WEBVTT

1
00:00:08.759 --> 00:00:11.720
<v Speaker 1>Hey, everybody, Welcome to Game Mess Morning is presented by

2
00:00:11.960 --> 00:00:14.960
<v Speaker 1>ms I with me Jeff Grubb, your host from giant

3
00:00:14.960 --> 00:00:15.759
<v Speaker 1>bomb dot com.

4
00:00:15.800 --> 00:00:16.960
<v Speaker 2>Thank you for tuning in.

5
00:00:16.960 --> 00:00:19.440
<v Speaker 1>In this episode, we're going to be talking about reviews,

6
00:00:19.480 --> 00:00:23.160
<v Speaker 1>season being upon us, and shrink flation making new PlayStation

7
00:00:23.280 --> 00:00:25.640
<v Speaker 1>fives worse. It's gonna be a good one because we

8
00:00:25.679 --> 00:00:28.519
<v Speaker 1>have Jason Bonelli on the show. Jason, how are you doing.

9
00:00:29.920 --> 00:00:35.439
<v Speaker 3>Jim Andy? It is one day before the season starts.

10
00:00:35.880 --> 00:00:38.719
<v Speaker 3>We're almost there and I am very excited to put

11
00:00:38.759 --> 00:00:41.079
<v Speaker 3>that jersey back on. And I have I have a

12
00:00:41.119 --> 00:00:45.359
<v Speaker 3>plea for you, mister Detroit Lions fan. I put a

13
00:00:45.399 --> 00:00:50.399
<v Speaker 3>lot of stock fantasy football in the Lions. Yeah, you

14
00:00:50.759 --> 00:00:51.840
<v Speaker 3>screw this up for me.

15
00:00:52.600 --> 00:00:54.560
<v Speaker 1>I I did like when I had the opportunity, when

16
00:00:54.560 --> 00:00:56.240
<v Speaker 1>it was like when it made sense of my draft,

17
00:00:56.280 --> 00:00:58.920
<v Speaker 1>I definitely picked up some. I was like, I just

18
00:00:58.960 --> 00:01:01.240
<v Speaker 1>missed out on an Ross Saint Brown, which is the

19
00:01:01.240 --> 00:01:04.599
<v Speaker 1>one I really wanted. But oh well, no, listen, the

20
00:01:04.640 --> 00:01:06.359
<v Speaker 1>offense is going to be good this year, like I

21
00:01:06.400 --> 00:01:07.519
<v Speaker 1>have very.

22
00:01:07.439 --> 00:01:08.519
<v Speaker 2>Little doubt about that.

23
00:01:08.680 --> 00:01:11.159
<v Speaker 1>So it's all gonna come down to whether they could

24
00:01:11.159 --> 00:01:13.719
<v Speaker 1>stop anyone on defense, and who knows they're going to

25
00:01:13.760 --> 00:01:16.200
<v Speaker 1>score points though, So yeah, and I think they're gonna

26
00:01:16.200 --> 00:01:17.840
<v Speaker 1>have like they're gonna be trying to prove something because

27
00:01:17.879 --> 00:01:20.680
<v Speaker 1>Ben Johnson's gone and they're like, well, look Ben was great,

28
00:01:20.719 --> 00:01:23.439
<v Speaker 1>but we didn't. That's not what made us great. So

29
00:01:23.480 --> 00:01:24.599
<v Speaker 1>I think they're going to have a little bit of

30
00:01:24.599 --> 00:01:26.359
<v Speaker 1>a chip on their shoulders. So I think they're going

31
00:01:26.400 --> 00:01:28.200
<v Speaker 1>to show off a little bit on offense this year,

32
00:01:28.359 --> 00:01:30.319
<v Speaker 1>and they have, of course, all of the weapons.

33
00:01:30.000 --> 00:01:30.359
<v Speaker 3>To do it.

34
00:01:30.439 --> 00:01:32.079
<v Speaker 2>So you and me both are going to be ry.

35
00:01:32.159 --> 00:01:33.879
<v Speaker 2>I got Jared Goff as my quarterback, so.

36
00:01:34.319 --> 00:01:38.480
<v Speaker 3>I have in one league I have the golf Laporta stack, okay,

37
00:01:38.519 --> 00:01:42.719
<v Speaker 3>and the other league I could just have Laporta. So yeah,

38
00:01:42.840 --> 00:01:45.439
<v Speaker 3>I am. I am hoping that you guys do pretty good.

39
00:01:45.640 --> 00:01:47.719
<v Speaker 3>What did I pay in that auction draft for Laporta

40
00:01:47.799 --> 00:01:51.519
<v Speaker 3>twenty two? Probably one of the three highest tight ends

41
00:01:51.560 --> 00:01:52.280
<v Speaker 3>in the auction draft.

42
00:01:52.400 --> 00:01:54.239
<v Speaker 2>You're telling me about this auction draft, and now I'm like,

43
00:01:54.480 --> 00:01:55.359
<v Speaker 2>that sounds pretty cool.

44
00:01:56.120 --> 00:01:59.120
<v Speaker 3>It is fascinating. It's just a bunch of people screaming

45
00:01:59.159 --> 00:02:02.319
<v Speaker 3>numbers for three, but the rosters end up pretty fun.

46
00:02:02.599 --> 00:02:06.519
<v Speaker 1>I like playing around with economic systems in like safeguarded

47
00:02:06.560 --> 00:02:08.319
<v Speaker 1>spaces and stuff. Like that, and that sounds like a

48
00:02:08.319 --> 00:02:12.159
<v Speaker 1>fun way to do that. All right, let's explain what

49
00:02:12.159 --> 00:02:14.000
<v Speaker 1>we do here. We're Giant Bomb. You can go to

50
00:02:14.039 --> 00:02:16.960
<v Speaker 1>giant bomb dot com slash join and become a premium member.

51
00:02:17.039 --> 00:02:19.439
<v Speaker 1>It makes you part of our family here and enables

52
00:02:19.520 --> 00:02:20.439
<v Speaker 1>us to do the things.

53
00:02:20.280 --> 00:02:20.800
<v Speaker 2>That we do.

54
00:02:21.520 --> 00:02:24.080
<v Speaker 1>We really appreciate all the sport that we have gotten.

55
00:02:24.240 --> 00:02:26.599
<v Speaker 1>Just thank you to everybody who has come through and

56
00:02:26.639 --> 00:02:28.879
<v Speaker 1>become a premium member. It's always awesome to see if

57
00:02:28.879 --> 00:02:31.719
<v Speaker 1>this person signed up, this stuff is happening, and it

58
00:02:31.840 --> 00:02:34.560
<v Speaker 1>just it means the world. When you do that, you

59
00:02:34.599 --> 00:02:37.120
<v Speaker 1>can add free episodes, you get some special goodies. We

60
00:02:37.199 --> 00:02:38.960
<v Speaker 1>have more stuff in the works. I think we're going

61
00:02:39.039 --> 00:02:40.960
<v Speaker 1>to try to do like a bonus voicemail for the

62
00:02:41.039 --> 00:02:43.479
<v Speaker 1>voicemail dumb Truck this week. That's the plan anyhow, at

63
00:02:43.520 --> 00:02:45.080
<v Speaker 1>least that's going to be in the works here soon,

64
00:02:45.159 --> 00:02:46.879
<v Speaker 1>so if you are a premium member you can get that.

65
00:02:47.360 --> 00:02:49.800
<v Speaker 1>It's gonna be awesome as far as this show goes.

66
00:02:49.879 --> 00:02:52.599
<v Speaker 1>Most weekdays, I Jeff Grubb, will help piece your gaming

67
00:02:52.639 --> 00:02:55.879
<v Speaker 1>life back together. That includes breaking news and maybe even

68
00:02:55.919 --> 00:02:59.240
<v Speaker 1>some of our own original reporting for all these topics.

69
00:02:59.319 --> 00:03:01.560
<v Speaker 1>I'll get the to a bona fide expert who will

70
00:03:01.560 --> 00:03:04.120
<v Speaker 1>make me look smart. If you were watching live on

71
00:03:04.280 --> 00:03:06.680
<v Speaker 1>Twitch welcome, You can always listen to the show later

72
00:03:06.719 --> 00:03:09.840
<v Speaker 1>on podcast feeds by searching for game Mes Mornings, or

73
00:03:09.919 --> 00:03:13.759
<v Speaker 1>find the RSS feed on giant bomb dot com. You

74
00:03:13.800 --> 00:03:16.439
<v Speaker 1>can also catch the show later with chapters and timestamps

75
00:03:16.520 --> 00:03:21.039
<v Speaker 1>on YouTube. Hello YouTube, shouts out to Sean for those timestamps.

76
00:03:21.439 --> 00:03:22.879
<v Speaker 1>We have a lot to get into, so let's start

77
00:03:22.879 --> 00:03:27.719
<v Speaker 1>the morning mess with Damon X Machina Tight Titaniccion reviews. Actually,

78
00:03:27.759 --> 00:03:30.039
<v Speaker 1>we got a trio of a review roundups here to

79
00:03:30.039 --> 00:03:32.759
<v Speaker 1>start the show, So let's start with this one that

80
00:03:32.800 --> 00:03:35.280
<v Speaker 1>has a seventy one on Open Critic. This is a

81
00:03:35.319 --> 00:03:38.840
<v Speaker 1>sequel to Damon Xmachina, the Switch game that eventually went

82
00:03:38.879 --> 00:03:41.560
<v Speaker 1>to PC. I think this one's on both Switch and

83
00:03:41.719 --> 00:03:43.240
<v Speaker 1>PC at the start.

84
00:03:43.319 --> 00:03:45.680
<v Speaker 2>Might be elsewhere, but I know it's on those platforms.

85
00:03:46.199 --> 00:03:49.080
<v Speaker 1>It got a nine out of ten from blogger Ali Barter,

86
00:03:49.159 --> 00:03:52.560
<v Speaker 1>who posted this on as a contributor on Forbes. Damon

87
00:03:52.680 --> 00:03:56.360
<v Speaker 1>Xmachina Titanic Scion is an open world Mecca action sequel

88
00:03:56.400 --> 00:03:59.919
<v Speaker 1>set three hundred years after the original players pilot arsenals

89
00:04:00.039 --> 00:04:02.280
<v Speaker 1>customizing them with loute credits and scrap.

90
00:04:02.599 --> 00:04:05.960
<v Speaker 2>Combat is faster with new boost mechanics and orbit lock on.

91
00:04:06.280 --> 00:04:09.520
<v Speaker 1>The story is improved with better characterization and a Colisseum

92
00:04:09.599 --> 00:04:14.960
<v Speaker 1>Arena mode. New features include heavy armors and character upgrades

93
00:04:15.039 --> 00:04:15.719
<v Speaker 1>via fusion.

94
00:04:16.120 --> 00:04:17.439
<v Speaker 2>That's a new system, I guess.

95
00:04:17.720 --> 00:04:21.600
<v Speaker 1>However, the game lacks new player onboarding, includes unnecessary content

96
00:04:21.759 --> 00:04:25.639
<v Speaker 1>like card games and vehicles, and has less impressive character designs.

97
00:04:25.879 --> 00:04:29.240
<v Speaker 1>Its main flaw is a lack of focus burying great content.

98
00:04:29.720 --> 00:04:32.279
<v Speaker 1>Despite issues, it's they considered it to be a great

99
00:04:32.319 --> 00:04:36.079
<v Speaker 1>game overall. I did hear there were some performance issues

100
00:04:36.120 --> 00:04:37.879
<v Speaker 1>as well. Some of these reviews bring it up, some

101
00:04:37.920 --> 00:04:40.879
<v Speaker 1>of them don't, and the performance issues extend beyond the switch.

102
00:04:40.920 --> 00:04:44.079
<v Speaker 1>It sounds like issues with the game itself. Jason rid

103
00:04:44.120 --> 00:04:46.920
<v Speaker 1>This other reviewal Quick from PJ O'Riley at Nintendo Life,

104
00:04:47.319 --> 00:04:49.879
<v Speaker 1>who gave it a six out of ten. Damon X

105
00:04:49.959 --> 00:04:53.600
<v Speaker 1>Machina Titanic Scion is a decent met game with plenty

106
00:04:53.639 --> 00:04:56.639
<v Speaker 1>of depth and its weapons setups and lots of excuse me,

107
00:04:56.680 --> 00:04:59.480
<v Speaker 1>cool loot to discover it in its large open world maps.

108
00:05:00.079 --> 00:05:04.160
<v Speaker 1>Combat is flexible, it's fast, and it's very often Plenty

109
00:05:04.199 --> 00:05:08.040
<v Speaker 1>of fun. However, performance issue issues, which are also present

110
00:05:08.079 --> 00:05:10.519
<v Speaker 1>on other platforms, so don't sweat it too much. Switch

111
00:05:10.560 --> 00:05:13.480
<v Speaker 1>to owners make for a janky experience in places with

112
00:05:13.600 --> 00:05:17.199
<v Speaker 1>mushy controls and limp feedback. It's just not nearly as

113
00:05:17.199 --> 00:05:19.920
<v Speaker 1>polished as it could be in this respect, with stutters,

114
00:05:19.959 --> 00:05:23.360
<v Speaker 1>loading into new areas and low rest textures a common sight,

115
00:05:23.560 --> 00:05:26.959
<v Speaker 1>again also on other systems. The overall feeling here is

116
00:05:27.439 --> 00:05:29.680
<v Speaker 1>a game that needs a few patches and tweaks to

117
00:05:29.720 --> 00:05:34.360
<v Speaker 1>get it to where it needs to be. Listen, I

118
00:05:34.480 --> 00:05:37.120
<v Speaker 1>like mechs and I'm always looking for another met game.

119
00:05:37.399 --> 00:05:40.279
<v Speaker 1>But pardon me is like I will be happy going

120
00:05:40.279 --> 00:05:42.319
<v Speaker 1>back and replaying Armored Core six for the rest of

121
00:05:42.319 --> 00:05:44.439
<v Speaker 1>my life. That's like a perfect game to me. I

122
00:05:44.439 --> 00:05:46.720
<v Speaker 1>love it so much, so I'm kind of comparing all

123
00:05:46.759 --> 00:05:50.800
<v Speaker 1>these games to that. And Damon Xmachina never quite reached

124
00:05:50.800 --> 00:05:52.360
<v Speaker 1>the threshold of like I'll go check.

125
00:05:52.240 --> 00:05:52.959
<v Speaker 3>That checking on that.

126
00:05:53.000 --> 00:05:55.480
<v Speaker 1>I always was like, eh, slightly less than and I

127
00:05:55.519 --> 00:05:59.879
<v Speaker 1>was hoping Titanic Scion would sort of be this culmination

128
00:06:00.079 --> 00:06:02.240
<v Speaker 1>and bring all these pieces together and really make it work.

129
00:06:02.279 --> 00:06:04.480
<v Speaker 1>And it sounds like in some ways it is exactly that,

130
00:06:04.639 --> 00:06:07.879
<v Speaker 1>except for the performance, which is really seemingly dinging it

131
00:06:07.920 --> 00:06:09.879
<v Speaker 1>in a lot of these reviews. Any interest in Damon

132
00:06:10.000 --> 00:06:10.480
<v Speaker 1>x Makina.

133
00:06:11.480 --> 00:06:13.839
<v Speaker 3>I was very surprised when this game even had a

134
00:06:13.920 --> 00:06:17.480
<v Speaker 3>sequel announced. I really didn't think I wasn't. I didn't

135
00:06:17.480 --> 00:06:19.480
<v Speaker 3>think it was on the radar enough to get that.

136
00:06:19.600 --> 00:06:22.759
<v Speaker 3>But maybe they saw in your line of thinking Armored

137
00:06:22.800 --> 00:06:24.879
<v Speaker 3>Corps six and thought, hey, maybe we can iterate on

138
00:06:24.920 --> 00:06:27.079
<v Speaker 3>this a little bit, learn some things from this, and

139
00:06:27.120 --> 00:06:30.120
<v Speaker 3>bring it to our game. And I don't know, LIMP

140
00:06:30.399 --> 00:06:33.319
<v Speaker 3>feedback is not something you ever want to hear in

141
00:06:33.360 --> 00:06:38.439
<v Speaker 3>any situation. So I fear that this one may also

142
00:06:38.800 --> 00:06:41.600
<v Speaker 3>become very dusty, very fast. It'll just kind of happen.

143
00:06:41.680 --> 00:06:43.680
<v Speaker 3>It'll come out, the people who like it will like it,

144
00:06:43.959 --> 00:06:47.120
<v Speaker 3>and then off it will go to be frank. I

145
00:06:47.160 --> 00:06:49.120
<v Speaker 3>remember this being the case with the first one too.

146
00:06:49.240 --> 00:06:51.879
<v Speaker 3>It just kind of showed up, did its thing, came

147
00:06:51.920 --> 00:06:54.680
<v Speaker 3>out in what twenty nineteen, I think twenty twenty something

148
00:06:54.720 --> 00:06:58.160
<v Speaker 3>like that, and then disappeared. The PC port happened and

149
00:06:58.199 --> 00:07:00.560
<v Speaker 3>we all went, oh, okay, and now here we are.

150
00:07:00.639 --> 00:07:03.480
<v Speaker 3>So this is about where I expected it to be.

151
00:07:03.759 --> 00:07:06.279
<v Speaker 3>That seventy seventy one range. I didn't expect it to

152
00:07:06.879 --> 00:07:11.720
<v Speaker 3>blow anybody out of the water unnecessary content like card games. Allie,

153
00:07:11.800 --> 00:07:14.839
<v Speaker 3>we you and I have to have a chat. But

154
00:07:15.160 --> 00:07:18.560
<v Speaker 3>I mean, I don't think the rest of the reviews

155
00:07:18.560 --> 00:07:20.319
<v Speaker 3>are going to be this divisive, Like we have a

156
00:07:20.399 --> 00:07:22.279
<v Speaker 3>nine and a six. I think everybody else is going

157
00:07:22.319 --> 00:07:24.120
<v Speaker 3>to be like, yeah, it's here, great, why not and

158
00:07:24.160 --> 00:07:24.959
<v Speaker 3>that's seventh range?

159
00:07:25.040 --> 00:07:27.600
<v Speaker 1>Yeah, yeah, yeah, yeah, I think that, you know. The

160
00:07:27.680 --> 00:07:30.519
<v Speaker 1>one odd thing here to me is, uh, it feels

161
00:07:30.560 --> 00:07:33.600
<v Speaker 1>like this game could be a winner if they would

162
00:07:33.600 --> 00:07:36.319
<v Speaker 1>have taken some extra time to avoid the performance.

163
00:07:35.920 --> 00:07:38.160
<v Speaker 2>Issue, specifically, if they would have just figured that out.

164
00:07:38.240 --> 00:07:40.279
<v Speaker 2>So why rush it out? Why put it out?

165
00:07:41.439 --> 00:07:43.199
<v Speaker 1>And I get it like they want to have it,

166
00:07:43.519 --> 00:07:45.879
<v Speaker 1>you know there maybe before some other games come out,

167
00:07:45.920 --> 00:07:48.680
<v Speaker 1>Silk Song, a handful of other things so that they

168
00:07:48.800 --> 00:07:50.240
<v Speaker 1>you know, they didn't know when Silk Song was coming out,

169
00:07:50.240 --> 00:07:52.120
<v Speaker 1>but they want to be out before the holiday rush.

170
00:07:52.240 --> 00:07:54.319
<v Speaker 1>And it's like, I just don't know if that was

171
00:07:54.360 --> 00:07:56.839
<v Speaker 1>the right move here. But also it's a small publisher, right,

172
00:07:56.839 --> 00:07:59.480
<v Speaker 1>it's marvelous, and they were like, let's get it out there.

173
00:07:59.480 --> 00:08:00.000
<v Speaker 2>It's good enough.

174
00:08:00.680 --> 00:08:03.079
<v Speaker 3>And something to be said about coming out so early

175
00:08:03.120 --> 00:08:05.040
<v Speaker 3>in the switch to his life cycle that maybe they're

176
00:08:05.040 --> 00:08:08.160
<v Speaker 3>looking to strike gold with early adopters who are looking

177
00:08:08.199 --> 00:08:11.519
<v Speaker 3>for something to play in the interim. Definitely, but coming,

178
00:08:11.560 --> 00:08:13.480
<v Speaker 3>but I think Silk Song might have put pay to

179
00:08:13.519 --> 00:08:16.399
<v Speaker 3>that unfortunately as well. I'm not going to say that

180
00:08:16.439 --> 00:08:19.480
<v Speaker 3>this is like a Horizon Zelda situation where Horizon keeps

181
00:08:19.519 --> 00:08:22.160
<v Speaker 3>coming out when Zelda games come out, or around or

182
00:08:22.240 --> 00:08:25.839
<v Speaker 3>around big titles, But it looks like this one just

183
00:08:25.920 --> 00:08:28.439
<v Speaker 3>may appear and then, like I said, appear and disappear,

184
00:08:28.600 --> 00:08:30.160
<v Speaker 3>and then we'll be on to the next one, which

185
00:08:30.160 --> 00:08:33.559
<v Speaker 3>is unfortunate. It's it seems like the kind of game

186
00:08:33.600 --> 00:08:35.879
<v Speaker 3>that you know, if you're really into the first game,

187
00:08:35.919 --> 00:08:38.639
<v Speaker 3>you might enjoy this second one given and be able

188
00:08:38.639 --> 00:08:40.399
<v Speaker 3>to forgive those flaws, which is what I'm kind of

189
00:08:40.399 --> 00:08:44.519
<v Speaker 3>getting from this nine out of ten review. But now,

190
00:08:44.919 --> 00:08:47.480
<v Speaker 3>if I'm going to wait for the obscure, weird action

191
00:08:47.679 --> 00:08:50.679
<v Speaker 3>game with mech overtones, I'll wait for another astral Chain

192
00:08:51.039 --> 00:08:51.879
<v Speaker 3>that game rules.

193
00:08:52.399 --> 00:08:56.159
<v Speaker 1>Yeah, I do wonder if there's a chance that Platinum

194
00:08:56.200 --> 00:08:58.600
<v Speaker 1>and Nintendo will go back and update Astral Chain.

195
00:08:59.440 --> 00:09:00.120
<v Speaker 3>We'll see that.

196
00:09:00.159 --> 00:09:03.480
<v Speaker 2>There's no word of that, but it probably not. Okay.

197
00:09:03.639 --> 00:09:06.159
<v Speaker 1>Second review out of three here Kronos, the New Dawn

198
00:09:06.279 --> 00:09:10.600
<v Speaker 1>reviews are in eighty on Open Critic. That is pretty impressive.

199
00:09:10.639 --> 00:09:13.480
<v Speaker 1>An eighty on Open Critic. I forgot to count how

200
00:09:13.519 --> 00:09:15.320
<v Speaker 1>many reviews, but there were a handful. There was quite

201
00:09:15.360 --> 00:09:17.440
<v Speaker 1>a few. It got an eight out of ten from

202
00:09:17.519 --> 00:09:19.879
<v Speaker 1>Mark Delaney a game Spot, and I'll say, like, this

203
00:09:19.960 --> 00:09:21.120
<v Speaker 1>is one that doesn't have a.

204
00:09:21.080 --> 00:09:21.720
<v Speaker 3>Lot of spread.

205
00:09:22.000 --> 00:09:25.120
<v Speaker 2>It's a lot of eights. There are some sevens, a

206
00:09:25.159 --> 00:09:25.960
<v Speaker 2>couple of nines.

207
00:09:26.279 --> 00:09:28.200
<v Speaker 1>When I was scrolling through it was the bulk of

208
00:09:28.240 --> 00:09:30.799
<v Speaker 1>them were right in this where the Open Critic score

209
00:09:30.919 --> 00:09:33.320
<v Speaker 1>is right in that eight out of ten, four stars

210
00:09:33.639 --> 00:09:37.600
<v Speaker 1>that range. Mark Delaney at GameSpot says Bluebird Team follows

211
00:09:37.639 --> 00:09:40.559
<v Speaker 1>its Silent Hill to remake with an original horror story

212
00:09:40.919 --> 00:09:44.480
<v Speaker 1>that is tense throughout, though sometimes to punishing, and then

213
00:09:44.519 --> 00:09:47.200
<v Speaker 1>Steve c at the sixth Access gave it an eight

214
00:09:47.240 --> 00:09:49.519
<v Speaker 1>out of ten as well, and said Kronos, the New

215
00:09:49.559 --> 00:09:52.360
<v Speaker 1>Dawn is a great new survival horror property, and I

216
00:09:52.440 --> 00:09:55.399
<v Speaker 1>hope we see more of the travelers adventures in the future.

217
00:09:55.759 --> 00:09:59.080
<v Speaker 1>The clear influences from genre legends are combined with some

218
00:09:59.159 --> 00:10:02.240
<v Speaker 1>original touches to make a game that feels familiar but

219
00:10:02.360 --> 00:10:07.159
<v Speaker 1>also manages to innovate and surprise players too. The intriguing narrative,

220
00:10:07.200 --> 00:10:10.679
<v Speaker 1>the enjoyable progression, and the challenging combat all combined to

221
00:10:10.679 --> 00:10:13.159
<v Speaker 1>make an experience that some iments Blueber's.

222
00:10:12.639 --> 00:10:14.360
<v Speaker 2>Play as horror specialists.

223
00:10:16.519 --> 00:10:18.679
<v Speaker 1>Yeah, I think you and I are both scaredy cats,

224
00:10:18.720 --> 00:10:21.600
<v Speaker 1>not ones that are usually seeking out the spooky games.

225
00:10:21.840 --> 00:10:23.679
<v Speaker 2>You know, I want to play them. I'm always curious

226
00:10:23.679 --> 00:10:24.159
<v Speaker 2>about them.

227
00:10:24.960 --> 00:10:27.480
<v Speaker 1>I so Coronis, we have to be one where I'd

228
00:10:27.519 --> 00:10:29.200
<v Speaker 1>have to make an excuse, And it's like at eighty

229
00:10:29.240 --> 00:10:31.120
<v Speaker 1>out of one hundred, it's one where it's like I

230
00:10:31.200 --> 00:10:33.399
<v Speaker 1>might force myself to make an excuse to play this game,

231
00:10:33.440 --> 00:10:35.799
<v Speaker 1>maybe on content or something like that, or maybe I'll

232
00:10:35.799 --> 00:10:38.440
<v Speaker 1>sit along with someone else while they're playing it. I'm

233
00:10:38.480 --> 00:10:40.720
<v Speaker 1>more curious now after the That just sounds like a

234
00:10:40.840 --> 00:10:43.080
<v Speaker 1>solid response to this game from critics.

235
00:10:43.120 --> 00:10:46.639
<v Speaker 3>What do you think? Artemi was afraid that the critical

236
00:10:46.799 --> 00:10:49.200
<v Speaker 3>claim of Silent Hill to remake was a lot more

237
00:10:49.240 --> 00:10:51.960
<v Speaker 3>about nostalgia than it was about the actual quality of

238
00:10:51.960 --> 00:10:55.320
<v Speaker 3>the game, and this sort of gets rid of those fears, right,

239
00:10:55.639 --> 00:10:57.159
<v Speaker 3>the fact that they were able to bounce back with

240
00:10:57.200 --> 00:11:00.000
<v Speaker 3>an original game so quickly and to get the score,

241
00:11:00.000 --> 00:11:02.960
<v Speaker 3>whereas now people will hear eighty on open credit can

242
00:11:03.000 --> 00:11:04.519
<v Speaker 3>be like, oh, it's just an eighty. It's not the

243
00:11:04.559 --> 00:11:08.919
<v Speaker 3>best game ever made because numbers are so important to them,

244
00:11:09.120 --> 00:11:13.639
<v Speaker 3>but considering where they were with their previous titles, hard

245
00:11:13.679 --> 00:11:17.240
<v Speaker 3>thing to do really recognize that it really really is.

246
00:11:17.320 --> 00:11:21.080
<v Speaker 3>But like I see, I'm interested in this too because

247
00:11:21.200 --> 00:11:23.240
<v Speaker 3>I as much as I am a scary cat, as

248
00:11:23.240 --> 00:11:28.919
<v Speaker 3>you mentioned, I find the worlds of these horror games fascinating.

249
00:11:29.000 --> 00:11:31.320
<v Speaker 3>Like I didn't play a lick of Dead Space because

250
00:11:31.440 --> 00:11:35.759
<v Speaker 3>scaredy cat, but I have done extensive research on that

251
00:11:36.039 --> 00:11:39.639
<v Speaker 3>world because I just find it so fascinating. Five Nights

252
00:11:39.679 --> 00:11:42.720
<v Speaker 3>at Freddy's is you know, it's more tamer horror, but

253
00:11:42.799 --> 00:11:46.200
<v Speaker 3>the overarching lore around that is a minefield but also

254
00:11:46.360 --> 00:11:51.039
<v Speaker 3>very interesting. I hope that this reading the intriguing narrative

255
00:11:51.200 --> 00:11:53.679
<v Speaker 3>that pulls me in immediately. I don't know if I'll

256
00:11:53.679 --> 00:11:55.919
<v Speaker 3>play it. If I do, I may take my tried

257
00:11:55.960 --> 00:11:58.639
<v Speaker 3>and true method of watching a let's play on YouTube

258
00:11:58.679 --> 00:12:02.039
<v Speaker 3>first In this rams, I know where the jump scares are,

259
00:12:02.360 --> 00:12:04.240
<v Speaker 3>and then playing the part and be like, ah, you

260
00:12:04.240 --> 00:12:07.639
<v Speaker 3>can't scare me. I have nerves a steal and so

261
00:12:07.720 --> 00:12:11.679
<v Speaker 3>I can get this story that would be fine, But yeah,

262
00:12:11.279 --> 00:12:16.320
<v Speaker 3>I am very positive on Blueber high on Bloeber at

263
00:12:16.399 --> 00:12:19.679
<v Speaker 3>the moment. This is great for them, and there may

264
00:12:19.720 --> 00:12:23.240
<v Speaker 3>be a story better told by someone else, not by me,

265
00:12:23.799 --> 00:12:28.320
<v Speaker 3>of their history starting out as like a middling less

266
00:12:28.360 --> 00:12:32.799
<v Speaker 3>than average developer of these horror games and slowly finding

267
00:12:32.919 --> 00:12:37.000
<v Speaker 3>their voice and their method. Having Silent Hill two remake

268
00:12:37.080 --> 00:12:39.200
<v Speaker 3>be like, look, we're here, we know what we're doing now,

269
00:12:39.320 --> 00:12:41.360
<v Speaker 3>and then Kronos right behind it showing we can do

270
00:12:41.399 --> 00:12:45.360
<v Speaker 3>the original stuff too. I think I think this is

271
00:12:45.399 --> 00:12:48.039
<v Speaker 3>good for them, and I think they're only because they're

272
00:12:48.039 --> 00:12:51.159
<v Speaker 3>doing another Silent Hill remake, right, that's the rumor. Three.

273
00:12:52.159 --> 00:12:54.399
<v Speaker 1>Yes, I think it might go back to one first

274
00:12:54.840 --> 00:12:57.440
<v Speaker 1>to one. So yeah, because one and three are related.

275
00:12:57.840 --> 00:13:00.360
<v Speaker 1>Two stood on its own. I'm not sound healthy. I'm

276
00:13:00.360 --> 00:13:01.039
<v Speaker 1>going for memory.

277
00:13:01.120 --> 00:13:01.879
<v Speaker 3>I think this is right.

278
00:13:02.320 --> 00:13:03.480
<v Speaker 1>So I think the plan is now to go to

279
00:13:03.519 --> 00:13:06.799
<v Speaker 1>Silent Hell one and maybe maybe three at the same time.

280
00:13:06.840 --> 00:13:09.000
<v Speaker 1>I can't remember actually the exact details, but yes, I

281
00:13:09.000 --> 00:13:10.279
<v Speaker 1>think the planet is go back to one.

282
00:13:10.120 --> 00:13:12.440
<v Speaker 3>First, Okay, but either way, I think it bodes well

283
00:13:12.480 --> 00:13:15.320
<v Speaker 3>for that and any future original games that they have

284
00:13:15.399 --> 00:13:15.679
<v Speaker 3>as well.

285
00:13:15.720 --> 00:13:18.919
<v Speaker 1>Good stuff Luber all right, and then the third one

286
00:13:19.000 --> 00:13:23.039
<v Speaker 1>here Open critics score of seventy eight four Everybody's Golf.

287
00:13:22.799 --> 00:13:26.320
<v Speaker 2>Hot Shot this is or hot Shots. I should say this.

288
00:13:26.360 --> 00:13:27.879
<v Speaker 1>Is the new one people have been waiting for, but

289
00:13:27.919 --> 00:13:30.759
<v Speaker 1>not developed by Clappands, the team that did Claphans Golf

290
00:13:30.759 --> 00:13:33.200
<v Speaker 1>and Bunch of the hot Shots before this, or Everybody's

291
00:13:33.200 --> 00:13:36.559
<v Speaker 1>Golf games. But people seem to be mostly okay with

292
00:13:36.559 --> 00:13:38.720
<v Speaker 1>this when there's some high reviews and some low reviews.

293
00:13:39.240 --> 00:13:42.039
<v Speaker 1>Seventy eight overall, though six out of ten from roland

294
00:13:42.279 --> 00:13:46.120
<v Speaker 1>Ingram at Nintendo Life, who says Everybody's Gult Golf hot

295
00:13:46.120 --> 00:13:49.559
<v Speaker 1>Shots carries on the series traditions with solid courses, a

296
00:13:49.639 --> 00:13:53.879
<v Speaker 1>robust character leveling system, and the appropriate level of silliness. However,

297
00:13:53.919 --> 00:13:57.200
<v Speaker 1>the experience is uneven on switch fans manjoy it in

298
00:13:57.240 --> 00:14:00.799
<v Speaker 1>short burst, but technical issues and patch you presentation stop

299
00:14:00.840 --> 00:14:02.919
<v Speaker 1>it from being the standout entry it could have been.

300
00:14:03.399 --> 00:14:05.519
<v Speaker 1>Got a ninety out of one hundred from Casey Sheld

301
00:14:05.559 --> 00:14:08.279
<v Speaker 1>at Gamer's Heroes, who says Everybody's Golf hot Shots is

302
00:14:08.320 --> 00:14:12.279
<v Speaker 1>the definitive arcade golf game with countless golfers, caddies, courses

303
00:14:12.279 --> 00:14:14.759
<v Speaker 1>and modes just waiting to be explored. And then it

304
00:14:14.799 --> 00:14:17.600
<v Speaker 1>got three stars from Yasmine Hubbard at Final Weapon.

305
00:14:17.639 --> 00:14:18.960
<v Speaker 3>I think they have a five star system.

306
00:14:19.279 --> 00:14:22.559
<v Speaker 1>Everybody's Golf hot Shots offers an addictive gameplay loop with

307
00:14:22.639 --> 00:14:25.559
<v Speaker 1>its simple three button press system, which allows players of

308
00:14:25.600 --> 00:14:28.120
<v Speaker 1>all skill levels to pick up and play. However, it's

309
00:14:28.200 --> 00:14:31.600
<v Speaker 1>lackluster graphics and course design leave a lot.

310
00:14:31.399 --> 00:14:32.559
<v Speaker 3>To be desired.

311
00:14:33.000 --> 00:14:37.480
<v Speaker 1>So yeah, it sounds a little disappointing. And maybe in

312
00:14:37.519 --> 00:14:41.360
<v Speaker 1>part of that is the technical side, which, man, it's like,

313
00:14:41.399 --> 00:14:43.080
<v Speaker 1>this is one that should not be having issues on

314
00:14:43.080 --> 00:14:45.480
<v Speaker 1>the switch right, the switch on the like maybe it's

315
00:14:45.519 --> 00:14:48.000
<v Speaker 1>like maybe this is on switch and switch to, but

316
00:14:48.240 --> 00:14:50.039
<v Speaker 1>either way, it's like, if I'm playing this on switch too,

317
00:14:50.039 --> 00:14:52.279
<v Speaker 1>I want it to run fantastic. I don't get it

318
00:14:52.320 --> 00:14:54.519
<v Speaker 1>without like so many of these games being problems. But

319
00:14:54.679 --> 00:14:56.879
<v Speaker 1>like where you're at with Everybody's Golf hot Shots, this

320
00:14:56.919 --> 00:14:58.279
<v Speaker 1>is what I was kind of looking forward to.

321
00:14:58.360 --> 00:15:00.080
<v Speaker 2>I've not played a lot of hot Shots before. I

322
00:15:00.080 --> 00:15:01.200
<v Speaker 2>was always a Mario golf guy.

323
00:15:01.399 --> 00:15:03.480
<v Speaker 1>I was gonna hop in on this one, but I

324
00:15:03.519 --> 00:15:05.240
<v Speaker 1>was gonna wait for the reviews, and now I'm like, ah,

325
00:15:05.360 --> 00:15:06.279
<v Speaker 1>if I have time.

326
00:15:07.399 --> 00:15:09.000
<v Speaker 3>I am also a Mario golf guy, and I have

327
00:15:09.039 --> 00:15:10.519
<v Speaker 3>a feeling if I played it's just gonna make me

328
00:15:10.559 --> 00:15:14.080
<v Speaker 3>want more Mario Golf. Also, if you wear anti Nintendo

329
00:15:14.159 --> 00:15:17.919
<v Speaker 3>tinfoil hats, that's why it's not running right on Mario Golfer.

330
00:15:17.960 --> 00:15:18.720
<v Speaker 3>They're sabotaging.

331
00:15:18.879 --> 00:15:19.360
<v Speaker 2>Uh huh.

332
00:15:19.399 --> 00:15:23.440
<v Speaker 3>As Chat reminds me, you need to go in with

333
00:15:23.480 --> 00:15:26.279
<v Speaker 3>a slight grain of salt because and this is a quote.

334
00:15:26.440 --> 00:15:29.600
<v Speaker 3>Some game textures were created using generative AI with supervision

335
00:15:29.639 --> 00:15:32.759
<v Speaker 3>and revision by the developers. Details of this Jenni usage

336
00:15:32.759 --> 00:15:34.639
<v Speaker 3>can be found below. Tree and leaf textures and the

337
00:15:34.639 --> 00:15:39.039
<v Speaker 3>golf courses were created using AI generated images. Yeah, I

338
00:15:39.720 --> 00:15:41.240
<v Speaker 3>think that is.

339
00:15:41.279 --> 00:15:43.759
<v Speaker 1>So whenever they say tree and leaf, I think they

340
00:15:43.840 --> 00:15:45.879
<v Speaker 1>might be referring to speed tree, and that is just

341
00:15:45.919 --> 00:15:48.159
<v Speaker 1>the like, which is something developers have used for forever.

342
00:15:48.559 --> 00:15:50.360
<v Speaker 1>If they are using it on other stuff, then I

343
00:15:50.360 --> 00:15:52.279
<v Speaker 1>would be worried. But if it's just tree and leaf

344
00:15:52.279 --> 00:15:54.919
<v Speaker 1>stuff that they're referencing specifically, I do think that's that

345
00:15:55.120 --> 00:15:57.840
<v Speaker 1>speed tree tool that developers. Again, I've been just like

346
00:15:58.080 --> 00:16:00.440
<v Speaker 1>a decade now a speed tree has been used games.

347
00:16:00.519 --> 00:16:05.600
<v Speaker 3>So it's part of the conflation between AI and generative AI. Yeah.

348
00:16:05.679 --> 00:16:08.720
<v Speaker 1>Yeah, like just procedural tools and you know, algorithms and

349
00:16:08.720 --> 00:16:09.200
<v Speaker 1>stuff like that.

350
00:16:09.240 --> 00:16:10.039
<v Speaker 2>All that stuff is in.

351
00:16:09.960 --> 00:16:14.360
<v Speaker 1>A bucket together, but it's usually like replacing artists creating

352
00:16:14.399 --> 00:16:16.559
<v Speaker 1>content for your games. Like speech Tree has been doing

353
00:16:16.559 --> 00:16:18.559
<v Speaker 1>that forever, but it was saving time of person havef

354
00:16:18.600 --> 00:16:20.679
<v Speaker 1>to designing five thousand different trees.

355
00:16:21.240 --> 00:16:23.960
<v Speaker 3>Okay, so more research is needed. If it's just speed Treem,

356
00:16:23.960 --> 00:16:24.759
<v Speaker 3>maybe we'll give it a shot.

357
00:16:25.159 --> 00:16:29.480
<v Speaker 1>Yes, yes, exactly and procedural tools. I thumbs up for those, right,

358
00:16:29.559 --> 00:16:32.000
<v Speaker 1>but it's like, yeah, there's probably a room in there

359
00:16:32.039 --> 00:16:34.120
<v Speaker 1>for them to take advantage of that stuff as well.

360
00:16:34.320 --> 00:16:36.600
<v Speaker 1>Either way, this is one. Yeah, I was hoping to

361
00:16:36.600 --> 00:16:39.639
<v Speaker 1>play it on the switch. Hopefully they clean it up

362
00:16:39.759 --> 00:16:41.480
<v Speaker 1>and it'll be better on there. But I'm just sick

363
00:16:41.519 --> 00:16:44.039
<v Speaker 1>of a game coming out and saying that, like, oh,

364
00:16:44.039 --> 00:16:45.759
<v Speaker 1>maybe it'll get some patches to run well on the

365
00:16:45.799 --> 00:16:49.120
<v Speaker 1>switch too. You know, I'm not gonna throw that at

366
00:16:49.120 --> 00:16:51.480
<v Speaker 1>the defeat of the of the developers. Maybe that's because

367
00:16:51.559 --> 00:16:55.720
<v Speaker 1>Nintendo isn't providing enough of their software development kits, and

368
00:16:55.799 --> 00:16:58.159
<v Speaker 1>so people are developing things for the Switch one for

369
00:16:58.279 --> 00:16:59.879
<v Speaker 1>longer than they intend to, and then they try to

370
00:17:00.080 --> 00:17:02.039
<v Speaker 1>order to switch to it at the last minute and

371
00:17:02.080 --> 00:17:04.000
<v Speaker 1>they're not able to get it across the finish line.

372
00:17:04.039 --> 00:17:04.559
<v Speaker 3>Because of that.

373
00:17:05.359 --> 00:17:09.440
<v Speaker 1>All right, let's let's do this. Let's take a break,

374
00:17:09.519 --> 00:17:11.880
<v Speaker 1>and then we're gonna come back. Get to the headlines.

375
00:17:12.359 --> 00:17:15.440
<v Speaker 1>I want to get Jason's opinion on some roadblocks news

376
00:17:15.440 --> 00:17:16.480
<v Speaker 1>because he's always good.

377
00:17:16.880 --> 00:17:18.519
<v Speaker 3>He's always good for that.

378
00:17:18.960 --> 00:17:20.839
<v Speaker 1>If you want to skip out on this, of course,

379
00:17:20.880 --> 00:17:22.680
<v Speaker 1>you go to giant bomb dot com, slash join and

380
00:17:22.680 --> 00:17:24.599
<v Speaker 1>become a premium member, get the ad free version.

381
00:17:24.359 --> 00:17:24.799
<v Speaker 3>Of the show.

382
00:17:25.160 --> 00:17:28.839
<v Speaker 2>We'll be right back. Jam My computer sick. I've decided

383
00:17:28.880 --> 00:17:30.720
<v Speaker 2>it's time to start building a new one. I just

384
00:17:30.759 --> 00:17:31.920
<v Speaker 2>don't know where to start.

385
00:17:32.200 --> 00:17:32.519
<v Speaker 3>Grub.

386
00:17:32.680 --> 00:17:35.759
<v Speaker 4>If your computer is SICKI pooh, you gotta start with MSI,

387
00:17:36.079 --> 00:17:39.119
<v Speaker 4>which just drops something big in its brand new Z

388
00:17:39.400 --> 00:17:42.799
<v Speaker 4>eight ninety and B eight sixty Intel motherboards.

389
00:17:43.279 --> 00:17:45.359
<v Speaker 1>Are those the motherboards that unlock the power of the

390
00:17:45.400 --> 00:17:47.880
<v Speaker 1>Intel Core Ultra series two CPUs.

391
00:17:48.359 --> 00:17:52.079
<v Speaker 4>Yes, sir, these MOBOs, as we're calling him on the streets,

392
00:17:52.319 --> 00:17:57.000
<v Speaker 4>are powerhouses for gaming, streaming, and whatever intense tasks you.

393
00:17:57.000 --> 00:17:57.880
<v Speaker 3>Need to throw at them.

394
00:17:58.240 --> 00:18:01.119
<v Speaker 2>Oh okay, but Jane, you know me, I'm scared of

395
00:18:01.200 --> 00:18:03.440
<v Speaker 2>tools that screwdrivers so sharp.

396
00:18:03.640 --> 00:18:09.200
<v Speaker 4>It's okay, Bud, MSI made them jefproof meb danproof as well.

397
00:18:09.759 --> 00:18:12.559
<v Speaker 4>Which means they're easy to work with. No more wrestling

398
00:18:12.599 --> 00:18:16.160
<v Speaker 4>with tiny little screws or confusing manuals. We're talking easy

399
00:18:16.319 --> 00:18:20.559
<v Speaker 4>dbug LEDs that tell you exactly what's going on. Toolless

400
00:18:20.559 --> 00:18:24.839
<v Speaker 4>installs for your M two drives and jipoos or GPUs,

401
00:18:24.920 --> 00:18:27.559
<v Speaker 4>we're calling them Jippoo's two now okay.

402
00:18:27.200 --> 00:18:28.720
<v Speaker 3>Hell yeah, oh okay yeah.

403
00:18:29.000 --> 00:18:31.319
<v Speaker 1>MSI has that modern bios as well, that looks like

404
00:18:31.319 --> 00:18:33.960
<v Speaker 1>it was actually made for humans to use, not some

405
00:18:34.079 --> 00:18:35.200
<v Speaker 1>relic from two thousand and three.

406
00:18:35.319 --> 00:18:36.000
<v Speaker 2>Give me more of that.

407
00:18:36.319 --> 00:18:38.599
<v Speaker 4>Yes, that's right. It's gonna be so easy to get

408
00:18:38.599 --> 00:18:41.799
<v Speaker 4>secure boots on the ground. It's like PC building on

409
00:18:42.039 --> 00:18:46.440
<v Speaker 4>easymode grub. And here's the best part. Giant BombCast listeners.

410
00:18:46.799 --> 00:18:50.680
<v Speaker 4>MSI is giving you ten percent off these new regularly

411
00:18:50.720 --> 00:18:54.200
<v Speaker 4>priced Z eight ninety and B eight sixty boards. Just

412
00:18:54.279 --> 00:18:59.200
<v Speaker 4>head over to usdashstore dot MSI dot com and use

413
00:18:59.240 --> 00:19:03.519
<v Speaker 4>promo code BombCast at checkout boom instant savings.

414
00:19:03.880 --> 00:19:06.200
<v Speaker 2>Oh I'm gonna stack that discount. They allow you to

415
00:19:06.240 --> 00:19:09.480
<v Speaker 2>do that with MSIs got ongoing promotions. That's potentially gonna

416
00:19:09.480 --> 00:19:11.319
<v Speaker 2>score me up to one hundred and twenty dollars in

417
00:19:11.359 --> 00:19:15.160
<v Speaker 2>Steam codes. It's basically free games just for upgrading. Everyone

418
00:19:15.240 --> 00:19:17.400
<v Speaker 2>listening should do the same. So if you're ready to

419
00:19:17.440 --> 00:19:19.319
<v Speaker 2>upgrade your setup, do not wait.

420
00:19:19.599 --> 00:19:24.359
<v Speaker 4>Visit us dashstore dot MSI dot com and use the

421
00:19:24.400 --> 00:19:29.480
<v Speaker 4>code BombCast bom c a st all in lowercase and

422
00:19:29.519 --> 00:19:31.880
<v Speaker 4>give your PC the upgrade it deserves.

423
00:19:32.279 --> 00:19:34.960
<v Speaker 1>MSI making PC building less of a headache and a

424
00:19:34.960 --> 00:19:35.640
<v Speaker 1>lot more fun.

425
00:19:35.880 --> 00:19:36.480
<v Speaker 3>Mobo.

426
00:19:38.000 --> 00:19:41.519
<v Speaker 1>All right, we are back. It's Game Mess Mornings. Jason Bonale,

427
00:19:41.599 --> 00:19:44.279
<v Speaker 1>Jeff Grubb. We're getting back into it. Let's hit this

428
00:19:44.319 --> 00:19:46.000
<v Speaker 1>one that I didn't put on the rundown, so I

429
00:19:46.119 --> 00:19:46.839
<v Speaker 1>mentioned it in Chad.

430
00:19:47.079 --> 00:19:47.599
<v Speaker 3>I missed it.

431
00:19:47.799 --> 00:19:49.559
<v Speaker 1>If this had happened about an hour ago, I think,

432
00:19:49.680 --> 00:19:51.200
<v Speaker 1>or at least that's where this news story I see

433
00:19:51.279 --> 00:19:54.240
<v Speaker 1>comes from. And this is actually from a let's see

434
00:19:54.240 --> 00:19:57.319
<v Speaker 1>what is the website Stocktitan dot net like who's like

435
00:19:57.359 --> 00:19:58.480
<v Speaker 1>tracking stock prices?

436
00:19:58.559 --> 00:20:00.640
<v Speaker 3>Roadblocks is a very popular worth a.

437
00:20:00.559 --> 00:20:02.799
<v Speaker 2>Lot of money. We'll see how long that lasts.

438
00:20:02.960 --> 00:20:05.799
<v Speaker 1>But Roadblocks is getting a new rating system to sort

439
00:20:05.839 --> 00:20:08.839
<v Speaker 1>of protect its value because people are worried that maybe

440
00:20:08.880 --> 00:20:12.519
<v Speaker 1>kids are accessing content that is age inappropriate. Well, to

441
00:20:12.640 --> 00:20:15.640
<v Speaker 1>address this, they are now working with the iar C

442
00:20:16.000 --> 00:20:20.240
<v Speaker 1>or the International Age Rating coalition to enhance global age

443
00:20:20.240 --> 00:20:22.000
<v Speaker 1>and content ratings for its platform.

444
00:20:22.240 --> 00:20:23.759
<v Speaker 3>This move replaces.

445
00:20:23.319 --> 00:20:25.599
<v Speaker 2>Roadblocks's internal content.

446
00:20:25.279 --> 00:20:29.559
<v Speaker 1>Maturity labels with region specific ratings from trusted agencies. So

447
00:20:29.599 --> 00:20:32.599
<v Speaker 1>this will now include the ESRB, Peggy in the UK

448
00:20:33.000 --> 00:20:37.039
<v Speaker 1>and Europe, USK and Germany, groc GRAC in Korea.

449
00:20:37.240 --> 00:20:38.920
<v Speaker 3>That's what we've talked about before, and.

450
00:20:38.880 --> 00:20:42.759
<v Speaker 1>Then there's others in places like Brazil, Australia, Taiwan, Saudi Arabia,

451
00:20:42.799 --> 00:20:47.599
<v Speaker 1>Indonesia and Russia. It says the benefits for families provides

452
00:20:47.640 --> 00:20:50.319
<v Speaker 1>greater clarity and trust for parents and players regarding age

453
00:20:50.359 --> 00:20:54.599
<v Speaker 1>appropriate content, aligns with local culture norms and safety standards.

454
00:20:54.720 --> 00:20:57.680
<v Speaker 2>Blah blah blah. I mean, I think what.

455
00:20:57.599 --> 00:21:00.400
<v Speaker 1>This really does is what the ESRB was always meant

456
00:21:00.440 --> 00:21:02.240
<v Speaker 1>to do, in the SRB being the one that I'm

457
00:21:02.279 --> 00:21:03.920
<v Speaker 1>most familiar with, so it's the one I'm gonna use,

458
00:21:03.920 --> 00:21:07.119
<v Speaker 1>which is to sort of wash the industry in a

459
00:21:07.119 --> 00:21:11.680
<v Speaker 1>way and protect it from outside regulations, which is the

460
00:21:11.799 --> 00:21:15.519
<v Speaker 1>exact concern that Roadblocks has right now because people keep

461
00:21:15.559 --> 00:21:18.880
<v Speaker 1>bringing up, hey, this is a haven for pests and

462
00:21:18.920 --> 00:21:23.480
<v Speaker 1>for and for predators and for content that is inappropriate.

463
00:21:23.720 --> 00:21:25.759
<v Speaker 2>It's like, like I think last time you were on

464
00:21:25.759 --> 00:21:26.000
<v Speaker 2>the show.

465
00:21:26.000 --> 00:21:28.200
<v Speaker 1>We had some story about Roadblocks removing all like sex

466
00:21:28.519 --> 00:21:31.759
<v Speaker 1>sexually suggestive stuff, and we're both like, why was there

467
00:21:31.759 --> 00:21:33.319
<v Speaker 1>any of that in there in the first place? What

468
00:21:33.359 --> 00:21:36.400
<v Speaker 1>are you talking about? So I guess the ESRB going

469
00:21:36.440 --> 00:21:38.920
<v Speaker 1>on there being like this is informature in Roadblocks.

470
00:21:39.559 --> 00:21:41.119
<v Speaker 2>That's fine.

471
00:21:41.640 --> 00:21:44.640
<v Speaker 1>This does not solve the problem of Roadblocks to me, Jason,

472
00:21:44.680 --> 00:21:48.720
<v Speaker 1>where it's like, it's about the interactions between people's online

473
00:21:49.079 --> 00:21:51.839
<v Speaker 1>and people like, you know, adults being like, hey, come

474
00:21:51.880 --> 00:21:55.839
<v Speaker 1>into the bathroom of my Roadblocks thing, my Roadblocks game here,

475
00:21:55.880 --> 00:21:58.400
<v Speaker 1>something we talked about last time as well that apparently

476
00:21:58.599 --> 00:22:01.359
<v Speaker 1>was happening. Now Roadblock is finally doing something about it

477
00:22:01.599 --> 00:22:04.279
<v Speaker 1>now that it's getting attention for being this negative bastion

478
00:22:04.720 --> 00:22:09.319
<v Speaker 1>for predation. You are a famous Roadblocks lover, Jason Finnelli.

479
00:22:09.440 --> 00:22:10.599
<v Speaker 1>Tell us your feelings on.

480
00:22:10.519 --> 00:22:13.039
<v Speaker 3>This My favorite game of all time. It's a fucking

481
00:22:13.079 --> 00:22:15.640
<v Speaker 3>band aid on a severed limb, That's what it is. Now.

482
00:22:15.880 --> 00:22:20.680
<v Speaker 3>Huh the fuck are we what ESRB now? Now? You

483
00:22:20.720 --> 00:22:25.039
<v Speaker 3>want to consult the ESRB, not not. You know, five

484
00:22:25.160 --> 00:22:28.559
<v Speaker 3>six years ago, when kids started flooding your platform during

485
00:22:28.559 --> 00:22:31.200
<v Speaker 3>a pandemic where they had nothing else to do. Now

486
00:22:31.279 --> 00:22:35.039
<v Speaker 3>you're gonna ask what the ESRB raise your games and

487
00:22:35.119 --> 00:22:38.359
<v Speaker 3>Peggy and Usk and Groc and all those other ones.

488
00:22:39.920 --> 00:22:44.960
<v Speaker 3>I am on record sharing my displeasure with this platform,

489
00:22:46.079 --> 00:22:48.279
<v Speaker 3>and let me just say, what the fuck is wrong

490
00:22:48.319 --> 00:22:51.000
<v Speaker 3>with these people? I'm trying to be quieter. I don't

491
00:22:51.000 --> 00:22:52.839
<v Speaker 3>know if I'm trying to be a little quieter. I

492
00:22:52.880 --> 00:22:56.000
<v Speaker 3>believe my wife is on a work meeting up just

493
00:22:56.039 --> 00:22:58.079
<v Speaker 3>a bussy and these floors are paper thin.

494
00:22:58.359 --> 00:23:00.799
<v Speaker 1>So I'm trying, you know, if you're you're conveying the

495
00:23:00.839 --> 00:23:03.160
<v Speaker 1>rage in our in appropriate tone, we feel it still

496
00:23:03.200 --> 00:23:03.960
<v Speaker 1>don't worry.

497
00:23:04.200 --> 00:23:09.279
<v Speaker 3>So like I don't, I don't understand. It was just

498
00:23:09.480 --> 00:23:11.319
<v Speaker 3>I guess it was just money. Money was the reason

499
00:23:11.319 --> 00:23:12.720
<v Speaker 3>that they were like, we're not going to protect these

500
00:23:13.359 --> 00:23:16.599
<v Speaker 3>Michael Jordan mean, fuck them kids? Money? Like what diff what?

501
00:23:16.599 --> 00:23:18.279
<v Speaker 3>What are we doing? How does this? How does it

502
00:23:18.319 --> 00:23:20.039
<v Speaker 3>get to this point? And why does it take all

503
00:23:20.079 --> 00:23:22.480
<v Speaker 3>these lawsuits for them to be like, maybe we should

504
00:23:22.519 --> 00:23:26.440
<v Speaker 3>do something. I I there the story that came out

505
00:23:26.720 --> 00:23:29.799
<v Speaker 3>by I was on Wired. So I want to say,

506
00:23:29.960 --> 00:23:33.839
<v Speaker 3>Cecilia the Anastasio, very sorry for butchering that last name.

507
00:23:33.960 --> 00:23:35.440
<v Speaker 3>I might have the I might have the author wrong.

508
00:23:35.480 --> 00:23:38.440
<v Speaker 3>But as the most recent one, and it talked about

509
00:23:38.720 --> 00:23:42.000
<v Speaker 3>the hundreds of lawsuits that were coming. And I finally

510
00:23:42.039 --> 00:23:46.240
<v Speaker 3>saw like videos and screenshots of the things with with

511
00:23:46.519 --> 00:23:48.519
<v Speaker 3>blurs and stuff like that, of the things that were

512
00:23:48.519 --> 00:23:54.440
<v Speaker 3>happening in this game. Jesus fucking Christ, I are these

513
00:23:54.480 --> 00:23:57.559
<v Speaker 3>parents just unattentive? Like if I'm walking past my kid

514
00:23:57.839 --> 00:24:00.359
<v Speaker 3>and I see their tablet or whatever they're using, and

515
00:24:00.440 --> 00:24:05.720
<v Speaker 3>I'm seeing these this lego looking deformed dude moving in

516
00:24:05.839 --> 00:24:07.920
<v Speaker 3>like a like a smooth gyant, I'm like, what the

517
00:24:07.920 --> 00:24:10.160
<v Speaker 3>fuck is that? What's happening here? I'm if I see

518
00:24:10.200 --> 00:24:12.240
<v Speaker 3>the screen and it looks like they're in a bathroom,

519
00:24:12.880 --> 00:24:14.960
<v Speaker 3>what the fuck are Like? I immediately I'm looking at

520
00:24:15.000 --> 00:24:16.640
<v Speaker 3>this like, Yo, what is this? What the hell is this?

521
00:24:16.640 --> 00:24:19.799
<v Speaker 3>What's the matter with you? Like it's it's basic parenting.

522
00:24:20.200 --> 00:24:24.160
<v Speaker 3>This is this is the parent going to the store

523
00:24:24.200 --> 00:24:27.920
<v Speaker 3>and buying Grand Theft Auto for their kid, but in

524
00:24:28.000 --> 00:24:31.000
<v Speaker 3>a whole new way, in an all new, far more

525
00:24:31.119 --> 00:24:35.240
<v Speaker 3>dangerous way. Honestly, because Grand Theft Auto back in the

526
00:24:35.319 --> 00:24:36.920
<v Speaker 3>day when this was an issue, You'd buy the game,

527
00:24:36.960 --> 00:24:38.839
<v Speaker 3>they'd play the game, and that was it. Granted, they

528
00:24:38.839 --> 00:24:41.799
<v Speaker 3>shouldn't be playing the game anyway. But that was basically it.

529
00:24:41.880 --> 00:24:43.799
<v Speaker 3>They just had their own game on their own console.

530
00:24:44.039 --> 00:24:47.400
<v Speaker 3>The content of the game was it. Now you have

531
00:24:47.480 --> 00:24:52.920
<v Speaker 3>a kid getting access to these encounters or or or whatever.

532
00:24:52.920 --> 00:24:54.680
<v Speaker 3>The I don't even fucking care what they're called. They

533
00:24:54.720 --> 00:24:58.759
<v Speaker 3>could be called whatever, and and and with strangers and

534
00:24:58.799 --> 00:25:02.200
<v Speaker 3>talking to strangers viach and sometimes voice, and it's just

535
00:25:02.400 --> 00:25:04.359
<v Speaker 3>it's got to go. It's got to go. The only

536
00:25:04.440 --> 00:25:07.319
<v Speaker 3>thing that needs to happen to this platform is it

537
00:25:07.359 --> 00:25:10.160
<v Speaker 3>has to fucking go. Now. I know that there's too

538
00:25:10.240 --> 00:25:12.519
<v Speaker 3>much money in it, and it's never gonna. It's never gonna.

539
00:25:13.599 --> 00:25:16.079
<v Speaker 3>It's never never gonna happen. And you can tell that

540
00:25:16.119 --> 00:25:18.400
<v Speaker 3>the sharks are circling. Have you turned on Fortnite lately?

541
00:25:19.079 --> 00:25:21.880
<v Speaker 3>Have you turned on Fortnite lately? Now? The top the

542
00:25:21.920 --> 00:25:24.960
<v Speaker 3>top thing. So it used to be Battle Real zero,

543
00:25:25.039 --> 00:25:27.799
<v Speaker 3>Build Fortnite Festival and all the things that they've made.

544
00:25:27.880 --> 00:25:28.599
<v Speaker 2>Now it's roadblocks.

545
00:25:28.680 --> 00:25:32.039
<v Speaker 3>The top thing is fucking brain Rot. Steal the brain Rot.

546
00:25:32.079 --> 00:25:33.440
<v Speaker 3>Four hundred thousand.

547
00:25:33.079 --> 00:25:35.160
<v Speaker 1>People and it's like structure the same way as like

548
00:25:35.200 --> 00:25:38.359
<v Speaker 1>the roadblocks platform of like, here's like ten thousand people

549
00:25:38.359 --> 00:25:42.039
<v Speaker 1>playing this UEFN game or whatever, and yeah, it's all

550
00:25:42.039 --> 00:25:43.319
<v Speaker 1>presented in the same but they all want to have

551
00:25:43.400 --> 00:25:44.319
<v Speaker 1>their meta verses.

552
00:25:44.359 --> 00:25:46.839
<v Speaker 2>They all want to have their their platforms. Like Roadblocks,

553
00:25:46.839 --> 00:25:48.119
<v Speaker 2>that's the model, but.

554
00:25:48.119 --> 00:25:53.599
<v Speaker 3>It's a slippery slope because clearly Roadblocks got there by

555
00:25:53.720 --> 00:25:57.640
<v Speaker 3>nefarious means, and if you want to ape that, if

556
00:25:57.680 --> 00:26:00.799
<v Speaker 3>you're gonna try and ape the financial success, you need

557
00:26:00.839 --> 00:26:03.079
<v Speaker 3>to have a completely different approach when it comes to

558
00:26:03.160 --> 00:26:07.200
<v Speaker 3>security and protection for your underage users or else you're

559
00:26:07.279 --> 00:26:09.559
<v Speaker 3>going to be the next Roadblocks, and not the way

560
00:26:09.599 --> 00:26:14.799
<v Speaker 3>you want to be. It's I fuck just it's fuck

561
00:26:14.839 --> 00:26:15.119
<v Speaker 3>out of you.

562
00:26:15.480 --> 00:26:18.119
<v Speaker 1>It's a gold rush in all the ways, including all

563
00:26:18.119 --> 00:26:20.960
<v Speaker 1>the ways in which it is inherent with risks, and

564
00:26:21.000 --> 00:26:23.640
<v Speaker 1>people take like being like, we'll figure out the safety

565
00:26:23.640 --> 00:26:26.839
<v Speaker 1>concerns later. We got to stake out our land first

566
00:26:26.880 --> 00:26:29.519
<v Speaker 1>and get to the gold and then we'll stop people

567
00:26:29.519 --> 00:26:32.640
<v Speaker 1>from dying at some point once we get all the money.

568
00:26:32.799 --> 00:26:34.599
<v Speaker 2>And it's like, you know, you're right.

569
00:26:34.880 --> 00:26:35.240
<v Speaker 3>It is.

570
00:26:35.440 --> 00:26:37.400
<v Speaker 1>The stock price is up one hundred and twelve percent

571
00:26:37.400 --> 00:26:40.119
<v Speaker 1>in the last six months. It's more than doubled in

572
00:26:40.160 --> 00:26:43.519
<v Speaker 1>the last six months, so people are very intent on

573
00:26:44.319 --> 00:26:46.559
<v Speaker 1>ensuring it continues to go in the direction that they

574
00:26:46.599 --> 00:26:50.200
<v Speaker 1>wanted to go. And the reason it's successful is because

575
00:26:50.359 --> 00:26:53.519
<v Speaker 1>of the very thing that parents don't understand. That it

576
00:26:53.599 --> 00:26:57.759
<v Speaker 1>is powered by user generated content that the platform can

577
00:26:57.920 --> 00:27:01.160
<v Speaker 1>take money from. So it has this infinite content generation

578
00:27:01.279 --> 00:27:03.880
<v Speaker 1>side of it that will just keep fueling itself as

579
00:27:03.880 --> 00:27:05.519
<v Speaker 1>long as the game as a certain number of players.

580
00:27:05.920 --> 00:27:08.720
<v Speaker 1>And that's a cool business model. That's what everyone wants

581
00:27:08.759 --> 00:27:11.720
<v Speaker 1>to get in on, but no one's fully sort of

582
00:27:11.759 --> 00:27:13.960
<v Speaker 1>realized that the people who are consuming this are too

583
00:27:14.000 --> 00:27:16.400
<v Speaker 1>young to understand the ramifications of that, and then their

584
00:27:16.440 --> 00:27:18.839
<v Speaker 1>parents are not used to this world. They're used to

585
00:27:19.000 --> 00:27:21.599
<v Speaker 1>a product you buy that is put out by a corporation,

586
00:27:21.880 --> 00:27:25.480
<v Speaker 1>and you have a certain expectation that the content we're

587
00:27:25.519 --> 00:27:27.319
<v Speaker 1>there within has been overseen by.

588
00:27:27.319 --> 00:27:29.680
<v Speaker 2>Like at least they have millions of lawyers and they

589
00:27:29.920 --> 00:27:31.759
<v Speaker 2>don't want to get sued, and so they're not going

590
00:27:31.799 --> 00:27:35.039
<v Speaker 2>to do anything risky. And it's like, well, no, they're

591
00:27:35.079 --> 00:27:37.240
<v Speaker 2>actually kind of playing fast and loose with this idea

592
00:27:37.359 --> 00:27:40.960
<v Speaker 2>of if I run a user generated content platform, the

593
00:27:41.880 --> 00:27:46.240
<v Speaker 2>DMCA that provides the sort of buffer zone of if

594
00:27:46.279 --> 00:27:49.720
<v Speaker 2>someone on the platform does something bad, I can just

595
00:27:50.119 --> 00:27:51.880
<v Speaker 2>someone can complain about it, and I can take it

596
00:27:51.920 --> 00:27:54.240
<v Speaker 2>down and I don't have to have any liability about it,

597
00:27:54.559 --> 00:27:58.039
<v Speaker 2>and it's like, okay, that is great for First Amendment

598
00:27:58.079 --> 00:28:02.160
<v Speaker 2>style like speech platform, where it's like someone said something

599
00:28:02.440 --> 00:28:06.079
<v Speaker 2>terrible or or violated copyright or whatever, and then someone

600
00:28:06.079 --> 00:28:07.839
<v Speaker 2>comes to you says, hey, that's my copyright. Can you

601
00:28:07.839 --> 00:28:08.440
<v Speaker 2>please take it down?

602
00:28:08.440 --> 00:28:10.279
<v Speaker 1>To the platform takes downs like okay, we didn't know

603
00:28:10.319 --> 00:28:11.720
<v Speaker 1>it was there, but we're going to respond to that.

604
00:28:11.880 --> 00:28:15.519
<v Speaker 1>I think that works fine in terms of reaching out

605
00:28:15.559 --> 00:28:18.759
<v Speaker 1>directly to kids with content and letting them co mingle

606
00:28:18.799 --> 00:28:19.640
<v Speaker 1>with people that you.

607
00:28:19.640 --> 00:28:20.720
<v Speaker 2>Do not control.

608
00:28:20.960 --> 00:28:24.079
<v Speaker 1>It feels like, okay, no, we are now playing fast

609
00:28:24.079 --> 00:28:26.880
<v Speaker 1>and loose and creating a situation in which we don't

610
00:28:26.880 --> 00:28:30.559
<v Speaker 1>fully again understand the ramifications of what's happened here, and

611
00:28:30.599 --> 00:28:33.240
<v Speaker 1>they're trying to put the band aid on top of

612
00:28:33.279 --> 00:28:36.720
<v Speaker 1>this bleeding stump. Like you said, of if we just

613
00:28:37.000 --> 00:28:39.000
<v Speaker 1>present it in the right way and say that we're

614
00:28:39.079 --> 00:28:40.839
<v Speaker 1>being responsible going to the SRB.

615
00:28:40.960 --> 00:28:41.640
<v Speaker 3>You know the SRB.

616
00:28:41.680 --> 00:28:44.440
<v Speaker 1>You recognize these letters on game boxes. It's just like that,

617
00:28:44.519 --> 00:28:46.759
<v Speaker 1>it's not like that. That's not what it is being

618
00:28:46.759 --> 00:28:47.640
<v Speaker 1>put into this box.

619
00:28:48.039 --> 00:28:50.000
<v Speaker 3>No, and not only that, parent, I would argue that

620
00:28:50.039 --> 00:28:54.880
<v Speaker 3>parents don't recognize the ESRB because the yeah, whenever. When

621
00:28:54.880 --> 00:28:58.119
<v Speaker 3>I worked in gaming retail back in the late two thousands,

622
00:28:58.559 --> 00:29:02.200
<v Speaker 3>I would always explain the rating systems to people as

623
00:29:02.319 --> 00:29:05.319
<v Speaker 3>it's the same as movies with different letters e SG

624
00:29:05.960 --> 00:29:10.279
<v Speaker 3>E ten plus is PG T is PG thirteen m

625
00:29:10.519 --> 00:29:13.680
<v Speaker 3>is are they are equivalent, but they're just different letters,

626
00:29:13.680 --> 00:29:16.079
<v Speaker 3>different figures on this And people still didn't get it.

627
00:29:16.240 --> 00:29:19.599
<v Speaker 3>They still didn't understand that that they're exactly the same,

628
00:29:19.680 --> 00:29:21.160
<v Speaker 3>just with different letters. And you can see in the

629
00:29:21.160 --> 00:29:24.519
<v Speaker 3>back of the box why those things are there? Do

630
00:29:25.039 --> 00:29:29.960
<v Speaker 3>these roadblocks games have the list of modifiers or list

631
00:29:30.079 --> 00:29:32.160
<v Speaker 3>list of what's the word that yes, or we use

632
00:29:32.200 --> 00:29:36.319
<v Speaker 3>as labels labelers, excuse me, cartoon violence or or realistic

633
00:29:36.400 --> 00:29:38.599
<v Speaker 3>violence or those things? Are they there too? Or is

634
00:29:38.599 --> 00:29:43.279
<v Speaker 3>it just seventeen or M or whatever. So I it's

635
00:29:43.319 --> 00:29:47.480
<v Speaker 3>not it's not enough. It's not enough, And unfortunately, and

636
00:29:47.680 --> 00:29:51.960
<v Speaker 3>I want the only way to protect your kids on

637
00:29:52.000 --> 00:29:55.480
<v Speaker 3>these platforms is to know what the fuck they're going on.

638
00:29:55.759 --> 00:29:59.519
<v Speaker 3>It's going to create, it's going to it's going to uh,

639
00:29:59.720 --> 00:30:03.160
<v Speaker 3>it's only to require hands on parenting. I say to

640
00:30:03.160 --> 00:30:05.599
<v Speaker 3>my kids all the time, why can't we play a robots?

641
00:30:05.759 --> 00:30:09.920
<v Speaker 3>Because your dad knows better? Your dad follows this stuff.

642
00:30:09.960 --> 00:30:12.359
<v Speaker 3>He knows what's going on, and he knows it's not

643
00:30:12.440 --> 00:30:16.480
<v Speaker 3>for kids, and it's not for you be a people.

644
00:30:16.519 --> 00:30:19.960
<v Speaker 3>I don't want to get to on the parenting platform here,

645
00:30:20.079 --> 00:30:22.400
<v Speaker 3>but there's a difference between being your kid's best friend

646
00:30:22.400 --> 00:30:25.400
<v Speaker 3>and your kid's parent. There are similarities, are there is

647
00:30:25.519 --> 00:30:29.599
<v Speaker 3>connective tissue there, but eventually you have to be the

648
00:30:29.720 --> 00:30:32.480
<v Speaker 3>parent and not the best friend and protect them from

649
00:30:32.519 --> 00:30:34.119
<v Speaker 3>shit like this, and the only way to do it

650
00:30:34.160 --> 00:30:36.960
<v Speaker 3>is to not let them on there. And that's it. Yep.

651
00:30:37.240 --> 00:30:40.160
<v Speaker 1>I think that, you know, this is one more tool

652
00:30:40.240 --> 00:30:42.480
<v Speaker 1>in the parents toolbox, and hopefully that does help some

653
00:30:42.559 --> 00:30:46.079
<v Speaker 1>of them out there. But you know, this company knows

654
00:30:46.079 --> 00:30:48.200
<v Speaker 1>what it's doing, and it knows what it's taking advantage of,

655
00:30:48.319 --> 00:30:50.279
<v Speaker 1>and it knows that's what it's built its value on.

656
00:30:50.599 --> 00:30:53.079
<v Speaker 1>So them finding creative ways to protect that, I'm not

657
00:30:53.079 --> 00:30:55.960
<v Speaker 1>surprised by that. But I hope regulation does come in

658
00:30:56.000 --> 00:30:57.519
<v Speaker 1>and kind of stamps this out.

659
00:30:57.359 --> 00:30:59.599
<v Speaker 3>A little bit. And it also knows that it's taking

660
00:30:59.680 --> 00:31:02.960
<v Speaker 3>the least steps possible to try and drag this out.

661
00:31:03.119 --> 00:31:04.960
<v Speaker 3>Hey look we did this, it didn't work. Oh hey

662
00:31:05.000 --> 00:31:08.240
<v Speaker 3>we did this. That didn't work. Until eventually somebody says clearly,

663
00:31:08.319 --> 00:31:10.599
<v Speaker 3>you don't give a shit. We're coming in and like,

664
00:31:10.680 --> 00:31:11.759
<v Speaker 3>let's be clear.

665
00:31:11.880 --> 00:31:14.480
<v Speaker 1>We know that they know what would work, and they

666
00:31:14.480 --> 00:31:16.160
<v Speaker 1>don't do it because it would either cost too much

667
00:31:16.200 --> 00:31:18.319
<v Speaker 1>money or it would cost them to not make it

668
00:31:18.359 --> 00:31:20.480
<v Speaker 1>as many as much as in revenue. And it's like

669
00:31:20.519 --> 00:31:22.240
<v Speaker 1>they see that and they're like, we know what we

670
00:31:22.240 --> 00:31:24.519
<v Speaker 1>could do because they have all the data. They're using

671
00:31:24.559 --> 00:31:27.359
<v Speaker 1>all that data to track these things and to make

672
00:31:27.400 --> 00:31:31.319
<v Speaker 1>the game more addictive and more playable. They know, so

673
00:31:31.680 --> 00:31:33.680
<v Speaker 1>you know the fact that they aren't going that extra unit.

674
00:31:33.759 --> 00:31:34.960
<v Speaker 1>It just comes down to the oh, they'll have to

675
00:31:35.000 --> 00:31:36.519
<v Speaker 1>be forced to do that, and I hope that's where

676
00:31:36.519 --> 00:31:40.039
<v Speaker 1>we end up. All right, let's keep going here. Take

677
00:31:40.119 --> 00:31:43.119
<v Speaker 1>two was reportedly and talks to fund and publish Perfect

678
00:31:43.240 --> 00:31:45.640
<v Speaker 1>Dark reboot, the one that got canceled by Microsoft. This

679
00:31:45.759 --> 00:31:48.759
<v Speaker 1>is from Sophie McAvoy at Games Industry dop is. Take

680
00:31:48.759 --> 00:31:52.079
<v Speaker 1>two Interactive was reportedly and talks to fund and publish

681
00:31:52.119 --> 00:31:55.279
<v Speaker 1>the initiatives Perfect Dark reboot following the closure of the

682
00:31:55.279 --> 00:31:58.920
<v Speaker 1>developer in July. That's according to Bloomberg, with sources telling

683
00:31:58.960 --> 00:32:01.559
<v Speaker 1>the publication that the deal ultimately fell through, resulting in

684
00:32:01.640 --> 00:32:05.319
<v Speaker 1>layoffs as the game's co developer Crystal Dynamics at the

685
00:32:05.319 --> 00:32:07.640
<v Speaker 1>game's code developer Crystal Dynamics last week. So basically, the

686
00:32:07.640 --> 00:32:11.079
<v Speaker 1>idea was going to be that Take two would take

687
00:32:11.119 --> 00:32:15.000
<v Speaker 1>over this game and take over the IP, and that

688
00:32:15.119 --> 00:32:17.839
<v Speaker 1>they would fund the game and Crystal Dynamics and Embracer

689
00:32:18.119 --> 00:32:20.720
<v Speaker 1>you're still Crystal Dynamics still an Embraser would see the

690
00:32:20.759 --> 00:32:23.400
<v Speaker 1>game through and the Initiative would not be involved anyore

691
00:32:23.400 --> 00:32:25.599
<v Speaker 1>because the initiative has been closed, but Crystal Dynamics would

692
00:32:25.599 --> 00:32:26.400
<v Speaker 1>finish out the game.

693
00:32:27.039 --> 00:32:27.960
<v Speaker 3>It fell through.

694
00:32:28.240 --> 00:32:31.799
<v Speaker 1>It seems like because in part of the transferring of

695
00:32:31.839 --> 00:32:34.880
<v Speaker 1>the IP from Microsoft over to Take two, they could

696
00:32:34.920 --> 00:32:35.880
<v Speaker 1>not agree about the.

697
00:32:35.920 --> 00:32:37.680
<v Speaker 2>Long term ownership of the IP.

698
00:32:38.240 --> 00:32:40.240
<v Speaker 1>Where it's like, I'm sure take two is like, well,

699
00:32:40.279 --> 00:32:42.079
<v Speaker 1>we if we're going to do all this, we want

700
00:32:42.119 --> 00:32:45.359
<v Speaker 1>Perfect Dark in perpetuity, and Microsoft's like, well, we don't

701
00:32:45.400 --> 00:32:48.519
<v Speaker 1>sell IP, we just buy IP, so you can have

702
00:32:48.599 --> 00:32:50.680
<v Speaker 1>it for now, but it's going to return to us

703
00:32:50.680 --> 00:32:53.759
<v Speaker 1>if like you don't make a game in five years

704
00:32:53.839 --> 00:32:55.519
<v Speaker 1>or something like that, and we're going to get it back.

705
00:32:55.799 --> 00:32:57.960
<v Speaker 1>And it's like, I bet that was a big sticking point.

706
00:32:58.079 --> 00:33:00.680
<v Speaker 1>Sounds like that was a big sticking point, and I'm

707
00:33:00.680 --> 00:33:03.279
<v Speaker 1>not surprised that that's what broke it down because selling IP,

708
00:33:03.480 --> 00:33:06.960
<v Speaker 1>despite what Ubisoft did with Atari last week, that's a

709
00:33:07.119 --> 00:33:10.559
<v Speaker 1>very rare thing to happen in any industry, and it's

710
00:33:10.640 --> 00:33:13.079
<v Speaker 1>a shame, because, man, I would really like to have

711
00:33:13.079 --> 00:33:14.839
<v Speaker 1>seen this game. I would have really liked the people

712
00:33:14.880 --> 00:33:17.359
<v Speaker 1>at Chris Dynamics obviously, to keep their job, to keep

713
00:33:17.359 --> 00:33:19.759
<v Speaker 1>making this thing that they've been working on for years.

714
00:33:19.839 --> 00:33:23.559
<v Speaker 3>Jason. Yeah, even finding out after the fact that that

715
00:33:23.799 --> 00:33:28.599
<v Speaker 3>twenty twenty four Xbox showcase demo was basically bullshit, it

716
00:33:28.640 --> 00:33:30.640
<v Speaker 3>did look like a lot of fun bullshit. I would

717
00:33:30.640 --> 00:33:33.839
<v Speaker 3>have had a lot of fun playing that game. The

718
00:33:34.160 --> 00:33:37.720
<v Speaker 3>job loss is also unconscidable in a country, in an

719
00:33:37.720 --> 00:33:42.680
<v Speaker 3>industry that is filled with job loss. It absolutely sucks.

720
00:33:44.000 --> 00:33:47.680
<v Speaker 3>And the fact that the main reason for this is

721
00:33:47.720 --> 00:33:53.240
<v Speaker 3>a squabble over IP it's such a microcosm of everything

722
00:33:53.240 --> 00:33:55.759
<v Speaker 3>that we're dealing with, both as a gaming industry and

723
00:33:55.839 --> 00:33:59.240
<v Speaker 3>as a whole. Isn't it Isn't it? One argument about

724
00:33:59.400 --> 00:34:04.839
<v Speaker 3>ownership of a name creates all of this chaos. It

725
00:34:05.759 --> 00:34:09.480
<v Speaker 3>astounds me that that's how the world works. It just

726
00:34:10.480 --> 00:34:12.480
<v Speaker 3>I would have liked to have play it. But more importantly,

727
00:34:12.599 --> 00:34:14.679
<v Speaker 3>as you said, I would have liked Crystal Dynamics to

728
00:34:14.760 --> 00:34:18.039
<v Speaker 3>have kept those employees who were working on it. Also,

729
00:34:18.159 --> 00:34:20.800
<v Speaker 3>it does not It is not lost on me that

730
00:34:20.960 --> 00:34:25.079
<v Speaker 3>something falls through and Embracer is involved. Somehow, it just

731
00:34:25.159 --> 00:34:28.280
<v Speaker 3>seems to be like what the they embrace you know,

732
00:34:28.599 --> 00:34:33.320
<v Speaker 3>failing it seems I just this is a This was

733
00:34:33.320 --> 00:34:34.519
<v Speaker 3>like a bit of a gut punch when I saw

734
00:34:34.559 --> 00:34:38.480
<v Speaker 3>the initial report from jashuh Schreier Bloomberg yesterday. To see

735
00:34:38.480 --> 00:34:40.679
<v Speaker 3>that headline and then read what actually went into it,

736
00:34:40.679 --> 00:34:43.880
<v Speaker 3>it just sucks. People have been clamoring for Perfect Dark

737
00:34:43.920 --> 00:34:46.760
<v Speaker 3>to come back forever. They had hope in twenty twenty one,

738
00:34:47.280 --> 00:34:49.960
<v Speaker 3>that hope reached a fever pitch in twenty twenty four

739
00:34:50.159 --> 00:34:53.760
<v Speaker 3>just to be flushed down the toilet or corporate monthy

740
00:34:53.920 --> 00:34:56.960
<v Speaker 3>money wanting is just to pay the balls.

741
00:34:57.280 --> 00:34:59.920
<v Speaker 1>Yeah, And it's it's a shame because it's like, you know,

742
00:35:00.199 --> 00:35:02.639
<v Speaker 1>it's not impossible to see these companies make the move

743
00:35:02.719 --> 00:35:05.960
<v Speaker 1>to try to save jobs and save a game. But

744
00:35:06.039 --> 00:35:08.960
<v Speaker 1>it was Square Enix basically just let Io Interactive go

745
00:35:09.440 --> 00:35:11.840
<v Speaker 1>and be on their own right years ago, and they're like, hey,

746
00:35:11.920 --> 00:35:14.679
<v Speaker 1>just you know, this isn't working out we're not going

747
00:35:14.760 --> 00:35:17.599
<v Speaker 1>to do hit Man anymore. We don't care, but we

748
00:35:17.599 --> 00:35:19.920
<v Speaker 1>would like, we're not trying to like end you or

749
00:35:19.960 --> 00:35:20.599
<v Speaker 1>anything like that.

750
00:35:20.760 --> 00:35:22.679
<v Speaker 3>So I don't know what the details of that were.

751
00:35:22.760 --> 00:35:25.119
<v Speaker 1>It seemed mostly like that it was just an amicable,

752
00:35:25.199 --> 00:35:27.360
<v Speaker 1>amical split, amicable split and they just went in separate

753
00:35:27.400 --> 00:35:31.639
<v Speaker 1>directions without a lot of problems. Although having gone through

754
00:35:31.639 --> 00:35:33.400
<v Speaker 1>stuff like that before, it's like, I know there's a

755
00:35:33.440 --> 00:35:35.360
<v Speaker 1>lot more to it than that. I'm sure there was,

756
00:35:35.880 --> 00:35:37.840
<v Speaker 1>but it seemed like Square NX was willing to play

757
00:35:37.840 --> 00:35:40.400
<v Speaker 1>ball and ensure that studio was able to continue.

758
00:35:40.559 --> 00:35:41.719
<v Speaker 2>And so it's like, you know.

759
00:35:42.159 --> 00:35:44.400
<v Speaker 1>You like to see stuff like that happen, and I

760
00:35:44.480 --> 00:35:47.800
<v Speaker 1>think that's an easy pr win. I just think that's

761
00:35:47.880 --> 00:35:50.599
<v Speaker 1>the thing we should realize is that Microsoft was once

762
00:35:50.960 --> 00:35:54.800
<v Speaker 1>very interested in pr wins. They were, you know, when

763
00:35:54.800 --> 00:35:56.800
<v Speaker 1>they weren't putting out a lot of games, they were

764
00:35:56.800 --> 00:35:58.679
<v Speaker 1>putting a lot out a lot of news stories and

765
00:35:58.719 --> 00:36:01.679
<v Speaker 1>feel good quotes from executives to try to keep the

766
00:36:01.719 --> 00:36:04.400
<v Speaker 1>positive news cycle going, with the idea of that like

767
00:36:04.440 --> 00:36:06.599
<v Speaker 1>one day we'll have the games to back all this up.

768
00:36:06.679 --> 00:36:08.960
<v Speaker 1>We're gonna have a game a quarter and we're gonna

769
00:36:08.960 --> 00:36:11.360
<v Speaker 1>bridge this gap by just kind of keeping things positive

770
00:36:11.400 --> 00:36:12.519
<v Speaker 1>and making people think we're.

771
00:36:12.320 --> 00:36:12.960
<v Speaker 3>The good guys.

772
00:36:13.440 --> 00:36:16.800
<v Speaker 1>And I think this should shine a light on they

773
00:36:16.800 --> 00:36:19.119
<v Speaker 1>are not interested in that anymore because they were never

774
00:36:19.159 --> 00:36:19.880
<v Speaker 1>really interested.

775
00:36:19.920 --> 00:36:22.119
<v Speaker 2>It was only ever just a strategic play.

776
00:36:22.239 --> 00:36:24.719
<v Speaker 1>And that strategic play has played out and they are

777
00:36:24.880 --> 00:36:27.199
<v Speaker 1>and they're not going to do it anymore because it's like, look,

778
00:36:27.239 --> 00:36:29.760
<v Speaker 1>we're gonna we're gonna make our money from Minecraft, from

779
00:36:29.840 --> 00:36:32.679
<v Speaker 1>Call of Duty, from King a handful of other things,

780
00:36:33.039 --> 00:36:36.000
<v Speaker 1>and fuck the rest of it, like like whatever happens

781
00:36:36.000 --> 00:36:38.280
<v Speaker 1>with the rest of it, like no skin off our back.

782
00:36:38.280 --> 00:36:40.800
<v Speaker 1>We're focused on AI now. That is like being nice

783
00:36:40.800 --> 00:36:43.280
<v Speaker 1>to gamers is done. Who gives a shit? And I

784
00:36:43.360 --> 00:36:45.199
<v Speaker 1>get it, don't you know, to be nice to gamers,

785
00:36:45.760 --> 00:36:47.840
<v Speaker 1>But there was there's definitely something to be said for

786
00:36:48.559 --> 00:36:51.360
<v Speaker 1>pretending to be a good guy enough to save some jobs.

787
00:36:52.119 --> 00:36:53.639
<v Speaker 2>I wish we were still there, even though I know

788
00:36:53.719 --> 00:36:55.159
<v Speaker 2>it was always fake. So just is the sham.

789
00:36:56.159 --> 00:36:58.320
<v Speaker 1>But it's important to realize that this is where Microsoft

790
00:36:58.360 --> 00:37:01.199
<v Speaker 1>is right now. So yeah, they're they're the bad guys

791
00:37:01.199 --> 00:37:02.920
<v Speaker 1>once again, just like they always were, and they maybe

792
00:37:02.920 --> 00:37:04.880
<v Speaker 1>they're not even willing to pretend that they're not anymore.

793
00:37:05.320 --> 00:37:07.599
<v Speaker 3>Yeah, they stopped giving a shit about PR once the

794
00:37:07.639 --> 00:37:10.199
<v Speaker 3>whole Azure thing came out, right. They just they don't care.

795
00:37:10.239 --> 00:37:12.960
<v Speaker 3>They don't care anymore, and that's why people are boycotting them.

796
00:37:13.119 --> 00:37:17.039
<v Speaker 3>And it's a it's it's a shame. It's a real shame.

797
00:37:17.079 --> 00:37:18.840
<v Speaker 3>Even though it was a strategic play, it was nice

798
00:37:18.880 --> 00:37:21.599
<v Speaker 3>to have some good news once in a while, a

799
00:37:21.639 --> 00:37:26.840
<v Speaker 3>smattering of decency amongst the shit. But even that apparently

800
00:37:26.920 --> 00:37:28.880
<v Speaker 3>is below them now, and they're just gonna do whatever

801
00:37:28.920 --> 00:37:30.559
<v Speaker 3>the fuck they want and laugh at us while they

802
00:37:30.599 --> 00:37:31.280
<v Speaker 3>walk to the bank.

803
00:37:32.440 --> 00:37:36.400
<v Speaker 1>Uh, we're gonna continue on here. Nintendo's latest Switch online

804
00:37:36.440 --> 00:37:39.039
<v Speaker 1>news could have just confirmed a major leak. This is

805
00:37:39.079 --> 00:37:42.239
<v Speaker 1>from Andy Robinson at VGC. Yeah, this was interesting to see.

806
00:37:42.480 --> 00:37:46.000
<v Speaker 1>Nintendo's latest Switch online game announcement announcement might have just

807
00:37:46.039 --> 00:37:49.360
<v Speaker 1>confirmed a potential leak of upcoming in sixty four games

808
00:37:49.400 --> 00:37:52.639
<v Speaker 1>from earlier this summer. In July, many fans believe Nintendo

809
00:37:52.760 --> 00:37:56.440
<v Speaker 1>accidentally revealed its slate of upcoming Nintendo sixty four games

810
00:37:56.480 --> 00:38:00.880
<v Speaker 1>planned for NSO after they dissected a blurry box box

811
00:38:00.880 --> 00:38:04.320
<v Speaker 1>images featured in an official Nintendo video. Basically, they were

812
00:38:04.320 --> 00:38:07.119
<v Speaker 1>showing off new features for N sixty four Nso they

813
00:38:07.159 --> 00:38:09.800
<v Speaker 1>paused and like went to a menu, and that menu

814
00:38:10.159 --> 00:38:12.840
<v Speaker 1>behind it had the blurred list of games, and it's

815
00:38:12.840 --> 00:38:14.159
<v Speaker 1>like you're supposed to be looking at the menu, but

816
00:38:14.199 --> 00:38:16.440
<v Speaker 1>you could see this blurred list of games where you

817
00:38:16.440 --> 00:38:19.119
<v Speaker 1>couldn't really make out anything unless you take the full

818
00:38:19.159 --> 00:38:21.199
<v Speaker 1>cover and kind of compare it and see, like these

819
00:38:21.360 --> 00:38:25.039
<v Speaker 1>splotches of color match up exactly with this one. So

820
00:38:25.119 --> 00:38:28.119
<v Speaker 1>this you know, blurry image for this box. That's Glover,

821
00:38:28.400 --> 00:38:29.880
<v Speaker 1>which is one of the games that is part of

822
00:38:29.880 --> 00:38:34.079
<v Speaker 1>this list. Other ones include, let's see here, they included Forsaken,

823
00:38:34.920 --> 00:38:38.320
<v Speaker 1>I think there was, yeah, Super Smash Brothers, and then

824
00:38:38.360 --> 00:38:41.480
<v Speaker 1>Donkey Kong sixty four. I think there was a handful

825
00:38:41.519 --> 00:38:44.039
<v Speaker 1>of others, but like those are the main ones. One yeah,

826
00:38:44.079 --> 00:38:45.119
<v Speaker 1>Glover was one, yeah.

827
00:38:44.960 --> 00:38:47.639
<v Speaker 3>And then there was another one that you because we

828
00:38:47.639 --> 00:38:49.559
<v Speaker 3>talked about this on this show. I'm trying to remember

829
00:38:50.119 --> 00:38:52.599
<v Speaker 3>it was. It was like a Fury something.

830
00:38:53.639 --> 00:38:59.119
<v Speaker 1>Scars Scars, Yes, you know that's an acronym Scars, which

831
00:38:59.159 --> 00:39:02.760
<v Speaker 1>I can't remember, like super Car, Aquatic Robots.

832
00:39:02.440 --> 00:39:03.039
<v Speaker 3>Something like that.

833
00:39:03.320 --> 00:39:06.199
<v Speaker 1>It's actually a pretty decent racing game that that's kind

834
00:39:06.199 --> 00:39:06.960
<v Speaker 1>of forgotten about.

835
00:39:07.280 --> 00:39:08.400
<v Speaker 2>I am.

836
00:39:08.639 --> 00:39:11.079
<v Speaker 1>Yeah, I'm believing that this is what's what has happened

837
00:39:11.079 --> 00:39:13.400
<v Speaker 1>here is that those games are actually all going to happen.

838
00:39:13.800 --> 00:39:16.519
<v Speaker 1>Super Smash Brothers finally going to come to NSO in

839
00:39:16.559 --> 00:39:18.960
<v Speaker 1>some form. Now it's the in sixty four version, right,

840
00:39:19.000 --> 00:39:19.280
<v Speaker 1>but that.

841
00:39:19.320 --> 00:39:21.599
<v Speaker 2>Like shows that they're at least willing to do something

842
00:39:21.599 --> 00:39:22.960
<v Speaker 2>with Smash Brothers on NSO.

843
00:39:23.119 --> 00:39:24.159
<v Speaker 3>People will get their hopes.

844
00:39:24.159 --> 00:39:25.920
<v Speaker 1>So for Melee, I don't know if that makes sense

845
00:39:26.000 --> 00:39:28.000
<v Speaker 1>or not, but they have Super Smash Brothers on in

846
00:39:28.039 --> 00:39:29.280
<v Speaker 1>sixty four at least pretty cool.

847
00:39:29.719 --> 00:39:32.599
<v Speaker 3>Yeah, there is there is some logic in putting the

848
00:39:32.639 --> 00:39:34.960
<v Speaker 3>sixty four version out first if they want to throw

849
00:39:35.079 --> 00:39:37.920
<v Speaker 3>online multiplayer in there as well as a bit of

850
00:39:38.000 --> 00:39:40.519
<v Speaker 3>a testing round, because you know, people they put Melee

851
00:39:40.559 --> 00:39:43.639
<v Speaker 3>on the GameCube side, they're going to want online multiplayer

852
00:39:43.719 --> 00:39:48.079
<v Speaker 3>as well. Well. Whether that will run well remains to

853
00:39:48.159 --> 00:39:53.280
<v Speaker 3>be seen. Smash Brothers and online play don't exactly mesh,

854
00:39:53.639 --> 00:39:56.400
<v Speaker 3>so we'll see. But just the fact that they're bringing

855
00:39:56.480 --> 00:40:00.400
<v Speaker 3>back that beautiful mess that is the original Super Smash

856
00:40:00.440 --> 00:40:03.920
<v Speaker 3>Brothers makes me very very happy. And I don't know

857
00:40:03.960 --> 00:40:09.039
<v Speaker 3>anything about Forsaken other than the cover art. Yeah, it's dance.

858
00:40:08.840 --> 00:40:10.880
<v Speaker 1>And forsaken as the most memorable box art for the

859
00:40:10.960 --> 00:40:13.920
<v Speaker 1>least memorable game. And I wouldn't call the game the

860
00:40:13.960 --> 00:40:16.280
<v Speaker 1>least memorable, but I will agree that the box art

861
00:40:16.400 --> 00:40:20.079
<v Speaker 1>is like the least associated with the gameplay ever in

862
00:40:20.360 --> 00:40:22.159
<v Speaker 1>this game, where it's like it's a lady with a

863
00:40:22.239 --> 00:40:25.000
<v Speaker 1>tattoo and then you play as a ship flying around

864
00:40:25.280 --> 00:40:27.719
<v Speaker 1>in a discent like game in three hundred and sixty degrees,

865
00:40:27.800 --> 00:40:30.599
<v Speaker 1>it's yeah, nothing, one has nothing to do with the other.

866
00:40:31.159 --> 00:40:33.880
<v Speaker 1>And I think what many more people remember the forsaken

867
00:40:34.000 --> 00:40:36.960
<v Speaker 1>box art and the ads in magazines than they remember

868
00:40:36.960 --> 00:40:37.760
<v Speaker 1>the actual game.

869
00:40:38.280 --> 00:40:41.519
<v Speaker 2>It's a decent game, though, and yeah, pretty neat to see.

870
00:40:41.559 --> 00:40:43.000
<v Speaker 1>I was playing it the other day, actually, I was

871
00:40:43.000 --> 00:40:45.559
<v Speaker 1>just played the Night Dive version onstream deck.

872
00:40:45.800 --> 00:40:49.719
<v Speaker 2>Yeah, the remaster, which is of course probably play the remaster.

873
00:40:50.119 --> 00:40:50.599
<v Speaker 3>Going back to in.

874
00:40:50.599 --> 00:40:52.800
<v Speaker 2>Sixty four games is tough for a lot of people,

875
00:40:52.840 --> 00:40:54.239
<v Speaker 2>but I'll check this out.

876
00:40:54.320 --> 00:40:58.119
<v Speaker 3>I will got a man just remaster everything.

877
00:40:58.800 --> 00:41:01.679
<v Speaker 2>Yeah, for sure. Just let them let them do it all, like, no,

878
00:41:01.679 --> 00:41:03.320
<v Speaker 2>no barriers, let them whatever they want to do.

879
00:41:03.320 --> 00:41:06.320
<v Speaker 3>People shall let them do all, right.

880
00:41:06.480 --> 00:41:10.920
<v Speaker 1>PS five Digital edition reportedly getting surprise downgrade in Europe.

881
00:41:11.079 --> 00:41:15.079
<v Speaker 1>This is from Darren Bonthus at GameSpot. Video game consoles

882
00:41:15.119 --> 00:41:17.679
<v Speaker 1>typically become cheaper the longer they've been on the market,

883
00:41:17.719 --> 00:41:20.559
<v Speaker 1>but the current generation has been the exception to that rule.

884
00:41:20.639 --> 00:41:24.320
<v Speaker 1>Due to various factors over in Europe, prospective PS five

885
00:41:24.320 --> 00:41:27.280
<v Speaker 1>owners might have to settle for a Sony console that

886
00:41:27.360 --> 00:41:30.440
<v Speaker 1>offers even less, as it has been reported that the

887
00:41:30.480 --> 00:41:34.280
<v Speaker 1>internal SSD capacity is being shrunk so that Sony can.

888
00:41:34.159 --> 00:41:36.400
<v Speaker 2>Avoid raising the price of the hardware yet again.

889
00:41:36.760 --> 00:41:40.039
<v Speaker 1>According to leeker billbil Kuhn, the PS five Digital Edition

890
00:41:40.159 --> 00:41:42.960
<v Speaker 1>SSD will shrink from one terabyte to eight hundred and

891
00:41:43.000 --> 00:41:47.599
<v Speaker 1>twenty five gigabytes starting with the next consoles chassis Chessie revision,

892
00:41:47.880 --> 00:41:50.320
<v Speaker 1>when it's available to purchase starting September thirteen.

893
00:41:51.239 --> 00:41:52.960
<v Speaker 2>As Bill bil Kuhn noted, PS.

894
00:41:52.800 --> 00:41:55.719
<v Speaker 1>Five Digital Edition consoles originally sold for four hundred dollars

895
00:41:55.880 --> 00:41:58.679
<v Speaker 1>when they launched in twenty twenty, with the price increasing

896
00:41:58.719 --> 00:42:01.719
<v Speaker 1>two four hundred and fifty euros and four hundred and

897
00:42:01.760 --> 00:42:05.159
<v Speaker 1>ninety nine euros around five hundred and eighty two dollars. Eventually,

898
00:42:05.440 --> 00:42:07.960
<v Speaker 1>the regular PS five console with a disc drive is

899
00:42:07.960 --> 00:42:11.679
<v Speaker 1>expected to retain its one terabyte SSD, so if that

900
00:42:11.760 --> 00:42:13.800
<v Speaker 1>eight hundred and twenty five gigabyte numbers. Sounds like, wait,

901
00:42:14.199 --> 00:42:17.280
<v Speaker 1>why does that sound familiar? The PS five launched with

902
00:42:17.400 --> 00:42:19.679
<v Speaker 1>a eight hundred and twenty five gigabyte SSD. If you

903
00:42:19.679 --> 00:42:22.599
<v Speaker 1>remember like Mark Cerney talking about how that was like

904
00:42:22.599 --> 00:42:25.360
<v Speaker 1>this perfect number for the kind of SSD that they

905
00:42:25.400 --> 00:42:27.440
<v Speaker 1>were using, and they were really happy with that. Well,

906
00:42:27.480 --> 00:42:30.400
<v Speaker 1>eventually they revised everything and put a one terabyte into

907
00:42:30.519 --> 00:42:32.320
<v Speaker 1>all of the models. I think that was like the

908
00:42:32.360 --> 00:42:35.280
<v Speaker 1>lowest available size. Sounds like they're going back to those

909
00:42:35.320 --> 00:42:38.639
<v Speaker 1>eight hundred and twenty five gigabyte modules because of costs,

910
00:42:39.119 --> 00:42:42.760
<v Speaker 1>and it's you know, this is shrinkflation. This is put

911
00:42:42.840 --> 00:42:45.159
<v Speaker 1>less in the box, it's the same box in every way,

912
00:42:45.679 --> 00:42:47.960
<v Speaker 1>and charge the same price for it. And that is

913
00:42:48.039 --> 00:42:50.480
<v Speaker 1>it's essentially the same as inflation. This is another way

914
00:42:50.519 --> 00:42:53.480
<v Speaker 1>to increase the price. It's a shame to see, but

915
00:42:53.559 --> 00:42:57.119
<v Speaker 1>also maybe like preferable to raising it another fifty dollars.

916
00:42:57.159 --> 00:42:59.440
<v Speaker 3>I don't know, what do you think it's less noticeable?

917
00:42:59.639 --> 00:43:02.320
<v Speaker 3>I think I think people buying a brand new PlayStation

918
00:43:02.400 --> 00:43:07.320
<v Speaker 3>at the current price would sacrifice this amount of storage

919
00:43:07.320 --> 00:43:09.639
<v Speaker 3>space because that's all it is. It's storage space. It's

920
00:43:09.679 --> 00:43:12.440
<v Speaker 3>not you're not going to experience the sticker shock of

921
00:43:12.519 --> 00:43:14.760
<v Speaker 3>fifty dollars more on the price tag. You're not going

922
00:43:14.840 --> 00:43:17.760
<v Speaker 3>to be done multiple times, right that exactly, You're not

923
00:43:17.760 --> 00:43:21.679
<v Speaker 3>going to have that barrier become stronger. So if you're

924
00:43:21.760 --> 00:43:23.920
<v Speaker 3>if there is a way to do it without making

925
00:43:23.960 --> 00:43:27.960
<v Speaker 3>that tic that ticket price go up, fine, But if

926
00:43:28.119 --> 00:43:31.679
<v Speaker 3>if the storage gets any lower than this, if then

927
00:43:31.679 --> 00:43:33.920
<v Speaker 3>we have a problem, right, Like they would just raise

928
00:43:33.960 --> 00:43:36.320
<v Speaker 3>the price again. Yeah, yeah, I think I think they would.

929
00:43:36.360 --> 00:43:41.119
<v Speaker 3>And it's it just it is, unfortunately, just another indication

930
00:43:41.559 --> 00:43:44.079
<v Speaker 3>of where we are at the moment. It's so weird

931
00:43:44.559 --> 00:43:47.559
<v Speaker 3>to see this may be the first console generation ever

932
00:43:47.599 --> 00:43:52.199
<v Speaker 3>where the mid generation update is actually lessing, like get

933
00:43:52.239 --> 00:43:56.320
<v Speaker 3>it going lower than how it launched. It's so bizarre

934
00:43:56.599 --> 00:43:58.920
<v Speaker 3>to see like stuff like this and price increases and

935
00:43:58.960 --> 00:44:03.039
<v Speaker 3>things like that. It's just where things are at the moment.

936
00:44:03.159 --> 00:44:06.280
<v Speaker 3>And as it says further here, the tiiff rates on

937
00:44:06.320 --> 00:44:09.599
<v Speaker 3>countries where the PS five is produced thirty in China,

938
00:44:09.599 --> 00:44:12.079
<v Speaker 3>fifteen percent in Japan, twenty percent in Vietnam, and nineteen

939
00:44:12.119 --> 00:44:16.159
<v Speaker 3>percent in Malaysia has forced their hand in doing this.

940
00:44:18.440 --> 00:44:21.719
<v Speaker 3>Not much more you can say about that, huh, It's yep, it's.

941
00:44:21.920 --> 00:44:24.280
<v Speaker 1>You can say that the tariffs were ruled to be

942
00:44:24.360 --> 00:44:27.320
<v Speaker 1>illegal and his reasoning for it, Like, yeah, but I mean,

943
00:44:28.840 --> 00:44:31.960
<v Speaker 1>when has that stopped this president in this in this government.

944
00:44:32.239 --> 00:44:33.360
<v Speaker 3>It's not. So they will.

945
00:44:33.599 --> 00:44:35.880
<v Speaker 1>They'll take it to the Supreme Court, which you know,

946
00:44:35.960 --> 00:44:38.360
<v Speaker 1>don't have high hopes for that mattering and that then

947
00:44:38.440 --> 00:44:40.559
<v Speaker 1>being able to come and rule and say, yeah, of course,

948
00:44:40.679 --> 00:44:44.519
<v Speaker 1>this emergency declaration was just made up bullshit, which everyone

949
00:44:44.599 --> 00:44:46.000
<v Speaker 1>knows it was just made up bullshit.

950
00:44:46.239 --> 00:44:48.599
<v Speaker 2>But we like this one, so we are going to

951
00:44:48.599 --> 00:44:50.519
<v Speaker 2>say he's allowed to do it. That's the kind of

952
00:44:50.519 --> 00:44:54.840
<v Speaker 2>Supreme court we have. So yeah, it's one of these

953
00:44:54.880 --> 00:44:55.639
<v Speaker 2>things and other things.

954
00:44:55.639 --> 00:44:57.480
<v Speaker 1>It's like, hey, we try to go to games because

955
00:44:57.480 --> 00:44:59.400
<v Speaker 1>it feels like something we can control, and yet this

956
00:44:59.440 --> 00:45:01.239
<v Speaker 1>is another thing that in a lot of ways is

957
00:45:01.280 --> 00:45:03.199
<v Speaker 1>out of our control and directly in the control of

958
00:45:03.199 --> 00:45:06.280
<v Speaker 1>some of the worst people in the world. Yes, and

959
00:45:06.440 --> 00:45:11.000
<v Speaker 1>that's not going to change anytime soon. Rumors suggest that

960
00:45:11.039 --> 00:45:13.679
<v Speaker 1>Resident Evil Requiem could be heading to the switch to

961
00:45:13.679 --> 00:45:16.960
<v Speaker 1>the Surali Reynolds at Nintendo Life. The Resident Evil series

962
00:45:17.000 --> 00:45:20.039
<v Speaker 1>has been seen pretty strong representation on the switch, but

963
00:45:20.159 --> 00:45:23.599
<v Speaker 1>it's perhaps safe to say that fans aren't best pleased

964
00:45:23.599 --> 00:45:27.920
<v Speaker 1>with some some titles being relegated to Quote Cloud versions.

965
00:45:28.159 --> 00:45:30.199
<v Speaker 1>We're still waiting to see whether Capcom is keen to

966
00:45:30.239 --> 00:45:34.280
<v Speaker 1>re release Resident Evil two, Resident Evil three, Resident Evil seven,

967
00:45:34.400 --> 00:45:37.239
<v Speaker 1>and Resident Evil Village natively on the switch to, but

968
00:45:37.280 --> 00:45:40.599
<v Speaker 1>for now it seems the companies potentially considering bringing its

969
00:45:40.719 --> 00:45:44.159
<v Speaker 1>latest entry to Nintendo's new hardware. Resident Evil Requiem is

970
00:45:44.239 --> 00:45:46.800
<v Speaker 1>due for release on the twenty seventh of February twenty

971
00:45:46.840 --> 00:45:49.440
<v Speaker 1>twenty six, and according to Dusk Gullum, who has been

972
00:45:49.480 --> 00:45:52.239
<v Speaker 1>known to leak Resident Evil news prior to official announcements,

973
00:45:52.320 --> 00:45:54.320
<v Speaker 1>and someone, We've had a lot of rumors from recently.

974
00:45:54.719 --> 00:45:57.280
<v Speaker 1>I you know, just stop real quick. We never know

975
00:45:57.320 --> 00:45:59.480
<v Speaker 1>if these rumors are real. We're usually using them as

976
00:45:59.599 --> 00:46:02.000
<v Speaker 1>jump off jumping off points for our conversation, so we're

977
00:46:02.000 --> 00:46:04.239
<v Speaker 1>not trying to monger too much. And like you know,

978
00:46:04.360 --> 00:46:07.239
<v Speaker 1>he's saying this, it's like, I can't believe what this

979
00:46:07.280 --> 00:46:09.119
<v Speaker 1>is going to mean. It's like, well, what could this

980
00:46:09.239 --> 00:46:11.599
<v Speaker 1>mean if this is really happening. I'll say that from

981
00:46:11.599 --> 00:46:16.440
<v Speaker 1>this perspective, Jason, that I expect Capcom to get pretty

982
00:46:16.480 --> 00:46:19.400
<v Speaker 1>serious about the switch to, based on the circumstantial evidence

983
00:46:19.400 --> 00:46:22.880
<v Speaker 1>of their most recent talk with investors, where the CEO

984
00:46:23.119 --> 00:46:26.400
<v Speaker 1>was basically saying, man, that switch To is selling really well.

985
00:46:26.480 --> 00:46:27.519
<v Speaker 2>No one asked him about it.

986
00:46:27.840 --> 00:46:30.360
<v Speaker 1>Someone was asking about Monster Hunter Wilds and he started

987
00:46:30.400 --> 00:46:32.559
<v Speaker 1>talking about how well the Switch Too is selling. To me,

988
00:46:32.599 --> 00:46:35.440
<v Speaker 1>that sounds like a company that is looking at the landscape,

989
00:46:36.159 --> 00:46:39.239
<v Speaker 1>looking at their lineup of games, and saying to themselves,

990
00:46:40.199 --> 00:46:42.440
<v Speaker 1>if we focused on the switch Too and then brought

991
00:46:42.480 --> 00:46:45.159
<v Speaker 1>everything to the PlayStation five instead of doing things in

992
00:46:45.159 --> 00:46:48.280
<v Speaker 1>the reverse order of making everything for the PlayStation five

993
00:46:48.480 --> 00:46:50.920
<v Speaker 1>and then reversing it to the switch Too, I think

994
00:46:50.920 --> 00:46:52.280
<v Speaker 1>they're like looking at it like, if we did it

995
00:46:52.320 --> 00:46:55.320
<v Speaker 1>the other way, switch to everywhere else, what would be

996
00:46:55.360 --> 00:46:58.639
<v Speaker 1>the downside? I think the only downside might be that

997
00:46:58.679 --> 00:47:02.119
<v Speaker 1>the visuals aren't as ex extremely beautiful as they possibly

998
00:47:02.159 --> 00:47:03.960
<v Speaker 1>could be. But I also don't think that there's any

999
00:47:04.000 --> 00:47:06.880
<v Speaker 1>reason to assume they couldn't scale up the RI engine

1000
00:47:06.920 --> 00:47:08.599
<v Speaker 1>when they go from the switch to to the PC

1001
00:47:08.800 --> 00:47:10.920
<v Speaker 1>or whatever so that they could still sell these games

1002
00:47:10.960 --> 00:47:11.760
<v Speaker 1>on the visuals.

1003
00:47:12.480 --> 00:47:14.679
<v Speaker 2>This sounds right to me. Does it sound right to you?

1004
00:47:15.199 --> 00:47:18.320
<v Speaker 3>Absolutely? And they have hard evidence in the Street Fighter

1005
00:47:18.360 --> 00:47:20.400
<v Speaker 3>six sales figures, right, they have to be happy with

1006
00:47:20.480 --> 00:47:23.159
<v Speaker 3>the Switch To sales. Figures of that game. They have

1007
00:47:23.239 --> 00:47:25.239
<v Speaker 3>a game at launch and it did pretty well as

1008
00:47:25.239 --> 00:47:28.760
<v Speaker 3>far as I know, so I think that they see

1009
00:47:28.800 --> 00:47:31.079
<v Speaker 3>that and they're like, Okay, we made this work and

1010
00:47:31.119 --> 00:47:34.280
<v Speaker 3>it works the way it works equally, if not exactly

1011
00:47:34.280 --> 00:47:37.599
<v Speaker 3>one hundred one to one with the top consoles on

1012
00:47:37.639 --> 00:47:39.840
<v Speaker 3>the market right now, how can we do that with

1013
00:47:39.920 --> 00:47:44.719
<v Speaker 3>the rest of our portfolio? And Ari Requiem would be

1014
00:47:44.840 --> 00:47:47.440
<v Speaker 3>a great FLITMSS test for that, I think, because if

1015
00:47:47.440 --> 00:47:49.320
<v Speaker 3>they're already in development right now, if they can do

1016
00:47:49.400 --> 00:47:52.079
<v Speaker 3>it with a game that's currently in development and release

1017
00:47:52.159 --> 00:47:54.320
<v Speaker 3>all at once, I think that would be better suit

1018
00:47:54.360 --> 00:47:57.480
<v Speaker 3>their strategies in the long run. I do think though,

1019
00:47:57.519 --> 00:48:01.000
<v Speaker 3>as far as their franchises are concerned, I don't think

1020
00:48:01.039 --> 00:48:04.960
<v Speaker 3>they would port Wilds Monster Hunter. I don't know.

1021
00:48:05.039 --> 00:48:06.400
<v Speaker 2>I think it's that's not gonna work.

1022
00:48:06.880 --> 00:48:10.559
<v Speaker 3>No. I think they would make another Rise, yes, right.

1023
00:48:10.400 --> 00:48:12.880
<v Speaker 1>And I think I think they would treat Rise, this

1024
00:48:12.920 --> 00:48:15.639
<v Speaker 1>new Rise as this opportunity to sort of fix all

1025
00:48:15.719 --> 00:48:18.840
<v Speaker 1>these problems of exactly address the issues that people have

1026
00:48:18.920 --> 00:48:20.599
<v Speaker 1>with Monster Hunter. Wild's in terms of the way that

1027
00:48:20.639 --> 00:48:23.199
<v Speaker 1>it's built, not just its performance, but in the ways

1028
00:48:23.199 --> 00:48:25.599
<v Speaker 1>that like you know, standing off the edges and these

1029
00:48:25.719 --> 00:48:29.360
<v Speaker 1>open world aspects that people maybe don't love, and it's like, actually,

1030
00:48:29.400 --> 00:48:32.320
<v Speaker 1>that introduced some complications to just getting in there and

1031
00:48:32.400 --> 00:48:35.280
<v Speaker 1>hunting monsters, which people want to do repeatedly, and it's

1032
00:48:35.280 --> 00:48:37.280
<v Speaker 1>like this did wasn't so conducive to that.

1033
00:48:37.599 --> 00:48:39.920
<v Speaker 3>It's like, so let's go back to the Switch to.

1034
00:48:39.639 --> 00:48:42.639
<v Speaker 1>Rethink some stuff and treat that as the future of

1035
00:48:42.639 --> 00:48:44.880
<v Speaker 1>Monster Hunter going forward. They have kind of like a

1036
00:48:44.920 --> 00:48:47.400
<v Speaker 1>free second chance here to like take what they learned

1037
00:48:47.400 --> 00:48:50.199
<v Speaker 1>from Wilds and apply it to the Switch to version

1038
00:48:50.480 --> 00:48:52.199
<v Speaker 1>of whatever they end up doing a Rise to and

1039
00:48:52.280 --> 00:48:55.199
<v Speaker 1>at the same time building the future of Mons Hunter

1040
00:48:55.280 --> 00:48:57.079
<v Speaker 1>in such a way that they can go it can.

1041
00:48:57.079 --> 00:48:58.119
<v Speaker 3>Be the Rise model.

1042
00:48:58.159 --> 00:49:01.360
<v Speaker 1>I think them looking side by side how Rise did

1043
00:49:01.400 --> 00:49:03.679
<v Speaker 1>and how wild is done, and they're like, Rise continues

1044
00:49:03.719 --> 00:49:05.599
<v Speaker 1>to sell really well, and that started on the Switch

1045
00:49:05.639 --> 00:49:07.239
<v Speaker 1>and then went to PC and people love it on

1046
00:49:07.280 --> 00:49:10.360
<v Speaker 1>PC and there's no complaints about the visuals really it's

1047
00:49:10.400 --> 00:49:13.039
<v Speaker 1>and the performance is fantastic, And why don't we just

1048
00:49:13.159 --> 00:49:14.880
<v Speaker 1>do that for the future of this game that has

1049
00:49:14.920 --> 00:49:18.000
<v Speaker 1>always been the most successful on handhelds And I don't

1050
00:49:18.000 --> 00:49:19.760
<v Speaker 1>know what the answer to that would be other than

1051
00:49:20.599 --> 00:49:24.079
<v Speaker 1>graphics sell. So we want to have the best possible graphics,

1052
00:49:24.119 --> 00:49:25.719
<v Speaker 1>and I'm just like, it doesn't seem to have hurt

1053
00:49:25.840 --> 00:49:30.119
<v Speaker 1>Rise and Rise looks great. So I think that's what's

1054
00:49:30.119 --> 00:49:32.639
<v Speaker 1>going to happen here. Again, that's what you were saying, dude,

1055
00:49:32.679 --> 00:49:33.360
<v Speaker 1>Does that sound right?

1056
00:49:33.840 --> 00:49:36.559
<v Speaker 3>Yeah? I think they have an opportunity to use the

1057
00:49:36.599 --> 00:49:39.000
<v Speaker 3>switch to as a bit of an experimentation platform. They

1058
00:49:39.000 --> 00:49:41.440
<v Speaker 3>can make this as you said, they can try new

1059
00:49:41.480 --> 00:49:44.960
<v Speaker 3>wild ideas on the switch to Monster Hunter and see

1060
00:49:45.000 --> 00:49:47.559
<v Speaker 3>if they work, and then they become part of the

1061
00:49:47.559 --> 00:49:49.639
<v Speaker 3>future of the franchise. Yeah, that makes perfect sense to me.

1062
00:49:49.719 --> 00:49:52.800
<v Speaker 3>Now as far as Requiem is concerned. Part of this

1063
00:49:52.880 --> 00:49:54.519
<v Speaker 3>rumor too, is that it may also launch on the

1064
00:49:54.559 --> 00:49:57.920
<v Speaker 3>PS four, so they figure out a way to get

1065
00:49:57.920 --> 00:50:00.840
<v Speaker 3>it on the PS four. I think that or whatever

1066
00:50:00.840 --> 00:50:04.400
<v Speaker 3>that translation to switch To would be much easier, right,

1067
00:50:04.639 --> 00:50:06.840
<v Speaker 3>It would be the PS four version, which is also

1068
00:50:06.880 --> 00:50:10.000
<v Speaker 3>how I think Street Fighter six worked out, because that

1069
00:50:10.159 --> 00:50:13.360
<v Speaker 3>is on the PS four as well. Yeah. I believe

1070
00:50:14.239 --> 00:50:17.000
<v Speaker 3>so that if if they're gonna keep but then but

1071
00:50:17.039 --> 00:50:19.400
<v Speaker 3>then you're eventually going to run into you're gonna keep

1072
00:50:19.440 --> 00:50:21.639
<v Speaker 3>making these games for older platforms. When do you start

1073
00:50:21.639 --> 00:50:25.519
<v Speaker 3>innovating for potentially the next generation, whatever the hell that

1074
00:50:25.559 --> 00:50:30.199
<v Speaker 3>looks like. So it's an interesting situation they find themselves in.

1075
00:50:30.280 --> 00:50:33.000
<v Speaker 3>But if there's gonna be one company that I hear

1076
00:50:33.039 --> 00:50:35.400
<v Speaker 3>this about that I'm going to have the utmost confidence in,

1077
00:50:35.599 --> 00:50:39.280
<v Speaker 3>especially recently, it's got to be Catcom. Right there, they're

1078
00:50:39.320 --> 00:50:42.320
<v Speaker 3>just firing everything they do. It seems like, seems to

1079
00:50:42.320 --> 00:50:45.360
<v Speaker 3>be just the right decision. They whatever they're drinking in

1080
00:50:45.360 --> 00:50:50.159
<v Speaker 3>that office is everybody's brain is firing on all cylinders, Suremonte.

1081
00:50:50.280 --> 00:50:52.920
<v Speaker 2>Actually they're just drinking what the messy drinks before a

1082
00:50:52.920 --> 00:50:53.400
<v Speaker 2>soccer game.

1083
00:50:53.480 --> 00:50:55.280
<v Speaker 3>Yeah, there it is there, and it's not one hundred percent.

1084
00:50:55.280 --> 00:50:56.599
<v Speaker 3>Don't get me wrong. I'm not saying everything to do

1085
00:50:56.719 --> 00:50:58.639
<v Speaker 3>is perfect, but they just have a lot more a

1086
00:50:58.639 --> 00:51:01.440
<v Speaker 3>lot more wins than they do losses. If they could

1087
00:51:01.480 --> 00:51:06.519
<v Speaker 3>convince the press and now hands on folks that Pragmata

1088
00:51:06.639 --> 00:51:10.760
<v Speaker 3>can actually be good. Five years after it was announced,

1089
00:51:10.760 --> 00:51:13.840
<v Speaker 3>it completely silent. Something's going on over there that that

1090
00:51:13.960 --> 00:51:17.480
<v Speaker 3>something's right, something's right over there. So we'll see. We'll

1091
00:51:17.480 --> 00:51:20.239
<v Speaker 3>see what goes on with this. But being able to

1092
00:51:20.280 --> 00:51:24.119
<v Speaker 3>play requiem on my switch to would be great. Still

1093
00:51:24.119 --> 00:51:25.800
<v Speaker 3>not going to do it, as we talked about earlier

1094
00:51:25.800 --> 00:51:27.760
<v Speaker 3>with Kronos, but it would be great for the people

1095
00:51:27.760 --> 00:51:28.239
<v Speaker 3>who want it.

1096
00:51:28.719 --> 00:51:28.960
<v Speaker 2>Yep.

1097
00:51:29.039 --> 00:51:31.679
<v Speaker 1>Yeah, I'm I'm hopeful that they can just sort of

1098
00:51:32.599 --> 00:51:34.480
<v Speaker 1>shift things over in a direction where it's like they

1099
00:51:34.480 --> 00:51:36.599
<v Speaker 1>could support switch to going forward without much of a

1100
00:51:37.000 --> 00:51:38.719
<v Speaker 1>headache and with decent performance.

1101
00:51:38.800 --> 00:51:40.480
<v Speaker 2>But we'll see if they're able to pull that off.

1102
00:51:40.639 --> 00:51:42.360
<v Speaker 3>And one last thing, Chat reminds me I would be

1103
00:51:42.400 --> 00:51:45.159
<v Speaker 3>remiss to talk about Capcom and not mentioned Kadisugami. I

1104
00:51:45.159 --> 00:51:45.880
<v Speaker 3>feel like I, of.

1105
00:51:45.840 --> 00:51:52.079
<v Speaker 2>Course, yeah, that's it, the Gami company. Yeah, I need

1106
00:51:52.159 --> 00:51:52.920
<v Speaker 2>to get back to that game.

1107
00:51:53.199 --> 00:51:55.480
<v Speaker 1>I've a lot, I've really enjoyed what I played of

1108
00:51:55.519 --> 00:51:58.239
<v Speaker 1>it for sure, to really do it's awesome. Super Mario

1109
00:51:58.239 --> 00:52:01.360
<v Speaker 1>Party Jambrie gets resolution bump on Nintendo switch To. At

1110
00:52:01.440 --> 00:52:03.280
<v Speaker 1>least that's that's what people think is happening here with

1111
00:52:03.320 --> 00:52:05.480
<v Speaker 1>this with this patch, this is to remind Nintendo News. Nintendo

1112
00:52:05.519 --> 00:52:09.199
<v Speaker 1>has announced that it has updated Super Mario Party Jamboree.

1113
00:52:09.079 --> 00:52:11.119
<v Speaker 2>And the updates updates sees the base.

1114
00:52:11.000 --> 00:52:13.480
<v Speaker 1>Super Mario Party Jamboree now running at ten AADP on

1115
00:52:13.519 --> 00:52:17.119
<v Speaker 1>both handheld and doc mode on Nintendo Switch To. Sadly,

1116
00:52:17.159 --> 00:52:19.960
<v Speaker 1>this still isn't obviously four K where the base game

1117
00:52:20.039 --> 00:52:22.119
<v Speaker 1>is played DOC or when the base game.

1118
00:52:22.000 --> 00:52:22.440
<v Speaker 2>Is played DOC.

1119
00:52:22.480 --> 00:52:23.199
<v Speaker 3>But it's a start.

1120
00:52:23.400 --> 00:52:25.639
<v Speaker 1>Here's the full patch notes, but it kind of just

1121
00:52:25.719 --> 00:52:28.159
<v Speaker 1>repeats that. I think people are like trying to figure

1122
00:52:28.199 --> 00:52:29.840
<v Speaker 1>this out. It's like, wait, did it Maybe it always

1123
00:52:29.920 --> 00:52:32.760
<v Speaker 1>ran at ten ADP on in the DOC mode and

1124
00:52:32.800 --> 00:52:34.719
<v Speaker 1>now it just also runs a ten ADP and handheld

1125
00:52:34.760 --> 00:52:36.920
<v Speaker 1>mode on the switch to that has the ten ADP screen.

1126
00:52:37.199 --> 00:52:38.599
<v Speaker 3>But either way, it got a little bit.

1127
00:52:38.519 --> 00:52:41.239
<v Speaker 1>Of attention, especially after people noticed it's like, oh, you

1128
00:52:41.320 --> 00:52:44.400
<v Speaker 1>bought this expansion for Jamboree, this twenty dollars expansion for

1129
00:52:44.440 --> 00:52:48.360
<v Speaker 1>the switch To, and it only provides visual upgrades, you know,

1130
00:52:48.440 --> 00:52:51.760
<v Speaker 1>upgrades for the expansion content, and did not apply to

1131
00:52:51.760 --> 00:52:54.559
<v Speaker 1>the original game. And that was pretty frustrating because that's

1132
00:52:54.559 --> 00:52:56.760
<v Speaker 1>not how it worked for any of these other games.

1133
00:52:57.079 --> 00:52:58.159
<v Speaker 3>And you know, I.

1134
00:52:58.159 --> 00:52:59.760
<v Speaker 1>Guess I don't know how important it is for Mario

1135
00:52:59.760 --> 00:53:02.320
<v Speaker 1>Party to be perfect, but if you're paying that extra money,

1136
00:53:02.360 --> 00:53:03.840
<v Speaker 1>why are they not doing the extra work?

1137
00:53:03.880 --> 00:53:07.880
<v Speaker 3>That was frustrating. The only person I think this applies

1138
00:53:07.920 --> 00:53:11.239
<v Speaker 3>to is Dan Reiker, So maybe he can he can

1139
00:53:11.639 --> 00:53:16.800
<v Speaker 3>unleash his hell at a nicer resolution now towitting people

1140
00:53:16.840 --> 00:53:17.639
<v Speaker 3>he plays with.

1141
00:53:17.960 --> 00:53:21.239
<v Speaker 2>Less squinting, you can make out the Bowser revolution.

1142
00:53:21.440 --> 00:53:24.800
<v Speaker 1>Now yeah, all right, last couple of stories here. Call

1143
00:53:24.840 --> 00:53:29.320
<v Speaker 1>of Duty is getting a movie from Paramount Call of Duty. Paramount, Uh,

1144
00:53:29.480 --> 00:53:32.199
<v Speaker 1>they also have the Paramount has the rights here after

1145
00:53:32.239 --> 00:53:35.800
<v Speaker 1>this film to expand the Call of Duty universe into

1146
00:53:35.880 --> 00:53:39.800
<v Speaker 1>multiple films and TV shows. I guess my only real

1147
00:53:39.920 --> 00:53:43.199
<v Speaker 1>question here to you, Jason Finelli, is do you think

1148
00:53:43.239 --> 00:53:46.599
<v Speaker 1>people buying Call of Duty every year in DROs in

1149
00:53:46.679 --> 00:53:51.119
<v Speaker 1>the millions translates into this movie being a success just

1150
00:53:51.199 --> 00:53:52.119
<v Speaker 1>based on that fact?

1151
00:53:54.800 --> 00:53:57.480
<v Speaker 3>My head's my heart says no, but my head says yeah,

1152
00:53:57.519 --> 00:54:01.639
<v Speaker 3>probably because it's Defi's logic. This is one of those

1153
00:54:01.679 --> 00:54:05.000
<v Speaker 3>examples where being so connected to this industry and following

1154
00:54:05.079 --> 00:54:08.760
<v Speaker 3>it so closely as we do, we kind of lose

1155
00:54:08.800 --> 00:54:11.920
<v Speaker 3>sight of the casual Call of Duty player. That game

1156
00:54:12.039 --> 00:54:15.599
<v Speaker 3>is just as ubiquitous as sports games, as the casual

1157
00:54:15.639 --> 00:54:18.039
<v Speaker 3>player where that's the only game the person buys every year.

1158
00:54:18.280 --> 00:54:20.920
<v Speaker 3>So if they see a movie with Call of Duty

1159
00:54:20.920 --> 00:54:23.719
<v Speaker 3>in the name, and there is any reference at all

1160
00:54:24.039 --> 00:54:28.840
<v Speaker 3>to characters from that franchise, be a price or so whatever,

1161
00:54:29.519 --> 00:54:32.159
<v Speaker 3>they might go, oh shit, let's see what it's going

1162
00:54:32.199 --> 00:54:35.920
<v Speaker 3>on now. Granted, will it be any different than any

1163
00:54:35.920 --> 00:54:40.400
<v Speaker 3>other war action film. Probably not. Are the games different

1164
00:54:40.400 --> 00:54:44.320
<v Speaker 3>from each other? Not really? Sorry, guys, I like playing them,

1165
00:54:44.360 --> 00:54:48.760
<v Speaker 3>but it's the same thing every year, So it's I

1166
00:54:48.800 --> 00:54:52.920
<v Speaker 3>think there is logic here to say that this will

1167
00:54:52.920 --> 00:54:55.320
<v Speaker 3>be successful based on name alone. And again, like if

1168
00:54:55.320 --> 00:54:59.199
<v Speaker 3>they show some recognizable faces, that would be great. Now,

1169
00:54:59.199 --> 00:55:01.400
<v Speaker 3>when I say recognize faces, I mean Call of Duty

1170
00:55:01.440 --> 00:55:04.360
<v Speaker 3>in universe. I don't expect Seth, Brogen and Beavis and

1171
00:55:04.360 --> 00:55:06.679
<v Speaker 3>BUTTHEAD and ww Wrestlers to show.

1172
00:55:07.599 --> 00:55:12.400
<v Speaker 2>That own Holy shit, the Call of Duty TV show.

1173
00:55:12.440 --> 00:55:14.559
<v Speaker 2>That's just like I don't know, like what would be

1174
00:55:14.559 --> 00:55:18.280
<v Speaker 2>the comparison, like Clone High, like just all the different

1175
00:55:18.800 --> 00:55:20.559
<v Speaker 2>uh yeah whatever, that would be amazing.

1176
00:55:20.880 --> 00:55:25.480
<v Speaker 3>And TV celebrity deathmatch but Duty, Yeah, that'd be awesome.

1177
00:55:25.559 --> 00:55:29.079
<v Speaker 3>But this is also the same company that did Dungeons

1178
00:55:29.119 --> 00:55:32.920
<v Speaker 3>and Dragons Honor among Thieves, which took this true property

1179
00:55:33.119 --> 00:55:36.079
<v Speaker 3>and made a movie that had the IP but also

1180
00:55:36.239 --> 00:55:38.119
<v Speaker 3>played around with it a little bit. Do I think

1181
00:55:38.119 --> 00:55:40.480
<v Speaker 3>Call of Dude is gonna get silly? No? But the

1182
00:55:40.519 --> 00:55:42.960
<v Speaker 3>potential is there right, yes?

1183
00:55:43.239 --> 00:55:44.920
<v Speaker 2>And I think the potential is definitely there.

1184
00:55:44.960 --> 00:55:47.599
<v Speaker 1>I think if this movie comes out and strikes tone

1185
00:55:47.639 --> 00:55:51.519
<v Speaker 1>like top gun of fun military storytelling.

1186
00:55:52.199 --> 00:55:53.199
<v Speaker 2>It'll do really well.

1187
00:55:53.760 --> 00:55:56.119
<v Speaker 1>I do wonder though, about the idea of Call of

1188
00:55:56.159 --> 00:55:58.599
<v Speaker 1>Duty inherently just being able to bring people in, because

1189
00:55:58.880 --> 00:56:00.679
<v Speaker 1>when I think of Call of Duty, I think of

1190
00:56:01.039 --> 00:56:04.000
<v Speaker 1>millions of people buying the game, not playing the story

1191
00:56:04.039 --> 00:56:05.880
<v Speaker 1>mode that is in the game, and just going right

1192
00:56:05.880 --> 00:56:08.800
<v Speaker 1>to the multiplayer, and so I just I'm wondering if, like,

1193
00:56:10.039 --> 00:56:12.440
<v Speaker 1>is that such a big portion of the audience that

1194
00:56:12.519 --> 00:56:14.440
<v Speaker 1>it's like, actually, you know, they don't care about even

1195
00:56:14.480 --> 00:56:17.239
<v Speaker 1>the story that comes with the game that they already bought,

1196
00:56:17.559 --> 00:56:19.639
<v Speaker 1>that's not there here for one reason. It's to get

1197
00:56:19.639 --> 00:56:21.719
<v Speaker 1>online with their friends and shoot stuff. And that's not

1198
00:56:21.760 --> 00:56:23.039
<v Speaker 1>what the movie is going to be about. It'll be

1199
00:56:23.039 --> 00:56:24.960
<v Speaker 1>about other people shooting things, but they won't be able

1200
00:56:24.960 --> 00:56:26.239
<v Speaker 1>to do it, and that's what they care About's why

1201
00:56:26.239 --> 00:56:29.000
<v Speaker 1>they bouy the game. But I think, you know, when

1202
00:56:29.000 --> 00:56:31.039
<v Speaker 1>you when you mentioned like Price and some of those

1203
00:56:31.079 --> 00:56:36.559
<v Speaker 1>characters Soap McTavish and uh and and uh Mason, Alex Mason,

1204
00:56:37.159 --> 00:56:38.360
<v Speaker 1>I know there's a lot of people in our audience

1205
00:56:38.440 --> 00:56:40.559
<v Speaker 1>gonna be like, what are you talking about? There are

1206
00:56:40.920 --> 00:56:44.079
<v Speaker 1>those are names that do actually register with that casual audience.

1207
00:56:44.079 --> 00:56:46.320
<v Speaker 3>You're right exactly, and they and they could pull in

1208
00:56:46.360 --> 00:56:48.079
<v Speaker 3>not only the people who are still playing it, but

1209
00:56:48.119 --> 00:56:50.000
<v Speaker 3>the nostalgic people who played it back in the day.

1210
00:56:50.000 --> 00:56:52.079
<v Speaker 3>And they're like, oh, if they follow the story Call

1211
00:56:52.119 --> 00:56:54.159
<v Speaker 3>of Duty four, that rules, and then they'll they'll see

1212
00:56:54.159 --> 00:56:57.559
<v Speaker 3>the movie based on that. It's uh, it's you know,

1213
00:56:57.639 --> 00:57:00.639
<v Speaker 3>it's it's it's They apparently have data that we don't

1214
00:57:00.639 --> 00:57:02.880
<v Speaker 3>that suggests this is a good idea. Let's see if

1215
00:57:02.880 --> 00:57:03.320
<v Speaker 3>they're right.

1216
00:57:03.599 --> 00:57:06.320
<v Speaker 1>Yeah, I mean, and they you know, these big companies, Paramount,

1217
00:57:06.320 --> 00:57:09.639
<v Speaker 1>they love licensing ip that have succeeded in other places,

1218
00:57:09.679 --> 00:57:12.800
<v Speaker 1>so whether that's books or comics or video games now

1219
00:57:13.159 --> 00:57:14.559
<v Speaker 1>and Call Duty's one that succeeded.

1220
00:57:14.639 --> 00:57:16.800
<v Speaker 2>So now it's on them to make something entertaining.

1221
00:57:16.920 --> 00:57:19.880
<v Speaker 1>And you know, I think a top gun would be fine,

1222
00:57:19.920 --> 00:57:23.000
<v Speaker 1>like military propaganda whatever, Yeah, I get it. Let's just

1223
00:57:23.280 --> 00:57:25.840
<v Speaker 1>make it fun, make it better than War of the Worlds,

1224
00:57:26.039 --> 00:57:28.320
<v Speaker 1>and people won't care that it's a military propaganda.

1225
00:57:28.960 --> 00:57:30.599
<v Speaker 3>Listen, there's going to be a drone in the movie.

1226
00:57:30.599 --> 00:57:32.199
<v Speaker 3>It better be an Amazon dr delivery.

1227
00:57:32.239 --> 00:57:33.840
<v Speaker 2>You got to make an Amazon order before I could

1228
00:57:33.840 --> 00:57:37.320
<v Speaker 2>save the world. Please. I think Star Wars Outlaw. Look

1229
00:57:37.400 --> 00:57:38.800
<v Speaker 2>all those looks fine on switch to.

1230
00:57:39.039 --> 00:57:41.320
<v Speaker 1>That's the headline from me who watched the video from

1231
00:57:41.400 --> 00:57:45.559
<v Speaker 1>VGC today where they posted like the first hour, they

1232
00:57:45.599 --> 00:57:46.920
<v Speaker 1>did a first play, one of the things where they

1233
00:57:46.920 --> 00:57:48.519
<v Speaker 1>start the game up and just play it from the beginning.

1234
00:57:49.000 --> 00:57:51.760
<v Speaker 1>And just last night there was a video going around

1235
00:57:51.800 --> 00:57:54.920
<v Speaker 1>showing off Star Wars Outlaws looking really good on switch

1236
00:57:55.000 --> 00:57:57.280
<v Speaker 1>To compared to what people were saying that looked like

1237
00:57:57.599 --> 00:58:00.760
<v Speaker 1>in handheld mode. So people were streaming in doc mode

1238
00:58:00.760 --> 00:58:03.239
<v Speaker 1>and this video went up and Ubisoft copyright struck it

1239
00:58:03.280 --> 00:58:05.239
<v Speaker 1>as it was like changing the narrative around the game.

1240
00:58:05.280 --> 00:58:07.599
<v Speaker 1>Everyone's like, this looks way better than people were saying,

1241
00:58:07.840 --> 00:58:09.239
<v Speaker 1>and you have got rid of that video.

1242
00:58:09.280 --> 00:58:10.760
<v Speaker 2>Well, now more videos are popping up.

1243
00:58:10.840 --> 00:58:12.760
<v Speaker 1>It seems like with the blessing of you be soft

1244
00:58:13.039 --> 00:58:15.800
<v Speaker 1>and I watched quite a bit of Star Wars Outlaws

1245
00:58:15.840 --> 00:58:19.320
<v Speaker 1>here running on the switch to, and it looks fine,

1246
00:58:19.400 --> 00:58:21.800
<v Speaker 1>Like I think it looks more than acceptable. It is

1247
00:58:22.159 --> 00:58:26.519
<v Speaker 1>a pretty decent, a pretty decent recreation of that game

1248
00:58:26.719 --> 00:58:28.880
<v Speaker 1>for handheld in a way that I just think, like,

1249
00:58:29.039 --> 00:58:32.320
<v Speaker 1>at least in dot mode, I would find this acceptable.

1250
00:58:32.320 --> 00:58:34.440
<v Speaker 1>At the price that they're charging for this game. We'll

1251
00:58:34.440 --> 00:58:36.239
<v Speaker 1>see what it's like in handheld and maybe that's where

1252
00:58:36.239 --> 00:58:39.440
<v Speaker 1>all the problems really are are happening. I'll say at

1253
00:58:39.480 --> 00:58:42.559
<v Speaker 1>the same time, Jason, maybe none of the words I've

1254
00:58:42.559 --> 00:58:45.280
<v Speaker 1>said about this have mattered at all, because as a reminder,

1255
00:58:45.320 --> 00:58:47.679
<v Speaker 1>this game is coming out the same day as Hollow

1256
00:58:47.800 --> 00:58:50.119
<v Speaker 1>Night Silk Song, So who's going to play this?

1257
00:58:50.960 --> 00:58:54.880
<v Speaker 3>They'll play it in November's on sale, when it's on sale,

1258
00:58:54.920 --> 00:58:56.880
<v Speaker 3>and they're done there. They're putting this out for the

1259
00:58:56.920 --> 00:58:59.039
<v Speaker 3>holiday season, I think too. And you have said you

1260
00:58:59.039 --> 00:59:01.119
<v Speaker 3>were on record last year when this came out of

1261
00:59:01.199 --> 00:59:02.880
<v Speaker 3>saying this is one of those games that will get

1262
00:59:02.960 --> 00:59:04.920
<v Speaker 3>better the longer or we'll have a more.

1263
00:59:04.840 --> 00:59:06.079
<v Speaker 2>Positive to get reassessed.

1264
00:59:06.159 --> 00:59:10.199
<v Speaker 3>Yeah, outlook the longer it's out. So I think this

1265
00:59:10.320 --> 00:59:14.719
<v Speaker 3>only supports that, right, It only that, it only strengthens

1266
00:59:14.760 --> 00:59:17.599
<v Speaker 3>that argument. And I think getting a switch legion of

1267
00:59:17.599 --> 00:59:19.760
<v Speaker 3>switch to people who can play it on the go

1268
00:59:19.920 --> 00:59:23.920
<v Speaker 3>who don't have the PC, the handheld PC, I think

1269
00:59:23.960 --> 00:59:27.239
<v Speaker 3>this this makes a lot of sense. So yeah, I

1270
00:59:27.280 --> 00:59:29.440
<v Speaker 3>was watching that too as as it was up here.

1271
00:59:30.000 --> 00:59:32.119
<v Speaker 3>Does look a little bit better than I expected as well.

1272
00:59:32.920 --> 00:59:36.000
<v Speaker 3>We'll see what happens, but yeah, good looking around sel Song.

1273
00:59:36.159 --> 00:59:39.920
<v Speaker 3>Sorry y'all, yep, I will.

1274
00:59:40.239 --> 00:59:43.199
<v Speaker 1>I don't know if the handheld stuff is comparable to

1275
00:59:43.199 --> 00:59:45.199
<v Speaker 1>what we see in this video of it running in

1276
00:59:45.280 --> 00:59:45.920
<v Speaker 1>doc mode.

1277
00:59:46.239 --> 00:59:48.199
<v Speaker 2>I probably will try it out on the switch too.

1278
00:59:48.599 --> 00:59:50.119
<v Speaker 2>I asked for code. I haven't heard anything back.

1279
00:59:50.119 --> 00:59:52.559
<v Speaker 1>But then again, I lost all my Ubisoft contacts when

1280
00:59:52.599 --> 00:59:54.079
<v Speaker 1>I lost my old emails, so I'm like, am I

1281
00:59:54.079 --> 00:59:55.039
<v Speaker 1>even reaching after.

1282
00:59:54.840 --> 00:59:55.400
<v Speaker 3>The right person?

1283
00:59:55.480 --> 00:59:59.760
<v Speaker 1>Maybe I'm not all right? Well, that's out tomorrow along

1284
00:59:59.800 --> 01:00:02.480
<v Speaker 1>with silks Song. That does it for the headlines. But

1285
01:00:02.519 --> 01:00:04.320
<v Speaker 1>before we move on, like, do you have a plan

1286
01:00:04.360 --> 01:00:06.480
<v Speaker 1>of attack for Silk Song? Are you playing that right away?

1287
01:00:06.679 --> 01:00:08.519
<v Speaker 1>Or did you play or the original Hollow Night? Where

1288
01:00:08.519 --> 01:00:09.440
<v Speaker 1>are you at with that series?

1289
01:00:09.679 --> 01:00:12.880
<v Speaker 3>I got halfway through the first one on PlayStation, then

1290
01:00:13.000 --> 01:00:14.840
<v Speaker 3>dropped it, so I just bought it again on Steam

1291
01:00:14.880 --> 01:00:17.039
<v Speaker 3>to play on the Legion Go and then when I

1292
01:00:17.079 --> 01:00:19.920
<v Speaker 3>beat it, I'll get right into Silk Song. Probably mainlining

1293
01:00:19.960 --> 01:00:22.480
<v Speaker 3>it is probably not a good idea and it will

1294
01:00:22.599 --> 01:00:24.639
<v Speaker 3>probably take me the rest of the year based on

1295
01:00:24.760 --> 01:00:28.119
<v Speaker 3>my availability for playing video games, but I'm gonna try

1296
01:00:28.440 --> 01:00:33.320
<v Speaker 3>damn it, because just the hype alone has me interested.

1297
01:00:33.440 --> 01:00:37.360
<v Speaker 3>I do slightly worry and I hesitate to say this

1298
01:00:37.400 --> 01:00:41.360
<v Speaker 3>out loud less the Silk Song, Former clowns come after me.

1299
01:00:41.920 --> 01:00:44.119
<v Speaker 3>I this was supposed to be an expansion that turned

1300
01:00:44.119 --> 01:00:48.000
<v Speaker 3>into a full blown sequel, and I worry that that

1301
01:00:48.119 --> 01:00:51.800
<v Speaker 3>means that the gameplay will be more iterative iterative. Then

1302
01:00:52.079 --> 01:00:56.960
<v Speaker 3>we'll like expand expand expand, expansion, expandatory wherever the word is,

1303
01:00:57.079 --> 01:00:59.159
<v Speaker 3>you know what I'm saying, or so yeah, so it'll

1304
01:00:59.199 --> 01:01:03.519
<v Speaker 3>it'll be it'll be less innovative there, innovative Jesus Christ.

1305
01:01:03.559 --> 01:01:05.360
<v Speaker 3>I can't talk today, but we just.

1306
01:01:05.360 --> 01:01:07.199
<v Speaker 2>Did a lot of talking. You're you know, you're free,

1307
01:01:07.280 --> 01:01:09.719
<v Speaker 2>Just do it. You make up new words. It's roadblocks

1308
01:01:09.760 --> 01:01:13.920
<v Speaker 2>as fault. But yeah, I worry that it's gonna be

1309
01:01:13.920 --> 01:01:16.199
<v Speaker 2>more of a side step or a slight rise than

1310
01:01:16.239 --> 01:01:19.719
<v Speaker 2>the expansion or the full sequel expansion the people right

1311
01:01:19.920 --> 01:01:21.280
<v Speaker 2>worried or.

1312
01:01:21.119 --> 01:01:23.480
<v Speaker 1>Would want right the term we use right here, like yeah,

1313
01:01:23.519 --> 01:01:26.199
<v Speaker 1>Sean San is like an expand alone versus a full

1314
01:01:26.239 --> 01:01:28.559
<v Speaker 1>on sequel or something like that. Is this like is

1315
01:01:28.599 --> 01:01:30.840
<v Speaker 1>this starting as an expansion and still is at that

1316
01:01:31.039 --> 01:01:35.000
<v Speaker 1>art and expansion? My guess here is it certainly started

1317
01:01:35.000 --> 01:01:36.840
<v Speaker 1>that way and it grew in enough ways that we're

1318
01:01:36.840 --> 01:01:40.639
<v Speaker 1>gonna notice it's gonna feel massive in some ways.

1319
01:01:40.719 --> 01:01:42.760
<v Speaker 2>The comparison to the to the original Hollow Night.

1320
01:01:43.199 --> 01:01:45.159
<v Speaker 3>I could see that happening too, and I think that

1321
01:01:45.159 --> 01:01:47.320
<v Speaker 3>that will be more impactful for people who did not

1322
01:01:47.519 --> 01:01:50.519
<v Speaker 3>immediately go and restart Hollow Night once it was confirmed

1323
01:01:50.559 --> 01:01:53.840
<v Speaker 3>it was coming out tomorrow two weeks ago. If they

1324
01:01:53.880 --> 01:01:55.280
<v Speaker 3>held off and they're like, I just want to get

1325
01:01:55.320 --> 01:01:56.840
<v Speaker 3>right in the soul song and already play a Hollow Night,

1326
01:01:56.880 --> 01:02:02.039
<v Speaker 3>just waiting for another one, this is more of like

1327
01:02:02.119 --> 01:02:05.079
<v Speaker 3>a nitpick worry for me. I just think that's a

1328
01:02:05.119 --> 01:02:07.639
<v Speaker 3>game this hyped and a game that's that has been

1329
01:02:07.920 --> 01:02:10.800
<v Speaker 3>under the on the radar for so long. There are

1330
01:02:10.840 --> 01:02:12.440
<v Speaker 3>going to be people who are going to look for

1331
01:02:12.480 --> 01:02:14.519
<v Speaker 3>every excuse in the book to nitpick the hell out

1332
01:02:14.519 --> 01:02:16.039
<v Speaker 3>of this thing, and that I think is going to

1333
01:02:16.039 --> 01:02:19.280
<v Speaker 3>be a potential land I'm still very excited. I still

1334
01:02:19.320 --> 01:02:21.599
<v Speaker 3>am excited to see people who love this franchise to

1335
01:02:21.679 --> 01:02:24.199
<v Speaker 3>get what they want and to see gameplay videos and

1336
01:02:24.239 --> 01:02:26.599
<v Speaker 3>reactions and things like that. Very very much excited for it.

1337
01:02:27.159 --> 01:02:30.119
<v Speaker 3>I just there's a small part of me that thinks

1338
01:02:30.320 --> 01:02:32.679
<v Speaker 3>if there's going to be a massive critique, it may

1339
01:02:32.719 --> 01:02:36.400
<v Speaker 3>be in that that might be the plan.

1340
01:02:36.239 --> 01:02:38.280
<v Speaker 1>Of attack, you know. I'm saying yeah, I definite yes.

1341
01:02:38.320 --> 01:02:39.960
<v Speaker 1>I think it's primed for that sort of thing. I

1342
01:02:39.960 --> 01:02:42.840
<v Speaker 1>think that's why, you know, a lot of these games

1343
01:02:42.880 --> 01:02:44.880
<v Speaker 1>like this, ones that are hyped for this year people

1344
01:02:44.880 --> 01:02:45.880
<v Speaker 1>are very excited about.

1345
01:02:46.719 --> 01:02:48.599
<v Speaker 3>They will actually like when the Game of the Year.

1346
01:02:48.519 --> 01:02:50.320
<v Speaker 1>Stuff comes, which you know is a made up thing,

1347
01:02:50.760 --> 01:02:53.920
<v Speaker 1>but it's something I like talking about. Expedition thirty three

1348
01:02:54.000 --> 01:02:55.840
<v Speaker 1>is going to have an advantage kind of against all

1349
01:02:55.880 --> 01:02:59.400
<v Speaker 1>of them because it's fresh, new, surprising, and fantastic, and

1350
01:02:59.679 --> 01:03:01.559
<v Speaker 1>you know, all these other ones people go like, there,

1351
01:03:01.719 --> 01:03:05.880
<v Speaker 1>it's maybe actually fresh and exciting and fantastic, but it

1352
01:03:05.920 --> 01:03:08.679
<v Speaker 1>is still pretty similar to that thing I loved before,

1353
01:03:08.920 --> 01:03:10.360
<v Speaker 1>and people will use that as a way to like

1354
01:03:10.400 --> 01:03:12.760
<v Speaker 1>sort of just hold these other games back. So I

1355
01:03:12.800 --> 01:03:15.840
<v Speaker 1>continue to think Expedition thirty three guaranteed lock for Game

1356
01:03:15.880 --> 01:03:19.519
<v Speaker 1>of the Year. All right, let's see no poll question

1357
01:03:19.559 --> 01:03:21.599
<v Speaker 1>because we did the Bomb twelve. It's a remind everybody.

1358
01:03:21.639 --> 01:03:23.840
<v Speaker 1>You go to the Bomb twelve and check it out

1359
01:03:23.840 --> 01:03:26.079
<v Speaker 1>on giant bomb dot com and you can find a

1360
01:03:26.159 --> 01:03:27.440
<v Speaker 1>link to the forum where you can tell me what

1361
01:03:27.480 --> 01:03:29.679
<v Speaker 1>your game of this week is. If you want to

1362
01:03:29.719 --> 01:03:32.320
<v Speaker 1>wait until it's Silk Song, that's fine. I'll give you

1363
01:03:32.360 --> 01:03:35.320
<v Speaker 1>guys some time tomorrow before we finalize anything.

1364
01:03:36.079 --> 01:03:37.599
<v Speaker 3>So maybe come tomorrow go.

1365
01:03:37.559 --> 01:03:39.559
<v Speaker 1>To gihn bomb dot com, check out the blog post

1366
01:03:39.639 --> 01:03:41.440
<v Speaker 1>or the Bomb twelve find a link to the form

1367
01:03:41.480 --> 01:03:43.599
<v Speaker 1>at the bottom of that blog post. Tell me what

1368
01:03:43.599 --> 01:03:46.559
<v Speaker 1>you're playing at that point. For now, however, we do

1369
01:03:46.639 --> 01:03:48.440
<v Speaker 1>have a new poll question that we'll get to in

1370
01:03:48.519 --> 01:03:51.079
<v Speaker 1>a second. Before we do that, Jason Finelly, why don't

1371
01:03:51.079 --> 01:03:52.440
<v Speaker 1>tell people where the can find you on the internet

1372
01:03:52.480 --> 01:03:54.199
<v Speaker 1>what you have going on all that good stuff.

1373
01:03:54.679 --> 01:03:58.639
<v Speaker 3>I'm Jasonfinelli dot com on Blue Sky, Big Man, Finelle

1374
01:03:58.679 --> 01:04:02.000
<v Speaker 3>everywhere else. Uh, sort of sort of in a weird

1375
01:04:02.000 --> 01:04:04.480
<v Speaker 3>little lull right now, as far as content is concerned,

1376
01:04:04.559 --> 01:04:07.280
<v Speaker 3>I kind of want to do. I have to say

1377
01:04:07.280 --> 01:04:10.239
<v Speaker 3>you've inspired me, Jeff, those little monologue videos that you

1378
01:04:10.360 --> 01:04:12.880
<v Speaker 3>do every sce in a while about certain topics. I

1379
01:04:12.920 --> 01:04:15.760
<v Speaker 3>have one cooking. I don't know the time time having

1380
01:04:15.800 --> 01:04:18.000
<v Speaker 3>time is the issue, but I have one cooking in

1381
01:04:18.039 --> 01:04:23.760
<v Speaker 3>my head about of course magic. The Gathering Spider Man

1382
01:04:23.840 --> 01:04:26.440
<v Speaker 3>cards were revealed on Friday. Everybody was really excited about them.

1383
01:04:26.480 --> 01:04:28.639
<v Speaker 3>They looked really, really cool, And then about a half

1384
01:04:28.679 --> 01:04:30.960
<v Speaker 3>hour after the reveal went live, I thought to myself,

1385
01:04:31.519 --> 01:04:32.719
<v Speaker 3>I'm not gonna be able to get any of these

1386
01:04:32.719 --> 01:04:36.079
<v Speaker 3>things because they revealed where you can collect all these

1387
01:04:36.159 --> 01:04:39.559
<v Speaker 3>and all those like spectacular Spider Man's that had the

1388
01:04:39.559 --> 01:04:41.679
<v Speaker 3>the the red suit, the black suit, the moo, the

1389
01:04:41.719 --> 01:04:45.480
<v Speaker 3>smiling man suit, but the bag on his head, they're

1390
01:04:45.519 --> 01:04:48.320
<v Speaker 3>all in Collector boosters, right, The ones that look like

1391
01:04:48.360 --> 01:04:50.960
<v Speaker 3>comic books, they're all in collector Boosters. And the collector

1392
01:04:50.960 --> 01:04:55.679
<v Speaker 3>booster boxes are pre ordering at nine hundred and fifty

1393
01:04:55.760 --> 01:04:59.800
<v Speaker 3>dollars because there's no that's too many dollars. That's too

1394
01:04:59.880 --> 01:05:02.000
<v Speaker 3>much many dollars. I should not be paying one thousand

1395
01:05:02.000 --> 01:05:05.199
<v Speaker 3>dollars for twelve packs of fifteen cards. I should not

1396
01:05:05.280 --> 01:05:05.800
<v Speaker 3>be doing so.

1397
01:05:06.480 --> 01:05:08.760
<v Speaker 1>You know, whenever this comes up, when I'm talking to

1398
01:05:09.360 --> 01:05:12.559
<v Speaker 1>maybe the biggest card freak I know, Sean Treva, Shaan mcdowe,

1399
01:05:13.119 --> 01:05:15.719
<v Speaker 1>he says he doesn't ever buy packs. He buys buys

1400
01:05:15.760 --> 01:05:18.440
<v Speaker 1>the cards individually. Is that like, is that a fair

1401
01:05:18.480 --> 01:05:19.239
<v Speaker 1>alternative here?

1402
01:05:19.840 --> 01:05:23.599
<v Speaker 3>If you're if you're buying yeah, I mean yeah, it's

1403
01:05:23.639 --> 01:05:25.280
<v Speaker 3>a smarter way to go. You find the cards that

1404
01:05:25.280 --> 01:05:28.960
<v Speaker 3>you want, even if the singles are more expensive. If

1405
01:05:29.000 --> 01:05:31.159
<v Speaker 3>you just like the art, you buy that single and

1406
01:05:31.199 --> 01:05:33.480
<v Speaker 3>you don't worry about packs. He's smart man, he's smart boy.

1407
01:05:33.760 --> 01:05:38.480
<v Speaker 3>He's a smart boy. I however, I'm surprised I haven't

1408
01:05:38.519 --> 01:05:40.760
<v Speaker 3>fallen suceptible to any games with loot boxes, because that's

1409
01:05:40.760 --> 01:05:43.000
<v Speaker 3>basically what you need to crack backs. I need to

1410
01:05:43.000 --> 01:05:45.159
<v Speaker 3>crack them packs. It's a lot of fun, but yeah,

1411
01:05:45.239 --> 01:05:48.519
<v Speaker 3>it on my store. My local game store has not

1412
01:05:48.559 --> 01:05:52.239
<v Speaker 3>released their pre order prices yet. But I worry because

1413
01:05:52.280 --> 01:05:54.840
<v Speaker 3>as a market price right now for a twelve packs

1414
01:05:55.159 --> 01:05:59.320
<v Speaker 3>of fifteen collector twelve Collector booster packs of fifteen cards

1415
01:06:00.400 --> 01:06:05.320
<v Speaker 3>over nine hundred dollars, and that to me is absurd,

1416
01:06:05.800 --> 01:06:07.960
<v Speaker 3>It's insane, and just getting to the point now where

1417
01:06:08.000 --> 01:06:09.960
<v Speaker 3>the packs cost so much that you can never break.

1418
01:06:10.039 --> 01:06:12.320
<v Speaker 3>You can never come out ahead. Even if you pull

1419
01:06:12.360 --> 01:06:14.719
<v Speaker 3>the rarest card in the set, right, You're still not

1420
01:06:14.719 --> 01:06:16.199
<v Speaker 3>going to break. You're not going to come out ahead

1421
01:06:16.360 --> 01:06:19.000
<v Speaker 3>because you paid so much to get in. So I

1422
01:06:19.039 --> 01:06:21.320
<v Speaker 3>don't know how many packis I'm going to be cracking

1423
01:06:22.119 --> 01:06:25.079
<v Speaker 3>when this comes. And you can't even like depend on

1424
01:06:25.599 --> 01:06:29.880
<v Speaker 3>the retail sites who focus on the MSRP. It's a

1425
01:06:29.960 --> 01:06:34.000
<v Speaker 3>nice reminder that MSRP stands for suggested retail price because

1426
01:06:34.000 --> 01:06:36.039
<v Speaker 3>they sell out immediately to the bots, and then the

1427
01:06:36.039 --> 01:06:38.719
<v Speaker 3>scalpers get them, and then here we are again. My

1428
01:06:38.840 --> 01:06:41.639
<v Speaker 3>local game store. When Final Fantasy came out, their collector

1429
01:06:41.679 --> 01:06:45.119
<v Speaker 3>booster boxes were three hundred dollars over what MSRP should be.

1430
01:06:45.480 --> 01:06:48.239
<v Speaker 3>They were I think six six nine seven hundred bucks

1431
01:06:48.239 --> 01:06:52.800
<v Speaker 3>for twelve packs. So it just it sucks. So I

1432
01:06:52.840 --> 01:06:55.760
<v Speaker 3>have that cooking in my brain. Well, yes I would.

1433
01:06:56.039 --> 01:06:57.440
<v Speaker 3>I would love to see that you should do that.

1434
01:06:57.480 --> 01:07:00.719
<v Speaker 1>And I know some some people on this call right

1435
01:07:00.760 --> 01:07:02.159
<v Speaker 1>now that'll be interested.

1436
01:07:01.800 --> 01:07:02.559
<v Speaker 2>In your take on that.

1437
01:07:02.760 --> 01:07:07.239
<v Speaker 3>So but speaking of speaking of Magic Con end of

1438
01:07:07.280 --> 01:07:10.159
<v Speaker 3>the month, I will be there. I did get confirmation

1439
01:07:10.199 --> 01:07:12.840
<v Speaker 3>of that. I will be in Hotlanta slinging some cards

1440
01:07:12.840 --> 01:07:15.679
<v Speaker 3>and playing some games. So if you're there, let's play

1441
01:07:15.679 --> 01:07:16.719
<v Speaker 3>some cards. Let's having fun.

1442
01:07:17.199 --> 01:07:19.800
<v Speaker 1>Excellent, All right, let's get to that poll question. Are

1443
01:07:19.840 --> 01:07:21.119
<v Speaker 1>you getting Silk Song this week?

1444
01:07:21.199 --> 01:07:21.679
<v Speaker 3>Yes or no?

1445
01:07:22.199 --> 01:07:23.679
<v Speaker 1>So this is it so last time we can ask

1446
01:07:23.719 --> 01:07:27.480
<v Speaker 1>that question, you guys. That game's out tomorrow, so we'll

1447
01:07:27.480 --> 01:07:31.440
<v Speaker 1>get the results on tomorrow's show here on Giant Bomb.

1448
01:07:31.440 --> 01:07:35.159
<v Speaker 1>Speaking of Giant Bomb, it is Wednesday. Oh my god,

1449
01:07:35.159 --> 01:07:37.440
<v Speaker 1>I'm so excited. It's a new season.

1450
01:07:37.480 --> 01:07:40.280
<v Speaker 2>I'm done. Although I love trespasser. I did love it.

1451
01:07:40.280 --> 01:07:42.960
<v Speaker 1>It's always the most exciting on Blake Club to be

1452
01:07:43.000 --> 01:07:45.199
<v Speaker 1>the furthest you can possibly be away.

1453
01:07:44.960 --> 01:07:45.840
<v Speaker 3>From playing a game.

1454
01:07:46.159 --> 01:07:49.480
<v Speaker 1>That's why I'm right now, and we get to see

1455
01:07:49.519 --> 01:07:56.639
<v Speaker 1>Mike in his costume for Virtual Hidelight or Minatti. Yes, god, yeah,

1456
01:07:56.719 --> 01:07:59.400
<v Speaker 1>it's got a bunch of bad names either way. That

1457
01:07:59.559 --> 01:08:01.239
<v Speaker 1>is starting today. Let me double check the time that

1458
01:08:01.280 --> 01:08:02.840
<v Speaker 1>we put on here. I think it's two pm, Yes,

1459
01:08:02.920 --> 01:08:06.119
<v Speaker 1>two pm Eastern time. That'll be eleven am Pacific. You're

1460
01:08:06.119 --> 01:08:08.760
<v Speaker 1>not gonna want to miss it. The costume reveal is

1461
01:08:08.840 --> 01:08:11.679
<v Speaker 1>going to be magnificent. I cannot win.

1462
01:08:12.119 --> 01:08:14.760
<v Speaker 3>I think I I think I got him an adult size.

1463
01:08:14.800 --> 01:08:16.479
<v Speaker 1>I hope I did, but if I didn't, it'll be

1464
01:08:16.600 --> 01:08:19.600
<v Speaker 1>even funnier. Uh So, we're gonna we're gonna see here

1465
01:08:19.600 --> 01:08:20.199
<v Speaker 1>in a little bit.

1466
01:08:20.239 --> 01:08:22.239
<v Speaker 3>Looking forward to that, We're about to see more than

1467
01:08:22.239 --> 01:08:24.640
<v Speaker 3>Mitch's feet, aren't we.

1468
01:08:24.159 --> 01:08:26.720
<v Speaker 2>It's gonna it's gonna be very He's gonna look so

1469
01:08:26.800 --> 01:08:27.640
<v Speaker 2>cool and hot.

1470
01:08:28.119 --> 01:08:31.399
<v Speaker 1>Uh So, Yeah, don't miss that two pm flight club.

1471
01:08:31.720 --> 01:08:33.159
<v Speaker 1>Uh and then oh.

1472
01:08:32.960 --> 01:08:35.680
<v Speaker 2>Tonight, that's right, it's gonna be a wegaman. Mitch is

1473
01:08:35.720 --> 01:08:38.680
<v Speaker 2>gonna own Wednesdays. He's gonna be playing an O one

1474
01:08:38.720 --> 01:08:39.199
<v Speaker 2>one seven.

1475
01:08:39.239 --> 01:08:41.000
<v Speaker 1>He's a huge fan of those Ano games, which are

1476
01:08:41.199 --> 01:08:44.680
<v Speaker 1>looks like the relaxing city building ones from Ubisoft. Uh and,

1477
01:08:44.760 --> 01:08:46.640
<v Speaker 1>so he's gonna be playing that at eight pm. That's

1478
01:08:46.680 --> 01:08:50.479
<v Speaker 1>gonna be Wednesday evening gaming at Mike's at night. Uh

1479
01:08:50.520 --> 01:08:53.039
<v Speaker 1>and yeah, one one seven, and then we'll be back

1480
01:08:53.039 --> 01:08:55.479
<v Speaker 1>tomorrow with all our regular stuff including game this mornings.

1481
01:08:55.640 --> 01:08:57.359
<v Speaker 1>All right, Jason, thank you so much hanging out with

1482
01:08:57.399 --> 01:08:58.640
<v Speaker 1>me today and talk about video games.

1483
01:08:58.680 --> 01:08:59.880
<v Speaker 2>Man, I really appreciate it.

1484
01:09:00.319 --> 01:09:01.439
<v Speaker 3>Happy to do it.

1485
01:09:01.840 --> 01:09:04.960
<v Speaker 1>Go Birds, yep, go Lions. I've had good luck to

1486
01:09:04.960 --> 01:09:07.600
<v Speaker 1>your team this season. I just want I want everyone

1487
01:09:07.600 --> 01:09:09.399
<v Speaker 1>to stay healthy. I want a healthy football season for

1488
01:09:09.399 --> 01:09:10.840
<v Speaker 1>everyone in all so I don't have to feel bad

1489
01:09:10.840 --> 01:09:12.279
<v Speaker 1>while watching the stupid sport.

1490
01:09:13.279 --> 01:09:14.960
<v Speaker 2>Thanks for a onet. Oh yeah, go ahead please.

1491
01:09:15.319 --> 01:09:16.680
<v Speaker 3>I've forgot to ask you in the beginning, what's your

1492
01:09:16.680 --> 01:09:18.279
<v Speaker 3>fantasy team name? This is important?

1493
01:09:19.119 --> 01:09:22.680
<v Speaker 1>God, I was the twenty four Mile Murderers because I

1494
01:09:22.720 --> 01:09:24.920
<v Speaker 1>was That's where I grew up in Detroit, twenty four mile.

1495
01:09:25.600 --> 01:09:27.199
<v Speaker 2>Let me see here, I did just have it. I mean,

1496
01:09:27.680 --> 01:09:28.880
<v Speaker 2>you know, let me bring it up. I'm gonna looking

1497
01:09:28.920 --> 01:09:31.520
<v Speaker 2>up what's your invite? My auction league, the theme is

1498
01:09:31.560 --> 01:09:34.359
<v Speaker 2>Doom the game Doom, so I'm the Romero Heads and

1499
01:09:34.399 --> 01:09:36.960
<v Speaker 2>my picture is the Romero Head from Doom two behind

1500
01:09:36.960 --> 01:09:39.600
<v Speaker 2>the icon of Sin. And then in my other league,

1501
01:09:39.640 --> 01:09:42.319
<v Speaker 2>I am the Savannah Bonanzas. I like that.

1502
01:09:42.319 --> 01:09:42.800
<v Speaker 3>That's good.

1503
01:09:42.840 --> 01:09:46.640
<v Speaker 1>I'm a unnecessary grubness as well, like they're saying, that's

1504
01:09:46.640 --> 01:09:48.239
<v Speaker 1>a good one. Yeah, I kind of just wanted to

1505
01:09:48.239 --> 01:09:50.039
<v Speaker 1>go first grub in there every once in a while.

1506
01:09:50.359 --> 01:09:53.000
<v Speaker 1>All right, Thanks you, every thanks, thanks you ever, Thank

1507
01:09:53.039 --> 01:09:55.840
<v Speaker 1>you everybody for watching and listening. You are the best

1508
01:09:55.920 --> 01:09:58.319
<v Speaker 1>audience in gaming. Until next time, have a good one,

1509
01:09:58.439 --> 01:10:00.079
<v Speaker 1>take care of yourself, and goodbye.

1510
01:10:00.680 --> 01:10:03.479
<v Speaker 3>The main building bed bed bed
