Speaker 1: Good evening, patrons, Welcome, Welcome back. It is us Dragon's
Greed Gaming, and you are joining us for your monthly
patron only exclusive episode of Tales from the Old World,
our patron exclusive Warhammer Fantasy fourth Edition campaign, and you
are joining us for episode twelve. Can you believe it, guys,
it's been a year since we started recording these really
doesn't feel like it.
Speaker 2: Yeah, it's not at all.
Speaker 1: Here we are so welcome listeners, and as always, thank
you for your continuing support. We love having you guys,
and if you made it this far probably enjoying things,
I hope you are. We still got more in the
tank here as we get into the final act of
our campaign and see what the party decides to do
after our very very heavy role play session last month.
So we will start it off as always with our players.
Tell us who you are, who you're playing, anything else
you want to tell the listeners, if you've updated or
changed your ambitions, or if there's anything special or partacular
you want to tell the other characters or players or listeners,
go right ahead. We'll start it off with Kyle Tonight.
Speaker 3: Uh Hi, Yeah, I'm Kyle.
Speaker 4: I uh play Bogahar and yeah, I think, well should
do you want to get into the.
Speaker 3: Game or.
Speaker 1: Unless there's anything else you want to tell people?
Speaker 4: Yeah, yeah, a group of jellyfish is called a smack.
Speaker 3: So that's what I know. Yeah, so yeah, that's about it.
That's about it for me.
Speaker 2: Learn that over the last month or.
Speaker 4: That's yeah, that's like, you know, I've had to do
so many fucking icebreakers for different jobs and bull and
that's that's like the fun fact I have like memorized
and seared into my brain because I like, uh yeah,
because I like I like groupings of an like there's
so many cool murder of crows.
Speaker 5: You know, all right, Kyle, that was what I was
gonna say.
Speaker 4: But thanks to fuck, I'll text you a couple more
turn But yeah, I.
Speaker 1: Was secretly hoping hear and be like, I like jellyfish,
so you know, that's that's my thing. I really like jellyfish.
Speaker 4: Oh yeah, I mean they're fucking cool as hell.
Speaker 3: That is a good. Yeah, that's all right.
Speaker 1: Well I got a fucking smack of jellyfish. Here, We'll
move on to the next player. That's part of our smack.
Let's go to uh Ben, how you've been man.
Speaker 2: I've been great. Uh Rick, Well me personally, I would
say I picked up two new Lego sets. The one
I'm building right now is the ataight cool, and the
other one I just picked up recently is the Lord
of the Rings Riven Dell one.
Speaker 5: Oh.
Speaker 1: I was really hoping you were going to say the
Mouth of sammer On.
Speaker 2: Do they have that yet? I thought that was just
an proof of concept that somebody made.
Speaker 1: I don't know if somebody shared in our chat today,
so it's just like, oh, that would be hilarious.
Speaker 2: Yeah, there's some guy that came out with plans on Rebreakable.
If anybody's been to that website.
Speaker 4: Yeah, it's just it's one of those it's a concept design.
Speaker 2: Okay.
Speaker 6: If Lego the Literal Company produces the Mouth of Saarron
Lego set, I will eat my own hat. That is.
It is so intense. When I first thought, I was like,
oh cool, this is like one of those centabytes, right,
and it's like, oh no, my character from it's, you know, well,
the terrifying guy from the thing.
Speaker 2: But it's not implausible. I mean they made carnage and
venom as heads. Yeah, carnage and men both have their
own heads and they're pretty dark, sick looking, like really
really well.
Speaker 1: Yeah, I'm a huge fan of carnage.
Speaker 2: The mouth of Saarron would not be too far off
from that.
Speaker 6: I guess that is a teeth. They all have that.
Speaker 2: But yeah, and then in terms of Richter, he is
ready to shoot someone since he now has the ability
to use this weapon properly. That's right.
Speaker 1: Yeah, you got training in black powder for that blunderbuss.
Speaker 2: Yeah, I look forward to uh uh, potentially not blowing
a chest open on myself, but somebody else.
Speaker 1: Well, you know, at least maybe you'll use the blunderbuss.
Unlike Tyler and other campaign he made a blunderbuss from
like the very beginning and then just never used It's now,
you guys have a gun and use it.
Speaker 5: It's the rule of any RPG. You've got to hoard
the important stuff until the very end. What if I
need my ninety ninth elixir?
Speaker 1: Right, Yeah, It's like I'm not even carrying this thing
with me anymore. I never use it.
Speaker 4: It's like, okay, it's like all these bottles come tumbling
out of You.
Speaker 6: Never know when you're gonna find more black powder though.
Speaker 5: Yeah, man, how about you.
Speaker 1: What have you been up to?
Speaker 2: Man?
Speaker 6: Oh, I've been doing well out here playing horse kindig today.
My my thing this week is dealing with a woodpecker
that I have discovered has while I've been away at work,
drilled like a three to four inch diameter aperture in
the side of my house for it to live in.
So that's awesome. I'm gonna go. I'm gonna go buy
some fake owls and like this sticky of reflective tape
and maybe a bunch of old CDs from from a
thrift store and just put that sort of stuff all
around my house.
Speaker 1: What are the CDs for? What's that supposed to do?
Speaker 6: So the CDs and the scare tape are both reflective
in a way that like scatters light that makes it
statistically likely to catch the eye of a bird, and
that sort of thing is like, oh snap, there's like
a predator's eyeball over there, and they freak out and
fly away.
Speaker 1: There are sorts of ship tonight.
Speaker 6: Reflective stuff really spooks them. I My aunt would always
like wring her her boat on the Fox River in
like double sided CDs hung from fishing wire because otherwise
like a bunch of seagulls would turn up and crap
all over everything, like, I don't want to deal with
this anymore.
Speaker 2: We should.
Speaker 1: That's hilarious, man, Okay, cool. Well, so, so Matt's going
to war with the woodpecker. We'll check in on on
that next month, see how it goes.
Speaker 5: We'll need weekly update on that, Mike.
Speaker 1: What you've been up to? Man, we don't. We don't
talk nearly enough.
Speaker 7: I'm not prepared with any fun facts like the other
guys here.
Speaker 1: It's okay, man, me neither.
Speaker 7: Yeah, I'm just just playing Arnolf again, human trapper. I
might be able to level up at the end of
the session. We'll have to see about that.
Speaker 1: Oh cool, are you still level one?
Speaker 2: Yes?
Speaker 7: Okay, they like, I'm trying to get Hardy up one
more time before I commit.
Speaker 1: Oh that's right. Yeah, that's a good one. That's a
good reason to still be level one.
Speaker 5: Hardy is a real solid talent.
Speaker 7: Yeah, especially with our luck out here.
Speaker 2: Yeah.
Speaker 5: Oh, you take thirty damage. Okay, that's what faith points
are for, if you have them.
Speaker 1: Well, it's not my problem anyway. What's going on, Sean?
Tell us about how you have no faith points?
Speaker 5: Well, I don't have any fate or fortune points. So
that's cool. I've got one resolve and one resilience left
and twenty four wounds.
Speaker 1: That's pretty good. That's like, that's like three four hits.
Speaker 2: Yeah, yeah, so you have what you have? How many wounds?
Speaker 5: Twenty four wounds?
Speaker 2: You have over one? What I have eleven? I have eleven? Sir?
Speaker 5: Well, I'm my toughness is five, my willpower is almost six.
And then I took the hearty talent as well. So yeah,
Ragney granted hand is.
Speaker 2: Yeah.
Speaker 1: So like his only armor is his skin.
Speaker 5: Skin, so you know, try to avoid that, and you know, thankfully,
Kyle told me that a grouping of bears is called
a kill of bears. So kill t I L A
I l L like a murder pretty metal.
Speaker 1: Guess what you guys are encountering tonight?
Speaker 5: I mean I think that's something we could encounter in York.
Borg is just a kill of bears?
Speaker 1: Oh no, it definitely be the smack of jellyfish. I'm
guessing a gaggle of geese.
Speaker 5: Worse than me.
Speaker 3: I guess we're headed to the c.
Speaker 1: A Morborg to pirate Borg. That's what we're gonna do. Yeah,
all right, Well that's enough of that. Listeners. As always,
I am your host, the great, I'm clean one and
your games master, and I as always am raring to go.
I'm always excited to fucking play this campaign because we
just don't play enough. So I think the monthly thing,
even though we don't get to play as much as
I'd like to, it always has me ravening when we're
about to play. I'm very excited as always. So and
I've had a fucking pair of weeks. Man. I told
some of some of the guys here, No, one of
my one of my rats died last week, which is
fucking heartbreaking. Uh, and well it was exactly a week ago.
So today was a little rough because that's all I
could think about. Uh. And then on top of that,
a friend of mine uh passed away this week as well,
a guy that I worked with and uh, he had
actually gotten He called me to sign him in his
wife up for our cremation stuff because he had cancer.
So I signed him up last year and then like
he was doing fine, and now he's not. So it's
been kind of a rough week. I'm gonna miss him.
I mean only worked him for a little bit, but
we still stayed in touch, so it's never cool. But
you know, he was a little older, so it's not
like he didn't at least get to live life. But still,
so I'm excited to that. It's all right, man, it happens,
you know. But you'd think after hanging around a funeral
home for eleven years, I'd get used to this shit.
But this is you know, when it starts to affect you,
it's a little different. But you know, I'm excited to
be here. I'm happy to see what we're going to do.
So I was talking to other Matt today about what
you guys were planning with the jail break and some
other things. So he was excited to see how things go.
So yeah, last we left.
Speaker 2: Speaking of which Chris, yeah, and asking about getting into
is there a delay on the the recordings being available
for this the Old World or is it all patron only?
Speaker 1: This is all patron only, but we do have like
an episode or two that are recorded that are not
really I think we're a month or two out, so
this episode won't be out until I think, may I
think a double check, But yeah, we're like an episode
or two out.
Speaker 2: Yeah, he's been wanting to catch up on this one.
Speaker 1: I think he's well, tell him that we are considering
making some changes to the Patreon soon, perhaps next month
or the month after, and we are thinking of putting
out the first episode for free to people to check
out to maybe draw them in. So patrons' you'll hear
all about that if we do that, So don't worry.
It's not going to be all of a sudden we're
charging a double money. Trust me. Well, it's gonna go
the other way if we do anything, so but you'll
know for sure. So yeah, and we still got a
few episodes at least of this, so there'll be plenty
more Warhammer. But anyway, Unlas we left you guys had
gotten a slew of job opportunities after helping out the
merchant Sigmar Broninger, recovering a part of his arms shipment
that was meant for the town watch here, after dealing
with part of the cluster I tribe goblins out in
the woods, and you ended up meeting with Ernst Mahler,
the Burgomeister of Uber's Reich, who is hoping with all
the chaos. Well, I guess the big thing we should
talk about is that the von Brunners had a very
shit wedding party. Basically, a vampire had somehow snuck his
way into the family, turning many of the staff into
and the knight of the patrol. The party sprang his
trap along with his necromancer sidekick, murdering somewhere between three
to five hundred people and raising them as a small
undead army. And were it not for the efforts of
a certain group of witch hunters, that may have come
to pass. And upon returning to Uber's Reich, you have
found the scenery and the playing ground, the political battlefield
much changed, as now there is this massive power vacuum
without this very powerful, longstanding important noble family. Basically now
it's in tatters. So you have the Burgomeister hoping to
reunite the town council because several council members were killed
at the patrol the party as well, in hopes they
can reunite the council and maybe take advantage of this
upheaval and finally make ubers Reike a freeburg, a city
free from noble control, role that answers only and directly
to the Emperor. Then you had met with Lady Emmanuela Knacht,
who is the Imperial Herald here one of the representatives
of the Emperor and the occupying Altdoor forces. Her, alongside
with General von Dabernik, were the two in charge of
those forces that were sent to oust the young Freuds
some time ago. However, the general was probably the highest rating,
most well known individual at the Patrothal party who also
did not make it out of that encounter. And now
it appears the Altdoor forces are completely under control of
Lady Knocht. She has installed a new general, a man
by the name of Felix Schultz, to be the new general.
On up and coming lieutenant or captain I believe he was.
Many people think that he is just kind of a
puppet to her. But regardless of simes, she has consolidated
her control and is now the de facto power of
the Emperor. Here in the city. You had met with her.
She had asked if you'd be interested in investigating a
murder of a captain in the army that had happened
not too long ago. A couple of days ago, you
had also met with who else did we? Oh? The
dwarves met with Grodney Sherhammer, the leader of the defacto
leader of the Dwarves here in Uber's Reich, a dwarf
who had been around since the time of Magnus the
Pious in the Great War of Chaos some two hundred
years ago. He you discovered the two of you that
he is still loyal to the Young Freud's, believing that
the Emperor ousting them is a traitorous act with no
weight behind it, no reason, and he fears that if
the Emperor is left to do that, it's only going
to get worse, to the point where he can just
do that to any noble family. He had asked if
he'd be interested in meeting an agent of Count Graf
von Sigsmann, who is the head of the Young Freud family,
a man he did not give you his name, but
he said he's an agent of the Graff and directly
reports to him. And then you had I think there
was one other. Oh, there was Alfred Kardstott, the oldest
son of the Cardstot merchant family. He had invited you
guys to his family's estate in the Morgansite district, where
he had offered a job, and he was hoping to
get his family's patent nobility that his great grandfather had
sold to the von Bruhners generations ago in hopes that
not only as his family the richest in the city,
but then could also become a noble family again and
would probably be able to make big strides as the
power vacuum opens up here ultimately. Oh and then finally,
Ragni had received a letter from Bonniel von Brunner, who
along with her brother Gutiel, have been imprisoned in the
Temple of Sigma. Following the events at the Palace. You
discovered and learned that the two of them were found
innocent of conversing or align with the enemy, but they
have been left in the care of the Temple of
Sigma to make sure that they are indeed pure and
that their souls are worthy, and of course because they're
nobles and they're getting a little bit of special treatment. However,
they're not the same said of their cousin, Amara, the
bride to be, who was executed by the witch hunter
Matthias van Kessler burning at the stake for her supposed
crimes and involvement with the vampire, leaving the twins as
the only remaining members of the von Brunner family that
are still alive here in the city, and she had
sent a letter to Ragny begging for him to get
them out of the prison, get them back to their
ancestral home in the northeast in the oh what district
is with Duchy, the Duchy of Grouwork back to their
father and their uncle, who is the Graf, the head
of the von Brunner family, promising that if you guys
could pull that off, her family would be indebted to you,
and you guys would probably be taking care of, if
not for the immediate future or the foreseeable future, at
least for the at least for the immediate time, and
probably secure yourself some powerful patrons and possible continued opportunities
for work in the future, and most of these were
discussed in one way, shape or form. We did our endeavors.
We did some leveling up. There's a lot of upheaval
going on in Uber's Reich as we get through the
middle winter months here. There's a route of or a
run of fake coins going through the city right now,
false silver. There have been robberies to some of our
that some of our characters have fallen to. There have
been riots going throughout the city and there's also been
a trio of Ogre mercenary man eaters that have been
around trying to sell their services. So there's a whole
lot of stuff going on right now in Uber's Reich
as the city has been rocked to its very core
with what's happened. And ultimately the group had decided they
were going to probably help out the Burgomeister with trying
to reunite the council, and at least some of the
party were interested in trying to see if they could
help Bonniel and Gutiel. So oh, and then Bogahar had
shared with Ragney that he was considering leaving the life
of the Adventurers behind after your near death experience with
the forest goblins, thinking that maybe he's not cut out
for this work, or maybe he's better off trying to
stick with that candle business, and has secured some work
with Grodney Surhammer, working in the town watch and doing
a few other things to help out the Dwarfs as
the city tries recuperate from such a devastating loss. So,
unless anyone has any questions, I think that's where we'll
start it off.
Speaker 2: Last chance to fight the witch hunters.
Speaker 5: Hampting, but I will have to pass for an honorable death.
Speaker 3: Look, I I gotta tell you.
Speaker 4: When you when you explained it like that, Like that
would be super fun to just listen to an episode
like that.
Speaker 3: I fucking you convinced me.
Speaker 4: But but yeah, Boghar, I boghar.
Speaker 3: Is uh Boghar, I think he's going to join the Watch?
Speaker 1: Okay, does Bogahar uh tell anyone else? Does? Is there
is there a does he get everyone together for like
a last hurrah or a goodbye? Does he just tell
Ragny or is he just he already talked to Ragney's
or just kind of up and leaves.
Speaker 2: No.
Speaker 3: I figure Bogahara would uh.
Speaker 4: A lot of his deal has to do with respect,
So I think he would grab everybody and probably head
to the bar, all right, and.
Speaker 1: Find ourselves back at the Exploding Pig then one evening.
I think we can get rid of the dark chaos
whisper music and get something a little more fitting.
Speaker 2: Here, really fair, I'm confused. I'm confused Boghar is actually
leaving the group right now.
Speaker 3: I'm I'm joining the Watch.
Speaker 4: Chris and I kind of talked about it, so it'll
be uh, yeah, I think he's gonna.
Speaker 2: Don't ruin it for me. I'm just asking the question.
Speaker 3: Okay, well let's let's let's play it out.
Speaker 1: So you guys are together at the Old Exploding Pig,
everyone's favorite tavern, and uh, you know, the night is
setting as you guys gather around the hearth trying to
warm up from the cold, and there's a somber mood
throughout most of the city. Even though most of those
that were slain were nobles and their retainers. Uh, it's
still a shock to most of the city, and so
many people dying within the city walls is unusual, to
say the least. So we'll pick it up there.
Speaker 2: Yeah, listen to this music. I mean, does this not
get you a little Sobby, I don't know it does. Yeah.
Speaker 5: I just feel my tear ducts opening and getting ready
to deluge water.
Speaker 2: Yeah, Chris, what.
Speaker 4: I think Bogahart would have bought around? So whatever, whatever
around would be.
Speaker 1: Well, heinke to veil is three pennies, So why don't
we just call it an even silver to give everybody
like a round or two or a big picture or
two for the table.
Speaker 3: Yeah, let's do that.
Speaker 2: So Boghar would have done that.
Speaker 1: You guys have been coming here so long. The bartender
definitely would recognize most of you at this point. And
since I mean guys, you know, half the party's been
staying here since you guys got tubers, right, so he
probably gives you a little extra on the side. You
guys have been, you know, tipping him a little bit
here and there, so he knows it's it's worth his
time to treat you.
Speaker 2: Guys. Okay, appreciate it, good sir, thank you for the round.
Speaker 1: He gives, gives you all a nod and leaves you
to your food and drink.
Speaker 2: Now, with Boghar out of the picture, here, still want
to do We want to revote on the witch Hunters.
Speaker 5: Guys, Bogar is still here.
Speaker 7: I think we still fail.
Speaker 8: Oh what, you guys can vote. I don't mind. Yeah,
I'm sorry boys. It's uh well, it's a self preservation thing,
and it's it's also a family thing. I gotta make
this candle thing work, and I can't be doing that
no goblin caves. So I'm sticking around the city and
I'll be on the watch for now.
Speaker 2: Wouldn't your candle business be more successful with a renowned
career such as yours. If you finish out this endeavor
with us, I think from a legend we'll hold up
hold that listen. I mean, I took my own horn sometimes,
but I gotta be a little humble.
Speaker 5: Here sometimes.
Speaker 2: Stifling a laugh, I'm just saying, you finish this one out.
This could be legendary. Man.
Speaker 4: I think Bogahar would kind of turn to uh rag
me a bit and say, well, you see, fella, that's
also an honor thing because my brother here wants a
merciful and well, not a merciful he wants he wants
a good death.
Speaker 9: And well I'm kind of in the way of that.
Speaker 3: Right now, aren't they.
Speaker 2: How would you be in the way if I may.
Speaker 9: Ask, Well, he's my brother and I don't want him
to die, so.
Speaker 2: I would rob him. I wouldn't dine together. Be even
more glorious.
Speaker 3: For him, not for me.
Speaker 2: Yeah, I don't love it.
Speaker 6: Character.
Speaker 5: It's just funny as a person.
Speaker 2: But that is quite funny of.
Speaker 6: A bogue her. You can't leave us. You'll like the
face of the party the most charismatic among us.
Speaker 3: That's also hilarious, just based on my roles.
Speaker 9: I appreciate it, gentlemen, but I have to hang it up.
I'm more suited for for city life.
Speaker 2: You know, Well, do me a favor and make sure
that the first candle you sell is to me.
Speaker 3: Hey, chuckle a bit.
Speaker 4: Also, would he's been looking at his drink kind of
guiltily and then kind of perks up and would say,
you know, I could still be an informant for you Jeds.
You know, I'll be around the city, So if I
see or hear anything, you know where to come.
Speaker 6: Oh that's great. Actually, if you stay in town, we
could keep in touch and you could help us out
since we'll be traveling in the outskirts for the most part.
I imagine they have us sailing up and down river
and here and there.
Speaker 2: Just as long as your integrity doesn't prevent you from
being a good informant with the conflict of interests your
brother over here, okay for you to stray us away
just because you want them to live?
Speaker 3: Oh, Boghart would shake his head.
Speaker 8: No, that's not exactly a direct way of inn it's
in a yeah, it'll be fine.
Speaker 9: I really appreciate you boys. Here's a toast to you.
Speaker 6: It's been an hona fighting with you cheers.
Speaker 2: It is all right, well big.
Speaker 1: Him uh, you guys have a few more drinks, probably
have some dinner. Is there anything else you guys discuss
or do that evening?
Speaker 6: Do you remember that time Ragney killed almost all of
the goblins that had fancy headdresses in that game?
Speaker 2: We were just a couple of days ago, some good times,
good times. I still remember when he sold his first
candle to that woman back at the camp.
Speaker 9: And then I made her refund it, and I made.
Speaker 2: Her give a little fear. You know, I haggled a
good price for you on that one.
Speaker 9: Oh, you're an excellent haggler. I will miss watching you
try and make transactions.
Speaker 2: I take a little pause, and I smile, and then
I I look confused for a moment. Well, good sir.
I don't know if you want us to make this
painful rip in my heart last much longer, but to
bid you adduce soon and we'll be seeing you around,
all right.
Speaker 4: I think Bogahart would kind of, you know, put his
drink down and give a final nod and head.
Speaker 3: On back to uh to where he was staying.
Speaker 1: Okay, Well, the rest of the evening goes by rather uneventfully.
There is a light snow that has begun Bogahar as
you leave and make your way back to Doi Haven eventually, Ragney,
I assume you probably go back there too, since that's
where you've been staying.
Speaker 2: Yeah and.
Speaker 1: Yeah, things, uh, things are starting to try to get
back to normal in the city the next day, maybe
a couple of days later. H Arnolf, you're out doing
your usual hunting. Perhaps this is during some of your
endeavor time, you know, throughout our time that we had.
I'd like to know. Does anybody ever accompany Arnulf when
he goes hunting or does he prefer to do things solo?
Speaker 2: I mean, does does he ask?
Speaker 7: Arnold typically just says he's going out. I think he's
mostly solo, but wouldn't turn down an offer usually.
Speaker 5: Ragney is a cripple right now, so he could not
he could not follow what's going on with It's been
a while his brained ankle.
Speaker 1: Oh yeah, okay, so trying to nurse that back to health.
Speaker 5: I mean, I guess.
Speaker 2: Okay, much as Richter likes to learn, it doesn't seem
like it's in his repertoire to actively hunt.
Speaker 1: What about horse? Since you guys are friends and all.
Speaker 6: Yeah, I was about to say, I would absolutely offer.
I think we would often split duties in the sort
of the hard times of survival on vern Down an island.
Horse is a bit more skilled in fishing rather than
land duty. But perhaps if he could be assistance of
assistance and.
Speaker 7: I do go hunting around the Old River here, I think.
Speaker 1: So, yeah, when you go hunting, it's it's obviously outside
the city wall, and you know there's plenty of woods
and trails in every direction of the city, so there's
plenty of places to hunt for game, and you've probably
probably a couple different ones to see what best suits
you or what's what works out the best. So one day,
the two of you are out and about hunting, braking
some game.
Speaker 2: And.
Speaker 1: I need you both to give me perception tests.
Speaker 7: Why should I apply this fatigued here kind of? I
didn't notice that earlier.
Speaker 1: No, because I would actually be rolling for weather for
the next day, So let me do that. It might
still be snowing, sixty sixty, it's still snowing. Well, you
if you travel for extended a period of time through
the snow, you'd make an endurance test. So yeah, I
suppose the two of you should make that test plus
twenty since you guys are out hunting obviously through the snow,
so you're actively traveling through.
Speaker 7: Its endurance plust twenty.
Speaker 1: You said you got it and if you should fail,
which I'm going to guess by those roles, you did
not y question it, you are fine. Also, guys, be
sure you reset your fortune back to whatever your max
fake points are, assuming you have any left. Right, so
the two of you are out, It's been a cold morning, windy,
lots of snow, making it hard to traverse, hard to
track anything. Well, I shouldn't say hard to track, because
you can find tracks pretty easily even horse. You can
spot trails here and there, But finding things and catching
them it's not easy when you're out here. And I
don't know if why don't you give me an outdoor
survival test or if you have any hunting skills, see
if you've found anything while you guys are out.
Speaker 7: At plus zero?
Speaker 1: Yeah, just straight up, yeah, nice, that's failure.
Speaker 7: All right.
Speaker 1: So it's been one of those days. It's just not
very lucky or anything you have found you've startled off
or just have a hitch target, or maybe you've even
managed to land a strike on something, but it wasn't
enough to put it down, maybe a big deer or
something like that. But you guys are on your way
back to the city. You're on the north side of
the city.
Speaker 2: By the way.
Speaker 1: You've gone out eastgate here and you're on your way back.
And go ahead and give me those perception tests. Yes,
worse to you two? Oh, even better?
Speaker 2: Okay, all right, you ate seed shit?
Speaker 1: All right, So Horst, you are completely oblivious to everything
that's going on around you, perhaps distracted with all the
snow that's in your boots. And it isn't until you
guys are back on the road and trying to make
your way back to the city gates that you see
up ahead kind of coming around the bend. Guys are
maybe twenty five thirty yards away from this. When you
notice them, just because of the way the bend in
the road and the woods is you see strange sight.
You see three men, I'm sorry, four men that are
dressed in heavy cloaks, clearly dressed for the outdoor weather here.
Most of them have their hoods pulled up. Most of
their cloaks are either dark black or dark brown, and
they do stick out against the white snow. When you
do see them come around the corner or around the bend,
and they do appear to be armed, not like actively
wielding their weapons, but you can see they've got swords
on their belts or clubs or things like that. But
the stranger thing that you notice, there's one guy in
front who seems to be leading this group. There's another
guy behind him who has a chain that he is carrying,
kind of like a leash to an animal. And then
behind them the other two guys. One of them has
a halberd, the other one has a spear, and they
are guarding or goating along a large humanoid creature that
to you looks like a very very very large person
talking probably between an eight and ten feet tall. Now
it doesn't appear to be an orc because it does
not have green skin. It's got you know, kind of
regular regular colored skin, nothing out of the ordinary. But
you notice that the guy with the chain, this chain
goes up to the creature's neck and there is an
iron collar around its neck, and you can see that
its arms are bound behind it. You can't tell with what,
but the arms are clearly bound behind it, and there
is a heavy burlap sack over the creature's head, so
you cannot see its face or anything like that. The
creature itself appears to have as far as what it
is wearing, appears to have big old boots, and you
can see that those boots have massive iron shod soles
that are making it very easy for this thing walk
in the snow. It's got a pair of dirty old trousers,
a bit tattered and you know, torn and ripped up
in things like that. And then it looks like to
your eyes it does not have much in the way
of upper garments, maybe some tattered rags or like furs
or skins. And around its waist it has this massive belt,
this big old gnarled leather belt with some furs either
sewn into it or that it's stuck around. And there's
a big, massive metal or iron circular like piece of
armor covering this thing's stomach area. It's got some crude
stuff carver hammered into it. You're not sure if it's
a sigil or just like random bits. Would both of
you please give me. Do either of you have any
sort of lore empire or any sort of animal lore
skills or creature low skills.
Speaker 2: I might have. Oh wait a minute, well wait, you're
asking those two people.
Speaker 7: Sorry, yes, yeah, I have a beast in middenheime.
Speaker 6: Okay, just theology for lore.
Speaker 1: All right, give me. You can give me lower B
set negative ten and horse. Just give me an intelligence test.
Speaker 2: I was listening so intently that I thought I was
involved in the scene.
Speaker 1: There we go, ooh nice, Okay, so I don't know
if negative four horse plus one. The other thing. You notice,
the creature's skin is actually a bit like on the
grayish side, or like a very pale. Whether it's because
the thing is cold or it naturally has that skin tone,
you can't really tell. I think kind of like a
like a space wolf's gray color. Are Citadel fans out there?
Speaker 2: Wolf gray is a gray color?
Speaker 1: Horst, You are fairly certain this thing is probably an ogre.
All these four guys captured an ogre, as they clearly
seem to have it captive is beyond your imagination, but
it is very clear that they are bringing this thing somewhere.
The two behind with the pole arms are obviously keeping
their weapons at the ready and occasionally sticking this thing
or you know, poking him in the backside. To keep
him moving forward and on the track, and then the
one guy with the leash is basically guiding this thing
to make sure it stays on the road. They don't
seem to stop when they see you, and they do
clearly see you, probably have seen you before you guys
saw them, and they continue to walk in your direction,
but you can tell that they are definitely paying attention
to you. As you, guys draw closer. What do you do? So?
Speaker 7: Do these guys look like like the city Watch or
anything like that, or like criminals?
Speaker 1: No, they definitely don't look like city Watch. They definitely
look more like criminals with the way they're dressed, but
they're definitely not city Watch. I mean, there are people
out in the cold with heavy cloaks, so that's not unusual,
but it sure looks weird and a bit shady.
Speaker 7: Are they talking at all or just keeping silent?
Speaker 1: You can't tell from the distance. Like I said, you
guys are about thirty yards away. They could be whispering.
If they are, you don't hear them.
Speaker 7: I want to whisper over the course that I think
we should kind of mind our business amongst these this
group of people here.
Speaker 6: Oh that might be a good idea. I guess my
initial instinct was to do the opposite, but maybe I'm
more of an opposite optimist. I was thinking, if perhaps
these were law abiding citizens and they marched this fellow
into town, they might face a bit of opposition. Well
if they hadn't, I don't know. They are arrested, this
man as arrested the ogre, or I think an ogre.
Speaker 1: I will point out that they are heading away from town,
away from you guys. This is on your way back. Yeah,
we'll assume you guys are probably like on this road
on the north. Uh, so they're they're heading east. You
guys are heading west, back towards the town. So actually
you're probably out on this portion of it on the
right hand side of the map over here.
Speaker 2: Oh, good day, good sir.
Speaker 6: As. My thoughts were, if they were like bringing an
ogre for a bounty of some sort, the mercenaries that
were in town would take excemption to that and cause
it rucous.
Speaker 1: Yeah, they're they're heading away from the city.
Speaker 7: Maybe they got turned away at the gates.
Speaker 2: We already have too many ogres here. Find another town,
you know.
Speaker 1: It's possible, man, that's one more Ogre mouth to feed.
Speaker 2: No, thank you, sir, sir, you showed up at the
rock day. We're having a we're having a riot here.
If it was any other day, I want to said absolutely.
Speaker 1: I mean keep in mind too, you guys. Also, there's
a there's basically a famine going on right now because
all the crops rotted overnight due to the magic at
von Brunner Palace, So there's a shortage of food happening
in the city as well.
Speaker 4: Oh that's right, all right, yeah, yeah, they must have
told them they were ogre the limit.
Speaker 3: That's like, oh, okay, that's pretty good.
Speaker 2: I think for the group that starts making jokes.
Speaker 1: At this point, you guys are about twenty yards away.
Speaker 6: Well they're they're coming out of town, but still towards us.
Speaker 1: Yeah, you guys are walking, and well, you guys are
walking in opposite directions towards each other.
Speaker 6: So I guess.
Speaker 7: You want to have something to do the go ahead.
Speaker 6: That is kind of what I wanted to do.
Speaker 7: Well, Uh, they're cotonally rekind of like mugg us, right.
Speaker 2: I mean, Chris could happen.
Speaker 6: I mean, if they've got a big guy undertow they
probably want to lay low more or less their.
Speaker 7: Hands busy with that ogre.
Speaker 2: Yeah, but they've been messing with an ogre. I don't
think they're like concerned, you know what, I'm I'm not
even in this thing. I'm just I'm listening.
Speaker 1: They're They're ten yards away at this point.
Speaker 6: But I'm personally concerned. And having trained with the ogres
in town, would I be able to recognize that this
ogre was one of the mercenary ogres?
Speaker 1: That was a good point. Did give me a intelligence
test at plus I'd say plus forty was pretty recently.
Speaker 2: Please please roll high on that one. Yes, then fantastic.
Speaker 1: You are positively certain it is not one of the
three ogres for two reasons. One, the ogres you saw
had more of that kind of like that rotting games
workshop color, rotting flesh color for skin, like the sixth book. Yeah,
that yellowy color. And the second, even though the one
ogre walls rock the wall was dressed similarly, where he
just had basically the gut plate, the pants, and the boots,
this Ogre's pants are kind of and they were bright
red at one point, not so much anymore. Uh, And
then it's almost like the pants themselves. Think kind of
like the way chaps are, like like cowboy chaps almost
like the yeah, the outside part is the fabric and
it's red, and then like the part that covers like
his crotch and his ass is probably like another material
that's been stitched together. So it's very clear that these
pants were custom made out of multiple pieces of material.
And you don't recognize the fur on his belt that
this ogre has. The other three did not have anything
like that, and you're pretty i mean, with seven success levels,
you would be able to tell that his gut plate
design is different, the shape is different, and his looks
relatively clean, like maybe it's even been polished or shined
up a little bit, or at least attempted to be
taken care of. The others were pretty bedraggled and you know,
well traveled, and the one that had the big imperial hat,
his gut plate was more of like a standard empire
shield like that and the non circular type of shield,
you know, like a kite shield shape. And then he
had two smaller ones on the side that made the
holsters for his guns. So yeah, this is definitely a
different ogre.
Speaker 2: Okay, bummer I thought something exciting was gonna happen.
Speaker 1: At this point, you are walking past them, and they
clearly turn and look at you guys, but they don't
say anything. They've got their The lead guy's got his
cloak closed. You can't tell what he's doing with his
with his hands. The other ones got both hands on
the chain, and then the last two have both their
hands on the halfs of their weapons, and you know
are keeping an eye on you and the ogre.
Speaker 6: We'll shout quickly, y'all, bonnie hunters. It's quite a catch.
Speaker 1: The lead guy says, you could say that father.
Speaker 2: He's got his lip on him.
Speaker 1: At this point. When you speak, you can tell the
ogre turns his head like in your direction because clearly
he's not expecting to hear anyone else. And when he
does that, he kind of inadvertently pulls the chain from
the guy, and the guy like let's a shout out,
like what are you doing, and he gives a yank
on the chain, and the ogre, kind of not expecting it,
kind of stumbles forward and loses his footing of it
and like falls to like a knee, and they all
kind of give like a snide laugh to that and
one of the ones in backs like ah Broke, come on,
get your ass up, and you see he kind of
butts him with the butt of the halberd, like in
the back. And now that you're close up, you can
tell that this ogre has definitely taken a beating. He
doesn't have any open wounds or anything like that, but
there are clearly marks of being hit and a fighting
and being restrained. And now you can see that his
his arms he's got are bound behind him with another
another like a chain and some rope. They obviously didn't
have manacles big enough for this guy. And you can
see he's got fingerless gloves on again, very worn, maybe
black or brown. And he's looks like he had some
sort of arm wraps, almost like a pugilist, but those
are dirty and you know, kind of disgusting too. Eventually,
the ogre begins to stand and they start to continue
to drag him. They give you, guys, one last look
as they start to pull away from you.
Speaker 6: I guess I sk one more time. How much farther
the do you have to go? You all are on foot.
Do you think you're gonna drag this fellow out from
the city. If you wanted to collect the bounty, that
would the other way would be the right way to go.
Speaker 1: Give me a charm test, please, It is charming this game, right,
I forgot I forget which game we're playing. Persuasion, charm, diplomacy,
but whatever that equivalent skill is.
Speaker 5: Roll that roll your social skill, which everyone has helped
you out. I'm so close.
Speaker 1: The lead guy h stops for a moment and turns
towards you, and he just says, nothing you need to
be concerned about, father, Well, we've got it under control.
Appreciate your concern, though, we'll.
Speaker 6: Make you That seems so COO.
Speaker 2: Could have stopped it out, are you, Mario?
Speaker 6: Now?
Speaker 2: What are you?
Speaker 6: Chris Pratt?
Speaker 1: Anything else?
Speaker 6: I mean, metagaming me would, but I don't think course
would like just just just because they're wearing my clothes
doesn't start a prison break just just for kicks, although
I do.
Speaker 7: Guys don't want to deal with this.
Speaker 2: Ricor would have gotten his ass beat by now, because
he would have said something.
Speaker 1: Well, at this point, as they start to uh uh
to pull away, you guys are kind of standing there
and then begin to to make your way around the
bend uh as you make your way around the bend,
you see a very familiar sight of the three man
eater ogres walking down the path on your uh, and
they're joking and kind of laughing about and stuff. And
you see the main one he kind of slaps the
warzob side the head, clearly chastising him for something. And
uh yeah, they almost like a bump into you. And
you know the big the big guy, the lead one,
and I'm trying to remember what his name was, uh,
thirdred Heart Caesar a By, Sorry about that, Slim almost
didn't see you there.
Speaker 6: Oh yes, oh hailsa good to see you once again.
Speaker 1: Yeah, how's uh, how's that training working out for you?
Speaker 2: Yeah?
Speaker 6: Out here practicing, Yeah, more or less are trying to
find some bolls to practice on and than eat. But
we've been unfortunate today.
Speaker 5: He gives you like that.
Speaker 1: He gives you a big grin and nod of approval
when you say eat, and he kind of slaps his
stomach on the side. He says, yeah, we're we're about
done here in Uber's Reich, Slim pickens, if you know
what I mean, And well, guy's gotta eat, right, So
I think we'll head on to the next town over,
see what we can rumble up, maybe get us a
new contract.
Speaker 6: Oh, safe travels. Then, although odd coincidence, perhaps I was
just thinking about you. They're right, you're not offended by
me saying, but when we were coming up the road
a bit earlier, we saw some cloaked fellows carrying a
load of your stature, quite a bit more, I suppose,
pallid in the flesh sort of yell wish, but but
about the same height, and a billy plate, and of
like resembling God, at least compared to us smaller folk.
I I was worried he might have been one of you,
one of your crew initially, and uh, we'd have to
break you out. But since I don't know he had seen,
it seemed that they had just captured some other criminal
that happened to be, as you know, an ogre.
Speaker 1: As it were about like halfway halfway through your speaking.
The other ogre, the third one who has kind of
the uh, the clothing that would indicate maybe he's from
Endor or Arab. He's got like a turban and some
you know, big comfy pants. He says. This one's name
was an a gal a goal. I'm sorry he says,
he just says one word, he just goes, gut plate.
Speaker 6: H And I sort of describe it to him. It
was like that the one that's a kite kite shield
with extra bits.
Speaker 1: That's the one that. But when you start to describe it,
he goes, he goes, He's like, no, no, no, I
don't want you to describe it. But it's called a
gut plate, not a belly plate. Ogre doon't have bellies.
Speaker 6: We have guns, right right, yes?
Speaker 1: And you see Thirgred gives a big chuckle at that,
like there's some inside joke you're not aware of. And
he says, oh, I don't uh another ogre. You say, oh,
I don't like the sounds of another ogre getting chained
up and trained out here. You mind showing us Slim
where these guys are at what?
Speaker 2: Yeah?
Speaker 1: Sure, okay, do you basically turn around and try to
follow those guys?
Speaker 6: Oh you mean like the show literally show them? Not
like yeah, here my like hand scrawled nap I'll draw
it on a napkin for you. All right, that makes
more sense. I'm gonna take a quick look at Arnolf
and be.
Speaker 1: Like, I can't in mind, this is like, this is
like maybe two three minutes after you guys just ran
into them?
Speaker 5: What time?
Speaker 1: Quick sprand uh, it's probably like late afternoon, maybe like
two or three.
Speaker 7: I suppose you still have plenty of time to see
what all this is actually about.
Speaker 2: Thank your DoD, guys, I've enjoyed this.
Speaker 1: Oh yeah, right, so you you you basically lead them
back around the bend and like look up the road
sort of thing.
Speaker 6: Yeah, I mean they they helped us and.
Speaker 1: Okay, yeah, you do that, and as you can, guys,
you know, get back around the bend. You can see
these five figures out ahead of you. They're a little
distance away, so it might not be readily apparent, but
it's clear that one of them is much larger than
the others. You point that out. You see Third Grid
puts his uh his hand over his eyes. He's shielding it,
trying to see, and he's like, hmm, there's definitely another
ogre there. I suppose we should go have a talk
with them, a fellas. And you see that Worzat is
like cracking his knuckles in anticipation.
Speaker 5: He's like, yeah, yeah, I think so, boss.
Speaker 1: And you see, uh, Thirdgred says, you're a You're free
to join us, Slim. I have a feeling there might
be some skull cracking here, but I understand if you don't,
you know, if you want to stay out of the way,
you know, being all tiny at all like you is.
Speaker 2: You're gonna watch a bunch of ogres get into a fight.
Oh my god, you gotta gotta get some pop.
Speaker 3: This like the Royal fucking rumble.
Speaker 2: This is awesome.
Speaker 6: I'm like doing some math in my head. It's like,
how involved would I need to be? Could I even help?
Could I only make things source?
Speaker 2: You can always play support. You can always play support.
Speaker 6: Yeah that's true. Yeah I could. I could sit on
the set on the sides, pray that everything.
Speaker 2: Comes down when somebody's vulnerable, puts a big hand like
on your shoulders, Like I'm a spirit, Slim.
Speaker 1: We've gotta put somebody at training to use anyway, right
If he's like, if there's anything left, stand and I'll
give you a few swings, and you guys follow. They
guys ahead of you clearly do not notice this at first,
and eventually when you guys get you catch up a
little bit. You're maybe again like twenty thirty yards away,
puts his hand up to his mouth and he shouts
oi you there, and you see the men all turn
and stop, and you can tell the ogre turns and
looks too, and at this point you guys start walking
towards them. Third goes, now, what do we have here?
And you can see in the body language of these
guys they get really tense, and he stops forward and
he says, uh, oy slim, I asked you a question.
What is going on here? Exactly? Seems like he got
one of our boys here, and you see the other
ogre kind of struggle a little bit and uh the
guy with the chain gives it a hard yank again.
One of the guys with the spear kind of clubs
him in the back of the knee with the half
of the weapon, try to put him off balance, and
you see thirgred. He actually pulls one of his handguns
out from his belt and he pulls the hammer back
and he says, not asked, not very nice. I just
asked a simple question here. No need to rough up
your prisoner here. And the lead guy finally speaks up
and he says, this has nothing to do with you.
We're on our way and we're not bothering you. And
he says, well, I say that's where you're wrong, Slim.
You know, I don't even know this guy, but you know,
seeing he's another one of us, you know, I can't
just still wouldn't be in my righteous ogre heart to
just let you walk on by. So I'm gonna ask
you one last time here before I let worse Egg
pull off your legs and beat you to death with them.
And you see that all these guys are clutching their
weapons really really desperately, and they look to the leader
as like what to say. And well, you see that
the guy in the lead, he clearly has been preparing
for something. And he pulls a pistol out from under
his cloak, and he takes a shot at Thoroughgred and
the shot hits him dead center, bouncing off the gut plate.
You hear the ting as the bullet hits the gut plate,
and you hear Thirgred crack his neck as he puts
it left to right. And he goes well as your funeral,
and he looks over to Warzot, and Warzot charges forward
like a rhinoceros, the ground rumbling snow just gets kicked
off in Horst in Arnof's faces. Like it's like a
tidal wave of snow that just like almost knocks the
two of you over, and he crashes into the guy
with the chain and he just disappears in a pile
of snow, ogre and blood. You see, Negaal draws this
massive excuse of a scimitar and charges at one of
the guys with the spear, and he's quickly fighting the
two of them. He basically crushes the one guy with
the sword, and you see the other one trying to
fight him off, and you see that he's got an
iron fist, the ogre gauntlet, the bladed galllet on his
left hand, and he's basically as this guy tries to
take a swing with the halberd, he catches it with
the iron fists and twists it and the hell gets
ripped out of his hands, and the next thing you know,
he buries his fist into this guy's gut and the
spike at the end of his gauntlet just tears through
his stomach out his back, and he lifts him up
off the ground and kind of just mocks him as
he dies and bleeds all over him. And then you
see Thirdgrid takes a step forward now with his gun
pointed at the lead guy, and he goes, you think
that's a gun. Just is a gun. And he lets
out a shout as he pulls the trigger and hits
this guy dead in the chest and the force of
the bullet sends this guy back about five feet and
he just collapses in the snow. And you see that
Thurgred stops over there where the guy is clearly still alive,
clutching to whatever life he has left, and Thurgrind kneels
down next to him and he goes, I gave you
a fair worn and slim, not too smart, eh. And
you see he grabs his handgun by the barrel. It's
a pistol in his hands, but you guys recognize it
as a handgun, which is like a two handed rifle
in the Empire. He's got his hand around the barrel
and he just lifts it and just brings the butt
of the gun down on this guy's head and with
a sickening crunch and pop of blood, he ceases to exist.
The fight is over. Before you know it. You're standing there,
dumbfounded like probably waist high in snow, after Worzat took off.
You can see he's now tearing apart the guy that
he's obliterated and is just chewing on the raw meat.
And you see Thirdgred reloading his gun and wiping off
the butt of it. And you see Nigall sheaving his
weapons and eventually goes over and starts to try to
get the chains off of this other ogre and he
pulls the hood off of the ogre this burlap sack,
and you see that he has pretty typical looking ogre face.
He's got the big, heavy set brow, the huge you know,
nose with the big bridge, and massive nostrils, massive mouth
that could probably swallow you know, a whole human head whole.
He's got a pretty thick, shaggy black beard and it's
you know, it's got the mustache and then the beard
that hangs down probably like a good six to twelve
inches from his chin. And then he's got a big
old scar running on the right side of his head.
And he's mostly clean shaven, except that he has a
hairstyle that's kind of similar to Ragny's. He has basically
some sort of mohawk that appears to be dyed or
is perhaps naturally like almost a very like a medium
red color, almost a blood red. And this is the
ogre that you see. The only thing you don't that's
not in the picture here though, After they pull this
hood off of him, you see that he's gagged. But
he's gagged with basically a horse harness and reins with
like the bit that you would have in a horse's
mouth when you're using that to steer him with the reins,
and that's what they've they've gagged him with. And eventually,
as he's kind of getting the the chain and the
ropes off of his his wrists, third rered comes over
and he says, I'm just hang on there, buddy, we'll
get you free. And they snap the He literally just
grabs the reins and just like pries them apart off
the back of his head, and this ogre spits them out.
And what does he say?
Speaker 3: Thank you gentlemen.
Speaker 1: Yeah, it's no no problem, at least we could do
for a fellow fellow wanderer. Yeah, there's four of them
and four of us. I guess you can have a
bite to eat too while we're at it.
Speaker 9: Blas would look down nervously and.
Speaker 4: Uh, he'd be like shaking, but he go, I'm not
too hungry.
Speaker 1: You see, all three of them give you the most confused,
bewildered look like that is inconceivable to them. But eventually
Thurder just shrugs and slaps you on the shoulder and
he goes up, well suit yourself. More for me, I guess,
and uh he wars, that's like more for me, And
then the Gall's like, I killed two of them, more
for me, And they quickly devolve into an argument and
a shoving match over these dead bodies.
Speaker 6: Well, I was hoping there might be one of those
cloaked figures to ask, But what who were those guys?
They said they were bounty hunters, and it seems like
that probably wasn't true.
Speaker 3: They were very bad men.
Speaker 2: Oh good, who are you, sir?
Speaker 6: This bloodbath would otherwise way on my conscience. Oh I'm
horse Conic. I'm a disciple of Manan.
Speaker 7: And I'm a friend of his Arnold Fleming.
Speaker 10: Ah, I am blas.
Speaker 7: Ah.
Speaker 2: Where are we?
Speaker 6: Uh bit outside of uber Syke?
Speaker 1: Oh?
Speaker 7: How long were you with those men?
Speaker 1: Ah?
Speaker 10: They picked me up days ago. They've been hunting me,
hunting you? Yes, Uh, I'm i wasn't always this.
Speaker 7: I was a man, yeah, and a scare for a bit.
Speaker 3: M I worked as a guard.
Speaker 10: In the Garden of Morris in Berlin.
Speaker 1: It's north of here.
Speaker 2: And uh.
Speaker 10: One day I found some men trying to grave rob
and I drove them off, and they brought a wizard
back and he made me this.
Speaker 6: But not curse.
Speaker 7: I never seen anything like it.
Speaker 10: Well, I I was able to break free of this wizard,
and I think these men are part of something he
was a part of. So they've been hunting me.
Speaker 6: Oh well, they maybe did, but maybe they could give
us a bit more information now that I think about it.
And since he's mentioned them again, I think I'm gonna
try to loot through their pockets and see if there's
any gear interesting information.
Speaker 2: Are you looting through them as their bead eaten? Just
be curious question here.
Speaker 6: I'm gonna like delicately take the non you know, because
they probably like unwrap the sausage before getting into the meats.
Speaker 4: You do the Midwestern thing of like I'm just gonna
I'm just kidding.
Speaker 2: Let me.
Speaker 1: Let me do just that.
Speaker 5: Oap right in here, does he lets something in his pants?
Speaker 2: Okay, Chris, I haven't read a lot of war Hammer
books all right, However, in my limited time I have,
they're not clean creatures.
Speaker 1: No, So the three of them have kind of devolved
into like a semi fist fight in the background of
this discussion. You know, we see like, you know, one
guy tackle the other one and like a puff of
snow go up, and you know, then like a boot
goes flying across the screen while while Blasz is given
his monologue, and you know, they're not like trying to
like kill each other. You can tell that this is
probably something they do all the time. Occasionally, one of
them grabs like, you know, an amputated limb and is
using that as like a club on one of the
other ones. And it's quickly becoming like a horror scene
with just the amount of blood and mutilation that's happened.
But there are parts of the bodies that have been
left undisturbed as the three of them are fighting or
finding something a piece to eat, and they don't really
they've pretty much seem to have forgotten about the three
of you. So, yeah, you can attempt to look through
the remains and see if you can find anything. Yeah,
give me a Oh God, what game is this? Give
me a perception?
Speaker 6: Perception again? Oh god, Arnold felt.
Speaker 1: Me also, Blas, your stuff is there. They were probably
carrying it or had it like strapped to your back,
so your your other stuff is still there.
Speaker 3: Okay, great?
Speaker 1: Yeah, oh Arnolf with a critical failure. Oh no, definitely
does not. Arnolf is just captivated by the amount of
violence that's happening in front of him that he can't
even like tear his eyes way to help you look
from these like anything you've ever seen. It's just it
would almost be funny if it wasn't so horrifying.
Speaker 7: This is like right outside of Uber's right too, right,
so you could just like walk out and see this.
Speaker 1: I mean, yeah, you're I mean you're probably like, I
don't know, a couple of miles from the gate. Let's
see what's the scale on the map here? Oh, maybe
like half half a mile, a quarter mile, I don't know,
half a mile to a mile outside the gate, So
and you can see the city in the distance, you know,
it's not too far away.
Speaker 7: Almost inspires me to like paint the painting of this scene.
Speaker 1: Career change artists. Uh yeah, blas you see Ar'no, if
just standing there shocked watching this fight go down, and
you see Horst, the man that called himself Horsed, begin
to pick through what's left of some of these guys,
but he doesn't really seem to find anything. What do
you do other than gather your stuff together?
Speaker 4: See if I can help snap the poor man to
his senses.
Speaker 1: Okay, yeah, what do you do? You shake him, slap him?
Speaker 4: Oh yeah, I'll give him a I'll put a big
old hand on his shoulder and give him a gentle shake.
Speaker 1: Yeah. He eventually snaps out of it.
Speaker 7: Sir, Oh yes, yes, yes, a glad you're back. I'm
not used to seeing ogres feasting like this.
Speaker 10: It is terrible, especially being associated with them.
Speaker 7: So what do you plan to do now? Try to
return home?
Speaker 4: Actually, Chris, should I do a check and see what's
on him as well? If you just to make just
to make sure that they are who I think they.
Speaker 1: Are, give me a perception test please.
Speaker 3: Okay, that's a lo that's a low one.
Speaker 1: Oh you're still on private rolls, by the way.
Speaker 2: Oh that's what you would do it you?
Speaker 1: Yeah?
Speaker 3: Negative zero, I'll bump it up one.
Speaker 1: Remember you can't turn a failed test new positive test.
All right, you can reroll if you'd like, and.
Speaker 2: All right, get those and then and then when you
fail that one, uh worse, Yeah, make it dark deal.
Absolutely dark deal.
Speaker 3: Oh man, hang on?
Speaker 2: What do I? Oh?
Speaker 5: Hang on?
Speaker 1: You can probably take a few corruption points right before
you turn into a chaos odor. Yeah. See, I wonder
what the mutation percentages for ogres in this game.
Speaker 3: I guess we're gonna find out.
Speaker 5: Boys, your pressure always works. Please you're still I think
you're still.
Speaker 4: On private No, that was why it says public role
for me.
Speaker 7: I could see you took a dark deal, but I
don't see the roles.
Speaker 2: Yeah.
Speaker 3: Yeah, oh I think it.
Speaker 4: I think it just redoes the role I did privately.
Speaker 1: That makes sense, okay, yeah, well he listeners he had
negative zero, negative five, negative.
Speaker 7: Three mixed up as cash bribes. I think ye.
Speaker 6: I mean about my perception is useless.
Speaker 2: It's absolutely so.
Speaker 1: You're you are desperate to get an answer. Here. You
are tearing through clothing, opening whatever bags or containers they have,
trying to like put two pieces of skin together that
you think may have been part of the limb, and
it's just quickly all dissolving in front of you. As
the they consume and eat whatever's left of these guys,
and uh, eventually it's just like a fucking horror scene,
you know, It's like a It's like, uh, like if
somebody got hit by a train. It's just shredded meat
at this point by the time they're done, and unfortunately,
you do not find anything that you recognize.
Speaker 4: Okay, So Blaz would uh would there be like a
like maybe a part of a forearm or or uh
oh yeah, like a hant Okay, so I'll take Blas,
will take part of a forearm and with the forearm
kind of use the blood to draw the shape uh
of an arrow, and and look at.
Speaker 3: The two humans and go, do you know any.
Speaker 10: Have you seen this symbol before on anyone, any any wizard?
Speaker 1: You guys don't recognize it.
Speaker 7: I don't believe I have.
Speaker 6: I haven't come up too many wizards at least in
my adventures. Does he count that strange electric goblin? And
he's dead now? So wouldn't that be the.
Speaker 4: Way o Blas kind of cacs has had?
Speaker 6: Uh.
Speaker 10: I'm I'm sure that these men were involved with another
with a wizard, and I think I think they're planning
awful things and I think they're can to the one
that did this to me.
Speaker 6: Well, as far as terrible magic plans go, I think
the only one I'm aware of in the area of
uber Zike is the von Brunner massacre and their necromancer.
I don't believe that sort of simple has been mentioned
in any of their reports.
Speaker 1: A Blas, you have heard of Uber's Reich, but you've
never been here before. You know, it's a big enough
town and your your village is close enough to hear.
I mean it's miles and miles away, but you know,
as far as big cities go, this is the nearest
and closest and biggest one. So you've heard of Uber's, right,
but you've never been here, and you know that they are.
You know they were roughly now that you have the
hood off, you were roughly being led in the direction
back towards uh Burlam. Whether or not that's where they
were going, you're not sure. But you know if you
were going to go back there, this is the path
he would at least start to take.
Speaker 4: Gotcha, Uh yeahs would h look at the two men and.
Speaker 10: So were you heading back into the city?
Speaker 7: We were? Indeed, might I accompany you? It would be
best give us a chance to learn a little more
about what's going on here, of course, do you agree?
Speaker 6: Oh sure, And I'll take a minute or so to
like inspect my cloak for bloodstains in case any anything
had like splattered on to Meanwhile, No, you were off.
Speaker 1: You were for enough away where that didn't It wasn't
like that. But yeah, the ground around here has quickly
become red, mushy.
Speaker 5: Snow plausible ability.
Speaker 1: Yeah, and Blaz, I know you've got some equipment that
you probably pick up to take with. What else do
you have on you?
Speaker 4: Oh so, Blaz has like a typical big, big club weapon,
but it is fashioned out of a graveyard torch post
that is up ended and kind of wrung out to
look like a club. And then he has a buckler
a tiny forearm shield in the form of the top.
Speaker 3: Part of a casket.
Speaker 2: I see it. That is excellent, that's awesome.
Speaker 1: I even see the interior there in the art like
it was a nice casket at one point.
Speaker 3: Oh yeah, the de velvety.
Speaker 1: I did, well, do kyle'sle's on a red resident artist here?
Speaker 2: Man?
Speaker 1: Okay, well, you guys head back to Uber's Reich, of course,
there's a bit of questioning from the guards. When you
guys get to the town gate, they stop you and,
you know, kind of ask what your business is, mostly
just looking at the ogre when they ask these questions,
but you know, probably directing it towards the humans because
they probably don't actually want to talk to the ogre.
Speaker 2: Yeah.
Speaker 4: So, and also blaz carries himself like he's very uncomfortable
being this big, like he really misses being a human.
So he's he kind of does the the mister burns arms.
Speaker 2: M h.
Speaker 4: The hunch shoulders, Yeah, he like he kind of crouches
like Slunt.
Speaker 3: Hunches shoulders a bit.
Speaker 2: Actually, yeah, m e.
Speaker 3: He tries.
Speaker 4: He tries to make himself as like a little less
small or a little less big, to be a little
less intimidating for people.
Speaker 3: He's very self conscious.
Speaker 1: What do you guys tell the guards?
Speaker 6: Suppose I say, those fellow's just another traveling mercenary looking
to find a find a new job.
Speaker 1: We just got rid of three of them. I guess
I guess one's one's better than than three. Snow eating
any any livestock, all right, or well, yeah, I'll cause
any trouble.
Speaker 6: He means you have to pay for it first.
Speaker 1: First, he kind of gives you a nod like, yeah,
that that'll do, And I assume you guys return to
the end with your new friend.
Speaker 7: Yeah, a better place to go than the exploding Pig.
Speaker 1: All right, Well, when you guys get there, Blas, Yeah,
get through the door is not easy. Yeah, I mean,
the exploding Pig is a decent size tavern, but the
door is definitely not made for an ogre. But you're
able to hunch over and get inside. However, when you're inside,
you know, you being about eight feet tall give or take.
I don't remember. Is that how I tell your character
is I don't even remember?
Speaker 3: Like eight or nine feet tall? Yeah?
Speaker 1: Okay, so your head is basically touching the ceiling and
the rafters. You gotta duck beneath the rafters. But when
you're inside it's not too bad. It's still not as
spacious as you'd like, but yeah, you can get inside,
and obviously everybody stairs when you walk in, and Ragney
and uh Richter, you see your two companions return and
they have a fucking odor with them.
Speaker 2: I'm sorry, did you just say Ragney and Richter? Yes, Okay,
that's us two.
Speaker 5: Yeah, yeah, yeah, yeah, we're allowed to play to ben
uh Ragney will just mutter intowarvish, what is this?
Speaker 2: Yeah, I'm gonna turn my face like Stewie does when
Brian's in that episode of Family Guy. Yeah, I'm just
gonna turn it sideways like what JO Very confused right now?
Speaker 6: So what do any of you all know about wizards?
Speaker 2: Okay, our stuff?
Speaker 11: That's what you lead with, I suppose, so well, yeah,
we all have questions, don't we.
Speaker 2: And in a way.
Speaker 6: That's just life.
Speaker 2: I mean, yeah, we see them walking, but what does
he do with? What is this thing doing here with you?
Speaker 6: Sort of a funny story, So we were elaborate.
Speaker 5: I was.
Speaker 6: Making a poor attempt at helping Arnolf in his hunting endeavors,
and a strange band of they told us they were
bounty hunters, but I sort of had a feeling they
might be lying to us, but seeing as we were
outnumbered and ostensibly they were just carrying a criminal away
from town. And when I say criminal, I mean they
had a sort of pallid ogre as you see behind
us in shackles.
Speaker 2: And I'm just like looking behind him, las kind of waves.
Speaker 6: But on continuing along the road. We've sort of been
scooped up by the mercenary band, the.
Speaker 2: What did they call themselves?
Speaker 6: I looked for Arnolf and snap a little like you
don't remember to you, I should remember, you.
Speaker 2: Know, I just I put my hand out. I don't
think those details are important right now.
Speaker 6: Oh so, anyway, I believe the ogres ate all of
the suspicious mercenaries.
Speaker 2: And I'm like, I've taken a few steps back at
this point.
Speaker 5: They ate them, they ate.
Speaker 6: Well, I was sort of surprised there too.
Speaker 2: And by it, by you said, ogres is it plural?
Speaker 6: You you thought saw those earlier, the fellows that had
come to town. They were offering training and and skills
and the mercenaries, Yeah.
Speaker 2: You got it. Yes, uh huh. So they ate these people.
And did he participate?
Speaker 6: No, no, I don't believe so.
Speaker 9: But I believe they were part of the cult.
Speaker 2: There's a cult now, sir, sir, we'll we'll, we will
get to you in a moment and continue right a blur.
Speaker 6: But I well, basically, they saw the mercenaries as it were,
sorts of free their compatriot here and did do so
very enthusiastically in a terrify terrifying way, I would.
Speaker 1: Say, yes, not wrong.
Speaker 6: Ah, but we were left to with not mostly just
questions and blood spatter.
Speaker 2: So questions, okay, well.
Speaker 6: Maybe I should get get to some of the better questions.
Apparently this, this fellow behind us is not himself I guess,
a full blooded ogre. He was not originally an oga is.
He's cursed. He is a man, a man much like
you or I who has been cursed by some manner
of wizard.
Speaker 2: You're gonna look at Ragny like this sounds fucked up.
Speaker 6: Man.
Speaker 5: Has Ragney ever occurred of anything weird like that with magic?
Being a dwarf?
Speaker 1: Probably not.
Speaker 5: Yeah, you don't have any like lore.
Speaker 1: Of magic or anything like that to you.
Speaker 5: Nope.
Speaker 1: Uh, give me an intelligence test at minus too.
Speaker 5: Boy, we're in the negatives. Yep, we're in the negatives.
Speaker 3: Watch him roller one anyway.
Speaker 1: Hey man, you may have heard a story.
Speaker 5: Yeah, well go to shot.
Speaker 1: No, Nope, probably against negative five. Yeah. You, I mean,
being a dwarf, you don't know much about magic and
whatever you do know, you've never heard of such thing.
Speaker 5: Makes sense.
Speaker 2: I'm gonna pause him right now. I'm gonna be like,
you know any other day, I would probably be utterly shocked.
But given what has happened around here, this doesn't seem
entirely unplausible. However, given this scenario and the likeness of
this tout and everything that has happened, what more a
larger course of action would have been to avoid this
situation together instead of bringing it closer to home. I mean,
we already have enough problems here. Now you're telling us
we have this giant ogred here and he's not who
he thinks he is.
Speaker 7: Hey, well what if those wizards come and try to
turn us into orders? Next?
Speaker 1: Yeah, we kill him. I like how every time the
story gets told, like details are getting incorrect or changed
in time is amazing.
Speaker 5: Yeah, fourteen lizards convened on the blood moon to turn
Blaze into an ogre.
Speaker 1: Don't forget about the cult.
Speaker 2: Yeah, it's like the cut now. I guess Richter is
just sitting here baffled at the decision making skills.
Speaker 1: Right now, And it is most of the tavern. Yeah,
you know, it's like the the music was going and
then when like you guys walked in, it was like
a record scratch, you know, and just I mean, things
have kind of gone back to normal ogres aren't like
unheard of in the empire, but still like nobody was
really expecting him to come in.
Speaker 6: So I understand your incredulity. It's it's a shocking sight.
We we all feel the same.
Speaker 2: But really you seem quite calm right now.
Speaker 6: Yeah, I've seen a lot of strange things.
Speaker 5: Oh okay, And.
Speaker 6: My philosophy has always sort of been to just you know,
go where the tides take you and stay strong against
or with them either.
Speaker 2: I'll be honest, A lot of a lot of stuff
just came out of your bout. That just sounds like bullshit, sir.
Speaker 6: But the point I wish him to make was was
that look at his composure. He's sort of you can
tell that he's not like the boisterous, violent sort of
ocre that.
Speaker 2: Oh he's got his hands up like he's scheming something.
Speaker 1: So okay, So as this is happening, the tavern owner,
who you guys at this point, No, his name is
is Hano Ranner. Hano comes by or Hanno. I guess
it's Hanno. Uh. He comes by, and uh he is
a bit of a look of confusion on his face,
but not nearly like the look of absolute bewilderment that
Ragney and Richter have on their faces. And he he
kind of walks over. He says, are you gonna be
kneading around for your new friend here? And he kind
of looks up at you, blaz.
Speaker 2: What's a barrel cost?
Speaker 1: Uh? Let me see here?
Speaker 2: I mean give it his size. I think that's what
we're gonna have to pay.
Speaker 1: Uh for you guys. Uh, let's say six silver.
Speaker 2: Mm, I'll flip them the silver. What I'll flip them
the silver? I'll flip them the six. All right, I'm
broke at this point, but I am anxiously waiting to
hear this story, right all right?
Speaker 1: Yeah? Uh. You hear him shout to like one of
the uh, one of the servants, and he's one of
the bar girls. He says, uh, Bellanie, help me, help
me get one of the barrels from ound back. And
they eventually come back, like rolling this thing across the
floor and he props it up next to the table
for you and he you know, opens up the like
takes the top off and you know, gives you like
a mug to just basically dipping it on the drake
out of It's like Uh, the best I can do
on such short notice. Uh, don't get I haven't seen
one here kind in a while around here, other than
those those mercenaries that are wandering around a couple of days.
But yeah, I guess help yourself. Just don't break.
Speaker 3: Anything, all right, I'll try.
Speaker 7: Can he even like sit on the chairs in here?
Speaker 1: No, they're they're way too small. I mean he gets
set on the floor and like he like his head
and neck would be like past the top of the table,
So I could he can just sit on the floor
and basically be part of the conversation.
Speaker 4: Yeah, I think glads a prop is back up against
the wall, like next to whatever table or booth they choose.
Speaker 1: Okay, well, uh we're at our halfway point here, so
why don't we take our break. You guys can decide
what you want to discuss when we get back here,
and then we'll go from there. Because I need some
fucking water right now after all this Doctor Pepper. It's
not Saturday showing we saved Doctor Pepper for Saturdays.
Speaker 5: Man has got principles, apparently.
Speaker 1: Man and the man doesn't want to diabetes, you know.
That's although I do kind of deserve a Dr Pepper
after the week I've had. Yeah, crack one open for
the rats?
Speaker 5: What opens for the boys?
Speaker 1: All right, we'll be right back. All right, well we
are back. Listen. The party is chilling at the Exploding
Pig right now and about to probably ask a whole
bunch of questions to our new party member. Blass. The
Ogre so taken away as you're dipping your stins in
this barrel of ale that the barkeep has so graciously
sold you.
Speaker 6: So you mentioned some kind of cult.
Speaker 5: Wait, what's his name.
Speaker 2: Blas Blas?
Speaker 5: My name is Blas Radney.
Speaker 2: Was that your name before you were an Ogre? Yeah?
Speaker 9: I don't have an Ogre name.
Speaker 2: Maybe you should get an Ogre name.
Speaker 1: Yeah, her longstarter is pretty good plus one movement.
Speaker 5: Stupid old game.
Speaker 2: I mean, did anybody have a cool Ogre name? I'll
just ask around the Exploding Pig.
Speaker 1: Yeah, giant Breaker, that's a good one.
Speaker 2: I ain't gray. I look at him, a blast Giant Breaker,
Uh Blase.
Speaker 4: His eyes would narrow at Richter and uh turn to
uh horsed and go, uh, your friend, is.
Speaker 6: He very rude?
Speaker 4: Yes, he would he would nod and uh look at
Richter and go.
Speaker 9: Listen, I was a man. I was a guard.
Speaker 3: In a cemetery.
Speaker 2: I sarcastically am nodding as he's saying this.
Speaker 10: So men came grave robbing. I stopped them. They came
back with a wizard who turned me into this. I
would his slave for a year, and then.
Speaker 1: Somehow the spell broke.
Speaker 10: I was free, and in my rage, I killed him immediately.
So I don't know how to reverse this.
Speaker 2: And at this point I'm gonna I'm just gonna do
a slow down and be like, really, and I look
at horse and be like, so any of those details.
Didn't want to talk about any of those? Huh? You
just talked about the incident out of this.
Speaker 6: Why I wasn't there for any of this?
Speaker 2: So you're you've never heard of any of this. I mean,
you haven't heard any of the story of this guy,
Glossy you mean by that look?
Speaker 6: Grave robbing is a terrible crime, and I don't hold
it against him, for.
Speaker 2: You don't even know this guy.
Speaker 6: I don't know many people, and I don't assume the
worst of them just because.
Speaker 1: Of their appearance.
Speaker 2: I think people in religion not to be more skeptical.
That's fair.
Speaker 5: So you already killed the wizard who transformed you.
Speaker 10: Yes, so, but I think his I think his followers
are still around, and I think.
Speaker 9: I think they were robbing certain graves for.
Speaker 2: I don't think who cares about why they felt the
necessary need to bring a wizard and transform you into
a slave. And why would a wizard think that an
ogre would be a good slave. I mean, that just
seems dangerous.
Speaker 1: That's a good point.
Speaker 2: Rick.
Speaker 5: He can't ask him now though, because he's dead.
Speaker 7: Perhaps that wasn't the whole goal. Maybe this is just
a mistake along the way or something.
Speaker 2: I feel a lot of holes here, guys. I just
throw it out there. Things plus one, all right, Well,
you know what, We're just gonna leave it at that.
I'm feeling uneasy. I'm just gonna throw it out there.
That's where I'm at. I think that would make this
whole thing better is if we give him an ogre name.
Speaker 6: Not how I imagine that sentence end.
Speaker 5: But yeah, I think just because regular name is probably
the best option.
Speaker 2: I don't think it would be a good idea for
us to mask him as somebody else when he looks
like an ogre.
Speaker 5: Well, it's not like if he's being chased by people
and they see him and we call him Gary, you're
not going to know it's their ogre. Right, he still
looks like an ogre, no matter what aime we give him.
If they're looking for an ogre, they'll probably know it's
him as soon as they see him.
Speaker 2: Oh, we're worried about the very unlikely scenario that will
run into the very people that captured him.
Speaker 3: There's more.
Speaker 9: Oh, okay, there's always more.
Speaker 5: Cryptic.
Speaker 2: But okay, I throw my hands up, just like absolutely confused.
Speaker 4: Also continue, Yeah.
Speaker 3: I don't know, Chris.
Speaker 4: At this point, I should probably just explain a little
bit outside of the character.
Speaker 1: Well yeah, I mean you've you've explained what your character knows.
So okay, I mean whether or not they believe you,
that's that's up to them. I mean, i'll tell you everybody,
everybody give me a an insight check.
Speaker 6: That's good.
Speaker 2: Plus twenty insight, intuition.
Speaker 1: Intuition, wrong game that is this?
Speaker 3: I yeah, that's tomorrow?
Speaker 2: Is that plus twenty plus twenty?
Speaker 1: Yeah plus twenty. If it was tomorrow, we'd be rolling
like one dice between the six of you.
Speaker 6: So yeah, he seemed to be in find that uh
right now, Richter does not believe you, No.
Speaker 1: He does not, So yeah, Richter, And it's perfect for
what you roll because obviously you've been acting like you're like,
yeah whatever, this guy's yeah whatever. Ragne, you're finding it
a little far fetched and Horse, you know, it sounds
like there's parts of the story that are probably missing. Arnolf.
You think that he's telling the truth. He doesn't seem
to have any reason to lie. He certainly doesn't seem
to be acting shifty or anything like that to you.
And he's told the same story basically twice now.
Speaker 7: So yeah, Frankly, before me, I see somebody who poses
no threat at all to us and seems to be
staying consistent with what they've been telling us.
Speaker 1: I think, especially compared to the other three you just encountered,
this guy seems like a fucking gem.
Speaker 7: Yeah. I don't see what he would gain from trying
to fool us at this moment.
Speaker 2: Yeah, I mean, out of character. This is the world
of Warhammer. Everybody is in it for themselves in game,
we're the most best of tout I could possibly imagine.
Speaker 1: Now, keep in mind for everyone who's from the Empire,
so that's everybody except Ragny Ogres in a big city
like this are not uncommon, and even before the Three Mercenaries,
you've probably seen one or two walking around here and there.
I mean, they're they're not as common as dwarves. Uh,
probably not as common as halflings since the halfling lands
are within the Empire, but they're certainly not as rare
as elves.
Speaker 7: And they're never employed as like actors, right, They're always
just like kind of like the lug nuts.
Speaker 1: I mean everything you've seen, you know, an ogre is
usually yeah, some sort of like heavy physical labor or
mercenary or a guard.
Speaker 7: And they're not like craft do you ever, not that you've.
Speaker 1: Ever heard of. I mean, whatever rumors you guys have
heard of, probably the typical you know, ogres are big
and dumb and stupid, and they smash and they like
to eat stuff. And for some reason they get along
with halflings really well, m which is even.
Speaker 2: More bizarre, probably because they throw them or the halflings
make real good food.
Speaker 1: I mean, yeah, if you're blood ball, that's.
Speaker 2: Yep.
Speaker 1: Yeah, ogre throws the half wing halfling throws the ball.
So yeah, I mean that's what you guys think. I
think the more important thing is what are you gonna
do now? Just tell this ogre to fuck off? Like
If not, well, I'll let you guys finish the conversation.
Speaker 2: I guess what purpose did you come? Why did you
bring him here?
Speaker 6: He sort of just asked the be led back into town.
Speaker 7: And we kind of helped his escape and saved his life.
Speaker 2: So yeah, we've done that for other people. We go,
we part ways.
Speaker 9: Well I do feel a dead of gratitude.
Speaker 10: Why they saved my life?
Speaker 5: Yeah?
Speaker 4: Uh, he would look at Horst and point to to Richter.
Speaker 6: Yeah, you don't usually let people we help leave without
paying us. And this fellow doesn't have any coin, but
perhaps he could help us with his labor. Uh.
Speaker 4: Plays would would uh kind of shift and reach back
into his kind of in his pants and uh of
three silver around the table.
Speaker 1: Damn, this guy's rolling though. Yeah, actually.
Speaker 2: Even more angry because I sholled out six beer.
Speaker 4: Oh that would be in that would be in front
of Richter.
Speaker 1: I mean you got a barrel?
Speaker 5: Yeah, yeah, actually want a week some of that out
the whole two.
Speaker 2: Yeah barrel is for the whole group for sure.
Speaker 1: Yeah, well I assumed it was for the ogre, but yeah,
it was not seen to be guzzling this beer like
all of you would expect him to.
Speaker 3: Uh, he hasn't touched it yet.
Speaker 1: Yeah, there you go. You guy's got a lot of beer.
Speaker 2: Yeah mm hmmmm.
Speaker 5: So are you gonna you're picking us up with our job?
Speaker 3: Yeah?
Speaker 2: Like yeah, I just I guess your what is your
motive then for coming here? Other than you apparently owe
us your you know, a debt as if you're from chic.
Speaker 10: Well, I I would be asking around town if anyone saw, uh.
Speaker 3: They don't have like bar napkins.
Speaker 2: But like he whipped out this this r but he
starts to dry, Are you gonna whip.
Speaker 4: Yeah, I'll just go break someone's arm off and start drawing.
Speaker 5: Classy, classy.
Speaker 4: No, he'd described basically the damn I don't Uh, I
don't remember the school, uh, Chris, this the school of magic?
Speaker 1: He does blast know what school of magic it is?
Speaker 3: Oh, he wouldn't. I guess wouldn't. But it's a I guess, uh.
Speaker 1: You would. You would be able to describe that the
wizard he had a bit more of a rustic look,
you know. His his kit had like some like animal
skins and little like totems and stuff. With it.
Speaker 12: Okay, so you'd be able to describe some of that,
but you yeah, you probably don't know specifically, like what
school of magic this guy practice. Okay, I mean nobody
to hear has any any magic skills.
Speaker 1: So I mean you guys can all make intelligence tests
at uh, i'd say negative thirty. See if maybe you know.
Speaker 3: You know what I'll do.
Speaker 2: I'll better look right at the ogre, all right. I
mean I wouldn't ask him and be like, listen right now,
dead ass, I will trust you that if you'll be
break into a castle and steal a piece of paper, you're.
Speaker 5: Still on that.
Speaker 3: Huh. He would look at Horse again.
Speaker 6: I would give kind of like a like a hand
like a wiggly handwave. That's like you don't maybe.
Speaker 2: I like, abow, you're a baby.
Speaker 6: I don't. I'm a no all right, I'm escalating, head
cut off, like.
Speaker 2: Oh okay.
Speaker 3: Yeah.
Speaker 4: He would look at Richter, and he would look back
at Richter and uh kind of uh sigh, go uh.
Speaker 3: I'm not trying anything untoward.
Speaker 2: I'm just might I'm just saying right now, before you
answer again, we might find somebody there that may have
some idea of a connection to your past, just throwing
it out there might find somebody knowledgeable in there.
Speaker 5: I don't think that's true.
Speaker 6: Wait to Chris's earlier thing, does low theology get me
anywhere visa VI the I don't know schools of magic
or mysticism that we're talking about.
Speaker 1: MM, probably not much. But I'll let you take the
test of negative twenty instead of thirty. Cool straight intelligence
though not a theocracy.
Speaker 2: Oh yeah, how's your intelligence?
Speaker 6: That's like, okay, not good enough to probably get this
hard test.
Speaker 2: Unless take a dark deal. Absolutely not for this one hour.
Speaker 1: So he would describe the wizard as you know, kind
of having animal furs and like little like raven skulls
on his staff or like on his kit very you know,
not like what you guys were typically imagine like a
wizard in long flowing robes that you know, winkle with
magic or or you know, have this like elaborate staff
or anything like that. You know, to you it sounds
like something a bit more rustic the way he describes
the way this wizard was dressed. So you know whether
or not he would this guy was a practicer of
the the eight Colleges of Magic that are part of
the Empire, or if it was something else, you know,
I mean, the idea of witches and warlocks and sorcerers
are run rampant in the Empire, so especially amongst you know,
the common folk, so the you know, most common folks
don't even know what the difference is between like a
hedge wizard, you know, a witch, a wizard sorcerer.
Speaker 2: So I have no questions at this point. I'm group now,
I look at everybody.
Speaker 5: Yeah, I mean, if he's willing to help, I'm okay
with it.
Speaker 2: But good what.
Speaker 7: Well carrying our stuff?
Speaker 1: As this is going on, eventually the bar has more
or less returned to normal when they see the ogre
doesn't start any trouble and doesn't go on a rampage
or a mad drinking binge. And there's more. People are
just kind of watching out of curiosity those that are.
But again, ogres are not uncommon in the Umpire, so
some people don't even care. But as this is going on, Ragney,
as you guys are talking, you see a familiar figure
approaching your table. It is the Telian doctor Giliani, who
you met with a few days ago. Rest of you
see a somewhat attractive woman with kind of olive colored
skin and long, curly black locks. She's dressed fairly decently,
although it looks a little bit haggard, but clearly of
a finer tastes. And all of you would recognize that
her clothing is not of the Empire, definitely from outside
the imperial borders. And when she sees you, Ragny, you
see that she kind of raises a hand and starts
walking over towards your table.
Speaker 2: Yeah, I'll just waver over.
Speaker 1: She gets to you, she says, ah, the Master, Ragny,
So so good to see you again, doctor, And she
kind of looks around at the group and she says,
quite the ensemble of friends.
Speaker 5: You have here, you know, Yeah, it's more interesting every day.
Speaker 6: It's a pleasure to meet you. I'm host Conig.
Speaker 1: She says, Doctor Giliani. Ragney here came and spoke with
me a few days ago. I've been thinking about what
you've said, and well, you told me I could find
you here, So I'm glad you're still here. Are we
free to talk or would you like to perhaps get
a private booth?
Speaker 2: Sure?
Speaker 5: Yeah, we'll find somewhere a little bit more private.
Speaker 1: Yeah, you guys gotta go a little side booth. Away
from some of the hustle and bustle.
Speaker 6: I ribbed arnolf Azi walks away, eh eh.
Speaker 1: And you see the two of them sit down and
they begin to speak, and she says to you, Ragney,
She says, so I've taken some thought to what you've said,
and well, I wanted to propose a deal. As I
told you, I'm already going to be heading towards none
after I'm done here in Uber's Reich, especially after everything
that's happened in Nome. I assume you've.
Speaker 13: Heard, as Ragney heard, give me a intelligence or give
me a gossip test at plus probably.
Speaker 1: Plus sixty to be honest, he still failed.
Speaker 5: And no Fate points I'm at six out of ten
perruption though, so I don't want to risk it anymore.
I can't say that I have.
Speaker 1: She looks surprised. She says, Oh, but you think things
are bad here in the Uber's right, you should hear
about what's happened in Nome. She says, some terrible, terrible atrocities.
The uh and she kind of lowers her voice and
she says, the rat mean the Skeevin. They attacked the
city in force. They had a large weapon, they were
going to unveil at the gunnery school. Supposedly, Uh, the
Skeevin launched an attack all throughout the city. They destroyed
the weapon, destroyed the Gnome, the Great Bridge, even the
Elector Countess herself. It's missing. They think she's dead. The
run thang gone, they say it's lost. You definitely would
know what.
Speaker 2: The r is.
Speaker 5: Ragney's eyes perk up at the mention of an ancestral
weapon crafted by his people.
Speaker 2: M h.
Speaker 1: Wow, yeah, they say, I hear well.
Speaker 2: I know.
Speaker 1: There was a group of witch hunters that apparently got
to the bottom of the conspiracy. They were there and
helped drive off the rats, but they did some significant damage.
Speaker 5: To the city. And you want to go to know.
Speaker 1: I do what it has it and the Skavin had
unleashed some sort of plague tried to weaken the city
before their attack. I've had a chance to speak with
the witch hunters. I met them actually before a while ago.
They well, if it weren't for them, I wouldn't be here,
to be honest, they saved me when I was investigating
an outbreak of blood blood rot here in one of
the poor districts. Anyway, I had a chance to speak
with them. That are the same ones that were heading
up the investigation into the von Brunners. I think they
have a base out here somewhere. I don't know what
they call it, but like a fortress of some sort
of watch barracks. Anyway, they were there and known and
uh well, yes, the skeaven unleased some sort of plague
and one of their members had even contracted it and survived.
So I want to go there to my next place
to study and do some research. But when that's done well,
as I discussed, I'll already be about a third of
the way there to your homeland. If you're willing to,
if you're willing to offer some coin so that I
can make the rest of the journey, then I would
be willing, and I will swear an oath to go
there and do just that, assuming, of course, you can
also provide some sort of letter or a proof that
can at least assist me, so when I get there,
they know that I'm not some daft fool just trying
to get in.
Speaker 2: Right.
Speaker 5: And so at mention of the letter, Ragney would pull
it out, since they had talked about it before, and
it would be addressed to his brother Jorgo brand at hand?
Speaker 1: Is it in Endorvin or common Dwarvin. She sees it
and looks over it. You're not sure if she can
read it or not. You're guessing by the amount of
time she looks at it. She probably can't read it,
but she seems satisfied and she puts back at down
on the table.
Speaker 5: How much would you need?
Speaker 1: Well, obviously I won't consider my travels to know on
than part of that travel expense, that's already what I
was planning to do anyway. But I guess the way
there a safe travel, perhaps joining a caravan or hiring
some personal guards if I need to, and the distance
there expenses to stay where I need to stay just
to get there, I would estimate at least ten to
twenty crowns would be what I would need.
Speaker 5: Well, I definitely don't have that. Now, how long are
you going to stay and known?
Speaker 1: Well, I guess it depends what I find there, to
be honest. But if this is a deal we strike,
then I can promise that I will not dally and
drag things out there what I can and be on
my way as soon as I can. Now that might
be a couple of weeks but I've been here in
Uber's rech for months, so you never know what you find,
Plus you never know what I find. In known it
could be helpful when I do get to your hold,
right and in all knowledge could be useful.
Speaker 5: Well, if I can find that kind of money, maybe
I'll send it your way. Where would I need to
send it in Nome for it to get to you.
Speaker 1: I don't really know where I'll be staying. The witch
hunters told me of an inn. The name escapes me.
I don't know what the inn is called there Sean,
but that sounds a bit rough and tumble. I don't
know if i'd really feel safe staying there. I tend
to stick out a bit, as you can probably tell, right, yes,
and uh, well, places like this and she kind of
waves her hand to the tavern in right now are
about is as rough as i'd like to go, you know,
just to avoid trouble, I believe me. I don't stay
at the rich places either, A waste of money if
you ask me, so, I'm not asking for you to
put me in a up in you know, the Emperor's
Rest every every night, but I definitely don't want to
be in a common room either if you know what
I mean.
Speaker 5: Yeah, so, Chris, how far away from Nome is the
like Bonio's family's.
Speaker 1: Home, Nome is south east of Uber's Reich. Bonniel's home
is northeast.
Speaker 5: Okay, so almost the opposite direction, Cuge.
Speaker 1: Yeah, I mean you're going east in both both cases.
But yeah, one is north and knowlness south?
Speaker 5: Okay. Well, if I can complete some jobs and get
you the money before you leave, right otherwise I'll try
to maybe make my way down to None.
Speaker 1: Okay, Well, I'll tell you what I'll see if I
can find the name of a place in None that's
reputable before I leave, And if I do need to
leave before you've made such accommodations, if you still wish
to for me to do that, you can try to
either meet me there or send a courier or something,
and I'll give you the name of where I'll stay.
And well, if I'm not already in an agreement with
you before i leave, then you can bet that I'll
probably be in Known for some time. And if you
do decide to gather the funds together and send them
my way, once I receive them, I will do my
best to make expeedied A hasty Yeah, that's the word,
a hasty departure from them. As soon as I conduct
and finish my investigations, my studies, then it's a deal.
And you see that she she holds out a hand
for a handshake.
Speaker 5: He will gingerly take it.
Speaker 1: She gives you a nod as she shakes your hand,
and she leaves you. You know some coins. She says,
I have a drink on me, and hopefully i'll hear
from you soon. I'll let you know if I do
leave though, if if we don't come to an agreement before, then.
Speaker 2: Appreciate it.
Speaker 1: And eventually she departs, and uh yeah, eventually Ragny returns
to the group of you, and you see this, this
doctor depart the bar.
Speaker 6: How did it go with your lady friend?
Speaker 5: We came to an agreement. Now I just need to
make moneys.
Speaker 2: Money. That's the only thing that makes sense today, Yeah,
isn't it? Should I roll for another consuming alcohol test
and fail miserably?
Speaker 5: Are we getting dunked?
Speaker 1: Everybody should probably make assuming everyone's drinking. You guys have
been here for a while, you probably should make a
consume alcohol test.
Speaker 5: Look at this guy, I'm it's literally built in.
Speaker 2: I don't, but I actually have a skill. My good
characters designed for this. It should be.
Speaker 1: Almost everybody has that skill. But oh my god, negative six,
Arnolf jesus.
Speaker 7: Okay, I just spilled mine all over.
Speaker 1: A negative five for Richter and then another negative two. Okay,
So each time you fail the test, you get a
negative ten penalty to weapon skill, ballistic skill, agility, dexterity,
and intelligence to a maximum of negative thirty. After you
fail a number of tests, go to your toughness bonus.
You become stinking drunk and you roll on the stinking
drunk table. So, uh, Richter, you're at negative twenty to
all those stats.
Speaker 7: And uh.
Speaker 1: Success level no, no, no, for each test, each failed test. Yeah,
so Arnold's taking one test he failed, he's at negative ten,
and Richter he's pounded him back right now, he's at
he's failed two, so he's at negative twenty. So Richter
is getting fairly sloshed. And I don't know if you're
starting to get a bit of a bit of a buzz.
You know, if you drink anymore, you're gonna probably start
to regret it. Everybody else that.
Speaker 2: Is fine, I'm gonna regret it, but you're already regretting it.
Speaker 5: You are?
Speaker 2: Does it go into your effects?
Speaker 1: I don't think there's a thing in your character sheet.
You would just on your on the first page your
character sheet where your characteristics are in the uh modifier tab,
you would put negative twenty for those five characteristics. Okay,
weapon skill, ballistic skill, agility, DEXT, I'm sorry, DEXT, DEX
and intelligence minus twenty.
Speaker 5: You got it.
Speaker 1: Yeah, that's the easiest way to do it. Who knows
there might be a way in roll twenty to actually
put that in your character sheet, but not that I'm
aware of.
Speaker 2: So you mean.
Speaker 1: Foundry Foundry Roll twenty.
Speaker 5: Oh, I remember how much you Yeah.
Speaker 1: I was talking about that today with our our our
raving fan and I was like, oh, real twenty I
used to use that pleabs anyway. Well, eventually the night
comes to an end. As it's winding down, I assume
everybody returns back to their rooms blas they don't have
a room big enough for the ogre. You can't get
up the stairs. It's it's too big to fit up
the stairs. But Hanno comes back over and he basically says,
you know, if you want to stay, that's fine, but
I'm gonna have to put you up in the common room.
On the plus side, it's cheaper, and uh, well, I
really doubt anybody's gonna, you know, fuck with your stuff
being it over and all. So if you want tony,
he points to like, you know, the big open room
that's basically next to the room you guys are in,
and he says, uh, yeah, it's ten ten penn is
a night.
Speaker 4: Uh yeah, Blaze would uh and uh hand the money over.
Speaker 1: Yeah, he gives you your change. You know, I think
you've just got silver right now. So he gives you
the change that you need, and uh he actually uh uh,
he actually gives you two extra coins back. You know,
let's see, you gave him like whatever whatever, what is
silver ten? Yeah, so he gives you two, so it's
only eight. Uh, and he's like, uh, your friends here
are giving me a lot of business lately, at least
of not tonight for the barrel and the drinks. So
it don't cause any trouble. I don't have any problem
with you here.
Speaker 3: I appreciate it.
Speaker 1: He says, well, yeah, plus with you around, maybe they'll
be less ruckous. So yeah, I have a good night,
and you.
Speaker 3: Uh yeah, head over.
Speaker 1: Unless anybody has anything else special to do. You guys
call it a night Richter falling asleep very quickly, and
Arnolf not far behind. And eventually the next day comes
and I assume you guys reconvene to discuss the first
thing you guys were talking about, which was to go
either visit Bonniel and Goutil or to just just go
to the temple and try to break them out. I
don't know how you guys want to go about that,
but I think that was the next plan.
Speaker 5: I think so.
Speaker 1: So we'll assume you guys reconvene, probably late morning because
some people sleep in a little late to this day,
the bit of a buzz and or a bit of
a hangover. And yeah, what's the plan.
Speaker 5: That was going to go talk to them?
Speaker 2: Right right? Who's all involved? Are we?
Speaker 6: Are?
Speaker 2: We all at the table?
Speaker 1: Yep?
Speaker 2: You know, guys, if we're gone with this route, if
I may say something, and again this is not to
be rude of blast here. Originally I thought maybe we
do some recom work, maybe get a lay of the land,
which's the best way to do this quietly? Now I'm
thinking we use this big guy here and uh, you know,
we cause a ruckus outside and pull the guards or
interested parties away from the building while the few of
you go out in whatever way you best feel you
can get into the building and get them out.
Speaker 5: Okay, but right now we don't know where they're held
while they're inside, So of course if we go and
talk to them, we can ask them what room they
normally stay in, and then when we cause any issues,
we'll know where we need to go.
Speaker 2: Right agreed. And I think the people that are going
to try to do the sneaking are be the ones
that go and talk to them first, since we don't
want the same group of people outside just in case
they see a familiar face.
Speaker 5: Okay, well, I'm pretty pretty noticeable nowherever wherever I go.
Speaker 2: So sounds like you're crossing yourself off the list. This
big guy here, he's pretty noticeable, so we'll cross him
off to f who else wants to go? Aren't off
and horsed?
Speaker 7: What are we committing to exactly at this moment?
Speaker 2: Going to talk to the ladies to see where they're
are one lady, one boy, one boy, sorry, the twins,
to see where they're hung up.
Speaker 7: Yes, so we're just on the talking part. Still, Yes,
then yeah, I'll go.
Speaker 2: I mean I would suggest not going alone, and uh,
you know, given my recent conversational method, it may be
best that I don't also go along.
Speaker 5: Well, she initially asked for me, so I probably should go.
Speaker 6: If we could get an audience with her without sub
to future or anything of that nature.
Speaker 5: Well, I think we can just go ask to speak
with her because she's noble.
Speaker 6: That seems fair.
Speaker 2: Just keep in mind that you're gonna go speak with her,
You're gonna also be the one that's gonna be getting
her out while the rest of us distract him from
the front.
Speaker 5: Yeah, I kind of assumed.
Speaker 2: I don't know what people's game plan is that. Well,
people think that's a good idea or not. I mean,
we're kind of putting Blaze, you know whatever his name is, uh,
skull crusher guy. Is it blaz or Blaze blast blas
Blaze sounds pretty good.
Speaker 3: Gladiator.
Speaker 2: Blaze.
Speaker 1: I think Blaze is a Mortal Koma character from one
of the later games, if I recall it. Okay, so
is the plan that you're gonna who's going to go?
Someone's going to go right now and see if they
can get an audience and talk with them.
Speaker 5: Right, So I think it's going to be Arnold and
Ragney are going to go actually talk to Boniel and
her brother Gautel, and then everyone else is going to
kind of scope out the area.
Speaker 1: Okay?
Speaker 5: Is that the plan?
Speaker 2: Boys? M No. I think the plan was you guys
were going to go and try to get an audience
with them. Meanwhile, we'll stay back here and then at
the time that we're actually going to do the assault.
What do you mean audience with that you're going to
see if you're going to go talk to.
Speaker 5: Them, talk to Boniel and Guty the twins.
Speaker 2: Yes, and you were going to ask, right you said
you wanted to find out where they were hung up
because you don't know where they're hung up in, right,
and if you can, then you can get that information.
But we weren't going to hang around round and come
around until you actually were. We were going to get
them out.
Speaker 5: Okay.
Speaker 2: I think that would be the best option because we
don't really need to be noticeable until the time that
we need to be noticeable. That would be my suggestion.
Speaker 1: Okay, Ragny and Arnold are going seems likely, okay, Okay,
So the Temple of Sigma. For those of you that
might want to check out the uber's Reich map, Well,
you guys can see that it is towards the town center.
It's just across the big open area that makes up
the main one of the main town squares, across from
town Hall and one of the main guard stations. And
it is a decent size structure. When you guys are
walking up to it, it has like its own basically
property line that you can see. It's not like on
a hill. It's a slightly raised area, you know, versus
the rest of the surrounding area. And the next nearest
building is the Temple of Verena, which is, you know,
it's next door, but there's a little bit of space
between you and them. The Temple Verna looks kind of
like a courthouse because it actually acts like a courthouse too.
But the Temple of Sigma has a large stone wall
around it, and the wall itself every thirty to forty
feet has a like a fence part, so it's part
like metal fence and then part stone wall. There's a
large cobble stone walkway that leads up to the front
gates of the wall, and that is where you enter,
and then you can see currently there are four Altdorf
soldiers standing near the gates. The gates are currently open.
You know, people are coming and going. It is open
to the public, and you can see that in front
of the temples all the way at the back within
this wall a pretty large structure, and then in front
of that before you get there, the path, this cobbo
pathway winds through leads up ahead and it goes through
a cemetery and also some other buildings that are part
of the cemetery. You're thinking like private tombs or little mausoleums.
There's a big statue of Sigma that you guys can
see directly ahead of you on a raised plinth, and
you see all along the plinth you know that this
thing stands on. There are dozens, if not hundreds of candles.
None of them are lit right now. You're guessing they're
probably lit at night, but you can see they have
been melted from lots and lots of use. When you
get through the gates here, it's much more of a
naturesk picture and scene. There's nicely kempt grass, nicely cut
and well, I guess you wouldn't see grass. That's winter,
but I didn't have a winter version of this map
to show you, so just a vision wherever you see
green grass, it's instead snow. And you do see occasionally
the headstones tombstones sticking up from the snow. The trees
are mostly dead, with empty branches and very few leaves
on them, but you can see that the main path
leading up the snow has not gathered as much as
it is constantly being stomped on and trampled by the
many people coming and going. And you can see ahead
of you the massive, massive temple, which basically ends at
the edge of your vision. That's where the temple walls are.
So as you guys move through here, I'll kind of
move you up a little bit. This brings you through
the gates. You can start to see the cemetery, and
then this thing right here, this is the statue that
you make your way up to, So you guys are
free to you know, you can move back and forth
just to kind of see that. But there's tons of
trees and shrubs around you, and you can see this
place is pretty massive. If you go around this way
to the left, that'll lead you towards the temple. You
just follow the path basically. Yeah, you guys can see
this is the staircase over here that leads to the temple.
You do occasionally see some groundsmen walking through the grounds here,
either tending to the graves or trying to clear some
of the cobblestone paths as best they can, since they're
not purely paved. They're cobblestone that's hard to shovel, but
they at least try to make a bit of a
path here.
Speaker 5: So as we're kind of walking Ragney, we'll try to
keep an eye out for any like maybe viable ways
to escape if things go very poorly during our mission.
Speaker 1: Yeah, so, as I said, you can see up here
Ragney where my cursor is at.
Speaker 2: Yeah.
Speaker 1: So that's the fence and then on either side you
can see there's the stone wall, and so the stone
wall again, it goes about forty to fifty feet in
every in either direction from the fence, and then it's
usually about ten to fifteen feet of fence. Obviously, the
stone wall blocks line of site. You can't see through
the fence as you can because they're just iron bars.
The wall and the fence are probably probably about ten
feet tall. The walls are probably ten feet tall, and
then the fences are about eight feet tall, but it's
got about a foot of like spike, you know, spike
at the top, you know, like it's it's obviously it's
not just like evil spike you know, for impaling people,
but it's decorative. It's also prevention. Yeah, okay, I mean
Sigma is a warrior god, so yeah, this does look
a little bit like a fortress. And then yeah, there's
there's a building to your north over here that the
path goes to just beyond the graves. There's another one
back here to the northeast, and then to your south
past this this bush, this big tree, there's another building
and you can see another one just over here to
the south as well. These little mausoleums and stuff, and
the paths go right up to them.
Speaker 5: And then do we know they're mausoleums like places you
would bury the dead or they.
Speaker 1: Look like it. Probably yeah, they're all stone structures. Arof
would recognize them definitely as mausoleums. Maybe ragny wouldn' because
they're human, but you would probably get the idea. Yeah, okay.
And then there's massive set of stairs like triple staircase
that leads up to the front door of the the
temple itself, which looks like it's two stories, as with
most Sigmaite temples, massive in construction, and you can see
there are people freely coming and going, probably just to
go to the actual chapel itself and pray, okay, yeah,
start logging up. Yeah you can. You can go through
the doors if you like, what'd like to Okay, So
inside you're graded by a massive hallway. Once you get inside,
you can see there is a The stone in here
is nice and even even as a door, if you
can tell, this is nice, much more nicely made than outside.
Lining the ceiling. There are large chandeliers. Now they're not fancy,
they're not like glass chandeliers like in a five star restaurant.
They're practical chandeliers that have candles and they're held aloft
by big chains to the ceiling. Stone walls in here,
very nicely made and carved. Ahead of you, you can
see the double doors which these would be open that
lead into the actual chapel. On your left and right
you can see doors that go to other rooms. You
probably pass a couple people that are coming and going
back and forth here into the temple itself. And you
can see as you get towards the end of this
hal to where the doors to the actual chapel are,
it makes a tea intersection to your left and right
where it looks like the hallway continues. But you can
see at that hallway there are guards. Now they do
not like Empire soldiers like the guys outside the gates.
These you can clearly tell are temple guards of some sort,
and they appear to be blocking anyone from going down
those side hallways. Actually, here I've got tokens I can
put them on the map here, like so what you
see these guards look you know, kind of like probably
novitiates of the temple. They're not like in full arm
or anything like that. It does look they have probably
basic leather armor, like maybe a leather jack or jerkin
like kind of over based, like a set of robes
either red or brown, very you know, typical colors of sigma.
And they have a hand weapon of some sorts, like
most of them have like a mace or sword strapped
to their belt, and then a shield either on their
back or maybe leaned up against the wall pext to them.
And here I will actually share some art with everybody.
I don't know, did that show up to everybody or
just the two of you?
Speaker 2: I saw it. Yeah, I can see it.
Speaker 1: Okay, So give you a rough idea. They're not the
most heavily armed guards, but they're like a bit of
there to dissuade anybody from poking around. I'm not sure
if that's normal. You've never been in this temple before,
probably in a signa RTE temples. You're not sure if
that's normal or not. But that's what you see.
Speaker 5: Is there like an attendant kind of around, someone that
can wag down or talk to.
Speaker 1: Yeah, you probably see someone inside the chapel going around
novitiate or an initiate tending to some of the folks
here that are in prayer. There's probably more here people
here than usual, considering the state of the city, especially
with the famine. You know, they might even have like
a little soup kitchen set up here. Maybe we're outside
the temple, so yeah, probably in the temple, you could
probably find someone.
Speaker 5: They like further in here.
Speaker 1: Yeah, you can go in there. That's fine. They don't
stop you from going through.
Speaker 2: Now.
Speaker 1: The candles in here are lit when you do get
in here. You can see even though it's daytime, and
many many many rows of pews, and at the front
there's a again another statue of Sigma, and surrounded by
like a halo chandelier of candles, and behind him is
just a tiered wall almost like a set of bleachers,
but think made of stone rather than metal. Basically steps
that are just there's so many candles on there, all lit.
And you see people going there, putting like a coin
in one of the donation boxes and then lighting a
candle or two and saying some prayers as they wander about.
Some are sitting at the pews, some are supplemating themselves
before the statue of Sigma, touching the feet with reverence.
Speaker 5: Yeah, Ragney will drop some coins in the donation box,
just you know, a celebra.
Speaker 1: I guess the nearby novitiate sees that, and he walks
over with his the typical like a monk, with his
hands in each sleeve so he can't actually see his hands.
You know. He's got his hood down, and he's got
kind of like the bowl shaped haircut, a sandy brown hair.
Younger guy probably looks like he's in late teen's, early twenties,
and he walks by and he gives you a solemn bow.
He's got a simple wooden hammer, a sigil hanging from
his neck like a little pendant by just a little
piece of cord twine, and he bows reverently and he says,
thank you to our friend.
Speaker 5: Yeah, you're welcome. Terrible thing that happened to you. It's town.
Speaker 1: It has been a trying time.
Speaker 5: Indeed, it seems like everybody's banding together. So that's good.
Speaker 1: In Sigmar's light, we will find the strength to persevere.
At least the undead creatures have been banished.
Speaker 5: All we can ask for.
Speaker 1: And he looks you up and down, and eventually, after
a moment of silence, you know, he's kind of like
looking reverently at the statue and gives a heavy sigh,
and then he turns back to you and he says, so,
what exactly is a slayer doing here in our temple?
Speaker 5: I came to see someone who's now, I guess, here
at your temple. It's a young girl, and he described her.
Speaker 1: He raises an eyebrow a bit waits for you to finish. Oh,
you must be speaking of the von Brunner twins. Yes,
he says, might tie ask what your business is. It's
a bit of a delicate situation right now.
Speaker 5: I personally know them, so wanted to check up on
them before I leave town and eventually die. I slay
your death.
Speaker 1: I am familiar with the oath that your people take.
And he says, would you mind waiting a moment, let
me see what I can do? Thank you and give
me a both of you can give me intuition at
plus forty.
Speaker 5: Oh boy, it's supposed to be easy, but we'll see.
Oh hey, I passed with them plus two.
Speaker 1: Okay, So Ragney, you can see that he gives you
a sincere smile and nod, and he kind of looks
at the donation box. You're pretty sure he looks at
it as to kind of say, I'm gonna go check
and see what I can do because you were kind
enough to give us a donation. It doesn't look that
he's saying like I need, more like he's asking for
a bribe. And yeah, he seems like Jim like, well
you came here. You seem to be going about this
in respectful way. Let me see what I can do.
It's not the same one that delivered you the message
that it's a different novitiate. But he does go around, and
you know, he disappears for a moment. What do you
guys do while you're here in the chapel, if you
do anything or just wait for him to come back. Also,
you can see, as by the map right here, these
are windows that look out of the chapel into the hallways.
They're barred, but probably like fancy stained glass in most
of them, but you can see through into the hallways
beyond right.
Speaker 5: He would probably walk around and just kind of admire
the stone work. Being a dwarf, it reminds him a
little bit more of home than the wooden buildings he's
normally in.
Speaker 1: Now, Yeah, you're guessing because of the alliance between Sigma
and the dwarves that there were probably doors involved in
helping make this place, if nothing else, at least instructing
the construction. Maybe they didn't do all the carving themselves.
But it's not the most perfect stone work, but it
certainly is more sturdy than most buildings you've seen here.
The statues are probably the most impressive thing.
Speaker 6: Nice.
Speaker 1: I don't know, how about you, do you do anything or
just kind of chill. Why what does Arnolf think or feel?
Is he a devout sigma right? Does he not really
care too much? Does he worship one of the other
gods more? Perhaps?
Speaker 7: Oh, he doesn't care too much for this. He's more
worried about his mortal existence. Trying to straight by. I
think I'll just politely kind of it's kind of wait
and watch.
Speaker 1: Okay, both of you give me a perception test at
negative ten?
Speaker 5: Oh, no, nope, okay.
Speaker 1: Well, some time goes by, and eventually the novitiate returns,
and he says, well, not that I was expecting a
lie from a dwarf.
Speaker 2: But.
Speaker 1: The well lady Bonniel has indicated that she does indeed
seem to know someone fitting your description. I'm sorry I
did not get your name before I left, but she
did tell me what it should be, so might I inquire?
Speaker 5: Yeah, I'm Ragney right at hand.
Speaker 1: She nods at that, and she says. He says, well,
if you care to follow me, you can have a
moment of time with them. It's the the least they're
allowed to, being of noble stature and all. Oh, I
will let you know that things are a bit ten
around here, So just well with everything that's gone on,
I'm sure you can understand, but we cannot deny them
the right to have visitors.
Speaker 5: Okay, thank you.
Speaker 2: So he.
Speaker 1: Leads the two of you around the corner here, past
the guard who simply steps aside and gives him a nod.
And then you guys come down the hallway here. Now,
when you do, you see that there are two doors
on your left hand side as you're going down this hall,
and you can eventually see that the hall winds around
a bit more to another door. I'm not sure where
that's going, however, both of you give me another perception test,
this time at plus twenty. All right, if either of
you have any keen sense of smell that would happen here?
Speaker 7: Should I still have those minus ten modifiers from being drunk?
Speaker 1: No, No, that's going see yep? Yeah, okay, yeah, you
don't know where those those doors lead. But as you're
coming down the hall, you do see standing in the
hall between these two doors there is a fully armored night.
Oh wait, he's got a light source on him for
some reason. Why turn that off? I don't know, huh whatever, Okay,
he's a holy knight. Apparently you see a knight in
full armor. Ah, he currently does not have his helmet on.
Speaker 2: Uh.
Speaker 7: Each of you.
Speaker 1: Give me a any sort of empire lore test.
Speaker 5: No, I don't make any empire lawyer.
Speaker 1: Okay, Uh, yeah you could. You can definitely do Middenheim
because that's part of the Empire. Both of you, This
test will be so Ragney is gonna be intelligence test.
This will be at plus sixty.
Speaker 5: I don't know, it's gonna be.
Speaker 2: Yeah, plus six.
Speaker 1: Okay, both of you. There is no doubt with what
you see here. You recognize.
Speaker 2: This.
Speaker 1: Wait a minute, do I have Oh no, okay, I'm sorry,
I'm like, this is the wrong image. What you recognize
here is one of the famous Reich's Guard Knights, the
most famous knightly order in all the Empire, the bodyguard
of the Emperor and the most well known of the
nightly orders, stretching back for centuries. Like all of his brethren,
he is head to toe in full plate armor Ragne.
You would recognize it as definitely having the hand of dwarves.
As most plate armor in the Empire is constructed by
and like a Reichsgard Knight, his is some of the
most nicely polished and ornate armor that you would see
it has been polished to a very clean sheen, decorated
with the classic skull and laurel motifs classic to the
Empire on the knees and shoulders. He has a large
gold or perhaps bronze hammer of Sigma pendant hanging from
his neck, and right now his helmet is he's got
it under his arm. He doesn't actually have it on.
And you can see what else does he have with him,
if anything. You see that he's got a sword, long
sword hanging at his belt, and you see a very
nice full and you know like kite shield that's up
against the wall. And there's a chair. There's a simple
like wooden chair out here between these two doors with
the back of the chair against the wall. And he's
currently standing. When you guys approach, and this novitiate brings
you guys closer, this is a bit what he would
kind of look like. This particular night looks a little
bit younger, perhaps in his thirties, clean shaven, blondish hair,
and obviously he's not riding a horse and doesn't have
a lance with him.
Speaker 2: Right now.
Speaker 1: When you guys get to hear he stands up. You
hear him exchange some words with the novitiate. You can't
really hear what he says, but eventually he walks forward
to this door, and you see that he takes out
some keys and unlocks it for you, and then he
steps back and basically goes back to his post, and
you guys are able to the novitiate motions to the door,
and he says, you can have a few moments with
the lady. I'll come and get you when your time
is up. Thank you, thank you, Ok, okay, you can
open the door. You see a fairly nicely furnished room,
although definitely could act as a cell, which in this
case it is. There are two beds in this room,
so the room itself is kind of rectangular in shape,
with you guys entering from the north side. On the
south side there is a window, and this one is
just with the bars on the window, so there's no
fancy stained glass. There's a big plush rug on the
floor that takes up about two thirds of the floor.
You still see the stone underneath around the outside of
the rug. And then there's a nice big desk with
parchment and writing utensils and some candles. There's a dresser
in the corner, a bookshelf on one wall, and a
big chest for belongings. In the other corner, there's two
beds with a small The beds are in the corners
next to the window. The head of the bed is
near the window, and then between the beds right beneath
the window is a small nightstand that has a place
for two wash basins. Looks like there's only one in
here right now. And you see Bonniel kind of laying
on the bed. She's got her she's sitting on the bed.
She's got her knees pulled up like under her chin,
with her arms wrapped around the front of her legs.
And she does not look as nice as you have
seen her in the past. The dress she has on
looks like it's a bit worn at this point. It
hasn't probably been cleaned in a while. She looks like
and she's not dirty or filthy, but she's not as
up kept and pretty and made up as you you
have seen her before. Her hair's a little disheveled, and
she looks, you know, physically, she looks a little down,
and she doesn't look sick, but she looks, you know,
depressed or sad.
Speaker 5: Almost defeated.
Speaker 1: Yes, defeated is a perfect word. Yeah. And uh, you
know when she sees you, guys, Uh, it's like a
night and day difference. Ragny. She literally like leaps off
the bed. She shouts, ragny, and she runs up and
throws her arms around you with the biggest hug you
could imagine, and you're pretty sure you even see like
a tear or two in her eyes. She's like, you
you actually came.
Speaker 5: Yeah, you seem to have had it rup for the
past few weeks.
Speaker 1: She suppresses like a sniffle, and she says, so thank you,
thank you so much. She's like, yeah, it's been awful
what they did to tomorrow. I still can't get over.
I can't believe it.
Speaker 5: Yeah, and I saw.
Speaker 1: You see. She kind of turns pale when you say that,
and you can see like it looks like she's thinking
about asking more questions, but she's not sure if she should.
Speaker 5: So Ragan will make sure like the door is closed.
Speaker 1: Okay. Oh, Also just to give you guys, since you
guys saw these guys in the way in the Altdorf soldiers,
they wear the blue and red of Altdorf, the capital
of the Empire. They're part of the army that was
here that outside the young Freuds. You've seen them throughout
the city, sometimes acting as guards, either to help out
the city Watch, try to integrate with the city Watch,
but also to help keep the peace here as this
transition of power is going on. You've seen a lot
more of them lately now that all this terrible shit
is going down in the city and it's beginning to
get a little bit more of like a I don't
want to say a police state feel, but there's definitely
more armed guards in the city. You're imagining it's to
help keep the peace because the city is on the precipice.
The guards that you see, they just have breastplates covering
their torsos. They've got pot helmets on their head, so
like you know, above the eyebrow and then down the
back of the neck, all decorated with a variety of
feathers and sashes that are usually red and blue or
sometimes white and yellow to dictate which regiment they might
be from. And the ones outside were all armed with halberds,
so it doesn't have a great sword like this guy does,
but they are professional soldiers. You know, this would be
a typical state trooper of the Empire, and whether or
not you guys know it, you would probably expect it
or assume that being from Altdorf, these guys are probably
fairly well trained and equipped because they're from the capitol.
And just like the Reich's Guard Night, they have a
variety of motifs of sigma on their armor, you know,
the skulls, the hammers, the twin tailed comet, purity seals,
and things of that nature. This guy probably they probably
don't have gold trim on their armor like this guy does.
This guy's probably pretty elite right here. But you know,
minus the armored arm that's more or less what you'd
see guarding the front gate. Okay, so yeah, so Bonniel
looks like she wants to ask more questions, but either
she's scared or thinking if it's even a good idea
to do. So it's like curiosity versus you know, her
sense of.
Speaker 5: Self preservation, right, and Bragney would just kind of pat
her on the shoulders, better not to think about it.
Speaker 1: She kind of sniffles a bit, and you know, she
just kind of nods at that, and then she she
takes a seat at the foot of the bed, trying
to regain some of her her lady like mannerisms.
Speaker 5: Where's your brother?
Speaker 1: She points to the wall to the left, here to
the west, and she says, he's in the room next
to us. Okay, I mean we can. We can talk
through the windows of the guard. Usually doesn't really seem
as stop, as long as we don't make too much noise,
and you know we're not scheming. But yeah, I suppose
they've traded us well enough as could be expected.
Speaker 5: Yeah, well I got your message, so I'm ragging, not
trying to be loud, so that sure.
Speaker 1: Sure, yeah she doesn't. When you say that, you could
tell she's keeping her voice at a low level. Two
And when you shut the door, obviously she seems to
get it too, So she says, she says, thanks Sigma,
you've you've arrived, and she's like, you have no idea
how happy I am to see you, and you too,
And it looks like she's looking at you, Arnolf.
Speaker 5: See if she remembers your name, can't affect there, right.
Speaker 1: Yeah, she'd be throwing a book across.
Speaker 5: The room if it was Richter would probably be laughing
at our.
Speaker 1: Situation, you know, goddamn right, I would this would be
probably an intelligence test. I think She's like, uh, are
was it our arga site?
Speaker 7: Well, it's enough, Arnolf.
Speaker 1: I'm sorry, it's kind of like you'd see. She she
wipes the palms of her hands, like on her knees,
like she's probably like sweating or really nervous. She says,
it was just talking to those witch hunters and that
warrior priest. It was so so many questions all they
did ask and prod and barely had anything to eat.
Can't sleep. It's Maragan. You have to believe me. We
didn't know, well, none of us knew, right.
Speaker 5: I believe you probably wouldn't be alive if they didn't
believe you.
Speaker 1: She just yeah. She looks so dejected, and she looks
at the floor like she doesn't even know like what
to say or think.
Speaker 5: But getting you out of here might be a little
harder than we saw.
Speaker 7: I do want to check out the window here, mm hmm.
Speaker 1: Yeah. So it's the window itself. Uh, it's probably like
it probably big enough for a person to climb through.
Speaker 6: Uh.
Speaker 1: But it has iron bars, vertical iron bars. There's three
of them. The iron bars. Obviously you can't you could
you could put it put an arm through it, but
you couldn't fit a person through it and rip it out. Yeah,
as what was that, Mike.
Speaker 7: Mike, But they're pretty sturdy.
Speaker 1: Oh yeah, yeah, I like that.
Speaker 7: Thought about the yogurt.
Speaker 5: Yeah, maybe it might work. H So, Bonnie, are there
any maybe other nobles in the city that could help,
might be better to try to smuggle you and your
brother out as opposed to fighting our way out.
Speaker 1: Well, I mean, I wasn't expecting you to come storming
through the gates of the temple. I don't know how
well that would go with all the witch hunters around
and you know, the night outside. But I mean, I
couldn't think of anyone else to try to reach. I mean,
if everyone's gone, our dad's gone, and hold on, that's
not her dad. There's so many family members. She's like, yeah,
you know, uncle's gone. Our our dad is away at
the manor. I don't even know if he you know,
I've sent the messages back home to to Sterlic Manor,
but I don't I don't know if he's gotten them,
if he does, or what he's doing, if he's even
there at the moment. You know, I just know he
was up there hunting grandmother. She's gone, all of her
servants are gone. I mean, we didn't really have a
whole lot of friends amongst the other nobles, most noble families,
not really. You know, there were those that tried to
court uncle's favor, things like that. But you know that
all the big families here, they're probably just looking at
this as a chance to take a step up, you know,
the the the Chaffenberg's, the card Stocks, broningersn't. I don't
think anybody's gonna help us.
Speaker 5: Okay, well, what do they have you do?
Speaker 1: Day to day?
Speaker 5: He just stuck in here.
Speaker 1: I had first, That's what it was. It was a
lot of questioning down in the the dregs of the dungeon,
whatever you want to call it, and constantly being questioned
by the priests, the initiates, and a couple sister of
Sigma that visits every couple of days, leads us in
prayer and studies. You know, they that the warrior priest
that was with the witch hunter, he uh, he made
a big case to make sure that if we if
we were to you know, to to live, that we
had to prove our our worthiness and our you know
that our souls weren't tainted, and you know, they they
haven't told us how long we're even going to be
here or if and when we even ever get to
go home?
Speaker 5: Yeah?
Speaker 2: Thanks?
Speaker 5: Are you allowed to walk outside on the ground, maybe
visit the mansoiams.
Speaker 2: I have.
Speaker 1: Every once in a while the guard will escort us around.
You know, they're not I wouldn't say they're mistreating us,
but it's certainly not like it used to be. Right, Okay,
there's there's different guards too, but there's there's always one
of the K's guard here.
Speaker 5: Yeah.
Speaker 1: My guess is well, to keep us in as much
as it is to keep anyone else out. You know,
there's there's a lot of rumors going on, and I
understand there's a lot of people that want our heads.
Speaker 5: So yeah, it's not great by any means. All right, Oh,
we're gonna try. I have to talk to the group
and maybe leverage some of the connections we've made inside
the city.
Speaker 1: She says, Is there is there anything I can do?
Or maybe I don't even know.
Speaker 7: Is there ever a time where you and your brother
are allowed to be together?
Speaker 2: Oh?
Speaker 1: Yeah, yeah, when I mean during your studies and things
like that, when when we're in prayer in the chapel
or when the sisters come by. But when the guard
takes us outside, you know, to let us walk around
the grounds, you know, and we can still talk to
each other at least through the through the windows.
Speaker 7: That a prayer in the chapel is that like every day.
Speaker 1: No, it's it's every every couple of days. Sister Hagatha
leads us most of the time.
Speaker 7: But you regularly get to go go there with your
brother at the same time.
Speaker 1: Yes, but it's usually usually in the evenings, once the
general temple has kind of calmed down, and you know,
they make sure that no one else is around other
than any of the staff and good words.
Speaker 7: Yeah, I see. As far as for like what Bonio
could do for us, I don't know if you have
any ideas, Ragney seems kind of limited from in here.
Speaker 1: Yeah.
Speaker 7: I think our best bet might just be to talk
to the group and figure out kind of some brainstorming here.
Speaker 5: Yeah, maybe not a bad idea, she.
Speaker 1: Says, Well, I guess. I mean, I know a little
bit about the layout of this part, and so the
there's there's a door across the hall from my room,
and Ragney, she points to the west. I'm sorry, to
the east side. So that that door that was in
the hallway, she says, that leads into the kitchen, and
that connects to another big room. You probably saw the
door on the way in and the main hall. That's
like a big dining room. There's a huge table there
that has multiple chairs. Yeah, you guys are probably you're
able to see through there's a wall glitch. You guys
can see part of that room. I can just tell no,
But anyway, she says, yeah, there's a there's a it's
like a big dining room, the big long table, lots
of chairs, the big fireplace in there too. And then
on the other side of the chapel there's there's a
couple doors. One leads into like a like a study.
There's another table in there and a big fireplace, and
that's the there's a staircase in there that goes up
and downstairs. I've never been upstairs, but I I know
that's where the you know, the staff that live here
are up there. That's I think that's where their rooms
are at. And the stairs that go down goes into
the crips and like the dungeon that they have here,
I think there's actual prison cells down there too. Well
she would know there are prison cells down that they
would have been held there for a short time, which
she says. And there's an office in the main hall
on the right hand side, across from the dining room.
And then there's there's two privies at the back of
the chapel, one on each side. And there's another room too,
on the north side of the chapel. But I don't
I don't know what's back there, mm hmm, all right.
And then there's uh, there's three crips outside, she says,
the two on the north and then one on the south.
Those buildings, those are all crips. And then the fourth building,
the one that's closest to the temple on the south,
that's like a guard watchhouse barracks thing, and that's where
the the temple guard are usually there. And there's there's
usually one or two of them wandering around at night,
patrolling the grounds with with a torch or a lantern, okay,
you know otherwise you know at night. I mean I
haven't really, I haven't been around at night other than
when I've gotten to use the privy. Uh, And that's
always with the night escorts us. I haven't seen any
other guards usually inside, but you know, we can and
see and she points, you know, you guys can see
from where Arnolf is standing, you can see through the
window to the window of the wall that looks outside
to the south here, so that that's outside and you
can see the cobble there. She's like, that's the walk
you know, the walkway, and you know she'll occasionally see
a guard walk by. She's not sure on the timing.
Speaker 7: Though, right like, and this door leads outside that I'm
guessing yes.
Speaker 2: Okay, well.
Speaker 5: It's between now and when.
Speaker 1: We oh, and there's there's another door at the back
of the building. There's a there Basically there's there's a
big hallway behind the chapel, so you can cross to
both parts, the north and the south part of the temple.
And there's a door directly behind the chapel on the
back wall of the temple that leads outside as well.
So there's there's that door, and then there's the door
just outside ours where you can come in from the
outside or go to the outside from in here. I
don't know if it's locked or not. I mean, I've
ever actually walked down that hallway, but you can see
it when you go to the doors that go to
the privies.
Speaker 5: Okay, And as.
Speaker 7: Far as you know, the Reich's Guard is always here.
Speaker 1: There's always at least one. It's not the same one.
They rotate every I mean, there's two or three of
them a day, so i'd probably guess every I don't know,
eight to ten hours, right, there's two I recognize the
most that we have the most interactions with, but I've
seen more than that. I know there's a unit of
them garrisoned. I think at Magnus Tower. I'm guessing that's
that's where they're stationed, gotcha. That's in the precinct though,
that's kind of that's on the other side of the city, right,
And you know Magus Tower is that big tower you
guys saw when you first came to the city.
Speaker 5: There, like a head priest or something we should be
wary of.
Speaker 1: There is, Yes, we don't. We really haven't seen him
though much since we uh, since we were initially questioned. So,
I mean, I know that he lives here, so he's
probably upstairs, you know, when he's asleep. And that office
in the main hall, that's where him and the witch
hunter and the warrior priests that we're here. That a
lot of times they were in their meeting.
Speaker 5: Okay, I don't suppose there's a upcoming holiday where most
of the church will be empty, is there.
Speaker 1: M let's check the old calendar. I think that actually
does list holidays on it, so let's see. I don't
think so. No, it doesn't look like it.
Speaker 2: All right, Chris, I have a question, Well, this is
all happening, what are my chances on sending word to
those homeless kids to get them back into town.
Speaker 1: You could do that. It's not a problem. We can
assume you've had time to do that.
Speaker 2: So all right, we're going to send word to them.
Speaker 5: Okay, all right, I like where this is telling.
Speaker 2: We keep in mind that they are, you know what,
like days out.
Speaker 1: Like a two day journey to get there at least.
Speaker 2: I would understand that.
Speaker 1: Well, you could probably make it further if you traveled
all day, but we'll say at least a day to
get there in a day to get back.
Speaker 2: So yeah, I figured that, But yeah, you could certainly
do that. It's done.
Speaker 5: It happened.
Speaker 1: Okay, stuff happened, Well done. Is there anything else you guys?
Want to ask them or should you reconvene with your
buddies for the last part of the night.
Speaker 5: Yeah, I can't think of any other questions. Maybe just
ask her to sort of be aware of the rotations
of guards and their movements, if you can subtly she uh.
Speaker 1: You know, you see there's a little bit of excitement
or maybe even hope in her face for once, and
she kind of eagerly nods and she says, yeah, of course,
And she's like, I promise if you if you can
get us out of here, I will, I will, I
will vouch for you to father and uncle, and I
know that they'll they'll reward you, and they'll they'll, you know,
they'll take care of you.
Speaker 5: You don't really know much about the slayer oath, do.
Speaker 1: Yeah, let's see if she does.
Speaker 5: And she is educated. Yeah, being taken care of doesn't
really help Ragne.
Speaker 1: Whether or not she was paying attention though. Yeah, she says, uh,
I mean, a dwarf's got to eat before he meets
his doom, right, that's fair. All I'm saying is and
then trying to like lowers her voice agains like, all
I'm saying is, I know my family would be grateful,
no worries.
Speaker 5: I'll do what I can.
Speaker 1: She profusely thanks you, and again she she gives you.
She gives you a hug this time not as like
desperate it like you, more of like a friendly daughterly
like you know, thank you type of hug.
Speaker 5: Yeah, it's not longer hat on the back.
Speaker 1: Yeah, you know. She she gives you like, uh, you know,
like a like a teenage girl hug. Right, and she uh,
she doesn't hug you, Arnolf, but she does like uh,
she does acknowledge you, and she she does thank you
again profusely.
Speaker 7: Does it be making our leave?
Speaker 1: Then? Okay, well we will delete those tokens and head
on to Uber's rich deleteed get the fuck out of here, kid.
Speaker 2: Uh?
Speaker 1: Okay, Well you guys return and you guys can discuss
what your plan of action is going to be before
we call it a night here, So have add its.
I'm gonna refill my water while you guys discuss. I
got my headphones on still hear you always listening?
Speaker 6: So how did things go at Sigma Temple? I I
feel bad, I've been words. I I felt that I
maybe should have volunteered myself to go, but I didn't
want my presence to seem uh antagonistic.
Speaker 5: Well, she's guarded by a rights guard.
Speaker 2: What's that.
Speaker 5: Like your empire's best nights?
Speaker 2: M M right, right, I believe I've collected tolls on
them a couple of times.
Speaker 5: Really, then your back by her neighborhoods.
Speaker 2: Okay, The Empires everywhere, so don't think that I just
I just take tolls on some ship roads. All right?
Speaker 5: Oh okay, Well.
Speaker 2: I've seen a few things. Can you give us how
many people are on guard there? Did you get an
idea of how many are outside? Inside? What's the layout?
Speaker 5: We know the layout. There's a few people on guard.
There's always a Reich's guard there, like one Reich's guard
or we saw one singular reichs guard outside her door.
Speaker 7: They cycle between multiple though it's not always the same one.
Speaker 2: Right, Yeah, And from what I understand about there, these
aren't just individuals that go solo. They're usually accompanied by
ten to twelve.
Speaker 5: Well, I mean if they're they're probably at the precinct,
is what she said. And then one comes here.
Speaker 14: Okay, Just to be just to be clear, all of
the Empire characters here, all the humans at least have
heard of the Reich's Guard.
Speaker 1: And that's the bare minimum, generally speaking, because especially none
of your characters are like super backwater, like from from
Apps Guttersville, and like Richter working at a toll booth
on the road, you've definitely probably seen nights moving, uh,
you know, on the roads. So you guys all have
an idea like who the Reike's Guard are. I mean,
Knights in general are a pretty big deal in the Empire,
and none are more well known than the Reik's Guard.
Speaker 2: How many rooms are we talking that she needs to
get through.
Speaker 5: Well, her room has a set of iron bars on
its window. Otherwise we have to get past the Reike's Guard.
Then we go across the hall to a dining room,
our kitchen to the dining room. Those they're both closed
off supposedly, and then we could get out.
Speaker 2: Yeah, what are your entry points into what you saw there?
I mean, we look at anything the least obscure as possible.
I mean, I imagine we're not going to go blazing
in through the front.
Speaker 5: Door, right. Well, she said, there's a door at the
back of the chapel that leads outside. So if you
go around the side of the building to the back.
We could probably get in that way, then down and
to our left, we'd probably be able to get to her,
but we'd have to pass that Reich's guard again, that's
the big issue.
Speaker 2: Again. Let's let's think that we have an idea on
how to get the Reich's guard away from her guard
from her that post. So I just want to kind
of get an idea of like, is the best path
forward or the best path for us to move through
the back of the chapel. And then on the map,
just real quick, where's that chapel again?
Speaker 1: It's that blue building in the middle right underneath Mark's plot,
Mark plots, Mark plots. Yeah. Remember if you click the
journal notes on the left hand side, the very bottom
that like w that'll pop up all the icons.
Speaker 6: Oh, they're handled of it there now netough.
Speaker 2: Okay, so just see you guys are aware I send
word to those homeless kids.
Speaker 5: Okay.
Speaker 2: And we have a couple options here. We obviously need.
The best path is to try to sneak her out
and not try to do this by bunt floors. Yeah,
and I think.
Speaker 1: With Sean also, just really quick, she would have told
you the high priest his name is father Gunther.
Speaker 5: Emming, Okay, Gunther Emming, Okay.
Speaker 2: I think what we could do is we could do
two things. We can either use the homeless game. It's
we actually might be best to do this through both channels.
We use the council to spread a rumor as well
as use the homeless kids to kind of get the
townspeople rouled up on an event that is happening in
this area, specifically outside this church, and bring them into
the main area right there where you know that open
spaces at the crossroad. If we bring enough people out
in a short period of time, we can get the
guards to potentially move themselves into a position to guard
the front.
Speaker 5: Disturbance.
Speaker 2: Right, I don't want to cause a riot. I'm interested
in causing people harm, but disturbance something is happening. There
is also the chance that we could get word to
the witch hunters that are at the castle that there
is a vampire, that a vampire has been spotted in
the area.
Speaker 5: Wow, I'm going to say that's a bad idea.
Speaker 2: On hold on, just again, these are options, then say,
just weigh them and do that to create as much
ruckets as possible. Meanwhile, I think we can also call
upon our friend that we got his crap back. What's
his name? I have apologize. I can't yes to get
a crappy carriage, and I think we should. We can
get that carriage somewhere, maybe a couple houses. Back load
them up and get them to the south part of
town in the gates. Okay, now we'll be here.
Speaker 5: She's supposed to be in the city. Now do you go, Stiegler? Okay,
as far as you know, she was gonna come back, right,
she was.
Speaker 1: Last you know, she was gonna go meet with the
card stots. That was back when you guys first got
to the city. Right, she lives in the city, but
you don't know where. You just know she went to
go meet with them because her family is like allied
with them or something like that.
Speaker 5: Well, she might be willing to help. I was kind
of nice to her.
Speaker 2: I mean, if she can help, absolutely, But the less
people then know that we're moving this family, the better.
So and it depends on what you want to do.
Do you want to make her fully aware or just
that we have a problem when we need to.
Speaker 5: Move something, Yeah, it would more be.
Speaker 15: Well, I mean we can try to find out what
their relationship to the Brown or the von Brunners is,
but less people who know it's actually Vonniel and kuteal
van Brunner is probably the best option.
Speaker 6: I do agree it would be helpful to have a
car to wagon of some sort.
Speaker 2: Sort of.
Speaker 6: Sneak off with.
Speaker 2: We don't want to hoof it through town. We need
to be on the cart while the outbreak is happening.
We can exit south.
Speaker 5: Yeah, you're gonna drop a virus bomb, right, We're dirty
bombing Goober's huh okay, an interesting tactic and thought that'd
come from you.
Speaker 1: That's how the freedom Fighter movement was formed. Us freedom fighter.
Speaker 5: We're dirty bombing them and calling ourselves freedom fighters.
Speaker 1: I mean that's what you call yourselves. Yeah, we can
call the Red is terrorist.
Speaker 5: Yeah, so America.
Speaker 2: Now, the kind of way to get.
Speaker 6: To the roof and then repel down to the.
Speaker 5: Window, Well, there's a set of stairs that leads upwards.
I don't know if it would go to the roof, but.
Speaker 2: We are going to have a large crowd outside of
this building, so the less they see a movement, that
would be one suggestion.
Speaker 1: There is a bell tower, which would technically be like
the third floor, but you don't know how to get
up there, and she didn't mention anything about it, but
you would know there's got to be a way to
get up there because there's probably someone that actually rings
the bell, pulls a big, big ass rope.
Speaker 2: Mm hmm. That would be good to actually get the
attention of people if we can ring it repeatedly off hour.
Speaker 6: Now you said that there will be a big crowd
outside of the church.
Speaker 2: I'm just saying we could make it a big crowd.
I don't believe that we should. I believe we need
enough of a disturbance to cause the guards to forward
their position out front.
Speaker 6: Well, well, how did you were all let in.
Speaker 2: Peacefully or rightly?
Speaker 6: Is that not an option?
Speaker 5: Well, I mean if it's during the day, people can
just walk in and you can go into the temple,
go in and do prayer.
Speaker 2: I mean they could be in there at the time
they were causing this disturbance.
Speaker 5: Honestly, they'd probably make it easier. If we're trying to
slip someone out, they don't want a line of guards
at the gate to stop them.
Speaker 2: Mhm.
Speaker 6: Yeah, So it seems sensible we could get someone into
the temple just for purposes of prayer and donation, and
our primary obstacle at that point would be the guard
at the gates, not gates.
Speaker 7: The door, it's the rights guard.
Speaker 6: The guard.
Speaker 5: Yeah, that's the big issue.
Speaker 6: I imagine that they have the sense and discipline to
not chase the ringing of a bell or the shouting
of miscellaneous crowds when they're charged with the duty of
protecting a noble.
Speaker 2: No, but they're not going to They're not going to
leave their post exactly. So they're going to stay in
the front, and that's where we want their attention.
Speaker 5: Now. There there are times where Bonnie and Kutiel are
sort of allowed to go out and around the courtyard. Okay,
if we cause a distraction when they're there, we can
try to grab them and bolt while then you know
everything's going on. But we did, we'd have to probably
get out of the city pretty quick.
Speaker 2: Right, and we want to do so with the distraction.
I still think the best option is to have a
larger crowd so that becomes their primary focus. If we
try to do silent movement and try to take him
out in the courtyard, the guards could catch up and
end up sounding the sound, could end up sounding the
alarm on us and we don't get out of the
south Gate and then we're stuck inside of the walls
trying to fish them out.
Speaker 5: Yeah. I think that that makes sense. Yeah, and a
way to get a nice big crowd.
Speaker 2: We're gonna need to find a cart big enough to
hold Blaze here, because I think we're gonna want to
use him as a way to obscure the other cargo
that we have.
Speaker 1: I'm interested what Arnolf, I'm sorry?
Speaker 2: What? Yeah?
Speaker 1: What Arnolf and Blaz have to say about this? They
haven't really said much.
Speaker 7: First thought, is this the city Watch that's kind of
like outside.
Speaker 1: No, it is all Dwarf soldiers. It's part of the
army that has.
Speaker 7: Been sent in, and so we can't call in a
favor from Bogahara on this one.
Speaker 2: Have some Dwarf friends that could ye know, rush the
south Gate?
Speaker 6: Wow?
Speaker 5: Yeah. If we had agreed to help Brodney and a job,
he might have been able to provide some Dwarfs. But
since we didn't and aren't helping him with that.
Speaker 1: Job, that ship has sailed.
Speaker 5: Now other people who have done jobs for are or
war we're doing jobs for. Maybe they can help us.
Speaker 2: We definitely only can get the wagon from that gentleman again,
Sigmar Bronneger. We can get a we can get a
wagon from he said, he owed us a favor and
he would agree.
Speaker 1: To get fucking gave you guys quest logs to fucking
breakdown notes. Use them.
Speaker 5: Hey, I'm getting it, like right, I know you are, Okay,
all right.
Speaker 2: I'm in the middle of role plate. I'm not looking up.
I'm sorry.
Speaker 5: Just memorize it though, right.
Speaker 16: Uh well, I think uh Plaz would look at kind
of in between Horse and arnt Off and say, uh, my.
Speaker 10: Dead is to you, so if you need me for something,
let me know, and I will help.
Speaker 4: Kind of purposely ignoring like everyone else's.
Speaker 3: Input because his his dead is to those two.
Speaker 7: All not the blaus here.
Speaker 2: Okay, do we really check?
Speaker 7: Having just like a riot right outside the gates is
the right way though it's the shock and awe.
Speaker 2: Well, it depends on the event that we're trying to
the rumor that we want to come up with. Again,
you guys have dismissed wanting to get witch hunters to
come over here because that would.
Speaker 5: It would be real bad, real real quick.
Speaker 2: Yeah, you want.
Speaker 5: To execute it?
Speaker 2: That would be giving me the best of both worlds,
So you could would let me have the first quest
you want to just.
Speaker 5: Deal with fucking witch hunters no matter what, Okay, I
dig it.
Speaker 2: It would be something that would get the town upset
about their position here, and again we could do something
along the lines of I don't know what rumor we
want to spread, but it has to be enough that
the townspeople want to express their dismay with the Empire's
guard here, and we can use the council as well
as the kids to get people riled up. Now, this
is going to take some time. We're gonna have to
wait a few days for these kids to get here.
But in the meantime, we can at least figure out
a plan on what we want the council and these
kids to say with people and let them know what
day this is happening.
Speaker 7: And we'll need to set up the caravan, so we'll
need the time for that.
Speaker 2: We'll need the caravan, that's true. I can imagine that
won't take very long to at least get some horses
in a carriage.
Speaker 1: Right, all right, Well, how about this. We are nearing
the end of our time here, and we're certainly not
going to make a plan and then try to remember
that for a month once we next play. So we
will call it here tonight, and you guys will have
time where you guys can plan your moves in that way.
Next time we can dive straight in and see if
your plan will work, because we could be here all
day discussing details, so we're just gonnaed to hammer something
out and see what happens. So listeners, as always, thank
you for joining us. So happy to have you along
for the ride. I was hoping we might actually get
to our little heist here, but I think we still
had some interesting shit happened tonight, so I hope you've
enjoyed it as much as we had, and we will.
We'll see you next month, so thanks again as always,
and we will see you on the flip side, same time,
same place, at nighty night,