Speaker 1: Hey, everybody, Welcome to Game Mess Morning is presented by
Speaker 1: ms I with me Jeff Grubb, your host from giant
Speaker 1: bomb dot com.
Speaker 2: Thank you for tuning in.
Speaker 1: In this episode, we're going to be talking about reviews,
Speaker 1: season being upon us, and shrink flation making new PlayStation
Speaker 1: fives worse. It's gonna be a good one because we
Speaker 1: have Jason Bonelli on the show. Jason, how are you doing.
Speaker 3: Jim Andy? It is one day before the season starts.
Speaker 3: We're almost there and I am very excited to put
Speaker 3: that jersey back on. And I have I have a
Speaker 3: plea for you, mister Detroit Lions fan. I put a
Speaker 3: lot of stock fantasy football in the Lions. Yeah, you
Speaker 3: screw this up for me.
Speaker 1: I I did like when I had the opportunity, when
Speaker 1: it was like when it made sense of my draft,
Speaker 1: I definitely picked up some. I was like, I just
Speaker 1: missed out on an Ross Saint Brown, which is the
Speaker 1: one I really wanted. But oh well, no, listen, the
Speaker 1: offense is going to be good this year, like I
Speaker 1: have very.
Speaker 2: Little doubt about that.
Speaker 1: So it's all gonna come down to whether they could
Speaker 1: stop anyone on defense, and who knows they're going to
Speaker 1: score points though, So yeah, and I think they're gonna
Speaker 1: have like they're gonna be trying to prove something because
Speaker 1: Ben Johnson's gone and they're like, well, look Ben was great,
Speaker 1: but we didn't. That's not what made us great. So
Speaker 1: I think they're going to have a little bit of
Speaker 1: a chip on their shoulders. So I think they're going
Speaker 1: to show off a little bit on offense this year,
Speaker 1: and they have, of course, all of the weapons.
Speaker 3: To do it.
Speaker 2: So you and me both are going to be ry.
Speaker 2: I got Jared Goff as my quarterback, so.
Speaker 3: I have in one league I have the golf Laporta stack, okay,
Speaker 3: and the other league I could just have Laporta. So yeah,
Speaker 3: I am. I am hoping that you guys do pretty good.
Speaker 3: What did I pay in that auction draft for Laporta
Speaker 3: twenty two? Probably one of the three highest tight ends
Speaker 3: in the auction draft.
Speaker 2: You're telling me about this auction draft, and now I'm like,
Speaker 2: that sounds pretty cool.
Speaker 3: It is fascinating. It's just a bunch of people screaming
Speaker 3: numbers for three, but the rosters end up pretty fun.
Speaker 1: I like playing around with economic systems in like safeguarded
Speaker 1: spaces and stuff. Like that, and that sounds like a
Speaker 1: fun way to do that. All right, let's explain what
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Speaker 1: It makes you part of our family here and enables
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Speaker 1: We really appreciate all the sport that we have gotten.
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Speaker 1: just it means the world. When you do that, you
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Speaker 1: have more stuff in the works. I think we're going
Speaker 1: to try to do like a bonus voicemail for the
Speaker 1: voicemail dumb Truck this week. That's the plan anyhow, at
Speaker 1: least that's going to be in the works here soon,
Speaker 1: so if you are a premium member you can get that.
Speaker 1: It's gonna be awesome as far as this show goes.
Speaker 1: Most weekdays, I Jeff Grubb, will help piece your gaming
Speaker 1: life back together. That includes breaking news and maybe even
Speaker 1: some of our own original reporting for all these topics.
Speaker 1: I'll get the to a bona fide expert who will
Speaker 1: make me look smart. If you were watching live on
Speaker 1: Twitch welcome, You can always listen to the show later
Speaker 1: on podcast feeds by searching for game Mes Mornings, or
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Speaker 1: on YouTube. Hello YouTube, shouts out to Sean for those timestamps.
Speaker 1: We have a lot to get into, so let's start
Speaker 1: the morning mess with Damon X Machina Tight Titaniccion reviews. Actually,
Speaker 1: we got a trio of a review roundups here to
Speaker 1: start the show, So let's start with this one that
Speaker 1: has a seventy one on Open Critic. This is a
Speaker 1: sequel to Damon Xmachina, the Switch game that eventually went
Speaker 1: to PC. I think this one's on both Switch and
Speaker 1: PC at the start.
Speaker 2: Might be elsewhere, but I know it's on those platforms.
Speaker 1: It got a nine out of ten from blogger Ali Barter,
Speaker 1: who posted this on as a contributor on Forbes. Damon
Speaker 1: Xmachina Titanic Scion is an open world Mecca action sequel
Speaker 1: set three hundred years after the original players pilot arsenals
Speaker 1: customizing them with loute credits and scrap.
Speaker 2: Combat is faster with new boost mechanics and orbit lock on.
Speaker 1: The story is improved with better characterization and a Colisseum
Speaker 1: Arena mode. New features include heavy armors and character upgrades
Speaker 1: via fusion.
Speaker 2: That's a new system, I guess.
Speaker 1: However, the game lacks new player onboarding, includes unnecessary content
Speaker 1: like card games and vehicles, and has less impressive character designs.
Speaker 1: Its main flaw is a lack of focus burying great content.
Speaker 1: Despite issues, it's they considered it to be a great
Speaker 1: game overall. I did hear there were some performance issues
Speaker 1: as well. Some of these reviews bring it up, some
Speaker 1: of them don't, and the performance issues extend beyond the switch.
Speaker 1: It sounds like issues with the game itself. Jason rid
Speaker 1: This other reviewal Quick from PJ O'Riley at Nintendo Life,
Speaker 1: who gave it a six out of ten. Damon X
Speaker 1: Machina Titanic Scion is a decent met game with plenty
Speaker 1: of depth and its weapons setups and lots of excuse me,
Speaker 1: cool loot to discover it in its large open world maps.
Speaker 1: Combat is flexible, it's fast, and it's very often Plenty
Speaker 1: of fun. However, performance issue issues, which are also present
Speaker 1: on other platforms, so don't sweat it too much. Switch
Speaker 1: to owners make for a janky experience in places with
Speaker 1: mushy controls and limp feedback. It's just not nearly as
Speaker 1: polished as it could be in this respect, with stutters,
Speaker 1: loading into new areas and low rest textures a common sight,
Speaker 1: again also on other systems. The overall feeling here is
Speaker 1: a game that needs a few patches and tweaks to
Speaker 1: get it to where it needs to be. Listen, I
Speaker 1: like mechs and I'm always looking for another met game.
Speaker 1: But pardon me is like I will be happy going
Speaker 1: back and replaying Armored Core six for the rest of
Speaker 1: my life. That's like a perfect game to me. I
Speaker 1: love it so much, so I'm kind of comparing all
Speaker 1: these games to that. And Damon Xmachina never quite reached
Speaker 1: the threshold of like I'll go check.
Speaker 3: That checking on that.
Speaker 1: I always was like, eh, slightly less than and I
Speaker 1: was hoping Titanic Scion would sort of be this culmination
Speaker 1: and bring all these pieces together and really make it work.
Speaker 1: And it sounds like in some ways it is exactly that,
Speaker 1: except for the performance, which is really seemingly dinging it
Speaker 1: in a lot of these reviews. Any interest in Damon
Speaker 1: x Makina.
Speaker 3: I was very surprised when this game even had a
Speaker 3: sequel announced. I really didn't think I wasn't. I didn't
Speaker 3: think it was on the radar enough to get that.
Speaker 3: But maybe they saw in your line of thinking Armored
Speaker 3: Corps six and thought, hey, maybe we can iterate on
Speaker 3: this a little bit, learn some things from this, and
Speaker 3: bring it to our game. And I don't know, LIMP
Speaker 3: feedback is not something you ever want to hear in
Speaker 3: any situation. So I fear that this one may also
Speaker 3: become very dusty, very fast. It'll just kind of happen.
Speaker 3: It'll come out, the people who like it will like it,
Speaker 3: and then off it will go to be frank. I
Speaker 3: remember this being the case with the first one too.
Speaker 3: It just kind of showed up, did its thing, came
Speaker 3: out in what twenty nineteen, I think twenty twenty something
Speaker 3: like that, and then disappeared. The PC port happened and
Speaker 3: we all went, oh, okay, and now here we are.
Speaker 3: So this is about where I expected it to be.
Speaker 3: That seventy seventy one range. I didn't expect it to
Speaker 3: blow anybody out of the water unnecessary content like card games. Allie,
Speaker 3: we you and I have to have a chat. But
Speaker 3: I mean, I don't think the rest of the reviews
Speaker 3: are going to be this divisive, Like we have a
Speaker 3: nine and a six. I think everybody else is going
Speaker 3: to be like, yeah, it's here, great, why not and
Speaker 3: that's seventh range?
Speaker 1: Yeah, yeah, yeah, yeah, I think that, you know. The
Speaker 1: one odd thing here to me is, uh, it feels
Speaker 1: like this game could be a winner if they would
Speaker 1: have taken some extra time to avoid the performance.
Speaker 2: Issue, specifically, if they would have just figured that out.
Speaker 2: So why rush it out? Why put it out?
Speaker 1: And I get it like they want to have it,
Speaker 1: you know there maybe before some other games come out,
Speaker 1: Silk Song, a handful of other things so that they
Speaker 1: you know, they didn't know when Silk Song was coming out,
Speaker 1: but they want to be out before the holiday rush.
Speaker 1: And it's like, I just don't know if that was
Speaker 1: the right move here. But also it's a small publisher, right,
Speaker 1: it's marvelous, and they were like, let's get it out there.
Speaker 2: It's good enough.
Speaker 3: And something to be said about coming out so early
Speaker 3: in the switch to his life cycle that maybe they're
Speaker 3: looking to strike gold with early adopters who are looking
Speaker 3: for something to play in the interim. Definitely, but coming,
Speaker 3: but I think Silk Song might have put pay to
Speaker 3: that unfortunately as well. I'm not going to say that
Speaker 3: this is like a Horizon Zelda situation where Horizon keeps
Speaker 3: coming out when Zelda games come out, or around or
Speaker 3: around big titles, But it looks like this one just
Speaker 3: may appear and then, like I said, appear and disappear,
Speaker 3: and then we'll be on to the next one, which
Speaker 3: is unfortunate. It's it seems like the kind of game
Speaker 3: that you know, if you're really into the first game,
Speaker 3: you might enjoy this second one given and be able
Speaker 3: to forgive those flaws, which is what I'm kind of
Speaker 3: getting from this nine out of ten review. But now,
Speaker 3: if I'm going to wait for the obscure, weird action
Speaker 3: game with mech overtones, I'll wait for another astral Chain
Speaker 3: that game rules.
Speaker 1: Yeah, I do wonder if there's a chance that Platinum
Speaker 1: and Nintendo will go back and update Astral Chain.
Speaker 3: We'll see that.
Speaker 2: There's no word of that, but it probably not. Okay.
Speaker 1: Second review out of three here Kronos, the New Dawn
Speaker 1: reviews are in eighty on Open Critic. That is pretty impressive.
Speaker 1: An eighty on Open Critic. I forgot to count how
Speaker 1: many reviews, but there were a handful. There was quite
Speaker 1: a few. It got an eight out of ten from
Speaker 1: Mark Delaney a game Spot, and I'll say, like, this
Speaker 1: is one that doesn't have a.
Speaker 3: Lot of spread.
Speaker 2: It's a lot of eights. There are some sevens, a
Speaker 2: couple of nines.
Speaker 1: When I was scrolling through it was the bulk of
Speaker 1: them were right in this where the Open Critic score
Speaker 1: is right in that eight out of ten, four stars
Speaker 1: that range. Mark Delaney at GameSpot says Bluebird Team follows
Speaker 1: its Silent Hill to remake with an original horror story
Speaker 1: that is tense throughout, though sometimes to punishing, and then
Speaker 1: Steve c at the sixth Access gave it an eight
Speaker 1: out of ten as well, and said Kronos, the New
Speaker 1: Dawn is a great new survival horror property, and I
Speaker 1: hope we see more of the travelers adventures in the future.
Speaker 1: The clear influences from genre legends are combined with some
Speaker 1: original touches to make a game that feels familiar but
Speaker 1: also manages to innovate and surprise players too. The intriguing narrative,
Speaker 1: the enjoyable progression, and the challenging combat all combined to
Speaker 1: make an experience that some iments Blueber's.
Speaker 2: Play as horror specialists.
Speaker 1: Yeah, I think you and I are both scaredy cats,
Speaker 1: not ones that are usually seeking out the spooky games.
Speaker 2: You know, I want to play them. I'm always curious
Speaker 2: about them.
Speaker 1: I so Coronis, we have to be one where I'd
Speaker 1: have to make an excuse, And it's like at eighty
Speaker 1: out of one hundred, it's one where it's like I
Speaker 1: might force myself to make an excuse to play this game,
Speaker 1: maybe on content or something like that, or maybe I'll
Speaker 1: sit along with someone else while they're playing it. I'm
Speaker 1: more curious now after the That just sounds like a
Speaker 1: solid response to this game from critics.
Speaker 3: What do you think? Artemi was afraid that the critical
Speaker 3: claim of Silent Hill to remake was a lot more
Speaker 3: about nostalgia than it was about the actual quality of
Speaker 3: the game, and this sort of gets rid of those fears, right,
Speaker 3: the fact that they were able to bounce back with
Speaker 3: an original game so quickly and to get the score,
Speaker 3: whereas now people will hear eighty on open credit can
Speaker 3: be like, oh, it's just an eighty. It's not the
Speaker 3: best game ever made because numbers are so important to them,
Speaker 3: but considering where they were with their previous titles, hard
Speaker 3: thing to do really recognize that it really really is.
Speaker 3: But like I see, I'm interested in this too because
Speaker 3: I as much as I am a scary cat, as
Speaker 3: you mentioned, I find the worlds of these horror games fascinating.
Speaker 3: Like I didn't play a lick of Dead Space because
Speaker 3: scaredy cat, but I have done extensive research on that
Speaker 3: world because I just find it so fascinating. Five Nights
Speaker 3: at Freddy's is you know, it's more tamer horror, but
Speaker 3: the overarching lore around that is a minefield but also
Speaker 3: very interesting. I hope that this reading the intriguing narrative
Speaker 3: that pulls me in immediately. I don't know if I'll
Speaker 3: play it. If I do, I may take my tried
Speaker 3: and true method of watching a let's play on YouTube
Speaker 3: first In this rams, I know where the jump scares are,
Speaker 3: and then playing the part and be like, ah, you
Speaker 3: can't scare me. I have nerves a steal and so
Speaker 3: I can get this story that would be fine, But yeah,
Speaker 3: I am very positive on Blueber high on Bloeber at
Speaker 3: the moment. This is great for them, and there may
Speaker 3: be a story better told by someone else, not by me,
Speaker 3: of their history starting out as like a middling less
Speaker 3: than average developer of these horror games and slowly finding
Speaker 3: their voice and their method. Having Silent Hill two remake
Speaker 3: be like, look, we're here, we know what we're doing now,
Speaker 3: and then Kronos right behind it showing we can do
Speaker 3: the original stuff too. I think I think this is
Speaker 3: good for them, and I think they're only because they're
Speaker 3: doing another Silent Hill remake, right, that's the rumor. Three.
Speaker 1: Yes, I think it might go back to one first
Speaker 1: to one. So yeah, because one and three are related.
Speaker 1: Two stood on its own. I'm not sound healthy. I'm
Speaker 1: going for memory.
Speaker 3: I think this is right.
Speaker 1: So I think the plan is now to go to
Speaker 1: Silent Hell one and maybe maybe three at the same time.
Speaker 1: I can't remember actually the exact details, but yes, I
Speaker 1: think the planet is go back to one.
Speaker 3: First, Okay, but either way, I think it bodes well
Speaker 3: for that and any future original games that they have
Speaker 3: as well.
Speaker 1: Good stuff Luber all right, and then the third one
Speaker 1: here Open critics score of seventy eight four Everybody's Golf.
Speaker 2: Hot Shot this is or hot Shots. I should say this.
Speaker 1: Is the new one people have been waiting for, but
Speaker 1: not developed by Clappands, the team that did Claphans Golf
Speaker 1: and Bunch of the hot Shots before this, or Everybody's
Speaker 1: Golf games. But people seem to be mostly okay with
Speaker 1: this when there's some high reviews and some low reviews.
Speaker 1: Seventy eight overall, though six out of ten from roland
Speaker 1: Ingram at Nintendo Life, who says Everybody's Gult Golf hot
Speaker 1: Shots carries on the series traditions with solid courses, a
Speaker 1: robust character leveling system, and the appropriate level of silliness. However,
Speaker 1: the experience is uneven on switch fans manjoy it in
Speaker 1: short burst, but technical issues and patch you presentation stop
Speaker 1: it from being the standout entry it could have been.
Speaker 1: Got a ninety out of one hundred from Casey Sheld
Speaker 1: at Gamer's Heroes, who says Everybody's Golf hot Shots is
Speaker 1: the definitive arcade golf game with countless golfers, caddies, courses
Speaker 1: and modes just waiting to be explored. And then it
Speaker 1: got three stars from Yasmine Hubbard at Final Weapon.
Speaker 3: I think they have a five star system.
Speaker 1: Everybody's Golf hot Shots offers an addictive gameplay loop with
Speaker 1: its simple three button press system, which allows players of
Speaker 1: all skill levels to pick up and play. However, it's
Speaker 1: lackluster graphics and course design leave a lot.
Speaker 3: To be desired.
Speaker 1: So yeah, it sounds a little disappointing. And maybe in
Speaker 1: part of that is the technical side, which, man, it's like,
Speaker 1: this is one that should not be having issues on
Speaker 1: the switch right, the switch on the like maybe it's
Speaker 1: like maybe this is on switch and switch to, but
Speaker 1: either way, it's like, if I'm playing this on switch too,
Speaker 1: I want it to run fantastic. I don't get it
Speaker 1: without like so many of these games being problems. But
Speaker 1: like where you're at with Everybody's Golf hot Shots, this
Speaker 1: is what I was kind of looking forward to.
Speaker 2: I've not played a lot of hot Shots before. I
Speaker 2: was always a Mario golf guy.
Speaker 1: I was gonna hop in on this one, but I
Speaker 1: was gonna wait for the reviews, and now I'm like, ah,
Speaker 1: if I have time.
Speaker 3: I am also a Mario golf guy, and I have
Speaker 3: a feeling if I played it's just gonna make me
Speaker 3: want more Mario Golf. Also, if you wear anti Nintendo
Speaker 3: tinfoil hats, that's why it's not running right on Mario Golfer.
Speaker 3: They're sabotaging.
Speaker 2: Uh huh.
Speaker 3: As Chat reminds me, you need to go in with
Speaker 3: a slight grain of salt because and this is a quote.
Speaker 3: Some game textures were created using generative AI with supervision
Speaker 3: and revision by the developers. Details of this Jenni usage
Speaker 3: can be found below. Tree and leaf textures and the
Speaker 3: golf courses were created using AI generated images. Yeah, I
Speaker 3: think that is.
Speaker 1: So whenever they say tree and leaf, I think they
Speaker 1: might be referring to speed tree, and that is just
Speaker 1: the like, which is something developers have used for forever.
Speaker 1: If they are using it on other stuff, then I
Speaker 1: would be worried. But if it's just tree and leaf
Speaker 1: stuff that they're referencing specifically, I do think that's that
Speaker 1: speed tree tool that developers. Again, I've been just like
Speaker 1: a decade now a speed tree has been used games.
Speaker 3: So it's part of the conflation between AI and generative AI. Yeah.
Speaker 1: Yeah, like just procedural tools and you know, algorithms and
Speaker 1: stuff like that.
Speaker 2: All that stuff is in.
Speaker 1: A bucket together, but it's usually like replacing artists creating
Speaker 1: content for your games. Like speech Tree has been doing
Speaker 1: that forever, but it was saving time of person havef
Speaker 1: to designing five thousand different trees.
Speaker 3: Okay, so more research is needed. If it's just speed Treem,
Speaker 3: maybe we'll give it a shot.
Speaker 1: Yes, yes, exactly and procedural tools. I thumbs up for those, right,
Speaker 1: but it's like, yeah, there's probably a room in there
Speaker 1: for them to take advantage of that stuff as well.
Speaker 1: Either way, this is one. Yeah, I was hoping to
Speaker 1: play it on the switch. Hopefully they clean it up
Speaker 1: and it'll be better on there. But I'm just sick
Speaker 1: of a game coming out and saying that, like, oh,
Speaker 1: maybe it'll get some patches to run well on the
Speaker 1: switch too. You know, I'm not gonna throw that at
Speaker 1: the defeat of the of the developers. Maybe that's because
Speaker 1: Nintendo isn't providing enough of their software development kits, and
Speaker 1: so people are developing things for the Switch one for
Speaker 1: longer than they intend to, and then they try to
Speaker 1: order to switch to it at the last minute and
Speaker 1: they're not able to get it across the finish line.
Speaker 3: Because of that.
Speaker 1: All right, let's let's do this. Let's take a break,
Speaker 1: and then we're gonna come back. Get to the headlines.
Speaker 1: I want to get Jason's opinion on some roadblocks news
Speaker 1: because he's always good.
Speaker 3: He's always good for that.
Speaker 1: If you want to skip out on this, of course,
Speaker 1: you go to giant bomb dot com, slash join and
Speaker 1: become a premium member, get the ad free version.
Speaker 3: Of the show.
Speaker 2: We'll be right back. Jam My computer sick. I've decided
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Speaker 1: All right, we are back. It's Game Mess Mornings. Jason Bonale,
Speaker 1: Jeff Grubb. We're getting back into it. Let's hit this
Speaker 1: one that I didn't put on the rundown, so I
Speaker 1: mentioned it in Chad.
Speaker 3: I missed it.
Speaker 1: If this had happened about an hour ago, I think,
Speaker 1: or at least that's where this news story I see
Speaker 1: comes from. And this is actually from a let's see
Speaker 1: what is the website Stocktitan dot net like who's like
Speaker 1: tracking stock prices?
Speaker 3: Roadblocks is a very popular worth a.
Speaker 2: Lot of money. We'll see how long that lasts.
Speaker 1: But Roadblocks is getting a new rating system to sort
Speaker 1: of protect its value because people are worried that maybe
Speaker 1: kids are accessing content that is age inappropriate. Well, to
Speaker 1: address this, they are now working with the iar C
Speaker 1: or the International Age Rating coalition to enhance global age
Speaker 1: and content ratings for its platform.
Speaker 3: This move replaces.
Speaker 2: Roadblocks's internal content.
Speaker 1: Maturity labels with region specific ratings from trusted agencies. So
Speaker 1: this will now include the ESRB, Peggy in the UK
Speaker 1: and Europe, USK and Germany, groc GRAC in Korea.
Speaker 3: That's what we've talked about before, and.
Speaker 1: Then there's others in places like Brazil, Australia, Taiwan, Saudi Arabia,
Speaker 1: Indonesia and Russia. It says the benefits for families provides
Speaker 1: greater clarity and trust for parents and players regarding age
Speaker 1: appropriate content, aligns with local culture norms and safety standards.
Speaker 2: Blah blah blah. I mean, I think what.
Speaker 1: This really does is what the ESRB was always meant
Speaker 1: to do, in the SRB being the one that I'm
Speaker 1: most familiar with, so it's the one I'm gonna use,
Speaker 1: which is to sort of wash the industry in a
Speaker 1: way and protect it from outside regulations, which is the
Speaker 1: exact concern that Roadblocks has right now because people keep
Speaker 1: bringing up, hey, this is a haven for pests and
Speaker 1: for and for predators and for content that is inappropriate.
Speaker 2: It's like, like I think last time you were on
Speaker 2: the show.
Speaker 1: We had some story about Roadblocks removing all like sex
Speaker 1: sexually suggestive stuff, and we're both like, why was there
Speaker 1: any of that in there in the first place? What
Speaker 1: are you talking about? So I guess the ESRB going
Speaker 1: on there being like this is informature in Roadblocks.
Speaker 2: That's fine.
Speaker 1: This does not solve the problem of Roadblocks to me, Jason,
Speaker 1: where it's like, it's about the interactions between people's online
Speaker 1: and people like, you know, adults being like, hey, come
Speaker 1: into the bathroom of my Roadblocks thing, my Roadblocks game here,
Speaker 1: something we talked about last time as well that apparently
Speaker 1: was happening. Now Roadblock is finally doing something about it
Speaker 1: now that it's getting attention for being this negative bastion
Speaker 1: for predation. You are a famous Roadblocks lover, Jason Finnelli.
Speaker 1: Tell us your feelings on.
Speaker 3: This My favorite game of all time. It's a fucking
Speaker 3: band aid on a severed limb, That's what it is. Now.
Speaker 3: Huh the fuck are we what ESRB now? Now? You
Speaker 3: want to consult the ESRB, not not. You know, five
Speaker 3: six years ago, when kids started flooding your platform during
Speaker 3: a pandemic where they had nothing else to do. Now
Speaker 3: you're gonna ask what the ESRB raise your games and
Speaker 3: Peggy and Usk and Groc and all those other ones.
Speaker 3: I am on record sharing my displeasure with this platform,
Speaker 3: and let me just say, what the fuck is wrong
Speaker 3: with these people? I'm trying to be quieter. I don't
Speaker 3: know if I'm trying to be a little quieter. I
Speaker 3: believe my wife is on a work meeting up just
Speaker 3: a bussy and these floors are paper thin.
Speaker 1: So I'm trying, you know, if you're you're conveying the
Speaker 1: rage in our in appropriate tone, we feel it still
Speaker 1: don't worry.
Speaker 3: So like I don't, I don't understand. It was just
Speaker 3: I guess it was just money. Money was the reason
Speaker 3: that they were like, we're not going to protect these
Speaker 3: Michael Jordan mean, fuck them kids? Money? Like what diff what?
Speaker 3: What are we doing? How does this? How does it
Speaker 3: get to this point? And why does it take all
Speaker 3: these lawsuits for them to be like, maybe we should
Speaker 3: do something. I I there the story that came out
Speaker 3: by I was on Wired. So I want to say,
Speaker 3: Cecilia the Anastasio, very sorry for butchering that last name.
Speaker 3: I might have the I might have the author wrong.
Speaker 3: But as the most recent one, and it talked about
Speaker 3: the hundreds of lawsuits that were coming. And I finally
Speaker 3: saw like videos and screenshots of the things with with
Speaker 3: blurs and stuff like that, of the things that were
Speaker 3: happening in this game. Jesus fucking Christ, I are these
Speaker 3: parents just unattentive? Like if I'm walking past my kid
Speaker 3: and I see their tablet or whatever they're using, and
Speaker 3: I'm seeing these this lego looking deformed dude moving in
Speaker 3: like a like a smooth gyant, I'm like, what the
Speaker 3: fuck is that? What's happening here? I'm if I see
Speaker 3: the screen and it looks like they're in a bathroom,
Speaker 3: what the fuck are Like? I immediately I'm looking at
Speaker 3: this like, Yo, what is this? What the hell is this?
Speaker 3: What's the matter with you? Like it's it's basic parenting.
Speaker 3: This is this is the parent going to the store
Speaker 3: and buying Grand Theft Auto for their kid, but in
Speaker 3: a whole new way, in an all new, far more
Speaker 3: dangerous way. Honestly, because Grand Theft Auto back in the
Speaker 3: day when this was an issue, You'd buy the game,
Speaker 3: they'd play the game, and that was it. Granted, they
Speaker 3: shouldn't be playing the game anyway. But that was basically it.
Speaker 3: They just had their own game on their own console.
Speaker 3: The content of the game was it. Now you have
Speaker 3: a kid getting access to these encounters or or or whatever.
Speaker 3: The I don't even fucking care what they're called. They
Speaker 3: could be called whatever, and and and with strangers and
Speaker 3: talking to strangers viach and sometimes voice, and it's just
Speaker 3: it's got to go. It's got to go. The only
Speaker 3: thing that needs to happen to this platform is it
Speaker 3: has to fucking go. Now. I know that there's too
Speaker 3: much money in it, and it's never gonna. It's never gonna.
Speaker 3: It's never never gonna happen. And you can tell that
Speaker 3: the sharks are circling. Have you turned on Fortnite lately?
Speaker 3: Have you turned on Fortnite lately? Now? The top the
Speaker 3: top thing. So it used to be Battle Real zero,
Speaker 3: Build Fortnite Festival and all the things that they've made.
Speaker 2: Now it's roadblocks.
Speaker 3: The top thing is fucking brain Rot. Steal the brain Rot.
Speaker 3: Four hundred thousand.
Speaker 1: People and it's like structure the same way as like
Speaker 1: the roadblocks platform of like, here's like ten thousand people
Speaker 1: playing this UEFN game or whatever, and yeah, it's all
Speaker 1: presented in the same but they all want to have
Speaker 1: their meta verses.
Speaker 2: They all want to have their their platforms. Like Roadblocks,
Speaker 2: that's the model, but.
Speaker 3: It's a slippery slope because clearly Roadblocks got there by
Speaker 3: nefarious means, and if you want to ape that, if
Speaker 3: you're gonna try and ape the financial success, you need
Speaker 3: to have a completely different approach when it comes to
Speaker 3: security and protection for your underage users or else you're
Speaker 3: going to be the next Roadblocks, and not the way
Speaker 3: you want to be. It's I fuck just it's fuck
Speaker 3: out of you.
Speaker 1: It's a gold rush in all the ways, including all
Speaker 1: the ways in which it is inherent with risks, and
Speaker 1: people take like being like, we'll figure out the safety
Speaker 1: concerns later. We got to stake out our land first
Speaker 1: and get to the gold and then we'll stop people
Speaker 1: from dying at some point once we get all the money.
Speaker 2: And it's like, you know, you're right.
Speaker 3: It is.
Speaker 1: The stock price is up one hundred and twelve percent
Speaker 1: in the last six months. It's more than doubled in
Speaker 1: the last six months, so people are very intent on
Speaker 1: ensuring it continues to go in the direction that they
Speaker 1: wanted to go. And the reason it's successful is because
Speaker 1: of the very thing that parents don't understand. That it
Speaker 1: is powered by user generated content that the platform can
Speaker 1: take money from. So it has this infinite content generation
Speaker 1: side of it that will just keep fueling itself as
Speaker 1: long as the game as a certain number of players.
Speaker 1: And that's a cool business model. That's what everyone wants
Speaker 1: to get in on, but no one's fully sort of
Speaker 1: realized that the people who are consuming this are too
Speaker 1: young to understand the ramifications of that, and then their
Speaker 1: parents are not used to this world. They're used to
Speaker 1: a product you buy that is put out by a corporation,
Speaker 1: and you have a certain expectation that the content we're
Speaker 1: there within has been overseen by.
Speaker 2: Like at least they have millions of lawyers and they
Speaker 2: don't want to get sued, and so they're not going
Speaker 2: to do anything risky. And it's like, well, no, they're
Speaker 2: actually kind of playing fast and loose with this idea
Speaker 2: of if I run a user generated content platform, the
Speaker 2: DMCA that provides the sort of buffer zone of if
Speaker 2: someone on the platform does something bad, I can just
Speaker 2: someone can complain about it, and I can take it
Speaker 2: down and I don't have to have any liability about it,
Speaker 2: and it's like, okay, that is great for First Amendment
Speaker 2: style like speech platform, where it's like someone said something
Speaker 2: terrible or or violated copyright or whatever, and then someone
Speaker 2: comes to you says, hey, that's my copyright. Can you
Speaker 2: please take it down?
Speaker 1: To the platform takes downs like okay, we didn't know
Speaker 1: it was there, but we're going to respond to that.
Speaker 1: I think that works fine in terms of reaching out
Speaker 1: directly to kids with content and letting them co mingle
Speaker 1: with people that you.
Speaker 2: Do not control.
Speaker 1: It feels like, okay, no, we are now playing fast
Speaker 1: and loose and creating a situation in which we don't
Speaker 1: fully again understand the ramifications of what's happened here, and
Speaker 1: they're trying to put the band aid on top of
Speaker 1: this bleeding stump. Like you said, of if we just
Speaker 1: present it in the right way and say that we're
Speaker 1: being responsible going to the SRB.
Speaker 3: You know the SRB.
Speaker 1: You recognize these letters on game boxes. It's just like that,
Speaker 1: it's not like that. That's not what it is being
Speaker 1: put into this box.
Speaker 3: No, and not only that, parent, I would argue that
Speaker 3: parents don't recognize the ESRB because the yeah, whenever. When
Speaker 3: I worked in gaming retail back in the late two thousands,
Speaker 3: I would always explain the rating systems to people as
Speaker 3: it's the same as movies with different letters e SG
Speaker 3: E ten plus is PG T is PG thirteen m
Speaker 3: is are they are equivalent, but they're just different letters,
Speaker 3: different figures on this And people still didn't get it.
Speaker 3: They still didn't understand that that they're exactly the same,
Speaker 3: just with different letters. And you can see in the
Speaker 3: back of the box why those things are there? Do
Speaker 3: these roadblocks games have the list of modifiers or list
Speaker 3: list of what's the word that yes, or we use
Speaker 3: as labels labelers, excuse me, cartoon violence or or realistic
Speaker 3: violence or those things? Are they there too? Or is
Speaker 3: it just seventeen or M or whatever. So I it's
Speaker 3: not it's not enough. It's not enough, And unfortunately, and
Speaker 3: I want the only way to protect your kids on
Speaker 3: these platforms is to know what the fuck they're going on.
Speaker 3: It's going to create, it's going to it's going to uh,
Speaker 3: it's only to require hands on parenting. I say to
Speaker 3: my kids all the time, why can't we play a robots?
Speaker 3: Because your dad knows better? Your dad follows this stuff.
Speaker 3: He knows what's going on, and he knows it's not
Speaker 3: for kids, and it's not for you be a people.
Speaker 3: I don't want to get to on the parenting platform here,
Speaker 3: but there's a difference between being your kid's best friend
Speaker 3: and your kid's parent. There are similarities, are there is
Speaker 3: connective tissue there, but eventually you have to be the
Speaker 3: parent and not the best friend and protect them from
Speaker 3: shit like this, and the only way to do it
Speaker 3: is to not let them on there. And that's it. Yep.
Speaker 1: I think that, you know, this is one more tool
Speaker 1: in the parents toolbox, and hopefully that does help some
Speaker 1: of them out there. But you know, this company knows
Speaker 1: what it's doing, and it knows what it's taking advantage of,
Speaker 1: and it knows that's what it's built its value on.
Speaker 1: So them finding creative ways to protect that, I'm not
Speaker 1: surprised by that. But I hope regulation does come in
Speaker 1: and kind of stamps this out.
Speaker 3: A little bit. And it also knows that it's taking
Speaker 3: the least steps possible to try and drag this out.
Speaker 3: Hey look we did this, it didn't work. Oh hey
Speaker 3: we did this. That didn't work. Until eventually somebody says clearly,
Speaker 3: you don't give a shit. We're coming in and like,
Speaker 3: let's be clear.
Speaker 1: We know that they know what would work, and they
Speaker 1: don't do it because it would either cost too much
Speaker 1: money or it would cost them to not make it
Speaker 1: as many as much as in revenue. And it's like
Speaker 1: they see that and they're like, we know what we
Speaker 1: could do because they have all the data. They're using
Speaker 1: all that data to track these things and to make
Speaker 1: the game more addictive and more playable. They know, so
Speaker 1: you know the fact that they aren't going that extra unit.
Speaker 1: It just comes down to the oh, they'll have to
Speaker 1: be forced to do that, and I hope that's where
Speaker 1: we end up. All right, let's keep going here. Take
Speaker 1: two was reportedly and talks to fund and publish Perfect
Speaker 1: Dark reboot, the one that got canceled by Microsoft. This
Speaker 1: is from Sophie McAvoy at Games Industry dop is. Take
Speaker 1: two Interactive was reportedly and talks to fund and publish
Speaker 1: the initiatives Perfect Dark reboot following the closure of the
Speaker 1: developer in July. That's according to Bloomberg, with sources telling
Speaker 1: the publication that the deal ultimately fell through, resulting in
Speaker 1: layoffs as the game's co developer Crystal Dynamics at the
Speaker 1: game's code developer Crystal Dynamics last week. So basically, the
Speaker 1: idea was going to be that Take two would take
Speaker 1: over this game and take over the IP, and that
Speaker 1: they would fund the game and Crystal Dynamics and Embracer
Speaker 1: you're still Crystal Dynamics still an Embraser would see the
Speaker 1: game through and the Initiative would not be involved anyore
Speaker 1: because the initiative has been closed, but Crystal Dynamics would
Speaker 1: finish out the game.
Speaker 3: It fell through.
Speaker 1: It seems like because in part of the transferring of
Speaker 1: the IP from Microsoft over to Take two, they could
Speaker 1: not agree about the.
Speaker 2: Long term ownership of the IP.
Speaker 1: Where it's like, I'm sure take two is like, well,
Speaker 1: we if we're going to do all this, we want
Speaker 1: Perfect Dark in perpetuity, and Microsoft's like, well, we don't
Speaker 1: sell IP, we just buy IP, so you can have
Speaker 1: it for now, but it's going to return to us
Speaker 1: if like you don't make a game in five years
Speaker 1: or something like that, and we're going to get it back.
Speaker 1: And it's like, I bet that was a big sticking point.
Speaker 1: Sounds like that was a big sticking point, and I'm
Speaker 1: not surprised that that's what broke it down because selling IP,
Speaker 1: despite what Ubisoft did with Atari last week, that's a
Speaker 1: very rare thing to happen in any industry, and it's
Speaker 1: a shame, because, man, I would really like to have
Speaker 1: seen this game. I would have really liked the people
Speaker 1: at Chris Dynamics obviously, to keep their job, to keep
Speaker 1: making this thing that they've been working on for years.
Speaker 3: Jason. Yeah, even finding out after the fact that that
Speaker 3: twenty twenty four Xbox showcase demo was basically bullshit, it
Speaker 3: did look like a lot of fun bullshit. I would
Speaker 3: have had a lot of fun playing that game. The
Speaker 3: job loss is also unconscidable in a country, in an
Speaker 3: industry that is filled with job loss. It absolutely sucks.
Speaker 3: And the fact that the main reason for this is
Speaker 3: a squabble over IP it's such a microcosm of everything
Speaker 3: that we're dealing with, both as a gaming industry and
Speaker 3: as a whole. Isn't it Isn't it? One argument about
Speaker 3: ownership of a name creates all of this chaos. It
Speaker 3: astounds me that that's how the world works. It just
Speaker 3: I would have liked to have play it. But more importantly,
Speaker 3: as you said, I would have liked Crystal Dynamics to
Speaker 3: have kept those employees who were working on it. Also,
Speaker 3: it does not It is not lost on me that
Speaker 3: something falls through and Embracer is involved. Somehow, it just
Speaker 3: seems to be like what the they embrace you know,
Speaker 3: failing it seems I just this is a This was
Speaker 3: like a bit of a gut punch when I saw
Speaker 3: the initial report from jashuh Schreier Bloomberg yesterday. To see
Speaker 3: that headline and then read what actually went into it,
Speaker 3: it just sucks. People have been clamoring for Perfect Dark
Speaker 3: to come back forever. They had hope in twenty twenty one,
Speaker 3: that hope reached a fever pitch in twenty twenty four
Speaker 3: just to be flushed down the toilet or corporate monthy
Speaker 3: money wanting is just to pay the balls.
Speaker 1: Yeah, And it's it's a shame because it's like, you know,
Speaker 1: it's not impossible to see these companies make the move
Speaker 1: to try to save jobs and save a game. But
Speaker 1: it was Square Enix basically just let Io Interactive go
Speaker 1: and be on their own right years ago, and they're like, hey,
Speaker 1: just you know, this isn't working out we're not going
Speaker 1: to do hit Man anymore. We don't care, but we
Speaker 1: would like, we're not trying to like end you or
Speaker 1: anything like that.
Speaker 3: So I don't know what the details of that were.
Speaker 1: It seemed mostly like that it was just an amicable,
Speaker 1: amical split, amicable split and they just went in separate
Speaker 1: directions without a lot of problems. Although having gone through
Speaker 1: stuff like that before, it's like, I know there's a
Speaker 1: lot more to it than that. I'm sure there was,
Speaker 1: but it seemed like Square NX was willing to play
Speaker 1: ball and ensure that studio was able to continue.
Speaker 2: And so it's like, you know.
Speaker 1: You like to see stuff like that happen, and I
Speaker 1: think that's an easy pr win. I just think that's
Speaker 1: the thing we should realize is that Microsoft was once
Speaker 1: very interested in pr wins. They were, you know, when
Speaker 1: they weren't putting out a lot of games, they were
Speaker 1: putting a lot out a lot of news stories and
Speaker 1: feel good quotes from executives to try to keep the
Speaker 1: positive news cycle going, with the idea of that like
Speaker 1: one day we'll have the games to back all this up.
Speaker 1: We're gonna have a game a quarter and we're gonna
Speaker 1: bridge this gap by just kind of keeping things positive
Speaker 1: and making people think we're.
Speaker 3: The good guys.
Speaker 1: And I think this should shine a light on they
Speaker 1: are not interested in that anymore because they were never
Speaker 1: really interested.
Speaker 2: It was only ever just a strategic play.
Speaker 1: And that strategic play has played out and they are
Speaker 1: and they're not going to do it anymore because it's like, look,
Speaker 1: we're gonna we're gonna make our money from Minecraft, from
Speaker 1: Call of Duty, from King a handful of other things,
Speaker 1: and fuck the rest of it, like like whatever happens
Speaker 1: with the rest of it, like no skin off our back.
Speaker 1: We're focused on AI now. That is like being nice
Speaker 1: to gamers is done. Who gives a shit? And I
Speaker 1: get it, don't you know, to be nice to gamers,
Speaker 1: But there was there's definitely something to be said for
Speaker 1: pretending to be a good guy enough to save some jobs.
Speaker 2: I wish we were still there, even though I know
Speaker 2: it was always fake. So just is the sham.
Speaker 1: But it's important to realize that this is where Microsoft
Speaker 1: is right now. So yeah, they're they're the bad guys
Speaker 1: once again, just like they always were, and they maybe
Speaker 1: they're not even willing to pretend that they're not anymore.
Speaker 3: Yeah, they stopped giving a shit about PR once the
Speaker 3: whole Azure thing came out, right. They just they don't care.
Speaker 3: They don't care anymore, and that's why people are boycotting them.
Speaker 3: And it's a it's it's a shame. It's a real shame.
Speaker 3: Even though it was a strategic play, it was nice
Speaker 3: to have some good news once in a while, a
Speaker 3: smattering of decency amongst the shit. But even that apparently
Speaker 3: is below them now, and they're just gonna do whatever
Speaker 3: the fuck they want and laugh at us while they
Speaker 3: walk to the bank.
Speaker 1: Uh, we're gonna continue on here. Nintendo's latest Switch online
Speaker 1: news could have just confirmed a major leak. This is
Speaker 1: from Andy Robinson at VGC. Yeah, this was interesting to see.
Speaker 1: Nintendo's latest Switch online game announcement announcement might have just
Speaker 1: confirmed a potential leak of upcoming in sixty four games
Speaker 1: from earlier this summer. In July, many fans believe Nintendo
Speaker 1: accidentally revealed its slate of upcoming Nintendo sixty four games
Speaker 1: planned for NSO after they dissected a blurry box box
Speaker 1: images featured in an official Nintendo video. Basically, they were
Speaker 1: showing off new features for N sixty four Nso they
Speaker 1: paused and like went to a menu, and that menu
Speaker 1: behind it had the blurred list of games, and it's
Speaker 1: like you're supposed to be looking at the menu, but
Speaker 1: you could see this blurred list of games where you
Speaker 1: couldn't really make out anything unless you take the full
Speaker 1: cover and kind of compare it and see, like these
Speaker 1: splotches of color match up exactly with this one. So
Speaker 1: this you know, blurry image for this box. That's Glover,
Speaker 1: which is one of the games that is part of
Speaker 1: this list. Other ones include, let's see here, they included Forsaken,
Speaker 1: I think there was, yeah, Super Smash Brothers, and then
Speaker 1: Donkey Kong sixty four. I think there was a handful
Speaker 1: of others, but like those are the main ones. One yeah,
Speaker 1: Glover was one, yeah.
Speaker 3: And then there was another one that you because we
Speaker 3: talked about this on this show. I'm trying to remember
Speaker 3: it was. It was like a Fury something.
Speaker 1: Scars Scars, Yes, you know that's an acronym Scars, which
Speaker 1: I can't remember, like super Car, Aquatic Robots.
Speaker 3: Something like that.
Speaker 1: It's actually a pretty decent racing game that that's kind
Speaker 1: of forgotten about.
Speaker 2: I am.
Speaker 1: Yeah, I'm believing that this is what's what has happened
Speaker 1: here is that those games are actually all going to happen.
Speaker 1: Super Smash Brothers finally going to come to NSO in
Speaker 1: some form. Now it's the in sixty four version, right,
Speaker 1: but that.
Speaker 2: Like shows that they're at least willing to do something
Speaker 2: with Smash Brothers on NSO.
Speaker 3: People will get their hopes.
Speaker 1: So for Melee, I don't know if that makes sense
Speaker 1: or not, but they have Super Smash Brothers on in
Speaker 1: sixty four at least pretty cool.
Speaker 3: Yeah, there is there is some logic in putting the
Speaker 3: sixty four version out first if they want to throw
Speaker 3: online multiplayer in there as well as a bit of
Speaker 3: a testing round, because you know, people they put Melee
Speaker 3: on the GameCube side, they're going to want online multiplayer
Speaker 3: as well. Well. Whether that will run well remains to
Speaker 3: be seen. Smash Brothers and online play don't exactly mesh,
Speaker 3: so we'll see. But just the fact that they're bringing
Speaker 3: back that beautiful mess that is the original Super Smash
Speaker 3: Brothers makes me very very happy. And I don't know
Speaker 3: anything about Forsaken other than the cover art. Yeah, it's dance.
Speaker 1: And forsaken as the most memorable box art for the
Speaker 1: least memorable game. And I wouldn't call the game the
Speaker 1: least memorable, but I will agree that the box art
Speaker 1: is like the least associated with the gameplay ever in
Speaker 1: this game, where it's like it's a lady with a
Speaker 1: tattoo and then you play as a ship flying around
Speaker 1: in a discent like game in three hundred and sixty degrees,
Speaker 1: it's yeah, nothing, one has nothing to do with the other.
Speaker 1: And I think what many more people remember the forsaken
Speaker 1: box art and the ads in magazines than they remember
Speaker 1: the actual game.
Speaker 2: It's a decent game, though, and yeah, pretty neat to see.
Speaker 1: I was playing it the other day, actually, I was
Speaker 1: just played the Night Dive version onstream deck.
Speaker 2: Yeah, the remaster, which is of course probably play the remaster.
Speaker 3: Going back to in.
Speaker 2: Sixty four games is tough for a lot of people,
Speaker 2: but I'll check this out.
Speaker 3: I will got a man just remaster everything.
Speaker 2: Yeah, for sure. Just let them let them do it all, like, no,
Speaker 2: no barriers, let them whatever they want to do.
Speaker 3: People shall let them do all, right.
Speaker 1: PS five Digital edition reportedly getting surprise downgrade in Europe.
Speaker 1: This is from Darren Bonthus at GameSpot. Video game consoles
Speaker 1: typically become cheaper the longer they've been on the market,
Speaker 1: but the current generation has been the exception to that rule.
Speaker 1: Due to various factors over in Europe, prospective PS five
Speaker 1: owners might have to settle for a Sony console that
Speaker 1: offers even less, as it has been reported that the
Speaker 1: internal SSD capacity is being shrunk so that Sony can.
Speaker 2: Avoid raising the price of the hardware yet again.
Speaker 1: According to leeker billbil Kuhn, the PS five Digital Edition
Speaker 1: SSD will shrink from one terabyte to eight hundred and
Speaker 1: twenty five gigabytes starting with the next consoles chassis Chessie revision,
Speaker 1: when it's available to purchase starting September thirteen.
Speaker 2: As Bill bil Kuhn noted, PS.
Speaker 1: Five Digital Edition consoles originally sold for four hundred dollars
Speaker 1: when they launched in twenty twenty, with the price increasing
Speaker 1: two four hundred and fifty euros and four hundred and
Speaker 1: ninety nine euros around five hundred and eighty two dollars. Eventually,
Speaker 1: the regular PS five console with a disc drive is
Speaker 1: expected to retain its one terabyte SSD, so if that
Speaker 1: eight hundred and twenty five gigabyte numbers. Sounds like, wait,
Speaker 1: why does that sound familiar? The PS five launched with
Speaker 1: a eight hundred and twenty five gigabyte SSD. If you
Speaker 1: remember like Mark Cerney talking about how that was like
Speaker 1: this perfect number for the kind of SSD that they
Speaker 1: were using, and they were really happy with that. Well,
Speaker 1: eventually they revised everything and put a one terabyte into
Speaker 1: all of the models. I think that was like the
Speaker 1: lowest available size. Sounds like they're going back to those
Speaker 1: eight hundred and twenty five gigabyte modules because of costs,
Speaker 1: and it's you know, this is shrinkflation. This is put
Speaker 1: less in the box, it's the same box in every way,
Speaker 1: and charge the same price for it. And that is
Speaker 1: it's essentially the same as inflation. This is another way
Speaker 1: to increase the price. It's a shame to see, but
Speaker 1: also maybe like preferable to raising it another fifty dollars.
Speaker 3: I don't know, what do you think it's less noticeable?
Speaker 3: I think I think people buying a brand new PlayStation
Speaker 3: at the current price would sacrifice this amount of storage
Speaker 3: space because that's all it is. It's storage space. It's
Speaker 3: not you're not going to experience the sticker shock of
Speaker 3: fifty dollars more on the price tag. You're not going
Speaker 3: to be done multiple times, right that exactly, You're not
Speaker 3: going to have that barrier become stronger. So if you're
Speaker 3: if there is a way to do it without making
Speaker 3: that tic that ticket price go up, fine, But if
Speaker 3: if the storage gets any lower than this, if then
Speaker 3: we have a problem, right, Like they would just raise
Speaker 3: the price again. Yeah, yeah, I think I think they would.
Speaker 3: And it's it just it is, unfortunately, just another indication
Speaker 3: of where we are at the moment. It's so weird
Speaker 3: to see this may be the first console generation ever
Speaker 3: where the mid generation update is actually lessing, like get
Speaker 3: it going lower than how it launched. It's so bizarre
Speaker 3: to see like stuff like this and price increases and
Speaker 3: things like that. It's just where things are at the moment.
Speaker 3: And as it says further here, the tiiff rates on
Speaker 3: countries where the PS five is produced thirty in China,
Speaker 3: fifteen percent in Japan, twenty percent in Vietnam, and nineteen
Speaker 3: percent in Malaysia has forced their hand in doing this.
Speaker 3: Not much more you can say about that, huh, It's yep, it's.
Speaker 1: You can say that the tariffs were ruled to be
Speaker 1: illegal and his reasoning for it, Like, yeah, but I mean,
Speaker 1: when has that stopped this president in this in this government.
Speaker 3: It's not. So they will.
Speaker 1: They'll take it to the Supreme Court, which you know,
Speaker 1: don't have high hopes for that mattering and that then
Speaker 1: being able to come and rule and say, yeah, of course,
Speaker 1: this emergency declaration was just made up bullshit, which everyone
Speaker 1: knows it was just made up bullshit.
Speaker 2: But we like this one, so we are going to
Speaker 2: say he's allowed to do it. That's the kind of
Speaker 2: Supreme court we have. So yeah, it's one of these
Speaker 2: things and other things.
Speaker 1: It's like, hey, we try to go to games because
Speaker 1: it feels like something we can control, and yet this
Speaker 1: is another thing that in a lot of ways is
Speaker 1: out of our control and directly in the control of
Speaker 1: some of the worst people in the world. Yes, and
Speaker 1: that's not going to change anytime soon. Rumors suggest that
Speaker 1: Resident Evil Requiem could be heading to the switch to
Speaker 1: the Surali Reynolds at Nintendo Life. The Resident Evil series
Speaker 1: has been seen pretty strong representation on the switch, but
Speaker 1: it's perhaps safe to say that fans aren't best pleased
Speaker 1: with some some titles being relegated to Quote Cloud versions.
Speaker 1: We're still waiting to see whether Capcom is keen to
Speaker 1: re release Resident Evil two, Resident Evil three, Resident Evil seven,
Speaker 1: and Resident Evil Village natively on the switch to, but
Speaker 1: for now it seems the companies potentially considering bringing its
Speaker 1: latest entry to Nintendo's new hardware. Resident Evil Requiem is
Speaker 1: due for release on the twenty seventh of February twenty
Speaker 1: twenty six, and according to Dusk Gullum, who has been
Speaker 1: known to leak Resident Evil news prior to official announcements,
Speaker 1: and someone, We've had a lot of rumors from recently.
Speaker 1: I you know, just stop real quick. We never know
Speaker 1: if these rumors are real. We're usually using them as
Speaker 1: jump off jumping off points for our conversation, so we're
Speaker 1: not trying to monger too much. And like you know,
Speaker 1: he's saying this, it's like, I can't believe what this
Speaker 1: is going to mean. It's like, well, what could this
Speaker 1: mean if this is really happening. I'll say that from
Speaker 1: this perspective, Jason, that I expect Capcom to get pretty
Speaker 1: serious about the switch to, based on the circumstantial evidence
Speaker 1: of their most recent talk with investors, where the CEO
Speaker 1: was basically saying, man, that switch To is selling really well.
Speaker 2: No one asked him about it.
Speaker 1: Someone was asking about Monster Hunter Wilds and he started
Speaker 1: talking about how well the Switch Too is selling. To me,
Speaker 1: that sounds like a company that is looking at the landscape,
Speaker 1: looking at their lineup of games, and saying to themselves,
Speaker 1: if we focused on the switch Too and then brought
Speaker 1: everything to the PlayStation five instead of doing things in
Speaker 1: the reverse order of making everything for the PlayStation five
Speaker 1: and then reversing it to the switch Too, I think
Speaker 1: they're like looking at it like, if we did it
Speaker 1: the other way, switch to everywhere else, what would be
Speaker 1: the downside? I think the only downside might be that
Speaker 1: the visuals aren't as ex extremely beautiful as they possibly
Speaker 1: could be. But I also don't think that there's any
Speaker 1: reason to assume they couldn't scale up the RI engine
Speaker 1: when they go from the switch to to the PC
Speaker 1: or whatever so that they could still sell these games
Speaker 1: on the visuals.
Speaker 2: This sounds right to me. Does it sound right to you?
Speaker 3: Absolutely? And they have hard evidence in the Street Fighter
Speaker 3: six sales figures, right, they have to be happy with
Speaker 3: the Switch To sales. Figures of that game. They have
Speaker 3: a game at launch and it did pretty well as
Speaker 3: far as I know, so I think that they see
Speaker 3: that and they're like, Okay, we made this work and
Speaker 3: it works the way it works equally, if not exactly
Speaker 3: one hundred one to one with the top consoles on
Speaker 3: the market right now, how can we do that with
Speaker 3: the rest of our portfolio? And Ari Requiem would be
Speaker 3: a great FLITMSS test for that, I think, because if
Speaker 3: they're already in development right now, if they can do
Speaker 3: it with a game that's currently in development and release
Speaker 3: all at once, I think that would be better suit
Speaker 3: their strategies in the long run. I do think though,
Speaker 3: as far as their franchises are concerned, I don't think
Speaker 3: they would port Wilds Monster Hunter. I don't know.
Speaker 2: I think it's that's not gonna work.
Speaker 3: No. I think they would make another Rise, yes, right.
Speaker 1: And I think I think they would treat Rise, this
Speaker 1: new Rise as this opportunity to sort of fix all
Speaker 1: these problems of exactly address the issues that people have
Speaker 1: with Monster Hunter. Wild's in terms of the way that
Speaker 1: it's built, not just its performance, but in the ways
Speaker 1: that like you know, standing off the edges and these
Speaker 1: open world aspects that people maybe don't love, and it's like, actually,
Speaker 1: that introduced some complications to just getting in there and
Speaker 1: hunting monsters, which people want to do repeatedly, and it's
Speaker 1: like this did wasn't so conducive to that.
Speaker 3: It's like, so let's go back to the Switch to.
Speaker 1: Rethink some stuff and treat that as the future of
Speaker 1: Monster Hunter going forward. They have kind of like a
Speaker 1: free second chance here to like take what they learned
Speaker 1: from Wilds and apply it to the Switch to version
Speaker 1: of whatever they end up doing a Rise to and
Speaker 1: at the same time building the future of Mons Hunter
Speaker 1: in such a way that they can go it can.
Speaker 3: Be the Rise model.
Speaker 1: I think them looking side by side how Rise did
Speaker 1: and how wild is done, and they're like, Rise continues
Speaker 1: to sell really well, and that started on the Switch
Speaker 1: and then went to PC and people love it on
Speaker 1: PC and there's no complaints about the visuals really it's
Speaker 1: and the performance is fantastic, And why don't we just
Speaker 1: do that for the future of this game that has
Speaker 1: always been the most successful on handhelds And I don't
Speaker 1: know what the answer to that would be other than
Speaker 1: graphics sell. So we want to have the best possible graphics,
Speaker 1: and I'm just like, it doesn't seem to have hurt
Speaker 1: Rise and Rise looks great. So I think that's what's
Speaker 1: going to happen here. Again, that's what you were saying, dude,
Speaker 1: Does that sound right?
Speaker 3: Yeah? I think they have an opportunity to use the
Speaker 3: switch to as a bit of an experimentation platform. They
Speaker 3: can make this as you said, they can try new
Speaker 3: wild ideas on the switch to Monster Hunter and see
Speaker 3: if they work, and then they become part of the
Speaker 3: future of the franchise. Yeah, that makes perfect sense to me.
Speaker 3: Now as far as Requiem is concerned. Part of this
Speaker 3: rumor too, is that it may also launch on the
Speaker 3: PS four, so they figure out a way to get
Speaker 3: it on the PS four. I think that or whatever
Speaker 3: that translation to switch To would be much easier, right,
Speaker 3: It would be the PS four version, which is also
Speaker 3: how I think Street Fighter six worked out, because that
Speaker 3: is on the PS four as well. Yeah. I believe
Speaker 3: so that if if they're gonna keep but then but
Speaker 3: then you're eventually going to run into you're gonna keep
Speaker 3: making these games for older platforms. When do you start
Speaker 3: innovating for potentially the next generation, whatever the hell that
Speaker 3: looks like. So it's an interesting situation they find themselves in.
Speaker 3: But if there's gonna be one company that I hear
Speaker 3: this about that I'm going to have the utmost confidence in,
Speaker 3: especially recently, it's got to be Catcom. Right there, they're
Speaker 3: just firing everything they do. It seems like, seems to
Speaker 3: be just the right decision. They whatever they're drinking in
Speaker 3: that office is everybody's brain is firing on all cylinders, Suremonte.
Speaker 2: Actually they're just drinking what the messy drinks before a
Speaker 2: soccer game.
Speaker 3: Yeah, there it is there, and it's not one hundred percent.
Speaker 3: Don't get me wrong. I'm not saying everything to do
Speaker 3: is perfect, but they just have a lot more a
Speaker 3: lot more wins than they do losses. If they could
Speaker 3: convince the press and now hands on folks that Pragmata
Speaker 3: can actually be good. Five years after it was announced,
Speaker 3: it completely silent. Something's going on over there that that
Speaker 3: something's right, something's right over there. So we'll see. We'll
Speaker 3: see what goes on with this. But being able to
Speaker 3: play requiem on my switch to would be great. Still
Speaker 3: not going to do it, as we talked about earlier
Speaker 3: with Kronos, but it would be great for the people
Speaker 3: who want it.
Speaker 2: Yep.
Speaker 1: Yeah, I'm I'm hopeful that they can just sort of
Speaker 1: shift things over in a direction where it's like they
Speaker 1: could support switch to going forward without much of a
Speaker 1: headache and with decent performance.
Speaker 2: But we'll see if they're able to pull that off.
Speaker 3: And one last thing, Chat reminds me I would be
Speaker 3: remiss to talk about Capcom and not mentioned Kadisugami. I
Speaker 3: feel like I, of.
Speaker 2: Course, yeah, that's it, the Gami company. Yeah, I need
Speaker 2: to get back to that game.
Speaker 1: I've a lot, I've really enjoyed what I played of
Speaker 1: it for sure, to really do it's awesome. Super Mario
Speaker 1: Party Jambrie gets resolution bump on Nintendo switch To. At
Speaker 1: least that's that's what people think is happening here with
Speaker 1: this with this patch, this is to remind Nintendo News. Nintendo
Speaker 1: has announced that it has updated Super Mario Party Jamboree.
Speaker 2: And the updates updates sees the base.
Speaker 1: Super Mario Party Jamboree now running at ten AADP on
Speaker 1: both handheld and doc mode on Nintendo Switch To. Sadly,
Speaker 1: this still isn't obviously four K where the base game
Speaker 1: is played DOC or when the base game.
Speaker 2: Is played DOC.
Speaker 3: But it's a start.
Speaker 1: Here's the full patch notes, but it kind of just
Speaker 1: repeats that. I think people are like trying to figure
Speaker 1: this out. It's like, wait, did it Maybe it always
Speaker 1: ran at ten ADP on in the DOC mode and
Speaker 1: now it just also runs a ten ADP and handheld
Speaker 1: mode on the switch to that has the ten ADP screen.
Speaker 3: But either way, it got a little bit.
Speaker 1: Of attention, especially after people noticed it's like, oh, you
Speaker 1: bought this expansion for Jamboree, this twenty dollars expansion for
Speaker 1: the switch To, and it only provides visual upgrades, you know,
Speaker 1: upgrades for the expansion content, and did not apply to
Speaker 1: the original game. And that was pretty frustrating because that's
Speaker 1: not how it worked for any of these other games.
Speaker 3: And you know, I.
Speaker 1: Guess I don't know how important it is for Mario
Speaker 1: Party to be perfect, but if you're paying that extra money,
Speaker 1: why are they not doing the extra work?
Speaker 3: That was frustrating. The only person I think this applies
Speaker 3: to is Dan Reiker, So maybe he can he can
Speaker 3: unleash his hell at a nicer resolution now towitting people
Speaker 3: he plays with.
Speaker 2: Less squinting, you can make out the Bowser revolution.
Speaker 1: Now yeah, all right, last couple of stories here. Call
Speaker 1: of Duty is getting a movie from Paramount Call of Duty. Paramount, Uh,
Speaker 1: they also have the Paramount has the rights here after
Speaker 1: this film to expand the Call of Duty universe into
Speaker 1: multiple films and TV shows. I guess my only real
Speaker 1: question here to you, Jason Finelli, is do you think
Speaker 1: people buying Call of Duty every year in DROs in
Speaker 1: the millions translates into this movie being a success just
Speaker 1: based on that fact?
Speaker 3: My head's my heart says no, but my head says yeah,
Speaker 3: probably because it's Defi's logic. This is one of those
Speaker 3: examples where being so connected to this industry and following
Speaker 3: it so closely as we do, we kind of lose
Speaker 3: sight of the casual Call of Duty player. That game
Speaker 3: is just as ubiquitous as sports games, as the casual
Speaker 3: player where that's the only game the person buys every year.
Speaker 3: So if they see a movie with Call of Duty
Speaker 3: in the name, and there is any reference at all
Speaker 3: to characters from that franchise, be a price or so whatever,
Speaker 3: they might go, oh shit, let's see what it's going
Speaker 3: on now. Granted, will it be any different than any
Speaker 3: other war action film. Probably not. Are the games different
Speaker 3: from each other? Not really? Sorry, guys, I like playing them,
Speaker 3: but it's the same thing every year, So it's I
Speaker 3: think there is logic here to say that this will
Speaker 3: be successful based on name alone. And again, like if
Speaker 3: they show some recognizable faces, that would be great. Now,
Speaker 3: when I say recognize faces, I mean Call of Duty
Speaker 3: in universe. I don't expect Seth, Brogen and Beavis and
Speaker 3: BUTTHEAD and ww Wrestlers to show.
Speaker 2: That own Holy shit, the Call of Duty TV show.
Speaker 2: That's just like I don't know, like what would be
Speaker 2: the comparison, like Clone High, like just all the different
Speaker 2: uh yeah whatever, that would be amazing.
Speaker 3: And TV celebrity deathmatch but Duty, Yeah, that'd be awesome.
Speaker 3: But this is also the same company that did Dungeons
Speaker 3: and Dragons Honor among Thieves, which took this true property
Speaker 3: and made a movie that had the IP but also
Speaker 3: played around with it a little bit. Do I think
Speaker 3: Call of Dude is gonna get silly? No? But the
Speaker 3: potential is there right, yes?
Speaker 2: And I think the potential is definitely there.
Speaker 1: I think if this movie comes out and strikes tone
Speaker 1: like top gun of fun military storytelling.
Speaker 2: It'll do really well.
Speaker 1: I do wonder though, about the idea of Call of
Speaker 1: Duty inherently just being able to bring people in, because
Speaker 1: when I think of Call of Duty, I think of
Speaker 1: millions of people buying the game, not playing the story
Speaker 1: mode that is in the game, and just going right
Speaker 1: to the multiplayer, and so I just I'm wondering if, like,
Speaker 1: is that such a big portion of the audience that
Speaker 1: it's like, actually, you know, they don't care about even
Speaker 1: the story that comes with the game that they already bought,
Speaker 1: that's not there here for one reason. It's to get
Speaker 1: online with their friends and shoot stuff. And that's not
Speaker 1: what the movie is going to be about. It'll be
Speaker 1: about other people shooting things, but they won't be able
Speaker 1: to do it, and that's what they care About's why
Speaker 1: they bouy the game. But I think, you know, when
Speaker 1: you when you mentioned like Price and some of those
Speaker 1: characters Soap McTavish and uh and and uh Mason, Alex Mason,
Speaker 1: I know there's a lot of people in our audience
Speaker 1: gonna be like, what are you talking about? There are
Speaker 1: those are names that do actually register with that casual audience.
Speaker 3: You're right exactly, and they and they could pull in
Speaker 3: not only the people who are still playing it, but
Speaker 3: the nostalgic people who played it back in the day.
Speaker 3: And they're like, oh, if they follow the story Call
Speaker 3: of Duty four, that rules, and then they'll they'll see
Speaker 3: the movie based on that. It's uh, it's you know,
Speaker 3: it's it's it's They apparently have data that we don't
Speaker 3: that suggests this is a good idea. Let's see if
Speaker 3: they're right.
Speaker 1: Yeah, I mean, and they you know, these big companies, Paramount,
Speaker 1: they love licensing ip that have succeeded in other places,
Speaker 1: so whether that's books or comics or video games now
Speaker 1: and Call Duty's one that succeeded.
Speaker 2: So now it's on them to make something entertaining.
Speaker 1: And you know, I think a top gun would be fine,
Speaker 1: like military propaganda whatever, Yeah, I get it. Let's just
Speaker 1: make it fun, make it better than War of the Worlds,
Speaker 1: and people won't care that it's a military propaganda.
Speaker 3: Listen, there's going to be a drone in the movie.
Speaker 3: It better be an Amazon dr delivery.
Speaker 2: You got to make an Amazon order before I could
Speaker 2: save the world. Please. I think Star Wars Outlaw. Look
Speaker 2: all those looks fine on switch to.
Speaker 1: That's the headline from me who watched the video from
Speaker 1: VGC today where they posted like the first hour, they
Speaker 1: did a first play, one of the things where they
Speaker 1: start the game up and just play it from the beginning.
Speaker 1: And just last night there was a video going around
Speaker 1: showing off Star Wars Outlaws looking really good on switch
Speaker 1: To compared to what people were saying that looked like
Speaker 1: in handheld mode. So people were streaming in doc mode
Speaker 1: and this video went up and Ubisoft copyright struck it
Speaker 1: as it was like changing the narrative around the game.
Speaker 1: Everyone's like, this looks way better than people were saying,
Speaker 1: and you have got rid of that video.
Speaker 2: Well, now more videos are popping up.
Speaker 1: It seems like with the blessing of you be soft
Speaker 1: and I watched quite a bit of Star Wars Outlaws
Speaker 1: here running on the switch to, and it looks fine,
Speaker 1: Like I think it looks more than acceptable. It is
Speaker 1: a pretty decent, a pretty decent recreation of that game
Speaker 1: for handheld in a way that I just think, like,
Speaker 1: at least in dot mode, I would find this acceptable.
Speaker 1: At the price that they're charging for this game. We'll
Speaker 1: see what it's like in handheld and maybe that's where
Speaker 1: all the problems really are are happening. I'll say at
Speaker 1: the same time, Jason, maybe none of the words I've
Speaker 1: said about this have mattered at all, because as a reminder,
Speaker 1: this game is coming out the same day as Hollow
Speaker 1: Night Silk Song, So who's going to play this?
Speaker 3: They'll play it in November's on sale, when it's on sale,
Speaker 3: and they're done there. They're putting this out for the
Speaker 3: holiday season, I think too. And you have said you
Speaker 3: were on record last year when this came out of
Speaker 3: saying this is one of those games that will get
Speaker 3: better the longer or we'll have a more.
Speaker 2: Positive to get reassessed.
Speaker 3: Yeah, outlook the longer it's out. So I think this
Speaker 3: only supports that, right, It only that, it only strengthens
Speaker 3: that argument. And I think getting a switch legion of
Speaker 3: switch to people who can play it on the go
Speaker 3: who don't have the PC, the handheld PC, I think
Speaker 3: this this makes a lot of sense. So yeah, I
Speaker 3: was watching that too as as it was up here.
Speaker 3: Does look a little bit better than I expected as well.
Speaker 3: We'll see what happens, but yeah, good looking around sel Song.
Speaker 3: Sorry y'all, yep, I will.
Speaker 1: I don't know if the handheld stuff is comparable to
Speaker 1: what we see in this video of it running in
Speaker 1: doc mode.
Speaker 2: I probably will try it out on the switch too.
Speaker 2: I asked for code. I haven't heard anything back.
Speaker 1: But then again, I lost all my Ubisoft contacts when
Speaker 1: I lost my old emails, so I'm like, am I
Speaker 1: even reaching after.
Speaker 3: The right person?
Speaker 1: Maybe I'm not all right? Well, that's out tomorrow along
Speaker 1: with silks Song. That does it for the headlines. But
Speaker 1: before we move on, like, do you have a plan
Speaker 1: of attack for Silk Song? Are you playing that right away?
Speaker 1: Or did you play or the original Hollow Night? Where
Speaker 1: are you at with that series?
Speaker 3: I got halfway through the first one on PlayStation, then
Speaker 3: dropped it, so I just bought it again on Steam
Speaker 3: to play on the Legion Go and then when I
Speaker 3: beat it, I'll get right into Silk Song. Probably mainlining
Speaker 3: it is probably not a good idea and it will
Speaker 3: probably take me the rest of the year based on
Speaker 3: my availability for playing video games, but I'm gonna try
Speaker 3: damn it, because just the hype alone has me interested.
Speaker 3: I do slightly worry and I hesitate to say this
Speaker 3: out loud less the Silk Song, Former clowns come after me.
Speaker 3: I this was supposed to be an expansion that turned
Speaker 3: into a full blown sequel, and I worry that that
Speaker 3: means that the gameplay will be more iterative iterative. Then
Speaker 3: we'll like expand expand expand, expansion, expandatory wherever the word is,
Speaker 3: you know what I'm saying, or so yeah, so it'll
Speaker 3: it'll be it'll be less innovative there, innovative Jesus Christ.
Speaker 3: I can't talk today, but we just.
Speaker 2: Did a lot of talking. You're you know, you're free,
Speaker 2: Just do it. You make up new words. It's roadblocks
Speaker 2: as fault. But yeah, I worry that it's gonna be
Speaker 2: more of a side step or a slight rise than
Speaker 2: the expansion or the full sequel expansion the people right
Speaker 2: worried or.
Speaker 1: Would want right the term we use right here, like yeah,
Speaker 1: Sean San is like an expand alone versus a full
Speaker 1: on sequel or something like that. Is this like is
Speaker 1: this starting as an expansion and still is at that
Speaker 1: art and expansion? My guess here is it certainly started
Speaker 1: that way and it grew in enough ways that we're
Speaker 1: gonna notice it's gonna feel massive in some ways.
Speaker 2: The comparison to the to the original Hollow Night.
Speaker 3: I could see that happening too, and I think that
Speaker 3: that will be more impactful for people who did not
Speaker 3: immediately go and restart Hollow Night once it was confirmed
Speaker 3: it was coming out tomorrow two weeks ago. If they
Speaker 3: held off and they're like, I just want to get
Speaker 3: right in the soul song and already play a Hollow Night,
Speaker 3: just waiting for another one, this is more of like
Speaker 3: a nitpick worry for me. I just think that's a
Speaker 3: game this hyped and a game that's that has been
Speaker 3: under the on the radar for so long. There are
Speaker 3: going to be people who are going to look for
Speaker 3: every excuse in the book to nitpick the hell out
Speaker 3: of this thing, and that I think is going to
Speaker 3: be a potential land I'm still very excited. I still
Speaker 3: am excited to see people who love this franchise to
Speaker 3: get what they want and to see gameplay videos and
Speaker 3: reactions and things like that. Very very much excited for it.
Speaker 3: I just there's a small part of me that thinks
Speaker 3: if there's going to be a massive critique, it may
Speaker 3: be in that that might be the plan.
Speaker 1: Of attack, you know. I'm saying yeah, I definite yes.
Speaker 1: I think it's primed for that sort of thing. I
Speaker 1: think that's why, you know, a lot of these games
Speaker 1: like this, ones that are hyped for this year people
Speaker 1: are very excited about.
Speaker 3: They will actually like when the Game of the Year.
Speaker 1: Stuff comes, which you know is a made up thing,
Speaker 1: but it's something I like talking about. Expedition thirty three
Speaker 1: is going to have an advantage kind of against all
Speaker 1: of them because it's fresh, new, surprising, and fantastic, and
Speaker 1: you know, all these other ones people go like, there,
Speaker 1: it's maybe actually fresh and exciting and fantastic, but it
Speaker 1: is still pretty similar to that thing I loved before,
Speaker 1: and people will use that as a way to like
Speaker 1: sort of just hold these other games back. So I
Speaker 1: continue to think Expedition thirty three guaranteed lock for Game
Speaker 1: of the Year. All right, let's see no poll question
Speaker 1: because we did the Bomb twelve. It's a remind everybody.
Speaker 1: You go to the Bomb twelve and check it out
Speaker 1: on giant bomb dot com and you can find a
Speaker 1: link to the forum where you can tell me what
Speaker 1: your game of this week is. If you want to
Speaker 1: wait until it's Silk Song, that's fine. I'll give you
Speaker 1: guys some time tomorrow before we finalize anything.
Speaker 3: So maybe come tomorrow go.
Speaker 1: To gihn bomb dot com, check out the blog post
Speaker 1: or the Bomb twelve find a link to the form
Speaker 1: at the bottom of that blog post. Tell me what
Speaker 1: you're playing at that point. For now, however, we do
Speaker 1: have a new poll question that we'll get to in
Speaker 1: a second. Before we do that, Jason Finelly, why don't
Speaker 1: tell people where the can find you on the internet
Speaker 1: what you have going on all that good stuff.
Speaker 3: I'm Jasonfinelli dot com on Blue Sky, Big Man, Finelle
Speaker 3: everywhere else. Uh, sort of sort of in a weird
Speaker 3: little lull right now, as far as content is concerned,
Speaker 3: I kind of want to do. I have to say
Speaker 3: you've inspired me, Jeff, those little monologue videos that you
Speaker 3: do every sce in a while about certain topics. I
Speaker 3: have one cooking. I don't know the time time having
Speaker 3: time is the issue, but I have one cooking in
Speaker 3: my head about of course magic. The Gathering Spider Man
Speaker 3: cards were revealed on Friday. Everybody was really excited about them.
Speaker 3: They looked really, really cool, And then about a half
Speaker 3: hour after the reveal went live, I thought to myself,
Speaker 3: I'm not gonna be able to get any of these
Speaker 3: things because they revealed where you can collect all these
Speaker 3: and all those like spectacular Spider Man's that had the
Speaker 3: the the red suit, the black suit, the moo, the
Speaker 3: smiling man suit, but the bag on his head, they're
Speaker 3: all in Collector boosters, right, The ones that look like
Speaker 3: comic books, they're all in collector Boosters. And the collector
Speaker 3: booster boxes are pre ordering at nine hundred and fifty
Speaker 3: dollars because there's no that's too many dollars. That's too
Speaker 3: much many dollars. I should not be paying one thousand
Speaker 3: dollars for twelve packs of fifteen cards. I should not
Speaker 3: be doing so.
Speaker 1: You know, whenever this comes up, when I'm talking to
Speaker 1: maybe the biggest card freak I know, Sean Treva, Shaan mcdowe,
Speaker 1: he says he doesn't ever buy packs. He buys buys
Speaker 1: the cards individually. Is that like, is that a fair
Speaker 1: alternative here?
Speaker 3: If you're if you're buying yeah, I mean yeah, it's
Speaker 3: a smarter way to go. You find the cards that
Speaker 3: you want, even if the singles are more expensive. If
Speaker 3: you just like the art, you buy that single and
Speaker 3: you don't worry about packs. He's smart man, he's smart boy.
Speaker 3: He's a smart boy. I however, I'm surprised I haven't
Speaker 3: fallen suceptible to any games with loot boxes, because that's
Speaker 3: basically what you need to crack backs. I need to
Speaker 3: crack them packs. It's a lot of fun, but yeah,
Speaker 3: it on my store. My local game store has not
Speaker 3: released their pre order prices yet. But I worry because
Speaker 3: as a market price right now for a twelve packs
Speaker 3: of fifteen collector twelve Collector booster packs of fifteen cards
Speaker 3: over nine hundred dollars, and that to me is absurd,
Speaker 3: It's insane, and just getting to the point now where
Speaker 3: the packs cost so much that you can never break.
Speaker 3: You can never come out ahead. Even if you pull
Speaker 3: the rarest card in the set, right, You're still not
Speaker 3: going to break. You're not going to come out ahead
Speaker 3: because you paid so much to get in. So I
Speaker 3: don't know how many packis I'm going to be cracking
Speaker 3: when this comes. And you can't even like depend on
Speaker 3: the retail sites who focus on the MSRP. It's a
Speaker 3: nice reminder that MSRP stands for suggested retail price because
Speaker 3: they sell out immediately to the bots, and then the
Speaker 3: scalpers get them, and then here we are again. My
Speaker 3: local game store. When Final Fantasy came out, their collector
Speaker 3: booster boxes were three hundred dollars over what MSRP should be.
Speaker 3: They were I think six six nine seven hundred bucks
Speaker 3: for twelve packs. So it just it sucks. So I
Speaker 3: have that cooking in my brain. Well, yes I would.
Speaker 3: I would love to see that you should do that.
Speaker 1: And I know some some people on this call right
Speaker 1: now that'll be interested.
Speaker 2: In your take on that.
Speaker 3: So but speaking of speaking of Magic Con end of
Speaker 3: the month, I will be there. I did get confirmation
Speaker 3: of that. I will be in Hotlanta slinging some cards
Speaker 3: and playing some games. So if you're there, let's play
Speaker 3: some cards. Let's having fun.
Speaker 1: Excellent, All right, let's get to that poll question. Are
Speaker 1: you getting Silk Song this week?
Speaker 3: Yes or no?
Speaker 1: So this is it so last time we can ask
Speaker 1: that question, you guys. That game's out tomorrow, so we'll
Speaker 1: get the results on tomorrow's show here on Giant Bomb.
Speaker 1: Speaking of Giant Bomb, it is Wednesday. Oh my god,
Speaker 1: I'm so excited. It's a new season.
Speaker 2: I'm done. Although I love trespasser. I did love it.
Speaker 1: It's always the most exciting on Blake Club to be
Speaker 1: the furthest you can possibly be away.
Speaker 3: From playing a game.
Speaker 1: That's why I'm right now, and we get to see
Speaker 1: Mike in his costume for Virtual Hidelight or Minatti. Yes, god, yeah,
Speaker 1: it's got a bunch of bad names either way. That
Speaker 1: is starting today. Let me double check the time that
Speaker 1: we put on here. I think it's two pm, Yes,
Speaker 1: two pm Eastern time. That'll be eleven am Pacific. You're
Speaker 1: not gonna want to miss it. The costume reveal is
Speaker 1: going to be magnificent. I cannot win.
Speaker 3: I think I I think I got him an adult size.
Speaker 1: I hope I did, but if I didn't, it'll be
Speaker 1: even funnier. Uh So, we're gonna we're gonna see here
Speaker 1: in a little bit.
Speaker 3: Looking forward to that, We're about to see more than
Speaker 3: Mitch's feet, aren't we.
Speaker 2: It's gonna it's gonna be very He's gonna look so
Speaker 2: cool and hot.
Speaker 1: Uh So, Yeah, don't miss that two pm flight club.
Speaker 1: Uh and then oh.
Speaker 2: Tonight, that's right, it's gonna be a wegaman. Mitch is
Speaker 2: gonna own Wednesdays. He's gonna be playing an O one
Speaker 2: one seven.
Speaker 1: He's a huge fan of those Ano games, which are
Speaker 1: looks like the relaxing city building ones from Ubisoft. Uh and,
Speaker 1: so he's gonna be playing that at eight pm. That's
Speaker 1: gonna be Wednesday evening gaming at Mike's at night. Uh
Speaker 1: and yeah, one one seven, and then we'll be back
Speaker 1: tomorrow with all our regular stuff including game this mornings.
Speaker 1: All right, Jason, thank you so much hanging out with
Speaker 1: me today and talk about video games.
Speaker 2: Man, I really appreciate it.
Speaker 3: Happy to do it.
Speaker 1: Go Birds, yep, go Lions. I've had good luck to
Speaker 1: your team this season. I just want I want everyone
Speaker 1: to stay healthy. I want a healthy football season for
Speaker 1: everyone in all so I don't have to feel bad
Speaker 1: while watching the stupid sport.
Speaker 2: Thanks for a onet. Oh yeah, go ahead please.
Speaker 3: I've forgot to ask you in the beginning, what's your
Speaker 3: fantasy team name? This is important?
Speaker 1: God, I was the twenty four Mile Murderers because I
Speaker 1: was That's where I grew up in Detroit, twenty four mile.
Speaker 2: Let me see here, I did just have it. I mean,
Speaker 2: you know, let me bring it up. I'm gonna looking
Speaker 2: up what's your invite? My auction league, the theme is
Speaker 2: Doom the game Doom, so I'm the Romero Heads and
Speaker 2: my picture is the Romero Head from Doom two behind
Speaker 2: the icon of Sin. And then in my other league,
Speaker 2: I am the Savannah Bonanzas. I like that.
Speaker 3: That's good.
Speaker 1: I'm a unnecessary grubness as well, like they're saying, that's
Speaker 1: a good one. Yeah, I kind of just wanted to
Speaker 1: go first grub in there every once in a while.
Speaker 1: All right, Thanks you, every thanks, thanks you ever, Thank
Speaker 1: you everybody for watching and listening. You are the best
Speaker 1: audience in gaming. Until next time, have a good one,
Speaker 1: take care of yourself, and goodbye.
Speaker 3: The main building bed bed bed