Speaker 1: Hello everybody, and welcome the game Spot after Dark, Episode
Speaker 1: two hundred and sixty. It's twenty twenty five. I'm your host,
Speaker 1: John m. Zack, and I am joined by Jacob Decker.
Speaker 2: Should we reset the number episode number? Now that it's live,
Speaker 2: now that it's like a new thing.
Speaker 1: Well, we're not live yet, so get there.
Speaker 3: We're just trying to fill the air. Okay, Yeah, all right,
Speaker 3: Well you know what we could talk about.
Speaker 1: We can have a discussion live here on the podcast
Speaker 1: current Avina.
Speaker 3: What are your thoughts about numbers? About numbers, they go up,
Speaker 3: they go down, They can be split in half, multiplied
Speaker 3: each other. Yeah, split a little armer chair. I think
Speaker 3: every time you mentioned that I've mentioned the number, I'm
Speaker 3: always a little surprised. Numbers are surprising.
Speaker 1: I feel like people like to know how what episode
Speaker 1: they're on or what number.
Speaker 2: But yeah, we have made it pretty far, you know,
Speaker 2: I don't think I don't think we should reach it.
Speaker 3: Yeah?
Speaker 1: No, But but do we need to say the number
Speaker 1: every time? Does that matter? We could just stop saying
Speaker 1: the number? We could, like I could put the number
Speaker 1: in this about.
Speaker 2: Only how about only for like uh important numbers?
Speaker 3: You know? Okay, I say it is your decision, Jean Luke,
Speaker 3: and it has been in your routine to state the
Speaker 3: number in a way, it's like the coordinates of how
Speaker 3: far comment And some people just aren't always lost like me,
Speaker 3: and I'm always like, wow, look we made it another mind.
Speaker 1: Sure you are always surprised every time I have, every.
Speaker 3: Single time you are. I'm sure everyone's tired of hearing house.
Speaker 2: One hundred and ten fifty seven.
Speaker 3: Oh, we're just saying numbers now.
Speaker 2: Churt said he's always surprised when he hears the number.
Speaker 1: Got it?
Speaker 3: Okay?
Speaker 2: One sixty seven?
Speaker 3: Oh? Hey, really that one?
Speaker 1: What are you doing after?
Speaker 3: After what you want? You? Look at your sick number.
Speaker 2: Two.
Speaker 3: That's an even number. I'm not interested. Oh okay, seven.
Speaker 3: Oh I'd rather like sixty seven. I rather what they're
Speaker 3: doing at the end of the night than sixty nine.
Speaker 3: Oh they're too easy. Yeah.
Speaker 1: I like sixty seven because it's the opposite of seventy six.
Speaker 1: So it's like, if it was good, if it was good, yeah,
Speaker 1: they should make they should make a good fallout and
Speaker 1: call it fallout.
Speaker 3: If it was good, sixty seven and underneath it if
Speaker 3: it was good.
Speaker 1: Yeah, that's the tackle.
Speaker 3: It's good. Now, Yeah, we made a good one this time.
Speaker 3: We flipped the numbers. We did it.
Speaker 1: You've been asking for it.
Speaker 3: There's lots of people who love bad game. There are.
Speaker 3: And and you know what, I used to have a backpack.
Speaker 1: It's true that that backpack had nothing to do with
Speaker 1: my my opinion on that game.
Speaker 2: It was a nice one though.
Speaker 1: It was a nice backpack. But then you know what,
Speaker 1: the buckles broke and I threw it in the trash.
Speaker 1: Now I have a nice Stalker two backpack that I
Speaker 1: don't use for work, but it's now my earthquake prepper bag.
Speaker 3: Perfect And that's amazing, a little bit too accurate, too close.
Speaker 1: Well, a few weeks ago we had those like two
Speaker 1: in a day. And then like I got home and
Speaker 1: George is like, we're making a prepper bag.
Speaker 3: You know. It's like did you not have one prior?
Speaker 1: Well we did, but it wasn't a very good one,
Speaker 1: and we're like, we need it. We have a better one.
Speaker 1: And then I was like, well should we use And
Speaker 1: I was like, I got this Stalker too Collector's edition
Speaker 1: bag back Well, if there's an earthquake and you need it,
Speaker 1: and I see, I'll be like, what's.
Speaker 3: Up, dude? Yeah, hey stalker dude, you're a real cool guy.
Speaker 3: I bet you've seen some action on time.
Speaker 1: The unfortunate thing is I'll be dead because the bag
Speaker 1: will be only full.
Speaker 3: Of like bolts.
Speaker 2: Yeah, it'll be full of It'll be full of weighs
Speaker 2: like one hundred and twenty towns like bolts, what salami?
Speaker 1: Some like cantona, But you know why, I eat with
Speaker 1: like a fork and then.
Speaker 3: An obscene amount of vodka and energy drinks that you
Speaker 3: just never never get through any of it. But I'm
Speaker 3: just like, I guess I'm just gonna drink this now.
Speaker 1: It's the first podcast of twenty twenty five, and no
Speaker 1: one's gonna hear it. No, no, no, we're gonna we're
Speaker 1: gonna probably publish this one. Oh I think so. Yeah,
Speaker 1: we're talking about that one.
Speaker 2: Yeah, that makes sense.
Speaker 1: We should probably publish it. So for context, we were
Speaker 1: not here the first two weeks of the year because
Speaker 1: we were having our studio built.
Speaker 3: Which can be seen in one video.
Speaker 1: You could be seen in one video. It's a pretty
Speaker 1: good one. Should go check it out. It's Kurt's the
Speaker 1: only switch breakdown you need to see. Yeah, I think
Speaker 1: we could have come up with a better title for
Speaker 1: that one.
Speaker 2: Yeah, but it was late on a Thursday.
Speaker 1: I think I think we should just like lean into
Speaker 1: more I don't know, nonsensical, not nonsensical, but more just
Speaker 1: like a chaotic chaotic.
Speaker 3: Yeah, I mean I do. There's something about the only
Speaker 3: break the only switch to breakdown you need to see. Yeah,
Speaker 3: But to me, breakdown had two meanings in that title.
Speaker 1: I think that's I think breakdown to the part. That's
Speaker 1: where we could have that's the or we could have
Speaker 1: leaned more into the breakdown part. I think we really
Speaker 1: should have leaned into that. Anyway, it's a good video.
Speaker 1: You get a little teaser of what the studio is.
Speaker 3: I'm excited to do the.
Speaker 1: Full reveal, but for now audio only for this podcast still,
Speaker 1: but eventually, the plan is we are gonna go live again.
Speaker 1: We're gonna do video again. It's gonna be up on
Speaker 1: the YouTube channel. Very exciting, it'll be it'll be cool
Speaker 1: to do that again after a while.
Speaker 3: Yeah, I think.
Speaker 1: But for now, Yeah, we have a new studio. We
Speaker 1: have a new office. Do you guys want to talk
Speaker 1: about the office at all?
Speaker 2: Its desks, Kurt can't put nails in the way side.
Speaker 1: Yeah, I veto for putting a nail on the wall.
Speaker 3: Which one of these? I mean when you're not around.
Speaker 1: Oh yeah, I mean I'll just show up and I'll
Speaker 1: be there, so as long as if I didn't. If
Speaker 1: you do that while I'm not there, I'm not culpable.
Speaker 3: Yeah, exactly, and then no one will, you know, I'll
Speaker 3: have to answer to no one. I just want you know,
Speaker 3: I I it's I see I have a wall next
Speaker 3: on my desk where I'm really excited about. That's what
Speaker 3: it was important to.
Speaker 1: You specifically asked for a corner desk that faces a
Speaker 1: wall so you don't have to look at anyone.
Speaker 3: Yes, which you have exactly, and it's fantastic. And there's
Speaker 3: nothing on my desk except for a portrait of Laura Palmer.
Speaker 1: Uh, which we will probably hire a guy to hang
Speaker 1: up at.
Speaker 3: Some point, or I'll just stay there in front of
Speaker 3: my monitor.
Speaker 1: Know I'm gonna I'm gonna hire a guy to hang
Speaker 1: it up.
Speaker 3: But I have a I have a wall that nail.
Speaker 3: You don't get him get a nail. Yeah, they won't
Speaker 3: want to set anybody anyways. I just want to put
Speaker 3: a nail into the wall to hang my headphones on
Speaker 3: and John on because it was like, why don't you
Speaker 3: get a hook And I'm like, we'll show me some hooks.
Speaker 3: And then I looked at all the hooks, I was like,
Speaker 3: I want a nail. I would rather put a nail
Speaker 3: on the wall and just hang my headphones on them.
Speaker 3: I don't need. Is that it some sticky you know craft?
Speaker 3: What the fuck Scott's Scotch tape item craft glue? I know. Yeah,
Speaker 3: a nail and a hammer will do just fine. That
Speaker 3: will solve most problems in your life. Okay, I believe
Speaker 3: it anyway. So yeah, we have a new office. We
Speaker 3: have a new office.
Speaker 2: Chairs, desks, chairs, desks, this cool studio all built out
Speaker 2: for the most part coming together.
Speaker 1: You just got to a lot of cables in here. Yeah,
Speaker 1: run a lot of cables. We need to treat the audio.
Speaker 1: I think it's still a little echoey in here. You'll
Speaker 1: probably hear it in the in the pod maybe, but
Speaker 1: I think that could be reduced a little bit if possible.
Speaker 1: But yeah, otherwise, like, I'm.
Speaker 3: Wow, we did it. I don't know.
Speaker 1: It's it's weird. So I have like a weird relationship
Speaker 1: with studiodios in that when I came in, we had
Speaker 1: just built a new studio. When I first started game
Speaker 1: spot back at the CBS office, it was okay, it
Speaker 1: was okay looking, but it was like.
Speaker 2: Yeah, it was better than the previous studio that we
Speaker 2: had because I was there for the third floor as well,
Speaker 2: and that studio was like fashioned in the center of
Speaker 2: the room, like they put up walls, wires, cables going.
Speaker 1: I thought that one looked better, but I heard functional.
Speaker 3: He was maybe a little old. Yeah, it.
Speaker 2: It had a lot more character, I think than the
Speaker 2: the CBS one or not. I mean they're both CBS ones,
Speaker 2: but the first floor one, just because.
Speaker 1: That was my problem with the first flour one. I
Speaker 1: thought it was just very dull, black character. So Ever
Speaker 1: since then, I've always been like, one day I'll get
Speaker 1: to build my own studio and I'll have all the
Speaker 1: things I want and no one can tell me what
Speaker 1: to do. And there were several times times where I
Speaker 1: got agonizingly close. First time we were owned by Red Ventures,
Speaker 1: they were like, we're gonna build you guys a studio
Speaker 1: on the sixth floor, and we're like, great, you can
Speaker 1: have this space. Do you remember that that that that
Speaker 1: room in the middle, it was a giant fish bowl glassroom,
Speaker 1: and we're like, yeah, we can use Like it's big,
Speaker 1: we can use it. It's kind of cool. People can
Speaker 1: walk by and see what's going on. That's kind of interesting.
Speaker 2: It's probably for the best, I mean, for many reasons,
Speaker 2: but it probably would have been the best space for
Speaker 2: a studio at.
Speaker 1: The end of the day, but it still would have
Speaker 1: been like you know, it's like in the options we had,
Speaker 1: it was like great, and then they were like they
Speaker 1: were like, we went through, we like talked with people,
Speaker 1: and then just suddenly they're like, oh, yeah, we don't
Speaker 1: want to do that. We're gonna turn it into a
Speaker 1: meeting room. In fact, that whole can I ran about
Speaker 1: that floor for a second and how weird it was.
Speaker 1: They said, no one can have offices anymore. All of
Speaker 1: these all of these old offices are now either like
Speaker 1: meeting rooms or storage closets. No one's allowed to have
Speaker 1: an office.
Speaker 3: Oh that is right, Yeah, because if I remember right there,
Speaker 3: like Randy was like out with us in the pit.
Speaker 1: Yes, like no one had an office.
Speaker 2: It was former editor in chief, yes.
Speaker 3: Game spot.
Speaker 2: Yeah.
Speaker 3: It was weird. It was really weird Ben Howard who
Speaker 3: was even yeah, like even even hiring, and like, to
Speaker 3: some degree, that's interesting.
Speaker 1: It's interesting idea. But it also was like but then
Speaker 1: we would be like, hey, can we use that room
Speaker 1: like for a thing, and they'd be like no. We'd
Speaker 1: be like why. They'd be like, we have a policy,
Speaker 1: you're not allowed to like we want open encourage open thing,
Speaker 1: and we're like okay, cool, but like can we like
Speaker 1: there's also like record vio in that room and they're
Speaker 1: like no. There was also a huge floor and there's
Speaker 1: like no more than like seven people there any given
Speaker 1: to Yeah, like the amount of wasted.
Speaker 3: Hundreds of desks, yeah, empty stay.
Speaker 1: I took like an old like podcast room and converted
Speaker 1: it into what we used for the podcast for a while.
Speaker 1: I took giant bomb desk and brought it in there
Speaker 1: at all janky as all heck, I had a saw
Speaker 1: a table and a half because that yes, that table
Speaker 1: there was like fixed and I was like, why you
Speaker 1: want to get rid of this? And the only way
Speaker 1: to do it was like the guy who like what's
Speaker 1: his name, but he like he like ran the office
Speaker 1: right like you would like if you needed something like
Speaker 1: maintenancetant and you would message him.
Speaker 3: He like came in with like.
Speaker 1: A saw one day. I was just like, just like,
Speaker 1: we just saw that table off.
Speaker 2: I completely forgot about that little podcast area. I like
Speaker 2: wiped it from my brain.
Speaker 1: What's super funny about that is I found out later
Speaker 1: that because I like did all that work, sawed it off.
Speaker 1: We used it for like a few months, and then
Speaker 1: afterwards we got bought by Fandom and moved out of there.
Speaker 1: The when it got sawed, Eric Tay already knew that
Speaker 1: we were going to get sold, that we were in
Speaker 1: talks of that, so he was like, he was like, oh,
Speaker 1: I want to I want to tell him, like to
Speaker 1: not put in all that work, but also I can't
Speaker 1: tell them, So I just got to let him saw
Speaker 1: that table, which to me was like fine, I don't care,
Speaker 1: but it's kind of satisfying.
Speaker 2: And saw the table.
Speaker 3: It was remember satisfying.
Speaker 2: We were looking forward to it.
Speaker 3: Yeah, in some ways I would encourage you to destroy
Speaker 3: anything you want, regardless.
Speaker 1: Of like walls with.
Speaker 3: Anything. Yeah, throw that mug. I've had it since anyways.
Speaker 3: But the I will say the studio though, is is
Speaker 3: very important because it was a process It was obviously
Speaker 3: something important to to be able to do it, but
Speaker 3: I feel like it was a we as a group
Speaker 3: were able to put in feedback and actually be a
Speaker 3: part of that.
Speaker 1: Yes, exactly. Yeah, long story short, I have been wanting
Speaker 1: to make a long time coming have an actual studio.
Speaker 1: Finally got to do one, and like was able to
Speaker 1: fully like have a vision, work with a designer.
Speaker 3: I even have a tinge of romanticism in this too,
Speaker 3: because I had a vision for a show that I
Speaker 3: did in twenty twenty cold remember when right before the
Speaker 3: pandemic hit, and we were in the midst of like
Speaker 3: building a set for it, and it was supposed to
Speaker 3: be this sort of clutter core idea of having every
Speaker 3: single tool imaginable behind me that I can pick up
Speaker 3: and physically make something, and then actually leaked into this
Speaker 3: set too. So we have like a work bench, which
Speaker 3: is kind of in my brain of was slight winking
Speaker 3: a nod and a homage to something that could have
Speaker 3: been but never was. But now we have it. Yeah, Yeah,
Speaker 3: it's exciting.
Speaker 1: Anyway, we'll probably talk about this more once people can
Speaker 1: actually see it. It's maybe not as interesting just hearing
Speaker 1: about it. You just have to take our word for it.
Speaker 2: Watch the watch.
Speaker 3: The switch to you'll see the work bench that I get.
Speaker 1: The work bench, which is maybe the coolest part of
Speaker 1: the whole set, in my opinion, it's really cool.
Speaker 3: I think it's the most confusing and most interesting interesting.
Speaker 1: I think the coolest part about the work bench is
Speaker 1: it as a functioning work banche like like, there's there's
Speaker 1: a soldering gun there.
Speaker 3: It works.
Speaker 1: Yeah, it's like a real soldering gun.
Speaker 3: Yeah.
Speaker 1: And a coffee pot and a coffee pot that you
Speaker 1: could make coffee and if you make some blend. Yeah, well,
Speaker 1: unfortunately that coffee sad. What you're to the disappointment of Kurt.
Speaker 3: When I brought it, I was like, why the fuck
Speaker 3: did they send us a bag filled with foam? Where's
Speaker 3: the fucking coffee?
Speaker 1: You were about to like message remedy pre.
Speaker 3: Like yeah, like Sam, we need to talk. What is
Speaker 3: going on? What does this make believe? Coffee or sending
Speaker 3: him back? Stop it's not from.
Speaker 1: Them, hm, video games? What I know, we're podcasts about
Speaker 1: video games.
Speaker 3: Sometimes.
Speaker 1: I wanted to Okay, here's how I wanted to start
Speaker 1: the new year. I want to hear from you guys.
Speaker 1: With the first thing that comes to your head, no thoughts.
Speaker 1: You don't have a chance to look it up on
Speaker 1: your phone because you don't have your phone, except for
Speaker 1: Jake does have his phone, but I have an important call.
Speaker 1: But otherwise you normally don't have your phone.
Speaker 3: Yeah, leave your damn phone to the door. As our
Speaker 3: a new model for this podcast.
Speaker 1: By the way, what is the most What is the
Speaker 1: game you are most excited about? Like, first thing that
Speaker 1: comes to your head this year? First thing doesn't matter.
Speaker 3: I only see colors. Give me a color red.
Speaker 1: Okay, ah, this is like, of course it is, but
Speaker 1: like and it's probably gonna get delayed. But like GTA six,
Speaker 1: I'm really curious to see what you know?
Speaker 3: Okay, what is coming out this year? I don't know.
Speaker 1: You think I know my phone with me. I don't
Speaker 1: remember anything past, like what comes out in two weeks? Actually,
Speaker 1: I will say, wait, can I see the switch to
Speaker 1: that's not a game, but like, oh yeah, whatever's more exciting.
Speaker 1: I think that's what Kurt what maybe meant because he
Speaker 1: said red, Yeah, just rich red the box?
Speaker 3: No, I just all read because you see colors.
Speaker 1: Yeah, and I think subconsciously switch.
Speaker 2: Well, no, because if you're going to see the switch
Speaker 2: to you'd see like gray with like a little accent
Speaker 2: of blue, because there's not you can't really see it though.
Speaker 3: You can, Yes you can. It's it's there. It's just gray.
Speaker 2: This is up to there's no fun left.
Speaker 3: Yeah, and oh I know, yeah, because anything that's all
Speaker 3: black or all gray is just a fucking loser. Apparently.
Speaker 1: Yeah, you said it, not me.
Speaker 3: Watch the video watch to see my breakdown about it.
Speaker 3: My sincere answer is, I don't know. I can't think
Speaker 3: of any I don't know what's coming out this year.
Speaker 1: I think that's a totally validance, and.
Speaker 3: I think in ways that's a uh, just emblematic of
Speaker 3: my how I kind of view my everyday experience with
Speaker 3: video games currently. So I think there is. I mean,
Speaker 3: it's the thing where we got one. Okay, this is
Speaker 3: actually true.
Speaker 2: If this is a hidden object game, don't say another words.
Speaker 3: I know this is actually a very sincere I'm hunt
Speaker 3: down the days true Fear for Saving from Part True
Speaker 3: for sa Consuls Part three, Part three?
Speaker 2: Is that a hidden object game?
Speaker 3: Yes? I totally did.
Speaker 2: Well, that's I mean, no actual game would be called that.
Speaker 1: I want to know why it's three parts? Is it
Speaker 1: one continuous. It's a saga, okay, So like, does each
Speaker 1: part have a like a mystery that they solve or
Speaker 1: is it?
Speaker 3: Like No, they're sequels, they're not. They're not self contained stories.
Speaker 3: So you get Cliffhanger, Cliff Wow. Is this the Is
Speaker 3: it a trilogy? I don't know if it's intended to
Speaker 3: be a trilogy or if it's working to have a
Speaker 3: part four and parts. Does it come out? I believe
Speaker 3: it comes out in March.
Speaker 2: Okay, And they released one of those every three months probably.
Speaker 3: This this particular company releases them like every five to
Speaker 3: sixty years like that, like the development cycle for these games.
Speaker 3: Unlike other hidden object games which are pumped out every
Speaker 3: single damn day. This company actually is very small, independent
Speaker 3: and does not use the engine that every hidden object
Speaker 3: game uses. They made this independently, so it's not part
Speaker 3: of like the big Fish Games nonsense or any of
Speaker 3: that crap.
Speaker 1: So no, what is big Fish For those who don't know.
Speaker 2: It's a movie.
Speaker 3: Yeah, it's Tim Burton film. Big Fish Games is the
Speaker 3: probably the biggest distributor of hidden object games or in general,
Speaker 3: casual games. In most cases, a lot of games you'll
Speaker 3: find on the app store are probably published by Big
Speaker 3: Fish Games MHM, which I finally got the app for
Speaker 3: SO part three. So yes, true maybe maybe the end
Speaker 3: of a True Fear Part three or True Fear for
Speaker 3: Saken Soul's Part three.
Speaker 1: I hope they make like eight of them because I
Speaker 1: hope so too. I think trilogies are for lasers.
Speaker 2: Well, well, I could see them maybe wrapping up what
Speaker 2: is it True Fear Forsaken Identity Souls. I feel like they'll.
Speaker 1: Wrap up the Forsaken Soul's trilogy, but keep going with
Speaker 1: True Fear, you know, maybe like True you haven't even
Speaker 1: played them.
Speaker 2: I've played them all three.
Speaker 1: I think they should lean into are there any that
Speaker 1: like have like a like a character, you know, like
Speaker 1: it's one of the.
Speaker 3: Only hidden object games that has a continuation of a character.
Speaker 1: Of Ok, you know, like because I'm thinking like this
Speaker 1: old like you know, like like Tom Klantz is like
Speaker 1: Jack Ryan series, like like I want.
Speaker 3: I thought Tom Klans is the main character of all
Speaker 3: those games.
Speaker 1: And books.
Speaker 3: He's just writing around himself. Yeah, I thought I thought
Speaker 3: that was all autobiographical.
Speaker 1: I wish we've talked about this before about how hidden
Speaker 1: object games have a are like the potential for the genre.
Speaker 1: Actually like works. Well, I just had an idea remedy
Speaker 1: Alex Casey hidden object games, it's no brainer, That's what
Speaker 1: I'm saying. Like you solve cases as Alex Casey.
Speaker 3: It's a no brainer everything. They could make a series
Speaker 3: of them.
Speaker 2: I get sad about having that without James McCaffrey, though.
Speaker 3: I mean to put it in what it's worth. It's
Speaker 3: you know, you don't have to have a lot of
Speaker 3: these don't even have voice acting. Sure, that's true. All
Speaker 3: I'm saying is that there's so much opportunity left on
Speaker 3: the table because people ignore a genre because it like
Speaker 3: hidden object games, because it's like, oh, it's like it's
Speaker 3: casual games. Fuck.
Speaker 1: You know, I just neuinely think an Alex Casey an
Speaker 1: object game. I think that would do bangers.
Speaker 3: Yeah, trust me, it's it's astonishing what it was like
Speaker 3: you it's it's it's a it's a genre and in
Speaker 3: form of game design that could be applied to anything, anything.
Speaker 3: And if you're just like, say, you know, Jake right
Speaker 3: here loves what do you love?
Speaker 2: He loves cyberpunk Horizon zero?
Speaker 3: Don okay? You love the Horizon zero dona okay? No,
Speaker 3: that's it. You love Horizon zero, I'm giving you a
Speaker 3: hard one. Could that work? I believe it, because well,
Speaker 3: they tried to.
Speaker 2: Make it a lego game and it didn't work very well.
Speaker 3: Well, that's because they just tried to put an action
Speaker 3: game that was already antion game into a softer action game,
Speaker 3: like a soft softer action genre. My whole idea is,
Speaker 3: say you've spent your entire day playing your favorite game series,
Speaker 3: Horizon zero.
Speaker 2: Don don't put those words in Forbidden West. Let's do Resue.
Speaker 3: We're gonna stick with Horizon zero Forbidden Dawn, and you've
Speaker 3: just spent all day playing it, and Jake's like, I
Speaker 3: just love these games. And then you you're tired, and
Speaker 3: you're like, I've had enough. I've explored this three D world.
Speaker 3: How can I continue my journeys? And you get in
Speaker 3: bed and then you open your phone or your iPad
Speaker 3: or something like that, and you can continue in that world,
Speaker 3: but not in like where it demands so much of
Speaker 3: your attention, where you're like, I'm just gonna I'm going
Speaker 3: to exist as a different character in this universe.
Speaker 2: And if I'm tired, why wouldn't I just go to sleep?
Speaker 3: Well fuck off.
Speaker 1: Yeah, of course, but you know see what you're saying though,
Speaker 1: that's like it's.
Speaker 3: Extending the casualness of a year.
Speaker 1: But not only that, that is like exactly what Sony's
Speaker 1: trying to do with a franchise like Horizon. They're trying
Speaker 1: to take that thing and like throw it out to
Speaker 1: like everyone possible. They have like the VR game, they
Speaker 1: have the movie, they got the lego Horizon thing, and
Speaker 1: they have.
Speaker 3: And they have a whole demographic of fifty five year
Speaker 3: old women who they could.
Speaker 1: That they aren't tapping into exactly, like they're missing the obvious,
Speaker 1: the obvious target there.
Speaker 3: And maybe I gotta stop talking. I got to stop
Speaker 3: talking about this because I have a business venture ahead
Speaker 3: of me and I just need to start knocking on
Speaker 3: the doors and in every studio and being like I will, yeah,
Speaker 3: help make yours.
Speaker 1: I will help.
Speaker 3: Yeah. Well you're hid an object adventure version.
Speaker 1: I mean I think I'll probably just quit and do that. Yep,
Speaker 1: you know, sounds pretty good, Yeah, no brainer. Xbox out
Speaker 1: of Showcase yesterday they showed well, they announced uh Ninja
Speaker 1: Goden four.
Speaker 3: Uh.
Speaker 1: Then they announced Ninja Godden to Black that you could
Speaker 1: play that Day, which can I just say looked better
Speaker 1: than Tiler.
Speaker 3: They're showing that looks way better than the Ninja game.
Speaker 3: They just shoot weird.
Speaker 2: So it is a new game though, right or is
Speaker 2: it a remake not?
Speaker 1: So I had to look this up because I was like, wait,
Speaker 1: hold on, the Ninja Guiden naming convention is confusing as
Speaker 1: someone who doesn't actively because to be perfectly frank, I've
Speaker 1: only ever played the original Ninja Gaiden Black, which isn't
Speaker 1: even the original. I've played Ninja Goyden Black on the
Speaker 1: original Xbox same, which is a kick ass game.
Speaker 2: By the ways, you should.
Speaker 3: Go play it.
Speaker 1: I'm pretty sure it's backwards compatible on Xbox it is.
Speaker 1: That game is a like definitive edition of the original
Speaker 1: Ninja gaidon the original Xbox Nja Godden, not the original
Speaker 1: original Ninja Giden, which is like a ness game or whatever.
Speaker 1: So I was like, oh, okay, so Black is like
Speaker 1: their definitive edition. Term Ninja Goiden two came out on
Speaker 1: the three sixty. Then they did a definitive version of
Speaker 1: that game, but they called it Ninja Guiden Sigma, which
Speaker 1: I had to look this up already lost. I know
Speaker 1: Apparently that version of the game was like easier, they
Speaker 1: changed the enemies around.
Speaker 3: People don't like that version as much.
Speaker 2: So in like Sigma also like what they the Internet
Speaker 2: calls when they categorize males, you know about this stuff,
Speaker 2: like alpha beta beta is the one.
Speaker 3: Yeah, yeah, it's in you. I don't know what. They
Speaker 3: may have a term for Ninjai and beta beta. Then
Speaker 3: everybody was just think that's the beta.
Speaker 1: They should make a Ninja guid In alpha and a
Speaker 1: Ninja Goden Beta, but they should make fight. But they
Speaker 1: should make the beta version the like hardest fuck version,
Speaker 1: and they should make the alpha version the like for
Speaker 1: babies version. Just there you go, free advice. Anyway, Ninja
Speaker 1: Guid and Sigma that was their definitive version of two
Speaker 1: in the same line as Black Right Originally okay and
Speaker 1: but but apparently people don't like that version as much
Speaker 1: because it's it's they changed things as the combat is
Speaker 1: kind of watered down or like, it's not as difficult.
Speaker 1: Apparently it's not as well received. I guess they did
Speaker 1: an HD collection at some point that took one, two,
Speaker 1: and three and put them all together.
Speaker 3: That exists.
Speaker 1: So now we come to today where they're like Ninja
Speaker 1: Guide into Black, which is a like another new definitive
Speaker 1: version of two undoing Sigma, undoing Sigma, but apparently also
Speaker 1: still has some elements of Sigma. I guess it still
Speaker 1: has some of the enemy design of Sigma. I saw
Speaker 1: some people saying they were disappointed. Get to that in
Speaker 1: a sect, because I did play some of it. But
Speaker 1: this is like where Sigma was just like we retooled it,
Speaker 1: changed the enemy designs around this is this is like
Speaker 1: a full on remake in Unreal Engine, and it looks incredible.
Speaker 1: I did play a few chapters last night. It looks great.
Speaker 1: It still looks amazing. It looks amazing, and it still
Speaker 1: feels like classic Ninja guid in, which is to say
Speaker 1: the camera is kind of floaty and becomes a distraction
Speaker 1: and you play it and you're like, right, I forgot
Speaker 1: this is how these games feel, because it definitely you're
Speaker 1: I'm so used to how like modern like action combat
Speaker 1: games feel now, and going back to that is kind
Speaker 1: of a shock. But once you get used to it.
Speaker 3: You're like.
Speaker 1: Ninja Gaiden kind of fucking rules. Man, It's just you're
Speaker 1: just cutting up dudes with a sword. Everything's like super
Speaker 1: fast and quick. Enemies are not really sponges, like you
Speaker 1: can like kill them instantly if you like hit them
Speaker 1: with like the right move at the right time. You
Speaker 1: could like there's just one move where if you just
Speaker 1: like nail eels, just immediately decapitate them and I'll tell
Speaker 1: you the shit fucking rolls.
Speaker 3: So you're saying it's not Wanted Dead. No, but Wanta
Speaker 3: Dead is still a better game.
Speaker 1: I will make no such claims for which one's better.
Speaker 1: I also haven't finished. I've so this is my first
Speaker 1: time playing Ninja Gaiden two. Is this version it's good.
Speaker 1: I'm enjoying it. I was like, man, I feel like
Speaker 1: this isn't that difficult or at least like as difficult
Speaker 1: as I remember Black being as a kid, the original
Speaker 1: Black and just the reputation of Ninja Gaiden two for
Speaker 1: being very hard hard, because Ninja gaid and two's reputation
Speaker 1: is harder than as being harder than the first one.
Speaker 3: Yeah, And I was like, maybe it's.
Speaker 1: Just come older. I'm a gamer now, I've played from
Speaker 1: software games.
Speaker 3: I'm good.
Speaker 1: I looked it up and people were saying, apparently it
Speaker 1: carries over some of the like Sigma lesser enemies, so
Speaker 1: it's it's not as difficult as the first one. So
Speaker 1: I have seen people saying they're kind of disappointed in
Speaker 1: this belief a little bit, and that it it's not
Speaker 1: as hard as the original version of two no option.
Speaker 1: There's a couple of difficulty options. I don't know if
Speaker 1: that changes things. I'm all saying this purely based on
Speaker 1: just like what I've experienced and then me looking up
Speaker 1: like what the fuck is the deal with this thing
Speaker 1: and the billion versions of it? So that's just all
Speaker 1: I know for now, So I can't comment on it
Speaker 1: as like a hardcore Ninja Gaiden fan, but all I
Speaker 1: can say is like, I'm having a good time with
Speaker 1: it so far. It's fun, it's cool.
Speaker 3: It looks better. It looks great than what Nina. I'm
Speaker 3: not saying that Ninja gud four looks bad, by the way,
Speaker 3: It's just was interesting to see a game of those.
Speaker 3: And then also they showed this other thing and it just.
Speaker 2: Looked obvious and it ended without today It's like, wait
Speaker 2: a second, yeah I expected this.
Speaker 3: Yeah, but yeah, yeah, but it was definitely like this
Speaker 3: game looks really like it, like to the point I
Speaker 3: think all of us in the office were confused, were like,
Speaker 3: is this a new another new new Indiges kind of game, like,
Speaker 3: because it looks so good and ually it's weird.
Speaker 1: So it is strange, and I'm curious with the reasoning.
Speaker 1: I mean, they're, you know whatever, like the game's not
Speaker 1: yet well. But yes, I agree that it was like
Speaker 1: this jarring, like you show one, you show the other,
Speaker 1: and you're just like, that looks better.
Speaker 3: Yeah, I would rather be playing this one, whatever this is.
Speaker 3: That was one of the things.
Speaker 1: So that was one thing. The other thing I wanted
Speaker 1: to bring up from the showcase. Did you guys watch
Speaker 1: the Doom?
Speaker 3: I did. They didn't see all of it.
Speaker 2: I saw parts of it.
Speaker 1: I want to get your opinion on this because I
Speaker 1: watched it. I think it actually looks kind of dull imber.
Speaker 2: We were kind of talking about that, so like.
Speaker 1: I like, I I it's weird. It looks slow and
Speaker 1: way more like you're just standing there.
Speaker 3: I pitch. Yeah, but that's like a worst pitch. I know,
Speaker 3: you know where they're like the run, you're gonna stand
Speaker 3: your grind. Yeah.
Speaker 1: Yeah. First they're like fight sixteen, run and gun, and
Speaker 1: you're like great, and they're like do maternal jump and
Speaker 1: shoot and you're like, yeah, that came rules, And they're
Speaker 1: like this one stand and fight, and you're like, well,
Speaker 1: that is the least interesting mechanically, those three options and
Speaker 1: all of everything they showed was just like slowly walking
Speaker 1: up ping the guy pairying.
Speaker 3: And I'm like, oh, no, I mean a little. I'm
Speaker 3: a little worried. Now. This is me not defending it.
Speaker 3: But I have learned in my and and yeah, in
Speaker 3: my tenure of seeing games versus playing games and having
Speaker 3: an opinion of what a game looks like and then
Speaker 3: you get your hands on that game and it feels different.
Speaker 3: It is. It is tough. I do think it's tough
Speaker 3: because I personally, I don't think anyone I think you're
Speaker 3: fair to judge watching gameplay. And but it's hard to
Speaker 3: have an assumption of how the game is gonna feel
Speaker 3: based on that because I there's, like I said, there's
Speaker 3: been so many times where I've gone hands on with
Speaker 3: the game and it looks just as stiff as it was,
Speaker 3: but the feeling of actually playing is a lot different.
Speaker 3: And so I get really like, no, no, no, I agree,
Speaker 3: I disagree with you, by the way.
Speaker 1: No, and and and I think that's fair to say,
Speaker 1: because I also don't want to like preemptively judge it
Speaker 1: too harshly, and you know, my opinion could change. But
Speaker 1: that was just a thing I noticed, and and it
Speaker 1: made me kind of think about like how Doom Eternal
Speaker 1: had such a backlash for being so mechanically dense and
Speaker 1: and so fast paced to the point of like turning
Speaker 1: off a lot of people. And I'm like, this, everything
Speaker 1: they're saying feels like them really taking that criticism to
Speaker 1: heart and maybe like trying to make a Doom that
Speaker 1: goes in in like another direction, which I'm i isn't
Speaker 1: necessarily a bad thing, because it's like, if I want
Speaker 1: to play Doom Maternal, I could play Doom Maternal. And
Speaker 1: I like the idea of like each of these Doom
Speaker 1: games having its own flavor.
Speaker 3: But there is.
Speaker 1: I really fucking love Doo Maternal, and I think that game,
Speaker 1: like I don't want to tell people they're wrong, but
Speaker 1: there is a part of me that's just like I
Speaker 1: do think I think that game is somewhat misunderstood, and
Speaker 1: I think that's different from not liking it.
Speaker 3: I think I do think there's a DNA thing with it.
Speaker 3: For me personally, because I do agree with a lot
Speaker 3: of criticisms that that game's overdesigned. But when I do
Speaker 3: play that game, that game matches my the waves of
Speaker 3: my brain, like it can just sit there and everything.
Speaker 3: It's like Tetris. I always compare it to Tetris like
Speaker 3: people have. I mean, I have this with Tetris do
Speaker 3: but people get to this flow state with Tetris where
Speaker 3: they just like zone out and they're going. And when
Speaker 3: I play Do Maternal, that's what happens. And it's great
Speaker 3: because when I used to play that game with people
Speaker 3: with like friends in the room, many of my friends
Speaker 3: who don't really play games or would watch that gameplay.
Speaker 3: It's I have no fucking idea what's happening to watch
Speaker 3: but and I'm just ah, like just going and going
Speaker 3: and going, and I feel like, I don't know. People, Yeah,
Speaker 3: that's the thing. People were like, it feels impossible what
Speaker 3: you're doing when when they're watching that game. Anyways, so
Speaker 3: I get it, but watching this reveal is like it
Speaker 3: did feel like I don't know.
Speaker 1: I think that's the thing is is where we're watching
Speaker 1: Doom Maternal, not even playing it, just watching it. You're like, fuck, yeah,
Speaker 1: just oh my god, I can't look away. We're watching
Speaker 1: this the Doom the Dark Ages. I was like, okay,
Speaker 1: I'm not doesn't quite have that same you know, I'm not.
Speaker 2: Thrilled about the dragon writing stuff either.
Speaker 3: When we saw that, it looks a little I don't know.
Speaker 1: I think like the mech part they showed looked just
Speaker 1: kind of a little floaty mech.
Speaker 3: Part was weird to me because they're like, this is
Speaker 3: the ultimate power fantasy if you're being big and punching
Speaker 3: big monsters, but when you actually see them, it's just
Speaker 3: they just like when you do, when you're the same
Speaker 3: size as them. How does that feeling, how any different
Speaker 3: than being on the ground with big fucking monsters is
Speaker 3: and tearing through them. I agree it was, it didn't
Speaker 3: really translate the exact same, yeah, crazy feeling, other than
Speaker 3: you having to tell yourself I'm going to big fucking
Speaker 3: mac punch a big yeah.
Speaker 1: I Also, the one of the things I don't dislike
Speaker 1: about Eternal, but it was like, it's not super for me,
Speaker 1: is like how pulpy comic bookie like fourteen year old
Speaker 1: boy that game leans into in its narrative, like there
Speaker 1: there is a part of it that I think works
Speaker 1: and is, but I can tell like they're even leaning
Speaker 1: further into that in this one, and I'm like, at
Speaker 1: what point does this go from like cool to like
Speaker 1: kind of stupid?
Speaker 3: You know what I mean? Well, like they don't want
Speaker 3: a story line and whenever they.
Speaker 1: End exactly so, so like I think, I think Doom
Speaker 1: Ride is a very thin line where it can be
Speaker 1: like yeah, this is cool to like this is kind.
Speaker 2: Of yeah, just tell me to kill demons and that's
Speaker 2: how you know, have a guy being like to take
Speaker 2: care of It's a.
Speaker 1: Tough it's a tough ride line to.
Speaker 3: Bid. I will also say I do think the reveal
Speaker 3: of the Doom twenty sixteen one is like unmatched. They're
Speaker 3: so like the original reveal of that and showing like
Speaker 3: the first time when you tear you know the part
Speaker 3: and then like get the chainsaw and are flying through
Speaker 3: and like there's a rhythm and flow to how that
Speaker 3: reveal works that like is so grounded and so cool
Speaker 3: that it almost you get to a point when you
Speaker 3: see some like this and you're desensitized by like it's
Speaker 3: just lots of monsters and there's lots of shit. It's yeah,
Speaker 3: big things. And I also have this whole theory that
Speaker 3: the idea of the spectacle is dying. Like I don't
Speaker 3: think a lot of us are phased anymore by over
Speaker 3: the top spectacles because over the past ten years we've
Speaker 3: had Disney and Marble just beat it into our skulls
Speaker 3: to the point where it's things that are so fantastic
Speaker 3: and so big just feel like everything it's like the
Speaker 3: idea of like that's depressing. Yeah yeah, well, I mean
Speaker 3: then it just means that you should feel it. To me,
Speaker 3: I want things that it's only an opportunity to make
Speaker 3: things that are less important feel more intense right.
Speaker 1: Well, And to be fair, like I think they they
Speaker 1: seem to recognize that we're like after Doom Eternal, it's like,
Speaker 1: well where do you go from there? And switching it
Speaker 1: to a medieval setting.
Speaker 3: I do think.
Speaker 4: Like like that that's something that gives it a different
Speaker 4: feel going for like hey, maybe we should like take
Speaker 4: a step back and it's it's you know, slower paced
Speaker 4: or like this, Like they maybe do recognize it.
Speaker 3: It's just a matter of like, God, it doesn't work.
Speaker 1: Got to play it, but that's still grinding gun. That's
Speaker 1: still pretty cool. So you know, you know the solution
Speaker 1: for Bethesda for Bethesda, yeah, Wolfenstein three, so we need yeah.
Speaker 3: Yeah, And so they got them making other another good game.
Speaker 3: I guess yeah.
Speaker 1: I was telling Jake I because I need to go
Speaker 1: back and finishing Dana Jones and I had on Xbox originally,
Speaker 1: and I'm like, I really want to play this game
Speaker 1: on my PC. And I was like, wait a minute,
Speaker 1: Xbox play anywhere I can play it on my PC.
Speaker 1: So now I'm like really excited and I want to
Speaker 1: go home this weekend and like play it on my
Speaker 1: PC with my ultra wide monitor. And that game like
Speaker 1: feels like it's made for ultra wide because it has
Speaker 1: the anamorphic box, which actually like gives you more real
Speaker 1: estate on the cut scenes. Like I'm like, oh, I've
Speaker 1: been playing the fucking full screen VHS version of this game,
Speaker 1: you yeah, modified for my TV. I need to play
Speaker 1: the actual, like proper the way it was meant to
Speaker 1: be experienced.
Speaker 3: I'm excited for doing because I like do and.
Speaker 1: Me too, I am. Yes, to be perfectly clear, I'm still.
Speaker 3: Excited, but it's it's I I almost it's very difficult
Speaker 3: for me to have many reactions to trailers in any regard. Sure,
Speaker 3: that's why you never put me on a live reacts
Speaker 3: stream for a trailer, because I will look like I'm
Speaker 3: made of stone.
Speaker 2: What if, though, you did one and we shot you?
Speaker 3: Oh if I mean with a gun? Yeah, yeah I would.
Speaker 3: I would show up every day. Yeah that's great, and
Speaker 3: do it. If we did one, yeah, exab, I'll put
Speaker 3: that in my back pocket. We do another one for doom.
Speaker 3: I have an idea for what.
Speaker 2: Okay Chainsaw, Yeah, okay.
Speaker 1: Nie, I want to know something you've been doing that
Speaker 1: isn't game related. I want to switch it up first.
Speaker 3: I don't know, but I've been listening to White Snake.
Speaker 3: Tell me about that. Well. I only say that because
Speaker 3: I was listening a White Snake and I walk to
Speaker 3: work today and I only and it feels like fake
Speaker 3: because You're like I want to know, And I just
Speaker 3: immediately was like, what love is? It popped me, like
Speaker 3: I want to know what love is? That's anyways, okay.
Speaker 3: I like White Snake. It's a band from the eighties
Speaker 3: and the guitarist who was on the self titled album
Speaker 3: died last week, and oh oh wow, yeah is that?
Speaker 3: What was that? What motivated you to no. I I
Speaker 3: I've often White Snake is in my normal gat chasion,
Speaker 3: but I didn't. I just had learned that do you
Speaker 3: to know who Steve Vaia is? The guitarist?
Speaker 1: The name sounds familiar but not.
Speaker 3: He's a nootly finger noodle man on the strings. But
Speaker 3: I didn't realize this, that he was the one who
Speaker 3: took the place of that guitarist on the on the
Speaker 3: album that followed. So today I was listening to Slip
Speaker 3: of the Tongue by White Snake. It's okay, but the
Speaker 3: first album fucking rips. That's it. That's not that that
Speaker 3: doesn't have to be my answer, it's just that's all.
Speaker 3: It was relevant to me.
Speaker 2: Okay, I've been unpacking, so it's not been all that interesting.
Speaker 3: Do you listen to music when you unpacked?
Speaker 1: Yeah? Yeah, I've been listening to uh No, unfortunately not
Speaker 1: uh no.
Speaker 2: I don't know if you guys listen to mac Miller
Speaker 2: at all. But his second posthumous album just released last
Speaker 2: week or so Mac Miller.
Speaker 3: Is not the one who's dead.
Speaker 2: He is.
Speaker 3: Oh, I'm so sorry. Yeah, second postume. That's why I
Speaker 3: was confused.
Speaker 2: Yeah, but it released and it's good. I mean it's
Speaker 2: really good. I mean a lot of times postumus albu
Speaker 2: feel like cash grabs. They feel like they've been unfinished
Speaker 2: because they were intended to.
Speaker 3: Be at least them just taking like unused.
Speaker 2: Yeah, like taking like demos, recordings that that maybe got
Speaker 2: cut from other albums, or maybe stuff they recorded but
Speaker 2: just never finished. And usually they'll have other producers come
Speaker 2: in and do it. However, mac Miller's estate has done
Speaker 2: like a very good job of like treating his stuff,
Speaker 2: his like posthumous stuff really well. Yeah, and this album
Speaker 2: is like very experimental. It was all recorded I think
Speaker 2: in a period of like twenty thirteen.
Speaker 3: But as much as I'm.
Speaker 2: Enjoying it, I forgot how much I love his first
Speaker 2: posthumous record called Circles, which is more like R and
Speaker 2: B than hip hop. It's just very well written, well produced,
Speaker 2: and I've been listening.
Speaker 3: To that a lot.
Speaker 1: It's sad too, but you know, sometimes you gotta listen
Speaker 1: to sad music while you're unpacking.
Speaker 2: Yeah yeah, yeah, So there you go, two music examples.
Speaker 3: That's true.
Speaker 2: Why But also I guess the other part of it
Speaker 2: is I have a record player that I haven't been
Speaker 2: able to set up in so long. So I've been
Speaker 2: listening two records like set it Up, putting on records
Speaker 2: and in Vibe in as I as I unpacked.
Speaker 3: Mostly done on your go to record.
Speaker 1: To pull out, like if you had, what's the one
Speaker 1: you pull out the most often.
Speaker 2: As of late, probably Igor Tyler, the creators twenty nineteen
Speaker 2: breakup album, It's amazing. Also not really hip hop, even
Speaker 2: though he's known for hip hop. It's just you know,
Speaker 2: I've been doing that some country.
Speaker 3: Favorite album? Was that favorite album?
Speaker 2: Favorite album of all time? Yeah?
Speaker 3: Good loaded question, Jesus Christ. First one that comes to
Speaker 3: your head doesn't have to be the answer. And I
Speaker 3: know whatever one you probably in Rainbows by radio Head,
Speaker 3: Oh fucking yeah, I know it's gonna come up the internet.
Speaker 2: Your favorite album, No, right away, the first thing that
Speaker 2: comes to your head, you fucking rat Tears for Fear
Speaker 2: songs with the Big Chair.
Speaker 3: Oh you had that I had. I had like an
Speaker 3: awakening moment like a few years ago, and you're you're
Speaker 3: just confident, like I. It's just one of those like
Speaker 3: it's it's one of those albums that I had listened
Speaker 3: to obsessively a point in my life, probably to a
Speaker 3: nauseum and then stopped. But every single time it would
Speaker 3: like leak on the radio, leak into moments, it would
Speaker 3: like there wasn't a single answer me that wouldn't want
Speaker 3: to immediately imagine the next song playing and like the
Speaker 3: next part of that album playing. And then I just
Speaker 3: kind of had this epiphany of like looking back and
Speaker 3: all the music I've listened to in my life, and
Speaker 3: I just been like, this is the one that I
Speaker 3: don't think I can get sick of. If it was
Speaker 3: just on repeat constantly, or every single time I listened
Speaker 3: to it, I like hear something new or feel something
Speaker 3: different about it.
Speaker 2: Yeah, So that's kind of how I feel about En Rainbow.
Speaker 2: It's like I listened to it, listened to listen to
Speaker 2: it to death for years, and then stopped, and every
Speaker 2: time I hear it, I'm like.
Speaker 3: I'm gonna listen to the rest of it, you know, Yeah,
Speaker 3: do you have one?
Speaker 1: John, I don't really listen to albums, So I'm like
Speaker 1: really trying to think, and I I'm like, nothing's just
Speaker 1: popping in there right now.
Speaker 3: That's okay. It's a difficult question. And also it's with
Speaker 3: the assumption that everyone listens to albums and treats music
Speaker 3: that way. Yeah, and so forth.
Speaker 2: It's definitely like took the while to realize. I mean,
Speaker 2: I guess not. I guess I knew it from like
Speaker 2: people in high school and stuff, but like, yeah, a
Speaker 2: lot of people just like pick songs listen to songs individuals,
Speaker 2: which I do at times, but most of the time
Speaker 2: that people's.
Speaker 3: iPods in high school was a disaster, like this song,
Speaker 3: this song, but.
Speaker 2: They don't want these songs and put the whole album.
Speaker 3: More in the case where you would go to an
Speaker 3: artist's you'd realize they had five different spellings of the
Speaker 3: same artist, so it would be that guns gun and
Speaker 3: Rose or guns n' Roses, gun and Roses, and it
Speaker 3: would be like four and then when you click on that,
Speaker 3: you would realize that the albums were like split up
Speaker 3: in each one of them, so like the songs were
Speaker 3: all different. I was like, what the fuck are you doing?
Speaker 1: It's something kind of interesting because when we grew up, uh,
Speaker 1: you know, it was like radio play was more important,
Speaker 1: So I feel like the emphasis was on singles over albums.
Speaker 3: I mean, that was that was the thing that got
Speaker 3: YouTube right.
Speaker 1: But nowadays, because of Spotify, albums are actually way more
Speaker 1: important because it's more about alth well not just the algorithm,
Speaker 1: like the way people listen to it, where it's like
Speaker 1: you go in and you like the album.
Speaker 3: Yeah new Kendrick dropt whole.
Speaker 1: Album, and like they want you to like go through
Speaker 1: the entire album to make because the idea of having
Speaker 1: like a one breakout single isn't as important as like
Speaker 1: listening to the whole thing.
Speaker 3: I find that very interesting.
Speaker 2: But to be honest, I I hate single Like I
Speaker 2: hate when an artist releases the same time. I'm always
Speaker 2: like just wait, just save it for the album because
Speaker 2: if I like it, then I listened to it a
Speaker 2: bunch and then the album comes out and I'm like
Speaker 2: not over it. But it's just kind of like a
Speaker 2: like just then, Like that's what Kendrick did with it.
Speaker 2: He's just released it out of the blue, and yeah, I.
Speaker 3: Kind of had I'm okay if you release us a song,
Speaker 3: sure two songs, especially if it's not actually on the album,
Speaker 3: like I I mean also at Kendrick did release a
Speaker 3: lot of singles that weren't on the album that like
Speaker 3: got a bunch of play and had that single uh
Speaker 3: a drive.
Speaker 2: I guess and then the album had nothing to do with.
Speaker 1: It, So I guess one I had an interesting experience.
Speaker 1: One artists I do actually listen to a lot is
Speaker 1: Ginger Root right now, and they had a couple EPs
Speaker 1: that they did over the last few years that like
Speaker 1: kind of changed up their sound was really fresh.
Speaker 3: I was into. And then this.
Speaker 1: Year they or I guess last year technically they finally
Speaker 1: put out like a full album that was kind of
Speaker 1: a continuation of that sound and like it's good, but
Speaker 1: it didn't like grab me the way the EPs did,
Speaker 1: because like I already heard that new sort of like
Speaker 1: style and sound that they were going for in the EP.
Speaker 1: So by the time like the full like album dropped,
Speaker 1: I was just like, oh, yeah, it's more of that.
Speaker 1: It was like kind of interesting now, Like it wasn't bad.
Speaker 1: It was just like, oh huh, anyway, just a weird observation.
Speaker 3: Yeah, there you go. Yeah, all right.
Speaker 1: Video games, I've been playing Path of Exile too a
Speaker 1: little bit.
Speaker 3: Yeah, it's interesting.
Speaker 1: Yeah, I've never played the original Path of Exile. I
Speaker 1: of came out in this period where it was like
Speaker 1: post Diabolo three, where people were like not into Diablo
Speaker 1: three or at least like it was different enough, and
Speaker 1: people were kind of like, it's not Diablo too, and
Speaker 1: Patavegasil said, you know you want Diabolo too, We'll make
Speaker 1: that for you, and so like that's kind of what
Speaker 1: Patvexil was playing Pat of ex Al too. Now for myself,
Speaker 1: it is like so blatantly clear, like this is just
Speaker 1: like it's just Diablo, like everything about the aesthetic, the
Speaker 1: world design, And I do not mean this as a negative,
Speaker 1: like I'm like like this sounds like I'm being like
Speaker 1: a derogatory, but like I'm not like it's but it's
Speaker 1: just like, oh, you basically just said, like what if
Speaker 1: we make an alternative Diablo for people that aren't happy
Speaker 1: with current Diablo for whatever reason, either if it's like
Speaker 1: the gameplay or maybe they just don't like modern activision
Speaker 1: Blizzard and don't want to support them, but like the esthetic,
Speaker 1: the level design, the movement. Like I'm just like, I'm
Speaker 1: basically playing like Diablo without the name Diablo.
Speaker 3: But isn't they all like the skill tree it's supposed to.
Speaker 1: Be Like.
Speaker 2: Yeah, I saw that and I was like maybe this
Speaker 2: is not my.
Speaker 1: Now now it is less to be fair once you
Speaker 1: actually understand it. It's like you realize that because the
Speaker 1: way it works is like you have a starter class,
Speaker 1: but at any point you can you can turn your
Speaker 1: character into a different class. You can like go down
Speaker 1: a different tree, so you will never actually like fill
Speaker 1: up that whole tree, You just go down one path.
Speaker 1: Could it be laid out in a way that looks
Speaker 1: less like.
Speaker 3: I think more things need to look scary.
Speaker 1: I I kind of go back and forth on it
Speaker 1: where part of me goes like, maybe this isn't the
Speaker 1: best thing, but maybe they just want it. I think
Speaker 1: they want it to look like that because the people
Speaker 1: who are into it are those sickos that see it
Speaker 1: and go, yeah, oh I'm gonna I'm gonna put so
Speaker 1: much fucking time into this game, Like goddamn.
Speaker 2: I think if I were to play Path of Eggs
Speaker 2: out too, I'd probably pay people to like juice my account. Yeah,
Speaker 2: I'd get to MA.
Speaker 1: That's typically against terms of services, is it?
Speaker 3: Yeah?
Speaker 1: You get banned for that? You know, well you probably
Speaker 1: shouldn't do that. Definitely shouldn't stay on a podcast, should
Speaker 1: be a banned for that though? Interest from existence? Yeah,
Speaker 1: I mean yeah, anyway to think about much to think.
Speaker 3: About it's good.
Speaker 1: I like it so far. I'm not very far in.
Speaker 1: I'm like just about to finish the first act. It's
Speaker 1: interesting because the game is free to play, but to
Speaker 1: have to play the early Access, which is currently in
Speaker 1: right now, you do have to buy it still for
Speaker 1: like thirty bucks. I don't know how that's going to
Speaker 1: work when it fully releases, Like do they do?
Speaker 3: We know?
Speaker 1: No. I think they're shooting for this year, but they
Speaker 1: haven't said. The current version has three acts. There's going
Speaker 1: to be six acts total when the full thing releases.
Speaker 1: But they also do have the endgame content in there
Speaker 1: at least like a portion of it, so like you
Speaker 1: can still grind out and do all that stuff after
Speaker 1: you like get halfway through the campaign. By being perfectly honest,
Speaker 1: I think the campaign is good in terms of it
Speaker 1: just being like a fun Diablo style campaign where it's
Speaker 1: very traditional Diablo, where it's like you go to a
Speaker 1: new area, every area feels very different, but it's small.
Speaker 1: It's self contained to do your thing, you move on.
Speaker 1: It's not open world the way four is. Actually don't
Speaker 1: like the way Forest structured open world because I found
Speaker 1: myself just like moving around too much and it felt
Speaker 1: like I'm taking I'm just wasting time, like walking from
Speaker 1: places and I'm not doing things. So I find like
Speaker 1: the pacing of this game way stronger than four. But yeah,
Speaker 1: it's like a fun campaign, like I'm like having a
Speaker 1: really good time, and for like thirty bucks, I'm like,
Speaker 1: i feel like I'm getting my money's worth, and like
Speaker 1: the free to plainness of it, at least in this
Speaker 1: early access portion, is not affecting my gameplay at all.
Speaker 1: It seems purely cosmetic from what I've seen. It's it's
Speaker 1: not like other like Diablo games. Like if you were
Speaker 1: to compare this to I guess like the closest comparison
Speaker 1: would kind of be like a Diablo Immortal, right, because
Speaker 1: that was like free to play mobile game, right, and
Speaker 1: that had like all the gotcha mechanics shoving it down
Speaker 1: your throat, like so clearly like you can like juice
Speaker 1: your account by like paying for it. I don't think
Speaker 1: there's a way to really do that in this game,
Speaker 1: Like all the stuff you buy is just cosmetic. Well, okay,
Speaker 1: the one thing you could do is I think you
Speaker 1: can buy more like stash slots, So that's maybe the
Speaker 1: one thing you can pay for, but as far as
Speaker 1: like you're not paying for like better roles of things,
Speaker 1: like you just have to play the game. And at
Speaker 1: no point have I felt like I've been gated by
Speaker 1: not like oh you know, I have to would I
Speaker 1: would have to grind more if I if I bought
Speaker 1: it so like bought the currency. So I'm just playing
Speaker 1: through it and having a really good time, and I'm like, man,
Speaker 1: this is like this is cool, like this is scratching
Speaker 1: that itch and it like looks it looks funny, nomenal,
Speaker 1: it feels good. It's a little slower paced, you know,
Speaker 1: in a way that reminds me more of a Diablo
Speaker 1: too that I kind of like over for I don't know,
Speaker 1: I'm just having a I'm having a really good time
Speaker 1: with it. I'm like, wow, this is fun and I'm
Speaker 1: playing it with with with Georgia.
Speaker 3: Thank god now that you're playing with Georgia, but you're
Speaker 3: having a good time. Yeah, and then who cares about her?
Speaker 3: But it's it's good.
Speaker 1: Uh the story is nothing, but also I think that's okay.
Speaker 1: It's fine, Like like I've people have talked to me
Speaker 1: like you talk to characters.
Speaker 3: And they would love to play and fucking serious is
Speaker 3: this game?
Speaker 1: They might as well be like I'm just like I
Speaker 1: could hear less about what you're saying, Like I'm actively
Speaker 1: skipping dialogue. But I also don't think that is like
Speaker 1: I don't think you're really coming to this game for
Speaker 1: for story. It's just like, say a thing, what go
Speaker 1: to the CEMETERI and killed the skeletons. Great, perfect, All
Speaker 1: that matters every Diablo game.
Speaker 3: I just skipped the c I like, look at him
Speaker 3: for a bit.
Speaker 2: I'm like, wow, that looks cool.
Speaker 3: Skip. I don't get games.
Speaker 1: In my opinion, I think Diablo has really good, like
Speaker 1: iconic visual in a way that Blizzard knows how to do,
Speaker 1: where like the look of like the angels or like
Speaker 1: just like the different prime evils, like they look cool.
Speaker 1: The actual like moment to moment story has always been
Speaker 1: like I actually did kind of like four story.
Speaker 2: I think the other thing too, is like, especially with four,
Speaker 2: I didn't play it right away. Friends are trying to
Speaker 2: get me to play it. I load in and They're like, oh,
Speaker 2: you just got to getrough gutorials and I'm just like, okay, skip,
Speaker 2: scared and I don't give a shit, Like just don't
Speaker 2: I don't need to know this story. Just let me
Speaker 2: hit things with friends.
Speaker 1: And the best thing that Forehead going was they got
Speaker 1: Ralph Ennis and just hearing his voice, you're like, oh,
Speaker 1: I could just listen to you.
Speaker 3: Who's this? Uh he's he's uh.
Speaker 1: He's he's did you see like The Witch with Robert Eggers,
Speaker 1: He's the he's the dad who's got the deepest guy.
Speaker 3: He was the guy in Final Fans seeing. Yeah, he
Speaker 3: sounds insane.
Speaker 1: That's just how he sounds. I know, there was a
Speaker 1: great he has a great.
Speaker 3: There was a film that I watched that he was No,
Speaker 3: not that one.
Speaker 2: He was in the first Doman That's it.
Speaker 3: And I every time he was on screen, it was
Speaker 3: almost hard to digest the scene because that's what it
Speaker 3: sounds like. There's I can't even do it right now,
Speaker 3: But did you like that? I actually love it.
Speaker 2: I loved the first one. That was one of my
Speaker 2: favorite movies last year. I think so many people slept
Speaker 2: on it. I think it's a I was. I think
Speaker 2: I used to say it's a very I don't know
Speaker 2: if this makes sense, but it's like a very honest
Speaker 2: attempt at trying to make a good horror film. Which
Speaker 2: is probably a weird sentence, but what I mean by
Speaker 2: that is like it felt like it felt sincere in
Speaker 2: ways that I thought movies like Immaculate felt like fucking piss.
Speaker 3: I hated it well.
Speaker 2: That director, I don't know how much you looked into it.
Speaker 2: It has done like one short film and nothing for
Speaker 2: twelve years. They nailed it and did this, and I
Speaker 2: was like, where the fuck did that come from?
Speaker 1: Now?
Speaker 2: I think First Oven is great because it like had
Speaker 2: such a strong direction, Like the ending felt like the
Speaker 2: studio was like, all right, but we gotta put this in.
Speaker 1: But well, this happens a lot with horror movies, but
Speaker 1: they is always like you gotta do a thing you
Speaker 1: know I'm talking about right, like the.
Speaker 3: Very end where oh yeah, you know you're talking about
Speaker 3: yeah yeah, yeah, yeah, yeah yeah yeah. That guy's voice
Speaker 3: is iconic wild. I also just find it funny because
Speaker 3: his voice is amazing. But then in Final Fantasy was
Speaker 3: a sixteen one where he looks like a little the
Speaker 3: character face model is like, so is such a contrast
Speaker 3: to what that voice is. This goes back to my
Speaker 3: whole problem with Embrace. Please, I'm so sick of attractive,
Speaker 3: Like in quotes because it's fucking subjective. Sure, attractive, the
Speaker 3: idea of an attractive person. It's one of the biggest why
Speaker 3: is why I like, I like my eyes, like staying
Speaker 3: when I look at Dragon Age vail Guard. But like
Speaker 3: in Final Fantasy sixteen, when you see that guy and
Speaker 3: you hear his voice, it's like it's such a distant
Speaker 3: make him like, I don't know, just like make him
Speaker 3: look like, fuck, you're pretty boy, I don't know.
Speaker 1: That's why I thought he was a perfect casting in
Speaker 1: Diablo four because he's just like old man beer balding, grumpy,
Speaker 1: grumpy as fuck, and they're like, yeah, great, that's exactly
Speaker 1: who he should be doing. Yeah, and he's an okay actor. Yeah,
Speaker 1: I agree, he's more than just a voice.
Speaker 3: No, totally. Yeah.
Speaker 2: He's just great in The Witch.
Speaker 3: Like long time but I thought it was good.
Speaker 2: But his performance in The Witch is just because it's
Speaker 2: like all old English, like you can't understand half the
Speaker 2: things are saying. But here the entire film, the way
Speaker 2: he delivers it all, it's like, whoa man? Yeah, have you.
Speaker 3: Been playing any other games, Jake?
Speaker 2: I actually have a new game that I can talk
Speaker 2: a little bit about. I haven't played as much as
Speaker 2: I want, but I've been playing Kingdom Come Deliverance too.
Speaker 3: We can talk about that.
Speaker 2: Yeah, there's a preview and Bargo that lifted I think
Speaker 2: last week. Ok there's like I can only talk about
Speaker 2: up to a certain point, but I think it's like
Speaker 2: ten hours in the game, and I played like three, okay,
Speaker 2: if three. I played a good amount of the first one.
Speaker 2: I really liked what the first one was trying to do.
Speaker 2: I liked how it kind of committed to its mechanics
Speaker 2: and its themes in a way that felt uncompromising. However,
Speaker 2: the jankiness because I played it at launch, because I'd
Speaker 2: do it for coverage. Yeah, and I think after a
Speaker 2: while those mechanics started to get annoying.
Speaker 1: That's why I stopped playing that game, and I didn't
Speaker 1: finish it.
Speaker 2: I stopped as much as I was enjoying it, but
Speaker 2: I had a lot of appreciation for a lot that
Speaker 2: they were doing, Like, for example, like one of my
Speaker 2: favorite missions in that game, the request that I will
Speaker 2: remember is when you go hunting and you like think like,
Speaker 2: oh yeah, I'll just take a bow and shoot things,
Speaker 2: and then you're like, wait a second, Henry's never fired
Speaker 2: a bow before. Of course he doesn't know how to
Speaker 2: work this, and you're like this thing all the time.
Speaker 2: It was like hunting for forty five minutes for a
Speaker 2: stupid rabbit, and I like it starts to get dark.
Speaker 2: I'm getting hungry, and I finally kill the rabbit and
Speaker 2: come back and it's just like it. I love that
Speaker 2: like commitment to it, even if I get sick of
Speaker 2: it after a while. But what I've played of Kingdom
Speaker 2: Come Deliverance too, it seems to follow that same vein. However,
Speaker 2: because of like how much more confident they kind of
Speaker 2: seem with that style, I'm more into it so far.
Speaker 2: Part of that has to do with the visual presentation,
Speaker 2: Like it looks incredible. The all the cut.
Speaker 1: Scenes are like I don't remember if Kingo Come Deliverance
Speaker 1: had like proper cut scenes.
Speaker 2: It was all it did. It did they were a
Speaker 2: little they're okay, yeah, I mean in this they look amazing.
Speaker 2: I mean, I've been playing on PC ultra wide and
Speaker 2: I'm finding the story pretty compelling so far.
Speaker 3: Cool.
Speaker 1: It's the same guy, right, you still plays like Henry.
Speaker 2: You still play as Henry's a continuation.
Speaker 1: Name is Henry, Like like Hey, Henry, there's something so
Speaker 1: funny about Like it's like old England, Like everyone's like
Speaker 1: kings in this and you're like, you're just some loser
Speaker 1: guy named Henry.
Speaker 3: Yeah, nobody.
Speaker 2: That was part of the story too. He's just like
Speaker 2: a blacksmith son Yeah, yeah, kind of finds his way
Speaker 2: into Because it's.
Speaker 1: A sequel and you're playing as him, does he start
Speaker 1: out like with more skills so like you don't have
Speaker 1: the or do they like nerve him, Like is it
Speaker 1: like a metroid?
Speaker 3: It is?
Speaker 1: It is somebody broke, But I think it actually kind
Speaker 1: of works the way it happens.
Speaker 3: Does it open with you being like demeaned by someone
Speaker 3: and like destroying yourself esteem so you have to build
Speaker 3: yourself back up?
Speaker 2: Not quite? Not quite?
Speaker 1: Or like Wolfenstein too, where you're in like a wheelchair
Speaker 1: for the first.
Speaker 3: Half of a game.
Speaker 2: Yes, but like at the end of the day, if
Speaker 2: you play King ofcom Deliverance and like you didn't like
Speaker 2: the combat, you didn't like the fact that you were
Speaker 2: babysitting this character, you're not gonna like this. But I
Speaker 2: think if maybe you played the original and kind of
Speaker 2: like hit a point where you thought it was too
Speaker 2: much to kind of deal with constantly. I think you
Speaker 2: might like this just given how how like much more
Speaker 2: polished and and I say polished, like based on my experience,
Speaker 2: I haven't had any issues. Sure, I know other people
Speaker 2: have had issues. I know there are bugs, especially with
Speaker 2: like the safe systems kind of wonky because like the
Speaker 2: original if you remember, but you can only have one
Speaker 2: safe slot yep. So like if a quest breaks, you
Speaker 2: just you know, it's kind of kind of screwed, you know,
Speaker 2: but I'm really enjoying it. One other like weird standout
Speaker 2: thing was there's one quest where they're like, oh, you
Speaker 2: have to like a brew a potion or whatever. You
Speaker 2: have to collect some ingredients.
Speaker 1: And I figured I'd pull up a menu, but no,
Speaker 1: he like has a book and he sets it to
Speaker 1: the side. You like look at the book and then
Speaker 1: it's like, okay, you need this base and you like
Speaker 1: see him pull it off the shelf and you like
Speaker 1: select it and put it in. Wow, and it's like, okay,
Speaker 1: you got to low it to the fire. Let it boil. Okay,
Speaker 1: Now you can add the CAM a meal. And you
Speaker 1: add the CAM a meal, you have to like it off,
Speaker 1: flip a timer. Wait thirty seconds and then bring it
Speaker 1: back down and it's so involved, and I feel like
Speaker 1: it'll probably be really fucking annoying after a while, but
Speaker 1: in the moment, I'm like, this is the shit I love.
Speaker 2: Like it's just it's it's like very Red Dead code.
Speaker 1: I was gonna say that Red Dead two like, but
Speaker 1: even maybe more extreme.
Speaker 2: And maybe like at some point, like because you can
Speaker 2: also with brewing, you can like you can brew a
Speaker 2: lot if you want, and it'll still take the about
Speaker 2: the same amount of time, So maybe there's ways to
Speaker 2: sort of speed it up, or maybe skill trees can
Speaker 2: can kind of change that. But I just love how
Speaker 2: like tactile that game feels. I and I was thinking
Speaker 2: about what I was playing some of this morning. I
Speaker 2: was thinking about a lot of like my feelings on Cyberpunk,
Speaker 2: and like that game I definitely came around on in
Speaker 2: a big way, and I and now I think of
Speaker 2: Cyberpunk in like a very positive manner, especially that that expansion.
Speaker 2: But I think like one of the things that I
Speaker 2: really felt like Cyberpunk was missing was just sort of
Speaker 2: like that tactile experience, Like you couldn't like sit on
Speaker 2: a like go to a bar, sit at the seat
Speaker 2: and just get a drink. You couldn't like.
Speaker 1: You could only do it when it was there was
Speaker 1: a story cut scene where you would do that.
Speaker 2: If you ate food, it would just like you'd see
Speaker 2: like a thing men you pop up, you know, and
Speaker 2: this it's like like you wake up and like he's
Speaker 2: like I should eat some stew and he like goes
Speaker 2: over and leans and and it's just that tactile feeling
Speaker 2: that I think for RPGs, I find so important for
Speaker 2: me because that's what really pulls me into that world.
Speaker 2: And I know it's like a fucking pain in the
Speaker 2: ass to animate and design and develop for that, and
Speaker 2: I don't expect like every game to do it, but
Speaker 2: I think.
Speaker 1: With Cyberpunk it made sense because the whole thing was
Speaker 1: they were the pitch of that game was like you're.
Speaker 3: Gonna live in exact city.
Speaker 1: It's real place, and like they want so it's like
Speaker 1: you do want to go more Red Dead two versus
Speaker 1: like GTA five, I think, where like GTA for me
Speaker 1: it's like, nah, I just want to like run around
Speaker 1: and chaos, Like I don't really care about run over,
Speaker 1: sitting down and meticulously eating like a burrito or whatever.
Speaker 3: Oh, that'd be kind of funny if you could do that.
Speaker 1: But like, yeah, we're a Red Dead. You're like, I
Speaker 1: want to walk into the store and I want to
Speaker 1: flip through the catalog and live.
Speaker 3: In that world. Yeah.
Speaker 2: So yeah, on top of that, I'll say, like the
Speaker 2: voice acting is really I'm really impressed by the voice acting.
Speaker 2: So yeah, like I said, I've only played a couple hours.
Speaker 2: I'm really excited to play more. Like I don't know
Speaker 2: if I'll finish it. I wonder if like I'll hit
Speaker 2: a similar wall like I did with the first one,
Speaker 2: where it's like, Okay, I can't, I can't do this anymore.
Speaker 2: But as of now, very excited to keep going. See
Speaker 2: what else that game has in store?
Speaker 3: Awesome. Do you like have to pee and poop?
Speaker 2: I don't know.
Speaker 3: I don't three hours in.
Speaker 2: I don't think so you you do have to like
Speaker 2: wash and shower and clean because people will like is
Speaker 2: that a mini game?
Speaker 4: No?
Speaker 2: But like you go to a Troughton okay, but but
Speaker 2: if you go to a Troughton clean, you can only
Speaker 2: get so clean.
Speaker 3: Okay.
Speaker 2: But like if you're like you know, running around fighting
Speaker 2: and stuff, you get dirty and or like someone will
Speaker 2: throw poop on you.
Speaker 3: Is what happened. You know, game you can use you
Speaker 3: have to use the bathroom in.
Speaker 2: Depending on what you do deadly premonish you.
Speaker 3: No, I was gonna say, lower line laser eyes. Don't
Speaker 3: you drink too much coffee? Your gets full? Do you
Speaker 3: have to use the bathroom deadly? You can, right, but
Speaker 3: you don't.
Speaker 1: Have you shave, that's shave and shower, Yeah, so that
Speaker 1: you have to the flies don't buzz around your head.
Speaker 3: You have that. That's it and even like there's really
Speaker 3: no consequences for.
Speaker 1: Yeah, it's just the you lose arbitrary, must just have
Speaker 1: a beer and flies will be doesn't run in cut scenes,
Speaker 1: which is very funny.
Speaker 3: Yeah, it's hilarious when that happens. You're right. Yeah, you
Speaker 3: lose like arbitrary. Yeah, you lose money. You lose money,
Speaker 3: but the money is like it's like comes so easy,
Speaker 3: Like you get money just for driving.
Speaker 1: For a long time, and yeah, the money is like inconsequential.
Speaker 3: Yeah.
Speaker 1: Also it's like forty dollars for like crackers from a venting.
Speaker 3: It's so funny. Yeah. Anyways, but you know, if they
Speaker 3: add an update to PP you know another play through, right, there. Yeah, yeah,
Speaker 3: I mean stalker to One of my favorite bugs is
Speaker 3: just watching a person walking while hey man, hey's stalker guy.
Speaker 3: He's just piss is coming out of his pants.
Speaker 2: It's great.
Speaker 3: Yes, have you been playing anything? No?
Speaker 1: All right, thank you for listening to game Spot after
Speaker 1: Dark episode play Shivers polatry Geist.
Speaker 3: Yeah, which you know what that is? I mean I do.
Speaker 1: Yeah, where'd you rank it?
Speaker 3: Tears? It was a good one. It was just ended
Speaker 3: too soon. I think it's better than the first one.
Speaker 3: Shiver Timbers, the Vanishing Hitchhiker. What did you say me?
Speaker 2: Timbers?
Speaker 3: That's the third one? Shiver me Timbers? Is there a pirate?
Speaker 3: That's the one where it's left in the dark? To
Speaker 3: one on board? The pirate of It?
Speaker 1: That's my favorite name.
Speaker 3: Yeah, left in the dark, no one on board?
Speaker 1: This isn't there another part to the titler?
Speaker 3: Is that? What's it? I think that's it. It's just
Speaker 3: a fucking insane on the dark, no one on It's
Speaker 3: like yeah, it's almost like, uh it's yeah, it's like
Speaker 3: abandoned at the street corner and your pants are undone.
Speaker 3: I don't know. That actually kind of could make sense.
Speaker 3: And yeah, I mean somebody turned out the lights. Forsaken souls.
Speaker 1: Anyways, No grocery store is closing.
Speaker 3: Is your mom home? Yeah? Yeah, it has to be.
Speaker 3: It has to feel like, uh, call, like you have
Speaker 3: to make a phone call. The grocery store is closed. Yeah,
Speaker 3: I don't know. The mailman. Let me try one.
Speaker 1: I got nothing great. I thought you're gonna say red.
Speaker 1: I just see colors. I was the male man is late.
Speaker 1: Where is your dog?
Speaker 3: Yep? Exactly yep? And then that game has nothing to
Speaker 3: do with dogs or the mail man. Yeah. Yeah, it's
Speaker 3: a pirate game.
Speaker 2: Yeah, it's a fire game.
Speaker 3: The no. But I bought a bunch of games over
Speaker 3: the holiday break and I played none of them. That's
Speaker 3: not true. I played three hours of one. As I
Speaker 3: played three hours one that I actually did not end
Speaker 3: up enjoying, even though I left a really good first impression,
Speaker 3: but I got real tired of it, which was sorry,
Speaker 3: We're closed. That was the game that I think has
Speaker 3: like a really really strong start and a really strong
Speaker 3: like puts the right foot forward to get me excited,
Speaker 3: but then it falls into the traps of games I
Speaker 3: do not like, which is characters and drama and relationships
Speaker 3: that do not mean anything to me. It's a very
Speaker 3: relationship focused game and that's and that's great. Totally fine
Speaker 3: with that, but it doesn't I get very if you've
Speaker 3: listened to the podcast. I just have a problem, I know,
Speaker 3: with drama and storytelling in such a way, and I
Speaker 3: don't have patience for people's fucking bullshit.
Speaker 1: I feel like I keep recommending games to you that happened.
Speaker 3: Well, you didn't recommend Sory We're Closed. I recommend No.
Speaker 1: I recommended Homecoming, Homebody Home. That was one of those.
Speaker 1: It's kind of like that.
Speaker 3: I mean, it's fine. I think it's totally fine. I
Speaker 3: would I would absolutely suggest people play Sorry We're Closed.
Speaker 3: I think there's a lot of cool, like old school
Speaker 3: gameplay elements to it that they do it, and it's
Speaker 3: like almost like a suit of sure fifty one way
Speaker 3: or Grasshoppers should be more specific. Otherwise, No, I didn't
Speaker 3: touch anything else.
Speaker 1: You played Mouthwashing, right, not yet you happy?
Speaker 3: That's one of the games I bought that I just
Speaker 3: didn't touch. I put that's one of those games where
Speaker 3: the demo did not leave a good impression on me. Okay,
Speaker 3: I just didn't play it, but based on praise from
Speaker 3: you know, Jake and other you know.
Speaker 1: I finally played Over the Break and I quite enjoyed it. Okay,
Speaker 1: so yeah, I thought the ending went a little They
Speaker 1: could have cut like fifteen minutes at the end of
Speaker 1: that game and it could have been a little stronger.
Speaker 3: But I did like I didn't like.
Speaker 2: The valves though, no turning the valves.
Speaker 3: I like, turn in the valves, get a valve.
Speaker 1: Simulator for I think that game could have just been
Speaker 1: like trimmed a little bit at the end, but otherwise
Speaker 1: I did enjoy it.
Speaker 3: Yeah, I mean, like the demo didn't leave the biggest
Speaker 3: impression on me, but based on people's recommend I mean
Speaker 3: just excitement about it, I'm going to be it is.
Speaker 1: And this is like not a criticism against the game.
Speaker 1: It's one of those things where I'm like, man, I
Speaker 1: think I would have because I enjoyed it, but but
Speaker 1: also I wasn't like that changed my life, which it
Speaker 1: doesn't need to. But it's just well, I think it's.
Speaker 3: The expectation is dwarfed when people are.
Speaker 1: I think if I had present this was a game
Speaker 1: that I just randomly picked out of Steam having never
Speaker 1: heard of and played it, I think I would have been.
Speaker 3: Like, wow, that's how I played the demo blew me away.
Speaker 1: Like maybe I would have felt strongly bad it, but
Speaker 1: like having it's just a consequence of you know, you
Speaker 1: hear it get talked up so much, and then you
Speaker 1: finally play and you're.
Speaker 3: Like, yeah, that was good, Like you should just stop
Speaker 3: listening to everyone except for Jake and me and this podcast.
Speaker 2: Yeah yeah, I mean I think for me, I think
Speaker 2: I mention it before, but like.
Speaker 1: I didn't really have fun playing that game, Like I
Speaker 1: enjoyed parts of it, and I was appreciated that you're
Speaker 1: supposed to have a good time.
Speaker 2: Yeah, really, it was definitely it definitely felt pretty delayed,
Speaker 2: like it was like a couple of days, even like
Speaker 2: a week later, as I was like still putting things
Speaker 2: together in a way, and I was like, oh, that's
Speaker 2: pretty fucked up.
Speaker 3: I see why that character.
Speaker 2: Said that or did that.
Speaker 3: Ye, And like there are certain.
Speaker 2: Moments that I thought were like very well done. I mean,
Speaker 2: the the the street Light monologue in particular, I thought
Speaker 2: was like very.
Speaker 1: Ah, I forget that character's name, but Swanse yeah, like
Speaker 1: Swanse or Swanse yeah, Swansea everything. I think he's the
Speaker 1: strongest character and like a lot of the stuff he
Speaker 1: said stuck with me. Yeah, and very like, oh man,
Speaker 1: that is cynical as fuck, I know, and like like
Speaker 1: that monologue was so cynical and like you never see
Speaker 1: that in games, you know, like you find him in
Speaker 1: books and movies, sure, but like I feel like you
Speaker 1: rarely ever see anything. It was like it was someone
Speaker 1: who's really like yeah beaten.
Speaker 2: And I that was written in how like anyway, I
Speaker 2: thought that moment was very powerful for me.
Speaker 3: It's cool, but I think.
Speaker 1: Like as I was playing it, I was like, Okay,
Speaker 1: that's cool, but like I'm still not having fun, Like
Speaker 1: I had to force myself to get through that game.
Speaker 2: So I do agree with you. I think like they
Speaker 2: probably could have shaved off fifteen hours, right, Yeah, I
Speaker 2: think it took me like almost three hours.
Speaker 1: I think I didn't two, and it did in one setting,
Speaker 1: so it's like a one setting thing. But yeah, it's
Speaker 1: there's there's moments where that game tries to be more
Speaker 1: like Gamy, and I think that's where it kind of
Speaker 1: falls apart a little bit where I'm just like no,
Speaker 1: like I actually just.
Speaker 3: Kind of preferred it.
Speaker 1: When I just walked down a hallway and story stuff happened,
Speaker 1: and then like, I appreciate that you try to mix
Speaker 1: it up, but I found that to actually, like bog
Speaker 1: Down the Pacing, there's a pretty big like community who
Speaker 1: were like into that game though no it's like.
Speaker 2: There's a cause play and stuff.
Speaker 1: Oh no, no, people are like really into it, and
Speaker 1: to be fair, people bleep out the main characters and
Speaker 1: name for like like yeah, because they don't wanna Yeah.
Speaker 1: I also like do think that game is like cool
Speaker 1: and different and ambitious, and I definitely like am going
Speaker 1: to pay attention to that developer and like what they
Speaker 1: make next, just because I'm like, Okay, I think you
Speaker 1: guys make interesting stuff like so even if, like you know,
Speaker 1: it didn't fully work for me, I'm obviously gonna like
Speaker 1: I think they're cool.
Speaker 2: So I hope you hate it.
Speaker 3: Oh, whatever happens happens, never happens happens. I'm notoriously the
Speaker 3: person who doesn't take recommendations, but everything I consume is
Speaker 3: actually a recommendation.
Speaker 2: I know you do. You do take a lot of
Speaker 2: recommend I take.
Speaker 3: I take them all, and I take It's like I
Speaker 3: take all recommendations very seriously, except for ones when I know.
Speaker 3: I don't give a fuck like and that's fine. Ted
Speaker 3: La like ted Lasso, don't fucking recommend me to.
Speaker 1: Also, you were you ended up on the right side.
Speaker 3: No ship, It's called intuition. Anyway.
Speaker 1: There's been an episode of games Spot after Dark.
Speaker 3: We're coming back. We're coming back. We're here. That's good.
Speaker 1: I like how I like this. People can't see it.
Speaker 1: I like this desk we have because I'm able to.
Speaker 1: But I like I like that.
Speaker 3: Max back there and he's not Max Bomenthal. He's nodding.
Speaker 1: I like the desk because I can see you two.
Speaker 1: I feel like the energy. The energy is good in here.
Speaker 1: I'm enjoying it. I like that there aren't like awkward
Speaker 1: pieces of wood like trapping my leg side. I do
Speaker 1: find my soul fiddling with this. I might throw these
Speaker 1: away or get it.
Speaker 3: You know, get a little fidget thing.
Speaker 1: Just I just fit fidget with that.
Speaker 3: I think that's fine. It's part of.
Speaker 1: This has been Game Spot after Dark. Thank you both
Speaker 1: for tuning in being here, Thanks for wanting me to
Speaker 1: be here. Thank you much for leaving your phone at
Speaker 1: the door. Thanks for leaving your phone at the door.
Speaker 1: Thank you Max in the back, who is like running
Speaker 1: this Now.
Speaker 3: You're gonna hear Max's name a lot on this podcast.
Speaker 3: We're just gonna say, ah, that's the sound of his face.
Speaker 3: By the way, thank you all for listening. In a
Speaker 3: new year.
Speaker 1: I hope we're having a decent start to your twenty
Speaker 1: twenty five or good start to your twenty twenty five,
Speaker 1: or at the very least, thank god it's Friday and
Speaker 1: you can just have a moment of peace if that
Speaker 1: is the case. But yeah, we'll be back next week.
Speaker 1: We're going to try and do this. We're doing it regular.
Speaker 1: We're not gonna as best as we can. You know,
Speaker 1: we've been I think last year was very wobbly with
Speaker 1: with kind of getting out on a regular cadence, and
Speaker 1: I really want to try and do that where we're
Speaker 1: just we're here once a week for you. So look
Speaker 1: forward to that and look forward to eventually this thing
Speaker 1: coming up live. Well it'll be on the YouTube channel,
Speaker 1: be on twitch. We'll talk about that when that stuff happens.
Speaker 1: But yeah, until then, we appreciate you all listening and
Speaker 1: we'll see you next time.
Speaker 3: Goodbye, b.
Speaker 1: B B b B BODM