Speaker 1: Neonic Void Adoptions has.
Speaker 2: Us Dariel and welcome to the podcast. Welcome to Boyonica
or human babies are apparently the ugliest babies on the planet.
You're yeah for yourself, I will this.
Speaker 3: H devatable.
Speaker 2: Oh I was a beautiful little premie. Okay, any bitty
teeny whenny little baby?
Speaker 3: If the believing that makes you happy with yourself?
Speaker 2: Wow? Wow. Welcome to boy Donica, where I Devin not
the DM is very insulted and I'll be waiting for
an apology from everybody except for Tyler. Welcome.
Speaker 4: Yeah, I was gonna start with it. We had some
hippo facts to take care of and then I din't
gets can do the intro. So so I'm Tyler. I'll
be deeming for this particular session. Who are the rest
of you?
Speaker 2: Well, I mean I'm Devin. Hi. Let's good with poppin
and I'm playing VEX today. I know I'm amazing. Stop chill,
br Hotel, I'm good, amazing, I know, pause, stop clapping please.
Speaker 4: Pear's so next up we have?
Speaker 1: Would that be me? Because I can't stell him on
my tablet.
Speaker 3: I think it's cute. Yes it is you?
Speaker 1: Yeah, okay, okay, cool and Hi, I'm Jacob. I'll be
playing Gnar Rnar.
Speaker 3: In the kitchen. I'll be right back, guys.
Speaker 1: Really, and this is exactly what I have to deal
with Devin's delusions.
Speaker 2: I'm not delusional.
Speaker 1: He has a strong case of the Delulu.
Speaker 2: I do not have a strong case of the of
the de Lulu.
Speaker 1: The Nile is the river in Egypt.
Speaker 2: Fuck, you don't quote. Do not quote the icon.
Speaker 5: To me.
Speaker 2: Don't quote Wendy Williams to me. The fuck.
Speaker 1: Unfortunately, delusion is not a state in the United States.
Speaker 3: Oh, I'm back. Also, I had no idea why I
went and grab my phone. My character sheets not even
on my phone. Wow. Wow, my name is Dakota. I'm
an idiot, the savon. I'm playing a braxis and surprise,
I'm a robot.
Speaker 2: You're a robot. Ye. Between you playing robots and Jacob
playing animal animal animal humanoids, you two seem to have
a theme. And that's not that that's not a slam
by the way, I mean you play a wolfman, a
cat boy. I mean this one's the first time you
played on a on the pod anyways, the first time
you played a human a more humanoid character that's not
a slam, not just an observation because you like to
play animal stuff close to the animal relay things while
the cuto over here is play a lot of robits.
Speaker 3: I was my I was planning on doing something else.
It got derailed.
Speaker 2: Yeah, because you thought you said something else when you didn't.
Speaker 3: Yeah, I pivoted super hard.
Speaker 2: To the left.
Speaker 4: So what all happened last time? If you can remember.
Speaker 2: Before we get Before we get to that, if you
look at the description below, you'll see a link to
the linktree the other podcast and the AudioID Productions a
podcast on as well as the YouTube channel. Please go subscribe.
Speaker 1: Uh.
Speaker 2: Secondly, Merry Christmas is part two of the hundredth episode special.
There's probably three to four parts of the I mean,
if you're on part two, welcome, Hi, how are you?
There's probably two other parts coming within the next hour
or two, so buckle up. But yeah, also for updated
stuff for any particular reason. If you all came from
some of the other podcasts, spoogog Glimps is going as
normal and some of the others will be taking a
little hiatus, like book Watchers will be on a little
hiatus till probably February March, question mark, So we could
stop pile on episodes and then some of the other
ones will come back in the spring as well. So anyway,
that's housekeeping. So tyler, mister DM, please don't smite me.
Speaker 4: If anything bad happens to you, it's going to be
your fault.
Speaker 2: Oh that's route. Listen here, I will kill Tama. I
will give him such a painful, agonizing death. Don't stand.
It's not threats, and I will.
Speaker 4: If you do that, I will suddenly lose all interest
in horror media.
Speaker 2: Don't do that. Don't threaten the pot against me.
Speaker 4: Oh I was scared of like the most surface level
horror stuff like, oh, it's just spooky. It's like this
is nightmare or four Christmas? What are you talking about?
Speaker 2: What are you talking about?
Speaker 6: So?
Speaker 2: Yeah, so you asked us what happened last time?
Speaker 4: Yeah? What can you remember? It's just for fun, there's
no reward, just for fun.
Speaker 3: James, did my help to beat a zombie because he's
a weak little baby man.
Speaker 2: Yew, he's not even himself.
Speaker 3: He's not here to defend himself like a weak little
baby man.
Speaker 2: So damn, oh no, not you calling a weak little
baby man.
Speaker 3: I mean, I just it is what it is, Damn, damn.
And then I had to spoon feed the little baby
his soul stone. I had to tap it on his
forehead for him. So there was that.
Speaker 2: We entered said manner. We lost all our memories.
Speaker 3: We lost.
Speaker 2: We don't know that we know that. We don't know
that we know that we lost our memories.
Speaker 4: It's more like you're just like, what am I?
Speaker 3: Why do I?
Speaker 4: Why am I so goofy? Where we hear that's a.
Speaker 3: Lot of somebody when they had a cold? Wow?
Speaker 2: Why do I not want to?
Speaker 3: Well?
Speaker 4: Did not feel loved?
Speaker 3: Does you look like something somebody split up when they
had a cold.
Speaker 2: That's rude, that's racist, actually desert specious.
Speaker 3: Uh.
Speaker 2: Anyway, so we went.
Speaker 1: Through what well the only thing oozers are getting his hate?
Speaker 2: Wow? Wow, I'll remember that. Yes, for my first action,
I had to crawl up the half orc's nose into
the brain and rush.
Speaker 3: I know who truly do loves ooze? And that's probably
the CEO of Nickelodeon in the early nineties and two thousands.
Speaker 2: Oh, we're getting so derailed. So mentioned first floor. We
each picked our room. There were four rooms. We each
picked one. We had to do different tasks, puzzles. Whatever
happed to each room did something different. The last James's
room was has zombie in it, so he couldn't take
care of it. So you need help from one of us,
and Dakota's robit decided to go in there and help them.
From there, we went to the second floor and now
we're in one of the rooms. We're in the first room,
and that's where we left off.
Speaker 4: You're actually like, you have two rooms left on this Yeah,
and you know he'll give you a reward because you
explained a pretty decent summary. You get first pick of
what's behind this door?
Speaker 3: Oh fuck yeah, so weird say a mimic.
Speaker 4: Uh, we're in the room where the clowns were trying
to kill you and nar got pretty torn up, but
he's okay. In fact, lyt me.
Speaker 2: He'll live.
Speaker 4: I'm going to give you back your health yay, to
make up for James being absent for the day. I'll
give him back for I mean, I'll give Jacob bag
full health and Devan's got makeful health yay.
Speaker 2: So we'll just say James's character magically disappeared.
Speaker 4: Oh no, no, no, I have an explanation for this.
Let's just say that after the room, he's like, I
don't care about the reward. I'm just gonna leave, and
he goes and leaves. Okay, now, Devin, you can go
through the door first and pick from the chest.
Speaker 2: I walk. He waddled his little oozy little butt to
the to the chest.
Speaker 4: All right, So what would you like to do with
the chest.
Speaker 2: I'm gonna open it.
Speaker 3: I'm not gonna check if it's a mimick.
Speaker 4: You can roll perception.
Speaker 2: No, I'm gonna go deadpan open it.
Speaker 3: Okay, So you open it and we'll move cotton.
Speaker 1: I actually I gonna stand back right here.
Speaker 4: All right. So you open the chest, and of course
you see two gymstones in a note that says, please
take just one. These these gyms look different. Oh, the
first one is a rich carmine red and the one
next to it is a dark violet. So which one
do you want to pick?
Speaker 2: I'm going to pick the violet.
Speaker 4: Oh that is an excellent choice.
Speaker 3: Because you turned into a necromancer.
Speaker 7: Yeah.
Speaker 4: I don't know what they did with spells, because it's
like I gave you all the spells, but it's like, oh,
you only have spell sluss for the highest spell slot
you have. I'm like, why is that?
Speaker 2: Because that's how warlocks work.
Speaker 4: Unfortunately, Oh I never noticed that, but anyway, and that's
because I never played a warlock.
Speaker 1: So I have this.
Speaker 4: I'm gonna get rid of these notes because they're not
necessary anymore. But you should have everything you need. Yea
a fathomless warlock. Oh fathomless, and you are aligned with Dromita.
Speaker 3: Mighta barely newer.
Speaker 4: Uh So that means I gotta take away your cleric
soulstone because I'm assuming you're not using that one. Like
you you pop it out, but you're not using it.
Speaker 2: It's just I just have it.
Speaker 4: Yeah, you can pick the other soul stone is in there.
Speaker 3: I like to imagine that your equipment doesn't fit into
a bag. You just kind of let it free float
inside of your body.
Speaker 1: Wow, that's actually cold.
Speaker 4: That would be kind of awkward. Like if you take
a more humanoid form, it's like, why is're up blade
sticking out? If you're like, oh, yeah, that's.
Speaker 3: It comes out of his backpack that he's also.
Speaker 4: I just meant like if it wild look like it
was impaling him, he be like, oh.
Speaker 3: I'm sorry, guys, that was supposed to come out of
my bag of holding.
Speaker 2: Wait, Tyler, you mean the you mean the patron is
the uh Dramaeda.
Speaker 3: Of the deep.
Speaker 4: Yeah, that's what you're not said.
Speaker 2: Okay, do you like Drmania? Don't mean Drumadia.
Speaker 4: No no, no drama.
Speaker 3: Or drama drama, Dorama that does not something like Devin would.
Speaker 2: Want Dramaeda, like and Rameda, but Dramaeda.
Speaker 4: Okay, nice for Jacob. You can pick the other soulstone
if you'd like, pick it up.
Speaker 2: Pick it up.
Speaker 4: You don't necessarily have to equip it, but you can
take it. Yeah, okay, you take the rich Carmine soolstone.
Do you want to equip it or just hold onto it?
Speaker 2: Equip it, I'll tell you what.
Speaker 4: Okay, so you're holding onto it, but you get to
feel that it is for a sorcerer.
Speaker 5: H h.
Speaker 4: But I'll let you say druid and we're gonna move
outside to daddy.
Speaker 2: Daddy.
Speaker 3: Yeah, that's what sources want, right.
Speaker 4: It's more like they're part of they were born gifted.
Speaker 3: Warlocks are the sugar babies of the magic, of course,
So Devin's like daddy.
Speaker 2: Yeah, daddy or in this case mommy.
Speaker 3: And sporcerers are the babies of said sugar relationship.
Speaker 2: Oh god, there's a snail snails still. If you ever
forgot about the snail, Oh.
Speaker 4: Yeah, I also forgot. There theres another reward in there.
It's something called a shell breaker, which Jacob has. Let
I want to say, it's called the shell breaker, and
it will help with the main thread.
Speaker 1: Outside shell breaker. I'm sorry, what is it again?
Speaker 4: Like, it's just a key item. I didn't make a
thing for it, but okay, you have it. Let's just
say the still outside was pretty much invincible until you
at least obtain one item, and if you can get
the other one, it'll be much easier to take.
Speaker 1: Care of shell breaker.
Speaker 4: Okay, now you're all outside. You have the upper upper
middle left room. In the upper middle right room no wait,
basically that clouded area within the fog of war, and
in the lower right room you haven't explored yet. So
which would you like.
Speaker 5: To chat first?
Speaker 3: I was exploring that room, I think, or one of
the rooms. Me and James are about to explore one.
Speaker 4: Well, James was in this room.
Speaker 2: Yeah, he was in the room. We were just saying
because we all want want to think.
Speaker 4: Now Praxis was in the upper right room, which has
already been finished.
Speaker 8: So right, yes, this area or this area, so we
have bottom right or mid mid top row.
Speaker 4: And there's technically two doors for that one. You could
pick which one you want.
Speaker 2: That's suspicious, that's weird. I feel like, I don't know.
I feel like the middle top row is gonna need
all of us.
Speaker 3: I feel no, we can do it, just three of us.
Let's do it.
Speaker 2: I mean, I mean just I mean what the three
of us I'm talking?
Speaker 3: Oh, I see, I see what you mean. Well, yeah,
I think we should. We should definitely tackle this one
first to get it out out of the way.
Speaker 4: Yeah, i'd recommend that. But which door?
Speaker 3: Oh, I say we tactically do this. You and Jacob
go through the left door and I'll go through the
right or Plasma, you take the left door with the
very the very accented negative from a negative statement, and
I will take the right.
Speaker 1: Door accent Now, what the hell are you talking about?
Speaker 3: Confuse me?
Speaker 4: Okay, In that case, James character will just be beside
Code's character and I'll let Coda go in first, and
you find that it is a resting room back see ladies,
there's a bed and a thing that's not active. There's
nothing wrong with this room.
Speaker 6: Huh.
Speaker 2: I feel like we chose the wrong room.
Speaker 3: Will you chose?
Speaker 4: And James his character immediately goes to the bay like,
I'm out.
Speaker 2: Yes, I don't like this. We chose a bad one.
Speaker 3: Can I like? As I pushed that door open and
watch the little gnome going and hop up on the bed,
be like, this is not the room I wanted. Can
I join you guys?
Speaker 2: Sure?
Speaker 8: Yeah you can?
Speaker 1: Okay, as sure one out?
Speaker 2: All right, we opened the other room.
Speaker 4: All right, you're in the upper middle left room. I
need a coffee paste.
Speaker 2: Oh oh, that's when you know it's business.
Speaker 4: Well, I mean I just didn't set you guys up
for the actual place yet. Okay, now you're here.
Speaker 3: Didn't post that.
Speaker 2: Oh these snails don't like this.
Speaker 4: These are smaller snails.
Speaker 2: Smaller snails. And there's a pit in the middle.
Speaker 1: Of the room.
Speaker 4: It's more like a column. Yeah, so like you're completely
like it's a line of sight kind of thing.
Speaker 2: Mm hmm, lovely.
Speaker 1: Hang on, I think I got some salt.
Speaker 4: I don't think I gave you salt, but you know
the routine. Yeah, yeah, we have to all and then
she did think this was reset. Okay, it's recent. Go ahead.
Speaker 2: Okay, that sucks. Wow, Jacob, you got the best role.
Speaker 1: Once.
Speaker 2: Wow that's anyway.
Speaker 4: Well, this is hilarious. The snails get to go first.
Speaker 2: Oh wow, we're in danger.
Speaker 4: Wait a minute, I'm still not used to using Monster
character sheets. Okay, so they're all gonna go at the
same time, just slowly.
Speaker 2: Messing.
Speaker 4: Oh, you have plenty of time. They can only move
ten feet at the time, and that's about it.
Speaker 2: Oh bet, so this one's gonna go there haada, Mari's
on the menu. Boys.
Speaker 4: Interesting, Okay, I'm gonna have each of the move. I'm
gonna have one of them do an action. So this
one will do an action. I guess that icon is
as good as any. It's going to you. I keep
clicking the wrong stuff in my bad. It's gonna use
shell defense.
Speaker 2: Shell defense. So the snail, the file snail withdraws into
a shell until it emerges. The games plus four bonus
to ac and it is restrained. It can emerge from
its shell as a bonus. Actual it's turn.
Speaker 1: Yep.
Speaker 4: So they weren't close enough to really do anything, and
I've just moved all of them, so that brings us
to Nar.
Speaker 2: Nar half work.
Speaker 1: Yeah for NAR's name, just pronounce it like you're a Bostonian.
Nah nah nah m hmm.
Speaker 2: Okay, ok okay, how are you gonna fuck up these snails?
Speaker 1: So this snail right here was the one that casts hardened.
Speaker 4: No, no, no, no, the one over here has the shell.
The other ones didn't cast anything.
Speaker 5: Uh huh.
Speaker 3: Uh huh.
Speaker 2: We're in a room with three snails and a column.
What a choice?
Speaker 1: M h m hmm okay cool. Uh so what I
am going to do?
Speaker 5: Hold on me?
Speaker 1: I just just really quickly reacquaint myself with this one
particular spell.
Speaker 6: Oh h noise.
Speaker 1: Mm hmmm yeah, excellent day. Something to use my little
I'm gonna go ahead and use my last bell slot
for this. Uh why did it? That is not? Okay?
Speaker 3: There we go.
Speaker 1: Yeah, that's what I wanted to do. So I'm gonna
cast planning sphere, okay, and it's gonna be on this
one over here. So I'm supposed to put it on a.
Speaker 9: Like within five like an unoccupied The sphere appears in
unoccupied space, and any creature that starts to turn within
five feet of it, will take uh the damblage.
Speaker 4: Okay, can you draw like a little icon for where
that sphere will go? I could do that, yes, like
there would be a wrong tool that you can use.
Speaker 1: Let me see. We'll do an ellips and I will.
Speaker 3: A lot.
Speaker 1: I'll have it occupy that space.
Speaker 4: Okay, and it has to beat a deck save.
Speaker 3: Yeah.
Speaker 1: Let me go ahead and just post the the spells
effects here on the chest. Yeah.
Speaker 3: Can you click to cast the spell? I think it
did that. Oh oh.
Speaker 4: Interesting, I hope I didn't mess up that edits just
like like it should. Let you just cast as an attack.
Speaker 2: Yeah, I just make a deck sterre you saving throw
for it. Damn they did cat. They did get the
hit eleven.
Speaker 4: And it says half as much damage.
Speaker 2: Okay, so they take three?
Speaker 4: Get up here, said you already did five? Did you
want to do the damage again to be sure or
just leave it.
Speaker 9: I'm just gonna leave it because that technically counts as
the attack as far as the attack, so okay, so
it took but the.
Speaker 1: This this is a concentration, so it's gonna stay hold on.
Speaker 5: How long does it last?
Speaker 1: Yeah for one minute, so it's gonna stay there.
Speaker 4: Okay. So do you plan on doing anything else?
Speaker 6: Uh?
Speaker 1: Nah, I'm just gonna go ahead and leave that. See there.
Speaker 4: Okay, that brings us to brexas.
Speaker 3: Makes me sad that I wasn't able to stop that,
because man, I'm gonna cast Baine on all three of
the all three of the.
Speaker 4: Creatures.
Speaker 3: Yeah.
Speaker 2: Up, the three creatures of your choice that you could
see within range must make a Christmas saving throw. Whenever
a target that fails this saving throw makes an attack
roll or a saving throw before the small ends, target
must roll a D four. Subtract the number rolled from
the attack roll or the saving throw.
Speaker 3: It's basically the opposite of guidance.
Speaker 2: Oh so they take a miss four? Godsha, that's lit.
Speaker 4: Actually you can only see two of them.
Speaker 3: So what I'll do is I will use some of
my movements and this should get me eyes on all.
Speaker 4: Three, and I guess that counts. You'll just have like
barely peeking out of the corner.
Speaker 3: Of your eye, yeah, and then I'll cast it and
then go back.
Speaker 4: Don't you get the maintaining eye contact?
Speaker 3: No, I think it's just once the spell is casted,
you have.
Speaker 4: Okay, so they're all banned? Yeah, okay, do you do
anything else.
Speaker 3: All right, I've stopped for their will to fight. Go
protect me squires.
Speaker 4: Hello, okay, I guess it's definite turn.
Speaker 2: So Vex will kind of walk because he changes his
form to be that weird six foot tall half work
that he still has no idea who that is, and
he walks over by ten feet and then he's going
to attack the one that's behind the column and I'm
gonna do Eldridge blast does a fourteen hit?
Speaker 4: Hmm, well it would accept. Okay, yeah, worry about this thing,
you bitch.
Speaker 2: The snail has advantage on saving throws against spells. Any
creature making a spell attack rolls it with disadvantage. That
is diabolical.
Speaker 4: And you're all a cast ors, so this might take
a while. Are you serious that that's why I picked them?
Because I like that's in the ability and they're not
even that strong of a.
Speaker 2: You bitch, God damn it, you know what? You know what,
that's fine, it's fine, fine, we'll move I'll move back
and your go go. You fucking snails. That was rude.
Speaker 4: Also, this one, he's still in the shell, so I
guess he has too. Oh he can trying to think
like I think they can move while still shielded, or
I mean.
Speaker 2: They're in there and they're restrained while they're in that.
Speaker 4: M because it's like you can emerge from a shell
as a bonus action, but I'm like, what else can
it do as a regular action?
Speaker 2: Then, I mean it's probably just them hiding, So I
mean they get the ac bonus, so they really can't
do anything if they're restrained quickly unless you emerge him
from the show, I suppose.
Speaker 4: So I'll leave that one there, but this one's gonna
move ten feet and this one also moves ten feet,
and I'm he also had that flamesphere to worry about.
Speaker 2: Yeah, so you're gonna have to make another decksarey saving through?
Speaker 4: Okay? Deck save.
Speaker 2: Fifteen?
Speaker 3: Even with the minus four he would still pass.
Speaker 4: Mm hmm.
Speaker 3: It's one dexterous sniale.
Speaker 2: So Jacob, I guess roll for damage for your flame
sphere and he takes and the snail takes half that.
Speaker 1: And are you rolled the deck safe ideally.
Speaker 6: In past.
Speaker 3: Again?
Speaker 1: God damn it?
Speaker 3: Yea even with due of fire.
Speaker 2: Damn, you're slowly cooking them.
Speaker 4: Well, at least they haven't reached you yet. They can
get nasty if they get really close to you. But
that's all their moves that they're going to do. Back
to nar.
Speaker 2: Nah, all right, bless you or what bless your soul?
And then sneeze.
Speaker 7: Sounds like it's okay, all right, So what I'm gonna do.
Speaker 9: I'm gonna go in and cast uh periods casts burning
hands and it's gonna be on this carrier, okay, on.
Speaker 2: The snail that you hit with the flame sphere.
Speaker 1: Mm hmm.
Speaker 2: I'm I'm saying that in that way so the listeners
know what's happening on the pod because they won't have
the visual.
Speaker 4: Yeah, and I failed the next safe so it does
will damage ye.
Speaker 1: So uh so.
Speaker 9: I mean some help here because what I was gonna
do here we go as a bonus action, I am
going to take this flaming sphere.
Speaker 1: And move it over here. You can do that, m yeah,
as a as a bonus action, I can move the
flame sphere.
Speaker 4: Oh does this one have to roll it? Dex say,
because he moved it. U.
Speaker 9: When you move the spear, you can direct it over
berries five feet tall and jump it across the bit
blah blah blah sporgnze. Fundable objects not being worner carried
and should spread like twenty feet, So says here, any
creature that ends its turn within five feet of the
sphere must make a dex already safe throw.
Speaker 4: Okay, so it's not technically ending its turn, it's just
sitting near it.
Speaker 2: It be on its turn, it on its turn.
Speaker 4: That okay? So so no additional damage was done. I
mean would you like to do anything else? Does that
end your turn? A?
Speaker 1: Yeah?
Speaker 4: Okay?
Speaker 3: Back to Praxis on the one that had originally been
attacked with the sphere, I'm gonna hit with a dissonant whispers.
Oh god that level one?
Speaker 4: Oh a saving throw? I see it not doing too hot?
Oh spelle damage that it receives.
Speaker 3: Uh in just it's three D six damage and it
must immediately use his reaction if available to move as
far as its speed allows away from me?
Speaker 4: And does it have to wait until it's turn to move?
Where can it move?
Speaker 3: Now? No, it's its reaction so right now?
Speaker 4: Okay, so I suppose that would be the far Yet
it can only do ten feet and it takes three
D six.
Speaker 3: Yeah, just a second six?
Speaker 4: Who oh that is spice?
Speaker 2: Would that not one? Would how you want to run it.
Speaker 4: Byler because it is so painful. Let's say that all
the snails were psychically linked, so it will do split
damage with them as well. So fifteen full for the
first stale and then five extra for the others.
Speaker 2: Oh shit, okay, bat like like I like the thinking here.
Speaker 4: I'm just like, what is the mater?
Speaker 1: Right?
Speaker 3: Ignore that I did not mean to collect that?
Speaker 4: Okay, So do you do anything else?
Speaker 3: I can?
Speaker 2: I should have.
Speaker 3: Artikins I do how many do I have? M so
the number of times with my chrisma ods? So one? Uh,
with the guidance that you need my child, and I'm
gonna inspire the booger the bugger. Yeah, so you get
you get one D four one D four gotcha?
Speaker 2: Gotch And does this.
Speaker 4: End your turn?
Speaker 3: Actually a bartic inspiration is not considered concentration, correct, h.
Speaker 4: I don't think it is.
Speaker 2: Think it is.
Speaker 3: Okay, then yes, that will end my turn?
Speaker 4: Okay, back to vex.
Speaker 2: So with me, I am going to see the snail
that's furthest away from me right by the one that's
like a shechell to the right, yep, and then I
am going to do what's range on this? Okay? Oop? Well,
maybe I won't get Well that what's my speed? Okay, five, ten, fifteen,
twenty right over here next to this snail, and then
I am going to do thunderway Okay, oh that's that level.
That's a uh level two. That's all my spells are
at level two?
Speaker 4: All right, so it would take three D eighth thunder damage.
Then if it fails, yes.
Speaker 2: And it Jesus rist.
Speaker 3: It's a sniff. It's got constitution for days.
Speaker 4: It's kind of shell so it makes sense. But okayroll
you're gonna image.
Speaker 2: God, that's that's a twenty two my dude. Well wow,
so that'd.
Speaker 4: Be no in a three D eight because you're doing
a second level.
Speaker 2: Yes, but I'm using that eleven. If you look at
the con save, there's eleven under that's damage only a
roll for two, so technically in total it's twelve damage,
so be losing, so you'd be taking sixth thunder damage.
Speaker 4: I don't. I only see your role.
Speaker 2: For one, you don't see the complete when I first
activated the spell where it shows the consave DC eleven. Yes,
underneath it it says eleven thunder.
Speaker 4: Eleventh thunder.
Speaker 2: You don't see it.
Speaker 4: No, I don't all I see is the spell description.
Oh it's way up here. Yeah, I didn't realize it
was up here. So eleven plus one mixed twelve and.
Speaker 2: Have have you taken sex thunder damage?
Speaker 3: Okay?
Speaker 2: Alrighty, so that will end my turn.
Speaker 4: Okay, So this guy over here, is he still feared
from the attack that made him run away? Or does
he get to recover?
Speaker 1: Uh?
Speaker 3: It just says he has to use the reaction to
to return, So I think he's uh okay afterwards.
Speaker 4: Oh, in that case, he's going to get angry.
Speaker 3: Yeah, because it doesn't say it instills fear or anything.
Speaker 4: Yeah, he's gonna get all shiny. So if you're within
thirty feet, you're gonna have disadvantage of attack rolls.
Speaker 3: Good thing I'm not rolling. It takes.
Speaker 6: Yeah.
Speaker 4: I was like, I can't find like a light bulb thing.
Speaker 3: So I guess this orc m.
Speaker 4: So only you two would be affected if I guess
it's only for like mainly attacks or stuff, but spells
probably won't make it to friends or any creature within
the bright light and able to see the name. When
the power is activated, must exceed on a DC fifteen
wisdom saving throw or be stunn until the light ends
in the bright light is in thirty foot radius in
the dim light for an additional thirty feet.
Speaker 3: Oh I failed.
Speaker 4: Oh some means Jacob also has to roll. Yeah, Jacob,
where you gonna Yeah?
Speaker 1: Yeah, I'm sorry. I'm just waiting for my uh.
Speaker 3: Noise.
Speaker 4: So Jacob is not stunned, but Coda's character will be
stunned for his next term. As we're blue guy over here,
he's gonna turn right towards Devin's character. Oh, and he's
gonna do a multi attack of three.
Speaker 3: It's Jesus, he has this advantage on all of them. True,
it's not a disadvantage. It's minus T four.
Speaker 4: Okay, so that would be sixteen minus four, so it's
a twelve.
Speaker 2: That's all hits.
Speaker 4: Okay. So I guess two of those attacks hit you? Yes, okay,
I gonna roll one D four plus three okay, So
I guess that is twelve much total?
Speaker 2: Okay, half my damage, half my h feet.
Speaker 4: Oh oh, they're saying, look and go for you.
Speaker 3: It is not m.
Speaker 4: It's also going to try and slither. Ah, let's just
stay over here, which I guess that would provoke an
attack of opportunity, wouldn't it.
Speaker 2: Tag of opportunity is the seventeen hat that does it
with a sickle. That's not right. That's not right.
Speaker 4: It should rull proper damage.
Speaker 2: For you circle and D and D would be what.
I don't know if I wouldn't do that, a D four, Yeah,
it'd be a D four plus two.
Speaker 4: I must have not set that thing up right. Yeah,
it's missing the damage side. That's why I did it wrong.
Speaker 2: Three points of slashing damage.
Speaker 4: Okay, minus three for that one, And this last one
is going to go out of its shell. Oh I
can't see because of the turnovers in the way out
of a shell. And it's gonna move towards any other players,
and it's gonna get by that flaming sphere because.
Speaker 2: It's minus minus two.
Speaker 4: Oh yeah, okay, so do you I think Jacob rolls
damage for that one?
Speaker 2: Yes, he does roll damage for your flames here.
Speaker 4: Because it was such a low roll, it'll affect the others.
Speaker 3: H huh.
Speaker 2: You know Jesus negative.
Speaker 4: Yeah, it's like split damage, but not as much. Yeah
as seven, sir, Okay, seven to this one, and I'll
make it minus four to the others. And that is
all the Snails movements in tact. So that brings us
back to No.
Speaker 3: Does this shell have to roll a constitution saving throw
for this scintillating light?
Speaker 4: No, I don't think it's supposed to affect other snails.
Speaker 3: Oh the the it didn't take the split damage right,
never mind?
Speaker 4: Yeah, the skint links show it took the split DAMA image. Yeah,
they all took split damage and then when they got
hit took full damage.
Speaker 3: I was just joking. I was because the it's not
a concentrations felt so I was just maybe I can
get out of the stunt lock.
Speaker 4: No go on, Oh no, it's not gonna be that easy.
I'm too ignorant about the rules of D and D.
Speaker 3: I don't even think it's the concentrations fell save. It
just happens.
Speaker 4: But anyway, Jacob, what are you gonna do?
Speaker 1: Alrighty, so just to take some measurements?
Speaker 4: Cool?
Speaker 1: Sorry, I just pulled my think my job something the
cast burning hands again on.
Speaker 2: This one?
Speaker 5: Sorry?
Speaker 2: This one?
Speaker 4: Okay? And I rolled a deck save again.
Speaker 5: Ah.
Speaker 1: So he takes a is it half damage rounded up
or down?
Speaker 4: We'll round it up?
Speaker 1: Okay, So he takes five damage?
Speaker 3: Okay, and.
Speaker 1: Let me see here, where do I want to move
the flaming spirit. Now, I'll leave this the sphere there
and that's gonna be it.
Speaker 6: That's all I can do.
Speaker 3: Okay.
Speaker 4: Oh yeah, I just realized this one moved within range
of the sphere, so he should have taken some damage too,
so and it was four okay, so the snails are
kind of looking toasty. What was that then? Of your turn, Jacob?
Speaker 1: Yes, that is the end.
Speaker 4: Okay, back to your practice. I'm stunned, true, can you
like roll out of stun or is it just like
with the work?
Speaker 3: I am stunned until the end of your next turn.
Speaker 4: Okay, just don't check it, okay. Back to Devin's character, Devin.
Speaker 5: Deah.
Speaker 3: He probably thought he had some time to go do
something because it was going to be my turn next.
H kay.
Speaker 1: H.
Speaker 4: I guess I'll explain how the resting room works. If
you decide to go back out to the room next
door and go to sleep in the bed you'll have,
it'll serve as like a short rest or a long rest,
depending on what you want, and it'll restore all your
spell slots and it'll as if time has passed on
the outside.
Speaker 2: Oh sorry, I'm back. I had to take care of
something because my cat with three legs missing a back
leg decided to jump on the futon upstairs up here,
and I'm like, how the fuck did you jump up here?
And Johnny doesn't believe me. He's like, you're crazy, and
I'm like, no, I'm dead at.
Speaker 4: Can't jump.
Speaker 2: Well, she's missing a back leg, so she doesn't really jump,
but she jumped up there. I swear to God she
jumped onto the goddamn bouton. And he thinks I'm a liar,
and I'm like, I'm not fucking lying. She jumped up
there magically, I swear to God.
Speaker 4: Okay, so it's your turn, Devin, Okay.
Speaker 2: And then also the dog is still sitting still, laying
in the yard, has not moved in over an hour
and a half.
Speaker 3: I am.
Speaker 2: I am worried, scarred. I'm going to do well, move up,
move up to the snail that try to hit me,
I'm gonna hit it with thunder again. So make a conceipt.
Speaker 4: But so eight damage, eight thunder damage. Super it's getting
a little lower.
Speaker 2: God how much as.
Speaker 4: I mean, you could look them up, but I might
even then I kind of made them weaker.
Speaker 2: Oh well, don't I don't spoil it for us.
Speaker 4: I don't want to spoil it when you're like, I'm like,
this is taken on and I thought it would.
Speaker 2: Yeah, because we don't have a physical attacker.
Speaker 4: Okay, do you do anything else?
Speaker 5: No, I do not.
Speaker 4: Okay, I'm just gonna ignore the cackle in the background.
So this one, Oh, it's cute. This one creature. This
one's nail stops the shell thing, so you're not stunn anymore.
But it's going to move towards you and the green. Yeah,
this one, it's gonna go right up next to a praxis. Okay,
three attacks.
Speaker 3: They all happen at advantage because I'm stunned. So they
all hit.
Speaker 4: Oh my god, wow, that's intense. Well I did take
this scintillating thing off, So.
Speaker 3: I mean it's the end of his next turn or
until the light ends. So I guess I'm not. I
mean I still I guess they have to roll. Well
one hits, No, they all hit except for one.
Speaker 4: Okay, so I guess two. I guess the sixteen to twelve. Wait, oh,
I did it wrong. I go So the word.
Speaker 3: Roll two D four it's thee if the ten and
the twelve hit. I'm looking at the wrong numbers. I'm sorry.
So the ten and the twelve miss.
Speaker 4: Oh, okay, so just the sixteen hits.
Speaker 3: Yeah, I was looking at the wrong numbers. I didn't know. Uh,
I didn't know what was your role, so I didn't
know if my brain would have affected them or not.
But yes, my brain did affect this.
Speaker 4: So yeah, and I rolled it incorrect. It's a one
D four plus three.
Speaker 3: I mean I just one from one, one from the other,
and anyway you get hit a five. Wait, it's one
D four plus three. Oh the damage damage.
Speaker 4: Because I was like, I wonder if I can just
short cut click this word attack under flail tentagle, and
it just like it just did like a second attack
roll in damage. I was like, oh, I didn't want
to do that. I just wanted to do pure damage.
I thought it'd be easier. But any anyways, you got
hit by one attack and you take five damage.
Speaker 1: Oh, that's not bad.
Speaker 4: And so the red one moved the blue one. The
blue one is gonna smack Devon.
Speaker 3: I do to do a con save for bane.
Speaker 4: Which one?
Speaker 3: So I have to roll a constitution, save wisdoms, a spell,
savings throw whatever the fuck. It's called whenever I'm got
a spell on constitution or on concentration, conscentration saving throw
when you're concentrating on the spell and get hit.
Speaker 4: Oh, when you get hit.
Speaker 3: Okay, I don't know what what your role that is?
Is it constitution or wisdom?
Speaker 4: I think that's con Okay, Oh, you definitely keep it.
Speaker 5: That'll be useful.
Speaker 4: The blue one's gonna smack Devon around.
Speaker 2: God. Oh shit, they all hit.
Speaker 4: Wait, aren't you? Oh your reasonable, we're locking your mind, Evan.
Speaker 3: Once you're ac eleven, so roll a D two D four,
one for the eleven and one for the fourteen to
see if they hit. The eleven doesn't hit, fourteen does,
So you only get hit twice.
Speaker 2: I don't get hit twice yet.
Speaker 4: And one of them is a critical? Which one do
I make the critical? I'll flip a coin for it.
Speaker 3: I mean, if we go in order, the first role
would be your way.
Speaker 2: Either way, I'm dead either way, I'm down. Either way
I'm down. So Devil is down, I am down, slime
Boy down.
Speaker 4: Yeah, and this one is it's just gonna stay here.
But because it's in its turn. Actually, I think because
both of these in within this appear. They both take
the decks, saving throw for the flames fear. Okay, they
do not pass. How much Dama should they take?
Speaker 3: Jacob?
Speaker 1: Okay, late take.
Speaker 4: Where is it?
Speaker 5: There is.
Speaker 3: Hot?
Speaker 4: Oh that is hot?
Speaker 1: Mm hmm looked.
Speaker 4: Okay, that's that doesn't quite take care of them yet,
but one of them is definitely about to lose it.
So back to Nars. I'm doing.
Speaker 1: Hey real quick, I'm sorry James locked himself out. Let
me go let him in real quick.
Speaker 3: What a babyback, bitch, I'm dying.
Speaker 2: Isn't this fun? If I die? That's how I'm gonna
smite Tama each time I die.
Speaker 4: Oh do you do? You know the roles of death?
I music for this game. No, no, you're currently down.
But because there's other players in the room with you,
they can resuscitate you, or you can do that say throws.
Of course, if you're by yourself, it would be an instacato.
Speaker 2: Oh that's not fun.
Speaker 4: But worst case you would just you would lose your
soul stone, but you could come back from outside the room.
You just have to pick a new soilestone.
Speaker 2: That's right. The soulstone would get destroyed, that's right.
Speaker 4: I hope you have enough time to like get to
the next floor and do like one thing.
Speaker 5: Yeah, all right, back, okay, let me see here.
Speaker 1: So Devin is down, Yeah, my bitch, Oh fuck you?
Speaker 5: Let me see here? Does this one he ask?
Speaker 4: Okay?
Speaker 1: Did I happen to take on another?
Speaker 4: No?
Speaker 1: I did not? Okay. What's my movement speed? Thirty?
Speaker 5: Okay?
Speaker 1: And oh you're way over there, Devin, aren't you.
Speaker 3: Yeah, don't worry about the bogger or I can get him.
Speaker 1: You got a healing spell because I got cure wounds?
Speaker 3: Yes, I have healing word.
Speaker 9: Okay, Well I'm gonna go and use I'm gonna go
and use burning hands once again, and.
Speaker 1: Let me see which one's closer. I'm gonna do it
on this one right here, because I don't want to like,
it's a cone, so you'll.
Speaker 3: Be in the you'll get hit if I that's fine.
Speaker 1: Still, I'm trying to I'll be polite. And yeah, so
you gotta make a oh my god, it was full damage.
Dam is not your day. So this one, yeah, it
takes eight damage.
Speaker 4: Crispy wispy.
Speaker 2: Okay, And as a.
Speaker 9: Bonus action, I'm actually gonna move flame the flaming sphere
right about here.
Speaker 4: Okay, anything else nope, okay, So that bank says back
to apraxis.
Speaker 3: All right, I'm going to dissonant whispers this guy, the
one right next to me. So it's gotta my second
second spell and it'll take a woof school damage. Well
of dem Hey, they are all looking pretty weak.
Speaker 4: And it has to run away, right yep. Okay, it
just goes through the sphere, the flamesphere. It doesn't matter, and.
Speaker 3: I just wanna.
Speaker 4: Oh, I have an idea. Because it ran into the sphere,
it completely gets engulfed by it. Mh yep, so that
one is dead.
Speaker 3: Oh, praise, praise.
Speaker 4: It took away my numbering on you're good. I forget
how to add them back.
Speaker 2: Right click on the token A turn.
Speaker 4: Yeah, he was fine. I'll just put it.
Speaker 3: I mean it's it was right where No, no, but everyone,
I'm an idiot, don't listen to me.
Speaker 4: Technically it went for after even but before Jacob. So
I'll just keep it where it is because they're shocked
at their companion being dead.
Speaker 3: And then as a bonus action, I will cast healing
word at level one.
Speaker 4: And it reaches from there.
Speaker 3: Yeah, it's uh sixty feet oh, okay.
Speaker 4: So that heals Den for five and he's up yay,
And I guess that brings us back to Devin.
Speaker 2: Yay. I'm going to move the fuck out of the way.
Actually hold up. Yeah, no, I'm not going to move
all the way because I'm probably gonna die again. I
do not want to get hit. I'm going to do
Actually no, I can't do that. I've already used my
two spots.
Speaker 4: Slots.
Speaker 3: It's thunderlip, so I'm thinking of thunderclap. Never mind.
Speaker 2: Yes, if I want to do Alder blast five to
I'm assuming five does not hit.
Speaker 4: Oh no it doesn't.
Speaker 2: Okay, Well damn, I'm useless. Okay, let me look at
the abilities. Let's see that any of the features get
after the cea tincles.
Speaker 9: Ooh.
Speaker 2: As a bonus action, I can tentacles of the deep.
I can summon a spectral tentacle that strikes at your foes.
As a bonus, actually create a ten foot long tentacle
at any point you can see within sixty feet of you,
and the tentacle lasts for one minute or until you
do shut up. You can create the tynicle. You can
make a melee attack against one creature within ten feet
of you. On a hit, the creature takes one D
eight cold damage. Okay, so I will make a tentacle.
I'll put it right here and I will have it.
Can I use my bosection? You chraine, you can move
the tentacle or repeat the attack, so I can't use
an attack for it.
Speaker 4: I mean I I'll go ahead and let you use
an attack now.
Speaker 2: Okay, bet well, I will do a melee attack, so
be D twenty plus. I'm just a flat D twenty.
Speaker 4: For the tentacle, I suppose, So that is right on it.
Speaker 2: Oh, fourteen hits. Yeah, so that'll be a one D
eight cold damage.
Speaker 4: Ooh, that was very very close.
Speaker 2: It's four points of cold damage.
Speaker 4: It shovels up a dies mm hmmm.
Speaker 3: Yay, uh huh m hm.
Speaker 2: I killed it.
Speaker 4: Oh yeah, I guess you don't have anything else you
need to do.
Speaker 2: Nope.
Speaker 4: Okay, We're back to Jacob's character.
Speaker 1: Alrighty then, so I'm gonna turn my full attention to
the last nail.
Speaker 5: To hear.
Speaker 10: Well damn, oh shit, that did not mean to do that.
I'm sorry, trying to like look at the effects for
this one real quick.
Speaker 3: Too late. You cassed it. It's being used. It hits
role for damage. Oh shit, hey, h Stephan, did you
know there's a Mika Hotsday movie coming out.
Speaker 2: I saw something briefly about it. I was like, who
not my girl?
Speaker 3: Colorful stage? The Mika movie. The movie Amika Who Can't Sing?
Comes out January seventeenth next year.
Speaker 1: What yeah, all right, So I'm gonna what I'm to do?
Like could you stop?
Speaker 4: My god?
Speaker 5: All right?
Speaker 1: So I'm gonna go up to this last sail and
I'm just gonna hit it with my stick.
Speaker 4: Well that works, go ahead and roll damage.
Speaker 1: Cool.
Speaker 4: It takes four bludgeoning, It takes four Okay, it's very
close to dying. Cool.
Speaker 1: And then I'm gonna use a go one section to
move the flaming sphere right here, right on top of it.
And that's about it. Hmm.
Speaker 4: I wonder if I could one last deck save.
Speaker 3: Really vicious mockery.
Speaker 1: Yeah, rap, I didn't mean to create that.
Speaker 6: Mhm.
Speaker 3: It says no, it's luxury, a bonus action or an action.
Speaker 4: I think it's an.
Speaker 3: Action action.
Speaker 1: It is, no, okay, so it made it. It made
it safe for the uh.
Speaker 4: It did a wisdom say for vicious mockery. Ah, and
then I rolled decks for the Flaming Sphere, which I
did a little early, assuming that a brakist can't do
anything else yet. Nope, okay, so it rolled decks for sphere.
It didn't make it damage for the sphere. I just
had it pulled up. Sorry, let me get it up again.
Speaker 3: Are you asking us to give us a second while
you whip it out?
Speaker 4: Uhh no, A way that kills it?
Speaker 3: Who?
Speaker 2: Please? Don't?
Speaker 3: All right, seems we did it.
Speaker 4: So now you're free to clean the prize?
Speaker 3: Yeah?
Speaker 1: Yo?
Speaker 2: Yeah?
Speaker 4: All who wants to get first DIBs on the chest?
Speaker 3: I hate to admit it, but the org technically got
the most kills? What you could have him pick first?
Speaker 1: Yeah? Fuck it? Why not?
Speaker 4: Okay? So I guess Jacob gets first pick. What would
you do with the chest? Uh?
Speaker 1: Describe it to me.
Speaker 4: It's a normal chest like the other ones that you've
seen so far.
Speaker 3: So it could be a mini.
Speaker 1: Could I open it?
Speaker 4: You open it? And of course two new solestones appear,
and a note that says, please take just one.
Speaker 1: Okay, what do the stones look like?
Speaker 4: These? Looking? One of them is a cadmium yellow gymstone
and the other is a parsley colored gymstone.
Speaker 1: Okay, but there's just two.
Speaker 4: There's just two.
Speaker 1: Hmmm. I like that's the sound of that cadmium yellow.
Let's take that one.
Speaker 4: Oh okay? Do you want to equip it or just
hang on to it?
Speaker 6: Um?
Speaker 1: How many solestones can I equip?
Speaker 4: You can only equip one, okay, but.
Speaker 3: You can also go back and forth between ones that
you've already equipped, Like, equipping one doesn't destroy it.
Speaker 4: You can let's say, you can review them once you
get to the resting room. Okay, you can like swap
them out if you want to.
Speaker 1: Okay, I'll just keep it for now. Like, uh okay,
I saw like what what? Uh?
Speaker 4: Okay? So you're feeling of it and you get the
sense that it belonged to a paladin.
Speaker 1: Paladin? Got it?
Speaker 4: Oh all right? So who wants the other soul stone?
Speaker 3: Bugger? You also got to kill?
Speaker 2: Thank you? I got uh. Well, this boy goes over
there and he grabs the other one, okay, and he
will and he will equip it.
Speaker 4: You're really gonna equip it?
Speaker 2: Yeah?
Speaker 4: Okay, it is for a ranger.
Speaker 2: Oh okay, that's fine, that's fine, It's fine. Fun. Okay
what ooh a fay wander ranger. Interesting?
Speaker 4: Okay, all right, all right, so you've got your soul
stones and you're about to leave the room.
Speaker 2: Yep.
Speaker 4: Let mean y'all can leave right now because there's nothing
else to do here.
Speaker 2: Yeah, one hundred ten percent.
Speaker 4: Okay, So let me just bring us back to floor two.
While you were in there, the snail has made some progress.
What did I paint this with? He Nope, that did
not do what I wanted to do. Yeah, there we go,
slime trail. Okay, So you could go rest up, or
you could tack up the last room, and eventually you
will have to take care of this thing.
Speaker 3: I've burnt through both of my spells and the booger
is hanging on by a thread.
Speaker 2: Yeah, we should probably take on.
Speaker 4: I forgot to mention. There's another item. Let's say a
Praxis gets it. It's called the magic blast, So it's
gonna also come in handy for fighting the sale but
the snail, but you can worry about that later. The
point is you have two special items. Well, so do
you go into the resting room? Yes, okay, y'all can
move in or.
Speaker 3: Do whatever.
Speaker 4: Okay, Well, you're in there. Time won't pass this now,
won't move. You can look at other soulestones that you've unlocked,
and I can remind you of which ones you have available,
and then you can decide which ones you want to
use or which ones you want to just hold on to.
M So, the paladin one I think was for watchers,
like both of the watchers, I'll double check. Yeah, it's
a Watcher's paladin. Okay, Uh what level every soul sur
and you've got so far as level three?
Speaker 1: Okay? And then I also have the paladin solestone. What
is that one?
Speaker 4: Well, that was the Watcher's Paladin.
Speaker 1: No, I'm sorry.
Speaker 4: The sorcerer, Oh, sorcerer is it's a lunar.
Speaker 5: Ooh.
Speaker 4: It does have the lowest AC but you do have
major armor for it. I get it mixed up with shield,
but yeah, you have major armors for so if you
need extra ace, you're covered there.
Speaker 8: Mm hmm.
Speaker 4: Fact, you pretty much have a barbarian, barred, cleric, druid, fighter, monk, Paladin, Ranger, sorcerer,
and warlock soulestones for this floor. You're missing two.
Speaker 3: Does this counts as a longer or short rest?
Speaker 4: It can be either if you want, I.
Speaker 3: Will take a long rest.
Speaker 4: Okay, so you'll share the tiny bed together.
Speaker 2: Little titty.
Speaker 1: I'm actually gonna equip the sorcerer.
Speaker 4: Okay, I'll swap out your jew it. Just give me
a second, and I.
Speaker 2: Will probably equip the Why I have the warlock and
the ranger.
Speaker 4: I don't pretty much have all of these souls stones
that you can choose from. You're just trading between each other.
Speaker 2: Wait, which clerk? Which one was the cleric? Was that
the level one or level three?
Speaker 4: Oh, it's a level three cleric and it's it's a
clerk at the grave.
Speaker 2: I will probably get the clerk.
Speaker 3: Equip the cleric then, okay, well, if you don't mind,
would you let me use the paladin soulstone?
Speaker 1: And why not?
Speaker 3: Perfect?
Speaker 1: I just don't see the paladin soulstone.
Speaker 4: Yeah, I will put it in everyone's journals. It's just
for the people who are gonna be using it.
Speaker 3: Oh damn, I'm sorry, Okay, never mind, you.
Speaker 4: Sort it out. Uh, yes, okay, So Devon's our cleric,
and Code is our paladin, and Jacob is our Sorcerer's
noise all right, and if you have those plus decks
or string stats from the triathlon, Gay room, you can
add those.
Speaker 3: Damn it.
Speaker 4: And Jacob, you have plus five hit points gets you
won the triathlon, so you can add that to your sorcerer.
Speaker 3: Oh, I got.
Speaker 4: Yeah, it's kind of hard to keep tracking. I'm like,
I mainly put it on like your amniitiac sheets, so
it'd be like, oh, you have these things as like
a remind Yeah, but all these characters sheets is hard
to jug And I'm like, I didn't think this system through.
Speaker 1: Plus five that I get? What does that give me?
Speaker 2: Like?
Speaker 1: Plus plus five to what?
Speaker 3: Oh?
Speaker 4: Hit points?
Speaker 1: Hit points? Got it?
Speaker 6: All right?
Speaker 1: So that's is that permanent hit points?
Speaker 4: Or is that that is a permanent five hit points
for any Soulstonia equip.
Speaker 5: Awesome?
Speaker 4: Oh I guess Coda disappeared. Uh oh, I don't think
I'm back an idiot. All right, So are you all
ready to take on the last room and possibly the
giant snail? Yes, you can probably take care of the
snail now. It's probably it'll be easier compared to the
room we were just in because just one.
Speaker 2: We probably it's about nine p thirty right now. You
could probably do one more thing and though we'll probably
have to call it.
Speaker 9: Oh no, we're gonna have to make it pretty quick
because I have to get up early for work.
Speaker 6: Shoot.
Speaker 4: In that case, maybe you should do the lower right
room because that's an interesting puzzle.
Speaker 2: Okay, I'm down for that.
Speaker 4: Let's give you access to the last two soilstones on
this floor.
Speaker 2: Coo coo coop.
Speaker 4: Okay, y'all move to get to You can leave yourselves
out of the room if you want to. I'll just
coffee paste you to the last room.
Speaker 1: He said, it's the lower right room, right.
Speaker 4: Yep, that's correct. Keeps zooming in and zooming out the
wrong spots. So do all three of you agree to
enter the lower right room?
Speaker 3: Yes?
Speaker 2: See?
Speaker 4: Okay, here we go.
Speaker 2: Oh shit, the fuck are those.
Speaker 6: M hm?
Speaker 4: I'm trying to think of a good soundtrack for this one.
I'll worry about that, Lyaricas, I broke contract on time.
This one is essentially a pickpocking puzzle. Oh so, all
you have to do is steal something from one of
these mannequins and then slip on by. If you can
succeed in that, you can make it to the end.
Speaker 3: Well, bitch, whale shite.
Speaker 4: Okay, you'll get chances to succeed and fail multiple times
before you get caught.
Speaker 2: Uh oh muh huh okay, okay, okay, okay, cool cool.
Uh So we got pickpocket these mannequins at least one
of them, at least one of them because one of them,
I guess has a key of some sort.
Speaker 4: Let's just say it's an item of interest.
Speaker 2: Interest.
Speaker 3: You said, I'm gonna pickpocket this one.
Speaker 4: Okay, I have you roll for that. Oh sleight of hand? Okay, yeah,
that that doesn't pass, okay, it it notices you and
it just stares.
Speaker 2: Oh ship, I don't like.
Speaker 4: That anyone else can attempt to pickpocket a mannequin.
Speaker 2: I'm going to go to the one closest to us,
the other one, the one to the left, and I'm
gonna try to pickpocket it. I won't be a little slime.
Guys almost slowly, ever so quietly got over there.
Speaker 4: In that case, I'm going to roll something at one point,
So go ahead and try something. Try to shut see
what happens.
Speaker 2: The A sleight of hand? That was horrible, a too.
Speaker 4: He definitely knows that you and knocks your hand away.
Speaker 2: Mhm, that's rude. It kind of recoils back.
Speaker 4: Like Jacob, I can use this opportunity because they're both distracted.
You can stealth and slide of hand one of them.
Speaker 1: Okay, so roll for stealth and then slight of hand.
Speaker 4: At least to sneak up on them. You can roll
stealth and then to slide a hand for pick pocketing.
Speaker 1: I will roll stealth.
Speaker 4: Oh shit, that they are preoccupied. They don't quite notice
you right away, So you can do a slight of hand.
Speaker 6: Ah.
Speaker 4: Well, they notice that, but they don't quite shove you away.
Speaker 2: That's discussing.
Speaker 4: Well a practice went first, so he can try again
with a different mannequin.
Speaker 3: Mm hmm, sure, I'll uh, I'll walk up to the
next one.
Speaker 4: Okay, that's more successful. You grab a bag of what
feels like coins, I'll uh.
Speaker 3: Hey, you getting walk away? All right?
Speaker 4: Well where will you walk to?
Speaker 3: Uh kind of back to where I came from this week?
Speaker 4: Okay, So I suppose you have something that looks like
sleepy How about this one?
Speaker 1: Oh?
Speaker 4: That's that did both? Okay, yeah, I guess I'll be like,
you successfully pickboxing something. What will the rest of you do?
Speaker 2: I'm gonna go up to another one.
Speaker 3: Over here.
Speaker 2: I'm gonna try a stealth my way terrible.
Speaker 3: It looks at you, it does not do it does
not very quiet in that plate armor.
Speaker 4: Eleven because it notices you. It does see what you're
trying to do, but isn't as defensive. Okay, you can
also roll I don't know, deception to get into conversation.
Someone else can do something.
Speaker 3: How long would it take me to switch out a
soil stone.
Speaker 4: As it would require one short rest?
Speaker 3: Damn it?
Speaker 4: You never can. You have to rest in a resting room,
so you can't.
Speaker 3: Sorry, I switched it to paladin. My previous class would
have made.
Speaker 2: This so easy.
Speaker 3: It would have made this a walk in the park.
Speaker 4: You can also use spells to distract if you have anything.
Speaker 3: I have nothing.
Speaker 4: This is ready, buddy, h.
Speaker 2: What I will cast a light into towards the ceiling
to see if I can get their attention.
Speaker 3: Actually, I get a similar idea. Can I just start
smashing my shield against my sword against my shield?
Speaker 4: You can't control a lot of attention.
Speaker 3: It'll draw attention to me, but not them.
Speaker 4: Okay, so I'm trying to think which one. Okay, you
robbed this one, So I guess I'll just use the
symbol to be like Okay, this one's been pickpocket so
you can't get it again. But Devin's distracting this one. Jacob,
you can pickpocket this one if you want. You can
actually stealth roll for this one.
Speaker 1: Okay, in a room full.
Speaker 2: Of mannequins, wear a pet pocket anymore. Letold just fight
them all.
Speaker 4: Okay, that works, and someone used light I did. Okay,
so it's distracted by the light so it doesn't notice you.
You can try slide of hand if you want to.
Speaker 1: Yeah, that doesn't work.
Speaker 4: It notices you, and it looks at you.
Speaker 3: Eh mm.
Speaker 4: In fact, some of the other ones notice you too.
Speaker 2: I'm going to slither around. Why do you sell checks
if I can get around them? Oh God, damn, these
roles suck. I got five.
Speaker 4: Yeah, this one definitely notices you. A bract says you can.
You said you're gonna try distracting. Yeah, Jesus, Nope, Okay,
you can do that if you want to.
Speaker 3: Okay, I'll rule for performance.
Speaker 4: I guess a decent rule. It gets the attention of
this one and the one you stole from earlier, and
they're more interested in what you're doing. But they're not
necessrely wary of you. So Jacob and Devin. You can
rule slide of hand again if you want to, although
these three are keeping an eye on you, or you
can have one of them one of you distract one
of them. Oh that twenty.
Speaker 2: I'm going to slither over over here to this one.
Uh huh, I want to slight a hand. No, God,
damn it.
Speaker 4: One are the other they're getting a little suspicious of you.
Speaker 2: Of course they are.
Speaker 3: Back.
Speaker 4: Okay, a braxis you could try and making more noise.
Speaker 3: Fuck it, let's go.
Speaker 4: Oh that's a mighty lab performance that the other ones
are now more interested in what a Braxi is up to,
including some of the ones that were surrounding Devin. Okay, well,
except that's when he's a little suspicious. But you can
attempt to sneak around and steal from another one.
Speaker 2: Okay, I'm gonna do channel divanity. I'm gonna call upon
my deity, which, being a grave domain, would be that'd
be one of.
Speaker 4: Two, right, Yes, yes, I think I had it said
to Lilith.
Speaker 2: M hm, but that pet I was sensible. Okay, cool Lilith.
So I'm calling to whatever God this this is connected to,
this grave cleric to ask for some aid in dealing
with these mannequins. I guess wait that doesn't work. Oh no,
that does channel divinity. You gain the ability to divine
energy directly.
Speaker 3: What how does I say you choose which effect to create? Yeah,
never mind, never mind, never mind?
Speaker 2: Wrong one, wrong one, wrong one. That's not what I
thought was never mind? Oh, wall shite. Okay, you know
what I'm gonna I'm gonna slither on back.
Speaker 3: Well, so what it says you get turn on dead
and an effect granted to you by your Oh I
never mind, never mind, you just get turned on dead
at early levels.
Speaker 2: No, I am not sneaky. Oh my god, sweet mother Mary,
without four eight sneaking on anybody that three eight catching nobody?
God damn.
Speaker 4: Oh those rules are so terrible. This one starts keeping
an eye on you.
Speaker 3: God.
Speaker 4: Fuck Okay, what would you like to do, Jacob? These
five over here are just these five were here distracted?
Speaker 5: Uh okay, I can.
Speaker 9: I'm just gonna give it another shot. I'm gonna try
to slide of hand them. Do any stealth roll or.
Speaker 4: No, they're distracted, so you could just do straight slide
of hand.
Speaker 1: Oh fuck me, oh wait, I'm sorry, wrong one.
Speaker 4: Yeah, it probably got a bad even again, what is
it giving all the good stuff to the second role?
Speaker 2: I know.
Speaker 4: They are, they are still kind of distracted. You're just
not very good at slipping into their pockets and finding
the gold.
Speaker 1: Damn.
Speaker 4: So, Devin, anything you'd like to try?
Speaker 2: Okay, I want to try this again self one. Oh
my god, I can't. I can't, I can't, I can't,
I can't. I'm so oh no, oh no, I'm in trapped.
Oh god, not the mannequins I hate.
Speaker 4: Oh no, okay, have raccess? Do you want to do anything?
Speaker 2: Oh no, I'm in trouble.
Speaker 3: We we I'm gonna pull out. I'm just gonna keep
doing the same thing. I'm just gonna keep beating my
shield and hope to God I can fucking.
Speaker 4: A miraculous performance. A lot more of them focus on you?
Speaker 3: Can? I say?
Speaker 2: This is.
Speaker 3: Like Jesus, You're Jesus, but I'm just like, no, back
to back that twenty on rules. Please please?
Speaker 2: At this rate, I might as well make a Braxie
another member of the Knights. Y.
Speaker 4: I don't know if Jacob could work together to get
one of them.
Speaker 3: Can we say that? Maybe my not twenty distraction gives
an advantage on their light A hand rule.
Speaker 4: Yeah, we'll do that. I was gonna make it like
above a certain number and then maybe subtract the requirement
a little bit based on other people's rules. But it's
not there.
Speaker 3: Let's go.
Speaker 2: Hand it.
Speaker 4: You guys from two at once.
Speaker 2: Oh lovely, just just piles of slime stick in the pockets.
Speaker 4: Yeah, you can toss one over to Jacob if you want.
Speaker 2: Yeah, what comes out?
Speaker 4: Now you have to find a way out of the room.
Speaker 2: Oh, that's great. Where's the door.
Speaker 3: Behind my back?
Speaker 4: I think it's on the other side.
Speaker 2: Oh, it's on the other side. You say, oh, oh,
oh gosh. Okay, so and I take it. They're all
staring at it.
Speaker 4: They're mainly staring at Coda's character. If you're sneaking away,
I'll let you do up to like this line of people. Okay, okay,
you can attempt to see them. They're all staring at you.
Speaker 2: I'd be like, oh, what's that over there? I do
light and I put the light now it's a touch
oh god, twenty foot radius. Just just well, it ends
an object.
Speaker 4: Um, well, you don't have to have all the coins
with you when you make it to the end.
Speaker 2: Oh, that's true, that's true. I throw a coin behind
I throw a coin behind me, and I light it
up as I throw it at a toss it and
they got light up on a Christmas tree.
Speaker 4: Okay, they all gather around it. Even this guy's a
little curious, but he's not that curious. Fuck because it
restracted Jacob, you can probably steal through, but then a
Braxis is still over there, So how is he gonna
get out?
Speaker 2: Not my problem? I'm kidding. I'm kidding. I'm kidding.
Speaker 3: Question. Do I have an idea as to what kind
of beings they are?
Speaker 4: They are technically automatons.
Speaker 3: Automatons, okay, automaton.
Speaker 4: And they're enthralled with your performance, so I'm sure they
wouldn't mind if you walk right by them. Oh but
they might follow you.
Speaker 3: Follow me, brothers, I'm gonna lead them like I am
their commander. Fall insine and I'm gonna like slam my
sword against the ground and take a lead. Okay, I'm
just gonna say up to this guy, and I guess
that does role of performance? See how this goes?
Speaker 4: Okay, you maintained the performance?
Speaker 2: Shit? Oh god, oh no, not an army of Okay, okay, okay,
all right.
Speaker 4: So Devin and Jacob, y'all mainly have one guy to
worry about. But I doubt he can outsmart both of you. Okay,
I am pretty easily.
Speaker 2: Yep. I sink into the ground as low as fly
as I can, just slither on by.
Speaker 6: Ah.
Speaker 4: He definitely stops you, oh dear, And he also notices
the commotion going on behind uh huh, but he's not
completely going for it.
Speaker 2: Oh my gosh.
Speaker 3: Uh. I guess I will move up further, kind of
stepping in behind this one.
Speaker 4: Mm hmm.
Speaker 3: Do you think I'd have enough movement to go in
front of him? Kind of behind.
Speaker 4: Roll deception for this one, okay, Like you're just like, hey,
follow me because it's the right thing to do, but
like you will believe you at the seven He isn't convinced,
but the entourage behind you is still enthralled, and the
others kind of notice you. They're not paying attention to
the Shining Coin anymore. Okay, Devin, you can assist in
any other way you have, or Jacob can try to
roll stealth again. You're going to attack, Okay, Jacob makes
it through. They they are keeping an eye on him,
but they don't find anything suspicious, but he makes it through.
Speaker 2: No, I'm not teching. I just wanted to see what
that would I was like, fuck, emisokes, here's that scared
so sixteen so as you get by, Yes, you were
buy them, Jacob. We just have the Roe bit to
worry about.
Speaker 3: Uh, I'm gonna I'm gonna try to persuade them to
fall in line.
Speaker 4: Okay, role persuasion Okay, like I'd just say that kind
of works, but that thirteen. Ye, you can tell them
where you want them to go.
Speaker 3: I'll have these guys just stand aside and kind of
blank me, salute me as I walk through.
Speaker 4: They stand at attention and salute.
Speaker 3: I will turn around and give them a crisp salute back.
Your service has been most appreciated. Lads, take a break.
Speaker 4: You have no fac and with that you have made
it to the other side of the room with minimal interviewers.
Speaker 3: They did not like that last bit, but.
Speaker 4: Yeah, you've made it through the other side.
Speaker 6: Yay.
Speaker 1: WHOA.
Speaker 4: So you find a treasure chest?
Speaker 2: Yep?
Speaker 4: Would you like to open it?
Speaker 2: Yes?
Speaker 4: Okay, I guess because Devin got there first. He gets first.
Speaker 3: Pick I would I would agree with those terms.
Speaker 6: All right.
Speaker 4: So you see a Sunglow yellow stone, any rich electric
blue gymstone.
Speaker 2: I'm gonna take the electric blue gemstone.
Speaker 4: Okay, will you be carrying it or just equipping it?
Speaker 2: What does it look like? What does it feel like?
Speaker 4: It's rich, electric blue, polished.
Speaker 3: We don't get to know this stuff inside until we rest.
Speaker 4: Until or just hold it. I want to take it
with me then, okay, you just know that it's for
a wizard lovely not saying the subclass unless you want
to go with the resting room for that.
Speaker 2: If we do, we do, I'll do that later. I'll
keep it with me, okay, and then y'all can get
the other one.
Speaker 4: Jacob, then to go to y'all can decide who gets
this one?
Speaker 1: Uh so I got the last one. Uh so Cody
can get this one.
Speaker 3: Much appreciated orc. What does it look like?
Speaker 4: It's a Sunglow yellow gymstone.
Speaker 3: Fuck it. I like to experience new things. I'll pop
it in my head.
Speaker 4: Ooh, that is an excellent idea.
Speaker 3: I like being told I have good ideas.
Speaker 4: It's a soul knife rogue hell yeah, which in hindsight
probably would have been useful for this puzzle just a
little bit. I didn't think of all these rewards through,
but that's okay.
Speaker 3: And I chose decks in my things, so I get
extra decks I got in de ex gives me a
plus tue modifier.
Speaker 4: So that concludes floor two's rooms. But you still have
the threat to deal with, which we're out of time.
Speaker 2: Which we will take care of in part three. So
thank y'all listening to part two. Join us back literally
in two seconds if you want to listen to the
next part, because it's already going to be up. Join us.
In part three, we take on the snail and get
to the we're on there. We go into the second floor,
third floor, right, yes, yeah, we go into the third
floor until then bye
Speaker 4: A