Speaker 1: An, whoa, whoa, it's loud. Why are you so loud?
Speaker 2: Buddy?
Speaker 1: Why is it always up?
Speaker 3: Nah, it's always very loud.
Speaker 1: Why. I don't know why the media player comes in
in a uniform volume in all other cases except when
I do it with.
Speaker 3: That button, they're like a normalize on it or something.
Speaker 1: I don't know, no, like because that's also the version. Luckily,
the version of stream hears has a compressor on top
of it, but the stream that goes through the bot
does not.
Speaker 3: Yeah, so that's what That's what makes sense.
Speaker 1: Yeah, so I don't know. It's just a little high
welcome back to that nineteen we jump scared ourselves. Uh,
it's us, it's we. I'm Logan, that's Justice, that's Anna,
that's three cobolts in a trench coat. That's Braiden. And
that's it.
Speaker 3: Yeah, that was it, right? What it's the we that
we will be for a while.
Speaker 1: Yeah, we're the we that will be for a while.
I don't know. Sometimes I say things, then I stop
saying things.
Speaker 2: It's true.
Speaker 1: Sometimes I try things out for a while and then
they disappear. We were we for a while, and now
we're the we that we are now the.
Speaker 3: We that we are currently.
Speaker 1: We ceased to be the we that we were going
to be for a while because a while past and
now we're now, we're the we that we are now,
wild wil.
Speaker 3: That we were for a while was the we that
we were we are now not the way that we was.
Speaker 4: We was not that we're going to pay?
Speaker 3: Are they yet?
Speaker 1: In certain insert that of the end of Girl in
the God Semoon's fighting anti spials, like, we're not the
wee that we were when we was. We are the
we that we're going to be when we are we
who we are. That's how a drill works.
Speaker 5: They go across side and them win.
Speaker 1: Dumb Welcome back to that nineteen uh Gilligan's grave. Session thirteen,
the thirteenth session. I wish it was a Friday after Friday.
Speaker 6: It was literally yesterday.
Speaker 1: I know yesterday was. We could have had Session thirteen
on Friday the thirteenth, but we didn't because that's not
when we play.
Speaker 3: I wouldn't have been there. I wouldn't have known.
Speaker 1: Oh no, where would you have been doing a thing
schedule for yourself?
Speaker 3: Oh well I had yeah, a session?
Speaker 1: Oh I'm not You are sure?
Speaker 6: That's my friend you're talking about.
Speaker 3: Yeah, yeah, I'll fight him. I'll fight him right now.
Speaker 7: You right now, I think I want a liar liar
on my just I'll kick my ass, all right, all right, everybody.
Speaker 1: So so so, so so so. I don't think we
really have much of anything to announce, apart from give
us a hundred Tier four gifts up. Make a news
here and then give dollars a month and give us
one hundred of them.
Speaker 5: Y'all should go watch my Hall four. Braiden's in it.
Speaker 2: She's very good.
Speaker 3: I'm not even I'm not good.
Speaker 6: You're not in it.
Speaker 8: You were in the last episode and you were great.
Speaker 1: That's why back.
Speaker 8: Your I literally scheduled decision with you yesterday four or five.
Speaker 6: What the fuck?
Speaker 1: No, I wasn't there for that. Oh my god, I
remember that happening.
Speaker 3: I don't remember.
Speaker 5: And if I'm very proud of my HAA four, y'all
should go watch it.
Speaker 6: It's really good. I really like it.
Speaker 4: I watched it on a mountain.
Speaker 1: I have a very high opinion of it.
Speaker 5: Yes, it's true.
Speaker 1: Yeah, that wasn't really to that thought. I just there's
a thing about throat, okay. I was like, oh no, no,
the cough was entirely planned, the actual legitimate cough instead
of oh yeah, I love hanging out with Jake. Sorry,
that wasn't part of it.
Speaker 3: Starts sounding like a cat.
Speaker 1: Yeah, did you enjoy your dinner? Yeah? It was real good, Auntie,
I loved it. What are you doing? The bugs?
Speaker 3: Bugs keep flying in my mouth? There are.
Speaker 1: Alright, made my throat weird, and then I didn't want
to talk. Yeah, I know, right weird. So I don't
think we have anything to announce so apart from uh,
go to the pre order store if you want to,
and UH pre order the Guide to Retia and the
Risk and Reward books because they're still up for pre
order if we haven't.
Speaker 3: Gotten them yet.
Speaker 1: But beyond that, we're back in. We're back in for
session thirteen, and I'm gonna I'm gonna ask one of
these these lame os over here to tell me what
happened last time. By the hiccups, smoop, I feel like
it's Anna all the time. Yeah, It's like I feel
like it always lands on ad I'm gonna roll again.
I just feel like it's Sanna all the time. Holy fuck, Okay, Terry.
Speaker 8: Oh okay, y'all are in for a treat because I
did barely any notes. So I have the thing that
Logan asked us to copy last time. So that's a
nice paragraph of shit that Logan wrote. And then it
is my absolutely nothing notes, which is we beat up
a clockwork.
Speaker 5: Cannon thing, we temple water.
Speaker 6: Some of us touched it.
Speaker 8: We found a room full of chains and a ghost
puppy assigned there by harrows. They offered desm guidance trying
to solve a puzzle.
Speaker 6: That's my notes from last time.
Speaker 8: So I think I think that's what happened.
Speaker 1: Yeah, yeah, did you succeed at trying to solve a puzzle? Yes,
we did, and then what happened.
Speaker 5: And then we decided to rest in.
Speaker 6: Yeah, it's true.
Speaker 1: So, yes, you guys made your way into the latch temple.
You explored around it somewhat. You encountered a couple of traps,
and the most notably, you walked down a hallway toward
a large column of water that was being filtered in
from outside, and as you approached it, a oaken bolter
appeared and fired at you, tried to attack you guys.
We had some dark vision related shenanigans. You guys then
touched the water, continue moving around a talk to Howdell.
Talk to Howdell the an Arkhan who had been placed
in this temple to watch over it and make sure
it's working properly. They answered your questions about how to
get down below. You guys went you beat up a
waterfall that can win around, put some water into some bowls,
and a secret passage opened before you leading down. As
soon as it did, the smell of undeath and corpses
and rot poured out from inside, causing some of you
to feel a bit sickened, but mechanically you were okay.
And then, realizing the state you were in, you unfilled
one of the bowls of water, resealed the door, put
up your tiny hut, which is a little barrier that
keeps you safe while you sleep, And you guys decided
to take a long rest before going in, which I
believe you completed. I think I hit you with the
long rest before the end of last game. Mm hm yes, yes, yes,
so just as we come into game, I want to
know during this long rest, is there anything that anybody
wanted to do? For example, did scarn I want to
read my other funky book?
Speaker 9: Oh, you want to switch your scat them, Okay, I
want to I want to read my other funky book.
Speaker 1: I will go into your I'll go into your inventory.
But if you want to know how to do it yourself,
all you have to do is you see the icons
beside all your items. You have to do this switch
the around. Yeah yeah, you just click those Yeah, click
one until it says a nah, hecking just carried and
the other one who equipped there.
Speaker 3: You go bom the song.
Speaker 1: Yeah yeah, all right, so you want to switch over
to the other one that makes you resistant to necrotic damage.
Speaker 3: My other funky book. I like it because it's funky
and it stops the funk. It is.
Speaker 6: It's true, he's got the funk.
Speaker 1: I just had a flashback to the inception of.
Speaker 4: A bridging Oh my god, I.
Speaker 1: Just had a flashback to fucking something that back in
the old times was hilarious and now is would be
very like. Okay, guy, remember the stupid Gura of the
funk running joke Carrie.
Speaker 6: Yoh yeah, yeah, this is.
Speaker 1: The thing that the height of abridging humor at one
point was scar That was it. That's the joke.
Speaker 8: Good I didn't get to say it on streams. I'm
just gonna say it real quick right now. Yesterday, when
we put out Maha on Friday the thirteenth, it was
also my thirteen year bridging anniversaries.
Speaker 1: Oh ship, if only we don't done Gilligan's Grave episode
that it.
Speaker 6: Would have been perfect.
Speaker 10: My god, you've been a bridging longer than Lauri has
been alive. Yep.
Speaker 6: Just again.
Speaker 10: I was just saying, since Laurie has, since Lori has examina, yeah,
just since Lauri has yep, yep.
Speaker 6: We made me feel great.
Speaker 3: You who is not older than you were a bridging.
Speaker 4: Anything?
Speaker 3: Yeah?
Speaker 8: No, yeah, react not thinking crumbling to dust?
Speaker 1: Oh what am I going on? I'm going on.
Speaker 5: When you sort of when it started yeah, like.
Speaker 1: Two thousand and seven, I think it was or something
two thousand. Yeah, so like sixteen seventeen years.
Speaker 6: Holy shit.
Speaker 3: In now, while that's insane over half my.
Speaker 1: Life, y'all, let's play D and D all right, So
if you guys want some, if you guys want to
get the map, then you can use the thing and
your your character thing to get it. You can go
to your character and double click on them, or go
into your tab and click on them from there why
are all the tokens a little bit? Oh, they're all
browned out because there's a brown thing over you there.
You go like, why y'all faded?
Speaker 11: It makes me resistance to necrotic damage, but it does
it by making me okay.
Speaker 1: So, as you guys, I'm gonna switch the music here. Oh,
we can't have our funny like inside. We can't have
our save room music anymore.
Speaker 3: I like our save room music.
Speaker 1: As you guys, rest now. Thing interrupts you over the
course of it. However, while you are resting, after having
opened the door and been exposed to what is down below,
you do all feel that you have a bit of
a shiver running up your spine the entirety of the rest,
something that escaped, some presence down there, stayed with you
in some ways, just haunting your mind as you rest,
not causing any detrimental effects. There is something spooky going
on down there. The smell of rotten decay. The wall
was only open for a couple of minutes, it seems
to linger for the entirety of the time that you
spend up here, even permeating seemingly through the walls of
the tiny hut. As you guys are resting as well,
you have a variety of incoherent nightmares. Those of you
who do sleep, you find that while you are sleeping,
you can't recall exact details of exactly what it is
you dreamed about. But you do dream, you recall the
sensation of clawing hands, flesh, the moisture of blood and
rot pressed up against your body, and scarn you in
particular mm hmm. You recall a distorted, distant voice that
seemed to speak never endingly, but you can't recall much
of what it said beyond recalling the phrase the other
is there. It's time to see what path we're going
to take the Other.
Speaker 3: That's crazy? Who to other? Than huh?
Speaker 1: Who to other?
Speaker 11: Y'all talk about me and Graszy because I'm.
Speaker 5: I want him to be talking in a sleepy.
Speaker 12: Wow wow.
Speaker 4: Ever, just like kind of in in like the night
Verse had rolled over.
Speaker 10: It's just like looking at the ground while he's granted, you're.
Speaker 1: Gonna call me the other? That's messed up, bro, Bro,
I mean the other mind that trauma.
Speaker 3: I gotta dump my trauma, you man.
Speaker 1: That's crazy.
Speaker 6: My god, he's yelling, listen.
Speaker 3: God, we're in a cave.
Speaker 1: Oh my god, it's crazy.
Speaker 3: No, how you're gonna call me the other You're gonna
call me.
Speaker 1: Everybody who's not I got a complex guy?
Speaker 3: Oh my god, Hey Scott? Oh good? Sorry?
Speaker 6: What okay?
Speaker 3: No, I'm fine.
Speaker 6: You were yelling something about.
Speaker 3: I don't know.
Speaker 11: I can't remember whatever dreams I just had. But I
feel like I've been slighted.
Speaker 8: It's like too ah, I'm sorry you were like yelling, dude,
like yelling.
Speaker 3: I didn't know that. No, it was it was nightmares.
Speaker 6: I don't know I was living.
Speaker 8: Ah, but you know, been happening to me, so I
figured it was just me.
Speaker 11: All right, Well, I'll get up there read this book
for a while since I everybody.
Speaker 3: Sorry about that.
Speaker 10: Seems to have a certain gene scraw about it.
Speaker 4: That isn't word what that means?
Speaker 3: What are the speaking.
Speaker 4: Like a certain ahead of a eh and.
Speaker 10: Like motion their hands?
Speaker 6: Yuh.
Speaker 5: I'm gonna try to go back to sleep.
Speaker 10: Are they more coherent in a couple more hours?
Speaker 4: Flops?
Speaker 3: Who am I wired?
Speaker 1: As you rest? As you this dream of yours? You
have the same dream of just darkness, the feeling of
moisture and blood being covered in in viscera being mashed
together between bodies, some skeletal, some flesh born. But you find,
unlike the others, the dream that you have, you find
that it is occasionally broken through, as if the bodies
are scattered from around you, and you are cleaned by
these white flashes of light that leave you in these damp, distant, murky,
slightly bluish caverns. And there's one image that you take
from these dreams more than others, which is a ghostly
white figure that somewhat resembles your mother in the same
way that your previous dreams had. But you find that
there's these white patches of skin where they're almost their
skin is almost flaking off, as if it was the
exterior to something that is slowly beginning to become something else,
something that underneath has just made of this pure, pale white,
almost energy. Their hair has become somewhat shadowy and wispy,
and in these dreams, they're standing about twenty dish feet
from you, elevated, holding their hand out, palm open, fingers
curled up towards what looks like this greenish orb, this
palm sized greenish crystal. And every time this dream like
loops around. It ends with your mother looking at you,
smiling and then grimacing as they clench their hand and
that orb shatters. Huh And the last time that it
happens before you wake up, before you finally wake up
from your section of sleep over the night is the
same dream of a large crystal lake and your mother,
now once again more resembling this figure that I had
just described, walking out to the middle of it, turning
and silently mouthing two words to you, but you still
cannot hear. You can tell it's four syllables, two words.
Speaker 6: Okay, I been yelling my mom. Know what you're doing?
Speaker 1: Oh?
Speaker 6: You scared? Doesn't look so good, Mom's.
Speaker 10: Boy.
Speaker 6: It's a really pretty horrible Oh mom, don't smash it.
It's all pretty Oh what I can't mama?
Speaker 2: Get you?
Speaker 13: Man?
Speaker 3: Uh? Did I wake?
Speaker 6: Okay?
Speaker 14: How is it that I drank the mushroom water and
sleeping quietly?
Speaker 5: It's a penis harber thing man, Desmond?
Speaker 6: What are you yelling about?
Speaker 3: And your nightmares are the worst?
Speaker 1: No?
Speaker 3: No, I got nothing for you.
Speaker 4: Described that is impressive.
Speaker 6: Ye, it's one long bread like god damn.
Speaker 4: Oh yeah, I fucking wake up.
Speaker 6: Oh right, we're here. Okay, ah, how's how's.
Speaker 1: The reading going?
Speaker 4: Scarn?
Speaker 1: Mm hm went, well, uh you know done reading? How
are you feeling?
Speaker 6: You know, I'm okay, no nightmare, but I'm okay.
Speaker 3: Mm hmmm?
Speaker 5: Where am I getting padded on your head?
Speaker 6: Okay?
Speaker 5: I don't know what was the shouldering on?
Speaker 6: Cool?
Speaker 3: Thank you?
Speaker 4: I think we all had out mayors last night?
Speaker 5: What's your nightmemor?
Speaker 4: Vote stuff black? There's this swamp and then.
Speaker 6: Whack these.
Speaker 4: Hands. That's gone, it's gone. Are you doing coffee this morning?
Speaker 15: Can we.
Speaker 4: Do we have coffee interrations?
Speaker 1: I don't think you have explicitly the means for coffee,
but I'm I'm.
Speaker 3: Not about to tell you that you can't have coffee.
Speaker 6: You can figure out how to coffee.
Speaker 1: How you're gonna coffee?
Speaker 16: Well?
Speaker 4: What forwood beans? Would coffee be supplied?
Speaker 17: Like?
Speaker 4: Can you get like coffee grounds?
Speaker 1: They wouldn't supply you coffee.
Speaker 18: You're like, here's your critical survival tools, these potions of healing,
these dried fucking neutral grain bars, these waterskins, and most
importantly your caffeine beans.
Speaker 4: Could I picked them up at the place that I'm staying.
Speaker 3: Sure you brought coffee with you?
Speaker 4: Yeah?
Speaker 10: Peer, Pepper drinks a lot of coffee. It only works
sometimes sometimes it puts them to sleep.
Speaker 3: But that.
Speaker 10: Hey, we have representation in the house. Yeah, I mean
Pepper would like start boiling water and at some point,
probably when making components, would have ground up the beans
mortal and pestel style and then mortal water.
Speaker 3: The pestle and the mortal coil of another.
Speaker 10: She is.
Speaker 4: There, all right, it's combined mhm wrap like mortals.
Speaker 1: You know, you prepared to be very prepared for your water.
Speaker 4: Wrap it in like a cheese claw. Boil some water.
Speaker 1: There is a limit to the conveniences that you have here.
Speaker 6: We're in bedy.
Speaker 4: Something to make sure that the like you can separate it.
Speaker 10: I don't know if she could use her handkerchief to
get separate the beans and coffee.
Speaker 4: Whatever.
Speaker 6: Whatever.
Speaker 1: The more we interrogate the logistics, ya, you're making coffee,
the further we get from like the sense of making
you produce coffee. Coffee done being produced. You bring up
the menu where there's two slots. You drag beans into
one slot, hot water into the other slot, hit combine,
and there's coffee.
Speaker 4: I'm sorry, I wanted to make coffee.
Speaker 6: You're fantasy gay.
Speaker 3: Actually the way you would do it.
Speaker 19: It's called cowboy coffee, and it's pretty fucking gnarly, but
you know it's coffee.
Speaker 3: Basically, just boil it straight it as best you can.
Speaker 4: Well, that's what I was.
Speaker 10: That's why I was saying the handkerchief to prevent it
being cowboy coffee.
Speaker 4: But it is pepper, so maybe it is cowboy coffee.
Speaker 3: With or without. It's about as best you can do
down here.
Speaker 4: More bean you get? The hardcore is rumbling to herself.
Speaker 3: That's some hot bean water over there.
Speaker 5: Mm hmm.
Speaker 6: Yeah.
Speaker 5: Am I too young to have that? Like how I
shouldn't have alcohol?
Speaker 11: I don't think you should just have that in general?
Why that that right there?
Speaker 4: I've had it? Oh my god, I've had it since
I was fifteen. Nothing's wrong with me.
Speaker 10: Yeah, you probably won't lack it, Lorie.
Speaker 4: It's it's pretty bitter.
Speaker 5: Yeah hmm.
Speaker 4: Do you want to just lack trastam Willia?
Speaker 5: If I drink that will that also flattened my brain.
Speaker 3: All Lilia's on mute.
Speaker 5: She won't help me.
Speaker 6: Oh, I'm gonna have to make a decision for myself.
Speaker 4: Oh no, what is it always that I'm leading you astray.
Just coffee. It's not gonna bat you.
Speaker 8: Scorn also said I shouldn't have it golded an addiction.
Speaker 3: I mean, it's caffeine. You don't need it. You're young,
you have your awake. See see how you're jumping around already.
Speaker 15: Yeah, but I'm fucking going through it, dude.
Speaker 11: This is not gonna help you going through it.
Speaker 10: I just kind of like the taste, so I mean,
that's that's why I drink it.
Speaker 6: But okay, you know what I'm gonna.
Speaker 5: I'm gonna I'm gonna have a sip. Yeah, I'm gonna have.
Speaker 3: Plus two to anxiety.
Speaker 1: Roll roll roll me a constitution check?
Speaker 6: Oh fuck, oh.
Speaker 10: I forgot I was sipping my poison and coffee.
Speaker 6: Con check, not a save check.
Speaker 10: Good.
Speaker 5: Okay, is you're a modifier, baby, let's go.
Speaker 6: I don't have enough fucking modifier plus more and weird.
Hell yeah, oh that's wow. That exist. So eighteen and
a nineteen, let's go.
Speaker 3: I mean, you can decide how you like it.
Speaker 1: That's really up to you. But yeah, you take it
and you seem fine. You don't start vibrating or anything.
Speaker 20: Meanwhile, for next year, this smells better than it tastes.
Speaker 5: I don't know what I feel about.
Speaker 10: I mean, I do love the smell too. There's nothing
to get the brain working. I don't blame you.
Speaker 4: It's also good for h like clearing your sinuses.
Speaker 10: If you're trying to smell something different, it's sad.
Speaker 6: You're glad to come back to this.
Speaker 5: No, I'm good.
Speaker 3: For blacksmith.
Speaker 4: Yeah, what, I didn't know that accurate?
Speaker 6: What happen?
Speaker 3: You use it to help die. Certain metals help stark.
Speaker 10: And.
Speaker 6: That's cool.
Speaker 3: They're use it in a lot of these ratfles. Oh,
chicken wraps are really good.
Speaker 6: You my chicken raps out of our ship rations.
Speaker 1: It's crazy you learned how to do in the army.
Speaker 3: I doubt this is even chicken.
Speaker 11: That's crazy, man. Mind if I track some let's see
that that is not chicken, is not chicken?
Speaker 10: What?
Speaker 3: I still good? I don't want to know.
Speaker 4: It's fair not to ask those kind of questions. Well,
you should be lacked at least you're staring for like
ten minutes.
Speaker 10: Okay, do you want to come here? Pepper will come
over with like a cup of coffee. You like, do
you want do you want some some coffee?
Speaker 17: Hum?
Speaker 14: Then yeah, I'll take some puts mushroom water.
Speaker 10: Girl out Hey, there's mushroom coffee out there, So I.
Speaker 4: Mean march the beat of your own droom.
Speaker 3: The click of that size. It has the mushroom water,
tasty mushroom water. It's good for you probably, hm Hmmmicylium.
Speaker 14: Actually, be surprised. Actually tastes better than I thought I would.
Speaker 3: Spores are like clean you out.
Speaker 18: Yeah, kind of.
Speaker 14: Like it kind of like makes a weird little layer,
but the layer never actually like leaves the water skin,
so it's kind of like a filter. It's probably like
I think I've discovered Britta holy ship.
Speaker 6: I get a patents.
Speaker 3: Fifty years later, we.
Speaker 14: Have a pat That's when I when I get out
of her life.
Speaker 1: Oh god, you know, don't don't don't, don't, don't, don't
flag this.
Speaker 4: I can't wait to see I'm Sally again. I'm so
in detail.
Speaker 5: Can't wait to get out of here and meet my dad.
Speaker 1: I'm not doing as we're doing now, many let's go.
Speaker 3: I'm not playing death flag being gone.
Speaker 4: Sharon.
Speaker 6: Yeah, I think I think.
Speaker 14: I I think I created like a like a like
a water filter. It's like and it feels it feels clear.
Speaker 4: Okay, your alcohol or coffee. I mean it.
Speaker 16: Depends on the coffee.
Speaker 14: Actually, when I really think about it, coffee is like
I like it on the sweeter, creamy side, and alcohol
is like I like it when it's dry and not
too better with juice.
Speaker 8: Okay, just because you said that alcohol will flatten my
brain and Scarton said that coffee is an addiction, so
I'm just trying to figure out if I should avoid
both of those things.
Speaker 14: Well, you see, you see how I said that like
alcohol flatens your brain. Yeah, coffee blows it up.
Speaker 5: Oh my god, like blows it up.
Speaker 6: Oh my god.
Speaker 3: I drink the coffee alcohol. It basically just tastes the same.
Speaker 6: Oh my god. That's okay.
Speaker 14: Then the coffee alcohol make.
Speaker 4: It a little Wait, coffy, is that the hack?
Speaker 20: If I have like coffee and alcohol, it's like like
like cancel each other out.
Speaker 14: Uh yes, but you're still too young for it, so
it'll make you really sick instead.
Speaker 3: What is what is CAG doing? And I need to know?
Speaker 1: During this conversation, Tag, while you guys were eating, appeared
to be chomping on a thick but stringy piece of
what appears to be a Blackish meat. Well, he just
watches you guys talking. He's occasional like just nods towards
what you guys are saying. Is if really regarding your
comments about coffee and alcohol, but not getting involved. And
once he's done, without saying anything, he stands. He walks
out of the now dissolving hut, walks over with the
water skin that he used to remove the water, and
without really ask talking to anybody, just pours it back in.
Uh scarn, you clock this, everybody else? You hear the
sound of the walls once again separating, and the smell
of mouth all smell pours up over everyone.
Speaker 3: Okay, cat cag no not the.
Speaker 10: Smell stick's face into coffee. Another reason coffee.
Speaker 1: It appears that we are all in good spirits and
the fate of my clan lies below. So the pleasant
trees are fun, but I'd like to go murder some people.
Speaker 4: Yeah, it's hot too.
Speaker 3: You like you know what I'm here for.
Speaker 1: Bosses his great axe into the air, does a spin
and he catches it kind of enthusiastically.
Speaker 4: I do a spin with my gun.
Speaker 1: A lessergy. I have your roll dexterity check.
Speaker 3: But I'm just gonna let you.
Speaker 10: I know, Pepper definitely does almost drop it at some point.
Speaker 3: M alright, a lot, let's go.
Speaker 1: All right, you guys, you've collected yourselves. Are you guys
heading down there? Are there any last minute things that
you want to have done over the long rest before
we officially mechanically break from it.
Speaker 19: Mechanics wise, now cleaning my kid.
Speaker 4: Mourn, moorn tabascar for a second.
Speaker 1: We'll be back.
Speaker 5: No, can you just bring them back?
Speaker 10: No?
Speaker 4: I don't have the components for it?
Speaker 6: What do we need to tell you to bring them back?
Speaker 4: That we're too expansive?
Speaker 8: Are they not like natural components?
Speaker 5: Can we not like try to find them?
Speaker 10: No?
Speaker 4: I need gems. I need a rock specific rock.
Speaker 5: Okay, what kind of rock?
Speaker 4: Mhm, let me double check pepper. Pepper pauses for a
moment to no, I know this, Hold on, where is
it all? My sheet?
Speaker 3: Scream comes up.
Speaker 19: Everyone else freezes in other questions around since going through
their bag.
Speaker 3: Pause, swen music.
Speaker 10: Nice, Ah, there we go, there we go. I need
charcoal in sants herbs. Oh, I remember what I actually
needed the gem for.
Speaker 4: Yeah, but I do.
Speaker 10: Need ten I need charcoal and sands and herbs, and
I need a lot of fire. It's a whole thing.
I should have I would have done it before, but
I don't think I have.
Speaker 4: Do I have the supplies to raise them in Tabasco?
I don't think so.
Speaker 1: But I believe that you've got them and use them
during summon Tabasco.
Speaker 3: Yeah, I'm all out mug.
Speaker 19: Some of the cultists people in ropes seem to always
have incense around for some reason.
Speaker 5: That's true.
Speaker 4: Not a bad idea.
Speaker 3: Charcoal and nerves, that's that's sounds like a dice roll.
Speaker 6: But uh, the.
Speaker 3: Incense. I imagine we're going to find a whole lot
of that at some point.
Speaker 1: You don't smell dice roll, Parnell, I tell you, did you.
Speaker 3: Guys hear that.
Speaker 1: An invisible slap across Fesmond's face?
Speaker 3: Was that.
Speaker 1: Reality research itself?
Speaker 8: If you saw something that I wasn't supposed to Yep,
I think did.
Speaker 4: Sounds like I have a new sad fest.
Speaker 3: Remember if they're the bad guys, robbing them is okay?
Speaker 4: Apparently, Oh, you're learning.
Speaker 3: Lete mostly sarcasm. Let's go, Pepper.
Speaker 1: Do you want to run a quick investigation on the
bodies of the cultists that are out in the front
of the building. Oh yeah, an investigation.
Speaker 4: Pepper scuttled. Scuttle, scuttle, investigate, pepper investigation.
Speaker 1: We pepper, investigate pepper pepper. Yes, you will find the
necessary components to be summoned. Tabasca messan rise. Rah.
Speaker 6: Oh, she's gonna.
Speaker 10: Like chuck the ingredient, like very quickly rush through, chuck
the ingredients, and like quickly as possible, cast a spell.
Speaker 1: There's their sheep.
Speaker 4: Yeah, my beautiful barge.
Speaker 2: There is.
Speaker 4: Oh you said it, buddy, all right, let's go.
Speaker 6: I want to try to put him.
Speaker 3: Rolled me animal handling.
Speaker 1: Yah. I you reach your hand out and as you
go to pet it, there is a chop down on
one of your fingers.
Speaker 4: Oad, all right, the child.
Speaker 8: One day, we're gonna be friends and.
Speaker 5: It's gonna happen.
Speaker 1: Okay, let's go.
Speaker 6: One of my friends.
Speaker 1: Dude, all right, you guys head down? Yeah, okay, oh yeah, no, no,
I thought that was I thought that was the you
thought there was a description pause. I wouldn't either. You
guys go home and ignore this.
Speaker 3: Me literally nodding. In real life, we want to.
Speaker 1: You guys head down a you guys head down A
one second? Yeah, you guys head down a long flight
of stairs. I just proached. I don't have my arm
beyonce on, hold on, I have my thing that makes
it sound like you're in a place.
Speaker 18: Hold on.
Speaker 21: What you guys probably don't notice it usually, but I
have like fucking I have like just environment stuff that
I put in the background that just like helps a
little bit.
Speaker 16: With the vibe.
Speaker 1: All right, you guys, head down the staircase that lays
before you, the large stone staircase plunging down toward the
source of the smell, the corpse like rotting smell that
seems like a more intense version of what what you
encountered when you fought the carrion crawlers back in the mansion.
As you head down, you find that you descend for
about twenty thirty feet. Before this passage, the stairwell opens
up into a long hallway, a hallway so long that
those of you that don't have dark vision, by the way,
just throwing it out there, you guys are back to
having no dark visions. If anyone wants to slap dark
vision on anyone else, now's the maybe time.
Speaker 4: I give Tabasco a torch.
Speaker 1: Tabasco Games of torch.
Speaker 3: Light, porch pot as well.
Speaker 4: It's like a stick.
Speaker 1: Yeah, I'll light a torch too. You know, I got
sixteen of them. I don't know why I forgot. Okay,
let me really quickly just go on to your characters,
and I'm gonna be like, porch, put ta mask on
the map so I can use the thing.
Speaker 4: Yep, take the off.
Speaker 3: H is anybody else?
Speaker 1: Anna? This is mostly directed to you because you have
the dark vision spell? Or do you slapping that on anybody?
Speaker 6: I think she's gonna.
Speaker 22: Hold off for now seeing that two people have lighted torches.
Speaker 6: Yeah, yeah, that's a spell slot.
Speaker 5: I only got two of those.
Speaker 3: Yeah, Like, I don't want you using the spell slot
right now.
Speaker 1: You guys, enter into a long hallway, so your torches
provide you about twenty feet of bright light one and
then forty feet of dim light total. And as you
look down this metless long hallway, you do see this,
this whole way, for the sake of dimensions, pretty wide.
It's about fifty feet across. It's more like an incredibly
long chamber than it is a hallway. And along the
sides of it, this hallway so long that you cannot
currently see the end, there are these massive tablets every
twenty feet or so, these huge memorial tablets that have
characters both written and drawn onto them that you guys
can't really recognize. These this huge stone like twenty feet tall,
ten feet wide tablets. Most of them are cracked and old.
As you step down here, you hear sickening under your feet,
as you realize that the stone here is damp and
appears to have some kind of sticky substance that is
slightly blood like settled into the stone work that when
you raise your foot back off of its small strands
of whatever it is, pull up with it as if
you were walking along some kind of fungal material. About
one hundred maybe one hundred and fifty feet in the distance,
now it'd be more than that two hundred feet in
the distance. You do see at the end of this
long hallway there is a bright green light, this small
like moat that looks almost like you'd see a star
in the sky glowing in some chamber that is very
very very far inside. And you are here, you all
hear something. I like everyone to roll perception, actually quick.
Speaker 2: What.
Speaker 3: Are your.
Speaker 1: Fourteen waiting for? It is fine, Pepper and scarn. You
are the you guys make out two different things because
you understand the two things differently. You hear the same thing,
which is you hear chanting. You hear a deep voice
leading what sounds like an echoing choir of chance behind it,
coming from that chamber that's down there, as one voice
seems to begin saying things in one language, and then
a chorus of voices behind them repeats it in another language.
Speaker 3: You got scarn.
Speaker 1: This occurs to you and you kind of make this
out because you recognize it to be some of the
chanting that you heard whenever you were having your little terrifying.
Speaker 3: Episode now my EPI. Yeah, and.
Speaker 1: Pepper. The way it sounds to you now that you're
hearing it out loud and you're seeing and you're kind
of sensing this magical conflagration of energy at the end
is you can tell whatever this is, This appears to
be some kind of divine ritual, like an arcane right
meant to in God's presence?
Speaker 3: What is this? What is plap? What is that?
Speaker 10: What is that?
Speaker 3: What you hear that?
Speaker 10: What is that?
Speaker 3: What is that? Tell me some time of ritual?
Speaker 2: Case?
Speaker 1: I don't know, that's the ship I was hearing that
night that's the ship I was hearing. I don't know
what it is, but it was. It was in my head.
Speaker 3: It was guys, I'm I'm going back, going back, guys.
Speaker 4: A lord, all right, Oh it's happening again.
Speaker 1: He's grabbing his head. He's just like scrunching his ears
like it's happening again.
Speaker 3: Going forward. And they were hearing the now then what
the what does that mean? Maybe you can see the future.
Speaker 6: Oh that makes no sense.
Speaker 4: Points at the bow. Maybe question mark. We didn't have it.
Speaker 3: I was during that not be any that we you know,
it's totally not a BENI. Oh they love us soon.
Speaker 1: You guys, Here, a distant from maybe about twenty thirty
feet ahead of you, on the side of this chamber,
you hear a this is there someone there, sir, he's.
Speaker 3: The Ames bo What as a scamp?
Speaker 4: I'd scamper ahead.
Speaker 1: As your torch shifts over to it, you see the
voices coming from the side of one of these massive
tablets upon which you are now recognizing that there are
bodies hanging from these things. As your torch there are
bodies chained and crucified to these and you see as
you turn to it there is a bar that his
arms out held up against one, their hands pinned by
nails into the rock. And you guys who live in
the pits, mostly mostly Desmond, I would say, specifically recognizes
this tattered, ragged fellow who is pinned to one to
be a goblin, one of the governors who you had
been sent to find on your first dive. As you
recognize conglo Dermonty hanging as you see this individual, it's
gonna take a second load because I forgot to downsize it,
so I apologize. But a fairly well dressed goblin hanging
from it, his clothes tattered, His is a scar running
over one of his eyes, his breath faltering as he
hangs from it, lines of blood moving down the back
of his hands onto the tablet.
Speaker 3: As you just see him, be like.
Speaker 10: Is it?
Speaker 16: Mar is it?
Speaker 1: Who's there?
Speaker 2: Allah?
Speaker 3: Was a bit you head over to him, Yeah, reckless
of man, don't slip. I'm still scanning the entire area
because I'm not. I'm not. I don't trust nothing. I'm
scanning as you.
Speaker 1: As you scan around and look, you see more of
these corpses hanging from the tablets, running down the hall
this chamber toward the end.
Speaker 3: Uh.
Speaker 1: And also as as you look across it, as your
eyes trace across that green light shining in the distance,
that star of green light, you swear you hear this
distant thumping heartbeat, low deep heartbeat that only seems to
be heard by you, and only when you're looking toward
that light. The rest of you get the strong feeling
that I should be telling you about this heartbeat that
I keep hearing only when I look at this green light.
All right, if that happens on us, know, yeah, it's happening.
Oh god, Pepper, Yeah, you are my You are my
smart person.
Speaker 3: What does this mean?
Speaker 6: Uh hm hmm.
Speaker 4: It means there's something in there alive.
Speaker 3: I I I pull back my ball and I look
at Pepper, just stupid. Yeah, of course there is.
Speaker 1: You asked me what I know?
Speaker 3: All right?
Speaker 6: I think I think he's creeped out by it a
little more.
Speaker 3: Yeah, it's you hear the thumping, but it's not Lily
this time.
Speaker 6: All right?
Speaker 4: Do I hear the heart beating?
Speaker 23: Now?
Speaker 1: No one else hears it, and it's just me.
Speaker 3: Right, great, I'm going crazy again.
Speaker 5: You are going crazy again.
Speaker 1: Maybe deal with the guy who's up there.
Speaker 16: I mean, yeah, yeah, well, you do not appear to be.
The court would have no reason to deceive me.
Speaker 3: Now you are to get here please.
Speaker 1: As you are doing this, by the way, CAG has
moved over to the other tablets upon which more bodies
are crucified, and you do hear brief, oh my clan,
what have they done to you? As he looks around
and you see him regarding several where the bodies of
other do Regar have been several to a tablet crucified
against them. As distraught, Cag is moving to them, reaching
up in vain toward them and then clenching his fist tightly.
As I assume you guys help the the uh you're
montu down?
Speaker 3: Is there anybody else, even relatively alive?
Speaker 1: It doesn't seem like there is, all right, you do
have a As you, guys look around, you do have
passingly recognized other members of the pits, other Doorgar and whatnot.
Along these not mostly not people you know, but people
that you feel like you.
Speaker 3: Might have seen in your times in the pits.
Speaker 1: You also, as you look around, notice that there are
other corpses, some old enough that some have withered down
into being skeletal, some still relatively freshly dead that have
been thrown onto the sides behind these tablets, where there's
about five feet of space between the tablets and the walls,
just piled along them. As you help the governor down,
he grimaces in pain as you pull out the nails
from his hands. He falls, has no strength to move
of his own. I they I had given up hope
somebody would come.
Speaker 24: They've been in here for several days, my escort, do
regard of the town folk. They've been slowly offering us
as sacrifices.
Speaker 3: I thought i'd read next, and not if we have
anything to say about it. Sacrifices, sacrifices to what what?
Speaker 24: And not just us their role as well, they mcmillingly
giving their own lives for whatever twisted thing they're doing
here as well.
Speaker 19: They mentioned something but needing a certain amount of dead,
a certain amount of sacrifices, and a certain amount of
willing sacrifices.
Speaker 4: Yeah they're brainwashed, brainwashed.
Speaker 16: Yeah, Hi, I thought i'd be dead within the hour.
I thank you. I thank you your uniform. You're with
the undertoe.
Speaker 19: Sort of, I mean yes, but the undertoe is compromised.
Right now, I'm gonna pull out my potion of healing,
and I'm gonna uncork it and try and help him
drink it.
Speaker 3: Whoa, whoa, whoa, whoa, whoa, got a better one.
Speaker 1: He reaches up and like tries to put his hands
around it, but as he does, his fingers don't seem
to be able to curl at this point, so he
sort of just puts it between two of his hands,
puts it to his mouth, and like drinks at as
best he can, and then lets the glass vial fall
to the ground. It shatters in half.
Speaker 16: As he's, oh, help enough, Yes, do you have everybody water?
Speaker 3: Do you have water? Of course?
Speaker 19: We yeah, okay, I'll give him, uh one of my
water skins, and I'll for the second, I'm gonna cast
good berry.
Speaker 1: They said, yeah, you give them a pile of berries.
Speaker 3: One of these.
Speaker 1: He like puts them into his palm.
Speaker 24: They when they had kept me out another place before,
and then the trafficked me here. They said, there's a
source of energy that they need to complete this ritual.
Speaker 1: He like points down in the direction of the green glow,
which as he does, you see it pulse slightly.
Speaker 2: Fight What is that?
Speaker 16: I don't know?
Speaker 24: They said they were being cryptic. But they said that
this place it filters something from from beyond through the water,
and it stores it all in a in a receptacle
that light, and they're going to use that because it's
not of this world, to try to bring their God
into it. They were being perhaps a bit poetic and
cryptic when they explained it, but that's what I came
to understand.
Speaker 6: Left taving.
Speaker 3: I'll have to stop them. You think you can hide
somewhere around here on your own for a while.
Speaker 16: Ah, Then they're all in there. They've been piling into
there for days. I'll stay here. It's not like I
could get back to the service on my own anyways.
Speaker 4: How many do you think there are?
Speaker 16: At least fifty went in. But some of these bodies
are theirs.
Speaker 24: As they've been sacrificing yourself and draining their life, they've
been throwing the bodies of their own out to here.
Speaker 25: So likely they've called the herd a little bit themselves.
Speaker 1: He's like he swallows as he tries to speak, and
his voice is too dry, and nods as he does.
Speaker 4: Thank you for giving us the information that you had.
Speaker 24: I'm sorry that this befail you, my family and my
escort were killed, some taking, some murdered.
Speaker 16: If you insist on going after them, make it painful
for them.
Speaker 4: I think we can do that.
Speaker 19: Sorry, if I had to go through this, Governor, I'm
going to leave you with these. In the event of
the worst, you'll at least have a few days of food.
And I want to drop the rest of my rations.
Speaker 16: I don't make it back.
Speaker 24: There's another important piece of information you need to return
to town with.
Speaker 16: They are being aided by Morley.
Speaker 3: More lying. Marling's been arrested. Goodness, m We know there's
at least one other in the governorship, so we don't
know exactly who.
Speaker 1: He sort of looks like he's falteringly falling into rest,
his eyes half closed.
Speaker 16: I'll be here.
Speaker 19: I am working off all my efforts throwing them at him.
I'll grab him if he's nothing there and has them
or is not dead.
Speaker 3: M all right.
Speaker 1: He looks at the food with relief, but he does
seem like he sort of slumps down. He seems to
be his arms seem to be mostly relaxed, saying, and
he just slumps down and seems to remain.
Speaker 3: Nails through them yield or not.
Speaker 2: Mm hmm.
Speaker 3: I'm gonna go check on Kag.
Speaker 1: Yeah, said Kag, is staring up in disbelief at the
bodies of some of his clan members.
Speaker 3: Mm hmm. We gotta kill him.
Speaker 26: My clan are reduced to nothing but fodder for whatever
demented ritual they are committing to here. Whoever lays down there, they.
Speaker 27: Will feel the age of the Undershot Clan fall upon
them like the hammer of a god.
Speaker 10: Wow.
Speaker 1: I can't imagine what you're going through right now, but
all I can say is that I'm ready to kill
him as much as you are.
Speaker 10: Now.
Speaker 3: It's time for killing, time for bloodshed.
Speaker 10: Kid.
Speaker 19: Whatever you think about you know, justice and good things,
this is is about as close as to wars I
hope you ever get. But while we're down here, I
want you to throw all that away because this is
about making sure that none of these people walk out
of that building of life. Okay, a few things, something's
unfair or wouldn't be right and there. That doesn't matter.
You can talk about those things out here, but there's
time for honor and justice and all the right things.
Speaker 3: That we can talk about. But this is kid, We're killing.
This is war. That's about it. Time for killing started out,
check your gear, make sure it's good. The moment has
no ride for killing.
Speaker 6: I trust you, guys.
Speaker 5: If you say this is the right thing to do,
it's not the right.
Speaker 3: Thing to do. It's the only thing we can do. Unfortunately,
right wrong doesn't matter. They're dead.
Speaker 1: Oh okay, A fun thing.
Speaker 19: One of my friends said to me when we were
in war. A lot of people say war as hell,
but that's not true. War is a lot worse.
Speaker 3: As in hell. You know, everybody's done something to deserve.
Speaker 2: To be there.
Speaker 6: Wow, far off, look.
Speaker 3: Just a lot checking the cylinder and his revolver, checking
the action on the rifle.
Speaker 4: Pepper's reading her spells, her scrolls.
Speaker 10: She has just a.
Speaker 5: It's a very serious moment. So I don't want to
be like I'm checking my saxophone, isn't.
Speaker 1: Yeah, we're good, ready for bore, you guess? All right, guys,
let's get them burnt burn drink like all No, I
don't do that. You have a cast hypnotic pattern. It's
got to be that song that's under the yeah every time.
Speaker 3: Okay, Well, you guys, check your stuff.
Speaker 1: Is there anything that you want to consider before you
head down toward the greenish light?
Speaker 3: At the end, I was like, is there anything else
I could now?
Speaker 1: I don't think there's much else that I can make
out from just being here at this point. Beyond that,
that pain in your chest is pretty intense. Yeah, and
you're hearing this deepening heartbeat, not quickening so much as
it just seems to be getting lower and lower and lower.
Speaker 11: I objectively haven't stopped looking directly at this green light
this entire time, with like this thousand yard gone stare that.
Speaker 4: I'm just like, alright, alright, Pepper is just gonna pat
hey down here.
Speaker 3: Scowl at Pepper.
Speaker 4: Oh, keep your workplace for them, not me.
Speaker 10: We got this.
Speaker 4: You're gonna feel just fun in a minute, deepert.
Speaker 1: If he feels fine in a minute, then we're doing
this wrong. Not one of us should feel fine about
what we're about to do in there.
Speaker 3: That can't feel good.
Speaker 25: I'll get there, well, thumbs up, ditches it?
Speaker 4: All right, let's do this, do you guys?
Speaker 1: All head toward the chamber.
Speaker 3: I'm ready to murder, all right?
Speaker 8: Yeah, as he rushed down, ready to murder, but we'll try.
Speaker 1: As you rush down this long hallway, you head toward
that bright green light that seems to be illuminating a
distant chamber. At one point, while you're moving, you start
to hear the sound of moving water, and you begin
to notice there are large puddles of both stagnant water
and blood mixed in that run along the sides of
the chamber that you're in that leads to it. As
you move forward, you finally start to see this singular,
large chamber that lays before you. At the end the
chamber you're opens up into it, and you see that
it appears to be some sort.
Speaker 3: Of massive balcony, this.
Speaker 1: Landing that reaches out and beyond it there is just
a massive abyss, as if it was carved into the
side of a huge underground mountain. There's just darkness out
beyond it, lit up only faintly by this light, misty,
bluish cloud that seems to drift in the darkness. In
the room itself, you see that there is a towering,
black robed man who you all recognize as being the
projection that Howdell had shown to you, Hannastain, who has
his back to you, his arms outstretched in worship, kneeling
on an elevated platform, and beyond him there is another
layer where the greenish glow that you can see seems
to be coming from a floating, small palm sized green orb,
which Laurie, you immediately recognize as being what you dreamed about.
Standing next to it, there is a hattie Slin woman.
This woman has her hands as she has like pure white,
almost doll like skin horns cresting down and framing the
sides of her face, and they appear to be made
of ice, and she seems to have her fingertips outstretched
and kind of playfully be like moving them around this
orb that is letting off this intense green glow. Tannistain
in the center of the room is flanked by a
series of maybe twenty other cultists who are all also
putting their arms out and chanting behind him, and one
by one you see as they do this they seem
to be dying willingly as they each time they chant,
one pulls out a blade plunges it into their own body.
Speaker 3: There is a flash of light and they fall and.
Speaker 1: A greenish mist pulls from their body and shifts and
combines into that green orb that they are all paying
fealty to. In this moment, bodies grotesquely pile around this chamber,
which from the looks of it, might have been a
place of worship and peace. And on the sides of
this chamber, and I'm sorry for this drawn out explanation,
but there's a lot to take in. On the sides
of this chamber, there are two long rivers of water
that are each about forty feet wide, that are rushing
out from some part of the temple and off the
cliff down into that huge abyss that is beyond this chamber,
just pouring out from it.
Speaker 3: As you see this, I would.
Speaker 1: Like to very quickly because you would be able to
see them. Now, give you a little size reference the
woman that you see on the woman that you see,
to give you a clearer description because it'll be relevant.
Like I said, pale white skin, black robes that have
gold lining running along them. Some a lot more eloquently
dressed than Tanna Stain seems to be. She has a
similar iron skull like mask that is hanging from her hip.
You see a large red, double ended twin blade plunged
into the ground beside her. She has very long, pale
pink hair. You see.
Speaker 6: Petuni this woman ah.
Speaker 1: And as a general size reference, because it's fun to
do between tannastain her and all of you guys. Boom sizes.
Speaker 6: Oh, she's a little bit taller than me.
Speaker 3: She's about five nine.
Speaker 1: It's fucking sick, dude, ain't it though?
Speaker 6: Are those like stalkings leading into a tattoo? Or is
that like the pattern on the stalkings?
Speaker 1: Who's to say?
Speaker 19: Oh?
Speaker 5: Either way, who's to say?
Speaker 4: In this crazy I want that top, I want her
entire ensemble.
Speaker 1: And the image makes her skin look a lot more
makes me worse like this, Oh yeah, here we go
though her skin I say, here we go is if
I didn't anyways, So even though her skin looks kind
of grayish in the image I just showed, I should
note that in neutral lighting, it is pale white. It
is like perfectly white, with bluish highlights around her aroundic
under her eyes where blush would form. As you guys
see this, you hear a shifting, grotesque sound as the
woman looks over towards your approaching group. There's no real
way for you guys to hide in this chamber that
you're approaching from.
Speaker 2: Uh.
Speaker 1: You see the woman turn, her pale pink hair drifting
eerily behind her as the green light reflects off her
ice like horns, which it crests down to frame her face.
Her eyes seem to widen upon seeing you, Her pupil
shrink and her mouth twists into this detached smile. As
she raises a hand up towards the entrance, you see
Tanna Stain who's looking away from you. His head shifts slightly,
but doesn't look back at you, but like shifts as
if he's looking in your direction. The woman puts her
hand up as if she's going to snap her fingers
toward the all of you, and you hear just echoing,
you're all supposed to be on vacation, take some time
to yourselves. Well, we finished things up.
Speaker 3: And then as she's.
Speaker 1: About to snap, the orb pulses and scarn. You stop
moving as the pain in your chest becomes crippling. Oh sure,
right right, Tristan, exactly you also, but you see when
this happened. She seems to do the same thing as
this happens. As you clutch at your chest, she also
doubles over, grasping at her sternum.
Speaker 3: Eh, scorn, what the hell is going on? There's two
of them?
Speaker 6: Why would there be two?
Speaker 1: You hear coming from her what could that? And then
she snaps her fingers, and as she does, I apologize
for the super long narration, but it's just what we're doing.
As she does, the bodies around the entrance to this
place begin to congeal and shift and move and form together. Muscle,
fibers and skeletons wind together into a.
Speaker 2: Solid wall of flesh.
Speaker 1: That comes to life and begins writhing. I'm gonna share
a map with you, guys. Hold on, here's a map.
It's gonna be ark for a second, because I haven't
put you on that. You guys cannot see currently into
the chamber as this massive wall of flesh forms have had.
Speaker 3: None dead right, literally all I do nowadays.
Speaker 8: Oh the god, I saw that green oar before in
my dreams.
Speaker 6: My mom like smashed it.
Speaker 5: I think we should smash it.
Speaker 6: But there's a lot going on right now.
Speaker 1: I will note my the moment I'm taking to set
everything up is not the equivalent amount of time that
is not available in game, much happening immediately as what
you see generally. Indeed, holy fuck.
Speaker 8: Dude, I understand now why you didn't want me to
be a ten year old boy logan.
Speaker 1: Yeah, I tried. I tried to get ahead of that.
But as you effectively see a clot in the chamber
that resembles this, Oh my God, and I'd like everybody
to roll initiative. As you hear from the other side,
just a booming voice yelling towards you. As this wall shifts,
everything that you can see on the other side seems
to be hidden behind the gnashing teeth and putrid smell
of undeath coming from this writhing wall. But you can
still hear the voices of the chanting, the occasional slashing
of one's own body, and when the was the wall shift,
a sickly green light pouring out from the other side
of it, just through the small cracks. As you hear
Tannistein's voice.
Speaker 27: Sketching insects clinging to life's fleeting breaths. You're not welcome here,
not now, as we draw so close to our lord's incarnation.
Speaker 1: If you value your life, but if you heard your word, stay.
Speaker 3: Ament and wait to be offered to Gotham, a survivor.
Speaker 1: Of sticks, the lord of unteath.
Speaker 3: Yeah, I'm gonna kill him. Yeah, I feel like this
is more.
Speaker 1: My role is more just accurate to what I'm feeling
at the moment, Ah, Scar, okay, we need this is
an in universe.
Speaker 5: Role horse.
Speaker 16: The wall.
Speaker 3: The wall rolled a hilariously low number.
Speaker 6: Good makes sense.
Speaker 3: It's a wall.
Speaker 5: Yeah that's true.
Speaker 3: But what's your roll? Scar?
Speaker 1: Oh? Fourne So I will note the wall, uh though
it seems to be there, it occupies the space of
that entire line, just so you know. The central space
is the creature token for mechanical purposes, but it is
if that entire line on that side of the room.
All right, guys, Desmond creatures are start danschwing because it's
long and not Basically, I had to write into its traits.
I had to write a special fucking size rule where
it's like, it's not a token, it's a it's a
it's a specific dimension.
Speaker 19: Every already moved back. Yeah, yeah, I'm gonna zip right there. Ah, sir, enough,
nice and easy.
Speaker 3: With a good old pew fact, I can do this
just to make it a bit there we go. Ecuse
you don't want to do any magic at you said
it's writhing. Does it look like it's going to be
moving or does it look like it's really.
Speaker 1: Hard to tell?
Speaker 3: Hard to tell?
Speaker 2: It is.
Speaker 1: It is the most difficult to understand. Perhaps can gruing
creature you've ever seen? That makes sense?
Speaker 27: Yeah?
Speaker 3: Yeah, two shots with the revolver.
Speaker 1: Okay, go ahead. Can you hit the broad side of
a wall?
Speaker 3: Maybe not? You hit it?
Speaker 6: Oh, twelve minutes, let's go.
Speaker 3: Fourteen points of damage. Second shot sixteen. Imagine that's a
higher than twelve, so that hits. It's not.
Speaker 19: But the fourteen hell yeah, ah that's me for now.
All right, there's lyrics. It's going down.
Speaker 1: Oh you have no idea? All right, so fourteen that's
the end of your turn. Cool cool cool?
Speaker 3: Uh oh, I see what happened.
Speaker 1: It had rolled a negative four, but that's cause something
was program wrong. One sequile.
Speaker 3: I rerolled this.
Speaker 1: I was sitting here really like, I don't think it's
gonna get a turn. Boom. Okay, good Tabasco, it's Tabasco's turn. Lawrence,
you're on deck.
Speaker 4: Okay, Oh gosh, what can Tabasco do? You fly around
and be real cute?
Speaker 1: He could take a help action, he could, but it.
Speaker 4: Seems like this is not particularly difficult to hit.
Speaker 1: That's true.
Speaker 4: I kind of don't want him, listen. I just got
him back. Stop trying to kill my super dragon god.
Speaker 1: No, stop putting it in.
Speaker 3: Front of me.
Speaker 10: No. I think he's just gonna hang out this turnt Lawrence.
Speaker 1: Your turn, Lily, you're on deck.
Speaker 5: Oh geez, Okay, let's get them.
Speaker 6: You said it, I'm a vicious mocker.
Speaker 8: Actually, you know, I'm gonna listen to my I'm gonna
listen to my pseudo dad, and I'm gonna scoot the
fuck back.
Speaker 3: Right otherwise you're photo grounded.
Speaker 6: Yep, it.
Speaker 5: Scoot Back's good.
Speaker 6: Back here.
Speaker 5: I'm still within the range for vicious mockery, right, and I'm.
Speaker 4: Pretty sure it's xta double checking.
Speaker 1: That's kind of a cool view.
Speaker 5: Yeah, sixty feet, We're good, We're good, We're good, We're good.
Speaker 10: Cool.
Speaker 8: Uh yeah, you're really gross.
Speaker 5: Your brother the grossest thing I've ever seen. Fucking die.
Make the same, bitch, I don't target. Did it started
it going again?
Speaker 3: All right?
Speaker 1: You got a it had advantage, but it got a
one end of twenty, so it succeeded.
Speaker 6: Boo boo boo boo.
Speaker 3: Okay.
Speaker 8: One of them said, okay, it's something ah duffleck.
Speaker 6: Hi backward.
Speaker 1: Das met Lily, it's your turn. Tag is on deck,
followed by Pepper.
Speaker 22: Thank you about Dick, just because I have a feeling
that this battle is going to be more than just
hit a wall. We are going to uh, we are
going to set up with an infused weapon, okay, and
I'm gonna do uh, I'm gonna give it the effect
that I don't need to concentrate for literation.
Speaker 1: Oh, nice, nice one, because you're upcasting pok pookoo.
Speaker 6: Yeah, and then for we're also're gonna we're gonna, we're
gonna what is that?
Speaker 1: That's that's the two levels up, so you're casting it. Yeah,
so we have a base level effect with that. You
just dropped on your radio asume, yes, as a justice
getting bit of an echo from your end.
Speaker 3: Oh ship microphone of course to my headphone.
Speaker 14: I'm just looking and making sure which one here is
the one that is we can drop any of them
on you.
Speaker 1: Then we'll just remove the concentration part. So what damage.
Speaker 6: Oh it's good fire, that makes sense, good old fire.
Speaker 22: Nothing to be said, because if this is also undead,
it's like holy fire. So we're also gonna just move
over here real quick and cast a spell.
Speaker 3: Do you want to use uh your Yeah, we were gonna.
Speaker 22: We're gonna use graceful protection mm hmm.
Speaker 17: For uh for scarn cag and Pebber, so he b
and b n me because I get one too, and
then I think.
Speaker 6: Yet, I think I did it right?
Speaker 3: Yep, yeah, get it right?
Speaker 1: Okay, perfect, And then that's all your bonus action.
Speaker 22: That's it, right, Brent, Well, that was my spelluse.
Speaker 1: Weapons a bonus action, isn't it?
Speaker 6: No, it's an action?
Speaker 3: Is it an action?
Speaker 1: You're right? I guess you your bonus action if you
wanted to use it for anything.
Speaker 6: Get them.
Speaker 17: Yeah, I was gonna, I was gonna, you know, I
was gonna give Heck and Pebber my my Wilm bond.
Speaker 14: So I'll put it in here again, so show that
Pepper can look at why them bond and then eat
a lot.
Speaker 6: And then.
Speaker 4: M's me up.
Speaker 3: Time the wall goes.
Speaker 1: Oh, you see limbs. Some of them make sense for
the corpses that are on. Some of them are just uh,
contortions and mutations of different flesh poured together reaches out
from the top and bottom and sides onto the walls.
As the entire wall begins pulling itself forward, oh, moving
its blockade of the entire thing with it. As it does,
I'm gonna just use the token and have it move.
But it covers everything through the middle everything. As it moves,
it is going to let's see who's all within ten
feet of it, of that edge.
Speaker 10: Swear to God if this flesh wall eats fucking dragon Morgan.
Speaker 1: Hamp limbs, contort torsos are thrust out of it like
tentacles as they reach together and try to grasp at
everybody within ten feet. All of you who are within
ten feet of it, which is going to be cag Scarn, Lilia,
Pepper and Tabasco. You are all going You're all going
to be attacked.
Speaker 3: Is this melee?
Speaker 1: It is melee falcon wing falcon wing deflection. Okay, I
hit it before I thought about it.
Speaker 3: What would the bonus be?
Speaker 1: It would be your three.
Speaker 3: Two focus points. It's your armor class's las.
Speaker 1: So go ahead and like tick it off and put
the effect on yourself. But it misses all right, no
such resource wall? Is it?
Speaker 3: Mark strong?
Speaker 4: Let me check we did just long rest.
Speaker 3: I have my eight focus points. I just didn't use them.
Speaker 1: Oh it's not. Nothing's listed there, spind It's also marked
is taking none? Okay, boom, I'll hit the button. Moll
in here boom. I'm gonna check to make sure the
other ones are good.
Speaker 3: I didn't realize that. I click it and says nothing. Huh,
all right, these eternal falcon wing de flection.
Speaker 1: It hits Tabasco.
Speaker 3: Not again.
Speaker 1: It chrits on Pepper. Oh and it hits Slily up.
Speaker 4: Baby.
Speaker 1: However, however, bond is up. Do you guys want to use.
Speaker 13: That picking whale bond.
Speaker 6: To help Pepper not create?
Speaker 17: Is hard?
Speaker 3: Make it?
Speaker 2: Miss? Uh?
Speaker 3: Yes?
Speaker 1: So why don't we go down the order of how
we want to do that? Do you want a silvery
barbs one to make it?
Speaker 12: Uh?
Speaker 1: Let's do silvery barbs first. Okay, so you made you
who which which attack? Are you going to have it
reroll against whom? Pepper's the creat.
Speaker 5: But Pepper has also got wilmbond on them.
Speaker 1: They both have Wiland bonds. They can both do it
for each other.
Speaker 5: Oh okay, Pepper's quit then, so yeah, Pep, okay.
Speaker 1: I'm going to do you target all of you. So,
just as a reminder, it hit keg, Lilia, Pepper, and Tabasco.
So I'm gonna have it roll again against Pepper. So
it's still hit, but it's not a crit this time.
Speaker 4: That's all right, We would take it, okay, And then the.
Speaker 1: Two of you, do you do want a Wyland bond
to make it miss between Lily and Pepper. Yes, okay
in that case, if I remember how this goes, right,
I need a charismas charisma check from Pepper and from
Lilia to see if Wiland bond stays.
Speaker 4: Just get it from the staves right from the ch
on the left side.
Speaker 5: I gave the advantage from Silvery Barbie will have it.
Speaker 8: Yeah, thanks fucking God, because you rolled the one bitch, Oh.
Speaker 1: My God for you and wilimbon ends for both of you,
but you do both make both those attacks miss.
Speaker 6: Al righty Bo rolls an eleven long hell all right hey.
Speaker 1: And Tabasco, so I'll take the grit you. It deals
death to Tabasco. We just got him back. Fifteen I'm sorry,
fifteen damage. Fifteen damage to Cag. And as it does so,
it grabs on to Cag And as these bodies reach over,
slashing into him, they also grasp him and they begin
trying to pull him back. Yeah, he is rappled and
unable to move, not restrained, though not not the effect restrained.
Speaker 3: Oh he's just grape okay.
Speaker 1: But also the bodies grabbing into him seem to also
be tearing at him. They will probably be doing ongoing damage. Goodbye, Tobasco.
Speaker 4: You were you were fun, you were here, you were here,
and then you weren't.
Speaker 1: The wall is then going to end.
Speaker 2: It's turn.
Speaker 1: It's Kag's turn. He's going to take another three damage
from the grasping uh claws and whatnot that are striking
into him as he's like, damn it. As he tries
to pull away and the bodies won't let him. He
looks towards the wall. He brings up his great I
was like, you want me, then you can't have me,
and he rushes toward it and he's going to attack.
He jumps as it's trying to pull it him into it,
and he's going to great act attack. That's a hit.
I'm just gonna roll all them now, because why not
great acts attack?
Speaker 3: That is a hit?
Speaker 1: How many do you have?
Speaker 3: Buddy two?
Speaker 1: All right, he's gonna hit with both of them. He
deals six damage, eight damage, all right, and that's is
he does this, that's gonna be him Pepper, it's now
your turn.
Speaker 6: All right, well.
Speaker 10: Cast did this damn wall? All right, let's skip the
pleasantries and hop to it. And I'm gonna cast a
phantasmal shroud.
Speaker 6: No, no, I'm not, No, I'm not.
Speaker 10: I'm casting hungering vortex.
Speaker 1: Okay, where do you want it to pop up? Uh?
Speaker 10: On the right side of the wall, So like, yeah, perfect,
I'll put the concentration on myself.
Speaker 4: Here, have a save you and also.
Speaker 1: You The other tokens aren't creatures, they're just like a.
Does that change you wanted to use hungering vortex? Um?
Speaker 4: No, because it's still three D ten.
Speaker 1: That's true.
Speaker 3: It will take.
Speaker 4: No, it's okay, it's three D tone in front. I
weren't turtle.
Speaker 6: Raha that.
Speaker 1: It takes seven damaged total from the swarming yoka that
began attacking it, weaving in and out of the wall,
grabbing on, ripping chunks off. All right, do you want
to do anything else?
Speaker 4: And now I will fin ten? Whoa, that's all my
spell slots. That's crazy girl.
Speaker 1: Alright, deflect is good? Yeah? Hell yeah, all right scarn
your turn. Also, were actually really quick, Pepper. Did you
want to move back?
Speaker 17: Oh?
Speaker 13: Yes, yeah, make room for me, Laurie, is your so
much space?
Speaker 10: Like?
Speaker 2: What?
Speaker 1: Alrightn your turn?
Speaker 3: Let me hit that young faltering fleet the movement move
super far?
Speaker 1: Okay, thank got him?
Speaker 3: How much was it ten extra feet over thirty forty?
Speaker 10: Uh?
Speaker 1: For falter fleeting. It should give you, I should say
on it yours because it's an additional five for proficiency bonus.
Speaker 3: Oh here's the three fifteen. Did she give you fifteen because.
Speaker 1: Your proficiency bonus went up recently? So that's thirty plus
fifteen thirty plus fifteen. Yeah, okay for it as a
bonus action.
Speaker 3: Yippee. Way back here, just shows.
Speaker 1: You like, ah, I'm just out of it.
Speaker 3: And with that we're going to storm Alloyd.
Speaker 1: That is a bonus action which you just used to.
Oh I did fleeting, Yes, I did. I thought that
was Falter fleeting.
Speaker 3: Oh, falter fleeting.
Speaker 1: I thought it was a free action. It says here
Does it say free action on it? Yeah, says free action.
It might be might because I changed a thing. Well,
let's refer to the text.
Speaker 10: You know what.
Speaker 1: It doesn't say bonus action right now. I think I
did updated to be different. But whatever, we'll go over
the text says do a cool thing. Go ahead, stormliner, No, okay,
storm mark.
Speaker 3: Either way, it was going to be me dps and
own the wall. Yep. Uh, hello, how you doing? I
hate you, I have, I have I'm having angina right now? Okay?
Oh no chest pains. You, on the other hand, are
a wall. That's true. Did I roll that on him?
You did? Okay? Just making sure wall get hurt.
Speaker 1: It was a seventeen, sorry, and sixteen hits. It does
full damage.
Speaker 3: I assumed a seventeen was going to hit a wall.
Speaker 1: Yep, this boss is like I said the jog of
Can you hit the broad side of a wall? All right?
Your first attack, you fire it into it. It hits
the arrow of the magical effect of the arrow causes
some chunks of the bodies to fly out. But as
the arrow sticks in what remains of the wall, hands
come out of it, grasp the arrow, and I crack
it in half and pull its remains inside of it.
Speaker 3: Oh you motherfucker, Let me get back again. Let me
try it out of next to path twenty two. Yeah,
I think that hits.
Speaker 1: That does gerplunk. I hit some fucking so many times
over ten more damage.
Speaker 3: He's hurt A little bit more.
Speaker 1: That's your action.
Speaker 3: Yeah, and that's about it.
Speaker 1: As the turn flips over, we are back up to Desmond.
But Desmond, as you do this, you just hear sounds
slipping through the almost gelatinous cracks of this thing's body.
You just hear burning us no longer with the trivialities
of flesh.
Speaker 27: Accept this host body. Cougham and make her flesh. You're
thrown upon this mortal plane.
Speaker 1: You see a flash of green light from the other side.
Speaker 3: What are you doing? You're doing You're right there literally
in it.
Speaker 19: Go ahead, make a circle without a shifts right, that's
twenty feet. Desmond's going to nick part of his palm
with the front site of his pistol and slam it
down to the ground. And you see the rocks on
the bridge kind of ripple as though breathing for a second.
And you know, I'm gonna actually drag this back a
little bit right about there, and I'm gonna cast spike growth.
Speaker 1: Spike growth, spike grow.
Speaker 6: What's that to.
Speaker 1: Spikes?
Speaker 19: It's difficult terrain and for every five feet of movement
a creature takes in it, they take two D four
piercing damage.
Speaker 3: Oh it doesn't really matter if I conce it or not.
Speaker 19: But I think it also can see the area, so
it knows it's dangerous anyway, that can't has to make
a DC to see if it's even dangerous at all.
Speaker 3: Ah, And that's my action. Let me mark myself as
concentrating on that. That's me.
Speaker 1: All right, Lauren's your turn, Lili, you're on deck.
Speaker 8: But well, we're gonna stay back here, maybe scoot over
a little bit from that spike growth because real clause,
little scooty, little scoot scoop, and.
Speaker 5: I think we're gonna thundertngue this bitch.
Speaker 10: What's the time to do that?
Speaker 3: Be on date night?
Speaker 6: AnyWho?
Speaker 5: I'm a small boy.
Speaker 1: Oh yeah, I have to roll it.
Speaker 8: Yeah, it's a conject it succeeds, God damn it.
Speaker 5: It doesn't do anything right. If it succeeds, there's.
Speaker 1: A half it's nothing. Cantrips are very very rarely, if
not never, Ye figured, but you're not wasting spell slots.
Speaker 6: It's true. Doofflick. Yeah, all right, I know that's right.
Speaker 1: That may.
Speaker 14: Ye, we are gonna get up to the icky gooey wall.
Speaker 1: You are up at it.
Speaker 6: You are right Jason, you are gonna bomk.
Speaker 28: You're so close to being an event dire gram right now,
everything's overlapping, Lilia.
Speaker 27: Move.
Speaker 6: Okay, we'll move like right here.
Speaker 1: You're you're right next to it. You'd be moving into
it if you did that, Well, we're gonna.
Speaker 14: Bunk bunk yep, more like targeted rep your beyond strike.
Speaker 1: No, I don't know what do you get?
Speaker 6: I got thirteen?
Speaker 1: That's a hit.
Speaker 6: Yeah, it's a wall.
Speaker 1: You deal sixteen points of damage to it as you
cau strike into it and carve your rapier along it.
And you should have one more attack because extra attack?
Speaker 6: Can you do it my rape beer?
Speaker 3: Yeah?
Speaker 1: Oh yeay?
Speaker 10: What yeah?
Speaker 1: Take off a use of celestial allowance and reroll that.
Speaker 6: Yeay, okay, and then I google.
Speaker 1: Y'all eighteen that's a hit. Yeah, it takes fourteen more
points of damage.
Speaker 14: I want as attack with the dagger hip, y'all fifteen
for a twenty one?
Speaker 1: Y'all do it seemed what was that that was too
piercing as you struck it, that seemed to do nothing
to it? You don't seem whenever you struck it, it
didn't seem to be able to get in and find
purchase in its hide. Oh noted a little bit of
a damage threshold. Okay, the walls turn and because the
walls starting in the hungering vortex. Yeah baby, make it
roll against the vortex, please.
Speaker 10: You know it.
Speaker 6: Fail fairl faul foul fear. Come on, come on, come on,
come on, big wavy.
Speaker 27: Yeah, here we go.
Speaker 4: Oh again, So.
Speaker 1: You see they will lose constitution briefly, hold on.
Speaker 16: A yeah good.
Speaker 6: Yeah, we didn't think it'll be thisason.
Speaker 1: It loses constitution briefly. And as you see the light
throbbing on the other side, as almost all of the
cultists have at this point fallen to the ground, leaving
only Tannistine arms up and the other woman hand forward,
you see this green, sickly energy moving up her arm
from the orb like veins and filling her body, and
she seems to be looking at it moving through her
with fascination. As she does, you just hear it continued
calls out from tannistaane, become our.
Speaker 27: Blood, dry and wet and red and black by the
energies in this temple, stolen from the waters.
Speaker 1: Here it it's calling dry crown. And then you just
see the flesh returning and c in and you just
hear muffled. We see the defined curtain parted, and that's
gonna be. It's going to continue to turn.
Speaker 3: Now.
Speaker 1: It is now one hit point. It is at. It
is at. It is undead fortitude. Its way into surviving.
M it is going to It cannot move forward or
you know what, No, it can a little bit because
it's center is its only thing. It's going to move
forward five feet, So it's going to take the two
D four. Please throw that on it because it might
kill it. Oh shoot, it drags itself. It drags itself
over the spiky growth on the ground, which tears and
poles at it.
Speaker 3: I was three, I headed my favorite.
Speaker 1: Oh yeah, I mean it is damage, right, so I
guess you know what, we'll we'll let it happen. But
it because it was under five, it did nothing.
Speaker 3: A statistically, well every every five feet and have a
good shot at it.
Speaker 1: All right. It is then going to get this far
forward and then it is going to instead of attacking,
it's going to use psychic lure. It's going to target
everybody within sixty feet of it. Oh fuck, that's all
of you.
Speaker 3: Uh huh. As a wave of.
Speaker 1: Psychic influence spreads out from it as all of you
who can see it, which is all of you, must
make this charisma saving throw.
Speaker 4: Got good, Peber, You're.
Speaker 6: Good at this. Come on?
Speaker 10: Oh fuck, that's what I'm that's a twenty from Peber,
I've gotten eleven.
Speaker 1: That's two, Lilia, did you get it? Hey? Hell so,
Pepper and lily A both succeeded. Also. I just, as
a general note today, remind you that everybody has an inspiration.
I'm not telling you to use it. If you want
to use it now, let me know. But I'm not
encouraging you to. I'm just reminding you that you have
it all right, everybody, All of you who succeeded you
will take half of this. All of you who failed
you will take the full amount of psychic damage.
Speaker 3: Here you get concentration, buddy.
Speaker 1: The hungering vortex, the hungering vortex.
Speaker 3: Oh wait, can I stone and DNA? It's too late?
Speaker 27: Uh?
Speaker 1: The kind? What kind of damage does that work against? Normally?
Is it any damage?
Speaker 3: You take?
Speaker 1: Damage? When you take damage? You want to stones endurance?
You could yeah, dancing, so you took fourteen, So go
ahead and just roll me. What your Stones' endurance would
be like the diver or was it one D twelve
plus yeah, con read read the ability to figure out
what it is? Roll it and we'll give you back
that help.
Speaker 3: Roll a D twelve plus your con mod and subtract
the result.
Speaker 1: Okay, your cod is one.
Speaker 3: Plus one.
Speaker 1: Eleven, so you gained back eleven hip points. Also, all
of you who failed you are charmed ah ship and
feel compelled on your turn to walk toward the wall.
Speaker 6: Uh oh.
Speaker 1: As a reminder, that is CAG, Lawrence, Desmond and Scarn.
You are all charmed, which means you cannot attack the
wall and you feel compelled to walk towards it.
Speaker 6: Okay, just making.
Speaker 22: Sure people use their saving, their saving bonuses from graceful.
Speaker 1: Graceful protection that only lasted one turn. Alrighty uh actually,
I sorry, you don't feel compelled to walk towards it?
Speaker 10: No?
Speaker 1: Yeah, yeah, you must wait a minute, last ten minutes.
Then they probably factored in. Okay, cool, Okay, yeah, I
see a bunch of effects plus one it factored in.
Speaker 6: Okay, cool coo cool, you get a man them, you
fucking tell them.
Speaker 5: Coming in here. One turn, ten minutes.
Speaker 1: And it is now tag's turn, who is going to
take ten ah tag is reduced to zero hit points.
As the slashing that is the wall grasping at him,
pulls at him. He falls unconscious as you see him
get pulled into.
Speaker 3: And completely enveloped by the wall.
Speaker 1: So you just hear you're looking to hurt me to
you dumb as he just disappears. His great axe clatters
to the ground as he falls from view. Pepper, your turn,
you are one of the not charmed people.
Speaker 4: I say, hmm, I say, I say, I say yeah,
I say fuck that. I cast a spell magic.
Speaker 1: Hell ya, it's not a magical effect.
Speaker 6: Oh never mind it.
Speaker 10: Well I get to keep my curriculum spell. So I
shake my fist at the wall.
Speaker 8: Nice.
Speaker 4: Well there's another way of solving this. I pull out
my gun and then I cast Eldridge blast with my
other hand.
Speaker 1: Okay, you're good. Yes, okay, I see I had a
second be.
Speaker 4: Like, yes, all right?
Speaker 1: Cast ever do it?
Speaker 3: Hit it?
Speaker 1: Why did I?
Speaker 10: Oh?
Speaker 4: I had an advantage because.
Speaker 1: You had advantage because of fucking graceful, because of silvery barbs,
I believe.
Speaker 4: Oh wow, okay, wow, I think I thought they used that.
Speaker 1: Yeah, I did know, so no, because the scab they
have gives them magic resists. Sorry, it wasn't a magical fact.
I don't know what the interaction was. I don't much care.
You do it if you, Oh, I know why because
when it knocked it down and marked it as prone it,
we're unconscious, you know what. Okay?
Speaker 3: So drop the first fourteenth is a wall.
Speaker 1: It's ten. It's say it's ten. You're get under. Go ahead.
It rolls on dead fortitude as you blast it. As
you fire it, you strike it, and the eldritch blast
hits it causes the wall to detonate. A huge hole
is blown in it, as corpses rain out in the back.
You see Kag's body, though he is barely conscious, just
falls it. Just oh, here's dumb, stupid living wall.
Speaker 3: You're a good beat.
Speaker 1: As he reaches towards his great acte in the ground
and grabs it, swings it at a piece of dead
meat on the ground, cuts it in half. As this happens,
you see behind it.
Speaker 3: I'm gonna now.
Speaker 1: The room that is beyond, and I'm going to throw some.
Speaker 3: Other stuff onto the combat tracker real quick.
Speaker 1: In the room that is beyond, the glowing energy from that.
Speaker 3: Orb pulses harder and harder and harder.
Speaker 1: And then there is a flash as you hear Tanastain
seem to finish speaking.
Speaker 27: Just within your court, we tacaine no more as rot
becomes us sanguiam ma'am on a facium.
Speaker 1: And you hear him continuing to speak in a Latin chant,
and there is a burst of energy, a flash of
green light and scarn. You don't know why you catch
this so specifically, but the orb the coolandrite that they
had been using to channel this ritual. You see a
crack and there is a moment a panic on the
face of the woman who is touching it, and as
it cracks, a burst of energy it erupts outward. All
of you feel pressure push you back briefly. At Tannastain
is knocked onto his back as you hear no and
he follows a burst of greenish magical arcane power flows
down the chain amber. You hear screeching souls moving with it,
and this wispy green smoke, taking the form of all
sorts of uh incontiguous skeletal forms. The souls that have
been used for this ritual pour out through the tunnel
as a wave and down it and then disperse, and
then there is silence as the ritual seems to have stopped,
and we are not an initiative at the moment. Is
there anything anybody would like to do? In this moment
of no initiative?
Speaker 8: I wasn't able to tell them about the ORB thing earlier.
I would have told them now.
Speaker 3: The orb is still there.
Speaker 1: Yeah, it cracked, but it is still there.
Speaker 3: Okay, see you crack.
Speaker 1: The way there?
Speaker 10: M hmm.
Speaker 4: I probably can't.
Speaker 5: I think we have to think we have to crush
that orb.
Speaker 4: I still have one aldred blast left. God, can I
take the shot if.
Speaker 3: You want to try? It is one hundred and eighty
feet away. One hundred and eighty feet yeah.
Speaker 1: And then you see several of the people that were
in there, Several of the cultest do appear to start standing.
A few of them that had been there are raising
up in like a zombiefied state, and you do see
Tannastane getting up as the woman rushes over to them,
and you hear the flapping of wings as what appears
to be this sickly blackish dragon like creature flies in
from the abyss beyond where they are a creature who
looks like a horse sized creature that is of this
inkage description. As the woman walks over to the massive
fear bulk briefly puts her hand on him, and he
brushes it off, moves his hands like, oh you still
She like, yeah, I'm still me unfortunately, Yeah.
Speaker 29: You need as he pulls himself up to tell real
drace and ethics and he turns toward the entrance after No,
something went wrong.
Speaker 1: In this moment. As you hear the echoes of this,
is there anything you guys want to do? You're going
to heal people. Let's say you have time for like
a turns worth of actions. What do you guys want
to do?
Speaker 19: I'll pop the potion of Greater Healing, and that's my
last potion. Uh, and I'll try and give it to
Keg assuming he's not just dead.
Speaker 3: I think he's just dying.
Speaker 1: Go ahead, throw it on him.
Speaker 5: Where's everybody?
Speaker 6: I want to scoop to where everybody is?
Speaker 1: Pour it down his throat. You put it on him
and he brings his hand up and just grabs it
and greedily almost swallows the bottle.
Speaker 3: It just palms it in, just.
Speaker 1: Stands hi, all right, where's that?
Speaker 3: Oh? It's dead. Hi.
Speaker 6: Oh you you're doing better moment?
Speaker 1: Are they stopped?
Speaker 6: You think?
Speaker 10: Ye?
Speaker 5: Scorn?
Speaker 6: How's how's your chest feeling?
Speaker 3: It's cracked?
Speaker 6: Your chest is cracked.
Speaker 3: The crystal got cracked. I just removed someone from the
combat tracker. Who was it?
Speaker 1: Desmond?
Speaker 10: Me?
Speaker 3: Desmond gets lifted out of the door.
Speaker 10: What the.
Speaker 1: Mm hmm?
Speaker 5: Yeah, we we have to we have to smash that
or you, guys, we have to smash it.
Speaker 6: Scoring has your chest? Are you okay?
Speaker 3: Still rousing yards staring?
Speaker 16: Not as bad, but not as bad as it was.
Speaker 3: Yeah, I'm just a.
Speaker 1: Thousand yards staring at the fucking thing, hardly acknowledging another person.
Speaker 6: I'm gonna like grab him by like his arms, like
scoring him to tell us are you okay?
Speaker 3: Doesn't matter, It does matter job to do.
Speaker 6: You won't be able to do the job if you're
not okay.
Speaker 3: I will be fine.
Speaker 8: If there's something wrong, we can heal you before we
try to fight more.
Speaker 3: You can't heal this? Oh god, well that's why they're
not adding.
Speaker 1: Give me one second.
Speaker 3: Technical difficulties.
Speaker 1: All as as you guys look up towards it and
see the chamber and prepare for whatever comes next, I
need to address a technical issue.
Speaker 3: So why don't we take a break? Break time.
Speaker 5: Being that kid who just wants to help you.
Speaker 3: Yeah. No, Scarn right now is fucking asshole mode.
Speaker 10: I like it.
Speaker 1: Yeah, I'm enjoying asshole Scarn because he is truly like
out of it right now, let's go. Hell.
Speaker 11: Yeah, Scarn is one hundred percent soldier mode of just
like fuck it. Thousand yards stare damn like fucking weathered
breathing type shit. Just fuck dude, he's like the entire time.
Speaker 1: Oh my god, white knuckling is bow the entire fucking
dang my guy.
Speaker 4: Hell, they're gonna get it, yo, They're gonna get it.
Speaker 3: Yeah, she can get it.
Speaker 1: She can't fucking get it. Oh my god.
Speaker 4: I wouldn't want to be at the receiving end of that.
I would, well, I feel bad that they're at the receiving.
Speaker 6: Anyway, I'm gonna go get water. I would take.
Speaker 5: She wants to give me.
Speaker 8: The absolute fucking bi panic of Oh my god, I
want to smooth her and I love her so fucking much,
but also.
Speaker 5: Kind of on her outfit like it. Do I want
to fuck her? Do I want to be her?
Speaker 28: Like the worst. Oh god, damn Logan the little heck
and like the like little tongue like thing is so
cute tongue thing, yeah, like.
Speaker 1: On her face She's like, oh yeah, yeah, dude, yeah.
Speaker 8: Hot too, But nope, here for it. I'm no better
than Cody screaming wife. But everybody, no fucking better, come.
Speaker 3: On, do what I say. There we go.
Speaker 1: It's me, It's yeah, Ace, Arian No, they are pretty.
Speaker 2: They're so.
Speaker 3: I can't wait for that guy be super evil and
murder the ship out of all us. With them being
super evil and going to trying to murder the all.
Speaker 1: That just makes them hotter though, chill a connection.
Speaker 3: Both of our hearts are in pain right now, all right?
Speaker 4: Damn, oh ship, you're right listen.
Speaker 5: This this ain't Laurie, this is Terry.
Speaker 6: I'm so gay, you.
Speaker 3: Guys scarns over here, just like, why the fuck? Is
she kind of hot?
Speaker 1: But also I has the same pain as me, but
it's still also kind of pretty really hot.
Speaker 3: God damn it, I'm conflicted.
Speaker 6: Are we vibing right now?
Speaker 3: Just like what like me looking at her looking at me?
Is there a connection here?
Speaker 6: A feeling?
Speaker 3: Right now?
Speaker 1: On the stadt bloody twin blades strikes through Scarn's hearts.
I think we're winding right now, right now?
Speaker 10: What are you?
Speaker 5: What are you doing after this?
Speaker 3: You are drinking.
Speaker 1: Like fucking sword in my chest.
Speaker 3: But I'm like arm on the wall like you do.
Speaker 6: Like okay, So like you're getting to be inside of me.
Speaker 15: How about later I get to be inside of you, girl?
Speaker 1: Yeah, just like scarred. He's like, I got this.
Speaker 6: Don't worry you, guys.
Speaker 3: Don't worry you guys. I can do it.
Speaker 6: I have a plan.
Speaker 3: How about uh, how about you and me get out
of here? You know, I get this big tennis to
stain on your fucking reputation. That's what he is, all right.
Speaker 5: Anyway, Scarn is teaching me bad lessons.
Speaker 6: Oh god, damn.
Speaker 1: All right, technical issues so I can pull her.
Speaker 3: Scard, Yeah no I could.
Speaker 6: I could fix her.
Speaker 3: I'm trying to fix.
Speaker 2: Hell.
Speaker 3: Yeah, why would you fix perfection?
Speaker 2: Damn?
Speaker 4: Damn?
Speaker 5: And you'll like get her though, I'm here for it.
Oh yeah, oh yeah, Oh my god.
Speaker 1: I'm gonna go get more ice from my drink because
it's it's a bit hot, but you know, it's it
is cooling down a bit, though, Like it's it's hot.
Speaker 8: Enough earlier, it's hot, it's not.
Speaker 1: It's cool enough that I do have a fan on
of my three fans that I always had pointed at me,
so like, yeah, it's get better. Yeah, it's almost there.
Speaker 8: I have to have my windows closed because the construction
going on next door, but it's.
Speaker 5: Not as bad as it has been because, oh my god, I.
Speaker 4: Can fucking ridiculous.
Speaker 2: Guys.
Speaker 4: Well, we were on the top of the mountain earlier today.
It was so windy and so cold, and it was
like drizzling. It was awesome. It was amazing. Yep, that
was me.
Speaker 6: Yep.
Speaker 10: I took a video of me because I wanted to
like tell my parents about how basically the mountain has
all these different cool pools of rain water from rain
eroding the mountaintop over the years. And I looked at
the video back I'm like, oh, wow, you really cannot
hear anything I'm saying.
Speaker 6: Huh, It's just like.
Speaker 3: That's great right back?
Speaker 5: Oh, well, wrong, break, I'm gonna be real uick.
Speaker 1: Hello, Oh my god, Okay, well all hello everybody at home.
Hey guys doing hi?
Speaker 4: Well, yeah, new art pingo.
Speaker 1: Welcome to the effectively the end of act one of a.
Speaker 3: Do do do do do do do do do do
do do do do do doo.
Speaker 1: Ah, Paul V. Death was fun. I uh, he can.
If if I'd made that sooner, I would have had
it in risk and reward. But he can. That will
be in the next book. She's Harley Quinn, but a
serial killer. Oh man.
Speaker 3: I want to pick at that statement, but it broadly
is correct.
Speaker 1: Also, although however, hold on though, depending on the run,
Harley Quinn but a serial killer? What do you mean
but Harley Quinn butt a serial killer? Depending on what
continuity it is Harley Quinn, you could have just said
it's Harley Quinn.
Speaker 4: Without the accent.
Speaker 1: That's because it's a Batman the animated series.
Speaker 3: It's not.
Speaker 2: It's not.
Speaker 1: That's the one most people know. But it's shouldn't be
taken as the standard. Oh give me.
Speaker 3: The joker, but a criminal.
Speaker 2: M hm.
Speaker 4: Hm m.
Speaker 10: M do do do do do do do do do
do do do.
Speaker 3: Now that I've talked about the heat, I'm feeling warm.
Speaker 1: I'm gonna open my door up. I don't have a
construction next door.
Speaker 4: Yes, ok, it's three. Take a break.
Speaker 1: Give me air from the outside, outside air outside air
return carry carry return.
Speaker 4: Mm hmm, getting back here, get done, get back.
Speaker 1: Carry, get off the throne and come back.
Speaker 5: She heard me, I did hear you.
Speaker 6: Curse that?
Speaker 10: You know?
Speaker 6: Carry that?
Speaker 3: Well, he's right, I did.
Speaker 4: All right, you're bitch for that one car.
Speaker 1: All right? Everybody? Is everybody ready to go? Yeah?
Speaker 6: Physically yes, emotionally no.
Speaker 1: Okay, all right, well then let's let's cut back to
this and then heck in, let's throw the screen back in.
Speaker 3: Oh oh, break ends two hours and more minute, all right, guys.
Speaker 1: So yeah, you see, as you guys watch what's happening,
you see several undead rising from the corpses of the
cultists who had fallen that seemed to be mindless. They
rise up and they seem to be standing watch jaws
hanging loose, watching you guys, as several other undead that
seemed to be a bit more well taken care of.
They're dressed in a in a more refined manner. They
have that same blackish liquid along their arms that hogs
did you see them moving over and eagerly helping Tannis
Dane to stand, And you see, even from a distance,
you hear his voice soften somewhat. He's like thank you
my family. No, I'm your concern is touching.
Speaker 3: I'm good. Thank you.
Speaker 1: So, like I said, you guys have all about a
turn to do stuff. Is there anything else you guys
want to do? You're still like on the outside, partially
sheltered by the remains of the wall that you had killed.
Speaker 6: I would like, Oh, I feel bad.
Speaker 8: Oh I can target three things with this. Oh god,
Oh I mean, I'm not I'm not gonna do CAG
but oh god, okay, oh fuck, okay, cards, Scard's going
o crazy.
Speaker 5: So I'm gonna target Scarn. I'm gonna target Scarn and Desmond.
Speaker 6: And Lily.
Speaker 8: I'm sorry, Pepper, you got to some reverse earlier.
Speaker 5: I want to miraculous evasion at third.
Speaker 1: Leval you so each of you gained one temporary hit point,
and when you're hit by it, it will either negate
the attack or it'll or'll reduce it to half damage,
or it'll take out that one hit point.
Speaker 4: I think, yeah, oh, let me let me put him
the sheet.
Speaker 8: A yell goal.
Speaker 1: You see fully stamped the woman. The Hattisland woman moves
back and seems to get up onto the back of
the dragon. The skull dragon looks down looks up down
and chambered all of you back to Tannis Dan and
you just hear a distant.
Speaker 3: I could help you kill them. They've been a nuisance.
Speaker 1: And then just a we need to be sure at
the kiss and Ville chray snow and I can't see
you any closer than this or else.
Speaker 3: Don't worry.
Speaker 1: As you see him turn, you hear a scraping as
he pulls up what appears to be a great sword
that is simply a long pole fashioned to the end
of a.
Speaker 3: Blood red gear team blade. He slams it onto the ground.
Speaker 4: Are we all still all taking turns?
Speaker 10: No?
Speaker 3: We out of combat with this? You see flying away?
Speaker 1: The dragon flies off into the distance.
Speaker 3: You can do something about it if you.
Speaker 10: Want, Yes, But I guess my question was about the
weekend in action before combat.
Speaker 1: Yeah, I said, everyone gets like one turn of action.
Speaker 10: Yeah, yeah, can can pepper drug closer and attempt to
upon hearing like, we can't let them look at you longer.
Speaker 4: She wants to get the Yep, you.
Speaker 1: Guys can all get up into the room if you want. Yes,
all right, so like put yourself anywhere you want and
like the black section at the front.
Speaker 3: Okay, but what are you What are you doing though, Pepper.
Speaker 4: I'm trying to see.
Speaker 10: If the orb it's probably very magical. Also trying to
see upon here overhearing the hole. We shouldn't let them
get too close to see you.
Speaker 4: She's just trying to be nosy and see what he
might be talking about, Like, what does he not want
us to notice?
Speaker 1: Roll me perception?
Speaker 4: Okay, I probably would not have advantage of though.
Speaker 1: So your first one would have been a six. Yeah,
there's something familiar about her, but you can't please it
can't quite tell. And as you go to take a look,
there's a flapping of wings and a screech from the
dragon as she takes off into the void, into the
massive darkness that extends out from this chamber. As she does,
and as your attention seems to follow her, Tannastein pulls
up his huge guillotine blade and slams it down on
the ground. There's a huge sound that echoes out, almost
like a bell ringing.
Speaker 3: You're facing me, interlopers.
Speaker 1: I'd hope that we could have dissuaded anybody from coming
to bother us, And yet here you stand before myself
what remains of my congregation and my family. Do you
understand what you have thwarted?
Speaker 3: Here? A destruction of the pits for one, on top.
Speaker 4: Of transports for Gossam, we would not.
Speaker 3: Have destroyed them.
Speaker 1: We would have liberated them, brought them into the embrace
of undeath, united them with their loved ones and friends
for eternity, liberated them. But I take it that you
don't understand the grace that remains in undeath in escaping
the shackles of life.
Speaker 3: I'd rather die beautiful before I take your lives. I
demand to know.
Speaker 1: He puts a hand out towards the calondrite or behind him.
Speaker 3: How did you do this? How did you interfere?
Speaker 1: Gotham's incarnation was going perfectly, and then when you showed up,
everything went awry? What did you do?
Speaker 19: Be sexy Baby's platinum peace out from under his armor
to run where his heart would be.
Speaker 3: This, lady, luck was just on our side. Just clip
it and grab it. Your Goddess of luck means nothing
in the face of my god.
Speaker 1: Family that way.
Speaker 3: From where I'm standing, let us feast as.
Speaker 1: He slams the blade down again. I'd like everyone to
roll initiative again.
Speaker 3: Oh Ship twenty three so we have similar dye.
Speaker 4: Okay, twenty one, next twenty five.
Speaker 1: You guys, whenever it down spellcasters in the group, you
feel this crackle of energy in the air as you
prepare to fight. You can't you can't place what exactly
it is. But just as you prepare and you prepare
to connect with the magics you have, there's just this
small little tingle that runs along your like along the
back of your arms and down your spine.
Speaker 4: I've never felt that before. Is that normal for magic?
Speaker 17: I don't know.
Speaker 1: I gotta roll for CagA Lilia, Europe.
Speaker 3: First, all right, So.
Speaker 6: This this pool here in the center where there's babs
are there is this.
Speaker 1: Like a hole or is it? That is just a
large grotesque pile of this serun just blood that is piled.
That's why I insist that you guys have the music
bought on for this.
Speaker 6: If you don't, it's so good, all right, Okay, this one.
Speaker 1: You could have also been anywhere in that.
Speaker 3: Black area Lilia.
Speaker 6: Yeah.
Speaker 14: And then just to make sure, has it been an
hour since I cast a law steel of asion?
Speaker 6: Okay?
Speaker 14: I just need I just need to know in case
not Yeah, my brain infused weapons.
Speaker 1: Oh no, it's been like a couple of minutes.
Speaker 14: Okay, good, I just want to make sure.
Speaker 6: Okay, so we're gonna we're gonna he can.
Speaker 4: Shoop, I can't justice, yeah, which I can't move forward.
Speaker 6: I wanted all right, So pile, that's a pile of vista.
Speaker 1: Yep, it's effectively. There's nothing unique about the ground there.
You could you could cross over it.
Speaker 6: Yeah, just a book. All right, Well, we're gonna we're
gonna zoom over there.
Speaker 4: I think it's gonna do forty.
Speaker 6: Yeah's forty and we are gonna start with AMM. Let's
see how far is this one? That's fifteen fifteen?
Speaker 17: Okay, so we're gonna we're gonna watch Jombabby Jombabby eleven.
Speaker 6: We're gonna hit them with a sling.
Speaker 1: Cool.
Speaker 6: I'm gonna go, y'all, it's a ten for sixteen.
Speaker 1: That hits y'all, I should.
Speaker 25: That is a four forty eight totally all right.
Speaker 1: It takes the full eight damage. It is the cultist
that it hits them. And you see, just the sling
leaves a hole in their body.
Speaker 3: Is there?
Speaker 1: It seems like all the moisture had been dried out
and pulled from it by the ritual.
Speaker 14: Hey, I think for now that will be me because
right now there's not much I can do with my
bonus action.
Speaker 3: Gotcha, gotcha, gotcha? Gotcha.
Speaker 1: All right, Lawrence, you're up next. Pepper, you're on deck.
Speaker 10: Day.
Speaker 1: I should know.
Speaker 3: These guys are all ten.
Speaker 6: Feet up just trying to double chick. The thrown range
on a dig year is.
Speaker 4: Like twenty twenty.
Speaker 6: And we not have to move.
Speaker 5: Holy fuck.
Speaker 8: Yeah no, they're like sixty feet from me. Yeah, let's
let's let's have a different plan.
Speaker 4: Fuck that.
Speaker 6: I'm a scotty cute of a look around, y'all.
Speaker 5: Yeah, I'm gonna be all.
Speaker 6: I've blah blah bub and let's you. Let's let's try
to phone your tongue bitch spell.
Speaker 1: Yeah, interesting, give me one second. Fuck oh boy, I
don't worry about it.
Speaker 6: I am, though.
Speaker 3: Could you do me a favor real quick?
Speaker 5: Not if you're gonna hurt me.
Speaker 3: This little old wild tablesome ship.
Speaker 5: Uh oh you're uh.
Speaker 1: As you go to cast it, As you produce the magic,
you feel a foreign energy suffused into the area. You
feel like a crackle of energy that springs out invisibly,
but you can tell where it's coming from from the
orb and seems to work its way web through the
air into you as you cast the spell. Please roll
me a on the LB gott to ponder that orb. Well,
what D one hundred a couple.
Speaker 2: Eight?
Speaker 5: Nothing happens, So like my spell just doesn't go through.
Speaker 1: Anything happens happens your smith Just go proceed as normal.
Speaker 15: Okay, Oh oh the felt the feel weird? Oh anyway,
you're a cut.
Speaker 1: Thunder What was that? Do you know what that is?
Just wave this out? They they succeed that.
Speaker 6: That was unlikely. Interesting.
Speaker 5: Yeah, it's fair, those fellows, that's fair.
Speaker 1: That's constitution in that case, thunder Ton, vicious mockery.
Speaker 4: The girl Barney, that Lilia, because she's right up.
Speaker 1: In it right now, gotcha?
Speaker 4: The old hala.
Speaker 1: All right, Pepper, your turn. Desmond's on deck.
Speaker 10: All right, nothing bad to my happened to my compatriots,
so I have learned nothing. Let's try some Eldridge blasts
come up. Hold on, let me make sure I'm in range.
Speaker 4: That fir is an Eldrich blast. Okay, very far, there
goes allay?
Speaker 6: All right?
Speaker 4: Yeah, so so can I just cast them at fire
them at will?
Speaker 1: Yes, they're both than sixty feet.
Speaker 3: Yeah, okay, so from.
Speaker 10: Me a D one hundred please all right, big wammy,
big wammy sixty.
Speaker 2: One my eyes.
Speaker 1: Nay, okay, I need to grab in some information real quick.
Oh oh no, oh no, indeed, oh no, where are you?
Speaker 3: Okay?
Speaker 29: Two?
Speaker 1: Two two? What's your spell casting building modifier? Umm?
Speaker 4: Who's asking?
Speaker 10: No?
Speaker 1: I'm twitting right, Yeah, your charisma modifier.
Speaker 4: Plus three?
Speaker 3: So DC eleven cool.
Speaker 1: I need everything within twenty feet of you and your
spells targets to roll a charisma saving throw.
Speaker 10: Okay, I was targeting Zombie seventeen in Zombie twenty one.
Speaker 1: You sure were all right, So let me real quick
figure out who all needs to make this save. Sorry
it was you, Zombie eleven. You know it's actually kind
of just who who's everyone? Basically?
Speaker 3: Why are you moving? Did you move up there?
Speaker 10: Yeah?
Speaker 3: Before my turn?
Speaker 1: Okay you, Lawrence, all the zombies, Lily.
Speaker 4: Sorry, Laurie, I didn't know this was happened.
Speaker 1: Okay, all of you, all of you need to.
Speaker 5: Make and I get to hang out with my mom again.
Speaker 1: You guys, this charisma saving thrick.
Speaker 4: I love kid up Pepper string with their day Harry
into into a twenty three.
Speaker 14: Mine ended up being a ten with a four with
a four into a fourteen from charisma.
Speaker 4: Hellya, does that?
Speaker 6: Does that pass? Before using the bardicker? If I tell
you you can't use the bar oh fuck, okay, I'll
just use it. I don't know, that's it.
Speaker 1: It'd be a shame, So spoiler, Uh, don't worry about
using the barnic because the fourteen did succeed, and you
just had succeeded, So I'll just leave it to you.
The only ones who failed were the two zombies.
Speaker 4: Hell yeah, yeah, I still learned.
Speaker 1: No, you see a vortex, a rush of magic sweeps
over all of you. It briefly used, you lose sight
of where you are, and whenever it passes, all that
has happened is those two have switched locations.
Speaker 2: I don't.
Speaker 10: Right, that's that's notes to happen.
Speaker 1: Now, roll your attacks.
Speaker 3: Wait a darn second. That zombie looks a little bit
like where that other zombie was.
Speaker 6: Stamat was how you would.
Speaker 1: Okay, go ahead and roll your attacks.
Speaker 6: Okay, okay.
Speaker 4: And I was targeting eleven and twenty one or eleven and.
Speaker 1: You're still targeting them.
Speaker 4: Okay, yes, good, Okay, twenty one?
Speaker 1: Did you only do one of them? You only fired
one of them?
Speaker 10: I though I was supposed to I I clicked and
dragged instead of sorry, drag.
Speaker 1: One onto Yeah twenty one? Your damage? Oh yeah, wow,
you do one damage to both?
Speaker 4: I lie down?
Speaker 10: No?
Speaker 4: Uh dum, I cast a flect.
Speaker 6: Oh do you.
Speaker 10: Well?
Speaker 1: The one hundreds?
Speaker 6: Oh wore?
Speaker 1: Nothing happens?
Speaker 4: Just feel like something terrible could have.
Speaker 1: Just had your turn scar on your own deck?
Speaker 3: Mm hmm.
Speaker 10: Is that.
Speaker 3: Circle? Dang it? Now that's a cone? There we go. Heck,
you know, I'm just doing the old.
Speaker 4: Fashonne Desmond's an old fashioned guy.
Speaker 3: Spike girls round too.
Speaker 1: I should change this to cave with water.
Speaker 3: Here we go.
Speaker 1: Okay, spike crows round two, Spike growth the second, the.
Speaker 3: Second thing, Yeah, I'll catch that.
Speaker 1: All right?
Speaker 3: All right?
Speaker 1: You ready writing? And so as you're casting that, I
need to you to roll a D one hundred plus
what level spike growth? I need to roll D one
hundred plus two.
Speaker 2: One?
Speaker 1: Oh my goodness? Does does anything happen to that spell?
If it's upcast?
Speaker 3: If it's upcast and out mister spike growth?
Speaker 1: No, Well, regardless as you cast it, you cast it
at ninth level. As you put your hand out to
cast it and create the spikes, the area moves and shifts,
and the spikes that form initially are just random, random
spikes that pop out of the ground, just like heck
and thorny large spike. And then each of them glows,
and one by one they all turn into these perfectly
forged crystal spear tips pointing up from the ground as
tanness Dan takes a step back as they appears.
Speaker 3: B what what is that? I'm a fucking wizard.
Speaker 1: What the fuck's ever done?
Speaker 3: Looking at his hands.
Speaker 1: Yeah, uh, you know what, you know what, sense, I'm
gonna use the other part of this effect. Since there's
no effect from upcasting, roll me one D ten plus one.
Speaker 3: Oh god, one D ten plus one.
Speaker 5: You can increase the range.
Speaker 4: All gamble edge.
Speaker 1: Maybe Desmond, you gain a and you know it to
be temporary sixth level spell.
Speaker 23: Slot fell like any of my smells to anything I
believe too smart does.
Speaker 1: Is is that you?
Speaker 27: Uh?
Speaker 1: Yeah, all right, Tannis. Dan's going to look at the
edges of this. You see, he looks toward the blood Revenant,
not blood Revenant, the decaying and dead that's in front
of him a human, and he seems to show a
moment of concern as he sees the spike girls form
around him, and he puts his hands out to these undead,
these shambling corpses in front of him, just very briefly,
is like, don't proceed through them, find a way around.
These are dangerous. And then he is going to the
little spell of his own. Oh he asked me within
fucking thirty feet, Yeah, bitch, hell you okay, hold on,
hold the phone. I'm gonna see how I can. I'm
gonna see how I can. Can he juke this, shufts
over it all count.
Speaker 3: All right?
Speaker 1: He is going, well, you only live once, so he's
going to walk through it. Briefly, he's going to first
of all, puts his hands up, channel's fear bulg magic
and you see wins conjure around him as he seems
to lift very slightly off the ground. As Kate billows,
he is going to move through two spaces worth of
the spike growth. So please apply the damage to him twice,
all right, And.
Speaker 19: If it would change his bathing at all, it would
also be difficult to rain, and it's flat.
Speaker 3: There's no bonus. I'll just roll forty four.
Speaker 1: Okay, he takes ten points of damage as he shifts
to the side of and jumps down from the dais
moving around the spikes. That would take a total of
thirty feet of his movement. So with what he has left,
he then brings up the executioners the guillotine blade, puts
it onto his back, and he is going to rush
forward while holding his hand out. As he steps. There
is a slow monotony to his movements, despite him covering
ground relatively quickly. Once he's here, actually you would have
five more feet once he's here. He's going to put
his hand out. He's going to target how many of you?
Where's the spell?
Speaker 10: Yeah?
Speaker 27: None?
Speaker 15: Zero?
Speaker 1: So Lilia, you're the only one within range. So as
he gets close to you, Lilia, he is going to
cast Nah he probably he probably would do is at
this range. Hm, He's gonna use touchup necrosis. He puts
his hand out towards you, and you see necrotic energy
sweep around it. He turns his hand in your direction, Lily,
and as he does, you feel this necrotic sweep of
energy grasping around you. Is going to make an attack
against you. I need the thing not to move. No,
that's not what I needed. Lilia nine, doesn't hit you.
You duck and weave out of the way as a
burst into krotic energy closes in around you. He's then
going to trade his other attack for casting curse. Oh
and as he does, he is going to roll at
you one hundred plus one. Oh shit. Oh no, okay,
uh so, Lila, I need you to make a charisma
saving throw and him he's gonna have to make one too. Ah,
give me one second to hit you with it, hit
him with it.
Speaker 4: Come on, Lily, you're cuter than this guy.
Speaker 6: It's true.
Speaker 3: That is objectively true.
Speaker 1: That's what the matter boom boom U case would be
up by one. It's going to be a DC fourteen
charisma save. It's not a magical effect. You look eyes,
you succeed. He fails, Yeah, he fails. As he does,
so as he goes to cast curse on you, he
puts his hand out and you see arcane magic reach
out toward you. And as it does, and as it's
about to strike you like you feel, you see this
imprint of demonic text form on your arm. Then as
it does, a beam of energy from the orb moves
through the air, hits him and he just strikes me.
He's like, and he backs up, He just as if
he'd been winded. Then looks at his body as he
slowly dissolves into nothing, looks up, what of you?
Speaker 3: And just thano snaps away?
Speaker 6: Whoa oh.
Speaker 1: Without him to guide them, it is now the turn
of a decaying dragon kin who is going to attempt,
now that he's not there to move to guide them,
not to do it. He's going to try to move
entirely through the He's gonna move fifteen feet. Please roll
sixty four damage against him. He's the one that just
moved a little bit down.
Speaker 3: It just kills No.
Speaker 6: What happened?
Speaker 3: Okay, I'm confusion.
Speaker 5: I'm so confusion.
Speaker 1: It is then going to stop, going to stop there.
Decaying elf who is beside him is going to do
the exact same thing. So please roll the same damage
against them, all right, seventeen damage, and he's going to
stop there. As they begin wading their way through the
spike growth, absent mindly, though, he seems to be treating
them with affection that is unusual for undead They don't
seem to be any smarter than a regular undead's carden.
It's your journee. I I was planning on bee lining
for the man and murdering him. There goes my plan.
I guess now I'm just gonna stand in front of
Esmond ride in front of his gun.
Speaker 3: Well, careful, I'm a wizard. You'll you're fine, you'll shoot
through my legs or something. I don't know. Just don't
fire upwards.
Speaker 8: Uh?
Speaker 3: How far are these guys for me?
Speaker 1: If you're using your fate bow, they are all within range?
Speaker 11: Okay, yeah, it's like I'm pretty sure I got a
hundred range here. Yeah, cool, fate bowing.
Speaker 3: This guy, this guy, this guy.
Speaker 1: All right, roll your attacks. Let's see which one is
the one you.
Speaker 3: Want, quickly invoking the second true magic.
Speaker 1: So you you don't prombt anything. The highest one you
got was I mean, you hit all three of them,
and none of them are krits. So is there a
certain one you want?
Speaker 19: Oh, I'll make sure to give yourself back two arrows
for the ones that you didn't actually shoot.
Speaker 3: Yeah, oh yeah, true, true.
Speaker 1: If it matters at all, the dragonkin Gron took the
most damage and the Helf has taken the second most.
Speaker 3: 'tis party. I'll go with Gram.
Speaker 1: I'll kill Gray.
Speaker 3: I have all their names written down to detarget both
of them.
Speaker 1: Go ahead and roll your damage against gron it is
It's true. It is them.
Speaker 3: Sixteen all right, so you.
Speaker 1: All right? You shot?
Speaker 3: He was hit?
Speaker 1: He rolled a NAT twenty out is un dead Ford too,
So you fire. The arrow strikes right through its head.
It like rocks back and then it looks back down,
the arrow just sticking out like a horn. You undead
motherfuck ah, all right, fuck you, I'm hitting you again.
Second shot piece shit, but the arrow you won't.
Speaker 3: Oh you didn't.
Speaker 1: That's a hit.
Speaker 3: But he did hit him?
Speaker 1: Hit him again again? He you hit him. He gets
struck again, stumbles back and falls. But as he does,
some of those spikes move up, and I'll impale him
from behind, not just in a stationary manner, but as
if they're imbued with some kind of understanding and sapiens.
Several of them shift and grow through the ground to
pierce him and hold him in an upright position as
he is killed. Nice, we guys, go and get him.
Anything else, any dragon surges, anything else.
Speaker 3: I might as well. Dragon surgeon, I guess, I guess, Serge.
Speaker 1: And Popo.
Speaker 3: Only have one turn of fate.
Speaker 1: Post Faith only works once per turn, but you can
use it as a weapon as many times.
Speaker 3: Of course.
Speaker 1: Two more attacks low Through. Yeah, that's the targeting loll Thrill.
That that is dallos. Do you want to target loll Through? Yeah, okay,
I'll target him. There you go, thank you. Huh your
fire only seven hits?
Speaker 6: God get better.
Speaker 1: Fuck they get struck. They seem to almost collapse, but
they survive.
Speaker 3: Cool. Catch the hair for two fingers, they catch the arrow,
they light the end, they smoke the arrow.
Speaker 1: You still got one more attack, one more on them. Yeah,
Moss seventeen sound you want to hear him scarn anytime?
Got him damage? You deal nine damage and they not
twenty un dead fortitude.
Speaker 3: Al Right, he just dodges at this point.
Speaker 1: You see why there was such a good adventuring party.
Speaker 3: That man just was like, young Goku, that's great.
Speaker 6: I knew you're gonna do that.
Speaker 1: All right, that does that? Used kind?
Speaker 3: Yeah that's me.
Speaker 1: Okay. Zombie seventeen is going to rush toward and try
to attack Lilia.
Speaker 3: No, you.
Speaker 6: See what happened the last time someone did that.
Speaker 4: No, you can't do that.
Speaker 3: You'll die he's gonna kill you.
Speaker 1: They get, they hit, they rush over, They clumsily swing
one of their limbs. It strikes you. They roll a one,
so they do two, which you.
Speaker 3: Oh uh, you know what.
Speaker 1: It actually wouldn't matter with miraculous evasion, because even if
it was halved, it'd still be one. So either result
it miraculous evasions one temporary hit point's gone.
Speaker 3: Wow cool?
Speaker 1: Uh that's that zombie Dallos is going to go with
some minor level of sapiens. It looks towards its two
friends and it sees them being impaled and damaged, and
it is going to almost fearfully back up. It's going
to pass through two spaces. So please roll the forty
four against it.
Speaker 3: Forty fall forty four, Oh great number, sorry against lo
throll my beat that they shouldn't have died.
Speaker 1: He didn't die. He died. I don't kid you not
another that twenty. He knew he wasn't supposed to die.
So like class and do it to Dalds.
Speaker 3: Please hit dollars all right, I'll just drag the same
damage over to them.
Speaker 1: He takes nine damage. It's so funny, uh right, Apparently
they were amazing. Can see why they were micro celebrities
and celebrities. Yeah, Zombie eleven is going to go. Zombie eleven.
They're the only person they're near is Lily. Sorry, Lily.
They're gonna rush forward and take a swing. They miss,
they swing toward you. There, Lim just goes over your head.
Zombie five, they're gonna, you know what, They're.
Speaker 3: Gonna be a little bit different.
Speaker 1: They're gonna they're gonna dash and they're gonna be in
rushing towards pep Hair. Yeah, there they go. However, they
did have to dash to get there, so they're not
gonna do anything. Cag's gonna go. Cag is confused by
what occurred with uh with Tennis Stain, so he is
going to as they're rushing towards you, Pepper, you just
like back up as you see a zombie coming at you,
and we just see your vision as just from Screenwright
Cag just great axe in hand, just through the air
as he grows big, grows in size, and his giant
axe swings down toward the zombie. He hits, Zombie, you
take fourteen points of damage. You're then going to make
a second attack against it as he digs into them
with it and then tries to pull the great axe
up through them. He not twenties whoa which because of
how that works undead fortitudies bypassed. He cleaves that zombie
in half and then brings the axe around and golf
clubs the top half of them. Torso cut from the
bottom off into the water on the side of the room,
which flows down the water and off pours into the abyss.
Speaker 3: Thanks, no problem, that's not the right that's not the
right accent.
Speaker 1: Why, Yeah, I gotcha, it was.
Speaker 3: Sorry, hold on, hold on, hold on.
Speaker 6: For a moment.
Speaker 4: He were you speedy for a moment instead of very large.
Speaker 1: It's one of my favorite things that ever happened in
one of Spencer's games that I regret because I think
it made it feel bad when it happened. But when
an NPC had like a very like like East African accent,
and then they went away and we hid from them
and they got scared and they came back and they
talked about an accent, I just remember being like, we.
Speaker 24: Scared the accent out of him, and it was just
as like, I shouldn't have said anything.
Speaker 1: It's funny, but I shouldn't have.
Speaker 5: Yeah, he was doing his best to do what I Yeah, bitch.
Speaker 1: You know what you know he he called me, He
called Lyra Mario when Mario first appeared. So it's true,
all things, all things even all right, the zombie, another
zombie is going to go. It's going to rush toward you, Lilya,
and it's going to go for an attack and it misses.
Back to the top, Lilya, it's your turn.
Speaker 4: Oh this is fun.
Speaker 6: None of them hit me? Huh?
Speaker 1: One did?
Speaker 6: Okay?
Speaker 4: Wow?
Speaker 3: Which one was that one one right above you?
Speaker 6: Okay?
Speaker 4: Well, you know what, I hit it first.
Speaker 6: That makes sense.
Speaker 30: Dying though, I'm gonna, I'm gonna, I'm gonna freaking blancoid
the rapier Blonking number one, y'all, sixteen that were twenty
three in.
Speaker 6: Total, going to y'all.
Speaker 1: It is dead and it seemed to and it failed.
It's underd fortitude, so it is a gown.
Speaker 6: Wheez z only twenty one. It's your turn.
Speaker 30: These hit this rape yere's a bogore wack.
Speaker 1: Do you want to use the inspiration on that attack?
Speaker 6: Yah'll go?
Speaker 1: Uh so when you use the broad of inspiration, you
don't reroll the dive from there. I know it's confusing.
Speaker 3: Okay, yeah, you roll, so roll the d eight separately.
Speaker 6: Okay, okay, okay, y'all five so.
Speaker 1: I can add it to the twelve. That makes the
twelve seventeen, which just hit. Confirm on the attack you
do hit, I hit the X. That means that means
that's gonna pop up again for you. It'll stay there
next time. But now you hit, so just roll.
Speaker 15: Damage, y'all.
Speaker 3: Oh shit, hell y.
Speaker 1: You d fifteen points of damage to the zombie, which
seems to barely.
Speaker 3: Be hanging on.
Speaker 6: Uh, the wall didn't do the thing with the You
go do the dagger. We'll do the dagger.
Speaker 1: We go to y'all, we got a y'all. Okay, you
shouldn't have the botic anymore.
Speaker 6: So okay, make make make you go away.
Speaker 1: Just confirm you two, just confirm the tack.
Speaker 6: Okay, okay, it was a twelve total.
Speaker 3: Yeah.
Speaker 1: A reminder to Pepper if it becomes relevant during this
fight that you're a scare of has certain interactions with
necromancy and undead, So just remind yourself of what it does.
Speaker 4: Yes, let me reopen that.
Speaker 1: Yep, all right, so that is a hit with the dagger. Yeah,
you stab at it, you do four more damage, it
goes through. Yee okay, all right, Lawrence, it's your turn, Pepper,
You're on deck.
Speaker 6: Bye.
Speaker 5: Lily is slightly surrounded and I don't like that shit.
Speaker 3: So fucking.
Speaker 6: Lilia seventeen or twenty one?
Speaker 5: Which one you want me to hit?
Speaker 2: Uh?
Speaker 6: The closest one to me is twenty one? That will
be nice me. Kay, Let's try to get his ass here?
Speaker 3: What are you doing?
Speaker 16: I'm a vicious mockery, a bit wet.
Speaker 1: Me do one hundred?
Speaker 6: Oh god?
Speaker 1: Is that is that the guy's next door hammering?
Speaker 3: Yeah?
Speaker 10: Probably? Yeah?
Speaker 3: Well me that do you?
Speaker 1: One hundred.
Speaker 6: Fitty fo.
Speaker 3: Because Laurie is also fantastat.
Speaker 10: Oh no, do you?
Speaker 8: I'm like trying to insult him, like before I fucking die.
Speaker 1: So I get it.
Speaker 6: Lily is super pretty.
Speaker 1: So you're really jealous you want to get I'm gonna
do something kind of wacky roll it against them? What
do you?
Speaker 22: So?
Speaker 27: What do you?
Speaker 3: What are you saying to it?
Speaker 8: He's gonna say louis super fucking pretty, and you're you're jealous.
Speaker 6: That's what You're trying to absorb some of her pretty?
You ugly bitch?
Speaker 1: Yeah, go ahead and roll the save against it.
Speaker 3: Oh god, oh god.
Speaker 1: As you do this, you feel magic crest through you
over towards it. You feel the sensation of your voice
being lifted and echoing out from you.
Speaker 3: You do, hit it, roll damage. Is this the.
Speaker 1: Doctor Manhaeden, I'm gonna do this slightly differently than the
table says, because it's what I want to do. You
hit it, give it disadvantage. As you hit it, it
like its body like cramps up. And then it looks
back toward you, Lawrence, and you just see that it's
head tilt in.
Speaker 2: Here because she's so pretty ugly.
Speaker 1: Fuck, I'd like you to roll your own vicious mockery
against yourself, the ugly ugly. It doesn't matter, it's what
it is, against yourself.
Speaker 5: Want to know he's slightly changing my hand.
Speaker 6: Against yourself.
Speaker 3: Fuck, Okay, single tear. You're like.
Speaker 1: Pretty good.
Speaker 3: I'm just like, oh damn, bro feels bad.
Speaker 6: Fifteen.
Speaker 5: I just made it that he's fourteen minutes.
Speaker 1: You succeed, but you feel the magic hit you. And
when you hear it say that, you hear your own
voice layered into it, echoing what it's saying.
Speaker 3: WHOA I mean?
Speaker 8: I think I'm pretty okay, No, it's pretty they're doing okay,
I maybe need to sit down.
Speaker 6: Oh my god, is that you flect.
Speaker 2: You one hundred?
Speaker 6: That was just his dumb dead y'all?
Speaker 1: Go I said that?
Speaker 6: Yeah, no, yeah, for sure, yep.
Speaker 3: It's like, oh no, that's crazy crazy.
Speaker 6: I did it.
Speaker 1: They didn't. I did that fun you did not. Sorry
one lesson my last one, So effectively nothing happens. You
absorb the spell from yourself. You can cast it again
for free next but by the next time you take
a shorter long rest. But it's a cantrip, so it's
your spell. Huh yeah, so it doesn't matter.
Speaker 6: That worked out? All right?
Speaker 1: Cool, your turn, des mend you're on deck.
Speaker 4: Oh boy, all right, all right, thank you cag Now
I must go.
Speaker 15: I've read.
Speaker 4: Because I only harm myself.
Speaker 27: Here and I can.
Speaker 4: Yeah.
Speaker 3: Here we go sideways, fucking no hands, cart wheels, jump in.
Speaker 1: Okay, So so real quick spell level is.
Speaker 3: Zero.
Speaker 1: We're gonna say it's in at least one. So who
is within twenty feet of them? Do you think?
Speaker 8: No?
Speaker 1: What who's within twenty feet of you? No one but you?
Who is within twenty feet of him? Seventeen all right,
so before we resolve the spell. Uh, As you fire it,
energy convolutes around the beams, So you fire two of them, right?
Are they both at him? Yes? Okay, energy convolutes around
it and fires with it, and it seems like the
blast becomes this kameya maas sized burst of energy that
hits him and explodes. And as it happens, another like
another swirl of energy erupts around you as you rolled eruption.
So I'm going to roll a d ten. It's only one, luckily,
but everybody who is within twenty feet of you and it.
Speaker 10: You.
Speaker 1: So take one damage yourself, Lily, Lily, take LILYA take
one damage. No, I'm led now, maybe command miosize was
a bit of an exaggeration for one damage. Let's see
that zombie only has one hip point. As this fires off,
it blasts away that other zombie that falls down.
Speaker 6: Yes, guys, we need to.
Speaker 4: Take over this place and lure everyone here.
Speaker 1: So take your one, take your one damage, and then
for the previous ugly fu and then roll me your
two eldritch blasts against that zombie.
Speaker 4: Wow will yeah.
Speaker 1: Seventeen? Okay, well you're next one just because just roll
wo they both hid o roll your two eldritch blasts.
Go ahead, Yes, so.
Speaker 4: I just double click to make an extra damage.
Speaker 1: Die like you roll it, roll it twice, just roll
it once.
Speaker 4: Okay that makes sense.
Speaker 5: Yes, okay, what.
Speaker 1: Damaged ten? Now to your second one. There you go.
Now it's back to being sized good good good goods.
That would have been so good? All right?
Speaker 29: Is that?
Speaker 4: You's my family going to see me?
Speaker 10: Now?
Speaker 4: Hold on, I'm not casting deflect.
Speaker 1: I'll tell you what I'm not. I'm not you're not casting. No, okay,
she was a laugh at Desmond.
Speaker 3: Um I cast gun.
Speaker 1: Okay, roll me gun, roll me a d gun one
d gun.
Speaker 3: De gun d gun man.
Speaker 1: Gun man would love that.
Speaker 4: Yes, that's a hit the Grayman and Desmond.
Speaker 1: Hello, you shoot it, it stumbles, it resists dying, Shoot
it again and for the head. Desmond, wo oh, go
ahead and do damage. But a natural twenty bypasses undead
a forted toud So it is whoo.
Speaker 4: Pepper definitely was about to say something sassy.
Speaker 1: All right, the mouth was open, is that Desmond?
Speaker 8: Uh?
Speaker 3: Yeah, I'm just gonna turn my attention to the other two. Okay, yeah,
let me put this.
Speaker 1: Back for you sorry, I didn't mean to do that.
I need to roll a D one hundred plus one,
and if it's less than a.
Speaker 3: Fifty, this reappears right in front of me.
Speaker 1: Oh no, so he reappears right you see reappearing from
effectively the effects of the banishment spell. Tannistein's body reforms
from this ashy mist as you see just this echoing
as he returns. As he does, he looks around and
he looks over to the skewered body of one of
his former compatriots, looks to it. You see a look
of dread on his face as he puts a hand
up towards it, clenches his fist, and his head snaps
around to you, Desmond, and he is going to do
two things. The first thing he's going to do is
he's going to step forward, stomping between the two of you,
put a hand up, and in the place of his
great sort of attack, he's going to try to cast Baine.
He's going to target Lilia, Desmond.
Speaker 19: And Scarn can't ye, Aaron, I fucking hope you bandages again.
Speaker 1: He is going, God please, he is going to cast Bain.
So he's going to roll you one hundred plus one
for the effect for the cast can looking at this
disintegrating a head none again, nothing happens as he does.
He puts his hand out, creates three circles in the
air and then strikes each of them, and as he does,
a fiendish necromantic ru and appears in each You three
are all about to make saving throws.
Speaker 14: There you go, y'all, thirteen for a seventeen in total.
Speaker 1: Sick, Skarn, you can't do whatever you're trying to beautiful,
Oh that's true, Scarn and Desmond, you are both affected
by Baine. As a stamp just appears on your chest.
You can't see them, but you feel them appears. You
are briefly cursed. You are aware of the effects of
what this will do to you. You now have a
negative one D four every time you make an attack
or save for as long as this is in effect.
He is then going to put his hand around and
he clenches it toward you, Desmond, as he uses touch
of necrosis. It misses. Then he's going to use his
bonus action and you see his body shimmer and he vanishes.
Speaker 3: He is becoming the crap. You're the fear, ah, you motherfucker.
Speaker 1: And whether or not he's still in that space afterwards.
You don't know, you do hear just echoing around you.
Speaker 3: I will bring my family back to me again. I'm
deaf as glorious in that way. There is no end
but for harming their body. It will make you suffer.
Speaker 1: And lot rolls, a lot thrills turn. He's going to
stay exactly where he is. He's not going to move,
he's not gonna try to do anything out of the spikes.
He's like, no, no, the's one in there still.
Speaker 3: Yeah, they used to surround them. E. He's like, I'm good.
Speaker 1: No one's within thirty feet of him. He can't do
anything just with these crystal spears basically like jutting out.
He's just positioned in a way where they are like
a he moves an inch of his body, they will
skewer him. Scar and it's your turn.
Speaker 3: Who fuck? Why is this dude doing weird shit? What
are weirdo? Screeping me the fuck out? Moving over here?
Um mm hmm, well fate bo dead guy over here?
Dead deadness all right?
Speaker 10: You?
Speaker 1: Yeah, so that zombie should be dead. So there are
two enemies you can see three, there's no yeah, there's two.
Speaker 3: There's the two up there. I can't see man.
Speaker 1: No, you don't know where he is.
Speaker 11: He was in that area. I don't know where he is.
Thank you for getting the joke anyway. Yeah, both these guys.
Speaker 3: That is not what I wanted to do.
Speaker 1: Uh No, it is you attack both. But the Baine
is giving you a negative one D four on each
of these. But you would hit both. So which one
do you want to hit?
Speaker 2: Uh? In a low throw?
Speaker 3: Okay, I will do.
Speaker 1: You target the other one for you. Go ahead and
dig up roll damage. He you fire, He strikes it.
He falls back onto several of the spears and gurgling blood.
This elf it just slowly sinks back onto them. And
though you can't hear where it's from, you hear it. No,
and I'm going to roll. I'm gonna do a impromptu
concentration check for Tannis Stay. I'd like you to roll
me a D twenty to set the dc.
Speaker 3: SCAR trauma based concentration checks. He wins. Yeah, he rolled
a one. He rolled a seventeen.
Speaker 4: Oh my god, that sounds about for audio bas Uh.
He just smelted his dice. For those who listened to ice.
Speaker 3: Roll one Smelton.
Speaker 1: You still have one more attack?
Speaker 3: Oh really, yeah, I forgot about that.
Speaker 4: That's a Smelton.
Speaker 1: Well give me a moment as I choose my new
dice so that I can possibly not play. That's funny.
Speaker 3: All right, I'm gonna go there and attack that guy
with the ball.
Speaker 1: Yep, yeah, nineteen hits. Damage happens, eight damage.
Speaker 3: He's not dead, yeah, of course not. So that's both
of your attacks.
Speaker 1: Are you doing anything else?
Speaker 10: Mm?
Speaker 17: Hm?
Speaker 1: Oh wait, all right, it's now there. Turn up there.
Dallas is going to shift around a large firepot that
is up there and begin moving their way toward the
edge as they seem to be avoiding the spike growth.
Speaker 3: Mm hmm they could.
Speaker 1: You know what they're gonna They're going to dash, why
he's dead, Chacks. They're gonna dash dash son b dash
off the side, then hide behind a large pillar, one
of two that supports this chamber. And Cag's gonna go.
Cag is gonna rush out, and he swings his great
acts where tannas Stain was. You just see him leap
in and swing down. There's a metallic clang as his
great act strikes the ground.
Speaker 22: Uh.
Speaker 1: Well, that's mostly gonna be a cosmetic thing. Is he
hits the ground like, Clan, did you go come out
and face me? You've killed my klan. Everyone I knew
and loved his dead because of you. And you won't
even face me. And he is gonna use his actual
action to while a perception check.
Speaker 8: Where are you all right?
Speaker 1: Well, on account of the eight.
Speaker 3: He doesn't find him.
Speaker 1: Back to the top, Lilia, your turn.
Speaker 3: Oh he's gone, Nate, he turned in visible at the
end of his last time.
Speaker 4: You gotta find them?
Speaker 6: Is this a little bit like that? I can do
that too, And it goes poof.
Speaker 1: You just everyone just hears a soft set of footsteps
and a large thundering set of footsteps and just so it's.
Speaker 3: Come to this, the Black myth Wukong invisible.
Speaker 1: You can't see it, but you see their weapons. You
just start seeing both of them hitting like just bits
of fucking rocks blow off of totally like way far
away from each other, like the ice have you now
it's it's nowhere near there's like ah stabs something on
the other side of the room. So what are you doing?
Speaker 14: I'm I'm saying, Anna, It's just I can't hit a
target that I can't see.
Speaker 1: Oh wait, Gusmond, what what is the range you have
trammers sense?
Speaker 3: Oh yeah, uh, it's currently uh it is, it's thirty feet.
Speaker 1: You know where he is? Oh shoold.
Speaker 3: Keep that to myself. Do you wanna do you want
to point him out? Yeah?
Speaker 1: I mean I'll turn so he's invisible, so you'll still
disadvantage attacking him and whatnot. But you all do see
Tannis stant appears. You are aware he's there. You can't
see him, but you know he's there.
Speaker 6: You can't see him, but we know he's there. We're gonna,
we're gonna, we're gonna hecken zoom.
Speaker 1: Unless he's well, he wasn't really so much hovering as
much as wind was pushing him forward to accelerates. I see, yeah,
so you go.
Speaker 6: We're gonna hold on guy's argument.
Speaker 1: Yeah, I know you don't be.
Speaker 6: I dropped the net twin.
Speaker 1: So here's the fun thing. Let's see.
Speaker 6: When you get you all.
Speaker 17: Uh, so.
Speaker 1: You know what, I'm gonna let you do it. If
you want to use celestial allowance on him, you can.
He's not an undead, but he is blessed with undeath.
I will allow that to count do you want to
use celestial.
Speaker 14: I will do it the ones because you're letting me
do it, But after that, I don't think it's fair.
Speaker 1: Okay, you can only do it once per attack.
Speaker 6: Anyways, all right?
Speaker 1: Bah fourteen okay, you can replace that with a fourteen then,
which will plus seven will give you a twenty one,
which would hit. Yeah, you roll damage, you strike. He
has to roll concentration as you stab into him. You
hear ah he fails bayin ends. Hell yeah, ah, finally
I'm no longer born of it.
Speaker 5: Noicely done, Joseph.
Speaker 1: You still attack him again if you want.
Speaker 4: Yeah, they're just a Hi sunshine dinners ready? Oh hell yeah?
Speaker 1: What's the fuck you could replace Hi?
Speaker 6: Don't want to have fuck for dinner? Well, you know what,
you know what?
Speaker 8: Fuck you?
Speaker 6: Let's just use it.
Speaker 4: Now, you got scar laughing?
Speaker 1: Sixteen sixteen plus seven goes into a twenty three.
Speaker 3: That is a hit.
Speaker 1: Yeah, because you deal another nine points of damage to him.
He is still invisible, though, and.
Speaker 6: We've got dessert.
Speaker 3: Get him.
Speaker 1: God damn it the dagger that that misses the Okay,
make sure you take off all of your selestial allowances. Yeah,
I did, all right, Lawrence, it's your turn, Pepper, you're
on deck.
Speaker 6: Well, thank you on the bye ah.
Speaker 5: So I can't see him, no, because invisible.
Speaker 3: Yeah, but.
Speaker 8: I don't need to see anybody the thundertongue, and they
need to be within sixty feet.
Speaker 6: My fucking feet from me.
Speaker 1: Roll me to you one hundred.
Speaker 4: It's all like a bad.
Speaker 1: Seventy four seventy four. This could be really funny. Okay,
So everybody within twenty feet of him it would be
an extra thing because he's big. And then everybody within
twenty feet of you. So I'm going to roll a
D ten everybody who is in those again wait wait
wait wait wait okay, all right.
Speaker 10: So.
Speaker 1: Lawrence, Lawrence, Desmond, uh Tannastain, Lilia Scarn, all of you
take one point of thunder damage.
Speaker 3: That's hilarious.
Speaker 19: Wait I need to roll a D one hundred and
on a fifty one or higher, I only take one damage.
Speaker 6: That's really funny.
Speaker 3: I'm just gonna mark.
Speaker 1: If you're gonna ask what I think you're about to ask.
Lightning and thunder damage are different. Mm hmmm hmm yeah,
light the thunders sound all right, Now roll your thunder
tongue against tennis dag.
Speaker 3: Okay, yeah, all right, yeah, interesting, Yeah, it's undertongue.
Speaker 1: What hit him with it?
Speaker 3: Okay?
Speaker 1: Boom and he succeeds, of course.
Speaker 4: Put that tongue back in your mouth or so help me.
Speaker 12: I'm done, Pepper, your turn, all right, just smell magic here,
spell magic.
Speaker 10: Yeah, my curriculum spell slot for I'm just spelling invisibility.
Speaker 1: Don't worry about it. It's not in a magical effect.
M's supernatural, okay, right.
Speaker 4: Right's fear.
Speaker 19: Yeah, it's a weird little catching with the spell magic
and invisibility.
Speaker 3: Anyways, you have to have to see the thing you're
just spell.
Speaker 1: That's true.
Speaker 4: Work. When I watched phone rough, okay, I think you're
just spelling.
Speaker 1: Was probably I brought you know what, I may have
an off that day.
Speaker 6: It was magic.
Speaker 4: Will changes. Let's see here, let's see what trouble can
I cause?
Speaker 1: Mm hmm, whatever it is that I'm gonna.
Speaker 6: This song is so good.
Speaker 1: Hmm. I know, fucking shout out to our music guys.
You're so good. I very much wanted Metallica sort of
vibe for this one.
Speaker 3: What are you doing, PEPs?
Speaker 4: Okay, I'm casting. I see where Dustmond's pointing his gun still.
Speaker 1: Right, so it makes it and you also see where
Lily is stabbing, so you you know where he's.
Speaker 4: Okay, I'm gonna cast anti gravities.
Speaker 1: Oh okay, so that's what levels at third Okay, roll me,
roll me to you one hundred plus three.
Speaker 3: Oh god, at one hundred and three.
Speaker 4: Seventy two.
Speaker 1: Corruption. So since it doesn't deal damage, you guys, keep
rolling eruptions. Since it doesn't do damage, uh, you and
they are both knocked ten feet away from each other
and fall broke. Okay, so and the moove and introduced
is here till the start of the next turn, but
you cast anti gravity zone. So here's what happens.
Speaker 3: He is moved.
Speaker 1: Ten feet back and breaks through the railing and is
about to fall into the water. You are also moved
ten feet back and hit the railing, but you cast
anti gravity zone around him, so as he's about to
like tip back into the water, he just stops in
the air.
Speaker 3: Real quick.
Speaker 1: Hold on, hold on, hold on.
Speaker 4: Hold on, because I'm casting it at a higher level.
I'm gonna make it a concentration.
Speaker 1: Yeah, please put up on the job. Wi you there
it is, okay, so you're casting a third so you're
gonna use those two spells. So what you're gonna do
one of its upcast is not concentration. What do you
want for the other one? Oh uh, because you can
use two of those.
Speaker 4: Effects all increase the duration.
Speaker 1: To an hour.
Speaker 4: Yeah, so the point that you let me make it permanent.
Speaker 3: So there.
Speaker 1: Yes, it is a zero gravity environment, so he's not
going to fall. You want to be zero gravity or
low gravity. Low gravity things still slowly fall towards surfaces.
Zero gravity, they float.
Speaker 10: I'm gonna say zero gravity because I don't think he
can propel himself, so maybe i've this is a gotcha.
Speaker 1: You can technically, it's just half movement, okay, Okay, So
and since you're tiny, I'm gonna say he's also when
he's propelled ten feet away from you, that he's also
propelled into the air. So he's blasted back and up
and then floats in the air above the water as
he just looks to himself.
Speaker 17: Is it.
Speaker 3: But below him? Water that is rushing by.
Speaker 1: Starts dipping upward into the anti gravity zone, and small
water droplets begin flowing around him.
Speaker 6: Get him?
Speaker 1: Is that your turn, Pepper? Yes, Okay, he is technically
prone in the air, by the way, so he's invisible
and prone. Desmond, it's your turn. You can't see him anymore.
I know you can't because he not, but you do
know where he is. For the purposes of this, you
do know where he is, and he's prone, so you'll
have advantage and disadvantage.
Speaker 6: Take the shots.
Speaker 1: Please.
Speaker 19: Why the sudden pressure? Oh, I don't know if I can,
If I can, let me just step over here quick.
Speaker 1: Can You don't perform under pressure?
Speaker 19: I mean, notoriously, That's been a thing in my past.
I've never performed under pressure. True facts about Desmond. Fucking
Brandy gl character.
Speaker 6: Look where your pannikin?
Speaker 3: Uh no, it's just it's a little weird that the
intensity ramped up so quickly. Hunters Mark sixth level.
Speaker 1: Oh my god, Mark in the chat and let's go
over what it does?
Speaker 3: I think. I just let me have it up for
twenty four hours. Oh gotcha, it's not even under Grammys.
Speaker 2: Where are you.
Speaker 1: You gotta hit the money?
Speaker 3: Oh, I'm just announcing it.
Speaker 1: And I got to open the spell and then click yeah,
chat thing for Gore.
Speaker 3: I'll put record there, you go.
Speaker 1: Yeah, it's yeah, it's up for I don't think.
Speaker 3: Any of my spells other than this one can really
even benefit There.
Speaker 1: You go a dance as you're casting in his six level,
could you roll me a D one hundred plus six.
Speaker 3: Of course I would be more than half. You get
over one hundred and six one hundred and six hundreds.
Speaker 1: Oh okay, so ido plague your spell becomes a form
of idomancy. I need you to roll another D one hundred.
I need to roll another D one hundred to determine
if this is going to affect you them, or both
of you, or the world both of you. So you
need I need you to make a D C if
what seeds your what's your spell casting ability modifier?
Speaker 3: My spellcasting combility modifiers?
Speaker 1: Okay, so then that would be sixteen is going to
be the DC. I'm going to hit you and him
with saves. You are trying to make these to avoid
being poisoned.
Speaker 3: Oh god, that's that's initiative.
Speaker 1: That's not what I need. Please roll this, shah. He succeeds.
You succeed, So you both feel sickened as magic suffuses
both of your bodies, but you both shirk it off.
Speaker 3: You're good.
Speaker 1: You have Hunter's mark pointed at him.
Speaker 3: Awesome guy, a big bank.
Speaker 1: He's going to as you fire at him, he puts
his hand up and you hit him. He's going to
cast shield. He's gonna undred plus plus What is it
fucking plus one? He gets. Oh my goodness, you're already invisible.
Speaker 3: You fuck The shield is invisible. Have to.
Speaker 1: He stays invisible. He casts shield and as he does,
a elongated invisibility effect overtakes him. He's just gonna he
I just stay that while that way for a while.
As you see him being on this shimmery ethereal form. Okay,
so your attack miss it's because of his shield. Than
fire again. You'll seventeen.
Speaker 2: That hits.
Speaker 3: Sixteen points of damage.
Speaker 1: He takes sixteen points of damage.
Speaker 3: Ah, that's that's all, Dudley Desmond.
Speaker 1: Actually, I'm gonna roll you one hunter, because this this
could attend, this could affect his target himself or both.
If technically there's no way, I guess he's the term.
If it rolls to the target, I'm gonna say it doesn't. No,
he's invisible. Okay. So he's going to use on his
turn half his movement to stand from being prone in
the air and then what remains of his movement to
propel himself forward to splam into the ground underneath the
anti magic zone, which he's still technically kind of in.
He's He's then going, yeah, you're.
Speaker 3: Both in range.
Speaker 1: He's going to cast black tentacles as you guys see
this stingy and darkness move out from underneath him and
erupt into this circle of inky tentacles lashing out against
everyone within twenty feet of him. He's also gonna roll
a check twenty.
Speaker 3: Foot Cast it at ninth level will be crazy.
Speaker 19: Actually, no, wait, cast it only if it's targeting meat
ninth level, because that'd be crazy.
Speaker 1: It's targeting'd be sad if the bunny got hurt. It's true.
Speaker 8: It is.
Speaker 1: Twenty foot square on the ground. You can see within range.
Speaker 3: Range is.
Speaker 1: Why doesn't this listen rang ninety feet? So he's actually
gonna choose where it pops up.
Speaker 19: So sense I wouldn't want to be inside your own effect,
especially if it's the legacy spell that I think.
Speaker 1: It is, Evard's Black Tentacles. Yeah, yep, just without the
Evarts take Lawrence and Scarn. It's going to appear around
you guys that area that I just outlined is now
difficult to rain. You're all so good. Before I perceive though,
he's going to roll a D one hundred plus four
boo seeing nothing happens, man, So it is going to
proceed as normal. You're both going to be targeted and okay,
so this will only take effect once you got once
your turn begins, and that is he's going to have
replaced his great sort of attack with that. So he's
then gonna use touch of necrosis. He's going to target Desmond.
He is still invisible, so he's going to have advantage
on this. Although he's on the ground now so tremor
sense so you still you know where he is, but
he is still invisible, so this is gonna still I wish.
Speaker 3: This wouldn't do this.
Speaker 1: I need to toggle this effects on making.
Speaker 3: Sure you meet your maker, Desmond.
Speaker 1: That hits ah doesn't mean you feel necrotic energy read
through your body. As you take you will do ones
six damage and you succeed your concentration check. You take
six damage as he rolls two ones on his two
D six. All right, a hidden step is going to end,
but he is invisible for longer. I now after roll
a D one hundred at the end of each of
his turns to see if the effect ends. It does,
He rolled lower than a twenty. He is now visible.
Speaker 4: WHOA wasn't how I planned for when we got there?
Speaker 1: Duly uh scarn. Oh sorry, Lothol was supposed to go.
Lotho's gonna come around here and start dashing toward Pepper.
Oh oh, Scar is starting your turn within the tentacles,
so you need to make a dexterity saving throw. Here
you go, please roll this, I will. Yeah, you succeed
and I think it's save ver suck. So yep, you succeed.
So you are not restrained and you do not take damage. However,
the tentacles do continue to do this. If you stay
in it, it will affect you next turn.
Speaker 3: Okay, so like, don't want that.
Speaker 31: Let me target both of y'all forty forty even I'm
in the v right here in this now, I'm shooting
both of them.
Speaker 1: Yep, hippie, So fifteen on Dalos and a unnatural twenty
on tennesse natural natural, you're a hitting tennis stain. Yeah,
de target the other guy.
Speaker 3: I'll do it for you. Boom, you did it for you.
Speaker 1: Good, you know what you're doing, roll damage, fire a
burst of lighting.
Speaker 3: Heirs, fucking god, thank you, you've.
Speaker 1: Hit you seventeen damage. He's gonna roll concentration and succeed.
Speaker 3: Well, you got to succeed. Yeah, let's do it again.
Speaker 9: Yeah, twenty one, twenty one hits all right, and hey man,
he's going to thirteen.
Speaker 1: As you do this, I might undo that damage. He's
going to again cast shield. Oh okay, so he that
might not hit him. I'm going to go ahead.
Speaker 3: Well what if it does hit him though, Well it might,
yeah I could. We're gonna see this into the universe.
Speaker 1: So there's no possible thing to gain from this. But
he casts shield at ninth level, fires towards and he
puts our hand up and there is just a wall
of the most intricately formed hexagonal, dark like interlocking Yeah.
Basically a series of barriers pop up as your attack
clatters away from it, and this shield unnaturally forms itself
into the shape of a giant glass skull that is
facing toward you and shielding him.
Speaker 3: I'm gonna give him.
Speaker 1: I'm gonna give him the same thing I gave Desmond,
because there's no point in casting this. I'm gonna roll
a D ten, he might gain an extra spell slot.
He does, so that attack doesn't hit the spell slot.
That attack does not hit. Okay, unless you want overdone,
unless you want to overwhelming advance and see if you
go to made the hunt your guy.
Speaker 3: I don't like him overwhelming advance. Okay.
Speaker 1: You as your arrow strikes that glass skull, you briefly
think into another reality where maybe you got through it. Well,
another attack. You're trying to beat a twenty two.
Speaker 3: Whom four you do.
Speaker 1: You shatter the skull instead so that oh, I'm just
gonna reapply that damage to him.
Speaker 3: Okay, never mind.
Speaker 1: Then boom concentration check six seeds in concentration check.
Speaker 3: Damn you do.
Speaker 1: See as that shield forms, the fragments of it turned
back into arcane energy, and they swirl back into his
palm and he grips it. He looks towards it and
looks toward Desmond.
Speaker 3: This is gonna be good. Oh, sapher hurting my family
as just a.
Speaker 1: Rotic flame.
Speaker 3: They are with me.
Speaker 1: Death is a hindrance.
Speaker 3: They are not lost. Oh now it's dolls.
Speaker 1: As you say, this cag is gonna rush over towards him.
Speaker 3: It's gonna poke them with the end of his stick.
Speaker 27: For someone who values family so strongly, you certainly had
no trouble taking mine.
Speaker 1: As he swings Tennistan reaches up and grabs the handle
of the blade as it's coming towards him, and with
one arm stops it from striking him and pushes back
the large judagar. You're gonna go for another attack on him.
Speaker 3: This one hits.
Speaker 1: CAG deals thirteen points of damage. Concentration check success, all right.
Back to the top of journal, Lilieah, your turn.
Speaker 6: I was muted.
Speaker 4: Is he still invisible?
Speaker 1: Nope, he's visible.
Speaker 6: No, oh yay, bomb get him.
Speaker 3: Bombed megaball.
Speaker 1: Twenty six definitely hits. All right, you hit him, you
deal eight points of damage. He rolls concentration again for
the tentacle spell.
Speaker 3: If he fail, okay, I don't know you.
Speaker 6: That's a seventeen for twenty four.
Speaker 1: Twenty four hits. Yeah, you deal another fourteen points in damage.
He stumbles back slightly, clearly injured, clearly in a bad place.
I'm gonna roll his concentration check again, not nineteen succeeds.
Speaker 6: Okay, I'm gonna stab you now.
Speaker 3: Yep.
Speaker 1: Sorry, If that doesn't go away. You're gonna have a
bad start of your turn.
Speaker 6: Seventeen hits yeah, two.
Speaker 3: He makes a concentration check. He succeeds.
Speaker 6: Day.
Speaker 1: All right, Laurie, Lily, I assume that's your turn. Yes,
that's me, Laurie. You're gonna have to make a dexterity save.
I'm gonna throw it at you.
Speaker 4: There I go.
Speaker 1: As you see Tennis stayin, who is at this point
clutching at his stomach, blood pouring down from it, which
is turning into this black ichor as he seems to
be on his last legs, he opens his hand and
creates that arcane flame again, that representation of the magic
he just pulled from the orb. He looks at it
and looks to each of you in turn. But that
will resolve after, Laurie, give me a little things they save,
you succeed. Thank God. You want to get out of
that square? Yeah, I do.
Speaker 3: Oh my god, Okay, it's gone away. In a second,
I think, Oh.
Speaker 6: I don't know what it's worried.
Speaker 5: I'm I'm so worried.
Speaker 8: I want to Oh God, I shouldn't go towards scary things.
Speaker 6: I'm just a little lad. It's a little guy.
Speaker 3: Am I here a version danger protector?
Speaker 2: Lorie?
Speaker 3: You can do it?
Speaker 1: Okay, You're the only hope.
Speaker 5: If I if I heard that before moving, I would
have moved towards Peppin. But you know what I mean,
and I'm not more towards.
Speaker 4: You motherfuckers.
Speaker 10: Yeah.
Speaker 3: But also like doom trapped.
Speaker 6: Haywires.
Speaker 5: So I'm not exactly good right.
Speaker 3: Now from the Great North, capable of fighting and dead
in places such as this.
Speaker 6: That's not fucking true.
Speaker 13: She's so fucking kidding hell hell doesn't saying, oh my god, what.
Speaker 1: Are you doing, Laurie panicking? Yes, clear, Oh god?
Speaker 6: What I Okay.
Speaker 5: So here's the thing we're dealing with, these guys.
Speaker 8: But I also I want to get this ORB, So
I'm debating if I want to run towards it.
Speaker 1: What you gonna say?
Speaker 8: Yeah, I'm gonna I'm gonna dash, I'm gonna.
Speaker 2: Dat, I'm gonna go.
Speaker 1: Okay, so you already move?
Speaker 10: What like?
Speaker 1: Okay? So real quick, real quick quick. Oh no, that's
a Spike Rowe that you just ran.
Speaker 5: Oot was gone, Spike is gone.
Speaker 1: It's gone. Did you lose concentrations?
Speaker 3: You lost concentration?
Speaker 1: Okay, good, Okay.
Speaker 5: That's that's as far as I can go.
Speaker 1: All right, Pepper, your turn, all right.
Speaker 10: I cannot run this motherfucker a little bit longer, okay, okay, An,
maybe I gotta close all these things, all right, ah.
Speaker 1: Running I think I just oh I am, it's too
late now, I forgot definite.
Speaker 3: To do it last time.
Speaker 1: Whatever.
Speaker 4: And then I'm gonna cast two eltritch blasts. Uh Tennyson
roll one hundred, I know.
Speaker 1: Thirty one, Nothing happens, do it all right?
Speaker 10: Yes?
Speaker 4: When Oh that one's a four. That's a mess.
Speaker 1: That's a miss one.
Speaker 4: More no, moss, that's a one.
Speaker 1: As you fire them towards him, he with the arm
that is glowing with that necrotic flame, the extra magic
he has, he punches one of the beams and then
brings his hand back and grabs the other one and breaks.
Speaker 3: The beam in his hand.
Speaker 1: Okay, that's that's your action, gotcha, Desmond, your turn, and
then it's hits him.
Speaker 19: I'm gonna swap over to my rifle. You need bigger boats.
Uh yeah, I'm just gonna keep shooting them. Okay, you
fire nineteen hit hits.
Speaker 3: All right?
Speaker 2: Fool?
Speaker 3: Where are you, buddy?
Speaker 10: You are.
Speaker 1: You deal nineteen points of damage.
Speaker 3: He hasn't had a turn yet. What is shield still
be up? Because that might.
Speaker 1: Uh, you're right, it would still be up, all right,
a duration? What you're right, it would have missed. I'm
gonna give him back those points and black tentacles did
just go down, but.
Speaker 3: He not won.
Speaker 1: So tell you what. I'm gonna let you do your
next attack, and if it hits, I'll just count that
as being the concentration check.
Speaker 3: Oy.
Speaker 1: Uh, you fired, So that's a twenty five that hits.
Do you want me to just apply your previous damage again? Yeah? Okay,
He takes nineteen points of damage. The tentacles disappear. Everans
black tentacles vanish. They disperse as he stumbles back. Anything else, Desmond, Ah, that'sjsmine.
Speaker 3: He I wanna step back a little bit, make a
work for it.
Speaker 1: Yeap, he's already used its reaction. He's going to also, Lily,
I guess should be right there. Actually, he opens his palm.
The energy in his hand begins to swirl into several
rings that move around his arm, and then the black
and white flame begins to glow green as he casts
phantasmal shroud at seventh level on his clove. He's going
to he's going to use I'm gonna have him roll
for another thing, but he's going to use the upcast,
the four levels worth of upcasts to give it an
extra two D eight damage, So all of his attacks
against anyone within ten feet of him will do an
additional three D eight necrotic damage.
Speaker 3: You're fine, all right? Where are you?
Speaker 1: Pencasmal shroud? Let me just attach a thing to it
d MG three D eight nichronic. As he is wreathed
in green and black flames, he puts his hand out.
Speaker 27: Yes, Gotham's light burns within and without, Tessamon you.
Speaker 1: As he looks toward you, I'm gonna have him roll
a plus sex racking the bolt on his rifles like
may you find piece and death for him? He rolls
a thirty two. Nothing happens as a result of the spell.
He's going to look at those who are near him.
He's going to move just far enough forward that he
does not leave Lily and his range. He does of
a range of ten feet. With this, he brings up
his great sword, but he hasn't used once. Is the
first time green energy swirls around it. And Desmond, he
brings it down on you. As he does, he's going
to use giants might to roll a D six and
add it to the result of the attack Desmond.
Speaker 3: He swings and Desmond he hits.
Speaker 1: As the green and black flames wreath around the blade,
and like a gets a gootent show from hell, he
brings it down on you, striking you four.
Speaker 3: If he rolls all ones, I'll probably still be up.
Speaker 1: Desmond. You take twenty eight points of damage.
Speaker 3: Oh, which he really instantly killed me, which.
Speaker 1: Exceeds her hit points by thirteen.
Speaker 3: All right, I, I guess you need an extra twenty
on top of that. Instantly kill me.
Speaker 1: He's then going to put a hand out to the
side and he's going to use the same attack, or
not the same attack, but he reaches over. He likes
scar like Fma's scar, Grabskag by the forehead and flames
wreath around him and pump into him as he's going
to touch him necrosis CAG.
Speaker 3: I really wish you would.
Speaker 1: Stop doing this. Okay, where touch him on CAG which
hits and this is also going to do the extra
damage CAG. He grabs onto him, flames irrupt around Caag's body.
Cag takes twenty three points of damage, and though he
has his body is massive. Tannastein lifts him into the air.
Flames pumped through his head and down his body. You
see his entire body flash with purple necrotic energy for
a moment, and then Tannastain releases him and his body
falls limp to the ground. And that is his turn,
Scar and it's now your turn.
Speaker 3: Amazing, Oh boy, big salute my man's pain. I'm going
to hurt him. Cool. I hit him with the old
Make sure to be giving yourself back, Ammo.
Speaker 1: By the way, Oh yeah, I never did, though, And
are you gonna fake bow to see both of them?
There's no penalty of doing so you might quit one
of them. Yeah, cool, cool, cool, roll your attacks. You
got an eighteen against Dalos and a twenty six on Tannastang.
Speaker 3: Come on, jesus, I'm dead as dollars.
Speaker 1: Dallas looks like he can die pretty quick, he doesn't
look and Tannastean is relatively He also looks pretty close,
but he's a lot more durable than Dalos.
Speaker 3: And I'm gonna take out Dalos. Why not?
Speaker 1: All right, roll your damage against him eight on dead
forty tude. He takes you fire over towards Dallas. You
strike him as tannastein drops cag he sees his final
adventuring party member gets struck and fall down, his body ravaged.
Let's add another dollos no and as he does, I'd
like you to roll another D I'd like to roll
another D twenty to set a concentration DC scary.
Speaker 3: And I'm gonna have him roll a concentration check. He should,
he should, he should live with that.
Speaker 1: And he fails. As this happens, his concentration on the
seventh level, fantasmal shroud breaks as the anguish of seeing
his former friend die again overtakes him. You see the
flames disappear.
Speaker 3: He's still one more attech nice it hurt big, big
man man.
Speaker 5: He's a big man man.
Speaker 3: Get him seventeen.
Speaker 1: So he's gonna do something wild. So you hit but
don't roll damage. He has once shield left. As you
fire towards him, he puts his hands up and he
attempts to cast shield again for no reason other than
he attempts to incite the energies in the room. He
is going to roll a D one hundred plus one.
He's banking on whatever this might possibly do for him
as he rolls at ten and nothing happens.
Speaker 3: Roll damage, all right, buddy, nice high five fourteen.
Speaker 1: You strike him, the arrow goes into his into his
his gut, and he doubles over an undead fortitude saves.
Speaker 3: Him, of course it does. Would you like to do
you know what?
Speaker 1: Yeah?
Speaker 3: Yeah? Whatever? Is it overwhelming or dragon search? Overwhelming?
Speaker 1: Dragon search?
Speaker 3: To do more dragon search? Yeah? Yeah, I have enough
to do that right now.
Speaker 12: Yeah.
Speaker 1: He looks up toward you and you see me like
you are, and his eyes widen. A piece is in
you as he reaches ward that hits I've been having
fucking heart problems all day, bro, Get fucked. He rolls
on dead fortitude. You fire towards him. He puts a
hand out and like as if around you from afar
and grasps it together. See it fail because there's a knock,
and as you strike him, the arrow goes into his skull.
He stops for a second.
Speaker 2: She needs two.
Speaker 1: No, and he stumbles back and then falls back into
the water, is carried by the current out and his
body slides off into the abyss Ah.
Speaker 3: I gotta stop final hitting.
Speaker 5: Every freaking bar like, no, you don't, no, you don't,
You're fine.
Speaker 1: As this happens, you all hear this.
Speaker 3: Noising coming from the orb.
Speaker 1: As it shakes, a green glow begins to swirl around it.
And then, Laurie, as you're going near it, it seems
to release energy. There's a flash, just a greenish gust
of energy pushes past you. You want to do anything, Lauri, Ohuck,
you see a vision very quickly. I want you to
please roll me a.
Speaker 3: Perception check.
Speaker 1: As in this green swirl of energy erupting from the ORB,
you see a silhouette and I want to see how
clearly you see it.
Speaker 6: With my modifier was at nineteen.
Speaker 1: You see standing in it a figure that you had recognized,
a figure that was looked similar to your mother again,
but with chunks of their skin sort of flaking off
in a somewhat angelic manner. As you see, their body
takes on a different form. I'm gonna only show this
picture to you.
Speaker 3: You see gotta You see this entity.
Speaker 1: With their hand out toward the orb as if offering
it toward you, and then you see them clench their
hands toward it, and the crack widens on it as
you feel the sensation of being encouraged to destroy it.
Speaker 5: Okay, I'm gonna do it.
Speaker 1: I'm gonna try.
Speaker 6: I'm gonna move support towards it. As again.
Speaker 1: We're in We're in sin a maddic town right now.
You just tell me whatever you want to do.
Speaker 8: When we're doing it, I'm just like entranced by the
figure and I'm walking towards like the orb as.
Speaker 1: Energy pushes back against you and shuffle forward.
Speaker 3: Mm hmm.
Speaker 6: Yeah, I can do it.
Speaker 1: I can I can do it.
Speaker 6: Try to get it.
Speaker 3: What do you mean by get it?
Speaker 4: Uh?
Speaker 1: Grab it. As you grab towards it, your fingers touch
the sides of it and they burn.
Speaker 6: MoMA, do I destroy this thing?
Speaker 8: I try to like crush it in my hand like
I saw her do in the dream.
Speaker 1: It's like it's like palm size. So it's like you
would fit between two hands and wroll me a strength
check if that's what you're trying to do forgot, You're
not a very strong little guy. So we'll see how that.
Speaker 14: I'm just a little lad a little bar check.
Speaker 1: Right, Roman athletics, We'll say Romeo athletics.
Speaker 5: Checkway, is that better?
Speaker 6: Athletics to zero.
Speaker 5: It's better than a nugative one.
Speaker 3: Nope, didn't mean to put that on back again.
Speaker 1: Seventeen. As you reach towards it, it burns in your hand.
It's not like a heat burn. It's just you feel
this intense energy passing from it to you. You grab
it and try to crush it in your hand, and
as you do, the crack on it that is moving
up the like up the hemisphere of it is forming.
You see it widening, and instead of crushing you take
a moment you turn it on the same axis as
the crack, and it splits evenly into two pieces. As
it does, there is a burst, a clear burst of
radiant green energy that comes out of the center of it.
You slide back on the ground, and the energy phase
as the two pieces of this gem that has been
referred to as colindrite, loses its greenish hue, turns to rock,
and both pieces clatter to the ground independently, and everything
is calm and still very calm, to the point that
as you look to as you are in the room,
the two rivers that passed through this room seem to stop.
They start going down. The waters subside and though a
very small amount still passes through the.
Speaker 3: Lake.
Speaker 1: Waterfall style rivers that have been pouring out have been
reduced to a trickle.
Speaker 5: Do I still see my quote?
Speaker 6: Mom?
Speaker 1: Nope, they ever gone by the time you touched it.
Desmond's dying, by the way. Is this so we're gonna
jump back to the top of turn order, which is Lilya.
And now they're at a cinematics on Lilya. What do
you want to do?
Speaker 6: Oh man, oh man?
Speaker 10: Hack?
Speaker 24: All that a hit.
Speaker 2: I got?
Speaker 6: I should have I should I have push of healing?
I have tool. Apparently I have too. I give one
to guys.
Speaker 1: You rush over to Desmond, rush around him, rush over
to Desmond. Okay, you use your you use an action
to use.
Speaker 10: It on him.
Speaker 6: Yeah, I'm just trying to like click my there.
Speaker 1: We go, So drag the heeling on him, Desmond. You
regain some hit points, so you'll stop doing at the
start of your turn, Lilya. That was your action? Is
there anything else you want to do?
Speaker 6: Uh? I know, see no more perpetrator. They are gone,
he's dead. Can I use my bonus? Do you give
Kag my other potion?
Speaker 1: You could pass it to Cag and he could use
it on his turn if you wanted to, I will
do that. You pass your other one to go ahead
and just use it on him then, because when it
gets to his turn, he'll make a death say even
if he feels two, he's fine. He drinks it. So
there's this large Douda guard sitting on the ground, just
takes it, like, fumbles with it in his hand, uncorks it,
puts it over his mouth and tries to pour it,
and given his size, he just he finds it doesn't
work fast enough. He just drops the whole viol into
his mouth and you just seehim be like.
Speaker 3: What was coming to him? Didn't he did? I get him.
Speaker 4: A guy.
Speaker 3: Shot climb.
Speaker 2: He's avenged.
Speaker 10: With that.
Speaker 1: But the fight concluded, and with us coming close to
four hours of game time in the silence of this room,
I think that is where we want to stop. And
we will pick up immediately from these events, probably not
next week because we're gonna be missing justice, and since
we had no game off this month anyways, maybe we
take next month. Maybe we'll take next month off or
next next week, next week off, so everybody next week,
maybe we'll do something else, but might take it off
and then we'll be back the next one.
Speaker 3: Mm hmmm, all right, And with that.
Speaker 1: Act one concluded, I'm gonna run credits. I like that
thunder you like around, You like credits.
Speaker 3: I like the credits.
Speaker 5: You're sick. I may have killed all of us, y'all.
Speaker 4: Have you maybe.
Speaker 3: Save this?
Speaker 4: We wait?
Speaker 5: I don't know. I'm so of two minds about.
Speaker 8: It, especially considering what the picture that I get to
see looks like.
Speaker 6: Yeah, I think it's fine. I think it's fine.
Speaker 10: Well, the fact that Laurie has decided that this is
his mom not good, You're right, not good, just on
a base level.
Speaker 3: Not good, no.
Speaker 6: Bad, did no real Yeah no, it's just battle round.
But what am I gonna do?
Speaker 8: I'm a's got a dad mom.
Speaker 5: I'm gonna do what she fucking says.
Speaker 2: Bitch.
Speaker 4: I need to Barents some stage so that Pepper can
stop being a girl.
Speaker 6: Failure.
Speaker 3: Yes, are weird.
Speaker 19: Dual finger gun wielding, aerial acrobatics, magic, backfiring girl failure.
Speaker 1: Oh well, I.
Speaker 3: That was great. Yeah, yeah that was poor Tabasco. I'm back.
Speaker 1: He did all he needed to do, he appeared, he
bit Laurie.
Speaker 3: His day is complete.
Speaker 6: I wanted to play with the other.
Speaker 1: Kids let him play.
Speaker 4: Or I don't know.
Speaker 6: I get Halloween music.
Speaker 3: I don't believe you can't.
Speaker 1: You can't find it anywhere right now, It's not been
released anywhere. It's ours.
Speaker 8: Halloween's fun, but I don't know if we're definitely doing
it every year. I'd love to do it this year,
but that's that's Logan's choice.
Speaker 5: Halloween.
Speaker 1: Are you insinuating where might not do Halloween game? You've
said nothing to us about the best game of the year.
I agree that it's the most wonderful game of the year.
Speaker 8: Oh no, dude, I always go for the treat yourself
fucking thing from Parks game of the year.
Speaker 6: We know nothing about.
Speaker 1: It's a stabbing and costumes are happening and everyone cheers.
Speaker 6: That's true.
Speaker 1: Okay, it's the most stupidest game of the.
Speaker 2: True.
Speaker 10: I will say Cody was talking with us and they
genuinely didn't know if we were having a Halloween game
this year because of a conversation. Neither with you asking
about Halloween. No, Cody's this to me because they were
a little like a dumbfounded perhaps like I was talking
to Logan and I asked what we were doing for.
Speaker 4: Halloween, and like he replied to it, like we were
playing video games. He seemed really excited about it.
Speaker 6: Is that what he wants to do?
Speaker 1: Hold on, hold on, yeah, I can.
Speaker 3: I can shed light on this.
Speaker 19: So he was talking to you and he was asking
if we were doing Halloween this game, a Halloween game
this year, and you had respond in a way that
made him think you were talking about playing video games.
Speaker 3: And he's like yeah.
Speaker 19: So he's like, so, I'm not one hundred percent sure
about Halloween game. Pretty sure we're still doing that, but
I guess I'm also playing video games with Logan.
Speaker 1: He said that sounds He sent me a message saying, Hey, Logan,
are we doing a Halloween thing this year? And I
thought he was referring to like playing Fasmophobia or something like,
because we normally try to do Halloween games like during Hall,
like during October. Yeah, because in my mind, there's no
fucking question that we're doing a Halloween game.
Speaker 6: Okay, this is the best game of the year, best
game of the year, the year.
Speaker 5: Hell yeah, I don't know who.
Speaker 1: It's gonna be with. It might be fun to get
it might be fun to get all the regular peeps
in on that. Like the Vestage Group September and.
Speaker 6: You haven't started playing a Halloween game.
Speaker 16: Ye oh my god.
Speaker 6: Yeah.
Speaker 19: You can bring in some of the regular players and
his guest players, and some of them can play like
Lori's dead Mom and that can be like a big
part of the spookiness.
Speaker 1: Dead Mom.
Speaker 4: One of them can play Salt.
Speaker 1: So that set, that set. I think this is where
we're going to. Uh, we're gonna we're gonna take off
YouTube side. We'll see you to see you, love you
Speaker 3: YouTube