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Speaker 1: Hello, Welcome to this spooky episode of the Game Informer Show,

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a weekly podcast covering the video game industry. Join us

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each and every Friday for discussion of the latest gaming news, reviews,

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and exclusive reveals with Game Informer staff and special guests

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from around the industry. Normally I would be your host

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Marcus Stewart, but on this All Hollows Eve, I have

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transformed into Massacre Stewart. Ooh spookyo. And of course, as

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you can see, normally Kyle Hilliard would be here, but

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not today because we've got kill Hilliard.

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Speaker 2: Killiard, yes, say kill Killard.

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Speaker 1: Yeah. And if we to round out our spooky trio,

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we've got the one and only eviscerate Van Allen.

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Speaker 3: I would have gone Van Helsing. That's where people normally go.

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I don't know if Van Helsing's like spooky though. He's

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the guy that takes down the spooky folks. You know,

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he's he's like a vampire hunter, right.

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Speaker 1: Well, he lives in a spooky world.

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Speaker 2: Yeah, he's like party. He's Gothic, you know. Yeah, yeah,

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I think it means you.

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Speaker 1: Have to be the villain. And who knows. He's probably

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mean to people. He's probably the villain to other people.

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You know, he's probably read to somebody, so.

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Speaker 2: We all know he's the villainin Hotel Transylvania three, voiced

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by Jim Gaffigan. We've all seen it. We all love it.

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Speaker 1: That I've never seen those Is it that that I've

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never seen those movies? Am I missing out?

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Speaker 4: Kyle?

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Speaker 1: Or does like Big Deals?

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Speaker 2: Actually? Genuinely, Marcus, I think you would honestly like those

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movies because you're like a cartoon network kid, right, Yeah, yeah,

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it's gosh, this is uh, this is embarrassing. I mean

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it's not embarrassing, but I can't remember the director's name

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off top. I had, what the heck is this name?

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This is so stupid, but I gotta look it up.

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It's okay, this is altan generally related to Halloween. It's

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Jendy Tartakowski, directed of the first three Hotel Transylvania.

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Speaker 1: Power Girls, Dexter and that.

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Speaker 2: Yeah, that style is in there, like it has a

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really cool like the animation Hotel Transformantia. The first three

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at least are good and interesting and unique and so

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genuinely as like a fan of Gendi Tartakowski, Marcus, as

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I'm assuming you are you would like those movies? I

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truly you would like those movies. I'm not even kidding, man.

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Speaker 1: Nice, I gotta have this on my my Halloween watch list,

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along with Centers and Weapons and that new Conjuring movie.

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Speaker 2: I mean, right in between Sinners Hotel Transylvania, What perfect

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perfect Weapons Hotel trans.

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Speaker 1: Figured it out hell of a Halloween? Here are watching?

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If you're watching the video version, can see we are

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in our Halloween best and brightest. Kyle, do you want

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to explain your fit at all? Or do you or

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is this even an outfit? Is it just I'm lunch

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you woke up and from Dragon Ball Go check out

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the video version if you're listening. I'm I'm the famous

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character who sort of disappeared when Dragon Ball Z started.

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I think she's in like one episode she's like at

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t M's house and that she's just kind of like,

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all right, I'm not in the show anymore. I think

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maybe she was in Battle of Gods. I think she

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was at the party. Maybe she okay? Is it weird

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to Is it weird to think that she technically died

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when Blue or when Boo blew earth like like Launch

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was killed at a certain point.

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Speaker 2: She was poor.

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Speaker 4: Launch.

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Speaker 2: Yes, but she came back, so it's cool. So it's cool.

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Speaker 1: That's true. Yes she did, she did.

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Speaker 2: Yeah, I'm blue haired Launch blue haired version.

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Speaker 1: Check out the video version. Yeah nice Launch. I am

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a I'm a Ghostbuster. My name text say is a bankman,

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specifically Peter Fakeman, Bill Murray, the best, the best, best Ghostbuster.

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I got a proton pack right here, so I'm ready

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to go. Whoa we need to go? If you guys

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see any ghosts, I'm all set here, we can do it.

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I don't have the ghost trap. I had to really

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stop myself from buying the ghost trap and the PK

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E meter at the store because I would have been

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more money than I would have felt comfortable spending. But

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I came very close, just because childhood. I've never been

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a Ghostbusters for Halloween, and it was always one of

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my childhood fantasies was to have the proton pack and

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the whole like everything.

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Speaker 2: Basically, and the one you just showed is it looks

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pretty legit.

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Speaker 1: Yeah, it's a nice one. It better be for how

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much it costs. It does turn on and light up,

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but I don't have batteries in.

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Speaker 2: It right, So you just got to use your imagination.

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You know the sounds it makes of course, of course

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the famous sounds. And apparently Christmas has come early because

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Eric is our own resident Santa clause. I like to

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think you're off season, Stanta, like you're not, You're not

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ready yet, You're kind of like chilling at home, ye, Santa.

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Speaker 3: Yeah, I'm Santa gear enough for the season. So girls

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home may may know that I moved recently from Austin

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up here to Minneapolis, so I'm still largely in boxes

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up here, so getting a costume together was not super

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on my my timetable.

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Speaker 4: So for the.

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Speaker 3: Actual Halloween party that I will be attending, I'm going

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to wrap myself in boxes and wrapping paper and stuff

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like that. The joke will be that I have just

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moved here. That is my costume. But I didn't want

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to do that for the pod because it would have

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taken like way too long and then I would have

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had to undo all the packing tape and stuff that's

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going to take to do that. So instead I found

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this Santa hat that says peace, love and wine on it.

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It is my my wine, Santa I love. That's That's

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what I've opted for.

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Speaker 2: I love that you just moved to your unpacking. You

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got to prioritize what do I need right away? And

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I like that that made the cut.

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Speaker 4: Wine Santa Hat has got to come out.

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Speaker 2: Yeah yeah, here to have TV Santa Hat, consoles, clothes.

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Speaker 3: I guess I still have all my retro games like

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in boxes. Is just completely packed up, taped and everything.

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But no, Wine, sayant A Hat came out?

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Speaker 2: Of course you didn't. You don't have to explain yourself. Yeah,

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it's just your personality.

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Speaker 1: Christmas. Yeah, yeah, Well, thanks for watching everybody. Before we

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jump into what will be a great Halloween themed episode

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of the show, we're gonna be talking about the seance

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of Blake Manner, of brand new and very spooky puzzle

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game that Eric and I have been playing and enjoying

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and are excited to dive into here, and then we're

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gonna spend the bulk of the show just talking about

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our favorite horror games, because again, it's the spooky time

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of year, this is the best time of year to

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play some games that's scared the pants off of you.

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So we're gonna be going around the horror talking about

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what horror games scared us the most, which ones do

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we think maybe maybe the best horror games of all time?

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Who knows, but it should be a fun discussion. I'm

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a big horror guy, so I'm excited to hear what

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you guys think about the horror genre and what your

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favorite picks are before we dive into that. But of course,

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if you would like to support Game and Former, you

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can go and get yourself a magazine subscription right now.

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We recently announced our next cover will be dragon Quest

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seven Reimagine, with a gorgeous, gorgeous cool cover that I'm

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really excited about. You can go to gaminformer dot com

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and features sent directly to your door ten times a year.

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It's the best.

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Speaker 2: Also, crazy, first time dragon Quest has been on the

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cover Game Reformer. We've been around since ninety one and

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that's this is seven Reimagine is the first time dragon

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Quest is on the cover, which is cool. I was

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I was happy that we finally got a Dragon Quest

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cover on there.

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Speaker 1: Yeah. Actually it's funny you have to like you have

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like mild brand synergy just because you're yeah, a toriy

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Yama character.

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Speaker 2: That's right.

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Speaker 3: Oh, I say with dragons, that makes way more sense.

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Speaker 1: I mean, both things are true, it turned out, but yes,

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let's let's get into it. The seance of Blake Matter

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a game that I would wager until maybe last week

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not neither of us on his call were aware of either,

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maybe at all. And then we started seeing some yeah,

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some scuttle but online of people being really excited about

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We saw like Jason Schreier was tweeting saying like, Hey,

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this game's incredible. This is maybe it's going to be

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in my top ten. Might be goady material. You guys

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need to check this out. I saw Daniel Dwyer no

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clip talking about it, did a whole video highlighting how

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cool this game is. And Eric, you and I have

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been playing a few hours of it. Kyle, have you

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started yet at all? No?

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Speaker 2: I haven't. I haven't really dug into it. I'm kind

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of looking at trailers and stuff while you guys tell

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me more about it.

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Speaker 1: Yeah, the premise is that it's a it's a new

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sort of like what do we call these games out

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like investigation puzzle games? Uh?

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Speaker 4: Solve them ups? Uh, you know, solve them.

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Speaker 1: That's good.

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Speaker 4: Yeah, I like that.

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Speaker 1: Yeah, in the vein of something like a like a

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root trees or dead or like an Oberden, a case

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of a golden Idol, It's like it's in that sort

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of family of puzzle games, uh, detective games. Maybe you could.

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Speaker 3: Even say, yeah, yeah, mystery games and and I think

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they share a lot of commonality with games that go

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way way back, you go to things like mist and

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stuff like that. I think you're gonna shine a lot

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of through lines there. I would say this is more

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of an Oberden. But the thing I'm liking about it

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is that it's not as reliant on you making every

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single connection. There are a lot of like sign posts

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and guides that help with a lot of the deduction

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to help get you there to the point that I

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think Obradin for a lot of people was bounced them

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off a little bit with how tough it could be

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at times, and this one feels a lot more manageable,

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but not any less rewarding. And I think it's really

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interesting that managed to strike that even divide of being

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a detective game that is not going to hurt your

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brain to solve as much as something like even a Blueprints,

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which Blueprints is probably one of my favorite games this year,

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but definitely a lot of people felt a little bounced

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by how how difficult that can be to put that

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game together and piece together what's trying to get you

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to figure out?

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Speaker 1: Yeah, and Eric, you've played a bit more than I have,

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so I'm going to toss it to you. Can you

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explain to the lovely viewers? What is the seance of

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Blake Man or what's the what's the premise of this thing?

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It's a very Agatha Christie game, is what I would say.

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Is you are a detective that has been commissioned by

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an unknown party to go to this manor where Evelyn

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has disappeared, Evelyn Dean I believe, and you show up.

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It's I mean, I cannot emphasize Agatha Christy enough. It

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is so in that vein.

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Speaker 3: But it has a very comic book style to it,

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like a very dramatic stylized style to it.

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Speaker 1: It reminds me of old pulp serials.

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Speaker 2: Yes, the art direction, Yeah, it's got kind of a

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self shaded look too, which seems pretty cool. Yeah.

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Speaker 3: Yeah, it's a very distinct art style, and it even

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does a lot of the kind of panel cut ins

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and stuff like that for very dramatic moments that work

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super super well. You arrive and again you don't know

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who has contracted you, but you do know that a

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lot of spiritualists, magicians, healers, sort of alternative medicine folks

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are all gathering in this one manner that has kind

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of been converted from a mansion to a hotel of

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sorts for a seance. There's going to be a seance

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where rather than speaking to the dead through a medium

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or through a oisia board or something like that, they're

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apparently just going to summon ghosts and talk directly to

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the ghosts. And that's a big deal, and so.

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Speaker 1: It is like a regular thing that happens apparently.

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Speaker 3: Yeah, yeah, this is this is a thing that is

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big in their world. And they're all it's their E three,

241
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it's ghost and they are a couple of years ago.

242
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Speaker 2: Is what you're saying, and it's not coming, and then

243
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are trying to you should probably.

244
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Speaker 1: Put out to this takes place. I think like eighteen

245
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ninety seven.

246
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Speaker 3: Ireland, Ireland, and that is actually very important to the story. Yeah,

247
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they really lean into the history of Ireland, of that

248
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land and kind of what happened to it as wars

249
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were waged and people take ownership of that lands.

250
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Speaker 4: Yeah, it's like.

251
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Speaker 1: Post potato famine, I think, like, yes, it's like references

252
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of like, yeah, this wasn't that long ago, so we're

253
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like parts of the country is though very much recovering

254
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from that.

255
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Speaker 3: There's there's a character that can meet who's basically a

256
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druid who has some some pretty strong thoughts about the

257
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way that people comport themselves on the land and all that.

258
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And it's really really good in that sense, an incredibly

259
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well written game. But as you go through it, you

260
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basically are trying to figure out what happened to Evelyn,

261
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and in the process, it is heavily intimated that you

262
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might need to solve other people's mysteries too, in order

263
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to protect them from danger imminent danger. There's some bad portence.

264
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You get the sense that maybe what happens at the

265
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end of this time a lot you have is knock

266
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going to end well for everybody, and that you might

267
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want to try and figure out a way to convince

268
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them all like, hey, this is like a bad idea.

269
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Speaker 4: So you're doing that.

270
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Speaker 3: But every action you take, well most actions you take

271
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eat a minute, and you have only a certain amount

272
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of time in the day. People will move throughout the

273
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manner and around the grounds at different parts of the day. It's,

274
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you know, to use a very blunt comparison, it's very

275
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maj Or's mask in that way, where you have a

276
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certain set amount of time to do things and you

277
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have to work within those bounds, and you can run

278
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out of time early on. There are a few deadlines

279
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that the game gives you that say, hey, if you

280
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don't do X by this time, I'm going to like

281
00:14:14,679 --> 00:14:16,159
call you a fraud in front of it. I'm going

282
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to use it like a fake example, but I'm going

283
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to like allege that you are a fraud in front

284
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of everybody, and it will ruin your reputation in this

285
00:14:22,840 --> 00:14:26,039
manner and all that stuff like that, where there are

286
00:14:26,480 --> 00:14:29,159
time pressures, but I feel like it's also very lenient

287
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in that where the time is just meant to encourage

288
00:14:32,000 --> 00:14:35,279
you to be thoughtful and meaningful and intentional with what

289
00:14:35,320 --> 00:14:38,039
you do, and then also bake those moments where you

290
00:14:38,080 --> 00:14:39,799
have a little bit more freedom to say like, Okay,

291
00:14:39,840 --> 00:14:41,159
now I want to go back and want to check

292
00:14:41,200 --> 00:14:43,039
on that thing where I couldn't check on it before

293
00:14:43,120 --> 00:14:46,279
because I was just rushing to get this one deadline done.

294
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It's a really really interesting game. It's really tightly crafted,

295
00:14:51,000 --> 00:14:57,000
and I think it's deceptively interesting. I know that sounds

296
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like very strange to say, but it's like start a

297
00:14:59,519 --> 00:15:03,080
party crazy to say. Yeah, it seems like it's it

298
00:15:03,120 --> 00:15:05,720
seems like it's one thing on its face, and it

299
00:15:05,799 --> 00:15:08,519
goes a lot deeper than I expected it too. With that,

300
00:15:08,720 --> 00:15:10,840
it does a lot more with the concept because I

301
00:15:10,840 --> 00:15:13,679
think at first, I was just expecting an Obradin and

302
00:15:13,759 --> 00:15:16,679
I was just expecting this to be you walk around,

303
00:15:17,039 --> 00:15:20,240
you check things off of a box, you do logic puzzles.

304
00:15:20,279 --> 00:15:22,200
That's not to you know, say that obrat Din is

305
00:15:22,200 --> 00:15:24,159
a simple game either. But I expected this to just

306
00:15:24,240 --> 00:15:27,840
be you show up, you solve the mystery, you take

307
00:15:27,879 --> 00:15:29,200
care of things, and there have been a lot of

308
00:15:29,240 --> 00:15:31,360
really good games in that genre. But I think what

309
00:15:31,759 --> 00:15:33,559
this game is doing that's a little bit different is

310
00:15:33,559 --> 00:15:37,879
it's just playing with the idea of things around you.

311
00:15:38,120 --> 00:15:41,159
Changing and you having to adapt to them, this sort

312
00:15:41,200 --> 00:15:43,240
of timeline that you have to stick to, that it's

313
00:15:43,320 --> 00:15:46,120
not just important that you do something, it's important when

314
00:15:46,159 --> 00:15:50,120
you do something, and that certain openings can occur when

315
00:15:50,159 --> 00:15:52,279
people are off doing things. So I had to start

316
00:15:52,320 --> 00:15:54,440
noting that, oh, I want to talk to this person,

317
00:15:54,519 --> 00:15:56,279
but they're only going to be available to talk to

318
00:15:56,440 --> 00:16:00,120
between these hours, and so it actually becomes import and

319
00:16:00,159 --> 00:16:02,120
in conversations to talk to people and be like, hey,

320
00:16:02,919 --> 00:16:04,639
what are your plans for this weekend? Like what are

321
00:16:04,679 --> 00:16:05,039
you doing?

322
00:16:05,360 --> 00:16:08,759
Speaker 1: Well, yeah, it's like yeah, like I found a schedule,

323
00:16:08,840 --> 00:16:10,559
Like here's everyone that works here, and there are times

324
00:16:10,600 --> 00:16:12,600
and like the character main characters like, yeah, this is

325
00:16:12,639 --> 00:16:15,000
going to be really important. Then you eventually get a

326
00:16:15,080 --> 00:16:17,360
map that just kind of shows you where everyone is

327
00:16:17,480 --> 00:16:19,120
in the manner at a certain time, Like you just

328
00:16:19,240 --> 00:16:22,519
kind of see their their icon in different rooms. You

329
00:16:22,519 --> 00:16:24,960
can kind of like in your like visualize, Okay, here's

330
00:16:24,960 --> 00:16:28,200
what they are. Now. They're going to go somewhere else

331
00:16:28,240 --> 00:16:30,320
at some point, So I need to work around kind

332
00:16:30,320 --> 00:16:34,159
of where everyone is currently and the advancement of time

333
00:16:34,159 --> 00:16:36,919
with touch On, cause it's not it's not timed in

334
00:16:37,000 --> 00:16:39,840
the traditional sense. Like there isn't like a timer counting down.

335
00:16:40,320 --> 00:16:45,919
It's like every action you do spends a minute of time.

336
00:16:46,080 --> 00:16:48,720
So like, yeah, the first mission kind of runs down

337
00:16:48,720 --> 00:16:50,080
it where like you get to the manor and you

338
00:16:50,120 --> 00:16:53,200
have one hour to sort of like get like an

339
00:16:53,279 --> 00:16:55,960
initial sense of like where Evelyn is, and so like

340
00:16:56,039 --> 00:16:58,720
you arrive at eleven pm, you have until midnight before

341
00:16:58,759 --> 00:17:01,120
you have to check into your room, and so every

342
00:17:01,159 --> 00:17:05,160
time you inspect something, it spends one minute of time.

343
00:17:05,480 --> 00:17:08,480
So minutes are almost like limited action is like you

344
00:17:08,519 --> 00:17:11,680
technically have sixty actions that you can do before the

345
00:17:11,720 --> 00:17:14,559
game is going to force you to move forward regardless

346
00:17:14,599 --> 00:17:16,599
sort of like of where you are at. So you

347
00:17:17,440 --> 00:17:20,160
can like interact with most everything. There's like a like

348
00:17:20,200 --> 00:17:23,680
a detective vision style thing that kind of highlights all

349
00:17:23,720 --> 00:17:26,599
the interactable objects in a room, but at the same time,

350
00:17:27,000 --> 00:17:30,519
not everything matters. Like you can look at like a

351
00:17:30,519 --> 00:17:32,440
lot of stuff and it'll you know, he'll comment on it,

352
00:17:32,480 --> 00:17:35,680
but it won't update, like sort of like your web

353
00:17:35,799 --> 00:17:38,200
or like you have like a flow chart of information

354
00:17:38,279 --> 00:17:41,640
and like an evidence board, and so you kind of

355
00:17:41,680 --> 00:17:44,160
like Eric Roseen, you'd be really thoughtful because you can

356
00:17:44,240 --> 00:17:45,920
very quickly get into the habit of like I'm going

357
00:17:45,960 --> 00:17:47,680
to open and look at everything, and then you look

358
00:17:47,680 --> 00:17:49,480
at the clock and realize, oh, I just looked at

359
00:17:49,519 --> 00:17:53,000
thirty things, so that means it's now eleven thirty. I

360
00:17:53,039 --> 00:17:55,720
have thirty actions left, and I have not really gotten

361
00:17:55,720 --> 00:17:57,960
closer to the main goal here.

362
00:17:59,240 --> 00:18:02,400
Speaker 3: Yeah, on a path to an objective. And you start

363
00:18:02,400 --> 00:18:04,400
talking to a character because you're like, oh, I've I

364
00:18:04,400 --> 00:18:06,240
actually haven't talked to this character yet. I should like

365
00:18:06,279 --> 00:18:07,799
talk to them and start to get to know them.

366
00:18:07,799 --> 00:18:10,279
And then you realize, oh, I've been in this conversation

367
00:18:10,400 --> 00:18:14,240
for like twenty minutes, and the conversation spends time too. Yeah,

368
00:18:14,400 --> 00:18:17,359
everything you ask them spends a minute analyzing them too,

369
00:18:17,400 --> 00:18:19,160
which is very important. It gets you a lot of

370
00:18:19,160 --> 00:18:21,440
good conversation topics. And you do kind of the Sherlock

371
00:18:21,519 --> 00:18:24,279
Holmes thing of being like, Okay, I see that his

372
00:18:24,400 --> 00:18:27,319
hands are shaking and he has a chipped eye piece,

373
00:18:27,359 --> 00:18:29,400
and so I should probably ask about that to learn

374
00:18:29,400 --> 00:18:31,480
more about him and profile him. But in the process,

375
00:18:31,640 --> 00:18:35,200
like analyzing does take a minute, and which is very

376
00:18:35,200 --> 00:18:37,559
funny to imagine someone just staring at you for a minute,

377
00:18:37,759 --> 00:18:40,200
just like slowly looking you over and being like.

378
00:18:41,640 --> 00:18:42,759
Speaker 2: You, uh, you.

379
00:18:42,680 --> 00:18:46,599
Speaker 4: Shake a lot. I cannot imagine anything more.

380
00:18:47,039 --> 00:18:49,880
Speaker 3: Yeah, I cannot imagine anything that would strike more anxiety

381
00:18:49,920 --> 00:18:54,039
into my heart. But it's that's what I think I

382
00:18:54,079 --> 00:18:57,119
mean by deceptively interesting, which is a very bad way

383
00:18:57,119 --> 00:18:59,599
to phrase it. It's more that it's a lot deeper

384
00:18:59,640 --> 00:19:01,920
than it peers at first, and also it's a lot

385
00:19:02,039 --> 00:19:05,440
more interested in the way you do things. There's something

386
00:19:05,480 --> 00:19:07,960
I don't want to spoil that happens early on where

387
00:19:07,960 --> 00:19:09,839
you have to make a choice just about how you

388
00:19:09,960 --> 00:19:12,880
kind of enter and leave an area, and it can

389
00:19:12,920 --> 00:19:15,680
affect the way that characters act around you when you

390
00:19:15,799 --> 00:19:19,200
do it, and it's a really really cool moment of

391
00:19:19,240 --> 00:19:23,400
the game telegraphing to you, Hey, it doesn't just matter

392
00:19:23,519 --> 00:19:26,240
that you go and kind of do the collectthon. I'll,

393
00:19:26,279 --> 00:19:28,720
you know, go pick up all the evidence pieces. I

394
00:19:28,759 --> 00:19:31,000
think I dislike when mystery games do that, where it

395
00:19:31,039 --> 00:19:34,240
feels like you're taking what is potentially the really interesting

396
00:19:34,279 --> 00:19:37,440
part of solving a mystery and turning it into like

397
00:19:38,039 --> 00:19:40,119
a rare Nintendo sixty four game or so, like, just

398
00:19:40,160 --> 00:19:42,519
pick up everything that's on the ground. Just get everything

399
00:19:42,519 --> 00:19:45,359
that's on the ground, and you'll be fine. It's like, No,

400
00:19:45,680 --> 00:19:49,079
I think there's the intentionality, the constraints, the time limits,

401
00:19:49,160 --> 00:19:52,880
the feeling that you can fail is important to a

402
00:19:52,920 --> 00:19:56,119
lot of these games and really helps drive them forward

403
00:19:56,279 --> 00:20:00,039
in an interesting way. And so having those moments of

404
00:20:00,039 --> 00:20:04,519
of the game noticing that you did something and responding

405
00:20:04,599 --> 00:20:07,960
in kind or saying, Okay, you need to talk to

406
00:20:08,000 --> 00:20:09,319
somebody right right now.

407
00:20:09,359 --> 00:20:10,319
Speaker 1: In where I'm at.

408
00:20:10,200 --> 00:20:13,279
Speaker 3: In the game, I have the thing that I need

409
00:20:13,319 --> 00:20:17,680
to solve a certain trunk, like a certain character's predicament.

410
00:20:18,720 --> 00:20:21,839
I don't know where they are and I don't have

411
00:20:21,920 --> 00:20:24,880
them on my itenterary. I don't know like where they're

412
00:20:24,880 --> 00:20:27,839
supposed to be. And the manner's pretty big. It's a

413
00:20:27,880 --> 00:20:30,799
pretty large manner, and I'm running around it and I'm

414
00:20:30,799 --> 00:20:33,279
seeing stuff like I'm seeing characters that was not able

415
00:20:33,319 --> 00:20:36,039
to talk to prior. I'm seeing people that I'm like, oh,

416
00:20:36,039 --> 00:20:38,559
I should go say something to them. I have something

417
00:20:38,599 --> 00:20:42,440
for them, but I can't burn minutes on it right now,

418
00:20:42,480 --> 00:20:43,960
and so I need to play that game. In my

419
00:20:44,039 --> 00:20:47,319
head of do I want to spend time on this?

420
00:20:47,400 --> 00:20:49,359
Do I think it's safe for me to spend time

421
00:20:49,400 --> 00:20:52,519
on this, Will this other character's story advance? Further and

422
00:20:52,559 --> 00:20:55,680
start to create problems for me that I didn't expect

423
00:20:55,880 --> 00:20:58,119
would come up. And I think that's the really really

424
00:20:58,119 --> 00:21:01,160
interesting part of this game. It reminds me it's a

425
00:21:01,200 --> 00:21:04,880
close show now. But there was a production in New

426
00:21:05,000 --> 00:21:10,119
York called Sleep No More that was a live action

427
00:21:11,240 --> 00:21:14,200
stage play that took place in a building and you

428
00:21:14,200 --> 00:21:18,039
would go in and yeah, everybody, they act out the

429
00:21:18,119 --> 00:21:21,319
play across all these different floors and sets and stuff

430
00:21:21,359 --> 00:21:25,759
like that, and the audience wears these like crazy like

431
00:21:25,839 --> 00:21:29,640
plague doctor masks, and you are explicitly you don't talk.

432
00:21:29,880 --> 00:21:32,160
You don't speak, you don't discuss things with each other.

433
00:21:33,319 --> 00:21:38,279
You walk and you don't touch anything, but you just

434
00:21:38,440 --> 00:21:41,799
observe as everything happens around you, and you can go

435
00:21:41,880 --> 00:21:44,240
where you want, and different things are happening in different

436
00:21:44,240 --> 00:21:47,599
places the entire time. It's like it's kind of like

437
00:21:47,599 --> 00:21:49,720
a video game in a weird way, but it's in

438
00:21:49,759 --> 00:21:52,799
a stage played setting and you basically get to just

439
00:21:52,920 --> 00:21:55,200
walk where you want to and see this play out

440
00:21:55,200 --> 00:21:58,759
and it loops several times. And so when I went

441
00:21:59,000 --> 00:22:00,880
and I was like, really, I got the chance to

442
00:22:00,880 --> 00:22:03,680
do this. You end up just finding characters and being

443
00:22:03,720 --> 00:22:06,680
like really interested in what this character is doing, and

444
00:22:06,759 --> 00:22:10,000
so you have moments where that character has a really

445
00:22:10,039 --> 00:22:13,119
dramatic interaction with another character and they both storm off,

446
00:22:13,119 --> 00:22:15,000
and you have a split second moment where you're like

447
00:22:15,599 --> 00:22:17,839
do I stay here? Do I chase after them? And

448
00:22:17,960 --> 00:22:20,519
it leads to a lot of really cool emotions where

449
00:22:20,559 --> 00:22:22,440
you have to make that gut reaction because if you

450
00:22:22,480 --> 00:22:24,680
don't react, they're going to run away and you just

451
00:22:24,759 --> 00:22:26,640
lost the thread. But maybe you want to stay here

452
00:22:26,640 --> 00:22:29,319
with this new character. This game hits a lot of

453
00:22:29,319 --> 00:22:32,559
those points. This game like gets that right in a

454
00:22:32,559 --> 00:22:36,160
lot of ways, in ways that I don't always see

455
00:22:36,640 --> 00:22:39,599
video games manage to accomplish, even though the concept I'm

456
00:22:39,599 --> 00:22:43,799
describing as very video gamy in its design, and I

457
00:22:43,839 --> 00:22:45,960
find that really really fascinating. And also, this is like

458
00:22:46,000 --> 00:22:48,759
a good scary game. I've been jump scared several times.

459
00:22:49,240 --> 00:22:51,000
Speaker 1: I think that's something to point out, like this is

460
00:22:51,039 --> 00:22:53,440
a great Halloween game because it's got not only just

461
00:22:53,559 --> 00:22:56,720
like a spooky atmosphere, like you're in this creepy, strange

462
00:22:56,720 --> 00:22:59,200
manner and you're dealing with like you know, spiritualism and stuff,

463
00:22:59,200 --> 00:23:01,799
but there are like legit it scares and you're like,

464
00:23:01,799 --> 00:23:05,359
maybe there's things that happen where like like like freaky

465
00:23:05,400 --> 00:23:07,920
things start happening as you're doing investigations where you're kind

466
00:23:07,920 --> 00:23:09,599
of like it can put you on edge a little bit.

467
00:23:09,720 --> 00:23:12,799
And I liked that about it. It's weird because like

468
00:23:12,880 --> 00:23:15,359
Eric and I were I were talking about this game

469
00:23:15,400 --> 00:23:18,119
and saying how it's like it's like a weirdly cozy

470
00:23:18,119 --> 00:23:21,960
experience for us, because like, yes, we like these kind

471
00:23:22,000 --> 00:23:24,960
of games like Root Trees Are Dead. I is in

472
00:23:25,039 --> 00:23:26,799
my top ten for the year, Like I love these

473
00:23:26,880 --> 00:23:29,039
kind of games, and they are like a weirdly kind

474
00:23:29,039 --> 00:23:31,240
of like comfort food for me of just sitting in

475
00:23:31,240 --> 00:23:33,359
front of the cute at the computer, like late at night,

476
00:23:33,839 --> 00:23:36,039
maybe like raining outside with like a nice cup of

477
00:23:36,039 --> 00:23:39,160
coffee and just feeling like a detective for a few hours, like, Yeah,

478
00:23:39,160 --> 00:23:41,279
I'm gonna got all my clues here, I'm gonna go

479
00:23:41,319 --> 00:23:43,759
talk to this weird guy and look him up and

480
00:23:43,839 --> 00:23:45,599
down and see what's going on with him. And then

481
00:23:45,839 --> 00:23:47,279
you know, putting two and two together.

482
00:23:47,559 --> 00:23:48,960
Speaker 2: But now you have to kind of the added thing

483
00:23:49,000 --> 00:23:51,440
of like, oh, there's like a I think I just

484
00:23:51,440 --> 00:23:54,359
saw like a weird like an apparition out of know where, and.

485
00:23:54,319 --> 00:23:55,200
Speaker 1: I don't know what to make it.

486
00:23:55,400 --> 00:23:57,079
Speaker 3: I saw something in the corner of my vision and

487
00:23:57,119 --> 00:23:58,480
I don't know what it was, but when I turned

488
00:23:58,480 --> 00:24:00,759
to look at it disappeared like, Yeah, there's a lot

489
00:24:00,799 --> 00:24:04,440
of that in this, and I think it plays its

490
00:24:04,799 --> 00:24:07,480
hand very well with that too, where I never felt

491
00:24:07,839 --> 00:24:10,359
there was only one time where I like jumped and

492
00:24:10,799 --> 00:24:15,160
just like had a reaction. Every other time it's been oh,

493
00:24:15,200 --> 00:24:18,359
this is just you know, spine tangling. It's bone chilling.

494
00:24:18,440 --> 00:24:21,880
But it's not like, you know, it's more mood. Yeah,

495
00:24:21,920 --> 00:24:23,799
it's not five Nights of Freddy's where you're just gonna

496
00:24:23,799 --> 00:24:29,000
get jump scared. I really, I really like that about it.

497
00:24:29,039 --> 00:24:31,680
And yeah, to your point, this is cozy because there's

498
00:24:31,720 --> 00:24:35,319
something about seeing the sort of logic of it all

499
00:24:35,440 --> 00:24:38,160
and I think the game, I think Seance at Blake

500
00:24:38,200 --> 00:24:42,319
Manner and the team behind it really understood. There's a

501
00:24:42,480 --> 00:24:46,839
very cozy logic to this where you learn something like again,

502
00:24:46,839 --> 00:24:49,559
I'll use a fake example like the killer wore a

503
00:24:49,599 --> 00:24:51,559
gold watch, and so you can say like, okay, well

504
00:24:51,559 --> 00:24:53,640
who has a gold watch and who doesn't have a

505
00:24:53,640 --> 00:24:55,680
gold watch, and you can start to be like okay,

506
00:24:56,400 --> 00:24:59,599
this that you start playing the guess who game of Okay,

507
00:24:59,640 --> 00:25:01,799
well he ball, but he had a curly mustache and

508
00:25:01,839 --> 00:25:06,680
all that, And there is like a very cozy logic

509
00:25:06,720 --> 00:25:08,920
to that that I think especially for people you know,

510
00:25:08,960 --> 00:25:11,440
who want something just a little bit more relaxing to

511
00:25:11,759 --> 00:25:13,640
sit back. It is like a little logic puzzle, and

512
00:25:13,920 --> 00:25:16,039
those are very relaxing to me at least.

513
00:25:16,160 --> 00:25:19,920
Speaker 1: So yeah, yeah, I'm excited to play more of it.

514
00:25:20,759 --> 00:25:23,880
I've not looked up like how long it is or

515
00:25:24,000 --> 00:25:26,480
or whatever. I kind of I'm curious, but I also

516
00:25:26,559 --> 00:25:29,640
kind of don't want to know, but I'm trying to

517
00:25:29,640 --> 00:25:31,160
squeeze it in in the midst of all the like

518
00:25:31,319 --> 00:25:34,480
nineteen hundred games that we're trying to cramp through for

519
00:25:34,599 --> 00:25:35,839
Game of a Year right now.

520
00:25:36,720 --> 00:25:40,480
Speaker 3: I have a sneaking suspicion about this game that I

521
00:25:40,519 --> 00:25:43,960
don't know if I should voice, so maybe I won't,

522
00:25:44,039 --> 00:25:47,960
But I do have the sense that maybe this is

523
00:25:48,000 --> 00:25:50,359
not necessarily a game that wants you to replay it,

524
00:25:50,400 --> 00:25:55,839
but a game that wants you to go back with information,

525
00:25:56,200 --> 00:25:59,640
if that makes sense. It's kind of reminding me a

526
00:25:59,640 --> 00:26:01,720
little bit of games like nine nine to nine and

527
00:26:01,880 --> 00:26:06,759
zeros late, like the Zeroscape series in that way, and hey,

528
00:26:06,799 --> 00:26:08,559
that's also scratching an itch for me, so.

529
00:26:10,200 --> 00:26:12,799
Speaker 1: Oh yeah, what a seance of Blake Manner everyone. It's

530
00:26:12,799 --> 00:26:16,799
available now on PC only, but check it out. It

531
00:26:16,839 --> 00:26:19,440
seems like a great option to play during this, uh,

532
00:26:19,839 --> 00:26:24,119
the scariest time of year. And speaking of scary things, guys,

533
00:26:25,079 --> 00:26:27,759
we love us some horror games over here, at least

534
00:26:27,839 --> 00:26:30,279
with this panel, am I ride. We love being scared

535
00:26:31,559 --> 00:26:34,119
playing video games, and I want to talk about some

536
00:26:34,200 --> 00:26:37,759
of our favorite horror games of all time. And I

537
00:26:37,839 --> 00:26:40,480
kind of want to start with this might be like

538
00:26:40,480 --> 00:26:42,200
like a two prong question, but you might have the

539
00:26:42,240 --> 00:26:45,200
same answer for both, but sort of like what was

540
00:26:45,240 --> 00:26:49,960
the first horror game that you each remember playing? And

541
00:26:50,000 --> 00:26:53,000
what was the first time you remember like being visibly

542
00:26:53,160 --> 00:26:55,720
or like maybe not visibly actively scared in a video

543
00:26:55,759 --> 00:26:59,079
game if it's different than the first horror game that

544
00:26:59,119 --> 00:27:03,759
you played. Hm, Because for me, like in early like

545
00:27:03,799 --> 00:27:06,440
the first of what I would consider playing like a

546
00:27:06,480 --> 00:27:08,319
true horror game to my memory would have been the

547
00:27:08,359 --> 00:27:12,000
original Resident Evil. I remember playing that at a friend's

548
00:27:12,000 --> 00:27:14,640
house because he had it, and I'll never forget inviting

549
00:27:14,640 --> 00:27:17,160
me over and asking me like, hey, have you heard

550
00:27:17,200 --> 00:27:19,400
of Resident Evil? And that's what he sounded like as

551
00:27:19,440 --> 00:27:21,680
a fifth grader, just like he smoked a pack of

552
00:27:21,720 --> 00:27:24,119
cigarettes and I was like, no, it is this and

553
00:27:24,160 --> 00:27:28,079
he we played like the first like probably like in hindsight,

554
00:27:28,160 --> 00:27:30,000
like the middle of the game, like maybe the early middle.

555
00:27:30,039 --> 00:27:32,000
He just loaded up safe that he was, you know,

556
00:27:32,319 --> 00:27:36,160
in products going through and I saw like the Dog's section,

557
00:27:36,359 --> 00:27:38,519
like the jump the dog jumping through the windows, really

558
00:27:38,519 --> 00:27:41,279
famous section, and like freaking out, and I remember being

559
00:27:41,319 --> 00:27:42,880
like scared out of my mind, but it was like

560
00:27:42,920 --> 00:27:44,519
that awkward thing where you don't want to be scared

561
00:27:44,519 --> 00:27:46,480
in front of your friends, so you're like you're trying

562
00:27:46,480 --> 00:27:48,000
to keep it cool like next to him, but in

563
00:27:48,000 --> 00:27:51,240
my mind, like I've never seen anything like this. It's

564
00:27:51,319 --> 00:27:53,839
like half of me wants to like like to earn

565
00:27:53,880 --> 00:27:55,279
the game off and be like this is too much,

566
00:27:55,319 --> 00:27:56,960
But then the other half of me is like, what

567
00:27:57,200 --> 00:27:59,960
is There's something cool about this? I think it's like

568
00:28:00,119 --> 00:28:02,960
having an awakening of like I think I like this,

569
00:28:03,799 --> 00:28:06,960
and then eventually borrowing it from him. And that's how

570
00:28:07,039 --> 00:28:10,640
I played the first Residvil for the first time, but

571
00:28:10,680 --> 00:28:14,000
the first time I can remember being actively scared in

572
00:28:14,039 --> 00:28:16,960
a game. I don't know if this would be considered

573
00:28:16,960 --> 00:28:18,799
a horror game in the way that the movie that

574
00:28:18,839 --> 00:28:20,559
this game is based on, whether or not it's considered

575
00:28:20,599 --> 00:28:23,720
a horror movie. But I played the Jurassic Park game

576
00:28:24,000 --> 00:28:30,079
for sake of Genesis. I think it's just yeah, okay,

577
00:28:30,400 --> 00:28:31,279
I'm okay.

578
00:28:31,319 --> 00:28:33,359
Speaker 2: I'm glad you guys aren't agreement here, because I was like,

579
00:28:33,559 --> 00:28:35,440
do I sound silly saying that this game scared me?

580
00:28:35,519 --> 00:28:37,200
Speaker 1: Because I remember playing.

581
00:28:36,880 --> 00:28:41,160
Speaker 2: It super scary, Well okay, maybe not super sick, Definitely

582
00:28:41,160 --> 00:28:43,000
a scared, definitely a creepy.

583
00:28:42,680 --> 00:28:43,240
Speaker 1: Game for sure.

584
00:28:43,240 --> 00:28:45,400
Speaker 2: I mean, Jurassic Park is a horror movie, you know.

585
00:28:45,480 --> 00:28:46,920
I mean we kind of almost don't think of it

586
00:28:46,920 --> 00:28:48,279
that way anymore, but you know.

587
00:28:49,839 --> 00:28:53,039
Speaker 1: I still don't know if I could see it if.

588
00:28:53,039 --> 00:28:55,200
I always think of it of like an action adventure

589
00:28:55,240 --> 00:28:57,519
movie that is scary at times.

590
00:28:57,839 --> 00:29:01,039
Speaker 3: I think of Jurassic Park as this. This might sound

591
00:29:01,119 --> 00:29:01,799
really crazy.

592
00:29:01,920 --> 00:29:02,559
Speaker 4: It's like a.

593
00:29:02,640 --> 00:29:08,079
Speaker 3: Young adults, not maybe kids, but like I think of

594
00:29:08,119 --> 00:29:10,000
it in that sense where I feel like all of

595
00:29:10,039 --> 00:29:13,240
us watch Jurassic Park at an age before it was

596
00:29:13,880 --> 00:29:17,839
theoretically intended for us to watch Jurassic Park. But I

597
00:29:17,880 --> 00:29:20,680
also feel like that's the age when you probably should watch.

598
00:29:20,799 --> 00:29:24,920
Jurassic Park is about ten to twelve is where most

599
00:29:24,960 --> 00:29:27,440
people saw that movie, and it was like, oh, this

600
00:29:27,519 --> 00:29:30,599
is there's dinosaurs everywhere and stuff like that. But it's also,

601
00:29:30,720 --> 00:29:33,240
I don't know, loses some of its luster when you're older.

602
00:29:33,279 --> 00:29:37,119
It's not quite as as creepy and scary the velociraptors are. Well,

603
00:29:37,160 --> 00:29:38,480
it probably would be nowadays.

604
00:29:38,599 --> 00:29:41,319
Speaker 2: I mean, there's a lot of scary scenes in them.

605
00:29:41,319 --> 00:29:43,000
I mean, you guys, it's just so or like I mean,

606
00:29:43,000 --> 00:29:47,240
because the perspective of child right and now, I was

607
00:29:47,279 --> 00:29:49,279
like her, no, I know what I'm saying as a parent,

608
00:29:49,400 --> 00:29:52,519
Like I showed it to her like as a hey,

609
00:29:52,559 --> 00:29:55,319
this is your introduction to scary movies, you know, and

610
00:29:55,359 --> 00:29:57,920
there's like a lot of scary sequences in that movie.

611
00:29:57,960 --> 00:30:00,440
I mean, I think I would call Jurassic Park it's like,

612
00:30:01,000 --> 00:30:03,240
you know, it's like a slasher but with dinosaurs.

613
00:30:05,039 --> 00:30:08,680
Speaker 3: I think it's weird because modern Jurassic Park feels very

614
00:30:09,839 --> 00:30:13,359
just generic action movie where it's like the stores are

615
00:30:13,359 --> 00:30:15,279
going to battle each other. I almost called it a

616
00:30:15,359 --> 00:30:17,839
battle anime, which is like maybe not too far off,

617
00:30:18,039 --> 00:30:25,039
but the indoor raptor is vegeta or whatever. But uh, yeah,

618
00:30:24,319 --> 00:30:27,720
I think original Jurassic Park is probably it is a

619
00:30:27,759 --> 00:30:32,519
really good first thriller, first scary movie.

620
00:30:33,880 --> 00:30:34,759
Speaker 4: Yeah.

621
00:30:34,839 --> 00:30:38,440
Speaker 1: I had a phase where I had nightmares about velociraptors

622
00:30:38,559 --> 00:30:40,400
the first time I saw Jurassic Park. Like I had

623
00:30:40,440 --> 00:30:42,440
the same nightmare of a raptor being in my house

624
00:30:42,440 --> 00:30:44,720
and finding me hiding under the covers of my bed

625
00:30:45,000 --> 00:30:48,160
and like killing me with his big hook his hook

626
00:30:48,319 --> 00:30:51,200
foot or whatever. But that was all to say that

627
00:30:51,279 --> 00:30:54,000
the really the intro to the Pega Genesis Jurassic Park

628
00:30:54,000 --> 00:30:54,920
game scared beat.

629
00:30:54,960 --> 00:30:58,359
Speaker 2: Like yeah, remember shows the gate right, and it's like, yeah,

630
00:30:58,440 --> 00:31:00,359
I think, yeah, yeah, No. I played the kind of

631
00:31:00,359 --> 00:31:03,599
recently because what was it lined run like re released

632
00:31:03,640 --> 00:31:06,559
them like the whole Jurassic Park yeah right, And I

633
00:31:06,640 --> 00:31:08,079
like sat down and played because I have a lot

634
00:31:08,079 --> 00:31:09,480
of good memories though, and I played through them and

635
00:31:09,519 --> 00:31:11,640
then I was again playing just I was playing with

636
00:31:11,680 --> 00:31:13,920
my daughter and I gave her the controller to play

637
00:31:14,119 --> 00:31:17,039
as Alan Grant, you know in the in the Jurassic

638
00:31:17,119 --> 00:31:19,480
Park Genesis game, and I told her at the time,

639
00:31:19,519 --> 00:31:21,440
I was like, if you beat this tonight, I'll give

640
00:31:21,480 --> 00:31:25,200
you I'll give you fifty dollars because that game is

641
00:31:25,240 --> 00:31:27,880
like impossible. She was not able to do it, unfortunately,

642
00:31:27,920 --> 00:31:30,240
but she got further than I expected. It. Were sweating

643
00:31:30,279 --> 00:31:32,279
a little bit of why, oh crap, No I would

644
00:31:32,279 --> 00:31:34,279
if she dude, if she beat it, I'll totally give

645
00:31:34,319 --> 00:31:36,279
that up. Man, you could. But it was just funny

646
00:31:36,279 --> 00:31:37,480
to like. I was like, I just want to see

647
00:31:37,480 --> 00:31:38,559
if you can do it, and I want to give

648
00:31:38,559 --> 00:31:40,920
you a little incentive. You know, it is the start

649
00:31:40,960 --> 00:31:45,599
of the sports like Prestige film. Yeah, but yeah, no,

650
00:31:45,680 --> 00:31:47,599
I that that game's creepy, you know what I was thinking.

651
00:31:47,640 --> 00:31:51,079
I was like, because my my answer, Marcus is resumeble too.

652
00:31:51,279 --> 00:31:51,400
Speaker 1: Right.

653
00:31:51,480 --> 00:31:53,160
Speaker 2: That was the first one I sat down and played to.

654
00:31:53,200 --> 00:31:55,559
I played the N sixty four version. But in terms

655
00:31:55,559 --> 00:31:59,119
of like being creeped out by a video game, I

656
00:31:59,119 --> 00:32:01,960
think my first samples would probably have to be missed.

657
00:32:03,000 --> 00:32:07,160
And the PC adaptation of Rendezvous with Rama, which I

658
00:32:07,240 --> 00:32:08,720
don't know if you guys are familiar with this, but

659
00:32:08,759 --> 00:32:10,799
there's like it's like an Arthur's c. Clark book about

660
00:32:10,799 --> 00:32:13,960
an alien ship just showing up near Earth and in

661
00:32:14,000 --> 00:32:16,039
the novel they just send a bunch of astronauts to

662
00:32:16,119 --> 00:32:18,079
explore it, and the book is just about like they

663
00:32:18,119 --> 00:32:19,640
don't know what this thing is, they just enter it.

664
00:32:19,640 --> 00:32:22,000
It's very cool book. I read it kind of recently

665
00:32:22,000 --> 00:32:23,599
for the first time through, but there was like a

666
00:32:23,640 --> 00:32:27,000
PC point and click game for that, which is like

667
00:32:27,160 --> 00:32:29,880
it's a different era, but that that's it's a creepy

668
00:32:30,599 --> 00:32:34,160
idea of just like entering just this alien this empty

669
00:32:34,200 --> 00:32:36,359
alien ship that just happens to be kind of like

670
00:32:36,680 --> 00:32:40,799
going by Earth, you know. So that's that's my first

671
00:32:40,799 --> 00:32:43,160
memories of being like like creeped out by a game.

672
00:32:43,160 --> 00:32:46,799
But yeah, Resuable two was the one I played through

673
00:32:46,839 --> 00:32:49,359
and beat and and the liquor jumping through the two.

674
00:32:49,160 --> 00:32:50,920
Speaker 1: Way mirror in therogation.

675
00:32:51,720 --> 00:32:51,920
Speaker 2: Yeah.

676
00:32:52,119 --> 00:32:52,839
Speaker 4: Yeah, my.

677
00:32:54,359 --> 00:32:56,720
Speaker 2: Brother always describes it. He was like in another room

678
00:32:57,240 --> 00:32:58,920
and he just heard me kind of playing and you know,

679
00:32:58,960 --> 00:33:00,920
the footsteps of resid Evil, and then he heard a

680
00:33:00,960 --> 00:33:03,400
crash and I just went like ah, and then I

681
00:33:03,480 --> 00:33:05,440
just like her he heard like gunshots and then I

682
00:33:05,480 --> 00:33:08,240
was like, I was like, ah, just be goes the

683
00:33:08,240 --> 00:33:09,680
crap out of me. He just like heard that from

684
00:33:09,720 --> 00:33:13,839
the other room, just like, you know what.

685
00:33:13,880 --> 00:33:18,000
Speaker 1: I'm disappointed. And so currently, if you're watching our super

686
00:33:18,000 --> 00:33:20,759
replay a Resident Evil outbreak, we had our first encounter

687
00:33:20,799 --> 00:33:24,119
with a liquor not too long ago, and they teased

688
00:33:24,160 --> 00:33:27,039
a window break that I felt was like, Oh, because

689
00:33:27,119 --> 00:33:28,880
it's resident evil, you have to have something jump through

690
00:33:28,880 --> 00:33:30,839
a window at a certain point because you see a

691
00:33:30,880 --> 00:33:33,160
liquor crawl outside the window. Like they have a nice

692
00:33:33,160 --> 00:33:35,960
shot where you're inside this hotel and a shot of

693
00:33:36,240 --> 00:33:38,160
like just it's it's panned out enough where you can

694
00:33:38,160 --> 00:33:39,599
see the liquor crawl down in the window that you're

695
00:33:39,640 --> 00:33:41,720
in front of, and you're like, oh, this is coming.

696
00:33:42,160 --> 00:33:44,000
And then it just appears in the hallway, just on

697
00:33:44,000 --> 00:33:46,960
a wall. And I was like, oh, you could have.

698
00:33:47,079 --> 00:33:49,000
I thought we were gonna get something there, But okay,

699
00:33:50,160 --> 00:33:51,119
what about you, Eric.

700
00:33:51,400 --> 00:33:53,680
Speaker 3: I was gonna say, it's funny you mentioned the older

701
00:33:53,799 --> 00:33:57,440
PC pointing clicks because my earliest experience with Horror was

702
00:33:57,519 --> 00:34:01,880
The Seventh Guest. My mom actually really love that game. Yeah,

703
00:34:01,920 --> 00:34:04,960
and uh so my my dad would play Quake and

704
00:34:05,480 --> 00:34:07,400
Command and Conquer and stuff like that. My mom would

705
00:34:07,400 --> 00:34:11,320
play The Seventh Guest on our PC and that game,

706
00:34:12,119 --> 00:34:15,880
I wouldn't say it was really scary, but was definitely moody.

707
00:34:16,239 --> 00:34:20,840
Was definitely like like there was a vibe to the manner. Yeah,

708
00:34:20,920 --> 00:34:24,079
And I remember all the puzzles just being darn near

709
00:34:24,079 --> 00:34:25,840
impossible for my very small brain.

710
00:34:26,800 --> 00:34:29,360
Speaker 2: That was when I played at like not a friend's house,

711
00:34:29,519 --> 00:34:32,039
but a parent's friend's house, you know what I mean,

712
00:34:32,039 --> 00:34:34,199
where like there were no other kids there, so they're like, hey,

713
00:34:34,199 --> 00:34:35,679
why don't you send your kids off in the dark

714
00:34:35,760 --> 00:34:38,480
little computer room and they could play Seventh Guest and

715
00:34:38,519 --> 00:34:39,159
I remember.

716
00:34:39,320 --> 00:34:42,000
Speaker 4: Yeah, a wholesome kids game. Yeah, yeah.

717
00:34:42,119 --> 00:34:45,840
Speaker 2: I played the VR adaptation a little bit recently, which

718
00:34:45,880 --> 00:34:48,159
was cool, which is like just I'm glad that exists,

719
00:34:48,239 --> 00:34:50,039
But it wasn't one that I played for more than

720
00:34:50,079 --> 00:34:51,719
like a like a thirty minutes or so.

721
00:34:52,039 --> 00:34:55,159
Speaker 1: I can't imagine for VR.

722
00:34:55,760 --> 00:34:58,320
Speaker 2: Yeah, it's like a it is a full remake they

723
00:34:58,400 --> 00:35:01,199
did all the FMVs that got new actors in and stuff.

724
00:35:01,239 --> 00:35:04,639
I mean, it's cool. It's a cool project. You know.

725
00:35:05,360 --> 00:35:08,559
Speaker 3: FMV is back in vogue and it's kind of awesome honestly,

726
00:35:08,679 --> 00:35:10,960
like like people are doing obviously Sam Barlow's been doing

727
00:35:10,960 --> 00:35:12,679
a lot of stuff. Imagine we'll be talking about Sam

728
00:35:12,719 --> 00:35:16,079
Barlow's work in just a little bit here, But like

729
00:35:16,239 --> 00:35:19,320
FMV games broadly are like back and it's really fun

730
00:35:19,440 --> 00:35:21,840
to see what's being made in that space. But I

731
00:35:21,880 --> 00:35:25,960
think for my first scare, this is going to be

732
00:35:26,000 --> 00:35:29,000
really weird. So obviously everyone here has played Super Mario

733
00:35:29,039 --> 00:35:29,760
sixty four.

734
00:35:29,679 --> 00:35:30,679
Speaker 1: Correct this.

735
00:35:31,000 --> 00:35:32,119
Speaker 4: Yeah.

736
00:35:32,840 --> 00:35:36,760
Speaker 3: Yeah, there's a specific noise that happens if you try

737
00:35:36,800 --> 00:35:39,320
to jump into a painting or a door that you're

738
00:35:39,360 --> 00:35:41,880
not supposed to be able to get into yet, where

739
00:35:41,920 --> 00:35:45,000
Bowser kicks you back out and he goes ha ha ha,

740
00:35:46,280 --> 00:35:49,280
and it when I was, when I was a tiny kid,

741
00:35:49,679 --> 00:35:52,039
scared the Jesus out of me. Like it was there

742
00:35:52,119 --> 00:35:57,679
was something haunting about that echoee laugh that just infiltrated

743
00:35:57,679 --> 00:35:58,400
my nightmares.

744
00:35:58,440 --> 00:36:00,519
Speaker 4: Could not get it out of my head. Uh, yeah,

745
00:36:00,519 --> 00:36:02,480
that was that was That was bad.

746
00:36:02,719 --> 00:36:06,159
Speaker 2: So I thought you were played piano. Oh I could

747
00:36:06,199 --> 00:36:09,039
see the piano. I didn't really play much.

748
00:36:09,440 --> 00:36:10,599
Speaker 1: Oh yeah, I.

749
00:36:10,599 --> 00:36:12,800
Speaker 3: Was at a Mario sixty four guy, like like my

750
00:36:12,840 --> 00:36:14,480
brother played a little bit more. My dad played a

751
00:36:14,519 --> 00:36:17,199
lot more. I was never I've never been a platformer guy.

752
00:36:17,239 --> 00:36:17,760
Speaker 4: I don't know why.

753
00:36:17,960 --> 00:36:20,280
Speaker 3: Just never worked for me, But maybe it was that

754
00:36:20,320 --> 00:36:23,199
maybe Bowser just bounced me out of the genre forever

755
00:36:23,880 --> 00:36:25,119
with that laugh.

756
00:36:26,119 --> 00:36:28,360
Speaker 1: Kyle, was there a point where you thought Majors Masks

757
00:36:28,440 --> 00:36:31,000
was the scariest thing ever? Because doing that super replay

758
00:36:31,039 --> 00:36:34,320
with you and having that be my my first, like

759
00:36:34,440 --> 00:36:36,800
ever play through of the original version of that game.

760
00:36:37,159 --> 00:36:39,360
There was so much just imagery in there. I'm like,

761
00:36:39,360 --> 00:36:42,719
if I was a kid in two thousand, terrified me

762
00:36:42,800 --> 00:36:44,239
some of the things I'm seeing in this game.

763
00:36:45,239 --> 00:36:52,440
Speaker 2: That's you. Sorry, Marcus, it's just had a sneeze. Yeah, No,

764
00:36:52,559 --> 00:36:55,719
Majora's Mask creeped me out for sure because it's like

765
00:36:55,880 --> 00:37:01,599
tonally just like overall a dark game, you know. But

766
00:37:02,559 --> 00:37:07,559
the if I'm thinking of Zelda, it's actually the Graveyard

767
00:37:07,719 --> 00:37:09,559
dungeon from Oquery of Time. I don't know if you

768
00:37:09,559 --> 00:37:11,840
remember with the big boss like hitting the bongos and

769
00:37:11,880 --> 00:37:15,360
stuff like where you're like you actually fight the boss. Like, yeah,

770
00:37:15,599 --> 00:37:18,400
that was scarier individually to me because of the rest

771
00:37:18,440 --> 00:37:21,000
of the game is kind of light around that one sequence.

772
00:37:21,679 --> 00:37:25,360
But Majora's Mask overall is just had like the beginning

773
00:37:25,400 --> 00:37:27,920
of that game with the happy mask salesman being so

774
00:37:28,039 --> 00:37:30,960
creepy and like it's so dream like in the beginning. Yeah,

775
00:37:31,000 --> 00:37:34,559
there's definitely like it's just creepy, but like Ockery of

776
00:37:34,599 --> 00:37:37,679
Time had moments that really like like singular moments that

777
00:37:37,760 --> 00:37:39,360
scared me. I guess you could say.

778
00:37:39,760 --> 00:37:43,599
Speaker 1: Yeah, I guess going off the sort of the threat

779
00:37:43,639 --> 00:37:46,880
of not horror games that wind up being scary, like

780
00:37:46,960 --> 00:37:50,400
the original Metal Gear Solid the Cycle. Mansa's fight creeped

781
00:37:50,400 --> 00:37:53,639
me out as a kid, Like it's weird to think

782
00:37:53,679 --> 00:37:56,599
back to a time when you didn't know that he

783
00:37:56,599 --> 00:37:58,679
would do to things that he would do because it's

784
00:37:58,679 --> 00:38:00,880
become so well known now and a lot of people

785
00:38:00,880 --> 00:38:02,679
play it now for the first time. Kind of maybe

786
00:38:02,719 --> 00:38:04,719
going in knowing it that's gonna happen, just because of

787
00:38:04,719 --> 00:38:07,599
cultural atmosis, but as a kid that got it pretty

788
00:38:07,639 --> 00:38:11,079
much at launch and just no idea, never seen anything

789
00:38:11,119 --> 00:38:13,119
like that. And again like reading the memory card doing

790
00:38:13,199 --> 00:38:15,199
weird stuff with the control, like it.

791
00:38:15,079 --> 00:38:17,719
Speaker 2: Feels like you're jealous distinctly because I knew about it

792
00:38:17,760 --> 00:38:20,639
going in, So I wish I had had that experience. Yeah,

793
00:38:20,719 --> 00:38:22,719
did he read your memory card? Did you have anything

794
00:38:22,719 --> 00:38:23,039
on there?

795
00:38:23,159 --> 00:38:24,280
Speaker 1: I had Symphony the night?

796
00:38:24,480 --> 00:38:26,960
Speaker 2: Oh oh perfect, Yeah, that's awesome, excellent.

797
00:38:27,920 --> 00:38:31,239
Speaker 1: So it was like, it feels like your systems like possessed,

798
00:38:31,599 --> 00:38:33,960
like genuinely when you don't know what's happening and you're

799
00:38:34,000 --> 00:38:34,559
also a.

800
00:38:34,559 --> 00:38:38,039
Speaker 2: Child, I can't imagine I, like I said, I'm jealous.

801
00:38:38,119 --> 00:38:39,880
I wish I had played the way that way.

802
00:38:40,360 --> 00:38:42,719
Speaker 1: Yeah, yeah, I'm a little surprised I didn't just like

803
00:38:42,800 --> 00:38:45,480
chuck my controller at the screen like I think I

804
00:38:46,159 --> 00:38:48,119
was scared, but I had enough sense to be like,

805
00:38:48,199 --> 00:38:50,920
I think this is supposed to happen, even though I've

806
00:38:50,920 --> 00:38:54,079
never seen anything like this ever and anything, but I'm

807
00:38:54,239 --> 00:38:57,199
sure this is this is intended, because I get easy.

808
00:38:57,280 --> 00:38:59,119
There has to be stores of someone that legit like

809
00:38:59,239 --> 00:39:00,519
chuck their placetation out the window.

810
00:39:00,880 --> 00:39:03,199
Speaker 2: I mean, that's kind of how I felt about the

811
00:39:03,280 --> 00:39:06,360
end of Metal Your Solid too, like true, where I

812
00:39:06,400 --> 00:39:09,519
was kind of like, I don't this almost feels like

813
00:39:09,559 --> 00:39:14,079
something is like outside of the video game here, you

814
00:39:14,119 --> 00:39:16,199
know if like I was, I really gave myself over

815
00:39:16,239 --> 00:39:17,719
to the end of Metal yourselid to the first time

816
00:39:17,719 --> 00:39:19,400
I played it, and it freaked me out in a

817
00:39:19,400 --> 00:39:20,440
way that I was like.

818
00:39:20,519 --> 00:39:23,639
Speaker 1: This is incredible. The line where we won't spoil it,

819
00:39:23,719 --> 00:39:27,679
but when a certain character starts like his his portraits

820
00:39:27,760 --> 00:39:30,559
comes at like a skull, and there's a line where

821
00:39:30,559 --> 00:39:33,440
he says like, seriously, don't you think you've been playing

822
00:39:33,440 --> 00:39:35,360
a little too long or something like that, he breaks

823
00:39:35,360 --> 00:39:37,559
the fourth allus addressing the player directly.

824
00:39:37,239 --> 00:39:40,639
Speaker 2: Like and like I had been playing like three hours

825
00:39:40,639 --> 00:39:43,079
straight at that point, Like it really like it was

826
00:39:43,119 --> 00:39:45,760
like I was like the perfect Like Couldjim imagining that

827
00:39:45,800 --> 00:39:48,559
whole sequence was like I was the perfect player in

828
00:39:48,599 --> 00:39:49,440
that moment, you know.

829
00:39:50,000 --> 00:39:55,639
Speaker 1: Yeah, yeah, i'd say you like favorite horror games of

830
00:39:55,679 --> 00:39:57,400
all time for me? I mean it's shifted off, of

831
00:39:57,440 --> 00:40:00,880
course over the years, but kind of ones one that

832
00:40:00,960 --> 00:40:03,880
sticks out, and I know it's not technically a game,

833
00:40:03,880 --> 00:40:06,800
but I would almost go to bad and fight on

834
00:40:06,840 --> 00:40:12,679
that in terms of like sheer scares. PT is still

835
00:40:12,760 --> 00:40:15,960
my number one in terms of just like the scariest

836
00:40:15,960 --> 00:40:18,760
thing I've ever played, because it's the only game. As

837
00:40:18,840 --> 00:40:20,559
much as I love horror games, and I've played a

838
00:40:20,599 --> 00:40:22,760
lot of horror games, but I've never and even in

839
00:40:22,760 --> 00:40:26,199
horror movies too, PT is the only piece of horror

840
00:40:26,199 --> 00:40:29,119
media that has ever made me scream out loud, like ever,

841
00:40:30,119 --> 00:40:33,039
like I'm not that kind of person that like sort

842
00:40:33,079 --> 00:40:36,480
of reacts that way, like it's all internalized. And I

843
00:40:36,480 --> 00:40:38,559
remember playing the PT demo of the day it dropped

844
00:40:38,559 --> 00:40:40,760
and it was broad daylight outside too, which makes it

845
00:40:40,760 --> 00:40:42,719
and you didn't know what it was yet, right, no,

846
00:40:42,880 --> 00:40:44,639
this is when people still didn't know what it was.

847
00:40:45,320 --> 00:40:47,599
Like I just picked up on like the buzz of

848
00:40:47,639 --> 00:40:49,639
like there's this weird thing that just dropped and we

849
00:40:49,679 --> 00:40:51,360
don't know what it is, so I just downloaded it.

850
00:40:51,920 --> 00:40:54,760
And because it was during a Gamescom if I remember correctly,

851
00:40:54,800 --> 00:40:57,599
that I was paying attention to Gamescom News and saw that.

852
00:40:57,679 --> 00:41:00,679
Speaker 2: Was connected to Kojima, he announced it.

853
00:41:00,920 --> 00:41:02,880
Speaker 1: I don't remember. I don't think it was. I can't

854
00:41:02,920 --> 00:41:04,719
remember if he was known from the beginning or if

855
00:41:04,719 --> 00:41:06,400
it came out a little like a few hours later

856
00:41:06,599 --> 00:41:07,239
that it was him.

857
00:41:07,519 --> 00:41:10,360
Speaker 3: Maybe came out a little later, if I remember correctly,

858
00:41:10,599 --> 00:41:13,400
but it was definitely something once people started beating it,

859
00:41:13,480 --> 00:41:13,760
I think.

860
00:41:13,960 --> 00:41:14,199
Speaker 1: Yeah.

861
00:41:14,400 --> 00:41:17,800
Speaker 2: I remember a like hours later that day, like the

862
00:41:17,840 --> 00:41:19,559
sort of twitch kind of being like wait, hold on

863
00:41:19,599 --> 00:41:21,719
a second, you know, and like seeing like the first

864
00:41:21,719 --> 00:41:23,880
couple of people that got through it and seeing what

865
00:41:23,920 --> 00:41:25,639
it was. That was cool, man, that was like a

866
00:41:25,760 --> 00:41:26,440
cool time.

867
00:41:26,639 --> 00:41:29,320
Speaker 1: Yeah, yeah, because I play didn't one had beaten it yet,

868
00:41:30,360 --> 00:41:34,199
and again not having no idea what this is and

869
00:41:34,239 --> 00:41:37,159
not knowing what you're getting into, just completely unprepared. And

870
00:41:38,000 --> 00:41:40,519
I still that's still like my gold standard maybe for

871
00:41:40,679 --> 00:41:43,559
like atmosphere, like I still don't know if I've been

872
00:41:43,599 --> 00:41:46,679
in an environment in video games that's felt that oppressive,

873
00:41:46,679 --> 00:41:48,960
where it's like the moment you stepped in a hallway

874
00:41:49,400 --> 00:41:51,559
and it's just like, Nope, don't want to be here.

875
00:41:51,760 --> 00:41:52,320
Speaker 2: Nope.

876
00:41:52,519 --> 00:41:55,760
Speaker 1: Like everything like all of my like my my fight

877
00:41:55,840 --> 00:41:57,920
or flight. It's like kicking in in a way that

878
00:41:57,960 --> 00:42:01,679
I can't recall ever being feeling so intense and again

879
00:42:01,760 --> 00:42:03,239
not knowing what it was. And then the you know,

880
00:42:03,280 --> 00:42:09,559
the looping and all the like just the how masterfully yeah,

881
00:42:09,639 --> 00:42:11,679
the feet is in the sink. But I mean the

882
00:42:12,000 --> 00:42:14,519
thing that got me to scream out loud was the

883
00:42:14,800 --> 00:42:17,639
least a scared when she kills you, because it's like

884
00:42:17,719 --> 00:42:20,159
everything at that point had been so subtle and so

885
00:42:20,199 --> 00:42:22,519
subtle and so subtle, and it would tease like a

886
00:42:22,519 --> 00:42:24,360
big jump scare, but not do it. And that was

887
00:42:24,400 --> 00:42:28,000
like the first like in your face like jump scare.

888
00:42:28,119 --> 00:42:30,119
So they had like they had primed for it for

889
00:42:30,159 --> 00:42:34,280
a while and then it like and it happened so unexpectedly,

890
00:42:34,920 --> 00:42:37,440
and then it had a little bit of like before

891
00:42:37,480 --> 00:42:40,320
people started kind of figuring out the gears behind the demo,

892
00:42:40,719 --> 00:42:42,480
it had a bit of like mystery to its it

893
00:42:42,480 --> 00:42:45,199
seemed like it didn't happen at the same time for everyone,

894
00:42:45,559 --> 00:42:47,880
So once it started people hearing about it, then people

895
00:42:47,880 --> 00:42:50,239
would play kind of scared, not knowing when it was

896
00:42:50,280 --> 00:42:50,960
gonna happen.

897
00:42:51,559 --> 00:42:54,000
Speaker 2: Yeah, it was inconsistent. I mean, I imagine people know

898
00:42:54,119 --> 00:42:57,000
exactly how to get through PT today, but I remember

899
00:42:57,039 --> 00:42:59,280
in those that first day, even the second day, it

900
00:42:59,320 --> 00:43:02,800
was like people weren't really sure what they had done

901
00:43:02,880 --> 00:43:06,119
to see the ending, you know, which was which was

902
00:43:06,159 --> 00:43:08,480
cool and it's creepy, you know it is separately like

903
00:43:08,519 --> 00:43:11,559
even just the sort of community aspect of it, right, Yeah,

904
00:43:11,639 --> 00:43:15,119
there's something about that where it's that almost the closest

905
00:43:15,119 --> 00:43:18,719
thing we have to a found footage game, where like

906
00:43:18,800 --> 00:43:21,000
when when Blair Witch Project came out, it was this

907
00:43:21,039 --> 00:43:23,079
whole thing about people being like was that real? Did

908
00:43:23,079 --> 00:43:24,880
that really happen? Like did that really happen?

909
00:43:24,920 --> 00:43:26,480
Speaker 1: In real? That was me as a kid, I thought

910
00:43:26,519 --> 00:43:27,480
it was one hundred percent real.

911
00:43:27,800 --> 00:43:31,000
Speaker 3: Yeah, And like that is part or like paranormal activity

912
00:43:31,079 --> 00:43:32,920
was the same way. It's like this is this seems

913
00:43:32,960 --> 00:43:36,960
a little too realistic, This seems a little too normal,

914
00:43:37,159 --> 00:43:40,599
and so it's that feeling. But then also using the

915
00:43:40,639 --> 00:43:44,400
interactive element to introduce that element of am I doing

916
00:43:44,440 --> 00:43:48,119
something that's affecting this or is this set in stone?

917
00:43:48,320 --> 00:43:51,280
Or can I change it? And that suddenly adds a

918
00:43:51,280 --> 00:43:53,320
new layer because all of a sudden, you're like, I

919
00:43:53,400 --> 00:43:56,360
just did something. It could be good, it could be

920
00:43:56,440 --> 00:43:57,119
really bad.

921
00:43:58,320 --> 00:43:58,519
Speaker 4: Yeah.

922
00:44:00,079 --> 00:44:03,719
Speaker 1: Yeah, It's like I said, it's still like I I

923
00:44:03,760 --> 00:44:06,920
still hold pt in like incredibly high regard for for

924
00:44:06,960 --> 00:44:09,599
horror experiences, and I will always anytime you do like

925
00:44:09,599 --> 00:44:11,360
a best horror game ranking, I willy fight to put

926
00:44:11,360 --> 00:44:12,719
it on there, even though some people be like, well

927
00:44:12,760 --> 00:44:15,039
it's not a game. I'm like, it's got a beginning, middle,

928
00:44:15,079 --> 00:44:16,079
and the end. It's a game.

929
00:44:16,280 --> 00:44:21,880
Speaker 2: Yeah, it's got in the middle and well it was

930
00:44:21,920 --> 00:44:25,400
the end for that. That's the project. Yeah yeah, we'll

931
00:44:25,400 --> 00:44:27,199
see what looks like I guess, but.

932
00:44:27,440 --> 00:44:29,320
Speaker 1: Yeah, I mean that's why I'm so excited for OD

933
00:44:30,000 --> 00:44:32,159
just because it's like, Okay, we've seen and like I said,

934
00:44:32,199 --> 00:44:35,360
Kajima is really good at like unintentional horror with metal

935
00:44:35,360 --> 00:44:37,440
geared or so many instances like you know, once we

936
00:44:37,480 --> 00:44:39,239
even even touch it of like metal gear being like

937
00:44:39,280 --> 00:44:41,320
weirdly scary, so.

938
00:44:41,320 --> 00:44:44,800
Speaker 2: Like like just the first hour of Phantom Pain is

939
00:44:44,880 --> 00:44:47,039
like creepy as hell where you're like your way to

940
00:44:47,119 --> 00:44:48,239
the hospital and stuff that.

941
00:44:51,239 --> 00:44:52,079
Speaker 4: Yeah.

942
00:44:52,159 --> 00:44:54,079
Speaker 1: Yeah, like he has a mind for horror. And it's

943
00:44:54,079 --> 00:44:55,559
like I don't even know if he knew it until

944
00:44:55,559 --> 00:44:58,360
he started doing you know, Silent Hills, which is what

945
00:44:58,440 --> 00:45:01,480
PT was gonna be. So again it's like, Okay, you

946
00:45:01,480 --> 00:45:04,760
don't even you're you can scare me when you're technically

947
00:45:04,800 --> 00:45:07,760
not trying to, or at least not. It's like the

948
00:45:07,840 --> 00:45:09,840
dragon Ball thing of like you've only seen five percent

949
00:45:09,880 --> 00:45:13,679
of my power. Yeah, yes, right, So seeing him go

950
00:45:13,760 --> 00:45:15,960
like no, I'm going to try now and freak you

951
00:45:16,039 --> 00:45:19,599
out is exciting and also, uh, it makes me nervous.

952
00:45:19,920 --> 00:45:22,599
Speaker 2: Yeah, it's not to sidetrack an od too much. But

953
00:45:22,639 --> 00:45:24,440
I remember I think it was your story that you

954
00:45:24,480 --> 00:45:26,360
wrote for the site, Marcus, or maybe I think it

955
00:45:26,400 --> 00:45:30,719
was you maybe, but you there's like Coajima released a

956
00:45:30,800 --> 00:45:33,480
quote or he said something of like knocking is scary,

957
00:45:33,559 --> 00:45:36,920
like the act of knocking is scary, right, or something

958
00:45:36,920 --> 00:45:39,039
like that, and I remember kind of thinking like what

959
00:45:39,079 --> 00:45:40,719
are you talking about, man, Like what is what? What

960
00:45:40,719 --> 00:45:42,559
do you mean? And then I watched that trailer and

961
00:45:42,599 --> 00:45:45,679
I was like, God, that is creepy. Just that knocking

962
00:45:46,079 --> 00:45:48,559
like this is effective. You know, maybe he does what

963
00:45:48,599 --> 00:45:49,320
he's talking about.

964
00:45:49,639 --> 00:45:52,159
Speaker 1: If you heard a knock and you didn't know where

965
00:45:52,199 --> 00:45:53,960
that was coming from, that would be scary.

966
00:45:54,199 --> 00:45:54,440
Speaker 2: Yeah.

967
00:45:54,519 --> 00:45:57,719
Speaker 3: Yeah, knock of an unknown origin for sure, even known

968
00:45:57,760 --> 00:46:00,000
origin is freaking. If somebody knocked on my front door

969
00:46:00,159 --> 00:46:02,280
right now, I would not feel normal about.

970
00:46:02,360 --> 00:46:02,800
Speaker 2: No.

971
00:46:02,800 --> 00:46:06,440
Speaker 3: No, it was really tempted to, like knock the underside

972
00:46:06,440 --> 00:46:07,559
of my desk when I did that.

973
00:46:10,239 --> 00:46:12,679
Speaker 2: Yeah, yeah, I got one. I want to talk about that.

974
00:46:13,599 --> 00:46:16,519
I there's like because to me, there's like scary games

975
00:46:16,559 --> 00:46:19,360
and then there's like horror. There's there's like horror games

976
00:46:19,360 --> 00:46:22,360
that I love that aren't super scary to me, which

977
00:46:22,400 --> 00:46:24,519
is it's funny. I really like horror games a lot,

978
00:46:24,559 --> 00:46:26,559
but I'm not a big horror film guy. I don't

979
00:46:26,559 --> 00:46:28,840
really like the genre. I mean, I have horror films

980
00:46:28,880 --> 00:46:30,559
I like, but it's not a genre I seek out.

981
00:46:30,559 --> 00:46:33,280
But horror games. I think it's having the control or

982
00:46:33,280 --> 00:46:36,119
something that really like makes the difference for me. But

983
00:46:36,239 --> 00:46:39,440
still one of my favorite horror games is Dead Space Too.

984
00:46:39,920 --> 00:46:43,239
I really love Dead Space Too. I like the whole franchise.

985
00:46:43,840 --> 00:46:47,719
I like parts of three even but in the remake

986
00:46:47,760 --> 00:46:50,519
of one recently was good, but two is my favorite

987
00:46:50,559 --> 00:46:53,440
just because my favorite, you know, I I like, I

988
00:46:53,800 --> 00:46:56,639
just said, I don't really seek out horror generally, but

989
00:46:56,760 --> 00:46:59,760
I do like sci fi horror. Like I I'm always

990
00:46:59,760 --> 00:47:02,559
there for the new alien stuff. I like when stuff

991
00:47:02,599 --> 00:47:05,599
goes wrong in space and Dead Space too, I think

992
00:47:05,719 --> 00:47:08,840
is like the best version of that. And it's just

993
00:47:08,880 --> 00:47:12,480
this fantastic like Resonu belfour inspired shooter that's just this

994
00:47:12,599 --> 00:47:16,280
really compelling, like horror story, like I and I love

995
00:47:16,360 --> 00:47:17,559
the ending of that game. I don't know if you

996
00:47:17,559 --> 00:47:19,840
guys remember the ending, but the ending is so cool

997
00:47:19,920 --> 00:47:23,079
and really plays with your expectations, and there's like the

998
00:47:23,119 --> 00:47:26,280
sequences where you up to space jump between stations, and

999
00:47:26,400 --> 00:47:28,440
like it is a game that kind of did the

1000
00:47:28,440 --> 00:47:31,039
one shot like camera follows you the whole time with

1001
00:47:31,079 --> 00:47:33,840
no cutsk like before God of War did it frankly,

1002
00:47:34,159 --> 00:47:38,719
which I think just works really well for a horror

1003
00:47:38,760 --> 00:47:41,719
game in space and being stuck with Isaac as he

1004
00:47:41,800 --> 00:47:44,280
like goes through this whole sequence and like, yeah, I

1005
00:47:44,360 --> 00:47:46,679
just it's like it probably it might be my favorite

1006
00:47:46,679 --> 00:47:48,920
horror game, even if I don't think it's the scariest

1007
00:47:48,960 --> 00:47:51,440
horror game. I just like I played through that game

1008
00:47:51,480 --> 00:47:53,519
like twice, two or three times in a row when

1009
00:47:53,519 --> 00:47:56,840
it came out. I just it totally uh like hooked

1010
00:47:56,880 --> 00:48:00,280
me in in a huge way. And yeah, Dead Space too,

1011
00:48:00,400 --> 00:48:03,320
Like I would put it in my top three like

1012
00:48:03,400 --> 00:48:04,599
favorite horror games probably.

1013
00:48:04,639 --> 00:48:06,320
Speaker 1: Yeah, I don't know how you guys feel like the franchise.

1014
00:48:06,679 --> 00:48:08,880
I think it's the best that Space. I love that Space, yeah,

1015
00:48:08,880 --> 00:48:11,000
And I think one is great, but I think I

1016
00:48:11,000 --> 00:48:13,320
think two is the pinnacle. And I know everyone talks

1017
00:48:13,320 --> 00:48:15,000
about like the eyeball scene is like one of the

1018
00:48:15,079 --> 00:48:18,000
kind of like standout scenes in that game, and rightfully so,

1019
00:48:18,039 --> 00:48:21,920
it's it's it's rough seem to get through, but I

1020
00:48:22,679 --> 00:48:26,119
think that the nursery or the school, whatever it is

1021
00:48:26,199 --> 00:48:30,079
that sens like genuinely I still think one of the

1022
00:48:30,119 --> 00:48:34,079
most disturbing kind of like sequences in any game, because

1023
00:48:34,760 --> 00:48:38,559
like you're fighting like these necromorph kids and when you

1024
00:48:38,679 --> 00:48:41,239
kill them, they just scream and they just sound like

1025
00:48:41,320 --> 00:48:44,280
normal kids. Like they don't sound like, they don't sound

1026
00:48:44,320 --> 00:48:47,679
like monstrous, they just sound like children dying, and it's

1027
00:48:47,719 --> 00:48:50,519
like this really haunting reminder of what they used to

1028
00:48:50,599 --> 00:48:52,760
be and I remember the first time, and I have

1029
00:48:52,840 --> 00:48:58,079
a really really thick skin with horror media, but even that,

1030
00:48:58,360 --> 00:49:00,000
like the first time I remember killing one of them,

1031
00:49:00,320 --> 00:49:02,719
I like stuff like, oh, oh my God, like you're

1032
00:49:02,719 --> 00:49:05,159
gonna make me do not I did not expect to

1033
00:49:05,199 --> 00:49:08,639
hear that what I killed, this little baby monster thing.

1034
00:49:09,159 --> 00:49:11,960
And I actually knew a guy in college who he

1035
00:49:12,000 --> 00:49:14,599
could not get through it because he he was a father,

1036
00:49:15,000 --> 00:49:17,079
and he said I could. I couldn't do it. He's like,

1037
00:49:17,079 --> 00:49:18,159
I've never been dead space.

1038
00:49:18,000 --> 00:49:20,639
Speaker 2: To that happens to you. I wonder if I could

1039
00:49:20,679 --> 00:49:22,280
go back to it, Like there's movies now like I

1040
00:49:22,280 --> 00:49:25,440
can't watch train Spotting anymore, you know, after becoming a

1041
00:49:25,480 --> 00:49:27,480
dad and stuff like that. But yeah, I wonder if

1042
00:49:27,480 --> 00:49:30,360
that would affect me differently nowadays. But it's funny that

1043
00:49:30,360 --> 00:49:33,920
that game's not really jump scare heavy to my memory,

1044
00:49:34,280 --> 00:49:36,639
but in the in the nursery, there is one jump

1045
00:49:36,679 --> 00:49:40,639
scare where like this like son just like falls down.

1046
00:49:40,719 --> 00:49:42,800
It's like it's like a stage prop that just like

1047
00:49:42,840 --> 00:49:46,320
comes down and like skins. That's like the big jump

1048
00:49:46,320 --> 00:49:47,000
scare in the game.

1049
00:49:47,039 --> 00:49:47,199
Speaker 1: You know.

1050
00:49:47,239 --> 00:49:47,639
Speaker 4: It's funny.

1051
00:49:48,000 --> 00:49:51,119
Speaker 3: It's the cat in Alien where it suddenly the cat

1052
00:49:51,320 --> 00:49:52,920
just jumps out of nowhere and you're like, oh, and

1053
00:49:52,960 --> 00:49:55,360
it's it's not the scary thing, but it is enough

1054
00:49:55,400 --> 00:49:57,239
to kind of take you out.

1055
00:49:57,039 --> 00:49:59,280
Speaker 4: Of your your kind of lull there. You know.

1056
00:49:59,440 --> 00:50:02,559
Speaker 3: I love Dead Space as a series. Dead Space one

1057
00:50:02,559 --> 00:50:04,960
and two. We used to play them in college. We

1058
00:50:04,960 --> 00:50:08,320
would literally just be a Saturday morning, like after we'd

1059
00:50:08,400 --> 00:50:09,920
hung out the night before. We'd be like, what do

1060
00:50:10,000 --> 00:50:12,119
you want to do today? Who wants to play Dead Space?

1061
00:50:12,159 --> 00:50:14,039
And we'd loop runs of that game.

1062
00:50:14,239 --> 00:50:17,239
Speaker 2: And so the multiplayer and Dead Space too that wasn't

1063
00:50:17,360 --> 00:50:18,719
destination freaking.

1064
00:50:22,559 --> 00:50:24,159
Speaker 3: And the Dead Space remake I think gave me like

1065
00:50:24,199 --> 00:50:26,960
a new appreciate appreciation for the craft that went into it,

1066
00:50:27,000 --> 00:50:30,519
because you mentioned all of the different stuff that goes

1067
00:50:30,519 --> 00:50:33,440
into just focusing on that one shot, but also I

1068
00:50:33,440 --> 00:50:37,039
think having the health on the spinal column and having

1069
00:50:37,159 --> 00:50:40,360
the AMMO indicator and all that. Basically it doesn't just

1070
00:50:40,880 --> 00:50:43,800
mean that there's no uys, there's there's a thinner veil

1071
00:50:43,960 --> 00:50:46,800
between you and the action that's happening on screen. But

1072
00:50:46,960 --> 00:50:50,400
also it keeps your eyes like focused on the center

1073
00:50:50,679 --> 00:50:54,280
of the screen like almost as effectively as a crosshair,

1074
00:50:54,840 --> 00:50:58,480
and you're constantly looking there which means that things happening

1075
00:50:58,519 --> 00:51:02,599
in the periphery can kind of unnerve you and unsettle you,

1076
00:51:02,679 --> 00:51:04,239
and you have that moment where you're like, I just

1077
00:51:04,239 --> 00:51:06,000
see something move on the wall or something like that,

1078
00:51:06,079 --> 00:51:09,199
and it just works so well for that game. I

1079
00:51:09,559 --> 00:51:12,760
love the Dead Space games absolutely fingers for ass we

1080
00:51:12,800 --> 00:51:16,400
get that remake of two? Yeah, I mean I like,

1081
00:51:16,440 --> 00:51:18,320
I love it, but yeah, I think too. I mean,

1082
00:51:18,920 --> 00:51:21,159
to be fair, I haven't played two in a while,

1083
00:51:21,880 --> 00:51:24,079
but I think it probably still holds up. I played

1084
00:51:24,119 --> 00:51:26,559
through Dead Space one with min Max for a deepest dive,

1085
00:51:26,760 --> 00:51:29,440
like I don't know, a year or something before the

1086
00:51:29,480 --> 00:51:32,280
remake came out, and I was like, this is still good,

1087
00:51:32,440 --> 00:51:34,159
Like this this holds up well?

1088
00:51:34,360 --> 00:51:34,559
Speaker 1: You know.

1089
00:51:35,800 --> 00:51:37,360
Speaker 2: So yeah, I don't know. I mean, it's one of

1090
00:51:37,400 --> 00:51:39,000
those things, is like I don't really need a remake

1091
00:51:39,039 --> 00:51:40,719
of two, but if you guys gave it to me,

1092
00:51:40,719 --> 00:51:41,519
I would play the hell.

1093
00:51:41,440 --> 00:51:42,000
Speaker 1: Out of it, you know.

1094
00:51:42,079 --> 00:51:47,320
Speaker 2: I mean, I'm not gonna lie. Yeah, what about you, Alex?

1095
00:51:47,360 --> 00:51:49,400
Look at like we're talking about our favorites, right, Like,

1096
00:51:49,440 --> 00:51:50,119
what's your you got?

1097
00:51:50,159 --> 00:51:53,320
Speaker 4: Like a I got Alex by Kyle? You love to see.

1098
00:51:54,800 --> 00:51:57,079
Speaker 1: I wasn't gonna call him out. Yea, I know it's

1099
00:51:57,119 --> 00:51:59,079
fun to do. Just keep it moving, keep us moving.

1100
00:51:59,280 --> 00:52:00,519
Speaker 4: Yeah.

1101
00:52:00,639 --> 00:52:04,000
Speaker 3: So Immortality, if we want to talk about FMV games,

1102
00:52:04,000 --> 00:52:05,639
I think Immortality is one that's got to be in

1103
00:52:05,679 --> 00:52:08,039
the conversation for best horror games because I think that's

1104
00:52:08,079 --> 00:52:11,760
one that uses game mechanics in a way that I

1105
00:52:11,800 --> 00:52:14,920
didn't expect it to. It's one of Sam Barlow and

1106
00:52:15,239 --> 00:52:16,519
half Mermaid's games.

1107
00:52:16,559 --> 00:52:17,079
Speaker 1: That's about.

1108
00:52:17,199 --> 00:52:21,000
Speaker 3: You have a film archive of this actress named Marissa

1109
00:52:21,000 --> 00:52:24,760
Marcel who has made three movies over the past several

1110
00:52:24,800 --> 00:52:27,360
decades and then disappeared and no one's heard from her since,

1111
00:52:28,039 --> 00:52:31,079
and you are scanning through the archives trying to figure

1112
00:52:31,079 --> 00:52:33,519
out what has happened. Ostensibly you're trying to build a

1113
00:52:33,519 --> 00:52:36,920
film archive, a collection of her lost works that have

1114
00:52:37,079 --> 00:52:40,679
been difficult to find over time anyways, but you're also

1115
00:52:40,840 --> 00:52:44,320
kind of encouraged to solve the mystery as you do

1116
00:52:44,400 --> 00:52:48,039
and figure out what happened. And you know, it would

1117
00:52:48,119 --> 00:52:50,079
feel like giving away the game to tell you much

1118
00:52:50,119 --> 00:52:52,480
more than that, but there is I think it is

1119
00:52:52,519 --> 00:52:56,639
that perfect marriage of you know, digging too deep where

1120
00:52:56,679 --> 00:53:01,000
you ought not to have and looking further and further

1121
00:53:01,079 --> 00:53:03,159
into things and it does this very clever thing, the

1122
00:53:03,159 --> 00:53:05,280
whole mechanic that kind of pins the thing together. It's

1123
00:53:05,320 --> 00:53:07,360
a film archive. But the way they have for you

1124
00:53:07,400 --> 00:53:09,760
to go through it is you match cut, So you

1125
00:53:09,800 --> 00:53:13,400
have a little crosshair and you can freeze frame and say,

1126
00:53:13,440 --> 00:53:16,159
I want to match cut this, I want to match

1127
00:53:16,199 --> 00:53:18,079
cut this apple, or I want to match cut this

1128
00:53:18,079 --> 00:53:21,760
person's face, and it zooms in and then zooms back

1129
00:53:21,800 --> 00:53:23,440
out to a different scene. And it could be in

1130
00:53:23,480 --> 00:53:25,320
the same movie, it could be in a different movie.

1131
00:53:25,360 --> 00:53:27,360
It could be in behind the scenes footage, it could

1132
00:53:27,400 --> 00:53:31,000
be in sort of like location scouting type stuff, or

1133
00:53:31,440 --> 00:53:36,199
even just maybe somebody with their little handheld camera behind,

1134
00:53:36,239 --> 00:53:39,719
you know, with the cast and all that, there's all

1135
00:53:39,800 --> 00:53:43,960
kinds of different places it goes, and it is. It

1136
00:53:44,039 --> 00:53:48,000
is a horror game, you know. It is very much

1137
00:53:48,079 --> 00:53:51,079
a scary game and maybe has one of the most

1138
00:53:51,159 --> 00:53:54,880
frightening things I've ever seen in a video game ever,

1139
00:53:55,360 --> 00:53:57,440
like the scene that still gives me chills.

1140
00:53:58,039 --> 00:54:00,679
Speaker 1: I might know what you're talking about. Yeah, it feels

1141
00:54:00,679 --> 00:54:04,400
like there's multiple ones, but there's one that Oh yeah, again,

1142
00:54:04,440 --> 00:54:06,639
without spoiling, cause it's like it's kind of a spoiler

1143
00:54:06,639 --> 00:54:09,519
to even explain why the game is scary, but it's

1144
00:54:09,760 --> 00:54:11,880
the closest comparison is sort of like if you've watched

1145
00:54:11,880 --> 00:54:15,599
it enough, sort of like Haunted House or Possession or

1146
00:54:15,639 --> 00:54:19,320
like like ghost hunting kind of movies. Like there's usually

1147
00:54:19,320 --> 00:54:23,079
a scene where like the people investigating the occurrence will

1148
00:54:23,119 --> 00:54:25,760
like record something like Okay, we're gonna record or take

1149
00:54:25,800 --> 00:54:28,039
pictures of this house. And then there's always a scene

1150
00:54:28,039 --> 00:54:30,960
where they're going through their footage and they see something

1151
00:54:31,599 --> 00:54:34,000
that they did not see why they were there, like

1152
00:54:34,000 --> 00:54:36,719
like physically in the house, but something shows up in

1153
00:54:36,760 --> 00:54:40,239
the film that is like really unnerving. It's it's kind

1154
00:54:40,239 --> 00:54:44,119
of like that, like as you're scrubbing through footage, you

1155
00:54:44,239 --> 00:54:46,599
just see things You're like, I, what is that all?

1156
00:54:46,840 --> 00:54:47,800
What is happening there?

1157
00:54:48,239 --> 00:54:51,960
Speaker 4: Wait a minute, What's what's that? What? What is that?

1158
00:54:52,079 --> 00:54:54,360
Speaker 3: And you start investigating and it's the idea of you

1159
00:54:54,440 --> 00:54:57,639
have to match cut it. It's funny. Someone I think

1160
00:54:57,679 --> 00:55:01,039
compared it to Time Crisis and said, it's like it's

1161
00:55:01,079 --> 00:55:03,760
kind of like that where if Time Crisis was a

1162
00:55:03,800 --> 00:55:09,320
horror game, and I was like, that's that's interesting. Yeah, yeah,

1163
00:55:10,239 --> 00:55:12,719
but like that's that's an interesting thought that the idea

1164
00:55:12,840 --> 00:55:17,719
of you have to intentionally pull the the you know,

1165
00:55:17,920 --> 00:55:21,800
metaphorical trigger to go from one place to another. And

1166
00:55:22,599 --> 00:55:24,239
another one of my games that we'll probably talk about

1167
00:55:24,239 --> 00:55:26,239
when it wheels back around to me, the idea of

1168
00:55:27,360 --> 00:55:30,800
people walked where they ought to have, crawled, they dug

1169
00:55:30,840 --> 00:55:34,480
where they ought not to have. That's it's that sense

1170
00:55:34,719 --> 00:55:38,719
of oh, I shouldn't be here, this is not for me.

1171
00:55:39,079 --> 00:55:41,800
I if I was a normal person doing this, I

1172
00:55:41,800 --> 00:55:43,679
would walk away. And honestly, it does give you that

1173
00:55:43,719 --> 00:55:46,840
feeling of, even as a player in the removed sense,

1174
00:55:46,920 --> 00:55:49,159
being like I don't know if I should be looking

1175
00:55:49,239 --> 00:55:52,800
into this, and it gets it gets very very good.

1176
00:55:53,400 --> 00:55:55,519
I highly recommend it, especially if you have a group.

1177
00:55:55,880 --> 00:55:58,760
I think a lot of horror games, the likes of

1178
00:55:58,880 --> 00:56:02,360
Until Dawn and things like that lend themselves well to

1179
00:56:02,559 --> 00:56:05,760
one person driving, but a lot of people engaging in

1180
00:56:05,880 --> 00:56:08,840
the activity with you. Not only does that make it,

1181
00:56:09,079 --> 00:56:12,840
you know, less scary in some ways, but there's something

1182
00:56:12,880 --> 00:56:17,360
fun about everybody participating in the activity. And Immortality is

1183
00:56:17,400 --> 00:56:19,280
one where I actually played it with the friends and

1184
00:56:19,519 --> 00:56:21,199
we were sitting there and just looking through stuff and

1185
00:56:21,239 --> 00:56:23,760
they'd be like, oh, look at that, Like oh, what's

1186
00:56:23,840 --> 00:56:25,320
that and I'd be like, oh, I don't know, should

1187
00:56:25,320 --> 00:56:28,639
we look at it? And it's there's really something engaging

1188
00:56:28,679 --> 00:56:30,800
about that. So if you have if you have someone

1189
00:56:30,840 --> 00:56:33,000
in your life that you've wanted to kind of have

1190
00:56:33,039 --> 00:56:36,000
a scary game with and maybe they don't want to drive,

1191
00:56:36,039 --> 00:56:38,280
but they want to experience it, Immortality is a pretty

1192
00:56:38,280 --> 00:56:38,840
good one for that.

1193
00:56:39,599 --> 00:56:42,400
Speaker 1: Yeah, kind of on in a similar vein I guess

1194
00:56:42,400 --> 00:56:44,920
for my next game. It's also a little hard to

1195
00:56:44,920 --> 00:56:51,039
talk about, but uh, Dokey Dokey Literature Club a game

1196
00:56:51,159 --> 00:56:55,440
that I really really like and I really really enjoy,

1197
00:56:55,519 --> 00:56:58,880
and it's it's a tough game to recommend because it's

1198
00:56:59,000 --> 00:57:01,760
it's very much a spoiler to sort of get into

1199
00:57:01,800 --> 00:57:03,960
what makes it scared, because if you just look at

1200
00:57:04,199 --> 00:57:08,079
the Steam page, it sort of the presentation is like, oh,

1201
00:57:08,119 --> 00:57:11,280
it's an anime visual novel with like pretty girls, like

1202
00:57:11,320 --> 00:57:14,760
a dating sim. There's like a million of those on Steam.

1203
00:57:15,440 --> 00:57:18,800
Why should I care about this one? And it's something

1204
00:57:18,840 --> 00:57:20,840
where I've had to explain the friends of like I

1205
00:57:20,880 --> 00:57:22,719
know what it looks like. I know it doesn't look

1206
00:57:22,760 --> 00:57:26,559
like your thing, trust me. Just it's like you have

1207
00:57:26,599 --> 00:57:29,119
to kind of commit to, like play the first like

1208
00:57:29,719 --> 00:57:33,079
forty five minutes hour of it, and like, stick with it.

1209
00:57:33,199 --> 00:57:35,679
You'll like sort of the only clue that you get

1210
00:57:35,719 --> 00:57:37,679
when you boot it up that's something is a miss

1211
00:57:37,760 --> 00:57:39,880
is that there is a constant warning in the beginning.

1212
00:57:40,000 --> 00:57:40,199
Speaker 2: Yeah.

1213
00:57:40,239 --> 00:57:43,519
Speaker 1: Yeah, and you're just like that's weird because and you

1214
00:57:43,559 --> 00:57:45,559
almost forget about it when you keep playing it, because

1215
00:57:45,760 --> 00:57:48,480
it's like it plays it straight for a good while,

1216
00:57:48,480 --> 00:57:50,239
like long enough to kind of lully you into a

1217
00:57:50,239 --> 00:57:53,000
false sense of security, so you're like, oh, this is

1218
00:57:53,559 --> 00:57:56,079
about what I would expect from this, and then things

1219
00:57:56,079 --> 00:57:58,559
start to go off the rails and in ways that

1220
00:57:58,639 --> 00:58:01,559
like it's creepy because it's very very kind of fourth

1221
00:58:01,599 --> 00:58:05,920
wall breaking, like it's very meta. Yeah, and it's it's

1222
00:58:06,000 --> 00:58:08,440
it's like if you were if you were a person

1223
00:58:08,480 --> 00:58:10,239
that when we were talking about sort of the way

1224
00:58:10,239 --> 00:58:13,159
it's middle Gear Solid too sort of breaks the fourth

1225
00:58:13,159 --> 00:58:15,440
wall and kind of is aware that it is a

1226
00:58:15,480 --> 00:58:18,119
game being played that is kind of the core of

1227
00:58:18,320 --> 00:58:21,719
Dopy Doky Literature Club. And I'm almost hesitating to kind

1228
00:58:21,719 --> 00:58:25,159
of go much deeper than that, but it's sort of

1229
00:58:25,159 --> 00:58:27,679
like a game that knows what it what it's trying

1230
00:58:27,719 --> 00:58:29,880
to be, and kind of knows what you expect out

1231
00:58:29,880 --> 00:58:32,840
of it and sort of takes what you think about

1232
00:58:32,840 --> 00:58:35,280
it and flips it on its head, and a lot

1233
00:58:35,320 --> 00:58:39,239
of very surprising and like really well done ways, uh,

1234
00:58:39,360 --> 00:58:42,119
and also in like really really like unsettling ways.

1235
00:58:43,239 --> 00:58:45,320
Speaker 3: It's a really fascinating game because I do think it

1236
00:58:45,400 --> 00:58:48,920
kicked up a lot of discussion around because it is,

1237
00:58:49,039 --> 00:58:52,440
I mean, ultimately a game that wants to catch you

1238
00:58:52,559 --> 00:58:56,079
off guard on your expectations, but when the way it

1239
00:58:56,159 --> 00:58:58,519
catches you off guard is in a lot of ways

1240
00:58:58,559 --> 00:59:00,440
that could be very affecting for some people.

1241
00:59:00,559 --> 00:59:01,880
Speaker 4: It it actually kicked up.

1242
00:59:01,800 --> 00:59:04,559
Speaker 3: A lot of really good conversations I think about content

1243
00:59:04,559 --> 00:59:08,800
warnings in this sort of circumstance, which are probably good

1244
00:59:08,840 --> 00:59:11,159
for us to have because I think for a lot

1245
00:59:11,199 --> 00:59:13,800
of these games they do come with some level of

1246
00:59:14,679 --> 00:59:17,480
often content warnings, and that was stemming out of a

1247
00:59:17,519 --> 00:59:21,639
lot of discussions that happened around this, uh. And it

1248
00:59:21,639 --> 00:59:23,679
can sometimes be like, Okay, well if I go in

1249
00:59:23,800 --> 00:59:26,639
knowing that it's gonna happen, and you know, is that

1250
00:59:26,719 --> 00:59:30,119
going to ruin the experience for me? But also I

1251
00:59:30,119 --> 00:59:32,880
feel like now you see something like Dokie Doki, because

1252
00:59:32,920 --> 00:59:37,840
there have been many imitators, many spiritual successors to Doki Doky,

1253
00:59:37,880 --> 00:59:40,960
and even Doky Doki arguably not the first to do this.

1254
00:59:41,000 --> 00:59:42,559
There was a I can't remember the name of it.

1255
00:59:42,599 --> 00:59:46,760
There's a visual novel that did something very similar before it,

1256
00:59:46,840 --> 00:59:49,960
And I think now, if we see something that's a

1257
00:59:50,000 --> 00:59:55,119
little too saccharin, a little too like everything's hunky Dory

1258
00:59:55,199 --> 00:59:58,880
and happy Ville, it's like, okay, there, you're you're gonna

1259
00:59:59,039 --> 01:00:02,960
You're gonna do something at some point. Yeah, yeah, it's

1260
01:00:03,000 --> 01:00:04,960
it's the the Simpsons bit where he's like, oh, I

1261
01:00:05,000 --> 01:00:05,760
don't want to go yet.

1262
01:00:05,800 --> 01:00:09,360
Speaker 4: That guy hasn't done anything that. Yeah, when you're not looking.

1263
01:00:09,440 --> 01:00:13,280
Speaker 3: Ah, favorite Simpsons bits by the way, Yeah.

1264
01:00:13,199 --> 01:00:14,639
Speaker 4: It's it's a good one. Uh So.

1265
01:00:14,800 --> 01:00:17,559
Speaker 3: I but I think Dokie Doky is really fascinating and

1266
01:00:17,599 --> 01:00:21,800
that it didn't just become this obviously very interesting, very

1267
01:00:21,800 --> 01:00:25,920
fascinating story of what you can do, even like what

1268
01:00:25,960 --> 01:00:28,800
you can do with I think it's all in renp

1269
01:00:29,000 --> 01:00:31,840
if I remember correct. So it's a really interesting story

1270
01:00:31,840 --> 01:00:35,679
of what you know, small devs, small cycles, small tools

1271
01:00:35,679 --> 01:00:38,679
can still do and still affect on a larger scale.

1272
01:00:39,239 --> 01:00:42,239
But also, yeah, it kicked off a whole wave of

1273
01:00:42,280 --> 01:00:44,519
stuff and a lot of cool conversations around it. So

1274
01:00:44,639 --> 01:00:47,320
Dokie Dokie definitely like a very very important horror game

1275
01:00:47,360 --> 01:00:50,320
when we look at the landscape of the last ten years. Yeah,

1276
01:00:50,360 --> 01:00:53,159
and unconventional, like it's sort of different, a different way

1277
01:00:53,159 --> 01:00:53,679
to do horror.

1278
01:00:56,639 --> 01:00:57,360
Speaker 4: Kyle, how about you?

1279
01:00:57,440 --> 01:01:04,800
Speaker 2: Oh, it feels like most a I don't know, like

1280
01:01:04,840 --> 01:01:08,000
an easy one to call out, an easy guess, but

1281
01:01:08,079 --> 01:01:12,440
Silent Hill two was a huge one for me. I'm

1282
01:01:12,480 --> 01:01:15,639
kind of like feeling I'm referencing like older games here,

1283
01:01:15,679 --> 01:01:17,599
but like, yeah, I and the remake is good. I

1284
01:01:17,639 --> 01:01:18,960
really like to remake a lot. There's a lot of

1285
01:01:18,960 --> 01:01:21,280
stuff I like in it. But yeah, like that first

1286
01:01:21,280 --> 01:01:24,400
through playthrough of Silent Hill too, especially after I'd played

1287
01:01:24,440 --> 01:01:29,360
like Resident Evil and more action horror games that were like,

1288
01:01:29,760 --> 01:01:32,159
this game's scary because it has a big monster in it,

1289
01:01:32,199 --> 01:01:34,119
you know, And Silent Hill two does have monsters in it,

1290
01:01:34,199 --> 01:01:38,199
but just tonally, just the mood of that game and

1291
01:01:38,239 --> 01:01:41,639
the quietness of that game, we're just so affecting for me.

1292
01:01:41,719 --> 01:01:44,519
And there's a sequence I don't know midway through the

1293
01:01:44,559 --> 01:01:46,400
game where you're sort of making your way deeper and

1294
01:01:46,440 --> 01:01:49,000
deeper and deeper underground, and you just keep going down.

1295
01:01:49,039 --> 01:01:50,679
You're down like seven or eight levels, and you just

1296
01:01:50,760 --> 01:01:53,400
keep going. You're going down these like hugely long stairwells,

1297
01:01:53,719 --> 01:01:56,559
and you come into this room that's just this like

1298
01:01:56,639 --> 01:01:59,039
concrete room that has like grass on the ground, and

1299
01:01:59,079 --> 01:02:02,639
there's graves and there's one with your name on it

1300
01:02:02,719 --> 01:02:06,000
that's open, and to progress forward, you have to step

1301
01:02:06,039 --> 01:02:09,239
into that grave. And I just remember like like it

1302
01:02:09,280 --> 01:02:11,599
was like this time, like like where I played a

1303
01:02:11,639 --> 01:02:13,440
video game where I was like, I don't I don't

1304
01:02:13,480 --> 01:02:16,440
want to do that, Like I'm like so deep underground.

1305
01:02:16,440 --> 01:02:18,320
I feel like I'm in a hell right now, and

1306
01:02:18,360 --> 01:02:20,000
you're just like and now I have to like enter

1307
01:02:20,079 --> 01:02:23,239
my own grave. And it was such a like perfect

1308
01:02:23,639 --> 01:02:26,880
effective moment of horror that wasn't anything jumping out at

1309
01:02:26,880 --> 01:02:29,920
me or scaring me necessarily. It was just this cerebral

1310
01:02:30,199 --> 01:02:31,639
kind of horror. And that's how a lot of the

1311
01:02:31,639 --> 01:02:34,039
game is, Like it's broken up with these sequences of action,

1312
01:02:34,159 --> 01:02:37,159
but like I don't really remember the action from the

1313
01:02:37,199 --> 01:02:39,880
original Silent Hill too very well. I just remember these

1314
01:02:40,519 --> 01:02:43,679
unsettling cut scenes and just the strange mood of the

1315
01:02:43,719 --> 01:02:48,320
town and just moving through these like creepy places. It

1316
01:02:48,400 --> 01:02:51,199
just was like incredibly effective, and there's a reason that,

1317
01:02:51,400 --> 01:02:54,119
like it was just sort of held as this classic

1318
01:02:54,159 --> 01:02:57,920
and continues to be held as a classic for so long. Yeah,

1319
01:02:57,960 --> 01:03:00,760
Silent Hill too, just like one of my favorite horror games.

1320
01:03:00,760 --> 01:03:02,719
I love Silent Hill too, and I like the remake too.

1321
01:03:02,760 --> 01:03:05,280
The remake is different, but it's good and it's fun

1322
01:03:05,280 --> 01:03:05,599
to play.

1323
01:03:07,159 --> 01:03:09,880
Speaker 1: Oh yeah, have you played a Sound Hill F yet?

1324
01:03:10,000 --> 01:03:12,320
Speaker 2: I started it. I'm like three or four hours in. Yeah,

1325
01:03:12,320 --> 01:03:15,239
I'm enjoying it so far. Yeah, okay. Yeah, of all people,

1326
01:03:15,239 --> 01:03:17,280
I've been most interested to get your take on that game. Yeah,

1327
01:03:17,480 --> 01:03:19,840
it is the one. It is my Like you know

1328
01:03:19,880 --> 01:03:22,239
how we all have like those single player games that

1329
01:03:22,239 --> 01:03:25,119
we're working our way through right now, if that makes sense, Like,

1330
01:03:25,119 --> 01:03:27,320
we have the one that I'm working on. It's Sold

1331
01:03:27,400 --> 01:03:29,119
Hill F. That is when I go to play video

1332
01:03:29,119 --> 01:03:31,760
games on my own time. That's what I'm booting out.

1333
01:03:31,800 --> 01:03:34,199
But I am taking it slow, but I'm enjoying it.

1334
01:03:34,320 --> 01:03:37,920
Speaker 1: Yeah. Yeah, cool, Eric.

1335
01:03:39,320 --> 01:03:42,119
Speaker 3: I want to shout out another more recent game in

1336
01:03:42,199 --> 01:03:45,719
the survival horror genre that I think I have shouted

1337
01:03:45,760 --> 01:03:48,480
out on this podcast before, but it once is never enough.

1338
01:03:49,280 --> 01:03:54,920
Signalis is a really excellent isometric survival horror game, isometric

1339
01:03:55,000 --> 01:03:59,320
top down and somewhere in between, where you are playing

1340
01:03:59,480 --> 01:04:04,960
as an android that is going into a facility where

1341
01:04:04,960 --> 01:04:08,639
something has gone very wrong and you are looking for

1342
01:04:08,719 --> 01:04:11,360
someone who means a lot to you, And it has

1343
01:04:11,400 --> 01:04:13,760
a lot of that Silent Hill two vibe to it,

1344
01:04:13,840 --> 01:04:17,679
I think, where it's very spacey, it's very strange. It

1345
01:04:17,719 --> 01:04:21,159
is a sci fi game, which you know, is really interesting.

1346
01:04:21,159 --> 01:04:23,800
It makes it really different, and I think the world

1347
01:04:23,920 --> 01:04:26,639
of Signaledge that it builds around itself is really fascinating.

1348
01:04:27,159 --> 01:04:32,000
But also just the gameplay of it just sticks with me.

1349
01:04:32,239 --> 01:04:36,519
It's so straightforward, but there's so many little moments that

1350
01:04:36,639 --> 01:04:39,800
mean so much. Where I remember runs from one room

1351
01:04:39,800 --> 01:04:42,880
to another where I only had a few inventory slots.

1352
01:04:42,880 --> 01:04:44,599
I knew I'd have to pick something up on the way,

1353
01:04:44,679 --> 01:04:47,239
so I could only bring so many bullets. And do

1354
01:04:47,320 --> 01:04:49,800
I have a flare? Do I want to flare something?

1355
01:04:49,840 --> 01:04:50,000
Speaker 1: You know?

1356
01:04:50,039 --> 01:04:51,920
Speaker 3: Do I want to take out one of these enemies

1357
01:04:52,039 --> 01:04:54,480
is going to come back at some point later? Or

1358
01:04:54,519 --> 01:04:56,079
can I leave it on the ground or can I

1359
01:04:56,119 --> 01:05:00,599
just dodge around it? Just constant tension, and I think

1360
01:05:00,639 --> 01:05:02,440
that's one of the underrated aspects. We talk a lot

1361
01:05:02,440 --> 01:05:06,519
about scares and even chills and thrills, but tension is

1362
01:05:06,559 --> 01:05:11,519
such an important part of a good horror and Signalis.

1363
01:05:10,800 --> 01:05:11,840
Speaker 4: Does it so well.

1364
01:05:11,840 --> 01:05:17,280
Speaker 3: Where you are always just a little bit undergunns. You know,

1365
01:05:17,599 --> 01:05:20,800
you don't have the perfect setup for what you need,

1366
01:05:20,840 --> 01:05:23,559
you don't have a limitless inventory, you don't have all

1367
01:05:23,599 --> 01:05:26,960
the tools that you wish you had. There's always something

1368
01:05:27,000 --> 01:05:31,320
that is making you the underdog in every situation, even

1369
01:05:31,360 --> 01:05:33,880
though you are this futuristic android that's supposed to be

1370
01:05:33,960 --> 01:05:36,159
super powerful. It's like if to be was in the

1371
01:05:36,159 --> 01:05:38,960
middle of a horror game, and I really like that.

1372
01:05:39,000 --> 01:05:41,679
I think it's a really cool mood that they established.

1373
01:05:41,679 --> 01:05:46,599
And then the art direction is just incredible. Like I

1374
01:05:47,119 --> 01:05:50,519
struggled to think of many other games that look like Signalis.

1375
01:05:50,599 --> 01:05:54,320
It has such an amazing art style that just you

1376
01:05:54,360 --> 01:05:56,000
see it and you immediately recognize it.

1377
01:05:56,079 --> 01:05:57,920
Speaker 4: So yeah, I love that game.

1378
01:05:58,159 --> 01:06:00,760
Speaker 2: That was one which I don't into a lot through.

1379
01:06:00,800 --> 01:06:02,920
Another horror game I did it with was Loura Lai.

1380
01:06:03,280 --> 01:06:06,480
But where I started it up to just play like

1381
01:06:06,599 --> 01:06:08,239
ten to fifteen minutes of it. Let me see what

1382
01:06:08,239 --> 01:06:09,559
this thing is, let me take a look at this

1383
01:06:09,880 --> 01:06:12,239
and then it was like an hour past and I

1384
01:06:12,280 --> 01:06:14,719
was like, oh, well, I'm not not beating this, you know,

1385
01:06:14,800 --> 01:06:17,360
Like I don't have that often, but Signalis was a

1386
01:06:17,400 --> 01:06:18,800
recent one where I was like, let me check this

1387
01:06:18,840 --> 01:06:20,800
thing out, and I was like, well, I'm finishing this.

1388
01:06:20,840 --> 01:06:23,039
There's I can't stop playing this, and it was It's great.

1389
01:06:23,079 --> 01:06:23,679
It's a great game.

1390
01:06:24,360 --> 01:06:26,920
Speaker 1: Yeah. Also, I'm glad you called Loralai a horror game

1391
01:06:27,159 --> 01:06:29,480
because I kind of thought that it's like it's scary,

1392
01:06:29,559 --> 01:06:31,800
it's creepy. Yeah, yeah, it's.

1393
01:06:32,880 --> 01:06:35,320
Speaker 2: I remember I was talking I was on a Blue Sky.

1394
01:06:35,440 --> 01:06:39,599
Rebecca over at ign was talking about like how she

1395
01:06:39,960 --> 01:06:43,360
was like turned off by elements of it because it

1396
01:06:43,400 --> 01:06:46,199
was like it seems like too scary, like monsters coming

1397
01:06:46,239 --> 01:06:49,440
after you and stuff, you know, but it's like, that's

1398
01:06:49,480 --> 01:06:52,679
not that's not actually what's happening when you play that game.

1399
01:06:52,719 --> 01:06:56,639
Even the sequences were enemies are coming, enemies quote unquote

1400
01:06:56,639 --> 01:06:59,199
are coming after you are actually the game trying to

1401
01:06:59,199 --> 01:07:00,880
be like, hey, we're gonna give you a puzzle because

1402
01:07:00,880 --> 01:07:02,679
you're clearly stuck right now, so we're gonna chase you

1403
01:07:02,719 --> 01:07:05,320
down and give you a puzzle. So yeah, don't don't

1404
01:07:05,320 --> 01:07:07,119
get scared away by that game. If you see, if

1405
01:07:07,159 --> 01:07:08,480
you're playing it for a bit and it's like you

1406
01:07:08,480 --> 01:07:10,719
start getting chased by things, it's like, no, it's it's

1407
01:07:10,719 --> 01:07:13,800
all just creepy mood. It's not really gonna, like, you know,

1408
01:07:14,239 --> 01:07:14,719
kill you.

1409
01:07:15,239 --> 01:07:15,800
Speaker 4: It's fine.

1410
01:07:15,840 --> 01:07:18,760
Speaker 3: You should let the monster catch you. It's totally chilled

1411
01:07:19,639 --> 01:07:20,639
the Monster Commission.

1412
01:07:21,199 --> 01:07:23,159
Speaker 2: They're just trying to keep you engaged when you're stuck,

1413
01:07:23,199 --> 01:07:23,519
that's all.

1414
01:07:23,719 --> 01:07:26,159
Speaker 1: Yeah. If someone approaches even the woods at night and

1415
01:07:26,159 --> 01:07:28,199
you don't know who it is and let them come,

1416
01:07:28,360 --> 01:07:29,400
they might have a puzzle for it.

1417
01:07:30,440 --> 01:07:30,760
Speaker 4: Puzzle.

1418
01:07:30,840 --> 01:07:32,559
Speaker 2: Yeah, wait, are we talking about Laura? We talking about

1419
01:07:32,559 --> 01:07:33,800
real life? Now? What's on here?

1420
01:07:34,519 --> 01:07:38,800
Speaker 1: What's the difference? I guess I'm start to wind down here.

1421
01:07:39,599 --> 01:07:42,280
Just a few sort of like quick hits of some

1422
01:07:42,280 --> 01:07:44,119
some standouts for me that I've always kind of hold

1423
01:07:44,360 --> 01:07:49,119
near and dear. One is the original Fear. Yes, it's

1424
01:07:49,119 --> 01:07:52,199
one that doesn't get talked about a ton, but I

1425
01:07:52,400 --> 01:07:54,639
love the first Fear, like and it scared the crap

1426
01:07:54,679 --> 01:07:56,719
out of me at the time, which I always thought

1427
01:07:56,719 --> 01:07:59,599
was impressive because it's like half of it's like a

1428
01:07:59,679 --> 01:08:03,599
first person shooter, which and it's on its own isn't

1429
01:08:03,639 --> 01:08:07,039
like terrifying, Like you're like gutting down soldiers for like

1430
01:08:07,119 --> 01:08:09,880
a good portion of the game. But then you get

1431
01:08:09,920 --> 01:08:15,079
into these like psychological horror segments with all the antagonists

1432
01:08:15,079 --> 01:08:20,159
who is this like weird super powerful psychic girl, where

1433
01:08:20,159 --> 01:08:22,279
like the walls are bleeding and it's just messing with

1434
01:08:22,359 --> 01:08:25,359
their head and it's like it's like genuinely unnerving. And

1435
01:08:25,399 --> 01:08:27,560
I remember being so scared playing that game back, and

1436
01:08:27,680 --> 01:08:29,880
like god, it was like oh seven, if I remember correctly,

1437
01:08:29,880 --> 01:08:32,560
when Fear came out, and I've always held a hope

1438
01:08:32,640 --> 01:08:34,640
that we would get another one, because I call Fear

1439
01:08:34,640 --> 01:08:38,960
two was solid Fear three. But you know we lost

1440
01:08:40,039 --> 01:08:41,159
oh yeah, I'm sorry, yes, Fear three.

1441
01:08:41,479 --> 01:08:42,920
Speaker 2: H Okay, you know what you're talking about.

1442
01:08:42,920 --> 01:08:45,760
Speaker 1: Okay, yeah, yeah, you know, and it sucks. You know,

1443
01:08:45,800 --> 01:08:49,319
we lost Monolith, the developer earlier this year was shut down,

1444
01:08:49,399 --> 01:08:52,520
so you know, who knows. It's highly unlikely we'll see

1445
01:08:52,520 --> 01:08:55,920
another Fear game ever again. But yeah, I highly recommend

1446
01:08:56,000 --> 01:08:58,880
people revisit that that first Fear. I think it's it's

1447
01:08:58,920 --> 01:09:01,119
a gem of the sort of PS three Xbox three

1448
01:09:01,119 --> 01:09:05,079
sixty generation I talked about PT earlier. I think like

1449
01:09:05,159 --> 01:09:09,159
PT has spawned countless sort of like imitators, and I

1450
01:09:09,199 --> 01:09:12,960
think probably the best one is a game called Visage

1451
01:09:13,720 --> 01:09:16,680
that came out what was that twenty nineteen twenty twenty

1452
01:09:18,000 --> 01:09:22,279
terrifying game. It's set in a spooky house. It's going

1453
01:09:22,319 --> 01:09:26,039
for like the PT sort of like almost like photorealistic visuals,

1454
01:09:26,640 --> 01:09:29,000
but it's like this really well rendered house. It's haunted

1455
01:09:29,079 --> 01:09:31,800
like they the way they do tension of like like

1456
01:09:32,000 --> 01:09:35,000
the subtle things are what scare you? Where you're questioning

1457
01:09:35,119 --> 01:09:37,720
like is that just house no noises or is there

1458
01:09:37,760 --> 01:09:40,520
something else going on here? And you're kind of forced

1459
01:09:40,560 --> 01:09:43,600
to go through a couple of different sort of like

1460
01:09:44,680 --> 01:09:48,640
campaigns almost trying to Like the hardest thing about PT

1461
01:09:48,760 --> 01:09:51,239
is trying to solve puzzles while actively being terrified beause

1462
01:09:51,239 --> 01:09:53,039
you don't know what is going to come around a

1463
01:09:53,119 --> 01:09:55,119
corner and do something to you while you're you know,

1464
01:09:55,199 --> 01:09:57,840
inspecting things. And this is is kind of that time

1465
01:09:58,159 --> 01:10:01,600
ten dreamed it a couple of times. Probably one of

1466
01:10:01,640 --> 01:10:04,720
the funniest dreams you've ever done was having known Scaredy Cat.

1467
01:10:04,800 --> 01:10:10,119
Alex Stadnik played that game and some some really great

1468
01:10:10,159 --> 01:10:12,560
last and South there. I encourage people to look to

1469
01:10:12,640 --> 01:10:15,520
find the archive of that on YouTuber sometime. But yeah,

1470
01:10:15,560 --> 01:10:19,399
this is is great. And in terms of Resident eviluse,

1471
01:10:19,399 --> 01:10:21,000
I'm a huge Resident Evil fan. It's one of my

1472
01:10:21,199 --> 01:10:25,159
favorite just series in general. Uh So, it's like it's

1473
01:10:25,279 --> 01:10:27,279
it's hard to call out one in particular because there's

1474
01:10:27,279 --> 01:10:29,479
so many great ones, but I'm gonna go with Village

1475
01:10:30,119 --> 01:10:34,039
strictly because of the Dollhouse segment, which is the best

1476
01:10:34,079 --> 01:10:36,359
part in the game. Like, the the castle is great,

1477
01:10:36,479 --> 01:10:39,159
the Lady Dematresca stuff is great, but in terms of

1478
01:10:39,199 --> 01:10:42,279
like the the most scary thing in that game is

1479
01:10:42,319 --> 01:10:46,520
the dollhouse and I remember being so surprised at how

1480
01:10:46,600 --> 01:10:50,319
effective that section was because it's it's basically like, oh,

1481
01:10:50,319 --> 01:10:53,159
we're just gonna do Resident Evil seven here, just in

1482
01:10:53,199 --> 01:10:55,840
this one spot, We're gonna do some Resident Evil seven stuff,

1483
01:10:55,960 --> 01:10:58,199
like you're gonna don't have any weapons, you gotta sneak

1484
01:10:58,239 --> 01:11:02,199
around as very creepy doll. I'm fun fact about me.

1485
01:11:02,359 --> 01:11:04,680
Creepy doll stuff is like terrifying to me. Like that's

1486
01:11:04,720 --> 01:11:07,000
like my like I don't know what you would call it,

1487
01:11:07,039 --> 01:11:09,000
but like the thing that gets you in horror, like

1488
01:11:09,039 --> 01:11:11,760
the tropes creepy dolls and Mannikins or Minus.

1489
01:11:11,960 --> 01:11:12,800
Speaker 2: Yeah.

1490
01:11:12,880 --> 01:11:14,800
Speaker 1: Yeah, like Chucky's the scared of hell out of me

1491
01:11:14,840 --> 01:11:17,560
as a kid. Uh so, like being in this house

1492
01:11:17,600 --> 01:11:20,720
full of these weird dolls and then being stalked by

1493
01:11:20,760 --> 01:11:24,159
a thing I won't spoil, but it is absolutely horrifying

1494
01:11:24,199 --> 01:11:27,720
when you see what it is. Yeah, yeah, so I'll

1495
01:11:27,720 --> 01:11:30,079
shout out Village, which overall is a is a great game.

1496
01:11:30,159 --> 01:11:32,119
But yeah that that, to me is one of the

1497
01:11:32,119 --> 01:11:35,760
best sort of like singular segments of any game in

1498
01:11:35,800 --> 01:11:37,279
the last sort of like five years.

1499
01:11:37,560 --> 01:11:39,560
Speaker 2: Yeah, I would like I would say two remake and

1500
01:11:39,680 --> 01:11:43,479
four are probably like my favorite ones to play, right

1501
01:11:44,039 --> 01:11:48,359
but like overall, over like Larger seven, I think maybe

1502
01:11:48,479 --> 01:11:56,600
the scariest overall, even if he squence, you know, yeah, yeah, yeah.

1503
01:11:56,640 --> 01:11:58,359
I Also I want to shout out sort of as

1504
01:11:58,359 --> 01:12:00,239
we're doing a couple rapid fire ones in here or at

1505
01:12:00,199 --> 01:12:03,600
the end of Inside and Limbo. Absolutely adore those games,

1506
01:12:03,720 --> 01:12:05,800
Like Inside is, like I've played through that game so

1507
01:12:05,880 --> 01:12:08,319
many times now it's hard for me to remember like

1508
01:12:09,399 --> 01:12:11,199
how much it creeped me out the first time I

1509
01:12:11,239 --> 01:12:13,479
played it, you know, and like that little that that

1510
01:12:13,600 --> 01:12:16,319
girl that like is chasing you in the water and

1511
01:12:16,319 --> 01:12:19,560
stuff like that I love that game so much inside

1512
01:12:19,600 --> 01:12:22,479
I was probably in my top five favorite games of

1513
01:12:22,520 --> 01:12:26,039
all time, and it's like it's it is horrifying unless

1514
01:12:26,039 --> 01:12:28,760
you play it, you know, eight times, and then you're

1515
01:12:28,800 --> 01:12:30,359
just kind of enjoying it for what it is.

1516
01:12:32,760 --> 01:12:35,000
Speaker 3: I think, if I'm going to popcorn, if you a

1517
01:12:35,079 --> 01:12:38,119
recent one again, Mouthwashing, I just don't say anything about it.

1518
01:12:38,199 --> 01:12:42,039
Just just go play Mouthwashing. You'd like, go go play it.

1519
01:12:42,119 --> 01:12:47,159
I hope it hurts. It's that one's great. Until Dawn

1520
01:12:47,439 --> 01:12:52,000
mentioned earlier, I think the original, the remake it you know, like, yeah, yeah,

1521
01:12:52,000 --> 01:12:56,239
it's perfect, such a good game. It's a really fun one.

1522
01:12:56,359 --> 01:12:58,399
And I think they actually added this with the remake,

1523
01:12:58,560 --> 01:13:01,319
to sit down and say everybody gets a character and

1524
01:13:01,359 --> 01:13:04,359
they play that character, and that's actually a really fun

1525
01:13:04,399 --> 01:13:06,319
way to play through that whole game. But it's also

1526
01:13:06,439 --> 01:13:09,600
just if you love more of the slasher side, the

1527
01:13:09,840 --> 01:13:12,880
campy horror side of things, absolutely a great one to play.

1528
01:13:13,359 --> 01:13:14,159
Speaker 4: And then the last one.

1529
01:13:14,039 --> 01:13:18,000
Speaker 3: I'd popcorn is I tried to pick one from among

1530
01:13:18,079 --> 01:13:21,600
this kind of uvra of games, and I'm gonna pick Soma.

1531
01:13:22,239 --> 01:13:26,000
I think Soma is absolutely fantastic, maybe some of the

1532
01:13:26,039 --> 01:13:29,640
best writing in games that I've seen. Just the story

1533
01:13:29,680 --> 01:13:31,800
of it is absolutely incredible, and there is a mode

1534
01:13:31,800 --> 01:13:34,560
where you can turn off the monsters. Whether you don't

1535
01:13:34,680 --> 01:13:37,840
like the scares or whether like me, you don't like

1536
01:13:38,159 --> 01:13:41,199
run and hide gameplay all that much. I'm just not

1537
01:13:41,279 --> 01:13:43,920
a personal fan of it. It never feels very rewarding

1538
01:13:43,960 --> 01:13:46,199
to me, which is why I wouldn't mention something like

1539
01:13:46,239 --> 01:13:49,119
Anisia the Dark Descent, which also scared the Bejesus out

1540
01:13:49,119 --> 01:13:52,359
of me once I played it. But I wasn't always

1541
01:13:52,359 --> 01:13:56,239
a fan of just hide behind crate until big stompy

1542
01:13:56,279 --> 01:13:58,079
guy goes away and then go like do half the

1543
01:13:58,119 --> 01:14:00,960
puzzle and then go hide again because it triggered and

1544
01:14:00,960 --> 01:14:03,399
now he's coming back and all that. I'm just never

1545
01:14:03,520 --> 01:14:06,960
a huge fan of that. But that, oh, an Alien

1546
01:14:07,000 --> 01:14:11,399
Isolation didn't get messing. But Alien Isolation is great also

1547
01:14:11,520 --> 01:14:13,920
really really scary, and get some really clever scares out

1548
01:14:13,960 --> 01:14:16,239
of the alien and the way the alien moves and

1549
01:14:16,239 --> 01:14:16,880
I really like that.

1550
01:14:17,560 --> 01:14:21,119
Speaker 1: Yeah, awesome. Well, I hope listening to this you guys

1551
01:14:21,159 --> 01:14:25,920
all have a very large list of horror game recommendations

1552
01:14:25,960 --> 01:14:30,239
for you going into the spooky season Halloween tonight. At

1553
01:14:30,239 --> 01:14:33,159
the time you're listening to this probably. I hope everyone

1554
01:14:33,600 --> 01:14:35,680
has a great time out there. Are you guys doing

1555
01:14:35,720 --> 01:14:39,279
trigger treating? I like to think you're never too old

1556
01:14:39,319 --> 01:14:40,760
to do it, as long as you wear a mask

1557
01:14:40,880 --> 01:14:42,319
or you look vaguely teenagers.

1558
01:14:43,359 --> 01:14:45,520
Speaker 2: I think this might be. I think last year was

1559
01:14:45,600 --> 01:14:48,319
my daughter's last time trigger treating. I think maybe, which

1560
01:14:48,359 --> 01:14:52,000
is which makes me sad. But we'll see. Maybe we'll

1561
01:14:52,039 --> 01:14:52,640
find out tomorrow.

1562
01:14:52,680 --> 01:14:57,319
Speaker 1: I guess. Yeah, yeah, well, yeah, thanks for watching, everyone,

1563
01:14:57,520 --> 01:15:00,840
Just some quick housekeeping before we dip out here. Of course,

1564
01:15:01,079 --> 01:15:04,399
you can follow the three of us on social media.

1565
01:15:04,680 --> 01:15:08,079
I am at Marcus Stewart seven on Blue Sky. You

1566
01:15:08,119 --> 01:15:12,119
can find Kyle at Kyle M. Hilliard and Eric Van

1567
01:15:12,199 --> 01:15:16,520
Allen at Sea Moosey correct, see moosey Sure, Son, Alex.

1568
01:15:18,079 --> 01:15:22,319
Speaker 4: You're gonna this is my horror game?

1569
01:15:22,560 --> 01:15:23,479
Speaker 1: Is I show? Sorry?

1570
01:15:23,880 --> 01:15:27,520
Speaker 3: By the way, No, that's incredibly funny when it happens. No,

1571
01:15:27,680 --> 01:15:30,119
but that's that's my personal horror game. As I show up,

1572
01:15:30,119 --> 01:15:34,039
and I've been Alex all along, I've been I've been

1573
01:15:34,199 --> 01:15:36,560
like living split lives this entire time.

1574
01:15:37,439 --> 01:15:37,680
Speaker 4: Has it?

1575
01:15:37,840 --> 01:15:40,279
Speaker 1: Has it happened? The other way? Is anyone called Alex Eric?

1576
01:15:40,520 --> 01:15:42,000
Speaker 4: Yes? That has also happened.

1577
01:15:42,039 --> 01:15:48,680
Speaker 3: Okay, Yeah, if it only happened one way, I would

1578
01:15:48,960 --> 01:15:51,760
you know, that would be not great. But it happens

1579
01:15:51,920 --> 01:15:55,640
both ways, so I find that very funny. Can make sure,

1580
01:15:57,680 --> 01:15:59,479
I guess you can go follow Alex too, since we

1581
01:15:59,560 --> 01:16:05,319
brought him up somewhere. But yes, be sure also to

1582
01:16:05,760 --> 01:16:08,920
check out our Twitch channel and YouTube channel. We've got

1583
01:16:09,039 --> 01:16:12,800
some ongoing series every Wednesday streaming new games, usually with

1584
01:16:13,479 --> 01:16:15,960
Eric and Alex, so you can't confuse themcause they're both

1585
01:16:16,000 --> 01:16:19,840
there to get there especially confusing. Yeah, and of course

1586
01:16:19,960 --> 01:16:23,039
myself and Charles Hart we have our ongoing Resident Evil

1587
01:16:23,159 --> 01:16:26,279
Outbreak super replay. At the time you're listening to this,

1588
01:16:26,439 --> 01:16:29,000
there's a chance we might have beaten the game because

1589
01:16:29,000 --> 01:16:32,239
we are at the beginning of the final scenario. I've

1590
01:16:32,319 --> 01:16:37,199
got a special costume prepared specifically for this episode because

1591
01:16:37,239 --> 01:16:42,159
it's airing on Halloween that I'm excited to bust out.

1592
01:16:42,239 --> 01:16:46,159
Speaker 1: I think it's gonna be indistinguishable from the character that

1593
01:16:46,199 --> 01:16:48,079
I'm portraying, as You're gonna be like, wow, It's like

1594
01:16:48,840 --> 01:16:51,840
it's like playing the game twice. It's like, how was

1595
01:16:51,840 --> 01:16:53,399
he here and there at the same time. Who would

1596
01:16:53,439 --> 01:16:56,720
have thought? But yes, fingers crossed. We'll see we can

1597
01:16:56,760 --> 01:16:58,880
put this to bed this week. But that's been a

1598
01:16:59,000 --> 01:17:00,640
very fun series. Check out the twitch channel and the

1599
01:17:00,640 --> 01:17:04,079
YouTube channel for the VODs on that, and of course

1600
01:17:04,439 --> 01:17:07,520
you can also go once again to gamiformer dot com

1601
01:17:07,600 --> 01:17:11,079
slash subscribe. Subscribe to the magazine ten issues a year,

1602
01:17:11,359 --> 01:17:15,479
digital and physical. We got our upcoming launch of the

1603
01:17:15,720 --> 01:17:20,000
next cover, which is Dragon Quest seven Reimagined, a very

1604
01:17:20,039 --> 01:17:23,119
great story written by Wesley LeBlanc. Be sure to give

1605
01:17:23,239 --> 01:17:25,239
that a read. And also it's a great way to

1606
01:17:25,279 --> 01:17:28,600
support us, and five percent of every magazine subscription goes

1607
01:17:28,640 --> 01:17:31,439
to Saint Jude Medical Research, So not only you're helping us,

1608
01:17:31,680 --> 01:17:34,000
but you're helping a lot of very awesome kids that

1609
01:17:34,119 --> 01:17:36,000
need it. So it's a great cause that we're very

1610
01:17:36,079 --> 01:17:39,600
proud of to support. And yeah, guys, thank you for watching.

1611
01:17:39,640 --> 01:17:43,319
I hope you guys all have a fun and safe Halloween.

1612
01:17:43,439 --> 01:17:45,880
I hope to see both of you alive and well Monday.

1613
01:17:47,039 --> 01:17:49,600
I say, you know, in case you know, creepy things

1614
01:17:49,640 --> 01:17:52,960
happen on Halloween, we'll see you know. If you guys, approach,

1615
01:17:53,000 --> 01:17:55,119
if someone approached you when you decided to embrace them,

1616
01:17:55,239 --> 01:17:56,520
hoping that you would get a puzzle.

1617
01:17:56,880 --> 01:17:58,800
Speaker 4: Yeah, yeah, I would.

1618
01:17:59,119 --> 01:18:02,279
Speaker 3: There should be people that just distribute puzzles. This is

1619
01:18:02,359 --> 01:18:04,439
how my theory of why the world should just be

1620
01:18:04,520 --> 01:18:08,199
Professor Layton, there should just be puzzle distribution happening at

1621
01:18:08,199 --> 01:18:08,720
all times.

1622
01:18:09,199 --> 01:18:11,800
Speaker 1: I always thought The Riddler was a cautionary tale, but.

1623
01:18:12,680 --> 01:18:14,239
Speaker 2: It was gold hashtag.

1624
01:18:14,479 --> 01:18:16,960
Speaker 3: I realized recently that if I was going to turn

1625
01:18:17,000 --> 01:18:19,479
into a Batman villain, it would not be the Joker,

1626
01:18:19,560 --> 01:18:21,920
it would be the Riddler. I would absolutely go down

1627
01:18:22,000 --> 01:18:24,319
that path. And the Riddler is kind of just Jigsaw

1628
01:18:24,359 --> 01:18:25,079
when you think about it.

1629
01:18:25,399 --> 01:18:30,840
Speaker 1: So yeah, Jigsaw is basically the Riddlers where you go yes, yeah, yeah,

1630
01:18:30,880 --> 01:18:33,800
you're right. Yeah. Well, thank you for watching, guys. We

1631
01:18:33,960 --> 01:18:37,560
will see you next week on the Game of Former show. Bye.

1632
01:19:00,119 --> 01:19:00,159
Speaker 2: We

