Speaker 1: Hi everyone, I'm Alex and I'm the hands behind Lovecraft Crochet,
my plus user for the anxious, depressed, autistic, and neurodiverge,
small enough to travel in a purse, backpacked, diaper bagger,
even your pocket. You can check out my Facebook page
or TikTok to see what patterns are available and stay
tuned for the new one's coming out. I also make hats, scarves, blankets,
and dice bags for the tabletop gamer or dice goblin
in your life.
Speaker 2: Feel free to order through.
Speaker 1: The page, TikTok, DMS, or via email at love dot
craft dot Crochet at gmail dot com. Now onto the segment, Hail.
Speaker 3: And well met adventurers, and welcome to playing over fifteen minutes.
Speaker 4: Welcome to playing over fifteen minutes. The actual play for
the crew of carry On Productions. Well, I say crews
still just me aj Carey as the dungeon Master guiding
along the four and one characters that is Sam ROSSI. Hi, guys,
We're continuing along the dragons of storm Wreck Isle through
where Sam is four separate characters, and I am trying
to play this adventure as close to the module as
my Adhdan break and do yes that means sometimes I
need to account for weird choices. Previously on playing on
Anton the teefling fighter, Tink the human rogue came the
dwarf monk, and Lulu the drou Elf warlock came to
the Sanctuary of dragons Rest, met some of the local Cobalts,
assaulted one, dealt with the colony as a motionroom, folks
waste disposals who were under a blight, and then saved
some of their Cobalt friends from a artby on a shipwreck.
Now the four players are returning to dragons Rest with
their Cobalt friends at their side. So, Sam, what are
you gonna do?
Speaker 5: We are going to find we are going to go
to the dining hall.
Speaker 6: Actually, no, we are just in the beginning of Dragon
Dressed where.
Speaker 5: The stairs are right.
Speaker 4: Yeah, you took the you took the rowboat from.
Speaker 5: And then we're coming up with the stairs and everything
like that.
Speaker 6: And we don't have a heroic there's no heroic rescue
group right there.
Speaker 5: No, no, no.
Speaker 6: Uh, a group of Kobbols just waiting for us to
come back victorious.
Speaker 4: Why would there be I don't know.
Speaker 5: We just we went and said we're going to rescue
too of their kind.
Speaker 4: Uh huh, and if you came back amazing. If not,
everyone's dead.
Speaker 5: Okay, So we're gonna start with the dining hall again.
Speaker 4: Okay, it is now like seven eight o'clock. There is
no one in the dining hall.
Speaker 5: Okay.
Speaker 4: The sun is probably either just set or is about
to set. It is it is nighttime.
Speaker 6: Okay, you're right, so nobody's around. Should I send them
to bed?
Speaker 4: You should probably? Yes, all right, we send them to bed.
Speaker 7: Okay, see later.
Speaker 4: Then are you gonna go to bed?
Speaker 5: I think we should.
Speaker 6: I think, well, yeah, technically we need the long rest
to heal up and everything like that.
Speaker 4: So yes, okay. So if you remember rightly at the
bottom where you guys come in, yes, in right at
the top, there were those cloisters or cells or whatever
you want to call them where people sleep. So you
get to the top of the stairs lay list season,
it must have been really it's night time.
Speaker 8: That means we're supposed to be a sleep You should
get some sleep too, and then talk to Ronara in
the morning.
Speaker 5: I agree. That sounds like a great plan.
Speaker 4: To grant that. I'm the one who thought of that.
Speaker 8: Okay, love you, bye bye, Love you bye bye.
Speaker 4: Zark looks over, snorts a little thanks for thanks for nothing,
Big Horns, slaps him on the tail, and walks away.
Speaker 5: An Time is shocked and unsure what to do.
Speaker 4: Because he feels uncomfortable.
Speaker 6: Uncomfortable, that's the world I'm looking for, all right, So
let him go to the aventures weeks.
Speaker 5: But I want to look at that statue.
Speaker 4: Again, the one right in front of the cells. Yeah,
the big bronze statue is a big bronze statue. It
is a big bronze statue of a dragon. You didn't
ask Renard about it earlier, right, so it's just a
statue of a big bronze dragon. Okay.
Speaker 5: Then I switched the two statues in my head. The
one I was thinking of was the one that's up
in the temple.
Speaker 6: Okay, that makes sense because I was like, when you
said it's just a bron's dragon, my brain went, no,
that's not there. Okay, No, you're thinking about the the
dude with the seven canaries.
Speaker 4: Yeah, do you want to go instead of sleeping? Do
you want to go to the temple to check that out? Yes, yes,
let's do that. You want to do that instead of sleeping?
Speaker 6: Oh no, we should tag correctly sleep.
Speaker 5: That way I can heal up and be able to
use spells again.
Speaker 4: Are you sure, because if I recall rightly, you've got
Jack and all for spells right now and no heels.
Speaker 5: Exactly, So we're going to do a long rest.
Speaker 4: Okay, you go into the cells. They're a little cramped.
They are meant for cobals. Tink probably feels.
Speaker 5: Fine, perfectly normal for tank.
Speaker 4: Caine is probably used to sleeping in very basic cells,
you know, being a monk and all, and Anton and
Lulu have an okay night's sleep. Well, Lulu doesn't sleep,
she's an elf. They meditate or they go into a
trance or whatever it's called. But overall it's an uneventful
if not necessarily, it's RESTful enough that you got a
long rest in. But Anton might be feeling it in
his shoulders when he wakes up, you know what I mean.
Speaker 5: I understand what you're saying. He's feeling a little cramped.
Speaker 4: And obviously I'm just using that as flavor. I'm not
gonna be like, oh, sorry, roll a D twenty to
see where your Charlie horse is in the morning. I'm kidding,
We're not gonna be that bad.
Speaker 5: Oh, thank you for that. All right, we're gonna head
up the temple.
Speaker 4: The morning comes, the sun is just coming over the horizon.
A little bit of the still there bronze part of
the bronze statue. It's a stone statue, but you could
tell that it was gilded at one point or none
or the brons equivalent of gilded.
Speaker 5: Yes, I understand.
Speaker 4: So you still see a little bit of the flex
of the bronze. It could actually just be how the
stone is, you know, it just looks really pretty and
it catches his light quite nicely. So you walk over
to the uh you notice that as you're walking through
a lot of you know, Cobalds are slowly coming out,
like it's not busy. It's not like there's a morning
traffic or anything but rush not at like seven thirty
in the morning. Sure, but you see Mala going to
open up her little stand, you know, get the door
out and everything like that. Or open the door, knock,
get the door out. I know what I was talking about.
Pop the thing. You know, you hear a couple of
cobols to see you going.
Speaker 7: Hey, thank you, I saw I saw Zark. He was
really excited.
Speaker 5: Yes, we did save him.
Speaker 7: I know you guys are amazing and awesome. I like
that guy's tail.
Speaker 4: An time.
Speaker 5: It's now looking around going okay, thank you.
Speaker 8: It's called positive reinforcement of features that she has shown
that he's okay with.
Speaker 7: Rix was letting us know that that is a better
way to express that.
Speaker 8: We think it's cool because it's a similar feature because
we didn't like that it was getting upset about his
horns though those are cool too.
Speaker 6: Thank thank you, you you you broke in time for
a second there.
Speaker 5: Because he's a simple fault. He's a simple The tepling.
Speaker 4: His character arc is freaking weird.
Speaker 5: He's a simple man.
Speaker 4: So anyways, you go to the temple temple. Ah, sorry,
I'm dying a little. Okay, so you are now at
the temple. It's a nice temple, you recall it. It's
a bit of a garden, somewhat built into the wall
or the cliff side. You remember what it looks like,
and you at home, you'd remember what it looks like too.
By watching number one of these Runara is there lightly
meditating well, sitting on a bench, looking meditatively at the statue,
and then she looks up and sees you guys. Well, hello, hello,
I saw Laila this morning before they went on their hunt.
Speaker 5: Yeah, we were able to save her. End Zork Zark.
Speaker 4: Zark, Yes, his name is Zark. So that is the
second time you have helped us out. And you still
wish to go to the observatory.
Speaker 5: Yes, we would like to go to the observatory. We
would also like to know.
Speaker 6: I would also like to give you this from the ship,
showing her the talisman.
Speaker 4: Oh give me one second. Oh this is quite the talisman,
A lot of necratic energy coming out of it. Is
there anything that came with it?
Speaker 5: We have the captain's log where he described that the
people turned into zombies and that the woman whose the
talisman belonged to.
Speaker 6: Had passed away, and that the talisman needed to return
to her husband.
Speaker 5: How close was I?
Speaker 4: Very close? Do you remember the woman's name?
Speaker 5: No, I haven't listened to that yet.
Speaker 4: What I'll say, just to make this slightly easier on you,
is that you handed her the captain's log. Okay, since
you don't remember, Munards sadly reading the log to herself.
Oh yes, I remember a lifeless husband, Brastus. He he
died many years ago, though he was laid to rest
over the graves who was laid to rest over in
the graveyard up at the top of the cliffs at
the northern point of the island, a little bit northwest
of here. If you would like, go and lay the
talisman on the grave and maybe that might work. Oh
what have all? Right?
Speaker 5: Do you want to do that?
Speaker 6: Then come back about the the arcane or.
Speaker 5: The hurricane, the observatory.
Speaker 4: Why are you looking at me? You have four characters
to tell I'm trying.
Speaker 6: To figure this out of my head, but you're you're
right there, so i'd have to look at you.
Speaker 4: This is quite unnerving. I'm not part of your party.
Speaker 5: All right, We're gonna go finish off this quest with the.
Speaker 6: Talisman and then we will back about the observatory and
the golden and the bronze statue.
Speaker 5: So we got to go to the northern point of
the island.
Speaker 4: Yeah, don't worry. There's no lead point to their hand.
The stairs over there will lead you up to the graveyard. Okay,
So you walk over to the grave, walk up the
stairs to the graveyard. It's on a little cliff top
cemetery covered in white wildflowers and marked with simple wooden slabs,
a couple of wooden crosses, but mostly the wooden slabs
have a little very rustic symbols carved into it, either
for various gods or protection, even some languages. You may
not know off the top of your head. They're just
markers for the most part. But as you walk you
do see these. The grave of Brestos. Okay, what would
you like to do? Well?
Speaker 5: I believe the one with the think is the one
with the amulant, so thinks going to go put it
on the grave?
Speaker 4: Just putting it on the grave. Yeah.
Speaker 5: Yeah.
Speaker 4: As the talisman touches the top of the grave, the
wind seems to sigh and relief. Thick fog begins to
form around the rocks at the edge of the graveyard.
But right now that is all you notice.
Speaker 6: Okay, so the FOG's rolling in.
Speaker 5: Or rolling out technically.
Speaker 4: You know what I will. I'm just gonna read ending
this chapter as is, because had I read this part
we might have ended last session slightly differently. Oh Okay.
The fog will linger overnight, and when it disperses, no
trace of the star wind will remain on the craggy
rocks below. That's it.
Speaker 5: Yeah, okay, so we'll say.
Speaker 4: We'll reccon because this is the final session that happened
instead of you guys going to bed immediately. Okay, then
you went to the temple. Runaro was there. You were like, hey,
we did that also evil evil talisman? Oh go do that?
Speaker 6: Yeah yeah yeah yeah, okay, all right, so we go
back to the temple and uh te guests about the
bronze dragon statue.
Speaker 4: The bronze Dragon, Well, how best to say this? You
know what I think you are all you are all
have helped us so much, so I don't think there's
any way to beat around the bush here. I have
something to show you.
Speaker 6: Stand back a little, okay, so we all take a
step back, a few steps back.
Speaker 4: In a flash, like a silent stroke of lightning, the
human woman is gone. In her place is an enormous
dragon with bronze colored scales. Now you see me, as
I truly am, she says, tilting her head with an
expression that might be a smile on her scaled face.
As you've discovered, the island has many old wounds, and
I'm afraid the cycle of violence is starting again. The
bronze dragon is my father, and sorry man nose itches.
My father was asked Elgon a bronze dragon who fought
alongside the metallic dragons against the many chromatic dragons. And
I really wish I could remember this is on me
uh Sharath, who is the one that was buried underneath
the island and was one of the dragons that died
fight binding Haroth under the island. Now that we are
past formalities, I have one favor to ask of you.
I'll give you the key to the observatory. However, Rnara
outlines history, summarizing the venture background. Do you remember that right? Yes,
because we had the metallic versus chromatic and Sharmuth was
buried in the ocean or under.
Speaker 6: The island on the island, and the fire demon, the
fire dragon brings the opens up the fire plane, and
that's how we had the fire snake.
Speaker 4: And yeah, very good. Actually, each site that you have
visited has been linked to the death of a dragon.
Then my Kaanids was where you talked about Sharmuth's essence
coming up and opening a bit of the material material
plane of fire. The shipwreck that is where my father died. Okay,
a few months ago A Browns wormling named Adron came
to the island to study with me here at Dragon's
Rest five days before you arrived. He argued with me angrily,
rejecting the peace that I was offering, and stormed away
from the cloister. I am worried that Adron went to
the observatory on the southeast side of the island. The
observatory you would like to go to. Okay, however, I
trust you and it's only a wormlin, so please go
and talk to Adron if you can. If he's there,
If he's not, maybe you'll find the arkhana that you're seeking.
And no dragons. What do you say? Runara holds up
a moonstone key, a three inch long, one inch wide
hexagonal prism made from moonstone with a dragon's head engraved
on one end.
Speaker 6: Okay, uh, Antime, being the tallest, goes in your abs
the key from the.
Speaker 4: Armor and no, no, I actually kind of like it
because earlier Anton was you know, the one who almost
had her go full of Brown's dragon form to blow
all of y'all away with her breath.
Speaker 5: Yeah, I remember, So Anti takes the key.
Speaker 4: Well, you will need to access the observatory. That is
what the moonstone key is for is there anything you
need before you go?
Speaker 5: We are going to need healing supplies, so I think
we're gonna need to go talk to.
Speaker 4: Marler, talk to Mila and tell her that any cost
comes from me. Okay, okay, all.
Speaker 6: Right, So we're gonna go visit Myla before we go
to the observatory.
Speaker 5: It sounded really, really worse.
Speaker 4: Than Yes, I know, I was ditching my ankle. Anyways,
So you guys are walking over to Mila. Yes, and
as you walk up to Mila's booth, you.
Speaker 7: Hear hell, it's you guys. Hi, Hi, thank you.
Speaker 5: You're welcome.
Speaker 7: That was fun.
Speaker 5: It was really cool in life, wasn't it. Yeah?
Speaker 2: What are you guys doing today?
Speaker 5: We're going to the observatory.
Speaker 7: I don't know where that is. Can I come?
Speaker 5: No, I don't think it's gonna be good. It's gonna
be safe for you.
Speaker 7: But but I was so cold much last time I
threw a potion and Lula was better. You guys kind
of sucking healing in combat.
Speaker 5: I mean, we're we're well, we're coming to get healing
potions right now.
Speaker 2: Oh that's great.
Speaker 5: If they were are they labeled?
Speaker 4: This one is Laila holds up a bright blue potion
that says not healing potion. This one's flowabled.
Speaker 5: Yes, but that's not going to help us.
Speaker 4: It could. You don't know what it is. Take it?
Speaker 5: Do you know what it is?
Speaker 4: It's not a healing potion.
Speaker 6: Oh dear god, I'm gonna have Tink roll for our
Canada to see.
Speaker 5: If I could see.
Speaker 4: You're gonna have tink roller Canda.
Speaker 5: She's an arcane on arcan trickster.
Speaker 7: Okay, roll it for me, nineteen bitches.
Speaker 4: I don't like that you called me a bit you know. Okay,
nineteen you can tell that it's not a healing potion.
But more pointly, you notice that it is a buff
potion of some sort. You think it's either of strength
or something along those lines. Okay, you can't tell what
sort of strength, like if it's hill giant strength, storm
giant strength, ogre strength, or halfling strength. No, you can
tell that it's a buff, not a d buff. It's
not gonna be like you drinking suddenly you're a twig.
You know this is not the twink strength. You're right,
You're right, sorry, I was that's okay. If you didn't
get that high, I would have probably had you go,
it'll alter your strength somehow. This is it'll alter your
strength somehow in a good way.
Speaker 5: All right, takes the potion, thank you lately.
Speaker 7: Oh, we're also still have these red ones from yesterday.
Speaker 5: We're gonna try this again.
Speaker 4: No, you don't need to, Okay, yesterday or last session
or first session, you did roll to the red potions that.
Speaker 5: The red and pink potions.
Speaker 9: The red potion and healing all right, do we still
have two of those or only one of those?
Speaker 7: We actually have three of them now, three of.
Speaker 5: The red ones.
Speaker 4: Yeah, same color red. Yeah, Tarak actually brought.
Speaker 5: Up Okay, make three of those.
Speaker 7: It makes potions out of all them mushrooms that the
my Candonate's given or my synods. I don't know.
Speaker 4: I'm not that intelligent, alright.
Speaker 10: So we got three healing potions, all right, and the
light pink one.
Speaker 5: Neither of was the ever rolled in our cannon.
Speaker 4: On it, I don't believe.
Speaker 5: So, so we're going on the pink one. We're gonna
roll for tink woooooo, twenty five natural twenty A natural
twenty natural twenty.
Speaker 4: Then for the sake of expediency, you know that there
there are three potions of explosions. There is one potion
of ice breath, and that pink thing, yes, is a
potion of water breathing.
Speaker 5: All right, so.
Speaker 11: Inventory inventory, manage inventory. I had a custom a bottle
of breathing underwater, right.
Speaker 6: Yeah, and that's how long can I breathe on the
water with it?
Speaker 4: I believe up to one hour? Please note none of
these are actually labeled except one of the potions of
healing does have a pee on it, like for a protection.
Probably was gonna.
Speaker 5: The room for a protection. Is it is a pe.
Speaker 4: Yes? But that potion of healing probably was lately starting
to write potion.
Speaker 5: I can see it, all right, all right, So.
Speaker 6: For expedience, I like that I took the water, but
I took the underwater and the healing.
Speaker 4: And the ice breath and the ice breath. You're not
taking the potions of exploding I should. Yeah, we're gonna
do it, okay, ice breath.
Speaker 6: What's the damage it is?
Speaker 4: Give me one second. I believe it's a level one
of cold. I want to say, do you do give
me a second? I'm loading. Yeah, it'll be two D
eight cold damage out of your mouth. It's a it's
a fifteen foot cone by the way.
Speaker 5: Well, let me put in a description. So that's where
I was putting that. That so that when I used it,
I could say, hey, this is what we have.
Speaker 4: No, I get what you're saying.
Speaker 5: And potion of exploding any particular kind.
Speaker 4: Uh, it will do four D eight uh, twenty foot
radius exploding damage. It will be fire damage technically.
Speaker 5: All right, exploding potion?
Speaker 6: Did you say three three D eight for twenty feet?
Speaker 4: Yeah, in a radius. Oh.
Speaker 5: I had the push of did I take the giant potion?
Take the giant potion strength potion?
Speaker 7: Urky darky?
Speaker 4: Uh? Just so, uh, Mala, and you don't know what
that strength is yet? Of unknown unknown strength potion? Anyways,
just so.
Speaker 7: Uh, Mala isn't mad at me? How are you guys
gonna be paying?
Speaker 5: Nard says she's taking.
Speaker 4: Care of it.
Speaker 7: Oh, really, that's awesome. Yeah, they got dragon pockets.
Speaker 5: Yes, we have dragon pockets.
Speaker 7: Oh is there anything else you guys need?
Speaker 12: No?
Speaker 4: I think we're good now.
Speaker 5: I think we're good, and but you think there's something
we need to know.
Speaker 4: No, I don't think so.
Speaker 8: I mean, you know, you could always use a dragon.
I'm part dragon. That's what a cobalt is.
Speaker 5: You know, I understand that.
Speaker 6: But we want to keep the dragon safe, so we
are not going to bring additional dragons to get harmed.
Speaker 8: I'm not sure I follow your logic here, but okay,
my little baby, if the birth anyways.
Speaker 5: Here have a gold coin, thank you.
Speaker 2: Thank you.
Speaker 4: The look of on the look of sheer glee on
Lally's face is adorable as they almost like just throw
it in the air, almost like okay, like yeah, okay.
Speaker 5: Laughs.
Speaker 4: And then while you see Lately going out, Lately drops
the gold coin and it just rolls into the back.
Speaker 5: Oh oh.
Speaker 7: Oh, well, so did David nothing right now? Selling nothing?
That's pretty good.
Speaker 5: Why don't you just go back and get it.
Speaker 4: I have to stay in the booth.
Speaker 6: I get beat, okay, just saying just saying we're gonna
leave now, okay, okay, we'll be back.
Speaker 4: Promise, promise, pinky promise. I actually don't know if come.
Speaker 7: I don't know if Cobalt have pinkies.
Speaker 5: Oh hold on, let's look that up cold. I have
a Cobalt character made up.
Speaker 4: I'm looking at their character. They got three fingers. Technically
they don't have pinkies, but at the same same time,
they have three fingers, so like, no, are we counting
that as a pinky.
Speaker 5: Well according to what hero forge they have, they have
a tooral five fingers.
Speaker 6: Really yes, do they have a global character made up
as a violinist?
Speaker 4: Remember? Oh yeah, freaky? Are you a sixty nine bodge?
Speaker 5: I'm not sure what that means?
Speaker 4: Other, my friend, are we locked in? Then? That's right? Dan? Anyo?
So yeah, that's about it? There? Are you ready to
head on out?
Speaker 5: Let's all out. Let's move it down road? On the
road again, just getting a way to give agg owned
road again?
Speaker 4: You need help? Yeah?
Speaker 5: Well I couldn't remember the words to the uh move
on down the road from uh the wizz? Yeah, I
got you there, so I brained what that's not gonna
work for you. But you know the words to this one?
Speaker 4: Okay? So that it is adorable, by the way, that's
what I picture when I, uh, when I think of lately. Yes? Yes,
So are you ready for the final leg of your journey?
Speaker 5: It's the final brain tell don't you now?
Speaker 4: Anyways?
Speaker 5: Sorry, so.
Speaker 4: You you know that it is that a way? You know
it is on the southeast part of the island. Yes,
you can take the rowboat if you'd like, or you
can save an hour and walk by land.
Speaker 5: We're gonna save an hour and walk by land.
Speaker 4: Okay, by land, took by sea.
Speaker 5: We went by land, so only wanted.
Speaker 4: Okay. As you're walking through the semi wooded forest, you
know it is the parts that aren't you know, cliff,
it's mostly cliffs and forests. This island, okay, and solely
as you walk through, you hear a discordant sound, half
a low growl and half a hype to your screech
ripping through the air. Abruptly, a hulking creature comes into view.
A mix of purple feathers and deep brown fur covers
its bear like body, and it's a large eyes stair
hungrily at you from its owlish head. About an hour
into your journey.
Speaker 5: By the way, about an hour into our journey, we
have an owl bear.
Speaker 4: It could be it could be a bare owl, could
be the bathman, moth man. So congratulations. Role initiative, alright,
any particular order or just pick.
Speaker 5: We're just gonna let it roll through.
Speaker 4: Uh, we will let it, you know what, We'll let
it roll through, all right.
Speaker 5: So King's got the first initiative roll of twenty two antime.
Speaker 4: With twenty four you said King was twenty.
Speaker 5: Two, Yes, sixteen for Lulu.
Speaker 4: Sixteen for Lulu and what's tinkat five five?
Speaker 5: We were doing really good there for a minute.
Speaker 4: And the Alabera roll day twenty four. Okay, okay, so
Anton gets to go first. I'm using just this map
just for the fight portion.
Speaker 6: Yeah, all right, Anton goes first. Yep, Anton pulls his
he pulls out his great sword.
Speaker 4: And just gonna run and attack it.
Speaker 7: We're gonna run.
Speaker 6: He's gonna run and attack it. Okay, he's a fighter,
he knows his job.
Speaker 4: That's fair.
Speaker 5: For twelve missus he misses.
Speaker 4: He misses. Oh, however, as you as Anton run, give
me a perception check sixteen you notice as you run
up to it, you know wing miss it rears back
to attack. You notice that there's a little wood whistle
on a necklace around its neck. Now the Albert is
attacking you. Okay, gonna get you a little peck. That's
not a D twenty, that's a D twenty. Who does
a nineteen hit? Anton? Yes?
Speaker 5: Yes, yes?
Speaker 4: How much is really wish to let you roll? Damage? Oh?
Open monster stat block? There we go first? One? No,
that's two hits? Did that too? Oh jesus that's a
thirteen if you rolled at thirteen and snow then it hit.
Oh no, I rolled a twenty five. The damage I
just did to you is thirteen with his beak. I
know I'm a second attack. I know have clause. Oh sorry,
no that was his clause. This is the beak.
Speaker 5: Oh okay, does a sixteen head matches?
Speaker 4: I'm so sorry. This is only a one D ten though,
please don't be upset with me. Three. See that's not bad.
Kane's turn.
Speaker 5: Kane side a size that and his behavior shrugs his shoulders,
falls out his short sword to join his brother in battle.
Speaker 4: Okay, you're just gonna try and do this, Okay, just
remember Anton did see the whistle around his neck I know,
and King's is gonna attack. Okay, it's your choice. However,
you guys, I know you're add an hour into your
adventure to go to the final fight. And Todd just
got beaked hard. Just to let you know, his beak
attack or his claw attack does two D eight plus five.
That's why when I hit that third, I'm like, I'm
so sorry.
Speaker 6: Well, all right, it's not really Kan really doesn't want
to fight, but he doesn't want Anton to can Caine
ready action action to defend Anton from any further attacks?
Speaker 4: No? Why because Anton and the Albert are already like this,
They are already at each other, reading for any further
attack would be or like a defense thing. Well, one,
it's already a skill called a sentinel, and two there's
no real spot in between, like if you could you
know what? I will let you do one thing though, okay,
instead of writing an action, because like writing an action
to go after a door or even if the Albert
moved to someone else or something like that, what I
will do is let you do a grapple check to
shove Anton out of the Albert's path, out of his
range of attack. All right, how does that sound? I
won't let the Albert take an attack of opportunity moving
him out of his thing because you're shoving him. If
you want to do that now for a third time,
I'm gonna point there is also a whist. I know
so well.
Speaker 5: Anton is fighting.
Speaker 6: We got Keene who wants to go help a brother
out but does not want doesn't know what we're supposed
to be, doesn't know, Makeson want to throw a freaking
you know, saga fire fire to break up the party.
Speaker 4: I'm gonna break up the party. Bolkburg gets everybody gets
the I what a sacred fire do?
Speaker 6: Flamelike radiance descends on a creature that you see within range.
Speaker 4: Okay, does the damage it does?
Speaker 5: If the dexterity saving throw is not made, I could
throw it and even make Anton to a saving throw
because I could throw it in between the two to
break up the fight.
Speaker 4: You could, However, the alibert want you to do? How
about this? If you have no idea what you're supposed
to do, when I have already given you massive hints
roll a perception fifteen and above, I will give you
a fucking clue. Oh my god, Oh my god. I'm
going to kill all of you, all.
Speaker 5: Right, Kane yell stay, Anton to stop.
Speaker 4: I'm going to kill all of you.
Speaker 5: Okay, I can't seem to get good roles.
Speaker 4: Okay, Kane yells to Anton to stop. What is Lulu
gonna do? Or are you gonna say everyone's holding until
the owl Better's next turn, in which Anton may in
fact lose a gizzard. If you're gambling.
Speaker 5: On your roles right now, I'm not gambling on your rolls.
Lulu's gonna actually fire off with which bolt?
Speaker 4: Okay, fire off which bolt? Does?
Speaker 5: Nineteen hit?
Speaker 4: It does hit.
Speaker 5: Three D twelve for twenty eight damage.
Speaker 4: Twenty eight damage is a good amount of damage. The
albar hisses as the arc of electricity comes from you.
Speaker 7: Whatever the fucking Albert would sound like, growl, hoot hoo, growl, growl,
groove woor.
Speaker 4: That's hooting and growling. That's his barking, Sam. Look, yes, okay,
a tink.
Speaker 5: M thank's gonna run up and take the whistle off
the bug bear? Roll the strength check, strength check or
slight of hands?
Speaker 4: Now the the I will say, it's gonna be a
strength check. Here's why it is. You can't slip off
the necklace. You'll have to actually break it. Does that
make sense?
Speaker 5: It does? We rolled a twenty dirty dirty twenty.
Speaker 4: You don't have that in your hand. All right.
Speaker 13: Now?
Speaker 4: I will give you this also for free, because you're
hurting me. Okay, blowing the whistle?
Speaker 5: Does it bring more bug or albers?
Speaker 4: I'm not gonna tell you is a bonus action, so
you can do it this turn.
Speaker 6: Can I perform perception on it?
Speaker 4: I will give this to you for free. You'll note
that it looks like a dog with like it's a
training whistle. I don't want you dead, Sam, I don't
know what you're acting like.
Speaker 5: Well, I don't want to plow the whistle one end
up being dead. So we're gonna plow the whistle and
end up dead.
Speaker 4: If you don't blow the whistle. And it's Anton's turn next,
then it's the bug bears turn.
Speaker 5: All right, it's the awl bears, all right. Tink blows
the whistle.
Speaker 4: Rolling DC ten handling animal handling check. Since I know
you can just click the thing on the app that
is the D and D Beyond app, it's actually not bad.
Sixteen sixteen owl bears come out of the I'm kidding.
I'm kidding, I'm kidding. The owl bear, now, with toughs
of singed fur, slowly starts to calm. The look on
its face starts to calm as it slowly steps back
away from Anton and looks over to you, Tink, okay,
and approaches slowly but calmly. Okay, you still look like
you're about I can't believe you're treating this like a
raptor from Jurassic Park. I really do wish we were
doing like video recording because the look at your face
is okay, CD coffee got out there where you're like recoilllegal?
What would you like to do? I will say, right
now you are officially out of combat?
Speaker 5: All right? Do Alberts actually talk?
Speaker 4: Yeah, Albert's do not talk. It's an Albert.
Speaker 14: I just wanted to.
Speaker 4: When happens to where places? So anyway, the albar walking
up to you, calmly.
Speaker 5: Okay, Tink holds are ground.
Speaker 4: Slowly the Albert walks up to you. It is, by
the way, especially like compared to Tink. This thing is
the size of a grizzly. It is a large animal.
It takes up four whole square. But but so Tink
is its bit. It could probably and I might be
slightly exaggerating, but not by much. It probably could eat you,
you know, in like a couple of bites. It could
actual could you ever see an owl eat where it's
just like down a fucking mouse?
Speaker 5: Talk about you talk about my face. I want some
of these people.
Speaker 4: To see what you do. No, owls are really good
at like being a throat goat? Right, they got that
gluck glook game on luck. But anyways, that's about the
size scale here. As this owl bear sniffs you and
then lightly bumps its head to yours son, did you
assume is affection?
Speaker 5: Okay, hold on, you're the one with the Okay, Now, I.
Speaker 6: Thought I had a saddle communicate and communicate with animals
or something like that.
Speaker 5: Would comprehending languages.
Speaker 4: Be No, it's not a it's a fucking speak with animals.
Do you have to speak with animals?
Speaker 12: I do.
Speaker 4: Tink has speak with animals.
Speaker 5: No, Lulu has speak with animals if.
Speaker 4: You want to use it, okay, just recall the spell
slots you're about to use. It's where we're not doing it.
Never mind, all right, you haven't. You are an hour
away from Dragon's rest.
Speaker 5: And now I have a bug bear. Now I have
an Albert.
Speaker 4: Possibly you don't know. It's just showing tink affection right now.
It could be to eat them.
Speaker 5: Tink pets the owlbear.
Speaker 4: It coops lightly.
Speaker 5: I guess we own an Alber.
Speaker 4: Now that's a pigeon. Never mind, I don't know the
sounds that owl bear would be hoot hoot.
Speaker 5: Anyways, so.
Speaker 4: Do you like?
Speaker 5: Well, we're gonna name him George, George the Albert, George
the Albert.
Speaker 4: Okay, doak.
Speaker 5: All right, let now own an Albert.
Speaker 4: Tink is now at least in control of an Albert.
Speaker 6: Okay, so let's continue our walk, and I say, come boy,
let's go.
Speaker 4: I don't know what How's Anton feeling about all this? Anton,
this entire thing is is Anton's no good, very bad day?
Speaker 7: Anton's times?
Speaker 4: Sure?
Speaker 5: Why are you agreed to go on this trip with
his friends?
Speaker 4: That people making fun of his horns? No one made
fun of his horns while.
Speaker 5: You're seating the obvious. It's making fun of something.
Speaker 4: No, it isn't big nose.
Speaker 5: I have the same nose you do.
Speaker 4: I know in mine is very large, but I'm okay
with it. It bothers you.
Speaker 6: What bothers me is that from the side profile, we
look almost exactly the same because of the receding hairline.
Speaker 4: Ah yeah, and you've got a slightly bigger beard than
I do. AnyWho. Anyways, So, clambering over the rocky grounds
of storm Wreck Aisle, you spot a strange twisted protrusions
of glassy crystal jutting from the earth. The vegetation in
this area bears reddish branching scars in the form similar shapes.
Suddenly you hear a screeching roar overhead, and know it's
a winged, glittering blue shape swooping. All right, all right,
so we got something coming down. Well, it's not swooping
towards you. You just see it.
Speaker 5: Above us, above us, only sky.
Speaker 4: Well, no, above you. You see this blue dragon like
wormling flying overhead, swooping away.
Speaker 6: Okay, we're gonna follow the wormling. It was a bronze wormling.
Speaker 5: That we lost. It is, So why am I seeing blue?
Speaker 4: Maybe that's a maybe that's a good mystery. Sam. You
didn't really ask any more questions. You heard Runaris thinking okay,
let's go. You may have missed some story by going okay,
let's go. You want to rush through? That's adorable? Can
I say that and send it to you? I can
hold on. This is gonna be the most disjointed one
of them all. That's their picture for blue dragon wormling.
Speaker 5: It's a door, the picture for the global illan cute.
All right, So we follow the wormling.
Speaker 4: You follow the wormling to the edge of the woods.
And if you're looking at the map now, before you
exit the woods, we'll say the woods are well over here.
Right before you exit the woods. You see four Cobalts
standing here at this spot, this spot being right at
the edge of a cliff that right outside the waters.
You know, you got the cliff and then some water,
and then you see the observatory as a little island.
It could have been originally on land, and then it
sank down.
Speaker 6: But okay, all right, so we got four cobalts.
Speaker 4: Let's go, doctor, who's going out first? Just Tink? Do
do do do do do do do do do do
do do? And hiding back over.
Speaker 5: Here and over here and over here.
Speaker 4: Do you say anything or do you just walk out?
Speaker 5: I walk out of the woods, going hello, leave the ruins.
I have permission to be here.
Speaker 4: There is no who gave you permission? Who Nara? Who
gave you permission? Spark render?
Speaker 5: I don't know any spark render? Who's he?
Speaker 4: All four cobalts raise their crossbows at you. What would
you like to do?
Speaker 2: Well?
Speaker 5: Last, for York, I pull out my rape here and
say let's go.
Speaker 4: You know, when they pull out their crossbows, that's them
readying an action. Right, yes, okay, time for combat? Uh?
Tink and the Cobalt are the only ones ignore Anton
nor Kane. Well, I'll be damned. Each cobalt does get
a shot off before you get to move, you know that, right?
Are you gonna be okay with this?
Speaker 15: It's one D six damage right, Yeah, that's at maximum
four D six going to your face, that's twenty four right, yes,
but that is if they all roll sixes.
Speaker 4: So oh wait, now that would be decks. Oh they
get a plus two to decks.
Speaker 5: Uh?
Speaker 4: First one twenty one? Is that hit?
Speaker 6: Yeah?
Speaker 5: It hits.
Speaker 4: You know for an arcane trickster. You're really bad at
being arcane or trickster.
Speaker 5: I'm still trying to figure out its as a little level.
Speaker 4: You had to say a name. You just had to
say a fucking name, didn't you D six three for
the first cobalt? Next one six misses. You're not gonna
die this round, nine misses. You're not gonna die. This
round does a natural twenty hit. No, I don't believe you.
That's two D six five see so eight after all that,
you only lost eight? Okay, now then can we.
Speaker 5: Can my party join me?
Speaker 4: Now? Yes? All right?
Speaker 5: So Lula joins the melee and she's gonna use the firebolt.
Speaker 4: Cool joins the melee to use a firebolt or stands
back and shoots the ranged attack.
Speaker 5: Sorry, stands backs and join just joins.
Speaker 4: The fight, shoots cobod B.
Speaker 5: I assume, yes, okay, fourteen does fourteen hits?
Speaker 4: Fourteen hits all right for one D ten.
Speaker 5: Seven.
Speaker 4: That Cobalt is dead.
Speaker 5: We're cobalt.
Speaker 4: Okay. Now it's Anton's turn.
Speaker 9: All right, Anton, you can run up up to the warriors.
That looks like that's what I was just looking at.
Speaker 6: But Anton also has has the ability to cast firebolt.
Speaker 4: Okay, who are you launching it at?
Speaker 5: Oh, We're gonna go back a little bit.
Speaker 4: For fire for Cobalt warrior A B C. Now there's
no C.
Speaker 5: B, Cobote Warrior B, Cobote Warrior B.
Speaker 4: Okay, I don't think you're gonna hit with a sex.
You did not hit with a sex. But it is
Kane's turn.
Speaker 5: All right. Kane is gonna joint. John's running to me
and pulling out his short sword and going to attack.
Speaker 4: Oh, cobalts a Cobot warrior A or cobalt A.
Speaker 5: Cobalt A.
Speaker 4: Okay, that's one yes, okay, well swing.
Speaker 5: Swing better, better better, and we have a twelve do I.
Speaker 4: Hit twelve hits one D six.
Speaker 5: The damage plus three is eight.
Speaker 4: That cobalt is dad. Now it's Tink's turn, all right,
thinks going after warrior A where a yes there, yes, okay,
swing back about a swing.
Speaker 6: Sorry I to zoom in more because I couldn't see
the actual ladders. Swing for thirteen missus, missus on thirteen.
Speaker 4: Okay, they're warriors.
Speaker 5: Oh that's who they've become.
Speaker 4: Okay, Coble Warrior A draws a short sword and swings
at Tink. Tink. Tink does the fourteen hit Tink? It meets,
it matches and short stort is one D six right correct?
Speaker 5: Roll for a one?
Speaker 4: Does a one kill you? Oh ah ah, I wouldn't
be laughing. You just shall have a crossbow bolt sticking
out of you. Well you have two to actually one's
in a slightly more vital artery. All right, it was
a crit Worr. Your b comes over here to tank? Yeah,
swings and it's a missus. It is a missus. How
did you know it's a missus? I don't know.
Speaker 5: I was just fucking.
Speaker 4: I'm not showing you my dice rolls and my self.
Speaker 5: Lulu, alright, Lulu is going to firebolt.
Speaker 4: Do it to it.
Speaker 5: All right, we're gonna go for the fireball. Warrior B
B B aggressive aggressive, sixteen is aggressive.
Speaker 4: It is four four Okay, he is still up all right, Anton.
Speaker 6: Intending to enjoyed being able to do fireball. So he's
going after b Alsome. I don't think we hit with
a seven.
Speaker 4: You do not hit with a seven. Kine's turn, though,
you might have better luck with him.
Speaker 5: All right, Kine, he comes through. We've got that short sword,
low center of gravity.
Speaker 4: He's going. You're gonna move him up so he can attack. Yes,
there you go. I want to grab him.
Speaker 5: And he started moving on and so ha, alright, we
swing with our short sword and we have a sixteen
hit one D six plus three is five.
Speaker 4: Who he's he's not looking very good. God, he's gonna
be I'm very unhappy with Tink. Why what's Tink gonna do?
Run him through? Okay, running through Sissy?
Speaker 5: Not with an ape.
Speaker 4: That sucks. Colored Warrior a H still swinging at Tink.
Speaker 5: Okay with a two.
Speaker 4: No glorr B swinging a Tink with an eighteen hit
roll for a six lu Loiseton.
Speaker 5: We're gonna fireboat his ass right off the map.
Speaker 4: We're for B go for me and we roll. We're
eleven you, miss Anton.
Speaker 5: You Anton's gonna actually pull his his blade out and
join the melee.
Speaker 4: Okay, we're going for B huh yes, okay, swing it.
We're going to rock do for sixteen hits two D
sixtes are thrown.
Speaker 5: For eleven.
Speaker 4: You have disemboweled him.
Speaker 6: Okay, Kinstern, how would I go about grappling so we
can interrogate.
Speaker 4: This call bolt? Uh, well, you roll a post strength check.
I believe, give me one moment grapple when telling be
able to make more than the target more than Okay,
it is a contested strength. Oh wait, or acrobatics. The
target chooses the ability to use. Okay, you're gonna go
hard strength because you are in the middle of melee.
Speaker 6: Okay, so I just need so based on my strength
right now, it is a fifteen plus two modifile.
Speaker 4: You know what roll twenty Yeah, D twenty just let
you know you need to beat Hey fifteen, you failed
to grapple.
Speaker 5: I failed to grapple.
Speaker 4: Okay, Tinks turn hold on. Is it a bonus action? No,
it is a special melee attack. Okay, so yes it is,
Tinkstern do you also want to try and grapple.
Speaker 6: No, oh my, going to the fact that, uh, you
suck at rolling. We're gonna try charm person.
Speaker 4: Suck it rolling. I got a seventeen.
Speaker 5: We're all saving through wisdom saving throw good.
Speaker 4: World warrior wisdom saving throw fourteen. Fuck and that's with
a negative too. They're not the brightest fucking things of
the shed. But apparently you're really mad at this. Is
that a bonus action or regular action? It was a spell,
wasn't it? So that was a that was an action?
Speaker 16: Yeah, Cobold Warriors top, he's got a swing a cave.
Speaker 4: Now my attacks are rolling terribly though I have an
eight Lulu.
Speaker 7: I don't know.
Speaker 5: We're gonna we're gonna do forest fight.
Speaker 4: Frostbite. Isn't that a touch attack? No?
Speaker 5: Range up to us sixty feet?
Speaker 4: Okay, do frost bite? Is it a saving or is
it a you gotta roll ahead? Uh?
Speaker 5: Saving you fourteen to save fourteen? For what constitution?
Speaker 4: How about seventeen? Jesus Christ.
Speaker 5: Fuck, you're at a disadvantage in the next round.
Speaker 4: That's okay, it's an on'stern. You want to have him
brought up and dry and grapple.
Speaker 5: Yeah, he's gonna do it. He's gonna try for a
diving uh, diving tackle.
Speaker 4: Uh, I will say, okay, but a diving tackle would
also move his back five feet puts us in the water. Okay,
never mind, I'm just saying you can have him come
up and just try and you know, like fucking potato sacking. Okay,
not necessarily a.
Speaker 5: Would that be an athletics move acrobat strength?
Speaker 4: It would be athletics, right, hold on, Hold on, it's
contest Jesus Christ. I especially, it's contestant. So even if
you roll an eight, if I roll less than an eight,
you're okay. I rolled the twelve. I have a minus
two straight, I got a ten. Sammy, this has now
become comical. He has seven strengths, Anton has like what
sixteen strength? I don't know.
Speaker 5: It's that's not on the screene I'm looking.
Speaker 4: At It's not on anywhere. And is it just because
he's wiry. It's just a little wiry cop.
Speaker 5: Yes, that's exactly all right. So Kine's going to do
it again.
Speaker 4: Maybe that fucking owl bear really messed you up more
than we thought. Kine just tried. Oh no, it was antone, Okay,
I can't go for Kane.
Speaker 5: Hold on, we'll test that.
Speaker 12: I I other ten, isn't it?
Speaker 4: Please tell the lovely people at home what you just rolled.
Speaker 5: I rolled a seven. By the way, Antone has a
plus six to his strength and after an achromatics and
in athletics a plus six. So do you know what
I rolled to get it? Eight? The last time? Or
Kane Keene has a plus four?
Speaker 7: So how did I roll that eight?
Speaker 4: Guess what I rolled originally?
Speaker 5: No, can't feel like the last one where I was
rolling out, freaking banging and the teens the whole night long. Nope,
can't have that tonight. Gotta have an issue. Al Right,
I'm done, all right, Stinks.
Speaker 4: Turn, Oh yeah, it's tins turn.
Speaker 5: All right, think's gonna join the Grapple's gonna but T's
going to be doing more of an acrobatics way to
try and trip them and put them to the ground
that way.
Speaker 4: Okay, wow, okay, No, I'll give that to you in
all the clamor of them like trying to wrestle each other.
Speaker 5: Thirteen.
Speaker 4: Now Cobalds do have good decks. Doesn't matter. I got
a seven.
Speaker 6: I thank god, I finally have you grappled to the ground.
Now do you want to talk to us like civil
human beings?
Speaker 5: Hey, lou Con speaking animal, I don't understand this one.
Speaker 4: Roll an intimidation. Roll an intimidation with disadvantage. I'm only
giving you the disadvantage for one major reason. Used it
around and a half of y'all trying to wrestle this
motherfucker and none of you could do it. All right?
Does that make it? Is that fair to you? Well too?
Damn bed? Roll better height? All right?
Speaker 17: All right, so intimidation, intimidation fifteen, Roll the second one
because you're doing it with disadvantage sixteen, got fifteen?
Speaker 4: Do you do? Okay?
Speaker 7: What do you want to know?
Speaker 5: What's going on here at the observatory?
Speaker 4: Spark Render has big plans?
Speaker 5: Who's spark Render?
Speaker 12: God?
Speaker 5: Is he taking the bronze marmling?
Speaker 4: Kind of he's kidnapped one. Does that count? Well?
Speaker 5: Yes, that that's what I meant by taking one? Okay,
So he has big plans.
Speaker 4: Do you know what the big plans are? Kind of?
Speaker 5: Well, why don't you tell us what you know and
we'll let you know what we know.
Speaker 4: Give you a second, spurk Render. It's gonna unlock his
full power. Yeah, unlock is full power.
Speaker 6: Oh great, that sounds like it's gonna be a uh
fun time and the okay corral the night?
Speaker 4: Yeah?
Speaker 5: Do you want to live or die?
Speaker 7: Ah, spark Rendler will eat me for telling you anything.
Speaker 5: I should say? And you back to Rojuana Randa. Do
I let him live or not?
Speaker 8: Why are you asking me? I would like to live,
but spark Render alert me. I have no other place
other than here.
Speaker 5: What about the sanctuary?
Speaker 7: What about the sanctuary?
Speaker 4: You don't want to go there? I'm a met dragon.
Speaker 7: Guy cobol probably Okay, spark Render is my dude. Juana
is a bronze dude, like the other dude that showed
up the other night.
Speaker 18: Bronze does not mix with mac finish. I watched all
of them to my hide.
Speaker 4: I know.
Speaker 5: How long is that one we're marinating in there?
Speaker 4: About three point four seconds.
Speaker 7: About the time he came out of your mouth basically, Okay, so.
Speaker 5: I'm gonna kill him.
Speaker 4: Okay, they're a bitch.
Speaker 5: It's gonna be tink with a rapier.
Speaker 4: I will give you advantage on the roll dirty twenty.
You don't need it, though, and you sink it in
don't worry about damage. He's prone. You've killed him. And
since I know all you care about his experience, each
one of them gave you twenty five experience.
Speaker 13: Cool.
Speaker 4: So that's a hundred cool, all right?
Speaker 6: So we have a bridge over or do we have
to figure out how to get over there?
Speaker 4: There are two statues. A broken and overgrowth path winds
to the edge of the cliff. The overlook is marked
by two marble statues veined with gold, each carved in
the shape of a dragon with its mouth open in
a silent roar. At the base of each statue is
a small hexagonal indentation about one inch wide and two
inches deep, perfect size to accommodate a key of some sort.
Oh look, this is where.
Speaker 5: We need to use the key. Anton inserts the key.
Speaker 4: Magical lights spark. Magical lights sparks to life in both
statues open mouths, and a shimmering bridge made of iridescent
magical energy extends from the overlook to the to the
observatory ruins. The bridge is sturdy and lasts until the
key is removed from the statue. So now you have
a bridge. Now we have a bridge.
Speaker 5: We're gonna walk across the bridge. We're going to have
it be like at me and Tom first, King's going
across first.
Speaker 4: Hold on first, I want to do one. I'm gonna
do a minor rec con just to help you with
future potential things. Okay, as you're about to stab this guy,
you hear the cobalt go my brother Black was riot,
and then you stab him even though you don't seem
to take hints. Very fucking well. Okay, so who's going first?
Cain m hm okay, we'll say here yeah, and then
Lulu okay, and then or do you want Lulu at
the next one? You want to go one or two?
You you do that? All right? There we go?
Speaker 5: What do we see?
Speaker 4: You see? So you cross the bridge. Broken stones line
this plaza, fragments of elegant statues, once magnificent pillars, and
shining marble walls. At the center, a tall sculpture of
rusted planets and gilded stars spin idly in a jerky
mimicry of celestial motion. A gargled screech suddenly rises from
across the plaza. A half dozen bat like creatures you
recognize him as Sturgis, by the way, are swarming around
two winged Cobalts with blue paint smeared across their long snouts.
The cobalts are flood, are fighting fiercely, but they seem
close to being overwhelmed.
Speaker 5: Okay, we're gonna enjoying. How did you save the wing cobalts?
Speaker 4: Hold on, I was inaccurate and how I laid these out? Okay,
so let's go to had all tokens. Uh. Do you
want to roll your initiative or just make it auto
auto auto auto auto, start comming. Anton is first, All.
Speaker 6: Right, Anton's gonna come in here, and he's going for
winged surgeons too.
Speaker 4: B B.
Speaker 5: And we're gonna hit him. And we're gonna hit him,
are you or seventeen?
Speaker 4: Yeah, you hit him. Two D sixes two D sixes
plus four is eight eight. This Sturgis is dead. Boom baby. Okay,
now it is wing cobleed a who's gonna be swinging.
Sturge is a for sixteen damn And that's just uh
short bleed. Oh that's neate. I didn't realize the traits
for a Cobalt pack tactics. The cobalt has advantage on
any attack roll against a creature if at least one
Cobalt ally is within five feet of the creature. Colo.
Oh the dragon tooth blade hit Sturgis A and killing it. Okay,
Now it is when Cobalt Be's turn. Who uses It's
just gonna swing their uh they're blade for ten and misses.
Now it is Lulu's turn.
Speaker 19: Who's going to use fer boat for fifteen on Serge
A over by cold World b yep.
Speaker 5: One d A one d.
Speaker 4: Ten for eight one d uh firebolt. Don't you need
to to hit fifteen? Okay, sorry, I didn't see your
roll though, And that was Sturge's he is now dead.
Speaker 5: Okay.
Speaker 4: Now it is Sturgeon C's turn. Over here by the
wing Cobalt It attacks the wing Cobalt it misses. Sturges
D also over yeah, also over there tax missus Cane's turn.
Speaker 5: I was just like King and totally spaced on what
I wanted to do. All right, King's gonna try sacred flame.
I'm sergeant, see okay, needs a roll a deck save
of eleven.
Speaker 4: Stearch see there nex save of eleven got a four
and sever flames just targeted one creature or is it
a like area of effect?
Speaker 5: It just says towards a creature.
Speaker 4: So okay, so a creature yep? How much was it? Well?
Speaker 2: I just rolled.
Speaker 4: For four did you roll? Okay, it didn't show up
on I think that was sturgees c there right, yes, dead.
Now it is the last of the these Sturges who
will attack Wing cobald A for eight missus tink stern
tink pulls are a sharp bom.
Speaker 5: And going for serge is over.
Speaker 4: B tho Sturge D there. Okay, you want to get
so that you're not buying the wall. Okay for sixteen
It definitely hits sweet.
Speaker 5: One D six for six plus.
Speaker 4: Three is nine. Well, you over killed the hell out
of that. They have two hit points each.
Speaker 12: I just want to let you know.
Speaker 5: I have no control on what happens.
Speaker 4: Now it is Anton's turn. They're one there, okay, we're
a swing.
Speaker 5: For twenty.
Speaker 4: You hit, you just fucking hit, okay, and you do
two D six D He's automatically dead. They yeah, there's okay.
Wing cobalt A comes running over here to help his friend,
swings hits four two just nix it. But the Sturge
is dead and there's one lone one left. Buzz his
winklebalt Bee is right there. Swing hits with an eighteen
rolls are one.
Speaker 13: The Sturge survives, survive, all right, Lulu, Lulu's gonna use fireballt.
Speaker 4: Okay, we roll.
Speaker 5: We have a fourteen, does it hit?
Speaker 4: It hits.
Speaker 5: We're on a roll four four. Finally it's dead.
Speaker 4: I was gonna say, honestly, any any number there would
have been.
Speaker 5: Uh well, for a second, there waited the right before
the floor dropped, it was zero.
Speaker 4: Okay. As the last of the sturgees his poof these
two stand still holding their swords and look at you.
Who are you? Uh?
Speaker 6: We are here from the sanctuary. We are coming to
investigate the observatory.
Speaker 4: Why thank you from the sanctuary? Oh that other cobol place.
Speaker 5: Yes? Oh well, I'm men and this is men.
Speaker 8: And luckily our wings aren't like our sisters. But we
can help you anyway we can because you helped us.
Speaker 5: Okay, He tells what's going on around here.
Speaker 7: Well, spark Render is gonna do a thing to get
ultimate power, and we're here to help.
Speaker 5: You're here to help him get ultimate power.
Speaker 7: I mean yeah, wouldn't you no, no, if your friend
wanted ultimate power wouldn't you.
Speaker 5: Well not, they're gonna cause somebody at their lives.
Speaker 7: Well, how do you know who's gonna Who's life? Who's life?
Speaker 20: I don't know.
Speaker 5: But usually when there's ultimate powerful, somebody's gonna die.
Speaker 4: Okay, I see that. Man, They need to structure this
little bit better. Well I don't know nothing about no
one dying like right now. All we know is that.
Speaker 8: Oh well, all we know is that we're supposed to
be here guarding this orbit and thing. Okay, because that'll
tell him. That'll tell spark render when it's time to act.
Speaker 5: All right, So you're supposed to tell him when it's
time to act? Yeah, all right, can you tell him
not to act for me?
Speaker 7: No, we're gonna tell him when it's time to act.
Speaker 4: We can't tell him not to act. We have to
tell him when it's time to act.
Speaker 5: I think we need to not tell him when it's
time to act.
Speaker 4: Why you ever heard of it? Yo?
Speaker 5: Got instinct?
Speaker 4: Now?
Speaker 5: Okay? Well, I mean all right, how about this? Can
you tell me where a stark BRender is.
Speaker 7: Les?
Speaker 4: Wait to tell me what's around? Okay? So you still
you haven't really seen what this weird ass thing in
the middle is and there's also effigies littered around on it.
Oh wait, I'm sorry I fucked up because you asked
what you were doing. It wasn't just that they were
doing that.
Speaker 7: Mhm, well we're also we also have to use these
little dragon effiges.
Speaker 4: They hold up five crudely drawn, cruly uh chunks of
rubble that are vaguely draconic shaped and splashed each one
with a different colored paint, and they were in the
process of arranging them around the metal sculpture in the middle. Okay, so.
Speaker 5: You need to make sure these guys are all around
here for what purpose?
Speaker 4: Uh? Mechan men swell up with pride and claim they
were really crafted them hand according to spark renders instructions.
They're supposed to be put around here, according to them,
were they're supposed to be.
Speaker 7: Uh, we take pride and the fact repented them ourselves.
Speaker 4: And it looks like they just took one like crude
barely you know, really usable paint rush and just went
once there's even a little bit of paint from previous
like paints in there.
Speaker 6: Okay, okay, they do look very nice, all right, So
tell me do you know anything.
Speaker 5: Else about this? Ritual going on. No, not really, Okay,
can you tell me where he's at.
Speaker 4: Last?
Speaker 7: I saw it was up in the big tower.
Speaker 4: All right, let's go to the big tower. Okay, sorry, okay, Sam,
you can see the map, literally, you could see the
map that there's more than just the tower. But okay, no, no,
we're gonna skip everything else.
Speaker 5: No, you're right, you are correct.
Speaker 4: I wanna rush through, so we're gonna rush through.
Speaker 5: We're not gonna rush through, all right. So I'll go
the main tower and these two wards. All right, So
I see the bridge ladder to my.
Speaker 4: Okay, you have this rickety bridge part here right right
to my upper left. Yes, that is that is the
Cobalt camp. They will give you that information that our
camp is over there across that ladder. We don't know
what is over there, and they point to the section
that you can clearly see has a similar moonstone bridge
effigy sort of thing. We don't really need to go
over there, and he told us not to go over there,
so we don't go over there.
Speaker 5: Okay.
Speaker 4: And then you see the big tower over there, That
is the official observatory tower. You can tell because it's
kind of a domed top top and everything like that.
Speaker 5: Okay, tell us not to go over there, and I
want to go over there.
Speaker 4: Okay, you do know how the moonkeys work, right.
Speaker 5: But I wouldn't be able to get back across. How
far across is it?
Speaker 4: So I tend sifting twenty thirty five? No, king probably
wouldn't be able to leap across.
Speaker 7: No, I t I was thinking, why what were you thinking?
Speaker 4: Rope rope?
Speaker 7: Sudden that I do?
Speaker 5: Eh, how's have these wing cobalts that would do anything
for me?
Speaker 4: Right? I don't know about.
Speaker 7: But it did help us.
Speaker 4: So we're helping you.
Speaker 6: So if I told you where to get the key
so I can go check out where the storm record
said that we can't.
Speaker 5: Go, uh huh would you do it?
Speaker 4: Why? Where's the key over on the other side of
the cliff where where the guys came from? Yeah, why
can't you just do it?
Speaker 5: Because I can't fly.
Speaker 4: You got horns, but you can't fly.
Speaker 5: I don't have wings.
Speaker 4: That's true. That's really cool.
Speaker 8: Our sister mind that I couldn't after she got attacked
by sturges.
Speaker 4: So well, you know your sister. No, you can't know
our sister. She died.
Speaker 5: No, she's at the sanctuary. What she gave us potions.
Speaker 4: She was always kind of a tinker.
Speaker 7: No, she died, we saw she fell into a sturge nest.
Speaker 20: No, we've met her and she's alive, alive, live, live, full, full,
a little bit a lot of it.
Speaker 7: Oh so anyways, it's key. Yes, why you need the key?
Speaker 5: Okay?
Speaker 4: You want us you want one of us to go
get the key? Yes, please, Okay, Uh where did you
put the key?
Speaker 2: It is in the go look at the statue, Murky,
it's not in this one.
Speaker 5: It's in the other one.
Speaker 12: Then, Oh, I.
Speaker 7: Looked in the dragon's mouth and there was only light
coming Outlet.
Speaker 4: See if you were actually remember the flavor, I said,
I don't. He didn't. He looked inside the mouth of
the drug. You did not put the key in the
mouth of the dragon. You put in the base of
the He just looked into the led light.
Speaker 7: There's a spot in my eyes at the base by
the base, No, lorthle bass, I'm over by the statues.
Speaker 5: On the statue's base.
Speaker 7: I looked at the statue's face.
Speaker 5: No base, not face.
Speaker 4: Oh okay, suddenly you notice that the moonstone bridge the
iridescent light slowly unravels and just fades into nothingness as
he pulls the key out. Who the hell was talking?
Speaker 7: By the way, I think, here you go, one key,
Thank you very much.
Speaker 4: You're welcome, all right.
Speaker 5: So we go over and we figure out which which base.
The key goes into.
Speaker 4: A pair of dragon statues just like those ones. Are there.
Another pair stands at the southwest end. That's where you're at,
and you can very exactly the same as the other moonkey,
so you can insert it and it'll open the bridge,
all right to a crumbled and isolid tower.
Speaker 5: All right, let's check it out.
Speaker 4: Tink goes over there, just tink, just tank roll a
perception or investigation. Investigation is what we want for nine
for nine.
Speaker 5: Yeah, I'm not having good throws today.
Speaker 4: Well you're not getting that, however, the rhythm of the
waves below echoes throughout this little cramped tower. Part of
the floor has crumbled away, dropping off into the chamber below.
But it just looks like a regular little chamber. It's
not a treasure chest. No, okay, it's just a little hole.
Looks like it's just worn out three years of.
Speaker 2: Uh.
Speaker 4: Now you can give me a different now, this one
will be perception because you're looking and seeing old bookshel
old desk eighteen, you actually got character that on bookshelf
and succeeds notice of a small arcane roon engraved above
a keyhole on a journal's lock.
Speaker 5: All right, we're thinking there where she's going to take
the lock?
Speaker 4: So sleight of hand yep.
Speaker 5: Seventeen, there's a trap. What did I have to do
it with this week? Ause slam of hand?
Speaker 4: The perception showed you that there was an engrave, there
was a magical engrave. There was engraving above the journal's lock.
I'm sorry I did. I did not express that very
well because the flavor text that gave me was literally
what it told you. What I told you that you
know it's broken. BOYD didn't bring up any the bookshelves
or anything like that, or collapse bookcases jut out at
all odd angles. That's it. So anyways, I will just say,
because I did tell you that there was a magical
ruin above the journal's lock, and you said, okay, I'm
gonna pick the lock, I will still hit you. I
won't even roll two hit points of poison damage. You're
not poisoned or anything. You just is zichy okay, okay.
Inside the journal contains star maps, constellations, and notes on
experiments with magic and you know, the celestial bodies. One passage, though,
is underlined near the start of the journal. It reads,
in an archaic dialect of common to ye, four scholars,
point your eyes towards the dragon's light, for it guides
your descent into knowledge.
Speaker 14: Okay, okay, so dragon's light for knowledge. That's basically what
it was.
Speaker 4: Yes to you, four scholars, point your eyes towards the
dragon's light, for it guys your descent into knowledge.
Speaker 5: Okay, okay, nothing else.
Speaker 4: Not with your investigation role being like an eight all right?
Can I do another investigation role? I will let you
have one more investigation role.
Speaker 5: Will in eighteen give me something good this time?
Speaker 4: Uh? Yes?
Speaker 5: Uh?
Speaker 4: There is actually a you notice a loose bit of
brick jutting out from the side of the northwest wall.
Speaker 5: Okay, We're gonna run our hands around it.
Speaker 4: Feel for traps, nothing, all right?
Speaker 5: Do any roll to pull it out.
Speaker 4: It reveals a hidden compartment that contains a potion of
lightning resistance and a pouch holding ten gold pieces.
Speaker 5: Alright, so a pouch of ten gold pieces.
Speaker 4: Portion of lightning resistance.
Speaker 5: Ten pieces?
Speaker 4: Uh tink? Would you like to cross the bridge again?
Speaker 5: Yes, we're gonna go back and join the group and
I tell them what I found.
Speaker 4: Did you really have to say it on such a accent?
You talk funny?
Speaker 7: So do you ouch?
Speaker 4: All right?
Speaker 5: I believe we've gotten everything we can from these guys.
Speaker 4: What's that supposed to be?
Speaker 5: I mean that you have been gratefully helpful. But we're
going to pull the key back. Okay, we're gonna take
it with us, and we're gonna go.
Speaker 4: To the main floor.
Speaker 8: All right, you have fun with that. We're gonna go
back to camp. Actually, I think I'm gonna go check
out my law. If she's alive, as you said, well,
than we're thankful.
Speaker 4: And with that, the winged gobalts fly off.
Speaker 12: Hi.
Speaker 5: Sorry, So we're gonna go this.
Speaker 4: Way rickety bridge or regular bridge?
Speaker 5: Regular bridge?
Speaker 4: Okay, this way you guys are entering there. Yes, we
came first. Okay, Jesus Christ. Okay. Standing taller than the
rest of the observatory, the main floor of this tower
is forty five feet above the ocean's surface, which puts
it fifteen feet above the floor of the rotunda that
you just came in. The Cobalts have constructed a rough
pulley lift so that the wingless Cobalts can reach this
area where when spark render summons them, rays of light
dance across the remains of this tower stained glass dome,
making iridescent colors shimmer across the crumbling marble walls, gilded
lines in jeweled inlays from a detailed star map spanning
the dusty floor. Span the dusty floor, Four alabaster statues
of scholars stand around the perimeter of the room, their
expressions worn with time. Each ten foot tall statue is
pointed out or gesturing in a different direction. Okay, okay.
Curled in the northeast corner of the tower is a
lift blue dragon, lightning arcs around his horn and snout
as he slumbers amidst the scattered of scattered collections of
coins and glittering jewels, the start of a small dragon horde.
Speaker 6: All right, so he's a slap mm hmm, And we
have foot statues where therefore four statues all pointing different directions?
Or are they pointing at each other?
Speaker 4: Hold on, I'm actually looking at that right now, Okay,
I will need you to do two things for me. Okay, Okay. Firstly,
I'm going to need to have all of you make
a d a dexterity check. If you are choosing to
look at you're gonna go and look at the statues
to see if they can move and whatnot.
Speaker 5: Well, I was more trying to figure out if they
were how they were facing each other.
Speaker 4: They all look like they're facing separate ways.
Speaker 5: Okay, all right, King's gonna go check it out. So
you need a dexterity check check.
Speaker 4: If all of you are gonna be in the tower,
all four of you need to make the decks safe.
Speaker 5: Nope, Kane, right now.
Speaker 4: Okay, so you guys are all standing back, yes, okay,
he rolled in eighteen. Okay, then he is quiet enough.
Now roll the perception check to see or investigation or
perception not twenty.
Speaker 5: As a reception.
Speaker 4: Okay, he's sleeping over here. Net twenty is a perception. Yes, okay.
Then I'm gonna make this really easy for you because
you're not very brave. Each of the four statues can
be rotated on its base.
Speaker 5: Okay, so sleepy dragon.
Speaker 4: There, yep, and you know you can rotate the.
Speaker 5: Four of them all right, are we assuming that it's
individually or together?
Speaker 4: What do you mean if I move.
Speaker 5: One, there are the other three move with it.
Speaker 4: No, each statue must be rotated. Okay, okay, I will
tell you right now. I do not like the map
because the map, the map that they show you to
has them all pointing in, has them all pointing in
the in the.
Speaker 5: Yes, yeah, that's what I figured.
Speaker 4: Now I will, I will give you this, okay, since yes.
What pisses me off on this is that if you're
showing the players the map, they see, they see the solution,
Whereas if I was dming this as a physical thing,
you could say that I could have Yeah, this one's
facing this way, so you're gonna need to rotate it,
you know, and and stuff like that. So that, however,
you got a natural twenty. So I'm gonna make lemonade.
You remember Tink telling you to the four scholars look
to the dragon's light. So Caine is like, Okay, on
the floor in the middle of the room is the
dragon constellation.
Speaker 5: Dragon's light makes sense, and.
Speaker 4: The four statues are clearly scholars. You already see the solution.
I'm making lemonade. So here's what we're gonna do. I'm
gonna eas you to roll two dexterities. No, I'm gonna
need your role three past two out of three of
them nineteen, that's one.
Speaker 5: Twenty two.
Speaker 4: That's definitely two seven. Luckily you got two out of three.
You sneak over, You rotate the one so it's facing
the middle. Two out of the four of them, we're
facing the middle. Okay, so blah blah dah bah. Now
this one's facing the middle. You sneak over to the
one directly next to the dragon. Bah dah blah dah bah.
It rotates and faces the middle, and then as you
as slowly, the ground sinks to show a secret entrance.
The sound makes the dragon almost wake up.
Speaker 12: However, now, yeah, the door there is open.
Speaker 4: Okay, well, not necessarily door. You see the the floor
open up a little bit to be a staircase.
Speaker 6: Okay, do I leave my team and go down the
stairs if I have them chilling outside the door right now?
Speaker 5: Not to wake the dragon?
Speaker 4: What's down there? Sam?
Speaker 5: I need to know? I know, right, Let's go downstairs.
Speaker 4: All of you are just Cane, just Cane, okay, okay, Caine,
you come down the stairs. Stale air, heavy with the
smell of old parchment, floods your nostrils. The walls are
lined with shells, stuffed full of old tomes and yellowing scrolls.
Glass cases toppled over and shattered have strewn their contents
across the stone floor. The sound of splintering wood echoes
through the space, and a moment later, you see an
agitated bronze dragon the size of a small bear, picking
himself up from the wreckage of the old desk he
apparently crashed into. Okay, Adron, the bronze dragon warmly excitedly
a greets the player when they enter. You Have you
come to save me?
Speaker 5: I'm pretty sure yes.
Speaker 4: My name is Adron. I'm a bronze dragon. I see this.
I've been trying. I've been spending I have spent the
last days, weeks, I don't know how long I've been
here trying to dig my way out of this of
this room. However, every time I've tried, I've caused further collapse.
Can we go?
Speaker 5: Well, why are you in this room to begin with?
Speaker 4: Okay, look, I'm gonna be real with you. Uh, I
was a little bit of a hothead with you. May
not know or Runara. She's a much larger bronze dragon
than me. But I heard about her, so I'm like, okay,
maybe she can help me and will I I didn't
like that hippie dippy stuff that she was preaching. I
think there's nothing wrong with me as a person. I
like me, So I don't know why there was a
lot of mental health pushing. You know, It's just I
respect their lifestyles, but I there's nothing wrong with people
stating the obvious.
Speaker 6: All right, you and you need to talk to my
friend Anton. He has the same issue and had the
same issue with.
Speaker 4: Them too, So anyways, not the point. The point is
I didn't like that, so I flew off. I was
a little mad. I admit that I may have called
her some names I'm not very proud of. But so
I flew I was flying this way and I saw
a blue dragon little shit heel. He's like, yeah, fuck you,
and I'm like, no, fuck you. So we started fighting.
Long story short, I got thrown down here by some
cobalts that were in blue face, which I'm not sure
is PC. Well, don't worry about the Blue Man group.
Well they were cobalts.
Speaker 5: The Blue Cobalt group.
Speaker 4: Sounds like a bank, It really does, doesn't.
Speaker 5: It sounds like a.
Speaker 4: The Blue the Cobalt Cobalt. Yeah, all right, so yeah,
I'm actually really kind of worried that, you know, I
wasn't able to defeat that little jackass, you know, by myself.
I'm worried that if Runara doesn't know, you know what
I mean, that the other Cobalts, like I thought lately
was amazing. And I don't want Blep to die and
Czar Zark's hilarious. You know, I don't want this. I
don't want this sanctuary ruined because.
Speaker 5: Of these dude this dude, right, okay, we I follow you.
I follow you.
Speaker 12: Man.
Speaker 5: We well, we're gonna need to be quiet to get
out of here. But is there anything down here that
you thought was interesting?
Speaker 4: I mean, I really haven't looked, but like most of
the stuff down here is just way too weathered. You know,
it has been here for quite a while. And I
am really worried about spark Render's plan.
Speaker 5: All right, Well, we'll worry about storm workers plan in
a minute.
Speaker 4: Spark Render storm Wreckers the Island. Oh yeah, okay, do
an investigation check for me real quick or detect magic
either way twenty twenty. On Investigate, Yep, you find a
plus one battle as cool and a spell scroll of
old person and.
Speaker 5: A spell scroll of old person.
Speaker 6: Yes, okay, all right, so we got a battle axe,
we gotta scroll and nothing else worth investigating.
Speaker 4: Uh not really. I thought there was a portion of healing,
but uh it was not.
Speaker 5: Did you get this postion for Liley?
Speaker 4: No? I found it over there. I got really thirsty
like three days ago. Okay, then.
Speaker 5: All right, so we gotta be quiet going back up
the stairs.
Speaker 4: Okay. So are we gonna like jump them or are
we gonna like get out of here like and rest.
Speaker 5: We're gonna get out of here and rest.
Speaker 4: Okay. So if we are leaving, then here's what you
and I are both gonna need to roll. Dexterity twelve.
H shit, I rolled a thirteen. It's okay. The deck
save is above eleven. We are a lot louder. Okay,
So we're gonna move you guys away from there to
go there while you guys are waiting. Okay. I have
no idea what exit I was doing for him. It's
kind of like a surfer dude, just slightly angrier.
Speaker 5: Yeah, that sounds alt right.
Speaker 4: Uh okay, So hi, I'm Adron, Like, uh, how are
you guys?
Speaker 6: Oh, we need to rest before we take on this
dragon to save the sanctuary, although we can't do it here.
Speaker 4: Nope, we're gonna have to go back over to the
cave with cave.
Speaker 5: Not the cliff that I'm at.
Speaker 4: Oh okay, okay, So well we gotta put the key
back in. Oh, I'm sorry, I assumed you were going
to I apologize. Okay, Okay, So we'll say that you
guys went back into the tree line. You see your
Albert there. He didn't want to come out of the thing,
out of the woods. I'm just gonna give this one
for you for free. It's because he now sees the woods.
It's his territory, so he's not going to leave the territory. Okay,
So we'll say you guys are all long resting, But
how do you want you do? Now have Adron as
someone who's going to help you fight this dude, I'm
also going to give.
Speaker 5: Mm hmmm, can I give it?
Speaker 4: Then?
Speaker 5: I can I give the bread?
Speaker 4: Acts bad lacks to Anton makes sense?
Speaker 5: Well, I'm not gonna find it there. I wish they
it was better to add things.
Speaker 4: Yeah, I know what you mean. All right.
Speaker 6: So if I've done this correctly, Anton, why does it
give two different types of damage?
Speaker 5: It gives two types of damage for the.
Speaker 4: Uh battle as you do damas slashing property's versatile. You
have a plus one bonus for taking a drills with
this matchup weapon. Uh use the one D eight plus five.
I don't know what the one detends for.
Speaker 5: Yeah, yeah, door, I got confused.
Speaker 4: No, that's fair, Okay, all right, we had our long list.
As you awaken, streams of colored light swirm through the
air around the golden statue. You see you just see
this as you guys pop your head out of the
thing to the ritual has begun. What do you do?
You want to run over the bridge?
Speaker 5: We're gonna have run over the bridge and try and
stop the ritual.
Speaker 4: You do see? Have you even gotten the blue dragon's name?
Spark Render? Yeah? He said that one hundred and five times.
Speaker 6: Yes, when I keep getting here wrong every time because
for whatevery and spark render just does not.
Speaker 4: Okay, so do your do your order. We're gonna say
Adron flies over here. Uh, you're not making it that close.
You're getting just to the side of the bridge before
things start, okay.
Speaker 12: Uh.
Speaker 4: Streams of colored lights swirl through the air around the
golden statue and the ruined rotunda. Each shimmering display seems
to originate from one of the five dragon effigies you
saw before. You did nothing with them, not with them,
and the light's color matches the color of the effigies red, gold, brass, blue,
and bronze. A blue dragon has perched atop the sculpture,
throwing his bed, throwing his head back in pain or ecstasy.
You're not entirely sure. As the lights surround him and
he unleashes a bolt of lightning up towards the sky.
At the base of the statue, Adron the Bronze, the
bronze Dragon is ready to lunge, looking saying, no, it's
almost time, all right?
Speaker 5: Who started? Any particular person to start?
Speaker 4: I will say Adron goes first. Actually, I will say
Adron flew over. That was his turn, You guys crossing,
I'll say was the was just to get you guys
to this point. So Anton's first. Okay, you guys, pretty
much each you have one action before he notices you.
Speaker 6: Guys, Anton's gonna run up and kick and kick the effigies.
Speaker 4: Anton's gonna run up and kick the effigies? Yes, are
you aiming for any particular color? No?
Speaker 5: Just kicking.
Speaker 4: Okay. Then I'm gonna need you to roll a D
twenty okay, and I need to roll a D ten.
Speaker 5: I rolled a nine.
Speaker 4: Uh you didn't. You missed the effigies and you just
kicked a hard rock. Not enough. You didn't kick enough
to cause yourself damage. But you kicked the altary part,
not the effigy part. Work on that next. I mean,
it's not a bad idea, Just don't fucking with Next
time it's Kane's turn.
Speaker 6: Well, change sees what Anton's does and sees him a
whiff and goes, that's not a bad idea.
Speaker 5: But let's see if we can do it about her.
Speaker 4: Okay, try it.
Speaker 5: Yes, I did it?
Speaker 4: What you done? Did? I done?
Speaker 5: Kicked him for twenty two?
Speaker 4: Oh that's terrible.
Speaker 15: I rolled.
Speaker 4: They did give me a uh effects thing because each
one could. As you kick, you shatter the blue Dragon effigy,
releasing Eldemir's gift. Spark Render's breath weapon has now reached
her just as a blue light and folds around him.
Speaker 5: Wait, a blue light comes around.
Speaker 4: When the effigy breaks, you see a swirling blue dragonese
spirit unfold around, spark render. You just recharged his breath weapon.
Speaker 5: Awesome.
Speaker 7: So uh, tak, it's your turn's gonna use her.
Speaker 4: Okay, just remember he is a dragon.
Speaker 5: We're gonna fire at him anyways.
Speaker 4: Does not hit, A tend does not hit.
Speaker 5: And I have a question. It's Pokemon rolls in effect.
Speaker 4: What's that?
Speaker 5: If it's lightning, water will is less effective against it,
and lightning damage does not do damage to it.
Speaker 4: Lightning damage does a shit ton of damage to water.
Speaker 5: I meant to lightning.
Speaker 4: Lightning does a lot of damage to lightning. No. No,
if you hit him with like water, it's not going
to do extra damage to him.
Speaker 5: Okay, so if I did lightning to if I did
which bolt to him?
Speaker 4: Is which bolt lightning damage? I'm not going to tell you.
I'm just going to state that blue dragons have a
lightning breath weapon. So you can extrapolate from that. Oh okay, okay,
I want.
Speaker 5: To try this.
Speaker 4: Tasha's hideous laughter. Tasha's hideous Oh my god, you can.
Speaker 5: I need you to rule a wisdom save.
Speaker 4: That makes him go prone, doesn't it? Yes, it does,
and he can't do any action except right at the
end of its each of its turns.
Speaker 5: Each time it takes damage, it makes another wisdom saving through.
Speaker 4: Okay, Well I roll the five, all right, so we'll
see he falls off the top. But that goes right here.
It's not too high up, so it's not that he
felt like it didn't fall hard. But now he isn't
what what is going on?
Speaker 5: Huh?
Speaker 4: You you can keep going anytime, all right.
Speaker 6: So well he's laughing and having this moment, and now
Loo's got him, so she's concentrating on him.
Speaker 4: Oh it's a concentration. Okay, yes, well that's his term.
The only thing I can do. It's saved. Does a
seventeen save? Yes, that's okay. You just stopped. You just
stopped him doing one turn, okay, and I'm going to
then roll a D ten okay, top of the order Adron.
Adron comes running. He's pissed you locked me in there.
Laugh at this missus hardcore. I believe they call that whiffing. Okay,
that was his bite and he only gets a bite.
Never mind, Now, well that's neat. I'll do that next, Okay, Anton.
Speaker 5: Anton's gonna attack the Blue Dragon.
Speaker 4: Okay, where are you going to move? Attack?
Speaker 5: We're gonna be using this new great axe.
Speaker 4: A battle axe, right battle axe? I fucking rolled an
actual one. I'll do it. Uh, roll to see if
you accidentally had a hey, Adron.
Speaker 5: Nineteen?
Speaker 4: Roll your damage for seven? What the hell? Man?
Speaker 5: Friendly fire?
Speaker 4: Friendly fire? What the actual hell.
Speaker 2: I missed?
Speaker 4: You got a spark render? Now going? You guys are
gonna kill each other. He's no longer under the effect.
He's just now actually laughing at you, kin Stern. You
do have four more refugees. What would you like to do?
Speaker 6: Well, I'm not gonna freaking to kick another one and
give him anything else.
Speaker 4: You don't know what the other ones will do. You
just happened to shatter the blue Dragon.
Speaker 5: One Kansagna attack.
Speaker 4: Okay with his short but his short sword? Okay, he misses.
This is a dragon. I know in fact, fact that
you hit Adron was quiet impressive. All right, Next, now
was the time to really just start fucking whipping everything
you have. If only you could ever remember what's in
your inventory.
Speaker 6: I do have a few exploding potions, you do, all right,
let's do an exploding potion.
Speaker 4: Okay, where are you putting this blody potion?
Speaker 5: I'm gonna putting them on the backside here.
Speaker 4: Let's say you can do overlays or how do I
do that? You click the overlays button circle and then
a click and drag And I said there were twenty footers? Okay,
now I.
Speaker 5: Can't won't let me move it? Why can't I move?
Speaker 4: There? It is? That doesn't look like a twenty to me.
Speaker 5: I start, I stretched it out.
Speaker 4: Sam, Oh there it is, I got it. That is twenty. Oh.
We've been doing a lot of terrible movements here. We've
been doing a lot of apparently each one of those
squares is actually one.
Speaker 5: Oh, we don't fuck up. We fucked that up. We've
fucked up big.
Speaker 4: Oh.
Speaker 5: We'll make those squeeze being five each.
Speaker 4: How about this, we'll compromise. Okay, we'll say that the
potion actually only has a ten foot splash range.
Speaker 5: I can work with that.
Speaker 4: Okay, Jesus, you may want to move it off of
your people, though, Can you do it.
Speaker 13: Like?
Speaker 4: It'll have to be just.
Speaker 5: Well, here's the funny thing you're forgetting. One thing. Anton's
a teethling. He's got fire resistance.
Speaker 4: Yes, which means he automatically He automatically takes half, and
he can also make his deck safe to make that
half a half.
Speaker 5: Yep, all right, I think I got it.
Speaker 4: You think you got it? Three D what I say,
three D six damage, three D eight three D eight.
Speaker 5: One two three rolling.
Speaker 12: For nineteen okay, so.
Speaker 5: And I actually think I have it where none of
my characters are in line.
Speaker 4: That's very close, but I will say roll the DC. Okay,
he takes the full nineteen. However, the effigies are also
the effigy stand the whole. It's also there, so I
guess what I get to do?
Speaker 6: Ah?
Speaker 5: Fuck?
Speaker 7: What is a four? Fuck?
Speaker 4: Klysivar's flames Clisivar is a gold dragon. By the way,
It's actually the one that died on a storm wreck
or the shipwreck for the star Wind fun fact, I
know you really did not ask questions about shit. Anyways,
he needs to make another DC save. That's a that's
a twelve. I don't want to twelve. He needs to
make another deck save saveing throw made it, so I
take half of two D six fuck Oh okay, snake
eyes Okay, I'm happy on that as the gold effigy
shatters golden light, crashes into spark render and you see
a small sizzle on his scales when it happens, and
he goes ah stung a little. Okay, LULUs turn, his
turn's gonna hurt.
Speaker 5: And you know this is an actual spar cantrip. We're
gonna do frostbite. Okay, all right, he needs the constitutional
save of.
Speaker 4: Fourteen con save of fourteen. He gets a plus four
on this. Oh yeah, he's saved, damn.
Speaker 5: But he's got a disadvanced for the next time.
Speaker 4: Cool as a man.
Speaker 5: What's up? How are you been up here?
Speaker 4: It doesn't matter, we're recording. What's up, bud? You want
to sit up here and watch Aunt Sammy Dragon? What
I wanna get you?
Speaker 7: Married? Dragon?
Speaker 4: Come on?
Speaker 5: You wanna come chill?
Speaker 4: Not me on the d M. Let me stay with
Aunt Sammy. Maybe you can't. You know what I will
let you do. I will let you play Adron the
Bron's dragon when it's his turn. Okay, all right, okay, So,
and Sammy's about to have a really bad day. Thirty
is bad, thirty real bad. Okay, I would like to
rotate that a little bit. M yeah, I'll do that, Okay,
don't worry. Bronze dragons are immune to lightning, so this
is just to Tink and Lulu. I have to roll
four D ten now all right?
Speaker 5: Is there any saving throws?
Speaker 4: There is? It's a deck save two three four roll
ho that is twenty two points of damage. You need
a deck save to take half. Lulu takes only eleven?
Why what about Tink? Luckily? Luckily you guys will survive
this one round. I'm just seeing these guys get electric ey, okay,
both of your characters take eleven points of lightning damage.
I'm just there standing there like like, what.
Speaker 5: Why are they getting much?
Speaker 4: I'm just I'm just here.
Speaker 2: It's just a take Okay, you are right here.
Speaker 5: Do you want to attack the blue Dragon?
Speaker 4: Yes, okay, alright, you roll a D twenty and add
plus three.
Speaker 5: Alright, nineteen plus three is plenty one dragon.
Speaker 4: There we go. You hit, all right, so.
Speaker 5: What's our where are you hit? Dices?
Speaker 4: Your hit the diaces is a bite attack one D
ten plus three.
Speaker 5: Alright, five plus three.
Speaker 4: Eight. There we go. Spark Render takes eight points of
damage as Adron's teeth snap into his neck on.
Speaker 12: That seems like a.
Speaker 5: Alright, does he get claws.
Speaker 4: He does not get claws. Okay, next up is a time.
I think it's because he's only a wormling. He doesn't
get claw, claw and bite because he's not Actually, he's
the size of a bear, but not a full grown.
Speaker 6: It's Anton's turn, all right, Antonine with his great acts,
with his battle life.
Speaker 2: Love you.
Speaker 4: So what's Anton doing?
Speaker 5: He's attacking with this battle ax plus one.
Speaker 4: Okay for twelve missus. Shockingly, I'll tell you right now,
both dragons have an ac of seventeen.
Speaker 5: I figured as much.
Speaker 4: Can stern? You what?
Speaker 13: No?
Speaker 4: What? I'm gonna try doing some focused strikes and such. Yeah.
Speaker 5: I was thinking of doing pop up with the uh
with an elemental flare.
Speaker 4: So you're gonna drop your short stort to do bop bop? Yeah, okay,
all right with.
Speaker 5: An elemental flare, so I get to roll additional damage
for that.
Speaker 4: Okay, I believe. So you're the one playing a monk.
It doesn't see are you aware of the fur monk?
Speaker 5: I know that at the level three I become an
elemental monk.
Speaker 4: Now I get the focus points. Hold on, I'm looking
at your character sheet. Okay, what are you trying to
do here? We're gonna do bop bop with the fire
Where are you seeing with a fire action? Okay, flurry
of blows, patient defense, step of the wind stone cutter
on arm strike. Yet I don't believe you have it yet,
and I think I.
Speaker 6: Think it's something I'm supposed to get out five or six. Sorry,
so we're gonna bop bop Anyways.
Speaker 4: I say, you already dropped your sword, but you get
unarmed striking flur as a blow.
Speaker 5: So twenty four in the first one hit four six.
Speaker 4: Nice.
Speaker 5: We're into a second one for twenty two, and we
hit with twenty with.
Speaker 4: Four seven with twenty four. I don't think so.
Speaker 5: No, it popped up at the same time.
Speaker 12: Wow, that's low.
Speaker 4: Uh do you want to uh tinks turn? You wanna
explode again? Sure?
Speaker 5: Wear the hell No, let's do that. Let's splode again.
I got two more, one more of those more, two more.
Speaker 4: I believe I gave you three, two or three, It
doesn't matter. Gonna splode again, okay, alright, so overlay. Remember
we're doing ten, not twenty, just because twenty scary. All right, Okay, yes,
roll your damage and I'll roll my decks. Okay, it
three d eight, one two three on three D eight.
Speaker 5: We are at eleven.
Speaker 4: All I did make the uh the uh what you
call it? Save, so that'd be six okay, okay, he goes, aha,
stop with that, and I get to roll a D
ten again. Oh christ, I need all of you, all
non dragons on the field right now to roll their
deck safe, all right.
Speaker 6: Lulu first is open, she got twenty two, okay, thinks
the next one open sixteen?
Speaker 4: Awesome.
Speaker 5: Anton's next one, are you fucking kidding me?
Speaker 4: Five? Hey, he's still got really good health. Oddly enough,
this is the first one he's not dying at yet.
Speaker 5: Seven.
Speaker 4: So Anton and Kane take ten damage. Lulu and Tink
take five as Sahruth's as the red Dragon effigy explodes
into shrapnel and fire, the shrapnel hitting the light whirling
out of control, hitting the dragons and the non dragons,
the non dragon people on the field take damage. However,
Anton does also take half of that half, or also
takes half for uh, so instead of ten, he takes five. Also,
so add five to your health if you exit already.
Speaker 5: I'd already gotten out of the hands I was in.
Speaker 4: Everybody at health okay, So the only person who took
ten was Kane. Okay, okay, now it's Lulu's Turn's gonna
do frostbite. Gonna try that again. It gives me.
Speaker 5: This gives you a disadvantage at.
Speaker 4: The very least. It's a deck saver con save, deck save.
I thought it was.
Speaker 5: Consave wisdom save. Actually sorry, Woho.
Speaker 4: Does a natural twenty save you at a disadvantage on
the next throw. Well, lucky for you, I say lucky
for you because I'm doing ah at uh anton Woh
does an eighteen hit? Yes, oh, this is actually plus
three so seven and two lightning damage so nine. Okay, Hey,
you start at the top of the round. Really nice.
Adron's turn lunging at him, he is going.
Speaker 6: To do.
Speaker 4: He is going to try grappling. Okay, the nineteen verses
and what's the blue Dragon role? Okay?
Speaker 5: Is there now a mud wrestling fight going on?
Speaker 4: Basically yes, And since he is using his hand to
do that, he does still get to keep his bite attack.
So Adron is biting that sum bitch. No, I need
a roll to hit first, okay, okay, I do for damage.
Spark Render looks quite distressed because Adron has overpowered him
and is pinning him down, biting at his neck. Okay,
Anton's tern.
Speaker 5: Can I attack him while he's in the middle of green? Prone?
Speaker 4: I'm actually being prone? Yes, well that's neat m okay
grappling the target reduced to their movements speed to zero
and you know what? Yes, all right?
Speaker 5: So he Anton attacks with his battle axe.
Speaker 4: Anton attacks with the battle axe.
Speaker 5: For twelve not happening.
Speaker 4: Not happening. And I will say, though, if you fail
five and under or under ten, as in like if
you roll a ten in under, you will have a
possibility of hitting a dron. Okay, I figure that makes
it just kind of fair. I know a lot of
people who are gonna listen to this and be like,
there's not how that works. No, Cane's turn though, I'm
gonna try to punch him in the nets.
Speaker 2: Why not.
Speaker 4: About bop.
Speaker 6: Twenty on the first hits for eight nice fifteen on
the second one.
Speaker 4: Missus, you only got one Nard. Upon further inspection you
find it's a cloaca tink stern.
Speaker 5: Tinks were bow out.
Speaker 4: Okay, yeah, good aim for the effigies. Some good things
might happen, some better things shouldn't give me you those
exploding potions that really dropped yourself a lot more than uh,
I would like to admit. No, actually.
Speaker 5: Think goes in with the rape fear.
Speaker 4: Okay, where the hell are you gonna sit yourself?
Speaker 5: I hit with an eighteen.
Speaker 4: Sam Aiden is still mostly here. Okay, you do hit
with an eighteen? Very good for five? Okay? Who he
is looking awfully awfully not happy?
Speaker 5: All right, Lud's gonna try firebolt. Who actually, yeah, Loud's
donto fire boat. We haven't done fireboat this round.
Speaker 4: Okay.
Speaker 5: Fourteen does not hit.
Speaker 4: Fourteen does not hit blue Dragon eturn Okay, first pose
to try and get out of Yeah, he's still pinned.
I can still attack though, So I'm attacking Adrin. No
I'm not God damn it. Okay, top of the order Adrin.
He's attacking. This might end it. Oh hey, I have
an amphibious tree. Dragons can breathe there and water.
Speaker 5: Oh cool.
Speaker 4: Uh he's snapping his teeth at him, missus, Anton, don't
go and try and go in for the kill with
the Uh. You have not been good with this battle axe.
Speaker 7: For eight.
Speaker 4: I'm getting cobalt flashbacks already. I shouldn't because just because
two people missed does not mean Caine's gonna miss? Is
Kane gonna miss?
Speaker 5: Gonna find out? Bop?
Speaker 7: He hits on pop, he bops for five.
Speaker 5: We bop again. You are twenty two?
Speaker 4: Yeah, you hit.
Speaker 13: Right.
Speaker 4: No. As you do that final bop, you hear the
crunch and you feel you hear the crunch of dragon bone.
You had just smacked this thing so hard that you
have punched. You have broken dragon ribs, Caane, and so
you hear there ah and feel the lightning of spark
Render slowly vanish. The buzz of punching that you feel
just from him being electric Bookie Woogie Woogie is now diminished.
He is now dead.
Speaker 5: Okay.
Speaker 4: Adrian, slowly panting, steps off a spark Render, throws his
head back in the air and lets off of a
lightning blast to show that he was dominant. Then he
looks over and goes, oh shit, the magical worldly giggy
thing is still spinning. What do you do?
Speaker 5: Kane picks up his short and throws it.
Speaker 4: At the worldly giggy machine. Roll the hit twenty dirty
dirty twenty roll damage. Just to let you know this
thing who you just for five? You're a short sword,
you throw it. You throw it. You hear a ding
as it hits the metal. Ineffective items have a toughness.
They have a damaged threshold. So like the damage thrushold
to this thing is five, meaning you have to get
over five to do. You know you rolled a If
you rolled a six, you would only do one damage
to it, So it can have a very weak health.
Speaker 5: But to hit it, it needs to It's.
Speaker 4: It makes sense if you think about it. It's like
hitting a wall.
Speaker 21: To hit the wall, not very hard to break the
wall without breaking you. Yeah, Okay, you aren't in.
Speaker 4: Combat, so you can do a quick thought process, but
don't take too long.
Speaker 5: I'm thinking I have one more exploding.
Speaker 4: Potion you do, and it does a fuck ton of damage.
Could also aim at the effigies, but there's three left,
I believe. Yeah, and you don't know what they do?
Speaker 5: No, no, no, Can Kane retrieve his sword and try again?
Speaker 4: I mean yeah, Anton also has an ax that does
dhink does have exploding potions.
Speaker 5: Let's go with the ax. Maybe this time he'll actually hit.
Speaker 6: Are you throwing it or are you I'm gonna I'll
go up towards it and hit I have a five
foot reach.
Speaker 4: Okay, swing dirty twenty you definite hit or twelve I'm
going to need you to roll a deck save for
both Cain and Anton.
Speaker 5: Twenty two for Anton, well that was lucky.
Speaker 4: So Anton, seeing Cain with not with, he hits the
thing but nothing really happens, walks over. He say woom bam.
As a force blast of once you break the golden
weird you know what I mean, The Golden machine force
blast comes out, knocking Caine and Anton back ten feet
an tinkle little bit more, but she's just on the
edge of it. Anton takes eight points of damage.
Speaker 5: Mmmm, we're about the game.
Speaker 4: Caine takes thirteen points of damage. Okay, As the springing, glowing,
churning light show that has been coming about ends, almost
like as the light was spraying out the second he boom,
all the lights just imploded onto themselves, into the effigies,
into this weird contraption, and that releases this force blast
that shoots you guys back. Cool. I don't think Kane
or Anton feels that it is very cool right now. No, No,
they don't, And even Tink is going, no, that was
a little forceful. We did it, you guys, we did it.
I think I need to go and apologize to Runara.
Speaker 5: I think you might want to do that too.
Speaker 4: Yes, anyone want to take any of these effigies, Yes,
let's take them with us.
Speaker 5: What colors are left?
Speaker 4: Well, you have the Bronze, Astrolands, Blessing, class of VARs exploded,
Star Ruth's exploded, and y'all started us with Endemonar's things.
So you actually there's only two left. I'm sorry to
Dere's tricks. That would be the bronze and brass. I
want to say, yep, the bronze and brass are the
only two that did not explode the gold, the blue,
and the red did Hugh, do you think Vernard is
gonna be mad at me? Maybe? Also, guys, I think
we're gonna have to walk back. I hurt.
Speaker 5: We might have to take a rest before we walk back.
How far back was it?
Speaker 4: About two hours? You guys started off at all about
uh seven thirty eight o'clockish, got here, took about two
and a half hours around noon you cleared it took
about a half hour. Didn't talk about a six hour rest.
You don't forget the rest we did rest at yeah,
and then that took about ten minutes. All in all,
it's about five o'clock. It's about four o'clock, be about
six when you get back. Maybe just the asst of dinner, Liz,
do the walk of shame as you guys slowly limp
back to town. It actually takes about three and a
half hours because some of y'all are a little fucked up. Yeah,
but you didn't stop to rest, which would have taken
an additional hour, you know. Yes, and Tink, if you want,
you can actually ride your owl bear back. You don't
even need to walk like a chump, like.
Speaker 5: A chump, like a chump.
Speaker 4: So for our final role, Sam, give me an animal
handling if you if you want to Tink to try
and ride the thing you want, I want to do it.
So sixteen eighteen eighteen. The Albart actually you know, lowers
its head so you can climb on to it and
you get a nice purchase. And it's also arching its
back to almost have like a pseudo saddle to it, like,
you know, giving itself the arching back, yeah or inverted
arch back what so, Yeah, it's a very pleasant ride
for you. Anton and Kin look messed the fuck up?
Lulu's there going? That wasn't so bad. I don't think
I had any damage. Oh no, I think the initial
cone of the initial lightning breath got you. But I
think you're still in the double digits compared to everyone else. Oh.
By the way, Adrian at the end of that had
five hit points. That's why I turned around. I decided
I needed to be slightly more tactical grapple HM, so slowly,
with Adron in tow, you returned victorious to dragons Rest.
Runara meets you guys in the little uh in the
pretty much the initial area you guys came in. She
looks excited, you know, first time she hasn't really looked peaceful,
but legitimately showing, you know, excitement. You you came back
an I'm I'm sorry. You see, he's a little bashful
on it and everything like that. These guys did most
of the work. They were phenomenal. I bet they were.
I knew they would help us along the way. So,
brave heroes, you may stay at Dragon's Rest as long
as you want and give you I'll give you whatever
you need for your travels. We may even let you
have a little bit of extra space in the cells.
Knock a wall out, give you guys, a bigger spot
if you wish to stay. However, I'm sorry that spark
Render had to die. Yet another dragon lost its life
on Stormwreck Isle. But it is not your He needed
to be stopped. He tried to do something that no
dragon ever should and harness draconic souls. Huh. So other
than that, you see Mile, everyone all the Cobalts in
the town come to celebrate the heroic deeds you did.
Lay is dancing around with you. Adron actually takes the
shape of a Cobalt humanoid to dance around with Lay
and Tink. I'm assuming you, guys, we're partying along with them.
You're doing the you're doing the mushroom dance.
Speaker 5: Around the world.
Speaker 4: Zark walks up to Anton, holds out a and says,
you did amazing. I don't think that was Ark's voice. No,
all of them sound like this.
Speaker 7: Yeah, I got confused what you said, ZARKA.
Speaker 4: Then the voice was not a Menia global.
Speaker 22: You're did amazing, No hard feelings, non dacon. He holds
out his hand, Anton shakes it, Zark bites.
Speaker 4: Him playfully and runs away.
Speaker 5: Anton doesn't know how to react to him.
Speaker 4: Whither do I I think he's a walking case. Honestly,
there's gonna be an investigation in his future anyway. And
besides seeing you know lately Zark Bleap, I can't remember
any of the other ones I nave Frock. Yeah, he
was sitting next to Rok Frock Tarak. Okay. You also
see the really tired looking Cobalt holding a huge fucking book,
and you see my law standing and hugging two other
winged cobalts. Those two winged cobalts have blue smears on
their face, and you even hear a little bit of it.
But with that, my dearest sister, perfect timing. With that,
my dearest sister, that is the end of the Dragons
of Stormwrek Isles as it's written. Also, hold on, you
gain thirteen seventy five experience to end all of that.
And while this may have not been the longest of
our sessions, definitely wasn't the shortest. But ultimately that is
the end. Now, if you're listening to this and want
to hear us talk about how we liked the adventure
and everything like that, If you're listening to this on
Spotify or good Pods or wherever Sam's gonna post it,
go over to our YouTube channel now for our after
show where we talk about the module, any of the
game stuff in universe, out of universe. You know, it's
all sorts of fun. But with that, my sister's gonna
probably level up. And who knows? Have you come up
with a name for these four as like a party name? Yeah? No,
I haven't come up with the one except well, either way,
you'll find out next time for these guys. If these
guys return. However, next campaign we run will be a hoot,
a hoot because it's a humble wood.
Speaker 5: It's a humble wood.
Speaker 4: See you over on the after show. I made you
carry and I'm.
Speaker 5: Sia ROSSI Lateral.
Speaker 4: Keep on carrying on. See hey, I E why because
carry on production