WEBVTT

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<v Speaker 1>You'll go be beer.

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<v Speaker 2>It's the Internet. You're busy. Let's do this for February

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<v Speaker 2>twenty eighth, twenty twenty five. For the next hour or so,

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<v Speaker 2>let me help you sort through the world of gaming

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<v Speaker 2>on Game Mess Mornings Live with Me Jeff Grub. Today,

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<v Speaker 2>Monster Hunter Wilds is off to a roaring start, despite

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<v Speaker 2>numerous complaints about its performance on PC. But first, please

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<v Speaker 2>join me and welcoming today's co host to Gay Mess Mornings.

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<v Speaker 1>It's lex a lot of everybody, LEXI, how are you doing?

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<v Speaker 3>Not too bad? Grub?

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<v Speaker 4>This being an hour later is really fucking with me.

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<v Speaker 4>It's now five pm for me, and yeah, so I'm like,

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<v Speaker 4>I'm finishing up for the day and here I am

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<v Speaker 4>talking with you chuckleheads like it's the fucking morning.

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<v Speaker 1>That's right.

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<v Speaker 4>So I'm pretty sure last week Tom mentioned that that

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<v Speaker 4>he wanted you to try to get Jordan on.

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<v Speaker 1>I didn't even try.

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<v Speaker 4>I wanted to tell the entire giant Barmb audience Jordan

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<v Speaker 4>Middler will not appear on this podcast until he takes

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<v Speaker 4>me on one on one at what's the name of

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<v Speaker 4>the wrestling event.

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<v Speaker 1>You go, the let's see fast Lane.

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<v Speaker 4>At w w E Fast Lane, get fucked. Middler, You're

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<v Speaker 4>not You're you're not even Middler.

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<v Speaker 3>You're minor.

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<v Speaker 4>Get get fucked, and I'm major. And if you divide

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<v Speaker 4>that by two, then you I don't know the rest

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<v Speaker 4>of it.

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<v Speaker 2>No, that was you're cutting a promo. It works, that's uh,

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<v Speaker 2>that's perfect. Yeah, Jordan Midler a coward and we all

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<v Speaker 2>know it. Lexie, how are you doing otherwise?

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<v Speaker 3>I'm doing pretty okay.

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<v Speaker 4>I just got back from visiting grandparents today, so that

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<v Speaker 4>was like done. I've been trying to digitize all family tapes,

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<v Speaker 4>which boy analog signals, they're wonderful to work with Powell

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<v Speaker 4>version of analog signals even more.

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<v Speaker 2>I didn't think about that. That's that's got to be

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<v Speaker 2>a fun challenge. I don't blame analog. I blame digital.

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<v Speaker 2>I think digital did not respect analog enough. And uh

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<v Speaker 2>and it's so I put full, full blame on that

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<v Speaker 2>side of the equation there. But yeah, it's you know,

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<v Speaker 2>I've been plugging in sixty four into various things recently

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<v Speaker 2>and that's been, uh, that's.

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<v Speaker 1>Been wilde Like oh, what makes the start and what doesn't.

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<v Speaker 4>The nice thing of this is like, yeah, I'm like

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<v Speaker 4>recording all this like family footage or whatever from camcorders.

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<v Speaker 4>But actually what I'm doing is getting a setup for

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<v Speaker 4>like recording my PS two.

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<v Speaker 3>That's what I'm actually doing.

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<v Speaker 2>You once you're done with the VCR, you could just

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<v Speaker 2>plug in the PS two and you're good to go.

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<v Speaker 1>There. Yeah, that's definitely.

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<v Speaker 2>I've been spend a lot more time thinking about plugging

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<v Speaker 2>in old consoles and stuff like that.

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<v Speaker 1>I don't want to. I'm not going to become a collector.

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<v Speaker 2>I like like Dan Record's basement, but I don't need

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<v Speaker 2>my basement to be filled with games. I just want

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<v Speaker 2>the old consoles to have like the ever drive on

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<v Speaker 2>it and stuff.

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<v Speaker 1>And that's That's been a fun process getting off.

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<v Speaker 4>I wish I was the same way. But I'm looking

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<v Speaker 4>at an Amazon basket with Babylon's.

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<v Speaker 3>Falling it right now, and I'm like, I should own that.

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<v Speaker 2>Well, okay, owning games for a bit, I like a lot.

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<v Speaker 2>I do have multiple copies of Balance Wonderworld, and I

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<v Speaker 2>don't know who to blame for.

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<v Speaker 1>You're welcome, you'll well, yep, then I do know who

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<v Speaker 1>to blame. Yeah, one of them, Oh yeah, at least one.

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<v Speaker 1>I think I might have. I might have bought the

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<v Speaker 1>other one. I don't know. I'm trying to think, did

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<v Speaker 1>you give me this switch one too? At some point?

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<v Speaker 4>Yes, I gave you the switch one at Summer Games first,

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<v Speaker 4>you know, so you can play it on the go.

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<v Speaker 2>And I must have bought the Xbox one myself. They're

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<v Speaker 2>both up there on the wall. I should get that

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<v Speaker 2>back in frame.

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<v Speaker 1>Yeah, you playing anything big right now.

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<v Speaker 4>I had just reviewed Like a Dragon Pilot Yakuza in Hawaii,

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<v Speaker 4>which I super liked. I reviewed it the Game of Guides,

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<v Speaker 4>gave it eighty eighth and guessed on the entail end

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<v Speaker 4>of that stream. I know you've been enjoying that game.

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<v Speaker 4>It's just a real good time. I put like fifty

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<v Speaker 4>hours into it. Round a platinumingsh and yeah, it's kind

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<v Speaker 4>of It's kind of what I needed. I'll take one

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<v Speaker 4>of these a year. If they want to keep doing

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<v Speaker 4>one of these a year, I'll play through one of

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<v Speaker 4>these a year. And I just in solved Monster Hunter.

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<v Speaker 4>Got a code just today, so I'm going to play

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<v Speaker 4>that this evening. I'm playing a thing that's embargoed but

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<v Speaker 4>I think is fucking awesome. And I also played a

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<v Speaker 4>bunch of Ninja five oh, yesterday. You find that it's good.

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<v Speaker 4>It's a yeah, it's not like a fancy port or anything.

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<v Speaker 4>There's a bit of like artwork and you know, small

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<v Speaker 4>things like that, but like it's very solid. It's like

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<v Speaker 4>a step down from the Castlevania collections and stuff like

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<v Speaker 4>that when it comes to like the stuff that has

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<v Speaker 4>in it. But it has a nice rewind feature, It

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<v Speaker 4>has trophy support and achievements and everything. And it has

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<v Speaker 4>both Ninja five oh and Ninja cop Honish, so both regions.

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<v Speaker 4>And yeah, that game is fun. Of shit, that game

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<v Speaker 4>is still really fun.

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<v Speaker 1>Yep.

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<v Speaker 2>Yeah, it's been a long time hitting Jim on the

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<v Speaker 2>game Boy advance to the point where the physical copies

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<v Speaker 2>that you know, they didn't print a ton of those

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<v Speaker 2>very expensive, so you know, north of one hundred dollars

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<v Speaker 2>I think a lot of time. So yeah, being able

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<v Speaker 2>to just buy this game for twenty five bucks pretty

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<v Speaker 2>good deal. All right, let's explain what we do here

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<v Speaker 2>most weekdays, I Jeff Grub, will help piece your gaming

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<v Speaker 2>life back together. That includes breaking news and maybe even

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<v Speaker 2>some of our own original reporting. For all these topics,

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<v Speaker 2>I'll get the input of a bona fide expert who

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<v Speaker 2>will make me look smart. If you are watching live

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<v Speaker 2>on Twitch welcome. You can always listen to the show

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<v Speaker 2>later on podcast feeds by searching for game Mes Mornings,

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<v Speaker 2>or find the rsso giant bomb dot com. You can

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<v Speaker 2>also catch the show later with chapters and timestamps on YouTube.

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<v Speaker 1>Hello YouTube.

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<v Speaker 2>All right, we have a lot to get into, so

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<v Speaker 2>let's start the morning mess with Monster Hunter Wilde surpasses

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<v Speaker 2>one point three million concurrent players on Steam. This is

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<v Speaker 2>from Ben Lyons at Game Reactor. It looks like we'll

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<v Speaker 2>be hearing about Montar hundred wilds smashing some crazy sales

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<v Speaker 2>milestones in the coming hours or perhaps at the latest days.

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<v Speaker 2>We say this because on Steam alone, the game almost

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<v Speaker 2>just surpassed one million concurrent players.

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<v Speaker 1>This is the earlier version of the story. They will

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<v Speaker 1>update it here at the end.

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<v Speaker 2>And this is all ahead of its opening weekend, which

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<v Speaker 2>will no doubt see this peak rise and rise and rise.

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<v Speaker 2>That's usually how it works with these games. They hit

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<v Speaker 2>their peak in the first weekend a.

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<v Speaker 1>Lot of times.

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<v Speaker 2>Although this is a you know, a game that could

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<v Speaker 2>continue to grow over the next couple of weeks as

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<v Speaker 2>word of mouth spreads, although maybe that won't be so positive.

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<v Speaker 1>We'll talk about that as well.

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<v Speaker 2>The crazy thing about this number is it's all but

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<v Speaker 2>affirms that a million copies of the game have been

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<v Speaker 2>shifted on PC alone. So usually with like you know,

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<v Speaker 2>when you look at the concurrent numbers, and so as

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<v Speaker 2>a reminder, that is people playing the game at the

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<v Speaker 2>same time right now online on Steam. That's that's where

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<v Speaker 2>we get these numbers from. Usually it's probably safe to

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<v Speaker 2>assume that it's like usually sold about double that, right,

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<v Speaker 2>because there's gonna be people in that and the Awake regions,

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<v Speaker 2>places in the world where it's daylight, where people are

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<v Speaker 2>still playing games that aren't playing the game in that moment.

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<v Speaker 1>And then there's the whole other half of the world.

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<v Speaker 2>That might be sleeping in that moment who also probably

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<v Speaker 2>have bought quite a few copies of that game. So yeah,

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<v Speaker 2>this is probably racing to two three million copies sold

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<v Speaker 2>on Steam instantly. That is really really impressive. This franchise

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<v Speaker 2>has officially broken through, right, I Mean, I've been huge

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<v Speaker 2>for a long time, but it feels like it is

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<v Speaker 2>caught on in a major way with this release.

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<v Speaker 4>Yeah, I'd be super curious to see these numbers compared

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<v Speaker 4>to World and Ice Born and to see like how

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<v Speaker 4>big those were on seam when they first launched. I

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<v Speaker 4>know they launched later on Seam and that was like

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<v Speaker 4>a big problem that those games came out later on

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<v Speaker 4>Steam than on consoles. But yeah, without even factoring in

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<v Speaker 4>console sales, which like in regions like Japan, a lot

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<v Speaker 4>of these sales are going to be on PS fives

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<v Speaker 4>set of on PC. Yeah, that's a it's a wild number.

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<v Speaker 3>It's huge. It's like games.

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<v Speaker 4>Just don't sell like that at the moment for the

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<v Speaker 4>most part, Like even games that sell well don't sell

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<v Speaker 4>that well unless they're Call of Duty right now.

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<v Speaker 2>Yep, it's a yeah, one point three million concurrence on Steam.

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<v Speaker 1>One million, one million, three.

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<v Speaker 2>Hundred and seven and seventy six is what it hit

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<v Speaker 2>earlier today, kind of yes, earlier today, which makes it

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<v Speaker 2>the sixth most concurrently played game at one time ever

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<v Speaker 2>on Steam already. And again it's going to probably have

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<v Speaker 2>more people playing this weekend than this, so, I.

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<v Speaker 4>Mean, it puts it right up there with Blackmith Wukong.

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<v Speaker 4>And when you consider what a cultural moment that was

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<v Speaker 4>for the most populous country on the planet, like the

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<v Speaker 4>cultural penetration worldwide for this is really impressive, and so yeah,

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<v Speaker 4>it's it's super interesting.

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<v Speaker 1>Yep.

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<v Speaker 2>I mean you mentioned it releasing on Steam at the

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<v Speaker 2>same time as the consoles obviously helped, but you wouldn't

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<v Speaker 2>expect like the jump from World. Sambo Nis and Chat

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<v Speaker 2>reminds us that World had an all time peak Cup

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<v Speaker 2>three hundred and thirty thousand, and then Rise had an

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<v Speaker 2>all time peak Cup two hundred and thirty one thousand US.

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<v Speaker 1>So yeah, you could see already that it's like.

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<v Speaker 2>Grown significantly more than three more than tripled, you know,

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<v Speaker 2>honestly kind of quadrupled. So yeah, that this is the

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<v Speaker 2>game catching on, breaking through finding that massive wide appeal audience,

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<v Speaker 2>and you know, it's what Capcom wanted to do with

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<v Speaker 2>this game. So Mission accomplished in a lot of ways.

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<v Speaker 2>Now there is the other half of this, at least

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<v Speaker 2>on on Steam on PC, and that is while the

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<v Speaker 2>numbers for Concurrent players off the charts, the reviews on Steam,

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<v Speaker 2>the user reviews much more middling. They are I think

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<v Speaker 2>it's you know, below fifty percent positive reviews or something

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<v Speaker 2>like that, in the forty percent range for you know,

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<v Speaker 2>thumbs up or thumbs down. The majority of giving it

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<v Speaker 2>a thumbs down because of performance problems.

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<v Speaker 1>It is. I watched a little bit of the Digital.

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<v Speaker 2>Foundry thing and it's like, if you have a GPU

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<v Speaker 2>with eight gigabytes of RAM, and Nvidia still loves selling

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<v Speaker 2>GPUs with only eight gigabytes of v RAM, this game

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<v Speaker 2>is really rough to the point where you have to

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<v Speaker 2>turn textures down to their lowest and this is a

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<v Speaker 2>game where textures they call it medium, but the medium

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<v Speaker 2>texture option.

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<v Speaker 1>It makes the game look really bad.

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<v Speaker 2>And then even then you're still going to get quite

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<v Speaker 2>a bit of stuttering, and so it they like just

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<v Speaker 2>the the across the board recommendation in this moment is

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<v Speaker 2>don't buy this game on PC unless you.

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<v Speaker 1>Can route force your way to performance.

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<v Speaker 2>That is not hurting the game in this moment, LEXI,

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<v Speaker 2>do you think that is something that could slow it down?

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<v Speaker 4>Yeah, I mean it's definitely like Team of Views Last Forever,

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<v Speaker 4>and that's something that a lot of smaller developers have

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<v Speaker 4>been finding for a long time.

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<v Speaker 3>You know.

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<v Speaker 4>I think No Man's Sky they basically like threw a

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<v Speaker 4>party in the office when they ticked over to from

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<v Speaker 4>mixed to mostly positive or whatever and then took.

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<v Speaker 1>Eight years, nine years or something. Crazy.

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<v Speaker 4>Yeah, So yeah, like it's it is something that lingers

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<v Speaker 4>around the game, and it's a hard number to change

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<v Speaker 4>because how many people go back and change a review

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<v Speaker 4>after if things get fixed. That is to say, like

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<v Speaker 4>if Capcom do fix it. I know they put in

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<v Speaker 4>a bunch of work to Dragonsagma two and that runs

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<v Speaker 4>a fair bit better now both on like base hardware,

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<v Speaker 4>PS five pro and PC.

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<v Speaker 3>So hopefully they do support.

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<v Speaker 4>It, and like you imagine that when it comes to

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<v Speaker 4>just good will in the community, they kind of have to.

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<v Speaker 4>Now that's so much of their playerbase is there.

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<v Speaker 2>Yeah, you know, I think they will make improvements over time,

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<v Speaker 2>but you get the sense that they were using some

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<v Speaker 2>crutches on PC. That the fact that it starts with

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<v Speaker 2>a dialogue box suggesting that you turn on in Nvidia

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<v Speaker 2>DLSS frame generation it was worrisome to the guys over

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<v Speaker 2>at Digital Foundry, and it's something I haven't seen in

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<v Speaker 2>a game before.

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<v Speaker 1>That is usually an option that is unchecked by.

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<v Speaker 2>Default, and you go in there turn it on if

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<v Speaker 2>you have the performance to plug those frame generation frames

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<v Speaker 2>on top of decent performance. The trouble is if you

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<v Speaker 2>have stuttering and performance that maybe drops to the thirty

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<v Speaker 2>forty frames per second. Range frame generation basically doesn't function

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<v Speaker 2>the way you need it to get a good, good

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<v Speaker 2>looking game. So it was weird that they're like, no,

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00:12:39.039 --> 00:12:41.000
<v Speaker 2>just turn this on. This is what we expect you

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<v Speaker 2>to do, so just take it and run. It's a

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00:12:44.919 --> 00:12:47.440
<v Speaker 2>sign that maybe they are hoping they can put a

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00:12:47.480 --> 00:12:51.720
<v Speaker 2>band aid on there with brute force methods and it's okay.

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<v Speaker 2>You definitely came in with it came in hot, at

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<v Speaker 2>least for the PC version. Now PlayStation five, Xbox haven't

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<v Speaker 2>heard similar complaints. Seems like it's running pretty well on

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<v Speaker 2>those platforms. Definitely PlayStation.

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<v Speaker 4>It is one of those things where like, this is

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<v Speaker 4>a genuinely big issue that probably just doesn't crop up

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<v Speaker 4>in a lot of reviews because you think the people

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<v Speaker 4>who are asking for a PC code when Monster Hunter

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<v Speaker 4>comes in, they have a good PC. They have looked

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<v Speaker 4>at what that game is like and they're like, yeah, no,

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<v Speaker 4>I'd rather play this on PC than on my console.

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<v Speaker 3>So it's just something that probably hasn't.

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<v Speaker 4>Come up in a lot of reviews up until it

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00:13:27.440 --> 00:13:29.679
<v Speaker 4>gets in the hands of people who have more mid

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<v Speaker 4>end PCs and this is their only way to play games.

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<v Speaker 4>This is the only platform to play games on, and

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<v Speaker 4>then it's a huge problem.

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<v Speaker 1>Yeah, it's it's an issue. There's also you know, we'll

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<v Speaker 1>get back to the performance here in a second, because

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<v Speaker 1>Capcom Dead respond to that, but let's kind of go

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<v Speaker 1>through some of the other criticisms here. They did.

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<v Speaker 2>They did the kind of an all nasty trick, that

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<v Speaker 2>one that I'm not a fan of and I have

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00:13:53.360 --> 00:13:57.960
<v Speaker 2>always really despised when publishers do this move during the

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00:13:58.000 --> 00:14:01.240
<v Speaker 2>review period. There was no clean of this thing that

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00:14:01.279 --> 00:14:03.320
<v Speaker 2>has now already reared its head now that the game

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00:14:03.399 --> 00:14:08.159
<v Speaker 2>is live, to change your to change your appearance, you

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00:14:08.240 --> 00:14:11.240
<v Speaker 2>get like one free time to change your character's appearance

288
00:14:11.360 --> 00:14:13.639
<v Speaker 2>in certain ways, like I think you can like change

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00:14:13.639 --> 00:14:16.039
<v Speaker 2>your hair at any time for free. But if you

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00:14:16.039 --> 00:14:18.159
<v Speaker 2>want to go in there and make more drastic changes,

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00:14:18.519 --> 00:14:22.080
<v Speaker 2>it is you quickly get into a micro transaction store

292
00:14:22.360 --> 00:14:25.279
<v Speaker 2>and you have to pay some money, and it's oh, okay, wait,

293
00:14:25.320 --> 00:14:27.720
<v Speaker 2>where where did this come from? And you know, you know,

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00:14:27.759 --> 00:14:29.960
<v Speaker 2>I get why they don't have these stores sometimes running

295
00:14:30.759 --> 00:14:33.559
<v Speaker 2>when when it's in a review period, I suppose, but

296
00:14:33.960 --> 00:14:36.279
<v Speaker 2>it's like that that is part of the game. It

297
00:14:36.320 --> 00:14:40.080
<v Speaker 2>should be there for reviewers to assess and decide how

298
00:14:40.080 --> 00:14:43.000
<v Speaker 2>it affects things, and so to turn it on once

299
00:14:43.039 --> 00:14:47.360
<v Speaker 2>it's live. I very much disliked that, but I'd like

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00:14:47.399 --> 00:14:49.279
<v Speaker 2>that that's a Capcom move recently.

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00:14:49.799 --> 00:14:52.159
<v Speaker 4>Yeah, and that's the kind of thing that like, That's

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00:14:52.200 --> 00:14:54.879
<v Speaker 4>why review guides are there. Review guides are there to

303
00:14:54.960 --> 00:14:57.080
<v Speaker 4>let you know about things that may not be fully

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00:14:57.120 --> 00:15:00.399
<v Speaker 4>working purely because it's a not out to the public

305
00:15:00.480 --> 00:15:03.799
<v Speaker 4>version of the game, or you know, you don't have

306
00:15:03.879 --> 00:15:06.440
<v Speaker 4>all the additional information that you have once a game

307
00:15:06.799 --> 00:15:10.360
<v Speaker 4>is publicly available, and that stuff that should be upfront

308
00:15:10.360 --> 00:15:12.799
<v Speaker 4>and told to the viewers. And it's super shitty that

309
00:15:12.879 --> 00:15:15.600
<v Speaker 4>it's not. Like I've only found out about that today

310
00:15:16.720 --> 00:15:19.919
<v Speaker 4>browsing through Blue Sky, and I was like, man, that sucks,

311
00:15:20.200 --> 00:15:22.559
<v Speaker 4>because tonight I kind of just wanted to load up

312
00:15:22.600 --> 00:15:24.440
<v Speaker 4>and play a bit of the game and check it

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00:15:24.480 --> 00:15:26.639
<v Speaker 4>out and then go back and change my character later.

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00:15:26.919 --> 00:15:28.200
<v Speaker 4>But now I'm going to be like, oh, I have

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00:15:28.240 --> 00:15:30.279
<v Speaker 4>to get my character fucking right. So I'm going to

316
00:15:30.360 --> 00:15:32.960
<v Speaker 4>be in there for fucking two hours making sure my.

317
00:15:32.960 --> 00:15:33.840
<v Speaker 3>Character looks right.

318
00:15:34.000 --> 00:15:37.159
<v Speaker 4>And it's also worth noting that, like pretty much all

319
00:15:37.200 --> 00:15:40.279
<v Speaker 4>the reviewers that do get these games get the Deluxe edition,

320
00:15:40.320 --> 00:15:41.200
<v Speaker 4>which have made.

321
00:15:41.240 --> 00:15:43.120
<v Speaker 1>And maybe that's what happened here. Yeah, good point.

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00:15:43.240 --> 00:15:47.200
<v Speaker 4>Yeah, which have extra cosmetics and things like that, and

323
00:15:48.279 --> 00:15:51.039
<v Speaker 4>so you're kind of like you're going into it with

324
00:15:51.080 --> 00:15:53.399
<v Speaker 4>the mindset are like, oh, this game like has a

325
00:15:53.399 --> 00:15:56.639
<v Speaker 4>bunch of cosmetics from the go, and even though you

326
00:15:56.679 --> 00:15:58.960
<v Speaker 4>know maybe a third of them or half half of

327
00:15:59.039 --> 00:16:01.679
<v Speaker 4>them were stuff that you got because you got the

328
00:16:01.720 --> 00:16:05.679
<v Speaker 4>deluxe version, and you know, you just don't pay that

329
00:16:05.799 --> 00:16:09.559
<v Speaker 4>much attention to each and every cosmetic item that came

330
00:16:09.720 --> 00:16:12.600
<v Speaker 4>in the version of the game that pure sent to you,

331
00:16:12.919 --> 00:16:14.840
<v Speaker 4>and you just stop playing the games for all review.

332
00:16:16.039 --> 00:16:19.279
<v Speaker 4>So yeah, I think that's like super shitty and fucking

333
00:16:19.320 --> 00:16:19.799
<v Speaker 4>don't do that.

334
00:16:20.440 --> 00:16:24.399
<v Speaker 1>Yep. Yeah, it's it's it's annoying. It's a definitely a

335
00:16:24.399 --> 00:16:27.200
<v Speaker 1>black mark on the way Capcom is operated. Recently.

336
00:16:27.240 --> 00:16:30.399
<v Speaker 2>They have done similar sort of micro transactions in their

337
00:16:30.440 --> 00:16:33.679
<v Speaker 2>games a lot recently. I think people pointing out in

338
00:16:33.759 --> 00:16:38.159
<v Speaker 2>chat worlds had similar stuff. Dragon's Dogma two had similar

339
00:16:38.519 --> 00:16:39.600
<v Speaker 2>micro transactions.

340
00:16:39.639 --> 00:16:42.399
<v Speaker 4>So I mean, like, even weirdly enough, the Resident Evil games,

341
00:16:42.440 --> 00:16:45.039
<v Speaker 4>you look at their staw pages, they are shock full

342
00:16:45.200 --> 00:16:47.039
<v Speaker 4>of bullshit and you look at it and you're like,

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00:16:47.279 --> 00:16:49.159
<v Speaker 4>I don't want any of this because it ruins the

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00:16:49.159 --> 00:16:51.399
<v Speaker 4>balancing of the game, Like why would I ever want

345
00:16:51.440 --> 00:16:52.799
<v Speaker 4>to engage with any of this stuff?

346
00:16:53.200 --> 00:16:56.360
<v Speaker 2>And maybe there's something to be said for the reason

347
00:16:56.440 --> 00:16:58.320
<v Speaker 2>people don't complain is a lot of the stuff is

348
00:16:58.720 --> 00:17:01.759
<v Speaker 2>easy to ignore. But being able to change the way

349
00:17:01.799 --> 00:17:05.039
<v Speaker 2>your character like just looks at a base level charging

350
00:17:05.119 --> 00:17:07.480
<v Speaker 2>for that feels weird.

351
00:17:07.640 --> 00:17:11.519
<v Speaker 4>Especially when like when such a big point to this

352
00:17:11.599 --> 00:17:14.400
<v Speaker 4>game was then being like yeah, was then being like, oh,

353
00:17:14.480 --> 00:17:17.720
<v Speaker 4>transmog is something that we've worked with from the beginning,

354
00:17:18.000 --> 00:17:20.079
<v Speaker 4>and we want you to be able to customize your

355
00:17:20.160 --> 00:17:22.480
<v Speaker 4>character and look how you want to look, and then

356
00:17:22.559 --> 00:17:26.240
<v Speaker 4>to take the maybe most personalized part of that and

357
00:17:26.720 --> 00:17:29.519
<v Speaker 4>like coordinate off as something that you may have to

358
00:17:29.519 --> 00:17:31.200
<v Speaker 4>pay extra for if you want to go in deep

359
00:17:31.680 --> 00:17:37.440
<v Speaker 4>and sucks. I remember I hadn't played Destiny to four years,

360
00:17:38.519 --> 00:17:42.759
<v Speaker 4>but they reintroduced the option to read to change your character,

361
00:17:43.319 --> 00:17:46.359
<v Speaker 4>and like, I put in three thousand hours into Destiny one,

362
00:17:46.480 --> 00:17:50.519
<v Speaker 4>Like I loved my character, but when I went back

363
00:17:50.519 --> 00:17:51.799
<v Speaker 4>to play it, every time I went back to play it,

364
00:17:51.839 --> 00:17:53.599
<v Speaker 4>I was like, Oh, it's a man.

365
00:17:53.960 --> 00:17:54.799
<v Speaker 3>That's not cool.

366
00:17:55.279 --> 00:17:57.480
<v Speaker 4>And then I went back in and they were like, oh, yeah,

367
00:17:57.519 --> 00:18:00.839
<v Speaker 4>you can just change your character's holders now and you

368
00:18:00.839 --> 00:18:02.640
<v Speaker 4>can change your agenda and you can change whatever. And

369
00:18:02.680 --> 00:18:05.319
<v Speaker 4>I was like, oh, it's nice. This is changed literally

370
00:18:05.319 --> 00:18:07.039
<v Speaker 4>nothing for anyone else if they don't want it to.

371
00:18:07.279 --> 00:18:09.519
<v Speaker 4>But this is a nice addition, and it's something that

372
00:18:09.599 --> 00:18:11.960
<v Speaker 4>I can go back to change my character. And now

373
00:18:12.039 --> 00:18:14.359
<v Speaker 4>suddenly I feel way more inclined to play Destiny to

374
00:18:14.440 --> 00:18:17.680
<v Speaker 4>again because there's one less thing that I look at

375
00:18:17.680 --> 00:18:20.559
<v Speaker 4>when I load up, and I'm like, hmm, And that's like, ultimately,

376
00:18:20.599 --> 00:18:23.359
<v Speaker 4>what all these things are is whether it's a thing

377
00:18:23.400 --> 00:18:26.519
<v Speaker 4>that like is personal in my case, or if it's

378
00:18:26.559 --> 00:18:29.960
<v Speaker 4>a microtransaction that are like these tiny hang ups. And

379
00:18:30.039 --> 00:18:31.839
<v Speaker 4>you'd think that those are the tiny hang ups that

380
00:18:31.920 --> 00:18:35.759
<v Speaker 4>game developers and the publishers are trying to like stay

381
00:18:35.880 --> 00:18:38.519
<v Speaker 4>away from right now because it's so hard to people

382
00:18:38.880 --> 00:18:40.839
<v Speaker 4>to even get in the door and play their games.

383
00:18:41.319 --> 00:18:45.599
<v Speaker 4>And like news stories like this, we've seen them snowball

384
00:18:45.640 --> 00:18:49.960
<v Speaker 4>out of proportion because people take them at their worst

385
00:18:50.079 --> 00:18:53.200
<v Speaker 4>and read way too much into them. So it's a

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00:18:53.200 --> 00:18:55.799
<v Speaker 4>weird thing that they've kind of allowed to slip by.

387
00:18:56.359 --> 00:18:58.799
<v Speaker 2>Yeah, and uh, you know, Capcom has mostly gotten away

388
00:18:58.839 --> 00:19:01.519
<v Speaker 2>with it the most part, and people point out, like

389
00:19:01.839 --> 00:19:04.680
<v Speaker 2>there was definitely references to this is the way it

390
00:19:04.680 --> 00:19:07.079
<v Speaker 2>would work in the beta and during the review period.

391
00:19:07.079 --> 00:19:09.720
<v Speaker 2>It's just God, I've read a couple of reviews and

392
00:19:09.920 --> 00:19:11.720
<v Speaker 2>no one mentioned anything like this, And I guess it's

393
00:19:11.720 --> 00:19:14.519
<v Speaker 2>easy to if you don't interact with this stuff, or

394
00:19:14.559 --> 00:19:16.079
<v Speaker 2>you've got the character you wanted to when you start,

395
00:19:16.079 --> 00:19:17.720
<v Speaker 2>it'd be easy to miss this sort of thing. So

396
00:19:17.720 --> 00:19:19.880
<v Speaker 2>I could see that that's probably what happened here as well.

397
00:19:20.880 --> 00:19:24.319
<v Speaker 2>Either way, It's like the fundamental criticism here, of course,

398
00:19:24.559 --> 00:19:26.759
<v Speaker 2>is this is a weird thing to charge people for.

399
00:19:27.240 --> 00:19:30.799
<v Speaker 2>It feels Nickel and Dimi for products that are already

400
00:19:30.960 --> 00:19:32.319
<v Speaker 2>very expensive things to purchase.

401
00:19:32.440 --> 00:19:35.519
<v Speaker 4>And yeah, like I went looking at that deluxe edition.

402
00:19:35.720 --> 00:19:39.599
<v Speaker 4>It's like one hundred and thirty euro. It is expensive.

403
00:19:39.960 --> 00:19:44.680
<v Speaker 2>Yep, absolutely all right, So back to the performance issues.

404
00:19:44.920 --> 00:19:48.359
<v Speaker 2>Capcom has responded for the PC issues.

405
00:19:48.440 --> 00:19:50.039
<v Speaker 1>This is from Jordan Miller at VGC.

406
00:19:50.160 --> 00:19:56.279
<v Speaker 2>Capcom has responded to performance Jordan Midler I responded and

407
00:19:56.319 --> 00:19:58.759
<v Speaker 2>they said, let's see here. Mons Around Wilds was released

408
00:19:58.799 --> 00:20:00.680
<v Speaker 2>on Friday, and almost as soon as the PC version

409
00:20:00.720 --> 00:20:04.720
<v Speaker 2>was in the public's hands, players reported issues with optimization, performance,

410
00:20:04.759 --> 00:20:08.400
<v Speaker 2>and more. The game, which has received praise from fans.

411
00:20:08.440 --> 00:20:11.160
<v Speaker 2>Outside of the performance issues, hits hit almost one million

412
00:20:11.160 --> 00:20:11.799
<v Speaker 2>concurrent players.

413
00:20:11.799 --> 00:20:12.839
<v Speaker 1>Blah blah, blah blah. Now.

414
00:20:12.880 --> 00:20:15.359
<v Speaker 2>Capcom has responded to the issues and has provided some

415
00:20:15.400 --> 00:20:18.559
<v Speaker 2>suggestions to fans as to how to fix their performance problems.

416
00:20:19.000 --> 00:20:22.119
<v Speaker 2>A post on Monster Hunter Status the franchise's official support

417
00:20:22.160 --> 00:20:25.799
<v Speaker 2>account reads, if you're experiencing experiencing any initial issues with

418
00:20:25.799 --> 00:20:28.799
<v Speaker 2>Monster Hunter Wilds on Steam, please try try updating your

419
00:20:28.839 --> 00:20:33.039
<v Speaker 2>graphics driver, turning off compatibility mode, and then require readjust

420
00:20:33.079 --> 00:20:35.440
<v Speaker 2>your settings. In the linked post on the Monster Hunter

421
00:20:35.480 --> 00:20:38.279
<v Speaker 2>support website, Capcom has suggested several steps that could fix

422
00:20:38.279 --> 00:20:42.559
<v Speaker 2>the issues, including that driver update, adding the games folders

423
00:20:42.559 --> 00:20:45.480
<v Speaker 2>and files to it, to the players anti virus exception list,

424
00:20:45.559 --> 00:20:50.240
<v Speaker 2>and more. Yeah, this is uh, this is a bit

425
00:20:50.319 --> 00:20:52.319
<v Speaker 2>much too, because it's like I get, like, Okay, these

426
00:20:52.319 --> 00:20:54.119
<v Speaker 2>things might be able to help one or two percent,

427
00:20:54.160 --> 00:20:55.839
<v Speaker 2>but none of these things are going to actually fix

428
00:20:55.880 --> 00:20:56.880
<v Speaker 2>the fundamental issues.

429
00:20:57.000 --> 00:20:58.920
<v Speaker 4>It kind of like it puts the onus on the

430
00:20:58.960 --> 00:21:00.799
<v Speaker 4>consumer for some that you.

431
00:21:00.759 --> 00:21:05.240
<v Speaker 2>Know, yes, and you know, I think fair enough, but

432
00:21:05.279 --> 00:21:06.880
<v Speaker 2>like you go into the game and I think there's

433
00:21:06.880 --> 00:21:08.759
<v Speaker 2>a reason to have some hope. They're like, Okay, look

434
00:21:08.759 --> 00:21:13.119
<v Speaker 2>at all these graphics options these things, like it actually

435
00:21:13.200 --> 00:21:16.559
<v Speaker 2>presents itself as very helpful, where each setting has a

436
00:21:16.960 --> 00:21:19.400
<v Speaker 2>like a rating for how much it affects the different

437
00:21:19.559 --> 00:21:21.960
<v Speaker 2>components on your PC. So it's like, this is affecting

438
00:21:21.960 --> 00:21:25.319
<v Speaker 2>your CPO CPU the most, or it's kind of affecting

439
00:21:25.359 --> 00:21:28.160
<v Speaker 2>your CPU, but it's actually affecting your GPU way more.

440
00:21:28.200 --> 00:21:29.759
<v Speaker 2>So maybe turn that down. I kind of see if

441
00:21:29.759 --> 00:21:32.759
<v Speaker 2>that helps. Here's something that's like just blasting your RAM.

442
00:21:33.039 --> 00:21:35.359
<v Speaker 2>Maybe that's the issue. Because there's a RAM meter as

443
00:21:35.400 --> 00:21:37.319
<v Speaker 2>well that you see in a lot of games, and

444
00:21:37.880 --> 00:21:41.960
<v Speaker 2>in that Digital Foundry video he demonstrates that, like he

445
00:21:42.000 --> 00:21:43.200
<v Speaker 2>goes to settings.

446
00:21:42.799 --> 00:21:46.319
<v Speaker 1>That are well below the like yellow.

447
00:21:45.960 --> 00:21:48.119
<v Speaker 2>Line, not even the red line, but the yellow line

448
00:21:48.160 --> 00:21:52.240
<v Speaker 2>for performance for v RAM on the forty sixty, and

449
00:21:52.319 --> 00:21:54.720
<v Speaker 2>even in that case, there is a ton of stuttering,

450
00:21:54.799 --> 00:21:56.960
<v Speaker 2>especially when just turning the camera at the beginning of

451
00:21:57.000 --> 00:21:59.200
<v Speaker 2>the game. And that all that is after a six

452
00:21:59.240 --> 00:22:02.319
<v Speaker 2>minute shader compiling period when you first start up the game.

453
00:22:02.400 --> 00:22:05.680
<v Speaker 2>So it's just like, Okay, it feels like this should

454
00:22:05.680 --> 00:22:08.680
<v Speaker 2>be running a lot better, and I don't know if.

455
00:22:09.000 --> 00:22:12.400
<v Speaker 4>The worst all this, Yeah, Greg Miller is going to

456
00:22:12.440 --> 00:22:16.519
<v Speaker 4>be so insulfable about this. I can't imagine why he's

457
00:22:16.599 --> 00:22:18.960
<v Speaker 4>gonna get people so mad about it.

458
00:22:19.599 --> 00:22:22.880
<v Speaker 2>Yep, Yeah, they played a bunch yesterday. I'm sure they

459
00:22:22.880 --> 00:22:24.400
<v Speaker 2>were all on PS five for the most part.

460
00:22:24.440 --> 00:22:29.519
<v Speaker 1>But yeah, it's uh, it is annoying because, yeah, I

461
00:22:29.640 --> 00:22:29.880
<v Speaker 1>get it.

462
00:22:29.960 --> 00:22:33.000
<v Speaker 2>This game clearly can run better, it is better optimized

463
00:22:33.039 --> 00:22:35.480
<v Speaker 2>on PS five, although some people in chat mentioned that

464
00:22:35.599 --> 00:22:38.039
<v Speaker 2>some people didn't weren't happy with the PS five pro version.

465
00:22:38.160 --> 00:22:39.720
<v Speaker 2>I have not been able to keep up with that,

466
00:22:39.839 --> 00:22:43.039
<v Speaker 2>so I don't know. Yeah, and Sean saying it's not

467
00:22:43.160 --> 00:22:46.119
<v Speaker 2>good on PS five either, So okay, there you go. Yeah,

468
00:22:46.160 --> 00:22:48.160
<v Speaker 2>I think this is goes back to what I was

469
00:22:48.160 --> 00:22:51.440
<v Speaker 2>about to get to next, which is Capcom switching the

470
00:22:51.480 --> 00:22:53.720
<v Speaker 2>Resident Evil or the RI engine reach for the Moon

471
00:22:53.759 --> 00:22:57.079
<v Speaker 2>Engine to open world and kind of seeing a lot

472
00:22:57.200 --> 00:23:00.240
<v Speaker 2>of what happened with Dragon's Dogma two repeated here. They

473
00:23:00.599 --> 00:23:03.640
<v Speaker 2>just have not been able to sort of optimize this

474
00:23:03.839 --> 00:23:06.440
<v Speaker 2>thing for the open world games they are now making

475
00:23:06.559 --> 00:23:08.440
<v Speaker 2>with that thing. And it's a bit of a shame

476
00:23:08.480 --> 00:23:12.000
<v Speaker 2>because the storyline of our E engine up to this

477
00:23:12.119 --> 00:23:16.440
<v Speaker 2>point was, Hey, this thing is powerful, it's optimized, runs great.

478
00:23:16.839 --> 00:23:19.359
<v Speaker 2>Our engine games can scale down to the switch pretty

479
00:23:19.400 --> 00:23:23.279
<v Speaker 2>easily because it is so well optimized and a capcom

480
00:23:23.359 --> 00:23:25.240
<v Speaker 2>knows how to use it, and then they're like, well,

481
00:23:25.279 --> 00:23:27.799
<v Speaker 2>let's make it for open world games now, and that

482
00:23:27.920 --> 00:23:30.519
<v Speaker 2>instantly kind of just changed everything. And you know, it

483
00:23:30.880 --> 00:23:33.079
<v Speaker 2>comes down to what the problem seems to be is

484
00:23:33.519 --> 00:23:37.880
<v Speaker 2>streaming in assets into RAM and that process just really

485
00:23:38.119 --> 00:23:43.119
<v Speaker 2>crushing most processors on most devices, and like it's yeah, it's.

486
00:23:42.759 --> 00:23:44.799
<v Speaker 4>Kind of the problem with computers as a whole, and

487
00:23:44.880 --> 00:23:48.160
<v Speaker 4>it's something that is very easy for us to armchair criticize,

488
00:23:48.240 --> 00:23:53.240
<v Speaker 4>like a computer program runs grash until it doesn't. Yeah,

489
00:23:53.400 --> 00:23:58.079
<v Speaker 4>and like they we looked at the OE engine and

490
00:23:58.200 --> 00:24:02.319
<v Speaker 4>we're like, oh, Resident Evil Village looks incredible in all

491
00:24:02.400 --> 00:24:04.680
<v Speaker 4>of this, but like we didn't know that that was

492
00:24:04.759 --> 00:24:07.079
<v Speaker 4>maybe the ORE engine running ninety nine.

493
00:24:07.119 --> 00:24:08.279
<v Speaker 3>Percent flat oush.

494
00:24:08.839 --> 00:24:11.240
<v Speaker 4>And then they push it a little bit harder and

495
00:24:11.359 --> 00:24:14.759
<v Speaker 4>suddenly it's just like, ah, man, it really was at

496
00:24:14.839 --> 00:24:16.880
<v Speaker 4>its limit already and we didn't realize.

497
00:24:17.400 --> 00:24:20.079
<v Speaker 2>Yeah, And it's like the reality here is there are

498
00:24:20.160 --> 00:24:24.000
<v Speaker 2>no modern engines that are just perfect at open world

499
00:24:24.039 --> 00:24:26.000
<v Speaker 2>games where you have to stream in a lot of assets.

500
00:24:26.200 --> 00:24:29.160
<v Speaker 2>UI five it struggles with that, and that that engine

501
00:24:29.279 --> 00:24:32.440
<v Speaker 2>was made to be the open world engine, so uh.

502
00:24:32.640 --> 00:24:35.400
<v Speaker 3>Yeah, Danil's told me exactly.

503
00:24:35.519 --> 00:24:38.920
<v Speaker 2>He called me his best friend said you're you're wonderful

504
00:24:39.000 --> 00:24:42.279
<v Speaker 2>or whatever the at least said during that thing. Okay, yeah,

505
00:24:42.440 --> 00:24:46.000
<v Speaker 2>so performance issues, but the game is popping off. Capcom

506
00:24:46.079 --> 00:24:48.559
<v Speaker 2>will have a chance to make some improvements here. But

507
00:24:49.799 --> 00:24:52.799
<v Speaker 2>Reside Eval nine up next rumored to be more open

508
00:24:52.839 --> 00:24:55.119
<v Speaker 2>world because it's part of this initiative from Capcom with

509
00:24:55.200 --> 00:24:57.720
<v Speaker 2>there engine any concerns about that, LEXI.

510
00:24:59.200 --> 00:25:02.440
<v Speaker 4>I mean from a a franchise perspective, I think it's

511
00:25:02.440 --> 00:25:06.880
<v Speaker 4>a really good direction for like the franchise because Resident

512
00:25:06.880 --> 00:25:08.920
<v Speaker 4>Evil has always been a series that loves to come

513
00:25:08.960 --> 00:25:12.000
<v Speaker 4>back to Raccoon City, So actually exploring an open world

514
00:25:12.039 --> 00:25:14.680
<v Speaker 4>Racoon City sounds really exciting as a fan of the series.

515
00:25:15.160 --> 00:25:17.000
<v Speaker 3>From a performance side.

516
00:25:17.359 --> 00:25:21.400
<v Speaker 4>I understand where people would be very hesitant of it.

517
00:25:21.759 --> 00:25:24.119
<v Speaker 4>I do think that when you were in something like

518
00:25:24.160 --> 00:25:27.079
<v Speaker 4>a city environment compared to something like Monster Hunter Wilds,

519
00:25:27.119 --> 00:25:30.160
<v Speaker 4>which is a lot of big, open, wide spaces with

520
00:25:30.480 --> 00:25:34.440
<v Speaker 4>very long field of distance and like long views out

521
00:25:34.519 --> 00:25:36.880
<v Speaker 4>into the distance.

522
00:25:37.319 --> 00:25:39.079
<v Speaker 2>And we would have to stream in and be ready

523
00:25:39.119 --> 00:25:41.000
<v Speaker 2>to stream in in case the player goes in any direction.

524
00:25:41.960 --> 00:25:44.279
<v Speaker 4>M I think they kind of have a little leg

525
00:25:44.400 --> 00:25:47.039
<v Speaker 4>up by just having buildings as something that they can

526
00:25:47.160 --> 00:25:49.559
<v Speaker 4>rely on to slow people down. Like we're going to

527
00:25:49.599 --> 00:25:51.680
<v Speaker 4>talk about Half Life in a second, but like it's

528
00:25:51.759 --> 00:25:54.799
<v Speaker 4>been a thing since Half Life of create a long haul,

529
00:25:55.240 --> 00:25:57.160
<v Speaker 4>you know, create a long haul so that we can

530
00:25:57.200 --> 00:25:59.440
<v Speaker 4>load things in front of the player and delete things

531
00:25:59.480 --> 00:26:03.960
<v Speaker 4>behind them. And ultimately it's not still that simple, but

532
00:26:04.200 --> 00:26:06.119
<v Speaker 4>like that's still kind of the name.

533
00:26:06.000 --> 00:26:06.400
<v Speaker 3>Of the game.

534
00:26:06.839 --> 00:26:10.319
<v Speaker 2>Yep, absolutely, Oh yeah, mechanized And I'm sorry Max lastras

535
00:26:10.400 --> 00:26:13.119
<v Speaker 2>and Chad points out the god what is it called?

536
00:26:13.160 --> 00:26:17.480
<v Speaker 2>I just had it in my head, but the Horizon engine. Yesimah, yes,

537
00:26:17.599 --> 00:26:21.119
<v Speaker 2>that has been pretty good for open world games so far,

538
00:26:21.240 --> 00:26:23.160
<v Speaker 2>although I'm sure they'll push that to the limit as well.

539
00:26:24.160 --> 00:26:26.960
<v Speaker 2>All right, let's actually take a quick break. We come back,

540
00:26:27.480 --> 00:26:30.960
<v Speaker 2>let's talk about it half Life three. Right after this, everybody,

541
00:26:40.359 --> 00:26:44.240
<v Speaker 2>all right? Half Life three almost fully finalized, according to

542
00:26:44.319 --> 00:26:47.759
<v Speaker 2>the latest rumors. This is from Marcus Person at Game Reactor.

543
00:26:48.279 --> 00:26:51.839
<v Speaker 2>The rumors surrounding Half Life three continue unabated, and according

544
00:26:51.880 --> 00:26:54.839
<v Speaker 2>to a new report from Tyler McVicar, the game may

545
00:26:54.920 --> 00:26:57.680
<v Speaker 2>be close to completion, a conclusion reached by now and

546
00:26:57.799 --> 00:27:02.160
<v Speaker 2>analyzing recently updated code from several of Valve's games. These

547
00:27:02.200 --> 00:27:05.279
<v Speaker 2>include Dota two, where references to HLX or Half Life

548
00:27:05.519 --> 00:27:08.000
<v Speaker 2>X were found, findings that would indicate that the game

549
00:27:08.119 --> 00:27:11.480
<v Speaker 2>is in an optimization phase, in other words, the end

550
00:27:11.519 --> 00:27:15.000
<v Speaker 2>of its development process and includes, among other things, improvements

551
00:27:15.039 --> 00:27:19.440
<v Speaker 2>to AI AI opponents excuse me, and the implementation of

552
00:27:19.640 --> 00:27:23.880
<v Speaker 2>FSR three. Based on his analysis of the code, McVicar

553
00:27:23.920 --> 00:27:27.720
<v Speaker 2>predicts several features in the upcoming game, Advanced physics engines

554
00:27:28.279 --> 00:27:31.319
<v Speaker 2>the advanced physics engine. The game could have a physics

555
00:27:31.359 --> 00:27:33.680
<v Speaker 2>engine similar to that of Half Life two, with detailed

556
00:27:33.680 --> 00:27:37.319
<v Speaker 2>simulations of fluids, buoyancy, and how objects are affected by fire.

557
00:27:37.839 --> 00:27:41.680
<v Speaker 2>Intelligent AI computer control characters are expected to react dynamically

558
00:27:41.799 --> 00:27:45.000
<v Speaker 2>to sound, site and even smell, and adapt to changes

559
00:27:45.039 --> 00:27:49.119
<v Speaker 2>in the environment. Dynamic gameplay elements such as enemies, health,

560
00:27:49.200 --> 00:27:51.880
<v Speaker 2>and weapons can be placed randomly like the AI director

561
00:27:52.400 --> 00:27:55.759
<v Speaker 2>in Left for Left fo Dead series, and advanced vehicle

562
00:27:55.920 --> 00:27:58.799
<v Speaker 2>simulation Half Life three can be as detailed as the

563
00:27:58.880 --> 00:27:59.960
<v Speaker 2>most advanced simular.

564
00:28:01.119 --> 00:28:04.799
<v Speaker 1>So yeah, listen, it's not I think people will hear

565
00:28:04.880 --> 00:28:07.960
<v Speaker 1>this and be like, Okay, someone's looking at games that

566
00:28:08.039 --> 00:28:08.599
<v Speaker 1>are released.

567
00:28:08.759 --> 00:28:11.640
<v Speaker 2>Look, they're diving into the code and they're finding stuff

568
00:28:11.640 --> 00:28:15.519
<v Speaker 2>about half Life three that sounds unlikely. Rumors about Half

569
00:28:15.599 --> 00:28:19.599
<v Speaker 2>Life three being late in development are are coming from

570
00:28:19.680 --> 00:28:22.880
<v Speaker 2>more places than just this. There are reasons to believe

571
00:28:22.920 --> 00:28:25.640
<v Speaker 2>that this actually is at least in development. Whether it

572
00:28:25.720 --> 00:28:27.640
<v Speaker 2>actually comes out, that's a whole other thing. Who knows

573
00:28:27.720 --> 00:28:31.799
<v Speaker 2>with valven steam, but it does seem likely. There were

574
00:28:31.920 --> 00:28:34.519
<v Speaker 2>reasons that people were like actually predicting we would see

575
00:28:34.559 --> 00:28:36.920
<v Speaker 2>Half Life three at the Game Awards, And it's because.

576
00:28:36.720 --> 00:28:42.039
<v Speaker 1>That word is going around. So LEXI, what do you

577
00:28:42.160 --> 00:28:43.079
<v Speaker 1>think is happening here?

578
00:28:44.319 --> 00:28:47.000
<v Speaker 4>I think it's like at this point and it sounds

579
00:28:47.000 --> 00:28:48.880
<v Speaker 4>about As someone whose job it is to care about

580
00:28:48.880 --> 00:28:52.000
<v Speaker 4>this self, I'm just like, just call me when it happens.

581
00:28:52.359 --> 00:28:52.559
<v Speaker 1>Yep.

582
00:28:52.640 --> 00:28:54.839
<v Speaker 2>Oh no, I think a lot of people are in

583
00:28:54.880 --> 00:28:57.359
<v Speaker 2>the boat with you thinking that exact same thing. That

584
00:28:57.440 --> 00:28:59.880
<v Speaker 2>it's been so long now and people get so weird

585
00:29:00.039 --> 00:29:03.319
<v Speaker 2>about this for so many years that what is the

586
00:29:03.400 --> 00:29:06.720
<v Speaker 2>point of putting on the clown makeup? Well, just yeah,

587
00:29:06.839 --> 00:29:08.799
<v Speaker 2>let's just talk about this thing when it's real.

588
00:29:09.440 --> 00:29:11.960
<v Speaker 4>I do think, like the bigger thing that I'm curious

589
00:29:11.960 --> 00:29:15.359
<v Speaker 4>about at this point is like I get that this

590
00:29:15.480 --> 00:29:18.599
<v Speaker 4>would be a big deal, but as someone who wasn't

591
00:29:18.640 --> 00:29:21.559
<v Speaker 4>alive when the first Half Life came out. Is it

592
00:29:21.640 --> 00:29:22.480
<v Speaker 4>as big a deal?

593
00:29:22.720 --> 00:29:23.799
<v Speaker 3>Sorry? Sorry about that?

594
00:29:24.079 --> 00:29:24.720
<v Speaker 1>Really sorry?

595
00:29:26.240 --> 00:29:29.680
<v Speaker 4>Is it as big a deal as like, let's say,

596
00:29:30.759 --> 00:29:33.759
<v Speaker 4>the Valve News network might think it is, because you know,

597
00:29:34.440 --> 00:29:38.480
<v Speaker 4>Michael mcvick, oh what's his name? Time, Yeah, like, this

598
00:29:39.039 --> 00:29:42.519
<v Speaker 4>is his life and his livelihood and his personality, and

599
00:29:43.400 --> 00:29:45.480
<v Speaker 4>I get that. But also, like, I know a lot

600
00:29:45.559 --> 00:29:49.319
<v Speaker 4>of people who play video games pretty die hard who

601
00:29:49.440 --> 00:29:52.480
<v Speaker 4>have never played a half Life and have never really

602
00:29:53.039 --> 00:29:56.160
<v Speaker 4>understood why a half life is important, and they're not

603
00:29:56.279 --> 00:30:00.519
<v Speaker 4>that much younger than me. And so even as someone

604
00:30:00.519 --> 00:30:02.799
<v Speaker 4>who knows that, like, oh yeah, a new half Life

605
00:30:02.920 --> 00:30:07.279
<v Speaker 4>is a big fucking deal, does that spread out to

606
00:30:07.559 --> 00:30:12.640
<v Speaker 4>the younger generation of you know, has this game's meme

607
00:30:12.759 --> 00:30:16.400
<v Speaker 4>dumb actually sped to the point that it will influence

608
00:30:16.559 --> 00:30:19.400
<v Speaker 4>its still being relevant in twenty twenty five or twenty

609
00:30:19.480 --> 00:30:19.960
<v Speaker 4>twenty six.

610
00:30:20.640 --> 00:30:23.119
<v Speaker 2>Yeah, I think you're right to point out that it's

611
00:30:23.519 --> 00:30:28.200
<v Speaker 2>definitely been a long time since we had one of these,

612
00:30:28.640 --> 00:30:31.079
<v Speaker 2>since Half Life two essentially, yeah, half Life Alex, But

613
00:30:31.160 --> 00:30:33.359
<v Speaker 2>that was VR. That's a different thing. Most people didn't

614
00:30:33.559 --> 00:30:37.240
<v Speaker 2>play VR, haven't played VR games, and so like just

615
00:30:37.279 --> 00:30:39.480
<v Speaker 2>wouldn't count that towards what we're talking about with this

616
00:30:39.640 --> 00:30:40.319
<v Speaker 2>relevant scene.

617
00:30:40.400 --> 00:30:42.680
<v Speaker 4>Now, a lot of young people haven't played VR games

618
00:30:42.680 --> 00:30:44.480
<v Speaker 4>because they're all broke as shit.

619
00:30:44.599 --> 00:30:48.279
<v Speaker 2>Right exactly. It's an expensive hobby within an expensive hobby.

620
00:30:48.559 --> 00:30:51.920
<v Speaker 2>So the expectation that people would have played Alex it's

621
00:30:52.000 --> 00:30:57.640
<v Speaker 2>just not there for me. But everyone has Steam and

622
00:30:58.319 --> 00:31:00.799
<v Speaker 2>Half Life three being front and sand and are on Steam.

623
00:31:01.240 --> 00:31:04.279
<v Speaker 2>We'll give it that you know, front running advantage there,

624
00:31:04.400 --> 00:31:06.720
<v Speaker 2>and then on top of that, you know, describing here.

625
00:31:06.799 --> 00:31:08.519
<v Speaker 2>Let let's just take all this stuff at face value.

626
00:31:09.880 --> 00:31:14.440
<v Speaker 2>You know, detailed simulation, uh, physics, really smart ai. It

627
00:31:14.519 --> 00:31:18.720
<v Speaker 2>doesn't sound like your typical triple A blockbuster video game

628
00:31:18.759 --> 00:31:22.000
<v Speaker 2>from a major publisher. It sounds like, you know, the

629
00:31:22.119 --> 00:31:25.960
<v Speaker 2>successor successor to the lineage of you know, classic PC

630
00:31:26.160 --> 00:31:29.079
<v Speaker 2>games that we're trying to do ambitious things. So if

631
00:31:29.119 --> 00:31:31.160
<v Speaker 2>they are going to do some interesting stuff here at

632
00:31:31.200 --> 00:31:33.799
<v Speaker 2>this game feels like it has the chance to you know,

633
00:31:33.960 --> 00:31:36.559
<v Speaker 2>build an audience on its own merit. And then on

634
00:31:36.640 --> 00:31:39.359
<v Speaker 2>top of that, it is Half Life three and the

635
00:31:39.480 --> 00:31:41.400
<v Speaker 2>memes have been there for a very long time, and

636
00:31:41.480 --> 00:31:43.680
<v Speaker 2>even if you haven't played the games, you know, the

637
00:31:43.799 --> 00:31:45.640
<v Speaker 2>joke is, oh, or are they going to announce Half

638
00:31:45.720 --> 00:31:47.799
<v Speaker 2>Life three, everyone at least knows that joke.

639
00:31:48.400 --> 00:31:50.680
<v Speaker 4>Jamie h and Chap makes a really good point that

640
00:31:50.759 --> 00:31:53.480
<v Speaker 4>they should just market it as a skibby toilet prequel.

641
00:31:54.160 --> 00:31:55.640
<v Speaker 3>Yeah, and then we'll do great, you know.

642
00:31:55.799 --> 00:31:58.559
<v Speaker 2>I mean the strong chance that there's a Skibbity toilet

643
00:31:58.599 --> 00:32:00.680
<v Speaker 2>reference in the game, Yeah, for sure.

644
00:32:01.160 --> 00:32:03.480
<v Speaker 4>How fuck would it be if we live in a

645
00:32:03.599 --> 00:32:06.720
<v Speaker 4>world where there's a skibbty toilet reference in Half Life

646
00:32:06.799 --> 00:32:11.319
<v Speaker 4>three but not in Borderlands four? Okay, yeah, that would

647
00:32:11.319 --> 00:32:14.519
<v Speaker 4>be pretty like I imagine if the Borderlands four writers

648
00:32:14.640 --> 00:32:18.160
<v Speaker 4>were more fucking like restrain themselves more.

649
00:32:18.960 --> 00:32:19.640
<v Speaker 1>I listen.

650
00:32:19.799 --> 00:32:23.359
<v Speaker 2>I think everyone involved with Half Life should be proud

651
00:32:23.400 --> 00:32:26.480
<v Speaker 2>of Skibbity Toilet and claim ownership of it and take

652
00:32:26.519 --> 00:32:30.160
<v Speaker 2>it within, bring it into the family that is, you know,

653
00:32:30.359 --> 00:32:32.400
<v Speaker 2>the part again part of the lineage there.

654
00:32:32.960 --> 00:32:36.640
<v Speaker 1>Uh yeah, you think this game could come out this year?

655
00:32:39.640 --> 00:32:43.400
<v Speaker 4>Can anything could happen this year? Have you fucking seen

656
00:32:43.480 --> 00:32:47.119
<v Speaker 4>what shit's like out there? Anything could happen too, Yeah. Yeah,

657
00:32:47.759 --> 00:32:51.720
<v Speaker 4>like GJ six could be delayed until like twenty twenty

658
00:32:51.880 --> 00:32:53.440
<v Speaker 4>age just for the hell of it.

659
00:32:53.880 --> 00:32:55.119
<v Speaker 1>Oh yeah, fucking funny.

660
00:32:55.759 --> 00:32:58.519
<v Speaker 4>Microsoft could like just pull out of the console market.

661
00:32:58.720 --> 00:33:02.000
<v Speaker 4>Are entirely like, fucking none of these things are off

662
00:33:02.079 --> 00:33:03.039
<v Speaker 4>the table at this point.

663
00:33:03.759 --> 00:33:07.400
<v Speaker 2>Yeah, I uh, you know, I think if this game

664
00:33:07.519 --> 00:33:10.039
<v Speaker 2>really is in the stage of getting FSR three and

665
00:33:10.119 --> 00:33:13.599
<v Speaker 2>optimization and you know, sprucing up the AI and stuff

666
00:33:13.640 --> 00:33:14.720
<v Speaker 2>like that, that's where they're at.

667
00:33:14.799 --> 00:33:17.480
<v Speaker 1>It does sound like it could release this year, but

668
00:33:17.799 --> 00:33:18.279
<v Speaker 1>who knows.

669
00:33:18.400 --> 00:33:22.200
<v Speaker 2>Honestly, the black Box and Steam Valve Valve developers can

670
00:33:22.240 --> 00:33:24.599
<v Speaker 2>take their time because they really are operating on their

671
00:33:24.640 --> 00:33:26.440
<v Speaker 2>own timelines because Steam makes enough money.

672
00:33:26.440 --> 00:33:27.640
<v Speaker 1>But go ahead, you were gonna say.

673
00:33:27.880 --> 00:33:30.559
<v Speaker 4>I truly believe though, is not a video game I

674
00:33:30.599 --> 00:33:34.599
<v Speaker 4>would rather view less than Half Life three because holy shit,

675
00:33:34.680 --> 00:33:36.880
<v Speaker 4>can you imagine the reaction if you didn't like it?

676
00:33:37.599 --> 00:33:41.400
<v Speaker 2>Yeah, oh yeah, yeah, absolutely, it's uh that I feel

677
00:33:41.400 --> 00:33:43.480
<v Speaker 2>like it would be another one of these cultural inflection points.

678
00:33:43.519 --> 00:33:46.000
<v Speaker 1>Although you know, we could talk about this real quick.

679
00:33:46.440 --> 00:33:47.559
<v Speaker 1>Let me do this real first.

680
00:33:47.960 --> 00:33:50.359
<v Speaker 2>Shit, I wish I wouldn't have talked about this story

681
00:33:50.359 --> 00:33:52.519
<v Speaker 2>because my plan was to get this in Fantasy Critic,

682
00:33:52.599 --> 00:33:54.519
<v Speaker 2>and now Nicki is trying to do the same thing. Nicki,

683
00:33:54.640 --> 00:33:57.960
<v Speaker 2>it's we're in the the bid finalization period, so you

684
00:33:58.000 --> 00:33:59.839
<v Speaker 2>can only bid on things that other people have been on.

685
00:34:00.480 --> 00:34:02.359
<v Speaker 2>On Monday, you'll be able to bid on this again,

686
00:34:02.440 --> 00:34:04.160
<v Speaker 2>but I don't think you should.

687
00:34:04.359 --> 00:34:05.960
<v Speaker 3>And Nicky really needs it right now.

688
00:34:06.119 --> 00:34:08.559
<v Speaker 4>I looked at the Fantasy Critic the other day and

689
00:34:09.119 --> 00:34:10.559
<v Speaker 4>they're on minus points already.

690
00:34:11.119 --> 00:34:11.280
<v Speaker 1>Yeah.

691
00:34:11.320 --> 00:34:13.360
<v Speaker 2>I mean, we're all gonna get those minus points eventually,

692
00:34:13.360 --> 00:34:16.159
<v Speaker 2>because there were not good options for the counterpick, and

693
00:34:16.280 --> 00:34:19.000
<v Speaker 2>Nicky's just had to happen to come out first. But

694
00:34:19.519 --> 00:34:22.000
<v Speaker 2>we'll see. Yeah, NICKI will need a little bit of help.

695
00:34:23.039 --> 00:34:25.159
<v Speaker 2>But yeah, I was going what we're gonna I was

696
00:34:25.199 --> 00:34:27.880
<v Speaker 2>talking about, So I was gonna bring something something, Yeah,

697
00:34:27.960 --> 00:34:30.679
<v Speaker 2>something half Life three just that.

698
00:34:31.599 --> 00:34:31.840
<v Speaker 1>Okay.

699
00:34:31.880 --> 00:34:34.440
<v Speaker 2>Someone pointed out like steam os might like launch as

700
00:34:34.440 --> 00:34:37.239
<v Speaker 2>a standalone thing later this year. They could tie it

701
00:34:37.320 --> 00:34:42.159
<v Speaker 2>together with that, sure, but yeah, overall, I just think

702
00:34:42.239 --> 00:34:47.119
<v Speaker 2>that they will take this and and be like, Okay,

703
00:34:47.960 --> 00:34:51.000
<v Speaker 2>we are making games. There are people inside of Valve

704
00:34:51.400 --> 00:34:54.920
<v Speaker 2>that want to make video games still, so despite steam success,

705
00:34:55.079 --> 00:34:56.840
<v Speaker 2>we are going to be the company that does that.

706
00:34:57.199 --> 00:34:59.519
<v Speaker 2>And I think this will be a may oh and

707
00:34:59.639 --> 00:35:01.440
<v Speaker 2>this was the other POINTU it's gonna bring up. This

708
00:35:01.519 --> 00:35:04.159
<v Speaker 2>will be a major inflection point for the industry. It

709
00:35:04.280 --> 00:35:07.800
<v Speaker 2>does feel like gamers are beginning to get a little

710
00:35:07.800 --> 00:35:11.360
<v Speaker 2>bit annoyed with the way the like YouTube and reactionary

711
00:35:11.400 --> 00:35:14.480
<v Speaker 2>ecosystem has been using them to like crank through ad revenue.

712
00:35:16.039 --> 00:35:17.559
<v Speaker 2>And I think it's been because of a vowed and

713
00:35:17.599 --> 00:35:19.760
<v Speaker 2>handful of other games recently where it's like people have

714
00:35:19.920 --> 00:35:22.800
<v Speaker 2>been told by their favorite YouTuber that these games are

715
00:35:23.039 --> 00:35:25.800
<v Speaker 2>woke garbage made by people who hate them, and then

716
00:35:25.840 --> 00:35:27.679
<v Speaker 2>they go and try them because it's on game Pass

717
00:35:27.719 --> 00:35:30.039
<v Speaker 2>and wait, I think this game's just fun to play.

718
00:35:30.119 --> 00:35:30.920
<v Speaker 1>What are you talking about?

719
00:35:31.000 --> 00:35:33.440
<v Speaker 2>And there's nothing is annoying about it the way you're

720
00:35:33.480 --> 00:35:37.679
<v Speaker 2>describing why you're freaking out, and the backlash is beginning

721
00:35:37.719 --> 00:35:39.840
<v Speaker 2>to grow in the other direction. It feels like a

722
00:35:39.920 --> 00:35:41.840
<v Speaker 2>little bit now, of course, so it just takes one

723
00:35:42.079 --> 00:35:44.599
<v Speaker 2>Ubisoft game to come in and undo all that and

724
00:35:44.760 --> 00:35:47.039
<v Speaker 2>put us right back to where we started. But I'm

725
00:35:47.079 --> 00:35:48.760
<v Speaker 2>hoping some people are starting to like put two and

726
00:35:48.800 --> 00:35:51.559
<v Speaker 2>two together and realizing that, God, you don't have to

727
00:35:51.599 --> 00:35:53.599
<v Speaker 2>hate every game that comes out. It's okay to just

728
00:35:53.679 --> 00:35:55.800
<v Speaker 2>ignore it if you don't want to play it and

729
00:35:56.000 --> 00:35:59.000
<v Speaker 2>have my thream could make that super worse. Or maybe

730
00:35:59.039 --> 00:36:00.599
<v Speaker 2>if people are like try to do that the Half

731
00:36:00.679 --> 00:36:02.760
<v Speaker 2>Life three as well, it could be the thing that

732
00:36:02.880 --> 00:36:05.079
<v Speaker 2>kind of breaks some of these YouTubers.

733
00:36:05.159 --> 00:36:06.840
<v Speaker 1>I don't know, I do really.

734
00:36:06.719 --> 00:36:08.760
<v Speaker 4>Hope that like at the end of the year, when

735
00:36:09.320 --> 00:36:11.519
<v Speaker 4>some of those people are trying to like rally up

736
00:36:11.800 --> 00:36:14.960
<v Speaker 4>what games were on their side in the culture war

737
00:36:15.239 --> 00:36:18.280
<v Speaker 4>or whatever, like tally that up, they include Like a

738
00:36:18.360 --> 00:36:21.320
<v Speaker 4>Dragon again, because that game literally has a whole sub

739
00:36:21.440 --> 00:36:25.159
<v Speaker 4>story where a woman where you help a woman understand

740
00:36:25.199 --> 00:36:27.119
<v Speaker 4>that sex work is we all work, and that she

741
00:36:27.280 --> 00:36:30.239
<v Speaker 4>should write a book about it because sex is an

742
00:36:30.239 --> 00:36:33.159
<v Speaker 4>important part of culture. And just like see if they

743
00:36:33.480 --> 00:36:35.519
<v Speaker 4>like defend that as anti woke or something.

744
00:36:36.280 --> 00:36:39.760
<v Speaker 2>Yep, it's it's incredible that the whole franchise now has

745
00:36:39.800 --> 00:36:42.079
<v Speaker 2>become or at least maybe it's always been. But as

746
00:36:42.119 --> 00:36:46.000
<v Speaker 2>far as I played the recent games, is hey, wouldn't

747
00:36:46.000 --> 00:36:48.760
<v Speaker 2>it be awesome? For everyone? Was like super nice, yeah,

748
00:36:48.760 --> 00:36:51.719
<v Speaker 2>and like was super empathetic to everyone around them, and

749
00:36:52.320 --> 00:36:54.800
<v Speaker 2>it turned every enemy into a friend through the power

750
00:36:54.840 --> 00:36:56.039
<v Speaker 2>of friendship and love.

751
00:36:56.519 --> 00:36:59.679
<v Speaker 1>And empathy, yes, just empathy.

752
00:36:59.840 --> 00:37:02.400
<v Speaker 2>And as a back of the box video game feature,

753
00:37:02.559 --> 00:37:04.920
<v Speaker 2>like that is where Like a Dragon is at these days,

754
00:37:05.239 --> 00:37:07.199
<v Speaker 2>and so yeah, of course it's just absurd for them

755
00:37:07.280 --> 00:37:10.840
<v Speaker 2>to claim ownership of that. All right, let's keep moving here, EA,

756
00:37:10.920 --> 00:37:13.760
<v Speaker 2>releases source code for Command and Conquer to moders.

757
00:37:13.840 --> 00:37:15.559
<v Speaker 1>This is from Dean Takahashi at Gamespeed.

758
00:37:16.599 --> 00:37:19.400
<v Speaker 2>EA has released the source code for several Command and

759
00:37:19.440 --> 00:37:23.239
<v Speaker 2>Conquer games, including Command and Concker, Tiberian Dawn, Read Alert,

760
00:37:23.400 --> 00:37:28.599
<v Speaker 2>Renegade Generals, plus its expansion Zero Hour under the GPL license.

761
00:37:28.800 --> 00:37:31.960
<v Speaker 2>This move aims to empower the moding community, with EA

762
00:37:32.199 --> 00:37:35.559
<v Speaker 2>acknowledging the community's dedication to keeping these games alive. The

763
00:37:35.639 --> 00:37:39.159
<v Speaker 2>release includes the full source code, enabling deeper modifications and

764
00:37:39.280 --> 00:37:43.880
<v Speaker 2>improvements by the community. EA has also enabled Steam Workshop

765
00:37:43.920 --> 00:37:46.760
<v Speaker 2>support for several of the Command and Conquer titles, allowing

766
00:37:46.880 --> 00:37:50.760
<v Speaker 2>users to easily upload and share custom maps and more. Additionally,

767
00:37:50.840 --> 00:37:54.159
<v Speaker 2>EA released a CNC moding support pack with source files

768
00:37:54.159 --> 00:37:57.280
<v Speaker 2>for the game using the Sage engine. These actions follow

769
00:37:57.360 --> 00:38:00.360
<v Speaker 2>previous efforts by EA to support the C and C camemmunity,

770
00:38:00.679 --> 00:38:04.079
<v Speaker 2>including the release of the Command and Conquer Ultimate Collection

771
00:38:04.159 --> 00:38:07.360
<v Speaker 2>on Steam and the source code for the Command, Command

772
00:38:07.400 --> 00:38:11.199
<v Speaker 2>and Conquer Remastered Collection dlll files. The Command of Conquer

773
00:38:11.239 --> 00:38:16.000
<v Speaker 2>producer at EA, Jim Vicella, emphasized the company's ambition to

774
00:38:16.039 --> 00:38:20.159
<v Speaker 2>deliver continued improvements to the franchise, and a longtime member

775
00:38:20.159 --> 00:38:22.280
<v Speaker 2>of the C and C community spearhead of the initiative

776
00:38:22.320 --> 00:38:26.000
<v Speaker 2>to restore the source code archives and facilitate these releases.

777
00:38:26.559 --> 00:38:31.480
<v Speaker 2>So yeah, EA doing some cool stuff. That's weird but

778
00:38:31.880 --> 00:38:35.079
<v Speaker 2>very welcome. I love this stuff. I am every day

779
00:38:35.119 --> 00:38:38.239
<v Speaker 2>I wake up more and more like turning to open

780
00:38:38.360 --> 00:38:42.159
<v Speaker 2>source as a savior for all of society's woes.

781
00:38:42.159 --> 00:38:44.159
<v Speaker 1>And of course it's not that, but that's what I

782
00:38:44.239 --> 00:38:44.960
<v Speaker 1>got these days.

783
00:38:45.360 --> 00:38:49.639
<v Speaker 2>And whenever a corporation takes something that they own and

784
00:38:49.800 --> 00:38:53.239
<v Speaker 2>says let's unleash it as an open source thing that

785
00:38:53.360 --> 00:38:56.599
<v Speaker 2>people can claim ownership and do what they want with it,

786
00:38:57.159 --> 00:38:57.519
<v Speaker 2>it is.

787
00:38:57.840 --> 00:38:59.119
<v Speaker 1>A very nice thing to see.

788
00:38:59.360 --> 00:39:01.679
<v Speaker 2>And I think this is only going to do very

789
00:39:01.760 --> 00:39:03.679
<v Speaker 2>good things for Command and Conquers, to the point where

790
00:39:03.800 --> 00:39:06.199
<v Speaker 2>EA goes on to make a new Command and Conquer.

791
00:39:06.719 --> 00:39:10.440
<v Speaker 2>This act of goodwill will actually pay dividends. Do you

792
00:39:10.519 --> 00:39:11.079
<v Speaker 2>think that's right?

793
00:39:11.599 --> 00:39:15.519
<v Speaker 4>Yeah, that's like my very cynical analyst brain looking at it,

794
00:39:15.599 --> 00:39:18.360
<v Speaker 4>going like, oh that's fair. This Yeah, this is like

795
00:39:18.480 --> 00:39:20.719
<v Speaker 4>the one franchise that EA looked at that they have

796
00:39:20.880 --> 00:39:23.719
<v Speaker 4>any interest in keeping alive or doing anything with, and

797
00:39:23.800 --> 00:39:25.880
<v Speaker 4>they were like, which one of these games can we

798
00:39:26.000 --> 00:39:28.440
<v Speaker 4>like get some goodwill out of, and how can we

799
00:39:28.519 --> 00:39:30.920
<v Speaker 4>make sure that it doesn't affect any Michael transactions that

800
00:39:30.960 --> 00:39:32.559
<v Speaker 4>are currently in the games that we want to sell

801
00:39:32.599 --> 00:39:35.880
<v Speaker 4>Michael transactions in, or we want to sell four price

802
00:39:35.960 --> 00:39:38.719
<v Speaker 4>products of. I think they looked at all these back

803
00:39:38.800 --> 00:39:42.320
<v Speaker 4>catalog of Command and Conquer games that still get you know,

804
00:39:43.000 --> 00:39:45.760
<v Speaker 4>not incredible numbers on scene, but still have a user

805
00:39:45.800 --> 00:39:48.840
<v Speaker 4>base and a dedicated community, and they were like, yeah, like,

806
00:39:49.000 --> 00:39:52.079
<v Speaker 4>it doesn't hurt us to release the source code for

807
00:39:52.159 --> 00:39:54.639
<v Speaker 4>this because none of this source code affects any of

808
00:39:54.719 --> 00:39:57.360
<v Speaker 4>our other games. It's not like it will help cheats

809
00:39:57.760 --> 00:40:00.679
<v Speaker 4>with Apex Legends. It's not like it is going to

810
00:40:00.920 --> 00:40:04.480
<v Speaker 4>influence how much people are spending on the sims. It's

811
00:40:04.639 --> 00:40:08.480
<v Speaker 4>you know, totally siloed off. And it's a feel good

812
00:40:08.559 --> 00:40:11.920
<v Speaker 4>news story for them for a franchise that they probably

813
00:40:12.000 --> 00:40:16.159
<v Speaker 4>have interest in bringing back at some point, especially because

814
00:40:16.239 --> 00:40:18.840
<v Speaker 4>like that Command and Conquer remake sold pretty.

815
00:40:18.599 --> 00:40:20.480
<v Speaker 1>Well, did very well. Yeah, and they did a good

816
00:40:20.559 --> 00:40:22.360
<v Speaker 1>job with it too. It was way better than what

817
00:40:22.440 --> 00:40:26.000
<v Speaker 1>happened with Warcraft with it's remastered a camera what that

818
00:40:26.079 --> 00:40:28.079
<v Speaker 1>was called. But yeah, Warcraft three, it was just people

819
00:40:28.159 --> 00:40:31.719
<v Speaker 1>really were not happy with that. I I yes, you're right.

820
00:40:31.760 --> 00:40:35.199
<v Speaker 1>You're right one. That's how how it always goes though.

821
00:40:36.159 --> 00:40:39.000
<v Speaker 4>And it's interesting that EA have an active producer for

822
00:40:39.039 --> 00:40:42.239
<v Speaker 4>Command and Conquer. There's someone whose job title is Command

823
00:40:42.280 --> 00:40:45.840
<v Speaker 4>and Conquer producer just at EAISE.

824
00:40:46.320 --> 00:40:49.760
<v Speaker 1>That didn't exist before that remaster. I bet they appointed

825
00:40:49.840 --> 00:40:52.239
<v Speaker 1>someone after that because it did so well, so it

826
00:40:52.360 --> 00:40:53.000
<v Speaker 1>made it make sense.

827
00:40:53.079 --> 00:40:56.000
<v Speaker 2>But yeah, I think this is a an example how

828
00:40:56.159 --> 00:40:59.199
<v Speaker 2>software should kind of always work though, where we know

829
00:40:59.280 --> 00:41:03.320
<v Speaker 2>the motivations corporations, we know what their desires are, and

830
00:41:04.519 --> 00:41:07.000
<v Speaker 2>instead of them always sort of trying to build a

831
00:41:07.119 --> 00:41:09.760
<v Speaker 2>dam and a moat around themselves so that they can

832
00:41:09.880 --> 00:41:13.079
<v Speaker 2>be protected from any sort of competition from open source,

833
00:41:13.920 --> 00:41:16.239
<v Speaker 2>getting them to work hand in hand with it is

834
00:41:16.480 --> 00:41:18.800
<v Speaker 2>the ideal scenario. Because I do not think we can

835
00:41:18.880 --> 00:41:22.119
<v Speaker 2>make corporations into good things, good actors. All we can

836
00:41:22.199 --> 00:41:25.039
<v Speaker 2>do is try to line up their interests with the

837
00:41:25.159 --> 00:41:29.320
<v Speaker 2>rest of ours occasionally and then get something good out

838
00:41:29.320 --> 00:41:31.440
<v Speaker 2>of it. And that this is an example of that.

839
00:41:31.519 --> 00:41:34.159
<v Speaker 2>Because you're right, this is not magnanimous. This is not

840
00:41:34.320 --> 00:41:38.000
<v Speaker 2>them being angels. It is I'm trying to set up

841
00:41:38.440 --> 00:41:41.880
<v Speaker 2>something or you know, the individual work inside of the

842
00:41:41.920 --> 00:41:44.440
<v Speaker 2>company that could be that could be someone that believes

843
00:41:44.440 --> 00:41:44.840
<v Speaker 2>in open.

844
00:41:44.719 --> 00:41:47.840
<v Speaker 4>Soorce, yes, that's for this to happen, someone has to

845
00:41:47.960 --> 00:41:51.360
<v Speaker 4>lobby for it. Someone internally has to champion this as

846
00:41:51.400 --> 00:41:54.199
<v Speaker 4>an idea and go to the money people and be like, hey, no,

847
00:41:54.360 --> 00:41:57.119
<v Speaker 4>this is like something worth doing. So like not to

848
00:41:57.199 --> 00:41:59.760
<v Speaker 4>take away from the hard work that's someone on several

849
00:41:59.760 --> 00:42:04.480
<v Speaker 4>poll obviously did to gather sauce code for these old games,

850
00:42:04.519 --> 00:42:07.599
<v Speaker 4>which oftentimes isn't easy to find and to locate, and

851
00:42:08.320 --> 00:42:11.280
<v Speaker 4>so yeah, like shout outs to the people who worked

852
00:42:11.320 --> 00:42:13.079
<v Speaker 4>on this, because it's a really fucking cool thing.

853
00:42:13.519 --> 00:42:15.599
<v Speaker 1>Yep, absolutely all right.

854
00:42:15.960 --> 00:42:20.079
<v Speaker 2>Metroid Dread dev's new game is Blades of Fire, releases

855
00:42:20.119 --> 00:42:22.360
<v Speaker 2>in May. This is in Blair Marnell at game Spot.

856
00:42:22.760 --> 00:42:25.599
<v Speaker 2>It's been a long time since Mercury Steam released an

857
00:42:25.639 --> 00:42:28.599
<v Speaker 2>original game, but the studio behind Metroid Samus returns and

858
00:42:28.760 --> 00:42:31.159
<v Speaker 2>Metroid Dread has finally revealed a first look at its

859
00:42:31.239 --> 00:42:35.159
<v Speaker 2>upcoming dark fantasy action RPG, Blades of Fury, and the

860
00:42:35.199 --> 00:42:39.239
<v Speaker 2>announcement trailer, players are introduced to Aaron de Leira as

861
00:42:39.280 --> 00:42:42.360
<v Speaker 2>he prepares to face his destiny ahead on against some

862
00:42:42.760 --> 00:42:46.639
<v Speaker 2>dangerous foes. Luckily, for around Aaron, I'm gonna say Aaron said.

863
00:42:47.239 --> 00:42:50.159
<v Speaker 2>Luckily for Aaron, he's well armed with weapons of his

864
00:42:50.320 --> 00:42:53.119
<v Speaker 2>own creation. In the game's backstory, Aarin is the firstborn

865
00:42:53.159 --> 00:42:55.320
<v Speaker 2>of the King's Ward and he's forced to take this

866
00:42:55.519 --> 00:42:59.760
<v Speaker 2>take a stand after the recently crowned Queen Narrea uses

867
00:42:59.840 --> 00:43:02.719
<v Speaker 2>dark magic to solidify her power in the kingdom. Thanks

868
00:43:02.719 --> 00:43:05.480
<v Speaker 2>to Naraea's spell, all steel on the Kingdom has been

869
00:43:05.519 --> 00:43:07.960
<v Speaker 2>turned to stone, and only the evil creatures at her

870
00:43:08.000 --> 00:43:11.159
<v Speaker 2>command have the Divine Metal that can oblate, obliterate any

871
00:43:11.199 --> 00:43:13.960
<v Speaker 2>normal weapon used against them. That's why Aaron will have

872
00:43:14.079 --> 00:43:16.880
<v Speaker 2>to forge his own weapons to counter the Divine Metal's power,

873
00:43:17.320 --> 00:43:21.039
<v Speaker 2>and there are several different weapons that can be chosen. Yeah, a,

874
00:43:21.280 --> 00:43:23.400
<v Speaker 2>this game not a Metroid Vanya at least, or not

875
00:43:23.480 --> 00:43:25.840
<v Speaker 2>two D Metro Advanya. There could be Symmetro Avena elements

876
00:43:25.880 --> 00:43:30.280
<v Speaker 2>to it. It honestly looks a lot like God of

877
00:43:30.360 --> 00:43:31.239
<v Speaker 2>War twenty eighteen.

878
00:43:33.000 --> 00:43:33.400
<v Speaker 3>Do you want?

879
00:43:33.880 --> 00:43:37.159
<v Speaker 4>What it really reminds me of is if Mercury Steam

880
00:43:38.039 --> 00:43:42.920
<v Speaker 4>made that Castlevania Lords a shadow game in twenty twenty five. Right,

881
00:43:43.079 --> 00:43:46.840
<v Speaker 4>So I'm I had that guess on Blue Sky where

882
00:43:46.880 --> 00:43:49.639
<v Speaker 4>it's like I'm calling my shot that Mercury Sima working

883
00:43:49.679 --> 00:43:51.400
<v Speaker 4>on a Castlevania thing for Kuonami.

884
00:43:51.960 --> 00:43:52.840
<v Speaker 3>That's superna.

885
00:43:53.280 --> 00:43:56.280
<v Speaker 4>But this isn't a million miles off of where that

886
00:43:56.400 --> 00:43:58.920
<v Speaker 4>would have gone if they had kept doing that. And

887
00:43:59.719 --> 00:44:04.239
<v Speaker 4>this looks interesting. It's five oh five publishing, who obviously

888
00:44:04.519 --> 00:44:07.920
<v Speaker 4>like do Control. I'm not sure if they're still publishing Control.

889
00:44:08.079 --> 00:44:09.440
<v Speaker 1>They're not publishing Control too.

890
00:44:09.960 --> 00:44:12.480
<v Speaker 4>Yeah, I can't remember who even owned Yeah, I can't

891
00:44:12.480 --> 00:44:14.360
<v Speaker 4>remember the last thing five or five put out.

892
00:44:14.920 --> 00:44:16.320
<v Speaker 2>Yeah, I mean five or five days. A lot of

893
00:44:16.719 --> 00:44:19.320
<v Speaker 2>B games and things like that. This, and honestly, you know,

894
00:44:19.400 --> 00:44:21.880
<v Speaker 2>in terms of I don't know. When I look at this,

895
00:44:21.960 --> 00:44:23.400
<v Speaker 2>I think I think be game, and not in a

896
00:44:23.440 --> 00:44:27.599
<v Speaker 2>negative way. It looks like the B movie equivalent of

897
00:44:27.639 --> 00:44:30.159
<v Speaker 2>God of War twenty eighteen or the Casavania games, as

898
00:44:30.199 --> 00:44:33.639
<v Speaker 2>you pointed out. So yeah, I think this looks pretty cool,

899
00:44:33.639 --> 00:44:35.840
<v Speaker 2>and Mercury Steam feels like they are ready to take

900
00:44:35.840 --> 00:44:38.239
<v Speaker 2>a big step forward with a big original game.

901
00:44:39.280 --> 00:44:40.119
<v Speaker 1>You know, good for them.

902
00:44:40.159 --> 00:44:42.760
<v Speaker 2>I know there have been reports out of Mercury Steam

903
00:44:42.840 --> 00:44:47.280
<v Speaker 2>that there were you know, some workplace toxicity, so of

904
00:44:47.400 --> 00:44:49.400
<v Speaker 2>course you always hope that that stuff has been addressed

905
00:44:49.440 --> 00:44:51.840
<v Speaker 2>and it's not a problem or as minimized and mitigated

906
00:44:51.880 --> 00:44:54.000
<v Speaker 2>as much as possible, but as far as.

907
00:44:54.000 --> 00:44:57.679
<v Speaker 1>This game goes, it looks I'm curious. I'm curious. I

908
00:44:57.719 --> 00:44:59.719
<v Speaker 1>would like to see how it performs and how it

909
00:44:59.800 --> 00:45:03.079
<v Speaker 1>does and how it plays. But yeah, good for them.

910
00:45:03.159 --> 00:45:06.199
<v Speaker 2>I think the problem for me is, I God, I

911
00:45:06.320 --> 00:45:08.840
<v Speaker 2>hope you know Nintendo found someone to make the next

912
00:45:08.880 --> 00:45:12.519
<v Speaker 2>two D Metroid because apparently it's not Mercury Steam, or

913
00:45:12.519 --> 00:45:14.199
<v Speaker 2>if it is, it's another team there. And now they

914
00:45:14.239 --> 00:45:16.840
<v Speaker 2>seem like they must have been really busy making this game,

915
00:45:17.119 --> 00:45:19.599
<v Speaker 2>because it looks like a very very big game. So

916
00:45:20.840 --> 00:45:23.760
<v Speaker 2>you know, in my head, I was always fantasy booking, yeah,

917
00:45:23.800 --> 00:45:27.039
<v Speaker 2>they would make the next new Metroid game after DREG

918
00:45:27.039 --> 00:45:28.760
<v Speaker 2>because Drag was so so so good.

919
00:45:29.199 --> 00:45:30.880
<v Speaker 1>Of course Nintendo would want to keep.

920
00:45:30.760 --> 00:45:32.719
<v Speaker 2>Them on doing that, but maybe they weren't able to

921
00:45:32.760 --> 00:45:34.639
<v Speaker 2>do that, and maybe Mercury seem's like, we don't even

922
00:45:34.719 --> 00:45:36.880
<v Speaker 2>want to work with you because we have bigger ambitions

923
00:45:37.199 --> 00:45:38.039
<v Speaker 2>for our own game.

924
00:45:38.519 --> 00:45:41.159
<v Speaker 1>And again, good for them, but got a like I

925
00:45:41.199 --> 00:45:42.320
<v Speaker 1>would like a new Metroid.

926
00:45:42.360 --> 00:45:46.239
<v Speaker 2>I don't know, all right, forts the Horizon five on

927
00:45:46.400 --> 00:45:48.760
<v Speaker 2>PS five pro even hass features the.

928
00:45:48.920 --> 00:45:52.079
<v Speaker 1>Xbox version doesn't have. This is from alex co at

929
00:45:52.159 --> 00:45:52.920
<v Speaker 1>Dual shockers.

930
00:45:53.599 --> 00:45:57.320
<v Speaker 2>Last month, Microsoft surprise gamers by announcing that another Xbox

931
00:45:57.360 --> 00:45:59.840
<v Speaker 2>exclusive game is headed to the PS five and that

932
00:46:00.000 --> 00:46:03.360
<v Speaker 2>it's racing game for the Horizon five. It's not just

933
00:46:03.440 --> 00:46:06.000
<v Speaker 2>a straight part as today, Playground Games has revealed that

934
00:46:06.079 --> 00:46:08.760
<v Speaker 2>the PS five version will even have features not available

935
00:46:08.800 --> 00:46:12.239
<v Speaker 2>on Xbox platforms. In a new blog post by Playground Games,

936
00:46:12.519 --> 00:46:14.760
<v Speaker 2>the developer confirmed that the PS five Pro version of

937
00:46:14.800 --> 00:46:17.400
<v Speaker 2>the game will feature in game ray tracing in gameplay

938
00:46:17.800 --> 00:46:20.840
<v Speaker 2>and in the open world. The Xbox versions only has

939
00:46:20.960 --> 00:46:24.360
<v Speaker 2>this feature available in garages. Well, this might seem like

940
00:46:24.400 --> 00:46:27.159
<v Speaker 2>a small, detailed this is still odd to see given

941
00:46:27.159 --> 00:46:30.920
<v Speaker 2>an x in Xbox first party game technically will look

942
00:46:31.000 --> 00:46:33.039
<v Speaker 2>better on a competitor's console.

943
00:46:33.079 --> 00:46:33.480
<v Speaker 1>Excuse me.

944
00:46:33.599 --> 00:46:36.480
<v Speaker 2>At the very least, car reflections should look way better

945
00:46:36.599 --> 00:46:40.000
<v Speaker 2>on the PS five Pro. Alongside that, Playground Games also

946
00:46:40.039 --> 00:46:42.639
<v Speaker 2>announced the graphical modes players can expect for the PS

947
00:46:42.719 --> 00:46:44.960
<v Speaker 2>five version of the game. There's a Performance mode at

948
00:46:44.960 --> 00:46:47.159
<v Speaker 2>sixty frames per second, a Quality mode that runs to

949
00:46:47.239 --> 00:46:51.280
<v Speaker 2>thirty frames per second. Playground Games added that on PS

950
00:46:51.360 --> 00:46:54.800
<v Speaker 2>five Pro, the Performance mode receives increased visual fidelity, while

951
00:46:55.119 --> 00:46:58.159
<v Speaker 2>Quality mode adds ray trace car reflections to races and

952
00:46:58.400 --> 00:47:00.920
<v Speaker 2>free realm. Like, see, I'm not going to turn on

953
00:47:01.360 --> 00:47:03.519
<v Speaker 2>ray trace reflections if it means I'm getting thirty frames

954
00:47:03.599 --> 00:47:04.719
<v Speaker 2>per second in a racing game.

955
00:47:04.840 --> 00:47:06.199
<v Speaker 1>But that's me still.

956
00:47:06.639 --> 00:47:09.039
<v Speaker 2>You know, the story here is the game technically has

957
00:47:09.119 --> 00:47:12.119
<v Speaker 2>features and looks better on a PlayStation than it does

958
00:47:12.199 --> 00:47:15.440
<v Speaker 2>on an Xbox. Should people freak out about this? And

959
00:47:15.480 --> 00:47:17.039
<v Speaker 2>to me, I don't know, this feels like a very

960
00:47:17.119 --> 00:47:19.760
<v Speaker 2>normal thing these days. You're putting it on a new platform,

961
00:47:20.239 --> 00:47:22.639
<v Speaker 2>selling it to more people. That's going to make the

962
00:47:22.760 --> 00:47:26.679
<v Speaker 2>juice of this effort worth the squeeze in a lot

963
00:47:26.840 --> 00:47:29.320
<v Speaker 2>a lot of ways. So it just doesn't shock me

964
00:47:29.400 --> 00:47:30.039
<v Speaker 2>all that much.

965
00:47:29.920 --> 00:47:30.320
<v Speaker 1>How about you.

966
00:47:31.440 --> 00:47:33.920
<v Speaker 4>I feel like super bad for the people who were

967
00:47:34.000 --> 00:47:36.360
<v Speaker 4>probably working on this version of the game, and at

968
00:47:36.400 --> 00:47:38.119
<v Speaker 4>some point they had to go into a meeting with

969
00:47:38.199 --> 00:47:42.920
<v Speaker 4>Microsoft giving updates on how development is going and explain like, hey,

970
00:47:43.639 --> 00:47:45.719
<v Speaker 4>we want this game to be the best it can

971
00:47:45.800 --> 00:47:50.639
<v Speaker 4>be on the platform that we are releasing. Yeah, of course,

972
00:47:50.760 --> 00:47:54.039
<v Speaker 4>we like, we thank you for your support and you

973
00:47:54.039 --> 00:47:55.719
<v Speaker 4>know you own us on all of this, but also

974
00:47:55.920 --> 00:47:57.480
<v Speaker 4>we want it to be the best version of the

975
00:47:57.559 --> 00:48:01.639
<v Speaker 4>game that people can play. Yeah, And the idea of

976
00:48:01.840 --> 00:48:05.320
<v Speaker 4>like selling a version of Forts Horizon five that is

977
00:48:05.440 --> 00:48:09.159
<v Speaker 4>like intentionally held back on PlayStation five.

978
00:48:09.079 --> 00:48:11.039
<v Speaker 1>Pro also the more powerful platform.

979
00:48:11.280 --> 00:48:14.599
<v Speaker 4>Yeah, yeah, because that's kind of the exact thing that

980
00:48:14.760 --> 00:48:18.440
<v Speaker 4>Microsoft was promising the courts that they wouldn't do was

981
00:48:18.599 --> 00:48:21.920
<v Speaker 4>release subpower versions of Call of Jugi and things like

982
00:48:22.000 --> 00:48:26.199
<v Speaker 4>that on a competitors console. So in a lot of ways,

983
00:48:26.239 --> 00:48:28.519
<v Speaker 4>you know, the existence of the PS five Pro has

984
00:48:28.559 --> 00:48:30.960
<v Speaker 4>put them in a very awkward position because it's a

985
00:48:31.119 --> 00:48:34.079
<v Speaker 4>box which is better than their box on a fundamental

986
00:48:34.159 --> 00:48:40.480
<v Speaker 4>power level, and they have to to like be seen

987
00:48:40.559 --> 00:48:43.440
<v Speaker 4>as good sports, to be seen as good business partners,

988
00:48:43.480 --> 00:48:46.599
<v Speaker 4>which you always want to be a good business partner, Like, Yeah,

989
00:48:46.639 --> 00:48:47.159
<v Speaker 4>they just have.

990
00:48:47.239 --> 00:48:49.519
<v Speaker 2>To work with that, and I think, you know, it's

991
00:48:49.519 --> 00:48:53.599
<v Speaker 2>an awkward position for maybe the Xbox platform people within Microsoft,

992
00:48:53.880 --> 00:48:56.880
<v Speaker 2>maybe if they even care. But at the very least

993
00:48:56.960 --> 00:48:59.400
<v Speaker 2>it's not awkward for the developers because, as you said,

994
00:48:59.719 --> 00:49:01.320
<v Speaker 2>they're job is to make the game run as good

995
00:49:01.320 --> 00:49:03.119
<v Speaker 2>as it possibly can wherever they're putting the game out,

996
00:49:03.199 --> 00:49:06.280
<v Speaker 2>and that is going to be their their their priority

997
00:49:06.400 --> 00:49:08.960
<v Speaker 2>first and foremost. They're not going to hold it back

998
00:49:09.679 --> 00:49:14.639
<v Speaker 2>because of some like implied or some perceived idea that

999
00:49:14.880 --> 00:49:17.599
<v Speaker 2>they are favoring PlayStation over their home console. They are

1000
00:49:17.679 --> 00:49:19.119
<v Speaker 2>not going to be thinking about that. These are people

1001
00:49:19.159 --> 00:49:20.480
<v Speaker 2>who want to who are making a game, and they

1002
00:49:20.480 --> 00:49:22.000
<v Speaker 2>want their game to be as good as possible.

1003
00:49:22.119 --> 00:49:24.840
<v Speaker 4>So the people, the people who like I do genuinely

1004
00:49:24.880 --> 00:49:28.360
<v Speaker 4>feel bad for in this situation is the community managers

1005
00:49:28.360 --> 00:49:31.000
<v Speaker 4>and the public facing developers who are going to get

1006
00:49:31.039 --> 00:49:34.920
<v Speaker 4>shipped from like absolute assholes who will use.

1007
00:49:34.840 --> 00:49:35.920
<v Speaker 1>This as titled gamers.

1008
00:49:36.559 --> 00:49:40.119
<v Speaker 4>Yes, and it's like, man, these people are literally just

1009
00:49:40.199 --> 00:49:43.280
<v Speaker 4>doing their job in the very simplest the terms, like

1010
00:49:43.599 --> 00:49:46.079
<v Speaker 4>they have done nothing wrong here in this situation.

1011
00:49:46.760 --> 00:49:49.519
<v Speaker 1>Yep, all right, a couple more stories here.

1012
00:49:49.679 --> 00:49:53.159
<v Speaker 2>Pokemon Champions unintended switch to be digital only paid games,

1013
00:49:53.239 --> 00:49:55.400
<v Speaker 2>just kind of small details still coming out of that

1014
00:49:55.440 --> 00:49:58.400
<v Speaker 2>Pokemon Day Direct presentation that we had earlier this week.

1015
00:49:59.480 --> 00:50:02.320
<v Speaker 2>This is is one of the basically the only new

1016
00:50:02.440 --> 00:50:05.800
<v Speaker 2>new game that they announced, obviously Pokemon Legends z A.

1017
00:50:06.719 --> 00:50:10.280
<v Speaker 2>Pokemon Legends z A it hasn't come out yet, but

1018
00:50:10.440 --> 00:50:13.519
<v Speaker 2>this was a new announcement in Champions, which is the

1019
00:50:13.719 --> 00:50:18.079
<v Speaker 2>battle mode from a Pokemon Stadium game. Essentially, who ripped

1020
00:50:18.119 --> 00:50:20.159
<v Speaker 2>out of a game, ripped out of a game, put

1021
00:50:20.239 --> 00:50:23.280
<v Speaker 2>on iOS, Android and Switch and they are gonna sell

1022
00:50:23.320 --> 00:50:24.639
<v Speaker 2>it to people, so it's not gonna be like a

1023
00:50:24.760 --> 00:50:25.679
<v Speaker 2>free down load.

1024
00:50:25.960 --> 00:50:27.559
<v Speaker 1>It's gonna sell it to you, but it's not gonna

1025
00:50:27.559 --> 00:50:28.159
<v Speaker 1>be a physical game.

1026
00:50:28.159 --> 00:50:30.960
<v Speaker 2>It'll just be a digital only thing, which makes sense

1027
00:50:31.079 --> 00:50:33.679
<v Speaker 2>because it's a phone app that they're also putting out

1028
00:50:33.719 --> 00:50:34.440
<v Speaker 2>on switch right.

1029
00:50:35.199 --> 00:50:38.440
<v Speaker 4>Yeah, I was gonna say, I have like negashuv, I

1030
00:50:38.519 --> 00:50:42.239
<v Speaker 4>have no interest in any Pokemon self whatsoever.

1031
00:50:42.519 --> 00:50:44.880
<v Speaker 2>I'm pretty sure on your continent, Jordan Midler has sucked

1032
00:50:44.960 --> 00:50:46.960
<v Speaker 2>up all of that for himself, so no one else

1033
00:50:47.039 --> 00:50:47.519
<v Speaker 2>does either.

1034
00:50:47.639 --> 00:50:52.440
<v Speaker 4>Yeah, all Irish people hate the whatever British people like.

1035
00:50:52.760 --> 00:50:55.559
<v Speaker 3>So I see Waldon like that. I'm like, well, gotta

1036
00:50:55.559 --> 00:50:57.639
<v Speaker 3>hate this. I'm curious.

1037
00:50:58.119 --> 00:51:00.320
<v Speaker 4>Yeah, we didn't hear it. We didn't get to hear

1038
00:51:00.360 --> 00:51:09.320
<v Speaker 4>the reaction from them from one Joe who Yeah, okay,

1039
00:51:09.440 --> 00:51:10.360
<v Speaker 4>that's all I wanted to hear.

1040
00:51:10.519 --> 00:51:15.559
<v Speaker 1>Cool, that's all you need to know. Yeah, so, you know,

1041
00:51:15.639 --> 00:51:17.079
<v Speaker 1>I think they didn't give us an idea of like

1042
00:51:17.119 --> 00:51:18.920
<v Speaker 1>when this is coming, but it's probably or maybe they

1043
00:51:19.000 --> 00:51:21.719
<v Speaker 1>said like a general time frame, but either way, probably

1044
00:51:21.760 --> 00:51:22.119
<v Speaker 1>this year.

1045
00:51:24.559 --> 00:51:28.360
<v Speaker 4>Karachi in chat just said Ireland is a Digiman country,

1046
00:51:28.480 --> 00:51:32.679
<v Speaker 4>and boy, this this racism sweeping America has gotten out

1047
00:51:32.719 --> 00:51:33.119
<v Speaker 4>of hand.

1048
00:51:33.480 --> 00:51:35.400
<v Speaker 3>The anti Irish sentiment.

1049
00:51:36.960 --> 00:51:39.880
<v Speaker 1>Point not to lie, I don't see it all right.

1050
00:51:39.960 --> 00:51:42.400
<v Speaker 2>According to analysts, Avowed will be a bigger hit than

1051
00:51:42.440 --> 00:51:44.880
<v Speaker 2>Indiana Jones in the Great Circle in its first month.

1052
00:51:44.960 --> 00:51:47.519
<v Speaker 1>This is from Alberta Grito at Game Reactor.

1053
00:51:47.800 --> 00:51:50.800
<v Speaker 2>February has proved to be a tremendously busy month for

1054
00:51:50.960 --> 00:51:55.239
<v Speaker 2>video game releases like Kingdomcome, Deliverance to Civilization seven, Like

1055
00:51:55.320 --> 00:51:58.960
<v Speaker 2>a Dragon, Avowed, Monster Hunter, Wilds, and more. Uh and

1056
00:51:59.079 --> 00:52:01.199
<v Speaker 2>these are just the most important ones. You can check

1057
00:52:01.239 --> 00:52:03.079
<v Speaker 2>out the rest in it. They have an article and

1058
00:52:03.199 --> 00:52:04.679
<v Speaker 2>now that some of them have been on sale for

1059
00:52:04.719 --> 00:52:06.880
<v Speaker 2>a few weeks, we can extrapolate how they have performed

1060
00:52:07.000 --> 00:52:09.679
<v Speaker 2>or will perform in terms of sales and popularity. The

1061
00:52:09.760 --> 00:52:14.400
<v Speaker 2>game analytics agenda mind game Data has shared its projections

1062
00:52:14.400 --> 00:52:16.719
<v Speaker 2>for the first month on the market for Avowed, the

1063
00:52:16.800 --> 00:52:19.760
<v Speaker 2>recent RPG from Obsidian and Xbox Game Studios, and the

1064
00:52:19.880 --> 00:52:22.639
<v Speaker 2>data is quite surprising. According to the analyst firm, Avowed

1065
00:52:22.679 --> 00:52:25.000
<v Speaker 2>will reach four point nine million players in its first

1066
00:52:25.039 --> 00:52:27.880
<v Speaker 2>month on sale, including both game Pass subscribers who have

1067
00:52:27.960 --> 00:52:30.119
<v Speaker 2>played it there and those who have purchased a copy

1068
00:52:30.159 --> 00:52:32.960
<v Speaker 2>of the game digitally or physically. That figure alone is

1069
00:52:33.000 --> 00:52:35.239
<v Speaker 2>telling enough, and it seems we weren't the only ones

1070
00:52:35.320 --> 00:52:38.039
<v Speaker 2>to enjoy its colorful adventure. Blah Blah Blah points out

1071
00:52:38.079 --> 00:52:40.920
<v Speaker 2>that that is more so than the around four million

1072
00:52:41.159 --> 00:52:46.119
<v Speaker 2>that Indiana Jones managed in its first month. To me,

1073
00:52:46.360 --> 00:52:50.079
<v Speaker 2>the way I read this Lexi is that people are

1074
00:52:50.599 --> 00:52:55.199
<v Speaker 2>kind of feeling good about Microsoft's game output and a

1075
00:52:55.280 --> 00:52:57.719
<v Speaker 2>way that they were not for a while there. So

1076
00:52:57.880 --> 00:53:01.800
<v Speaker 2>it's like, actually, what's happening is a vout is building

1077
00:53:01.880 --> 00:53:06.119
<v Speaker 2>on the success of Indiana Jones, where people are more

1078
00:53:06.159 --> 00:53:07.920
<v Speaker 2>willing to be like, oh, let me get my Xbox out,

1079
00:53:07.960 --> 00:53:10.519
<v Speaker 2>let me get it connected again. I'm playing Indiana Jones

1080
00:53:10.599 --> 00:53:13.599
<v Speaker 2>and now a vouts here, and people who were maybe

1081
00:53:13.639 --> 00:53:15.280
<v Speaker 2>waiting on the sideline or like, well, now there's two

1082
00:53:15.320 --> 00:53:16.800
<v Speaker 2>good games, so that I have even more of a

1083
00:53:16.840 --> 00:53:19.039
<v Speaker 2>reason to go over there to either buy these games

1084
00:53:19.480 --> 00:53:21.800
<v Speaker 2>or subscribe to game Pass or I got game Pass

1085
00:53:21.800 --> 00:53:23.960
<v Speaker 2>because the Indiana Jones and now I'm playing a vout

1086
00:53:24.039 --> 00:53:26.480
<v Speaker 2>on top of that. So I think the sort of

1087
00:53:27.960 --> 00:53:30.719
<v Speaker 2>idea that Microsoft had behind acquiring all these studios and

1088
00:53:30.840 --> 00:53:33.199
<v Speaker 2>releasing all these games is starting to pay off. Fore,

1089
00:53:33.239 --> 00:53:34.960
<v Speaker 2>it is having a little bit of a network effect

1090
00:53:35.079 --> 00:53:37.400
<v Speaker 2>and one is doing better than the next, or one

1091
00:53:37.519 --> 00:53:38.480
<v Speaker 2>is doing better than the last.

1092
00:53:38.920 --> 00:53:42.119
<v Speaker 4>Yeah, and that goes especially so for studio like Obsidian,

1093
00:53:42.159 --> 00:53:45.000
<v Speaker 4>who are one of the very few Microsoft studios right

1094
00:53:45.079 --> 00:53:48.320
<v Speaker 4>now who have multiple releases under their belt since they

1095
00:53:48.360 --> 00:53:49.800
<v Speaker 4>have been acquired by Microsoft.

1096
00:53:50.320 --> 00:53:52.679
<v Speaker 3>Like, it's one of the few studios.

1097
00:53:52.239 --> 00:53:54.679
<v Speaker 4>That you can look to and you can go you know,

1098
00:53:54.880 --> 00:53:58.559
<v Speaker 4>Outer Worlds, Pentiment and Grounded all have kind of been

1099
00:53:58.679 --> 00:54:02.400
<v Speaker 4>supported and came out under Microsoft's.

1100
00:54:01.960 --> 00:54:06.079
<v Speaker 1>Like Watch and all like kind of punched above their weight. Yeah, am, and.

1101
00:54:06.320 --> 00:54:09.639
<v Speaker 4>People generally like so like, people feel good about Obsidian

1102
00:54:09.679 --> 00:54:12.079
<v Speaker 4>games at the moment, and you know what.

1103
00:54:12.400 --> 00:54:15.119
<v Speaker 1>We can probably wrap up the show about is selling well?

1104
00:54:15.159 --> 00:54:17.280
<v Speaker 1>Good for it? It is?

1105
00:54:18.519 --> 00:54:20.719
<v Speaker 2>Yeah, I got I really enjoy that game. It is

1106
00:54:20.840 --> 00:54:22.960
<v Speaker 2>going to have long legs, It's gonna it's gonna do

1107
00:54:23.800 --> 00:54:26.199
<v Speaker 2>well over time. People are gonna be picking out that

1108
00:54:26.280 --> 00:54:27.480
<v Speaker 2>game up throughout this entire year.

1109
00:54:27.599 --> 00:54:31.840
<v Speaker 1>I think, all right, let's see here, pull question. If

1110
00:54:31.880 --> 00:54:35.239
<v Speaker 1>you're ready for it, Jan, I'm not so. There we go.

1111
00:54:35.400 --> 00:54:38.280
<v Speaker 1>Let's let me get it up over here. Do you

1112
00:54:38.440 --> 00:54:40.559
<v Speaker 1>have a handheld gaming PC? Let me refresh that and

1113
00:54:40.639 --> 00:54:43.760
<v Speaker 1>see if that is the uh right one? There we go.

1114
00:54:44.880 --> 00:54:47.000
<v Speaker 2>Nope, The right one is have you ever bought a

1115
00:54:47.039 --> 00:54:49.480
<v Speaker 2>controller from eight bit Dough? I have, In fact, I

1116
00:54:49.559 --> 00:54:50.519
<v Speaker 2>just bought one yesterday.

1117
00:54:50.960 --> 00:54:54.119
<v Speaker 1>And holy crap, forty eight percent of our respondents of

1118
00:54:54.199 --> 00:54:57.440
<v Speaker 1>the two point six thousand people that voted, have bought

1119
00:54:57.519 --> 00:55:00.960
<v Speaker 1>an eight bit dough controller. Man, that is quite quite

1120
00:55:00.960 --> 00:55:01.360
<v Speaker 1>a few of you.

1121
00:55:01.760 --> 00:55:03.599
<v Speaker 4>When I think of the Giant Bomb audience, that is

1122
00:55:03.679 --> 00:55:06.639
<v Speaker 4>maybe the most biased call that you have done in

1123
00:55:06.719 --> 00:55:10.039
<v Speaker 4>a long time. I mean, be inclined to buy an

1124
00:55:10.039 --> 00:55:14.360
<v Speaker 4>eight bito controller. It's people who watch Giant Bomb.

1125
00:55:14.400 --> 00:55:16.800
<v Speaker 2>And people who have been influenced by us not shutting

1126
00:55:16.880 --> 00:55:19.920
<v Speaker 2>up about it. Fifty two percent said no, uh yeah,

1127
00:55:20.039 --> 00:55:22.880
<v Speaker 2>that ultimate to control here should be here tomorrow and

1128
00:55:23.039 --> 00:55:24.679
<v Speaker 2>I'm looking forward to trying it out.

1129
00:55:24.840 --> 00:55:28.360
<v Speaker 1>So I got the purple one. I'm pretty excited about it.

1130
00:55:29.039 --> 00:55:31.679
<v Speaker 2>Oh excuse me, all right, you have a new poll

1131
00:55:31.760 --> 00:55:33.800
<v Speaker 2>question before we get to that, Lexie, why don't you

1132
00:55:33.800 --> 00:55:34.480
<v Speaker 2>tell peop where they can.

1133
00:55:34.440 --> 00:55:35.920
<v Speaker 1>Find you on the internet what you have going on

1134
00:55:36.119 --> 00:55:37.039
<v Speaker 1>all that good stuff.

1135
00:55:37.599 --> 00:55:42.199
<v Speaker 4>Yeah, find me at basically Lexi on Blue Sky and

1136
00:55:44.079 --> 00:55:47.199
<v Speaker 4>the Stamman You podcast has recently come back. Second episode

1137
00:55:47.400 --> 00:55:51.440
<v Speaker 4>is going up on Monday. We have special guest Squidge

1138
00:55:51.519 --> 00:55:54.079
<v Speaker 4>rugby on, which, if you know anything about rugby, is

1139
00:55:54.199 --> 00:55:58.519
<v Speaker 4>very exciting. He is probably the best rugby analyst in

1140
00:55:58.639 --> 00:56:01.559
<v Speaker 4>the business, but also a big old fucking nerd on

1141
00:56:01.719 --> 00:56:05.519
<v Speaker 4>a He's glace. So we hung out with him and

1142
00:56:05.559 --> 00:56:09.599
<v Speaker 4>talked about the Pokemon presentation and what he's been playing

1143
00:56:09.639 --> 00:56:12.239
<v Speaker 4>on rug Be twenty five, which is a bad video game.

1144
00:56:12.920 --> 00:56:15.559
<v Speaker 1>Well then, jee, should we be doing this in a

1145
00:56:16.000 --> 00:56:20.000
<v Speaker 1>video Ninja baby? Okay? Cool? All right?

1146
00:56:20.199 --> 00:56:22.960
<v Speaker 2>Well, new pole question? Where are you playing Monster Hunter Wild's?

1147
00:56:23.119 --> 00:56:26.360
<v Speaker 2>Xbox PlayStation PC? And here's a little special one for

1148
00:56:26.480 --> 00:56:26.920
<v Speaker 2>you all out there.

1149
00:56:26.960 --> 00:56:28.719
<v Speaker 1>I'm not playing it. You can also vote for that

1150
00:56:28.800 --> 00:56:30.559
<v Speaker 1>if you're not playing it instead of just trying to

1151
00:56:30.599 --> 00:56:35.079
<v Speaker 1>see the results. We'll get the results of that, all right, everybody,

1152
00:56:35.480 --> 00:56:38.000
<v Speaker 1>we have, So we did a new poll question, where

1153
00:56:38.000 --> 00:56:41.199
<v Speaker 1>are you playing Monster hunder Wilds? Thank you Lexi so

1154
00:56:41.360 --> 00:56:42.760
<v Speaker 1>much for hanging out with me today and talking about

1155
00:56:42.800 --> 00:56:44.199
<v Speaker 1>video games. I really appreciate it.

1156
00:56:45.239 --> 00:56:48.079
<v Speaker 3>For talking glob This is the first time I've thanked you.

1157
00:56:48.519 --> 00:56:50.239
<v Speaker 2>Yep, that's right and first and only time you're ever

1158
00:56:50.280 --> 00:56:53.880
<v Speaker 2>gonna have to thank me. Thank you Jan for producing

1159
00:56:53.960 --> 00:56:56.119
<v Speaker 2>through this message. We kind of piece everything together and

1160
00:56:56.199 --> 00:56:58.079
<v Speaker 2>figure out what it's going to look like now. Thank

1161
00:56:58.079 --> 00:56:59.679
<v Speaker 2>you everybody for watching all week while we did some

1162
00:56:59.760 --> 00:57:02.119
<v Speaker 2>fun stuff on Giant Bomb, But most importantly, thank you

1163
00:57:02.239 --> 00:57:03.920
<v Speaker 2>for watching and listening this show.

1164
00:57:04.320 --> 00:57:06.760
<v Speaker 1>Until next time, have a good one, take care of yourself,

1165
00:57:07.039 --> 00:57:09.559
<v Speaker 1>and goodbye. I'm going to reach my hand over to

1166
00:57:10.159 --> 00:57:11.920
<v Speaker 1>Lexi's side of the window. Bye.
