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Speaker 1: Hello, everyone, Welcome back to the fire Escape Cast. It

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is episode eighty nine. I think I'm your host as always,

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Michael Maharty here once again with Mary kesh Hi and

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returning to us after a long absence many travels around

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the world. It was one episode. He's back at Stan Reichert.

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Speaker 2: All the stars are here. We've all assembled again. Do

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we only miss one where we all together two episodes ago?

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Speaker 3: Uh?

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Speaker 2: Cause we almost had to miss this one, but this

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out I can't remember.

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Speaker 4: They're a minute. I've been I've been active. I feel

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like I've been present. I missed one episode, like in

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early summer because I was at Twitch Con in Europe.

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But I'm pretty good and I'm glad I was. We

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almost missed this week because I have so much family

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in town, but y'all moved your schedules around for me,

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which I.

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Speaker 1: We're doing the same was coming weekend. This is the

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first time I'll be coming to Portland, not by myself

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in the middle of the night to stare through your

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window with a knife. It's gonna be really fun.

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Speaker 4: I'm really excited you guys are both coming. It's a

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really cool time to be in Portland and coming is

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he We are gonna have Jake so to avoid him. Yeah.

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Speaker 2: God, we were just talking about how much we don't

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like him air. Yeah, we're trying to Decker.

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Speaker 4: Yeah, Jake dot Org an organization for us to talk

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about the sweetest boy in the whole world that we

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don't like, Jake Decker. I've never done anything wrong in

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his life.

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Speaker 1: He killed that.

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Speaker 4: We don't talk.

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Speaker 1: About Jake cut that cut, that cut that proud boys.

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Speaker 2: But he's a nice guy.

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Speaker 1: Yeah, he's a he's a big conspiracy guy as well.

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Speaker 2: Oh but like the like dangerous ones ye yeah, yeah,

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not like the Cooper cut, the moon Land and stuff.

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It's like he's like dangerous conspiracy theorist.

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Speaker 1: Yeah. Yeah, So that's Jake. If you want to learn

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more about him, gonna fuck Jake dot Org.

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Speaker 4: We haven't bought it yet.

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Speaker 2: We need to buy Jake dot.

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Speaker 1: Org goes up. We need to get Fuckjake dot Org

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and put a photoshop photo of him with a rocket

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launcher pointed at a hospital a jo. Yeah. Yeah, we'll

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be in Parland for a couple of nights. Gonna be

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fun my first time.

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Speaker 5: Really, it's lovely.

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Speaker 4: You're gonna enjoy it. I'm gonna take you to some

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iconic places and we can talk about them on the

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next EPI. But I'm gonna take you, uh in theory,

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provided like everybody's everything, everybody's on time, and everything goes well,

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You're going to see some vistas and I'm going to

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take you to some waterfalls too.

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Speaker 5: Oh really, that's awesome, hell y, And we don't even

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I love this.

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Speaker 2: We can just show up and then you just take

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us wherever and we don't have to worry about planning anything.

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Speaker 4: That's I took care of it. I took care of

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the boys because I feel like if you're getting your

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butts here, especially you Dan, after all this travel internationally.

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You just got back from packs, you are tired, So

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you get here with vistas, I got you. Yeah, vistas

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and drinkies open bar.

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Speaker 2: Oh yes, yes, perfect. This is like kind of the

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end of like my travel gauntlet. So honestly, the timing

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is perfect because it's been every weekend the summer since

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my surgery and this is the last one of the

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consecutive weekends to just go hang out with you, have

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some drinks and look at vistas.

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Speaker 4: Yay, come hang out with me and vistas.

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Speaker 1: Yeah.

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Speaker 2: You have jakes there.

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Speaker 1: Yeah, you takes there. I'm just tell him Dan that

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it's the beginning of my travel gauntlets. So we're looking

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forward to like being outdoors and relaxing and hanging out

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with friends.

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Speaker 2: You got it's going to be a crisp ninety degrees.

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Speaker 5: Yeah, so fuck.

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Speaker 4: I don't understand it. It's really weird, like a weird

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hot hot pocket situation. The heat, Like I believe they're

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called heat domes, but I like calling them hot pockets

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hot pockets for fun.

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Speaker 1: Left the hot pocket leapt straight from New York to Portland,

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and I'm following it. I can't wait.

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Speaker 4: I love the heat. But yeah, for Australians, it's not

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bad at all. There's a bunch of Australians in town

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and it's usually like one hundred and ten degrees in Australia. Australia,

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their summers are brutal, Like is it like Vegas dry

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heat or is it humid in one hundred and ten

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It can be humid too.

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Speaker 5: That that sounds terrible.

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Speaker 1: Australia gets like every kind of weather. They're the size

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the United States is. Oh, it's farther south, so it's

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not just.

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Speaker 4: Drop out of the sky.

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Speaker 1: Its just Meltingeez travels in first time in Germany? Correct, yes, yes,

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did you stick in Cologne? Did you get anywhere else?

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Speaker 2: I flew into Dusseldorf and then went to Colone But yes, Spence,

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yeah I think so, yeah, and spent like that was

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the fastest uber right I've ever had from the airport.

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I think it was technically the Autobahn and that guy

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he was I tried to look at the knob thing

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on the dash, but it was in crazy kilometers. Yeah yeah,

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but it was in like kilometers, so I didn't know

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what the fuck it meant. But it felt very fast.

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But yeah, we just stuck in Cologne and drank a

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lot of kolshes ate a lot of meat.

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Speaker 5: Did take about the saga of dj ass Tits No.

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Speaker 4: I saw a picture of dj ass Tits of game.

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Speaker 2: Yeah, yeah, okay. I think the video should be up

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on Giant Bomb by the time this goes up. But

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there's a whole saga with dj ass hits and give

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us the tldry because.

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Speaker 1: I'm not going to watch it. I just want to

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know what happened.

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Speaker 2: Basically, we saw a sign that said dj as watching

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all that. I found her on Instagram a message her

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being like, Hey, we're at a video game website. We

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love your name. We're in Cologne. Do you want to

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do a cameo in a video we're shooting about being

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in games Com And she said yes. So we met

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up with dj ass Tits. She was an absolute delight

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and she did a little cameo for the end of

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our Giant Bomb video.

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Speaker 4: It was nice, lady.

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Speaker 2: Yes, yes, so big dj ass Tits fans over here. Now.

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Speaker 1: I like that Giant Bomb is building up its own

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like Channel five roster of characters. Oh yeah, that you

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just find in the world.

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Speaker 2: I love that. I love it. It's like, you know,

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Letterman once found the guys at the bodega next door.

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He MOODI burns Syergil and had them be his like

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Olympics correspondence. Like I've always loved that. Like, let's just

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find a random person, like bring them into the fold,

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and you know, as long as they're interesting, nice people.

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And dj assd Tits is interesting and nice. So yes,

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friend of Giant Bomb for sure.

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Speaker 4: Yes, a friend of Giant Bomb dj asss. It reminds

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me this was ages ago, but I remember vividly me

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and Rob handleary at an E three there was a

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DJ with just really big boobies DJing with their little

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MacBook and we were being a little bastards and we

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were like, I wonder what her name is. We were like,

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we bet it's DJ fun Bags. And then we came

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up with a persona for DJ fun Bags and she

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would always just be like, hi, everyone, put your hands

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in the r and grab your decks. DJ fun Bags

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is gotting. It started I'm about a hat's bass bar

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and we would just say we would just like kind

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of little bastards about it. But anyway, she took it

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in good fun. She didn't know about it. We were just.

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Speaker 2: You probably have not heard the Mike Manatti English story,

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have you. I'll give you the TLDR on this as

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well for anyone who may have heard this. But on

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the first night that went, I was flying in but

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Jane Bailey and Cologne. So Jan and Bailey had gone

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out to get food with Manati and they're asking about recommendations.

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The guys like, oh, you got to go to this bar.

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This is the best bar. So they go to this

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bar afterwards and it's very busy. They're doing trivia and

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German as they walk in, and the lady behind the

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bar is like trying to wave them over, like, hey,

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you're drinks over here, not over there. But Manati for

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some reason, thought she was asking if they spoke English

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or German or Dutch, and so she's going, hey, stand

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over here, stand over here in German, and Manati just

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goes English in the middle. Everyone all the bar backs.

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Everyone turned immediately and like their eyebrows went up. Jan

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and Bailey just one eightied and walked out of the bar,

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barked English at this woman speaking of German.

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Speaker 1: Yeah, and from my experience in Cologne during games come

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Cologne very nice people. However, bear in mind that like

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once a year, gamers from all over Europe and the

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world descend, so they can understandably be a bit touchy

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when like you're just in posing your americanness on them

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or English whatever.

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Speaker 2: An accident, So that makes it even funnier.

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Speaker 1: Also, I like, I could just hear it in Mike

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Manatti's voice and I would be.

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Speaker 4: Like what.

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Speaker 2: And he thought they were gonna stay in order beers,

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but Janna Bailey would not be seen in that bar

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after that.

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Speaker 4: I would be out of there so fast. That's so embarrassing.

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I would have uh yeah, I would have anxiety passively Manati.

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Speaker 2: That happens a lot when you're around Manati. But it's

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all in good fun. He's a nice boy.

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Speaker 4: Did what happened?

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Speaker 2: No, he just turned around. You didn't see. Janna Bailey's like, oh,

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I guess we're not getting beers here.

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Speaker 1: Like a man walked in during trivia shouted English, yeah, and.

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Speaker 2: Some got pissed him and then they all left. Yeah.

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Speaker 4: Yeah, oh that was so sad. But I was embarrassed.

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I knew what I had done. Did Manatt even know?

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Speaker 2: No, he's he's very unaware of a lot of the

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stuff he does again in a very very nice way.

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But but yeah, I've heard I can be like that too.

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I feel like seeing Manati in a lot of circumstances,

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I am understanding more what people have experienced being out

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with me and things like that of me just being

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oblivious two things. Yeah, yeah, but no, he's he's a

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great guy.

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Speaker 1: Yeah, you and Manati out by yourselves, that's like you

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need a straight man there for that.

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Speaker 2: Yeah, jan and Bailey were the adults for sure, with

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me a Minati, but the actual show flower and everything. Yes,

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the show floor was just like, you know, I've done

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a million eight threes, but this was very different. I

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don't know what I expected. I always heard about how

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it was packed and everything, but like there were like

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eleven plus halls and a lot of them are like,

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you know, four point one is the lower floor and

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four point two is the upper floor, and it's just

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the sea of humanity on the public days where it's

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just fucking impossible to get around, like it was. It

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was a lot of fun, but it was staggeringly big.

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I was. I was not expecting how how big this

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convention was.

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Speaker 1: What's the most surprising thing about like everyday German life

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that you noticed?

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Speaker 2: You know, it was fairly easy to like, you know,

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everyone kind of spoke English, so there weren't Oh, the

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fucking public transportation was the easiest thing in the world.

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Speaker 5: It just takes you everywhere.

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Speaker 2: It was confusingly, it seemed free, like we were trying

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to pay and didn't even see places to pay. Somebody

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told me it was free, but then it was very confusing.

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They gave us tickets from games Colm to like, I

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don't understand it works, but.

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Speaker 1: It seems to be a good system. Games comp ticket

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like comps a certain number of rides. Okay, very served

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at least when I went, Oh.

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Speaker 2: Here's the thing that surprised me the most. So I

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was looking forward to having a bunch of pretzels and

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cheese there because that seemed like a thing in England

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or Germany. And they have cheese pretzels, but they're all

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this weird style where they're hanging on hooks and it's

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like it's like they melted a bunch of cheese over

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it and just let it dry and then they stick

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it up. I wanted the biggest pretzel with the biggest

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thing a beer cheese dip or something. It was still good,

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but it was like we're just having like flat cold

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cheese all over the pretzel, you know.

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Speaker 1: Huh. I wonder if that's a uh just a like

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German wide thing or a cologne thing.

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Speaker 4: You might have been in like a more of a

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like an authentic orza because I did a pizza from

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a sorry pizza. I did a pretzel from a vendor

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and it came with dunker.

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Speaker 2: Oh dunker cheese.

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Speaker 4: Yeah, so I think you just you got it in

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a different way.

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Speaker 2: But four places that had the cheese thing, yeah, flat one.

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Speaker 1: Yeah, it was imagining dan as actually just at a

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dry cleaner's eat pulling eating suits off the rack as.

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Speaker 2: That might have been my problem. Yeah, and he's.

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Speaker 4: Running up to people going I need dunkers. Yeah, don't

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you have any dunkers. There was a couple of things

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that surprised me about did you see anybody wearing they

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had Like there's like a thing where people wear like

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a giant cookie in a heart on their neck. No,

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and you're not supposed to eat it.

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Speaker 5: It's like a decorative but it's like a real cookie.

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Speaker 4: Yeah, but I think it's meant to be decorative.

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Speaker 2: Don't like flies eat it and stuff. I don't know, huh.

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Speaker 4: We had very different German experiences because I got dunkers

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and I saw people wearing cookies and you had a

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dry pretzel and no dunkers.

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Speaker 1: It was good.

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Speaker 2: I'm not complaining, like you know, the meat and everything

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was good overall. I think I like the food in

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England more what.

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Speaker 4: Nobody ever fucking says that nobody's ever said that the

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food in England is better than the food in Germany.

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Out of your mind.

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Speaker 2: I pared the reputation with England, but like the stuff

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I had. They're the best meal I had and all

279
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these trips he eup I've had in the last few weeks.

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Was me and Manati went to a little pub in

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Brentford and had fish and chips and guinness. The most

282
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stereotypical British shit ever, but it was easily the best

283
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fish and chips I've ever had.

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Speaker 1: It was okay amazing, So yeah, fish and chips is

285
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definitely really good at England, Did you have anything else?

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Speaker 2: I went to Nando's because I always heard about that

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being like a good chain, like Perry Perry Chicken thing,

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and it was very good I had. You know, I'm

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not a huge coffee guy. I just kind of have

290
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like an espresso little pods in the morning. But this

291
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was like the first time I've had coffee at something

292
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Queen's Mayfair and England where it's like holy shit, Like

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like the taste of the coffee was like, oh, this

294
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is not a utilitarian I'm waking up in the morning thing.

295
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This is like this tastes amazing.

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Speaker 1: So in America we have like known for a coffee

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obsession in America.

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Speaker 2: Yeah, but I don't really know where to like I

299
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go to Cariboo if I'm going out, I don't know

300
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if that's nation that's.

301
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Speaker 1: A big fairly I know, but it's.

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Speaker 2: It's all good like Caribou, Starbucks all that, so you

303
00:14:27,840 --> 00:14:29,360
can get good stuff, but like this is this is

304
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strikingly good yet Caribou.

305
00:14:31,919 --> 00:14:34,519
Speaker 1: You're just naming the American chains. But we also have,

306
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like we have boutique coffee spots. I guarantee you Minneapolis

307
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has many of them, like around every corner.

308
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Speaker 5: We probably do. I guess I've never looked for a

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coffee place.

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Speaker 1: But that's good that you like English food, because I

311
00:14:47,039 --> 00:14:51,879
will say England like has great restaurants, but most of

312
00:14:51,919 --> 00:14:54,360
the ones I've been to are not like English style food.

313
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It's like I don't know any number of different restaurant

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00:14:57,679 --> 00:14:58,720
styles that are they're doing.

315
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Speaker 5: There the best ice cream've ever what kind of what was?

316
00:15:01,679 --> 00:15:02,480
Speaker 1: What was good about it?

317
00:15:02,519 --> 00:15:04,240
Speaker 2: Just it was it was a bit bisc off and

318
00:15:04,320 --> 00:15:06,360
honeycomb was one of the flavors. So every night I

319
00:15:06,399 --> 00:15:08,200
went there and I got a biscoff and honeycomb scoop

320
00:15:08,200 --> 00:15:12,120
and one other scoop that was incredible. Also Europe in general,

321
00:15:12,159 --> 00:15:16,279
I found this in Germany, England and Iceland. Fucking Maum.

322
00:15:16,519 --> 00:15:20,120
Do you know Maum m ao a m No. It's

323
00:15:20,120 --> 00:15:21,960
this candy that comes in all sorts of different forms.

324
00:15:21,960 --> 00:15:24,200
There's like fun sticks, there's like little like uh the

325
00:15:24,519 --> 00:15:27,600
little pads. There's a pinballs that come in pinball form,

326
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and they all it's like Starbars is my favorite candy ever.

327
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And this is like if Starbars had a bunch more

328
00:15:33,720 --> 00:15:37,879
flavors and came in different fund shapes and they were better.

329
00:15:38,039 --> 00:15:42,120
Speaker 1: We brought these back from France. The wild red berries,

330
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the chewy. We have some of these in our jar

331
00:15:45,120 --> 00:15:47,799
right now because we're saving them. They're like they look

332
00:15:47,919 --> 00:15:51,519
like gum drops, but they're those might oh okay ym

333
00:15:51,759 --> 00:15:53,840
red fruit berries and they're covered in like a like

334
00:15:53,960 --> 00:15:55,240
sugary kind of substance.

335
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Speaker 2: Yeah.

336
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Speaker 1: Oh they're awesome. I agree.

337
00:15:56,879 --> 00:15:59,200
Speaker 2: Yes, all of the other the joysticks, the stripes, the

338
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party mix, the mix. Uh, this is the this is

339
00:16:02,120 --> 00:16:04,159
like my favorite candy period now. So like I just

340
00:16:04,240 --> 00:16:06,120
load up my bag with Maum when I'm coming home

341
00:16:06,120 --> 00:16:06,840
from Europe now.

342
00:16:06,879 --> 00:16:09,440
Speaker 1: But yeah, god, it's not like one candy. That's the

343
00:16:09,600 --> 00:16:11,559
company that owns a bunch of different candies.

344
00:16:11,600 --> 00:16:13,440
Speaker 2: Yeah, but all their shit is awesome and it's all

345
00:16:13,480 --> 00:16:15,720
that kind of like fruity Starburst style. Can I get

346
00:16:15,720 --> 00:16:16,480
this on Amazon?

347
00:16:16,720 --> 00:16:16,799
Speaker 1: Oh?

348
00:16:16,879 --> 00:16:18,240
Speaker 2: Yeah, anyone?

349
00:16:18,279 --> 00:16:20,840
Speaker 1: And doesn't Harrobo own it? Yeah?

350
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Speaker 2: Maybe? Okay, Europe people listening to this, it's just send

351
00:16:25,080 --> 00:16:27,840
me a ship ton of maum.

352
00:16:26,799 --> 00:16:30,759
Speaker 1: Maw wait wait I like saying it, like, yeah so.

353
00:16:30,840 --> 00:16:32,639
Maum is a brand of sweets produced by the German

354
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confectionery company Harribo.

355
00:16:35,559 --> 00:16:37,200
Speaker 2: Oh okay, Well that's the thing is, I don't love

356
00:16:37,279 --> 00:16:39,559
Harrobo because it's all like gummy stuff and I'm not

357
00:16:39,559 --> 00:16:41,519
a big gummy bear guy. I don't like the textra

358
00:16:41,559 --> 00:16:42,919
gummy beers. I like that Starburst.

359
00:16:43,279 --> 00:16:45,919
Speaker 1: I think like the gummy Bears have become synonymous with Haribo,

360
00:16:45,960 --> 00:16:48,919
at least in America. Yeah. Yeah, it's a big company.

361
00:16:48,919 --> 00:16:49,799
It's like, don't.

362
00:16:49,679 --> 00:16:52,480
Speaker 2: Dislike gummy bears, but it's like I don't ever seek

363
00:16:52,519 --> 00:16:55,279
them out, whereas like Maum and Starburst, I seek out

364
00:16:55,399 --> 00:16:57,440
and I've just been going ape shit on those since

365
00:16:57,440 --> 00:16:57,919
I got back.

366
00:16:59,600 --> 00:17:02,200
Speaker 1: Yeah, the RedBerry things are awesome and we had a

367
00:17:02,200 --> 00:17:03,720
lot of You have ever had these?

368
00:17:04,039 --> 00:17:06,240
Speaker 5: You gotta get some molm You're always in Europe.

369
00:17:06,480 --> 00:17:07,920
Speaker 4: I got to have my mouth.

370
00:17:08,519 --> 00:17:12,559
Speaker 2: Get yourself. It's got a mouth sponsorship.

371
00:17:12,759 --> 00:17:14,839
Speaker 1: Dan's gonna wake up in the middle of the night tonight.

372
00:17:17,799 --> 00:17:19,680
You're just walking to a German bar one day and

373
00:17:19,720 --> 00:17:24,640
shout mouth and then leave without ordering anything. Man.

374
00:17:24,680 --> 00:17:27,799
Speaker 2: I got a bunch of like artisanal, awesome cheese in Germany,

375
00:17:28,000 --> 00:17:30,319
brought it home. It was fucking great. Like I loved

376
00:17:30,480 --> 00:17:32,920
some good ass cheese and bought a big block of it.

377
00:17:32,920 --> 00:17:33,720
Travels fine.

378
00:17:34,720 --> 00:17:35,599
Speaker 5: Yeah, Europe's cool.

379
00:17:35,640 --> 00:17:37,119
Speaker 2: I like it. I'm into it.

380
00:17:37,400 --> 00:17:40,160
Speaker 1: Well, how is this cheese wrapped? Like? Was it like

381
00:17:40,440 --> 00:17:41,440
plat wheel?

382
00:17:41,839 --> 00:17:43,680
Speaker 2: It was like a wedge and then it was like

383
00:17:43,759 --> 00:17:44,640
vacuum field.

384
00:17:44,720 --> 00:17:44,920
Speaker 3: Yeah.

385
00:17:45,039 --> 00:17:46,119
Speaker 2: Yeah, I had like a label on it.

386
00:17:47,240 --> 00:17:49,160
Speaker 1: Okay, that makes sense. I still like the I just

387
00:17:49,200 --> 00:17:50,880
like the idea of you traveling with cheese.

388
00:17:51,559 --> 00:17:53,519
Speaker 2: Well, I bought some in England, but they just wrapped

389
00:17:53,519 --> 00:17:55,519
it up in paper that wasn't airtight, and so I

390
00:17:55,519 --> 00:17:57,720
didn't think it would travel without stinking up all my clothes.

391
00:17:57,720 --> 00:17:59,279
So I just ate like a block of cheese in

392
00:17:59,319 --> 00:18:00,960
my hotel room at like two in the morning when

393
00:18:00,960 --> 00:18:01,519
I couldn't sleep.

394
00:18:01,839 --> 00:18:04,119
Speaker 4: Cheese too much cheese before a big flight.

395
00:18:04,319 --> 00:18:09,920
Speaker 2: About my body's used to cheese. It's it's like a block.

396
00:18:10,000 --> 00:18:11,400
Before I got on that flight, when I.

397
00:18:11,359 --> 00:18:14,359
Speaker 1: Was about the people near you, not you, Oh, farting

398
00:18:14,480 --> 00:18:15,599
style anything.

399
00:18:15,839 --> 00:18:19,039
Speaker 2: Oh, I didn't fart on the plane, that's when you

400
00:18:19,119 --> 00:18:19,720
got fire.

401
00:18:21,039 --> 00:18:23,880
Speaker 4: Never would ever believe anyone who says that, ever, I

402
00:18:23,960 --> 00:18:25,400
didn't fart on that plane.

403
00:18:25,519 --> 00:18:28,960
Speaker 2: I fart plenty, but I have some decorum in my

404
00:18:29,039 --> 00:18:32,359
old age, and I will not fart on a plane.

405
00:18:32,480 --> 00:18:35,920
I didn't. Maybe maybe if it's feeling a little dicey,

406
00:18:36,079 --> 00:18:38,640
I might let one go in the bathroom. Oh, I

407
00:18:38,680 --> 00:18:41,480
fart in the bathroom, that's fair game in theres in

408
00:18:41,519 --> 00:18:43,799
the bathroom. Yeah, I'll fart up that bathroom, but I'm

409
00:18:43,839 --> 00:18:45,519
not doing it. Sit in my seat. What if you're

410
00:18:45,559 --> 00:18:48,599
in the window, in the window.

411
00:18:48,799 --> 00:18:50,680
Speaker 4: The window off the window seats.

412
00:18:50,559 --> 00:18:53,319
Speaker 2: In person all. I haven't had a window seat in

413
00:18:53,519 --> 00:18:57,680
fifteen years. But I no, At no point in the

414
00:18:57,720 --> 00:18:58,640
cabin would I fart.

415
00:19:00,160 --> 00:19:01,759
Speaker 1: Uh Wait, have I told you my fart on a

416
00:19:01,759 --> 00:19:04,240
plane story? I must have. This is probably like episode

417
00:19:04,279 --> 00:19:08,400
twelve material. I did the thing, you know, when I

418
00:19:08,400 --> 00:19:10,640
didn't have a pillow or anything, and I had fallen asleep,

419
00:19:10,720 --> 00:19:13,519
and you know how when your head falls, your bodies

420
00:19:13,559 --> 00:19:17,880
like goes into shock, where I like jolted awake and

421
00:19:17,920 --> 00:19:21,799
it wasn't just that, like my whole upper body kind

422
00:19:21,799 --> 00:19:24,720
of went upright, like I it scared me so much

423
00:19:24,799 --> 00:19:27,319
that like my legs came off the floor. So I

424
00:19:27,400 --> 00:19:33,279
farted not And it was a red eye, so pitch black,

425
00:19:33,559 --> 00:19:37,440
which makes it relatively better. I would say, like see

426
00:19:37,759 --> 00:19:41,960
to fart, but I'm trying to just figure out how

427
00:19:41,960 --> 00:19:46,759
to describe the It wasn't loud, but it was crystal.

428
00:19:46,319 --> 00:19:49,039
Speaker 5: Clear of a fart cut through the air.

429
00:19:49,440 --> 00:19:53,640
Speaker 1: Yeah, So of course I start like looking around subtly

430
00:19:53,759 --> 00:19:57,559
to see who noticed. And there's a lot of people

431
00:19:57,559 --> 00:20:01,359
were asleep, but there was someone watching con air across

432
00:20:02,000 --> 00:20:04,839
across the aisle and like on the in the middle

433
00:20:04,839 --> 00:20:07,920
seat who was like leaning past the person the aisle

434
00:20:07,960 --> 00:20:11,079
to look at me. And they weren't smiling. They didn't.

435
00:20:11,160 --> 00:20:13,640
It wasn't a knowing look. I don't. I truly have

436
00:20:13,720 --> 00:20:17,440
never seen a more neutral face. And then I went

437
00:20:17,519 --> 00:20:19,680
back to I forgot what I was watching. But yeah,

438
00:20:19,680 --> 00:20:22,079
that's I need a pillow so I don't fart again.

439
00:20:22,319 --> 00:20:25,079
Because it was also like twenty fifteen or something.

440
00:20:26,079 --> 00:20:26,359
Speaker 2: Nice.

441
00:20:28,720 --> 00:20:31,720
Speaker 1: Well, that's cool, glad your European travels were fruitful.

442
00:20:32,279 --> 00:20:34,880
Speaker 2: Yes, they're quite good. I might be going to be

443
00:20:34,880 --> 00:20:36,759
going to another continent here in the near future, but

444
00:20:36,880 --> 00:20:43,319
working that Nice Yeah this month, so we'll see.

445
00:20:43,160 --> 00:20:48,400
Speaker 1: Yeah where We'll be be Portland this weekend and then

446
00:20:48,440 --> 00:20:52,279
I think I'm doing a quick la leg late September,

447
00:20:53,119 --> 00:20:57,640
and then Hawaii for the first time, also around Australians.

448
00:20:57,880 --> 00:20:58,200
Speaker 2: Nice.

449
00:20:59,559 --> 00:21:02,519
Speaker 1: We're gonna go to Kawhi for a destination wedding for

450
00:21:02,559 --> 00:21:05,920
a couple of our good friends and he's Australian and Hawaii.

451
00:21:05,920 --> 00:21:09,000
He's exactly halfway between New York and Sydney where most

452
00:21:09,039 --> 00:21:12,400
of them are from. Nice and that's also our anniversary week,

453
00:21:12,440 --> 00:21:14,160
so we're going a few days early because we're at

454
00:21:14,160 --> 00:21:16,440
a super nice resort. We're gonna do some hiking. Kawhai

455
00:21:16,519 --> 00:21:22,240
is supposedly like the more rustic island, like, not as

456
00:21:22,799 --> 00:21:25,000
active as other ones, not as to receive from what

457
00:21:25,039 --> 00:21:26,559
we've heard, but there's a lot of good hiking. I

458
00:21:26,559 --> 00:21:29,599
think the uh. I got to look up the name

459
00:21:29,640 --> 00:21:32,160
of the famous trail that I'm forgetting but looking forward

460
00:21:32,160 --> 00:21:35,400
to that Oregon, yes, and then the week after that

461
00:21:35,440 --> 00:21:38,799
we're down to DC. And then that's not counting two

462
00:21:38,920 --> 00:21:44,160
europe two European trips and a Canadian trip for me

463
00:21:44,240 --> 00:21:45,759
for work boy.

464
00:21:45,799 --> 00:21:47,599
Speaker 2: It's a good thing we decided on this podcast being

465
00:21:47,640 --> 00:21:49,799
every other week. That would have been pretty fucking hard.

466
00:21:49,960 --> 00:21:52,839
Speaker 4: Yeah, I think it would be almost impossible with our schedules.

467
00:21:52,880 --> 00:21:55,640
I'll be in San Diego in two weeks for twitch

468
00:21:55,720 --> 00:21:58,880
con so and then I think I just have a

469
00:21:58,880 --> 00:22:03,279
couple like more more basic trips, maybe like to suf

470
00:22:03,480 --> 00:22:06,000
or something like that, but you never know, like things

471
00:22:06,039 --> 00:22:06,559
pop up.

472
00:22:07,359 --> 00:22:09,799
Speaker 2: Yeah, we should also probably give the disclaimer since we

473
00:22:09,839 --> 00:22:11,559
did just mention that, like all the fire escape is

474
00:22:11,599 --> 00:22:14,319
going to be in Portland, if you were worried about

475
00:22:14,359 --> 00:22:16,279
hearing like about a meetup or in person stuff. Just

476
00:22:16,279 --> 00:22:18,319
want to make sure we're setting expectations. It's not a

477
00:22:18,599 --> 00:22:21,200
content fire escape thing we're doing. It's a it's for

478
00:22:21,240 --> 00:22:24,319
a personal thing, So I don't expect we love doing

479
00:22:24,319 --> 00:22:29,759
it personal stuff in person stuff, but we personally we.

480
00:22:29,680 --> 00:22:34,000
Speaker 1: Really enjoy impersonal bars for meetups and then just nag

481
00:22:34,119 --> 00:22:34,920
them the whole time.

482
00:22:35,279 --> 00:22:39,359
Speaker 4: Yeah, from us, we will probably will definitely do a

483
00:22:39,359 --> 00:22:41,759
selfie though. But my favorite was when we got together

484
00:22:41,920 --> 00:22:46,640
last year for Mike's big wedding. MiG was like, let's

485
00:22:46,680 --> 00:22:49,799
do the thing where we photoshop Marion and I was like,

486
00:22:49,839 --> 00:22:51,480
but it's your wedding, and you were like, get over

487
00:22:51,519 --> 00:22:53,240
there and we'll take a photo together. And I was like, no,

488
00:22:55,000 --> 00:22:58,480
I like made shots in the photo because I was like,

489
00:22:58,519 --> 00:23:01,279
no matter how funny this gag is, I'll be pissed

490
00:23:01,319 --> 00:23:02,839
if I'm not in this photo.

491
00:23:03,440 --> 00:23:05,440
Speaker 1: Yeah, especially when everybody's like dressed up.

492
00:23:06,400 --> 00:23:09,160
Speaker 2: Next in person. Actual like fire escape thing would probably

493
00:23:09,160 --> 00:23:11,880
be the game of the year. We're doing that here.

494
00:23:12,400 --> 00:23:14,599
Speaker 4: We haven't decided I'm up.

495
00:23:14,519 --> 00:23:16,519
Speaker 2: To host again, but we can talk about it. But

496
00:23:16,839 --> 00:23:17,599
I'm up for whatever.

497
00:23:17,599 --> 00:23:20,000
Speaker 4: It's fun at your house, but about it.

498
00:23:20,279 --> 00:23:21,839
Speaker 2: I got some new places I could show you guys too.

499
00:23:22,079 --> 00:23:24,519
Speaker 4: So what do you mean it's the same fucking house.

500
00:23:25,079 --> 00:23:31,000
Speaker 2: In the city. You found some weird Yeah, I've got

501
00:23:31,039 --> 00:23:33,759
like an upside down Castlevania castle that I added on.

502
00:23:36,359 --> 00:23:38,240
Speaker 1: The shadow world of his house.

503
00:23:39,480 --> 00:23:40,079
Speaker 4: Bathroom.

504
00:23:40,160 --> 00:23:42,880
Speaker 2: Yeah, pull on this statue head and the wall will rotating.

505
00:23:44,319 --> 00:23:48,079
Speaker 1: It's just a house of leaves happening inside his house.

506
00:23:49,319 --> 00:23:51,160
Speaker 4: And there's like a closet with a gimp in it.

507
00:23:51,400 --> 00:23:51,599
Speaker 1: Yeah.

508
00:23:51,599 --> 00:23:53,400
Speaker 2: That will be ready by the time you guys are.

509
00:23:52,960 --> 00:23:58,119
Speaker 1: He finished Janitor next to a huge tree. Yeah. So

510
00:23:58,160 --> 00:24:01,480
it's busy, busy fall but looking forward to kicking it

511
00:24:01,519 --> 00:24:07,599
off in Portland, Mary I saw Alien Romulus. We both

512
00:24:07,599 --> 00:24:11,599
did so damn Yeah. When you were gone, Mary was

513
00:24:12,759 --> 00:24:13,480
talking it up.

514
00:24:14,000 --> 00:24:16,799
Speaker 5: Oh really, really so did.

515
00:24:16,839 --> 00:24:17,960
Speaker 4: I did talk this movie up.

516
00:24:18,079 --> 00:24:22,839
Speaker 1: That That also did spark me rewatching several alien movies

517
00:24:22,960 --> 00:24:26,279
and replaying a few alien related games, which I'll talk

518
00:24:26,279 --> 00:24:30,559
about down the episode. But I if I had to

519
00:24:30,599 --> 00:24:35,359
place this movie in the franchise, including all the directors

520
00:24:35,920 --> 00:24:39,559
like ranking Wise, and bear in mind, I'm a sicco

521
00:24:39,599 --> 00:24:44,440
who actually really liked Alien Covenant, so take this, I

522
00:24:44,480 --> 00:24:49,720
would put Romulus at like a firm middle or right

523
00:24:49,759 --> 00:24:55,319
above middle, considering, you know, like there's some stinkers there.

524
00:24:56,680 --> 00:24:59,680
I liked it. I thought it was entertaining. I thought

525
00:25:00,319 --> 00:25:05,039
it was once things started going, I was like, all right, now,

526
00:25:05,079 --> 00:25:07,640
it's like it feels like there's some good movie making happening.

527
00:25:09,119 --> 00:25:12,240
And I also started to like several of the characters

528
00:25:12,279 --> 00:25:17,119
much more. I also felt like it spent way too

529
00:25:17,200 --> 00:25:19,519
much time calling back to the first movie, which I

530
00:25:19,559 --> 00:25:21,880
get chronologically it takes place right after the first movie

531
00:25:21,920 --> 00:25:24,000
that's going to happen, But there are certain things that

532
00:25:24,039 --> 00:25:27,920
weren't really like organic callbacks. They were like, hey, knowing

533
00:25:27,960 --> 00:25:30,480
winks to the audience, and I was like, I didn't

534
00:25:30,480 --> 00:25:31,359
know that.

535
00:25:31,200 --> 00:25:33,359
Speaker 2: Game overman when they were playing the video game.

536
00:25:33,519 --> 00:25:33,880
Speaker 1: That was.

537
00:25:35,519 --> 00:25:35,680
Speaker 2: Much.

538
00:25:35,920 --> 00:25:40,480
Speaker 1: There's the there the most famous line from the first

539
00:25:40,480 --> 00:25:44,160
movie or is it alien? Sorry? Get away from her?

540
00:25:44,200 --> 00:25:46,960
You bitch that? Yeah? Yeah, spot where it didn't really

541
00:25:46,960 --> 00:25:47,680
make sense, but a.

542
00:25:47,720 --> 00:25:49,519
Speaker 2: Few of them are kind of forced. Like I want

543
00:25:49,559 --> 00:25:51,000
to say, I did overall like it. I gave it

544
00:25:51,000 --> 00:25:52,920
three out of five on the letterbox. I thought it

545
00:25:53,000 --> 00:25:56,079
was good. That's a good three is a good score.

546
00:25:56,160 --> 00:25:59,720
Three as I liked The Twisters got three and a half.

547
00:26:00,119 --> 00:26:00,680
This got three.

548
00:26:01,319 --> 00:26:03,319
Speaker 4: This is way better than Twister Twister.

549
00:26:03,359 --> 00:26:04,079
Speaker 3: They're good.

550
00:26:04,359 --> 00:26:07,000
Speaker 5: They're both good. No, I'm pro Alien Romulus.

551
00:26:07,119 --> 00:26:07,680
Speaker 2: Uh too.

552
00:26:07,839 --> 00:26:11,000
Speaker 5: One thing that did actually bug me? How spoilery?

553
00:26:11,000 --> 00:26:11,960
Speaker 2: Can we get here? Bug me?

554
00:26:14,079 --> 00:26:14,799
Speaker 4: Not too?

555
00:26:15,200 --> 00:26:17,880
Speaker 2: Okay, then I'll just say this generally. I think you'll

556
00:26:17,920 --> 00:26:20,960
know what I'm talking about. There was a recurring CGI

557
00:26:21,079 --> 00:26:25,519
thing that felt unnecessary and weird in a movie where

558
00:26:25,559 --> 00:26:29,359
everything looked really good. I left the vibe of it. Yeah,

559
00:26:29,519 --> 00:26:31,279
there was, yeah, but then there was one thing that

560
00:26:31,319 --> 00:26:33,599
stood out like a sore thumb, and I thought it

561
00:26:33,640 --> 00:26:37,279
was very avoidable. I think you didn't even necessarily need

562
00:26:37,319 --> 00:26:39,039
to do that. I don't think the way they did

563
00:26:39,119 --> 00:26:41,759
it added to any part of the story. It didn't

564
00:26:41,799 --> 00:26:45,880
have to be this way. I'm trying not spoil anything,

565
00:26:45,880 --> 00:26:47,079
but like you know what I'm talking about. It it's

566
00:26:47,079 --> 00:26:50,240
an effect that is distracting and repeated throughout you.

567
00:26:50,400 --> 00:26:52,000
Speaker 1: I mean, you can say, like they have to call

568
00:26:52,079 --> 00:26:55,480
back to a movie, that's how what year was Alien

569
00:26:55,559 --> 00:26:56,240
seventy seven?

570
00:26:57,119 --> 00:27:00,519
Speaker 2: Yeah, but they're trying to call back, calling back to

571
00:27:00,559 --> 00:27:03,440
the appearance of a character when it wasn't necessary because

572
00:27:03,920 --> 00:27:05,960
the thing we're looking at in this movie is not

573
00:27:06,039 --> 00:27:07,920
even supposed to be the same thing we looked at

574
00:27:08,200 --> 00:27:08,920
in the old one.

575
00:27:09,119 --> 00:27:11,920
Speaker 5: So it was like it didn't even need to look

576
00:27:12,000 --> 00:27:12,839
like that person.

577
00:27:13,079 --> 00:27:16,519
Speaker 4: You know, it's unnecessary, That's what I'm saying.

578
00:27:16,519 --> 00:27:20,400
Speaker 2: It look completely completely avoidable, and I did find it

579
00:27:20,480 --> 00:27:24,359
weird and distracting, but I mean, look that alone wouldn't

580
00:27:24,359 --> 00:27:25,920
have like ruined a movie or anything. I thought this

581
00:27:26,039 --> 00:27:28,200
is solid. I think the end I thought was really cool,

582
00:27:28,240 --> 00:27:30,480
Like the last like twenty twenty five minutes, I thought

583
00:27:30,480 --> 00:27:30,839
there's some.

584
00:27:30,799 --> 00:27:33,160
Speaker 4: Really cool twenty minutes. I've freaked out.

585
00:27:33,359 --> 00:27:35,319
Speaker 2: It's cool. Yeah, and then there's like a really cool like,

586
00:27:35,359 --> 00:27:36,880
for lack of a better term, like a set piece

587
00:27:37,200 --> 00:27:39,880
where there there's certain things in play that I thought

588
00:27:40,039 --> 00:27:43,759
were really unique and cool. Yeah. No, I liked it.

589
00:27:44,119 --> 00:27:48,440
Speaker 1: I've really enjoyed how it It reminded me of The

590
00:27:48,480 --> 00:27:50,720
Force Awakens in the sense that there was some really

591
00:27:50,799 --> 00:27:53,400
cool mirroring stuff it was doing with the movies that

592
00:27:53,440 --> 00:27:56,359
it's really you know, paying homage to or I guess

593
00:27:56,400 --> 00:27:58,839
like really strongly calling back to. I could have done

594
00:27:58,880 --> 00:28:04,119
with like a few fewer of the Winks, but it

595
00:28:04,200 --> 00:28:07,559
was very entertaining. And again I placed that like right

596
00:28:07,640 --> 00:28:10,240
above the middle of the quality of the series.

597
00:28:10,240 --> 00:28:13,680
Speaker 2: For me, I put one, two, and maybe three over it,

598
00:28:13,880 --> 00:28:16,200
But I think this, I put this above Resurrection, put

599
00:28:16,240 --> 00:28:19,519
it above prometheas you put it about Alien fors preada

600
00:28:19,519 --> 00:28:22,920
there certainly. Yeah, so yeah, I'd say high middle for

601
00:28:23,000 --> 00:28:23,319
me too.

602
00:28:24,079 --> 00:28:28,000
Speaker 1: I put those over. I don't know about three, but

603
00:28:28,039 --> 00:28:32,880
I'd put Covenant over it. Prometheus is like my least favorite.

604
00:28:32,960 --> 00:28:35,440
Speaker 2: I've been meaning to rewatch three Bonk and I watched

605
00:28:35,480 --> 00:28:37,599
one and two in recent years but then never got

606
00:28:37,599 --> 00:28:39,279
around a three. But I remember thinking it was like

607
00:28:39,319 --> 00:28:41,559
bold in a way, like you know, Fincher making some

608
00:28:41,599 --> 00:28:43,839
real decisions, especially with the end that pissed off a

609
00:28:43,880 --> 00:28:46,000
lot of people. I remember thinking that was kind of

610
00:28:46,039 --> 00:28:47,720
a cool, bold thing back when I saw it, but

611
00:28:47,880 --> 00:28:48,519
I was a kid.

612
00:28:49,440 --> 00:28:54,000
Speaker 1: I like, maybe yearly rewatch one, and every time I

613
00:28:54,039 --> 00:28:55,640
watch it, it is one of the few movies that

614
00:28:55,680 --> 00:28:59,000
I it genuinely gets better. Every time I watched that.

615
00:28:59,240 --> 00:29:02,960
I realized that almost inevitably's gonna sound like hyperbole, but

616
00:29:03,000 --> 00:29:06,759
it really does, Like no, because you're right between those watches,

617
00:29:06,799 --> 00:29:10,200
you're watching so many other movies that, like the first

618
00:29:10,240 --> 00:29:14,000
ten minutes of Alien are just it's quiet shots of

619
00:29:14,000 --> 00:29:17,279
hallways and like really good set design and such natural

620
00:29:17,319 --> 00:29:21,599
conversation building up to this horrific fucking thing that happens

621
00:29:21,640 --> 00:29:23,799
that half the actors didn't even know was gonna happen.

622
00:29:24,319 --> 00:29:27,359
It's just one of the more like every time I

623
00:29:27,400 --> 00:29:29,000
rewatch it, I'm like, I don't think I've seen a

624
00:29:29,000 --> 00:29:31,799
movie in the last year. Since I rewatched Alien last

625
00:29:31,839 --> 00:29:34,720
year that has nowed a sense of place and a

626
00:29:34,799 --> 00:29:39,400
set of characters and believable human reactions yep to horrific

627
00:29:39,440 --> 00:29:42,400
shit in the last year. Like it's become my metric

628
00:29:42,480 --> 00:29:44,599
of what a good movie is, and only a few

629
00:29:44,680 --> 00:29:48,079
movies between each rewatch are like, oh right, this, yeah,

630
00:29:48,119 --> 00:29:49,359
this was really good, and.

631
00:29:49,319 --> 00:29:51,519
Speaker 2: You put it in the context of nineteen seventy seven

632
00:29:51,799 --> 00:29:53,759
and what other movies are doing at the time, and

633
00:29:53,759 --> 00:29:56,559
there's just nothing like this. It's a yeah, I'm right

634
00:29:56,559 --> 00:29:58,079
there with the Mike Bunk and I watched it again

635
00:29:58,200 --> 00:29:59,599
like within the last year, and it's kind of think,

636
00:29:59,599 --> 00:30:01,039
this is my face watching of this, you know.

637
00:30:01,359 --> 00:30:03,920
Speaker 1: Yeah, And I watched Aliens like three nights ago. That

638
00:30:04,000 --> 00:30:07,319
movie still kicks ass. It's awesome, Like the energy of

639
00:30:07,319 --> 00:30:10,680
that movie, like velocity once things that that movie takes

640
00:30:10,720 --> 00:30:13,720
like fifteen minutes and then all of a sudden, the

641
00:30:13,799 --> 00:30:17,039
rest of the movie is just like propulsive toward the end,

642
00:30:18,079 --> 00:30:20,200
it's awesome. Not to say it's there's not like good

643
00:30:20,200 --> 00:30:22,480
pacing and some quiet moments and good characters, but like,

644
00:30:23,279 --> 00:30:26,160
I mean, all due respect to Aliens, that's I'm definitely

645
00:30:26,200 --> 00:30:28,000
more of an alien one person, but it's it's apples

646
00:30:28,000 --> 00:30:32,559
and oranges at a certain point, just a great action movie.

647
00:30:34,160 --> 00:30:35,680
Anything else, I feel like it's.

648
00:30:37,839 --> 00:30:40,559
Speaker 2: I mean obviously a ton but you know, can't can't

649
00:30:40,599 --> 00:30:43,119
catch up on a month's worth of stuff in a

650
00:30:43,119 --> 00:30:46,640
few minutes. But I'm glad we all got on this.

651
00:30:46,720 --> 00:30:50,279
Speaker 1: It was a weekend. Well, yeah, weekend if you're listening now,

652
00:30:50,319 --> 00:30:53,119
we are back from Portland, but as of the recording,

653
00:30:53,200 --> 00:30:56,640
it's this coming weekend. We'll get to catch up. I'm sure. Yeah,

654
00:30:56,759 --> 00:31:02,039
Jake will be there. We'll talk about him.

655
00:31:02,240 --> 00:31:03,839
Speaker 2: Oh no, keep keep it on the website.

656
00:31:04,119 --> 00:31:07,519
Speaker 1: Yeah, Fuckjake dot Org. Oh Todd, I.

657
00:31:07,480 --> 00:31:08,359
Speaker 4: Haven't bought it yet.

658
00:31:08,400 --> 00:31:12,680
Speaker 1: Oh my god, Well we'll expense it. No, I shouldn't

659
00:31:12,680 --> 00:31:16,720
pretend that's what Patroon money is going to. It's gonna

660
00:31:16,759 --> 00:31:19,640
be really funny, just like a little bit of a

661
00:31:20,440 --> 00:31:24,240
little bit of how the sausage is made for anybody

662
00:31:24,240 --> 00:31:28,000
who doesn't know. Like basically, when we do actual our

663
00:31:28,119 --> 00:31:31,839
ad reads, when we submit them to sponsors, they get

664
00:31:31,880 --> 00:31:34,839
like a ten second or fifteen second bookends of the

665
00:31:34,880 --> 00:31:37,079
ad so they can hear the context that went into

666
00:31:37,119 --> 00:31:39,880
the ad. So I just like the idea of being like,

667
00:31:39,920 --> 00:31:42,920
so go to Fuckjake dot Org. Hey, guys, do you

668
00:31:43,039 --> 00:31:46,880
like wine? Do you want to go? It's always funny

669
00:31:46,880 --> 00:31:49,200
to listen to ten seconds before and like every once

670
00:31:49,240 --> 00:31:51,680
in a while I shave it to like five because

671
00:31:51,839 --> 00:31:54,680
out of context, we have some weird conversations. Well it

672
00:31:54,720 --> 00:31:56,640
was as well.

673
00:31:57,079 --> 00:31:59,279
Speaker 2: Yeah, I like we we didn't even ease into this

674
00:31:59,319 --> 00:32:01,680
bit at all. We always just talk glowingly object Decker,

675
00:32:01,680 --> 00:32:03,799
and then we just decided it's a bit where we

676
00:32:03,880 --> 00:32:04,440
all hate him.

677
00:32:04,680 --> 00:32:06,119
Speaker 1: Is it funnier if we don't explain it.

678
00:32:07,440 --> 00:32:08,920
Speaker 2: I don't even know there's much of an explanation.

679
00:32:09,000 --> 00:32:11,279
Speaker 4: It's too late. We already explained it.

680
00:32:11,359 --> 00:32:12,279
Speaker 5: Fucked that guy.

681
00:32:12,640 --> 00:32:14,519
Speaker 1: Okay, do you guys want to talk about video games?

682
00:32:14,599 --> 00:32:19,240
Speaker 4: Yes, it's party season, boys, you're gonna get your party

683
00:32:19,279 --> 00:32:20,559
on always.

684
00:32:21,279 --> 00:32:22,000
Speaker 1: Oh good.

685
00:32:22,119 --> 00:32:25,319
Speaker 4: Well, when I'm partying, I'm glad that I have First

686
00:32:25,400 --> 00:32:28,599
Leaf because it has fantastic personalized wines just for me.

687
00:32:28,920 --> 00:32:32,039
But it's also my secret weapon for holiday season, which

688
00:32:32,079 --> 00:32:34,079
is coming up. Mike, what are you doing for your

689
00:32:34,079 --> 00:32:35,160
all your fancy parties?

690
00:32:35,559 --> 00:32:37,440
Speaker 1: Well, First Leaf's great because even if you don't really

691
00:32:37,480 --> 00:32:39,039
know much about wine, it can help you kind of

692
00:32:39,039 --> 00:32:40,559
get into it. It'll ask you, like, what kind of

693
00:32:40,559 --> 00:32:42,279
foods do you like? Do you like these bitter things?

694
00:32:42,440 --> 00:32:44,440
You like these buttery things, And it'll kind of extrapolate

695
00:32:44,480 --> 00:32:47,119
from there, and then you can customize your box. Throughout

696
00:32:47,119 --> 00:32:49,160
the years, I've gotten some great stuff from First Leaf

697
00:32:49,160 --> 00:32:52,039
but recently been having a lot of like chilled lighter

698
00:32:52,079 --> 00:32:55,200
reds like Pino Noire bougelt to wave goodbye to the summer.

699
00:32:55,240 --> 00:32:57,680
But definitely getting ready for holiday season and planning on

700
00:32:57,720 --> 00:33:01,319
putting some some heavier stuff like some coast zinfandel in there,

701
00:33:01,359 --> 00:33:04,000
maybe even go go Italian with a few of their options.

702
00:33:04,039 --> 00:33:06,559
I'm looking forward to it. Dan, tell people how they

703
00:33:06,559 --> 00:33:08,200
can prep with the holiday season.

704
00:33:08,279 --> 00:33:10,559
Speaker 2: Well, those folks can bring a great bottle to their

705
00:33:10,559 --> 00:33:13,079
next gathering. With first Leaf. You can go to try

706
00:33:13,119 --> 00:33:15,440
first leaf dot com slash fire Escape to sign up

707
00:33:15,480 --> 00:33:17,880
and you'll get your first six hand pick bottles for

708
00:33:18,000 --> 00:33:20,759
just forty four dollars and ninety five cents. That's t

709
00:33:20,920 --> 00:33:23,839
R y F I R S t l e a

710
00:33:23,920 --> 00:33:27,960
f dot com slash fire Escape. Try first leaf dot

711
00:33:28,000 --> 00:33:29,920
com slash fire Escape.

712
00:33:31,200 --> 00:33:33,039
Speaker 1: All right, it looks like we've all been dabbling in

713
00:33:33,119 --> 00:33:36,160
a bunch of games, diving deeper into a few others

714
00:33:36,640 --> 00:33:41,200
since we last spoke as a group. Uh, Dan, I

715
00:33:41,279 --> 00:33:45,839
know you have a long history with Astrobot, since you

716
00:33:45,960 --> 00:33:48,880
had the was it was it was this the game

717
00:33:48,920 --> 00:33:50,920
that it turned out Grub was better than you at.

718
00:33:51,079 --> 00:33:53,599
Speaker 2: Yeah, Origin, Well, I actually I was better than him

719
00:33:53,599 --> 00:33:55,480
at that on the speed running thing, but this is

720
00:33:55,519 --> 00:33:58,240
a new for This one won't be up until Changer.

721
00:33:58,400 --> 00:34:00,480
Speaker 4: Because I think we have it in our notes that

722
00:34:00,559 --> 00:34:01,279
Grub was well.

723
00:34:01,319 --> 00:34:03,200
Speaker 1: Wikipedia says that too, I was there.

724
00:34:03,480 --> 00:34:06,920
Speaker 2: I was there. No, No, we'll see when the speed

725
00:34:07,000 --> 00:34:09,920
run mode goes up late this year. But hey, it's

726
00:34:09,920 --> 00:34:11,880
one of the greatest games of all time, and it's

727
00:34:12,039 --> 00:34:14,719
easily I would say, my favorite game since Breath of

728
00:34:14,760 --> 00:34:15,119
the Wild.

729
00:34:16,199 --> 00:34:17,239
Speaker 1: This new Astrobat is.

730
00:34:17,280 --> 00:34:21,719
Speaker 2: The New Astrobat is among my favorite games ever. It

731
00:34:21,880 --> 00:34:26,239
is unreal how fucking good it is. It is. I

732
00:34:26,280 --> 00:34:30,440
don't know if you played much of Playroom or Rescue Mission. Yeah,

733
00:34:30,440 --> 00:34:33,119
they're amazing, but it's like there was like caveats with

734
00:34:33,159 --> 00:34:34,880
both where it's like, god, damn it, this is amazing.

735
00:34:34,920 --> 00:34:37,000
But you know, Rescue Mission is VR and I don't

736
00:34:37,000 --> 00:34:38,519
want to wear this clunky thing and you can't really

737
00:34:38,519 --> 00:34:41,159
play it on your PS five. And you know, Playroom

738
00:34:41,239 --> 00:34:43,800
is like incredible, but it's very very short. It's it's

739
00:34:43,800 --> 00:34:46,920
basically like a you know, few RS line. It's like

740
00:34:46,920 --> 00:34:49,280
a demo that comes at your PlayStation, but an incredible one.

741
00:34:49,840 --> 00:34:51,920
And all I'd wanted was like a full on game.

742
00:34:52,440 --> 00:34:54,239
Made by them, and they did it, and they did

743
00:34:54,280 --> 00:34:58,039
it exactly right. It Oh my god, it's like it's

744
00:34:58,280 --> 00:35:02,079
I've never ever compared platformers to Mario in terms of

745
00:35:02,119 --> 00:35:04,599
like putting it on that same level of quality, but

746
00:35:05,440 --> 00:35:09,119
I will put this up there with Mario Odyssey with

747
00:35:09,159 --> 00:35:11,119
six or four all see right now, It's definitely better

748
00:35:11,159 --> 00:35:13,360
than Super Mario Sunshine. And you know how I talk

749
00:35:13,400 --> 00:35:15,400
about that game. I love it, but it's deeply flawed.

750
00:35:16,199 --> 00:35:20,960
Astrobot is not flawed. I look, I haven't beat it yet.

751
00:35:21,559 --> 00:35:24,280
I'm like, I've only been playing for the last like

752
00:35:24,360 --> 00:35:27,119
twenty four hours when I started it because I've been traveling,

753
00:35:27,159 --> 00:35:29,519
but as soon as I got back I started. But

754
00:35:29,760 --> 00:35:34,719
as of right now, I want to use the word perfect,

755
00:35:35,760 --> 00:35:37,559
and I don't ever use that word. I've used that

756
00:35:37,599 --> 00:35:41,039
for like Mario World and Link to the Past. You know,

757
00:35:41,199 --> 00:35:44,440
I don't use that word often with games. This is

758
00:35:44,440 --> 00:35:47,000
a game that when I used to review all the time.

759
00:35:48,480 --> 00:35:51,000
Now I gave five out of five's at Giant Bomb

760
00:35:51,000 --> 00:35:52,679
because it was a five star system and the five

761
00:35:52,760 --> 00:35:55,159
is easier to give out than a perfect ten. But

762
00:35:55,199 --> 00:35:58,159
when I've had a ten point system at a game

763
00:35:58,159 --> 00:36:01,119
and former and before I never gave out tens. I

764
00:36:01,280 --> 00:36:04,719
reviewed a thousand games on ten point systems. I gave

765
00:36:04,760 --> 00:36:07,599
out one ten, and that was to link between worlds.

766
00:36:08,760 --> 00:36:12,119
This I would not hesitate to give a ten to again,

767
00:36:12,280 --> 00:36:14,840
have not beaten it yet, but there's just not even

768
00:36:14,840 --> 00:36:15,880
a question in my mind.

769
00:36:16,480 --> 00:36:19,480
Speaker 1: What is there? Yeah, what's how is it like a

770
00:36:19,480 --> 00:36:23,480
full game? Are they doing like a different like more

771
00:36:23,559 --> 00:36:24,639
varied worlds, et cetera.

772
00:36:24,920 --> 00:36:26,960
Speaker 2: Oh yeah, yeah, So it's really great with the variety

773
00:36:27,000 --> 00:36:28,920
because like some of them, I'd say, a lot of

774
00:36:28,920 --> 00:36:31,960
the bigger levels are more I don't want to say,

775
00:36:32,039 --> 00:36:35,599
like open hubs like Mario sixty four style. They are

776
00:36:35,639 --> 00:36:38,440
more like there is a place you start and you

777
00:36:38,480 --> 00:36:43,159
are kind of working generally linearly towards an end point,

778
00:36:43,199 --> 00:36:45,800
but like there are larger like areas in between where

779
00:36:46,000 --> 00:36:49,119
basically instead of stars like in Mario sixty four or

780
00:36:49,239 --> 00:36:51,880
Odyssey in the moons, you're finding bots and like, you

781
00:36:51,920 --> 00:36:54,480
don't have to rescue these bots to beat the levels.

782
00:36:54,679 --> 00:36:56,840
Actually you do eventually, Like some bosses and stuff are

783
00:36:56,840 --> 00:36:59,639
gated by like, oh, you need seventy bots to break

784
00:36:59,639 --> 00:37:01,400
this law can fight the boss or whatever, So at

785
00:37:01,400 --> 00:37:02,760
a certain point you do need to get a certain

786
00:37:02,760 --> 00:37:05,000
amount of bots, but you can beat a level and

787
00:37:05,039 --> 00:37:08,559
progress to a point without getting them. But I was

788
00:37:08,599 --> 00:37:10,760
obsessive every single level I did. I would not move

789
00:37:10,800 --> 00:37:12,480
on to the next one unless I got every bot,

790
00:37:12,519 --> 00:37:15,039
every puzzle piece, Like these big ones typically have seven bots,

791
00:37:15,440 --> 00:37:17,639
and you know, some of them are just normal bots

792
00:37:17,719 --> 00:37:20,960
hiding or in peril, and some of them are actually

793
00:37:21,039 --> 00:37:22,400
a lot of them. I want to say, it's like

794
00:37:22,400 --> 00:37:26,639
one hundred and sixty nine are references to PlayStation first

795
00:37:26,679 --> 00:37:29,239
party stuff, and there happens if I saw one about

796
00:37:29,239 --> 00:37:31,800
an hour before we started recording, where I seriously looked

797
00:37:31,880 --> 00:37:34,480
out loud by myself, so are you fucking kidding me?

798
00:37:34,800 --> 00:37:37,320
That I couldn't believe they included this fucking character in

799
00:37:37,320 --> 00:37:39,039
the game. It's one that I love a lot, but

800
00:37:39,079 --> 00:37:41,679
no one ever talks about. So it's yeah, it's got

801
00:37:41,719 --> 00:37:43,760
like the obvious PlayStation stuff, like you know you're gonna

802
00:37:43,760 --> 00:37:45,599
see Crash Bandicoot and the Last of Us characters in

803
00:37:45,639 --> 00:37:48,280
metal gear and stuff like that. But then there's stuff

804
00:37:48,280 --> 00:37:49,840
where it's just like, oh man, this is a weird,

805
00:37:49,920 --> 00:37:53,840
deep cut third party thing that I can't believe. What's

806
00:37:53,880 --> 00:37:56,559
that gex? But I haven't seen gats I haven't seen

807
00:37:56,599 --> 00:37:59,079
gex got I've got crash, but like you can also

808
00:37:59,239 --> 00:38:01,960
like so they populate like this hub area. You're basically

809
00:38:01,960 --> 00:38:03,639
like building your ship back and your ship is a

810
00:38:03,639 --> 00:38:06,920
PS five that breaks apart when it crashes, and so

811
00:38:06,960 --> 00:38:08,840
all your little dudes that you rescue, and there's three

812
00:38:08,960 --> 00:38:12,400
hundred total, they kind of get sent to this hub world,

813
00:38:12,440 --> 00:38:15,480
the crash site when you save them, and there's also

814
00:38:15,480 --> 00:38:18,159
a Gotcha machine there, so you're collecting coins throughout the game,

815
00:38:18,320 --> 00:38:20,239
and you can use coins, you know, one hundred for

816
00:38:20,239 --> 00:38:22,239
a pull of the Gotcha machine, and most of them

817
00:38:22,320 --> 00:38:24,840
are like little props and stuff for like, oh, like

818
00:38:24,960 --> 00:38:27,920
Leon Kennedy. His little prop or set is like a

819
00:38:28,000 --> 00:38:30,400
heartdoor and like a keychain. He's like a little bot.

820
00:38:30,480 --> 00:38:32,280
Leon's like flipping through all these like you know, heart

821
00:38:32,280 --> 00:38:34,559
and spade keys and stuff like that, and you know,

822
00:38:34,559 --> 00:38:36,000
you go up and interact with them, punch them and

823
00:38:36,000 --> 00:38:37,519
stuff like that. And they all have like little flavor

824
00:38:37,559 --> 00:38:41,159
text and one liners that are really clever. But it's

825
00:38:41,199 --> 00:38:45,400
just it's got so much personality and everywhere you look

826
00:38:45,480 --> 00:38:47,159
in this game, whether it's the hub world or a

827
00:38:47,159 --> 00:38:49,599
little linear level or one of the bigger hubs.

828
00:38:50,119 --> 00:38:51,960
Speaker 5: I I every area.

829
00:38:51,840 --> 00:38:53,679
Speaker 2: I go into, I just have to look around at

830
00:38:53,760 --> 00:38:56,039
everything because some of the stuff is like, oh, sure,

831
00:38:56,079 --> 00:38:58,119
here's a hidden paths to get to a bot, and

832
00:38:58,199 --> 00:38:59,360
some of it is just like, oh, I don't know,

833
00:38:59,400 --> 00:39:02,440
here's this fun little here's a little bot, you know,

834
00:39:02,519 --> 00:39:04,039
squirrel that's like popping out of the ground with a

835
00:39:04,079 --> 00:39:05,840
golf ball and you look around and you're like, oh,

836
00:39:05,880 --> 00:39:07,719
there's a golf hole over there, and you're trying to

837
00:39:07,760 --> 00:39:09,400
like hit the ball into the hole and that might

838
00:39:09,400 --> 00:39:10,679
get you a puzzle piece that might just be a

839
00:39:10,679 --> 00:39:15,280
little animation. But there's just so much personality everywhere. There's

840
00:39:15,320 --> 00:39:17,960
so much discovery. There's more like discovery and joy in

841
00:39:18,000 --> 00:39:20,400
the first level of this game than in like almost

842
00:39:20,440 --> 00:39:23,199
any other full game. It's and down to like the

843
00:39:23,239 --> 00:39:25,079
little tiny things. Like one of the first levels is

844
00:39:25,079 --> 00:39:27,320
this creamy canyon and it's like a snow level, but

845
00:39:27,400 --> 00:39:29,679
everything is kind of like ice cream, and you know,

846
00:39:29,719 --> 00:39:31,119
so as you're going through the snow, you see the

847
00:39:31,119 --> 00:39:34,079
ground underneath it is like waffle cone texture, and you know,

848
00:39:34,119 --> 00:39:37,039
the trees are waffle cones with like soft soft serve

849
00:39:37,239 --> 00:39:39,679
ice cream. But then there's sprinkles all over the ground

850
00:39:39,760 --> 00:39:41,960
and like the physics going on in this game, like

851
00:39:42,039 --> 00:39:44,440
just piles and piles of sprinkles and it's so fun

852
00:39:44,440 --> 00:39:46,880
to just run around and punch the sprinkles everywhere and

853
00:39:47,280 --> 00:39:48,719
the stuff it does. You know, this is the first

854
00:39:48,760 --> 00:39:50,800
party PlayStation game, and it really makes a lot of

855
00:39:50,880 --> 00:39:53,679
use out of the controller motion stuff, you know, all

856
00:39:53,719 --> 00:39:56,159
the like very specific little happic feedback stuff. It is

857
00:39:56,239 --> 00:40:01,239
so just the tactile like sensation of going through a

858
00:40:01,280 --> 00:40:03,840
pile of leaves or sprinkles or whatever are done way

859
00:40:03,880 --> 00:40:06,840
better here than any like rumble thing I've ever felt before,

860
00:40:07,920 --> 00:40:09,679
even like they're.

861
00:40:09,000 --> 00:40:11,760
Speaker 4: Known for their physics. Like I remember an early like

862
00:40:11,880 --> 00:40:16,400
the first Astro bought there was a water world and

863
00:40:16,440 --> 00:40:19,039
it was so much fun and there was an area

864
00:40:19,039 --> 00:40:22,599
where I think you wore like a floaty tube or

865
00:40:22,639 --> 00:40:25,159
whatever and you had to float on the waves of

866
00:40:25,199 --> 00:40:27,559
the water. And I remember thinking, like for like a

867
00:40:27,599 --> 00:40:31,559
game that a little studio put together, I was like,

868
00:40:31,639 --> 00:40:35,079
this is incredible the physics of this water. Yeah, the

869
00:40:35,119 --> 00:40:37,760
puzzles they did with it were really cute and innovative too.

870
00:40:38,360 --> 00:40:40,719
Speaker 2: Yeah, that's all over this too, Like the uh, there's

871
00:40:40,719 --> 00:40:42,400
a lot of water physics, a lot of liquid stuff

872
00:40:42,440 --> 00:40:44,800
going on. There's like the some of the powers you get.

873
00:40:44,800 --> 00:40:47,000
One of them is like this little elephant backpack you get,

874
00:40:47,320 --> 00:40:49,559
and if you go on top of like honey or

875
00:40:49,599 --> 00:40:51,559
like goo, you can pull the right trigger to kind

876
00:40:51,559 --> 00:40:53,480
of suck it up and that'll give you three charges

877
00:40:53,519 --> 00:40:55,480
of like if you jump and you hit our two,

878
00:40:55,599 --> 00:40:57,559
the elephant will like spit it down. And so if

879
00:40:57,559 --> 00:41:00,000
it's like the uh, if it's this one like green

880
00:41:00,039 --> 00:41:02,960
and Go, it'll create this like plant platform. It's kind

881
00:41:02,960 --> 00:41:04,840
of like the cloud Mario thing and Mario Galaxy, so

882
00:41:04,840 --> 00:41:07,079
you can create platforms in the air with this like

883
00:41:07,119 --> 00:41:09,960
elephant thing. There's one where you're a fucking sponge. You

884
00:41:10,000 --> 00:41:12,320
turn astrobot into a sponge, and if you jump into

885
00:41:12,360 --> 00:41:14,079
a bottle of water or a body of water, he

886
00:41:14,159 --> 00:41:16,239
gets really huge and you can kind of stomp around

887
00:41:16,280 --> 00:41:17,840
and run through walls and stuff, and then if you

888
00:41:17,920 --> 00:41:20,400
are too again, you squeeze yourself out and also shoot

889
00:41:20,400 --> 00:41:21,800
a lot of water out, so you can put out

890
00:41:21,800 --> 00:41:24,880
flames or create platforms and lava. Like. It's got a

891
00:41:24,920 --> 00:41:27,880
ton of powers, which like Mario and other platforms have done,

892
00:41:28,000 --> 00:41:30,039
but it's all stuff that I haven't seen before, where

893
00:41:30,039 --> 00:41:32,360
it's like, Okay, you got these two froghands that turn

894
00:41:32,400 --> 00:41:35,840
into like basically like extendo boxing gloves or grappling hooks

895
00:41:35,840 --> 00:41:38,559
for like swinging on stuff, or yeah, you're a sponge

896
00:41:38,800 --> 00:41:41,679
or you know, you've got this weird goo sucking elephant

897
00:41:41,719 --> 00:41:44,199
on your back, and like all this shit is really

898
00:41:44,280 --> 00:41:47,239
fucking fun. I'm smiling the entire time I'm playing this game.

899
00:41:48,079 --> 00:41:51,559
The boss fights are incredible, the animation, the actual gameplay

900
00:41:51,559 --> 00:41:53,920
of them, the variety and the levels. You know, it's

901
00:41:54,039 --> 00:41:56,440
rarely just like oh, here's the lava level, here's the

902
00:41:56,440 --> 00:41:58,400
ice level, Like they all have their fun little twists

903
00:41:58,440 --> 00:42:03,320
on it. Fuck, it's i mean, every second I'm playing

904
00:42:03,320 --> 00:42:06,119
this game, I'm just like, I have no complaints. I

905
00:42:06,360 --> 00:42:10,039
can't complain about this game. It's everything's so fucking snappy

906
00:42:10,039 --> 00:42:11,960
that the hub world's nice. Everything goes in and out

907
00:42:11,960 --> 00:42:16,119
with like almost no load times. It's just there's one

908
00:42:16,119 --> 00:42:18,440
part in this one level. It's called like Funk of

909
00:42:18,599 --> 00:42:20,880
Trunk of Funk or something. You'll know it when you

910
00:42:20,920 --> 00:42:23,000
get there, but like you just start doing like a

911
00:42:23,079 --> 00:42:25,559
random thing in the level, and then the thing happens

912
00:42:25,559 --> 00:42:27,800
where I'm just staring and watching this for a while,

913
00:42:27,840 --> 00:42:30,639
I'm like, this is crazy and hilarious and awesome, and

914
00:42:30,960 --> 00:42:33,000
I just want to soak in every fucking nook and

915
00:42:33,000 --> 00:42:36,159
cranny of this world. It's uh and then just the sheer,

916
00:42:36,360 --> 00:42:39,840
just platforming, the control, the way it feels to run

917
00:42:39,880 --> 00:42:43,199
around as Astrobot is untouched. I mean, you go on

918
00:42:43,320 --> 00:42:45,239
ice and you're skating, and when you jump, it's a

919
00:42:45,280 --> 00:42:48,000
pure wet and you know, there's the attention to detail.

920
00:42:48,119 --> 00:42:51,679
Is is fucking crazy in this game. It's one of

921
00:42:51,679 --> 00:42:53,400
the rare times I can think like, I'm going to

922
00:42:53,480 --> 00:42:55,840
be so bummed when this game is over, and I'm

923
00:42:55,840 --> 00:42:58,559
already looking forward to the speed around DLC. I'm definitely

924
00:42:58,599 --> 00:43:00,760
going to platinum this game, which I really do that

925
00:43:00,760 --> 00:43:01,679
with games these days.

926
00:43:02,039 --> 00:43:04,159
Speaker 5: But uh yeah, without reservation.

927
00:43:04,440 --> 00:43:06,280
Speaker 2: Just based on the first two and a half Worlds,

928
00:43:06,280 --> 00:43:08,400
I've played, one of the best games of all time

929
00:43:08,679 --> 00:43:11,880
and my favorite game at least since twenty seventeen.

930
00:43:13,719 --> 00:43:18,559
Speaker 1: Sounds all right fine looking forward to playing it. I

931
00:43:18,639 --> 00:43:20,719
that like, it also sounds like gonna be a good

932
00:43:20,920 --> 00:43:23,920
palette cleanser. For no, that's not the right word. So

933
00:43:23,960 --> 00:43:26,360
many of the games I've loved this year have either

934
00:43:26,440 --> 00:43:31,280
been like very very big like open world kind of

935
00:43:31,320 --> 00:43:35,280
stuff or small contained, very focused indie things. This sounds

936
00:43:35,360 --> 00:43:37,000
like it'll be a good way to get back to

937
00:43:37,039 --> 00:43:39,079
that like really creative triple A space.

938
00:43:39,719 --> 00:43:41,719
Speaker 2: Yeah, but it's also really good at like if you

939
00:43:41,760 --> 00:43:44,039
want to sit down for hours and really like you know,

940
00:43:44,119 --> 00:43:46,639
say fifty bots, you can. But there's also times where

941
00:43:46,639 --> 00:43:48,199
it's like, oh, I got to leave for this doctor's

942
00:43:48,239 --> 00:43:50,360
appointment in twenty minutes, and I'll load it up and

943
00:43:50,360 --> 00:43:52,400
I'll pick because you can see on the hub world like, oh,

944
00:43:52,440 --> 00:43:54,840
this one has seven bots to rescue in three puzzle pieces,

945
00:43:54,920 --> 00:43:57,320
or this one has one, so like, oh, this is

946
00:43:57,360 --> 00:43:59,159
going to be a short, little challenge level, so you

947
00:43:59,159 --> 00:44:00,519
can crank out a few of those on the hub

948
00:44:00,559 --> 00:44:02,639
world and you know, have a good fifteen minute session

949
00:44:02,679 --> 00:44:06,920
with the game and be done. Yeah, it's I cannot

950
00:44:06,920 --> 00:44:08,599
wait to play more of it. I will probably do

951
00:44:08,639 --> 00:44:09,960
that tonight as soon as we're done recording.

952
00:44:10,360 --> 00:44:13,559
Speaker 4: Wow, I mean that sounds really exciting. I really liked

953
00:44:13,599 --> 00:44:15,840
the last Astrobot I played, and it was one of

954
00:44:15,840 --> 00:44:19,079
the very few games that when my parents visited me

955
00:44:19,119 --> 00:44:21,760
and my parents are not gamers, I was able to

956
00:44:21,800 --> 00:44:24,239
give them the controller and they could functionally like run

957
00:44:24,280 --> 00:44:26,679
around and understand what was going on. I think it's

958
00:44:26,760 --> 00:44:30,920
like it's skilled and challenging, but it's also so lenient

959
00:44:31,079 --> 00:44:32,880
to people who are like, what's a game.

960
00:44:33,280 --> 00:44:36,480
Speaker 2: That's a great point because really most of what you

961
00:44:36,519 --> 00:44:39,280
do is X and square exes jump X again is

962
00:44:39,280 --> 00:44:41,960
to do the laser hever squares punch. You can hold

963
00:44:41,960 --> 00:44:43,719
square to charge punch, and then like when you get

964
00:44:43,719 --> 00:44:45,159
the power ups, it's L two and R two to

965
00:44:45,199 --> 00:44:48,719
do some stuff. But it's pretty easy to explain, so

966
00:44:48,800 --> 00:44:50,360
I think like a kid or someone who's not a

967
00:44:50,400 --> 00:44:53,960
traditional gamer could really enjoy it. But also there's like

968
00:44:54,079 --> 00:44:56,159
for someone like me that wants to get everything, like

969
00:44:56,239 --> 00:44:58,119
there is a good amount of challenge and like, oh

970
00:44:58,119 --> 00:44:59,519
how do I get to that bot? Where am I

971
00:44:59,519 --> 00:45:02,159
missing this? And then you know the fact that it's

972
00:45:02,440 --> 00:45:04,880
so good. It controls so well that it lends itself

973
00:45:04,880 --> 00:45:07,079
to speed running well, like that can be extremely high

974
00:45:07,159 --> 00:45:09,199
level play if you want to, or you can hand

975
00:45:09,199 --> 00:45:10,800
this controller to a six year old and they're probably

976
00:45:10,800 --> 00:45:12,400
also gonna have a really fun time just looking at

977
00:45:12,440 --> 00:45:17,760
all the incredible visuals and personality. It's yeah, it's a

978
00:45:17,800 --> 00:45:19,800
genre that I care so much about and I love

979
00:45:19,920 --> 00:45:22,559
so much, but I just feel like outside of the

980
00:45:22,639 --> 00:45:26,400
core Mario games, it's not I mean you'll see like

981
00:45:26,400 --> 00:45:28,079
there's a lot in the ndie space and a lot

982
00:45:28,119 --> 00:45:30,119
that I have enjoyed, but I still think there is

983
00:45:30,159 --> 00:45:32,599
so much more room for great three D platformers and

984
00:45:32,679 --> 00:45:35,599
like to see something on this level of quality that's

985
00:45:35,639 --> 00:45:38,880
not just the next Mario game. I really I hope

986
00:45:38,880 --> 00:45:40,400
it does well and I want to see more of

987
00:45:40,440 --> 00:45:43,480
this because it is this. This is the type of

988
00:45:43,480 --> 00:45:44,920
game that makes me love video games.

989
00:45:46,480 --> 00:45:49,079
Speaker 1: Yeah, it's three D platformers have been one of those

990
00:45:49,679 --> 00:45:54,280
genres for years now. In saying like Nintendo's the only

991
00:45:54,280 --> 00:45:58,079
thing keeping it from truly going extinct, like it's extinct

992
00:45:58,079 --> 00:46:01,639
is super strong because there are some you know, quote

993
00:46:01,679 --> 00:46:04,039
unquote like smaller budget games that have been doing some

994
00:46:04,079 --> 00:46:07,159
really cool stuff. But again, it is nice to see

995
00:46:07,400 --> 00:46:11,239
like PlayStation come out with its version of its swing

996
00:46:11,280 --> 00:46:15,559
at Mario in twenty twenty four. They've had obviously they

997
00:46:15,599 --> 00:46:19,719
have PlayStation has no shortage of like notable mascots in

998
00:46:19,760 --> 00:46:22,519
the platforming space, but nothing that really went for that

999
00:46:22,639 --> 00:46:24,440
the breadth and creativity at Mario.

1000
00:46:24,800 --> 00:46:27,159
Speaker 2: I mean, there was that period in PS one where

1001
00:46:27,159 --> 00:46:29,239
you know, Crash was kind of a big thing, but

1002
00:46:29,400 --> 00:46:32,840
like I liked Crash, but well yeah, but you know

1003
00:46:32,920 --> 00:46:34,960
Spiro at the time, you know, a third party and

1004
00:46:35,000 --> 00:46:36,880
you know, Crash was very much like the like first

1005
00:46:36,960 --> 00:46:41,400
party attempt, and even at its peak I liked Crash Bandicoot,

1006
00:46:41,880 --> 00:46:44,000
it was not on the same level of Mario you know.

1007
00:46:44,760 --> 00:46:46,719
Speaker 1: Those games same thing as like, you know, like those

1008
00:46:46,719 --> 00:46:49,320
were great. I love the first one especially, but like

1009
00:46:49,639 --> 00:46:51,599
those had flaws you had to kind of forgive while

1010
00:46:51,599 --> 00:46:52,239
you're playing them.

1011
00:46:52,519 --> 00:46:54,559
Speaker 2: And also like Jack and Ratchet, Like I love both

1012
00:46:54,599 --> 00:46:58,280
of those series, but like those were kind of action platformers,

1013
00:46:58,320 --> 00:46:59,960
you know, especially Ratchet with the amount of like you know,

1014
00:47:00,079 --> 00:47:01,639
guns and level up stuff and everything. It wasn't just

1015
00:47:01,719 --> 00:47:04,559
like a pure Mario sixty four style platformer. This is

1016
00:47:04,840 --> 00:47:09,480
a pure three D platformer and it is as good,

1017
00:47:09,519 --> 00:47:11,519
if not better, than any Mario game I've ever played,

1018
00:47:11,519 --> 00:47:12,920
and I don't say that likely.

1019
00:47:15,480 --> 00:47:16,480
Speaker 1: Definitely want to check it out.

1020
00:47:16,920 --> 00:47:22,000
Speaker 4: Yeah, yeah, it's what a what a referral?

1021
00:47:22,440 --> 00:47:25,639
Speaker 2: I mean, look, I can't hold back. It's this is

1022
00:47:25,800 --> 00:47:28,159
it's making me incredibly happy to play.

1023
00:47:28,679 --> 00:47:29,039
Speaker 4: Wow.

1024
00:47:29,199 --> 00:47:31,519
Speaker 1: All right, so Mary, you have to follow that up.

1025
00:47:32,559 --> 00:47:34,719
It is Slider one of the best games you've ever played.

1026
00:47:35,480 --> 00:47:37,320
Speaker 4: I mean, I don't think it's one of the greatest

1027
00:47:37,320 --> 00:47:38,320
games of all time.

1028
00:47:38,639 --> 00:47:42,039
Speaker 1: Move on, Move on, Move on. What about what about Corekeeper?

1029
00:47:44,400 --> 00:47:46,800
Speaker 4: Wait? Yeah, Corekeeper is actually pretty cool.

1030
00:47:47,039 --> 00:47:50,480
Speaker 1: Nah, nope, I'm just kidding. I'm just kidding. Slider. What's

1031
00:47:50,519 --> 00:47:51,559
what's going on with Slider?

1032
00:47:51,880 --> 00:47:56,079
Speaker 4: Okay, Slider is going back to remember how we were like,

1033
00:47:56,119 --> 00:47:58,280
we don't like the puzzles where you like move a

1034
00:47:58,360 --> 00:48:04,760
slide down ranger. That's all Slider is wo But they

1035
00:48:04,760 --> 00:48:09,360
did it with puzzles that are really interesting. So, for example,

1036
00:48:09,519 --> 00:48:12,159
you start on one block, so it's let's say it's

1037
00:48:12,159 --> 00:48:14,880
a nine by nine grid. You understand, and you're on

1038
00:48:15,000 --> 00:48:19,159
block one, and it'll be like, you need to get

1039
00:48:19,159 --> 00:48:21,119
this block to the right so that you can get

1040
00:48:21,119 --> 00:48:23,039
something from the right, and so you slide the block

1041
00:48:23,039 --> 00:48:25,119
over and then you walk off the grid and you

1042
00:48:25,159 --> 00:48:28,679
collect something and that helps you get slide two. Now

1043
00:48:28,679 --> 00:48:31,719
you have two slides. You interact with the puzzles in

1044
00:48:31,760 --> 00:48:34,320
between two slides, that'll give you the third slide, so

1045
00:48:34,400 --> 00:48:36,760
on and so forth, and so you're basically collecting nine

1046
00:48:36,760 --> 00:48:39,800
slides so that you could move everything around. Despite the

1047
00:48:39,840 --> 00:48:42,440
fact that I've very clearly said I don't like it

1048
00:48:42,480 --> 00:48:46,440
when you have to move the nine pieces around when

1049
00:48:46,440 --> 00:48:50,559
you only have four. It's really interesting. It's the puzzle

1050
00:48:50,639 --> 00:48:52,480
is not about how hard it is to move them around,

1051
00:48:52,519 --> 00:48:55,280
it's wait, how am I moving these pieces around in

1052
00:48:55,400 --> 00:48:57,960
order to solve this puzzle? And the puzzles are actually

1053
00:48:58,599 --> 00:49:04,559
very thoughtful and intra staying I and it evolves incredibly.

1054
00:49:04,639 --> 00:49:07,679
I cannot believe. I think I'm on Area four and

1055
00:49:07,960 --> 00:49:10,760
the Area four is insane. The puzzle design is so

1056
00:49:10,880 --> 00:49:14,920
complicated and so interesting. It's totally different dynamic than than

1057
00:49:15,000 --> 00:49:22,079
Area one. So very advanced at this point, but very intricate,

1058
00:49:22,440 --> 00:49:26,920
thoughtful puzzles that will absolutely rack your brain. And I've

1059
00:49:27,039 --> 00:49:30,400
enjoyed running around talking to characters. They'll be like, I'll

1060
00:49:30,400 --> 00:49:32,760
try and give you an example. I was gambling with

1061
00:49:32,800 --> 00:49:36,800
someone and they were like, I won't even talk to

1062
00:49:36,800 --> 00:49:40,679
you unless you can beat my dice. Roll and they

1063
00:49:40,760 --> 00:49:42,639
roll a seven, and so you roll and you roll

1064
00:49:42,639 --> 00:49:44,360
a four and they're like ha, you suck. And then

1065
00:49:44,400 --> 00:49:46,639
it's like, oh, wait, I can move the slider and

1066
00:49:46,679 --> 00:49:49,320
so when I move the world, the dice keep rolling

1067
00:49:49,360 --> 00:49:52,360
and he's like, wait, you Chang, how are you able

1068
00:49:52,360 --> 00:49:54,679
to change your slider, and so like, now I can

1069
00:49:54,800 --> 00:49:57,199
change my dice roll and beat him and get a

1070
00:49:57,239 --> 00:50:02,559
slider and another one. I'm like doing a race, and

1071
00:50:02,719 --> 00:50:06,639
what I do is you cannot beat them physically. They're

1072
00:50:06,679 --> 00:50:10,519
faster than you. But if I go down and then

1073
00:50:10,519 --> 00:50:12,719
I slide it over twice and then go up, I

1074
00:50:12,760 --> 00:50:15,880
can beat them. And so it's about putting all the

1075
00:50:15,880 --> 00:50:18,679
slides in the right spot, thinking about what the game

1076
00:50:18,719 --> 00:50:21,920
wants you to do to solve these puzzles, and interacting

1077
00:50:21,920 --> 00:50:24,320
with the characters to figure out what every person needs

1078
00:50:24,440 --> 00:50:26,559
or their desires are in order to get it done

1079
00:50:26,559 --> 00:50:28,760
on time. It's a brain buster.

1080
00:50:29,280 --> 00:50:30,920
Speaker 2: So I'm looking at a video of this right now.

1081
00:50:31,360 --> 00:50:35,679
This is free to play, kind of a game Boy

1082
00:50:35,760 --> 00:50:36,920
style like art style.

1083
00:50:37,480 --> 00:50:39,480
Speaker 4: It does have a game Boy it's like black and white.

1084
00:50:39,760 --> 00:50:43,239
Speaker 2: Yeah. Yeah, it says it's free on Steam. Is that

1085
00:50:43,400 --> 00:50:46,559
the I have to just always wonder like is there

1086
00:50:46,719 --> 00:50:49,079
end game? Like is there a catch there? Or what's

1087
00:50:49,159 --> 00:50:49,519
the deal?

1088
00:50:51,519 --> 00:50:52,599
Speaker 4: How did I acquire this?

1089
00:50:54,480 --> 00:50:55,840
Speaker 2: I'm looking at it says free.

1090
00:50:56,840 --> 00:50:59,559
Speaker 4: I guess I just I guess I just downloaded the

1091
00:50:59,559 --> 00:51:00,000
free game.

1092
00:51:00,360 --> 00:51:03,760
Speaker 2: Yeah, here's Slider releases for free. Sliders now available three

1093
00:51:03,800 --> 00:51:06,679
your journey. How did they how do you do that?

1094
00:51:07,239 --> 00:51:10,719
Speaker 4: I don't know. There's no like secret you know, Dorito's

1095
00:51:10,760 --> 00:51:13,639
ads in there. I don't know they did it. It's

1096
00:51:13,679 --> 00:51:14,440
not a virus.

1097
00:51:15,800 --> 00:51:16,719
Speaker 2: You just don't see that.

1098
00:51:17,280 --> 00:51:19,920
Speaker 4: I think I found a couple games on Twitter this

1099
00:51:20,000 --> 00:51:23,280
last these last few weeks, and it won Best Student

1100
00:51:23,360 --> 00:51:26,320
Game at the IGF. And I'm a big sucker for

1101
00:51:26,360 --> 00:51:29,519
the IGF. I love when they helped me discover like

1102
00:51:30,039 --> 00:51:34,199
unique puzzlers. I really have to recommend this. I was

1103
00:51:34,320 --> 00:51:36,360
very surprised now that I know it's free too, like

1104
00:51:36,400 --> 00:51:39,480
that changes everything, but like I forgot that I how

1105
00:51:39,519 --> 00:51:43,480
I acquired this quite frankly, but like so many interesting

1106
00:51:43,920 --> 00:51:48,760
different puzzles that really rack your brain. And uh, this

1107
00:51:49,199 --> 00:51:50,519
is a bit of a cheat, but I think it's

1108
00:51:50,559 --> 00:51:53,599
worth letting you know that when you're playing this, if

1109
00:51:53,639 --> 00:51:56,760
you get really really stuck, there is a one button

1110
00:51:56,960 --> 00:52:00,559
that gives you three hints before telling you that solution.

1111
00:52:00,840 --> 00:52:04,639
And I love that because it's not just about moving

1112
00:52:04,679 --> 00:52:06,760
the sliders where they need to be a lot of it.

1113
00:52:06,920 --> 00:52:09,599
The puzzles are complicated and you're like, I actually don't

1114
00:52:09,679 --> 00:52:13,599
understand how to solve this, and so the game will

1115
00:52:13,599 --> 00:52:17,159
give you one to three hints before they actually literally

1116
00:52:17,199 --> 00:52:18,679
say this is what you need to do. Ding dong.

1117
00:52:18,880 --> 00:52:21,400
Speaker 1: And it's nice text.

1118
00:52:21,159 --> 00:52:22,920
Speaker 2: Base or is it like stuff on the screen, like

1119
00:52:22,960 --> 00:52:23,679
pointing at things.

1120
00:52:24,039 --> 00:52:26,239
Speaker 4: It's text. It's like I think it actually takes you

1121
00:52:26,280 --> 00:52:28,559
to the steam page, and the steam page is like

1122
00:52:28,639 --> 00:52:31,960
a text based walk through, but again, it gives you

1123
00:52:33,239 --> 00:52:36,440
multiple hints before it actually just tells you what to do.

1124
00:52:37,559 --> 00:52:39,559
And I love a hint or too when I'm getting

1125
00:52:39,599 --> 00:52:44,679
stuck after a certain amount of time. Yeah, it's it's

1126
00:52:45,039 --> 00:52:48,320
hard to describe, you know, outside of just sliding the

1127
00:52:48,360 --> 00:52:51,880
world around. But I've had a lot of fun just

1128
00:52:51,960 --> 00:52:54,039
moving the world around and figuring it out. I'll give

1129
00:52:54,039 --> 00:52:57,239
you another one. Like there's one where someone's like, I'm fishing,

1130
00:52:57,280 --> 00:53:00,599
but the the fish can't get upstream, so there's no

1131
00:53:00,679 --> 00:53:03,679
fish anymore. And you'll notice that all the sliders have

1132
00:53:03,719 --> 00:53:05,480
a river in them, and it's like, oh, I'll just

1133
00:53:05,559 --> 00:53:08,559
complete the river, and if you move all the slides

1134
00:53:08,559 --> 00:53:11,199
in the right spot, the fish go upstream and now

1135
00:53:11,199 --> 00:53:13,800
the fishermen can fish, and they give you another slide.

1136
00:53:14,239 --> 00:53:14,639
Speaker 2: Oh cool.

1137
00:53:14,679 --> 00:53:17,119
Speaker 4: Stuff like that. It's just neat, But they don't say

1138
00:53:17,719 --> 00:53:20,920
complete the river. The guys just like these fish ain't bite,

1139
00:53:21,119 --> 00:53:23,280
no mo And then you have to be like, why

1140
00:53:23,280 --> 00:53:25,880
aren't the fish biting anymore? Well, the river isn't completed.

1141
00:53:25,960 --> 00:53:28,719
Hey there's river. If I put all these sliders in

1142
00:53:28,760 --> 00:53:31,559
a certain order, then the river would be completed. Bing

1143
00:53:31,639 --> 00:53:32,559
bang boom.

1144
00:53:32,920 --> 00:53:36,400
Speaker 2: That's a game that sounds better than just like slide

1145
00:53:36,400 --> 00:53:38,000
puzzles for slide puzzle's sake.

1146
00:53:38,360 --> 00:53:42,039
Speaker 4: That's one hundred percent. What I don't like about the

1147
00:53:42,159 --> 00:53:45,199
Nine Slides is that it's you know what you're trying

1148
00:53:45,199 --> 00:53:48,639
to do. You're like, I'm trying to make a snowflake,

1149
00:53:49,039 --> 00:53:51,320
but I can't get the one where I want it.

1150
00:53:51,480 --> 00:53:53,719
I hate puzzles like that. That's not what this is.

1151
00:53:54,199 --> 00:53:57,639
This is there's four sliders. It's very easy to move

1152
00:53:57,679 --> 00:54:02,000
them around, but how are you getting them into the spot?

1153
00:54:02,159 --> 00:54:04,719
And what spot do you want them in? Because there's

1154
00:54:04,719 --> 00:54:07,440
a puzzle that you're solving, and that's interesting to me.

1155
00:54:07,599 --> 00:54:09,559
So that's why I think it gets away from the

1156
00:54:09,599 --> 00:54:12,760
trope or like from that annoying type of puzzle design.

1157
00:54:13,079 --> 00:54:16,480
This one's more about like what are you trying to solve?

1158
00:54:16,719 --> 00:54:17,840
Not how you solve it?

1159
00:54:18,679 --> 00:54:19,039
Speaker 1: Nice?

1160
00:54:19,440 --> 00:54:23,079
Speaker 4: Yeah, I think it's cute. It's free. Can't beat that.

1161
00:54:24,440 --> 00:54:29,199
I'm also playing a game called core Keeper. Now this

1162
00:54:29,320 --> 00:54:31,320
one I'm interested in.

1163
00:54:32,360 --> 00:54:34,719
Speaker 1: It's uh, are you playing on game Pass or what

1164
00:54:34,760 --> 00:54:38,199
are you playing on? Because it came early last year,

1165
00:54:38,199 --> 00:54:38,679
I believe.

1166
00:54:39,119 --> 00:54:42,360
Speaker 4: Yeah, I bought it. I bought it on Steam.

1167
00:54:42,920 --> 00:54:45,559
Speaker 1: I know. Did you know it was on game Pass?

1168
00:54:46,119 --> 00:54:46,400
Speaker 4: Yes?

1169
00:54:46,760 --> 00:54:47,840
Speaker 2: Okay, okay, I.

1170
00:54:50,199 --> 00:54:52,400
Speaker 4: Think it's an intentional kish because.

1171
00:54:52,159 --> 00:54:53,519
Speaker 1: If you don't, if you want it on PC and

1172
00:54:53,559 --> 00:54:54,440
not Xbox.

1173
00:54:54,159 --> 00:54:57,119
Speaker 4: Then I don't want it on x Well, you can

1174
00:54:57,159 --> 00:55:00,000
play Xbox games on a PC. Yeah, I want to

1175
00:55:00,159 --> 00:55:01,039
on my Steam deck.

1176
00:55:01,280 --> 00:55:03,360
Speaker 1: Okay, fair enough, gotcha.

1177
00:55:04,239 --> 00:55:08,320
Speaker 4: I didn't know it was on game Pass though, because

1178
00:55:08,639 --> 00:55:10,559
it only just gets no an educated decision.

1179
00:55:10,679 --> 00:55:14,079
Speaker 1: But it was like early access early last year, memory serves.

1180
00:55:14,679 --> 00:55:17,920
Speaker 4: Yeah, this game fucking slaps it is. I want to say,

1181
00:55:18,000 --> 00:55:24,519
eight player online co op. It has Terraria slash Minecraft vibes.

1182
00:55:24,679 --> 00:55:27,320
You start in the middle of nowhere, like in a

1183
00:55:27,360 --> 00:55:30,920
hole in the ground, and you have to make everything.

1184
00:55:30,960 --> 00:55:33,840
So you have to make your first pick axe, you

1185
00:55:33,840 --> 00:55:36,119
have to make your first shovel. They're made of dirt

1186
00:55:36,239 --> 00:55:39,119
or crap, and you just slowly like hack away at

1187
00:55:39,119 --> 00:55:44,199
the dirt. There's an energy system, a food system, so

1188
00:55:44,239 --> 00:55:47,440
you get hungry because you're you know, chopping at the

1189
00:55:47,440 --> 00:55:49,599
dirt and you have to eat mushrooms and stuff in

1190
00:55:49,639 --> 00:55:53,559
the world, but the real joy comes from playing with

1191
00:55:53,639 --> 00:55:58,840
other people and beating the bosses. There's bosses in the

1192
00:55:59,119 --> 00:56:03,360
in the world andvarious locations, and so when you're playing

1193
00:56:03,400 --> 00:56:06,800
with other people, you just slowly will find these very

1194
00:56:06,840 --> 00:56:08,920
aggressive bosses and you have to work as a team

1195
00:56:09,119 --> 00:56:11,719
to tear down these giant bosses and kill them in

1196
00:56:11,760 --> 00:56:14,719
different ways. One of them is like a huge worm,

1197
00:56:15,079 --> 00:56:18,480
and it's impossible to just hit this worm to death

1198
00:56:18,480 --> 00:56:21,159
because it's too fast. So everybody's basically like cool, we

1199
00:56:21,199 --> 00:56:24,280
need to make traps. So like I'm gonna go mine

1200
00:56:24,519 --> 00:56:29,079
iron and like you get a bunch of food and

1201
00:56:30,159 --> 00:56:32,519
so that we can cook it and it'll give us

1202
00:56:32,800 --> 00:56:36,840
three times our damage and then we'll trap it and

1203
00:56:36,840 --> 00:56:39,679
then we'll all take our food and get three times

1204
00:56:39,719 --> 00:56:41,880
damage and we'll hit it simultaneously. And that's how you

1205
00:56:41,920 --> 00:56:44,880
like take down the bus. So it's teamwork. It's world building.

1206
00:56:46,199 --> 00:56:50,800
Oh there's there's like some just casual stuff in here too.

1207
00:56:51,199 --> 00:56:53,679
I got animals and I put them in a farm

1208
00:56:54,239 --> 00:56:57,280
and I milk them, and I drink the milk for

1209
00:56:57,639 --> 00:57:02,519
a defense increase. And I have a farm and I

1210
00:57:02,679 --> 00:57:05,840
farm all the food for the team, So I've kind

1211
00:57:05,840 --> 00:57:08,800
of become like the farmer person that makes the crops

1212
00:57:08,840 --> 00:57:12,480
and the meals and the milk, and then I go

1213
00:57:12,559 --> 00:57:13,599
kill bosses with it.

1214
00:57:13,920 --> 00:57:16,320
Speaker 2: So are the bosses just like like wandering the world?

1215
00:57:16,639 --> 00:57:19,679
Like is it like, oh, this guy stops around the

1216
00:57:19,719 --> 00:57:22,800
forest here, so stay away. Yeah, I was taking to Bellheim.

1217
00:57:22,880 --> 00:57:23,760
It kind of sounds like that.

1218
00:57:24,119 --> 00:57:28,800
Speaker 4: It does now because they can really they can section

1219
00:57:28,880 --> 00:57:33,079
off the world better because there's certain areas that you

1220
00:57:33,079 --> 00:57:35,559
wouldn't be able to get to with your level one axe,

1221
00:57:35,639 --> 00:57:39,440
Like the dirt won't break. It's like too hard, and

1222
00:57:39,519 --> 00:57:42,519
so you can't get there till later. So they've kind

1223
00:57:42,519 --> 00:57:45,119
of determined that you're going to go to certain bosses

1224
00:57:45,199 --> 00:57:49,400
first and then once you kill them, you'll get an

1225
00:57:49,400 --> 00:57:51,599
item that you bring back to your base. There's also

1226
00:57:51,679 --> 00:57:54,599
like some kind of like supernatural stuff going on, and

1227
00:57:54,639 --> 00:57:57,079
so when you like bring the egg back to your dome,

1228
00:57:57,159 --> 00:58:00,320
it'll it'll light up some lights and be like, now

1229
00:58:00,360 --> 00:58:02,440
your next boss is over here. So it does have

1230
00:58:02,519 --> 00:58:05,679
that vibe to it, but you can also build a house,

1231
00:58:06,159 --> 00:58:08,960
oh that's also like Felheim, and live in it and

1232
00:58:09,039 --> 00:58:13,239
just enjoy the experience of like making beds and decorating.

1233
00:58:13,320 --> 00:58:15,800
I painted my house, which I thought was pretty rad.

1234
00:58:16,119 --> 00:58:17,800
So you can kind of decide what kind of person

1235
00:58:17,840 --> 00:58:20,480
you want to be. There's a lot of different characters

1236
00:58:20,559 --> 00:58:26,880
that you can build and grow. I started as a ranger,

1237
00:58:26,920 --> 00:58:29,400
but I really grew my farming skills. The more you

1238
00:58:29,440 --> 00:58:32,000
do something, the more you'll get points in that system

1239
00:58:32,039 --> 00:58:34,800
and grow that system. So I became quite an avid

1240
00:58:34,840 --> 00:58:40,719
farmer and fishermen and just animal trainer. And whereas like

1241
00:58:40,760 --> 00:58:43,519
other people, they became like a really good swordsman because

1242
00:58:43,519 --> 00:58:45,480
they were just running around killing stuff the whole time.

1243
00:58:45,559 --> 00:58:48,559
So you you grow your skill tree in what you're

1244
00:58:48,559 --> 00:58:53,599
doing the most. I have poured hours into this I

1245
00:58:53,639 --> 00:58:56,760
am blown away, very similar to Minecraft. How you can

1246
00:58:57,480 --> 00:58:59,559
throw eight hours into this game and be like what,

1247
00:58:59,599 --> 00:59:01,840
we spent the whole day doing that, and I did.

1248
00:59:02,519 --> 00:59:05,760
I spent multiple full eight hour days playing this game,

1249
00:59:05,880 --> 00:59:08,639
and I was never bored or felt like I didn't

1250
00:59:08,639 --> 00:59:10,400
know what to do. The only time I got frustrated

1251
00:59:10,559 --> 00:59:14,920
was I think I'm on a boss that does lightning damage.

1252
00:59:14,920 --> 00:59:18,480
It can really zip Zapia and we keep dying, and

1253
00:59:18,519 --> 00:59:20,719
so that's kind of frustrating, but it's just like, obviously

1254
00:59:20,760 --> 00:59:22,400
we have the wrong tactic or we need to like

1255
00:59:23,199 --> 00:59:25,639
up our food supply before we take it down. But

1256
00:59:25,679 --> 00:59:28,400
it's really fun getting a bunch of people together and

1257
00:59:28,400 --> 00:59:31,920
being like we're all gonna kill this boss and picking

1258
00:59:31,960 --> 00:59:35,840
out ye. I feel like this game is meant to

1259
00:59:35,880 --> 00:59:38,599
play with friends. I think you could have fun by yourself,

1260
00:59:38,920 --> 00:59:43,920
because much like Terraria, it's about exploration and building and

1261
00:59:43,960 --> 00:59:48,199
you can play your way. I just think that the

1262
00:59:48,280 --> 00:59:53,159
true joy in it for me is running around with buds,

1263
00:59:54,159 --> 00:59:57,039
hacking into the dirt and not knowing what is next,

1264
00:59:57,239 --> 00:59:58,920
and so if there is a boss back there, we

1265
00:59:58,960 --> 01:00:01,000
can all take it down together. So I think that's

1266
01:00:01,079 --> 01:00:03,559
kind of what I like about it. It's really fun

1267
01:00:03,559 --> 01:00:05,880
to like get on Discord and play this. So I

1268
01:00:06,159 --> 01:00:07,920
think it's a great team game.

1269
01:00:08,719 --> 01:00:10,519
Speaker 1: I've heard great things about it when it was Early

1270
01:00:10,559 --> 01:00:11,760
Excess last year.

1271
01:00:12,159 --> 01:00:15,960
Speaker 4: It's smooth too for eight people drop in drop out,

1272
01:00:16,400 --> 01:00:19,239
like not a lot of technical issues. I was pretty

1273
01:00:19,280 --> 01:00:24,039
amazed with how seamless it was. Somebody basically hosts and

1274
01:00:24,199 --> 01:00:26,599
the server and you can have your little characters join,

1275
01:00:26,719 --> 01:00:29,599
and you can have multiple characters. So I have a

1276
01:00:29,679 --> 01:00:31,400
character who's more of a farmer, and I have one

1277
01:00:31,440 --> 01:00:33,320
that's more of a ranger, and I have you know,

1278
01:00:33,360 --> 01:00:36,719
you can you can really expand the way you want

1279
01:00:36,760 --> 01:00:39,079
to play this. But I see stuff like this and

1280
01:00:39,119 --> 01:00:42,280
I just think it's so brilliant and like the future

1281
01:00:42,320 --> 01:00:46,320
of games. This is like everybody from around the world

1282
01:00:46,800 --> 01:00:49,760
pop in here and just play on one server. I

1283
01:00:50,159 --> 01:00:53,320
think it's awesome. I love shit like this, and I

1284
01:00:53,719 --> 01:00:56,199
hope this game does well because it's the kind of

1285
01:00:56,199 --> 01:00:57,280
game that I love to play.

1286
01:00:57,760 --> 01:01:00,960
Speaker 1: Would be a fun fire skate game, I think.

1287
01:01:01,000 --> 01:01:01,079
Speaker 2: So.

1288
01:01:02,000 --> 01:01:03,360
Speaker 4: I think you're gonna have a lot of fun, like

1289
01:01:03,440 --> 01:01:05,119
deciding what kind of person you want to be. And

1290
01:01:05,159 --> 01:01:07,320
it's also nice when someone's like, I've discovered how to

1291
01:01:07,320 --> 01:01:12,079
make train tracks and or like tracks and then we

1292
01:01:12,119 --> 01:01:14,519
can all like fast travel different places by getting in

1293
01:01:14,519 --> 01:01:16,880
a little cart and getting on tracks and stuff like that.

1294
01:01:17,280 --> 01:01:19,239
You remember, like Dan, the first time you got like

1295
01:01:19,239 --> 01:01:21,000
a horse in Stardoo, and you're like, this is the

1296
01:01:21,000 --> 01:01:24,960
greatest thing on Earth. It's really fun to like find

1297
01:01:25,239 --> 01:01:28,599
travel systems and get fast and speedy, or find a

1298
01:01:28,639 --> 01:01:31,679
really fucking good gun because you like killed some guy

1299
01:01:31,760 --> 01:01:34,079
for it. Now you just have like the most powerful weapon.

1300
01:01:34,159 --> 01:01:34,880
It's really fun.

1301
01:01:35,639 --> 01:01:40,840
Speaker 2: Nice you mentioned to Stardo. Uh, have you played Fields

1302
01:01:40,840 --> 01:01:41,280
of Mystery?

1303
01:01:42,039 --> 01:01:42,320
Speaker 1: Yes?

1304
01:01:43,320 --> 01:01:48,360
Speaker 4: I thought, did. I I like it. My response was,

1305
01:01:49,159 --> 01:01:53,679
it's very Stardoo, almost to a fault, because I like

1306
01:01:53,760 --> 01:01:55,880
Stardoo and I can always play Stardoo, and it's just

1307
01:01:55,920 --> 01:01:59,559
like this is kind of Stardoo, but everyone's smoking hot,

1308
01:01:59,760 --> 01:02:03,639
and I have enjoyed it, and I've put in not

1309
01:02:03,760 --> 01:02:05,639
that many you want to say, like eight hours into it,

1310
01:02:07,760 --> 01:02:10,519
but I just feel like I've already played this game

1311
01:02:10,559 --> 01:02:11,440
and it's called Stardo.

1312
01:02:11,880 --> 01:02:13,920
Speaker 2: That's the thing is like I have every time I've

1313
01:02:13,920 --> 01:02:17,199
recommended this, I'm like Giant Bomber elsewhere. I've like, I'm

1314
01:02:17,239 --> 01:02:20,039
really enjoying this game a lot. But when it comes

1315
01:02:20,159 --> 01:02:24,079
time to differentiate it from start, it's kind of like, hey,

1316
01:02:24,159 --> 01:02:26,760
you can jump. You don't have to fill your watering can.

1317
01:02:27,280 --> 01:02:29,840
You know it's uh, there's a checkbook on the inventory.

1318
01:02:30,000 --> 01:02:31,719
Speaker 4: Yeah, yeah, I fill my watering can.

1319
01:02:32,079 --> 01:02:32,400
Speaker 2: What's that?

1320
01:02:33,039 --> 01:02:34,400
Speaker 4: I fill my watering can?

1321
01:02:34,599 --> 01:02:36,960
Speaker 2: I didn't know you could. There's not like a finite

1322
01:02:37,000 --> 01:02:39,199
there's not like a water bar like there is in Stardoo.

1323
01:02:39,639 --> 01:02:41,239
Speaker 4: But it says you're out.

1324
01:02:42,360 --> 01:02:44,039
Speaker 2: Oh I haven't. Maybe I haven't gotten there yet. I

1325
01:02:44,039 --> 01:02:48,039
have like nine plants. Oh, you can run out.

1326
01:02:48,599 --> 01:02:49,519
Speaker 4: You can run out of lot.

1327
01:02:49,519 --> 01:02:51,480
Speaker 2: I want to kild it once. That's a deep fucking

1328
01:02:51,519 --> 01:02:54,480
can shit. That was like my one talking boy for

1329
01:02:54,519 --> 01:02:56,320
how it's different. They don't have to fill up the

1330
01:02:56,360 --> 01:02:57,000
watering can.

1331
01:02:57,360 --> 01:02:59,719
Speaker 4: You have to fill up the watering can shit.

1332
01:02:59,800 --> 01:03:04,440
Speaker 2: Yeah, to start do but you can jump. Yeah. That's

1333
01:03:04,440 --> 01:03:06,119
the things like I'm trying to figure out, like is

1334
01:03:06,159 --> 01:03:10,800
this game doing anything significantly different or has it just

1335
01:03:10,840 --> 01:03:14,000
been long enough? And I like playing Stardoo, you know.

1336
01:03:14,280 --> 01:03:17,400
Speaker 4: And people were starved for something else, right, and the

1337
01:03:17,800 --> 01:03:21,360
Haunted Chocolateeer hasn't come out. I think people are itching

1338
01:03:21,559 --> 01:03:25,320
for something like this, and I do think it scratches

1339
01:03:25,360 --> 01:03:29,880
that itch. I just think for me, I like new experiences.

1340
01:03:30,000 --> 01:03:32,360
I like trying something I've never tried before. And so

1341
01:03:32,480 --> 01:03:34,639
for me it was a hard sell because I was like,

1342
01:03:35,480 --> 01:03:39,480
I just feel like I prefer to start new games

1343
01:03:39,519 --> 01:03:41,880
as opposed to playing the same game that I feel

1344
01:03:41,960 --> 01:03:46,320
like I've played. Yeah, I mean they do things a

1345
01:03:46,320 --> 01:03:49,199
little differently, but even just the fact that like on Friday,

1346
01:03:49,199 --> 01:03:51,039
if you go to the bar. All the people are

1347
01:03:51,039 --> 01:03:53,920
there and they're having their little potti. I was like, oh,

1348
01:03:54,000 --> 01:03:56,199
this just reminds me of I Started.

1349
01:03:56,519 --> 01:03:58,400
Speaker 2: It really really is. Yeah, And I've like, i know,

1350
01:03:58,480 --> 01:04:00,920
Started is added a billion things since last time I

1351
01:04:00,960 --> 01:04:02,599
played it, and I've always been like, oh, maybe I'll

1352
01:04:02,639 --> 01:04:04,159
go back to it, and I'm like, I've already played

1353
01:04:04,159 --> 01:04:06,440
this game, and I think so that this being technically

1354
01:04:06,480 --> 01:04:08,480
a new game is what kind of like made me

1355
01:04:08,519 --> 01:04:10,159
okay with like, Okay, it's a new game. I'm not

1356
01:04:10,199 --> 01:04:12,719
just playing a game from twenty seventeen but or twenty fifteen.

1357
01:04:13,119 --> 01:04:15,519
Speaker 4: Yeah, and it is good, it's well done.

1358
01:04:15,760 --> 01:04:17,320
Speaker 2: It's really good. I am really enjoying. I'm going to

1359
01:04:17,400 --> 01:04:20,039
keep playing it. It's a great playing game. But yeah,

1360
01:04:20,039 --> 01:04:21,559
it's definitely Stardu.

1361
01:04:22,280 --> 01:04:22,559
Speaker 1: Yeah.

1362
01:04:22,679 --> 01:04:25,960
Speaker 4: It also has like the same systems of like collect

1363
01:04:25,960 --> 01:04:29,880
them all right, oh yeah, the museum, the museum.

1364
01:04:30,320 --> 01:04:33,400
Speaker 2: Yeah. But and that's another reason I was hesitant to

1365
01:04:33,440 --> 01:04:35,519
criticize it for being too much like Started, because Starty

1366
01:04:35,599 --> 01:04:37,679
was just doing Harvest moot. So it's not like Started

1367
01:04:37,800 --> 01:04:39,719
was like We've invented a genre, you know. It's like, no,

1368
01:04:39,800 --> 01:04:42,719
it just did a really good one. Modern times you know.

1369
01:04:42,960 --> 01:04:45,960
Speaker 4: At a perfect time too, when people really looking for

1370
01:04:46,000 --> 01:04:48,960
something like that right, Like it really says timing is everything.

1371
01:04:49,519 --> 01:04:53,400
For all we know, somebody right now is making the

1372
01:04:53,440 --> 01:04:57,320
perfect dig Dug duplicate and now everyone will be like,

1373
01:04:57,360 --> 01:04:59,519
this game is brilliant. How come it's never been done before?

1374
01:05:00,119 --> 01:05:04,320
World Steam World dig Doug.

1375
01:05:04,840 --> 01:05:05,599
Speaker 2: All right, I'm in.

1376
01:05:08,000 --> 01:05:11,119
Speaker 4: It's like the same thing, but if you do it

1377
01:05:11,159 --> 01:05:13,960
at the right time, it's brilliant. And I do think

1378
01:05:14,000 --> 01:05:17,360
that Fields of Mystery is a solid stardoo for the

1379
01:05:17,400 --> 01:05:22,000
Stardoo enthusiast. I I'm playing other things.

1380
01:05:21,760 --> 01:05:23,800
Speaker 5: Sure, yeah, there's a lot now right now.

1381
01:05:23,920 --> 01:05:28,119
Speaker 4: So what else, Mike, we haven't talked to you in

1382
01:05:28,159 --> 01:05:28,519
a while.

1383
01:05:30,800 --> 01:05:34,679
Speaker 1: I've been playing several things, but the one I have

1384
01:05:34,760 --> 01:05:38,440
been enjoying the most is Tactical Breach Wizards.

1385
01:05:38,599 --> 01:05:39,239
Speaker 2: I started that.

1386
01:05:39,840 --> 01:05:43,679
Speaker 1: Yeah, I like the game a whole lot. From the

1387
01:05:43,679 --> 01:05:47,840
developer of Heat Signature, among other things. Look that up

1388
01:05:47,880 --> 01:05:51,840
just to make sure I'm Tom Francis, I believe. Let

1389
01:05:51,840 --> 01:05:55,280
me just look that up quick. The x Calm one right,

1390
01:05:56,079 --> 01:05:57,199
Uh yeah, x Comm.

1391
01:05:57,079 --> 01:05:58,880
Speaker 2: Camera Squad something Mike would like.

1392
01:05:59,079 --> 01:06:06,400
Speaker 1: Yeah, Wizards, uct and Druids and ship like that. A

1393
01:06:06,400 --> 01:06:12,840
Suspicious Developments uh techle Breech Wizards, Heat Heat, floating gunpoint.

1394
01:06:12,960 --> 01:06:15,960
Speaker 4: It's the same game, but everyone's hotter.

1395
01:06:16,800 --> 01:06:22,000
Speaker 2: Yeah, with a hot Wizard, Ta Wizards, Bloody Wizards.

1396
01:06:22,159 --> 01:06:28,400
Speaker 1: X Comm. You have played XCOM Chimera Squad. That game

1397
01:06:28,480 --> 01:06:32,039
is very much about You're actually uh turn based breaching

1398
01:06:32,159 --> 01:06:35,800
into these close quarters as opposed to XCOM to Xcom

1399
01:06:35,880 --> 01:06:40,599
and to be unknown within those were outdoors, largely urban environments, rural.

1400
01:06:40,679 --> 01:06:46,280
This is small rooms, but you get different characters who

1401
01:06:46,480 --> 01:06:51,119
have different powers, and the world building here is pretty unique.

1402
01:06:51,480 --> 01:06:56,280
They took really like hardcore tactical aesthetics of like a

1403
01:06:56,440 --> 01:06:59,679
Navy seal or a Green Beret or a swat team,

1404
01:06:59,760 --> 01:07:02,440
and then combine them with fantastical stuff like your main

1405
01:07:02,760 --> 01:07:05,800
the first character you have, he's dressed like I don't

1406
01:07:05,800 --> 01:07:10,559
even know, like a ghost recon soldier combined with like

1407
01:07:10,639 --> 01:07:14,719
a gandalfast looking wizard and clothes like that. And he

1408
01:07:14,840 --> 01:07:19,559
has a a light machine gun that like has crystals

1409
01:07:19,559 --> 01:07:23,239
on it that can manipulate time. His power is basically,

1410
01:07:24,519 --> 01:07:29,280
among other things, he generally speaking can kind of just

1411
01:07:29,320 --> 01:07:33,960
set up things one second in the future. He also

1412
01:07:34,719 --> 01:07:36,960
that one second into the future, which I don't know

1413
01:07:36,960 --> 01:07:39,960
if you've seen was it Knowing with Nicholas Cage, I

1414
01:07:40,159 --> 01:07:43,519
was knowing and next Knowing is like when he knows

1415
01:07:43,760 --> 01:07:46,800
like nine eleven's coming or something. Yes, one second.

1416
01:07:47,119 --> 01:07:49,760
Speaker 5: One of those is that they make that film.

1417
01:07:50,119 --> 01:07:53,639
Speaker 1: We watched it at Post or Not. We watched Next

1418
01:07:53,760 --> 01:07:55,800
Post e three in Venice Mary when we got that

1419
01:07:55,840 --> 01:07:59,880
Airbnb GameSpot crew. Anyway, he could see one second of

1420
01:07:59,880 --> 01:08:01,480
the future, which kind of leads to the end of

1421
01:08:01,519 --> 01:08:06,159
the breach mechanic. So into the breach you get a

1422
01:08:06,239 --> 01:08:07,400
limited number of.

1423
01:08:08,760 --> 01:08:11,719
Speaker 4: What fucking value is one second into the future gonna do?

1424
01:08:12,400 --> 01:08:16,560
Speaker 1: So I was literally about to tell you he can.

1425
01:08:16,600 --> 01:08:17,880
You can set up I know.

1426
01:08:17,840 --> 01:08:20,239
Speaker 4: It's gonna happen. You're gonna tell me what's gonna happen

1427
01:08:20,239 --> 01:08:20,920
in one second.

1428
01:08:21,079 --> 01:08:26,840
Speaker 1: See, there you go. It's an advantage. You basically can

1429
01:08:26,960 --> 01:08:29,319
like decide to preview what's gonna happen if you end

1430
01:08:29,359 --> 01:08:32,840
your turn. That will show you if the stuff you

1431
01:08:32,920 --> 01:08:35,079
did is going to get anybody hurt, if it's going

1432
01:08:35,159 --> 01:08:37,359
to take out all the enemies in one fell swoop,

1433
01:08:37,840 --> 01:08:40,359
or if it's gonna lead to some more catastrophic stuff.

1434
01:08:42,680 --> 01:08:45,680
As opposed to into the breach, these rewinds that you get.

1435
01:08:45,720 --> 01:08:48,880
If you don't like that outcome, you get unlimited rewinds.

1436
01:08:48,880 --> 01:08:51,680
They really want you to like min max this game

1437
01:08:51,920 --> 01:08:54,640
like and like try to get perfect missions in as

1438
01:08:54,640 --> 01:08:57,880
few turns as possible, as little damage as possible. I'm

1439
01:08:57,880 --> 01:08:59,439
at a point in the game now where I don't

1440
01:08:59,439 --> 01:09:01,520
know how any buddy wouldn't take damage on some of

1441
01:09:01,560 --> 01:09:04,960
these moves. I just like there's another character, for instance,

1442
01:09:05,199 --> 01:09:09,119
she is a more of a witch, and she's got

1443
01:09:09,159 --> 01:09:11,680
like some of this druid stuff like all over her

1444
01:09:11,840 --> 01:09:15,319
and among other things she has, like she could just

1445
01:09:15,359 --> 01:09:18,920
like push people out windows and or like levitate stuff

1446
01:09:18,960 --> 01:09:24,479
and also just knock people off course into the first

1447
01:09:24,600 --> 01:09:30,520
characters like Trapsi's set up basically you are doing the

1448
01:09:30,560 --> 01:09:33,079
into the breach thing where you're using different characters to

1449
01:09:33,600 --> 01:09:35,960
kind of set up this chessboard and then unleash it,

1450
01:09:36,079 --> 01:09:39,600
and then you kind of they give you every tool

1451
01:09:39,680 --> 01:09:43,239
you need to know what's going to happen next. But

1452
01:09:43,279 --> 01:09:45,560
when you end your turn, it seems like.

1453
01:09:45,520 --> 01:09:48,159
Speaker 2: They're big on like letting you kind of play at

1454
01:09:48,199 --> 01:09:50,880
your pace and your your skill level, because one thing

1455
01:09:50,920 --> 01:09:52,720
I noticed early on was that like you can just

1456
01:09:52,720 --> 01:09:55,479
fucking pick whatever mission you want to do, regardless of

1457
01:09:55,520 --> 01:09:58,119
if you've gotten that far, Like you could like skip

1458
01:09:58,159 --> 01:09:59,600
to the last mission in the game if you wanted

1459
01:09:59,600 --> 01:10:02,560
to and just start it, which it's rare to see

1460
01:10:02,600 --> 01:10:04,520
that level of just like nap Bucket, Yeah, you can

1461
01:10:04,520 --> 01:10:05,680
just get this level yep.

1462
01:10:05,760 --> 01:10:08,239
Speaker 1: Yeah. Then you get like character who like it is,

1463
01:10:08,399 --> 01:10:10,279
you know, like has a riot shield and you're going

1464
01:10:10,319 --> 01:10:14,520
up against enemies that are like basically traffic police. Like again,

1465
01:10:14,560 --> 01:10:16,720
the world building here is very much like there's a

1466
01:10:16,760 --> 01:10:21,079
lot of humor between missions about like bureaucracy and you're

1467
01:10:21,159 --> 01:10:24,920
kind of playing detective with these characters. But I actually

1468
01:10:24,920 --> 01:10:26,560
find a lot of the writing to be quite funny.

1469
01:10:26,600 --> 01:10:30,439
I wouldn't put it on par with like I'm thank

1470
01:10:30,479 --> 01:10:33,399
goodness you're here. Sure, it's not that funny, but nothing

1471
01:10:33,479 --> 01:10:38,119
is nothing is. And Tackle Breech Wizards I like quite

1472
01:10:38,159 --> 01:10:43,680
a bit. It's very tightly designed. My my gripes are

1473
01:10:44,000 --> 01:10:46,520
kind of the similar things I had with Chimera Squad

1474
01:10:46,600 --> 01:10:49,079
and with Xcom two, which I have also been playing

1475
01:10:49,079 --> 01:10:51,159
a lot of because I saw Alien Romulus and I

1476
01:10:51,199 --> 01:10:53,600
was like, oh, Xcom was really inspired by Aliens, So

1477
01:10:53,600 --> 01:10:55,720
I'm gonna go play that again and I've been playing

1478
01:10:55,720 --> 01:10:58,479
with more mods, but that's not right now, Mike.

1479
01:10:58,520 --> 01:11:01,000
Speaker 2: I would just like credit for hell uh noble, I've

1480
01:11:01,039 --> 01:11:05,159
been for not saying anything. The forty nine times you've

1481
01:11:05,199 --> 01:11:06,960
said alien on this podcast.

1482
01:11:07,119 --> 01:11:07,439
Speaker 1: Thank you.

1483
01:11:07,720 --> 01:11:09,600
Speaker 2: Yeah, I just want I just want credit for that.

1484
01:11:09,640 --> 01:11:12,800
Please you also, Mary, you heard it too.

1485
01:11:13,319 --> 01:11:15,319
Speaker 1: It becomes a problem with one of our sponsors, is

1486
01:11:15,319 --> 01:11:18,239
like he's pronouncing our name wrong. You got to re

1487
01:11:18,239 --> 01:11:22,880
record this. No, he's just from Syracuse, ye, And like

1488
01:11:22,920 --> 01:11:24,880
there's people from upstate New York listening that are like,

1489
01:11:24,960 --> 01:11:26,840
we don't say that. Let's say I don't know where.

1490
01:11:27,640 --> 01:11:30,520
Yeah no. Actually a lot of people curl their a's

1491
01:11:30,600 --> 01:11:31,680
like that up there, but I don't know.

1492
01:11:31,680 --> 01:11:33,680
Speaker 5: If it's I've never heard.

1493
01:11:33,520 --> 01:11:37,680
Speaker 1: That instead of a it's like, ah, like curling Italian okay,

1494
01:11:37,840 --> 01:11:39,920
as opposed to Long Island'd be more like Italian.

1495
01:11:40,840 --> 01:11:43,640
Speaker 2: Say the Nintendo's mascot's the name.

1496
01:11:45,199 --> 01:11:48,159
Speaker 1: I grew up saying Mario. But I've now living here,

1497
01:11:48,239 --> 01:11:50,920
I've I've come around to accepting Mario.

1498
01:11:51,720 --> 01:11:54,199
Speaker 2: Okay, you've accepted our style. Look it's insane.

1499
01:11:54,279 --> 01:11:58,119
Speaker 1: Yeah, no, I mean this like around here you But no,

1500
01:11:58,199 --> 01:12:01,880
I grew up saying Mario Okay, no tactical Breech Wizards.

1501
01:12:01,880 --> 01:12:03,560
I want to keep playing. I love the variety and

1502
01:12:03,560 --> 01:12:05,520
the environments too. Some of them you're in office buildings,

1503
01:12:05,520 --> 01:12:07,279
some of them you're on like tankers out at sea.

1504
01:12:08,479 --> 01:12:13,439
It's I'm really enjoying the game. It's exactly what I've

1505
01:12:13,439 --> 01:12:15,800
come to expect from the team that made heat signature.

1506
01:12:15,840 --> 01:12:20,439
It's just very tight. I again, I don't sorry, I

1507
01:12:20,439 --> 01:12:22,399
don't even know if I finished my thought x Com

1508
01:12:22,399 --> 01:12:28,520
Camera Squad and this. There are certain instances where it's

1509
01:12:28,760 --> 01:12:33,960
actually not completely clear what an attack is going to do.

1510
01:12:34,359 --> 01:12:36,439
And I know I said earlier that you know exactly

1511
01:12:36,439 --> 01:12:38,000
what's going to happen next. You have every tool at

1512
01:12:38,000 --> 01:12:43,199
your disposal. The game gives you as many as it can. However,

1513
01:12:43,239 --> 01:12:46,640
there're sometimes where like visual bugs pop up and that

1514
01:12:46,680 --> 01:12:48,800
gets in the way of you making the right decision.

1515
01:12:49,399 --> 01:12:51,760
It's hard to gripe when you can literally rewind as

1516
01:12:51,760 --> 01:12:54,520
many times as you can. So then I'm like, oh right, okay,

1517
01:12:54,600 --> 01:12:56,680
let me just double check that I'm lining this up

1518
01:12:56,680 --> 01:12:59,600
the way I wanted to. So again, that's like if

1519
01:12:59,640 --> 01:13:02,079
the game and if I like was getting people killed

1520
01:13:02,119 --> 01:13:03,640
like I was in x Com too, and that was

1521
01:13:03,680 --> 01:13:06,960
happening that becomes way more egregious, but here it doesn't

1522
01:13:07,000 --> 01:13:11,520
matter that much, but just a really unique, cool, like

1523
01:13:11,960 --> 01:13:14,520
intricate game. I'm getting to the point in the game

1524
01:13:14,520 --> 01:13:16,680
where it does really feel like those hectic.

1525
01:13:18,279 --> 01:13:19,119
Speaker 2: Just you know.

1526
01:13:21,239 --> 01:13:23,560
Speaker 1: Chess matches that you get into and into the breach

1527
01:13:23,720 --> 01:13:25,720
and you know, you're like starting to really get a

1528
01:13:25,720 --> 01:13:28,479
feel for every character's nuances and how they synergize. And

1529
01:13:28,479 --> 01:13:31,800
then you could pick you can rearrange the doors each

1530
01:13:31,920 --> 01:13:34,399
character is going to breach through, similar to Kimera Squad.

1531
01:13:34,479 --> 01:13:37,199
So that adds another layer to like not just what

1532
01:13:37,239 --> 01:13:38,600
do I want to do? This turns like how do

1533
01:13:38,600 --> 01:13:41,439
I even want to kick off? This whole puzzle? It's

1534
01:13:41,479 --> 01:13:43,359
absolutely more of a puzzle game than anything.

1535
01:13:43,439 --> 01:13:46,199
Speaker 2: So really cool style too, like I like, you know,

1536
01:13:46,279 --> 01:13:48,399
knocking guys out of windows and the whole like you

1537
01:13:48,399 --> 01:13:50,880
know kind of cop vibe thing in between missions. Like

1538
01:13:50,920 --> 01:13:53,800
it's got a real it's got a real unique feel

1539
01:13:53,800 --> 01:13:54,720
to it, and that I appreciate.

1540
01:13:55,239 --> 01:13:57,319
Speaker 1: Yeah, I was trying to put my finger on what

1541
01:13:57,399 --> 01:14:01,439
it looks reminds me of. Visually, It's a cross between

1542
01:14:01,640 --> 01:14:05,560
like Kentucky Roots zero and twelve minutes.

1543
01:14:05,760 --> 01:14:07,800
Speaker 2: Remember that they were a big twelve minutes guy.

1544
01:14:08,000 --> 01:14:10,520
Speaker 1: I never played it. I know people really hated it

1545
01:14:10,560 --> 01:14:12,159
the more they played it, but it's like it has

1546
01:14:12,199 --> 01:14:15,720
a similar palette. If sure even makes sense.

1547
01:14:15,600 --> 01:14:16,119
Speaker 2: I could see that.

1548
01:14:16,199 --> 01:14:20,079
Speaker 1: Yeah, but cool game, and that's I think twenty bucks

1549
01:14:20,119 --> 01:14:25,439
well worth it. Go check it out. Nice Dan, you

1550
01:14:25,920 --> 01:14:29,159
saw some Nintendo stuff.

1551
01:14:28,920 --> 01:14:32,239
Speaker 2: I just did. I took some Nintendo appointments at packs,

1552
01:14:32,279 --> 01:14:34,119
which is why this episode is going up with a

1553
01:14:34,119 --> 01:14:37,960
few hours late. Yes, yes, yeah, I'll start with Zelda

1554
01:14:38,039 --> 01:14:41,880
Echoes of Wisdom, which I thought, look, anytime there's a

1555
01:14:41,920 --> 01:14:45,560
new Zelda game announced, my ears perk up. But this one,

1556
01:14:45,640 --> 01:14:47,520
you know, being like a very unique one where it's

1557
01:14:47,520 --> 01:14:50,319
oh okay, first full one where you're playing Zelda. It

1558
01:14:50,399 --> 01:14:52,159
seems like it might be kind of a swan song

1559
01:14:52,279 --> 01:14:54,359
for the Switch as we go into this last stretch

1560
01:14:54,439 --> 01:14:57,119
of of Switch games. And it's also got that kind

1561
01:14:57,119 --> 01:14:59,560
of like top down links of Wake any remake art style,

1562
01:14:59,560 --> 01:15:01,560
which I think pretty solid. So like, I like the

1563
01:15:01,600 --> 01:15:03,560
idea of using that art style for a whole new adventure,

1564
01:15:03,600 --> 01:15:06,399
and I think this really over delivered.

1565
01:15:06,439 --> 01:15:08,439
Speaker 5: I was already really excited for it.

1566
01:15:08,840 --> 01:15:11,520
Speaker 2: But playing it and like messing around with the echo system,

1567
01:15:11,560 --> 01:15:13,760
which you've seen that trailer where it's like basically what

1568
01:15:13,800 --> 01:15:16,560
she's doing is like creating echoes of enemies and you know,

1569
01:15:16,640 --> 01:15:19,520
torches and rocks and sea urchins and things like that,

1570
01:15:20,119 --> 01:15:22,880
and then using it. Like she does have a sword

1571
01:15:23,000 --> 01:15:26,119
mode that you can use and like attack traditionally like

1572
01:15:26,159 --> 01:15:29,600
in a Zelda game, but that's very very limited. That's

1573
01:15:29,600 --> 01:15:32,199
like a bar of energy you've got. So it's the

1574
01:15:32,279 --> 01:15:35,600
echosystem that the first time I played it, it reminded

1575
01:15:35,640 --> 01:15:37,600
me of the first time I played Scribble.

1576
01:15:37,279 --> 01:15:40,279
Speaker 5: Knots, where you would get to a puzzle.

1577
01:15:40,039 --> 01:15:42,159
Speaker 2: Or something and it would be like, oh, get past

1578
01:15:42,239 --> 01:15:45,119
this thing or defeat this enemy, and you're thinking, like,

1579
01:15:45,239 --> 01:15:46,640
you know, you've got this. You know I can type

1580
01:15:46,680 --> 01:15:48,479
in anything, what do I want to do? Like it's

1581
01:15:48,520 --> 01:15:50,880
not quite that level of typing in whatever you want,

1582
01:15:51,159 --> 01:15:54,239
but once you've like assembled a good amount of items,

1583
01:15:54,319 --> 01:15:57,159
it's like, oh, could I climb up above this thing

1584
01:15:57,239 --> 01:16:00,680
and just drop beds on this thing's head? Or you know,

1585
01:16:00,720 --> 01:16:02,399
do I want to spawn a bunch of bats and

1586
01:16:02,479 --> 01:16:04,880
attack this enemy? Like it just feels like there is

1587
01:16:04,920 --> 01:16:07,399
a wide variety of ways. Even in like the short

1588
01:16:07,399 --> 01:16:08,880
time I play well, I guess I played like an

1589
01:16:08,880 --> 01:16:11,359
hour and a half, but like you know, had a

1590
01:16:11,439 --> 01:16:14,159
limited amount of echoes. Let's say I had fifteen twenty

1591
01:16:14,319 --> 01:16:17,000
various things I loved every time I encountered like a

1592
01:16:17,000 --> 01:16:19,680
boss or a puzzle and being like, all right, let's

1593
01:16:19,680 --> 01:16:22,319
see what I got here, and cycling through them is

1594
01:16:22,399 --> 01:16:24,000
kind of like that Tears of the Kingdom style where

1595
01:16:24,000 --> 01:16:25,720
you just kind of like hold a deepad button I

1596
01:16:25,760 --> 01:16:27,720
think it's a deepbad button, and you cycle through and

1597
01:16:27,760 --> 01:16:30,600
you can sort by last used, most frequently used. So

1598
01:16:30,680 --> 01:16:32,640
it's all like, even though it has all these things

1599
01:16:32,680 --> 01:16:36,000
in your inventory, you can cycle between. It's it is

1600
01:16:36,039 --> 01:16:39,399
pretty snappy and easy to access everything, and it just

1601
01:16:39,479 --> 01:16:42,039
leads to a lot of funny situations where it's like, oh, okay,

1602
01:16:42,319 --> 01:16:44,880
I need to get this fire over to these boxes

1603
01:16:44,920 --> 01:16:47,079
to get up to this thing. I wonder if I can,

1604
01:16:47,239 --> 01:16:49,720
you know, put this bed down here and the bed

1605
01:16:49,760 --> 01:16:51,039
catch is on fire, but all of a sudden you're

1606
01:16:51,039 --> 01:16:52,960
just in a flaming bed and links on fire, and

1607
01:16:53,000 --> 01:16:53,840
so oh that didn't work.

1608
01:16:53,840 --> 01:16:55,159
Speaker 5: Okay, let's try this way here.

1609
01:16:56,199 --> 01:16:58,880
Speaker 2: Which it's a really funny thing that if you spawn

1610
01:16:58,880 --> 01:17:00,960
a bed, you can sep in it. I can tuck

1611
01:17:01,000 --> 01:17:04,000
under the covers with a and like recover hearts, so literally,

1612
01:17:04,039 --> 01:17:05,680
in the middle of a boss fight, you can just

1613
01:17:05,760 --> 01:17:07,520
like put a bed in the corner and try to

1614
01:17:07,520 --> 01:17:09,079
get a quick nap in to get some like health

1615
01:17:09,079 --> 01:17:10,399
and then pop back up and spawn a bunch of

1616
01:17:10,439 --> 01:17:11,600
bads or spiders or whatever.

1617
01:17:12,000 --> 01:17:13,840
Speaker 5: So, yeah, need to break.

1618
01:17:14,760 --> 01:17:17,479
Speaker 2: I think, Yeah, there's gonna be some crazy speed run

1619
01:17:17,560 --> 01:17:19,920
stuff for this. I think it's gonna be really cool

1620
01:17:19,920 --> 01:17:22,600
to watch. And yeah, I went from being very curious

1621
01:17:22,800 --> 01:17:25,560
too very excited after the ninety minutes we had with it.

1622
01:17:25,800 --> 01:17:26,399
Speaker 4: Very cool.

1623
01:17:27,039 --> 01:17:28,479
Speaker 2: Yeah, I think it's I think it's gonna be a

1624
01:17:28,479 --> 01:17:32,000
really cool one. And yeah, I always wonder with things

1625
01:17:32,000 --> 01:17:33,640
like this, is this a main line entry in the

1626
01:17:33,680 --> 01:17:36,239
series technically, And they straight up said this is a

1627
01:17:36,319 --> 01:17:38,560
main line entry in the Zelda series, So let's put

1628
01:17:38,600 --> 01:17:39,880
that in the ground right now. It is a main

1629
01:17:39,920 --> 01:17:43,039
line Zelda game. And yeah, I'm sure it'll be the

1630
01:17:43,079 --> 01:17:46,319
last like main entry we get on the switch. So yeah,

1631
01:17:46,359 --> 01:17:48,079
it seems like they're going out with a really interesting one.

1632
01:17:49,199 --> 01:17:51,039
Speaker 1: Dude, you got to stop with the whole I don't

1633
01:17:51,039 --> 01:17:56,319
want women in my Zelda games. Maybe that's Mike Manad's gimmick.

1634
01:17:56,399 --> 01:17:58,720
Speaker 5: That's a Jake Decker. That's Jake Decker.

1635
01:17:58,800 --> 01:18:01,119
Speaker 1: Yeah, to fuck Jaked if you want to learn more.

1636
01:18:02,079 --> 01:18:05,159
Speaker 2: Yeah, and also leading this to be the most mean

1637
01:18:05,239 --> 01:18:08,520
Nintendo appointment I could have. I saw Zelda and Mario Party,

1638
01:18:08,760 --> 01:18:12,279
so I played Super Mario Party Jamboree. We got some

1639
01:18:12,319 --> 01:18:14,800
little miniature looks at like several different modes, so we

1640
01:18:14,840 --> 01:18:17,439
did a few turns of like the standard party game mode,

1641
01:18:17,720 --> 01:18:20,159
which I liked. It's got seven boards. It's got too

1642
01:18:20,159 --> 01:18:22,199
If you remember, Superstars was the one that was like

1643
01:18:22,279 --> 01:18:25,760
all classic mini games and maps. This one is mostly

1644
01:18:25,800 --> 01:18:27,840
new stuff. But it's got two classic maps and two

1645
01:18:27,880 --> 01:18:30,600
of my favorites, and it's got like I think it's

1646
01:18:30,640 --> 01:18:33,600
like twenty two characters or something. It's a huge, huge cast.

1647
01:18:34,000 --> 01:18:37,319
But yeah, it's more straightforward than Super Mario Party, the

1648
01:18:37,399 --> 01:18:39,840
last all new one. It kind of does away with

1649
01:18:39,880 --> 01:18:42,239
the partner system, like the ally thing that they had

1650
01:18:42,279 --> 01:18:43,920
with that, so it's a little more streamlined. Should be

1651
01:18:43,920 --> 01:18:45,600
a little easier to just like get new players in.

1652
01:18:46,520 --> 01:18:49,399
But yeah, as far as the main not story mode,

1653
01:18:49,399 --> 01:18:51,439
but the main mode, it's a Mario Party. It's got

1654
01:18:51,439 --> 01:18:53,119
a shitload of new mini games, and I really enjoyed

1655
01:18:53,119 --> 01:18:55,800
the ones I played. They also had us play the

1656
01:18:55,800 --> 01:18:59,560
twenty player online mode, which I was a little unclear

1657
01:18:59,720 --> 01:19:02,119
if you you could like party up with or room

1658
01:19:02,159 --> 01:19:03,680
code with like twenty people, Like I don't know if

1659
01:19:03,680 --> 01:19:05,800
we could start a stream and share code and have

1660
01:19:05,840 --> 01:19:07,880
twenty people join. They said you could party up with

1661
01:19:07,920 --> 01:19:10,119
eight people, but like a lot of this was a

1662
01:19:10,119 --> 01:19:12,720
little unclear based on my time with it, but we

1663
01:19:12,760 --> 01:19:15,880
did play it with eight people, and it's got like

1664
01:19:15,920 --> 01:19:18,520
a racetrack and it's all like bespoke mini games to

1665
01:19:18,760 --> 01:19:21,279
this mode. So it's these modes where you're like fighting

1666
01:19:21,279 --> 01:19:23,960
to get coins and things like that, and live you're

1667
01:19:24,000 --> 01:19:27,159
seeing the standings go around the like racetrack and completing

1668
01:19:27,279 --> 01:19:30,239
laps as you go. So it's definitely not the traditional

1669
01:19:30,359 --> 01:19:33,359
roll dice, go to item shops all that stuff intindow game.

1670
01:19:33,600 --> 01:19:36,279
It's a different deal. So I don't know for anyone

1671
01:19:36,319 --> 01:19:38,680
thinking it's a twenty player Mario party thing, just no,

1672
01:19:38,760 --> 01:19:40,560
it's not the traditional Mario party mode.

1673
01:19:40,560 --> 01:19:43,159
Speaker 1: But it was fun. It sounds like Fall Guys Adjacent

1674
01:19:43,319 --> 01:19:43,760
or something.

1675
01:19:43,800 --> 01:19:47,079
Speaker 2: But yes, there were several several parts where it's like, Okay,

1676
01:19:47,119 --> 01:19:50,319
we're fighting Bowser here and you've got twenty characters and

1677
01:19:50,359 --> 01:19:52,560
you're all running away from Bowser and there's like fire

1678
01:19:52,600 --> 01:19:53,720
and the floor is dropping out.

1679
01:19:53,880 --> 01:19:56,920
Speaker 5: Felt very very fall guys. I definitely had that thought.

1680
01:19:57,079 --> 01:19:59,279
Speaker 1: Oh yeah, yeah.

1681
01:19:59,119 --> 01:20:00,600
Speaker 2: Which, you know, I want to try all he's online,

1682
01:20:00,640 --> 01:20:03,039
Like I love Mario Party, but like you know, I'm

1683
01:20:03,079 --> 01:20:04,439
not against you know, trying some new things with it

1684
01:20:04,479 --> 01:20:06,920
as long as we still have that core board game element.

1685
01:20:07,279 --> 01:20:08,520
And then the other one they had to play was

1686
01:20:08,520 --> 01:20:10,479
an eight player co op mode where you're like on

1687
01:20:10,520 --> 01:20:13,319
a little stage almost like a Mario Kart battle mode stage,

1688
01:20:13,560 --> 01:20:16,239
and Bowser is kind of rampaging around or he's imposter

1689
01:20:16,359 --> 01:20:19,439
Bowser technically, and you're running around breaking open these crates

1690
01:20:19,439 --> 01:20:22,479
of bombs and you're all like you know, loading up

1691
01:20:22,520 --> 01:20:24,479
on bombs, loading it into a cannon, and then just

1692
01:20:24,600 --> 01:20:27,439
shotgun blasting Bowser with bombs and he's got a health bar.

1693
01:20:27,520 --> 01:20:30,079
There's many games in between. You can get power ups

1694
01:20:30,079 --> 01:20:31,680
and stuff like if you do good on the mini games,

1695
01:20:31,680 --> 01:20:33,600
it's like now you can get this glove that helps

1696
01:20:33,600 --> 01:20:35,279
you carry you can carry four bombs at a time

1697
01:20:35,279 --> 01:20:37,399
instead of two, or you're doing more damage to Bowser.

1698
01:20:38,279 --> 01:20:39,800
So that was fun. It felt like it was from

1699
01:20:39,840 --> 01:20:41,880
a different game than a Mario Party outside of the

1700
01:20:41,920 --> 01:20:45,000
many games. But again, more modes not a bad thing

1701
01:20:45,039 --> 01:20:46,760
to me as long as you got the core thing.

1702
01:20:46,800 --> 01:20:48,680
And the core thing is more boards, more many games,

1703
01:20:48,680 --> 01:20:52,239
more characters than like any of them have had. So yeah, look,

1704
01:20:52,319 --> 01:20:54,920
it seems like this is another game that I'm going

1705
01:20:54,960 --> 01:20:56,880
to be pulling out every time I go back home

1706
01:20:56,960 --> 01:20:59,640
and playing for player with my sisters and friends and stuff.

1707
01:20:59,720 --> 01:21:02,960
So yeah, Mario Party is alive, and well.

1708
01:21:02,479 --> 01:21:04,479
Speaker 1: I'm not trying to trigger you, I promise, because I

1709
01:21:04,520 --> 01:21:08,039
enjoy Mario Party. I'm not. My question is you just

1710
01:21:08,119 --> 01:21:10,840
mentioned like the core thing here seems to be more.

1711
01:21:11,640 --> 01:21:14,439
Has that not always been the case? Like what like

1712
01:21:14,840 --> 01:21:19,439
have mainline Mario Party games introduced like big new wrinkles often?

1713
01:21:19,800 --> 01:21:22,479
Speaker 2: Yeah, like Mario Party, I want to say nine and ten,

1714
01:21:22,600 --> 01:21:25,680
definitely ten. The Weiu one had this thing where everyone

1715
01:21:25,880 --> 01:21:27,720
they're kind of trying to speed up the board game

1716
01:21:27,840 --> 01:21:29,800
aspect of it, so everybody was in the same like

1717
01:21:30,039 --> 01:21:32,479
car driving around the maps to try to get you

1718
01:21:32,520 --> 01:21:34,840
to the minigames faster, and like, honestly, I didn't like

1719
01:21:34,880 --> 01:21:36,600
that nearly as much because like that's part of it

1720
01:21:36,680 --> 01:21:38,520
is everyone's kind of taking their own paths through the map.

1721
01:21:38,560 --> 01:21:41,079
Everyone's getting to Boo first or something. You know, it's

1722
01:21:41,279 --> 01:21:42,960
and so having to everyone in the same car like

1723
01:21:43,000 --> 01:21:45,720
on rails kind of ruin nine and ten for me. Again,

1724
01:21:45,760 --> 01:21:47,359
it might just be ten. It could be nine and ten.

1725
01:21:48,000 --> 01:21:50,560
And then like Super Mario Party introduced the ally system

1726
01:21:50,600 --> 01:21:53,399
where it's like all the maps have this thing where

1727
01:21:53,399 --> 01:21:56,640
you're basically getting allies that are rolling extra dice with you.

1728
01:21:57,079 --> 01:21:59,800
They're they're going around sometimes. I think they participated in minigames,

1729
01:21:59,840 --> 01:22:02,439
but it's definitely a different, different vibe to it. It

1730
01:22:02,520 --> 01:22:04,880
was an interesting, like I'm not against them trying new things,

1731
01:22:05,359 --> 01:22:08,439
but I don't know, it was a little little distracting

1732
01:22:08,439 --> 01:22:10,560
to be in every map. So this just being a

1733
01:22:10,600 --> 01:22:13,800
little more straightforward and just giving you more characters, more maps,

1734
01:22:13,800 --> 01:22:16,359
more many games like but then having the extra stuff

1735
01:22:16,359 --> 01:22:18,760
be on the side these like side modes. I I

1736
01:22:18,840 --> 01:22:23,000
much prefer this, So yeah, between this and Superstars and

1737
01:22:23,199 --> 01:22:25,439
I like Super Mario Party. But yeah, I think we've

1738
01:22:25,439 --> 01:22:28,920
got three good too great Mario Party games on the switch,

1739
01:22:29,039 --> 01:22:33,239
so it's awesome cool, yeah, yeah, good stuff.

1740
01:22:33,199 --> 01:22:34,439
Speaker 4: Right before they get a new switch.

1741
01:22:35,439 --> 01:22:38,680
Speaker 2: Yeah, yeah, look, please be backwards compatible with anyone, because

1742
01:22:38,720 --> 01:22:40,159
I want to be able to play all these games.

1743
01:22:40,520 --> 01:22:44,039
Speaker 4: Still, did Nintendo Swatch be a bad name?

1744
01:22:44,079 --> 01:22:45,600
Speaker 1: It'd be weird to not be able to play like

1745
01:22:45,640 --> 01:22:47,399
tears that Kenya on the next one.

1746
01:22:48,039 --> 01:22:50,479
Speaker 2: Yeah, but you know, we saw with Mario Kart eight Deluxe.

1747
01:22:50,479 --> 01:22:52,439
It's hey, we're gonna put out that game and charge

1748
01:22:52,439 --> 01:22:54,000
again for it, and it's going to be like one

1749
01:22:54,000 --> 01:22:55,800
of the most the high selling games ever. You know.

1750
01:22:56,039 --> 01:23:01,039
Speaker 1: Yeah, Mary, you've been playing something called crypt Custodian.

1751
01:23:01,800 --> 01:23:07,640
Speaker 4: Yeah, I'm on my andy shit again. This is a

1752
01:23:07,680 --> 01:23:16,079
metroid vania that I think has promise but is a

1753
01:23:16,079 --> 01:23:19,079
bit rough on the edges. You can tell this is

1754
01:23:19,079 --> 01:23:26,000
a small team, or even smaller than a small team.

1755
01:23:26,199 --> 01:23:28,159
Speaker 2: But I I like some of the.

1756
01:23:30,199 --> 01:23:32,840
Speaker 4: That would be interesting because it is popular.

1757
01:23:34,960 --> 01:23:35,319
Speaker 1: Yeah.

1758
01:23:35,359 --> 01:23:39,920
Speaker 4: So this is a cat that has gone to hell.

1759
01:23:42,680 --> 01:23:49,079
They are a custodian cleaning up trash in an afterlife,

1760
01:23:49,159 --> 01:23:55,800
essentially as punishment for their crimes against humanity. You sweep

1761
01:23:55,880 --> 01:24:00,760
up trash, you kill any batties that come in your way.

1762
01:24:00,880 --> 01:24:05,880
There's an interesting concept with ghost puzzles. I think that's

1763
01:24:05,880 --> 01:24:09,159
what these are, where essentially you'll see a cat head

1764
01:24:09,159 --> 01:24:11,680
that looks like it's made out of gas, and if

1765
01:24:11,680 --> 01:24:14,119
you hit it with your broom, it'll fly in the

1766
01:24:14,119 --> 01:24:16,439
direction you want and bounce, So you have to hit

1767
01:24:16,479 --> 01:24:19,800
it in the right direction so that it gets to

1768
01:24:20,159 --> 01:24:21,840
an area where it'll open up a gate and you

1769
01:24:21,880 --> 01:24:25,840
can get some goodies and some secrets. I enjoy the

1770
01:24:25,880 --> 01:24:28,960
puzzle parts of it. I think the combat is not

1771
01:24:29,159 --> 01:24:35,000
impact y for me, doesn't feel chunky when you're hitting enemies,

1772
01:24:35,039 --> 01:24:38,560
and I really do think that a metroidvania needs like

1773
01:24:38,600 --> 01:24:44,359
a chunky feeling when you're hitting stuff. But I do

1774
01:24:44,399 --> 01:24:47,720
think that it has a nice expanded map that will

1775
01:24:47,760 --> 01:24:50,039
remind you of a hollow night or or where it

1776
01:24:50,079 --> 01:24:54,680
like really expands over time, and I do like that.

1777
01:24:55,319 --> 01:24:58,640
Much like any metroid vania, you're expanding your skill sets,

1778
01:24:59,319 --> 01:25:01,640
which allows you to traverse the world in new and

1779
01:25:01,720 --> 01:25:04,880
interesting ways, and so I like that about it. I

1780
01:25:05,000 --> 01:25:07,560
just think it's a little rough. I wish that it

1781
01:25:07,640 --> 01:25:11,239
was a bit more polished with its combat, which is

1782
01:25:11,279 --> 01:25:15,399
such an important part of metroid vaneas. But I find

1783
01:25:15,399 --> 01:25:17,600
it interesting. I like the idea of being a cat

1784
01:25:17,640 --> 01:25:21,960
in an afterlife, going to a bar and buying little

1785
01:25:22,039 --> 01:25:26,159
juices from a bird and ticking on the boss fights.

1786
01:25:26,359 --> 01:25:29,119
It locks you into spaces certain areas. Once you're in,

1787
01:25:29,199 --> 01:25:30,880
you can't get out until you kill what's in it,

1788
01:25:31,880 --> 01:25:35,680
and if you die, you just responded an earlier checkpoints,

1789
01:25:35,720 --> 01:25:39,000
so it's not that punishing. I don't even think it

1790
01:25:39,039 --> 01:25:42,079
has like a soul system, like I remember dying, and

1791
01:25:42,239 --> 01:25:44,319
I don't think I had to like go find my souls.

1792
01:25:44,439 --> 01:25:49,359
It's just a very not punishing death system. So but

1793
01:25:49,399 --> 01:25:54,119
for the cat enthusiast that likes Metroid Vanas, this could

1794
01:25:54,119 --> 01:25:56,920
be for you. I'm gonna keep playing it. I'm not

1795
01:25:56,960 --> 01:26:01,279
done yet. I'd like to get at least five or

1796
01:26:01,279 --> 01:26:03,720
eight hours in before I like make a very distinct

1797
01:26:04,560 --> 01:26:08,119
choice on this. I think it does some creative things

1798
01:26:08,159 --> 01:26:11,560
and also had some interesting boss designs. There was this

1799
01:26:12,119 --> 01:26:14,600
really funky one with arms that comes out of it

1800
01:26:14,640 --> 01:26:16,359
and then it claps you, and I thought that was

1801
01:26:16,399 --> 01:26:20,359
pretty fun, like I like when they have creative designs.

1802
01:26:20,399 --> 01:26:22,640
I also think the art style is nice. It feels

1803
01:26:23,560 --> 01:26:26,720
kind of hand drawn to me. That vibe to it.

1804
01:26:26,720 --> 01:26:31,680
Speaker 1: It's almost like a Night In or Knight in the Woods.

1805
01:26:31,479 --> 01:26:32,079
Speaker 3: The style.

1806
01:26:32,560 --> 01:26:35,000
Speaker 4: Yeah, I think that's a good I think that's really

1807
01:26:35,039 --> 01:26:38,159
fair I think it's good to say that this looks good.

1808
01:26:38,319 --> 01:26:42,560
Speaker 1: Oh there's like yeah, there's almost like hyper light drifter

1809
01:26:42,680 --> 01:26:43,800
looking environments too.

1810
01:26:44,520 --> 01:26:47,039
Speaker 4: Yeah, it's got a lot of traversal later on. That's

1811
01:26:47,439 --> 01:26:50,880
very heavy platforming, So you're gonna want to enjoy your

1812
01:26:50,920 --> 01:26:56,600
platformings to do this. But I I found that it

1813
01:26:56,680 --> 01:26:59,079
grew on me after a couple hours. I think it's

1814
01:26:59,159 --> 01:27:01,800
unfortunate that may be like the first three hours are

1815
01:27:01,800 --> 01:27:04,199
a little slow, or you might be like this isn't

1816
01:27:04,680 --> 01:27:07,000
pushing me enough, this isn't innovative enough. But I do

1817
01:27:07,039 --> 01:27:08,840
think it gets there. You just got to give it

1818
01:27:08,880 --> 01:27:12,720
probably like five to eight hours for it to warm

1819
01:27:12,800 --> 01:27:13,319
up to you.

1820
01:27:15,039 --> 01:27:15,279
Speaker 2: Yeah.

1821
01:27:15,560 --> 01:27:17,720
Speaker 4: I think it's worth playing, especially for someone who wants

1822
01:27:17,760 --> 01:27:19,079
a metroidvany in their life.

1823
01:27:19,479 --> 01:27:24,119
Speaker 1: Well. Yeah, the cat looks just like my cat Luna.

1824
01:27:26,399 --> 01:27:28,520
Speaker 4: It's got that flat evil face for sure.

1825
01:27:28,840 --> 01:27:33,359
Speaker 1: Yeah, huge eyes and soulless. No, there's a lot of

1826
01:27:33,359 --> 01:27:34,840
souls to herd.

1827
01:27:37,199 --> 01:27:38,479
Speaker 4: It looks like evil.

1828
01:27:39,520 --> 01:27:41,760
Speaker 1: No, she's very sweet. She just doesn't like.

1829
01:27:41,800 --> 01:27:46,039
Speaker 4: You evil face, evil presence.

1830
01:27:46,119 --> 01:27:47,039
Speaker 1: Yeah. I want to try this out.

1831
01:27:48,000 --> 01:27:51,119
Speaker 4: Yeah, I think it's worth it. I I have enjoyed

1832
01:27:51,119 --> 01:27:54,000
it so far and do recommend it. I just think

1833
01:27:54,039 --> 01:27:56,000
that it's got some rough edges still.

1834
01:27:57,319 --> 01:28:02,880
Speaker 1: Okay, good to know, Dan, anything else you want to

1835
01:28:02,920 --> 01:28:03,720
set one, let.

1836
01:28:03,640 --> 01:28:06,359
Speaker 2: Me kind of lightening around some short ones here, just

1837
01:28:06,359 --> 01:28:08,479
some updates and some new things. While I was in

1838
01:28:08,520 --> 01:28:11,800
London checking out Metal Year Solid Delta, I also played

1839
01:28:11,840 --> 01:28:14,479
a game called Deliver at All Costs. It's a new

1840
01:28:14,520 --> 01:28:20,399
one coming from Kanami. It is like a isometric driving game.

1841
01:28:20,439 --> 01:28:21,640
You can get out of your car and run around.

1842
01:28:21,640 --> 01:28:24,000
But it reminded me of like the early GTAs, but

1843
01:28:24,119 --> 01:28:26,359
you're just like driving around delivering stuff and it's very

1844
01:28:26,479 --> 01:28:28,920
very weird humor. That was very much working for me.

1845
01:28:29,279 --> 01:28:30,920
It's a lot of like, Oh, I have all these

1846
01:28:30,960 --> 01:28:34,560
like shitty rotten watermelons that I want to sell, but

1847
01:28:34,640 --> 01:28:37,359
nobody wants them, so I'm going to like take them around.

1848
01:28:37,760 --> 01:28:40,960
Or they were like they were like rotten something, and

1849
01:28:41,000 --> 01:28:43,560
I spray panted them to look like watermelons and spray

1850
01:28:43,600 --> 01:28:45,680
them with cologne or something, and just like you do

1851
01:28:45,680 --> 01:28:46,920
a bunch of bullshit and then take it back to

1852
01:28:46,920 --> 01:28:48,399
the same place and sell it to them as like

1853
01:28:48,479 --> 01:28:51,239
new watermelons even though they're rotten. Grows fruit or here's

1854
01:28:51,239 --> 01:28:53,319
like a live marlin that I'm strapping to the roof

1855
01:28:53,359 --> 01:28:55,439
of my truck and I'm like driving it around. It's

1856
01:28:55,439 --> 01:28:58,479
a lot of like weird physics stuff, driving through houses

1857
01:28:58,520 --> 01:29:03,039
and fences, and of timed racing delivery kind of GTA

1858
01:29:03,159 --> 01:29:06,479
type missions. But I was very, very impressed by the humor.

1859
01:29:06,560 --> 01:29:09,199
It's very much in that kind of like weird sort

1860
01:29:09,199 --> 01:29:12,640
of fifties kind of you know, Fallout type vibe, but funnier.

1861
01:29:13,840 --> 01:29:16,520
So yes, I was. I was pleasantly surprised by that

1862
01:29:16,560 --> 01:29:18,640
at an event that was all about metal gear and

1863
01:29:19,039 --> 01:29:24,319
silent Hill metal gear. I will say just the short version,

1864
01:29:24,600 --> 01:29:26,479
it's very very good. It's exactly what I think I

1865
01:29:26,520 --> 01:29:29,079
would want out of a Meddle Year Solid three remake.

1866
01:29:29,760 --> 01:29:31,720
For my full thoughts on it, I pulled out the

1867
01:29:31,720 --> 01:29:34,439
old writing chops again. I wrote an article for GameSpot

1868
01:29:34,479 --> 01:29:37,319
dot com, so if you just search GameSpot metal Gear Delta,

1869
01:29:37,359 --> 01:29:39,399
you'll probably see my thing. I also put up a

1870
01:29:39,439 --> 01:29:42,159
video on game spots YouTube where I narrated with some

1871
01:29:42,199 --> 01:29:43,960
screenshots and things like that, but lots of quality of

1872
01:29:44,000 --> 01:29:47,279
life things. Visuals are great. It's the same old voice

1873
01:29:47,279 --> 01:29:49,880
acting that sounds great. So it's it's what I want.

1874
01:29:50,000 --> 01:29:51,760
I am now confident in this one where I was

1875
01:29:51,760 --> 01:29:52,520
skeptical before.

1876
01:29:53,560 --> 01:29:56,640
Speaker 1: It's my favorite. Wait wait, I have questions. That's my favorite.

1877
01:29:56,680 --> 01:29:57,600
Speaker 2: Yeah, yeah game Please.

1878
01:29:59,279 --> 01:30:01,000
Speaker 1: When you say it's just basically where you want, are

1879
01:30:01,039 --> 01:30:03,720
they sticking to like are they being super faithful with

1880
01:30:03,960 --> 01:30:06,680
the like level design and everything, it's still like.

1881
01:30:07,000 --> 01:30:10,319
Speaker 2: It's section yeah, like one to one, so like you

1882
01:30:10,319 --> 01:30:12,319
will get to the breaking point between this area and

1883
01:30:12,319 --> 01:30:14,359
that area, it fades to black, fades back in with

1884
01:30:14,399 --> 01:30:16,199
the name of the new one at the exact same spot.

1885
01:30:16,520 --> 01:30:16,720
Speaker 4: You know.

1886
01:30:16,800 --> 01:30:18,399
Speaker 2: I wonder if they're gonna cause I only play the

1887
01:30:18,439 --> 01:30:20,520
virtuous mission, so I do wonder what things like the

1888
01:30:20,640 --> 01:30:22,760
end boss fight. Well, that'd be more of a contiguous,

1889
01:30:22,800 --> 01:30:25,319
you know, like big open area. But I mean it

1890
01:30:25,399 --> 01:30:28,000
seems like they are like very cognizant of like we

1891
01:30:28,119 --> 01:30:31,600
are not straying from Hideo Kajima's vision here. This is

1892
01:30:31,960 --> 01:30:33,880
as it was. It's just going to play better and

1893
01:30:33,920 --> 01:30:34,359
look better.

1894
01:30:35,239 --> 01:30:37,960
Speaker 1: Yeah. When you say play better, are like animations wise?

1895
01:30:38,079 --> 01:30:39,960
Is it the Phantom Pain engine.

1896
01:30:41,439 --> 01:30:44,159
Speaker 2: I don't know engine wise, but they had made some

1897
01:30:44,199 --> 01:30:47,159
control tweaks where it's like switching between weapons is on

1898
01:30:47,279 --> 01:30:50,239
the dpad now instead of the triggers like you know

1899
01:30:50,279 --> 01:30:52,800
middle ar one through four where it's got like hot

1900
01:30:52,840 --> 01:30:54,760
swap stuff with camos, so like you can just hold

1901
01:30:54,760 --> 01:30:56,880
in a deepad button and like switch CAMO on the fly.

1902
01:30:57,720 --> 01:30:59,159
You can you know, use the dpad you kind of

1903
01:30:59,199 --> 01:31:00,840
like just call someone in the without going to the

1904
01:31:00,840 --> 01:31:02,720
dedicated screen. But if you want to, you can still

1905
01:31:02,720 --> 01:31:05,600
do the old way. One thing I really loved was

1906
01:31:05,640 --> 01:31:07,960
like tooltips, because like CQC was a cool system and

1907
01:31:08,000 --> 01:31:10,199
snake eater, but you could do so much with it

1908
01:31:10,239 --> 01:31:12,880
that I would forget how to do specific things. And

1909
01:31:12,920 --> 01:31:14,960
this one, like you know, you grab a guy with

1910
01:31:15,000 --> 01:31:17,159
I think it's R two now instead of circle, and

1911
01:31:17,199 --> 01:31:19,000
things will pop up like this is for human shield,

1912
01:31:19,079 --> 01:31:20,920
this is for slip throat, this is interrogating. It's like,

1913
01:31:20,920 --> 01:31:23,079
oh thank you. It's right there. Like you're dangling off

1914
01:31:23,119 --> 01:31:25,199
a bridge and it'll like remind you, like, oh, hold

1915
01:31:25,199 --> 01:31:26,800
this to aim your gun, and it's like, oh right,

1916
01:31:26,800 --> 01:31:29,119
I can aim while I'm hanging. Like I was doing

1917
01:31:29,199 --> 01:31:31,560
more stuff that I could have done back then, but

1918
01:31:31,760 --> 01:31:34,479
it was just it was it's easier to surface now

1919
01:31:34,520 --> 01:31:35,600
that thanks to the tooltips.

1920
01:31:35,880 --> 01:31:38,279
Speaker 1: Okay, so I asked about the animation specifically just because

1921
01:31:38,399 --> 01:31:41,079
Phantom Pain and Ground Zeros are like the best feeling

1922
01:31:41,159 --> 01:31:43,439
third person games that come to mind. The way it

1923
01:31:43,439 --> 01:31:46,239
transitions from prone to crouch standing.

1924
01:31:47,520 --> 01:31:48,600
Speaker 2: Here, it's closer.

1925
01:31:48,680 --> 01:31:50,920
Speaker 5: It's closer to Fano Pain than it was the original

1926
01:31:50,960 --> 01:31:51,399
Snake Eater.

1927
01:31:51,479 --> 01:31:51,640
Speaker 1: Yeah.

1928
01:31:51,680 --> 01:31:53,600
Speaker 2: Absolutely, And there's things where it's like you can roll

1929
01:31:53,640 --> 01:31:56,840
from a standing position. Now you know it. All the

1930
01:31:56,880 --> 01:31:58,840
buttons have changed around everything, but in a way that

1931
01:31:58,880 --> 01:32:03,119
feel immediately recognizable to like a modern gamer where it's

1932
01:32:03,119 --> 01:32:05,000
like you go back Snake Eater. I'm sure you and

1933
01:32:05,039 --> 01:32:06,600
I can go back and we remember how to do

1934
01:32:06,640 --> 01:32:08,600
all this, but it feels weird going back to if

1935
01:32:08,600 --> 01:32:09,359
you've never played it.

1936
01:32:09,680 --> 01:32:11,960
Speaker 1: Yeah, I mean I love those games with all my heart,

1937
01:32:12,039 --> 01:32:14,880
especially Snake Eater. Im I'll be the first to admit

1938
01:32:15,039 --> 01:32:17,119
it's like or I'll be the first to acknowledge rather

1939
01:32:17,159 --> 01:32:20,960
it's not the most intuitive button layout. Maybe there's a

1940
01:32:21,039 --> 01:32:24,239
universe where every game is designed like that, but I

1941
01:32:24,279 --> 01:32:27,720
think the wider games industry has kind of figured out

1942
01:32:27,840 --> 01:32:30,359
some more seamless control schemes.

1943
01:32:30,720 --> 01:32:32,720
Speaker 2: Yeah. I think this is the perfect line of like,

1944
01:32:32,880 --> 01:32:34,920
people like me and you that love Snake Eater are

1945
01:32:34,920 --> 01:32:36,720
going to love it. And also if you're coming to

1946
01:32:36,760 --> 01:32:38,640
it for the first time, both in terms of where

1947
01:32:38,640 --> 01:32:41,239
it's at in the story and how it controls. I

1948
01:32:41,239 --> 01:32:43,279
think it will feel great to jump into for the

1949
01:32:43,279 --> 01:32:47,000
first time now, so very very happy with that. A

1950
01:32:47,039 --> 01:32:50,039
couple of other quick ones. Castaway is like a little

1951
01:32:50,079 --> 01:32:52,920
miniature Zelda in the way that like like a minute

1952
01:32:53,039 --> 01:32:56,439
or half minute hero where these like very condensed experiences

1953
01:32:56,479 --> 01:32:58,920
of like a Zelda type game or an RPG. This

1954
01:32:59,079 --> 01:33:00,960
is a game that the first time you beat it,

1955
01:33:01,000 --> 01:33:04,760
you'll beat in like a half hour, and it sucks, Cassia,

1956
01:33:04,880 --> 01:33:07,600
I know, it really does. Yeah, but it's like there's

1957
01:33:07,600 --> 01:33:10,000
like a few dungeons, there's boss fights, boss keys, you're

1958
01:33:10,000 --> 01:33:12,520
getting heart pieces, it's like there's an overworld. It's all

1959
01:33:12,560 --> 01:33:15,640
of the Zelda trappings are there. It's just like like

1960
01:33:15,680 --> 01:33:18,159
a speed run. There is actually like a speed run mode.

1961
01:33:18,239 --> 01:33:20,079
But yeah, you'll beat it like thirty minutes the first time.

1962
01:33:20,119 --> 01:33:21,840
I bet you can beat it in like five to

1963
01:33:21,880 --> 01:33:25,800
ten minutes easy the second time. But it's yeah, I

1964
01:33:25,800 --> 01:33:27,479
don't know, it kind of gets a lot of the beats.

1965
01:33:27,479 --> 01:33:29,520
It's like, you know, almost like a baby's first Zelda

1966
01:33:30,000 --> 01:33:31,239
kind of gets you all day, like, oh, you get

1967
01:33:31,279 --> 01:33:33,039
a hookshot. You fight this boss and move on to

1968
01:33:33,079 --> 01:33:36,319
the next thing, like it's got a death mountain area.

1969
01:33:36,399 --> 01:33:38,479
But yeah, it's very much billing itself. Is like this

1970
01:33:38,600 --> 01:33:41,199
is like a very short dog. Oh yeah, it's a

1971
01:33:41,239 --> 01:33:42,640
save your Dog, so you get your items back and

1972
01:33:42,640 --> 01:33:45,880
the save your Dog. That's it. It's a very breezy

1973
01:33:45,960 --> 01:33:46,640
but very fun.

1974
01:33:47,760 --> 01:33:47,880
Speaker 1: Love.

1975
01:33:47,960 --> 01:33:49,520
Speaker 2: I love a good Zelda like that has like an

1976
01:33:49,520 --> 01:33:51,520
interesting little tweak on it, and this being like the

1977
01:33:51,560 --> 01:33:53,479
super fast Zelda was fun for me.

1978
01:33:53,760 --> 01:33:56,680
Speaker 4: This is a really good game idea. I love this.

1979
01:33:56,800 --> 01:33:59,079
The idea of it's like it's a it's a bite

1980
01:33:59,119 --> 01:34:02,159
sized version of Selda you're meant to like play quickly.

1981
01:34:02,359 --> 01:34:02,960
I love this.

1982
01:34:03,359 --> 01:34:04,520
Speaker 2: Yeah, and then when you beat it, there's like a

1983
01:34:04,600 --> 01:34:07,760
fifty floor like tower mode with almost like a Rogue

1984
01:34:07,840 --> 01:34:09,319
Light thing where you're leveling up as you go through

1985
01:34:09,319 --> 01:34:10,960
and you can buy upgrades and stuff. So there's a

1986
01:34:11,000 --> 01:34:13,560
little bit past that, but yeah, I really really enjoyed

1987
01:34:13,560 --> 01:34:16,640
my short time with that. And last update is just

1988
01:34:16,640 --> 01:34:20,119
Steamworldhist two. I've continued to play that and I'm pretty

1989
01:34:20,119 --> 01:34:22,119
far into that at this point. With all the flights,

1990
01:34:22,319 --> 01:34:24,399
that has been my go to flight game, and it's

1991
01:34:24,439 --> 01:34:26,520
a real good one for just killing time on a flight,

1992
01:34:26,560 --> 01:34:28,199
because like every one of those missions, you're thinking so

1993
01:34:28,279 --> 01:34:30,920
much about every turn you make, and I'm restarting missions

1994
01:34:30,920 --> 01:34:33,199
all the time just to make better decisions and save

1995
01:34:33,279 --> 01:34:35,720
crew maids. And yeah, before you know it, you know,

1996
01:34:35,800 --> 01:34:38,600
hours have passed. I think Heighs two is one of

1997
01:34:38,600 --> 01:34:39,840
my favorite Steam World games.

1998
01:34:40,079 --> 01:34:42,279
Speaker 1: Yeah, I talked about it last episode and you're gone.

1999
01:34:42,279 --> 01:34:44,199
I've put a lot of time into it. I'm still

2000
01:34:44,199 --> 01:34:50,000
playing that too, really really good, like a bunch. I

2001
01:34:50,079 --> 01:34:53,359
especially like it's one of the more interesting or enjoyable

2002
01:34:54,000 --> 01:34:57,760
strategy layers in an xcom, like the just the yeah,

2003
01:34:57,800 --> 01:35:00,640
upgrading the submarine and I like the world itself, the

2004
01:35:00,680 --> 01:35:02,199
World's it themselves.

2005
01:35:03,279 --> 01:35:05,479
Speaker 2: Yeah, that loop is amazing. Like going back to your

2006
01:35:05,600 --> 01:35:07,159
you know, sleeping at the end of the day, you know,

2007
01:35:07,279 --> 01:35:09,640
going to do your sub upgrades and new personal upgrades

2008
01:35:09,680 --> 01:35:11,640
and things like that, trying to find like a shop

2009
01:35:12,119 --> 01:35:13,199
I want to do I want to.

2010
01:35:13,199 --> 01:35:16,439
Speaker 1: Buy recruit a new member, or do I want that

2011
01:35:16,520 --> 01:35:19,640
heavy machine gun on my sub Or do I want

2012
01:35:19,720 --> 01:35:25,239
to get a upgraded sledgehammer for my tank class?

2013
01:35:25,720 --> 01:35:25,920
Speaker 2: Yeah?

2014
01:35:26,000 --> 01:35:26,640
Speaker 1: Melee class.

2015
01:35:26,680 --> 01:35:30,640
Speaker 2: Yeah, a lot of personality, good writing, good visuals, just

2016
01:35:30,720 --> 01:35:33,720
love that kind of like two D tactical thing that's

2017
01:35:33,760 --> 01:35:35,239
got going on. It's a lot of fun.

2018
01:35:35,840 --> 01:35:40,079
Speaker 1: Yeah, marry anything else you've been playing?

2019
01:35:40,520 --> 01:35:44,720
Speaker 4: Yes, one more. I also found this on the Twitter.

2020
01:35:45,039 --> 01:35:48,039
A dev was talking about a game that they made

2021
01:35:48,359 --> 01:35:53,319
and how they were kind of getting good reviews but

2022
01:35:53,359 --> 01:35:57,199
not enough reviews, and I was looking at the game

2023
01:35:57,359 --> 01:35:59,600
style and I was like, this kind of looks cool.

2024
01:35:59,640 --> 01:36:02,119
So I ask them for a key and I've been

2025
01:36:02,159 --> 01:36:07,880
playing it and I am into this game. Uh rco is.

2026
01:36:10,159 --> 01:36:12,439
I'm trying to think of how you of a game

2027
01:36:12,479 --> 01:36:18,039
that you can compare it to, but side scroll with

2028
01:36:21,039 --> 01:36:25,359
combat that when you're making your action it stops, but

2029
01:36:25,479 --> 01:36:27,760
it is live action when you're moving around, so you

2030
01:36:27,760 --> 01:36:31,720
have to like make your decisions, but when it's your

2031
01:36:31,720 --> 01:36:34,399
turn to make a decision, it stops, so you can

2032
01:36:34,439 --> 01:36:35,119
think about it.

2033
01:36:36,920 --> 01:36:43,000
Speaker 1: Yeah, it does sound like oh like Frozen synaps was

2034
01:36:43,000 --> 01:36:45,800
this was a game that kind of did something along

2035
01:36:45,840 --> 01:36:49,439
those lines back in like twenty sixteen. But yeah, it's.

2036
01:36:50,600 --> 01:36:53,560
Speaker 4: Real time, but it pauses that you can like ards

2037
01:36:53,600 --> 01:36:54,239
me like a Kotour.

2038
01:36:54,279 --> 01:36:55,600
Speaker 5: I don't know if you ever played that, but like

2039
01:36:55,720 --> 01:36:56,399
the combat in.

2040
01:36:56,359 --> 01:36:59,079
Speaker 4: That someone when I was streaming it was like, hey,

2041
01:36:59,079 --> 01:37:01,560
this kind of reminds me of Transistor, and I was like,

2042
01:37:01,720 --> 01:37:04,600
oh yeah, like you know where you can like stop

2043
01:37:04,640 --> 01:37:06,960
and think for a second, but it is real time

2044
01:37:07,000 --> 01:37:08,640
and you have to be moving around. So this is

2045
01:37:08,680 --> 01:37:15,319
what that's very similar. This game is a RPG, it

2046
01:37:15,520 --> 01:37:20,880
blends turn based in real time combat. But I really

2047
01:37:21,000 --> 01:37:25,560
like that the stories are very raw. It's very bloody,

2048
01:37:25,840 --> 01:37:30,119
it's very murdery, and it feels like it's kind of

2049
01:37:30,119 --> 01:37:34,520
in a old American style, like old old Western. And

2050
01:37:35,399 --> 01:37:40,640
you are a rugged, ruthless dude. You don't really have

2051
01:37:40,680 --> 01:37:42,439
a name, or when you do, you don't really give

2052
01:37:42,439 --> 01:37:44,760
a shit. You don't meet people, you know, you can

2053
01:37:44,840 --> 01:37:46,760
decide how you talk to people, so you can when

2054
01:37:46,760 --> 01:37:48,119
you meet people, you can be like, I don't give

2055
01:37:48,119 --> 01:37:50,800
a shit what your name is, little little billy, or

2056
01:37:50,840 --> 01:37:52,960
you can like actually be nice to them. You can

2057
01:37:53,039 --> 01:37:58,720
decide like how aggressive you are right away, within the

2058
01:37:58,760 --> 01:38:02,279
first thirty minutes of this game, violence will happen. That's

2059
01:38:02,359 --> 01:38:05,279
I think pretty intense, and so you're it's setting the

2060
01:38:05,319 --> 01:38:08,920
tone that this is an adult themed situation where you're

2061
01:38:09,000 --> 01:38:13,880
like killing people who have killed people. You can decide

2062
01:38:13,920 --> 01:38:18,319
if you are an anti hero or a hero multiple times.

2063
01:38:18,399 --> 01:38:23,880
I have essentially helped people because let's say lizards were

2064
01:38:23,960 --> 01:38:26,359
killing their livestock, and so I go kill the lizards.

2065
01:38:26,880 --> 01:38:28,560
You can decide whether or not you do that. You

2066
01:38:28,600 --> 01:38:31,960
can actually not help people. You can avoid doing the

2067
01:38:32,000 --> 01:38:35,119
little extras for the townspeople. I liked doing them and

2068
01:38:35,159 --> 01:38:39,600
trying to help everyone out, but very rugged and very intense.

2069
01:38:40,600 --> 01:38:43,760
I died a lot playing this. You have to be

2070
01:38:43,880 --> 01:38:49,199
very thoughtful with your upgrades. Upgrades are precious, and so

2071
01:38:49,319 --> 01:38:53,960
whether or not you get a heavy arrow arc that

2072
01:38:54,159 --> 01:38:58,880
will stun enemies, or whether you go with a knife

2073
01:38:58,880 --> 01:39:01,720
attack that doesn't stuck them but does more damage close

2074
01:39:01,800 --> 01:39:05,680
up is up to you. You get to use your

2075
01:39:08,159 --> 01:39:10,800
you get to pick your character pyramid the way you

2076
01:39:10,840 --> 01:39:13,720
want to build it. But because it's so precious, I

2077
01:39:13,720 --> 01:39:15,680
think you have to be very thoughtful with where you

2078
01:39:15,720 --> 01:39:18,199
want to put all of your different skill sets. I

2079
01:39:18,239 --> 01:39:23,920
got really into arc arrows that do AoE damage, and

2080
01:39:23,960 --> 01:39:26,479
so I'm more of a shoot and run away like

2081
01:39:26,479 --> 01:39:30,079
a little bitch type aggressor. I shoot my arrow, I

2082
01:39:30,119 --> 01:39:32,199
run like hell. I shoot my arrow, I run like hell.

2083
01:39:32,840 --> 01:39:34,920
But you have to mix it up, especially with the

2084
01:39:34,920 --> 01:39:38,920
way they throw enemies at you. I loved the different

2085
01:39:39,000 --> 01:39:43,159
dynamics that they gave us throughout the I would say,

2086
01:39:43,199 --> 01:39:44,720
like the ten or twelve hours that I've been playing

2087
01:39:44,720 --> 01:39:47,159
with it so far, I've been thrown into all sorts

2088
01:39:47,199 --> 01:39:50,159
of different scenarios that I have thought were very interesting.

2089
01:39:51,520 --> 01:39:55,000
There's also environmental kills. A lot of spaces in the

2090
01:39:55,079 --> 01:39:59,119
environment explode upon damage. It's really fun to have like

2091
01:39:59,439 --> 01:40:02,880
six bad guys be like, we're gonna kill you unless

2092
01:40:02,880 --> 01:40:05,159
you give us five dollars, and it's like, over my

2093
01:40:05,359 --> 01:40:08,399
dead fucking body, am I gonna give you five dollars?

2094
01:40:08,600 --> 01:40:12,000
And I shoot the explosive and kill like five of them.

2095
01:40:12,439 --> 01:40:15,640
Very rewarding. You kill all sorts of stuff in this game.

2096
01:40:16,399 --> 01:40:19,319
You also get items that you can use to kill

2097
01:40:19,359 --> 01:40:21,840
people with. I thought it was really interesting. I got

2098
01:40:21,920 --> 01:40:23,680
dynamite and through it at a bunch of people and

2099
01:40:23,720 --> 01:40:27,359
exploded them all at once, and one one playthrough, I

2100
01:40:27,399 --> 01:40:29,720
also did one that's sticky and it makes them not

2101
01:40:29,840 --> 01:40:31,800
be able to move, So if you have a fast

2102
01:40:31,920 --> 01:40:34,039
enemy that's zip zipping around, you can make them stuck

2103
01:40:34,119 --> 01:40:39,479
where they are. Beautiful. This is a beautiful game. You

2104
01:40:39,520 --> 01:40:41,039
will look at it and you will say oh what,

2105
01:40:41,199 --> 01:40:43,880
this is just like eight bit It's gorgeous.

2106
01:40:43,920 --> 01:40:45,680
Speaker 2: I'm looking at it now. Yeah, it's got Do you

2107
01:40:45,680 --> 01:40:49,039
ever play West Torado? Yeah, it's got kind of that,

2108
01:40:49,199 --> 01:40:53,000
like very pixelated, like Western aesthetic for sure. Like I

2109
01:40:53,039 --> 01:40:53,680
don't mind that.

2110
01:40:54,159 --> 01:40:58,479
Speaker 4: The music matches the Western aesthetic to a t. I

2111
01:40:58,520 --> 01:41:01,720
also think the writing feels quite authentic and genuine. I've

2112
01:41:01,920 --> 01:41:03,760
played a lot of games like this where they're just

2113
01:41:03,840 --> 01:41:06,439
like this trown big enough for the two. This is

2114
01:41:07,279 --> 01:41:10,319
very well written. You can tell that the writers or

2115
01:41:10,319 --> 01:41:13,159
the people who have made this are quite invested in

2116
01:41:13,239 --> 01:41:17,279
having authentic representation of the characters that they are having

2117
01:41:17,319 --> 01:41:20,920
in this game. I think it's quite thoughtful. Of all

2118
01:41:20,960 --> 01:41:22,359
the games that I'm talking about, I think this is

2119
01:41:22,359 --> 01:41:25,439
the one that I kind of can't put down as

2120
01:41:25,439 --> 01:41:27,960
of late. Like I just get really excited when I

2121
01:41:27,960 --> 01:41:31,039
get to play this game. It plays like a dream

2122
01:41:31,119 --> 01:41:36,239
on the switch, and it lends itself to a casual experience.

2123
01:41:36,279 --> 01:41:39,880
I think this is a great plane game. I think

2124
01:41:39,920 --> 01:41:42,920
you could play this and do a couple tasks when

2125
01:41:42,920 --> 01:41:43,920
you're on your plane.

2126
01:41:44,039 --> 01:41:44,520
Speaker 1: This is.

2127
01:41:46,319 --> 01:41:47,800
Speaker 4: A game that I think has a lot of promise,

2128
01:41:47,880 --> 01:41:49,359
and I also think it's a bit of a hidden gem.

2129
01:41:49,359 --> 01:41:51,800
I don't think people are talking about Arco enough for

2130
01:41:52,279 --> 01:41:56,079
how well made it is, how thoughtful it is, and

2131
01:41:56,159 --> 01:41:58,840
how enjoyable it is, So i'd really this is like

2132
01:41:58,880 --> 01:41:59,479
the one for me.

2133
01:42:00,119 --> 01:42:01,960
Speaker 2: Okay, I'm making a note to download this on the

2134
01:42:01,960 --> 01:42:06,000
Steam deck. That sounds solid cool?

2135
01:42:07,359 --> 01:42:09,399
Speaker 1: All right? That was all for me was I've been

2136
01:42:09,399 --> 01:42:11,760
playing some other older stuff. Like I said, I've been

2137
01:42:11,800 --> 01:42:15,720
mean to try Alien Dark Descent came out last year.

2138
01:42:16,520 --> 01:42:21,880
Had it downloaded Steam forever. It's like a top down

2139
01:42:22,279 --> 01:42:26,159
real time Xcom esque or like maybe like top down

2140
01:42:26,239 --> 01:42:29,800
Republic Commando but set in the Aliens universe. I mean

2141
01:42:29,840 --> 01:42:31,560
to play that. But I also started a new Xcom

2142
01:42:31,560 --> 01:42:34,159
two campaign because I love just seeing what new mods

2143
01:42:34,159 --> 01:42:37,039
people have come up with over the over the years.

2144
01:42:38,319 --> 01:42:43,079
But yeah, outside of that, nothing major. Do you want

2145
01:42:43,079 --> 01:42:44,039
to do emails?

2146
01:42:44,640 --> 01:42:46,720
Speaker 2: Yanks? Do it?

2147
01:42:46,880 --> 01:42:49,399
Speaker 1: Okay? Before we jump into emails, reminder, you can ride

2148
01:42:49,399 --> 01:42:52,159
into fire Escape cast at gmail dot com. That is

2149
01:42:52,239 --> 01:42:56,479
fire Escape cast at gmail dot com for comments, questions,

2150
01:42:56,479 --> 01:42:59,279
stuff you want to be read on air. If you

2151
01:42:59,359 --> 01:43:02,039
do have any corrections, I will only read them if

2152
01:43:02,079 --> 01:43:05,760
they are directed at Dan and Mary. Mary, do you

2153
01:43:05,800 --> 01:43:10,479
want to read this? First question? We have from Matthew.

2154
01:43:11,600 --> 01:43:15,199
Maybe I should have. No. I meant I saw it

2155
01:43:15,239 --> 01:43:17,159
was fairly long, but that's because it was also in

2156
01:43:17,159 --> 01:43:20,079
regard to something we were talking about today, So makes sense.

2157
01:43:20,439 --> 01:43:23,680
Speaker 4: Here we go, Hey, Gang, following your discussion about the

2158
01:43:23,680 --> 01:43:27,399
Alien franchise this week, and I was reminded that I

2159
01:43:27,439 --> 01:43:30,680
have never seen Alien or Alien's or pretty much any

2160
01:43:30,680 --> 01:43:32,560
of the other movie that is, actually.

2161
01:43:32,159 --> 01:43:34,640
Speaker 1: How you alien Aliens?

2162
01:43:35,439 --> 01:43:35,960
Speaker 4: Alien?

2163
01:43:37,600 --> 01:43:40,880
Speaker 2: The name Ali, you can't even do it.

2164
01:43:40,880 --> 01:43:44,640
Speaker 4: It's like alien, Croatian alien.

2165
01:43:45,560 --> 01:43:47,279
Speaker 5: Yeah, that's you're closer alien.

2166
01:43:47,359 --> 01:43:49,359
Speaker 1: I'm trying to think of what what word do you are?

2167
01:43:49,399 --> 01:43:49,479
Speaker 2: You?

2168
01:43:49,720 --> 01:43:51,880
Speaker 1: Do you actually pronounce the A correctly.

2169
01:43:51,479 --> 01:43:57,000
Speaker 2: Like that al like Al Bundy, it's alien alien and

2170
01:43:57,479 --> 01:44:00,840
the letters e in is how he says it end.

2171
01:44:00,920 --> 01:44:03,439
Speaker 1: Yeah, so could continue to wear it.

2172
01:44:03,600 --> 01:44:06,680
Speaker 4: The only one I've ever seen is Prometheus, a film that,

2173
01:44:06,720 --> 01:44:09,199
as far as I can tell, is largely disliked by

2174
01:44:09,239 --> 01:44:12,640
fans of the series. But I freaking love that movie.

2175
01:44:13,039 --> 01:44:15,239
I was super hyped when it came out and was

2176
01:44:15,239 --> 01:44:19,880
not disappointed. The funny thing is that I don't know

2177
01:44:20,000 --> 01:44:22,840
that it was Alien film until the very end when

2178
01:44:22,840 --> 01:44:26,159
it shows the Xenomorph, which, if you recall, is literally

2179
01:44:26,239 --> 01:44:29,279
the last five seconds of the movie. I'm sure for

2180
01:44:29,399 --> 01:44:32,680
fans of other movies it might have well been have

2181
01:44:32,960 --> 01:44:35,720
had this is an alien movie flashing on the screen

2182
01:44:35,720 --> 01:44:38,920
the whole time, But I was clueless. So my question

2183
01:44:39,159 --> 01:44:40,960
for you is, are there any games or movies or

2184
01:44:41,000 --> 01:44:45,520
books that are that you like but you're entirely unfamiliar

2185
01:44:45,560 --> 01:44:48,199
with the series. Have you ever tried a late entry

2186
01:44:48,199 --> 01:44:50,159
in a series and been inspired to go back and

2187
01:44:50,199 --> 01:44:54,760
try the originals or even some you feel like you

2188
01:44:54,800 --> 01:44:57,560
don't need to experience the original to enjoy the newest one.

2189
01:44:57,640 --> 01:44:59,840
Thanks for my favorite podcast. It's a highlight of mowing

2190
01:44:59,840 --> 01:45:05,359
my every two weeks. Much love, Matthew from Bentonville.

2191
01:45:06,119 --> 01:45:10,319
Speaker 1: I've been to Bentonville. You have not. I absolutely, phil Arkansas,

2192
01:45:10,319 --> 01:45:11,800
where I went to school, is like an hour from there.

2193
01:45:11,840 --> 01:45:19,039
Bentonville's famous for its big like Christmas blowout decorations and market. Matthew,

2194
01:45:19,079 --> 01:45:20,520
correct me if I got any of that wrong, But yeah,

2195
01:45:20,520 --> 01:45:24,800
I've been to Bentonville. That's really funny that you didn't

2196
01:45:24,800 --> 01:45:26,439
know that that was an Alley movie till the end.

2197
01:45:26,479 --> 01:45:28,720
That's like the Bit and Sonny where Charlie thinks the

2198
01:45:28,760 --> 01:45:31,560
twist in the sixth sense is that it was Bruce

2199
01:45:31,560 --> 01:45:34,479
Willis the whole time, like the actor was Bruce Willis

2200
01:45:34,560 --> 01:45:37,479
the whole time. That's funny, like you, that's a different

2201
01:45:37,520 --> 01:45:39,800
twist than I think they intended.

2202
01:45:41,159 --> 01:45:43,239
Speaker 2: I was kind of late to Ratchet it was the

2203
01:45:43,279 --> 01:45:46,079
third one because I just thought they were like kids games.

2204
01:45:46,119 --> 01:45:48,399
And then like IGN gave the third one, I think

2205
01:45:48,479 --> 01:45:51,000
up your arsenal and like a nine point eight or something,

2206
01:45:51,039 --> 01:45:52,920
and I was like, what, that's a really high score,

2207
01:45:52,920 --> 01:45:53,960
and so I checked it out. It's like, Oh, it

2208
01:45:53,960 --> 01:45:55,840
turns out these are fucking great, And I went back

2209
01:45:55,880 --> 01:45:57,119
and played the originals, and.

2210
01:45:59,600 --> 01:46:01,920
Speaker 1: I mean that's how I was with Metal Gear Solid.

2211
01:46:02,479 --> 01:46:04,079
What was your first Snake Eater?

2212
01:46:04,359 --> 01:46:07,119
Speaker 2: Oh, that is a good first one because chron like

2213
01:46:07,319 --> 01:46:10,840
in the timeline, it's great. Box first one was four,

2214
01:46:11,239 --> 01:46:13,239
which is fucking crazy.

2215
01:46:14,159 --> 01:46:16,159
Speaker 5: Is the most fan service, you know.

2216
01:46:16,199 --> 01:46:17,760
Speaker 2: I hope you've read up on all this stuff before

2217
01:46:17,760 --> 01:46:20,680
we show you movie length cut scenes. And she liked it.

2218
01:46:21,079 --> 01:46:21,439
Speaker 1: All right.

2219
01:46:21,479 --> 01:46:21,760
Speaker 2: Cool.

2220
01:46:21,960 --> 01:46:24,199
Speaker 1: If ever, there's a game that's going to turn you away,

2221
01:46:24,199 --> 01:46:25,880
and I love that game. But if there's a game

2222
01:46:25,880 --> 01:46:28,600
that's going to push you away from the series, that's it.

2223
01:46:29,439 --> 01:46:31,399
Speaker 2: If you were into the series, though it is the

2224
01:46:31,439 --> 01:46:32,439
most like here is.

2225
01:46:33,119 --> 01:46:36,399
Speaker 1: Like, yeah, yes, Snake Eater, and then I went back

2226
01:46:36,439 --> 01:46:43,119
to play one and immediately missed a lot of the stuff.

2227
01:46:43,319 --> 01:46:46,199
So yeah, it's funny because Snake Eater introduced so much stuff,

2228
01:46:46,239 --> 01:46:49,399
like just the fact that it had so many like

2229
01:46:49,520 --> 01:46:54,960
outdoor stealth options and different movement and the camouflage, survival

2230
01:46:55,039 --> 01:46:57,640
light kind of elements. I missed those in Metal of

2231
01:46:57,680 --> 01:47:00,800
Your Solid but going back to see where it's from, uh,

2232
01:47:01,039 --> 01:47:03,520
Metal of Your Slid one is still my second favorite

2233
01:47:03,520 --> 01:47:07,119
of the series after Snake Eater. I'm trying to think

2234
01:47:07,159 --> 01:47:11,520
anything else. There's probably movie series that aren't occurring to

2235
01:47:11,520 --> 01:47:14,079
me yet, but I think the big one was Snake

2236
01:47:14,119 --> 01:47:18,319
Eater because Zelda Zelda might not count as much because

2237
01:47:18,319 --> 01:47:21,079
it was an age thing. My first Zelda was Ocarati,

2238
01:47:21,640 --> 01:47:25,039
and then going back to those early ones was obviously

2239
01:47:25,039 --> 01:47:27,479
pretty rough until I got to link to the past,

2240
01:47:27,520 --> 01:47:31,159
which was, you know, still to this day, really really

2241
01:47:31,159 --> 01:47:33,199
good game design that holds up really well.

2242
01:47:33,239 --> 01:47:34,840
Speaker 2: But and visuals.

2243
01:47:35,119 --> 01:47:39,760
Speaker 1: Yeah, Okera enough time is was my first Zelda and

2244
01:47:39,800 --> 01:47:42,880
now that's become probably my favorite series.

2245
01:47:45,039 --> 01:47:45,720
Speaker 2: There, you got me.

2246
01:47:46,199 --> 01:47:49,800
Speaker 4: Shows would be really interesting for games. I definitely played

2247
01:47:50,760 --> 01:47:55,880
Half Life two first, and I felt fine. I felt

2248
01:47:55,920 --> 01:47:59,640
totally in control of that situation, that there was nothing

2249
01:47:59,640 --> 01:48:10,960
that I'm missed other ones let me think, uh you go,

2250
01:48:11,119 --> 01:48:13,199
I can't think of any I definitely had.

2251
01:48:13,239 --> 01:48:15,600
Speaker 2: The order I watched Rocky was really fucked up. And

2252
01:48:15,880 --> 01:48:17,439
it's because of my age. So I was born in

2253
01:48:17,439 --> 01:48:20,479
eighty four. So the first one I remember seeing was five,

2254
01:48:20,880 --> 01:48:24,279
which is universally considered the shitty one, the only shitty one.

2255
01:48:24,800 --> 01:48:27,239
Well yeah, but the thing is we I saw five,

2256
01:48:27,279 --> 01:48:29,000
I think in the theater, and then we had it

2257
01:48:29,039 --> 01:48:30,920
on VHS, and so I watched it all the time

2258
01:48:30,960 --> 01:48:34,000
on VHS before I ever saw another Rocky, and so

2259
01:48:34,560 --> 01:48:37,079
like at the beginning, they would show the Drago fight,

2260
01:48:37,199 --> 01:48:39,039
and every time I'd watch Rocky, five would be like, Man,

2261
01:48:39,039 --> 01:48:41,600
this shit looks cool. Who's that big fucker from Russia?

2262
01:48:41,880 --> 01:48:44,560
But I never saw four for years, So I went

2263
01:48:44,640 --> 01:48:51,720
like five, one, four, two three was the order I think,

2264
01:48:51,880 --> 01:48:52,920
which invested up.

2265
01:48:53,039 --> 01:48:57,520
Speaker 1: Might be the weirdest order you could watch those, but

2266
01:48:57,560 --> 01:49:00,359
I still obviously fucking love it. But it's like from

2267
01:49:00,439 --> 01:49:04,319
five to like a genuine Oscar worthy movie, to four,

2268
01:49:04,359 --> 01:49:06,560
which is the best movie ever made, to two, which

2269
01:49:06,600 --> 01:49:08,199
is like the continuation of the Oscar.

2270
01:49:08,479 --> 01:49:11,479
Speaker 2: Yeah, three was like late, and by the time Bebo

2271
01:49:11,520 --> 01:49:12,680
came out, I was pretty caught up.

2272
01:49:12,680 --> 01:49:15,680
Speaker 5: But yeah, but I love five. I mean I didn't

2273
01:49:15,720 --> 01:49:16,199
know any better.

2274
01:49:16,239 --> 01:49:17,600
Speaker 2: It was the first one I saw, and so like

2275
01:49:17,800 --> 01:49:19,640
it's almost a good way because it's like, oh, man,

2276
01:49:19,680 --> 01:49:22,199
I love this character, I love this format and this music,

2277
01:49:22,399 --> 01:49:24,159
and then it's like, oh, now here's the good ones

2278
01:49:24,199 --> 01:49:24,560
after that.

2279
01:49:25,239 --> 01:49:27,560
Speaker 1: Yeah, that's the only way you can enjoy Rocky five

2280
01:49:27,680 --> 01:49:28,880
is if it's the first movie you watch.

2281
01:49:28,960 --> 01:49:33,840
Speaker 2: Yeah, and you're also, you know, six years old. Yeah.

2282
01:49:34,279 --> 01:49:37,439
Speaker 1: We also that games were a total war I played

2283
01:49:37,439 --> 01:49:39,800
the Warhammer games, then went back to the historical stuff,

2284
01:49:42,079 --> 01:49:45,439
and then they didn't have wizards and dragons and shit.

2285
01:49:45,600 --> 01:49:49,119
So I was a bit torn on them.

2286
01:49:49,439 --> 01:49:52,479
Speaker 2: Final Fantasy I didn't really try. I tried a lot

2287
01:49:52,479 --> 01:49:54,640
of seven, eight and nine or seven and nine. I

2288
01:49:54,680 --> 01:49:56,800
tried a lot of a good one.

2289
01:49:56,960 --> 01:49:59,159
Speaker 1: Because he also asks, here, what's a game that you

2290
01:49:59,239 --> 01:50:00,840
enjoyed where you don't feel like you need to play

2291
01:50:00,880 --> 01:50:04,680
the other game in the series. I love six, I

2292
01:50:04,800 --> 01:50:08,720
love was It, I love nine, but I and ten,

2293
01:50:09,399 --> 01:50:12,039
but I don't. I have no intention of playing any

2294
01:50:12,039 --> 01:50:13,119
other Final Fantasy at.

2295
01:50:13,000 --> 01:50:14,800
Speaker 4: This point, I got it the Witcher.

2296
01:50:15,479 --> 01:50:20,199
Speaker 5: Oh yeah, what even is in there?

2297
01:50:20,800 --> 01:50:21,000
Speaker 3: Yeah?

2298
01:50:21,079 --> 01:50:26,359
Speaker 2: How do you play? What's it about? I've never seen

2299
01:50:26,359 --> 01:50:27,319
it outside of Poland.

2300
01:50:27,479 --> 01:50:30,239
Speaker 1: It's text based RPG.

2301
01:50:30,479 --> 01:50:31,119
Speaker 3: Yeah, Poland.

2302
01:50:31,640 --> 01:50:32,600
Speaker 2: It's a dice game.

2303
01:50:33,159 --> 01:50:34,439
Speaker 1: You could only play it out of music.

2304
01:50:35,239 --> 01:50:36,359
Speaker 4: You get it in Poland?

2305
01:50:36,640 --> 01:50:38,359
Speaker 2: Yeah, like fan hacks and stuff.

2306
01:50:38,520 --> 01:50:42,479
Speaker 1: Yeah, no, that's a good one because I have I

2307
01:50:42,880 --> 01:50:46,439
have played the first two and like Jake might disagree,

2308
01:50:46,479 --> 01:50:50,119
but if you played Richard three and are been like

2309
01:50:50,319 --> 01:50:52,239
meaning to play one and two, you don't need to

2310
01:50:52,800 --> 01:50:55,039
look up a synoposive. And that's not to take away

2311
01:50:55,039 --> 01:50:56,760
from the fact they do some cool stuff.

2312
01:50:56,520 --> 01:50:59,520
Speaker 2: But I'd be willing to about the large majority of

2313
01:50:59,560 --> 01:51:03,399
GTA fans started with three, four or five or maybe

2314
01:51:03,479 --> 01:51:06,680
Vice says today. Yeah, like I started with one and

2315
01:51:06,720 --> 01:51:08,399
two the top downs, and like I remember thinking those

2316
01:51:08,399 --> 01:51:11,119
are pretty fucking crazy for their day, But like, I

2317
01:51:11,159 --> 01:51:12,880
don't know, three is when it kind of entered the

2318
01:51:12,960 --> 01:51:15,960
like super duper mainstream. Everyone's played this, you.

2319
01:51:15,880 --> 01:51:18,880
Speaker 1: Know, Oh dude, I mean, I mean, statistically speaking, GTA

2320
01:51:18,960 --> 01:51:23,680
five is so big that it's it's alive today. I

2321
01:51:23,680 --> 01:51:25,720
don't know why people who start with four would be

2322
01:51:25,720 --> 01:51:26,640
dead yet but.

2323
01:51:28,279 --> 01:51:30,760
Speaker 2: I would suggest one that you can't just hop on

2324
01:51:30,880 --> 01:51:33,239
now is if you if you're curious about Call of Duty,

2325
01:51:33,279 --> 01:51:35,039
you need to go back to the first one. Otherwise

2326
01:51:35,079 --> 01:51:36,600
nothing's gonna make it. So you got to play every

2327
01:51:36,640 --> 01:51:39,680
Call of Duty in order, every one of them, even

2328
01:51:39,760 --> 01:51:42,239
like the Big Red One and the DS one, or

2329
01:51:42,239 --> 01:51:43,840
you're not going to know what the fuck's going on.

2330
01:51:44,000 --> 01:51:48,279
Speaker 1: I like that you just combined the what you just

2331
01:51:48,319 --> 01:51:50,399
did with those two titles. Do you realize what you

2332
01:51:50,439 --> 01:51:54,000
just did? No, you said the Big Red One as

2333
01:51:54,000 --> 01:51:57,199
if it's like the game is a big red one,

2334
01:51:57,199 --> 01:52:00,640
because then you said and the DS one big red Bone.

2335
01:52:01,239 --> 01:52:05,359
Speaker 2: But the Big Red One was the game. Yes one

2336
01:52:05,560 --> 01:52:07,439
is like Mobilized.

2337
01:52:06,800 --> 01:52:10,279
Speaker 1: From World War Two. That also reminds me. And now

2338
01:52:10,279 --> 01:52:11,920
I'm just thinking a series where it's like I played

2339
01:52:11,920 --> 01:52:14,000
a really good game and now I either went back

2340
01:52:14,039 --> 01:52:16,439
to try the earlier ones and they didn't hold up,

2341
01:52:16,600 --> 01:52:18,439
or like I didn't need to fall Out. It's a

2342
01:52:18,479 --> 01:52:21,439
good example. Fallout three is one of my favorites. I

2343
01:52:21,520 --> 01:52:24,600
went back to play one and two when I was younger.

2344
01:52:25,439 --> 01:52:27,800
Really cool stuff going on, Like if they do a remake,

2345
01:52:27,840 --> 01:52:29,840
I think a lot of like Balder's Gate three fans

2346
01:52:29,840 --> 01:52:32,720
would be psyched, but like you do not need to

2347
01:52:32,720 --> 01:52:34,720
play those first two in their current state because they

2348
01:52:34,720 --> 01:52:37,000
don't hold up well. And Fallout three obviously is just

2349
01:52:37,640 --> 01:52:40,640
night and Day. It's open world onward, you know.

2350
01:52:41,039 --> 01:52:44,439
Speaker 2: On that same track. I would guess that Elder scrolls

2351
01:52:44,520 --> 01:52:46,880
the same way, yes, because I think, like you know,

2352
01:52:46,920 --> 01:52:48,920
I definitely know a lot of more wind like big

2353
01:52:48,960 --> 01:52:52,159
time fans like Bonks the biggest one, and obviously Oblivion

2354
01:52:52,199 --> 01:52:55,279
Skyrim got huge, but I don't hear anyone talking about

2355
01:52:55,279 --> 01:52:55,720
one or two.

2356
01:52:55,960 --> 01:52:59,600
Speaker 1: The Arena and Daggerfall are again, like honestly like they're

2357
01:53:00,119 --> 01:53:06,000
like the Bethesda catalog of RPGs had like that one

2358
01:53:06,039 --> 01:53:10,199
to two phase where different developers completely different styles, and

2359
01:53:10,199 --> 01:53:12,199
then they took some really cool world building and then

2360
01:53:12,319 --> 01:53:15,960
just went, you know, basically established the formula for like

2361
01:53:16,079 --> 01:53:18,960
free form open worlds going forward, and from the early

2362
01:53:18,960 --> 01:53:20,199
adds to the twenty tens.

2363
01:53:21,600 --> 01:53:22,920
Speaker 5: Yeah you again, I.

2364
01:53:22,880 --> 01:53:26,720
Speaker 1: Think there's some cool remake material there, like remake not remaster.

2365
01:53:28,279 --> 01:53:29,920
And again I'm not saying there's not cool stuff in

2366
01:53:29,960 --> 01:53:33,039
all those but yeah, god, Moroin is still well worth

2367
01:53:33,159 --> 01:53:36,880
trying out just to like just to see what it's

2368
01:53:36,920 --> 01:53:39,000
like play five hours that game if you haven't before,

2369
01:53:39,039 --> 01:53:40,600
and then if it doesn't hook you, that's fine, you've

2370
01:53:40,640 --> 01:53:42,079
still seen what cool stuff it's doing.

2371
01:53:42,359 --> 01:53:44,520
Speaker 2: Yeah, I mean, just hearing the stuff Bonk is described

2372
01:53:44,520 --> 01:53:45,880
about that game, it's like it seems like it was

2373
01:53:45,920 --> 01:53:49,039
doing some bold, crazy shit, like maybe even before a

2374
01:53:49,039 --> 01:53:51,560
lot of the hardware, especially the Xbox was ready forward.

2375
01:53:52,279 --> 01:53:54,319
Speaker 1: It literally wasn't the draw distance in that game you

2376
01:53:54,359 --> 01:53:55,359
can't see past like.

2377
01:53:55,359 --> 01:53:57,239
Speaker 2: The load times and stuff where it like actually like

2378
01:53:57,239 --> 01:53:58,920
shuts down the system and restarts it.

2379
01:53:58,960 --> 01:54:01,840
Speaker 1: And yeah, yeah, I wrote a very very good article

2380
01:54:01,840 --> 01:54:04,319
about that game on Polygon. Anybody who hasn't rid it,

2381
01:54:04,359 --> 01:54:09,640
go look up twenty years later morowin looking back on

2382
01:54:09,720 --> 01:54:12,079
mor and twenty years later the game that RPG that

2383
01:54:12,159 --> 01:54:15,640
changed everything. I might be butchering that, but that's those keywords.

2384
01:54:15,680 --> 01:54:20,359
We'll get you there. Yeah, I mean I think that

2385
01:54:20,399 --> 01:54:23,359
it's very I'm sure there's like movie series. It's tougher

2386
01:54:23,359 --> 01:54:26,279
for me to think of specifically because a it's way

2387
01:54:26,319 --> 01:54:28,520
easier to go back to an early movie and spend

2388
01:54:28,560 --> 01:54:33,560
like ninety minutes two hours watching it. Yeah, it's not

2389
01:54:33,560 --> 01:54:34,239
easy to tell me.

2390
01:54:34,439 --> 01:54:37,279
Speaker 4: From personal experience that I don't know anything about Marvel,

2391
01:54:37,319 --> 01:54:40,319
and I haven't been paying attention to the series, but

2392
01:54:40,399 --> 01:54:42,960
I watched Thor Ragnarok and I thought it was pretty good,

2393
01:54:43,399 --> 01:54:44,920
and I know, nothing.

2394
01:54:45,840 --> 01:54:50,600
Speaker 1: Too, Yeah, because it's like that's especially good because that's

2395
01:54:50,640 --> 01:54:56,199
funny because Marvel the franchise itself is built for you

2396
01:54:56,279 --> 01:54:58,760
to watch any of them and then like they hope

2397
01:54:58,760 --> 01:55:01,039
you go back and watch all the thirty five previous

2398
01:55:01,079 --> 01:55:04,359
ones because they're so interconnected. There's easter eggs. But I

2399
01:55:04,439 --> 01:55:06,319
like that Taiko whit TD came along in main one

2400
01:55:06,359 --> 01:55:08,119
where it's like, no, this is just funny on its own,

2401
01:55:08,119 --> 01:55:10,479
and you don't it's like a heist action. You don't

2402
01:55:10,520 --> 01:55:15,880
need to don't worry about the first Thor movie and whatnot. Yeah,

2403
01:55:15,880 --> 01:55:18,199
but yeah, games are just so much harder, like they've

2404
01:55:18,239 --> 01:55:21,279
evolved so fucking quickly in the last forty years or

2405
01:55:21,319 --> 01:55:24,479
whatever it is, and they're also much more time consuming,

2406
01:55:24,520 --> 01:55:28,359
so it's easier to go back and watch Like like

2407
01:55:28,439 --> 01:55:34,560
Matthew hasn't seen Alien Alien, sorry, and absolutely if our

2408
01:55:34,600 --> 01:55:38,960
earlier conversation didn't que you in, you should watch Alien

2409
01:55:39,039 --> 01:55:43,600
and Aliens immediately. They hold up really well. But it's like,

2410
01:55:43,640 --> 01:55:47,359
you know, going back to dagger Fall and Arena are

2411
01:55:47,520 --> 01:55:50,680
that's way different or even like early balders Gate games,

2412
01:55:50,680 --> 01:55:52,079
Like I'm sure there's a lot of balders Gate three

2413
01:55:52,119 --> 01:55:53,640
fans who have wanted to go back to one and

2414
01:55:53,680 --> 01:55:56,680
two and are finding it it's like, no, I'd rather

2415
01:55:56,720 --> 01:55:59,119
just start a new run in three because these are

2416
01:55:59,119 --> 01:56:00,079
a bit dated.

2417
01:56:00,239 --> 01:56:02,159
Speaker 2: Or even interesting ones where it's like I could see

2418
01:56:02,159 --> 01:56:05,039
people getting into Middle Year Solid five because like that

2419
01:56:05,119 --> 01:56:08,079
gameplay is so good and it's not doesn't really require

2420
01:56:08,079 --> 01:56:09,960
a ton o story knowledge because there's not that much

2421
01:56:10,000 --> 01:56:11,840
story in that game, and then like if you went

2422
01:56:11,960 --> 01:56:13,960
back to the early Middle Years, it's like, well this

2423
01:56:14,000 --> 01:56:16,359
is a different thing, you know, Like I love five,

2424
01:56:16,680 --> 01:56:18,800
but it's I love it for very different reasons than

2425
01:56:18,840 --> 01:56:19,399
one through four.

2426
01:56:19,840 --> 01:56:24,399
Speaker 1: Yeah. I also wonder if, like Breath of the Wild

2427
01:56:24,680 --> 01:56:29,159
got some young people into the series and they're like, huh, different,

2428
01:56:29,479 --> 01:56:31,800
there's some stuff there. It's just funny to think that,

2429
01:56:31,840 --> 01:56:34,840
like we came into Breath of the Wild thinking, Okay,

2430
01:56:34,880 --> 01:56:38,000
they took like the eight dungeon format, sprinkled mini ones

2431
01:56:38,039 --> 01:56:40,319
all over in an open world, whereas those people would

2432
01:56:40,359 --> 01:56:43,600
go back like, oh, they took shrines and made eight

2433
01:56:43,720 --> 01:56:46,560
huge ones yeah, with like a pretty bare bones open

2434
01:56:46,600 --> 01:56:50,239
world between them. But anyway, thank you Matthew for writting

2435
01:56:50,319 --> 01:56:54,279
in uh uh looking. I'm not going to go to

2436
01:56:54,279 --> 01:56:58,159
Bentonville this year, but I had fun when I was there. Dan,

2437
01:56:58,199 --> 01:56:59,560
you want to read this one from Erin.

2438
01:57:00,159 --> 01:57:03,560
Speaker 2: Or High Fire Escapers. I know would you rather questions

2439
01:57:03,560 --> 01:57:05,479
are overdone, but I think there's no better crew to

2440
01:57:05,520 --> 01:57:09,279
discuss this important question. Would you rather slip and fall

2441
01:57:09,399 --> 01:57:12,439
every time you enter a new room or have to

2442
01:57:12,479 --> 01:57:15,319
scream every fifth word you say at the top of

2443
01:57:15,399 --> 01:57:21,920
your lungs. That's Aaron from Dallas scream. Definitely scream. There's

2444
01:57:21,960 --> 01:57:23,079
no injury risk.

2445
01:57:23,239 --> 01:57:24,239
Speaker 4: There's no injury.

2446
01:57:24,479 --> 01:57:25,079
Speaker 1: I agree.

2447
01:57:25,159 --> 01:57:27,840
Speaker 4: As we get older, as we enter our older stages,

2448
01:57:28,000 --> 01:57:29,520
I can't afford to fall.

2449
01:57:30,039 --> 01:57:32,880
Speaker 2: Yeah, I'd be risking serious injury so many times a

2450
01:57:32,960 --> 01:57:35,479
day versus like, Oh, I'm gun of embarrassed. Every once

2451
01:57:35,479 --> 01:57:35,880
in a while.

2452
01:57:35,920 --> 01:57:38,359
Speaker 4: You could get like a fall guard.

2453
01:57:38,760 --> 01:57:39,039
Speaker 1: You know.

2454
01:57:39,239 --> 01:57:41,319
Speaker 4: Have you seen that new thing that like you wear

2455
01:57:41,359 --> 01:57:43,399
it as a jacket as a person and when you

2456
01:57:43,439 --> 01:57:44,640
fall just just.

2457
01:57:44,720 --> 01:57:48,479
Speaker 2: Like take an airbag for your body. Yeah, wantsn't have

2458
01:57:48,520 --> 01:57:50,560
to wear that. I'll just tell people, Hey, I got

2459
01:57:50,560 --> 01:57:52,119
this weird thing a Genie cursed me.

2460
01:57:52,760 --> 01:57:56,800
Speaker 1: No, you wouldn't you like weird thing, like, hey, I've

2461
01:57:56,800 --> 01:57:57,960
got this weird.

2462
01:57:59,800 --> 01:58:01,840
Speaker 2: Right down. I'd hand everyone a note when I enter

2463
01:58:01,840 --> 01:58:03,640
a room or get on a plane.

2464
01:58:04,159 --> 01:58:06,920
Speaker 1: You wouldn't finish the explanation before you do the thing.

2465
01:58:06,960 --> 01:58:09,560
Speaker 5: You're explaining why it's the note, That's why it's the note.

2466
01:58:10,319 --> 01:58:13,760
Speaker 1: I would absolutely at this point in my at any point,

2467
01:58:13,840 --> 01:58:18,600
I would rather slip and fall because you're twenty. Yeah,

2468
01:58:18,600 --> 01:58:22,439
I'm twenty years old. I think you're young.

2469
01:58:22,520 --> 01:58:24,000
Speaker 4: Your bones will be fine.

2470
01:58:24,079 --> 01:58:24,399
Speaker 2: Fine.

2471
01:58:24,760 --> 01:58:27,039
Speaker 1: Both are going to do damage your reputation. I think

2472
01:58:27,119 --> 01:58:30,279
the screaming one is going to do it worse. But yeah,

2473
01:58:30,359 --> 01:58:32,960
to Mary's point, you could prevent as much as you

2474
01:58:32,960 --> 01:58:34,199
can some physical stuff.

2475
01:58:36,279 --> 01:58:39,039
Speaker 4: I would just get like a mobility aid, and then

2476
01:58:39,119 --> 01:58:42,319
I would I would just avoid. I would I would

2477
01:58:42,359 --> 01:58:43,119
cheat the system.

2478
01:58:43,359 --> 01:58:45,479
Speaker 1: You would do the fall thing, yeah, and then I

2479
01:58:45,520 --> 01:58:46,039
would sit.

2480
01:58:46,279 --> 01:58:49,439
Speaker 2: Oh see. I feel like as you get older, you

2481
01:58:49,479 --> 01:58:54,079
worry less about embarrassment and more about physical harm, and

2482
01:58:54,159 --> 01:58:56,279
so I think it's the long term play to go

2483
01:58:56,399 --> 01:58:57,439
with the screaming.

2484
01:58:57,600 --> 01:58:59,399
Speaker 1: There are also people that live with both of these

2485
01:58:59,439 --> 01:59:03,279
problems for real, but like for the record.

2486
01:59:03,279 --> 01:59:04,800
Speaker 2: Time to go into a room that I don't know

2487
01:59:04,800 --> 01:59:06,600
if that's a malady that people that's what.

2488
01:59:06,720 --> 01:59:08,760
Speaker 1: So then you're thinking it's like, Okay, you're going to

2489
01:59:08,840 --> 01:59:11,039
a like a not that we any of us really

2490
01:59:11,039 --> 01:59:13,239
do business lunches unless we're at a convention, but like

2491
01:59:13,279 --> 01:59:18,079
say you're going to like a professional lunch, do it.

2492
01:59:18,079 --> 01:59:21,840
You're gonna slip when you walk into the restaurant. Yeah,

2493
01:59:21,720 --> 01:59:25,159
hopefully you don't have to go to the bathroom, because every.

2494
01:59:25,000 --> 01:59:27,359
Speaker 2: Time I peel lot, I'm falling on every bathroom floor

2495
01:59:27,359 --> 01:59:28,279
I've ever gone to.

2496
01:59:28,800 --> 01:59:30,399
Speaker 4: Is it is it a new room in the sense

2497
01:59:30,439 --> 01:59:31,960
that it's a room that's never been.

2498
01:59:31,800 --> 01:59:35,039
Speaker 2: Into before, or is there like a twenty four hour

2499
01:59:35,119 --> 01:59:37,000
cool down, like you're safe for a bit and then

2500
01:59:37,039 --> 01:59:38,760
after midnight, though, you fall in that bathroom again.

2501
01:59:38,920 --> 01:59:43,039
Speaker 1: It would be more it would be more manageable if

2502
01:59:43,039 --> 01:59:45,800
it was like every brand new room. Yeah for the

2503
01:59:45,800 --> 01:59:46,399
first time.

2504
01:59:46,640 --> 01:59:49,119
Speaker 2: So like my house, like when I first move into

2505
01:59:49,159 --> 01:59:51,119
my house, I'm falling for all of them.

2506
01:59:50,840 --> 01:59:53,800
Speaker 1: Then you're a plan ahead. You could go to that

2507
01:59:53,920 --> 01:59:55,840
restaurant that you know you have a business lunch.

2508
01:59:55,640 --> 01:59:58,880
Speaker 2: At the fall Oh dinners at seven, I'm gonna get

2509
01:59:58,880 --> 02:00:02,039
there six thirty and fall down break in and just

2510
02:00:02,520 --> 02:00:04,560
I'll just get there early and I'll explain it. I'll

2511
02:00:04,640 --> 02:00:05,960
hand the note to the wait. No, I don't have

2512
02:00:05,960 --> 02:00:07,319
the scream anything. I don't need a note. I can

2513
02:00:07,359 --> 02:00:07,640
just talk.

2514
02:00:07,760 --> 02:00:08,119
Speaker 4: I'll have.

2515
02:00:09,800 --> 02:00:12,760
Speaker 1: Imagine imagine seeing security cameras have a break in and

2516
02:00:12,840 --> 02:00:16,399
a restaurant and someone just kicks down the door, slips,

2517
02:00:16,960 --> 02:00:22,880
runs through into the kitchen, slips, goes into the dry storage, slipslips.

2518
02:00:21,640 --> 02:00:26,560
Speaker 2: And boat bathrooms, runs out, doesn't steal anything. Yep, it

2519
02:00:26,640 --> 02:00:28,000
comes back for dinner the next day.

2520
02:00:28,039 --> 02:00:30,600
Speaker 1: It's going to scar the security guard for the rest

2521
02:00:30,640 --> 02:00:34,359
of his life. What's the worst place? What is the

2522
02:00:34,399 --> 02:00:36,800
worst situation where like building you could be in where

2523
02:00:36,840 --> 02:00:40,279
the slip and fall would like be a nightmare more

2524
02:00:40,319 --> 02:00:42,239
than spike factory.

2525
02:00:42,840 --> 02:00:44,520
Speaker 4: Mouse trap and glass factory.

2526
02:00:44,680 --> 02:00:45,399
Speaker 2: Yeah, that's bad.

2527
02:00:45,800 --> 02:00:49,079
Speaker 4: You guys always made in the same space, or.

2528
02:00:49,119 --> 02:00:53,680
Speaker 1: Like a every time you go into a new room

2529
02:00:54,079 --> 02:00:59,800
when you're sprinting to catch a flight at the airport, it's.

2530
02:00:59,680 --> 02:01:01,800
Speaker 2: All kind of one room though, Like what determines a

2531
02:01:01,840 --> 02:01:04,159
new room. I think a door. I think it's a door,

2532
02:01:04,279 --> 02:01:06,640
Like a standard sized doorway is a new room.

2533
02:01:07,479 --> 02:01:09,439
Speaker 1: TSA is like okay, step forward.

2534
02:01:09,720 --> 02:01:12,119
Speaker 5: You go to the metal each shit.

2535
02:01:14,399 --> 02:01:14,840
Speaker 2: Through again.

2536
02:01:15,960 --> 02:01:18,000
Speaker 1: Yeah, if it's not a new room and you actually,

2537
02:01:18,039 --> 02:01:19,920
like every time you go through the doorway, you slip

2538
02:01:19,960 --> 02:01:22,640
coming bit towards TSA and then slip going back.

2539
02:01:22,560 --> 02:01:26,000
Speaker 2: Getting onto the jetway, getting onto the plane, moving between

2540
02:01:26,039 --> 02:01:26,960
first class.

2541
02:01:26,680 --> 02:01:30,000
Speaker 1: And coach, slipping and falling in a plane bathroom.

2542
02:01:30,199 --> 02:01:30,800
Speaker 2: It's not good.

2543
02:01:32,520 --> 02:01:36,960
Speaker 1: Uh yeah, I'm just there's got to be like just

2544
02:01:37,039 --> 02:01:41,000
at the met or the Natural History Museicum, we're not

2545
02:01:41,199 --> 02:01:47,840
going to every new exhibit. Everybody's being quiet and observing,

2546
02:01:47,960 --> 02:01:52,000
like you know, just being really respectful. And or a

2547
02:01:52,039 --> 02:02:02,520
library in general will be funny. Or a ice floor, yeah,

2548
02:02:02,840 --> 02:02:05,960
like a nice floor building, a hockey rink.

2549
02:02:06,439 --> 02:02:09,800
Speaker 2: Yeah, that's what you're describing. And that's just kind of

2550
02:02:09,800 --> 02:02:12,720
one big room, so you're probably okay. You know, like

2551
02:02:12,720 --> 02:02:19,520
a turf a turf floor bowl, turf floor bowl.

2552
02:02:19,640 --> 02:02:22,279
Speaker 1: Yeah, go Spelunking The Descent would have been a very

2553
02:02:22,279 --> 02:02:23,520
different movie with this melody.

2554
02:02:25,640 --> 02:02:26,600
Speaker 4: You'd never make it.

2555
02:02:27,039 --> 02:02:28,680
Speaker 1: I would. I would still got the slip and fall

2556
02:02:30,479 --> 02:02:32,399
regardless of that assigned it.

2557
02:02:32,399 --> 02:02:33,560
Speaker 2: You're gonna you're gonna regret that.

2558
02:02:35,199 --> 02:02:37,159
Speaker 4: I gotta go with the yell. I feel like already

2559
02:02:37,279 --> 02:02:38,319
yell every fifth word.

2560
02:02:38,600 --> 02:02:40,760
Speaker 2: Yeah, that's the thing. I'm like halfway there, like you

2561
02:02:40,840 --> 02:02:43,079
might as well as leaning, but what if like what

2562
02:02:43,159 --> 02:02:47,359
if you just adjusted, you're talking to all your words. No, yeah,

2563
02:02:47,479 --> 02:02:50,920
just scream everything and then it doesn't even stand out

2564
02:02:51,079 --> 02:02:54,960
stand out still, I mean, but not as like staccato,

2565
02:02:55,319 --> 02:02:57,239
you know, like oh man, he keeps doing this weird thing.

2566
02:02:57,279 --> 02:02:58,880
It's more like, oh he just yells everything.

2567
02:02:59,319 --> 02:03:03,880
Speaker 4: You get one of the those masks like Baine, and

2568
02:03:04,239 --> 02:03:05,680
it just mutes you a little bit.

2569
02:03:06,520 --> 02:03:07,319
Speaker 2: I think that's cheating.

2570
02:03:09,520 --> 02:03:11,760
Speaker 1: So I was breaking into a restaurant to slip around

2571
02:03:11,800 --> 02:03:12,319
it for a bit.

2572
02:03:12,399 --> 02:03:14,520
Speaker 5: That was your idea. I wasn't gonna break the law.

2573
02:03:16,640 --> 02:03:18,560
Speaker 1: Yeah, you didn't call me out for cheating.

2574
02:03:19,159 --> 02:03:19,640
Speaker 2: That's true.

2575
02:03:19,680 --> 02:03:21,720
Speaker 5: Look, we approach these things differently.

2576
02:03:22,279 --> 02:03:25,720
Speaker 1: Yeah, fair enough, all right, Well thank you Aaron from

2577
02:03:25,800 --> 02:03:32,840
delas Well. That's our that's our episode. Good stuff, more

2578
02:03:32,880 --> 02:03:36,560
more stuff. If I want like a genuine I feel

2579
02:03:36,560 --> 02:03:39,000
like anytime we get a would you rather? We've been

2580
02:03:39,239 --> 02:03:42,640
pretty it's been fairly civil. It's been pretty cordial. We've

2581
02:03:42,640 --> 02:03:47,199
never really been like, you're fucking wrong. I want someone

2582
02:03:47,199 --> 02:03:51,039
to send in a genuine stumper for us that like divides.

2583
02:03:50,640 --> 02:03:51,960
Speaker 4: Us, come get us.

2584
02:03:51,960 --> 02:03:54,239
Speaker 5: We're reasonable adults, but yeah, they can test that.

2585
02:03:54,319 --> 02:03:57,840
Speaker 1: I want one that's really gonna test us, but yeah,

2586
02:03:57,840 --> 02:04:00,560
I right that into fire Escape Cast at gmail dot com.

2587
02:04:01,039 --> 02:04:04,239
If you're not a patron, you can go to firescapecast

2588
02:04:04,319 --> 02:04:06,960
dot com. You can go to Patreon look for us.

2589
02:04:07,359 --> 02:04:09,720
You can contribute just a few dollars if you want

2590
02:04:09,720 --> 02:04:11,800
to treat like a tip jar you appreciate what we do.

2591
02:04:11,920 --> 02:04:16,079
Or you can get the ad free episodes or the

2592
02:04:16,159 --> 02:04:18,800
video versions of every episode, and you can also get

2593
02:04:18,840 --> 02:04:21,439
clued into when we're gonna have bonus episodes. You'll let

2594
02:04:21,479 --> 02:04:24,680
access to those. We have a few. We've been planning

2595
02:04:24,880 --> 02:04:28,239
all tons of travel. We do have some ideas percolating.

2596
02:04:28,279 --> 02:04:30,119
We got to make them happen because we really want to.

2597
02:04:31,640 --> 02:04:36,600
You can also go subscribe to our YouTube channel. Right now,

2598
02:04:36,640 --> 02:04:38,359
Mary and I are very close to the end of

2599
02:04:38,399 --> 02:04:42,840
resume four remakes in our ongoing Residue Canievil series. This

2600
02:04:42,880 --> 02:04:46,880
one has been taken particularly long again, just a very

2601
02:04:46,880 --> 02:04:50,359
busy year. But you'll know when those publish if you

2602
02:04:50,399 --> 02:04:52,560
subscribe to our channel there, and that's also where we

2603
02:04:52,600 --> 02:04:55,760
put all those bonus episodes. So here's kind of two birds,

2604
02:04:55,800 --> 02:05:00,159
one stone. Mary tell them what they can get at

2605
02:05:00,199 --> 02:05:01,760
Firescape merch dot com.

2606
02:05:02,279 --> 02:05:06,159
Speaker 4: Oh, you can be getting some hot merch we just

2607
02:05:06,239 --> 02:05:07,880
had to purchase. I'm not gonna call them b out

2608
02:05:07,880 --> 02:05:10,119
in case it's a gift. You never know. But we've

2609
02:05:10,159 --> 02:05:14,439
just been getting some people getting some really nice T shirts.

2610
02:05:14,800 --> 02:05:17,960
I can't wait to see your banana yellow logos. You're

2611
02:05:18,000 --> 02:05:22,079
about the author shirts. You post them, I'll retweet them.

2612
02:05:22,680 --> 02:05:25,840
I love it, enjoy that march.

2613
02:05:27,439 --> 02:05:30,800
Speaker 1: Dan Yes, does does do the reviews help at all

2614
02:05:30,880 --> 02:05:35,159
any more of these days? Uh?

2615
02:05:35,199 --> 02:05:37,399
Speaker 2: It's a I feel like the last I heard about

2616
02:05:37,399 --> 02:05:38,640
that being a big thing was like when I was

2617
02:05:38,640 --> 02:05:40,880
at Debitu, Like, oh, yeah, I get the five star reviews,

2618
02:05:40,880 --> 02:05:42,760
but hey, look, if you're looking to do something, yeah

2619
02:05:42,760 --> 02:05:43,560
you can give us five stars.

2620
02:05:43,560 --> 02:05:44,239
Speaker 5: It's not gonna hurt.

2621
02:05:44,279 --> 02:05:45,640
Speaker 1: It'd be nice if it was like Steam and it

2622
02:05:45,680 --> 02:05:48,920
said like overwhelmingly positive US reviews, because I feel like

2623
02:05:48,960 --> 02:05:51,359
we'd get whatever the top tier is. But yeah, of

2624
02:05:51,359 --> 02:05:57,039
course reviews if you like it. Right outside of that,

2625
02:05:57,039 --> 02:05:58,840
that's a that's about it for the ways you can

2626
02:05:58,880 --> 02:06:00,800
support us. But uh, Mary, what do you have going

2627
02:06:00,840 --> 02:06:02,199
on outside of Firescape?

2628
02:06:02,479 --> 02:06:07,000
Speaker 4: I did a different podcast. I still love you guys,

2629
02:06:07,079 --> 02:06:14,199
but I did a podcast called Objectively Positive Podcast, which

2630
02:06:14,239 --> 02:06:17,920
I really really enjoyed. I was invited on by Tatum.

2631
02:06:18,159 --> 02:06:20,840
I hung out with Tatum at the Giant Bomb at

2632
02:06:20,920 --> 02:06:24,680
Night at E three this past year, and we talked

2633
02:06:24,680 --> 02:06:29,079
about media, any media that's had a really positive influence

2634
02:06:29,199 --> 02:06:33,600
on your life and or just hugely impactful. And I

2635
02:06:33,760 --> 02:06:36,960
gush about Rocket League for an entire hour. I talk

2636
02:06:37,000 --> 02:06:41,399
about how much impacted game Spot and the team there,

2637
02:06:41,439 --> 02:06:43,439
and how much we loved it and all the fun

2638
02:06:43,479 --> 02:06:46,199
we had with it, and how much it had me

2639
02:06:46,279 --> 02:06:50,359
of lasting friendships with my coworkers just because of Rocket Leagues.

2640
02:06:50,399 --> 02:06:56,319
So I encourage you to listen to Objectively Positive Podcast.

2641
02:06:56,840 --> 02:06:59,520
Good good stories in there. I really enjoyed doing that.

2642
02:07:00,439 --> 02:07:01,920
Speaker 1: Nice Dan, what about you?

2643
02:07:03,079 --> 02:07:07,279
Speaker 2: Giant Bomb got some fun stuff from Germany That travelog

2644
02:07:07,319 --> 02:07:09,239
should be up if you go to the YouTube channel.

2645
02:07:09,520 --> 02:07:12,039
Or also have Mike Benatti playing through Alone in the

2646
02:07:12,119 --> 02:07:14,840
Dark for the we on Blake Club where we play

2647
02:07:14,840 --> 02:07:17,359
the worst games ever and that has been hilarious, So

2648
02:07:17,479 --> 02:07:22,079
check that out. But yeah, Twitch, Now that I'm done

2649
02:07:22,119 --> 02:07:24,000
with most of the travel stuff, probably doing some more

2650
02:07:24,039 --> 02:07:27,920
streaming on Twitch Slash Dan Reichert, that's my stuff.

2651
02:07:28,880 --> 02:07:31,640
Speaker 1: Nice. I'm just here a Firescape cast outside of my

2652
02:07:31,720 --> 02:07:35,439
day job. Well great, it was episode eight nine. We

2653
02:07:35,479 --> 02:07:38,920
will be back episode ninety in a couple of weeks.

2654
02:07:39,720 --> 02:07:43,680
At that point, I'm trying to think there actually might

2655
02:07:43,720 --> 02:07:46,960
be a couple. Oh that'll be the day after I

2656
02:07:47,079 --> 02:07:48,520
turn twenty one.

2657
02:07:50,039 --> 02:07:54,439
Speaker 2: Big planets probably, yeah, yeah, get video first.

2658
02:07:54,640 --> 02:07:56,760
Speaker 1: Ooh, if you're not a video page? Am I allowed

2659
02:07:56,760 --> 02:07:57,880
to drink on Patreon?

2660
02:07:57,960 --> 02:08:00,920
Speaker 2: It? I guess I'm gonna make ane. I'm going to

2661
02:08:00,960 --> 02:08:02,279
show you some wine.

2662
02:08:02,640 --> 02:08:06,119
Speaker 1: Wine seems pretentious. You're you're a big boy now, seems

2663
02:08:06,159 --> 02:08:08,479
a bit too high brow. Do you have any white Zinfandels?

2664
02:08:08,880 --> 02:08:09,760
Speaker 2: It's my favorite?

2665
02:08:09,960 --> 02:08:11,399
Speaker 1: Oh nice, I'd like to try.

2666
02:08:11,439 --> 02:08:12,760
Speaker 4: That's all drink?

2667
02:08:13,600 --> 02:08:14,279
Speaker 1: Isn't it a bag?

2668
02:08:15,279 --> 02:08:16,720
Speaker 4: Yes, a goon sack.

2669
02:08:16,920 --> 02:08:22,319
Speaker 1: I've heard good things. But yeah. We'll be back on

2670
02:08:22,560 --> 02:08:27,079
September twenty third. The Fall it's here. I like it,

2671
02:08:27,680 --> 02:08:32,000
me too, holding down this weekend in theory.

2672
02:08:32,439 --> 02:08:34,319
Speaker 4: Yeah, sorry, all.

2673
02:08:34,279 --> 02:08:36,319
Speaker 1: Right, well ally right, thank you for joining. We appreciate it.

2674
02:08:36,319 --> 02:08:38,680
As always, We'll see you on the next episode of

2675
02:08:38,760 --> 02:08:39,640
fire Escape Cast.

2676
02:08:40,199 --> 02:09:06,560
Speaker 3: Bye. St

