Speaker 1: You are listening to table story.
Speaker 2: Deathless is an improvised cinematic narrative with live production, including
music and dialog.
Speaker 3: There is no script.
Speaker 2: This story contains violence, disturbing imagery, adult themes, and a
darkness which may lead you doubting for more. Proceed at
your own risk.
Speaker 4: A logit of fight from Shade ho loget of fact
from me.
Speaker 5: That you say, stand up for the thing which you
can't stand. A loud.
Speaker 6: Lestoca by Deathless. I on Asteban found ourselves at a
bar with an interesting.
Speaker 7: Owner.
Speaker 6: She goes by the name of Ophidia. A gentleman joined us,
and they were an interesting pair, speaking in hush tones, relentless. Meanwhile,
Stalker was trapped somewhere in between. Gunnar pulled him, saved
his life or his death. I am not so sure.
They felt a pull to us, and as they approached
the bar we were trapped in, Stalker found something interesting.
A monster of sorts, a hand, something on the palm,
a name. Something is watching him. He can't see it,
can't hear it, but he might feel it. A presence
that stretches in, pulls like the tide, brushing against the
edges of his awareness. It isn't new. It's been there
for hours or days or longer. The name on the
hand he reads as Marian Hale.
Speaker 3: That is a great place to start. We're going to
start in the bar with the two of you.
Speaker 8: I believe, Oh, Vidio just asked you to sit down,
had some questions for you about what she just learned.
Speaker 3: Correct.
Speaker 9: I don't know what her questions were.
Speaker 3: Well, she just learned something and asked you to sit down, right.
Speaker 9: Yeah, she heard about her fight. I believe that's right.
Speaker 3: Yeah, do you sit Yeah?
Speaker 9: I seated at the bar.
Speaker 6: Yes, I follow us debout.
Speaker 9: She's had a change of heartshop finds this a bit
more interesting now, hm hm. There is something about her
companion as well. He feels like the coffin we have
left inshide of the crypt, the other one we did
not open.
Speaker 6: Does he feel like that way for me?
Speaker 8: That's a very good question. Also, how loudly were you
saying this systemon? Were you talking privately?
Speaker 9: I assume yeah, I'm assuming they're still over there talking.
Speaker 3: Yeah.
Speaker 8: Yeah, absolutely, go ahead and roll for me. Difficulty thirty.
You can use your strongest magic.
Speaker 10: Stat eighty four. No, I do I feel that way
to you.
Speaker 8: However, I'm going to give you something though, when you
look at him, because I imagine he says he feels
like the coffin to me, and then your eyes dart
over to look at him to try to see if
he feels that way to you. I'm trying to think
of the most terrifying thing for Constantine to experience.
Speaker 3: I think he's.
Speaker 8: Already looking at you. Remember he has that one eye
that is purely blackened, but occasionally you can catch like
a glint, almost like a nocturnal animal or something when
you're out in the dark at night. But his gaze
is already fixed on you by the time you look
over to him. And I think that he is the
most open and vulnerable individual you have ever met. Like
I'd think he could. He would tell you anything you
wanted to know, and he's afraid of nothing, and that's
probably what you get from him.
Speaker 3: Yeah, look at your You're just like.
Speaker 6: Not an else of cunning to be seen. How unattractive?
Speaker 3: Hm, I'm going to say that.
Speaker 6: Just because I said it doesn't mean I mean it.
Speaker 3: Okay.
Speaker 9: The thing we need to decide right now is see
what do we need from her? What do we want
to ask her? I believe since she's well aware of
what we are now, perhaps we should see if she
knows if anyone else like us in the.
Speaker 6: City, or knows of who could do such a.
Speaker 9: Thing, if there is anyone here, see, But for that
we would have to explain what had happened, and this
is not the information we should have over for well,
if she agrees to tell us there, it's one thing.
Speaker 11: But when we had our conversation with her, m hmm,
she gleaned things enough about the fact that, I mean
Estevan told her so much already.
Speaker 9: I think I told her that we're not from here,
We're taken. We were taken, we were taken from someplace
else by someone.
Speaker 6: Yeah, yeah, I don't think that we need to give
more information than you've already given, my dear, and I
pat him on the hand, I wouldn't worry too much
about our secrets. Besides, all conversations can be swayed.
Speaker 9: As well. Let us tread light leaves, or she doesn't
do whatever she did to us again and I can
still retain my mind.
Speaker 6: I give a quick nod.
Speaker 9: And then we wait for her to return.
Speaker 8: She gestured for you to sit down at the bar
and has kind of sort of been waiting there for
you to do. So, need to have your discussion, and
then you sit down. I think it's probably now, as
you sit down on this bar stool that you cure
the squeak, and you realize the whole place has been
eerily silent until this moment, until you engage with this stool.
You know something about this space and its ability to
move and manipulate both light and sound to where it
wants to be might feel familiar to you somehow, Esteban,
but I'm not sure you know why. But once you
sit she looks at you both, probably Constantine first, and
then moves her eyes over to Esteban and says, tell
me about what attacked.
Speaker 9: You before I do this, I believe, and you can
tell me if it is otherwise, that it would be
fair enough if I am to answer this question, if
you could see if you can answer a question of
ours when I am done.
Speaker 8: A snaky smile is already creeping across her lips as
you say this.
Speaker 9: I am, of course, what's quite some time ago, but
a merchant by trade, where as trade is my trade.
Speaker 3: She thinks.
Speaker 8: For a moment, you can tell she's pausing to consider something,
all right, one for one.
Speaker 3: Of equal value.
Speaker 9: Well, how you seem to be rather interested in these creatures.
I imagine the value is at at least some significance.
So please you would like to know about them? Well,
they appear to be extremely powerful. One of them broke
my arm without touching me. All I heard was a snap.
Speaker 3: She doesn't say anything, like she's waiting for you to continue.
Speaker 9: How many of them were there, Constantine? Do you remember five?
Speaker 6: There were five? Right?
Speaker 9: Yep?
Speaker 11: Yeah.
Speaker 9: We could not see them by any normal means, and
they were invisible to us.
Speaker 3: Some of us.
Speaker 6: I was able to get to look at them.
Speaker 3: How her eyes snapped? You very curious?
Speaker 6: Uh, Constantine remembers, But Myrgles doesn't at this moment remember
exactly how I managed to see them. Now does anyone
else happen to remember what I did to see them?
Speaker 9: This was at the end, right.
Speaker 12: Now.
Speaker 6: It was near the I got like, I gained consciousness,
and then there was something that I did that allowed
me to see them or it was Yeah, it was
a skill or a power that I did, But I
can't remember the circumstances. Normally I would just say I
tell her what I did, But I want to be
specific about the wording.
Speaker 7: Didn't you have an ability in VTM that let you
observe people were obfuscated? Didn't you say you were trying
to use something like that.
Speaker 6: Yes, I think that is actually what happened. I believe
it was since the unseen okay, and I think that
transferred over.
Speaker 7: I remembered something.
Speaker 6: It was incredible work, Thank you, okay. So yeah, returning,
I was able to see them using my I sort
of flick my eyes up at her.
Speaker 3: She leans forward and is staring at your eyes specifically,
not into your eyes, at your eyes like she could
pluck them out and use them for something.
Speaker 6: Well, you see it as a sense like smell or taste.
I notice obviously that she's looking at my eyes like
she could pluck them out and use them. So I
suspect that it is the mind behind the machine that
allows them to function as such. Use lessen your hands.
I suppose.
Speaker 8: Everything has a use and a purpose. She sits back
and looks back to Estebant.
Speaker 9: Well, these there were skeletal creatures, horns on the top
of their head. Yeah, even when we could figure out
where they were, it's difficult to harm them. But in
the end, we did as I'm sure you have heard.
Speaker 3: Is there anything you can provide me that he can't?
Speaker 9: Oh, I'm sure this is a very long list. But
in regards to this specifically, I don't know what he
has told you.
Speaker 3: She narrows her eyes.
Speaker 9: And did he tell you how many of us there are?
Speaker 3: Oh, that's a very good question. I don't think he did.
Speaker 8: I don't think he did. No, I don't think he
kind of really cares about that detail. I think he
was focused on the other detail. So I don't think
he did. But I'm willing to roll for it, just
to see. Go ahead and roll me anything with the
difficulty of thirty, with whatever your status, m.
Speaker 3: And just see what we get. And this isn't for you?
This is kind of funny.
Speaker 9: Yeah, was it difficulty thirty thirty? Yep? I should I
will lower this because this wasn't my role. But it
is a thirteen. It is an otherworldly success. That's quite good.
He's quite good. Yeah, wasting my roles on this guy.
Speaker 8: Mm hmmm, this is extremely important. You were not obfuscated
the whole time, correct, stalker. You came out and you
tried to pull someone else out, and in right you
tried to pull the other guy out.
Speaker 7: With you, I think so. Yes, I remember, uh yeah, yeah,
yes I did.
Speaker 3: Yeah, that's what I thought too. I just wanted to
make sure. Okay.
Speaker 8: Then in that case, she smiles wickedly, very playfully at
this point, almost sinister.
Speaker 3: Yes, I know how many of you there are? But
do you?
Speaker 6: I sort of like can't help a pass of sort
of a disgusted scowl when she says, but do you?
And it flicks onto my face and then away.
Speaker 9: I believe I have a good sense of how many
of us there are. Some of us have better vision
than others and allow us to fight them and more
even ground you've probably heard that some of us are
very strong as well. If he failed to tell you this,
then he has done you with this service.
Speaker 3: Do you know who sent them?
Speaker 13: We do not?
Speaker 6: Oh, if only we did?
Speaker 9: Do you mind if I ask you something? Now?
Speaker 3: Their trade?
Speaker 9: See? Do you know if any others of our kind
who are already in this city that we could speak to?
I do not. Can I see if she is I
judge if she's telling the truth?
Speaker 3: Do you want to do that?
Speaker 8: Are you doing body language or are using magic or
trying to anyway?
Speaker 9: I can't use magic in here, but you can try.
Speaker 3: You can always try.
Speaker 9: Now, this would just be this personal experience of dealing
with people who sometimes would lie to me.
Speaker 8: Okay, deals, did you think this is soul? I have
such a weird question for you. Do you think it
would be natural for you to not use your magic
at this point? Do you know what I mean? Like
you're reading something. I think my magic ingrained with you
to do my magic, well, my magic before we got
here that would have used. This is is like I'm
making them tell me. So I'm obviously I can't do that,
so I would have to I would be Oh man,
that'd be fun to try though, but okay, yeah, if
you don't want to try, that's fine.
Speaker 9: No, I'm too I'm honestly too wary of what she
what it felt like, and we walked in like I'm
not sure even the only reason I even pulled that
stunt was because like it wounded my pride when she
did that thing to me. So, okay, this is just
I'm reading like I'm just trying to get a sense. O.
Speaker 3: Hey, go ahead and roll, It'll be your cars.
Speaker 9: Okay, So your soul, I'm assuming this is a thirty
or below.
Speaker 3: Yep, everything is thirty or below.
Speaker 9: It was a failure. I believe she's telling me the
damn truth.
Speaker 3: She's unreadable.
Speaker 8: I'll give you the okay, right, It's not that you
just believe she's telling you the truth. It's just like
if you're searching for any physical tell on her pop Yeah.
Speaker 3: Yeah.
Speaker 9: Do you think there are any of us here that
you do not know about?
Speaker 3: Perhaps?
Speaker 9: No, But do you think there are not? Maybe? Is there?
That's easy? Of course, maybe there is a lot of things.
But do you believe they exist here and you do
not know about them?
Speaker 3: No?
Speaker 9: But you're wrong or you are lying.
Speaker 3: What makes you say that?
Speaker 9: Is this your next question?
Speaker 3: She shrugs, kind.
Speaker 8: Of looks away, like down at the bar, and then
back up again. I believe it's your turn to be
asking the questions.
Speaker 9: It Constantine.
Speaker 6: Can you tell me what color her eyes are? Again?
Speaker 8: They are blue, like an ice blue. For the longest
time I thought they were green. Then I fucking looked
at my own screenshot and was like, oh, no, they're blue.
Speaker 3: Anyway, your eyes are blue.
Speaker 6: Your eyes are green?
Speaker 9: Your eyes are green, chick the screen shot?
Speaker 6: What do her hands look like?
Speaker 8: I guess she has thin, slender fingers, but they don't
look like working hands, like they don't look like they've
like they're rough or anything like that. They're burials, clean short.
She doesn't keep them long or anything like that.
Speaker 6: No polish or anything like that.
Speaker 3: No, no, none of that, just normal.
Speaker 6: Her forearms. How muscled are they?
Speaker 8: She ooh okay, go ahead and roll me just your eyeballs.
Yeah yeah, I'll answer that without but I can give
you more if we roll for it, because rolling is fun.
Speaker 6: I think that would just be my mind then, yeah, yeah,
not usingly? Yeah yeah, well the problem is would discount
as a social stat I.
Speaker 8: Think you can if you want. If you'd rather roll
for that, that's not a problem.
Speaker 6: No, I'll use my mind. Difficulty thirty yes, please, okay,
twenty nine of the worldly success.
Speaker 8: She I think probably. I don't know how you want
to explain this for Constantine, but I'm willing to however
you want to explain it is fine. But she's got
an extremely athletic build underneath her, Like she's wearing like
a button up collared dress shirt. She's got a vest
on over that. She dress pants. She's five. Oh god,
didn't we just look this up five ten, five ten,
h yeah, she's five ten.
Speaker 9: This is a significant form in front of us. Then
with the must like she's just yeah and tall and.
Speaker 8: Yeah yeah yeah. And if you're trying to gauge whether
she could physically.
Speaker 6: Hmmm, No, that's not what I'm looking for.
Speaker 3: Okay, okay, okay, yep, yep, I'm totally fine.
Speaker 6: Okay, did that candle?
Speaker 9: Just oh?
Speaker 6: Okay? Literally was like, is someone in? Someone is locked
in and she's trying to act like she doesn't see them.
Speaker 3: And we're.
Speaker 6: Like, full, bro, why are you guys freaking out about
a candle? I thought she was just about to get
hard you.
Speaker 14: Fine, Okay, sorry, I have the I have the door open,
but still.
Speaker 8: Okay anyway, sorry, please continue. I just like heard it
and was like, oh, something's on fire. First smelled it.
I smelled it.
Speaker 6: Anyway, continue, Okay, I'm looking I'm looking for.
Speaker 3: I'm so sorry.
Speaker 6: I'm sorry, I have the timing.
Speaker 3: Okay, please continue, I'm so sorry.
Speaker 6: No, it's all good. Uh you know, I'm I'm looking for.
I'm observing her physically to figure out what types of
things she does, what is her body built for? Like
does she have rough working hands, are her four hams
four arms four hams or her fore arms particularly like
muscular or you know, I'm just trying to find like physicality.
I'm trying to see, like what this is such a
weird thing to say what her body is made to do?
Speaker 3: What she's made?
Speaker 5: Do?
Speaker 3: I think like she's fuck?
Speaker 8: I mean, I want to say she looks like she
could run a marathon, like yeah, one of those.
Speaker 6: She's just very fit, yep, yep, Okay, But her hands
aren't rough in any way.
Speaker 3: Nope, not that you can see. Hmmm.
Speaker 8: If you want to closely inspect, you might see a
couple of scars on her fingers.
Speaker 6: Funny enough, I'm not necessary least so interested in scars.
I just find it interesting that someone so muscular and
physical has no marks of having used their hands to
accomplish that from what I can see.
Speaker 9: Do you have a question for her? Make it a
good one, because I haven't urge to tell her something
she would really like to know.
Speaker 6: Why do you have a bar.
Speaker 15: Ooh?
Speaker 8: Do another role for me? Same same thing? Or like
your strongest step, your magic stet.
Speaker 3: Mm hmmm, difficulty thirty you guys, hear the fucking wind
coming through my apartment right now?
Speaker 6: What is happening? Are you being like the elements just
coming for you?
Speaker 3: Yes, twenty nine okay, when.
Speaker 6: You know that's my old one. That's my old one. Okay, okay,
I'm asking in difficulty thirty yeah.
Speaker 3: Yeah, same thing, forty two failure Okay, when you're asking,
is it sincere?
Speaker 6: Yeah? I want to know why she has this bar?
Speaker 3: Yeah, That's what I'm wondering. Is it like that or
is it this bar? Doesn't trying to fake out why
she has if she's so athletic or whatever, you know, Like.
Speaker 6: It's more like I'm recognizing the incongruity between who is
standing in front of us and where we are sitting. Yeah,
and obviously that this is not just a bar, you know,
like this is not so I'm asking like it could
be interpreted as like, why a bar at all? Why
do you have a bar? What about a bar? Because
clearly it's not bumping. Who do you serve? I get
the vibe you serve no one. It's sort of like
what I'm thinking, and with the hope of perhaps getting
something deeper than that, you know.
Speaker 8: She will lean forward on her elbows, look still looking
you in the eye. No smirk now, no, no grin.
Probably for the same reason you did.
Speaker 6: Pardon me out of character. We didn't. I didn't. Did
I tell her that I had a bar? I'm pretty
yeah I did not, right, I don't think you did.
Speaker 9: No, Okay, she took some of her blood.
Speaker 3: Yeah, she did have some of your memories, but you
didn't specifically say your memory took place in the bar
or that it had a bar.
Speaker 6: Yeah, okay, Uh, I take great. I mean, I would
argue it's not great pains to conceal my surprise that
she said this to me.
Speaker 8: You can conceal your surprise. You're just, yes, concealing agile
at this as she is, right bartender and bartender?
Speaker 6: Mm hmm, well you see, I nothing felt better than
having my bar packed and full with those singing beautiful songs.
Speaker 3: Right now. Yeah, nothing felt better than that.
Speaker 13: Mm hmm.
Speaker 6: Okay, all right, well, all right, maybe nothing felt better
and maybe something might have felt better than that, I think,
but I think you know how you Okay, this is
a question, right, is the environment and her and the magic?
Because I think it's like pretty colloquial to say nothing
felt better than this and to still mean it even
though obviously there are things that were better in your life,
like nothing's better than a hot bath on a cold day?
Is still you still really enjoyed it?
Speaker 8: Is that why you had the bar though? Because to me,
that's not why you had the bar. But maybe I'm
misunderstanding Constantine on a fundamental level, Like I think Constantine
might answer this way that makes sense to me, But
is that really.
Speaker 3: Why he wanted it? Or did he just not want
to be alone?
Speaker 13: Amory?
Speaker 6: I don't think that there's a difference between two of
those things. What I said and that statement. I think
they fit together quite nicely. Okay, nothing feels better than
having a bar that is full of people, a bar
that never closes if it satiates that need to never
be alone, regardless of if I'm aware of it or not,
the feeling of goodness remains regardless.
Speaker 3: Regardless. You feel like you're telling the truth.
Speaker 6: Right, I'm definitely trying to be overall controlled in the
way I'm interacting with her, But this is a truth
that I'm giving. I'm not lying, but I am I
am being, okay, a trickster. Perhaps you know, I'm using
the truth to you know, coat whatever is going on yeah,
so I nothing feels better than having a bar that's
full of people with stories and song and all sorts
of glamorous, delicious things.
Speaker 3: There you have it, then.
Speaker 6: Is it the off season in New Orleans?
Speaker 3: Not for me.
Speaker 6: I would like to know who else is here?
Speaker 3: Oh boy, go ahead and roll?
Speaker 9: Did we really? I mean when we came in, we
probably just didn't notice anybody else but herr.
Speaker 3: Fuck dude, Sorry, she rolled a sixty six doubles.
Speaker 8: And in this system, failure doesn't mean that you don't
always succeed at the thing. Sometimes it just means it
comes at you know, either a great cost or I
think you are suddenly very acutely aware that there are
spirits in this bar. There are ghosts. Yeah, and I
think maybe you look around all of a sudden when
you're like, okay, well, who the fuck else is in here?
And you just you can see suddenly. And I don't
know if that scares you or startles you or doesn't
do anything for you, but this is very much a
haunted space.
Speaker 6: The moment she said that, it's the same thing for me.
I knew that there were other people here, Yeah, I
just couldn't see. So I'm not I mean, I'm like unnerved,
but I'm not surprised because I get the sense that
she is not deliberately deceptive either, Like it's just you know,
it's a dance of revealing convenient truths.
Speaker 3: Do you show any sign that you can see them?
Speaker 6: Now? Mm hmm okay, But I would turn back to
her and say, yes, it is a gift to have
a busy bar in times like these.
Speaker 3: She looks at your eyes again for a brief moment
and then back into them to you.
Speaker 6: I bat my eyelashes.
Speaker 9: Any other questions, I will go ahead if you have something, yes.
Speaker 6: One more, what would you say is your most popular
item on the menu?
Speaker 9: I just I almost slap myself in the face with
my hand, like I like, like, like that's the question.
Speaker 8: Yeah, yeah, I have a question for you.
Speaker 3: Though this is out of character.
Speaker 8: I think you she asked you only one question, correct,
and you answered.
Speaker 9: Yeah, a multi layered question, but it was one question
essentially like.
Speaker 3: Not you are different?
Speaker 8: She asked me question, but I think she only asked
constantine one question, and constantine I think, so.
Speaker 6: Yeah, yeah, yeah, yeah, how did you see them? Was
like the first question, and then why don't you like
the same reason you had a bar could count as
a question.
Speaker 3: But I don't know that was you asking her. Yeah,
that was you asking her response to that.
Speaker 8: So then after you've asked that question, then before you
ask the next one. I think she turns to Esteban
because you have question. But if you want to whisper
to him, like ask the most popular.
Speaker 6: Right, no.
Speaker 9: Question. I swe told you, or I told you earlier.
We're not from here, and I do not me in
New Orleans. I mean all of this. We are not
from here. Somebody brought us here, or somebody's or something
brought us here. Do you know anybody who is powerful
enough to do this sort of thing from We do
not know. It is a place like this, but not
quite this. What are the differences of Note there are
a lot more of us, a lot more of us,
as far as we can tell.
Speaker 3: I don't think she can hide the excitement in her
eyes when you say that, does.
Speaker 9: This prospect get you excited that there are more of us?
Will allow me to make a proposal to you. We
have very good reason to believe there are some of
us in the city already, and if you are telling
the truth, you do not know about them. One of
the things we wish to do is go to find
them to ask them questions. Now, perhaps when we are
out and we are talking to them, we can tell
you all of these things you do not know that
might be right under your nose. I feel this would
be of great value for you, would it not, because
from what we had heard very briefly, it is likely
more than one.
Speaker 3: And what do you want in return?
Speaker 9: I think I would straighten up a little bit and
look at Constantine. We would like to know some names would.
Speaker 6: Be known, if such a thing can be known by
someone like you.
Speaker 9: And even if you do not know now, if you
could learn them that we will tray it when the
time is come. Perhaps you hear something in this bar?
Speaker 8: People come soon as you say that, her head snaps
to the right and she looks kind of like up.
Speaker 6: I follow her eyes. Where is she looking? Who's in
the corner?
Speaker 8: You heard the sound of the voice on the web.
That's happening right now, like that moment, she's something on
the web, or at least like you can tell. I
don't know if you felt a web actually, Constantine. I
think it was Estebon that felt the web. But you
heard the voice right.
Speaker 6: I don't know if I heard the voice, but uh.
Speaker 3: You didn't know the voice. He heard your voice?
Speaker 8: Okay, yeah, so sorry, it's a it was a week
so she's it sounds like she's or it looks like
she's hearing something you can't hear at the moment.
Speaker 3: Yeah, okay, and then.
Speaker 8: She looks back to you. Apologies, momentary distraction. When the
time is right, you want a name, one of the
most powerful things someone can give you, and in return,
you're going to give me what exactly.
Speaker 9: The names of the other of us that are in
the city already, I not to be clear, not the
names of our group, but the ones we find out
that are here already.
Speaker 8: Okay, okay, okay. I was like, I thought you were
offering like your fucking full last name.
Speaker 12: Crazy, Okay, okay, okay, have to be I don't know
if you know that.
Speaker 3: I don't know if you know that, though. Do you
know what is it that way in VTM that a
name is one of the most powerful things you can
give away? I don't think you guys know that. I
don't think that's the thing in VT one person.
Speaker 13: Not in VTM, but one person does I think theory.
Speaker 9: Yes, Now, we did have a conversation in the Lucky
Rabbit about what's your name? You got to use it
something else?
Speaker 8: Yeah, yeah, yeah, And just remember, I'm just trying to
remember who had that conversation.
Speaker 9: But I am saying, I'm saying, thank.
Speaker 3: God you guys went to the Lucky Rabbit first. Holy shit.
Speaker 9: But but I'm you know, and I'm referring to the
other vampires here right right, right, okay, without everybody else's name.
Speaker 8: So you're offering me the name of someone who might
not exist, who I am convinced doesn't exist. And if
they don't exists, I've done work for you for free.
Speaker 9: Well, as she said before, perhaps they do. And the
worst that will come of it is that you now
will know the name of someone who may have dragged
over a bunch of us from another place.
Speaker 3: That's not a fair trade.
Speaker 6: I sigh heavily and then look off into the rest
of the bar, and I'm letting my eyes like track
the spirits that are in the bar and like follow
them as they move and stuff.
Speaker 9: Well, we know where one of these was seen, and
we know what has been said to one of us.
And if this is not information that is important to you,
because here in this place it seems we are quite rare,
quite unknown, and according to you, barely even exists. If
we do it all, if something else would make this fair,
I would like to know what it is.
Speaker 3: I'll take a chunk of your tongue.
Speaker 6: Oh darling, No, this woman is not worth it.
Speaker 9: Well, very few are worth my tongue. But I have
great plans for it, and perhaps in the future. But
I kind of agree to this right now.
Speaker 3: I don't want the whole thing, just a piece.
Speaker 9: How big of a piece.
Speaker 8: She holds up her pinky and taps just the end
of it.
Speaker 3: You know.
Speaker 6: What I find interesting. I don't think you can.
Speaker 8: So she's not looking at Constantine ever since he sighed
and started looking around.
Speaker 3: She's only looking at you, as.
Speaker 9: I'm looking right at her.
Speaker 6: I don't think she can a step on.
Speaker 9: Well, I'm sure she can, but I'm not sure we
need her to. We will go find the other death
list in the city, and perhaps a deal could be
made after that.
Speaker 3: Perhaps you can make your deal with them.
Speaker 6: I wonder if we leave this magical place, if we
will lose own memory of it. One can hope.
Speaker 9: Well, you won't forgive me. I just sem aware you
can do a lot with a tongue of another. Some
short Constantine, you know as well, so much.
Speaker 3: Estemond roll for me?
Speaker 9: Oh what am I roll in? Magic? Magical mind?
Speaker 3: Yep, magical mind? Please difficulty thirty?
Speaker 9: Ye, that is a ninety five.
Speaker 6: Oh can I do anything?
Speaker 9: Creeps out of my mouth.
Speaker 3: No, no, no, not at all. She briefly looks you
up and down, and Ben says I would be more
careful with it than you were of yours.
Speaker 9: I appreciate your advice and I will take it under consideration.
If you don't mind, My friend and I will be
leaving now. But perhaps you would like to hear this
at some point, and a different trade can be made.
Speaker 3: If you do come in here again, be prepared to
pay the price.
Speaker 6: Well, thank you for the drinks on the house.
Speaker 3: She does not look at you, Constantine. She's only looking
at Esteban. Sorry, this pains me.
Speaker 6: It's fine.
Speaker 9: It was a pleasure to meet you. I'm going to stand.
Speaker 3: Up for you to leave. Yeah, she just waits for
you to leave.
Speaker 9: But I'm going to reach out my hand to shake hers,
just to shake. There's no intention to shake. I'm not
expecting her to but perhaps this is a trade.
Speaker 8: She looks at your hand and then back up at you,
maybe a tiny curve at the end of her lips,
but she does not move to reach your hand.
Speaker 9: Oh, then I just go from this too.
Speaker 5: Yeah.
Speaker 9: And then I say, let's get out of here. Yeah, yes,
step and.
Speaker 6: I will give her like a winsome smile, wink, and
then knock on her bar top as I turn around
and walk out, following.
Speaker 3: Us to way.
Speaker 8: As you are walking out, her eyes will dart to you,
ever so briefly, just like acknowledging your existence, and then
she just stops looking at you.
Speaker 9: As here leaving, I'm like, this really is a lovely place.
Speaker 6: It's good to see. It's so busy.
Speaker 9: I'm sure yours was nicer.
Speaker 16: What was he? Not?
Speaker 6: Well? Hospitality aside?
Speaker 17: And then we can go outside if we can make
when yeah, yeah, go for it.
Speaker 3: No, you're outside, Okay, you're outside.
Speaker 6: I will give him a sharp, withering look, and then
I will I will look at him again and like
make my mouth even tighter, and then start walking down,
hands in my pockets and expecting him to follow me.
Speaker 9: Was gunner right outside the door?
Speaker 8: That's about when I'm I'm to find out. I don't
know if you were so when you when we left
off with the two of you, you were making your
way here, but well you were making your way somewhere
else and then got stopped and drawn in this direction,
and then we had Stalker encounter something. So we're going
to switch to the two of you, and we may
need to do some time travel here, but for now
we're going to do I think right after you heard
Constantine's voice saying whatever it was that we said in
the previous episode, which I think was just like come here,
we're over Here's voice or.
Speaker 3: It was Constant. It was Constantine's voice, yep.
Speaker 18: So I pictured that we had like stopped like on
that block, and maybe from where I'm standing where I
kind of tucked myself in, I can see like I
could feel where I'm being led, right, Yeah, So, and
I was able to conclude that it's coming from a bar,
and that the voice was coming from that bar. So
I think i'd be watching it. I think i'd be
a good distance, not right outside, I thought.
Speaker 8: So I thought both you and Stalker are kind of
the type that we'll just hang back and watch to
see what happens. So then, yeah, I think, I think, uh, stalker,
do you do anything after you see Kyle.
Speaker 3: In the hand? Such a weird question?
Speaker 7: Are you asking if I do anything when I see
sentient hand walk up to me and show me a
name written on it?
Speaker 8: I don't think it showed you the name, but I
mean you did see a name on the hand, but yes, yeah,
it is. It is trying to communicate with you using
its sewn in.
Speaker 3: Ta mm hmm.
Speaker 16: Yeah.
Speaker 7: I think. I crouch down and get a little closer,
and I say, little one, are you trying to tell
me something?
Speaker 3: Roll for me? Whatever your whatever your magic is?
Speaker 7: Ah, and what is the difficulty?
Speaker 3: Thirty?
Speaker 7: A partial success?
Speaker 8: It reacts when you say little one, uh, and maybe
moves to get a little bit closer to you. So
to be clear, this isn't just a hand by itself.
It is a bunch of weird It's an amalgamation of
you know, maybe ten fingers and a thumb and a
wrist and like it's like a bunch of body parts
that are kind of like sewn together and a really
weird kind of hand like creature and teeth have been
sewn onto it, and there is one huge eye looks
like maybe the eye of an owl or something like
that that has been kind of like stuck into it.
So it has one eye and then some you know,
like four or five little teeth for a mouth. But
it's it's like a it's a joke. It was never
meant to speak.
Speaker 19: It's cruel.
Speaker 7: It is clearly trying to Oh yeah.
Speaker 9: H.
Speaker 7: Does it have any appendages that might be able to
use something to write? Not that I would have it.
Speaker 8: I mean it has a bunch of fingers. Yeah, I
mean you could try. Absolutely, You can always try.
Speaker 13: Mhm, mhm, is.
Speaker 7: Your creator Namby.
Speaker 8: It will kind of jump up a little bit and
then back back up and scurry a little bit on
a thread that you at first cannot see that maybe
the light changes and you can see a glistening thread
of this, you know, ethereal magical spider's web that you
two are kind of like on.
Speaker 3: But it backs up in the direction of the bar.
Speaker 5: Stoker. Can you still hear me, don't you? We are
in something strap and it is boring us.
Speaker 7: I believe I may have discovered a servant or pet.
Speaker 5: And I peecked my head out of the shadows and
look towards the.
Speaker 7: Bar just so that I can know where we all are.
You are across the street. I think I would be
on the opposite street of you, unless that would be.
Speaker 3: I think you were behind him, a little bit behind him.
Speaker 9: Yeah, you're on a.
Speaker 18: Roof, correct, I'm on the roof across the street right
looking at me, and it tucked into like a little alleyway.
Speaker 7: I'm sorry, So am I across the street from from you? Then?
Is that what we decided?
Speaker 18: I don't think we decided, but you decide, Okay.
Speaker 3: I don't guess you were that far from him, Yeah,
I don't.
Speaker 18: You're following me?
Speaker 7: Yeah, in my yeah, in my brain of a creepy
little rooftop gremlin, I would be cross across the street
because then you can see the person you're following easier.
But if it's really far distance, then maybe not. So
I don't know, like how wide the street is.
Speaker 18: I might be on the same side of the street
that the bar is on.
Speaker 7: That's why I'm trying.
Speaker 18: That's what I'm trying on the rooftop looking at it
from across the street, you know what I mean, Like I'm.
Speaker 9: Looking at you.
Speaker 3: Would I think that would make sense to me? Because
he failed his role on the web, so he would
have been subconsciously moving towards it without realizing what he
was doing. So let's say that that's the case that
you're close to the close on the street side of
the bar, and he's across the street watching. But that
means you can't see who leaves the bar, right Okay?
Speaker 7: Okay? And so yeah, I would say this creature is
trying to communicate, and.
Speaker 3: You're saying that to the creature or are you saying that
to him?
Speaker 7: I'm saying this back to just double tier.
Speaker 18: I think I would.
Speaker 5: Be very nervous at this point that whatever I perceived
to me pulling me might be manifesting itself.
Speaker 7: For stalker. If there's a long enough silence, I would
continue speaking to this creature. I would say a little one,
can you.
Speaker 9: Pop?
Speaker 3: Can you hop? Is that what you just said?
Speaker 7: Can you jump?
Speaker 3: It jumps not very high, but you know it does
jump right like you.
Speaker 7: To jump twice?
Speaker 20: If the answer is yes, it jumps twice, is your
master nearby jumps twice?
Speaker 8: And then I think it makes a weird like it
moves around very frantically for a second.
Speaker 3: It's trying to.
Speaker 8: React to something that you've said, but you can't tell
what it's trying to communicate.
Speaker 7: In that moment. Do you fear your master.
Speaker 3: Again?
Speaker 8: It's like, you know, scrambling back and forth. But then yes,
after a second, it jumps twice.
Speaker 7: Didn't your master do this to you against your will?
Speaker 3: It comes twice.
Speaker 7: I check my prosper mm hmm.
Speaker 16: There.
Speaker 7: I will try to speak to Gunner.
Speaker 16: Now.
Speaker 7: There is an evil nearby, and I have met one
of its minions. Though the minions seems harmless.
Speaker 8: For the audience and the audience alone, because it's just
perfect timing, and I can't ignore it. When he says
I've met I've met, or I said, there's an evil here.
That is when Delilah looks up into the right Ofidia
looks up into the right, it's too perfect to ignore.
Speaker 5: You must be careful, brother, things are not less, they
seem don't go to it.
Speaker 7: Where are you? And can I see him from here?
Speaker 3: Yes?
Speaker 8: I would assume you don't even have to roll for
that because you were stalking him with the point of
watching him, So yeah, I would say you.
Speaker 7: Can, but you're obfuscated, right, Yes, yeah, I was successful
with that role, so I I can see you.
Speaker 13: I'm near.
Speaker 5: I hurt constantine, he is here somewhere telling me to come?
Speaker 16: Mm hm hm.
Speaker 7: Did they seem under duress?
Speaker 5: No, it seemed genuine.
Speaker 7: But why.
Speaker 5: Can I hear him? Now? There is a bar on
the street. I believe they're in there.
Speaker 7: I look to my new acquaintance. Mm hmmm, is your master.
Speaker 13: In the bar?
Speaker 8: It does a little again. It's skittering. It's it's not
enjoying something you are saying. But there, you know, there's
no way to communicate. And then it resigned. I guess
jumps twice.
Speaker 7: Are you trying to tell me something?
Speaker 8: It jumps twice? I guess it waits for a second though, hmm.
Speaker 7: Does it have to do with does it have to
do with my companions in the bar?
Speaker 3: It doesn't really move?
Speaker 5: Are you.
Speaker 7: Telling me you are afraid of something?
Speaker 8: I think it'll start like moving, you know, kind of
like back and forth a little bit as a slower pace.
It's not the same kind of like agitated movements it
was making. But it doesn't jump twice or anything.
Speaker 7: No, are you trying to warn me about something?
Speaker 3: Again?
Speaker 8: It's still like kind of moving around, but it's almost
like it's not answering you anymore. It doesn't jump at that.
Speaker 7: Can you still understand me?
Speaker 8: It is like walking around on the roof. But after
a second, it kind of like, you know, turns to
look at you if it's a weird owl eye, and
then hops twice.
Speaker 7: Are you asking for my help?
Speaker 3: It doesn't hop.
Speaker 7: I will communicate with Gonna again.
Speaker 18: And as you turn your attention to me, you would
see me creeping out of the shadow of that alleyway
and very slowly moving down the street to where I
was looking towards the bar. Yeah, like just hugging the
buildings and very slow about it.
Speaker 5: M hmm.
Speaker 7: I'll look back to their creature. Do you know who
he's inside of the bar?
Speaker 8: I mean I think it just like hops twice right
away and then continues roaming around your area and your feet.
I don't like a little puppy or something, you know,
it's just like what's over here and what's over here?
Speaker 3: But it hops when you ask.
Speaker 7: That are there strangers in the bar?
Speaker 3: It doesn't holp for it doesn't help to that.
Speaker 7: Yeah.
Speaker 3: Yeah, mm hmm.
Speaker 18: I'm starting to cross the street.
Speaker 3: I was just gonna say, I like too much, I think,
and the bar m.
Speaker 7: H careful I think that whoever created this creature is
in the bar. Possibly, don't worry.
Speaker 5: I am stronger than them, and.
Speaker 18: I step onto the curb by the other side of
the street and turned towards.
Speaker 9: The nice bar.
Speaker 3: Do you want to roll either Sbhon and Constantine? Do
you want to roll A one D two?
Speaker 8: I think her, you know, glancing up into the right
was towards the end of your conversation, So if you want,
you can be exiting the bar right about now. But
also we can roll for it or whatever you'd like.
Speaker 9: For ease. Once she asked for my tongue, we were like, okay,
we're getting.
Speaker 8: The Yeah, yeah, I think for ease of not needing
to time travel and go backwards, you can just be
exiting the bar if you'd like. And you see Gunner, Yeah,
absolutely see Gunner coming down the street towards you guys.
Speaker 9: This is as he's shooting me dirty looks.
Speaker 3: Yes.
Speaker 8: However, we're going to switch scenes real quick. At the
house with Cora and Fenn, where are you two?
Speaker 13: I believe we'd just finished our conversation and I was
leaving to go back to the kitchen to check on
Stalker to find that he's not there any longer?
Speaker 3: Okay, h and yeah, Like, what do you do when
you find out he's not there?
Speaker 13: My aunt? My eyes quickly skinned the room, looking around
for any evidence of movement, if there's blood splatter anywhere else,
trying to see if he fully healed. I'm looking for
any any sign of what happened him frantic, and I'm
gonna search for a cent. I want to see if
I can smell him.
Speaker 3: Oh roll for me?
Speaker 8: Uh huh, your brain, I love your brain.
Speaker 13: What is the difficulty?
Speaker 3: You can take fifty for what you're looking for, or
you can take thirty for what's actually in this room.
Speaker 13: Always going to take what you offer me.
Speaker 3: Yeah, thirty, then failure sixty four.
Speaker 8: You catch a whiff of I think you, I mean,
you can smell stalkers scent here. But then I think
you smell something else. Oh shit, you smell mildew too,
just a little bit. And then there's a I think
there's a bunch of sense you can't identify with a
sixty four. But there's something else that entangled in this
room right now?
Speaker 13: Is I have a question? Yeah, and it could be
you don't know. Is it pleasant scent or disturb it?
Speaker 9: Now?
Speaker 3: Okay, no, not at all.
Speaker 13: Okay, that's all I wanted to thank you. I'm going
to turn over to Kora.
Speaker 21: I think I was in the other room checking on something.
Speaker 3: You look through a box, that's right.
Speaker 21: Yeah, yeah, so I'm in the other room. But maybe
after that, I kind of wander back in and intending
to meet up with everyone, and I find empty room
and empty room, and then eventually make my way to
the kitchen where I find you. Do you think I
would see how distressed you are?
Speaker 13: Yes, I am distressed. I'm confused. There's no hiding it
at this point. There's very little control over my emotions.
Speaker 21: Okay, yeah, I would take that in and also taking
the fact that there is the kitchen's empty, and say,
do you what's wrong?
Speaker 3: What happened?
Speaker 13: Stocker's gone?
Speaker 4: End?
Speaker 13: I smell mildew and something not not good.
Speaker 21: I think I involuntarily also sniffed the air without even thinking.
I don't have his sense of smell. What would I smell?
Speaker 3: Roll for me?
Speaker 8: And it would be your magic whatever that stead is,
which for you I believe is your mind.
Speaker 3: U thirty mm hm, forty five.
Speaker 8: And his was sixty four, So I imagine it's actually
going to be about the same because his sixty four
makes sense that it would be your forty five since
your scent isn't quite as strong as his. But yeah,
you absolutely smell the mildew. It smells kind of, you know, damp,
like it rained in here. And I don't know if
you know what Stalker smells like, but you smell the mildew.
Speaker 13: Okay, did you leave an unfinished meal somewhere by accident?
Speaker 3: What do you mean.
Speaker 13: Trying to account for the stench?
Speaker 19: Well, if you're a rat cat dog, no, I stick.
Speaker 21: To blood bags, and I doubt they can smell like this.
Wasn't Stalker wounded, He couldn't have gotten very far.
Speaker 13: He was healing.
Speaker 19: Constantine helped with that, Yes, but he's not.
Speaker 21: Back to his f strength, I'm sure. Also, where is
everyone else?
Speaker 19: That's a very good question, Pebee.
Speaker 3: At this point, I would.
Speaker 21: Check the apartment for things that were possibly disturbed or
tripped or something. Okay, almost like a security check.
Speaker 8: Yeah, absolutely, go ahead and roll for me again, this
is your mind. Difficulty is fifty if you would like,
but also thirty if you want some extra bonus stuff
like I think it's fifty to fifty for you to
look or it's your fucking apartment. Like it makes sense
that you could look around and see anything. But if
you want to take the harder difficulty, you have a
chance at seeing something other than just a basic cursory glance.
Speaker 21: I'll take the harder difficulty because we have established there's
something funky going on in the apartment. Oh forty four
failure doubles.
Speaker 3: You have a clock? I think there would be one
in the kitchen. Yeah, up on the wall. Does it work?
I think it does.
Speaker 21: It might be running like ten minutes late, ten minutes behind.
Speaker 8: I have to do this because I didn't write it down,
and I know I bitched it you guys to write
down the notes.
Speaker 3: But what was the clock on for the B team? Oh?
Speaker 8: It was stuck on something, right, It was going backwards? Right,
Do you guys remember what it was stuck on?
Speaker 3: I can find out yep. That I had to ask
you that. I want to say. It was like seventh changing.
It was moving. It was moving backward down, yep, down
from something. Yeah?
Speaker 21: Was I think we left off at one thirty.
Speaker 8: And you said it's ten minutes slow. It was one
forty and the clock is moving backwards. If you look
at it, the clock is moving backwards, like the secondhand
is taking backwards. Yep, yep, And that's the first thing
you notice. But then as you look around, because this
is the forty four doubles, dude, this is fucking excellent.
So the way, like the worst role you could make
was like is like a ninety nine and a one.
So this is like the closest to the success that
you can get with that forty four. So I think
you're looking around, the first thing you notice is the
clock and it's going backwards. It's still working, but it
is going backwards. And then you maybe look around to
your wallpaper.
Speaker 3: And it starts to flake and peel. What color were
your walls?
Speaker 21: I think in the kitchen it would probably be like
a maroon with like like a like a what's it
called statement wall, like maybe maroon with like gold filigree
or something.
Speaker 3: Yeah, okay, perfect.
Speaker 8: So that starts flaking, and I think at first you're like, oh,
there's just red wallpaper underneath, but then it's it looks
more like blood red, and then it looks like the
walls starts seeping a little bit.
Speaker 21: Oh my god, okay, does does does it actually look
like something is now coming out of the wall underneath
the wallpaper.
Speaker 3: Oh yeah with a forty four.
Speaker 8: Yeah, absolutely, it looks like the walls are starting to
seep with blood.
Speaker 21: Okay, I would be probably so startled and shocked that
I would just point. So a Fenn is looking at me. Yeah,
he would see my widened eyes, shocked face and just
my finger pointing towards the wall.
Speaker 13: What do I see? Just the wall?
Speaker 3: You can roll for me? Yes, I will, because she's
pointed it out to you. So you get to roll again?
Speaker 13: Yes, thirty yeah, other worldly success, yep, go.
Speaker 22: For it orchish now, holy shit, bro here we are
burn to be king the So.
Speaker 8: You hear this voice, It sounds like it's coming from
the ceiling as you kind of.
Speaker 3: Like look up.
Speaker 8: You don't see the walls, you don't see the wallpaper.
You will notice the clock, however, but you do hear that,
and then I think maybe you hear probably maybe you hear.
Speaker 3: Trench. Can you do the I just backed up, and
I just like, don't look at me, all.
Speaker 23: Right, do what you gotta do, right, don't look at me.
I'm just got me yeah right, yeah, looks you get
him a look away and then I'm just gonna use
his get out of here. It's Ricky Schroeder's cat.
Speaker 3: Yeah, so that's you hear that then?
Speaker 13: And I don't see the blood on the wall, but
I noticed not hear.
Speaker 3: The blood on the wall. But you hear that, and
you notice the clock on the wall going backwards.
Speaker 13: I look at her.
Speaker 7: What did you do?
Speaker 21: I didn't do anything, but what you did something?
Speaker 13: I'm hearing my least favorite queen song right now?
Speaker 18: What?
Speaker 3: No, I just kind of obscure.
Speaker 13: I can't believe anyone would choose that one. How about
don't stop me? Now?
Speaker 21: Are you feeling okay? There's only the ticking sound of
the clock.
Speaker 3: I don't hear.
Speaker 13: No, I'm hearing singing and something about ricky cat.
Speaker 19: What what do you use?
Speaker 13: But you don't hear that?
Speaker 3: You don't see that? Roll again.
Speaker 8: If you're like you don't hear that, and you don't
see that somebody else pointing it out to you.
Speaker 3: Lets you reroll this here in this situation one more time.
I think this is a failure.
Speaker 13: Doubles could get.
Speaker 3: Ben is gone when you look around and then you
he's gone. He's just not there anymore. Why did it
have to be your character? Why is it your character? Bro?
Speaker 13: I can give you a pretty good idea.
Speaker 8: Why ben you are in a dark room with a
flickering light and you can hear footsteps down the hallway.
Speaker 15: Why did it have to be you?
Speaker 3: H what do you do?
Speaker 13: Coral?
Speaker 5: Oh?
Speaker 9: No, did you hear somebody?
Speaker 18: Man?
Speaker 3: Yeah? Yeah, yeah something. Don't have to play both characters,
so sorry?
Speaker 13: Why did.
Speaker 7: Yeah?
Speaker 13: Yeah? What what kind of coral?
Speaker 15: Coral?
Speaker 17: Coral?
Speaker 9: I think he might be a marine biologist.
Speaker 13: I mean maybe anything's possible. At this point, we're in
some decrepit hallway. Oh, by the way, my dear friend,
and I take his hand, look into his eyes. Thank
you for coming back for me.
Speaker 17: Oh hey, my man, Yeah, of course, no problem.
Speaker 9: We're friends.
Speaker 13: Right, Yeah, that's exactly right, all right, all right here, y'all?
Speaker 7: All right.
Speaker 8: Then before we continue, Yeah, I'll absolutely let you say
his move and walk down this hallway.
Speaker 3: But for continuity's sake, just one one more role for me.
Speaker 8: Actually it's a ninety nine can I I'm just still
gonna roll with it for the rest of the scene.
Is it fair to say that you feel startled and
perhaps afraid from this.
Speaker 3: Ninety nine role?
Speaker 12: Oh?
Speaker 13: No, he's been afraid since Stalker has been I've been
afraid since Stalker has been gone.
Speaker 5: Yet.
Speaker 8: Absolutely check that back in episode three when I described
you guys walking down the hallway and there was somebody
in the corner who was king of fear, that this
is you. So we're clear that this is Fenn. This
smells like home, Ben, You are back. The weirdness that
you smelled of New Orleans when you left that crypt
is no longer there.
Speaker 3: You are now.
Speaker 13: Back open fields. I'm home.
Speaker 3: Maybe. But you do smell kindred coming down the hallway.
Speaker 13: Oh I know what to do about that.
Speaker 3: Yeah, make sure your other rule Tony's open.
Speaker 9: Oh fuck, what the fuck are my powers? Man?
Speaker 13: That is a very good question, my dear. I mean,
you just burn shit.
Speaker 9: I got mad powers, don't them?
Speaker 13: Sorry, because that's fire. I've got your back.
Speaker 6: You can see stuff, can't you. You can just see
the stuff like.
Speaker 9: Being killed by a fucking werewolf man.
Speaker 8: Okay, please continue as moog. I just wanted to make
sure that we established that at any second, Fenn could
rip somebody's jaw off.
Speaker 13: M mmmmm. I'm so glad we didna kill.
Speaker 3: Your own character.
Speaker 6: I can only be one.
Speaker 9: Okay, okay, okay, question answer that. So when when he
was there when we started walking, or did he appear
as we were walking?
Speaker 3: You don't see him you're still down the home?
Speaker 9: No, no, but but oh yeah, here's him. I mean,
just I mean, purely manage just for what.
Speaker 3: So you understand?
Speaker 9: Yeah, yeah, okay, was he there when we went through?
When I was there? Did he appear while I was there?
Or he already heard him?
Speaker 3: Who are you?
Speaker 9: Because if he all of a sudden appeared with Fen,
appeared while I'm walking, then I would say, I, well,
I probably asked for the same way. But I get it.
I get I have an ability called premonition, your discretion. Yeah,
I get a vision of the future that it's probably
twisted and all that stuff if I don't roll too well.
Speaker 8: Okay, okay, he did appear after Fenn had or sorry, after.
Speaker 3: Moog had entered the hallway. I think he appeared. There's
a moment where Moog searches the hallway and doesn't really
feel anything.
Speaker 8: Because he failed a roll. That's the moment when he appears.
Just for meta reasons.
Speaker 9: Okay, yep, all right, I think that. So, I mean
this is uh, yeah, I guess I'm just I would
want to use absolutely because whenever the storyteller deems it appropriate.
And when am I rolling in this or am I
rolling in a hundred.
Speaker 3: Your VTM sheet?
Speaker 9: Why I'm over here in VTM, I definitely remember how
to roll this. It says resolve Pruss Pruss plus auspecs.
Speaker 3: Don't worry, chat, I'm switching the roll over.
Speaker 9: Okay, I'm rolling.
Speaker 3: Let me know what it is.
Speaker 9: We're a difficulty. Remember the difficulty we were using like one, two, three, four.
Speaker 3: Five, five priminition?
Speaker 5: Right?
Speaker 3: I think three three?
Speaker 9: I rolled two successes out of three?
Speaker 3: And what does it say for your ability for that?
Is it true? Tell you?
Speaker 9: Whatever the story is, Powergan's character sudden hint that aids
them in some way, leading them to find a clue
they've been missed, or saving them from danger.
Speaker 13: Everything seems cool to me.
Speaker 9: Man, Let's keep walking. I trust whether it's the characters
sudden vision of themselves walking into a trap, an inviting
red glow over the second right turn during the chase. Okay,
so it was two out of three, so I don't
get warned. Just a fucking murderous werewolf down there, so perfect.
I'm gonna after he says this thing to me about friends, Right,
I'm gonna go hold on a second, man, and I'm
gonna hold out my hand. What What the fuck was
the thing I did? Some weird fucking thing?
Speaker 13: Was it this?
Speaker 9: I did this?
Speaker 7: Yeah?
Speaker 3: I'm pretty sure you did this this.
Speaker 9: I also want to do things.
Speaker 3: Yeah, double barrel.
Speaker 13: I don't think of alf please no, no, hold on,
hold on? What are you doing?
Speaker 9: I'll be complete lead silence, don't.
Speaker 3: But pause, Cora, go ahead and roll mind yep. I'm
assuming you're looking around for him, right, yeah, yeah, any
one failure.
Speaker 8: I think you're you hear this, You hear this conversation
that's happening right now.
Speaker 3: Close but no cigar? All right, go ahead, positive.
Speaker 9: And I kind of like reaching out, trying to get
you know what part of the thing is. I've been
training to be able to do this. It will because
most of the time, the real big ones just happened
to me. It's not something I could just pluck out
of there, not yet anyway. So I just kind of
focusing and focusing and maybe I feel, oh, there's somebody's scared.
Everything we already know.
Speaker 13: There's somebody scared.
Speaker 9: It's somebody scared down there. I don't know their intentions.
It's hard to read. The future is so cloudy. All right,
we better just go down there.
Speaker 13: Yeah, that's what I was doing before the arms rubbed
at me.
Speaker 3: Okay, question yep, answer. And I don't remember.
Speaker 9: I remember thinking I was going to make a point
to do this, because I left the room and I
went to get don and came back.
Speaker 3: It was a long time ago now, so it's fine.
Speaker 9: Well, but I was going to grab a lighter because
I had I had been shitty to you that I
had been shitty to him, and like I told him
to shut the fuck up in front of Edward and
all that stuff. So I think I was going to
do that, and I brought him a lighter.
Speaker 3: Okay, that's right. I think you had already said that.
Speaker 9: If you heard that, if you heard that, moove I did. Okay, good, yes,
but just in case everything but here, just in case.
Speaker 13: Oh yes. And then I take the lighter and I
flick it just to make sure it works.
Speaker 3: It does. Yes, we see your face light up a
little bit.
Speaker 9: It's a zipp ot. Ain't cheap, Okay, it's a big
it's it's a big it's plastic.
Speaker 13: I know you will get this one back.
Speaker 3: I think the flame flickers a little bit, almost like
it's saying hello to Moog.
Speaker 9: Hello, old friend. All right now you first, there we go.
All right, it's ready for weeks. I'm sorry, just months
and months. I got my my lighter.
Speaker 13: Within grasp.
Speaker 9: Okay, okay.
Speaker 6: For those for.
Speaker 8: Those listening that maybe don't know what the is happening,
I'm just now realizing this is. We did a we
did a one shot in one of the podcast of
episodes that you can go and listen to. But Greg
played a character that became his favorite character, which is
who he's playing right now, and they are walking down
this hallway. So this is like months ago now that
this happened. So we may be checking and reminding ourselves
as to, you know, what exactly occurred. But yes, why
did it have to be Greg's character that ended up
in the hallway? Of course, because there is also an answer.
Speaker 9: Just so also in those if you go back and
listen to the prelude episodes, is also where that Marion
Hale shows up.
Speaker 8: Yeah, the same fucking episode. Actually, weirdly enough, please continue.
Speaker 13: All right, let's walk down the hallway.
Speaker 3: Which is about this long.
Speaker 13: It's quite long. I have many school.
Speaker 9: There's totally about seven hundred yards to go.
Speaker 13: Come on, all right, let's go.
Speaker 9: We were pretty far down, I think, but relatively speaking. Yeah.
Speaker 8: So when you turn the corner, do you want to
describe what we see? For Fenn, Greg put you all
the spot to describe everything.
Speaker 9: And put the wig on.
Speaker 13: No quick cost change perfect. You would see it's a
rather small It's a small room only lit by the
singular flame. The maroon walls have been peeling for quite
some time here and there the right light could be
what once was like a golden thing on it. Phil
Agree the word that I've never heard of before in
my life and I will never say again ever. Phil
phil agree, Yes phil philharmonics.
Speaker 3: Yes, phil agree is my new character from yeah yeah, still.
Speaker 13: Great And wait then when he entered this room was
in the middle. But he quickly finds himself against the corner. Yep,
back to the wall, trying to get a sense of
my surroundings. I want to see if I can do
another smell check.
Speaker 9: Yeah.
Speaker 8: Absolutely, Oh this is crazy. So I will say that
you do feel a shift in your power when you
are back in this space so do you have an
ability that lets you do this in Btmuh.
Speaker 13: That is a very good question. I do have. What
does this one do? I don't know what any of
these buttons do anymore. I have Eyes of the Beast,
which isn't like a s mouthing, but it allows me
to ignore any sight penalties imposed by darkness, including supernatural
while active.
Speaker 3: Oh wow, that would apply here.
Speaker 13: So that's because you know, so I can I think
my eyes adjust to the darkness.
Speaker 3: You can roll a D one hundred?
Speaker 9: Is there also some sort of words there, some sort
of candle or torch.
Speaker 3: And there was.
Speaker 9: That's how he, as Rolla said in the chat. That's
how he projected doubles.
Speaker 3: Holy shit, holy shit. Okay, oh my god. Okay, you
are going to smell mm hmm. There's no other way
for me to describe this, but uh, you smell Constantine
and you smell Cora walking down the hallway.
Speaker 13: Oh fuck, okay, okay, okay, okay, okay, mm hmm.
Speaker 3: They're not quite right, but you smell them.
Speaker 13: Uh huh, sorry, what do you mean by not quite right?
Is it like a tinge or something else? And off?
Speaker 3: Yeah, there's something off about them. But they do. They
have the same scent.
Speaker 13: Yes, okay? Is that tinge off a hint of sulfur?
Speaker 21: No?
Speaker 13: Okay? Perfect. Then I'm thinking right.
Speaker 3: Now that the blood is wrong.
Speaker 13: The blood is wrong. Okay, okay, what do I do?
Do I? What do I do?
Speaker 9: What do you do?
Speaker 3: That's such a good question.
Speaker 13: I can't.
Speaker 3: You can Also, you can hear them talking down the hallway.
It's not fun.
Speaker 8: It's not Cora, and it's not Constantine. You hear there,
You hear everything. You guys aren't being quiet, are you No?
Speaker 3: I didn't think so, yes, so.
Speaker 8: I can just imagine they're whispering, imagine not quiet enough.
Speaker 3: I imagine you can hear them talking down the hallway.
It's not the two.
Speaker 9: I'm pretty sure it's safe. I didn't get any bad visions.
Speaker 7: What the.
Speaker 9: I mean, I'm not one hundred percent. Let's say he's
sixty five.
Speaker 3: Pause, Cora.
Speaker 8: What do you do when he's gone and you can't
find him? You try to look around, you don't see him.
But I imagine you're about to try some magical bullshit.
Speaker 3: I would.
Speaker 21: I just don't know what is at this point. I
don't know that Esteban and Constantine left yeah, to go
to the.
Speaker 3: Bar oh ship. So everyone's just gone. Everyone's just gone.
Speaker 9: Wondered a point, A point that Fenn saw us, saw
me grab my coat and sprint off the balcony, So
he you had some sense. Now, I don't know if
he bother to tell her, but he did know.
Speaker 8: But he I think he was concerned that Stalker was
bleeding on the floor and then just was gone, you know.
Speaker 9: So he did say something. He did make a comment
about us, where are they going? Like when he when? When?
Speaker 7: I I think he did say something two weeks ago,
if I remember correctly, I think Fenn said something.
Speaker 9: About about about you Constantine, so he knew, yeah, just so,
But I don't know if he related to if he would.
Speaker 5: Have relied to her.
Speaker 3: I think he said. I think Orchestra said we were talking.
Speaker 9: Okay, oh gotcha, got you gotcha? They left?
Speaker 3: Docker is gone, yep, okay, and Gunner but I think
you knew Gunner left yep.
Speaker 21: Yeah, okay. Well it really does come on the fact
that half of our party is gone. I don't know
why or how. And then most recently, Fenn just disappears
right in front of my eyes.
Speaker 9: Yep.
Speaker 21: I think this would really spook me, and I don't
quite know what I would do, but it would be magical.
Speaker 3: Okay, ooh, do you want to leave it up to
chaos a little bit?
Speaker 8: Yeah, okay, let's go ahead and roll your magic stet
thirty difficulties still yeah.
Speaker 3: All right, fifty eight failure.
Speaker 8: Roll twice for me, twice more for me. Rule of
threes one same difficulty.
Speaker 21: Though, second role forty the third role for other worldly success.
Speaker 3: Okay, what are you you? Hmmm?
Speaker 8: So I think you said you're spooked, first of all,
and then second of all, you do something magical, but
you don't know what, and so I think it's like
a moment of you just reaching out for your magic.
Speaker 3: And but what are you thinking about right now? What
is your intention?
Speaker 16: Oh?
Speaker 21: That's a good question, because I think we've experienced a
lot of Oh sure, my kamon, since we're yeah, you're uh,
we've experienced a lot of unexpected things today. The city
was different when we left, yea, the crip was not there,
we found the rabbit, we got attacked. Everything about my
surround are wrong, indifferent. So I think I would be
looking for stability, something that makes sense, and the party
that has been with me has made sense because they
have remained constant.
Speaker 3: Or are you looking for your party? I think so.
Speaker 21: Also the fact that Fenn just disappeared. Now I'm like,
oh god, is something like are they here still and I.
Speaker 3: Just can't see them? Yeah?
Speaker 21: Is there is someone casting something against my space?
Speaker 8: And if you reached out and tried to find them
and you felt your magic working but you couldn't get
a response of where they are, what would you do next?
What's the second thing you would try? Your dog is
the most part vicious creature in all of existence.
Speaker 3: I know she is.
Speaker 9: My God, Rob that Colly Sorry, that's what Fenn was
doing the night of fo Yeah, yeah, the constant? Oh
my god.
Speaker 21: I actually I am not sure because I would start
with the awareness to see if I could find them.
But if the magic reached out and just found an
empty space, an empty apartment, it's.
Speaker 8: Not empty, but when you reach out, you're just not
able to grab them. It's that same sensation of my
I could do this, but I can't quite Okay, like
in the Rabbit yep, So you can try again if
you want for the second thing. But I guess I'm
more asking like, do you switch tactics. You're looking for them,
Do you try going to them? Do you try pulling
them to you?
Speaker 21: I think the fact that it feels like I could
reach them but I can't quite get there would remind
me of the rabbit, which would remind me of how
I stopped focusing on my magic and just focused on
what was around me.
Speaker 3: Yeah, okay, and.
Speaker 21: Pulling from something, Yeah, that would be the tactic change.
I would just try the same thing.
Speaker 8: Oh shit, Okay, hey y'all, remember when in that back
in time when we said the walls started bleeding super heavily.
This is why you pull from the room itself and
you're almost there but not quite Now, what do you want?
Had you rolled three times in a row to kind
of speed it along, But essentially this one is your
otherworldly success. So whatever you kind of want right now,
you're gonna grab or you're gonna do.
Speaker 21: I think I would be more concerned about Fen because
Fenn is the one who I know disappeared strangely. I
don't know what happened to Gunner. I'm pretty sure Constantine
and Espond like left of their own volition, So I
would be concerned about Fenn. So I would be wanting to, yeah,
to find Fenn.
Speaker 3: Finding him and being with him are two different things.
What do you want? Ah?
Speaker 21: I'm trying to get into Kora's head and think would
she want to remove herself to a potentially dangerous place
or would she want to pull someone to her where
it is questionably safe? I think she would want to
pull Fenn to her.
Speaker 8: Okay, yep, Ben, Yes, you're not in the hallway anymore.
You're now back in Cora's apartment.
Speaker 3: I have whiplash, yeah.
Speaker 13: In true dimensional whatever, PBu whiblash. My hair is a mess,
my eyes are wide. It's not fear anymore, it's pure confusion.
I look at Cora, which has happened?
Speaker 21: I think I would unconsciously reach out to touch him
to see like.
Speaker 3: Is he actually here?
Speaker 11: Uh? Yeah?
Speaker 3: I think I put my hand on his shoulder or
his arm, and sorry to be so specific that I
need to be is your skin touching? What are you
wearing right now? Fenn?
Speaker 13: Wearing what I've always worn? If you touching my shoulder,
you're touching the vest.
Speaker 3: I think, mm hmm.
Speaker 21: His character arc show art shows his sleeves are kind
of rolled up. Yep, yep, that's why I was the case,
half of my hand would be touching his skin and
the other half his clothes.
Speaker 3: Roll please, difficulty is thirty again. Mm hmm.
Speaker 1: Are you you.
Speaker 13: Killed?
Speaker 22: Shit?
Speaker 3: Wait? Wait what about you? Fenn?
Speaker 13: Go ahead and roll houses loading up.
Speaker 3: Oh yeah, I'm so sorry to make you no, no, no,
switch back and forth between them. I gotta be honest.
I did not expect that this is how you would
go back thriller. Believe me, you rolled a thirty No,
I said, oh, difficulty difficulty thirty.
Speaker 8: Nine.
Speaker 3: Okay, roll a one D four for me, Cora? Is it?
Speaker 8: Slash r yep, yep, slash r and then one D
space and then a space and then one D four yep.
Speaker 3: One.
Speaker 8: For a brief moment, you smell mildew again, and then
you are in the hallway where Fenn was, and you're
gonna bring him with you, okay, and you go back
whiplash again. You guys are now back in the hallway,
and Cora, you hear the voices of the two coming
down the hallway, and now you smell two.
Speaker 19: Cora's ben Cora, Corra.
Speaker 13: Then please stop doing that.
Speaker 19: Okay, what is this?
Speaker 13: Why are there two of you?
Speaker 21: What do you mean there's only one of me. I'm
right here.
Speaker 13: No, there's you right here. I want to smell, to
make sure that she.
Speaker 8: Smells right, Go ahead and roll thirty difficulty again.
Speaker 3: Okay, this is really important.
Speaker 13: A failure sixty nine if oh I was what he's
in the other universe now?
Speaker 3: Yeah, well yes, okay, yeah, I will take that.
Speaker 8: I was going to do something crazy because that's a
very special role. Sixty nine. Yeah, go ahead, chop no
you say jumped.
Speaker 13: Awful?
Speaker 3: Right, go ahead and roll on the other one. I'm
so sorry.
Speaker 13: It's okay, it's loading now, where's my car?
Speaker 16: There?
Speaker 13: It is? Then, so this would be how would I
roll this in?
Speaker 3: Here?
Speaker 13: Would that be?
Speaker 8: This is going to be your sense the unseen or
a similar ability. I think you have like some sort
of werewolf. I can say this now. I think you
have some sort.
Speaker 13: Of yea, I have bloodhound.
Speaker 8: But that that that you are doing that?
Speaker 3: Okay, all trust me.
Speaker 13: I don't know how to rat one. I don't know
how to roll this. I'm so sorry.
Speaker 3: That's okay.
Speaker 8: I think you just you click on the uh uh name?
Oh wait no, yeah, it'll tell you what to roll
like Austin.
Speaker 9: Yeah, yeah, yeah, because if it's a discipline one, you
have to Oh okay, okay, yes, yes, yes, yes, yes, yes.
Speaker 13: Resolve plus awareness test at difficulty three. There we go,
awesome resolve plus. Where's my results?
Speaker 16: If you?
Speaker 9: I think if you click awareness, you can click on
awareness first.
Speaker 13: That's what I's gonna ask, and then resolve. I think
it's fine. Difficulty, it's not a fine it could be.
I mean it's probably fine. It's to be fine. Take
a clock in this, hold on mm hmmm, messing this up?
Resolve submit pool modifier zero mm hmm. Pull size modifier
is zero or yeah.
Speaker 12: The difficulty is what you said, right, unless you have
a bonus. Yeah, you do have a bonus. I'm going
to give you one bonus, thank you because you have
Chorus standing next to you as a reference.
Speaker 13: Three out of three successes.
Speaker 8: Okay, say what you were asking me again? Very specifically,
what did you say you smell Korra?
Speaker 13: I want to I want to make sure that smell
Korra smells all right, because they smell off that other
core in the distance.
Speaker 8: Oh yeah, yah, yeah, okay, what smells right to you?
That's such a general question, so familiar, like the cora
you know, or are you specifically being like, I want
to smell her blood and stuff and see, you know,
like this could be a moment where you smell something
that you didn't think to smell before, because you're purposely
going like, hmmm, you know what I mean. That's what
I'm doing by giving you the chance, Okay, right, because
it's like you could just do a cursory glance of oh,
does she smell familiar like the core that I know?
Or are you specifically going, you know, taking a moment
to have a deeper breath of her and hers I.
Speaker 13: Guess, yes, I know, Okay, yes, I think at first
I'm doing I'm doing a very cursory thing, and then
something tells me no.
Speaker 8: Okayttle deeper, yep, Okay. Then she absolutely smells like the core,
you know. But you will start to smell a little
bit of sulfur from her after a second of inhale.
Speaker 13: I don't think anything of it at this moment because
it could just be residue from our battle. Okay, I
look at her. You should probably whenever we get back,
take a shower.
Speaker 19: What what Sorry, I.
Speaker 13: Don't want to be just you smell like the skeletons
a little bit.
Speaker 3: Oh okay, you should know that. Is this where you
just disappeared to?
Speaker 13: I look around, yes, they take a deep breath. Start
tapping my finger a little bit. If you were listening
to my heart rate, it's slowing down.
Speaker 3: Just rolled an eighty eight.
Speaker 13: Another deep breath.
Speaker 8: Go ahead and roll for me again. This is PBu roll.
You can do it in the VTM sheets so you
don't have to reload.
Speaker 13: Okay, so just thank you. Ninety eight.
Speaker 9: Guys, holy shit.
Speaker 16: Get bound to get found found right now, right now,
right now, leave, leave, leave, What do.
Speaker 3: You do for?
Speaker 21: I think my whole body would break out into goosebumps,
and a cold wave of fear would rush through me.
Hearing his voice like that, I would do the same
thing that I did to bring us here. I would
reach out not for my magic, but for whatever was
around me, and think of the kitchen.
Speaker 3: All right, you roll a D one hundred, please eighty four.
Speaker 8: Roll again one more time. Difficulty thirty again. Oh with mind, yep,
you can do difficulty forty.
Speaker 3: Actually eighty six. It's the same fucking role you just made.
Eighty four eighty six.
Speaker 8: Uh, okay, you reach out for the room around you,
and you cannot like you can feel the power in
this room, but for whatever reason, you are unable to
pull it into yourself like you have previously. Ishna gives
you power and tries to do this for you, which
is with a second role at the lower difficulty, but
he is unable to help you as well in this space,
and you feel you feel surprised, maybe a little the
smallest bit of excitement from the surprise of this. He
wasn't expecting this. But then you feel genuine fear for
you and you are still in this hallway, in this room. However,
gentlemen moog, yes, do you continue down the hallway?
Speaker 13: Yes, we are still going down the hallway unless Visionary
has an update.
Speaker 3: Yeah.
Speaker 9: Well, I have an ability called heightened senses. It adds
aspects rating to all perception roles. So if someone else
were to appear and they were talking, yeah, I mean
I might be able to here.
Speaker 3: Yeah yeah, yeah, yeah, go for just.
Speaker 9: What the hell is the perceptional awareness and wits awareness?
Speaker 3: And uh yeah, it's awareness.
Speaker 9: My auspects is three, so I'll I add three as
a modifier.
Speaker 3: Uh yes, yes, why three?
Speaker 9: It says ed your aspects rating?
Speaker 3: Yeah, yeah, yes, that's rating. Yeah, absolutely, go for it.
Speaker 9: Difficulty to hear them talking.
Speaker 8: Three that's the general one, but a little extra we
want to do something cool.
Speaker 9: Four out of three?
Speaker 3: Okay, yeah, you absolutely hear them talking.
Speaker 9: About the follow of them in there.
Speaker 16: You know.
Speaker 9: There's apparently stinky person in there too. There's two of them.
Speaker 13: No, no, no, there's just the one.
Speaker 9: I hear them talking. Man, are you sure?
Speaker 17: I'm positive? I just heard one daily the other they
need to shower and one stinky. Use that whisper.
Speaker 5: There's too.
Speaker 13: I don't mean do I want to go near someone
that smells bad? And I don't know?
Speaker 17: You can cleanse them with fire my hand? Which is
do you want to know that goddamn blood room again?
Speaker 13: No? No, not with the singing?
Speaker 17: No, definitely no, you know, can aboard or get promoted
or something. Alrah Reck's scary, I am.
Speaker 9: I mean that's all you had to say?
Speaker 13: Yes, a safe distance just I mean, it's just yes,
oh yes, Actually at this point, I am going to
light the light and take the flame in my hand
and have it ready, but to use it as a
torch for now.
Speaker 9: So they'll see light coming around the corner.
Speaker 24: Yes, it's good, my hand, Okay, okay, let's coming yep, good, Yeah,
I think Meanwhile, I would show are you yeah?
Speaker 8: Absolutely, this is happening at the same time, and unfortunately
Greg has to play both.
Speaker 3: Characters, but that at least I will. This is it.
I'm not kidding. This is it. Okay, I guys can
turn the course. Sorry, Cora, go ahead. What do you
do first?
Speaker 21: Well, we're in a room, so I would take Fen's
arm and pull him away from the entrance and place
us against the wall, ye where they won't immediately see us.
Speaker 8: There is a candle in this room that I think
your eyes drift to for just a moment and then
back you notice that that's the only source of light
in here?
Speaker 9: Yeah?
Speaker 13: Are you so afraid of It's just two of you
and you melted? What three of the skeletons that were
a lot stronger, and I know I can take them here?
Where is in there? You better get ready.
Speaker 17: We're gonna fuck you up. If you're trying toything. Please, visionary,
it's just friendly old us. It's nothing to be concerned.
Would you might be a little afraid it's kind of dark.
Speaker 13: I have a torch. We just want to have a
discussion and see.
Speaker 17: Yeah, where the fuck is this man?
Speaker 9: Did you come from the attic too?
Speaker 5: Don't?
Speaker 9: Why are you giving away all the secrets TP?
Speaker 3: Yeah? Are there any spirits here?
Speaker 8: Oh that's a great question. That is a great question.
Oh my god, that's a great question. Yes, you can
roll for me. You are in a very fun situation
where you can roll on your VTM sheet or you
can roll on the PDU sheet.
Speaker 3: I have the PBu sheet open. I'll get it.
Speaker 18: Yep.
Speaker 3: Is it soul or it's your magic mind?
Speaker 9: Yep?
Speaker 3: Okay, mind difficulty thirty eight?
Speaker 9: WHOA, come on?
Speaker 3: You can roll again with.
Speaker 8: The difficulty forty, but keep in mind it's it is
that entanglement thing that you're doing with isshna. If you
would like, he will help you try again.
Speaker 21: I think before I did that, I would turn my
attention to him inside my mind and say, how much
danger are we in right now?
Speaker 16: The person calming him down the hell away is a proxy?
Hoxy hosy. You shouldn't. I can't see you. If you
can't see that and see that and see that, it's
like a lego dawn down down.
Speaker 3: Okay.
Speaker 21: At this point I think I pulled fen and I
against the wall, and I'll lean over and whisper in
his ear.
Speaker 3: Close your eyes.
Speaker 21: And don't why why listen to me? Don't move, don't look,
close your eyes and stay still.
Speaker 13: How do you know? Tell me how you know this?
Why am I doing this? I can just very easily
rip their jaws out and probably and most likely they're sparring.
Speaker 21: If we get out of here, I will tell you
how I know. For now, please trust me.
Speaker 3: And be silent.
Speaker 13: Let me take a deep breath, and I stopped tapping
my fingers on the side of my thigh. I'm trusting you.
I won't be the one to regret this. If you
betray me, it will be you. And then I close
my eyes.
Speaker 9: Yeah, we just want to talk, man, unless you just
want to let we just want to talk. Let's try
something stupid. Then he's going to roast you.
Speaker 7: And stop.
Speaker 8: Tell them to close their eyes and stop at the
end of the hallway like me. Tell them, yeah, like
they just shouted. We just want to talk, and he's
replying to what they're saying. Okay, but to you, you'll
have to do it. He can't use your voice for you.
I mean he could, but he's not going to do
that to you.
Speaker 21: So I'm supposed to tell them to stop at the
end of the hallway and close their eye. Why on
earth would they listen to me a stranger a voice
coming from the hallway, you ask him that you.
Speaker 3: Should know that. Sure, yeah, commends them too.
Speaker 16: Your proxy will listen to you. It's like a voodoo doll.
Tell him to stop moving and to close his eyes.
Speaker 13: Do it?
Speaker 19: Now?
Speaker 3: Do I have to say this out loud?
Speaker 7: Yes?
Speaker 16: I don't think you're strong enough.
Speaker 21: Not to yet, Okay, I think with my eyes closed
pressed against the wall, I would raise my voice and
call out, stop at the end of the hallway.
Speaker 3: Close your eyes, moog. Yes, you got to roll your mind.
Speaker 13: Wits resolve, wits resolved?
Speaker 3: Yeah, composure on it, yep, moog.
Speaker 8: Unless you willingly want to do this, I would like
to try because you felt that they were afraid, or
at least one of them was.
Speaker 13: So yeah, and I'm curious as to what's at the
end of that, especially now that there's two beings. So
I am going to comply. Sorry taste in my mouth. However,
I would like to try to do something tricky, if
that's all right?
Speaker 3: Absolutely so?
Speaker 9: Is this something we heard and we can answer to
or now I'm getting a feeling.
Speaker 3: Like, no, no, you can answer me.
Speaker 8: You can answer them, absolutely, you can answer them. You especially,
you can answer them.
Speaker 3: You're muted.
Speaker 9: I've said to wait to see what move does.
Speaker 3: Oh yeah, yeah, okay, close, our eyes were very close.
Speaker 13: Maybe a m excuse me, miss?
Speaker 7: Is it.
Speaker 3: I'm listening for a response, just to clarify. Mm hm.
Speaker 21: You were saying that if they if we can't see them,
they can't see us. Was it the other way around?
Speaker 3: It's you shouldn't see each other, you shouldn't look at
each other. Yeah.
Speaker 8: Yeah, So if they turn the hallway and see you,
it's the same danger as if you see them.
Speaker 3: So he's trying to get you to Yeah. And I
think you can feel, you can feel from Ishna that
he he does not want to hurt you, actually, but
if his life is threatened, he will. Yeah, yep, he will.
Speaker 8: And right now he's in you, and if something happens
to you, then he's going to be stuck in this
fucking attic in this hallway for a long time.
Speaker 3: And he's just not really into it.
Speaker 8: So he really does not want any danger to come
to you, So he is being genuine when he says,
please get them to stop walking down the hallway.
Speaker 21: I thought it was a mechanic like walking backwards to
the wall. Like if we don't move and don't they
we don't see them, they can't see us.
Speaker 3: They go invisible.
Speaker 8: You can try, if that's your intention, you can try
to do that with your magic. Yeah, yeah, but it Yeah,
I think for him it was just easier for him.
I think that's just the way he thinks. Command them,
get them to stop, you know. But yeah, you're more
than welcome to try to do magic to obscure yourself
in this space.
Speaker 9: Absolutely just meant you shouldn't see them, not you not
you physically can't see them. Think it would be very
bad news, would Yeah that kind of but just not
like you can't physically see.
Speaker 3: Oh yeah, no, like as in as in, don't let
them see you, and.
Speaker 8: You should not look at them. Okay, yeah, absolutely don't look.
Speaker 3: At each other. Have your conversation from the end of
the hall.
Speaker 21: Well, because that's what I was intending to do. I'm
gonna roll yep.
Speaker 3: I had a feeling. I had a feeling she rolled
a twenty y'all, So that is otherworldly success.
Speaker 8: Damn dude, you melt into the into the darkness. Yes,
if you all turn the corner, you're not going to
see them. I think you can still speak Cora, but
they'll hear you from around the room, kind of like
they did before. Oh boys, I think you might recognize
one of these voices, but you need to roll for it.
Speaker 3: Remember I was.
Speaker 8: Going to ask somebody, and then you heard you heard
another voice. Yeah, you heard these voices. So there's a
chance you might be able to if you want to
roll for it. But you can just roll a D
one hundred in the peep in the VTM.
Speaker 9: I don't know. We heard I heard the scream, the
big battle roar, and then we heard kind of voices.
Speaker 8: From I know you heard Constantine talking to Korra, like
very specifically you heard that moment, So we roll, So
just do a D one hundred and VTM okay, and
we'll just have to.
Speaker 13: Figure it out. I don't recognize.
Speaker 3: You don't recognize anything yet. What about you, good sir
nine You do you recognize this is one of the
voices you heard before?
Speaker 9: Yep, I know these people, or one of them at least.
Ladies that ladies when we heard in the room.
Speaker 13: Hey, hey, hey, look at me, Look at me. You
have other friends and you've not told me about them. No, man,
I live here.
Speaker 9: You know everybody. I know, people give us. The people
I think of friends don't even like me.
Speaker 13: I've never heard of them before. Like, how do you know?
Speaker 17: We were in thetic and we heard people. There's a
guy screaming and we're people talking.
Speaker 13: This is a lot of this is just an Arkhams
raised a situation, I think, And you're just lying to
me and my feel things?
Speaker 18: Are you?
Speaker 9: We gotta forget that we needed to deal with these people.
Speaker 3: Let's be clear. You heard all of this, Cora, you too, Fin,
But yeah, both hear everything that they're Listen.
Speaker 17: Man, we can't go back to the chantry Tann. There's
two people doing this stuff. All right, Well then we
gotta get this ship together. Yes, we have to go
in that room and see what's going on, or I
look on You know.
Speaker 9: We are very important, you know that, right? Oh?
Speaker 13: I mean yes, of course, fix my call a little tell.
Speaker 9: Us all the time. We're the most important.
Speaker 13: Of our Yes, hey, hey, hey you're important to my friend.
I don't know about it.
Speaker 7: He was accusing me of lying.
Speaker 9: I'm man, he's accusing me of lying. So I'm buttering
is as we just now look, just ask them what
the fuck they're doing here and what they want? We
don't even you got it ready?
Speaker 17: If they trying to think, I'm afraid we turn that
corner with her eyes closed, they're gonna fucking clabor us.
Speaker 13: Why would they globe for us? You just said it
was fine if we go down there. Not a moment god,
Oh okay, yeah, you're right.
Speaker 17: I mean it's not an exact science, man.
Speaker 13: You mean, I'm a I'm a little bit. Assistance depends
on that.
Speaker 9: If you can't get a good look at one, yes,
I'll figure out there intent.
Speaker 17: No, I got to get a look at them or
maybe they keep them talking for a while.
Speaker 13: Can't just try your bullshit again and then I can.
Speaker 9: It's a different bullshit, man, I don't know.
Speaker 13: You have so much bullshit. It's easier with me.
Speaker 9: Just just talk to this lady that I'm telling you.
We heard her in the room.
Speaker 13: I'm trying and you're interrupting me. Okay, okay, all right,
sorry about that.
Speaker 9: Sorry so sorry with just you know, what'd you say?
Speaker 7: Your name was?
Speaker 21: I do not respond. We're hiding there's they're frightened.
Speaker 13: Of course they're not gonna just say their names.
Speaker 19: They're scared.
Speaker 13: Even lie, I just lie about all names three different times.
Speaker 9: Mate, What is their window in there? Maybe they jumped
out to God.
Speaker 7: I don't know.
Speaker 13: I was feeling there them through the flame. I don't
know if they window say your eyes are closed? Are
we gonna close up? Don't just say it. Don't listen
to this next bit. Please, we gonna close our eyes though.
Speaker 9: I mean, do you want you're in charge here?
Speaker 22: Man?
Speaker 9: You got me?
Speaker 13: Does your bullshit work better? Can't you use your bullshit within?
Like a and it's exact science, but like.
Speaker 9: Something the third man that ship never closes.
Speaker 13: I look at her. Damn, we'll do it.
Speaker 9: Let's do it.
Speaker 13: Come on, I'll just my my mouth is just open.
You just said that bullshit doesn't work, and that thing's
been open this whole time.
Speaker 9: Well no, I mean, and it's got to get focused.
Speaker 13: I'm focused, no, right, yeah, yeah, yeah, yeah, all right,
all right, I'll subscribe that.
Speaker 9: These motherfuckers so hard.
Speaker 13: We are closing, going to go at the end of
the time, close our eyes. I want to do what
she says, and if we die, fuck us. I guess
we have to close our eyes. Let's just stay around
the goddamn corner and yell at them and we see
if they're coming. If we staying there like this like
a couple of idiots, they're just gonna hit us.
Speaker 9: If they want to hit us. Maybe they don't, maybe
they don't want to kiss us. I don't know. I'm
not ready either way.
Speaker 13: MM I'll compromise with you, my friend. I will do
the special bullshit with the one. I am not letting
go of this. I'll watch you, all right.
Speaker 9: There is this whole thing again, just to be clear, right,
they've heard everything, They've.
Speaker 3: Heard everything everything.
Speaker 13: Yep, we are going to close all eyes, eyes and
go up against the wall. Now, I think, yes, I
understand one of you is stinky. I'm so sorry. The
other has to deal with that one. I know how
it can be. And I glanced soft visionary.
Speaker 9: My eyes are closed, okay, so I don't know.
Speaker 13: All right, And now I close my eyes up against
the wall like that.
Speaker 9: All right, they can it's a condition.
Speaker 3: She doesn't.
Speaker 13: It doesn't matter. I'm gonna close my eyes. And what
I want to do is I want to try to
see through the flame in that room technically closing eyes.
Speaker 21: Yep, you never answered me about spirits.
Speaker 3: I was just gonna say, what was your role for that?
Did I roll for that? I don't don't know if
you did. Let's do it now. And also fenn or
sorry move, I had you roll uh wits resolve?
Speaker 13: What was that?
Speaker 3: Did you succeed on that one?
Speaker 13: I did not roll that one. I will roll it right. Yeah,
I was interrupted so rudely.
Speaker 3: Yeah, it's okay. I I scene.
Speaker 21: Yep, wits what I got twenty two other worldly doubles?
Speaker 9: Oh no, scales are being balanced?
Speaker 13: Oh shit?
Speaker 3: All right, what's your role moog?
Speaker 13: I'm looking for wits unto skills and I don't see.
Speaker 8: So it's a resolve. So you do composure? Yeah, yeah, yeah,
I always do it in the backwards order for VTM
for some reason. But you're looking for.
Speaker 9: You can do composure and results.
Speaker 3: Composure, composure and resolve.
Speaker 9: Yep. It's in the middle of that three under charisma
and manipulation.
Speaker 13: Charisma and manipul.
Speaker 7: It's attributed it to above skills.
Speaker 3: Yep.
Speaker 9: Yeah, if you clear resolve, yes, yes, yes, yes, yep.
Speaker 13: Composure yep, okay, composure. Can I just do resolve and stuff? Yeah?
Speaker 8: Yeah, it's a resolve role. She's about to command you
to stand still enclosure eyes.
Speaker 16: With his.
Speaker 13: Submit pool modified fire size please zero, thank you, and
difficulty was three four, five, six, seven, ten, eleven fourteen.
Speaker 3: I'm sorry, I.
Speaker 19: Can get thinking.
Speaker 3: I'm thinking time.
Speaker 13: I'm just my life.
Speaker 8: I would be able to help her with this. I
don't think he can, so difficulty.
Speaker 13: Three three thank you.
Speaker 8: I did not think this is how this would go down,
by the way, I didn't think this is how you
would find out this ship two out of three two
three okay, So I don't want to rewind us too much.
So I'm gonna say that it's delayed, and it happens now.
When she says close your eyes, I think your eyes
are already closed. But you do feel compelled to listen
to this voice. Should you hear it again? Cora with
that twenty two? Holy shit? Yeah, there are other spirits here.
You can't see them, but they are in the walls.
This place was built by the Tremir chantry. Uh and
it's usually rooms like this are built with great sacrifice
and ritual lots of blood.
Speaker 3: People die to make these rooms. I think.
Speaker 8: I think there's quite a bit of magic in here
that you may find. I don't know if you would
respect something like that, but you could acknowledge the mind
that it took to come up with a way to
manipulate magic in this way. So there are lots of
spirits here trapped and they'll never be able to leave.
And again, they're not like walking around in the room,
but you can feel them and you know that they're here,
and that they exist within the walls of this space,
and that this space is not just one space, it
is a many space.
Speaker 3: This hallway looks like a hallway because it's easier, but
should you go down, and you could end up somewhere
else in the chantry, Like it's an attic of ever
expanding rooms and hallways and where they keep things or
store information or where they you know, kind of scry
things like that. It all happens up here in these rooms.
It's like a mind palace.
Speaker 8: If if a mind palace were real and physical and tangible,
that's actually great way to describe it. It's the Chantry's
mind palace.
Speaker 21: Okay, Yeah, so this is all information that I get
from Yeah, connecting with the spirits.
Speaker 3: Yeah, yeah, absolutely. They don't tell you. You just know
that that's how they're using the magic, because you're very
versed in magic yourself. Okay, do you do or say
anything Fenn and Cora or do you hide?
Speaker 13: I still have eyes closed?
Speaker 3: I'm not yeah, okay, told otherwise.
Speaker 8: I want to try to get out of here. Yep, okay,
go ahead and roll one more time for me. That's
thirty and in the meantime, mood you are looking through
the flame? Correct, that's your ability? Did you roll for
it already?
Speaker 18: No?
Speaker 13: All I did was roll the resolve in wits. That
was it and I failed out.
Speaker 3: Way, go ahead and go ahead and roll the flame flame?
Speaker 13: That would be this one.
Speaker 3: Need you to read your ability for me when you
look through the flame?
Speaker 13: Yes, I'm looking.
Speaker 8: We got to look at the text. Does it allow
you to see through magical darkness or magical obscurity?
Speaker 13: I do have eyes of the beast. However, that does do.
Speaker 19: That for me?
Speaker 3: And when you what is your ability or do?
Speaker 13: Or is that just mislabeled? That might just be mislabled?
Speaker 3: No, I think that's that's correct.
Speaker 13: You can see both of my characters.
Speaker 3: What I need. What I need to know.
Speaker 13: Is yes, it says a tune with and sense through
an element always attuned to fire. In this special case,
you don't need to do anything. This is just to you,
is what it says.
Speaker 3: Yeah, exactly, shit.
Speaker 8: Okay, yeah, then so that means your eyes are doing
it so you can see through the magical darkness.
Speaker 3: Okay, this is extremely important. Eyes are closed, right.
Speaker 8: Yeah, but he's sneakily looking through the flame. He's going
to try.
Speaker 13: I told you I close my eyes as you said,
nothing about using anything.
Speaker 3: So this this is basically a weird contested role. So
you go ahead and make your role.
Speaker 8: Fenn and Corey, you go ahead and make yours difficulty thirty.
If you want to do an entanglement with Ishna, you
can do forty difficulty.
Speaker 3: I think I will.
Speaker 21: Yeahah, And just it's to clarify in doing that increases
the entanglement number.
Speaker 3: Yep, yeah, okay, yeah.
Speaker 8: I think it's probably in this moment though, that you
would realize that that's not him doing that. He wants
you to use his power, and he's willing to risk
the entanglement as well.
Speaker 3: Like you get a sense that it's a risk for him. Too,
but he wants to wear you out of her to
the entanglements. Yeah, yep, okay, but he's very willing to
let you take this power here. All right, moog, what's
your role?
Speaker 13: I don't have to roll anything. It just says I
could do it.
Speaker 3: You just get to do it.
Speaker 13: That's what it says.
Speaker 3: It says that's it role now.
Speaker 9: Yeah, so how.
Speaker 13: Would you like me to roll in VTM against this
a demais?
Speaker 8: We're just going to roll a D one hundred and
see if you get below A fifty three or above.
Speaker 13: Hey, narrata, Yeah for you anything? Oh thirty seven?
Speaker 3: Yes, okay, that's where we end the episode.
Speaker 21: What are the dice gods trying to do here?
Speaker 13: I'm so sorry. I don't not god.
Speaker 3: No, holy shit, dude. Thanks, This is not how I
thought this would go down. I love it.
Speaker 2: You've been listening to Deathless and Actually Too Play, produced
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