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Speaker 1: I clicked the wrong button. I told you guys, I'm tired.

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Speaker 2: Yeah, okay, cool, Well then I'm gonna start recording on

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my side and here we go. It's the Internet. You're busy,

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let's do this. Welcome to the Game As Decides Podcast.

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This is the podcast where we decide everything about the

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world of games, so you never have to think for yourself.

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Speaker 1: I'm your host, Jeff Grubbin.

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Speaker 3: With me is Mike Manati.

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Speaker 2: In today's episode, Echo is back Japanachi and I'll play

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it underwater.

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Speaker 1: Holdo, oh my name is Echo the Dolphin, Oh my God,

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and Mount rushmore of Cozy Games.

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Speaker 2: Because Mike couldn't stop us before we decided that's what

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we're doing.

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Speaker 1: How are you doing, Mike Manatti.

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Speaker 3: I'm doing good. Busy day, but good. We uh. I

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made my dream come true.

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Speaker 4: Got Matt mcmuscles on the voicemail dump truck and it

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was a lot of fun. Seems dreaming had a good time. Yeah, yeah,

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so that went well. Just I was watching the nephew

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play some baseball. It's really weird because he's in the

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first year where the kids are pitching, so that's kind

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of like what so like they're basically learning about pitching,

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recognizing balls and strikes and stealing bases. And it's a

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lot of balls, a lot of stealing basses because there's

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a lot of wild pitches, a lot of guys getting

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hit by pitch. It's kind of chaos. Actually, it's a

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really weird version of baseball that they're playing right now.

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Speaker 2: I mean there is like a version of all the

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professional sports that we watch of like as soon as

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you do get like a couple of notches down, and

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in some sports, like one notch down from the best

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of the best, it does become a little bit more

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entertaining because more things are just going wrong and happening.

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Speaker 1: Now, if you keep going down, you get to the kids, and.

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Speaker 4: It's just beyond that point so far, it's like like

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seven run innings, right, this is a different sport at

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this point. Yeah, they're just getting they're just learning new

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fundamentals now.

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Speaker 3: But still was nice.

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Speaker 2: Yeah it sounds funny. So you you got to sit

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outside and watch them that tonight. You said, yeah, it's good.

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Speaker 4: Although you know, we we're in like the weird part

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of late spring where it's still warm in the day

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and then the sun goes down and I'm like, I'm

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cold now, I bring us in this jacket or anything.

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Speaker 3: Oh no, but yeah, yeah, I think we woke up

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and it was like forty degrees.

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Speaker 2: I'm like, why, I like woke up this mo. I'm like,

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why the fuck is my heat on? And then I

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looked It's like, oh man, okay, I gotta just turn

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that off any because it's gonna get warmer later in

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the day and I kind of want this cool air

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to stick around.

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Speaker 1: But yeah, that's Ohio.

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Speaker 2: It's Midwest right now, cold at night, hot during the day.

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But yeah, Mike, I say we just get into this episode.

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I'll tell people I'm I'm a little loopy, a little tired,

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but feeling pretty good. So we'll have a good show here.

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And you know what, thank you for joining us. Give

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us a good rating. Wherever you are listening, hit the

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like button on YouTube. It helps people find the show,

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especially while we're live. If you want to ask a question,

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you could do so just drop a super check during

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the show here on YouTube. We'll get to all of

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those before the end of the program. We are on Spotify,

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Apple Podcasts, and wherever pods are caught. Thank you to

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the mods. Thanks to Christian for producing. And you can

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get more from Mike and me and support us by

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going to patreon dot com slash game mess. They can

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see access to our discord server, participation in Q and

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A sessions, and our game club discussions, early access to

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new episodes of shows like Columbros, and of course all

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of our shows add free. That's Patreon dot com slash

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game mess. Thank you everybody who's been joining in the

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last couple of weeks. We see it. It means a lot.

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Thank you so much. Go ahead and get yourself a discord,

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Come hang out with us. It's a really good community.

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Speaker 1: All right.

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Speaker 2: We have a lot of stories to get into, so

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let's do that right after this.

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Speaker 1: All right, we are back. Let's get into it, Mike.

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Speaker 3: That's right.

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Speaker 1: Echo the Dolphin Complete announced.

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Speaker 2: We're never wrong, we're just early. This is from Salamano

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Ekamatsu A and r Itelier has announced Echo the Dolphin Complete,

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a remaster collection including all versions of Echo the Dolphin

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and Echo the Tides of Time. That is, all versions

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as in all versions of the game called Echo the

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Dolphin in the game called Echo the Tides of Time.

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There of course multiple versions of those Someone like game gear. Right,

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So it's those first two Echo games and then a

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new Echo game that quote extends the journey into the

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modern era. Platforms and release dates weren't announced. There are

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some interesting things about this mike. First, they are gonna

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like have like all the features you would want from

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a collection like this, are gonna have speed running support,

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built in leaderboards, and then they're gonna have like this

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meda quest thing that connects things that happen in one

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game that you do sort of it would typically be independent,

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it happened in that game. They're going to tie together

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through these meta quests. So you do it in one game,

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then you do something else in another game the second

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game that ties into that, and then that leads you

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into this third new Echo game that again we don't

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necessarily know what it's going to be like, but they're

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promising to make it. Sounds like a cool way to

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do one of these.

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Speaker 4: Yeah, I you know, I have an affinity for Echo

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the Dolphin having you know, the important thing about multiple

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versions that it means we get the Saga Genesis version

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and the Segacy D version. Yeah, of course, the Segacity

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version has the CD quality audio. It's really good. But

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there's also something to the Genesis audio. Oh that Genesis

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Yeah soundship of course. Yeah, so it's nice to have

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both of those. I hope they do a good job

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with the remastering. I don't necessarily want the game to

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look too different, but there's a lot of rough edges.

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Gameplay wise of the Dolphin, it could be really difficult.

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Some of the stuff with the breathing underwater can be intimidating,

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so maybe you put a few guardrails there. It's one

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of those games where they just you just don't have

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invisibility frames when you get hit, so I guess something

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touches you and it keeps touching you sort of die,

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so you can kind of work on that. Yeah, they're

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really cool, unique games. I'm curious to see how they

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touch them up. Yeah, and I'm not sure what they

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mean by this new game. Is it sort of just

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in my mind, I'm almost kind of saying my expectations

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low and imagining probably a kind of bonus chapter that

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looks like those old games, and there's a bit more.

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Speaker 3: I'm not expecting something.

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Speaker 4: Of the scope of A Tides of Time with that,

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but do not.

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Speaker 1: Yeah, it is the team.

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Speaker 2: It is the team that made these games, or you know,

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at least the some people from the team like ed

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Anusiata I never really know how to say his last name,

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but he's been like championing, come back to championing, coming

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back to Echo for a very.

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Speaker 1: Long time, and now he's been able to make it happen.

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Speaker 4: You know, you go ahead, Oh, just like notably like

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that is those aren't those people did not work on

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like Echo Junior and Defender of the Future the Dreamcast game.

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So if you're wondering where are those like, well, the

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original Echo creators don't really have an affinity for those

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games like Echo Junior. Maybe can show up as a

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fun bonus, because why not, But they might have to

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talk to Saga more about that Defender of the.

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Speaker 3: Future I would not expect to see here. Yeah, that's

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that's probably completely fair.

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Speaker 2: I mean there's always uh updates these kinds of things,

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not always, but often there are, and other games show

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up later. That's probably maybe a bigger role the dice

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this time around. You're right, talk to Sega, I'll say,

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for its part, Sega does this stuff relatively frequently, and

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this stuff being just let a team outside of Sega

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take this old thing and do something with it, you know,

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Streets Rage four being maybe the best example of that.

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Speaker 4: But right sometimes, like the Sega brands even decoupled from

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it in a way, I don't really quite understand it.

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Sometimes I'm confused about what Sega actually owns and doesn't.

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Apparently they don't have the rights to toe Jam and Row.

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I'm a bit more confused Streets of Rage. Again, there

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was that Streets of Rage four where there was Narius

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Sego logo, but now they're making their own new Streets

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of Rage that it's part of their initiative of making

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classic games. Yeah, it's it's confusing, especially when it comes

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to that Genesis era, especially with the Western developed Genesis

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air games like Eck of the Dolphin, Lake to Jim

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and Earl.

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Speaker 1: Yep, exactly. But cool, cool to see.

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Speaker 2: It's uh the kind of thing where I don't expect

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this to turn into some new renaissance for Echo. It's

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cool to get one new thing. If that new thing

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was just a collection, i'd be happy. There's a reason

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to expect maybe even a little bit more, And I

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think you're right to set the expectation level low.

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Speaker 3: And if they clear that and they surpassed that. Great,

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But why I expect.

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Speaker 2: Anything more than a bonus chapter here? I think I

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think that's probably the right.

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Speaker 3: Thing to do.

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Speaker 2: I want to correct some Maybe that was that team

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that made Echo Junior.

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Speaker 4: Maybe under protest. I know there is something they don't

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love Echo Junior. So I don't know.

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Speaker 1: It's an edutainment game. I've never laid eyes on Echo Junior.

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Speaker 4: I rented it once. It's fine. But yeah, so they

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were of all with that. They had nothing to do

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with Defender of the Future.

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Speaker 3: You know.

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Speaker 4: What they did make though, is Chakanda Forever Man. So

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maybe it's time as next. Did they make Mister Bones

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as well? I think I believe that is the Mister

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Bones people were Dolphin. Yeah, yeah, God, all right, give

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me some fucking mister Bones already.

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Speaker 1: That should be next, right there, let's go.

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Speaker 2: Jesus Christ. What do I gotta do to get a

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mister Bones around here?

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Speaker 3: There? It is? Yeah, oh yeah, mister Bones.

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Speaker 4: They did the uh, they did the X Men two

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to Colonia and X Men they did the X Men

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games on Genesis. Yeah, so they were they were busy

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in that era, and you know, like a lot of

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I think the narrative often is that the Japanese Sega

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games were Grand Justice and the Western ones, Eh, they

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certainly are rougher edges, like I said, but God echo

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the dolphin. Even back then, I was just like, boy, yeah,

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there's a lot of mascot platformers and playing as cutes

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the animals, and here's a game we're just a fucking dolphin.

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Speaker 3: Like, yeah, he's a dolgical, but he just looks like

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a dolphin. I don't know why.

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Speaker 2: I thought it was really neat eat even back then,

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the first time I looked at something as a child

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and was like, that's bold.

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Speaker 1: Yeah.

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Speaker 2: Yeah. Before that, the only thing I knew was bold

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was barbecue sauce. Every barbecue sauce was Bold flavored. And

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it's like, oh no, now I know this bold as well.

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There still no know to this day, no one knows

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what it means. Yeah, yeah, right, there's a couple of

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Nintendo things to talk about here real quick.

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Speaker 1: I just it's so weird. I just had a browser

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window open.

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Speaker 2: It was it did the thing where it's like showing

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me the news from whatever company was serving me the

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news there, and there's this games Radar story that I

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missed earlier today, I've been busy kind of playing a game.

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Is this says Nintendo kept finished games in a vault,

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waited for a gap to release them, says X marketing lead,

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And I think everyone listening to this show can probably

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guess who that is. H I'll just read the takeaways here.

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X marketing leads Kit Ellis and Christy Yang confirmed Nintendo

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historically stored finish games in a vault, releasing them strategically

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during calendar gaps to maintain momentum switch life cycle. This

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is a boost of the life cycle of the Switch.

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This approach allowed Nintendo to avoid lulls, keeping the Switch

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active with quick releases of remake sports and other ready

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to go titles. While the strategy was common in the past,

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Ying notes that current development, especially for the Switch to You,

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may face a new challenge, signaling a shift in Nintendo's

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release tactics. I'm sure that means it's taking longer to

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make games, So maybe they'll have to take some stuff

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out of the vault and not have anything left to

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replenish it. Although I think we could probably safely assume

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there's still many things in that vault.

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Speaker 4: Yeah, like you know, presumably still that fireing Boam remake

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that they kept maybe they kept in the vault so

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much at the right yering them team was like, hey,

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the new game's right now.

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Speaker 2: Maybe that's two or three things same thing where it's

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like we they kept it in there, and now they're like,

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well do we want to do that or put it

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on Nso what's more worth it to us? And they

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have to have that debate and we know, like again,

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Kit and Chris do a pretty good job of telling

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us what they can. One thing they always reiterate is yes,

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everything's debate. They discuss everything. Everything is thought of it Nintendo.

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There's nothing that they're just doing. I'm like, oh, they

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didn't think of that. No, they thought of that. And

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it comes down to expectation management, which I think Kit

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was talking about in a video today where he's like, yeah, no,

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they worry about what people expect from everything that they

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do and all the products they put out. So yeah,

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they're thinking about all this stuff to the point where yeah,

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if they have Metroy Prime two and three sitting there

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on the shelf, they are probably still wondered. It's like,

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do we get the most out of that by having

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that as a collection we sell or try to figure

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out the right price, or is it better to put

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it in an Nso I'm sure that is an ongoing

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conversation over there at Nintendo Weird Company. But this is

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definitely lines up with a lot of what we've expected,

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because it's like, yeah, we hear these rumors and there's

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some validity behind them, and then they seem to disappear,

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and it's like they're probably just still sitting there waiting

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for a rainy day.

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Speaker 3: Yep. Absolutely.

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Speaker 1: The other Nintendo story.

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Speaker 2: Here, Tombadaci Life Living the Dream tops the Japanese charts,

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out selling the rest of the top ten seven times

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over Mike.

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Speaker 1: That's all those other games combined. It's not even close.

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Speaker 2: It.

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Speaker 4: So I look at like the numbers and it's like

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the physical this is physical only.

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Speaker 1: Yep.

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Speaker 4: Yeah, five hundred and sixty five thousand in a week

290
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pan only for Tomadauci Life Physical, just the physical.

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Speaker 1: Actually it's three days. That's three days of tracking for

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that game.

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Speaker 2: That's three days that Pragmata is number two with a

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new game as well. Six thousand, Yeah, thirty six thousand,

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com Man.

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Speaker 3: That's insane.

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Speaker 2: Uh yeah, And you know Pragmata maybe maybe it's selling

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more digitally, but yeah, clearly it's like, no, Tomodacci Life

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just crushes in Japan. That's been true since the beginning.

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Tomadachi Collection sold three million ish. Tomadaci Life on three

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DS sold six million ish, it was, and that's that's worldwide,

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but a lot of that comes from Japan. But Tomadaci

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Collection was only in Japan, so that one was three million. Yeah,

304
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the series does well to the point where it's like, okay, yeah,

305
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you could see why Nintendo did decide to come back

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around to it. But these numbers, like we're talking physical

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only three days, half a million, that's way bigger than

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what has happened previously with Tomodacci Life, even considering all

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the success it's had before this. This is another switch

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moment for a franchise, just absolutely capitalizing on its previous

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success and on a platform that does have more people

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playing it than anything else previously in a lot of ways.

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I guess three DS and DS those games, those systems

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had tons of people playing obviously, but people are buying

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games and they're interested in this stuff globally. I think

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we can probably expect a Pocopia like.

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Speaker 3: Moment for this for this game.

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Speaker 2: It really is doing that that same sort of or

319
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having that same sort of effect for both the switch

320
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sales and the excitement and for people being into this game.

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Speaker 4: Yeah, I am curious how it does in the US,

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because I know Nintendo wanted Pondauchi Life on the three

323
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DS to do better here than it did. Times are different, right,

324
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So im just is gonna do better they do Kopia?

325
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Speaker 3: Like I'm not sure, but.

326
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Speaker 2: I mean it's gonna be a tear down maybe, I think,

327
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but it's gonna be similar in terms of like the

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curve right of it, just like exploding out of the gate.

329
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Speaker 1: Yeah, it's not Pokemon.

330
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Speaker 2: This is not Pokemon, but it's it's singing to that

331
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same audience, and that audience has taken notice, it seems like.

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So just massive numbers for Tomadacci Life.

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Speaker 3: We'll see.

334
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Speaker 2: I'm sure we'll get a report from I mean, I

335
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did talk to Map Piscatelli yesterday on Game This Mornings,

336
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and the story there was Pacopia did come out in March.

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He had the March report and Switch bounced up in

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a huge way, and he chalks it almost all.

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Speaker 1: Up to Pocopia.

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Speaker 2: I think we'll be able to get a similar sort

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of reading on whether or not Tomadachi Life did that

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same thing for April.

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Speaker 5: Uh.

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Speaker 3: Okay, let's see here.

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Speaker 2: Vampire Survivor's creator ponncol has over fifteen projects in the works.

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Pretty cool. This is projects. It's all kinds of stuff.

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It's not like fifteen new, brand new games or something

348
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like that. But they're opening studios. This is one of

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these indie teams Mike who went from hey, we're going

350
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to be a publisher, and then they're kind of pulling

351
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back from that, like we're going to publish our friends

352
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games to instead they're like, we're gonna build new teams

353
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internally and start making games that way. Is this something

354
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that you would want to see more from indie studios

355
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that have success?

356
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Speaker 3: Sure, you know, in a smart way.

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Speaker 4: I don't want them to gamble so much that they

358
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put and danger, but you know, yeah, like Vampire Survivors

359
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was this huge hit, a surprise, huge influx a cash

360
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for them. It's good to see them invest that in

361
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meaningful ways like this. I've been playing a ton of

362
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Vampire Crawlers. I actually freaking love that game in a

363
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way I did not even love Vampire Survivors. So you know,

364
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I think they just know what they are doing there.

365
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So I see this headline and first I'm like, wait,

366
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you mean fifty more Vampire Survivors spinoffs. I mean, I

367
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don't know there's that much juice to squeeze though. That's

368
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not what this means. No, No, it's I mean some

369
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will be Some of these things are gonna be fine.

370
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Speaker 3: Some of them.

371
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Speaker 2: There will be some kind of drop down puzzle games

372
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with these sprites, I'm sure and trying.

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Speaker 1: Yeah, we'll give it.

374
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Speaker 2: At this point, it's like why not, Like they've they've proven,

375
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like having like two different genres kind of take this

376
00:17:04,319 --> 00:17:08,000
similar sort of energy and run with it. Yeah, well done. Uh,

377
00:17:08,079 --> 00:17:10,759
they've earned my attention. But yeah, it'll be all kinds

378
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of stuff. There will be some Vampire Survivors spent offs,

379
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some standalone games, some DLC. And then they're saying they're

380
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gonna have new games as well. Games and new IP

381
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do different things, different takes on stuff. I bet they'll

382
00:17:20,559 --> 00:17:22,920
even partner with some other IP. They'll try a bunch

383
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of different things, and they're opening studios in Japan. And

384
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where else does it say I can't remember exactly. It

385
00:17:29,640 --> 00:17:32,000
says it here somewhere in this story. But but yeah,

386
00:17:32,000 --> 00:17:34,119
they're opening two new studios on top of what they

387
00:17:34,119 --> 00:17:37,440
already have. It just shows an investment in the space

388
00:17:37,519 --> 00:17:40,279
that you don't really hear about from the traditional big

389
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publishers anymore. It's like, oh, yeah, Indy is really sort

390
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of stepping up in a way that they have to.

391
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It's like they see a chance to make a lot

392
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of money here, and I bet they're right. There are

393
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a handful of these indie studios now, like Agrocrab.

394
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Speaker 1: It's like they put out that what was the my

395
00:17:57,039 --> 00:17:59,160
Crab's Treasure, Yeah.

396
00:17:59,359 --> 00:18:02,799
Speaker 2: And then they follow up with Pete Treasure, another crabs treasure,

397
00:18:02,799 --> 00:18:05,440
thank you. They follow that up with Peak and now

398
00:18:05,480 --> 00:18:07,640
they have is it crash Out Crew?

399
00:18:07,720 --> 00:18:09,160
Speaker 1: Is that them? Uh?

400
00:18:09,680 --> 00:18:11,839
Speaker 2: It's like yeah, these the there's these teams that have

401
00:18:12,000 --> 00:18:13,960
figured out like how they can kind of keep following

402
00:18:14,079 --> 00:18:17,279
up with other successes. And I think the Vampire Survivor's

403
00:18:17,319 --> 00:18:21,559
team wants to be the next one of those. The

404
00:18:21,680 --> 00:18:25,920
ideat Xbox thing happened today. There were some games in it. Uh,

405
00:18:26,079 --> 00:18:28,519
let's see here. There was everything announced that I G

406
00:18:28,720 --> 00:18:31,599
n Igen did host this thing. Uh, it was it

407
00:18:31,680 --> 00:18:34,039
was pretty okay. I'll be honest, I'm not remembering a

408
00:18:34,079 --> 00:18:35,680
ton of games off the top top of my head.

409
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Speaker 3: I thought Astroner did look pretty cool. I made a good.

410
00:18:39,599 --> 00:18:42,440
Speaker 2: Job joke about this game called Lost Song. Uh, but

411
00:18:42,480 --> 00:18:44,279
you have to watch that talk over if you want

412
00:18:44,279 --> 00:18:47,799
to see that. Let's see here. Yeah, they did show

413
00:18:47,839 --> 00:18:49,680
crash Out Crew. That continues to look cool. That is

414
00:18:49,720 --> 00:18:53,640
the Forklift Friends Slop game. Uh that they that showed

415
00:18:53,720 --> 00:18:55,839
up somewhere else before, but it continues to look pretty cool.

416
00:18:55,839 --> 00:19:01,200
More Escape Academy too. Let's see here The Bistro, a

417
00:19:01,359 --> 00:19:05,519
game where a bunch of beasts, yes exactly, run a bistro.

418
00:19:05,599 --> 00:19:08,079
It's an RPG cooking rogue light game, and then it

419
00:19:08,119 --> 00:19:11,960
has the rogue Light like RPG side of it is

420
00:19:12,039 --> 00:19:14,880
a paper Mario where the the it's like a puppet

421
00:19:14,920 --> 00:19:17,839
show and the characters are two D images on like

422
00:19:17,839 --> 00:19:20,119
little sticks, and the little sticks are bouncing around sort

423
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of backing into each other and stuff. It's very very

424
00:19:22,880 --> 00:19:25,640
awesome looking. That's out May twenty first, but a lot cool.

425
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Speaker 5: But then they have like an open war like three

426
00:19:27,720 --> 00:19:28,400
D that I was.

427
00:19:28,400 --> 00:19:32,559
Speaker 3: Like, yes, you stuff.

428
00:19:33,400 --> 00:19:35,279
Speaker 1: Yeah, I mean we'll see, but maybe that will be good.

429
00:19:35,359 --> 00:19:40,880
Christian Page Christian. But the furries cook, Yeah, let them

430
00:19:40,880 --> 00:19:41,599
have something.

431
00:19:41,640 --> 00:19:43,559
Speaker 6: Come on, I don't want to I don't want to get

432
00:19:43,599 --> 00:19:49,799
the ferries on the yes, yep.

433
00:19:50,279 --> 00:19:50,440
Speaker 2: Uh.

434
00:19:50,519 --> 00:19:53,319
Speaker 1: Speed Runners two showed up there. Looked pretty promising.

435
00:19:53,440 --> 00:19:57,119
Speaker 2: I think this Calinora game kind of a h isometric

436
00:19:57,359 --> 00:20:00,759
ish uh three D platform adventure game also looked really

437
00:20:00,759 --> 00:20:03,759
cool that sound in the summer. Yeah, there was Oh yeah,

438
00:20:03,759 --> 00:20:06,079
Golf of your Friends too, right, that's neat.

439
00:20:06,079 --> 00:20:07,279
Speaker 1: We love Golf of your Friends.

440
00:20:07,359 --> 00:20:09,200
Speaker 2: And now they're coming up with a sequel that'll be

441
00:20:09,200 --> 00:20:12,000
out later this year for PlayStation five, Switch and PC.

442
00:20:12,759 --> 00:20:14,640
Speaker 1: There were cool things in this showcase.

443
00:20:16,000 --> 00:20:18,519
Speaker 2: I think these indie shows are like standing on their

444
00:20:18,559 --> 00:20:20,640
own now, and I'm glad, like we talk over them,

445
00:20:21,000 --> 00:20:23,400
but it's like, yeah, as always, I see some games,

446
00:20:23,400 --> 00:20:25,279
I'm interested in it, and I say to myself, I'll

447
00:20:25,279 --> 00:20:27,200
need to play them to really know if I care.

448
00:20:27,359 --> 00:20:29,200
Speaker 1: That's where I'm at with a lot of them.

449
00:20:29,960 --> 00:20:32,720
Speaker 4: Yeah, excuse me, I didn't get to watch this show myself,

450
00:20:32,799 --> 00:20:35,000
so yeah, I'm just kind of I'll have to watch

451
00:20:35,039 --> 00:20:38,480
the bunk over you guys did earlier and see what

452
00:20:38,519 --> 00:20:40,319
I think of it. I to admit the thing from

453
00:20:40,400 --> 00:20:44,400
today that was more paying attention to is the Assassin's Creed.

454
00:20:44,119 --> 00:20:45,319
Speaker 3: Black Flag Recinct.

455
00:20:45,880 --> 00:20:48,039
Speaker 1: Yeah, that happened right That happened right before.

456
00:20:48,640 --> 00:20:50,359
Speaker 3: I've kind of glanced at it a little bit.

457
00:20:50,839 --> 00:20:52,000
Speaker 1: What do you make of it?

458
00:20:52,000 --> 00:20:55,720
Speaker 4: Looks nice, looks pretty nice, looks really pretty. I'll put

459
00:20:55,759 --> 00:20:58,240
together the colors like you know they I don't know,

460
00:20:58,480 --> 00:21:00,759
there is like a pirate colors scheme and they just

461
00:21:00,799 --> 00:21:03,920
got it. Lots of those, like good blues and island colors.

462
00:21:04,319 --> 00:21:07,400
I liked that game a lot, way back when that

463
00:21:07,519 --> 00:21:11,319
was like around Xbox One Launch era that first came out.

464
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Speaker 3: Yes, I haven't checked.

465
00:21:12,400 --> 00:21:14,920
Speaker 4: I haven't been too engaged with Assassin's Creed in a

466
00:21:14,960 --> 00:21:17,039
lot of time, but I'd be down to play Black

467
00:21:17,079 --> 00:21:17,599
Flag again.

468
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Speaker 3: That was definitely a fun game.

469
00:21:19,359 --> 00:21:22,960
Speaker 2: I'm like, you know, the way my life's gone, it's

470
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I can think of games from that era and be like,

471
00:21:24,880 --> 00:21:28,440
I'm okay with them getting remasters or whatever, because that's

472
00:21:28,480 --> 00:21:30,759
back when I lived in Ohio the first time around.

473
00:21:30,920 --> 00:21:31,519
Speaker 1: So it's like.

474
00:21:31,680 --> 00:21:33,799
Speaker 2: I've been in Ohio and then i went into tim

475
00:21:34,400 --> 00:21:36,200
to Denver for ten years and now I'm in Cleveland,

476
00:21:36,519 --> 00:21:39,400
so it's like, okay, Yeah, that was another lifetime ago.

477
00:21:39,480 --> 00:21:42,440
For me already, So I'm okay with this, and yeah,

478
00:21:42,480 --> 00:21:45,359
I think it looks pretty promising. Does far Cry one

479
00:21:45,519 --> 00:21:48,119
have that pirate color scheme? Mike, like a version of

480
00:21:48,119 --> 00:21:52,480
it far Cry one? Man, I know Far Cry two

481
00:21:52,519 --> 00:21:56,720
is the Malaria game. I know shit about far Cry one? Really, okay, pirates,

482
00:21:57,359 --> 00:22:00,400
I don't even know. I mean, I like probably no,

483
00:22:00,759 --> 00:22:04,160
I mean yeah, it's like on an island still, it's

484
00:22:04,279 --> 00:22:06,599
it's got like the beachy look in the you know,

485
00:22:06,880 --> 00:22:09,480
the aqua hues of the ocean and stuff like that,

486
00:22:09,559 --> 00:22:11,359
because it's like water Tech was a big part of

487
00:22:11,359 --> 00:22:13,359
that game, Like, look how good our water looks.

488
00:22:13,680 --> 00:22:15,359
Speaker 3: I remember that about Farkray one.

489
00:22:16,319 --> 00:22:18,680
Speaker 2: All right, we can uh yeah, Farkray one was an

490
00:22:18,720 --> 00:22:22,359
interesting game. Chat seems to like that. Okay, I think

491
00:22:22,440 --> 00:22:24,440
we can probably move on to a break and come

492
00:22:24,480 --> 00:22:25,559
back and do super chats.

493
00:22:25,559 --> 00:22:27,599
Speaker 3: We'll get to that right after this, everybody, we will

494
00:22:27,599 --> 00:22:28,759
be right back.

495
00:22:32,400 --> 00:22:34,200
Speaker 2: All right, we are back. We got a handful of

496
00:22:34,200 --> 00:22:37,079
super chats, and so let's read those. Mike, sure thing.

497
00:22:37,119 --> 00:22:37,680
Speaker 3: Michael R.

498
00:22:37,720 --> 00:22:40,279
Speaker 4: O'Leary says, remove your eggs from under the water. The

499
00:22:40,359 --> 00:22:42,160
message has been received.

500
00:22:43,039 --> 00:22:44,359
Speaker 1: I'm ready to receive you.

501
00:22:44,480 --> 00:22:51,079
Speaker 3: Echo Andrew Andrew Wilson's.

502
00:22:51,079 --> 00:22:53,279
Speaker 1: Compendium of darts. Probably Panyo darths.

503
00:22:53,279 --> 00:22:53,640
Speaker 3: That's right.

504
00:22:53,839 --> 00:22:56,400
Speaker 4: Did you ever play the first Depon marathon and will

505
00:22:56,559 --> 00:22:57,599
be checking the sequead?

506
00:22:57,720 --> 00:23:01,720
Speaker 3: I have not. I assumed it's not related to Bungee's marathon.

507
00:23:02,519 --> 00:23:05,720
Speaker 2: Yeah, and probably not related to that. What's that Dreamcast

508
00:23:05,759 --> 00:23:08,079
game that has those characters running around.

509
00:23:07,880 --> 00:23:11,720
Speaker 4: And pry Cylon? Yeah, try Salon or whatever it is. Yeah,

510
00:23:12,160 --> 00:23:12,519
that's it.

511
00:23:12,640 --> 00:23:12,920
Speaker 3: Uh.

512
00:23:13,200 --> 00:23:16,839
Speaker 2: This is a crazy physics driven four players marathon across Japan.

513
00:23:17,119 --> 00:23:19,359
Speaker 3: Oh this looks this looks like a friend slop kind

514
00:23:19,400 --> 00:23:19,839
of fun thing.

515
00:23:19,920 --> 00:23:22,640
Speaker 2: Or did we not stream this in like my early

516
00:23:22,720 --> 00:23:26,559
days on Giant Bomb, but there's like on things maybe Yeah,

517
00:23:26,599 --> 00:23:27,960
I think there's a chance we might have done that

518
00:23:28,000 --> 00:23:30,680
every tent eighteen, so it would have I would have

519
00:23:30,839 --> 00:23:33,119
even been an orderish game when you were there. Yes,

520
00:23:33,240 --> 00:23:34,519
first I think it was like I think it was

521
00:23:34,519 --> 00:23:36,680
like getting updates or whatever as I was first coming on.

522
00:23:36,960 --> 00:23:37,079
Speaker 7: Uh.

523
00:23:37,640 --> 00:23:39,440
Speaker 3: Yeah, I was always interested in uh in this. I

524
00:23:39,440 --> 00:23:41,160
definitely played some of it. Not a ton.

525
00:23:42,680 --> 00:23:44,920
Speaker 4: Missouri Matt says, thank you Mike and Jeff for the content.

526
00:23:44,960 --> 00:23:45,599
You're welcome.

527
00:23:46,000 --> 00:23:47,599
Speaker 1: Thank you for the money, Missouri Matt.

528
00:23:47,680 --> 00:23:50,079
Speaker 4: Yeah, Cradac says, please put this money to get Mikey

529
00:23:50,160 --> 00:23:52,920
a pair of Dickey's pants and a car Heart shirt.

530
00:23:53,279 --> 00:23:57,400
He's a real working mayon. Yeah, if everyone's mad at me, Jeff,

531
00:23:57,440 --> 00:23:59,279
I didn't know about these brands.

532
00:23:59,680 --> 00:24:03,279
Speaker 2: I mean, I'm like, I knew about him a little

533
00:24:03,279 --> 00:24:04,960
bit later than I think I probably should have. But

534
00:24:05,160 --> 00:24:08,240
that I'm talking about like a teenager or whatever. But uh, yeah,

535
00:24:08,279 --> 00:24:10,240
fair enough. I mean you have you worked a lot

536
00:24:10,240 --> 00:24:11,279
of blue collar jobs?

537
00:24:11,759 --> 00:24:11,839
Speaker 7: No?

538
00:24:12,640 --> 00:24:16,200
Speaker 4: Yeah, no, I maybe I've worked in a pizza kitchen.

539
00:24:16,759 --> 00:24:19,319
Yeah you wouldn't, didn't worry, didn't have as you could

540
00:24:19,319 --> 00:24:20,839
wear like Dicky's pans. Oh yeah, they didn't have a

541
00:24:20,880 --> 00:24:21,240
dress card.

542
00:24:21,319 --> 00:24:24,160
Speaker 2: I never worked anything that like was beyond just jeans,

543
00:24:24,279 --> 00:24:27,079
right right, yeah, gens get me through.

544
00:24:27,720 --> 00:24:30,400
Speaker 1: I like Dicky's socks a lot.

545
00:24:30,440 --> 00:24:32,880
Speaker 2: I still wear those, and then occasionally I'll get a

546
00:24:32,960 --> 00:24:33,839
Dicky's or a car Hert.

547
00:24:33,880 --> 00:24:35,920
Speaker 3: I think cart was a bit expensive for me for

548
00:24:35,920 --> 00:24:36,319
a while.

549
00:24:37,960 --> 00:24:42,079
Speaker 4: Next up is Banjo KAZUOI sixty forces echoes back xboxes

550
00:24:42,079 --> 00:24:45,200
apparently back. The next logical step is Banjo KAZOOI has

551
00:24:45,279 --> 00:24:48,240
to come back rights have a great Friday weekend. Yeah,

552
00:24:48,279 --> 00:24:51,000
you see this thing where like the Microsoft's gaming branding

553
00:24:51,079 --> 00:24:53,519
is done and it's just all Xbox again, which I

554
00:24:53,559 --> 00:24:54,000
did see that.

555
00:24:54,119 --> 00:24:56,200
Speaker 3: Yeah, I guess it's nice, you know that.

556
00:24:56,799 --> 00:24:58,799
Speaker 4: It was weird that they ever did the whole Microsoft

557
00:24:58,839 --> 00:25:01,359
gaming thing that almost at the time it felt like

558
00:25:01,400 --> 00:25:04,119
a bit of a I don't know, well, Xbox isn't

559
00:25:04,119 --> 00:25:06,799
a monopoly because we're buying all these things and now

560
00:25:06,799 --> 00:25:09,039
it's the opposite thing going on. There were like, you

561
00:25:09,079 --> 00:25:12,240
need to strengthen the Xbox brand and maybe we're prominent again.

562
00:25:12,400 --> 00:25:14,720
Speaker 2: That's a good point. Yeah, yeah, it was. It's weird,

563
00:25:14,799 --> 00:25:17,400
like it's one of those things. It's like, uh, new

564
00:25:17,559 --> 00:25:20,240
new leadership, what things can we change? And this is

565
00:25:20,279 --> 00:25:24,039
a zero cost change. I mean obviously there's cost branding,

566
00:25:24,119 --> 00:25:27,200
but yes, it's it's easy relative it's like the Department

567
00:25:27,240 --> 00:25:27,880
of War thing.

568
00:25:28,480 --> 00:25:31,200
Speaker 1: Yes, right right, that just good optics.

569
00:25:31,599 --> 00:25:37,799
Speaker 4: Yeah, Bert Fiergus said, says the demanding a multiicam scam

570
00:25:37,920 --> 00:25:40,519
line premium gianp on video.

571
00:25:40,599 --> 00:25:42,200
Speaker 3: Yeah, I have to play scam line again. That was

572
00:25:42,279 --> 00:25:42,759
really fun.

573
00:25:43,160 --> 00:25:45,359
Speaker 2: Yeah, I think Sean, we do. I talk about that

574
00:25:45,359 --> 00:25:46,480
and you, like you said you would like to edit

575
00:25:46,559 --> 00:25:47,119
something like that.

576
00:25:47,400 --> 00:25:49,160
Speaker 7: I really wanted that would be fun.

577
00:25:49,200 --> 00:25:52,119
Speaker 1: We we'll get we'll get to work on something like that.

578
00:25:52,279 --> 00:25:55,440
Speaker 2: No promises because we're very busy, but that it's something

579
00:25:55,480 --> 00:25:57,119
that we both want to do, all all three of

580
00:25:57,200 --> 00:25:58,319
us want to do, So we'll see when get the

581
00:25:58,319 --> 00:25:58,680
team on it.

582
00:25:59,720 --> 00:26:03,359
Speaker 4: We s Geek says Hi Mike high last geek. Ge

583
00:26:03,440 --> 00:26:06,160
Nitro says Segani's to threemaster the first four Fantasy Star

584
00:26:06,240 --> 00:26:10,440
games in a complete collection. Yes, you know, they did

585
00:26:10,480 --> 00:26:12,920
a very good Sega Ages version of Fantasy Star one.

586
00:26:13,319 --> 00:26:16,000
That's great. Yep, really nice what they did there. I

587
00:26:16,039 --> 00:26:17,880
played through that and I liked it a lot. But yeah,

588
00:26:17,880 --> 00:26:21,440
they've done jack all with two, three and four, two

589
00:26:21,440 --> 00:26:25,480
and four beloved games, three Black Sheep, But what the heck,

590
00:26:25,720 --> 00:26:29,359
give it some love anyways. Yeah, I would absolutely love that.

591
00:26:29,400 --> 00:26:31,240
I want some more Fancy Star love. In general, I

592
00:26:31,279 --> 00:26:34,960
think it's time we finally get a news. It's hard

593
00:26:34,960 --> 00:26:38,119
to make another online multiplayer Fancy Star takeoff and Fancy

594
00:26:38,119 --> 00:26:40,519
Star on like two is still kind of a thing. Anyways,

595
00:26:40,920 --> 00:26:43,319
give me a new single player Fantasy Star that'd be awesome.

596
00:26:43,480 --> 00:26:46,559
But you can start by doing a great collection or

597
00:26:46,640 --> 00:26:49,799
just more remasters or even you know, two DHD remakes

598
00:26:49,839 --> 00:26:52,640
of those games I think would be awesome. Yeah, give

599
00:26:52,680 --> 00:26:53,519
me some Fantasy Star.

600
00:26:54,079 --> 00:26:56,400
Speaker 2: Yeah, I wish we still lived in a world where

601
00:26:56,440 --> 00:26:59,079
it's like we were still getting those M two three

602
00:26:59,160 --> 00:27:04,039
DS remasters of Sega games. They did such good jobs

603
00:27:04,119 --> 00:27:06,440
like converting all those games into three D or whatever,

604
00:27:06,759 --> 00:27:10,759
but just honestly they were really good reports and emulation

605
00:27:10,960 --> 00:27:13,680
of those games in two does great work, and then

606
00:27:13,720 --> 00:27:14,079
getting the.

607
00:27:14,119 --> 00:27:15,599
Speaker 1: Three D on top of that, it was like a

608
00:27:15,640 --> 00:27:16,680
really cool effect.

609
00:27:16,759 --> 00:27:19,279
Speaker 2: Still, and I would like all those fantasyic Fantasy Star

610
00:27:19,359 --> 00:27:22,079
games that in that way on the three DS.

611
00:27:23,200 --> 00:27:24,720
Speaker 3: I like the name fantasy Star.

612
00:27:24,839 --> 00:27:27,240
Speaker 4: And for some you think the whole pH, the spell

613
00:27:27,319 --> 00:27:30,039
fantasy would be stupid thing, And yet I love the

614
00:27:30,039 --> 00:27:30,759
way it looks.

615
00:27:31,359 --> 00:27:32,119
Speaker 1: Yeah it's great.

616
00:27:32,279 --> 00:27:35,000
Speaker 2: Yeah, absolutely, it looks so good on a box pH Yeah,

617
00:27:35,039 --> 00:27:36,839
there's you can stylized that it And they do.

618
00:27:38,400 --> 00:27:42,319
Speaker 4: Next up Mount rushmore of intentional misspellings that are cool.

619
00:27:42,359 --> 00:27:46,240
Mortal Kombat with a K, Fantasy Star with the pH.

620
00:27:46,319 --> 00:27:50,720
I'm sure we can think of some other ones. Adam

621
00:27:50,839 --> 00:27:52,960
Jay Games has Rascal mic Is on my Island at

622
00:27:52,960 --> 00:27:56,240
TILMADATCHI life Break Dancing very good. I've I've been enjoying

623
00:27:56,440 --> 00:28:02,920
everyone sharing their Giant bomb more game mess inspired Tomadachi

624
00:28:03,039 --> 00:28:04,279
life creations.

625
00:28:04,480 --> 00:28:06,480
Speaker 5: I think I will get consoled to share my island.

626
00:28:07,359 --> 00:28:09,880
Speaker 3: Yeah, how many Osama bin Ladens are on it? Jesus's

627
00:28:09,920 --> 00:28:11,440
only been ding.

628
00:28:11,480 --> 00:28:24,039
Speaker 2: Okay, Mama Laden on there too, there is Yeah. Sorry,

629
00:28:25,359 --> 00:28:27,119
I'm a I'm freaking out over here because I'm I

630
00:28:27,160 --> 00:28:28,920
think I'm just learning. I'm like trying to confirm that

631
00:28:29,000 --> 00:28:31,799
this is real. That there's a three vs version of

632
00:28:31,920 --> 00:28:35,319
that Power Drift superscaler game, that racing game that we

633
00:28:35,400 --> 00:28:38,000
played at the Bamathon, the Cigar Arcade one.

634
00:28:38,119 --> 00:28:42,279
Speaker 1: Yeah, that would look fucking crazy on a three DS.

635
00:28:42,400 --> 00:28:43,119
Speaker 3: And I got to see that.

636
00:28:43,599 --> 00:28:45,319
Speaker 2: It looks like that's a real thing to me. Yeah,

637
00:28:45,319 --> 00:28:46,599
it looks it looks real to me. I'm like, oh,

638
00:28:46,720 --> 00:28:48,480
I can't believe I didn't know this until right now.

639
00:28:48,559 --> 00:28:51,920
I will be getting on the h shop and making

640
00:28:51,960 --> 00:28:52,400
that happen.

641
00:28:53,839 --> 00:28:56,960
Speaker 4: Next up is Jedi Moss's Pragmata first switch to in

642
00:28:57,039 --> 00:28:58,960
Japan's not out yet till April twenty fourth.

643
00:28:59,359 --> 00:28:59,960
Speaker 3: A y, I didn't.

644
00:29:00,079 --> 00:29:03,319
Speaker 4: I mean, when I was comparing to Tomandocci to Pragmata

645
00:29:03,400 --> 00:29:06,559
sales anyways, my point was not Pragmata slip. It's just well,

646
00:29:06,599 --> 00:29:09,119
look at Toma Doch. Obviously Pragmata is doing very well.

647
00:29:09,359 --> 00:29:11,640
It already sold like a million copies in two days

648
00:29:11,640 --> 00:29:15,119
for a new I P. So yeah, it's doing just fine.

649
00:29:15,440 --> 00:29:15,640
Speaker 3: Yep.

650
00:29:15,680 --> 00:29:18,039
Speaker 2: And it's one of those ones that will probably pick

651
00:29:18,160 --> 00:29:19,799
up here now that the word of mouth is so good.

652
00:29:20,359 --> 00:29:23,400
Speaker 3: Yeah, exactly. And when when the switch to version comes

653
00:29:23,400 --> 00:29:23,839
out in Japan?

654
00:29:23,920 --> 00:29:27,759
Speaker 4: Yeah, and see you're now Corono Rick says, hey, dogs,

655
00:29:27,799 --> 00:29:29,359
did you see the orbitals previous?

656
00:29:29,440 --> 00:29:31,319
Speaker 2: I saw what they had, but I haven't seen him.

657
00:29:31,319 --> 00:29:35,359
It seems like people are pleased. Maybe the since I'm

658
00:29:35,400 --> 00:29:37,000
getting as well. Then yeah, that's about as much as

659
00:29:37,000 --> 00:29:38,519
I took away from it was a sense that things

660
00:29:38,599 --> 00:29:39,240
were pretty good.

661
00:29:40,319 --> 00:29:40,799
Speaker 3: And then hey you.

662
00:29:40,839 --> 00:29:44,960
Speaker 4: Peka Blue says, want my jolly Bees cross Pompasy fourteen code?

663
00:29:45,000 --> 00:29:47,000
Speaker 3: I do, I do? I do.

664
00:29:47,279 --> 00:29:50,759
Speaker 5: He doesn't even play the game I play. He hates

665
00:29:50,880 --> 00:29:51,200
the game.

666
00:29:53,000 --> 00:29:53,440
Speaker 1: Give it to.

667
00:29:56,759 --> 00:29:57,640
Speaker 7: I do want it?

668
00:29:59,480 --> 00:30:01,640
Speaker 3: You've never and jolly Be's in your life? I have

669
00:30:02,000 --> 00:30:02,480
one time?

670
00:30:02,960 --> 00:30:08,079
Speaker 2: Oh ship, I saw it my country like whatever ship

671
00:30:08,319 --> 00:30:10,799
happened happened capitalist pigsty.

672
00:30:11,160 --> 00:30:16,920
Speaker 4: He's calling jolly Bees decading dandy Dishery you want to

673
00:30:21,039 --> 00:30:23,640
m that's it for super Chester now if you want

674
00:30:23,640 --> 00:30:24,880
to send any more of it, and we'll read it

675
00:30:24,920 --> 00:30:25,640
before the end of the show.

676
00:30:25,680 --> 00:30:28,440
Speaker 1: Thank you so much, fantastic.

677
00:30:28,480 --> 00:30:30,480
Speaker 2: I'm gonna go look and see what other three D

678
00:30:30,799 --> 00:30:32,839
Sega classics are on the three D s uh And

679
00:30:32,880 --> 00:30:35,000
I'm gonna do that on a break when we come back.

680
00:30:35,480 --> 00:30:38,480
Speaker 1: We are going to do a mount rushmore.

681
00:30:38,119 --> 00:30:40,039
Speaker 3: Of cozy games. We'll be right back.

682
00:30:44,160 --> 00:30:46,720
Speaker 2: All right, We're back, and I want to do a

683
00:30:46,720 --> 00:30:48,720
mount rushmore, Mike, We're gonna do the mount rushmore of

684
00:30:49,000 --> 00:30:51,759
of cozy games. I'm feeling I'm in this mood because

685
00:30:51,839 --> 00:30:56,920
of your Pucopeia, because of Tomadacci Life, which is maybe

686
00:30:57,200 --> 00:30:59,599
cozy comedy or something like that. I don't know, it's cozy,

687
00:30:59,839 --> 00:31:03,359
and then that Yoshi game is looking like a cozy

688
00:31:03,440 --> 00:31:06,240
game to me. It's pretty wild that that they're really

689
00:31:06,319 --> 00:31:09,400
kind of nailing that vibe after not really knowing what

690
00:31:09,480 --> 00:31:10,480
those games.

691
00:31:10,240 --> 00:31:11,960
Speaker 3: Are for a long time. And I'm into it.

692
00:31:12,519 --> 00:31:12,720
Speaker 2: Yeah.

693
00:31:12,960 --> 00:31:15,319
Speaker 3: I watched your the quick look you did with Jurf

694
00:31:15,440 --> 00:31:16,400
and I'm trying to like.

695
00:31:18,000 --> 00:31:20,960
Speaker 4: It's it's hard to be like, Okay, it's not like

696
00:31:21,119 --> 00:31:24,799
a you know, traditional two D platform like Yoshi'sion was

697
00:31:24,799 --> 00:31:28,240
doing a different thing. It's more of a cozy puzzle platformer.

698
00:31:28,599 --> 00:31:30,559
It looks pretty and I want to be like I

699
00:31:30,640 --> 00:31:33,480
could be into that, yeah, and I'm still I still

700
00:31:33,559 --> 00:31:34,640
mostly look like look at that.

701
00:31:34,720 --> 00:31:36,039
Speaker 3: I'm like, eh, it looks kind of dull.

702
00:31:36,599 --> 00:31:39,839
Speaker 2: I mean, it's it definitely looks it's zero stakes, so

703
00:31:40,880 --> 00:31:44,079
like you you can't die. It sounds like so it's

704
00:31:44,160 --> 00:31:47,160
it's a very different kind of game. But you know,

705
00:31:47,319 --> 00:31:48,960
for me, I'm like, I'm glad they're sort of leaning

706
00:31:49,039 --> 00:31:51,720
in that direction instead of like walking between like it's

707
00:31:51,799 --> 00:31:53,359
you know, it's a platform wormer for kids, you know,

708
00:31:53,440 --> 00:31:55,200
like Kirby So okay, so why do you.

709
00:31:55,200 --> 00:31:56,480
Speaker 3: Have two of them? Why do you need two of

710
00:31:56,480 --> 00:31:58,240
these franchises to be like that? It's like, well, no,

711
00:31:58,359 --> 00:31:59,000
now it's different.

712
00:31:59,119 --> 00:32:01,559
Speaker 2: I'm like, okay, I'm willing to hear you out at

713
00:32:01,599 --> 00:32:04,920
the very least, but mount rushmore of cozy games. There's

714
00:32:05,000 --> 00:32:07,640
no fixed definition of cozy game. I bet we will

715
00:32:08,000 --> 00:32:09,839
get to one a little bit as we go here.

716
00:32:09,920 --> 00:32:13,519
Speaker 4: But don't want to just do like nostalgic games, right

717
00:32:13,559 --> 00:32:15,640
because like, of course there's a coziness there.

718
00:32:15,640 --> 00:32:17,480
Speaker 1: But right, that's not what you mean.

719
00:32:17,519 --> 00:32:20,359
Speaker 4: You're right right, Like to me, something like a Stardoo

720
00:32:20,480 --> 00:32:22,440
Valley or you know, if you want to extend it

721
00:32:22,519 --> 00:32:27,640
to the Harvest Moons, but you know, the traditional farming

722
00:32:27,839 --> 00:32:29,720
sin or I've got a homestead.

723
00:32:30,240 --> 00:32:32,279
Speaker 3: A lot of the gameplay is pulling.

724
00:32:32,160 --> 00:32:36,920
Speaker 4: Weeds and watering plants and going into town, find yourself

725
00:32:37,480 --> 00:32:44,000
a mate, right onto the chill vibes. That's definitely probably

726
00:32:44,759 --> 00:32:48,119
still Starduo Valley the best quote unquote cozy game I

727
00:32:48,279 --> 00:32:51,440
have ever played. Yeah, I think Stardu Valley is going

728
00:32:51,519 --> 00:32:53,920
to be uh probably a lock here.

729
00:32:54,039 --> 00:32:58,759
Speaker 2: It's almost like the thing that solidified the genre that

730
00:32:58,880 --> 00:33:00,319
we now call cozy games.

731
00:33:01,240 --> 00:33:02,799
Speaker 1: Yeah, it's you're you're living a life.

732
00:33:03,079 --> 00:33:03,200
Speaker 7: Uh.

733
00:33:03,319 --> 00:33:05,799
Speaker 2: There are certainly pressures of getting things done on time,

734
00:33:05,920 --> 00:33:09,400
but the pressures are pretty low. You kind of play

735
00:33:09,480 --> 00:33:11,039
the game at your own pace. You get into the

736
00:33:11,119 --> 00:33:13,480
things that you want to get into, and you can

737
00:33:13,640 --> 00:33:16,000
build a comfortable life that has a lot of the

738
00:33:16,079 --> 00:33:19,079
amenities that are that afford you cool things as a

739
00:33:19,160 --> 00:33:21,920
character and make the game feel like your own. And

740
00:33:22,000 --> 00:33:24,240
I think a lot all of those are hallmarks of

741
00:33:24,279 --> 00:33:26,000
what what people want when they do go to these

742
00:33:26,039 --> 00:33:27,759
games for the coziness.

743
00:33:29,960 --> 00:33:31,880
Speaker 3: If you're writing now we don't see that. Yes, I

744
00:33:31,960 --> 00:33:33,920
am getting that right now, Thank you, Mike.

745
00:33:34,039 --> 00:33:34,519
Speaker 1: There we go.

746
00:33:35,319 --> 00:33:40,319
Speaker 2: Okay, let's see here. You know, I I will throw

747
00:33:40,480 --> 00:33:42,079
this one out. It's kind of one I'm like, I'll

748
00:33:42,119 --> 00:33:43,759
be interested to see if it does make it on there.

749
00:33:43,799 --> 00:33:46,880
But it's one that I uh really enjoy. Its cozy

750
00:33:47,200 --> 00:33:49,799
in a little bit of a different way, where it's

751
00:33:50,000 --> 00:33:54,839
it's uh not about farming, and it's not about building

752
00:33:54,880 --> 00:33:57,839
a life necessarily, but it's about exploration. It does happen

753
00:33:57,880 --> 00:33:59,680
at its own pace. But it's also a very short

754
00:33:59,680 --> 00:34:03,200
experien it's it's called a short hike. This is one

755
00:34:03,920 --> 00:34:08,320
that I think earns its coziness as you go along

756
00:34:08,400 --> 00:34:11,760
where you're talking to characters and they have very cute conversations,

757
00:34:11,760 --> 00:34:12,840
and then you kind of get to the top of

758
00:34:12,880 --> 00:34:16,000
this mountain, which is your goal, and you're this little

759
00:34:16,039 --> 00:34:17,239
bird and you get to the top of the mountain,

760
00:34:17,239 --> 00:34:19,159
and then you make a phone call to your mom

761
00:34:19,239 --> 00:34:22,079
because you finally have cell reception, and it's this really

762
00:34:22,119 --> 00:34:25,639
heartfelt a moment and it makes this this very again,

763
00:34:25,800 --> 00:34:27,960
very short experience, like forty five minutes to an hour

764
00:34:27,960 --> 00:34:31,320
and a half if you're like rushing, feel like, oh

765
00:34:31,400 --> 00:34:33,360
it was building to something I did even realize it,

766
00:34:33,480 --> 00:34:38,440
and it's suddenly very touching, and then it recontextualizes everything

767
00:34:38,480 --> 00:34:41,960
that happened into this coziness factor of oh I was

768
00:34:42,079 --> 00:34:45,719
I'm like striving to connect back to my parents.

769
00:34:45,559 --> 00:34:48,199
Speaker 3: Or whatever, to my family, and the game really works

770
00:34:48,239 --> 00:34:55,480
on that level. M is Powerwash simulator of this ilk

771
00:34:55,679 --> 00:34:57,480
you think, I.

772
00:34:57,519 --> 00:35:02,840
Speaker 1: Don't know, it's it's not not is it a little

773
00:35:02,840 --> 00:35:04,639
bit is a little bit of a different kind of thing.

774
00:35:05,880 --> 00:35:08,360
Speaker 3: I don't know if your blue collar simulators.

775
00:35:08,159 --> 00:35:10,599
Speaker 2: It's I mean, it's also that there is something like

776
00:35:11,559 --> 00:35:15,000
like refreshing and Discord says yes, says fire Hair. I'm

777
00:35:15,159 --> 00:35:17,880
like not against this. I'm I'm more willing to like

778
00:35:18,039 --> 00:35:20,119
just open it up and say, yeah, that's it's just

779
00:35:20,239 --> 00:35:22,039
like I don't know, I'm just playing back and doing

780
00:35:22,119 --> 00:35:26,000
a job or nothing. People playing pressure sup for water pressure,

781
00:35:26,360 --> 00:35:29,440
lots of that, but no people pressure on that one.

782
00:35:30,119 --> 00:35:32,280
Speaker 1: I think I think people play that to feel that

783
00:35:32,760 --> 00:35:33,599
similar sort of thing.

784
00:35:33,920 --> 00:35:36,360
Speaker 3: Oh no, we loved it. Yeah, Ione liked that joke

785
00:35:36,400 --> 00:35:39,519
a lot. Actually, Hunter, did you play much Powerwash?

786
00:35:40,480 --> 00:35:42,199
Speaker 4: But I've never had ton but I always had fun

787
00:35:42,239 --> 00:35:44,599
when I do really Yeah, I don't know why I

788
00:35:44,639 --> 00:35:46,440
haven't played more too.

789
00:35:46,519 --> 00:35:47,320
Speaker 1: Did you come and go?

790
00:35:47,480 --> 00:35:50,159
Speaker 3: Or is that my imagination? I probably did really well, but.

791
00:35:50,360 --> 00:35:52,079
Speaker 1: You know, I don't know. You're right. I think that's

792
00:35:52,079 --> 00:35:52,559
a good question.

793
00:35:52,760 --> 00:35:54,840
Speaker 7: I was the one that was super buggy when we

794
00:35:54,920 --> 00:35:55,480
tried to play it.

795
00:35:55,599 --> 00:35:59,679
Speaker 3: Yes, that's right, it was really buggy. Yep, all right.

796
00:35:59,760 --> 00:36:03,519
I will throw out Animal Crossing right.

797
00:36:04,559 --> 00:36:07,039
Speaker 2: That is, you know, living in a village, making friends

798
00:36:07,079 --> 00:36:12,239
with villagers and just you know, gone around picking fruit

799
00:36:12,320 --> 00:36:16,519
off of trees, sorry Mike, and then selling stuff, selling

800
00:36:16,559 --> 00:36:19,039
stuff in town, making your own clothing, leaving messages on

801
00:36:19,079 --> 00:36:23,280
bulletin boards, just like living a quiet life in the woods.

802
00:36:23,559 --> 00:36:25,679
These games do a really good job of capturing a

803
00:36:26,159 --> 00:36:28,320
version of that, a very Nintendo weird version of that,

804
00:36:28,400 --> 00:36:31,199
but still a version of that. And I appreciate Animal

805
00:36:31,280 --> 00:36:32,840
Crossing for sure, Yeah for sure.

806
00:36:33,960 --> 00:36:38,199
Speaker 4: Definitely definitely really up there, always comforting, comfortable, cozy for sure,

807
00:36:39,760 --> 00:36:40,599
spirit fairer.

808
00:36:41,760 --> 00:36:43,199
Speaker 3: So I'm just wonderful gonna mention this one.

809
00:36:43,280 --> 00:36:44,760
Speaker 4: I like this game quite a bit, and I don't

810
00:36:44,800 --> 00:36:46,480
quite finished shit, but I was having a really good

811
00:36:46,480 --> 00:36:50,159
time with that. Really pretty hand draw andro and graphics

812
00:36:50,360 --> 00:36:54,960
and you're kind of just this person who's shepherding spirits

813
00:36:55,039 --> 00:36:56,920
to the afterlife, and they kind of have their own

814
00:36:56,960 --> 00:36:58,639
like once in needs, so you kind of have to

815
00:36:58,719 --> 00:37:01,599
give them stuff that they that wants while you build

816
00:37:01,679 --> 00:37:04,639
up this boat and give them little habitats and you're

817
00:37:04,679 --> 00:37:08,320
building things making them happy. There's some fishing involved, but yeah,

818
00:37:08,639 --> 00:37:12,480
incredibly cozy game and the whole afterlife atmosphere of it.

819
00:37:12,880 --> 00:37:16,119
It's like a little like it's not spooky, but there's

820
00:37:16,119 --> 00:37:18,239
an a fear on this to it that I really like.

821
00:37:18,400 --> 00:37:20,639
That kind of just puts me in in that in a.

822
00:37:20,599 --> 00:37:22,960
Speaker 2: Little bit of that studio ghibli vibe, you know, you're

823
00:37:23,000 --> 00:37:25,880
watching spereal wear or something, and it's like this is

824
00:37:25,960 --> 00:37:29,079
like it's like a little scary but also comforting in

825
00:37:29,199 --> 00:37:33,159
a strange way. So yeah, I definitely would shout out

826
00:37:33,239 --> 00:37:40,800
Spirit Fearer. I think we should probably throw on Harvest Moon. Yeah,

827
00:37:40,840 --> 00:37:43,360
that is, you know, kind of a foundational one here.

828
00:37:43,599 --> 00:37:47,559
I never played much Harvest Moon. I played some, but I've.

829
00:37:47,480 --> 00:37:51,360
Speaker 4: Had a lot of Harvest Moon sixty four. And then

830
00:37:51,440 --> 00:37:53,679
there's a game Boy Advanced one that I played a

831
00:37:53,760 --> 00:37:57,440
good amount of as well. I feel like if you

832
00:37:57,599 --> 00:37:59,760
name one of them. It's part to say, like Friends

833
00:37:59,800 --> 00:38:01,239
of Men in Real Time has broughtup. I think sixty

834
00:38:01,239 --> 00:38:02,960
four still stands out for a lot of people.

835
00:38:04,400 --> 00:38:06,559
Speaker 2: I got if we even got the Superintendo game in

836
00:38:06,599 --> 00:38:08,800
the US, I'm not sure, but the sixty four we

837
00:38:08,920 --> 00:38:10,480
don't know. I heard, Yeah, sixty four is when I

838
00:38:10,559 --> 00:38:13,280
heard people talking about it a lot all of a sudden,

839
00:38:13,920 --> 00:38:17,119
I might have like heard people talking about it before

840
00:38:17,159 --> 00:38:18,719
it might have even come out here. It might have

841
00:38:18,719 --> 00:38:20,119
been one of those ones that was like, oh, the

842
00:38:20,159 --> 00:38:21,679
people who know know about it, and they're like, hey,

843
00:38:21,719 --> 00:38:22,880
well I can't wait for the scum here and then

844
00:38:22,920 --> 00:38:24,679
Harvest Moon sixty fours when I'm like, oh, now I

845
00:38:24,800 --> 00:38:27,280
noticed that this game is I could I could purchase this,

846
00:38:27,480 --> 00:38:28,599
purchase this game if I wanted to.

847
00:38:28,719 --> 00:38:30,159
Speaker 3: I now see it on the store shelf.

848
00:38:31,840 --> 00:38:32,840
Speaker 1: Anything else, Mike from.

849
00:38:32,760 --> 00:38:37,800
Speaker 2: You, uh, Pacopeia, I guess should maybe be mentioned already, Yeah,

850
00:38:37,840 --> 00:38:38,920
I probably should.

851
00:38:39,400 --> 00:38:39,719
Speaker 3: I think.

852
00:38:39,800 --> 00:38:42,320
Speaker 4: You know, it does a good job of combining some

853
00:38:42,480 --> 00:38:46,440
of that animal crossing this with the minecraftness, and I

854
00:38:46,519 --> 00:38:49,159
know it's building off of the Dranquist Builder games, which

855
00:38:49,159 --> 00:38:51,599
I haven't played a lot, but even then those games

856
00:38:51,639 --> 00:38:54,199
have things like combat and one on and this doesn't

857
00:38:54,480 --> 00:38:58,679
This is I imagine even cozier. It's mostly about making

858
00:38:58,800 --> 00:39:02,719
friends and making your friend happy. Uh, building stuff, just

859
00:39:02,800 --> 00:39:03,559
a really good time.

860
00:39:04,400 --> 00:39:07,159
Speaker 3: Yep, let's see.

861
00:39:07,239 --> 00:39:09,480
Speaker 2: I I think we could probably shift over to the

862
00:39:09,840 --> 00:39:12,320
to the discord the podcast producers, unless you have a

863
00:39:12,360 --> 00:39:12,800
couple more.

864
00:39:12,880 --> 00:39:15,960
Speaker 4: Mike Marino brought up Journey and Flower and Chat and

865
00:39:16,079 --> 00:39:19,920
that's interesting, especially Flower, I think, yeah.

866
00:39:19,920 --> 00:39:23,159
Speaker 2: Right, Flower, I'm very open to that idea. Do you

867
00:39:23,199 --> 00:39:25,719
think it's I mean, it's like, you know, it's an

868
00:39:25,800 --> 00:39:29,599
artistic feel stuff game. Uh, but you sit down to

869
00:39:29,679 --> 00:39:31,400
play that when you're like, I want to just like

870
00:39:32,159 --> 00:39:34,639
vibe out, which I think is what people mean when

871
00:39:34,679 --> 00:39:35,519
they say cozy game.

872
00:39:35,800 --> 00:39:37,840
Speaker 3: Yeah, I think so. So I think maybe let's I

873
00:39:37,880 --> 00:39:39,760
think maybe Flower absolutely Fowers.

874
00:39:39,880 --> 00:39:41,760
Speaker 2: Flowers a good one to have one here. I think

875
00:39:41,800 --> 00:39:43,440
that like opens up what these games can be a

876
00:39:43,480 --> 00:39:47,760
little bit more for sure. Oh you know what, Viva Pinata.

877
00:39:47,840 --> 00:39:49,480
That is a that's a good one.

878
00:39:49,559 --> 00:39:52,360
Speaker 4: There's a wackiness to it that almost uncozies it a

879
00:39:52,440 --> 00:39:54,360
little bit for me, which I like the wackiness.

880
00:39:54,400 --> 00:39:55,719
Speaker 3: I want to change that about it.

881
00:39:55,880 --> 00:39:58,719
Speaker 1: Right, I'm with you.

882
00:39:58,840 --> 00:40:00,920
Speaker 2: And it's also like there is a little bit of

883
00:40:01,000 --> 00:40:03,000
a oh my god, they got to get these guys

884
00:40:03,039 --> 00:40:03,679
to eat each other.

885
00:40:03,840 --> 00:40:05,760
Speaker 3: It's it's it's a weird, this weird thing. But I'm

886
00:40:05,840 --> 00:40:07,679
gonna put on there for now. Okay, here's I got.

887
00:40:07,760 --> 00:40:12,679
I do have one more, Okay, Missed. Oh I like this. Oh.

888
00:40:12,760 --> 00:40:15,519
Speaker 4: I think is really cozy actually, and I know it

889
00:40:16,119 --> 00:40:17,559
is a little bit of that nossalgid thing I was

890
00:40:17,559 --> 00:40:21,119
just singlishuldn't count. But in general it's very chill and

891
00:40:21,280 --> 00:40:24,360
just kind of pretty and you're walking around and I

892
00:40:24,440 --> 00:40:25,599
don't know, it's pretty.

893
00:40:25,360 --> 00:40:26,800
Speaker 5: Cozy, doesnt then?

894
00:40:31,119 --> 00:40:35,559
Speaker 2: Yeah, there's an extra creepiness with blueprints, yeah, and unsettleness,

895
00:40:35,599 --> 00:40:38,599
and there there's a story to it that is like, uh,

896
00:40:39,039 --> 00:40:39,960
deep and dark in some.

897
00:40:40,079 --> 00:40:43,039
Speaker 3: Ways, and there's state but it yeah, yeah, yeah.

898
00:40:43,599 --> 00:40:45,480
Speaker 2: I suppose there's a deep and dark story I missed

899
00:40:45,480 --> 00:40:47,559
as well, but that's also sort of like one layer

900
00:40:47,719 --> 00:40:49,360
deep and not really what I mean.

901
00:40:49,679 --> 00:40:52,280
Speaker 1: Can can you die in any of these games?

902
00:40:52,800 --> 00:40:52,960
Speaker 7: Is that?

903
00:40:53,159 --> 00:40:54,239
Speaker 1: Is that one of the things that makes it a

904
00:40:54,280 --> 00:40:54,840
cozy game.

905
00:40:54,719 --> 00:40:58,079
Speaker 4: Is I think so die because you can't die and Missed,

906
00:40:59,800 --> 00:41:02,280
uh cannot die. I don't think he die.

907
00:41:02,400 --> 00:41:02,800
Speaker 3: Flower.

908
00:41:03,920 --> 00:41:05,840
Speaker 4: Yeah, that's a good that's an interesting point. I think

909
00:41:05,880 --> 00:41:07,880
in none of these games can you actually die. So

910
00:41:08,000 --> 00:41:08,960
that's that's a good Even a.

911
00:41:09,039 --> 00:41:11,239
Speaker 2: Even a short Hike, which is a three D platformer,

912
00:41:12,119 --> 00:41:14,760
you cannot die. It is designed to be a stress

913
00:41:14,880 --> 00:41:19,480
free game, which, yes, obviously that's that's cozy. Disney Dreamlight

914
00:41:19,559 --> 00:41:21,880
Valley says Sago Zach Rowley. Yeah, it's probably a bit

915
00:41:21,920 --> 00:41:24,000
too too new. I know we're putting Pacopy here, but

916
00:41:24,480 --> 00:41:26,920
let a Disney dream Light Valley earn it, spot Pope.

917
00:41:27,000 --> 00:41:29,480
Speaker 4: Obviously, I want to say say the record that I

918
00:41:29,559 --> 00:41:31,880
think we should include it, and not just because it's

919
00:41:32,119 --> 00:41:34,960
my girlfriend's like favorite game right now and I don't want.

920
00:41:34,880 --> 00:41:36,880
Speaker 1: To dream like Valley.

921
00:41:36,920 --> 00:41:38,840
Speaker 3: That's a really good point, Mike, I didn't think about that.

922
00:41:39,079 --> 00:41:48,800
Speaker 2: That's quick, all right, let's go to the discord here. Yeah,

923
00:41:48,960 --> 00:41:52,079
it just worked, Jmi. H Christmas Eve, says Stardew Valley.

924
00:41:52,239 --> 00:41:55,280
Not surprised to see that. Oh, Matt says, sim golf,

925
00:41:55,360 --> 00:41:58,559
Sid me Er, sim Golf. That's a great shout out, man,

926
00:41:58,639 --> 00:42:05,000
that was some cozy shit. Uh yeah, I think Jeff,

927
00:42:05,039 --> 00:42:07,119
we were talking about golf because the Masters, while we

928
00:42:07,199 --> 00:42:09,320
were doing the endurance run went to Top Golf, and

929
00:42:09,400 --> 00:42:12,159
it's like I know that golf courses are terrible for

930
00:42:12,239 --> 00:42:14,519
the environment, but they look but they make me feel good,

931
00:42:15,559 --> 00:42:16,400
me feel nice.

932
00:42:16,960 --> 00:42:18,000
Speaker 3: I like looking at them.

933
00:42:18,199 --> 00:42:21,760
Speaker 2: Yeah, absolutely, I you know, I but I could be

934
00:42:21,760 --> 00:42:23,480
pretty happy look at him in a video game like this.

935
00:42:23,639 --> 00:42:25,480
Speaker 1: I never played sim Myers sim Golf.

936
00:42:26,119 --> 00:42:26,679
Speaker 3: It's so good.

937
00:42:26,719 --> 00:42:28,519
Speaker 4: I don't know how hard is to get to run

938
00:42:28,559 --> 00:42:30,800
today it u It bumps me out that there's not

939
00:42:30,920 --> 00:42:34,039
just a modern version of it. I thought it was

940
00:42:34,119 --> 00:42:37,159
super neat. And that's a game that maybe wouldn't have

941
00:42:37,159 --> 00:42:39,000
been on my radar except the magazines were talking about

942
00:42:39,039 --> 00:42:41,280
how good it was. I remember going to the mall

943
00:42:41,760 --> 00:42:43,840
game stop and telling them like, I want to buy

944
00:42:44,039 --> 00:42:47,960
stid Meyer sim Golf, and then maybe raising an eyebrow

945
00:42:48,000 --> 00:42:48,199
at me.

946
00:42:48,320 --> 00:42:52,960
Speaker 2: But yeah, love it all right, Lenny Cool Dick Denver says,

947
00:42:53,039 --> 00:42:56,480
insert whatever Rune Factor game you want here. Actually rind

948
00:42:56,519 --> 00:43:01,199
me the lineage guys of of Harvest Moon, Rune Fact Factory.

949
00:43:01,559 --> 00:43:06,199
Speaker 4: The Moon with extra like RPG mechanics. Okay, basically what's

950
00:43:06,280 --> 00:43:09,760
going on there? Which to me, like it's still pretty cozy,

951
00:43:09,880 --> 00:43:13,199
But how many Hardsmoon likes do we need?

952
00:43:13,440 --> 00:43:13,840
Speaker 3: Per se?

953
00:43:14,800 --> 00:43:16,079
Speaker 2: That's kind of what I Yeah, that's kind of what

954
00:43:16,119 --> 00:43:19,119
I figured. The Uncharted Wolf five says, don't laugh, this

955
00:43:19,280 --> 00:43:21,440
is my happy place. Dark Souls three.

956
00:43:21,719 --> 00:43:23,519
Speaker 4: Sure, right, And like you know, I get like I

957
00:43:23,559 --> 00:43:26,639
feel cozy playing some like others because I like them

958
00:43:26,679 --> 00:43:27,719
a lot and I feel happy there.

959
00:43:27,760 --> 00:43:29,960
Speaker 3: But yeah, I don't think I can include Dark Souls three.

960
00:43:30,159 --> 00:43:31,719
But again, yeah, I know what you mean.

961
00:43:31,800 --> 00:43:34,559
Speaker 1: Like when my my comfort movie Uncharted Wolf.

962
00:43:34,840 --> 00:43:37,559
Speaker 2: One of them is a spotlight that movie about the

963
00:43:38,039 --> 00:43:41,480
the Boston newspaper that was uncovering the Catholic Church's crimes,

964
00:43:41,559 --> 00:43:44,679
and it's like, yeah, no, I just like the procedural

965
00:43:44,719 --> 00:43:47,280
element of these people doing hard work.

966
00:43:47,440 --> 00:43:49,719
Speaker 3: And but it's not not exactly cozy.

967
00:43:50,320 --> 00:43:55,280
Speaker 2: Uh, Nico, Nico. This is that cat collection game. This

968
00:43:55,400 --> 00:43:58,119
is a good one. You probably never played this, Mike, No,

969
00:43:58,320 --> 00:43:58,599
I have not.

970
00:43:58,800 --> 00:43:59,079
Speaker 3: I have not.

971
00:43:59,559 --> 00:44:01,000
Speaker 2: It's all it's, you know what, It's a little bit

972
00:44:01,039 --> 00:44:03,480
of a viva pinata, but for a bunch of different cats.

973
00:44:04,039 --> 00:44:05,840
You just got to do certain things to collect certain

974
00:44:05,920 --> 00:44:08,320
kinds of cats, and they have their their own proclivities

975
00:44:08,360 --> 00:44:10,000
and you have to address those and then you try

976
00:44:10,000 --> 00:44:12,599
to get as many y'all all hanging out there at once. It's, uh,

977
00:44:12,679 --> 00:44:14,320
this is a pretty good one. I'm gonna add it

978
00:44:14,360 --> 00:44:16,760
to the list input name here. Okay, I like that

979
00:44:16,760 --> 00:44:22,599
definitely earns that all right? Uh rt Bick says Animal

980
00:44:22,639 --> 00:44:25,880
Crossing Fire. Harris says roller Coaster Tycoon.

981
00:44:27,639 --> 00:44:31,920
Speaker 4: Uh yeah, actually man, uh that was definitely a go to.

982
00:44:32,679 --> 00:44:34,400
Like I think we call it comfort game back in

983
00:44:34,480 --> 00:44:37,800
the day. Uh give me favorite say rocas a takon too,

984
00:44:37,840 --> 00:44:38,119
It's just.

985
00:44:38,079 --> 00:44:40,159
Speaker 2: A yeah, I was I was gonna ask. And also

986
00:44:41,480 --> 00:44:44,079
roller coaster two words or one? Is it intercapped? What

987
00:44:44,400 --> 00:44:46,280
you think it's one word in roller Coaster taken too?

988
00:44:47,440 --> 00:44:49,440
But yeah, I just go in there and it's just

989
00:44:49,559 --> 00:44:53,760
kind of pleasant and chill. I spent so much time.

990
00:44:54,039 --> 00:44:56,840
I have spent way more time building rockers in the

991
00:44:56,880 --> 00:44:58,960
game than I've spent riding roller coasters.

992
00:44:59,039 --> 00:44:59,639
Speaker 3: That's for sure.

993
00:45:00,320 --> 00:45:03,880
Speaker 2: A big response from a lot of the podcast producers

994
00:45:03,920 --> 00:45:06,280
in here for roller Coaster Tycoon, a.

995
00:45:06,320 --> 00:45:12,719
Speaker 4: Lot of Tycoon specific emojs on. I wonder, Uh soul

996
00:45:12,760 --> 00:45:14,800
Scream does say powerwash simulator Mike?

997
00:45:14,880 --> 00:45:16,199
Speaker 3: Then then they didn't do to agree with you?

998
00:45:16,519 --> 00:45:18,639
Speaker 1: Oh how about this Mike two point museum.

999
00:45:19,320 --> 00:45:23,039
Speaker 4: Yeah, yeah, it's like it's definitely pretty cozy, even like

1000
00:45:23,119 --> 00:45:26,000
the British humor is that low key kind of like

1001
00:45:26,280 --> 00:45:30,800
just chill stuff to it. Even having played campus, I

1002
00:45:30,840 --> 00:45:33,880
think something that museum does feel a bit more cozy.

1003
00:45:34,239 --> 00:45:39,199
The museums are generally just warmer places than college campuses are, right.

1004
00:45:39,280 --> 00:45:43,079
Speaker 2: Yeah, yeah, yeah, I I do associate uh like even

1005
00:45:43,119 --> 00:45:46,039
like the color scheme of a museum is warmer and uh,

1006
00:45:46,280 --> 00:45:47,400
I associate.

1007
00:45:47,000 --> 00:45:49,840
Speaker 3: Universities with the fall and I would not get colder.

1008
00:45:49,920 --> 00:45:52,199
Speaker 4: And I did not play two point hospital, but I

1009
00:45:52,280 --> 00:45:55,360
refuse to accept hospitals as cozy places. Yes they are

1010
00:45:55,599 --> 00:45:58,239
now of course saying yeah two point museum and they

1011
00:45:58,320 --> 00:46:00,440
just announced new DC for this, which is they did

1012
00:46:00,519 --> 00:46:02,039
exciting like art museum stuff.

1013
00:46:02,119 --> 00:46:04,159
Speaker 3: So yeah, shout outs to two point.

1014
00:46:05,119 --> 00:46:07,960
Speaker 2: I'm gonna keep calling it the Lady Party DLC even

1015
00:46:08,000 --> 00:46:12,480
though they do that the ARTI fact dl uh Infinity

1016
00:46:12,559 --> 00:46:13,360
says the SIMS three.

1017
00:46:13,400 --> 00:46:14,400
Speaker 1: How do you feel about the SIMS?

1018
00:46:15,599 --> 00:46:18,639
Speaker 3: Not a not much for me, but I acknowledge it.

1019
00:46:18,880 --> 00:46:21,320
Speaker 4: I have some friends who the only thing they care

1020
00:46:21,360 --> 00:46:25,000
about is the SIMS and all the various moths that

1021
00:46:25,119 --> 00:46:28,679
they've downloaded for it, and the content. If they asked

1022
00:46:28,719 --> 00:46:30,559
me anything about video games, it's just about when a

1023
00:46:30,679 --> 00:46:33,519
new SIMS is coming out. So, yeah, this is the

1024
00:46:33,639 --> 00:46:34,519
cozy escape for.

1025
00:46:34,760 --> 00:46:35,599
Speaker 3: A lot of people.

1026
00:46:37,039 --> 00:46:39,360
Speaker 1: Villain Max said, Dragon Quest seven reimagined.

1027
00:46:40,199 --> 00:46:40,519
Speaker 3: Yeah, I was.

1028
00:46:40,679 --> 00:46:43,760
Speaker 4: I was thinking about j RPGs ain't traditional ones and

1029
00:46:43,800 --> 00:46:46,960
like which ones would be close to feeling cozy, and

1030
00:46:47,400 --> 00:46:49,599
drag Quest seven does have a bit of a coziness.

1031
00:46:50,079 --> 00:46:52,840
The steaks never feel too there's some there is darker

1032
00:46:52,960 --> 00:46:55,800
elements to it. So it's on the cusp for me.

1033
00:46:56,679 --> 00:46:58,440
If we included it, I could tell you it's probably

1034
00:46:58,480 --> 00:47:00,400
not gonna make it so babe, we just don't.

1035
00:47:01,199 --> 00:47:05,800
Speaker 2: Okay, let's see here from Low Rule Pacopeia. Yep, we

1036
00:47:05,920 --> 00:47:10,760
got that on there. Mitchie Pooh says Powerwash Simulator. Oh,

1037
00:47:11,159 --> 00:47:12,039
always be clothing.

1038
00:47:12,119 --> 00:47:15,320
Speaker 3: Slash Corgy says this is Stardu Valley, right, Stardo Valley?

1039
00:47:15,440 --> 00:47:15,920
Ye yeah.

1040
00:47:16,519 --> 00:47:18,719
Speaker 1: Oh, and then Derek says, at least half this game

1041
00:47:18,760 --> 00:47:20,519
should count. Cult of the Lamb.

1042
00:47:20,719 --> 00:47:21,079
Speaker 3: That's it.

1043
00:47:21,360 --> 00:47:23,480
Speaker 2: It is a cozy game for that are without the

1044
00:47:23,559 --> 00:47:27,679
sex update, right exactly. You got to have the sex update.

1045
00:47:27,719 --> 00:47:30,239
That's the coziest thing I can imagine. The Cult of

1046
00:47:30,280 --> 00:47:33,039
the Lamb really burned very bright for me early on,

1047
00:47:33,239 --> 00:47:35,320
and then uh, I kind of never thought about it again.

1048
00:47:35,360 --> 00:47:38,559
It never even finished my first playthrough, so there's something there,

1049
00:47:38,639 --> 00:47:40,639
but I just got what I needed out of that

1050
00:47:40,719 --> 00:47:45,039
game pretty quickly. Karaoke Blues says, Pokemon Snap, How do

1051
00:47:45,039 --> 00:47:46,400
you feel about that one being on the list?

1052
00:47:47,039 --> 00:47:50,679
Speaker 4: Yeah, I guess it's pretty It's it's pretty chow and cozy.

1053
00:47:51,239 --> 00:47:53,039
There's something arkadie about.

1054
00:47:52,760 --> 00:47:56,760
Speaker 3: It to me, which is not the runs. Not the runs,

1055
00:47:56,800 --> 00:47:59,559
but you know, I know what you mean. It is

1056
00:47:59,599 --> 00:48:01,559
definitely there's definitely a shown this to it. For sure.

1057
00:48:01,960 --> 00:48:02,920
Interesting it could be there.

1058
00:48:02,960 --> 00:48:05,199
Speaker 4: I mean, if we're gonna include a Pokemon game, it

1059
00:48:05,199 --> 00:48:08,159
would already probably be Pucopia over that.

1060
00:48:08,840 --> 00:48:09,280
Speaker 3: I agree.

1061
00:48:09,920 --> 00:48:15,079
Speaker 2: Uh. Yenku Gyenko says A short hike, Yes, absolutely, Joyse

1062
00:48:15,280 --> 00:48:17,280
says the legend of Zelda Majora's Mask.

1063
00:48:17,719 --> 00:48:19,360
Speaker 3: Yeah, there's obviously a lot of darkness there.

1064
00:48:19,519 --> 00:48:21,719
Speaker 4: But I any game that's kind of centered on a

1065
00:48:21,800 --> 00:48:23,840
town and townsfolk, it's gonna have a little bit of

1066
00:48:23,880 --> 00:48:27,519
a cozy factor. I understand probably too many other elements

1067
00:48:27,599 --> 00:48:29,440
keeping it from really being a cozy game for me,

1068
00:48:29,519 --> 00:48:30,840
but I understand the sentiment.

1069
00:48:32,199 --> 00:48:35,800
Speaker 2: Marcus Aurelius says Outer Wild, It's definitely a coziness to

1070
00:48:35,880 --> 00:48:36,159
this one.

1071
00:48:36,719 --> 00:48:38,119
Speaker 3: There is a coziness to it.

1072
00:48:38,199 --> 00:48:43,719
Speaker 4: There's this essential existential dread as well, you're sure, and

1073
00:48:43,760 --> 00:48:46,280
there's a lot of like brain stress because you're thinking

1074
00:48:46,320 --> 00:48:48,159
of this are puzzles, so that like that might keep

1075
00:48:48,239 --> 00:48:51,880
it for me off the list, but it's is.

1076
00:48:51,920 --> 00:48:57,519
Speaker 2: There as a contrast, right right, you know, you know people,

1077
00:48:57,599 --> 00:48:59,440
it's been a few years and I'm not gonna spoil

1078
00:48:59,480 --> 00:49:01,079
everything in it, but like that moment when I saw

1079
00:49:01,159 --> 00:49:03,199
a star begin to extinguish and then I noticed another

1080
00:49:03,239 --> 00:49:04,280
one extinguishing, It's like.

1081
00:49:04,639 --> 00:49:06,480
Speaker 1: That's the least coziest thing I've ever fucking seen in

1082
00:49:06,559 --> 00:49:06,880
my life.

1083
00:49:07,039 --> 00:49:09,920
Speaker 2: Actually, so yeah, and then the fact that it's so

1084
00:49:10,079 --> 00:49:14,000
cozy everywhere else and the music is so warm, like

1085
00:49:14,320 --> 00:49:15,519
it's there for an effect that.

1086
00:49:15,519 --> 00:49:17,559
Speaker 3: It's not freaking really good video game.

1087
00:49:17,639 --> 00:49:18,719
Speaker 1: That's really that's a.

1088
00:49:18,760 --> 00:49:19,320
Speaker 3: Really good game.

1089
00:49:19,880 --> 00:49:23,559
Speaker 2: Bloodborne PC twenty twenty six is sun Haven. I've never

1090
00:49:23,599 --> 00:49:24,519
played sun Haven.

1091
00:49:24,679 --> 00:49:26,920
Speaker 3: I don't know this one. It looks like a stardew

1092
00:49:27,000 --> 00:49:28,440
valley like, but I'm not sure.

1093
00:49:30,000 --> 00:49:33,719
Speaker 2: Dean Bowlings is except for when Professor Pester comes poking around.

1094
00:49:33,800 --> 00:49:35,480
That is Viva Pinata boy.

1095
00:49:35,559 --> 00:49:36,119
Speaker 3: It's it's funny.

1096
00:49:36,159 --> 00:49:38,719
Speaker 4: Whenever I see Screenshaw's game, I was like, man, I

1097
00:49:38,760 --> 00:49:41,639
don't this game looks more Xbox three sixty than I

1098
00:49:41,719 --> 00:49:45,119
even remember, right, just the way in like super.

1099
00:49:44,920 --> 00:49:48,679
Speaker 2: Positive way in my opinion, just like yes, in my

1100
00:49:49,719 --> 00:49:51,559
kind of pathway kind of a negative way. Just the

1101
00:49:51,639 --> 00:49:54,360
bloom sure, right, well, I mean the bloom. Yes, that's

1102
00:49:54,400 --> 00:49:57,320
always overdone in that era. But it's uh, I don't know.

1103
00:49:57,400 --> 00:49:59,639
If a game came out looking like this today, I

1104
00:49:59,679 --> 00:50:00,760
would be very excited.

1105
00:50:00,880 --> 00:50:01,760
Speaker 1: I would be like that is.

1106
00:50:02,079 --> 00:50:03,559
Speaker 2: We don't get a lot of games looking like this,

1107
00:50:03,719 --> 00:50:06,559
especially cozy games. Uh, yeah, I would be into it.

1108
00:50:07,440 --> 00:50:09,199
Uh g, Nitro says Peggle.

1109
00:50:10,199 --> 00:50:13,480
Speaker 3: I like this a little bit so.

1110
00:50:15,000 --> 00:50:17,599
Speaker 4: Pegl kind of does the casino like bright lights and

1111
00:50:17,679 --> 00:50:20,920
loud noisest thing. Yes to much, that's right, which I like.

1112
00:50:21,000 --> 00:50:23,280
Speaker 2: I'm glad the game does it, you know, playing Oh

1113
00:50:23,320 --> 00:50:25,800
de joy like crazy when you finish it, it's fun.

1114
00:50:26,639 --> 00:50:29,280
But slot Machine, Yeah, it's kind of slot Machine esque.

1115
00:50:30,519 --> 00:50:35,719
Uh screaming Madden says Chickery and yeah, I'm the game

1116
00:50:35,760 --> 00:50:36,960
of the year, that's right.

1117
00:50:37,159 --> 00:50:40,320
Speaker 3: I uh never really played Chickery, mean neither.

1118
00:50:40,519 --> 00:50:43,639
Speaker 1: Actually I got no, we should do that one day.

1119
00:50:43,639 --> 00:50:45,239
I actually we would play Chickery and talk about it.

1120
00:50:45,599 --> 00:50:48,440
Speaker 3: Maybe really like it. Yeah, I'm sure we will.

1121
00:50:48,559 --> 00:50:52,800
Speaker 2: Actually, Yeah, Sticky says Grounded gathering and building in both

1122
00:50:52,880 --> 00:50:55,639
games is real chill, loving their early access in two.

1123
00:50:55,719 --> 00:50:58,239
Speaker 3: So this is Grounded, Grounded and Grounded too.

1124
00:50:58,960 --> 00:51:00,880
Speaker 4: I'd like to play where ground did that quick look

1125
00:51:00,880 --> 00:51:02,239
and it felt like a lot of I think me

1126
00:51:02,280 --> 00:51:03,920
and you were like having okay time with it, and

1127
00:51:04,119 --> 00:51:04,880
Dan and Jan.

1128
00:51:04,840 --> 00:51:08,239
Speaker 3: Were you know, Jan and Jurf. We're not really having it, Yeah,

1129
00:51:08,639 --> 00:51:10,519
but I was enjoying it. I could get too.

1130
00:51:11,320 --> 00:51:13,199
Speaker 4: I find a coziness in any game where I'm kind

1131
00:51:13,199 --> 00:51:15,559
of giving up a task. And so I'm surprised you

1132
00:51:15,559 --> 00:51:16,960
didn't bring up any of your car.

1133
00:51:17,079 --> 00:51:19,400
Speaker 1: Oh yeah, that's a good one. Yeah, which one would

1134
00:51:19,440 --> 00:51:19,599
I do?

1135
00:51:19,679 --> 00:51:21,840
Speaker 2: I mean promise It's like it can get a little

1136
00:51:21,840 --> 00:51:23,440
bit stressful when things get good. But I mean there's

1137
00:51:24,599 --> 00:51:26,280
you know what if I was into like American truck

1138
00:51:26,320 --> 00:51:28,519
simulator or European truck simulator but a little bit more,

1139
00:51:28,559 --> 00:51:29,039
I would.

1140
00:51:28,840 --> 00:51:29,559
Speaker 3: Have included those.

1141
00:51:31,119 --> 00:51:34,599
Speaker 2: Warden Cliff says, coffee Talk another one. I've never touched

1142
00:51:37,000 --> 00:51:38,360
you ever played coffee Talk, Mike.

1143
00:51:38,679 --> 00:51:40,880
Speaker 3: No, but it looks pretty like that. I want to

1144
00:51:40,920 --> 00:51:42,159
sit in that chair next to her.

1145
00:51:42,320 --> 00:51:45,119
Speaker 7: Oh absolutely, I played this one. That's good all because

1146
00:51:45,400 --> 00:51:48,039
it's just like a visual novel where you're just talking

1147
00:51:48,119 --> 00:51:50,760
to people and that's it. But it's in the framework

1148
00:51:50,840 --> 00:51:53,280
of your sort of like bartending. In this case. You know,

1149
00:51:53,360 --> 00:51:56,320
you're making people coffee drinks. That's the excuse for you

1150
00:51:56,360 --> 00:51:58,000
to talk to a bunch of people and see how

1151
00:51:58,039 --> 00:52:01,400
their stories interconnect. There, I mean, to your coffee shop

1152
00:52:01,679 --> 00:52:03,920
and you talk to them as you make the coffee.

1153
00:52:03,960 --> 00:52:06,599
Speaker 3: Hence the name. It's a It's a very nice little game.

1154
00:52:06,840 --> 00:52:07,480
I like that one.

1155
00:52:07,639 --> 00:52:12,239
Speaker 4: This is that Disney Villain's Curse Cafe game was kind

1156
00:52:12,280 --> 00:52:15,480
of like this. Oh right, actually, yeah, remember when it

1157
00:52:15,480 --> 00:52:17,079
came out and think, oh, it's like Coffee Talks. I

1158
00:52:17,199 --> 00:52:20,199
played Villain's Curse Cafe, so I know what this game

1159
00:52:20,280 --> 00:52:24,679
is then, okay, uh JD Camp says rock band slash

1160
00:52:24,760 --> 00:52:25,320
Guitar hero.

1161
00:52:26,320 --> 00:52:32,400
Speaker 2: I guess yes, it's a little too stressful for me

1162
00:52:32,599 --> 00:52:37,599
keeping those notes, those those score multiplaiers, going honestly agree.

1163
00:52:37,679 --> 00:52:39,960
Speaker 1: Tommy Pencil says Vampire Crawlers.

1164
00:52:41,000 --> 00:52:44,800
Speaker 4: Crawlers Already, boy, already, there's been coziness with that one

1165
00:52:44,840 --> 00:52:47,639
for me as well. You can't die, that's for sure.

1166
00:52:48,039 --> 00:52:51,960
There's spooky atmospheres, but I am enjoying it quite a lot.

1167
00:52:52,920 --> 00:52:55,519
Speaker 2: Big Tony's got a really good one that I say,

1168
00:52:55,599 --> 00:52:57,320
I regret not including Despelote.

1169
00:52:59,360 --> 00:53:01,559
Speaker 3: Got that. That's a game that has stayed with me.

1170
00:53:02,519 --> 00:53:04,840
This Blotte, I probably spelled that wrong.

1171
00:53:06,039 --> 00:53:13,000
Speaker 2: This Blote is the the soccer autobiographical World Cup. The

1172
00:53:13,079 --> 00:53:15,920
country is falling apart in some ways, and my parents

1173
00:53:15,960 --> 00:53:19,440
are falling apart in some ways. A game that is

1174
00:53:19,800 --> 00:53:22,079
it's a narrative game, but it's told through the perspective

1175
00:53:22,159 --> 00:53:25,119
of a young man who's reliving his youth of when

1176
00:53:25,199 --> 00:53:27,039
Ecuador was trying to get into the World Cup, I

1177
00:53:27,119 --> 00:53:30,360
think for the first time, and it is Yeah, there's

1178
00:53:30,440 --> 00:53:33,000
just these great vignettes, and it's a first person game,

1179
00:53:33,039 --> 00:53:34,400
so you see through the eyes of the kid, and

1180
00:53:34,440 --> 00:53:36,639
the way that like make you feel like a little kid.

1181
00:53:36,880 --> 00:53:39,119
I've told this story before, like holding your mom's hand

1182
00:53:39,400 --> 00:53:41,840
and she's like talking to other adults and that conversation's

1183
00:53:41,920 --> 00:53:44,639
kind of happening. And it's even more effective because the

1184
00:53:44,719 --> 00:53:49,159
game is voiced in Spanish, and so as a player

1185
00:53:49,199 --> 00:53:51,440
who doesn't speak Spanish, but occasionally, you know, I'm like

1186
00:53:51,519 --> 00:53:54,000
trying to read the subtitles, but there's other stuff happening

1187
00:53:54,000 --> 00:53:54,519
in the world.

1188
00:53:54,760 --> 00:53:55,920
Speaker 1: It almost had that effect of.

1189
00:53:57,440 --> 00:54:00,199
Speaker 2: I'm half listening to my mom and half just sort

1190
00:54:00,199 --> 00:54:02,639
of like getting dragged along looking at what's happening in

1191
00:54:02,760 --> 00:54:05,960
the world, and it just transports you to being this kid,

1192
00:54:06,440 --> 00:54:08,840
uh in this country and kind of like feeling what

1193
00:54:08,920 --> 00:54:11,480
it must have felt like when when the when you

1194
00:54:11,480 --> 00:54:14,159
walk past the store and see Ecuador playing in the

1195
00:54:14,239 --> 00:54:17,239
game on a TV and hearing everyone be so excited

1196
00:54:17,239 --> 00:54:17,559
about it.

1197
00:54:17,679 --> 00:54:21,159
Speaker 1: That is that's a good call. Pick Tony uh. Orange

1198
00:54:21,239 --> 00:54:22,800
Bash says a little big planet.

1199
00:54:24,280 --> 00:54:26,199
Speaker 4: Yeah, I could see that even like you know, when

1200
00:54:26,199 --> 00:54:29,880
you played as a campaign the stakes don't seem super high.

1201
00:54:29,960 --> 00:54:32,119
If you get into the creation stuff that you can

1202
00:54:32,239 --> 00:54:34,599
kind of sit back and relax with that. Not really

1203
00:54:34,719 --> 00:54:36,199
my Jim, but I understand it.

1204
00:54:37,760 --> 00:54:44,079
Speaker 7: Christian says Valhalla, Valhalla, Oh, another good call.

1205
00:54:46,239 --> 00:54:50,559
Speaker 5: Drinks like okay, cyberpunk.

1206
00:54:51,920 --> 00:54:54,360
Speaker 1: Oh right, yes uh?

1207
00:54:54,480 --> 00:54:58,559
Speaker 2: And then Turbo Sean says Nintendugs no, right, that makes

1208
00:54:58,559 --> 00:54:59,800
sense now that game sucks.

1209
00:55:01,400 --> 00:55:03,440
Speaker 3: Wow, Now I like that.

1210
00:55:03,559 --> 00:55:04,360
Speaker 1: That's quite a bit.

1211
00:55:05,599 --> 00:55:07,639
Speaker 3: I never actually played in the ten Cats. That seems weird.

1212
00:55:07,719 --> 00:55:11,119
Speaker 2: As a cat person, that's that's weird, right, And ten

1213
00:55:11,199 --> 00:55:13,079
Dogs actually was super cozy in that.

1214
00:55:13,320 --> 00:55:15,239
Speaker 3: I mean, that's all it is. Yeah, so maybe that's

1215
00:55:15,239 --> 00:55:16,920
a good one to consider. For sure.

1216
00:55:17,000 --> 00:55:18,679
Speaker 4: We did get a super chat from a wolf and

1217
00:55:18,760 --> 00:55:21,800
wear that. Minecraft when you finally get a ship, when

1218
00:55:21,800 --> 00:55:23,840
you finally have a shelter to get out of the rain. Yeah, Like,

1219
00:55:23,960 --> 00:55:26,280
Minecraft could be so many things, but I think that

1220
00:55:26,679 --> 00:55:29,239
a cozy aspect to it is a big one for sure.

1221
00:55:29,880 --> 00:55:32,760
Speaker 3: Yep. I don't know if I'm gonna include it on

1222
00:55:32,880 --> 00:55:33,199
the list.

1223
00:55:33,280 --> 00:55:35,360
Speaker 2: I just think it's like you said, so many things

1224
00:55:35,400 --> 00:55:38,719
and you can die, which is a kind of maybe

1225
00:55:38,760 --> 00:55:40,199
one of the things that we're gonna choose is a

1226
00:55:40,280 --> 00:55:44,320
defining feature for this. Okay, So any city builders, would

1227
00:55:44,360 --> 00:55:46,000
would you consider it the city?

1228
00:55:46,440 --> 00:55:46,639
Speaker 1: Yeah?

1229
00:55:46,800 --> 00:55:51,239
Speaker 2: And no, I don't know, I would consider them cozy. God,

1230
00:55:51,400 --> 00:55:54,039
but is it like exactly in this cozy genre?

1231
00:55:55,880 --> 00:55:56,039
Speaker 3: Sure?

1232
00:55:56,960 --> 00:56:00,079
Speaker 1: Uh maybe not. Yeah, let's let's not make it to

1233
00:56:00,280 --> 00:56:02,119
make it easier for us. Okay.

1234
00:56:02,199 --> 00:56:05,880
Speaker 2: Our short list Stardoo, Valley, a Short Hike, Power Wash Simulator,

1235
00:56:07,159 --> 00:56:15,000
Animal Crossing, Spirit Fair, Harvest, Moon, Pokemon, Pacopia, Flower, Viva, Pinata, Missed, Disney,

1236
00:56:15,079 --> 00:56:19,840
Dreamlight Valley, sid Meyers sim Golf, nico Atsume, Roller Coaster,

1237
00:56:19,960 --> 00:56:23,599
Tycoon two two point Museum, the Sims Despoilote, and Ten

1238
00:56:23,639 --> 00:56:24,039
Dogs Man.

1239
00:56:24,079 --> 00:56:25,320
Speaker 1: We had a lot more than I thought we would have.

1240
00:56:26,679 --> 00:56:28,639
Speaker 4: Yeah, yeah, you're right, I thought I would have a

1241
00:56:29,000 --> 00:56:32,480
hard time coming up with ones. I feel like Stardoo

1242
00:56:32,559 --> 00:56:37,320
Valley and Animal Crossing are perhaps the locks.

1243
00:56:37,639 --> 00:56:44,480
Speaker 2: Right, Yes, I think so, Mike, that's probably right. Starduo Deli, Stardudali,

1244
00:56:44,519 --> 00:56:45,880
Starduo Valley for sure, and.

1245
00:56:46,199 --> 00:56:48,639
Speaker 3: I think also Animal Crossing for sure. Yeah. Grant and

1246
00:56:48,719 --> 00:56:51,880
P with a super chat said Chibi Robo, my beloved.

1247
00:56:52,199 --> 00:56:57,519
Speaker 2: Oh hell yeah, I've not actually never played much Chibi

1248
00:56:57,599 --> 00:56:58,639
Robo at this point in my life.

1249
00:57:00,599 --> 00:57:01,000
Speaker 3: I guess why.

1250
00:57:01,000 --> 00:57:02,639
Speaker 2: I saw it was more offbeat than cozy, but I

1251
00:57:02,679 --> 00:57:03,960
guess those things can be related.

1252
00:57:04,599 --> 00:57:10,519
Speaker 7: Yeah, I use a toothbrush to like just you know,

1253
00:57:10,760 --> 00:57:13,079
clean stuff up, mop stuff up. You definitely get that

1254
00:57:13,239 --> 00:57:15,679
rhythm of like it's kind of like a power power

1255
00:57:15,880 --> 00:57:18,400
wash simulator and like a Starduo Valley that's sort of

1256
00:57:18,519 --> 00:57:21,760
like doing menial tasks over and over and kind of

1257
00:57:21,800 --> 00:57:24,159
scan the zone about it. I like it.

1258
00:57:24,320 --> 00:57:24,679
Speaker 2: I like it.

1259
00:57:27,719 --> 00:57:30,400
Speaker 1: Yeah, so I a part of me, uh for this

1260
00:57:30,760 --> 00:57:31,559
like cozy game.

1261
00:57:31,760 --> 00:57:34,400
Speaker 2: When I when I really think of that, it is

1262
00:57:35,079 --> 00:57:37,800
uh you know, like when a dog turns in a

1263
00:57:37,880 --> 00:57:40,199
circle like five times as they try to make the

1264
00:57:40,239 --> 00:57:41,960
most comfortable spot for them to lay down in.

1265
00:57:42,880 --> 00:57:44,480
Speaker 3: That's what a cozy game is to me, is like

1266
00:57:45,000 --> 00:57:47,679
making your cozy little world to exist in.

1267
00:57:48,199 --> 00:57:50,280
Speaker 1: Now, it doesn't have to be that obviously, because.

1268
00:57:50,039 --> 00:57:53,000
Speaker 2: A short Hike is on here for me and disapolotes

1269
00:57:53,039 --> 00:57:54,760
on there for me, and I'm like, man, I really

1270
00:57:54,800 --> 00:57:58,320
think Disapelite could make it. But something about the act

1271
00:57:58,400 --> 00:58:02,159
of building your cozy little uh so like a started

1272
00:58:02,239 --> 00:58:04,639
Valley being the banner child, but the poster child for

1273
00:58:04,719 --> 00:58:08,079
this continues to feel like the guiding principle here.

1274
00:58:08,280 --> 00:58:10,159
Speaker 1: So I don't know where do you want to go next?

1275
00:58:10,320 --> 00:58:10,719
Mike with what?

1276
00:58:11,159 --> 00:58:13,880
Speaker 4: Yeah, because like me, there are so many games that

1277
00:58:13,920 --> 00:58:16,880
are about building things that I don't want them all

1278
00:58:17,199 --> 00:58:19,400
to be that. It's like like I could do a

1279
00:58:19,480 --> 00:58:23,039
rocers to taken two for sure, Like I could easily

1280
00:58:23,039 --> 00:58:25,320
see it being Pacopia rocus A taken two, and we

1281
00:58:25,400 --> 00:58:27,239
have a lot of kind of similar games.

1282
00:58:28,159 --> 00:58:30,599
Speaker 2: Yeah, well then in that case, it's like and then

1283
00:58:30,719 --> 00:58:32,880
I probably would be like, let's do Dispelo day.

1284
00:58:33,440 --> 00:58:35,960
Speaker 3: So I mean, for me, I would be okay, if

1285
00:58:36,000 --> 00:58:37,039
this list was already started.

1286
00:58:37,119 --> 00:58:40,639
Speaker 2: Valley Animal Crossing, Despolo Day, and roller Coaster Tycoon two.

1287
00:58:42,880 --> 00:58:44,599
Speaker 3: You think miss any play? I don't know.

1288
00:58:44,760 --> 00:58:48,039
Speaker 2: I'm vie. If I say miss, you're gonna call me old.

1289
00:58:49,760 --> 00:58:51,280
We have gotten them on our side with this.

1290
00:58:56,159 --> 00:58:58,039
Speaker 3: Yes, no, yes, no, one likes it? All right?

1291
00:58:58,079 --> 00:59:00,719
Speaker 2: You got what if I said Rocus Racons two, I

1292
00:59:00,800 --> 00:59:03,000
game only slightly less old than that? But what.

1293
00:59:05,280 --> 00:59:08,360
Speaker 3: Is this an insane check? Yeah?

1294
00:59:08,400 --> 00:59:11,320
Speaker 4: Ye see I told you to me. How suddenly I

1295
00:59:11,400 --> 00:59:14,119
knew chat really would it like it? For some reason,

1296
00:59:14,199 --> 00:59:15,159
they're like that's insane.

1297
00:59:16,079 --> 00:59:16,360
Speaker 3: Okay.

1298
00:59:16,559 --> 00:59:20,480
Speaker 4: They like roller Coaster taking too much more so maybe Yeah,

1299
00:59:20,559 --> 00:59:23,159
Dispelote rocast techon two, I think that's pretty good.

1300
00:59:23,960 --> 00:59:26,519
Speaker 2: There's a time when like your mom is like talking

1301
00:59:26,559 --> 00:59:29,440
to like her mom in the kitchen at Despelote, and

1302
00:59:29,519 --> 00:59:31,159
she tells you to go, like sit on the couch

1303
00:59:31,239 --> 00:59:34,079
with your grandpa and and like you kind of just

1304
00:59:34,159 --> 00:59:35,760
watch TV for a little bit and then you can

1305
00:59:35,800 --> 00:59:37,840
get up and then suddenly the doors open you can

1306
00:59:37,960 --> 00:59:38,360
just leave.

1307
00:59:38,639 --> 00:59:40,679
Speaker 3: And it really is the coziest shit in the world.

1308
00:59:40,920 --> 00:59:43,079
People should play that game, all right?

1309
00:59:43,199 --> 00:59:45,119
Speaker 1: Are Mount rushmore of cozy games?

1310
00:59:45,400 --> 00:59:49,519
Speaker 2: Stardo, Valley Animal Crossing, Roller Coaster, Tycoon, and Despolote, and

1311
00:59:49,559 --> 00:59:52,639
we got a big old honking list of other games

1312
00:59:52,679 --> 00:59:57,079
on there for consideration. Yeah, man, I I've I was.

1313
00:59:57,199 --> 00:59:59,840
I never consider myself a cozy gamer. Maybe I still don't,

1314
01:00:00,039 --> 01:00:02,639
but I do enjoy a cozy game at this point

1315
01:00:02,679 --> 01:00:05,480
in my life. Mike, I'm definitely like when one comes

1316
01:00:05,519 --> 01:00:07,159
along that I'm in the mood for, I'm happy to

1317
01:00:07,239 --> 01:00:07,480
see it.

1318
01:00:08,599 --> 01:00:11,480
Speaker 4: Yes, yes, uh absolutely like they you know, they're like

1319
01:00:11,519 --> 01:00:13,760
all games. They could be good, they'd be bad. I

1320
01:00:13,840 --> 01:00:15,039
know I joke about a lot of times.

1321
01:00:15,079 --> 01:00:17,800
Speaker 2: But obviously you know, Pacopia of one of the best

1322
01:00:17,840 --> 01:00:20,199
games I played this year because they can two is

1323
01:00:20,199 --> 01:00:20,840
an ultime favorite.

1324
01:00:20,880 --> 01:00:23,559
Speaker 4: Left started Val. I haven't played Dispolote. I should get

1325
01:00:23,639 --> 01:00:24,360
on that at some point.

1326
01:00:24,840 --> 01:00:26,519
Speaker 1: I've not played Unpacking, Marino.

1327
01:00:27,400 --> 01:00:29,920
Speaker 3: I do people say Unpacking, Yeah, and I do know.

1328
01:00:30,039 --> 01:00:31,599
Speaker 2: Like the one thing I know about Unpacking is they

1329
01:00:31,760 --> 01:00:34,480
like really obsessed over the sound design of the way

1330
01:00:34,559 --> 01:00:36,679
everything sounds like coming out of the box and getting

1331
01:00:36,719 --> 01:00:37,119
set down.

1332
01:00:37,159 --> 01:00:39,679
Speaker 3: I'm like, I bet that that does feel just cozy

1333
01:00:39,800 --> 01:00:41,880
on its own, But I don't know. I should add

1334
01:00:41,880 --> 01:00:42,559
that to the list.

1335
01:00:43,199 --> 01:00:46,039
Speaker 2: All right, So once again, Mount Rushmore cozy game started, Valley,

1336
01:00:46,079 --> 01:00:48,800
Animal Crossing, roller Coaster, Tycoon, and Despolote. We'll get this

1337
01:00:48,880 --> 01:00:50,840
posted to social media so you can yell at us,

1338
01:00:50,880 --> 01:00:52,960
but not because myst is on there. We're going to

1339
01:00:53,000 --> 01:00:54,920
take another break. We'll come back and talk about what

1340
01:00:55,079 --> 01:00:57,320
we've been playing. Also read some more super chests. We'll

1341
01:00:57,320 --> 01:00:57,800
be right back.

1342
01:01:01,760 --> 01:01:04,760
Speaker 1: All right, we are back, Mike.

1343
01:01:04,840 --> 01:01:07,920
Speaker 4: What have you been playing right through the original resid

1344
01:01:07,920 --> 01:01:12,119
Evil to this past week? And had a really good

1345
01:01:12,199 --> 01:01:17,920
time doing that? Did player A? And then leon b

1346
01:01:18,840 --> 01:01:20,400
U speaking of like games that are kind of just

1347
01:01:20,519 --> 01:01:22,320
cozy that they shouldn't be. There is a coziness to

1348
01:01:22,400 --> 01:01:25,119
these old Resident Evil games, even though there's obviously a

1349
01:01:25,159 --> 01:01:28,599
lot of tension and I'm being scared. Sometimes it's just

1350
01:01:28,679 --> 01:01:33,599
something about them that feels good, right, like if you

1351
01:01:33,719 --> 01:01:37,320
you know, ultimately, you know, maybe I prefer the games

1352
01:01:37,320 --> 01:01:39,400
where I can actually aim at a zombies head or

1353
01:01:39,519 --> 01:01:42,840
their leg, but still something about just like here they

1354
01:01:42,920 --> 01:01:46,480
come just just a matter of resources, Just how many

1355
01:01:46,519 --> 01:01:49,400
bullets are you willing to spare here? That's kind of

1356
01:01:49,400 --> 01:01:53,599
the mechanic, just the exploration aspect of it, right, It's

1357
01:01:53,639 --> 01:01:55,440
the same thing that tickles the metro vane a part

1358
01:01:55,480 --> 01:01:55,639
of me.

1359
01:01:55,760 --> 01:01:56,360
Speaker 1: I just like that.

1360
01:01:56,800 --> 01:01:59,639
Speaker 4: I like I like what people call backtracking. I like

1361
01:01:59,719 --> 01:02:01,599
because so familiar with the space that I just had

1362
01:02:01,639 --> 01:02:03,480
this a good mental map of it, and I know

1363
01:02:03,559 --> 01:02:06,239
what routes take. I know I get from here to there,

1364
01:02:07,000 --> 01:02:09,039
which like happens naturally just putting through it at once,

1365
01:02:09,119 --> 01:02:10,559
but then you have to play it again because you

1366
01:02:10,639 --> 01:02:14,199
have that second route. It is interesting how different the

1367
01:02:14,280 --> 01:02:17,079
second route is, the different starts for the characters, the

1368
01:02:17,119 --> 01:02:19,920
different boss fights. You know, so if a character did

1369
01:02:19,960 --> 01:02:23,039
this thing, then that's already done. You're gonna do something else.

1370
01:02:23,360 --> 01:02:25,280
The interplay between the two is really interesting, to the

1371
01:02:25,320 --> 01:02:26,760
point that I would like to see that again in

1372
01:02:26,840 --> 01:02:31,639
New resumeu wo. I liked the whole you know, grace

1373
01:02:31,840 --> 01:02:34,519
Leon thing, switching between them kind of as the game

1374
01:02:34,639 --> 01:02:37,119
dictated it, but I think it you need to, like

1375
01:02:37,199 --> 01:02:39,280
Resue one or rezu Will two have a whole There's

1376
01:02:39,320 --> 01:02:42,280
two characters who you go into play as and then

1377
01:02:42,320 --> 01:02:44,000
when you're done, plays the other character and see how

1378
01:02:44,039 --> 01:02:44,559
it's different.

1379
01:02:45,639 --> 01:02:48,519
Speaker 2: Yeah, when you were like talking about going back to

1380
01:02:48,559 --> 01:02:50,679
this and like me remembering and it's like, yeah, those

1381
01:02:50,920 --> 01:02:54,760
two campaigns, which is exploring much of the same space,

1382
01:02:54,880 --> 01:02:57,280
but they're each on two different discs.

1383
01:02:58,000 --> 01:02:59,920
Speaker 3: It's yeah, it's like, man, that's such a weird time

1384
01:03:00,320 --> 01:03:00,440
to me.

1385
01:03:00,519 --> 01:03:02,440
Speaker 2: It's like, yeah, none of that data is shared, Like

1386
01:03:02,519 --> 01:03:04,559
I mean, obviously the save state or the saves are

1387
01:03:04,559 --> 01:03:07,679
and they do interact and all that stuff, but having

1388
01:03:07,719 --> 01:03:09,760
to recreate the same space on two different discs so

1389
01:03:09,800 --> 01:03:10,960
you can have these two characters.

1390
01:03:11,679 --> 01:03:13,039
Speaker 1: But it's like CDs were so cheap.

1391
01:03:13,079 --> 01:03:15,199
Speaker 2: That's like that that was a smart thing, smart way

1392
01:03:15,239 --> 01:03:17,719
to make your stuff feel a lot bigger and reuse

1393
01:03:17,800 --> 01:03:19,559
all that that stuff. And obviously they've been doing that

1394
01:03:19,639 --> 01:03:21,760
from the beginning. But just I don't know something about

1395
01:03:21,760 --> 01:03:24,880
Resumevil two really billion on that dea, except something about

1396
01:03:24,920 --> 01:03:27,559
the multidisc games back then. Man, it's like, oh this

1397
01:03:27,679 --> 01:03:30,599
is special, this is on this is a fat jewel

1398
01:03:30,679 --> 01:03:34,400
case here, something interesting is going on there. I kind

1399
01:03:34,440 --> 01:03:36,760
of kind of want to just actually immediately start playing

1400
01:03:36,800 --> 01:03:38,000
Resivil three Nemesis.

1401
01:03:38,079 --> 01:03:38,159
Speaker 7: Now.

1402
01:03:38,199 --> 01:03:41,400
Speaker 4: I've played the remake of that, never touched the original.

1403
01:03:41,519 --> 01:03:44,559
That one I actually have on the GameCube. It's not

1404
01:03:44,679 --> 01:03:45,199
a remake.

1405
01:03:45,320 --> 01:03:47,079
Speaker 3: They just put it. They just kind of poort all

1406
01:03:47,079 --> 01:03:48,119
the old Resume games there.

1407
01:03:48,159 --> 01:03:50,199
Speaker 4: So yeah, it's just a port of Nemesis that I

1408
01:03:50,280 --> 01:03:53,360
can play on there, and uh, I'm probably gonna just

1409
01:03:53,400 --> 01:03:54,719
start that this weekend.

1410
01:03:54,800 --> 01:03:59,000
Speaker 2: Actually, yeah, I would like to see that. I bet

1411
01:03:59,119 --> 01:04:01,639
that game has made some pre rendered backgrounds. I bet

1412
01:04:01,679 --> 01:04:05,519
it's like appreciated graphical elements in that game.

1413
01:04:06,280 --> 01:04:08,039
Speaker 4: Yeah, and I'm curious because like, it's not gonna have

1414
01:04:08,079 --> 01:04:11,519
the two characters thing. I I want to open my

1415
01:04:11,559 --> 01:04:14,360
mind because, like as somebody who never played Resival until

1416
01:04:14,480 --> 01:04:17,920
honestly pretty recently, my mind, I always thought Bracy wo

1417
01:04:18,000 --> 01:04:20,320
Threw was lesser than for some reason.

1418
01:04:21,320 --> 01:04:23,360
Speaker 3: I used to think. I used to think it was

1419
01:04:23,559 --> 01:04:24,880
mostly just in the RPD.

1420
01:04:25,039 --> 01:04:26,719
Speaker 4: Again, I know it goes there for a bit, but

1421
01:04:26,800 --> 01:04:28,880
in my mind, they it's just they put Jill in

1422
01:04:28,960 --> 01:04:31,000
the RPD, and I know it has more going on

1423
01:04:31,559 --> 01:04:31,800
than that.

1424
01:04:31,840 --> 01:04:33,000
Speaker 1: And I hear a lot of people say it's the

1425
01:04:33,039 --> 01:04:34,239
one they actually like the most, So.

1426
01:04:35,800 --> 01:04:37,519
Speaker 3: I'm not sure. I'm gonna be curious to try that out.

1427
01:04:37,960 --> 01:04:41,480
Speaker 4: Then I'll have Covionica to get through the Revelations games

1428
01:04:41,519 --> 01:04:45,199
and at some point here Rezuvul six, which I'm hankering

1429
01:04:45,320 --> 01:04:45,639
to play.

1430
01:04:45,840 --> 01:04:48,280
Speaker 3: We gotta get something going on over there. I need

1431
01:04:48,360 --> 01:04:49,320
to see that shit through.

1432
01:04:50,280 --> 01:04:52,800
Speaker 2: I mean, I think you should just be bossy about it.

1433
01:04:52,880 --> 01:04:54,400
Might just make us do it because I'm ready.

1434
01:04:54,519 --> 01:04:54,880
Speaker 1: I'm eye.

1435
01:04:55,119 --> 01:04:56,079
Speaker 3: I like the whole point.

1436
01:04:56,159 --> 01:04:57,719
Speaker 4: Well, it's like because we're gonna do a thing with

1437
01:04:57,800 --> 01:05:02,159
like pool our campaigns out of a ha whatever. Yeah,

1438
01:05:02,199 --> 01:05:04,320
and that's fine, but like to be clear, I am

1439
01:05:04,400 --> 01:05:06,360
on my own time gonna play the campaigns. I didn't

1440
01:05:06,360 --> 01:05:07,440
get to play through the Sea.

1441
01:05:07,800 --> 01:05:10,400
Speaker 3: On my own of course, yeah, I would be interested

1442
01:05:10,400 --> 01:05:10,960
in that as well.

1443
01:05:12,400 --> 01:05:16,480
Speaker 2: All right, yeah, I am lay still playing some stuff

1444
01:05:16,480 --> 01:05:18,079
I can't talk about for work. Be able to do

1445
01:05:18,159 --> 01:05:21,719
that here pretty soon, so that's keeping me pretty busy.

1446
01:05:22,280 --> 01:05:24,119
Uh And so then when I'm not doing that, it

1447
01:05:24,320 --> 01:05:28,320
is like still that Pokemon Ruby and Sapphire pinball game,

1448
01:05:28,320 --> 01:05:30,480
which I'm still just kind of like figuring out. I'm

1449
01:05:30,519 --> 01:05:32,599
like playing it here in a couple of minutes spurts

1450
01:05:32,679 --> 01:05:35,280
and they're like, Okay, did I just capture a Pokemon?

1451
01:05:35,320 --> 01:05:36,960
Speaker 1: I think I did right now? Do I can I

1452
01:05:37,159 --> 01:05:39,599
use it? Or is it just about capturing them? But whatever,

1453
01:05:39,719 --> 01:05:40,679
it can evolve it.

1454
01:05:40,880 --> 01:05:43,039
Speaker 3: Jeff, Okay, that sounds awesome.

1455
01:05:43,639 --> 01:05:46,440
Speaker 7: Yeah. The whole thing is about like filling out the Pokadex.

1456
01:05:46,519 --> 01:05:48,800
But all you do is you catch the Pokemon by

1457
01:05:49,280 --> 01:05:51,519
you've seen that, and then you can evolve them by

1458
01:05:51,760 --> 01:05:52,719
hitting a different part.

1459
01:05:52,559 --> 01:05:52,920
Speaker 3: Of the board.

1460
01:05:53,480 --> 01:05:56,599
Speaker 2: It's really clever how they present it all and make

1461
01:05:56,679 --> 01:05:58,880
it feel like you are advancing while still just playing

1462
01:05:58,920 --> 01:05:59,679
a pinball game.

1463
01:06:00,039 --> 01:06:02,159
Speaker 7: Have you played the mini games within it yet?

1464
01:06:03,239 --> 01:06:06,840
Speaker 3: I don't think so. Like we they'll like, i'll give.

1465
01:06:06,679 --> 01:06:09,840
Speaker 7: You a hint, you'll fight strong Pokemon and it's like

1466
01:06:09,960 --> 01:06:12,679
a pinball mini game that takes you too, and then

1467
01:06:12,679 --> 01:06:14,480
they'll bring you back from when you're done.

1468
01:06:14,719 --> 01:06:16,119
Speaker 3: Okay, yeah, not done.

1469
01:06:16,199 --> 01:06:19,199
Speaker 2: I've not done that yet, but I'm into what I've

1470
01:06:19,199 --> 01:06:21,719
played there and then and then yeah, just again more

1471
01:06:21,840 --> 01:06:24,039
time with tombabout your life. But the kids playing that

1472
01:06:24,119 --> 01:06:26,079
and be helping them out and doing stuff like that.

1473
01:06:26,199 --> 01:06:28,360
Ammy's like, when are you gonna play? You should buy

1474
01:06:28,360 --> 01:06:32,760
another copy on Why I don't want Dad, And I'm like,

1475
01:06:32,880 --> 01:06:35,360
it's it's money, It's it's She's like, it'll be worth it,

1476
01:06:35,639 --> 01:06:38,960
like but yeah, Like I think I think ADDIE's slowing down,

1477
01:06:39,039 --> 01:06:40,320
so I'll probably be able to play a little bit.

1478
01:06:40,480 --> 01:06:43,039
Speaker 1: But as soon as I would start playing, Addie be like, no, hey,

1479
01:06:43,119 --> 01:06:43,960
I wanted to play.

1480
01:06:43,880 --> 01:06:50,239
Speaker 5: More, so Whobama, Oh yeah, yeah, don't.

1481
01:06:50,400 --> 01:06:52,840
Speaker 2: I'm like, I'm like, do I want to do the

1482
01:06:53,039 --> 01:06:55,079
dumb shit I want to do where Emmy's gonna be

1483
01:06:55,159 --> 01:06:57,320
checking in, I'll have to explain every single thing, like

1484
01:06:57,480 --> 01:06:59,480
that's a bad idea. So I might have to do

1485
01:06:59,559 --> 01:07:01,719
a tame version of my island and I'm fine with that.

1486
01:07:03,400 --> 01:07:06,199
But yeah, that's that's it for me mostly. Uh And again,

1487
01:07:06,239 --> 01:07:07,679
next time we talk, I'll be able to talk about

1488
01:07:08,000 --> 01:07:09,960
a new game with you all, and that'll be fun.

1489
01:07:10,599 --> 01:07:11,760
Speaker 1: Anything else from you, Mike.

1490
01:07:13,000 --> 01:07:15,119
Speaker 2: Some small things that maybe you know, I'll wait until

1491
01:07:15,119 --> 01:07:16,719
I talk about them much worse.

1492
01:07:16,920 --> 01:07:18,960
Speaker 3: You know, Vampire Callers I mentioned just I'm playing. I

1493
01:07:19,039 --> 01:07:22,320
played a lot of that. I am really really having

1494
01:07:22,360 --> 01:07:23,960
a good time with Vampire Callers.

1495
01:07:24,119 --> 01:07:25,679
Speaker 1: Are you playing? You just playing on your PC when

1496
01:07:25,719 --> 01:07:26,280
you're sitting.

1497
01:07:26,239 --> 01:07:28,880
Speaker 4: Playing on my piece when it's like some downtime, and yeah,

1498
01:07:28,960 --> 01:07:30,880
like I'm catching up on some of like the videos

1499
01:07:31,159 --> 01:07:32,800
from Giant Blond and Get the c and I'll put

1500
01:07:32,840 --> 01:07:35,519
this on and kind of do that just sort of

1501
01:07:35,760 --> 01:07:37,719
it's almost taking over some of my Overwatch time.

1502
01:07:37,840 --> 01:07:39,239
Speaker 3: Like I'll play a game of over Watch now I'm

1503
01:07:39,400 --> 01:07:43,119
just doing a run in Vampire Crawlers, right, Yeah, so.

1504
01:07:44,079 --> 01:07:46,360
Speaker 5: I'm playing that game too. Yeah, it's cool.

1505
01:07:47,159 --> 01:07:47,519
Speaker 3: It didn't.

1506
01:07:48,239 --> 01:07:51,039
Speaker 6: Yeah, it didn't grab me as a per Survivors like

1507
01:07:51,159 --> 01:07:55,119
right away, like it's it feels way slower than Survivors

1508
01:07:55,159 --> 01:07:59,159
when like see me, it's go ahead.

1509
01:07:59,519 --> 01:08:00,880
Speaker 2: Yeah, I'm just gonna say to me, it's like it

1510
01:08:00,920 --> 01:08:05,119
seems like these games are going to just do similar

1511
01:08:05,199 --> 01:08:08,039
things for different kinds of people, like and for me,

1512
01:08:08,199 --> 01:08:10,119
like that's been the reading so far, is that's exactly

1513
01:08:10,159 --> 01:08:10,639
what's happened.

1514
01:08:10,679 --> 01:08:12,559
Speaker 1: Like Mike is more into this kind of stuff.

1515
01:08:12,280 --> 01:08:14,039
Speaker 2: Where or this game is just speaking to him in

1516
01:08:14,039 --> 01:08:16,359
the way Vampire Survivors spoke to me, and it's like, yeah,

1517
01:08:16,479 --> 01:08:17,920
that is what they're trying to do.

1518
01:08:19,159 --> 01:08:21,319
Speaker 4: I feel like more engaged something about just don't know

1519
01:08:21,359 --> 01:08:23,359
the combosist with the cards and that I'm thinking about

1520
01:08:23,399 --> 01:08:25,800
the deck building whereas and I know there's more too

1521
01:08:25,880 --> 01:08:28,239
to that, but sometimes a Vampire Survivors, I was like,

1522
01:08:28,239 --> 01:08:31,159
all right, I'm walking in circles for a bit. Yeah,

1523
01:08:31,159 --> 01:08:33,039
and I think we're in like seeing where my cards

1524
01:08:33,079 --> 01:08:35,319
are going to fall, my figurative cards in that case,

1525
01:08:35,399 --> 01:08:37,119
not the literal ones I have in Crawlers.

1526
01:08:37,840 --> 01:08:40,279
Speaker 6: I think I like that it isn't simpler than I

1527
01:08:40,439 --> 01:08:43,920
have to, like, I can't choose disconnect when Survivors and

1528
01:08:44,000 --> 01:08:46,520
this one in Carlos, you have to like be like,

1529
01:08:46,680 --> 01:08:48,920
oh I should blame you start or the other car.

1530
01:08:49,000 --> 01:08:52,359
It's slightly different. Eventually gets crazy where I'm like, sho, whatever,

1531
01:08:52,479 --> 01:08:54,079
play all the cars. You know, you can just play

1532
01:08:54,079 --> 01:08:57,000
all the cars, but it takes a little bit longer

1533
01:08:57,319 --> 01:08:58,399
for that stuff to happen.

1534
01:08:58,720 --> 01:09:00,399
Speaker 4: It's more of a deck but it's more a deck

1535
01:09:00,399 --> 01:09:02,399
builder than it is a dungeon caller. It really is

1536
01:09:02,479 --> 01:09:05,800
more like slave the spire. Then it's you know, like

1537
01:09:06,479 --> 01:09:07,520
Ultima or something.

1538
01:09:07,720 --> 01:09:10,159
Speaker 6: Yeah, I've also been playing that a lot, so I'm

1539
01:09:10,239 --> 01:09:13,720
like kind of like my my car, my deck builder,

1540
01:09:14,039 --> 01:09:17,880
like limit is being met so I kinda I kind

1541
01:09:17,920 --> 01:09:20,199
a little bit tired of that mechanic, but I'm gonna

1542
01:09:20,319 --> 01:09:23,119
I'm gonna lean more on crawlers to a lot more stuff.

1543
01:09:23,159 --> 01:09:25,399
You guys just started and I don't have anything, and

1544
01:09:25,479 --> 01:09:27,319
this game gets way better when the more you.

1545
01:09:29,760 --> 01:09:32,880
Speaker 4: Yeah, I like found out like oh this this character

1546
01:09:32,960 --> 01:09:35,159
is really good on like certain levels and stuff like that.

1547
01:09:35,399 --> 01:09:39,319
So interesting metas and then uh we The Founacy fourteen

1548
01:09:39,399 --> 01:09:42,800
fan Fest starts tomorrow. I assume the keynotes tomorrow, so

1549
01:09:43,000 --> 01:09:45,399
they'll probably at least announce the new expansion, not give

1550
01:09:45,520 --> 01:09:48,680
too many details yet, But what are some face ideas

1551
01:09:49,560 --> 01:09:52,159
I'm gonna he feel announced? He Wi wears a shirt

1552
01:09:52,239 --> 01:09:56,159
teasing one. I think I'm trying to imagine last time

1553
01:09:56,199 --> 01:09:59,479
we got just too dps, right, so this time we

1554
01:09:59,600 --> 01:10:01,680
have to have a new tank. Is a tank time?

1555
01:10:01,800 --> 01:10:04,520
It's tank time, I believe. Yeah, I think it's gonna be.

1556
01:10:05,399 --> 01:10:07,680
I think it's some kind of magical I think you

1557
01:10:07,800 --> 01:10:09,760
take the idea of Green major or an Earth major

1558
01:10:09,800 --> 01:10:12,760
and you make it a tank and it's like elemental

1559
01:10:13,520 --> 01:10:16,359
armor made out of rock and stuff like that. I

1560
01:10:16,439 --> 01:10:18,520
think that we don't have a tank like that, right,

1561
01:10:18,600 --> 01:10:23,359
I think that'd be interesting. And then physical and then

1562
01:10:23,439 --> 01:10:27,800
physical range DPS. Doo manser, that's one at physical range

1563
01:10:28,399 --> 01:10:31,279
DPS is going to be called something like Athlete and

1564
01:10:31,279 --> 01:10:33,520
it'll be based off of Waka from Found Fancy ten

1565
01:10:33,880 --> 01:10:36,479
and he'll kick soccer balls and blitz balls things like that.

1566
01:10:37,800 --> 01:10:38,199
Speaker 3: Be cool?

1567
01:10:40,520 --> 01:10:40,640
Speaker 2: Uh?

1568
01:10:41,079 --> 01:10:43,039
Speaker 1: All right, Mike, do we have any more super chats?

1569
01:10:43,560 --> 01:10:45,000
Speaker 3: Yes? Let me see.

1570
01:10:45,039 --> 01:10:47,960
Speaker 4: Some of them were about the uh cozy games thing,

1571
01:10:48,039 --> 01:10:50,119
so I talked about those lex Letty said, of course

1572
01:10:50,239 --> 01:10:52,960
Dan recognize beast cast music.

1573
01:10:53,119 --> 01:10:57,039
Speaker 3: When did that happen? Did not happen?

1574
01:10:57,119 --> 01:10:58,720
Speaker 2: In the voicemail dump trick, I have no idea. No,

1575
01:10:58,800 --> 01:11:00,439
he wasn't on top truck. You say, oh, that's right,

1576
01:11:00,439 --> 01:11:02,560
took it off. Okay, maybe it happened. I've never been

1577
01:11:02,600 --> 01:11:03,880
a better podcast or something.

1578
01:11:04,319 --> 01:11:05,119
Speaker 1: Oh that'd be funny.

1579
01:11:05,279 --> 01:11:06,039
Speaker 3: Yeah, I mean it.

1580
01:11:06,079 --> 01:11:08,399
Speaker 6: Makes sense because they don't they don't put they don't.

1581
01:11:08,600 --> 01:11:12,640
They don't know it's music when they record.

1582
01:11:13,640 --> 01:11:14,640
Speaker 1: What movie trailer was it?

1583
01:11:14,720 --> 01:11:18,520
Speaker 3: Then? Oh wow, that's scary. Isn't a movie trailer? Chat

1584
01:11:18,600 --> 01:11:19,399
saying okay, interesting?

1585
01:11:19,520 --> 01:11:19,720
Speaker 1: Cool?

1586
01:11:21,319 --> 01:11:24,439
Speaker 4: Uh, let's see here now, and then Da Boy Jersey's

1587
01:11:24,479 --> 01:11:27,399
Dispelite is on sale for nine dollars on Steam this week.

1588
01:11:27,640 --> 01:11:30,479
Speaker 3: Fy I, Yeah, you go get it everybody. It's really

1589
01:11:30,520 --> 01:11:31,640
good on Steam deck and stuff.

1590
01:11:32,199 --> 01:11:34,399
Speaker 1: Is the Rogue Trooper movie? Is that the Gary Widow one?

1591
01:11:35,560 --> 01:11:38,359
Speaker 3: All right, go ahead, that's it? Thanks idea? What we're about?

1592
01:11:38,399 --> 01:11:40,319
The not rushmore so? We covered them?

1593
01:11:40,399 --> 01:11:44,600
Speaker 2: So yeah, we're good, fantastic all right? Uh then I

1594
01:11:44,720 --> 01:11:46,000
probably I'm gonna have to button this one.

1595
01:11:46,039 --> 01:11:48,000
Speaker 3: Takes a while to actually play us out, so uh,

1596
01:11:48,880 --> 01:11:50,960
all right, Mike, where can you fight.

1597
01:11:51,000 --> 01:11:52,800
Speaker 2: People find you, you want to tell them about anything

1598
01:11:52,880 --> 01:11:55,119
you got a probably knew the nineties Disney a couple

1599
01:11:55,159 --> 01:11:55,399
of weeks.

1600
01:11:55,479 --> 01:11:56,840
Speaker 3: What's going on? Yeah, we gotta do.

1601
01:11:56,880 --> 01:11:59,560
Speaker 4: We're gonna make nineties Disney on Star Tours recording that

1602
01:12:00,079 --> 01:12:01,279
that'll be helping the horse of the month.

1603
01:12:01,640 --> 01:12:02,760
Speaker 1: Oh for me, the fourth I get it?

1604
01:12:03,119 --> 01:12:04,000
Speaker 3: Yeah, yeah, right right?

1605
01:12:04,159 --> 01:12:08,479
Speaker 4: Which I want to start once I do RESUUOL three.

1606
01:12:08,960 --> 01:12:12,119
I kind of want to kind of want my next game.

1607
01:12:12,159 --> 01:12:14,319
I stream to beat kode Or two. Never played kde

1608
01:12:14,399 --> 01:12:16,239
Or two really so awesome. I do that on my

1609
01:12:16,359 --> 01:12:17,680
personal stream coming up here.

1610
01:12:17,760 --> 01:12:19,840
Speaker 3: Checkout the voice Bilt Dump Chuck really had a great

1611
01:12:19,880 --> 01:12:22,119
time with Matt mcmuscles. Kind of fun.

1612
01:12:22,920 --> 01:12:25,239
Speaker 4: If you're a Giant Bomb Premium member, don't forget Portal

1613
01:12:25,359 --> 01:12:28,000
Palace two is. Portal Palace three will be coming out

1614
01:12:28,399 --> 01:12:30,840
next week, so get yourself ready. If you're not a

1615
01:12:30,920 --> 01:12:33,359
Premium member, may be considered doing that by going to

1616
01:12:33,479 --> 01:12:35,399
giant Bomb dot com slash Premium.

1617
01:12:37,399 --> 01:12:39,880
Speaker 3: All right, Yeah, we're gonna be hanging out over there

1618
01:12:39,920 --> 01:12:42,840
everybody tomorrow. It's gonna be a good time. We'll have

1619
01:12:42,960 --> 01:12:44,560
some upf stuff happening.

1620
01:12:44,880 --> 01:12:47,359
Speaker 2: We'll have game mess mornings, hang out with the Sun

1621
01:12:47,359 --> 01:12:49,880
Giant Bomb as well. We really appreciate everyone hangs out

1622
01:12:49,960 --> 01:12:52,079
both places, if your favorite one or the other, we

1623
01:12:52,119 --> 01:12:54,600
also get that. But yeah, we're always doing cool stuff

1624
01:12:54,640 --> 01:12:57,319
in both and we we love doing it. So thanks

1625
01:12:57,319 --> 01:13:01,520
to everybody for supporting us. All right, God, man, what

1626
01:13:01,600 --> 01:13:03,680
am I gonna play this weekend once I get pass

1627
01:13:03,720 --> 01:13:04,079
this game?

1628
01:13:04,239 --> 01:13:04,560
Speaker 3: I don't know.

1629
01:13:05,000 --> 01:13:06,840
Speaker 1: I guess I'll pragmatic.

1630
01:13:07,039 --> 01:13:09,680
Speaker 3: Pragmatic, I get that real bad?

1631
01:13:10,119 --> 01:13:10,399
Speaker 2: Do that?

1632
01:13:10,520 --> 01:13:11,199
Speaker 3: Baby, man?

1633
01:13:11,359 --> 01:13:14,039
Speaker 2: I really really want to be playing that absolutely. Yeah,

1634
01:13:15,399 --> 01:13:19,880
looking forward to that. Get my Tomadachi. Life Island really going?

1635
01:13:20,199 --> 01:13:21,840
Speaker 3: And then yeah, what I mean? Games are gonna be

1636
01:13:21,840 --> 01:13:23,560
start popping off here pretty soon? Huh?

1637
01:13:23,680 --> 01:13:26,840
Speaker 4: We got a yeah, what what's next? I mean, there's

1638
01:13:26,920 --> 01:13:31,119
the Yoshi game is happening. We had Crawlers. Yeah, I'm

1639
01:13:31,199 --> 01:13:36,000
curious what we'll be popping off here pretty soon. Sorrow

1640
01:13:36,119 --> 01:13:40,119
So Sorrows is gonna be soon. I'm curious about. Part

1641
01:13:40,119 --> 01:13:41,439
of me is like, baby, I should go to play

1642
01:13:41,479 --> 01:13:43,720
Returno again. See if I think better of that. Although

1643
01:13:44,079 --> 01:13:46,199
I want to play Returnal on my mouse and keyboard,

1644
01:13:46,239 --> 01:13:48,079
I know I won't be able to do that with Sorrows.

1645
01:13:48,279 --> 01:13:50,039
Speaker 3: So yeah, that's a shame.

1646
01:13:50,840 --> 01:13:51,039
Speaker 2: Kill.

1647
01:13:51,239 --> 01:13:53,079
Speaker 3: We'll probably play some killing on New PF.

1648
01:13:53,159 --> 01:13:53,520
Speaker 2: Everybody.

1649
01:13:54,399 --> 01:13:57,560
Speaker 3: Yeah, oh seven is coming soon. Yeah, good point.

1650
01:13:57,840 --> 01:13:59,159
Speaker 1: Bye everybody, catch you next time.

1651
01:14:13,279 --> 01:14:13,399
Speaker 2: You know.

1652
01:14:13,520 --> 01:14:16,079
Speaker 1: There's a d LC from Parking Garage Rally Circuit.

1653
01:14:16,239 --> 01:14:23,560
Speaker 3: Interesting. There's a game called Orbital not Orbitals coming out

1654
01:14:23,600 --> 01:14:27,760
to PC in like a week. That's weird angle. Yeah,

1655
01:14:27,880 --> 01:14:28,399
I'll do that.

1656
01:14:29,439 --> 01:14:36,680
Speaker 1: Bye, everybody come for me, muck bangers, Oh but cocky

