Speaker 1: Hello, everyone, Welcome back to the fire Escape Cast. It
Speaker 1: is episode eighty nine. I think I'm your host as always,
Speaker 1: Michael Maharty here once again with Mary kesh Hi and
Speaker 1: returning to us after a long absence many travels around
Speaker 1: the world. It was one episode. He's back at Stan Reichert.
Speaker 2: All the stars are here. We've all assembled again. Do
Speaker 2: we only miss one where we all together two episodes ago?
Speaker 3: Uh?
Speaker 2: Cause we almost had to miss this one, but this
Speaker 2: out I can't remember.
Speaker 4: They're a minute. I've been I've been active. I feel
Speaker 4: like I've been present. I missed one episode, like in
Speaker 4: early summer because I was at Twitch Con in Europe.
Speaker 4: But I'm pretty good and I'm glad I was. We
Speaker 4: almost missed this week because I have so much family
Speaker 4: in town, but y'all moved your schedules around for me,
Speaker 4: which I.
Speaker 1: We're doing the same was coming weekend. This is the
Speaker 1: first time I'll be coming to Portland, not by myself
Speaker 1: in the middle of the night to stare through your
Speaker 1: window with a knife. It's gonna be really fun.
Speaker 4: I'm really excited you guys are both coming. It's a
Speaker 4: really cool time to be in Portland and coming is
Speaker 4: he We are gonna have Jake so to avoid him. Yeah.
Speaker 2: God, we were just talking about how much we don't
Speaker 2: like him air. Yeah, we're trying to Decker.
Speaker 4: Yeah, Jake dot Org an organization for us to talk
Speaker 4: about the sweetest boy in the whole world that we
Speaker 4: don't like, Jake Decker. I've never done anything wrong in
Speaker 4: his life.
Speaker 1: He killed that.
Speaker 4: We don't talk.
Speaker 1: About Jake cut that cut, that cut that proud boys.
Speaker 2: But he's a nice guy.
Speaker 1: Yeah, he's a he's a big conspiracy guy as well.
Speaker 2: Oh but like the like dangerous ones ye yeah, yeah,
Speaker 2: not like the Cooper cut, the moon Land and stuff.
Speaker 2: It's like he's like dangerous conspiracy theorist.
Speaker 1: Yeah. Yeah, So that's Jake. If you want to learn
Speaker 1: more about him, gonna fuck Jake dot Org.
Speaker 4: We haven't bought it yet.
Speaker 2: We need to buy Jake dot.
Speaker 1: Org goes up. We need to get Fuckjake dot Org
Speaker 1: and put a photoshop photo of him with a rocket
Speaker 1: launcher pointed at a hospital a jo. Yeah. Yeah, we'll
Speaker 1: be in Parland for a couple of nights. Gonna be
Speaker 1: fun my first time.
Speaker 5: Really, it's lovely.
Speaker 4: You're gonna enjoy it. I'm gonna take you to some
Speaker 4: iconic places and we can talk about them on the
Speaker 4: next EPI. But I'm gonna take you, uh in theory,
Speaker 4: provided like everybody's everything, everybody's on time, and everything goes well,
Speaker 4: You're going to see some vistas and I'm going to
Speaker 4: take you to some waterfalls too.
Speaker 5: Oh really, that's awesome, hell y, And we don't even
Speaker 5: I love this.
Speaker 2: We can just show up and then you just take
Speaker 2: us wherever and we don't have to worry about planning anything.
Speaker 4: That's I took care of it. I took care of
Speaker 4: the boys because I feel like if you're getting your
Speaker 4: butts here, especially you Dan, after all this travel internationally.
Speaker 4: You just got back from packs, you are tired, So
Speaker 4: you get here with vistas, I got you. Yeah, vistas
Speaker 4: and drinkies open bar.
Speaker 2: Oh yes, yes, perfect. This is like kind of the
Speaker 2: end of like my travel gauntlet. So honestly, the timing
Speaker 2: is perfect because it's been every weekend the summer since
Speaker 2: my surgery and this is the last one of the
Speaker 2: consecutive weekends to just go hang out with you, have
Speaker 2: some drinks and look at vistas.
Speaker 4: Yay, come hang out with me and vistas.
Speaker 1: Yeah.
Speaker 2: You have jakes there.
Speaker 1: Yeah, you takes there. I'm just tell him Dan that
Speaker 1: it's the beginning of my travel gauntlets. So we're looking
Speaker 1: forward to like being outdoors and relaxing and hanging out
Speaker 1: with friends.
Speaker 2: You got it's going to be a crisp ninety degrees.
Speaker 5: Yeah, so fuck.
Speaker 4: I don't understand it. It's really weird, like a weird
Speaker 4: hot hot pocket situation. The heat, Like I believe they're
Speaker 4: called heat domes, but I like calling them hot pockets
Speaker 4: hot pockets for fun.
Speaker 1: Left the hot pocket leapt straight from New York to Portland,
Speaker 1: and I'm following it. I can't wait.
Speaker 4: I love the heat. But yeah, for Australians, it's not
Speaker 4: bad at all. There's a bunch of Australians in town
Speaker 4: and it's usually like one hundred and ten degrees in Australia. Australia,
Speaker 4: their summers are brutal, Like is it like Vegas dry
Speaker 4: heat or is it humid in one hundred and ten
Speaker 4: It can be humid too.
Speaker 5: That that sounds terrible.
Speaker 1: Australia gets like every kind of weather. They're the size
Speaker 1: the United States is. Oh, it's farther south, so it's
Speaker 1: not just.
Speaker 4: Drop out of the sky.
Speaker 1: Its just Meltingeez travels in first time in Germany? Correct, yes, yes,
Speaker 1: did you stick in Cologne? Did you get anywhere else?
Speaker 2: I flew into Dusseldorf and then went to Colone But yes, Spence,
Speaker 2: yeah I think so, yeah, and spent like that was
Speaker 2: the fastest uber right I've ever had from the airport.
Speaker 2: I think it was technically the Autobahn and that guy
Speaker 2: he was I tried to look at the knob thing
Speaker 2: on the dash, but it was in crazy kilometers. Yeah yeah,
Speaker 2: but it was in like kilometers, so I didn't know
Speaker 2: what the fuck it meant. But it felt very fast.
Speaker 2: But yeah, we just stuck in Cologne and drank a
Speaker 2: lot of kolshes ate a lot of meat.
Speaker 5: Did take about the saga of dj ass Tits No.
Speaker 4: I saw a picture of dj ass Tits of game.
Speaker 2: Yeah, yeah, okay. I think the video should be up
Speaker 2: on Giant Bomb by the time this goes up. But
Speaker 2: there's a whole saga with dj ass hits and give
Speaker 2: us the tldry because.
Speaker 1: I'm not going to watch it. I just want to
Speaker 1: know what happened.
Speaker 2: Basically, we saw a sign that said dj as watching
Speaker 2: all that. I found her on Instagram a message her
Speaker 2: being like, Hey, we're at a video game website. We
Speaker 2: love your name. We're in Cologne. Do you want to
Speaker 2: do a cameo in a video we're shooting about being
Speaker 2: in games Com And she said yes. So we met
Speaker 2: up with dj ass Tits. She was an absolute delight
Speaker 2: and she did a little cameo for the end of
Speaker 2: our Giant Bomb video.
Speaker 4: It was nice, lady.
Speaker 2: Yes, yes, so big dj ass Tits fans over here. Now.
Speaker 1: I like that Giant Bomb is building up its own
Speaker 1: like Channel five roster of characters. Oh yeah, that you
Speaker 1: just find in the world.
Speaker 2: I love that. I love it. It's like, you know,
Speaker 2: Letterman once found the guys at the bodega next door.
Speaker 2: He MOODI burns Syergil and had them be his like
Speaker 2: Olympics correspondence. Like I've always loved that. Like, let's just
Speaker 2: find a random person, like bring them into the fold,
Speaker 2: and you know, as long as they're interesting, nice people.
Speaker 2: And dj assd Tits is interesting and nice. So yes,
Speaker 2: friend of Giant Bomb for sure.
Speaker 4: Yes, a friend of Giant Bomb dj asss. It reminds
Speaker 4: me this was ages ago, but I remember vividly me
Speaker 4: and Rob handleary at an E three there was a
Speaker 4: DJ with just really big boobies DJing with their little
Speaker 4: MacBook and we were being a little bastards and we
Speaker 4: were like, I wonder what her name is. We were like,
Speaker 4: we bet it's DJ fun Bags. And then we came
Speaker 4: up with a persona for DJ fun Bags and she
Speaker 4: would always just be like, hi, everyone, put your hands
Speaker 4: in the r and grab your decks. DJ fun Bags
Speaker 4: is gotting. It started I'm about a hat's bass bar
Speaker 4: and we would just say we would just like kind
Speaker 4: of little bastards about it. But anyway, she took it
Speaker 4: in good fun. She didn't know about it. We were just.
Speaker 2: You probably have not heard the Mike Manatti English story,
Speaker 2: have you. I'll give you the TLDR on this as
Speaker 2: well for anyone who may have heard this. But on
Speaker 2: the first night that went, I was flying in but
Speaker 2: Jane Bailey and Cologne. So Jan and Bailey had gone
Speaker 2: out to get food with Manati and they're asking about recommendations.
Speaker 2: The guys like, oh, you got to go to this bar.
Speaker 2: This is the best bar. So they go to this
Speaker 2: bar afterwards and it's very busy. They're doing trivia and
Speaker 2: German as they walk in, and the lady behind the
Speaker 2: bar is like trying to wave them over, like, hey,
Speaker 2: you're drinks over here, not over there. But Manati for
Speaker 2: some reason, thought she was asking if they spoke English
Speaker 2: or German or Dutch, and so she's going, hey, stand
Speaker 2: over here, stand over here in German, and Manati just
Speaker 2: goes English in the middle. Everyone all the bar backs.
Speaker 2: Everyone turned immediately and like their eyebrows went up. Jan
Speaker 2: and Bailey just one eightied and walked out of the bar,
Speaker 2: barked English at this woman speaking of German.
Speaker 1: Yeah, and from my experience in Cologne during games come
Speaker 1: Cologne very nice people. However, bear in mind that like
Speaker 1: once a year, gamers from all over Europe and the
Speaker 1: world descend, so they can understandably be a bit touchy
Speaker 1: when like you're just in posing your americanness on them
Speaker 1: or English whatever.
Speaker 2: An accident, So that makes it even funnier.
Speaker 1: Also, I like, I could just hear it in Mike
Speaker 1: Manatti's voice and I would be.
Speaker 4: Like what.
Speaker 2: And he thought they were gonna stay in order beers,
Speaker 2: but Janna Bailey would not be seen in that bar
Speaker 2: after that.
Speaker 4: I would be out of there so fast. That's so embarrassing.
Speaker 4: I would have uh yeah, I would have anxiety passively Manati.
Speaker 2: That happens a lot when you're around Manati. But it's
Speaker 2: all in good fun. He's a nice boy.
Speaker 4: Did what happened?
Speaker 2: No, he just turned around. You didn't see. Janna Bailey's like, oh,
Speaker 2: I guess we're not getting beers here.
Speaker 1: Like a man walked in during trivia shouted English, yeah, and.
Speaker 2: Some got pissed him and then they all left. Yeah.
Speaker 4: Yeah, oh that was so sad. But I was embarrassed.
Speaker 4: I knew what I had done. Did Manatt even know?
Speaker 2: No, he's he's very unaware of a lot of the
Speaker 2: stuff he does again in a very very nice way.
Speaker 2: But but yeah, I've heard I can be like that too.
Speaker 2: I feel like seeing Manati in a lot of circumstances,
Speaker 2: I am understanding more what people have experienced being out
Speaker 2: with me and things like that of me just being
Speaker 2: oblivious two things. Yeah, yeah, but no, he's he's a
Speaker 2: great guy.
Speaker 1: Yeah, you and Manati out by yourselves, that's like you
Speaker 1: need a straight man there for that.
Speaker 2: Yeah, jan and Bailey were the adults for sure, with
Speaker 2: me a Minati, but the actual show flower and everything. Yes,
Speaker 2: the show floor was just like, you know, I've done
Speaker 2: a million eight threes, but this was very different. I
Speaker 2: don't know what I expected. I always heard about how
Speaker 2: it was packed and everything, but like there were like
Speaker 2: eleven plus halls and a lot of them are like,
Speaker 2: you know, four point one is the lower floor and
Speaker 2: four point two is the upper floor, and it's just
Speaker 2: the sea of humanity on the public days where it's
Speaker 2: just fucking impossible to get around, like it was. It
Speaker 2: was a lot of fun, but it was staggeringly big.
Speaker 2: I was. I was not expecting how how big this
Speaker 2: convention was.
Speaker 1: What's the most surprising thing about like everyday German life
Speaker 1: that you noticed?
Speaker 2: You know, it was fairly easy to like, you know,
Speaker 2: everyone kind of spoke English, so there weren't Oh, the
Speaker 2: fucking public transportation was the easiest thing in the world.
Speaker 5: It just takes you everywhere.
Speaker 2: It was confusingly, it seemed free, like we were trying
Speaker 2: to pay and didn't even see places to pay. Somebody
Speaker 2: told me it was free, but then it was very confusing.
Speaker 2: They gave us tickets from games Colm to like, I
Speaker 2: don't understand it works, but.
Speaker 1: It seems to be a good system. Games comp ticket
Speaker 1: like comps a certain number of rides. Okay, very served
Speaker 1: at least when I went, Oh.
Speaker 2: Here's the thing that surprised me the most. So I
Speaker 2: was looking forward to having a bunch of pretzels and
Speaker 2: cheese there because that seemed like a thing in England
Speaker 2: or Germany. And they have cheese pretzels, but they're all
Speaker 2: this weird style where they're hanging on hooks and it's
Speaker 2: like it's like they melted a bunch of cheese over
Speaker 2: it and just let it dry and then they stick
Speaker 2: it up. I wanted the biggest pretzel with the biggest
Speaker 2: thing a beer cheese dip or something. It was still good,
Speaker 2: but it was like we're just having like flat cold
Speaker 2: cheese all over the pretzel, you know.
Speaker 1: Huh. I wonder if that's a uh just a like
Speaker 1: German wide thing or a cologne thing.
Speaker 4: You might have been in like a more of a
Speaker 4: like an authentic orza because I did a pizza from
Speaker 4: a sorry pizza. I did a pretzel from a vendor
Speaker 4: and it came with dunker.
Speaker 2: Oh dunker cheese.
Speaker 4: Yeah, so I think you just you got it in
Speaker 4: a different way.
Speaker 2: But four places that had the cheese thing, yeah, flat one.
Speaker 1: Yeah, it was imagining dan as actually just at a
Speaker 1: dry cleaner's eat pulling eating suits off the rack as.
Speaker 2: That might have been my problem. Yeah, and he's.
Speaker 4: Running up to people going I need dunkers. Yeah, don't
Speaker 4: you have any dunkers. There was a couple of things
Speaker 4: that surprised me about did you see anybody wearing they
Speaker 4: had Like there's like a thing where people wear like
Speaker 4: a giant cookie in a heart on their neck. No,
Speaker 4: and you're not supposed to eat it.
Speaker 5: It's like a decorative but it's like a real cookie.
Speaker 4: Yeah, but I think it's meant to be decorative.
Speaker 2: Don't like flies eat it and stuff. I don't know, huh.
Speaker 4: We had very different German experiences because I got dunkers
Speaker 4: and I saw people wearing cookies and you had a
Speaker 4: dry pretzel and no dunkers.
Speaker 1: It was good.
Speaker 2: I'm not complaining, like you know, the meat and everything
Speaker 2: was good overall. I think I like the food in
Speaker 2: England more what.
Speaker 4: Nobody ever fucking says that nobody's ever said that the
Speaker 4: food in England is better than the food in Germany.
Speaker 4: Out of your mind.
Speaker 2: I pared the reputation with England, but like the stuff
Speaker 2: I had. They're the best meal I had and all
Speaker 2: these trips he eup I've had in the last few weeks.
Speaker 2: Was me and Manati went to a little pub in
Speaker 2: Brentford and had fish and chips and guinness. The most
Speaker 2: stereotypical British shit ever, but it was easily the best
Speaker 2: fish and chips I've ever had.
Speaker 1: It was okay amazing, So yeah, fish and chips is
Speaker 1: definitely really good at England, Did you have anything else?
Speaker 2: I went to Nando's because I always heard about that
Speaker 2: being like a good chain, like Perry Perry Chicken thing,
Speaker 2: and it was very good I had. You know, I'm
Speaker 2: not a huge coffee guy. I just kind of have
Speaker 2: like an espresso little pods in the morning. But this
Speaker 2: was like the first time I've had coffee at something
Speaker 2: Queen's Mayfair and England where it's like holy shit, Like
Speaker 2: like the taste of the coffee was like, oh, this
Speaker 2: is not a utilitarian I'm waking up in the morning thing.
Speaker 2: This is like this tastes amazing.
Speaker 1: So in America we have like known for a coffee
Speaker 1: obsession in America.
Speaker 2: Yeah, but I don't really know where to like I
Speaker 2: go to Cariboo if I'm going out, I don't know
Speaker 2: if that's nation that's.
Speaker 1: A big fairly I know, but it's.
Speaker 2: It's all good like Caribou, Starbucks all that, so you
Speaker 2: can get good stuff, but like this is this is
Speaker 2: strikingly good yet Caribou.
Speaker 1: You're just naming the American chains. But we also have,
Speaker 1: like we have boutique coffee spots. I guarantee you Minneapolis
Speaker 1: has many of them, like around every corner.
Speaker 5: We probably do. I guess I've never looked for a
Speaker 5: coffee place.
Speaker 1: But that's good that you like English food, because I
Speaker 1: will say England like has great restaurants, but most of
Speaker 1: the ones I've been to are not like English style food.
Speaker 1: It's like I don't know any number of different restaurant
Speaker 1: styles that are they're doing.
Speaker 5: There the best ice cream've ever what kind of what was?
Speaker 1: What was good about it?
Speaker 2: Just it was it was a bit bisc off and
Speaker 2: honeycomb was one of the flavors. So every night I
Speaker 2: went there and I got a biscoff and honeycomb scoop
Speaker 2: and one other scoop that was incredible. Also Europe in general,
Speaker 2: I found this in Germany, England and Iceland. Fucking Maum.
Speaker 2: Do you know Maum m ao a m No. It's
Speaker 2: this candy that comes in all sorts of different forms.
Speaker 2: There's like fun sticks, there's like little like uh the
Speaker 2: little pads. There's a pinballs that come in pinball form,
Speaker 2: and they all it's like Starbars is my favorite candy ever.
Speaker 2: And this is like if Starbars had a bunch more
Speaker 2: flavors and came in different fund shapes and they were better.
Speaker 1: We brought these back from France. The wild red berries,
Speaker 1: the chewy. We have some of these in our jar
Speaker 1: right now because we're saving them. They're like they look
Speaker 1: like gum drops, but they're those might oh okay ym
Speaker 1: red fruit berries and they're covered in like a like
Speaker 1: sugary kind of substance.
Speaker 2: Yeah.
Speaker 1: Oh they're awesome. I agree.
Speaker 2: Yes, all of the other the joysticks, the stripes, the
Speaker 2: party mix, the mix. Uh, this is the this is
Speaker 2: like my favorite candy period now. So like I just
Speaker 2: load up my bag with Maum when I'm coming home
Speaker 2: from Europe now.
Speaker 1: But yeah, god, it's not like one candy. That's the
Speaker 1: company that owns a bunch of different candies.
Speaker 2: Yeah, but all their shit is awesome and it's all
Speaker 2: that kind of like fruity Starburst style. Can I get
Speaker 2: this on Amazon?
Speaker 1: Oh?
Speaker 2: Yeah, anyone?
Speaker 1: And doesn't Harrobo own it? Yeah?
Speaker 2: Maybe? Okay, Europe people listening to this, it's just send
Speaker 2: me a ship ton of maum.
Speaker 1: Maw wait wait I like saying it, like, yeah so.
Speaker 1: Maum is a brand of sweets produced by the German
Speaker 1: confectionery company Harribo.
Speaker 2: Oh okay, Well that's the thing is, I don't love
Speaker 2: Harrobo because it's all like gummy stuff and I'm not
Speaker 2: a big gummy bear guy. I don't like the textra
Speaker 2: gummy beers. I like that Starburst.
Speaker 1: I think like the gummy Bears have become synonymous with Haribo,
Speaker 1: at least in America. Yeah. Yeah, it's a big company.
Speaker 1: It's like, don't.
Speaker 2: Dislike gummy bears, but it's like I don't ever seek
Speaker 2: them out, whereas like Maum and Starburst, I seek out
Speaker 2: and I've just been going ape shit on those since
Speaker 2: I got back.
Speaker 1: Yeah, the RedBerry things are awesome and we had a
Speaker 1: lot of You have ever had these?
Speaker 5: You gotta get some molm You're always in Europe.
Speaker 4: I got to have my mouth.
Speaker 2: Get yourself. It's got a mouth sponsorship.
Speaker 1: Dan's gonna wake up in the middle of the night tonight.
Speaker 1: You're just walking to a German bar one day and
Speaker 1: shout mouth and then leave without ordering anything. Man.
Speaker 2: I got a bunch of like artisanal, awesome cheese in Germany,
Speaker 2: brought it home. It was fucking great. Like I loved
Speaker 2: some good ass cheese and bought a big block of it.
Speaker 2: Travels fine.
Speaker 5: Yeah, Europe's cool.
Speaker 2: I like it. I'm into it.
Speaker 1: Well, how is this cheese wrapped? Like? Was it like
Speaker 1: plat wheel?
Speaker 2: It was like a wedge and then it was like
Speaker 2: vacuum field.
Speaker 3: Yeah.
Speaker 2: Yeah, I had like a label on it.
Speaker 1: Okay, that makes sense. I still like the I just
Speaker 1: like the idea of you traveling with cheese.
Speaker 2: Well, I bought some in England, but they just wrapped
Speaker 2: it up in paper that wasn't airtight, and so I
Speaker 2: didn't think it would travel without stinking up all my clothes.
Speaker 2: So I just ate like a block of cheese in
Speaker 2: my hotel room at like two in the morning when
Speaker 2: I couldn't sleep.
Speaker 4: Cheese too much cheese before a big flight.
Speaker 2: About my body's used to cheese. It's it's like a block.
Speaker 2: Before I got on that flight, when I.
Speaker 1: Was about the people near you, not you, Oh, farting
Speaker 1: style anything.
Speaker 2: Oh, I didn't fart on the plane, that's when you
Speaker 2: got fire.
Speaker 4: Never would ever believe anyone who says that, ever, I
Speaker 4: didn't fart on that plane.
Speaker 2: I fart plenty, but I have some decorum in my
Speaker 2: old age, and I will not fart on a plane.
Speaker 2: I didn't. Maybe maybe if it's feeling a little dicey,
Speaker 2: I might let one go in the bathroom. Oh, I
Speaker 2: fart in the bathroom, that's fair game in theres in
Speaker 2: the bathroom. Yeah, I'll fart up that bathroom, but I'm
Speaker 2: not doing it. Sit in my seat. What if you're
Speaker 2: in the window, in the window.
Speaker 4: The window off the window seats.
Speaker 2: In person all. I haven't had a window seat in
Speaker 2: fifteen years. But I no, At no point in the
Speaker 2: cabin would I fart.
Speaker 1: Uh Wait, have I told you my fart on a
Speaker 1: plane story? I must have. This is probably like episode
Speaker 1: twelve material. I did the thing, you know, when I
Speaker 1: didn't have a pillow or anything, and I had fallen asleep,
Speaker 1: and you know how when your head falls, your bodies
Speaker 1: like goes into shock, where I like jolted awake and
Speaker 1: it wasn't just that, like my whole upper body kind
Speaker 1: of went upright, like I it scared me so much
Speaker 1: that like my legs came off the floor. So I
Speaker 1: farted not And it was a red eye, so pitch black,
Speaker 1: which makes it relatively better. I would say, like see
Speaker 1: to fart, but I'm trying to just figure out how
Speaker 1: to describe the It wasn't loud, but it was crystal.
Speaker 5: Clear of a fart cut through the air.
Speaker 1: Yeah, So of course I start like looking around subtly
Speaker 1: to see who noticed. And there's a lot of people
Speaker 1: were asleep, but there was someone watching con air across
Speaker 1: across the aisle and like on the in the middle
Speaker 1: seat who was like leaning past the person the aisle
Speaker 1: to look at me. And they weren't smiling. They didn't.
Speaker 1: It wasn't a knowing look. I don't. I truly have
Speaker 1: never seen a more neutral face. And then I went
Speaker 1: back to I forgot what I was watching. But yeah,
Speaker 1: that's I need a pillow so I don't fart again.
Speaker 1: Because it was also like twenty fifteen or something.
Speaker 2: Nice.
Speaker 1: Well, that's cool, glad your European travels were fruitful.
Speaker 2: Yes, they're quite good. I might be going to be
Speaker 2: going to another continent here in the near future, but
Speaker 2: working that Nice Yeah this month, so we'll see.
Speaker 1: Yeah where We'll be be Portland this weekend and then
Speaker 1: I think I'm doing a quick la leg late September,
Speaker 1: and then Hawaii for the first time, also around Australians.
Speaker 2: Nice.
Speaker 1: We're gonna go to Kawhi for a destination wedding for
Speaker 1: a couple of our good friends and he's Australian and Hawaii.
Speaker 1: He's exactly halfway between New York and Sydney where most
Speaker 1: of them are from. Nice and that's also our anniversary week,
Speaker 1: so we're going a few days early because we're at
Speaker 1: a super nice resort. We're gonna do some hiking. Kawhai
Speaker 1: is supposedly like the more rustic island, like, not as
Speaker 1: active as other ones, not as to receive from what
Speaker 1: we've heard, but there's a lot of good hiking. I
Speaker 1: think the uh. I got to look up the name
Speaker 1: of the famous trail that I'm forgetting but looking forward
Speaker 1: to that Oregon, yes, and then the week after that
Speaker 1: we're down to DC. And then that's not counting two
Speaker 1: europe two European trips and a Canadian trip for me
Speaker 1: for work boy.
Speaker 2: It's a good thing we decided on this podcast being
Speaker 2: every other week. That would have been pretty fucking hard.
Speaker 4: Yeah, I think it would be almost impossible with our schedules.
Speaker 4: I'll be in San Diego in two weeks for twitch
Speaker 4: con so and then I think I just have a
Speaker 4: couple like more more basic trips, maybe like to suf
Speaker 4: or something like that, but you never know, like things
Speaker 4: pop up.
Speaker 2: Yeah, we should also probably give the disclaimer since we
Speaker 2: did just mention that, like all the fire escape is
Speaker 2: going to be in Portland, if you were worried about
Speaker 2: hearing like about a meetup or in person stuff. Just
Speaker 2: want to make sure we're setting expectations. It's not a
Speaker 2: content fire escape thing we're doing. It's a it's for
Speaker 2: a personal thing, So I don't expect we love doing
Speaker 2: it personal stuff in person stuff, but we personally we.
Speaker 1: Really enjoy impersonal bars for meetups and then just nag
Speaker 1: them the whole time.
Speaker 4: Yeah, from us, we will probably will definitely do a
Speaker 4: selfie though. But my favorite was when we got together
Speaker 4: last year for Mike's big wedding. MiG was like, let's
Speaker 4: do the thing where we photoshop Marion and I was like,
Speaker 4: but it's your wedding, and you were like, get over
Speaker 4: there and we'll take a photo together. And I was like, no,
Speaker 4: I like made shots in the photo because I was like,
Speaker 4: no matter how funny this gag is, I'll be pissed
Speaker 4: if I'm not in this photo.
Speaker 1: Yeah, especially when everybody's like dressed up.
Speaker 2: Next in person. Actual like fire escape thing would probably
Speaker 2: be the game of the year. We're doing that here.
Speaker 4: We haven't decided I'm up.
Speaker 2: To host again, but we can talk about it. But
Speaker 2: I'm up for whatever.
Speaker 4: It's fun at your house, but about it.
Speaker 2: I got some new places I could show you guys too.
Speaker 4: So what do you mean it's the same fucking house.
Speaker 2: In the city. You found some weird Yeah, I've got
Speaker 2: like an upside down Castlevania castle that I added on.
Speaker 1: The shadow world of his house.
Speaker 4: Bathroom.
Speaker 2: Yeah, pull on this statue head and the wall will rotating.
Speaker 1: It's just a house of leaves happening inside his house.
Speaker 4: And there's like a closet with a gimp in it.
Speaker 1: Yeah.
Speaker 2: That will be ready by the time you guys are.
Speaker 1: He finished Janitor next to a huge tree. Yeah. So
Speaker 1: it's busy, busy fall but looking forward to kicking it
Speaker 1: off in Portland, Mary I saw Alien Romulus. We both
Speaker 1: did so damn Yeah. When you were gone, Mary was
Speaker 1: talking it up.
Speaker 5: Oh really, really so did.
Speaker 4: I did talk this movie up.
Speaker 1: That That also did spark me rewatching several alien movies
Speaker 1: and replaying a few alien related games, which I'll talk
Speaker 1: about down the episode. But I if I had to
Speaker 1: place this movie in the franchise, including all the directors
Speaker 1: like ranking Wise, and bear in mind, I'm a sicco
Speaker 1: who actually really liked Alien Covenant, so take this, I
Speaker 1: would put Romulus at like a firm middle or right
Speaker 1: above middle, considering, you know, like there's some stinkers there.
Speaker 1: I liked it. I thought it was entertaining. I thought
Speaker 1: it was once things started going, I was like, all right, now,
Speaker 1: it's like it feels like there's some good movie making happening.
Speaker 1: And I also started to like several of the characters
Speaker 1: much more. I also felt like it spent way too
Speaker 1: much time calling back to the first movie, which I
Speaker 1: get chronologically it takes place right after the first movie
Speaker 1: that's going to happen, But there are certain things that
Speaker 1: weren't really like organic callbacks. They were like, hey, knowing
Speaker 1: winks to the audience, and I was like, I didn't
Speaker 1: know that.
Speaker 2: Game overman when they were playing the video game.
Speaker 1: That was.
Speaker 2: Much.
Speaker 1: There's the there the most famous line from the first
Speaker 1: movie or is it alien? Sorry? Get away from her?
Speaker 1: You bitch that? Yeah? Yeah, spot where it didn't really
Speaker 1: make sense, but a.
Speaker 2: Few of them are kind of forced. Like I want
Speaker 2: to say, I did overall like it. I gave it
Speaker 2: three out of five on the letterbox. I thought it
Speaker 2: was good. That's a good three is a good score.
Speaker 2: Three as I liked The Twisters got three and a half.
Speaker 2: This got three.
Speaker 4: This is way better than Twister Twister.
Speaker 3: They're good.
Speaker 5: They're both good. No, I'm pro Alien Romulus.
Speaker 2: Uh too.
Speaker 5: One thing that did actually bug me? How spoilery?
Speaker 2: Can we get here? Bug me?
Speaker 4: Not too?
Speaker 2: Okay, then I'll just say this generally. I think you'll
Speaker 2: know what I'm talking about. There was a recurring CGI
Speaker 2: thing that felt unnecessary and weird in a movie where
Speaker 2: everything looked really good. I left the vibe of it. Yeah,
Speaker 2: there was, yeah, but then there was one thing that
Speaker 2: stood out like a sore thumb, and I thought it
Speaker 2: was very avoidable. I think you didn't even necessarily need
Speaker 2: to do that. I don't think the way they did
Speaker 2: it added to any part of the story. It didn't
Speaker 2: have to be this way. I'm trying not spoil anything,
Speaker 2: but like you know what I'm talking about. It it's
Speaker 2: an effect that is distracting and repeated throughout you.
Speaker 1: I mean, you can say, like they have to call
Speaker 1: back to a movie, that's how what year was Alien
Speaker 1: seventy seven?
Speaker 2: Yeah, but they're trying to call back, calling back to
Speaker 2: the appearance of a character when it wasn't necessary because
Speaker 2: the thing we're looking at in this movie is not
Speaker 2: even supposed to be the same thing we looked at
Speaker 2: in the old one.
Speaker 5: So it was like it didn't even need to look
Speaker 5: like that person.
Speaker 4: You know, it's unnecessary, That's what I'm saying.
Speaker 2: It look completely completely avoidable, and I did find it
Speaker 2: weird and distracting, but I mean, look that alone wouldn't
Speaker 2: have like ruined a movie or anything. I thought this
Speaker 2: is solid. I think the end I thought was really cool,
Speaker 2: Like the last like twenty twenty five minutes, I thought
Speaker 2: there's some.
Speaker 4: Really cool twenty minutes. I've freaked out.
Speaker 2: It's cool. Yeah, and then there's like a really cool like,
Speaker 2: for lack of a better term, like a set piece
Speaker 2: where there there's certain things in play that I thought
Speaker 2: were really unique and cool. Yeah. No, I liked it.
Speaker 1: I've really enjoyed how it It reminded me of The
Speaker 1: Force Awakens in the sense that there was some really
Speaker 1: cool mirroring stuff it was doing with the movies that
Speaker 1: it's really you know, paying homage to or I guess
Speaker 1: like really strongly calling back to. I could have done
Speaker 1: with like a few fewer of the Winks, but it
Speaker 1: was very entertaining. And again I placed that like right
Speaker 1: above the middle of the quality of the series.
Speaker 2: For me, I put one, two, and maybe three over it,
Speaker 2: But I think this, I put this above Resurrection, put
Speaker 2: it above prometheas you put it about Alien fors preada
Speaker 2: there certainly. Yeah, so yeah, I'd say high middle for
Speaker 2: me too.
Speaker 1: I put those over. I don't know about three, but
Speaker 1: I'd put Covenant over it. Prometheus is like my least favorite.
Speaker 2: I've been meaning to rewatch three Bonk and I watched
Speaker 2: one and two in recent years but then never got
Speaker 2: around a three. But I remember thinking it was like
Speaker 2: bold in a way, like you know, Fincher making some
Speaker 2: real decisions, especially with the end that pissed off a
Speaker 2: lot of people. I remember thinking that was kind of
Speaker 2: a cool, bold thing back when I saw it, but
Speaker 2: I was a kid.
Speaker 1: I like, maybe yearly rewatch one, and every time I
Speaker 1: watch it, it is one of the few movies that
Speaker 1: I it genuinely gets better. Every time I watched that.
Speaker 1: I realized that almost inevitably's gonna sound like hyperbole, but
Speaker 1: it really does, Like no, because you're right between those watches,
Speaker 1: you're watching so many other movies that, like the first
Speaker 1: ten minutes of Alien are just it's quiet shots of
Speaker 1: hallways and like really good set design and such natural
Speaker 1: conversation building up to this horrific fucking thing that happens
Speaker 1: that half the actors didn't even know was gonna happen.
Speaker 1: It's just one of the more like every time I
Speaker 1: rewatch it, I'm like, I don't think I've seen a
Speaker 1: movie in the last year. Since I rewatched Alien last
Speaker 1: year that has nowed a sense of place and a
Speaker 1: set of characters and believable human reactions yep to horrific
Speaker 1: shit in the last year. Like it's become my metric
Speaker 1: of what a good movie is, and only a few
Speaker 1: movies between each rewatch are like, oh right, this, yeah,
Speaker 1: this was really good, and.
Speaker 2: You put it in the context of nineteen seventy seven
Speaker 2: and what other movies are doing at the time, and
Speaker 2: there's just nothing like this. It's a yeah, I'm right
Speaker 2: there with the Mike Bunk and I watched it again
Speaker 2: like within the last year, and it's kind of think,
Speaker 2: this is my face watching of this, you know.
Speaker 1: Yeah, And I watched Aliens like three nights ago. That
Speaker 1: movie still kicks ass. It's awesome, Like the energy of
Speaker 1: that movie, like velocity once things that that movie takes
Speaker 1: like fifteen minutes and then all of a sudden, the
Speaker 1: rest of the movie is just like propulsive toward the end,
Speaker 1: it's awesome. Not to say it's there's not like good
Speaker 1: pacing and some quiet moments and good characters, but like,
Speaker 1: I mean, all due respect to Aliens, that's I'm definitely
Speaker 1: more of an alien one person, but it's it's apples
Speaker 1: and oranges at a certain point, just a great action movie.
Speaker 1: Anything else, I feel like it's.
Speaker 2: I mean obviously a ton but you know, can't can't
Speaker 2: catch up on a month's worth of stuff in a
Speaker 2: few minutes. But I'm glad we all got on this.
Speaker 1: It was a weekend. Well, yeah, weekend if you're listening now,
Speaker 1: we are back from Portland, but as of the recording,
Speaker 1: it's this coming weekend. We'll get to catch up. I'm sure. Yeah,
Speaker 1: Jake will be there. We'll talk about him.
Speaker 2: Oh no, keep keep it on the website.
Speaker 1: Yeah, Fuckjake dot Org. Oh Todd, I.
Speaker 4: Haven't bought it yet.
Speaker 1: Oh my god, Well we'll expense it. No, I shouldn't
Speaker 1: pretend that's what Patroon money is going to. It's gonna
Speaker 1: be really funny, just like a little bit of a
Speaker 1: little bit of how the sausage is made for anybody
Speaker 1: who doesn't know. Like basically, when we do actual our
Speaker 1: ad reads, when we submit them to sponsors, they get
Speaker 1: like a ten second or fifteen second bookends of the
Speaker 1: ad so they can hear the context that went into
Speaker 1: the ad. So I just like the idea of being like,
Speaker 1: so go to Fuckjake dot Org. Hey, guys, do you
Speaker 1: like wine? Do you want to go? It's always funny
Speaker 1: to listen to ten seconds before and like every once
Speaker 1: in a while I shave it to like five because
Speaker 1: out of context, we have some weird conversations. Well it
Speaker 1: was as well.
Speaker 2: Yeah, I like we we didn't even ease into this
Speaker 2: bit at all. We always just talk glowingly object Decker,
Speaker 2: and then we just decided it's a bit where we
Speaker 2: all hate him.
Speaker 1: Is it funnier if we don't explain it.
Speaker 2: I don't even know there's much of an explanation.
Speaker 4: It's too late. We already explained it.
Speaker 5: Fucked that guy.
Speaker 1: Okay, do you guys want to talk about video games?
Speaker 4: Yes, it's party season, boys, you're gonna get your party
Speaker 4: on always.
Speaker 1: Oh good.
Speaker 4: Well, when I'm partying, I'm glad that I have First
Speaker 4: Leaf because it has fantastic personalized wines just for me.
Speaker 4: But it's also my secret weapon for holiday season, which
Speaker 4: is coming up. Mike, what are you doing for your
Speaker 4: all your fancy parties?
Speaker 1: Well, First Leaf's great because even if you don't really
Speaker 1: know much about wine, it can help you kind of
Speaker 1: get into it. It'll ask you, like, what kind of
Speaker 1: foods do you like? Do you like these bitter things?
Speaker 1: You like these buttery things, And it'll kind of extrapolate
Speaker 1: from there, and then you can customize your box. Throughout
Speaker 1: the years, I've gotten some great stuff from First Leaf
Speaker 1: but recently been having a lot of like chilled lighter
Speaker 1: reds like Pino Noire bougelt to wave goodbye to the summer.
Speaker 1: But definitely getting ready for holiday season and planning on
Speaker 1: putting some some heavier stuff like some coast zinfandel in there,
Speaker 1: maybe even go go Italian with a few of their options.
Speaker 1: I'm looking forward to it. Dan, tell people how they
Speaker 1: can prep with the holiday season.
Speaker 2: Well, those folks can bring a great bottle to their
Speaker 2: next gathering. With first Leaf. You can go to try
Speaker 2: first leaf dot com slash fire Escape to sign up
Speaker 2: and you'll get your first six hand pick bottles for
Speaker 2: just forty four dollars and ninety five cents. That's t
Speaker 2: R y F I R S t l e a
Speaker 2: f dot com slash fire Escape. Try first leaf dot
Speaker 2: com slash fire Escape.
Speaker 1: All right, it looks like we've all been dabbling in
Speaker 1: a bunch of games, diving deeper into a few others
Speaker 1: since we last spoke as a group. Uh, Dan, I
Speaker 1: know you have a long history with Astrobot, since you
Speaker 1: had the was it was it was this the game
Speaker 1: that it turned out Grub was better than you at.
Speaker 2: Yeah, Origin, Well, I actually I was better than him
Speaker 2: at that on the speed running thing, but this is
Speaker 2: a new for This one won't be up until Changer.
Speaker 4: Because I think we have it in our notes that
Speaker 4: Grub was well.
Speaker 1: Wikipedia says that too, I was there.
Speaker 2: I was there. No, No, we'll see when the speed
Speaker 2: run mode goes up late this year. But hey, it's
Speaker 2: one of the greatest games of all time, and it's
Speaker 2: easily I would say, my favorite game since Breath of
Speaker 2: the Wild.
Speaker 1: This new Astrobat is.
Speaker 2: The New Astrobat is among my favorite games ever. It
Speaker 2: is unreal how fucking good it is. It is. I
Speaker 2: don't know if you played much of Playroom or Rescue Mission. Yeah,
Speaker 2: they're amazing, but it's like there was like caveats with
Speaker 2: both where it's like, god, damn it, this is amazing.
Speaker 2: But you know, Rescue Mission is VR and I don't
Speaker 2: want to wear this clunky thing and you can't really
Speaker 2: play it on your PS five. And you know, Playroom
Speaker 2: is like incredible, but it's very very short. It's it's
Speaker 2: basically like a you know, few RS line. It's like
Speaker 2: a demo that comes at your PlayStation, but an incredible one.
Speaker 2: And all I'd wanted was like a full on game.
Speaker 2: Made by them, and they did it, and they did
Speaker 2: it exactly right. It Oh my god, it's like it's
Speaker 2: I've never ever compared platformers to Mario in terms of
Speaker 2: like putting it on that same level of quality, but
Speaker 2: I will put this up there with Mario Odyssey with
Speaker 2: six or four all see right now, It's definitely better
Speaker 2: than Super Mario Sunshine. And you know how I talk
Speaker 2: about that game. I love it, but it's deeply flawed.
Speaker 2: Astrobot is not flawed. I look, I haven't beat it yet.
Speaker 2: I'm like, I've only been playing for the last like
Speaker 2: twenty four hours when I started it because I've been traveling,
Speaker 2: but as soon as I got back I started. But
Speaker 2: as of right now, I want to use the word perfect,
Speaker 2: and I don't ever use that word. I've used that
Speaker 2: for like Mario World and Link to the Past. You know,
Speaker 2: I don't use that word often with games. This is
Speaker 2: a game that when I used to review all the time.
Speaker 2: Now I gave five out of five's at Giant Bomb
Speaker 2: because it was a five star system and the five
Speaker 2: is easier to give out than a perfect ten. But
Speaker 2: when I've had a ten point system at a game
Speaker 2: and former and before I never gave out tens. I
Speaker 2: reviewed a thousand games on ten point systems. I gave
Speaker 2: out one ten, and that was to link between worlds.
Speaker 2: This I would not hesitate to give a ten to again,
Speaker 2: have not beaten it yet, but there's just not even
Speaker 2: a question in my mind.
Speaker 1: What is there? Yeah, what's how is it like a
Speaker 1: full game? Are they doing like a different like more
Speaker 1: varied worlds, et cetera.
Speaker 2: Oh yeah, yeah, So it's really great with the variety
Speaker 2: because like some of them, I'd say, a lot of
Speaker 2: the bigger levels are more I don't want to say,
Speaker 2: like open hubs like Mario sixty four style. They are
Speaker 2: more like there is a place you start and you
Speaker 2: are kind of working generally linearly towards an end point,
Speaker 2: but like there are larger like areas in between where
Speaker 2: basically instead of stars like in Mario sixty four or
Speaker 2: Odyssey in the moons, you're finding bots and like, you
Speaker 2: don't have to rescue these bots to beat the levels.
Speaker 2: Actually you do eventually, Like some bosses and stuff are
Speaker 2: gated by like, oh, you need seventy bots to break
Speaker 2: this law can fight the boss or whatever, So at
Speaker 2: a certain point you do need to get a certain
Speaker 2: amount of bots, but you can beat a level and
Speaker 2: progress to a point without getting them. But I was
Speaker 2: obsessive every single level I did. I would not move
Speaker 2: on to the next one unless I got every bot,
Speaker 2: every puzzle piece, Like these big ones typically have seven bots,
Speaker 2: and you know, some of them are just normal bots
Speaker 2: hiding or in peril, and some of them are actually
Speaker 2: a lot of them. I want to say, it's like
Speaker 2: one hundred and sixty nine are references to PlayStation first
Speaker 2: party stuff, and there happens if I saw one about
Speaker 2: an hour before we started recording, where I seriously looked
Speaker 2: out loud by myself, so are you fucking kidding me?
Speaker 2: That I couldn't believe they included this fucking character in
Speaker 2: the game. It's one that I love a lot, but
Speaker 2: no one ever talks about. So it's yeah, it's got
Speaker 2: like the obvious PlayStation stuff, like you know you're gonna
Speaker 2: see Crash Bandicoot and the Last of Us characters in
Speaker 2: metal gear and stuff like that. But then there's stuff
Speaker 2: where it's just like, oh man, this is a weird,
Speaker 2: deep cut third party thing that I can't believe. What's
Speaker 2: that gex? But I haven't seen gats I haven't seen
Speaker 2: gex got I've got crash, but like you can also
Speaker 2: like so they populate like this hub area. You're basically
Speaker 2: like building your ship back and your ship is a
Speaker 2: PS five that breaks apart when it crashes, and so
Speaker 2: all your little dudes that you rescue, and there's three
Speaker 2: hundred total, they kind of get sent to this hub world,
Speaker 2: the crash site when you save them, and there's also
Speaker 2: a Gotcha machine there, so you're collecting coins throughout the game,
Speaker 2: and you can use coins, you know, one hundred for
Speaker 2: a pull of the Gotcha machine, and most of them
Speaker 2: are like little props and stuff for like, oh, like
Speaker 2: Leon Kennedy. His little prop or set is like a
Speaker 2: heartdoor and like a keychain. He's like a little bot.
Speaker 2: Leon's like flipping through all these like you know, heart
Speaker 2: and spade keys and stuff like that, and you know,
Speaker 2: you go up and interact with them, punch them and
Speaker 2: stuff like that. And they all have like little flavor
Speaker 2: text and one liners that are really clever. But it's
Speaker 2: just it's got so much personality and everywhere you look
Speaker 2: in this game, whether it's the hub world or a
Speaker 2: little linear level or one of the bigger hubs.
Speaker 5: I I every area.
Speaker 2: I go into, I just have to look around at
Speaker 2: everything because some of the stuff is like, oh, sure,
Speaker 2: here's a hidden paths to get to a bot, and
Speaker 2: some of it is just like, oh, I don't know,
Speaker 2: here's this fun little here's a little bot, you know,
Speaker 2: squirrel that's like popping out of the ground with a
Speaker 2: golf ball and you look around and you're like, oh,
Speaker 2: there's a golf hole over there, and you're trying to
Speaker 2: like hit the ball into the hole and that might
Speaker 2: get you a puzzle piece that might just be a
Speaker 2: little animation. But there's just so much personality everywhere. There's
Speaker 2: so much discovery. There's more like discovery and joy in
Speaker 2: the first level of this game than in like almost
Speaker 2: any other full game. It's and down to like the
Speaker 2: little tiny things. Like one of the first levels is
Speaker 2: this creamy canyon and it's like a snow level, but
Speaker 2: everything is kind of like ice cream, and you know,
Speaker 2: so as you're going through the snow, you see the
Speaker 2: ground underneath it is like waffle cone texture, and you know,
Speaker 2: the trees are waffle cones with like soft soft serve
Speaker 2: ice cream. But then there's sprinkles all over the ground
Speaker 2: and like the physics going on in this game, like
Speaker 2: just piles and piles of sprinkles and it's so fun
Speaker 2: to just run around and punch the sprinkles everywhere and
Speaker 2: the stuff it does. You know, this is the first
Speaker 2: party PlayStation game, and it really makes a lot of
Speaker 2: use out of the controller motion stuff, you know, all
Speaker 2: the like very specific little happic feedback stuff. It is
Speaker 2: so just the tactile like sensation of going through a
Speaker 2: pile of leaves or sprinkles or whatever are done way
Speaker 2: better here than any like rumble thing I've ever felt before,
Speaker 2: even like they're.
Speaker 4: Known for their physics. Like I remember an early like
Speaker 4: the first Astro bought there was a water world and
Speaker 4: it was so much fun and there was an area
Speaker 4: where I think you wore like a floaty tube or
Speaker 4: whatever and you had to float on the waves of
Speaker 4: the water. And I remember thinking, like for like a
Speaker 4: game that a little studio put together, I was like,
Speaker 4: this is incredible the physics of this water. Yeah, the
Speaker 4: puzzles they did with it were really cute and innovative too.
Speaker 2: Yeah, that's all over this too, Like the uh, there's
Speaker 2: a lot of water physics, a lot of liquid stuff
Speaker 2: going on. There's like the some of the powers you get.
Speaker 2: One of them is like this little elephant backpack you get,
Speaker 2: and if you go on top of like honey or
Speaker 2: like goo, you can pull the right trigger to kind
Speaker 2: of suck it up and that'll give you three charges
Speaker 2: of like if you jump and you hit our two,
Speaker 2: the elephant will like spit it down. And so if
Speaker 2: it's like the uh, if it's this one like green
Speaker 2: and Go, it'll create this like plant platform. It's kind
Speaker 2: of like the cloud Mario thing and Mario Galaxy, so
Speaker 2: you can create platforms in the air with this like
Speaker 2: elephant thing. There's one where you're a fucking sponge. You
Speaker 2: turn astrobot into a sponge, and if you jump into
Speaker 2: a bottle of water or a body of water, he
Speaker 2: gets really huge and you can kind of stomp around
Speaker 2: and run through walls and stuff, and then if you
Speaker 2: are too again, you squeeze yourself out and also shoot
Speaker 2: a lot of water out, so you can put out
Speaker 2: flames or create platforms and lava. Like. It's got a
Speaker 2: ton of powers, which like Mario and other platforms have done,
Speaker 2: but it's all stuff that I haven't seen before, where
Speaker 2: it's like, Okay, you got these two froghands that turn
Speaker 2: into like basically like extendo boxing gloves or grappling hooks
Speaker 2: for like swinging on stuff, or yeah, you're a sponge
Speaker 2: or you know, you've got this weird goo sucking elephant
Speaker 2: on your back, and like all this shit is really
Speaker 2: fucking fun. I'm smiling the entire time I'm playing this game.
Speaker 2: The boss fights are incredible, the animation, the actual gameplay
Speaker 2: of them, the variety and the levels. You know, it's
Speaker 2: rarely just like oh, here's the lava level, here's the
Speaker 2: ice level, Like they all have their fun little twists
Speaker 2: on it. Fuck, it's i mean, every second I'm playing
Speaker 2: this game, I'm just like, I have no complaints. I
Speaker 2: can't complain about this game. It's everything's so fucking snappy
Speaker 2: that the hub world's nice. Everything goes in and out
Speaker 2: with like almost no load times. It's just there's one
Speaker 2: part in this one level. It's called like Funk of
Speaker 2: Trunk of Funk or something. You'll know it when you
Speaker 2: get there, but like you just start doing like a
Speaker 2: random thing in the level, and then the thing happens
Speaker 2: where I'm just staring and watching this for a while,
Speaker 2: I'm like, this is crazy and hilarious and awesome, and
Speaker 2: I just want to soak in every fucking nook and
Speaker 2: cranny of this world. It's uh and then just the sheer,
Speaker 2: just platforming, the control, the way it feels to run
Speaker 2: around as Astrobot is untouched. I mean, you go on
Speaker 2: ice and you're skating, and when you jump, it's a
Speaker 2: pure wet and you know, there's the attention to detail.
Speaker 2: Is is fucking crazy in this game. It's one of
Speaker 2: the rare times I can think like, I'm going to
Speaker 2: be so bummed when this game is over, and I'm
Speaker 2: already looking forward to the speed around DLC. I'm definitely
Speaker 2: going to platinum this game, which I really do that
Speaker 2: with games these days.
Speaker 5: But uh yeah, without reservation.
Speaker 2: Just based on the first two and a half Worlds,
Speaker 2: I've played, one of the best games of all time
Speaker 2: and my favorite game at least since twenty seventeen.
Speaker 1: Sounds all right fine looking forward to playing it. I
Speaker 1: that like, it also sounds like gonna be a good
Speaker 1: palette cleanser. For no, that's not the right word. So
Speaker 1: many of the games I've loved this year have either
Speaker 1: been like very very big like open world kind of
Speaker 1: stuff or small contained, very focused indie things. This sounds
Speaker 1: like it'll be a good way to get back to
Speaker 1: that like really creative triple A space.
Speaker 2: Yeah, but it's also really good at like if you
Speaker 2: want to sit down for hours and really like you know,
Speaker 2: say fifty bots, you can. But there's also times where
Speaker 2: it's like, oh, I got to leave for this doctor's
Speaker 2: appointment in twenty minutes, and I'll load it up and
Speaker 2: I'll pick because you can see on the hub world like, oh,
Speaker 2: this one has seven bots to rescue in three puzzle pieces,
Speaker 2: or this one has one, so like, oh, this is
Speaker 2: going to be a short, little challenge level, so you
Speaker 2: can crank out a few of those on the hub
Speaker 2: world and you know, have a good fifteen minute session
Speaker 2: with the game and be done. Yeah, it's I cannot
Speaker 2: wait to play more of it. I will probably do
Speaker 2: that tonight as soon as we're done recording.
Speaker 4: Wow, I mean that sounds really exciting. I really liked
Speaker 4: the last Astrobot I played, and it was one of
Speaker 4: the very few games that when my parents visited me
Speaker 4: and my parents are not gamers, I was able to
Speaker 4: give them the controller and they could functionally like run
Speaker 4: around and understand what was going on. I think it's
Speaker 4: like it's skilled and challenging, but it's also so lenient
Speaker 4: to people who are like, what's a game.
Speaker 2: That's a great point because really most of what you
Speaker 2: do is X and square exes jump X again is
Speaker 2: to do the laser hever squares punch. You can hold
Speaker 2: square to charge punch, and then like when you get
Speaker 2: the power ups, it's L two and R two to
Speaker 2: do some stuff. But it's pretty easy to explain, so
Speaker 2: I think like a kid or someone who's not a
Speaker 2: traditional gamer could really enjoy it. But also there's like
Speaker 2: for someone like me that wants to get everything, like
Speaker 2: there is a good amount of challenge and like, oh
Speaker 2: how do I get to that bot? Where am I
Speaker 2: missing this? And then you know the fact that it's
Speaker 2: so good. It controls so well that it lends itself
Speaker 2: to speed running well, like that can be extremely high
Speaker 2: level play if you want to, or you can hand
Speaker 2: this controller to a six year old and they're probably
Speaker 2: also gonna have a really fun time just looking at
Speaker 2: all the incredible visuals and personality. It's yeah, it's a
Speaker 2: genre that I care so much about and I love
Speaker 2: so much, but I just feel like outside of the
Speaker 2: core Mario games, it's not I mean you'll see like
Speaker 2: there's a lot in the ndie space and a lot
Speaker 2: that I have enjoyed, but I still think there is
Speaker 2: so much more room for great three D platformers and
Speaker 2: like to see something on this level of quality that's
Speaker 2: not just the next Mario game. I really I hope
Speaker 2: it does well and I want to see more of
Speaker 2: this because it is this. This is the type of
Speaker 2: game that makes me love video games.
Speaker 1: Yeah, it's three D platformers have been one of those
Speaker 1: genres for years now. In saying like Nintendo's the only
Speaker 1: thing keeping it from truly going extinct, like it's extinct
Speaker 1: is super strong because there are some you know, quote
Speaker 1: unquote like smaller budget games that have been doing some
Speaker 1: really cool stuff. But again, it is nice to see
Speaker 1: like PlayStation come out with its version of its swing
Speaker 1: at Mario in twenty twenty four. They've had obviously they
Speaker 1: have PlayStation has no shortage of like notable mascots in
Speaker 1: the platforming space, but nothing that really went for that
Speaker 1: the breadth and creativity at Mario.
Speaker 2: I mean, there was that period in PS one where
Speaker 2: you know, Crash was kind of a big thing, but
Speaker 2: like I liked Crash, but well yeah, but you know
Speaker 2: Spiro at the time, you know, a third party and
Speaker 2: you know, Crash was very much like the like first
Speaker 2: party attempt, and even at its peak I liked Crash Bandicoot,
Speaker 2: it was not on the same level of Mario you know.
Speaker 1: Those games same thing as like, you know, like those
Speaker 1: were great. I love the first one especially, but like
Speaker 1: those had flaws you had to kind of forgive while
Speaker 1: you're playing them.
Speaker 2: And also like Jack and Ratchet, Like I love both
Speaker 2: of those series, but like those were kind of action platformers,
Speaker 2: you know, especially Ratchet with the amount of like you know,
Speaker 2: guns and level up stuff and everything. It wasn't just
Speaker 2: like a pure Mario sixty four style platformer. This is
Speaker 2: a pure three D platformer and it is as good,
Speaker 2: if not better, than any Mario game I've ever played,
Speaker 2: and I don't say that likely.
Speaker 1: Definitely want to check it out.
Speaker 4: Yeah, yeah, it's what a what a referral?
Speaker 2: I mean, look, I can't hold back. It's this is
Speaker 2: it's making me incredibly happy to play.
Speaker 4: Wow.
Speaker 1: All right, so Mary, you have to follow that up.
Speaker 1: It is Slider one of the best games you've ever played.
Speaker 4: I mean, I don't think it's one of the greatest
Speaker 4: games of all time.
Speaker 1: Move on, Move on, Move on. What about what about Corekeeper?
Speaker 4: Wait? Yeah, Corekeeper is actually pretty cool.
Speaker 1: Nah, nope, I'm just kidding. I'm just kidding. Slider. What's
Speaker 1: what's going on with Slider?
Speaker 4: Okay, Slider is going back to remember how we were like,
Speaker 4: we don't like the puzzles where you like move a
Speaker 4: slide down ranger. That's all Slider is wo But they
Speaker 4: did it with puzzles that are really interesting. So, for example,
Speaker 4: you start on one block, so it's let's say it's
Speaker 4: a nine by nine grid. You understand, and you're on
Speaker 4: block one, and it'll be like, you need to get
Speaker 4: this block to the right so that you can get
Speaker 4: something from the right, and so you slide the block
Speaker 4: over and then you walk off the grid and you
Speaker 4: collect something and that helps you get slide two. Now
Speaker 4: you have two slides. You interact with the puzzles in
Speaker 4: between two slides, that'll give you the third slide, so
Speaker 4: on and so forth, and so you're basically collecting nine
Speaker 4: slides so that you could move everything around. Despite the
Speaker 4: fact that I've very clearly said I don't like it
Speaker 4: when you have to move the nine pieces around when
Speaker 4: you only have four. It's really interesting. It's the puzzle
Speaker 4: is not about how hard it is to move them around,
Speaker 4: it's wait, how am I moving these pieces around in
Speaker 4: order to solve this puzzle? And the puzzles are actually
Speaker 4: very thoughtful and intra staying I and it evolves incredibly.
Speaker 4: I cannot believe. I think I'm on Area four and
Speaker 4: the Area four is insane. The puzzle design is so
Speaker 4: complicated and so interesting. It's totally different dynamic than than
Speaker 4: Area one. So very advanced at this point, but very intricate,
Speaker 4: thoughtful puzzles that will absolutely rack your brain. And I've
Speaker 4: enjoyed running around talking to characters. They'll be like, I'll
Speaker 4: try and give you an example. I was gambling with
Speaker 4: someone and they were like, I won't even talk to
Speaker 4: you unless you can beat my dice. Roll and they
Speaker 4: roll a seven, and so you roll and you roll
Speaker 4: a four and they're like ha, you suck. And then
Speaker 4: it's like, oh, wait, I can move the slider and
Speaker 4: so when I move the world, the dice keep rolling
Speaker 4: and he's like, wait, you Chang, how are you able
Speaker 4: to change your slider, and so like, now I can
Speaker 4: change my dice roll and beat him and get a
Speaker 4: slider and another one. I'm like doing a race, and
Speaker 4: what I do is you cannot beat them physically. They're
Speaker 4: faster than you. But if I go down and then
Speaker 4: I slide it over twice and then go up, I
Speaker 4: can beat them. And so it's about putting all the
Speaker 4: slides in the right spot, thinking about what the game
Speaker 4: wants you to do to solve these puzzles, and interacting
Speaker 4: with the characters to figure out what every person needs
Speaker 4: or their desires are in order to get it done
Speaker 4: on time. It's a brain buster.
Speaker 2: So I'm looking at a video of this right now.
Speaker 2: This is free to play, kind of a game Boy
Speaker 2: style like art style.
Speaker 4: It does have a game Boy it's like black and white.
Speaker 2: Yeah. Yeah, it says it's free on Steam. Is that
Speaker 2: the I have to just always wonder like is there
Speaker 2: end game? Like is there a catch there? Or what's
Speaker 2: the deal?
Speaker 4: How did I acquire this?
Speaker 2: I'm looking at it says free.
Speaker 4: I guess I just I guess I just downloaded the
Speaker 4: free game.
Speaker 2: Yeah, here's Slider releases for free. Sliders now available three
Speaker 2: your journey. How did they how do you do that?
Speaker 4: I don't know. There's no like secret you know, Dorito's
Speaker 4: ads in there. I don't know they did it. It's
Speaker 4: not a virus.
Speaker 2: You just don't see that.
Speaker 4: I think I found a couple games on Twitter this
Speaker 4: last these last few weeks, and it won Best Student
Speaker 4: Game at the IGF. And I'm a big sucker for
Speaker 4: the IGF. I love when they helped me discover like
Speaker 4: unique puzzlers. I really have to recommend this. I was
Speaker 4: very surprised now that I know it's free too, like
Speaker 4: that changes everything, but like I forgot that I how
Speaker 4: I acquired this quite frankly, but like so many interesting
Speaker 4: different puzzles that really rack your brain. And uh, this
Speaker 4: is a bit of a cheat, but I think it's
Speaker 4: worth letting you know that when you're playing this, if
Speaker 4: you get really really stuck, there is a one button
Speaker 4: that gives you three hints before telling you that solution.
Speaker 4: And I love that because it's not just about moving
Speaker 4: the sliders where they need to be a lot of it.
Speaker 4: The puzzles are complicated and you're like, I actually don't
Speaker 4: understand how to solve this, and so the game will
Speaker 4: give you one to three hints before they actually literally
Speaker 4: say this is what you need to do. Ding dong.
Speaker 1: And it's nice text.
Speaker 2: Base or is it like stuff on the screen, like
Speaker 2: pointing at things.
Speaker 4: It's text. It's like I think it actually takes you
Speaker 4: to the steam page, and the steam page is like
Speaker 4: a text based walk through, but again, it gives you
Speaker 4: multiple hints before it actually just tells you what to do.
Speaker 4: And I love a hint or too when I'm getting
Speaker 4: stuck after a certain amount of time. Yeah, it's it's
Speaker 4: hard to describe, you know, outside of just sliding the
Speaker 4: world around. But I've had a lot of fun just
Speaker 4: moving the world around and figuring it out. I'll give
Speaker 4: you another one. Like there's one where someone's like, I'm fishing,
Speaker 4: but the the fish can't get upstream, so there's no
Speaker 4: fish anymore. And you'll notice that all the sliders have
Speaker 4: a river in them, and it's like, oh, I'll just
Speaker 4: complete the river, and if you move all the slides
Speaker 4: in the right spot, the fish go upstream and now
Speaker 4: the fishermen can fish, and they give you another slide.
Speaker 2: Oh cool.
Speaker 4: Stuff like that. It's just neat, But they don't say
Speaker 4: complete the river. The guys just like these fish ain't bite,
Speaker 4: no mo And then you have to be like, why
Speaker 4: aren't the fish biting anymore? Well, the river isn't completed.
Speaker 4: Hey there's river. If I put all these sliders in
Speaker 4: a certain order, then the river would be completed. Bing
Speaker 4: bang boom.
Speaker 2: That's a game that sounds better than just like slide
Speaker 2: puzzles for slide puzzle's sake.
Speaker 4: That's one hundred percent. What I don't like about the
Speaker 4: Nine Slides is that it's you know what you're trying
Speaker 4: to do. You're like, I'm trying to make a snowflake,
Speaker 4: but I can't get the one where I want it.
Speaker 4: I hate puzzles like that. That's not what this is.
Speaker 4: This is there's four sliders. It's very easy to move
Speaker 4: them around, but how are you getting them into the spot?
Speaker 4: And what spot do you want them in? Because there's
Speaker 4: a puzzle that you're solving, and that's interesting to me.
Speaker 4: So that's why I think it gets away from the
Speaker 4: trope or like from that annoying type of puzzle design.
Speaker 4: This one's more about like what are you trying to solve?
Speaker 4: Not how you solve it?
Speaker 1: Nice?
Speaker 4: Yeah, I think it's cute. It's free. Can't beat that.
Speaker 4: I'm also playing a game called core Keeper. Now this
Speaker 4: one I'm interested in.
Speaker 1: It's uh, are you playing on game Pass or what
Speaker 1: are you playing on? Because it came early last year,
Speaker 1: I believe.
Speaker 4: Yeah, I bought it. I bought it on Steam.
Speaker 1: I know. Did you know it was on game Pass?
Speaker 4: Yes?
Speaker 2: Okay, okay, I.
Speaker 4: Think it's an intentional kish because.
Speaker 1: If you don't, if you want it on PC and
Speaker 1: not Xbox.
Speaker 4: Then I don't want it on x Well, you can
Speaker 4: play Xbox games on a PC. Yeah, I want to
Speaker 4: on my Steam deck.
Speaker 1: Okay, fair enough, gotcha.
Speaker 4: I didn't know it was on game Pass though, because
Speaker 4: it only just gets no an educated decision.
Speaker 1: But it was like early access early last year, memory serves.
Speaker 4: Yeah, this game fucking slaps it is. I want to say,
Speaker 4: eight player online co op. It has Terraria slash Minecraft vibes.
Speaker 4: You start in the middle of nowhere, like in a
Speaker 4: hole in the ground, and you have to make everything.
Speaker 4: So you have to make your first pick axe, you
Speaker 4: have to make your first shovel. They're made of dirt
Speaker 4: or crap, and you just slowly like hack away at
Speaker 4: the dirt. There's an energy system, a food system, so
Speaker 4: you get hungry because you're you know, chopping at the
Speaker 4: dirt and you have to eat mushrooms and stuff in
Speaker 4: the world, but the real joy comes from playing with
Speaker 4: other people and beating the bosses. There's bosses in the
Speaker 4: in the world andvarious locations, and so when you're playing
Speaker 4: with other people, you just slowly will find these very
Speaker 4: aggressive bosses and you have to work as a team
Speaker 4: to tear down these giant bosses and kill them in
Speaker 4: different ways. One of them is like a huge worm,
Speaker 4: and it's impossible to just hit this worm to death
Speaker 4: because it's too fast. So everybody's basically like cool, we
Speaker 4: need to make traps. So like I'm gonna go mine
Speaker 4: iron and like you get a bunch of food and
Speaker 4: so that we can cook it and it'll give us
Speaker 4: three times our damage and then we'll trap it and
Speaker 4: then we'll all take our food and get three times
Speaker 4: damage and we'll hit it simultaneously. And that's how you
Speaker 4: like take down the bus. So it's teamwork. It's world building.
Speaker 4: Oh there's there's like some just casual stuff in here too.
Speaker 4: I got animals and I put them in a farm
Speaker 4: and I milk them, and I drink the milk for
Speaker 4: a defense increase. And I have a farm and I
Speaker 4: farm all the food for the team, So I've kind
Speaker 4: of become like the farmer person that makes the crops
Speaker 4: and the meals and the milk, and then I go
Speaker 4: kill bosses with it.
Speaker 2: So are the bosses just like like wandering the world?
Speaker 2: Like is it like, oh, this guy stops around the
Speaker 2: forest here, so stay away. Yeah, I was taking to Bellheim.
Speaker 2: It kind of sounds like that.
Speaker 4: It does now because they can really they can section
Speaker 4: off the world better because there's certain areas that you
Speaker 4: wouldn't be able to get to with your level one axe,
Speaker 4: Like the dirt won't break. It's like too hard, and
Speaker 4: so you can't get there till later. So they've kind
Speaker 4: of determined that you're going to go to certain bosses
Speaker 4: first and then once you kill them, you'll get an
Speaker 4: item that you bring back to your base. There's also
Speaker 4: like some kind of like supernatural stuff going on, and
Speaker 4: so when you like bring the egg back to your dome,
Speaker 4: it'll it'll light up some lights and be like, now
Speaker 4: your next boss is over here. So it does have
Speaker 4: that vibe to it, but you can also build a house,
Speaker 4: oh that's also like Felheim, and live in it and
Speaker 4: just enjoy the experience of like making beds and decorating.
Speaker 4: I painted my house, which I thought was pretty rad.
Speaker 4: So you can kind of decide what kind of person
Speaker 4: you want to be. There's a lot of different characters
Speaker 4: that you can build and grow. I started as a ranger,
Speaker 4: but I really grew my farming skills. The more you
Speaker 4: do something, the more you'll get points in that system
Speaker 4: and grow that system. So I became quite an avid
Speaker 4: farmer and fishermen and just animal trainer. And whereas like
Speaker 4: other people, they became like a really good swordsman because
Speaker 4: they were just running around killing stuff the whole time.
Speaker 4: So you you grow your skill tree in what you're
Speaker 4: doing the most. I have poured hours into this I
Speaker 4: am blown away, very similar to Minecraft. How you can
Speaker 4: throw eight hours into this game and be like what,
Speaker 4: we spent the whole day doing that, and I did.
Speaker 4: I spent multiple full eight hour days playing this game,
Speaker 4: and I was never bored or felt like I didn't
Speaker 4: know what to do. The only time I got frustrated
Speaker 4: was I think I'm on a boss that does lightning damage.
Speaker 4: It can really zip Zapia and we keep dying, and
Speaker 4: so that's kind of frustrating, but it's just like, obviously
Speaker 4: we have the wrong tactic or we need to like
Speaker 4: up our food supply before we take it down. But
Speaker 4: it's really fun getting a bunch of people together and
Speaker 4: being like we're all gonna kill this boss and picking
Speaker 4: out ye. I feel like this game is meant to
Speaker 4: play with friends. I think you could have fun by yourself,
Speaker 4: because much like Terraria, it's about exploration and building and
Speaker 4: you can play your way. I just think that the
Speaker 4: true joy in it for me is running around with buds,
Speaker 4: hacking into the dirt and not knowing what is next,
Speaker 4: and so if there is a boss back there, we
Speaker 4: can all take it down together. So I think that's
Speaker 4: kind of what I like about it. It's really fun
Speaker 4: to like get on Discord and play this. So I
Speaker 4: think it's a great team game.
Speaker 1: I've heard great things about it when it was Early
Speaker 1: Excess last year.
Speaker 4: It's smooth too for eight people drop in drop out,
Speaker 4: like not a lot of technical issues. I was pretty
Speaker 4: amazed with how seamless it was. Somebody basically hosts and
Speaker 4: the server and you can have your little characters join,
Speaker 4: and you can have multiple characters. So I have a
Speaker 4: character who's more of a farmer, and I have one
Speaker 4: that's more of a ranger, and I have you know,
Speaker 4: you can you can really expand the way you want
Speaker 4: to play this. But I see stuff like this and
Speaker 4: I just think it's so brilliant and like the future
Speaker 4: of games. This is like everybody from around the world
Speaker 4: pop in here and just play on one server. I
Speaker 4: think it's awesome. I love shit like this, and I
Speaker 4: hope this game does well because it's the kind of
Speaker 4: game that I love to play.
Speaker 1: Would be a fun fire skate game, I think.
Speaker 2: So.
Speaker 4: I think you're gonna have a lot of fun, like
Speaker 4: deciding what kind of person you want to be. And
Speaker 4: it's also nice when someone's like, I've discovered how to
Speaker 4: make train tracks and or like tracks and then we
Speaker 4: can all like fast travel different places by getting in
Speaker 4: a little cart and getting on tracks and stuff like that.
Speaker 4: You remember, like Dan, the first time you got like
Speaker 4: a horse in Stardoo, and you're like, this is the
Speaker 4: greatest thing on Earth. It's really fun to like find
Speaker 4: travel systems and get fast and speedy, or find a
Speaker 4: really fucking good gun because you like killed some guy
Speaker 4: for it. Now you just have like the most powerful weapon.
Speaker 4: It's really fun.
Speaker 2: Nice you mentioned to Stardo. Uh, have you played Fields
Speaker 2: of Mystery?
Speaker 1: Yes?
Speaker 4: I thought, did. I I like it. My response was,
Speaker 4: it's very Stardoo, almost to a fault, because I like
Speaker 4: Stardoo and I can always play Stardoo, and it's just
Speaker 4: like this is kind of Stardoo, but everyone's smoking hot,
Speaker 4: and I have enjoyed it, and I've put in not
Speaker 4: that many you want to say, like eight hours into it,
Speaker 4: but I just feel like I've already played this game
Speaker 4: and it's called Stardo.
Speaker 2: That's the thing is like I have every time I've
Speaker 2: recommended this, I'm like Giant Bomber elsewhere. I've like, I'm
Speaker 2: really enjoying this game a lot. But when it comes
Speaker 2: time to differentiate it from start, it's kind of like, hey,
Speaker 2: you can jump. You don't have to fill your watering can.
Speaker 2: You know it's uh, there's a checkbook on the inventory.
Speaker 4: Yeah, yeah, I fill my watering can.
Speaker 2: What's that?
Speaker 4: I fill my watering can?
Speaker 2: I didn't know you could. There's not like a finite
Speaker 2: there's not like a water bar like there is in Stardoo.
Speaker 4: But it says you're out.
Speaker 2: Oh I haven't. Maybe I haven't gotten there yet. I
Speaker 2: have like nine plants. Oh, you can run out.
Speaker 4: You can run out of lot.
Speaker 2: I want to kild it once. That's a deep fucking
Speaker 2: can shit. That was like my one talking boy for
Speaker 2: how it's different. They don't have to fill up the
Speaker 2: watering can.
Speaker 4: You have to fill up the watering can shit.
Speaker 2: Yeah, to start do but you can jump. Yeah. That's
Speaker 2: the things like I'm trying to figure out, like is
Speaker 2: this game doing anything significantly different or has it just
Speaker 2: been long enough? And I like playing Stardoo, you know.
Speaker 4: And people were starved for something else, right, and the
Speaker 4: Haunted Chocolateeer hasn't come out. I think people are itching
Speaker 4: for something like this, and I do think it scratches
Speaker 4: that itch. I just think for me, I like new experiences.
Speaker 4: I like trying something I've never tried before. And so
Speaker 4: for me it was a hard sell because I was like,
Speaker 4: I just feel like I prefer to start new games
Speaker 4: as opposed to playing the same game that I feel
Speaker 4: like I've played. Yeah, I mean they do things a
Speaker 4: little differently, but even just the fact that like on Friday,
Speaker 4: if you go to the bar. All the people are
Speaker 4: there and they're having their little potti. I was like, oh,
Speaker 4: this just reminds me of I Started.
Speaker 2: It really really is. Yeah, And I've like, i know,
Speaker 2: Started is added a billion things since last time I
Speaker 2: played it, and I've always been like, oh, maybe I'll
Speaker 2: go back to it, and I'm like, I've already played
Speaker 2: this game, and I think so that this being technically
Speaker 2: a new game is what kind of like made me
Speaker 2: okay with like, Okay, it's a new game. I'm not
Speaker 2: just playing a game from twenty seventeen but or twenty fifteen.
Speaker 4: Yeah, and it is good, it's well done.
Speaker 2: It's really good. I am really enjoying. I'm going to
Speaker 2: keep playing it. It's a great playing game. But yeah,
Speaker 2: it's definitely Stardu.
Speaker 1: Yeah.
Speaker 4: It also has like the same systems of like collect
Speaker 4: them all right, oh yeah, the museum, the museum.
Speaker 2: Yeah. But and that's another reason I was hesitant to
Speaker 2: criticize it for being too much like Started, because Starty
Speaker 2: was just doing Harvest moot. So it's not like Started
Speaker 2: was like We've invented a genre, you know. It's like, no,
Speaker 2: it just did a really good one. Modern times you know.
Speaker 4: At a perfect time too, when people really looking for
Speaker 4: something like that right, Like it really says timing is everything.
Speaker 4: For all we know, somebody right now is making the
Speaker 4: perfect dig Dug duplicate and now everyone will be like,
Speaker 4: this game is brilliant. How come it's never been done before?
Speaker 4: World Steam World dig Doug.
Speaker 2: All right, I'm in.
Speaker 4: It's like the same thing, but if you do it
Speaker 4: at the right time, it's brilliant. And I do think
Speaker 4: that Fields of Mystery is a solid stardoo for the
Speaker 4: Stardoo enthusiast. I I'm playing other things.
Speaker 5: Sure, yeah, there's a lot now right now.
Speaker 4: So what else, Mike, we haven't talked to you in
Speaker 4: a while.
Speaker 1: I've been playing several things, but the one I have
Speaker 1: been enjoying the most is Tactical Breach Wizards.
Speaker 2: I started that.
Speaker 1: Yeah, I like the game a whole lot. From the
Speaker 1: developer of Heat Signature, among other things. Look that up
Speaker 1: just to make sure I'm Tom Francis, I believe. Let
Speaker 1: me just look that up quick. The x Calm one right,
Speaker 1: Uh yeah, x Comm.
Speaker 2: Camera Squad something Mike would like.
Speaker 1: Yeah, Wizards, uct and Druids and ship like that. A
Speaker 1: Suspicious Developments uh techle Breech Wizards, Heat Heat, floating gunpoint.
Speaker 4: It's the same game, but everyone's hotter.
Speaker 2: Yeah, with a hot Wizard, Ta Wizards, Bloody Wizards.
Speaker 1: X Comm. You have played XCOM Chimera Squad. That game
Speaker 1: is very much about You're actually uh turn based breaching
Speaker 1: into these close quarters as opposed to XCOM to Xcom
Speaker 1: and to be unknown within those were outdoors, largely urban environments, rural.
Speaker 1: This is small rooms, but you get different characters who
Speaker 1: have different powers, and the world building here is pretty unique.
Speaker 1: They took really like hardcore tactical aesthetics of like a
Speaker 1: Navy seal or a Green Beret or a swat team,
Speaker 1: and then combine them with fantastical stuff like your main
Speaker 1: the first character you have, he's dressed like I don't
Speaker 1: even know, like a ghost recon soldier combined with like
Speaker 1: a gandalfast looking wizard and clothes like that. And he
Speaker 1: has a a light machine gun that like has crystals
Speaker 1: on it that can manipulate time. His power is basically,
Speaker 1: among other things, he generally speaking can kind of just
Speaker 1: set up things one second in the future. He also
Speaker 1: that one second into the future, which I don't know
Speaker 1: if you've seen was it Knowing with Nicholas Cage, I
Speaker 1: was knowing and next Knowing is like when he knows
Speaker 1: like nine eleven's coming or something. Yes, one second.
Speaker 5: One of those is that they make that film.
Speaker 1: We watched it at Post or Not. We watched Next
Speaker 1: Post e three in Venice Mary when we got that
Speaker 1: Airbnb GameSpot crew. Anyway, he could see one second of
Speaker 1: the future, which kind of leads to the end of
Speaker 1: the breach mechanic. So into the breach you get a
Speaker 1: limited number of.
Speaker 4: What fucking value is one second into the future gonna do?
Speaker 1: So I was literally about to tell you he can.
Speaker 1: You can set up I know.
Speaker 4: It's gonna happen. You're gonna tell me what's gonna happen
Speaker 4: in one second.
Speaker 1: See, there you go. It's an advantage. You basically can
Speaker 1: like decide to preview what's gonna happen if you end
Speaker 1: your turn. That will show you if the stuff you
Speaker 1: did is going to get anybody hurt, if it's going
Speaker 1: to take out all the enemies in one fell swoop,
Speaker 1: or if it's gonna lead to some more catastrophic stuff.
Speaker 1: As opposed to into the breach, these rewinds that you get.
Speaker 1: If you don't like that outcome, you get unlimited rewinds.
Speaker 1: They really want you to like min max this game
Speaker 1: like and like try to get perfect missions in as
Speaker 1: few turns as possible, as little damage as possible. I'm
Speaker 1: at a point in the game now where I don't
Speaker 1: know how any buddy wouldn't take damage on some of
Speaker 1: these moves. I just like there's another character, for instance,
Speaker 1: she is a more of a witch, and she's got
Speaker 1: like some of this druid stuff like all over her
Speaker 1: and among other things she has, like she could just
Speaker 1: like push people out windows and or like levitate stuff
Speaker 1: and also just knock people off course into the first
Speaker 1: characters like Trapsi's set up basically you are doing the
Speaker 1: into the breach thing where you're using different characters to
Speaker 1: kind of set up this chessboard and then unleash it,
Speaker 1: and then you kind of they give you every tool
Speaker 1: you need to know what's going to happen next. But
Speaker 1: when you end your turn, it seems like.
Speaker 2: They're big on like letting you kind of play at
Speaker 2: your pace and your your skill level, because one thing
Speaker 2: I noticed early on was that like you can just
Speaker 2: fucking pick whatever mission you want to do, regardless of
Speaker 2: if you've gotten that far, Like you could like skip
Speaker 2: to the last mission in the game if you wanted
Speaker 2: to and just start it, which it's rare to see
Speaker 2: that level of just like nap Bucket, Yeah, you can
Speaker 2: just get this level yep.
Speaker 1: Yeah. Then you get like character who like it is,
Speaker 1: you know, like has a riot shield and you're going
Speaker 1: up against enemies that are like basically traffic police. Like again,
Speaker 1: the world building here is very much like there's a
Speaker 1: lot of humor between missions about like bureaucracy and you're
Speaker 1: kind of playing detective with these characters. But I actually
Speaker 1: find a lot of the writing to be quite funny.
Speaker 1: I wouldn't put it on par with like I'm thank
Speaker 1: goodness you're here. Sure, it's not that funny, but nothing
Speaker 1: is nothing is. And Tackle Breech Wizards I like quite
Speaker 1: a bit. It's very tightly designed. My my gripes are
Speaker 1: kind of the similar things I had with Chimera Squad
Speaker 1: and with Xcom two, which I have also been playing
Speaker 1: a lot of because I saw Alien Romulus and I
Speaker 1: was like, oh, Xcom was really inspired by Aliens, So
Speaker 1: I'm gonna go play that again and I've been playing
Speaker 1: with more mods, but that's not right now, Mike.
Speaker 2: I would just like credit for hell uh noble, I've
Speaker 2: been for not saying anything. The forty nine times you've
Speaker 2: said alien on this podcast.
Speaker 1: Thank you.
Speaker 2: Yeah, I just want I just want credit for that.
Speaker 2: Please you also, Mary, you heard it too.
Speaker 1: It becomes a problem with one of our sponsors, is
Speaker 1: like he's pronouncing our name wrong. You got to re
Speaker 1: record this. No, he's just from Syracuse, ye, And like
Speaker 1: there's people from upstate New York listening that are like,
Speaker 1: we don't say that. Let's say I don't know where.
Speaker 1: Yeah no. Actually a lot of people curl their a's
Speaker 1: like that up there, but I don't know.
Speaker 5: If it's I've never heard.
Speaker 1: That instead of a it's like, ah, like curling Italian okay,
Speaker 1: as opposed to Long Island'd be more like Italian.
Speaker 2: Say the Nintendo's mascot's the name.
Speaker 1: I grew up saying Mario. But I've now living here,
Speaker 1: I've I've come around to accepting Mario.
Speaker 2: Okay, you've accepted our style. Look it's insane.
Speaker 1: Yeah, no, I mean this like around here you But no,
Speaker 1: I grew up saying Mario Okay, no tactical Breech Wizards.
Speaker 1: I want to keep playing. I love the variety and
Speaker 1: the environments too. Some of them you're in office buildings,
Speaker 1: some of them you're on like tankers out at sea.
Speaker 1: It's I'm really enjoying the game. It's exactly what I've
Speaker 1: come to expect from the team that made heat signature.
Speaker 1: It's just very tight. I again, I don't sorry, I
Speaker 1: don't even know if I finished my thought x Com
Speaker 1: Camera Squad and this. There are certain instances where it's
Speaker 1: actually not completely clear what an attack is going to do.
Speaker 1: And I know I said earlier that you know exactly
Speaker 1: what's going to happen next. You have every tool at
Speaker 1: your disposal. The game gives you as many as it can. However,
Speaker 1: there're sometimes where like visual bugs pop up and that
Speaker 1: gets in the way of you making the right decision.
Speaker 1: It's hard to gripe when you can literally rewind as
Speaker 1: many times as you can. So then I'm like, oh right, okay,
Speaker 1: let me just double check that I'm lining this up
Speaker 1: the way I wanted to. So again, that's like if
Speaker 1: the game and if I like was getting people killed
Speaker 1: like I was in x Com too, and that was
Speaker 1: happening that becomes way more egregious, but here it doesn't
Speaker 1: matter that much, but just a really unique, cool, like
Speaker 1: intricate game. I'm getting to the point in the game
Speaker 1: where it does really feel like those hectic.
Speaker 2: Just you know.
Speaker 1: Chess matches that you get into and into the breach
Speaker 1: and you know, you're like starting to really get a
Speaker 1: feel for every character's nuances and how they synergize. And
Speaker 1: then you could pick you can rearrange the doors each
Speaker 1: character is going to breach through, similar to Kimera Squad.
Speaker 1: So that adds another layer to like not just what
Speaker 1: do I want to do? This turns like how do
Speaker 1: I even want to kick off? This whole puzzle? It's
Speaker 1: absolutely more of a puzzle game than anything.
Speaker 2: So really cool style too, like I like, you know,
Speaker 2: knocking guys out of windows and the whole like you
Speaker 2: know kind of cop vibe thing in between missions. Like
Speaker 2: it's got a real it's got a real unique feel
Speaker 2: to it, and that I appreciate.
Speaker 1: Yeah, I was trying to put my finger on what
Speaker 1: it looks reminds me of. Visually, It's a cross between
Speaker 1: like Kentucky Roots zero and twelve minutes.
Speaker 2: Remember that they were a big twelve minutes guy.
Speaker 1: I never played it. I know people really hated it
Speaker 1: the more they played it, but it's like it has
Speaker 1: a similar palette. If sure even makes sense.
Speaker 2: I could see that.
Speaker 1: Yeah, but cool game, and that's I think twenty bucks
Speaker 1: well worth it. Go check it out. Nice Dan, you
Speaker 1: saw some Nintendo stuff.
Speaker 2: I just did. I took some Nintendo appointments at packs,
Speaker 2: which is why this episode is going up with a
Speaker 2: few hours late. Yes, yes, yeah, I'll start with Zelda
Speaker 2: Echoes of Wisdom, which I thought, look, anytime there's a
Speaker 2: new Zelda game announced, my ears perk up. But this one,
Speaker 2: you know, being like a very unique one where it's
Speaker 2: oh okay, first full one where you're playing Zelda. It
Speaker 2: seems like it might be kind of a swan song
Speaker 2: for the Switch as we go into this last stretch
Speaker 2: of of Switch games. And it's also got that kind
Speaker 2: of like top down links of Wake any remake art style,
Speaker 2: which I think pretty solid. So like, I like the
Speaker 2: idea of using that art style for a whole new adventure,
Speaker 2: and I think this really over delivered.
Speaker 5: I was already really excited for it.
Speaker 2: But playing it and like messing around with the echo system,
Speaker 2: which you've seen that trailer where it's like basically what
Speaker 2: she's doing is like creating echoes of enemies and you know,
Speaker 2: torches and rocks and sea urchins and things like that,
Speaker 2: and then using it. Like she does have a sword
Speaker 2: mode that you can use and like attack traditionally like
Speaker 2: in a Zelda game, but that's very very limited. That's
Speaker 2: like a bar of energy you've got. So it's the
Speaker 2: echosystem that the first time I played it, it reminded
Speaker 2: me of the first time I played Scribble.
Speaker 5: Knots, where you would get to a puzzle.
Speaker 2: Or something and it would be like, oh, get past
Speaker 2: this thing or defeat this enemy, and you're thinking, like,
Speaker 2: you know, you've got this. You know I can type
Speaker 2: in anything, what do I want to do? Like it's
Speaker 2: not quite that level of typing in whatever you want,
Speaker 2: but once you've like assembled a good amount of items,
Speaker 2: it's like, oh, could I climb up above this thing
Speaker 2: and just drop beds on this thing's head? Or you know,
Speaker 2: do I want to spawn a bunch of bats and
Speaker 2: attack this enemy? Like it just feels like there is
Speaker 2: a wide variety of ways. Even in like the short
Speaker 2: time I play well, I guess I played like an
Speaker 2: hour and a half, but like you know, had a
Speaker 2: limited amount of echoes. Let's say I had fifteen twenty
Speaker 2: various things I loved every time I encountered like a
Speaker 2: boss or a puzzle and being like, all right, let's
Speaker 2: see what I got here, and cycling through them is
Speaker 2: kind of like that Tears of the Kingdom style where
Speaker 2: you just kind of like hold a deepad button I
Speaker 2: think it's a deepbad button, and you cycle through and
Speaker 2: you can sort by last used, most frequently used. So
Speaker 2: it's all like, even though it has all these things
Speaker 2: in your inventory, you can cycle between. It's it is
Speaker 2: pretty snappy and easy to access everything, and it just
Speaker 2: leads to a lot of funny situations where it's like, oh, okay,
Speaker 2: I need to get this fire over to these boxes
Speaker 2: to get up to this thing. I wonder if I can,
Speaker 2: you know, put this bed down here and the bed
Speaker 2: catch is on fire, but all of a sudden you're
Speaker 2: just in a flaming bed and links on fire, and
Speaker 2: so oh that didn't work.
Speaker 5: Okay, let's try this way here.
Speaker 2: Which it's a really funny thing that if you spawn
Speaker 2: a bed, you can sep in it. I can tuck
Speaker 2: under the covers with a and like recover hearts, so literally,
Speaker 2: in the middle of a boss fight, you can just
Speaker 2: like put a bed in the corner and try to
Speaker 2: get a quick nap in to get some like health
Speaker 2: and then pop back up and spawn a bunch of
Speaker 2: bads or spiders or whatever.
Speaker 5: So, yeah, need to break.
Speaker 2: I think, Yeah, there's gonna be some crazy speed run
Speaker 2: stuff for this. I think it's gonna be really cool
Speaker 2: to watch. And yeah, I went from being very curious
Speaker 2: too very excited after the ninety minutes we had with it.
Speaker 4: Very cool.
Speaker 2: Yeah, I think it's I think it's gonna be a
Speaker 2: really cool one. And yeah, I always wonder with things
Speaker 2: like this, is this a main line entry in the
Speaker 2: series technically, And they straight up said this is a
Speaker 2: main line entry in the Zelda series, So let's put
Speaker 2: that in the ground right now. It is a main
Speaker 2: line Zelda game. And yeah, I'm sure it'll be the
Speaker 2: last like main entry we get on the switch. So yeah,
Speaker 2: it seems like they're going out with a really interesting one.
Speaker 1: Dude, you got to stop with the whole I don't
Speaker 1: want women in my Zelda games. Maybe that's Mike Manad's gimmick.
Speaker 5: That's a Jake Decker. That's Jake Decker.
Speaker 1: Yeah, to fuck Jaked if you want to learn more.
Speaker 2: Yeah, and also leading this to be the most mean
Speaker 2: Nintendo appointment I could have. I saw Zelda and Mario Party,
Speaker 2: so I played Super Mario Party Jamboree. We got some
Speaker 2: little miniature looks at like several different modes, so we
Speaker 2: did a few turns of like the standard party game mode,
Speaker 2: which I liked. It's got seven boards. It's got too
Speaker 2: If you remember, Superstars was the one that was like
Speaker 2: all classic mini games and maps. This one is mostly
Speaker 2: new stuff. But it's got two classic maps and two
Speaker 2: of my favorites, and it's got like I think it's
Speaker 2: like twenty two characters or something. It's a huge, huge cast.
Speaker 2: But yeah, it's more straightforward than Super Mario Party, the
Speaker 2: last all new one. It kind of does away with
Speaker 2: the partner system, like the ally thing that they had
Speaker 2: with that, so it's a little more streamlined. Should be
Speaker 2: a little easier to just like get new players in.
Speaker 2: But yeah, as far as the main not story mode,
Speaker 2: but the main mode, it's a Mario Party. It's got
Speaker 2: a shitload of new mini games, and I really enjoyed
Speaker 2: the ones I played. They also had us play the
Speaker 2: twenty player online mode, which I was a little unclear
Speaker 2: if you you could like party up with or room
Speaker 2: code with like twenty people, Like I don't know if
Speaker 2: we could start a stream and share code and have
Speaker 2: twenty people join. They said you could party up with
Speaker 2: eight people, but like a lot of this was a
Speaker 2: little unclear based on my time with it, but we
Speaker 2: did play it with eight people, and it's got like
Speaker 2: a racetrack and it's all like bespoke mini games to
Speaker 2: this mode. So it's these modes where you're like fighting
Speaker 2: to get coins and things like that, and live you're
Speaker 2: seeing the standings go around the like racetrack and completing
Speaker 2: laps as you go. So it's definitely not the traditional
Speaker 2: roll dice, go to item shops all that stuff intindow game.
Speaker 2: It's a different deal. So I don't know for anyone
Speaker 2: thinking it's a twenty player Mario party thing, just no,
Speaker 2: it's not the traditional Mario party mode.
Speaker 1: But it was fun. It sounds like Fall Guys Adjacent
Speaker 1: or something.
Speaker 2: But yes, there were several several parts where it's like, Okay,
Speaker 2: we're fighting Bowser here and you've got twenty characters and
Speaker 2: you're all running away from Bowser and there's like fire
Speaker 2: and the floor is dropping out.
Speaker 5: Felt very very fall guys. I definitely had that thought.
Speaker 1: Oh yeah, yeah.
Speaker 2: Which, you know, I want to try all he's online,
Speaker 2: Like I love Mario Party, but like you know, I'm
Speaker 2: not against you know, trying some new things with it
Speaker 2: as long as we still have that core board game element.
Speaker 2: And then the other one they had to play was
Speaker 2: an eight player co op mode where you're like on
Speaker 2: a little stage almost like a Mario Kart battle mode stage,
Speaker 2: and Bowser is kind of rampaging around or he's imposter
Speaker 2: Bowser technically, and you're running around breaking open these crates
Speaker 2: of bombs and you're all like you know, loading up
Speaker 2: on bombs, loading it into a cannon, and then just
Speaker 2: shotgun blasting Bowser with bombs and he's got a health bar.
Speaker 2: There's many games in between. You can get power ups
Speaker 2: and stuff like if you do good on the mini games,
Speaker 2: it's like now you can get this glove that helps
Speaker 2: you carry you can carry four bombs at a time
Speaker 2: instead of two, or you're doing more damage to Bowser.
Speaker 2: So that was fun. It felt like it was from
Speaker 2: a different game than a Mario Party outside of the
Speaker 2: many games. But again, more modes not a bad thing
Speaker 2: to me as long as you got the core thing.
Speaker 2: And the core thing is more boards, more many games,
Speaker 2: more characters than like any of them have had. So yeah, look,
Speaker 2: it seems like this is another game that I'm going
Speaker 2: to be pulling out every time I go back home
Speaker 2: and playing for player with my sisters and friends and stuff.
Speaker 2: So yeah, Mario Party is alive, and well.
Speaker 1: I'm not trying to trigger you, I promise, because I
Speaker 1: enjoy Mario Party. I'm not. My question is you just
Speaker 1: mentioned like the core thing here seems to be more.
Speaker 1: Has that not always been the case? Like what like
Speaker 1: have mainline Mario Party games introduced like big new wrinkles often?
Speaker 2: Yeah, like Mario Party, I want to say nine and ten,
Speaker 2: definitely ten. The Weiu one had this thing where everyone
Speaker 2: they're kind of trying to speed up the board game
Speaker 2: aspect of it, so everybody was in the same like
Speaker 2: car driving around the maps to try to get you
Speaker 2: to the minigames faster, and like, honestly, I didn't like
Speaker 2: that nearly as much because like that's part of it
Speaker 2: is everyone's kind of taking their own paths through the map.
Speaker 2: Everyone's getting to Boo first or something. You know, it's
Speaker 2: and so having to everyone in the same car like
Speaker 2: on rails kind of ruin nine and ten for me. Again,
Speaker 2: it might just be ten. It could be nine and ten.
Speaker 2: And then like Super Mario Party introduced the ally system
Speaker 2: where it's like all the maps have this thing where
Speaker 2: you're basically getting allies that are rolling extra dice with you.
Speaker 2: They're they're going around sometimes. I think they participated in minigames,
Speaker 2: but it's definitely a different, different vibe to it. It
Speaker 2: was an interesting, like I'm not against them trying new things,
Speaker 2: but I don't know, it was a little little distracting
Speaker 2: to be in every map. So this just being a
Speaker 2: little more straightforward and just giving you more characters, more maps,
Speaker 2: more many games like but then having the extra stuff
Speaker 2: be on the side these like side modes. I I
Speaker 2: much prefer this, So yeah, between this and Superstars and
Speaker 2: I like Super Mario Party. But yeah, I think we've
Speaker 2: got three good too great Mario Party games on the switch,
Speaker 2: so it's awesome cool, yeah, yeah, good stuff.
Speaker 4: Right before they get a new switch.
Speaker 2: Yeah, yeah, look, please be backwards compatible with anyone, because
Speaker 2: I want to be able to play all these games.
Speaker 4: Still, did Nintendo Swatch be a bad name?
Speaker 1: It'd be weird to not be able to play like
Speaker 1: tears that Kenya on the next one.
Speaker 2: Yeah, but you know, we saw with Mario Kart eight Deluxe.
Speaker 2: It's hey, we're gonna put out that game and charge
Speaker 2: again for it, and it's going to be like one
Speaker 2: of the most the high selling games ever. You know.
Speaker 1: Yeah, Mary, you've been playing something called crypt Custodian.
Speaker 4: Yeah, I'm on my andy shit again. This is a
Speaker 4: metroid vania that I think has promise but is a
Speaker 4: bit rough on the edges. You can tell this is
Speaker 4: a small team, or even smaller than a small team.
Speaker 2: But I I like some of the.
Speaker 4: That would be interesting because it is popular.
Speaker 1: Yeah.
Speaker 4: So this is a cat that has gone to hell.
Speaker 4: They are a custodian cleaning up trash in an afterlife,
Speaker 4: essentially as punishment for their crimes against humanity. You sweep
Speaker 4: up trash, you kill any batties that come in your way.
Speaker 4: There's an interesting concept with ghost puzzles. I think that's
Speaker 4: what these are, where essentially you'll see a cat head
Speaker 4: that looks like it's made out of gas, and if
Speaker 4: you hit it with your broom, it'll fly in the
Speaker 4: direction you want and bounce, So you have to hit
Speaker 4: it in the right direction so that it gets to
Speaker 4: an area where it'll open up a gate and you
Speaker 4: can get some goodies and some secrets. I enjoy the
Speaker 4: puzzle parts of it. I think the combat is not
Speaker 4: impact y for me, doesn't feel chunky when you're hitting enemies,
Speaker 4: and I really do think that a metroidvania needs like
Speaker 4: a chunky feeling when you're hitting stuff. But I do
Speaker 4: think that it has a nice expanded map that will
Speaker 4: remind you of a hollow night or or where it
Speaker 4: like really expands over time, and I do like that.
Speaker 4: Much like any metroid vania, you're expanding your skill sets,
Speaker 4: which allows you to traverse the world in new and
Speaker 4: interesting ways, and so I like that about it. I
Speaker 4: just think it's a little rough. I wish that it
Speaker 4: was a bit more polished with its combat, which is
Speaker 4: such an important part of metroid vaneas. But I find
Speaker 4: it interesting. I like the idea of being a cat
Speaker 4: in an afterlife, going to a bar and buying little
Speaker 4: juices from a bird and ticking on the boss fights.
Speaker 4: It locks you into spaces certain areas. Once you're in,
Speaker 4: you can't get out until you kill what's in it,
Speaker 4: and if you die, you just responded an earlier checkpoints,
Speaker 4: so it's not that punishing. I don't even think it
Speaker 4: has like a soul system, like I remember dying, and
Speaker 4: I don't think I had to like go find my souls.
Speaker 4: It's just a very not punishing death system. So but
Speaker 4: for the cat enthusiast that likes Metroid Vanas, this could
Speaker 4: be for you. I'm gonna keep playing it. I'm not
Speaker 4: done yet. I'd like to get at least five or
Speaker 4: eight hours in before I like make a very distinct
Speaker 4: choice on this. I think it does some creative things
Speaker 4: and also had some interesting boss designs. There was this
Speaker 4: really funky one with arms that comes out of it
Speaker 4: and then it claps you, and I thought that was
Speaker 4: pretty fun, like I like when they have creative designs.
Speaker 4: I also think the art style is nice. It feels
Speaker 4: kind of hand drawn to me. That vibe to it.
Speaker 1: It's almost like a Night In or Knight in the Woods.
Speaker 3: The style.
Speaker 4: Yeah, I think that's a good I think that's really
Speaker 4: fair I think it's good to say that this looks good.
Speaker 1: Oh there's like yeah, there's almost like hyper light drifter
Speaker 1: looking environments too.
Speaker 4: Yeah, it's got a lot of traversal later on. That's
Speaker 4: very heavy platforming, So you're gonna want to enjoy your
Speaker 4: platformings to do this. But I I found that it
Speaker 4: grew on me after a couple hours. I think it's
Speaker 4: unfortunate that may be like the first three hours are
Speaker 4: a little slow, or you might be like this isn't
Speaker 4: pushing me enough, this isn't innovative enough. But I do
Speaker 4: think it gets there. You just got to give it
Speaker 4: probably like five to eight hours for it to warm
Speaker 4: up to you.
Speaker 2: Yeah.
Speaker 4: I think it's worth playing, especially for someone who wants
Speaker 4: a metroidvany in their life.
Speaker 1: Well. Yeah, the cat looks just like my cat Luna.
Speaker 4: It's got that flat evil face for sure.
Speaker 1: Yeah, huge eyes and soulless. No, there's a lot of
Speaker 1: souls to herd.
Speaker 4: It looks like evil.
Speaker 1: No, she's very sweet. She just doesn't like.
Speaker 4: You evil face, evil presence.
Speaker 1: Yeah. I want to try this out.
Speaker 4: Yeah, I think it's worth it. I I have enjoyed
Speaker 4: it so far and do recommend it. I just think
Speaker 4: that it's got some rough edges still.
Speaker 1: Okay, good to know, Dan, anything else you want to
Speaker 1: set one, let.
Speaker 2: Me kind of lightening around some short ones here, just
Speaker 2: some updates and some new things. While I was in
Speaker 2: London checking out Metal Year Solid Delta, I also played
Speaker 2: a game called Deliver at All Costs. It's a new
Speaker 2: one coming from Kanami. It is like a isometric driving game.
Speaker 2: You can get out of your car and run around.
Speaker 2: But it reminded me of like the early GTAs, but
Speaker 2: you're just like driving around delivering stuff and it's very
Speaker 2: very weird humor. That was very much working for me.
Speaker 2: It's a lot of like, Oh, I have all these
Speaker 2: like shitty rotten watermelons that I want to sell, but
Speaker 2: nobody wants them, so I'm going to like take them around.
Speaker 2: Or they were like they were like rotten something, and
Speaker 2: I spray panted them to look like watermelons and spray
Speaker 2: them with cologne or something, and just like you do
Speaker 2: a bunch of bullshit and then take it back to
Speaker 2: the same place and sell it to them as like
Speaker 2: new watermelons even though they're rotten. Grows fruit or here's
Speaker 2: like a live marlin that I'm strapping to the roof
Speaker 2: of my truck and I'm like driving it around. It's
Speaker 2: a lot of like weird physics stuff, driving through houses
Speaker 2: and fences, and of timed racing delivery kind of GTA
Speaker 2: type missions. But I was very, very impressed by the humor.
Speaker 2: It's very much in that kind of like weird sort
Speaker 2: of fifties kind of you know, Fallout type vibe, but funnier.
Speaker 2: So yes, I was. I was pleasantly surprised by that
Speaker 2: at an event that was all about metal gear and
Speaker 2: silent Hill metal gear. I will say just the short version,
Speaker 2: it's very very good. It's exactly what I think I
Speaker 2: would want out of a Meddle Year Solid three remake.
Speaker 2: For my full thoughts on it, I pulled out the
Speaker 2: old writing chops again. I wrote an article for GameSpot
Speaker 2: dot com, so if you just search GameSpot metal Gear Delta,
Speaker 2: you'll probably see my thing. I also put up a
Speaker 2: video on game spots YouTube where I narrated with some
Speaker 2: screenshots and things like that, but lots of quality of
Speaker 2: life things. Visuals are great. It's the same old voice
Speaker 2: acting that sounds great. So it's it's what I want.
Speaker 2: I am now confident in this one where I was
Speaker 2: skeptical before.
Speaker 1: It's my favorite. Wait wait, I have questions. That's my favorite.
Speaker 2: Yeah, yeah game Please.
Speaker 1: When you say it's just basically where you want, are
Speaker 1: they sticking to like are they being super faithful with
Speaker 1: the like level design and everything, it's still like.
Speaker 2: It's section yeah, like one to one, so like you
Speaker 2: will get to the breaking point between this area and
Speaker 2: that area, it fades to black, fades back in with
Speaker 2: the name of the new one at the exact same spot.
Speaker 4: You know.
Speaker 2: I wonder if they're gonna cause I only play the
Speaker 2: virtuous mission, so I do wonder what things like the
Speaker 2: end boss fight. Well, that'd be more of a contiguous,
Speaker 2: you know, like big open area. But I mean it
Speaker 2: seems like they are like very cognizant of like we
Speaker 2: are not straying from Hideo Kajima's vision here. This is
Speaker 2: as it was. It's just going to play better and
Speaker 2: look better.
Speaker 1: Yeah. When you say play better, are like animations wise?
Speaker 1: Is it the Phantom Pain engine.
Speaker 2: I don't know engine wise, but they had made some
Speaker 2: control tweaks where it's like switching between weapons is on
Speaker 2: the dpad now instead of the triggers like you know
Speaker 2: middle ar one through four where it's got like hot
Speaker 2: swap stuff with camos, so like you can just hold
Speaker 2: in a deepad button and like switch CAMO on the fly.
Speaker 2: You can you know, use the dpad you kind of
Speaker 2: like just call someone in the without going to the
Speaker 2: dedicated screen. But if you want to, you can still
Speaker 2: do the old way. One thing I really loved was
Speaker 2: like tooltips, because like CQC was a cool system and
Speaker 2: snake eater, but you could do so much with it
Speaker 2: that I would forget how to do specific things. And
Speaker 2: this one, like you know, you grab a guy with
Speaker 2: I think it's R two now instead of circle, and
Speaker 2: things will pop up like this is for human shield,
Speaker 2: this is for slip throat, this is interrogating. It's like,
Speaker 2: oh thank you. It's right there. Like you're dangling off
Speaker 2: a bridge and it'll like remind you, like, oh, hold
Speaker 2: this to aim your gun, and it's like, oh right,
Speaker 2: I can aim while I'm hanging. Like I was doing
Speaker 2: more stuff that I could have done back then, but
Speaker 2: it was just it was it's easier to surface now
Speaker 2: that thanks to the tooltips.
Speaker 1: Okay, so I asked about the animation specifically just because
Speaker 1: Phantom Pain and Ground Zeros are like the best feeling
Speaker 1: third person games that come to mind. The way it
Speaker 1: transitions from prone to crouch standing.
Speaker 2: Here, it's closer.
Speaker 5: It's closer to Fano Pain than it was the original
Speaker 5: Snake Eater.
Speaker 1: Yeah.
Speaker 2: Absolutely, And there's things where it's like you can roll
Speaker 2: from a standing position. Now you know it. All the
Speaker 2: buttons have changed around everything, but in a way that
Speaker 2: feel immediately recognizable to like a modern gamer where it's
Speaker 2: like you go back Snake Eater. I'm sure you and
Speaker 2: I can go back and we remember how to do
Speaker 2: all this, but it feels weird going back to if
Speaker 2: you've never played it.
Speaker 1: Yeah, I mean I love those games with all my heart,
Speaker 1: especially Snake Eater. Im I'll be the first to admit
Speaker 1: it's like or I'll be the first to acknowledge rather
Speaker 1: it's not the most intuitive button layout. Maybe there's a
Speaker 1: universe where every game is designed like that, but I
Speaker 1: think the wider games industry has kind of figured out
Speaker 1: some more seamless control schemes.
Speaker 2: Yeah. I think this is the perfect line of like,
Speaker 2: people like me and you that love Snake Eater are
Speaker 2: going to love it. And also if you're coming to
Speaker 2: it for the first time, both in terms of where
Speaker 2: it's at in the story and how it controls. I
Speaker 2: think it will feel great to jump into for the
Speaker 2: first time now, so very very happy with that. A
Speaker 2: couple of other quick ones. Castaway is like a little
Speaker 2: miniature Zelda in the way that like like a minute
Speaker 2: or half minute hero where these like very condensed experiences
Speaker 2: of like a Zelda type game or an RPG. This
Speaker 2: is a game that the first time you beat it,
Speaker 2: you'll beat in like a half hour, and it sucks, Cassia,
Speaker 2: I know, it really does. Yeah, but it's like there's
Speaker 2: like a few dungeons, there's boss fights, boss keys, you're
Speaker 2: getting heart pieces, it's like there's an overworld. It's all
Speaker 2: of the Zelda trappings are there. It's just like like
Speaker 2: a speed run. There is actually like a speed run mode.
Speaker 2: But yeah, you'll beat it like thirty minutes the first time.
Speaker 2: I bet you can beat it in like five to
Speaker 2: ten minutes easy the second time. But it's yeah, I
Speaker 2: don't know, it kind of gets a lot of the beats.
Speaker 2: It's like, you know, almost like a baby's first Zelda
Speaker 2: kind of gets you all day, like, oh, you get
Speaker 2: a hookshot. You fight this boss and move on to
Speaker 2: the next thing, like it's got a death mountain area.
Speaker 2: But yeah, it's very much billing itself. Is like this
Speaker 2: is like a very short dog. Oh yeah, it's a
Speaker 2: save your Dog, so you get your items back and
Speaker 2: the save your Dog. That's it. It's a very breezy
Speaker 2: but very fun.
Speaker 1: Love.
Speaker 2: I love a good Zelda like that has like an
Speaker 2: interesting little tweak on it, and this being like the
Speaker 2: super fast Zelda was fun for me.
Speaker 4: This is a really good game idea. I love this.
Speaker 4: The idea of it's like it's a it's a bite
Speaker 4: sized version of Selda you're meant to like play quickly.
Speaker 4: I love this.
Speaker 2: Yeah, and then when you beat it, there's like a
Speaker 2: fifty floor like tower mode with almost like a Rogue
Speaker 2: Light thing where you're leveling up as you go through
Speaker 2: and you can buy upgrades and stuff. So there's a
Speaker 2: little bit past that, but yeah, I really really enjoyed
Speaker 2: my short time with that. And last update is just
Speaker 2: Steamworldhist two. I've continued to play that and I'm pretty
Speaker 2: far into that at this point. With all the flights,
Speaker 2: that has been my go to flight game, and it's
Speaker 2: a real good one for just killing time on a flight,
Speaker 2: because like every one of those missions, you're thinking so
Speaker 2: much about every turn you make, and I'm restarting missions
Speaker 2: all the time just to make better decisions and save
Speaker 2: crew maids. And yeah, before you know it, you know,
Speaker 2: hours have passed. I think Heighs two is one of
Speaker 2: my favorite Steam World games.
Speaker 1: Yeah, I talked about it last episode and you're gone.
Speaker 1: I've put a lot of time into it. I'm still
Speaker 1: playing that too, really really good, like a bunch. I
Speaker 1: especially like it's one of the more interesting or enjoyable
Speaker 1: strategy layers in an xcom, like the just the yeah,
Speaker 1: upgrading the submarine and I like the world itself, the
Speaker 1: World's it themselves.
Speaker 2: Yeah, that loop is amazing. Like going back to your
Speaker 2: you know, sleeping at the end of the day, you know,
Speaker 2: going to do your sub upgrades and new personal upgrades
Speaker 2: and things like that, trying to find like a shop
Speaker 2: I want to do I want to.
Speaker 1: Buy recruit a new member, or do I want that
Speaker 1: heavy machine gun on my sub Or do I want
Speaker 1: to get a upgraded sledgehammer for my tank class?
Speaker 2: Yeah?
Speaker 1: Melee class.
Speaker 2: Yeah, a lot of personality, good writing, good visuals, just
Speaker 2: love that kind of like two D tactical thing that's
Speaker 2: got going on. It's a lot of fun.
Speaker 1: Yeah, marry anything else you've been playing?
Speaker 4: Yes, one more. I also found this on the Twitter.
Speaker 4: A dev was talking about a game that they made
Speaker 4: and how they were kind of getting good reviews but
Speaker 4: not enough reviews, and I was looking at the game
Speaker 4: style and I was like, this kind of looks cool.
Speaker 4: So I ask them for a key and I've been
Speaker 4: playing it and I am into this game. Uh rco is.
Speaker 4: I'm trying to think of how you of a game
Speaker 4: that you can compare it to, but side scroll with
Speaker 4: combat that when you're making your action it stops, but
Speaker 4: it is live action when you're moving around, so you
Speaker 4: have to like make your decisions, but when it's your
Speaker 4: turn to make a decision, it stops, so you can
Speaker 4: think about it.
Speaker 1: Yeah, it does sound like oh like Frozen synaps was
Speaker 1: this was a game that kind of did something along
Speaker 1: those lines back in like twenty sixteen. But yeah, it's.
Speaker 4: Real time, but it pauses that you can like ards
Speaker 4: me like a Kotour.
Speaker 5: I don't know if you ever played that, but like
Speaker 5: the combat in.
Speaker 4: That someone when I was streaming it was like, hey,
Speaker 4: this kind of reminds me of Transistor, and I was like,
Speaker 4: oh yeah, like you know where you can like stop
Speaker 4: and think for a second, but it is real time
Speaker 4: and you have to be moving around. So this is
Speaker 4: what that's very similar. This game is a RPG, it
Speaker 4: blends turn based in real time combat. But I really
Speaker 4: like that the stories are very raw. It's very bloody,
Speaker 4: it's very murdery, and it feels like it's kind of
Speaker 4: in a old American style, like old old Western. And
Speaker 4: you are a rugged, ruthless dude. You don't really have
Speaker 4: a name, or when you do, you don't really give
Speaker 4: a shit. You don't meet people, you know, you can
Speaker 4: decide how you talk to people, so you can when
Speaker 4: you meet people, you can be like, I don't give
Speaker 4: a shit what your name is, little little billy, or
Speaker 4: you can like actually be nice to them. You can
Speaker 4: decide like how aggressive you are right away, within the
Speaker 4: first thirty minutes of this game, violence will happen. That's
Speaker 4: I think pretty intense, and so you're it's setting the
Speaker 4: tone that this is an adult themed situation where you're
Speaker 4: like killing people who have killed people. You can decide
Speaker 4: if you are an anti hero or a hero multiple times.
Speaker 4: I have essentially helped people because let's say lizards were
Speaker 4: killing their livestock, and so I go kill the lizards.
Speaker 4: You can decide whether or not you do that. You
Speaker 4: can actually not help people. You can avoid doing the
Speaker 4: little extras for the townspeople. I liked doing them and
Speaker 4: trying to help everyone out, but very rugged and very intense.
Speaker 4: I died a lot playing this. You have to be
Speaker 4: very thoughtful with your upgrades. Upgrades are precious, and so
Speaker 4: whether or not you get a heavy arrow arc that
Speaker 4: will stun enemies, or whether you go with a knife
Speaker 4: attack that doesn't stuck them but does more damage close
Speaker 4: up is up to you. You get to use your
Speaker 4: you get to pick your character pyramid the way you
Speaker 4: want to build it. But because it's so precious, I
Speaker 4: think you have to be very thoughtful with where you
Speaker 4: want to put all of your different skill sets. I
Speaker 4: got really into arc arrows that do AoE damage, and
Speaker 4: so I'm more of a shoot and run away like
Speaker 4: a little bitch type aggressor. I shoot my arrow, I
Speaker 4: run like hell. I shoot my arrow, I run like hell.
Speaker 4: But you have to mix it up, especially with the
Speaker 4: way they throw enemies at you. I loved the different
Speaker 4: dynamics that they gave us throughout the I would say,
Speaker 4: like the ten or twelve hours that I've been playing
Speaker 4: with it so far, I've been thrown into all sorts
Speaker 4: of different scenarios that I have thought were very interesting.
Speaker 4: There's also environmental kills. A lot of spaces in the
Speaker 4: environment explode upon damage. It's really fun to have like
Speaker 4: six bad guys be like, we're gonna kill you unless
Speaker 4: you give us five dollars, and it's like, over my
Speaker 4: dead fucking body, am I gonna give you five dollars?
Speaker 4: And I shoot the explosive and kill like five of them.
Speaker 4: Very rewarding. You kill all sorts of stuff in this game.
Speaker 4: You also get items that you can use to kill
Speaker 4: people with. I thought it was really interesting. I got
Speaker 4: dynamite and through it at a bunch of people and
Speaker 4: exploded them all at once, and one one playthrough, I
Speaker 4: also did one that's sticky and it makes them not
Speaker 4: be able to move, So if you have a fast
Speaker 4: enemy that's zip zipping around, you can make them stuck
Speaker 4: where they are. Beautiful. This is a beautiful game. You
Speaker 4: will look at it and you will say oh what,
Speaker 4: this is just like eight bit It's gorgeous.
Speaker 2: I'm looking at it now. Yeah, it's got Do you
Speaker 2: ever play West Torado? Yeah, it's got kind of that,
Speaker 2: like very pixelated, like Western aesthetic for sure. Like I
Speaker 2: don't mind that.
Speaker 4: The music matches the Western aesthetic to a t. I
Speaker 4: also think the writing feels quite authentic and genuine. I've
Speaker 4: played a lot of games like this where they're just
Speaker 4: like this trown big enough for the two. This is
Speaker 4: very well written. You can tell that the writers or
Speaker 4: the people who have made this are quite invested in
Speaker 4: having authentic representation of the characters that they are having
Speaker 4: in this game. I think it's quite thoughtful. Of all
Speaker 4: the games that I'm talking about, I think this is
Speaker 4: the one that I kind of can't put down as
Speaker 4: of late. Like I just get really excited when I
Speaker 4: get to play this game. It plays like a dream
Speaker 4: on the switch, and it lends itself to a casual experience.
Speaker 4: I think this is a great plane game. I think
Speaker 4: you could play this and do a couple tasks when
Speaker 4: you're on your plane.
Speaker 1: This is.
Speaker 4: A game that I think has a lot of promise,
Speaker 4: and I also think it's a bit of a hidden gem.
Speaker 4: I don't think people are talking about Arco enough for
Speaker 4: how well made it is, how thoughtful it is, and
Speaker 4: how enjoyable it is, So i'd really this is like
Speaker 4: the one for me.
Speaker 2: Okay, I'm making a note to download this on the
Speaker 2: Steam deck. That sounds solid cool?
Speaker 1: All right? That was all for me was I've been
Speaker 1: playing some other older stuff. Like I said, I've been
Speaker 1: mean to try Alien Dark Descent came out last year.
Speaker 1: Had it downloaded Steam forever. It's like a top down
Speaker 1: real time Xcom esque or like maybe like top down
Speaker 1: Republic Commando but set in the Aliens universe. I mean
Speaker 1: to play that. But I also started a new Xcom
Speaker 1: two campaign because I love just seeing what new mods
Speaker 1: people have come up with over the over the years.
Speaker 1: But yeah, outside of that, nothing major. Do you want
Speaker 1: to do emails?
Speaker 2: Yanks? Do it?
Speaker 1: Okay? Before we jump into emails, reminder, you can ride
Speaker 1: into fire Escape cast at gmail dot com. That is
Speaker 1: fire Escape cast at gmail dot com for comments, questions,
Speaker 1: stuff you want to be read on air. If you
Speaker 1: do have any corrections, I will only read them if
Speaker 1: they are directed at Dan and Mary. Mary, do you
Speaker 1: want to read this? First question? We have from Matthew.
Speaker 1: Maybe I should have. No. I meant I saw it
Speaker 1: was fairly long, but that's because it was also in
Speaker 1: regard to something we were talking about today, So makes sense.
Speaker 4: Here we go, Hey, Gang, following your discussion about the
Speaker 4: Alien franchise this week, and I was reminded that I
Speaker 4: have never seen Alien or Alien's or pretty much any
Speaker 4: of the other movie that is, actually.
Speaker 1: How you alien Aliens?
Speaker 4: Alien?
Speaker 2: The name Ali, you can't even do it.
Speaker 4: It's like alien, Croatian alien.
Speaker 5: Yeah, that's you're closer alien.
Speaker 1: I'm trying to think of what what word do you are?
Speaker 2: You?
Speaker 1: Do you actually pronounce the A correctly.
Speaker 2: Like that al like Al Bundy, it's alien alien and
Speaker 2: the letters e in is how he says it end.
Speaker 1: Yeah, so could continue to wear it.
Speaker 4: The only one I've ever seen is Prometheus, a film that,
Speaker 4: as far as I can tell, is largely disliked by
Speaker 4: fans of the series. But I freaking love that movie.
Speaker 4: I was super hyped when it came out and was
Speaker 4: not disappointed. The funny thing is that I don't know
Speaker 4: that it was Alien film until the very end when
Speaker 4: it shows the Xenomorph, which, if you recall, is literally
Speaker 4: the last five seconds of the movie. I'm sure for
Speaker 4: fans of other movies it might have well been have
Speaker 4: had this is an alien movie flashing on the screen
Speaker 4: the whole time, But I was clueless. So my question
Speaker 4: for you is, are there any games or movies or
Speaker 4: books that are that you like but you're entirely unfamiliar
Speaker 4: with the series. Have you ever tried a late entry
Speaker 4: in a series and been inspired to go back and
Speaker 4: try the originals or even some you feel like you
Speaker 4: don't need to experience the original to enjoy the newest one.
Speaker 4: Thanks for my favorite podcast. It's a highlight of mowing
Speaker 4: my every two weeks. Much love, Matthew from Bentonville.
Speaker 1: I've been to Bentonville. You have not. I absolutely, phil Arkansas,
Speaker 1: where I went to school, is like an hour from there.
Speaker 1: Bentonville's famous for its big like Christmas blowout decorations and market. Matthew,
Speaker 1: correct me if I got any of that wrong, But yeah,
Speaker 1: I've been to Bentonville. That's really funny that you didn't
Speaker 1: know that that was an Alley movie till the end.
Speaker 1: That's like the Bit and Sonny where Charlie thinks the
Speaker 1: twist in the sixth sense is that it was Bruce
Speaker 1: Willis the whole time, like the actor was Bruce Willis
Speaker 1: the whole time. That's funny, like you, that's a different
Speaker 1: twist than I think they intended.
Speaker 2: I was kind of late to Ratchet it was the
Speaker 2: third one because I just thought they were like kids games.
Speaker 2: And then like IGN gave the third one, I think
Speaker 2: up your arsenal and like a nine point eight or something,
Speaker 2: and I was like, what, that's a really high score,
Speaker 2: and so I checked it out. It's like, Oh, it
Speaker 2: turns out these are fucking great, And I went back
Speaker 2: and played the originals, and.
Speaker 1: I mean that's how I was with Metal Gear Solid.
Speaker 1: What was your first Snake Eater?
Speaker 2: Oh, that is a good first one because chron like
Speaker 2: in the timeline, it's great. Box first one was four,
Speaker 2: which is fucking crazy.
Speaker 5: Is the most fan service, you know.
Speaker 2: I hope you've read up on all this stuff before
Speaker 2: we show you movie length cut scenes. And she liked it.
Speaker 1: All right.
Speaker 2: Cool.
Speaker 1: If ever, there's a game that's going to turn you away,
Speaker 1: and I love that game. But if there's a game
Speaker 1: that's going to push you away from the series, that's it.
Speaker 2: If you were into the series, though it is the
Speaker 2: most like here is.
Speaker 1: Like, yeah, yes, Snake Eater, and then I went back
Speaker 1: to play one and immediately missed a lot of the stuff.
Speaker 1: So yeah, it's funny because Snake Eater introduced so much stuff,
Speaker 1: like just the fact that it had so many like
Speaker 1: outdoor stealth options and different movement and the camouflage, survival
Speaker 1: light kind of elements. I missed those in Metal of
Speaker 1: Your Solid but going back to see where it's from, uh,
Speaker 1: Metal of Your Slid one is still my second favorite
Speaker 1: of the series after Snake Eater. I'm trying to think
Speaker 1: anything else. There's probably movie series that aren't occurring to
Speaker 1: me yet, but I think the big one was Snake
Speaker 1: Eater because Zelda Zelda might not count as much because
Speaker 1: it was an age thing. My first Zelda was Ocarati,
Speaker 1: and then going back to those early ones was obviously
Speaker 1: pretty rough until I got to link to the past,
Speaker 1: which was, you know, still to this day, really really
Speaker 1: good game design that holds up really well.
Speaker 2: But and visuals.
Speaker 1: Yeah, Okera enough time is was my first Zelda and
Speaker 1: now that's become probably my favorite series.
Speaker 2: There, you got me.
Speaker 4: Shows would be really interesting for games. I definitely played
Speaker 4: Half Life two first, and I felt fine. I felt
Speaker 4: totally in control of that situation, that there was nothing
Speaker 4: that I'm missed other ones let me think, uh you go,
Speaker 4: I can't think of any I definitely had.
Speaker 2: The order I watched Rocky was really fucked up. And
Speaker 2: it's because of my age. So I was born in
Speaker 2: eighty four. So the first one I remember seeing was five,
Speaker 2: which is universally considered the shitty one, the only shitty one.
Speaker 2: Well yeah, but the thing is we I saw five,
Speaker 2: I think in the theater, and then we had it
Speaker 2: on VHS, and so I watched it all the time
Speaker 2: on VHS before I ever saw another Rocky, and so
Speaker 2: like at the beginning, they would show the Drago fight,
Speaker 2: and every time I'd watch Rocky, five would be like, Man,
Speaker 2: this shit looks cool. Who's that big fucker from Russia?
Speaker 2: But I never saw four for years, So I went
Speaker 2: like five, one, four, two three was the order I think,
Speaker 2: which invested up.
Speaker 1: Might be the weirdest order you could watch those, but
Speaker 1: I still obviously fucking love it. But it's like from
Speaker 1: five to like a genuine Oscar worthy movie, to four,
Speaker 1: which is the best movie ever made, to two, which
Speaker 1: is like the continuation of the Oscar.
Speaker 2: Yeah, three was like late, and by the time Bebo
Speaker 2: came out, I was pretty caught up.
Speaker 5: But yeah, but I love five. I mean I didn't
Speaker 5: know any better.
Speaker 2: It was the first one I saw, and so like
Speaker 2: it's almost a good way because it's like, oh, man,
Speaker 2: I love this character, I love this format and this music,
Speaker 2: and then it's like, oh, now here's the good ones
Speaker 2: after that.
Speaker 1: Yeah, that's the only way you can enjoy Rocky five
Speaker 1: is if it's the first movie you watch.
Speaker 2: Yeah, and you're also, you know, six years old. Yeah.
Speaker 1: We also that games were a total war I played
Speaker 1: the Warhammer games, then went back to the historical stuff,
Speaker 1: and then they didn't have wizards and dragons and shit.
Speaker 1: So I was a bit torn on them.
Speaker 2: Final Fantasy I didn't really try. I tried a lot
Speaker 2: of seven, eight and nine or seven and nine. I
Speaker 2: tried a lot of a good one.
Speaker 1: Because he also asks, here, what's a game that you
Speaker 1: enjoyed where you don't feel like you need to play
Speaker 1: the other game in the series. I love six, I
Speaker 1: love was It, I love nine, but I and ten,
Speaker 1: but I don't. I have no intention of playing any
Speaker 1: other Final Fantasy at.
Speaker 4: This point, I got it the Witcher.
Speaker 5: Oh yeah, what even is in there?
Speaker 3: Yeah?
Speaker 2: How do you play? What's it about? I've never seen
Speaker 2: it outside of Poland.
Speaker 1: It's text based RPG.
Speaker 3: Yeah, Poland.
Speaker 2: It's a dice game.
Speaker 1: You could only play it out of music.
Speaker 4: You get it in Poland?
Speaker 2: Yeah, like fan hacks and stuff.
Speaker 1: Yeah, no, that's a good one because I have I
Speaker 1: have played the first two and like Jake might disagree,
Speaker 1: but if you played Richard three and are been like
Speaker 1: meaning to play one and two, you don't need to
Speaker 1: look up a synoposive. And that's not to take away
Speaker 1: from the fact they do some cool stuff.
Speaker 2: But I'd be willing to about the large majority of
Speaker 2: GTA fans started with three, four or five or maybe
Speaker 2: Vice says today. Yeah, like I started with one and
Speaker 2: two the top downs, and like I remember thinking those
Speaker 2: are pretty fucking crazy for their day, But like, I
Speaker 2: don't know, three is when it kind of entered the
Speaker 2: like super duper mainstream. Everyone's played this, you.
Speaker 1: Know, Oh dude, I mean, I mean, statistically speaking, GTA
Speaker 1: five is so big that it's it's alive today. I
Speaker 1: don't know why people who start with four would be
Speaker 1: dead yet but.
Speaker 2: I would suggest one that you can't just hop on
Speaker 2: now is if you if you're curious about Call of Duty,
Speaker 2: you need to go back to the first one. Otherwise
Speaker 2: nothing's gonna make it. So you got to play every
Speaker 2: Call of Duty in order, every one of them, even
Speaker 2: like the Big Red One and the DS one, or
Speaker 2: you're not going to know what the fuck's going on.
Speaker 1: I like that you just combined the what you just
Speaker 1: did with those two titles. Do you realize what you
Speaker 1: just did? No, you said the Big Red One as
Speaker 1: if it's like the game is a big red one,
Speaker 1: because then you said and the DS one big red Bone.
Speaker 2: But the Big Red One was the game. Yes one
Speaker 2: is like Mobilized.
Speaker 1: From World War Two. That also reminds me. And now
Speaker 1: I'm just thinking a series where it's like I played
Speaker 1: a really good game and now I either went back
Speaker 1: to try the earlier ones and they didn't hold up,
Speaker 1: or like I didn't need to fall Out. It's a
Speaker 1: good example. Fallout three is one of my favorites. I
Speaker 1: went back to play one and two when I was younger.
Speaker 1: Really cool stuff going on, Like if they do a remake,
Speaker 1: I think a lot of like Balder's Gate three fans
Speaker 1: would be psyched, but like you do not need to
Speaker 1: play those first two in their current state because they
Speaker 1: don't hold up well. And Fallout three obviously is just
Speaker 1: night and Day. It's open world onward, you know.
Speaker 2: On that same track. I would guess that Elder scrolls
Speaker 2: the same way, yes, because I think, like you know,
Speaker 2: I definitely know a lot of more wind like big
Speaker 2: time fans like Bonks the biggest one, and obviously Oblivion
Speaker 2: Skyrim got huge, but I don't hear anyone talking about
Speaker 2: one or two.
Speaker 1: The Arena and Daggerfall are again, like honestly like they're
Speaker 1: like the Bethesda catalog of RPGs had like that one
Speaker 1: to two phase where different developers completely different styles, and
Speaker 1: then they took some really cool world building and then
Speaker 1: just went, you know, basically established the formula for like
Speaker 1: free form open worlds going forward, and from the early
Speaker 1: adds to the twenty tens.
Speaker 5: Yeah you again, I.
Speaker 1: Think there's some cool remake material there, like remake not remaster.
Speaker 1: And again I'm not saying there's not cool stuff in
Speaker 1: all those but yeah, god, Moroin is still well worth
Speaker 1: trying out just to like just to see what it's
Speaker 1: like play five hours that game if you haven't before,
Speaker 1: and then if it doesn't hook you, that's fine, you've
Speaker 1: still seen what cool stuff it's doing.
Speaker 2: Yeah, I mean, just hearing the stuff Bonk is described
Speaker 2: about that game, it's like it seems like it was
Speaker 2: doing some bold, crazy shit, like maybe even before a
Speaker 2: lot of the hardware, especially the Xbox was ready forward.
Speaker 1: It literally wasn't the draw distance in that game you
Speaker 1: can't see past like.
Speaker 2: The load times and stuff where it like actually like
Speaker 2: shuts down the system and restarts it.
Speaker 1: And yeah, yeah, I wrote a very very good article
Speaker 1: about that game on Polygon. Anybody who hasn't rid it,
Speaker 1: go look up twenty years later morowin looking back on
Speaker 1: mor and twenty years later the game that RPG that
Speaker 1: changed everything. I might be butchering that, but that's those keywords.
Speaker 1: We'll get you there. Yeah, I mean I think that
Speaker 1: it's very I'm sure there's like movie series. It's tougher
Speaker 1: for me to think of specifically because a it's way
Speaker 1: easier to go back to an early movie and spend
Speaker 1: like ninety minutes two hours watching it. Yeah, it's not
Speaker 1: easy to tell me.
Speaker 4: From personal experience that I don't know anything about Marvel,
Speaker 4: and I haven't been paying attention to the series, but
Speaker 4: I watched Thor Ragnarok and I thought it was pretty good,
Speaker 4: and I know, nothing.
Speaker 1: Too, Yeah, because it's like that's especially good because that's
Speaker 1: funny because Marvel the franchise itself is built for you
Speaker 1: to watch any of them and then like they hope
Speaker 1: you go back and watch all the thirty five previous
Speaker 1: ones because they're so interconnected. There's easter eggs. But I
Speaker 1: like that Taiko whit TD came along in main one
Speaker 1: where it's like, no, this is just funny on its own,
Speaker 1: and you don't it's like a heist action. You don't
Speaker 1: need to don't worry about the first Thor movie and whatnot. Yeah,
Speaker 1: but yeah, games are just so much harder, like they've
Speaker 1: evolved so fucking quickly in the last forty years or
Speaker 1: whatever it is, and they're also much more time consuming,
Speaker 1: so it's easier to go back and watch Like like
Speaker 1: Matthew hasn't seen Alien Alien, sorry, and absolutely if our
Speaker 1: earlier conversation didn't que you in, you should watch Alien
Speaker 1: and Aliens immediately. They hold up really well. But it's like,
Speaker 1: you know, going back to dagger Fall and Arena are
Speaker 1: that's way different or even like early balders Gate games,
Speaker 1: Like I'm sure there's a lot of balders Gate three
Speaker 1: fans who have wanted to go back to one and
Speaker 1: two and are finding it it's like, no, I'd rather
Speaker 1: just start a new run in three because these are
Speaker 1: a bit dated.
Speaker 2: Or even interesting ones where it's like I could see
Speaker 2: people getting into Middle Year Solid five because like that
Speaker 2: gameplay is so good and it's not doesn't really require
Speaker 2: a ton o story knowledge because there's not that much
Speaker 2: story in that game, and then like if you went
Speaker 2: back to the early Middle Years, it's like, well this
Speaker 2: is a different thing, you know, Like I love five,
Speaker 2: but it's I love it for very different reasons than
Speaker 2: one through four.
Speaker 1: Yeah. I also wonder if, like Breath of the Wild
Speaker 1: got some young people into the series and they're like, huh, different,
Speaker 1: there's some stuff there. It's just funny to think that,
Speaker 1: like we came into Breath of the Wild thinking, Okay,
Speaker 1: they took like the eight dungeon format, sprinkled mini ones
Speaker 1: all over in an open world, whereas those people would
Speaker 1: go back like, oh, they took shrines and made eight
Speaker 1: huge ones yeah, with like a pretty bare bones open
Speaker 1: world between them. But anyway, thank you Matthew for writting
Speaker 1: in uh uh looking. I'm not going to go to
Speaker 1: Bentonville this year, but I had fun when I was there. Dan,
Speaker 1: you want to read this one from Erin.
Speaker 2: Or High Fire Escapers. I know would you rather questions
Speaker 2: are overdone, but I think there's no better crew to
Speaker 2: discuss this important question. Would you rather slip and fall
Speaker 2: every time you enter a new room or have to
Speaker 2: scream every fifth word you say at the top of
Speaker 2: your lungs. That's Aaron from Dallas scream. Definitely scream. There's
Speaker 2: no injury risk.
Speaker 4: There's no injury.
Speaker 1: I agree.
Speaker 4: As we get older, as we enter our older stages,
Speaker 4: I can't afford to fall.
Speaker 2: Yeah, I'd be risking serious injury so many times a
Speaker 2: day versus like, Oh, I'm gun of embarrassed. Every once
Speaker 2: in a while.
Speaker 4: You could get like a fall guard.
Speaker 1: You know.
Speaker 4: Have you seen that new thing that like you wear
Speaker 4: it as a jacket as a person and when you
Speaker 4: fall just just.
Speaker 2: Like take an airbag for your body. Yeah, wantsn't have
Speaker 2: to wear that. I'll just tell people, Hey, I got
Speaker 2: this weird thing a Genie cursed me.
Speaker 1: No, you wouldn't you like weird thing, like, hey, I've
Speaker 1: got this weird.
Speaker 2: Right down. I'd hand everyone a note when I enter
Speaker 2: a room or get on a plane.
Speaker 1: You wouldn't finish the explanation before you do the thing.
Speaker 5: You're explaining why it's the note, That's why it's the note.
Speaker 1: I would absolutely at this point in my at any point,
Speaker 1: I would rather slip and fall because you're twenty. Yeah,
Speaker 1: I'm twenty years old. I think you're young.
Speaker 4: Your bones will be fine.
Speaker 2: Fine.
Speaker 1: Both are going to do damage your reputation. I think
Speaker 1: the screaming one is going to do it worse. But yeah,
Speaker 1: to Mary's point, you could prevent as much as you
Speaker 1: can some physical stuff.
Speaker 4: I would just get like a mobility aid, and then
Speaker 4: I would I would just avoid. I would I would
Speaker 4: cheat the system.
Speaker 1: You would do the fall thing, yeah, and then I
Speaker 1: would sit.
Speaker 2: Oh see. I feel like as you get older, you
Speaker 2: worry less about embarrassment and more about physical harm, and
Speaker 2: so I think it's the long term play to go
Speaker 2: with the screaming.
Speaker 1: There are also people that live with both of these
Speaker 1: problems for real, but like for the record.
Speaker 2: Time to go into a room that I don't know
Speaker 2: if that's a malady that people that's what.
Speaker 1: So then you're thinking it's like, Okay, you're going to
Speaker 1: a like a not that we any of us really
Speaker 1: do business lunches unless we're at a convention, but like
Speaker 1: say you're going to like a professional lunch, do it.
Speaker 1: You're gonna slip when you walk into the restaurant. Yeah,
Speaker 1: hopefully you don't have to go to the bathroom, because every.
Speaker 2: Time I peel lot, I'm falling on every bathroom floor
Speaker 2: I've ever gone to.
Speaker 4: Is it is it a new room in the sense
Speaker 4: that it's a room that's never been.
Speaker 2: Into before, or is there like a twenty four hour
Speaker 2: cool down, like you're safe for a bit and then
Speaker 2: after midnight, though, you fall in that bathroom again.
Speaker 1: It would be more it would be more manageable if
Speaker 1: it was like every brand new room. Yeah for the
Speaker 1: first time.
Speaker 2: So like my house, like when I first move into
Speaker 2: my house, I'm falling for all of them.
Speaker 1: Then you're a plan ahead. You could go to that
Speaker 1: restaurant that you know you have a business lunch.
Speaker 2: At the fall Oh dinners at seven, I'm gonna get
Speaker 2: there six thirty and fall down break in and just
Speaker 2: I'll just get there early and I'll explain it. I'll
Speaker 2: hand the note to the wait. No, I don't have
Speaker 2: the scream anything. I don't need a note. I can
Speaker 2: just talk.
Speaker 4: I'll have.
Speaker 1: Imagine imagine seeing security cameras have a break in and
Speaker 1: a restaurant and someone just kicks down the door, slips,
Speaker 1: runs through into the kitchen, slips, goes into the dry storage, slipslips.
Speaker 2: And boat bathrooms, runs out, doesn't steal anything. Yep, it
Speaker 2: comes back for dinner the next day.
Speaker 1: It's going to scar the security guard for the rest
Speaker 1: of his life. What's the worst place? What is the
Speaker 1: worst situation where like building you could be in where
Speaker 1: the slip and fall would like be a nightmare more
Speaker 1: than spike factory.
Speaker 4: Mouse trap and glass factory.
Speaker 2: Yeah, that's bad.
Speaker 4: You guys always made in the same space, or.
Speaker 1: Like a every time you go into a new room
Speaker 1: when you're sprinting to catch a flight at the airport, it's.
Speaker 2: All kind of one room though, Like what determines a
Speaker 2: new room. I think a door. I think it's a door,
Speaker 2: Like a standard sized doorway is a new room.
Speaker 1: TSA is like okay, step forward.
Speaker 5: You go to the metal each shit.
Speaker 2: Through again.
Speaker 1: Yeah, if it's not a new room and you actually,
Speaker 1: like every time you go through the doorway, you slip
Speaker 1: coming bit towards TSA and then slip going back.
Speaker 2: Getting onto the jetway, getting onto the plane, moving between
Speaker 2: first class.
Speaker 1: And coach, slipping and falling in a plane bathroom.
Speaker 2: It's not good.
Speaker 1: Uh yeah, I'm just there's got to be like just
Speaker 1: at the met or the Natural History Museicum, we're not
Speaker 1: going to every new exhibit. Everybody's being quiet and observing,
Speaker 1: like you know, just being really respectful. And or a
Speaker 1: library in general will be funny. Or a ice floor, yeah,
Speaker 1: like a nice floor building, a hockey rink.
Speaker 2: Yeah, that's what you're describing. And that's just kind of
Speaker 2: one big room, so you're probably okay. You know, like
Speaker 2: a turf a turf floor bowl, turf floor bowl.
Speaker 1: Yeah, go Spelunking The Descent would have been a very
Speaker 1: different movie with this melody.
Speaker 4: You'd never make it.
Speaker 1: I would. I would still got the slip and fall
Speaker 1: regardless of that assigned it.
Speaker 2: You're gonna you're gonna regret that.
Speaker 4: I gotta go with the yell. I feel like already
Speaker 4: yell every fifth word.
Speaker 2: Yeah, that's the thing. I'm like halfway there, like you
Speaker 2: might as well as leaning, but what if like what
Speaker 2: if you just adjusted, you're talking to all your words. No, yeah,
Speaker 2: just scream everything and then it doesn't even stand out
Speaker 2: stand out still, I mean, but not as like staccato,
Speaker 2: you know, like oh man, he keeps doing this weird thing.
Speaker 2: It's more like, oh he just yells everything.
Speaker 4: You get one of the those masks like Baine, and
Speaker 4: it just mutes you a little bit.
Speaker 2: I think that's cheating.
Speaker 1: So I was breaking into a restaurant to slip around
Speaker 1: it for a bit.
Speaker 5: That was your idea. I wasn't gonna break the law.
Speaker 1: Yeah, you didn't call me out for cheating.
Speaker 2: That's true.
Speaker 5: Look, we approach these things differently.
Speaker 1: Yeah, fair enough, all right, Well thank you Aaron from
Speaker 1: delas Well. That's our that's our episode. Good stuff, more
Speaker 1: more stuff. If I want like a genuine I feel
Speaker 1: like anytime we get a would you rather? We've been
Speaker 1: pretty it's been fairly civil. It's been pretty cordial. We've
Speaker 1: never really been like, you're fucking wrong. I want someone
Speaker 1: to send in a genuine stumper for us that like divides.
Speaker 4: Us, come get us.
Speaker 5: We're reasonable adults, but yeah, they can test that.
Speaker 1: I want one that's really gonna test us, but yeah,
Speaker 1: I right that into fire Escape Cast at gmail dot com.
Speaker 1: If you're not a patron, you can go to firescapecast
Speaker 1: dot com. You can go to Patreon look for us.
Speaker 1: You can contribute just a few dollars if you want
Speaker 1: to treat like a tip jar you appreciate what we do.
Speaker 1: Or you can get the ad free episodes or the
Speaker 1: video versions of every episode, and you can also get
Speaker 1: clued into when we're gonna have bonus episodes. You'll let
Speaker 1: access to those. We have a few. We've been planning
Speaker 1: all tons of travel. We do have some ideas percolating.
Speaker 1: We got to make them happen because we really want to.
Speaker 1: You can also go subscribe to our YouTube channel. Right now,
Speaker 1: Mary and I are very close to the end of
Speaker 1: resume four remakes in our ongoing Residue Canievil series. This
Speaker 1: one has been taken particularly long again, just a very
Speaker 1: busy year. But you'll know when those publish if you
Speaker 1: subscribe to our channel there, and that's also where we
Speaker 1: put all those bonus episodes. So here's kind of two birds,
Speaker 1: one stone. Mary tell them what they can get at
Speaker 1: Firescape merch dot com.
Speaker 4: Oh, you can be getting some hot merch we just
Speaker 4: had to purchase. I'm not gonna call them b out
Speaker 4: in case it's a gift. You never know. But we've
Speaker 4: just been getting some people getting some really nice T shirts.
Speaker 4: I can't wait to see your banana yellow logos. You're
Speaker 4: about the author shirts. You post them, I'll retweet them.
Speaker 4: I love it, enjoy that march.
Speaker 1: Dan Yes, does does do the reviews help at all
Speaker 1: any more of these days? Uh?
Speaker 2: It's a I feel like the last I heard about
Speaker 2: that being a big thing was like when I was
Speaker 2: at Debitu, Like, oh, yeah, I get the five star reviews,
Speaker 2: but hey, look, if you're looking to do something, yeah
Speaker 2: you can give us five stars.
Speaker 5: It's not gonna hurt.
Speaker 1: It'd be nice if it was like Steam and it
Speaker 1: said like overwhelmingly positive US reviews, because I feel like
Speaker 1: we'd get whatever the top tier is. But yeah, of
Speaker 1: course reviews if you like it. Right outside of that,
Speaker 1: that's a that's about it for the ways you can
Speaker 1: support us. But uh, Mary, what do you have going
Speaker 1: on outside of Firescape?
Speaker 4: I did a different podcast. I still love you guys,
Speaker 4: but I did a podcast called Objectively Positive Podcast, which
Speaker 4: I really really enjoyed. I was invited on by Tatum.
Speaker 4: I hung out with Tatum at the Giant Bomb at
Speaker 4: Night at E three this past year, and we talked
Speaker 4: about media, any media that's had a really positive influence
Speaker 4: on your life and or just hugely impactful. And I
Speaker 4: gush about Rocket League for an entire hour. I talk
Speaker 4: about how much impacted game Spot and the team there,
Speaker 4: and how much we loved it and all the fun
Speaker 4: we had with it, and how much it had me
Speaker 4: of lasting friendships with my coworkers just because of Rocket Leagues.
Speaker 4: So I encourage you to listen to Objectively Positive Podcast.
Speaker 4: Good good stories in there. I really enjoyed doing that.
Speaker 1: Nice Dan, what about you?
Speaker 2: Giant Bomb got some fun stuff from Germany That travelog
Speaker 2: should be up if you go to the YouTube channel.
Speaker 2: Or also have Mike Benatti playing through Alone in the
Speaker 2: Dark for the we on Blake Club where we play
Speaker 2: the worst games ever and that has been hilarious, So
Speaker 2: check that out. But yeah, Twitch, Now that I'm done
Speaker 2: with most of the travel stuff, probably doing some more
Speaker 2: streaming on Twitch Slash Dan Reichert, that's my stuff.
Speaker 1: Nice. I'm just here a Firescape cast outside of my
Speaker 1: day job. Well great, it was episode eight nine. We
Speaker 1: will be back episode ninety in a couple of weeks.
Speaker 1: At that point, I'm trying to think there actually might
Speaker 1: be a couple. Oh that'll be the day after I
Speaker 1: turn twenty one.
Speaker 2: Big planets probably, yeah, yeah, get video first.
Speaker 1: Ooh, if you're not a video page? Am I allowed
Speaker 1: to drink on Patreon?
Speaker 2: It? I guess I'm gonna make ane. I'm going to
Speaker 2: show you some wine.
Speaker 1: Wine seems pretentious. You're you're a big boy now, seems
Speaker 1: a bit too high brow. Do you have any white Zinfandels?
Speaker 2: It's my favorite?
Speaker 1: Oh nice, I'd like to try.
Speaker 4: That's all drink?
Speaker 1: Isn't it a bag?
Speaker 4: Yes, a goon sack.
Speaker 1: I've heard good things. But yeah. We'll be back on
Speaker 1: September twenty third. The Fall it's here. I like it,
Speaker 1: me too, holding down this weekend in theory.
Speaker 4: Yeah, sorry, all.
Speaker 1: Right, well ally right, thank you for joining. We appreciate it.
Speaker 1: As always, We'll see you on the next episode of
Speaker 1: fire Escape Cast.
Speaker 3: Bye. St