Speaker 1: Hello, everybody, Welcome back to the fire Escape cast. I
Speaker 1: I'm back. Mary's back. This is Mike. That's Mary. It's
Speaker 1: episode five or something. Dan's not here. Uh, Firescape has
Speaker 1: not been together in like three episodes.
Speaker 2: It's be crazy. Our schedules have been nutso and also
Speaker 2: crazy dramas going on.
Speaker 1: Yeah, Dan, Dan Dan Okay. Dan's like, Hey, don't talk
Speaker 1: about me when I'm not there. Don't talk about this
Speaker 1: or that. It's like Dan, I wasn't going to not.
Speaker 2: I don't give a shit about you, Dan not.
Speaker 1: Everybody's cruising subreddits wondering what's up with Dan Reikert. Sometimes
Speaker 1: I just live my life. I don't think about you,
Speaker 1: and maybe I didn't want to talk about you anyways.
Speaker 1: On the episode Dan anyway to replace Dan new cast
Speaker 1: member because Dan's off saving the world or whatever he's doing.
Speaker 1: He says he's doing Kylie Fadams have spawn on me
Speaker 1: your second time on the show.
Speaker 3: Yeah, thank you so much for having me and screwed in.
Speaker 2: You're welcome, You're you know, you're so welcome here. We
Speaker 2: just love having you. Yeah. We talked to Dan earlier
Speaker 2: this week. He's in good spirits but is definitely so
Speaker 2: busy right now, it's a really good time for us
Speaker 2: to bring in a ringer and caught. You have a
Speaker 2: lot of experience in the games industry. You've been on
Speaker 2: this podcast before. We know you. We love you. Literally
Speaker 2: I could throw a rock from my house and hit yours,
Speaker 2: and I do every day.
Speaker 1: Please do please have bothlanders.
Speaker 2: Hit in my house, likely cause rocks. I just love
Speaker 2: that you and I have so much in common, and
Speaker 2: we're both local Portlanders and you've been playing a lot
Speaker 2: of games. You're perfect have on dude. Thank you for
Speaker 2: taking the time.
Speaker 3: Always, anytime you want me to rock, I'm always down.
Speaker 3: Anytime you have rocks. The rocks that you got, that's
Speaker 3: the one that Daalo has are so much better.
Speaker 2: Yeah, my rocks are real rocks, real real rocks.
Speaker 1: Matt cubrics are cony is that's what the police say.
Speaker 2: They say. I tried to show them the Jalo music
Speaker 2: video and they said, ah, you've been early real rocks
Speaker 2: at people again to jail with you.
Speaker 3: Oh, but I'm so hyped to be with y'all. So
Speaker 3: it's been a minute, and it's been a while.
Speaker 1: And it was episode twenty two.
Speaker 3: Was your only appearance.
Speaker 1: What episode. The one was February Valentine's Day twenty twenty two,
Speaker 1: like three years ago.
Speaker 3: No, given have love to come hang out with y'all.
Speaker 3: That's some good stuff.
Speaker 2: Yeah, that is important considering you just had your anniversary congratulations.
Speaker 3: Thirteen years in the books, being so special.
Speaker 2: I can't believe that's such a long freaking time. Either
Speaker 2: that means that you've just had like the most magical
Speaker 2: relationship for so long. You found each other super early,
Speaker 2: or we're all old and I would just suit damn it.
Speaker 1: I was.
Speaker 2: It's so great that you guys found each other as babies,
Speaker 2: but we are young.
Speaker 3: It is as wild to be married for thirteen years, especially,
Speaker 3: and again when you find someone later, you know, in
Speaker 3: your mid twenties late early thirties, it is weird because
Speaker 3: then you're like, yo, we're middle aged, and I'm like,
Speaker 3: oh shit, like yeah we are.
Speaker 1: Yeah, I'm and my wife when I was thirty one,
Speaker 1: thirty two good age one. Yeah, I was yeah thirty
Speaker 1: about that. Yeah, but oh my god, I've only got
Speaker 1: a year and three quarters married.
Speaker 2: Yea A co give Mike some advice for his marriage
Speaker 2: to be a last door, a marriage.
Speaker 3: Fight a lot. Oh nice fight a lot, but fight,
Speaker 3: but fight reasonably. I would love fight, would love, but fight.
Speaker 3: Fight in the ways that you have an understanding of
Speaker 3: the middle ground. You can find middle around in the
Speaker 3: beginning and in the middle of a fight. You will
Speaker 3: last day a long time, okay, and always say the thing,
Speaker 3: say the thing is.
Speaker 2: Say the thing. I think that's realistic. You know. I
Speaker 2: know so many people who are like, I've been dating
Speaker 2: someone for three or four months. It's amazing. We never fight.
Speaker 2: We love each other so much, and I'm like, bitch,
Speaker 2: that's not a relationship. A relationship is when you actually
Speaker 2: have differences and you're expressing them honestly to each other.
Speaker 2: If you've never fought with your partner, someone isn't being honest.
Speaker 3: Yeah, that's true. The other thing I would share with
Speaker 3: you is something we got in couples therapy. It's a
Speaker 3: sticky note. It's a posted note that we have on
Speaker 3: our collective desks, on each of our desks, and it
Speaker 3: says you chose this. It is a phrase that we
Speaker 3: live by in the Adams household because whenever we get down,
Speaker 3: whatever we're mad, whenever you put too much on our plates,
Speaker 3: we look at that list and we say, you chose this,
Speaker 3: and that removes all that ability to be like, I'm
Speaker 3: going to cry about the thing. I I'm not going
Speaker 3: to cry about that thing. You chose.
Speaker 1: You made your bed, I chose you, you chose me, beautiful. Yeah,
Speaker 1: what it mean? I thought you met you? This is
Speaker 1: your fault.
Speaker 3: No, no, no, no, no, it's it's it's like.
Speaker 2: From your perspective in some ways.
Speaker 1: Yes, I went real dark with it. Well that's good.
Speaker 1: Wait was the anniversary like a few days ago?
Speaker 3: Yeah, a couple of days ago, right at the end
Speaker 3: of April.
Speaker 2: So yeah, nice, that makes me happy. I think that's
Speaker 2: a really cool win, uh, and a victory for love everywhere.
Speaker 2: And I just also love your like pragmatic view of everything.
Speaker 2: It's it's just, I don't know. I think it's very
Speaker 2: You're realist, and that's why it's good. This week I
Speaker 2: saw Sinners, which everybody is talking about is quite a
Speaker 2: hot topic, and I was curious if either of you
Speaker 2: have seen it.
Speaker 3: I have so it the other day.
Speaker 1: Did either of you like it? It was it good?
Speaker 1: It was decent, decent. I like I love Creed, I
Speaker 1: love when I liked black Pants to some extent, I
Speaker 1: like when Coogler and Michael B. Jordan worked together. So
Speaker 1: I was excited for this and I still want to
Speaker 1: see it.
Speaker 3: The thing that pushed me over the edge to go
Speaker 3: see I mean, I was gonna go see it anyway,
Speaker 3: but seeing Mary say this movie, this movie was horny
Speaker 3: as hell, I was like, yeo, I'm.
Speaker 1: Gonna go see what turned you over?
Speaker 3: That was the thing I was like. I was like,
Speaker 3: Thisten is horny. I was like, yeah, I'm going.
Speaker 2: I tweet. So I didn't know nothing about it. I
Speaker 2: haven't seen a trailer, nothing, I knew nothing. And but
Speaker 2: there's all this discourse online about it of people just
Speaker 2: being like, oh, you gotta see it's crazy, like check
Speaker 2: out you know these actors and like how they delivered
Speaker 2: this line blah blah blah blah. And I was like, well,
Speaker 2: there's so much discourse, it must be interesting. And so
Speaker 2: I tweeted gonna see Sinners tonight, and all the responses
Speaker 2: were like like, let me know what you think. And
Speaker 2: so I saw it again. I don't know anything about it,
Speaker 2: and I will not spoil it for anyone who hasn't
Speaker 2: seen it yet, so like, don't worry about that. But
Speaker 2: I saw it in a theater bull to the brim.
Speaker 2: I mean there was maybe two seats free, which is crazy.
Speaker 2: You just don't see that type of cinematic experience in
Speaker 2: today's age. But it was filled and these people were
Speaker 2: hankering for a good experience. When somebody told a joke,
Speaker 2: the auditorium laughed. When the bad guy did something, the
Speaker 2: auditorium went oo. And like at the very end, there's
Speaker 2: this kind of like a very poignant ending that would
Speaker 2: maybe result in everyone getting being happy, and the whole auditorium,
Speaker 2: I swear to God, applauded. This is not the end
Speaker 2: when the credits rolled. This is like when a very
Speaker 2: important thing happens and everyone just went, oh may. It
Speaker 2: was a very visceral experience to have so many people
Speaker 2: like screaming and laughing and h and getting into it.
Speaker 2: But the crazy thing that I remembered from watching it
Speaker 2: was there's a lot of sexual tension throughout the entire film.
Speaker 2: Like in almost every scene that I saw, I was like,
Speaker 2: are these people fucking or are they gonna fuck? Or
Speaker 2: did they fuck? And in every scene I was like, Oh,
Speaker 2: they did. And it's just littered throughout the performance. And
Speaker 2: so when it was done, we were all kind of
Speaker 2: like discussing what we liked and disliked. I had some
Speaker 2: things I didn't like about it, so I would say,
Speaker 2: this is like a perfect film. I had some critiques
Speaker 2: of it, but I walked away and I was like,
Speaker 2: I was entertained and that movie was so horny. And
Speaker 2: that's like literally what I tweet. I said, the movie
Speaker 2: is like horny as hell. Everybody was fucking in that film,
Speaker 2: and I mean I kind of liked it. I don't
Speaker 2: go to I just finished off forty hour work week.
Speaker 2: I didn't go to not watch people fuck. I want
Speaker 2: to see it. And so it was really cool how
Speaker 2: much that was a part of the experience of the film.
Speaker 2: Was just like, yeah, we're we're we're gonna be doing
Speaker 2: it multiple times.
Speaker 1: Yeah, who who's it's Michael b Jordan Haley Steinfeld. Uh, yes,
Speaker 1: she's Uh, that's I unfortunately know her mainly as Josh
Speaker 1: Buffalo Bill's quarterbacks friends. Oh.
Speaker 2: I don't know actors' names very well, but I will
Speaker 2: say that's like a weakness of mine. I like never
Speaker 2: can be like, oh, this person was in these other
Speaker 2: three films. I don't fucking know that shit. But the
Speaker 2: casting was well done. The acting is very good. I
Speaker 2: never really questioned whether or not someone was right for
Speaker 2: that role. Every time, I was like, oh, amazing casting.
Speaker 2: There's this like Irish guy in it. I mean, unbelievably
Speaker 2: perfect cast for who this person is and how they behave.
Speaker 2: And yeah, I mean I just I was really thrilled
Speaker 2: with the choices that the actors made to make you
Speaker 2: feel like you could believe them and their stories. And
Speaker 2: it is a supernatural story, so it takes a bit
Speaker 2: of believing for you to kind of buy into what's
Speaker 2: happening to these people. But man, I walked away and
Speaker 2: I was very satisfied. I just thought it was like
Speaker 2: the exposition was a little long. It takes like an
Speaker 2: hour for like shit to go down, and it's just
Speaker 2: like that's a long time.
Speaker 3: Yeah. It does a lot of suspension of disbelief and
Speaker 3: you have to really buy into, like you said, the
Speaker 3: ideas of what it's trying to do. But it's a
Speaker 3: really solid vampire movie. Like I think, you know, if
Speaker 3: you look at it in that sense and you know,
Speaker 3: take your brain out of your head for a little bit, Uh,
Speaker 3: it works. It works.
Speaker 2: Yeah, there's any one was in it who's that.
Speaker 1: Who like Buddy Guy like famous like like blues guitarists
Speaker 1: from that like started blues in the Midwest.
Speaker 3: Almost.
Speaker 1: That's I didn't know he was in movies.
Speaker 2: That's interesting.
Speaker 3: Dolroy Lindo was in that movie. He's a classic actor
Speaker 3: in so many different ways he's and he was fantastic
Speaker 3: as well. I think, you know, Ryan Kugler does a
Speaker 3: thing that when I left, the thing that my wife
Speaker 3: and I were talking about was, you know, do you
Speaker 3: like Ryan Kugler movies? And I think he does a
Speaker 3: really fantastic job of learning what a summer blockbuster film
Speaker 3: is and galvanizing zeitgeist and culture around something. He does
Speaker 3: that extremely extremely well, Like, even if his movies are
Speaker 3: not necessarily amazing and great in all the ways, he
Speaker 3: does that every time people come out to go see
Speaker 3: his movies. And that's what matters for for you know,
Speaker 3: cinema matters for for black art, matters for a bunch
Speaker 3: of things. And he's nailing that part for sure.
Speaker 2: And they got people talking. I just don't see people
Speaker 2: talking about a film like this. And one of the
Speaker 2: things that it does prompt me to talk about it.
Speaker 2: The reason I'm bringing it up on this podcast because
Speaker 2: I see movies all the time and I usually don't
Speaker 2: bring them up, but like, this isn't a Hollywood traditional
Speaker 2: blockbuster film, and outside of like Marvel, you just don't
Speaker 2: see people talking about a film when it comes out
Speaker 2: like this, Like everybody's talking about it became this like
Speaker 2: cultural event where everyone, you guys, remember when like Barbenheimer
Speaker 2: happened and everyone was like, you gotta see Barbin like
Speaker 2: it was. I don't think it's as big as that,
Speaker 2: but it was a big moment culturally for everyone to
Speaker 2: be like, you really should see this film. It's quite
Speaker 2: interesting and it's doing interesting things, and everybody's talking about it,
Speaker 2: and I'm so grateful that it's not a Marvel or
Speaker 2: superhero film. Yeah, all of the advertisements leading up to
Speaker 2: the film, you know, all the trailers and the teasers, Marvel, Marvel,
Speaker 2: Fantastic for some other fuck guy, I'm just I'm just
Speaker 2: tired of I'm so burnt out on that type of work.
Speaker 2: A part of me tweeting and talking about it is
Speaker 2: I'm doing my part because I don't want that to
Speaker 2: be the only type of movie that we culturally talk
Speaker 2: about at the cinema. Anymore like let us evolve and
Speaker 2: have other types of experiences that are very good at
Speaker 2: the movies.
Speaker 3: It was it was really interesting to come off of
Speaker 3: two week two weekends basically where I was in, you know,
Speaker 3: big crowded spaces with people right like went to Wrestle
Speaker 3: Media the week before and then seeing Sinners the week
Speaker 3: weekend afterwards, and it was really nice to have that
Speaker 3: communal moment again, right where the thing of like being
Speaker 3: in a room hetting people react to things and seeing
Speaker 3: their real time reaction as opposed to everything that we
Speaker 3: usually get a chance to see on online. I miss
Speaker 3: that so much, like those parts of things that I
Speaker 3: really think went away for a couple of years, and
Speaker 3: now they're starting to really come back when you have
Speaker 3: those culturals like geist moments, which is again, like you said,
Speaker 3: super super dope. I love when those things happen. Great.
Speaker 1: Did these crowds at the theaters where they like and
Speaker 1: it sounds like they were into Sinners, Mary, But like,
Speaker 1: were were they generally kind of I? I? I asked,
Speaker 1: because the last few times I've gone to the movies,
Speaker 1: it's so hit or miss as to whether I'm gonna
Speaker 1: get just a shitty crowd that's just like talking over
Speaker 1: the movie and not to the movie.
Speaker 2: Or singing with it.
Speaker 1: By god, yeah, but like even even then, it's still
Speaker 1: they're interacting with the movies. So many times people just
Speaker 1: talk over I don't know if these were good, exactly
Speaker 1: good crowds or not.
Speaker 2: It's hard to describe. Because I completely agree with you.
Speaker 2: I actually hate talkers during films. I hate people who
Speaker 2: are distracting during films. I don't like that shit. And
Speaker 2: I uh, this is also a polarizing opinion, but I
Speaker 2: often do not like musicals, and I don't see musicals
Speaker 2: in theaters because I don't want to fucking see some
Speaker 2: fan person who can't rein it in get excited and
Speaker 2: saying or even make noise. I find that really irritating.
Speaker 2: So an individual making noise very angry, do not like it,
Speaker 2: very upset about it. Now, if there is a moment
Speaker 2: in a film that prompts everybody collectively, you know, the group,
Speaker 2: to get or to applaud, I am with that, because
Speaker 2: now you're just in a giant experience with a bunch
Speaker 2: of people. I don't know what was in the water
Speaker 2: this night, I do not know what happened. I do
Speaker 2: think that was a part of it. It was set
Speaker 2: in the tone for sure, but there were multiple times
Speaker 2: and there's this one character who just happens to have
Speaker 2: a lot of comedic timing bits. It's kind of their thing.
Speaker 2: They're like a drinker in their character is a heavy drinker,
Speaker 2: and so they're kind of notorious for saying funny things
Speaker 2: with really good timing because they're like slurred and a
Speaker 2: little behind. And every time this character had one of
Speaker 2: their funny little lines, the whole audience just erupted and
Speaker 2: laughter at the same time. And that got me into it.
Speaker 2: I was along for the wave of these people reacting
Speaker 2: to this really good characters one liners and again this
Speaker 2: kind of there is a very finale moment to this
Speaker 2: film that is very satisfying, and I just couldn't believe
Speaker 2: that everybody stood up and clapped and we're like, yeah,
Speaker 2: get him, and it was just so funny, like to
Speaker 2: watch people collectively have that response. So I liked it
Speaker 2: for this specifically, But if an individual is like look
Speaker 2: behind you, I fucking hate that. I don't like an individual,
Speaker 2: but I do like the collective consensus of joy fear
Speaker 2: and like they're banging, which happened.
Speaker 1: Yeah, the I think it was top Gun. Maverick was
Speaker 1: the first movie in a while that had done that.
Speaker 1: Or the crowd. Yeah, during his time the time trial scene,
Speaker 1: like the whole crowd was going nuts cheering for it.
Speaker 1: That's fun when the crowd's like super into it. I'm
Speaker 1: I mean, just like I I sometimes I am the
Speaker 1: person in the group who doesn't mind telling. Like a
Speaker 1: group who's talking over the movie amongst themselves loudly. I
Speaker 1: will squash that quick. I don't know, I turn around
Speaker 1: and say, shut the fuck up, like this is ky
Speaker 1: You've been gone from New York too long. This is.
Speaker 3: Like Portland crowds are very very now.
Speaker 1: I don't shush. I'm not shushing. I'm I will be
Speaker 1: as direct with you as I think. No, I feel
Speaker 1: like strishing, just being past aggressive and making it worse.
Speaker 1: I want to just go for it.
Speaker 3: Well, that's why I love you, because because New York,
Speaker 3: New York vibes is opposed to Portland vibe in terms
Speaker 3: of watching movies like this. Yeah, yeah, so different.
Speaker 1: I feel like you're also more likely in New York
Speaker 1: to get people who talk over it. Just it's just
Speaker 1: I don't know where people and like they don't care.
Speaker 3: So I don't know, but.
Speaker 2: Everybody is collectively rude. I saw, I appreciate that. I
Speaker 2: think that.
Speaker 1: I also in general saying we're still like a well
Speaker 1: mannered city generally speaking. This was like a group of
Speaker 1: NYU students who, yeah, I know exactly what you mean. Yeah, yeah,
Speaker 1: So that's why I was like, Okay, I can tell
Speaker 1: it's a bunch of like nineteen year olds chatting and
Speaker 1: taking flash photos of the interest screen to alien romulus.
Speaker 3: And critiquing it for their next class in their next
Speaker 3: the movie that.
Speaker 1: They're basically yeah, so yeah, sorry, Mary, you're saying.
Speaker 2: No, I was to say, I saw, I know better
Speaker 2: than to do this, because, as I have mentioned, I'm
Speaker 2: really not a big musical person because I don't like
Speaker 2: people bothering me. But I saw, uh what I called
Speaker 2: the Wicked. No, actually, you guys, I'm a hater.
Speaker 1: The main girls like Wicked.
Speaker 2: Everybody loves Wicked. We're gonna lose. I don't know. I
Speaker 2: don't know if there's any listeners out here that's like
Speaker 2: obsessed with Wicked. I don't give us shit about that film,
Speaker 2: and I don't care that she's popular. I don't care
Speaker 2: about any of that shit.
Speaker 3: I know.
Speaker 1: I don't like it.
Speaker 2: I just think, I think. I think most musicals are
Speaker 2: like really exhausting because they're always like I'm angry about
Speaker 2: this thing that happened to me, and it's like you're
Speaker 2: just describing your feelings. Songs are not an excuse for
Speaker 2: you to break the fourth wall and literally tell the
Speaker 2: audience how you feel. That is lazy writing. And I
Speaker 2: don't give a shit if you sang it. It's just
Speaker 2: not very good. I saw Mean Girls. It's true, I
Speaker 2: tell you feel.
Speaker 1: I don't care for it, and Shakespeare.
Speaker 2: I don't care for it. I go out of my
Speaker 2: way and I have seen I was raised with a
Speaker 2: lot of musicals. My dad took me to musicals, and
Speaker 2: I'm great for that experience, but I I just I
Speaker 2: just find them exhausting, especially in a theater. Anyway, I
Speaker 2: went against my better judgment and I saw Mean Girls
Speaker 2: the musical. I loved Mean Girls, and I like, I
Speaker 2: couldn't help myself, and I was like, maybe it'll be good.
Speaker 2: I did not care for it. And additive to this
Speaker 2: like experience of them constantly singing their feelings, which I hate,
Speaker 2: the couple in front of me were hardcore making out
Speaker 2: the whole film.
Speaker 1: In movies, in the in the movie, he was right
Speaker 1: in front of.
Speaker 2: You to be petting, and they were making lip noises
Speaker 2: like during the songs. So I was like trying to watch.
Speaker 1: Oh god, what theater was it, what's the address? What
Speaker 1: movie are they going to? Ing?
Speaker 2: I could not I could not get out. I couldn't
Speaker 2: avoid it. I was like trying to like lean around,
Speaker 2: and there was too many people, so I couldn't get
Speaker 2: out of the way. And they took a break like
Speaker 2: halfway through, and then three quarters the way through, they
Speaker 2: like went even hard, and I think they were touching
Speaker 2: each other and stuff, because they were like they was
Speaker 2: petting and stuff.
Speaker 1: At one point, the guys like.
Speaker 2: It was getting hot and heavy, and just like you
Speaker 2: were saying. I had decided whether or not I should
Speaker 2: glare at them or be like and I finally just
Speaker 2: leaned in and I said, guys, I know you guys
Speaker 2: want to fuck. I just need to finish ten more
Speaker 2: minutes of this film. If you could just rein it
Speaker 2: in and then go home and do this, that would
Speaker 2: be so awesome. And they they kind of looked.
Speaker 3: At me, don't be makeup.
Speaker 2: My experience sit in the back where all the people fuck.
Speaker 2: I understand people who want to bang in a movie theater.
Speaker 2: I was also sixteen.
Speaker 3: I want to go to the back reasonably.
Speaker 2: They were like four rows in.
Speaker 1: Yeah. Wait, what did they say?
Speaker 2: Don't look at me like I'm a horny peples, like
Speaker 2: I'm like some kind of like I have all the
Speaker 2: respect in the world for people who want to bang,
Speaker 2: but don't do it in front of my eyes at
Speaker 2: the movie theater. That's unfair.
Speaker 1: What did they say to you when you said that?
Speaker 2: They just think they were shocked that I had done that.
Speaker 2: And they held hands and they looked at the movie
Speaker 2: for like the last ten minutes. It was awkward. I
Speaker 2: mean I didn't try to fight them or anything. I
Speaker 2: wasn't like really rude about it. I just said, like, guys,
Speaker 2: come on, like rein it in, like go home and
Speaker 2: bang in like ten minutes. I just I just got
Speaker 2: to finish this stupid movie.
Speaker 3: A random condom just floats into the air.
Speaker 2: I would not be prize like they were. They were
Speaker 2: probably very kids upset with me that I had like
Speaker 2: ruined their intimacy, but like you are in a packed
Speaker 2: crowded theater, like do a very quiet over the pants
Speaker 2: hand job like everyone else, Like, there's no reason for
Speaker 2: you to be that in my face about it.
Speaker 3: It could have been their conjugal visit.
Speaker 2: Who knows, I dare you lay that on me? And
Speaker 2: you go to and you go to see mean girls the.
Speaker 3: Music hall that maybe maybe that's their kink. Maybe that's
Speaker 3: the thing that gets them to where they need to get.
Speaker 2: To back to jail.
Speaker 3: Do not pass go, do not collect hundred dollars.
Speaker 2: I want to hear it.
Speaker 1: Mary tells just like snitches on them to the parole
Speaker 1: officer outside and not realizing he's their parole officer.
Speaker 2: We're all over each other. I missed the third act. Yeah,
Speaker 2: I think.
Speaker 1: You just didn't enjoy it.
Speaker 2: Yeah, I saw all home Run. I didn't see fucking
Speaker 2: anything about the movie anyway. Weird baby, they are weird,
Speaker 2: and I liked. I do like a communal experience, So
Speaker 2: if people are interested in still seeing centers, I do
Speaker 2: recommend a theater experience because I don't know if you
Speaker 2: will have the same theatrical experience that I did. But
Speaker 2: I found that the crowd hyped me the fuck up
Speaker 2: for that event and I left being like, what what
Speaker 2: is going on today? Everybody was into like all of
Speaker 2: those scenes and like all the craziness that happened. Everybody
Speaker 2: was in it was. It was wild. So yeah, see
Speaker 2: it in the theater if you can.
Speaker 1: Yeah, I got a I saw in theaters.
Speaker 2: That was the last time movies also horny.
Speaker 1: Yeah, I know you didn't love it, Mary, I liked.
Speaker 3: It a lot.
Speaker 2: I was also a hater. And the fact that I
Speaker 2: actually did like the color correcting, I just I didn't
Speaker 2: care for Lily rose depth performance. You always hate you agree, Yeah,
Speaker 2: I do hate women, which you did? You like it?
Speaker 2: I'm just curious, like you liked her performance.
Speaker 1: We talked about this because then you're like, she's gonna
Speaker 1: knock over that bookshelf, and then she knocked over the bookshelf.
Speaker 1: I like other co hosts on the show, remember when
Speaker 1: we talk about stuff and it adds to the show.
Speaker 1: I remember when you said you don't like Lily Depp
Speaker 1: Rose Rose Depp, there's two solids in your name. I
Speaker 1: just noticed stick to one Lily Rose. That's fair her
Speaker 1: like her convulsions could be seen as overacting, but I
Speaker 1: would argue that character needed to I don't know. It
Speaker 1: doesn't matter. Maybe maybe I did like.
Speaker 2: For the record, I didn't say I didn't like the film.
Speaker 2: I liked the film. I just found her exhausting.
Speaker 1: That crowd was awesome because they were quiet. Alien Romulus
Speaker 1: was not. And I also just didn't love Alien Romulus.
Speaker 1: We were like ships in the night on both those movies.
Speaker 2: I was obsessed with Romulus. Catt did you see either
Speaker 2: of these films. I'm just curious that we can have
Speaker 2: a tie breaker here because I was with Romulus and
Speaker 2: I was like mid on nosfatu.
Speaker 3: I will I have not seen thou. I was okay
Speaker 3: on Romulus.
Speaker 1: Yeah, I said, middle of the series, I thank you.
Speaker 3: Yeah. It did a couple of things. Again, it was
Speaker 3: like suspensions of disbelief kind of things of just like you.
Speaker 1: Know, you could have fixed that, yeah, Ai, Yeah, you know.
Speaker 3: You could have fixed that, like.
Speaker 2: Dare you ship this movie?
Speaker 3: Yeahs, Like this thing is telling you not to do
Speaker 3: this thing, You're still going to do it like all
Speaker 3: humans do in movies like that.
Speaker 2: So there was decisions made in Romulus that I cannot
Speaker 2: condone and I cannot justify and I cannot be like, no,
Speaker 2: there's reasons they made that terrible to like, I can't
Speaker 2: defend it. I was just thoroughly entertained from beginning to
Speaker 2: end of that film. The whole time I was like, Oh,
Speaker 2: I can't believe shit was happening. I felt like it
Speaker 2: was like pure cinema, especially the ending, which was just
Speaker 2: like psychotic for me. I just it was such a
Speaker 2: good ride. So that's kind of why I defend it,
Speaker 2: even though I do think there are a shoes with it.
Speaker 3: Absolutely is there that you're really excited to see that's
Speaker 3: coming out very soon?
Speaker 1: Yeah? What is that shit? Clearly I'm not that excited
Speaker 1: if I don't remember that.
Speaker 2: Weapons baby, Uh, Mike, I wonder if you know what
Speaker 2: I'm talking about.
Speaker 1: But like this, yes, oh that's the Barbarian director. That's
Speaker 1: exactly what I was gonna say.
Speaker 2: Talk the imagery of this film looks insane.
Speaker 1: And it's the director of Barbarian, which is fucking awesome.
Speaker 2: Children walking around with their hands at the sides or terrifying.
Speaker 1: The woman who I don't know if either of you
Speaker 1: watched the show The Americans, the woman who plays the
Speaker 1: CIA director's daughter, the teenager. She's in it, and I
Speaker 1: like her acting a lot, but I just saw the
Speaker 1: first trailer last night. I was like, this looks like, yeah,
Speaker 1: it's pretty arresting imagery just in the trailer, and then
Speaker 1: I saw it's like from the director of Barbarian. I'm
Speaker 1: like saying no more, and I like turned. I was
Speaker 1: watching basketball and I saw like went to the other games.
Speaker 1: I didn't want to see any more of the trailer
Speaker 1: because I knew how good Barbarian was.
Speaker 2: Yeah, you don't want the trailer of Weapons shows too much.
Speaker 2: In fact, I would recommend anyone who's like, what is this?
Speaker 2: What is this weapons? Every one time an I don't
Speaker 2: look at the trailer, don't because I actually think it
Speaker 2: gives a way too much. I don't like what they've done.
Speaker 2: I think us describing that children are running out of
Speaker 2: their house with their hands like oddly placed at their sides.
Speaker 1: House or Patrick, I don't know.
Speaker 2: Yeah, there's like something fucked about the run that is
Speaker 2: just not natural. That's all I think I want you
Speaker 2: to know about it. I also heard a rumor, and
Speaker 2: I'm curious if this is true, that Jordan Peel wanted
Speaker 2: the rights to this film very badly but he lost them,
Speaker 2: and I heard this is a rumor that he fired
Speaker 2: his whole team when they couldn't get the rights to it,
Speaker 2: And that's like indicative of how it's how good it
Speaker 2: is because Jordan Peel was like, I have to fucking
Speaker 2: produce this film and he did get it.
Speaker 3: Ooh that's interesting, Yeah that would be I mean he's
Speaker 3: he got him you got that movie.
Speaker 2: I know, not confirmed though, we don't know, uh if
Speaker 2: that's true.
Speaker 1: I just true.
Speaker 2: I read that on the internet and said, oh, that's true.
Speaker 2: That's so cool. And it didn't work. So you've hooklined
Speaker 2: and synkered me if you made up that misinformation? Is
Speaker 2: that the movie you were going to say too that
Speaker 2: you're excited.
Speaker 3: About weapons and Final Destination? Of course?
Speaker 1: Oh? Yeah, yeah, you sick.
Speaker 2: Oh I love that? Did you or were you like
Speaker 2: a big fan of Final Destination when because I think
Speaker 2: the first one came out when we were like teens,
Speaker 2: probably this was like a classic for our age of
Speaker 2: high school uh horror movies.
Speaker 3: That was that was one of the movies that kept
Speaker 3: me into the loving of gory movies.
Speaker 1: Space sure, it's so good. Hype for that my favorite,
Speaker 1: I think my favorite, one of my favorite deaths in
Speaker 1: the entire franchise is when the dude is like bench
Speaker 1: pressing and the two like swords the and just slice
Speaker 1: them was like who put real swords on? Like I
Speaker 1: think their their their mascot was like the Sultan's or something,
Speaker 1: so it's too like like what do you do curve
Speaker 1: like sabers? So then they fall into slice and like
Speaker 1: who put those up there? And then I think that
Speaker 1: was the same movie with the Tanning Booth. I think
Speaker 1: that was all three.
Speaker 2: Oh that's brutal.
Speaker 1: Yeah, I remember seeing that was the first one that
Speaker 1: I went back.
Speaker 3: So good.
Speaker 2: They have really good ideas for their deaths, and I
Speaker 2: think something that Final Destination does really good is misdirections.
Speaker 2: Usually in that type of film, you think you know
Speaker 2: how people are gonna die and it shifts at the
Speaker 2: last minute. There's something in the trailer, so I don't
Speaker 2: think I'm giving this away, but there's something in the
Speaker 2: trailer where there's like glass gets stuck in the ice,
Speaker 2: like somebody breaks a glass and some a piece of
Speaker 2: glass is in the ice. So people are scooping ice
Speaker 2: into drinks and everyone's like, fuck, someone's gonna drink that
Speaker 2: glass and like it'll kill them or whatever. But I
Speaker 2: think it's always a cheat. It always is like actually
Speaker 2: that starts a domino effect that causes someone to die.
Speaker 2: It's never what you think it's going to be. I
Speaker 2: think that's really specially about it.
Speaker 1: You think they're gonna drink a glass glass and instead
Speaker 1: like the bar just explodes, something else happens.
Speaker 2: It always is the way, all of a sudden, there's
Speaker 2: like I think it was two. I think two is
Speaker 2: a really awesome premise, which is all the cars in
Speaker 2: traffic and there's a huge car accident.
Speaker 3: Oh so good. It's such a classic scene too.
Speaker 2: It's a really good scene. And there's all these this
Speaker 2: is past the statute of limitation, so I'll say this
Speaker 2: death in uh final destination too. But there's all these
Speaker 2: logs on a truck in front of someone, And to
Speaker 2: this day I have a lot of people who are like,
Speaker 2: I ain't driving mine that log, like I've seen final destinations,
Speaker 2: Like I'm passing this shit.
Speaker 3: Yeah.
Speaker 2: But in the film, the logs obviously like fall off
Speaker 2: the truck and they are killing some people.
Speaker 1: I know that.
Speaker 2: Like one of the logs goes like right through someone's head.
Speaker 2: But in one of them, as the person skits to
Speaker 2: a stop, all these sharp sticks go through the windshield
Speaker 2: and they stop right here, and she's like, oh my god,
Speaker 2: my god, my god. And she's like undoing her seat
Speaker 2: belt and as she's like getting out, I think like
Speaker 2: the air bag goes off, and like, yeah, she gets it.
Speaker 2: And so I think it's really funny how the how
Speaker 2: that film toys with your emotion. So I totally respect
Speaker 2: that that's something you want to see. It's there's so
Speaker 2: many of them now. There's a reason they called it
Speaker 2: Bloodlines and not Final Destination six or whatever number we're
Speaker 2: on now, because it's probably not as interesting. But that
Speaker 2: series is good.
Speaker 3: Good, It's so good, so so good. I love that
Speaker 3: thing with my whole heart.
Speaker 2: With my whole heart. I can't wait to see how
Speaker 2: that whole family died.
Speaker 1: You know, we know another movie has good depths That
Speaker 1: m night Shyamalan.
Speaker 2: And let me tell you, fucker don't allow this.
Speaker 1: One of the best B movies ever made, called The
Speaker 1: Happening by a visionary of a visionary. Yeah, I think
Speaker 1: I think in uh, in the seventy five years, we're
Speaker 1: going to look back and think he was good. Yeah,
Speaker 1: I won't be around, he'll be will this generation's children
Speaker 1: will be like, oh he was, It'll be like it'll
Speaker 1: be like the ingmar Bergmann of.
Speaker 2: I think it's so unfair to say that he's underappreciated
Speaker 2: in our time, because he's so over appreciated that he
Speaker 2: keeps being able to make stinkers and people keep giving
Speaker 2: him money. That's how over index.
Speaker 1: We are on himself.
Speaker 2: Because he's so rich, because he's.
Speaker 1: So this need to make the happening, and you're sitting
Speaker 1: here besmirching his good name.
Speaker 2: I could have had those jet skis.
Speaker 1: I jet to make the beach.
Speaker 2: I would have prefer the waterbed beach the beach, no beach,
Speaker 2: no thank you. I think he like lost his way.
Speaker 2: But I mean sometimes I just think, in general, with
Speaker 2: how much everybody is now watching movies on a streaming
Speaker 2: services instead of cinema, we're accepting these not as satisfying,
Speaker 2: not as well written, not as well thought through movies
Speaker 2: that we're just saying like this is this is fine
Speaker 2: because you're gonna passively watch this while you like look
Speaker 2: at your phone anyway, so ship it.
Speaker 3: It's fun because go ahead.
Speaker 1: Good Because I'm not Shamalan's written the best movies that
Speaker 1: are made.
Speaker 3: But Anyway, it's funny because it's now turned on its head,
Speaker 3: where now folks who are really good actors are now
Speaker 3: doing kind of shitty movies. Yes, Peter Dinklitch is not
Speaker 3: going to be The Toxic Adventure, which is also like, again,
Speaker 3: the spectrum of where we've gotten to is all weird now.
Speaker 2: Yeah, the pendulum swingeth.
Speaker 3: Yeah, it's wild. I was like, what he's going to
Speaker 3: be who? Okay, do it? I want to see what
Speaker 3: it's going to be like, because that's a really weird
Speaker 3: transition to doing something that was pretty profound in the
Speaker 3: last movie that he was in, uh, to doing yeah,
Speaker 3: to doing the Toxic Adventure, which is crazy.
Speaker 2: I think that's really interesting and I've seen that as well.
Speaker 2: I'm trying to think of like, uh, I think Apple
Speaker 2: had like a couple of movies that are they're fine,
Speaker 2: They're not great, but they're like fine, but they have
Speaker 2: a list actors in them, and they're just maybe they're
Speaker 2: just decent action movies, but they're not exceptionally well done
Speaker 2: or written or anything, but the acting is good, and
Speaker 2: so I'm like, hey, at least I'm getting really good
Speaker 2: acting out of this like subpar experience.
Speaker 1: Well, then the Marvel verse keeps pulling everybody in fucking
Speaker 1: Florence Pughs and Thunderbolts. Now she's better than that. I like,
Speaker 1: but I'm just so over I'm sure as a massive paycheck.
Speaker 1: I saw trailers for Thunderbolts, not like a nonpurpose again.
Speaker 1: I was watching like a Warriors game or something, and
Speaker 1: it popped up. I immediately the trailer. Maybe want to
Speaker 1: see it less than if I like. The trailer actively
Speaker 1: pushed me away even more because it's just David Harbor
Speaker 1: like yelling the whole time about how they're the Thunderbolts.
Speaker 1: I really want nothing to do with that realm.
Speaker 2: They can't hook me. I don't care how many Florence
Speaker 2: Pews you have. And I do love her. I think
Speaker 2: she's a great actress, and I also think she seems
Speaker 2: like a solid person. It shouldn't be that connected to
Speaker 2: the character that they play, but I think she's just
Speaker 2: like a rad person and I do support her work.
Speaker 2: You can't make me get in there. I'm not going.
Speaker 2: I'm not going to see this shit anymore. I abstain
Speaker 2: because I want us to make something else collectively as
Speaker 2: a society.
Speaker 1: This is things, This is the rebels of the market.
Speaker 2: They all try this.
Speaker 1: I know it's suicide.
Speaker 2: I just like pretending you're the corporate person and I'm
Speaker 2: not keep trying to sell it to me.
Speaker 1: These are It opens with a stunt that Florence performed herself.
Speaker 2: Oh okay, who gives a shit. I feel like they
Speaker 2: try and do this to me all the time with
Speaker 2: Tom Cruise, and They'll be like, he was really hanging
Speaker 2: on that plane, and I'm like, who.
Speaker 1: Old movies are actually fucking awesome. I will are awesome.
Speaker 2: It is a bit I do. It's not the selling
Speaker 2: point that you think it is.
Speaker 1: Oh see them, because he did the stunts the movies.
Speaker 2: That's what I'm saying. The movie is incredible. I'm not
Speaker 2: spying the movie is not incredible. What I'm saying is
Speaker 2: that people are always like he did the Sun himself,
Speaker 2: and I'm like, I don't care if it's him or
Speaker 2: if it's a guy that kind of looks like him
Speaker 2: that put on a wig. It's irrelevant to me.
Speaker 3: If he did a Final Destination movie, then that would
Speaker 3: be smart.
Speaker 1: If Glass stunts, yes, if he.
Speaker 2: Ate Glass in the ice, I'd be like, Okay, you
Speaker 2: got me, Tom Cruise that's cool. I I don't think
Speaker 2: that it's important that they do their own stunts or
Speaker 2: that the sun is real, and well, unless you can't.
Speaker 1: You know either. But we were doing a bit about
Speaker 1: Florence Pugh and Thunderbolts and you just went off on
Speaker 1: a tangent.
Speaker 2: Oh fuck, all right, tell me more.
Speaker 1: DoD David Harbor made waves with his performance and Stranger
Speaker 1: Things three seasons on Netflix. I think now he's bringing
Speaker 1: his talents to the Marvel Cinematic universe. This is your
Speaker 1: chance to see him unfiltered. This isn't no, this isn't
Speaker 1: a children's show.
Speaker 2: Uh huh, this isn't your mom, your mom's Marvel.
Speaker 1: This isn't your mom Stranger Things, this is the Thunderbolts.
Speaker 2: They're raw dogging it for two and a half hours.
Speaker 1: Yeah, I was just having sex with Florence Pugh for
Speaker 1: two hours.
Speaker 3: I still I really wouldn't want to see that.
Speaker 1: It would be nice to not have to have AI made.
Speaker 3: I don't want that at all.
Speaker 2: I don't want that.
Speaker 1: Okay, okay, David Beckham and Florence Peugh, But hey, no,
Speaker 1: the real David Beckham No, not really? Yeah? What what
Speaker 1: what about David Beckham. No, okay, I'm David David. No, David, Uh.
Speaker 2: You could not be a Hollywood producer.
Speaker 3: That's instant money.
Speaker 1: Name another David.
Speaker 2: We don't talk about anymore. David hasself.
Speaker 3: David Hasselhoff needs his return, he needs to come back
Speaker 3: into the limelight, get his money.
Speaker 1: There's an episode of It's Always Sunny in which they're
Speaker 1: trying to write an m Night shyamalan aesque movie and
Speaker 1: they talk about how they love when movies bring back,
Speaker 1: like uh, actors that have faded into the background, and
Speaker 1: their idea is Dolph Lungern, but I think David Hasselhoff
Speaker 1: works as well, right, And then the movie becomes about
Speaker 1: how he can smell crime before it happens, and that
Speaker 1: just comes two hours of porn. We're just actually remaking
Speaker 1: the movie from that episode. Write a movie, a terrible
Speaker 1: hump film.
Speaker 3: I'm just saying, it's terrible, terrible, thank you.
Speaker 2: We are like those characters, though, because if we were
Speaker 2: to make a film, Mike, you would absolutely make sure
Speaker 2: that there were so many sexianes that they were like
Speaker 2: way too gratuitous. It would be like unnecessarily gratuitous, and
Speaker 2: you'd be like, we gotta have it. This is gonna
Speaker 2: be the best fourteen minute sexy and you've ever seen.
Speaker 1: Oh I got it? Censitimd Bowie and Florence Pugh. No,
Speaker 1: he's dead. What David Lynch, He's dead too fine?
Speaker 2: Oh why is it? David? No, he's on a celebrity
Speaker 2: list in.
Speaker 1: The d David Swimmer and Florence Pew. Oh God yeah,
Speaker 1: Oh David Hyde Pierce. That'd be good. Lightermann, Eh Batista,
Speaker 1: Davitista in Florence Peugh.
Speaker 3: Maybe it would at least be sexy because at least
Speaker 3: David Batista has has had his like you know, grown
Speaker 3: man turn.
Speaker 1: Oh David David Fincher directing a movie in which Florence
Speaker 1: Pew and Dave Chappelle go at it all right? Sorry
Speaker 1: telling me you not go see that? Talk about blockbusters
Speaker 1: and capturing the zeitgeist. Have Ryan Kugler direct it. David
Speaker 1: Fincher plays himself writing a movie about Dave. Who did
Speaker 1: I just say? Florence Swimmer Dave David Swimmer love story?
Speaker 1: What else is new with spawn on me? I saw
Speaker 1: I saw GDC like a month ago at this point.
Speaker 1: Oh good, yeah, I ran into him. That was the
Speaker 1: first time in a bit, How are things going on
Speaker 1: on your end?
Speaker 3: Things are good? Things are good. I mean it's it's
Speaker 3: always busy, always running around like a mad man trying
Speaker 3: to get things done and you know, trying to figure
Speaker 3: out what the next steps are going to wind up being.
Speaker 3: And you know, we're now in year eleven of the show,
Speaker 3: which is which is crazy to say out loud, but
Speaker 3: it's again, it's like the greadest parts of doing all
Speaker 3: of this for this long is like you forget that
Speaker 3: just being public in this way is a thing that
Speaker 3: you are again like choosing to do. But also it
Speaker 3: feels like not only an obligation to yourself to continue
Speaker 3: to do like the quality parts of it, you know,
Speaker 3: if you care about the work, but also just like
Speaker 3: you get a chance to like touch people's lives in
Speaker 3: some small way. And that that part, to me is
Speaker 3: I never lose that part of understanding where all of
Speaker 3: this kind of lives. So, you know, for as much
Speaker 3: as I get frustrated by some of the prospects of
Speaker 3: the way all the media works now and people having
Speaker 3: the attention spans of dirt and all that kind of stuff,
Speaker 3: it still feels nice to be able to have a
Speaker 3: thing that you own, that you have a voice with
Speaker 3: and you can kind of share your your thoughts, feelings
Speaker 3: and ideas with the rest of the world. And you know,
Speaker 3: people across the world can hear my silly voice in
Speaker 3: their phones and weird stuff. So it's great. I love it.
Speaker 3: It keeps me going in a lot of different ways,
Speaker 3: and I just enjoy the pro of getting it done
Speaker 3: and talking about dope stuff with good people. So that's
Speaker 3: always it.
Speaker 1: Do you feel the need to or do you ever
Speaker 1: like take social media breaks or do you feel like
Speaker 1: you can't because you're like doing a self run thing. Uh?
Speaker 3: Well, the hard part is I usually my nine to
Speaker 3: five job is usually a part of that space. I'm
Speaker 3: usually either a community commany manageer work or social media
Speaker 3: management work. So I'm constantly trying to poke at things.
Speaker 3: The thing that I'm learning or the thing that has
Speaker 3: become the hardest part of doing this work, and that
Speaker 3: is I used to be able to distill. You know,
Speaker 3: if you're doing your job well as a community manager
Speaker 3: or a social media manager, you're trying to always like,
Speaker 3: look at this guy, see what the energy is of
Speaker 3: the internet, and then distill the pieces of the nuggets
Speaker 3: of interesting in it. And the hard part now is
Speaker 3: finding so much less of the interesting in it. And
Speaker 3: I think that part has been the most difficult part
Speaker 3: because that's also a fuel for me in smaller me
Speaker 3: is like I'm wanting to be a part of these
Speaker 3: kind of cultural conversations and be a part of the discussion.
Speaker 3: But when you're looking at stuff and you're like, now
Speaker 3: this is stupid, Like that's dumb, that doesn't that doesn't
Speaker 3: mean anything. Well, that's not news, or that's not important. No,
Speaker 3: that's not interesting, it winds up changing the way you
Speaker 3: kind of think about making content. But but I'm I'm
Speaker 3: perpetually on. I need to take breaks, but I don't,
Speaker 3: and that's that's not a good time.
Speaker 1: It's tough to step away. I kind of truly have now.
Speaker 1: I'm still I.
Speaker 2: Don't see you on much at all anymore.
Speaker 1: I get all of my I mean, I I use
Speaker 1: I think at a certain point it's almost like a
Speaker 1: privilege to be able to step away, because a lot
Speaker 1: of young people up and coming have no choice but
Speaker 1: to get their name out there through social media, which
Speaker 1: I think all three of us have done it are
Speaker 1: still sort of doing in a way you know, like
Speaker 1: it's I just at a certain point didn't have to
Speaker 1: and I was like, I'm gonna take advantage of it.
Speaker 1: But but yeah, no, for it's also building up this
Speaker 1: thing that you run yourself. That's a whole different story.
Speaker 1: A lot of respect for it. I'm not I don't
Speaker 1: know if I could do it be tough, but you know,
Speaker 1: like to your point, the rewards are it sounds like
Speaker 1: the rewards outweigh the negatives of the stuff you have
Speaker 1: to put in.
Speaker 3: I think it keeps me. It keeps me. I'm not
Speaker 3: gonna say young, because that feels weird, like I just
Speaker 3: got a Social Security check. But it's like it keeps
Speaker 3: me in a space of trying to understand things, like
Speaker 3: I still have a level of curiosity about all of this,
Speaker 3: and I think the foundational love of the industry and
Speaker 3: hearing how all of these things that you get a
Speaker 3: chance to play are made every day, or you know,
Speaker 3: you know through interviews and things that I get a
Speaker 3: chance to do, and you know, getting a chance to
Speaker 3: host things and all that kind of stuff, like that's
Speaker 3: the part that really is the coolest bit. It's like
Speaker 3: I get a chance to understand things in a way
Speaker 3: and not just like push them in accord and it's
Speaker 3: like I know it. You know, Like going to GDC
Speaker 3: every year is the thing I love. It's one of
Speaker 3: my favorite conferences to go to because every year I
Speaker 3: learned something new about the way games are made. And
Speaker 3: it's the past time that I continue to take up
Speaker 3: most of my time. It's the hobby that has given
Speaker 3: me my job, most of my jobs with some of
Speaker 3: my work. That's the reason why people know me at all.
Speaker 3: So it's like to not understand why and how these
Speaker 3: things are made feels like a disservice to the people
Speaker 3: who get a chance to do it. And you know,
Speaker 3: it's taken a decade plus to kind of get into
Speaker 3: a space where people will understand what I'm trying to do.
Speaker 3: But I think in the grand scheme that's the kind
Speaker 3: of foundation of all of it. Is like I want
Speaker 3: to be smarter about and give props and and love
Speaker 3: to the people who are doing this stuff because they
Speaker 3: could be doing anything else on the planet. Like this
Speaker 3: is not something that you wake up every morning You're like,
Speaker 3: I want to make games and get cuss out. It's
Speaker 3: not it like you get a chance to give people
Speaker 3: joy I'm like, that's a rare thing. Oh yeah, I'll
Speaker 3: try to try to poke at that.
Speaker 2: I think it's important too, because games are haven't been
Speaker 2: in existence in society as long as film. It's often
Speaker 2: compared to film, but we have such deep and intricate
Speaker 2: takes and thoughts based on film. Why they've done the
Speaker 2: things that they've done culturally? How is it relevant? What
Speaker 2: is the director or writer trying to say? And often
Speaker 2: when we try to do that about games, everyone's.
Speaker 3: Like, whoa, whoa, whoa, whoa whoah?
Speaker 2: The important thing is is it fun? And it's like, yes,
Speaker 2: of course.
Speaker 1: That's does that it's funny.
Speaker 2: How important this.
Speaker 1: Cast we can talk like that. I wonder what's the
Speaker 1: difference with this cast that from usual that stops us
Speaker 1: from talking. I don't know, I'm just curious what that
Speaker 1: who might be doing that and our normal cast? Sorry,
Speaker 1: very continue, you're I love it now. You are the
Speaker 1: true hater of this podcast. I hate musicals.
Speaker 2: Mike hates the other members of this cast.
Speaker 1: I mean Dan, oh, that's cod Swallow. It just tell
Speaker 1: me whether it's fun.
Speaker 2: That's how he talks like a nineteen thirties Yeah. I
Speaker 2: think that Dan is though His opinion is very valued
Speaker 2: in many ways though, because he represents so many people
Speaker 2: who are like, no, but literally tell me if I
Speaker 2: would enjoy playing it, and that that is a conversation
Speaker 2: to had in games, we do want to talk about that,
Speaker 2: and we are literally about to talk about like ten
Speaker 2: games and whether or not we enjoyed playing them. But
Speaker 2: to not discuss why this game exists or you know, foundationally,
Speaker 2: what they were thinking about when they were making it
Speaker 2: is a disservice to games because you will have trouble
Speaker 2: evolving the medium if you're not dissecting why something might
Speaker 2: be good or fun to play. Not having those conversations
Speaker 2: can often have you in a repetitive state where everyone's
Speaker 2: just saying, well, everybody liked Overwatch, so we made Overwatch,
Speaker 2: and it's like, okay, that's you know, everyone said Overwatch
Speaker 2: was fun, so we made Overwatch too, and it's just like,
Speaker 2: all right, well, that's that's not very exciting. And that's
Speaker 2: exactly what we'll continue to happen, is we'll just like
Speaker 2: replicate games to make original games. People start really talk
Speaker 2: about the nuances of what they liked about a game,
Speaker 2: and people pull that out, and that's how we evolves
Speaker 2: as an industry. So I think it's extremely important what
Speaker 2: you do, and I think it's often overlooked or sometimes
Speaker 2: sometimes even like Chied it as like something that is
Speaker 2: not necessary. It's most important of like whether or not
Speaker 2: you liked it, but your ability to explain why is
Speaker 2: extremely valuable to both developers, publishers, the entire industry. So
Speaker 2: I don't really care if some people are like, I
Speaker 2: don't need to know that stuff.
Speaker 1: It's like you do you just I still do it
Speaker 1: just behind the scenes. Now, Yeah, I think I think
Speaker 1: correctly to developers one thousand percent.
Speaker 3: I think a lot of folks who are doing this
Speaker 3: kind of work, you know. It's the reason why short
Speaker 3: form work doesn't. Short form content doesn't really work for
Speaker 3: what I do. Mmmm it can you know what I mean?
Speaker 3: Like you can chunk out and bite size things.
Speaker 2: And you can't siskel An Eebert two thumbs.
Speaker 3: Up a game, right, you know, And I'm like, but
Speaker 3: that doesn't do anything for anybody else who's really thinking
Speaker 3: about this in a much broader way. Like one of
Speaker 3: the best compliments I get from books behind the scenes
Speaker 3: is that they are like, you're really thoughtful in the
Speaker 3: way that you kind of analyze the way you're you know,
Speaker 3: you're playing these games and paying attention to it. And
Speaker 3: when you and especially from developers who are like that,
Speaker 3: you know, when we do interviews, are like, that was
Speaker 3: a really good question. That is like the the best
Speaker 3: thing you can say to someone who's doing the work
Speaker 3: that I do is like, you've just asked me a
Speaker 3: really good question. Let me think about that. And I
Speaker 3: think we're in a space where people don't think about
Speaker 3: anything really take that extra step to really like dig
Speaker 3: into the minutia of what does it mean and how
Speaker 3: do you feel and why does that matter? And you know,
Speaker 3: you made the analog to to movies, and I think
Speaker 3: a question that gets asked in that space is what
Speaker 3: is the director or what is the writer's intent? Yeah,
Speaker 3: and we remove that from games in a really weird way,
Speaker 3: you know what I mean, Like, we don't it. It
Speaker 3: goes back to is it fun? But I'm like, no,
Speaker 3: there are reasons why these systems are in place, and
Speaker 3: why you play a thing in a certain way, and
Speaker 3: why the game is made in a certain you know, aspect,
Speaker 3: and how the game director and the writers and everybody
Speaker 3: else that decided to make these specific decisions when they
Speaker 3: go in the games comes out, and I'm like, well,
Speaker 3: why is that not important? It's absolutely important. We should
Speaker 3: talk about those things. So long long answer to a
Speaker 3: short question, but those are all the things that are,
Speaker 3: you know, in my brain when when I put out
Speaker 3: an episode to do this kind of work.
Speaker 1: It's also timely in a way because two sites that
Speaker 1: did focus on whether it's like the you know, more
Speaker 1: social which can be long form kind of content of
Speaker 1: Giant Bomb and uh, Polygon got Polygon got sold to
Speaker 1: a publisher that infamously is like farming clickbait shit with
Speaker 1: all of their sites, and you know, I, well, I
Speaker 1: guess we'll talk more about Giant Bomb and fandom and
Speaker 1: whatnot next episode. I don't want to put words in
Speaker 1: Dan's mouth, but I don't think they're I don't think
Speaker 1: there are zero parallels with what's going on there. So
Speaker 1: it's always good when like spawn on me or min
Speaker 1: Max or kind of funny keep that kind of conversation going.
Speaker 3: It's hard independent media is the line, right?
Speaker 1: Sure?
Speaker 2: That is the line That is literally what Grub said.
Speaker 2: And while I agree with Mike like we can kind
Speaker 2: of get into the nuances it when we have Dan.
Speaker 2: I think that we all have games media background and
Speaker 2: we all understand that world very well. I mean, we
Speaker 2: were so ingrained at GameSpot, Mike, you hug and have
Speaker 2: a lot of experience at Polygon. Like we have the
Speaker 2: right to say, the best way for you to support
Speaker 2: is to support independent media. Find voices that you like
Speaker 2: and you enjoy, and support them independently. That is the
Speaker 2: move right now. It's where the industry is going. And
Speaker 2: it's also just the best way to keep these voices around.
Speaker 2: So find people and support them.
Speaker 3: Can I add one more thing to that really quick?
Speaker 1: Yes.
Speaker 3: The thing that I keep going back to that I
Speaker 3: think is that's in that statement which you beautifully shared.
Speaker 3: We are subject matter experts, and I think people forget
Speaker 3: that and I don't. That's not a high brow, pinky
Speaker 3: up kind of kind of conversation, right, that's not. And
Speaker 3: there is a big difference in you know, when people
Speaker 3: ask me all the time, we're like, how can I
Speaker 3: do what you do? I was like, I don't do
Speaker 3: anything special. I was at my kitchen table in Brooklyn
Speaker 3: when I started this thing ten years ago. Well you
Speaker 3: have to do is bush your ass and try to
Speaker 3: figure out stuff, right, you can do that work. But
Speaker 3: throughout the ten years plus of me doing this work,
Speaker 3: I have learned things about the systems. I've learned things
Speaker 3: about the industry. I learned things about the business, and
Speaker 3: all those things all of us on this podcast and
Speaker 3: the ones that we just talked about, all those folks
Speaker 3: have spent the time cutting their teeth on information that
Speaker 3: they understood because they were told those things from people
Speaker 3: who were experts in their fields. So like there is
Speaker 3: a gap between the folks who were just jumping on
Speaker 3: YouTube and throwing up nonsense and the people who have
Speaker 3: been doing that work for a very long time. So
Speaker 3: I think, you know, we have to also, you know,
Speaker 3: in a world where information is kind of looked down
Speaker 3: upon and misinformation is given a platform. That's a part
Speaker 3: of the understanding of independent media as well too, is
Speaker 3: like some people have actually spent time trying to understand
Speaker 3: shit and being able to distill it in a way
Speaker 3: that you can understand it so that you can continue
Speaker 3: to give that to other people. So I just think
Speaker 3: that's important. Like, again, it's not trying to separate people
Speaker 3: in saying that you can't do this or you're you're
Speaker 3: an outsider to the space. Anyone can do this, but
Speaker 3: you should give props to the people who have been
Speaker 3: paying attention, who have been really doing that work for
Speaker 3: a long time and know it with the back of
Speaker 3: their hand, so it makes sense.
Speaker 1: I will hardly agree in that spirit. Do you too
Speaker 1: want to talk about video games?
Speaker 2: Yes? I do?
Speaker 1: Hell ye, okay, Mary. I finally played Blueprints. It was
Speaker 1: a way I will say, last four weeks, I have
Speaker 1: not played many video games whatsoever at all. In fact, well, no,
Speaker 1: that's not true. I have any new video games. I
Speaker 1: took my the test for the class I was taking
Speaker 1: last night, so I'm finally have more time for games.
Speaker 1: For a bit, I played more Assassin's Creed. I still
Speaker 1: really like Shadows, I will say the more I play it,
Speaker 1: so the world's still impressing me. Different biomes are unfolding.
Speaker 1: I still think it's at its best when you are
Speaker 1: hunting down those like the when it's in the revenge plot.
Speaker 1: It's like the spaghetti western set in Japan. I've got Yasuke,
Speaker 1: so I'm enjoying now the dual protagonist thing. Syndicate was
Speaker 1: one of my favorite games in the series because of
Speaker 1: that as well. I also still think like it can
Speaker 1: be pretty repetitive, like you have to kind of meet
Speaker 1: the game halfway and making each of these castle assaults
Speaker 1: fun in your own way as opposed to just like
Speaker 1: relying on the game to throw various objectives at you.
Speaker 1: I don't think it's that kind of game, unfortunately, but
Speaker 1: I'm still enjoying it. It's definitely one of my favorite
Speaker 1: games in the series. I don't know top I don't
Speaker 1: know if it's top five, but it's up there for me.
Speaker 1: But I played reference. I know you and Dan were
Speaker 1: very hot on it, and I will say I'm still early.
Speaker 1: I would say in game, I'm only like day six. Yes,
Speaker 1: I really have not seen much. I thought it would
Speaker 1: grab me harder right away than it did. Again, full
Speaker 1: fully acknowledging six days is nothing in game, but I
Speaker 1: see how foundation is laid to do some clever stuff.
Speaker 1: I I think, I like, I like how managing the
Speaker 1: currencies and like, oh do I want a chapel if
Speaker 1: that's going to open this up? But also you have
Speaker 1: to pay the coin to go in, which.
Speaker 2: Is an evil chapel.
Speaker 1: Yeah, it's a nod to like tithing, which is funny,
Speaker 1: or the cloisters is also just like like I enjoy
Speaker 1: the more I play the game, I'm enjoying how how
Speaker 1: I want to build the house. The blueprint with the
Speaker 1: rooms I'm given is starting to either coalesce nicely or
Speaker 1: clash in an interesting way with the currencies I have
Speaker 1: available what I think my goal is, and the game
Speaker 1: I think is already starting to show promise in how
Speaker 1: it's challenging that goal and saying you might have a plan.
Speaker 1: It's everybody's got a plan until you get punched in
Speaker 1: the face, Like everybody has a plan until you get
Speaker 1: three closets and pantries in a row all of a
Speaker 1: sudden you have to alter your approach because you're running
Speaker 1: out of space. On this side of the blueprint, I
Speaker 1: the game, it's I haven't had that moment yet, like
Speaker 1: where there's games that are clearly really intelligently made where
Speaker 1: you have that moment you see through the matrix, like
Speaker 1: the Eureka. I haven't hit that moment like I hit
Speaker 1: when I realized Outer Wild is one of the best
Speaker 1: games ever made. I haven't hit that moment yet that
Speaker 1: I hit where like with The Witness, I saw what
Speaker 1: was sort of going on overall.
Speaker 2: I'm sure Witness is such a good comparison.
Speaker 1: I just think I don't know. I know the kind
Speaker 1: of games you and Dan really get all in on,
Speaker 1: and I usually those same games hook me right away.
Speaker 1: And I think I've put in ninety minutes two hours
Speaker 1: and I thought it would already happen. But I'm not
Speaker 1: that that's enough to push me away. I'm going to
Speaker 1: keep that's nice.
Speaker 2: Thing in a little bit more time. And I will say, also,
Speaker 2: like to your point, you know that I like bought
Speaker 2: Bolotro for my dad and it was like a high
Speaker 2: point for me that my dad instantly was like, I'm
Speaker 2: obsessed with this. This is such a good game. I
Speaker 2: can't believe it. Thank you so much for buying this
Speaker 2: for me. Well, I visited my father recently and I
Speaker 2: actually installed blueprints on his machines that we could play
Speaker 2: it together, and he fell off and he was like,
Speaker 2: I don't get it. I don't really like what do
Speaker 2: you mean I have to choose a blueprint? And I
Speaker 2: was like, oh my god, this game isn't like universally
Speaker 2: except it was like the first time where I was like,
Speaker 2: you don't like it. It isn't for everybody, And I
Speaker 2: think I think Dan and I almost have been over
Speaker 2: selling it as this like monolithic like everyone else to
Speaker 2: play this game. I don't actually think this is for
Speaker 2: everyone because it's heavy puzzler, and I do think a
Speaker 2: lot of the intricate mysteries take a long time to
Speaker 2: develop and for you to get that Eureka moment. I
Speaker 2: do think that for the people that I have shared
Speaker 2: this with, it is one of those unique games where
Speaker 2: I had someone I had, Joshaw text me and be like,
Speaker 2: oh my god, I just found a really cool puzzle,
Speaker 2: Like I just I just found it. And I was like, ooh,
Speaker 2: tell me more. And he was like explaining it to me,
Speaker 2: and I was like, oh, that sounds so interesting, and
Speaker 2: I'm like a little I'm like a little schoolgirl like
Speaker 2: listening to him because it was there the whole time,
Speaker 2: very witness right where you're like, oh, I've been in it,
Speaker 2: and so like I don't think you've had that moment yet,
Speaker 2: and that's okay. I think I think you probably need
Speaker 2: like five six more hours before maybe something like that
Speaker 2: happens to you. But it is.
Speaker 1: We recommend it hard, and like I said, two hours
Speaker 1: might as well be nothing. So like I I'm looking for.
Speaker 1: I also, I'm looking forward to what you were saying.
Speaker 1: And sometimes you go into a room and it's got
Speaker 1: a solution to a puzzle from a room you on
Speaker 1: lock like hours later. That's the yeah stuff that I love.
Speaker 1: So I'm looking forward to that.
Speaker 2: And that's cruel too if you don't get it now. Ka,
Speaker 2: I know you're also playing Blueprints. Can you tell us
Speaker 2: a little bit of like how far you're into the game.
Speaker 3: I'm probably about the same length in as Mike. I
Speaker 3: think the the thing that I'm trying to figure out
Speaker 3: is I'm big on games that respect your time, but
Speaker 3: also games that have to kind of cook a bit
Speaker 3: to get to where it needs to. And I'm not
Speaker 3: it's not hitting me yet. It's probably the same things
Speaker 3: like I have to go back and go play more
Speaker 3: of it and sit with it and do that kind
Speaker 3: of stuff. But as soon as you also told me
Speaker 3: like you should probably journal to make this thing, I'm like, God,
Speaker 3: I'm out. Yeah, I'm like, I'm like, nah, it's okay,
Speaker 3: that's all right. You have me writing things down and nah,
Speaker 3: that's okay.
Speaker 1: I'm I'm a sucker for stuff like that. But my
Speaker 1: wife texted me when I was in LA a few
Speaker 1: days ago. She wanted to try it. I was like,
Speaker 1: it's blueprints, you're building a mansion. She, being an architect,
Speaker 1: was like, this sounds rad I'm gonna try it. She
Speaker 1: texted me, She's like. The first screen was then recommending
Speaker 1: that I have a notebook handy. I was like, is
Speaker 1: that a bad thing? And I discovered that she does
Speaker 1: not like that when a game tells me yeah. So
Speaker 1: I was like, I was like, okay, fair enough, then
Speaker 1: I will not recommend the return of the Oberdin to you,
Speaker 1: because that would be uh no, be colossal. But yeah,
Speaker 1: I'm fine with that. I don't mind doing that. I've
Speaker 1: usually got one close regardless. But like, yeah, I think
Speaker 1: I just I don't know. I was expecting like something
Speaker 1: way up front, just knowing like the kind of game,
Speaker 1: specifically like Dan Dan. Games need to really hook Dan quickly,
Speaker 1: so I assumed it would hook me quickly, which is
Speaker 1: not to say I can like to cospoint. I can
Speaker 1: let this cook for a bit, and I look forward
Speaker 1: to seeing some of the coore stuff, because I've already
Speaker 1: seen glimmers of some really clever stuff happening. I need
Speaker 1: to really sit down and again, I have not played
Speaker 1: much in the last month of anything, so I need
Speaker 1: to like now that I have time, you know, like
Speaker 1: I will have coffee one morning and put a few
Speaker 1: hours and I'm sure I'll like more of it.
Speaker 2: Yeah, I hope, So I hope, I hope.
Speaker 1: I hope.
Speaker 2: You were both able to put in maybe five or
Speaker 2: six hours before you make your final call. I do
Speaker 2: think that's about the amount of time it took for
Speaker 2: me to find my first deep puzzle and get like
Speaker 2: really excited about the fact that I solved it. It
Speaker 2: actually happened to me quite early in my playthrough. But
Speaker 2: there's a room with a dartboard, and I was kind
Speaker 2: of able to figure that out without any tutorials, without
Speaker 2: any you know, no one. I didn't read it in
Speaker 2: a book or anything. I just was like, this is
Speaker 2: odd and played with it, figured out the rules and
Speaker 2: solved it. And I remember just saying out loud like
Speaker 2: that made me feel really good. I mean feel really
Speaker 2: good that without any dialogue, without any instruction, I figured
Speaker 2: it out. And that game does that throughout the entire experience.
Speaker 2: You will just be walking in a hallway and you'll
Speaker 2: be like, isn't that odd? And it is odd and
Speaker 2: it's intentional, and it's guiding you towards something that you
Speaker 2: will figure out on your own, because you're smart enough,
Speaker 2: and you will figure it out. And then maybe later
Speaker 2: on you'll come across like a notebook or a piece
Speaker 2: like a piece of paper from someone and it'll be like,
Speaker 2: this is how you solve the thing in the dark board,
Speaker 2: and you'll be like, bitch, I don't need that. I
Speaker 2: already solved that with my brain. And so the game
Speaker 2: does handhold you if you need it, and it also
Speaker 2: lets you solve those things completely independently with your own noodle.
Speaker 2: And so I respect the game respects you. It respects
Speaker 2: your intelligence, and it doesn't handhold you and tell you
Speaker 2: this is what we want you to do and this
Speaker 2: is how we want you to do it. Everything you find,
Speaker 2: you will decide whether or not you have what you
Speaker 2: need to solve it or if you'll come back to
Speaker 2: it later. So I think a game respects the player
Speaker 2: very much. I did roll credits on it. I can't
Speaker 2: remember if I missed last episode. I was just saying, like,
Speaker 2: I forget if I like said that I rolled credits,
Speaker 2: But I did roll credits on Blueprints and I'm really
Speaker 2: proud of that. I will admit that, while there are
Speaker 2: many mysteries waiting for me, I am just not as
Speaker 2: eager to continue picking it up because I have other
Speaker 2: games that are appealing to me right now. And one
Speaker 2: of the things about rolling credits is that, even though
Speaker 2: that doesn't necessarily mean it's the end of the game,
Speaker 2: to me, psychologically, it does. Once I saw credits, I
Speaker 2: was like, I did it. I'm so smart, I'm good,
Speaker 2: I'm really amazing. Goodbye. And I've picked it up once
Speaker 2: since I rolled credits because I got bigger fish to fry.
Speaker 2: I'm like, I'm playing other things now.
Speaker 3: Yeah, that's so funny to hear you talk about the
Speaker 3: psychological connection to rolling credits, because I'm the same way.
Speaker 3: I'm like, oh, I know, like Assassin's Screed. When I
Speaker 3: wrote credits on that, I was like, all right, I'm good,
Speaker 3: but I knew I had stuff left on the board. Sure,
Speaker 3: am I going to go back to that right now?
Speaker 3: I was like, no, I have too many other things
Speaker 3: to play right now.
Speaker 2: And I rolled credits. I got all the serotonin. It's
Speaker 2: all in there. I already got it. I squeezed this.
Speaker 1: Yeah, I still know people who really cannot leave a
Speaker 1: game until it's completed, like done, and I'm.
Speaker 2: So glad I got platinum. Platinum.
Speaker 1: It out very very very rarely I need to do that.
Speaker 1: But like, I don't know, Yeah, there's so much else
Speaker 1: to play, like Claire Obscure Expedition thirty three.
Speaker 2: Everybody's talking about this. I'm so loud.
Speaker 1: I'm gonna play Blueprints More first, But yeah, I also
Speaker 1: want to play this game because it seems very up
Speaker 1: my alley. I think you're playing it.
Speaker 3: Yeah, I finished it my review. It's already out super good.
Speaker 3: That game is so ridiculously good. Like I said in
Speaker 3: our in our review, it's the strongest debut I've seen
Speaker 3: from a studio in a decade.
Speaker 1: Like Yeah, so to lay the to lay out the premise,
Speaker 1: open world, turn based combat correct in a in a
Speaker 1: setting in which, uh, there is a system like to
Speaker 1: call the population a like one age group genera is
Speaker 1: a generation or an age group is just I don't
Speaker 1: know if it's random is selected to just get wiped out.
Speaker 3: The paintress, who is the main kind of protagonist in
Speaker 3: the story or a main batty in the story. Every
Speaker 3: year she she paints a number on this big obelisks
Speaker 3: and then the in the far ground of the city
Speaker 3: that you're in, and every year that number goes down.
Speaker 3: In the year now is number thirty three. So everyone
Speaker 3: who is now that age just gets ethered and.
Speaker 2: Gone like like snapped or shirt.
Speaker 3: Basically basically like that, like they turn into into pretty
Speaker 3: petals of rose. Is wow, flyaway? Uh, And yeah, that's
Speaker 3: the premise is like your expedition crew is going out
Speaker 3: to stop.
Speaker 1: Oh, Expedition thirty three. Okay, gotcha, yep, yep, yep.
Speaker 3: There have been there have been many before you, and
Speaker 3: none of them have made it through. That's very cool.
Speaker 2: That's a really cool premotion, very gripping. Tell us a
Speaker 2: little bit about some of the things that you've enjoyed
Speaker 2: about this game, because it is being very well reviewed
Speaker 2: and everybody is talking about it, and you were saying, it's, uh,
Speaker 2: one of the best, you know launches for a studio
Speaker 2: tell us like some of your highlights.
Speaker 3: Yeah, sand Full Interactive. They just nailed it. Like thirty
Speaker 3: folks made this game, and it's and it's crazy to
Speaker 3: see just the breath and depth of just the visual
Speaker 3: fatality is stunning. Every every you know, new direction that
Speaker 3: you look on look at is gorgeous. The combat. As
Speaker 3: a person who doesn't like turn based combat, I'm I'm
Speaker 3: a big, like, don't care about g RPGs in turn
Speaker 3: based combat person, but this had me hooked because of
Speaker 3: just like the intricacies of the characters and how you
Speaker 3: kind of build your team and you know, all of
Speaker 3: those and the story is really is really interesting. I
Speaker 3: love what they tried to do with that space, you know,
Speaker 3: with this kind of idea of loss and understanding, Like
Speaker 3: you know, you have these moments where you're kind of
Speaker 3: collecting your people and moving on and going to try
Speaker 3: to do something grand and grandiose. It's really cool. And
Speaker 3: the music in this game is just stupidly good. It's
Speaker 3: so good, it is so fantastic, Like it has it
Speaker 3: running in the back of my brain all the time.
Speaker 3: So yeah, it was one of my favorite experiences that
Speaker 3: I've had in at least five years. It is a
Speaker 3: very very strong game, and it has a ton of
Speaker 3: stuff to do, Like I think the idea of you know,
Speaker 3: talking about rolling credits. I played that thing and finished
Speaker 3: it in probably like thirty hours, and it is probably
Speaker 3: another thirty hours that you can continue to play that
Speaker 3: game and find new things. I'm seeing people online right
Speaker 3: now who are playing and finding bosses that I didn't
Speaker 3: even play in my in my full play through, and
Speaker 3: I was like, what, where the hell did this come from?
Speaker 3: I didn't see this. None of these things came came
Speaker 3: came past me. It's really good. It's a must play
Speaker 3: kind of game for sure.
Speaker 1: Yeah, yeah, you think you think it like would speak
Speaker 1: to people who don't. I mean, you said it, you're
Speaker 1: not usually into j RPGs, but like.
Speaker 2: Turn based is that as usually an anti me thing?
Speaker 1: Is the turn based combat good enough to like like
Speaker 1: it does? Are you just kind of weathering the storm
Speaker 1: with it because it's okay? Or is it good enough
Speaker 1: that you're like this, I don't. This is phenomenal.
Speaker 3: It's it's phenomenal. I mean, I think the the if
Speaker 3: you're not a turn based combat person, I think what
Speaker 3: it does really well is and it's hard because I
Speaker 3: think a lot of people when you hear turn based combat,
Speaker 3: you don't think of it being intricate and you don't
Speaker 3: think it being super difficult, but it gives you abilities
Speaker 3: to you know, dodge and parry, and it winds up
Speaker 3: feeling almost like a rhythm game, which is which is
Speaker 3: cool because it's not like the usual just like hit
Speaker 3: a button, attack, defend, heal yourself kind of thing, heal
Speaker 3: your crew. You're finding these moments where you're learning and
Speaker 3: doing pattern recognition and playing with you know, with headphones
Speaker 3: is really important. At least it was for me, because
Speaker 3: there are audible cues that connect to the visual things
Speaker 3: you're seeing on the screen, and that will give you
Speaker 3: the ability to kind of understand, oh, I need to
Speaker 3: parry here, or I understand that pattern after going through
Speaker 3: this fight a couple of times in dying and being like, oh,
Speaker 3: how can I do this or that I can get
Speaker 3: those moves out and understand the next thing that's coming
Speaker 3: into the pattern. And the patterns change. They don't stayed static.
Speaker 3: They for some of the characters and some of the enemies,
Speaker 3: they do, but they wind up changing sometimes mid fight
Speaker 3: or they'll do a little bit like you know, an
Speaker 3: attack that happens at one will happen at like one
Speaker 3: point two, and that changes the way you have to
Speaker 3: then think about the next attack that's coming your way.
Speaker 3: It's just really well done. This is really smartly, smartly
Speaker 3: put together, and I think for people who are having
Speaker 3: those moments where they're like I when it clicks, it
Speaker 3: clicks in a real way. You're like, oh, I understand
Speaker 3: now how to do it, and so much so that
Speaker 3: sometimes when you know you're going through a moment and
Speaker 3: you give yourself a pause so like go to the bathroom, whatever,
Speaker 3: it'll throw off all the momentum and vibe and not
Speaker 3: vibe but like the the the uh, the rhythm that
Speaker 3: you were kind of getting into. You wind up losing
Speaker 3: that groove and that sometimes it kills you to die.
Speaker 3: So it's those moments that that came together for me
Speaker 3: and I was like, oh man, I just want more
Speaker 3: of this. Every time I played, I was like waking
Speaker 3: up excited to go play this thing everything.
Speaker 2: Wow, that's such a good experience when you like can't
Speaker 2: escape it, or like yeah, I've had that where like
Speaker 2: that feeling where you're like I got a pee, but
Speaker 2: like I'm in the zone and you know a game
Speaker 2: that makes you not want to go to the bathroom.
Speaker 1: Or it makes you shit your pants even better.
Speaker 2: Oh yeah, that's a ten out of ten when.
Speaker 1: Nice, Yeah, I can't wait, I I love I think
Speaker 1: I'm the especially on fire. Skip cast. I'm the biggest
Speaker 1: JRPG fan by farm, so I was very excited for
Speaker 1: that just because I heard it's a good JRPG. But
Speaker 1: if it has you know, like the layers on top
Speaker 1: of it are even more exciting for me. And I think,
Speaker 1: play more blueprints, keep putting time in Assassin's Creed when
Speaker 1: I when I find it, but I think that'll be
Speaker 1: my next big like Deep Dive.
Speaker 2: I really want to play it too. I haven't had
Speaker 2: time because I've been playing. I've been I've been prioritizing
Speaker 2: other games. But everybody is talking about Expedition thirty three
Speaker 2: and it's getting like glowing reviews, so it's really cool
Speaker 2: to see that it is worth the hype. I literally
Speaker 2: have it installed, and I think I'm going to spend
Speaker 2: this weekend on it because you're like convincing me that
Speaker 2: it's worth it.
Speaker 3: I'm dying to hear your thoughts, both of your thoughts.
Speaker 3: When you get a chance to start playing it.
Speaker 2: It's Oh, I'm really glad you're on this though, because
Speaker 2: we wouldn't have had anyone to cover it, and everybody's
Speaker 2: talking about it, so like, I'm really glad. I think
Speaker 2: it's sometimes I think it's wasted on me. Like Mike said, like,
Speaker 2: I'm just not the JRPG turn based person on this
Speaker 2: pot Mike is. So if anyone's really let us down,
Speaker 2: that's Mike, not me.
Speaker 1: I passed up video games for fucking wine studying for
Speaker 1: a month. What kind of fucking what do you have
Speaker 1: to show for it? I think I'm almost positive passive
Speaker 1: test I find out a month.
Speaker 3: You can tell me if things have a taste of rubbery.
Speaker 2: Yeah, I want to know.
Speaker 1: I will you like that?
Speaker 3: I know, don't don't give me give me a bottle
Speaker 3: of that ship that tastes like tires.
Speaker 1: Oh that's freasling or barolo sometimes hell I uh. I'll
Speaker 1: save this mainly for when Dan's back because I want
Speaker 1: to hear him like a thrash me. I'm actually sure.
Speaker 1: I find it's funny because I think a couple of
Speaker 1: years ago on this show, I said I wouldn't mind
Speaker 1: being a somi A. I actually like it's funny to me.
Speaker 1: Now I officially am. I'm doing a part time Congratulations.
Speaker 2: I think that's great play to save this so that
Speaker 2: Dan going to you. But I'm never.
Speaker 1: Telling Dan where I work. It'll be it's easy enough.
Speaker 1: I think you come in.
Speaker 2: With a monocle and like a mustache.
Speaker 1: Yeah, and the place I'm working, he'd be kicked out.
Speaker 1: It's not like that. It's a pretty down right place
Speaker 1: despite the trappings around it. It's a French focused place.
Speaker 1: But we've got a lot. No, it's super fun. I'm
Speaker 1: enjoying it. But yeah, I'll uh. That's why I have
Speaker 1: not been playing many games the last uh, this whole
Speaker 1: year really because I've been studying for the test. The
Speaker 1: tests and so many thing are sort of related because
Speaker 1: they knew I was studying for that. But I'll find
Speaker 1: out like a month what my score on the test was.
Speaker 1: But I'm like, unless I sincerely fucked up like the
Speaker 1: entry on the test that I definitely passed.
Speaker 3: You a snob When you see other people drink wine,
Speaker 3: you're like, oh.
Speaker 2: God, yes, job, you don't.
Speaker 3: You don't swish and spit.
Speaker 1: I would get I would not. I would be fired
Speaker 1: from this job in Meetia if I was a snob.
Speaker 1: The whole point is like, if you if it makes
Speaker 1: you enjoy it more, then do your thing. I can
Speaker 1: recommend what I think will amplify it the most for you,
Speaker 1: which is not putting ice in the white wine or
Speaker 1: a sparkling wine. But if it makes you enjoy it more,
Speaker 1: then I'm not going to stop you, especially for if
Speaker 1: you're paying X for a bottle, it's your bottle. It's
Speaker 1: no longer mine. I'm just gonna help you pour it
Speaker 1: and I'll recommend it. But yeah, if you ever have
Speaker 1: any questions, let me know, I'll do my best to answer.
Speaker 3: Well, I'm gonna bug you, actually, because many many questions.
Speaker 3: Not now, but I'll bug you. I'll bug you something.
Speaker 1: Let's do it now. I've got all the time in
Speaker 1: the world. Let's go. Mary's gonna lie.
Speaker 2: Do not have all the time in the world. The
Speaker 2: game section, not the wine section.
Speaker 1: Why I barely played in the game? Stop trying to host.
Speaker 1: This is my show, Mary up of Midnight. She does
Speaker 1: this when I'm like on Tangents and I'm like, Mary,
Speaker 1: talk about South of Midnight right now, because I said, so.
Speaker 2: Okay, now that's a host. I'm playing some of midnighting.
Speaker 1: This is the new skills I'm getting.
Speaker 2: I'm actually very stressed, but I respect it. I like
Speaker 2: being told what to do. Sometimes is for me, Okay,
Speaker 2: South of Midnight is kind of like Sinners the game.
Speaker 1: Oh, you talked about this on last at the two
Speaker 1: episodes ago. You said you were excited for it.
Speaker 2: Yeah, I am. I was excited for it. I have
Speaker 2: some pros and some cons to it. I'm gonna give
Speaker 2: my honest review of it. I do think it's really
Speaker 2: interesting and I think it's a fantastical setting. Much like Sinners.
Speaker 2: It is supernatural in the Deep South, and because of that,
Speaker 2: it gives you an awesome atmosphere to play in. The
Speaker 2: music is so good. It really is like Southern music
Speaker 2: with vocals that there's like lyrics that match kind of
Speaker 2: what's happening in the environment that makes you feel like
Speaker 2: you can partake in what's happening that The music is
Speaker 2: just I think music is actually the best part. I
Speaker 2: think it's just really beautiful to listen to. I heard
Speaker 2: I found myself humming the songs while I was making
Speaker 2: after playing for a couple hours one night, so it
Speaker 2: does stick with you. I also think the storytelling is
Speaker 2: quite good. Again, so supernatural setting. You're a girl in
Speaker 2: the Deep South and you're you've lost your mother and
Speaker 2: so you're looking for her. But then all of a sudden,
Speaker 2: as you're looking for her. It kind of feels like
Speaker 2: Alice in Wonderland. Things start changing around you. There's big
Speaker 2: like I saw a peach like the size of a house,
Speaker 2: and I was like, Okay, something weird is going on.
Speaker 2: You start meeting larger than life characters. You meet this
Speaker 2: like giant catfish, and one of the very first things
Speaker 2: you're tasked with doing is is letting them go and
Speaker 2: getting them out of their they're like stuck in a tree.
Speaker 2: But what I really appreciated about this section of the
Speaker 2: game is how storytelling is interwoven throughout each part of
Speaker 2: releasing this catfish, and so you're you're learning really tough
Speaker 2: things that have happened that have caused rifts in the area.
Speaker 2: I'm not going to remember all the terminology. They have
Speaker 2: a lot of weird terminology that I don't care about.
Speaker 2: I don't think it's super important that I've had memorized.
Speaker 2: But essentially, if trauma has occurred in the history of
Speaker 2: this space, it creates rifts that you have to untangle,
Speaker 2: and you are like a weaver or something that can
Speaker 2: untangle these rifts. You are unique in the space to
Speaker 2: be able to do that. And I have a bottle
Speaker 2: in my in my back pocket for some reason. And
Speaker 2: when I see a trauma, either have to fight the
Speaker 2: trauma physically, which is like a combat situation, which I'll
Speaker 2: get to in a second, or I take up my
Speaker 2: blue bottle and I kind of suck up this trauma,
Speaker 2: and in doing that, I have to watch the traumatic
Speaker 2: thing that occurred, and some of it is really sad.
Speaker 1: It is really sad trauma.
Speaker 2: I think so in many ways. And oh no, I
Speaker 2: think that's like a very funny response, and I think
Speaker 2: it's fair and probably one of the criticisms that some
Speaker 2: people will have, which is that this game is a
Speaker 2: bit heavy and for someone like me who like plays
Speaker 2: games to relax and have fun, I was like, ooh,
Speaker 2: this is a really sad story and this is like
Speaker 2: hard for me to process and listen to. But I
Speaker 2: do think it's important and I think it's worth playing.
Speaker 2: And I think there are a lot of people out
Speaker 2: there that love intricate or valuable characters and storytelling, and
Speaker 2: you often can't have that without sadness. And so in
Speaker 2: that case, I think this game achieves something quite great,
Speaker 2: which it makes you care about the people that you're
Speaker 2: playing and the stories that you come across from the
Speaker 2: people that you're interacting with. But it can be heavy,
Speaker 2: and I don't think that all people will enjoy a
Speaker 2: heavy and sometimes sad story. But I absolutely enjoyed the
Speaker 2: releasing of the Catfish story. And when I finished that
Speaker 2: area of the game and I had released this Catfish,
Speaker 2: I streamed this game and I remember saying to my
Speaker 2: chat like, what an awesome experience that was. I hope
Speaker 2: the whole game is like this. I've loved climbing this
Speaker 2: tree and figuring this out. The music was like one
Speaker 2: hundred percent right along there with me and carried me
Speaker 2: along to finishing this section of the game. Unfortunately, that
Speaker 2: isn't the whole part of the game. There's also combat
Speaker 2: in this game, and I do think I have to
Speaker 2: be very honest with you, just that is the weakest
Speaker 2: part of this game. Is so weak that I actually
Speaker 2: changed the difficulty settings for combat to easy so that
Speaker 2: I can quickly get through them, because it is not good.
Speaker 2: The ideas that you have. I want to say, four
Speaker 2: special t moves. There are these like I don't know,
Speaker 2: dark presences. They float, they have sharp talents, who gives
Speaker 2: a shit, and they try and fight you. You have
Speaker 2: to combat them back. Combat is x or xx or
Speaker 2: xxx or xxxxx. It really sucks. Okay, Yes, there are
Speaker 2: specialty moves, so I will give them that, right, Like,
Speaker 2: there's like a special T move where you can grab
Speaker 2: one of these ethereal beings and bring them closer to you.
Speaker 2: There's one that makes them like immobile for two seconds
Speaker 2: or something like that. There's another one that shoots out
Speaker 2: a wave of air and kind of gets them away
Speaker 2: from you. So you do have specialty moves that helps
Speaker 2: pix up combat. It's just not enough for me, and
Speaker 2: I found it like exhausting, and these guys have way
Speaker 2: too much health for how uninteresting they are. And there's
Speaker 2: like three different enemy types in this game. So like
Speaker 2: at some point I was like, I don't want to
Speaker 2: spend five minutes beating these bad guys, and so I
Speaker 2: changed my difficulty, setting it easy. I just destroy them
Speaker 2: like the golden god that I am, and I get
Speaker 2: back to the good good, which is actually playing this game. Cad,
Speaker 2: did you play this game? I feel like you're either
Speaker 2: agreeing with me or oh.
Speaker 3: Yeah, I finish. Yeah, it's fantastic. Everything that you're saying,
Speaker 3: keep going.
Speaker 2: Okay, I was really curious what you think. I've really
Speaker 2: liked this game. My general thought is like super glad
Speaker 2: that I've played it. I don't know how far I am,
Speaker 2: but I've heard this game is around ten hours. It
Speaker 2: is not a long experience, and I've played it for
Speaker 2: two streams now and I stream for about three three
Speaker 2: and a half hours, so I have to be very
Speaker 2: close to the end. I think at this point I
Speaker 2: am enjoying it. My intention is to finish this game.
Speaker 2: I think that the story is well done. Oh, I
Speaker 2: think the acting is very good. It's so funny. I
Speaker 2: keep like comparing it to Sinners, but like, just like Sinners,
Speaker 2: the acting in this game is very good. It is
Speaker 2: the whoever they picked to play the lead actress like
Speaker 2: she nailed it. She has the mannerisms on point. She
Speaker 2: makes me laugh out loud with her reactions of whether
Speaker 2: or not she wants to do something. Sometimes like she'll
Speaker 2: go in a house and it's gross and she'll be like,
Speaker 2: I don't want to do all this. I appreciate that
Speaker 2: they had unique talking for her for like lots of
Speaker 2: situations that she's in. It makes it feel alive. She
Speaker 2: feels very human, she feels very real. To me, and
Speaker 2: it also has like a what Remains of Edith Finch
Speaker 2: thing going on with the wish to say you walk
Speaker 2: through houses and you can see they put a lot
Speaker 2: of energy into like picture frames and items that belong
Speaker 2: to the people that lived there, and you get to
Speaker 2: experience their lives through the items that they left behind.
Speaker 2: I appreciate that. I know that they made a design
Speaker 2: choice to put a a lot of humanity into the spaces,
Speaker 2: and I love looking through old people's houses. So it
Speaker 2: was really I liked I Do, I Go, I Go
Speaker 2: A state sailing. I love it. I love it. It's
Speaker 2: like one of the things I enjoy doing. But much
Speaker 2: like what Remains of Eda Finch, finding an item and
Speaker 2: being like, oh, this person was really into tennis and
Speaker 2: they actually were like a champion and here's their trophy
Speaker 2: and here's like that is very fun and enjoyable for me,
Speaker 2: and it helps balance the other aspects of this game,
Speaker 2: which is just like heavy, heavy storytelling, whimsical. Oh and
Speaker 2: there's also there's all this game is doing a lot,
Speaker 2: to be honest with you, but there's also uh, just
Speaker 2: jumping and running from like bad guys in these like
Speaker 2: long sequences of like you know you're being it's a
Speaker 2: chase sequence akin to like maybe like ory maybe, and
Speaker 2: you're just trying to get away from it and running
Speaker 2: fast and learning all of your different moves to get
Speaker 2: away from them. I've liked all of that stuff. The
Speaker 2: only thing I really didn't like was the combat. Ca
Speaker 2: what were your thoughts?
Speaker 3: Yeah, you you nailed all all the things that I
Speaker 3: would share. I think the combat is the weakest part.
Speaker 3: It's also funny to hear that you don't like musicals,
Speaker 3: because I kind offer I kind of think about this
Speaker 3: game as a musical.
Speaker 2: Yeah, I think that's true. Maybe this broke me.
Speaker 3: Yeah, it's so funny because I was like, oh yeah
Speaker 3: when I when I described it to the folks in
Speaker 3: the review, it was like, this feels like a musical
Speaker 3: in a weird way. But I loved I love the
Speaker 3: connected to what remains of Edith's Bench because that was
Speaker 3: the game. I've been trying to find an analog to
Speaker 3: what I think this game is, and I think those
Speaker 3: storytelling parts of like this is a Grimm's tale in
Speaker 3: a lot of different ways. It's it's not a very happy,
Speaker 3: go lucky thing. But I think they nailed all those
Speaker 3: parts I think, you know, like you said, the actress
Speaker 3: and actors are really fantastic, especially towards the back half
Speaker 3: of the game, for sure. And I'm excited to see
Speaker 3: what you think about the end because I think that
Speaker 3: part is going to be really fun to sear. How
Speaker 3: how you kind of came to it. So, yeah, you
Speaker 3: nailed it. Definitely one of the best games of this year.
Speaker 2: I think it's very good. I hope more people pick
Speaker 2: it up and play it. I think it's very powerful.
Speaker 2: And I also will just say because I saw it
Speaker 2: online and I know I we keep comparing it, but
Speaker 2: I mean, I just have to say, if you saw
Speaker 2: Sinners and you were like I like Centers, you'd probably
Speaker 2: like South of Midnight, And if you played South of Midnight,
Speaker 2: you'd probably like Sinners because it's it's shocking how there
Speaker 2: are similar vibes in each piece and they nail the
Speaker 2: environment like you feel like you're there, and it's really
Speaker 2: it's a really fun space to be in. So yeah,
Speaker 2: I love it.
Speaker 3: Yeah, really good.
Speaker 1: I saw that you have played Marathon. Did you go
Speaker 1: to that event a couple of weeks ago?
Speaker 3: No, bunch of you're supposed to send me you know, I'm
Speaker 3: just playing. Let me play it, put me on. I
Speaker 3: want to do fun stuff. Marathon is really good. I
Speaker 3: like it a lot.
Speaker 1: So you haven't pled it. It just was like a remote thing.
Speaker 3: The alpha.
Speaker 1: Oh gotcha, Okay, that makes sense. Gotcha.
Speaker 3: I'm probably thirty hours on that alpha already h with
Speaker 3: with what I think a couple more days left of it.
Speaker 1: Cha.
Speaker 3: And I know a lot of people have been talking
Speaker 3: about the you know, what's the extraction shoot just bays
Speaker 3: look like? And you know, is Bungee actually doing something
Speaker 3: different here? And I think, you know, the biggest conversation
Speaker 3: that has been around the aesthetic and you know, do
Speaker 3: you have anything really to do? And I think from
Speaker 3: my time with it, the biggest hurdle for them is
Speaker 3: kind of explaining the extraction shooter loop to people. I
Speaker 3: think people have experience with it with games like Tarkov,
Speaker 3: but a lot of those folks are you know, if
Speaker 3: you're not a console person, you know you've been playing
Speaker 3: that game because it's only on PC. And this is
Speaker 3: the first game that I've seen so far that is
Speaker 3: really be done that work extremely well. The moment to
Speaker 3: moment fights are good. Bungee's ability to kind of make
Speaker 3: an aesthetic really pop off the screen is there, and
Speaker 3: I think they have They have some tweaking to do,
Speaker 3: and they have some work to do to explain what
Speaker 3: this world is going to be, because I feel like
Speaker 3: a lot of Destiny fans that the world building for
Speaker 3: them is what keeps them there and the gun play
Speaker 3: is really just you know, what Bungee has been known for.
Speaker 3: But man, I'm rooting for them, you know, as a
Speaker 3: person who worked in a game that didn't make it,
Speaker 3: I'm like, please make it. I really want this game
Speaker 3: to do well because I think they have something special.
Speaker 3: And I've had some fun moments in this game where
Speaker 3: you just get out right to the last moment and
Speaker 3: you've gotten some decent loot and you're like, I'm about
Speaker 3: to die, but I also got out, and that's the
Speaker 3: kind of just for it. It's like, it feels really good
Speaker 3: so far. I'm hoping people dig it.
Speaker 1: Not that I don't mean to excuse it if it does,
Speaker 1: I haven't played it. If it does, indeed, have like
Speaker 1: a light loop right now, but like, I don't know
Speaker 1: if people like Destiny when it first launched was similar,
Speaker 1: people like this is kind of bare bones I also
Speaker 1: don't fully get what they're going for here. Yeah, to
Speaker 1: your point, it's like, similarly, Destiny had to sort of
Speaker 1: teach people what a shooter MMO could be. I'm trying
Speaker 1: to think if there are any ones before that in
Speaker 1: two thousand and thirteen.
Speaker 3: Maybe, like what's the one that Rep Ford works on?
Speaker 1: Warframe was a bit different in the sense that like
Speaker 1: that was still Yeah, I guess so like Warframes started
Speaker 1: in twenty twelve. I've put a more than a thousand
Speaker 1: hours into that game. It's just like it's still that
Speaker 1: was like third person like just weird enough on its
Speaker 1: own that I don't know that. Yeah, like a lot
Speaker 1: of people, well a lot of people had played it,
Speaker 1: but now a ton of people play it. But yeah,
Speaker 1: coming off Halo, they had to say like, hey, here's
Speaker 1: what an MMO shooter is. I feel like they're in
Speaker 1: a similar situation here, where it's like, hey, if you
Speaker 1: haven't played you know, Escape from Tarkov or even like
Speaker 1: The Hunt Showdown to a certain extent, games like that,
Speaker 1: then you might not fully get what we're going for here.
Speaker 1: But I would also say in today's market, it's way
Speaker 1: harder to launch with the share bones game because launch
Speaker 1: is so important. Now you see condor, you see so
Speaker 1: many What was that one that Jaeger made that was
Speaker 1: more about the cheaters took it over? But oh yeah,
Speaker 1: launch is just important. Even in like early access alpha beta.
Speaker 1: You really can't screw up launch, you're unless you're like
Speaker 1: no Man Sky and that's such a unicorn that came back.
Speaker 1: You really don't have the luxury of kind of fixing
Speaker 1: things the way that they could with Destiny. But yeah,
Speaker 1: I'm rooting for them as well. I have not played yet.
Speaker 1: I really want to because I think I think the
Speaker 1: idea is cool of like launching down to a planet
Speaker 1: from what I understand in the premise, and then the
Speaker 1: extraction is to come back up that just that loop alone.
Speaker 2: Something sounds really fun. Yeah, this is a game I'm rooting.
Speaker 1: For too, Like Hell Divers was like very very extraction
Speaker 1: light as well. Yeah, but yeah, they're they're doing some
Speaker 1: something different with Marathon. So yeah, like I said, rooting
Speaker 1: for them, Mary, what else did you play that you
Speaker 1: are excited about? Do you play?
Speaker 2: To really briefly touch on one and I'm going to
Speaker 2: spend more time talking about the other one real quick.
Speaker 2: I played Wild Keepers Rising, which is another one of
Speaker 2: those Vampire Survivor style games, but I actually think it's
Speaker 2: doing something different and interesting. Yeah, Auto Battle. The reason
Speaker 2: I really like it is because you're building a deck.
Speaker 2: So what's cool about it is is you're a person
Speaker 2: who is collecting animals, and the animals are the ones
Speaker 2: that are auto fighting on your behalf. So as you're
Speaker 2: walking through the world, you'll be like, oh, and the
Speaker 2: names of these creatures are so fucked like they're so weird,
Speaker 2: Like they'll call them like, uh, just something so strange,
Speaker 2: like like Toothy Magoo, and he'll he'll be like this
Speaker 2: monster with huge chompers, and you'll be like, what the
Speaker 2: fuck is this character? They look disgusting. They all look uh,
Speaker 2: they've given whoever was the art designer of this is
Speaker 2: a psycho. They made them look so ugly, but the
Speaker 2: art style is nice. I'm just saying, these these creatures
Speaker 2: are gross with intention, and they're the ones that fight
Speaker 2: on your behalf. So you choose Toothy McGee because he
Speaker 2: bites and he has a faster at hack and so
Speaker 2: he's really good for like fast attack sequences, and each
Speaker 2: animal has their own aults. I think that is really
Speaker 2: fun that you essentially are like, ooh, I need an AoE,
Speaker 2: so I will choose this creature because it shoots bullets
Speaker 2: all around in a circular direction. And I really want
Speaker 2: this one that looks like a Kirby because it shits
Speaker 2: life and that is a true creature that you can
Speaker 2: get in this game, and it shits little hearts, and
Speaker 2: so I'm like, if I have a build that's like
Speaker 2: really weak and I'm constantly gonna die, I always get
Speaker 2: this Kurby so that I can constantly be eating it
Speaker 2: shit and like stay alive. I laughed a lot playing
Speaker 2: this game. I think it has like a good sense
Speaker 2: of humor to it. I think it's a funny game.
Speaker 2: But I also really enjoyed building a deck of animals
Speaker 2: that could like do AoE shoot fire. One of them
Speaker 2: is a spider and it has lots of babies. You're
Speaker 2: building like a deck of like maybe they're all weak,
Speaker 2: but you've like twenty creatures on the board, all destroying stuff.
Speaker 2: It's all auto combat, so it's really fun and loose,
Speaker 2: and like if you liked Vampire Survivors, I actually really
Speaker 2: recommend wild Keepers Rising. We've seen so many dupes of
Speaker 2: Vampire Rising, and there's just a little bit too many
Speaker 2: for you to probably parse and process. Wildkeepers Rising is unique.
Speaker 2: I thought it was very fun and is an indie game,
Speaker 2: so it's got some of that indie game charm to it.
Speaker 2: Like I had like a couple glitches through it, But
Speaker 2: I mean, I really thought this was a fun take
Speaker 2: on this genre. And I laughed out loud multiple times
Speaker 2: playing this game. So I encourage you to give it
Speaker 2: a whirl.
Speaker 3: Shit Life. I want them on the back of it.
Speaker 1: Life shit Life eat bricks.
Speaker 2: And I was following it.
Speaker 1: Mary, you have four minutes to tell me what you
Speaker 1: think of Drive Beyond Horizons. Wow, I love timing you.
Speaker 2: Okay. Drive Beyond Horizons is a car building game where
Speaker 2: you start with a car that is not complete and
Speaker 2: you have to find the major components of a car
Speaker 2: and then drive it. And your goal is to drive
Speaker 2: fifty kilometers and then something happens. You're in the desert.
Speaker 2: So I was like, crap, Okay, I put in my engine,
Speaker 2: I put in my radiator, I put in my car battery.
Speaker 2: I turned the engine and yay, it worked, and so
Speaker 2: I drove. Unfortunately, I didn't put enough water in the radiator,
Speaker 2: so my car broke down. Every time you drive, you
Speaker 2: go past maybe a gas station, and I would look
Speaker 2: for things like water or petrol. There's a lot of
Speaker 2: funny mechanics in this game that really do work. For example,
Speaker 2: one time I was out of water and so I
Speaker 2: peed in the radiator and it was forty percent water
Speaker 2: and sixty percent piss and my car ran. It ran great,
Speaker 2: and so can like you can like use your own
Speaker 2: pee as radiator water. I drank petrol and got really sick. Like,
Speaker 2: there's a lot of fun mechanics with it. It's also
Speaker 2: co op, so you can find other people. And I
Speaker 2: think this is actually the clutch of this game is
Speaker 2: like the three of us could go and play in
Speaker 2: this world. We all of hunger and water meters. You
Speaker 2: have to eat and drink, and you need to pee
Speaker 2: to stay alive. But we also all need to get
Speaker 2: in this caravan and drive, baby drive, and so like
Speaker 2: your car breaks down, you pop tires, you gotta find
Speaker 2: this shit. There are zombies in this world. There's a
Speaker 2: lot of stuff that I don't want to tell you
Speaker 2: about because I think it's fun to explore and find out.
Speaker 2: But like one of the funniest things that happened to
Speaker 2: me was like I was finally in a good spot
Speaker 2: where like my radiator was working and my car was
Speaker 2: in good condition, and I was driving really fast and
Speaker 2: I saw a ramp on the edge of the street
Speaker 2: and I was just like, I did this ramp and
Speaker 2: I fucking busted the shit out of my car because
Speaker 2: I like didn't land it properly and I lost two tires,
Speaker 2: and like my fucking radiator flew out of the car,
Speaker 2: and I was.
Speaker 1: Like, it's worth it sounds like more bizarre Pacific Drive.
Speaker 2: Yes, I mean a lot of people were comparing it
Speaker 2: to Pacific Drive, and I do think that there are
Speaker 2: value adds to Pacific Drive, which I think was also
Speaker 2: very supernatural and alleged like role play, as this person
Speaker 2: this game is. This game is for dumb dumbs, Like
Speaker 2: this game is like meant for you to be stupid.
Speaker 2: It's playful, it's funny, like the devs were on something
Speaker 2: when they did this. There are jokes everywhere. There's phone
Speaker 2: booth sometimes they ring and when you answer them, something
Speaker 2: funny will happen. They have slot machines in this game,
Speaker 2: and if you win, something funny happens. They made this
Speaker 2: game fun and it's very fun to play with like
Speaker 2: one or two other people. So if you're looking for
Speaker 2: like an evening to play with your with your buds
Speaker 2: and you just want to like dick around in a world,
Speaker 2: play Drive Beyond Horizons. This is a funny game. I
Speaker 2: actually do think that this is going to be like
Speaker 2: up and coming for streamers and stuff like that, just
Speaker 2: like random shit happens in this game. I played this
Speaker 2: game for like three hours by myself. I had a
Speaker 2: fun time. I played this game for four hours with
Speaker 2: other people, had a fucking blast. Like that's where the
Speaker 2: magic is in this game. But I think it's fun
Speaker 2: either way. But yeah, I don't want to give away
Speaker 2: all the surprises because weird random stuff happening is what's
Speaker 2: funny about this game. But you know you got to
Speaker 2: like go to gas stations, find a cannabeans, eat it,
Speaker 2: you know, find it, soda, drink it, you know, try
Speaker 2: and get on the roof, find all the secrets. You
Speaker 2: can build a fucking monster car. You can find v
Speaker 2: eight engines, you can find vans, you can repay them.
Speaker 1: That's four minutes.
Speaker 2: Dick, I did it.
Speaker 3: You did it. That was good.
Speaker 2: A good job, thank you.
Speaker 1: I rest my sound fun. I want to check that out.
Speaker 1: I added the long list of games I have not
Speaker 1: played yet this year.
Speaker 2: All right, yeah, that'd be a game for us to play.
Speaker 1: You guys want to do some emails or any email?
Speaker 2: Uh yeah, unless uh call wants to run any of
Speaker 2: these rematch or Tower Born.
Speaker 1: Favorite ar Craadors. Why do I? Yeah?
Speaker 3: Another three three? Tower Born is the favorite?
Speaker 2: Tell me why?
Speaker 3: Very very good from stoic people who made Banner Banner Saga.
Speaker 3: But it's a four player co op looter.
Speaker 1: Oh shit, I love Banersaga. The trilogy was awesome. I
Speaker 1: Replayedansaga last year.
Speaker 3: Yep, very good, very very good.
Speaker 2: Oh maybe we'll assign this to to Mike.
Speaker 3: I'll we should all play it.
Speaker 1: Mary send me that it's not in the run of show.
Speaker 1: That's why I didn't see it.
Speaker 2: It's literally in the run of show. You are out
Speaker 2: of your mind.
Speaker 1: Oh I didn't there's two on the second page. Sorry.
Speaker 2: Wow, the host is really not good at looking at
Speaker 2: second page.
Speaker 1: I was doing emails, okay, Wan do emails okay? As usual.
Speaker 1: You can write into fire Escape Cast at gmail dot com.
Speaker 1: Any questions, comments, concerns. We had a pretty full inbox,
Speaker 1: but Dan did the thing when Mary and I aren't
Speaker 1: there to rein him in. He picked like eight emails,
Speaker 1: so please send in more. He keeps doing that for
Speaker 1: whatever reason. He doesn't fully grasp how we tend to
Speaker 1: run things, even though we're on episode hundred and six. Now.
Speaker 1: He'll figure it out at some point. But I have
Speaker 1: a question here from Hillary and Virginia. Mary, do you
Speaker 1: want to read this one? Sure?
Speaker 2: Hey, fire Escape, Escape Ease. What are your favorite movies
Speaker 2: that you will never watch again. I recently watched Grave
Speaker 2: of the Firefly Wolf. I saw on the email that
Speaker 2: was like my reaction to saying that you just wolf,
Speaker 2: and I sobbed at the end. It's easily one of
Speaker 2: the best movies I've ever seen, and I can't stop
Speaker 2: thinking about it. However, I have no intention of ever
Speaker 2: watching it again. It's just too gut wrenching. Much love Hillary, Hillary,
Speaker 2: that is so fair. I would never watch that movie again,
Speaker 2: and I do recommend people watch it once, but god,
Speaker 2: I would never watch it. But I watch ghibli movies
Speaker 2: like watch the same ones like once a year.
Speaker 1: Yeah, some of them are less not as heavy as
Speaker 1: the others for sure. Like some of my favorite movies
Speaker 1: are by Andre Tarkowski. I always mix them up with Taikowski.
Speaker 1: Tarkowski he did Stalker at the original Stalker, he did
Speaker 1: the original Solaris, he did Mirror. Most of his movies
Speaker 1: which I love. I saw Stalker for the third time.
Speaker 1: That's the one I can rewatch. His other ones I
Speaker 1: cannot ever see rewatching. They're so heavy. They some of
Speaker 1: them are made to like demand your attention for very
Speaker 1: long periods of time on one shot. I like when
Speaker 1: directors do that. His are like some of them are
Speaker 1: specifically designed to test your like endurance. And if this
Speaker 1: sounds extremely high, brown kind of up its own ass.
Speaker 1: It very it much is. But like some of the
Speaker 1: most gorgeous movies I've ever seen, I cannot imagine ever
Speaker 1: seeing Mirror again. I think my biggest movie in this
Speaker 1: vein is come and see either of you seen that.
Speaker 1: I will not. It's like, I don't know that I
Speaker 1: could ever bring myself to watch that again. But it
Speaker 1: is made to be like a truly and everybody. But
Speaker 1: what's the saying Frans Woa Rufou, I think was saying,
Speaker 1: like there's no such thing as an anti war movie.
Speaker 1: Every movie about war, whether it's trying to or not,
Speaker 1: will end up glorifying war somehow. Come and See is
Speaker 1: like one of the movies that I would say it's
Speaker 1: like generally accepted to be actually successful in the anti
Speaker 1: war sense. But yeah, it's like a Soviet movie. Who
Speaker 1: directed it? Fuck Elim? Let me look it up really
Speaker 1: quick because I want to give credit. But just truly
Speaker 1: horrifying movie about like a child basically seeing terrible shit
Speaker 1: during World War two and Germans occupied. Yeah, yeah, no, no,
Speaker 1: no it's not I think it's Belarus. It's it's really
Speaker 1: not great. But like i'd say, not objectively, but like
Speaker 1: I still would call it an incredible movie. Alim Klimov
Speaker 1: directed it. Just I'm not even recommending it. I don't.
Speaker 1: I think if you have the fortitude to watch this,
Speaker 1: I think it's like wonderfully crafted movie. But it is
Speaker 1: an anti war movie in every sense, so like I
Speaker 1: I hesitate to recommend it. It makes Shindler's List seem
Speaker 1: like fucking the Hangover, like it's it's it's rough. I'm
Speaker 1: never gonna watch it again, but I'm glad. I'm glad
Speaker 1: in a in a sense I'm glad I watched it. Yeah,
Speaker 1: I don't mean no disrespects.
Speaker 3: No, No, that's an incredible comparison. That's a good for
Speaker 3: like what that thing is?
Speaker 1: Yeah, yeah, sorry anyway any others.
Speaker 2: But I mean, if you are ever, like, very briefly
Speaker 2: describe a film that is brutal, I would, I mean, unfortunately,
Speaker 2: you've made me not ever want.
Speaker 1: Oh yeah, I don't blame you. I I never want
Speaker 1: to watch it again. But it's uh, it's undeniably powerful.
Speaker 2: Often important films are movies that you just can't bring
Speaker 2: yourself to watch again. And that is that, that is
Speaker 2: something like I have respect for that. I just I
Speaker 2: just can't. My heart, my baby heart can't take it. Kyle, like,
Speaker 2: what's yeah, what what is yours?
Speaker 3: I'm a weirdo. I don't have any like I can't
Speaker 3: think of any movies that I wouldn't weird of. I'm
Speaker 3: awa and I also watch really terrible things, like I
Speaker 3: watch stuff that you're not supposed to watch, like the
Speaker 3: Poughkeepsie tapes or.
Speaker 2: Pie Oh, I see you've like you Yeah, is absolute
Speaker 2: terror and horror. So nothing breaks you anymore?
Speaker 3: Thing breaks me? Nothing on it?
Speaker 2: Oh yeah, on like a real nice Christmas morning. You're like,
Speaker 2: let's watch Requiem for a Dream, honey.
Speaker 3: Yeah, yeah, the movie that everyone's like I want to have.
Speaker 3: I've actually never seen it. I need to go watch it.
Speaker 3: What I've never seen it.
Speaker 2: I wonder if it will break you.
Speaker 3: None of none of these will break I've watched. I've
Speaker 3: watched stuff that you should not watch. Yeah, I mean
Speaker 3: so like, my my floor is very very just like,
Speaker 3: what what are you gonna show me that I haven't
Speaker 3: seen before? That is that is going to do some
Speaker 3: really like I'll go watch The Human Centipede for fun,
Speaker 3: like break? I can't believe that. I'm weird.
Speaker 2: Did you watch that again? Have you seen a human.
Speaker 3: I've seen everyone. I've seen every every part of the
Speaker 3: I love horror. I love Gore movies.
Speaker 1: I love Gore.
Speaker 2: Too, but like, Human Centipede is disgusting.
Speaker 3: It's gross, it's terrible, but it's it's so fantastic.
Speaker 2: What's that other one that's like I would? I said
Speaker 2: when I left it, I was I don't never watch
Speaker 2: that movie again. I think it's called like the Interview
Speaker 2: or something like that.
Speaker 3: It's one of those pie Pie is a really interesting one. Yeah,
Speaker 3: Pee like the number pie. Oh yeah, that's a really
Speaker 3: weird one. Uh tapes is a pie? Uh yeah. Like
Speaker 3: there's a ton of just like terrible, awful, really bad
Speaker 3: things for your brain that I watch all the time.
Speaker 2: I like horror movies and even like like gross.
Speaker 1: Sorry, I'm just imagining someone taking their like back in
Speaker 1: twenty twelve, taking their kid to see Life of Pie,
Speaker 1: but on accident Pie, it would just be funny. Okay
Speaker 1: it was two thousand, oh, Pie was way before nineteen ninety.
Speaker 2: Yeah, that's when they could make the real sick Oh
Speaker 2: ship because like nobody was really observing it and they
Speaker 2: were just they were just making nasty, dirty ass ship
Speaker 2: even had.
Speaker 3: Red trailers back then. I don't even think I have those, Yeah,
Speaker 3: that kind of stuff. So is the movie that I
Speaker 3: wouldn't rewatch if I.
Speaker 2: Find that fascinating, And I'd love to have you on
Speaker 2: again and really test this theory. Like it's just wild
Speaker 2: to me that there's no movie where you're like, I
Speaker 2: ain't watching that again. That is I've I've left so
Speaker 2: many gory horror because I I am an avid horror person.
Speaker 2: The one thing that gets to me is usually torture.
Speaker 2: I just don't like watching someone be tortured for like
Speaker 2: too long. It's just draining on me, Like emotionally watching
Speaker 2: like someone get like cut up and stuff. I'm like
Speaker 2: get him, Like I I can let a lot of
Speaker 2: stuff go, but there's certain things where I'm just like,
Speaker 2: oh God, so draining. I don't want to watch it.
Speaker 3: I root for the root for the people who were
Speaker 3: doing the bad thing.
Speaker 1: Absolute will channeling that does.
Speaker 3: She's a she's a social worker worker. She walked in
Speaker 3: on me playing Mortal Kombat and that's how we had
Speaker 3: our first conversation about all of those things.
Speaker 1: Were you doing fatality? Yeah?
Speaker 3: And I was like, is this a thing that you like?
Speaker 1: And everything in my training is telling you that.
Speaker 3: Yeah.
Speaker 1: No, I think I think it's all useful for confronting fear, uh,
Speaker 1: certain impulses in a healthy way.
Speaker 2: I can't believe you're so desensitized. This is like the
Speaker 2: best fun fact is that you would like.
Speaker 1: I never thought you were watching like I'm super chill
Speaker 1: and not like you know, like I.
Speaker 2: Know, it's always the ones you don't expect. Everyone w
Speaker 2: always say he's so nice. I've always I've always liked
Speaker 2: him watching people get their bones broken multiple times and you're.
Speaker 1: Like, tapes. Was I remember watching part of that?
Speaker 3: Yeah, that's a that's a like when you're like, oh,
Speaker 3: these are the movie like when they had the these
Speaker 3: are the movies. You should watch it in the dark
Speaker 3: and don't let anybody. Yeah yeah, yeah, like bring it
Speaker 3: to me, give it to me.
Speaker 1: All right.
Speaker 2: I'll keep that in mind for your next Present's.
Speaker 1: Still a bonus series where we watch the most fucked
Speaker 1: movies imaginable with ca and people can do a watch along.
Speaker 2: Yes, smile the whole time.
Speaker 1: It's just me and K the whole time, like not
Speaker 1: even say anything, just staring at the screen, just like
Speaker 1: I'm critiquing.
Speaker 3: I'm like, the the bones don't break that way. You
Speaker 3: have to hate this part, yeah, part, and then the
Speaker 3: gushing wasn't really good enough?
Speaker 1: Here this is how I did it.
Speaker 3: Yeah, look at my basement.
Speaker 1: Yea. I swear to god, I could be a good
Speaker 1: serial killer, really be serial killers. They will team up happened, No,
Speaker 1: I think serial killers are too narcissistic to team up
Speaker 1: with another one.
Speaker 3: I mean, well, look at it this way, we can
Speaker 3: we can be killers. You're already a psalm. I call
Speaker 3: the show psalm. It's easy oh perfect.
Speaker 1: Wow, easy, and then we start. We start on each
Speaker 1: coast and work our way to the Midwest and meet
Speaker 1: up in Chica.
Speaker 2: Psychopath.
Speaker 1: We have a contest to see who.
Speaker 2: Enough for me. I don't really want to murders in
Speaker 2: the podcast and.
Speaker 3: Then your engine and drive.
Speaker 2: Yeah, now that's just yeah, that's where I shine.
Speaker 1: Serial killing. Serial killing, I maintain is a victimless crime,
Speaker 1: and that's how I justify.
Speaker 3: Its never killed anyone.
Speaker 1: Yeah, true, Yeah, you did.
Speaker 2: This crazy hot take.
Speaker 3: It's true. He never killed anyone.
Speaker 2: Then a contraption that bent their mouth open.
Speaker 1: They gave it their vices or they weren't able to
Speaker 1: escape there every prison they created.
Speaker 3: The reason I love Jigsaw is my favorite horror guy
Speaker 3: is because he doesn't kill anyone. They all kill themselves.
Speaker 1: Mm hmm. Another movie where people kill themselves. The Happening
Speaker 1: by m Night Shyamalan. Stop it all right, sorry.
Speaker 3: You want to kill yourself? Is anything? But I'm not
Speaker 3: sure very true.
Speaker 1: His movie is the Happening movies.
Speaker 2: Watch watch all of m Night Shyamalan's films again.
Speaker 1: Ka the will O bonus, we got him, he won't
Speaker 1: do it ship.
Speaker 3: You know what you might have found it.
Speaker 2: Some of them won't watch that happening again. Damn in
Speaker 2: your fucking face, Mike the beach, someone get tortured, shelted a.
Speaker 3: Thousand, then watching Out the m Night Movie.
Speaker 1: Still a bonus video where we watch.
Speaker 3: The water you can kiss my ass.
Speaker 1: That's It's one of those I don't like so bad.
Speaker 1: All right, Well, thank you Hillary for the email. Uh
Speaker 1: that's our emails for the week. Sorry, I have a
Speaker 1: we're recording. I have a heart out today. Usually we
Speaker 1: have like hours to kill. But ca, thank you so
Speaker 1: much for coming on. Uh, spawn on me stuff before
Speaker 1: we plug, more spawn on me stuff before we leave.
Speaker 1: Anything fun you got going on?
Speaker 3: Yeah, you can check out more of the show every
Speaker 3: week on Spotify all podcast platforms. We're trying to move
Speaker 3: to doing more video, so YouTube and Spotify you can
Speaker 3: go check out more stuff there. We're debuting a new
Speaker 3: show with me and Paris Lily very soon.
Speaker 2: I love you guys cooking what are you doing?
Speaker 3: No cooking. We're calling it the Positivity Pedlar Show, so
Speaker 3: we're going to be talking about all the other things
Speaker 3: that are non gaming. It'll be debuting very soon on
Speaker 3: Patreon and then Yeah, I'm trying to get the spawnies
Speaker 3: together and making that happen this year. So if you
Speaker 3: have some money and you want to do a dope
Speaker 3: a war show, come talk to me, Come hang out Mary,
Speaker 3: what about you?
Speaker 2: I stream on Twitch every Monday. I usually stream the
Speaker 2: games that we talk about. So that was pretty fun,
Speaker 2: so you can catch me there.
Speaker 1: That's about it cool, and then we have the it's
Speaker 1: bi weekly for us and also bi weekly for next Lander.
Speaker 1: Vinnie and I have been playing Total War Warhammer three,
Speaker 1: two co op campaigns. They're going well. They're very fun.
Speaker 1: Vinnie definitely did not get fucked up in one of them.
Speaker 1: That was a bottle episode. It was just it was
Speaker 1: like a hallucination. We're categorizing as but you can subscribe
Speaker 1: here for the one where we play as good people
Speaker 1: saving the world. You could subscribe to next Lander for
Speaker 1: the one where we play as evil people destroying it.
Speaker 1: It's been super fun. That's our show. It's episode one,
Speaker 1: oero five six. It's a bunch. We six been hosting Mike.
Speaker 1: We'll be back in a couple of weeks. See if
Speaker 1: all three of the normal cast members are here. If not,
Speaker 1: it's always fun to see who we get to sub in.
Speaker 1: Cos and super fun hanging out.
Speaker 2: Thank you for doing this, Cod appreciate it.
Speaker 3: I'll tell you. But well, we got to get rid
Speaker 3: of day. I'm down.
Speaker 1: Yeah. Oh we me and you know how to get
Speaker 1: rid of people, so uh well we'll figure that out
Speaker 1: and uh and we'll be back in a couple of weeks.
Speaker 1: Thanks for joining. Everybody see them.
Speaker 2: Thanks everybody.
Speaker 1: Bye,