Speaker 1: Hello, everybody, Welcome Game Spot after episode two hundred and
Speaker 1: fifty eight, your weekly podcast every Friday, where we.
Speaker 2: Just we wind down the week and we relax and
Speaker 2: we chill. Leave your damn phone at the door. You
Speaker 2: leave your damn phone at the door. That's not very chill, Kirk.
Speaker 2: Can you try that again?
Speaker 3: Leave your damn phone at the door one more time
Speaker 3: listening to the podcast. In that case, leave yourself and
Speaker 3: your phone at the door. We would be together with
Speaker 3: your phone.
Speaker 4: Podcast can only be listening to in ways again exactly.
Speaker 2: Uh, that's no chill with me, you know that?
Speaker 1: No chill curtain, Divina, some chill, Yes, a lot of
Speaker 1: chill maybe, I would say, I don't know, and then
Speaker 1: you'll get riled up often, Tam.
Speaker 2: What would you say is your level of chill?
Speaker 4: I think it swings day today, depending on what's going
Speaker 4: on right I currently I'm at like max chill.
Speaker 2: Okay, that's pretty good, chill maxing.
Speaker 4: Chill maxing on chill maxing. That's a while I'm about this.
Speaker 2: We have two Maxes in the rooms. They're also chill maxing.
Speaker 5: Yeah over there, Well one Max is technically not in
Speaker 5: the room.
Speaker 2: Yeah, he's back there. He's working, So now I'm not chill.
Speaker 3: We're eventually gonna get a either a microphone or camera
Speaker 3: for absolutely from the other Max.
Speaker 2: Not other Max in the room, but the other Max. Yeah.
Speaker 2: Alf yeah, we don't talk about that, elf, not worry
Speaker 2: about it. Sorry about that.
Speaker 1: Uh, it's February, which means January ended.
Speaker 2: Jesus, can you believe it?
Speaker 4: Tell me more, it's been a month.
Speaker 2: It's been one month out of we're are twelve of
Speaker 2: the way through the year.
Speaker 4: It doesn't feel like one month, though, does it.
Speaker 2: Yeah? It felt like six Yeah. Yeah, the longest January
Speaker 2: my life. Yeah, that's when.
Speaker 4: You know you're an adult when one month feels like
Speaker 4: six months.
Speaker 3: But also like the next month. Then the next month
Speaker 3: can feel like when a fart in the window.
Speaker 4: Yeah, then that's like, oh, that felt like half a month.
Speaker 2: What's going on exactly?
Speaker 4: Yeah.
Speaker 1: I prefer my months to feel like months, you know,
Speaker 1: Like that's how I know everything's okay. Yeah, between twenty
Speaker 1: is different for all of us. Yeah, just when it
Speaker 1: feels like a normal month, it's like that felt like
Speaker 1: the correct amount of a month.
Speaker 4: That's yeah, that was between twenty eight and thirty one
Speaker 4: days like that.
Speaker 2: Yeah, exactly.
Speaker 1: So I actually wanted to kind of, uh speaking at
Speaker 1: the end of the of January, I wanted to kind
Speaker 1: of go around and see for January, what was the
Speaker 1: best thing that you did that month?
Speaker 2: Hmmm.
Speaker 4: We're talking game wise or just life wise or anything.
Speaker 2: It can be game it could be a movie, it
Speaker 2: could be a book.
Speaker 1: Oh okay, I want to I just kind of want
Speaker 1: to know, like, what was your the best thing you
Speaker 1: had I did? I got it? Okay, I got it
Speaker 1: all right. I think it was in January.
Speaker 4: Is that when we saw the.
Speaker 2: God. I don't even remember the fust the Brutalist.
Speaker 1: I wasn't did see the Brutalist in January. That's also
Speaker 1: probably the best thing I've done this month.
Speaker 2: Was yeah.
Speaker 5: Wise, I would sure there's like other things that happened
Speaker 5: that were good in my life, I guess, but in
Speaker 5: terms of just like I don't know tangible thing to
Speaker 5: talk about.
Speaker 2: I really liked that movie.
Speaker 4: What is that movie?
Speaker 5: It is a what three hour and forty five minute
Speaker 5: long movie about an architect too. It comes to the
Speaker 5: US after uh the Night from from Budapest, after like
Speaker 5: the Nazis invade during World War two and uh it's
Speaker 5: about like the immigrant experience in that time. As an
Speaker 5: architect kind of pioneers brutalism. It's not based on a
Speaker 5: real store, on a real person, but it is like
Speaker 5: trenched in history, but it is, Oh my god, it's like.
Speaker 2: It's like three hours and forty five minutes. It has
Speaker 2: a literal intermission baked into it. I love brutal architecture
Speaker 2: as well, so you'd probably find it fascinating. Yeah, it's
Speaker 2: super cool.
Speaker 5: It's it gets a little messy, I think in terms
Speaker 5: of some of the themes, especially by the end, But
Speaker 5: I think like I think it was made for like
Speaker 5: ten million dollars too, which is absolutely insane when you
Speaker 5: see that movie, because it if they told me it
Speaker 5: was made for one hundred and fifty million dollars, I'd
Speaker 5: be like, oh, it's kind of cheap for what they
Speaker 5: came up with, but ten million dollars four point Adrian Brody.
Speaker 4: I was gonna say, is any names attack Y Adrian Brody,
Speaker 4: Guy Pierce are probably the two bigg and then what's
Speaker 4: in him?
Speaker 2: Also? Guy Pierce is incredible in it.
Speaker 1: Like I genuinely like forgot it was him, Like that
Speaker 1: was one of those like like they were like, oh yeah,
Speaker 1: Guy Piers and I was like Gears. I was like,
Speaker 1: oh my god, that yeah, that was Guy Peers because
Speaker 1: Guy Piers sometimes I don't know, like I I like
Speaker 1: Guy Piers, but there's some movie season that I'm just like, oh,
Speaker 1: you're yeah, is he an.
Speaker 4: He is?
Speaker 2: He's yeah, he's in three.
Speaker 4: Yeah, Okay, that's what I remember him.
Speaker 2: Hasn't Dream Brodie been in a Marvel movie? He shouldn't.
Speaker 2: I don't think he should, but you.
Speaker 5: Should stay away from those. But yeah, Adrian Brody is
Speaker 5: really good in it. I think I put on my
Speaker 5: letterbox review. I was like, give him some Suspenders and
Speaker 5: he cooks. You know, he's just like anytime you see
Speaker 5: him in Suspenders, you know he's ready to act.
Speaker 2: He shows up in a Marvel movie and he puts
Speaker 2: the suspender.
Speaker 4: The hero of the suspender a brutalist building that's a
Speaker 4: brutal kills somebody just looking at it. It just turns
Speaker 4: you into a brutal any noteworthy director.
Speaker 2: Directors, he's like Jeremy Corbyn.
Speaker 4: I think he's like Jeremy Colbyn.
Speaker 2: I think is his name, well, he's he's super young.
Speaker 4: The leader of the Labor Party.
Speaker 2: Time mixing names up here.
Speaker 5: I think it's Corbyn something something Corbyn Corbyn Dallasalla. He
Speaker 5: was like he starred in a couple of things, directed
Speaker 5: another film and then just released this thing, and it
Speaker 5: is like, like, I don't know, it's crazy. There is
Speaker 5: some controversy with it, like, uh, particularly there was some
Speaker 5: AI that was used?
Speaker 2: Was there so not? Actually I think in one of.
Speaker 5: The scenes there was AI, but but so the the
Speaker 5: one that caught a lot of attention is that along
Speaker 5: with the vocal coach, Adrian Brody and the other actress
Speaker 5: whose name I keep forgetting used AI to help practice
Speaker 5: their accents. So it's not necessarily seen on screen. However,
Speaker 5: in the final scene, which I won't say the context,
Speaker 5: but you know, there's like.
Speaker 2: A bunch of like, oh.
Speaker 5: Some of that was done with AI, and I think
Speaker 5: the excuse is kind of flimsy, where it's like, oh,
Speaker 5: we didn't really have the budget to do it, which
Speaker 5: is like ten million dollars is pretty cheap, so.
Speaker 4: We burned down half a rainforest.
Speaker 2: Yeah, yeah, yeah.
Speaker 5: The vocal coach thing is what people were really like
Speaker 5: freaking out about.
Speaker 2: I don't understands it seem as.
Speaker 1: Agregious as someone who is of Hungarian descent has listened
Speaker 1: to my my grandparents speak a lot of Hungarian. I
Speaker 1: thought his accent.
Speaker 2: I was like, that sounds like my du I think
Speaker 2: on point, like to me, it sounds it sounded like fine.
Speaker 3: I think it was misconstruing people thinking that they use
Speaker 3: AI to make their voices sound like that they were
Speaker 3: using the AI as a tool to better able like
Speaker 3: itul from what I understand, it would like save their lines.
Speaker 2: Yeah, and they would mimic that.
Speaker 4: I don't I get. The thing I don't understand is
Speaker 4: I've never encountered an AI that sounds good, So why
Speaker 4: would you like there's always as always some sort of
Speaker 4: like why wouldn't you just speak to a Hungarian instead
Speaker 4: of an AI.
Speaker 3: I think it's like you need to get a Hungarian
Speaker 3: person with the proper accent of the proper time to
Speaker 3: save those exactly.
Speaker 4: I just wouldn't trust in AI because, like I just
Speaker 4: I'm imagining Serie voice just talking to me and being like, oh, yeah,
Speaker 4: I'm gonna use this to deliver my line.
Speaker 2: There's this generic male voice that a lot of AI
Speaker 2: bullshit uses it, and it's like it just sounds like
Speaker 2: this man oh, I know you're talking about step always
Speaker 2: the same tone.
Speaker 4: The iPhone has a British East London, which is what
Speaker 4: I set mine to. It's very funny. It's very funny,
Speaker 4: all right mate.
Speaker 5: In it.
Speaker 2: But yeah, that's probably my highlight. That's probably mine as well.
Speaker 4: I finished Silent Hill too. I started playing it when
Speaker 4: pre to pre review, just to get a good handle
Speaker 4: on it and so I can verify the review. But
Speaker 4: I was like, I don't need to play the whole thing.
Speaker 4: I just need to get a few hours of it
Speaker 4: to get good grasp of it. I've played the original,
Speaker 4: but I don't remember much of it. But then I
Speaker 4: sat on and played through the whole thing. That is
Speaker 4: a good game, good game. That's a good ass game.
Speaker 4: I was like, very very surprised that it took me
Speaker 4: a while to realize, which is rather stupid, that it's
Speaker 4: very different, Like it's got new area. I mean it's
Speaker 4: got yeah, yeah, that's what That's when I realized, because
Speaker 4: I was like, this game be finished by now, what's
Speaker 4: going on? Like I had the original like six hours,
Speaker 4: yeah yeah, it's you speed run that game. But this game,
Speaker 4: I was like, oh, they really expanded it out and
Speaker 4: they it's a really well done game. I feel like
Speaker 4: it's not, as I guess, not as flashy and immediately
Speaker 4: playable as the Resident Evil to remake, but I still
Speaker 4: think in terms of quality it's on par with that.
Speaker 4: In terms of reimagining and remaking a survival horror game.
Speaker 4: I really loved like the characterization they did, like James
Speaker 4: is great in it, and you get a better feeling
Speaker 4: for him being a bit of a weirdo. Maria is
Speaker 4: great in it. The one thing I wasn't super into
Speaker 4: was the re recorded music. Some of it was really good,
Speaker 4: but I could just like I came back for it
Speaker 4: and like redid so he did like Laura's Theme two,
Speaker 4: but I was like, I just want Laura's Themes one
Speaker 4: because it's iconic industry. I was waiting for that moment
Speaker 4: where they like used the original as like an accentuating point.
Speaker 1: I just never come I find music is the one
Speaker 1: thing that is like the hardest for me to grasp.
Speaker 1: But like a remix of yeah, because someone didn't play
Speaker 1: Silent Hill too originally, I don't have that context. It
Speaker 1: all sounded fine, but I did play you know, the
Speaker 1: original Person of three and then all of the remixes
Speaker 1: and reload.
Speaker 2: I was like, these sound wrong. We're like you know,
Speaker 2: my wife playing it was like they sound fine, what
Speaker 2: are you talking about? Yeah, I don't understand.
Speaker 4: Like for me, I realized it because of the absence
Speaker 4: of it, Like it wasn't I one, and I was like,
Speaker 4: oh that's different. I was just like, Oh, why isn't
Speaker 4: it hit at all? Because I knew that going into
Speaker 4: a Yamoco was like, I'm gonna redo new takes on
Speaker 4: these modernized them almost and otherwise the ambient music is
Speaker 4: super super good. It's like a really unsettling sounds industrial
Speaker 4: when it needs to be. The sound design that unbelievable.
Speaker 4: I kind of am mad that I didn't play as
Speaker 4: much of it as I did prior to Game of
Speaker 4: the Year discussions, because I remember definitely highlighting it and
Speaker 4: nominating it for certain things. It was pretty high on
Speaker 4: my list, but I don't think I was. I don't
Speaker 4: think at that time I was as like high on
Speaker 4: it as I am now. They also do like a
Speaker 4: few things that are really interesting where they confirm like
Speaker 4: fan theories or yeah reason.
Speaker 2: Stuff, which is there's always there's always a I don't.
Speaker 3: Know, I'm on the fence about a lot of that,
Speaker 3: and I've spoken about it probably too much, but yeah,
Speaker 3: it's like there's a part of it that I appreciate.
Speaker 3: But upon returning and thinking about it, there's we did
Speaker 3: an expert reacts with a psychologist and we actually.
Speaker 2: Talk about the ending.
Speaker 3: And I think the thing that is like is frustrating
Speaker 3: for me is that the to get those endings in
Speaker 3: the original sign Hill Too don't make sense. It's up
Speaker 3: to some strange and it's completely based off of like
Speaker 3: a weird display of movements and actions and such. But
Speaker 3: then the joke endings of the original Sun Hill Too
Speaker 3: can be accomplished like rather by simply just like getting
Speaker 3: an object and that's the end of it. Yeah, My
Speaker 3: problem with this new game is that they treat how
Speaker 3: you unlock those endings the same way that the joke
Speaker 3: endings were unlocked, which is just by getting an item
Speaker 3: rather than actually like reading your place, isn't it kind.
Speaker 4: Of isn't it one or two of them where it
Speaker 4: depends on how much you interact with like.
Speaker 2: Maria, Yeah, how many times you bump into her?
Speaker 4: How many times you bump in I think that's that's it.
Speaker 4: I enjoyed that part of it because I remember being
Speaker 4: in that area where she's like, I'm gonna go to sleep,
Speaker 4: see you later, and then you know, like to check
Speaker 4: on her. Yeah, how many times you come to because
Speaker 4: I did. I got so engrossed in like exploring the hospital.
Speaker 4: I think it was a hospital that I forgot about
Speaker 4: her and then I run member and I was like,
Speaker 4: oh shit, I should go check on her. And then
Speaker 4: she's like, thank you for coming to check on me,
Speaker 4: and like that triggers one of the ending or progress towards,
Speaker 4: which I thought was really cool, but a lot of
Speaker 4: them are like pick up this item, just the.
Speaker 2: Tale end of them.
Speaker 3: But yeah, it's it's I've gone back and forth about those.
Speaker 3: For me, it's like, you know, so much of the
Speaker 3: beauty is like, well now the fans have been they've
Speaker 3: been given been given answers.
Speaker 4: Yeah, and it's just like that's there's something so.
Speaker 3: Much more amazing about being like that's the theory and
Speaker 3: people just come to believe it.
Speaker 4: Yeah. I think I think some of it is like
Speaker 4: still available for like theorizing like the is this Can
Speaker 4: we talk about spoilers?
Speaker 1: I guess.
Speaker 2: I mean the game has been for a long time.
Speaker 4: Yeah, that theory.
Speaker 2: Yeah, spoilers for the next minute or two.
Speaker 4: Yeah, because there's that discussion where I think it's pretty
Speaker 4: much taken for taken as true, like everyone's experiencing a
Speaker 4: different version of Silent Hill at that same time, which
Speaker 4: is why you know, Laura is just like.
Speaker 2: Will Yeah exactly.
Speaker 4: But the one that I really like is how they
Speaker 4: made sure that it's clearer with Eddie and his life's breath,
Speaker 4: his breath and he's eating of ice cream, where you're like, oh,
Speaker 4: in his world it's frozen, but hey.
Speaker 2: Like he's in the freezer. Yeah, he's playing Sound Hill Memory.
Speaker 4: Yeah exactly, And like the whole thing where whenever you're
Speaker 4: around him, there's like frozen corpses around him, which is like, oh, that's.
Speaker 2: A really nice You ever looked really closer with those corpses.
Speaker 4: Aren't they're all James, aren't they? Yeah?
Speaker 1: Oh yeah, yeah, all the different corpses James model. The
Speaker 1: beginning of the you find like a couple of cars
Speaker 1: that are like clearly his car.
Speaker 2: Yeah yeah.
Speaker 4: And then there's that whole like secret with the photographs
Speaker 4: and they all have like a number on there and
Speaker 4: someone's like compiled them all, yeah, it leads to that message.
Speaker 3: Took a few months, but yeah, it's like you've been
Speaker 3: here for.
Speaker 4: Twenty years and something. Yeah, so I think there's like
Speaker 4: enough for fans of theorizing to still work with. But
Speaker 4: I think what I think is more more interesting than
Speaker 4: what is happening on it. What's the theory on this?
Speaker 4: Like what is happening is actually like unpacking the themes
Speaker 4: and the kind of like the undertones and what the
Speaker 4: game is trying to say more than like trying to.
Speaker 2: Piece that stuff.
Speaker 1: Yeah, just the delivery of the performances. Yeah, like expressing
Speaker 1: those themes.
Speaker 2: That's why the ending is kind of bum me out.
Speaker 2: That's why, because I feel like that.
Speaker 3: But I mean, like I get it, but that is
Speaker 3: one of the reasons why I'm like it. It explains
Speaker 3: seems a little bit of way for the ability to
Speaker 3: just take it at yeah, feeling and emotions and yeah,
Speaker 3: but I think.
Speaker 4: Everything else before it is still very like open and
Speaker 4: valid for that kind of And I I didn't think
Speaker 4: too much about the the game originally when it first
Speaker 4: came out, Like I grasped some of it and I
Speaker 4: was like, yeah, cool, But more recently I've been like
Speaker 4: let me go see what the Silent Hill freaks have
Speaker 4: been saying about this, and they are being freaks about this,
Speaker 4: like in a good way. They're like, holy shit, there's
Speaker 4: one silent he'll do. Yeah, silent he'll do that. I've
Speaker 4: been following for a while and he just keeps like
Speaker 4: prior to the game, he was like shook whether this
Speaker 4: was going to be good, and then he like put
Speaker 4: a review out. I was like, this is perfect. They
Speaker 4: nailed it. I was like, good for you, man, you
Speaker 4: got what you wanted. But like now it's like I'm
Speaker 4: going back and like listening to like other people's like
Speaker 4: takes on the original Silent Hill too, to see where
Speaker 4: it's at. And it's been really fun and like learning
Speaker 4: a little more about it. And yeah, that game has
Speaker 4: always been legendary and like amazing, and I'm glad that
Speaker 4: it got the treatment they did. I'm also like everyone
Speaker 4: moved on from Bluebero team putting out an amazing game
Speaker 4: very quickly, like and I'll admit I was one of
Speaker 4: their people who was like, hmm, can Bluebero pull this off?
Speaker 4: Especially after the medium and those first trailers looked a
Speaker 4: bit sketch. I was I would say go so far
Speaker 4: as to say I wasn't. I don't think I was
Speaker 4: very snarky about it publicly or anything like that, but
Speaker 4: I I had like a reservation about it because they
Speaker 4: can make good games, but they can also make like
Speaker 4: very kind of like not middling, but they can make
Speaker 4: like divisive games. Like some people love the medium, some
Speaker 4: people are like I was on the side. I was like,
Speaker 4: it doesn't work for me.
Speaker 5: And I also think, like kind of to your point,
Speaker 5: like they weren't just remaking a game, they weren't just
Speaker 5: made They were making Silent Hill too, the most like
Speaker 5: iconic survival horror games, exactly like we've been talking about.
Speaker 5: People have the most wildest theories about it means a
Speaker 5: lots of different people, and it's like.
Speaker 2: Oh, I stay away from I stay away from fix.
Speaker 2: Yeah they're not.
Speaker 4: I think they knocked it out of the park. But
Speaker 4: no one, not a lot of people went back and
Speaker 4: were like, uh we oh you guys a apology? Yeah,
Speaker 4: like I never that's never gonna happen. But like publicly,
Speaker 4: like I would, I was, I was like fair play.
Speaker 4: They absolutely smashed it, and I tweeted about it as well,
Speaker 4: obviously tweeting about things is the most awful idea given
Speaker 4: the state of that platform. But immediately I had people
Speaker 4: being like, of course it's good. They had like the
Speaker 4: perfect game to work off of. It will be good, will.
Speaker 2: Be good, like anything that's like more of a they could.
Speaker 2: I fall on the line of thinking, no, they did
Speaker 2: not have the perfect game.
Speaker 4: No they didn't know that was like they to essentially.
Speaker 2: Completely rethink and redesign.
Speaker 4: Yeah, that's the thing. It's really stupid because people think
Speaker 4: that it just like a game is important. They clearly
Speaker 4: don't understand what they have done because, like they expanded
Speaker 4: on it. There's a lot of original content in that game.
Speaker 4: So people are like, oh, yeah, we'll give them credit
Speaker 4: when they make a game that's original and good. And
Speaker 4: it's like, come on, man, relax, what you're doing well.
Speaker 5: I think as I was playing through Silent Hill to Remake,
Speaker 5: I was like, this is starting to drag.
Speaker 2: This is too long. But like when you finish it
Speaker 2: and like when you.
Speaker 5: Process it, that extra padding, for lack of a better word,
Speaker 5: makes a lot of sense. It feels like it fits
Speaker 5: what the character is going through, what you should be experiencing,
Speaker 5: how you should be feeling at the end where it's like, dude,
Speaker 5: I was tired by the end of that game, Y like,
Speaker 5: oh my god, another hallway, Like that's just that's that
Speaker 5: tricky thing though, but exactly like it's from like a
Speaker 5: game fun perspective. I'm like, okay, but like when I
Speaker 5: finished it, it was like I get what they were
Speaker 5: going for. I think it were overall, I will say, like,
Speaker 5: you know, we talked a little about a Residentevil, too
Speaker 5: resid evil to remake. I played like a dozen times
Speaker 5: this I played once. We'll likely never play again because
Speaker 5: of some of those reasons, but very happy I did.
Speaker 4: And it is Yeah, it was.
Speaker 2: It was in my top ten last year.
Speaker 4: Like I love that pacing is something that you can
Speaker 4: appreciate in hindsight retrospect once you're no longer actively in
Speaker 4: running down another hole. But I think that that's gonna
Speaker 4: be one of those like rubber mesa road or like
Speaker 4: Copium things where it's like are you just explaining something
Speaker 4: to yourself and convincing yourself? Because I had that as well,
Speaker 4: where I was like, this feels like it's dragging a bit.
Speaker 4: I would hope it would, but once I finished it
Speaker 4: and I like thought about it, I was like, yeah
Speaker 4: when it was like that second hour in the prison,
Speaker 4: when I just wanted to be out of there, Like
Speaker 4: I also did kind of feel like I was on
Speaker 4: edge and I just don't want to be there anymore.
Speaker 5: So the prison had one of the scariest moments of
Speaker 5: any game ever, or one of the greatest jump scares
Speaker 5: I guess of all time. And it's one you know
Speaker 5: when you're in the showers and you're just opening oh
Speaker 5: yeah yeah, and one of them like I shot out
Speaker 5: of my couch. I like almost took a hole through
Speaker 5: the ceiling because I jumped so high and scared the
Speaker 5: hell out of me.
Speaker 2: Uh yeah, that's all I'll say.
Speaker 4: But I I really love when you're like walking around
Speaker 4: and seeing those fucking like leg lads.
Speaker 2: Just like waiting behind like a shelf.
Speaker 5: Like yeah, I see you.
Speaker 4: Yeah. I think that's a very very good game. Well
Speaker 4: done to Bluebird, Like I feel like they probably didn't
Speaker 4: get the the kind of retroactive like flowers that they deserve.
Speaker 4: People being like, you guys did well lips. So this
Speaker 4: is me saying you did, you did, good man, good job.
Speaker 4: I hope that they don't turn this into like a
Speaker 4: capcom thing where it's like, now we're gonna make the
Speaker 4: room and like we're going to remake all of these games, Like, don't.
Speaker 2: Do that, man.
Speaker 5: I think we talked about it before, But my hope
Speaker 5: is that they don't remake another Silent Hill game. They
Speaker 5: make an original Silent Hill game, but you know they're
Speaker 5: what they're working on that other sci fi or yeah,
Speaker 5: whatever they got announced.
Speaker 2: At the game.
Speaker 4: I mean like, given the what they did with this one,
Speaker 4: expanding on what they had, I'd be more interested in
Speaker 4: them taking a second crack at so on the Hill
Speaker 4: won because it's like less sophisticated in what it does
Speaker 4: in pretty much every way compared to two. And I
Speaker 4: feel like there's also it's a very slight game in
Speaker 4: the same way where they could make it work a
Speaker 4: bit more and almost like I didn't like the stuff
Speaker 4: that they took from three and put in further games
Speaker 4: to try and create like a connected universe where it's
Speaker 4: like remember this guy serial Killer's back. Yeah, yeah, yeah,
Speaker 4: good game play.
Speaker 2: Game, Kurt, Yes, God, time to think now anything.
Speaker 3: In January, I did a lot of really wonderfully creative
Speaker 3: things that I can't quite share.
Speaker 2: Yet fair enough.
Speaker 1: You know what, I will also say that is one
Speaker 1: of my favorite experiences last month with some of the
Speaker 1: stuff we've been working on in the background. Yeah, that
Speaker 1: the things will get to see eventually, but not yet.
Speaker 2: Yeah.
Speaker 3: Otherwise, it's going down the Francis for a cool eighties hole.
Speaker 3: And then right, so, which we talked about last week,
Speaker 3: and then last week I went on for Hitchcock Hole.
Speaker 2: What's it like in Francis Ford Coples Hole.
Speaker 4: I'm from the same place I was Alfred Hitchcock kiss
Speaker 4: from where I grew up in London.
Speaker 2: Oh really yeah, so you've been down that his hole.
Speaker 4: I've been down his hole.
Speaker 2: Yeah.
Speaker 4: There's actually like the closest tube station to me. When
Speaker 4: you walk through it, there's like these mosaic tal mosaics
Speaker 4: of like we're birds attack you, iconic scenes from his movies. Actually,
Speaker 4: as you walk along you'll see like iconic scenes from
Speaker 4: his movies. That's amazing, It's really cool.
Speaker 3: Yeah, he's a man from your neck of the woods
Speaker 3: who made a lot of movies in our neck of
Speaker 3: the woods here in San Francis.
Speaker 4: True.
Speaker 2: Yeah, interesting, What about what hole? Did you want to
Speaker 2: talk about that?
Speaker 4: Oh?
Speaker 2: Hell, Fransic for Cople's Hole. I asked you how his
Speaker 2: hole was.
Speaker 3: His hole is so good. In the eighties, I enjoy loose. Now, yeah,
Speaker 3: now his hole is looser than it's ever been. But
Speaker 3: in the eighties, I feel like his he was coming,
Speaker 3: he was emerging from a hole that no one knew existed.
Speaker 3: In a couple of brain yes, yeah, yeah, between basically
Speaker 3: everything from Shot from the Heart and then to Outsiders
Speaker 3: and then The Rumble Fish and then to I haven't
Speaker 3: seen the Cotton Club yet. But then after that is
Speaker 3: Peggy who got married? Every single one of those movies.
Speaker 2: That, yeah, all right.
Speaker 1: About you, my brutalist. And then I, you know, I
Speaker 1: think I've really I've just been like devoting way too
Speaker 1: much of my brain time building this like studio space.
Speaker 4: I've more if you want them, more and more if you.
Speaker 2: Want them a s oh okay, that thing, No, what
Speaker 2: is that?
Speaker 4: It's you know, the ambinic. They have the devices which
Speaker 4: are very retro focused and emulation focus.
Speaker 2: Oh yeah, there's like a billion of so they're.
Speaker 4: Released one that is effectively a game boy sp.
Speaker 2: That one. Yeah, so to the point where I'm like,
Speaker 2: how they get away with that? It looks exactly when
Speaker 2: it says.
Speaker 4: So that's the one I have me you who created
Speaker 4: the Meu Mini and various other devices are they have
Speaker 4: just released the one as well. It's called like the
Speaker 4: Meu Mini SP or something like that. That one is
Speaker 4: almost impossible to find right now. The difference between the
Speaker 4: Ambnic one and the Meal one is the Meal one
Speaker 4: is a little more powerful and it's got analog sticks
Speaker 4: on it. But like the low pro ones, like the
Speaker 4: almost like the DS, I hate them the way.
Speaker 2: Yeah.
Speaker 4: So I got the Ambnic one and I basically put
Speaker 4: a bunch of games on there, and I forgot how
Speaker 4: good the Game Boy Advanced SP was like as a carriable.
Speaker 4: It's so good, it's just like put it in. And
Speaker 4: the reason I love the Ambnic one is because, with
Speaker 4: the benefit of time and technology advancing, the battery life
Speaker 4: on it is now it's considerably longer.
Speaker 2: It's probably the screens.
Speaker 4: Nicer, and you can like set it to when you close,
Speaker 4: when you close it, it will like save state and
Speaker 4: shut down so you're not losing battery. But when you
Speaker 4: open it it comes back as if it's you know,
Speaker 4: it's just been closed and open maybe a little slower,
Speaker 4: but it's like, oh I'm saving it's like more convenient now.
Speaker 4: So I've been like just putting it in my bag,
Speaker 4: taking it elsewhere, like playing it. And I've been playing
Speaker 4: all the Castlevania games on the game by Advance, which
Speaker 4: are perfect.
Speaker 3: Exactly what my brother did. My brother was like, who's
Speaker 3: not a modern gamer creature, but like messaged me out
Speaker 3: of the in the middle of the night. He never
Speaker 3: speaks to me. And then he messaged me and he's like,
Speaker 3: how do I play all the Castlevania games? And I
Speaker 3: was like, well, if you could, you could do it
Speaker 3: this way, or you can get an Abernik, yeah and
Speaker 3: do it that way.
Speaker 2: It was the It was the.
Speaker 3: Worst and best decision I made for him. Worst is
Speaker 3: and now he like is sending me his lists of
Speaker 3: It went from a Castlevania obsession to a here's the
Speaker 3: list of.
Speaker 2: All the games I want to play? Figured it out,
Speaker 2: Kurtin Yeah, and it was like eight million games.
Speaker 3: Then he was like rating them from like from like
Speaker 3: one hundred games on his Abernak and I was like,
Speaker 3: I didn't ask for this. I was like, I just thought,
Speaker 3: I just thought you wanted a way to play Cassavania.
Speaker 3: You got it, and I'll go in the shadows.
Speaker 4: And just give him a spreadsheet and say put it
Speaker 4: all in hand. I'll check it weekly.
Speaker 2: Yeah, I mean no, Instead, I get it in a
Speaker 2: text that's like like it's like I can show you
Speaker 2: that is scarier.
Speaker 4: Than anything else.
Speaker 2: I'll show you the text. It's just like this. He
Speaker 2: typed all of these out. I don't know else.
Speaker 4: He did it, my man, and incredible.
Speaker 2: You know, I'm like good.
Speaker 3: I was like, He's like, I just want to sit
Speaker 3: in the corner and play. Cassvano is like, stay in
Speaker 3: the corner.
Speaker 4: Never leave that corner.
Speaker 2: Leave your phone at the door.
Speaker 4: And Travis, if you're listening to this, well no, you know,
Speaker 4: stop sending. But yeah, I've been playing the cost of
Speaker 4: Venia games are perfect for it. Oh yeah, and I'm
Speaker 4: playing them like because they have that mechanic where enemies
Speaker 4: will randomly drop their soul. So I'm playing like what
Speaker 4: I described as like a Nuzzlock run version of it.
Speaker 4: It's not a Nuzlock run where it's.
Speaker 2: Like, now you're speaking my life.
Speaker 4: When I encounter a new.
Speaker 2: And what are you talking about?
Speaker 4: When I encounter a new nuz Luck is different.
Speaker 1: Nuts Luck is a specific term for some something I
Speaker 1: do ways people play Pokemon games where you like.
Speaker 2: It's like you fashion it to be perman death sort.
Speaker 1: Of, yeah, you release it is like it's basically those
Speaker 1: like self imposed rules that make the game harder.
Speaker 4: You have to catch the first Pokemon you see, and
Speaker 4: when a Pokemon dies abottle, you have to be like
Speaker 4: it's corpse back into the grass and be like good.
Speaker 2: Luck, buddy.
Speaker 4: But like that's why I call it a nuzzlock run
Speaker 4: because it's like similarly frustrating times. So like the run
Speaker 4: is like every time I encounter a new enemy, I'm
Speaker 4: not allowed to progress past that enemy until I have
Speaker 4: it sold.
Speaker 2: It's like okay, and they're random drop. Sometimes it's great.
Speaker 4: Sometimes it's not, but it's it's really because you have
Speaker 4: to like come in, you kill an enemy, and then
Speaker 4: you have to leave the room if you don't get
Speaker 4: the someone and comeback. So it's like respawn and you
Speaker 4: kill the enemy again. Sometimes it's like fun because it's
Speaker 4: it's good because if you play it as a game
Speaker 4: where you're like doing something else but playing the game,
Speaker 4: Like so I can watch like a basketball game and
Speaker 4: do this because all I'm doing is like leaving a room,
Speaker 4: come back in at leaving a room, come which is fun.
Speaker 4: It's like fun, and I can do that like for
Speaker 4: hours on any if I want to. The one way
Speaker 4: it becomes less fun when it's like leave the room,
Speaker 4: come back, jump up here, go over the here, climb there,
Speaker 4: because the enemy's in the middle of the room, and
Speaker 4: you're like, but it's been enjoyable, Like I enjoyed it.
Speaker 4: I was enjoying it so much that I decided to
Speaker 4: like become download and becoming a Castle vampire. Yeah. I
Speaker 4: downloaded the Dominance Collection for Switch. Oh yes, which also
Speaker 4: has that same mechanics. I'm doing it on two different games,
Speaker 4: on two different platforms, but the one on the Dominant Collection.
Speaker 4: There's a mad thing on the Dominant Collection, which is
Speaker 4: it's a great collection, but it puts all the screens
Speaker 4: one so it's got like the big gameplay screen, it's
Speaker 4: got an inventory ski screen, and it's got a map screen.
Speaker 4: You can't zoom into the map screen. Really, you can't
Speaker 4: have a big map, which is insane. So it's tiny
Speaker 4: and I'm like, but I've had to go into the
Speaker 4: Switch activate the accessibility feature a way if you double
Speaker 4: press it or just like do this, do like the
Speaker 4: stupid zoom into the middle screen and then I like
Speaker 4: shift it along to try and get a big version
Speaker 4: of the map.
Speaker 1: It would be cool if they had supported because I
Speaker 1: know you can get third party uh like attachments for
Speaker 1: the switch that let you like hold it like.
Speaker 2: Like you know the other way.
Speaker 1: Like it's like good for like shoot them ups, you
Speaker 1: know if you want to like play those, Yeah, because
Speaker 1: they will like change it like.
Speaker 2: The streams way if you do a smoke.
Speaker 1: I just they should do that for for Castlevanias that
Speaker 1: you could actually like have it. It would look stupid,
Speaker 1: but it's like it would actually I'm a right format.
Speaker 4: I just think it's absolutely unhinged to like put this
Speaker 4: collection together of games and make improvements to it that
Speaker 4: a specifically about exploring a map that you're constantly looking
Speaker 4: at to see what you and being like, let's make
Speaker 4: this as tiny as possible. Please. Yeah, you can't even
Speaker 4: like move it into the big slot to be like, oh,
Speaker 4: it's a big version of map. No, they can't do that.
Speaker 4: You just have this tiny met problem.
Speaker 2: Actually, I do have a game I want to talk
Speaker 2: about that I forgot I played, but I had a
Speaker 2: good time in Castlevania now I played, uh the clock Tower.
Speaker 2: Oh you were playing this. I played it. It was great,
Speaker 2: it's it's it's super sharp, so you can do it,
Speaker 2: and like we didn't. I didn't want sitting, which is fun.
Speaker 4: Is that in the same series as the Siren games?
Speaker 2: No for the two different?
Speaker 4: Yeah, two different because I played him.
Speaker 2: But also my brother is explaining the clock Tower series
Speaker 2: and it sounds like it's stupid.
Speaker 3: It's nonsensical. It's absolutely nonsensical. It's absurd, and.
Speaker 1: Where it's like, oh, this one's like a pseudo remake.
Speaker 1: This one's like not even related but kind of is
Speaker 1: a PlayStation.
Speaker 3: I think it doesn't matter. I think it's clock Tower.
Speaker 3: I think it might be clock Tower two for the PlayStation.
Speaker 2: Yeah. It has a phenomenal opening. Yeah, you're in, You're
Speaker 2: in an officer. I kind of looked up a little
Speaker 2: bit because I was curious what it looked like. Siren.
Speaker 4: I wish there would be more more because that was
Speaker 4: the first game I played that had that mechanic where
Speaker 4: you're like hiding in a closet and the monster is
Speaker 4: coming up. I remember.
Speaker 1: Anyways, No, No, No, so remake of the original call Tower,
Speaker 1: the the N sixty or not the brenne As version. Uh,
Speaker 1: outside of like I would say, the beginning where it
Speaker 1: like feels a little slow, and there are definitely some
Speaker 1: moments of of because it's an adventure game.
Speaker 2: It's like it's a point click it's.
Speaker 1: A point click adventure game where the rooms are randomized,
Speaker 1: which makes looking things up a little difficult.
Speaker 2: So sometimes you're just like I, where am I going?
Speaker 2: Like what am I looking for?
Speaker 1: Or like you'll have to move your cursor and it's like, oh,
Speaker 1: you were supposed to like click on that tiny thing
Speaker 1: that like you can't even like see it on the screen.
Speaker 1: Like it's got a couple of weird things like that,
Speaker 1: but otherwise that game is still incredibly effective. It's just
Speaker 1: like as like a horror game. Yeah you got this,
Speaker 1: got Scissorman. The og Nemesis in video game is very small,
Speaker 1: are huge. He's he's great. He's so silly, but he's
Speaker 1: like genuinely terrifying awesome game. And it has like multiple
Speaker 1: endings and stuff too, which is like super cool and
Speaker 1: like I it seems like a lot of replay value.
Speaker 2: It was it was it was great. I had a
Speaker 2: great time.
Speaker 3: Playing Who's the actress in the who was in like
Speaker 3: Top of Maverick and then she was also in Labyrinth
Speaker 3: and Jennifer Yeah, Jennifer conn.
Speaker 2: That's it's based off of her. Her her like, I mean, yeah,
Speaker 2: that makes that makes sense.
Speaker 3: It's inspired by Dario Gento's phenomena. And it's like when
Speaker 3: you see that cover and you see that game, like,
Speaker 3: oh that cover is okay, there you go.
Speaker 2: Yeah, got it, so really good.
Speaker 1: Highly recommend it if you're into those kinds of games.
Speaker 1: Really short experience. The only thing I will say that
Speaker 1: it's a negative about this this remake because it's actually
Speaker 1: really cool. It's like, for the most part, it's like
Speaker 1: it's a complete collection. They have all these like you
Speaker 1: can read the original manual. They even have like slices
Speaker 1: of like a demo experience that then I think they
Speaker 1: maybe like showed at trade shows and I'm like, wow,
Speaker 1: that's like super cool. They had this really obnoxious thing
Speaker 1: where there are these like bonus like prequel like comic
Speaker 1: things that you can or like you can voice and
Speaker 1: they seem fine, but you unlock them by like finding
Speaker 1: pivotal like scenes in the game, and when it happens,
Speaker 1: it like fill it like covers the entire screen with
Speaker 1: like bonus video unlocked, and it's like happening while the
Speaker 1: game is happening. So it's like during a cut scene
Speaker 1: and you're like, I'm trying to play the game, go away,
Speaker 1: and you cannot turn it off like appearing and yeah,
Speaker 1: and it's like I can't pause the cut scene either,
Speaker 1: so like I can't pause the game and wait for
Speaker 1: it to go away.
Speaker 2: It does not let you disable visions, but it's like
Speaker 2: genuinely like who thought this was a good idea?
Speaker 1: The only way uh So if you have the PC version,
Speaker 1: you basically have to like open up the I and
Speaker 1: I files and what you do is you just like
Speaker 1: changed the eye and eye file to say that you've
Speaker 1: already unlocked all of those so that then they don't trigger.
Speaker 1: And by the time I figured it out, I'm like, well,
Speaker 1: go change it, and then I like went and I
Speaker 1: already unlocked them all.
Speaker 2: At that point, I was like, never mind.
Speaker 4: Just treat it like a jump scar. Yeah.
Speaker 1: So cool collection, great game except for that one part
Speaker 1: that sucked.
Speaker 4: But I'm like, did you ever play like Eleventh Hour
Speaker 4: or Seventh Guest?
Speaker 2: No?
Speaker 3: I mean I played the ship Seventh Guest and I
Speaker 3: tried playing Eleventh Hour recently.
Speaker 2: It's unplayable. It so annoying.
Speaker 4: I have completed those games. I tried to play them recently.
Speaker 4: I have no idea how I finished those games. They
Speaker 4: are impenetrable. They're live with guests.
Speaker 3: Is definitely a little more approachable. Eleventh Hour Mad. Not
Speaker 3: only do you not know what you're doing, where you're going,
Speaker 3: or how what the puzzles are? You have this narrator
Speaker 3: who's like, you got.
Speaker 2: It wrong, stupid head, Like, oh, too bad.
Speaker 3: It's like you can't turn it off. You can't turn
Speaker 3: this guy off. He's like necessary for it. It's like
Speaker 3: you'll like go to a bookshelf and you don't understand
Speaker 3: before you even click on anything.
Speaker 2: The guy's like, you got it wrong, stupid head. What
Speaker 2: the fuck?
Speaker 4: I remember it because you said like playing click and
Speaker 4: obnoxious nothing the point click.
Speaker 2: Yeah. I love the first guests. I love our wolf there.
Speaker 4: I think they're available on Steam.
Speaker 2: They are gone probably if you want to play, if
Speaker 2: you want to make the worst point click video game
Speaker 2: experience in twenty twenty five, cool, great, You're so stupid.
Speaker 4: It's like every two it's like someone doing like a
Speaker 4: Dracula impression as well.
Speaker 3: Yeah, I'm sure mind sounds is nothing like the count
Speaker 3: it was embedded in My imagine the count from Sesame
Speaker 3: Street being really shady all the time.
Speaker 2: Yeah, you can't count.
Speaker 1: Speaking of interstitials trust me speaking a point click, I
Speaker 1: want to I want to come back to the second
Speaker 1: installment of our reoccurring segment, We're gonna, We're gonna, We're
Speaker 1: gonna hope on over to.
Speaker 2: Kurt for hogs. You like to read this, yes, for
Speaker 2: for everyone.
Speaker 4: After inheriting a Manner in England, you begin to explore
Speaker 4: Kangeale Estate and discover its history. In Shiver pol Geist,
Speaker 4: Ricardo Cellini's life is incredibly dull and full of repetitive
Speaker 4: tasks that leave him unfulfilled. One day, however, he receives
Speaker 4: a letter informing him that he's the sole heir to
Speaker 4: an incredible Manner in England. Travel with Ricardo to his
Speaker 4: new estate and discover its terrifying history in Shiver Poltergeist,
Speaker 4: an incredible hidden object puzzle game.
Speaker 2: Kurt tell me about Shiver Poultice.
Speaker 5: First thing, I have to say that sounds exactly the
Speaker 5: same as the description for the last.
Speaker 4: Game we did last week.
Speaker 2: From what I remember anyway, which was for Tam because
Speaker 2: Cam was.
Speaker 3: Sacrifice, cog Tower of doom ors Brink of Consciousness, Dorian
Speaker 3: Gray syndrome.
Speaker 4: This is how also, this is the set up to
Speaker 4: every Like is the exact same to every shitty like
Speaker 4: mobile game where they scrounge money off of your wives,
Speaker 4: like you've inherited a mana. You got a cleaning now.
Speaker 2: But you can only clean up five things today?
Speaker 4: Did you pay ten dollars?
Speaker 2: Anyway?
Speaker 3: Shiver Poultry Guys is the second installment of the Shiver
Speaker 3: Second Oh there's four is the second installment.
Speaker 2: There might be five.
Speaker 3: The second installment give them a week Yeah, into a
Speaker 3: new product Entry is the second installment the Shiver Hidden
Speaker 3: Object puzzle adventure series. That they're not connected. It's the
Speaker 3: the first one is Shivers Shiver Vanishing Hitchhiker. That's the
Speaker 3: first one, which is a really good one. And I
Speaker 3: think Shiver Poultry guyst is right up there.
Speaker 2: It's good. There's a lighthouse, there's dark stuff, there's water.
Speaker 3: Uh and oh no, it's coming back to me like
Speaker 3: you you go in and you you're locked in the
Speaker 3: mansion by a butler and you're and you're you're like
Speaker 3: I see wind and uh, the mansion is like being
Speaker 3: burned down, but it's all in your imagination, so it's
Speaker 3: like you'll enter, okay, fire will happen all these things
Speaker 3: and the.
Speaker 2: Sound and then studs. This is what I'm talking about.
Speaker 2: I oh.
Speaker 3: I keep saying that some of the best psychological horror
Speaker 3: games are hidden object puzzle adventure games, and I think
Speaker 3: the dogs better.
Speaker 2: And more fun. Hogs some of the best hogs.
Speaker 3: And I think some of them are even more entertaining
Speaker 3: and better than my experience is playing most silent hill
Speaker 3: games with exception of to remake.
Speaker 4: How how how long are they? Is it a big hog?
Speaker 2: And it also depends on how smart you are.
Speaker 3: That's a big hog. There's there is a moderately sized hog.
Speaker 3: I play an expert mode always.
Speaker 4: Oh so you lack your hogs? Hog?
Speaker 2: Oh yeah, yeah, oh yeah, no hints for my hogs.
Speaker 2: What's the biggest hog you've ever had to sort of
Speaker 2: contend with? Probably Enigmatis two, Actually no, no, truth might be,
Speaker 2: but Enigmatis two is a big one.
Speaker 4: I feel like it seems like you've gone hogwild with this.
Speaker 2: You have no idea. They also known as hopas. That's
Speaker 2: why you hope on over.
Speaker 3: Hope On over Shiver poultry Geist as ends very abruptly.
Speaker 3: I don't remember the ending. It just stops. It's just
Speaker 3: sort of like you get in, you get into the lighthouse,
Speaker 3: you discover what happened to the person, but there's a
Speaker 3: lot of fire, and I don't.
Speaker 2: Do they recalled it in the next one.
Speaker 4: Say do you remember thinking I need to play the
Speaker 4: next one?
Speaker 2: No that they don't connect? Is it the best of
Speaker 2: the four? I don't heard the two next week, but
Speaker 2: I go, I Go.
Speaker 3: Based on Aesthetic and Shiver, poultry Geist and Shiver Vanishing
Speaker 3: Hitchhiker came out in the early twenty tens at a
Speaker 3: time when the hopah genre hog genre wasn't like poisoned
Speaker 3: by mobile aesthetics. Yes, which it's I go back to
Speaker 3: this where it's like it's honestly the same aesthetic that
Speaker 3: you see like the New Dragon Age. It's just like
Speaker 3: purples and blues and just like everything that's just like
Speaker 3: the very flashy and that sort of color palette casinok
Speaker 3: is exactly that's a good And so these two haven't
Speaker 3: got like still retained like grimy, dark, gross feeling to it.
Speaker 2: It's like a thing. You it's a tangible thing.
Speaker 4: That you can see.
Speaker 3: Yeah, dirty hog, it's just covered in soot, especially this
Speaker 3: one because it's you know, the Aaron imagine that went
Speaker 3: into flames. Yeah, it's a good one. I recommend it.
Speaker 2: Okay, Uh you pay it on PC. Oh yeah, but
Speaker 2: they're all on iPad to right, that's all on iPad.
Speaker 2: They're all on Most of them are on console. That's
Speaker 2: how I play True for you console. That's how I
Speaker 2: put it on Xbox. Interesting is that on game Pass?
Speaker 2: Is that one of those hot I pay with that
Speaker 2: with my good fifteen a month, you can play no
Speaker 2: puld your guys. I bought that on the Big Fish games. Yeah. Yeah,
Speaker 2: they're they're store page the.
Speaker 3: Collector's addition nonsense. Would album he Collector's Additions.
Speaker 2: Compared to not? Okay, I just want to know, compared
Speaker 2: to Dorian Gray Syndrome better or worse? I actually remember
Speaker 2: the ending of Dora and Gray Syndrome. But overall, yeah,
Speaker 2: just like like the you know, for I'm gonna give
Speaker 2: it to Shugar Poultry.
Speaker 4: Guyst' if you if you had the if we had
Speaker 4: the ability to erase one of those two games from
Speaker 4: your mind, so that you could replay.
Speaker 3: It and enjoy it because you much, guys, because Dorian
Speaker 3: Gray syndrome, I think is a very good one. But
Speaker 3: my god, that fucking guy who just stops and interrupts you.
Speaker 3: It's kind of like eleventh Gas. Instead of being patronized,
Speaker 3: there's just you walk into a room and the guy's like,
Speaker 3: I remember when I fought it in this corner and
Speaker 3: there were so many wonderful people that just smell it,
Speaker 3: and it just keeps talking and talking and talking, like, dude,
Speaker 3: I'm just trying to find this fucking spoon in this
Speaker 3: cabinet amidst you know, a million other objects. I don't
Speaker 3: know why I need to find, but you know, all right,
Speaker 3: well thank you. You know we're gonna you're gonna start
Speaker 3: designing this list for me and we're gonna build this warming.
Speaker 4: Bringing a hog hole of fame exactly.
Speaker 1: It's funny mentioned farting because that brings us to our
Speaker 1: topic of the week. I'm so excited, which is the
Speaker 1: topic of the week. Should video game characters fart?
Speaker 2: Yes?
Speaker 4: As in has the thing? Is it falling as a mechanic?
Speaker 2: Yes? Like no, I won't I disagree? Then, so you
Speaker 2: don't think they. I don't think it should be a mechanical.
Speaker 4: No, I think it should be randomized at some point
Speaker 4: in the game your character.
Speaker 3: Just like how James in Silent Hill Too clears his
Speaker 3: throat randomly, you'll be looking at it.
Speaker 4: Should be Silent Hill would rule if he's just imagine
Speaker 4: playing metal gets solid where every now and then randomly.
Speaker 4: Snakeable fought honestly on that surprised Gmon never did that
Speaker 4: seems like a thing he would have done by now.
Speaker 4: Well he does sneeze it. Remember when he gets too because.
Speaker 2: It gets cold like a cold deathtreining too. He's gonna
Speaker 2: far farting industry. It would be like you can bottle
Speaker 2: it and then you can turn it into it and
Speaker 2: then like, I mean it so fantastic, I'm all in.
Speaker 3: I take it back about the mechanic because I thought
Speaker 3: about it because I was playing soccer to last night
Speaker 3: and I was thinking, was like, oh, you know what,
Speaker 3: maybe if you thought it. No, so there's a meter
Speaker 3: like so like you have like your hunger thing that
Speaker 3: just kind of appears in the corner.
Speaker 2: There should be a thing that's like you have to fart.
Speaker 3: And you can depends on the food you eat that, yes,
Speaker 3: and no, that's exactly if you eat like lots of sausages, like,
Speaker 3: it's gonna be a bad one. And you can choose
Speaker 3: not to press it and let it build. But if
Speaker 3: you never press it, you shit yourself.
Speaker 4: No, it should be one of those things where it's
Speaker 4: like it builds and then there's a point where you
Speaker 4: have to do it, and when you do it, it's
Speaker 4: one of those like stop there, but it's like and
Speaker 4: if you don't get it in the exact area he
Speaker 4: fought but then ships himself.
Speaker 3: Wait, so I would do it if that's a mechanic,
Speaker 3: not just so you're gonna like press a button. It
Speaker 3: has to be built into this and you have like
Speaker 3: a squidging sound.
Speaker 5: What's the mechanical disadvantage or the debuff I guess of
Speaker 5: shitting yourself and stalker and then if you should.
Speaker 2: Do shit yourself.
Speaker 4: Yeah, you're a tracked more to me, okay, But.
Speaker 6: People are just people are no longer like hey man,
Speaker 6: They're more like You're like you had a real cool
Speaker 6: stuck on dude. They're more like, I get the job time,
Speaker 6: but get the away from me.
Speaker 5: You need it because I've been playing some Kingdom Come
Speaker 5: Deliverance too, and I think that is the perfect game
Speaker 5: for fart yes, because that game is very sim like
Speaker 5: if you don't shower, your character stinks and people treat
Speaker 5: you as if you stink and they don't want to
Speaker 5: talk to you and they're like, get out of my face.
Speaker 5: So I think a farting mechanic would would would fit
Speaker 5: that very well.
Speaker 2: Yeah.
Speaker 5: I think I think Matters should kind of get on
Speaker 5: that because I think and I think if you, I
Speaker 5: think shooting yourself would like directly affect how people interact
Speaker 5: with you in a way that would work.
Speaker 2: Well, yeah, don't they already do that, Like we're like
Speaker 2: if you don't shower, if you don't shower, they'll be like,
Speaker 2: WHOA get away from me?
Speaker 1: So they could just yeah, Maters could just take that
Speaker 1: system and just also apply it to Yeah.
Speaker 3: Yeah, no, I take it back because I think I
Speaker 3: think on a game, I think it was grand theft
Speaker 3: to just had a button where you can just burpen far.
Speaker 1: In well do a bunch of stuff. So I have
Speaker 1: a list here of games that and I was going
Speaker 1: to read through some of them here. This is courtesy
Speaker 1: of r slash gaming on Reddit.
Speaker 4: I was already helping his fat game.
Speaker 1: I don't shout out to doctor Green, Peen, you need
Speaker 1: to get that scene if Green Doctor Green is asking
Speaker 1: about well, well, we'll see. So so this is just
Speaker 1: a list that that people in that thread compiled of
Speaker 1: games that'll let you fart. Every south Park game. It
Speaker 1: was pretty obvious.
Speaker 2: Uh, the World Aids Exodus.
Speaker 3: Yeah, well can you do you can do that during yeah,
Speaker 3: because I remember there's a menu option. But can you
Speaker 3: do it in game play? I don't know, because everyone
Speaker 3: because I love that game, and then the menu you
Speaker 3: could just spam, like.
Speaker 2: Just trut your opinion on it. Okay.
Speaker 1: The Fable series, obviously as a dedicated grand theft thought
Speaker 1: to a super Smash Brothers Ultimate. If you play Warrior, yeah,
Speaker 1: I was like, cool a game called Booger Man, Don't
Speaker 1: Choose You.
Speaker 2: I think it's a great. It's just like Warrior. Yeah,
Speaker 2: that game is good. Primal range is there for I
Speaker 2: think I think the I think the ape the giant
Speaker 2: or something. Oh is it attack? Yeah? He turns around pizza.
Speaker 2: I don't think so, I can't remember.
Speaker 4: But it just seems like the game seems like the Energy.
Speaker 1: Tower, Beavis and but Head for the second Genesis so
Speaker 1: good and difficult and it's so it's a great puzzle game. Okay,
Speaker 1: you're next the hardest the hog Yeah, uh Tech and
Speaker 1: three when you play the character which I wrote out,
Speaker 1: the person said, the character gone absolutely shreds ass.
Speaker 2: Is that accurate?
Speaker 4: Green Cloud? Yeah?
Speaker 3: Yeah, no, I mean he's he's a scientist and he's
Speaker 3: like the grossest.
Speaker 4: Like he's gone a scientist though, dinosaur guy you're talking
Speaker 4: about doctor Boskonovitch.
Speaker 2: No, doctor boscofish farts, doctor Scovich farts.
Speaker 4: Yeah.
Speaker 1: If I watched the uh that that TECN overview video
Speaker 1: with the guy from Succession, does he explain that?
Speaker 2: Yeah, because is explain the Fighting.
Speaker 4: Party has a movie he like spins, I think.
Speaker 2: Yeah.
Speaker 4: Boskonovitch is a drunk. Yeah, he's far and stuff like
Speaker 4: that gets.
Speaker 2: On the ground. Uh bull right.
Speaker 1: Chow from Mortal Kombas, Yeah, who I believe also drinks.
Speaker 4: He's a drink and.
Speaker 3: Far Yeah, okay related and usually yeah, so lots of
Speaker 3: fighting game farts.
Speaker 2: Yeah, Smash Bros. Game called skull Monkeys, never heard of?
Speaker 2: Uh space Station thirteen.
Speaker 3: Yeah, okay, but I want I'm waiting for you to
Speaker 3: be like to suddenly be like and the last of us.
Speaker 2: Yeah, well I have at least something so binding of Isaac,
Speaker 2: because that can just started the four. Specifically, there was
Speaker 2: a mod I found, so it's not it's it's okay.
Speaker 2: The mod is called Immersive Farts. I will read you
Speaker 2: the feature list of this mod.
Speaker 4: Imagine being the person who hits published on the mod
Speaker 4: that's immersive art.
Speaker 1: I've done it, yeah, and then he doesn't because I'm
Speaker 1: gonna read you this because I think this is actually
Speaker 1: to what we've kind of been talking about and the
Speaker 1: ways we maybe want this spontaneous farts that can happen
Speaker 1: at any moment while eating, working out, talking, woohoo.
Speaker 2: Ing, et cetera. Yeah, exactly, that happens the amount of time,
Speaker 2: something easily that like my fiance has just like farted
Speaker 2: and was like it was an ax. I could just slip,
Speaker 2: Like how does that happen? Because I don't just slip.
Speaker 2: I have to like like I always got one of
Speaker 2: the chambers I've been told, So anyways, okayn continue fully,
Speaker 2: But happens people dynamic farts without interrupting sims interactions, just
Speaker 2: like in real life. But do these sims respond to.
Speaker 1: It reaction to smelling spontaneous farts by every sim around
Speaker 1: unless outdoors, so it changes depending on the context of
Speaker 1: where you are.
Speaker 2: Watches. The gas slowly reaches the noses of unsuspecting sims
Speaker 2: and causes them to immense uncomfortable feeling short and comfortable
Speaker 2: moodlight after smelling spontaneous farts, So it'll actually like affect
Speaker 2: their the sims mood. They get high on it, like
Speaker 2: they get like upset for a minute. Yeah, but does
Speaker 2: the one who did it like kind of have like
Speaker 2: a bashful sort of and it does have a meter
Speaker 2: that fills up so if you like wait too long
Speaker 2: to fart, Yeah, this is exactly what I want. Yeah,
Speaker 2: exactly this model perfect. Put it in Stalker too. Yeah
Speaker 2: in Indiana, Jones shout out to the person who made.
Speaker 4: This green Peam.
Speaker 1: Oh doctor, I actually forgot to put the name. I
Speaker 1: think it was like Turbo something.
Speaker 4: But if you made this mode and you're listening, you
Speaker 4: know you made this mode.
Speaker 2: And you've disowned them from your friend.
Speaker 1: For a second, I thought maybe it wasn't real because
Speaker 1: the release date was April first, and I was like,
Speaker 1: oh no, but it is actually real.
Speaker 2: Mod It is real, So anyway, what's what game if
Speaker 2: you could act?
Speaker 1: Ye?
Speaker 2: What game?
Speaker 5: I was going to say, I feel like some of
Speaker 5: the Warrior where ink games have some farting that didn't
Speaker 5: quite make it there, But I guess it's like mini game.
Speaker 2: It's not like I'm kind of with I like Jake's
Speaker 2: idea of like a role playing game. Yeah, like I
Speaker 2: want other scroll six my character randomly just like fart.
Speaker 4: Yeah. I would want it in a game where it
Speaker 4: wouldn't fit in, like that's like a a some sort
Speaker 4: of like really pole face serious game.
Speaker 2: Yeah.
Speaker 1: I want to be in residucause you said like Naughty Dog,
Speaker 1: I want to be like residuable too.
Speaker 3: And you're like going around, you're fucking me on Kennedy
Speaker 3: or Clear, and you're trying to do your thing, and
Speaker 3: all of a sudden you're like, I you to find
Speaker 3: a bathroom, like I I mean Lorli laser Isser's a bathroom.
Speaker 2: But you don't like far you just like your name.
Speaker 4: I would want it in like a very conversationally conversation
Speaker 4: focused game like I'm Walking Dead Walking Dead, or like
Speaker 4: an l A No Star game where it's like deadly serious,
Speaker 4: like did you kill this man?
Speaker 3: I am curious how many times in a you know,
Speaker 3: in a confession or you know, an interrogation room, someone
Speaker 3: just like so stressed out and so nervous.
Speaker 2: That they just far And then I probably would, Yeah,
Speaker 2: I know.
Speaker 4: And then you just go to YouTube and search for
Speaker 4: you probably find it because there's like loads of interrogation
Speaker 4: room video.
Speaker 2: Yeah, I mean weird.
Speaker 4: It's so weird.
Speaker 2: There's a lot of them.
Speaker 3: I watched them on my Pluto TV randomized channels of
Speaker 3: Doctor g Metal Examiner, and then text me, next time
Speaker 3: you watch the.
Speaker 2: God It's not happened. It's the Black Dia murder. He
Speaker 2: just admitted, Gandhi. No, anyways, that's for another time.
Speaker 4: I think something like a a Wall style game, or
Speaker 4: like a deadly serious like like Beyond Two Souls or
Speaker 4: like being Gone the human.
Speaker 1: One beyond beyond Human Detroit becomes human Detroit, something become.
Speaker 4: Like I am a human.
Speaker 2: Look.
Speaker 5: I was like idea of like quick time events that
Speaker 5: like you have to like press a button to suppress it.
Speaker 2: And its harder and harder as it goes until finally.
Speaker 4: David Cage, Yeah, I think that studios if if David
Speaker 4: implemented that in the next dollars game. I would I
Speaker 4: would like allow.
Speaker 5: But it'll be like a moment where you know, like
Speaker 5: that game has never coming to Detroit Become Human.
Speaker 2: Where it's like are you going to shoot?
Speaker 5: But you might hit the kid that the robot has
Speaker 5: under I don't know, I don't remember.
Speaker 2: And then if you fart, like it causes you to
Speaker 2: accidentally shoot the kids or.
Speaker 3: Maybe or maybe it's just enough to make the shot good,
Speaker 3: like all the kid thoughts and the dudes like oh
Speaker 3: and then away from me.
Speaker 2: I'm pretty confident there's farting in Discolysium.
Speaker 5: Yes, I maybe not in the same way, but I'm
Speaker 5: pretty sure there's some reactions.
Speaker 4: There's text falling I guess, yeah, a thunderous fall.
Speaker 2: Yeah, surely.
Speaker 3: But I definitely think it would be good to just
Speaker 3: have the occasional like and then you're almost.
Speaker 2: Like that happening ever happens again.
Speaker 5: Yeah, they can't all be like, yeah, you know, reverberating fart.
Speaker 5: Sometimes they just need.
Speaker 4: To be just squeak.
Speaker 2: And also if you're like I also just want more.
Speaker 3: I always think like as my X Files constant Obsession,
Speaker 3: there's so many episodes and so many in every episode,
Speaker 3: you just see Molder and Scully driving a car. Every
Speaker 3: single episode just has them sitting in a car. And
Speaker 3: I always dreamed in the fan fiction that I will
Speaker 3: never write that there's just a moment where just like
Speaker 3: you've you've spent enough time with these characters, and you
Speaker 3: just see them in there and they're driving.
Speaker 2: And then also just one of them doesn't. You don't
Speaker 2: even hear it. They're just like, oh god, damn, like
Speaker 2: and that's it, that's no.
Speaker 4: They would start laughing, and then like Moulda would start laughing.
Speaker 2: He talked about his left slip the cheek sneak is
Speaker 2: what he called it. Once yes, and the Christmas episode
Speaker 2: damn reamedy.
Speaker 4: I could bring myself to Jillian Anderson. I couldn't bring
Speaker 4: myself to do that, said, I could not bring myself
Speaker 4: to fall in from Jillian, and Jillian Andison came to me,
Speaker 4: I said, I want you to follow me. I would oblige. Yeah,
Speaker 4: anything you want.
Speaker 1: Ja, Yeah, sure, all right, And that brings a close
Speaker 1: to the segment of the week. Uh, it's time to
Speaker 1: start winding down this podcast a little bit. But uh,
Speaker 1: I know there are a lot of really big games coming.
Speaker 2: Up soon that we're going to be covering, so please
Speaker 2: keep any out for that true Fear for Sake and
Speaker 2: Soul's Part three.
Speaker 1: That's what we're talking about. Yes, exactly, the only game
Speaker 1: coming out.
Speaker 4: In New Couple of Hogs coming.
Speaker 1: Yeah, will be the first ones here. I guarantee you
Speaker 1: we will be the first.
Speaker 2: On the scene cover guarantee you know the.
Speaker 3: Person will be the only people covering this game. That
Speaker 3: isn't a fifty five year old woman in her in
Speaker 3: her bedroom at night on our right.
Speaker 2: Bet. Yes, Kurt, Yes, thank you for being here. Thank
Speaker 2: you for having us. Uh Jake happy to be here,
Speaker 2: are you? Yeah? I didn't know what to say.
Speaker 1: Yeah, good, yeah, okay, damn, thanks for coming on, you
Speaker 1: for having me learning that rain Bay next week let's go.
Speaker 1: Oh god, yeah, I got a code for that. But like,
Speaker 1: isn't the first like session at like three in the
Speaker 1: morning or something.
Speaker 4: Did you apply for it?
Speaker 2: I applied for it and I got it yet nice, Yeah,
Speaker 2: but I was like at the job, I'm like, I'm
Speaker 2: not doing it. I'm not doing that first session.
Speaker 1: That's that's like, yeah, it was stupid early because it's
Speaker 1: like mean first in Japan time. So I'm like I'll
Speaker 1: take the one that's at like one pm or whatever. Yeah,
Speaker 1: that'll be exciting. I'm curious about that thing as someone
Speaker 1: who liked Eldon Ring and it's like, what is this?
Speaker 2: So that'll be interesting.
Speaker 1: Yeah, stay tuned for all of that exciting stuff, all
Speaker 1: the all the big games reviews and reviews and hogs and.
Speaker 2: And farts and you know, all that hope on over
Speaker 2: over all. Right, everybody, thank you for listening, and we'll
Speaker 2: see you all next time.