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Speaker 1: Welcome to my stupid little game mess Mornings here live

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from the Road.

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Speaker 2: I don't remember the intro. I read it every single time.

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Speaker 1: I damn yeh Giant Pomp dot Com.

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Speaker 2: Hey, everybody, welcome the Game as Mornings.

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Speaker 1: Jeff Crop, I'm your host, Jeff Grot, I'm your host,

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Jeff brob Uh. Today it's gonna be good one today

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because we have Mike Manati.

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Speaker 2: Oh, hey, Mike Benatti. I think he introduced the headlines.

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Before that he had been Actually I definitely like say

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something about what we're talking about, but I don't know

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what we're talking about.

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Speaker 3: We're gonna be talking Atarian Universal signing a deal for movies.

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Speaker 2: They're making an asteroid tune.

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Speaker 4: Wasn't always gonna be the game that is right now?

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Speaker 1: Oh I heard about that one. Yeah, but first, how

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you doing me?

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Speaker 2: Uh? I'm fine. I didn't hear.

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Speaker 1: I didn't like hearing you say meat thinks about yourself?

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Do you gotta be kind at yourself from the beginning there?

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It's not stampid.

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Speaker 5: Oh here, here's oh very fun. I was gonna say,

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but I don't remember what I say. That's not mean,

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that's true because I don't remember saying anything stupid.

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Speaker 2: Yeah stuff, I guess I did, all right.

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Speaker 1: Yeah, so we're gonna be talking about the headlines that

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Chuck has for a Chuck's joining on some of the

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show today and Dan's there.

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Speaker 2: Look out, Hot tax Central coming through doors.

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Speaker 1: Oh, people still want you to say hello to YouTube.

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Though I'm not on YouTube, We'll he'll eventually be on YouTube.

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So hello YouTube.

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Speaker 2: I don't I don't care for layoffs and AI what

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the hell? Damn? Yeah, hot tags on this on the case.

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Speaker 3: And remember you can get add free versions of this

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show and other premium content if you go to giant

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bomb dot com slash join. It's ten dollars a month

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FO one hundred dollars a year. Save you, save you

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some money.

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Speaker 2: All right, could be supporting stupid stuff like this.

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Speaker 1: Yeah, all right, we got a lot to get through.

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So let's start the morning mess with aatarid notes.

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Speaker 3: Atari Universal sign a deal for the rights to adapt

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ten classic games like Pong and break Out into films.

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Speaker 4: And this is by Charles hart O Break Gaming, that

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guy Chucky Hart reporting the deadline.

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Speaker 3: The latest instance of this comes from Atari, which just

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signed a deal with Universal Pictures to adapt ten of

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its most iconic games to film adaptations. Those games aren't

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Astro's Adventure, Berserk, Breakout, Centipede, Crystal Castles, Millipede, Missile Command, Pong,

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and Favorite Yards Revenge.

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Speaker 1: I mean, look good, good for Atari getting that bag.

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These games don't have stories. Yeah, I'd like so the

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Tetris doesn't either, And they made that Tetris probably it

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was about the making of texts.

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Speaker 2: Stuff like that, the licensing of them. Yeah, like I

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would like maybe one.

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Speaker 1: Movie about a tar about all of those, right, Yeah,

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like this all reminds remember that Battleship movie.

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Speaker 4: Yes, sorarized me.

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Speaker 2: That not my kind of likes that stupid movie because

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it was really the.

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Speaker 5: Guy that's that guy that did that's doing the Call

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of Duty movie, which is.

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Speaker 2: Like you're so excited. I'll tell you what.

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Speaker 1: That makes a lot of sake of sense. That makes

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a ton of sense. But like I don't know which

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one of those even maybe the best candidate. Breakout makes

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no sense.

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Speaker 5: I mean, I I think like Adventure, you don't think

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about it too much. You can make asteroids into a

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movie and stuff like that. It's I put like, what

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do they look like? Do they look like the Hedgehog

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or do they just look like a RAMD page remember page.

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Speaker 2: Yeah, it's like even that was more of a rock

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vehicle than anything else. Yeah, but is that what they do?

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Speaker 5: They just attached stars to these and like, okay, the

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story is an afterfuck?

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Speaker 1: Yeah yeah, maybe it could be basically whatever they want.

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You think they got adventor just so in case the

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Cella movie is a super giant hit and be like,

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well this is based off the came inspired so before

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there was seldom there was Adventure. Yeah, just a movie

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named Adventure with that dragon that looks like a duck exactly.

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Speaker 3: It.

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Speaker 2: There'll be an easter egg and it that'll be a

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whole thing. Yeah.

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Speaker 5: I think that these are happening because Hollywood is on

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their current trend of video games are the new comic

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book movies.

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Speaker 2: And that doesn't feel tenable, right.

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Speaker 5: That feels like one of these movies bombs in a

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big way and all this goes away.

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Speaker 2: So again, kudos to Atari for getting.

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Speaker 1: The money while the getting's good, right right, And it's like,

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it's hard to imagine any of these movies being some

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kind of a big It's hard to imagine and these

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movies actually get made all the way, to be completely honest, and.

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Speaker 2: It's like maybe one, maybe two.

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Speaker 5: I think there's probably a zero percent chance we see

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a movie for every single one of those things.

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Speaker 3: God, now there's already a first screenplay in development from

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Matt Riley Carrel Hamp But what have they done? That

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is a great question. But they're producing the picture as well.

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They spent they did a spec script and that's what

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kicked off the whole like negotiation process, and there's been

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of course, Wade Rosen has like a marketing you know,

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like a corporate PR statement on it.

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Speaker 1: Wade was on the couch REGP a night. People will

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remember that he's a tall man.

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Speaker 2: He's tall. I think he's I think he's super sharp,

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so like and and he cares a lot about Avatar.

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Speaker 5: Yeah, and he's good at like figuring out, hey, old

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stuff is popular for a reason, and like, uh, you know,

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his whole team is good at this, it's not just

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Wade and like finding ways of making new avenues of

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expressing that.

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Speaker 2: So yeah, I think this makes some amount of sense.

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Speaker 5: But I'm and once you start actually writing the scripts,

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did they say, like which one of these properties the

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spec script was for?

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Speaker 3: I'm not seeing a specific Okay, I mean it might

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end up being something about the company itself. Right, was

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not as much about the game as it was about

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a part of the rights of Tetris.

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Speaker 4: Right, that's the story.

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Speaker 2: I'll say real quick.

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Speaker 5: We were talking about like, uh, hey, bringing back old games,

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and how a lot of times you can have these

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ideas from these companies where it's like, let's bring back

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this old game and what if it was this instead,

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And most of the time for games from a certain period,

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that's really hard to do, uh something different because we like,

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if you're gonna bring back the old game, we just

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wanted to be like that old game. Now, the Atari

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games I think are a little bit different, and a

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Yars Revenge is a good example of that because they

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did a recent metro Venia based on yours that I

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was pretty into. My nine year old daughter really liked it,

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and now she cares about the characters from that universe

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Yars Revenge. So I think there is a little bit

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of an advantage here of it doesn't need to be asteroids,

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because what would that even mean for a movie. You

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have a lot of latitude to sort of adapt that

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into something that could be a story still, so it

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is just a brand name, which is kind of what

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these big movie studios want, and then you can let

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the creatives do something. But then that wraps around to

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the question again, what is the value here really.

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Speaker 2: Of making a movie based on adventure or any of these? Right?

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Speaker 1: I mean I do wonder how much of the deal

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was because this, you know, obviously significantly less than say,

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getting the rights for Seldom, right of course.

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Speaker 2: Yeah, I mean you know, and it's like if the

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movie gets made, it makes a lot of money.

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Speaker 5: I'm sure everyone then gets a cut of that, and

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so it's probably right like this is speculative on that

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side of things. Yeah, we can like sign a deal

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and a little bit of money change his hands, but

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probably most of it.

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Speaker 2: Happens on the back end, right next story, Yeah please.

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Speaker 3: The studio behind Blumphouse published Oregon for Saul Theater of

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Idols has reportedly shut down in the spike Chris Spillanity

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for a BC familiar studios to developer boom how published

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Perstol that shut down a forty two staff or started

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emerging earlier this week that the studio maybe conducting layoffs

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and a staff have taken a social media to confirm this,

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Some have stated that the entire studio is closing down.

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So if you guys, I assume you guys didn't play this.

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Corsal Theater Vials is sort of like a BioShock type game.

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You wash up on this island, you're sort of tasked

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with taking down a like religious fault on the island.

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You're like, you work for a competing god. Essentially, it

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was really neat. It definitely is a smaller studio making

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like a Triple A product, so it was rough on

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the edges, and it obviously didn't sell as well as.

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Speaker 4: It needed to.

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Speaker 1: Yeah, it's it's it's interesting like Blumhouse games and Bluemouse movies, right,

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they like they seem like they're very good at picking

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the hits, but when something misses, I'm always like, what

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is that?

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Speaker 2: What is that going to mean?

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Speaker 5: And it's like, of course it means what it always

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means here, which is the studios going.

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Speaker 2: To evaporate or all those jobs are just gonna be

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lost because one misses all it takes anymore, Yeah, exactly.

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Speaker 5: And it like if like they're digging for gold and like,

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hey we have this, you hear me?

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Speaker 2: Think it can really pop off if it. If it

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doesn't happen.

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Speaker 5: Then it's not like Bluemhouse to coel Be, like we're

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gonna see this through because that's not the business model.

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Speaker 4: For that, and this is a Madrid based studio. It's

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like that.

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Speaker 3: That's like another layer that makes me like sad I

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really liked the international like voice in games like this.

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It was right interesting, it's very Spanish.

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Speaker 5: Yeah, so and like you know that the Spanish game

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development scene is something like that's a pretty mature space.

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But you always feel like you don't hear about a

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ton of games coming from there, and it's like them

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having their own games and not just being like, oh,

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that's where that studio that worked on METROI Dread is from.

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Speaker 2: It's like, yeah, you always want that to grow and

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have a chance to thrive, and that's.

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Speaker 3: Tough in this correct environment. A right, what else we got?

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Well to make sure we're not going dow.

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Speaker 5: There, mic, I mean, if we go down, it's fine.

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So we got the recording and watch post that up

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on YouTube.

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Speaker 3: The Xbox Series x S version of Avatar Legends, the

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fighting game has been deleted to delay delayed just hours

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before release, and this is by Chris Scully again over yeah, uh.

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Speaker 1: Boy, that's weird, right, like mos moments before, Yeah, I

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saw this game got some uh some decent reviews, but

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then I'm seeing a lot of kind of people in

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the community being like, boy, this game feels like it.

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Speaker 2: Was really rushed out.

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Speaker 1: It's basically like kind of like three unfinished characters that

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are coming later. I played a little bit of this, uh,

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and it is like, you know, it's like the game

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feels good, but the presentation is incredibly spartan, where yeah,

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it does kind of feel like, all right, they got

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the game and then they almost sort of rushed everything

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else out.

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Speaker 2: I know, we didn't really.

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Speaker 4: Even want to talk about Augen.

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Speaker 1: It's too because of the weirdness of that of that guy,

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which you know, Sean explained to me from yeah the

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I forget his name.

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Speaker 2: But yeah, that is just really bizarre. What is it

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with like these Xbox versus games?

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Speaker 1: I mean guess because they are a lower priority, right,

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so like these issues show up in the last moment.

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Speaker 5: If you're gonna fix something right before launch, it's probably

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going to be one of the other platforms. And that

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sounds like what happened here, Like they were like, Hey,

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we're gonna try to get all these games out at

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the same time, and there was probably an issue with

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one of the other games. They got that fixed. I'm like,

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all right, now we'll go apply that to the Xbox version,

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and they just couldn't get it done in time, And

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oh well, that's I mean, it's a maybe indicative of

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like the wider feeling towards putting games out on Xbox

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in the moment of the return on investment is is

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maybe still there.

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Speaker 1: It's just not there enough to like really put it

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as a high priority.

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Speaker 5: But we also it's there's also a chance it's like

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very platform specific and maybe we're reading into it too much,

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but we do know typically I mean, especially any game

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of it, so like below a certain threshold, but all

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games kind of across the board saw much less on Xbox,

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any games self significantly of far fewer games on Xbox

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than the other platforms.

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Speaker 2: Avatar is going to be somewhere.

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Speaker 1: Between that and the fighting game is niche as a category,

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where by niche I mean to apply it appeals to

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a very certain set of people, and all those people

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are already playing.

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Speaker 5: Those games on PlayStation or PC, so This just feels

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like we're gonna let this one fall for the cracks

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and we can fix it later. We probably won't get

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hurt too much by that, but it also kind of

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doesn't help with your reputation.

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Speaker 1: And I think I think people at this game needed

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to hit all the notes to get past this early

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bump of the fighting game community at large does not

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like this. Mike se guy that worked on this game.

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If you're gonna win them over, you kind of have

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to like.

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Speaker 2: Do everything right, and it doesn't feel like it's gonna

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help with that right.

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Speaker 3: Xbox has started testing the option to stream games for

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free with ads.

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Speaker 4: At the start, no Xbox says it's crucial that we

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do not inter the flow of gameplay. This is principillion

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again with McDonald's. Yeah, that's exactly what.

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Speaker 2: It's not gonna we're gonna standout.

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Speaker 4: Yeah, McDonalds.

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Speaker 3: At the all players are only stream Xbox games through

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Cloud game if they have an Xbox Game Pass subscription

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the higher game Pass. Here they have short of the

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way time to connect the higher stream, But now is

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being reported on the Xbox Fired blog, Xbox Incenter is

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able to test an add supportive way.

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Speaker 4: To stream games.

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Speaker 3: They inhibited time ads will play before game sessions start,

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but not during gameplay to mature the core experience has change.

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Speaker 2: Yeah, yeah, anyway, yeah, right, that's what it is. It's like,

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I don't believe you.

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Speaker 1: It's it's you're putting all this technology in place, and

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you say all the right things. Now You've said all

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the right things in the past, and then you changed

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your minds on so many different things. This is part

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like it's all that the slow sliding scale of its citification.

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Speaker 2: So yeah, that'll happen eventually.

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Speaker 1: Even like beyond that, so much of like Xbox's bad

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decisions have been like, well, it worked for TVs and movies,

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so pay people accept watching some ads before they're streaming

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things which are made the streaming thing. Because that works

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great for TV and movie, it's gonna be great for us.

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I think gamers have so many options that are so

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used to not doing that that it is going to

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be so repulsive to people to see an ad before

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a game.

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Speaker 2: I just I don't think people are gonna put.

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Speaker 4: Up with it.

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Speaker 1: Yeah, And like, I mean I get this idea of

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like the there's one billion gamers per day we're waiting

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to reach like, what is gonna how are we gonna

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get to those people?

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Speaker 5: Obviously it's the price is the barrier. So if we

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just make it free, we can reach them. I don't,

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I don't, I don't know. I don't know if that's

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actually true. I don't think it's actually true that there's

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a bunch of people waiting in the wings to play

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these games, and if they could just get it for

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free with some ads, suddenly they'll start playing games that way.

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Speaker 3: I mean, like, because this is on your phone, you

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can do this from your phone. You can get those

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like really cheap controllers, you can bind to your feeling.

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You go out to your car during work on your

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lunch hour, play like an hour or something my buddy

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does to see please mindcraft with this lunch hour. There

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is a market for this? Is it a billion people? Probably?

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Fuck though, But like that makes it. It's internationally accessible

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without hardware, so I think that is yeah.

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Speaker 5: But I mean, I mean I think getting the controller,

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a cheap controller, I think it's actually quite a barrier.

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I think people connecting phones to their TVs to their

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connecting controllers to their phones.

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Speaker 2: Or their TVs.

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Speaker 5: It's like I could do that on my lunch break

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and have this kind of awkward setup, or I could

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just watch TikTok and I think people are mostly gonna go.

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Speaker 1: Think they need to think of ways to get people

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back on the Xbox platform, not more ways to monetize

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the people they don't have on there.

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Speaker 2: Yeah, right, Like, what are we even talking about? Yeah?

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Speaker 5: I just I mean, I this is very similar to

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all the other cloud streaming strategies, which seem to have

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been engineered and targeted for an audience that wasn't already

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on Xbox.

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Speaker 1: And I don't think that's gonna ever work for them.

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So they could try this, but I bet in a

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couple of years were like, remember when that happened? It's

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that even still going And when you ask that question,

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no one around.

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Speaker 2: You will know the answer.

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Speaker 4: Can catch up to the lag truck.

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Speaker 3: Oh absolutely, a news story felt like the ghost of.

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Speaker 4: Don Mattrick is like a change.

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Speaker 2: Yeah, definitely.

355
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Speaker 3: Uh.

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Speaker 4: Next one.

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Speaker 3: Marble Tokalk Fighting Souls open data available now on PCPs

358
00:15:07,320 --> 00:15:12,120
five as from Dave Aubrey over at BGC, the Marble

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fighting game for Arc system Works that's set to launch

360
00:15:14,799 --> 00:15:17,120
on August sixth, twenty twenty six. It's been able to

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play right now for fans that can't wait any longer.

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Previous beta tests of the game we're limited to PS

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five consoles. This open beata is available to both S five,

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MPCB ES, Steam and the Epic Games.

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Speaker 2: Well it's really interesting, but I have more breaking news. Chat.

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00:15:30,120 --> 00:15:38,120
You're about to get Final Destines. It's good, come right

367
00:15:38,159 --> 00:15:40,600
at us. That's really pretty here.

368
00:15:40,600 --> 00:15:45,200
Speaker 5: But it was Final Destination in the Pacific Northwest. Some

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00:15:45,240 --> 00:15:46,799
of them must have been right, Yeah, it's like an

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00:15:46,799 --> 00:15:47,279
idea of them.

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Speaker 1: Yeah.

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Speaker 2: I felt like, ah, some leaves fell off.

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Speaker 5: God, al right, So I'm actually curious Chat, does anyone

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00:15:54,240 --> 00:15:58,840
playing Marvel Token, like, what are their early thoughts? I

375
00:15:58,840 --> 00:16:01,360
think I have it in a fantasy, so I hope

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00:16:01,360 --> 00:16:02,519
it's really good.

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00:16:03,519 --> 00:16:06,080
Speaker 1: Yeah, yeah, I mean the most important thing is that

378
00:16:06,639 --> 00:16:11,159
jan UH found out that they are adding Cyclops phoenix

379
00:16:11,159 --> 00:16:17,000
cyclops from the UH season past, like the first season

380
00:16:17,480 --> 00:16:19,519
one of the first season DLC characters feeds.

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Speaker 4: That's like the Phoenix force inhabiting cyclops.

382
00:16:23,320 --> 00:16:29,480
Speaker 2: I think, so, I think get drugs and they're side.

383
00:16:29,799 --> 00:16:30,519
We're not going.

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00:16:33,279 --> 00:16:36,039
Speaker 4: Why why past one? Why is he I don't know?

385
00:16:36,120 --> 00:16:38,759
He must be This seems like a bad situation.

386
00:16:38,919 --> 00:16:45,720
Speaker 2: Are they racing? Oh god, Graves, I'll get closer.

387
00:16:46,440 --> 00:16:48,799
Speaker 4: Any other comment about Token Fighting, I just want to.

388
00:16:48,759 --> 00:16:51,200
Speaker 1: Hear what people think about it, because the last time

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00:16:52,120 --> 00:16:54,559
the people got to play it, they're in the fighting

390
00:16:54,600 --> 00:16:57,320
and community that were complaints that maybe it's game it

391
00:16:57,320 --> 00:17:01,320
in feel great, and apparently like artist on Work listens

392
00:17:01,320 --> 00:17:03,200
to that kind of feedback. Yeah, even people are playing

393
00:17:03,200 --> 00:17:06,039
it again at different like fighting tournaments and whatnot.

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Speaker 2: Where they had it it was already feeling better. So

395
00:17:08,960 --> 00:17:10,920
I bet people are going to be pretty happy with

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it this time around.

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Speaker 1: Hopefully they are, because the thing's getting pretty close to

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00:17:14,240 --> 00:17:15,240
actual release now.

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00:17:15,519 --> 00:17:15,960
Speaker 2: Yeah.

400
00:17:16,160 --> 00:17:17,839
Speaker 5: Like that is the thing with Dark System Works is

401
00:17:17,880 --> 00:17:20,839
they are pretty famous at this point for taking all

402
00:17:20,880 --> 00:17:23,799
the feedback and listening to it. And it seems like

403
00:17:24,599 --> 00:17:26,799
apparently people are saying, again, I haven't played it.

404
00:17:27,000 --> 00:17:28,519
Speaker 2: I've been trying to listen to people who are who

405
00:17:28,559 --> 00:17:29,359
are interested in this.

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00:17:29,720 --> 00:17:32,440
Speaker 5: They're saying that it seems like all of the major

407
00:17:32,480 --> 00:17:35,759
feedback that everyone's throwing around in response to the last

408
00:17:35,799 --> 00:17:39,799
playtest did get implemented, and now everyone's super into what

409
00:17:39,839 --> 00:17:41,880
they're what they're playing. And again, I haven't heard any

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00:17:41,880 --> 00:17:45,480
feedback about this most recent playtest, so hopefully that is

411
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exactly the case.

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Speaker 3: All right, Kingdom Come Salvation trade marksmen file in the EU,

413
00:17:52,039 --> 00:17:53,920
the new gave you the Kingdom Come series appears to

414
00:17:54,000 --> 00:17:58,000
be coming, and that was leaked by the EU IP office.

415
00:17:58,039 --> 00:17:59,720
Funny enough, and that's over at be just as well.

416
00:17:59,759 --> 00:18:01,799
I can't load the page, so I can't tell you.

417
00:18:02,440 --> 00:18:05,759
Speaker 1: Yeah, I mean, not shocked or going to make another

418
00:18:05,960 --> 00:18:09,400
one of these. I guess it's interested. It's that's sillly difference.

419
00:18:09,440 --> 00:18:11,319
It's not just Kingdom Come Deliverance.

420
00:18:10,880 --> 00:18:13,960
Speaker 5: Three, right, yeah, So it's like the previous two games

421
00:18:14,039 --> 00:18:17,480
had the same uh subtitle, and then they just added

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00:18:17,519 --> 00:18:17,759
to two.

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00:18:17,960 --> 00:18:22,680
Speaker 2: So does that imply that this is something different? Very different?

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00:18:22,799 --> 00:18:25,839
Speaker 5: Like I I is this a an auto shooter? Is

425
00:18:25,880 --> 00:18:28,359
this Amire Survivors?

426
00:18:28,880 --> 00:18:29,599
Speaker 2: Maybe?

427
00:18:29,839 --> 00:18:32,640
Speaker 1: I mean, I think people it's hard for them to

428
00:18:32,640 --> 00:18:34,720
spin off, but because people like those games, because they

429
00:18:34,720 --> 00:18:38,799
are the very big, open world RPG kind of things,

430
00:18:38,880 --> 00:18:41,400
right right, So yeah, I don't know if people want

431
00:18:41,400 --> 00:18:43,440
anything about that. I would think that they would just

432
00:18:43,480 --> 00:18:45,880
go and start making the next one of us. Maybe

433
00:18:45,880 --> 00:18:47,960
this just I don't know what happens to stories. I

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00:18:47,960 --> 00:18:50,240
know I could because the other two is a.

435
00:18:50,279 --> 00:18:53,240
Speaker 5: Direct sequel and saying the same character, So this this

436
00:18:53,279 --> 00:18:54,759
is probably a different character, right.

437
00:18:54,799 --> 00:18:57,240
Speaker 4: Try right. This could be just the signifying.

438
00:18:56,680 --> 00:19:00,480
Speaker 1: That you probably play as like one of the villainous

439
00:18:59,759 --> 00:19:02,759
cares or like maybe some one of the more great

440
00:19:02,839 --> 00:19:05,200
characters from the previous games, and now they have a

441
00:19:05,279 --> 00:19:07,799
chance to have a redemptive arc and their salvation or

442
00:19:07,839 --> 00:19:08,359
something like that.

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00:19:08,480 --> 00:19:11,119
Speaker 5: I would be curious. I definitely want to play more

444
00:19:11,160 --> 00:19:14,440
Kingdom Kingdom Come Deliverance too, which, yeah, game on. Once

445
00:19:14,480 --> 00:19:16,799
I started like doing the potions and recognizing there's like

446
00:19:16,799 --> 00:19:20,880
a whole system here where you can buy products and

447
00:19:20,920 --> 00:19:22,920
then like make potions out of them and sell that,

448
00:19:23,160 --> 00:19:24,799
and that could be the entire game if you wanted

449
00:19:24,799 --> 00:19:27,000
it to be. I'm like, that is definitely the kind

450
00:19:27,000 --> 00:19:28,440
of thing that I am interested in.

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Speaker 2: Yeah, when I you know, I did not play Tom

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and when I played it, I definitely I got it.

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Speaker 1: I get why pefore so into that sort of thing

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00:19:34,599 --> 00:19:37,079
I undert fly For a lot of people, this is

455
00:19:37,160 --> 00:19:38,960
kind of like the evolution.

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00:19:38,599 --> 00:19:40,319
Speaker 2: Of Elder scrolls that they were looking for.

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Speaker 4: Ye all right, Next one I interacted with James Bond.

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00:19:44,720 --> 00:19:47,440
Speaker 3: Game double seven first Light disp received its first content

459
00:19:47,640 --> 00:19:50,240
update and patch one point one zero, and I wanted

460
00:19:50,279 --> 00:19:52,480
to bring this one up because we're we're always kind

461
00:19:52,480 --> 00:19:55,799
of like we're talking about Amazon having that license and

462
00:19:55,839 --> 00:19:58,640
maybe not giving it back to IOI for like another game.

463
00:19:59,559 --> 00:20:03,119
The updated available to download now. Existing players get it's

464
00:20:03,119 --> 00:20:06,279
access to new tax and missions and content in puts

465
00:20:06,319 --> 00:20:09,559
two new escalation missions, training weapons, and a new outfision

466
00:20:09,920 --> 00:20:12,640
IOWA Interactive states to patricks and several fixes and improvements.

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00:20:12,640 --> 00:20:15,799
Thanks for your feedback and it shows like two hundred

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00:20:16,039 --> 00:20:16,880
issues fixed.

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Speaker 4: This is from Dave Aubrey over at the agency.

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00:20:19,759 --> 00:20:20,599
Speaker 2: Yeah, very cool.

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00:20:20,599 --> 00:20:23,400
Speaker 5: I mean, I'll say, I mean, I do keep hearing

472
00:20:23,440 --> 00:20:26,880
that Iowai should have the license for two more games.

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00:20:28,519 --> 00:20:31,680
Speaker 2: I suppose there's plays that could change, but I expect

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00:20:31,720 --> 00:20:32,359
this to get.

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Speaker 1: More James Bond games from Iowai and hopefully Amazon just

476
00:20:35,920 --> 00:20:37,039
get good about it.

477
00:20:37,039 --> 00:20:38,480
Speaker 4: It's too successful, right.

478
00:20:38,440 --> 00:20:40,480
Speaker 1: It's very good saying, but hey, think about how the

479
00:20:40,519 --> 00:20:43,279
successful Borders Gate three was and they couldn't make like

480
00:20:43,920 --> 00:20:48,200
that relationship continue. So sometimes it just gets uh weird.

481
00:20:48,240 --> 00:20:51,920
But yeah, I'm optimistic there will be another one. It's

482
00:20:51,920 --> 00:20:53,240
like that that gets get up there. You know, I

483
00:20:53,279 --> 00:20:56,160
will say that game not like Super fuggy.

484
00:20:56,279 --> 00:20:57,039
Speaker 2: From what I.

485
00:20:56,960 --> 00:20:59,799
Speaker 1: Remember, I guess I think it maybe had eight crash somewhere,

486
00:21:00,119 --> 00:21:01,759
maybe some pitchy stuff like that.

487
00:21:02,880 --> 00:21:05,079
Speaker 5: But yeah, yeah, I'll say, like, you know, all this

488
00:21:05,200 --> 00:21:07,359
story coming, like the story of maybe Amazon will get

489
00:21:07,359 --> 00:21:10,599
it back, comes from like one executive like shotting out

490
00:21:10,640 --> 00:21:12,359
with their mouth for like some dumb stuff. I bet

491
00:21:12,440 --> 00:21:16,640
that person doesn't fully even understand what they're copy and

492
00:21:16,680 --> 00:21:18,799
when they're saying stuff like, yo, maybe maybe we will

493
00:21:18,799 --> 00:21:21,039
work with our own maybe we won't. It was probably

494
00:21:21,039 --> 00:21:23,240
more like I don't know if we are, so I'll

495
00:21:23,240 --> 00:21:25,119
just say some stuff. We're definitely gonna make James Bond

496
00:21:25,160 --> 00:21:29,240
stuff though, because we own that. So I'm I'm skeptical

497
00:21:29,279 --> 00:21:32,519
of that person's knowledge of the actual incidents that are

498
00:21:32,759 --> 00:21:34,200
leading to these games in the first place.

499
00:21:35,160 --> 00:21:38,160
Speaker 3: Right And I can't fload any page right now, but

500
00:21:38,200 --> 00:21:42,200
I remember the quote, and it's that Splatoon during development

501
00:21:42,440 --> 00:21:45,920
was originally intended to be a tower defense game, but

502
00:21:46,000 --> 00:21:48,400
they they said during development they just couldn't get it

503
00:21:48,440 --> 00:21:50,839
to feel that Splatoon miss, so that's why.

504
00:21:50,680 --> 00:21:52,319
Speaker 4: They pivoted in the game.

505
00:21:53,079 --> 00:21:54,759
Speaker 1: I could talk, man, I haven't played through that game.

506
00:21:54,759 --> 00:21:56,920
I can totally see that. I mean the build I

507
00:21:57,000 --> 00:22:00,000
have is me just dropping turrets all over the place.

508
00:22:01,000 --> 00:22:02,480
Even a lot of the levels there's kind of like

509
00:22:02,720 --> 00:22:05,680
strings of enemies coming out of a spawning point, kind

510
00:22:05,680 --> 00:22:08,319
of going down a line a certain way. Yeah, that

511
00:22:08,400 --> 00:22:09,880
makes a lot of sense. I can see how that

512
00:22:09,920 --> 00:22:10,440
would be good.

513
00:22:10,640 --> 00:22:12,920
Speaker 2: Personally. I'm not a big.

514
00:22:12,759 --> 00:22:16,640
Speaker 1: Tower defense guy, so I'm pretty happy that they pivoted

515
00:22:17,039 --> 00:22:17,359
from that.

516
00:22:17,400 --> 00:22:18,759
Speaker 2: Oh there's a part in me. It's like, well, maybe

517
00:22:18,839 --> 00:22:20,680
don't you hate this game? No, yeah, I give it

518
00:22:20,680 --> 00:22:22,240
a give it a three point five out of five.

519
00:22:22,279 --> 00:22:22,920
I'm a monster.

520
00:22:23,319 --> 00:22:26,440
Speaker 1: Uh so, yeah, Like maybe that would have differentiated more.

521
00:22:26,480 --> 00:22:28,319
It's like the last Tower Defense given in Tena Mague

522
00:22:28,319 --> 00:22:31,480
was Star Fox Guard, which I didn't hate. I gotta say,

523
00:22:31,599 --> 00:22:34,279
I know, I don't think it's everyone's favorite, but yeah

524
00:22:35,200 --> 00:22:35,440
I am.

525
00:22:35,920 --> 00:22:38,799
Speaker 2: Yeah, I want to play this game. I am curious.

526
00:22:38,799 --> 00:22:40,480
Speaker 5: But if you happy you had any like people being

527
00:22:40,480 --> 00:22:42,160
like oh I played this baking and I agree with you,

528
00:22:42,200 --> 00:22:44,519
and like again not like disliking the game, just like

529
00:22:44,559 --> 00:22:46,000
oh it's you know, it's okay, it's good.

530
00:22:46,000 --> 00:22:49,200
Speaker 1: It's hard to tell, Like I agree the on he

531
00:22:49,279 --> 00:22:51,440
plays like there's like a Splatoon red and they're all

532
00:22:51,480 --> 00:22:54,160
just kind of like we'll either excited the game's out

533
00:22:54,240 --> 00:22:56,279
or too mad that so many people have already tried

534
00:22:56,319 --> 00:22:58,400
hard to max level kind of anything.

535
00:22:58,480 --> 00:22:59,599
Speaker 4: So I don't know.

536
00:22:59,640 --> 00:23:01,559
Speaker 1: I bet, I bet mostly we're gonna like the game.

537
00:23:01,599 --> 00:23:04,759
I always thought so, Like I said, people love progression systems.

538
00:23:04,759 --> 00:23:06,720
Speaker 2: Look at all these trees. Yeah, I mean we're really

539
00:23:06,759 --> 00:23:14,000
in and in it's trees. Yeah, yeah, trees, trees, tree jimmery.

540
00:23:14,440 --> 00:23:16,920
I dropped that tongue every time I said.

541
00:23:16,720 --> 00:23:18,279
Speaker 4: I can't load other web pages.

542
00:23:18,359 --> 00:23:19,839
Speaker 3: But last one I wanted to bring up is that

543
00:23:19,960 --> 00:23:25,279
Tiers of Metal went into early access this week. Greig

544
00:23:25,359 --> 00:23:27,799
Miller's been like really praising.

545
00:23:27,960 --> 00:23:29,519
Speaker 2: Oh this is the game that he's been talking a

546
00:23:29,559 --> 00:23:30,039
lot about.

547
00:23:30,119 --> 00:23:32,880
Speaker 3: Okay, I played a session with him, like co op, Okay,

548
00:23:33,079 --> 00:23:35,200
explain to me what this is. Yeah, So Tiers of

549
00:23:35,319 --> 00:23:38,880
Metal is you're playing a Scotsman leading a like war

550
00:23:39,039 --> 00:23:42,960
band and you're fighting off like invading soldiers, who I

551
00:23:43,160 --> 00:23:47,960
assume are you know the British, like the English? Yeah,

552
00:23:48,000 --> 00:23:51,319
you you have like different ability trees. So I was

553
00:23:51,359 --> 00:23:54,240
like playing it plays like Dinastic Warriors, so it's like

554
00:23:54,319 --> 00:23:57,400
that third person kind of thing charging in you're like

555
00:23:57,759 --> 00:24:01,160
x Y smash it like quick attack, heavy attack. You

556
00:24:01,240 --> 00:24:05,880
can pick uh different theories. So I was like, every

557
00:24:05,920 --> 00:24:07,960
time I heavy hit someone, it would like create all

558
00:24:07,960 --> 00:24:10,079
these little spirit warps and then if I collected them,

559
00:24:10,079 --> 00:24:11,359
they would smash it at people.

560
00:24:12,039 --> 00:24:13,759
Speaker 4: And then Greg was doing some weird ship.

561
00:24:13,799 --> 00:24:15,240
Speaker 3: I didn't know he had played it a lot more

562
00:24:15,279 --> 00:24:17,640
than I had, But yeah, they have like all these

563
00:24:17,640 --> 00:24:20,640
differ trees. It's a rogue light. So the map looks

564
00:24:20,720 --> 00:24:24,839
like FTL where you're progressing it like different branching uh sections.

565
00:24:24,880 --> 00:24:27,039
Speaker 4: You can go to. There's shops, you can pick stuff up.

566
00:24:27,519 --> 00:24:31,519
Speaker 3: You can unlock new characters and customize your character. That's

567
00:24:32,160 --> 00:24:34,000
has that like, that's what makes a robe light right

568
00:24:34,359 --> 00:24:36,640
where you go back to camp after losing a run,

569
00:24:37,079 --> 00:24:39,680
do some like permanent upgrades and then go back and

570
00:24:39,759 --> 00:24:40,200
get it up.

571
00:24:42,200 --> 00:24:44,319
Speaker 2: I am going to play this because it sounds kind

572
00:24:44,359 --> 00:24:45,359
of kind of shit hot.

573
00:24:45,440 --> 00:24:46,559
Speaker 4: I want to play with all of you guys.

574
00:24:46,680 --> 00:24:47,599
Speaker 2: Yeah, that would be awesome.

575
00:24:47,640 --> 00:24:49,200
Speaker 3: Yeah, I think I think you guys really enjoy I've

576
00:24:49,200 --> 00:24:51,960
been ringing that bell in our in our discord, trying to.

577
00:24:51,960 --> 00:24:53,240
Speaker 4: Get them to pick it up.

578
00:24:53,240 --> 00:24:56,079
Speaker 1: See, I'm gonna get it out. It's published by Papagenda Okay,

579
00:24:56,119 --> 00:24:58,599
you said it's out in early access or cities. Yeah, okay,

580
00:24:58,759 --> 00:25:01,319
it looks like and or it does this.

581
00:25:01,440 --> 00:25:04,039
Speaker 4: I think this might be indoor wood there.

582
00:25:05,319 --> 00:25:08,160
Speaker 2: All right, Well then, uh, there's no chance of us

583
00:25:08,200 --> 00:25:12,559
getting the full question. Wait no, no, uh data. Okay,

584
00:25:13,920 --> 00:25:16,039
that's uh, that's fine. We could start wrapping up the

585
00:25:16,119 --> 00:25:18,400
show up. I thought, Hey, I think Halo had like

586
00:25:18,440 --> 00:25:20,200
an eighty three or something. I don't know it's got.

587
00:25:21,079 --> 00:25:23,440
Speaker 3: There's a little comment of all reviewing, I would say,

588
00:25:23,480 --> 00:25:25,240
pretty well it is it is slowly eighties.

589
00:25:25,319 --> 00:25:27,559
Speaker 2: Yeah, okay, yeah, that's that's pretty good for you.

590
00:25:27,799 --> 00:25:30,240
Speaker 1: Like remake of that without the bompty player stuff, which

591
00:25:30,240 --> 00:25:31,519
I think is most people with bumber.

592
00:25:31,759 --> 00:25:34,440
Speaker 5: Yeah, but that so I might have gone too low

593
00:25:34,519 --> 00:25:37,039
on that or better critic guessing game or open critic

594
00:25:37,079 --> 00:25:37,519
cassing game.

595
00:25:37,559 --> 00:25:41,160
Speaker 2: Mike, all right, In that case, I think it's a

596
00:25:41,440 --> 00:25:42,480
start wrapping up the show.

597
00:25:42,720 --> 00:25:45,400
Speaker 5: No new poll questions. We're gonna have one to get

598
00:25:45,440 --> 00:25:47,799
you from the last time we did an episode. Uh

599
00:25:47,880 --> 00:25:50,119
no bomb twelve because we can't get that data either.

600
00:25:50,680 --> 00:25:54,519
But we'll get this all uploaded for you guys later. Mike, Chuck, Dan,

601
00:25:54,599 --> 00:25:55,920
thanks for doing the show with you, guys. I really

602
00:25:55,920 --> 00:25:57,400
appreciate it. Thank you Dan for your input.

603
00:25:59,039 --> 00:26:01,359
Speaker 2: H thank you all for watching and listening. You are

604
00:26:01,400 --> 00:26:02,759
the best audience in gaming.

605
00:26:02,880 --> 00:26:05,279
Speaker 5: Until next time, have a good one, take care of

606
00:26:05,359 --> 00:26:07,359
yourself and goodbye bye

