Speaker 1: Hi, this is Brad Woto GM of Rise of the Apprentice.
Thank you for listening. Please remember to rate and review
this podcast. It helps us out tremendously. If you'd like
to learn more about the show and others we run,
please visit tablestory dot tv. Enjoy. Each of your bodies
are burned and bleeding. Pain is radiating from a thousand
small lacerations, stuck with pieces of shrapnel. And before you,
standing in the sparking doorway, surrounded by flames and debris,
is Syn his eyes wild and shining red in the firelight.
Rugo lays unmoving to one side, and the three of
you remaining are barely standing, your vision pulsing and fading
with effort. Striding back into the room from the cover
of the door, Siren speaks.
Speaker 2: So then and over the holocron, and I shall allow
you to leave with your lives. He looks down at Rugo. Well,
maybe not him. Oh wait, the faintest.
Speaker 1: Yeah, looks like maybe if you give me what I want,
you might just make it out of here until a
midday and time.
Speaker 3: Oh can I can I tell that she's injured?
Speaker 2: All? Oh?
Speaker 1: He looks messed up as well, but he was he
was already hit by one explosion previously. The second set
of explosions didn't affect him as badly. He duck behind
the doorway. He opened one of the doors and jumped
behind some cover and then detonated those. But he is
injured as well for sure. Ah, what are you wanting today?
Speaker 4: Holy shit? Everybody scared?
Speaker 2: I want to I want to duck under my desk
and cry a little bit, can.
Speaker 1: I Taren's eyes flash looking over Rugo looking at hot
new order, and then dax And says, you've lost it. Well,
there has to be here somewhere to the victor that spoils.
His eyes flashed to one side once more. Dax and Siren,
I'm gonna go ahead and say you have the very
same idea. Would you like to try and force Paul
Siren's second light saber to you?
Speaker 2: Dax?
Speaker 1: Yes, Okay, let's start with a contested force Paul check
or a force move check. Okay, Okay, you gotta beat
one light side pip.
Speaker 5: Okay, wow, ah.
Speaker 1: You can flip it with the destiny point.
Speaker 3: Sure we don't have any destiny, Yes we do.
Speaker 1: You have to do at all flop it? Okay, The
two of you, your hands going out force pull this lightsaber.
It lifts into the air, some of the flames being
pushed aside, briefly flickering. The thing holds in mid air.
As this thing sits between the two of you. Let's
do it again. M you've got to beat one again.
You want to flip that, I'll flip it again.
Speaker 2: Wow.
Speaker 1: The second time, the two of you pulling at this lightsaber,
you see the lightsaber split, break, and then explode as
it breaks, bits of it falling into the flames. Speaking
of flames, here, we are at the top of a
new round and we're just going to go to the
top of the turn order on the flames turn. Each turn,
everyone including Siren needs to make either a discipline or
I wish I'd written it down, or maybe it is
a discipline. Yes it is. It needs to make a
discipline check at difficulty three or you suffer too strain.
Speaker 3: Yikes, So we if we fail it, we take two
strain or correct.
Speaker 1: Yeah, okay, it's a fail from Siren. He takes to strain.
This room is massively on fire.
Speaker 2: Around you.
Speaker 1: Behind you a locked door to the hangar bay containing
your ships. In front of you, this dark side user
and an open doorway. Still the flames pretty much across
everything here.
Speaker 2: We goo unconscious.
Speaker 1: Is this still the same combat? It's the same combat technically,
but I did past borders to the top of a
new round.
Speaker 3: Okay, would that mean that I'm like still in cover
and some one's in anything?
Speaker 1: Everyone was thrown about by an explosion? Okay, I'm giving
you guys the benefit of the doubt that you're still standing.
But I put you all in the same range band
as that as you were pushed back. Some of you
were pushed back one range band, and we're doing a
sort of soft reset.
Speaker 2: Of the combat.
Speaker 1: So it is essentially a new combat, but I'm keeping
the same turn orders and everything else is reset as.
Speaker 2: If it's fresh.
Speaker 1: However, well, did everyone do this? It includes you? Rego
by the way, Oh we have to.
Speaker 2: We're all doing it. Yep, yeah, I did turn.
Speaker 1: Well you can go over you.
Speaker 4: It was on the turn, but I guess we're doing
it now.
Speaker 1: Sorry, what on your turn? No, it's on the flames turn?
Speaker 6: God, thank you, no difficulty, difficult, cute you.
Speaker 1: It's very hot. That's okay, So so Hop and Siren
take Hellever's next to me.
Speaker 2: Gets to heal strain. Mh uh.
Speaker 6: That all of us know everyone in short I'm sorry,
everyone in we're all next to each other.
Speaker 4: When we take a look, we are, we're all in.
Speaker 1: Close range, and everyone gets.
Speaker 4: To everybody in close range, I think is what he's about.
Speaker 6: To say, but I don't know everybody in short range
and close all right gets to uh heels too strange?
Speaker 2: Nice? Hell yeah, all right?
Speaker 1: Uh now it is one of your play a character turns.
Speaker 4: I'll go first. I will go ahead and take to
that strain right back to use my ability as a maneuver,
my force ability, and I will do battle meditation.
Speaker 7: Okay, okay, one difficulty.
Speaker 4: I don't need to do the leadership one.
Speaker 1: But.
Speaker 4: I'll just do it anyway. No, I will not do that.
I will not do that. I absolutely I would be
reducing everybody's will power. So I refuse. Okay, I will
still go ahead and take a turn. Then I guess
it's one maneuver or two maneuvers to get to him.
Speaker 1: To get to him, to get to between close and
are engaged in medium is one maneuver, one maneuver per arrangement,
So two one.
Speaker 4: Two I'll take too strain to get there, and I
will attack him. Okay, what's the difficulty.
Speaker 1: Well, you are hitting him with a melee, so it's
two difficulty, and then he has.
Speaker 4: Some spinks going. It's I think it's minus one of those,
or it's a book, it's a bloost. Never mind bloost
for melee with one person.
Speaker 1: Okay, upgrade the difficulty by two. It because he is
a difficulty to adversary, and.
Speaker 4: So now I could use the once per session to
remove those two difficulties, right, sorry, remove the.
Speaker 2: Set back dice, black dice.
Speaker 4: Oh okay, yes, that is correct. Okay, let me just
make sure I don't have any other Oh, once per
session you may reroll any one force power check. Can
I do that for my battle meditation? Okay? Before I
attack him? Holy shit, dude, I'm so glad I saw that. Okay,
let me just see if there's any other Well, shit,
I have not really Okay, I will reroll same difficulty. Actually,
I have all the upgrades, and shit, you're gonna have
to tell me that again. I'm so sorry. Okay, yeah, one,
I'll take the one, right, I'll take the one automatic
success Okay, So yes, until the end of my next turn.
So two upgrades, three difficulty and one bloost correct to
hit him with a lightsaber.
Speaker 1: It is two difficulty, two upgrades and one blowst.
Speaker 2: You at it?
Speaker 4: Okay, cool, alrighty, then good luck.
Speaker 1: Pre successor success are successes and a bunch of advantages. Yeah.
The two of you engage as you go running forward
the So, yeah, go go ahead, tell me what you're
doing here.
Speaker 4: I'm just I was going to ask, do I I
can use the two how do I make it a
critical three?
Speaker 1: Spend three of those advantages?
Speaker 4: Okay, I will do that twice. I have a quit
reading of three on the slight saber.
Speaker 1: Okay, if you can do two cricks? But and and
why not? All right? Roll me two.
Speaker 4: D one reach one. Okay, we'll do.
Speaker 1: The crip first, then we'll do the damage, all right.
Speaker 4: Sixty nine noise scattered senses.
Speaker 1: Target removes all blue from skill checks until the end
of the encounter, and then on him plus ten right
ten seventy two, which is hamstrung, the target loses his
free maneuver until the end of the encounter.
Speaker 2: All right.
Speaker 1: Who yeah, Look, I need to write that down because
I can't add to his thing. Target loses his free
maneuver and target loses bloose all blues. What did I
say one removes all bloose from skill checks.
Speaker 8: Yeah, all right, it's a big hit, and then the
damage is six, seven, eight, nine.
Speaker 1: He's going to parry that eight, so he suffers three strain.
Speaker 4: Oh, there is breach on it, so it ignores ten.
Speaker 1: I think, so it's it said six.
Speaker 4: Hang on, there's four successes too. I don't know if
you're mathing just the three or the fourth.
Speaker 1: Seven, nine? Right, You get the six, which is the
one success, then the seven, the eight, and then the
ninth is the other one, and then.
Speaker 4: You know there are just four successes. So I wasn't
sure if you were counting off the three listed there
or not, just reminding that's all.
Speaker 7: Uh.
Speaker 1: Breach means you ignore soak to the value of ten, right, yeah,
I think so, just all you guys are all ignoring
all Basically, no one here has soak anymore because this
is just lightsaber on lightsabers. So it's nine that he
can reduce the damage by seven with a parry, but
he takes.
Speaker 4: Takes three strain, So I still think I have another bullshit.
Hold on, let me just pull it up here. Hold on,
so sorry, I think I have something that activates when
I get a critical, but I've literally never used it.
Speaker 2: So just.
Speaker 3: Let's turn to the credit role. I'm pretty sure we
talked about him before.
Speaker 4: I are you sure that wasn't the I have that
for mine, like to avoid getting hurt.
Speaker 9: Hold On, maybe, I'm oh, uh.
Speaker 4: Yeah, sorry, I'm just looking through if there's anything else,
if you want to parry anything else, I'm just reading
through this here. I remember seeing it, but I can't.
I don't see where it is now. Uh meli attack.
Oh yeah, it's AD plus ten to resulting critical injury rules.
But that's a finishing thing, so never mind, all right.
Speaker 1: Character, these two are engaged in the doorway, two of
them like sabers clashing.
Speaker 3: I think, ah, the moment Dark sees her one forward,
he would I think he's gonna stem himself for one maneuver,
and then he's gonna take two strain to get an
extra maneuver and stem himself again. And then with his
final instead of taking an action, he'll do a third
maneuver and he'll move into short range.
Speaker 1: All right, and he'll probably like order, Okay, let's continue
lightsaber battling over here? What if anything can you add?
Speaker 2: Now?
Speaker 1: This is the destroyed lightsaber. So he's using this one,
which is very good for you. Yeah, what do you have?
Speaker 2: I have Perry, all right, that's not going to help
you right now, but we'll help you.
Speaker 1: All right. So it's just a straight up attack. Let's see.
I will spender dark side point to upgrade this attack. Um,
he doesn't get bloosts. Normally he would get a bloost
on this. He is using a short chouteau lightsaber. The
other one that you destroyed was his main hand lightsaber,
a normal one that he has a shorter red lightsaber
that he's using. It's a close quarters thing, but he
holds backwards along his arm. He's doing this to fight you.
So I think this is just a pretty plain attack.
It's fun when ru goes down, it's not annoying. We
can just hit each other and there's no additional things.
I don't think he has any bullshit either. All right,
here we go. Let's see. Ah this rolls hmmm, yes,
so everything cancels out and he gets one advantage here
is I imagine really what happens here is the two
of you just strike sabers as he gets one advantage,
which really I am much sure I reckons. I guess
you know what I'm going to use that to do.
I'm going to use that to recover a strain.
Speaker 2: For him, and he loses his free maneuver.
Speaker 1: As well. You have he I think you wipe the
smile off his face, you know, when you hit him
with that thing, So he really has to spend strain
to use his maneuvers.
Speaker 2: Yeah, we're doing no, all right.
Speaker 1: I think that's the end of his turn. It is
now hop or Rugo. I'm not really sure what Rugo
can do me.
Speaker 2: Either.
Speaker 1: I can go, I don't know either way.
Speaker 2: You want to go mechanically.
Speaker 6: Mechanically I'm perfectly vine. Well fine, but I mean I
can fight, but there's a lot of stuff happening.
Speaker 2: I'm down and all these quits that have been stacked.
So yeah, you go, and I'll try to figure it out.
All right, Hopwood get up off the ground, stemming himself
but trying to hide it. Not that he really needs to,
it's just kind of, uh, you know, it's a thing
that he just kind of does. He doesn't want anyone
to know he's hurt, and he would kind of rush
over to Rugo and get you get up? Are you
can you get up?
Speaker 10: Oh?
Speaker 2: I can't see. You can't see. You can't Oh no.
And I think he would kind of like rush Rugo's
hair out of the way and kind of see his eyes.
Oh no, I can't see. Oh no, no, no no,
I'm so sorry. All right, Okay, breathe, breathe. You trained
for this. This is why they would blindfold you, right
they did. You're prepared for this. Remember your training. Steady
And as he says steady, his hand is hoped, hands
is shaking wildly. Okay, easy and hopwood.
Speaker 4: Get out of here? What get him out of here?
Speaker 2: You can't hold him off by yourself. Oh, I was
just lighting. Come on, give it two minutes gone? All right?
All right? He looks, hesitates, looks at Cyrn. I guess
this is what we were trained to do. And he
would pick up Rugo having one arm over his shoulder.
And I'm not sure how mechanically this would work, but
I'd like to move one range band away if possible, and.
Speaker 1: Let's find out.
Speaker 2: If there's anything that comes up.
Speaker 1: I think it's a brown thing in my being encumbrance thing.
Actually that's normal carrying.
Speaker 2: I hope it's a bron thingcause I know exactly what
I want I do with.
Speaker 4: Is it a fireman's carry?
Speaker 2: No, you need something pretty? I mean I thought for
sure it was going to be the other way around,
with a fireman's carry with RUGO.
Speaker 1: What is your what is your bone score?
Speaker 2: My bron currently is two.
Speaker 1: Hey, I'm not carrying anything crazy.
Speaker 2: On you, are you? Nope? He travels very late. He
has I can tell you right now what he has
on him. He's got two more stem packs. Uh, the
macro binoculars, a couple extra reloads, and the injections from
a couple episodes back.
Speaker 1: Okay, so you need to make me a born check
okay of difficulty three to lift him?
Speaker 2: Okay, where's bra How do I do.
Speaker 4: The character in the little page?
Speaker 1: Yeah, it would be athletics.
Speaker 2: You can't.
Speaker 1: So you need to roll the skill which is this
would be athletics. Sorry, two successes? Two successes?
Speaker 4: What's an extra one from me?
Speaker 2: Yep?
Speaker 1: That's another one. You're only one, so you can carry him.
You're you're technically encumbered, so you have one black dye
set back die to any agility and brawn, rolls.
Speaker 2: Until I throw him in the fire.
Speaker 1: Yeah, I think so, I don't. It doesn't seem to
affect movement, which is what I'm surprised about. But I guess, yeah,
you're carrying him.
Speaker 2: You have him. Okay, then slowly so as to not
I mean a not they're hurt, Rugo anymore, but be
also to try not to draw any attention to ourselves.
We're gonna move over towards the locked door.
Speaker 1: I guess, okay, uh, Rugo, what can you do?
Speaker 2: Well, just so sorry, move yourself over to short before
you forget, I mean, yes, because you're with me.
Speaker 6: Well, I'm not.
Speaker 11: Technically unconscious, and if I was at the beginning of
the episode, I'm not anymore because I now have.
Speaker 6: Field strain. So I think I'm like coming.
Speaker 11: I think I'm coming to or at least like coming
out of it or waking up, or maybe even that
slump or staggered or at zero hit points if we
were playing three point five. But so I think, like
that that slow, groggy panic, I'm down and out, but
I'm not unconscious. I think, you know, a fireman's carry,
so it's probably limited of what I could.
Speaker 2: Do you're not in a fireman's carry. You have like
football carry, like football injured off the Yeah okay, so yeah,
all right, the audience.
Speaker 11: Is clapping chat yeah as yeah, yeah right, that's what
they're doing.
Speaker 6: I think they're I don't play sports anyway, so that's.
Speaker 2: What Gary is doing in the corner.
Speaker 1: Yeah.
Speaker 6: Yeah, And you.
Speaker 1: Carry the robot carry the robi is missing and on
one as on.
Speaker 6: Those Toto called droids, is for clapping. Okay, so, uh,
I will.
Speaker 1: I think.
Speaker 6: I'm probably gonna need a conflict for this, but I
think it's.
Speaker 2: What I'm gonna do.
Speaker 6: I root around inside his robes and look for that holicron.
Speaker 1: You have it, I have it. I have heard at you. Yes.
Speaker 11: Then what I'm gonna do is I'm gonna just right
I remember that you can rid around in your did you?
Speaker 2: I will?
Speaker 11: Yeah, Well root around with an h in my robes,
with an h u rugo robes.
Speaker 2: That's that's the joke.
Speaker 6: And then I'm going to grab the uh sith holocon
and I think I'm just gonna drop it just like
not even I was gonna drop it on the ground.
Speaker 1: No, because mm hmmm, here is what I hear. I'm
going to spend a dark side point and actually it
isn't in your right.
Speaker 2: It's a grab.
Speaker 1: No one knows where it is. There was an explosion,
everyone was thrown around.
Speaker 11: Fair I I rifle through my robes. I see it's
not I feel that it's not there, and I stay silent,
and I think I'm I'm going to take out a stem.
Speaker 6: Maybe just stem myself as I'm panicking.
Speaker 2: I don't.
Speaker 11: Like game like as a player, I want to just
stem myself and get up. But I think, as like Rugo, realistically,
I wouldn't do anything besides rush off.
Speaker 4: So I think I would argue that you should roll
it like you could roll a discipline check stop saying
this is what you train for, reliant, right.
Speaker 2: Thank you. Yeah, I'll do that.
Speaker 4: And you've got two of your companions that are trying
to hold off the bad guy so you can get
away boy, Okay, Yeah, I feel like Rugo is a
bit too Paladin to just run on personally. Yeah, but
also he can't see shit, so I it's terrifying.
Speaker 11: It's also he has right now for fun, fun little metas.
For those who don't know, I have two awful criticals.
I have blinded and crippled, and one of them gives
me default one difficulty on everything every skill, which sucks
because I'm a skilled guy and blinded makes it so
I have times three the difficulty of things.
Speaker 6: So that means I default have three difficulty on things.
Speaker 4: Well, you do have well, but.
Speaker 11: I don't know about discipline, because discipline isn't site based
right now, so at least at least what would is
this going to be any difficulties on this brad.
Speaker 2: On a discipline? Well, yeah, it would have to have difficulties.
Speaker 6: Okay, how many?
Speaker 2: And then I'll just do the math because I have.
Speaker 1: The time pretty well trained for this kind of thing.
Speaker 2: I think competitive have at least a yellow.
Speaker 1: Yeah, so I think probably just a two difficulty really,
so two being six being.
Speaker 2: Four? Why is it six times three? It's there? Is it? Times?
Speaker 11: Gonna take a look cical injuries, This is difficulty three
times three times, not times three.
Speaker 1: Exception and vigilance this is just everything else is twice.
So I've cred the difficulty of all checks twice three times.
Speaker 2: It's just four.
Speaker 6: Okay, that can been awful.
Speaker 11: Back to the skills page here, discipline.
Speaker 4: You do have an automatic success?
Speaker 1: Well, I have a success, which makes that one.
Speaker 11: Failures are one failure, okay, and.
Speaker 2: A dark side, which is cute.
Speaker 6: I'm going to.
Speaker 2: That helps me, Thank you, PB.
Speaker 6: I'm going to continue trying to I guess hobble off
the grid iron.
Speaker 1: That's it?
Speaker 2: Okay?
Speaker 1: Uh fire check a difficulty three discipline, which would be.
Speaker 2: Six this time? Yes? Five?
Speaker 1: Wait?
Speaker 2: No six? You said three?
Speaker 1: Upgrade the difficulty of all checks twice?
Speaker 2: If it's three? The yes?
Speaker 1: Is that? What's that's upgrading though?
Speaker 3: So it's not.
Speaker 1: It's yeah, yeah, you're right, I've already had the upgrade there.
Speaker 2: I'm sorry, I'm being yeah, thank you. I have Polish flu.
Speaker 1: I w into Poland last weekend and I'm unwell, he's
going to work out in your favor massively.
Speaker 4: I think, what is the downgrade difficulty for the dice
pool for the next action and success for that? Is
that just like a.
Speaker 2: What is the suggestion?
Speaker 3: Well?
Speaker 4: Yeah, but like why you don't normally have that for
a success right now?
Speaker 2: The difficulty? Yeah?
Speaker 4: Yeah, okay, yeah, yeah, I see what it suggests. Why
it's suggesting that?
Speaker 2: I was like, what the fuck? Yeah?
Speaker 4: Yeah, yeah, everybody does have one automatic success by the way.
Speaker 6: Oh yeah, hell, yeah, I was excited for a threat.
Speaker 2: Siren.
Speaker 1: He's successful. Okay, Uh so failures he had.
Speaker 10: His stuff one, I feel like string too strain, Now
go one success, you're good.
Speaker 1: Yep, one success.
Speaker 4: I have two successes. But can I use my advantages
do anything for anybody else that was failing? Maybe?
Speaker 1: Uh, it's a bit late unless it's hot rolled.
Speaker 2: No, sorry, I was in my own hed I got okay.
Speaker 1: I was going to say yes, but he rolled. Sorry,
that's it. But he's successful, so it's fine.
Speaker 4: Okay, Let's just give myself some blues on the next thing.
Speaker 1: Then the heat and the strain. Yeah, all right, let's
see and then top of the round again. Whoever wants
to go first, Okay.
Speaker 4: I will attack him again.
Speaker 1: Okay, so it's another too difficulty mm hmm. Upgraded twice
m and then uh, upgraded three times because you've got
a triumph.
Speaker 2: Okay, Oh, he gotta try it gross and then.
Speaker 1: That's it.
Speaker 4: Hey, I will use the light side to upgrade.
Speaker 2: Make sures on the left.
Speaker 4: I did ye.
Speaker 1: Okay, your successes is your boss is stelling free successes?
Speaker 2: Yep.
Speaker 1: Last turn until the end of.
Speaker 4: This turn, yep.
Speaker 2: Okay, are you sure.
Speaker 4: Yes, it's till the end of my next turn, which
would be this turn when I do it.
Speaker 1: Yeah, okay, three successes a ship ton of advantage.
Speaker 4: I will do two more criticals.
Speaker 1: Yeah, okay, so roll two D one hundreds.
Speaker 4: Now am I adding something onto that? Because he's got
the two already?
Speaker 1: You can roll it with the AD. I was just
going to do it manually.
Speaker 4: Oh no, that's fine. I'm just asking because I don't
want to suck it up. One hundred. I cannot believe
I just rolled that.
Speaker 1: So that's how one Uh, I think.
Speaker 2: I think that's what I rolled.
Speaker 1: These pretty bad.
Speaker 4: Blind The one forty four was the next one, all right,
so oh seventy four actually wait for the.
Speaker 1: Role same thing.
Speaker 2: Okay, so blind it's one sixteen.
Speaker 6: Oh wait, no, that is no, it is one sixteen.
Speaker 1: Yeah, as you.
Speaker 4: He's blinded blind, our fuck are branded. It's not terrible
because I love this bad guy. It's not permanent, right, Brad,
I will kill I will kill myself live on Twitter.
Speaker 1: Okay self blind him. Yeah, it's just the same state
as here, thank god, going on and then at the
same hamstrung thing. So he's got four cricks on him.
Speaker 4: Oh my god.
Speaker 1: And then.
Speaker 4: You all don't know how much I love this character
in all forms. We have three forms, all right, I
think idea. We know what you do?
Speaker 2: You know what you mean?
Speaker 4: Oh my god?
Speaker 2: Cool?
Speaker 4: All right, so listen, I don't want to kill him.
I just want him to run away all chatting like yo,
he's trying to kill you. Yes, I know.
Speaker 1: Listen.
Speaker 6: If we kill him, then the then the game's over.
Speaker 1: Yeah, they don't. I don't know why.
Speaker 2: We don't want to do that. We don't want to
do that.
Speaker 4: But now we need to resolve the despair. Right, that
happens to me?
Speaker 1: Right, I need to.
Speaker 4: We look up the what despair I can do?
Speaker 1: Okay mm hmm, you know what's going to happen.
Speaker 2: Cloud.
Speaker 4: I can suffer a strain, but that doesn't seem your
light saber sputters out is then I have to reignite
it or it is damaged.
Speaker 1: Its damaged, pretty damaged. Okay, hold on, he can parry
that for another set of strain.
Speaker 4: I will actually resist this, so I'll suffer too strained
to avoid being disarmed or having your weapon damaged or destroyed.
Speaker 1: It sputters and then and then reignites.
Speaker 2: That can be good. Yeah.
Speaker 1: He stumbles backwards and strikes the the the door frame
and swings his lights but wildly in front of him.
Speaker 6: As you do this, let me add him yet.
Speaker 4: Even fight does his perry get rocked by the blindness.
Speaker 1: All difficulties go up by two because he doesn't have
to make a check receptioniduous. Yeah, I mean he doesn't
have to make a check, so I don't know what.
Speaker 4: Yeah, you're right, yeah, because it's like you just to
reduce it. Yeah, the ship, oh ship, Okay.
Speaker 1: Then it is in your turn.
Speaker 2: Yeah, all right, next play a character else I'm just
gonna go hunt you go. I think it'd be more
ornate you go. Yeah, we're not.
Speaker 3: Doing one of you two did fine, he's.
Speaker 4: Gonna go before you get a chance to go. You
don't care, Okay, that's fine, go for it.
Speaker 2: Anything that we can do, all right. You First, I
would like to continue to move towards the locked door
with Rugo. Yeah, so you said it's a too difficulty,
was it? You?
Speaker 1: Uh already carrying him, so now you're you can just
move Okay?
Speaker 2: Perfect? Perfect? If that's the case, then I would like
to get into the long how much I always forget
this I know it's more movements to get from. Is
it from medium to long or short to medium?
Speaker 1: Short to medium is one nuva okay?
Speaker 2: And then mediums along as two maneuvers. Okay. Then I
would like to bring Rugo with me. Too long, and
I'm gonna shuffer, suffer, too strain to do that because
I'm not attacking. Yeah, yeah, yeah, okay, come along at
the door? Who goes with you? Yes?
Speaker 1: Okay, let the India tie it?
Speaker 2: Yes, all right, let's see what we can do here,
do anything really?
Speaker 5: Yeah?
Speaker 1: So I guess it's just a really wild swing. So
I upgrade the.
Speaker 4: Difficulty difficulty.
Speaker 2: Too. Okay, let's see what we can do here.
Speaker 1: Upgrade that difficulty, use it all.
Speaker 4: I'll use the light side.
Speaker 1: Okay, you can still use one.
Speaker 6: You can cancel it the dark side, agreed.
Speaker 4: Oh yeah, sure I will do that. That's not as
fun though. Should I just let him do it?
Speaker 2: It's too late, it'll be what keeps us from ending
the show.
Speaker 1: Yeah, you guys are just the bag gaming.
Speaker 2: Because one came on for so long.
Speaker 4: That's hop he's still gonna hip me.
Speaker 2: Dude.
Speaker 1: It's pretty pretty difficult for him to do. So let's
see if he can two failures, one advantage, one success.
Speaker 2: I'll spend the mm hmm.
Speaker 1: Actually I'll be able to I'll be able to save
him from media death, media death from a media death.
Speaker 2: Mm hmm.
Speaker 1: You know what, because he's spinning this thing around like crazy,
he has an upgraded uh defense against melee and I'll
recover a strain as well.
Speaker 2: May on count in.
Speaker 1: A burb okay, uh, and he gets no free maneuver. Yeah,
I mean there's not much he can do here, backed
into a corner, blinded and swinging with madly.
Speaker 2: Yeah.
Speaker 1: I think he's probably just growling under his breath at
you guys. Okay, next player character turn.
Speaker 6: We'll go different from any other time.
Speaker 1: It's pretty much okay, there's not effect as I'll pay
you at all, Sorry, Carol. I will.
Speaker 3: Mechanically. I don't have this ability, but I would like
to do for sleep, ah, just for our flavor. I
think I'm going to force sleep and I'm going to
for the first time since the Jedi foul, I'm going
to ignite my lightsaber at the same time and move
and bright to up to sirn and I will take
two strain and attack him.
Speaker 1: Okay, So the difficulty is to you upgrade it three times.
I think that's yet somehow being blinded doesn't actually give
you any sort of advantage to attack him, So it's upgraded. Yeah,
three times, So two difficulty upgraded three times, and then
anything else you have.
Speaker 3: I don't have a nothing else.
Speaker 1: All right, swing away straight three successes, so six seven eight.
Speaker 2: Damage.
Speaker 1: I guess he can parry this, which I will parry
you swing you do strike him, but he also just
this wild swing catches your lightsaber as the two of
you engage. I think he's aware. He says he's getting
out of hand. Now there's two of them. He still
can't see anything, so that it's six and.
Speaker 12: Eight damage reduced, okay, and then he takes strain two
or three three strain.
Speaker 1: Right, okay. Yeah, he's kind of just wildly swinging at
the two of you here, attempting to.
Speaker 2: Fight back, but it is pretty.
Speaker 1: Okay. At the end of your turn, Yeah, can you
get the door open, let's find out it's Rugo's turn.
I don't know if that's what you're trying to do
or not, but.
Speaker 6: This is hardy.
Speaker 2: I don't don't what to do.
Speaker 11: I am.
Speaker 2: I'll try. I mean there's really no reason.
Speaker 6: Not to try it.
Speaker 2: I will.
Speaker 11: Maybe break off from Ruge or from Hop and maybe
sort of like fall forward onto the blast door and
then try to feel around for a panel and then
I'm going to try to No, that doesn't make any sense.
Speaker 6: I will then once I find it, I will then
ignite my blade and then try to QUI go on
lock pick the blast door.
Speaker 1: Okay, yeah, so this is my eyser.
Speaker 11: Yeah, I just need to sort of just feel I'm
just stabbing, and my theory here is stab and then
just feel for a lock I don't necessarily know, and
hopefully cut that rather than worry about looking at panel
to unlock or hack or slice.
Speaker 6: Open the door. I don't really want to slice open
the door.
Speaker 11: I want to physically slice open the door my light.
I don't know what this would be though, brawl lightsaber.
Speaker 1: Yeah it is.
Speaker 11: I think you do an attack basically, and is that
lightsaber because I haven't that yeah?
Speaker 6: Yeah, okay, and it is an intellect base lee bra No,
that's wrong, okay, cool, I will do.
Speaker 8: That.
Speaker 6: I don't know what else I need to add to it.
Speaker 2: Any difficulties, yes, it is.
Speaker 1: Uh one difficult team.
Speaker 11: Okay, I'm gonna upgrade. I'm gonna use this light side
point and I'm gonna.
Speaker 2: Upgrade my pool.
Speaker 6: I don't know if there's any other bonuses or.
Speaker 1: Buffs because you are blinded? Is one?
Speaker 2: Right?
Speaker 6: Yeah, I've upgraded. I've upgraded difficulty twice already. Okay, try it.
I don't have there's no battle meditation in effect right now?
Speaker 2: Right?
Speaker 3: No, there's not correct.
Speaker 2: Okay, let me just check.
Speaker 6: There's a failure and the dark side with two advantages.
I'm not really surprised a blind guy trying to unlock
the blast door.
Speaker 1: All right, Yes, you simply have to do a ton
of damage to this door, which I don't think you do.
I think you where you?
Speaker 2: Oh the damage he has toll? I read to roll
the lightsaber with damage?
Speaker 6: Okay, shows you how much I know what I'm doing
when it comes to a light.
Speaker 2: Sorry, I didn't, and probably the time for that for that.
This is funny.
Speaker 6: I don't think I even have the stats for a
lightsaber in here.
Speaker 2: Oh no, I have forced pike, but that's not the same.
Speaker 1: You have, though.
Speaker 6: Force pike is not a lightsaber.
Speaker 2: I have it in here, I just had it. I'm rolling.
Speaker 1: This is how you do that. Cool failure. I think
what you do the thing where you get an upgrade
brow the saber in to the door.
Speaker 2: Yes, I did.
Speaker 1: That's correct.
Speaker 2: I'm not correct.
Speaker 6: That is still upgraded from the die pool. Yeah, okay,
that is correct.
Speaker 1: You yeah, you.
Speaker 2: Yeah.
Speaker 1: I think that this is a thing where you're trying
to burn through a blast door, but you have to
hit the right parts of the door, the right joints,
the right elements that are going to disengage. And this
thing is a thick, full blown spaceport security blast door
with full security lockdown going on. And it is the
same thing where you have to run the sword into
the thing and then you just slowly weld around the
edge kind of thing. But it's going to take a
significant amount of time. The light's ay bit is in
the door as far as we're concerned. Cinematically, you are
doing the thing, but you haven't actually dealt any damage mechanically,
so it's just going to take.
Speaker 2: You a while of repeated checks like that.
Speaker 1: This is the fire's turned. So another three difficulty discipline.
Speaker 2: Check from everyone in the room from Hope.
Speaker 1: So that's too strained.
Speaker 2: Mm hmmm.
Speaker 1: Another failure from regard to strain.
Speaker 6: Mm hmmm, oh boy, but I heal myself, but then
you immediately strain waiting man, Yep, that's right, no, no, no,
only with two, with two, I can do it with everybody.
Speaker 2: But I only did. I only got one.
Speaker 1: Uh huh yeah.
Speaker 2: A success boost.
Speaker 4: Yeah that is one blues and I'm going to use
the next one for myself.
Speaker 1: Okay, dacs with failure then uh serious success with two
triumphs from siren.
Speaker 2: It's not good, all right, it's not.
Speaker 1: I think we'll just upgrade the difficulty of the next
two attacks against him, Okay, will be the best way
to deal with it, which may well be right now, Nuada.
Actually no, it could be anyone's turn topple the round.
Speaker 2: Anyone's turn.
Speaker 1: I'm playing D and D man.
Speaker 3: I would I think I would shout at him, how
close are we to the hole on the wall or
there's a door or behind him?
Speaker 1: Yes, the door is here at the back end. He's
right next to it. He's leaning against it as you
guys are fighting. You're pretty much all in the doorway, but.
Speaker 3: He's in the doorway. Okay, Can I I kick him
through the door?
Speaker 2: Is that something as possible?
Speaker 1: I think you can try, but I think it's a
melee attack that you make. That would be your action
and you use uh brawl roll.
Speaker 2: Mmmm.
Speaker 4: It's either that or force push.
Speaker 1: Yeah, I can't.
Speaker 3: I can't force push him, but I I could.
Speaker 4: If you want to switch, like, I could try to
Like I can try to force push him through the
door and shut the fucking door.
Speaker 1: Yeah.
Speaker 3: Can I ask? Can we like have Jedi moments where
we look at each other and we know what we're
about to do.
Speaker 2: Yes?
Speaker 4: Okay, Well you're not in any state to actually stay
in fite him. I know we've done well so far,
but if he even got one hit on us, we'd
be dead.
Speaker 3: So I would like to use my superior coordination to
do some sort of role and maybe trip him up
a bit while she pushes him through the door. Is
that possible or would it just be more of me
kicking him.
Speaker 1: While she Yeah, I think it's the same thing. I
think you need to make a brawl check and if
I was successful, you trip him and then she can push.
It'll be significantly easier for her to do because you're
actively trying to assist her.
Speaker 3: Basically, Okay, all right, fair, I will uh, I'll attempt
to sweep the legs done, but I am I do
have a bloost yeah, because I got two advantages.
Speaker 2: On my discipline.
Speaker 4: All yeah, okay, you could have to.
Speaker 1: I'll upgrade that for you as well. You're upgrading for me.
I'm a dark side point to upgrade the difficulty, and
all attacks against him are to upgrades anyway.
Speaker 3: So three attack? Yeah, okay, And what's the difficulty?
Speaker 1: You're trying to trip him? Not friends in school queuing
up for the bus. This is you're in the middle
of a fight with him. This is an attack.
Speaker 3: I think a melee attack is only two difficulty, right, correct?
Speaker 4: We've been oh we've been doing three.
Speaker 1: It's been two. I think.
Speaker 4: I've been doing three.
Speaker 2: I thought three has been the fire.
Speaker 4: Oh yeah, yeah, yeah, okay attacks against.
Speaker 2: I didn't tell you everything sucks for me.
Speaker 4: It was three difficulty and two upgrades. But I'm crazy, all.
Speaker 3: Right, So I attempt to I think I do that
that Obi Wan does in the movie where he fans
in for an attack and then I sweep the leg
my lightsaber above me doing this weird world. Obviously, I've
practiced this many times, and I am very successful, very successful.
Speaker 1: Yes, and I kill him. Yeah, he's swinging his light
he's completely unaware of this match. Me kills and yeah,
you cause him to trip and stumble, opening him to
an attack from New Order.
Speaker 2: Okay, assuming that's the end of your.
Speaker 3: Turn, I'll also use the maneuver to I'll not I'll
call that the end of my turn.
Speaker 13: I was.
Speaker 2: Perfect, Okay, he's read.
Speaker 1: Okay, I'm just going to use I'm going to remove
the upgrades to whatever you're doing.
Speaker 4: Okay, because too difficulty.
Speaker 1: So too difficulty. What are you trying to do?
Speaker 4: I'm going to force push him and I will use
the light side to upgrade. Have a bloost and I'm
gonna force push.
Speaker 2: This is just the normal force push, right, not the.
Speaker 1: Well.
Speaker 2: But it is not the one where you launched something
at someone and gild damage or whatever.
Speaker 4: No, I have I have to make a decision based
on how many light sides I get. Essentially, I need
one to activate it and then one to push him.
Speaker 1: You need another, yeah, because he's still at one.
Speaker 4: Yeah, all right, and then he I'm like, he's in
the doorway, so I don't need to move him too far.
I just want to move him be on the doorway.
And then we're going to shut the door essentially so
we can get out of here. Okay, yes I will.
Good God, all.
Speaker 1: Two failures, a lot of advantages and three side dice yep. Yeah,
what do you think happens?
Speaker 4: I think he knows exactly what I'm about to do.
I think he pushes me instead.
Speaker 1: Can we do that? Yeah? Yeah, he does the neo
thing where he stands.
Speaker 4: Yeah, where he's just like, no, bitch, exactly what I
was about.
Speaker 6: To do, and he pushed.
Speaker 1: It's the tiny neo thing where his spinning is like
he feels himself stumble backwards, realizes what's going to happen,
and the two of you just put your hands out
and do that thing where there are two hands meet
in the air. It doesn't cause him to smile for once, though,
because he's still being bodied here by you guys. Okay,
you have a maneuver.
Speaker 4: Still, if you'd like to use that, Can I take
strain to attack?
Speaker 1: I don't think so. Okay, Yeah, you can't convert maneuver
into an action. You can come back into a manu
actually maneuver. Okay, I think I'm pretty sure.
Speaker 4: Yeah, I think that makes sense anyway, he pushed me.
I don't think I would be able to do anything,
but I will basically use my maneuver to kind of like, Oh,
actually I'll stim myself. Yeah, I'll stim myself. Yeah.
Speaker 1: Remember to keep a crack of how many times you've
been stemmed, because it becomes ineffective eventually.
Speaker 4: Yeah, I think I I think I'm only healing myself
for one, but it's better than nothing.
Speaker 1: So I'm going to roll a wild one. D one
is das all right, he's wildly.
Speaker 4: Swinging at do have Perry, but yes, come at me.
He's gonna take me right down.
Speaker 1: Dude, I got light to dark side points. I'll use
one to upgrade that. He doesn't get them any.
Speaker 4: Bloosts, and difficulty is added to what he's doing too,
difficulty because he's blinded. Right, the same thing with Ruber.
Speaker 2: Right, it's not difficulty.
Speaker 1: He just gets too upgrade. It's upgraded. He gets the upgrade.
Speaker 2: Yeah, the difficulty. That's worse.
Speaker 4: Jesus, that's horrific.
Speaker 6: Okay, I just base have two upgrade upgraded difficulties.
Speaker 1: Yes, so everything he launches at you is upgraded, Okay, Okay,
let's okay. So I think that's it here, it goes
two successes, so you can parry that.
Speaker 4: I will parry that. Let's see do damage by two?
Speaker 1: So far seven it's six.
Speaker 2: It's six. Damage reduced by by.
Speaker 4: Seven because yeah, because it's two plus ranks in pery,
which are.
Speaker 1: Five, you reduce it by seven. Okay, sorry, I thought
you wouldcount can Oh yeah? Okay, yeah, so you just
the two of you, all right, Just this is just
all that's happening in this doorway. Here sparks flying as
the lightsabers are clashing between the three of you. He
tried this maneuver. He he parries it with his own force,
push swings. While there, you parry the thing back.
Speaker 2: And then.
Speaker 1: There's very little he can do here?
Speaker 4: Does that count with breach as well?
Speaker 1: Breach is going to agree, like there's no way any
of you have more than ten soak So essentially no,
we don't. Essentially lightsabers just remove.
Speaker 4: Okay, So like if but that it doesn't count when
you parry, though, is what I'm asking, Like I don't
still take damage because of the breach.
Speaker 2: I don't understand the question. Please rework.
Speaker 4: Okay, Perry just paries the whole thing. Okay, cool, making
sure that I was still taking damage. Okay, it's two strain,
you take two straight three strain three.
Speaker 1: It's three for him. I don't know different three for us.
Speaker 4: To Perry's three strain.
Speaker 2: Okay, boy, all right, I guess he will.
Speaker 1: I'm gonna do any of these things to be honest.
Speaker 2: Yeah, okay, we go or hop?
Speaker 5: Uh?
Speaker 2: I have a quick logistics question. If I try to
uh help or do the qua gon lock pick, would
my ability that allows me to convert from lightsaber brown
to agility take effector or no.
Speaker 4: From light that's only for lightsaber.
Speaker 1: Yeah, that's it. Just lets you use agility instead of
brawn for your lightsaber at tax it is a light
saber attack, so I would affect it in the sense
that you would be using Okay, yeah.
Speaker 2: Cool, awesome and they said it a lot better. Did
you want to go? I will go, I will rego. Okay,
what am I doing? I'm making another lightsaber tack.
Speaker 1: If that's what you want to do? Yeah, you tell
me can sorry?
Speaker 2: Yeah? Yeah? If I if I want to continue my quad.
Speaker 6: Un lock pick, yeah, which I would do on this
page once again.
Speaker 2: If we have a light side, may I use it?
Speaker 4: Yeah?
Speaker 5: Go for it?
Speaker 4: I think everybody's just been doing it without asking.
Speaker 2: Ye, okay, I will use the light side.
Speaker 6: The difficulty is still three.
Speaker 1: Difficulty is one, but it's one, all right. That was
for years upgraded twice.
Speaker 11: It's I do have the one purple dye, and then
I have got upgraded, tied, upgrade, ticked twice.
Speaker 6: I have also upgraded the good the light side of
the forest with.
Speaker 2: One as well.
Speaker 11: Because I'm using lightside die and there I'm going to
click the button that it should be in the right spot.
Speaker 2: What the hell is there is there?
Speaker 4: You go?
Speaker 1: The lightsaber still is sunk into the that's a despair thing. Yeah,
you do get a despair Hereah, so it does damage.
I'm just literally at this point, you're dealing damage to
this door. It's been a lot of health, but you
are dealing with six seven damage. Do the thing and
then you have an advantage and a despair and the despair.
Speaker 11: Um'm gonna take conflict for damaging this door.
Speaker 2: Poor guy will be that.
Speaker 1: I think you're just going to upgrade the difficulty of ops. Okay,
whatever he does, okay, okay, yeah, sorry, all right, m.
Speaker 2: M all right, So what is the difficulty of the doors.
Speaker 1: You were just both sinking lightsabers into this door and
going for it. It's a one difficulty to hit. Upgraded
once for you.
Speaker 2: Upgraded once on the right side, got perfect.
Speaker 1: Just a lightsaber attack.
Speaker 2: Her guys are essentially just trying to chunk away at health. Yeah,
and I'm going to i think blost myself as well,
since I'm not taking a movement. Okay with that work
is your name name? And here we.
Speaker 1: Oh? Another lightsaber sinks into the door. Six seven eight.
Speaker 2: Nine damage on that one.
Speaker 1: I can count.
Speaker 2: Okay.
Speaker 1: Yeah, the two of you are just just I think,
side by side, just one of you on one side
and one on the other, kind of moving your lightsabers
very slowly to try and cut through to the other.
Speaker 5: Right.
Speaker 1: The door does not have a sook. No, it's it's
a bit like it has Starship rules pretty much, so
it has the defense, but it kind of doesn't. So yeah,
it's just it's a health poll, is what it is.
Speaker 4: Like, Stronger for you to do the thing that you
need to do.
Speaker 1: Yeah, it's easy to hear, hard to kill, you know,
all right, fires around the fire around. Everyone needs to
make me a three difficulty discipline check. As the flames
continue to superheat the room. The lander takes two strain, okay,
does not banks takes too strain.
Speaker 2: I don't know yet.
Speaker 1: What's the difficulty? Three?
Speaker 11: Three, awesome upgraded twice you mm hmmm, I'm just talking
touch the upgrade. Things to stay on is discipline, discipline,
cool and.
Speaker 1: A failure for you as well, So too strain for
you and then one for the boy siren. He's very
disciplined because the dark side of the force is very
strong with him. His training is nothing, but his hatred
is incredible thing. Yeah, there's almost no training whatsoever. Which
is a thing that you would have noticed in both
of the combats that you've had with him, which I
think I mentioned in the first time, is that he
has no style. He's not using a form. He's just
wild child and feral swinging this thing around though it
is he's just relying entirely on his innate connection to
the force to keep up with you guys who are trained. Okay,
top of the round, anyone.
Speaker 2: Can go.
Speaker 4: I will okay maybe m hm okay, Yeah, I'm gonna
go ahead and attack, all right, mm hmm. Too difficulty
it is to upgrades.
Speaker 1: Too difficulty with two upgrades.
Speaker 2: Okay, okay, okay, Yeah.
Speaker 1: A failure, A bunch of advantages that you can figure
out how to spend if you want. I think again,
you bring this thing in and he he is moving
his lightsaber to parry you guys, like he's blind did
he like? I think your lightsaber like struck the door
and some of the sparks and fire went into his eyes,
and he's blinded in that way. Rather than it being
like that your lightsaber ran across his eyeballs. His eyes
are probably filled with debris. He clearly cannot see anything,
but he is still kind of relying on the force
here and just wildly swinging into these awkward parries as
the two of you clash lightsabers. Again, A bunch of advantages,
really shit.
Speaker 4: Negate, the targeted enemies, defensive bonuses.
Speaker 1: What is that he doesn't have? Any?
Speaker 4: Okay, that would be if he were seeing.
Speaker 1: Carver or something like that.
Speaker 4: Yeah, yeah, okay, okay, then in that case, I think
I will do m not just a single important point
in the ongoing conflict.
Speaker 1: You can spend three to not be affected by the
fire roll if you want.
Speaker 4: Oh no, that's okay, okay, But what I will do,
is I will notice an important thing in the ongoing conflict,
such as the location of a blast door's control panel
or weak point on the attack speeder, or a holocron,
or a way to open the door or a way
to shut the door. Any of those things I will take.
Speaker 1: Okay. Do you want to notice with your eyes or
with the force?
Speaker 4: The force? Please?
Speaker 2: Wow?
Speaker 1: The door is being opened and not by Rugo and Hop?
Speaker 4: Is he afraid?
Speaker 1: Who? Siren? Yeah?
Speaker 4: I'm assuming he's the one opening the door, so we'll
leave him.
Speaker 1: It's not being opened by siren?
Speaker 3: Oh?
Speaker 1: Is he afraid? Yes?
Speaker 4: Okay?
Speaker 2: Has he always been afraid deep down?
Speaker 1: Yes?
Speaker 4: Yes? Okay. I just had the ultimate chill down my
spine and I want to eave immediately. Nom. Okay, So
I'm gonna use the rest of those one, two, three, four, five,
six to recover some strain.
Speaker 2: Okay.
Speaker 1: Uh, then it is another player character time he opened
the door. Um the record.
Speaker 11: I would like to only new is aware that the
door is being I would like to open the door,
but I think that it's probably best if Hop uses
the Do we have any we generate any light side?
Speaker 6: Never mind? I know this sucks, Okay, I don't want
to go.
Speaker 1: Yet, but I mean, uh, actually, it doesn't matter if.
Speaker 2: I go or not. I'm gonna fail anyway. Let me try,
Oh might not somebody else wants to go. I'm blinded
and crippled. How how much of the door have we
like circled around here? How much of this loading screen
have we gone through?
Speaker 1: Yeah?
Speaker 2: About okay? Jeez?
Speaker 4: Can I battle chatter?
Speaker 2: Yeah?
Speaker 4: Okay, watch out for the door?
Speaker 2: What about that? We're getting it? Were?
Speaker 4: I think something else is opening the door?
Speaker 2: Oh no, I'm gonna turn. Someone wants it, wants to turn.
Speaker 6: I don't think I should go before he does. Have
you gone yet, Dex?
Speaker 2: Do you want to? I think? Okay, unless you've got.
Speaker 4: Okay tax as well? And like a look of confusion
and then look towards the door. Okay, not like I'm
telling you to go somewhere, but just like I'm confused
by something.
Speaker 1: Oh, Doc's pretty tired.
Speaker 4: I have a bloost on his next attack against me.
For that, I'm distracted momentarily. Well, I guess not because
it was an advantage from me? Or do you want it? Brian?
Speaker 2: Do you want it? Or no?
Speaker 1: I'm sorry?
Speaker 4: What I'm offering you a bloost on your attack on
me because I'm distracted by the door.
Speaker 1: Uh no, he can't.
Speaker 2: He doesn't go.
Speaker 4: Oh that's right.
Speaker 1: You hbilitate him so badly. He's so useless. It's great.
Speaker 3: I think doxes, I'm really hard how to feel awful
about that? I think Dox is feeling a lot of
fear right now. He's seen his friend's companions struggling, and
he's getting starting to get tired fighting this in the
middle of a burning building.
Speaker 13: Ah.
Speaker 3: So I think he is tempted for a moment to
tap into that sort of darker side of him. Yeah,
but uh, I think he resists and he's just going
to He's still feeling those negative emotions. But he goes
in for a saber attack, but it's a downward cut,
like like when Luke was slashing over and over again.
So we'll do another lightsaber attack, all.
Speaker 1: Right, you upgrade the difficulty twice.
Speaker 3: Yep, right, Ah, trying to remember I might have Nope, Okay, yep,
there it comes.
Speaker 4: All right.
Speaker 3: Uh, I'm just coming down on him and one of
them maybe angle, just sort of like Nixon or something
like that.
Speaker 1: It's gonna do more than that. I think he parries
one and then another, and then you just keep hitting
and hitting and hitting. How do you kill him?
Speaker 2: Woah?
Speaker 1: What to his last legs?
Speaker 3: Oh right, I'll just keep hitting and hitting and hitting,
and I have no control anymore. And I hit, and
I hit, and his saber goes out of his hand,
and I swing again and the lightsaber goes through his
face and it's just.
Speaker 2: Ah.
Speaker 1: And then I think I swing one more time. The
light saber strikes his body. As it hits the lightsaber
out of his hand, he glances to your new arda
and at the very corner of his lips there is
a raise of a smile before this lightsaber hits the
top of his head, splitting part of his skull and face,
and then a second in His head rolls into the
next room while his body slides down the doorframe.
Speaker 2: What do you do next?
Speaker 3: I shout over to Rugo and Pop and I say,
we've got to go. Let's go out.
Speaker 1: There's still.
Speaker 3: Okay, Come on, what's going Come on, Ronald? I want
to try to help move along.
Speaker 1: Suddenly, right, oh, a dark pulsation ripples through your senses
from behind you all by the doorway. Siren's body moves,
it shuffles through sheer hatred. The headless body starts pulling
itself up the door frame, and for a few more moments,
something like Siren remains shrouded by a dark energy. The
force holding him together is so brimming with Dark Side
force energy it is hard to be near. And we
continue for combat. It is Sirene's turn, or what we're
calling Siren. I wouldn't say it was necessarily him. Let
me open the character sheet for the dark spirit that
you are facing right now.
Speaker 4: Fully fucking shit, Brad.
Speaker 1: All right, so I'm going to just put you guys.
I think you guys are at the doorway because you
were helping with Brugo. This shuffling body moves forward, and
that's okay.
Speaker 4: I just have to say that this is what I
was thinking too. So I'm going to read the thing
in the chat while he's doing the combat stuff. Okay,
if there are force ghosts on the light side, it
makes sense that zombies for the dark side fuel through
hatred is perfect. And that's exactly what I was thinking.
Speaker 1: I was like, holy shit, my god, some weird shit. Okay,
so that is at that range. So he's there, so
actually he's here so he can move, all right, So
all right, uh yeah, I think he's gonna move another
range band and then he's gonna suffer some strain. Actually, no,
I think he can he has to go here, Okay, yeah,
kind of a weird is it?
Speaker 14: Like?
Speaker 4: Sorry, I'm so excited right now. Is it like phase
two and like you know, any of the boss bikes
where he's like yeah, that's what I'm asking. Isn't one
of favors where his health and his strangers reset.
Speaker 1: It's continuing. It is either rugo or hops turns.
Speaker 6: Did we use a dark tide yet or did you
use a dark side?
Speaker 1: I have not used any dark side points as.
Speaker 2: Fucked even open the door, So don't open the door.
Speaker 1: What do you want?
Speaker 4: Oh, we we might have trouble.
Speaker 2: Don't see that thing.
Speaker 1: Even if you say anything, you can feel that such
a massive side energy behind you. It would feel like
a pressure in the room. It is actively very powerful.
Whatever is what's him around.
Speaker 2: And we feel nothing from the other side of the door, right,
nothing from the other side of the door. Okay, then
I will try to go. Okay if no, if you
don't want to go, And I think Pop recognizes that
they're not making the progress that he would like to on.
The door's going way too slow. And now there's this
pressure that's just pressing up against him, and he's feeling
that that panic to protect these three uh at any
real cost. And he's he's searching for his training from
his first master, and he's listening for the voice, and
he's not hearing anything, and he kind of he is
listening for even Lutoale, not hearing anything, and then he
hears his own voice and it says, what are you
an idiot? You can open this no problem. You don't
need any weapons or anything. And he moves over to
the control panel and he's just gonna try to open
it the old fashioned one, the way he's been doing
it for years, relying on his training as a or
his life as a thief. Are you gonna try to slice?
I'm gonna use my computer's check to try to slice.
I'm gonna, okay, hold on me see if I can. Yeah,
I'm gonna.
Speaker 3: I'm gonna say, use the auxiliary manu and give you
a boost if you'll take it.
Speaker 2: I will, I'll absolutely take it. Pride is not a
thing that hopsscessarily has in this particular moment, is anyone
else going to be yelling at him for any any deal?
All right?
Speaker 1: Here for difficulty for difficulty?
Speaker 2: Got it? I also so I got one bloost from Dax.
I'm giving myself one as the aim. And then I
also have an ability called the bypass security, which the
house rule is it's remove a black dice. But the
house rule is I can have an out of a blue,
So that's three blue on here?
Speaker 4: Are you able to do aim for a skills check?
Speaker 2: Okay? No, no, I don't think that's all right.
Speaker 4: Sorry, sorry, I'd rather be honest than this one.
Speaker 1: How dare bring up a rule?
Speaker 2: Here we go, three failures and one triumph? How in
the ship?
Speaker 1: Okay?
Speaker 2: Okay, what can I do with that triumph?
Speaker 1: You upgrade one of the other's checks. You can upgrade
the difficulty of someone's check the enemy.
Speaker 2: Yeah, I'll give it to the next teammate, next playable.
Speaker 1: Okay, that's rug where he goes next? You can upgrade
the difficulty the.
Speaker 4: The other side, light side.
Speaker 6: I know, I'm thinking, so okay, you just had no reactions.
I was like, I was, I was, I was thinking
of I can't sense where this holo chronos.
Speaker 1: You can try, Yes, try, you will try. It would be.
Speaker 2: Perception or I'm not doing it.
Speaker 11: Where I'm not doing it, I'm going to strike the
other one's vigilance.
Speaker 2: Should be the same pool as last time.
Speaker 6: Might as well try it.
Speaker 1: Yeah, I mean mechanically it does nothing, but you are
still burning through the thing.
Speaker 2: It just doesn't take any HP off of it.
Speaker 6: Yep, that's my turn.
Speaker 1: All right, fire you guys, free difficulty discipline checks or
take two.
Speaker 2: Strain God, oh.
Speaker 4: Fucking layer action is really cool?
Speaker 2: Unrelated Uh.
Speaker 6: Skills the at least three.
Speaker 4: You it's three normally, Okay, thank you? I had I
had some bloosts op. Did you give yours to anybody?
Speaker 5: Uh?
Speaker 2: If I if I fail this time out, I fall again?
Speaker 3: Well you didn't, you did fail it?
Speaker 2: Yeah, I don't know anybody had. I don't know if
anybody had anything to pass. Well, we do, but but
I will get you down for the failed lightsaber pike
that I gave you.
Speaker 6: Whatever it was, I didn't.
Speaker 2: I didn't do that. Oh yeah, I didn't do that.
Whatever triumph gets you, which is a bloost I think right.
Speaker 4: If that's the case, you can have some of my
bloosts as well, if you have to reroll anyway, I.
Speaker 1: Ran, Oh, I'm sorry, I was reading what I can do?
What I.
Speaker 2: I didn't use the bloost that.
Speaker 6: That Greg gave me.
Speaker 2: Use it here instead? Could I re rolled the right?
Speaker 4: But can I give him some of mine? Because he
hasn't technically rolled in?
Speaker 1: You're right, you know we've gone ahead a roll. Now
you can't do it. Sorry, if you open the door,
then we have to go back on the thing and
we'll do but someone else can have the blowst from Greg.
Speaker 2: Okay, h m hm, all.
Speaker 4: Right, Well he isn't doing this to open the door.
He's doing this to note this discipline the thing.
Speaker 1: Oh you want to use it now?
Speaker 2: Yeah?
Speaker 1: Yeah, right, okay, yes, yes, sorry I thought you were
using it on the previous thing then yes, okay, yeah
like that.
Speaker 4: I can have my blues too, because I rolled like
three and you're giving me. I'll give you one. You'll
have two total unless you really need it. If you
need another one, you know what, just take them take two.
Speaker 2: Yeah, it's still not.
Speaker 4: Holy shit.
Speaker 6: Oh wait no, I'm just rolling the dice.
Speaker 2: What the hell am I doing?
Speaker 6: I'm not even looking at skills. But I'm sorry, I'm
not even.
Speaker 2: Rolling out with my skill.
Speaker 6: I'm just fucking rolling the negative dice, uh dicipline.
Speaker 2: There we go, that's what we like.
Speaker 6: Yeah, I'm gonna heal myself to.
Speaker 2: Rain and I don't take any there. So that's good.
Speaker 11: Oh yeah, thank you. Wow we needed that and advantages. Yeah,
I will downgrade.
Speaker 2: I passed. How can I pass stuff? If I have
how do I pass bloots?
Speaker 4: And and well you just you've got three blots essentially
that you can get to somebody.
Speaker 11: Yeah, I'll give what everyone, everyone, you get a boot everyone,
everyone to enjoy and I heal too.
Speaker 1: All right, top of the round. Who wants to go first?
Speaker 2: I would like to go to continue trying to get
this door open. If it's okay with everyone else.
Speaker 4: Sure.
Speaker 2: Do it, okay. So Hop is like really like trying
to ignore what's going on around him, rips off his jacket,
nice rolls up his sleeve. He's trying to figure out
where he went wrong last time he swore he had it,
he didn't quite have it. And then he just kind
of like remembers that Rugo going through this exact moment
with the droid and the astro mech and trying to
get it working. He looks over to Rugo and says,
I think I might need your help with this, right,
all right, this is what I see. It wasn't the
piston whatever Dex had suggested, But it's the green wire
and the red wire aren't compatible. They won't go together.
And that's what I need, I think, to get the
door open. What do you think.
Speaker 1: You're doing? Mechanics?
Speaker 2: Now, we're still slicing, slicing, right, I'm still.
Speaker 4: He's narratively explaining your bloost that you just gave him.
Speaker 2: Yes, oh, thank you. That makes sense. Well don't.
Speaker 6: I can't, I can't think.
Speaker 2: Try what are you looking at? I think no? That no, no,
I got I think I got it this time. All right,
that's pretty looks that he looks at the ass any
any other ideas.
Speaker 3: If it's If it's not the auxiliary, MANU, then I
guess just go through just the main the main menu
there and and and try to try to reverse the
connections some jargan yeah.
Speaker 2: Uh, and it's a four difficulty bred or three four.
Speaker 14: Difficulty, okay, reroute to restart the terminal. And when you
see the logo of the Empire, then press to get
into the buyers.
Speaker 2: Hitting nothing.
Speaker 1: It's yeah, this is lockdown with like you know, this
is airport terminal security level of clearance.
Speaker 2: Because yeahs advantages.
Speaker 1: Mmm, I'll let you spend two if you want in
additional information like it suggests there.
Speaker 2: Yes, it's being sliced from the other side.
Speaker 6: Oh, slice probably.
Speaker 11: It's like it's like you're trying to go through Google
Docs and someone else has Google Docs open and they
keep flipping the tab what's here?
Speaker 2: Sentences goes away and oh whoa what I recognize any
signature off of it or anything? Is it? Rhythmic of okay?
All right? And then I think, you know what it's
gonna be the last time this is effective, But I
think I am going to stem myself. Oh no, I
have one more. I'm gonna stem myself for sure. And
then hop kind of steps away after that failure, hands up,
and then he looks over. Someone's coming in from the
other side and coming in through the terminal. Oh no,
like this all right?
Speaker 1: Second player character turn, So.
Speaker 2: You just went I didn't know I did. You just
started a new one. Top of the.
Speaker 4: You said that he is emitting a presence that makes
us not want to be near him though, right, so
we can't really attack.
Speaker 2: Him, or you can attack him.
Speaker 1: Yeah, it's just that he has a the aura and
he is just that the He is nothing but pure
dark side and hatred that is holding whatever this thing
is together that's meandering towards you. It's just pure dark
side energy.
Speaker 4: I am going to run up to the door and
I'm going to try to use my lightsaber to open
the door atack role.
Speaker 1: Yep, it's one difficulty, and I'm.
Speaker 4: Going to use my two blues like a lunatic because
I'm terrified of this guy.
Speaker 2: Yep, sucking door evan damage so far, so much more added.
Speaker 6: I'm a hippie healer character.
Speaker 2: Also watch.
Speaker 4: It's a healer.
Speaker 10: I was the.
Speaker 4: Sho lights of the many versus the needs of the few.
Speaker 6: Murder.
Speaker 4: Yeah, hippie probably.
Speaker 5: Thank you.
Speaker 1: Unfortunately, he moves up. As he shambles towards you, there's
a Jesus horrific energy from behind you that you can
kind of it's coalescing around where his head should be.
There's a fire where two red eyes should be.
Speaker 4: I hate it found.
Speaker 2: And he is going.
Speaker 1: Move which is called force unleach, which is fun.
Speaker 4: Oh I know that move. Oh God, run for your life.
Speaker 1: So this is a discipline check from him too, difficulty.
Speaker 4: Does he still have his bullshit or is it all
gone because it's no yeah, fantasy.
Speaker 1: Fight, Yeah, yeah, he's head, he's not. He's just pure
in your fighting.
Speaker 2: I love it.
Speaker 1: I love it.
Speaker 2: I love it, I love it.
Speaker 1: I love it. Es. You're fighting bad vibes right now.
Speaker 4: Yeah, Taylor Priam, you're fighting my color.
Speaker 2: Yeah.
Speaker 1: I guess that's it. I'll just make the check. Let's
see here, two successes and then I make a forced check.
Who enhances it?
Speaker 2: Now?
Speaker 1: Okay, so this is two successes, two advantages, so too,
and then two extra pips which he's got deal two
wounds plus one permanent success. So three three wounds to
all targets at short range, which is all four of
you take three wounds are shorter close you orange range,
and then four four damage, so all of you take
four wounds. As this thing just a pulsive energy rushes
from the thing. No, this is just true damage because
it's just dealing wounds.
Speaker 2: It's just take Can I try and then you could?
Speaker 1: Everyone needs make h a difficulty three discipline check from
everyone as well that there's always everyone still up because
know everyone was hurt.
Speaker 2: I've got all of the wounds.
Speaker 1: Yeah, my wounds are not updating on there. I only
have seven bam, No, I have no upgrades.
Speaker 2: That is a failure, I know.
Speaker 4: But I got a triumph, which is good for something.
Speaker 2: Discipline. It's anyone four.
Speaker 11: Wounds, right, Yes, okay, I stay where I am, but
everybody else heels two.
Speaker 2: Strange wells.
Speaker 4: You thank you for that.
Speaker 3: Does anyone have any blues for my role?
Speaker 4: Can I I do?
Speaker 2: Yeah?
Speaker 4: I do, I have one. I'm an advantage.
Speaker 1: And actually I think I still have a boost boost
from earlier. Can I use that now?
Speaker 3: Someone said I'm giving a bloos to everyone.
Speaker 1: You're giving a bloo everyone.
Speaker 3: No, someone gave a blues to everyone earlier.
Speaker 1: Everyone's gone.
Speaker 2: And I go with us.
Speaker 1: Okay, I'm not scared. I'm scared. I'm not scared.
Speaker 2: I'm not scared. Her scared scareder.
Speaker 1: Yeah, you all make it feel good.
Speaker 4: I don't think I do.
Speaker 2: I didn't do that.
Speaker 3: I'm the only one that does make it.
Speaker 1: Actually, so.
Speaker 2: Yeah, that's okay. Because you we take to we take
too strain and then you don't take it.
Speaker 1: This isn't strain.
Speaker 2: This is for fear.
Speaker 3: This is something we don't know what's gonna happen.
Speaker 2: Oh, we didn't do this one thought. This is for fire.
Oh I'm sorry.
Speaker 1: Oh yeah, but I will heal to slip.
Speaker 6: Yeah everybody, but you all do, we all do heal
to string. Okay, I hope this is a fire thing.
But yeah, that's cool when some strain.
Speaker 2: Yeah, those of you that are feared.
Speaker 1: Full with prone, blow.
Speaker 6: A shame, those who are feared fall prone.
Speaker 4: Yes, so we just say he like force pushes us
to the ground.
Speaker 1: Choke you are at that point.
Speaker 4: That's so fucking cool, dude.
Speaker 1: We're just like pretty much you fold to the ground.
But it's more of like you're grabbing your head and
freaking out because you're going crying.
Speaker 2: And you are.
Speaker 1: You are unable to do anything until the beginning of
the Dark Spirits next turn, which is when we were
supposed to do this fear check, and you make another
fear check. Okay, you're basically stunned.
Speaker 4: All right, I will use my triumph to upgrade the
difficulty of his next whatever.
Speaker 3: Okay, all right, next player character, I think I'm the
only one that can go Okay, what do you want
to do?
Speaker 14: Ah?
Speaker 3: Can I know what the difficulty of the perception check
would be to find the thing?
Speaker 1: Yeah, it depends if you're using your eyes or the force.
If you're using your eyes, it is a difficulty for
perception check. If you're using the.
Speaker 2: Force, it is a difficulty three vigilance check. Are you
taking the turn?
Speaker 4: Are you think the rest of us can't do anything?
Speaker 2: We're prone? I don't mind.
Speaker 3: You're stunt. You're stunt. You can Okay, Yeah, you can't
do anything until.
Speaker 1: His next turn?
Speaker 3: Will you take another check?
Speaker 1: Thank you?
Speaker 2: Awesome?
Speaker 1: I will. I'm going to.
Speaker 3: I don't know that.
Speaker 1: I don't know that there's slice in the door.
Speaker 3: I do. I think this is one of those. I mean,
fear is certainly gripped my consciousness spot a dark still
has this connection with the.
Speaker 1: Thing.
Speaker 2: What's it called the.
Speaker 1: Holocron? Ah?
Speaker 3: And I think the thing about Dax is the reason
why the dark side is so tempting is because it
offers all this power, and power means safety, and safety
is all he's ever wanted. So he's going to.
Speaker 1: Try and use the force to discover where this holocron is.
Speaker 2: Yeah.
Speaker 3: Ah, so I'll just do u sand vigilance difficulty three.
Speaker 1: Vigilance check.
Speaker 3: Okay, I'm successful with two or two threads.
Speaker 10: It is.
Speaker 1: So where Rugo had fallen and the blast had pushed
him back. It is under the debris of where the
Droidka was that exploded, which is essentially where the dark
spirit is right now if we imagine, you know, yeah,
it's pretty much underneath where this shambling zombie force energy
spirit is.
Speaker 2: Kind of caught you.
Speaker 1: You only can sense it, but it's around where the
dead or the exploded Dreidika was. Okay, I will I'll use.
Speaker 3: My maneuver to stem myself.
Speaker 1: And that is my turn.
Speaker 2: Okay.
Speaker 1: The next player character is stunned and staggered.
Speaker 2: Yep, Okay.
Speaker 1: Discipline checks difficul It's very discipline.
Speaker 4: I have so much anxiety, like I'm literally just like
been doodling in a notepad for an hour. It's just circles,
like I've gone insane, That's what I've been doing.
Speaker 2: But it's on this blast door, just circles, all right.
Speaker 1: Too straining for hoph Okay, hold on, uh for rutegu
oof seas too strain.
Speaker 11: It's okay, I just healed strain randomly for no reason before,
so back at zero doesn't make sense only my brain.
I'm not explaining.
Speaker 2: Be waiting on.
Speaker 1: Thanks, No, I've done it, but you did it? Which
one was yours?
Speaker 2: That one? Okay?
Speaker 1: All right? Top of the round. Who can move, can go?
Who can move can go?
Speaker 2: Just you?
Speaker 1: All three of them were hit by okay, all three
of them are feared. Okay, Dak, do you want to
do something?
Speaker 3: I think ah, I think he realizes where it is,
Unlike he's he can sense it, like basically right underneath
this thing's feet, and he is just sort.
Speaker 1: Of like staring at it.
Speaker 3: I imagine that through his eyes it's there's this like
dark pasthma of negative energy swirling around it. And I
think he doesn't do anything in this moment, and I'm
gonna let his turn go.
Speaker 2: Okay. Uh.
Speaker 1: It's the same thing as the creature makes another check
here with a bloost, another discipline check, Act.
Speaker 2: Two difficulty.
Speaker 1: For the.
Speaker 4: Oh my god, let's.
Speaker 1: Make a forced check. See how bad that is because
it is going to affect all of you. One all right,
so one is what he needs to do it?
Speaker 6: So it is one?
Speaker 13: Wow?
Speaker 1: So one two?
Speaker 2: And what was it?
Speaker 1: Two wounds plus two, three, four, five m That isn't
it's a ring of four, so you're good. So everyone
takes five wounds and I'm restrain.
Speaker 2: A strain. Three strain.
Speaker 1: Down our strain who hits their threshold?
Speaker 2: Me? You two?
Speaker 4: But you have to go over it to go down, right,
just to go over it to go down? Is it
four or five? What we're making five?
Speaker 2: The wounds is five? Yeah?
Speaker 6: I do.
Speaker 4: Three?
Speaker 2: Okay and okay.
Speaker 1: And then everyone needs to make a fear check as well.
So it is a hard discipline checks. There's three difficulty
discipline check.
Speaker 4: Please, even those of us who are down.
Speaker 2: Yes, okay, right, because we're still in it. Those of
you who are down, you do need.
Speaker 1: To do it. Yeah, we're gonna do quds at the end.
Speaker 2: Okay, good news.
Speaker 1: One success on the fear nice discipline sorry, discipline check, yes,
three difficult. Your success is nice.
Speaker 3: Okay, can take a bloost. I'm gone to any discipline checks.
Speaker 1: You can make that an upgrade if you'd rather it
be an upgrade than yeah, upgrade nineteen up yeah, okay,
all right, First let's do the crits. So hot, how
many crits have you got?
Speaker 2: Right now? Just gonna I have one rate now currently.
All right, so it's plus.
Speaker 1: Ten to whatever you roll.
Speaker 2: Okay, let me roll it right now. Whatever there it
is ninety five said plus ten?
Speaker 1: Yeah, ninety five is that the brink. You suffer a
strain every time you perform an and it's the thing
that Rugo had before. Okay, every time you use an
action or you do a thing, you suffer a strain. Okay,
and then uh new otta.
Speaker 4: Yeah, so I have a durable may reduce any critical
injury suffered by ten per rank of durable minimum of one,
and I have two ranks of durable.
Speaker 1: Okay, it does what again?
Speaker 4: Reduces the critical injury suffered by ten per rank of durable?
Speaker 1: And how many crits do you currently have?
Speaker 4: None?
Speaker 1: Okay, so this is just minus.
Speaker 4: Ten, well minus twenty right, Yeah, I thought.
Speaker 3: You only took a credit if you went over your threshold.
I thought she used her threshold.
Speaker 4: No, I went over by one, she did, Yeah, I
went down yep. Okay, that would make it three.
Speaker 1: It's just a three, which is that you suffer one strain.
You still have the criper one strain. Mh okay, uh,
Dacks and Ruga are still standing. Yeah, Nuan falter.
Speaker 2: Yep, all right, uh Dacks, you wanted to do something special.
Speaker 3: I think he thinks everyone's about to die, and in
his desperation, with his connection to the dark side, are
the fact I would like to use whatever power I'd
like to make a bargain with you. Yes, Can I
surrender to the dark side to save us?
Speaker 1: Are you sure you'd like to do that?
Speaker 2: Yes, he does.
Speaker 1: Would you rather surrender to the light side to save everyone?
I think he would rather, But he doesn't feel the
light side right now. I think he does, as all
of you do in this moment when you hear something.
Speaker 4: Things are looking pretty hopeless.
Speaker 2: So have iden gone that long?
Speaker 3: Have you really forgotten what I used to say?
Speaker 4: Compassion is the act of lending your strength to others
when they are weak. You're not done yet, Keep going,
keep fighting. The force is with you.
Speaker 1: Everybody recovers five wounds and five strain h and ax.
Speaker 2: You can read yeah, okay, I.
Speaker 6: Am tearing up.
Speaker 1: Yeah, that can't.
Speaker 14: Ye.
Speaker 1: It was gonna be obi.
Speaker 2: H m hm.
Speaker 3: I'm still aware that the door is being that the
door is being sliced. I'm gonna leave that. I'll engage
this like absolutely terrified moments ago that we were all
going to die, and all of the sudden, I have
courage that I need to face this thing, this headless
dark Side creature, and I will. I will approach it.
I will come face to face to it with my
lightsaber drawn, and I will attack it.
Speaker 1: Okay, just a too difficulty.
Speaker 2: That was amazing.
Speaker 1: H h that's a big hit, six seven eleven damage.
Speaker 3: Yeah, can I do something else myself? And no, I
just wanted to say when I heard the voice of
our our fallen frond, huh. I remember that we had
trained once when we were young, and there was a
move that.
Speaker 1: We used to do.
Speaker 2: No where we would.
Speaker 3: It was just just this insane fall on attack move.
Speaker 1: It wasn't like super wise to do, but in this
moment it felt right.
Speaker 2: And I.
Speaker 3: Do a front flip and then we out. Coming out
of the flip, I come down with the lightsaber over
my head, right onto this thing.
Speaker 1: Yeah, you deal an extensive amount of damage to it.
The body faulters and stumbles. You see the feel the
pulse of the dark Side energy waiver as it tries
to remain. It does remain barely. It's very possible that
you could destroy it with another hit. If someone can do.
Speaker 4: That, I will go in next.
Speaker 2: I'll try.
Speaker 4: Okay, it's too difficulty, right, just a too difficulty. Okay,
I'll use my blues, just a zombie. Do we have
a light side? We don't.
Speaker 2: Okay, we're not.
Speaker 4: Anymore right, No, I got out of it.
Speaker 1: It didn't even fall before Jase was able to revitalize.
Speaker 4: Okay, yeah, can I quit that?
Speaker 1: You think you can? You can tell me how you
banish this spirit.
Speaker 4: I don't think it's me, and I know, I like,
I was gonna say it's Jase, but he's not here,
so I think, like, I just I think, I, I,
you know, put my lightsaber like as he's coming down
from the I just go ahead and secure into the heart,
and we probably hear more words of wisdom from Jase
and then maybe a little bit of Syram's like childhood
or whatever would be echoing from him and his spirit.
Speaker 1: I think, Yeah, the three of you strike the dark.
Speaker 4: Spirit, and why is Jesus force goes to you?
Speaker 1: Not quite, but pretty much as you banish the dark spirit,
there is a wave of dark energy that pushes out
from this thing, and you all feel this thing expunged
as the body of siren falls and you guys turn
and the door opens. On the other side of it
is the R three Union that you've been building the
entire time. No, I'm sorry, and it opens the door
and says J four anyone, a little droid arm thing
that they use to slice with retracts and it immediately
turns around and starts scooting away from the fire and
the chaos of the room and heading back towards the
start Stalker.
Speaker 2: You guys, do.
Speaker 4: I want to I want to destroy the holocron. That
said holocron with my lightsaber.
Speaker 2: Absolutely.
Speaker 1: Yeah, We're going to help each of you, but this
room is like a very hard Let's go run to
the ship. Yes, yeah, yeah, you uh. This thing is
still a little battered from before, but it is functioning,
so you can all load into the into the ship.
Who's in which position in the ship?
Speaker 2: Co pilot?
Speaker 1: I'll take pilot.
Speaker 2: I'm not at anything.
Speaker 1: You sit in the co pilot seat?
Speaker 4: Can I Can we just say that, like everybody moved
in Unison this time, nobody was arguing or bickering.
Speaker 10: It was just.
Speaker 1: I would love to say that, but as Hop jumps
into the.
Speaker 2: Co pilot's seat, J four s He says, you want
to take a ride at this all right?
Speaker 4: Sounds like he thinks he's better than you.
Speaker 2: Pardon me here a one time you think you just
push around an old man here, let me dust it
off for you too, all right? Then Hop gets up
and that's like a little your majesty. Yeah, And he
sits next to He sits in the seat next to
the mobe boy seat, which is where yeah, I'm in
the Mobe boys.
Speaker 4: He's only crippled and blind.
Speaker 3: To the droid and says, yellow button, and the droid
actually pushes it.
Speaker 1: Droid hits the button, Dax pulls a lever rugo new order,
and Hop strap in and the star Stalker lifts up
into the air and takes off.
Speaker 13: It is a strange thing, you truly know, the balance
between light and dark. It takes a combination of experience, understanding, wisdom,
and humility.
Speaker 1: To walk that line.
Speaker 13: If you stray too deep into the dark, it takes
strength to return, your own strength and that of others
who might help you along the way. If you seek stibility,
you need only look within. If you cannot find it
on your own, you must find a guide, a teacher,
a friend, Humility is knowing you are strong because you
have overcome yourself. Strive not to simply overcome yourself, but
to know your own peace so thoroughly might lend that
hand to another, so that they they learn how to
find their own peace. Through one hand helping another together,
the galaxy will no serenity.
Speaker 1: Hi, this is Brad Woto GM of Rise of the Apprentice.
Thank you for listening. Please remember to rate and review
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