Speaker 1: Welcome to my stupid little game mess Mornings here live
from the Road.
Speaker 2: I don't remember the intro. I read it every single time.
Speaker 1: I damn yeh Giant Pomp dot Com.
Speaker 2: Hey, everybody, welcome the Game as Mornings.
Speaker 1: Jeff Crop, I'm your host, Jeff Grot, I'm your host,
Jeff brob Uh. Today it's gonna be good one today
because we have Mike Manati.
Speaker 2: Oh, hey, Mike Benatti. I think he introduced the headlines.
Before that he had been Actually I definitely like say
something about what we're talking about, but I don't know
what we're talking about.
Speaker 3: We're gonna be talking Atarian Universal signing a deal for movies.
Speaker 2: They're making an asteroid tune.
Speaker 4: Wasn't always gonna be the game that is right now?
Speaker 1: Oh I heard about that one. Yeah, but first, how
you doing me?
Speaker 2: Uh? I'm fine. I didn't hear.
Speaker 1: I didn't like hearing you say meat thinks about yourself?
Do you gotta be kind at yourself from the beginning there?
It's not stampid.
Speaker 5: Oh here, here's oh very fun. I was gonna say,
but I don't remember what I say. That's not mean,
that's true because I don't remember saying anything stupid.
Speaker 2: Yeah stuff, I guess I did, all right.
Speaker 1: Yeah, so we're gonna be talking about the headlines that
Chuck has for a Chuck's joining on some of the
show today and Dan's there.
Speaker 2: Look out, Hot tax Central coming through doors.
Speaker 1: Oh, people still want you to say hello to YouTube.
Though I'm not on YouTube, We'll he'll eventually be on YouTube.
So hello YouTube.
Speaker 2: I don't I don't care for layoffs and AI what
the hell? Damn? Yeah, hot tags on this on the case.
Speaker 3: And remember you can get add free versions of this
show and other premium content if you go to giant
bomb dot com slash join. It's ten dollars a month
FO one hundred dollars a year. Save you, save you
some money.
Speaker 2: All right, could be supporting stupid stuff like this.
Speaker 1: Yeah, all right, we got a lot to get through.
So let's start the morning mess with aatarid notes.
Speaker 3: Atari Universal sign a deal for the rights to adapt
ten classic games like Pong and break Out into films.
Speaker 4: And this is by Charles hart O Break Gaming, that
guy Chucky Hart reporting the deadline.
Speaker 3: The latest instance of this comes from Atari, which just
signed a deal with Universal Pictures to adapt ten of
its most iconic games to film adaptations. Those games aren't
Astro's Adventure, Berserk, Breakout, Centipede, Crystal Castles, Millipede, Missile Command, Pong,
and Favorite Yards Revenge.
Speaker 1: I mean, look good, good for Atari getting that bag.
These games don't have stories. Yeah, I'd like so the
Tetris doesn't either, And they made that Tetris probably it
was about the making of texts.
Speaker 2: Stuff like that, the licensing of them. Yeah, like I
would like maybe one.
Speaker 1: Movie about a tar about all of those, right, Yeah,
like this all reminds remember that Battleship movie.
Speaker 4: Yes, sorarized me.
Speaker 2: That not my kind of likes that stupid movie because
it was really the.
Speaker 5: Guy that's that guy that did that's doing the Call
of Duty movie, which is.
Speaker 2: Like you're so excited. I'll tell you what.
Speaker 1: That makes a lot of sake of sense. That makes
a ton of sense. But like I don't know which
one of those even maybe the best candidate. Breakout makes
no sense.
Speaker 5: I mean, I I think like Adventure, you don't think
about it too much. You can make asteroids into a
movie and stuff like that. It's I put like, what
do they look like? Do they look like the Hedgehog
or do they just look like a RAMD page remember page.
Speaker 2: Yeah, it's like even that was more of a rock
vehicle than anything else. Yeah, but is that what they do?
Speaker 5: They just attached stars to these and like, okay, the
story is an afterfuck?
Speaker 1: Yeah yeah, maybe it could be basically whatever they want.
You think they got adventor just so in case the
Cella movie is a super giant hit and be like,
well this is based off the came inspired so before
there was seldom there was Adventure. Yeah, just a movie
named Adventure with that dragon that looks like a duck exactly.
Speaker 3: It.
Speaker 2: There'll be an easter egg and it that'll be a
whole thing. Yeah.
Speaker 5: I think that these are happening because Hollywood is on
their current trend of video games are the new comic
book movies.
Speaker 2: And that doesn't feel tenable, right.
Speaker 5: That feels like one of these movies bombs in a
big way and all this goes away.
Speaker 2: So again, kudos to Atari for getting.
Speaker 1: The money while the getting's good, right right, And it's like,
it's hard to imagine any of these movies being some
kind of a big It's hard to imagine and these
movies actually get made all the way, to be completely honest, and.
Speaker 2: It's like maybe one, maybe two.
Speaker 5: I think there's probably a zero percent chance we see
a movie for every single one of those things.
Speaker 3: God, now there's already a first screenplay in development from
Matt Riley Carrel Hamp But what have they done? That
is a great question. But they're producing the picture as well.
They spent they did a spec script and that's what
kicked off the whole like negotiation process, and there's been
of course, Wade Rosen has like a marketing you know,
like a corporate PR statement on it.
Speaker 1: Wade was on the couch REGP a night. People will
remember that he's a tall man.
Speaker 2: He's tall. I think he's I think he's super sharp,
so like and and he cares a lot about Avatar.
Speaker 5: Yeah, and he's good at like figuring out, hey, old
stuff is popular for a reason, and like, uh, you know,
his whole team is good at this, it's not just
Wade and like finding ways of making new avenues of
expressing that.
Speaker 2: So yeah, I think this makes some amount of sense.
Speaker 5: But I'm and once you start actually writing the scripts,
did they say, like which one of these properties the
spec script was for?
Speaker 3: I'm not seeing a specific Okay, I mean it might
end up being something about the company itself. Right, was
not as much about the game as it was about
a part of the rights of Tetris.
Speaker 4: Right, that's the story.
Speaker 2: I'll say real quick.
Speaker 5: We were talking about like, uh, hey, bringing back old games,
and how a lot of times you can have these
ideas from these companies where it's like, let's bring back
this old game and what if it was this instead,
And most of the time for games from a certain period,
that's really hard to do, uh something different because we like,
if you're gonna bring back the old game, we just
wanted to be like that old game. Now, the Atari
games I think are a little bit different, and a
Yars Revenge is a good example of that because they
did a recent metro Venia based on yours that I
was pretty into. My nine year old daughter really liked it,
and now she cares about the characters from that universe
Yars Revenge. So I think there is a little bit
of an advantage here of it doesn't need to be asteroids,
because what would that even mean for a movie. You
have a lot of latitude to sort of adapt that
into something that could be a story still, so it
is just a brand name, which is kind of what
these big movie studios want, and then you can let
the creatives do something. But then that wraps around to
the question again, what is the value here really.
Speaker 2: Of making a movie based on adventure or any of these? Right?
Speaker 1: I mean I do wonder how much of the deal
was because this, you know, obviously significantly less than say,
getting the rights for Seldom, right of course.
Speaker 2: Yeah, I mean you know, and it's like if the
movie gets made, it makes a lot of money.
Speaker 5: I'm sure everyone then gets a cut of that, and
so it's probably right like this is speculative on that
side of things. Yeah, we can like sign a deal
and a little bit of money change his hands, but
probably most of it.
Speaker 2: Happens on the back end, right next story, Yeah please.
Speaker 3: The studio behind Blumphouse published Oregon for Saul Theater of
Idols has reportedly shut down in the spike Chris Spillanity
for a BC familiar studios to developer boom how published
Perstol that shut down a forty two staff or started
emerging earlier this week that the studio maybe conducting layoffs
and a staff have taken a social media to confirm this,
Some have stated that the entire studio is closing down.
So if you guys, I assume you guys didn't play this.
Corsal Theater Vials is sort of like a BioShock type game.
You wash up on this island, you're sort of tasked
with taking down a like religious fault on the island.
You're like, you work for a competing god. Essentially, it
was really neat. It definitely is a smaller studio making
like a Triple A product, so it was rough on
the edges, and it obviously didn't sell as well as.
Speaker 4: It needed to.
Speaker 1: Yeah, it's it's it's interesting like Blumhouse games and Bluemouse movies, right,
they like they seem like they're very good at picking
the hits, but when something misses, I'm always like, what
is that?
Speaker 2: What is that going to mean?
Speaker 5: And it's like, of course it means what it always
means here, which is the studios going.
Speaker 2: To evaporate or all those jobs are just gonna be
lost because one misses all it takes anymore, Yeah, exactly.
Speaker 5: And it like if like they're digging for gold and like,
hey we have this, you hear me?
Speaker 2: Think it can really pop off if it. If it
doesn't happen.
Speaker 5: Then it's not like Bluemhouse to coel Be, like we're
gonna see this through because that's not the business model.
Speaker 4: For that, and this is a Madrid based studio. It's
like that.
Speaker 3: That's like another layer that makes me like sad I
really liked the international like voice in games like this.
It was right interesting, it's very Spanish.
Speaker 5: Yeah, so and like you know that the Spanish game
development scene is something like that's a pretty mature space.
But you always feel like you don't hear about a
ton of games coming from there, and it's like them
having their own games and not just being like, oh,
that's where that studio that worked on METROI Dread is from.
Speaker 2: It's like, yeah, you always want that to grow and
have a chance to thrive, and that's.
Speaker 3: Tough in this correct environment. A right, what else we got?
Well to make sure we're not going dow.
Speaker 5: There, mic, I mean, if we go down, it's fine.
So we got the recording and watch post that up
on YouTube.
Speaker 3: The Xbox Series x S version of Avatar Legends, the
fighting game has been deleted to delay delayed just hours
before release, and this is by Chris Scully again over yeah, uh.
Speaker 1: Boy, that's weird, right, like mos moments before, Yeah, I
saw this game got some uh some decent reviews, but
then I'm seeing a lot of kind of people in
the community being like, boy, this game feels like it.
Speaker 2: Was really rushed out.
Speaker 1: It's basically like kind of like three unfinished characters that
are coming later. I played a little bit of this, uh,
and it is like, you know, it's like the game
feels good, but the presentation is incredibly spartan, where yeah,
it does kind of feel like, all right, they got
the game and then they almost sort of rushed everything
else out.
Speaker 2: I know, we didn't really.
Speaker 4: Even want to talk about Augen.
Speaker 1: It's too because of the weirdness of that of that guy,
which you know, Sean explained to me from yeah the
I forget his name.
Speaker 2: But yeah, that is just really bizarre. What is it
with like these Xbox versus games?
Speaker 1: I mean guess because they are a lower priority, right,
so like these issues show up in the last moment.
Speaker 5: If you're gonna fix something right before launch, it's probably
going to be one of the other platforms. And that
sounds like what happened here, Like they were like, Hey,
we're gonna try to get all these games out at
the same time, and there was probably an issue with
one of the other games. They got that fixed. I'm like,
all right, now we'll go apply that to the Xbox version,
and they just couldn't get it done in time, And
oh well, that's I mean, it's a maybe indicative of
like the wider feeling towards putting games out on Xbox
in the moment of the return on investment is is
maybe still there.
Speaker 1: It's just not there enough to like really put it
as a high priority.
Speaker 5: But we also it's there's also a chance it's like
very platform specific and maybe we're reading into it too much,
but we do know typically I mean, especially any game
of it, so like below a certain threshold, but all
games kind of across the board saw much less on Xbox,
any games self significantly of far fewer games on Xbox
than the other platforms.
Speaker 2: Avatar is going to be somewhere.
Speaker 1: Between that and the fighting game is niche as a category,
where by niche I mean to apply it appeals to
a very certain set of people, and all those people
are already playing.
Speaker 5: Those games on PlayStation or PC, so This just feels
like we're gonna let this one fall for the cracks
and we can fix it later. We probably won't get
hurt too much by that, but it also kind of
doesn't help with your reputation.
Speaker 1: And I think I think people at this game needed
to hit all the notes to get past this early
bump of the fighting game community at large does not
like this. Mike se guy that worked on this game.
If you're gonna win them over, you kind of have
to like.
Speaker 2: Do everything right, and it doesn't feel like it's gonna
help with that right.
Speaker 3: Xbox has started testing the option to stream games for
free with ads.
Speaker 4: At the start, no Xbox says it's crucial that we
do not inter the flow of gameplay. This is principillion
again with McDonald's. Yeah, that's exactly what.
Speaker 2: It's not gonna we're gonna standout.
Speaker 4: Yeah, McDonalds.
Speaker 3: At the all players are only stream Xbox games through
Cloud game if they have an Xbox Game Pass subscription
the higher game Pass. Here they have short of the
way time to connect the higher stream, But now is
being reported on the Xbox Fired blog, Xbox Incenter is
able to test an add supportive way.
Speaker 4: To stream games.
Speaker 3: They inhibited time ads will play before game sessions start,
but not during gameplay to mature the core experience has change.
Speaker 2: Yeah, yeah, anyway, yeah, right, that's what it is. It's like,
I don't believe you.
Speaker 1: It's it's you're putting all this technology in place, and
you say all the right things. Now You've said all
the right things in the past, and then you changed
your minds on so many different things. This is part
like it's all that the slow sliding scale of its citification.
Speaker 2: So yeah, that'll happen eventually.
Speaker 1: Even like beyond that, so much of like Xbox's bad
decisions have been like, well, it worked for TVs and movies,
so pay people accept watching some ads before they're streaming
things which are made the streaming thing. Because that works
great for TV and movie, it's gonna be great for us.
I think gamers have so many options that are so
used to not doing that that it is going to
be so repulsive to people to see an ad before
a game.
Speaker 2: I just I don't think people are gonna put.
Speaker 4: Up with it.
Speaker 1: Yeah, And like, I mean I get this idea of
like the there's one billion gamers per day we're waiting
to reach like, what is gonna how are we gonna
get to those people?
Speaker 5: Obviously it's the price is the barrier. So if we
just make it free, we can reach them. I don't,
I don't, I don't know. I don't know if that's
actually true. I don't think it's actually true that there's
a bunch of people waiting in the wings to play
these games, and if they could just get it for
free with some ads, suddenly they'll start playing games that way.
Speaker 3: I mean, like, because this is on your phone, you
can do this from your phone. You can get those
like really cheap controllers, you can bind to your feeling.
You go out to your car during work on your
lunch hour, play like an hour or something my buddy
does to see please mindcraft with this lunch hour. There
is a market for this? Is it a billion people? Probably?
Fuck though, But like that makes it. It's internationally accessible
without hardware, so I think that is yeah.
Speaker 5: But I mean, I mean I think getting the controller,
a cheap controller, I think it's actually quite a barrier.
I think people connecting phones to their TVs to their
connecting controllers to their phones.
Speaker 2: Or their TVs.
Speaker 5: It's like I could do that on my lunch break
and have this kind of awkward setup, or I could
just watch TikTok and I think people are mostly gonna go.
Speaker 1: Think they need to think of ways to get people
back on the Xbox platform, not more ways to monetize
the people they don't have on there.
Speaker 2: Yeah, right, Like, what are we even talking about? Yeah?
Speaker 5: I just I mean, I this is very similar to
all the other cloud streaming strategies, which seem to have
been engineered and targeted for an audience that wasn't already
on Xbox.
Speaker 1: And I don't think that's gonna ever work for them.
So they could try this, but I bet in a
couple of years were like, remember when that happened? It's
that even still going And when you ask that question,
no one around.
Speaker 2: You will know the answer.
Speaker 4: Can catch up to the lag truck.
Speaker 3: Oh absolutely, a news story felt like the ghost of.
Speaker 4: Don Mattrick is like a change.
Speaker 2: Yeah, definitely.
Speaker 3: Uh.
Speaker 4: Next one.
Speaker 3: Marble Tokalk Fighting Souls open data available now on PCPs
five as from Dave Aubrey over at BGC, the Marble
fighting game for Arc system Works that's set to launch
on August sixth, twenty twenty six. It's been able to
play right now for fans that can't wait any longer.
Previous beta tests of the game we're limited to PS
five consoles. This open beata is available to both S five,
MPCB ES, Steam and the Epic Games.
Speaker 2: Well it's really interesting, but I have more breaking news. Chat.
You're about to get Final Destines. It's good, come right
at us. That's really pretty here.
Speaker 5: But it was Final Destination in the Pacific Northwest. Some
of them must have been right, Yeah, it's like an
idea of them.
Speaker 1: Yeah.
Speaker 2: I felt like, ah, some leaves fell off.
Speaker 5: God, al right, So I'm actually curious Chat, does anyone
playing Marvel Token, like, what are their early thoughts? I
think I have it in a fantasy, so I hope
it's really good.
Speaker 1: Yeah, yeah, I mean the most important thing is that
jan UH found out that they are adding Cyclops phoenix
cyclops from the UH season past, like the first season
one of the first season DLC characters feeds.
Speaker 4: That's like the Phoenix force inhabiting cyclops.
Speaker 2: I think, so, I think get drugs and they're side.
We're not going.
Speaker 4: Why why past one? Why is he I don't know?
He must be This seems like a bad situation.
Speaker 2: Are they racing? Oh god, Graves, I'll get closer.
Speaker 4: Any other comment about Token Fighting, I just want to.
Speaker 1: Hear what people think about it, because the last time
the people got to play it, they're in the fighting
and community that were complaints that maybe it's game it
in feel great, and apparently like artist on Work listens
to that kind of feedback. Yeah, even people are playing
it again at different like fighting tournaments and whatnot.
Speaker 2: Where they had it it was already feeling better. So
I bet people are going to be pretty happy with
it this time around.
Speaker 1: Hopefully they are, because the thing's getting pretty close to
actual release now.
Speaker 2: Yeah.
Speaker 5: Like that is the thing with Dark System Works is
they are pretty famous at this point for taking all
the feedback and listening to it. And it seems like
apparently people are saying, again, I haven't played it.
Speaker 2: I've been trying to listen to people who are who
are interested in this.
Speaker 5: They're saying that it seems like all of the major
feedback that everyone's throwing around in response to the last
playtest did get implemented, and now everyone's super into what
they're what they're playing. And again, I haven't heard any
feedback about this most recent playtest, so hopefully that is
exactly the case.
Speaker 3: All right, Kingdom Come Salvation trade marksmen file in the EU,
the new gave you the Kingdom Come series appears to
be coming, and that was leaked by the EU IP office.
Funny enough, and that's over at be just as well.
I can't load the page, so I can't tell you.
Speaker 1: Yeah, I mean, not shocked or going to make another
one of these. I guess it's interested. It's that's sillly difference.
It's not just Kingdom Come Deliverance.
Speaker 5: Three, right, yeah, So it's like the previous two games
had the same uh subtitle, and then they just added
to two.
Speaker 2: So does that imply that this is something different? Very different?
Speaker 5: Like I I is this a an auto shooter? Is
this Amire Survivors?
Speaker 2: Maybe?
Speaker 1: I mean, I think people it's hard for them to
spin off, but because people like those games, because they
are the very big, open world RPG kind of things,
right right, So yeah, I don't know if people want
anything about that. I would think that they would just
go and start making the next one of us. Maybe
this just I don't know what happens to stories. I
know I could because the other two is a.
Speaker 5: Direct sequel and saying the same character, So this this
is probably a different character, right.
Speaker 4: Try right. This could be just the signifying.
Speaker 1: That you probably play as like one of the villainous
cares or like maybe some one of the more great
characters from the previous games, and now they have a
chance to have a redemptive arc and their salvation or
something like that.
Speaker 5: I would be curious. I definitely want to play more
Kingdom Kingdom Come Deliverance too, which, yeah, game on. Once
I started like doing the potions and recognizing there's like
a whole system here where you can buy products and
then like make potions out of them and sell that,
and that could be the entire game if you wanted
it to be. I'm like, that is definitely the kind
of thing that I am interested in.
Speaker 2: Yeah, when I you know, I did not play Tom
and when I played it, I definitely I got it.
Speaker 1: I get why pefore so into that sort of thing
I undert fly For a lot of people, this is
kind of like the evolution.
Speaker 2: Of Elder scrolls that they were looking for.
Speaker 4: Ye all right, Next one I interacted with James Bond.
Speaker 3: Game double seven first Light disp received its first content
update and patch one point one zero, and I wanted
to bring this one up because we're we're always kind
of like we're talking about Amazon having that license and
maybe not giving it back to IOI for like another game.
The updated available to download now. Existing players get it's
access to new tax and missions and content in puts
two new escalation missions, training weapons, and a new outfision
IOWA Interactive states to patricks and several fixes and improvements.
Thanks for your feedback and it shows like two hundred
issues fixed.
Speaker 4: This is from Dave Aubrey over at the agency.
Speaker 2: Yeah, very cool.
Speaker 5: I mean, I'll say, I mean, I do keep hearing
that Iowai should have the license for two more games.
Speaker 2: I suppose there's plays that could change, but I expect
this to get.
Speaker 1: More James Bond games from Iowai and hopefully Amazon just
get good about it.
Speaker 4: It's too successful, right.
Speaker 1: It's very good saying, but hey, think about how the
successful Borders Gate three was and they couldn't make like
that relationship continue. So sometimes it just gets uh weird.
But yeah, I'm optimistic there will be another one. It's
like that that gets get up there. You know, I
will say that game not like Super fuggy.
Speaker 2: From what I.
Speaker 1: Remember, I guess I think it maybe had eight crash somewhere,
maybe some pitchy stuff like that.
Speaker 5: But yeah, yeah, I'll say, like, you know, all this
story coming, like the story of maybe Amazon will get
it back, comes from like one executive like shotting out
with their mouth for like some dumb stuff. I bet
that person doesn't fully even understand what they're copy and
when they're saying stuff like, yo, maybe maybe we will
work with our own maybe we won't. It was probably
more like I don't know if we are, so I'll
just say some stuff. We're definitely gonna make James Bond
stuff though, because we own that. So I'm I'm skeptical
of that person's knowledge of the actual incidents that are
leading to these games in the first place.
Speaker 3: Right And I can't fload any page right now, but
I remember the quote, and it's that Splatoon during development
was originally intended to be a tower defense game, but
they they said during development they just couldn't get it
to feel that Splatoon miss, so that's why.
Speaker 4: They pivoted in the game.
Speaker 1: I could talk, man, I haven't played through that game.
I can totally see that. I mean the build I
have is me just dropping turrets all over the place.
Even a lot of the levels there's kind of like
strings of enemies coming out of a spawning point, kind
of going down a line a certain way. Yeah, that
makes a lot of sense. I can see how that
would be good.
Speaker 2: Personally. I'm not a big.
Speaker 1: Tower defense guy, so I'm pretty happy that they pivoted
from that.
Speaker 2: Oh there's a part in me. It's like, well, maybe
don't you hate this game? No, yeah, I give it
a give it a three point five out of five.
I'm a monster.
Speaker 1: Uh so, yeah, Like maybe that would have differentiated more.
It's like the last Tower Defense given in Tena Mague
was Star Fox Guard, which I didn't hate. I gotta say,
I know, I don't think it's everyone's favorite, but yeah
I am.
Speaker 2: Yeah, I want to play this game. I am curious.
Speaker 5: But if you happy you had any like people being
like oh I played this baking and I agree with you,
and like again not like disliking the game, just like
oh it's you know, it's okay, it's good.
Speaker 1: It's hard to tell, Like I agree the on he
plays like there's like a Splatoon red and they're all
just kind of like we'll either excited the game's out
or too mad that so many people have already tried
hard to max level kind of anything.
Speaker 4: So I don't know.
Speaker 1: I bet, I bet mostly we're gonna like the game.
I always thought so, Like I said, people love progression systems.
Speaker 2: Look at all these trees. Yeah, I mean we're really
in and in it's trees. Yeah, yeah, trees, trees, tree jimmery.
I dropped that tongue every time I said.
Speaker 4: I can't load other web pages.
Speaker 3: But last one I wanted to bring up is that
Tiers of Metal went into early access this week. Greig
Miller's been like really praising.
Speaker 2: Oh this is the game that he's been talking a
lot about.
Speaker 3: Okay, I played a session with him, like co op, Okay,
explain to me what this is. Yeah, So Tiers of
Metal is you're playing a Scotsman leading a like war
band and you're fighting off like invading soldiers, who I
assume are you know the British, like the English? Yeah,
you you have like different ability trees. So I was
like playing it plays like Dinastic Warriors, so it's like
that third person kind of thing charging in you're like
x Y smash it like quick attack, heavy attack. You
can pick uh different theories. So I was like, every
time I heavy hit someone, it would like create all
these little spirit warps and then if I collected them,
they would smash it at people.
Speaker 4: And then Greg was doing some weird ship.
Speaker 3: I didn't know he had played it a lot more
than I had, But yeah, they have like all these
differ trees. It's a rogue light. So the map looks
like FTL where you're progressing it like different branching uh sections.
Speaker 4: You can go to. There's shops, you can pick stuff up.
Speaker 3: You can unlock new characters and customize your character. That's
has that like, that's what makes a robe light right
where you go back to camp after losing a run,
do some like permanent upgrades and then go back and
get it up.
Speaker 2: I am going to play this because it sounds kind
of kind of shit hot.
Speaker 4: I want to play with all of you guys.
Speaker 2: Yeah, that would be awesome.
Speaker 3: Yeah, I think I think you guys really enjoy I've
been ringing that bell in our in our discord, trying to.
Speaker 4: Get them to pick it up.
Speaker 1: See, I'm gonna get it out. It's published by Papagenda Okay,
you said it's out in early access or cities. Yeah, okay,
it looks like and or it does this.
Speaker 4: I think this might be indoor wood there.
Speaker 2: All right, Well then, uh, there's no chance of us
getting the full question. Wait no, no, uh data. Okay,
that's uh, that's fine. We could start wrapping up the
show up. I thought, Hey, I think Halo had like
an eighty three or something. I don't know it's got.
Speaker 3: There's a little comment of all reviewing, I would say,
pretty well it is it is slowly eighties.
Speaker 2: Yeah, okay, yeah, that's that's pretty good for you.
Speaker 1: Like remake of that without the bompty player stuff, which
I think is most people with bumber.
Speaker 5: Yeah, but that so I might have gone too low
on that or better critic guessing game or open critic
cassing game.
Speaker 2: Mike, all right, In that case, I think it's a
start wrapping up the show.
Speaker 5: No new poll questions. We're gonna have one to get
you from the last time we did an episode. Uh
no bomb twelve because we can't get that data either.
But we'll get this all uploaded for you guys later. Mike, Chuck, Dan,
thanks for doing the show with you, guys. I really
appreciate it. Thank you Dan for your input.
Speaker 2: H thank you all for watching and listening. You are
the best audience in gaming.
Speaker 5: Until next time, have a good one, take care of
yourself and goodbye bye