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<v Speaker 1>Hello, and welcome to Mythic Mind, where we pursue wisdom

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<v Speaker 1>in the past between primary secondary worlds. Andrew Snyder and

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<v Speaker 1>I'm glad that you're here. Hey, they welcome. Today, I'm

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<v Speaker 1>going to bring you a conversation I recently had with

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<v Speaker 1>a few other patrons of the Mythic Mind community, and

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<v Speaker 1>we're going to be talking about Knights of the Old Republic,

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<v Speaker 1>this great game from two thousand and three, and so,

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<v Speaker 1>I mean, yes, it's a little bit of age, but

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<v Speaker 1>there's a reason why we're still talking about it, the

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<v Speaker 1>reason why this game continues to really be a fan favorite.

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<v Speaker 1>It's one of the best things to come out of

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<v Speaker 1>Star Wars since the original trilogy, and we talked a

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<v Speaker 1>little bit about that in this conversation. If you haven't

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<v Speaker 1>played it, I definitely recommend that you pick it up.

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<v Speaker 1>I mean, yeah, it's gonna be allllle clunky, graphics, will

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<v Speaker 1>be a little bit outdated, but you know, if you're

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<v Speaker 1>someone who can play over games, you can get through

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<v Speaker 1>some of that dimension, then is definitely still going to

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<v Speaker 1>be worth your time. And also, I have something really

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<v Speaker 1>exciting to announce. So you may have noticed that if

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<v Speaker 1>you've been listening to the show for a little while,

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<v Speaker 1>that we're starting to branch off in all kinds of

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<v Speaker 1>new directions, right. I mean, here we're talking about you know,

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<v Speaker 1>two thousand and three video game, We're talking about Star

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<v Speaker 1>Wars movies and beyond, we're talking about literature, or we've

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<v Speaker 1>got our book club going on, and there are a

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<v Speaker 1>number of other things that are in the works behind

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<v Speaker 1>the scenes. And so with so many interests, right, I

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<v Speaker 1>have so many interests, and then when you broaden that

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<v Speaker 1>out to the mythic mind fellowship, right, there are so

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<v Speaker 1>many interests at play here, so many different domains of

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<v Speaker 1>knowledge of expertise. And part of what mythic mind is

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<v Speaker 1>about is about about bringing all these things together to

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<v Speaker 1>demonstrate that wherever you turn, that that wisdom is crying

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<v Speaker 1>out in the marketplace. In wisdom has a way of

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<v Speaker 1>bringing together apparently discordant realities. And so I believe that

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<v Speaker 1>there is a lot of benefit in looking at philosophy

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<v Speaker 1>of proper in studying theology, in applying our minds to

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<v Speaker 1>video games, to books, to literature, to movies to shows. Right,

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<v Speaker 1>these are all potentially fruitful domains of engagement. But at

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<v Speaker 1>the same time, I recognize that not everybody not that

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<v Speaker 1>not all of our listeners are going to be interested

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<v Speaker 1>in all these different domains, and so instead of putting

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<v Speaker 1>everything together into one podcast, especially for the public feed,

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<v Speaker 1>we're going to be splintering this off into a few

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<v Speaker 1>different podcasts. I mean, we'll break it off one at

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<v Speaker 1>a time, but eventually I would love to have a

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<v Speaker 1>whole network of Mythic Mind podcasts devoted to you know,

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<v Speaker 1>have one that's just devoted to literature, to our book clubs,

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<v Speaker 1>one that's just devoted to philosophy proper, one that's just

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<v Speaker 1>devoted to video games or shows in movies. And I

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<v Speaker 1>don't necessarily intend to be leading all these myself, you know,

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<v Speaker 1>I'll probably have a part in launching them. But my

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<v Speaker 1>desire is that as we continue to develop these new shows,

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<v Speaker 1>these new avenues, that they really do become increasingly communal affairs.

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<v Speaker 1>Through the Mythic Mind Fellowship, and we have over fifty

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<v Speaker 1>patrons in this community, and not all of them are

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<v Speaker 1>actively engaged in producing content, but a number of them

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<v Speaker 1>are to an increasing level. And so my intention is

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<v Speaker 1>to start a number of shows and to make them

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<v Speaker 1>community efforts, and eventually to hand off the rains entirely

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<v Speaker 1>that way, I'm not playing such an active role in

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<v Speaker 1>all these different directions I once. I mean, it'd be

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<v Speaker 1>fun if I could, but I don't have the capacity

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<v Speaker 1>for that, at least not until we are at significantly

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<v Speaker 1>higher levels of patronage. And so I'm excited to announce

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<v Speaker 1>our first Splinter show, which is going to be based

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<v Speaker 1>around philosophy and video games. We're simply going to call

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<v Speaker 1>it Mythic mind Games. And if all goes according to play,

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<v Speaker 1>and it should already be available by the time you're

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<v Speaker 1>listening to this episode, So go look up Mythic mind

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<v Speaker 1>Games and if it's not available, then it will be

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<v Speaker 1>really soon. And sometimes it takes a little bit for

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<v Speaker 1>new shows to populate it. So just depending on how

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<v Speaker 1>the timeline sings up here, it's either available right now

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<v Speaker 1>as you're listening to this, especially if you're listening to

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<v Speaker 1>through the public feed, or it'll be available very soon.

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<v Speaker 1>That's gonna be the Mythic Mind Games podcast. And this

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<v Speaker 1>is gonna be a way to just engage in this

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<v Speaker 1>this new medium, new to us medium of you know,

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<v Speaker 1>getting into especially like role playing games, getting into the

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<v Speaker 1>stories that they provide and I think that there's a

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<v Speaker 1>lot of benefit there. I think there's a way to

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<v Speaker 1>connect to a lot of people. Now I've mentioned before that,

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<v Speaker 1>you know, I'm not somebody who, at least for the

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<v Speaker 1>last decade or so it has played a lot of

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<v Speaker 1>video games. I've played a lot in my youth, but

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<v Speaker 1>you know, since getting married, since getting you know, into

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<v Speaker 1>various jobs, especially having kids. You know, it's kind of

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<v Speaker 1>something I just let go, and I think for good

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<v Speaker 1>reason for a time in my life. But I'm starting

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<v Speaker 1>to remember or to recognize that there is a lot

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<v Speaker 1>of almost literary potential in games that are written really well,

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<v Speaker 1>and I think that they engage us on a different

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<v Speaker 1>kind of level. And so I think that there's benefit

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<v Speaker 1>in getting into this and as well as just connecting

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<v Speaker 1>to a different niche community. And so if that interests you,

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<v Speaker 1>then go look up the Mythic mind Games podcast and

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<v Speaker 1>over there you're going to find an introductory episode, and

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<v Speaker 1>then also, hopefully by the time you're listening to this one,

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<v Speaker 1>the Kotore two The Knights of the Old Republic two

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<v Speaker 1>conversation will already be available over there. But for now,

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<v Speaker 1>let's go ahead and get into our Kodere one conversation.

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<v Speaker 1>Oh but real quickly, before we get started, my internet

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<v Speaker 1>was strangely spotted during this conversation and say, at one

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<v Speaker 1>point there's kind of a break and you'll probably pick

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<v Speaker 1>that up when you're listening, and I put a little

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<v Speaker 1>text que in there if you're watching this on YouTube.

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<v Speaker 1>All right, now, let's go ahead and get into this.

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<v Speaker 1>All right, welcome to Mythic mind as where you continue

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<v Speaker 1>our Star Wars series, this time talking about Knights of

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<v Speaker 1>the Older public. And in many ways, this idea is

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<v Speaker 1>what spawned this entire series. Josh and I just had

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<v Speaker 1>some back and forth comments on somebody else's tweet that was,

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<v Speaker 1>you know, related to to Kotor, and we just decided to,

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<v Speaker 1>you know what, if we talked about this game sometime

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<v Speaker 1>and out of that, I decided, why not, why not

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<v Speaker 1>do a whole Star Wars series. So that's really the

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<v Speaker 1>origin sorty of this whole thing that we're doing here.

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<v Speaker 1>And I'm I'm excited about this. This is it's kind

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<v Speaker 1>of a fan favorite game in the Star Wars gaming community.

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<v Speaker 1>I mean, in my reckoning, it's one of the best

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<v Speaker 1>things to come out of the franchise since the original series.

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<v Speaker 1>It's something that I returned to every few years or so,

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<v Speaker 1>and I think that I think we'll start as we

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<v Speaker 1>more or less as we did last time, and just

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<v Speaker 1>talking about our own background experience with the game. You know,

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<v Speaker 1>kind of you don't have to go in super detail,

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<v Speaker 1>but you know, basic why you in this conversation. That's

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<v Speaker 1>really what I'm asking there, And so let's let's start

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<v Speaker 1>with that, just kind of going around and you know,

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<v Speaker 1>I'll say on my end, you know, like I said,

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<v Speaker 1>I I enjoyed the game when it came out, and

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<v Speaker 1>was it two thousand and three, so it's quite a

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<v Speaker 1>while ago, but I come back to it every few

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<v Speaker 1>years because I just think it's so gripping in a

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<v Speaker 1>story level. It's it's philosophically engaging, especially for you know,

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<v Speaker 1>a a game that came out at a time when

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<v Speaker 1>I mean, I think over time, stories have developed a

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<v Speaker 1>lot more in games.

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<v Speaker 2>I mean that.

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<v Speaker 1>That's that's you know, cutting a lot short. But I

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<v Speaker 1>think that we deal with some interesting ideas regarding identity.

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<v Speaker 1>I think we've run into some interesting ideas regarding like

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<v Speaker 1>even like the Star Wars concept of the light and

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<v Speaker 1>the dark side. I think that there's a lot there

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<v Speaker 1>that often gets overlooked simply on the entertainment level. But

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<v Speaker 1>that's kind of vague. What We'll get more detail, but

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<v Speaker 1>I want to hear from everyone else here first. We'll

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<v Speaker 1>just go around here, Josh Whan, you tell us a

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<v Speaker 1>little bit about why you're here.

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<v Speaker 3>Sure. So as far as my background with Star Wars,

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<v Speaker 3>I don't remember the first time I saw the original

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<v Speaker 3>trilogy because I just grew up watching them, so I

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<v Speaker 3>have no memory of seeing any of the first three

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<v Speaker 3>movies for the first time. My dad saw them when

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<v Speaker 3>they they came out in theater as he was, you know,

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<v Speaker 3>a young man, so he was always a fan. Showed

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<v Speaker 3>them to me and my older siblings. So it's kind

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<v Speaker 3>of really my background with Star Wars I was. I

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<v Speaker 3>was a child when the prequels came out, so I

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<v Speaker 3>saw those in theater myself. But as far as Cotur, obviously,

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<v Speaker 3>I was also a child when these two games came out,

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<v Speaker 3>and my brother got co Tor one for the original

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<v Speaker 3>Xbox in two thousand and three. He's a couple of

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<v Speaker 3>years older than me, so I don't know if my

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<v Speaker 3>parents would have gotten it for me based on my age,

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<v Speaker 3>but being a younger sibling as that works sometimes I

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<v Speaker 3>was able to I was able to play that I

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<v Speaker 3>was about eight years old, I think when it came out,

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<v Speaker 3>and it was it was pretty challenging for me as

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<v Speaker 3>an eight year old just like you know, totally new,

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<v Speaker 3>totally new world. I never played like, you know, Dungeons

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<v Speaker 3>and Dragons or never Winter Nights or anything like that,

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<v Speaker 3>so I didn't really understand the system. But the idea

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<v Speaker 3>of actually freely exploring a Star Wars world and being

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<v Speaker 3>able to choose my own pathway and dialogue options was

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<v Speaker 3>really interesting to me. But I, like you, Andrew, I've

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<v Speaker 3>returned to this game and especially the second one as well,

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<v Speaker 3>throughout really my adult life, so basically every few years

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<v Speaker 3>as well, continue just to find them to be really

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<v Speaker 3>just a rich, literary and even philosophical experience. As I

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<v Speaker 3>play through these, I think what these games really do

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<v Speaker 3>well is I think I always feel like one of

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<v Speaker 3>the best of not the best parts of Star Wars

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<v Speaker 3>is the world building in it. It's just one of

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<v Speaker 3>the coolest worlds, certainly like for a sci fi or

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<v Speaker 3>a space opera however you want to class fi it,

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<v Speaker 3>I think just the aesthetics, the technology, the way that

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<v Speaker 3>you know, stormtroopers and clone troopers look and the concept

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<v Speaker 3>of a Jedi, everything about it really has a great

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<v Speaker 3>foundation to work. But I think what Cotor does so

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<v Speaker 3>successfully is it takes what the foundation of the original

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<v Speaker 3>trilogy built and it tells stories within that world and

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<v Speaker 3>expanse upon it so well. But I think that's really

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<v Speaker 3>one of the reasons I returned to these games so much.

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<v Speaker 3>But also I just think they're really interesting to play

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<v Speaker 3>through in just the replay value of making different choices

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<v Speaker 3>in really seeing how that plays out. So I'm a

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<v Speaker 3>huge fan of these games. Really my favorite things that

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<v Speaker 3>have ever occurred in the Star Wars universe personally, So

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<v Speaker 3>that's really my background with them.

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<v Speaker 1>Well, and I asked some follow up to some of that,

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<v Speaker 1>but I want to I want to hear from everybody first, So, uh, David,

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<v Speaker 1>tell us a little bit about why you're here, and

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<v Speaker 1>by the way, it's going to see you again that

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<v Speaker 1>you haven't I think been here since the Lewis course,

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<v Speaker 1>so it's about a year or so, so good to

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<v Speaker 1>have you back. Yeah, tell us a little bit about

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<v Speaker 1>you know, why you're here, why you're interested in this.

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<v Speaker 4>Yeah, I'm glad to be here.

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<v Speaker 5>Yeah, I uh, and I missed the other Star Wars discussion,

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<v Speaker 5>so I'll just say I was three when the original

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<v Speaker 5>A New Hope came out in theaters, and I remember

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<v Speaker 5>seeing that From that first viewing, all I really remember

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<v Speaker 5>is that the sand people scared me.

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<v Speaker 4>But I still you know, I loved Star Wars as

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<v Speaker 4>a child.

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<v Speaker 5>And saw Empire Strikes Back at the theater at least

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<v Speaker 5>a dozen times when I was six, and spent three

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<v Speaker 5>years thinking that Darth Vader was surely not telling Luke

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<v Speaker 5>the truth, that he couldn't really be his dad, this

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<v Speaker 5>horrible bad guy, you know. So yeah, I grew up

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<v Speaker 5>loving those and you know, I'm the guy who's got

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<v Speaker 5>the original laser disc set of all of the original

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<v Speaker 5>trilogy and without any of the later editions and that

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<v Speaker 5>sort of thing. But and I played. I've always been

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<v Speaker 5>a video gamer, so I've played a lot of Star

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<v Speaker 5>Wars games over the years, and mostly you know, they

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<v Speaker 5>were action oriented and based on those three movies or

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<v Speaker 5>later other movies, you know, pod racing and things like that.

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<v Speaker 5>But Kodor was really the first time where it was

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<v Speaker 5>they could really tell some story, a unique story. I mean,

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<v Speaker 5>you know, they had some of the Jedi Outcast games

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<v Speaker 5>and Dark Forces and things told a little bit of

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<v Speaker 5>a different story about tangential characters. But I was really

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<v Speaker 5>excited to have an RPG sort of a game in

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<v Speaker 5>the Star Wars universe, so I'm fairly positive. I pre

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<v Speaker 5>ordered it for my Xbox when it came out, so

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<v Speaker 5>I haven't Honestly, I've not had a complete playthrough again

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<v Speaker 5>since it originally came out, so my memory of it

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<v Speaker 5>is not super detailed. There's high points and aspects of

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<v Speaker 5>the gameplay, and I've i played it again some with

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<v Speaker 5>my son. He hasn't completed it either, but he has

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<v Speaker 5>been playing through it a bit recently. But yeah, and

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<v Speaker 5>I loved the next one. I haven't played the online game,

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<v Speaker 5>but I saw you guys talking on Twitter about how

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<v Speaker 5>it's fantastic, so I may have to try to look

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<v Speaker 5>at that at some point, but yeah, that's my experience.

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<v Speaker 1>Cool, And yeah, we will do a follow up on

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<v Speaker 1>the second game, which I feel like is a little

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<v Speaker 1>bit more philosophical in nature than the first one, so

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<v Speaker 1>that'll be fun. But yeah, and again I'll fall up

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<v Speaker 1>in a little bit. Ian go ahead and tell us

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<v Speaker 1>a little bit about your your experience here.

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<v Speaker 6>Yeah, I didn't actually play that many video games as

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<v Speaker 6>a kid, just some PC games. I was the oldest

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<v Speaker 6>of eight kids, so my parents didn't really let us

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<v Speaker 6>have a lot of things that could have higher ratings,

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<v Speaker 6>because if I played something that all my little siblings

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<v Speaker 6>have want to play something, and they didn't want to

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<v Speaker 6>have to deal with, well, you can play this, but

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<v Speaker 6>your siblings can't, So they just tried to keep.

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<v Speaker 7>Us all at a kind of PG level.

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<v Speaker 6>When I got to college, my roommate my senior year

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<v Speaker 6>had an Xbox and I actually played Kotor two first

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<v Speaker 6>the week I was supposed to be studying for the

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<v Speaker 6>gre and I played thirty four hours that week and

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<v Speaker 6>still did reasonably well on the test, thankfully. But I

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<v Speaker 6>got the PC version of both Kotor and Kotor two

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<v Speaker 6>my next semester and played through those, and as David mentioned,

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<v Speaker 6>you know, you had your Jedi outcast, you had your

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<v Speaker 6>Dark Forces. But I really think that nice to the

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<v Speaker 6>Little Republic and then the Old Republic allow you to

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<v Speaker 6>live in the Star Wars galaxy much more than those games.

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<v Speaker 6>Those games are very linear. I think they have pretty

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<v Speaker 6>small levels and you don't have a lot of character

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<v Speaker 6>interactions where you have any control of who you are

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<v Speaker 6>as a character, your character says what is scripted, whereas

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<v Speaker 6>in nice ye Old Republic you generally have at least

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<v Speaker 6>free options. You have your nice or light side option

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<v Speaker 6>and your dark side option, and you're kind of a

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<v Speaker 6>neutral option or maybe an unexpected or funny option, and

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<v Speaker 6>that allow ability to shape your character I think allows

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<v Speaker 6>you to feel immersed in a way that, even though

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<v Speaker 6>it doesn't have like the immediacy of a first person

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<v Speaker 6>shooter gameplay, I feel like I've lived in Star Wars

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<v Speaker 6>more in the nice Little Public series and the Old

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<v Speaker 6>Republic much more than any Battlefront Tour first person shooter

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<v Speaker 6>type game.

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<v Speaker 1>All Right, So where I just cut off, Ian was

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<v Speaker 1>saying how immersive Kotor was, and that's where I lost

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<v Speaker 1>did you. I don't know how far you went after that?

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<v Speaker 7>No, that was That was my main point.

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<v Speaker 6>Is I feel like one of the reasons that I

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<v Speaker 6>think Kotor and the two sequels, I consider the Old

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<v Speaker 6>Republic a sequel as well, why they're so beloved still.

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<v Speaker 7>I mean, there's a ton of.

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<v Speaker 6>Games from two thousand and three and two thousand and

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<v Speaker 6>four and five that are not remembered at all these

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<v Speaker 6>games I think are remember because you feel like you

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<v Speaker 6>live because you interacted with characters. You you formed these

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<v Speaker 6>relationships and you made decisions that change the fate of

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<v Speaker 6>the galaxy. It wasn't just I shoot a bunch of

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<v Speaker 6>things and I.

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<v Speaker 1>Went, yeah, I think that's right, that that choice dynamic.

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<v Speaker 1>The fact that you can change the ending, you can

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<v Speaker 1>change the relationships you have. I mean, yeah, I guess

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<v Speaker 1>spoilers are okay at this point, but I mean the

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<v Speaker 1>fact that you can, you know, kill off half your

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<v Speaker 1>party at the end if you decide to go that

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<v Speaker 1>route uh in in you know, pretty awful ways. I

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<v Speaker 1>mean how you can like, you know, make make Zalbar

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<v Speaker 1>kill mission for you like it's it can get pretty dark,

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<v Speaker 1>which you know does make me wonder, like one of

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<v Speaker 1>the things that makes this game great, what makes you know,

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<v Speaker 1>the kind of BioWare models so great is the fact

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<v Speaker 1>that you can, you know, make all these choices is

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<v Speaker 1>to shape the story that you're that you're living through.

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<v Speaker 1>Is it okay to be the bad guy? Like like

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<v Speaker 1>it's It's something that I don't really struggle with, but

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<v Speaker 1>I do find that more often than not, when I

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<v Speaker 1>get the choice, I end up going the dark path,

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<v Speaker 1>you know, whether it be this game or Elder Scrolls

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<v Speaker 1>or whatever. I usually am a bad guy, and I

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<v Speaker 1>wonder what that says about me, And so, you know,

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<v Speaker 1>I do wonder, like, do do we just totally disconnect

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<v Speaker 1>ourselves from the you know, the game that we're playing,

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<v Speaker 1>or like, I don't know, I don't know what do

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<v Speaker 1>we think about that?

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<v Speaker 5>I think about that some, like especially on online games,

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<v Speaker 5>like if you're a bad guy in an online game,

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<v Speaker 5>you are still actually making moral choices that affect another

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<v Speaker 5>human being. Like I remember the old Ultimate Online would

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<v Speaker 5>let you be a thief and you could literally steal

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<v Speaker 5>things that someone had worked hard for right out of

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<v Speaker 5>their pocket. But at the same time, I'm thinking, but

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<v Speaker 5>it's a game, and these are part of the rules

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<v Speaker 5>of the game. But I still you know, when I

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<v Speaker 5>was playing that I would try to only steal from

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<v Speaker 5>people who were player killers, you know, like some kind

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<v Speaker 5>of a Robin Hood sort of an idea. But to

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<v Speaker 5>your point, and you said that you tend to gravitate

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<v Speaker 5>towards playing a bad guy in these games, I I have.

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<v Speaker 4>Trouble doing that.

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<v Speaker 5>I always play the good guy, and I I do

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<v Speaker 5>feel like It's harder to be the bad guy in

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<v Speaker 5>these games a lot because a lot of times you

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<v Speaker 5>don't know, Okay, am I saying something mean? Or am

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<v Speaker 5>I turning down a quest or you know, not letting

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<v Speaker 5>this person join my team? Like I want everyone on

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<v Speaker 5>my team. I want to do all the quests, but

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<v Speaker 5>I also want to be a bad guy. But you know,

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<v Speaker 5>I'm being the good guy. It usually doesn't come with

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<v Speaker 5>some of the costs that that being a moral person

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<v Speaker 5>would have in real life. You know, in a game,

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<v Speaker 5>you may you may turn down a little bit of

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<v Speaker 5>money or something from from a character when you you know,

359
00:18:59.519 --> 00:19:02.839
<v Speaker 5>you found their cat or whatever it was, But it

360
00:19:02.880 --> 00:19:06.119
<v Speaker 5>doesn't have the things that come back to bite you

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<v Speaker 5>as much for being villain as often as they do.

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<v Speaker 4>I mean by aware they try to do.

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<v Speaker 5>That mass effect has some of that where you might

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<v Speaker 5>make a morally bad choice early on that two games

365
00:19:18.720 --> 00:19:22.559
<v Speaker 5>later comes back to bite you. And I appreciate the

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<v Speaker 5>attempts that they try to make at that, But yeah,

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<v Speaker 5>it's okay to be a bad guy in a story.

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<v Speaker 5>You can't have a story without the bad guy, right.

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<v Speaker 1>Plus, in a game like Star Wars, I mean, you

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<v Speaker 1>get all the cool powers if you're bad, right, the

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<v Speaker 1>lightning and I mean the you know, the force persuasion

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<v Speaker 1>that's usually a bad thing in these games. It's just

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<v Speaker 1>I don't know, it's a lot cooler, all right, So

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<v Speaker 1>I feel exonerated. It's okay to be a bad guy

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<v Speaker 1>in games. Well, I mean, Josh, what do you think

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<v Speaker 1>is something that's I mean, maybe philosophically compelling about this game.

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<v Speaker 1>I mean, obviously when we talk about a game that

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<v Speaker 1>has staying power, there's something real to it, right, something

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<v Speaker 1>that resonates with us. I mean, what's something things out

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<v Speaker 1>to you?

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<v Speaker 3>Sure? So, I mean, uh, speaking just at an extremely

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<v Speaker 3>high level here, I mean, it's it's a game of

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<v Speaker 3>it's a game of ethical dilemmas, right, Like you're you

384
00:20:20.480 --> 00:20:24.640
<v Speaker 3>have a lot of you know, difficult decisions to make

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<v Speaker 3>that ultimately they have like consequences for you as a

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00:20:30.599 --> 00:20:32.519
<v Speaker 3>player in the game, but also just for like how

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00:20:32.559 --> 00:20:35.079
<v Speaker 3>the story plays out, right, And I think that was

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<v Speaker 3>one of the unique interesting things that it was that

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00:20:37.759 --> 00:20:39.799
<v Speaker 3>drew me to this kind of game, because that was

390
00:20:41.160 --> 00:20:43.440
<v Speaker 3>that was a new idea for me when I was

391
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<v Speaker 3>when when this game came out, I didn't really played

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<v Speaker 3>anything like that up to this point. But just like

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<v Speaker 3>the the I mean the overall theme that like choices matter.

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00:20:54.559 --> 00:20:56.920
<v Speaker 3>I think that's that's really like a theme that plays

395
00:20:56.960 --> 00:20:59.079
<v Speaker 3>throughout the game and it's kind of embedded into the

396
00:20:59.119 --> 00:21:04.039
<v Speaker 3>mechanics of the game itself. Right. So you encounter Juhani

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<v Speaker 3>in the dan tu Weien grove, right, and it's like,

398
00:21:07.799 --> 00:21:11.359
<v Speaker 3>this is a playable party member that you can potentially

399
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<v Speaker 3>have in your party for the rest of the game, right,

400
00:21:14.359 --> 00:21:16.039
<v Speaker 3>or as an option to have in your party for

401
00:21:16.079 --> 00:21:20.160
<v Speaker 3>the rest of the game, And you can not show

402
00:21:20.279 --> 00:21:24.519
<v Speaker 3>mercy to her and literally kill her and she's never

403
00:21:24.599 --> 00:21:27.079
<v Speaker 3>available again the rest of the when she just dies there.

404
00:21:27.599 --> 00:21:32.400
<v Speaker 3>This is see Dantuine's what the second like, I guess

405
00:21:32.400 --> 00:21:34.200
<v Speaker 3>it depends on the or No, it's the second planet

406
00:21:34.200 --> 00:21:36.480
<v Speaker 3>the game because you have to go there after terrorists.

407
00:21:36.480 --> 00:21:38.359
<v Speaker 3>So it's like this is like pretty early in the

408
00:21:38.400 --> 00:21:40.960
<v Speaker 3>game and you just you just killed somebody who has

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<v Speaker 3>the potentiality to be in your party for the rest

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<v Speaker 3>of the game. Right, So it's like the it shows

411
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<v Speaker 3>you that the consequences of your actions really matter there

412
00:21:49.640 --> 00:21:52.799
<v Speaker 3>and there's something there's something even within each of these interactions.

413
00:21:52.799 --> 00:21:56.039
<v Speaker 3>It's philosophical, right, Like is it is it justifiable to

414
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<v Speaker 3>kill Jowhani?

415
00:21:56.920 --> 00:21:57.079
<v Speaker 4>Right?

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00:21:57.079 --> 00:22:00.559
<v Speaker 3>Like is it you know the classic like whin do

417
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<v Speaker 3>you align with? Like Emperor Palpatine and episode three, Like

418
00:22:03.119 --> 00:22:05.200
<v Speaker 3>it's like he's too dangerous to be left alive? Like

419
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<v Speaker 3>is she too dangerous to be left alive? Or same

420
00:22:08.200 --> 00:22:10.279
<v Speaker 3>with like Bastila when she you know, flips to the

421
00:22:10.359 --> 00:22:13.920
<v Speaker 3>dark side after being uh in a tormented and enticed

422
00:22:13.960 --> 00:22:17.400
<v Speaker 3>by Malik when she gets captured? Is she too dangerous

423
00:22:17.400 --> 00:22:19.319
<v Speaker 3>to be left alive? And that's an even bigger question

424
00:22:19.480 --> 00:22:25.359
<v Speaker 3>with Basila because just the the sheer potential and mastery

425
00:22:25.480 --> 00:22:28.279
<v Speaker 3>she has, just she's she's the prodigy, right, Like she's

426
00:22:28.400 --> 00:22:33.640
<v Speaker 3>naturally gifted, she's unbelievably talented with a light saber with

427
00:22:33.720 --> 00:22:35.640
<v Speaker 3>the force, and it's like that's her being on the

428
00:22:35.640 --> 00:22:37.720
<v Speaker 3>opposite side of you is scary, right, So you do

429
00:22:37.759 --> 00:22:39.000
<v Speaker 3>you just do you kill her off?

430
00:22:39.039 --> 00:22:39.079
<v Speaker 6>Like?

431
00:22:39.200 --> 00:22:41.599
<v Speaker 3>Is that the better choice for not just you and

432
00:22:41.640 --> 00:22:46.240
<v Speaker 3>your party, but for for the galaxy, for for everybody?

433
00:22:46.319 --> 00:22:46.480
<v Speaker 4>Right?

434
00:22:46.559 --> 00:22:49.160
<v Speaker 3>Like those are the kind of dilemmas that you're actually

435
00:22:49.240 --> 00:22:52.559
<v Speaker 3>faced with and thinking through in this And then I think,

436
00:22:52.599 --> 00:22:54.559
<v Speaker 3>like I don't and maybe we can just like wait

437
00:22:54.559 --> 00:22:56.079
<v Speaker 3>to get into this one, because it's obviously like a

438
00:22:56.759 --> 00:22:58.880
<v Speaker 3>kind of a big talking point for Kotor one, but

439
00:22:58.960 --> 00:23:01.880
<v Speaker 3>even the think about like what the message actually is

440
00:23:02.480 --> 00:23:05.359
<v Speaker 3>with Revin And obviously that's like the big spoiler in

441
00:23:05.400 --> 00:23:08.680
<v Speaker 3>the game, right is that like like that's you, the

442
00:23:08.799 --> 00:23:11.319
<v Speaker 3>character you're playing, your your memory you got knocked out.

443
00:23:11.400 --> 00:23:15.000
<v Speaker 3>Your memory was basically your memory of all these things

444
00:23:15.079 --> 00:23:17.400
<v Speaker 3>is gone, like it's it's disappeared and vanished, and now

445
00:23:17.400 --> 00:23:20.000
<v Speaker 3>you're playing through the game, and you know, what does

446
00:23:20.039 --> 00:23:22.720
<v Speaker 3>that actually say about Revin? The fact that you were

447
00:23:23.319 --> 00:23:27.839
<v Speaker 3>you know this this wicked uh sith Lord and you

448
00:23:27.920 --> 00:23:31.519
<v Speaker 3>lost your memory and now you could potentially maybe it's

449
00:23:31.559 --> 00:23:35.240
<v Speaker 3>through the influence of the party members that you interact with,

450
00:23:35.359 --> 00:23:39.400
<v Speaker 3>or maybe it's other circumstances and factors that we could

451
00:23:39.440 --> 00:23:43.960
<v Speaker 3>consider as well. But what actually causes Revin to be

452
00:23:44.160 --> 00:23:46.680
<v Speaker 3>on the light side this time? Like how why does why?

453
00:23:46.799 --> 00:23:50.759
<v Speaker 3>Like why doesn't revn end up the same way again?

454
00:23:50.839 --> 00:23:52.400
<v Speaker 3>Or if you pick the dark side path, it's like

455
00:23:52.440 --> 00:23:55.279
<v Speaker 3>Revan does just end up being the sith Lord again

456
00:23:55.319 --> 00:23:58.720
<v Speaker 3>because you kill Malick and if you spare Bastola, she's

457
00:23:58.720 --> 00:24:01.519
<v Speaker 3>basically just like your number one and she's number two, right,

458
00:24:01.640 --> 00:24:04.000
<v Speaker 3>Like the Sith way, and so it's like, what is

459
00:24:04.160 --> 00:24:08.200
<v Speaker 3>what are all these things saying about about Revin? It's

460
00:24:08.240 --> 00:24:10.400
<v Speaker 3>like in the different pathways you choose, like, there's a lot.

461
00:24:10.480 --> 00:24:12.559
<v Speaker 3>I think there's more to be explored with that than

462
00:24:12.680 --> 00:24:15.559
<v Speaker 3>maybe anything else in this game personally, but I'll leave

463
00:24:15.559 --> 00:24:16.319
<v Speaker 3>it at that for now.

464
00:24:18.119 --> 00:24:23.680
<v Speaker 1>Yeah, there's definitely that tension between pragmatism and I don't know,

465
00:24:24.839 --> 00:24:27.319
<v Speaker 1>virtue for the sake of virtue or or something of

466
00:24:27.319 --> 00:24:31.319
<v Speaker 1>that nature, you know, of pity versus justice. Like those

467
00:24:31.359 --> 00:24:33.759
<v Speaker 1>things definitely coming to play here, you know, when you're

468
00:24:33.759 --> 00:24:36.359
<v Speaker 1>talking about like do you what do you do with Juhani? Now,

469
00:24:36.720 --> 00:24:38.519
<v Speaker 1>unless I'm playing a Light Side character, I usually kill

470
00:24:38.519 --> 00:24:41.279
<v Speaker 1>her because I don't find her very compelling. But that

471
00:24:41.359 --> 00:24:45.079
<v Speaker 1>aside that, you know, there's that ongoing question or even

472
00:24:45.200 --> 00:24:47.720
<v Speaker 1>like what the Jedi did to Revin, you know, is

473
00:24:47.759 --> 00:24:51.279
<v Speaker 1>that moral in that they didn't just execute justice on him,

474
00:24:52.000 --> 00:24:56.039
<v Speaker 1>they reprogrammed him like it. And you know, even so,

475
00:24:56.119 --> 00:24:58.559
<v Speaker 1>even if he decides to choose the light Side, is

476
00:24:58.559 --> 00:25:01.680
<v Speaker 1>he actually choosing the Light Side or is he just

477
00:25:02.119 --> 00:25:05.119
<v Speaker 1>a pond of the Jedi? And at that level, like

478
00:25:05.480 --> 00:25:10.599
<v Speaker 1>where does morality even fall here? I think at best,

479
00:25:11.200 --> 00:25:14.640
<v Speaker 1>the decision to wipe his memory reprogramming him is questionable.

480
00:25:15.960 --> 00:25:19.559
<v Speaker 1>It in many ways, it could be argued that they're

481
00:25:19.680 --> 00:25:22.480
<v Speaker 1>just as pragmatic as Reven was when he runs off

482
00:25:22.519 --> 00:25:26.160
<v Speaker 1>to the Mandalorian Wars and you know, essentially becomes Darth Reven,

483
00:25:26.640 --> 00:25:29.480
<v Speaker 1>that he chose to do take the pragmatic approach of

484
00:25:29.880 --> 00:25:32.359
<v Speaker 1>I need to secure this end even as the Jedi did.

485
00:25:32.359 --> 00:25:34.400
<v Speaker 1>And then the question could be asked, are they even

486
00:25:34.400 --> 00:25:35.000
<v Speaker 1>any different?

487
00:25:36.400 --> 00:25:38.640
<v Speaker 6>And that's why I think it's so important that they

488
00:25:38.680 --> 00:25:41.400
<v Speaker 6>include the character of Jolie, and I'd love to have

489
00:25:41.680 --> 00:25:46.720
<v Speaker 6>an extended discussion about Jolie, what he believes, whether you

490
00:25:46.759 --> 00:25:49.680
<v Speaker 6>agree with him as a person, as a player, and

491
00:25:51.519 --> 00:25:54.000
<v Speaker 6>what does that mean for the meaning of the game.

492
00:25:54.160 --> 00:25:58.119
<v Speaker 6>I mean, I think that there actually is a meaning

493
00:25:58.160 --> 00:26:00.759
<v Speaker 6>of the game. I think that even though Ioware tries

494
00:26:00.799 --> 00:26:04.279
<v Speaker 6>to make it fun for both good and evil playthroughs,

495
00:26:04.720 --> 00:26:08.680
<v Speaker 6>I think that the light side playthrough is supposed to

496
00:26:08.720 --> 00:26:11.920
<v Speaker 6>be the light side is supposed to be the choice

497
00:26:12.319 --> 00:26:15.599
<v Speaker 6>that is right. It is not a world where good

498
00:26:15.599 --> 00:26:18.960
<v Speaker 6>and evil are equal. But I guess that's kind of

499
00:26:19.880 --> 00:26:22.279
<v Speaker 6>I guess I'm kind of jumping ahead of the discussion

500
00:26:22.279 --> 00:26:25.400
<v Speaker 6>because I think Joelie asked us to step back and say, well,

501
00:26:26.279 --> 00:26:29.640
<v Speaker 6>what is good? What is evil? Can you be Gray?

502
00:26:30.079 --> 00:26:32.079
<v Speaker 6>I mean, that's kind of a really hot question, is

503
00:26:32.160 --> 00:26:33.039
<v Speaker 6>can you be Gray?

504
00:26:36.039 --> 00:26:38.759
<v Speaker 1>Yeah, I agree that he's definitely an interesting character. He

505
00:26:39.039 --> 00:26:40.880
<v Speaker 1>to me, he's very much a Qui Gon kind of

506
00:26:40.920 --> 00:26:44.599
<v Speaker 1>figure in that he's obviously a good guy. I mean,

507
00:26:44.640 --> 00:26:46.079
<v Speaker 1>in the choice in the light in the dark, he's

508
00:26:46.079 --> 00:26:50.079
<v Speaker 1>obviously on the light side, even though he's not in

509
00:26:50.079 --> 00:26:52.759
<v Speaker 1>line totally with the Jedi, you know, even as Qui

510
00:26:52.759 --> 00:26:56.480
<v Speaker 1>Gon was. And I think that these characters help us

511
00:26:56.519 --> 00:26:59.519
<v Speaker 1>to recognize that the Jedi are not equivalent to the

512
00:26:59.599 --> 00:27:03.240
<v Speaker 1>Light Side, that the Jedi are in order that are

513
00:27:03.440 --> 00:27:05.640
<v Speaker 1>trying to devote themselves to the Light Side, at least

514
00:27:05.640 --> 00:27:08.799
<v Speaker 1>that's their ideal, but they are, I mean, they're a human,

515
00:27:09.039 --> 00:27:11.240
<v Speaker 1>fallible order. And I think there's plenty of room for

516
00:27:11.279 --> 00:27:14.799
<v Speaker 1>even critiquing the Jedi code itself, recognizing that it is

517
00:27:14.880 --> 00:27:18.279
<v Speaker 1>only good inasmuch as it reflects the good, which is

518
00:27:18.319 --> 00:27:21.079
<v Speaker 1>not the same thing as the order itself. And so,

519
00:27:21.799 --> 00:27:23.960
<v Speaker 1>you know, a lot of times, I think in the

520
00:27:24.000 --> 00:27:27.519
<v Speaker 1>way we can oversimplify Star Wars, we just have, you know,

521
00:27:27.559 --> 00:27:29.400
<v Speaker 1>the Jedi in the sith our stand ins for the

522
00:27:29.480 --> 00:27:31.799
<v Speaker 1>light in the dark, and that's not exactly right. I

523
00:27:31.839 --> 00:27:34.240
<v Speaker 1>don't think that's what Star Wars is meant to provide

524
00:27:34.319 --> 00:27:36.640
<v Speaker 1>us with. And so I think that the Qui Gon character,

525
00:27:36.640 --> 00:27:38.640
<v Speaker 1>I think that Joe lieb Bindo character, I think that

526
00:27:38.680 --> 00:27:44.559
<v Speaker 1>they serve to demonstrate that we're dealing with good and evil,

527
00:27:44.720 --> 00:27:48.079
<v Speaker 1>not simply Yin and yang. That this is not purely Machiavellian.

528
00:27:49.160 --> 00:27:51.519
<v Speaker 1>And so I a Manichean is actually the order meant

529
00:27:51.559 --> 00:27:55.480
<v Speaker 1>to use there Makiveli goes back to the pragmatism conversation. Yeah,

530
00:27:55.759 --> 00:27:59.359
<v Speaker 1>it's not entirely Manichean, and so yeah, I think that's

531
00:27:59.480 --> 00:28:03.000
<v Speaker 1>that's largly what Julie provides to the discourse.

532
00:28:03.000 --> 00:28:04.960
<v Speaker 2>At least that's what I think is his highlight.

533
00:28:07.920 --> 00:28:11.880
<v Speaker 3>I think that's really my favorite. But replaying cot Or,

534
00:28:11.920 --> 00:28:13.359
<v Speaker 3>I didn't get this when I was like eight to

535
00:28:13.440 --> 00:28:15.480
<v Speaker 3>nine years old, right, But I think I replayed it

536
00:28:15.480 --> 00:28:18.279
<v Speaker 3>when I was about eighteen. Ma'd be like, no, maybe

537
00:28:18.359 --> 00:28:23.160
<v Speaker 3>like twenty twenty one, and you know, I did. I

538
00:28:23.160 --> 00:28:24.839
<v Speaker 3>didn't know what I know now because it's been about

539
00:28:24.880 --> 00:28:28.119
<v Speaker 3>ten years now. And then thankfully i'm you know, maybe

540
00:28:28.119 --> 00:28:30.319
<v Speaker 3>a little bit smarter and wiser than I was when

541
00:28:30.319 --> 00:28:36.119
<v Speaker 3>I was twenty, thankfully, But these type like the way

542
00:28:36.160 --> 00:28:42.279
<v Speaker 3>it actually challenges that notion of you know, black and white,

543
00:28:43.519 --> 00:28:47.200
<v Speaker 3>good and evil like that, you know, challenging the notion

544
00:28:47.319 --> 00:28:52.240
<v Speaker 3>that like there's this Manichean duellist kind of construction to

545
00:28:52.279 --> 00:28:54.960
<v Speaker 3>the Star Wars universe right where it's like the Jedi

546
00:28:55.160 --> 00:28:58.960
<v Speaker 3>are the good guys. They like represent all that is

547
00:28:59.440 --> 00:29:03.880
<v Speaker 3>substantially good. The Sith are they're they're the baddies. They

548
00:29:03.920 --> 00:29:11.039
<v Speaker 3>represent everything that's substantially evil. Right, But that's challenged in Kotor,

549
00:29:11.200 --> 00:29:13.279
<v Speaker 3>and it might be challenged in other places.

550
00:29:13.319 --> 00:29:13.680
<v Speaker 2>I'm not.

551
00:29:15.240 --> 00:29:18.200
<v Speaker 3>You know, super well versed in like the Star Wars

552
00:29:18.319 --> 00:29:20.279
<v Speaker 3>Lord to be honest, as much as I just am

553
00:29:20.319 --> 00:29:23.319
<v Speaker 3>with these games specifically, but that's what I was really

554
00:29:23.400 --> 00:29:27.119
<v Speaker 3>drawn to replaying them as an adult. And well, I'll

555
00:29:27.160 --> 00:29:29.680
<v Speaker 3>certainly save this for the next conversation, but I mean, like,

556
00:29:29.720 --> 00:29:33.680
<v Speaker 3>nobody challenges those ideologies better than Kraa in the sense, right,

557
00:29:33.759 --> 00:29:36.240
<v Speaker 3>And that's what I love about Koetor too so much.

558
00:29:36.279 --> 00:29:39.160
<v Speaker 3>But you do see that with Jolie in a sense

559
00:29:39.240 --> 00:29:45.039
<v Speaker 3>here taking like a good but like you know, neutral

560
00:29:45.160 --> 00:29:47.680
<v Speaker 3>yet also good, Like he's somewhere on that spectrum right

561
00:29:47.720 --> 00:29:51.200
<v Speaker 3>between like neutral and good. But he's got he's got

562
00:29:51.200 --> 00:29:54.000
<v Speaker 3>a different perspective than than the Jedi order on what

563
00:29:54.079 --> 00:29:56.319
<v Speaker 3>it you know, perhaps what it means to be good.

564
00:29:56.400 --> 00:29:59.640
<v Speaker 3>And I think that's what's so he really opens up

565
00:29:59.680 --> 00:30:02.640
<v Speaker 3>so many, so many ideas and ways to think about

566
00:30:02.680 --> 00:30:05.599
<v Speaker 3>the philosophy of Star Wars, and that's I think the

567
00:30:05.640 --> 00:30:07.599
<v Speaker 3>best part of these games for me personally.

568
00:30:10.920 --> 00:30:14.039
<v Speaker 6>Yeah, I completely agree. I really appreciate that you highlight that.

569
00:30:14.119 --> 00:30:16.519
<v Speaker 6>Even though Julie, you know, you can look at him

570
00:30:16.559 --> 00:30:19.319
<v Speaker 6>from like a gameplay perspective. He's got the stats of

571
00:30:19.359 --> 00:30:22.319
<v Speaker 6>a gray Jedi, and he's listed as gray. But if

572
00:30:22.319 --> 00:30:24.319
<v Speaker 6>you listen to what he says, if you think about

573
00:30:24.400 --> 00:30:28.519
<v Speaker 6>him as a character, he chooses kindness. He chooses to

574
00:30:28.599 --> 00:30:32.039
<v Speaker 6>do the right thing. He's never interested in being like

575
00:30:32.839 --> 00:30:36.720
<v Speaker 6>an ambiguous figure. He's not like sometimes it's okay to

576
00:30:36.720 --> 00:30:38.839
<v Speaker 6>torture people and sometimes it's okay to be nice to

577
00:30:38.880 --> 00:30:44.079
<v Speaker 6>People's that's never he says. The Jedi have the right goal,

578
00:30:44.519 --> 00:30:48.839
<v Speaker 6>but the institution has rotted. The institution has corruption and

579
00:30:48.839 --> 00:30:52.960
<v Speaker 6>self interest and institutional power at stake, so they want

580
00:30:52.960 --> 00:30:55.519
<v Speaker 6>to keep their control, so they refuse to let you marry,

581
00:30:55.599 --> 00:31:00.119
<v Speaker 6>they refuse to let you have your own splinter Jedi orders,

582
00:31:00.160 --> 00:31:03.039
<v Speaker 6>And you can really look at that as kind of

583
00:31:03.079 --> 00:31:09.279
<v Speaker 6>like a Catholic versus Reformation perspective on Christianity. Like Jolie

584
00:31:09.640 --> 00:31:12.279
<v Speaker 6>and Qui Gon, as you point out, are very much

585
00:31:12.359 --> 00:31:15.079
<v Speaker 6>the Martin Luther figure pointing out, no, you don't have

586
00:31:15.160 --> 00:31:17.440
<v Speaker 6>to have celibate clergy, No, you don't have to have

587
00:31:17.519 --> 00:31:21.839
<v Speaker 6>these things. You can marry and stilly committed to the good, which,

588
00:31:21.880 --> 00:31:24.039
<v Speaker 6>of course, in our understanding is God. And I think

589
00:31:24.079 --> 00:31:26.440
<v Speaker 6>you can see the light side of the force as

590
00:31:26.480 --> 00:31:30.599
<v Speaker 6>also a divine a good in that sense and definitely

591
00:31:30.599 --> 00:31:32.240
<v Speaker 6>not in a Yin and Yang perspective.

592
00:31:33.119 --> 00:31:33.480
<v Speaker 7>And so.

593
00:31:35.000 --> 00:31:37.119
<v Speaker 6>I think that's a really good thing to remember, because

594
00:31:37.160 --> 00:31:39.680
<v Speaker 6>I think a lot of fanboys like to say, oh, well,

595
00:31:39.720 --> 00:31:40.880
<v Speaker 6>I like to use sith lightning.

596
00:31:41.079 --> 00:31:43.000
<v Speaker 7>But I also don't want to like be corrupted like

597
00:31:43.039 --> 00:31:43.799
<v Speaker 7>Emperor Palpatine.

598
00:31:43.799 --> 00:31:45.480
<v Speaker 6>I don't want to look ugly like it's a very

599
00:31:45.480 --> 00:31:47.480
<v Speaker 6>superficial look at what gray means.

600
00:31:47.920 --> 00:31:49.359
<v Speaker 7>And I think Andrew is absolutely right.

601
00:31:49.400 --> 00:31:51.880
<v Speaker 6>It's not gray as in, you can be fifty percent

602
00:31:52.000 --> 00:31:56.440
<v Speaker 6>good and fifty percent evils that you're rebelling against certain

603
00:31:56.920 --> 00:32:01.039
<v Speaker 6>dogmatism of the Jedi order and seeing the Light as

604
00:32:01.079 --> 00:32:04.200
<v Speaker 6>being not identical with the order. So I think that's

605
00:32:04.240 --> 00:32:09.279
<v Speaker 6>a really good way of looking at Joey.

606
00:32:09.359 --> 00:32:11.240
<v Speaker 1>Yeah, and I think that what you said it does

607
00:32:11.240 --> 00:32:13.480
<v Speaker 1>a good job of dispelling the myth of neutrality, that

608
00:32:13.759 --> 00:32:18.119
<v Speaker 1>nothing really is neutral. And as as Augustine says, you

609
00:32:18.160 --> 00:32:20.839
<v Speaker 1>are what you love, which is also a very platonic idea,

610
00:32:20.839 --> 00:32:24.039
<v Speaker 1>obviously that it's not even so much where it is

611
00:32:24.079 --> 00:32:26.759
<v Speaker 1>that you're situated, it's what are you facing, what are

612
00:32:26.759 --> 00:32:30.119
<v Speaker 1>you moving toward. That's fundamentally what defines you. And obviously,

613
00:32:30.119 --> 00:32:32.920
<v Speaker 1>in a Joey character, we see him moving toward the good.

614
00:32:33.759 --> 00:32:35.279
<v Speaker 2>And I feel.

615
00:32:35.079 --> 00:32:37.039
<v Speaker 1>Like in all these Star Wars conversations, I want to

616
00:32:37.079 --> 00:32:40.880
<v Speaker 1>keep emphasizing that, you know, especially in the original series,

617
00:32:41.160 --> 00:32:43.279
<v Speaker 1>and I think even beyond to some degree, although it

618
00:32:43.279 --> 00:32:47.079
<v Speaker 1>gets a little bit more gray that they don't talk

619
00:32:47.119 --> 00:32:48.839
<v Speaker 1>about in the first series, they don't talk about the

620
00:32:48.880 --> 00:32:51.200
<v Speaker 1>light side of the Force, or at least they don't

621
00:32:52.000 --> 00:32:55.359
<v Speaker 1>make it a substantial dualism between the lightside and the

622
00:32:55.440 --> 00:32:57.920
<v Speaker 1>dark side. You just have the Force and then you

623
00:32:57.920 --> 00:33:01.119
<v Speaker 1>have the dark side. It's the reality and the shadow,

624
00:33:01.640 --> 00:33:05.279
<v Speaker 1>not too equally contrasting realities and even though I think

625
00:33:05.319 --> 00:33:08.839
<v Speaker 1>the language surrounding that gets increasingly blurry as you go

626
00:33:08.960 --> 00:33:11.960
<v Speaker 1>through developments in Star Wars, to the point where eventually

627
00:33:12.000 --> 00:33:13.920
<v Speaker 1>it kind of sounds a little bit gein and yang

628
00:33:13.960 --> 00:33:15.519
<v Speaker 1>at times, and the way that they talk about it,

629
00:33:16.960 --> 00:33:19.599
<v Speaker 1>that's not where things began. And I feel like even

630
00:33:19.640 --> 00:33:21.319
<v Speaker 1>in something like Kotor, where you have light side and

631
00:33:21.400 --> 00:33:24.200
<v Speaker 1>dark side, that even still I think that it's framed

632
00:33:24.279 --> 00:33:27.640
<v Speaker 1>essentially as the reality in the shadow what should be,

633
00:33:27.799 --> 00:33:30.079
<v Speaker 1>versus an inversion of what should.

634
00:33:29.880 --> 00:33:30.720
<v Speaker 2>Be of what's real.

635
00:33:31.519 --> 00:33:34.480
<v Speaker 1>And so yeah, I think that the movement away from

636
00:33:34.480 --> 00:33:36.920
<v Speaker 1>identifying light side strictly with the Jedi and making the

637
00:33:36.960 --> 00:33:40.039
<v Speaker 1>Jedi under judgment of the light I think that that

638
00:33:40.279 --> 00:33:43.279
<v Speaker 1>does a good job of demonstrating the fact that I

639
00:33:43.279 --> 00:33:47.839
<v Speaker 1>think it's actually easier to understand Star Wars from a

640
00:33:48.079 --> 00:33:52.680
<v Speaker 1>Christian perspective than from a strictly I don't know, zen

641
00:33:52.720 --> 00:33:56.319
<v Speaker 1>Buddhist perspective. Even though like that's there and obviously an

642
00:33:56.319 --> 00:33:59.839
<v Speaker 1>influence in Lucas himself and sort of starting things, I

643
00:34:00.079 --> 00:34:04.960
<v Speaker 1>feel like that is less of a of a pillar

644
00:34:05.119 --> 00:34:09.960
<v Speaker 1>of Star Wars then the more sort of Augustinian Platonic

645
00:34:10.039 --> 00:34:14.280
<v Speaker 1>idea of the good. I think that Kotor demonstrates that

646
00:34:14.400 --> 00:34:17.159
<v Speaker 1>if you're attentive to it. Not that I don't know

647
00:34:17.199 --> 00:34:20.360
<v Speaker 1>if they have great philosophers who are writing these games,

648
00:34:20.599 --> 00:34:23.920
<v Speaker 1>I don't know, but at least implicitly, I think that's

649
00:34:23.960 --> 00:34:26.719
<v Speaker 1>what is the best way to frame the structure of

650
00:34:26.719 --> 00:34:33.440
<v Speaker 1>the world. So what do we think of what happens

651
00:34:33.480 --> 00:34:37.360
<v Speaker 1>with Revin? I mean, would you consider this redemption or

652
00:34:37.719 --> 00:34:40.159
<v Speaker 1>oppression on behalf of you know, with the Jedi do

653
00:34:40.280 --> 00:34:42.760
<v Speaker 1>to him? Assuming he you know, go light side of

654
00:34:42.760 --> 00:34:43.119
<v Speaker 1>the story.

655
00:34:45.480 --> 00:34:47.800
<v Speaker 6>Well, there's a lot of ways you can choose to

656
00:34:47.880 --> 00:34:49.559
<v Speaker 6>do it you. I mean, I've thought about this, but

657
00:34:49.679 --> 00:34:52.679
<v Speaker 6>I'm kind of an irreparable goody two shoes. I always

658
00:34:52.679 --> 00:34:55.719
<v Speaker 6>do lifeside because it makes me feel bad to do

659
00:34:55.719 --> 00:34:59.239
<v Speaker 6>your dark side. But I've thought if I were like

660
00:34:59.280 --> 00:35:02.039
<v Speaker 6>a more intense role player, I could really see Revan

661
00:35:03.159 --> 00:35:06.559
<v Speaker 6>going on an arc when he discovers the betrayal of

662
00:35:06.599 --> 00:35:09.679
<v Speaker 6>the Jedi, he goes dark side, like he just fully

663
00:35:09.760 --> 00:35:14.079
<v Speaker 6>loses any respect he has for these people. Alternatively, if

664
00:35:14.119 --> 00:35:17.559
<v Speaker 6>you develop a relationship with Jolie and with Bastola, and

665
00:35:17.599 --> 00:35:22.400
<v Speaker 6>you like buck the Jedi orthodoxy, I think that is

666
00:35:22.760 --> 00:35:25.800
<v Speaker 6>a true redemption because it is him making choices. If

667
00:35:25.840 --> 00:35:27.880
<v Speaker 6>you're just kind of mindlessly going, this is what I

668
00:35:27.920 --> 00:35:30.079
<v Speaker 6>get for light side points, and I want the points.

669
00:35:30.360 --> 00:35:32.480
<v Speaker 6>Of course that's not a redemption. But if you're forming

670
00:35:32.519 --> 00:35:35.679
<v Speaker 6>the relationships and having a commitment to doing the right thing,

671
00:35:35.719 --> 00:35:38.239
<v Speaker 6>I think that would be a relationship. And that's why

672
00:35:38.280 --> 00:35:41.960
<v Speaker 6>it's a more immersive game than just good or bad points.

673
00:35:44.840 --> 00:35:49.159
<v Speaker 5>Now I don't recall is is he really programmed or

674
00:35:49.199 --> 00:35:53.760
<v Speaker 5>is he just tabula rossa? Because I know in video games,

675
00:35:54.400 --> 00:35:56.239
<v Speaker 5>you know, they do lots of things to try and

676
00:35:56.280 --> 00:35:59.320
<v Speaker 5>bring you into the story. You know, they'll make you know,

677
00:35:59.360 --> 00:36:01.960
<v Speaker 5>like Gordon free doesn't talk, so you'll feel like Gordon

678
00:36:02.000 --> 00:36:04.000
<v Speaker 5>Freeman in the Half Life games and things like that.

679
00:36:04.079 --> 00:36:08.159
<v Speaker 5>But real common one is the character wakes up or

680
00:36:08.199 --> 00:36:11.360
<v Speaker 5>the really common trope is the character has amnesia, and

681
00:36:11.400 --> 00:36:16.199
<v Speaker 5>they do both of those in this one. So if

682
00:36:16.199 --> 00:36:21.840
<v Speaker 5>they just made you a blank slate and you don't

683
00:36:21.880 --> 00:36:25.280
<v Speaker 5>have the past experiences or whatever led him to become

684
00:36:25.360 --> 00:36:28.880
<v Speaker 5>the reven that you're hearing stories about as you play

685
00:36:28.920 --> 00:36:32.400
<v Speaker 5>the game, then I feel like it's just a story

686
00:36:32.440 --> 00:36:34.800
<v Speaker 5>about what is it that makes us who we are?

687
00:36:34.920 --> 00:36:39.159
<v Speaker 5>How do we become who we become? But yeah, if

688
00:36:39.159 --> 00:36:42.440
<v Speaker 5>the Jedi literally programmed him in some way, then that

689
00:36:42.840 --> 00:36:45.559
<v Speaker 5>would be problematic, but I don't remember exactly.

690
00:36:45.199 --> 00:36:47.599
<v Speaker 4>How it was. You guys could speak to that.

691
00:36:48.880 --> 00:36:51.880
<v Speaker 1>So even if they don't necessarily program him, they very

692
00:36:52.000 --> 00:36:55.280
<v Speaker 1>least deprogrammed him in that, you know, they wipe his

693
00:36:55.400 --> 00:36:58.599
<v Speaker 1>memory of being Darthur Evans. That way, maybe he does

694
00:36:58.639 --> 00:37:01.920
<v Speaker 1>start with a tabula rasa, let's just start from the beginning.

695
00:37:02.280 --> 00:37:04.519
<v Speaker 1>But that still raises the question, I mean, is this

696
00:37:04.960 --> 00:37:07.679
<v Speaker 1>what we should try to do, like chemically or however

697
00:37:07.760 --> 00:37:10.880
<v Speaker 1>with you know, gross criminals or you know, villains and

698
00:37:10.920 --> 00:37:13.280
<v Speaker 1>that we are POWs and from the other side, like,

699
00:37:13.639 --> 00:37:16.920
<v Speaker 1>you know, do we take the guandhanam obey inmtes and

700
00:37:16.960 --> 00:37:20.159
<v Speaker 1>just start wiping the memories to give him a fresh start.

701
00:37:22.000 --> 00:37:24.599
<v Speaker 1>I think that there's still some some moral questions to

702
00:37:24.599 --> 00:37:30.840
<v Speaker 1>be raised on that level, for sure, And I mean

703
00:37:30.880 --> 00:37:32.760
<v Speaker 1>I I don't really I don't really know, because I

704
00:37:32.800 --> 00:37:36.480
<v Speaker 1>mean I feel like in the real world I would

705
00:37:36.480 --> 00:37:38.039
<v Speaker 1>be able to come out pretty clearly and say no,

706
00:37:38.119 --> 00:37:39.199
<v Speaker 1>that's that's not a good thing.

707
00:37:40.679 --> 00:37:42.639
<v Speaker 2>But at the same time, maybe on the pragmatic level,

708
00:37:42.639 --> 00:37:43.199
<v Speaker 2>I mean, I don't know.

709
00:37:44.199 --> 00:37:48.320
<v Speaker 6>I think so much of this is my feelings about

710
00:37:48.320 --> 00:37:51.719
<v Speaker 6>this are so tied to Koto Or two because Koto

711
00:37:51.760 --> 00:37:54.119
<v Speaker 6>Or two is a direct sequel. It's very much about

712
00:37:54.119 --> 00:37:57.360
<v Speaker 6>the fallout of the choices that the Jedi Order made

713
00:37:57.480 --> 00:38:03.679
<v Speaker 6>in kotor What And I I don't want to come

714
00:38:03.679 --> 00:38:06.360
<v Speaker 6>out and say kill all the Jedi, because That's not

715
00:38:06.360 --> 00:38:07.400
<v Speaker 6>what I'm intending to say.

716
00:38:07.440 --> 00:38:10.159
<v Speaker 7>But I do feel like the Jedi are.

717
00:38:10.039 --> 00:38:13.719
<v Speaker 6>Revealed in Kodeoar one and Koteo War two because a

718
00:38:13.760 --> 00:38:16.440
<v Speaker 6>lot of the Council members kind of have a crossover.

719
00:38:17.480 --> 00:38:22.599
<v Speaker 6>They're revealed as as selfish and cold, and I would

720
00:38:22.639 --> 00:38:24.360
<v Speaker 6>say the game intends us to be critical of that.

721
00:38:24.480 --> 00:38:24.840
<v Speaker 7>I don't.

722
00:38:25.199 --> 00:38:29.880
<v Speaker 6>I don't think that the Kotar games are particularly proh

723
00:38:30.519 --> 00:38:32.039
<v Speaker 6>Jedi leadership at least.

724
00:38:35.320 --> 00:38:40.039
<v Speaker 1>Yeah, I think that's fair that we we are. I

725
00:38:40.039 --> 00:38:41.840
<v Speaker 1>think we are called to question the institution, and like

726
00:38:41.880 --> 00:38:43.360
<v Speaker 1>you said, I think that pick up even more so

727
00:38:43.519 --> 00:38:47.039
<v Speaker 1>in kode War two. Looking back, you know, I kind

728
00:38:47.039 --> 00:38:49.039
<v Speaker 1>of like the way that you framed the and the

729
00:38:49.039 --> 00:38:50.599
<v Speaker 1>way that you framed the way the story could have

730
00:38:50.639 --> 00:38:54.559
<v Speaker 1>gone where you know, after the revelation, you have Revin

731
00:38:55.239 --> 00:38:57.119
<v Speaker 1>sort of maintain the light side, but move in a

732
00:38:57.159 --> 00:39:00.880
<v Speaker 1>different direction, right, you can move against the institution to

733
00:39:00.880 --> 00:39:04.159
<v Speaker 1>speak that led to this point while still maintaining fidelity

734
00:39:04.199 --> 00:39:06.480
<v Speaker 1>to the Light, maybe even reforming it or you know,

735
00:39:06.920 --> 00:39:10.119
<v Speaker 1>some splinter Jedi order or something. I think that would

736
00:39:10.119 --> 00:39:13.400
<v Speaker 1>actually make a really compelling story, So I would be

737
00:39:13.440 --> 00:39:15.559
<v Speaker 1>okay with them making some tweaks when they finally get

738
00:39:15.559 --> 00:39:23.159
<v Speaker 1>around to the movie out of this. Well, let's see

739
00:39:23.639 --> 00:39:25.960
<v Speaker 1>what else? Do you guys have anything else that you

740
00:39:26.000 --> 00:39:26.920
<v Speaker 1>feel like bringing up here?

741
00:39:30.159 --> 00:39:33.960
<v Speaker 6>Does anyone have any comments on like favorite characters, favorite interactions,

742
00:39:34.079 --> 00:39:37.880
<v Speaker 6>or even favorite weapons, or like what makes the game

743
00:39:37.960 --> 00:39:39.199
<v Speaker 6>play itself fun for you?

744
00:39:41.360 --> 00:39:43.199
<v Speaker 1>I mean, I think one of my favorite exchanges is

745
00:39:43.239 --> 00:39:47.880
<v Speaker 1>when you know, Basili's questioning you about some stuff, and

746
00:39:48.079 --> 00:39:49.800
<v Speaker 1>I think it's if she's questioning you if you're starting

747
00:39:49.800 --> 00:39:52.079
<v Speaker 1>to go dark side, and you can say that you're

748
00:39:52.119 --> 00:39:55.599
<v Speaker 1>secretly a Hut in disguise trying to take over the galaxy.

749
00:39:55.679 --> 00:39:57.199
<v Speaker 1>It's one of my favorite options.

750
00:39:57.800 --> 00:39:59.800
<v Speaker 2>But I think my.

751
00:39:59.719 --> 00:40:06.280
<v Speaker 1>Favorite character, I gotta go h K. It's just so iconic,

752
00:40:06.360 --> 00:40:11.360
<v Speaker 1>so entertaining. I mean, he's so unique. I mean he's

753
00:40:11.480 --> 00:40:13.360
<v Speaker 1>one of the first at least that I know of,

754
00:40:13.639 --> 00:40:16.559
<v Speaker 1>like Star Wars droids with like real personality.

755
00:40:17.880 --> 00:40:20.119
<v Speaker 2>So yeah, I mean that's gonna be my my.

756
00:40:20.119 --> 00:40:24.599
<v Speaker 1>Number one, Josh, what do you have to say?

757
00:40:24.920 --> 00:40:29.480
<v Speaker 3>Say a nice choice meat Peg, that's a yeah, that's

758
00:40:29.480 --> 00:40:33.920
<v Speaker 3>a tough that's a tough one. I I mean, I

759
00:40:33.960 --> 00:40:36.280
<v Speaker 3>love Candorous, but I love him more and even more

760
00:40:36.440 --> 00:40:38.840
<v Speaker 3>like Kotar two. So I guess that's that's tied in.

761
00:40:38.960 --> 00:40:41.960
<v Speaker 3>And you wanted to talk about Koetar too, So I'm

762
00:40:41.960 --> 00:40:46.440
<v Speaker 3>gonna apologize and advance for that. But I mean I

763
00:40:46.440 --> 00:40:50.199
<v Speaker 3>have kind of like I had thought about this not

764
00:40:50.320 --> 00:40:54.519
<v Speaker 3>too long ago where I want to I don't know

765
00:40:54.519 --> 00:40:56.239
<v Speaker 3>if anyone's ever done this, where they like play a game,

766
00:40:56.239 --> 00:40:58.000
<v Speaker 3>where they've read a book or something, and I'm just

767
00:40:58.000 --> 00:41:02.239
<v Speaker 3>gonna like trace this theme specifically as I like go

768
00:41:02.360 --> 00:41:06.119
<v Speaker 3>through this or this this idea maybe not even necessarily

769
00:41:06.119 --> 00:41:09.280
<v Speaker 3>a theme and kind of talking about like joe Lee

770
00:41:09.400 --> 00:41:11.679
<v Speaker 3>makes me, you know, I want to want to re

771
00:41:11.800 --> 00:41:14.840
<v Speaker 3>explore that a little more. And I'm almost thinking, like

772
00:41:15.039 --> 00:41:19.239
<v Speaker 3>is he almost like you know, could Joey like almost

773
00:41:19.400 --> 00:41:23.679
<v Speaker 3>in some way be influenced by like the like the

774
00:41:23.800 --> 00:41:27.519
<v Speaker 3>nineteenth century like Transcendentalist movement in some way just like

775
00:41:27.559 --> 00:41:32.000
<v Speaker 3>this this idea of like individualism and self reliance, like

776
00:41:32.039 --> 00:41:36.239
<v Speaker 3>this sort of this love of nature, like I'm I'm

777
00:41:36.480 --> 00:41:38.800
<v Speaker 3>drawing blanks here, so I'm not going to do an

778
00:41:38.800 --> 00:41:41.679
<v Speaker 3>incredible idea of like explaining or exploring this because I

779
00:41:41.679 --> 00:41:44.480
<v Speaker 3>haven't done it yet. But I mean he's basically like, right,

780
00:41:44.519 --> 00:41:51.760
<v Speaker 3>he's like reserved himself to living living in a place

781
00:41:51.800 --> 00:41:55.239
<v Speaker 3>that's full of nature. But he's really in like the

782
00:41:55.239 --> 00:41:57.559
<v Speaker 3>the shadow the shadow area of that I can remember

783
00:41:57.559 --> 00:41:59.480
<v Speaker 3>what it's called, like a shadow lands or whatever, like

784
00:41:59.519 --> 00:42:05.039
<v Speaker 3>the bottom floor of a kashikh. But like it's it's

785
00:42:05.039 --> 00:42:07.960
<v Speaker 3>almost like there's like this, there's possibly this is this

786
00:42:08.079 --> 00:42:13.559
<v Speaker 3>transcendentalist approach that Joe Lee might have to the way

787
00:42:13.559 --> 00:42:16.039
<v Speaker 3>of the Jedi, right, And I'm like, maybe maybe I'm

788
00:42:16.079 --> 00:42:18.119
<v Speaker 3>totally off base and saying that, but I'm kind of

789
00:42:18.119 --> 00:42:20.519
<v Speaker 3>thinking about that now as different ideas are popping in

790
00:42:20.559 --> 00:42:23.480
<v Speaker 3>my mind and I had to explore it to really

791
00:42:23.519 --> 00:42:26.719
<v Speaker 3>like actually like you know, put out a thesis and

792
00:42:26.920 --> 00:42:32.199
<v Speaker 3>like actually consistently and coherently defend that. But there's there's

793
00:42:32.239 --> 00:42:35.599
<v Speaker 3>something there right, like where it's like he's he's he's individualistic,

794
00:42:35.679 --> 00:42:38.000
<v Speaker 3>like he's on his own, he's relying on himself, like

795
00:42:38.039 --> 00:42:42.440
<v Speaker 3>he's often you know, he's he's off in nature in

796
00:42:42.480 --> 00:42:43.400
<v Speaker 3>a sense, I don't know.

797
00:42:43.440 --> 00:42:43.760
<v Speaker 4>I'm thinking.

798
00:42:43.760 --> 00:42:46.559
<v Speaker 3>I'm thinking of, like, you know, maybe this is maybe

799
00:42:46.559 --> 00:42:48.559
<v Speaker 3>there's like a there's a paper or something or a

800
00:42:48.639 --> 00:42:52.599
<v Speaker 3>video topic here, right, Like it's like like Ralph Waldo

801
00:42:52.679 --> 00:42:55.199
<v Speaker 3>Emerson and joe Lee Bindo. I don't know, maybe we'll

802
00:42:55.199 --> 00:43:02.679
<v Speaker 3>we'll see, we'll see maybe.

803
00:43:00.039 --> 00:43:01.719
<v Speaker 2>Forward here forthcoming up stack on this.

804
00:43:03.719 --> 00:43:06.119
<v Speaker 3>It's an idea, right, Like, it's I gotta believe there's

805
00:43:06.119 --> 00:43:08.920
<v Speaker 3>something there, but maybe maybe that'll inspire me to replay

806
00:43:08.960 --> 00:43:12.320
<v Speaker 3>the game just for the purpose of looking into that.

807
00:43:12.360 --> 00:43:16.280
<v Speaker 3>But I Joey's interesting, like he's like I've often thought

808
00:43:16.280 --> 00:43:17.960
<v Speaker 3>like what if like we could just like get like,

809
00:43:18.800 --> 00:43:21.519
<v Speaker 3>you know, a lengthy conversation where we could just like

810
00:43:21.599 --> 00:43:24.440
<v Speaker 3>walk Joey Bindo and Kraya in a room together and

811
00:43:24.480 --> 00:43:26.440
<v Speaker 3>just hear them talk about like the Jedi in the Sith.

812
00:43:26.519 --> 00:43:26.599
<v Speaker 4>Like.

813
00:43:26.599 --> 00:43:28.840
<v Speaker 3>That's that's all I want in the world, right, That's

814
00:43:28.840 --> 00:43:32.480
<v Speaker 3>I just want that. And maybe we can like create

815
00:43:32.519 --> 00:43:36.679
<v Speaker 3>like a fictional, uh like socratic dialogue between Joke Lee

816
00:43:36.840 --> 00:43:40.239
<v Speaker 3>and if anybody that's smarter than me wants to do that,

817
00:43:40.320 --> 00:43:42.400
<v Speaker 3>please do it. That'd be excellent.

818
00:43:44.280 --> 00:43:47.000
<v Speaker 1>Well, I mean, I know David has some experience with

819
00:43:47.039 --> 00:43:49.760
<v Speaker 1>AI creations, right, No.

820
00:43:50.320 --> 00:43:53.119
<v Speaker 5>Don't don't saddle me with that, just just a little

821
00:43:53.119 --> 00:43:58.199
<v Speaker 5>playing around. Yeah, well, I would say, yeah.

822
00:43:58.239 --> 00:44:00.760
<v Speaker 4>I also loved that character h K forty seven.

823
00:44:01.199 --> 00:44:06.559
<v Speaker 5>Doesn't he preface what he's saying with like an explanation

824
00:44:06.599 --> 00:44:11.079
<v Speaker 5>of the kind of statement that he's making, right, okay, Yeah,

825
00:44:11.119 --> 00:44:13.840
<v Speaker 5>and even if it's to his own detriment, he will

826
00:44:13.840 --> 00:44:17.599
<v Speaker 5>say that there by a ware did that in Mass

827
00:44:17.599 --> 00:44:20.199
<v Speaker 5>Effect as well, that there's a whole alien race called

828
00:44:20.199 --> 00:44:25.119
<v Speaker 5>the Elcore who's unable to convey emotions to others. So

829
00:44:25.159 --> 00:44:28.639
<v Speaker 5>they start every since, you know, with barely veiled sarcasm,

830
00:44:28.679 --> 00:44:30.239
<v Speaker 5>and then they say whatever it is.

831
00:44:30.239 --> 00:44:33.199
<v Speaker 4>You know. Uh so, yeah, I think they wanted to.

832
00:44:33.119 --> 00:44:37.719
<v Speaker 5>Continue that idea, but yeah, I also liked some of

833
00:44:37.760 --> 00:44:41.880
<v Speaker 5>the aspects, like the idea of the Star Wars universe

834
00:44:41.920 --> 00:44:46.199
<v Speaker 5>having to invent bladed weapons that could parry a lightsaber,

835
00:44:46.360 --> 00:44:49.079
<v Speaker 5>which of course is necessary for gameplay purposes, but it

836
00:44:49.119 --> 00:44:53.480
<v Speaker 5>also makes sense in universe as well. In you may

837
00:44:53.559 --> 00:44:57.360
<v Speaker 5>know from reading books if those kinds of ideas probably

838
00:44:57.400 --> 00:45:01.199
<v Speaker 5>predated this game, but this was my first experience with

839
00:45:01.280 --> 00:45:05.119
<v Speaker 5>that sort of a thing, and I'm just always fascinated

840
00:45:05.159 --> 00:45:11.559
<v Speaker 5>with the attempts at morality systems in games, especially earlier attempts,

841
00:45:11.559 --> 00:45:15.280
<v Speaker 5>because there there are always times where it says, okay

842
00:45:15.320 --> 00:45:17.719
<v Speaker 5>that you made a you made an evil choice, and

843
00:45:17.760 --> 00:45:19.360
<v Speaker 5>I'm like, now, wait a minute, if you just ask

844
00:45:19.480 --> 00:45:21.639
<v Speaker 5>me to explain why I made that choice, I think

845
00:45:21.639 --> 00:45:23.679
<v Speaker 5>I could explain why I did not think that was

846
00:45:23.719 --> 00:45:28.920
<v Speaker 5>an evil choice. But also there's things like correct me

847
00:45:28.920 --> 00:45:32.599
<v Speaker 5>with them if I'm wrong. But I think you can

848
00:45:33.599 --> 00:45:36.559
<v Speaker 5>like make a deal to just enslave all the wookies

849
00:45:37.000 --> 00:45:41.760
<v Speaker 5>in this game, and if you've you know, helped enough

850
00:45:41.800 --> 00:45:44.800
<v Speaker 5>space old ladies across the space street, you're still a

851
00:45:44.880 --> 00:45:49.280
<v Speaker 5>Jedi after doing that. And I think that that kind

852
00:45:49.320 --> 00:45:54.360
<v Speaker 5>of just shows how the idea of morality being a

853
00:45:54.400 --> 00:45:58.360
<v Speaker 5>balance of a scale just doesn't doesn't really work out.

854
00:45:58.559 --> 00:46:02.000
<v Speaker 5>But I'm always fastned with seeing how games attempt to

855
00:46:02.000 --> 00:46:05.760
<v Speaker 5>convey the importance of moral choices.

856
00:46:09.480 --> 00:46:13.320
<v Speaker 6>Yeah, I agree that moralityism is sometimes really fun to game,

857
00:46:13.400 --> 00:46:16.800
<v Speaker 6>and especially when you get to the second game where

858
00:46:16.800 --> 00:46:19.679
<v Speaker 6>you can get your characters to influence other characters but

859
00:46:19.719 --> 00:46:23.639
<v Speaker 6>their reality stays the same. But in the first game,

860
00:46:23.679 --> 00:46:25.719
<v Speaker 6>I would say, one of my very favorite things is

861
00:46:27.920 --> 00:46:33.239
<v Speaker 6>it really the squad mcanic. You always have your two companions. Now,

862
00:46:33.239 --> 00:46:35.000
<v Speaker 6>some people go hard mode and just do one, but

863
00:46:35.079 --> 00:46:39.960
<v Speaker 6>I really like having three characters. And here's a very

864
00:46:40.039 --> 00:46:43.320
<v Speaker 6>rudimentary strategy. You'll have one character who's like very strong

865
00:46:43.400 --> 00:46:44.800
<v Speaker 6>and very like your Wookie.

866
00:46:44.840 --> 00:46:45.800
<v Speaker 7>You know, you have a Wookie.

867
00:46:45.960 --> 00:46:47.960
<v Speaker 6>So they they go up and they're like in the

868
00:46:47.960 --> 00:46:49.800
<v Speaker 6>faces of the other characters. And then you've got your

869
00:46:49.840 --> 00:46:52.119
<v Speaker 6>other characters with blasters and they shoot from far away,

870
00:46:52.400 --> 00:46:55.039
<v Speaker 6>and that way you can really get more damage done

871
00:46:55.039 --> 00:46:57.880
<v Speaker 6>while keeping your more squishy characters safe. And so I

872
00:46:58.039 --> 00:46:59.679
<v Speaker 6>like the way that that forces you to think in

873
00:46:59.679 --> 00:47:03.159
<v Speaker 6>a more tactical and relational way because a lot of

874
00:47:03.199 --> 00:47:08.079
<v Speaker 6>the characters are their personality kind of matches their character build.

875
00:47:08.880 --> 00:47:11.519
<v Speaker 6>So I like the relational and character aspect to.

876
00:47:11.559 --> 00:47:13.320
<v Speaker 7>That gameplay piece.

877
00:47:13.960 --> 00:47:16.599
<v Speaker 6>And I would say my personal favorite character is Basola

878
00:47:16.719 --> 00:47:21.639
<v Speaker 6>because I love seeing, you know, the perfect student thrust

879
00:47:21.639 --> 00:47:23.559
<v Speaker 6>into the real world for the first time and they

880
00:47:23.639 --> 00:47:26.760
<v Speaker 6>really struggle, like they're they're forced into all these emotions

881
00:47:26.800 --> 00:47:29.440
<v Speaker 6>and things that the textbook didn't cover, and so I

882
00:47:29.480 --> 00:47:32.679
<v Speaker 6>love how they they forced Basila through that experience and

883
00:47:32.840 --> 00:47:37.239
<v Speaker 6>I definitely related to that myself. Plus, of course, Jennifer

884
00:47:37.239 --> 00:47:38.760
<v Speaker 6>Hale's voice acting is superb.

885
00:47:42.440 --> 00:47:45.400
<v Speaker 1>Yeah, they did do some interesting things with her, you know.

886
00:47:45.559 --> 00:47:49.719
<v Speaker 1>I like even how she turned to the dark side.

887
00:47:49.719 --> 00:47:51.960
<v Speaker 1>I think there's some significant stuff going on in that scene.

888
00:47:52.559 --> 00:47:56.360
<v Speaker 1>How you know, he doesn't so much Malik when he

889
00:47:56.360 --> 00:47:59.960
<v Speaker 1>captured her, doesn't so much threaten her, doesn't even entice

890
00:48:00.079 --> 00:48:02.440
<v Speaker 1>her with like all the power she can have. I

891
00:48:02.480 --> 00:48:05.039
<v Speaker 1>mean he does, but by inflicting it upon her, right,

892
00:48:05.079 --> 00:48:08.719
<v Speaker 1>And so it's I mean it's a pretty dark psychology,

893
00:48:08.719 --> 00:48:13.480
<v Speaker 1>but also dealing with some reality here that those who

894
00:48:13.599 --> 00:48:18.280
<v Speaker 1>have suffered most can and potentially use that pain to

895
00:48:18.320 --> 00:48:21.119
<v Speaker 1>then inflict upon others as a way of grasping at power.

896
00:48:21.760 --> 00:48:24.079
<v Speaker 1>And so I think that they're doing something pretty significant

897
00:48:24.119 --> 00:48:27.119
<v Speaker 1>there regarding I guess the nature of villainy that a

898
00:48:27.159 --> 00:48:31.000
<v Speaker 1>lot of times those who are most likely to inflict

899
00:48:31.000 --> 00:48:33.000
<v Speaker 1>pain on others are those who have suffered great pain

900
00:48:33.039 --> 00:48:36.920
<v Speaker 1>themselves and they're latching out or they're reaching out for

901
00:48:37.320 --> 00:48:40.440
<v Speaker 1>some kind of power of their own, and that takes

902
00:48:40.440 --> 00:48:43.199
<v Speaker 1>the form of inflicting damage on other people. And so

903
00:48:43.440 --> 00:48:45.920
<v Speaker 1>I think that they do some really significant things with

904
00:48:46.000 --> 00:48:49.840
<v Speaker 1>Basila between just the you know, the diive student thrown

905
00:48:49.840 --> 00:48:52.480
<v Speaker 1>out into the real world with you know, with great

906
00:48:52.679 --> 00:48:55.559
<v Speaker 1>power and great potential and then as well as dealing

907
00:48:55.599 --> 00:48:57.719
<v Speaker 1>with her fault to the dark side. I think that

908
00:48:57.760 --> 00:49:00.119
<v Speaker 1>they do do a lot of interesting psychological things with

909
00:49:00.159 --> 00:49:03.119
<v Speaker 1>the character of Bastola, So I would echo with that

910
00:49:03.239 --> 00:49:05.639
<v Speaker 1>and saying that she's probably one of the more substantial characters,

911
00:49:05.920 --> 00:49:07.400
<v Speaker 1>even though I just like HK.

912
00:49:10.599 --> 00:49:16.559
<v Speaker 5>And I didn't remember that. Well, it's Jennifer Hale, right, Yeah,

913
00:49:16.599 --> 00:49:19.199
<v Speaker 5>that she did her voice. She's she's probably the busiest

914
00:49:19.320 --> 00:49:22.440
<v Speaker 5>voice actress in video games. And she's also the female

915
00:49:22.480 --> 00:49:26.639
<v Speaker 5>commander Shepherd in Mass Effect, which is another I've mentioned

916
00:49:26.679 --> 00:49:28.360
<v Speaker 5>him a lot. I know more about Mass Effect than

917
00:49:28.400 --> 00:49:32.639
<v Speaker 5>I do about Kotor. I've played it a lot multiple times,

918
00:49:32.679 --> 00:49:35.679
<v Speaker 5>but Andrew hasn't played it yet, so it'll be a while.

919
00:49:35.519 --> 00:49:36.920
<v Speaker 4>Before we have a discussion on that.

920
00:49:38.719 --> 00:49:41.000
<v Speaker 3>Yeah, a discussion anytime.

921
00:49:41.119 --> 00:49:42.000
<v Speaker 5>So we know.

922
00:49:43.079 --> 00:49:44.440
<v Speaker 2>It is in my Steam library.

923
00:49:44.440 --> 00:49:45.920
<v Speaker 1>I picked it up during a sale, but I've not

924
00:49:46.119 --> 00:49:47.920
<v Speaker 1>made it there yet and I don't I don't know

925
00:49:47.960 --> 00:49:51.639
<v Speaker 1>what I will, but I'll get there eventually. I got

926
00:49:51.880 --> 00:49:59.920
<v Speaker 1>the off course with the Oblivion remaster, but hey, well

927
00:50:00.679 --> 00:50:04.800
<v Speaker 1>anything else, you know, as we've pinted that, I think

928
00:50:04.800 --> 00:50:07.119
<v Speaker 1>that we'll have more to deal with when we get

929
00:50:07.159 --> 00:50:09.000
<v Speaker 1>to Kotor two. But is there anything else any of

930
00:50:09.039 --> 00:50:10.199
<v Speaker 1>you want to say? Abou Kotor one?

931
00:50:12.960 --> 00:50:13.119
<v Speaker 7>Oh?

932
00:50:13.159 --> 00:50:16.880
<v Speaker 6>One more thing is the music for Kotor two is

933
00:50:16.960 --> 00:50:19.840
<v Speaker 6>movie level, like Jeremy Soul's themes for Darth Mallick and

934
00:50:19.880 --> 00:50:23.039
<v Speaker 6>Bastola and the Dan Tween. When you get onto Dan

935
00:50:23.119 --> 00:50:26.400
<v Speaker 6>June and you're walking around, just the music that comes

936
00:50:26.400 --> 00:50:29.679
<v Speaker 6>on is just glorious. It's it is an experience. And

937
00:50:29.800 --> 00:50:32.599
<v Speaker 6>even though the gameplay is for sure twenty twenty five

938
00:50:32.679 --> 00:50:35.000
<v Speaker 6>years old, now it's worth playing through.

939
00:50:36.679 --> 00:50:41.639
<v Speaker 1>Yeah good, oh no, go ahead, no, yeah, I'm just

940
00:50:41.639 --> 00:50:44.239
<v Speaker 1>gonna echo that. That is still it's a great experience.

941
00:50:44.280 --> 00:50:46.840
<v Speaker 1>I mean, even though by today's standards, Yeah, the controls

942
00:50:46.840 --> 00:50:49.280
<v Speaker 1>are kind of clunky, Like the whole system is kind

943
00:50:49.280 --> 00:50:51.840
<v Speaker 1>of clunky by today's standards. But also I mean, I

944
00:50:51.840 --> 00:50:54.000
<v Speaker 1>don't know if it's just because you know, I was

945
00:50:54.039 --> 00:50:58.360
<v Speaker 1>there three thousand years ago, but it like, I like

946
00:50:58.760 --> 00:51:01.679
<v Speaker 1>the tactical system of you know, you pause a playing

947
00:51:01.719 --> 00:51:04.079
<v Speaker 1>all your moves from all your different characters and get

948
00:51:04.119 --> 00:51:06.639
<v Speaker 1>everything to sync up well, like it's it's I don't know,

949
00:51:06.719 --> 00:51:09.559
<v Speaker 1>I enjoy that. I think it's a good experience all

950
00:51:09.599 --> 00:51:13.760
<v Speaker 1>around and esthetically as far, even like aesthetically, Yeah, the

951
00:51:13.800 --> 00:51:15.800
<v Speaker 1>graphics are dated, but I mean, even that can be

952
00:51:15.880 --> 00:51:17.639
<v Speaker 1>updated if you really want to. But I don't think

953
00:51:17.639 --> 00:51:19.159
<v Speaker 1>it needs to. I think it's easy enough to get

954
00:51:19.199 --> 00:51:22.039
<v Speaker 1>immersed whether or not you go that route. But what

955
00:51:22.039 --> 00:51:23.119
<v Speaker 1>are you gonna say, David.

956
00:51:23.800 --> 00:51:28.159
<v Speaker 5>Oh, his mention of Dantuene, I liked. I liked having

957
00:51:28.159 --> 00:51:30.440
<v Speaker 5>an image of what Dantuine was like, you know, because

958
00:51:30.440 --> 00:51:35.000
<v Speaker 5>Princess Leah mentions dant Wine as a lie about where

959
00:51:35.000 --> 00:51:37.280
<v Speaker 5>the rebel bass is in the original movie, and so

960
00:51:37.920 --> 00:51:40.559
<v Speaker 5>having this image of this kind of a plane's sort

961
00:51:40.599 --> 00:51:45.239
<v Speaker 5>of a pastoral planet, I thought was pretty interesting. I

962
00:51:45.280 --> 00:51:47.800
<v Speaker 5>was glad to have a little more depth added to

963
00:51:47.840 --> 00:51:51.840
<v Speaker 5>just that throwaway place name from in earlier fiction.

964
00:51:54.760 --> 00:51:57.559
<v Speaker 3>I was going to say, totally shifting gears here, if

965
00:51:57.559 --> 00:52:00.639
<v Speaker 3>that's all right. But you talk about dark side paths

966
00:52:00.639 --> 00:52:03.880
<v Speaker 3>and different things. I can see where you you might

967
00:52:03.920 --> 00:52:07.639
<v Speaker 3>find a justification for killing Juhani or even you know,

968
00:52:07.880 --> 00:52:11.119
<v Speaker 3>Bastilah in a sense, even on the light side path

969
00:52:11.199 --> 00:52:14.800
<v Speaker 3>the best option. But where I really would draw my

970
00:52:14.920 --> 00:52:21.079
<v Speaker 3>line here is dark side players helping Zurka Corporation. They're

971
00:52:21.119 --> 00:52:24.320
<v Speaker 3>they're they're just they're just the worst. Honestly, like they're

972
00:52:24.920 --> 00:52:28.679
<v Speaker 3>they're like, uh, like the bureaucrat and you know Alistair

973
00:52:28.800 --> 00:52:32.440
<v Speaker 3>mcintires after virtue or like they're you know, there's probably

974
00:52:32.480 --> 00:52:35.159
<v Speaker 3>parallels there with that hideous strength somewhere too, but they're

975
00:52:35.199 --> 00:52:40.400
<v Speaker 3>just they're all about the profit, like with no considerations

976
00:52:40.440 --> 00:52:43.880
<v Speaker 3>for the ramifications moralier on the effects of others as well.

977
00:52:43.920 --> 00:52:48.639
<v Speaker 3>And I think I think, like you know, amidst dark

978
00:52:48.719 --> 00:52:53.159
<v Speaker 3>words such as Darth Malik or you know, like nihilists,

979
00:52:53.440 --> 00:52:57.639
<v Speaker 3>Scion even Krea or or Darth Treya and uh the

980
00:52:57.719 --> 00:53:01.800
<v Speaker 3>second game as a villain and in doing things that

981
00:53:01.840 --> 00:53:05.400
<v Speaker 3>are just morally evil all throughout the series, I think

982
00:53:06.039 --> 00:53:08.800
<v Speaker 3>Zirca Corporation can really fly under the radar a bit

983
00:53:08.840 --> 00:53:11.119
<v Speaker 3>there because they are I mean, there are a lot

984
00:53:11.159 --> 00:53:15.280
<v Speaker 3>of just like the big companies that we we see

985
00:53:15.320 --> 00:53:18.000
<v Speaker 3>today right where it's just like how do you maximize

986
00:53:18.039 --> 00:53:22.159
<v Speaker 3>the bottom line without consideration of the overall well being

987
00:53:22.239 --> 00:53:25.559
<v Speaker 3>of the common man in the lower class, right, It's

988
00:53:25.599 --> 00:53:29.320
<v Speaker 3>like Zerka Corporation is they are the Star Wars version

989
00:53:29.360 --> 00:53:32.920
<v Speaker 3>of that, at least in Kotor, and uh so, yeah,

990
00:53:32.920 --> 00:53:35.239
<v Speaker 3>I can never help them, even if I even if

991
00:53:35.280 --> 00:53:36.800
<v Speaker 3>I was going to play a dark side play through

992
00:53:36.840 --> 00:53:39.400
<v Speaker 3>for experimentation. I'd be like that one of the hardest

993
00:53:39.440 --> 00:53:41.119
<v Speaker 3>things for me to draw my line on, because I

994
00:53:41.199 --> 00:53:44.920
<v Speaker 3>just you know, they're the worst. They're they're always trying

995
00:53:44.960 --> 00:53:48.519
<v Speaker 3>to they're always trying to do unethical things for their

996
00:53:48.599 --> 00:53:50.840
<v Speaker 3>own uh, for their own advances and profits.

997
00:53:50.920 --> 00:53:54.559
<v Speaker 1>So just a thought, Well, Josh, I didn't know you

998
00:53:54.639 --> 00:53:55.760
<v Speaker 1>were an anti capitalist.

999
00:53:57.920 --> 00:54:02.719
<v Speaker 3>I mean, maybe what is capitalism?

1000
00:54:02.760 --> 00:54:04.119
<v Speaker 2>So that's gonna take us.

1001
00:54:06.320 --> 00:54:09.840
<v Speaker 3>Different explore different forms of capitalism here and compared to

1002
00:54:09.920 --> 00:54:15.159
<v Speaker 3>desserca corporation and you know the ethics of that. I'm

1003
00:54:15.159 --> 00:54:20.119
<v Speaker 3>all for capitalism. I'm I'm not for bureaucracy running America.

1004
00:54:20.199 --> 00:54:21.840
<v Speaker 3>I guess, let's put it that way.

1005
00:54:23.519 --> 00:54:25.960
<v Speaker 1>Okay, So so now we're cleaning up the deep state. Okay,

1006
00:54:27.320 --> 00:54:30.480
<v Speaker 1>I can't piny down. We're all over the place here. Uh,

1007
00:54:30.760 --> 00:54:32.159
<v Speaker 1>we'll save that for your next substack.

1008
00:54:35.760 --> 00:54:39.480
<v Speaker 3>All right, Well, there's probably two people that read that,

1009
00:54:39.760 --> 00:54:43.480
<v Speaker 3>so I don't know how much that matters.

1010
00:54:45.400 --> 00:54:49.079
<v Speaker 1>Well, I'll link it. Everyone will read it. It'll be good.

1011
00:54:49.360 --> 00:54:52.719
<v Speaker 3>Here's a blog for my substack, I guess shameless plug.

1012
00:54:53.119 --> 00:55:01.840
<v Speaker 2>Yes, Josh's substack. All right, anything else? Right?

1013
00:55:02.800 --> 00:55:05.480
<v Speaker 1>Yeah, So so next time we will get into kotor

1014
00:55:05.559 --> 00:55:10.360
<v Speaker 1>two deal with you know, all these stuff about you know, nihilism,

1015
00:55:10.519 --> 00:55:12.840
<v Speaker 1>and you know we do we want to destroy the

1016
00:55:12.840 --> 00:55:16.800
<v Speaker 1>Force or whatever. So we'll get there next time. But

1017
00:55:16.800 --> 00:55:19.719
<v Speaker 1>before we go, yeah, let's go ahead and plug anything

1018
00:55:19.760 --> 00:55:23.639
<v Speaker 1>you had to plug and so go go read Josh

1019
00:55:23.639 --> 00:55:27.639
<v Speaker 1>and Substack. I'll link that in the notes. Ian, go

1020
00:55:27.679 --> 00:55:28.719
<v Speaker 1>ahead and plug your show again.

1021
00:55:30.880 --> 00:55:31.079
<v Speaker 7>Yeah.

1022
00:55:31.119 --> 00:55:35.239
<v Speaker 6>I have a podcast called Reader to standing By, and

1023
00:55:35.280 --> 00:55:38.440
<v Speaker 6>that's about the X Wing novels and comics that are

1024
00:55:38.440 --> 00:55:40.519
<v Speaker 6>based on the video games. We don't actually talk about

1025
00:55:40.519 --> 00:55:42.920
<v Speaker 6>the video games much because I'm much more of a

1026
00:55:42.960 --> 00:55:46.039
<v Speaker 6>reader person. But if you like Star Wars, we talk

1027
00:55:46.079 --> 00:55:49.239
<v Speaker 6>a lot about the ethics because that's a big part

1028
00:55:49.280 --> 00:55:51.679
<v Speaker 6>of the X Wing series, and even about the Force

1029
00:55:51.719 --> 00:55:54.239
<v Speaker 6>sometimes because a couple of those pilots are Jedi.

1030
00:55:56.159 --> 00:55:56.519
<v Speaker 2>Perfect.

1031
00:55:56.519 --> 00:55:59.719
<v Speaker 1>So yeah, I go listen to Ian show, and David,

1032
00:55:59.719 --> 00:56:01.159
<v Speaker 1>I know you've got a platform that puts us all

1033
00:56:01.159 --> 00:56:03.639
<v Speaker 1>to shame, so you can go ahead and say something

1034
00:56:03.639 --> 00:56:04.440
<v Speaker 1>about what you have going on.

1035
00:56:05.960 --> 00:56:10.320
<v Speaker 5>I don't have a I'm just a husband and father

1036
00:56:10.480 --> 00:56:14.079
<v Speaker 5>and enjoyer of things, and when people are talking about

1037
00:56:14.159 --> 00:56:16.760
<v Speaker 5>video games, I want to be there. So that's all

1038
00:56:16.800 --> 00:56:18.840
<v Speaker 5>I've really got going on right now.

1039
00:56:21.280 --> 00:56:22.320
<v Speaker 2>This is very humble.

1040
00:56:24.239 --> 00:56:28.000
<v Speaker 1>All right, well, thanks everyone for joining us. Look forward

1041
00:56:28.039 --> 00:56:31.199
<v Speaker 1>to speaking with you next time about kotor Tu. But

1042
00:56:31.519 --> 00:56:39.519
<v Speaker 1>until then, may the force be with you. All right,

1043
00:56:39.519 --> 00:56:42.199
<v Speaker 1>thank you for listening or thank you for watching, and

1044
00:56:42.280 --> 00:56:44.000
<v Speaker 1>I hope that you enjoyed that conversation. I know that

1045
00:56:44.039 --> 00:56:46.119
<v Speaker 1>I did, and I really look forward to this new

1046
00:56:46.199 --> 00:56:50.880
<v Speaker 1>avenue that we're engaging with and dealing with philosophical engagement

1047
00:56:51.440 --> 00:56:54.159
<v Speaker 1>with video games. And so again, go and check out

1048
00:56:54.199 --> 00:56:57.639
<v Speaker 1>our other show, the Mythic Mind Games Podcast. I think

1049
00:56:57.639 --> 00:56:59.519
<v Speaker 1>that it's going to be and it's an exciting new venture.

1050
00:56:59.559 --> 00:57:01.920
<v Speaker 1>And like I said, eventually down the road, especially if

1051
00:57:01.960 --> 00:57:04.480
<v Speaker 1>this goes well, if this receives your support, this seems

1052
00:57:04.519 --> 00:57:07.440
<v Speaker 1>to be something people are interested in, then hopefully sooner

1053
00:57:07.519 --> 00:57:10.840
<v Speaker 1>rather than later, you know, we'll start developing the literature.

1054
00:57:10.440 --> 00:57:12.960
<v Speaker 2>Podcast, the philosophy podcast, and more.

1055
00:57:13.679 --> 00:57:15.280
<v Speaker 1>And if you want to be a part of this,

1056
00:57:15.440 --> 00:57:16.840
<v Speaker 1>right you want to lead a show, you want to

1057
00:57:16.880 --> 00:57:19.599
<v Speaker 1>be part of a show, you want to just support

1058
00:57:19.639 --> 00:57:22.719
<v Speaker 1>what we're doing, then I welcome your patronage over at

1059
00:57:22.760 --> 00:57:26.239
<v Speaker 1>patreon dot com slash Mythic Mind. The more support that

1060
00:57:26.280 --> 00:57:28.920
<v Speaker 1>I receive, the more time that I can spend in

1061
00:57:29.360 --> 00:57:32.039
<v Speaker 1>just bringing us into these new directions and taking the

1062
00:57:32.039 --> 00:57:35.000
<v Speaker 1>directions we're already going and taking them further and increasing

1063
00:57:35.079 --> 00:57:37.800
<v Speaker 1>quality and quantity of output. And thank you so much

1064
00:57:37.800 --> 00:57:40.519
<v Speaker 1>to all of you who are already patrons of mythic mind.

1065
00:57:40.960 --> 00:57:42.599
<v Speaker 1>And by name, I would like to thank all to

1066
00:57:42.639 --> 00:57:47.320
<v Speaker 1>your three patrons in higher so many things too, Mark Commanded, Chase, Chaz, Christopher, Clinton,

1067
00:57:47.559 --> 00:57:52.840
<v Speaker 1>David Don, Aaron Hevy, Jamie, Justin, Justin, Kyle, Paul, Roger,

1068
00:57:52.960 --> 00:57:57.719
<v Speaker 1>Ross Tyler, and William. This list keeps getting longer and longer,

1069
00:57:57.760 --> 00:58:00.119
<v Speaker 1>which is fantastic because it allows us to keep doing

1070
00:58:00.119 --> 00:58:02.599
<v Speaker 1>more and more and more and so again, I greatly

1071
00:58:02.599 --> 00:58:04.519
<v Speaker 1>appreciate your support, and I hope that more of you

1072
00:58:04.559 --> 00:58:07.159
<v Speaker 1>will consider joining us so that we can continue moving

1073
00:58:07.239 --> 00:58:10.039
<v Speaker 1>on this road. But that's it for now, until next time.

1074
00:58:10.360 --> 00:58:10.880
<v Speaker 2>God's been.

1075
00:58:35.199 --> 00:58:37.960
<v Speaker 1>I have always, at least ever since I can remember,

1076
00:58:38.360 --> 00:58:40.920
<v Speaker 1>had a kind of longing for death. It was when

1077
00:58:40.920 --> 00:58:43.280
<v Speaker 1>I was happiest that I longed most. It was on

1078
00:58:43.400 --> 00:58:45.360
<v Speaker 1>happy days when we were up in the hills, the

1079
00:58:45.480 --> 00:58:48.480
<v Speaker 1>three of us, with the wind and the sunshine, where

1080
00:58:48.519 --> 00:58:51.280
<v Speaker 1>you couldn't see Gloam or the palace. Do you remember

1081
00:58:51.719 --> 00:58:54.280
<v Speaker 1>the color and the smell and looking across at the

1082
00:58:54.320 --> 00:58:58.079
<v Speaker 1>gray mountain in the distance, and because it was so beautiful,

1083
00:58:58.440 --> 00:59:02.000
<v Speaker 1>it set me longing, always longing somewhere else there must

1084
00:59:02.000 --> 00:59:05.599
<v Speaker 1>be more of it. Everything seemed to be saying, Psyche, come,

1085
00:59:06.360 --> 00:59:08.840
<v Speaker 1>but I couldn't come, and I didn't know where I

1086
00:59:08.960 --> 00:59:12.079
<v Speaker 1>was to come to. It almost hurt me. I felt

1087
00:59:12.119 --> 00:59:14.480
<v Speaker 1>like a bird in a cage when the other birds

1088
00:59:14.480 --> 00:59:18.360
<v Speaker 1>of its kind are flying home. And now I will

1089
00:59:18.360 --> 00:59:21.079
<v Speaker 1>make answer to you, oh my judges, and show that

1090
00:59:21.119 --> 00:59:23.800
<v Speaker 1>he who has lived as a true philosopher has reason

1091
00:59:23.840 --> 00:59:25.679
<v Speaker 1>to be of good cheer when he is about to die,

1092
00:59:25.880 --> 00:59:28.400
<v Speaker 1>and that after death he may hope to receive the

1093
00:59:28.400 --> 00:59:31.199
<v Speaker 1>greatest good in the other world. For I deem that

1094
00:59:31.239 --> 00:59:34.199
<v Speaker 1>the true disciple of philosophy is likely to be misunderstood

1095
00:59:34.199 --> 00:59:36.400
<v Speaker 1>by other men. They do not perceive that he is

1096
00:59:36.440 --> 00:59:39.679
<v Speaker 1>ever pursuing death and dying. And if this is true, why,

1097
00:59:40.039 --> 00:59:42.719
<v Speaker 1>having had the desire of death all his life long,

1098
00:59:43.000 --> 00:59:45.000
<v Speaker 1>should he regret the arrival of that which he has

1099
00:59:45.039 --> 00:59:49.840
<v Speaker 1>always been pursuing and desiring. The longing of Plato and

1100
00:59:49.920 --> 00:59:53.679
<v Speaker 1>the control of the Stoics pervades Louis's retelling of the

1101
00:59:53.679 --> 00:59:56.559
<v Speaker 1>Cupid and Psyche myth until we have Faces with This

1102
00:59:56.679 --> 01:00:00.599
<v Speaker 1>incredible novel, which he believed to be his best, demonstrates

1103
01:00:00.599 --> 01:00:04.320
<v Speaker 1>the tensions in ancient thought, and even more significantly, the

1104
01:00:04.400 --> 01:00:07.559
<v Speaker 1>limits of rational philosophy, which can only go as deep

1105
01:00:07.599 --> 01:00:11.000
<v Speaker 1>as the foxes can dig. Beyond that, under that and

1106
01:00:11.159 --> 01:00:14.719
<v Speaker 1>providing the life of that thought, we find the dark

1107
01:00:14.880 --> 01:00:19.199
<v Speaker 1>and holy places that blind our faculties of reason. What then,

1108
01:00:19.360 --> 01:00:21.880
<v Speaker 1>shall we do? This is a topic that we will

1109
01:00:21.920 --> 01:00:25.559
<v Speaker 1>explore after first surveying some important philosophical contributions in the

1110
01:00:25.559 --> 01:00:28.800
<v Speaker 1>ancient world that have had some significant bearing on Lewis's

1111
01:00:28.840 --> 01:00:32.320
<v Speaker 1>great novel. To this end, we will begin with Plato's Phato,

1112
01:00:32.559 --> 01:00:35.519
<v Speaker 1>which discusses the immortality of the soul and what those

1113
01:00:35.519 --> 01:00:38.280
<v Speaker 1>who love wisdom might expect in the life to come.

1114
01:00:38.639 --> 01:00:40.519
<v Speaker 1>And then we'll spend four weeks with some of the

1115
01:00:40.519 --> 01:00:45.719
<v Speaker 1>great stoics, including Epictetus, Emperor, Marcus, Aurelius, and Seneca. Finally,

1116
01:00:45.840 --> 01:00:47.960
<v Speaker 1>we will turn our attention to till we have Faces

1117
01:00:48.000 --> 01:00:50.880
<v Speaker 1>for the final two weeks with original content, and so

1118
01:00:50.960 --> 01:00:52.639
<v Speaker 1>this will not be the same as what you may

1119
01:00:52.679 --> 01:00:54.679
<v Speaker 1>have seen in the fiction and philosophy of CS.

1120
01:00:54.719 --> 01:00:55.320
<v Speaker 2>Lewis. Course.

1121
01:00:55.760 --> 01:00:58.400
<v Speaker 1>Each week of this eight week study will include readings

1122
01:00:58.440 --> 01:01:01.639
<v Speaker 1>from primary sources that will be provided as PDFs, although

1123
01:01:01.639 --> 01:01:04.320
<v Speaker 1>these are all texts that belong in your personal library.

1124
01:01:04.519 --> 01:01:07.920
<v Speaker 1>You'll be provided with recommendations for secondary readings. You'll have

1125
01:01:07.960 --> 01:01:10.880
<v Speaker 1>recorded presentations for you to watch at your leisure, ongoing

1126
01:01:10.920 --> 01:01:14.039
<v Speaker 1>discord chats, and weekly live meetings to discuss the readings

1127
01:01:14.280 --> 01:01:16.840
<v Speaker 1>enrolled today by going to patreon dot com slash Mythic

1128
01:01:16.880 --> 01:01:18.719
<v Speaker 1>Mind and checking out the job or you can gain

1129
01:01:18.760 --> 01:01:22.159
<v Speaker 1>access to all courses, past, present and future this year

1130
01:01:22.239 --> 01:01:24.679
<v Speaker 1>by purchasing a Tier three annual subscription.

1131
01:01:24.920 --> 01:01:25.840
<v Speaker 2>I hope to see you there.
