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Thank you, joy Celia. As you begin to study the
psychometric resonance, the area around you sort of begins to change.
You're in the same space, but things are shifted. You
see a slightly different perspective. You're sitting down on this
exam table. Effectively, Doctor Riddleson is before you and seated
in four now five other seats. You recognize fellow gatewalkers Dronus, Yara, Perun,
rash Talk, and Malavik. They are restrained. Their eyes are
closed when you were looking at the doctor. Yes, that's right,
you understand what I am saying, assyria.
Speaker 2: Us.
Speaker 3: Can you recall what you saw?
Speaker 1: Can you see the frozen landscape before you as you've
described it previously to me? Yes, it was.
Speaker 4: Is there a kind of cold unlike anything I've ever
felt before?
Speaker 5: Shook me to my soul despires.
Speaker 1: You remember the spires, yes, hah, good, it's like the others.
Speaker 3: Excellent.
Speaker 1: And what about the salmon car.
Speaker 3: White furred creatures.
Speaker 5: Came across them.
Speaker 6: I just came across them.
Speaker 3: I a murin.
Speaker 6: Specifically. What can you tell me about them?
Speaker 5: Ah? We were so close that we could feel their
very breath. H m hm.
Speaker 3: The room you remember the rooms?
Speaker 5: Gray?
Speaker 1: Keep focused?
Speaker 3: Don't fall asleep?
Speaker 5: Mm hmmm. What have you done to us?
Speaker 1: I do not need to be done.
Speaker 5: Huh.
Speaker 1: Doc Mansorius has told me you are advanced. I might
seeing you find moreh I don't want to come back.
A Celia, A Celia, No, don't fall asleep. Yeah no,
I'm not a Celia Asila.
Speaker 3: You're not off.
Speaker 1: You awaken some time late. You feel yourself being strapped
into a chair, bleary eyed, you barely understand what's happening.
Brink this.
Speaker 7: It will help.
Speaker 4: I weekly open my mouth and take it.
Speaker 3: Yes, that's good. This will make all the pain go.
Speaker 8: Hm.
Speaker 5: Yes, what is this doctor?
Speaker 1: It is simply vine m hmm, West, West, I leave
it all I need from your friends. More time passes,
but this time you don't wake up. You feel like
that bleary dream state where you recognize things are a
dream and you sort of go with it. But it's different.
Something is here, the snow around you. It's falling hard,
the wind is so cold.
Speaker 8: But it is.
Speaker 1: Not important to you. There's a job that you have.
Speaker 3: To do.
Speaker 8: In here.
Speaker 3: Show me, show me a heap.
Speaker 7: I must know.
Speaker 5: You found the fires tacking through the snow. We were wounded.
Speaker 4: It was not an easy ascent. Do not expect creatures
to be in such a wasteland?
Speaker 7: And ire.
Speaker 3: Did you bring them?
Speaker 6: Who?
Speaker 3: The spires?
Speaker 5: H that's what we were told to do. Yeah, of course.
Speaker 2: And the black frost, the black frost a city and
the black frost.
Speaker 3: You lose track of your dream and begin to dress.
Speaker 5: Mm hmm.
Speaker 1: You find Malvic shaking your shoulder.
Speaker 8: Yeah, oh yeah, Hi, stop responding, Assiria, h come on,
this place is evil and we need to leave now.
Speaker 5: Mm hmmm.
Speaker 8: Rasta, yeah, yes, he's not responding. I do not want
to shake her violently, but I have two seconds to
doing so.
Speaker 7: A m maybe not violently. Poker with my staff, Cilia,
gentle nudging, I go in front of a face.
Speaker 1: Hey, m hm or Cilia, you begin to come to.
Speaker 8: But yeah, I'm super close to your face, and you're right.
You were standing here for quite a while.
Speaker 5: You're awake.
Speaker 8: I've been awake this whole time, suching these boxes. But
you cry junk you. On the other hand, we're just
labored over this table.
Speaker 5: Mm hmm. We we were here before.
Speaker 4: This is not the first time we've been in this room.
Speaker 8: I do not remember me in here.
Speaker 4: I I saw something. I don't know how long ago
it was. But that chair over there, rash talk, you
were in it. That one Klavik, Sarah, Karun.
Speaker 5: And m hm adronis what.
Speaker 8: We were all together. Yes, I did not know you then.
How was I there?
Speaker 6: Oh?
Speaker 7: Gate Walkers would have been here one time or another
with you well started the same time. It could have
been we were here similar times.
Speaker 4: I think it was something different. I think the doctor.
The doctor was there too. He was inviting us with
something sort of metallic pasting.
Speaker 5: Liquid. Does this sounds like something you've seen before? Karun?
Speaker 9: Well, it's it's difficult to say. I mean, going by
your description, though I don't think so.
Speaker 1: It probably sounds a little bit like the slumber wine.
You found a.
Speaker 9: Karn Oh, unless you're talking about schlumber wine, in which case,
do you want some slumber wine?
Speaker 5: And I smell it.
Speaker 9: All right, but if you take a drink, you will
owe me hand the slumber wine over.
Speaker 10: I bring it close to close to my nose to
try to get a WHI was there anything that seems familiar?
Speaker 1: A little bit, yeah, a little bit not quite the same,
something's different.
Speaker 4: This isn't quite ith Yeah, Karen, you can have it
back good, possible, these memories taken from us.
Speaker 8: I don't know what he got out of you, but
I don't think he got much out of me. Maybe
it's because of well dog, but he mentioned while we
were in the other room that he had so much
I had potential, some sort of he needed something from
me specifically, but I stopped him in agreed, so so
he can't ask him. I don't want to know what
he wanted from me. I always had a sense the
whispers help, but something was always off smell about him.
Speaker 4: Perhaps that is why you weren't with us, held you
back for another reason.
Speaker 8: Well, he's a memory now, but I can't get over
the feeling that I felt like we've already done something
we shouldn't have done during the moment was missing by
it's probably missing on purpose.
Speaker 4: How that you mention it. I saw something else. I
saw all of us out in the snow. We were
dragging something with us, heading towards the spires.
Speaker 8: Yes, I do what recall something of that nature? Striking
something very heavy? My hands a rope burns, I still
feel them.
Speaker 5: Rash talk. What are you going to say?
Speaker 7: The missing Do you mean the missing moment that he
had some fad M. Yeah, because I don't. I don't
think that would be the case. He was trying to
find why and what was missing from the moment. I
believe in some of the interviews at least if he
knew what was doing that, I don't know if that
would be a motivation. But other things.
Speaker 8: Perhaps, Yeah, this is a lot of memory loss we've had. Yeah,
so you do not know how long the missing moment
it really was. We just know how long it felt
to us. At least that's what I summarized. The great
role mm hmm in any of you Speak with the Dead?
Speaker 7: No, no, it's not my expertise.
Speaker 9: Kind of like if you have it, well, if you
have the brain right in shape, like, if the brain
is all right, you put it in a jar with
some mineral and vitamin rich fluid. Maybe you could communicate.
Speaker 8: They're what means?
Speaker 5: I don't know.
Speaker 8: The fortune teller. Oh yeah, they mentioned something about what
not trusting someone? Maybe they can commune unless they laugh,
m h.
Speaker 7: I recall correctly when we left, the fortune teller was
no longer there. Almost illusory, correct, Yes, I thought so.
Sure if we had a cleric, sorry, yeah, not not you,
but another cleric. Cleric some of them may speak to
the dead, but well, matter it, I do not know.
If you can speak with a pile of goo and viscera, you.
Speaker 9: Can speak to anything, if you are not a woozy baby.
Speaker 7: Well one side did Yes, I suppose.
Speaker 8: I kind of agree with Karoon. We should probably rip
the brain from the corpse.
Speaker 7: I do not remember that being a brain left it.
Speaker 8: I didn't snatch that.
Speaker 5: Oh you can try.
Speaker 8: Oh never mind, you had something feast upon it. You blood?
It dried? Do not.
Speaker 1: Russia is completely desiccated.
Speaker 8: It's a shame. But if fluids are gone, it wouldn't survive.
Even if it was.
Speaker 1: There looks like a mummy at this point.
Speaker 8: Siah I know you do not like to use your
abilities for whatever, But what if you touched doctor Richilson?
And would it be an overload for you?
Speaker 4: I could try, but the nature of my reading isn't exactly.
Speaker 5: Is a nation. It's more motion.
Speaker 4: I don't know how much I'm going to be able
to get out of it. Never tried it on a
body before.
Speaker 8: Probably not good experience to him, probably a lot of
pain before dying. Maybe that would override anything that was there.
Speaker 5: Anyway, it might be possible. I just experienced what you
put him through.
Speaker 8: No, I wouldn't want you to do.
Speaker 9: What exactly are we trying to learn here?
Speaker 8: Well, it seems as that we were working with working
for doing the deeds of the doctor to get closer
to the frosts will The doctor seems to want to
be in some sort of alliance with it, he says,
from gathering from all these he was never enough favor.
It's always about him.
Speaker 9: And yes, well, all right, what did you find once
the notes? I found a lot of things. I found
so much things, so many I'm still reading them all.
I found all about all of these things.
Speaker 11: There were you know, oh I know how to read.
Speaker 9: Ah, so yeah, there's notes here about the Nameless Bias
and how riddles in thought you could make an expedition
to the Nameless Bire during his his very own mishing moment.
And he's concluded in his notes here that if he
can return there and dream while he's near them, then
he will be, he says, granted entry into the dream lens,
or discover some method to significantly enhance his psychic powers
that he has gained from something called oh so Yo.
Speaker 7: Soya was the whale?
Speaker 9: Ah, then yeah, there it is. He also has a
section here called mind Harveshting, which I've been pouring over.
He says that he's been trying to figure out ways
to harvest the minds of gatewalkers and to infuse our
memories and brain power into.
Speaker 5: The lich Gate.
Speaker 9: Just to use this this are ud A, you know,
to merge the psychic energies with his own, so that
you can stand in no Soyo's presence and the nameless
Biers and all of this. He uses his enhanced power
to free or Soio from prison.
Speaker 8: You want to do there?
Speaker 9: I don't know, because he has friends with the whale.
I suppose the notes here I have everybody's names, all
of the gate Walker's names. Our names are all listed here,
and there's a little note the bottom. It says the
the potential in the dreams of these final bonds may
be the greatest of them all, which is kind of flattering.
Speaker 8: Really, you wanted to use us for how many names
were there?
Speaker 9: All of them, all of the.
Speaker 1: Gate rockage would be it would be the six It
would be, uh, the five of you, as well as a.
Speaker 8: Six names, six spires. M do we speak of sacrifice?
Speaker 7: Yeah, there's this.
Speaker 9: There's not a whole lot here about the weird creature.
It's kind of light actually, which makes me think maybe
that book that had dropped inside the mechanism had more.
But he's got this hand here too, this mamma fied
hand when he woke up from his missing moment. And
that's the hand that was growing in the tube in
the other room. That's kind of light on that.
Speaker 5: Can I see the hand?
Speaker 9: Well, we killed it. That was the creature from the
other room in the tube.
Speaker 1: You still have the hand it was that you picked
up I think.
Speaker 5: Belt my head.
Speaker 8: Oh yes, that's right, yes, trophy No, well, I kind
of just have it stuck in a pocket. I'll just
take it out. Is this what you mean?
Speaker 9: Though?
Speaker 8: Yes, a little hand it over and with both hands.
It's quite large. It preserves well without even having any
kind of you see right there, very proud of it.
Speaker 4: Yes, it's uh something else He seems preccupied in his
notes with trying to grow a body from it.
Speaker 9: Creature that we saw that, Yeah, that one the only
other thing in these notes here as refers to that
really nice slime outside colleague Mansurius, and blah blah blah.
Speaker 1: Theories.
Speaker 9: Theories are sending Osmisorius is sending from Osoyo's dream just
like a little messenger, and takes the entities presence as
a proof that that I am some sort of chosen one.
What a fool intended to release Osio from the prison
in return for even greater mental powers? All right, and
perhaps the key to reaching the dreamlands something, also, says Aukmansurius.
He assisted him conjuring guardians for the laboratory, but they
are untrustworthy.
Speaker 3: Maybe the demons.
Speaker 9: Perhaps perhaps set that he ensured the compliance with something
called the invigal rituals. Does anyone know what that is?
Do I know what that is?
Speaker 5: Uh? I think it's tied to us chaucer God.
Speaker 1: So some of the formulas that you found strike a
memory for you. You remember one of the formulas was
an in veil ritual.
Speaker 9: In veil. Well, uh, it's it's this here that he
was ensuring their compliance with this formula here. But I
have the formula. So if you want to ensure compliance
upon anyone perks when there was demons, yes, only demons,
not college students, you mean not not drug runner. College
students will sell drugs for me. I will only use
the for good.
Speaker 8: Are you keeping up something? There's information away from his corona?
Speaker 9: Nothing? No, of course not, of course not.
Speaker 8: No of the demons infiltrated the college as well.
Speaker 9: No, no, no, no, just.
Speaker 8: That would make sense if they did. How does he
have the technology of the college here in this mansion?
On top of that, what been a place to have
some kind of hold on something in the college that
has means to technology.
Speaker 5: Hold on.
Speaker 4: This is a good point. It's very unlikely that doctor
Riddleson was in this alone.
Speaker 8: That's what it mad up to me. Not to mention.
If there's a force of evil that everyone kind of
knows about, and we've been doing we've been on the
evil side so to speak, thinking we're fighting a good fight.
Who are the others? Where are the others? The ones
that prevent things from happening? Nothing's that were one sided, right?
Speaker 5: We would like to look around. Sorry, I want.
Speaker 12: To try to see how old all of these things are?
Speaker 1: Yeah, how long they've been here?
Speaker 8: Yeah?
Speaker 1: I think give me a perception check.
Speaker 12: Right, especially because we know when the missing moment was.
Speaker 5: The dirty twenty.
Speaker 1: Stuff looks reasonably new. It's you know, kind of cleaned up.
This is This is an area of this lab that
has you know, actually been sort of clean and used,
unlike several of the other places in this former sewer.
Speaker 4: It's likely that all of this came to be and
was hot here on purpose.
Speaker 5: Of the missing moment, or at least shortly after.
Speaker 6: Mm hmmm.
Speaker 8: Did you know about the First World? Was there any
notes on that?
Speaker 9: No, not that I can find. Only that he tries
to go to something called the dream lens. Nothing, it
is unknown. He just wants to dream near the spires.
Speaker 1: Anybody that has been brained in arcana or occultism can
make me a role on either of those.
Speaker 8: Yes, actually dreaming.
Speaker 4: Said, I don't know anything about worlds beyond this one.
Speaker 9: Have you ever heard of this place?
Speaker 1: Listen, you and Yara sort of pipe up about the dreamlands.
I imagine I'll leave it up to you how you
heard about this. But it is a almost like a
concept more than anything. So there's been various conflicting information,
and there's been some that has kind of like overlapped,
which I think leaves everybody very curious about this place.
But the people that do believe in it say that
it is some sort of place created from slumbering desires
and the dreams of especially powerful individuals like the outer
gods and the great old ones.
Speaker 3: Yah.
Speaker 7: Yeah, possibly I would have learned it from other listen
folk finistic things.
Speaker 8: This is what you say loud?
Speaker 7: Yes, yes, I do.
Speaker 8: Well. That makes sense a lot, actually a little too much.
There's a missing moment. It was definitely a desired action,
that vision. It wasn't in a vision if it felt
real right.
Speaker 7: Every time?
Speaker 8: Yes, mine was a bit different. Never spoke on it.
I was me, but not me. It was wind underneath
my arms, it was high above. It was cleansing the
land of all its impurities. It was corruption everywhere, dark spots.
All I wanted was to burn it all the way.
My shadow was large wing it form, but I felt
free and all I wanted was to change the course
of the world. And it felt good intoxicating. Everything was
warm and hot, like a summer day sun meming down
your skin felt really good until an immense cold blue
into the face. Wings felt arms felt like wings, wings
felt frozen, fires dissipating. Everything frosted over, and when I
wanted to break loose, I came to and then nothing.
Fire became cold, Sweat became ice, straplets, ash became powder.
Speaker 9: So I can recall, you know, I could just do
one of these veil rituals for why who? Actually, no,
I'm reading it. I can't unless anyone here has an
expert in the ARCNNA or occultism.
Speaker 7: I mean I am. Yes, I would consider myself even
a master from what I could said.
Speaker 3: Though, Croom, isn't it sort of well like controlling someone?
Speaker 8: Why would Yeah?
Speaker 9: We could control we could control someone to go sell
drugs for.
Speaker 8: Us, and here I was interested, Well.
Speaker 9: Not we could control them for other things.
Speaker 8: I don't know, Broom, you have sparked a good insight
on something I would like to go to the college,
but not me personally, obviously, I'm not I guess for
one to be showing up to a college, why melvic Well,
I want to know if there would be any dealings
between the dog the those that are there.
Speaker 1: Yes, yes, but there are no notes that suggests such
a thing.
Speaker 9: H It doesn't seem like there was anything at the
college really mm and.
Speaker 8: If the technology he had an that door intricate lock
mechanism is not there's nothing like it anywhere else in here.
He could have.
Speaker 3: Bought those things.
Speaker 1: There's plenty of anah.
Speaker 9: He hasn't mention upstairs.
Speaker 8: Funding in scholarships were mentioned when we were there.
Speaker 1: Also said that he spent a fortune. He spent his
family's fortune on this place.
Speaker 8: That's true, that's true.
Speaker 7: The actually we are with the students goppel gangers. Yeah,
mentiltrating anything getting information very easy.
Speaker 3: Oily creature that dog mansuris.
Speaker 5: Mm hm oh do we.
Speaker 9: Have any pieces of parts of Egmnsurius.
Speaker 5: Tried unable to gather anything.
Speaker 8: Or I did mention that it was the same black
good I was on the ships. You may already have
some at least similar.
Speaker 9: If we ever did end up, you know, needing to
exert some control over something.
Speaker 7: We do it.
Speaker 8: I don't like that idea. It won't be me and
I won't stand for it. They won't watch, they won't
have part in it. Not to do what you must figure.
Speaker 13: Out what's going on there is Yeah, you mentioned that
the dream escape in the notes that was when.
Speaker 7: Because I was trying to find a way to use
that to communicate with the soyo. Yes, yes, I wonder
if that is a way that we could It is
almost someplace you could go. Yeah, it is somewhat stable dimension.
Speaker 9: It appears that way. It seems that Ritlesen was trying
to find this nameless spire so that he could dream
in their presence, which.
Speaker 7: Would be a way to directly communicate with a soyo.
I got or ill. I do not know if it
is wise fors to attempt, but it would be a
way to almost travel there without even going that far north.
Ex absolutely dangerous and potentially inviting a soyo to exert
mental control, as we have seen the ability to great
illusions or memory issues.
Speaker 8: I will say one thing that disturbs me is that
in that state of being, I cannot hear the hawk
mhm whatever. This is very powerful to be able to
block out someone of his caliber.
Speaker 7: When you dream malevic is the heark affair? Are they
lucid dreams or is it just you.
Speaker 8: Dreaming spurs constant whispers.
Speaker 7: Mm hmm, but not direct communication, not like it is
when I'm awake. Then that would probably be very similar
then in the dreamscape. No, he does not have control
or ability to communicate directly just slightly.
Speaker 8: Yeah, he can take He can technically take control if
he wanted to.
Speaker 7: Yes, but of the body, I mean of the mind
and the oh yes, yes, and the dream you are dreaming,
not him than would.
Speaker 8: Track say, point, he cannot tell me what happened or
in the dream either.
Speaker 7: Yes, so it is your spirit is dreaming he is not.
That would make sense.
Speaker 8: Hmm.
Speaker 7: I'm not suggesting anything. It's more just very interesting. But
you could become weaker potentially because you would not have
the power of your deal if you were in the dreams.
Speaker 8: I think with a little more time, I can invoke
something deep inside a primal, but I need to exert
control over it. I have had Inkling's feelings.
Speaker 7: Well, I still have the sleeping memory food.
Speaker 8: I don't think it's a good idea now.
Speaker 7: I meant more for practice or knowledge.
Speaker 8: Oh yes, yes, I might take you up one it
off or eventually, but for now I cannot.
Speaker 7: No, you are fine.
Speaker 8: Rumors. I always wonder why the tribe took me on.
Shaman mentioned something about being close out of a dragon
soul's heart. But if I can invoke that, maybe I
can pull something. But it'll take a long time for
me to be able to try to master it, long
at a time, more time than we need, I believe.
So this is frustrating.
Speaker 7: Yes, well, if we have a moment and you wish
that food could help speed things up, it is for
remembering things that have been lost.
Speaker 1: I do not know how much this changes anything.
Speaker 7: For us, though I agree.
Speaker 8: Physically being there it's probably gonna be the only way
of really understanding what's.
Speaker 7: Going on and prefecting mhm.
Speaker 8: Explain to why he dress this whole place up in
the first place, and do some memories.
Speaker 4: Maybe how much of that food do we have left?
Speaker 8: Oh?
Speaker 7: I have I believe two or three servings left. They
made one for us all, yes, I did at that time.
Speaker 8: I will not take it. If anybody else wants to.
Speaker 7: We have two of the servings left.
Speaker 4: I think it might benefit us if it is where
we are going to try to there at least have
the most information we can be prepared know what we're
going to find there.
Speaker 8: Well, if you want to do it here, it would
be the perfect place to do.
Speaker 5: It, ya think, mm hmm, Yara, what do you think.
Speaker 3: About consuming this memory food again?
Speaker 12: Yes, it's where we're headed, isn't it.
Speaker 3: Why From what you've told me.
Speaker 1: And what Paruna said, it doesn't necessarily seem like we're
missing much else? Are we?
Speaker 5: Perhaps not?
Speaker 8: Let's see, why don't you draw a draw we see
in the other room? Or have you taken note the
six buyers locations?
Speaker 5: I flipped through my journal.
Speaker 4: I am one to pretty meticulously make notes and keep
track of everything, but I haven't really thought about checking before.
Speaker 5: Back to some of my first.
Speaker 4: Pages, around the time that I arrived here, around missing moment.
Speaker 5: Do I see any tampering or something strange with your notes?
Speaker 1: Give me a perception check.
Speaker 5: Dirty twenty.
Speaker 1: It looks like you're writing in your style of drawing things.
Speaker 8: But in any case, sooner I feel bad. But we
could go to the other room if need be, and
you can update your notes if that helps.
Speaker 4: Yes, I suppose I'll do that now. I don't see
any evidence of anything missing from my journals. So if
something did happen here, and perhaps we were so completely compelled.
Speaker 5: That even I could not to come to my own instincts, I.
Speaker 4: Will go with you, and I will begin to head
back towards the ritual circles.
Speaker 5: So I can take some sketchings of it.
Speaker 7: Sure, just because I wasn't here that ritual circle, we
will determine its exact use.
Speaker 1: So I did a role for you. The magic was
too powerful for you to understand completely. It's some kind
of spell that you're not familiar with, but you were
able to sort of piece together roughly what it means,
and that it is some sort of awakened dream enough
to recreate or just more definitely not assumed.
Speaker 7: Not that's all right, But I jog after her. I
see Karoun, are you you are saying here?
Speaker 9: I just don't gonna just keep looking through these notes
trying to make sense of them.
Speaker 1: I I'm I'm contemplating if this changes anything for us.
All that we've learned is almost reinforcing what we've previously
talked about, which was that we would help snowy Owl
return to the North and that we would try and
stop the Black frost whale. I don't.
Speaker 3: I don't know if any things changed really, aside from.
Speaker 1: What we've learned about ourselves.
Speaker 7: I do not disagree. I think Dulson was using well
there was a good good intention in the convincing, not
his own telling us what was supposed to happen, as
in us taking care of the whale, when in reality
he was just using that as an excuse. But I
think you're correct with the lack of better term, the
quest is the same, it is more now we know
the real intentions he had.
Speaker 1: Yes, the only benefit I could see from us consuming
the food is helping us trying to remember the missing
moment exactly.
Speaker 7: But that would be useful information. It's would give us.
Why Riddleson wanted that information, It may be a key
to dealing with or Soyo. He would not want to
be controlled by it but empowered. Yes, Yes, maybe have
a key as to denying some of its influence.
Speaker 5: Yeah.
Speaker 9: I refuse to believe that someone like Riddleson wouldn't have
some sort of a backup plan, right, don't get this
far without having a plan.
Speaker 7: Be he did not interact with the Will yet because
he had not been able to establish set a acker plan,
that's why he was doing all of this. No, I
think you are right, both.
Speaker 1: Of you.
Speaker 3: Regardless.
Speaker 1: I think we need to make preparations. Believe I've already started.
Speaker 3: To buy some things, but.
Speaker 1: Perhaps we can check again just to see if there's
anything else we might need. Judging from the expedition map
that we saw, this could be a very long trip.
Speaker 7: Yes, the crown of the world is at the top.
Speaker 1: Yes, through the I Dora and that's still through the
frozen North. And I mean this could be very long time.
The sooner we go, the sooner the better.
Speaker 7: Yes, Yes, m.
Speaker 9: All right, let's do Yes.
Speaker 7: But reviewing those notes is still good.
Speaker 9: I think I've really gotten everything I can out of
them fair enough.
Speaker 8: Mm hmm, right, I believe we got all the information.
Let me see it as Donner deeds.
Speaker 12: I'm thinking as close to a sketch as I can.
Speaker 1: Give me a crafting check.
Speaker 5: You're ready for this natural tunny.
Speaker 7: That been before. It's going to be so beautiful many.
Speaker 1: Threes had before nailed it, understand it. Yeah, that's definitely right.
If you copy that and try to perform it, I'm
sure nothing horrible will happen.
Speaker 8: I'm very cold.
Speaker 1: It's like giving a a calculus problem to a four
year old and uh, basing something really important of it,
just being like, hey, little timmy, can you go ahead
and just draw this complex proof.
Speaker 7: For me, Just solve, just get the derivative from this,
it is fine, and.
Speaker 12: Then building a g engine around that.
Speaker 4: Yeah, yeah, Okay.
Speaker 7: One other thing I just thought, Well, I cannot perform
the magic of the ritual for this slumbering. It's still
would have some potential latent power there that may enhance
the memory of food.
Speaker 8: Since it is through sleep, we're drinking it and eating
the food be the same thing.
Speaker 7: Well, no, I'm not meaning the slumber wine that I mentioned.
I mean the rituals circle, the magic circle.
Speaker 8: Oh, the one out there with the goop around.
Speaker 7: It and sleep. It could be dangerous, but it could
also enhance it to a point of when I took it,
I was able to see more clearly in the dreams,
but I still did not have full control. H It
is a bad idea, but it could work.
Speaker 8: We should pass on that and get to the lich
gate unless you want to and AL support you fully
of it. Enough, strange things have happened here, and I'm
pretty sure those bodies are going to start to smell,
and I don't want to be here when the authorities come.
I'm still probably wanted already.
Speaker 1: Reek.
Speaker 3: It's been a full day.
Speaker 6: Mmm.
Speaker 8: The smell might I don't know, go up.
Speaker 9: It'll start to liquefy soon.
Speaker 8: We can always throw them in the pit.
Speaker 1: But I mean, just to be clear, this place doesn't
smell great anyway. I mean this used to be a sewer.
Speaker 8: This will probably make our leave.
Speaker 7: No, yeah, I agree, do you I'll think it unwise
to take some time to have me eat the food
in the circle. I would be willing for that risk.
Speaker 8: If you want to.
Speaker 3: Russia. I must be honest.
Speaker 1: I I'm worried about what might happen.
Speaker 7: I am not disagreeing. There is great risk. The boone
could be great as well, though, And what about if.
Speaker 1: This odd mansorious or even a soyo we're able to
take control of you directly.
Speaker 8: M.
Speaker 7: You could bind me beforehand.
Speaker 8: You don't know the damage that will happen to your mind.
Speaker 7: That is true, As I said, the risk is great.
The boon.
Speaker 8: Deity of sorts, I cannot reach you there.
Speaker 9: Yes, and whatever it was very clearly corrupted. The riddleson
so what that happened to you?
Speaker 8: Yes, yes, in a very obsessive and some goopy thing
came out of him that looked like I don't want
a small goopy version of you walking around. No offense.
Speaker 7: That was.
Speaker 8: No offense.
Speaker 7: I do not believe that it's back, and that is
the monitor.
Speaker 8: It's learning the language that scarry.
Speaker 7: All right, No, if you do not wish it, I
will not.
Speaker 8: M I think it's a good idea to pass by
this one. I wouldn't want to lose a companion before
we get started on something that we might lose it all.
Speaker 4: M h.
Speaker 7: Okay, all right, well is there anything else back in
the manner that we could do? What is what was
the term used by Liberate? We are going on a
journey and will not need any of it anymore.
Speaker 8: We could always ask, yes.
Speaker 1: We can always ask. And also, more importantly, what Karoon
found also implicates doctor Riddleson in many horrible acts. We
can provide that to the staff.
Speaker 7: And it's a reward for stopping a bunch of murders.
Speaker 3: Mm hmmm.
Speaker 7: The authorities would be interested.
Speaker 8: They will probably confiscated. Mm hmm.
Speaker 9: Do we want the authorities looking too closely than any
one of us as.
Speaker 8: Long as our names are not here.
Speaker 7: But our names are in the book. Yeah and evidence.
Now you are correct.
Speaker 8: I just think it's fair that we give the mansion
over to those that worked here.
Speaker 7: That is meant supplies, yes, that is yes, perhaps funding.
Speaker 8: Yeah, run let's go check. I will head back up
to the top floor.
Speaker 9: Yeah, and follow closed doors.
Speaker 8: Yeah, I'll close doors behind me. Interesting case, very well.
Speaker 1: Uh okay, so you all are uh pretty pooped. I
think we can say that you will spend the rest
of the day maybe sort of tying up loose ends, right,
communicating with the staff. Seems like the goal is to
try and give over riddleson matter to the staff and
potentially take anything that you might need to help you
with the trip. Money wise, there's nothing. Uh, Doctor Riddleson
effectively bankrupted himself with the lab. You found that out.
There's nothing left there. However, you will find that Oulven
uh did find something for you. Mm.
Speaker 4: Of course also found those moonstones on the console.
Speaker 1: Yes, and I can't remember who has those, if that
was Karun or.
Speaker 9: Not it has which Sarah Yarah.
Speaker 1: Okay, you probably put it in the stash.
Speaker 9: I've moved a lot of things into the stash.
Speaker 1: It sounds good.
Speaker 9: It was getting kind of heavy.
Speaker 1: Definitely have that alchemy look about you, with just potions
and ship hanging from every conceivable.
Speaker 9: And excellent thighs.
Speaker 5: Um, you got those alchemists eyes. Baby.
Speaker 1: Okay, let's see where were these nuts that I'm looking for?
Was it here?
Speaker 14: Uh?
Speaker 1: Yeah? Basically all when hands over a bag of holding
that he found amongst doctor Riddlson's things. I'm trying to
find where I put this because I had this open
and I must have closed it. But there was a
bunch of stuff in there. Mm hmm, and of course
I cannot find it now. Uh was it here? Maybe
it was here? Okay, yes, all right, so a bunch
of rations. I will actually I'm just gonna drop this.
Speaker 7: I can if you put it in the stats potentially.
Speaker 1: Well, I'm just gonna I'm gonna make you do that ship.
Speaker 7: I meant more drag if you're able to somehow drag
the entire pouch into the stats.
Speaker 1: Yeah, I put the I put the the stuff here,
basically survival supplies. So I put it onto that map
that you're on right now. In the lower right there
you should see the treasure chest. But yeah, old. When
I'll hand that stuff over. It is a type three
bag of holding, so a larger one than you currently have,
because I think you have a type two type one. Yeah,
that's a huge upgrade.
Speaker 8: You put a bag holding in a bag of holding
in a bag holding, No, no, very bad.
Speaker 1: Yeah. So yeah, there's a type three bag of holding. Uh,
there's some rations. There's one pair of snowshoes and one
pup tent. Effectively, that bag of holding by itself is
very nice, capacity of one hundred bulk.
Speaker 9: Yeah, could fit like so many bodies in there.
Speaker 1: Yeah, your current the current bags of holding are twenty
five bulk. Yeah, pretty big deal. So I'll let you
guys manage that stash. But yeah, Owen will hand over
that stuff. Yara will probably pick up some more stuff
that you might need. She will tell you that she
found that you can potentially pick up from the shops
and leapigstad an insulated tent for fifteen gold as well
as a Polar travel kit for thirty gold pieces.
Speaker 8: Polar travel kit. Yeah, I'll take that. Where do we
I will put.
Speaker 1: Let's see, I should be able to make this visible
to you figure ownership all players observer. There you go.
It is in the items little briefcase at the top.
Speaker 8: You see it, yep?
Speaker 1: Okay, yeah, So that's thirty gold and it's four bulk,
and each one includes ad roll, a climbing kit, a compass,
a small knife, every pair of kit, short shovel, a
short saw for cutting ice, a set of skis and poles,
a pair of snow goggles, a pair of snow shoes,
a spyglass, twenty tender twigs, and two sets of winter clothing.
Speaker 9: We are going to have to have a garage sale
at this rate.
Speaker 1: So up to you what you want to get, leave
that up to you. But we'll assume that you take
the rest of the day to sort of like wrap
stuff up here. So I don't know how many of
those you want to buy. But Yara has some stuff
in mustache.
Speaker 8: I'll get one. Do I just negative? Is there a
place to neither drag all that self? Or do I
have to hit negative? I'll put negative thirty in my
gold and just put polar travel kit there. Does that work? Okay?
Speaker 7: If we got I have cold clothing, by the way,
and we do have some snowshoes, so we could get
two of those kits and we would have clothing and
snowshoes for everyone.
Speaker 8: Yep, maybe I'll buy one since I have I have
one forty, so I can just give one of those.
Speaker 5: Already caught one.
Speaker 7: There we are and we have all those supplies done.
Speaker 8: Closure, Okay, remove coins, wink, and I guess I'll just
add it in my bag or whatever.
Speaker 1: Never hurts to have extra clothing as well. This trip
is going to take a very long time. From what
you know in an execution, like having extra stuff not
a bad plan.
Speaker 8: I don't want to mess anything up about I don't
know how to add it to my thing. I see
plus buttons, but equipment, I.
Speaker 1: Mean you just drag should be able to just drag
into your inventory like your backpack.
Speaker 8: Oh really?
Speaker 1: Oh m, pretty much everything is draggoned drop.
Speaker 8: That's so freaking coo.
Speaker 1: Yep. The loot stuff for me is like such a massive,
like a massive upgrade on it. Like it's crazy. You're
just like here, there you go. You guys, worry about
that ship. I'm not gonna sit here and push all
these Oh wow.
Speaker 8: It literally wait is that it I drug? Something something happened.
I just don't know where it went.
Speaker 1: Uh yeah, surprise for later yeah, it probably it could
put it into different bags.
Speaker 8: Just oh skis and polsy, I went into different locations.
That's neat. Am I overweight?
Speaker 6: Uh?
Speaker 1: Nope, it shouldn't be.
Speaker 8: Okay, I have a lot of bull sorts.
Speaker 1: You're encumbered is at nine and you're at eight. And
again remember yeah have a level three bag of holding?
Speaker 8: Yeah? Can I get a bag of holding? How many
people have?
Speaker 1: Just stick that other one in the stash and you know,
you guys can assume that someone has it. And just whoever,
if you want to carry one, if you want to
carry the big bag of holding, you can.
Speaker 7: I have put it in the stash.
Speaker 8: Small one, it doesn't matter.
Speaker 1: I just had wi Yara, I had one, and a
rashtok had one. Just put just put next to it, like.
Speaker 8: Hold the big one. You're a hoarder. I'm just it
was like, if there's actually one nobody's using, I'll just
use it instead of it just sitting.
Speaker 7: No, it is I will note. And this is an
odd thing, the bag of holding with all the things.
I dragged it over into the stash and now there's
nothing in it.
Speaker 1: Uh do.
Speaker 7: So it might be a permission thing, But yes, I
there's nothing in it anymore.
Speaker 8: I don't want it.
Speaker 7: As if it did not drag all of its contents
with it.
Speaker 1: I'm just checking to see if it went to the
other ones. I think it did. I think it went
into one of the other ones. Spacious pouch that you have,
I think.
Speaker 5: One of the facts of holding is a mimic.
Speaker 7: H a spacious pouch. No, that's what was in there.
Speaker 3: Before Will.
Speaker 1: Made a break everything. God damn it.
Speaker 5: I'll go fuck in.
Speaker 7: You're welcome. I've returned and broken everything. Wow, didn't loot anymore?
Speaker 2: You welcome?
Speaker 1: Ye lost forever?
Speaker 8: Oh well, all right, we'll figure out later.
Speaker 7: Yeah.
Speaker 1: But yeah, if you want to look over any of
the loot and stuff that you got in general from
them place, also probably not a bad idea, because there
is a bunch of stuff that I don't think you
really looked through, a bunch of You had picked up
some good ship, and I don't think you looked at
all of it.
Speaker 7: Yes, there was a mask that you might want, uh
not effect it is survival.
Speaker 1: Yeah, I think they talked about giving you the mask.
Speaker 8: Me. Yeah, yeah, yeah, I think it was you. I
don't know, I can't remember.
Speaker 7: I mean, it is a plus two to survival checks. So, oh, yeah,
you are better at survival. That was the only reason
I was suggesting you potentially.
Speaker 1: There was this stash is visible if you go to
the actor's page. It's the little piece of paper next
to the folder where the gate Walkers was like a.
Speaker 8: Front the Actually I found it. I think, ah, look
at this.
Speaker 1: You guys have so much ship. It's like demon tongue. Anyway, Yeah, I.
Speaker 9: Just it's not and I'm saying gets the later.
Speaker 8: It's just gone. I'm gonna take you that because that's
supposed to be that I was getting anyway. Wait, no,
that's the thieves toolkit. I don't need a tool kit
already have.
Speaker 1: I got a bunch of kids.
Speaker 4: Waterskin made this our Christmas episode.
Speaker 1: Yeah, the mask is in there. You guys have a
bunch of stuff, just tons and tons of shit. I'll
let you organize that how you like the special supplies. Yeah,
I have to look up that stuff later. But it
was effectively like a bunch of rations and snowshoes and
uh one other thing I can't remember.
Speaker 5: A brain.
Speaker 1: No, Karun did find one, though, Yeah, I mean.
Speaker 9: Who knows what Karun found? Does she talk to it?
Who knows you know, does it? Whisper sweet? Nothing's into
eight years at night?
Speaker 15: Who can say you're the best drug deal?
Speaker 1: The rations are in there. I see those.
Speaker 7: Those I dragged separately, so that that's the only issue.
That's the only thing that've kept outside of the bag
of holding.
Speaker 1: Yeah, and there were six of those moonstones that you found.
Speaker 7: Yes, those were in uh oh, numerous opulent of moonstones. Yes,
that was in Yarra headset that up.
Speaker 5: Sorry, all right.
Speaker 8: We're good if you use your ladder to climb a
mountain when we win a laugh.
Speaker 5: Sorry, I I was just clicking funds. But yeah, I'll
see the picture bigger. And but I made it and
go into the chat. I was like, oh there's a
ladder picture. Okay, sorry.
Speaker 1: You you can spend the rest of the day buying
anything that you might need and sort of finishing up
at the reticent manor good to go crist mirrors. So
we will say that the day passes and we will
advance to dawn. Any of some stuff that you had
those expire, make sure to turn those off.
Speaker 4: I spend a good portion of the day according today's defense,
and especially those visions that I received with the psychometric creating. Okay, ah,
you write everything down.
Speaker 1: It's a lot.
Speaker 8: It's like.
Speaker 1: Summarizing everything. It's like GM prep.
Speaker 8: Oh okay.
Speaker 1: Otherwise, are you doing anything else before you leave?
Speaker 8: No, I have nothing. I'm just going to sit on
the porch whatever they have there and wipe for everyone else.
Ready to go, Ready to get the hell out of here.
Speaker 1: Okay. Can assume that snowy Owl, Denigi, Lulukuk and Numa
sort of have prepared as well. They've kind of been
preparing this whole time. They've just been ready to leave. Honestly,
whenever you all are, the other gate walkers that are here,
as well as the staff kind of see you off
the next morning as you begin to depart. Deep it
stock I think, I think probably Oldwin mentions to you, Karoon.
Speaker 16: I've noticed that they have a many strange well I
found many things while I was cleaning up your room
my room.
Speaker 3: Yes, oh like what.
Speaker 1: Well, there were many strange liquids.
Speaker 9: And yeah that was saving those.
Speaker 8: Right, but.
Speaker 16: Several of them were quite caustic and they were causing
severe damage to the stone.
Speaker 1: And perhaps you can I pour scent on them, or.
Speaker 9: No, no, don't put scent on them, not unless you
wanted to ignite.
Speaker 1: I don't understand. I'm worried about destroying the house.
Speaker 9: So there has been a spill, A coastic spill, that
is what you're saying to me.
Speaker 1: A few splashes, it seems.
Speaker 9: I would like to inspect the person to see if
they have any signs of poisoning.
Speaker 1: Sure, make a perception check.
Speaker 9: There we go. That is an eighteen. Who are you again?
Speaker 3: Yes?
Speaker 1: This is this is all one that you were speaking to.
Speaker 8: He looks, He looks.
Speaker 9: Fine's it drooping on one side? Or all right?
Speaker 8: Now?
Speaker 9: It's all right? Well you should probably evacuate at least
the floor.
Speaker 1: You know, perhaps we will come ex someone from the universe.
Speaker 9: No no, no, no, don't know. Whatever you do, don't do that.
It was only.
Speaker 1: Destroyed.
Speaker 9: No no, it will not be destroyed. It just may
be come uninhabitable. No no, no.
Speaker 1: Uninhabitable is bad.
Speaker 9: It is bad, yes, but not as bad as it
could be if you had both hand on it. I
will go clean the fluids, you see, Karoon like putting
on Pepe the goggles come down.
Speaker 1: Yeah. An hour later, Karun finally returns, I've.
Speaker 9: I've cleaned.
Speaker 16: Yeah, Well, thank you for that. Of course, I believe
we have prepared everything with the with the carriage for
your journey to the Lych Gate. I just want to
say I am deeply troubled by all that has happened
to you, to me, to the staff here, and I
want to say that I appreciate your efforts in well
attempting to restore some normalcy to our lives. I hope
that you are able to find peace and normalcy in yours.
Speaker 9: Again, thank you. That is the kind of you to say.
Speaker 1: The other gate walkers, I wish you luck, and Owen says,
as far as the manor goes, the rest of the
staff and I will converse about it and will possibly
sell the place and give some money to our families.
Speaker 6: Mhm hm.
Speaker 16: I wish you well and I hope that you will
return safely.
Speaker 1: Regardless. You're welcome, regardless of what happens. I hope to
hear from you again fair way m hm.
Speaker 8: Mm hmm.
Speaker 7: Hop into the carriage and who's.
Speaker 5: That the kid?
Speaker 1: It was anchoring major domo.
Speaker 5: Yeah, okay, why is.
Speaker 6: It called that?
Speaker 8: Mm hmm. Yeah.
Speaker 7: In the carriage, I've begun feeding a monitor a scroll.
Speaker 4: Yeah, thank you, perfect, You're welcome.
Speaker 7: Ross talk now, nos, fly.
Speaker 8: Wait we can all fit in this or no?
Speaker 1: Uh no, this was this carriage is not the carriage.
Speaker 8: That's fine. Been sitting too long in strapped down to
a seat my mind.
Speaker 1: And at one the cook would be driving and you
could probably fit. I'd say four people in there.
Speaker 5: I would walk.
Speaker 8: Nobody needs a river, Okay, so sleep.
Speaker 7: And be sitting. Yes, And I don't know when I
got it. It might have been when I was out.
But I have a ring of sustenance now, so I
only need two hours of sleep so I can read
so much more.
Speaker 1: Yeah, well, the the uh we're on to the next day.
So uh, you all assume that you've had a full rest.
Speaker 3: Let me hit the button in the.
Speaker 1: Sure you.
Speaker 4: I love hitting the button because it's shaped like a
little bed.
Speaker 7: Yeah.
Speaker 5: Like, oh, I'm gonna tuck in our celia.
Speaker 9: M Now I have to make all these pautions again.
Speaker 8: Where we headed this questions.
Speaker 1: You've been given Yes, you've been given a rough approximation
of where you need to go.
Speaker 5: Not only but we have a map too, and knowledge.
Speaker 1: I could read at one point, Elvic smiling.
Speaker 8: Yeah, I had some time where I could actually read,
and I read a lot and I know all about
the litch Gate, and I have books now just decorations.
Speaker 1: You've been told effectively that this is a two day
trip through the Shutterwood to get to the lich Gate.
You've been given some assistance by the other gate walkers
as well as finding various bits of information throughout Doctor
Riddlelson's lab. We're in exploration mode right now, and the
journey is You've set out kind of like fairly early
in the day at dawn. It's probably about six am
by the time you get going. It is wheel day,
the twenty second of Forrest. You've been on this journey
for months now at the behest of Doctor Riddleson, and
now for yourselves. It's been a long trip, and you've
learned some pretty horrific things along the way about Doctor Riddleson,
somebody that you at least partially trusted, someone that you
were not aware was using you. You've experienced what his
ambition has done to family as well as the people
that work for them. How's everybody feeling as you're leaving Leapishtat.
Speaker 8: Feel good leaving Leepistad.
Speaker 9: I feel a twinge of sadness, a bittersweet a bittersweet
goodbye for all those wonderful people whose lives I have
touched in so many endearing ways, and I miss them,
I think anyway.
Speaker 7: Hmm, I did not learn what I wished, as the
doctor was not actually a scholar, not in my mind anyway.
Speaker 4: Mum, feel like closing a chapter. It has come full
circle and circuit is finished. How we turned the page
and it's a new one, perhaps a much larger tone.
Speaker 8: M I learned that my brother is dead. That's good.
I don't know what world he's in, but the most
part heard it. He was venturing with two or three others.
That's good enough for me. And my main concern is
to protect those here. And that's about it. But on
the way, I think, I don't know if I still
say your sess as walking as I would be explaining
to our say the book I read and about uh
lich Kate proudly because I actually read. But I don't
think I'll tell her that I used the potion to
read it.
Speaker 5: That's very good.
Speaker 8: Book is upside down, but it's okay. I've learned to
read it. In many ways. I hear this is litch Kate,
and there's there's like it's curses and all kinds of stuff.
Then we're gonna have to prepare ourselves for this.
Speaker 5: Hm hmm.
Speaker 8: I'll just explain. I'll just relay all the information.
Speaker 4: And an equal measure, I share everything that I read
about the shutter wood, and I suppose this is the
sort of longest conversation we've had about the world around
us and not about ourselves.
Speaker 5: And it's a.
Speaker 4: Very objective exchange because we're sharing what we learned. And
while we have this conversation, I'm smiling wildly at you.
Speaker 5: I'm so happy to have this conversation with you.
Speaker 8: See I've noticed a smile. But I then we'll try
to we'll try to overly impress my repeating information. I
have said my capacity, but I'll repeat it in a
different way, just to make it seem like I learned
more than I could in a ten minute time that
I had.
Speaker 5: And I listen.
Speaker 4: I don't say anything about oh you said that already.
I listen, and I'm just as excited.
Speaker 8: Awesome. I'm turning the pages back the other way backwards,
as if it's more information there.
Speaker 5: I'm looking with you. Oh, look at that this diagram.
Speaker 8: It is It's great, that's great. This list gate looks
like a great place to me.
Speaker 5: It's not.
Speaker 8: A rostok. Look and I'll turn a stock and I'll
give the same over spill again.
Speaker 7: Oh oh you can read?
Speaker 8: Uh huh? Yes? Did you know that is not actually
a pleasure house? It's a library.
Speaker 7: I had an inkling.
Speaker 8: Yes, Why did you never tell me? You have me
calling a pleasure house the whole time? I'll just said
in there, there's a house, pleasure house of books is
a library.
Speaker 7: I believe I told you seven different times.
Speaker 8: Mallamie thought you were belitting me.
Speaker 7: No, I was attempting to help educate.
Speaker 8: Maybe your approach needs to be a little bit more loving.
Speaker 7: I did not know you more than a few days
at that time.
Speaker 8: It's true it would always be your pleasure house. I
know it's still a library, only recently. Then I'll speed
up my walkie.
Speaker 4: So.
Speaker 1: Two days of travel. Is anybody doing anything along the way?
Speaker 8: Yeah, I'm going up to turn the karun and going
and holding the hand out in front of me.
Speaker 9: You are making a joke about giving me a hand.
Speaker 8: No, you promised that you'd make me an ornament to
go around this hand so I can hang it from
my heap. Like a trophy car.
Speaker 9: And closes all of the books that she's reading, all
of the books we have stolen over many adventures. All right,
you want a trophy, Yeah, some sort of a drinket
or talisman.
Speaker 8: Maybe you can all here, put some brass in there.
Speaker 9: And I leave the crafting to the master, to the
to the to the expert.
Speaker 8: That's why I came to you.
Speaker 9: That is a thirty four.
Speaker 8: Yeah, don't paint the fingernails.
Speaker 9: I'm painting the fingernails.
Speaker 1: What specifically have you have you ornamented this mammafied hand with.
Speaker 8: I have.
Speaker 9: Wound the fingers and small bits of twine and little
bits of various ingredients. I've shaped the hand into a
thumbs up.
Speaker 1: Definitely had to like break the bunk.
Speaker 9: Oh yeah, yeah, they're all broken in there.
Speaker 8: Yeah.
Speaker 9: Absolutely.
Speaker 1: All I wanted it was for a hak for my hip,
but probably like snap the thumb right off and glued
it back on.
Speaker 8: Eleven.
Speaker 9: You know, whatever you do, Melevic, just don't put this
in your mouth. All right.
Speaker 8: I never crossed my mind, but.
Speaker 9: If it ever does come up, just don't do it. It's
very toxic, but don't live ingested.
Speaker 8: I'll just hold it up to you like, thank you,
but it's giving you a thumbs up for some reason.
And we'll put it around my waist and stare at
it looked very different when I handed it to you.
Speaker 9: Yeah, well I have had to disassemble it and reassemble it,
and I think it's all there.
Speaker 8: Thanks, and I'll walk off with a smile and all
turned into a frown.
Speaker 9: I've spent all day on it.
Speaker 8: Very proud, good, I say. I just wanted to hang
my head.
Speaker 5: What is the thumb pointing at?
Speaker 8: No, it's always pointing up.
Speaker 12: Oh okay, anyway.
Speaker 7: Well, I am researching specifically. I have a book, a
book that I definitely didn't steal, but rather procured from
a chain at a fair about a particular pancreatic disease.
Speaker 4: Sure you didn't steal it.
Speaker 5: We stole it, comrade.
Speaker 7: That's why I said I didn't steal it. I just
happened to find it with the chain attached, and the
chain fell off while you were pressing your memories upon
a table.
Speaker 5: And I do it again.
Speaker 1: I love that A rash talk probably said that, you know.
Speaker 5: Oh yeah, of course, absolutely, yes, barbatim.
Speaker 1: Oh god, okay, So actual actual exploration activities. If anybody
wants to take any exploration activities, please denote that we
have that in the stash. You need to sell your
thing there. You can just click that exploration tab in
the stash in the group sheet.
Speaker 7: You can also do it from your character sheet if.
Speaker 1: You click on this the the exploration tab though, you
can just take you there.
Speaker 4: Yes, I would like to spend most of my time
speaking with snowy Owl and their companions. I assume that'll
be making an impression, sure, just updating them.
Speaker 5: However, difficulty that might be.
Speaker 4: Sure, I'm sure the being completely honest about oh hey,
we might have been brainwashed into doing things and don't
remember doing them. It's not going to go over well,
but I will be completely honest with them.
Speaker 1: Basically, what you do when you're making an impression is
there's different attitudes that an NPC will have towards you,
and they're like different rings almost And yeah, uh, you
got a thirty three. I think you're you're basically at
like helpful now, which is like the highest rank that
you could get, which is that they are willing to
help you and respond favorably to your requests in general.
And yeah, I mean you just kind of talk about
all the things. There's a lot of talk from them
as well about like what they've been doing in Leapastad
and how like different it is from any of the
other places they've been so far on the trip, you know,
and they they they were also at the Science Fairy.
They you know, were just some of the visitors that
were there and they you know, sort of sampled the
local foods and you know, did some shopping and things
any tourists sort of stuff. You would imagine that kind
of They kind of went around town. They tried fishing
as well, you know, in the in the river and uh. Yeah,
they probably had like a few run ins with the
guards with things that like they're used to doing but
don't that are like you know, against the law and
leaping stod and stuff like that. So a few like
miscommunications or what have you. You have a few nice
conversations about some of the stuff that they've done. Excellent, Uh, Karun,
you are searching, is that correct?
Speaker 9: I'm just looking around for things, looking at stuff, okay,
looking for ingredients perhaps.
Speaker 1: Okay, I think there's an actual Uh there's another one
you can do. Let's see here.
Speaker 9: I couldn't identify it, and you.
Speaker 1: Also still have coerse there to remove.
Speaker 9: Oh right, yeah, I don't need to do any coercion.
Speaker 1: So let's just turn course off. Okay, uh make me
a survival check please coreon, Yes I will.
Speaker 9: It is twenty one twenty one.
Speaker 1: We'll assume that you are you're able to gather some
some herbs and things. I will say that you have
enough for one I guess the equivalent of one. We'll
just say one set of like reagents, you know, like
if you wanted to craft. Whatever your current level is
of of of a chemical crafting. I think it's up
to what uh what is it lesser than? Minor than?
I don't know which one right now?
Speaker 9: It's at moderate?
Speaker 1: I think, yeah, it's a moderate level. Good, you're versatile vials.
You've got six of those? Again, if you did you
do anything else? Shh, you delete the versatile vials?
Speaker 4: No?
Speaker 1: Oh god, I don't see them. Did you put them
in your bag of holding?
Speaker 9: I don't think so. I think I dropped them somewhere.
Anybody I've seen my vest vials, because.
Speaker 1: We actually have proper versail vials for you.
Speaker 9: Yeah, I don't know where they went. Maybe they expired
because I used them all.
Speaker 1: Perhaps maybe they just naturally expire. Regardless, you can actually
grab them from the companion. I just put them in
your inventorium.
Speaker 9: But perfect, thank you.
Speaker 1: You've got six of those again. And okay, so karun
Is was able to get like one set of reagents
worth of herbs malavic.
Speaker 8: What are you doing investigating? Excuse me? I read about it,
and I can try to convince you that I'm gonna
use survival The books I read and everything was about
the shutter Wood and the Lychgates. So I'm gonna look
at my surroundings and try to match with the book
to make sure we're on track and any dangers that
was meant. And in that book, okay, the supper rostock
as a as a.
Speaker 7: Dah dammit, it's not shadow Wood and shimmer Field. That's
oh never mind. I keep thinking shut of Wood and going,
oh my god. That's why I wanted to go to
talk to the people who've met the mosquito, which alas, whoops,
there you go.
Speaker 1: Okay, uh, you can make a survival check for me.
Speaker 17: Mm hmm, survivor, I got them there it is, Come on, baby.
Speaker 8: Would pursue a lead work here.
Speaker 1: No, okay, you need to be an investigator to have that.
Speaker 8: Twenty five there's an actual.
Speaker 1: Like class that you need to be to use person
right right, right, right right twenty five. Yeah, so, uh,
you kind of have a decent amount of information. The
shutter Wood is like most safe. There's a few areas
you don't want to go to, but the path to
the Lych Gate you've you have you had an actual
cartographer that was helping you, as well as a book
that you found. So this book that you're reading is
kind of just telling you, like, uh, to stay away
from a few different locations. There's a lot of rivers
that run through the shutter Wood and uh, the uh,
the shutter Wood continues past the Mootray River to the north,
and that's what delineates where ustallav is. So you know,
like going past the the Mootray rivers not where you
want to go. You don't want to head north. It's
pretty much straight east, pretty pretty much to where you
want to go to, uh to find the Lych Gate.
It's mostly safe. You're pretty sure that, like you know,
there might be a few animals here and there, but
it seems mostly fine. Uh, there's wolves and were wolves
to worry about, but you think those are mostly to
the south.
Speaker 7: Yeah, I have questioned, please do first.
Speaker 5: You should go first, because mine's stupid.
Speaker 7: That's why I think you should go first.
Speaker 9: Oh okay, all right, question, I'll pull it back.
Speaker 5: Okay, okay. Are were wolves hot? Have we seen pictures
of werewolves? We know what they look like?
Speaker 1: Uh, there's probably some in the book. The were wolves
in the book.
Speaker 7: An a knowledge in nature. Check. Oh, it's society.
Speaker 1: I'll let you be the judge. They look like this, yep.
Speaker 8: Uh.
Speaker 1: The default answer is yes.
Speaker 9: They are furious.
Speaker 5: Yeah, great, I love it. Cool.
Speaker 4: Can I see this book Ralevic for a few hours?
Speaker 8: Yes, hand it over upside down.
Speaker 5: I've put it in my pack for now. All right,
that's it. That's the question.
Speaker 8: It's a good read.
Speaker 7: Go ahead, Dan, Yes, so I uh, it was a
bit of go like. So I do apologize. And I
don't remember if it was me typing this out because
I heard it and assumed spelling, or if you had
sent it to me. I looked at DMS, confined I
was looking into the Mosquito Witch and potential people who interacted.
I wrote down a Shimmerfer And now I'm wondering if
that was shutter Wood not Shimmerford.
Speaker 1: No, definitely not shutter Wood.
Speaker 7: I got it all right, because I have no idea
who Shimafford is and the way that's what it was.
Thank you, all right, it's a that's a we're done
with everything time and I go there, all right, no worries,
thank you.
Speaker 9: We've all just heard the lizard going just like that.
Speaker 7: Yeah, you've heard me just muttering to myself about shutter
Wood and Shifford.
Speaker 9: Is that you are right?
Speaker 8: Oh?
Speaker 7: Yes, you will be yes looking at it will be
after we deal with the soil, provided we survive. I
have people to talk to you in the River Kingdom.
Oh but I was looking at spelling and I had
it correct. Unfortunately, I was hoping it was on the
way whoever going that is not.
Speaker 1: That's an interesting point to bring up, a Rasha. I'm
assuming you know we do this and we stop a sawyer.
What's next for everyone else? It's next for all of us.
Speaker 7: Maybe not immediately, but I am most definitely returning to
the River Kingdoms. I have a lead all the Mosquito
which I wish to speak with others that have interacted
with that.
Speaker 8: I guess I'm going to see the world. I don't
know much about it, and I do have a deal
to uphold. I will see to it, and I think
I'm breaking through, little by little the thoughts of maybe
not massacring everything in my way. But I guess I'll
go back to being alum so to speak.
Speaker 7: You could travel with me if you wish to see
the river.
Speaker 8: Kingdoms with the dragons.
Speaker 7: There there are listen folk, and we are ancestrally attached.
But I do not remember any dragons in the swamps.
Speaker 6: MM.
Speaker 8: Will allow you to go there first, and then I
will follow you after a bit of time. Maybe you
can tell them about me.
Speaker 9: I will be traveling to thrones as homeland to finished
bearing and.
Speaker 7: Ah, oh that is right. Well, only to make sure
you have Ah, I have an idea for you, but
we can we'll work on it later.
Speaker 5: H hm hmm. Malevik.
Speaker 4: I was hoping to speak to you at some point.
I suppose now is as good as any on the
subject of what happens next and after?
Speaker 8: Oh yeah, would you have in mind.
Speaker 4: Look down at the mark of our blood bond on
my forearm?
Speaker 8: Oh? Yes, well, I was going to ask you to
be my mate.
Speaker 4: I was hoping that we could be together, yes, to
travel and to figure out what this is.
Speaker 8: Yes, exactly. I sorry, I don't know a better way
to say it, but I was going to ask you
to come on my travels with me. But since we're
opening our door, yes I would. I'm glad that you
You know, I should have said it first, but yes, yes, yes, yes,
that's fine.
Speaker 3: Please all right?
Speaker 5: Good.
Speaker 4: I was worried that perhaps you wouldn't want to join me. No,
you have a few stops to make when we are
finished with all of this. But I'd like you to
meet my family. I need to go back to the
Burning Sun clan.
Speaker 8: I would like to see how it is to have
a family. That would be nice.
Speaker 5: You would fit right in.
Speaker 8: Yeah, that's makes me feel like something I can look
forward to then.
Speaker 5: And the rest of the day. I have a huge
smile on my face. M hm.
Speaker 1: Hm.
Speaker 8: I will look for berries and I will go to
a rostock and I would say, off of berries or rostock.
Speaker 7: Strangely, are they poisonous?
Speaker 1: I mean, I have survival you roll to twenty five
on your survival check. I think yes, I think they're fine.
Speaker 7: Yeah, Oh, I know you're not. It was more of
an ignorance and food thing.
Speaker 8: Yeah, they're probably not ill intent.
Speaker 1: They're probably very nutritious, I e. Not ripe yet. Yeah, yeah,
you know. So like whenever anything is like really high
and like vitamin C or like any vitamins really it's
usually like super bitter.
Speaker 8: Could you do me a favor for some movies?
Speaker 7: As I pop one in my mouth.
Speaker 8: Would you I look over to say, yeah, kid, you
do a thing of art that you do, but make
it look like a scar. Oh my head, I don't
say anything.
Speaker 7: Oh you wish for a tattoo? Mmm, just like a
scar though no magical properties.
Speaker 8: The properties on it, but I wanted to look like us.
Speaker 7: I cannot do both, and that they would look the
same the tattoos that a magic will have to look us.
Speaker 8: Okay, then don't don't know magic, sir, m I.
Speaker 7: Could evolve if you wish how far how long until
the rich gate? It would many days.
Speaker 3: It would be maybe another day and a half.
Speaker 7: I could get the scar done quickly. That is not
eating magical inks.
Speaker 8: It was either going to you or doing it myself.
Speaker 7: Perhaps I will not have you do it yourself as this.
Speaker 8: Is probably bad. Yeah mm hmm.
Speaker 7: I put my book down and invite you to sit
in the the carriage jump in. If I need a
crafting check, I can, but this is probably pretty simple.
Speaker 1: No, you don't have to make one. Let's do one
just for the purposes of humor.
Speaker 7: Exactly we have hero points.
Speaker 8: That's good.
Speaker 1: Thirty Two's exactly how you want it to.
Speaker 8: Even put a little green on it, thank you.
Speaker 7: Yes, I put I put a little salve out and
put it in like a tiny vial. Apply this every
few hours, just so that it heals well. Licking it
much better than liking it. Yes, unless your teeflings saliva
have healing properties.
Speaker 8: I always look every wound that I get. That I
can reach it anyway.
Speaker 7: Is not the answer to the question. But anyway, apply
this south it will heal well and it will look
the way you wish it to. Long term. Every three hours,
every three hours, okay.
Speaker 8: And then I just jumped down, and then.
Speaker 7: I go back to reading on the pancreatic disease.
Speaker 8: But I'll look back at a ross I can give
a giant smile. M ah ah.
Speaker 1: So day passes, new day begins as you continue your trip.
Glitch Gate day two. Let's everybody down.
Speaker 7: Still makeing sure we're on the path, still reading on
this disease.
Speaker 9: Okay, M yes, I am talking to the brain.
Speaker 1: Okay, fair enough.
Speaker 9: Conversation is a little one sided. You may understand me.
Speaker 5: What do you talk about? Do we hear this?
Speaker 9: You probably just hear Karun in the wagon just muttering
fervently explaining the concept of a of a trapped market.
Speaker 1: Having an economic conversation with a brain.
Speaker 9: Disgusting to find the points of shnooze okay, shnooze industry.
Speaker 5: Is the shutter would particularly pretty.
Speaker 1: It's a it's a pretty thick forest. So if if
you enjoy forests, I think it's I think it's pretty
and also maybe a little bit creepy, you know. It
has that that combination of like, I don't know how
much traveling I want to do here at night, as
well as oh I like trees. M that's sort of
a combination. It's probably all kinds of horrible noises at night.
Speaker 5: Oh great.
Speaker 4: I think I spend most of the day just writing
in my journal and trying to sketch as well as
I can the trees and just sort of the moment
of us making our way towards glitch Kate.
Speaker 5: Trying to make sure I don't forget this too.
Speaker 1: It's a triangle with a stick.
Speaker 2: You know.
Speaker 7: I love imagining.
Speaker 1: I love every time if you have this like beautiful thought,
like I really don't want to forget this absolute trash
every single time.
Speaker 8: It's amazing.
Speaker 5: Hm hmmm. I'm gonna keep my hero point. So that's it.
I do that.
Speaker 8: It's beautiful, thank you. Mm hmmm.
Speaker 1: It's effectively like cartography, symbols, beautiful hieroglyphics, just like a
bunch of triangles.
Speaker 8: You know.
Speaker 5: Something circle those triangles mean something to.
Speaker 1: Memm Okay, So if you're not doing anything extraordinary on
this second day of travel, eventually you will arrive at
these old Elvish ruins. You can see them in the
distance now they sort of have this overgrown look about them,
about what you'd imagine covered in moss. You can see
old Elven structures once a regal sort of brought to
this sign of withering. I mean that you that you
uh just associate with life, everything, everything ages, everything goes
through a cycle. And the ruins here are a sign
of a once you know, amazing place as seen better
days mostly collapsed towers and crumbled walls overgrown by this foliage.
As the woodlands begin to transition into this Elven ruin.
There are spires here that are relatively intact.
Speaker 8: Mm hmm. I'm going to offer hands to Karun.
Speaker 9: Which one.
Speaker 8: And not the thumbs one? This is a regular hand,
right hand? Uh, Karoon? Can you come down?
Speaker 9: Yes?
Speaker 8: Uh, uh, we're down. I read about, well, not much
about what these are, but I know these might be
something to your knowledge.
Speaker 9: Oh yes, Are they something to my knowledge? Or have
I lied?
Speaker 8: They're Elven? It only elf?
Speaker 9: I know, yes, most certainly, there are a lot of
Elves out there.
Speaker 8: Though.
Speaker 9: Can I make a knowledge.
Speaker 1: You want to make a knowledge check about this place?
Speaker 5: Yeah?
Speaker 9: Do I know anything about this type of structure?
Speaker 1: Okay? So do you have any sort of Elvin lore,
any sort of lore that would associate with this?
Speaker 9: As far as I know, I don't have any law
of any kind, no law skills per se.
Speaker 1: So I think this will be a society check. It'll
be a really difficult society check, all right. Thet Yeah,
so this was once an ancient Elvin stronghold. It was
called Murianath. As far as what is strong, what the
stronghold was kind of been lost with time. You're old,
but not that old, probably haven't heard a ton about it.
But this stronghold was most likely built to guard the
lich gate.
Speaker 9: Oh well, the the Alps who built this were obviously
very successful and good at being in charge of the
lich gate, because yeah, we have the fortress that they
used to defend it.
Speaker 8: M hm, where are they?
Speaker 9: Well, you know, I just don't live forever.
Speaker 8: Who gods it?
Speaker 9: Now, let's suppose the forest does.
Speaker 7: If it is regulatively unknown. If you're navigating a force
like this to find a thing you do not know where,
it is difficult.
Speaker 9: It would probably be difficult to stumble upon.
Speaker 8: M Well, you should probably prepare ourselves no matter what,
because I did read some I don't know, strange and
possibly dangerous stuff that could possibly happen.
Speaker 7: Here around the ledch Gate. You say, m.
Speaker 8: Yeah, supposedly as well protected. That's why I was asking,
Oh boy, and then I'll walk off back way and
started looking around my surroundings. Sure, what I'm actually doing
is walking away to put the salve on my head,
starting to itch.
Speaker 7: I will be looking around for any herbs or anything here,
since it seems every time we've been in ruins, there
have been some unique ones growing.
Speaker 3: Okay, give me a surrounalty.
Speaker 1: Or nature.
Speaker 7: Yes I am Nature makes sense as that is where
my hobalism skills come from. Twenty mm hmmm and getting
a twenty.
Speaker 1: Just kind of what you would expect. Probably this time
of year, it's like March. I'm not quite sure what
herbs growing there's probably with a quick google, there's probably
some parsley, uh, some mint, maybe some sage.
Speaker 7: Time would probably be around as well if it's a
right growing area. Rosemary is ever green, so if there's rosemary,
that would be there. So I'll just be gathering cooking.
Speaker 1: Herbscent decent way to gather some some cooking herbs, maybe
some stuff for tea mm hmm sure. Otherwise, this place
has a strange feeling for you all. Everybody, please give
me a I think will save.
Speaker 5: All right.
Speaker 7: M twenty two thirty two.
Speaker 9: In twenty four.
Speaker 1: Okay, chrits from a rash talk and yarah everybody else succeeds.
Leave this up to you how you feel that this
is interpreted for you. You've seen a few iyu dara.
Now after learning what you have learned about the missing
moment about what doctor Riddleson has done. He's been trying
to somehow altered this one. You are potentially traveling through
this this gate, say you, Dara. You haven't traveled through
one for well some time now. You went through one Castraville.
How does everybody feel about that?
Speaker 8: No, I'm nervous because we didn't just go from one
gate to another one happy daily DELI. We had to
hit all kinds of places. That was where we almost
lost people multiple times on the defensive. Feeling like almost
like we should say our goodbyes now just in case.
Speaker 7: I would be mildly nervous, only if from remembering when
we were jumping between gate to gate to gate, from
world to world to world because it wasn't working correctly
and it was altered slightly doing that. I believe that
isn't weird.
Speaker 9: First the time we almost chaffocated.
Speaker 7: Yes, yes, that is the issue there. I if it
does not look like anything is around the gate, like
creatures dangers, that sort of thing, I would approach it
and investigate it and see how it may have been altered,
potentially even motioning for Karun mechanical skills.
Speaker 9: Yeah, I think I would. I would go over there
and check sure.
Speaker 1: So I will take a I will take a Narkana.
I will take in occultism. Uh, I think that's it.
Speaker 7: Oh, I definitely have the occultism.
Speaker 9: How did you do o khana? Okay, thirty four? That's
a naturally twenty.
Speaker 7: So here's twenty five.
Speaker 1: Here's a pretty big thing that you realize here, Karun
this ida you had.
Speaker 8: A key.
Speaker 1: To take Yes, I got a key to take you
through the eye, you darra. It was activated a castravel
to begin that whole process along with this, uh telescope. Effectively,
what's the key for this one? I found some things
in the lab.
Speaker 9: Oh, don't tell me it's the brain.
Speaker 1: You don't think it's the brain.
Speaker 9: Oh all that, it's not, glad, it's not my brain,
my spere brain.
Speaker 1: You are remembering the moonstones that you found.
Speaker 9: Oh, yes, of course I will not perish by touching them, like.
Speaker 7: The ones that you were told to sell things before
we left. So of course I did. And they were
valuables like every other gems we've ever had.
Speaker 9: So I have some bad news. It appears that the
keys are those moonstones.
Speaker 15: Grab the moonstones, you mean the ones that were we
were told to sell supplies.
Speaker 1: I told them, I told you to sell them.
Speaker 6: Rage talk.
Speaker 7: He told me to take care of supplies and get
rid of some of the materials we had that we
were not using.
Speaker 9: Mm hmm.
Speaker 5: You sold them.
Speaker 7: Yes, they got us like six hundred gold.
Speaker 8: It was a.
Speaker 9: Lot of.
Speaker 8: Recreate them.
Speaker 12: I absolutely loved that last session.
Speaker 5: I looked at.
Speaker 4: The console and I was like, why are the moonstones here.
Speaker 5: On the console?
Speaker 9: Well, you know, maybe we could.
Speaker 8: When Yeah, well I guess there's gonna be a longer
trip than we imagined.
Speaker 9: Do we get more moonstones? They have to exist elsewhere.
Speaker 5: I don't know, right, doctor got them from somewhere.
Speaker 8: Yeah, I had to have gotten them from something can
be recreated. The Doctor was all about creating stuff.
Speaker 9: Oh, I will continue looking around Theodora to see if
the elves had left in the spears under the mat in.
Speaker 7: Front of the Oh, yeah, I wonder if these ruins
may have something to do with it.
Speaker 1: Then suggesting we might have to go back.
Speaker 9: We're going to look around a little bit first, then.
Speaker 7: We'll go back.
Speaker 8: Snowy can fly, when don't they fly back? To go
grab them and come back?
Speaker 9: Good point?
Speaker 1: Actually about times here, don't I could if we look
around and see if there's any here.
Speaker 3: First.
Speaker 9: Yeah, I'm going to look around for a bit and check.
I'll help look, run, I'll help you. I'm going to
pound a potion to help looking.
Speaker 7: Okay, I sit down on the steps and begin continuing
to read my disease book.
Speaker 8: So funny, No, no emotion on his.
Speaker 7: Face, like, well, I wasn't informed, why would I be up?
So I can't feel guilty for things I wasn't informed about.
Speaker 1: So, just to be fair, it's toxic behavior. Just to
be fair this so I had Karun make a roll
last session to determine the notes that you found when
you were in the lab. One of the things that
you could have found was that the key was the moonstone.
But you did not roll.
Speaker 8: For the gems.
Speaker 7: We've sold them.
Speaker 8: I was just like, let's see what happened.
Speaker 7: The one who was missing for over a month is
uh was put in charge of things and supplies. That
was a mistake.
Speaker 9: Let's keep this valuable rock. I have pounded an eagle
eye lecture. Right, I would like to look around to
see if there was a spare key.
Speaker 1: Sure, UH, make a perception check. You're not looking for
secret doors and traps, so you get no bonus. It's
nineteen that you get a plus two. I'm just kidding,
so uh sure at twenty one? Is anybody else looking around?
Speaker 5: Yes?
Speaker 7: No, I'm really.
Speaker 8: Wait.
Speaker 9: It didn't add my plush, my plush too.
Speaker 1: I'm ad again in my head.
Speaker 9: Oh good, thank you.
Speaker 8: I'll look around. I'll look around, okay, but I would
be yes.
Speaker 1: Imagine Yara would be doing the same, considering how upset.
Speaker 4: Face in the discord right now, face like I'm sick for.
Speaker 8: She's like, my migraine has doubled.
Speaker 9: What do you think? Yata?
Speaker 8: Believe it? Pretty They sold immediately.
Speaker 9: They love them.
Speaker 7: There's a lot of gold.
Speaker 8: Like are you sure six enough, six hundred enough of these?
Speaker 5: Yeah enough.
Speaker 7: It was so easy to sell them. It wasn't like
the paintings.
Speaker 8: I was looking at her eyes do this and I
was like.
Speaker 9: Why is he doing?
Speaker 10: You know?
Speaker 1: And he said it earlier and I was just I
had to stifle everything.
Speaker 8: Just earlier. That's completely different. We had gyms at one point,
so I was like, okay, you.
Speaker 5: Know, it's hilarious. By the time, phase back will be exactly.
Speaker 8: Where we love the time back At the lab time
was reversed.
Speaker 1: So mal Yes, yes, I'm going to say that you
actually come across some gems. Okay, they're not particularly very big.
They're more like like if the moonstones were like, say,
a carrot. They're maybe like a tenth of a carrot. Oh,
I'm all not quite gem dust, but.
Speaker 8: Maybe a little satchel. And I'll just keep dumping stuff
in that looks pretty and looks like it'll, you know,
I don't know, sell for six hundred and I uh,
I think to take them to a rostock. But I
will keep.
Speaker 1: I'll keep. So I'm also going to say, like, this
takes you hours, guys. You guys spend like like four
hours doing this.
Speaker 8: There's no way we just come across from how many
do I find?
Speaker 1: It's like nighttime as people are sort of getting back
like dark vision. Yeah, you sort of set up like
a camp already for the night and uh, roll me
a D ten.
Speaker 8: God he's always bad, please.
Speaker 1: Okay seven? All right, so it's pretty late now the
camp is kind of has been set up, uh and
Malvic is probably the last to return out of the group.
Everyone is like super depressed. I think you've returned and
youra is just like.
Speaker 7: I feel great.
Speaker 8: I was like, that's a great book. I returned. I'm like,
I didn't find nothing with these stupid pebbles. And I'll
put them on the table. I think I dropped Now
I'll drop them off. But I dropped them enough and
then they'll kind of fall out a little bit, and
I'm like, I'm an hour late for putting myself on
a useless rocks and I'll like an'm over. I'll just
try to dump drop them next to my Rostocks books.
Speaker 7: Hmmm, ah, more gems?
Speaker 8: What did you say?
Speaker 9: Yeah?
Speaker 7: I said more gems.
Speaker 8: Like the gym juice old.
Speaker 7: I look at them. Do they look similar? At least
in type?
Speaker 8: They do?
Speaker 7: I will cast detect magic at them. Nothing, they're not magical.
The other ones might not have been either though, But well,
they actually are the same type of gem.
Speaker 8: Are you trying to tell me that I found something useful?
Speaker 7: Yes, I think you did. They're small though, Corona, yes, ah,
Malevik found the same gem type. There's small element. You
may be able to make it work.
Speaker 9: Oh yeah, those are kinds of schmalls. Maybe I would
like to inspect them.
Speaker 1: Okay, make a crafting check, I think, or nature take either.
Speaker 9: Which one do you think I'm going to give you.
Speaker 1: I think you're gonna try and do a society.
Speaker 8: You think.
Speaker 1: These are what you determined to be remnants of moonstone?
Speaker 9: So they are moonstone, they are just remnants of it.
Probably the moonstone is broken upon using the eyeod R,
and these are the leftovers. I wonder if we have
enough he had to reactivate it.
Speaker 1: You think you might be able to get it into
working order or the equivalent of some kind of.
Speaker 3: Winstone.
Speaker 9: Maybe, No, I could probably do this Youah, No, I
can definitely do this with a little help from my assistant.
Speaker 7: Is that Joanna?
Speaker 5: No?
Speaker 9: Who what are you talking about?
Speaker 7: Your assistant?
Speaker 9: No, my assistant. Yeah, it's nothing, don't worry about it.
I'm just going to work on this. It's fine. It's fine,
it's fine.
Speaker 7: Do you want any help?
Speaker 5: Maybe?
Speaker 9: Perhaps?
Speaker 5: Yeah?
Speaker 9: Sure, m all right then yes, I will comment working
on it, and I will attempt to aid. I will
very carefully place the brain in the jar underneath a
little a little sheet nearby, so that I can hear
it if it starts to speak, not that anyone else,
anyone else near me. I just placed it on the
ground near me where I am working it is in
all and there's a sheet over it.
Speaker 8: A sheet, Okay, it is.
Speaker 9: Just a little sheet.
Speaker 8: M M.
Speaker 3: What are you going to do?
Speaker 9: I'm going to see if I could maybe forge these
moons owns back together.
Speaker 8: Incredible. I didn't think you can afford stones, but I'm
very interested.
Speaker 9: Oh, anything will melt if you are not a big
wooshie baby. Just it takes a little bit of a
you know, can you attitude, a little bit of resolve
and also some flux. And I'm looking around for extra
ingredients I could use as flux for the smelting.
Speaker 8: Sure.
Speaker 1: Yeah, Well, I mean you have a bunch of materials.
You are a crafter.
Speaker 9: And a specialized in black schmitting.
Speaker 1: Yeah. I imagine this is something that you have because
you have a bunch of different things. You have a
stash full of stuff. Uh, let's see here, You've got
get a bunch of reagents and things. I'm trying to
see how much blacksmithing supplies you have.
Speaker 9: H Oh, I don't have a port with forge.
Speaker 1: You have an artisan's toolkit. You have a sterling artisan's toolkit.
Speaker 9: You know, we are here in a fortress designed by Elves.
I'm sure they have a forge here somewhere.
Speaker 3: The ruined fortress.
Speaker 9: They probably have a ruined forge.
Speaker 1: Then, so you do have an artisan's toolkit which will
have a lot of a lot of materials in it
to assist you with this process. Go ahead and give
me a perception check room. Let's see if you find something.
Speaker 9: I will do that. Yeah, where am i? Who are you?
Speaker 1: Who are you being natral one? Would you like to.
Speaker 9: Yeah, I'll go ahead and the reruin that one?
Speaker 3: Yeah?
Speaker 1: Remember just right, it's a sixteen. So okay, you do
not find any sort of forge that is usable. The
ruins are pretty ruined.
Speaker 9: All right. Well, I will try putting everyone to work
to build a forge out of the ruins.
Speaker 1: It's nighttime, it's yeah, it's like nine ten pm at
this point.
Speaker 9: Well, you have some alchemist fire. When a weather could
get something hot enough, you know what, I can make acid? Well,
what am I doing here? I don't need a forge
at all. I'm going as checkond. I have other things
that could help, but this, you know the stuff I
have alchemist fire, I could use alchemist fire.
Speaker 1: Maybe you can always try.
Speaker 9: I will try to use an alchemist fire. I will
put it in a little crucible hopefully from the artisan
kid it comes in crucible. All right, I put a
little crucible and I will look all of the moonstones
in there, and I will bury it a little bit
the little hole and put it in the ground to
conserve as much heat as possible, and then I will
just take out one of the vials.
Speaker 1: Okay, please make it a crafting teck.
Speaker 9: As you try, everybody stand back. It could get dangerous.
Twenty nine.
Speaker 1: Okay Prune, uh you screen does spend maybe half an
hour trying to get something usable here? M you think
this is a success? What is this? What do you
think this is? This isn't a solid gem? What do
you think? What do you think you have created here?
Speaker 9: Have you ever seen an industrial diamond? Imagine an industrial
diamond made of play though, just a just a modeled
kind of heaving blob. You know. Its name is Henry
and it is technically a moonstone. Technically, I go outside.
Speaker 7: More success for you.
Speaker 9: Karon, materials all right, and we should not have sold
the other things. But it is technically a moonstone. It
should work, all right.
Speaker 7: Then if you think it'll work, what did you need?
Speaker 8: Did you need fire? Like? What did you need a forge?
Speaker 9: It's not big deal.
Speaker 8: You could have possibly, I could have possibly put something together.
Speaker 9: Yeah, that's fine, that's fine. Fine like this.
Speaker 8: Have you ever used an underground ford?
Speaker 9: Yeah, I just did.
Speaker 4: While all this was being done, I would have liked
to inspect the gate and try to compare it to
the one that we found outside of the center arches.
Speaker 1: I think all of the ayudara are similar but different.
They're maybe constructed of they're all sort of typically constructive stone,
but I think they all have their own sort of
unique design about them. There's probably I imagine this one
is sort of overgrown. You can see that, like a
lot of the overgrowth has been swept off of this,
and it's sort of been cleaned. But there's some moss
and stuff that is sort of traveled up the base
of this, and it's it's large, and it's I imagine
that it has bits of wood that has been integrated
into its design, so like some of the wood travels
down to roots around the gate grow outwards. What are
you looking for?
Speaker 4: Any runes, any warnings or any sort of depictions, any signs,
whatever shape.
Speaker 5: Those might take.
Speaker 1: Sure make I guess, just a perception check.
Speaker 5: Twenty five.
Speaker 1: Yeah, there's definitely like Runes worked into the design of
this for sure, and I just imagine that that comes
in the form of Elvish writing. Do you speak Elvish
or Sylvan? Where's your front page for your character?
Speaker 9: Che Nope, hm hmm you do, however, you know someone?
Speaker 5: Right? I activate my tattoo.
Speaker 4: So I, seeing that it's Elvish and I can't cannot
read it, I will run my fingers over the tattoo
of my other.
Speaker 12: Arm that it.
Speaker 5: Mirrors essentially my scar.
Speaker 4: And as I trace my fingers over, it begins to
glow and I will look up at the rooms to
read them.
Speaker 1: Okay, h.
Speaker 3: M hmm.
Speaker 1: Sorry, I'm just finding this. This one says the dead
venture here, endless cold awaits.
Speaker 5: Mm hmm.
Speaker 4: I will share this information with my friends and then
I will past a sketch of it into my journal
the thirteen.
Speaker 1: Okay, yeah, I imagine you make the sketch and it's
no one but you will understand what it means. I
think snowy Owl will approach you.
Speaker 3: Have you found anything of interest?
Speaker 4: We've encountered gates like this before, and each of them
have their own unique qualities, their own shape and.
Speaker 5: Design that They are a cast perhaps of the same
sort of stone. These ruins here they are Elvish.
Speaker 4: They speak of the dead and the cold land that
awaits us. I think this is exactly where we are
supposed to be.
Speaker 6: Are you ready to make the journey?
Speaker 5: I am?
Speaker 4: In fact, I am instilled with the confidence that I
did not think that I.
Speaker 5: Would have found.
Speaker 4: We've been through many worlds and many places. It feels
as if we are finally coming to a head. It
is the way of my people that we embrace challenge.
Speaker 5: Life is not easy.
Speaker 4: Things are always going to be difficult, no matter what
the circumstances. But we forge ahead and we embrace what
is to come.
Speaker 3: Well said m hm, we are ready to venture with you.
Speaker 4: Oh, it seems my companions are almost done with their.
Speaker 5: Well with the next step.
Speaker 1: The next step lays before us, This next step.
Speaker 4: That is not my decision to make. Let me confer
with my companions.
Speaker 5: Imagine it is soon.
Speaker 4: I will step over towards the others. Everything ready, I
do not know.
Speaker 9: But it appears to be ready.
Speaker 7: Maybe, but perhaps we should sleep for the night it's
full rest while we can.
Speaker 1: Yes, yes, I think we have a long journey ahead
of us. Regardless.
Speaker 7: Yes, m hm.
Speaker 3: The question is a karn. Do you what you've made?
Speaker 1: Do you do you think it's safe for us to
use this?
Speaker 9: You know it's not safe going through the Eyeodora, right,
so you know, h yeah, it's fine, it's Fred's fine,
it's probably fine, it's almost certainly fine. That's fine, it's
fine like this.
Speaker 5: Yeah.
Speaker 4: I don't think it was ever a case of whether
it's going to be safe or not. It was always
going to be unsafe. But we are together, we are prepared.
Speaker 1: All right, I'll try not to panic while sleeping.
Speaker 3: I'm going to get some rests.
Speaker 12: M hmm, all right, it's going to help me put
this tent up.
Speaker 8: Oh, I will hope we put.
Speaker 5: This tent up right, so we set up camp, so
be it.
Speaker 8: Well, we're doing this. I will get close to our
Cia and I will grab this is your left arm,
left hand.
Speaker 5: The blood bond is on my left.
Speaker 8: Arm, okay, and I had a rash talk put the
same design on my right arm. That way if we
were to join hands or something, that both of them
be visible. So I will grab awkwardly as hell, will
grab Ouria's hand kind of aggressively, honestly, because every time
I try to go first, she was putting something up again. Sorry,
and I don't know what to say, but I'll just
point down to it. That's a promise for.
Speaker 5: I see it looks just like mine. M I squeeze
your hand.
Speaker 8: Suits you hm, scars, I've been coming. Are you sure
about all of this?
Speaker 5: More than ever? Actually?
Speaker 4: I feel prepared for once finally have most of our
questions answered. Professor had us dangling from a string for
so long.
Speaker 5: You can finally end all of this.
Speaker 8: Yes, And are you sure if we may get through
that you.
Speaker 4: I don't wait for you to finish, and I just
gather you into my arms and I squeeze you as
tightly as I can.
Speaker 5: I'm sure.
Speaker 8: Let me see for once, I do not hear the
hawk at all. No whispers, no snarls, no insults. It's quiet.
It's breathing, eye of flickering. And as I'm hugging, I say,
I am looking past her and I see the others,
and I think for the first time, I'll bury myself
in her and have a tear come out. Okay, all right,
we need to get rest.
Speaker 5: Right, grab that corner and I'll do this one here.
Speaker 8: M right completely tired, wrong, complacent thoughts. Is it just me?
Speaker 5: Or is there something in the air here?
Speaker 3: Is that s?
Speaker 8: It's almost like I could feel my heart beating my feet.
I am Do you mind if we share the night together?
Speaker 5: Oh? Not at all?
Speaker 8: All right, m And then I'll finish wrapping up the
tent and disappear.
Speaker 5: I join you.
Speaker 1: If you want. Adjourns for the night, and warning comes
and again. For these past few nights, there's been a
peace about you. You haven't had nightmares, the experiences that
you've had, the horrors that you've been put through. Unknowingly,
you didn't have to relive anything. These last few nights
have been your own. As morning comes, you have your
food and breakfast, you're ready yourselves to take the next step.
How does this happen?
Speaker 12: I imagine that I'm up early, trying to.
Speaker 5: Gather pieces of.
Speaker 4: Wood around us, peraps, some straight leaves and flower or
two to press them into my journal. Can't help but
shake the feeling. Can't shake the feeling, and I don't
think I'm going to be back here.
Speaker 8: I'll walk up and place all arm on my shoulder
and be like, as you said, we're all together. As
I probably feel the emotion since this area is very concentrated. M.
Speaker 5: It's uh strange place. I don't know if.
Speaker 4: I've found relief in the absence of nightmares.
Speaker 5: It might take some getting used to. But we really
have been through a lot as a group, haven't.
Speaker 8: We mm hmmm, Because I know I don't want it
to end.
Speaker 5: I was doing so.
Speaker 4: Suddenly, Yes, I was doing some thinking. I think that
we should all join Karun after all of this, go
with her to very adronis Well.
Speaker 8: If it is in the most importance to you, I
would obviously I go where you go.
Speaker 5: It is important to me. I think it would be
important for all of us to be there.
Speaker 8: I did not know this jnus, but it seems to
be a great deal to you all, so I will
accompany you. M.
Speaker 4: And as I finished gathering a few more pieces of flora,
I look at the wood behind me.
Speaker 5: As I make my way back to camp, I don't
trust this place.
Speaker 4: Confident in our people and our ability, but I'm going
to try my best to keep a straight face when
we get back to the others. M.
Speaker 8: You go on ahead. I'm gonna do something last minute looking.
Speaker 5: Around, all right, I leave my aljak to the wood.
Speaker 8: I will get low to the ground and try to
tune myself to the feeling that I had last night
this morning waking up noticing that there is a lay
line or to the concentration seems heavy, and I will
try to like attune myself to it and just get
a feel of this area.
Speaker 1: How do you do this?
Speaker 8: I look back to make sure and just see if
anybody was watching. I will like take off my galllets,
dig my hands in the dirt, get super low to
the ground. I'll place my ear on it, and though
I'm listening like I normally would, you know, audiately, I'm
trying to almost like pour my soul into it because
I know whatever I feel and whatever I heal from
here that I'll say you will feel it. I'm not
really good at my words, but I know what I feel,
and I just want to make sure that you're not
in immediate danger, that this land hasn't been desecrated, or
we stand on like we don't know what the doctor
or whoever's been here, what they've done.
Speaker 1: Okay, make a perception.
Speaker 7: Check whoops.
Speaker 8: Twenty seven. I don't know if the Laylon stuff gives
me a boost.
Speaker 1: But when you sort of silence your mind almost try
to meditate here, feel sense the area around you. You
can hear the wooden sort of like you know, waking
with the day and this, you know the way the
like the entrance of the dawn start to take place
and night be in to fall away. You can can
maybe just on the edge of your of your hearing,
you're just a whisper, sounds like a voice you've heard before,
but it's just barely there. It's so quiet, and just
like that, it's gone.
Speaker 8: I'll lift up and taking a breath I was holding
because I was holding my breath the whole time. I
couldn't make it out. But I can't also can't shake
the feeling like something's not that we shouldn't be here.
I'll stand up abruptly, look down at the ground, look around,
I speedily across, and then look at the gate and
I'll hurry back to camp.
Speaker 1: I think you can see people finishing up breakfast. Everyone's
sort of securing supplies. I think you would see Snowy
Owl probably talking to Ulukuk who is probably freeing the horses.
You're all aware this is very long trip. Leaving them here,
which is it'd be.
Speaker 4: Dead is our wagon something that we're able to pull
even without horses.
Speaker 1: Not through the eyeed are enough, so you have.
Speaker 5: To abandon the wagon.
Speaker 4: Here, I imagine I've begun to help redistribute some of
the materials to everyone, essentially adding an extra roll or
to equipment to everyone's backpacks, including snowshoes and cold weather
clothing for everyone.
Speaker 1: Yeah, I think you would definitely see snowy Owl's group
like they've all bundled up like heavily. They've got all
their furs and stuff set up. It would definitely be
like recommending the same.
Speaker 4: As I shrug on my additional furs. I look over
to Karun and Rash talk. So I suppose one of
you should do the honors.
Speaker 14: Ah Coroon, you made the gem mold, perhaps you would
be the one to activated.
Speaker 8: Sure before you do anything. I think we should all
just h you should bring it in.
Speaker 9: What in into the eye of d Come here.
Speaker 8: Come here, all of you.
Speaker 1: Do. The snowy Owl's group sort of looks at each other.
Speaker 8: You too, look look all of you hurry, Yeah, all
get closer snow if you can allow. I don't know
if you can hear us.
Speaker 1: You are referring to Socca watch.
Speaker 8: Yes, yes, we are aware. I was listening to the
lay lights. I don't feel right. I just want to
let you all know that has been a pleasure and
I appreciate you will or I shock your intellect and
your wait carun your comedic and craftiness. You're you're overcarying
sometimes but definitely cautious. Nature has proven us to go
the right way a good bit of the time. And
I say, I can't even but no words, but I
know you can feel it. Lukugudanigi psychology, thank you for
being with us on his journey and just whatever's the
maybe we see the other side.
Speaker 9: Well, here we go, and I put the key in
to the iodora.
Speaker 1: Touching the moonstone to the Eyeodara. At first, nothing happens.
Speaker 9: Hm hmmm.
Speaker 1: Suddenly you start to see a rhyme of frost begin
to form around the ring of the Ayudora. Okay, sure,
A glimmer of magic begins to circle around the edge.
And as the magic continues around the edge of the portal,
you start to see snow begin to fall and blow
towards you. All feel this overwhelming sensation of cold near
the Ayeudara and beyond you see.
Speaker 6: White.
Speaker 8: Yep, that's gold a job, Karna, I did it? You
did it? Okay, Straws? Or should I go through the
door like oh I always do? Alrighty, then I'll step
up and don't turn around everyone. I'm not good at
any of this, but I know what I am good at,
and if you meet me on the other side of that,
whatever the hell it is, I will protect you with
everything I have. I'm gonna go now.
Speaker 7: I'll be right behind you. I just start walking up casually.
Speaker 1: Ross talks like covered in first, like it's just like, oh, yes.
Speaker 8: All right, see you on the other side. I'll step in.
But as I step in, the last thing you'll see
is the hand floating behind me with the thumbs up.
You definitely step through. Hello.
Speaker 1: This is why Stephen from table Story. If you'd like
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