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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at geek Verse. I'm your host,

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Dyl mustn't it with me? The Here we go again,

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Kirklan Patzer. How are you doing tonight, my friend? I'm

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doing very good.

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Speaker 2: Spring is springing, Mother's Day is approaching, and uh, life

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is good.

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Speaker 1: So yeah, you do you know, are you gonna get

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your mom? You know you're getting your mom already? Are

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you gonna procres.

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Speaker 2: It this Sunday?

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Speaker 1: I believe it is.

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Speaker 2: She told me today and I'm like, I'm just talking

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about like, oh yeah, Mother's Day, like what are we

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gonna be doing? And then she's like, oh it's like Sunday.

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I'm like, oh my god. Okay, I'm glad we're talking

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about this now. So I have no plans. Okay, my

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mom's very easy going, so I'll probably just stop by

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and that'll make her day and uh I'll go from there.

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Might spoil you.

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Speaker 1: You're not gonna get her anything. You're just gonna show.

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Speaker 2: Up presents and some flowers maybe, Okay, there you go

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big into like just gardening and flowers. So on the

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greenery here in Kolowna. I like to take her there

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and she just she's like a kid in a candy store.

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She's like one of those children really want to I

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like loser. At certain points, She's just gone in through

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the aisles and I have to like.

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Speaker 1: It's get that bag fertilizer to man Drakes. Yeah, a

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couple of poppy.

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Speaker 2: Man Drakes exactly got the ear muffs on. But like

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it's not like you can just go there with a

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basket or like a small cart, like we get the

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whole flat like the costaway of size, you know.

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Speaker 1: So yeah, show up with a U haul and just

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bringing a store with you.

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Speaker 2: Yeah exactly. So, uh yeah, that'll probably be my plan,

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but ill prepared. It's not upling a big time. It

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kind of surprised me. It was even May on it

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like I didn't realize it was May the fourth till

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like last night, like in the evening. Yeah, oh man,

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so much for Star Wars celebration.

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Speaker 1: But yeah, true, I know there's like tons of games

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coming out this month, which like, yeah, once again, that

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snuck up on me too. I don't know, like April

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had some things, but I feel like that month just

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disappeared into the existence. But you know what, I've been

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for the last few years, me and my sister kind

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of do a combined thing for Mother's Day usually, and

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we try to get my mom like it's a little

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something more expensive or bigger or something like that, and

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that kind of like lessons the responsibility of me individually,

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and I kind of share load. Plus my sister's more responsible,

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you know, on it with these kinds of things. But

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she's also a mom now too, so you know, I

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can't bombard her too much because she deserves her own

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praise as well. But she's not my mom, She's just

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my sister.

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Speaker 2: So yeah, I do exactly. No, I have the exact

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same dynamic. It's funny. Maybe I'll give the blame to

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my sister because normally she messages me like months ago,

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like hey, what are we doing for Mother's Day? And

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I'm like, okay, I'm gonna start brainstorming here. And then

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she reminds me every couple of weeks and yeah, you know,

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shouts out to all the great sisters out there that

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are more responsible than the brothers. But she just didn't

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mention anything to me, So I feel like I'm just unreliable.

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Now She's like, well, I'm just gonna do my own thing.

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You could be the one to bring it up and

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then true, Now are you kidding me? I guarantee she

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already has something going. But maybe I'll message her just

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make sure. Yes, Hey I got this for mom. Do

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you want me to put your name on it? Drop

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one of those?

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Speaker 1: Yeah? Uh yeah, I'm excited for this today's episode. We

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have just a whole bunch of random topics and the

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games we've been playing, some news items, and then some

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other things along the way, so it should be a

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fun thing. I want to start with this. So a

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couple of weeks ago, Bethesda, Xbox whatever, Shadow dropped the

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Oblivion remaster. Now, obviously I know you're a Skyrim headman,

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Taylor talked about jumping into Oblivion there, like, what are you?

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Did you pick this up? Are you gonna pick this up?

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I feel like this is your prime chance to really

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become an Oblivion head considering how much you love Skyrim.

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So where are you at with this remaster? Considering it

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is PS five as well? Because I'm guessing your computer

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maybe wouldn't like this thing running through a machine, but

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it is PS five as well? Right, So what's your

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what's your game plan with this one?

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Speaker 2: Yeah? I mean, I feel like I was just shocked,

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like I heard that he got shadowed out, like of course,

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you know, he's getting some buzz in the discord there,

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and part of me is just like in disbelief. It's like, Okay,

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they're announcing it, that's kind of cool. It'll come out eventually.

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And then I just like did not palleot that it

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was already out. And even now I feel like I've

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seen gameplay of it and it's still just like, man,

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that's crazy that that just like I'm still trying to

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process the news that Oblivion just shadow dropped. It makes

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me think that maybe, you know, they should have been

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focusing on the next Elder Scrolls, but I believe he's

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got his fan base out there.

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Speaker 1: It's another studio. It's Npathesda, I mean, Evolved, but it

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is mostly Virtuous Studio who is doing the remaster. So

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there you go. Don't don't worry. I don't. I don't

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think this is meaningfully delaying Elder Strolls six again.

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Speaker 2: Again. Yes, yeah, I mean I probably won't be jumping

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on it right away. I'm really in no rush to

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get it. I don't have like any nostalgia for Oblivion

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other than well, funny enough, it's probably the one I played,

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not counting like dagra Fall and those really obscure ones,

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but like probably the one I played the least out

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of the main titles, but probably the first Elder Strolls

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game I ever played. Funny enough, I remember going to

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my cousin's house in Alberta and on his Xbox three sixties, like,

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check out this game. It's called Oblivion, And then I

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just remember like making my character, and he was like

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telling me to make a Breton because they can heal themselves,

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and like I just remember, like the starting area.

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Speaker 1: I've never heard anyone recommend play a Breton and Elder Scrolls,

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so that's cool. I like that.

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Speaker 2: I'm such a Breton fan. Actually, I grew up being

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the classic dark Elf, listening to a little bit of

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You and table.

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Speaker 1: Breton's like conjuration. I know that's always one of the

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magic I've associated with them. But are they also good

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with the restoration? Is that they're one of their strengths.

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Speaker 2: I think they just started with a healing spell, whereas

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like in Skyrim, I think everyone.

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Speaker 1: Starts with a fire and a healing spell. Okay, maybe

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they get a better one some depending on what you

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pick as your master, you'll get like bonus spells as well.

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Speaker 2: Maybe he had only played a Breton and then he's like,

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this guy has fire and healing. It might be it

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honestly might be. Yeah, I mean it's funny. I've just

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kind of evolved into a Breton fan. I just like

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the the the deep lore of kind of how that

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race originated. I'm not going to bore all the listeners

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about that. Maybe in a future someday I'll nerd out

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about older scrolls, but no, yeah, they're conjuration and then

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just resistant to magic like they have oak dragon's skin.

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I think is what the racial passive was always and

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just resistant to magic. But yeah, no, I don't know

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a couple of other friends that have just been messaging me,

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like friends from high school, because they're just huge on

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Elder Scrolls and like they were massive Oblivion fans, like

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even more than Skyrim. So I mean for those people,

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I'm just so hyped because I know that feeling, like

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I you know, like I am a massive skyri fan

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and I just kind of remaster it myself when I

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can add mods and completely texturize it, which people do

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for those older games, but I just didn't have the

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tie to those titles like I would. I mean, personally,

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I feel like I would have been so much more

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excited for a Moroin remaster. I'm sure you would have

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been in the same camp. Perhaps, I know you love

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the the uniqueness of what makes that game itself of

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just being air quote dated, but that's just the magic

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of it. But yeah, I don't know, I really like

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the story of it. I feel like it's another thing

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that I kind of know the whole story, Like I

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just went through like a deep dive on just the

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story of all these Elder Scholls games, so I pretty

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much know like the main hitting points of all the

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titles that I played or that I haven't played. Actually,

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and yeah, I don't know. I'm also really buttoning down

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on my uh just my budgeting for for say this year,

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we got the big Japan trip coming up in the fall.

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I feel like I'm being pretty uh, I'm gonna have

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to make some some tough, some tough cuts, I think

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on just the games I like Doomed Dark Ages, I

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don't think I'm gonna be jumping on that one right away,

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even though I really really really want to Travis reassured

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me it's a game pass game, so you know they'll

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there'll be some Xbox fans jumping on there at least

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uh for for whatever a review or just giving their thoughts.

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Speaker 1: It sounds like between Oblivion Remaster and Doom, like you

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just got to get an Xbox. I know you just

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said you're saving money, so the last thing you want

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to do is get an Xbox, especially if they just

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price increase the console for all these years. But I

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don't know, I I feel like, considering how much you

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really take advantage of like PS plus, I yeah, I

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think if you or you know, I guess once again

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for you, it's like probably makes more sense to just

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get that better PC that you've been talking about getting,

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and then you have access to all these same things

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anyway through game Pass that way, so that seems way

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to go. Plus cheaper game Pass is cheaper on PC

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if you just have that version, I think, so okay

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more efficient.

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Speaker 2: Is it just PC or like PC Xbox which is

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like an additional one, or.

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Speaker 1: There's different there's just a PC version, just the console version.

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Then there's like a cheaper like discount tier that's you know,

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doesn't have a whole the whole catalog, and then there's Ultimate, yeah,

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exactly pretty much. And then there's Ultimate that has everything

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plus e A play like in terms of PC console

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and e A play in there as well, So you

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would just get the PC version, which is like, yeah,

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I think the cheapest one too actually, so yeah, pretty good.

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Speaker 2: I think that would be like that would probably make

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the most sense just because like I got to use

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my computer for podcasting and just life in general, and

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then you know, I'm never gonna be getting Total War

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war Hammer on console, so I, uh, I gotta be upgrade.

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Speaker 1: I can't imagine playing that with a controller. That would

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be horrendous.

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Speaker 2: I mean even like Age of Mythology I saw is

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like when they did that retold or whatever it is,

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it's by Microsoft now, so which is just yeah, like

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I was watching gameplay of like people doing on a

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controller and like I played uh Battle for Middle Earth

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back on the day. That's an artist that's on console,

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and it just feels weird to me. I don't know, Yeah,

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it's yeah, it was not ideal with control. Yeah it's fine,

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but it's not ideal. Yeah, I know you can hook

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up your like your keyboard to uh PlayStation back in

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the day. I remember a good friend of mine was

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playing war Zone that way like on his PlayStation, but

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he hooked up the most and keyboard.

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Speaker 1: I would be shocked if CIV supported that on consoles,

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just because of how early access that game was when

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it released. I would be shocked if that was a

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future they even considered implementing. Like I don't I don't

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remember seeing anything like that in the settings, but for

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something like Call of Duty, maybe they, I don't know,

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would have a future like that, but I should look

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into it because that would be that would be good.

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Speaker 2: Yeah, for sure. I mean I I don't know if

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you remember, but I was actually really close to getting

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the game Pass machine a couple of years ago. I was.

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I was just really enticed by the like the drops

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that they're gat on games Pass. And Travis and I

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were just talking about this off cast before other casts

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just the other night on this topic of just like

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these games that are dropping on games Pass and I'm

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forever gonna be a PlayStation guy. I'm loyal. You know.

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I got all my my, my, my PlayStation gamers score

241
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on there, all my trophies and whatnot for life. But

242
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I definitely got to give credit to Xbox and games Pass.

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I feel like PlayStations it's gotten way better with their

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version of it. But game Pass just gets such remarkable releases.

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And I guess a big part of that is just

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the studios that xboxes or Microsoft has acquired throughout the years, and.

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Speaker 1: Yeah, all that stuff, but not from their hard work internally,

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but just from having lots of bags of money.

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Speaker 2: They're around. Beat them, just buy them, right, that's okay.

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Speaker 1: I can't beat them. Make them join you, I guess

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through you know, capitalism. I honestly, I'm surprised that you're

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not immediately I know, once again to saving money thing.

253
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But like I feel like oblivion. Okay, it's a game

254
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you've played a little bit of, but for all in

255
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tens and purposes, it's like a new Elder Scrolls game.

256
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And it's like this game looks amazing, you know, unreal

257
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to use the pun because it's in the unreal engine,

258
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and like you're so on on the edge of your

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seat for Eldest Roll six. Like I'm kind of surprised

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this is in like a day one Like, okay, I

261
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can play like the you know, an older Elder Scrolls again,

262
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that's still modern issue of the course that has its quirks,

263
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and they kept a lot of those quirks and the

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janky and shitty things about that game in terms of

265
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like broken systems or glitches and whatnot. But it's like,

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I'm kind of surprised that you aren't more gung ho

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to check these, especially from like the lower perspective. I

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feel like Cereal being kind of the center of the

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whole town map and having the ties of all the

270
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different you know, yeah exactly, like you know, even go

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to the northern section and get a bit of that

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Skyrim flavor. Go over here, get better, get a bit

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of that like the Kajit you know world, like the

274
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forests and all that flavor. You get a little bit

275
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of everything. So I yeah, I'm surprised you're not more

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gung ho for this.

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Speaker 2: I think a big factor also is like I'm not

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at like a natural like transition period from a video game,

279
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Like I'm like deep in a curtain one that I'm

280
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playing right now, So it's like I don't want to

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play anything else but that. So this probably would have

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hit a lot differently if I was in that, Like

283
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I don't know, You're probably the same with morowin, but like,

284
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oh it's that time of the year, better boot up

285
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a Skyrim save or something like that. You know, like

286
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just I got to get back into that world. So

287
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if I feel like if I was already in that

288
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mind space, I probably would have been a lot more

289
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gung ho. Because yeah, it is on games Pass, but

290
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is it a full price game? Partly, No, I don't.

291
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Speaker 1: I think it's like, you know, ten twenty dollars less

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than a standard game.

293
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Speaker 2: Yeah, I guess, Okay, yeah I would imagine, so I

294
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mean it makes it a little bit more enticing. But yeah,

295
00:12:32,519 --> 00:12:34,320
we'll wait and see. It'll be one. I definitely jump

296
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in there because yeah, I haven't actually played through that

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story for myself, even though I know the main hitting points,

298
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and I mean, yeah, just some glimpses that the as

299
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you already say, like it looks so beautiful. They did

300
00:12:45,279 --> 00:12:48,440
such a great job, but just the retex stream of everything,

301
00:12:48,440 --> 00:12:50,919
it looks so gorgeous. And you know they still managed

302
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to keep that uh that special jank that Elder scrolls games, Yeah,

303
00:12:54,840 --> 00:12:56,279
exactly's which we know and love.

304
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Speaker 1: Yeah, I mean I think you know when we're when

305
00:12:59,559 --> 00:13:02,480
I'll just six feels more imminent. That is always a

306
00:13:02,480 --> 00:13:05,000
retro I wanted to do just specifically Marwin and Oblivion,

307
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or if I can even you know, convince you guys

308
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just to do Oblivion. I'm fine with that too, because

309
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I know mar Win's the one step further, especially now

310
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that Oblivion does have this new code of paint, just

311
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because those are huge time sinks, and even like the

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discussion me and Taylor had, we talked for like probably

313
00:13:17,399 --> 00:13:19,480
four to five minutes, but that it is like incredibly

314
00:13:19,519 --> 00:13:21,320
surface level in terms of how much that game has

315
00:13:21,360 --> 00:13:23,080
to offer, right just because it was, you know, we

316
00:13:23,159 --> 00:13:24,799
were only a few hours in, even though we've both

317
00:13:24,799 --> 00:13:27,639
played the game for hundreds of hours previously. So yeah,

318
00:13:27,679 --> 00:13:29,279
I mean, I'm at some point in the future, I'm

319
00:13:29,279 --> 00:13:32,039
sure that will drop to a super steepist count. Maybe

320
00:13:32,080 --> 00:13:34,559
somebody will have something that can run game passing these

321
00:13:34,600 --> 00:13:36,480
newer games and we can do that, because I think

322
00:13:36,480 --> 00:13:38,440
that is a discussion that needs to happen at some point,

323
00:13:38,440 --> 00:13:41,080
and I'm just always fiending to talk about all the scrolls,

324
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so that's why I always bring it up. So in

325
00:13:43,200 --> 00:13:44,879
that in that train of thought, I wanted to bring

326
00:13:44,960 --> 00:13:48,879
up one little leak. Leak for Elder Scroll six that

327
00:13:48,919 --> 00:13:51,799
we got here, which is I'm gonna say almost certainly

328
00:13:51,840 --> 00:13:53,720
not real at all, but I think it brought up

329
00:13:53,720 --> 00:13:55,639
some interesting ideas that I kind of wanted to like

330
00:13:55,679 --> 00:13:57,759
bounce off you here. Maybe some things we've talked about

331
00:13:57,759 --> 00:13:59,519
a little bit before because we've had these discussions in

332
00:13:59,519 --> 00:14:01,480
the past, but maybe some other fresh things here. So

333
00:14:01,799 --> 00:14:04,320
obviously with the Elders Girl six, like it's looking very

334
00:14:04,399 --> 00:14:06,559
likely that hammer Fell is the location, just based off

335
00:14:06,639 --> 00:14:09,200
the teaser we got, and then like other leaks and

336
00:14:09,240 --> 00:14:11,480
rumors we've heard over the years since then, it seems

337
00:14:11,480 --> 00:14:14,080
like that's gonna be the location. But I think this

338
00:14:14,159 --> 00:14:16,360
leak specifically, the interesting things that we're standing out to

339
00:14:16,360 --> 00:14:19,120
me is just like what that could mean because the hammerfelt,

340
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of course, like all the other provinces in the world

341
00:14:20,759 --> 00:14:23,960
of Tamrail, huge map, but it is coastal, and there

342
00:14:23,960 --> 00:14:27,200
are islands kind of off the mainland, and like bigger islands.

343
00:14:27,200 --> 00:14:28,879
You know, there's always kind of islands here there, but

344
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bigger ones off the mainland. And so part of this

345
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rumor is that, like, okay, part of the new features

346
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or new selling points of this next game are gonna

347
00:14:36,240 --> 00:14:39,440
be like sailing isn't actually like a mechanic in here.

348
00:14:39,759 --> 00:14:41,840
And then obviously with that would be like ship building,

349
00:14:41,879 --> 00:14:44,919
building your out, building out your ship in that. You know, Obviously,

350
00:14:44,919 --> 00:14:48,559
all these games recently starting with kind of Skyrim adding

351
00:14:48,559 --> 00:14:51,279
more customization that you could do to your buildings and whatnot,

352
00:14:51,320 --> 00:14:53,399
and then follow out four add a little more features

353
00:14:53,440 --> 00:14:55,559
on that starfield. Obviously you could customize your ship, and

354
00:14:55,559 --> 00:14:57,519
so now it makes sense what is the new thing

355
00:14:57,519 --> 00:14:59,799
that Elvis Tirl six is gonna do well? Building out

356
00:14:59,799 --> 00:15:02,000
like a a ship could be something else that would

357
00:15:02,000 --> 00:15:03,879
be pretty cool there too, So yeah, I don't know,

358
00:15:03,919 --> 00:15:06,480
is that something that would be now obviously also a

359
00:15:06,519 --> 00:15:08,679
huge part of the map is not water, right, so

360
00:15:08,720 --> 00:15:10,159
it's like, okay, this I guess would just be like

361
00:15:10,200 --> 00:15:11,840
one subset of the games, like the whole game would

362
00:15:11,840 --> 00:15:14,080
be like a win Waker type experience. But I don't know,

363
00:15:14,200 --> 00:15:16,519
is that something that kind of excites you for an

364
00:15:16,519 --> 00:15:18,480
elige girl six? Is that like where you'd want them

365
00:15:18,480 --> 00:15:19,919
to go or put their resources?

366
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Speaker 2: Yeah, it's it's inter I feel like surface level, yes,

367
00:15:25,840 --> 00:15:29,200
just because I don't know. I followed four. I did

368
00:15:29,320 --> 00:15:32,519
love what they added for the customization was like the

369
00:15:33,279 --> 00:15:36,279
like the base Builder sort of aspect of it, but

370
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I didn't really use it that much. But like first

371
00:15:38,080 --> 00:15:39,279
time I can jumped in there, I'm like, this is

372
00:15:39,279 --> 00:15:41,360
really cool. You know you can there's a reason to

373
00:15:41,399 --> 00:15:44,000
be picking up cans and screws and all this millions

374
00:15:44,000 --> 00:15:45,799
of things that you're picking up on your on your runs,

375
00:15:46,559 --> 00:15:48,759
but just not something I really access to. So like

376
00:15:48,799 --> 00:15:50,840
service level, I think this is really really cool, especially

377
00:15:50,879 --> 00:15:54,600
just man one of my fi I'm gonna make quick

378
00:15:54,679 --> 00:15:56,600
argument here. I feel like one of the best pirate

379
00:15:56,639 --> 00:16:01,559
games of all time Assassin's Creed Black Flag, I love that.

380
00:16:02,240 --> 00:16:04,279
Speaker 1: I feel like that's the coldest take I've ever heard

381
00:16:04,320 --> 00:16:06,399
kirkl Everyone doesn't everyone say that.

382
00:16:06,440 --> 00:16:08,759
Speaker 2: I never heard people making this argument, though, I feel

383
00:16:08,799 --> 00:16:10,360
like it's so much more of a pirate game than

384
00:16:10,399 --> 00:16:13,559
an Assassin's Creed game. Like it's just like take the Assassin's

385
00:16:13,559 --> 00:16:16,039
Creed part of it and it's just a fantastic pirate game.

386
00:16:16,080 --> 00:16:18,039
But I just loved what you did with the ships

387
00:16:18,080 --> 00:16:19,879
in that game. I felt like it was so ahead

388
00:16:19,919 --> 00:16:22,399
of the time, especially thinking back, like how old that

389
00:16:22,440 --> 00:16:24,720
game is now, like well over a decade, and I

390
00:16:24,799 --> 00:16:27,440
still think it holds up just looking at uh, in

391
00:16:27,480 --> 00:16:29,440
my mind's eye, of course. You know, I haven't seen

392
00:16:29,519 --> 00:16:32,080
like recent gameplay, maybe it really doesn't hold up. But

393
00:16:32,200 --> 00:16:34,840
just back in the day, like I just customizing your ships,

394
00:16:34,919 --> 00:16:37,279
choosing like what type of weaponrye and then building up

395
00:16:37,279 --> 00:16:40,279
your crew, like that's just such a fun thing to

396
00:16:40,759 --> 00:16:43,279
just have in your gameplay loop just makes you keep

397
00:16:43,320 --> 00:16:47,200
going back in there. And I don't know, like thinking

398
00:16:47,200 --> 00:16:49,600
about that of course, with Elder scrolls in a modern

399
00:16:49,600 --> 00:16:52,720
Elder scrolls on modern graphics, modern systems and all that,

400
00:16:52,759 --> 00:16:56,440
like that sounds really cool, but like I just don't

401
00:16:56,480 --> 00:16:59,600
trust Bethesda to make it feel good. I don't know.

402
00:16:59,639 --> 00:17:06,880
I every time I didn't play Starfield, is that it right? Starfield? Yeah,

403
00:17:05,720 --> 00:17:09,519
I couldn't remember. I haven't touched it, but I haven't

404
00:17:09,519 --> 00:17:11,480
played that. But I just feel like with Bethesda games,

405
00:17:12,119 --> 00:17:15,519
they're vehicles and like things like that are usually very

406
00:17:15,599 --> 00:17:19,680
yanky in their games, Like horses, like those just they're

407
00:17:20,519 --> 00:17:22,920
they're very odd. I like them, I use them, but

408
00:17:23,039 --> 00:17:25,440
like they're just all terrain vehicles in Skyrim, like you

409
00:17:25,480 --> 00:17:28,039
can just mountain climb on those things. They're basically billy

410
00:17:28,039 --> 00:17:31,839
goat and they just don't feel like authentic, Like how

411
00:17:32,319 --> 00:17:33,880
how a horse would feel. I don't know, it's a

412
00:17:33,880 --> 00:17:37,359
weird comparison to make, but just picturing Bethesda trying to

413
00:17:37,400 --> 00:17:41,000
make like a whole system around this, like it's it's

414
00:17:41,039 --> 00:17:42,680
not just a horse and water, like it's a full

415
00:17:42,720 --> 00:17:45,839
ship with people moving around, and it's just hard for

416
00:17:45,880 --> 00:17:48,319
me to look past, like would I really be able

417
00:17:48,319 --> 00:17:49,640
to drive it or is it just the thing? I

418
00:17:49,640 --> 00:17:51,359
go to the wheel and I hit E and then

419
00:17:51,400 --> 00:17:53,720
I'm just at my destination because that's like picture mostly

420
00:17:53,759 --> 00:17:55,599
with just the engines that they've had in the past.

421
00:17:56,640 --> 00:17:59,079
So yeah, the more I ste on it, it's like why,

422
00:17:59,240 --> 00:18:01,079
like I don't really need that either, Like just let's

423
00:18:01,079 --> 00:18:04,720
just I don't know, like, let me just fast travel

424
00:18:04,759 --> 00:18:08,440
on water more so than actually driving a vehicle on

425
00:18:08,480 --> 00:18:11,680
the water, and then just focus more on on the

426
00:18:11,759 --> 00:18:14,960
land stuff. I think that's just my immediate reaction. But

427
00:18:15,000 --> 00:18:16,880
who knows. Maybe we'll come out and I'm making the

428
00:18:16,960 --> 00:18:18,839
argument that's the best pirate game of all times Elder

429
00:18:18,839 --> 00:18:21,880
School six, So we'll have to wait and see for sure.

430
00:18:21,880 --> 00:18:23,759
But yeah, I don't know. It's just it's a type

431
00:18:23,799 --> 00:18:26,240
of mechanic, like you don't even climb up ladders in

432
00:18:26,279 --> 00:18:28,279
Elder School's games. You just interact with them right and

433
00:18:28,279 --> 00:18:32,119
then and then you're up tippery. So to have a

434
00:18:32,160 --> 00:18:35,559
full moving system. As someone that's played Starfield, like, am

435
00:18:35,640 --> 00:18:37,480
I completely wrong here? Like do they nail it with

436
00:18:37,559 --> 00:18:39,880
the ship system in Starfield? I don't even know how

437
00:18:39,880 --> 00:18:40,720
it really worked.

438
00:18:41,279 --> 00:18:44,240
Speaker 1: Uh, there's some elements that are decent about it. I

439
00:18:44,279 --> 00:18:46,640
think I didn't care much for, like the space combat,

440
00:18:46,680 --> 00:18:48,640
but that's I can't think of many games where I

441
00:18:48,759 --> 00:18:51,519
like space combat at all. Like it's it's fine. I

442
00:18:52,119 --> 00:18:54,400
used it and it was good enough, but like it's

443
00:18:54,400 --> 00:18:57,680
not something I really chose to do in my free time.

444
00:18:57,880 --> 00:18:59,839
And then the in terms of the ship building, I

445
00:19:00,000 --> 00:19:01,799
think it had a lot of cool features and you

446
00:19:01,839 --> 00:19:04,640
could make some cool looking ships and like customization all that.

447
00:19:04,680 --> 00:19:06,279
But I think for me, the biggest issue and why

448
00:19:06,240 --> 00:19:08,559
I didn't engage with it much, it was like you

449
00:19:08,599 --> 00:19:10,640
were just you know, in like a blueprint kind of

450
00:19:10,640 --> 00:19:12,480
menu at like a star base, and you're building out

451
00:19:12,480 --> 00:19:14,400
like what the outside of the ship looks like, but

452
00:19:14,440 --> 00:19:16,720
you don't know what like the interior rooms look like.

453
00:19:16,799 --> 00:19:18,119
And so I think that's the thing I would be

454
00:19:18,160 --> 00:19:20,640
more interested in, is like making a cool looking ship

455
00:19:20,680 --> 00:19:22,680
on the inside and planning out these different rooms. And

456
00:19:22,720 --> 00:19:24,799
obviously you can go and like reddit whatever, and there's

457
00:19:24,799 --> 00:19:26,720
guys like, oh, this hab, this is what the inside

458
00:19:26,720 --> 00:19:28,200
of it looks like. This is where the doors are is.

459
00:19:28,200 --> 00:19:30,519
You can figure out how you'll actually move in your

460
00:19:30,559 --> 00:19:32,440
ship when you build this thing. But it was just

461
00:19:32,640 --> 00:19:34,279
you know, a couple of steps too far and maybe

462
00:19:34,279 --> 00:19:35,680
they've patched them that stuff. I haven't gone back to

463
00:19:35,720 --> 00:19:38,920
Starfield recently. I'm still waiting for more DLC drops in there.

464
00:19:39,400 --> 00:19:40,960
But one thing that I loved and I think would

465
00:19:41,000 --> 00:19:44,240
be really cool and Elder Scrolls is implementing a crew

466
00:19:44,240 --> 00:19:46,200
because you kind of like in every Elder Scrolls game

467
00:19:46,319 --> 00:19:48,160
or follow it whatever, like maybe you could have one

468
00:19:48,279 --> 00:19:51,400
or two companions with you at a given time. But

469
00:19:51,440 --> 00:19:53,359
I think Starfield made that a little bit more entice

470
00:19:53,359 --> 00:19:54,960
and where you're like, whenever you come back to your ship,

471
00:19:55,079 --> 00:19:56,440
you got your different people and it's like, Okay, I'm

472
00:19:56,440 --> 00:19:58,400
gonna hire this guy because he's got really good gun ability,

473
00:19:58,440 --> 00:20:00,480
so he's gonna make me better in these battles. They're

474
00:20:00,519 --> 00:20:02,400
gonna add this person because they add this other thing,

475
00:20:02,440 --> 00:20:03,559
and then you know you can kind of pick and

476
00:20:03,640 --> 00:20:05,079
choose them when you're going down on the plants, which

477
00:20:05,079 --> 00:20:07,000
ones you want to take with you get this given time.

478
00:20:07,319 --> 00:20:08,759
I think that's something that would be really fun in

479
00:20:08,759 --> 00:20:11,359
an Elder Scrolls game to have like larger crews kind

480
00:20:11,359 --> 00:20:14,960
of gathering companions in one space and then choosing based

481
00:20:14,960 --> 00:20:16,559
on whatever situation you want to do where you want

482
00:20:16,559 --> 00:20:18,240
to go, because I feel like, as it works now,

483
00:20:18,240 --> 00:20:20,759
it's like every companion if you say see you later,

484
00:20:20,799 --> 00:20:22,720
they go back to like their default spot, right, and

485
00:20:22,759 --> 00:20:24,079
then you have to go get them again. I think

486
00:20:24,079 --> 00:20:26,519
that's how it works. So just to just starts walking,

487
00:20:26,920 --> 00:20:29,400
yeah exactly, which you know a great video by any

488
00:20:29,400 --> 00:20:31,920
Awesome where he like follows dog meat to like see

489
00:20:31,960 --> 00:20:33,880
the actual path he takes if you just say that

490
00:20:33,880 --> 00:20:36,119
to them, So go check out that video. Great like

491
00:20:36,119 --> 00:20:38,039
fifteen minute video there. But I think that would be

492
00:20:38,119 --> 00:20:39,839
like a really fun element of it of like gathering

493
00:20:39,839 --> 00:20:43,200
your companions there, like building out rooms for them, more decorations,

494
00:20:43,200 --> 00:20:45,519
because in Starfield, like there was a lot of great

495
00:20:45,519 --> 00:20:48,079
customization there. But as with like the problem I have

496
00:20:48,119 --> 00:20:50,799
a fall at four and Starfield customization is so much

497
00:20:50,799 --> 00:20:52,960
of it is resource dependent, and so it's like I

498
00:20:52,960 --> 00:20:54,839
can't really build the things I want. I'm like really

499
00:20:54,839 --> 00:20:56,799
limited on the Oh, I can only make this tunnel

500
00:20:56,839 --> 00:20:58,200
right now or this hab right now, and I got

501
00:20:58,279 --> 00:21:00,400
to grind all these resources just make this now thing.

502
00:21:00,680 --> 00:21:03,279
So instead I just I really decorating the interior of

503
00:21:03,279 --> 00:21:05,160
my house. I spend hours and hours and hours doing

504
00:21:05,160 --> 00:21:06,880
that in Starfield, and that would be great to do

505
00:21:06,960 --> 00:21:09,480
on a ship, like planning every table, the things that

506
00:21:09,519 --> 00:21:11,839
are on this table, that table, whatever, all that stuff.

507
00:21:11,880 --> 00:21:13,599
I think that would be really fun, and so I

508
00:21:13,640 --> 00:21:15,759
just hope it kind of is pretty cohesive between like

509
00:21:15,799 --> 00:21:17,799
building what the outside of a ship would look like

510
00:21:17,880 --> 00:21:20,440
versus what the inside is. The thing is, though, I

511
00:21:20,480 --> 00:21:23,000
don't really want there to be ship combat, which I

512
00:21:23,000 --> 00:21:25,480
feel like is kind of if you're gonna go through

513
00:21:25,480 --> 00:21:27,160
all this effort to have like ship building and you're

514
00:21:27,160 --> 00:21:29,559
building out cannons and stuff, like you're gonna have ship battles.

515
00:21:30,039 --> 00:21:31,400
I don't think I want that. I can't think of

516
00:21:31,400 --> 00:21:33,079
any games where I really enjoy that. Like see if

517
00:21:33,119 --> 00:21:35,400
Thieves has some fun elements to it, it's a little eliminated.

518
00:21:35,440 --> 00:21:37,680
Other games focus on it more and are probably really

519
00:21:37,720 --> 00:21:40,119
really good at it, But that's just not something I

520
00:21:40,119 --> 00:21:41,839
want I don't think I really want that from Elder Scrolls,

521
00:21:41,839 --> 00:21:43,039
and I don't want that for me. I would just

522
00:21:43,039 --> 00:21:45,799
want it as like a mobile home essentially. Yeah, and

523
00:21:45,839 --> 00:21:48,440
then if I could use that to explore islands, whether

524
00:21:48,480 --> 00:21:50,440
you actually are traveling or if it is what you're

525
00:21:50,480 --> 00:21:52,720
saying of like a kind of point A to point B.

526
00:21:52,839 --> 00:21:55,319
Starfield kind of had like a bit of both of those,

527
00:21:55,319 --> 00:21:57,880
where you have to fast travel to get to different locations,

528
00:21:57,960 --> 00:22:00,799
but then when you're in those locations they are more expensive,

529
00:22:00,799 --> 00:22:02,279
there are things you can find, and there are still

530
00:22:02,319 --> 00:22:05,119
the classic bethes, the moments where you stumble upon something

531
00:22:05,200 --> 00:22:07,960
or something unexpected happens, but it was a little few

532
00:22:07,960 --> 00:22:10,240
and far between compared to other games, just because of

533
00:22:10,440 --> 00:22:11,720
all the fast traveling I had to do. It was

534
00:22:11,720 --> 00:22:13,680
a little bit immersive in that way. But do you

535
00:22:13,680 --> 00:22:15,160
think that's something that that they would do. I was

536
00:22:15,160 --> 00:22:16,880
thinking about this of like, Okay, there are gonna be

537
00:22:16,920 --> 00:22:18,839
set islands. Of course, maybe there's a huge castle on

538
00:22:18,880 --> 00:22:21,079
this one island. You know, quest locations that you go to,

539
00:22:21,359 --> 00:22:23,480
But do you think they would implement like a randomization

540
00:22:24,160 --> 00:22:25,839
feature like they had in Starfield, where there was you know,

541
00:22:25,880 --> 00:22:28,039
a thousand planets whatever, But like when you go to

542
00:22:28,119 --> 00:22:29,839
certain areas. Of course there are like quest areas that

543
00:22:29,880 --> 00:22:32,680
are maybe specific in other stuff, it just generates random

544
00:22:32,759 --> 00:22:35,480
terrain with random buildings and stuff. You think that's something

545
00:22:35,480 --> 00:22:37,240
they would do, almost like an animal crossing, where it's

546
00:22:37,240 --> 00:22:39,640
like take me to a random island and then you

547
00:22:39,720 --> 00:22:42,240
just go to a random island. It generates that is one,

548
00:22:42,279 --> 00:22:43,720
Is that something you want? Like for me, it's more

549
00:22:43,720 --> 00:22:46,519
of like I think that's a prediction over do I

550
00:22:46,559 --> 00:22:48,319
want that, just because I think I want a more

551
00:22:48,319 --> 00:22:51,160
handcrafted experience. But I feel like they've been really stepping

552
00:22:51,279 --> 00:22:54,680
up with like randomization, like even Skyrim, right the Radiant

553
00:22:54,759 --> 00:22:56,400
quests when you like beat the thieves guilds and you

554
00:22:56,440 --> 00:22:58,480
just get you can have infinite quests for the rest

555
00:22:58,519 --> 00:23:00,559
of time. But it's just like a little more generic, right,

556
00:23:00,559 --> 00:23:02,079
because it's like, oh, go to this one place and

557
00:23:02,640 --> 00:23:04,519
you know, steal this ledger or whatever it was. But yeah,

558
00:23:04,599 --> 00:23:06,400
is that something you think they would do or is

559
00:23:06,400 --> 00:23:07,240
that something you would want?

560
00:23:07,640 --> 00:23:12,039
Speaker 2: Yeah? I mean I feel like, yeah, just hearing off

561
00:23:12,079 --> 00:23:14,480
of kind of what you described there with Starfield, it's

562
00:23:14,720 --> 00:23:17,680
like the valid the validity of it. It seems more

563
00:23:17,680 --> 00:23:20,279
plausible if they're already kind of going in that direction

564
00:23:22,799 --> 00:23:26,519
because like even in Skyrim, like like it's not really

565
00:23:26,640 --> 00:23:29,039
a random place, but like the whole thing with the dragons,

566
00:23:29,039 --> 00:23:31,960
like they were unscripted, they would just pop in whenever, right,

567
00:23:32,079 --> 00:23:36,640
So definitely I could see them having interactions like that,

568
00:23:36,759 --> 00:23:39,079
and especially if they are trying to do some naval

569
00:23:39,559 --> 00:23:42,599
exploration like just have I don't know, the crack and

570
00:23:42,680 --> 00:23:45,000
just fucking appears out of nowhere or like something like that, right,

571
00:23:45,039 --> 00:23:48,279
like a big tornado or like monsoon just happens. It's unscripted,

572
00:23:48,279 --> 00:23:51,640
it can happen whenever. But in terms of like locations,

573
00:23:53,119 --> 00:23:55,960
I I feel like I want to say no, just

574
00:23:56,039 --> 00:24:02,640
because I feel like especially especially if they're like making

575
00:24:03,160 --> 00:24:06,160
a dungeon or like a set location, I feel like

576
00:24:06,400 --> 00:24:08,599
just and again I'm just pulling from things that they've

577
00:24:08,599 --> 00:24:10,400
done in the past, but it just seems like they've

578
00:24:10,400 --> 00:24:12,960
always kind of handcrafted those. So yeah, I don't I

579
00:24:13,000 --> 00:24:17,440
don't necessarily want it to be randomly generated, but who knows,

580
00:24:17,440 --> 00:24:20,319
because like No Man Sky, that's another example, like everything's

581
00:24:20,359 --> 00:24:22,640
kind of randomly generated. When it first started out, it

582
00:24:22,640 --> 00:24:24,400
was super bleak and bare bones, but when they kind

583
00:24:24,400 --> 00:24:26,759
of kept working on it and just fix that algorithm.

584
00:24:27,079 --> 00:24:28,960
You go to those worlds now and they're like they're

585
00:24:29,000 --> 00:24:31,640
fully flush universes, Like it's really impressive what they're and.

586
00:24:31,680 --> 00:24:34,319
Speaker 1: Now they've like Starfield has kind of been maybe a

587
00:24:34,359 --> 00:24:36,319
bit of a crash course for them to experiment with

588
00:24:36,359 --> 00:24:38,680
that a little bit. So hopefully by the time eldest

589
00:24:38,759 --> 00:24:40,759
Roll six comes around, if that is something they're gonna implement,

590
00:24:40,799 --> 00:24:42,720
it's like, well, the map generation is gonna be a

591
00:24:42,720 --> 00:24:46,400
shit ton better and making things more having more variety

592
00:24:46,440 --> 00:24:48,799
there and like taking all the criticism that people had

593
00:24:49,200 --> 00:24:52,279
for that randomization of Starfield, like implementing that in eldest

594
00:24:52,319 --> 00:24:55,119
Roll six it could be could feel less beta and

595
00:24:55,160 --> 00:24:57,839
more like, Okay, this is the fully fledged experience of

596
00:24:57,839 --> 00:25:00,079
what the dream of Starfield to some mixed.

597
00:25:00,839 --> 00:25:05,240
Speaker 2: Yeah, no, absolutely So, I don't know. I don't know

598
00:25:05,319 --> 00:25:07,359
for sure. I feel like I'm kind of leaning more

599
00:25:07,359 --> 00:25:10,160
in the direction that it is plausible, and in terms

600
00:25:10,200 --> 00:25:13,200
of me wanting it, I feel like I'm just an

601
00:25:13,200 --> 00:25:15,720
old man. I'm like, I don't want it, but if

602
00:25:15,759 --> 00:25:17,640
I if I, if I get it and it's awesome,

603
00:25:17,680 --> 00:25:19,480
I'll probably be eating my words and like, man, why

604
00:25:19,599 --> 00:25:21,920
like why did they not do this sooner. So yeah,

605
00:25:22,000 --> 00:25:24,359
I don't know, I'm kind of in the middle, as

606
00:25:24,440 --> 00:25:27,000
boring of an answer as that kind of is. But yeah,

607
00:25:27,440 --> 00:25:30,279
and like just quickly on like the ship thing, I

608
00:25:30,279 --> 00:25:34,359
feel like what you were describing with Starfield, I feel

609
00:25:34,359 --> 00:25:36,480
like that kind of added to my believability that is

610
00:25:36,599 --> 00:25:40,440
possibly going to be doing like whether not necessarily like

611
00:25:40,799 --> 00:25:44,200
combat in the water, but just you're floating home sort

612
00:25:44,240 --> 00:25:46,640
of speak like you have your crew, you have multiple companions,

613
00:25:46,680 --> 00:25:49,119
Like I can actually really picture that in that formula,

614
00:25:49,359 --> 00:25:52,759
even if you're not necessarily doing full scale naval combat.

615
00:25:53,759 --> 00:25:56,279
I don't know, I'm a lot more on the uh, yeah,

616
00:25:56,319 --> 00:25:57,960
I think it is going to be one of those

617
00:25:57,960 --> 00:26:00,799
things because yeah, you know, was like one hundred years

618
00:26:00,799 --> 00:26:02,839
ago now, but when we first saw that little cinematic trader,

619
00:26:02,880 --> 00:26:06,039
like they're they're showcasing the coast, so since the get go,

620
00:26:06,119 --> 00:26:07,920
they've kind of been been showing that.

621
00:26:08,440 --> 00:26:11,759
Speaker 1: But yeah, and I mean there's a couple quests in

622
00:26:11,839 --> 00:26:15,359
Oblivion specifically that are talking about, like there's like pirates

623
00:26:15,480 --> 00:26:17,359
are like invading a ship is like I remember there's

624
00:26:17,359 --> 00:26:19,519
an early one there. I think it's in the Dark

625
00:26:19,559 --> 00:26:21,119
Brotherhood quest line where you have to like go on

626
00:26:21,160 --> 00:26:23,279
a ship and like sneak through and all this stuff.

627
00:26:23,480 --> 00:26:25,960
You know, Marwin had like shipwrecks everywhere, and Skyrim I

628
00:26:25,960 --> 00:26:27,519
can't remember if there was like the ship. I'm sure

629
00:26:27,519 --> 00:26:29,359
there were. Yeah, I'm sure there were ships and things

630
00:26:29,400 --> 00:26:31,319
like some quests that took you there. So it's always

631
00:26:31,359 --> 00:26:33,079
been something they've toyed with, and there's always been like

632
00:26:33,359 --> 00:26:35,440
ship models in these games, and they've always been a

633
00:26:35,440 --> 00:26:37,000
part of it, and like as it's gone along, it's

634
00:26:37,039 --> 00:26:39,359
become you know, in Oblivion and Skyrom like they'll actually

635
00:26:39,400 --> 00:26:42,160
float in the water, whereas Marwin's a little more junky

636
00:26:42,279 --> 00:26:45,039
than compared in comparison. But like, I don't know, that's

637
00:26:45,160 --> 00:26:47,440
been always something that's there. And I think too, like

638
00:26:47,960 --> 00:26:51,559
these games have always had water breathing and water walking

639
00:26:51,720 --> 00:26:54,839
as as a spell. Maybe I forget if Skyrim removed

640
00:26:54,880 --> 00:26:58,039
any of those, Like yeah, yeah, So it's like those

641
00:26:58,039 --> 00:27:00,319
spells have always been there and they're like they're fun

642
00:27:00,319 --> 00:27:02,279
and cool, but also you don't really use them much

643
00:27:02,279 --> 00:27:04,440
because like the games aren't really water games, and so

644
00:27:04,480 --> 00:27:06,519
I think if there was a bigger water element, just

645
00:27:06,640 --> 00:27:09,279
even those two spells alone would be even cooler to

646
00:27:09,400 --> 00:27:11,880
have that as a feature, Like imagine your ship gets

647
00:27:11,880 --> 00:27:13,559
taken down, It's like, Okay, I gotta use my water

648
00:27:13,599 --> 00:27:15,400
walking so I can go invade the ship over Like

649
00:27:15,400 --> 00:27:17,680
that would be a cool thing. And then on top

650
00:27:17,720 --> 00:27:19,160
of that, I feel like it could be an opportunity

651
00:27:19,200 --> 00:27:22,200
to implement some new skills because I think for the

652
00:27:22,240 --> 00:27:25,200
last few games we've really just been like removing skills

653
00:27:25,240 --> 00:27:27,519
from the skill tree. Like even you know, Daggerfall had

654
00:27:27,519 --> 00:27:30,480
like all these languages and like climbing, Marwin removed those,

655
00:27:30,880 --> 00:27:34,079
and then like Oblivion remove some things from Marwin. The

656
00:27:34,119 --> 00:27:36,160
Skyrim really like took a lot of the weapons out

657
00:27:36,160 --> 00:27:37,400
and just put it as like one hand to two

658
00:27:37,440 --> 00:27:39,640
handed and kind of simplified took up mysticism, you know,

659
00:27:39,680 --> 00:27:42,000
just simplifying things. But I think it it'd be cool

660
00:27:42,039 --> 00:27:43,759
if there was like whether it was just one skill

661
00:27:43,799 --> 00:27:45,519
that flood like you know, had a tree to it,

662
00:27:45,599 --> 00:27:47,839
or if it was multiple of like you know, sailing,

663
00:27:48,079 --> 00:27:49,599
or even if you're having like more of a ship

664
00:27:49,599 --> 00:27:52,279
in you're a captain, like a leadership skill that likes

665
00:27:52,359 --> 00:27:54,759
that Starfield had, and I really like some of those

666
00:27:54,759 --> 00:27:58,160
skills in there. Yeah, I think so. I think it

667
00:27:58,160 --> 00:28:00,599
could be cool if we kind of reinvit the game

668
00:28:00,599 --> 00:28:02,559
a little bit with like implementing some new quests and

669
00:28:02,559 --> 00:28:04,880
there or some new skills along the way too, because

670
00:28:04,920 --> 00:28:06,559
that's just not somethody we've really had recently. Like I

671
00:28:06,599 --> 00:28:09,759
don't think Skyrim added any new skills. And obviously there's

672
00:28:09,759 --> 00:28:11,519
like in the pegs, there's like unique things that did

673
00:28:11,640 --> 00:28:13,839
other games didn't have, of course, but just in terms

674
00:28:13,880 --> 00:28:16,240
of like that RPG building of it, like I could

675
00:28:16,240 --> 00:28:18,039
see myself doing like a oh, I'm doing like a

676
00:28:18,039 --> 00:28:20,279
pirate play through. I'm just gonna do all water quest stuff,

677
00:28:20,279 --> 00:28:21,759
and then I could do other playthroughs and I'll just

678
00:28:21,799 --> 00:28:23,839
scroll six where I don't even touch the water at all,

679
00:28:23,839 --> 00:28:25,559
because that's how open these games are, right, And I'm

680
00:28:25,599 --> 00:28:28,160
just you know, doing Fighters Guild, you know whatever. The

681
00:28:28,200 --> 00:28:30,440
main quest is stay on the mainland, that sort of thing.

682
00:28:30,559 --> 00:28:32,480
So I don't know, it's just you know, fun to

683
00:28:32,519 --> 00:28:34,880
add keep adding things on. But I think what you

684
00:28:34,920 --> 00:28:37,200
mentioned a while ago, just like how janky the movement

685
00:28:37,200 --> 00:28:40,440
can be, and like the horses specifically, Starfield eventually added

686
00:28:40,440 --> 00:28:42,279
like a rover. I still haven't tried it, but I

687
00:28:42,279 --> 00:28:44,599
remember Travis had tried that update, and he said it

688
00:28:44,640 --> 00:28:47,079
was very janky and not super fun to control, and

689
00:28:47,119 --> 00:28:49,400
so it's like, yeah, I don't know, would I want

690
00:28:49,440 --> 00:28:51,240
to be controlling the ship anyway. If it's just gonna

691
00:28:51,279 --> 00:28:53,599
be like a clunky, slow thing, I'd almost be fine

692
00:28:53,599 --> 00:28:55,720
if it was really just a cosmetic thing to have,

693
00:28:55,759 --> 00:28:57,640
like a home base that kind of moves around, which

694
00:28:57,640 --> 00:28:59,279
would be a cool idea, but really, like I guess

695
00:28:59,319 --> 00:29:01,519
Starfield had that, but otherwise we haven't had like a

696
00:29:01,599 --> 00:29:04,359
house that can move around, right, Like that's just not

697
00:29:04,400 --> 00:29:07,880
really thing in Fallout or Elder Scrolls naturally. So I

698
00:29:07,880 --> 00:29:09,640
think it could be uh, I don't know, ground for

699
00:29:09,720 --> 00:29:10,680
some cool stuff there.

700
00:29:11,160 --> 00:29:13,799
Speaker 2: Yeah, no, absolutely, And I feel like just what you're

701
00:29:13,799 --> 00:29:16,759
talking about there with the skills, I really hope we're

702
00:29:17,000 --> 00:29:20,160
we're not just going in this same direction that we

703
00:29:20,200 --> 00:29:22,519
had with Sky. Like I love Skyrim, you know, it's

704
00:29:22,559 --> 00:29:24,319
definitely not a perfect game. There's many things I have

705
00:29:24,359 --> 00:29:26,599
grievances with, and a big part of that is just

706
00:29:27,480 --> 00:29:30,119
the one hero can do everything and be the leader

707
00:29:30,160 --> 00:29:34,119
of every every every guild and just all these things.

708
00:29:34,119 --> 00:29:35,920
It's so funny when you're like deep on one of

709
00:29:35,960 --> 00:29:38,079
those playthroughs and you come across an NPC and he's like,

710
00:29:38,519 --> 00:29:40,319
it's like, hey, I know you are He'll sit this

711
00:29:40,359 --> 00:29:42,119
because you're like the leader of the dark brother And

712
00:29:42,119 --> 00:29:44,079
then like the next guy's like, oh, you're the leader

713
00:29:44,079 --> 00:29:46,480
of the thieves guild. He just keeps going off in

714
00:29:46,559 --> 00:29:49,359
like the same town. It's just I don't know, it's

715
00:29:49,440 --> 00:29:52,440
it's mimable, but for an RPG, it just it takes

716
00:29:52,480 --> 00:29:54,359
the immersion out so much. And then of course, like

717
00:29:54,400 --> 00:29:56,720
all my playthroughs now, I just kind of make it

718
00:29:56,759 --> 00:29:58,599
that way like this is gonna be my archer or

719
00:29:58,640 --> 00:30:01,759
this is gonna be my my magic user, and I

720
00:30:01,799 --> 00:30:04,400
don't know that it's I feel like it just really

721
00:30:04,440 --> 00:30:06,680
takes a lot out of the RPG element when if

722
00:30:06,839 --> 00:30:08,160
it's like you have a D and D character and

723
00:30:08,160 --> 00:30:10,279
you have no flaws, like you just have like all

724
00:30:10,480 --> 00:30:13,079
all plus modifiers and it's just like, yeah, that's not

725
00:30:13,119 --> 00:30:17,400
an intriguing character. Like you want flawed characters and have weaknesses.

726
00:30:17,599 --> 00:30:20,400
So I do hope we uh, I don't know. I'm

727
00:30:20,440 --> 00:30:23,039
kind of worried that we are just gonna keep going

728
00:30:23,039 --> 00:30:26,599
in this because they want to make it reachable to

729
00:30:26,640 --> 00:30:28,559
all audience members, right, Like they want everyone to be

730
00:30:28,599 --> 00:30:31,200
able to jump in there and have fun. But maybe

731
00:30:31,240 --> 00:30:33,440
it's just a hardcore setting or something, you know, where

732
00:30:33,480 --> 00:30:35,480
you can like go back to where it's like skill

733
00:30:35,519 --> 00:30:37,680
points and you actually have to like invest them properly.

734
00:30:39,279 --> 00:30:41,559
But I don't know. I'll wait and judge to see

735
00:30:41,559 --> 00:30:44,559
what happens there. But I feel like that's been a

736
00:30:44,640 --> 00:30:47,160
grievance of a lot of Elders Schulz fans, like kind

737
00:30:47,160 --> 00:30:50,079
of when it went from Oblivion to Skyrim and just

738
00:30:50,720 --> 00:30:52,319
just got RPG's. In general, I feel like a lot

739
00:30:52,319 --> 00:30:55,519
of RPGs these days are going in that more simple route,

740
00:30:55,519 --> 00:30:58,400
but there's definitely some that don't do that because.

741
00:30:58,160 --> 00:31:00,880
Speaker 1: Of course trying to stand off the edges naturally, that's

742
00:31:01,000 --> 00:31:03,759
kind of happened. Is there anything else from from this

743
00:31:03,839 --> 00:31:05,839
leak stuff that stood out to you? For me, it

744
00:31:05,839 --> 00:31:08,519
was mostly that like ship saline sort of things that

745
00:31:08,559 --> 00:31:09,039
I wanted.

746
00:31:08,839 --> 00:31:11,400
Speaker 2: To talk about. Yeah, well there's something else I saw

747
00:31:11,440 --> 00:31:14,119
in there. Oh, it was just kind of talking about

748
00:31:14,160 --> 00:31:17,720
the like the deserts and the the one line on

749
00:31:17,759 --> 00:31:19,960
there was like many real life influence from Egypt to

750
00:31:20,000 --> 00:31:23,599
pharaohs and the Alakir desert. I want more desert y

751
00:31:23,720 --> 00:31:27,839
biomes and Elder scrolls, just stuff with Kajite and the Alakir,

752
00:31:28,359 --> 00:31:31,640
really cool designs on the warriors. But we just never

753
00:31:31,680 --> 00:31:34,279
see those those worlds. And you know, when I'm out of.

754
00:31:34,319 --> 00:31:37,000
Speaker 1: The beaches, I can't like think of any and even

755
00:31:37,039 --> 00:31:39,119
those that are like in Skyrim and anything, they're like

756
00:31:39,160 --> 00:31:41,920
really sandy. There's like rockies. That's yeah, it's not it's

757
00:31:42,000 --> 00:31:43,519
not even thought about. But like there isn't really a

758
00:31:43,519 --> 00:31:45,880
lot of deserts that I've experienced in my Elder scrolls,

759
00:31:46,359 --> 00:31:47,559
hundreds of hours of my life.

760
00:31:47,839 --> 00:31:49,920
Speaker 2: And you know, consoles are ready to handle stand like,

761
00:31:50,000 --> 00:31:50,640
let's get in there.

762
00:31:50,640 --> 00:31:54,039
Speaker 1: That's that's every grain. I want it to be rendered.

763
00:31:54,119 --> 00:31:55,000
Speaker 2: Yeah, I want footprints.

764
00:31:55,039 --> 00:31:57,759
Speaker 1: I want sandy footprints, but I want to see the

765
00:31:57,799 --> 00:31:58,880
spice in the air.

766
00:32:00,359 --> 00:32:04,279
Speaker 2: You start hallucinating, eyes go all blue. But just hearing

767
00:32:04,279 --> 00:32:06,640
about these kit carav or the kag caravans and the

768
00:32:07,559 --> 00:32:10,400
sands of elsewhere and and just the warmy desert, it's

769
00:32:10,440 --> 00:32:14,319
like I want to go to those areas and I

770
00:32:14,319 --> 00:32:16,359
I mean, if there's water, there's gotta be some beaches,

771
00:32:16,440 --> 00:32:20,519
especially if it's a more Mediterranean temperate islandy area, which

772
00:32:20,519 --> 00:32:24,200
I imagine it would be. Yeah, I don't know. Every

773
00:32:24,240 --> 00:32:26,720
time I think about six, I just get excited, like

774
00:32:26,720 --> 00:32:31,079
what it could be right all these.

775
00:32:29,920 --> 00:32:33,119
Speaker 1: I mean, I think next to SyRI Dill, maybe someone

776
00:32:33,119 --> 00:32:34,640
said I also got to open up the tammer lap,

777
00:32:34,680 --> 00:32:38,119
like I think. Hammerfel is one of the largest provinces

778
00:32:38,200 --> 00:32:41,200
in the on the on the world, and Marwin gets

779
00:32:41,200 --> 00:32:43,160
tricky if you add the mainland with the you know,

780
00:32:43,279 --> 00:32:45,119
varden Fell, which is where the game takes place and

781
00:32:45,480 --> 00:32:48,079
other scrolls three. But because of that, naturally like kind

782
00:32:48,079 --> 00:32:50,440
of in the syridal sort of way you're in, they're

783
00:32:50,519 --> 00:32:52,960
going to get a lot more diversity in the biomes now,

784
00:32:52,960 --> 00:32:57,279
even like in Skyrim, obviously it's kind of north northern, cold, whatever,

785
00:32:57,279 --> 00:33:00,000
but they still have like a bunch of different vibe,

786
00:33:00,240 --> 00:33:01,640
but it is a little more muted than when you

787
00:33:01,680 --> 00:33:03,599
get in something like Syrito, which is a bit of

788
00:33:03,640 --> 00:33:06,359
a you know, jack of all trades, master of none situation.

789
00:33:06,720 --> 00:33:08,920
But I feel like Hammerfell is another opportunity where you, yeah,

790
00:33:09,119 --> 00:33:11,680
whether it's co sandy stuff getting down to like maybe

791
00:33:11,680 --> 00:33:13,720
some more for stuff. You get pretty northern on the

792
00:33:13,759 --> 00:33:15,319
in the map too, so maybe you even get some

793
00:33:15,359 --> 00:33:17,680
snowy zones as well. So I feel like there's really

794
00:33:17,720 --> 00:33:19,960
some opportunity to just wherever they want to put the

795
00:33:20,039 --> 00:33:23,079
resources for some really good amount of variety, which is

796
00:33:23,119 --> 00:33:26,480
gonna be you know, hundreds of hours of fun exploration there.

797
00:33:26,920 --> 00:33:30,119
Speaker 2: Yeah, and if I'm not mistaken, I'm pretty sure Orgamar

798
00:33:30,359 --> 00:33:32,559
is in Hammerfel. It's in like one of those sections

799
00:33:32,559 --> 00:33:33,799
that's where the the.

800
00:33:33,880 --> 00:33:36,480
Speaker 1: Orcs are from and always forget that they don't have

801
00:33:36,519 --> 00:33:37,839
like their own province.

802
00:33:38,200 --> 00:33:42,079
Speaker 2: Yeah, and Orgamar actually moves around because Hammerfel just keeps

803
00:33:42,119 --> 00:33:44,720
wiping them out. Like the Orcs just are just race

804
00:33:44,759 --> 00:33:46,160
that is just kind of always on the run. They're

805
00:33:46,160 --> 00:33:48,839
away getting wiped out. People just hate them, and man,

806
00:33:48,880 --> 00:33:52,400
that would be such an interesting story that six of

807
00:33:52,519 --> 00:33:56,200
just like like the misunderstoodness of what of what the

808
00:33:56,319 --> 00:33:59,160
Orcs are just a really really cool faction. There's a

809
00:33:59,160 --> 00:34:03,640
couple like work encampments in Skyrim maybe in some other games,

810
00:34:03,680 --> 00:34:05,799
and you get like a little scratch of the surface

811
00:34:05,799 --> 00:34:07,440
of what it is. But that would be really cool

812
00:34:07,440 --> 00:34:10,880
going into that. And just with Malacath, like they're there,

813
00:34:11,400 --> 00:34:13,679
they're a god which is actually a dadrich lord, but

814
00:34:13,840 --> 00:34:16,599
just like like what like the positives that they view

815
00:34:16,599 --> 00:34:18,239
out of him and just kind of the whole backstory.

816
00:34:18,320 --> 00:34:22,440
That would be really really enticing for a juicy Elders

817
00:34:22,719 --> 00:34:24,559
six storyline. Doesn't have to be the main game, but

818
00:34:24,679 --> 00:34:27,519
just you know, like a side quest or a guild

819
00:34:27,559 --> 00:34:28,360
faction sort of thing.

820
00:34:28,920 --> 00:34:31,199
Speaker 1: Yeah, yeah, that'd be really cool if they blew that

821
00:34:31,239 --> 00:34:34,760
out into like a fighter's guild made his guild, you

822
00:34:34,800 --> 00:34:37,760
know sized quest line or like really got that amount

823
00:34:37,760 --> 00:34:41,239
of space and time and like different characters, locations and whatnot,

824
00:34:41,280 --> 00:34:42,800
that would be that'd be totally.

825
00:34:44,719 --> 00:34:47,960
Speaker 2: I think even the Force Worn are like kind of

826
00:34:47,960 --> 00:34:50,360
in Hammerfel because it's like they kind of a crossover

827
00:34:50,440 --> 00:34:53,320
area of I, like you said, I kind of have

828
00:34:53,360 --> 00:34:54,880
to pull up the map to like know exactly what's

829
00:34:54,920 --> 00:34:57,559
going on, but I know they have some crossover between

830
00:34:59,440 --> 00:35:01,760
oh my gosh, my favorite race, what do they call

831
00:35:01,800 --> 00:35:06,920
wh where's Briton's from. It's not Hammerfel, it's Daggerfall, right.

832
00:35:07,719 --> 00:35:09,599
I think maybe they're mostly in that, but I thought

833
00:35:09,599 --> 00:35:12,360
maybe they crossed over into Hammerfel a little bit. Also.

834
00:35:12,440 --> 00:35:14,800
Speaker 1: Yeah, I mean that's also bordered with it to the

835
00:35:14,840 --> 00:35:16,719
north right, so they're next to each other.

836
00:35:16,880 --> 00:35:17,559
Speaker 2: Yeah, there you.

837
00:35:17,519 --> 00:35:23,000
Speaker 1: Go for the Force one, there you go. There's some

838
00:35:23,000 --> 00:35:26,960
good Elder Scrolls chat. I think with that we can

839
00:35:27,000 --> 00:35:29,639
take our first ad break and we'll be right back.

840
00:35:31,800 --> 00:35:34,519
All right, we are back. Who knows when Elder Strolls

841
00:35:34,559 --> 00:35:37,119
six is going to come out, but we now have

842
00:35:37,679 --> 00:35:39,559
a better idea of when GT six is going to

843
00:35:39,639 --> 00:35:41,920
come out. Is not this year. It has been officially

844
00:35:42,000 --> 00:35:46,079
kicked to next May, so May twenty six. I don't

845
00:35:46,079 --> 00:35:47,320
know how much there is to say to this, because

846
00:35:47,320 --> 00:35:49,119
like we you know, we're still kind of just waiting

847
00:35:49,119 --> 00:35:52,039
in the wings for this. A very unsurprising push for me,

848
00:35:52,679 --> 00:35:54,320
but I won that. I'm sure was a breather, fresher

849
00:35:54,320 --> 00:35:57,119
for many developers, just because you know, so many I

850
00:35:57,119 --> 00:35:59,320
think companies want to stay away from releasing their game

851
00:35:59,679 --> 00:36:02,519
direct before, directly after anywhere near GTA, and now this

852
00:36:02,559 --> 00:36:06,599
whole fall season opened up even into like early Winter

853
00:36:06,760 --> 00:36:09,000
games of next year, and now they just got to

854
00:36:09,119 --> 00:36:10,840
wait watch out. So it's I think it's good for

855
00:36:10,880 --> 00:36:13,239
developers to have that official date. I think because that

856
00:36:13,280 --> 00:36:15,239
we will probably see more release dates around like a

857
00:36:15,239 --> 00:36:17,320
summer game fest, and we maybe would have before a

858
00:36:17,360 --> 00:36:18,719
lot of companies may be like, Okay, we have a

859
00:36:18,719 --> 00:36:20,679
trailer ready to show things off, but we're not going

860
00:36:20,719 --> 00:36:21,840
to stick a date on this until we know what

861
00:36:21,880 --> 00:36:23,559
GTA is doing. And now we at least have an

862
00:36:23,559 --> 00:36:25,800
idea that GTA is going to be one year away,

863
00:36:26,039 --> 00:36:27,880
so that offers like quite a few months there to

864
00:36:28,280 --> 00:36:29,960
PLoP a game now, so I'm excited to see what

865
00:36:29,960 --> 00:36:31,840
that means, even if that's not them. So we never

866
00:36:31,880 --> 00:36:34,440
really get confirmed confirmation of it's more just like I'm

867
00:36:34,480 --> 00:36:36,000
sure we'll see a little bit more of that now.

868
00:36:36,039 --> 00:36:39,599
But I guess any thoughts on this and also do

869
00:36:39,639 --> 00:36:41,079
you think this is the final date or do you

870
00:36:41,079 --> 00:36:43,079
think it gets potentially booted again?

871
00:36:44,400 --> 00:36:47,320
Speaker 2: Yeah, I mean I thought the last date was the

872
00:36:47,360 --> 00:36:49,519
for sure date. I was in the camp of like, yeah,

873
00:36:49,519 --> 00:36:52,119
it's sticking, it's for sure dropping then, so I was

874
00:36:52,199 --> 00:36:56,440
kind of surprised by this news. So that being said,

875
00:36:56,480 --> 00:36:59,400
I think the next date is the or sorry, this date,

876
00:36:59,440 --> 00:37:01,599
I think it is for sure date. I was just

877
00:37:01,639 --> 00:37:03,280
kind of looking back on the history of the GTA

878
00:37:03,400 --> 00:37:06,119
releases because I just always in my mind saw it

879
00:37:06,119 --> 00:37:09,320
as like a fall release. GTA five released in September

880
00:37:09,519 --> 00:37:14,679
if I remember correctly, and then GTA four was actually

881
00:37:14,679 --> 00:37:18,440
in April, so okay, all around that time also, and

882
00:37:18,480 --> 00:37:21,320
then San Andreas was October, so it's kind of they

883
00:37:21,360 --> 00:37:27,559
kind of keep alternating, probably not on purpose, but I mean, yeah,

884
00:37:27,679 --> 00:37:29,559
there's not much more else to say about this. I'm

885
00:37:29,559 --> 00:37:32,519
gonna get it when when it comes out. That's yeah.

886
00:37:32,559 --> 00:37:34,199
You know, I said, I'm being picky and choosy when

887
00:37:34,199 --> 00:37:36,159
it comes to video game releases lately. GTA is just

888
00:37:36,159 --> 00:37:37,920
one of those where it's like a unicorn. You just

889
00:37:38,000 --> 00:37:39,599
if you get the opportunity, you gotta jump on that.

890
00:37:39,639 --> 00:37:42,280
It doesn't matter if it's a I mean, we'll see

891
00:37:42,320 --> 00:37:44,519
what the price tag is when it comes out.

892
00:37:44,800 --> 00:37:46,880
Speaker 1: Yeah, two dollars maybe.

893
00:37:46,880 --> 00:37:50,360
Speaker 2: Yeah, I better get a fucking skateboard with that, you

894
00:37:50,400 --> 00:37:52,719
know when they had like the skateboard, you know, the

895
00:37:52,800 --> 00:37:55,719
Tony Hawk like ride game where you like get the skateboard.

896
00:37:55,719 --> 00:37:57,800
I better get like something to go with my my

897
00:37:57,880 --> 00:38:03,159
GTA broches if I'm dropping two hundred dollars. Yeah, but yeah.

898
00:38:02,519 --> 00:38:03,920
Speaker 1: Yeah, it's hard to be too disappointed a boy this

899
00:38:03,960 --> 00:38:06,039
because we haven't really seen a lot of the game.

900
00:38:06,079 --> 00:38:08,079
We sole only have that one trailer, right, So it's like,

901
00:38:08,159 --> 00:38:10,920
I okay, just kind of yeah, I don't think so

902
00:38:11,159 --> 00:38:13,079
think like I think there's some engine stuff and then

903
00:38:13,119 --> 00:38:15,280
obviously there's all those leaks where we saw some gameplay

904
00:38:15,360 --> 00:38:17,480
with that stuff was even pretty like years old at

905
00:38:17,480 --> 00:38:19,519
this point, so yeah, we'll keep an eye on that.

906
00:38:19,599 --> 00:38:22,400
I'm my guess would be that we I don't know,

907
00:38:22,400 --> 00:38:24,960
maybe game wards trailer. But even then, like I think

908
00:38:25,000 --> 00:38:26,760
GTA they were drop star, like they just kind of

909
00:38:27,079 --> 00:38:29,679
do their own things. They don't need to go to

910
00:38:29,719 --> 00:38:32,519
these shows. They can just drop the trailer. Yeah, like

911
00:38:32,559 --> 00:38:35,880
GT six trailer was like the biggest trailer of all

912
00:38:35,880 --> 00:38:37,920
time or something like that, right, just even they just

913
00:38:37,960 --> 00:38:39,639
dropped it on a random day. So I don't know.

914
00:38:39,679 --> 00:38:43,119
I maybe they do something later this year in the fall,

915
00:38:43,159 --> 00:38:45,559
but I guess they could just wait until next year

916
00:38:45,559 --> 00:38:47,000
to even start advertising it more.

917
00:38:47,559 --> 00:38:50,920
Speaker 2: I feel like memes do more for like the advertisement

918
00:38:51,039 --> 00:38:53,960
than like talk Start ever does for GTA, where it's

919
00:38:54,000 --> 00:38:57,039
just like we got GTA six delays before GTA six,

920
00:38:57,119 --> 00:38:59,480
like those type of memes which are just hilarious by

921
00:38:59,480 --> 00:39:02,719
this point. But h m hm, Yeah, the world is

922
00:39:02,760 --> 00:39:05,679
buzzing and it will do well when it comes down.

923
00:39:06,559 --> 00:39:09,679
Speaker 1: Well, something that's coming out this may is elden Ring

924
00:39:10,320 --> 00:39:13,599
Night Rain. So this is the elden Ring three player

925
00:39:13,679 --> 00:39:18,719
online h co op situation, and there was a yeah,

926
00:39:18,719 --> 00:39:22,440
a nice little timute. Yeah I described I used way

927
00:39:22,480 --> 00:39:24,440
too many words to describe. Everyone knows what this game is.

928
00:39:24,480 --> 00:39:25,960
I don't know why. I felt like they need to

929
00:39:26,000 --> 00:39:28,440
set it up. We had a ten minute overview trailer

930
00:39:28,480 --> 00:39:30,679
that showed off a bit of the structure of the game. Uh,

931
00:39:31,159 --> 00:39:33,639
kind of reinforce some of the characters, some of the

932
00:39:33,639 --> 00:39:35,639
other features of this thing. I felt like it was

933
00:39:35,639 --> 00:39:37,800
a pretty good, like ten minute pow wow situation, like

934
00:39:37,840 --> 00:39:40,719
pretty quick, but offered like a pretty good amount of infication.

935
00:39:40,760 --> 00:39:42,320
I do have a couple of questions that I'll ask

936
00:39:42,360 --> 00:39:44,559
you about, but uh, yeah, you brought this my attention.

937
00:39:44,760 --> 00:39:46,920
It totally slipped in on my radar. So are you

938
00:39:46,960 --> 00:39:49,239
pretty hype for this game? Did this? Did this overview

939
00:39:49,280 --> 00:39:51,639
trailer increase or decrease that hype? What's what's going on

940
00:39:51,679 --> 00:39:52,400
with you in Night Rain?

941
00:39:52,920 --> 00:39:54,559
Speaker 2: Yeah? I mean minor spoilers for the game. Has been

942
00:39:54,559 --> 00:39:56,760
playing and going really hard on Elder Ring, so we'll

943
00:39:56,800 --> 00:39:57,639
cover that when we get there.

944
00:39:57,760 --> 00:39:59,360
Speaker 1: Go into that now too, if you want to. I mean,

945
00:39:59,440 --> 00:40:00,639
if it's the I had to go for it.

946
00:40:00,719 --> 00:40:03,920
Speaker 2: Yeah, uh yeah, No, I've been going extremely hard on

947
00:40:04,000 --> 00:40:05,920
ellin Ring as of late. I think last time I

948
00:40:05,920 --> 00:40:07,239
was on here, I was telling about my Dark Soul's

949
00:40:07,280 --> 00:40:11,320
journey and I had a really bummer moment where not

950
00:40:11,360 --> 00:40:13,519
even gameplay wise, like I was just adventuring with my

951
00:40:13,599 --> 00:40:15,920
character and he was bugging the fuck out, Like I

952
00:40:16,079 --> 00:40:18,639
was halbird on Dark Souls one, that's my go to weapon,

953
00:40:19,039 --> 00:40:21,320
and I was just twitching as I was moving along.

954
00:40:22,039 --> 00:40:24,639
And it's like totally visual bug like it's nothing to

955
00:40:24,639 --> 00:40:27,000
do with gameplay, but it was really bothering me, like

956
00:40:27,000 --> 00:40:29,119
even just running around fighting, Like I just kept seeing

957
00:40:29,239 --> 00:40:31,519
my my character like twitching around, and I was like,

958
00:40:31,800 --> 00:40:34,440
what is going on? I rebooted it. I reinstalled the

959
00:40:34,440 --> 00:40:36,559
game even, which is like I don't think I've ever

960
00:40:36,559 --> 00:40:38,119
done that on PlayStation, but I'm like, who knows, I

961
00:40:38,159 --> 00:40:41,679
gotta try everything uninstalled, it reinstalled, it's still same thing. Wow,

962
00:40:41,960 --> 00:40:43,760
really bummed my progress because like.

963
00:40:43,760 --> 00:40:44,519
Speaker 1: Did you google it?

964
00:40:44,559 --> 00:40:44,679
Speaker 2: Is that?

965
00:40:44,719 --> 00:40:47,119
Speaker 1: Are other people have? Other people have this issue?

966
00:40:47,239 --> 00:40:50,440
Speaker 2: So I found I found what what the reasoning was.

967
00:40:50,559 --> 00:40:52,599
It actually has nothing to do with my PlayStation or

968
00:40:52,639 --> 00:40:55,519
the game. It's actually my controller, which I've never had

969
00:40:55,559 --> 00:40:58,599
this before on PlayStation. Yeah, my my newest controller. I

970
00:40:58,599 --> 00:41:01,760
bought got a nice purple so gorgeous. It's new, but

971
00:41:01,880 --> 00:41:05,039
like year year or so old now. But the uh yeah,

972
00:41:05,079 --> 00:41:07,639
the analog stick. When I'm holding up, it's as if

973
00:41:07,639 --> 00:41:10,559
I'm just going like back to forth really really quickly,

974
00:41:10,639 --> 00:41:12,760
like really really quickly. It doesn't happen all the time,

975
00:41:13,119 --> 00:41:16,079
but I guess just like moving forward, is it drift, Like.

976
00:41:16,079 --> 00:41:17,880
Speaker 1: If you don't hold the controller, does it move it all?

977
00:41:17,920 --> 00:41:19,960
Speaker 2: It doesn't drift. No, it's it's only when I'm doing

978
00:41:19,960 --> 00:41:23,239
the input. It's as if I'm just I'm just twitching out.

979
00:41:23,320 --> 00:41:25,280
And maybe it's my own use because I feel like

980
00:41:25,280 --> 00:41:26,920
I do kind of get twitchy sometimes, especially in a

981
00:41:26,960 --> 00:41:28,719
game like that when you're just like really getting deep,

982
00:41:28,719 --> 00:41:30,559
You're you're getting into those moments. But you know, I

983
00:41:30,760 --> 00:41:33,719
I realized it after I kind of put the controller

984
00:41:33,760 --> 00:41:36,400
down on Dark Souls because I was just so bummed.

985
00:41:36,440 --> 00:41:37,880
I'm like, man, like, this has nothing to do with

986
00:41:37,920 --> 00:41:40,280
gameplay wise, but it's just actually bothering me that much

987
00:41:40,320 --> 00:41:42,880
that I don't want to play it. Yeah, So I

988
00:41:43,239 --> 00:41:45,440
kind of holt of that and then just goes in

989
00:41:45,480 --> 00:41:48,480
the soul sphere. I booted up elden Ring and then

990
00:41:48,639 --> 00:41:51,280
I just randomly was using a different controller. Because I

991
00:41:51,320 --> 00:41:53,440
have two controllers, I wasn't using that same one. So

992
00:41:53,800 --> 00:41:56,199
one day when the battery was dead, switched out to

993
00:41:56,199 --> 00:41:57,639
the other one, and then I realized I was doing

994
00:41:57,639 --> 00:41:59,119
the same movement. I'm like, are you kidding me?

995
00:42:00,079 --> 00:42:00,320
Speaker 1: Roller?

996
00:42:00,480 --> 00:42:02,159
Speaker 2: And never would have thought of that because I've never

997
00:42:02,199 --> 00:42:04,280
had an issue like that. Even that is so weird

998
00:42:04,320 --> 00:42:08,840
and specific. Yeah, super super strange, and I mean it

999
00:42:08,880 --> 00:42:10,639
could be worse. It could be the controller drift, like

1000
00:42:10,679 --> 00:42:13,039
what you're because that's like, you know, my my joy

1001
00:42:13,079 --> 00:42:15,159
cons on my switch do that. I feel like they're

1002
00:42:15,199 --> 00:42:19,800
pretty notorious for that, especially the actually yeah it's it's

1003
00:42:19,800 --> 00:42:21,840
a bummer when it happens. But uh so, yeah that

1004
00:42:21,840 --> 00:42:24,320
that that put the the halt on Dark Souls. I'll

1005
00:42:24,320 --> 00:42:26,199
get back there one day, not using that same controller.

1006
00:42:26,199 --> 00:42:27,920
Because did you make it into the Crystal Caves yet?

1007
00:42:28,000 --> 00:42:30,119
Or is that I'm not in the Crystal Caves yet?

1008
00:42:30,159 --> 00:42:32,280
I'm I'm I think I'm at the entrance, like I'm in,

1009
00:42:33,079 --> 00:42:37,400
like like I've already seen Seeth. I think it's his name, see,

1010
00:42:37,440 --> 00:42:39,920
like I've I've already been marked by him. Minor spoilers.

1011
00:42:39,960 --> 00:42:41,760
First time you come across him. He just kills you,

1012
00:42:41,840 --> 00:42:44,239
like it's like a for sure kill. He will kill

1013
00:42:44,280 --> 00:42:46,280
you because I think you need like a crystal to

1014
00:42:46,280 --> 00:42:50,039
make him vulnerable later on, and that's what I was

1015
00:42:50,079 --> 00:42:52,920
going for. So I was in that section. It's funny

1016
00:42:54,519 --> 00:42:56,519
you stopped at that in the Crystal caraves. I kind

1017
00:42:56,519 --> 00:42:58,119
of stopped at that area, but it wasn't actually for

1018
00:42:58,159 --> 00:43:01,800
the gameplay. It was very different reasons. The controller. I'll

1019
00:43:01,800 --> 00:43:03,639
report back on that one, but no, I went really

1020
00:43:03,679 --> 00:43:06,039
hard on elder Ring, Breaking the Fourth Wall or Shade.

1021
00:43:06,079 --> 00:43:09,039
Went to Europe for two weeks and that was what

1022
00:43:09,119 --> 00:43:11,400
I spent my time on. I watched a lot of

1023
00:43:11,400 --> 00:43:15,880
Dexter and I and I jumped into the lands between

1024
00:43:16,159 --> 00:43:20,480
and Man elder Ring. I'm not done it yet, but

1025
00:43:20,559 --> 00:43:23,840
like this has to be easily. I want to say

1026
00:43:23,840 --> 00:43:27,440
top five favorite games of all time, like nice, I

1027
00:43:27,519 --> 00:43:29,599
want to say too much borish people haven't played the game,

1028
00:43:29,760 --> 00:43:31,159
and like I don't even think of the.

1029
00:43:31,119 --> 00:43:32,480
Speaker 1: Game is one hundred years old. You can go for

1030
00:43:32,519 --> 00:43:33,400
it or whatever you want.

1031
00:43:33,519 --> 00:43:37,039
Speaker 2: Okay, the ray Lukaria area, like the first time I go,

1032
00:43:37,159 --> 00:43:39,920
I went into that zone just like the swampiness with

1033
00:43:40,000 --> 00:43:43,760
like the big academy in the background and it's foggy

1034
00:43:44,119 --> 00:43:46,599
and there's just these like creepy things on horses in

1035
00:43:46,639 --> 00:43:49,360
those zones. I literally just stopped there and like looked

1036
00:43:49,960 --> 00:43:52,519
like just just stared at the academy and I'm like,

1037
00:43:52,559 --> 00:43:55,159
what is this game? Like this is the most beautiful

1038
00:43:55,199 --> 00:43:58,320
thing I've ever seen in my life. This is so incredible.

1039
00:43:58,679 --> 00:44:00,000
Speaker 1: The amount of moments of that game.

1040
00:44:00,559 --> 00:44:03,079
Speaker 2: I was just gonna say it, like it's happened like

1041
00:44:03,159 --> 00:44:05,360
seven times where I just have to stop and like

1042
00:44:05,639 --> 00:44:07,599
look at the Elder Ring or it's not the Elder Ring,

1043
00:44:07,639 --> 00:44:09,159
the Earth Tree, and I'm just like.

1044
00:44:09,159 --> 00:44:12,519
Speaker 1: Just pulls out your box, like I'm like, man, what

1045
00:44:12,679 --> 00:44:13,360
is this world?

1046
00:44:13,400 --> 00:44:17,000
Speaker 2: Like this is just so immersive, and I just yeah,

1047
00:44:17,079 --> 00:44:20,599
I think it was funny. I dropped Shay off at

1048
00:44:20,599 --> 00:44:23,639
the airport, got back. It was on Easter Friday, so

1049
00:44:23,679 --> 00:44:26,239
I had the day off. I literally paid Elden Ring

1050
00:44:26,360 --> 00:44:29,760
for twelve hours straight without stopping, like like I don't

1051
00:44:29,760 --> 00:44:31,920
think I've had a serious game session like where like

1052
00:44:31,960 --> 00:44:34,039
I literally didn't stop. And I only knew that because

1053
00:44:34,079 --> 00:44:36,840
I had started my character. By the time I logged

1054
00:44:36,840 --> 00:44:38,960
out it was two in the morning and it said

1055
00:44:38,960 --> 00:44:40,719
I had twelve and a half hours of playtime and

1056
00:44:40,760 --> 00:44:42,880
I'm like, I literally made that character at the start

1057
00:44:42,920 --> 00:44:47,599
of the session. This is insane. But yeah, I am

1058
00:44:47,719 --> 00:44:50,159
so just in love with that game. I've been playing

1059
00:44:50,159 --> 00:44:53,880
it so much, a little bit less than Shay's been

1060
00:44:53,880 --> 00:44:55,400
home because I've been spending time with her, which has

1061
00:44:55,400 --> 00:44:56,960
been really nice. You know, she had a great trip.

1062
00:44:57,000 --> 00:45:00,840
But yeah, I and and like there's definitely been moments

1063
00:45:00,880 --> 00:45:03,639
when I've like been stuck, but I just love how

1064
00:45:03,679 --> 00:45:06,360
you can if you get stuck, you just go somewhere else,

1065
00:45:06,519 --> 00:45:08,880
and like, you know, like there's just so much to

1066
00:45:08,960 --> 00:45:11,719
explore in that world. There were so many zones that

1067
00:45:11,719 --> 00:45:14,719
I didn't even like, like limb Grave where you start,

1068
00:45:14,760 --> 00:45:16,239
Like I feel like I kind of zoomed by that

1069
00:45:16,280 --> 00:45:18,360
area really quickly, so I went back on it, and

1070
00:45:18,400 --> 00:45:20,599
they're kind of like starting dungeons, so I was just

1071
00:45:20,639 --> 00:45:23,239
like just like one shot in the boxes by that

1072
00:45:23,239 --> 00:45:25,400
point when I'm level like sixty five or whatever, when

1073
00:45:25,440 --> 00:45:29,199
I went back to that zone. But yeah, I'm I'm

1074
00:45:29,199 --> 00:45:31,320
really glad I like got deep into Dark Souls before

1075
00:45:31,360 --> 00:45:33,199
I jumped in there, because I just felt way better

1076
00:45:34,000 --> 00:45:38,039
at just knowing how to handle situations. Mechanics are definitely different,

1077
00:45:38,079 --> 00:45:40,320
including like just having a jump that's such a big

1078
00:45:40,360 --> 00:45:42,000
thing to get used to, especially if you're used to

1079
00:45:42,440 --> 00:45:45,360
playing Dark Souls one where it's very basic, like like

1080
00:45:45,559 --> 00:45:48,159
forward attack, Like that's your jumping attack in that game,

1081
00:45:48,280 --> 00:45:51,800
you like in Elder Scroll or my gosh, talk about

1082
00:45:51,800 --> 00:45:53,719
Elderchros too much and in Elder Ring, like I'm just

1083
00:45:53,760 --> 00:45:55,519
spamming jump now where I feel like if I go

1084
00:45:55,639 --> 00:45:57,800
back to Dark Souls now, I'm gonna be like trying

1085
00:45:57,800 --> 00:45:59,960
to jump all the time. I just get so ingrained

1086
00:46:00,079 --> 00:46:02,920
in that. But yeah, the boss battles are phenomenal, so

1087
00:46:03,000 --> 00:46:07,000
well designed, the areas are just incredible. Soundtrack is just

1088
00:46:07,079 --> 00:46:10,199
so beautiful. I've been listening to the track like even

1089
00:46:10,239 --> 00:46:12,960
just at work now. It's just it gets me so hyped.

1090
00:46:14,360 --> 00:46:17,039
And what was I gonna say? Oh, the specific boss

1091
00:46:17,079 --> 00:46:19,840
battle I wanted to shout out was the Ranala like

1092
00:46:19,960 --> 00:46:24,920
at the Ray Lucaria boss battle, so creepy and unique

1093
00:46:24,960 --> 00:46:26,920
and it's not even a hard boss battle, but like

1094
00:46:26,960 --> 00:46:28,679
the first time you go there and just these dolls

1095
00:46:28,679 --> 00:46:31,039
are like falling from the ceilings and they're just dragging

1096
00:46:31,079 --> 00:46:33,960
their bodies and like singing these lullabyes just so many

1097
00:46:34,239 --> 00:46:36,760
moving pieces to that boss flow. I was just so

1098
00:46:36,880 --> 00:46:38,800
amazed by it. And then of course the second stage

1099
00:46:38,840 --> 00:46:41,679
where you go to the beautiful moonlit area. Yeah, it's

1100
00:46:41,760 --> 00:46:44,760
just man like, it blows my mind playing that game,

1101
00:46:44,800 --> 00:46:47,400
and it happens so many times where it just blows

1102
00:46:47,400 --> 00:46:49,880
my mind. So yeah, I am peeking on Elman rings.

1103
00:46:49,920 --> 00:46:53,000
So of course when we got this night Rain overview,

1104
00:46:53,039 --> 00:46:57,159
I was super super hyped. Unfortunately, I feel like this,

1105
00:46:57,719 --> 00:47:00,199
I don't want to say, I don't want to say

1106
00:47:00,199 --> 00:47:02,039
it killed it for me. But now that I know

1107
00:47:02,119 --> 00:47:04,119
more of what the game is, I am a lot

1108
00:47:04,280 --> 00:47:09,039
less like itching to get back in there. I don't know,

1109
00:47:09,079 --> 00:47:13,119
it's just because it is a Soul's like game, but

1110
00:47:13,159 --> 00:47:16,000
it's it's it's an online experience for that right, Like

1111
00:47:16,000 --> 00:47:18,199
like you like you're not just making your character and

1112
00:47:18,239 --> 00:47:19,719
going in there playing with their friends, like you're playing

1113
00:47:19,840 --> 00:47:23,159
as these specific characters, which like there's nothing wrong with that,

1114
00:47:23,199 --> 00:47:25,639
it's just maybe that's not the type of experience I'm

1115
00:47:25,679 --> 00:47:28,639
looking for, Like when I play Dark Souls elden Ring,

1116
00:47:28,719 --> 00:47:30,880
like I've never really interacted with the online mode, like

1117
00:47:30,920 --> 00:47:33,920
the PvP element, Like I'm never using those those tarnished

1118
00:47:33,920 --> 00:47:37,039
fingers or whatever the hell they are, the furled fingers.

1119
00:47:38,960 --> 00:47:43,400
I'm not really invading people or anything like that. However,

1120
00:47:43,440 --> 00:47:45,800
that being said, I was really impressed by like what

1121
00:47:45,880 --> 00:47:47,920
was shown. I think it's a really cool idea of

1122
00:47:47,960 --> 00:47:50,880
it just being like it's not Limb Grave, it's late

1123
00:47:51,000 --> 00:47:52,960
limb Vail, I think, is what they said. So it

1124
00:47:53,239 --> 00:47:55,440
just seems like it seems like you're crossing over in

1125
00:47:55,480 --> 00:47:58,440
the same areas but just a different time era. Like

1126
00:47:58,639 --> 00:48:02,559
they're showcasing some of the statues of America I think

1127
00:48:02,559 --> 00:48:06,119
that's her name, like the Goddess, and it like they're

1128
00:48:06,159 --> 00:48:08,440
not like broken, you know, it's like it's like at

1129
00:48:08,440 --> 00:48:10,719
a time when they're still pretty relevant and people are

1130
00:48:10,800 --> 00:48:13,159
using That's just how it kind of feels. I'm sure,

1131
00:48:13,280 --> 00:48:15,360
like all Souls games, like it's this weird thing with

1132
00:48:15,440 --> 00:48:19,960
time where it's kind of a weird chronological order of things.

1133
00:48:20,000 --> 00:48:22,000
But I like the setup even of it just being

1134
00:48:22,039 --> 00:48:25,639
you kind of have multiple days to hunt down these things.

1135
00:48:25,719 --> 00:48:29,000
You kind of spend it different strategic ways than like

1136
00:48:29,159 --> 00:48:32,159
just just you know, it's basically making it so it

1137
00:48:32,199 --> 00:48:36,039
has unlimited replayability because the areas kind of change. I

1138
00:48:36,039 --> 00:48:38,199
thought that was really intriguing, but I just think for

1139
00:48:38,320 --> 00:48:40,320
what the game is, it's a little bit different than

1140
00:48:40,360 --> 00:48:42,920
what I was thinking it being, and it's just not

1141
00:48:42,960 --> 00:48:46,119
necessarily the soul's experience I'm itching for right now. But

1142
00:48:46,360 --> 00:48:48,519
that being said, like man, I had a lot of

1143
00:48:48,559 --> 00:48:51,599
fun playing ghosts like online, like Ohs of Shushima, right,

1144
00:48:51,639 --> 00:48:54,000
and like it kinda is a similar thing to.

1145
00:48:53,920 --> 00:48:55,599
Speaker 1: That of just what's given to be a bit of

1146
00:48:55,679 --> 00:48:56,480
legends vibes no.

1147
00:48:56,599 --> 00:48:59,639
Speaker 2: Legends, that's what it was called. Yeah, and yeah, I

1148
00:48:59,639 --> 00:49:02,400
don't know, Like I I like the characters that were showcased.

1149
00:49:02,400 --> 00:49:04,880
I it was weird because I liked kind of everything

1150
00:49:04,920 --> 00:49:07,000
that I was seeing. It was just like, okay, yeah,

1151
00:49:07,000 --> 00:49:09,599
this is a different it's a different show than maybe

1152
00:49:09,679 --> 00:49:12,400
I was expecting to be buying a ticket for. It's

1153
00:49:12,440 --> 00:49:15,000
not a full price game, which definitely helps, but as already, yeah,

1154
00:49:15,039 --> 00:49:17,800
did you see how much it is? I did not,

1155
00:49:18,360 --> 00:49:21,079
but I see if I can find that. I assumed

1156
00:49:21,119 --> 00:49:23,039
it was going to be in like the sixty dollars range.

1157
00:49:23,159 --> 00:49:24,880
Of course, it's like I would have assumed it's a

1158
00:49:24,920 --> 00:49:26,800
forty dollars game, but now all the prices of games

1159
00:49:26,800 --> 00:49:28,880
have just gone up, so it's it's probably more closer

1160
00:49:28,880 --> 00:49:29,480
to seventy.

1161
00:49:30,039 --> 00:49:32,039
Speaker 1: Let me tell Steam that I was born in nineteen

1162
00:49:32,119 --> 00:49:33,239
sixty two, real D.

1163
00:49:34,440 --> 00:49:37,519
Speaker 2: Do you always use your fake fake birth for.

1164
00:49:37,440 --> 00:49:41,440
Speaker 1: That uscroll super far back? Yeah? Okay, looks like yeah,

1165
00:49:41,440 --> 00:49:44,639
it's fifty three Canadian dollars for Night Rain.

1166
00:49:45,079 --> 00:49:47,199
Speaker 2: Okay, yeah, I think Split Fiction was the same price,

1167
00:49:47,400 --> 00:49:50,239
so like in that okay, kind of a Miles Morales

1168
00:49:50,280 --> 00:49:53,519
type price zone, like those types of which fits for

1169
00:49:53,559 --> 00:49:55,320
what the game is, Like I wouldn't expect to be

1170
00:49:55,320 --> 00:49:59,599
paying ninety dollars for what this game is, but I

1171
00:49:59,639 --> 00:50:01,199
thought it was a really good overview. Is you kind

1172
00:50:01,199 --> 00:50:04,519
of already stated? Like I think it answered pretty much

1173
00:50:05,079 --> 00:50:07,400
like the main questions that I was needing to get

1174
00:50:07,960 --> 00:50:10,559
for jumping in there. It's it's funny too now, I

1175
00:50:10,599 --> 00:50:13,320
played just Dark Souls and elder Ring. Now, like I

1176
00:50:13,360 --> 00:50:15,840
was at at least like recognizing a lot of elements

1177
00:50:15,840 --> 00:50:18,719
of like maybe like a boss that randomly appears a

1178
00:50:18,719 --> 00:50:20,400
lot of them I didn't recognize. I don't know how

1179
00:50:20,440 --> 00:50:24,639
much or like original for this title, but just the

1180
00:50:24,760 --> 00:50:27,159
isms of specifically elden Ring, because of course this is

1181
00:50:27,199 --> 00:50:30,159
an elder Ring Night Rain, so it still has like

1182
00:50:30,159 --> 00:50:32,840
the same like sound effects and just all those little

1183
00:50:33,679 --> 00:50:36,159
mechanics that elder Ring has. It was very recognizable with that.

1184
00:50:36,280 --> 00:50:39,039
But I did like just seeing the different variations of

1185
00:50:39,400 --> 00:50:41,480
the one one character I can't remember his name, but

1186
00:50:41,519 --> 00:50:43,800
he has like wings essentially like flies up and then

1187
00:50:43,840 --> 00:50:46,400
like storms down like like stuff like that. Like, I'm

1188
00:50:46,400 --> 00:50:47,920
sure this is gonna be a really fun time. And

1189
00:50:48,000 --> 00:50:50,480
of course if you have some some bodies to jump

1190
00:50:50,519 --> 00:50:52,239
in there with, I think that'd be a lot of fun.

1191
00:50:52,320 --> 00:50:55,480
So yeah, who knows, Well, we'll have to coordinate if

1192
00:50:55,639 --> 00:50:57,400
if the three of us get it, the three of

1193
00:50:57,480 --> 00:50:58,920
us being whoever is down.

1194
00:51:00,039 --> 00:51:03,360
Speaker 1: Yeah, you know, that's that's funny. That's such a part

1195
00:51:03,360 --> 00:51:05,639
of the calculus these days, is like Okay, if I

1196
00:51:05,679 --> 00:51:07,039
get this co op game and this is you know,

1197
00:51:07,039 --> 00:51:08,559
one of the issues we have with this is that

1198
00:51:08,599 --> 00:51:10,320
like is a strictly co op game, Like you need

1199
00:51:10,360 --> 00:51:12,280
a party of three or I guess maybe you could

1200
00:51:12,320 --> 00:51:14,679
queue randomly, but you can't que with two people. You

1201
00:51:14,679 --> 00:51:16,920
can't play at single player, like you need this party.

1202
00:51:17,320 --> 00:51:20,159
And it's like, okay, how often do we have the

1203
00:51:20,159 --> 00:51:22,679
ability toll like do a call duty night, you know,

1204
00:51:22,840 --> 00:51:25,239
and like that that's kind of rare on a weekday

1205
00:51:25,559 --> 00:51:28,400
is not happening because we podcast, you know, half those nights.

1206
00:51:28,400 --> 00:51:30,039
The other nights, you know, if I want to play

1207
00:51:30,039 --> 00:51:32,280
Traps or something. He's got seven hundred kids, It's like

1208
00:51:32,440 --> 00:51:33,960
when am I gonna a chance to play with them? Like,

1209
00:51:34,159 --> 00:51:36,000
I don't know. It's just like the amount of time

1210
00:51:36,320 --> 00:51:37,880
that I have to sink into this makes it like

1211
00:51:37,880 --> 00:51:39,320
a hard purchase. Like I think if it was a

1212
00:51:39,320 --> 00:51:41,960
twenty or thirty dollars DLC, or if it's like its

1213
00:51:42,000 --> 00:51:43,840
own standalone you know, twenty thirty dollars thing, I think

1214
00:51:43,880 --> 00:51:45,880
it'd be for sure i'd be picking up. But for

1215
00:51:45,920 --> 00:51:47,599
the current price, I just don't know how much I'll

1216
00:51:48,360 --> 00:51:50,400
be able to ring that out, especially when once again

1217
00:51:50,440 --> 00:51:52,760
I still have such a big backlog of from software

1218
00:51:52,800 --> 00:51:54,960
games that I really should go back to and like

1219
00:51:55,039 --> 00:51:57,199
finally beat those games. You know, I keep complaining about

1220
00:51:57,199 --> 00:51:59,760
Crystal Caves, but I probably should just look up a guide,

1221
00:52:00,079 --> 00:52:01,679
hack this boss and then like get pass it and

1222
00:52:01,679 --> 00:52:03,360
finally beat that game, and then like go back and

1223
00:52:03,400 --> 00:52:05,079
be these other games that I haven't done yet, you know.

1224
00:52:05,239 --> 00:52:07,920
So I don't know, It's just I don't I still don't.

1225
00:52:08,280 --> 00:52:10,440
I gotta say this overeach trailer got me really hyped,

1226
00:52:10,440 --> 00:52:12,280
and I was like, I really want to play this now,

1227
00:52:12,679 --> 00:52:14,280
but I still have enough hang ups with it that

1228
00:52:14,320 --> 00:52:16,119
I don't think it's gonna be a purchase for me.

1229
00:52:16,159 --> 00:52:18,280
So we'll see if someone just considering that, like this

1230
00:52:18,280 --> 00:52:21,119
comes out days before the switch to uh which and

1231
00:52:21,159 --> 00:52:22,920
then then a few weeks after that, you know, death

1232
00:52:22,960 --> 00:52:26,440
Stranding to Donkey Kong all these other things, like it's

1233
00:52:26,440 --> 00:52:28,079
just gonna be a barrage, like right wins the game

1234
00:52:28,119 --> 00:52:30,199
is coming out, So the release date it's not great either,

1235
00:52:30,280 --> 00:52:32,079
like if this had been if this has come out

1236
00:52:32,079 --> 00:52:33,840
at the start of the year, or if it, you know,

1237
00:52:33,960 --> 00:52:36,039
is pushed next year or something. Maybe, But I think

1238
00:52:36,079 --> 00:52:37,719
just with the current time frame, I might just wait

1239
00:52:37,760 --> 00:52:39,639
for a steep discount on it and pick it up

1240
00:52:39,679 --> 00:52:41,960
like later down the road, which you know, that might

1241
00:52:42,000 --> 00:52:43,199
be the best way to do it when there's more

1242
00:52:43,199 --> 00:52:46,719
content and more things anyway, So yeah, I guess some

1243
00:52:46,760 --> 00:52:49,760
of the specific details so obviously, you know, we kind

1244
00:52:49,760 --> 00:52:50,840
of had an idea this was a bit of a

1245
00:52:50,880 --> 00:52:53,440
roguelike situation, but it seems like they've they've given it

1246
00:52:53,440 --> 00:52:56,159
a little bit more info about information about that where

1247
00:52:56,199 --> 00:52:59,159
it seems like it's each session is like a three

1248
00:52:59,280 --> 00:53:03,119
day seton and that spits specifically into like a daytime

1249
00:53:03,159 --> 00:53:04,920
and a night time night rain obviously be in the

1250
00:53:05,039 --> 00:53:07,000
night the name of the game, like that's when their

1251
00:53:07,119 --> 00:53:09,679
things get a little bit more crazy or severe, like

1252
00:53:09,719 --> 00:53:12,960
stronger enemies or there's more like random shit that's happening.

1253
00:53:12,719 --> 00:53:13,480
Speaker 2: At that point in time.

1254
00:53:14,320 --> 00:53:15,840
Speaker 1: But I was a little confused about just like the

1255
00:53:15,840 --> 00:53:18,840
timeline of that, Like how long is one of these sessions,

1256
00:53:18,880 --> 00:53:21,159
because you know from software, great games, but they also

1257
00:53:21,199 --> 00:53:23,719
are really janky in terms of some quality of life things,

1258
00:53:23,760 --> 00:53:26,559
like you know, you can't pause these games, and you

1259
00:53:26,559 --> 00:53:29,239
you can't like you can save in quite at different points,

1260
00:53:29,239 --> 00:53:30,920
but like it's always a little bit jank. You gotta

1261
00:53:30,920 --> 00:53:32,880
be careful when you do this stuff. You know, lose

1262
00:53:32,920 --> 00:53:35,480
souls if you don't do this thing, you know. So

1263
00:53:35,559 --> 00:53:37,880
I just feel like, especially with like the adding the

1264
00:53:37,920 --> 00:53:40,079
multiplayer on there, obviously it's gonna be like lobby based,

1265
00:53:40,079 --> 00:53:41,639
I would imagine, so easier. You don't have to use

1266
00:53:41,639 --> 00:53:44,880
these venerable old furled fingers as you were talking about there,

1267
00:53:44,920 --> 00:53:47,039
which is which is great, But I just feel like

1268
00:53:47,320 --> 00:53:48,960
I don't know, like how long the session do I

1269
00:53:49,000 --> 00:53:50,960
have to commit to because I don't think this is

1270
00:53:50,960 --> 00:53:52,679
the thing where I can oh yeah, me and Kirkham

1271
00:53:52,719 --> 00:53:54,719
we have twenty minutes to hop on to day one,

1272
00:53:55,280 --> 00:53:57,519
save and quit. Like I just I can't expect that

1273
00:53:57,639 --> 00:54:00,400
from software game is gonna be that ye convenient, easy

1274
00:54:00,480 --> 00:54:02,079
to like access, you know, I.

1275
00:54:02,079 --> 00:54:04,400
Speaker 2: Don't know, I feel like it might be that, like

1276
00:54:04,599 --> 00:54:07,440
especially if you're just jumping in with the crew and

1277
00:54:07,480 --> 00:54:09,880
then like Okay, yeah, we're gonna we're gonna start the session,

1278
00:54:09,960 --> 00:54:12,559
like that's when your time starts, and then I imagine

1279
00:54:12,639 --> 00:54:14,199
you would be able to kind of end all the

1280
00:54:14,199 --> 00:54:16,280
same time, because it that would be a tough task

1281
00:54:16,360 --> 00:54:17,920
of like every time you play this, you have to

1282
00:54:17,920 --> 00:54:19,679
be ready to go through those three days like that.

1283
00:54:19,679 --> 00:54:22,760
That seems a little bit ridiculous. And if if that's

1284
00:54:22,880 --> 00:54:25,880
if they're trying to get that into like a timeframe

1285
00:54:25,920 --> 00:54:28,840
of just a gaming session, which especially for you know,

1286
00:54:28,880 --> 00:54:31,280
adults with kids and stuff, like you can't just sit

1287
00:54:31,360 --> 00:54:34,760
there for six hours most of the time. I I

1288
00:54:34,960 --> 00:54:37,000
feel like if it is a shorter window like that

1289
00:54:37,079 --> 00:54:39,599
might not even be that enticing, because I feel like

1290
00:54:39,679 --> 00:54:41,800
these games are so immersive you just want to time,

1291
00:54:41,920 --> 00:54:43,199
like you just want to jump in there and be

1292
00:54:43,679 --> 00:54:47,199
engulfed in these universes. So it's it's tough for me

1293
00:54:47,920 --> 00:54:50,639
to see like what the number would be for the

1294
00:54:50,719 --> 00:54:53,960
day to the night to the what ends the day one.

1295
00:54:54,159 --> 00:54:57,320
I could also see it being like kind of how

1296
00:54:58,360 --> 00:55:00,320
what can I compare it to someone like LEFTO maybe

1297
00:55:00,360 --> 00:55:01,880
like when you finish a chapter and then it gives

1298
00:55:01,880 --> 00:55:03,800
you like your stats breaks down and then it like

1299
00:55:03,840 --> 00:55:07,519
loads the next zone. I could even see that happening

1300
00:55:07,559 --> 00:55:09,000
at the end of the okay, which is it's funny

1301
00:55:09,000 --> 00:55:11,639
because it is so not from software, but this is

1302
00:55:11,719 --> 00:55:14,079
a very different thing that they've done in the past. Anyways.

1303
00:55:14,480 --> 00:55:17,239
Speaker 1: Yeah, I mean so just to as like a counterpoint though,

1304
00:55:17,360 --> 00:55:20,079
Like one thing that seems like they're highlighting here too

1305
00:55:20,159 --> 00:55:22,400
is like, okay, in between these day I don't know,

1306
00:55:22,440 --> 00:55:24,840
maybe not in between days, but entertween missions, you're gonna

1307
00:55:24,840 --> 00:55:26,760
go to the round table hole, which is like different

1308
00:55:26,760 --> 00:55:28,519
than the round table hold in Eldon Ring. It's a

1309
00:55:28,559 --> 00:55:30,920
little more. It looks a little castle areas, some grass

1310
00:55:30,960 --> 00:55:32,719
and whatnot. It seems like that's where you you know,

1311
00:55:32,760 --> 00:55:34,679
you're going in between, that's where you're leveling up, you know,

1312
00:55:34,880 --> 00:55:37,719
doing your stats lotty top queuing up with stuff, and

1313
00:55:37,760 --> 00:55:39,199
so it seems like it's not just gonna be like

1314
00:55:39,239 --> 00:55:41,840
a menu, which I like. I like having to contextualize things,

1315
00:55:41,840 --> 00:55:43,800
but it makes me feel like, I don't know, just

1316
00:55:43,840 --> 00:55:45,519
that there's a little bit more friction there, Like if I

1317
00:55:45,559 --> 00:55:47,719
just want to boot up a game, how quickly can

1318
00:55:47,760 --> 00:55:49,159
I do that? Is it like an out Last thing

1319
00:55:49,159 --> 00:55:51,480
where I gotta go in my lobby way to invite

1320
00:55:51,519 --> 00:55:53,880
my friends? We gotta you know, play chess for five

1321
00:55:53,920 --> 00:55:56,000
minutes while we wait for this other guy. Everyone goes

1322
00:55:56,039 --> 00:55:57,800
does their upgrading and whatnot, and then we all go

1323
00:55:57,800 --> 00:55:59,320
to the terminal, we hit the thing, then we go

1324
00:55:59,360 --> 00:56:01,639
to the thing odes we finally pop into the thing,

1325
00:56:01,639 --> 00:56:03,559
and now we're playing the game. Like, I just don't

1326
00:56:03,599 --> 00:56:06,599
know how much like different points of contact there is

1327
00:56:06,639 --> 00:56:08,280
going to be if I just want to hop in there,

1328
00:56:08,559 --> 00:56:10,320
which I don't know, it seems like there will be.

1329
00:56:10,440 --> 00:56:12,000
So I don't know if this game is cross play either,

1330
00:56:12,039 --> 00:56:14,039
because if it did, just make it easier to play

1331
00:56:14,079 --> 00:56:16,880
with like friends who are playing on PC, Xbox stuff

1332
00:56:16,920 --> 00:56:18,320
like that. So that's something to look into too.

1333
00:56:18,920 --> 00:56:20,880
Speaker 2: Yeah, for sure, I could also see the round table hole.

1334
00:56:20,960 --> 00:56:22,960
Well maybe they even covered in the video that I

1335
00:56:23,079 --> 00:56:25,000
that I missed on, but I could see it just

1336
00:56:25,039 --> 00:56:28,400
being kind of the staging area, like when you're finding friends,

1337
00:56:28,440 --> 00:56:33,920
Like like that's just where you're went around. Uh. I

1338
00:56:33,920 --> 00:56:36,480
feel like just I'm blanking on a game to pull

1339
00:56:36,519 --> 00:56:39,320
that has that, but like Destiny kind of has that.

1340
00:56:41,719 --> 00:56:44,440
I mean even Ellis Trials it was kind of like

1341
00:56:44,480 --> 00:56:46,360
that to an extent, right before you learn too a mission.

1342
00:56:46,360 --> 00:56:47,960
So I could kind of see it being like that.

1343
00:56:48,119 --> 00:56:50,480
But it also seems like you're gearing up before you

1344
00:56:50,599 --> 00:56:53,280
jump into uh. But like that's also where you're doing

1345
00:56:53,280 --> 00:56:55,760
cosmetics for characters, so I imagine you'd be able to

1346
00:56:55,800 --> 00:56:59,119
kind of choose multiple in that in that in that sequence.

1347
00:56:59,159 --> 00:57:02,000
So yeah, a little bit unclear on that sequence, but

1348
00:57:02,440 --> 00:57:05,559
I'm interested in a little bit more details on how

1349
00:57:05,599 --> 00:57:07,719
long the days are. And it would also be cool

1350
00:57:07,719 --> 00:57:09,280
if you can kind of tweak it. You can kind

1351
00:57:09,280 --> 00:57:12,480
of customize the settings a little bit. Like I'm a

1352
00:57:12,519 --> 00:57:16,119
lot less because I feel like Souls, like there's no

1353
00:57:16,159 --> 00:57:19,039
difficulty slider in these games, but there is tiers of

1354
00:57:19,079 --> 00:57:20,800
Souls players. Right, There's people that go in there, they

1355
00:57:20,800 --> 00:57:22,639
don't level up and they just one shot every boss

1356
00:57:22,960 --> 00:57:25,400
like no hits, and then there's people like me that

1357
00:57:25,519 --> 00:57:27,159
fucking struggle and they try and get a lot of

1358
00:57:27,239 --> 00:57:29,480
armor and stuff to just like tank bosses, because that's

1359
00:57:29,480 --> 00:57:31,280
just that sometimes that's what you gotta do. You Like,

1360
00:57:31,280 --> 00:57:34,679
there's just different strategies to it, different levels to these games,

1361
00:57:34,920 --> 00:57:36,320
and I think that would be really cool if you

1362
00:57:36,320 --> 00:57:40,039
could kind of part of me tweak it to a

1363
00:57:40,039 --> 00:57:43,840
certain extent to just kind of make it more enjoyable

1364
00:57:43,920 --> 00:57:46,280
for different types of players, because there is such different

1365
00:57:46,360 --> 00:57:48,400
types of Souls players, even though they're all kind of

1366
00:57:48,400 --> 00:57:52,239
playing the same games. So yeah, I'm maybe that's something

1367
00:57:52,280 --> 00:57:53,920
I would have been wanting to get a little bit

1368
00:57:53,920 --> 00:57:56,920
more detail here in this overview trailer, but you know it's, uh,

1369
00:57:57,519 --> 00:58:00,320
we're still going to be getting more, that's the word.

1370
00:58:00,320 --> 00:58:02,920
I'm just more trailers. I guess I would imagine at

1371
00:58:02,960 --> 00:58:04,079
least well maybe.

1372
00:58:03,880 --> 00:58:05,400
Speaker 1: I mean, the game's coming out in a few weeks,

1373
00:58:05,400 --> 00:58:07,559
so this might be the last major one and probably

1374
00:58:07,559 --> 00:58:10,199
get one more juicy one trailer kind of thing.

1375
00:58:10,400 --> 00:58:11,039
Speaker 2: That's a good point.

1376
00:58:11,039 --> 00:58:13,360
Speaker 1: And I have no showcases between then and now.

1377
00:58:13,360 --> 00:58:15,400
Speaker 2: I don't think I didn't watch any of them, but

1378
00:58:15,840 --> 00:58:17,559
when I watched the overview, I just saw my YouTube

1379
00:58:17,599 --> 00:58:19,440
algorithm was giving me a couple of channels of people

1380
00:58:19,440 --> 00:58:22,280
that have played the game, So probably I should check

1381
00:58:22,280 --> 00:58:23,119
out some of those impressions.

1382
00:58:23,159 --> 00:58:24,320
Speaker 1: I haven't heard any of those yet.

1383
00:58:24,639 --> 00:58:26,559
Speaker 2: Didn't see the person, didn't see. All I saw was

1384
00:58:26,599 --> 00:58:28,400
the thumb. Now it's like, I gotta play seven hours

1385
00:58:28,400 --> 00:58:30,480
of Night Rain, so it's like, one of Okay, cool, I'll

1386
00:58:30,480 --> 00:58:32,559
go check some of those answers. Yeah, for sure.

1387
00:58:33,480 --> 00:58:35,920
Speaker 1: Yeah. I mean in terms of the roguelike part of it,

1388
00:58:35,960 --> 00:58:37,400
that's something I'm really curious about. In terms of the

1389
00:58:37,480 --> 00:58:39,760
level design, Like is it just okay, the maps are

1390
00:58:39,800 --> 00:58:41,360
the same and you get like a you know, a

1391
00:58:41,480 --> 00:58:44,199
randomized set of maps, but then like the things are changing,

1392
00:58:44,280 --> 00:58:46,840
like the enemies, the loot, maybe like a dungeon, maybe

1393
00:58:46,840 --> 00:58:49,039
those could load into like a slightly different variation that

1394
00:58:49,079 --> 00:58:50,960
could be random. Because I feel like such a big

1395
00:58:51,000 --> 00:58:53,320
part of Eldon Ring, but even just any other Soul's

1396
00:58:53,320 --> 00:58:56,039
game whatever is like, man, these the level design is

1397
00:58:56,119 --> 00:58:58,280
so fucking top notch. I feel like from Software doesn't

1398
00:58:58,280 --> 00:59:00,280
get enough credit for in just some of the like

1399
00:59:00,400 --> 00:59:02,280
level designers, you know, we talk about like so many

1400
00:59:02,280 --> 00:59:04,119
other elements of the games, but like that was somethime

1401
00:59:04,119 --> 00:59:05,880
I was so shocked by and Dark Souls three in

1402
00:59:05,920 --> 00:59:07,960
terms of like the way these maps are layered on

1403
00:59:08,000 --> 00:59:10,519
top pretty of each other, and hidden pathways and things

1404
00:59:10,519 --> 00:59:12,840
that open or just the site lines, you know, with

1405
00:59:12,840 --> 00:59:15,639
the elden Ring thing, and obviously Dark Souls one gets

1406
00:59:15,639 --> 00:59:17,840
a lot of praise for like how interconnected the world is.

1407
00:59:17,880 --> 00:59:19,320
But I think all the games, even if they are

1408
00:59:19,320 --> 00:59:22,519
the more like, I don't know, more linear ones, they

1409
00:59:22,559 --> 00:59:24,880
still have insane level design. And Eldon Ring again that's

1410
00:59:24,920 --> 00:59:27,280
open world and has you know, stuff everywhere, it still

1411
00:59:27,320 --> 00:59:31,039
feels like every area is so intentionally designed. So I'm

1412
00:59:31,039 --> 00:59:34,079
curious to see how the randomization has an effect on that,

1413
00:59:34,119 --> 00:59:36,639
if it adds to it by like, oh, I'm shocked

1414
00:59:36,639 --> 00:59:38,679
because I normally every time I walk up this plateau,

1415
00:59:38,760 --> 00:59:40,519
there's this thing here, but now it's slightly different, or

1416
00:59:40,559 --> 00:59:42,760
there's rocks over in the way. Whatever. Yeah, you know,

1417
00:59:42,760 --> 00:59:44,760
one of the characters can like spawn little towers that

1418
00:59:44,800 --> 00:59:46,760
you can jump up on too, so just a little

1419
00:59:46,760 --> 00:59:49,400
ways that you can maneuver, So I don't I'm curious

1420
00:59:49,400 --> 00:59:50,639
to see what that's like. And then you know they're

1421
00:59:50,719 --> 00:59:53,559
saying there's meteors or sometimes there's a volcano like obviously

1422
00:59:53,639 --> 00:59:55,920
things like that too, like bigger things that will change

1423
00:59:55,920 --> 00:59:59,320
the environment. So I'm I'm that's something I'm pretty excited about.

1424
00:59:59,519 --> 01:00:02,840
Speaker 2: Yeah. I think another thing that really got me excited

1425
01:00:02,880 --> 01:00:06,519
about this is like I'm I'm nowhere near a deep

1426
01:00:06,840 --> 01:00:09,119
so like I'm a Souls fan now, but like the

1427
01:00:09,159 --> 01:00:11,599
biggest Souls fans that have played every game gotten platinum

1428
01:00:11,599 --> 01:00:13,559
on all these type like you know, they know every

1429
01:00:13,679 --> 01:00:15,920
enemy type, like all these things, Like it's gonna be

1430
01:00:16,000 --> 01:00:17,679
so cool for those types of people playing it. And

1431
01:00:17,719 --> 01:00:20,159
like just a random boss that from like I don't know,

1432
01:00:20,239 --> 01:00:22,400
Dark Souls two, it like appears they're like, oh my god,

1433
01:00:22,400 --> 01:00:24,880
it's awesome. Like even when they were showcasing the media

1434
01:00:24,960 --> 01:00:27,239
or dropping like it looks like they had kind of

1435
01:00:27,239 --> 01:00:31,079
like the Witches of Isolith's like Chaos Sorcerers, which is

1436
01:00:31,079 --> 01:00:32,679
a big part of Dar Soul's one. So I thought

1437
01:00:32,719 --> 01:00:34,480
that was really cool just seeing stuff like that of

1438
01:00:34,639 --> 01:00:37,480
just especially that it's random, right like randomly day two.

1439
01:00:37,559 --> 01:00:39,679
Oh my gosh, look who it is, Like it's x

1440
01:00:39,800 --> 01:00:42,320
y Z boss from this game. Like that, that's really cool.

1441
01:00:42,360 --> 01:00:45,239
And I think from what was showcase here, I think

1442
01:00:45,239 --> 01:00:47,440
this is a really cool game for souls fans of

1443
01:00:47,639 --> 01:00:50,440
just just like the world and stuff, and like, I

1444
01:00:50,480 --> 01:00:52,639
feel like the least interesting thing for me that was

1445
01:00:52,639 --> 01:00:54,960
shown here is like you can find out more about

1446
01:00:55,039 --> 01:00:57,599
these characters and and how they got here. I'm like,

1447
01:00:58,000 --> 01:01:00,840
that is so not what I'm mean like jumping into

1448
01:01:00,880 --> 01:01:02,679
this game for it's cool that it's there.

1449
01:01:02,679 --> 01:01:05,400
Speaker 1: I guess I will say I was. I was pretty

1450
01:01:06,559 --> 01:01:09,199
enthused when that section of the trailer. You know, I

1451
01:01:09,239 --> 01:01:11,400
don't necessarily care the backstory like why they're here, and

1452
01:01:11,400 --> 01:01:14,159
it's like, oh, here's this moody girl sitting on a bench.

1453
01:01:14,159 --> 01:01:16,079
You want to know why she's here doing this like that. Yeah,

1454
01:01:16,119 --> 01:01:17,800
I don't care about that so much. But I think

1455
01:01:17,800 --> 01:01:20,079
for me, like the you know, from software, another thing

1456
01:01:20,320 --> 01:01:22,920
the character designs, and like specifically we can look at

1457
01:01:22,920 --> 01:01:25,400
the boss designs, that's the super iconic stuff, but just

1458
01:01:25,440 --> 01:01:28,559
the designs of all the characters. They're weird ass names,

1459
01:01:28,840 --> 01:01:30,840
the funny things they say, like I think they're their

1460
01:01:30,920 --> 01:01:33,920
character designs are so engaging or like the pot what

1461
01:01:34,039 --> 01:01:40,039
his name Alex? Like that you count like I love

1462
01:01:40,079 --> 01:01:41,800
the weirdo freaks like that, And I think that's what

1463
01:01:41,840 --> 01:01:44,519
seems so great, like all the character the customer classes

1464
01:01:44,519 --> 01:01:46,840
you can pick here rather than yeah you you being

1465
01:01:46,840 --> 01:01:48,639
a blank slate character, you can kind of you know,

1466
01:01:48,679 --> 01:01:51,039
fashion souls at play whatever, like very whatever you want

1467
01:01:51,039 --> 01:01:53,440
to look like to get like set characters that you're

1468
01:01:53,480 --> 01:01:55,800
playing as, and they all have like a cool ass

1469
01:01:55,880 --> 01:01:58,719
name and like a cool conceit to them. I think

1470
01:01:58,719 --> 01:02:00,760
it's something that's really compelling. And so there's I have

1471
01:02:00,800 --> 01:02:02,519
the list here, so we'll just go through them real quick,

1472
01:02:03,159 --> 01:02:05,079
you know. And it's like it's great that like half

1473
01:02:05,079 --> 01:02:07,079
of them I'm immediately wanting to play another half them,

1474
01:02:07,079 --> 01:02:08,559
Like yeah, I don't really care about it, but that's

1475
01:02:08,599 --> 01:02:10,880
totally fine, right because that's like I wouldn't expect to

1476
01:02:10,880 --> 01:02:13,840
have all these But yeah, you got Wilder Wilder. I

1477
01:02:13,840 --> 01:02:15,960
don't know, didn't catch that. That's kind of like the

1478
01:02:16,000 --> 01:02:18,280
balanced melee mobility. So that seems like the most like

1479
01:02:18,360 --> 01:02:21,079
basic like you're playing Mario, you know, like that's like

1480
01:02:21,159 --> 01:02:24,320
the most basic kind of sword and board sort of guy. Yeah,

1481
01:02:24,559 --> 01:02:27,000
and then you have Guardian, who's the tank the tanky

1482
01:02:27,039 --> 01:02:28,559
defender with crowd control. So I think that's what the

1483
01:02:28,639 --> 01:02:30,440
character you're talking about, who kind of has like the

1484
01:02:30,519 --> 01:02:32,760
bird head and like the talents and like the one

1485
01:02:32,800 --> 01:02:35,280
wing and you can like move around, fly around, and

1486
01:02:35,280 --> 01:02:37,679
then you can like set up aois to boost your teammates,

1487
01:02:37,679 --> 01:02:40,119
and you're a little more of like a defender. And like,

1488
01:02:40,360 --> 01:02:42,239
as far as that archetype, not really what I'm into,

1489
01:02:42,320 --> 01:02:44,000
but I think they made this one look really compelling

1490
01:02:44,039 --> 01:02:46,679
because it's like a movement based defender one and like

1491
01:02:46,719 --> 01:02:48,599
it has the support elements to it, which you wouldn't

1492
01:02:48,599 --> 01:02:51,199
normally have in a you know, from software game, so

1493
01:02:51,280 --> 01:02:54,159
looked really cool. You have Duchess who's like the fast,

1494
01:02:54,599 --> 01:02:57,440
high risk rogue character, so of course that's amazing. I

1495
01:02:57,480 --> 01:02:58,760
think the one that stood out to me the most

1496
01:02:58,880 --> 01:03:01,519
was called Recluse, which I love that name. This is

1497
01:03:01,559 --> 01:03:04,039
like the elemental spellcaster and support who just has like

1498
01:03:04,159 --> 01:03:08,599
the trippiest look ever. Kind of looks like Ronnie from Ranny,

1499
01:03:08,719 --> 01:03:11,800
Ronnie from from which yeah exactly, kind of looks like

1500
01:03:11,800 --> 01:03:14,039
her a little bit, but like just doesn't even have skin,

1501
01:03:14,199 --> 01:03:16,400
just like a void essentially, and then like obviously doing

1502
01:03:16,400 --> 01:03:18,639
like cool magic and stuff like that one looks.

1503
01:03:18,440 --> 01:03:20,159
Speaker 2: Super cool ability that she had.

1504
01:03:20,159 --> 01:03:24,480
Speaker 1: I can't the soulless blood ball or whatever. Yeah, let's

1505
01:03:24,519 --> 01:03:27,480
go so cool. And you have Iron Eye, who's the

1506
01:03:27,679 --> 01:03:30,760
you know, the like looten ancer it says here, which

1507
01:03:30,760 --> 01:03:32,280
I don't know what looten answer means, but yeah, that's

1508
01:03:32,280 --> 01:03:34,639
the bone arrow character, which another thing from every from

1509
01:03:34,679 --> 01:03:37,239
software game. Bone arrows always have felt like complete trash.

1510
01:03:37,440 --> 01:03:39,760
I think elderming made them slightly better, but like, I

1511
01:03:39,800 --> 01:03:42,559
love bone arrows in games. Never liked them in those games,

1512
01:03:42,599 --> 01:03:44,480
but this one actually looks solid, like it looks like

1513
01:03:44,559 --> 01:03:47,599
they really improved the mobility and like the cleanliness of it.

1514
01:03:47,599 --> 01:03:50,079
It just actually looks fun to control, and that character

1515
01:03:50,119 --> 01:03:53,360
looks really cool with the movement abilities as well. You

1516
01:03:53,480 --> 01:03:56,559
have Raider, who's like the strength based berserker, so another

1517
01:03:56,639 --> 01:04:00,400
kind of maybe basic sort of class there Executor, who's

1518
01:04:00,480 --> 01:04:03,920
the Perry based swordsman, So that's not that's not me,

1519
01:04:04,360 --> 01:04:06,679
I'm not I'm not the Perry, I'm not the Pera guy.

1520
01:04:07,920 --> 01:04:08,320
Speaker 2: Fans.

1521
01:04:08,599 --> 01:04:11,119
Speaker 1: Sure, Yeah, that's the pecro class every boss.

1522
01:04:11,199 --> 01:04:11,800
Speaker 2: Yeah.

1523
01:04:11,840 --> 01:04:15,679
Speaker 1: And then you have Revenant, who is a haunting musical summoner,

1524
01:04:15,760 --> 01:04:18,239
so I also love that archetype. So I'm not normally

1525
01:04:18,320 --> 01:04:20,880
drawn to the music type or not music. The magic

1526
01:04:20,920 --> 01:04:24,960
type characters are class's abilities in from software games, but

1527
01:04:25,000 --> 01:04:27,079
I really am here, And I think that's another thing too,

1528
01:04:27,159 --> 01:04:29,039
Like I always like, I'm not one to play these

1529
01:04:29,079 --> 01:04:31,440
games over and over. I just do like one playthrough usually,

1530
01:04:31,719 --> 01:04:33,280
and so because of that, I'm not gonna be able

1531
01:04:33,280 --> 01:04:35,519
to have access to all these different class types because

1532
01:04:35,559 --> 01:04:37,760
the like these games are so specific on you need

1533
01:04:37,800 --> 01:04:40,480
this level of stat in or to even carry this weapon,

1534
01:04:40,519 --> 01:04:42,159
you need it even hired to be able to use it.

1535
01:04:42,199 --> 01:04:45,280
And then like you're you have kind of few enough resources.

1536
01:04:45,320 --> 01:04:47,920
You can't upgrade like this wand or staff or whatever

1537
01:04:48,079 --> 01:04:50,239
to make it usable in these fights, and so you

1538
01:04:50,320 --> 01:04:51,960
kind of have to railroad to some extent. And now

1539
01:04:51,960 --> 01:04:54,360
I'm sure supercardcore fans like you, as you mentioned, like

1540
01:04:54,400 --> 01:04:56,760
the people who can no armor, one shot kill like,

1541
01:04:56,920 --> 01:04:58,400
they know all this stuff. But for me just does

1542
01:04:58,440 --> 01:04:59,920
one play through and I spend like one hundred hour,

1543
01:05:00,440 --> 01:05:02,599
I can really only do like one or two sort

1544
01:05:02,599 --> 01:05:05,239
of subclasses. And so I like that in this I

1545
01:05:05,239 --> 01:05:07,199
can presumably just kind of load up any of these

1546
01:05:07,199 --> 01:05:10,239
and instantly be decent, have like enough stats, And I

1547
01:05:10,239 --> 01:05:11,920
think that's fun for me too. I can try out

1548
01:05:12,199 --> 01:05:13,960
things that I've never had the opportunity to try out,

1549
01:05:14,000 --> 01:05:17,719
and Eldon Ring, but also just specifically other other pro

1550
01:05:17,880 --> 01:05:18,679
software games.

1551
01:05:19,079 --> 01:05:21,639
Speaker 2: No, it's well said. I think they did a good

1552
01:05:21,719 --> 01:05:24,719
job at covering pretty much like you know someone's gonna

1553
01:05:24,719 --> 01:05:26,920
be able to make like well, it's not this specific

1554
01:05:27,000 --> 01:05:28,880
niche class, but like, I think they did a good

1555
01:05:28,920 --> 01:05:31,119
job just covering like the main classes that you'd be

1556
01:05:31,159 --> 01:05:35,079
kind of trying some weird ones too, some unconventional ones,

1557
01:05:35,400 --> 01:05:39,480
and like pairings of a class like like the I

1558
01:05:39,519 --> 01:05:41,840
can't remember his name that you just said, but just

1559
01:05:41,840 --> 01:05:44,320
like the crowd control guy that also is like a

1560
01:05:44,360 --> 01:05:46,679
little bit of a tang like that. That's just I mean,

1561
01:05:46,679 --> 01:05:50,039
it's different because I've never played a co op soul's

1562
01:05:50,079 --> 01:05:53,280
game before like this, but just a mixture like that

1563
01:05:53,320 --> 01:05:55,519
is really intriguing. And even just seeing them like reviving

1564
01:05:55,559 --> 01:05:58,199
people like yeah, you just attack your eyeline and then

1565
01:05:58,199 --> 01:06:01,159
you'll revive. It's like I love but also it fits

1566
01:06:01,280 --> 01:06:02,440
souls or.

1567
01:06:02,440 --> 01:06:05,039
Speaker 1: Shoot them with an arrow from a range. I'm like, okay, yeah,

1568
01:06:04,960 --> 01:06:07,400
shooting magic at them. Yeah, I was like, okay, that's

1569
01:06:07,440 --> 01:06:08,920
one way to get them up. It's kind of funny.

1570
01:06:08,960 --> 01:06:10,519
But I love that they didn't even like try and

1571
01:06:11,000 --> 01:06:13,719
change it to something that makes more lower sense. They're

1572
01:06:13,719 --> 01:06:16,920
not like, oh, you have a regenerating blade that when

1573
01:06:16,960 --> 01:06:18,639
you strike your opponent and brings them back to life.

1574
01:06:18,639 --> 01:06:20,880
It's just like just attack your teammates and then they will,

1575
01:06:21,360 --> 01:06:24,480
like you know, to the matter of fact, they were simple.

1576
01:06:25,000 --> 01:06:27,400
Speaker 2: Yeah yeah, but I I did like what they showed

1577
01:06:27,440 --> 01:06:31,519
with the classes. Yeah, I don't know. I I feel

1578
01:06:31,519 --> 01:06:35,039
like I'm usually it's hard for me to just pick

1579
01:06:35,159 --> 01:06:37,559
a class and stick with it the whole way, which,

1580
01:06:37,599 --> 01:06:40,079
of course is a tricky pairing when you think of

1581
01:06:40,159 --> 01:06:41,519
these Souls games, because it's usually how.

1582
01:06:41,440 --> 01:06:45,320
Speaker 1: They always go, like hours, like really, you better lock

1583
01:06:45,360 --> 01:06:45,800
in and be.

1584
01:06:45,840 --> 01:06:48,400
Speaker 2: Right, yeah, exactly, and like even just upgrading, right that

1585
01:06:48,480 --> 01:06:50,400
you have to find a specific resource and then choose

1586
01:06:50,400 --> 01:06:51,119
it on your weapons.

1587
01:06:51,159 --> 01:06:54,840
Speaker 1: So like fucking ancient somber dragon smoke smith stones, Like

1588
01:06:55,039 --> 01:06:57,199
I don't have enough of those, Yeah, not enough kidney

1589
01:06:57,239 --> 01:07:00,719
stones to upgrade that weapon. But like I feel like

1590
01:07:00,719 --> 01:07:02,760
all my owner, like I didn't even upgrade my weapon

1591
01:07:02,800 --> 01:07:04,159
for a while because I'm like I don't know what

1592
01:07:04,199 --> 01:07:06,639
to commit to. Like there's probably really cool weapons that

1593
01:07:06,679 --> 01:07:09,639
I'm gonna come across in like forty hours, and I'll

1594
01:07:09,679 --> 01:07:12,599
want to use these kidney stones to upgrade them, you know.

1595
01:07:12,760 --> 01:07:15,599
So uh yeah, no, I like the idea that I

1596
01:07:15,639 --> 01:07:17,679
can kind of jump in there. It's again, it's similar

1597
01:07:17,679 --> 01:07:20,480
to how Ghostsushima Legends did it, how they kind of

1598
01:07:20,480 --> 01:07:23,920
had the archetype of a player to play and just.

1599
01:07:23,840 --> 01:07:25,880
Speaker 2: Really cool aesthetics. I like that you can at least

1600
01:07:25,920 --> 01:07:28,880
change the costumes, you know, to a extent. You can't

1601
01:07:28,880 --> 01:07:31,280
fully customize them, but it's always appreciated to have it

1602
01:07:31,280 --> 01:07:34,599
them there. It's just a little bonus, like not needed,

1603
01:07:34,639 --> 01:07:36,760
but like it definitely it doesn't hinder it by any

1604
01:07:36,840 --> 01:07:39,400
mean having that in there. So yeah, I really like

1605
01:07:39,440 --> 01:07:43,800
the character showcasing. Oh I feel like there's something else

1606
01:07:43,840 --> 01:07:45,639
I was gonna throw in there, but I don't know.

1607
01:07:45,679 --> 01:07:47,960
It was just really cool seeing the different powers used.

1608
01:07:48,199 --> 01:07:50,280
And Oh, that's what I was gonna say. Is something

1609
01:07:50,320 --> 01:07:53,519
that's really intriguing here is like in a lot of

1610
01:07:53,519 --> 01:07:58,039
these games, like oh my god, what's it called the

1611
01:07:58,079 --> 01:08:02,920
game that I got? That's Hell Divers. Hell Divers. It's

1612
01:08:02,920 --> 01:08:04,599
similar to this where you jump in there with with

1613
01:08:04,639 --> 01:08:07,400
some some lads, but like if your level one hundred

1614
01:08:07,400 --> 01:08:09,039
and fifty two, like you get cued up with like

1615
01:08:09,079 --> 01:08:12,039
a level level two person, like like like like if

1616
01:08:12,079 --> 01:08:14,760
you grind out your character because of the scaling, yeah,

1617
01:08:15,280 --> 01:08:17,159
you're gonna be living out your character. But here it

1618
01:08:17,199 --> 01:08:18,680
sounds like at the start of day one, like your

1619
01:08:18,720 --> 01:08:22,880
level one, So depending on where, like the route you go,

1620
01:08:23,319 --> 01:08:25,880
you're gonna be to my understanding, that's what they said,

1621
01:08:25,920 --> 01:08:28,239
because they said you started on day right, level one.

1622
01:08:28,399 --> 01:08:30,000
Speaker 1: That was something I was a little confused about too,

1623
01:08:30,119 --> 01:08:31,840
is I couldn't tell it's like, oh, you're leveling up

1624
01:08:32,039 --> 01:08:34,119
your guardian character every time you play them. Like, I'm

1625
01:08:34,119 --> 01:08:36,039
sure there's a bit of but like I guess, like

1626
01:08:36,119 --> 01:08:38,520
your costumes, I assume when you on lack of costume

1627
01:08:38,520 --> 01:08:41,000
you have it forever. Yeah, so maybe there's like certain

1628
01:08:41,079 --> 01:08:43,520
things like maybe you get new skills, but then like

1629
01:08:43,560 --> 01:08:46,479
maybe your stats get reset at the one every day one.

1630
01:08:46,479 --> 01:08:49,479
Speaker 2: Maybe that's the way it works. Yeah, I'm I'm assuming

1631
01:08:49,560 --> 01:08:52,479
it's that. I kind of hope it is, just because

1632
01:08:52,479 --> 01:08:55,319
it seems like you really have to strategically choose what

1633
01:08:55,319 --> 01:08:57,239
you're gonna do in your day, like how you're gonna

1634
01:08:57,520 --> 01:08:59,479
maximize your XP games, and.

1635
01:09:00,239 --> 01:09:02,119
Speaker 1: Like they want you to adapt, And I think that's

1636
01:09:02,239 --> 01:09:04,000
a cool feature of a game like this. Normally you

1637
01:09:04,039 --> 01:09:05,439
just kind of get in your ways. Oh I got

1638
01:09:05,439 --> 01:09:07,600
this the best machine gun. I'm only ever gonna use

1639
01:09:07,600 --> 01:09:09,520
that now. But like maybe they're gonna put you on

1640
01:09:09,560 --> 01:09:10,479
your feet every time.

1641
01:09:10,319 --> 01:09:12,479
Speaker 2: Which is cool, Yeah, absolutely, and you're not gonna be

1642
01:09:12,479 --> 01:09:14,560
coming across the same mobs that like maybe I got.

1643
01:09:14,920 --> 01:09:17,079
Maybe it's really is to kill this wolf. That's give

1644
01:09:17,119 --> 01:09:18,800
me a lot of XP. So i'm's gonna keep doing that.

1645
01:09:18,880 --> 01:09:20,800
But like the next time you go to day one,

1646
01:09:20,880 --> 01:09:22,399
like they're probably not going to be in that zone

1647
01:09:22,399 --> 01:09:24,640
that you're spucking. Even the terrain sounds like it's kind

1648
01:09:24,680 --> 01:09:28,600
of changing a little bit on each play through, So

1649
01:09:29,520 --> 01:09:32,880
I am intrigued on if I'm really sucking ass and

1650
01:09:32,920 --> 01:09:35,199
I'm not leveling up well, Like is it even possible

1651
01:09:35,199 --> 01:09:36,960
to get to level like to day three? Like it

1652
01:09:37,000 --> 01:09:40,439
does it scale the same all the time, even if

1653
01:09:40,479 --> 01:09:43,560
you're not doing well or whatnot? Like I am curious

1654
01:09:43,600 --> 01:09:47,079
on what the actual difficulty of this is, which is

1655
01:09:47,119 --> 01:09:48,840
kind of funny to say for a Soul's game because

1656
01:09:48,840 --> 01:09:50,800
it's it's always just the one difficulty. But this is

1657
01:09:50,880 --> 01:09:53,279
just a very different dynamic. And if we're all just

1658
01:09:53,319 --> 01:09:55,079
really popping off on our level ups, like are we

1659
01:09:55,159 --> 01:09:57,520
just one shotting the last boss, Like, is that what's

1660
01:09:57,560 --> 01:10:00,560
going to be happening? But I have no idea. Yeah,

1661
01:10:00,800 --> 01:10:03,239
I'm gonna be intrigued to get it. And honestly, the

1662
01:10:03,319 --> 01:10:05,000
more we talk about this, the more excited I'm getting

1663
01:10:05,000 --> 01:10:05,399
about this.

1664
01:10:05,560 --> 01:10:08,760
Speaker 1: So yeah, I hate the release day because I don't know.

1665
01:10:08,840 --> 01:10:11,840
I've I'm kind of talking myself into it almost.

1666
01:10:13,079 --> 01:10:15,920
Speaker 2: We'll coordinate on sales. We'll talk. We'll talk soon around sales.

1667
01:10:16,079 --> 01:10:20,039
Speaker 1: Yes, that sounds good. Yeah, Okay, there you go. There's

1668
01:10:20,079 --> 01:10:21,640
Eldon Ring and Night Ran that's coming out. I think

1669
01:10:21,720 --> 01:10:25,000
is May thirtieth whatever, probably the last Thursday of the

1670
01:10:25,079 --> 01:10:27,760
of the month. Is that is the one with that.

1671
01:10:27,840 --> 01:10:30,199
Let's take our last ad break of the show and

1672
01:10:30,239 --> 01:10:36,439
we'll be right back. Okay, we are back. So games,

1673
01:10:36,439 --> 01:10:39,880
we've been playing Blueprints? Have you played any more Blueprints

1674
01:10:39,920 --> 01:10:42,159
since our last combo? And how's that going?

1675
01:10:42,640 --> 01:10:46,359
Speaker 2: I did? I'm trying to remember because there was a

1676
01:10:46,359 --> 01:10:48,239
couple of new areas that I kind of discovered on

1677
01:10:48,279 --> 01:10:53,399
my last playthrough, like did you I kind of unlocked

1678
01:10:53,479 --> 01:10:55,720
more of the outside stuff, like the gate. I opened

1679
01:10:55,760 --> 01:10:58,640
up that and went to there's kind of a it's

1680
01:10:58,680 --> 01:10:59,680
interesting you get to this one.

1681
01:10:59,680 --> 01:11:02,199
Speaker 1: Bill lean, Yeah, let's I'll just put let's let's open

1682
01:11:02,279 --> 01:11:04,920
up the spoiler walls here. So once again there's there's

1683
01:11:05,000 --> 01:11:06,840
a timestamps in the description. If people want to skip to

1684
01:11:06,840 --> 01:11:08,960
the next sequence, go for it. But well we can

1685
01:11:09,039 --> 01:11:10,880
let's just break open the spoiler.

1686
01:11:10,520 --> 01:11:10,920
Speaker 2: Gate for this.

1687
01:11:11,000 --> 01:11:13,560
Speaker 1: Yeah, absolutely so, just like the way you broke open

1688
01:11:13,600 --> 01:11:14,479
the side gate of.

1689
01:11:15,960 --> 01:11:18,079
Speaker 2: I broke open the side gate which I was able

1690
01:11:18,119 --> 01:11:21,199
to get through the garage? Was I I just to

1691
01:11:21,279 --> 01:11:25,119
the garage, able to get that door open? Loveig? How

1692
01:11:25,159 --> 01:11:27,079
to actually get the vehicle out of there? I, of

1693
01:11:27,119 --> 01:11:29,640
course didn't have my my car key on that play

1694
01:11:29,680 --> 01:11:31,760
through when I had everything opened it, it didn't quite

1695
01:11:31,800 --> 01:11:33,960
work out that way. Probably something I should have gave

1696
01:11:34,000 --> 01:11:37,520
to my uh my, my my coat check guy, you know,

1697
01:11:37,840 --> 01:11:38,760
on that specific place.

1698
01:11:38,800 --> 01:11:40,479
Speaker 1: I did that at some point, and that's how I

1699
01:11:40,479 --> 01:11:42,199
eventually got the car keys to the car.

1700
01:11:42,479 --> 01:11:44,520
Speaker 2: Was did you take the car? Did you get out

1701
01:11:44,560 --> 01:11:46,840
on the town with it? Uh?

1702
01:11:47,039 --> 01:11:49,039
Speaker 1: Do you want me to answer this in complete?

1703
01:11:49,079 --> 01:11:55,039
Speaker 2: Maybe not? Maybe not? Actually? Okay, okay, okay, yeah, no, I.

1704
01:11:54,159 --> 01:11:55,880
Speaker 1: I don't know, I will say I'll get I don't

1705
01:11:55,880 --> 01:11:57,439
know if you realized this, yeah, because it took me

1706
01:11:57,439 --> 01:11:58,880
a while to realize this, and I think you're okay

1707
01:11:58,880 --> 01:12:01,159
with this, Like the garage is always there, It's always

1708
01:12:01,199 --> 01:12:05,680
on the fourth row of the leftmost thing. Yeah, okay,

1709
01:12:05,720 --> 01:12:08,239
that's that's probably since if you, yeah, if you came

1710
01:12:08,239 --> 01:12:09,800
from the outside, be like the garage is always or

1711
01:12:09,800 --> 01:12:11,159
why would that be? But it's like, that's why I

1712
01:12:11,199 --> 01:12:13,079
discovered the room is always there. Obviously it's like a

1713
01:12:13,079 --> 01:12:15,800
dead end, so no matter which way you come at it,

1714
01:12:15,880 --> 01:12:17,600
you'll always be giving the option to it. Obviously you

1715
01:12:17,640 --> 01:12:19,560
could just not pick the garage and then it wouldn't

1716
01:12:19,560 --> 01:12:21,520
be there, but it'll always only ever be in that

1717
01:12:21,560 --> 01:12:23,640
one spot, which is really great because it always has

1718
01:12:24,039 --> 01:12:26,560
three keys, I think. So it kind of became like, okay,

1719
01:12:26,560 --> 01:12:28,359
I'd pretty much always get it even if I didn't

1720
01:12:28,399 --> 01:12:31,159
need to use it, just because guaranteed three keys is

1721
01:12:31,199 --> 01:12:31,840
really nice.

1722
01:12:32,039 --> 01:12:33,960
Speaker 2: I definitely didn't catch on to that. I found this

1723
01:12:34,000 --> 01:12:36,560
one note that gave me a little bit more deats

1724
01:12:36,720 --> 01:12:39,880
on like what specific rooms will be like are just

1725
01:12:39,880 --> 01:12:43,479
more likely to spawn in certain areas, which really helps

1726
01:12:43,640 --> 01:12:46,199
my just planning of it. So it's kind of cool

1727
01:12:46,239 --> 01:12:48,439
how they drop those little hints here and there on

1728
01:12:48,600 --> 01:12:52,399
helping you just build your your strategy. I have so

1729
01:12:52,439 --> 01:12:54,640
many photos on my phone of just notes I've taken

1730
01:12:54,680 --> 01:12:57,479
now because we're just I'm not writing them down. I'm like,

1731
01:12:57,800 --> 01:12:59,439
I gotta remember that someone's gonna take a photo of

1732
01:12:59,439 --> 01:13:03,279
this refer back to it later on. So you got

1733
01:13:03,279 --> 01:13:05,680
to the foundation level, I imagine I have.

1734
01:13:05,680 --> 01:13:07,279
Speaker 1: Got the foundation as well.

1735
01:13:07,600 --> 01:13:07,840
Speaker 2: Yeah.

1736
01:13:07,840 --> 01:13:10,399
Speaker 1: Where So this is something I learned about afterwards, is

1737
01:13:10,399 --> 01:13:12,359
that the foundation is not in a set spot. So

1738
01:13:12,439 --> 01:13:13,840
where where is your foundation?

1739
01:13:14,600 --> 01:13:16,560
Speaker 2: Yeah? Because when you get it, it's there forever right,

1740
01:13:16,600 --> 01:13:19,960
like you're there forever. Yeah. Mine, Well, now that you

1741
01:13:20,039 --> 01:13:21,840
mentioned where the garage is, I'm pretty sure it's like

1742
01:13:21,920 --> 01:13:24,199
right next to it, like right to the right side.

1743
01:13:24,600 --> 01:13:25,239
Where's yours?

1744
01:13:26,039 --> 01:13:28,840
Speaker 1: Mine is? I think four rows up in the center,

1745
01:13:29,359 --> 01:13:32,640
and then it's positioned such that it's like I guess

1746
01:13:32,680 --> 01:13:34,920
I can come from underneath or go up and then

1747
01:13:34,960 --> 01:13:38,359
to the right. So it's pretty nice because it's pretty central.

1748
01:13:38,720 --> 01:13:40,439
And then it has like a couple extra doors, so

1749
01:13:40,479 --> 01:13:42,800
I usually try and you know, gun it there because

1750
01:13:42,800 --> 01:13:44,199
then it opens up a couple of doors for me.

1751
01:13:44,239 --> 01:13:45,920
I mean sometimes they might be locked or have a

1752
01:13:45,960 --> 01:13:49,239
security code thing on it, but it's in a pretty

1753
01:13:49,279 --> 01:13:51,359
convenient spot. Kind of dead center in the map.

1754
01:13:51,600 --> 01:13:54,039
Speaker 2: Okay, yeah, no, I think mine's four four levels up

1755
01:13:54,039 --> 01:13:55,680
and then just right next to the where the garage

1756
01:13:55,680 --> 01:13:55,960
would be.

1757
01:13:56,079 --> 01:13:57,279
Speaker 1: Okay, that's a good spot.

1758
01:13:57,439 --> 01:13:59,720
Speaker 2: I wasn't never realized like how much like dirt mounds

1759
01:13:59,800 --> 01:14:03,119
or specifically there like yeah, there's always three I think

1760
01:14:03,279 --> 01:14:05,960
or four, yeah, three or four for sure, and yeah,

1761
01:14:06,000 --> 01:14:07,920
man you can get some really juicy stuff out of

1762
01:14:07,960 --> 01:14:10,600
there that really helps your run. But yeah, I know

1763
01:14:10,680 --> 01:14:11,960
through the garage, I was able to open up that

1764
01:14:12,000 --> 01:14:13,880
gate area and then you get to I can't remember

1765
01:14:13,920 --> 01:14:17,640
what it's called, but uh.

1766
01:14:16,520 --> 01:14:19,199
Speaker 1: The exterior room thing, exterior room.

1767
01:14:19,039 --> 01:14:21,520
Speaker 2: Thing, and it can be a different very like I've

1768
01:14:21,520 --> 01:14:24,439
had the shrine as one of them. One of them.

1769
01:14:24,479 --> 01:14:26,640
I think it was just like I don't know, like

1770
01:14:26,680 --> 01:14:27,119
a shack.

1771
01:14:28,000 --> 01:14:30,279
Speaker 1: Yeah, I think I've seen all of those now because

1772
01:14:30,279 --> 01:14:33,119
I'm looking on like the glossary where you can see, yeah,

1773
01:14:33,159 --> 01:14:35,199
you know, all the index pretty much. I think I've

1774
01:14:35,199 --> 01:14:36,920
gotten all those outside ones. Unless you want, maybe you

1775
01:14:36,920 --> 01:14:38,760
couldn't lock the more. I'm sure you could unlock more

1776
01:14:38,800 --> 01:14:40,920
actually now I think about it. But yeah, I think

1777
01:14:40,960 --> 01:14:42,439
I've seen all of them at least once.

1778
01:14:42,479 --> 01:14:45,319
Speaker 2: Now. Yeah, so I mean it's been a while since

1779
01:14:45,359 --> 01:14:49,000
I've jumped into it. But uh, I don't even know.

1780
01:14:49,039 --> 01:14:50,800
I think I just stopped because I was getting frustrated.

1781
01:14:50,800 --> 01:14:52,359
At one point, I just felt like I kept hitting

1782
01:14:52,399 --> 01:14:55,119
the same same dead end like every time, or maybe

1783
01:14:55,119 --> 01:14:56,880
I just felt like I'm getting close and then two

1784
01:14:56,880 --> 01:14:57,560
steps back.

1785
01:14:57,439 --> 01:15:00,600
Speaker 1: Did you ever open the orchard gate? Get that open?

1786
01:15:01,000 --> 01:15:01,760
Speaker 2: I did? I did?

1787
01:15:01,880 --> 01:15:05,640
Speaker 1: Okay, yeah, because that's a huge help, extra.

1788
01:15:06,520 --> 01:15:09,600
Speaker 2: Absolutely, yeah, huge. And it was the type of like

1789
01:15:09,680 --> 01:15:11,800
reveal that when it happened, I'm so glad you didn't

1790
01:15:11,800 --> 01:15:13,520
just spoil it for me because I felt like Sherlock

1791
01:15:13,560 --> 01:15:14,680
Holmes and I'm like.

1792
01:15:14,680 --> 01:15:17,359
Speaker 1: Yeah, my god, I see it. I see the code,

1793
01:15:17,399 --> 01:15:21,680
like really magnifying glass on the tree and yeah.

1794
01:15:20,920 --> 01:15:25,560
Speaker 2: And man, the magnifying class. Like I definitely did not

1795
01:15:25,680 --> 01:15:28,000
realize what the mechanic really was with the magnifying glass.

1796
01:15:28,000 --> 01:15:29,840
It's like, oh, okay, well if you can't if your

1797
01:15:29,840 --> 01:15:31,439
eyes don't work, well, yeah, it helps you read the

1798
01:15:31,479 --> 01:15:33,079
notes a little bit better. But like you zoom in

1799
01:15:33,159 --> 01:15:35,279
is something that clearly has no hidden message, and then

1800
01:15:35,279 --> 01:15:36,640
you zoom in and you're like, oh my god, there's

1801
01:15:36,640 --> 01:15:40,159
actually hidden message there that Yeah, so I'm I'm glad.

1802
01:15:40,159 --> 01:15:44,680
I realized that really valuable, valuable resource because I felt

1803
01:15:44,720 --> 01:15:47,359
like in my earlier runs, every time I picked it up,

1804
01:15:47,359 --> 01:15:50,119
like I just wasn't really interacting with it because I

1805
01:15:50,119 --> 01:15:51,720
just didn't know the full extent to what you could

1806
01:15:51,760 --> 01:15:55,600
do with it. But yeah, no, it's uh, it's it's

1807
01:15:55,600 --> 01:15:58,560
a hard game. I don't know made sud. I feel

1808
01:15:58,560 --> 01:16:01,680
like those those puzzle games, the ones that are like

1809
01:16:01,680 --> 01:16:03,960
like that is the game is a puzzle, a game

1810
01:16:04,079 --> 01:16:07,119
like that, Like I have a very unsuccessful rate of

1811
01:16:07,159 --> 01:16:09,800
like actually beating those types of games. I think The

1812
01:16:09,840 --> 01:16:14,560
Messenger is one, if I remember correctly, it's kind of similar.

1813
01:16:14,640 --> 01:16:17,560
You're like going through just different puzzles. There's been many

1814
01:16:17,640 --> 01:16:20,600
different titles iterations of that type of game, but I

1815
01:16:20,600 --> 01:16:21,039
feel like.

1816
01:16:21,000 --> 01:16:23,640
Speaker 1: It's never with ROGUELI like though, that's kind of like

1817
01:16:23,680 --> 01:16:26,119
the mix up here, I feel like, which I think works.

1818
01:16:27,600 --> 01:16:30,239
Some people love it. I I think I brushed a

1819
01:16:30,279 --> 01:16:33,000
little bit against that, So I guess for me, I've

1820
01:16:33,039 --> 01:16:35,840
now made it to room forty six, so I've rolled

1821
01:16:36,279 --> 01:16:38,520
credits on the game, and it was it was a

1822
01:16:38,600 --> 01:16:41,439
crazy run that one because I was going through the house.

1823
01:16:41,479 --> 01:16:43,079
I think it was going really good. I got a

1824
01:16:43,199 --> 01:16:45,720
lock pick kit early on, so I could just concern

1825
01:16:45,800 --> 01:16:47,359
I had like shit ton of keys. By the end

1826
01:16:47,359 --> 01:16:50,680
of it, I opened up I think, I think, yeah,

1827
01:16:50,680 --> 01:16:53,039
I got maybe just one of the like anti chamber

1828
01:16:53,119 --> 01:16:55,439
doors open, and then I won't spoil to you. I

1829
01:16:55,439 --> 01:16:57,600
don't think, have you opened the door to room for it?

1830
01:16:57,800 --> 01:16:59,479
Speaker 2: Opened the door, but I haven't gotten to it.

1831
01:17:00,000 --> 01:17:03,000
Speaker 1: Okay, Yeah, so I've you know, did all this other

1832
01:17:03,000 --> 01:17:05,279
stuff was pretty much set up for success. But because

1833
01:17:05,319 --> 01:17:07,399
of the way I was getting the rooms drawn, I

1834
01:17:07,399 --> 01:17:11,000
only had one, like one access point to the anti

1835
01:17:11,039 --> 01:17:13,359
chamber and now there's like three separate doors whatever. I

1836
01:17:13,399 --> 01:17:15,279
could only get to one of them, and so I

1837
01:17:15,319 --> 01:17:18,079
was like, I really got to hope for something good here. Thankfully,

1838
01:17:18,079 --> 01:17:19,359
I had a lot of extra steps, so I went

1839
01:17:19,399 --> 01:17:21,239
back through the whole house, opened up some other like

1840
01:17:21,239 --> 01:17:23,359
dead end areas I hadn't done yet, just trying to

1841
01:17:23,399 --> 01:17:25,319
get as many dice as I could so I could

1842
01:17:25,319 --> 01:17:27,640
like reroll if I got a shitty room that didn't

1843
01:17:27,640 --> 01:17:30,600
give me direct access, didn't find any I could not

1844
01:17:30,680 --> 01:17:32,880
find anything. Still had a few steps. Thankfully, I think

1845
01:17:32,880 --> 01:17:35,079
I got like the diner or the dining hall and

1846
01:17:35,079 --> 01:17:36,640
got like a nice meal and so I could like

1847
01:17:36,680 --> 01:17:39,479
stack up on steps, made it back there. I'm like, Okay,

1848
01:17:40,199 --> 01:17:42,000
if I don't get a room that gets me in here,

1849
01:17:42,560 --> 01:17:44,119
I'm not gonna quit this game. But I am like

1850
01:17:44,319 --> 01:17:47,600
officially salty at like the R ANDNG of this game.

1851
01:17:48,319 --> 01:17:51,560
But I opened it, got the gym, gave me direct access,

1852
01:17:51,960 --> 01:17:54,079
made it into room forty six. That felt really good.

1853
01:17:54,159 --> 01:17:56,119
Finally beat it, and then you know when it was

1854
01:17:56,159 --> 01:17:57,880
done that I've done a couple more runs, found a

1855
01:17:57,880 --> 01:18:00,199
couple of new rooms. Like once you beat it, you know,

1856
01:18:00,199 --> 01:18:02,159
there's still a ton of other stuff to do, and

1857
01:18:02,199 --> 01:18:04,800
there's still so many secrets and things I haven't uncovered,

1858
01:18:05,479 --> 01:18:08,039
but like it unlocks a couple additional things once you have,

1859
01:18:08,199 --> 01:18:09,760
like I guess, beat it once, and I don't know

1860
01:18:09,760 --> 01:18:11,279
if you have to beat it multiple times in order

1861
01:18:11,319 --> 01:18:13,600
to unlock other things. I'm not sure about all that.

1862
01:18:13,960 --> 01:18:16,399
But you know, on my notepad where I was keeping

1863
01:18:16,399 --> 01:18:18,720
all my notes, I had essentially like a questlog of

1864
01:18:18,720 --> 01:18:20,720
like seven or eight things. I'm like, okay, I'm pretty

1865
01:18:20,720 --> 01:18:22,000
sure I know what I got to do with this.

1866
01:18:22,079 --> 01:18:24,640
I just need like the right generation of rooms to

1867
01:18:24,680 --> 01:18:27,359
show up for me able to do this thing. And

1868
01:18:27,399 --> 01:18:29,199
then I started to listen to like some podcasts and

1869
01:18:29,239 --> 01:18:31,800
look up some things just to confirm or deny, and

1870
01:18:31,840 --> 01:18:33,760
most of like the hunches I had were kind of

1871
01:18:33,760 --> 01:18:35,640
proven correct. And then obviously there's like layers on top

1872
01:18:35,680 --> 01:18:38,520
of it. But it kind of just made me realize,

1873
01:18:38,560 --> 01:18:40,960
like I'm okay, I made I got to room forty six,

1874
01:18:41,039 --> 01:18:42,640
and I think that's where I'm gonna leave it, just

1875
01:18:42,680 --> 01:18:45,239
because all the other things that I want to do,

1876
01:18:45,680 --> 01:18:47,800
I know exactly how to do them. It's just like

1877
01:18:48,159 --> 01:18:50,079
I just got to get super duper lucky that like

1878
01:18:50,399 --> 01:18:52,800
the boiler room is next to whatever room you know,

1879
01:18:52,880 --> 01:18:55,319
and it just to me that's not super engaging for

1880
01:18:55,359 --> 01:18:57,640
a game like this that doesn't have like great game

1881
01:18:57,680 --> 01:18:59,640
feel like compared to other rogue legs where it's just

1882
01:19:00,039 --> 01:19:01,920
super fun to play over and over again and see

1883
01:19:01,960 --> 01:19:05,279
the crazy builds. In this, it's less engaging in that way.

1884
01:19:05,319 --> 01:19:07,560
And so I think for me, the roguelike structure, it

1885
01:19:07,600 --> 01:19:09,399
really worked to get to room forty six, and that

1886
01:19:09,479 --> 01:19:12,720
was a really engaging, you know, linear progression for me

1887
01:19:12,800 --> 01:19:15,439
or nonlinear, I guess, because of how weird this game is.

1888
01:19:16,000 --> 01:19:17,960
But I think after that, like there is still tons

1889
01:19:17,960 --> 01:19:19,479
of things I would love to know about this game,

1890
01:19:19,800 --> 01:19:21,479
but the actual journey to get there, I think would

1891
01:19:21,520 --> 01:19:23,520
just make me hate this game, and so I think

1892
01:19:23,520 --> 01:19:25,319
I'm gonna like put it down there. So you know,

1893
01:19:25,319 --> 01:19:27,159
I had a great like whatever it was like twenty

1894
01:19:27,199 --> 01:19:28,720
I think it took me eighteen hours to get to

1895
01:19:28,800 --> 01:19:31,359
room forty six, and then I I've probably put another

1896
01:19:31,439 --> 01:19:33,560
like two or three hours and seen some other cool

1897
01:19:33,600 --> 01:19:35,479
new rooms, but I think I'm okay to leave it

1898
01:19:35,520 --> 01:19:38,000
there at this point. So overall, I did really really

1899
01:19:38,079 --> 01:19:41,000
enjoy it, but I think, yeah, if I kept going

1900
01:19:41,039 --> 01:19:43,279
and kept digging, I would end up just like really

1901
01:19:43,319 --> 01:19:45,079
budding my head against it because it's just not really

1902
01:19:45,119 --> 01:19:47,319
my type of game in that sort of way. But

1903
01:19:47,359 --> 01:19:49,560
I think it was really solid, like twenty hours of

1904
01:19:49,600 --> 01:19:51,399
play for me. I know for some people are getting

1905
01:19:51,399 --> 01:19:54,079
one hundred hours of it, twenty hours was great for me.

1906
01:19:54,199 --> 01:19:56,760
That was like a perfect time to step out there.

1907
01:19:57,079 --> 01:19:59,199
Speaker 2: That's so fun. You just reminded me. I randomly saw

1908
01:19:59,279 --> 01:20:00,760
I don't even know where it was, but it was like,

1909
01:20:00,960 --> 01:20:02,880
this is what a thousand hours of Last of Us

1910
01:20:02,880 --> 01:20:04,640
looks like. And it's just like this guy like the

1911
01:20:04,760 --> 01:20:06,560
mastering this level. I'm like, who the fuck plays a

1912
01:20:06,600 --> 01:20:09,359
game like this, Yeah, that long, that didn't make any sense.

1913
01:20:10,840 --> 01:20:14,560
But so when you got to room forty six seven,

1914
01:20:14,680 --> 01:20:15,159
which one is it?

1915
01:20:15,239 --> 01:20:16,199
Speaker 1: Forty forty six?

1916
01:20:16,279 --> 01:20:20,079
Speaker 2: Yeah, okay, I'm thinking of Agent forty seven. Did you

1917
01:20:20,199 --> 01:20:21,760
get all of the slots filled?

1918
01:20:23,600 --> 01:20:24,720
Speaker 1: All the slots filled?

1919
01:20:25,000 --> 01:20:28,399
Speaker 2: Like so, like you you have blanks on the rooms

1920
01:20:28,560 --> 01:20:30,560
that you're like trying to fill all of them. I see,

1921
01:20:30,920 --> 01:20:33,439
did you know you managed? Okay, but you're still able

1922
01:20:33,439 --> 01:20:34,920
to roll credits? I just I wasn't sure if that

1923
01:20:34,960 --> 01:20:36,439
was like a requirement to beat the game.

1924
01:20:36,680 --> 01:20:40,319
Speaker 1: Yeah, I think I don't know how much. I don't

1925
01:20:40,359 --> 01:20:41,960
want to like spoil stuff. You know, there's like the

1926
01:20:42,000 --> 01:20:44,600
three separate doors that get you into room forty five,

1927
01:20:44,840 --> 01:20:47,640
or I guess the middle center one. Like I think

1928
01:20:47,640 --> 01:20:50,039
that's just the idea there is, like you could open

1929
01:20:50,119 --> 01:20:52,119
multiple those doors and go in different ones, and then

1930
01:20:52,119 --> 01:20:54,399
I guess if you had really a god run where

1931
01:20:54,399 --> 01:20:55,800
you were able to open all three of those, then

1932
01:20:55,800 --> 01:20:57,640
you would just have such high odds that you're gonna

1933
01:20:57,640 --> 01:20:59,279
make it in there. So I think that's kind of

1934
01:20:59,279 --> 01:21:01,560
more the idea. But I'm sure there is some secret

1935
01:21:01,640 --> 01:21:04,439
tied to putting down rooms and like filling out the

1936
01:21:04,560 --> 01:21:06,119
entire map. I was never able to do that. I

1937
01:21:06,159 --> 01:21:08,439
tried that a bunch to fill out all I guess

1938
01:21:08,439 --> 01:21:11,199
forty five in one run, but I could never make

1939
01:21:11,279 --> 01:21:14,279
that happen. I think you would need really good luck

1940
01:21:14,399 --> 01:21:17,159
or just grind because there is like so many progression

1941
01:21:17,279 --> 01:21:19,239
There are other progression things, so you can start with

1942
01:21:19,359 --> 01:21:21,399
money and other things like this, but I, you know,

1943
01:21:21,520 --> 01:21:22,520
didn't quite get that far.

1944
01:21:23,000 --> 01:21:26,439
Speaker 2: Yeah, No, that's awesome that. I feel like that motivates

1945
01:21:26,479 --> 01:21:28,840
me more because there's many times when I would get

1946
01:21:28,840 --> 01:21:30,600
into a spot where I just get a dead end

1947
01:21:30,640 --> 01:21:31,880
and then it's like one of the corners I just

1948
01:21:31,880 --> 01:21:33,479
can't get to. I'm like, well, I just room my run.

1949
01:21:33,520 --> 01:21:35,119
I can't even get into the zone. And then in

1950
01:21:35,119 --> 01:21:36,720
my mind I thought I had to like fully fill

1951
01:21:36,720 --> 01:21:38,239
it up to get to the end zone.

1952
01:21:38,800 --> 01:21:41,479
Speaker 1: Do you do you know how to open the three

1953
01:21:41,560 --> 01:21:45,079
doors two room forty five I got.

1954
01:21:45,479 --> 01:21:48,079
Speaker 2: I got one of them open once, or I think

1955
01:21:48,079 --> 01:21:49,880
I have. I've had two of them opened once where

1956
01:21:50,039 --> 01:21:52,880
there's like handles in like the garden on the one side.

1957
01:21:52,880 --> 01:21:57,399
At least I've never opened the bottom one, I don't think. Okay,

1958
01:21:57,399 --> 01:22:00,920
I've only ever opened with the side too. Oh okay, okay,

1959
01:22:00,960 --> 01:22:02,279
so you've got at least two to three.

1960
01:22:02,399 --> 01:22:04,399
Speaker 1: Yeah, I mean I think my recommendation for you and

1961
01:22:04,439 --> 01:22:06,439
like other people is like, yeah, I get you room

1962
01:22:06,479 --> 01:22:10,119
forty six and like, if you're really really driving for it,

1963
01:22:10,199 --> 01:22:12,439
keep going. But I think to me, that's like a

1964
01:22:12,479 --> 01:22:14,439
really I mean, that is kind of like the credits

1965
01:22:14,439 --> 01:22:16,159
of the game, and I think that works. And then

1966
01:22:16,159 --> 01:22:19,199
there's like a million more layers to it. And you know,

1967
01:22:19,279 --> 01:22:21,720
I can't recommend or not recommend those things because I

1968
01:22:21,720 --> 01:22:23,439
haven't gotten to them yet, just because I decide to

1969
01:22:23,439 --> 01:22:26,000
bow out at the right time. But yeah, I would

1970
01:22:26,000 --> 01:22:29,159
definitely recommend getting to room forty six. I think that's

1971
01:22:29,199 --> 01:22:31,439
for me, it was really satisfying to like finally put

1972
01:22:31,439 --> 01:22:35,039
that run together and get that successful role of the credits,

1973
01:22:35,039 --> 01:22:36,439
and then you know, you get a couple of fun

1974
01:22:36,600 --> 01:22:38,920
little you know, story beats when you get there and

1975
01:22:39,159 --> 01:22:40,880
of course all that sort of stuff. So to me,

1976
01:22:40,880 --> 01:22:42,680
that would be like a good stopping point. So I'd

1977
01:22:42,680 --> 01:22:44,800
recommend you do that. And yeah, I think it sounds

1978
01:22:44,800 --> 01:22:46,640
like you're pretty freaking close. Sounds like great after this,

1979
01:22:47,079 --> 01:22:49,560
you could go do it if you got the right run. Yeah,

1980
01:22:49,560 --> 01:22:51,239
like in like a half an hour, So it sounds

1981
01:22:51,279 --> 01:22:52,800
like you're right there, and especially that you have the

1982
01:22:52,800 --> 01:22:54,479
twenty extra steps from the orchard, I feel like that

1983
01:22:54,560 --> 01:22:56,720
was probably slowing you down for quite a few days.

1984
01:22:56,760 --> 01:22:59,319
Speaker 2: Oh absolutely. Yeah. There's times when I would have like

1985
01:22:59,720 --> 01:23:01,800
I'm like this is promising, and then I'm backtracking and

1986
01:23:01,800 --> 01:23:03,640
I realize I'm actually running out of steps, and like

1987
01:23:03,680 --> 01:23:05,640
that's such a such a bad feeling, especial if you

1988
01:23:05,640 --> 01:23:08,079
don't have like a nice meal to go to. Yeah,

1989
01:23:08,439 --> 01:23:10,439
you know, you get that that good fish meal that

1990
01:23:10,520 --> 01:23:14,399
just coordinates really well with your Which one does that

1991
01:23:14,479 --> 01:23:16,640
work well with? I can't remember now, it's like the

1992
01:23:16,720 --> 01:23:18,960
probably aquarium. Yeah, the quarium, that's what it is.

1993
01:23:19,039 --> 01:23:21,600
Speaker 1: Yeah, yeah, yeah, I don't think I ever actually was

1994
01:23:21,640 --> 01:23:24,760
able to like get the dining hall bonus. I think

1995
01:23:24,760 --> 01:23:27,239
I only ever just got like it's default fifteen or twenty,

1996
01:23:27,680 --> 01:23:29,479
which is great. I mean that's usually all you need.

1997
01:23:29,520 --> 01:23:32,720
But I don't think I've ever actually caught the bonus somehow. Yeah,

1998
01:23:32,840 --> 01:23:34,560
I don't know what you get if you finally do that,

1999
01:23:34,640 --> 01:23:38,439
But anyway, there you go. There is blueprints elder Ring.

2000
01:23:38,640 --> 01:23:40,119
Was there anything else you wanted to shout out about?

2001
01:23:40,119 --> 01:23:41,800
Elden Ring. Where any other other games or should I

2002
01:23:41,840 --> 01:23:42,840
jump into my other one here?

2003
01:23:43,760 --> 01:23:48,079
Speaker 2: Oh no, I don't think so. I'm intrigued about getting

2004
01:23:48,079 --> 01:23:50,880
finally to the shadow of their Tree. delC. You jumped

2005
01:23:50,920 --> 01:23:52,640
in that, Yes, yep, I beat that.

2006
01:23:53,359 --> 01:23:57,159
Speaker 1: It was good. The last boss is absolutely fucked though, super.

2007
01:23:57,000 --> 01:24:02,439
Speaker 2: Duper duper hard. The Taylor guy, Uh he impales me.

2008
01:24:02,520 --> 01:24:05,680
I don't think that was his name, Mesmer the Impaler.

2009
01:24:06,039 --> 01:24:08,720
Speaker 1: Oh yeah, he that. Yeah, he's not the final boss.

2010
01:24:08,720 --> 01:24:10,920
He is one. He has also kicked my ass many times,

2011
01:24:10,920 --> 01:24:15,279
but yeah he can. That guy You've just brought it

2012
01:24:15,319 --> 01:24:17,039
because I totally forgot about him. But yeah, he has

2013
01:24:17,079 --> 01:24:20,119
this one really annoying as voiceline that he says every

2014
01:24:20,119 --> 01:24:22,800
time you enter his chapel, and I just yeah, it

2015
01:24:22,960 --> 01:24:24,960
just was ingrained into my head and I was so

2016
01:24:25,600 --> 01:24:28,600
I I hate killed that guy for sure. I wanted

2017
01:24:28,680 --> 01:24:30,319
him dead more than anyone else.

2018
01:24:30,359 --> 01:24:33,840
Speaker 2: Man. On that note, it's so funny. I love these souls.

2019
01:24:33,880 --> 01:24:37,079
Game pairing, especially with the mechanics of Xbox is probably similar,

2020
01:24:37,079 --> 01:24:40,399
but for PlayStation, specifically on PlayStation five. Now, if you

2021
01:24:40,479 --> 01:24:42,560
get a and I found this out in a funny way,

2022
01:24:42,600 --> 01:24:45,640
but if you get a trophy. It like records kind

2023
01:24:45,640 --> 01:24:47,760
of what is going on in the room. So like

2024
01:24:47,960 --> 01:24:50,399
specifically with elden Ring, a lot of the trophies are

2025
01:24:50,439 --> 01:24:53,479
beating bosses. I was laughing my ass off because I

2026
01:24:53,479 --> 01:24:56,279
was just going through my trophies and I'm like whatever,

2027
01:24:56,560 --> 01:24:59,399
like whatever the bosses was, like whether I killed like

2028
01:24:59,479 --> 01:25:04,399
Radawn or something, and it's just like like like just

2029
01:25:04,439 --> 01:25:08,000
like ferociously roaring fel like I finally get him. One

2030
01:25:08,039 --> 01:25:11,079
that was really good was when I killed a Stelle,

2031
01:25:10,600 --> 01:25:13,319
the first void born. I don't remember. I remember that

2032
01:25:13,359 --> 01:25:18,279
one just giants this guy. When I killed him, it

2033
01:25:18,399 --> 01:25:21,079
was like, oh my Like I thought that like the

2034
01:25:21,119 --> 01:25:23,680
death animation I thought was an attack, so and I

2035
01:25:23,760 --> 01:25:26,000
was like a sliver of hell. So I'm like, oh

2036
01:25:26,000 --> 01:25:28,520
my god, like like rolling panic, rolling away and then

2037
01:25:28,560 --> 01:25:30,399
it just like paus. I'm like, is that it?

2038
01:25:30,680 --> 01:25:32,880
Speaker 1: Did? I get him? And then I'm like, oh my god,

2039
01:25:32,960 --> 01:25:33,520
I got him.

2040
01:25:33,520 --> 01:25:34,920
Speaker 2: Like that was one of the bosses. It just took

2041
01:25:34,920 --> 01:25:37,439
me so long too to beat. But it's just so

2042
01:25:37,479 --> 01:25:40,159
funny that I have that ingrain now forever on my

2043
01:25:40,159 --> 01:25:44,399
PlayStation system of just when I beat that boss and

2044
01:25:44,680 --> 01:25:47,720
just going through of the different like emotions where I'm

2045
01:25:47,760 --> 01:25:50,560
super part of me, super hyped or just super defeated.

2046
01:25:50,640 --> 01:25:53,439
It's just like I beat him like like you know,

2047
01:25:53,479 --> 01:25:56,000
like one of those groans or something. So definitely a fun,

2048
01:25:56,800 --> 01:25:59,079
a fun thing that's in there. And be careful what

2049
01:25:59,119 --> 01:26:01,600
you're saying, because it'll be captured forever in the PlayStation

2050
01:26:01,880 --> 01:26:02,520
trophy room.

2051
01:26:02,920 --> 01:26:07,079
Speaker 1: Yeah, true, visible by all people who visit your profile.

2052
01:26:07,119 --> 01:26:10,840
And all right, I'll jump into my next game here.

2053
01:26:10,960 --> 01:26:15,119
So this is Claire Obscure Expedition thirty three, which came

2054
01:26:15,119 --> 01:26:16,520
out a couple of weeks ago. I talked about it

2055
01:26:16,600 --> 01:26:19,279
last week on side Quest. So I had an unfortunate

2056
01:26:19,319 --> 01:26:21,239
bug that deleted my save and then I decided to

2057
01:26:21,239 --> 01:26:23,920
come back and really give the game another go. And

2058
01:26:23,920 --> 01:26:27,680
now I'm like ten fifteen ish hours in something like that,

2059
01:26:27,800 --> 01:26:31,680
and yeah, no save bug has happened since, so hopefully

2060
01:26:31,720 --> 01:26:33,760
I'm good for the rest of my play through here.

2061
01:26:34,520 --> 01:26:36,399
But yeah, do you remember this one, Kirkham. We talked

2062
01:26:36,399 --> 01:26:39,359
about this one back in January. Yeah, So premise of

2063
01:26:39,359 --> 01:26:43,239
this game, it's kind of an RPG A classic looks

2064
01:26:43,239 --> 01:26:45,640
like a JRPG, but it's made by French team, so

2065
01:26:46,079 --> 01:26:47,600
kind of has that esthetic to a little bit of

2066
01:26:47,640 --> 01:26:49,880
like Persona vibes a little bit of final fantasy to it.

2067
01:26:50,399 --> 01:26:53,239
The setting of it is that there was this city

2068
01:26:53,359 --> 01:26:55,920
in France. Whether I think it's assume it's Paris because

2069
01:26:55,920 --> 01:26:58,279
there's a Eiffel Tower, but it might not be Paris.

2070
01:26:58,279 --> 01:27:01,359
I don't know how this alternate timelinehere, the city from

2071
01:27:01,439 --> 01:27:04,680
France was removed from the Earth and placed in the

2072
01:27:04,720 --> 01:27:07,600
middle of this endless ocean, and far off in the

2073
01:27:07,640 --> 01:27:11,079
distance there is this monolith and this goddess who is

2074
01:27:11,079 --> 01:27:14,560
writing a number on that monolith, and everyone above that

2075
01:27:14,680 --> 01:27:18,000
number just instantly dies. Every year she knocks that number

2076
01:27:18,079 --> 01:27:21,279
lower by one year. So that's kind of the premise.

2077
01:27:21,319 --> 01:27:22,800
The hook, the initial hook of the game, and then

2078
01:27:22,880 --> 01:27:24,720
where it takes place for you is at the very

2079
01:27:24,720 --> 01:27:27,079
start of this game, like that she just writes the

2080
01:27:27,439 --> 01:27:29,920
newest number, She just writes thirty three on it, and

2081
01:27:29,960 --> 01:27:32,039
then it kicks off like you and your team going

2082
01:27:32,039 --> 01:27:34,319
on the expedition to go hunt her. Every year they

2083
01:27:34,359 --> 01:27:36,960
send off an expedition to go trying to feed her,

2084
01:27:37,159 --> 01:27:40,239
and obviously for sixty odd years it has not been successful.

2085
01:27:40,239 --> 01:27:42,479
But we're hoping that this is still one. We're hoping

2086
01:27:42,479 --> 01:27:44,520
that we can use what we've learned in the past

2087
01:27:44,560 --> 01:27:47,359
to finally get that. So yeah, that's the initial hook

2088
01:27:47,399 --> 01:27:49,039
of the game. And then beyond that, you know, it's

2089
01:27:49,079 --> 01:27:53,079
a pretty standard turn based RPG where you're exploring through

2090
01:27:53,079 --> 01:27:55,560
a map. You know, you're talking to characters, you level

2091
01:27:55,720 --> 01:27:58,159
up your characters, all that sort of stuff. There's a

2092
01:27:58,199 --> 01:28:00,000
million things to say about this game. It's definitely gonna

2093
01:28:00,079 --> 01:28:01,560
one that I think I'm gonna have to report back

2094
01:28:01,560 --> 01:28:03,560
on as I get further in or beat it and whatnot,

2095
01:28:03,680 --> 01:28:05,479
because I'm still pretty early on. But even then, there's

2096
01:28:05,520 --> 01:28:07,960
still so much in here that's really interesting. I think

2097
01:28:07,960 --> 01:28:10,119
going back, I even really listened to a little bit

2098
01:28:10,159 --> 01:28:12,760
of us breaking down that when it was in that

2099
01:28:13,000 --> 01:28:15,560
Xbox Developer Direct, and all of us were like, this

2100
01:28:15,640 --> 01:28:17,640
game looks amazing, but it looks too good to be true.

2101
01:28:17,640 --> 01:28:20,800
There's no way that a game of teams first game

2102
01:28:20,960 --> 01:28:24,800
can be this good, and so far it is. So

2103
01:28:24,880 --> 01:28:27,159
far it definitely is. And like you know, based off

2104
01:28:27,199 --> 01:28:29,439
the reviews, this game is getting insanely good reviews. Everyone

2105
01:28:29,479 --> 01:28:31,720
I've heard talked about it is equally as high on

2106
01:28:31,760 --> 01:28:32,560
it as as.

2107
01:28:32,560 --> 01:28:33,760
Speaker 2: I am at this point in time.

2108
01:28:34,079 --> 01:28:36,119
Speaker 1: Show us to Mike in the Discord, Who's yeah, I've

2109
01:28:36,119 --> 01:28:37,880
been loving this game as well, and definitely encourage me

2110
01:28:37,920 --> 01:28:39,479
to like keep going with it after I had that

2111
01:28:39,479 --> 01:28:43,000
that bug with it. But yeah, it's it's just an

2112
01:28:43,039 --> 01:28:46,800
insanely impressive game on so many levels, Like I think,

2113
01:28:46,920 --> 01:28:48,960
you know, I guess starting from like the high level

2114
01:28:48,960 --> 01:28:51,640
with that, with that concept and the characters. That's one

2115
01:28:51,640 --> 01:28:53,319
of the things I just love about this game is like, yeah,

2116
01:28:53,319 --> 01:28:55,880
the hook and the premise are outstanding, but then the

2117
01:28:55,920 --> 01:28:59,119
way it really delivers on that and really digs so

2118
01:28:59,319 --> 01:29:02,359
deep on what that means and what a world that

2119
01:29:02,520 --> 01:29:04,720
has that setting would be like. And like that first

2120
01:29:04,760 --> 01:29:07,720
section of the game, you're in the city, you can

2121
01:29:07,760 --> 01:29:09,359
go around, you can talk to a bunch of different

2122
01:29:09,399 --> 01:29:12,399
people as you're preparing for the what they've kind of

2123
01:29:12,399 --> 01:29:14,520
turned it into a festival like when because they know

2124
01:29:14,600 --> 01:29:17,520
exactly when that goddess is going to write that number,

2125
01:29:17,680 --> 01:29:19,199
and so it kind of turns into this whole festival,

2126
01:29:19,239 --> 01:29:20,840
and so you can go around, you can talk to people,

2127
01:29:21,199 --> 01:29:22,880
and you know, it's a very emotional sequence. Or your

2128
01:29:22,960 --> 01:29:25,560
character's girlfriend is like a year older than him and

2129
01:29:25,600 --> 01:29:28,000
she is about to you know, her numbers about to come,

2130
01:29:28,319 --> 01:29:30,039
and so you kind of get like these final moments

2131
01:29:30,079 --> 01:29:32,640
with her, and it's just like so interesting going around

2132
01:29:32,720 --> 01:29:36,720
talking to people and hearing how how like one just

2133
01:29:36,760 --> 01:29:40,640
people in this world have learned to cope with grief

2134
01:29:40,720 --> 01:29:42,359
in a way that you know, no one on earth

2135
01:29:42,359 --> 01:29:45,199
could ever know, just because in this world the amount

2136
01:29:45,199 --> 01:29:48,119
of people that everyone has lost is just insurmountable, and

2137
01:29:48,159 --> 01:29:52,720
so it as it's like both hopeless, but also like

2138
01:29:52,760 --> 01:29:55,359
there's just this acceptance of it as well, and people

2139
01:29:55,439 --> 01:29:58,119
are almost not even like mad about what's happened anymore

2140
01:29:58,199 --> 01:30:01,119
because it's just been decades and decades of living in

2141
01:30:01,119 --> 01:30:04,399
this existence. So it's just like so interesting going around

2142
01:30:04,439 --> 01:30:06,560
and talk to people. And there's this one character that

2143
01:30:06,640 --> 01:30:08,760
kind of guilts a character you're hanging out with for

2144
01:30:08,880 --> 01:30:11,159
not having kids, but then she's like, well, why would

2145
01:30:11,159 --> 01:30:14,039
I ever bring a child into this like totally fucked

2146
01:30:14,079 --> 01:30:16,239
up world, And so you kind of get like some

2147
01:30:16,319 --> 01:30:19,079
of those commentaries in there, and like, man, I just

2148
01:30:19,119 --> 01:30:23,479
I was so enthused. Like in some games, I'll usually

2149
01:30:23,479 --> 01:30:25,279
talk to like the first you know, few people in

2150
01:30:25,640 --> 01:30:27,239
a town, but then it's like, Okay, I just want

2151
01:30:27,239 --> 01:30:29,279
to move along here and get to the game. But

2152
01:30:29,319 --> 01:30:30,800
in this like I want to talk to every single

2153
01:30:30,800 --> 01:30:33,199
person because I want to hear what little tidbit they

2154
01:30:33,199 --> 01:30:35,720
have about this world that's gonna be maybe even just

2155
01:30:35,720 --> 01:30:38,000
like some quick, little throwaway line, but it's something that

2156
01:30:38,119 --> 01:30:40,680
hints at like how the people of this world feel

2157
01:30:40,720 --> 01:30:43,239
about everything that's going on here, and naturally with that

2158
01:30:43,279 --> 01:30:46,319
premise too, like this game is about life and death

2159
01:30:46,359 --> 01:30:48,520
and what that means and people being scared of it

2160
01:30:48,600 --> 01:30:50,479
or people being ready for it. And I think it's

2161
01:30:50,760 --> 01:30:53,239
just even in the first few hours, the nuance that

2162
01:30:53,279 --> 01:30:56,119
it's had on that is really really compelling, and I'm

2163
01:30:56,119 --> 01:30:58,600
sure that's just going to get even you know, strengthened

2164
01:30:58,640 --> 01:31:00,600
as we get like deeper and deeper into the game.

2165
01:31:00,680 --> 01:31:02,800
So I think that's like initially what's great is like

2166
01:31:03,000 --> 01:31:04,760
the hook is outstanding, but then the game is really

2167
01:31:04,800 --> 01:31:07,920
seeming to deliver like what exactly that means and like

2168
01:31:08,439 --> 01:31:11,520
what kind of characters would spawn out of world like that,

2169
01:31:11,560 --> 01:31:13,920
Like it's so much deeper than just like one initial

2170
01:31:13,960 --> 01:31:15,720
hook that sounds good in a trailer, Like the whole

2171
01:31:15,760 --> 01:31:19,920
game is just oozing with this like so specific vibe

2172
01:31:19,960 --> 01:31:21,960
that only this game could create because of its premise.

2173
01:31:22,000 --> 01:31:25,399
It's just outstanding Yeah, No, that's that's awesome.

2174
01:31:25,439 --> 01:31:28,239
Speaker 2: I was definitely in that camp of just I'm not

2175
01:31:28,239 --> 01:31:30,119
gonna get too excited with this because we'll you know,

2176
01:31:30,439 --> 01:31:32,960
wait for for for reviews or word of mouth. It

2177
01:31:33,079 --> 01:31:36,079
just it just seems too phenomenal. I I totally forgot

2178
01:31:36,079 --> 01:31:37,359
that Charlie Cox was a part of this.

2179
01:31:37,880 --> 01:31:41,600
Speaker 1: He's the main character proteon Circus, isn't there the voice

2180
01:31:41,640 --> 01:31:42,640
of shadow Heart from.

2181
01:31:42,600 --> 01:31:47,119
Speaker 2: Yes that's really cool. So I mean, what a juicy

2182
01:31:47,680 --> 01:31:51,039
review you just gave me. And definitely just enticed by

2183
01:31:51,079 --> 01:31:54,880
the whole world side. I think the world, like, not

2184
01:31:55,000 --> 01:31:57,680
the world design, just the whole story element that they're like,

2185
01:31:57,720 --> 01:31:59,840
the lore I guess of it is probably the most

2186
01:32:00,039 --> 01:32:02,560
ticing thing for it for me. Like I've definitely put

2187
01:32:02,560 --> 01:32:04,119
a lot of j RPGs in my day, not my

2188
01:32:04,119 --> 01:32:08,279
favorite genre, but just yeah, what it's kind of incorporating

2189
01:32:08,319 --> 01:32:11,079
here and just hearing your your input there on just

2190
01:32:11,119 --> 01:32:14,760
the characters and just their take on the world, because yeah,

2191
01:32:14,840 --> 01:32:16,960
like if this is your product of your environment, if

2192
01:32:16,960 --> 01:32:19,479
you grew up with life, you know, it's just like, yeah,

2193
01:32:19,520 --> 01:32:21,279
when she changed, when she changed that number, all those

2194
01:32:21,279 --> 01:32:23,800
people die, It's like, Okay, that's just the rules of

2195
01:32:23,840 --> 01:32:25,520
the world, so such as what we live by, Like

2196
01:32:25,560 --> 01:32:28,720
you don't know what you're missing out on. I imagine

2197
01:32:28,760 --> 01:32:31,840
there's not really people then that were like a lot before,

2198
01:32:32,399 --> 01:32:34,760
right like before that event, because you said it's been

2199
01:32:34,800 --> 01:32:37,800
going on for sixty years years ago.

2200
01:32:37,880 --> 01:32:40,399
Speaker 1: Now that's something. So one of the things that's cool

2201
01:32:40,479 --> 01:32:42,680
is you're finding as you're exploring like the open world,

2202
01:32:43,199 --> 01:32:45,079
well not open world, but as you're exploring the map,

2203
01:32:45,439 --> 01:32:48,399
you're finding like different i essentially like beacons or like

2204
01:32:48,439 --> 01:32:50,600
evidence of like the other expeditions that have gone off,

2205
01:32:50,640 --> 01:32:52,439
which is a cool thing where it's like why would

2206
01:32:52,439 --> 01:32:54,720
there be a grappling hook the thing there? It's like, oh, yeah,

2207
01:32:54,720 --> 01:32:57,239
because like a previous expedition put that there so that

2208
01:32:57,279 --> 01:32:59,000
you could travel through the map easier. You know, they're

2209
01:32:59,039 --> 01:33:01,239
trying to expecting that they're not gonna be the ones

2210
01:33:01,279 --> 01:33:05,000
that necessarily yeah exactly. It's like they don't expect that

2211
01:33:05,039 --> 01:33:07,079
they're even they're even gonna be the ones that are

2212
01:33:07,119 --> 01:33:08,960
gonna end this thing. They hope they are, but they've

2213
01:33:08,960 --> 01:33:11,079
just seen decades and decades of that not being true.

2214
01:33:11,079 --> 01:33:13,079
So it's like, how can we like, even if we

2215
01:33:13,119 --> 01:33:14,760
can't win, what can we do to like make the

2216
01:33:14,800 --> 01:33:17,039
next people have like just an extra step up so

2217
01:33:17,039 --> 01:33:20,800
that they can win. But yeah, so yeah, so there's

2218
01:33:21,479 --> 01:33:24,399
I guess, sorry your initial question there and I totally

2219
01:33:24,439 --> 01:33:26,479
forgot the question is just like I guess people who

2220
01:33:26,479 --> 01:33:28,960
are there before this kind of thing happened.

2221
01:33:28,720 --> 01:33:31,079
Speaker 2: I think was really alive, I would imagine at this point, right,

2222
01:33:31,119 --> 01:33:32,319
because they all would have been killed off.

2223
01:33:32,760 --> 01:33:34,760
Speaker 1: Yeah. Plus I mean, I'm surely even just the amount

2224
01:33:34,800 --> 01:33:37,560
of people who were like that old to get killed

2225
01:33:37,560 --> 01:33:40,039
off in the few years is like, oh, yeah, how

2226
01:33:40,079 --> 01:33:41,840
weird is it that all the people are in ninety

2227
01:33:41,920 --> 01:33:44,239
nine died well, yeah, like they're ninety nine, Like they're

2228
01:33:44,279 --> 01:33:46,840
probably not gonna be like there's like five people that

2229
01:33:46,880 --> 01:33:48,720
all died around the same time. That's not that weird.

2230
01:33:48,720 --> 01:33:50,520
So I think I think that's like something in one

2231
01:33:50,520 --> 01:33:52,359
of the dialogue things is that like it took a

2232
01:33:52,359 --> 01:33:55,560
few years before they really like really even understood what

2233
01:33:55,680 --> 01:33:57,600
was going on, and like it probably therefore took a

2234
01:33:57,600 --> 01:34:00,640
few years before people even went on any expeditions. They

2235
01:34:00,640 --> 01:34:02,359
probably like maybe they went on some boats to try

2236
01:34:02,359 --> 01:34:03,960
and explore around, but I don't know if they went there

2237
01:34:03,960 --> 01:34:05,920
with like, oh that thing we have to kill that

2238
01:34:05,960 --> 01:34:07,640
thing because we know exactly what it's doing, so I

2239
01:34:07,680 --> 01:34:09,640
think there is like a bit of that learning curve

2240
01:34:09,680 --> 01:34:11,399
to it as well. But like as they're going through

2241
01:34:11,399 --> 01:34:15,199
the map when world, you're finding like little diary entries

2242
01:34:15,199 --> 01:34:17,159
from like the previous expeditions, so you're getting like a

2243
01:34:17,199 --> 01:34:19,279
flavor a little bit of like the characters whatever. So

2244
01:34:19,319 --> 01:34:22,119
those people they might have been like seventy years old

2245
01:34:22,159 --> 01:34:23,439
when they were on I don't know if there was

2246
01:34:23,520 --> 01:34:25,880
like old ass people in these expeditions, but you know

2247
01:34:26,119 --> 01:34:27,880
someone like that, like maybe like a fifty year old

2248
01:34:27,880 --> 01:34:29,880
on this expedition, and you can hear kind of their

2249
01:34:30,239 --> 01:34:32,000
take on the world or like where they were in

2250
01:34:32,039 --> 01:34:34,399
their adventure, so you can still get a bit of

2251
01:34:34,399 --> 01:34:36,359
that perspective. It's just kind of through a bit of

2252
01:34:36,560 --> 01:34:38,520
like an obscured lens because you're not getting like a

2253
01:34:38,560 --> 01:34:41,319
directly sixty year old guy who's like, you know, the

2254
01:34:41,359 --> 01:34:43,720
scholar who like knows all this stuff, because he would

2255
01:34:43,760 --> 01:34:45,439
be long gone at this point. But it makes it

2256
01:34:45,439 --> 01:34:47,960
so like, oh, yeah, thirty three year old people are

2257
01:34:48,000 --> 01:34:49,800
the oldest people that exist in this world, and they're

2258
01:34:49,800 --> 01:34:51,880
the most they have the most wisdom and all this stuff,

2259
01:34:51,920 --> 01:34:54,600
which is a very different perspective than we're than we're

2260
01:34:54,680 --> 01:34:55,479
used to having.

2261
01:34:55,960 --> 01:34:58,880
Speaker 2: Back to the Middle Ages, when you know the the.

2262
01:34:59,079 --> 01:35:00,880
Speaker 1: Yes was thirty years old.

2263
01:35:01,319 --> 01:35:03,239
Speaker 2: Man, the better the better get her quick because like

2264
01:35:03,239 --> 01:35:05,000
if it gets down to like twelve year olds, no,

2265
01:35:05,199 --> 01:35:06,840
they're they're not gonna be doing well on that.

2266
01:35:06,840 --> 01:35:08,600
Speaker 1: That's the thing, right, because everyone ages up. But then

2267
01:35:08,640 --> 01:35:10,720
also the number comes down every year, so it's like

2268
01:35:10,720 --> 01:35:13,239
you don't even have you know, if you were born today,

2269
01:35:13,279 --> 01:35:14,520
it's not like you have thirty three years or you

2270
01:35:14,560 --> 01:35:16,720
have like fifteen or sixteen or whatever, just because of

2271
01:35:17,000 --> 01:35:18,000
how vicious.

2272
01:35:17,600 --> 01:35:20,359
Speaker 2: It is, right, It's such an intriguing concept, and it

2273
01:35:20,640 --> 01:35:23,279
like just the story that you've kind of explained to me,

2274
01:35:23,319 --> 01:35:25,439
it just it feels like an anime. It just seems

2275
01:35:25,439 --> 01:35:28,479
like it's an anime of just like all the world

2276
01:35:28,560 --> 01:35:33,800
rules and all these things. Now, just like I was

2277
01:35:33,840 --> 01:35:36,239
just looking at image images and stuff for it because

2278
01:35:36,279 --> 01:35:37,640
it's just been a while since I've seen like that

2279
01:35:37,720 --> 01:35:40,880
initial trailer. But was the world like always design like

2280
01:35:40,920 --> 01:35:44,000
that or did it like change when this goddess lady

2281
01:35:44,079 --> 01:35:46,920
like started doing these because it's kind of fantastical of

2282
01:35:46,920 --> 01:35:49,079
a world. Yeah, it's not like it's just regular Paris.

2283
01:35:49,640 --> 01:35:51,399
Speaker 1: Yeah, the iconic thing that stands out is like the

2284
01:35:51,439 --> 01:35:53,680
Eiffel Tower is there, but the Eiffle Tower's like warped

2285
01:35:53,680 --> 01:35:55,920
and kind of like fallen over in a way, but

2286
01:35:55,960 --> 01:35:57,800
not in a way that like it fell, but like

2287
01:35:57,840 --> 01:35:59,800
it looks like it was just ripped through space time

2288
01:35:59,840 --> 01:36:02,159
or something like that. So I think, yeah, I think

2289
01:36:02,239 --> 01:36:05,600
things got altered and changed. And you know, another thing too,

2290
01:36:05,680 --> 01:36:08,239
is like there are one thing I'm a little bit

2291
01:36:08,239 --> 01:36:10,119
confused about it. I'm sure it'll get answered later on,

2292
01:36:10,239 --> 01:36:12,279
is that there are the creatures in this world. There's

2293
01:36:12,319 --> 01:36:15,640
these nevrons, and there's these gesturals I think is what

2294
01:36:15,640 --> 01:36:17,640
they're called, and they're kind of like these fantastical creatures,

2295
01:36:17,640 --> 01:36:19,640
which of course you end up engaging with when you're

2296
01:36:19,640 --> 01:36:22,159
on your expedition, but even back in the city, people

2297
01:36:22,239 --> 01:36:24,079
are talking about these things, and like gestrels are like

2298
01:36:24,119 --> 01:36:27,680
a fairy tale type thing. And one of the characters, Luney,

2299
01:36:27,720 --> 01:36:29,720
who's like in your main party. You know, she's kind

2300
01:36:29,720 --> 01:36:31,840
of like a whim She's a very like whimsical character,

2301
01:36:31,960 --> 01:36:34,359
like a magic person, and she's like in love with

2302
01:36:34,359 --> 01:36:35,880
these gestrols. Things are like the coolest thing and so

2303
01:36:35,880 --> 01:36:37,920
when she finally sees them on the expedition, she's like

2304
01:36:37,960 --> 01:36:39,760
tripping out about this thing. And so it's like, I

2305
01:36:39,760 --> 01:36:42,239
don't know where wherever this city was ripped from in

2306
01:36:42,239 --> 01:36:45,000
the real world, did these things already exist? And now

2307
01:36:45,000 --> 01:36:47,000
it's just like they're thinking about them in fairy tales

2308
01:36:47,000 --> 01:36:49,079
because they haven't seen them in sixty years when they

2309
01:36:49,079 --> 01:36:51,680
got like moved over to this new realm. Or is

2310
01:36:51,720 --> 01:36:54,399
there just some way that they are learning about these

2311
01:36:54,439 --> 01:36:56,720
gestroles even though there's like these endless oceans between them

2312
01:36:56,760 --> 01:36:58,920
and like the continent where you go on this expedition.

2313
01:36:59,039 --> 01:37:01,680
So they're things like that that I'm not exactly sure

2314
01:37:01,720 --> 01:37:04,079
how it like connects with the main world. But so far,

2315
01:37:04,119 --> 01:37:06,720
there hasn't been any dialogue of like, oh yeah, so

2316
01:37:06,800 --> 01:37:09,319
in Detroit, I came from Detroit back in the day.

2317
01:37:09,479 --> 01:37:09,680
Speaker 2: You know.

2318
01:37:09,960 --> 01:37:12,199
Speaker 1: There isn't like anything like that. So far. There's no

2319
01:37:12,279 --> 01:37:14,399
like mention of other earth like realms. And I don't

2320
01:37:14,399 --> 01:37:16,720
even think they say Paris. I forget if they even

2321
01:37:16,840 --> 01:37:19,159
name the city that they're in. I think they just

2322
01:37:19,199 --> 01:37:21,479
like the game is very French, but I don't even

2323
01:37:21,520 --> 01:37:23,560
know if they say the word French. I can't even

2324
01:37:23,600 --> 01:37:26,119
remember like I guess there's a guy in his name

2325
01:37:26,199 --> 01:37:28,479
is Francois, which I you know, is just similar stuff

2326
01:37:28,520 --> 01:37:30,239
like this, but like I I, yeah, I can't. I

2327
01:37:30,239 --> 01:37:32,640
can't recall if there's like individual details like that. But

2328
01:37:33,119 --> 01:37:34,319
I think that's another thing too, is like all the

2329
01:37:34,399 --> 01:37:38,199
characters so far like really really unique and interesting. Luna,

2330
01:37:38,239 --> 01:37:40,199
how I mentioned like this kind of whimsical character so

2331
01:37:40,319 --> 01:37:42,239
invested with magic. I think they do such a such

2332
01:37:42,279 --> 01:37:46,079
a good job of they tell like that, like you know,

2333
01:37:46,239 --> 01:37:48,479
through dialogue you're finding that out about her, but also

2334
01:37:48,920 --> 01:37:51,399
like her run animation is she just flies and all

2335
01:37:51,439 --> 01:37:53,680
of her abilities are very whimsical, and she's flinging her

2336
01:37:53,760 --> 01:37:56,199
arms and like throwing bolts. Everyone has like a range

2337
01:37:56,199 --> 01:37:57,560
attack in this game, and most of them is just

2338
01:37:57,600 --> 01:37:59,840
a gun, but for her, she just like puts her

2339
01:38:00,199 --> 01:38:02,239
out and like lifts her fingers up barely and like

2340
01:38:02,279 --> 01:38:04,399
shoots this little beam and so like I feel like

2341
01:38:04,439 --> 01:38:08,000
they can take the characters attributes and who they are

2342
01:38:08,039 --> 01:38:11,279
as people, and like they kind of double it up

2343
01:38:11,399 --> 01:38:13,960
through like their art design, but then like also their animations,

2344
01:38:13,960 --> 01:38:16,920
which is like such an impressive thing. And Gustav, who's

2345
01:38:17,000 --> 01:38:19,880
the protagonist here, who is Yeah, voiced by Charlie Cox.

2346
01:38:20,159 --> 01:38:22,159
Such an interesting protagonist for a game like this, Like

2347
01:38:22,199 --> 01:38:25,359
at first, he seems like you're pretty basic like RPG

2348
01:38:25,479 --> 01:38:27,039
main character, which I think for a lot of the people,

2349
01:38:27,039 --> 01:38:29,439
it's like usually they don't have personality. I think like

2350
01:38:29,479 --> 01:38:32,359
Crono Trigger and like Crono doesn't have personality really, he's

2351
01:38:32,399 --> 01:38:34,359
just like a bit of a blank space. You're supposed

2352
01:38:34,399 --> 01:38:36,279
to kind of fill in your personality or you kind

2353
01:38:36,319 --> 01:38:38,720
of envision him how you want him to be. But

2354
01:38:38,840 --> 01:38:41,239
usually they're like the more generic of the characters here.

2355
01:38:41,439 --> 01:38:44,000
But I think he's a really interesting character. He's very stubborn,

2356
01:38:44,960 --> 01:38:47,840
he very like almost immediately as they get to the expedition,

2357
01:38:47,920 --> 01:38:50,840
he like goes against protocol and like breaks the rules

2358
01:38:50,880 --> 01:38:53,279
just because of like personal reasons because he's like the

2359
01:38:53,359 --> 01:38:55,319
one person's missing and he wants to find that person,

2360
01:38:55,359 --> 01:38:57,600
so he's totally going against all the plans that they've

2361
01:38:57,600 --> 01:39:01,039
set up. He's kind of an asshole at certain points,

2362
01:39:01,079 --> 01:39:03,000
but then like other times he's like, Okay, he's an asshole,

2363
01:39:03,000 --> 01:39:04,560
but he was kind of right, so he kind of

2364
01:39:04,600 --> 01:39:06,760
got to give him that at certain times, and like,

2365
01:39:06,880 --> 01:39:08,800
I don't know, just such an interesting and obviously the

2366
01:39:08,800 --> 01:39:10,680
fact that it's voiced by Charlie Cox adds so much

2367
01:39:10,760 --> 01:39:12,720
value to it because he's able to convey all these

2368
01:39:12,720 --> 01:39:17,199
different things. Lunea mentioned, she's like this fantastic character. These

2369
01:39:17,239 --> 01:39:19,920
other ones that I've encountered or aired my party so far,

2370
01:39:20,199 --> 01:39:21,720
one of them is a bit more mysterious. She has

2371
01:39:21,760 --> 01:39:23,760
a cool story though, because most of the people on

2372
01:39:23,760 --> 01:39:26,399
the expedition or everyone in fact, is thirty three years old,

2373
01:39:26,479 --> 01:39:29,000
so it's like it's their final year on this planet

2374
01:39:29,000 --> 01:39:30,680
and that's where they're going here. They're gonna, you know,

2375
01:39:30,800 --> 01:39:32,800
spend their last year trying to save the day. But

2376
01:39:32,840 --> 01:39:35,359
she's like, I think sixteen or seventeen or something like that,

2377
01:39:36,159 --> 01:39:38,199
so she's elected to go on this. She's like an

2378
01:39:38,199 --> 01:39:40,439
ample fighter, but she's elected to go on this even

2379
01:39:40,439 --> 01:39:43,199
though she potentially has many more years of life. And

2380
01:39:43,239 --> 01:39:45,720
I think that she has like a bunch of really

2381
01:39:45,840 --> 01:39:48,439
deep a lot of demons going on, definitely a little

2382
01:39:48,439 --> 01:39:50,720
more reserved of a character, So a lot going on there.

2383
01:39:50,960 --> 01:39:52,399
And then the fourth character of the party, and I

2384
01:39:52,439 --> 01:39:54,359
think there's more that you get later on. I just

2385
01:39:54,439 --> 01:39:57,039
unlocked a couple hours ago in my playtime, so I

2386
01:39:57,039 --> 01:39:59,520
don't know much about her as a character yet, but

2387
01:39:59,600 --> 01:40:02,159
so far absolutely crushing it with the characters. And then

2388
01:40:02,199 --> 01:40:05,000
even like the characters in the world, like the game

2389
01:40:05,279 --> 01:40:07,840
starts out very serious, very dark, and even once you

2390
01:40:07,880 --> 01:40:10,159
get on the expedition, very dark, very serious for the

2391
01:40:10,199 --> 01:40:12,399
first hour or two. But then the game gets like

2392
01:40:12,640 --> 01:40:16,319
super silly and goofy, whether it's just the dialogue or

2393
01:40:16,359 --> 01:40:18,520
like the little slapstick moments that are happening, or like

2394
01:40:18,520 --> 01:40:21,640
the gesturals, like those creatures are very silly and weird,

2395
01:40:21,720 --> 01:40:24,039
and like the things they do and the kind of

2396
01:40:24,600 --> 01:40:26,439
I don't know games they play and all this stuff,

2397
01:40:26,439 --> 01:40:29,960
and so the game becomes very flavorful and very French too,

2398
01:40:30,000 --> 01:40:31,920
Like it's very leaning into the French side of it,

2399
01:40:31,960 --> 01:40:33,840
and I think the developers are kind of like making

2400
01:40:33,840 --> 01:40:35,479
fun of themselves a little bit too. Like one of

2401
01:40:35,479 --> 01:40:38,159
the costumes you can get is called bag get and

2402
01:40:38,199 --> 01:40:40,439
it's just like a very French like black and white

2403
01:40:40,439 --> 01:40:42,479
striped shirt with like literally a baget where like your

2404
01:40:42,600 --> 01:40:45,079
sword hilt would be on your back, and like, you know,

2405
01:40:45,199 --> 01:40:47,399
the game is just leaning into like the goofiness of it.

2406
01:40:47,680 --> 01:40:50,239
You know, you can get like swimsuit costumes for your characters,

2407
01:40:50,279 --> 01:40:52,359
So it's like it's very goofy and silly and like

2408
01:40:52,399 --> 01:40:54,840
on the nose with some of that stuff too. But

2409
01:40:54,840 --> 01:40:56,159
but that's what I love about it. I think it

2410
01:40:56,239 --> 01:40:58,199
like starts out strong with like a couple hours of

2411
01:40:58,239 --> 01:41:00,640
really dark, serious content to set up the world, but

2412
01:41:00,680 --> 01:41:03,159
then it leans back a bit because once again, these characters,

2413
01:41:03,880 --> 01:41:06,600
like they have a different relationship with grief than we would,

2414
01:41:07,000 --> 01:41:09,199
and like they you know, this is their last life

2415
01:41:09,239 --> 01:41:12,319
on Earth, like they're the last year on Earth potentially,

2416
01:41:12,640 --> 01:41:14,439
and so like they're gonna try and enjoy it, even

2417
01:41:14,479 --> 01:41:16,680
if it's like an incredibly dire and like the weight

2418
01:41:16,680 --> 01:41:18,439
of the world is on their shoulders, They're still going

2419
01:41:18,479 --> 01:41:20,159
to try and have some fun with it. And I

2420
01:41:20,159 --> 01:41:22,159
think that comes through in a way that's just really

2421
01:41:22,159 --> 01:41:23,560
well paced. I think is the way to put it,

2422
01:41:23,600 --> 01:41:25,359
because like if you open up with that tone, I

2423
01:41:25,359 --> 01:41:27,199
think it takes you away from the seriousness of it.

2424
01:41:27,399 --> 01:41:30,479
But I think easing you into that stuff is kind

2425
01:41:30,479 --> 01:41:32,520
of the opposite of what a story would normally do,

2426
01:41:32,560 --> 01:41:34,239
but I think it really works here for the material.

2427
01:41:34,359 --> 01:41:37,600
So yeah, super impressed with the characters so far. Obviously,

2428
01:41:37,640 --> 01:41:39,960
like voice acting and animation all that stuff. Is is

2429
01:41:40,079 --> 01:41:45,520
just super duper good. Yeah, I'm gonna ask how linear

2430
01:41:45,600 --> 01:41:46,000
is the game?

2431
01:41:46,119 --> 01:41:47,600
Speaker 2: Like, is it you kind of have a big open

2432
01:41:47,640 --> 01:41:50,279
area you can choose to go, like you'll probably come

2433
01:41:50,319 --> 01:41:51,760
across all the areas, but you can kind of do

2434
01:41:51,800 --> 01:41:54,479
it in whatever order you want. Is it like, no,

2435
01:41:54,560 --> 01:41:55,920
you go to this zone and then you go to

2436
01:41:55,960 --> 01:41:56,520
this zone.

2437
01:41:57,079 --> 01:41:59,039
Speaker 1: I think it's it's very much like a skillture, like

2438
01:41:59,039 --> 01:42:00,880
it's kind of becoming more and more open as the

2439
01:42:00,880 --> 01:42:03,199
game goes on. The first couple area is very linear.

2440
01:42:03,800 --> 01:42:05,560
Of course, there's just an extra areas you can go to,

2441
01:42:05,680 --> 01:42:07,079
extra people you can talk to, and then like the

2442
01:42:07,119 --> 01:42:08,880
first there's kind of like the world map and your

2443
01:42:08,920 --> 01:42:10,560
traveler with the world map, and then you like go

2444
01:42:10,600 --> 01:42:13,079
into certain like loading zones, and then that's more of

2445
01:42:13,079 --> 01:42:15,640
like a set level. Usually those levels are more linear,

2446
01:42:15,680 --> 01:42:17,800
with like a couple offshoots like go find a hidden item.

2447
01:42:18,079 --> 01:42:20,319
But then on the world map there are like you know,

2448
01:42:20,399 --> 01:42:23,119
maybe five or six zones you could load into a

2449
01:42:23,119 --> 01:42:25,319
couple of them do with the classic like danger danger

2450
01:42:25,439 --> 01:42:27,520
like this is above your level kind of thing, and

2451
01:42:27,560 --> 01:42:29,399
so naturally it's like, Okay, I'm gonna have to backtrack

2452
01:42:29,439 --> 01:42:32,279
here later so I think it opens up as it goes.

2453
01:42:32,439 --> 01:42:34,239
It doesn't feel super open, and that's maybe one of

2454
01:42:34,239 --> 01:42:36,199
my criticisms so far as I feel like the world

2455
01:42:36,239 --> 01:42:38,399
map part of it, there are some fun things to

2456
01:42:38,439 --> 01:42:40,560
do there, but it's not very immersive the way it's

2457
01:42:40,560 --> 01:42:43,000
set up, like it almost zooms your character out, so

2458
01:42:43,079 --> 01:42:45,720
you're like, I don't know, on like a huge world map,

2459
01:42:45,720 --> 01:42:48,720
you're like a larger it's like a representation of the

2460
01:42:48,720 --> 01:42:51,239
travel you're doing rather than like the actual travel, And

2461
01:42:51,279 --> 01:42:54,399
I just I don't find myself like, like the city

2462
01:42:54,439 --> 01:42:57,159
that I was in really found that quite immersive, but

2463
01:42:57,239 --> 01:42:58,920
in this next area, it kind of just feels like

2464
01:42:58,960 --> 01:43:01,560
everything is kind of just a random flavor depending on

2465
01:43:01,600 --> 01:43:03,119
what area they wanted to make it that given time.

2466
01:43:03,119 --> 01:43:05,119
But there doesn't seem to be a ton of connectivity

2467
01:43:05,119 --> 01:43:07,520
between it. So I'm not super duper immersed by the

2468
01:43:07,520 --> 01:43:10,159
world itself other than like obviously I live the premise

2469
01:43:10,159 --> 01:43:12,279
in the setting of it, but like the actual world

2470
01:43:12,319 --> 01:43:14,840
design and level design, I think is something that doesn't

2471
01:43:14,880 --> 01:43:18,039
feel necessarily super immersive. So that's maybe my biggest con.

2472
01:43:18,119 --> 01:43:20,439
But like I'm not really that bothered by it, Like

2473
01:43:20,479 --> 01:43:23,039
it's it's kind of it's fine. And then yeah, so

2474
01:43:23,079 --> 01:43:25,079
I think the game is very linear in terms of

2475
01:43:25,079 --> 01:43:26,680
the main story it's telling, But there are a lot

2476
01:43:26,680 --> 01:43:29,000
of things you can go do to spend your time,

2477
01:43:29,000 --> 01:43:30,560
whether it's just leveling up or if you want to

2478
01:43:30,600 --> 01:43:34,279
go for an extra challenge. I've found multiple optional bosses

2479
01:43:34,319 --> 01:43:36,680
at this point that all have like unique move sets

2480
01:43:36,680 --> 01:43:38,199
and names and stuff like that. So it seems like

2481
01:43:38,239 --> 01:43:39,760
there is a lot of extra stuff you could do

2482
01:43:40,600 --> 01:43:42,920
if you really want to, like spend one hundred million

2483
01:43:42,920 --> 01:43:44,279
hours with this game, or if you just want to

2484
01:43:44,319 --> 01:43:46,399
mainline it. I have no idea how long this game

2485
01:43:46,439 --> 01:43:48,920
actually is, but definitely a lot of optional things you

2486
01:43:48,920 --> 01:43:51,079
can do. And usually anything I've done like that so

2487
01:43:51,159 --> 01:43:53,279
far is given me a cool weapon or a cool

2488
01:43:53,319 --> 01:43:56,319
skill that I otherwise wouldn't have, And so it seems

2489
01:43:56,319 --> 01:43:57,760
like worth it to do that because you're gonna get

2490
01:43:57,800 --> 01:44:00,319
cool unique you know, rewards for doing that kind of

2491
01:44:00,319 --> 01:44:02,119
stuff as well, or just a cool outfit, you know,

2492
01:44:02,560 --> 01:44:05,239
fun baguette outfit if you go find this, Yeah, killed

2493
01:44:05,239 --> 01:44:07,239
this mind boss, you know, I'm down for that. That's

2494
01:44:07,279 --> 01:44:07,720
cool with me.

2495
01:44:08,319 --> 01:44:10,880
Speaker 2: I'm always a sucker for the aesthetics in those games. Yeah,

2496
01:44:11,760 --> 01:44:14,560
this might be a stupid question. What does Claire obscure mean?

2497
01:44:15,479 --> 01:44:16,000
Speaker 1: I don't know.

2498
01:44:16,239 --> 01:44:19,000
Speaker 2: I do the Tom Clancy thing, you know, where it's

2499
01:44:19,000 --> 01:44:20,840
like a person that's made these games.

2500
01:44:21,359 --> 01:44:23,039
Speaker 1: First it sounds developer.

2501
01:44:22,640 --> 01:44:23,800
Speaker 2: And I looked at it him like, oh, it's not

2502
01:44:23,840 --> 01:44:24,600
the developer.

2503
01:44:24,800 --> 01:44:26,920
Speaker 1: I think it's like, I think there's a direct translation

2504
01:44:27,079 --> 01:44:31,000
for what that means in French. Let me see Google Translate.

2505
01:44:33,039 --> 01:44:37,359
I'm gonna put in French here, We're gonna.

2506
01:44:37,159 --> 01:44:40,479
Speaker 2: Go to like obscurity. I would imagine that's a pretty

2507
01:44:40,800 --> 01:44:42,199
one to one comparison.

2508
01:44:42,319 --> 01:44:44,760
Speaker 1: Claire Obscure directly translate to Light Dark.

2509
01:44:45,680 --> 01:44:47,399
Speaker 2: Oh, okay, there you go.

2510
01:44:47,720 --> 01:44:52,000
Speaker 1: So it's the Light Dark Franchise Expedition thirty three, which,

2511
01:44:52,039 --> 01:44:53,680
you know, one of the characters like their moves that

2512
01:44:53,800 --> 01:44:56,520
is all based around like light charges and dark charges.

2513
01:44:56,560 --> 01:44:58,159
Then when you have both you go into twilight mode

2514
01:44:58,199 --> 01:45:00,920
you do like a million damage. But I think also

2515
01:45:01,000 --> 01:45:02,880
there's like some black and white sequences in this, so

2516
01:45:02,960 --> 01:45:05,760
really highlighting the light dark differences. So I don't know

2517
01:45:05,800 --> 01:45:07,359
exactly what that means that I think by the time

2518
01:45:07,359 --> 01:45:09,039
I'm in the and with the game, but it seems

2519
01:45:09,079 --> 01:45:10,840
like it's kind of I don't know a bit of

2520
01:45:10,840 --> 01:45:12,800
a catch all, like it could mean many different things.

2521
01:45:12,840 --> 01:45:15,560
And then obviously Expedition thirty three, that's pretty straightforward because

2522
01:45:15,920 --> 01:45:18,880
you are the thirty third expedition, or not the thirty third,

2523
01:45:18,920 --> 01:45:21,520
you are number thirty three expedition. It's like the sixtieth

2524
01:45:21,560 --> 01:45:24,800
expedition overall or something like that. But yeah, so I yeah,

2525
01:45:24,880 --> 01:45:27,680
I don't know. I wonder if this is like a

2526
01:45:27,760 --> 01:45:29,279
series they would plan to do and if it would

2527
01:45:29,279 --> 01:45:30,760
actually be a sequel, or if it would just be

2528
01:45:30,760 --> 01:45:32,760
like Clare Obscure. But then it's like a totally different

2529
01:45:33,000 --> 01:45:35,520
world that is just like somehow thematically tied to this

2530
01:45:35,920 --> 01:45:37,800
in some way. I'm not I'm not exactly sure, but

2531
01:45:37,840 --> 01:45:39,600
like for me, it makes some sense called this game

2532
01:45:39,680 --> 01:45:42,039
Expedition thirty three, Like that's what I want to call

2533
01:45:42,079 --> 01:45:44,159
it when I'm talking about this game, because it's just

2534
01:45:44,159 --> 01:45:46,359
so worthy to say all all of the words in there,

2535
01:45:46,680 --> 01:45:49,079
so the Clare Obscure feels less meaningful even though that's

2536
01:45:49,119 --> 01:45:51,159
like the first two words. I don't know, it's the

2537
01:45:51,159 --> 01:45:52,399
short answer to your question.

2538
01:45:53,079 --> 01:45:54,840
Speaker 2: That's funny. No, I'm glad to ask. It was becoming

2539
01:45:54,880 --> 01:45:57,000
the Chris Pratt meme when it's like I don't know

2540
01:45:57,000 --> 01:45:58,520
what that means, and I'm at this point I'm too

2541
01:45:58,520 --> 01:45:59,079
afraid to ask.

2542
01:45:59,159 --> 01:46:03,600
Speaker 1: Yeah there. You know, this game seems like it's chock

2543
01:46:03,680 --> 01:46:06,880
full of references. Whether it's just like a funny little

2544
01:46:06,920 --> 01:46:10,359
French joke, but obviously, like you know, j RPGs, like

2545
01:46:10,359 --> 01:46:12,439
that's not a genre I'm super duper familiar with. I'm not,

2546
01:46:12,560 --> 01:46:14,640
you know, I couldn't. I don't have the encyclopedicchnoledge that

2547
01:46:14,640 --> 01:46:15,920
I do for that, But it seems like there's a

2548
01:46:15,960 --> 01:46:19,000
ton of references, whether it's mechanically or otherwise to those

2549
01:46:19,079 --> 01:46:22,600
kind of games. There's definitely a reference to the office

2550
01:46:22,640 --> 01:46:24,359
in the game that I encountered, so that was kind

2551
01:46:24,359 --> 01:46:26,439
of funny and one that I think, you know, I

2552
01:46:26,479 --> 01:46:28,159
know you would absolutely love. At one point, there is

2553
01:46:28,159 --> 01:46:30,760
like an arena battle that you do and it's kind

2554
01:46:30,760 --> 01:46:33,239
of like a one on one battle and when you

2555
01:46:33,279 --> 01:46:34,840
when I when I won the battle, and I think

2556
01:46:34,880 --> 01:46:37,239
there's different permutations of characters that could win this battle

2557
01:46:37,279 --> 01:46:38,760
based on like who you choose to send in or

2558
01:46:38,760 --> 01:46:40,479
if you lose to the opponent, which I think could

2559
01:46:40,479 --> 01:46:44,119
canonically happen to. It goes to like a two D

2560
01:46:44,359 --> 01:46:47,199
like side view and it is literally like the exact

2561
01:46:47,239 --> 01:46:49,439
same wind screen as like a Mortal Kombat, where like

2562
01:46:49,439 --> 01:46:52,319
my character like floats in the air, has the magic yeah,

2563
01:46:52,359 --> 01:46:55,600
and it's like luney wis like it does the exact

2564
01:46:55,680 --> 01:46:57,880
same thing, And I was like, that is so much fun.

2565
01:46:57,920 --> 01:46:59,279
So I feel like the game is chock full of

2566
01:46:59,479 --> 01:47:02,239
little refferences here there that once again add a little

2567
01:47:02,239 --> 01:47:04,159
bit of levity to like what is otherwise a pretty

2568
01:47:04,239 --> 01:47:07,399
dark and serious world where people are dying left, right

2569
01:47:07,439 --> 01:47:07,840
and center.

2570
01:47:08,239 --> 01:47:10,600
Speaker 2: I never would have assumed it would have those like those,

2571
01:47:11,479 --> 01:47:15,840
just the JRPGs of just yeah, like ridiculous things going on,

2572
01:47:16,000 --> 01:47:18,119
but it fits the genre really well. But yeah, that

2573
01:47:18,279 --> 01:47:21,000
just looks very dark and serious from everything I've seen

2574
01:47:21,039 --> 01:47:22,840
so far about it, I think. I mean, I have

2575
01:47:22,880 --> 01:47:24,399
seen the mind Boss and that does lick.

2576
01:47:24,439 --> 01:47:27,079
Speaker 1: A little bit, a little bit silly. Yeah, it's a

2577
01:47:27,079 --> 01:47:29,359
little goofy. I still have quite a bit to talk

2578
01:47:29,359 --> 01:47:30,640
about here with this game. So how will we take

2579
01:47:30,640 --> 01:47:36,760
actually one more final break and then we'll be right back. Okay,

2580
01:47:36,800 --> 01:47:38,079
we are back, So I want to talk a little

2581
01:47:38,079 --> 01:47:39,600
bit about some of these mechanics here. I don't need

2582
01:47:39,600 --> 01:47:41,479
to go super in depth on it, but just talk

2583
01:47:41,520 --> 01:47:43,279
about some of the things that I find interesting here.

2584
01:47:43,319 --> 01:47:45,920
So obviously this is an RPG, and that means you know,

2585
01:47:46,279 --> 01:47:48,199
one of many things. Of course, you are upgrading your

2586
01:47:48,479 --> 01:47:51,239
stats in here, and then there's a really interesting system

2587
01:47:51,279 --> 01:47:53,560
that I think so far. So obviously, when you're picking

2588
01:47:53,560 --> 01:47:55,119
your character, you have like different weapons you can get

2589
01:47:55,119 --> 01:47:56,720
so off to that those affect your stats and your

2590
01:47:56,800 --> 01:47:58,880
damage and all that. You're leveling up your stats every

2591
01:47:58,880 --> 01:48:00,560
time you get a level up, you're picking your skills,

2592
01:48:00,560 --> 01:48:02,479
and you have a skill tree of course all that

2593
01:48:02,840 --> 01:48:04,159
kind of stuff. But the thing that stands up to

2594
01:48:04,199 --> 01:48:06,880
me is being pretty interesting is this kind It's there's

2595
01:48:06,920 --> 01:48:10,000
these two systems. There's pictos and luminas. So pictos are

2596
01:48:10,079 --> 01:48:12,039
essentially like three equips you can put in your character.

2597
01:48:12,079 --> 01:48:13,960
That's like, oh, when you get a perfect dodge, you

2598
01:48:13,960 --> 01:48:16,600
get one action point, or you know, with your basic

2599
01:48:16,640 --> 01:48:19,239
shoot attack, it deal's mark to the target, you know,

2600
01:48:19,319 --> 01:48:21,640
little things like that, And you can pick pick three

2601
01:48:21,640 --> 01:48:24,359
of those at any time, and once you've done four

2602
01:48:24,479 --> 01:48:28,199
battles with one of those, you master it and then

2603
01:48:28,319 --> 01:48:30,960
it becomes alumina and now you can equip that on

2604
01:48:31,000 --> 01:48:33,279
any character. So like all three of your characters in

2605
01:48:33,319 --> 01:48:36,720
your party could have that same like picto essentially equipped

2606
01:48:36,720 --> 01:48:38,720
at that given time, and now you don't need to

2607
01:48:38,760 --> 01:48:40,359
have it as one of your three slots, so you

2608
01:48:40,359 --> 01:48:42,600
can put other things in those three slots. And then

2609
01:48:42,640 --> 01:48:44,199
you just have like a certain amount of luminas you

2610
01:48:44,239 --> 01:48:46,319
can have, so you know, that's like a set number,

2611
01:48:46,319 --> 01:48:48,600
and like depending on how powerful or weak the ability is,

2612
01:48:48,920 --> 01:48:50,840
you can have like a different number of those, kind

2613
01:48:50,840 --> 01:48:53,079
of like near automat or something like that, where like

2614
01:48:53,199 --> 01:48:55,520
super strong things takee but like twenty pegs or whatever,

2615
01:48:55,760 --> 01:48:57,560
and now weak little mini things take up like one

2616
01:48:57,640 --> 01:49:00,800
or two of that sort of stuff. So really interesting system,

2617
01:49:00,800 --> 01:49:02,960
and that might've even been confusing the way I describe it,

2618
01:49:03,000 --> 01:49:04,920
and that was me like condensing it the most like

2619
01:49:05,000 --> 01:49:07,680
simple way I could describe it. But it's something that

2620
01:49:07,680 --> 01:49:08,840
you know, it took a few hours for me to

2621
01:49:08,840 --> 01:49:11,680
truly understand, and even now it is still overwhelming just

2622
01:49:11,680 --> 01:49:13,920
because of like how many different abilities you get, and

2623
01:49:13,920 --> 01:49:15,279
I feel like I'm getting a new one every ten

2624
01:49:15,319 --> 01:49:17,560
minutes in game. And then you have like, Okay, this

2625
01:49:17,600 --> 01:49:19,720
guy has these three on and then he has these

2626
01:49:19,800 --> 01:49:21,920
four luminas and I gotta switch them out and then like, oh,

2627
01:49:21,920 --> 01:49:23,439
ok I get like two more battles with this one

2628
01:49:23,439 --> 01:49:25,800
before I unlock it, So there's there's a lot to it,

2629
01:49:26,119 --> 01:49:27,840
but that just you know, adds some good depth to

2630
01:49:27,920 --> 01:49:29,439
the game. But also if you just want to like

2631
01:49:30,000 --> 01:49:31,720
not pay attention to that, you can just put on like, oh,

2632
01:49:31,720 --> 01:49:33,840
these three abilities make sense for my character. I'll just

2633
01:49:33,880 --> 01:49:36,000
put those three on and like you're probably good there.

2634
01:49:36,000 --> 01:49:37,439
And then once you've like played the game for a

2635
01:49:37,479 --> 01:49:39,279
few more hours and you understand it a lot more,

2636
01:49:39,560 --> 01:49:42,039
then you can really dive deeper into mechanics. But it

2637
01:49:42,039 --> 01:49:44,399
also allows you to really be flexible with your skills.

2638
01:49:44,399 --> 01:49:46,560
You don't have to like dedicate points to these things.

2639
01:49:46,680 --> 01:49:48,600
You can just switch them on and off, and so

2640
01:49:48,640 --> 01:49:50,560
you can even do something like, Okay, this boss battle

2641
01:49:50,960 --> 01:49:52,920
kicking my ass, I'm gonna go back. I'm gonna switch

2642
01:49:52,920 --> 01:49:55,039
out my abilities so that they make a lot of sense.

2643
01:49:55,159 --> 01:49:57,760
And maybe this one that I haven't unlocked yet for

2644
01:49:57,840 --> 01:50:00,000
all my characters, maybe I'm gonna go grind a couple battles,

2645
01:50:00,159 --> 01:50:02,039
just one locket so I can put on everyone now

2646
01:50:02,039 --> 01:50:04,159
and now I'll be super effective against this boss. So

2647
01:50:04,199 --> 01:50:06,520
that kind of stuff is really fun. And then on

2648
01:50:06,560 --> 01:50:08,359
top of that, those of course outfits so you can

2649
01:50:08,359 --> 01:50:10,319
put on those are just cosmetic as far as I

2650
01:50:10,319 --> 01:50:11,960
can tell, I don't think any of those have stats,

2651
01:50:12,279 --> 01:50:14,920
which is fine with me. So yeah, the RPG elements

2652
01:50:14,960 --> 01:50:17,960
of it pretty satisfying so far, Like seems like it

2653
01:50:18,000 --> 01:50:21,840
has pretty big skill floor or a ceiling whatever it

2654
01:50:21,920 --> 01:50:24,039
is in terms of how much you can learn about this.

2655
01:50:24,439 --> 01:50:26,600
And I think the part that I am most confused

2656
01:50:26,600 --> 01:50:28,920
about so far is just like every character has a

2657
01:50:28,920 --> 01:50:33,359
completely unique mechanic to them, and so Gustav, your main guy,

2658
01:50:33,399 --> 01:50:35,000
he has the most basic one where he just like

2659
01:50:35,079 --> 01:50:38,159
has an overchargeability. It can have up to ten charges.

2660
01:50:38,279 --> 01:50:40,199
You get to charge every time you like do any

2661
01:50:40,239 --> 01:50:43,399
action pretty much, and then when you have ten charges,

2662
01:50:43,399 --> 01:50:45,159
you'll do a shit ton of damage with this one

2663
01:50:45,159 --> 01:50:47,159
specific ability. So that guy makes a lot of sense.

2664
01:50:47,319 --> 01:50:49,239
You do things, you charge this thing up. When it's

2665
01:50:49,279 --> 01:50:51,239
fully charged, you do a shit ton of damage. Cool,

2666
01:50:51,399 --> 01:50:54,119
makes a lot of sense. But everyone else's is way

2667
01:50:54,119 --> 01:50:56,640
more confusing than that. So like Lunez is like she

2668
01:50:56,720 --> 01:50:59,880
has these different stains, which are these different color abilities.

2669
01:51:00,039 --> 01:51:02,039
When you use one ability, you'll get a different color stain,

2670
01:51:02,359 --> 01:51:04,199
and then if you use that stain. You can use

2671
01:51:04,199 --> 01:51:06,880
different abilities, but then you also get bonuses on other abilities.

2672
01:51:06,880 --> 01:51:09,039
Maybe it's more damage, maybe it's reduced to the cost,

2673
01:51:09,399 --> 01:51:11,920
and then you can stack them in different ways. Super confusing.

2674
01:51:12,199 --> 01:51:14,159
I still don't even know what I'm doing with that character.

2675
01:51:14,279 --> 01:51:16,159
I'm kind of like getting away with it. I know,

2676
01:51:16,279 --> 01:51:18,159
like every like tur turn one, two and three, I

2677
01:51:18,159 --> 01:51:19,960
pretty much do the same thing with her, and then

2678
01:51:20,000 --> 01:51:21,680
I'm like, Okay, I'm filled with stains. Now I can

2679
01:51:21,760 --> 01:51:24,520
kind of do whatever I want. So once again, it

2680
01:51:24,520 --> 01:51:26,159
feels like there's so much more to learn there. And

2681
01:51:26,159 --> 01:51:29,279
then of course there's abilities that like are specific to

2682
01:51:29,359 --> 01:51:31,079
her stuff as well, so you can even get more

2683
01:51:31,119 --> 01:51:34,079
specific with it. Another character kind of has like different

2684
01:51:34,079 --> 01:51:36,800
stances and you're switching to different stances and then they

2685
01:51:36,960 --> 01:51:39,399
each you know, maybe one's more defensive, one deals more damage,

2686
01:51:39,479 --> 01:51:41,840
that kind of thing. And then the latest character unlocked

2687
01:51:42,039 --> 01:51:43,880
is the most confusing of all. She feels a lot

2688
01:51:43,880 --> 01:51:46,159
like Gambit in terms of her like esthetic, and she's

2689
01:51:46,239 --> 01:51:50,760
like had these carrow yeah, yeah, the character or character yeah,

2690
01:51:50,840 --> 01:51:52,640
and hers I don't understand at all. It's like, I

2691
01:51:53,039 --> 01:51:55,079
guess you're building up these two different types of charges.

2692
01:51:55,399 --> 01:51:57,039
Then you can like expand them at different times, and

2693
01:51:57,039 --> 01:51:58,800
then there's like the Twilight mode that I was talking about,

2694
01:51:58,800 --> 01:52:01,479
if you get like these different charges. So still trying

2695
01:52:01,479 --> 01:52:04,479
to figure out all that stuff. It's quite confusing, but

2696
01:52:04,640 --> 01:52:06,199
you know, you can at least like get through the

2697
01:52:06,199 --> 01:52:08,680
battles just fine, and I feel like every battle I'm

2698
01:52:08,680 --> 01:52:10,520
the learning a little bit more of how these things work.

2699
01:52:11,279 --> 01:52:13,439
So that's cool. So I I, yeah, a lot of

2700
01:52:13,479 --> 01:52:15,680
really in depth stuff with the RPG stuff. I'm really

2701
01:52:15,760 --> 01:52:18,680
enjoying it. As far as like not being a hardcore

2702
01:52:18,800 --> 01:52:21,479
RPG guy. I feel like it's got just enough depth,

2703
01:52:21,520 --> 01:52:23,079
but there's still like a lot for me to learn,

2704
01:52:23,199 --> 01:52:24,680
so I feel like it has a good balance there.

2705
01:52:26,600 --> 01:52:30,439
Moving into a couple other things, Yeah, I think one

2706
01:52:30,439 --> 01:52:31,960
of the things, you know, we talked a lot about

2707
01:52:32,000 --> 01:52:34,359
Olden Ring in this episode. This game. One of its

2708
01:52:34,399 --> 01:52:36,760
other big influences is souls like games, and I think

2709
01:52:36,760 --> 01:52:38,720
that's used pretty well. But that's not something I'm used

2710
01:52:38,760 --> 01:52:41,800
to for j RPGs or RPGs in general. That's not

2711
01:52:41,880 --> 01:52:44,079
usually a combo that you would do. But this game

2712
01:52:44,119 --> 01:52:45,880
does have the situation where you when you get to

2713
01:52:46,279 --> 01:52:48,399
they're not bonbfires, they are like flags in this game

2714
01:52:48,439 --> 01:52:52,039
from different expeditions. When you rest there, you heal fully,

2715
01:52:52,479 --> 01:52:56,079
and then it reloads all the enemies in the area. Right,

2716
01:52:56,159 --> 01:52:57,920
So it kind of works out well where you can

2717
01:52:57,960 --> 01:53:00,520
go through. Maybe I got my ass kit by the enemy,

2718
01:53:00,560 --> 01:53:02,199
but I kind of learned a lot about them, so

2719
01:53:02,199 --> 01:53:04,560
I'm gonna go back. I'm gonna you know, save heel up,

2720
01:53:04,760 --> 01:53:06,119
go fight them again because now I can do it

2721
01:53:06,159 --> 01:53:08,439
without taking any damage, which is a viable thing that

2722
01:53:08,439 --> 01:53:10,600
happens a lot in this game. And so I think

2723
01:53:10,640 --> 01:53:12,159
that works well. And then on top of that too,

2724
01:53:12,640 --> 01:53:14,880
that works for like your heels and like your items

2725
01:53:14,880 --> 01:53:18,000
in this game. So like you know, most RPGs, like

2726
01:53:18,079 --> 01:53:21,560
the item that like revives a teammate is like the

2727
01:53:21,560 --> 01:53:23,720
most crucial thing in Pokemon. It's like, okay, I gotta

2728
01:53:23,720 --> 01:53:26,680
have a few extra vibes or whatever. Like every game

2729
01:53:26,720 --> 01:53:28,560
you want to keep a few of those, but they're

2730
01:53:28,600 --> 01:53:30,920
usually very expensive, and like dragon quests and stuff. In

2731
01:53:30,960 --> 01:53:34,279
this that's that's that's a resource that replenishes every time

2732
01:53:34,279 --> 01:53:36,039
you save out that flag. You just always have two

2733
01:53:36,079 --> 01:53:38,079
of them, and so you don't have to worry about that.

2734
01:53:38,119 --> 01:53:39,960
You don't have to hoard a million potions, and that

2735
01:53:40,000 --> 01:53:41,680
also makes the game super unbalanced because you have a

2736
01:53:41,680 --> 01:53:43,640
one hundred potions now, and now you can just tank

2737
01:53:43,720 --> 01:53:46,800
any boss, so the game can be more specific about difficulty.

2738
01:53:47,279 --> 01:53:49,119
So yeah, not something I've seen for an RPG before,

2739
01:53:49,159 --> 01:53:51,600
but it works perfectly, and it makes the game just

2740
01:53:51,640 --> 01:53:54,560
like they can balance the game that much better. And

2741
01:53:54,600 --> 01:53:56,640
then you can like not have to worry about like

2742
01:53:56,840 --> 01:53:59,479
hoarding a million things and not being afraid to use

2743
01:53:59,479 --> 01:54:01,920
your heels, just use them because you can just go

2744
01:54:01,960 --> 01:54:04,039
back and get them at any moment. It works perfectly.

2745
01:54:04,119 --> 01:54:04,560
I love it.

2746
01:54:04,560 --> 01:54:06,640
Speaker 2: It's fantas It's an interesting pairing to have that with

2747
01:54:06,680 --> 01:54:09,199
a turn based game, like like, there's many other games

2748
01:54:09,199 --> 01:54:11,319
that do that souls like where you you rest and

2749
01:54:11,319 --> 01:54:13,479
then all the enemies respawn. But I don't think i've

2750
01:54:13,520 --> 01:54:15,920
ever seen it in I mean, I'm not deep in

2751
01:54:16,039 --> 01:54:19,439
the JPG turn based genre, but still it sounds intriguing.

2752
01:54:20,159 --> 01:54:23,279
Speaker 1: Yeah yeah, I mean, you know, like from software games

2753
01:54:23,279 --> 01:54:25,720
are RPGs, right, so it's like, okay, I guess other

2754
01:54:25,840 --> 01:54:26,399
rpges have.

2755
01:54:26,359 --> 01:54:27,199
Speaker 2: Done this because I'm.

2756
01:54:28,800 --> 01:54:31,560
Speaker 1: Yeah, but yeah, I know, it gets confusing when you

2757
01:54:31,560 --> 01:54:33,760
compare that to like a URN based RPG, as you mentioned,

2758
01:54:34,319 --> 01:54:35,880
in terms of the combat. You know, it's got the

2759
01:54:35,880 --> 01:54:38,039
standard stuff you're gonna attack, and then you can use

2760
01:54:38,079 --> 01:54:40,199
your abilities when you have action points to spend on

2761
01:54:40,279 --> 01:54:43,600
these like stronger abilities. I think the two interesting thing

2762
01:54:43,640 --> 01:54:46,000
that stand out to me is one one is like

2763
01:54:46,039 --> 01:54:49,359
the dodging or like damage mitigation system, and then also

2764
01:54:49,520 --> 01:54:52,359
this other thing uses any point. You know, you're building

2765
01:54:52,399 --> 01:54:54,920
up your action points, which you used to use skills,

2766
01:54:55,000 --> 01:54:56,880
but you can also just use action points to shoot

2767
01:54:56,880 --> 01:54:58,920
a gun at an enemy at any point. And it's

2768
01:54:58,960 --> 01:55:01,159
literally like you pull the left trigger as if you're

2769
01:55:01,159 --> 01:55:03,720
like aiming your scope, and then you like shoot the

2770
01:55:03,760 --> 01:55:05,600
right trigger as if you're like taking a gun shot.

2771
01:55:05,640 --> 01:55:07,319
So it's weird to have that in like a turn

2772
01:55:07,319 --> 01:55:09,479
based game, to have like this real time element, Like

2773
01:55:09,560 --> 01:55:11,600
obviously people aren't moving around, but you can just like,

2774
01:55:11,600 --> 01:55:13,640
oh yeah, I'm just gonna take aim and shoot, and

2775
01:55:13,680 --> 01:55:15,079
they have like weak points so you kind of aim

2776
01:55:15,159 --> 01:55:18,680
for certain things. But that is such a great innovation

2777
01:55:18,880 --> 01:55:23,039
because so much of RPGs is like, Okay, I'm over leveled,

2778
01:55:23,319 --> 01:55:26,199
I'm super strong, maybe I'm in a weaker area previous area,

2779
01:55:26,199 --> 01:55:27,880
but it still takes forever to take out like basic

2780
01:55:28,000 --> 01:55:29,960
enemies because I have to like go through the turn

2781
01:55:30,000 --> 01:55:32,079
based menu thing. But in this take out my fucking

2782
01:55:32,079 --> 01:55:34,319
gun and like two shot these enemies, just dome them

2783
01:55:34,319 --> 01:55:36,119
in the head and I can move on get my

2784
01:55:36,279 --> 01:55:38,640
XP and go on my merry way. Or if an

2785
01:55:38,680 --> 01:55:41,239
enemy is down to like ten percent health now rather

2786
01:55:41,239 --> 01:55:43,000
than to take having to take a full turn, I

2787
01:55:43,039 --> 01:55:45,319
can just shoot them in the head once battles over,

2788
01:55:45,439 --> 01:55:47,720
So it just spees things up. But then also of

2789
01:55:47,720 --> 01:55:49,720
course this game layers on top of that, where like

2790
01:55:50,319 --> 01:55:52,760
right now I have Gustav setups like all his abilities,

2791
01:55:53,399 --> 01:55:55,520
like power up his gun so it does more damage,

2792
01:55:55,560 --> 01:55:57,680
and it applies d buffs and stuff, and so it

2793
01:55:57,760 --> 01:55:59,880
just works even better now, so I can like combine

2794
01:56:00,000 --> 01:56:01,840
certain things on top of that. So one it speeds

2795
01:56:01,920 --> 01:56:04,319
up battles, but also it's like made that ability of

2796
01:56:04,359 --> 01:56:08,079
his super duper powerful, so just great, really like such

2797
01:56:08,079 --> 01:56:11,079
a great innovation that makes the game like it it's

2798
01:56:11,119 --> 01:56:12,920
still turn based, but now it feels a little more

2799
01:56:12,960 --> 01:56:15,039
lively and then it just speeds up the game. So

2800
01:56:15,640 --> 01:56:17,079
amazing innovation there.

2801
01:56:17,359 --> 01:56:20,800
Speaker 2: There reminds me a little bit of like what CS

2802
01:56:20,800 --> 01:56:22,800
Stars did right, how you can kind of have like

2803
01:56:22,840 --> 01:56:25,119
the little mini game like in the combat just make

2804
01:56:25,119 --> 01:56:27,079
it feel a little bit engaging, because I feel like

2805
01:56:27,119 --> 01:56:28,640
that's one of the worst feelings when it's like, Okay,

2806
01:56:28,640 --> 01:56:30,520
I almost got this an enemy down and then you

2807
01:56:30,600 --> 01:56:32,319
miss and then it's not your turn anymore, and then

2808
01:56:32,319 --> 01:56:34,119
it like rotates around you like, are you fucking kidding me?

2809
01:56:34,159 --> 01:56:35,840
I gotta wait a gain Like that is just such

2810
01:56:35,840 --> 01:56:38,960
a shitty feeling. I feel like it really stunts like

2811
01:56:39,079 --> 01:56:42,359
the pace of like when you're really playing like those

2812
01:56:42,359 --> 01:56:43,239
turn based games.

2813
01:56:43,079 --> 01:56:46,319
Speaker 1: At least absolutely, yeah, definitely, And then you know that

2814
01:56:46,399 --> 01:56:48,760
also add onto that where there's like some enemies that

2815
01:56:48,800 --> 01:56:51,439
are airborne enemies they fly around and your ground your

2816
01:56:51,479 --> 01:56:54,239
basic attacks have really low percentage to hit, but like

2817
01:56:54,359 --> 01:56:56,439
from a gun it's a much higher percentage to hit.

2818
01:56:56,479 --> 01:56:58,239
So that like there's even enemies that you know are

2819
01:56:58,279 --> 01:56:59,600
based around the mechanic.

2820
01:56:59,239 --> 01:57:00,000
Speaker 2: Two in a cool way.

2821
01:57:00,439 --> 01:57:02,359
Speaker 1: And then the cool thing is, as I mentioned, the

2822
01:57:02,439 --> 01:57:06,000
damage mitigation. So you have three options. You have dodge,

2823
01:57:06,000 --> 01:57:08,319
you have perry, and you have jump. So when enemies

2824
01:57:08,319 --> 01:57:10,159
are attacking you once again, even though this is the

2825
01:57:10,159 --> 01:57:12,079
turn based game, if you get your timing right, hit

2826
01:57:12,079 --> 01:57:13,840
the be button at the right time, you can dodge

2827
01:57:13,880 --> 01:57:17,800
the enemies attack and take no damage whatsoever. And then

2828
01:57:17,840 --> 01:57:19,960
you can also get a perfect dodge, which I think

2829
01:57:20,000 --> 01:57:22,000
gives you you know, if you get a perfect dodge,

2830
01:57:22,000 --> 01:57:23,239
you can get an action point if you have a

2831
01:57:23,279 --> 01:57:26,720
certain skill on. But one, that's a really great mechanic

2832
01:57:26,760 --> 01:57:29,239
because it makes the game more lively. Even when it's

2833
01:57:29,239 --> 01:57:30,560
not your turn. You know, you still have to pay

2834
01:57:30,600 --> 01:57:33,960
attention you can mitigate this damage. But also if you

2835
01:57:33,960 --> 01:57:36,119
don't hit it, it feels like, yeah, I was supposed

2836
01:57:36,159 --> 01:57:37,960
to get hit there, because it's my enemy's turn and

2837
01:57:38,000 --> 01:57:39,880
it's their turn to attack, and so it's just one

2838
01:57:39,880 --> 01:57:42,319
of those things that feels really good, and it just

2839
01:57:43,840 --> 01:57:47,279
guides perfectly into the Perry mechanic two, where the dodge

2840
01:57:47,319 --> 01:57:50,079
timing is way more lenient. You know, you have way bigger,

2841
01:57:50,119 --> 01:57:53,039
like invincibility frames, I guess, so if you get the

2842
01:57:53,079 --> 01:57:55,720
dodge off, but Perry is like really specific, you have

2843
01:57:55,800 --> 01:57:57,199
just a few frames. But if you get it right,

2844
01:57:57,239 --> 01:57:59,800
you obviously get a counter attack. But because they're both

2845
01:57:59,840 --> 01:58:01,479
like just a button away and you can kind of

2846
01:58:01,520 --> 01:58:03,560
do any of them at the time, it makes it

2847
01:58:03,560 --> 01:58:06,000
so like as you're fighting an enemy, learning their attack

2848
01:58:06,039 --> 01:58:08,640
patterns and their timings. I'm gonna dodge for the first

2849
01:58:08,720 --> 01:58:11,439
five or six times I encounter this enemy. Really nail

2850
01:58:11,439 --> 01:58:13,600
a timing. I can get my dodge every time, and

2851
01:58:13,640 --> 01:58:16,319
once I'm super duper confident with it. Now I'm gonna

2852
01:58:16,319 --> 01:58:18,039
go for the perry because I know exactly how that

2853
01:58:18,079 --> 01:58:20,520
timing works. And once again, as I said with elder

2854
01:58:20,560 --> 01:58:23,239
Ring earlier, I'm awful at perrying. I suck at it

2855
01:58:23,239 --> 01:58:25,439
in every game ever, I'm horrendous at it. But because

2856
01:58:25,439 --> 01:58:27,199
of the way this game works and how it puts

2857
01:58:27,199 --> 01:58:28,600
it like right there at the same time, and I

2858
01:58:28,600 --> 01:58:32,119
can learn that timing in a really structured way, it

2859
01:58:32,159 --> 01:58:33,760
makes it so I can actually get perrys off, and

2860
01:58:33,800 --> 01:58:35,800
I feel so good when I do them, and I

2861
01:58:35,800 --> 01:58:38,239
can actually get them on a regular basis against enemies

2862
01:58:38,279 --> 01:58:40,640
that I've fought one hundred times, right because I used

2863
01:58:40,640 --> 01:58:43,119
that timing so just genius. I love that. I think

2864
01:58:43,119 --> 01:58:45,720
it's such a great little two and one mechanic that

2865
01:58:45,760 --> 01:58:46,479
works perfectly.

2866
01:58:46,600 --> 01:58:52,920
Speaker 2: That's awesome, and then something that's frustrating and awesome at

2867
01:58:52,960 --> 01:58:55,359
the same time. And elder Ring is like they change

2868
01:58:55,439 --> 01:58:58,039
the pace at which they'll attack and like lower, like

2869
01:58:58,359 --> 01:59:00,680
they just kind of change up there does stuff like

2870
01:59:00,720 --> 01:59:02,720
that happen or is it like it's pretty you know,

2871
01:59:02,800 --> 01:59:04,119
the timing it will always be.

2872
01:59:04,359 --> 01:59:07,079
Speaker 1: Yeah, So most enemies, from what I can tell other

2873
01:59:07,119 --> 01:59:09,399
than like bosses and stuff, have maybe two or three

2874
01:59:09,439 --> 01:59:12,079
attacks they can do. But what's great about it is

2875
01:59:12,199 --> 01:59:16,680
it'll say, you know, lancer enemy is attacking slowly, lancer

2876
01:59:16,800 --> 01:59:20,079
enemy is attacking quickly, Lancer enemy is going for a combo,

2877
01:59:20,159 --> 01:59:22,399
and so it like says that on screen, And so yeah,

2878
01:59:22,520 --> 01:59:25,079
maybe sometimes the slow and quick attack will have the

2879
01:59:25,079 --> 01:59:27,600
same animation, but at least you'll be prompted for which

2880
01:59:27,600 --> 01:59:30,000
one they're going for. And I've found that I can

2881
01:59:30,479 --> 01:59:32,239
usually even just from the visual que I'm able to

2882
01:59:32,279 --> 01:59:34,119
pick up on it because once again, these enemies only

2883
01:59:34,159 --> 01:59:37,119
have two or three attacks each. But even like having

2884
01:59:37,119 --> 01:59:39,439
that thing physically on screen that's written that out, I'm

2885
01:59:39,439 --> 01:59:41,640
sure I guarantee that something they didn't have originally in

2886
01:59:41,640 --> 01:59:44,279
the game. But then like after they play tested, a

2887
01:59:44,279 --> 01:59:46,159
bunch of people needed a little bit more of a hint,

2888
01:59:46,159 --> 01:59:49,079
and so they added that as like a reiteration almost. So, yeah,

2889
01:59:49,159 --> 01:59:52,399
they do different attack timings and it still gets me.

2890
01:59:52,479 --> 01:59:54,039
And that's what's great about it. Like even though it's

2891
01:59:54,159 --> 01:59:56,279
very telegraphed. It will still get me at times, and

2892
01:59:56,319 --> 01:59:57,960
so the game doesn't feel like a kqwalk. It doesn't

2893
01:59:57,960 --> 01:59:59,840
feel like it's giving you all the information because you

2894
02:00:00,000 --> 02:00:01,680
still gotta get the timings down, you still gotta master

2895
02:00:01,760 --> 02:00:04,399
the system. So yeah, once again, just like every little

2896
02:00:05,159 --> 02:00:07,560
part of it, it feels like they get completely right. And

2897
02:00:07,560 --> 02:00:10,840
then the third damage mitigation thing is jumping, So this

2898
02:00:11,000 --> 02:00:13,039
doesn't It's something that I'm a little confused about. I

2899
02:00:13,039 --> 02:00:15,479
can't tell if you can jump any attack. There are

2900
02:00:15,560 --> 02:00:17,479
certain attacks though, like an enemy will get like a

2901
02:00:17,479 --> 02:00:19,880
big yellow square, and that means that it's gonna be

2902
02:00:19,880 --> 02:00:21,840
a thing that only jump can dodge it, So you

2903
02:00:21,880 --> 02:00:23,920
can't pair it. You can't do a regular dodge, you

2904
02:00:23,920 --> 02:00:26,720
can only jump it. I'm unsure though, if you can

2905
02:00:27,159 --> 02:00:30,000
jump other attacks that you could normally dodge, you just

2906
02:00:30,000 --> 02:00:31,840
can get the timing right. I don't think I've done

2907
02:00:31,880 --> 02:00:34,479
it yet, but maybe my timing is just off. But

2908
02:00:34,520 --> 02:00:37,079
then a jump dodge it's usually a bigger attack, and

2909
02:00:37,159 --> 02:00:39,479
often it'll attack your whole party. It'll be a big

2910
02:00:39,560 --> 02:00:42,199
boss like smashing the ground and shooting out like a shockwave.

2911
02:00:42,560 --> 02:00:44,920
But now if you get the jump timing. Then you

2912
02:00:44,960 --> 02:00:46,800
get a free counter attack, so it's almost like an

2913
02:00:46,840 --> 02:00:49,279
easier parry. But it's only on like certain attacks, and

2914
02:00:49,319 --> 02:00:53,159
it's very very cinematic and usually like a boss fight

2915
02:00:53,159 --> 02:00:54,640
will have it or a mini boss will have it.

2916
02:00:54,720 --> 02:00:56,920
So just adds a little bit more variety on there.

2917
02:00:56,920 --> 02:00:59,640
You gound your toes because now there's three possible buttons

2918
02:00:59,640 --> 02:01:02,680
you cauld hit there. And yeah, just a little nice

2919
02:01:02,680 --> 02:01:06,000
addition there. And I'm sure once again there's skills that

2920
02:01:06,039 --> 02:01:07,239
you can get that are like, oh, if you get

2921
02:01:07,239 --> 02:01:10,359
a jump counter attack, it'll feel two hundred times, you know,

2922
02:01:10,520 --> 02:01:12,199
So you get all these things that like layer on

2923
02:01:12,239 --> 02:01:15,199
top of like specifically dodge, specifically perry, specifically jump. So

2924
02:01:15,279 --> 02:01:17,600
just lets you once again customize your characters in a

2925
02:01:17,600 --> 02:01:19,760
way that other games that might not have just because

2926
02:01:19,760 --> 02:01:22,800
they don't have these damage mitigation systems in the first place.

2927
02:01:23,279 --> 02:01:25,239
Speaker 2: It's funny we were making these comparisons. This came to

2928
02:01:25,279 --> 02:01:26,800
elden Ring. I feel like that's a big thing in

2929
02:01:26,880 --> 02:01:28,920
elder Ring, is just like the jump mechanic and like,

2930
02:01:29,239 --> 02:01:30,800
I don't know if you knew this on your playthrough.

2931
02:01:30,920 --> 02:01:34,359
I watched a video on YouTube where the sky again

2932
02:01:34,560 --> 02:01:37,600
just breaking down the legend of this game. Yeah. Yeah,

2933
02:01:37,079 --> 02:01:41,520
he's explaining how like jumping is actually such a better

2934
02:01:41,560 --> 02:01:44,000
effective way to dodge an elder, Like your ie frame

2935
02:01:44,119 --> 02:01:46,680
is actually so much larger, and you can actually dodge

2936
02:01:47,199 --> 02:01:49,239
so many more attacks than you would think you can,

2937
02:01:49,479 --> 02:01:52,039
like with just jumping over attack. So I'm trying to

2938
02:01:52,039 --> 02:01:54,600
like incorporate that my own gameplayism. And then of course

2939
02:01:54,920 --> 02:01:57,479
you have the ever powerful jump attack, which I know

2940
02:01:57,560 --> 02:02:01,000
you relied heavily on jump, which is like really good

2941
02:02:01,000 --> 02:02:02,680
for staggery. And so it's just it's so funny how

2942
02:02:02,680 --> 02:02:04,199
it's similar to that, how you can like dodge with it,

2943
02:02:04,239 --> 02:02:05,479
but then you can also follow up with a big

2944
02:02:05,520 --> 02:02:08,600
heavy attacks. So h just a lot of similarities. There.

2945
02:02:09,159 --> 02:02:11,840
Two great games. And fuck it's like the Night Rain thing.

2946
02:02:11,840 --> 02:02:13,880
The more we talk about it, I just I got

2947
02:02:13,880 --> 02:02:14,359
to get in there.

2948
02:02:14,760 --> 02:02:16,600
Speaker 1: You you you you got to play this game at

2949
02:02:16,640 --> 02:02:18,439
at some point, I don't know when that will be

2950
02:02:18,520 --> 02:02:20,680
maybe hit you know, ps plus at some point. Once again,

2951
02:02:20,720 --> 02:02:23,159
it is on game Pass, which is why easy Jumping

2952
02:02:23,239 --> 02:02:24,720
for me so really really great game.

2953
02:02:24,880 --> 02:02:27,199
Speaker 2: The reason to get Xbox, you know is games. Actually

2954
02:02:28,239 --> 02:02:29,399
is this the Microsoft Studio.

2955
02:02:30,319 --> 02:02:32,199
Speaker 1: This is not It's it's not, but they they were

2956
02:02:32,199 --> 02:02:33,119
able to secure that.

2957
02:02:33,840 --> 02:02:34,039
Speaker 2: You know.

2958
02:02:34,079 --> 02:02:36,000
Speaker 1: I wonder if part of this is because, like I

2959
02:02:36,079 --> 02:02:38,680
remember back in the day when Balder's Gate three came out,

2960
02:02:38,680 --> 02:02:41,279
there was this whole report of like, how, you know,

2961
02:02:41,720 --> 02:02:43,439
Larry and maybe wanted to get on game Pass to

2962
02:02:43,479 --> 02:02:45,000
get a little bit of that game pass bag, but

2963
02:02:45,159 --> 02:02:47,479
Xbox passed on it. And it's like, wow, what a

2964
02:02:47,560 --> 02:02:50,680
huge whiff from Xbox whoever didn't approve that one. How

2965
02:02:50,720 --> 02:02:53,319
could they have known? Right, like, you know, bad's great?

2966
02:02:53,359 --> 02:02:55,680
Who knew it was gonna be that monolithic of a game.

2967
02:02:55,720 --> 02:02:58,039
No one really, But obviously it's like a bit of

2968
02:02:58,079 --> 02:02:59,319
a miss. So I wonder if this is like them

2969
02:02:59,319 --> 02:03:02,079
calibrating of like what's gonna be the next random ass

2970
02:03:02,079 --> 02:03:03,960
like RPG that comes out that people are gonna be

2971
02:03:04,039 --> 02:03:06,079
gaga about. And I don't think this is you know,

2972
02:03:06,119 --> 02:03:08,560
this has an hit Baaldersgate three level of like you know,

2973
02:03:08,640 --> 02:03:10,640
taking over the world. But I think this is like

2974
02:03:10,680 --> 02:03:12,680
a bit of a compensation for like missing on that

2975
02:03:12,760 --> 02:03:14,800
last big RPG that everyone was talking about. And this

2976
02:03:14,840 --> 02:03:18,000
game is super duper popular, everyone's talking about, everyone's loving it,

2977
02:03:18,039 --> 02:03:19,880
So I think that was that was a good secure

2978
02:03:19,920 --> 02:03:21,760
for them, And yeah, I mean it's like I would,

2979
02:03:21,800 --> 02:03:23,600
I would definitely buy DLC for this game at this

2980
02:03:23,680 --> 02:03:25,319
I know, I haven't beat the game yet, but presumably

2981
02:03:25,319 --> 02:03:26,800
I would go back and play more. They said they

2982
02:03:26,800 --> 02:03:29,319
are maybe gonna work on some DLC, so it's a

2983
02:03:29,359 --> 02:03:31,800
good thing too because they'll still get money bonus money

2984
02:03:31,840 --> 02:03:34,199
from me, even if it is like through that subscription.

2985
02:03:34,239 --> 02:03:37,600
I'm playing it there, So yeah, I think that's mostly it.

2986
02:03:37,680 --> 02:03:40,079
Like once again, I you know, I could, I didn't

2987
02:03:40,079 --> 02:03:41,840
need to stake these things. But like, the game is gorgeous,

2988
02:03:42,199 --> 02:03:46,279
Lady's fantastic animations are amazing. The characters faces and mo

2989
02:03:46,399 --> 02:03:48,920
cap and all that stuff is outstanding for a you know,

2990
02:03:49,000 --> 02:03:51,119
once again, a studio's first effort and from a team

2991
02:03:51,119 --> 02:03:54,119
that has only like twenty people. The music is unreal.

2992
02:03:54,199 --> 02:03:57,119
It's so freaking good and so much variety to it

2993
02:03:57,159 --> 02:03:59,319
as well. It can match the goofiness of the game

2994
02:03:59,359 --> 02:04:02,760
at times French vibes or like the epic intense stuff

2995
02:04:02,840 --> 02:04:06,199
or the emotional stuff like it's doing everything super fun.

2996
02:04:06,319 --> 02:04:08,359
So yeah, I can't recommend this game enough. And I'm

2997
02:04:08,399 --> 02:04:10,880
gonna probably as soon as I'm done editing this podcast,

2998
02:04:10,880 --> 02:04:12,279
I'm gonna go back and play for a couple hours

2999
02:04:12,319 --> 02:04:14,199
until I go to bed tonight. It's one of those

3000
02:04:14,239 --> 02:04:16,359
I just can't put it down right now, So shout

3001
02:04:16,359 --> 02:04:18,560
outs to exhibition thirty three. Do you have any other

3002
02:04:18,720 --> 02:04:21,720
questions about this bad Boy at this uh current state?

3003
02:04:23,439 --> 02:04:25,560
Speaker 2: I feel like I kind of got them all out.

3004
02:04:25,600 --> 02:04:29,399
There is there day night cycle in this game? I

3005
02:04:29,399 --> 02:04:30,520
don't I don't know.

3006
02:04:30,520 --> 02:04:33,520
Speaker 1: I don't think it's dark, so I guess, like, yeah,

3007
02:04:33,560 --> 02:04:37,039
it's got the camp, the base cam. Yeah, it's like there.

3008
02:04:37,159 --> 02:04:39,039
The base camp kind of works the same as Baldergate

3009
02:04:39,079 --> 02:04:41,239
balders Gate, whereas at any point in the open world,

3010
02:04:41,279 --> 02:04:42,960
you can just choose to go to camp, and then

3011
02:04:43,000 --> 02:04:45,000
you'll go to like a set camp, and whenever you

3012
02:04:45,000 --> 02:04:46,520
go to camp, it's night time and the only way

3013
02:04:46,520 --> 02:04:48,159
to leave it is by like going to sleep. So

3014
02:04:48,439 --> 02:04:49,960
the game has a night bit of a day night

3015
02:04:49,960 --> 02:04:51,960
cycle in that way. But sometimes it's janky because like

3016
02:04:52,119 --> 02:04:54,239
I'll go to the open world for like, you know,

3017
02:04:54,359 --> 02:04:56,000
two minutes, and then I go back to my camp

3018
02:04:56,039 --> 02:04:58,159
and go to sleep, so it's like we're up for

3019
02:04:58,199 --> 02:05:01,840
four minutes. Today everyone went back and solid logs for

3020
02:05:01,840 --> 02:05:03,800
another day, even though there's only you know, three hundred

3021
02:05:03,840 --> 02:05:05,800
and sixty days before we die. That's not a me

3022
02:05:05,840 --> 02:05:07,239
canice in the game, you know, I think you have

3023
02:05:07,319 --> 02:05:09,920
infinite but yeah, it's a little bit goofy in that way,

3024
02:05:09,920 --> 02:05:11,479
but I don't think other. And then you know, certain

3025
02:05:11,760 --> 02:05:14,439
set piece areas are like, oh, it's nighttime here, daytime here,

3026
02:05:14,439 --> 02:05:16,760
but yeah, not like a there's no clock on screen

3027
02:05:16,800 --> 02:05:17,520
or anything like that.

3028
02:05:17,640 --> 02:05:20,720
Speaker 2: Yeah, okay, yeah, no, I think you covered everything is there.

3029
02:05:20,800 --> 02:05:22,760
Fishing that's such a JRPG thing.

3030
02:05:22,840 --> 02:05:26,079
Speaker 1: Oh I have not fished yet. I have found some

3031
02:05:26,159 --> 02:05:28,640
water I had. I had like a parkour challenge over

3032
02:05:29,279 --> 02:05:31,640
over some docks and stuff like that. So but yeah,

3033
02:05:31,680 --> 02:05:34,159
I don't think I've encountered fishing quite yet.

3034
02:05:34,239 --> 02:05:35,760
Speaker 2: Okay, I mean I.

3035
02:05:35,680 --> 02:05:39,239
Speaker 1: Haven't seen like a regular biological creature. Like there's no

3036
02:05:39,279 --> 02:05:42,199
like deer or anything. It's only weird fantasy creatures. And

3037
02:05:42,279 --> 02:05:46,439
there's mimes of course, which come from Earth. But but

3038
02:05:46,560 --> 02:05:49,000
even these mimes are freaky mimes, they're not irregular mime.

3039
02:05:49,720 --> 02:05:49,880
Speaker 2: Yeah.

3040
02:05:49,960 --> 02:05:51,600
Speaker 1: No, I think that's that's that's good for today on

3041
02:05:51,640 --> 02:05:53,800
this game. There is so much more to talk about,

3042
02:05:53,840 --> 02:05:56,319
but uh, yeah, I'd love to hear anyone anyone's thoughts

3043
02:05:56,359 --> 02:05:57,680
in this game, there are any more questions, I'm sure

3044
02:05:57,680 --> 02:05:59,119
I'll bring it up. Maybe not next week. I don't

3045
02:05:59,119 --> 02:06:00,960
know how much you know, probably wanna play a bunch

3046
02:06:01,000 --> 02:06:02,279
more of this game before I bring it up again.

3047
02:06:02,279 --> 02:06:05,079
We'll see how that goes. But yeah, Kirkle was a

3048
02:06:05,079 --> 02:06:07,920
super fun episode. A lot of different range of topics

3049
02:06:07,920 --> 02:06:10,359
here today. Thank you for joining me, thank you for

3050
02:06:10,479 --> 02:06:14,119
listening to everyone, and we'll see you again next time. Bye.

