Speaker 1: Welcome Misfits to episode five. Kirby, you want to do
what happened last time?
Speaker 2: Well, we got a mission from her her. The mission
was to go and find a man named McShane and
get and retrieve an artifact. Yeah, an artifact. And upon
leaving said village, we came upon a nice little metal
that we made camp in, made some friends with some
random dudes. They were important, but I wasn't actively paying
attention to whatever seals was on their armor, so I'm
not gonna tell you what I know. And then after
having a good old fashioned party with those guys, we
made our way to Willow Shade. Lucas sold some meat.
I bought like four meat pies, and then we made
our way to a tavern. And that's where we met
mc shane. And apparently I'm the only one that can
understand he doesn't speak English, because he got speaking got.
Speaker 3: The perfect English. What is he talking about?
Speaker 4: Yeah, he is speaking perfectly. She said, het he got stolen?
Oh really, yeah, the artifact has stolen. Then he said
he got stolen.
Speaker 1: Yeah, that was the ending sentence.
Speaker 5: By who Oka.
Speaker 3: Okay, yeah, a lot of outstolen.
Speaker 4: Well I just said that by who I'm not even
over the I'm sitting at a table playing with bones.
Speaker 1: He said, you're putting the deer on your hat.
Speaker 4: Yeah, I'm trying to mount the deer head to like
the top half of the deer head to my hat.
Speaker 1: Because I seen True Grit and the weird ass scene
with the dude with the bear suit comes up wearing
like a bear on his head?
Speaker 4: Who he man is?
Speaker 2: How do you think I know what.
Speaker 1: I'm talking to?
Speaker 4: Love that movie conversation.
Speaker 1: It makes absolutely no sense, has no explanation. The dude
in a wearing a bear just comes up and then leaves,
and then that's the That's it, you know, explaining right,
So don't worry. You literally wouldn't get it because no
one got it. Just a cowboy movie and a dude
that's wearing a bear on his head like a bear
pelt with a bear head walks up and I think
he gives them something and then walks away. And that
is the only character in the entire film that looks
even remotely like that. Or is that silly or outlandish?
I don't know.
Speaker 2: Still gritty, Yeah, A.
Speaker 1: That joke did not deserve that decibel of a laugh
at most, just because you.
Speaker 5: Don't appreciate my sense of humor doesn't mean everybody else doesn't.
Speaker 1: I sure has helped.
Speaker 5: It's because you don't understand anything.
Speaker 1: He just doesn't understand film references whatever.
Speaker 5: All I said was the movie is called true Grit,
and I said it was gritty.
Speaker 2: He's gonna have that one. Captain America was like, oh,
I understood that reference.
Speaker 1: Yea, that moment.
Speaker 5: You just got to talk about Shrek.
Speaker 1: You guys are sitting in the town learned that is
so small and po dunk that it's unnamed in willow Shade.
You've been talking to McShane and.
Speaker 6: He goes, yeah, if I was going, I bonnis come
up on and do it for me.
Speaker 3: Okay, uh, these guys are not stolen.
Speaker 6: No, And by the time she's had a little little
bunk round here, get thrown them from.
Speaker 7: Uh.
Speaker 3: Okay, I we gotta talk to the barn that she's
the one I got robbed.
Speaker 1: No, I don't know that wrong. She's don't get wrong's.
Speaker 3: Got stolen under her watch.
Speaker 1: Something like that. Something like that.
Speaker 4: You tell me Beavis and but what's one?
Speaker 1: I don't know. It wasn't done yet out of character.
Speaker 4: I don't know who those are, but I do know
the voices.
Speaker 5: I know the voice.
Speaker 4: Okay, let's catch you guys.
Speaker 5: Lucas, fix your dear hats.
Speaker 4: Dear hat, it's just the top half of a skull,
dear hat.
Speaker 2: I'm gonna go talk to the bar.
Speaker 1: All right. You talked to the bartender and she sees
you waving her down. You're under the counter, right, A
lot of larger towns and stuff which you saw in Willsden,
and even you know, kind of custom made in metal
fin for you will have a second counter or the
bar top, I should say also at the very end
goes down for halflings, gnomes and goblins. For the occasional goblin.
This place doesn't really have that because it's so small.
They only have like one tiny one counter. So you
have to like get up on a stool to reach
over it. And so you eventually get the attention of
the bartender. She comes over and she asks you, yeah, yes.
Speaker 3: How may help you thought that lure got robbed.
Speaker 1: And she she kind of gives a slight smirk. She goes,
fortunately enough, I haven't been robbed, but it's been kind
of looks around the tavern a little bit. It's been
kind of a common thing around here.
Speaker 8: Someone's um and Mick Shane goes, us, I always have
him my name, Tell him all right, I'm She leans
in really close because I'm under the impression that perhaps
someone here in town, let's the group of Bendits, know
that people with things.
Speaker 1: Are coming by, are the lawler customer the person I suspect.
And she looks around. She goes, I don't know if
I should say, you know, I've probably I've said enough.
Speaker 3: One more question, one more question? Yes, what an effect
our business of the world a lot longer or old?
Speaker 5: In a positive manner, not a positive manner. Know what
an effect your business in a positive manner? I wasn't around.
Speaker 3: Oh that was. Oh I'll talk about that.
Speaker 1: Give me diplomacy, either one of you.
Speaker 4: I'm treaming society.
Speaker 1: I love ship.
Speaker 2: That too, Yeah, oh should I am not trained diplomacy?
Maybe I'm not that sociable.
Speaker 1: Nineteen baby plus okay, thirty twenty and.
Speaker 5: Rolls good on us.
Speaker 1: She kind of looks at you. She goes, well, maybe
I could stop paying for such excessive taxes if you
catch my drift. Dot's yes, And the local mayor handles
the taxes and she kind of saunters off to the
other side of the bar to like clean a mug.
It's already clean, but she just doesn't want to talk anymore.
You know, she went over there and just picked something
up and starts cleaning against that about it taking all
the time is a lot of.
Speaker 5: Gun I don't know.
Speaker 4: I don't live.
Speaker 3: Other other A lot of people, a lot of triumphs
at the time of my mother.
Speaker 7: I don't know.
Speaker 3: I don't leave you, Okay, I guess I'll go ask
I find out.
Speaker 7: Okay, I don't leave that. I'll get a bill on
once a while. What I only your bill once in
a while, so it's not not in Oh all right, yeah,
hell told ma, I though that transfer the side.
Speaker 1: We ain't gonna talk.
Speaker 3: Oh do you want to be sure?
Speaker 1: There we go?
Speaker 3: I want him little pile.
Speaker 1: Yeah, he takes me play. Yeah, it like rips the
top off, chucks the crust and just starts eating it
with like two fingers. It throws me off.
Speaker 4: Hearing him go from the like drunkard voice to normal
mic and then going back to it again. I'm like,
wait a minute, I'm listening to the same guy.
Speaker 1: One drunk one isn't that's crazy.
Speaker 6: I've got a time on his day, fo day, go
in and I got the head and like leans down
and pulls the remaining hair that he has open, and
you see like a nasty pink knot before he got
clunked a clamor.
Speaker 3: Like that? Or is that just something else?
Speaker 1: I like to approach the barn.
Speaker 4: I like to pack up the excess bones from the
dog killed. And are you still covered in blood? I'd
assume by now I would have wiped it all off.
I'd be clean because I cleaned off the bones and
I cleaned off the.
Speaker 1: Al Right, you did say you were going to clean
off the bones, so okay, But I'd say, like my
clothes are still a little bit stained, like a few
little spots.
Speaker 4: I go ask the barman and I go, hey, do
you happen to have like a picture of the mayor,
like a description, like on the wall somewhere.
Speaker 1: And she U looks, She's like, uh no, no, I
don't have a drawing of the mayor. He isn't. I mean,
I'm sure he has a commission in his office that
she can find the north set of town. But I
don't have anything here.
Speaker 4: Okay, what if we wanted to speak with him as
people out of town. We were just informing him of
something that happened to our village, which actually did happen
from another village, and we were unfortunately attacked, and we
were kind of helping to spread the message to be weary.
Speaker 1: How could we get ahold of him? Well, has a
very good chance that he's in his office doing shitall,
which is what he does every day.
Speaker 4: So hey, I, I'm sure you can just appreciate the information.
Speaker 1: I you didn't hear it from me? No, absolutely not.
We Who are you? I don't know? And she turns
around and yeah, I turned around as well. Yeah.
Speaker 4: I walk up to Kyle at the bar.
Speaker 1: Were you?
Speaker 4: I know?
Speaker 1: I well I was. He went to the other side
of the bar to talk to the I walk up
to Kyle.
Speaker 4: Put my hand on your shoulder and kind of pull
you down, like hey, not pull you down, but like
my head to talk.
Speaker 1: Dom just flung his body.
Speaker 5: Over taller than you.
Speaker 4: Yeah, well, okay, what if I walk up and I
like tapping on the shoulder and I kind of like
two figured out, like, hey, coime me real quick, I like,
can you lean that for a second.
Speaker 5: The same results I'm like.
Speaker 1: And make Shane is just he leans in, just staring
at you guys while eating the meat pie.
Speaker 6: Hey, I I I need to I.
Speaker 4: Need to go see the mayor. Can we go see
the mayor? That's informed. He's in our office, in his office,
not our office.
Speaker 1: We don't have a waiting ten minutes. Look, this is
not his bar.
Speaker 4: I get up and I begin, I begin preparing to
walk out wance. I look at Kylon Krom.
Speaker 3: I thought you, I thought you had a word of
the bows.
Speaker 1: All right, we're going with us.
Speaker 4: You you can you can stay here if you want.
You don't want to stay here, well, if you want
to come with us, you can. All we need to
go speak with for this moment.
Speaker 1: My own plan too much.
Speaker 3: No, I look at the stuff.
Speaker 1: No, he just gets up and kind of follows Lucas.
Speaker 3: I had a last last episode. I don't know what happened.
Speaker 4: Now I have it for some reason.
Speaker 1: Hand it off. And despite his size, he walks with
like zero effort, like he can carry himself pretty well,
and his pockets are still full of junk. But he
just walks, you know, very very deftly, dodges the tables
and squeezes out the small village. Tavern door frame pops
out there. He looks, you do.
Speaker 4: I look at I actually just killed this this morning.
Oh very nice, thank you, first time ever killing a
large game. I'm very proud of myself.
Speaker 1: You don't hunt.
Speaker 4: That's okay, It's not for everyone. I'm starting to learn.
Speaker 1: It's not.
Speaker 4: Conversation for another day.
Speaker 7: You come the mayor taking on my feet on Twitter album.
Speaker 1: I feel that.
Speaker 4: I looked at Colin crom Oh you guys.
Speaker 1: Ready to go? Readywhere God bless.
Speaker 4: You and all this holy bless this man and.
Speaker 5: Over there and patch your back you mean, my nose
just like closed and.
Speaker 4: Inhale.
Speaker 2: Not supposed to do that.
Speaker 4: Oh you are now manually Jesus for the viewers, I'm sorry.
Do is there like a clear indication of where the
mayor's office is?
Speaker 2: Probably the nicest house on the block, ding ding ding.
Speaker 1: So this village is small, like less than a half
a mile across nice and uh yeah, you could easily.
You turn the corner and you start walking up the
street and you see the only house that seems to
have any type of paint on it. Everything else is
just kind of like you know, stucco or wood.
Speaker 5: I'm so sorry.
Speaker 2: By the way, it's okay.
Speaker 1: You know, if we got to listen to you die,
so does the audience.
Speaker 4: I look to Kyle crom and McShane. I only need
a glimpse of this guy, and I can keep a
pretty good tab.
Speaker 5: On him glimps.
Speaker 3: We gotta go talk to him.
Speaker 4: If you guys want to go talk to him, you can't,
I say, talk to him, but Shane wants to talk
to him. I just need to see him.
Speaker 2: I just need to get it.
Speaker 5: I don't know. I guess I'm not a fighter.
Speaker 1: Look at me, slaps his belly.
Speaker 4: That's the most clear thing you've said all day.
Speaker 3: The problems restraining about something on him?
Speaker 1: Look, are you executing may or not?
Speaker 3: No?
Speaker 1: Why is everyone?
Speaker 3: Why would your slap up out loud?
Speaker 4: Okay, I want to explain something. No, I'm asking to
get a glimpse on this guy. I am a hunter.
Are you not gonna jfk this guy?
Speaker 5: No?
Speaker 1: I am way off.
Speaker 9: I don't know what those letters A little sun loud
through the opposite of what I quiet thoughts of I've done.
Speaker 5: That's racist, true, He's.
Speaker 4: Not wrong.
Speaker 1: Anyways. I approached a nice house, okay, and you see
out front a guard standing there. He's not in good
gear like you know, it's a spear, basic leather armor.
He's looking up, but he's just like scratching his second
chin and like, oh, well you want right house?
Speaker 4: May I speak of the mayor police. We have some
very horrible news. We're coming from another town. We were
just attacked, and we like to spread word.
Speaker 1: Hello you there a bow hold on white here. He
opens up the door and it creaks and shuts behind him.
Speaker 3: Oh pencil, but thats up?
Speaker 4: No health coverage, no pension. He's probably not even on salary.
He probably gets part time pay.
Speaker 3: What's health comerodes?
Speaker 5: Okay, I'm not gonna lie. That was the first time
I didn't understand Crume Pence. I thought you said pinch him?
Speaker 3: Why no, No, that's not a file. What about what out?
Speaker 4: Guys, we're trying to talk to the mayor.
Speaker 5: Can we can we The door opens back up and
he's like, you want to do something called JFK.
Speaker 1: You've got to leave your pin jack shot. No weapons
you around in my Uh.
Speaker 4: That's fine, Mick Shane, can you watch our weapons?
Speaker 1: Shane's like my mugle budge, Well, I'll get my kN
you nod your head yes or no. My sorry, I'm
having a hard time right now.
Speaker 4: I will remove my bow and my arrows.
Speaker 2: Like hesitantly.
Speaker 4: Well, Lucas will looks crom do you even want to
take the time to unload your pockets?
Speaker 2: Drop my crossbow and my knife.
Speaker 5: Enough, I hand him my great axe.
Speaker 1: So McShane takes them, opens up his jacket, like puts
it in his jacket, takes the bowl and what's called
the thing that holds the arrow quiver, the quiver, takes
a bow and quiver, opens up the same side of
the jacket and puts that in there. Reaches down for
the crossbow dagger, opens up the same side of the jacket,
puts it in there, and like closes his jacket just
stands there.
Speaker 4: No difference in the jacket.
Speaker 1: No, oh my god.
Speaker 3: I hold some of the bombs and say that's a
cool jacket. Yeah, that's something I caught that. Okay, I'm
just messed.
Speaker 4: I we gotta talk about that later.
Speaker 3: I kind of want one, so that'll talk to herb
about that one.
Speaker 4: Yeah, I picked that up.
Speaker 3: I'm just.
Speaker 7: I I'm not sore.
Speaker 1: I did not no loud of names. I brought out
all my fingers. He's got nine fingers.
Speaker 4: I'm already walking in the doors, he says.
Speaker 1: I like looking back, and the guards like do my
pro shading shoy, no, thank you walk inside, and he's
just like eyeballing you Chrome, I trust you.
Speaker 4: I wouldn't either, But at the same time, what I
was going to back you up? I wouldn't either. This
was your first time seeing a goblin that.
Speaker 1: God.
Speaker 4: Never mind, don't trust him. He has let me finish
my sentence anyways, and I continue walking.
Speaker 1: Where's the where's the there? Man?
Speaker 2: Oh my god?
Speaker 5: Fronts hey friends, tell hard truths a little doubtable.
Speaker 1: You walk into the room and it's it's just kind
of an open room, you know, like you've seen long houses.
This is a really small version. And at the end
there's a table, and at the end of the table
is a chair, and sitting at the chair is just
kind of a shorter man with wisps of hair that
he's kind of tried his best to comb over, and
he's got a goat tea. He seems to be human,
probably late middle aged, and there's two guards flanking on
either side of him. They both looked just as well
as equipped as the guy at the front. And he
looks up at you and he goes.
Speaker 4: So, apparently you have a terrible news.
Speaker 5: To tell me. I uh uh yes.
Speaker 4: When I pointed him in my head, I hunt prey okay,
I like it. But he's actively like tripping the uh uh.
Speaker 5: Are you okay?
Speaker 4: Uh? I turned around?
Speaker 3: So what about come post with us? Time will come
from a villas called metal film. Mother friend was attacked
by a bunch of trust shad by and how lunas
come out of the ground and one of them like
I taped this loader. It was like cool, there was
a really story and I'm not a dwarf. BORDER called
him the boulder of who lost an arm? But then
who's out exploded the little little.
Speaker 1: The two guards on the either side of the mayor
are like freaked out. The Mayor's like, uh, I'm.
Speaker 2: Sorry to hear that is there.
Speaker 5: They're after like these strange artifacts and anywhere there's an artifact,
they like pop up. Oh is that so? Yeah?
Speaker 3: What?
Speaker 5: What?
Speaker 1: What?
Speaker 5: These artifacts? I don't know, They're all different.
Speaker 3: I saw one of them in the explosion because the
because the boulder was holding this card and then they
lost his arm and then the.
Speaker 4: I walk back out and I speak to mic Shane
and I take my bow, my quiver back.
Speaker 1: He olds up his jacket, reaches his arm all the
way in, and then pulls it out. That is so cool, man,
that's awesome.
Speaker 5: Code of many things, So bad man didn't get lost
now and I don't mind him, Blady, you want them?
Speaker 1: How many things are you lost in that jacket? Then
I don't my mom fair enough, Lucas, So.
Speaker 4: Hunt prey allows me to get a plus two circumstance bonus.
And yeah, I can ignore the penalty for making range
attacks with your second range increment against the prey you're hunting.
Speaker 1: Basically you can snipe like super far away.
Speaker 4: I I'm not saying I'm gonna do anything I would
like to see because I'm assuming there's a big room.
Were there any windows in that room?
Speaker 1: Yeah, there's some windows.
Speaker 4: I would like to.
Speaker 1: Go on a stroll and and and be far enough.
Speaker 4: Away that I can look inside these windows.
Speaker 1: I like to be very far away. You see, you
can go on a stroll, no problem. But you see
a few townspeople kind of like milling about. Now there's
more people outside than there was when you went into
the office, and they're all kind of like watching you.
Speaker 5: Hi.
Speaker 1: Everyone, They kind of like you give me perception, Actually
seek motive, give me seek motive, motive? What what role
is that?
Speaker 5: Let's say is motive is an action?
Speaker 1: That is indeed, motive is an action. What would I
add to that? It is a secret role. It is
a perception against them? Okay, so what plus plus eight? Yes? Okay.
The first citizen that you see staring at you, they're
not looking at you like they're worried about you. They're
watching you like they're gonna see what you're gonna do.
I I how many are there? There's only one like
staring at you, but there's probably like six or seven
people milling about. I approach as in a man or
a woman. It's a man. Excuse me, sir, may I
bother a for your moment of your time?
Speaker 4: He's like, sure, I Uh, I take no threat, I
take no offense. But I notice you've taken an interest
in me.
Speaker 1: Uh, don't not me. He's like starts looking up at
the rooftops. Oh wait, what what I I understand?
Speaker 4: Could I don't know how to say that? Could you
could these people walk away? Could could you help me
with that.
Speaker 1: Maybe, are you guys kind of like looks around friends
of the mayor.
Speaker 4: I know what he's been doing, and he's been hurting
the civilians. This is not okay, and we're gonna fix
that right now.
Speaker 1: Hey, guys, a beer on me, and he just kind
of walks away, and a lot of the citizens that
are outside like they hesitated. They're like okay, and they
start to walk towards the town.
Speaker 4: Hold them for as long as you can. I have
to set this up.
Speaker 1: He nods and continues to walk away. So I have.
Speaker 4: I have hunt prey, and I will get as far
as I can within my second increment, which I believe
is one hundred and twenty feet. Are there any like rocks, trees,
anything I could obscure myself behind?
Speaker 1: So the main town building, this would be surrounded generally
by other buildings. I would say your best bet would
probably be to climb up on the roof of an
adjacent building. I will do that.
Speaker 4: This is starting to get really familiar. I'll do that.
That is a not twenty. I want to add a
not twenty to climb a roof.
Speaker 1: Okay, yeah, why now.
Speaker 4: I'm gonna do something heinous and I ruined the not
twenty for a climb these.
Speaker 1: These buildings are not super high because it's a small village,
so it's easy to grab onto the exposed wood and
climb up. No problems. Say right now, I'm gonna roll
like shit.
Speaker 5: I want to roll three not twenties on checks checks.
Speaker 1: Okay, you see a little kid on the ground staring
up at you, and then you hear that same villager
called free beer kid runs off.
Speaker 4: I in this moment, what why is that so funny?
Looked looked at them, look over his thong.
Speaker 5: He's like trying to.
Speaker 1: I.
Speaker 4: I I knock an arrow. Okay, and I assume I
can see him through his window. Yes, can you describe
how I see him?
Speaker 1: So at the angle you see him, and he is
also flanked by the guards. Remember so between you and
him is a guard. Okay, you can't attempt to shoot
past the guard, but that is going to get attempt
circumstance penalty.
Speaker 4: I don't even have to attempt because I proc hunter's aim.
I ignore concealment. I ignore cover.
Speaker 1: And standing behind somebody does apply cover.
Speaker 4: So okay, I ignore cover, I ignore concealment. I have
a plus two circumstance bonus. Uh, the attack roll and
ignore your praise, concealed condition and any lesser cover.
Speaker 1: I think someone standing there is lesser cover. Okay, that
works out.
Speaker 5: Are you really about to shoot this guy?
Speaker 4: I'm actually going to I was actually about to do
an out of character thing. I'm going to step back
and let you guys role play. I feel like I've
taken too long.
Speaker 1: All right, I have unpaused. I pause for a second
to prepare a battle map. So I'm gonna bring you
guys over Zaane, your character, your token is gonna be
off to the side, just so you have token vision.
That's okay, don't move your guy around, but you should
still be able to see the map. Oh yeah, if
you can't, let me know, I might have to move him.
But here we go.
Speaker 4: I'm waiting for a time, guys, is huge. Well I
can't see it.
Speaker 1: Yeah, hang on.
Speaker 2: Loud, I'm gonna need you to like tone down, bro
freaking me out?
Speaker 4: Sorry, Oh, I see the business we're dealing with.
Speaker 5: Wow, we are very far away from the mayor. We're
like yelling at the top of our lungs.
Speaker 1: No, it's just a decently sized room, guys.
Speaker 5: I know, but I mean, if you measure the footage.
Speaker 4: That's a that's a lot of room.
Speaker 1: That's a big old room, that's seventy feet away. Bit
maybe maybe maybe you guys were standing a little bit.
What do you guys think you're standing right behind the
chairs because you walked there and you didn't bother to
uh God bless you.
Speaker 5: Okay, No it hurt.
Speaker 1: Was that a sneeze?
Speaker 2: Yeah?
Speaker 5: I thought you coughed, no sneeze.
Speaker 1: Somehow I didn't even hear it. I just saw Kirbye
like keel Over brothers dying all right, saying I'm gonna
move your token inside the building. But you are not
in the building. That's just so you can see where
the tokens are. Okay, all right, now, last we found it,
Lucas was up on a rooftop aiming.
Speaker 4: Not yet just an a knocked. But I don't have
the I don't have a drawn. I'm just chilling on
the top of it. I'm just watching, Okay.
Speaker 5: Right before at Panda Lucas I was he was asking
what these artifacts look like, and I was going to
explain to him that, you know, we're not sure. Crom
said that there was a boulder was holding a coin, right,
he died, and that's what they were after. And then
they then that we fled and they disappeared, and uh, yeah,
are we good?
Speaker 3: Oh?
Speaker 2: And and him calm down, don't mind me.
Speaker 7: Oh.
Speaker 5: I was like, are you running a wave?
Speaker 1: No, we're just we're just telling Zaying to don't roll yet,
because I want that on mic, like if you get
a good role, I want to be able to celebrate
it versus like rolling, you can practice roll untouched.
Speaker 5: So explaining that they all look different, and then I
looked at them and said, yeah, I'm not sure what
it looks like. We just we know that there's where
we're letting people know that if they've come across any
weird artifacts that do some weird stuff, you know, be
careful because our home literally got destroyed and there's like
two survivors. Last we heard.
Speaker 1: You're telling that to the mayor. Yes, okay, And the
mayor is like, well, Harry to hear that, How can
I help you with this?
Speaker 5: Well, we were told by any in all the local
authorities that if we come across or find any of
these artifacts, or if anyone has any information on them,
to report it because if if they we need. If
we know where they're going to attack next, we can
possibly get a leg up.
Speaker 4: Mm, well I don't believe I can with up.
Speaker 1: I'm not gonna buy no effects. Nope.
Speaker 5: None of your citizens have said anything about any strange
items or anything going missing or anything like that.
Speaker 1: No, not at all. There's a pasteful little town of
os Yeah, and.
Speaker 5: I seek motive.
Speaker 1: Yeah, what's your perception? Six Um, he's not telling the truth,
but you can't tell exactly what he's trying to do.
You just to tell he's being you know, he's he's
being not devisive, but I'm elusive, he's being elusive.
Speaker 5: Yeah, it's just sir, if you please, if if you're
hiding something because you're you just don't know or you
don't want you're not in trouble, like, no one's in trouble.
We're just really trying to warn and protect the people.
Speaker 1: Of course, I'm not in trouble. This is in my
town here.
Speaker 5: I understand. So if you have any information, if you're
keeping anything aloof.
Speaker 1: Well, thank you for the warning. Oh, Mike, sure, marciitisens
are not predicted. So I've got my guards here in
the very capable men. If there's nothing else.
Speaker 5: I can help you with a type of sception check
to see how the guards are reacting to all this information.
Speaker 1: Yes, it's a cool role.
Speaker 5: That is going to be an eighteen plus six.
Speaker 1: Twenty four twenty four. They are eyeballing each other. They're
kind of like, you know, looking back and forth, like scared,
like fears and the well, they're like trying to talk
to each other with their eyes, you know, like, uh,
what is this guy talking about? What does he know?
What does he not know? That kind of stuff.
Speaker 5: Your guards look like they're pretty unsure that they can
handle themselves.
Speaker 1: And he goes and they straighten up. He goes, No,
they can't. They can handle themselves. They will trade.
Speaker 5: To fight magical demons that come out of the ground.
Speaker 4: Well I've never seen a magical demon come out of
the ground.
Speaker 1: Well I have congression.
Speaker 5: Nonchalantness is starting to piss me off.
Speaker 1: Well doesn't really matter.
Speaker 4: In this moment. Can I see him starting to shout
through the window like I.
Speaker 1: Would say so, because it's probably windows along the sea,
get aggressively, start.
Speaker 4: To melt yell, I'm likes go down all right? So
I begin to draw the airl back. I don't kind
of dip low, and my fist is just above that top, like.
Speaker 1: And what would you call that?
Speaker 4: What do they call the things they put on the roofs,
like the thatch?
Speaker 1: Just about that?
Speaker 4: Yeah, just above that, and I have I have my
knuckle about blow my eye almost towards my ear. And
I'm like, give me any reason, anything, any reason, I'll
do it. And I'm just I'm just waiting watching.
Speaker 1: No whisper crop.
Speaker 5: Would you like to add anything, Kirby, would you like
to role play a little bit and help me out here?
Speaker 2: I'm trying to control my urges.
Speaker 5: Oh, I was like I was looking. I was like
to take over.
Speaker 4: All I see from my point of because I can't
hear anything. I just hear the villagers kind of scurrying
to the tavern, and I see him kind of yelling
and getting suggestive, which I mean, I've known him for
almost our whole lives. You know it looks like I know,
it looks like when you get mad and CROM's just
standing there like holding back, like resisting. I'm like, tensions, dude, tensions,
like I see it.
Speaker 5: You know, I think that you should go ahead, my
off push now, I think you should stop lying to me.
Speaker 1: The boys if you canided schooling him out, and the
two guards kind of step forward the desert.
Speaker 4: The moment I see those guards step forward, I take
my shot.
Speaker 5: Okay, so, oh my god, here we go.
Speaker 1: I want to I want to add as well.
Speaker 4: Since I already hunt prey, I can make a second
attack at plus seven. Okay, so I I first attack
seventeen missus fuck me? Okay, now is the time, dude?
Now is the time? Now?
Speaker 1: Yeah? The Zaro dude hits the wall and the mayor
looks out the windows.
Speaker 4: Like the red attack boys twenty not twenty dirty twenty.
That has to hit clean it.
Speaker 1: So normally it would only be first attack that gets I.
Speaker 4: Have a plus two to hit as well, because he's
hunt prey.
Speaker 1: Yeah, and I think that's seventeen.
Speaker 5: That's a nineteen on the first that's a nineteen on
the first hit.
Speaker 1: Yeah.
Speaker 4: I'm well, I'm also concealed. I get a bonus from concealment.
Speaker 5: Don't I be?
Speaker 1: No?
Speaker 4: No am I getting it backwards? Is it to stealth?
Speaker 1: Well, like, if they're both circumstanced bonuses, you only get
one of them, gotchay?
Speaker 4: Okay, do you get your plus two so that's that's
a nineteen.
Speaker 1: Then that hits.
Speaker 4: Okay, okay, roll damage, so that's gonna be a D six.
Speaker 1: That's three damage. Okay.
Speaker 4: My second one is a thirteen plus seven, not plus
the two because I only get on the first attack, okay,
and that.
Speaker 1: I assume hits. Uh. That does so normally, well, let
me see, normally, when you do a surprise attack like that,
you get one attack and then we would go into
oh oh, never mind scratch that, we would go I'll
let you just because I didn't stop you ahead of time.
I'll let you keep that roll as long as he
doesn't move. But yeah, so we'll go into initiative now
that the arrow hit him. But it does, you guys.
Hear him say get him boys, and then you see
an arrow land in his shoulder and he's like oh
what oh and everyone roll initiative.
Speaker 4: It makes me so mad that that was my opportunity
and I kind of blew it.
Speaker 1: Kind of what I mean, you hit him?
Speaker 4: Yeah, the first attack didn't. That was the big one though,
that was twenty two.
Speaker 2: We did hit him. We just have to recalculate.
Speaker 4: Well, okay, So my thing is, though, if I quit
on that that would have been like peak storytelling.
Speaker 1: If I quit and did oh well, I mean yeah,
crits would have been awesome.
Speaker 4: It would have been like the legendary shot, like, well
we're in now.
Speaker 5: Are you just rolling to get us in there?
Speaker 1: Yeah?
Speaker 2: Twenty three?
Speaker 1: I rolled a thirteen plus eight? What is that? Twenty one?
Let me see? Sorry, I'm trying to okay, so Crumb,
what'd you get? Twenty three?
Speaker 5: Yeah?
Speaker 1: Okay, what'd you get? Twenty one? Twenty one? That's right underneath?
Very nice? And what did you get twenty Kyle? Twenty two? Okay,
we're stacking man.
Speaker 5: And since we ran initiative, I get my free action,
which is quick tempered, so I'm automatic enrage.
Speaker 4: Okay, like I were doing all this against a fatten
aor and some like weekly armored guards.
Speaker 1: So I would say crom because your first and initiative
you were so twitchy, yelled stranger danger, you were ready
to go. As soon as that arrow hits you, your
body just kicks in the gear and you do what
you were gonna dock you do.
Speaker 2: So I'm actually five feet short for my first increment,
so I'll be creeping into my second, uh increment, which
I'm not quite sure what the penalty is for it.
I think it's a negative two, okay.
Speaker 5: Or you can stride once.
Speaker 1: I could, that's yeah.
Speaker 2: Bringing into the twitches, I think.
Speaker 5: I want to throw a bomb.
Speaker 1: That's how you want to play it. Let's do it.
Speaker 2: So it'll be a quick bomber. And I'm going to
make a bottled lightning and chuck it at him a
stink um, which is gonna be a seventeen. That's gonna
be a miss correct.
Speaker 1: Uh yeah, that's a miss.
Speaker 2: Alrighty h fifteen because of a negative too?
Speaker 1: Does it have like splash damage at all? Okay, so
it's gonna be.
Speaker 3: One lightning damage?
Speaker 2: Come on, give me my so I will attempt. For
my second action, I'm going to step and move forward.
Speaker 1: Oh yeah, sorry, unpause foundry, there we go, all right, step.
I have bad PTSD from past games where I had
it unpaused. As soon as they opened the mat, everyone
would like run around like I was, like, I spent
time setting this up.
Speaker 2: Stop moving sorry all right?
Speaker 8: Uh?
Speaker 2: And then the third action will be to do another
quick bomber. So I'm going to make a blight bomb.
Speaker 4: You sound like the turkey from Chicken Little Just now.
Speaker 3: And check it.
Speaker 1: Yeah, so you can make and throw in one move.
Speaker 2: Yeah, quick bomber is uh, it's either draw a bomb,
draw a vial, or make a make a bomb and
then throw it. It is all in one move. The
punishment is that it's the it has the interact rate,
so I can get smacked.
Speaker 1: Ah still sweet though, Yeah.
Speaker 2: Okay, Unfortunately that's gonna be another miss. But it has
the splash trait and it's going to be one poison.
Speaker 1: Okay, does he have to make a poison check?
Speaker 2: No?
Speaker 1: Or sorry Ford check against a poison? Okay, got it?
End of your turn. Okay, Kyle's up, Lucas, you are
on deck.
Speaker 5: All right, Action one. I'm gonna unsheathe my hidden dagger.
Speaker 1: Oh yeah, you don't have your primary weapon?
Speaker 2: Nope, I had, but I had a hidden dagger.
Speaker 1: He didn't check you.
Speaker 5: Yeah, that makes sense, and I'm going to lose sudden charge,
which allows me to stride twice and attack.
Speaker 1: Ooh, I wonder how it's gonna affect my layup shot.
Speaker 2: Not that I could have, but my knife also had
the concealed trait. I could have kept it.
Speaker 5: Yeah, so I'm going to stride once. How do I
move him.
Speaker 1: I should just be able to grab him and move him.
Speaker 2: Oh I think, Oh you're on his stort yet, so yeah.
Speaker 5: You should be able to. There we go stride once.
That's stride twice, and I'm going to attack this guy
with me dagga. All right, so let me go ahead
and boop boop. It is going to be a plus
eight seven, eight, nine, ten, eleven, twelve, thirteen, fourteen, fifteen.
Speaker 1: It's a miss miss okay, see andw you turn right?
My turn now, all right, lucas you're.
Speaker 4: Up, I'm want to roll the funny math dice. I
can't tell if that's cock. I'm gonna take number anyways,
it's an eight eight plus seven.
Speaker 1: That's a miss yep.
Speaker 4: So I fling my second arrow and it hits the watts. Okay,
that's technically my because I got surprise rounds. He's my
first two actions on that last action.
Speaker 1: No, I'll give you that first one for free.
Speaker 5: Really cool.
Speaker 4: Oh in that case, then it's a plus ten. So
on eighteen oh plus, i'd be yeah, so I'm using
my hunter's aim, so ignore conceialed got the plus two,
so it's plus eight or a plus ten? Sorry, so
does eighteen hit No no, yeah, okay, so same deal,
and then I might as well roll the second one.
Speaker 5: Why not?
Speaker 1: No, okay, not've gonna try it. I think for any
rules lawyers out there, I think officially you do use
your first action, but he put a lot of thought
and effort into getting set up, So yeah, I'd like
to just give a free action. Good guy, mic I
track cool. Now, the one right in front of you, Kyle,
he dodges or he holds up his it's not really
even a spear. Once you get closer, you see that
it's really crappy, so crappy so much that you go
to swing it hits and he throws it down and
pulls a hatchet out of his pocket. So his first
actions swap right, So I mean I flavor wise, he
throws it down, but the action is to swap, so
basically you swap out two items in your inventory, and
he pulls out the hatchet. So his second action is
going to be a strike with the hatchets. Eighteen needs
beats it doing ten points of slashing damage.
Speaker 5: Okay, so I'm gonna lose six.
Speaker 1: As it the sinks into you, pulls the hatchet out
and goes to strike at you again. That's gonna be
a twenty two. It's a but the oh twelve twelve
points of damage.
Speaker 5: Okay, yikes.
Speaker 1: Yeah, they're rolling high other slice cuts into your skin.
That's the end of his turn. Let's see this one here,
it's going to swap for his He drops his fake
spear and pulls out a sling, a real one, and
and throws it at you, crumb. He's going to strike
at you with this with the sling, and that's going
to be only a ten, and a sling is reload one.
So listeners in Pathfinder, most range weapons will have a
reload and then a number. That's how many actions are
required to reload it. Reload zero, no actions to you know,
to reload it like bows. Crossbows reload one, Slings reload one.
One action. So for his third action, he's going to reload.
That's the end of his turn. And then Mayor crouches.
He's going to crouch and climb under his desk, and
that's going to be greater cover, and that's going to
be the end of his turn because he's not attempting
to actually do anything except hide. He doesn't want to die.
We are back up to krom Kyle on deck.
Speaker 5: Weck, you joke.
Speaker 2: So for my first action, I'm going to quick bomber
and chuck a an alchemist fire at the dude that
I just pained. Right, this one gave me two nineteens
but has flubbed the attack roles. We're going to use
it again because I don't feel like finding the other,
the other matching D twenty that.
Speaker 5: Is going to be in eighteen.
Speaker 1: It's a miss, all right.
Speaker 2: So it has a splash trait and due to my
due to my my racial background being a charhid goblin,
instead of taking one flaming splash damage, he takes two.
Speaker 1: Okay, nice second action, so splashes up behind him and
the flames licked the back of his crappy armor and
he's like a kind of pats at them. Okay. Uh.
Speaker 2: Second second action is going to be to stride to
this part of the desk, and then my third action
will be to take cover.
Speaker 1: Okay, and that'll be it for me, all right. Kyle
up Lucas on deck.
Speaker 5: All right, did I move? I did? Okay, so I'm
gonna take my daggers listeners.
Speaker 1: He moved his token, but that was an accident, so.
Speaker 5: Take my dagger and.
Speaker 3: Are you fucking.
Speaker 1: Wow? Rolling? I weaned and.
Speaker 5: I'm telling you I wasted all those NAT twenties on
that stupid.
Speaker 4: Uh always said not twenty cleaning a roof. That makes
me so mass.
Speaker 5: Second attack miss, and I'm just gonna go for it
the last attack because you know, raging barbarian why not?
Speaker 4: Is that a four.
Speaker 1: Seven lucas hera man?
Speaker 4: I switched to my metal dice and I don't know
if you guys know this one is the one that's
rolled incredibly well.
Speaker 1: Oh, go back to you, Kyle. You're used to swinging
your axe. You're not super experienced with the dagger, right,
You're used to the big swipes, the crushing blows, the dagger.
It's kind of an unfamiliar tool in your hand.
Speaker 5: Yeah.
Speaker 1: No, I have a question.
Speaker 4: Because he's under his desk. He's now greater cover, which
means I cannot hit him at all. Pray hunt prey
only allows me to only allows me to see him.
Speaker 5: It doesn't mean you can't hit right, because if you're
at a certain angle, you can still see under the desk.
Speaker 2: It's it's just as Ac is bumped up, you know
a little more.
Speaker 4: But he's got a twenty.
Speaker 5: He has a nineteen AC of nineteen is an.
Speaker 1: Eight, so now he yeah, he has a twenty three
a season normally I don't like to give that to you, guys,
but you already suss out the nineteen, so.
Speaker 4: You need thirteen or high. I got this, guys.
Speaker 1: Yeah, so he's he's actually right here. I should I
move his token to under the desk. Yeah, his AC
currently while hiding from anybody trying to attack him. Like
if you were to run to the other side of
the desk and like stab at him, he would not
have greater cover. Miss.
Speaker 5: Yeah you can.
Speaker 4: Okay, you can also shoot at the guard next to Kyle. No,
not one, It doesn't matter, I know. But I'm your
next attack, yeah, cause he's not in cover.
Speaker 2: There are other people.
Speaker 4: That's a natural twenty. Why now, well, you know what,
I'm still attacking the practice rolling Well, that's in that
twenty on my second attack, that's what you were attacking
the mayor, right, Yeah, that's the mayor.
Speaker 1: Okay, that's a that's a on the mayor. Hold on,
hold on, I say, I want to go over the rules.
What would it have been with your modifier? It would
have been.
Speaker 4: Uh well, I'm I literally not twenty what your modifier?
I'm adding a math calm down plus four?
Speaker 5: Right? Uh?
Speaker 4: Plus ten plus seven because of math?
Speaker 1: Okay, would have hit anyways. But just to clarify your
rule in Pathfinder, not twenties bring you up a set
of success. So let's say you only roll to twenty three. Technically,
his AC at this point would have been a twenty
four and that would have missed. But since it was
ant twenty that automatically bumps it up one, it would
have went to a success. But you were a success anyways.
I just want to clarify that for listeners.
Speaker 4: So does that become a critical success or is it
only it is a critical success?
Speaker 1: Okay, well it's not twenty is a crit did it do? It?
Doesn't do critical? Say? By the way, also because of
the twenty, yes, yes, because he did hit it anyways
and it was in that twenty.
Speaker 4: So yeah, but you can also get a KRIT by
getting ten above the AC correct, yes, yes, yes, okay, So.
Speaker 5: If you would have, if you would not have hit
his A C with that twenty, it would have just
been a normal success.
Speaker 1: Gotcha.
Speaker 5: Okay, But since you since with your modifier. You hit
it within that twenty it was a success anyway, so
it goes up to a critical success.
Speaker 1: Yeah, it's it's.
Speaker 2: A little it's a little finicky, but I still like
it because it's like, let's say, yeah, let's say like
something was like, no way, did you.
Speaker 4: Just going to commit vile acts as I as I
as I?
Speaker 1: What did you get to seven damage? Okay?
Speaker 2: Any damage is good damage?
Speaker 1: Yeah, but on a crit So what's what weapons? No?
Speaker 2: Yes, okay, oh my god, at a detail.
Speaker 1: Yeah, that's exactly what I was figuring.
Speaker 2: Out another seven to one seven.
Speaker 4: I wrote a one, a one in a six, which
is crazy because had I just rolled the one dice,
I got a six double to twelve, but I rolled
two dice like a moron.
Speaker 2: Nah, bro, So honestly, that just really depends on depends
on Deep's ruleings with how Kurts are handled.
Speaker 4: I love how math just always even. So from here,
I roll one damaged dice and we'll double it. No,
I already rolled my two all time.
Speaker 1: I know what I'm saying. From in the future. Yeah,
so he takes eight points of damage, which is not terrible.
This this dude is not sitting on a massive stack. Okay,
so another arrow you guys see it, especially you, Kyle.
I feel like at this point in this angle, it
would go in between you and that other guard. You see,
just an arrow the splicit.
Speaker 5: I go like this, go to hit stab the day
in the chest, and as I'm reaching out and narrow
flies over my forms and.
Speaker 1: You hear him from under the table hit him through
the desk. Yeah, I went under the desk and hit him.
Oh shit, yeah, even with that high uh that high
A see you hit him? All right, that's the end.
Speaker 4: Of your turn, right, Yeah, that's all I got.
Speaker 1: Okay, Kyle, the one right in front of you, Hey,
you got hero coins. He strikes you with his hatchet.
Is that natural point?
Speaker 4: Yeah?
Speaker 1: I mean, but is she beautiful? What's his bonus? I'm
i gonna tell.
Speaker 4: You, well, I mean it's still critics. You take forty
seven points of slashing damage.
Speaker 2: This was forty seven damage. I'd probably get up.
Speaker 5: And go home.
Speaker 4: Yeah, honestly, I'd pack up.
Speaker 1: I love you might buye.
Speaker 2: I'd still be back next session.
Speaker 1: With the critical damage. On a D eight, he rolled
seven and he has a plus modifier, So you take
twenty four points of slashing damage.
Speaker 5: What is the ruling of vincign death If it's I believe,
uh double your remaining point?
Speaker 1: No, I believe it's double your total.
Speaker 5: Okay, remember then I'm.
Speaker 1: Gonna let's look that up.
Speaker 5: I'll say, I'll say, well, I mean the way it
wasn't double.
Speaker 1: Right, but I want to make sure we have that
on record now.
Speaker 2: So safet and sorry for the squishes.
Speaker 5: In the group.
Speaker 1: Yeah.
Speaker 2: Well, how much health do you have from right total?
Speaker 1: Yeah?
Speaker 5: Twenty four, twenty four?
Speaker 1: How much do you have?
Speaker 5: Thirty six?
Speaker 1: I got thirty two.
Speaker 5: You use a hero coin to one?
Speaker 1: These are only level two characters. They're just rolling really
good and we're rolling really bad.
Speaker 3: What do you mean we it's just me.
Speaker 1: Massive damage. You die instantly if you ever take damage
equal to or greater than double your max hit point
in one blow. Just to clarify, Okay, yeah, so you
do not die instantly, but you're down.
Speaker 5: Yes, Can I use a hero coin to say at
one HP?
Speaker 1: So yes? And no, let me clarify. I do kind
of homebrew a little bit of the rule listeners. So
when you go to dying and whenever you take the
dying condition, you can use a hero coin in to stabilize,
to go from dying whatever to dying zero. And I
believe it also gets rid of you're wounded. If I recall,
if you use a hero if.
Speaker 2: You're dying and you stabilize, you don't gain a one.
You don't gain a wounded condition. Well, if you're already
wounded one and you like go down to dye and
you were to get you know, wounded too, you can
spend your hero coins and you still have dying one.
You just don't gain another stack of it.
Speaker 1: Okay. So the problem with that is that to stabilize
yourself from dying, you have to use all of your
hero coins.
Speaker 4: Ball out, baby, I've been boning since the sixth grade.
Aaron's so big and from dying.
Speaker 5: From death like like full death, not just a dying condition.
Speaker 1: Well, no, if you were to use them right now,
you would use all of them. So it's generally recommended
that you save them and try and make your recovery checks.
Speaker 4: Anyways, yea, I sang a Chief Keith song thinking about way.
Speaker 5: I thought it was one hero point to stabilize.
Speaker 1: No, I think you're all on all the buddy. I
might have done that in the past. On home games.
Speaker 5: I did it last session, last recording session. Run back
with the soap with the Crimson soak daggers or whatever
they were.
Speaker 1: You know, you might have been right, but that was
me forgetting that you need to use when dying. You
need to use all your coins. Okay, so that was
a mistake on my part. I didn't forget that the rules.
I didn't forget that. But yeah, you can use but
you can use one to reroll a recovery check versus
all three to instantly recover. You know what I'm saying. Yeah, uh,
but you're not on your turn. You do a recovery check,
but mark yourself dying one.
Speaker 4: Like Scoob.
Speaker 1: Okay, we're not looking good. So that was his one
turn or first action.
Speaker 4: You're you're in a room alone with two guards on mayor.
Right now, this is not going out. I expected it
to go good Lord, when now I expected it to
go well, like, yeah, we're gonna jfk this mayor.
Speaker 1: We're getting the ship.
Speaker 2: Rocked, and I just like, you're fine, you're outside.
Speaker 1: Great.
Speaker 5: Yeah, I feel like once this mayor dies, his guards
are gonna back down.
Speaker 4: What do you keep trying to hit the mayor?
Speaker 1: Dude, Okay, the other bandit runs around the table. Second action,
third action, he strides again towards you, crom that's the
end of his turn. Oh and it's the bandit that
has the sling. He goes a fired at you.
Speaker 2: I did take cover.
Speaker 1: Well that doesn't matter.
Speaker 2: Oh did you just roll another nets wenty?
Speaker 5: No?
Speaker 1: But he did roll seventeen?
Speaker 4: Okay, but say so that's gonna be this is rather unfortunate.
Speaker 5: Yo, Next time, I got some cash for buying crumbs,
some armor for real? Bump that ac up. Put some
points into your decks, baby.
Speaker 2: That's like one of my main stats. How do you
think I throw my bombs?
Speaker 5: How is your eight how what's your your A C eighteen? Really?
Speaker 4: You all have the same ac No.
Speaker 5: Mine's the only eighteen when I'm when I'm raging.
Speaker 4: When's it when it's not ranging?
Speaker 5: Nineteen?
Speaker 1: Crumb? You get five points of blood? Sen me?
Speaker 3: Oh?
Speaker 1: Second action reload, third action fire, He misses. He said
how much five?
Speaker 3: Okay?
Speaker 1: Do I really? But I started hitting shots, so, domb,
how much health did you have when you went down?
Speaker 5: Eighteen?
Speaker 1: Okay? And you took twenty four? Okay? So the font's
very small and the D six plus slashing looked like
a D eight, so I rolled a seven, which is
the highest on a D eight. It should have been
a D six. Okay, so instead of a six, do
a five five doubled.
Speaker 5: Ten, ten, seventeen, so let me see.
Speaker 1: Yeah, it would have been twenty damage instead of twenty four.
Speaker 5: Yeah.
Speaker 1: Could you still be down right? Because okay, I was
hoping that might Yeah, all right, don't we hope don't
do that. Yeah, don't look. I want the math to
be legit.
Speaker 5: Oh yeah, but it's not. I hope that it was up.
Speaker 4: Just dude, my math.
Speaker 1: I didn't want you guys to die when you were
just supposed to take out a gangster.
Speaker 4: Mayor my math.
Speaker 5: Can someone call out to homeboy outside, please make make
mcshangles outside or something, mcshangles make mickjacket of many things
McShane who All right, crumb, you're up.
Speaker 3: I'm hoping he doesn't have reactive strike.
Speaker 1: Wow.
Speaker 4: That is a realization. I just to that. Wow.
Speaker 5: And he's not gonna tell you if he does or not.
You just do your role while he looks it up.
Speaker 2: I'm just gonna first action. I'm just gonna step.
Speaker 4: Step Oh yeah, because it doesn't prock anything.
Speaker 5: Huh, yes, it does.
Speaker 1: Step no, stride.
Speaker 4: Step does not step specifically does not.
Speaker 1: The donside.
Speaker 5: But it's an action, but it's five feet. That's not
bad though. That's a good way to get a reactive strike.
Speaker 1: Yeah. There, you can step and then stride.
Speaker 4: Man, it's like a lunging out of the way or something.
Speaker 5: Can he quick bomber a healing potion?
Speaker 2: No, I can quick alchemy a healing potion.
Speaker 1: There we go.
Speaker 5: That doesn't throw it. You can't throw it at me.
Speaker 2: Then it wouldn't matter anyway, because it's like if I
had a healing bomb, I'd have to hit your ac.
Speaker 5: Which is tech. I'm dying. So with some nine at sixteen?
Speaker 2: You trust me to hit a sixteen?
Speaker 1: No?
Speaker 2: Exactly.
Speaker 5: Wow, I wouldn't trust you. I wouldn't trust you.
Speaker 1: To hit Kyle.
Speaker 2: Okay, So second action, I'm going to quick bomber, hit modify,
going to make a Oh man, I meant to make
something else, but I already did the thing, So I'm
just gonna commit to it. I'm gonna make a necrotic bomb,
and I'm gonna chuck it at this dude next to me.
Come on, man, show me potato salad. Hey, finally hear
something that's gonna Yeah, actually, that's gonna be a twenty three?
Speaker 1: Which which one? This one? Yeah?
Speaker 2: That one?
Speaker 1: Okay, twenty three Yeah, hits give me damage.
Speaker 2: Oh my goodness, that's crazy.
Speaker 5: Oh I have.
Speaker 2: Fuck on, I have to read this to make sure. Okay,
it deals damn uh for the people that have not
played Pathfinder and are starting to play Pathfinder. Uh, negative
damage fucks with me because it heals specific creatures. Yeah
alrighty so uh the bomb hits, so it's one D
six negative damage. Unfortunately I did not quit. If I
would have quit, he would have been sickened. One two
damage splash.
Speaker 4: You know what, dude, I love how Pathfinders like, Yeah,
you have like a plus eighteen to hit roll the
D six.
Speaker 2: I'm god damn when a quick bomber again, I'm gonna
make a dread amp fuel. See it's gonna.
Speaker 3: Be the second one, and then this is gonna.
Speaker 2: Be because I can never remember my numbers because I'm
not used to doing so many things. I'm so used
to flurry of blowsing with like bow hits being at the.
Speaker 1: Same panel flours.
Speaker 3: Plus two mm hmm, fourteen.
Speaker 2: That is gonna be a miss.
Speaker 1: Okay, but it's okay.
Speaker 5: I still have splash one image.
Speaker 2: Shut up, it's one mental damage. His feelings are hurt.
Speaker 1: He's a little sad. He's like, oh, this poor little
guy's gonna die.
Speaker 2: He's like, are we the baddies? He's like, man, this
is almost sad.
Speaker 5: Guy.
Speaker 1: That's it.
Speaker 2: Yeah, that's it.
Speaker 1: All right, Kyle. Thank us for Recovery check and Pathfinder
two E. Recovery is your dying condition. It's or it's
ten plus your dying condition. So you have to make
a flat check, which means no modifiers of eleven.
Speaker 3: Come on.
Speaker 1: Hei up.
Speaker 5: By the way, my AC would have been twelve to
Hito to.
Speaker 1: Mention this now approximately you gonna hit that with a
heeled bomb. Six damn dying two or.
Speaker 5: That was perfect, That's pretty good.
Speaker 1: That was a good throw. He spent a hero coin
A four?
Speaker 2: Did you really, damn bro.
Speaker 1: Cash out them coins?
Speaker 5: Brother dying too?
Speaker 1: Dying too?
Speaker 2: Damn?
Speaker 4: We are on some.
Speaker 5: Can you use more than one here coin per turn?
Speaker 1: I think you can only reroll a roll one.
Speaker 5: I think it's only one time.
Speaker 2: I honestly don't know.
Speaker 5: Alan. Whatever ed my turn?
Speaker 1: Okay, here. The door to the room gets kicked open
and in walks the giant man that you've been working with.
McShane comes walking in, opens up his jacket, reaches in
and pulls out a badger and chucks it at one
of the guards. A badger, the animal, badger, the animal.
The badger flies through the air and it's.
Speaker 3: Like honey badger.
Speaker 1: It's just a normal angry badger, but it's extremely angry
because honey badger don't give a fuck and he actually
rolled an initiative right behind Kyle. So the badger like
lands on this dude and starts slashing at him.
Speaker 4: I I'm so lost this guy.
Speaker 5: It's angry as.
Speaker 1: Tax and it uses claws first attacks. Ooh damn. First
attack is going to be a twenty seven on this guy.
Why is a badger hit better.
Speaker 5: Than us, better than me and Kirby. You've hit every
single one of your taxes for one.
Speaker 1: Okay, his second attack because he didn't use any strides.
He was chucked second attack. He's also going to continue
to claw this guy in the face and that's gonna
be a twelve and third dumb animal sixteen that's also
earlier miss. So the guy's like and kind of pushes
him off. But now there's an angry badger in the room.
Speaker 4: Lucas, you're up uh again from context, I'm like sweating
with like, I need to hit my shots.
Speaker 1: I need to hit my shots.
Speaker 4: No, I see a badger fly through the room and
I'm like, okay, yeah, you.
Speaker 1: Probably couldn't see McShane walking.
Speaker 5: No.
Speaker 4: Just I'm like, I'm like, I'm like, I'm going on in.
I'm still putting my next arrow, and I'm like, what
the fuck?
Speaker 5: Uh?
Speaker 4: But you know I'm going to uh, I'm going to
attempt to hit the mayor again.
Speaker 1: I'm shitting, dude.
Speaker 4: I'm locked in. It's a dirty twenty. But he's a
twenty four ac correct.
Speaker 1: You shooting at the mayor still? Yeah? Twenty four. Yeah,
he's a twenty four because he's still hidden.
Speaker 4: Okay, I I am going to uh.
Speaker 5: That's name and everything.
Speaker 1: Yeah, that's everything, that's everything. That's a plus ten to hit.
I will a ten.
Speaker 4: I'm ten again. Wow, I'm hitting the marr again.
Speaker 1: But that's no hit.
Speaker 4: So just two arrows just flunk into the desk.
Speaker 2: I'm breaking out my plague, doctor Dice.
Speaker 4: I I wish I had dice that rolled good.
Speaker 1: Same buddy. So I'm just gonna show you guys the
picture of the badger, the Pathfinder badger, terrifying. That thing
is gnarly. Yeah, Lucas, tell us what you're gonna do?
What am I gonna do?
Speaker 2: Wait?
Speaker 1: What do you? Was that the end of your turn?
Speaker 4: Miss both times?
Speaker 10: Okay, okay, unmust all right, she's a scarred that's right up.
Speaker 1: He sees the badger come in and he's like, what
the hell, what the hell? I'm gonna have him do
a give me a will save. It's gonna be oh yeah,
he's down to fight a little bit longer. So he's
going to stride up to you, Cromp, since you backed away.
Second action is going to be first attack with the hatchet. Oh,
that's gonna hit Yep, that's gonna be a yeah, that's
a that's a twenty three total with eight points of
slashing damage.
Speaker 5: Just put your dice on the table. I literally was
going to do that. That's where my hand was going.
Speaker 2: He said eight.
Speaker 1: Yes, And his second attack it's gonna be miss, thank god.
And this next one with he's up against the badger,
so he's currently holding the sling, So he's going to
I'm gonna say in his panic, he's not gonna swap.
He's gonna drop his sling for his first action. Second action,
draws hatchet. Third action, attack the badger. He's he gonna
strike at the badger and he's gonna hit for sure.
That's oh, that's actually eighteen Oh that's critical hit. He
drives his axe down onto the badger, doing sixteen points.
M I wish I could do that. Kills the badger
in a single strike.
Speaker 5: Home's gonna be pissed.
Speaker 4: I mean, I have all the animal. And that's the
end of his turn.
Speaker 1: The mayor. He shouts out from the end of the table.
He's like, what do you guys want? Why are you
doing this to me? Leave me alone?
Speaker 5: Can I yell with a dying breath, you're.
Speaker 1: Still in godscious? Yeah, no, crum'r up.
Speaker 2: First action it's going to be a step step there
you go.
Speaker 4: I'm in my lemon pepper steps.
Speaker 2: And then second actually is the twelve minutes is going
to be a stride five. And then third action is
going to be yet another attempt at quick bomber targeting
this gentleman here. It is going to be my last
alchemist fired that I had made for my daily preparation at.
Speaker 1: It's gonna work. What'd you say, said it's gonna work?
Speaker 2: You jinxed it? No way, Yeah you did twelve, So
I'm a bitch. Flaming two flaming splash.
Speaker 1: Okay, all right, misses him but still licks him with
the flames, hurting him a little bit. Kyle, make me
a DC twelve recovery check.
Speaker 5: Come on, plus my dying condition.
Speaker 1: That is your dying condition. If I see correctly, that
is a NET one. Oh no, fuck so fuck don't
panic yet? Fuck so die NET once increase your dying
condition by two, which would have brought him to a four,
which would instantly kill him. You have hero coins left, correct? Okay?
Speaker 5: Can I just use both my hero coins and stabilize?
Speaker 1: Yes, you may.
Speaker 5: Jesus Christ, I can't handle this kind of anxiety anymore.
Speaker 1: I will take those hero coins off your hand. I
homebrew rule because I don't like my players to sit
around while their hero is unconscious throughout the rest of
the fight. If someone stabilizes like that I liked, especially
with hero coins, I like to let them be up
with one health points.
Speaker 4: But you take wounded equivalent to your dying level.
Speaker 2: No not you not if you bring yourself up back
that way. So since what you were at dying two,
so you would come up wounded too.
Speaker 1: Yeah, you stay wounded to you don't gain additional and
you are now conscious with one health point. You were
on death's door again. Your blood seeped into the carpet,
the rug underneath you. That is far too nice for
a village like this. Right before you slip into the ether,
you gain a surge of energy and gasp your breath
in as you awake with one health point, seeing the
chaos that reigns around you in this little mayor's office.
Now recovering was your turn. We're gonna move to Lucas.
Speaker 4: Same deal. None new where my eye sat.
Speaker 1: It's cocked.
Speaker 4: But that was a really good role. I should have
kept that, but I'm not a cheater. A better role.
Thank God for honesty. That's a twenty six.
Speaker 1: On the mayor. Okay, give me damage.
Speaker 4: It simply a D six. That is six. Okay, we're
doing damage.
Speaker 1: Okay, So I just I just want to make sure,
like I want to point out that you might feel
weak right now, but you'll get potency ruins. You know,
you'll get stronger these. The damage is gonna grow as
your character figure up. So yeah, I figured you guys
are barely level two.
Speaker 4: I'm stressing now because I'm like, just hit the shot,
second attack with it. That is a natural twenty? Is
it for a twenty seven?
Speaker 1: Yeah? Give me damage? Okay, wow, I was one dice damage.
Speaker 5: I was one dice, but it's a deadly D ten Okay,
so roll your D six.
Speaker 1: Okay, actually, war hold on, what's up? I just want
to check something on the deadly dice.
Speaker 2: It does not get doubled.
Speaker 1: So so Chris deadly, you don't see dice. Okay, you're right. Yeah,
so I was getting that mixed up with the different modifier.
So yeah, okay, so you add your roll your D six.
Speaker 5: Four so that's eight eight.
Speaker 1: Now roll your D ten. You're deadly D ten two.
Speaker 5: So that's ten damage and damage. That's good damage.
Speaker 1: So you hit him right, and Kyle, you're you're laying
on the ground. You can see underneath the desk. Right,
you see another arrow and hit the mayor. Hits him
the side and he's like, what did.
Speaker 5: I do to deserveish?
Speaker 2: I've been exhameed, why are you going.
Speaker 1: To Another arrow hits him in the head, killing him
instantly as his body falls over and blood sprays onto
the carpet underneath, and the guards are like, maya.
Speaker 2: What's the matter? What's the matter?
Speaker 1: And the one right here at the front of the
desk puts his hand on the edge of the desk
and leans down to look underneath, goes.
Speaker 4: Oh, wow's dead's dead.
Speaker 1: He kind of stands up. He looks at crum. He
looks out the window because he has no idea where
these arrows are coming from. Because he looked under and
now his mayor, his boss is riddled with four arrows
at this point four something. Yeah, like dead, completely dead,
blood splattered all over the place. He's like, oh, like
quit quit. He looked at the badger. He looked at
the massive man that walked through the door, and he's
just like chucks his hatchet down on the ground and
starts to run away.
Speaker 5: Which one's that?
Speaker 1: So that is this guy? Funny enough? He's up next.
Do you still have actions totyally?
Speaker 4: No, But I would like to say I will never
say I have bad roles again. I will never complain
about having bad Roles. Again, I don't know I would
just do that. I was just in a funk right.
Speaker 5: Now, So I want everyone listening to know that is
my second, not one on a death saving Yeah, and
we are on episode four five, so.
Speaker 1: I want to be clear. I'm not making these guys
run to save your guys' ass. I had already decided
they're just slubs that work for a late mayor. They're lazy.
Speaker 5: I gathered that from how scared they were just at
me talking about what could have been a completely made
up scenario.
Speaker 1: If the only dude that pays them is dead, why stay?
They're gonna leave. You know, they're thinking humans, and that's
how I run my monsters or my enemies. They're not
getting a paycheck. They ain't gonna fight you guys. So
I have a question.
Speaker 4: Would I know the mayor is dead by now or
what I do? Just keep flinging arrows at the desk.
Speaker 1: I would say, if you can see him clear enough
to hit a shot that far you can? No, No,
you're under the desk, got you? Gotcha? You know we
can just imagine you're far enough away to where you
can kind of see through the window and see a
figure moving underneath there, and you can tell after your
last arrow that figure just I'd like.
Speaker 11: To imagine that he's shooting the arrow like patching a
drift in the wind. I'm not that good dude, flavor Town.
I'm a fisherman, a small down.
Speaker 1: So he's gonna run crumb. You don't have any reactions, right, No?
So one two, basically by his thirty makes it out
to the door and he gets past and McShane lets
him go. Same with this one. He actually he uh
runs and jumps out a window because he he's he's
done too. He's gonna spend all of his actions to
stride and to flee. No more paychecks. His mayor or
his boss just got killed by some unseen archer somewhere,
and so he's going out the opposite side of the building.
And that is where we're gonna end our encounter. Am
I still laying on the ground you are? I'm gonna
throw my dagger at the boss of the mayor's dead body. Okay,
you don't give me a tack roll, just see if
it sticks.
Speaker 5: Like twenty or eight, yeah.
Speaker 1: Chris on a dead body. That would have been fine.
So that three, oh yeah, it sinks into his lifeless
body the only.
Speaker 5: Role that didn't matter.
Speaker 1: Yeah, that's that's unfortunate. Mick Shane kind of walks in
and goes any buddy grabmam working on it. I was thinking,
that's funny. Home has died. Didn't bother to drink health
at all during combat?
Speaker 5: What happened?
Speaker 1: He didn't drink health potions at all during combat?
Speaker 5: Yeah, So the way I play Kyle, when he's raging,
he gets hit, he takes that as a like if
he does if he drinks a potion instead of attacking,
or does anything other than attack in the midst of
a battle, anything that if anything happened to him prior
to his turn, that would that is a like a challenge,
which getting struck is, especially doing that much damage, It's
gonna break my anathema, all right, So taking a healing
potion in combat like that when I'm raging is going
to break my ability to rage.
Speaker 1: You have a second character lined up, right, Yes, okay.
Speaker 2: Maybe I should have respect and been at.
Speaker 1: Church all right before we resolve roleplay in the building, Lucas,
you see that, you see the guy run out the
front door, you see the other one escape, like you
can see his figure kind of you know, go through
the other window. You can see light coming through the building.
What do you do? I look behind me for a
brief moment, you look behind you and you hear, oh
the little kid back there.
Speaker 2: It's like yeay murder.
Speaker 1: Yeah.
Speaker 4: Well, I'm starting to get like a silent hill vibe
right now. I'm starting to get like really creeped out.
So I'm just like, yeah, whatever, So I just like
drop off the roof, break both your ankles. Yeah, I fall,
eat ship climb, I'm I'm rolling death saving throws. Guys
like all right, let's go find Lucas. He's like dead
on the grist broke my back on the way down.
Speaker 1: I'm just dead.
Speaker 2: It's like, man, we gotta get the guy that did this.
Damn you gravity.
Speaker 1: Start stabbing the ground.
Speaker 3: You hit my.
Speaker 4: Friend, But no, I imagine I just like like slide my
legs off and like slow lorower myself down. Yeah, I
look for the dude who ushered everyone away.
Speaker 1: So as you walk towards the building, and they've all
all the people have just started to come towards the building,
and they see the guard run and they're like throwing
shit at him, throwing whatever they have in their hands.
Some people pick up a little rock and chuck it
at him. It hits him. He's like a move and
he continues to run away. And uh, they all kind
of look at you, and they go up to the
building and they start peeking inside. And we'll go back
to crom and Kyle.
Speaker 5: They looks as a life you give us? Are they
miners or lessers?
Speaker 2: Whichever one the lowest one is?
Speaker 5: Okay, what did you say?
Speaker 2: And looks your life does one D six plus one?
Speaker 5: So you're wrongs? What it's one D six and gain
plus one item bonus to saving throws the savings.
Speaker 3: That's wild.
Speaker 1: Interesting, interesting, I'm trying to get bad five though.
Speaker 2: Mine says the elixir restores one D six and the
bonus is plus one. Oh wait, hold on, Oh well
yeah you've impressed me again.
Speaker 1: Man Alix sort of life lesser bumps up. Oh yeah, yeah,
that's why six plus six.
Speaker 2: I was like, the best part about about New Alchemists
is like I just need the base one that I
start with, and it grows with me.
Speaker 4: Hell yeah, so wait what at one point you can
just have graders.
Speaker 1: Yeah, with natural progression. Yeah, that's awesome. That's seventy six.
I know that's God plus well plus fove so you
get a basic twelve health back.
Speaker 2: That's that's all minibulas in my book.
Speaker 1: That's awesome them.
Speaker 5: Okay. So I took to when it looks for a
life and one healing potion for a total of nine
h p back.
Speaker 1: So you're sitting there chugging and McShane walks up and
he's like, I don't have another time about druning my jo.
What you been drinking right now?
Speaker 5: I ask you if you want if I need to
be patched.
Speaker 1: Up using is not drinking alcohol.
Speaker 5: I just I get up and I walk around to
the where the mayor's dead body is at the table,
and I start looking for an artifact.
Speaker 1: He looks over to you, carling, all good, buddy, I'm
doing up it him.
Speaker 3: I don't know who walked out.
Speaker 1: He's doing.
Speaker 3: No no you ask, I'm the last off for the
lord scut of a file. I don't think that's that's
a set of a file, you know, the strengths. That's
that's kind of like the results of a file. That's
just like a love Oh God.
Speaker 1: He leans down and looks under the table and leans
back and he goes, oh he had a good.
Speaker 4: Friend to that trans character.
Speaker 3: Oh, I don't shoot shot arrows.
Speaker 1: I don't care.
Speaker 4: Imagine at this point i'd be falling with the crowd
of people who are coming in.
Speaker 1: Yeah, yeah, I figured this point you could be inside
if you'd like to. People don't really go in, they
just look in, you know. I walk in alone. Then yeah,
they all walk with you. But at the door they're
kind of like just peeking in. They're not really sure
what happened. And then they can see from this distance,
I can see under the table the bloody body of
the of the old mayor I turned rod.
Speaker 4: Yeah, you can always tell by the arrow.
Speaker 1: Oh, look at the fletching.
Speaker 4: I pull one of my own arrows out. I give
it to him, and I show him the inverse feather.
Speaker 1: Oh it's not he puts in his jacket.
Speaker 3: I know there are also the only one of us
in the group that arrows. I think we're always gonna
know at some that.
Speaker 4: Yeah, I need that.
Speaker 1: He reaches in and pulls it back out, and are limited.
Speaker 4: I can't make these all that well.
Speaker 3: Not without autotode. That's lose an attitude.
Speaker 4: Well not yet, it's not gonna figure it out formula.
Speaker 1: Most people that shoot a bow don't know how to
make an arrow, so makes sense.
Speaker 4: Well, I turn around and I'm only now looking at
the dude I just killed. Yeah, Lucas's first and only
thought is is a deer took one, a human took five? Yeah,
and he just kind of sits there and stairs and
gets this deep feeling in the bottom.
Speaker 1: Of his stomach.
Speaker 2: Crumlin kind of walks up to you and like kind
of like tugs on your jacket.
Speaker 1: Yeah, but that.
Speaker 3: Probably had like a while for a fow.
Speaker 1: No, No, I mean not let.
Speaker 3: Such a mistresses. Oh, I wanna be I want to
grow up.
Speaker 1: He didn't.
Speaker 3: Oh kind of man, I mean he died, so you don't.
Speaker 4: You don't chram laugh. That is next level ship.
Speaker 2: That's a legendary I mean that also legitimately. Maybe I
don't know.
Speaker 4: I guess Lucas would approach Kyle and look at the
body closer.
Speaker 5: I'm looking for the art there's.
Speaker 1: No artifact, but you do find a key. Cool.
Speaker 5: I take the key. I put it in my breast weight.
I look over at McShane like I'm my axe back.
Speaker 1: Yeah. He reaches in pulls it out and hands it
to thanks. Reaches in, pulls out a crossbow, ins too,
whatever you.
Speaker 3: Have out of out of a mouse. Okay, it's a
cross SPP. It's real, Tom.
Speaker 1: Okay. He reaches in like, rustles around for a little bit,
pulls it out and hands it to you.
Speaker 3: I was I was going to file the stars.
Speaker 5: Perception check. That is a four.
Speaker 3: Ten seven.
Speaker 5: That is thirteen.
Speaker 1: Okay. The desk has a drawer on it. Ah.
Speaker 5: Yeah, look at the key. I put it in the hole.
Speaker 1: It goes in.
Speaker 5: I turned the key.
Speaker 1: It looks bomb. We're all dead.
Speaker 5: Herb from like from a whole day's travel away season. Damn,
I cram.
Speaker 1: Again. All right, So you open the drawer. You see
a sack with coins in it, taking that eighteen gold.
Speaker 5: Sweet.
Speaker 1: You find a stone with a room carved into it.
Speaker 5: I take that.
Speaker 1: It's a plus one potency room.
Speaker 5: Thank god.
Speaker 1: You should just find two bottles of liquid of liquid.
Speaker 5: Yes, I'm gonna put those in there for Crome. Put
them on this side, okay, the sharing side, all right.
Speaker 4: I'll say me, Me and Me and Chrome both looked
at down across the table, like, bitch, what.
Speaker 5: The sharing side?
Speaker 2: It's not like I don't. It's not like I need
I need to need a potency room.
Speaker 5: You don't.
Speaker 3: I don't.
Speaker 5: You can't I can't use it.
Speaker 1: I mean I can for others. I think you would
be best with it.
Speaker 5: Probably clearly I need it, Jesus.
Speaker 1: Not clearly you need it. It'd just be good, okay.
And so that's what you find in the drawer.
Speaker 5: No other artifact or anything like that.
Speaker 1: Not in there.
Speaker 5: Okay.
Speaker 1: And you see some of the citizens come in and
the man that you originally talked to, he's kind of
walking ahead of them. He's at the front of the pack,
and he goes, oh, look at that. Looks like.
Speaker 4: Looks like some robbers broken here and tried to rob
our mayor.
Speaker 1: That's too bad.
Speaker 3: What's the problem about to look look aout to like
there was about of robbers a little And then crom
starts like ransacking the bookshelves, and well he's not very strong,
just he's like starts with trying to push it over,
but it's like really heavy, so he starts pulling books off.
Speaker 1: As you grab it, and you start to shake it
and you pull some books off. You find a small
chest hidden behind some books you're able to open it.
This one's not locked because it was hidden in the mayors.
This mayor is not exactly the smartest tool in the shed.
Inside is a small bag with twenty gold a another
bottle of liquid personal side, and you find a strange
and what seems to be some type of mechanical gauntlet.
As you pick it up put your hand it in
as an alchemist, you recognize it as an alchemical gauntlet.
Speaker 9: Holy shit, oh my god, the power of the sun
and the pole of my.
Speaker 5: Calm down docc.
Speaker 1: And al chemical and now chemical gauntlet emits a small
alchemical detonations when it makes contact with a foe. As
an interact action, you can place a bomb into the
metal bracket near the wrist of the gauntlet. The bomb
must be one that deals energy damage, such as acid, alchemist, fire,
bottled line fighting, et cetera. The next three attacks made
with the gauntlet, do you one de four damage of
the bomb's damage type in addition to the gauntlet's normal damage.
If the second and third attacks aren't all made within
one minute of the first attack, the bomb's energy is wasted.
That's awesome.
Speaker 5: You're a melee fighter now is it free range?
Speaker 1: Still? Yeah?
Speaker 5: I go out to crom and I hand them the
weird bottles and okay, can you identify these?
Speaker 3: Liddle? There's a food for it?
Speaker 5: Do you have the feet for it? I mean you
got two of them, but I'm not sure that the.
Speaker 4: Whole time one staring at a corpse not moving.
Speaker 2: No, I don't have the feet for it.
Speaker 1: What is the feet?
Speaker 2: I believe it's called alchemical savants. I like that word savant,
Michael assessment assessment even fancier. You can identify all chemical
items quickly. When using the crafting skill to identify alchemy
on an alchemical item you hold, you can do so
as a single action rather than spending ten minutes. So
I'm going to be spending ten minutes.
Speaker 1: Okay, so I'm not gonna make his role play ten minutes.
You're able to take a look at them. You switch
them around, You hold them up to the light shining
and through the window, you adjust or you judge the viscosity,
their opacity, the reflection, and you find out that one
of them is a cognitive mutagen lesser, a blood booster lesser,
and a theatrical mutagen moderate.
Speaker 5: Two mutagens. Buddy, you ain't dying anytime. Soon. I don't
know if there's a level twenty.
Speaker 2: I think it's level twenty.
Speaker 1: Yeah, what's level twenty? Where?
Speaker 5: He as long as you're going affect, said, he can
say moderate.
Speaker 3: Yes, Holy crap, Lance.
Speaker 4: Should we just like dig through all the bookshelves now
just to see? It's like it's like playing elden Ring.
You're like, I have to check every nook and cranny
for every bit of souls I can find. For a
real man, I would be pulling arrows out of this
dude by.
Speaker 2: Blood Booster Theatrical and what was the last one.
Speaker 1: Uh, let's see Blood Booster Theatrical and Cognitive Mutagen.
Speaker 4: Oh yeahs.
Speaker 1: Lucas. Looking at his body, you notice that he's wearing
a necklace with a small stone on it with a
symbol carved into it.
Speaker 4: I finished taking the arrows out of his knee, chested, head,
and shoulder.
Speaker 2: Why and I and I?
Speaker 4: Does that a class on the back or is it
just like a over there?
Speaker 1: Yeah?
Speaker 4: Yeah, okay, yeah, I was gonna just break it off.
Speaker 1: Okay, you pull it out and you pull it up
and you look into it and you can see that
it is a menacing room.
Speaker 4: I have no clue what that is, Lucas wouldn't. His
first thought is I just claimed my first war trophy.
I don't know if I like that. He'll take the
top half of the deer skull off his hat and
kind of hold it in front of him and look
down on the dude and look back at the deer
and be like, these two are very much alike and
very much different, and I don't like that, and you'll
put it back on his hat, and he doesn't know
what to do. He's never killed a human. Yeah, well,
I mean he's fought humans, but he's never killed a human.
And what feels worse is is it felt natural. Yeah,
it felt normal. It felt like it's just what you do.
And he's kind of second guessing himself right now. But
he's just going to distract himself with the fact they
like when he started looking through these books.
Speaker 1: People are finding stuff in these books.
Speaker 4: We got to look through them, you know.
Speaker 5: M hm, you said, so what was the room? I
got proficiency ro and plus one.
Speaker 1: Yes, weapon proficiency room plus one.
Speaker 5: So I have to search for that right equipment.
Speaker 4: Hey crom Well, heads up, and I toss you the amulet.
Speaker 1: Can you tell me? Can you tell me? What that is?
Speaker 4: And I started crouching down and like pulling books out,
uh arcano.
Speaker 1: Yeah, so ruines need to be put in by a
skilled craft.
Speaker 5: Yes, are those under consumables?
Speaker 1: You know, I'm not sure if they're consumable that one.
Speaker 4: Like this is a nice it's a necklace. Also, how
I'm talking is how Luke's is. He's very much in
a in a funk.
Speaker 1: Let me see, I think it's under it equipments. Yeah,
it's equipments, thank you. It was his, not mine, I
mean it's mine now, rone, I don't you know? See,
let me search for all.
Speaker 4: What a what check would I make to even.
Speaker 5: Do that anywhere?
Speaker 2: Can? This would be a human size gauntlet?
Speaker 5: So it looks funny on Chrometon crystal. The wet and
Potency room.
Speaker 1: Yes, wet and potent plus one plus one?
Speaker 4: Okay, I don't know what a menacing room?
Speaker 2: Who would?
Speaker 4: Who would know what a menacing room is?
Speaker 1: Not apothecary now probably yeah? Or a magic user, which
you know they're not super common, but if you guys
ask around enough?
Speaker 4: Yeah, okay, all right, all right? Is there anything else
behind these books? I'm just going shelf by shelf.
Speaker 1: No, No, not here you guys sent, you know, spend
a little bit of time, and then the man that
you kind of talk to come in. He's like, we're
very thankful, but it's probably best if you guys, if
you leave, I have a question for you. And I
stand up and.
Speaker 4: I face him. Arrows in his quiver you can see,
four of which are still covered in blood where you
had to pull them out, some of which are slightly
battered from going through the desk. My bows on my
left hand, but the string is not in my form,
it's hanging below it. And I just asked him, like,
you know, I just want to know. Now this man
is dead, what does that grant you?
Speaker 1: It grants us the town we used to know. He
came in and bullied his way into mayoship and then
got together and worked with his bandit buddies to make
sure anybody that showed up in this town never left
with any goods. Look at us, we're destitute, almost used
to be, almost stopped that people wanted to come to.
You've seen our tavern. No one comes here anymore, or
because they know that if they stay and they carry
anything of value, they'll be mugged as soon as they leave. Town.
Speaker 4: So I want to ask you for a little bit
more information, if you may divulge, who were these bandits.
Were they the men that we were just fighting or
those were just his lackeys.
Speaker 1: Well, uh, I think the mayor ran it. I'm not sure,
but I do know that he worked with some people
up in the caves to the north Okay, and that's
where they would make camp. And we could never tell
the guards. And you see some of the other citizens
are kind of like shaking their heads. We could never
tell the guards because he threatened us. We all had
to listen to him, otherwise his lackeys would come in
and beat us in our sleep. Wow. So I turn around.
Speaker 4: I look at the slumped, like disappointing corpse underneath the desk.
I like, bow somewhat and open my arms. I'm like,
I've talked to you enough, and I want to go
to bed and outside him, I mean it's like still daylight.
Speaker 1: Yeah yeah, it's it's probably uh late afternoon, early evening.
Speaker 4: I want to take a nap.
Speaker 1: I will leave it. And he's like, well, we we're
very thankful. He turns around. Everyone's like, stop talking.
Speaker 4: I don't want to hear it. Anymore, I'll meet you
guys outside and he walks out.
Speaker 1: Well, he turns to you guys like, we're very thankful
for your for your efforts for you know, cleansing this
town of this these terrible people, they've been here for
a couple of years now and they've ruined us. So
you may stay. We have beds for you, and you eat,
eat at the at the tavern, drink, enjoy your evening.
And Jamie and he turns on walks outside.
Speaker 2: Crumb shouts no postles and then he like loads a
like thunder violence to his galland it punches the table
and launches himself into a bookcase.
Speaker 1: Books fall over the place, and he's.
Speaker 5: Like, oh, were you okay about?
Speaker 1: God? Uh? Two blodding damage for that.
Speaker 4: I'm like, I look to to mcshan, I'm like, dude's
getting himself killed with that thing.
Speaker 5: I'm gonna go ahead read him. What was that? Sorry?
My good God, take my other looks for life that
give me one.
Speaker 4: HP I should love about being a ranger. I took
no damage that fight.
Speaker 5: If I hit on your new tap and got away
from my hunting twenty.
Speaker 2: Feet twenty feet, oh my god, that'd be problematic if
I hit.
Speaker 5: There, all my heels done.
Speaker 1: So do you guys join? Where do you go? Do
you go to the tavern?
Speaker 4: I just walk out and down from mcshang.
Speaker 1: Okay, change going to the tavern. He heard free beer.
I'll walk with him, all right. Do you guys go
to the tavern as well?
Speaker 5: Yeah? I picked Crom up and put him on my shoulder, like, hey,
trying to launch yourself again?
Speaker 3: No promiseless, I'm just.
Speaker 5: The hey high five.
Speaker 1: You can do it like three times so you don't
have to put.
Speaker 2: A new ball man, Oh my god, that's still much?
Speaker 4: Can we play cash with Krom? He just launches himself.
Speaker 1: Off of us.
Speaker 2: We've already attempted that. It doesn't work.
Speaker 4: Cro Crom volleyball.
Speaker 1: The uh the man walks past you guys and he
goes you know.
Speaker 2: It's getting late.
Speaker 1: I think we'll just tell tell the crown guard about this,
this uh, this robbery tomorrow. He walks past you towards
the tavern. I walk.
Speaker 5: I start walking towards the door, and I see like
a like the stand that's like it's like a beating
up glass case supposed to have something fancy. It just
has like a bowl on it or something. Kick it over.
Speaker 1: All, right, you guys make your way to the tavern,
and almost all the citizens of the small village are there.
You know, all the candles are lit. There's a few
people in the side playing music. Someone's on a fiddle,
someone's on a flute, and someone's on a little drum.
Just having a good time. You got the tavern music bumping,
you got people dancing, showing off their ankles, you know,
having a good time. Drinks are flowing, tankers being slid
across the countertop. And Shane kind of he gets a
table for you guys, and he kind of sits down
and he's like, tomorrow go fine, No, no, that's where
we will end the session.
Speaker 5: Well, wait, where's the badger dead?
Speaker 1: It died.
Speaker 5: He didn't pick it up.
Speaker 4: I was gonna, I was gonna all the animal.
Speaker 5: That probably got another badger somewhere in there. Yeah, dude,
at least yeah, backup badger.
Speaker 2: That's what at least to me, the badges there could
be like four thousand like badges in that jacket, but
at least too means there could be a minimum.
Speaker 4: Question if that if that man turns his jacket inside out,
as I.
Speaker 12: Mean ship
Speaker 2: Ship