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Thank you, enjoy our group merges from track More Labs.
The building is partly on fire. You can see debris
and such all about you. As dragons and riders are
landing outside. You see seven different dragons being ridden. As
you emerge from Dragmore Labs. What do you do?
Speaker 2: Looking around? Do we recognize any of the riders?
Speaker 3: You do not.
Speaker 2: Are they wearing any sort of garb that it tells
us perhaps if they're of their affiliations?
Speaker 1: You see similar garb that reminds you of the Royal Guard.
Speaker 4: Are any of them riding? One of them like pigeon
dragons we saw before at that Gapman mansion, the big white,
fluffy ones.
Speaker 1: So these dragons are different. There are different varieties.
Speaker 4: Okay, so we don't know who these people are.
Speaker 3: Can we see or read their intent?
Speaker 1: Please make an insight and insight you can do a
group check if you'd like.
Speaker 5: All right, let's do a group check.
Speaker 1: This will be difficulty. I'm gonna say twelve, check us up.
Speaker 4: Okay, Three for me healthy, seventeen for me very nice.
Speaker 1: You've all just come out of a pretty harrowing experience.
Enders is still unconscious. And just to be clear, who
is carrying Enders.
Speaker 4: I'm still kind of I suppose in that form. So
the form I used to essentially carry Iris up the
shaft so I can carry him by essentially flying.
Speaker 1: Okay, so there's essentially a bow slime backpack carrying Enders.
A little. As you emerge from Dragmoor Labs, there's smoke
all about as well, so I think Iris and Bo
you're probably just kind of still dealing with that. It's
difficult to process what's happening. Rue. It seems like these
dragon riders don't seem to have any immediate ill intense
towards you. You can see that they are information. They
are clearly a part of the same guard. They are
in like a formation, like a like a wedge formation,
and there is a. They're all wearing kind of like
I think sort of. It's not like pure plate mail.
It's kind of like plate in different places. What the
hell just happened? Did the server crash?
Speaker 6: Okay?
Speaker 1: Cool? All right, right, oh look this screen for now. Cool.
That's good timing. Hopefully that gets worked out. No, so
as you as you see this, they're wearing plate and
kind of various places. You can see the plate is
placed in a way that it doesn't really restrict their movements. Right,
It's like on their chest they have pauldrons you can see,
like maybe on their thighs. But there's like more open
spaces here, like there are stomach areas, more exposed. There's
like some kind of sturdy looking leather armor below that.
It looks very similar to the plate mail that you
saw previously the Afran estate when the Royal guard descended
the same kind of armor. And the person in the
front of the wedge speaks in a very loud voice.
I guess to be heard here. They they speak, who
are you?
Speaker 6: What are you doing here?
Speaker 3: I would like to call out to them, lifting up
my hand.
Speaker 7: Hey, we have people hurt down here.
Speaker 6: We are well aware.
Speaker 1: You can see that there are other researchers, not many,
maybe a handful that have escaped the lab as well.
They're kind of sprawled about. Some of them are like coughing,
having fits. Some of them are hurt. You can see
two of the riders descend from their dragons and they
look like they are trying to look after the researchers.
Speaker 5: Our friend is hurt. We need help.
Speaker 1: Who are you?
Speaker 8: What is your name?
Speaker 3: I look to my companions.
Speaker 2: I am and these are the rest of my companions.
We're we're what do you call heroes?
Speaker 4: Friends up the savior, Friends up the Savior.
Speaker 2: I WinCE so hard at that.
Speaker 5: We probably shouldn't open up.
Speaker 4: With that, but I thought we were told to coup
here by the dragon Queen.
Speaker 3: Though we're here on behalf of the dragon Queen or
the Empress.
Speaker 4: We would say empress m I would say dragon queen
because I'm bo it's up to eat. I'm saying, I.
Speaker 1: Guess, okay, all right, So I think they they look
about and uh, the one that was speaking to you
descends from the dragon. This dragon that this person is riding,
by the way, uh looks very different than the dragon
you've seen thus far. This dragon is it has a
It's it's not quite obsidian, but it is very dark scaled,
and there are veins of of orange and red that
you can see. They almost look like they are kind
of crackling along its scales, like a lot of their
scales are sort of tipped with this. It's almost like
an iridescent kind of red and orange. And at night time,
this I can't imagine what this would look like for you,
but it would be it would almost look like fire
raining down from the sky. There is red veins sort
of pervasively traveling along its wings that are kind of
bound up. This dragon is quite a bit bigger than
the others. I would say this is this dragon is
probably about the size of a a bus, like a
city bus, and it's wingspan is probably like maybe sixty
feet wide.
Speaker 8: It's it's very large.
Speaker 1: And the dragon rider himself is They have a They
have a sort of dragon shaped helm on and there
is a you know, like a I don't know what
to call it, but a not a flap, but just
like a The eyepiece can sort of be yeah, the visor,
the visor can be brought up. They instead of raising
the visor up, they take their whole helmet off. And
they begin to make their way towards you. I think
the server's coming back up.
Speaker 3: By the way, are they hot?
Speaker 1: They are?
Speaker 3: Listen, I love me a person in uniform.
Speaker 1: Okay, they are clearly a veteran. They're covered in scars.
They are covered in burned scars, and they are covered
in like they have a thick scar across their cheek
that looks like it was pretty raggedly repaired. So their
their cheek is kind of a bit it doesn't quite
sit exactly evenly with the scar. Whatever wound they took there,
it was like badly hatched. And they have I think
probably like a sort of a sort of like a
caramel sort of skin color. They have dark eyes, and
they're probably in there like i'd say, early fifties. And
you can see that they've got like pretty short hair.
I would say it's it's not quite a buzz cut,
maybe like one notch higher on the trimmer, you know,
And they are looking over all of you the tracks.
What happened?
Speaker 4: Oh m hmm. Do you want to do the talking
or should I, I say, while flapping and being more
backpacked than bow.
Speaker 2: Right now, well, we don't know all of the specifics
but and I kind of purse my lips a bit,
and I looked towards through. The laboratory was attacked and
we fell through the floor to the lower levels. We
barely made it out.
Speaker 3: People hm hmm, people are inside.
Speaker 1: I was told that the Savior is the danger. Did
you not send the communication?
Speaker 4: H No? But if we did, what did it say?
Just to remind us, we.
Speaker 1: Were told by the Empress that Savior Moon was attacking
the lab.
Speaker 4: Huh.
Speaker 3: We don't have any evidence or personal knowledge if that's
completely true or not. There's a couple of different factors
at play here.
Speaker 2: There was something influencing them from what we could tell.
I don't know what else to really say, other than
that we believe she is in dangerous.
Speaker 1: Well, all right, I need a group check insight and willpower.
Now I want to ask your intentions with this conversation.
Do you all believe what you're saying?
Speaker 2: Mm hmmm, yes, yeah, I mean we think our friend
is in danger. Okay, So the FOURG does not back
up for me quite yet.
Speaker 1: Yeah, it's but it's still trying load. Okay. So uh,
if that is the case, let's do some good old
fashioned manual dice rolling I'll lead it.
Speaker 4: I can give you one D twenty.
Speaker 1: Load up a dice roller, dude, just just pull up
a dice roller.
Speaker 3: I see my dice. It's got a wriggling dragon eye
in it.
Speaker 9: Mine has wainbow zoning.
Speaker 2: You can't see the rainbows.
Speaker 10: Oh dear, but I.
Speaker 4: Lost it, so cool story. I guess.
Speaker 1: All right, So I don't know if you can remember
what your insight was.
Speaker 11: Uh yeah, uh so, uh.
Speaker 1: Roll the insight and willpower, so insight and willpower. I
don't know if you can remember what those dice were.
Please give those a roll.
Speaker 2: I got two D tens for both of them, because that's.
Speaker 4: One D three. I got three nine, so that's twelve.
Speaker 3: Got a nine and a two, all right, and leading
six and a seven me.
Speaker 8: So that.
Speaker 12: With most.
Speaker 8: Yeah, you so you got uh.
Speaker 1: Yeah, I think you got like a I think you
got like either fifteen or sixteen total.
Speaker 2: Yeah, because Bo gives me a plus two if he succeeded,
and then there's.
Speaker 1: A plus one for this one, which one of you is. Enders.
Speaker 4: I kind of spin around and share the end this
portion of me right now, which is I guess you know,
it looks like he's door the explorer right now. But
the backpacks doing all they're talking and he's going to weekends?
The burning is it?
Speaker 7: You know?
Speaker 4: He's just there dangling off me.
Speaker 1: I see. Apparently enders was the one that sent the
communication to the Impress.
Speaker 2: That makes sense. I believe that there was a communication
scroll exchanged.
Speaker 1: I am Commander Veileth Pyr, Scourge of the Infernia Royal Guard.
My detachment was sent here by the Empress to assist.
What is the current status of Savior Moon?
Speaker 6: Hmm?
Speaker 4: Does the word villain mean anything to you?
Speaker 12: Yes?
Speaker 4: Well, maybe I'm not so sure. Maybe it might be
the fact that there's somebody else there who did that
to whom might be the violin. But I'm not so
sure exactly. But maybe she might have been because she
was I didn't shake angers around.
Speaker 2: Something influence. It was injected into her. And I'm looking
at Rue to make sure this is okay for me
to talk about.
Speaker 3: We believe it was Emberstone in a liquid form of
some kind. I'm still in her system.
Speaker 4: It takets it horrible, It changed her.
Speaker 3: She isn't herself.
Speaker 6: And who did this?
Speaker 4: Whoever owns this place or runs it or something.
Speaker 3: Does the name Tim Cross mean anything to you.
Speaker 6: Should it?
Speaker 4: If he's the man who did it, he's behind.
Speaker 5: All of this.
Speaker 1: I am unfamiliar with this person. Are there any other survivors?
Speaker 4: Um not that we found.
Speaker 1: Emotions behind him, and he says, arcan naylan thorn inside
check for any survivors. Send your dragons around and see
if they can locate anyone outside.
Speaker 6: Yes, sir, yes, sir, yes sir.
Speaker 1: You can see the riders begin to dismount. They whisper
to their dragons, and you can see the dragons begin
to take off.
Speaker 5: Good good, good.
Speaker 3: Is there anything you can do to help our friend here?
He's very hurt.
Speaker 8: I can see that.
Speaker 4: I shake him about more.
Speaker 1: We have some emergency supplies, but beyond that, none of
us are medical personnel. You must understand this is the
Ashwing Vanguard. We are off to and in intense battles
with fierce creatures we expected to fight.
Speaker 4: Right well.
Speaker 2: Sorry, looking at unders as bo is holding him, does
it appear us though there's anything in the media that
would be necessary to abandoned or take care of.
Speaker 1: I mean, he's got a pretty his jaws is like
pretty badly broken, you know, his jaws kind of like
hanging hanging there. It's probably like a bit of drool,
like coming down like it's invincible style, so.
Speaker 2: It needs to be set. Oh yeah, if we can
get them somewhere safe, we should probably and I point
to the jaw h.
Speaker 3: I look torn between my companions. I don't know if
I'm ready to leave jan alone. If people are going
in there, it might help to try to get involved.
Speaker 4: What can we need to help?
Speaker 13: I say, if you're still there, you are friends of
Savior moons.
Speaker 4: Yes, friends, party members, accomplices whatever, wo do you want?
That's what we are.
Speaker 1: We've received very little information. The Empress said that you
were comrades, something along those lines. M very well, perhaps
you can forestall any further conflict. I have personally seen what.
Speaker 14: Valkyrie can do.
Speaker 2: I look between my friends. I I am very tapped
for magical energies at the moment, I turned to the commander. Commander,
do you buy any chance? Know if if you have
any extra supplies, we might be able to borrow off
of you or pay.
Speaker 1: For There are a few potions. We left with great haste.
Infernia is about an hour away. We got here as
quickly as we could. And uh, yeah, he may he
motions back and he says Riven heleyen.
Speaker 15: See to them.
Speaker 1: You can see them dismount and uh, you can see
they they basically have like some large backpacks that they
take off and they they've got it looks like they've
got some bandages. They've got a few potions and stuff
like that. So just kind of like it's like a
first aid kit equivalent stuff.
Speaker 2: Right, Okay, And are there any elixirs I might be
able to nab in that stash?
Speaker 4: Uh?
Speaker 1: Yeah, effectively? Uh, you can rule? Is this working?
Speaker 4: It trying?
Speaker 1: Okay, Well, that's still down? That's great, perfect time.
Speaker 2: Well, there are three three inventory points each.
Speaker 1: The first time that I have seen the side go down,
and it goes down on the day that we.
Speaker 4: Need to do a show the second stars.
Speaker 1: Okay, which one of you wants to roll the A.
Speaker 4: D six.
Speaker 1: I can okay?
Speaker 5: Four?
Speaker 1: Okay, Now there are a total of four IPS worth
of IP here that you can grab.
Speaker 2: Okay, that's gonna be enough for one and some change.
Speaker 4: What's your total EPs? How big are your bags? Iris?
Speaker 2: I typically can fit two of these.
Speaker 4: How much do they cost? I don't know?
Speaker 2: Thirty each? Other three IP each for elixers I.
Speaker 4: Can give you three if you want them. I have
three I haven't used, and I think it's better if
you just have them. Right, Can I trade IP with
my party members? Does that work?
Speaker 1: So you can pull out the elixir basically to do
that to her?
Speaker 4: Okay, whatever, XPE, thank you.
Speaker 2: So that's fifty six mana. Now I'll pass the cork.
Speaker 3: It seems that we still have some supplies left over.
Can you look after our friend while we go inside?
I don't want him to be alone.
Speaker 1: He is giving Enders a cursory glance, and he says.
Speaker 3: I adjust my shirt so my titties are kind of
popping out a little bit.
Speaker 8: Uh.
Speaker 1: Yeah, he's more looking over Enders.
Speaker 5: He says, okay, yeah, never mind.
Speaker 1: Just in the background we see like adjusting your shirt
and yeah, I think I think he's giving Enders a
once over. And he will say for now, we're going
to assess the situation and then determine the state.
Speaker 14: Of I don't know what to call her anymore.
Speaker 12: Moon.
Speaker 1: Once we determine the state of Moon, we're going to
evacuate anyone that we can to drag more, and then
you all are to come with me to Infernia.
Speaker 2: That is fair. Thank you.
Speaker 4: Of course, Okay, I just dropped ends without damaging him.
Speaker 1: Yeah, the like the little like backpack part, you know,
the straps just like they just you know, flop, You've
just lands on his jaw bones directly. And yeah, I
think I think Rou was full on ip. I think
I think that Bo had three left, and I think
Iris was completely tapped. Mm hm yes, the end of last.
Speaker 5: So we have four that we could do.
Speaker 3: I could just grab it and give.
Speaker 2: You guys potions if we need.
Speaker 4: Sounds good to me, awesome.
Speaker 1: Okay.
Speaker 3: Once we've got all of the equipment settled, I begin
to run towards the rubble, trying to catch up with
those that have already made.
Speaker 5: The wear inside.
Speaker 1: Okay, yeah, so uh let's see. So we've got Bo,
and we've got Iris, and we've got Enders outside. Rue
is running inside to go along with the So there
were two dragon riders that went in.
Speaker 8: There were three.
Speaker 1: I think that we're outside and there's one that is
still here, along with a commander. The commander yells back, Captain,
any any view on Moon and she yells no, sir,
still no sight on moon. Skyer is keeping an eye
out if you look towards the captain's dragon. You can
see this dragon is sort of smoke colored. They are
much more lithe than the commander's dragon. You can see
they are I think their wingspan is at half if
that of the commander's dragon. This one is much like
longer and sneaklike, and you can see some like really,
I think the scales do not look thick on this dragon.
This dragon looks like it is very fast, however, you
can tell just from its like quick movements, and it
seems to be it seems to be. It seems to
be scanning the the area with its sight and clearly
with its sense of smell. Its tongue occasionally jutting out,
and you can see this large like fourth tongue popping
out now and again. The captain is sort of staying
in the area, but is kind of patrolling about a
little bit, moving back and forth, and you can see
that the commander is I have been logged out of
the server. Hopefully that means it's starting back up. I
don't know, hmmm for me, Yeah, the commander is uh,
basically uh, he's trying to help anybody that's watching after enders,
So I don't know if this is you iris or what.
But he's basically like helping grabbing enders like under his arm.
I guess to try and like haul him over towards
his dragon. And again, if you approach this dragon, this
thing looks fucking menacing the commander. As the commander approaches,
this dragon is like eyeballing you iris and you can
see like its eye is huge, like it's the size
of it's it's almost the size of your head.
Speaker 10: Like dope.
Speaker 1: Yeah, this thing has like what are the really large
horses called, Like they're they're like super buff looking.
Speaker 2: Is it the Thoroughbreds guild?
Speaker 4: We're talking about Game of Thrones like weird names or.
Speaker 1: No, just the real ones. Like there's big, like super
buff horses.
Speaker 8: I can't remember what they're called.
Speaker 1: Are they draft horses?
Speaker 4: Yeah?
Speaker 1: Yeah, this would be like the equivalent of like a
draft horse. This thing looks ripped as ship, you know,
like this thing is like huge muscular dragon and uh,
you can hear the commander say, ignarian, let her be,
she's not food. There's a smell of like that like
burning ember sort of smell about him, A little bit
of sulfur, a little bit of rimstone kind of smell.
Speaker 8: As you get.
Speaker 2: Close, there's a little bit of shit in my pants.
Speaker 5: Sorry, sorry, not canon.
Speaker 4: Not canon, Jesus wrong show, non canon.
Speaker 1: And uh yeah, as you you bring Enders over close,
you can see that. Yeah, this dragon is just fucking
mean looking. And uh yeah, you set Enders up here,
and I guess you kind of tend to him. You've
got yourself an elixir? Do you do you pop an elixir?
Speaker 2: I have popped the one that Bo gave me, and
I'm holding the others on reserve. I think pretty much
all I wish to do before we leave is maybe
set his jaw, because there's only so much magic can do.
You know, you have to still set bones and stuff properly,
I imagine.
Speaker 4: Yeah, but if you're a bone mansa, yep.
Speaker 1: Yeah, there's just like this fucking horrible, like French sound
as you set his jaw. Uh there's probably a slight
groan from Enders as you do it.
Speaker 2: Oh, I'm so sorry. Okay, we're I think we're back.
Speaker 1: I've loaded into the game. Holy shit, then god too.
Speaker 4: Excellent.
Speaker 2: Now, in terms of surrender rules and things like that,
somebody who surrenders reappears in the next scene if they
choose or if it narratively makes sense, right, I don't
have to go resurrect in him.
Speaker 1: Uh, it does not appear, so okay, let him rest.
Speaker 2: Okay, all right, we will leave in your charges. We
go check things out.
Speaker 11: Okay, he says, if Moon is still alive, he's sort
of you can tell.
Speaker 1: He's kind of like looking looking you up and down,
and he doesn't look like he thinks much of you.
You know, this is like a hardened battle veteran type
and you all look like a sort of motley crew
that has just limped out of this lab, broken and.
Speaker 2: Battered, wearing a frilly dress.
Speaker 1: Yeah, and he, you know, he's he does not seem
to think much of you. And he says, if you
are to run into Moon, m h, leave the fighting
to us.
Speaker 4: Okay, bet you met you your men as best we can.
Speaker 2: What did you say, miss that I said, we will
support your men as best we can.
Speaker 1: Good, And he says in a booming voice. You hear
him say, writers, you have ten minutes to find any
refugees from the lab that you can.
Speaker 6: Beyond. That this place is ruined. We have orders to
destroy it. Ten minutes.
Speaker 4: Make sure your dragons and pets and stuff don't drink
the red stuff. It's not good. I think it's off.
Speaker 2: And before we start heading off, I'm going to take
out the communication scroll that I have for Enders, and
I'm just going to leave a note for when he
wakes up and is able to respond, essentially saying that
everyone is okay, that we've gone back inside with the
Commander's men to try and rescue any survivors and investigate further,
and to not worry that we'll be back soon.
Speaker 1: Okay, Rue, you have gone into lab once again. Okay.
As you enter, you know there's like fires and stuff
that are happening here, and you know there's still debris
and smoke and stuff everywhere.
Speaker 3: Are you a cloth up to my nose to try
to filter it as much as I can?
Speaker 1: Are you actually looking for Moon or what are you
doing in here?
Speaker 5: I'd like to see if anything has changed.
Speaker 3: If there are any signs of survivors, I would go
that direction, But my ultimate goal is to try to
reach Moon.
Speaker 1: Okay, very well.
Speaker 3: I also along the way, I'm going to try to
encourage the Dragon writers to come with me.
Speaker 1: They will identify themselves as uh uh Kaylean and Riven. Okay, yeah,
Klein Kaylan has not really spoken very much. Riven was
this sort of talkative one. There they are easily you
can immediately tell that they are on the younger side.
They have that rookie vibe about them.
Speaker 8: They're probably a little.
Speaker 1: Talkative as you as you enter the lab. So how
long have you known Moon?
Speaker 6: Oh?
Speaker 3: I've known Moon for a very long time. We went
to middle school together, we were children.
Speaker 1: Middle school?
Speaker 8: Is that the middle of oga?
Speaker 3: Or I think, I think we need to go this way?
Follow me, Follow me, and I will begin to rush forward.
Speaker 1: Okay, I need a dex and dex check as you
begin to enter into crack More labs once again. Okay,
difficulty twelve. That's ten, all right. The debris is pretty bad.
Stuff's on fire, there's bad smoke and whatnot. Are you
heading the way that you came back up, like down
that staircase? Where are you going?
Speaker 3: I imagine that I didn't really see the way out
because I smoke bombed out. So I imagine this path that
I'm taking. I'm guessing trying to use my best judgment
because I did not actually physically witness the way out
that Bow and Iris did.
Speaker 1: Okay, Insight and insight difficulty will be I'm gonna say fourteen.
Speaker 5: Oh, okay, that's a fumble.
Speaker 1: That's a fumble. Hey, at least you get a fabulous point. Nice, okay,
but you have no idea which way you came up,
and you were effectively trying to find this staircase in
completely the wrong direction. Yeah, as the dragon riders try
to assist you, Riven says, uh, you know which direction
moon was or where?
Speaker 16: Where?
Speaker 1: Do we need some kind of information anything you can
tell us.
Speaker 3: And Iris was the one that looked at the map.
There was a e We were looking at the names
of the rooms, and I look around trying to see
if there's any identifiers anywhere.
Speaker 5: I think we were like three or four.
Speaker 10: Five four stone, I'm not sure.
Speaker 2: Huh.
Speaker 1: All right, Kaylin, I will see if I can find
the staircase. And you can see, like a nod from Kaylin,
Kaylan will point towards what appears to be this the
room that you first came into when you were in
the lab the first time, the like initial research room
that you were in with the large like emberstone crystals
and the and the like luxurious sort of wood has
all kind of collapsed. There's red liquid and puddles all around,
Uh that sort of are leaking out from the debris
of this room. It's quite clear that there's there's like
bodies that are underneath this rubble, and their blood is
sort of mixing with the emberstone.
Speaker 3: This is this is where it all began. This is
where I fell through the floor.
Speaker 1: This is where Moon was.
Speaker 3: No Moon was further down.
Speaker 1: Oh okay, all right. Uh Kaylan is like you can
see like Kaylin's trying to shove some some rubble away
and Riven sort of helps.
Speaker 3: They like to do something while they're busy. Sure, looking around,
do I see any umberstone that isn't in a liquidized form?
Speaker 8: Insight?
Speaker 1: Insight, this is gonna be difficulty twelve.
Speaker 3: Come on, game, I can't fail three rolls and there
going nineteen.
Speaker 8: Yeah, yeah you do.
Speaker 1: There's some you can see the like there there's maybe
a crystal of emberstone, maybe about the size of your hand.
I was lying on the floor. It's like just near
the debris.
Speaker 3: While they're busy. I'd like to swipe up the emberstone
and throw it into my inventory, but I would like
to use my shawl as a physical barrier. I don't
want to touch the emberstone right now.
Speaker 1: Okay, all right, I'm gonna say I'm not gonna make
you make a roll for that. You just kind of
grab that and you're trying to do what with it?
Speaker 5: Throw it into my inventory?
Speaker 1: Okay. When you try to put the emberstone in your inventory,
does not accept it when you try to put it
in your inventory. As a matter of fact, what happens is, no,
I gotta do some chest here.
Speaker 17: Hold on, you're gonna make me actually poop if my
inventory ends up exploding, I'm just gonna read out loud
everything that's gonna fall out of my pockets.
Speaker 3: I have a staff, I have one two three four guns.
I have one two three four, five five swords, a
short bow, the broken armor.
Speaker 5: I've got.
Speaker 1: What are you thinking about when you put the when
you try to put the Emberstone in inventory.
Speaker 3: I'm thinking about if we encounter Moon again and she
isn't herself, I might need a little extra juice to
deal with her, because I don't want to die again,
but I'm not ready to leave my friend behind.
Speaker 1: The Umberstone turns gaseous when you try to put it
in your inventory. As it does, so, you can swear
that you see a reflection of Moon in the gas
and sh it just slips.
Speaker 8: Through your fingers.
Speaker 3: My eyes go wide.
Speaker 10: Fuck I'm not smart enough to know what this means.
Speaker 3: H Okay, I just moved to help Kleian and Riven
set rocks aside.
Speaker 1: Okay, you are clearing debris. There's just too much. Like
you probably heard the like ten minute warning basically from
the commander, there's too much debris here. You're not gonna
do anything ten minutes.
Speaker 3: This is taking too long. I peer into the hole.
H do you have any rope?
Speaker 1: I don't think you even clearer enough of it to
even see the hole in the floor.
Speaker 6: Mmmmm yeah.
Speaker 1: I mean there's like big slabs of concrete, like broken
furniture and stuff like. This is heavy stuff. Just to
even get to that will take you like longer than
ten minutes, you think.
Speaker 18: Fuck.
Speaker 3: I look around for an alternate way to go down.
One of them mentioned a staircase.
Speaker 1: Uh yeah, you can, like uh Riven. Uh, I can't
remember if if Caleen was going to look for the
staircase surf it was Riven. Let's just say it was
Calin because Kalen is very quiet. So Klein will uh
sort of uh begin to look around this place. To
see if they can find a staircase. They go to
the area where the where you probably would have seen,
like the elevator go down into this place, and I'm
gonna say, after like a minute, they probably signal towards
the both of you and Caylan will find only speak
the first time you've heard them speak, Riven. The stairs
are destroyed along with the lift. Well that's not good. Okay,
uh did you see any other survivors? Kalen shakes their head.
Speaker 16: Muck.
Speaker 3: I reach into my inventory and I pull out a
very familiar to you now orb of roiling purple black smoke.
I'm gonna use a fabulous point to see you later
and try to teleport to Moon.
Speaker 1: Very well, let me see here. It does not work.
Speaker 3: I'm out of I tears. We need to get down,
We need to get down.
Speaker 1: I don't think there is any way to get down
the stairs or damage. The lift is down. I don't
know what to do, Kaitlin, can you think of anything
we can try to smash through the floor. Okay, I'm
worried if there will be more survivors, does it matter?
We have ten minutes, not even seven minutes now.
Speaker 3: Desperately, I will run over to where the hole is
supposed to be, and I'll start jumping on it with
my whole body weight, trying to smash it and crush
it underfoot.
Speaker 1: Might and mighte Difficulty fourteen.
Speaker 5: This is not great.
Speaker 3: It's not possible. It's literally impossible for.
Speaker 5: Me to get a krit.
Speaker 1: Yeah, it's awkward. You're trying to like climb on top
of the debris and it's like at an angle and stuff.
You're stomping it and some of the debris is sliding
off like yeah, and Calin and Rivens say, we need
to look around this floor. We need to see if
there's anyone in here now that we can save. We're
not going to save anyone in the lower floors, there's
no way.
Speaker 3: I don't stop.
Speaker 5: I keep going hm.
Speaker 19: Hm.
Speaker 1: You keep smashing away at the debris. Yeah, and it
begins to move underneath.
Speaker 8: You begin to slide off of the debris here.
Speaker 1: As it is moving underneath you, you can feel things loosening.
Speaker 9: Jan and I go in for a hug.
Speaker 7: Huh.
Speaker 9: He grab her by the shoulders. We need to move now.
Speaker 2: Who are these people?
Speaker 9: And I look around, Ah.
Speaker 6: This moon moon is here, Hayleen, You see two.
Speaker 1: What looked to be war in plate mail. Royal guard
with millifacts draw swords.
Speaker 5: Wait, wait, wait, wait, what are you doing?
Speaker 3: I lift my hand up and I'm gripping Moon by
the arm, holding her close to me.
Speaker 9: Come with me. I'm going back to the airship.
Speaker 3: Well why are they drawing swords on you?
Speaker 9: I don't know. I'm confused. Then it doesn't feel right.
Speaker 1: You come with me, Kaitlyn.
Speaker 8: What do we do?
Speaker 1: We are ordered to stop Moon.
Speaker 9: I look at them and I raise my hand.
Speaker 3: No, don't hurt them, don't hurt them. Let's go.
Speaker 10: Mo mm hmm, let's go.
Speaker 9: I take.
Speaker 18: Brue's hand and I dash out of the area as
quickly as possible.
Speaker 1: Okay, uh, this will be decks and decks.
Speaker 8: I think.
Speaker 1: Just an open check. Okay, okay, there's a lot of
debris around Moon. As you begin to rush away, Kaylin
and Riven lock your path.
Speaker 6: You're not going anywhere. We were ordered to stop you.
Speaker 9: I look at them. Do you want to live?
Speaker 1: Are you the one that destroyed the lab?
Speaker 9: I pound my foot and I intend to break the floor.
Speaker 1: Okay, are you using an ultimate point? Do you do this?
Speaker 18: I am not I'm doing it out of aggravation and
frustration in the hopes that they'll move.
Speaker 1: Okay, h might and might I think.
Speaker 9: Another open check.
Speaker 1: Find yourself struggling, Riley as you look at Moon, she
looks pretty hanged up.
Speaker 8: Mm hmm.
Speaker 3: Maybe we don't want to go that way, I whisper
to her, leaning in closely. There's more top side. They've
got dragons.
Speaker 9: We need to get back to.
Speaker 1: The airs surrounded Moon.
Speaker 6: You can't escape.
Speaker 9: Don't many are there?
Speaker 1: There's two plus you and and Riley. At the moment,
you can probably see the entrance like beyond maybe like
fifty feet away, and glasses just where the entrance was. This.
You know, this is like a brutalist kind of building, right,
so like the front is like, you know, it probably
looks like illuminum, like that brushed aluminum kind of look,
and concrete and glass, and the entrance is just kind
of like you know, broken in. The glass is blown out.
Speaker 18: Oh yeah, look that way for too long. I'm getting
a massive headache.
Speaker 9: Rue. We need to go.
Speaker 5: We need to go now.
Speaker 9: We can't stay here. And I grab very tightly.
Speaker 3: I will whip out two of my bladed roses. Uh.
I'd like to use a combination of my abilities here,
if that's okay, assuming that I'm technically starting the conflict,
I'd like to try to use high speed to get
the jump on them, and I like to do a
free attack here. I want to combo that with barrage
so I can send out two, and I want to
comble that with warning shots. So my intention here is
to not hurt them. I want to try to inflict
slow on both of them. Essentially, this is gonna be
very expensive for me, but I want to slow them
down to try to give us a window to get
out of here.
Speaker 20: Uh okay, this is gonna cost me basically all of
the MP that I have.
Speaker 1: Go ahead and make an attack roll. This is versus
their physical defense.
Speaker 3: Yes, I'll be using my bladed roses. Okay, here goes.
Speaker 1: That is a miss.
Speaker 3: We'll gonna use a fabulous point if that's okay. Okay,
all right, I'd like to invoke my identity of slick opportunists.
I have the jump on them. They're not expecting me
to work with moon, so uh.
Speaker 1: Yeah, I'll take that. Sure the definitely we're not expecting
you to do this.
Speaker 16: Uh hmm.
Speaker 18: Don't want your rod bulls of them, moon, is I
am shaking.
Speaker 5: Fuck, that's worse. It's a seven.
Speaker 3: Uh.
Speaker 1: I think as you throw your bladed roses, you realize
these people were trying to help you, uh a few
moments ago, and maybe you're little self conscious as you
throw the roses in a yeah, I think you just
you throw them really far away, like a warning shot.
There's like a warning shot, and then there's like a
clear miss. You know you definitely did the latter. And
what are you doing?
Speaker 6: We are here to help you.
Speaker 3: We have to get her out of here. This place
is doing something to her.
Speaker 9: I crumple to the floor.
Speaker 6: She's the one who did this.
Speaker 3: Try to grab her.
Speaker 7: No, no, please, please stay back.
Speaker 4: What is happening now?
Speaker 18: I would like to use an ultimate point because I
start to transform against my better intuition or will power,
whatever it is. There's something that begins to come over
me and I can no longer stop it.
Speaker 1: You can see Caylin is beginning to cast some kind
of spell. You can see that there's this silver light
that begins to swirl around their arm, and you can
see it start to like glow brightly on their sword.
As this silver purlescent sort of glow begins to spread
outwards from her, encompassing her and Riven. What do you do, Moon?
Speaker 18: I look at the person directly in front of me,
the people directly in front of me. I've got ru
tightly by the hand, and I begin to walk forward
without aggression.
Speaker 6: Stop.
Speaker 1: Stop, you need to come with us.
Speaker 9: I ignore them.
Speaker 5: I think you need to run.
Speaker 18: No, we're fine. I silently walk, continuing towards the door.
Speaker 1: You can see them start to get into combat stances
as you approach.
Speaker 6: I told you to stop.
Speaker 9: I raise a hand. You need to move.
Speaker 1: What do you do?
Speaker 18: The ground starts to shake beneath the squad that has
formed and is blocking us. There are small bits of
red shards that come out of the ground, and everything
starts quaking.
Speaker 1: Familiar rumbles begin to make their way through the labs.
The ground is to stabilized, as you can see Klin
and Riven trying to maintain their balance. The ground begins
to shake as the rumbling continues. Debris starts to fall
all around. More things begin to sh fall in the
background as the rumbling continues.
Speaker 6: What did she die? I said?
Speaker 9: And there's an eruption that may or may knock some
of these guys to the side.
Speaker 1: You see them tossed aside as these slabs of concrete
just rumble and break around the floor. They sort of stumble,
stumbling into the wall around As the path is clear.
Speaker 9: I continue walking forward.
Speaker 3: I grip her hand, I try to match her cadence, and.
Speaker 9: I'm are we outside of the building?
Speaker 12: Yes?
Speaker 1: Outside you can see the scene of a small rescue operation.
There's a few people sort of milling about in the distance,
maybe two hundred feet away or so.
Speaker 8: You can make.
Speaker 1: Out iris and bow and enders and a few others
that look like researchers, as well as more of these guards.
There is a very large dragon at the front of
the wedge, and next to it is a lean smoke
colored dragon with slick scales and a more snakelike appearance,
much smaller than that. It lets forth a roar. As
you exit the building with grew in hand, I lo.
Speaker 9: And I don't react, and I turn the riley.
Speaker 18: And I bend down slightly and I caress her cheek.
Speaker 9: My friend hold on and I start to love a take.
Speaker 3: Oh. I throw my arms around her neck to try
to hold myself to her.
Speaker 1: Might index please difficulty can okay?
Speaker 3: H I'm gonna use my last fabulous point to re
roll that. If that's okay, I'd like to invoke my
identity of slick opportunists.
Speaker 5: I know that.
Speaker 3: This is a very deep interest situation right now, but
I think the most opportunistic thing for us is if
I stay with her. I feel that I'm the most
grounding thing available to us right now.
Speaker 5: And I saw a part of her.
Speaker 3: Who I know her to be in that building, and
I hope to bring that back out.
Speaker 1: Okay, we'll accept it.
Speaker 5: Okay, the dice do not like me today.
Speaker 1: Eleven, you hang on as Moon begins to rise up
into the air. There is a warning roar that comes
from the dragons around you, Iris and bow.
Speaker 4: Boh roo.
Speaker 10: Roo.
Speaker 7: What are you doing?
Speaker 1: It appears your friend has joined Moon.
Speaker 2: In this moment. I would like to attempt a ritual,
because you can do them in clocks and what have you,
depending on the complexity, similar to the ritual that I
did with my spiritism specialties, where I can examine or
how I found basically each one of them. I'd like
to attempt to sense moons emotions or kind of try
to see if I can make a bigger understanding of
what it is I'm seeing in front of me.
Speaker 1: Okay, let's seem okay, I'm just trying to see what
the difficulty is going to be here and how much
mind points this is going to cost you. Yes, this
is a major potency, uh.
Speaker 2: For sensing emotions. Oh, I thought it was medium because
I'm not.
Speaker 1: In increasing it by one, okay, because of the situation.
So I'm going to say this would be a major one.
This would not be a medium major okay. And it's
an individual that would be one okay, a multiplier one.
So I want to do it, Yes, I do, because
the information is key. That'll be difficulty thirteen insight and willpower.
Speaker 2: Insight, willpower And you said it was thirteen, right. I
would like to use a fabulous point to re rule this, okay. Now,
I have two things that might be able to apply.
Either the fact that I have the inquisitive background, which
means that I am very very curious about what this,
what the hell is going on in this situation. And
I also have my background of being a priestess. This
is my specialty.
Speaker 1: I think the I think the first one is more
appropriate for that.
Speaker 2: Okay, all right, And that is a fabulous point here.
It's only giving me invoke wand and stuff to reroll that's.
Speaker 1: So weird, just to reroll it manually.
Speaker 2: Yeah, insight will power difficulty thirteen twenty critical.
Speaker 1: Okay, got an opportunity. Actually, let me do stubble check
because I don't know if these apply to rituals. I
don't see why it wouldn't, but I just want to
check because we haven't had one yet.
Speaker 8: M I think you're good. What opportunity would you like
to use?
Speaker 7: Oh? Excellent?
Speaker 2: Oh, I would like to use. I think unmask fits this,
either that or information, but I believe unmasked is more
appropriate in the situation.
Speaker 1: Okay, mo, and I'm going to let you communicate to
Iris what she picks up from you with this ritual?
What does this look like? Iris?
Speaker 2: I look towards her, and I don't even raise my
staff at this point. I am just trying very hard
to sense the aura that that she is giving off
at the moment, for that is a big part of
what I do. I close my eyes for a moment
and I breathe in, and the magic begins to swell
around me, that similar gentle rainbow, that soft kind of pastel,
and the gem on my staff begins to glow as
my eyes begin to change color, and I see through you.
Speaker 18: You see my eyes close and they reopen like nothing happened.
And Iris, you feel an odd sense of removal from Moon,
like when you go to a funeral and you don't
know the person very well, but you know that a
lot of people here are sad or angry, but you're removed.
You know that at the end of the day, this
is not your issue. This is not your problem. Because
someone else.
Speaker 9: Has passed doesn't mean that it will affect you. There's
a cold emptiness that washes over you, Iris, and it's
so unlike you.
Speaker 18: It's so unlike you, and it hits you in a
way that has never been your character, not even in
real life.
Speaker 9: It is anti, it is left.
Speaker 10: I don't know what to make of this.
Speaker 1: The commander is rushing to Mount Ignor in is altin
blood Dragon.
Speaker 4: I'm sorry what.
Speaker 2: To be clear, the emotions that I have just received
are what I'm getting from Moon in particular.
Speaker 9: It's a reflection, yes, directly.
Speaker 2: Now with the unmasked I don't I know that we
probably don't want to go too far into it with
that opportunity. Do I get any sort of look into
Moon's motivations in this moment. Why does she want Rue?
Speaker 18: In this moment, I can recognize Ru as a friend.
There's an almost sense of loss of clarity.
Speaker 5: In me.
Speaker 18: But because there's a loss of clarity, I don't see it.
I'm missing empathy almost entirely.
Speaker 6: Moon.
Speaker 21: You need to fight this, please, I still look bored
mod your drugs.
Speaker 9: In one flash, I rise you and further.
Speaker 4: Don't it be directly underneath iris. She'll squish you.
Speaker 18: And I flying through the sky away at a very
fast speed.
Speaker 22: Road.
Speaker 5: Cling to her chest.
Speaker 3: As we're moving through the air, I close my eyes.
Speaker 9: You can feel the rush of wind against your hair.
Speaker 18: It's cold up here. It's very cold, and I know
where we're going, but you might not.
Speaker 1: As Roue clings to.
Speaker 23: Moon.
Speaker 1: You see those wings that you saw when you first
awakened in Regalia the Moon's back. A sort of silver
glow emanates from her armor. They are vast, but you
see the armor. It's different, it's blackened soot, and the
wings reflect this asn't well. She flies into the distance.
Speaker 6: Through clean riders a chorous gates. You will wait here.
Speaker 4: Okay, how long by ourselves? Where are you going?
Speaker 1: What? Do we do they begin to take off? Did
they leave Endez or did they go with theftenders?
Speaker 4: Okay, oh boy, she.
Speaker 2: Felt so cold, wreaming, and I look over to you
with my eyes glowing this pale golden light.
Speaker 10: H her aura.
Speaker 2: Every thing I sensed it.
Speaker 4: There is.
Speaker 2: There is such a detachment, and yet I I sense
that there is a recognition that Rue was an ally.
I don't understand.
Speaker 4: H I have no idea. I mean, I'm not sure,
like she immediately squished me, so no offense. But I'm
not so sure if I can trust her, even if
she's friends with Rue. I guess some Oh, I just
look at Iris confused.
Speaker 2: I don't understand why Rou went with her.
Speaker 4: I mean when they changed before, right I r.
Speaker 2: L Yes, but she tried to kill her.
Speaker 1: I mean.
Speaker 4: I suppose I suppose she did. But then again, hmm,
maybe she's different. You know, you know that one time
when we fought that dragon, the ice one that she
turned into paste, she kind of like calmed down. Maybe
she can calm down, and that's where she is right now,
you know, hungry.
Speaker 2: The feeling that I got from Moon now versus when
I was locating everyone previously. Did they feel in line
with each other, like they were the same person.
Speaker 1: I'm going to say no, because you got a crip.
Speaker 2: Okay, I'm gonna need the tiniest bit of an explanation
in terms of how to interpret this, because I do
not wish to go too far in terms of interpretations.
What is it that logically speaking, I would deduce from this? Possibly?
Speaker 1: I don't know if you can use logic to deduce
what is happening here.
Speaker 2: So they seemed as though they were two different auras completely.
Speaker 1: It was really hard to tell. It definitely did not
seem like one. Though.
Speaker 4: What do you want us to do?
Speaker 2: I don't know what we can do. We just have
enders and looking around, all of the writers have disappeared, right.
Speaker 1: The writers have taken off. Yeah, that's that one that
was like smoke colored. That one was like a rocket bullet.
Speaker 4: Yeah, and they've all chased moon. Yes, yes, oh okay,
I suppose why.
Speaker 10: You're wrong?
Speaker 4: What do you want to do? I mean, I could
try and take us in that direction if she's going
a straight shot to wherever she's going.
Speaker 2: Did we take the vehicle here?
Speaker 1: Yeah, it's in it's in Dragmore the town.
Speaker 2: We can make our way to town and grab the vehicle.
We said it, she said, the do.
Speaker 4: We know where she's going?
Speaker 2: I don't know.
Speaker 10: I don't know.
Speaker 4: Because I I don't know how fast i'd be. But
I can fly. I haven't tried before, but table talk,
I have chimeric rituals, and I think it's in my
wheelhouse to be able to do this.
Speaker 2: All right, we'll need to unders as well.
Speaker 18: Hm.
Speaker 4: Okay, I've never tried to carry more than one person before,
let alone large distances. But as far as I know,
I know they went that way, that a way, that
a ways. If we go to town and get a
car and then all of a sudden, well I mean
she's flying, right. What if there's a river or a
mountain or a valley or a peak or trees. We
can't take cars through trees.
Speaker 2: Wait and I will pull out the communication scroll that
I have for Rue, and I will I will write hastily. Rue,
please tell us where it is you are going. Let
us at least try to meet you.
Speaker 1: You were in danger, uh Rue. In terms of receiving
and communication, it's probably just this kind of annoying. That's
that feeling of like when your ears just ring for
no reason, you know that just kind of fades off randomly.
It's a little bit like that when you receive a communication.
So you're in the middle of flying away.
Speaker 4: She's not gonna respond yet.
Speaker 5: I'm not responding.
Speaker 7: It's cold.
Speaker 3: I don't want to open my eyes.
Speaker 5: My best friend just turned into a villain.
Speaker 4: Typical Thursday.
Speaker 1: So yeah, there's no response.
Speaker 2: Yes, I mean I sent that mostly for her to
check when she is available like able to. That's just
a last ditch effort to try and get some sort
of communication from her. But I suppose I'll just go
back to town and at least try to move towards
the direction we saw them going, okay, and watching the
dragons go, and watching Moon and Roue in the air,
towards which cardinal direction would we be able to deduce
that they've gone.
Speaker 1: Insight and Insight Difficulty twelve. You can roll as a
group if you like.
Speaker 2: Oh, do you know where it is they're going? I'll
start the check.
Speaker 4: I mean, all I know is I saw where they're
going and have a map on me hold an eight eighteen.
Speaker 1: Success almost directly west west.
Speaker 2: My brain trying to remember the world map. I'm trying
very hard not to assume.
Speaker 4: Yes, do you reckon she's going back to the airship.
Speaker 2: If she's going towards the west, it is possible, but
it is very dangerous for us to go that way.
But just three of us, let's just get to the
vehicle and then we'll figure things out.
Speaker 4: Okay, hm hm hm hm them in order to avoid
I don't know whatever wild ships between us and town,
would it be possible for me to use a chimeric
ritual to see if I can even do this?
Speaker 1: Oh? Yeah, for sure. Yeah. Yeah. Basically this is gonna
be you trying to carry two other people and fly
as fast as you can. Mm hmm yeah, Okay, let's see,
let's figure this out.
Speaker 4: Okay, that's it's not what's supposed to happen.
Speaker 1: Okay.
Speaker 7: Uh.
Speaker 1: So this is gonna be medium potency. Uh and this
is gonna be a small MP multiplier of two. So
basically this would cost you sixty mind points and you
would have to make a insight.
Speaker 4: Noh, I have no mind points on me right now.
I've got thirty three centip of mind. Then I guess,
and this.
Speaker 1: Would be a mighte and will power. Yeah, I mean
like it might be possible, but you just you're you
just got out of a horrible situation.
Speaker 22: You're pretty gassed, right, Okay, I.
Speaker 2: Do have a potion left that we could give you
if you would.
Speaker 4: Have enough for it, just to give me enough choice, right,
So maybe perhaps we can get to town pick up.
Speaker 2: More if we need to spend the money.
Speaker 4: Mm hmm, all right, yes.
Speaker 2: I will go ahead and I will hand you any
licks or.
Speaker 4: Okay, and I three MP or ipp it up?
Speaker 8: Okay, okay.
Speaker 1: Uh yeah, So this will cost you just for the attempt.
This is gonna cost you sixty nine points.
Speaker 2: Okay, Well, people can aid in rituals your teammates. Is
it possible, being that I am very skilled in the
art of uh our everything our kane, would I be
able to assist?
Speaker 1: I don't think so. I think the chimeric stuff is
quite a bit different. This is like if you had
if you I would say, if you had you know,
like one of your classes was like mutant or something
along those lines, I think you might be able to help,
But I don't think so in this case. So this
will be difficulty ten and I'm gonna say, so you
can do There's some potential roles here where this could
be insight and willpower or might and willpower. I'm gonna
say this is might and willpower.
Speaker 4: Okay, wei for me? Role check Mike will Palma difficulty
ten twelve.
Speaker 1: What does this look like?
Speaker 15: Buff?
Speaker 4: So during our travels, I've seen all manner of weird things.
So as a calimerist, what happens is that you kind
of learn from nature. You kind of learn from seeing
things about you and stuff. And because I'm a slime,
you're calling it a mute, but I'm a slime. Because
I'm a slime, I'm kind of plastic, you know, in
that I can move, I can transform and change my
shape and my general demeanor. You know, grow pseudopods and
you know, grow wings and stuff. I'm fusing the two
right now. Calmerism and you know, being a slime and
trying to take the form of the dragon on the road.
I saw that one time.
Speaker 1: Okay, so that was a drake that was like a
much smaller dragon. Right, how do you think you're carrying
iris and enders?
Speaker 4: So you know how camels have humps, Well, I don't
have that. I've got like we it's blobby saddles.
Speaker 1: Okay, alrighty uh, very well. So yeah, there's just this
squishy saddle that there's this transformation that happens Iris and
I think you just get like hauled and thrown up
onto a saddle, and yours is sort of, you know,
laying on top of one of the saddles.
Speaker 2: Yes, and I'm holding him study as well.
Speaker 1: Yeah, and uh Bo begins to fly as fast as
you can.
Speaker 2: Bo.
Speaker 1: You immediately feel the strain on your like from from
using this much, from using this many mind points. You
get that like headache that begins to appear. How much
how much you have left instead of curiosity? Zero? Yeah,
so this is like migraine. This is like really bad migraine.
Whenever anybody hits like zero on your mind points. I
think that it's kind of the gist of this. It's
like horrible migraine until you get until you get more.
Speaker 4: Back right, Okay, dose of reality because that's how I
feel right now.
Speaker 7: Let's go.
Speaker 6: Great.
Speaker 1: So you take off, and last week we had a
vertical fight. You essentially needed to get through this debris
and make it safely up this Stairwell, this week we
have an epic flight scene as we see Moon and
grew leading this leading the way at breakneck speeds, followed
by this smoke colored snake like dragon that you heard
was called Skier, and the captain of the vanguard is
riding this in the lead. The dragons are following behind,
but they're essentially a line, as they are not nearly
as fast and probably falling back, you know, and slowly
the distance is getting further and further apart, as bo
and Iris with enders on the saddle here as well,
are following in the rear.
Speaker 4: Okay, I have pseudopods buckling into his self to my
bunny a little harness.
Speaker 1: Very well, let's see what do I have for this?
Speaker 4: Remember if fastenosito pods.
Speaker 1: Let's try this one. I don't know if I've played
this one yet. We're gonna find out. Okay, I need
a I think this is going to be a mite
in dex check.
Speaker 4: Mine index yes, open, check open check Okay, my index.
Speaker 6: Eleven.
Speaker 1: Okay, I need to make some rolls. Now, let's see
about these dragons, how fast they are hauling? Ass?
Speaker 8: Okay?
Speaker 13: Uh?
Speaker 8: These two?
Speaker 15: Hey, oh yeah, this is a good track.
Speaker 1: Yeah yeah, okay, uh we see this uh crazy flight
chase scene happening right now as wind is whipping past
it's super cold up here as well. The air is
whistling past you both as you ascend, you can see
the dragons sort of twirling about. You know also that
you have been warned that this is an incredibly dangerous
area to the west here. As you are flying through,
there is stuff happening, Like on the ground, you can
see there's like there's what appears to be like some
volcanoes and stuff like that are the entrails of like
rivers of lava that are sort of trailing down these volcanoes.
There's smoke and stuff that you kind of have to
avoid here. But we see Bow sort of like nimbly
trying to make his way through with Iris on on back. Iris,
you're holding on for dear life, like Bow is going
like super fast and you're trying your best to hold
on here as he's kind of maneuvering around the smoke
and whatnot, you see one of the other dragons start
to get within range of you. The rider sort of
looks over to you.
Speaker 6: What are you doing?
Speaker 3: Provided to the bolling in China.
Speaker 6: Help do not cross us. If you fight, you will die.
Speaker 4: We know what it tends to cross.
Speaker 7: Just follow.
Speaker 1: This is probably one of the ones that you didn't
really speak to. I think this is one of the
people that was like going to look for survivors on
the exterior of the building. And this person has a
I think you can see it's almost like the dragon
almost has like a crystalline sort of scales to it.
There's they're not quite like glass, but there there's like
purples and blues for this dragon. They're probably like medium
sort of eyes in comparison to the other dragons that
you've seen thus far, decent sized wingspan, and they appear
to be one of the slower ones. They're in the back.
As you start to pass them up ahead, just not
too far ahead, you can see what appears to be
a white and gold dragon and rider. They have a
more nimble sort of appearance on the smaller side. As
you begin to catch up to them, ah, and you
can see like they are just ahead. As you begin
to catch up, you begin to pass them as they
look over towards you and they say, Moon is.
Speaker 6: In the front. Our dragon riders have not caught up
with her.
Speaker 4: Okay, we'll stay with you. Am I faster than them?
Because if I am, maybe perhaps I'll just keep going.
Speaker 1: Okay, yeah, you're moving pretty fast here bo a bunch
of I rolled really bad for a bunch of them.
And you clips the third dragon and then the fourth dragon,
and then you can see the three up ahead are
significantly fast. You're actually approaching. The next dragon looks to
be Ignorian, that sort of towering molten blood dragon, and
you know there's smoke that's sort of billowing from its
wings as it's moving. Looks like as fast as this
thing can move, as you hope.
Speaker 4: This is a good idea.
Speaker 1: As you approach, you can see like, uh, the the
commander look look towards you, and uh he says.
Speaker 6: Uh, turn down, we will handle this.
Speaker 4: I think at that notion, I'm going to maybe perhaps
apply the brake slightly. I'm going to turn my opinions downwards,
so I slow down so I don't overtake him, because
he sounds scary and I don't have I'm not equipped
to fight or to try and zip past. Maybe.
Speaker 1: Okay, alrighty, And as we see you sort of catch
up to Ignorian and the Commander, the camera sort of
quickly pans to the front of the pack, where we
see Moon and Roue at the very front. Moon you
can see just maybe a few hundred feet behind you,
there is a smoke colored dragon that is gaining on you.
It is snakelike. As it's meandering its way towards you,
you can see that it is again maybe two hundred
feet away something like.
Speaker 9: That, and it's coming at me.
Speaker 1: Yeah, it's chasing you.
Speaker 18: And you start to see this kind of reddish, weird
glowing aura around me as my eyes sort of light
up and change into something that looks.
Speaker 9: A bit more furious.
Speaker 18: And I turn around. I stop mid air, and I
hold out my hand and a beam shoots out of
my hand.
Speaker 1: Okay, uh, let's see, give me a favor and m
roll me a insight and willpower open check please? Okay uh.
This beam of energy shoots out from moon and we
see this dragon just kind of barely evade and swirl around,
and then it catches its tail. There is a horrible
roar from this creature. It sounds in absolute agony as
you see it begin to try to continue to fly,
but it can't quite keep its balance in the air,
and the wings slowly seem like they're grasping at the
air trying to keep itself aloft, and it starts to fall.
Speaker 18: I look disgusted, and I turn around and keep moving forward,
dashing into the clouds.
Speaker 1: Okay, let's see, I'm gonna roll for clouds. Yep, there
are clouds. There's various smoke and like ash that's in
the air here. Moon, you make your way into some
of these smoke clouds up ahead, and you essentially try
to lose them. The dragons continue the smoke dragons. Skyre
sort of begins to fall back as you see the
other dragons begin to continue. They begin to chase you
into the smoke, and they begin to try to look
for you. Rue, Are you doing anything.
Speaker 3: I'm trying to hold on to dear life. I don't
think there's anything I can do right now. I try
to make myself small as I cling.
Speaker 18: I don't notice Rue moving around at all, but I
know that she is holding on.
Speaker 1: Okay, Doki, alrighty Uh, the dragons, we're gonna need a
You're gonna need another role here from the dragons. Trying
to keep track of all these numbers is insane. Okay, okay,
so uh, the uh dragons are going to enter the smoke.
We see Boe. You are also approaching with Iris and
enders on your back. I need you to make another
mite and deck check please.
Speaker 4: Want okay, might and decks yep, okay open check.
Speaker 1: Go fourteen nice okay, you rush into the stroke. The
commander is looks like they are trying to take like
a strategic position around the smoke cloud, trying to sort
of scan the cloud to see if Moon escape someplace,
and emotions with hands. There's no like there's no calls
in the air at the speed. Emotions with his hands,
and there's something that kind of like flashes out from them,
this sort of bright glow. You might be able to
notice that the other dragon writers look immediately after seeing
this flash that happens, and they all sort of nod
their heads as they begin to sort of split. As
they begin to to move around and head into the smoke,
we can see the commanders waiting outside this smoke cloud, and.
Speaker 8: It would be.
Speaker 1: Five dragons begin to enter the cloud and they begin
to look for Moon.
Speaker 8: Moon.
Speaker 1: As you enter this cloud, you can see that there
is a dragon that comebs into view and this will be.
Speaker 14: M hmmm.
Speaker 24: Uh.
Speaker 1: This will be a dragon that is sort of I imagine
probably blue, purple and black and color. It sort of
has almost a chameleon paint kind of look to it,
and as it enters again, kind of like I'm on
the smaller side this dragon. This is the one that
Kaylan is riding. Kaylan is currently in view, and you
can see this dragon sort of expand its wings. It's
definitely catches you and you can see her begin to
raise her sword up. What do you do?
Speaker 18: Before she even has a chance to swing the sword,
I strike with my bare hand the dragon. I'm immediately there,
and I intend to make a cut.
Speaker 1: Okay, I need you to make a might and might role.
Speaker 8: Please open.
Speaker 9: That's a critical.
Speaker 1: Oh boy, you wanted to make a cut Moon, Well,
I think you do something pretty brutal here. I think
I think the wing is gone.
Speaker 18: Yeah, the entire wing comes off and you see this
this weird stuff start to ooze out of the wing
and there's like scales everywhere.
Speaker 9: There's a terrible.
Speaker 18: Sound, and I am emotionless.
Speaker 1: Calin screams.
Speaker 8: West Bar.
Speaker 1: As the dragon roars in agony, falling to the ground.
You see it slowly make its way through the smoke
another dragon head.
Speaker 3: So that just my one eye can look down at
this creature and this being.
Speaker 5: As they disappear into the.
Speaker 3: Smoke, half buried in Moon's hair. My eyes are wild
and scared, but I don't say anything.
Speaker 1: Okay, the next dragon approaches, and this is a red dragon,
and you are immediately greeted by a fireball effectively sent
towards both of you. Um, and this is gonna be
I need to check on this for a second. I
was not expecting this. Okay, same dunce. Oh, terrible role.
I got a I got an eight versus your uh
this will be magic defense.
Speaker 8: Moon, that would be.
Speaker 9: Nine.
Speaker 1: Okay, So yeah, you dodge out of the way of
this fireball. Moon, as I mean this, it's a much
more stout dragon. It's it's wider and shorter. And this
this looks like a beefy beefy boy as you uh
now can see the dragon behind the fireball as it
sails past you and row.
Speaker 18: I to avoid the fireball, I just drop out of
the air, which might have been a little drawing for Rue,
but it is so instantaneous that it's like I can
just appear in another coordinate at will.
Speaker 1: Almost okay. Uh. You just basically go like hold your
your wings and your arms, pull them both in and
just like like a like a like a pencil, just
you know, being dropped. You just descend super quickly like
a torpedo, going straight down. And uh, yeah, the we
see the we see the dragon begin to spin and
like rotate and begin to like follow you, and you hear.
Speaker 6: Or quarrious down below follow.
Speaker 1: And I need to make okay, Uh all right, So
this one as you descend, uh, you can see that
there are now two dragons above you moon uh, following
you downwards. Uh it's this red dragon that has been
identified as goroll Ma. And then a new dragon has
entered the the cloud of smoke. This one is sort
of gold tinged, sort of like a I guess, I
guess it would be maybe some blues and yellows and gold.
As this one kind of descends, it's mostly gold color
with blue accents. And uh it is on the sleeker side.
It's much smaller than the other dragons. And cadet Riven
is on its back. Uh as he sails past goroll
Ma and will approach you, and you can see he's
got like his sword raised and he says, man, you.
Speaker 6: Were a savior. What happened?
Speaker 8: You ended the war?
Speaker 6: Do not do this?
Speaker 9: And something gets through. At hearing this character's voice, It's
almost like.
Speaker 18: I awaken and I look down Riley, and then we
start to plummet.
Speaker 3: I scream as I clutch deeply, burying my fingertips into
Moon as much as I can, and.
Speaker 9: I am screaming, bloody murder.
Speaker 1: Dragons follow boy enter this uh smoke cloud? Or do
you stay with the commander?
Speaker 4: I cut I'm trying to see. I guess what I'm
trying to do is to make sure that I don't
lose sight of Roue and Uh and the moon.
Speaker 1: You see roof, You see moon and Roue basically plummeting
through the cloud.
Speaker 4: Okay, I think maybe I try.
Speaker 2: To keep my eyes on them if I can, in
order to help Bo navigate so that he's not as
stressed out and doesn't have to handle everything himself as well.
Speaker 1: Okay, thank you.
Speaker 4: Should I try and catch them?
Speaker 2: Can you hold two more?
Speaker 4: Can I hold you more? Maybe in a crashing sort
of dessentce but their fall right maybe.
Speaker 9: Rue through all of the screaming, all of this like
kind of.
Speaker 18: Like rain and precipitation hitting us, because we're basically falling
through clouds. I clutch you tighter, and you hear me
start to laugh.
Speaker 9: And we start to levitate again.
Speaker 4: But maybe it's a good idea and we just stay put.
Speaker 7: We have to help Bow.
Speaker 1: You see the black and silver wings emerge from Moon again.
Speaker 4: Two pseudopods fly from the Bow's neck towards Iris's hands,
so she can now control Bow. I don't know what
I'm doing up here or down hit.
Speaker 2: I'll steer you towards them, Okay.
Speaker 4: Now you have as much agency as I in the situation,
is all you know. Okay, so if you kill us,
it's not just my fault.
Speaker 1: As Moon and Rue's slow. You see two dragons emerge
from the smoke above them, and the commander begins to
motion with ignarian from the side, and you can see
he just extends his sword outwards, sheaths his sword and
he draws forth this wicked looking black lance.
Speaker 9: I fly up to him.
Speaker 1: There is this scene where we have this over the
shoulder camera view behind the commander as he is approaching
Moon and Rooe Rue. This is fucking terrifying. This, I'm
this is a dragon the size of a city bus
with a giant fucking wingspan, and you can see the
like you can see the veins of like what look
like lava, like molten lava, just kind of like trailing
through its scales as it's extending its body like fully
you know, its neck is fully forward, and it's moving,
it's flapping its wings, and you can see it changes
the way that it moves. It's sort of compressing its
body and lengthening it, and you can see that there
is like this red, an orange and white glow that
begins to grow from its belly to its neck. As
you and Moon approach.
Speaker 18: I'm instantaneously over near where this man is and as
he's drawing his weapon, before he can even get it out,
I'm right there in front of him.
Speaker 9: Floating through and I take my shield.
Speaker 18: That's in my other hand, and I just give him
this awful, awful grin something.
Speaker 9: That he might not even be expecting.
Speaker 1: There's this horrible moment of like dead pause as you
see his eyes through his visor and they go a
bit wide. He's trying to like raise up the lance.
Speaker 18: And as he raises his lance in a flash, my
eyes change one more time and my shield is thrown
to the left, and without even looking, it begins to
cut through this dragon's.
Speaker 1: Neckna horrible ball of fire erupts from the decapitated dragon.
Speaker 18: I watch as bits and pieces of the scale and
some flesh come apart. All of the sinews and fibers
of this dragon are just being torn asunder by the
shield and thereby gravity.
Speaker 9: And you can see the fire just.
Speaker 18: Get completely extinguished, and there's a puff of smoke that
starts to engulf both me and the rider.
Speaker 1: Final roar of the mighty Ignarian rings through the air
as we see Moon through holding on for dear life
and the now tumbling commander.
Speaker 2: I steer towards the commander, who we go in and attack.
Speaker 4: Dive towards the commander to try and save him from
meeting the ground too hot.
Speaker 1: You can see the lance is just thrown to the side.
He's grabbing his sword and he's just trying to fucking
stab Moon right now.
Speaker 4: Okay, Well, if Moon's really close to it, maybe perhaps
we're gonna be keep on distancing edges.
Speaker 2: Maybe we just low it down a little bit.
Speaker 4: He's a tiny big you know.
Speaker 1: Okay, then I offer.
Speaker 2: Him falling, all right, for the falling.
Speaker 1: Let's see here, what's gonna be light?
Speaker 15: Light?
Speaker 8: I think, hey, that's not good.
Speaker 1: Terrible roll a seven versus your physical defense. Moon, as
this flailing commander is trying to stab you with the
sword as you're both falling. I assume that is a miss.
Speaker 9: Yes, it is. Several times.
Speaker 18: I die out of the way, just at breakneck speed.
Speaker 9: Wherever he's jabbing is where I am.
Speaker 23: Not.
Speaker 6: Okay, you're bored, Dragon.
Speaker 19: Cursoe cursume Moon, COSI.
Speaker 9: I just watch.
Speaker 1: I need a mite and might check. Hang on all
this happens, this is going to be difficulty. I say, fourteen.
Speaker 5: Oh that's impossible.
Speaker 8: Eight, Rue, you cannot hold on.
Speaker 5: I slip and I begin to fall.
Speaker 9: I notice, and for a second I just watched her fall.
Speaker 18: And then immediately dive down to go back in to
get her, try and catch her.
Speaker 5: Please don't draw me. Please don't drop me.
Speaker 1: Please don't drop me, dangling on my face, dangling below Rue.
We see the commander just kind of like flailing about, falling,
going to try.
Speaker 2: To save them. We want to minimize casualties.
Speaker 1: All right, this is going to be might and decks.
Speaker 6: Here.
Speaker 1: You can make a group check.
Speaker 4: I think mightin decks group check difficulty.
Speaker 1: This is going to be difficulty.
Speaker 22: Twelve twelve Okay.
Speaker 2: Ten success for me.
Speaker 4: Okay, let's do this rolling eighteen.
Speaker 1: Yes, the commander is sort of flailing and falling, and
I think we see that almost like that diehard camera angle,
you know, and you're the end ash.
Speaker 4: And then a lunch pseudopugs out to him with something
from my chest.
Speaker 1: Yeah, we see the pseudopods and bo. This is like
taking a toll on you like this. This is the
longest you've been like transformed. This is the most effort
you've put into while being transformed this long of a time.
This is gonna have some like consequences for sure.
Speaker 6: Run.
Speaker 1: Yeah, but you extend a pseudopod and just this like
flailing hand grabs onto it, and he's just I imagine
he's just like dangling, you know, like hanging on by
like one one hand.
Speaker 6: Bowing.
Speaker 4: Please don't squeeze too hard.
Speaker 2: Does it look like any of the other dragon writers
have like a stout like a more stout dragon that
could hold two people.
Speaker 1: Oh yeah, yeah, there's two dragons that have emerged from
the smoke.
Speaker 3: Now.
Speaker 1: One of them is a sort of scout red dragon.
It's much girthier than the other one, which is kind
of gold and with blue accents.
Speaker 2: Yeah, wordlessly, I am steering bow towards that dragon. Yep.
Speaker 1: Okay, uh yeah, I'm gonna say that you're able to
kind of do that. You swing him over there, and
the commander just kind of like roughly falls on top.
Speaker 6: Comander and.
Speaker 1: What uh the commander, where's the captain?
Speaker 4: She fell?
Speaker 9: No, I'm watching all of this.
Speaker 1: Yeah, he's like looking up, and we just see this
moment where these two dragons and bow sort of like
hovering below the smoke. Moon and Rue are up above.
The commander is looking up and he just says.
Speaker 19: Retreat, Retreat, Commander George. She's growing too powerful.
Speaker 1: You can see the two dragons begin to circle. They
begin to fly back.
Speaker 4: I don't know how much longer I can hold this
fool for.
Speaker 2: We need to retreat to ro Either you come with
us now.
Speaker 9: Or I don't know that we can help you. No,
she is mine. And then I start to fly off
in another direction.
Speaker 4: I don't know why. She was rather quite forceful about that.
Speaker 3: I hold on to Moon and I don't let go.
Speaker 2: Back to the vehicle. Then we need to regroup and
get everything that we need.
Speaker 4: Okay, I think we turn around and we start flying
back to town. I think as we're going, the form
of this drake starts to maybe perhaps lose definition when
I first transformed, because I suppose I was putting my
everything into it. Normally, you know what I've done these
things before, it's kind of been like very smooth, almost
like really bad ice sculptures of what they're supposed to be.
But this drake was like, you know, detailed, but you
can now see the details like running off and bits
of boa like kind of sloughing off into the distance behind.
I think that by the time we if we do
arrive at town GM, by the time we do, instead
of being a drake, it's more or less just like
a flopping like magic carpet as we crash into town.
Speaker 1: As you return to drag More, I think the riders
will kind of direct back towards the lab to help
with the rescue ease. As you begin to settle back here,
Dragmar is crumbling behind you. As you land Iris Boe,
the unconscious Enders, and what remains of the ash Wing Vanguard.
The captain does now return Ignarian, the Molten Blood Dragon
of Commander Veileth Pyrus Scorge. It's fallen six riders, five dragons, hurt,
bleeding and broken. You return. There's a moment here where
the commander tries to take stock of everything, checking in
with the others, seeing if there were any more people
rescued from the labs. It's that sort of that shock
response after trauma, where everything is like a bit quiet
and like muted as we see them just getting back
into some kind of formation. The commander finally speaks up
and says.
Speaker 6: I swinging reraiseilances.
Speaker 1: They all grab their lances, hold them vertically.
Speaker 6: Fast.
Speaker 25: Farewells for Captain Flint step and Skaya and Igarion.
Speaker 6: Oh oh, oh oh.
Speaker 1: The dragons begin to roar as they do. This horrible,
painful war comes from each of the dragons. It sounds
like their riders are screaming as well. Shortly thereafter, the
commander walks up to you.
Speaker 14: What in the house has she become?
Speaker 2: I don't know, but she is not someone we can
approach lightly. I am sorry, I hng my head.
Speaker 6: Sorry.
Speaker 14: The Royal Guard's duty is to serve. I follow my orders.
Speaker 2: But loss is still loss. You did your best.
Speaker 1: To be mourned.
Speaker 12: Later, m.
Speaker 14: You will come with us.
Speaker 1: To Infernia.
Speaker 2: Yes, I look too oh to see if this is amicable.
Speaker 4: I think, oh, right now with zero MP, not really
quite there. It's like a I don't think he has
a face at this point. Right now, he's just like, okay.
Speaker 2: We'll figure this out.
Speaker 14: Will help, we will figure this out.
Speaker 8: Mhm.
Speaker 23: You will ride. You will ride with Arkan. You, we'll
ride with Naylan. I will be with you, Thorner the
wounded one, calin.
Speaker 14: We'll see to.
Speaker 2: Thank you.
Speaker 14: There is a pause.
Speaker 8: Riven.
Speaker 14: You will ride with Riven.
Speaker 4: If you have a jar or a bucket or something,
that'll be most great. Right now, I'm not sure how
will second?
Speaker 2: Do you want to be a backpack? I can hold you?
Speaker 4: I think Bo tries to like extend and move, but
again he's kind of like just a it's like a
blue bow bun.
Speaker 2: Oh. I'll try my best to scoop him up to
at least help him get on one of the dragons.
Speaker 12: All right.
Speaker 1: As people are helped as best as they can there,
some people are guided towards dragmore others are treated for
first aid. Maybe after about ten minutes you take off,
you head towards Infernia. Meanwhile, moon Rue, what is happening?
Speaker 18: We've arrived at the airship and I slowly lower back
down until my feet are touching the ground.
Speaker 1: And then.
Speaker 9: Dan, I was falling and you were falling. And now
we're not. Are you okay?
Speaker 10: It takes.
Speaker 3: Several moments for me to untangle my fingers from your shoulder,
your hair. There is a trembling through my core. I
seem to have shrunk.
Speaker 5: In on myself.
Speaker 3: A lack of clarity, a lack of focus.
Speaker 7: Mm hmmm hmm.
Speaker 3: I moved to the edge of the airship and I vomit.
Speaker 5: Yeah, h m hm.
Speaker 9: I'm sorry, I'm sorry, I'm sorry. Then I back up.
Speaker 1: That was like you traveled at insane speeds through like you.
You probably blacked out a few times from the gravity,
from the from the G force.
Speaker 3: I imagine that I am hunched over the edge of
the airship for a while. Slowly I sink down and
sit right where I stood.
Speaker 9: I crouched down, and I look at her, stare Riley,
lor Riley, it's me. And I take off my gloves
and I take her hands.
Speaker 1: I'm here.
Speaker 9: It's I'm I'm jan and you're Riley.
Speaker 18: And and and we we need to go inside.
Speaker 9: I just can you trust me?
Speaker 10: I slowly look up.
Speaker 5: Can you see?
Speaker 3: Tears are streaming down my face.
Speaker 10: I don't know what do.
Speaker 2: I?
Speaker 18: Oh, I stand up abruptly. I think you should you
should stay here. You should stay here with Greg and
and you'll be safe. You'll be really safe here. This
would probably be the safest place.
Speaker 4: For you.
Speaker 9: Oh, this would be the safest place for you.
Speaker 5: As you finish, I reach for your hand.
Speaker 7: Huh.
Speaker 9: Oh my god, girl, do you have any ibuprofen in
your purse? It's bad, It's really bad.
Speaker 5: It's like I can sell my cat with you.
Speaker 9: I just I'm like, do you remember do you remember
going to like seven to eleven?
Speaker 24: And do you remember that one night where we were
upperly late and I needed I needed ibuprofen and we
ended up getting slurpees and a bunch of snacks and
we forgot the ibby profan.
Speaker 5: Yeah, I left it at the car.
Speaker 7: Yeah. Oh.
Speaker 2: Oh, it hurts so bad.
Speaker 3: I rise up awkwardly, stumbling, and I try to hug you.
I try to gather you into my arms.
Speaker 2: Oh, oh my god, I don't know. Why don't I can't.
Speaker 18: I can barely see, dude. Oh well, it's like an
ocular migraine.
Speaker 24: Oh, my god, Like, I remember my doctor told me
about these forever ago, and she said that it was
really bad and it was like a sign of inflammation
and stress.
Speaker 9: And I'm just like, that's really weird, isn't it.
Speaker 5: Oh?
Speaker 9: My god?
Speaker 3: Ah, As I'm holding you, I'm just crying, into your hair,
into your clothes, try and hug her.
Speaker 9: It's okay, seriously, it's just a migraine. It'll probably go away, right.
Speaker 5: I hope it's just a migraine.
Speaker 9: Yeah, Riley, you should go. You should just go inside
the airship.
Speaker 3: Okay, will you come with me?
Speaker 2: I can't.
Speaker 9: I grab my head again.
Speaker 3: Maybe we can get one of those smoothies seek that'll help.
Speaker 5: A little bit of brain freeze.
Speaker 7: Yeah.
Speaker 9: Wait, I don't know why I'm crying. It's hang out
with my eyeliner running.
Speaker 3: I reached forward and I fixed your eyeliner very carefully,
very slowly.
Speaker 7: Yeah, I am s dude.
Speaker 3: I'm wiping blood and dirt.
Speaker 10: From your face.
Speaker 9: H man, dude, what just happened?
Speaker 5: Why are we here?
Speaker 9: I'm in so much pain?
Speaker 5: Yeah, let's go inside.
Speaker 10: Okay.
Speaker 9: Oh, you have to go inside by yourself. Oh, and
I'm visibly shaking.
Speaker 5: You have to you have to go.
Speaker 7: Greg going there with Greg?
Speaker 1: See Greg like rush like open the door. He looks
like a character from the Big Lebowski. He just has
this says like bb ds on, you know, like white underpants.
Speaker 16: Greg, please, yes, go, I don't remember.
Speaker 1: Bart Gregg. Yeah. Greg like sort of steps out of
the door, walks like a step closer towards Moon.
Speaker 12: I'm talking about that. Hm oh h, take care of.
Speaker 9: And I disappear.
Speaker 12: Hello.
Speaker 1: Hello, Greg is like grabbing and shaking you.
Speaker 3: I don't fucking understand you, dude, stop and I show
him off of me.
Speaker 8: He's like pointing towards where Moon was.
Speaker 10: She's gone, O, something happened to her.
Speaker 3: I reach for my communications scroll and finally I look
at it. Has Iras sent any additional messages since at.
Speaker 2: This point, yes, it turns from the original message into
a sort of chain of please please respond, tell us
where you are.
Speaker 3: I'll reply with the airship and then I'll close it
and I'll sit back down. Now look up at the sky.
Speaker 7: Nama, no ilma.
Speaker 1: Give me.
Speaker 2: I get to eat the animal.
Speaker 1: Hello, this is why Stephen from Table Story. If you
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