1
00:00:10,119 --> 00:00:13,800
Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Mike Minatti,

2
00:00:13,839 --> 00:00:16,839
your host from giant bomb dot com. Thank you for

3
00:00:16,879 --> 00:00:19,800
tuning in. In this episode, we're gonna be talking about

4
00:00:19,879 --> 00:00:24,320
Nintendo versus the US government and should we still expect

5
00:00:24,359 --> 00:00:26,920
steams new hardware this year. It's gonna be a good

6
00:00:26,960 --> 00:00:28,839
one because we have Jana Chow on the show.

7
00:00:28,920 --> 00:00:29,679
Speaker 2: Jan how are you doing.

8
00:00:30,000 --> 00:00:32,359
Speaker 3: I'm all topsy turvy, Mike. I'm on this side of

9
00:00:32,399 --> 00:00:37,439
the screen. You're hosting the show today, Daylight savings time, things,

10
00:00:37,479 --> 00:00:40,520
things are all over the place. Feels like real substitute

11
00:00:40,799 --> 00:00:43,079
teacher energy. But I'm all with it because you're the

12
00:00:43,159 --> 00:00:44,320
cool substitute.

13
00:00:44,880 --> 00:00:47,079
Speaker 2: People mostly like seeing the substitute teacher.

14
00:00:47,079 --> 00:00:48,359
Speaker 1: Every once in a while, you got like the hard

15
00:00:48,359 --> 00:00:51,039
assub who's going to, like, you know, show everybody that

16
00:00:51,079 --> 00:00:53,439
he needs to be taken seriously too. But most of

17
00:00:53,479 --> 00:00:56,079
the time it meant you were gonna watch a movie

18
00:00:56,359 --> 00:00:59,799
or just kind of you know, not do a stupid

19
00:01:00,200 --> 00:01:02,520
or false test or something it was right that didn't

20
00:01:02,560 --> 00:01:03,640
really count for your grade.

21
00:01:03,880 --> 00:01:06,840
Speaker 3: Yeah, it's busy work. Yeah, except today we got nothing

22
00:01:06,879 --> 00:01:08,680
but hot stories for everyone.

23
00:01:09,280 --> 00:01:10,040
Speaker 2: Yeah, we do, we do.

24
00:01:10,120 --> 00:01:14,879
Speaker 1: There's a few things popping off on this Monday. So

25
00:01:15,120 --> 00:01:18,200
I'm going to be excited to get into all of that,

26
00:01:18,359 --> 00:01:20,400
just like I'm sure you're excited. You're gonna be seeing

27
00:01:20,480 --> 00:01:23,040
Jeff later, right, Yeah, So Jeff's not here because he's

28
00:01:23,079 --> 00:01:27,480
in San Francisco for the Game Developers Conference. He's got

29
00:01:27,480 --> 00:01:32,359
a panel he's doing there about independent games media.

30
00:01:32,480 --> 00:01:33,079
Speaker 3: What did he know?

31
00:01:33,840 --> 00:01:37,959
Speaker 2: What does he know? Right right right? That fool, that

32
00:01:38,480 --> 00:01:40,480
parading buffood. Yeah.

33
00:01:40,560 --> 00:01:42,799
Speaker 3: I checked out Day of the Devs yesterday, Mikey, and

34
00:01:42,840 --> 00:01:45,599
that was really cool. Shouts out to all the lovely

35
00:01:45,640 --> 00:01:48,560
people that said Hi. A couple of people Mike said

36
00:01:49,319 --> 00:01:52,959
that they're so happy for you that you're done with Virtuoso.

37
00:01:53,400 --> 00:01:56,799
Speaker 1: Oh my god, that's a big talk at the Game

38
00:01:56,920 --> 00:01:58,400
Developers Conference.

39
00:01:59,040 --> 00:02:00,840
Speaker 2: It's the three d Oh game I've beaten.

40
00:02:01,079 --> 00:02:02,599
Speaker 3: Yeah, you were the talk of the town.

41
00:02:03,439 --> 00:02:05,239
Speaker 2: Oh okay, I'm glad. I'm glad.

42
00:02:05,719 --> 00:02:05,920
Speaker 3: You know.

43
00:02:06,280 --> 00:02:09,520
Speaker 1: Since then, I did do my research looking looking at

44
00:02:09,680 --> 00:02:11,840
Dance potential games. I looked at the one I did

45
00:02:11,879 --> 00:02:13,840
send him in, the one I was potentially gonna send

46
00:02:13,919 --> 00:02:15,199
him as the Ripcord.

47
00:02:15,000 --> 00:02:16,960
Speaker 2: And I have I have pooled the ripcord.

48
00:02:17,080 --> 00:02:21,360
Speaker 1: Jan that has happened his new game is on the way.

49
00:02:21,479 --> 00:02:24,759
It's a super Nintendo game. He's got a new costume coming.

50
00:02:25,800 --> 00:02:28,400
I recorded my process of looking these that we'll put

51
00:02:28,400 --> 00:02:31,759
those up on premium at some point here. Yeah, but

52
00:02:32,479 --> 00:02:34,199
I'm both excited and afraid.

53
00:02:35,280 --> 00:02:39,759
Speaker 3: I think I understand both feelings because we also still

54
00:02:39,800 --> 00:02:41,520
have to sit through Dan playing the.

55
00:02:41,479 --> 00:02:44,879
Speaker 1: Game we do, and I don't want him to, you know,

56
00:02:45,080 --> 00:02:47,159
Sully us and be the first person to not finish

57
00:02:47,199 --> 00:02:48,039
his Blay Club game.

58
00:02:48,159 --> 00:02:51,240
Speaker 3: Right. Do you think that's a legitimate concern this time?

59
00:02:56,560 --> 00:02:57,599
Speaker 2: Yes, I am concerned.

60
00:02:58,240 --> 00:03:02,960
Speaker 3: Okay, all right, we'll see.

61
00:03:02,800 --> 00:03:06,360
Speaker 2: He's made you know, Dan surprises all of us doesn't.

62
00:03:06,039 --> 00:03:09,319
Speaker 3: Need constantly every single day.

63
00:03:10,080 --> 00:03:12,360
Speaker 1: All right, all right, before we get into things, let's

64
00:03:12,360 --> 00:03:15,439
explain ourselves. This is Giant Bomb, a small team. It's

65
00:03:15,479 --> 00:03:17,439
been post showering. Now I'm talking a lot. My glasses

66
00:03:17,479 --> 00:03:19,080
are fogging up. I always love when that happen.

67
00:03:19,800 --> 00:03:22,400
Speaker 2: It's a hot, steamy man.

68
00:03:22,919 --> 00:03:23,080
Speaker 3: Uh.

69
00:03:23,520 --> 00:03:26,800
Speaker 1: This is Giant bomba small team of video game dupences

70
00:03:26,919 --> 00:03:29,960
who are lying your support so we can make cool stuff.

71
00:03:30,000 --> 00:03:31,919
If you want to help, go to giant bomb dot

72
00:03:31,919 --> 00:03:36,240
com slats. Join this gets you every shows and some extras. Hey,

73
00:03:36,240 --> 00:03:40,000
to be clear, the extras at this moment are better

74
00:03:40,840 --> 00:03:45,319
than perhaps ever who wants to be a millionaire? This

75
00:03:45,400 --> 00:03:47,759
is the run where we're playing the PS one version

76
00:03:47,759 --> 00:03:50,240
supposed to be a millionaire has been a ton of fun.

77
00:03:50,280 --> 00:03:52,719
We're seeing who can win a million dollars first. And

78
00:03:52,759 --> 00:03:57,080
don't forget about Marry Me Tomadacci, where Abby is just

79
00:03:57,199 --> 00:04:01,159
running our romantic lives on a strange island with a

80
00:04:01,639 --> 00:04:05,800
talking apple head and two versions of Marissa till May.

81
00:04:06,120 --> 00:04:09,080
So many things are happening there. It's been a great time,

82
00:04:09,439 --> 00:04:12,199
and we got some other fun stuff popping off over

83
00:04:12,360 --> 00:04:16,639
on premium. So again, that's giant bomb dot com. Slash

84
00:04:16,959 --> 00:04:21,439
join now here on this show. Most weekdays, Jeff Grob

85
00:04:21,439 --> 00:04:23,279
will help peace your gamingly back together.

86
00:04:23,360 --> 00:04:28,040
Speaker 2: But this is not most weekdays. This is a mighty Monday.

87
00:04:29,240 --> 00:04:31,639
I'm bitch and it's about me.

88
00:04:32,720 --> 00:04:34,839
Speaker 1: That includes breaking news and maybe even more of our

89
00:04:34,879 --> 00:04:38,319
own original reporting for all these topics, I'll get input

90
00:04:38,360 --> 00:04:41,160
from a bona fide expert who will make me look smart.

91
00:04:41,560 --> 00:04:44,319
For watching live on Twitch Welcome, you can always listen

92
00:04:44,319 --> 00:04:46,839
to the show later podcast feeds by searching for Game

93
00:04:46,879 --> 00:04:49,879
This Mornings, or find the RSS feed on giant bomb

94
00:04:50,040 --> 00:04:52,720
dot com. You can also catch the show later with

95
00:04:52,800 --> 00:04:57,800
chapters and timestams on YouTube. Hello, I will said, hello

96
00:04:57,839 --> 00:04:59,920
Lotube blow the pig line.

97
00:05:00,079 --> 00:05:01,000
Speaker 2: Hello yeah Zube.

98
00:05:02,199 --> 00:05:04,759
Speaker 3: I thought we're going to say hello lou buo, Hello

99
00:05:04,800 --> 00:05:05,240
Loo boo.

100
00:05:06,199 --> 00:05:08,439
Speaker 1: We have a lot to get into, so let's start

101
00:05:08,839 --> 00:05:14,959
the morning mess with Nintendo suing US government over tariffs.

102
00:05:15,439 --> 00:05:18,519
It's from Nicole Competot Aftermath. The Time of America is

103
00:05:18,560 --> 00:05:22,079
issuing the US government over the sweeping tariffs President Donald

104
00:05:22,079 --> 00:05:24,839
Trump been in place last year, according to a complaint

105
00:05:24,839 --> 00:05:28,480
filed Friday in the US Court of International Trade and

106
00:05:28,519 --> 00:05:31,759
obtained by Aftermath. Though the Supreme Court has stimmied the

107
00:05:31,839 --> 00:05:34,560
terriffs for the time being, situation remains in flux or

108
00:05:34,639 --> 00:05:38,680
companies manufacturing goods outside the US and San State side.

109
00:05:39,160 --> 00:05:42,040
The Supreme Court struck down the tariffs on February twentieth,

110
00:05:42,360 --> 00:05:45,199
but Trump vowed tom post new fifteen percent tariffs on

111
00:05:45,519 --> 00:05:48,519
many global imports under Section one two two of the

112
00:05:48,560 --> 00:05:51,639
Trade Act of nineteen seventy four. Two dozen states are

113
00:05:51,720 --> 00:05:55,120
suing over the new tarriffs. As of Thursday, more than

114
00:05:55,160 --> 00:05:58,279
one thousand companies have also sued the US government for

115
00:05:58,319 --> 00:06:01,439
what they say is the illegal implementation of these terraffs.

116
00:06:01,680 --> 00:06:06,879
Those companies include Costco and FedEx. This action concerns defendants

117
00:06:07,519 --> 00:06:10,720
initiation and administration of unlawful trade measures that have to

118
00:06:10,800 --> 00:06:13,920
date result into collection of more than two hundred billion

119
00:06:13,920 --> 00:06:15,680
in tariffs on imports from merely all countries.

120
00:06:15,800 --> 00:06:16,879
Speaker 2: Lawyers right in the complaint.

121
00:06:17,439 --> 00:06:20,079
Speaker 1: The time the terraffs was particularly bad for Nintendo, which

122
00:06:20,120 --> 00:06:22,560
was gearing up to release it's the Tendo switch to

123
00:06:22,680 --> 00:06:26,480
console when they were announced. The company ended up delaying

124
00:06:26,519 --> 00:06:29,439
pre orders from the anticipated console after the tariffs were

125
00:06:29,959 --> 00:06:32,639
announced and jenwow, they didn't increase the price of the

126
00:06:32,639 --> 00:06:35,439
console itself, prices for accessories.

127
00:06:35,079 --> 00:06:36,839
Speaker 2: So forth to go up.

128
00:06:37,439 --> 00:06:40,519
Speaker 1: So there were ratifications for the tariffs for a lot

129
00:06:40,560 --> 00:06:45,480
of companies, and that does include Nintendo. You know, often

130
00:06:45,519 --> 00:06:48,399
we see Nintendo maybe not want to get involved politically

131
00:06:48,920 --> 00:06:52,519
in things. Last week, everybody was patting them on the

132
00:06:52,519 --> 00:06:54,800
back or the Pokemon company because.

133
00:06:54,839 --> 00:06:56,680
Speaker 2: Of course, the like the White House.

134
00:06:56,560 --> 00:07:00,120
Speaker 1: Twitter account was doing that whole pocopia font meme thing

135
00:07:00,160 --> 00:07:04,360
to reiterate one of their racist slogans or something, and

136
00:07:04,759 --> 00:07:06,839
you know, Natinda was like, we did not say they

137
00:07:06,879 --> 00:07:10,399
could do that, which wasn't a particularly strong stance, but still,

138
00:07:11,399 --> 00:07:15,199
you know, it got some attention. Here's going more out

139
00:07:15,240 --> 00:07:18,920
the US government. Is it surprising to you or you know,

140
00:07:19,160 --> 00:07:21,959
in this case, a lot of companies are going after

141
00:07:22,000 --> 00:07:24,959
the US government. They're kind of just one of a

142
00:07:24,959 --> 00:07:27,160
bunch here, and they're just trying to get their money back.

143
00:07:27,439 --> 00:07:27,600
Speaker 2: Yeah.

144
00:07:27,639 --> 00:07:32,959
Speaker 3: I think it's interesting, Mike, because normally, at least on

145
00:07:33,000 --> 00:07:35,920
this show, when we've talked about Nintendo's legal team here

146
00:07:35,959 --> 00:07:41,879
in the US, they're going after rom distribution places and

147
00:07:42,600 --> 00:07:47,240
emulate people making emulators or Powell World and other things

148
00:07:47,319 --> 00:07:51,480
like that. I think they are especially motivated because this

149
00:07:51,639 --> 00:07:56,720
does affect their purse strings. But I'm all for companies

150
00:07:57,000 --> 00:08:02,000
going to bat and coming after the US government for bullshit,

151
00:08:03,680 --> 00:08:10,079
the bullshit practices that are ultimately affecting their bottom line.

152
00:08:10,319 --> 00:08:14,360
I wonder if if some of the Pokemon stuff from

153
00:08:14,439 --> 00:08:17,079
last week is also part of the motivations for like,

154
00:08:17,399 --> 00:08:20,199
all right, let's take the kid gloves off, let's actually

155
00:08:21,040 --> 00:08:24,839
organize and get together to show them that we mean

156
00:08:24,920 --> 00:08:28,399
business as well. And I bet with other companies stepping

157
00:08:28,439 --> 00:08:31,839
up and big companies like Costco and FedEx, like you mentioned,

158
00:08:32,440 --> 00:08:35,039
that Nintendo feels a little bit more emboldened as well

159
00:08:35,080 --> 00:08:37,320
to like throw their hat into this as well.

160
00:08:38,039 --> 00:08:40,120
Speaker 1: Right, you know, so sometimes it kind of is, you know,

161
00:08:40,399 --> 00:08:45,679
this administration's playbook and kind of the you know, right

162
00:08:45,759 --> 00:08:49,159
side playbook in general, is to really laser focus at

163
00:08:49,200 --> 00:08:52,000
their company if they perceive them as being in the

164
00:08:52,039 --> 00:08:54,159
wrong or coming after them. You know, we saw what

165
00:08:54,639 --> 00:08:58,000
happened with bud Light targeting weird.

166
00:08:57,799 --> 00:08:58,360
Speaker 2: Things like that.

167
00:08:58,799 --> 00:09:02,799
Speaker 1: In this instance, again, there's already a thousand companies suing

168
00:09:02,879 --> 00:09:07,159
the US government. It seems unlikely that you know, Trump

169
00:09:07,240 --> 00:09:09,799
or the White House or what have you, specifically gonna

170
00:09:09,879 --> 00:09:14,200
laser focus on Nintendo and start you know, just talking

171
00:09:14,240 --> 00:09:15,799
a lot about that. A lot of times it is

172
00:09:16,320 --> 00:09:19,720
just talk, and that's kind of the whole point. But yeah,

173
00:09:20,600 --> 00:09:25,279
this seems like they feel relatively safe doing this. Obviously

174
00:09:25,519 --> 00:09:28,200
they have a great case the Supreme Court, which is,

175
00:09:28,360 --> 00:09:33,240
you know, you know, a pretty Trump friendly Supreme Court

176
00:09:33,279 --> 00:09:35,559
filled with his appointees. Even they were like, hey, that

177
00:09:35,720 --> 00:09:41,519
was illegal, you can't do that. So yeah, by the laws,

178
00:09:41,600 --> 00:09:46,200
it was illegal. These people are presumably, dude their money back.

179
00:09:46,360 --> 00:09:49,240
I can't imagine what the logistics of this is again,

180
00:09:49,360 --> 00:09:51,960
because it's you know, one thousand companies and all these

181
00:09:52,080 --> 00:09:54,799
other people who are owe this money, and like, do

182
00:09:54,840 --> 00:09:55,279
you have.

183
00:09:55,200 --> 00:09:57,559
Speaker 2: To sue to get that money back? Anyway? Didn't we

184
00:09:57,679 --> 00:09:59,759
just say that it was illegal from the take it?

185
00:10:00,000 --> 00:10:02,639
Speaker 1: Well, the whole process here is interesting, and I wonder

186
00:10:02,960 --> 00:10:05,240
how long does this take to play out?

187
00:10:05,799 --> 00:10:08,559
Speaker 3: Yeah, I think that's the other thing I'm worried about, Mike,

188
00:10:08,799 --> 00:10:10,799
is how long this is actually going to take to

189
00:10:10,840 --> 00:10:15,279
play out? And if anyone gets any sort of refund

190
00:10:15,559 --> 00:10:19,039
and you know, from the consumer perspective as well, where

191
00:10:19,120 --> 00:10:21,759
a lot of the tariff costs was coming out of

192
00:10:21,759 --> 00:10:25,879
our pockets, do we get compensated back? Do we have

193
00:10:25,919 --> 00:10:29,679
to upload receipts anywhere? Are we going to get any

194
00:10:29,720 --> 00:10:32,919
type of financial kickback? The answer, unfortunately for us, is

195
00:10:33,000 --> 00:10:36,840
probably no. But then I'm curious if, like you know,

196
00:10:36,960 --> 00:10:40,080
the big big companies out there that are pursuing litigation,

197
00:10:40,320 --> 00:10:46,720
if they're gonna get anything back, because yeah, like this

198
00:10:46,759 --> 00:10:49,240
has affected like so many different industries, not just like

199
00:10:49,320 --> 00:10:54,200
video games and everything like miscellaneous, other consumer electronics, furniture,

200
00:10:54,559 --> 00:11:00,519
even tariff prices like affected that stuff. So is anyone

201
00:11:00,559 --> 00:11:05,639
gonna get their money back? Or are are we just

202
00:11:05,720 --> 00:11:08,480
gonna eventually wind up on the other side of this

203
00:11:08,600 --> 00:11:13,000
and the artificial inflation of prices that the terroiffs were causing.

204
00:11:13,080 --> 00:11:15,000
Are we just going to look the other way or

205
00:11:15,080 --> 00:11:17,159
be told to look the other way? Right?

206
00:11:17,360 --> 00:11:21,559
Speaker 1: And of course that inflation of prices probably not going

207
00:11:21,559 --> 00:11:24,840
anywhere because along with the tariffs, and again Trump's trying

208
00:11:24,879 --> 00:11:27,720
to find ways to go around the court or at

209
00:11:27,799 --> 00:11:30,240
least make the court have to spend another year or

210
00:11:30,279 --> 00:11:32,720
so coming to a new decision explaining why the new

211
00:11:32,759 --> 00:11:35,120
thing he did was illegal. But in the meantime, he's

212
00:11:35,159 --> 00:11:38,879
going to try to find other ways to impose tariffs.

213
00:11:38,960 --> 00:11:41,440
And even outside of that, we now have you know,

214
00:11:41,600 --> 00:11:46,960
all these component prices skyrocketing like ram because of the

215
00:11:47,600 --> 00:11:53,759
hoarding of these parts by a I so yeah, video

216
00:11:53,759 --> 00:11:58,480
game consoles are incredibly impacted by this. Nintendo was kind

217
00:11:58,480 --> 00:12:01,320
of the first to have to weigh into those waters

218
00:12:01,679 --> 00:12:05,120
with the switch to, and they relatively held their guns.

219
00:12:04,840 --> 00:12:07,879
Speaker 2: With the price of the switch to, which you.

220
00:12:07,840 --> 00:12:10,440
Speaker 1: Know, they announced and was, yeah, maybe a bit high

221
00:12:10,480 --> 00:12:13,080
than people were used to, and then they kind of

222
00:12:13,080 --> 00:12:16,639
had that weird period We're like, hold, we might increase

223
00:12:16,720 --> 00:12:21,440
the price. It ultimately didn't, but made us all sweat

224
00:12:21,639 --> 00:12:23,759
a good bit. But I think we're all kind of

225
00:12:24,039 --> 00:12:28,320
anxious to see. Boy, what is a PlayStation six going

226
00:12:28,360 --> 00:12:31,519
to cost? What is this project Helix that Microsoft is

227
00:12:31,559 --> 00:12:34,919
talking about? Or a Steam machine from Valve? What are

228
00:12:34,960 --> 00:12:39,360
we talking about? One thousand dollars consoles in our imminent future.

229
00:12:39,159 --> 00:12:41,799
Speaker 3: And not just like the big consoles that are coming

230
00:12:41,799 --> 00:12:44,639
out like you mentioned, Mikey, but like you know, other

231
00:12:44,840 --> 00:12:48,120
smaller things like the next whatever. The next thing is

232
00:12:48,159 --> 00:12:52,879
from a place like Ayn making another little portable handheld

233
00:12:53,039 --> 00:12:56,919
or retroid, other stuff that they're going to make moving forwards,

234
00:12:57,039 --> 00:13:02,440
and like the other miscllaneous, other different gadgets and gizmos

235
00:13:02,600 --> 00:13:04,360
that will come out that can play all the games

236
00:13:04,360 --> 00:13:06,919
we already have and play on other devices.

237
00:13:07,919 --> 00:13:11,120
Speaker 1: How's the tender gonna make their watch for you?

238
00:13:11,200 --> 00:13:13,120
Speaker 3: Mike? No one has asked me about this.

239
00:13:14,519 --> 00:13:19,320
Speaker 2: I'm I know what's important to you. Don't worry. I've

240
00:13:19,360 --> 00:13:19,679
got you.

241
00:13:20,000 --> 00:13:22,200
Speaker 3: Thank you, all right.

242
00:13:22,320 --> 00:13:24,919
Speaker 1: So it'll be interesting to see how this all plays

243
00:13:24,919 --> 00:13:27,679
out in the coming months and may be here. It's

244
00:13:27,759 --> 00:13:29,720
courts now, so that's exciting.

245
00:13:30,360 --> 00:13:31,720
Speaker 3: And they move very fast.

246
00:13:32,279 --> 00:13:34,519
Speaker 1: Yeah, we all know about that. I saw Alarmo mentioned

247
00:13:34,519 --> 00:13:36,360
in chat. I want to say I still love my

248
00:13:36,440 --> 00:13:38,440
Alarmo That's why I was able to get up and

249
00:13:38,480 --> 00:13:43,519
do a morning show. Everybody, thank you, Nintendo, Alarmo, all right,

250
00:13:43,759 --> 00:13:46,679
should you Becomi's new studio, Unbound, as building a Triple

251
00:13:46,720 --> 00:13:49,480
A original IP for consoles and PC. This is from

252
00:13:49,559 --> 00:13:53,679
Andy Robinson at VGC, but Kami, who's best known for

253
00:13:53,679 --> 00:13:57,360
creating the Resident Evil series at Capcom, left Teago Game Works,

254
00:13:57,360 --> 00:14:00,679
the studio behind the Evil within Ghostwart, took in Hi

255
00:14:00,759 --> 00:14:04,159
Fi Rush in twenty twenty three. Now more details have

256
00:14:04,279 --> 00:14:08,399
emerged on the designer's next venture via website for Unbound Games.

257
00:14:08,840 --> 00:14:11,159
According to the site, which has been live for at

258
00:14:11,200 --> 00:14:14,759
least a year, but was only recently widely circulated, huh.

259
00:14:14,799 --> 00:14:17,759
The company has been in business it's May twenty twenty three,

260
00:14:17,799 --> 00:14:21,120
with Bikamia as the representative director. I'm Bound Games is

261
00:14:21,120 --> 00:14:23,960
said to have around fifty employees with an aim to

262
00:14:24,039 --> 00:14:26,799
expand to around one hundred and fifty, and is described

263
00:14:26,840 --> 00:14:30,960
as a fully independent company developing high end consumer games

264
00:14:31,360 --> 00:14:36,039
creating original Triple A titles accoated job listings. Unbound is

265
00:14:36,039 --> 00:14:38,559
currently developing a high end original IP project powered by

266
00:14:38,720 --> 00:14:42,279
Unreal Engine five for PS five, Xbox and PC, and

267
00:14:42,360 --> 00:14:47,679
has aspirations to work on smaller scale titles concurrently in

268
00:14:47,799 --> 00:14:54,159
the future. Well, so you know, should you mccamie is

269
00:14:54,200 --> 00:14:59,399
of course a legend created Resident Evil, which is more

270
00:14:59,480 --> 00:15:04,000
relevant than ever actually in this moment, and those games

271
00:15:04,039 --> 00:15:06,600
just keep doing well. And aside from that, Survival Horror

272
00:15:06,639 --> 00:15:11,840
in general having quite a bit of a renaissance at

273
00:15:11,879 --> 00:15:14,600
the moment. Of course, Resident Evil at the height of

274
00:15:14,639 --> 00:15:18,360
its powers, Silent Hell back from the dead. It is

275
00:15:18,360 --> 00:15:21,360
maybe in a better position than it has ever been.

276
00:15:21,679 --> 00:15:25,360
We've had other great games recently, like Alan Lake two.

277
00:15:25,799 --> 00:15:28,240
So yeah, it makes a ton of sense for should

278
00:15:28,240 --> 00:15:31,000
You be called Me to continue to And you know,

279
00:15:31,039 --> 00:15:34,759
we don't know that the next game is necessarily Survival Horror.

280
00:15:34,879 --> 00:15:38,559
But when McCamy last created a studio with Tango Game Works,

281
00:15:38,799 --> 00:15:41,039
we got The Evil Within as kind of the flagship

282
00:15:41,080 --> 00:15:43,159
franchise over there.

283
00:15:43,159 --> 00:15:45,200
Speaker 2: Did you ever play the Evil Within games? Jam?

284
00:15:45,759 --> 00:15:48,200
Speaker 3: No, those always missed me because I was a little

285
00:15:48,200 --> 00:15:50,879
scaredy cat. I did play Ghost War Tokyo and it

286
00:15:51,000 --> 00:15:56,039
wasn't as thrilled with that unfortunately, But I have heard

287
00:15:56,080 --> 00:16:00,679
good sentiment around the Evil Within games. I take a

288
00:16:00,720 --> 00:16:04,639
little bit of issue with him saying that there the

289
00:16:04,639 --> 00:16:08,519
studios aim is to build triple A original ip mostly

290
00:16:08,559 --> 00:16:12,039
because maybe let's let's not let's knock it down in a,

291
00:16:12,279 --> 00:16:15,240
let's just do double A. We don't get all the

292
00:16:15,279 --> 00:16:17,679
bells and whistles, maybe a couple of bells and a

293
00:16:17,720 --> 00:16:23,039
slide whistle, just because I don't, you know, game development

294
00:16:23,039 --> 00:16:26,960
takes super long. I don't want them to throw years

295
00:16:27,039 --> 00:16:29,840
into a game just for the sake of trying to

296
00:16:30,480 --> 00:16:35,840
match whatever benchmark artificial benchmark that people have put in

297
00:16:35,840 --> 00:16:39,480
front of them, as I fully trust them to make

298
00:16:39,519 --> 00:16:41,919
a game that looks good, plays good, and it is

299
00:16:42,000 --> 00:16:43,440
maybe a little spooky.

300
00:16:44,720 --> 00:16:47,039
Speaker 1: You know, And of course a game works also gave

301
00:16:47,120 --> 00:16:50,840
us hi Fi rush. I want to be careful about

302
00:16:50,879 --> 00:16:52,799
using the term double A games because I know Jeff

303
00:16:52,840 --> 00:16:54,480
hates it so much and this is his show.

304
00:16:54,519 --> 00:16:55,720
Speaker 2: I want to be respectful.

305
00:16:55,799 --> 00:16:59,360
Speaker 1: But you know, like, yeah, games that probably didn't take

306
00:16:59,440 --> 00:17:02,679
five years to make and didn't have you know, a

307
00:17:03,039 --> 00:17:05,359
giant budget, per se, and even at least talking about

308
00:17:05,359 --> 00:17:08,400
the size of the studio here, one hundred and fifty employees, Yeah.

309
00:17:08,240 --> 00:17:09,720
Speaker 2: That's that's that's a lot.

310
00:17:10,039 --> 00:17:13,440
Speaker 1: Yeah, but it's also not a ton of ton anymore

311
00:17:13,559 --> 00:17:16,400
these days in some ways. Yeah, so I'd be curious

312
00:17:16,519 --> 00:17:19,119
what can happen. I'm a little concerned about where the

313
00:17:19,160 --> 00:17:22,759
funding is coming from, sure, right, because you know, we

314
00:17:22,799 --> 00:17:27,640
saw a negotio studio from these a creator just like Lost.

315
00:17:27,759 --> 00:17:31,240
It's net eas funding. I think over the weekend was

316
00:17:31,279 --> 00:17:34,519
a Friday, and now that studio might be closing, right,

317
00:17:34,640 --> 00:17:37,039
So you know, there's a lot there's a lot of

318
00:17:37,079 --> 00:17:40,240
the same names that often fund these studios from these

319
00:17:40,240 --> 00:17:43,640
big name developers and then they maybe get bored or

320
00:17:43,680 --> 00:17:45,519
you have one shot to make one head and if

321
00:17:45,519 --> 00:17:46,319
that doesn't.

322
00:17:46,039 --> 00:17:47,680
Speaker 3: Work, you're out right.

323
00:17:47,799 --> 00:17:51,839
Speaker 1: So yeah, so I hope Unbound is a pretty good

324
00:17:51,920 --> 00:17:52,359
chance here.

325
00:17:52,960 --> 00:17:57,359
Speaker 3: The other part I'm interested in, Mike is the fact

326
00:17:57,400 --> 00:17:59,960
that this is like another studio for to attract talent

327
00:18:00,119 --> 00:18:04,440
in Japan, potentially global talent as well, just because I

328
00:18:04,440 --> 00:18:06,839
believe it was on gay Miss Mornings last week where

329
00:18:07,440 --> 00:18:11,440
Greb had the story of just general development practices in

330
00:18:11,519 --> 00:18:15,960
Japan and like that being a little bit more stringent

331
00:18:16,000 --> 00:18:20,359
in terms of like, hey, we go through so many

332
00:18:20,480 --> 00:18:23,759
hoops to find the right person for the job because

333
00:18:24,279 --> 00:18:27,279
they're gonna they tend to stick with a company for

334
00:18:27,319 --> 00:18:30,160
an extended period of time, if not their whole career. Sometimes.

335
00:18:31,240 --> 00:18:33,079
So if this opens up the door for a lot

336
00:18:33,079 --> 00:18:35,599
of like talent that didn't get in the door in

337
00:18:35,680 --> 00:18:40,000
any other Japanese studios or helps cultivate development in Japan,

338
00:18:40,119 --> 00:18:40,920
I am all for it.

339
00:18:42,240 --> 00:18:45,319
Speaker 1: Right And unlike over here, they may not fire people

340
00:18:45,359 --> 00:18:47,519
as often in Japan they have laws that make that

341
00:18:47,559 --> 00:18:50,640
more difficult to do, but they could also just not

342
00:18:50,799 --> 00:18:53,480
hire as many people, right and then as people kind

343
00:18:53,519 --> 00:18:57,680
of actually you know, leave and they don't refill those positions,

344
00:18:57,680 --> 00:19:02,000
it's the same kind of downsizing that can happen over there.

345
00:19:02,039 --> 00:19:05,680
So yeah, more opportunities to give you know, what I

346
00:19:05,680 --> 00:19:08,880
imagine is a great stable of Japanese game developers movie

347
00:19:08,920 --> 00:19:11,440
don't have work at the moment a home.

348
00:19:11,720 --> 00:19:12,319
Speaker 2: I would like that.

349
00:19:12,519 --> 00:19:17,319
Speaker 1: So I'm hoping we see something cool from Unbound someday.

350
00:19:17,440 --> 00:19:20,160
And normally I'd be pretty skeptical about, like, oh, story

351
00:19:20,200 --> 00:19:23,359
game developers new studio, but he has done this once

352
00:19:23,440 --> 00:19:26,400
before with Tangled Game Works, which kind of has had

353
00:19:26,440 --> 00:19:28,839
its own weird history.

354
00:19:29,039 --> 00:19:30,720
Speaker 2: But yeah, all right.

355
00:19:31,079 --> 00:19:34,799
Speaker 1: Final Fantasy seven remake Part three director reveals gameplay mechanics

356
00:19:34,799 --> 00:19:38,960
and locations fans can't expect from Vicky Blake at ign

357
00:19:39,720 --> 00:19:43,480
Pelpa said remake Part three director Naoki Hamagucci has opened

358
00:19:43,559 --> 00:19:46,160
up about what to expect when the third installment of

359
00:19:46,200 --> 00:19:49,440
the highly anticipated multi chapter game releases not too far

360
00:19:49,519 --> 00:19:52,440
in the future, including new gameplay mechanics in locations, some

361
00:19:52,519 --> 00:19:55,400
of which we have yet to visit in the remake series.

362
00:19:55,799 --> 00:19:59,240
Talking to Bloomberg, I'm a Gucci teas that allowing fans

363
00:19:59,279 --> 00:20:02,920
to visit Rocket Town in space is one of the

364
00:20:02,920 --> 00:20:06,480
elements the team had to switch around with Rebirth as

365
00:20:06,480 --> 00:20:09,680
well as Wutai, not because Ufi's made a very prominent

366
00:20:09,680 --> 00:20:12,359
appearance stating her case about her homeland. So if UTA's

367
00:20:12,400 --> 00:20:14,079
not featured, I think the fans are gonna yell at

368
00:20:14,079 --> 00:20:15,640
me quote I'm good.

369
00:20:15,720 --> 00:20:17,200
Speaker 2: She also revealed he has.

370
00:20:17,200 --> 00:20:20,799
Speaker 1: Expanded on the high Wind gameplay experience and flying is

371
00:20:20,799 --> 00:20:24,240
a very large part of the third installment. Sadly, he

372
00:20:24,319 --> 00:20:27,720
wouldn't be drawn on chocobo breeding. I can't say they're

373
00:20:27,759 --> 00:20:29,640
in a on the actual breeding, but there is an

374
00:20:29,680 --> 00:20:33,240
element of third installment involving chocobo's It is a little

375
00:20:33,240 --> 00:20:36,640
different than Rebirth or whether or not we'll go under water.

376
00:20:37,519 --> 00:20:41,559
H Toriyama handled the summary portion of the game Matomu Toriyama,

377
00:20:42,079 --> 00:20:44,400
so perhaps he has injected himself into there, and I

378
00:20:44,440 --> 00:20:46,759
will leave it at that, but he just suggests that

379
00:20:46,839 --> 00:20:50,759
given now and where Rebirth ends, that should hint at

380
00:20:50,799 --> 00:20:56,440
how the third installment will begin in the Great Glacier area. Jen,

381
00:20:56,519 --> 00:21:00,480
I've enjoyed these Busy seven remake games quite a bit.

382
00:21:00,839 --> 00:21:02,880
It's interesting to kind of hear some of these details

383
00:21:03,039 --> 00:21:08,240
leak out ahead of this game actually being reviewed or announced.

384
00:21:08,480 --> 00:21:11,319
Yet where are you with the remake series? Are you

385
00:21:11,599 --> 00:21:13,319
looking forward to Part three?

386
00:21:13,920 --> 00:21:16,039
Speaker 3: Uh? Part two? Kind of? I don't want to say

387
00:21:16,079 --> 00:21:18,000
it burnt me out, but it lost a little bit

388
00:21:18,000 --> 00:21:20,599
of steam for me in like the latter half, just

389
00:21:20,640 --> 00:21:25,200
because of slightly switching up to like that open world.

390
00:21:25,240 --> 00:21:27,319
And I know that the game at that point also

391
00:21:27,400 --> 00:21:33,119
kind of takes up that format, but there were it

392
00:21:33,160 --> 00:21:35,240
felt like there was a little bit too much busy

393
00:21:35,480 --> 00:21:37,440
work for me in terms of like all of the

394
00:21:37,519 --> 00:21:42,799
different mini games to juggle and everything. But I did

395
00:21:42,839 --> 00:21:46,200
love God Queen's Blood. Queen's Blood, Queens Blood.

396
00:21:46,240 --> 00:21:46,880
Speaker 2: It's so good.

397
00:21:47,039 --> 00:21:49,920
Speaker 3: It was a fantastic fucking minigame, and I wish I

398
00:21:49,920 --> 00:21:51,759
could have just solved all of my problems in that.

399
00:21:52,599 --> 00:21:54,920
But I'm of course excited to see how they're going

400
00:21:54,960 --> 00:21:59,640
to conclude this. Uh it's we're only getting three parts, right, Mike.

401
00:21:59,720 --> 00:22:01,200
Speaker 2: Yes, this will be the third and final part.

402
00:22:01,319 --> 00:22:04,279
Speaker 3: Yeah, okay, okay. Because I was as you were reading

403
00:22:04,279 --> 00:22:07,319
through the story, it dawned on me like this is

404
00:22:07,359 --> 00:22:10,279
gonna be the last, last one, right, They're not gonna

405
00:22:10,519 --> 00:22:13,160
try and spin this up to get to a part

406
00:22:13,200 --> 00:22:14,119
four at all.

407
00:22:15,200 --> 00:22:17,559
Speaker 1: I mean yeah, no, I mean fall Phantasy seven will

408
00:22:17,599 --> 00:22:19,920
never die. There will be other ways for them to

409
00:22:20,200 --> 00:22:25,400
release Final Fantasy seven adjacent media, but as far as

410
00:22:25,400 --> 00:22:30,079
this remake get trilogy, this will be part three. And

411
00:22:31,039 --> 00:22:33,000
I've heard some other people kind of drop off the game.

412
00:22:33,079 --> 00:22:35,359
It was a rebirth was a very big game. I

413
00:22:35,440 --> 00:22:37,400
liked how big it was. I loved how just kind

414
00:22:37,440 --> 00:22:41,960
of filled with ridiculous continent was. I loved all of

415
00:22:42,000 --> 00:22:44,720
the mini games, especially the bad Ones. It just kind

416
00:22:44,720 --> 00:22:48,799
of reminded me of those actual big PS one RPGs

417
00:22:49,279 --> 00:22:51,119
in a lot of ways. But I understand that it

418
00:22:51,200 --> 00:22:53,400
kind of does become a lot and the open world stuff,

419
00:22:53,640 --> 00:22:57,359
even though it's obviously very different from like the kind

420
00:22:57,400 --> 00:23:00,240
of map slop Ubisoft games we can sometimes get. It

421
00:23:00,359 --> 00:23:02,319
sometimes felt like that a bit, when it's like you know,

422
00:23:02,519 --> 00:23:04,599
open up your map and go to the icons and

423
00:23:04,640 --> 00:23:06,759
do the things that the icons, even though law of

424
00:23:06,759 --> 00:23:10,319
that stuff was optional, but still could kind of feel overwhelming.

425
00:23:10,839 --> 00:23:15,000
I'm I'm just curious how they're going to differentiate parts

426
00:23:15,039 --> 00:23:23,400
three from part two because part two is big this

427
00:23:23,839 --> 00:23:27,400
one city, so part two open world now this part

428
00:23:27,440 --> 00:23:29,640
three has some other big hook or is it just

429
00:23:30,359 --> 00:23:34,000
open world again, except this time like very open from

430
00:23:34,000 --> 00:23:34,799
the very beginning.

431
00:23:36,319 --> 00:23:38,599
Speaker 3: Sorry, Mike, I did not hear you for the past

432
00:23:38,640 --> 00:23:42,960
two minutes, but I just heard you just then. That

433
00:23:43,039 --> 00:23:45,480
was an audio issue on my part. Sorry folks at home,

434
00:23:46,200 --> 00:23:50,079
But picking up from what you were saying, I think

435
00:23:50,119 --> 00:23:52,279
I'd like something a little bit more straightforward and linear

436
00:23:52,359 --> 00:23:57,119
instead of like an open world with like a bunch

437
00:23:57,160 --> 00:24:00,039
of like busy work at something. I'd like something a

438
00:24:00,039 --> 00:24:02,200
little bit more focused, especially if we're going to try

439
00:24:02,200 --> 00:24:07,240
and aim to finish everything off in this last part. Mikey,

440
00:24:07,480 --> 00:24:09,680
what do you think the subtitle is going to be

441
00:24:09,720 --> 00:24:10,720
for this one?

442
00:24:11,039 --> 00:24:12,880
Speaker 1: Well, first off, I bet you will not be getting

443
00:24:12,920 --> 00:24:14,720
your wish. I bet this one will just also be

444
00:24:14,799 --> 00:24:18,640
open world from the very beginning. Yeah, because they were

445
00:24:18,759 --> 00:24:23,920
I think they already used reunion for uh, to score remake, yeah,

446
00:24:23,960 --> 00:24:26,720
which honestly Part two should have been called Reunion because

447
00:24:27,000 --> 00:24:29,559
can people say the word every five seconds?

448
00:24:29,920 --> 00:24:31,960
Speaker 2: I think it'd be fun Yeah, what are you funny?

449
00:24:32,000 --> 00:24:40,160
Speaker 1: They just use requiem again at this point, Reunite, Relive, Ripcord,

450
00:24:41,279 --> 00:24:48,119
rip record Record, Repcord. Uh yeah, yeah, I guess I'm

451
00:24:48,160 --> 00:24:50,279
curious because there's a big question of.

452
00:24:52,240 --> 00:24:53,559
Speaker 2: Where are we going with the story.

453
00:24:53,759 --> 00:24:55,960
Speaker 1: I still don't want to spoil Rebirth too much, as

454
00:24:55,960 --> 00:24:57,359
a lot of people are probably waiting to play that

455
00:24:57,440 --> 00:25:02,799
game on switch to you know, I'm still curious what's

456
00:25:02,799 --> 00:25:06,119
going on with the slight changes to the original Found

457
00:25:06,119 --> 00:25:09,759
Fantasy seven narrative. There are some things that are mentioned,

458
00:25:10,200 --> 00:25:12,480
you know, from this interview that I think are interesting,

459
00:25:12,720 --> 00:25:17,440
like the high wind flying experience that being expanded upon.

460
00:25:18,200 --> 00:25:20,480
I know initially fans were disappointed that we didn't go

461
00:25:20,559 --> 00:25:22,920
to rocket Town, which in the original game is kind

462
00:25:22,960 --> 00:25:25,680
of where you meet Sid the pilot, and that was

463
00:25:25,720 --> 00:25:28,640
missing in part two. That makes sense to move that

464
00:25:28,680 --> 00:25:31,079
to part three because even though Sid shows up in

465
00:25:31,119 --> 00:25:34,559
part two, he's not a playable character. Obviously, they were

466
00:25:34,559 --> 00:25:37,920
holding off on that until part three, and I'll be

467
00:25:37,960 --> 00:25:39,400
curious to see how he plays.

468
00:25:39,680 --> 00:25:42,720
Speaker 3: Yeah, that would be fun. The fact that we're getting

469
00:25:43,119 --> 00:25:45,400
some type of update in some type of news from

470
00:25:45,440 --> 00:25:48,000
it makes me curious if we're actually going to finally

471
00:25:48,119 --> 00:25:51,240
at least maybe see a release window or at least

472
00:25:51,240 --> 00:25:57,319
a trailer, any sort of tangible news on part three.

473
00:25:57,519 --> 00:25:59,279
Speaker 2: Yeah, it's got to happen at some point this year.

474
00:25:59,319 --> 00:26:04,200
Speaker 1: You would think maybe as late as the Game Awards, maybe.

475
00:26:03,960 --> 00:26:04,839
Speaker 2: Earlier than that.

476
00:26:05,039 --> 00:26:08,160
Speaker 1: Maybe it can happen at Summer Game Fest or just

477
00:26:08,200 --> 00:26:11,359
at some other showcase. At some point, it feels like

478
00:26:11,400 --> 00:26:14,319
we got to hear about something Final Fantasy because we don't.

479
00:26:15,079 --> 00:26:18,079
We don't really have a Final Fantasy project to look

480
00:26:18,079 --> 00:26:21,680
forward to. There's not even a Final Fantasy fourteen expansion

481
00:26:22,200 --> 00:26:26,759
announced right now. We don't have any other remakes happening.

482
00:26:26,799 --> 00:26:29,400
There's rumors of a Found Facy nine remake, it seems

483
00:26:29,440 --> 00:26:32,559
like that might not be happening anymore if it ever

484
00:26:33,119 --> 00:26:36,319
was a project. So yeah, as a Final Fantasy fan,

485
00:26:36,480 --> 00:26:39,640
I would like something to get excited about.

486
00:26:39,839 --> 00:26:43,240
Speaker 3: Yeah, I'm also curious about like how Square is treating

487
00:26:43,559 --> 00:26:48,880
Final Fantasy, whether it's a remake or a potential newer

488
00:26:48,960 --> 00:26:54,640
title or Mikey even Kingdom Hearts four in where any

489
00:26:54,680 --> 00:26:58,480
of these other projects are along in their development cycle.

490
00:26:58,880 --> 00:27:02,440
There is other talks of maybe like another Final Fantasy

491
00:27:02,480 --> 00:27:05,480
Tactics game, but I don't know if that would be

492
00:27:05,640 --> 00:27:10,519
a remaster or remake of the Advance series or a

493
00:27:10,599 --> 00:27:17,319
completely original new Tactics game. I am curious because, like

494
00:27:17,480 --> 00:27:21,720
like you said, we haven't had any big news on

495
00:27:21,799 --> 00:27:23,839
Final Fantasy as a whole in a while.

496
00:27:24,960 --> 00:27:27,119
Speaker 1: Yeah, the Tactics remake seems like that did really well,

497
00:27:27,200 --> 00:27:30,039
is my understanding, So I don't know why you wouldn't

498
00:27:30,119 --> 00:27:33,920
do something else with Tactics. And then, yeah, you know

499
00:27:34,039 --> 00:27:38,279
what is Final Fantasy seventeen, which is that that's a number.

500
00:27:38,319 --> 00:27:41,680
For some reason, Fantasy seventeen just has a bad mouthfield

501
00:27:41,720 --> 00:27:45,519
sixteen still felt good to say, fake blank seventeen. Boy,

502
00:27:46,160 --> 00:27:49,240
that is a big number. And I wonder what that

503
00:27:49,240 --> 00:27:51,039
game is going to look like. I doubt it's going

504
00:27:51,079 --> 00:27:54,799
to be a character action game like sixteen was. I

505
00:27:54,799 --> 00:27:58,480
don't know if they're going to like go completely back

506
00:27:58,519 --> 00:28:01,559
to roots straight up it turned based RPGI again, but

507
00:28:02,119 --> 00:28:05,160
I would like to see that. I think it's interesting

508
00:28:05,200 --> 00:28:07,839
that he's being cagy about chocobo breeding because that's a

509
00:28:07,839 --> 00:28:11,000
big fan Fantasy seven component that we haven't really.

510
00:28:10,720 --> 00:28:12,680
Speaker 2: Seen in the remake trilogy yet.

511
00:28:12,799 --> 00:28:15,400
Speaker 1: We had the racing in part two, but I'm kind

512
00:28:15,400 --> 00:28:17,920
of like, well, why wouldn't you do more with the

513
00:28:18,039 --> 00:28:20,319
chocobo breeding aspects of things?

514
00:28:21,960 --> 00:28:24,319
Speaker 2: So I kind of still expect to see it. I

515
00:28:24,319 --> 00:28:25,240
think it's already mentioned.

516
00:28:25,279 --> 00:28:26,920
Speaker 1: Queen's Blood's going to be back though, so hey, that's

517
00:28:27,519 --> 00:28:29,799
because that blood is amazing.

518
00:28:30,039 --> 00:28:32,279
Speaker 3: All right, Jen, Mikey, can we go to break real

519
00:28:32,319 --> 00:28:34,640
quick because I might have to restart my computer.

520
00:28:35,599 --> 00:28:37,839
Speaker 1: I was just gonna say, okay, Jan, let's take a

521
00:28:37,920 --> 00:28:39,839
quick break and we'll be right back with some more

522
00:28:39,880 --> 00:28:42,400
video game news. All right, Jan, enough time has passed.

523
00:28:42,400 --> 00:28:44,160
I'm going to try to put my glasses on again.

524
00:28:44,880 --> 00:28:47,400
Speaker 3: Your breath? Are you less steamy? Now?

525
00:28:48,000 --> 00:28:50,599
Speaker 1: I think I'm less steamy? Okay at the moment, we'll

526
00:28:50,599 --> 00:28:52,640
see if they hold. I wanted this train as much

527
00:28:52,680 --> 00:28:55,680
to read the news on my screen, which includes this

528
00:28:55,720 --> 00:28:59,039
story by Chris going In at VGC warri Were series

529
00:28:59,079 --> 00:29:03,079
director Gore Abbe has left Nintendo. Ger Abbe posted a

530
00:29:03,079 --> 00:29:05,839
message on x confirming that he resigned from the company

531
00:29:05,920 --> 00:29:08,920
last month and will be leaving the Games Indus Show together.

532
00:29:09,400 --> 00:29:13,759
Abbi will be joining the Osaka electro Communication University, a

533
00:29:13,880 --> 00:29:16,880
private university where we'll be working as a professor at

534
00:29:16,920 --> 00:29:18,400
its Department of Digital Games.

535
00:29:18,839 --> 00:29:20,480
Speaker 2: Here's a quote. I resigned from the town at the

536
00:29:20,559 --> 00:29:22,240
end of February. Albe roade Storry.

537
00:29:22,279 --> 00:29:24,400
Speaker 1: In April, I will be working as a professor at

538
00:29:24,440 --> 00:29:28,799
Osaka electro Communication University. I like saying that Osaka electro

539
00:29:28,880 --> 00:29:31,799
Communication University sounds like something for metal Gear.

540
00:29:31,680 --> 00:29:32,559
Speaker 3: Solid Good month.

541
00:29:32,640 --> 00:29:34,680
Speaker 1: I will be part Yeah right. I'll be part of

542
00:29:34,720 --> 00:29:38,359
the new Yeah good mouthfield, just like Launch Look. I

543
00:29:38,359 --> 00:29:41,000
will be part of the newly established game and Social

544
00:29:41,000 --> 00:29:44,599
design program. I plan to engage in research related to

545
00:29:44,640 --> 00:29:46,519
games and game development, so I hope to interact with

546
00:29:46,559 --> 00:29:49,240
a wider range of people in various ways than ever before.

547
00:29:50,000 --> 00:29:54,039
Abb briefly worked at ASSE in nineteen ninety six before

548
00:29:54,519 --> 00:30:00,640
Assi Asci ASCII ASSI. He works in as Asci before

549
00:30:00,720 --> 00:30:03,640
joining Nintendo I'm Still Steaming Up in nineteen ninety nine,

550
00:30:03,960 --> 00:30:06,640
where he was one of the programmers on the game

551
00:30:06,640 --> 00:30:09,519
Boy adv Inside of wire Land four. He then played

552
00:30:09,599 --> 00:30:11,960
a major role in the first Warri War game, where

553
00:30:12,000 --> 00:30:15,519
he works on game design, graphic design, and micro game programming.

554
00:30:15,880 --> 00:30:19,359
To say Abba, since then, Abba has mainly worked on

555
00:30:19,440 --> 00:30:22,079
the rest of the Wiwer series, serving as director in

556
00:30:22,240 --> 00:30:26,359
Warrioware Inc Mega party games on GameCube. Wyriwere twisted on GBA,

557
00:30:26,759 --> 00:30:30,640
warriorwere touched on DS. Warriorwere smooth moves on WI Warrior

558
00:30:30,680 --> 00:30:34,279
where DIY on DS game and Warrio on we U.

559
00:30:34,799 --> 00:30:37,599
Warriowere going on three DS. Wyrior get it Together on switch,

560
00:30:37,680 --> 00:30:44,240
and wyriwere Move it on Switch. This was kind of

561
00:30:44,279 --> 00:30:48,599
the serious steward for a long time there. Do you

562
00:30:48,640 --> 00:30:53,000
think this means anything for the future of the Warriorwear series, Jan.

563
00:30:53,359 --> 00:30:57,680
Speaker 3: I think if Goro Abbe felt comfortable enough to like

564
00:30:58,079 --> 00:31:02,960
outright completely leave that he has maybe planted the seeds

565
00:31:03,480 --> 00:31:07,279
for future sikos at Nintendo to continue the legacy of

566
00:31:08,079 --> 00:31:10,960
Warrior Ware and other similar games.

567
00:31:12,200 --> 00:31:13,480
Speaker 2: Yeah, yeah, I think that's right.

568
00:31:13,519 --> 00:31:16,799
Speaker 1: And we're also kind of a We're also sort of

569
00:31:16,839 --> 00:31:20,839
in a place where I don't know if anybody super

570
00:31:20,960 --> 00:31:23,759
wants another Warrior game where a game at any time

571
00:31:24,000 --> 00:31:28,079
super soon. Here, I think I was surprised we got

572
00:31:28,160 --> 00:31:30,200
too on the switch, where after a while it seemed

573
00:31:30,200 --> 00:31:32,839
like we weren't getting any than we got get it

574
00:31:32,880 --> 00:31:36,759
together and move it almost back to back did either

575
00:31:36,759 --> 00:31:38,359
of those titles move you very much?

576
00:31:38,480 --> 00:31:38,640
Speaker 2: Jan?

577
00:31:39,319 --> 00:31:41,160
Speaker 3: It was just it was more so one of those

578
00:31:41,240 --> 00:31:45,119
games that I just appreciated us streaming on the website

579
00:31:45,400 --> 00:31:48,160
and playing, and that the fact that another one of

580
00:31:48,160 --> 00:31:54,079
those got made, and I realized that that that sentiment

581
00:31:54,160 --> 00:31:57,400
isn't great because cool, glad that it got made. I'm

582
00:31:57,400 --> 00:32:01,799
not buying it though, but you know, it was fun

583
00:32:01,839 --> 00:32:05,200
to see as many Warriorwere games get shipped as however

584
00:32:05,240 --> 00:32:05,799
many did.

585
00:32:07,400 --> 00:32:10,000
Speaker 1: Yeah and yeah, I was happy to see those games

586
00:32:10,400 --> 00:32:14,200
come out. I bet we'll get another Warrior war games sometime.

587
00:32:14,440 --> 00:32:16,599
I kind of hope what we get next from Warrio

588
00:32:17,119 --> 00:32:21,319
is something that's more Warrior Land at jacent or dare

589
00:32:21,319 --> 00:32:24,480
I say, even another three D Warrio game. I think

590
00:32:24,519 --> 00:32:28,960
Warrior World is horrendously overlooked. It's a super fun three

591
00:32:29,000 --> 00:32:32,119
D platformer on the GameCube. A kind of bigger game

592
00:32:32,200 --> 00:32:34,279
in that style could be awesome. But even if they

593
00:32:34,279 --> 00:32:36,359
wanted to make another two D game that was, you know,

594
00:32:36,400 --> 00:32:40,240
Warrior Land five, I'd be into that lot. You know,

595
00:32:40,279 --> 00:32:42,519
getting to play some of these games on NSO and

596
00:32:42,559 --> 00:32:44,880
the Warriorland series and even the Virtual Boy Won, which

597
00:32:44,920 --> 00:32:48,039
is you know, easily the virtual Boy's Best Game, there

598
00:32:48,119 --> 00:32:50,559
might be something of a hankering for two D Warrio again.

599
00:32:50,599 --> 00:32:56,039
Speaker 3: Sure, I'm curious if Nintendo would feel okay, you know,

600
00:32:56,079 --> 00:32:59,160
they did this with cadence of high rule of letting

601
00:32:59,160 --> 00:33:03,200
another indie studio take on the ip of Zelda. I'm

602
00:33:03,319 --> 00:33:07,680
curious if, like, would Nintendo be okay giving them maybe

603
00:33:07,680 --> 00:33:12,920
one of their uh not a their their starting team players.

604
00:33:12,960 --> 00:33:16,519
Like if they give someone a weird studio Warrio, like, hey,

605
00:33:16,559 --> 00:33:19,000
make something with us, what can you do? I'd be

606
00:33:19,039 --> 00:33:20,000
interested to see that.

607
00:33:21,079 --> 00:33:23,559
Speaker 1: And there were a lot of games recently that were

608
00:33:23,839 --> 00:33:27,400
very Warrio adjacent in the indie space, like.

609
00:33:27,440 --> 00:33:30,480
Speaker 3: Pizza Anton Blast right.

610
00:33:30,799 --> 00:33:34,640
Speaker 1: Yeah, so you know, part me is like, why not

611
00:33:34,799 --> 00:33:36,440
just tell one of these teams that they can make

612
00:33:36,920 --> 00:33:39,759
a Warrio game? I mean, come on, you know, they're

613
00:33:39,759 --> 00:33:42,160
giving away the Bubbzy license to an indie studio and

614
00:33:42,160 --> 00:33:43,000
that's gonna work great.

615
00:33:43,000 --> 00:33:45,440
Speaker 2: If it's good enough for Bubbs, it's good enough for Warrio.

616
00:33:45,759 --> 00:33:49,920
Speaker 3: Yeah, yeah, Warrio on the phone.

617
00:33:48,960 --> 00:33:50,119
Speaker 2: Absolutely all right.

618
00:33:50,200 --> 00:33:54,960
Speaker 1: Falcon announced this Dragon Slayer project for console is by

619
00:33:55,000 --> 00:33:59,000
Saramano Jamatsu. Fucon was announced Dragon Slayer project. It's tentatively

620
00:33:59,039 --> 00:34:03,640
titled forty fifth anniversary project for consoles. A genre, specific

621
00:34:03,640 --> 00:34:08,320
platforms and release state were non announced. The first Dragonslaer

622
00:34:08,320 --> 00:34:11,639
game launched for the PC eight eighth one in nineteen

623
00:34:11,679 --> 00:34:15,519
eighty four as a new type real type role playing game.

624
00:34:16,280 --> 00:34:19,000
The game garnered attention for its unique systems such as

625
00:34:19,039 --> 00:34:21,840
simple and easy in their stink controls like ramming into

626
00:34:21,840 --> 00:34:25,760
adjacent Nity characters to attack, distinctive growth elements where players

627
00:34:25,920 --> 00:34:27,840
bring experienced points in. It is back to hone to

628
00:34:27,840 --> 00:34:33,039
Strangler characters, puzzles and so on and so forth. Basically,

629
00:34:33,159 --> 00:34:37,760
jen it was one of the early action RPGs. It

630
00:34:37,960 --> 00:34:41,000
sort of spawned off other games like Zana Do in

631
00:34:41,000 --> 00:34:45,320
that series, and also the Legend of Heroes, which was

632
00:34:45,400 --> 00:34:48,280
initially part of the dragons Layer series, and then Legend

633
00:34:48,360 --> 00:34:50,920
hero spun off into its own thing, which became the

634
00:34:51,000 --> 00:34:53,800
Trail series like Trails in the Sky.

635
00:34:54,400 --> 00:34:57,320
Speaker 2: So dragons Layer has a bit of a heritage.

636
00:34:57,320 --> 00:34:57,400
Speaker 3: Now.

637
00:34:57,599 --> 00:35:01,119
Speaker 1: The weird thing to me is that it's lineage kind

638
00:35:01,119 --> 00:35:05,000
of does extend to both you know, Trails, which is

639
00:35:05,039 --> 00:35:08,920
already you know Falcome Big Temple, and then Falcom's other temple, Yeas,

640
00:35:09,360 --> 00:35:12,639
which initially inherited the bump combat but has become Falcom's

641
00:35:12,719 --> 00:35:18,760
action RPG franchise, whereas Trails is there more turn based franchise.

642
00:35:18,960 --> 00:35:22,320
Speaker 2: So I'm curious where they can slot in a.

643
00:35:22,320 --> 00:35:26,280
Speaker 1: Dragon Slayer bringing that back and what exactly that could

644
00:35:26,480 --> 00:35:28,400
look like all these years later.

645
00:35:28,960 --> 00:35:31,519
Speaker 3: Yeah, I'm curious. I know with the remakes, they kind

646
00:35:31,519 --> 00:35:34,320
of like switched up the combat where you could do

647
00:35:34,519 --> 00:35:37,519
a little bit more action RPG stuff, but also switch

648
00:35:37,599 --> 00:35:40,719
back to the turn based combat. I wanted to like

649
00:35:40,760 --> 00:35:42,679
the game more. I think maybe I'll eventually give it

650
00:35:42,719 --> 00:35:47,840
another shot. It's just very die huge heavy from the jump,

651
00:35:48,920 --> 00:35:51,679
but I could see there being perhaps like a third

652
00:35:51,679 --> 00:35:55,239
pillar that kind of combines both or tries to combine both.

653
00:35:56,800 --> 00:36:00,599
I'm actually surprised we haven't seen more games mikey uh

654
00:36:00,840 --> 00:36:05,480
trying eight Final Fantasy seven remakes combat system of it

655
00:36:05,719 --> 00:36:11,239
being semi action, semi turn based at times kind of

656
00:36:11,239 --> 00:36:12,440
feeling like a rhythm game.

657
00:36:13,440 --> 00:36:17,360
Speaker 1: Yeah, and like there's gotta be some that are sort

658
00:36:17,360 --> 00:36:20,280
of there. But what I'm seeing more of is games

659
00:36:20,360 --> 00:36:23,519
like that Trails in the Sky remake and even Metaphor

660
00:36:23,559 --> 00:36:25,760
where it's like okay and you and when you're in

661
00:36:25,800 --> 00:36:27,840
you're running around it's like an action RPG, and then

662
00:36:27,840 --> 00:36:31,000
you initiate the turn based combat that seems to be

663
00:36:31,400 --> 00:36:33,719
the flavor of the moment, and that's a pretty good

664
00:36:33,719 --> 00:36:37,079
system as well. But yes, I'm curious if maybe we'll

665
00:36:37,079 --> 00:36:40,440
see a few more fount fifty seven likes because I

666
00:36:40,599 --> 00:36:43,280
like that combat system a whole lot.

667
00:36:43,440 --> 00:36:46,440
Speaker 3: Just noise up, it's far or fair.

668
00:36:46,719 --> 00:36:49,760
Speaker 1: Next year, Amazon hikes Pocopia price as the new Pokemon

669
00:36:49,800 --> 00:36:52,760
game seemingly sells out everywhere. This is by Andy Robs

670
00:36:52,800 --> 00:36:55,960
and vgc uh Na Time Switch Shoes Big new Pokemon game,

671
00:36:55,960 --> 00:37:00,440
Pocopia appears to be experiencing widespread shortages of its physical version,

672
00:37:00,719 --> 00:37:05,719
with major retails retailers worldwide claiming to be sold out. Pacopia,

673
00:37:06,000 --> 00:37:08,519
the first Switch Too exclusive of Pokemon entry, released last

674
00:37:08,559 --> 00:37:11,519
week and as available as a game key card via

675
00:37:11,559 --> 00:37:14,679
its physical addition. However, dozens of retailers appear to have

676
00:37:14,719 --> 00:37:18,840
run out of supply entirely already. In the US, retailers

677
00:37:18,880 --> 00:37:22,760
include Walmart, game Stop, Target, and even Nintendo's official store

678
00:37:22,760 --> 00:37:25,880
are sold out, while Amazon has unofficially raised the price

679
00:37:25,920 --> 00:37:29,760
of Pacopia's physical version to eighty dollars, seeming to capitalize

680
00:37:29,800 --> 00:37:33,239
on demand. Similar situation in other regions including the UK,

681
00:37:33,320 --> 00:37:36,679
ASTRAI and others where major retailers are already sold out.

682
00:37:37,000 --> 00:37:40,920
According to the game Business editor Christopher Dring, UK sales

683
00:37:41,000 --> 00:37:44,119
Day suggest that physical supply PA Copia was seriously under

684
00:37:44,119 --> 00:37:47,519
supplied at retailers. It's likely a similar situation worldwide, he said,

685
00:37:47,679 --> 00:37:50,840
suggesting that the shortes could be down to an underestimation

686
00:37:50,920 --> 00:37:54,599
of demand rather than a significant up swell and sales.

687
00:37:55,760 --> 00:37:59,559
Maybe I bet that sales for this game are very strong.

688
00:38:00,119 --> 00:38:01,639
Speaker 2: And you know, we talk.

689
00:38:01,559 --> 00:38:04,480
Speaker 1: About physical digital all the time. People still like to

690
00:38:04,519 --> 00:38:07,639
buy physical Pokemon games, even when it's that key card,

691
00:38:07,679 --> 00:38:10,480
which you know, I think a lot of us hate.

692
00:38:10,840 --> 00:38:13,280
And I'm always curious, like the general audience, do they

693
00:38:13,280 --> 00:38:16,559
really understand what that is and do they care? It's

694
00:38:16,719 --> 00:38:20,800
it's hard to tell, but so yeah, I think undersupply

695
00:38:21,039 --> 00:38:23,840
is a situation there. But boy, I imagine this game

696
00:38:23,920 --> 00:38:27,000
is probably also just selling well in that there is

697
00:38:27,079 --> 00:38:28,159
a lot of demand.

698
00:38:28,159 --> 00:38:30,320
Speaker 3: What do you think, jan, I think this game is

699
00:38:30,320 --> 00:38:33,159
going to do gangbusters. And for as much as our

700
00:38:33,360 --> 00:38:39,440
audience and audiences that are very online have distaste for

701
00:38:39,800 --> 00:38:43,280
virtual game key cards, the general audience out there that

702
00:38:43,400 --> 00:38:46,599
is just looking to pick up the new thing, or

703
00:38:47,760 --> 00:38:51,239
maybe doesn't follow games media as much. I don't think

704
00:38:51,280 --> 00:38:54,800
they care as much about virtual game key cards that

705
00:38:54,880 --> 00:38:58,559
they're fine just picking it up, and sometimes they just

706
00:38:58,639 --> 00:39:02,159
want the case on the shelf, or they just don't

707
00:39:02,239 --> 00:39:05,920
know any better, right, right, And this this game is

708
00:39:06,559 --> 00:39:08,679
grub is right, It's going to sell well. It's been

709
00:39:08,719 --> 00:39:12,079
reviewing well. I see it all across my timeline and

710
00:39:12,320 --> 00:39:16,400
various other timelines too. So I've been seeing normy friends

711
00:39:16,440 --> 00:39:20,320
posting about it and saying it's so dan cute. Ditto

712
00:39:21,159 --> 00:39:23,400
Ditto stock way way up now, Mike you.

713
00:39:24,280 --> 00:39:26,280
Speaker 1: Yeah, I feel like Dido is about to become like

714
00:39:26,800 --> 00:39:30,360
one of the sort of main Pokemon. It'll always prominent.

715
00:39:30,400 --> 00:39:32,280
He's probably of the original one to fifty one. But

716
00:39:32,639 --> 00:39:35,320
we're going to be seeing Ditto at almost maybe not

717
00:39:35,400 --> 00:39:39,960
quite Pikachu levels, but maybe ev levels are going forward now, right, Yeah, yeah,

718
00:39:40,199 --> 00:39:42,760
like just a I'm already I'm already wondering if I'm

719
00:39:42,760 --> 00:39:45,679
going to see Diddo in the next Smash Brothers things

720
00:39:46,559 --> 00:39:50,280
things like that. Right, Yeah, yeah, I'm gonna be curious

721
00:39:50,280 --> 00:39:54,880
Shantasy's switch to sales info for this month because I

722
00:39:54,920 --> 00:39:58,079
feel like, if if anything, has been a system, soar

723
00:39:58,119 --> 00:40:01,079
for the switch To it is go to be this.

724
00:40:01,920 --> 00:40:05,719
Pokemon insanely popular, these kind of cozy games. We've seen

725
00:40:05,760 --> 00:40:10,480
them pop off like crazy before with Animal Crossing on Nintendo.

726
00:40:11,159 --> 00:40:13,440
This game's only on the switch to, which, like, at

727
00:40:13,480 --> 00:40:15,920
first that surprised me. I'm like, Oh, they're gonna miss

728
00:40:15,920 --> 00:40:17,800
out on a lot of sales. Well, you know what's

729
00:40:17,800 --> 00:40:21,320
better than selling some software is to sell a lot

730
00:40:21,360 --> 00:40:24,199
more switch tos right now so that you can continue

731
00:40:24,239 --> 00:40:26,000
to sell a lot of software on that.

732
00:40:26,400 --> 00:40:30,400
Speaker 3: Yeah, and you know, the Pokemon factor cannot be overlooked, Mikey,

733
00:40:30,480 --> 00:40:34,840
because I've seen some sentiment online of people asking like, Hey,

734
00:40:35,480 --> 00:40:37,639
do you think it's worth it to get a switch

735
00:40:37,679 --> 00:40:41,480
to not just for Pocopia, but for Pokemon Champions coming

736
00:40:41,519 --> 00:40:48,199
out in around the April timeframe. So Pokemon definitely is

737
00:40:48,280 --> 00:40:50,679
selling some switch tos out there. It's gonna be interesting

738
00:40:50,679 --> 00:40:53,880
to see if there's a substantial spike or not.

739
00:40:55,800 --> 00:40:58,280
Speaker 1: Dah, it's been the game I've been playing this weekend,

740
00:40:58,400 --> 00:41:00,159
having a really good time with it. I'm definitely to

741
00:41:00,159 --> 00:41:03,760
spend some more. There's a Jeff Grubb in the YouTube

742
00:41:03,800 --> 00:41:06,960
chat demanding that I do the reviews for Monster Hunter

743
00:41:07,079 --> 00:41:11,880
Stories three Okay. Reviews for Monster Hunter Stories three Twisted

744
00:41:11,960 --> 00:41:17,360
Reflection have come out. This is a game for Places five,

745
00:41:17,440 --> 00:41:22,519
Xbox Series, XSPC, Nintendo Switch two. It releases on March

746
00:41:23,000 --> 00:41:26,639
thirteenth and with fifty reviews, this game has an eighty

747
00:41:26,880 --> 00:41:32,480
five average critic score, and that seems pretty darn impressive

748
00:41:32,519 --> 00:41:37,280
to me. Great ign says Monster Hunter Story three Twist

749
00:41:37,280 --> 00:41:40,239
Reflections is an incredible evolution of an already great series,

750
00:41:40,440 --> 00:41:43,920
featuring a finely tuned loop of hunting, hatching, restoring, and

751
00:41:44,039 --> 00:41:47,559
upgrading that's perfectly joyfully feeds into every single step of

752
00:41:47,599 --> 00:41:51,920
the way. GameSpot given out of ten. I thought of

753
00:41:51,920 --> 00:41:55,440
the Story sub series as a commendable yet modest spinoff series,

754
00:41:55,480 --> 00:41:59,800
but Stories three is anything but modest.

755
00:42:01,199 --> 00:42:02,880
Speaker 2: The tend to like give it an eight out of ten.

756
00:42:03,400 --> 00:42:06,159
Speaker 1: Mastar Story three is another strong entry series and deserving

757
00:42:06,199 --> 00:42:09,000
of a place at the top table alongside a number

758
00:42:09,039 --> 00:42:12,039
of other excellent RPGs on Switch two.

759
00:42:12,239 --> 00:42:13,599
Speaker 2: Was this one on your radar at all?

760
00:42:13,679 --> 00:42:18,039
Speaker 3: Jam No? I, mostly because I haven't really clicked much

761
00:42:18,119 --> 00:42:22,239
with the other entries into the Monster Hunter Stories universe.

762
00:42:23,559 --> 00:42:27,519
I've always heard that I might potentially like these. These

763
00:42:27,559 --> 00:42:29,679
are for folks at home. These are kind of more

764
00:42:29,960 --> 00:42:35,159
of a traditional RPG versus like Monster Hunter chasing a

765
00:42:35,199 --> 00:42:38,840
monster around a map. To the best of my knowledge, mm.

766
00:42:39,400 --> 00:42:42,039
Speaker 1: And like, to me, it always was kind of a

767
00:42:42,039 --> 00:42:44,639
bummer that Catcom doesn't do anything with like Breath of

768
00:42:44,679 --> 00:42:47,559
Fire anymore. But now now it's like, eh, Monster Hunter

769
00:42:47,639 --> 00:42:53,360
Stories that's their JRPG series now, right, their traditional RPG series,

770
00:42:53,400 --> 00:42:56,079
and this series has kind of just been on the upswing.

771
00:42:56,239 --> 00:42:59,599
The first game, it's you know, it's average score was

772
00:42:59,639 --> 00:43:02,519
like a seventy eight when it got a re released

773
00:43:02,519 --> 00:43:05,480
on Switch. It was originally three DS game, so yeah,

774
00:43:05,760 --> 00:43:08,679
that's ten Stories two in eighty one, so that's better.

775
00:43:09,000 --> 00:43:14,000
But now Stories three and in eighty five's that's pretty impressive.

776
00:43:14,360 --> 00:43:16,280
And it's one of those things where you're like, you know,

777
00:43:16,519 --> 00:43:18,719
and I'm not necessarily like Ujan where I need voice

778
00:43:18,760 --> 00:43:22,239
acting in my Pokemon games, but the presentation in this

779
00:43:22,360 --> 00:43:25,559
those single player RPG Pokemon games obviously not great. And

780
00:43:25,599 --> 00:43:27,320
it is funny when you look at the trailer for

781
00:43:27,440 --> 00:43:30,599
Monster Hunter Stories three and the production values are just

782
00:43:31,440 --> 00:43:35,239
infinitely better than what you see and say Pokemon Legend

783
00:43:35,599 --> 00:43:39,880
z A or you know, freaking Scarlet and Violet.

784
00:43:40,320 --> 00:43:41,400
Speaker 2: Yeah, they're you know.

785
00:43:41,400 --> 00:43:45,400
Speaker 1: There's good there's great capcom production value to these games.

786
00:43:45,599 --> 00:43:48,000
Speaker 3: Yeah, I just pulled it up after you mentioned it,

787
00:43:48,079 --> 00:43:51,639
and Mike, I want a Pokemon game to look like.

788
00:43:51,599 --> 00:43:54,360
Speaker 1: This, right, It's kind of wild that we just, you know,

789
00:43:54,400 --> 00:43:57,360
we we don't expect to get that, like it's not

790
00:43:57,440 --> 00:44:00,559
going to happen. But yeah, these game look at it.

791
00:44:00,559 --> 00:44:02,679
I guess I always discounted them because I don't know why.

792
00:44:02,719 --> 00:44:06,440
I always get a bit of a Saturday Morning cartoon vibe,

793
00:44:06,480 --> 00:44:08,280
which you know, I don't know why that bothers me.

794
00:44:08,360 --> 00:44:10,760
I clearly consume a lot of media made for kids,

795
00:44:10,760 --> 00:44:13,199
but they're so I something about Monster Hunter Stories three

796
00:44:13,239 --> 00:44:15,599
where I'm like, that's not for me, and uh, I

797
00:44:15,639 --> 00:44:18,599
don't know why I think that, considering I like j

798
00:44:18,719 --> 00:44:21,480
RPG's and you know, dragons are cool, I suppose, and

799
00:44:21,559 --> 00:44:23,400
maybe like to see some monsters.

800
00:44:23,400 --> 00:44:26,239
Speaker 2: So maybe I should check this one out.

801
00:44:26,679 --> 00:44:30,639
Speaker 3: Yeah, I am. I'm almost curious maybe if the Monster

802
00:44:30,719 --> 00:44:33,400
Hunter name is a little bit of a disservice to it,

803
00:44:34,000 --> 00:44:36,800
because you know, I think a lot of us bounced

804
00:44:36,840 --> 00:44:42,599
off of Monster Hunter Wilds just because of miscellaneous other

805
00:44:42,679 --> 00:44:47,079
issues with the game that I wonder if that influences

806
00:44:47,159 --> 00:44:50,079
other folks as well. When picking up the Monster Hunter

807
00:44:50,119 --> 00:44:54,280
Stories game, this looks good. I might check this out.

808
00:44:54,599 --> 00:44:57,960
Speaker 1: Yeah, and gosh, there's that's eighty five is a great score.

809
00:44:58,079 --> 00:45:00,159
None of us picked this up in fancy critics. I'll

810
00:45:00,199 --> 00:45:03,039
just kind of missed out on fifteen points for no

811
00:45:03,119 --> 00:45:05,800
reason there. So yeah, it's like it just seems under

812
00:45:05,840 --> 00:45:08,800
our radar in a way that's probably not deserved.

813
00:45:08,920 --> 00:45:11,760
Speaker 3: So also I need to look at it also like

814
00:45:11,920 --> 00:45:14,920
another hit from Capcom.

815
00:45:15,280 --> 00:45:18,360
Speaker 1: Capcom is just uh boy, They're in a great position

816
00:45:18,519 --> 00:45:22,440
and they still have Pragmata coming out soon. One Musha

817
00:45:22,920 --> 00:45:25,960
is supposed to be this year as well. They have

818
00:45:26,039 --> 00:45:28,719
the Okami game in this the Future. They got Mega

819
00:45:28,719 --> 00:45:32,400
Man next year, Worstreet Fighters stuff, give me, give me

820
00:45:32,440 --> 00:45:35,000
some more ace, Attorney Police. So yeah, Capcom is just

821
00:45:35,800 --> 00:45:38,440
they're doing great. And I'll tell you what aside. You know,

822
00:45:38,760 --> 00:45:42,760
aside from Nintendo, they have easily, maybe even clud Nintendo

823
00:45:43,719 --> 00:45:46,079
easily have been the most important publisher for the switch

824
00:45:46,119 --> 00:45:49,239
to right. Yeah, but you know that they've been putting

825
00:45:49,239 --> 00:45:51,360
out strong ports on there and this game, yeah this

826
00:45:51,440 --> 00:45:53,639
is on Placeship five Xbox series excess.

827
00:45:53,920 --> 00:45:56,480
Speaker 2: I bet this sells the most.

828
00:45:56,440 --> 00:46:00,559
Speaker 1: On switch to definitely see that happening all right, Slay

829
00:46:00,599 --> 00:46:02,840
the Spire two hits nearly five hundred and seventy five

830
00:46:02,880 --> 00:46:06,519
thousand concurrent players, almost beating Silksong's record is by lows

831
00:46:06,599 --> 00:46:10,559
Packwood Games Industry, up Biz, Megacrits deck Building sequel Slave

832
00:46:10,599 --> 00:46:12,880
Spied two hit a peak of five hundred and seventy

833
00:46:12,880 --> 00:46:15,760
four thousand, six hundred and thirty eight concurrent players on Sunday,

834
00:46:16,119 --> 00:46:19,719
according to steam Dab, almost sekling the high of five

835
00:46:19,840 --> 00:46:22,840
hundred and eighty seven thousand, one hundred and fifty concurrent

836
00:46:22,880 --> 00:46:26,559
players set by Hollow Night. Silksong Toy twenty five say

837
00:46:26,559 --> 00:46:29,519
Aspired two released in Steam Early Access on Thursday, March fifth,

838
00:46:29,519 --> 00:46:31,880
and Video Game Insights estimates that it has sold two

839
00:46:31,880 --> 00:46:36,000
point eight million units so far, generating an estimated fifty

840
00:46:36,079 --> 00:46:39,400
five point one million in revenue. God Figi also noticed

841
00:46:39,440 --> 00:46:42,079
that the game story remains on two point four million

842
00:46:42,119 --> 00:46:45,760
Steam wish lists. For comparison, the original Slave Spier sold

843
00:46:45,800 --> 00:46:48,199
over one point five billion units on Steam between its

844
00:46:48,239 --> 00:46:52,400
early access launch in twenty seventeen and March twenty nineteen,

845
00:46:52,440 --> 00:46:54,639
with the official one point out launch coming on January

846
00:46:54,639 --> 00:46:55,800
twenty third, twenty nineteen.

847
00:46:56,960 --> 00:46:58,519
Speaker 2: So early access, this game.

848
00:46:58,400 --> 00:47:04,639
Speaker 1: Is already an hits, it's already huge, it's already making

849
00:47:05,079 --> 00:47:07,639
a ton of money. And again it just came out

850
00:47:07,679 --> 00:47:10,480
on early access. It's going to be a full release later.

851
00:47:12,159 --> 00:47:15,199
Over half a million concurrent players for a single player

852
00:47:15,199 --> 00:47:17,280
Oh there's co op now, but you know, for a

853
00:47:17,400 --> 00:47:19,920
deck building kind of you know, roguelike game.

854
00:47:20,679 --> 00:47:22,400
Speaker 2: Absolutely wild.

855
00:47:22,480 --> 00:47:25,480
Speaker 1: And it's interesting how we see these these sequels come

856
00:47:25,519 --> 00:47:28,960
out to kind of the big standard bearer, super popular,

857
00:47:29,119 --> 00:47:33,360
evergreen indie games like your eighties Ones, your Hollow Nights,

858
00:47:33,639 --> 00:47:36,519
and now the Slate at Spire and it's in boy.

859
00:47:36,599 --> 00:47:37,880
Speaker 2: Yeah, those games do well.

860
00:47:38,119 --> 00:47:40,840
Speaker 1: But when that sequel comes out and you are building

861
00:47:40,840 --> 00:47:44,280
off of five plus years of anticipation for that, people

862
00:47:44,679 --> 00:47:45,800
show up.

863
00:47:46,360 --> 00:47:51,000
Speaker 3: Yeah, I this this, It's so interesting to see this. Mikey. Also,

864
00:47:51,239 --> 00:47:54,639
I am pasting a news story in the dock here

865
00:47:55,159 --> 00:47:59,360
that apparently is just breaking, but I'll write off this

866
00:47:59,400 --> 00:48:02,639
thought here. It's interesting to see the indie space having

867
00:48:02,679 --> 00:48:07,280
so much success with single player games versus how the

868
00:48:07,320 --> 00:48:10,360
big boys are kind of trying to go after live

869
00:48:10,440 --> 00:48:15,880
service games and getting mixed success. You know, it's great

870
00:48:15,880 --> 00:48:18,159
to see Marathon have a very good weekend and have

871
00:48:18,360 --> 00:48:22,840
a fantastic public sentiment on critically as well as how

872
00:48:22,880 --> 00:48:26,000
the general audience is glimbing onto it. I hope they're

873
00:48:26,000 --> 00:48:28,639
able to maintain that momentum. I really enjoyed what I

874
00:48:28,679 --> 00:48:31,159
saw of it when y'all played it on Friday, just

875
00:48:31,199 --> 00:48:36,639
because of it just looks so stylistically good. I'm interested

876
00:48:36,639 --> 00:48:38,679
to see what it's going to be like to approach

877
00:48:38,719 --> 00:48:43,280
it as a single player game amidst all the other

878
00:48:43,280 --> 00:48:46,679
shenanigans happening there. But it's really really freaking neat to

879
00:48:46,719 --> 00:48:50,760
see the indie space having success and having runaway success

880
00:48:51,199 --> 00:48:54,239
with not only sequels to those evergreen games like you

881
00:48:54,280 --> 00:48:59,440
were mentioning, but also being able to continue having a

882
00:48:59,480 --> 00:49:04,360
single play space space four single player games in the

883
00:49:04,400 --> 00:49:07,880
indie sphere because sometimes, mikey I don't want to play

884
00:49:07,880 --> 00:49:08,559
with other people.

885
00:49:09,280 --> 00:49:09,719
Speaker 2: M hmm.

886
00:49:09,920 --> 00:49:12,599
Speaker 3: It's very hard to line up, like even a group

887
00:49:12,679 --> 00:49:15,280
of three sometimes to get a game going.

888
00:49:16,719 --> 00:49:17,239
Speaker 2: Absolutely.

889
00:49:18,360 --> 00:49:20,880
Speaker 1: I think, you know, we can't do MYSS today because

890
00:49:20,960 --> 00:49:23,360
Jeff's out. I think we might use that time slot

891
00:49:23,400 --> 00:49:25,760
to look look at Slate Aspire too. I haven't tried

892
00:49:25,800 --> 00:49:28,199
it yet, like to see what it's up to, so

893
00:49:28,239 --> 00:49:29,960
we have to We haven't made our schedule for the weekend.

894
00:49:29,960 --> 00:49:32,360
We'll do that after this show, but likely going to

895
00:49:32,360 --> 00:49:35,360
be playing some slight aspire to today. All right, So

896
00:49:35,360 --> 00:49:38,760
this is some breaking news here. This is from Rebecca

897
00:49:38,840 --> 00:49:43,400
Valentina IG and EA lays off staff across all Battlefield

898
00:49:43,440 --> 00:49:47,559
studios Following the record pre key Battlefield six launch, YA

899
00:49:47,639 --> 00:49:50,039
has laid off an unknown number of individuals from across

900
00:49:50,039 --> 00:49:54,639
its baffled teams, including workers at Criterion, Dice, Ripple Effect,

901
00:49:54,840 --> 00:49:59,599
and Motive studios. IGN understands individuals are being informed at

902
00:49:59,599 --> 00:50:02,280
the layout are taking place as part of a realignment

903
00:50:02,519 --> 00:50:06,119
across the Battlefield studios as the team continues its ongoing

904
00:50:06,519 --> 00:50:09,880
live service support for Battlefold six. Following launch, all four

905
00:50:09,920 --> 00:50:12,679
studios will remain operational, though the layoffs seem to be

906
00:50:12,760 --> 00:50:16,960
impacting a variety of teams across multiple studios and offices.

907
00:50:17,440 --> 00:50:19,880
AGEN has reached out to EA for comment on a

908
00:50:19,920 --> 00:50:22,920
total number and types of rules impacted, as well for

909
00:50:22,960 --> 00:50:24,519
the specific reasons for the layoffs.

910
00:50:24,760 --> 00:50:25,760
Speaker 2: Battle six was the.

911
00:50:25,679 --> 00:50:29,159
Speaker 1: Best selling game with twenty twenty five in the United States.

912
00:50:29,239 --> 00:50:32,039
It sold a record shattering seven million copies in three

913
00:50:32,119 --> 00:50:34,480
days and was the best launch ever for the game

914
00:50:34,639 --> 00:50:41,280
in the franchise. Okay, so it's hard to understand where

915
00:50:41,320 --> 00:50:44,159
this is except I guess they launched the game and

916
00:50:44,159 --> 00:50:46,639
they're like, well, now we don't need this big all

917
00:50:46,800 --> 00:50:47,960
these support studios.

918
00:50:48,000 --> 00:50:50,519
Speaker 2: We don't need all these people at these support studios.

919
00:50:52,960 --> 00:50:54,000
Have you gotten us since that?

920
00:50:54,039 --> 00:50:56,679
Speaker 1: Baffle six has been hanging in there because I heard

921
00:50:56,719 --> 00:50:59,960
a lot about it at the launch, and then maybe

922
00:51:00,079 --> 00:51:01,880
as the months have gone by, I feel like I've

923
00:51:01,880 --> 00:51:02,679
been hearing a little bit.

924
00:51:02,679 --> 00:51:05,320
Speaker 2: Less about it. There was some was there an extraction

925
00:51:05,480 --> 00:51:08,079
shooters Battlefield spin off or something.

926
00:51:07,760 --> 00:51:10,079
Speaker 1: That also released, and seem like that didn't take off

927
00:51:10,599 --> 00:51:15,280
at all, So I'm not sure, but even still, Battlefield

928
00:51:15,320 --> 00:51:15,840
is a tent.

929
00:51:15,800 --> 00:51:17,559
Speaker 2: Pole for EA.

930
00:51:17,719 --> 00:51:22,320
Speaker 1: Yeah, and it just seems incredibly shitty to be laying

931
00:51:22,400 --> 00:51:25,000
all these people off when you're, you know, the thing

932
00:51:25,039 --> 00:51:28,679
they worked on. Battlefield just had its biggest launch ever

933
00:51:29,119 --> 00:51:31,000
not to go. Okay, so, yeah, there was another battle

934
00:51:31,079 --> 00:51:33,960
Royale spinoff. God, Battlefield constantly tries to do a Batley

935
00:51:34,000 --> 00:51:35,119
out it nevers.

936
00:51:35,320 --> 00:51:40,360
Speaker 3: Yeah, Mike, I mean the previous Battlefield game was received

937
00:51:40,599 --> 00:51:43,800
very poorly from everyone across the board, So this kind

938
00:51:43,800 --> 00:51:45,840
of felt like a hail Mary for them to pull off,

939
00:51:46,079 --> 00:51:50,159
and they pulled it off with Battlefield six, especially in

940
00:51:50,239 --> 00:51:54,719
a particularly bad or poor year for call of duty.

941
00:51:54,840 --> 00:51:57,280
Battlefield six was there to kind of take that audience.

942
00:51:59,519 --> 00:52:02,440
Do you think any of this is at all motivated

943
00:52:02,599 --> 00:52:05,800
not by what he is actually saying, but because of

944
00:52:05,840 --> 00:52:08,199
a potential sale in the future.

945
00:52:09,039 --> 00:52:12,320
Speaker 1: Right, So they're preparing to be acquired by an investor

946
00:52:12,360 --> 00:52:15,360
group that's you know, composed of the soft Saudi Arabia's

947
00:52:15,360 --> 00:52:19,599
public investment fund, silver Lake and Affinity Partners. That's supposed

948
00:52:19,639 --> 00:52:22,559
to be for fifty five billion dollars. That acquisition has

949
00:52:22,559 --> 00:52:26,719
not yet been closed. I mean, I can't imagine how

950
00:52:26,719 --> 00:52:28,800
this moves the needle much there on a you know,

951
00:52:28,840 --> 00:52:33,039
that thing's either happening or it isn't. I can't imagine firing,

952
00:52:33,599 --> 00:52:36,519
you know, these people from across these different studios is

953
00:52:36,920 --> 00:52:39,800
much of a drop in the bucket for that. Although

954
00:52:39,840 --> 00:52:43,159
once that deal goes through, like hold on to your

955
00:52:43,159 --> 00:52:45,239
butts for the last we're probably gonna see in the

956
00:52:45,519 --> 00:52:48,440
consolid dating and you know, the we're making things more

957
00:52:48,480 --> 00:52:51,840
swift and agile, all that bullshit. It's gonna be flying

958
00:52:51,880 --> 00:52:57,239
around like crazy. So uh again, that just dropped during

959
00:52:57,400 --> 00:53:01,519
this show, So we'll see if more news comes out

960
00:53:01,559 --> 00:53:06,880
about why exactly this is happening. But boy gosh, these

961
00:53:07,199 --> 00:53:09,800
these these these mega games jan that do have like

962
00:53:09,880 --> 00:53:12,840
five or six support studios. Even that is just it's

963
00:53:12,920 --> 00:53:15,079
wild that we have gotten there in this industry.

964
00:53:15,159 --> 00:53:17,880
Speaker 3: It is so untenable at this point, Mike, because like

965
00:53:18,320 --> 00:53:20,320
you know, we saw high Guards shut down because they

966
00:53:20,320 --> 00:53:25,639
didn't reach specific metrics, and you know, again there there's

967
00:53:25,800 --> 00:53:30,039
other money at play there. But Battlefield six, for all

968
00:53:30,039 --> 00:53:33,840
intents and purposes, was a success. It was like one

969
00:53:33,840 --> 00:53:36,519
of the best selling games of last year. So I

970
00:53:36,639 --> 00:53:39,480
don't understand, like the math really doesn't add up for

971
00:53:39,599 --> 00:53:44,079
me on as a consumer because then it's like, okay,

972
00:53:44,360 --> 00:53:47,880
so you're still gonna like lay off these people close

973
00:53:47,960 --> 00:53:50,960
studios even if I do buy the game, even if

974
00:53:51,000 --> 00:53:55,679
I do like it. What I don't know what these

975
00:53:55,719 --> 00:53:59,880
publishers or the people in power actually want other than

976
00:54:00,079 --> 00:54:04,519
to reduce numbers on a spreadsheets so other numbers look better.

977
00:54:05,480 --> 00:54:07,440
Speaker 1: And you know, this isn't a news story per se,

978
00:54:07,599 --> 00:54:10,280
but it's it's I think everybody's trying to get a

979
00:54:10,360 --> 00:54:15,920
sense of how how is marathon doing right, yeah, because

980
00:54:16,239 --> 00:54:18,159
you know, it seems like every day it peaks at

981
00:54:18,239 --> 00:54:21,079
least according to you know, Steam dB, which is of

982
00:54:21,159 --> 00:54:23,400
some perfect metric, and this cames out on you know,

983
00:54:23,400 --> 00:54:25,719
like PlayStation and suppose you would hope a lot of

984
00:54:25,719 --> 00:54:28,039
people play PlayStation, but on Steam it kind of tops

985
00:54:28,119 --> 00:54:31,440
up around like the seventy five thousand range each day,

986
00:54:31,719 --> 00:54:33,920
which seems like a lot of people. Is that a

987
00:54:34,000 --> 00:54:36,760
ton of people? Is that a mega hit amount of people?

988
00:54:37,159 --> 00:54:40,679
I don't think so. In my mind it should be

989
00:54:40,719 --> 00:54:45,159
good enough. But you know, PlayStation Sony might have very

990
00:54:45,159 --> 00:54:48,280
specific ideas about how expensive this game is and what

991
00:54:48,400 --> 00:54:50,719
sort of player base and how many sales it needs

992
00:54:50,719 --> 00:54:54,119
to do to make that money back. So, like, you know,

993
00:54:54,599 --> 00:54:57,480
even something that seems like it's doing well to me

994
00:54:57,840 --> 00:55:00,639
by certain metrics like marathon, I don't know.

995
00:55:00,840 --> 00:55:02,719
Speaker 2: I don't know if it's doing well enough.

996
00:55:03,559 --> 00:55:08,920
Speaker 3: Yeah, It's it's hard to say, because again, numbers will

997
00:55:08,920 --> 00:55:12,280
look impressive to me, but apparently we'll be very disappointing

998
00:55:12,320 --> 00:55:15,000
to the people that actually matter and that are calling

999
00:55:15,039 --> 00:55:15,519
the shots.

1000
00:55:16,639 --> 00:55:17,559
Speaker 2: All right, last story here.

1001
00:55:17,599 --> 00:55:20,239
Speaker 1: Valve insists it will release Steam Machine in Steam Framemant

1002
00:55:20,239 --> 00:55:23,519
twenty twenty six, after blog said it quote hoped to

1003
00:55:24,039 --> 00:55:27,400
this by Chris Golan VGC. Valves reiterated that it will

1004
00:55:27,400 --> 00:55:29,519
release the Steam Machine in Steam Frameman twenty twenty six,

1005
00:55:29,559 --> 00:55:34,320
after posting a blog that applied it could be delayed.

1006
00:55:35,639 --> 00:55:37,960
So you know they did this blog post basically jen

1007
00:55:38,039 --> 00:55:39,800
and it's like, here's the lineup of harb we'll announced

1008
00:55:39,840 --> 00:55:42,320
twenty twenty five. We hope the ship in twenty twenty six,

1009
00:55:42,960 --> 00:55:46,280
but as we shared recently, memory and short shortages shortage

1010
00:55:46,320 --> 00:55:50,199
shortages we have created challenges for us. We'll share updates

1011
00:55:50,239 --> 00:55:54,280
publicly when we finalize our plans. So after the posting

1012
00:55:54,320 --> 00:55:56,400
of this blog article, the use of the phrase we

1013
00:55:56,440 --> 00:55:58,480
hope the ship led some to believe that the delay

1014
00:55:58,519 --> 00:56:00,239
could be more severe and that there was a chance

1015
00:56:00,280 --> 00:56:02,840
the devices could be held back until twenty twenty seven.

1016
00:56:03,400 --> 00:56:06,440
Now an attempt to reassure players that this isn't the case,

1017
00:56:06,760 --> 00:56:09,440
Valves confirmed that the devices will indeed ship this year,

1018
00:56:09,639 --> 00:56:12,519
telling the Verge that nothing has actually changed in our end.

1019
00:56:13,000 --> 00:56:16,280
The article is then I was then edited to remove

1020
00:56:16,360 --> 00:56:19,400
the we hope to shipboarding, replacing it with a more

1021
00:56:19,440 --> 00:56:26,400
certain commitment to release in twenty twenty six. So I

1022
00:56:26,679 --> 00:56:28,239
don't know there's a part of me jan that's like,

1023
00:56:28,880 --> 00:56:32,079
I certainly believe them, but I still want to be

1024
00:56:32,119 --> 00:56:35,920
surprised if something happens here, Yeah, you know it's Valve,

1025
00:56:36,000 --> 00:56:37,760
or maybe Valves is going to say, well, I guess

1026
00:56:37,760 --> 00:56:39,639
these things are going to be expensive and you know

1027
00:56:39,719 --> 00:56:41,440
you're going to have to deal with it, or you know,

1028
00:56:41,840 --> 00:56:45,760
they aren't necessarily reaching for that giant, super mainstream audience.

1029
00:56:45,800 --> 00:56:49,159
They are making a bit more of an enthusiast product

1030
00:56:49,239 --> 00:56:53,000
so they can get away with They will not sweat

1031
00:56:53,039 --> 00:56:58,159
the high price as much as say PlayStation will. But

1032
00:56:58,280 --> 00:57:00,880
even still, they want to sell these things. They want

1033
00:57:00,920 --> 00:57:03,599
to return on investment, They want to grow this business.

1034
00:57:03,639 --> 00:57:07,480
They probably don't want to have to release a Steam

1035
00:57:07,559 --> 00:57:10,599
Machine that is well north of one thousand dollars.

1036
00:57:11,119 --> 00:57:13,880
Speaker 3: Yeah. I mean from the sentiment that I got when

1037
00:57:13,920 --> 00:57:17,480
Dan and I visited Valve Gosh. I forget when that was,

1038
00:57:17,559 --> 00:57:20,239
and when we checked out the Steam Machine and the

1039
00:57:20,239 --> 00:57:24,480
Steam frame. The common sentiment and I fully acknowledged that

1040
00:57:24,559 --> 00:57:28,079
this could just be dev talk and pr speak of

1041
00:57:29,039 --> 00:57:32,679
but I fully bought in that they want to just

1042
00:57:32,840 --> 00:57:37,440
make these games easier for people to play PC games,

1043
00:57:37,480 --> 00:57:41,599
easier to play across the board, whether it is now

1044
00:57:41,639 --> 00:57:44,000
at your living room, a different TV at your house,

1045
00:57:44,719 --> 00:57:46,880
and then making VR a little bit more approachable. And

1046
00:57:46,960 --> 00:57:50,760
understandably that's all going to be expensive as is, but

1047
00:57:51,039 --> 00:57:53,360
I would like to give them the benefit of the doubt.

1048
00:57:53,400 --> 00:57:55,760
Is like that they're still kind of at least trying

1049
00:57:56,079 --> 00:57:59,000
to keep the consumer in mind and try and make

1050
00:57:59,000 --> 00:58:03,199
sure that this isn't going to be obscenely expensive and

1051
00:58:03,280 --> 00:58:05,840
at least somewhat approachable. Like I was always surprised at,

1052
00:58:05,840 --> 00:58:09,400
like how much the steam Deck cost when it originally launched.

1053
00:58:09,559 --> 00:58:13,360
I'm like, oh, okay, that's not as bad as I thought.

1054
00:58:14,480 --> 00:58:17,079
And maybe they're also hoping to get people having that

1055
00:58:17,119 --> 00:58:21,840
thought as well initially when they announced the steam Frame

1056
00:58:21,920 --> 00:58:24,719
and the steam Machine of like, oh that's not that bad.

1057
00:58:26,519 --> 00:58:28,440
Speaker 1: I'll be curious to see what happens here, and when

1058
00:58:28,480 --> 00:58:31,559
we hear more about these things, I'm certainly not expecting them,

1059
00:58:31,599 --> 00:58:34,559
Like I don't know, I'm not expecting them sooner rather

1060
00:58:34,599 --> 00:58:38,119
than later, right, yeah, you know, and you know it's

1061
00:58:38,199 --> 00:58:41,440
multiple things here, so maybe steam Frame happens before Steam Machine.

1062
00:58:41,440 --> 00:58:42,840
I would I think a lot of people just want

1063
00:58:42,840 --> 00:58:45,039
the controller, honestly, So it's like it was the controller

1064
00:58:45,039 --> 00:58:45,679
as soon as you can.

1065
00:58:45,719 --> 00:58:46,719
Speaker 2: I want to mess around with that.

1066
00:58:47,000 --> 00:58:51,559
Speaker 3: Yeah, I am curious, Like you know, I don't know

1067
00:58:51,679 --> 00:58:56,480
a lot about product development, but I wonder is that

1068
00:58:56,719 --> 00:58:59,559
factoring into component parts with a controller?

1069
00:58:59,639 --> 00:59:04,360
Speaker 1: I don't know, all right, Jane, that's it for the

1070
00:59:04,360 --> 00:59:08,000
news stories here. I now know and understand that Friday

1071
00:59:08,039 --> 00:59:14,840
is when the bomb twelve Bob ten twelve, right twelve,

1072
00:59:15,280 --> 00:59:18,079
bomb twelve happened, So there wasn't a pull on Friday.

1073
00:59:18,079 --> 00:59:21,119
I did make a new poll here. Have you bought Pocopia?

1074
00:59:21,840 --> 00:59:25,320
Your options are yes, no, and I don't have a

1075
00:59:25,360 --> 00:59:28,519
switch to so just curious to see maybe you'll get

1076
00:59:28,559 --> 00:59:31,639
some kind of sense of how big Pikopia fever is

1077
00:59:32,760 --> 00:59:36,639
going through our community at the moment.

1078
00:59:37,519 --> 00:59:39,360
Speaker 2: But yeah, what.

1079
00:59:39,440 --> 00:59:41,639
Speaker 1: About you, jentle, I mean you didn't buy Pocopia, you

1080
00:59:41,719 --> 00:59:44,559
actually gotten an early code for it. But you imagine

1081
00:59:44,599 --> 00:59:47,719
if that wasn't the case, that the Pacopia fever would

1082
00:59:47,719 --> 00:59:49,440
have swept you up and you would have been in there.

1083
00:59:49,599 --> 00:59:53,039
Speaker 3: Yeah, I think so. I think seeing such a positive

1084
00:59:53,079 --> 00:59:57,800
sentiment from that little preview round was enough to convince me.

1085
00:59:58,039 --> 00:59:59,639
And I don't know, we could all use a little

1086
00:59:59,639 --> 01:00:03,280
bit more whimsy in our lives given the hell fire

1087
01:00:03,639 --> 01:00:09,159
surrounding us, and uh, Pacopia is nothing but lovely whimsy.

1088
01:00:10,719 --> 01:00:13,639
Speaker 1: It's good and unlike say, like sometimes the animal across

1089
01:00:13,679 --> 01:00:14,960
the games are like, there's nothing else for you to

1090
01:00:15,000 --> 01:00:15,480
do today.

1091
01:00:15,559 --> 01:00:16,840
Speaker 2: You did your stuff for the day.

1092
01:00:17,760 --> 01:00:21,599
Speaker 1: This game never kind of stops you, right, There's always

1093
01:00:21,639 --> 01:00:23,599
something to do. I just kind of got to my

1094
01:00:23,679 --> 01:00:24,760
first next region.

1095
01:00:24,960 --> 01:00:26,280
Speaker 3: Oh okay, so fun.

1096
01:00:26,360 --> 01:00:29,679
Speaker 1: Yeah, so yeah, that's big and I actually my first

1097
01:00:29,679 --> 01:00:32,480
Pokemon center should be done being built today, so I'm

1098
01:00:32,480 --> 01:00:33,559
excited to see what's going on.

1099
01:00:33,639 --> 01:00:36,199
Speaker 3: Yeah, for the most part, like that's the There are

1100
01:00:36,199 --> 01:00:39,360
big builds in the game that will take in game

1101
01:00:39,440 --> 01:00:42,199
a day or real lifetime a day. But then that's

1102
01:00:42,280 --> 01:00:44,920
kind of it, Mike. You can just do whatever you want.

1103
01:00:45,639 --> 01:00:47,079
Speaker 2: Yeah, it's just it's addicting.

1104
01:00:47,159 --> 01:00:47,400
Speaker 3: It is.

1105
01:00:47,480 --> 01:00:49,679
Speaker 1: It's a It's a game that you want to play

1106
01:00:49,719 --> 01:00:53,280
and are thinking about when you're not playing it. All right, everybody,

1107
01:00:53,320 --> 01:00:56,079
thank you so much for hanging out with me, jan

1108
01:00:56,159 --> 01:00:59,039
thank you for joining me and helping me along here

1109
01:00:59,079 --> 01:01:00,320
as I cover for Jeff.

1110
01:01:00,559 --> 01:01:04,519
Speaker 3: What a day for Mikey's, What a day for Mikey's.

1111
01:01:04,800 --> 01:01:08,360
Speaker 1: So what's happening on giant bomb dot com like I said,

1112
01:01:08,639 --> 01:01:11,079
no miss today, but we're probably checking out Slate the

1113
01:01:11,159 --> 01:01:16,079
Spire two, so please look forward to that.

1114
01:01:16,480 --> 01:01:20,519
Speaker 3: I'm probably gonna try and make my way down to

1115
01:01:20,760 --> 01:01:23,360
GDC later today, if not the rest of the week.

1116
01:01:23,519 --> 01:01:26,960
So if you are attending GDC and you see me,

1117
01:01:27,519 --> 01:01:31,320
don't be shy, go say hi. I love talking to

1118
01:01:31,960 --> 01:01:34,119
the community. And hey, if you have a game that

1119
01:01:34,159 --> 01:01:37,039
you're showing off at GDC, I'm very poor at responding

1120
01:01:37,039 --> 01:01:39,480
to emails, but just grab me and shove me in

1121
01:01:39,480 --> 01:01:42,719
front of your demo station. That happened yesterday and I

1122
01:01:42,800 --> 01:01:45,079
checked out a lovely game that I'll talk about tomorrow

1123
01:01:45,079 --> 01:01:45,760
on the BombCast.

1124
01:01:46,559 --> 01:01:47,480
Speaker 2: So you heard it. You heard them.

1125
01:01:47,480 --> 01:01:52,760
Speaker 1: Everybody shove Jeff and Jan shove them grab Grub shove Jan.

1126
01:01:53,400 --> 01:01:55,039
Speaker 2: There you go. Okay, I like it.

1127
01:01:55,079 --> 01:01:55,679
Speaker 3: That makes sense.

1128
01:01:56,239 --> 01:01:58,519
Speaker 1: BombCast tomorrow as well, and we'll figure out what else

1129
01:01:58,519 --> 01:02:02,039
we're doing this week. So thank you again, everybody. I

1130
01:02:02,039 --> 01:02:04,880
don't uh what he had, Man, he has this written too.

1131
01:02:04,920 --> 01:02:05,880
I'm like, what do I say at the end?

1132
01:02:05,880 --> 01:02:06,079
Speaker 3: There?

1133
01:02:06,119 --> 01:02:08,480
Speaker 1: With that, we are out. Thank you to our guests.

1134
01:02:08,840 --> 01:02:11,159
Thank you for being the best audience. Agains right, he

1135
01:02:11,199 --> 01:02:13,760
says that, And until next morning, mess have a good one,

1136
01:02:13,760 --> 01:02:21,639
take care of yourself and goodbye.

