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Speaker 2: Enjoy bo and I.
Speaker 1: You are flying on dragons and coming into view you
see this sort of idyllic picture, this sort of castle
like town in the center of a large lake, surrounded
by bad lands and shrublands red clay. In the distance.
You can see what looks to be maybe some dust
storms in the distance, but this spot here seems unaffected
by it, all quite peaceful. Here. You begin to fly
down towards it. As the town of Infernia comes into view,
you can see that there doesn't appear to be any
savage beasts. There doesn't appear to be any sort of
horrific dragon that is boiling the landscape around it. But
as you get closer to it, there is this strange
sense of it almost feels a little bit like something
is draped across your skin or your membrane.
Speaker 3: Does it feel magical in nature?
Speaker 1: You can give me an insight and insight open check.
Speaker 4: That's sixth.
Speaker 3: Yeah, I'm tired.
Speaker 1: You're not quite sure what to make of it, But
there is a sort of strange sensation. For a moment,
this idyllic setting that you were looking at, unassuming, sort
of boring, almost begins to change as you approach. You
can see that there are people moving about down in
this town. There's wonderful smells. Now, you can smell what
appears to be probably dinner. There's there's activity here. Everything
seemed very boring and nondescript a moment ago, but now
you can see magic around this place. You can see
magic dancing around the towers. You can see dragons perched
on these turrets along the walls, eyeing a flight that
is now making its way towards what appears to be
a rookery, a landing area for these dragons. As you
begin to approach this tower, you can see another tower
in this town, one that is larger and is clearly
enshrouded by various forms of sigaldry ruins. And magic. As
the ashing vanguard lands, you can now see inside this rookery.
It's fairly clean, but this is where dragons seem to
land and are sort of taking care of barting is removed, etc.
You can see various kinds of barring hung up in
this place. There's scratch marks in the stone where the
dragons have landed and their power has carved into the
very stone itself. You can see that there's big troughs
of like food and water that are around, and the
dragons immediately dig in and go to town once they
are landed. As the vanguard begins to disembark, they begin
to help you down. As you can hear some of
the attendants like rushing up. Where is the rest of
the vanguard. The commander, Commander Veileth Pyrates Scourge, gets off
and looks at this attendant gone ignoringan A completely dead
looking face is set on this man. His expression is
devoid of any joy, any emotion aside from grief. He
has fallen. The attendant has immediately taken aback, doesn't seem
to know how to react, and the commander says.
Speaker 5: Notify the Malka, Notify the Malificanum arch Magister Zeira needs
to know.
Speaker 1: I will let magister Kadesh no h turn to the dragons,
get some more attendants. Yeah yeah, wounded, Yes, sir. Attendants
begin to assist the other vanguard and then dragons. One
attendant makes their way over towards you. Let me help
you down. It's the woman probably in routines. Thank you.
Speaker 6: I just kind of rip off the dragon.
Speaker 1: Oh you've brought something with you. Oh, let me get
him up.
Speaker 3: Oh no, healem. He's he's just very tired.
Speaker 6: Oh it's quake.
Speaker 3: She's quick.
Speaker 4: He's a person.
Speaker 6: That's wrong, but a person the slive.
Speaker 1: Mm hmm.
Speaker 6: I'm very personable in those days. It's talking.
Speaker 2: Mm hmm.
Speaker 6: I can also, I've never seen a mellows.
Speaker 4: Look like this.
Speaker 3: What do you call me.
Speaker 2: A mellow ooze?
Speaker 6: A mellow ooze?
Speaker 3: I have you know?
Speaker 6: I'm a slime, not a news Okay, your fact's.
Speaker 2: Right, all right?
Speaker 1: Have you ever bloket?
Speaker 3: Afraid? He is a rarity, but he is quite kind.
Speaker 2: We have buckets.
Speaker 6: You love be better pale the mellow bucket.
Speaker 1: She's gone pale, by the way. Yeah, they have I
they just have you know, they have some metal, pale,
some simple that. It's a very common thing here for sure.
And yeah, she'll bring one over.
Speaker 7: Is this is good?
Speaker 3: It's a smell. Oh, that is only because we have
been through quite a lot today. He's absorbed a lot
of aromas.
Speaker 6: Of the day. You kind of see inside the pail now,
the blue of bo maybe a very faint smiley face
kind of like forms like the skin of a custard.
His face and his feature still haven't formed. I've got
no mind points.
Speaker 1: Oh that's oh all right, Well for now, won't you
follow me?
Speaker 3: Our other friend be injured. One is there somewhere safe
we can take him.
Speaker 1: She's kind of looking around one of the other vanguards.
One of the other vanguards is still here. You recognize
is a cadet Riven looking a bit shell shocked. Ah, Wandra, yes, yes,
godet oscar Wandra. Ah. Sorry, it must have slipped the
commander's mind. Can you can you please? I need you
to help. They have another wounded. Oh yes, I'll call
some of the others to help. We we will find
something to carry in. Yes, that would be good.
Speaker 3: Thank you.
Speaker 8: You are right.
Speaker 3: Is this addressed to us?
Speaker 1: Yeah?
Speaker 3: I purse my lips and I just look towards them
and nod. But my face definitely betrays the fact that
I said I was okay, just now, do you need help?
Speaker 1: Oh? No, this it would be fine. I am physic.
You only look a few scratches. The attendants here are
very capable. Of some squires in training, this is where
I am well, I was taught to you as well.
M m.
Speaker 3: M hm.
Speaker 1: The commander is uh, don't worry. The commander is very capable.
He will be fine. And I'm sure the the hm,
I'm sure.
Speaker 9: The the mages here at Malo for Karen be able
to help your friend.
Speaker 3: Does some Does the cadet look as though they are injured.
Speaker 1: Making insight insight? There's no you don't see any blood
or anything in his face.
Speaker 3: That's a nine.
Speaker 1: I think it's kind of hard for you to really
judge anything. There's no visible injuries that way.
Speaker 3: Well, if you change your mind and you do need
any help as well, let me know we'd be happy
to help. And today it was very hard, but you
did very well.
Speaker 1: Huh uh. We yeah, we are one of the We
are one of the premiere fighting forces in mill Offax.
Speaker 3: It is.
Speaker 1: One of the what.
Speaker 3: Premiere fighting he's only quiet. H we.
Speaker 1: Excuse me. He walks away from you, walks over to
his dragon. You can see the attendants sort of removing
the barting and such. His dragon he sort of gold,
gold dragon and sort of smaller than much of the others,
with some blue accents. You can see the demeanor of
this dragon, probably not about what you'd expect, sort of
reflecting a bit of his mood.
Speaker 3: Are there any sort of injuries that are visible on
the dragon itself?
Speaker 1: For you can probably see like a few scales have
been damaged on the creature.
Speaker 3: I'll I'll try and walk up and I'll look over
towards it.
Speaker 1: Was riven right or was its Yeah? The cadet. It
seems like Osca is their last name, right, Osca?
Speaker 3: If you'd be okay, I have a little bit of
magic left, I could and I'll gesture towards their dragon.
Speaker 1: Oh, physic, is it all right if this one uses
magic on?
Speaker 7: You?
Speaker 1: See the dragon sort of like turn itself still about
the size of like horrifying. Yeah, I mean this thing
is still the size of like a Clydesdale, you know,
like that draft horse size kind of creature. So still
it's a little intimidating, and you know, it turns its
like long head towards you. You can see it just
watching you.
Speaker 3: I try to hold myself straight despite my exhaustion, knowing
that confidence is probably very good in this moment, as
beasts can kind of sense fear, and I'll try and
reach a handout to cast heal.
Speaker 1: Okay, make an insight and will power check first, open check.
Speaker 3: Sixteen.
Speaker 1: Yeah, the dragon's definitely watching you do this, but you
approach it, you know, calmly, you don't make any sudden
moves or anything. This is a trained creature, but it
is still a very deadly and scary beast. And you
begin to heal. What do you think this looks like
in this moment?
Speaker 3: In my other hand, I have my staff operate, and
with the one that is not holding my staff, I
reach out over one of the scales that appears to
be scratched, broken off, get injured, and a pale light
glows from my hand, flowing from the crystal on my
staff that is also pulsating with energy and that opalescent
familiar lighting, and the wound slowly begins to close up.
I take my time placing my hands over or my
hand over each one of the ones that I can see,
and as soon as I'm done, I step back and
give the creature at space.
Speaker 1: Physic, look at this. How do you feel you feel?
You feel this like rumble through this creatures like body.
It's not quite a growl. But if you've ever seen
like any I guess like big cats, uh make various
kinds of noises. It's kind of it's something in between
that and like maybe like some of the noises that
owls make when they're happy, something like when it's saying oh,
it says, it says, yes, that's nice.
Speaker 6: He said, yes, that's nice.
Speaker 1: Oh you understand physic.
Speaker 6: Mm hmm, well, dragon, is.
Speaker 1: Is this something that you can do with all creatures?
Speaker 6: I don't know, I have middle creatures.
Speaker 1: Interesting, this is uh very rare gift.
Speaker 6: Oh if you say so, Sorry, I've got the biggest headache.
But I'll tell you what is there anything you've ever
wanted to tell your dragon? And it knows that you know? Whatever? Oh, no,
you're not that like like that? Sorry, he headbroken, head
bendy swimmy.
Speaker 1: I usually just speak to Physic when I want to
say anything to him.
Speaker 6: And he understands you. One hundred. I can tell him something.
Speaker 1: Language there's more like grumbling. I understand sometimes, but humans
are hard to a humans are hard to.
Speaker 8: Read.
Speaker 1: Hm.
Speaker 6: Why is that? I say in ouri kind of catlike
dragon speak.
Speaker 1: Sometimes their smells don't match what is on their faces.
Speaker 6: He says, you shouldn't bother as much.
Speaker 1: What mm hmm, that's not what I said.
Speaker 6: Well, that way you can smell him better, and that
that way you know what's in his face and he
smells the same thing. It's the same thing, right.
Speaker 1: It was like a growl that's bubbling up from physic.
Speaker 3: Now I back away. Well, I am glad that physic
is feeling better. I am not able to have the
area regrow, but at least the wounds are closed for now.
Speaker 1: Thank you for that. That is most kind. I will
I must see the commander. We are to be debriefed
I soon, and you will be too soon. Once you
are looked after, perhaps you.
Speaker 3: Should be looked after as well, just in case.
Speaker 1: I am fine this one he smells different than the words.
Speaker 6: Which one? Who's he looking at right now?
Speaker 1: He's looking towards that riven.
Speaker 6: Oh, I kind of I candly whisper. The way I
talk is I kind of vibrate like a sabotha like
how far away is riven?
Speaker 1: Oh? I imagine. I mean if you got put in
a bucket, you're probably right nearby. Okay, m hm, I
just go is that so? Or? I do not means words?
Speaker 6: Mm? Well, thank you for the heads up.
Speaker 1: You smell strange.
Speaker 6: I can change how I smell. Watch and I start
to smell like.
Speaker 1: You need to check for this. Let's see this is
gonna be might and check to fart, will power.
Speaker 6: My end? Will power open or roll open.
Speaker 10: My end?
Speaker 6: Will power?
Speaker 8: Yeah?
Speaker 1: I think you you. You try to smell like sulfur
and it's not quite there. It's something like in between
asparagus and uh methane.
Speaker 6: As long as it changes, that's all that matters. Because
I'm of course zero my points right now, I can
bell even the sentence of form.
Speaker 2: Mm.
Speaker 1: If you smell like that around me, I will go elsewhere.
Speaker 6: Okay, I try and change my smell again.
Speaker 1: Okay, what do you try to smell like this time?
Speaker 6: Hand son as Okay, make another open, check might and
will power thirteen.
Speaker 1: I do not know what that smell is, but it
smells like whatever it is that they used to clean
this place.
Speaker 6: Mm hmm, it's the best. Can't get jumps this way.
Speaker 1: I prefer the scent of musk. Hmm.
Speaker 6: What kind of musk?
Speaker 1: The greatest kind?
Speaker 6: How did I guess?
Speaker 3: Hm?
Speaker 6: Can I smell like dragon musk? I mean, I'm a columbierist,
so maybe I could try. Can I try smell like
dragon musk.
Speaker 1: That smells like catists?
Speaker 6: I mean it's very difficult, you know, dragon musk and
cat piss. You know, it's it's like the same side
of the same coin. Really, it's just, you know, like
pitzel piss. You know, that's what they say back in
the old I just stay spinning like cat piss. I
guess for a while, I can't really argue with that.
Speaker 3: I think Riven and I are just glancing between the
two bow and between physic like huh and then like
the different sense assault our nostrils, And as soon as
he smells like piss, I'm.
Speaker 1: Like, ah ah, it's just horrible. What is that?
Speaker 6: It? Partly?
Speaker 1: Did you often?
Speaker 3: Perhaps we should all go to some sort of infirmary
and get checked out.
Speaker 6: What's the matter?
Speaker 1: It smells terrible?
Speaker 7: Ugh?
Speaker 3: Oh, we don't know what if we just breathed in driven.
You should get checked.
Speaker 1: Out too, make an insane willpower open check.
Speaker 11: I am gonna use a fabulous point.
Speaker 4: I don't want them to be hurt.
Speaker 11: And so I'm gonna go ahead, and what reasoning smiling
I'm trying to convince them.
Speaker 1: Okay, what trait?
Speaker 3: Please come with us my smiling traits.
Speaker 1: You have a smile trait? Okay? What uh? Smiling? Okay,
Uh yeah, okay, sure, I'm allowed.
Speaker 11: Wait do I use a fabulous point here or do
I use my lucky seven? I'm gonna use lucky seven instead,
my entropist thing. Instead, I have a lucky number at
the beginning of a session. That lucky number is always
seven unless I swap it with something like how I'm
doing now, I'm gonna go ahead and swap that one
first seven, So that's gonna.
Speaker 3: Be a twelve.
Speaker 1: Okay. Uh, you can change just one of the dice. Yeah, okay,
all right, all right, so now you gotta bank that.
That's the You gotta one.
Speaker 4: By one, yep, stave it to fail later.
Speaker 1: Let's go all right? Uh okay, and uh, he says, fine,
let's go perfect.
Speaker 6: Well, in that case, I want to use a fabulate
that point to change the narrative. Dragons love the smell
of capis.
Speaker 1: And yeah, okay, yeah, one of it's not physic but
one of the other dragons, let's say it's grollm uh,
the scout sort of red uh red dragon. This one's
a much beef heer, a much beefier dragon. This one
starts to like you see its head like peek over
like one of the stalls, and just.
Speaker 6: Hi, that big boy, I say to the dragon. And
then and I try and not smell that capus anymore.
But now I have a weapon up my sleep because
I know that it attracts dragons.
Speaker 1: All right, you use a fabulous point for that. Sure,
don't forget to uh oh no, no, you didn't use
your des IRUs. Okay, yeah, So the attendance and cadet
Riven sort of walk you over to a different room. Here.
This is kind of like it looks like a medic area.
It's kind of it's not the same. It's not like
a doctor's office or anything. There's just kind of like
some beds that are here. There's andres has been placed here,
and you can see that there is what appears to
be like a lots of herbs and stuff are hung up,
and then there's also like there's potions and things that
are on the counter of varying colors, and you can
see like weird magical effects like the liquids sort of
turning on their own and changing colors. And there's probably
a few that look a little volatile, you know, they're
just kind of jiggling on the counter and like they're
you know, they've got like a cork in them. And
there's probably like a few that have just some strange
smoke that's coming up from them. There's also like what
appears to be a I think, like I think, like,
uh man, I'm trying to think how many beds are
in here, probably like ten beds, and like, uh yeah,
there's I think what you'd expect. I mean, this is
like a very rudimentary hospital like area, an infirmary almost,
you know. And yeah, enders is on one of the beds.
You can see, uh to the other dragon riders are
on the beds as well, and yeah, a cadet riven
walks over to this person that's tending to everybody and
uh he says, uh, hello, j Leanna, I should probably
get checked out as well, and I think they need
some rest as Uh has the commander been in, No,
he has not been in. Take a seat, all of you, thank.
Speaker 3: You, and I'll try and kind of gravitate in your enders.
I'm surprised he hasn't woken up yet.
Speaker 12: Yeah, uh, okay, cadet and she begins to you can
see she begins to like check out Cadet Riven, who's
sort of take He's being helped by.
Speaker 1: One of the attendants just to remove his armor and stuff.
He's got various straps and again, this isn't like full plate.
There's like strate. It's like strategic plate for areas that
you know aren't moving a lot. So like the shoulders
and like the chests, he's fine. But like his arms
aren't like fully covered in armor or anything. He doesn't
have to take too much of it off. He's got
what appears to be some like chain mail and stuff
and some leathers underneath. And h yeah. Uh. There's just
like a moment where once the Cadet has checked out
this medic who has been spoken to addressed as Julianna,
she makes her way over towards you and she says,
is this a slime?
Speaker 3: Yes? But a slime that is sentient and kind and very.
Speaker 6: Funny and kind of.
Speaker 13: What kind of war like as a nice kind Ah okay.
Speaker 1: All right, I don't know how to treat it.
Speaker 3: I do.
Speaker 4: He just needs some rest.
Speaker 3: I think at this.
Speaker 6: Point I'd love some bucket time. Do you have a lead?
Speaker 3: Do you have put anything to drape over the bucket?
Speaker 1: Okay? Gets she gets like a blanket and just kind
of like like, just do you want it dark?
Speaker 6: Mm hmm, I think so right, Yeah, do you have
any broken photo chap?
Speaker 1: No, Well.
Speaker 3: We'll find you something.
Speaker 6: Don't worry, okay, And.
Speaker 1: She just kind of drapes like a blanket and just
kind of throws it over the bucket. She doesn't even
really want to get super close to you, bo, she
just kind of like, you know, she tosses the blanket
partially onto the bucket, like it, have you seen to
my friend here?
Speaker 3: Yeah? And this is not me rushing you, this is
me just asking if you have and I'm looking towards enders.
I have a hand on the bed.
Speaker 1: Let's check you out first, right, okay, ah, she begins
to check. I don't need to see your tongue. Why
are you showing me your tongue.
Speaker 3: Oh oh, I'm sorry.
Speaker 1: I could you bite it when you were flying?
Speaker 3: No, no, no, it's no, I'm I'm fine, and I'll
just kind of make myself available for examination. I don't
know what she wants to look at.
Speaker 1: Yeah, the Vitruvian man post, fucking Leonardo da Vinci Vitruvian
man post. Yeah. Yeah, uh no, she's she's just like
every she's like, what are you doing?
Speaker 3: I just wanted to make it easy for you to Okay.
Speaker 1: Well, just did you get cut anywhere? Or what where?
Did you get hurt?
Speaker 3: M I mean my if looking at my hand at
the moment, I've expended so much MANA and A and
like MP today that it's leaving action will arcane morgage
on my hands like we talked about. I think this
is about it.
Speaker 1: Oh oh, yes, you have quite a bit of man
a circuit damage here. You strain yourself too many times. Well,
we have an elixir, but I'm not going to give
that to you. You need to rest.
Speaker 3: That's fair.
Speaker 1: You need to stop using your manner right now. Okay,
look your friend there, your friend there, She points to
enders and I looked at him first. When they brought
him in. I thought he was dead at first, but
I think he might still be alive. I am no spiritist,
but I know how to fix battlefield injuries and such.
It looks like his jaw was badly broken and he
might have damage. He was hit very hard in the head.
It seems at the very least he has a bad concussion.
I think he's breathing, but it is very shallow bad.
Speaker 3: Are there any spiritists here him Infernia?
Speaker 1: Yes, there are the Maletha carnem Is that the large
tower the academy? Yes?
Speaker 3: All right? Do do you think he has time? Do
you think I need to see?
Speaker 14: How?
Speaker 3: Right now?
Speaker 1: I don't know. I think I think one of them
needs to take a look. Sent one of my attendants
to the male of Kanam to bring a spiritist here.
But it does not look good, thank you. Even magic
can cure everything.
Speaker 3: And I look at the leans on my hand kind
of all it up into a fist.
Speaker 1: Right. You're not the first person with man a circuit strain.
Speaker 3: You call it a circuit Yes, interesting.
Speaker 1: You're not familiar. You're able to cast spells and you
don't you don't understand how.
Speaker 3: I sort of just rely on my body and soul
to tell me what to do.
Speaker 1: I don't know, you're just naturally talented, then.
Speaker 3: I don't know. I just don't really hope deeply for
something to happen. And it does.
Speaker 1: Well, I'm sure the people of the Maleficarum will no more.
But I studied there for a little while before I
was kicked out.
Speaker 3: What did you do?
Speaker 1: That's not what I did. That's what I didn't do
very strict there. And if you do not have certain talents,
if you do not have a certain disposition, they will
not allow you to continue.
Speaker 3: I'm sorry for what.
Speaker 1: You don't know me and I don't know you. Or
is this just blind empathy?
Speaker 3: I tend to care about people.
Speaker 1: Nelandrath l m hmm.
Speaker 3: Correct.
Speaker 1: Well, I wonder if your people really thought about what
was happening when they.
Speaker 3: When they went.
Speaker 1: She smiles, and she's never mind.
Speaker 3: No, I I was not. I don't know how to
exactly explain it, but I was not present for until recently.
Speaker 1: You're a hero, on't you.
Speaker 3: That's what everybody keeps calling us.
Speaker 1: Well, much like many of the people here in man Offacts,
this war has claimed many lives. It's over now, they say,
But there are consequences for everything. My brother and my
aunt are.
Speaker 3: Consequences, and Alan Drath is to blame.
Speaker 1: One of the countries to blame. I think they were
killed in the battle there. Who knows who is right
when it comes to this Emberstone, But I will say
that the people of the Tower are greatly affected by
the loss of the Emberstone. Many of the magics that
keep this place hid them from the creatures that live here,
will be losing its power. I do not know how
much longer Infernia will be here.
Speaker 3: It's horrible.
Speaker 1: Consequences. You could say that we have used in Berstone
to match here in matter of facts, or even here
in Infernia. But life is complicated. Is it anyone's fault? Really?
Any one person? No, I don't think so. But this
is not your fault anyway, your friend, Yes, I don't
know if anyone will be able to revive him.
Speaker 15: I see.
Speaker 1: I certainly cannot.
Speaker 3: And you said you sent for people in the uh
muth Icarum or Spiritist.
Speaker 1: Yes, whether they come or not, that is up to them.
Speaker 3: Thank you.
Speaker 1: Yeah, there's my jos.
Speaker 3: At this point, I kind of just can't hold it
in anymore. I've kept an incredibly strong face this entire time.
Speaker 4: I just.
Speaker 3: My eyes start pouring and I just bury my face
into the bed that Enders is in until I pass out.
Speaker 1: There's some commotion as attendance rush around look after people.
There's a lot of hushed whispers making their way about,
and you can see, like, I think this sort of
montage moments. If you've ever watched like any hospital shows
or anything along those lines where they just kind of
speed up the camera, it looks a little bit like that,
where people are getting checked on and moved around, and
we see Enders just kind of still there in the bed,
barely any movement at all. We switch scenes. Scold me here, Rue,
what are you doing.
Speaker 16: I've taken up to.
Speaker 10: Seeking out comfort in its limited ways with the only
companion that I have Greg. I've been following him around
for the better part of an hour now, trying to
find some way to communicate with him.
Speaker 4: Is there any way that you can try to find
where she went?
Speaker 1: Or he walks over to what appears to be some
like scraps digging around for something.
Speaker 10: I mean, there's probably like a place that she would
go when she's upset, you know, maybe a regular haunt or.
Speaker 4: I don't know a favorite bar. Where would that be?
Speaker 9: You know?
Speaker 1: Uh, digs out some scrap and then you see him
sort of grab what appears to be like a pen
and he starts looks like he's drawing on some scrap.
Speaker 4: Lean over him, casting a shadow.
Speaker 3: What are you doing in a role for it?
Speaker 1: Maybe he's hilarious.
Speaker 10: Come on, Greg, I'm sure sure Moon has put you
through art school, right part of your benefits?
Speaker 1: Okay? Uh? Yeah, Greg? Is it looks like he's trying
to draw. He's drawing like stick figures. And one of
the stick figures you think is moon because there's like
a like a winged headdress on it, and put.
Speaker 4: My finger on it? Is this Moon? And this is you?
Speaker 9: Me?
Speaker 1: Yeah? He writes something on the on the paper and
you interpret it as a question mark, Yes.
Speaker 4: Where is moon? Where's moon going? Thanks? Oh my god,
this isn't gonna work.
Speaker 1: There's like that's a round track. There's like a few inves. Now,
there's like a a few moments where he sort of
like pokes the question mark.
Speaker 4: Yes, I poked the question mark? Where's Moon?
Speaker 1: Shakes? His shakes his body.
Speaker 4: Are you asking what happened to her?
Speaker 1: Oh?
Speaker 4: Oh, I sort of slumped down into one.
Speaker 10: Of the the seating in the main room.
Speaker 4: We went to a laboratory.
Speaker 10: And came across some people and some things that I
don't think we were quite ready for. We found umberstone,
a lot of it, in various forms too, liquid, pure crystal,
kind of like the crystal that Moon found us coming
out of.
Speaker 13: You saw.
Speaker 3: A man.
Speaker 4: And he poisoned her.
Speaker 3: Oh I love it.
Speaker 4: Yeah, he injected her with emberstone. She's not okay.
Speaker 10: I don't know how long it's going to be in
her system, but she is not okay.
Speaker 1: Starts drawing again. This time he makes something that kind
of looks like him, and you can see he draws
a line between him and Moon, and then he puts
an X through the middle.
Speaker 10: I stare really hard at the piece of paper, trying
to decipher this.
Speaker 4: You're not friends anymore if you had an argument.
Speaker 10: Yeah, you can't reach her.
Speaker 1: Oh mm hmmm, uh.
Speaker 4: I can't either.
Speaker 3: I think.
Speaker 4: A little bit. I've been able to reach her a little.
Speaker 3: Bit, but.
Speaker 4: I don't have a communications scroll or I don't know
which way she wins.
Speaker 16: I don't know which way to go.
Speaker 4: Greg.
Speaker 1: He starts drawing, and then you kind of makes stick
figures of everybody in the group. Another question mark, Oh
that's us.
Speaker 10: Uh they I I don't know where they are.
Speaker 4: There was a.
Speaker 10: Volcano dragons, probably somewhere between here and the laboratory.
Speaker 4: Do you have a map? Yeah?
Speaker 10: As Greg brings out the map, I'll drag my finger across. Okay,
we were here and drag more and now.
Speaker 4: You and I are here in Scoldmere. There could be
anywhere in between.
Speaker 16: Do you think Moon will come back? She's always come back, right.
Speaker 1: M hm. Begins to start drawing something.
Speaker 10: As he's drawing, I'd like to look around, perhaps noticing
the state.
Speaker 4: Of things for the first time since I've come aboard.
What does it look like?
Speaker 1: The place is a fucking sty It's a bachelor pad.
Levels of disgusting.
Speaker 4: What the fuck, dude?
Speaker 1: He's drawing like furiously, now what is that?
Speaker 4: Is that a pile of.
Speaker 16: Why is it orange?
Speaker 10: It's not supposed to be that color? Or wow, do
you have any plastic bags or something.
Speaker 4: Or broom? I begin to.
Speaker 10: Make piles of stuff as he's drawing, just idly cleaning up.
Speaker 1: Yeah, yeah, like it's uh, it's gross, bachelor pad. You
know he's in he's in for whatever reason. He's in
tidy whities and yeah, I mean he looks like a
like he was cast for The Big Lebowski, you know,
just a shitty ratty bathrobe, white underpants, and his his
leaves have grown way, like way too much. You know,
he just hasn't trimmed them. And he's got like it's
just mismashed socks and like mustard stains for no reason
on various leaves. Yeah, just disgusting, smells horrible.
Speaker 10: I try to avoid smelling as much as possible. In fact,
at a certain point, I pull out the cleanest looking
tissue or fabric and I just plug my nose.
Speaker 4: As I go about cleaning.
Speaker 1: He's drawn something and he just kind of, uh, he
shows you, and it's kind of weird and complicated. I've
been trying to think how he would portray this. So
stick figure looks like Moon and then there's a there's
like obvious tears coming down Moon's face and she's just
kind of like in a what appears to be a
lot of blood around her. There's like monsters and things
that Greg has roughly drawn around and Moon is just
kind of like kneeling there amongst the blood and the monsters.
She just looks very alone.
Speaker 10: I crouched down beside Greg and as I pick up
the piece of paper, I hold it and I begin
to gently run my fingers down the face of crying moon.
Speaker 16: Oh she's been sad before her?
Speaker 4: Has she been sad.
Speaker 16: For a long time?
Speaker 2: At mm hmm?
Speaker 4: We were best friends, you.
Speaker 1: Know about all?
Speaker 10: Okay before you We were best friends, grew up together.
I used to get bullied in middle school, and.
Speaker 4: On more than one occasion she stood up for me. Yeah,
she's doesn't seem like she's changed much in that regard since, right, I.
Speaker 10: Suppose I suppose this. This is one way that I
can try to make it up to her.
Speaker 4: She's always been.
Speaker 10: Perfect, self sufficient, on time, and really really good at
anything she put her mind to.
Speaker 1: M hmm.
Speaker 4: What do you do for someone who's like that?
Speaker 1: You know, like.
Speaker 4: You buy them brunch Mimosa's.
Speaker 1: There's this like sound of something sliding across the table nearby, over.
Speaker 4: The edge of the paper. I look up at it.
Speaker 1: Yeah, there's like a smoothie shove towards you.
Speaker 10: I gently put the paper down and I pull the
smoothie close. I brave a big old sniff of it.
Speaker 1: Yeah, I gotta roll for this. Oh my god, Oh
that smells really good. It smells like mangos. Oh I
rolled the cred on that.
Speaker 10: Oh. I stick my tongue into it to taste test.
Speaker 1: It doesn't taste exactly like mangos. It probably tastes something.
It tastes like a combination of a bunch of different fruit.
You know, it has a mango smell, but it's you know,
there's no direct comparison to the fruit that we have
than they have, so it's kind of it tastes like
a mix of a bunch of different kinds of fruit.
There's probably even like a little bit of an herbi
taste almost too. Not bad, it's just complex.
Speaker 16: It might be onto something here, Greg, this is not bad.
Speaker 4: Thank you?
Speaker 1: Draw something else on the paper.
Speaker 10: I loudly and slowly slurp mice slushy as I wait.
Speaker 1: Yeah, you can see he's drawn himself again, and this
time there's like drops of water on him.
Speaker 4: You need to be watered. Look around for a watering can.
Speaker 1: Yeah, there's no water can.
Speaker 10: M I can't help you with your personal problem.
Speaker 1: And then you see like a faucet. He draws a
faucet and you could see like his hands trying to
like reach up towards it from the bottom and there's
a space in between.
Speaker 4: Is there no running water on this ship?
Speaker 1: He grabs you starts. He starts like stomping over towards
the bathroom.
Speaker 10: I am drug along. I think, reach over and try to.
Speaker 1: Turn it on. He slapped her hand. He goes over
to the shower, and you see the faucet. He's trying
to like reach up to grab the grab the knob
for the fawcet.
Speaker 4: I reach for it. I turn it on.
Speaker 1: A double thumbs up.
Speaker 4: Is this why you haven't washed? You can't reach the faucet?
Speaker 1: He like he sticks his arms out like looking like
pointing to everything.
Speaker 4: Mhm, my god.
Speaker 10: We need to work on the accessibility of this ship.
This violating so many standards.
Speaker 1: You know what. Takes his underpants off while there, throws
the bathroom and he jumps into the sun.
Speaker 10: I stand there for a bit, slurping on my smoothie,
just watching, fascinating, and then I leave. I close the
door behind me, make my way over to where the
piloting controls are, and I try to look out through
the windows, trying to find any trace of Moon.
Speaker 1: I mean you sealed you see scaled me around. I
mean you're you're parked is effectively at the at the
airship docks. You know, you look out and you see
the sky and the tower, and you can see scald
me here down below. Mm hmmm.
Speaker 16: I don't think I should move anywhere.
Speaker 10: I could try to find them, but then Moon won't
be able to find me.
Speaker 4: I dropped down into the pilot.
Speaker 10: Seat and I throw my feet up onto the console
as I slurping my smoothie. Open my scroll, my communication
scroll with IRIS. I try to see if there have
been any messages.
Speaker 11: I think the I think the last one I had
sent you previously was that.
Speaker 3: We would come and get you right. I think it
was something like that.
Speaker 11: But at this point, I think timeline wise, with the infirmary,
whack has has like time passed in the infirmary or
is it like.
Speaker 1: Uh yeah, probably simultaneously a couple hours maybe a couple hours.
Speaker 3: Yeah. I think with all the commotion, I probably would
have woken up and.
Speaker 11: At least tried to update RUE, so you would have
possibly a message saying something like.
Speaker 3: We're currently in Infernia. Anders is looking bad. We might
not be able to really get to you for a
little bit. We promise that we're going to get there.
I promise we'll come for you. Okay, I'm glad you're safe.
We miss you. I could really use a great mal
from you. Keep us updated. That's it.
Speaker 4: I tapped the end of my quill.
Speaker 10: Against the paper as I tried to consider how to
reply to this, and eventually it begins scribbling back. We're
in scald Nere. Moon has left me on the airship
and I'm here with Greg. It absolutely fucking stinks in here.
I don't know what the fuck this little dude has
been doing. Wealthy he's been gone, but I'm starting to
get the situation under control. I don't know where Moon
is gone.
Speaker 4: I don't know where or when we're going to see
her again, but I think it might be the best
course of action that I stay here because she knows
where to find me. The situation is.
Speaker 10: Really fucked up, Moon, I scribble Moon out, Jan is
not doing well.
Speaker 4: I'll keep you updated, and I just missed the scroll.
Speaker 1: Greg burst forth, looking h he's back to his old
back to his old self.
Speaker 3: Did he do like an everything shower where he trimmed
a little bit.
Speaker 1: Oh yeah, absolutely, he looks like an x. You know,
he's doing like a victory pose. As he jumps out
up in the bathroom.
Speaker 4: A scattered applause for me.
Speaker 17: Uh greats.
Speaker 4: You smell better.
Speaker 1: Damn walks over to you and he starts to draw again,
and he draws like rudimentary airship, and then he draws
what appears to be like an arrow and a question mark.
Speaker 10: The rest of the gang is Infurnia right now. How
long do you think it'll take us to get to Infernia?
Speaker 4: Just estimate four hours?
Speaker 3: Eight hours.
Speaker 1: Starts to draw and you can see he's drawing like
dragons all around.
Speaker 15: The airship, So we should stay here, circles.
Speaker 1: The airship and down arrow and then he draws stick
figures of the both of you, and he draws an
arrow and a question mark.
Speaker 15: Do you want to walk?
Speaker 4: I mean we could we leave the airship here.
Speaker 10: Then the Moon will know we didn't abandon her. Yeah,
all right, I'm gonna need a piece of paper. I'm
gonna leave her a note, Hey, find one for you.
I'm gonna scribble a private message for Moon if she
comes back. I spend a good ten minutes considering.
Speaker 4: Exactly what I'm going to say.
Speaker 10: I fold it, I put jan on the outside of it,
and I leave it right in the middle of this
table I just cleaned so she can't miss it.
Speaker 16: All right, Well, I'm not gonna carry you.
Speaker 1: Do you have a backpack or something, it's a leaf backpack.
Puts it on.
Speaker 4: Do you have food?
Speaker 1: Starts to rifle through the pantry.
Speaker 10: Yeah, yeah, I help by opening my inventory and just
start sliding ship into my inventory, just emptying out the cupboards.
Speaker 1: Yeah, it looks at you like he's got his backpack on.
He looks down at his backpack.
Speaker 4: You've got to carry your own ship.
Speaker 18: All right.
Speaker 10: I'm not gonna be your bad girl if I close
my inventory and I walk away.
Speaker 4: All right, good to go.
Speaker 1: Starts drawing on the paper.
Speaker 4: I tap my foot as I'm waiting.
Speaker 1: Yeah, he stops like midway through. Thanks, starts trying again.
You can see him starting to draw, like he's drawing
Moon again, and you can see like you can see
what looks to be like moon, and he points towards
your neck and then he points towards drawing and you
can see it looks like moon strangling somebody. Thank you
on the drawing. My question mark.
Speaker 2: Mm hmm.
Speaker 10: I grabbed the paper and I rip it in half.
I don't know what you're trying to stay here.
Speaker 8: But.
Speaker 10: Ah, let's not talk about that.
Speaker 4: Yeahs O cool. Do you want to leave her a
note or something?
Speaker 1: He walks over to what appears to be like a notebook.
He opens it up and there's a bunch of drawings
in here.
Speaker 10: My ears perk up as I realized that this might
be something somewhat private, and I tried to lean over
and have a look.
Speaker 1: Sure, make an insight and insight open check.
Speaker 4: Five.
Speaker 1: You see some of it, you don't really get a
good picture of what it is. He's kind of like
turning the pages too fast. You can definitely see like
rudimentary scribbles of Moon, him, the airship, maybe quick peaks
at all of you, but you couldn't really grasp what
was happening on any pages that he's flipping through. He
finds like an open page and tears it out starts
drawing on it. He draws a picture of the both
of you and picture of moon, and he draws, I guess,
just like a path and an arrow, and he leaves
it on the table.
Speaker 10: Yeah, that'll work, my right, do you have any money?
Speaker 4: How much? Because I only have fifteen?
Speaker 1: Greg has like a little coin purse. You know, it's
just like a little like a little coin person. It
looks like it's it's just it's like a it's I think,
just a small shrub. And he like opens it up
and like a moth like finds out of it, turns
it upside down, some lint falls out.
Speaker 19: Great, Okay, right, maybe we pick.
Speaker 4: Up a quest or something along the way there. Uh,
let's go.
Speaker 1: All call you begin to disembark the airship and your
way on to scald Mere once again? Where do you go.
Speaker 4: East?
Speaker 1: You're just gonna leave scald Mere?
Speaker 4: I have no money. I can't understand this, dude. I
don't know where the.
Speaker 10: Fuck I'm going. I'm probably gonna rob some people, that's
my plan.
Speaker 1: Okay, Well, you're in scalled mereor are you trying to
rob anybody in scalled Mere or you?
Speaker 4: Yes, I try to rob someone as I'm heading east?
Speaker 1: Oh god, okay, all right, uh all right, give me
let's see here. I think I'm gonna need a couple
of rolls. I'm gonna I'm gonna let's see, I'm gonna
do a clock here. Basically, this is gonna be a
clock for your uh travel funds. Okay, uh, we're gonna
make this four segments. I think I'm gonna make this
four segments, a four segment clock of you rushing around
trying to rob people to get money to travel for
you got travel funds.
Speaker 10: I will say I do look for a quest board.
Whether or not I actually take any quests might depend
on what's on it, but I do make an effort.
I want to make sure that is put on record.
Speaker 1: Okay, Uh, yeah, I mean quest boards. I mean there's
uh inscalled Mere. I'll tell you what, make an insight
and insight open check what you get? Yeah, question, So
I think, uh, I think I'll put this on you
not overtax my GM brain. What do you imagine is
here in Scalledmere that relates to a quest board? This
is a trade town. This is like a shipping town.
You know, they've got a lot of different kinds of
merchants and people coming in here. What do you think
is here?
Speaker 10: There's definitely a thieves guild. There's definitely some petty crime
where things go missing, maybe someone needs.
Speaker 4: Some items relocated.
Speaker 10: Definitely delivery quests. There's so many delivery quests here.
Speaker 1: I meant more along the lines of, like where do
you think you pick this stuff up?
Speaker 10: Oh, Ryan, this mac middle.
Speaker 4: Of the marketplace.
Speaker 1: Okay, so there's a job board. Maybe there's just a
job board like with it's like a bulletin board kind
of a thing. Okay, Yeah, So they might have something
probably like the equivalent of a I imagine like when
you exit the airship doc tower, which is very awkward
by the way, because you didn't like come up the tower.
You just appeared here and there was no like you
didn't have to like sign in get back on the airship.
So there were probably like a bunch of questions when
you had to leave, but ultimately you had your visa
and they let you go. It's still a mystery how
the fuck you got there, And there's definitely some like
questions that were getting thrown around and you got detained
probably for like ten minutes or so, just answering questions
like how the hell you got there, et cetera. But
you make your way back down into Skaldmere and you
look at the job board and there's just a job
board by I imagine probably like a tavern or an
inn they probably have like a job board or something
outside for local stuff, and there's a lot of This
is a this is a very busy place and kind
of a big uh not like a super huge city
or anything, but it's a pretty big city. And you, uh, yeah,
there's there's a bunch of ship that's just kind of
posted there. And I think that there's.
Speaker 20: Let's see here, there's a merry my beautiful daughter quest.
Speaker 1: For ten marry my daughter for ten thousand freeze in it.
I imagine that there is uh all different kinds of ship.
There's some that are like blue collar, like just lay jobs. Okay,
what are you looking for?
Speaker 10: I immediately skip anything that requires me to move anything heavy.
I am open to delivery quests depending on how heavy
it is, even though I can throw into my inventory.
Speaker 4: It's just the principle of it. But uh, I'll look.
Speaker 10: For some more intriguing things, something that'll stimulate my mind
and my charisma, like arson.
Speaker 1: Yeah, you're looking for something that you can use your
charisma for.
Speaker 10: No whack, anything that I'm desperate here, Okay, I'll think anything.
Speaker 4: I just don't want to carry.
Speaker 1: Shit literally has a bag of holding built into her
character and doesn't want to carry anything amazing, Okay, Uh, yeah,
there's a job up for Uh. Let's see. Uh you
can see there's something about wyburns. Yeah, you can see
like uh, lost cargo. You can see there's something about
like uh a chef losing something like a crate of food. Uh.
You can see there's something for a alchemical there's like
an alchemical substance that vanished en route.
Speaker 10: Uh.
Speaker 1: You can see that there.
Speaker 4: Is any lost kittens or anything save the cat.
Speaker 15: From the tree.
Speaker 1: Yeah, there's something from the local fishermen. Uh. There's something
that says, uh, a beautiful sea lady stole all their
catch and cursed their hooks. O.
Speaker 4: I snatched that one off the job board.
Speaker 1: Hmm. And it says uh yeah, it says, uh go
see go see.
Speaker 4: H Priscilla, I.
Speaker 1: Love that you think this isn't gonna be some crusty.
Speaker 4: Guy fucking Huckleberry.
Speaker 1: Uh oh Uh, this is gonna be. Yeah, it's gonna be.
Literally crusty is in the name. It's gonna be crusty,
Crusty John.
Speaker 4: Sorry, all the John's out there.
Speaker 1: Rusty John. And yeah, there's like a like an address
that's for alled there.
Speaker 15: All right, Greg on the.
Speaker 4: Look, we're gonna need some funds.
Speaker 10: Okay, you literally lost your single moth that you had
and I only have fifteen cent it and that's not
gonna take us anywhere. So what we're gonna do is
we're gonna see this beautiful, probably extremely busty mermaid.
Speaker 4: And UH do a little bit of persuasion if we
need to. But first we need to see this crusty
John guy.
Speaker 3: You with me?
Speaker 4: Do you have any weapons?
Speaker 1: Mhm.
Speaker 4: I open my inventory and I give Greg a gun.
Speaker 1: Immediately like looks at it, trying to figure out what
it is.
Speaker 16: Hey, no, no, no, no, no no no no.
Speaker 4: I grab it. I pull it away.
Speaker 10: You holy like this, And I'd like to spend about
twenty minutes teaching Greg proper gun control and etiquette. You
don't put your finger on the trigger until you're ready
to kill, all right.
Speaker 1: Raw immediately puts his finger on the trigger.
Speaker 10: Notes I threatened to slap him, you know what. I
take the gun back, I snatch it out of his hands.
I give him I give him a bronze sword.
Speaker 1: Bah takes the bronze sword.
Speaker 4: Yeah, that's fine. The cool Greg.
Speaker 10: As I begin walking towards the address, I muttered to myself, he's.
Speaker 4: Gonna get himself killed. I wonder if he responds.
Speaker 1: So you make your way down to the docks. You
can see, like I mean, there's plenty of people moving
through or this place is packed. This is uh just
about dinner time, right, so this is like probably the
last like major traffic before the end of the workday.
You can already smell there's like you can smell all
kinds of food by the way. Uh you know this place,
you know, it's the docks, so it's got that, it's
got that fish stank by the docks, but it's also
you can also smell food and stuff being grilled and cooked.
You can see you can smell a grilled all different
kinds of grilled fish and stuff and uh yeah, I
mean you can probably cut that.
Speaker 4: Fish sank is heaven?
Speaker 10: Yeah, Greg, I need you to help me stay strong.
Fifteen centate. We've got food in our inventory. We can't no,
I can't. Come Come on, Greg, come on Greg, there,
I grab the nearest person.
Speaker 4: Do you know where I can find Krusty John?
Speaker 1: Oh, Crusty John.
Speaker 21: Yeah, ah oh yeah, right down there by the uh
just there's like you see the one building over there.
Speaker 10: That's kind of I just walk away from him.
Speaker 1: You wanted to know where Krusty John washed.
Speaker 10: Hey, I gently poke my boot against the person who's
building something.
Speaker 4: Are you John?
Speaker 6: What? No? I'm not John.
Speaker 4: Where can I find Krusty John?
Speaker 1: There points sort of waves with his hand over towards
the left.
Speaker 4: I go left. I go up to the closest person. Hey,
are you crusty John?
Speaker 1: Do I look like a crusty John to you?
Speaker 4: Where's crusty John?
Speaker 1: Five's in it? And I'll tell you.
Speaker 4: Fuck no, tell me where John is?
Speaker 1: No.
Speaker 10: I turn around and to the nearest other person. Hey,
do you know where I can find krusty John five?
Speaker 3: No?
Speaker 4: Oh, I walk away.
Speaker 1: It seems like you're gonna have some trouble finding crusty j.
Speaker 4: Then ah, I walk more left. Excuse me? Do you
know where I can find Crusty John?
Speaker 1: What? Rusty John? I don't know who that is?
Speaker 4: Thank you. I look at the quest again.
Speaker 1: Hmmm.
Speaker 4: I look around for a fishery.
Speaker 1: Sure, there's plenty of them. I go to see at
least three, and you see at least three of them
in your field division right now.
Speaker 4: I walk to the closest one. I stick my head
inside the building. Excuse me? Is Christy John here?
Speaker 6: Excuse me?
Speaker 1: Heuse me?
Speaker 8: Where's that for the day?
Speaker 1: Right? A few people are like filing out as you
try to, like walk.
Speaker 20: In Crusty John, crossty John, everybody, crusty.
Speaker 4: Gian Greg, do you have any ideas.
Speaker 1: He points to the points to the paper, then points
down by the docks, and then he said.
Speaker 4: Yeah, yeah, you lead, I'll follow.
Speaker 1: Starts walking confidently, still waving the sword around.
Speaker 10: By the way, yes, I stand behind him, is waving
it around.
Speaker 1: There's probably like a yelp, yep, somebody like holding your
leg in the background.
Speaker 4: Yep, gotta watch where you're going. Mm hmm, good job.
Speaker 1: Greg eventually leads you to this, uh yeah, this sort
of ramshackle looking bill ding.
Speaker 4: I knock on the door.
Speaker 1: Immediately the door flies open. There is this dirt covered
greasy like you see like a mop of smattering of
like curly hair, like a little bit of a jaundice's
face instantly reeks of booze. As soon as the door
is open, and I'll help you with Hi.
Speaker 4: Do you know where I can find crusty John?
Speaker 1: Oh, crusty Jean, great?
Speaker 10: Do you remember this, and I unfurl the quest note.
Speaker 1: You gotta help me out. Lie here.
Speaker 10: This is a quest posted on the job board to
do with cursed hooks and all right, all right, uh yeah,
that's right.
Speaker 22: Some of the fishes that I employ. Oh say, these
these beautiful sea ladies stole their cash and cursed their hooks.
Speaker 1: Need you to find out.
Speaker 3: H m hm.
Speaker 23: Oh sorry, I need you to find out. Uh uh
uh who's responsible? What's responsible?
Speaker 1: And uh maybe.
Speaker 18: Uh see if you get a case broke, okay, uh yeah,
I can definitely go about that.
Speaker 4: What's the reward? It's not written on here.
Speaker 23: Oh yeah, Oh I was so normally negotiaate for things
like that.
Speaker 6: Five.
Speaker 1: Oh, you're serious. Greg is laughing to you.
Speaker 4: Three hundred.
Speaker 1: It make an insight and will power check seven. He's
still laughing.
Speaker 4: Two seventy five.
Speaker 10: And I'm not going any lower's funny.
Speaker 1: Sorry, they're catching you work that much?
Speaker 10: All right, take your stupid piece of paper. I throw
the quest at him.
Speaker 1: Two hundred.
Speaker 10: I look at Greg, What do you think, buddy frugs?
All right, I bend over and I pick up the
paper and dust it off. You got yourself a deal?
Speaker 1: No good? The fishery made.
Speaker 21: They own that bout over there, probably catch a fume
before they done for the day.
Speaker 1: Almost times. Oh, write some ship down on a piece
of paper.
Speaker 8: There you go.
Speaker 1: Can I read it barely?
Speaker 4: I hand it to Greg.
Speaker 1: There's like a few names on there, all right, and.
Speaker 4: I turn around and I begin to leave.
Speaker 1: All right, Wait a minute, what you feel?
Speaker 21: You're like?
Speaker 6: Weird?
Speaker 1: What war? What do I see? There's a floating bits
about you.
Speaker 4: Come on, man, don't be racist. My tail just flicks
irritably behind me. I just leave.
Speaker 24: Lacish, all right, Greg, m hmm, Okay, I'll begin to
lead Greg towards the boat.
Speaker 1: You head towards the boat, which is uh. I think
it's probably like, uh, the blue Snapper or something along
those lines. It's a fishing boat. You can see a
bunch of fishing nets hung up on the side and
whatnot as you begin to head up. Meanwhile, we rejoin
Iris Bow. You've been resting for a few hours here
Iris and Bow.
Speaker 13: Uh.
Speaker 1: Finally there is some commotion as spiritist from the mouth
Acarum enters the infirmary. Uh. This person is mm hmmm uh,
and you can see that they are Elvin. They don't
have your typical Elven features here, and they don't seem
to be wearing any sort of clothing that delineates them
as Ellen, Drath or Synthorn. They're made up and sort
of like I think, I think they're wearing just kind
of some some pretty impressive looking robes. Iris. It's a woman.
She has her hair kind of like slicked act and
it's very plain, like straight, just kind of slipped back
and plain. And she has like very high, like sharp features,
like sharp cheekbones, sort of a hatchet face, kind of
you know, very sunken cheeks and like sharp sharp features.
Speaker 4: Super angular.
Speaker 1: Yeah. Julianna greets her as she enters, and she says, hello,
Professor Drusk, Julianna, I heard that there are some visitors, yes,
Professor and heroes nonetheless. Yes, one of them is badly injured.
I think he is in some sort of coma, barely
any breathing. I can barely see his chestise. Occasionally he
looks almost dead. This woman approaches enders and she begins
to examine him. She will begin to cast a spell,
and as she does so, she casts spells in a
very different way than you do. Iris. You can see
that she has a staff and you can see there
are veins of various colors running through it. The wood
begins to like creak and such as she uses this power.
She begins to draw something in the air with two
fingers moving abound, and it looks like she is almost
carving symbols into the air. And she weaves the spell.
You can start to see what appears to be various
colors hovering around Ender's body. They're very muted in color.
You can see like everything is very desaturated these colors.
It looks like mostly gray throughout. And she says in
some sort of coma, yes, I assume you have tried potions.
None of them seem to be working. I don't expect.
So he has a concussion, a bad one. This jaw
has been set but it has broken badly. His heart
rate is very low, blood pressures down, and there is
something else troubling his mind. She begins to weave the
spell around his head, and you can see it's sort
of changes a little bit. The colors swirl around. It's
almost like like lava lamp. They're sort of mushing around
together and moving about, but they never quite mixed. Colors
swirling about and this area gets more detailed, and she says,
I don't imagine that any of this would work. Your
friend is not simply just injured, and you, Homer, he
is he is barely here, barely there is stuck between
life and death.
Speaker 3: Is there anything we can do?
Speaker 1: There's always something you can do. If I had to summarize,
he's lost.
Speaker 6: How do we find him? I say, peeking from under
my blanket? In the bucket?
Speaker 1: There are rituals, of course, they are not simple matters.
Speaker 7: However, Okay, okay, but what.
Speaker 3: Yes, what kind of a ritual? Is it something that
that a spirituist could do? Is it something that we
can assist you with?
Speaker 1: Yes? And yes, okay. She begins to walk over to you.
He grabs you roughly by the hand. She pulls down
your sleeve, scarring magic circuit strain. Those won't go away,
you won't. No, it is a mark of the foolish,
the untrained.
Speaker 6: Oh you're gonna take that line down or sitting up?
Speaker 3: I am untrained, but my friends needed me. If I
didn't strain myself, they would have died.
Speaker 1: If you had done your job better, perhaps they wouldn't
be in that place in the first place.
Speaker 3: I think this is one of the few times you
would ever see a slight flash of anger on Iris's face.
But I swallow it.
Speaker 4: Okay, So.
Speaker 3: What does this mean then? Does this mean that I
can't hope? Does this mean that.
Speaker 1: It means that everything comes at a cost? What are
you prepared to lose.
Speaker 3: For my friends?
Speaker 1: Yeah?
Speaker 17: Everything we shall see.
Speaker 1: Bring him to the tower. She motions towards Julianna. I
will see my attendance. Do it immediately, Professor good. I've
spoken with the arch Mage. I've let him know that
heroes are here in Infernia. The arch Magister is not
happy about what has happened with a vanguard. We are
already in crisis here in Infernia. The Academy itself is.
Speaker 3: The creatures on the outside, to say the.
Speaker 25: Least, but not directly, not yet. The fact that you
are here at all.
Speaker 1: Is not a normal thing. You must understand everyone that
lives in Infernia. Everyone is here for a purpose. They
are here thy privilege, not right. The Empress has allowed
you here for now, but it is not without reason,
do you understand.
Speaker 3: I am. I look between my arm that she's exposed,
and I look at enders and I look at both,
and then I look back at her, and why not?
I think so.
Speaker 1: Good, and we can talk about how to potentially save
your friend.
Speaker 3: Follow me, Oh, are you able to walk on your own.
Speaker 6: Way? I move the handle of the pail up and down.
It kind of squeaks annoyingly. Then I point the handle
of the pail towards iris.
Speaker 3: I'll go ahead and I'll reach down and I'll grab
the bucket the pale pardon me, wouldn't want to call
it a bucket.
Speaker 6: It's not plastic or wood. It is metal.
Speaker 3: It's a pail, yes, sir.
Speaker 22: M hmm.
Speaker 1: Still bad. It's too bad. That bow is still a
little too weak to ride on your head.
Speaker 6: Huh, I need my wait? What how am I in
two places at once? Listeners on Spotify and other places?
Is that a bow beanie?
Speaker 1: It is a bow beanie? Yes it is. Uh. Yes,
it's on our merch store. Head on over to merch
that table story down TV where you can pick up
your very own bo peenie. You want to check it out.
Look at it.
Speaker 3: At least has broken the fourth wall in order to
sit upon wax cranium.
Speaker 1: M m, so it's moist, that's the way I will
sell it. That's just the tagline. It's moist. So you
follow uh, Professor Drosk to the malificarum.
Speaker 8: Um.
Speaker 1: Malavcarnum is a pretty cool looking tower. It has magic
sort of swirling about it, and you can see like,
I'm sorry, that's the wrong track this one. The the
magic is sort of swirling about it, and it doesn't
look like it would be enough for like an academy
of students to like to be here. It's just kind
of it looks kind of like a just kind of
a weird, strange looking tower. It's very tall. It's the
tallest building here in Infernia. It's kind of in the
central part of the town. When you approach, Professor Drosk
begins to do more spell weaving. You can hear the
staff creak again as she casts the spells. The doors
open after she seems to be done casting a spell,
and there's just kind of this smoke that kind of
rolls out from the doors. It almost looks like somebody's
been using liquid nitrogen behind them, and you can't really
see inside. And she says, follow me.
Speaker 6: She sounds like a door.
Speaker 11: I have to stifle the meanest laugh because.
Speaker 26: That's so fucked up. I stick the bucket a little bit,
I mean can and I keep walking.
Speaker 6: You don't sick to all you I'm going to be
a fan jokes like that jokes.
Speaker 1: So you enter into the Male of Karnum. As you do,
you realize that you have stepped through some kind of portal,
because when you enter, it becomes significantly more impressive. Purple
lights swirl about this place. Candelabras sit along the walls.
There's not a lot of people inside, but the view
feels like it changes. You can see there are stained glass,
tall arched windows inside, various blues and purples and greens
kind of making their way through the windows. But the
color inside here, the ambiance is kind of purple ish
as those colors sort of reflecting off the various walls
and such. There's some people walking around. It's not like
a million students or anything rushing to get to class
or anything like that. In here. There's more of a
few people that give give you looks as you begin
to walk in. They see the professor though, and they
just you can see a few of them kind of
look a bit wide eyed as they see the professor.
And there are varying ages. You can see some people
that are on the younger side, maybe in their like
early twenties, and then you can see some other people
of different races, different species. Here in Regalia. You can
see that there is actually probably you might have only
seen a few since you have arrived, even in major towns,
but you see some of some of the some of
the other peoples of Regalia.
Speaker 8: Here.
Speaker 1: You see that there are in fact some dwarves moving about.
You can see some elms, you can see some luminara
and marin making their way around.
Speaker 3: Now, seeing how the students reacted to the professor being
in the vicinity, do I got the idea is that
they're shocked to see them, or do I get the
idea that the students are more so like, oh, we
got to stay out of her way.
Speaker 1: Uh, you don't even have to roll for this. They
look like they're trying to avoid the professor. Sure, I
thought so, it's more like they if they try not
to cross, it's like a like a wider a reverse
black cat situation. You know, like they're they're trying to
stay out of her way, like just parting, you know,
to get out of her way. And yeah, you're you're
kind of led up some stairs and this place. You
immediately get the impression that this place is bigger on
the inside than it is on the outside.
Speaker 3: Mm.
Speaker 1: The the professor leads you up some stairs and into
an uh into what appears there is to be an office.
There is a frowing fire, magical light up above, books
all around. Mm hmm.
Speaker 6: Does anything look edible?
Speaker 1: I mean there's furniture here, it doesn't. I mean, oh yeah,
I mean it looks pretty old. It's like well kept,
but it looks very expensive.
Speaker 6: Is there any like peeling wood on the walls or not?
Speaker 1: Okay, stone, there's like stone, and it's it's just expensive
looking furniture. There's a lot of papers and stuff that
are piled up on various desks and things.
Speaker 6: Okay, noted.
Speaker 3: I think I paused before we step in. It's breathtaking.
And I'll take a deep breath and step after the professor,
and I'll PLoP the pail down so that boat doesn't
have to be wiggled around a lot.
Speaker 6: I stay put.
Speaker 3: Is this your office?
Speaker 1: Yes? Oh, don't touch anything, of course.
Speaker 3: I eye the bucket or the pail, I should.
Speaker 6: Say, you see a tendril already crawling out of the
bucket and going towards the nearest book or piece of paper.
Stump on the tendril too soon that the tentacle snaps
back to the bucket will.
Speaker 1: Fail, and she says, h attendance, put the body down
there points towards the floor. Basically IRUs as you look down,
you can actually see that there appears to be a
ritual circle underneath the carpet. One of the attendants begins
to roll up the carpet.
Speaker 3: Oh, I'm assuming this appears to be some very high
level stuff.
Speaker 1: Give me an insight, an insight.
Speaker 3: If it's an open check, might I use focused?
Speaker 1: You can.
Speaker 3: Nineteen critical? That's an opportunity.
Speaker 1: I guess what would you like your opportunity to be.
Speaker 3: Oh, let's see here. There are a lot of very
good things that could happen here. Oh, favor would be good,
but so would advantage, because that would help possibly with vendors.
I think, as much as I want support and admiration
that I'm going to go ahead and I will go
with Ooh okay, I am between advantage and information here.
Speaker 6: Actually explain why?
Speaker 3: Well, advantage. I think perhaps whatever we're going to do
ritualistically for enders, a bonus would be good.
Speaker 8: M m.
Speaker 4: Perhaps I.
Speaker 11: Realized that I've seen this somewhere or something in order
to grant us such a bonus, and then information is
similar to I suppose to that regard.
Speaker 3: I'll just go with advantage. I think I'll do that
a plus four on whatever role that we're going to
need to make for taking care of vendors.
Speaker 1: Okay, advantage, Okay, fair enough. So this ritual circle is
very elaborate. You can tell that it was kind of
built into the floor when this office was made. This
is definitely a place where some like high level magic
can be cast. But the fact that it's just kind
of on the floor of her office is it's the
equivalent of having a golden toilet. You know, it's like unnecessary,
like why you know, there's all these books here and shit,
Like some of the rituals that you can imagine people
trying to perform. You need more space, you need like
there needs to be some like ah, it should ultimately
be in a bigger space, and it should be like
in a place that's not really hampered by a lot
of other things, right like the hall.
Speaker 3: We did the ritual in at the very beginning. Yep,
in coga, yep. This is very intricate.
Speaker 1: Thank go now, attendance, you may leave us. Looking up,
you can see that there is a crystal that is
providing light to the room. There's various magical wisps moving
about it.
Speaker 3: Now with the nineteen year rolled, can I tell if
that ritual circle is usable or if it's just for show.
Speaker 1: It's definitely usable. It's just awkward. It's like, why would
you put it in here?
Speaker 3: You know, it's like you get an apartment in matt.
Speaker 1: Yes, yes, it's like, oh you know, like oh sure, well, no,
we've got a we've got a full kitchen. Like no,
it's one of those kinds of situations.
Speaker 6: Are you going to say, is the crystal emberstone or
is it something else?
Speaker 1: It is not emberstone?
Speaker 6: Are there any loose crystals lying about anyway?
Speaker 1: An inside insight open.
Speaker 6: Ch inside inside open jack, let's see rolling six.
Speaker 1: Nope.
Speaker 6: The pale sits palingly.
Speaker 1: You can you can all feel myers innerlute goblin just crying.
So the professor then sits down at her chair like
nonplussed about this entire situation, you know, just kind of
sits down and you can see she's making herself comfortable.
She's got like a what looks to be like a
glass of wine. She's sort of snaps her fingers a
little bit, and you can see that the fireplace is
sort of stoking itself, you know, like it's just kind
of logs inside, kind of move around a little bit,
gets gets a little bit brighter, a little bit warmer
in here. Ah that's better. Ah, yoh, A friend, have
a seat, and she motions and like two chairs like
squeak across the floor, almost hitting enders by the way,
like as they squeak across the floor like squeak, Sit down,
I have a seat. What are your names?
Speaker 6: Well?
Speaker 3: I am iris Let or Iris for short.
Speaker 1: Ellen drath mm hmmmm mhm.
Speaker 6: Do they look at the pale and ask me the question.
Speaker 1: She did? Ask names? What are your names? B hi
mm hmmm. I don't see that very often? What slime talking?
Speaker 6: Why is that? Do you see many slimes.
Speaker 1: More than you think?
Speaker 4: Oh?
Speaker 6: I see, Well, you don't see many purple glowy rooms
very often, so you know, swings and roundabouts.
Speaker 1: Your friend is trapped between as I said, what is
his name?
Speaker 3: Anders?
Speaker 1: Mmmm? What is your involvement? With the Savior.
Speaker 3: I sort of purse my lips a bit and try
to think of how to phrase it. Well, we have
been friends with her for a very long time. I
don't know what exactly is going on with her at present.
She's still our friend that we'd like to help. I
just don't know how I'm going to after what she's done.
Speaker 6: She's got a touch of the squishies right now. And
let that mean, I mean she tried to squish me
and she did. She succeeded.
Speaker 3: She killed two of our friends. And I lift my hand,
and that's why I have this.
Speaker 1: You brought them back? Yes, what level of a spiritist isle?
Speaker 3: Do you mean? Actual level as in points?
Speaker 1: Yes? Ten? She sits back in her chair. Impossible from
my understanding, you have only been on Regalia.
Speaker 3: About a month, right, I don't really know how to
explain it.
Speaker 6: That's the way that they say that. By the way,
is that is that peculiar that they know that we've
only been in the world for a month. They sound
very pc to me.
Speaker 3: Yeah, asking them levels and stuff.
Speaker 6: We're not even levels. I can imagine, like, you know,
you know, it's just like a weird thing in the
world where it's like, oh, we're level four in the
major's guild and it's actually level four in the game,
and that kind of thing. And that's just how they think.
But they they think that we're sorry, we're table talking
so much right now. But they just said, right, you've
been in Regaralia for a month. So what does that mean?
What do they think you're from?
Speaker 14: Mm?
Speaker 6: Hmmm hm hm. Anyway, that's that? That that humming and
humming from the from his part right now, pale container
of metal?
Speaker 8: MM?
Speaker 1: How did you do it? Might have some talent level
tens spiritist? You know how few there are? No I
know of one level tens spiritist. Is it her that
can cast? That's spell.
Speaker 3: One one? I kind of slump in my chair. I
don't I don't know how I did it. I just
did it. I saw them dead and I wanted them
not dead, and I pulled from everything that I had.
Speaker 1: With no training. Heroes are interesting creatures, aren't they.
Speaker 3: I suppose It's almost as though I willed it into existence,
but my body sort of got controlled I that will.
I don't really know how to explain it other than
it just felt natural.
Speaker 4: But it hurt.
Speaker 3: A lot.
Speaker 14: God, do you know how hard I have had to
work to achieve this level of power.
Speaker 3: You are the other, the other one, the one you.
Speaker 1: Know I am. How many years it?
Speaker 6: How have you been playing what I have gone through?
Speaker 1: She stands up and slams her hands down on the desk.
And you have done this in a.
Speaker 3: Month, obviously not very well. And I hold up my arm.
This is happening to me. Does not devalue your.
Speaker 1: Hold down her sleeves. You see similar scars?
Speaker 3: You have them too, yes, but.
Speaker 1: Not from what you have done my own foolish mistakes.
Speaker 3: Wanting to become better in order to have the power
that can help people.
Speaker 1: Is it is foolish? Yes, it is. Ask you about
the cost you are willing to pay, because I know
it well. May be able to reach your friend with
the use of a ritual. It will not be easy.
If you both partake in this ritual, it may help,
all right. What I warn you, you will go to
the place between to find him from what I I
have learned. If one is trapped in the place between,
there are there for a reason. I do not know
what this reason is. You may be bound or worse.
Speaker 3: You have not been before, or or have you you
have so much knowledge, it seems.
Speaker 1: I have not been I have read on it. It
is too dangerous for the head spiritist. You venture I
am needed here.
Speaker 3: Well, he needs me? And oh if he's interested, hmm,
if you want to.
Speaker 6: Help, I mean, sure, right, we're helping Enders. Why would
I not help Ends?
Speaker 3: It's very risky apparently.
Speaker 1: Eh. If you are lost in the place between, you
may never return. Looks like your friend.
Speaker 6: I mean if, with all due respect, if we don't
save Enders, then you know, and we get lost anyway.
We have nothing to come back to anyway, So what
does it matter?
Speaker 1: It is for you to decide. I merely provide you
with information I know, for you to make your choice.
Speaker 3: We'll do it.
Speaker 1: Huh so easily?
Speaker 6: Yes, yes, how she levels so fast?
Speaker 1: Hm, very well. Then we shall speak on what I
require for the service.
Speaker 3: All right.
Speaker 1: I do not require money, I have plenty. I will
require something else.
Speaker 7: I need.
Speaker 1: I need the experience. I need to record all of
this information. I need your help in the future as well.
Speaker 3: And is this something that you plan on letting us
know in the future. I assume yes.
Speaker 1: You are the only other spiritists I know that is
capable of casting the spell. Oh, it may be useful
to me. I ask for a favor of my choosing.
For anything that I ask.
Speaker 6: For, caveat as long as it's not evil or requires
us to kill people or eat them. The last part
is really important.
Speaker 1: What is evil?
Speaker 10: Oh?
Speaker 1: No, neither do I.
Speaker 6: Villainous? Villainous? Anything villainous?
Speaker 1: Same question.
Speaker 6: I mean, villains are kind of like, you know what's
a hero? I'm a hero. You can tell what a
villain is because I asked a guy and he was like,
of course I know what a villain is, so you
must know what a villain is. And I don't think
you're a villain right now. But if you will ever
put on doing villa any things, maybe perhaps think again.
But you know, I suppose side quest bad mumbo jumbo
with Jason stuff is fine. I kind of to churn
towards Iris and shrug my handle.
Speaker 3: I'm looking at Enders and my eyes drift back towards
the professor.
Speaker 4: And I nod.
Speaker 1: Done. Then let us begin. First, you must cover him
in the required rooms. She points towards a book on
the shelf nearby Iris, and she says, the purple book.
Get that one.
Speaker 3: I scurry and I grab it now.
Speaker 1: Going to need you to paint these runs upon him,
and they must be precise. First, You're going to have
to make sure that you place the dots here and
then swirl around here. She begins to detail this information
to you over the next hour or so, sort of
doing this while the ruins are being drawn, and she says, now,
one of the most important factors here is that I
do not know how long this will take. You may
be gone for a few moments. It may be gone
for longer.
Speaker 3: I'll need to write to someone or other companion before
we go. It'll be quick.
Speaker 1: Yes, prepare yourself however you like. We will begin the
ritual in the morning. Ah okay, for now he appears
to be stable. I will continue the rooms. We will
meet here in the morning to begin this ritual, and
our bargain will be struck. Do not thank me yet.
I do not know what will happen to you or
your friend. The last time that a hero was an
infernia was maybe seven years. I know that you being
here signals something difficult will be happening to Regalia once again.
Speaker 6: Oh harlingers, huh hoppingers.
Speaker 1: A good way, m.
Speaker 6: Yes, questus logus, what does it.
Speaker 1: Say, yeah, yeah, so I have to make this. This
is I didn't make this beforehand, and I forgot, I
just forgot. But the quest will be something along the
lines of like you will have a new quest here
that will pop up and it will be something along
the lines of a venture in between.
Speaker 6: Oh, also the quest for help or don't help Moon?
What happened to that? Did it change to the update?
Speaker 1: Like whether that hasn't updated at all? Still just a
bunch of question marks.
Speaker 6: Huh Okay?
Speaker 1: The Emberstone Theft quest is six of eight with the
return the Emberstone shipment.
Speaker 6: Mm hmmm, I see.
Speaker 3: I also tilt my head before we begin to head off,
and I turned to the professor. Professor, there were in
the facility that we had everything happening, There was a
there was a man named Deverick.
Speaker 2: To know that is.
Speaker 3: You don't okay, And the name of Zuka doesn't matter
to you either.
Speaker 1: Why would it? Are they lying inside and insight open check.
Speaker 3: Fifteen?
Speaker 1: I don't think so.
Speaker 3: Okay.
Speaker 16: Do you know of anyone who would know of.
Speaker 3: Any other heroes or anything of that nature from a
long time ago?
Speaker 1: I assume the arch Magister would the arch Magist, but
one doesn't simply talk to the arch magister unless they
get into these good graces by other means.
Speaker 3: I'll smirk. Well, I suppose let's try and make a
little bit of history first. I look down at enders.
Speaker 1: Tomorrow morning, co'ntack your friend, and we shall begin the ritual.
Speaker 3: Very well, I'll pick up oze bucket.
Speaker 1: There will be rooms for you. We will see to it.
They won't be dorm rooms. You understand. There's are reserved
for our students. You will in fact have some maybe
a broom closet. I'll see.
Speaker 3: Well, it's better than nothing. And for any magical supplies
or anything like that. Oceans and things. Are there any
markets or anything or anywhere you would suggest we picked
things up?
Speaker 1: Yes, there are several. They provide things for many of
the students and the ash Wing vanguard. There are several
volatile vellum, the ash and Ether, the blaze Wartsmithery, the
whim of the ember collar. She begins to write some
of these down for you.
Speaker 3: Thank you.
Speaker 1: Mmmm. There is a section in the items tab that
uh you should be visible called Infernia items, a bunch
of rare items available here in Infurnia and also all
the basic items all the basic items as well.
Speaker 3: Oh excellent, you can do a lot of things we
can't afford.
Speaker 6: Yeah, perfect if Holy Moon didn't have all my money.
Speaker 1: So she sends you on your way to kind of
do what you have to do. Do you write to Rue?
Speaker 6: Yes?
Speaker 3: I basically whenever we get situated, I sit down and
I write to Rue Riley. We've been given asylum here
in Infurnia. We're staying in the Malific Rum. It's a
big tower with lots of arcane rooms on it, and
it's quite splendid inside. We're going to try to help enders,
but it is going to be very dangerous. I don't
know how long it's going to take, but we'll make
our way back to you with him.
Speaker 1: I promise.
Speaker 3: Stay safe and if you need anything, come to Infurnia.
Let them know that I resent you, and I'll close
the scroll put it back in my inventory.
Speaker 1: Okay, do you write anything back?
Speaker 10: There is a string of incoherent messages that it can
equate to just bitching, bitching about how incredibly useless. Some
of these NPCs are about how she is struggling to
find a job, and apparently there might be a hot
mermaid involved.
Speaker 4: But then the messages go quiet for a bit, and.
Speaker 10: There is a long pending dot dot dot until I
write hope enders is okay, talk to you soon.
Speaker 3: I'll reply to that and say it sounds like your
adventures are quite exciting. We'll make sure he's okay. Talk
to you soon.
Speaker 1: Morning rolls around. We can we can do shopping and
stuff off off the stream here, but you have gotten
your rest, uh, and you are ready to meet up
with the professor, barring any other things that you wish
to do.
Speaker 3: Yeah, the only things I really would have done. We're
head to the market to prepare. Try to haggle a
little bit because we're kind of broke at the moment too,
specifically because we kind of need a few things. But see,
rather than that, we arrived promptly.
Speaker 1: Okay, So, uh, you walk in the door at the
Professor's office, the you know body vendors is still there,
still on the floor with the ruins finished up. Shall
we begin, Yes, let us begin. This ritual is complicated.
The in between is a place of From what I
have heard and read about, it is a place mostly
devoid of things, place of emptiness, a place of emotion.
I do not know what you will feel when you
are there, but I imagine it will be related to
what your friend is feeling. Repair your minds, think about
all of the pleasant memories that you have them. Clear
your minds of doubt, think only of success and how
you will return. As she says these things, you can
hear that familiar creaking of the staff, and she says,
light the candles, and when the final one is lit,
the ritual will begin.
Speaker 3: I'll go ahead and I'll light the first two, and
I'll look to bo.
Speaker 1: Hm.
Speaker 6: I am together. Okay, uh, how.
Speaker 1: Hmm.
Speaker 3: I'll grab your pseudopod and I'll put it on. I'm
assuming we have some sort of other candle or something
that we're using to like the others are a match.
I think perhaps I would have taken one of the
candles that she has around her office to light the others,
and we light it together.
Speaker 1: Okay. She's beginning to draw similar runs in the air.
She begins to draw them around you. These other rooms
are binding. You're binding your essence to each other. It
should feel like you're holding hands.
Speaker 6: I wonder what that feels like.
Speaker 1: And with that, you may like the final candle.
Speaker 3: I'll look over to bow m hm.
Speaker 6: Mm hmmm as I have ever have been, will be.
Speaker 3: We make a good team, you know.
Speaker 6: Well, I mean, you know, you're a helo and I'm
like a DPS. I've seen the tank hybrid, so it
makes sense stay in this small encounter. Yeah m hm,
I agree.
Speaker 3: And with that, will light the final candle.
Speaker 1: Light the final candle, and it feels almost like the
air pressure changes around you. Flames all go out on
the candles and the fireplace. Certain ruins begin to illuminate
in the air, and you can see matching ruins illuminate
on ender skin. And you hear a professor sort of
fade away. As you feel your eyes closed, do not
doulge yourself. Everything goes white. You feel yourselves and your
stomach sort of feels like you're almost on a roller coaster,
has that feeling of going up and down. You're traveling.
You open your eyes and you both just kind of
see this empty white space all around you. Feels like
you're standing on the ground. There is no ground. What
do you do.
Speaker 3: Looking around? Do we see your sense any sort of life?
Speaker 1: Make an insight, an insight. This is a group check.
Speaker 3: Okay, I'm particularly looking for and dressus aura.
Speaker 1: If I can difficulty will be fourteen fourteen.
Speaker 6: Ooh, I world an eight failure, so I can't really
help in this now.
Speaker 3: I did have a plus four from the opportunity. That's
what really yeah, sixteen okay, success.
Speaker 1: Enders. What do you feel like right now?
Speaker 8: As confused?
Speaker 1: Angry? Sir? You figurated? Oh, you feel feel you don't
see things, you don't hear these things. None of your
senses normally pick this up, but you feel these emotions
course through you when you turn and look around.
Speaker 24: M hm.
Speaker 4: Hm anders, m h.
Speaker 3: NDErs, we're here. Mm hmmm, it's iris and both Hi
give us a sign.
Speaker 8: I pulled into a ball, need a position and turn
myself in my mind?
Speaker 1: Mm hmmmm.
Speaker 8: Saw the nightmare? Oh wake God?
Speaker 3: Uh Frank, it's Gene.
Speaker 8: There it is again.
Speaker 10: That name.
Speaker 6: Marco.
Speaker 16: Do I send any sort of.
Speaker 3: Spiritual draw anywhere?
Speaker 1: Yes, you do. M hmm. It's hard to give you
a direction. You just kind of feel yourself drawn in
one way and you just start to walk mhmm' toward it.
There is this walk that happens, and time is weird here.
It feels like you're left like a long time to
feel all these different emotions and they are sort of
coursing through you. It's like the equivalent of someone talking
through a sock. You know, everything is still happening, it's
just a bit muted, as your body is almost like
a filter for it.
Speaker 3: And what is it that I'm feeling? If I'm absorbing
or feeling something that Enders is feeling. Is it anger?
Or is it pain? Is it anxiety?
Speaker 8: Everything but most of all thin shuts.
Speaker 1: You start to see something different now in this endless
sea of wight. You see a cobblestone on the ground.
You're walking another cobblestone. You start to form into a path.
Speaker 2: You can see this.
Speaker 1: Cobblestone path begin to merge before you. Something's wrong though.
There's drops of blood upon the cobbles. At the end
of this path.
Speaker 27: Sturdy wooden door sets. M. M, I look too, both,
I look back. M.
Speaker 3: Is this where we're feeling him?
Speaker 6: You know, I feel him at all? I see him.
Speaker 1: You're feeling the same sort of feelings.
Speaker 6: I suppose. So it feels like a rotten tomatoes, like
a review in here, you know, angry, sad, angry sad.
Speaker 3: Yes, I will take a step towards the door.
Speaker 1: Enders, open the door, Please make an insight and well
power check. This is a group check. Mkay, difficulty and
there's what do you think the difficulty should be?
Speaker 8: Here? Fourteen?
Speaker 6: Man, his mind powers is strong, insight, will power, loyalty.
Oh no, I guess that's ten. Technically, I'm not gonna
have to add my things.
Speaker 3: That's if you succeed, I would get the bonus.
Speaker 6: Right, But he didn't succeed because I to add my
second thing.
Speaker 1: Should just get done automatically. If you succeeded, it would.
Speaker 6: I have two bonds I think with iris, but I
only have one on my.
Speaker 3: Sheet, so it's not going to add It adds to
my role, not yours.
Speaker 6: Oh okay, alright, brain work, Okay, cool.
Speaker 3: So it would have been like a plus. You go
get one for success and then two for our bonds,
so it would be three bonus if you succeed.
Speaker 6: Right, never mind, then you go there anyway.
Speaker 10: Go.
Speaker 3: You can also if you do want to succeed, if
you wanted to, you don't have to. You can use
a fabula point to invoke our bond in order to
add to your role.
Speaker 6: Right, what if I already used my fabular points to
make cap piss appealing to dragons.
Speaker 3: Nineteen success, Holy shit.
Speaker 1: Enders. How does the door open?
Speaker 8: It creaks open and then it slams to the wall,
leading to a darker room.
Speaker 1: From outside, there are no there is no wall or
structure only in this door. But inside, as it slams open,
you can see darkness inside.
Speaker 8: Air will guts out of the hole of the wall
or the room, hot hot steam.
Speaker 3: Am I able to in this plane of existence? So
to speak? Am I able to conjure any sort of light?
In my hand or using my staff?
Speaker 1: How do you do that?
Speaker 6: I have?
Speaker 3: The spell looks now Normally it's an offensive spell, but
it does create light.
Speaker 1: Okay?
Speaker 3: Can I argue that my staff flights up and I'll
spend the mona for it?
Speaker 1: Sure?
Speaker 3: M hm, okay, m hm, and mama h My staff
flights up, and I looked at bo and I nod
and I take a step forward.
Speaker 7: If illow.
Speaker 1: What do they see inside?
Speaker 8: The light bounces off of darkness but has form to it.
The path elites two steps? Do you follow that path.
Speaker 3: Unwaveringly? Yes? Without hesitation?
Speaker 1: Mm hmm.
Speaker 8: You step? You take a dim lit purple light. Light
up the candles. There is a tall stone of some sorts.
You realize it's the back of it, not the front.
You walk around to the front.
Speaker 3: Is that where I'm sensing you?
Speaker 1: Mm hmmm, I do.
Speaker 2: M hmmm.
Speaker 8: You noticed that the slide has handles. The tall arcing
back a body sits slope over mst like a throne.
Speaker 1: Mm hmm.
Speaker 8: Do you like the last candles?
Speaker 1: Candles?
Speaker 3: Mm hmm mm hmmm, mm hmmm, mm.
Speaker 24: Hmmm, mm hmmm.
Speaker 3: Yes, Anderson.
Speaker 8: Or lies.
Speaker 3: I wouldn't lie to you.
Speaker 8: I never have, and you will seek truth within the blade.
Speaker 6: Careful what you do with that thing in the shop. Well,
it looks sharp.
Speaker 2: Understand your arm.
Speaker 3: My arm?
Speaker 8: M oh, that seeks the throne of the hero must
pay homage in blood.
Speaker 3: I don't seek the throne. I seek my friend.
Speaker 6: I don't have arms or blood.
Speaker 11: He is.
Speaker 8: Of the throne, seeks homage.
Speaker 1: Of blood.
Speaker 3: Next in my hand.
Speaker 8: No good.
Speaker 4: Nami, no iluma.
Speaker 3: I'll get to eat up. I know your animal.
Speaker 1: Hello. This is Wax Stephen from Table Story. If you
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