Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Mike Minatti,
your host from giant bomb dot com. Thank you for
tuning in. In this episode, we're gonna be talking about
Nintendo versus the US government and should we still expect
steams new hardware this year. It's gonna be a good
one because we have Jana Chow on the show.
Speaker 2: Jan how are you doing.
Speaker 3: I'm all topsy turvy, Mike. I'm on this side of
the screen. You're hosting the show today, Daylight savings time, things,
things are all over the place. Feels like real substitute
teacher energy. But I'm all with it because you're the
cool substitute.
Speaker 2: People mostly like seeing the substitute teacher.
Speaker 1: Every once in a while, you got like the hard
assub who's going to, like, you know, show everybody that
he needs to be taken seriously too. But most of
the time it meant you were gonna watch a movie
or just kind of you know, not do a stupid
or false test or something it was right that didn't
really count for your grade.
Speaker 3: Yeah, it's busy work. Yeah, except today we got nothing
but hot stories for everyone.
Speaker 2: Yeah, we do, we do.
Speaker 1: There's a few things popping off on this Monday. So
I'm going to be excited to get into all of that,
just like I'm sure you're excited. You're gonna be seeing
Jeff later, right, Yeah, So Jeff's not here because he's
in San Francisco for the Game Developers Conference. He's got
a panel he's doing there about independent games media.
Speaker 3: What did he know?
Speaker 2: What does he know? Right right right? That fool, that
parading buffood. Yeah.
Speaker 3: I checked out Day of the Devs yesterday, Mikey, and
that was really cool. Shouts out to all the lovely
people that said Hi. A couple of people Mike said
that they're so happy for you that you're done with Virtuoso.
Speaker 1: Oh my god, that's a big talk at the Game
Developers Conference.
Speaker 2: It's the three d Oh game I've beaten.
Speaker 3: Yeah, you were the talk of the town.
Speaker 2: Oh okay, I'm glad. I'm glad.
Speaker 3: You know.
Speaker 1: Since then, I did do my research looking looking at
Dance potential games. I looked at the one I did
send him in, the one I was potentially gonna send
him as the Ripcord.
Speaker 2: And I have I have pooled the ripcord.
Speaker 1: Jan that has happened his new game is on the way.
It's a super Nintendo game. He's got a new costume coming.
I recorded my process of looking these that we'll put
those up on premium at some point here. Yeah, but
I'm both excited and afraid.
Speaker 3: I think I understand both feelings because we also still
have to sit through Dan playing the.
Speaker 1: Game we do, and I don't want him to, you know,
Sully us and be the first person to not finish
his Blay Club game.
Speaker 3: Right. Do you think that's a legitimate concern this time?
Speaker 2: Yes, I am concerned.
Speaker 3: Okay, all right, we'll see.
Speaker 2: He's made you know, Dan surprises all of us doesn't.
Speaker 3: Need constantly every single day.
Speaker 1: All right, all right, before we get into things, let's
explain ourselves. This is Giant Bomb, a small team. It's
been post showering. Now I'm talking a lot. My glasses
are fogging up. I always love when that happen.
Speaker 2: It's a hot, steamy man.
Speaker 3: Uh.
Speaker 1: This is Giant bomba small team of video game dupences
who are lying your support so we can make cool stuff.
If you want to help, go to giant bomb dot
com slats. Join this gets you every shows and some extras. Hey,
to be clear, the extras at this moment are better
than perhaps ever who wants to be a millionaire? This
is the run where we're playing the PS one version
supposed to be a millionaire has been a ton of fun.
We're seeing who can win a million dollars first. And
don't forget about Marry Me Tomadacci, where Abby is just
running our romantic lives on a strange island with a
talking apple head and two versions of Marissa till May.
So many things are happening there. It's been a great time,
and we got some other fun stuff popping off over
on premium. So again, that's giant bomb dot com. Slash
join now here on this show. Most weekdays, Jeff Grob
will help peace your gamingly back together.
Speaker 2: But this is not most weekdays. This is a mighty Monday.
I'm bitch and it's about me.
Speaker 1: That includes breaking news and maybe even more of our
own original reporting for all these topics, I'll get input
from a bona fide expert who will make me look smart.
For watching live on Twitch Welcome, you can always listen
to the show later podcast feeds by searching for Game
This Mornings, or find the RSS feed on giant bomb
dot com. You can also catch the show later with
chapters and timestams on YouTube. Hello, I will said, hello
Lotube blow the pig line.
Speaker 2: Hello yeah Zube.
Speaker 3: I thought we're going to say hello lou buo, Hello
Loo boo.
Speaker 1: We have a lot to get into, so let's start
the morning mess with Nintendo suing US government over tariffs.
It's from Nicole Competot Aftermath. The Time of America is
issuing the US government over the sweeping tariffs President Donald
Trump been in place last year, according to a complaint
filed Friday in the US Court of International Trade and
obtained by Aftermath. Though the Supreme Court has stimmied the
terriffs for the time being, situation remains in flux or
companies manufacturing goods outside the US and San State side.
The Supreme Court struck down the tariffs on February twentieth,
but Trump vowed tom post new fifteen percent tariffs on
many global imports under Section one two two of the
Trade Act of nineteen seventy four. Two dozen states are
suing over the new tarriffs. As of Thursday, more than
one thousand companies have also sued the US government for
what they say is the illegal implementation of these terraffs.
Those companies include Costco and FedEx. This action concerns defendants
initiation and administration of unlawful trade measures that have to
date result into collection of more than two hundred billion
in tariffs on imports from merely all countries.
Speaker 2: Lawyers right in the complaint.
Speaker 1: The time the terraffs was particularly bad for Nintendo, which
was gearing up to release it's the Tendo switch to
console when they were announced. The company ended up delaying
pre orders from the anticipated console after the tariffs were
announced and jenwow, they didn't increase the price of the
console itself, prices for accessories.
Speaker 2: So forth to go up.
Speaker 1: So there were ratifications for the tariffs for a lot
of companies, and that does include Nintendo. You know, often
we see Nintendo maybe not want to get involved politically
in things. Last week, everybody was patting them on the
back or the Pokemon company because.
Speaker 2: Of course, the like the White House.
Speaker 1: Twitter account was doing that whole pocopia font meme thing
to reiterate one of their racist slogans or something, and
you know, Natinda was like, we did not say they
could do that, which wasn't a particularly strong stance, but still,
you know, it got some attention. Here's going more out
the US government. Is it surprising to you or you know,
in this case, a lot of companies are going after
the US government. They're kind of just one of a
bunch here, and they're just trying to get their money back.
Speaker 2: Yeah.
Speaker 3: I think it's interesting, Mike, because normally, at least on
this show, when we've talked about Nintendo's legal team here
in the US, they're going after rom distribution places and
emulate people making emulators or Powell World and other things
like that. I think they are especially motivated because this
does affect their purse strings. But I'm all for companies
going to bat and coming after the US government for bullshit,
the bullshit practices that are ultimately affecting their bottom line.
I wonder if if some of the Pokemon stuff from
last week is also part of the motivations for like,
all right, let's take the kid gloves off, let's actually
organize and get together to show them that we mean
business as well. And I bet with other companies stepping
up and big companies like Costco and FedEx, like you mentioned,
that Nintendo feels a little bit more emboldened as well
to like throw their hat into this as well.
Speaker 1: Right, you know, so sometimes it kind of is, you know,
this administration's playbook and kind of the you know, right
side playbook in general, is to really laser focus at
their company if they perceive them as being in the
wrong or coming after them. You know, we saw what
happened with bud Light targeting weird.
Speaker 2: Things like that.
Speaker 1: In this instance, again, there's already a thousand companies suing
the US government. It seems unlikely that you know, Trump
or the White House or what have you, specifically gonna
laser focus on Nintendo and start you know, just talking
a lot about that. A lot of times it is
just talk, and that's kind of the whole point. But yeah,
this seems like they feel relatively safe doing this. Obviously
they have a great case the Supreme Court, which is,
you know, you know, a pretty Trump friendly Supreme Court
filled with his appointees. Even they were like, hey, that
was illegal, you can't do that. So yeah, by the laws,
it was illegal. These people are presumably, dude their money back.
I can't imagine what the logistics of this is again,
because it's you know, one thousand companies and all these
other people who are owe this money, and like, do
you have.
Speaker 2: To sue to get that money back? Anyway? Didn't we
just say that it was illegal from the take it?
Speaker 1: Well, the whole process here is interesting, and I wonder
how long does this take to play out?
Speaker 3: Yeah, I think that's the other thing I'm worried about, Mike,
is how long this is actually going to take to
play out? And if anyone gets any sort of refund
and you know, from the consumer perspective as well, where
a lot of the tariff costs was coming out of
our pockets, do we get compensated back? Do we have
to upload receipts anywhere? Are we going to get any
type of financial kickback? The answer, unfortunately for us, is
probably no. But then I'm curious if, like you know,
the big big companies out there that are pursuing litigation,
if they're gonna get anything back, because yeah, like this
has affected like so many different industries, not just like
video games and everything like miscellaneous, other consumer electronics, furniture,
even tariff prices like affected that stuff. So is anyone
gonna get their money back? Or are are we just
gonna eventually wind up on the other side of this
and the artificial inflation of prices that the terroiffs were causing.
Are we just going to look the other way or
be told to look the other way? Right?
Speaker 1: And of course that inflation of prices probably not going
anywhere because along with the tariffs, and again Trump's trying
to find ways to go around the court or at
least make the court have to spend another year or
so coming to a new decision explaining why the new
thing he did was illegal. But in the meantime, he's
going to try to find other ways to impose tariffs.
And even outside of that, we now have you know,
all these component prices skyrocketing like ram because of the
hoarding of these parts by a I so yeah, video
game consoles are incredibly impacted by this. Nintendo was kind
of the first to have to weigh into those waters
with the switch to, and they relatively held their guns.
Speaker 2: With the price of the switch to, which you.
Speaker 1: Know, they announced and was, yeah, maybe a bit high
than people were used to, and then they kind of
had that weird period We're like, hold, we might increase
the price. It ultimately didn't, but made us all sweat
a good bit. But I think we're all kind of
anxious to see. Boy, what is a PlayStation six going
to cost? What is this project Helix that Microsoft is
talking about? Or a Steam machine from Valve? What are
we talking about? One thousand dollars consoles in our imminent future.
Speaker 3: And not just like the big consoles that are coming
out like you mentioned, Mikey, but like you know, other
smaller things like the next whatever. The next thing is
from a place like Ayn making another little portable handheld
or retroid, other stuff that they're going to make moving forwards,
and like the other miscllaneous, other different gadgets and gizmos
that will come out that can play all the games
we already have and play on other devices.
Speaker 1: How's the tender gonna make their watch for you?
Speaker 3: Mike? No one has asked me about this.
Speaker 2: I'm I know what's important to you. Don't worry. I've
got you.
Speaker 3: Thank you, all right.
Speaker 1: So it'll be interesting to see how this all plays
out in the coming months and may be here. It's
courts now, so that's exciting.
Speaker 3: And they move very fast.
Speaker 1: Yeah, we all know about that. I saw Alarmo mentioned
in chat. I want to say I still love my
Alarmo That's why I was able to get up and
do a morning show. Everybody, thank you, Nintendo, Alarmo, all right,
should you Becomi's new studio, Unbound, as building a Triple
A original IP for consoles and PC. This is from
Andy Robinson at VGC, but Kami, who's best known for
creating the Resident Evil series at Capcom, left Teago Game Works,
the studio behind the Evil within Ghostwart, took in Hi
Fi Rush in twenty twenty three. Now more details have
emerged on the designer's next venture via website for Unbound Games.
According to the site, which has been live for at
least a year, but was only recently widely circulated, huh.
The company has been in business it's May twenty twenty three,
with Bikamia as the representative director. I'm Bound Games is
said to have around fifty employees with an aim to
expand to around one hundred and fifty, and is described
as a fully independent company developing high end consumer games
creating original Triple A titles accoated job listings. Unbound is
currently developing a high end original IP project powered by
Unreal Engine five for PS five, Xbox and PC, and
has aspirations to work on smaller scale titles concurrently in
the future. Well, so you know, should you mccamie is
of course a legend created Resident Evil, which is more
relevant than ever actually in this moment, and those games
just keep doing well. And aside from that, Survival Horror
in general having quite a bit of a renaissance at
the moment. Of course, Resident Evil at the height of
its powers, Silent Hell back from the dead. It is
maybe in a better position than it has ever been.
We've had other great games recently, like Alan Lake two.
So yeah, it makes a ton of sense for should
You be called Me to continue to And you know,
we don't know that the next game is necessarily Survival Horror.
But when McCamy last created a studio with Tango Game Works,
we got The Evil Within as kind of the flagship
franchise over there.
Speaker 2: Did you ever play the Evil Within games? Jam?
Speaker 3: No, those always missed me because I was a little
scaredy cat. I did play Ghost War Tokyo and it
wasn't as thrilled with that unfortunately, But I have heard
good sentiment around the Evil Within games. I take a
little bit of issue with him saying that there the
studios aim is to build triple A original ip mostly
because maybe let's let's not let's knock it down in a,
let's just do double A. We don't get all the
bells and whistles, maybe a couple of bells and a
slide whistle, just because I don't, you know, game development
takes super long. I don't want them to throw years
into a game just for the sake of trying to
match whatever benchmark artificial benchmark that people have put in
front of them, as I fully trust them to make
a game that looks good, plays good, and it is
maybe a little spooky.
Speaker 1: You know, And of course a game works also gave
us hi Fi rush. I want to be careful about
using the term double A games because I know Jeff
hates it so much and this is his show.
Speaker 2: I want to be respectful.
Speaker 1: But you know, like, yeah, games that probably didn't take
five years to make and didn't have you know, a
giant budget, per se, and even at least talking about
the size of the studio here, one hundred and fifty employees, Yeah.
Speaker 2: That's that's that's a lot.
Speaker 1: Yeah, but it's also not a ton of ton anymore
these days in some ways. Yeah, so I'd be curious
what can happen. I'm a little concerned about where the
funding is coming from, sure, right, because you know, we
saw a negotio studio from these a creator just like Lost.
It's net eas funding. I think over the weekend was
a Friday, and now that studio might be closing, right,
So you know, there's a lot there's a lot of
the same names that often fund these studios from these
big name developers and then they maybe get bored or
you have one shot to make one head and if
that doesn't.
Speaker 3: Work, you're out right.
Speaker 1: So yeah, so I hope Unbound is a pretty good
chance here.
Speaker 3: The other part I'm interested in, Mike is the fact
that this is like another studio for to attract talent
in Japan, potentially global talent as well, just because I
believe it was on gay Miss Mornings last week where
Greb had the story of just general development practices in
Japan and like that being a little bit more stringent
in terms of like, hey, we go through so many
hoops to find the right person for the job because
they're gonna they tend to stick with a company for
an extended period of time, if not their whole career. Sometimes.
So if this opens up the door for a lot
of like talent that didn't get in the door in
any other Japanese studios or helps cultivate development in Japan,
I am all for it.
Speaker 1: Right And unlike over here, they may not fire people
as often in Japan they have laws that make that
more difficult to do, but they could also just not
hire as many people, right and then as people kind
of actually you know, leave and they don't refill those positions,
it's the same kind of downsizing that can happen over there.
So yeah, more opportunities to give you know, what I
imagine is a great stable of Japanese game developers movie
don't have work at the moment a home.
Speaker 2: I would like that.
Speaker 1: So I'm hoping we see something cool from Unbound someday.
And normally I'd be pretty skeptical about, like, oh, story
game developers new studio, but he has done this once
before with Tangled Game Works, which kind of has had
its own weird history.
Speaker 2: But yeah, all right.
Speaker 1: Final Fantasy seven remake Part three director reveals gameplay mechanics
and locations fans can't expect from Vicky Blake at ign
Pelpa said remake Part three director Naoki Hamagucci has opened
up about what to expect when the third installment of
the highly anticipated multi chapter game releases not too far
in the future, including new gameplay mechanics in locations, some
of which we have yet to visit in the remake series.
Talking to Bloomberg, I'm a Gucci teas that allowing fans
to visit Rocket Town in space is one of the
elements the team had to switch around with Rebirth as
well as Wutai, not because Ufi's made a very prominent
appearance stating her case about her homeland. So if UTA's
not featured, I think the fans are gonna yell at
me quote I'm good.
Speaker 2: She also revealed he has.
Speaker 1: Expanded on the high Wind gameplay experience and flying is
a very large part of the third installment. Sadly, he
wouldn't be drawn on chocobo breeding. I can't say they're
in a on the actual breeding, but there is an
element of third installment involving chocobo's It is a little
different than Rebirth or whether or not we'll go under water.
H Toriyama handled the summary portion of the game Matomu Toriyama,
so perhaps he has injected himself into there, and I
will leave it at that, but he just suggests that
given now and where Rebirth ends, that should hint at
how the third installment will begin in the Great Glacier area. Jen,
I've enjoyed these Busy seven remake games quite a bit.
It's interesting to kind of hear some of these details
leak out ahead of this game actually being reviewed or announced.
Yet where are you with the remake series? Are you
looking forward to Part three?
Speaker 3: Uh? Part two? Kind of? I don't want to say
it burnt me out, but it lost a little bit
of steam for me in like the latter half, just
because of slightly switching up to like that open world.
And I know that the game at that point also
kind of takes up that format, but there were it
felt like there was a little bit too much busy
work for me in terms of like all of the
different mini games to juggle and everything. But I did
love God Queen's Blood. Queen's Blood, Queens Blood.
Speaker 2: It's so good.
Speaker 3: It was a fantastic fucking minigame, and I wish I
could have just solved all of my problems in that.
But I'm of course excited to see how they're going
to conclude this. Uh it's we're only getting three parts, right, Mike.
Speaker 2: Yes, this will be the third and final part.
Speaker 3: Yeah, okay, okay. Because I was as you were reading
through the story, it dawned on me like this is
gonna be the last, last one, right, They're not gonna
try and spin this up to get to a part
four at all.
Speaker 1: I mean yeah, no, I mean fall Phantasy seven will
never die. There will be other ways for them to
release Final Fantasy seven adjacent media, but as far as
this remake get trilogy, this will be part three. And
I've heard some other people kind of drop off the game.
It was a rebirth was a very big game. I
liked how big it was. I loved how just kind
of filled with ridiculous continent was. I loved all of
the mini games, especially the bad Ones. It just kind
of reminded me of those actual big PS one RPGs
in a lot of ways. But I understand that it
kind of does become a lot and the open world stuff,
even though it's obviously very different from like the kind
of map slop Ubisoft games we can sometimes get. It
sometimes felt like that a bit, when it's like you know,
open up your map and go to the icons and
do the things that the icons, even though law of
that stuff was optional, but still could kind of feel overwhelming.
I'm I'm just curious how they're going to differentiate parts
three from part two because part two is big this
one city, so part two open world now this part
three has some other big hook or is it just
open world again, except this time like very open from
the very beginning.
Speaker 3: Sorry, Mike, I did not hear you for the past
two minutes, but I just heard you just then. That
was an audio issue on my part. Sorry folks at home,
But picking up from what you were saying, I think
I'd like something a little bit more straightforward and linear
instead of like an open world with like a bunch
of like busy work at something. I'd like something a
little bit more focused, especially if we're going to try
and aim to finish everything off in this last part. Mikey,
what do you think the subtitle is going to be
for this one?
Speaker 1: Well, first off, I bet you will not be getting
your wish. I bet this one will just also be
open world from the very beginning. Yeah, because they were
I think they already used reunion for uh, to score remake, yeah,
which honestly Part two should have been called Reunion because
can people say the word every five seconds?
Speaker 2: I think it'd be fun Yeah, what are you funny?
Speaker 1: They just use requiem again at this point, Reunite, Relive, Ripcord,
rip record Record, Repcord. Uh yeah, yeah, I guess I'm
curious because there's a big question of.
Speaker 2: Where are we going with the story.
Speaker 1: I still don't want to spoil Rebirth too much, as
a lot of people are probably waiting to play that
game on switch to you know, I'm still curious what's
going on with the slight changes to the original Found
Fantasy seven narrative. There are some things that are mentioned,
you know, from this interview that I think are interesting,
like the high wind flying experience that being expanded upon.
I know initially fans were disappointed that we didn't go
to rocket Town, which in the original game is kind
of where you meet Sid the pilot, and that was
missing in part two. That makes sense to move that
to part three because even though Sid shows up in
part two, he's not a playable character. Obviously, they were
holding off on that until part three, and I'll be
curious to see how he plays.
Speaker 3: Yeah, that would be fun. The fact that we're getting
some type of update in some type of news from
it makes me curious if we're actually going to finally
at least maybe see a release window or at least
a trailer, any sort of tangible news on part three.
Speaker 2: Yeah, it's got to happen at some point this year.
Speaker 1: You would think maybe as late as the Game Awards, maybe.
Speaker 2: Earlier than that.
Speaker 1: Maybe it can happen at Summer Game Fest or just
at some other showcase. At some point, it feels like
we got to hear about something Final Fantasy because we don't.
We don't really have a Final Fantasy project to look
forward to. There's not even a Final Fantasy fourteen expansion
announced right now. We don't have any other remakes happening.
There's rumors of a Found Facy nine remake, it seems
like that might not be happening anymore if it ever
was a project. So yeah, as a Final Fantasy fan,
I would like something to get excited about.
Speaker 3: Yeah, I'm also curious about like how Square is treating
Final Fantasy, whether it's a remake or a potential newer
title or Mikey even Kingdom Hearts four in where any
of these other projects are along in their development cycle.
There is other talks of maybe like another Final Fantasy
Tactics game, but I don't know if that would be
a remaster or remake of the Advance series or a
completely original new Tactics game. I am curious because, like
like you said, we haven't had any big news on
Final Fantasy as a whole in a while.
Speaker 1: Yeah, the Tactics remake seems like that did really well,
is my understanding, So I don't know why you wouldn't
do something else with Tactics. And then, yeah, you know
what is Final Fantasy seventeen, which is that that's a number.
For some reason, Fantasy seventeen just has a bad mouthfield
sixteen still felt good to say, fake blank seventeen. Boy,
that is a big number. And I wonder what that
game is going to look like. I doubt it's going
to be a character action game like sixteen was. I
don't know if they're going to like go completely back
to roots straight up it turned based RPGI again, but
I would like to see that. I think it's interesting
that he's being cagy about chocobo breeding because that's a
big fan Fantasy seven component that we haven't really.
Speaker 2: Seen in the remake trilogy yet.
Speaker 1: We had the racing in part two, but I'm kind
of like, well, why wouldn't you do more with the
chocobo breeding aspects of things?
Speaker 2: So I kind of still expect to see it. I
think it's already mentioned.
Speaker 1: Queen's Blood's going to be back though, so hey, that's
because that blood is amazing.
Speaker 3: All right, Jen, Mikey, can we go to break real
quick because I might have to restart my computer.
Speaker 1: I was just gonna say, okay, Jan, let's take a
quick break and we'll be right back with some more
video game news. All right, Jan, enough time has passed.
I'm going to try to put my glasses on again.
Speaker 3: Your breath? Are you less steamy? Now?
Speaker 1: I think I'm less steamy? Okay at the moment, we'll
see if they hold. I wanted this train as much
to read the news on my screen, which includes this
story by Chris going In at VGC warri Were series
director Gore Abbe has left Nintendo. Ger Abbe posted a
message on x confirming that he resigned from the company
last month and will be leaving the Games Indus Show together.
Abbi will be joining the Osaka electro Communication University, a
private university where we'll be working as a professor at
its Department of Digital Games.
Speaker 2: Here's a quote. I resigned from the town at the
end of February. Albe roade Storry.
Speaker 1: In April, I will be working as a professor at
Osaka electro Communication University. I like saying that Osaka electro
Communication University sounds like something for metal Gear.
Speaker 3: Solid Good month.
Speaker 1: I will be part Yeah right. I'll be part of
the new Yeah good mouthfield, just like Launch Look. I
will be part of the newly established game and Social
design program. I plan to engage in research related to
games and game development, so I hope to interact with
a wider range of people in various ways than ever before.
Abb briefly worked at ASSE in nineteen ninety six before
Assi Asci ASCII ASSI. He works in as Asci before
joining Nintendo I'm Still Steaming Up in nineteen ninety nine,
where he was one of the programmers on the game
Boy adv Inside of wire Land four. He then played
a major role in the first Warri War game, where
he works on game design, graphic design, and micro game programming.
To say Abba, since then, Abba has mainly worked on
the rest of the Wiwer series, serving as director in
Warrioware Inc Mega party games on GameCube. Wyriwere twisted on GBA,
warriorwere touched on DS. Warriorwere smooth moves on WI Warrior
where DIY on DS game and Warrio on we U.
Warriowere going on three DS. Wyrior get it Together on switch,
and wyriwere Move it on Switch. This was kind of
the serious steward for a long time there. Do you
think this means anything for the future of the Warriorwear series, Jan.
Speaker 3: I think if Goro Abbe felt comfortable enough to like
outright completely leave that he has maybe planted the seeds
for future sikos at Nintendo to continue the legacy of
Warrior Ware and other similar games.
Speaker 2: Yeah, yeah, I think that's right.
Speaker 1: And we're also kind of a We're also sort of
in a place where I don't know if anybody super
wants another Warrior game where a game at any time
super soon. Here, I think I was surprised we got
too on the switch, where after a while it seemed
like we weren't getting any than we got get it
together and move it almost back to back did either
of those titles move you very much?
Speaker 2: Jan?
Speaker 3: It was just it was more so one of those
games that I just appreciated us streaming on the website
and playing, and that the fact that another one of
those got made, and I realized that that that sentiment
isn't great because cool, glad that it got made. I'm
not buying it though, but you know, it was fun
to see as many Warriorwere games get shipped as however
many did.
Speaker 1: Yeah and yeah, I was happy to see those games
come out. I bet we'll get another Warrior war games sometime.
I kind of hope what we get next from Warrio
is something that's more Warrior Land at jacent or dare
I say, even another three D Warrio game. I think
Warrior World is horrendously overlooked. It's a super fun three
D platformer on the GameCube. A kind of bigger game
in that style could be awesome. But even if they
wanted to make another two D game that was, you know,
Warrior Land five, I'd be into that lot. You know,
getting to play some of these games on NSO and
the Warriorland series and even the Virtual Boy Won, which
is you know, easily the virtual Boy's Best Game, there
might be something of a hankering for two D Warrio again.
Speaker 3: Sure, I'm curious if Nintendo would feel okay, you know,
they did this with cadence of high rule of letting
another indie studio take on the ip of Zelda. I'm
curious if, like, would Nintendo be okay giving them maybe
one of their uh not a their their starting team players.
Like if they give someone a weird studio Warrio, like, hey,
make something with us, what can you do? I'd be
interested to see that.
Speaker 1: And there were a lot of games recently that were
very Warrio adjacent in the indie space, like.
Speaker 3: Pizza Anton Blast right.
Speaker 1: Yeah, so you know, part me is like, why not
just tell one of these teams that they can make
a Warrio game? I mean, come on, you know, they're
giving away the Bubbzy license to an indie studio and
that's gonna work great.
Speaker 2: If it's good enough for Bubbs, it's good enough for Warrio.
Speaker 3: Yeah, yeah, Warrio on the phone.
Speaker 2: Absolutely all right.
Speaker 1: Falcon announced this Dragon Slayer project for console is by
Saramano Jamatsu. Fucon was announced Dragon Slayer project. It's tentatively
titled forty fifth anniversary project for consoles. A genre, specific
platforms and release state were non announced. The first Dragonslaer
game launched for the PC eight eighth one in nineteen
eighty four as a new type real type role playing game.
The game garnered attention for its unique systems such as
simple and easy in their stink controls like ramming into
adjacent Nity characters to attack, distinctive growth elements where players
bring experienced points in. It is back to hone to
Strangler characters, puzzles and so on and so forth. Basically,
jen it was one of the early action RPGs. It
sort of spawned off other games like Zana Do in
that series, and also the Legend of Heroes, which was
initially part of the dragons Layer series, and then Legend
hero spun off into its own thing, which became the
Trail series like Trails in the Sky.
Speaker 2: So dragons Layer has a bit of a heritage.
Speaker 3: Now.
Speaker 1: The weird thing to me is that it's lineage kind
of does extend to both you know, Trails, which is
already you know Falcome Big Temple, and then Falcom's other temple, Yeas,
which initially inherited the bump combat but has become Falcom's
action RPG franchise, whereas Trails is there more turn based franchise.
Speaker 2: So I'm curious where they can slot in a.
Speaker 1: Dragon Slayer bringing that back and what exactly that could
look like all these years later.
Speaker 3: Yeah, I'm curious. I know with the remakes, they kind
of like switched up the combat where you could do
a little bit more action RPG stuff, but also switch
back to the turn based combat. I wanted to like
the game more. I think maybe I'll eventually give it
another shot. It's just very die huge heavy from the jump,
but I could see there being perhaps like a third
pillar that kind of combines both or tries to combine both.
I'm actually surprised we haven't seen more games mikey uh
trying eight Final Fantasy seven remakes combat system of it
being semi action, semi turn based at times kind of
feeling like a rhythm game.
Speaker 1: Yeah, and like there's gotta be some that are sort
of there. But what I'm seeing more of is games
like that Trails in the Sky remake and even Metaphor
where it's like okay and you and when you're in
you're running around it's like an action RPG, and then
you initiate the turn based combat that seems to be
the flavor of the moment, and that's a pretty good
system as well. But yes, I'm curious if maybe we'll
see a few more fount fifty seven likes because I
like that combat system a whole lot.
Speaker 3: Just noise up, it's far or fair.
Speaker 1: Next year, Amazon hikes Pocopia price as the new Pokemon
game seemingly sells out everywhere. This is by Andy Robs
and vgc uh Na Time Switch Shoes Big new Pokemon game,
Pocopia appears to be experiencing widespread shortages of its physical version,
with major retails retailers worldwide claiming to be sold out. Pacopia,
the first Switch Too exclusive of Pokemon entry, released last
week and as available as a game key card via
its physical addition. However, dozens of retailers appear to have
run out of supply entirely already. In the US, retailers
include Walmart, game Stop, Target, and even Nintendo's official store
are sold out, while Amazon has unofficially raised the price
of Pacopia's physical version to eighty dollars, seeming to capitalize
on demand. Similar situation in other regions including the UK,
ASTRAI and others where major retailers are already sold out.
According to the game Business editor Christopher Dring, UK sales
Day suggest that physical supply PA Copia was seriously under
supplied at retailers. It's likely a similar situation worldwide, he said,
suggesting that the shortes could be down to an underestimation
of demand rather than a significant up swell and sales.
Maybe I bet that sales for this game are very strong.
Speaker 2: And you know, we talk.
Speaker 1: About physical digital all the time. People still like to
buy physical Pokemon games, even when it's that key card,
which you know, I think a lot of us hate.
And I'm always curious, like the general audience, do they
really understand what that is and do they care? It's
it's hard to tell, but so yeah, I think undersupply
is a situation there. But boy, I imagine this game
is probably also just selling well in that there is
a lot of demand.
Speaker 3: What do you think, jan, I think this game is
going to do gangbusters. And for as much as our
audience and audiences that are very online have distaste for
virtual game key cards, the general audience out there that
is just looking to pick up the new thing, or
maybe doesn't follow games media as much. I don't think
they care as much about virtual game key cards that
they're fine just picking it up, and sometimes they just
want the case on the shelf, or they just don't
know any better, right, right, And this this game is
grub is right, It's going to sell well. It's been
reviewing well. I see it all across my timeline and
various other timelines too. So I've been seeing normy friends
posting about it and saying it's so dan cute. Ditto
Ditto stock way way up now, Mike you.
Speaker 1: Yeah, I feel like Dido is about to become like
one of the sort of main Pokemon. It'll always prominent.
He's probably of the original one to fifty one. But
we're going to be seeing Ditto at almost maybe not
quite Pikachu levels, but maybe ev levels are going forward now, right, Yeah, yeah,
like just a I'm already I'm already wondering if I'm
going to see Diddo in the next Smash Brothers things
things like that. Right, Yeah, yeah, I'm gonna be curious
Shantasy's switch to sales info for this month because I
feel like, if if anything, has been a system, soar
for the switch To it is go to be this.
Pokemon insanely popular, these kind of cozy games. We've seen
them pop off like crazy before with Animal Crossing on Nintendo.
This game's only on the switch to, which, like, at
first that surprised me. I'm like, Oh, they're gonna miss
out on a lot of sales. Well, you know what's
better than selling some software is to sell a lot
more switch tos right now so that you can continue
to sell a lot of software on that.
Speaker 3: Yeah, and you know, the Pokemon factor cannot be overlooked, Mikey,
because I've seen some sentiment online of people asking like, Hey,
do you think it's worth it to get a switch
to not just for Pocopia, but for Pokemon Champions coming
out in around the April timeframe. So Pokemon definitely is
selling some switch tos out there. It's gonna be interesting
to see if there's a substantial spike or not.
Speaker 1: Dah, it's been the game I've been playing this weekend,
having a really good time with it. I'm definitely to
spend some more. There's a Jeff Grubb in the YouTube
chat demanding that I do the reviews for Monster Hunter
Stories three Okay. Reviews for Monster Hunter Stories three Twisted
Reflection have come out. This is a game for Places five,
Xbox Series, XSPC, Nintendo Switch two. It releases on March
thirteenth and with fifty reviews, this game has an eighty
five average critic score, and that seems pretty darn impressive
to me. Great ign says Monster Hunter Story three Twist
Reflections is an incredible evolution of an already great series,
featuring a finely tuned loop of hunting, hatching, restoring, and
upgrading that's perfectly joyfully feeds into every single step of
the way. GameSpot given out of ten. I thought of
the Story sub series as a commendable yet modest spinoff series,
but Stories three is anything but modest.
Speaker 2: The tend to like give it an eight out of ten.
Speaker 1: Mastar Story three is another strong entry series and deserving
of a place at the top table alongside a number
of other excellent RPGs on Switch two.
Speaker 2: Was this one on your radar at all?
Speaker 3: Jam No? I, mostly because I haven't really clicked much
with the other entries into the Monster Hunter Stories universe.
I've always heard that I might potentially like these. These
are for folks at home. These are kind of more
of a traditional RPG versus like Monster Hunter chasing a
monster around a map. To the best of my knowledge, mm.
Speaker 1: And like, to me, it always was kind of a
bummer that Catcom doesn't do anything with like Breath of
Fire anymore. But now now it's like, eh, Monster Hunter
Stories that's their JRPG series now, right, their traditional RPG series,
and this series has kind of just been on the upswing.
The first game, it's you know, it's average score was
like a seventy eight when it got a re released
on Switch. It was originally three DS game, so yeah,
that's ten Stories two in eighty one, so that's better.
But now Stories three and in eighty five's that's pretty impressive.
And it's one of those things where you're like, you know,
and I'm not necessarily like Ujan where I need voice
acting in my Pokemon games, but the presentation in this
those single player RPG Pokemon games obviously not great. And
it is funny when you look at the trailer for
Monster Hunter Stories three and the production values are just
infinitely better than what you see and say Pokemon Legend
z A or you know, freaking Scarlet and Violet.
Speaker 2: Yeah, they're you know.
Speaker 1: There's good there's great capcom production value to these games.
Speaker 3: Yeah, I just pulled it up after you mentioned it,
and Mike, I want a Pokemon game to look like.
Speaker 1: This, right, It's kind of wild that we just, you know,
we we don't expect to get that, like it's not
going to happen. But yeah, these game look at it.
I guess I always discounted them because I don't know why.
I always get a bit of a Saturday Morning cartoon vibe,
which you know, I don't know why that bothers me.
I clearly consume a lot of media made for kids,
but they're so I something about Monster Hunter Stories three
where I'm like, that's not for me, and uh, I
don't know why I think that, considering I like j
RPG's and you know, dragons are cool, I suppose, and
maybe like to see some monsters.
Speaker 2: So maybe I should check this one out.
Speaker 3: Yeah, I am. I'm almost curious maybe if the Monster
Hunter name is a little bit of a disservice to it,
because you know, I think a lot of us bounced
off of Monster Hunter Wilds just because of miscellaneous other
issues with the game that I wonder if that influences
other folks as well. When picking up the Monster Hunter
Stories game, this looks good. I might check this out.
Speaker 1: Yeah, and gosh, there's that's eighty five is a great score.
None of us picked this up in fancy critics. I'll
just kind of missed out on fifteen points for no
reason there. So yeah, it's like it just seems under
our radar in a way that's probably not deserved.
Speaker 3: So also I need to look at it also like
another hit from Capcom.
Speaker 1: Capcom is just uh boy, They're in a great position
and they still have Pragmata coming out soon. One Musha
is supposed to be this year as well. They have
the Okami game in this the Future. They got Mega
Man next year, Worstreet Fighters stuff, give me, give me
some more ace, Attorney Police. So yeah, Capcom is just
they're doing great. And I'll tell you what aside. You know,
aside from Nintendo, they have easily, maybe even clud Nintendo
easily have been the most important publisher for the switch
to right. Yeah, but you know that they've been putting
out strong ports on there and this game, yeah this
is on Placeship five Xbox series excess.
Speaker 2: I bet this sells the most.
Speaker 1: On switch to definitely see that happening all right, Slay
the Spire two hits nearly five hundred and seventy five
thousand concurrent players, almost beating Silksong's record is by lows
Packwood Games Industry, up Biz, Megacrits deck Building sequel Slave
Spied two hit a peak of five hundred and seventy
four thousand, six hundred and thirty eight concurrent players on Sunday,
according to steam Dab, almost sekling the high of five
hundred and eighty seven thousand, one hundred and fifty concurrent
players set by Hollow Night. Silksong Toy twenty five say
Aspired two released in Steam Early Access on Thursday, March fifth,
and Video Game Insights estimates that it has sold two
point eight million units so far, generating an estimated fifty
five point one million in revenue. God Figi also noticed
that the game story remains on two point four million
Steam wish lists. For comparison, the original Slave Spier sold
over one point five billion units on Steam between its
early access launch in twenty seventeen and March twenty nineteen,
with the official one point out launch coming on January
twenty third, twenty nineteen.
Speaker 2: So early access, this game.
Speaker 1: Is already an hits, it's already huge, it's already making
a ton of money. And again it just came out
on early access. It's going to be a full release later.
Over half a million concurrent players for a single player
Oh there's co op now, but you know, for a
deck building kind of you know, roguelike game.
Speaker 2: Absolutely wild.
Speaker 1: And it's interesting how we see these these sequels come
out to kind of the big standard bearer, super popular,
evergreen indie games like your eighties Ones, your Hollow Nights,
and now the Slate at Spire and it's in boy.
Speaker 2: Yeah, those games do well.
Speaker 1: But when that sequel comes out and you are building
off of five plus years of anticipation for that, people
show up.
Speaker 3: Yeah, I this this, It's so interesting to see this. Mikey. Also,
I am pasting a news story in the dock here
that apparently is just breaking, but I'll write off this
thought here. It's interesting to see the indie space having
so much success with single player games versus how the
big boys are kind of trying to go after live
service games and getting mixed success. You know, it's great
to see Marathon have a very good weekend and have
a fantastic public sentiment on critically as well as how
the general audience is glimbing onto it. I hope they're
able to maintain that momentum. I really enjoyed what I
saw of it when y'all played it on Friday, just
because of it just looks so stylistically good. I'm interested
to see what it's going to be like to approach
it as a single player game amidst all the other
shenanigans happening there. But it's really really freaking neat to
see the indie space having success and having runaway success
with not only sequels to those evergreen games like you
were mentioning, but also being able to continue having a
single play space space four single player games in the
indie sphere because sometimes, mikey I don't want to play
with other people.
Speaker 2: M hmm.
Speaker 3: It's very hard to line up, like even a group
of three sometimes to get a game going.
Speaker 2: Absolutely.
Speaker 1: I think, you know, we can't do MYSS today because
Jeff's out. I think we might use that time slot
to look look at Slate Aspire too. I haven't tried
it yet, like to see what it's up to, so
we have to We haven't made our schedule for the weekend.
We'll do that after this show, but likely going to
be playing some slight aspire to today. All right, So
this is some breaking news here. This is from Rebecca
Valentina IG and EA lays off staff across all Battlefield
studios Following the record pre key Battlefield six launch, YA
has laid off an unknown number of individuals from across
its baffled teams, including workers at Criterion, Dice, Ripple Effect,
and Motive studios. IGN understands individuals are being informed at
the layout are taking place as part of a realignment
across the Battlefield studios as the team continues its ongoing
live service support for Battlefold six. Following launch, all four
studios will remain operational, though the layoffs seem to be
impacting a variety of teams across multiple studios and offices.
AGEN has reached out to EA for comment on a
total number and types of rules impacted, as well for
the specific reasons for the layoffs.
Speaker 2: Battle six was the.
Speaker 1: Best selling game with twenty twenty five in the United States.
It sold a record shattering seven million copies in three
days and was the best launch ever for the game
in the franchise. Okay, so it's hard to understand where
this is except I guess they launched the game and
they're like, well, now we don't need this big all
these support studios.
Speaker 2: We don't need all these people at these support studios.
Have you gotten us since that?
Speaker 1: Baffle six has been hanging in there because I heard
a lot about it at the launch, and then maybe
as the months have gone by, I feel like I've
been hearing a little bit.
Speaker 2: Less about it. There was some was there an extraction
shooters Battlefield spin off or something.
Speaker 1: That also released, and seem like that didn't take off
at all, So I'm not sure, but even still, Battlefield
is a tent.
Speaker 2: Pole for EA.
Speaker 1: Yeah, and it just seems incredibly shitty to be laying
all these people off when you're, you know, the thing
they worked on. Battlefield just had its biggest launch ever
not to go. Okay, so, yeah, there was another battle
Royale spinoff. God, Battlefield constantly tries to do a Batley
out it nevers.
Speaker 3: Yeah, Mike, I mean the previous Battlefield game was received
very poorly from everyone across the board, So this kind
of felt like a hail Mary for them to pull off,
and they pulled it off with Battlefield six, especially in
a particularly bad or poor year for call of duty.
Battlefield six was there to kind of take that audience.
Do you think any of this is at all motivated
not by what he is actually saying, but because of
a potential sale in the future.
Speaker 1: Right, So they're preparing to be acquired by an investor
group that's you know, composed of the soft Saudi Arabia's
public investment fund, silver Lake and Affinity Partners. That's supposed
to be for fifty five billion dollars. That acquisition has
not yet been closed. I mean, I can't imagine how
this moves the needle much there on a you know,
that thing's either happening or it isn't. I can't imagine firing,
you know, these people from across these different studios is
much of a drop in the bucket for that. Although
once that deal goes through, like hold on to your
butts for the last we're probably gonna see in the
consolid dating and you know, the we're making things more
swift and agile, all that bullshit. It's gonna be flying
around like crazy. So uh again, that just dropped during
this show, So we'll see if more news comes out
about why exactly this is happening. But boy gosh, these
these these these mega games jan that do have like
five or six support studios. Even that is just it's
wild that we have gotten there in this industry.
Speaker 3: It is so untenable at this point, Mike, because like
you know, we saw high Guards shut down because they
didn't reach specific metrics, and you know, again there there's
other money at play there. But Battlefield six, for all
intents and purposes, was a success. It was like one
of the best selling games of last year. So I
don't understand, like the math really doesn't add up for
me on as a consumer because then it's like, okay,
so you're still gonna like lay off these people close
studios even if I do buy the game, even if
I do like it. What I don't know what these
publishers or the people in power actually want other than
to reduce numbers on a spreadsheets so other numbers look better.
Speaker 1: And you know, this isn't a news story per se,
but it's it's I think everybody's trying to get a
sense of how how is marathon doing right, yeah, because
you know, it seems like every day it peaks at
least according to you know, Steam dB, which is of
some perfect metric, and this cames out on you know,
like PlayStation and suppose you would hope a lot of
people play PlayStation, but on Steam it kind of tops
up around like the seventy five thousand range each day,
which seems like a lot of people. Is that a
ton of people? Is that a mega hit amount of people?
I don't think so. In my mind it should be
good enough. But you know, PlayStation Sony might have very
specific ideas about how expensive this game is and what
sort of player base and how many sales it needs
to do to make that money back. So, like, you know,
even something that seems like it's doing well to me
by certain metrics like marathon, I don't know.
Speaker 2: I don't know if it's doing well enough.
Speaker 3: Yeah, It's it's hard to say, because again, numbers will
look impressive to me, but apparently we'll be very disappointing
to the people that actually matter and that are calling
the shots.
Speaker 2: All right, last story here.
Speaker 1: Valve insists it will release Steam Machine in Steam Framemant
twenty twenty six, after blog said it quote hoped to
this by Chris Golan VGC. Valves reiterated that it will
release the Steam Machine in Steam Frameman twenty twenty six,
after posting a blog that applied it could be delayed.
So you know they did this blog post basically jen
and it's like, here's the lineup of harb we'll announced
twenty twenty five. We hope the ship in twenty twenty six,
but as we shared recently, memory and short shortages shortage
shortages we have created challenges for us. We'll share updates
publicly when we finalize our plans. So after the posting
of this blog article, the use of the phrase we
hope the ship led some to believe that the delay
could be more severe and that there was a chance
the devices could be held back until twenty twenty seven.
Now an attempt to reassure players that this isn't the case,
Valves confirmed that the devices will indeed ship this year,
telling the Verge that nothing has actually changed in our end.
The article is then I was then edited to remove
the we hope to shipboarding, replacing it with a more
certain commitment to release in twenty twenty six. So I
don't know there's a part of me jan that's like,
I certainly believe them, but I still want to be
surprised if something happens here, Yeah, you know it's Valve,
or maybe Valves is going to say, well, I guess
these things are going to be expensive and you know
you're going to have to deal with it, or you know,
they aren't necessarily reaching for that giant, super mainstream audience.
They are making a bit more of an enthusiast product
so they can get away with They will not sweat
the high price as much as say PlayStation will. But
even still, they want to sell these things. They want
to return on investment, They want to grow this business.
They probably don't want to have to release a Steam
Machine that is well north of one thousand dollars.
Speaker 3: Yeah. I mean from the sentiment that I got when
Dan and I visited Valve Gosh. I forget when that was,
and when we checked out the Steam Machine and the
Steam frame. The common sentiment and I fully acknowledged that
this could just be dev talk and pr speak of
but I fully bought in that they want to just
make these games easier for people to play PC games,
easier to play across the board, whether it is now
at your living room, a different TV at your house,
and then making VR a little bit more approachable. And
understandably that's all going to be expensive as is, but
I would like to give them the benefit of the doubt.
Is like that they're still kind of at least trying
to keep the consumer in mind and try and make
sure that this isn't going to be obscenely expensive and
at least somewhat approachable. Like I was always surprised at,
like how much the steam Deck cost when it originally launched.
I'm like, oh, okay, that's not as bad as I thought.
And maybe they're also hoping to get people having that
thought as well initially when they announced the steam Frame
and the steam Machine of like, oh that's not that bad.
Speaker 1: I'll be curious to see what happens here, and when
we hear more about these things, I'm certainly not expecting them,
Like I don't know, I'm not expecting them sooner rather
than later, right, yeah, you know, and you know it's
multiple things here, so maybe steam Frame happens before Steam Machine.
I would I think a lot of people just want
the controller, honestly, So it's like it was the controller
as soon as you can.
Speaker 2: I want to mess around with that.
Speaker 3: Yeah, I am curious, Like you know, I don't know
a lot about product development, but I wonder is that
factoring into component parts with a controller?
Speaker 1: I don't know, all right, Jane, that's it for the
news stories here. I now know and understand that Friday
is when the bomb twelve Bob ten twelve, right twelve,
bomb twelve happened, So there wasn't a pull on Friday.
I did make a new poll here. Have you bought Pocopia?
Your options are yes, no, and I don't have a
switch to so just curious to see maybe you'll get
some kind of sense of how big Pikopia fever is
going through our community at the moment.
Speaker 2: But yeah, what.
Speaker 1: About you, jentle, I mean you didn't buy Pocopia, you
actually gotten an early code for it. But you imagine
if that wasn't the case, that the Pacopia fever would
have swept you up and you would have been in there.
Speaker 3: Yeah, I think so. I think seeing such a positive
sentiment from that little preview round was enough to convince me.
And I don't know, we could all use a little
bit more whimsy in our lives given the hell fire
surrounding us, and uh, Pacopia is nothing but lovely whimsy.
Speaker 1: It's good and unlike say, like sometimes the animal across
the games are like, there's nothing else for you to
do today.
Speaker 2: You did your stuff for the day.
Speaker 1: This game never kind of stops you, right, There's always
something to do. I just kind of got to my
first next region.
Speaker 3: Oh okay, so fun.
Speaker 1: Yeah, so yeah, that's big and I actually my first
Pokemon center should be done being built today, so I'm
excited to see what's going on.
Speaker 3: Yeah, for the most part, like that's the There are
big builds in the game that will take in game
a day or real lifetime a day. But then that's
kind of it, Mike. You can just do whatever you want.
Speaker 2: Yeah, it's just it's addicting.
Speaker 3: It is.
Speaker 1: It's a It's a game that you want to play
and are thinking about when you're not playing it. All right, everybody,
thank you so much for hanging out with me, jan
thank you for joining me and helping me along here
as I cover for Jeff.
Speaker 3: What a day for Mikey's, What a day for Mikey's.
Speaker 1: So what's happening on giant bomb dot com like I said,
no miss today, but we're probably checking out Slate the
Spire two, so please look forward to that.
Speaker 3: I'm probably gonna try and make my way down to
GDC later today, if not the rest of the week.
So if you are attending GDC and you see me,
don't be shy, go say hi. I love talking to
the community. And hey, if you have a game that
you're showing off at GDC, I'm very poor at responding
to emails, but just grab me and shove me in
front of your demo station. That happened yesterday and I
checked out a lovely game that I'll talk about tomorrow
on the BombCast.
Speaker 2: So you heard it. You heard them.
Speaker 1: Everybody shove Jeff and Jan shove them grab Grub shove Jan.
Speaker 2: There you go. Okay, I like it.
Speaker 3: That makes sense.
Speaker 1: BombCast tomorrow as well, and we'll figure out what else
we're doing this week. So thank you again, everybody. I
don't uh what he had, Man, he has this written too.
I'm like, what do I say at the end?
Speaker 3: There?
Speaker 1: With that, we are out. Thank you to our guests.
Thank you for being the best audience. Agains right, he
says that, And until next morning, mess have a good one,
take care of yourself and goodbye.