Speaker 1: In a secluded world where magic and industry compete, the
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold paranormal investigators, seekers of truth.
But began as a simple case unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil.
Speaker 2: Hello everyone, and welcome to the Parted Veil. I'm Ryan Lang,
also known as the Mind Player, and I'm joined by
my good friend Hi.
Speaker 3: I'm Kathy Lang.
Speaker 4: I will be playing Penelope Waters, the human Aquium Architect.
Speaker 5: And I'm Tim and I played driving artwarf Rogue.
Speaker 6: Then I'm Kevin. I play Amar Well r Half elf Bard.
Speaker 2: Yes good. We release videos every Tuesday. If you like
what we're doing, please subscribe. Oh, I'm gonna give us
a like.
Speaker 5: What is going on?
Speaker 2: We've had an interesting night thus far. We're starting much
later than normal, so we're tired. Yeah. Uh, Now, before
we go, going a few quick announcements.
Speaker 4: Our character minis were printed using the Banana for Scale
three D printing services and music. Coude Mind played twenty
for twenty percent off your first order until the end
of twenty twenty five.
Speaker 5: And if you guys are enjoying the show and would
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chat with all of us, So yeah, please take a
look if you're interested.
Speaker 6: Mm hmmm. And if you are enjoying the music, it
is by Carl Casey at White Bat Audio, what you
can find on YouTube or band camp.
Speaker 2: All right, last week we ended with you having defeated and.
Speaker 6: Yes, yes, all kind of and then he just got weird.
Speaker 3: Yeah, it's true.
Speaker 2: Andrew's a little more faithful than his brother, so perhaps
pro guest was more likely to save him.
Speaker 4: I'm not super happy that frogast is like already back.
Speaker 3: I mean, he's not looking hot, but you know.
Speaker 2: No, he never looks hot. He's cold.
Speaker 6: Thank you.
Speaker 2: We ended with you stepping into.
Speaker 5: Yes I was going to go into the office that
Andre was inhabiting.
Speaker 2: Yes time at the university.
Speaker 5: I want to see what's in there, Okay, if anything?
Speaker 2: So, opening the doors, the office is it's essentially still
set up like a normal dean's office, like something you
would expect from university or excuse me, university president president
of the university.
Speaker 5: And we still never looked up with the official term
for that.
Speaker 2: Is we're educated. So but but upon entering you can
see he's he's got he's kind of made it into
a makeshift war room for himself, but there's nothing really
different in there. It's got some personal effects and stuff
like that, but nothing.
Speaker 5: Special, any personal effect of Ander h.
Speaker 2: Yeah, actually yes, he has a small journal that he
has as well as just a few items that look
like they came from Krim, like trinkets that somebody would
take if they're traveling far from home, right, a pair
of shoes, change of clothes, various things like that.
Speaker 3: Any noteworthy information in the journal.
Speaker 2: Go ahead and give me an investigation check if you
want to take the time to do such a thing.
Speaker 6: I do at this point where not one finished, have
I finished joint as well? At this point you.
Speaker 2: Can and you get advantage on this check because it's
actually written in the northern would be one.
Speaker 5: It's not much better, but it is a seventeen.
Speaker 2: Okay, So upon reading that, there is a detailed account
of him traveling up the mountain fighting fro gas, and
everything is as it was stated. It turns out that
Bortard was telling the truth, like he was literally looking
for an eternity crystal and found this. God. There is
one extra snippet of information, and that was that uh
that this uh excuse me, the Frogast told var Tar
all excuse me. Fro Gast told Ander that he had
been asleep for many, many years and sensed a disturbance
and felt that now was the time. Now was the
time to enact his plan to escape.
Speaker 5: Okay, is there anything in the journal about where Ander
found the crystal that he gave to vor Tar.
Speaker 2: The original one? It was just in the minds of okay,
rack them, Okay, so.
Speaker 6: Kay not disturbance was probably aquatos.
Speaker 5: I would say, so yeah, yeah, mm hmm, okay.
Speaker 6: Crazy anything else fancy in this office?
Speaker 2: Not particularly. It looks like Ander is a guy, a
very small like not a lot of worldly possessions, A minimalist.
Speaker 6: Any like you said that the dean previously had made
it a war.
Speaker 2: Yes, so there's plenty of things that the dean would
have give me an investigation check.
Speaker 6: Ummm seventeen seventeen.
Speaker 2: All right, so you do find plenty of books on
barbic lore. Turns out that's what.
Speaker 6: The dean was nice.
Speaker 2: Yes, yeah, I figured that's a pretty fitting position for
ahead of a college.
Speaker 6: Yeah, that makes sense.
Speaker 2: So upon reading this book, you'll gain all of the
spells that you've gained with your level up, but you
also when you take the time to read this book,
it takes it takes twenty twenty minutes to peruse through
his notes, and you gain advantage on your spell attacks
attacks for the next five spells that you cast.
Speaker 7: Oh sick, sweet cool, Okay, okay, always.
Speaker 5: Got twenty minutes to prepare. You give yourself a little bit.
Speaker 6: Oh if I keep the book then always yes? Oh
oh that's cool. I just thought for the next five.
Speaker 2: Nope, nope, for the next five. You can keep. The
book can be ruined, so take good care of it.
Speaker 6: Yes, okay, and yeah.
Speaker 2: It's only five per day if you take the time
to read it.
Speaker 6: To read it cool, and I'm assuming I have taking
the time this time, if you want to take the
time parents.
Speaker 5: Yeah, yeah, I was gonna say, I feel like there's
more pressing matter.
Speaker 4: Okay, Okay, So I was just like, forget your parents,
I'm at home here, corner.
Speaker 2: Library, vapor watches you take the book, and he's like,
normally i'd say something about that, but considering the circumstances,
I'm gonna let it slide.
Speaker 5: For yeah, because I got look the other way this time.
Speaker 2: Yeah.
Speaker 3: Yeah.
Speaker 5: Cool.
Speaker 2: Now if you begin to hear commotion coming from far
down the hall, after all, you did just get into
a loud fight.
Speaker 6: Okay, sorry, can I backtrack? Was it attack spells or.
Speaker 5: Just spells spell attacks?
Speaker 2: Yeah? Well it would be spell attacks or spells that
you have to make a role to obtain, so you
have an advantage.
Speaker 6: Okay, okay, So what do you guys do?
Speaker 4: As we all pause, I would like to continue looking
for my parents kind of So what other rooms were
there up around this area?
Speaker 2: So there was down the hall. There was a room
to your left, and a door to your left and
a door to your right.
Speaker 3: Let's choose the right.
Speaker 5: Okay, As we're leaving the Dean's office. Yeah, the right
as we saw it.
Speaker 2: Okay, yeah, yeah, so the right as you're leaving the
dean's office.
Speaker 6: Yeah, okay, where was the noise coming from down the
hallway that we were yes, okay.
Speaker 2: So going that way, you follow a small hall into
uh like easily pick the lock. There is a room,
and in this room are various things. It looks like
it's kind of like a staff area, place where they
could prepare food, have meetings and things. And there is
another door in this Roomy.
Speaker 4: It's just like a lunch break room. Okay, I would
like to go that next door?
Speaker 3: Has it opened?
Speaker 2: Yes? Yeah? You learn that it's a freezer actually, and
in the are your parents locked in two pillars of ice?
Speaker 3: Oh? My gosh, do I have do I know?
Speaker 4: Is there like protocol for unfreezing them safely?
Speaker 6: What I just learned? The spell identify?
Speaker 2: Oh all right, red identify for us?
Speaker 6: Okay, oh, let me find it again. Okay. You touch
an object through throughout the spells casting. If the object
is a magic item or some other magical object, you
learn as properties blah blah blah blah. You learn whether
any ongoing spells are affecting the item and what they
are if the item was created by a spell, you
learn that spell's name.
Speaker 2: Okay, mm hmm, so uh it was so yeah, go
ahead cast that.
Speaker 6: Yeah, and I am going to cast it as a
spells this time.
Speaker 2: Okay. So this is magical ice, right, it was not
created by any spell known to man, essentially, but it
has Yeah, it's it's fro gas, it's it came from
a god. Right. But essentially it does the It keeps
the person incapacitated for the duration of the time they
are in the the ice. But it can be melted away, okay.
Speaker 4: Just by like normal means Okay, No, is there a
heater radiator anywhere? I mean, you have a spell castor
with you, but no, not if I don't want to
like light them on fire to melt them, you know, yeah,
I want like nice Yeah. Is there a fireplace in
the dean's office, No, says very poor, but there is
a boiler room downstairs.
Speaker 6: Are these ice pillars movable?
Speaker 2: Yeah? I mean you could, you could move them, but
they're heavy. I should have learned that the accidentally drop.
Speaker 6: Dang it.
Speaker 2: Yeah, the floating discs, yeah, yeah, considered it.
Speaker 4: Okay, No, we don't really have time for that.
Speaker 6: Does it have to be melted or can it be cracked?
Speaker 3: Mark? Can you just melt them up?
Speaker 2: To you?
Speaker 8: Well, how do you want me to melt the fire
until it starts getting close to them? Okay, not a
fire ball, but a produced flame ball because it's a
can trip.
Speaker 2: Just okay, So you take some time doing this. The
sounds down the hall are getting closer.
Speaker 4: Yeah, well she does that, I think with request.
Speaker 3: Driven comes with me to go check on that situation.
Speaker 2: Okay, all right, so you begin trying to melt them out. Yes,
Vapor will kind of look at all of you and say,
I'll go with them. I guess.
Speaker 3: You sure look like you guy pretty bad?
Speaker 6: I fixed his holes?
Speaker 3: Yeah, is doing okay.
Speaker 2: Call me a paladin. I'm holy So okay, but no,
He's like, fine, I'll stand guard at the door, so
if anything happens, there's another line of defense. Okay, So
you guys head down the hall. And heading down the hall,
you can hear you can hear a group of people
running up the stairway, dwarf and voices shouting like it
sounded like it was coming from the dean's office.
Speaker 3: We can knock them out.
Speaker 5: Let me try something Okay, I'm still my pre strokes
and I don't look all that grades.
Speaker 4: I will step behind a bookshelf or something out of
the way but close enough to help if needed.
Speaker 5: I'm gonna like run into the hall and smack against
the wall like I'm kind of like disoriented, and they're
like and then when they kind of have noticed me, I'll.
Speaker 2: Be like, it's under They got him. He's gone. What
do you mean they got him? They say there was intruders.
Speaker 9: They killed him and took him away. What do we
took away? You're saying his body isn't in there.
Speaker 5: Feel free to check the office. He's gone.
Speaker 2: So they begin running down the hall. There's a problem
that they pore is standing in the hall.
Speaker 5: I thought, sorry, because I thought that when I saw
the MoU what I'm.
Speaker 2: Saying, do you know what? I'll grant you that because yes,
because of beer in the mind. Okay, So they run
down the hallway to the room. They see the dead
secretary essentially, and they're all flabbergasted about all of that.
Is there anything else you do? Uh?
Speaker 5: I don't know where they went, but they're extremely powerful.
I think we all need to regroup, either downstairs or
outside of this building.
Speaker 2: They kind of look at you. Roll me a persuasion
check on that. It was good. I'll give you a
DC of ten.
Speaker 6: Okay, I am not understanding this. I rid of them,
I know, but why wouldn't you go fare.
Speaker 2: A failure, to which they say, well, no, if they're
in here, we have to avenge him. We have to
find them.
Speaker 6: Am I am? I I can't hear that is the
door to the teacher's lounge closed or.
Speaker 4: Open when you're in another room.
Speaker 2: What it is is, if you remember our set up
from last week, I do, well.
Speaker 6: I thought, so there was.
Speaker 2: The dean's office, then there was a hall, a hall
and a room, and then you guys are in the
closet of bath room.
Speaker 6: Oh it wasn't's office in this room. I just thought
we were here, okay.
Speaker 5: So yeah, okay, that's what I thought would be good
if I told them.
Speaker 2: The deans makes sense? Yeah, I figured that, okay. So uh,
all right, so that's what they say, we have to
find them, Like did you see where they went?
Speaker 5: How many of them are there?
Speaker 2: There's only there's only like three of them.
Speaker 4: I mean, I think at this point Pinea is gonna
come up from behind and just fighting these guys.
Speaker 6: Why it would be good send them away.
Speaker 2: Because pen is a redhead.
Speaker 5: Couldn't convince him to leave, so now we must kill.
Speaker 3: I'm going to end them before they call more people.
Speaker 2: Okay, roll initiative?
Speaker 3: Okay, I don't have much?
Speaker 5: Oh good?
Speaker 2: Yeah?
Speaker 6: Four?
Speaker 3: This is the second, not one you've rolled in a row?
You're fired?
Speaker 2: Oh boy, you guys?
Speaker 3: All right?
Speaker 2: Okay, they got a seven thirteen thirteen? Yeah, what'd you get?
Speaker 3: Well? I rolled in that one?
Speaker 4: But wait, did I surprise them? Do I get advantage
on initiative?
Speaker 2: Yeah, I'll give you an asking initiative? But what's your
initiative within that one?
Speaker 6: It was four?
Speaker 4: But ah, what with advantage?
Speaker 3: It is fourteen?
Speaker 2: Okay, all right, go ahead, okay, and what did you guess?
Oh you got? I got thirteen thirteen?
Speaker 3: Yeh, So I get to go first?
Speaker 2: The two of them?
Speaker 3: And how many of them are there? Three?
Speaker 2: Three? Okay? We're within thirty feet of each other, within
thirty feet?
Speaker 3: How close are they to each other?
Speaker 2: Five feet aparty?
Speaker 3: They're five feet apart. How close is drab In to that?
Speaker 4: He's right next though, he's right next to them? Okay,
would it be possible for me to get within ten
feet of all of them, but not quite ten feet
of driven like me than them.
Speaker 2: Then driven No, because driven in between you and them
at this point because they went past you to the
room and went back to talk to them.
Speaker 6: Now you're coming out to have enough movement space to get.
Speaker 5: Is an area of effect thing? Do you put it
behind them?
Speaker 4: Well, it's it's a it's a ten foot radius from me.
Speaker 3: I'm thinking of doing oh my horse blast.
Speaker 2: Oh okay, yeah, no, that's not gonna work.
Speaker 5: Is it a dex?
Speaker 6: Say? Yeah, you have Oh yeah, you're good at Yeah.
Speaker 5: If it's damaged, it'll be half.
Speaker 4: Well, yeah, we'll give you half damage. But yeah, I'm
gonna do this is something the new that I got
in the level of Okay, so yeah, ten foot radius
decks thirty.
Speaker 3: Save DC fifteen.
Speaker 2: So what is this thing for this? You don't know?
Speaker 4: So it does a ten foot radius blasphemy. I release
an a groom canister.
Speaker 2: And it just down and out out from me, and.
Speaker 4: Then it's two D six fours damage and everybody's knocked
prone unless they pass, and then they're not knocked prone
and they get half damage.
Speaker 2: Okay, all right, So it's a deck safe.
Speaker 5: Yeah, where's the DC again?
Speaker 2: Fifteen they got in the level.
Speaker 4: Well that's three damage.
Speaker 2: Only knocked prone. They are all knocked prone.
Speaker 6: There's that.
Speaker 5: At least we should add your intelligence modifiers.
Speaker 3: Yeah, at least, well.
Speaker 5: That are your canister bonus or whatever it is.
Speaker 4: Yeah, I mean my intelligence modifiers on the DC, like
the save DC.
Speaker 5: But yeah, yeah, but like no, I mean.
Speaker 3: You edit that damage later, might edit that now.
Speaker 2: Okay, grabbing it is your turn?
Speaker 4: Okay, I do get two attacks per turn. Can I
just hit them with a weapon at this point or
is that an attack action or is that a different thing?
Speaker 2: Well, that's an attack at so you can make Okay.
Speaker 4: So yeah, I'm just gonna grab person number one and
hit him with my rapier.
Speaker 3: At that point. Okay, an advantage because he's prone.
Speaker 2: Yep.
Speaker 3: Okay does twenty one hit?
Speaker 5: Yes?
Speaker 3: Yes, eighty four plus four not eighty four eight.
Speaker 6: Eighty four?
Speaker 3: There girl, there you go, twelve kissing damage.
Speaker 2: Okay, you kill him, sweet, Just down.
Speaker 4: One dude has been ended alright, finished drive and.
Speaker 2: Finished the other two.
Speaker 5: Okay, so I can only do I can't too much.
So are they both on.
Speaker 6: The ground, Yeah, they are yeah, they're knocked everyone, what
except for you?
Speaker 5: Well, if I get advantage, I'll just use my scimitars then,
so out from under my priest robes, I'll just be
all right shirt okay, okay, it's the first one. Yeah,
HiT's it was a nineteen plus eight. Uh. I wish
I could split up my sneak attack, but I can't.
Speaker 2: Unfortunately, No, here we go obliterate one guy.
Speaker 5: Yep, well it's not great, so twelve okay, that guy's gone. Okay,
and then second one go over with another scimitar. Yeah,
that and that's what will just be six that's just
five damage?
Speaker 2: Five damage? Will he's bloodied?
Speaker 6: All right?
Speaker 2: Okay, he'll stand up. He'll make an attack against your
driven He got a.
Speaker 5: Actually for my bonus action. Can I disengage and run
down the hall?
Speaker 2: Yeah, okay, so he'll attack you.
Speaker 5: I think she has more health.
Speaker 2: Can you take six piercing damage? Okay, cool, it's your turn.
Speaker 4: I am going to just hit him with my riper.
Speaker 3: Twenty one.
Speaker 2: That hits it.
Speaker 4: Seven damage.
Speaker 2: Okay, he's down, all right? Okay there, Now you dispatch
them fairly quickly so nobody has been alerted immediately to
your presence, but more people have gone missing, so there's
an easier chance that you're going to be found out
by this building. At this point, Mara, you have managed
to melt away a fair portion of this ice. Thankfully,
the magical properties of your your produced flame are working.
Her parents are out, but they're unconscious.
Speaker 3: Okay.
Speaker 4: As soon as the people are dealt with, I would
like to run into there, and I want to try
and help them.
Speaker 3: I have used both of my vitality serums.
Speaker 6: My how many did you also run in?
Speaker 5: Yeah? I'll come in. Are they they're like stable, they're
just unconscious?
Speaker 4: Yes, okay, my battle medic from my healer feet. I
can spend one of another person's hit dice, can they mark?
Speaker 2: Yeah?
Speaker 6: Go ahead, Mara, sorry, this mass healing word once they're
all there, okay, which can do up to six people.
Speaker 2: So that is all everybody. For those on the podcast,
we were all kind of pointing in Cameron's direction. Cassie
was hyper focused what can I do? What can I do?
Speaker 7: Which is very pen like I got to help, yes anyway,
So that's two D four plus three for everybody, So
dropping my dice, okay, so that's nine hellifact each person nice,
okay included.
Speaker 2: That's more than her parents need. So they wake up
like with a star like right to which they look around,
eyes wide for a moment, taking everything in and then
your mother goes.
Speaker 6: And I will go.
Speaker 4: And pull them both into like the biggest and cry
and laugh and.
Speaker 2: Your dad pushes you. Was like, what is going on?
Speaker 3: Shut up and enjoy the moment, Dad.
Speaker 6: I feel like I'm the back round wants to join
this hug. And then it's like, wait, this is the
need in the hug, So like either pay for a giant.
Speaker 7: Goes, So I'm hugging.
Speaker 5: If I had pure ducks, I cry, Draon will come
over and you'll just feel like a hand on your back.
Speaker 7: I will pull you into that.
Speaker 5: So much.
Speaker 6: Room two, three way groups.
Speaker 2: So Vapore speaks up and says, I to burst everyone's bubble.
This is a wonderful moment.
Speaker 3: We got to get out of here. Yeah, okay, let's go.
Let's go.
Speaker 2: Okay, so how do you get out of the building before?
Speaker 3: What's the what was that.
Speaker 6: I learned featherfall? I don't know, eat ourselves out the window.
Speaker 5: I think it's you and six others, no, up to five,
six of us.
Speaker 2: I can I like, I can find a different way out.
I want of these No, no, no, just watch this.
Watch this and what he does because he goes up
to the window when he punches it out right and
he opens the nozzle in his his his susuit right
and he says, okay, here we go, and he he
just kind of kicks the like he come. He comes
out of the suit and lets the suit fall out
the window, and then he begins to float down as
a vapor of gas.
Speaker 6: So he can hold himself. I guess he could.
Speaker 2: He can hold himself together for a limited amount of time. Okay, cool,
But just before he does it, like need I might
need you to repair some bits of it. Before we probably.
Speaker 3: Could have carried the suit down with us as feather falls.
Speaker 6: But how does that work? Chews up to five falling
creatures within range A creatures of falling creatures. Rate of
descent slows to sixty feet perround until the spell ends.
If a creature lands before the spell ends, the creature
takes no damage from the fall. The spell ends for
that creature and it lasts for a minute. So as
long as we land in less than a minute, we are.
Speaker 5: Oh you're would Yeah?
Speaker 2: So sweet, do you fall half last sixty feet per second?
Speaker 5: Wait a second, this thing, this thing's a spear. Let's
jump it from the top floors.
Speaker 6: We're gonna we're.
Speaker 2: Hit something sixty feet a second. Still pretty fast.
Speaker 6: But but if we land before the spell ends, we
take no damage.
Speaker 2: Okay, good, all right. I was thinking if I fell
sixty feet a second, that's gonna hurt. But okay, all right,
so you make it, you make it out.
Speaker 3: That's phenomenal, nice sweet.
Speaker 2: And so immediately Vapor finds like a crack in the armor.
Speaker 3: And he well, the little novel he opened, well.
Speaker 2: Yeah, but like there's like an open dent. He pushes
himself through, easier that way, and he's like, all right,
seal it.
Speaker 6: Up, Mark, okay his whole Sorry, I'm just distracted it.
Speaker 2: You could use mending on it.
Speaker 6: Did I hit the spell button?
Speaker 5: I don't know, I didn't see.
Speaker 6: I'm gonna say I didn't. I'm gonna hit it again.
He has, Sorry, he just asked you to mend the armor.
It's always okay.
Speaker 2: So yeah, okay, So you stow away into the night,
yeah right, okay, and.
Speaker 6: The people are around.
Speaker 2: Uh, well, here's my question. Are you going to cast pass.
Speaker 6: With that, That's what I'm of course, it would be
my last spells ye done.
Speaker 5: Because yeah with all these extra people.
Speaker 6: Yeah, okay, and you guys, I guess not my last all,
but my last off too.
Speaker 2: You guys stow off into the night.
Speaker 7: For it.
Speaker 5: Where do we go? Where are we taking your parents?
Speaker 2: I would suppose you probably head back.
Speaker 4: To the pod yeah, yeah, which is outside of the city.
Speaker 3: Would have to go back through mechanical.
Speaker 2: Magic or exit the city a different way.
Speaker 5: Yeah yeah, that's probably easiest to just get out to
the closest exit and the sneak her way outside.
Speaker 2: Okay, yeah, all right, sounds good. You guys completely dodged
a lore thing that I was going to throw at you.
Speaker 7: But well, I want to know we just slot window.
Speaker 2: Okay, you make it back. You make it back to
the pod, which seats five people. You could probably fly
six if you want. But kill yeah vapor, He offers
his like, I I guess I'm gonna head to uh
ever claim we should do?
Speaker 3: You want to ride there?
Speaker 5: Can you do that message thing? Maybe we should tell
Victor about what's happened here.
Speaker 6: I mean, okay, wait, I do have one level of
three spell slot left.
Speaker 2: You could cast it, but do I want to?
Speaker 5: I mean, if you do it now, we probably don't
know much else to do with our day, do we.
I wouldn't think so. We're in a safe place, yeah,
because we're like out in the woods, aren't we the thing?
Speaker 6: Yeah, I don't know that. I Uh, I am comfortable
sharing information about our whereabouts. Not that I don't trust him,
but that if he was captured, Yeah, if he was
captured and like tortured, like, we.
Speaker 5: Don't have to tell him where we are. We can
just tell him that Meta Claude is free at least
Anders gone.
Speaker 3: Yeah, we rescued my parents. I don't know about the whole.
Speaker 5: City, but there should they have no leader.
Speaker 2: Well, you can decide to do that now or later.
But regardless, you have escaped with your parents. You're back
at the pod. And uh my question is what do
you do now?
Speaker 3: Fly to ever Claim, well, not ever claim Capital City,
Capital City probably unless we want to bring Vapor wants
to go to Everclan. We could bring him there.
Speaker 2: Well, I mean, he says, I mean Capital City is
just as good. He's a He's like, I'd be excited
to see the land of the Knights.
Speaker 6: Yeah, sure, cool there, Yeah, I guess let's do that.
Speaker 4: All right, I'll fly the first eight hours more on
the next or the first four hours more on the
next date.
Speaker 5: Yep, all right, you can try to have a squishy
sleep in the pod.
Speaker 2: It's only it's only about an eight hour.
Speaker 6: Trip, yeah, because it was from racoum.
Speaker 3: Okay, it's about five hours so.
Speaker 5: Well, yeah, we might end up just having to have
a later st art the next day. But we can
all get a rest, whether it's in the pod or I.
Speaker 6: Can fly, because my rest when we asked before ours.
So you guys both get your rest.
Speaker 5: Okay, sorry, this is trivial.
Speaker 2: Yeah, you get at and uh and you can all
take a long rest. You can all benefit from one.
Speaker 3: Yeah. I probably won't rest on the pod. I will
be talking with my parents.
Speaker 6: If you're talking about fly and.
Speaker 2: Many many, many many questions for you. Your father looks concerned,
maybe slightly proud as well. But but.
Speaker 4: I think at this point I'm just going to tell
my parents all of the everything's okay.
Speaker 2: While flying over kat, you notice there's a significant more
amount of air traffic than there used to be in
the distance. You see the blimps flying around the airships
and yeah, you arrive at Capital City. You while there
do you report to the king? Like, what do you do?
Speaker 5: I think it's worthwhile just to mention that, you know,
Ander has been dealt with to some degree temporarily.
Speaker 2: So King Colin van Manner. As he he greets all
of you, he says, so these are the parents of
one of our heroes here. This is this is amazing.
You know what we can we can find a place
for them to stay in the meantime.
Speaker 3: Thank you.
Speaker 2: This is excellent news that Ander is out of the picture,
at least for now. I'm not quite sure you told
me that Froguest showed up again, So yeah, interesting. Well,
we've had some fun developments. The war is going very well,
taking back many places. We've shipped off Vortar with a
large group of guards to take care of that. And
we're having some problems with the Orcs. They're not very
happy about us trying to put someone on Dragonhead Aisle.
Dragonhead Isle's very special to the Orcs, so I'm working
with them currently, but we'll figure it out. And we've
launched a science team to try and figure out about
that castle that appeared up in the sky.
Speaker 3: Any updates on that. I know a lot of people
have been trying to get in.
Speaker 2: Any nothing like we have no success from us. There's
a team out of Everclaim as well that's been working
on it. Nothing from what I hear, notg Coot is
trying to copy our schematics and build their own airships.
I bet you in a matter of months they'll be
up there with us. All right, But Tindar, I'm sorry
that you just you missed him. But he's headed back
to Frackham so he has lots of work to do.
But he wanted me to give you this, and he
hands you a small notebook bearing the crest of the
Shadow Dallas. It's like it's not much, but it's a
family history that was dug up out of some of
the old archives. Oh, I figured it might be important
to you.
Speaker 5: Thank you very much. Your majesty is means a lot.
Speaker 2: Yes, well, thank thank Tindar.
Speaker 5: I will next time I see you.
Speaker 2: And with that, he says, if I guess you can,
you can go back to your old ways, but not before,
not before one other thing. I need you, need you
all to stay for one more day here in Capital City.
Of course, what for I I just want to give
you a proper goodbye, a proper thank you. So go
ahead stay the night. I'm sure you could probably stay
with your parents. If you two need a hotel, I
can put you up in a hotel.
Speaker 3: We can stay with you.
Speaker 6: We can all stay with my parents.
Speaker 2: All right, Okay, meet me here at I'll stay with
my parents.
Speaker 3: Actually wherever they got put up.
Speaker 6: Well, they can stay with my parents too, I'm sure
with my family.
Speaker 2: He says, meet me here at nine in the morning. Okay, okay,
all right, and he lets you go and you go
to your parents spend the night.
Speaker 3: Yeah, we have a party.
Speaker 5: Yeah, okay, all right, Yeah, probably allow ourselves to just
forget for a moment, just relax that, you know, we've
made progress, even though, like there's still lots to do,
but we can just take a bit.
Speaker 4: I'm just enjoying my parents' company now more than ever.
I mean, I've always had a great relationship with them,
but like.
Speaker 3: I almost lost them.
Speaker 10: Yeah yeah, but it is heavy, Yeah, yes, it is.
Speaker 3: Yeah.
Speaker 4: I am just feeling especially grateful that that I that
I didn't lose them.
Speaker 2: Yeah, yeah, your parents are like you could tell they're
they're a little scared, they're a little confused. They tell
you a story about how like the dwarves broke into
their home and and Er himself personally captured them right
froze them in the blocks of ice.
Speaker 4: I apologize profusely, and I assure them that we'll get
meta clock back okay, and that they can go home again.
Speaker 2: And and and they're they're very grateful to be with you.
Your mother can't stop talking about how her her little
daughter has become a hero.
Speaker 5: At some point, the guilt will probably get to driven
and he'll go find Penn's parents as well. Oh yeah,
and just kind of be like, I though I'm her
employer and there's a level of risk involved with our jobs,
but I'll go. I'll basically, you know, just kind of
tell them like how incredible Penn is and how she's
like saved my life multiple times, and that she's been
such an asset to our team and that they should
be extremely proud of m hm.
Speaker 2: Her Her dad will pull you aside. You know, as
her father, it's my duty to make sure she's safe,
and you've been kind of reckless with her. But I
couldn't be more proud of her, and I've never seen
her happier. So you keep your promise that you'll keep
her safe. I will, I will, Okay, Maara, anything special
with you.
Speaker 6: I'm talking to Cora about the uh, the spells that
I read about, and then I'm like, oh, I just
figured out these these new spells like I have. Do
you know these?
Speaker 2: Your older brother excuse me, you're younger, just younger. He's
the oldest of the other ones. Your younger brother says,
you know, Cora made me do that once. It was
a hospital trip.
Speaker 6: Didn't work out us.
Speaker 2: She's she's totally totally into it. She's having a great time.
She talks you about some of the ones she's been doing.
She she's like, I can cast six level spells now
I'm practicing with Like, yeah.
Speaker 6: One day I will get there too.
Speaker 2: It's just like, well, I mean, you only started how
long ago? Life of practicing since the beginning, but.
Speaker 5: Yeah, So if we're messing around with feather fall, can
we try something since I have my ring of jumping, well, I'm.
Speaker 2: Just go and thirty feet straight up.
Speaker 5: You would either cast feather follow me or not, just
to see if it hurts when I come down.
Speaker 2: We'll ask you to feather fall roulette.
Speaker 6: Yeah, this is before we go to beat, so it's
not well, we've already had one rest.
Speaker 5: Yeah, yeah, so this will be in between our day off.
Speaker 6: But we're gonna we're going to sleep again afterwards.
Speaker 2: Yea yeah, okay, yeah, sweet lots of Shenanigan. Yeah.
Speaker 6: Does it work though? Do I now know that he
can safely if I see.
Speaker 2: You falling for the chast feather fall on him? Yes,
it's my thirty.
Speaker 3: Also choose not to.
Speaker 2: I need a.
Speaker 5: Raise, I tell Captain.
Speaker 2: Literally as you watch I do.
Speaker 6: Also, at some point in here, you sending to phil
Victorian Ander. Oh, how exactly do I want to say this?
We defeated Ander, but frogast took him. For now met
is free, I think.
Speaker 2: Okay, Wie said. He responds with an affirmative that he's
heard you and he understands and and to thank you. Okay.
Uh So the next next morning you wake up, you
get to the King's place, perhaps a little bit late
since he stayed up a little too late, but you
arrive in and what he does is he throws like
a huge breakfast for you, with all sorts of expensive
foods from all over right, to which he says, I
don't usually waste money on things like this, but I
think it's not a waste in this manner. And there's
all sorts of people from high up. He invites your
family to be there. Your parents are there. There's like
a dwarven representative that's there, not Tindar, any ambassador. Yeah,
excuse me, that's been trying to come up for like
five minutes. So and at the end, he grants each
of you with a plus three weapon of your choice. Yes, yes,
plus plus three weapons.
Speaker 6: I don't know, you don't very excited.
Speaker 5: And plus three two attack and damage.
Speaker 6: Oh nice, So like what my crystal does, but on
a weapon on ye.
Speaker 2: And they each bear the carving of dark room detectives.
Speaker 4: So I do enjoy the rapiers.
Speaker 3: I'll ask for a rapeer.
Speaker 2: Yeah, he'll get you one scimitar. Scimitar, all right, pluscar.
Speaker 6: I haven't these weapons in so long. I don't know
what I want to ask.
Speaker 5: Dragon's actually gonna c don't you bards can use rapiers,
but I don't have.
Speaker 6: I have daggers and a short bow and a short
sword and a short sword. Yeah, let's say I would
like another short.
Speaker 2: A short bow.
Speaker 5: Neat arranged. That's not a bad idea.
Speaker 2: You're usually just magic, but you have so many spell
slots with all of the feets and things you've taken.
Speaker 5: Yeah, honestly, the bow is not a bad idea because
you can stay back and do your spell casting without
getting into the thick of it. Just shoot him, yeah,
that's all.
Speaker 2: Yeah, it's way to do damage without wasted like using
up a spell slot to.
Speaker 5: So Dravin will actually tear up at the scimitar like
it's been made beautifully. I assume, Oh, it's beautifully craft.
Speaker 2: He does mention, He's like, if you would like, we
could put the crest of the shadow else on the.
Speaker 5: Other side as well. He'll cry hard, I'll.
Speaker 2: Take that.
Speaker 5: And just so okay, And once he composes himself, he'll
just say, thank you, your majesty, I never held a
more beautiful weapon.
Speaker 2: He says, well, you guys have helped us greatly, very greatly.
And he what he does is when when everything's dead
and you've all talked for a bit and everything, he
walks out with you into the courtyard. But then he
continues to walk with you out of the courtyard and
then out into the streets of Capital City where there
is a carriage waiting, and he tells you a guy
like an open carriage. He tells you guys to get in,
and they parade you throughout the city and the city
has gotten together to give you great thanks for everything
you've done.
Speaker 11: I'm like, uncomfortable but loving this at the same time.
I'm like, I have any things that I could be doing,
but also I love your attention. But else I don't
really want the attention.
Speaker 2: To what he says. Would I would happily give you
guys a carriage to take you home, but I know
you have a far better or means of transportation. But
but he'll give you He'll give you a pouch of
essentially like a paranormal investigator's pouch, and it contains vials
of holy water salt, you know, various various things like that,
and says, here just as just something a little extra
to help your business, and don't worry about your debts.
They're taken care of.
Speaker 6: I didn't even know. We don't know.
Speaker 5: We're just like, I don't know what to say, your majesty,
just if you haven't need anything again, you know how
You're first off the list.
Speaker 2: You're first on the list. But all right, go have
some quiet time, he says.
Speaker 6: Thanks for listening to the Adventures and the Parted vol podcast.
We're taking a short break while we recover from whatever
that was. If you're still here, congrats on your excellent taste.
It would mean the world to us if you join
our Patreon for exclusive content and discord access at patreon
dot com. Slash Twilight and Ni come on, don't forget
to also check out our YouTube channel for our video
recorded sessions and more. Thanks again, and we hope you
enjoy the rest of the session.
Speaker 4: We should go back home home, yeah, and set it
up as a bastion like hire for staff and get
it going there, and we should figure out what this
freaking key is eventually. But like this is nice, Oh yes, yes.
Speaker 2: So you guys could now have what is known as
down time downtime. So downtime is a period of time
that you essentially fast track in the game, where you
have a period of time that I tell you and
you can use that time to do whatever. So, for example,
if you have the ability to craft stuff and it
takes ten days, you can use ten days of that
downtime to just now you've got that item right and
do various things, so you have three weeks downtime.
Speaker 3: But I feel like.
Speaker 6: I'm too anxious to be sitting still for three weeks.
Speaker 2: It's probably a very anxious three weeks. The war is
still going on, but every day there is news that
things are. The dwarf seem to be disappearing and retreating,
and followers of Progress seem to be going away. There
are rumors and rumblings of them, you know, sequestering themselves
in other areas and creating their own little strongholds. But
nothing like it was right.
Speaker 5: I mean, I imagine at this point our main things would
be how do we get into the castle? Where's Zachar talks? Yeah,
and we don't have any additional leads on those things.
I feel like spending those three weeks downtime.
Speaker 6: Every single day I send him.
Speaker 2: As oh yeah, okay, at least once a day, like
he's good, he's ghosting you. But but like this, it
is received.
Speaker 6: Every single time, and no response, every single no response.
Speaker 8: Punk.
Speaker 4: Since we were given a plus three weapon, I'm going
to disassemble the enhancement I had previously done and use
those research points to upgrade Georgie.
Speaker 5: Yeah, that's a good use of your time.
Speaker 3: Upgraded Georgie.
Speaker 5: Yeah, set up a little workshop in your room.
Speaker 4: And yeah, I'm gonna work on like hiring staff and
setting up a bastion. However, that actually works off camera.
Speaker 2: But we'll have to do that, so we'll set up
a bastion. I need to review the rules and yeah,
I think.
Speaker 5: We probably able to do.
Speaker 6: Okay, before we get too far literally first second, when
I realized we have downtime and like no pressing responsibilities
would have in the potion? Can I look at it yet?
Speaker 5: Oh I've nearly forgotten and all the festivity.
Speaker 2: You can sure?
Speaker 6: Okay, I learned any.
Speaker 2: Spell you're just like.
Speaker 6: Before I do that, just identify on it, but as
a ritual.
Speaker 2: Okay, now read me identify one more.
Speaker 6: Time you touch an object throughout the spells casting. If
the object is a magic item or some other magical object,
you learn its properties and how to use them, whether
it requires atonement, and how many charges it has if any.
You learn whether any ongoing spells are affecting the item
and what they are. If the item was created by
a spell, you learn that spell's name. If you instead
touch a creature, throughout the casting, you learn which ongoing
spells if any are currently affecting it. Okay, okay, do
I learn anything about that?
Speaker 3: Is?
Speaker 2: So what you do learn is that the item holding
the liquid itself is magical. Okay, it is Essentially there
is a small wall of force containing the liquid inside.
That wall of force is broken the second you pop
the lid. Right now, you have not touched the liquid,
so you know nothing about I don't know, but the
liquid is. Yeah, it's in a wall of force.
Speaker 6: So is there a lid that can be popped on
the wall of force of the castle dome? Did they
use the same technology?
Speaker 3: I don't think so.
Speaker 2: But there is a wall of force containing what is
inside it. And as always, when you go to touch
that this it almost looks like a feral fluid. It
attracts itself. So even if even if the thing is
laying down like this and liquids down here, and you
put your hand on top, it'll go, yeah, rises to
the top.
Speaker 6: And it did that for everyone right any hand it
wants to touch it.
Speaker 4: What about a face like if I stick my face.
Speaker 3: On the jar?
Speaker 2: Oh yeah, just any anytime you get close to it?
Speaker 6: Yes, what about an item, like if I grabbed a
broom and I a stick. No, No, it's okay.
Speaker 2: What other things do you attend?
Speaker 6: I really want to touch this thing?
Speaker 4: Yep, ten is going to consistently request that you don't.
I hope that you listen to me, at least for
the three weeks that we've got.
Speaker 5: To just just not in the house. Mat We just
got back here. The last thing we need is some
terrible thing.
Speaker 4: Going wrong, something that requires a wall of force to
contain it terrifies me.
Speaker 5: It sounds like they must have had a good reason.
Speaker 7: For Yes, it's portable and contain like it's it's portable.
If they didn't want it to be opened at some point,
they would have stealed it off in the ground or something.
Speaker 5: I mean, that is a fair point. It's designed to
be open.
Speaker 2: It was designed to yes.
Speaker 6: Hmmm, So how quickly does it move if I put
my hand? Is it like the whole thing?
Speaker 2: Or is it like trickles up?
Speaker 6: There's really no way for me to just get How
about these mara and I'll take out my ancient marbles?
Oh sure, I touched those? Wait does it work on
multiple things?
Speaker 5: I think it's just one I didn't cast.
Speaker 6: Oh wait, this also takes a I did not read this.
Speaker 5: It'll cost money, doesn't it.
Speaker 6: It takes a pearl to use? Does that work if
I cast it as a ritual too? Because I did
cast this as a ritual.
Speaker 2: You would still need the Yeah, that's a pearl.
Speaker 5: How much does that have to w? One hundred? Or
you have enough money?
Speaker 6: Okay, this is not a spell I will be using
many times, but we'll pretend that I bought a pearl. Yeah,
but it is instantaneous, so I can't do multiple things.
Speaker 2: Yeah, I'll give it to you. That's fine.
Speaker 6: You don't have Oh I added it. I added it
instead of.
Speaker 5: Giving yourself money. You don't have to do it on
the marbles. If it's cost you.
Speaker 6: Yeah, I didn't see that I paid like for these?
What if they're actually like?
Speaker 5: No, we could find out later if we make some money,
if we just throw one of these marbles.
Speaker 2: Is there anything else to do? Yeah?
Speaker 6: I want to know that though.
Speaker 3: Outside to a field and just check a marble.
Speaker 2: Okay, you spend the next four hours looking for.
Speaker 5: It as the words echo in your head before you
went out.
Speaker 2: Just don't lose it and yep, all right.
Speaker 5: During downtime. Can I try to do like administrative stuff yep,
I would you know, want to be looking for staff
and making sure our accounts were an ordery, audio, audiota
and making sure that well, I guess you guys got
paid already, can I? And also, could I just see,
like in the three weeks, if there's any small jobs
around town, yeah, that I could just pick up and
do quickly, like little ones that I know that I
could hash out in a day or cold days.
Speaker 2: What it is is you can all earn ten gold
per day. Okay, so that's two gold that you sure
you earn Okay.
Speaker 4: Instead of doing that, is that each can I, yes,
spend time like crafting items and selling those. I'd have
to like do the math later for how much I
could earn, But it sounds like fun.
Speaker 2: It sounds more. Yeah, I'm going to say that you
get the ten gold.
Speaker 3: Okay, that's fine.
Speaker 2: But because we have no way of knowing if people
would buy it or not, it's true now, okay, it is?
Speaker 5: I mean, I probably it's a it's a real long shot.
But the library and kill and croft, I'd probably spend
a few days like in there for a few hours
each just seeing if there's any information about floating castle, mythology,
fairy tale.
Speaker 2: Nothing, nothing at all. One of the oldest librarians said
that they had a book about ancient civilizations, but it
seemed to be missing a few pages, like a miss
like misprinted essentially, and they got rid of it years ago.
Speaker 3: Oh, I have the books that I got from the library.
Speaker 4: I had a book on incurrents and a book on mechanics,
and two other books that we have not actually identified yet.
Speaker 3: Can I read those?
Speaker 7: All?
Speaker 2: Right? Well, let's see what the two other books are worth. Okay,
there it is. Okay, you get a forty six, so
this one is excuse me, that one it's a business
practices book.
Speaker 4: Okay, I could learn why my items haven't been selling and.
Speaker 2: Seventeen. So your other book that you saved is a
book on on a marine biology but like micro marine biology.
Speaker 4: Sweet, I'm gonna read in depth those okay?
Speaker 2: Cool? Oh?
Speaker 5: Yeah? Can I sell my books the one on foxes
and their breathing habits and irrigations.
Speaker 2: Yeah, you could probably get like you can probably get
three gold for the farming one, but like ten silver
for the okay for the fox one.
Speaker 5: And then can I sell my extra scimitar.
Speaker 6: I was gonna say, I want to sell.
Speaker 2: Extra half of what they're worth.
Speaker 5: Yeah, okay, so how way how much gold did you
say for the book?
Speaker 2: Uh? Three gold?
Speaker 5: Okay, three gold, ten silver and then plus half of
my yea cinematar.
Speaker 2: Yeah, you find a farmer who's like really excited to
get in.
Speaker 3: I don't know, looked that up.
Speaker 5: Cintar was twenty five, so it'll be twelve gold. Mm
hmmmm hmmm.
Speaker 6: Cool neat Okay, when am I struggling.
Speaker 2: On the end of at any.
Speaker 3: Point during this that you're gonna open me?
Speaker 6: Uh, I really want to Sorry, I'm so distracted. Rape
here is twenty five gold pieces so you can get
so is a short boat, and I want to sell
my short boat that I don't need anymore.
Speaker 2: Okay, all right, anything else you do or that's it.
That's all.
Speaker 6: Yeah.
Speaker 5: I think that's that's kind of Can I just like
pay attention to news about like the war, like see
if we can find out if Meta Claud has been
taken back in the three.
Speaker 2: Weeks there is. There's quite a few battles in Meta Claud.
Meta Claud is very much kind of a war zone still,
but it seems like most of the remnants of anders
army have fled and it's just a few pockets that
are going. There are rumors of them growing in the south,
though the anders Men have fled to the south.
Speaker 4: Okay, it is probably a long shot. But throughout the week,
I'm just going to be my mind is going to
be on it slash maybe I don't know, maybe books
or whatever.
Speaker 3: I'm trying to figure out what the key means.
Speaker 6: Yeah, I also would be reading about that. You are
like looking into that or like remembering any leads on
that are going.
Speaker 2: To pop up, But there would not be any leads
that pop up on That's what I.
Speaker 6: Figured I do have to Okay, Okay, let's talk this
one through though. Can we take a minute to I
know where.
Speaker 2: You could find some leads, but you're not going to
find any here.
Speaker 6: Yeah, let's talk this through for a minute.
Speaker 2: Okay.
Speaker 6: So what we do know on this, uh, the mural
that we read there are casting spells, and the spell
hit everything except for a skeleton which was holding a key.
Our assumption was.
Speaker 5: Without acrotox.
Speaker 6: Initially, yeah, acritox, But our assumption was also that, like,
at least my assumption was that like because he wasn't hit,
he is the key, but like, is it maybe opposite
and that like the key is the reason he wasn't hit,
Like is it that he is the key or is
it he like has the key or the like I
don't is it like death is the key?
Speaker 5: Yeah, we did talk about that.
Speaker 6: Like a death sacrifice to get in or I don't know,
but the key lies in emoralia is another thing that
we were told. So I think if we do want
to know, I think we have to search emoralia again.
Speaker 5: Yeah, I think that's true.
Speaker 6: But like are we searching graves and amoralia? Are we
searching for another mural back in memoralia or.
Speaker 3: Yeah?
Speaker 5: I mean you're not familiar enough with emoralia to know
if there's any other depiction of a cloaked skeletal figure
that's notable anywhere, right am I?
Speaker 6: M hmm, familiar enough with emmoralia to know if I've
ever passed a depiction of a cloaked skeleton anywhere else.
Speaker 2: I mean there's all sorts of mythology with cloaked skeletal figures,
death knights, undead all sorts of stuff, all about.
Speaker 6: Anything that like looks familiar to this, looks similar to this.
Speaker 2: It's an ancient Yeah, yeah, it's an ancient like relief carving.
Speaker 5: So I've just had an idea. How old is the
Leitch King in the dead Lands?
Speaker 3: Is the litch King the key? That's actually not?
Speaker 6: Is there land the only land that wasn't touched? And
that's fine?
Speaker 5: I don't know.
Speaker 6: But we were told the key lies in, Like is
the key just the information?
Speaker 5: Wait? What if lies is talking about a dead body?
The key lies in? Oh, like a grave like you
were mentioning it.
Speaker 6: So we are searching graves.
Speaker 5: I don't know. I mean, we really have a very
little goal on at this point. We're just throwing out
whatever we can think of. Yeah, I don't know. I
still don't think we have any thing to help us
get a little bit further interesting ideas, Like nothing solid.
Speaker 6: I still feel like acrotox is. I think that he
was created because because incarnates are created in death, I
think that he was created during this, during that war.
Speaker 5: And you think that's why he wants to get back.
Speaker 6: I don't know that it's necessarily back, but it was
created because of the death and destruction, and now he
embodies that death and destruction.
Speaker 3: He did eventually tell us he's about three hundred years old.
Speaker 6: Yeah, but are we going to trust the words that
he says?
Speaker 2: Well, no, no, okay, all right, So the end of
your three weeks, you're all debating and on a rainy night,
just like a rainy night many months ago. Now there
is there is a rapid knocking at your door you
closed about twenty minutes ago.
Speaker 5: Okay, I'll go open. Yeah.
Speaker 2: A man stands there, hood up, drenched, panting heavily. You
can see a just like a very basic wagon behind
or not excuse me you not a wagon, but like
a horse that the horse looks exhausted to like this
guy has been running. He pulls back his hood and
you see the face of skeleton.
Speaker 5: No, no, wouldn't hurry like that anywhere.
Speaker 2: Volantis Ilthane or Velve for short, the the carpenter.
Speaker 5: From nov.
Speaker 2: It's which he looks at you like they took her, Crystal,
they took her, the dwarfs, they took her.
Speaker 5: When come in, dry yourself.
Speaker 2: And he comes in, you can see he's like like
going crazy.
Speaker 5: Just take a seat.
Speaker 2: Takes him a moment to breathe, and after he's had
a moment, He shakily recounts a tale how that he
was at his place. They'd been liberated from dwarves quite
a while ago, and things were getting back to normal
business when some dwarves came in, kicked down his door,
knew what they were looking for, grabbed Crystal and made
off with her in the night.
Speaker 6: That freaking acratox. I think did he have something to
do with this. I'm not saying that's to him. I'm
just saying, do you.
Speaker 3: Have any idea where they have taken her?
Speaker 2: They hopped on a boat, a boat. I chased them
all the way down to the docks, and they gave
me this and he pulls up his leg and there's
just a nasty wound in it that was obviously made
by an arrow.
Speaker 3: I will take some time to.
Speaker 2: Help them.
Speaker 5: Did you see which way they sailed south?
Speaker 2: There's not much further north?
Speaker 5: No, okay.
Speaker 2: I tried the authorities around. Everyone had their hands full,
and nobody knew where to look. I figured you were
the best. I've heard about all of you. I've heard
of the adventures you've had. I've heard about what you
did with the war. I need your help. I can't
I can't pay you, but I need your help.
Speaker 5: No, No, that's okay, all right, we're happy to help
with you on this. Leave it with us. We'll see
what we can find out.
Speaker 2: Yeah, what he says is he says, I'll find a
way to stay here. He says, I'm going to stay
here in the city until until I.
Speaker 3: Know you you can stay here in the office.
Speaker 5: We're going to be gone. You're welcome to stay here,
Are you sure?
Speaker 6: If you just keep it watch to strangers.
Speaker 5: Yea, we'll give them a little instruction and like some
upkeep things that he can.
Speaker 4: Maybe do whatever employee I have hired, because I think
that's part of Bastion's I'll make up the details later.
Speaker 3: But you know he'll take care of you.
Speaker 6: Wait, I just want to.
Speaker 2: Read his thoughts first, Okay.
Speaker 6: I just want to make sure he's not a pliant ah, valid,
very valid.
Speaker 2: He will willingly fail the role.
Speaker 6: Okay, to let me to let.
Speaker 2: You go deep, and it is you you experience the
horror of a panicked father whose child well child actually, yes, child, yeah,
because she was a child.
Speaker 6: Well she was created in his daughter's death. Hey, so
most likely yeah, yeah, coolie.
Speaker 2: The info was finally finally coming together.
Speaker 3: That's why he's so attached to her.
Speaker 4: It's not just something that he found randomly. Oh, light bulbe.
Speaker 5: Can I ask him if the dwarves that took her
head snow on their hands?
Speaker 2: These they were undeniably like that.
Speaker 6: And they they came in to get her and only her,
only her. They didn't care about anything else, nothing did.
Is there anything that they said that hinted intentions or
a huh mm hmm, but the only other Well, no,
I guess other people would have known. Did other people
in your town knew of Crystal yet?
Speaker 2: Oh? Yes, yes, she's no secret.
Speaker 3: Yeah.
Speaker 5: Is there anything else that you think could be of
use to us, any piece of information that's come into
your mind that might assist us any in any way?
Speaker 2: For she's magical?
Speaker 3: Yeah?
Speaker 5: Yes, yeah?
Speaker 6: All right, Well the crystals she created weren't infinity crystals,
were they They were.
Speaker 2: Just they were.
Speaker 7: I don't know, you know what I mean.
Speaker 2: It's just such a pop culture.
Speaker 6: Yeah, okay, but use what they have for her?
Speaker 3: I don't know, unless they're just collecting incarnates.
Speaker 5: Under whose directions? The question.
Speaker 3: Like it's time visit drunk or the Dead Lambs?
Speaker 5: Wherever show is that these men have been meeting it
all right, well, we'll do everything we can to get
her back.
Speaker 2: Okay, So I guess you sleep that night and first
thing in the morning, Yeah, pat out, Fire up the pod.
Huh yeah, fire up the pod.
Speaker 5: Okay, yeah, we should build like a landing spot on
our roof or something.
Speaker 2: So that could be part of your bastion building. Yet,
hats where do you go? Where do you go? Yeah?
Speaker 5: Where do we go?
Speaker 6: We are told that the Orcs are grumpy.
Speaker 4: I would like to stop it in Capital City and
see what information they have there about.
Speaker 2: Okay, do we have.
Speaker 6: To stop or can we send that before I go
to bed that night?
Speaker 2: Oh? Yeah, we could just descending Okay, the information? So
what are you asking them for?
Speaker 6: We just got word that we just heard that a
incarnet was stolen from No Nobar. Do you know, oh
by the dwarfs. Do you know of anything else like this?
Speaker 5: Okay?
Speaker 2: First thing he says is uh so, Well, what they
reply back is I don't know what any carnetas. The
second thing they say is I haven't heard of any kidnappings.
And the third is that the dwarves are apparently collecting
on Dragonhead Aisle.
Speaker 4: Of course they freaking are I think that's.
Speaker 2: What it did.
Speaker 5: Do we know if Vortar actually got taken there yet,
because they said they were trying, but the Orcs weren't
happy about it.
Speaker 2: They were No, Vortar did not make it to Dragonhead Ale.
The Orcs wouldn't allow it.
Speaker 3: Okay, So where is he currently residing?
Speaker 2: He's currently a prisoner in Capital City.
Speaker 3: That's not exactly what he did not want.
Speaker 2: But yep, cool, But he's not dead.
Speaker 6: What is his plan for? Why are they happening?
Speaker 5: I don't know that ort has anything to do with that.
Speaker 12: I don't know, but I can see that, well, clearly
they had an escape plan, like clearly before I don't know,
maybe not clearly to me, it appears that before all
of this, they're like, oh, plan B if this all fails,
gather here. And that's why he wanted to go there too.
Speaker 5: Well, he didn't want to go there, did he?
Speaker 2: That was it said he want?
Speaker 6: It was his request?
Speaker 2: Did he?
Speaker 5: Okay? Okay, I don't about.
Speaker 2: Okay, So do you where do you? Where? Where do
you go? Do you go straight to Dragonhead Isle?
Speaker 5: Maybe we should go to like another port area to.
Speaker 6: See someone drag the people in drunk would know of
do we hopen drunk they wouldn't know the Dragonhead Isle
is part of Drum is part of their country.
Speaker 2: It is part of their country.
Speaker 6: Yes, so perhaps we request guy ascending a meeting with
their king also before we go to bed that night,
can we do that?
Speaker 2: Uh? The so that king van Manuist could he knows
the king?
Speaker 3: Yeah? I think you do have to know the person
descending to them.
Speaker 6: Do you, Yeah, by someone that is described to you.
Speaker 5: Oh, and we know nothing about the kingdom or queen
or whatever it is. I think we heard it was a.
Speaker 6: Okay, okay, well, yeah, whatever it is, I'll ask him
to set it up for us.
Speaker 2: Then, so he does set up a meeting for you,
and and he tells you if you're wanting to speak
to the leader of the Orcs, you need to go
to Omen Good and he gives you a location and everything.
So okay, and uh, let me see here is he?
He says? The leader of the Orcs is the gawk Jewel.
Speaker 5: Oh right, I forget.
Speaker 2: She's known as a shaman of great power.
Speaker 6: Like from the play that I am obsessed to it.
Speaker 2: Yes, exactly.
Speaker 6: How do you spell that I don't know g A
K H dash.
Speaker 2: J u u L.
Speaker 6: I was so close I was not.
Speaker 3: Okay, Okay.
Speaker 2: So you arrive after some hours of travel.
Speaker 5: You're just going to descend right into good or they are.
Speaker 2: They are forward an appointment, okay, And you arrive and
drum for your first time drunk is neat. Actually a
lot of the houses there are built out of like clay,
but this is clay that's baked to be hardened.
Speaker 5: Right.
Speaker 2: The the Orcs have a flare for lots of reds
and browns and orange colors. They thoroughly enjoy it, right,
and and you can see that they're all of their
towns are very well knit together, right. They all seem
to be in close proximity to each other and very
tightly packed, but nobody seems bothered. They all go out
and about their day, selling and buying and working together.
Kids run in the streets without parents. It's actually it's
a pretty nice place, but there's a bit of a
culture shock to it. Right. They're all quite large. They're
bigger and taller than any of you broad shouldered. But yeah,
so you head to the Shamans. Yeah, Now, unlike the
rest of the Orc town. The shaman lives in a tent.
It's a very small tent. It's guarded by two very
large looking orcmen, each carrying a great battle axe, and
they wear a necklace of what looks like animal skulls
on them as well, and to which seeing you, they
recognize you and and they gesture you inside.
Speaker 6: Let's enter the tent.
Speaker 3: What does the gctural look like?
Speaker 2: The goctul is very small, very small, green complexioned orc.
She's old, very old.
Speaker 4: When you say very small, do you mean very small
foreign or or like actually small like.
Speaker 2: She's she's probably stands five feet max.
Speaker 5: It's still.
Speaker 2: She's very small for an orc, but still smaller than
your average human. Yeah, she's hunched over, she's kind of withered.
She's got all sorts of like talismans and things all
over her. And she looks up at all of you
and says, welcome. It's been a long time since we've
had visitors here in Omen. Good.
Speaker 3: Yeah, we're grateful to be here.
Speaker 2: Her eyes are a milky white, as like cataracts have
built up in them, and she's like, have a seat.
It's not every day that a dwarf and elf and
a human come into my town.
Speaker 5: Yeah, thank you for agreeing to meet with us on
short notice.
Speaker 2: Oh yes, yes, Now I hear you have concerns.
Speaker 4: Yeah, we've heard rumors of dwarfs gathering on Dragonhead Isle.
Speaker 2: Those rumors are true.
Speaker 6: What are they there for?
Speaker 2: Oh? Who could say? I haven't gone and asked them
if that's what you mean, She says, we've.
Speaker 4: Heard dragonhead Isle is important to you?
Speaker 2: Why that, oh, dragonhead Isle? Dragonhead Isle has been important
to the Orcs for centuries. It's a great part of
our culture and a great part of our land. It's
where we we go to honor the dead. It's where
we go to celebrate the beginning of spring. It's where
we hold many of our holy ceremonies.
Speaker 3: Okay, is there.
Speaker 5: Is there anything on this island that you think could
be exploy somebody looking to seize power or cause trouble?
Speaker 2: Legend has it the Dragonhead Isle is a mystical place.
We have a poem that we recite every year at
the festival of Spring.
Speaker 6: Can we hear it?
Speaker 2: Certainly?
Speaker 5: She says?
Speaker 2: And she she pauses for a moment and goes very still,
and and so she uh, and then she begins to speak,
But As she speaks, it's almost as if there are
multiple voices speaking through her right, the voices of of
multiple orcs at once, Oh, great Isle of the Sea,
what memories do you hold for me? Death, destruction, and
tragedy from a battle fought most ferociously. Two gods clashed
high in the skies, one more than a man, other
dragon wise, one fair in sight, one ugly to the eyes,
but in their hearts was otherwise. Frost filled the air
as Fair did cry, but dragon Warmth protected I. Had
I not been there, Dragon might have survived had it
not protected me from frosty demise. Ice did pierce deep
into one god's heart, and Frost did laugh the evil part,
as that which with wing used to bring on spring
fell into depths deep and dark. Though Frost escaped, not
once dying beacon. In one last great strike, Spring did weaken, and,
just as all those years before, Frost did retreat once
more to mountains both high and old, to recover in
the cold. But this time dragon Warmth did also end,
and into ocean it did descend, to lay in death
forgotten in a while, save for the creation of dragon
Head Isle. For as it fell, earth rose up to
meet it both grave, tombstone, banner and beacon, a memory
for all to remember, warmth and smile, a resting place
from what is vile. Behold our dragon head Ale.
Speaker 5: Wow.
Speaker 2: And it's at that point you notice all around the
tent are drawings and carvings and statues of dragons, And
obviously it clicks that you realize the Orcs worship dragons.
Speaker 3: Mm hm.
Speaker 2: You'll notice the colors of warmth and a warm fire.
Legend says that the Orcs once were led by a
great dragon god, but that dragon was slain millennia ago.
But dragon Head Isle is its tombstorm, dragon Head Isle
is its memory, and that place is sacred to us.
If you look out there now, it is nothing but
a storm. No ship can reach it.
Speaker 5: So was it that way before the dwarfs arrived?
Speaker 2: No, there is dark magic there, magic that hasn't been
felt in that area of the world in an age.
Speaker 4: Your dragon and the poem was by.
Speaker 3: An ice god.
Speaker 2: Who can say?
Speaker 3: Do you think it was progressed?
Speaker 5: Obviously clearly that must have been put him to sleep. Yeah, okay,
you say a power that's not been felt in an age?
Do you speak of the lich king o?
Speaker 2: The chill who though it's funny you mentioned the lich King.
It is the festival of the Fight with the dead Lands.
It's happening later today. We put on a pageant every year.
If you wish to watch.
Speaker 3: It, I'd love to.
Speaker 6: Yeah, thank you.
Speaker 2: I feel free to stay. The Orcs will always welcome
those around.
Speaker 5: Another question, among your people or tails some have you
ever come across a being that was the embodiment of
something not quite a normal person, not.
Speaker 2: A god, not necessarily no, there are rumors of such
beings existing. My great grandfather swore he saw one in
the ocean once. It saved him.
Speaker 6: M tell me why.
Speaker 2: He crashed into Dragonhead Isle late at night, and as
his ship sank on the rocky shore and he was sinking,
something grabbed his arm and raised him up. He described
it as a being of of water, a bean of water,
but with the the glitter of the ocean inside it.
Speaker 6: Mm hmmmm. And the glitter looked colorful.
Speaker 2: There were colors in it, yes, I forget the colored
stones and gems, shells.
Speaker 5: And beans red or like purple red gold.
Speaker 2: He always attributed it to the spirit of the dragon God.
Perhaps it was something else.
Speaker 6: You might be right.
Speaker 5: Mm hmm.
Speaker 2: Okay, now, if you'll excuse me, I must rest, she says.
Speaker 6: Thank you.
Speaker 3: Okayt Will, were hanging out for this festival tonight.
Speaker 5: I guess yeah, I don't know what else to do.
Speaker 3: Like we've just stepped into a whole new world.
Speaker 5: I know we have. It's like, well, that's a really
cool story, but like what.
Speaker 6: I just want to I just want to read that
poem over and over again.
Speaker 2: It's poorly written and it doesn't follow many rules of poetry,
but then isn't poetry the absence of rules. It's good enough.
But okay, going about the day, you see the markets
of of of Drum. There's lots of things you find
that if you're going to come up to find a
place to buy herbs and and sorry that's my American
coming out there, herbs and and pottery and and just
a lot of really awesome crafty things with nature there.
Excellent at it. Now there's other things here too, right
like they they they have all the technology of any
other nation save there's not much of the steam powered
things that have made their way down here. But you
just find that they seem to embrace a more natural
way more than the rest of the world.
Speaker 4: I would like to purchase a handmade mug or something
small thing.
Speaker 2: Yeah, it's got a little dragon head sticking out of the.
Speaker 5: Bottom so that when you get your drink down to
a certain levels.
Speaker 2: They charge you ten silver for it. What's that one gold?
Speaker 5: Yeah, it is one gold. What's the like reception to us, like,
like is drung? Does it seem like it's kind of
a closed off place and we're kind of like an
oddity being here, or they're just like pretty chill.
Speaker 2: Or it's they're all very chill about it. You notice
a lot of the children look at you like like
you you stick out. They're not used to seeing many
of you. But there's very little obviously travelers come through here.
Speaker 5: Okay, Yeah, so.
Speaker 6: Right, so I sent someny other crystals near me.
Speaker 3: None, it's always a good question ask.
Speaker 6: I don't even remember. It is one hundred feet, that's
not that far. Yeah, but I was just hoping that
they like wouldn't really know what it is and it's
been worked into some sort of pottery or something. Getting
to like walk through the market, that'd be great.
Speaker 2: They're exceptionally rare.
Speaker 6: Okay, Now I might want to purchase a pearl here
to use my spell that I didn't realize. I always
avoid spells that take items that cost a bunch of money,
but I didn't realize that when I.
Speaker 3: Chose this one, it's worth it.
Speaker 6: Yeah, sometimes it is identify as one of those ones
that Are there any pearls around that I can?
Speaker 5: Oh?
Speaker 2: Plenty, plenty. There's a shop that sells a plethora of
them black pearls. He tells you about how he farms
them off the coast near Dragonhead Isle. Unfortunately has been
able to get there lately though.
Speaker 6: Yeah, how long has it that storm been there?
Speaker 2: It started probably two weeks ago.
Speaker 6: Oh okay, yep, yep, well, thank you.
Speaker 2: Too. Towards the evening, all of the Orcs begin to
gather in the central area of town, where there is
almost like think of like an old Roman colisseum, not colisseum,
but like a Roman theater which rounded and sunken.
Speaker 5: In at the middle of an amphitheater.
Speaker 2: Yea an amphitheater, thank you and uh. And they all
get ready and they begin this this pageant of when
the lich King turned on everyone in the lands. Right,
And there's orcs who some who are playing the paladins
of Steleanobis and others are playing the dwarfs. It looks
a little odd to see cultural perhaps a little especially
when when some very tall orcs come out looking like
they're dressed like like.
Speaker 5: On their knees, like shoes on the edge.
Speaker 2: But it's all, it's all in good faith. But they
do this whole thing and it's about the battle all this.
And there's one about the great, the great hero of
Steleanobus that went in to fight the lich King and
and take him down and stop stop his reign. Right. Uh.
And at that point the indie visual who is dressed
as the lich King walks out and they look like
a skeleton in a robe.
Speaker 6: This way, sorry, this is an actor that looks like.
Speaker 10: Okay, yes, Atox is playing a part, but he looks
like a skeleton in a robe.
Speaker 5: Place to find and uh.
Speaker 2: And it's you can tell it. There's a lot of
traditional value to it. It's it's like a nativity more
than anything, right where there's not pageant. It's it's a pageant.
It's not super rehearsed either, right, A lot of kids
are involved, but it's it's something that they must do
every year and it means a lot to them. But
they talk about how beans in such proximity to the king,
how the Orcs, And this is something that may come
to a shock to all of you. The Orcs have
an affinity to necromancy and have always had a strength
in it, but that has also been a strength in
them helping keep the dead lands out of their lands.
Instead of fighting many of the dead, they're able to
literally turn them away.
Speaker 3: Okay, so.
Speaker 4: Yeah, okay, so we do need to go to the
lich King eventually to get the key.
Speaker 5: Yeah, after perhaps after we watched this pageant later that
night and find a place to stay. Maybe I'll mention
to both of you, like, I'm beginning to think that
what if when Ala told me we'd need the help
of something dark, what if she meant the Lych King instead?
Speaker 3: That would make a lot of sense.
Speaker 5: I mean, acrotalks did help us to some extent. Yeah,
I don't know. Could it be we really don't know
much about this Lych King? Perhaps the Orcs no more?
Speaker 3: Can I ask one them?
Speaker 6: Remembering question again about the mural? Oh okay, the other
people that were hit with it? What did they look like?
Speaker 2: All all species?
Speaker 6: Like maybe an indication of each land.
Speaker 2: Uh, there is there. It just it was. It was
like a group, a large group of people, and all
the species were interspersed throughout it, and they were all
hit save a skeletal, cloaked figure holding a key.
Speaker 6: Okay, Okay, it wasn't like every single kingdom except for.
Speaker 2: Not one and one and one like that.
Speaker 3: Okay, it's a valid question.
Speaker 2: It's a very valid question. Okay, So what do you
guys do?
Speaker 3: I think we need to get to Dragon's Head Aisle.
That is the most present matter. But I do want
to get to deadlines eventually, sooner.
Speaker 5: Maybe maybe we should ask see if we can see
the shaman again and ask if they have any information
about this castle in the sky. Oh yeah, maybe they
mean legends. Yeah, I mean I get the sense maybe
they keep the records a little differently than other places.
Maybe they have some poem about the castle in the sky.
I don't know, they might know something M worth looking into. Yeah,
but yeah, I do think we should go to Okay,
Dragon's Head Isle at least to scout.
Speaker 6: If mm hmm, okay, going right into the enemy territory.
Speaker 2: Since yes, what is the next step you take? You
rest for the night, get any smell slots back if
you cast any.
Speaker 4: I can't remember well, right before resting, we were gonna
go ask if they have any.
Speaker 5: Oh, go talk to the shaman or after, because like,
is this the late at night pageant? Yeah, it's towards
maybe in the morning.
Speaker 2: We can ask in the morning. And what is it
that you ask her?
Speaker 5: Well, I just want to see if they let us
go back in, and I guess I want to get
information about if they know anything about the castle in
the sky and if there's anything else that can tell
us about the Lytch King, because you know, we watched
the pageant last night and we don't really know much
about him and.
Speaker 2: She she doesn't really have any information other than information
you already know.
Speaker 3: Yeah, yeah, okay, So thank you.
Speaker 6: Can we end here?
Speaker 2: That's about what I was about to say.
Speaker 6: Okay, because I feel like Mara would just be she
would have shritten that poem down and would just be
studying it, and that is also what I want to
do before we do anything else.
Speaker 2: All right, So we will end there. Okay, thank you
everyone for joining us in this episode of the Parted Veil.
The heroes have made some great strides and also learned
a bunch of interesting The world expands. The world expands.
Speaker 6: Ever, if we've gone this far and never entered Trum, we.
Speaker 5: Just didn't have a reason to until now.
Speaker 11: Yeah, that probably what have been episode one.
Speaker 5: Right, Well, we did miss a reason earlier, probably.
Speaker 2: Miss well. We post videos every Tuesday. If you like
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We're happy to answer any questions as well as they're
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the parted veil Bybye Yeah