Speaker 1: I clicked the wrong button. I told you guys, I'm tired.
Speaker 2: Yeah, okay, cool, Well then I'm gonna start recording on
my side and here we go. It's the Internet. You're busy,
let's do this. Welcome to the Game As Decides Podcast.
This is the podcast where we decide everything about the
world of games, so you never have to think for yourself.
Speaker 1: I'm your host, Jeff Grubbin.
Speaker 3: With me is Mike Manati.
Speaker 2: In today's episode, Echo is back Japanachi and I'll play
it underwater.
Speaker 1: Holdo, oh my name is Echo the Dolphin, Oh my God,
and Mount rushmore of Cozy Games.
Speaker 2: Because Mike couldn't stop us before we decided that's what
we're doing.
Speaker 1: How are you doing, Mike Manatti.
Speaker 3: I'm doing good. Busy day, but good. We uh. I
made my dream come true.
Speaker 4: Got Matt mcmuscles on the voicemail dump truck and it
was a lot of fun. Seems dreaming had a good time. Yeah, yeah,
so that went well. Just I was watching the nephew
play some baseball. It's really weird because he's in the
first year where the kids are pitching, so that's kind
of like what so like they're basically learning about pitching,
recognizing balls and strikes and stealing bases. And it's a
lot of balls, a lot of stealing basses because there's
a lot of wild pitches, a lot of guys getting
hit by pitch. It's kind of chaos. Actually, it's a
really weird version of baseball that they're playing right now.
Speaker 2: I mean there is like a version of all the
professional sports that we watch of like as soon as
you do get like a couple of notches down, and
in some sports, like one notch down from the best
of the best, it does become a little bit more
entertaining because more things are just going wrong and happening.
Speaker 1: Now, if you keep going down, you get to the kids, and.
Speaker 4: It's just beyond that point so far, it's like like
seven run innings, right, this is a different sport at
this point. Yeah, they're just getting they're just learning new
fundamentals now.
Speaker 3: But still was nice.
Speaker 2: Yeah it sounds funny. So you you got to sit
outside and watch them that tonight. You said, yeah, it's good.
Speaker 4: Although you know, we we're in like the weird part
of late spring where it's still warm in the day
and then the sun goes down and I'm like, I'm
cold now, I bring us in this jacket or anything.
Speaker 3: Oh no, but yeah, yeah, I think we woke up
and it was like forty degrees.
Speaker 2: I'm like, why, I like woke up this mo. I'm like,
why the fuck is my heat on? And then I
looked It's like, oh man, okay, I gotta just turn
that off any because it's gonna get warmer later in
the day and I kind of want this cool air
to stick around.
Speaker 1: But yeah, that's Ohio.
Speaker 2: It's Midwest right now, cold at night, hot during the day.
But yeah, Mike, I say we just get into this episode.
I'll tell people I'm I'm a little loopy, a little tired,
but feeling pretty good. So we'll have a good show here.
And you know what, thank you for joining us. Give
us a good rating. Wherever you are listening, hit the
like button on YouTube. It helps people find the show,
especially while we're live. If you want to ask a question,
you could do so just drop a super check during
the show here on YouTube. We'll get to all of
those before the end of the program. We are on Spotify,
Apple Podcasts, and wherever pods are caught. Thank you to
the mods. Thanks to Christian for producing. And you can
get more from Mike and me and support us by
going to patreon dot com slash game mess. They can
see access to our discord server, participation in Q and
A sessions, and our game club discussions, early access to
new episodes of shows like Columbros, and of course all
of our shows add free. That's Patreon dot com slash
game mess. Thank you everybody who's been joining in the
last couple of weeks. We see it. It means a lot.
Thank you so much. Go ahead and get yourself a discord,
Come hang out with us. It's a really good community.
Speaker 1: All right.
Speaker 2: We have a lot of stories to get into, so
let's do that right after this.
Speaker 1: All right, we are back. Let's get into it, Mike.
Speaker 3: That's right.
Speaker 1: Echo the Dolphin Complete announced.
Speaker 2: We're never wrong, we're just early. This is from Salamano
Ekamatsu A and r Itelier has announced Echo the Dolphin Complete,
a remaster collection including all versions of Echo the Dolphin
and Echo the Tides of Time. That is, all versions
as in all versions of the game called Echo the
Dolphin in the game called Echo the Tides of Time.
There of course multiple versions of those Someone like game gear. Right,
So it's those first two Echo games and then a
new Echo game that quote extends the journey into the
modern era. Platforms and release dates weren't announced. There are
some interesting things about this mike. First, they are gonna
like have like all the features you would want from
a collection like this, are gonna have speed running support,
built in leaderboards, and then they're gonna have like this
meda quest thing that connects things that happen in one
game that you do sort of it would typically be independent,
it happened in that game. They're going to tie together
through these meta quests. So you do it in one game,
then you do something else in another game the second
game that ties into that, and then that leads you
into this third new Echo game that again we don't
necessarily know what it's going to be like, but they're
promising to make it. Sounds like a cool way to
do one of these.
Speaker 4: Yeah, I you know, I have an affinity for Echo
the Dolphin having you know, the important thing about multiple
versions that it means we get the Saga Genesis version
and the Segacy D version. Yeah, of course, the Segacity
version has the CD quality audio. It's really good. But
there's also something to the Genesis audio. Oh that Genesis
Yeah soundship of course. Yeah, so it's nice to have
both of those. I hope they do a good job
with the remastering. I don't necessarily want the game to
look too different, but there's a lot of rough edges.
Gameplay wise of the Dolphin, it could be really difficult.
Some of the stuff with the breathing underwater can be intimidating,
so maybe you put a few guardrails there. It's one
of those games where they just you just don't have
invisibility frames when you get hit, so I guess something
touches you and it keeps touching you sort of die,
so you can kind of work on that. Yeah, they're
really cool, unique games. I'm curious to see how they
touch them up. Yeah, and I'm not sure what they
mean by this new game. Is it sort of just
in my mind, I'm almost kind of saying my expectations
low and imagining probably a kind of bonus chapter that
looks like those old games, and there's a bit more.
Speaker 3: I'm not expecting something.
Speaker 4: Of the scope of A Tides of Time with that,
but do not.
Speaker 1: Yeah, it is the team.
Speaker 2: It is the team that made these games, or you know,
at least the some people from the team like ed
Anusiata I never really know how to say his last name,
but he's been like championing, come back to championing, coming
back to Echo for a very.
Speaker 1: Long time, and now he's been able to make it happen.
Speaker 4: You know, you go ahead, Oh, just like notably like
that is those aren't those people did not work on
like Echo Junior and Defender of the Future the Dreamcast game.
So if you're wondering where are those like, well, the
original Echo creators don't really have an affinity for those
games like Echo Junior. Maybe can show up as a
fun bonus, because why not, But they might have to
talk to Saga more about that Defender of the.
Speaker 3: Future I would not expect to see here. Yeah, that's
that's probably completely fair.
Speaker 2: I mean there's always uh updates these kinds of things,
not always, but often there are, and other games show
up later. That's probably maybe a bigger role the dice
this time around. You're right, talk to Sega, I'll say,
for its part, Sega does this stuff relatively frequently, and
this stuff being just let a team outside of Sega
take this old thing and do something with it, you know,
Streets Rage four being maybe the best example of that.
Speaker 4: But right sometimes, like the Sega brands even decoupled from
it in a way, I don't really quite understand it.
Sometimes I'm confused about what Sega actually owns and doesn't.
Apparently they don't have the rights to toe Jam and Row.
I'm a bit more confused Streets of Rage. Again, there
was that Streets of Rage four where there was Narius
Sego logo, but now they're making their own new Streets
of Rage that it's part of their initiative of making
classic games. Yeah, it's it's confusing, especially when it comes
to that Genesis era, especially with the Western developed Genesis
air games like Eck of the Dolphin, Lake to Jim
and Earl.
Speaker 1: Yep, exactly. But cool, cool to see.
Speaker 2: It's uh the kind of thing where I don't expect
this to turn into some new renaissance for Echo. It's
cool to get one new thing. If that new thing
was just a collection, i'd be happy. There's a reason
to expect maybe even a little bit more, And I
think you're right to set the expectation level low.
Speaker 3: And if they clear that and they surpassed that. Great,
But why I expect.
Speaker 2: Anything more than a bonus chapter here? I think I
think that's probably the right.
Speaker 3: Thing to do.
Speaker 2: I want to correct some Maybe that was that team
that made Echo Junior.
Speaker 4: Maybe under protest. I know there is something they don't
love Echo Junior. So I don't know.
Speaker 1: It's an edutainment game. I've never laid eyes on Echo Junior.
Speaker 4: I rented it once. It's fine. But yeah, so they
were of all with that. They had nothing to do
with Defender of the Future.
Speaker 3: You know.
Speaker 4: What they did make though, is Chakanda Forever Man. So
maybe it's time as next. Did they make Mister Bones
as well? I think I believe that is the Mister
Bones people were Dolphin. Yeah, yeah, God, all right, give
me some fucking mister Bones already.
Speaker 1: That should be next, right there, let's go.
Speaker 2: Jesus Christ. What do I gotta do to get a
mister Bones around here?
Speaker 3: There? It is? Yeah, oh yeah, mister Bones.
Speaker 4: They did the uh, they did the X Men two
to Colonia and X Men they did the X Men
games on Genesis. Yeah, so they were they were busy
in that era, and you know, like a lot of
I think the narrative often is that the Japanese Sega
games were Grand Justice and the Western ones, Eh, they
certainly are rougher edges, like I said, but God echo
the dolphin. Even back then, I was just like, boy, yeah,
there's a lot of mascot platformers and playing as cutes
the animals, and here's a game we're just a fucking dolphin.
Speaker 3: Like, yeah, he's a dolgical, but he just looks like
a dolphin. I don't know why.
Speaker 2: I thought it was really neat eat even back then,
the first time I looked at something as a child
and was like, that's bold.
Speaker 1: Yeah.
Speaker 2: Yeah. Before that, the only thing I knew was bold
was barbecue sauce. Every barbecue sauce was Bold flavored. And
it's like, oh no, now I know this bold as well.
There still no know to this day, no one knows
what it means. Yeah, yeah, right, there's a couple of
Nintendo things to talk about here real quick.
Speaker 1: I just it's so weird. I just had a browser
window open.
Speaker 2: It was it did the thing where it's like showing
me the news from whatever company was serving me the
news there, and there's this games Radar story that I
missed earlier today, I've been busy kind of playing a game.
Is this says Nintendo kept finished games in a vault,
waited for a gap to release them, says X marketing lead,
And I think everyone listening to this show can probably
guess who that is. H I'll just read the takeaways here.
X marketing leads Kit Ellis and Christy Yang confirmed Nintendo
historically stored finish games in a vault, releasing them strategically
during calendar gaps to maintain momentum switch life cycle. This
is a boost of the life cycle of the Switch.
This approach allowed Nintendo to avoid lulls, keeping the Switch
active with quick releases of remake sports and other ready
to go titles. While the strategy was common in the past,
Ying notes that current development, especially for the Switch to You,
may face a new challenge, signaling a shift in Nintendo's
release tactics. I'm sure that means it's taking longer to
make games, So maybe they'll have to take some stuff
out of the vault and not have anything left to
replenish it. Although I think we could probably safely assume
there's still many things in that vault.
Speaker 4: Yeah, like you know, presumably still that fireing Boam remake
that they kept maybe they kept in the vault so
much at the right yering them team was like, hey,
the new game's right now.
Speaker 2: Maybe that's two or three things same thing where it's
like we they kept it in there, and now they're like,
well do we want to do that or put it
on Nso what's more worth it to us? And they
have to have that debate and we know, like again,
Kit and Chris do a pretty good job of telling
us what they can. One thing they always reiterate is yes,
everything's debate. They discuss everything. Everything is thought of it Nintendo.
There's nothing that they're just doing. I'm like, oh, they
didn't think of that. No, they thought of that. And
it comes down to expectation management, which I think Kit
was talking about in a video today where he's like, yeah, no,
they worry about what people expect from everything that they
do and all the products they put out. So yeah,
they're thinking about all this stuff to the point where yeah,
if they have Metroy Prime two and three sitting there
on the shelf, they are probably still wondered. It's like,
do we get the most out of that by having
that as a collection we sell or try to figure
out the right price, or is it better to put
it in an Nso I'm sure that is an ongoing
conversation over there at Nintendo Weird Company. But this is
definitely lines up with a lot of what we've expected,
because it's like, yeah, we hear these rumors and there's
some validity behind them, and then they seem to disappear,
and it's like they're probably just still sitting there waiting
for a rainy day.
Speaker 3: Yep. Absolutely.
Speaker 1: The other Nintendo story.
Speaker 2: Here, Tombadaci Life Living the Dream tops the Japanese charts,
out selling the rest of the top ten seven times
over Mike.
Speaker 1: That's all those other games combined. It's not even close.
Speaker 2: It.
Speaker 4: So I look at like the numbers and it's like
the physical this is physical only.
Speaker 1: Yep.
Speaker 4: Yeah, five hundred and sixty five thousand in a week
pan only for Tomadauci Life Physical, just the physical.
Speaker 1: Actually it's three days. That's three days of tracking for
that game.
Speaker 2: That's three days that Pragmata is number two with a
new game as well. Six thousand, Yeah, thirty six thousand,
com Man.
Speaker 3: That's insane.
Speaker 2: Uh yeah, And you know Pragmata maybe maybe it's selling
more digitally, but yeah, clearly it's like, no, Tomodacci Life
just crushes in Japan. That's been true since the beginning.
Tomadachi Collection sold three million ish. Tomadaci Life on three
DS sold six million ish, it was, and that's that's worldwide,
but a lot of that comes from Japan. But Tomadaci
Collection was only in Japan, so that one was three million. Yeah,
the series does well to the point where it's like, okay, yeah,
you could see why Nintendo did decide to come back
around to it. But these numbers, like we're talking physical
only three days, half a million, that's way bigger than
what has happened previously with Tomodacci Life, even considering all
the success it's had before this. This is another switch
moment for a franchise, just absolutely capitalizing on its previous
success and on a platform that does have more people
playing it than anything else previously in a lot of ways.
I guess three DS and DS those games, those systems
had tons of people playing obviously, but people are buying
games and they're interested in this stuff globally. I think
we can probably expect a Pocopia like.
Speaker 3: Moment for this for this game.
Speaker 2: It really is doing that that same sort of or
having that same sort of effect for both the switch
sales and the excitement and for people being into this game.
Speaker 4: Yeah, I am curious how it does in the US,
because I know Nintendo wanted Pondauchi Life on the three
DS to do better here than it did. Times are different, right,
So im just is gonna do better they do Kopia?
Speaker 3: Like I'm not sure, but.
Speaker 2: I mean it's gonna be a tear down maybe, I think,
but it's gonna be similar in terms of like the
curve right of it, just like exploding out of the gate.
Speaker 1: Yeah, it's not Pokemon.
Speaker 2: This is not Pokemon, but it's it's singing to that
same audience, and that audience has taken notice, it seems like.
So just massive numbers for Tomadacci Life.
Speaker 3: We'll see.
Speaker 2: I'm sure we'll get a report from I mean, I
did talk to Map Piscatelli yesterday on Game This Mornings,
and the story there was Pacopia did come out in March.
He had the March report and Switch bounced up in
a huge way, and he chalks it almost all.
Speaker 1: Up to Pocopia.
Speaker 2: I think we'll be able to get a similar sort
of reading on whether or not Tomadachi Life did that
same thing for April.
Speaker 5: Uh.
Speaker 3: Okay, let's see here.
Speaker 2: Vampire Survivor's creator ponncol has over fifteen projects in the works.
Pretty cool. This is projects. It's all kinds of stuff.
It's not like fifteen new, brand new games or something
like that. But they're opening studios. This is one of
these indie teams Mike who went from hey, we're going
to be a publisher, and then they're kind of pulling
back from that, like we're going to publish our friends
games to instead they're like, we're gonna build new teams
internally and start making games that way. Is this something
that you would want to see more from indie studios
that have success?
Speaker 3: Sure, you know, in a smart way.
Speaker 4: I don't want them to gamble so much that they
put and danger, but you know, yeah, like Vampire Survivors
was this huge hit, a surprise, huge influx a cash
for them. It's good to see them invest that in
meaningful ways like this. I've been playing a ton of
Vampire Crawlers. I actually freaking love that game in a
way I did not even love Vampire Survivors. So you know,
I think they just know what they are doing there.
So I see this headline and first I'm like, wait,
you mean fifty more Vampire Survivors spinoffs. I mean, I
don't know there's that much juice to squeeze though. That's
not what this means. No, No, it's I mean some
will be Some of these things are gonna be fine.
Speaker 3: Some of them.
Speaker 2: There will be some kind of drop down puzzle games
with these sprites, I'm sure and trying.
Speaker 1: Yeah, we'll give it.
Speaker 2: At this point, it's like why not, Like they've they've proven,
like having like two different genres kind of take this
similar sort of energy and run with it. Yeah, well done. Uh,
they've earned my attention. But yeah, it'll be all kinds
of stuff. There will be some Vampire Survivors spent offs,
some standalone games, some DLC. And then they're saying they're
gonna have new games as well. Games and new IP
do different things, different takes on stuff. I bet they'll
even partner with some other IP. They'll try a bunch
of different things, and they're opening studios in Japan. And
where else does it say I can't remember exactly. It
says it here somewhere in this story. But but yeah,
they're opening two new studios on top of what they
already have. It just shows an investment in the space
that you don't really hear about from the traditional big
publishers anymore. It's like, oh, yeah, Indy is really sort
of stepping up in a way that they have to.
It's like they see a chance to make a lot
of money here, and I bet they're right. There are
a handful of these indie studios now, like Agrocrab.
Speaker 1: It's like they put out that what was the my
Crab's Treasure, Yeah.
Speaker 2: And then they follow up with Pete Treasure, another crabs treasure,
thank you. They follow that up with Peak and now
they have is it crash Out Crew?
Speaker 1: Is that them? Uh?
Speaker 2: It's like yeah, these the there's these teams that have
figured out like how they can kind of keep following
up with other successes. And I think the Vampire Survivor's
team wants to be the next one of those. The
ideat Xbox thing happened today. There were some games in it. Uh,
let's see here. There was everything announced that I G
n Igen did host this thing. Uh, it was it
was pretty okay. I'll be honest, I'm not remembering a
ton of games off the top top of my head.
Speaker 3: I thought Astroner did look pretty cool. I made a good.
Speaker 2: Job joke about this game called Lost Song. Uh, but
you have to watch that talk over if you want
to see that. Let's see here. Yeah, they did show
crash Out Crew. That continues to look cool. That is
the Forklift Friends Slop game. Uh that they that showed
up somewhere else before, but it continues to look pretty cool.
More Escape Academy too. Let's see here The Bistro, a
game where a bunch of beasts, yes exactly, run a bistro.
It's an RPG cooking rogue light game, and then it
has the rogue Light like RPG side of it is
a paper Mario where the the it's like a puppet
show and the characters are two D images on like
little sticks, and the little sticks are bouncing around sort
of backing into each other and stuff. It's very very
awesome looking. That's out May twenty first, but a lot cool.
Speaker 5: But then they have like an open war like three
D that I was.
Speaker 3: Like, yes, you stuff.
Speaker 1: Yeah, I mean we'll see, but maybe that will be good.
Christian Page Christian. But the furries cook, Yeah, let them
have something.
Speaker 6: Come on, I don't want to I don't want to get
the ferries on the yes, yep.
Speaker 2: Uh.
Speaker 1: Speed Runners two showed up there. Looked pretty promising.
Speaker 2: I think this Calinora game kind of a h isometric
ish uh three D platform adventure game also looked really
cool that sound in the summer. Yeah, there was Oh yeah,
Golf of your Friends too, right, that's neat.
Speaker 1: We love Golf of your Friends.
Speaker 2: And now they're coming up with a sequel that'll be
out later this year for PlayStation five, Switch and PC.
Speaker 1: There were cool things in this showcase.
Speaker 2: I think these indie shows are like standing on their
own now, and I'm glad, like we talk over them,
but it's like, yeah, as always, I see some games,
I'm interested in it, and I say to myself, I'll
need to play them to really know if I care.
Speaker 1: That's where I'm at with a lot of them.
Speaker 4: Yeah, excuse me, I didn't get to watch this show myself,
so yeah, I'm just kind of I'll have to watch
the bunk over you guys did earlier and see what
I think of it. I to admit the thing from
today that was more paying attention to is the Assassin's Creed.
Speaker 3: Black Flag Recinct.
Speaker 1: Yeah, that happened right That happened right before.
Speaker 3: I've kind of glanced at it a little bit.
Speaker 1: What do you make of it?
Speaker 4: Looks nice, looks pretty nice, looks really pretty. I'll put
together the colors like you know they I don't know,
there is like a pirate colors scheme and they just
got it. Lots of those, like good blues and island colors.
I liked that game a lot, way back when that
was like around Xbox One Launch era that first came out.
Speaker 3: Yes, I haven't checked.
Speaker 4: I haven't been too engaged with Assassin's Creed in a
lot of time, but I'd be down to play Black
Flag again.
Speaker 3: That was definitely a fun game.
Speaker 2: I'm like, you know, the way my life's gone, it's
I can think of games from that era and be like,
I'm okay with them getting remasters or whatever, because that's
back when I lived in Ohio the first time around.
Speaker 1: So it's like.
Speaker 2: I've been in Ohio and then i went into tim
to Denver for ten years and now I'm in Cleveland,
so it's like, okay, Yeah, that was another lifetime ago.
For me already, So I'm okay with this, and yeah,
I think it looks pretty promising. Does far Cry one
have that pirate color scheme? Mike, like a version of
it far Cry one? Man, I know Far Cry two
is the Malaria game. I know shit about far Cry one? Really, okay, pirates,
I don't even know. I mean, I like probably no,
I mean yeah, it's like on an island still, it's
it's got like the beachy look in the you know,
the aqua hues of the ocean and stuff like that,
because it's like water Tech was a big part of
that game, Like, look how good our water looks.
Speaker 3: I remember that about Farkray one.
Speaker 2: All right, we can uh yeah, Farkray one was an
interesting game. Chat seems to like that. Okay, I think
we can probably move on to a break and come
back and do super chats.
Speaker 3: We'll get to that right after this, everybody, we will
be right back.
Speaker 2: All right, we are back. We got a handful of
super chats, and so let's read those. Mike, sure thing.
Speaker 3: Michael R.
Speaker 4: O'Leary says, remove your eggs from under the water. The
message has been received.
Speaker 1: I'm ready to receive you.
Speaker 3: Echo Andrew Andrew Wilson's.
Speaker 1: Compendium of darts. Probably Panyo darths.
Speaker 3: That's right.
Speaker 4: Did you ever play the first Depon marathon and will
be checking the sequead?
Speaker 3: I have not. I assumed it's not related to Bungee's marathon.
Speaker 2: Yeah, and probably not related to that. What's that Dreamcast
game that has those characters running around.
Speaker 4: And pry Cylon? Yeah, try Salon or whatever it is. Yeah,
that's it.
Speaker 3: Uh.
Speaker 2: This is a crazy physics driven four players marathon across Japan.
Speaker 3: Oh this looks this looks like a friend slop kind
of fun thing.
Speaker 2: Or did we not stream this in like my early
days on Giant Bomb, but there's like on things maybe Yeah,
I think there's a chance we might have done that
every tent eighteen, so it would have I would have
even been an orderish game when you were there. Yes,
first I think it was like I think it was
like getting updates or whatever as I was first coming on.
Speaker 7: Uh.
Speaker 3: Yeah, I was always interested in uh in this. I
definitely played some of it. Not a ton.
Speaker 4: Missouri Matt says, thank you Mike and Jeff for the content.
You're welcome.
Speaker 1: Thank you for the money, Missouri Matt.
Speaker 4: Yeah, Cradac says, please put this money to get Mikey
a pair of Dickey's pants and a car Heart shirt.
He's a real working mayon. Yeah, if everyone's mad at me, Jeff,
I didn't know about these brands.
Speaker 2: I mean, I'm like, I knew about him a little
bit later than I think I probably should have. But
that I'm talking about like a teenager or whatever. But uh, yeah,
fair enough. I mean you have you worked a lot
of blue collar jobs?
Speaker 7: No?
Speaker 4: Yeah, no, I maybe I've worked in a pizza kitchen.
Yeah you wouldn't, didn't worry, didn't have as you could
wear like Dicky's pans. Oh yeah, they didn't have a
dress card.
Speaker 2: I never worked anything that like was beyond just jeans,
right right, yeah, gens get me through.
Speaker 1: I like Dicky's socks a lot.
Speaker 2: I still wear those, and then occasionally I'll get a
Dicky's or a car Hert.
Speaker 3: I think cart was a bit expensive for me for
a while.
Speaker 4: Next up is Banjo KAZUOI sixty forces echoes back xboxes
apparently back. The next logical step is Banjo KAZOOI has
to come back rights have a great Friday weekend. Yeah,
you see this thing where like the Microsoft's gaming branding
is done and it's just all Xbox again, which I
did see that.
Speaker 3: Yeah, I guess it's nice, you know that.
Speaker 4: It was weird that they ever did the whole Microsoft
gaming thing that almost at the time it felt like
a bit of a I don't know, well, Xbox isn't
a monopoly because we're buying all these things and now
it's the opposite thing going on. There were like, you
need to strengthen the Xbox brand and maybe we're prominent again.
Speaker 2: That's a good point. Yeah, yeah, it was. It's weird,
like it's one of those things. It's like, uh, new
new leadership, what things can we change? And this is
a zero cost change. I mean obviously there's cost branding,
but yes, it's it's easy relative it's like the Department
of War thing.
Speaker 1: Yes, right right, that just good optics.
Speaker 4: Yeah, Bert Fiergus said, says the demanding a multiicam scam
line premium gianp on video.
Speaker 3: Yeah, I have to play scam line again. That was
really fun.
Speaker 2: Yeah, I think Sean, we do. I talk about that
and you, like you said you would like to edit
something like that.
Speaker 7: I really wanted that would be fun.
Speaker 1: We we'll get we'll get to work on something like that.
Speaker 2: No promises because we're very busy, but that it's something
that we both want to do, all all three of
us want to do, So we'll see when get the
team on it.
Speaker 4: We s Geek says Hi Mike high last geek. Ge
Nitro says Segani's to threemaster the first four Fantasy Star
games in a complete collection. Yes, you know, they did
a very good Sega Ages version of Fantasy Star one.
That's great. Yep, really nice what they did there. I
played through that and I liked it a lot. But yeah,
they've done jack all with two, three and four, two
and four beloved games, three Black Sheep, But what the heck,
give it some love anyways. Yeah, I would absolutely love that.
I want some more Fancy Star love. In general, I
think it's time we finally get a news. It's hard
to make another online multiplayer Fancy Star takeoff and Fancy
Star on like two is still kind of a thing. Anyways,
give me a new single player Fantasy Star that'd be awesome.
But you can start by doing a great collection or
just more remasters or even you know, two DHD remakes
of those games I think would be awesome. Yeah, give
me some Fantasy Star.
Speaker 2: Yeah, I wish we still lived in a world where
it's like we were still getting those M two three
DS remasters of Sega games. They did such good jobs
like converting all those games into three D or whatever,
but just honestly they were really good reports and emulation
of those games in two does great work, and then
getting the.
Speaker 1: Three D on top of that, it was like a
really cool effect.
Speaker 2: Still, and I would like all those fantasyic Fantasy Star
games that in that way on the three DS.
Speaker 3: I like the name fantasy Star.
Speaker 4: And for some you think the whole pH, the spell
fantasy would be stupid thing, And yet I love the
way it looks.
Speaker 1: Yeah it's great.
Speaker 2: Yeah, absolutely, it looks so good on a box pH Yeah,
there's you can stylized that it And they do.
Speaker 4: Next up Mount rushmore of intentional misspellings that are cool.
Mortal Kombat with a K, Fantasy Star with the pH.
I'm sure we can think of some other ones. Adam
Jay Games has Rascal mic Is on my Island at
TILMADATCHI life Break Dancing very good. I've I've been enjoying
everyone sharing their Giant bomb more game mess inspired Tomadachi
life creations.
Speaker 5: I think I will get consoled to share my island.
Speaker 3: Yeah, how many Osama bin Ladens are on it? Jesus's
only been ding.
Speaker 2: Okay, Mama Laden on there too, there is Yeah. Sorry,
I'm a I'm freaking out over here because I'm I
think I'm just learning. I'm like trying to confirm that
this is real. That there's a three vs version of
that Power Drift superscaler game, that racing game that we
played at the Bamathon, the Cigar Arcade one.
Speaker 1: Yeah, that would look fucking crazy on a three DS.
Speaker 3: And I got to see that.
Speaker 2: It looks like that's a real thing to me. Yeah,
it looks it looks real to me. I'm like, oh,
I can't believe I didn't know this until right now.
I will be getting on the h shop and making
that happen.
Speaker 4: Next up is Jedi Moss's Pragmata first switch to in
Japan's not out yet till April twenty fourth.
Speaker 3: A y, I didn't.
Speaker 4: I mean, when I was comparing to Tomandocci to Pragmata
sales anyways, my point was not Pragmata slip. It's just well,
look at Toma Doch. Obviously Pragmata is doing very well.
It already sold like a million copies in two days
for a new I P. So yeah, it's doing just fine.
Speaker 3: Yep.
Speaker 2: And it's one of those ones that will probably pick
up here now that the word of mouth is so good.
Speaker 3: Yeah, exactly. And when when the switch to version comes
out in Japan?
Speaker 4: Yeah, and see you're now Corono Rick says, hey, dogs,
did you see the orbitals previous?
Speaker 2: I saw what they had, but I haven't seen him.
It seems like people are pleased. Maybe the since I'm
getting as well. Then yeah, that's about as much as
I took away from it was a sense that things
were pretty good.
Speaker 3: And then hey you.
Speaker 4: Peka Blue says, want my jolly Bees cross Pompasy fourteen code?
Speaker 3: I do, I do? I do.
Speaker 5: He doesn't even play the game I play. He hates
the game.
Speaker 1: Give it to.
Speaker 7: I do want it?
Speaker 3: You've never and jolly Be's in your life? I have
one time?
Speaker 2: Oh ship, I saw it my country like whatever ship
happened happened capitalist pigsty.
Speaker 4: He's calling jolly Bees decading dandy Dishery you want to
m that's it for super Chester now if you want
to send any more of it, and we'll read it
before the end of the show.
Speaker 1: Thank you so much, fantastic.
Speaker 2: I'm gonna go look and see what other three D
Sega classics are on the three D s uh And
I'm gonna do that on a break when we come back.
Speaker 1: We are going to do a mount rushmore.
Speaker 3: Of cozy games. We'll be right back.
Speaker 2: All right, We're back, and I want to do a
mount rushmore, Mike, We're gonna do the mount rushmore of
of cozy games. I'm feeling I'm in this mood because
of your Pucopeia, because of Tomadacci Life, which is maybe
cozy comedy or something like that. I don't know, it's cozy,
and then that Yoshi game is looking like a cozy
game to me. It's pretty wild that that they're really
kind of nailing that vibe after not really knowing what
those games.
Speaker 3: Are for a long time. And I'm into it.
Speaker 2: Yeah.
Speaker 3: I watched your the quick look you did with Jurf
and I'm trying to like.
Speaker 4: It's it's hard to be like, Okay, it's not like
a you know, traditional two D platform like Yoshi'sion was
doing a different thing. It's more of a cozy puzzle platformer.
It looks pretty and I want to be like I
could be into that, yeah, and I'm still I still
mostly look like look at that.
Speaker 3: I'm like, eh, it looks kind of dull.
Speaker 2: I mean, it's it definitely looks it's zero stakes, so
like you you can't die. It sounds like so it's
it's a very different kind of game. But you know,
for me, I'm like, I'm glad they're sort of leaning
in that direction instead of like walking between like it's
you know, it's a platform wormer for kids, you know,
like Kirby So okay, so why do you.
Speaker 3: Have two of them? Why do you need two of
these franchises to be like that? It's like, well, no,
now it's different.
Speaker 2: I'm like, okay, I'm willing to hear you out at
the very least, but mount rushmore of cozy games. There's
no fixed definition of cozy game. I bet we will
get to one a little bit as we go here.
Speaker 4: But don't want to just do like nostalgic games, right
because like, of course there's a coziness there.
Speaker 1: But right, that's not what you mean.
Speaker 4: You're right right, Like to me, something like a Stardoo
Valley or you know, if you want to extend it
to the Harvest Moons, but you know, the traditional farming
sin or I've got a homestead.
Speaker 3: A lot of the gameplay is pulling.
Speaker 4: Weeds and watering plants and going into town, find yourself
a mate, right onto the chill vibes. That's definitely probably
still Starduo Valley the best quote unquote cozy game I
have ever played. Yeah, I think Stardu Valley is going
to be uh probably a lock here.
Speaker 2: It's almost like the thing that solidified the genre that
we now call cozy games.
Speaker 1: Yeah, it's you're you're living a life.
Speaker 7: Uh.
Speaker 2: There are certainly pressures of getting things done on time,
but the pressures are pretty low. You kind of play
the game at your own pace. You get into the
things that you want to get into, and you can
build a comfortable life that has a lot of the
amenities that are that afford you cool things as a
character and make the game feel like your own. And
I think a lot all of those are hallmarks of
what what people want when they do go to these
games for the coziness.
Speaker 3: If you're writing now we don't see that. Yes, I
am getting that right now, Thank you, Mike.
Speaker 1: There we go.
Speaker 2: Okay, let's see here. You know, I I will throw
this one out. It's kind of one I'm like, I'll
be interested to see if it does make it on there.
But it's one that I uh really enjoy. Its cozy
in a little bit of a different way, where it's
it's uh not about farming, and it's not about building
a life necessarily, but it's about exploration. It does happen
at its own pace. But it's also a very short
experien it's it's called a short hike. This is one
that I think earns its coziness as you go along
where you're talking to characters and they have very cute conversations,
and then you kind of get to the top of
this mountain, which is your goal, and you're this little
bird and you get to the top of the mountain,
and then you make a phone call to your mom
because you finally have cell reception, and it's this really
heartfelt a moment and it makes this this very again,
very short experience, like forty five minutes to an hour
and a half if you're like rushing, feel like, oh
it was building to something I did even realize it,
and it's suddenly very touching, and then it recontextualizes everything
that happened into this coziness factor of oh I was
I'm like striving to connect back to my parents.
Speaker 3: Or whatever, to my family, and the game really works
on that level. M is Powerwash simulator of this ilk
you think, I.
Speaker 1: Don't know, it's it's not not is it a little
bit is a little bit of a different kind of thing.
Speaker 3: I don't know if your blue collar simulators.
Speaker 2: It's I mean, it's also that there is something like
like refreshing and Discord says yes, says fire Hair. I'm
like not against this. I'm I'm more willing to like
just open it up and say, yeah, that's it's just
like I don't know, I'm just playing back and doing
a job or nothing. People playing pressure sup for water pressure,
lots of that, but no people pressure on that one.
Speaker 1: I think I think people play that to feel that
similar sort of thing.
Speaker 3: Oh no, we loved it. Yeah, Ione liked that joke
a lot. Actually, Hunter, did you play much Powerwash?
Speaker 4: But I've never had ton but I always had fun
when I do really Yeah, I don't know why I
haven't played more too.
Speaker 1: Did you come and go?
Speaker 3: Or is that my imagination? I probably did really well, but.
Speaker 1: You know, I don't know. You're right. I think that's
a good question.
Speaker 7: I was the one that was super buggy when we
tried to play it.
Speaker 3: Yes, that's right, it was really buggy. Yep, all right.
I will throw out Animal Crossing right.
Speaker 2: That is, you know, living in a village, making friends
with villagers and just you know, gone around picking fruit
off of trees, sorry Mike, and then selling stuff, selling
stuff in town, making your own clothing, leaving messages on
bulletin boards, just like living a quiet life in the woods.
These games do a really good job of capturing a
version of that, a very Nintendo weird version of that,
but still a version of that. And I appreciate Animal
Crossing for sure, Yeah for sure.
Speaker 4: Definitely definitely really up there, always comforting, comfortable, cozy for sure,
spirit fairer.
Speaker 3: So I'm just wonderful gonna mention this one.
Speaker 4: I like this game quite a bit, and I don't
quite finished shit, but I was having a really good
time with that. Really pretty hand draw andro and graphics
and you're kind of just this person who's shepherding spirits
to the afterlife, and they kind of have their own
like once in needs, so you kind of have to
give them stuff that they that wants while you build
up this boat and give them little habitats and you're
building things making them happy. There's some fishing involved, but yeah,
incredibly cozy game and the whole afterlife atmosphere of it.
It's like a little like it's not spooky, but there's
an a fear on this to it that I really like.
That kind of just puts me in in that in a.
Speaker 2: Little bit of that studio ghibli vibe, you know, you're
watching spereal wear or something, and it's like this is
like it's like a little scary but also comforting in
a strange way. So yeah, I definitely would shout out
Spirit Fearer. I think we should probably throw on Harvest Moon. Yeah,
that is, you know, kind of a foundational one here.
I never played much Harvest Moon. I played some, but I've.
Speaker 4: Had a lot of Harvest Moon sixty four. And then
there's a game Boy Advanced one that I played a
good amount of as well. I feel like if you
name one of them. It's part to say, like Friends
of Men in Real Time has broughtup. I think sixty
four still stands out for a lot of people.
Speaker 2: I got if we even got the Superintendo game in
the US, I'm not sure, but the sixty four we
don't know. I heard, Yeah, sixty four is when I
heard people talking about it a lot all of a sudden,
I might have like heard people talking about it before
it might have even come out here. It might have
been one of those ones that was like, oh, the
people who know know about it, and they're like, hey,
well I can't wait for the scum here and then
Harvest Moon sixty fours when I'm like, oh, now I
noticed that this game is I could I could purchase this,
purchase this game if I wanted to.
Speaker 3: I now see it on the store shelf.
Speaker 1: Anything else, Mike from.
Speaker 2: You, uh, Pacopeia, I guess should maybe be mentioned already, Yeah,
I probably should.
Speaker 3: I think.
Speaker 4: You know, it does a good job of combining some
of that animal crossing this with the minecraftness, and I
know it's building off of the Dranquist Builder games, which
I haven't played a lot, but even then those games
have things like combat and one on and this doesn't
This is I imagine even cozier. It's mostly about making
friends and making your friend happy. Uh, building stuff, just
a really good time.
Speaker 3: Yep, let's see.
Speaker 2: I I think we could probably shift over to the
to the discord the podcast producers, unless you have a
couple more.
Speaker 4: Mike Marino brought up Journey and Flower and Chat and
that's interesting, especially Flower, I think, yeah.
Speaker 2: Right, Flower, I'm very open to that idea. Do you
think it's I mean, it's like, you know, it's an
artistic feel stuff game. Uh, but you sit down to
play that when you're like, I want to just like
vibe out, which I think is what people mean when
they say cozy game.
Speaker 3: Yeah, I think so. So I think maybe let's I
think maybe Flower absolutely Fowers.
Speaker 2: Flowers a good one to have one here. I think
that like opens up what these games can be a
little bit more for sure. Oh you know what, Viva Pinata.
That is a that's a good one.
Speaker 4: There's a wackiness to it that almost uncozies it a
little bit for me, which I like the wackiness.
Speaker 3: I want to change that about it.
Speaker 1: Right, I'm with you.
Speaker 2: And it's also like there is a little bit of
a oh my god, they got to get these guys
to eat each other.
Speaker 3: It's it's it's a weird, this weird thing. But I'm
gonna put on there for now. Okay, here's I got.
I do have one more, Okay, Missed. Oh I like this. Oh.
Speaker 4: I think is really cozy actually, and I know it
is a little bit of that nossalgid thing I was
just singlishuldn't count. But in general it's very chill and
just kind of pretty and you're walking around and I
don't know, it's pretty.
Speaker 5: Cozy, doesnt then?
Speaker 2: Yeah, there's an extra creepiness with blueprints, yeah, and unsettleness,
and there there's a story to it that is like, uh,
deep and dark in some.
Speaker 3: Ways, and there's state but it yeah, yeah, yeah.
Speaker 2: I suppose there's a deep and dark story I missed
as well, but that's also sort of like one layer
deep and not really what I mean.
Speaker 1: Can can you die in any of these games?
Speaker 7: Is that?
Speaker 1: Is that one of the things that makes it a
cozy game.
Speaker 4: Is I think so die because you can't die and Missed,
uh cannot die. I don't think he die.
Speaker 3: Flower.
Speaker 4: Yeah, that's a good that's an interesting point. I think
in none of these games can you actually die. So
that's that's a good Even a.
Speaker 2: Even a short Hike, which is a three D platformer,
you cannot die. It is designed to be a stress
free game, which, yes, obviously that's that's cozy. Disney Dreamlight
Valley says Sago Zach Rowley. Yeah, it's probably a bit
too too new. I know we're putting Pacopy here, but
let a Disney dream Light Valley earn it, spot Pope.
Speaker 4: Obviously, I want to say say the record that I
think we should include it, and not just because it's
my girlfriend's like favorite game right now and I don't want.
Speaker 1: To dream like Valley.
Speaker 3: That's a really good point, Mike, I didn't think about that.
Speaker 2: That's quick, all right, let's go to the discord here. Yeah,
it just worked, Jmi. H Christmas Eve, says Stardew Valley.
Not surprised to see that. Oh, Matt says, sim golf,
Sid me Er, sim Golf. That's a great shout out, man,
that was some cozy shit. Uh yeah, I think Jeff,
we were talking about golf because the Masters, while we
were doing the endurance run went to Top Golf, and
it's like I know that golf courses are terrible for
the environment, but they look but they make me feel good,
me feel nice.
Speaker 3: I like looking at them.
Speaker 2: Yeah, absolutely, I you know, I but I could be
pretty happy look at him in a video game like this.
Speaker 1: I never played sim Myers sim Golf.
Speaker 3: It's so good.
Speaker 4: I don't know how hard is to get to run
today it u It bumps me out that there's not
just a modern version of it. I thought it was
super neat. And that's a game that maybe wouldn't have
been on my radar except the magazines were talking about
how good it was. I remember going to the mall
game stop and telling them like, I want to buy
stid Meyer sim Golf, and then maybe raising an eyebrow
at me.
Speaker 2: But yeah, love it all right, Lenny Cool Dick Denver says,
insert whatever Rune Factor game you want here. Actually rind
me the lineage guys of of Harvest Moon, Rune Fact Factory.
Speaker 4: The Moon with extra like RPG mechanics. Okay, basically what's
going on there? Which to me, like it's still pretty cozy,
But how many Hardsmoon likes do we need?
Speaker 3: Per se?
Speaker 2: That's kind of what I Yeah, that's kind of what
I figured. The Uncharted Wolf five says, don't laugh, this
is my happy place. Dark Souls three.
Speaker 4: Sure, right, And like you know, I get like I
feel cozy playing some like others because I like them
a lot and I feel happy there.
Speaker 3: But yeah, I don't think I can include Dark Souls three.
But again, yeah, I know what you mean.
Speaker 1: Like when my my comfort movie Uncharted Wolf.
Speaker 2: One of them is a spotlight that movie about the
the Boston newspaper that was uncovering the Catholic Church's crimes,
and it's like, yeah, no, I just like the procedural
element of these people doing hard work.
Speaker 3: And but it's not not exactly cozy.
Speaker 2: Uh, Nico, Nico. This is that cat collection game. This
is a good one. You probably never played this, Mike, No,
I have not.
Speaker 3: I have not.
Speaker 2: It's all it's, you know what, It's a little bit
of a viva pinata, but for a bunch of different cats.
You just got to do certain things to collect certain
kinds of cats, and they have their their own proclivities
and you have to address those and then you try
to get as many y'all all hanging out there at once. It's, uh,
this is a pretty good one. I'm gonna add it
to the list input name here. Okay, I like that
definitely earns that all right? Uh rt Bick says Animal
Crossing Fire. Harris says roller Coaster Tycoon.
Speaker 4: Uh yeah, actually man, uh that was definitely a go to.
Like I think we call it comfort game back in
the day. Uh give me favorite say rocas a takon too,
It's just.
Speaker 2: A yeah, I was I was gonna ask. And also
roller coaster two words or one? Is it intercapped? What
you think it's one word in roller Coaster taken too?
But yeah, I just go in there and it's just
kind of pleasant and chill. I spent so much time.
I have spent way more time building rockers in the
game than I've spent riding roller coasters.
Speaker 3: That's for sure.
Speaker 2: A big response from a lot of the podcast producers
in here for roller Coaster Tycoon, a.
Speaker 4: Lot of Tycoon specific emojs on. I wonder, Uh soul
Scream does say powerwash simulator Mike?
Speaker 3: Then then they didn't do to agree with you?
Speaker 1: Oh how about this Mike two point museum.
Speaker 4: Yeah, yeah, it's like it's definitely pretty cozy, even like
the British humor is that low key kind of like
just chill stuff to it. Even having played campus, I
think something that museum does feel a bit more cozy.
The museums are generally just warmer places than college campuses are, right.
Speaker 2: Yeah, yeah, yeah, I I do associate uh like even
like the color scheme of a museum is warmer and uh,
I associate.
Speaker 3: Universities with the fall and I would not get colder.
Speaker 4: And I did not play two point hospital, but I
refuse to accept hospitals as cozy places. Yes they are
now of course saying yeah two point museum and they
just announced new DC for this, which is they did
exciting like art museum stuff.
Speaker 3: So yeah, shout outs to two point.
Speaker 2: I'm gonna keep calling it the Lady Party DLC even
though they do that the ARTI fact dl uh Infinity
says the SIMS three.
Speaker 1: How do you feel about the SIMS?
Speaker 3: Not a not much for me, but I acknowledge it.
Speaker 4: I have some friends who the only thing they care
about is the SIMS and all the various moths that
they've downloaded for it, and the content. If they asked
me anything about video games, it's just about when a
new SIMS is coming out. So, yeah, this is the
cozy escape for.
Speaker 3: A lot of people.
Speaker 1: Villain Max said, Dragon Quest seven reimagined.
Speaker 3: Yeah, I was.
Speaker 4: I was thinking about j RPGs ain't traditional ones and
like which ones would be close to feeling cozy, and
drag Quest seven does have a bit of a coziness.
The steaks never feel too there's some there is darker
elements to it. So it's on the cusp for me.
If we included it, I could tell you it's probably
not gonna make it so babe, we just don't.
Speaker 2: Okay, let's see here from Low Rule Pacopeia. Yep, we
got that on there. Mitchie Pooh says Powerwash Simulator. Oh,
always be clothing.
Speaker 3: Slash Corgy says this is Stardu Valley, right, Stardo Valley?
Ye yeah.
Speaker 1: Oh, and then Derek says, at least half this game
should count. Cult of the Lamb.
Speaker 3: That's it.
Speaker 2: It is a cozy game for that are without the
sex update, right exactly. You got to have the sex update.
That's the coziest thing I can imagine. The Cult of
the Lamb really burned very bright for me early on,
and then uh, I kind of never thought about it again.
It never even finished my first playthrough, so there's something there,
but I just got what I needed out of that
game pretty quickly. Karaoke Blues says, Pokemon Snap, How do
you feel about that one being on the list?
Speaker 4: Yeah, I guess it's pretty It's it's pretty chow and cozy.
There's something arkadie about.
Speaker 3: It to me, which is not the runs. Not the runs,
but you know, I know what you mean. It is
definitely there's definitely a shown this to it. For sure.
Interesting it could be there.
Speaker 4: I mean, if we're gonna include a Pokemon game, it
would already probably be Pucopia over that.
Speaker 3: I agree.
Speaker 2: Uh. Yenku Gyenko says A short hike, Yes, absolutely, Joyse
says the legend of Zelda Majora's Mask.
Speaker 3: Yeah, there's obviously a lot of darkness there.
Speaker 4: But I any game that's kind of centered on a
town and townsfolk, it's gonna have a little bit of
a cozy factor. I understand probably too many other elements
keeping it from really being a cozy game for me,
but I understand the sentiment.
Speaker 2: Marcus Aurelius says Outer Wild, It's definitely a coziness to
this one.
Speaker 3: There is a coziness to it.
Speaker 4: There's this essential existential dread as well, you're sure, and
there's a lot of like brain stress because you're thinking
of this are puzzles, so that like that might keep
it for me off the list, but it's is.
Speaker 2: There as a contrast, right right, you know, you know people,
it's been a few years and I'm not gonna spoil
everything in it, but like that moment when I saw
a star begin to extinguish and then I noticed another
one extinguishing, It's like.
Speaker 1: That's the least coziest thing I've ever fucking seen in
my life.
Speaker 2: Actually, so yeah, and then the fact that it's so
cozy everywhere else and the music is so warm, like
it's there for an effect that.
Speaker 3: It's not freaking really good video game.
Speaker 1: That's really that's a.
Speaker 3: Really good game.
Speaker 2: Bloodborne PC twenty twenty six is sun Haven. I've never
played sun Haven.
Speaker 3: I don't know this one. It looks like a stardew
valley like, but I'm not sure.
Speaker 2: Dean Bowlings is except for when Professor Pester comes poking around.
That is Viva Pinata boy.
Speaker 3: It's it's funny.
Speaker 4: Whenever I see Screenshaw's game, I was like, man, I
don't this game looks more Xbox three sixty than I
even remember, right, just the way in like super.
Speaker 2: Positive way in my opinion, just like yes, in my
kind of pathway kind of a negative way. Just the
bloom sure, right, well, I mean the bloom. Yes, that's
always overdone in that era. But it's uh, I don't know.
If a game came out looking like this today, I
would be very excited.
Speaker 1: I would be like that is.
Speaker 2: We don't get a lot of games looking like this,
especially cozy games. Uh, yeah, I would be into it.
Uh g, Nitro says Peggle.
Speaker 3: I like this a little bit so.
Speaker 4: Pegl kind of does the casino like bright lights and
loud noisest thing. Yes to much, that's right, which I like.
Speaker 2: I'm glad the game does it, you know, playing Oh
de joy like crazy when you finish it, it's fun.
But slot Machine, Yeah, it's kind of slot Machine esque.
Uh screaming Madden says Chickery and yeah, I'm the game
of the year, that's right.
Speaker 3: I uh never really played Chickery, mean neither.
Speaker 1: Actually I got no, we should do that one day.
I actually we would play Chickery and talk about it.
Speaker 3: Maybe really like it. Yeah, I'm sure we will.
Speaker 2: Actually, Yeah, Sticky says Grounded gathering and building in both
games is real chill, loving their early access in two.
Speaker 3: So this is Grounded, Grounded and Grounded too.
Speaker 4: I'd like to play where ground did that quick look
and it felt like a lot of I think me
and you were like having okay time with it, and
Dan and Jan.
Speaker 3: Were you know, Jan and Jurf. We're not really having it, Yeah,
but I was enjoying it. I could get too.
Speaker 4: I find a coziness in any game where I'm kind
of giving up a task. And so I'm surprised you
didn't bring up any of your car.
Speaker 1: Oh yeah, that's a good one. Yeah, which one would
I do?
Speaker 2: I mean promise It's like it can get a little
bit stressful when things get good. But I mean there's
you know what if I was into like American truck
simulator or European truck simulator but a little bit more,
I would.
Speaker 3: Have included those.
Speaker 2: Warden Cliff says, coffee Talk another one. I've never touched
you ever played coffee Talk, Mike.
Speaker 3: No, but it looks pretty like that. I want to
sit in that chair next to her.
Speaker 7: Oh absolutely, I played this one. That's good all because
it's just like a visual novel where you're just talking
to people and that's it. But it's in the framework
of your sort of like bartending. In this case. You know,
you're making people coffee drinks. That's the excuse for you
to talk to a bunch of people and see how
their stories interconnect. There, I mean, to your coffee shop
and you talk to them as you make the coffee.
Speaker 3: Hence the name. It's a It's a very nice little game.
I like that one.
Speaker 4: This is that Disney Villain's Curse Cafe game was kind
of like this. Oh right, actually, yeah, remember when it
came out and think, oh, it's like Coffee Talks. I
played Villain's Curse Cafe, so I know what this game
is then, okay, uh JD Camp says rock band slash
Guitar hero.
Speaker 2: I guess yes, it's a little too stressful for me
keeping those notes, those those score multiplaiers, going honestly agree.
Speaker 1: Tommy Pencil says Vampire Crawlers.
Speaker 4: Crawlers Already, boy, already, there's been coziness with that one
for me as well. You can't die, that's for sure.
There's spooky atmospheres, but I am enjoying it quite a lot.
Speaker 2: Big Tony's got a really good one that I say,
I regret not including Despelote.
Speaker 3: Got that. That's a game that has stayed with me.
This Blotte, I probably spelled that wrong.
Speaker 2: This Blote is the the soccer autobiographical World Cup. The
country is falling apart in some ways, and my parents
are falling apart in some ways. A game that is
it's a narrative game, but it's told through the perspective
of a young man who's reliving his youth of when
Ecuador was trying to get into the World Cup, I
think for the first time, and it is Yeah, there's
just these great vignettes, and it's a first person game,
so you see through the eyes of the kid, and
the way that like make you feel like a little kid.
I've told this story before, like holding your mom's hand
and she's like talking to other adults and that conversation's
kind of happening. And it's even more effective because the
game is voiced in Spanish, and so as a player
who doesn't speak Spanish, but occasionally, you know, I'm like
trying to read the subtitles, but there's other stuff happening
in the world.
Speaker 1: It almost had that effect of.
Speaker 2: I'm half listening to my mom and half just sort
of like getting dragged along looking at what's happening in
the world, and it just transports you to being this kid,
uh in this country and kind of like feeling what
it must have felt like when when the when you
walk past the store and see Ecuador playing in the
game on a TV and hearing everyone be so excited
about it.
Speaker 1: That is that's a good call. Pick Tony uh. Orange
Bash says a little big planet.
Speaker 4: Yeah, I could see that even like you know, when
you played as a campaign the stakes don't seem super high.
If you get into the creation stuff that you can
kind of sit back and relax with that. Not really
my Jim, but I understand it.
Speaker 7: Christian says Valhalla, Valhalla, Oh, another good call.
Speaker 5: Drinks like okay, cyberpunk.
Speaker 1: Oh right, yes uh?
Speaker 2: And then Turbo Sean says Nintendugs no, right, that makes
sense now that game sucks.
Speaker 3: Wow, Now I like that.
Speaker 1: That's quite a bit.
Speaker 3: I never actually played in the ten Cats. That seems weird.
Speaker 2: As a cat person, that's that's weird, right, And ten
Dogs actually was super cozy in that.
Speaker 3: I mean, that's all it is. Yeah, so maybe that's
a good one to consider. For sure.
Speaker 4: We did get a super chat from a wolf and
wear that. Minecraft when you finally get a ship, when
you finally have a shelter to get out of the rain. Yeah, Like,
Minecraft could be so many things, but I think that
a cozy aspect to it is a big one for sure.
Speaker 3: Yep. I don't know if I'm gonna include it on
the list.
Speaker 2: I just think it's like you said, so many things
and you can die, which is a kind of maybe
one of the things that we're gonna choose is a
defining feature for this. Okay, So any city builders, would
would you consider it the city?
Speaker 1: Yeah?
Speaker 2: And no, I don't know, I would consider them cozy. God,
but is it like exactly in this cozy genre?
Speaker 3: Sure?
Speaker 1: Uh maybe not. Yeah, let's let's not make it to
make it easier for us. Okay.
Speaker 2: Our short list Stardoo, Valley, a Short Hike, Power Wash Simulator,
Animal Crossing, Spirit Fair, Harvest, Moon, Pokemon, Pacopia, Flower, Viva, Pinata, Missed, Disney,
Dreamlight Valley, sid Meyers sim Golf, nico Atsume, Roller Coaster,
Tycoon two two point Museum, the Sims Despoilote, and Ten
Dogs Man.
Speaker 1: We had a lot more than I thought we would have.
Speaker 4: Yeah, yeah, you're right, I thought I would have a
hard time coming up with ones. I feel like Stardoo
Valley and Animal Crossing are perhaps the locks.
Speaker 2: Right, Yes, I think so, Mike, that's probably right. Starduo Deli, Stardudali,
Starduo Valley for sure, and.
Speaker 3: I think also Animal Crossing for sure. Yeah. Grant and
P with a super chat said Chibi Robo, my beloved.
Speaker 2: Oh hell yeah, I've not actually never played much Chibi
Robo at this point in my life.
Speaker 3: I guess why.
Speaker 2: I saw it was more offbeat than cozy, but I
guess those things can be related.
Speaker 7: Yeah, I use a toothbrush to like just you know,
clean stuff up, mop stuff up. You definitely get that
rhythm of like it's kind of like a power power
wash simulator and like a Starduo Valley that's sort of
like doing menial tasks over and over and kind of
scan the zone about it. I like it.
Speaker 2: I like it.
Speaker 1: Yeah, so I a part of me, uh for this
like cozy game.
Speaker 2: When I when I really think of that, it is
uh you know, like when a dog turns in a
circle like five times as they try to make the
most comfortable spot for them to lay down in.
Speaker 3: That's what a cozy game is to me, is like
making your cozy little world to exist in.
Speaker 1: Now, it doesn't have to be that obviously, because.
Speaker 2: A short Hike is on here for me and disapolotes
on there for me, and I'm like, man, I really
think Disapelite could make it. But something about the act
of building your cozy little uh so like a started
Valley being the banner child, but the poster child for
this continues to feel like the guiding principle here.
Speaker 1: So I don't know where do you want to go next?
Mike with what?
Speaker 4: Yeah, because like me, there are so many games that
are about building things that I don't want them all
to be that. It's like like I could do a
rocers to taken two for sure, Like I could easily
see it being Pacopia rocus A taken two, and we
have a lot of kind of similar games.
Speaker 2: Yeah, well then in that case, it's like and then
I probably would be like, let's do Dispelo day.
Speaker 3: So I mean, for me, I would be okay, if
this list was already started.
Speaker 2: Valley Animal Crossing, Despolo Day, and roller Coaster Tycoon two.
Speaker 3: You think miss any play? I don't know.
Speaker 2: I'm vie. If I say miss, you're gonna call me old.
We have gotten them on our side with this.
Speaker 3: Yes, no, yes, no, one likes it? All right?
Speaker 2: You got what if I said Rocus Racons two, I
game only slightly less old than that? But what.
Speaker 3: Is this an insane check? Yeah?
Speaker 4: Ye see I told you to me. How suddenly I
knew chat really would it like it? For some reason,
they're like that's insane.
Speaker 3: Okay.
Speaker 4: They like roller Coaster taking too much more so maybe Yeah,
Dispelote rocast techon two, I think that's pretty good.
Speaker 2: There's a time when like your mom is like talking
to like her mom in the kitchen at Despelote, and
she tells you to go, like sit on the couch
with your grandpa and and like you kind of just
watch TV for a little bit and then you can
get up and then suddenly the doors open you can
just leave.
Speaker 3: And it really is the coziest shit in the world.
People should play that game, all right?
Speaker 1: Are Mount rushmore of cozy games?
Speaker 2: Stardo, Valley Animal Crossing, Roller Coaster, Tycoon, and Despolote, and
we got a big old honking list of other games
on there for consideration. Yeah, man, I I've I was.
I never consider myself a cozy gamer. Maybe I still don't,
but I do enjoy a cozy game at this point
in my life. Mike, I'm definitely like when one comes
along that I'm in the mood for, I'm happy to
see it.
Speaker 4: Yes, yes, uh absolutely like they you know, they're like
all games. They could be good, they'd be bad. I
know I joke about a lot of times.
Speaker 2: But obviously you know, Pacopia of one of the best
games I played this year because they can two is
an ultime favorite.
Speaker 4: Left started Val. I haven't played Dispolote. I should get
on that at some point.
Speaker 1: I've not played Unpacking, Marino.
Speaker 3: I do people say Unpacking, Yeah, and I do know.
Speaker 2: Like the one thing I know about Unpacking is they
like really obsessed over the sound design of the way
everything sounds like coming out of the box and getting
set down.
Speaker 3: I'm like, I bet that that does feel just cozy
on its own, But I don't know. I should add
that to the list.
Speaker 2: All right, So once again, Mount Rushmore cozy game started, Valley,
Animal Crossing, roller Coaster, Tycoon, and Despolote. We'll get this
posted to social media so you can yell at us,
but not because myst is on there. We're going to
take another break. We'll come back and talk about what
we've been playing. Also read some more super chests. We'll
be right back.
Speaker 1: All right, we are back, Mike.
Speaker 4: What have you been playing right through the original resid
Evil to this past week? And had a really good
time doing that? Did player A? And then leon b
U speaking of like games that are kind of just
cozy that they shouldn't be. There is a coziness to
these old Resident Evil games, even though there's obviously a
lot of tension and I'm being scared. Sometimes it's just
something about them that feels good, right, like if you
you know, ultimately, you know, maybe I prefer the games
where I can actually aim at a zombies head or
their leg, but still something about just like here they
come just just a matter of resources, Just how many
bullets are you willing to spare here? That's kind of
the mechanic, just the exploration aspect of it, right, It's
the same thing that tickles the metro vane a part
of me.
Speaker 1: I just like that.
Speaker 4: I like I like what people call backtracking. I like
because so familiar with the space that I just had
this a good mental map of it, and I know
what routes take. I know I get from here to there,
which like happens naturally just putting through it at once,
but then you have to play it again because you
have that second route. It is interesting how different the
second route is, the different starts for the characters, the
different boss fights. You know, so if a character did
this thing, then that's already done. You're gonna do something else.
The interplay between the two is really interesting, to the
point that I would like to see that again in
New resumeu wo. I liked the whole you know, grace
Leon thing, switching between them kind of as the game
dictated it, but I think it you need to, like
Resue one or rezu Will two have a whole There's
two characters who you go into play as and then
when you're done, plays the other character and see how
it's different.
Speaker 2: Yeah, when you were like talking about going back to
this and like me remembering and it's like, yeah, those
two campaigns, which is exploring much of the same space,
but they're each on two different discs.
Speaker 3: It's yeah, it's like, man, that's such a weird time
to me.
Speaker 2: It's like, yeah, none of that data is shared, Like
I mean, obviously the save state or the saves are
and they do interact and all that stuff, but having
to recreate the same space on two different discs so
you can have these two characters.
Speaker 1: But it's like CDs were so cheap.
Speaker 2: That's like that that was a smart thing, smart way
to make your stuff feel a lot bigger and reuse
all that that stuff. And obviously they've been doing that
from the beginning. But just I don't know something about
Resumevil two really billion on that dea, except something about
the multidisc games back then. Man, it's like, oh this
is special, this is on this is a fat jewel
case here, something interesting is going on there. I kind
of kind of want to just actually immediately start playing
Resivil three Nemesis.
Speaker 7: Now.
Speaker 4: I've played the remake of that, never touched the original.
That one I actually have on the GameCube. It's not
a remake.
Speaker 3: They just put it. They just kind of poort all
the old Resume games there.
Speaker 4: So yeah, it's just a port of Nemesis that I
can play on there, and uh, I'm probably gonna just
start that this weekend.
Speaker 2: Actually, yeah, I would like to see that. I bet
that game has made some pre rendered backgrounds. I bet
it's like appreciated graphical elements in that game.
Speaker 4: Yeah, and I'm curious because like, it's not gonna have
the two characters thing. I I want to open my
mind because, like as somebody who never played Resival until
honestly pretty recently, my mind, I always thought Bracy wo
Threw was lesser than for some reason.
Speaker 3: I used to think. I used to think it was
mostly just in the RPD.
Speaker 4: Again, I know it goes there for a bit, but
in my mind, they it's just they put Jill in
the RPD, and I know it has more going on
than that.
Speaker 1: And I hear a lot of people say it's the
one they actually like the most, So.
Speaker 3: I'm not sure. I'm gonna be curious to try that out.
Speaker 4: Then I'll have Covionica to get through the Revelations games
and at some point here Rezuvul six, which I'm hankering
to play.
Speaker 3: We gotta get something going on over there. I need
to see that shit through.
Speaker 2: I mean, I think you should just be bossy about it.
Might just make us do it because I'm ready.
Speaker 1: I'm eye.
Speaker 3: I like the whole point.
Speaker 4: Well, it's like because we're gonna do a thing with
like pool our campaigns out of a ha whatever. Yeah,
and that's fine, but like to be clear, I am
on my own time gonna play the campaigns. I didn't
get to play through the Sea.
Speaker 3: On my own of course, yeah, I would be interested
in that as well.
Speaker 2: All right, yeah, I am lay still playing some stuff
I can't talk about for work. Be able to do
that here pretty soon, so that's keeping me pretty busy.
Uh And so then when I'm not doing that, it
is like still that Pokemon Ruby and Sapphire pinball game,
which I'm still just kind of like figuring out. I'm
like playing it here in a couple of minutes spurts
and they're like, Okay, did I just capture a Pokemon?
Speaker 1: I think I did right now? Do I can I
use it? Or is it just about capturing them? But whatever,
it can evolve it.
Speaker 3: Jeff, Okay, that sounds awesome.
Speaker 7: Yeah. The whole thing is about like filling out the Pokadex.
But all you do is you catch the Pokemon by
you've seen that, and then you can evolve them by
hitting a different part.
Speaker 3: Of the board.
Speaker 2: It's really clever how they present it all and make
it feel like you are advancing while still just playing
a pinball game.
Speaker 7: Have you played the mini games within it yet?
Speaker 3: I don't think so. Like we they'll like, i'll give.
Speaker 7: You a hint, you'll fight strong Pokemon and it's like
a pinball mini game that takes you too, and then
they'll bring you back from when you're done.
Speaker 3: Okay, yeah, not done.
Speaker 2: I've not done that yet, but I'm into what I've
played there and then and then yeah, just again more
time with tombabout your life. But the kids playing that
and be helping them out and doing stuff like that.
Ammy's like, when are you gonna play? You should buy
another copy on Why I don't want Dad, And I'm like,
it's it's money, It's it's She's like, it'll be worth it,
like but yeah, Like I think I think ADDIE's slowing down,
so I'll probably be able to play a little bit.
Speaker 1: But as soon as I would start playing, Addie be like, no, hey,
I wanted to play.
Speaker 5: More, so Whobama, Oh yeah, yeah, don't.
Speaker 2: I'm like, I'm like, do I want to do the
dumb shit I want to do where Emmy's gonna be
checking in, I'll have to explain every single thing, like
that's a bad idea. So I might have to do
a tame version of my island and I'm fine with that.
But yeah, that's that's it for me mostly. Uh And again,
next time we talk, I'll be able to talk about
a new game with you all, and that'll be fun.
Speaker 1: Anything else from you, Mike.
Speaker 2: Some small things that maybe you know, I'll wait until
I talk about them much worse.
Speaker 3: You know, Vampire Callers I mentioned just I'm playing. I
played a lot of that. I am really really having
a good time with Vampire Callers.
Speaker 1: Are you playing? You just playing on your PC when
you're sitting.
Speaker 4: Playing on my piece when it's like some downtime, and yeah,
like I'm catching up on some of like the videos
from Giant Blond and Get the c and I'll put
this on and kind of do that just sort of
it's almost taking over some of my Overwatch time.
Speaker 3: Like I'll play a game of over Watch now I'm
just doing a run in Vampire Crawlers, right, Yeah, so.
Speaker 5: I'm playing that game too. Yeah, it's cool.
Speaker 3: It didn't.
Speaker 6: Yeah, it didn't grab me as a per Survivors like
right away, like it's it feels way slower than Survivors
when like see me, it's go ahead.
Speaker 2: Yeah, I'm just gonna say to me, it's like it
seems like these games are going to just do similar
things for different kinds of people, like and for me,
like that's been the reading so far, is that's exactly
what's happened.
Speaker 1: Like Mike is more into this kind of stuff.
Speaker 2: Where or this game is just speaking to him in
the way Vampire Survivors spoke to me, and it's like, yeah,
that is what they're trying to do.
Speaker 4: I feel like more engaged something about just don't know
the combosist with the cards and that I'm thinking about
the deck building whereas and I know there's more too
to that, but sometimes a Vampire Survivors, I was like,
all right, I'm walking in circles for a bit. Yeah,
and I think we're in like seeing where my cards
are going to fall, my figurative cards in that case,
not the literal ones I have in Crawlers.
Speaker 6: I think I like that it isn't simpler than I
have to, like, I can't choose disconnect when Survivors and
this one in Carlos, you have to like be like,
oh I should blame you start or the other car.
It's slightly different. Eventually gets crazy where I'm like, sho, whatever,
play all the cars. You know, you can just play
all the cars, but it takes a little bit longer
for that stuff to happen.
Speaker 4: It's more of a deck but it's more a deck
builder than it is a dungeon caller. It really is
more like slave the spire. Then it's you know, like
Ultima or something.
Speaker 6: Yeah, I've also been playing that a lot, so I'm
like kind of like my my car, my deck builder,
like limit is being met so I kinda I kind
a little bit tired of that mechanic, but I'm gonna
I'm gonna lean more on crawlers to a lot more stuff.
You guys just started and I don't have anything, and
this game gets way better when the more you.
Speaker 4: Yeah, I like found out like oh this this character
is really good on like certain levels and stuff like that.
So interesting metas and then uh we The Founacy fourteen
fan Fest starts tomorrow. I assume the keynotes tomorrow, so
they'll probably at least announce the new expansion, not give
too many details yet, But what are some face ideas
I'm gonna he feel announced? He Wi wears a shirt
teasing one. I think I'm trying to imagine last time
we got just too dps, right, so this time we
have to have a new tank. Is a tank time?
It's tank time, I believe. Yeah, I think it's gonna be.
I think it's some kind of magical I think you
take the idea of Green major or an Earth major
and you make it a tank and it's like elemental
armor made out of rock and stuff like that. I
think that we don't have a tank like that, right,
I think that'd be interesting. And then physical and then
physical range DPS. Doo manser, that's one at physical range
DPS is going to be called something like Athlete and
it'll be based off of Waka from Found Fancy ten
and he'll kick soccer balls and blitz balls things like that.
Speaker 3: Be cool?
Speaker 2: Uh?
Speaker 1: All right, Mike, do we have any more super chats?
Speaker 3: Yes? Let me see.
Speaker 4: Some of them were about the uh cozy games thing,
so I talked about those lex Letty said, of course
Dan recognize beast cast music.
Speaker 3: When did that happen? Did not happen?
Speaker 2: In the voicemail dump trick, I have no idea. No,
he wasn't on top truck. You say, oh, that's right,
took it off. Okay, maybe it happened. I've never been
a better podcast or something.
Speaker 1: Oh that'd be funny.
Speaker 3: Yeah, I mean it.
Speaker 6: Makes sense because they don't they don't put they don't.
They don't know it's music when they record.
Speaker 1: What movie trailer was it?
Speaker 3: Then? Oh wow, that's scary. Isn't a movie trailer? Chat
saying okay, interesting?
Speaker 1: Cool?
Speaker 4: Uh, let's see here now, and then Da Boy Jersey's
Dispelite is on sale for nine dollars on Steam this week.
Speaker 3: Fy I, Yeah, you go get it everybody. It's really
good on Steam deck and stuff.
Speaker 1: Is the Rogue Trooper movie? Is that the Gary Widow one?
Speaker 3: All right, go ahead, that's it? Thanks idea? What we're about?
The not rushmore so? We covered them?
Speaker 2: So yeah, we're good, fantastic all right? Uh then I
probably I'm gonna have to button this one.
Speaker 3: Takes a while to actually play us out, so uh,
all right, Mike, where can you fight.
Speaker 2: People find you, you want to tell them about anything
you got a probably knew the nineties Disney a couple
of weeks.
Speaker 3: What's going on? Yeah, we gotta do.
Speaker 4: We're gonna make nineties Disney on Star Tours recording that
that'll be helping the horse of the month.
Speaker 1: Oh for me, the fourth I get it?
Speaker 3: Yeah, yeah, right right?
Speaker 4: Which I want to start once I do RESUUOL three.
I kind of want to kind of want my next game.
I stream to beat kode Or two. Never played kde
Or two really so awesome. I do that on my
personal stream coming up here.
Speaker 3: Checkout the voice Bilt Dump Chuck really had a great
time with Matt mcmuscles. Kind of fun.
Speaker 4: If you're a Giant Bomb Premium member, don't forget Portal
Palace two is. Portal Palace three will be coming out
next week, so get yourself ready. If you're not a
Premium member, may be considered doing that by going to
giant Bomb dot com slash Premium.
Speaker 3: All right, Yeah, we're gonna be hanging out over there
everybody tomorrow. It's gonna be a good time. We'll have
some upf stuff happening.
Speaker 2: We'll have game mess mornings, hang out with the Sun
Giant Bomb as well. We really appreciate everyone hangs out
both places, if your favorite one or the other, we
also get that. But yeah, we're always doing cool stuff
in both and we we love doing it. So thanks
to everybody for supporting us. All right, God, man, what
am I gonna play this weekend once I get pass
this game?
Speaker 3: I don't know.
Speaker 1: I guess I'll pragmatic.
Speaker 3: Pragmatic, I get that real bad?
Speaker 2: Do that?
Speaker 3: Baby, man?
Speaker 2: I really really want to be playing that absolutely. Yeah,
looking forward to that. Get my Tomadachi. Life Island really going?
Speaker 3: And then yeah, what I mean? Games are gonna be
start popping off here pretty soon? Huh?
Speaker 4: We got a yeah, what what's next? I mean, there's
the Yoshi game is happening. We had Crawlers. Yeah, I'm
curious what we'll be popping off here pretty soon. Sorrow
So Sorrows is gonna be soon. I'm curious about. Part
of me is like, baby, I should go to play
Returno again. See if I think better of that. Although
I want to play Returnal on my mouse and keyboard,
I know I won't be able to do that with Sorrows.
Speaker 3: So yeah, that's a shame.
Speaker 2: Kill.
Speaker 3: We'll probably play some killing on New PF.
Speaker 2: Everybody.
Speaker 3: Yeah, oh seven is coming soon. Yeah, good point.
Speaker 1: Bye everybody, catch you next time.
Speaker 2: You know.
Speaker 1: There's a d LC from Parking Garage Rally Circuit.
Speaker 3: Interesting. There's a game called Orbital not Orbitals coming out
to PC in like a week. That's weird angle. Yeah,
I'll do that.
Speaker 1: Bye, everybody come for me, muck bangers, Oh but cocky