Speaker 1: In the year two thousand seven fourteen, a new squad
of Opera Davis was chosen by the College of Illusion.
These fools promptly went on to frustrate their DM at
every opportunity. Today, still working together, because really, who else
would work with them? They survive as adventurers of fortune.
If you have a problem, if no one else can help,
and if you can find them, maybe you can hire
the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing tales of a Fool's Quest.
Speaker 3: All right, we left our heroes. You arrived in New City,
met with Alex Firrington. You put the prisoner on a steak.
You had a conversation with.
Speaker 5: Alan and put him on a stake.
Speaker 3: We tied him to it, tied him to a big
You sent well a kilo. Went back with the civilians
to the place where all of the tents where all
of the survivors are currently at. The refugees are currently
at the south side of New City, ouag went and
took a stroll around the grove, got himself an ongoing
plus one for his next role, whatever that may be.
You talked to the prisoner a little bit and found
out what was going on in the in the abjuration nation,
and he told you a whole bunch of stuff. Some
of it might be true, some of it might be
fault Some of it he might believe. Some of it
he just might be lying. You guys don't really know,
because he didn't roll very well. With the exception of
the sandwich that Bill made got at least one true
answer out of him, and you learned about a secret handshake.
You also talked to Jamie Pond, Valley's sister, who told
you about where the infinite page of abduration is actually at.
And then she said she would get you Percy, who
could escort you to that prison, that place which is
a prison, and would get you in. But once you're
inside the prison, Percy's not gonna be able to go
with you because you need the adjuror to open the
prison from the outside. Only they can't open it from
the inside. That's why I know abdurs are inside the prison.
They all stay on the outside. Only normies are inside
the prison with the prisoner, fucking normies.
Speaker 2: But anandjur has to dispel the protection on the page.
Speaker 3: In the basement. Yeah no, what I was saying is like,
the reason they don't I may have misspoke before. The
reason they don't have abdures in the prison is because
the cells are all oh, they all have US like
signets on them, runs on them, stuff like that, and
they don't want the warlocks convincing any of the abjurers
to dispel any of the rooms, and only the abjurors
can dispel those, so the sigils and stuff like that.
So that's why abdurs don't go into prison. Only mundane
go into the prison and guard the warlocks and stuff.
But the page of infinite, the infinite page of abduration
is in the basement of that prison. So you guys
were there eating a whole bunch of food right in
front of Alex. She's just watching you destroy her kitchen
and she's rethinking her life choices and knock comes at
the door as Percy enters and says, hello, you've been
waiting for me.
Speaker 2: We have USB Percy on pussy. I'm I'm Eddie Ddie,
I will rag, I rag is pretty Uh, we're we're
heading into your nation here in a in a little bit.
Speaker 6: You're coming with us.
Speaker 2: Yeah, we're gonna need your help.
Speaker 3: Jamie said. She wants me to let you in a prison.
Speaker 2: Yeah, yeah, there's prison and we got to get into it.
And no, yeah we need your helps. You're you're you're
prepared for that. I am.
Speaker 3: I'll take you to alca Celts and let you in.
Speaker 2: Excellent, that's great. Well, uh, I'm.
Speaker 3: Happy with us.
Speaker 7: I am too okay with because one Jamie can't keep
a secret worth of ship. Yeah, I want I want
Nico to do that voice for like.
Speaker 2: The next She really just spilled the beans really okay.
Speaker 3: Yeah, she's just be nice ship Jamie.
Speaker 4: Come on, Okay, here's our most secret thing.
Speaker 3: Here's everything I know. I'm not to tell you. Her
sister did vouch for you guys, like a couple of
times already. But anyway, all.
Speaker 2: Right, so Percy, we're we're gonna we're gonna be leaving
after the army gets here. We've got an army following
us to help, you know, protect New City here because
well it's a pretty important place. Oh right, they're gonna
stay here. We're gonna be leaving. So uh, you go
ahead and you know, get what you need around and
we'll we'll come find you. Where you where you? Where
are you gonna be at?
Speaker 3: I'll be right back. I've got my bindle.
Speaker 4: I like this game.
Speaker 2: Excellent. Well we'll see as soon. You can just hang
out here here at Alex Frrington's with us. Okay, feel
free to make sandwich mea back.
Speaker 3: Oh that sounds delightful.
Speaker 8: We could we could ask him to figure out what
those ruins.
Speaker 2: Are on Kilo's arm. I suppose we could their abjuration.
Speaker 4: Right?
Speaker 2: Is Kelo coming with us? I think he's staying here.
I don't know.
Speaker 4: We didn't invite him.
Speaker 2: I didn't invite him, but he's here. We can make
sure Percy gets good luck.
Speaker 3: Percy pulls on the door twice before he realizes he
has to push it open.
Speaker 4: Percy, Percy, you have to lift.
Speaker 3: Oh thank you.
Speaker 4: It opens up just a little sticky sometimes the tract
we're actually in the.
Speaker 3: Garage insert garage sound effect here. So he'll roll down
security doors from the All right, so he goes. He's back,
probably within twenty minutes with a sandwich and a bundle and.
Speaker 2: I you can make a sandwich. You cool?
Speaker 3: You get a bite, and Alex got a six pack
of healing potions delivered for you, one D eight healing.
Speaker 2: Each fire Bindle's so funny. It's the funniest form of
luggage by far.
Speaker 3: Looks like he's gonna get on a train.
Speaker 2: Yeah, is that a grand adventure?
Speaker 5: Join the circus? Yeah, I'm going Yeah, And murder a dog.
Speaker 3: Might have been a small child.
Speaker 2: Look alarmed when you said murder a dog, I said, fuzz,
I'm at fudge.
Speaker 6: The budges crashed.
Speaker 4: Mm hmm.
Speaker 3: All right, so you guys is gonna crash you overnight?
Or head out now? Or go find Kilo? I mean,
what's the plan? Talk to the prisoner one more time?
What like, what do you want to do here?
Speaker 8: I'm gonna go get the tailors on bottom like around,
end up any of the refugees that might work as tailors,
or find the town tailor something and have somebody help
make sure that we have all the uniforms for both armies.
Speaker 3: Oh yeah, A bunch of refugees would be happy to
be put to work and doing something. And the Abjuration
nation is known for their craftsmanship. I think I've said
a couple of times, but like that, not just like
abduration spells, but they're like master woodworkers, master like just everything.
They're really good at crafting, and that goes for sewing
and tailoring as well.
Speaker 8: Right, So yeah, I have them make a bunch of
uniforms for both the abjuration, abduration and the evocation nation.
Speaker 3: Do you sit there with them and make some too.
Speaker 4: I'll just give.
Speaker 8: Them the general outline and let them make it.
Speaker 3: Join back up with the group, all right, Cool, they're
a little disappointed you didn't join the sewing circle, but
it's fine. No, he's the designer.
Speaker 7: He just had the big eel and just sketch it
out in colored pencils.
Speaker 3: I mean it should be flowing and does he even
need the color pencil Just make Eddie do it, that's true.
Speaker 2: Yeah, I was gonna say, after he finishes drawing it,
I'll make an illusion of him.
Speaker 3: We're just animated on the page, just dancing around, whirling
a DERA's uniform is just a bikini but the same colors.
Speaker 5: Real easy fellows, all right, mate, with leftover scraps.
Speaker 2: Yeah, I'm just gonna u braid the liquor cabinet. At
Alex Frington's kitchen.
Speaker 3: All of her cupboard doors are open. Her ice box
is left open like everything has just been raided at
this point.
Speaker 2: There's like chicken bones in the fridge, but there's not
a chicken anymore. Yeah.
Speaker 3: Do you have hot pockets and rations and stuff for
the trip? Probably not?
Speaker 2: Didn't we get some before we left the had yet?
Speaker 3: You gave a bunch to the other two clicks upon graduation, that's.
Speaker 2: Right, Yeah, yeah, we probably better picked them up.
Speaker 3: Okay, we can afford them. Yeah, anything else you want
to pick up before you heading to hostile territory?
Speaker 2: Is there anyone selling scrolls around town? Nope?
Speaker 3: No, there's not even like shops in New City at
this point too New.
Speaker 2: Well, no, nothing I can think of. But I leveled
up last session and I gained the ability to make
my own place of power. But I need arcane materials.
There's a piece of metal that's been cursed. I gotta
melt down into a into a arcane diagram.
Speaker 7: Hmmm, Well, I know where we can find some cursed
wind chimes.
Speaker 2: Yeah, that's a lot of looking That jellyfish is still pissed.
Speaker 8: Every time you go into the place of power. You
just kind of want to eat flesh.
Speaker 3: Just take a sandwich with you.
Speaker 8: I should warn you before you come in. You're going
to have a slight urge to bite me.
Speaker 4: Please don't.
Speaker 3: Does anyone have any curse items on them still?
Speaker 5: I don't think so.
Speaker 3: I don't think the cursed bow is gone.
Speaker 2: Yeah.
Speaker 3: Yeah, you guys forgot all about that. What cross the chimes,
the little bridge?
Speaker 2: You got all that?
Speaker 3: I mean, wasn't There's some leftovers in the demon All
of the stuff there was cursed.
Speaker 2: We could have.
Speaker 8: Of it if we told them very specifically not to
touch any of it. So they're not going to be
rooting it with them, so.
Speaker 3: They all should be still there.
Speaker 2: Camp's going to be pretty wrecked.
Speaker 3: I will say this because this is a dice rolling game,
all right on. I'll even let you roll it. If
you roll a two or a twelve, there is a
cursed item among the possessions of the people in the
refugee camp. Let's let's see the random dice gods. See
if they shine upon Eddie two beat, something bad happens
for you to acquire it. Twelve you get it with
no problems.
Speaker 4: Do you want to beat what his face. His sword
is cursed, it's his armor.
Speaker 2: That's what else. That's what all those ruins do is
nullify the curse.
Speaker 3: Four all right, all right, now, no dice.
Speaker 2: We'll have the well good ones anyway. We'll have to
keep an eye out for cursed things.
Speaker 3: Okay, I like it. I like it a lot. All right,
So you have.
Speaker 4: Ra drink and be married till tomorrow.
Speaker 2: Oh yeah, hang out and we can be married till tomorrow.
Speaker 5: I think stuck up on rations?
Speaker 6: Are you good with a wagon?
Speaker 3: Bomboy? Good with wagons?
Speaker 6: Okay? Because they can be very treacherous.
Speaker 3: Sometimes the track needs to be on them, not onto them.
Speaker 6: Good call.
Speaker 2: Smarter than me.
Speaker 8: See the person conversations are my favorite because it's the
slowest conversation, fault time.
Speaker 4: The voice.
Speaker 8: It makes me so, it makes me so happy, be like, look.
Speaker 4: Out, there's not one inflection to be had now.
Speaker 3: And coming incoming evocas's going to get you. Run, quake.
Speaker 2: Going to get you all right?
Speaker 3: All right, all right, all right, cool, cool, cool, So
you guys have a good time. You can't. Alex goes
to the grocery store, picks up a bunch of groceries,
comes back and starts.
Speaker 5: To go back to the grocery store because everything that
she had has not been depleted.
Speaker 3: Kilo does come back around. He says, hey, you know,
you guys get everything you need. The army is rolling
in right now, like in the middle of the night.
They're getting here.
Speaker 2: So a good deal. How to how things go with them?
And that worked out?
Speaker 3: Yeah, it worked out pretty well. It sounds like they
were able to eliminate all of the demons. They said
they were able to surround them after Nameless was destroyed.
They were able to, you know, take out the rest
of the army.
Speaker 2: The word good deal. No more, dey bring any of
the curses stuff.
Speaker 3: I think you told them not to bring anything, but
you could talk to the general.
Speaker 2: No, it's fine. They probably didn't.
Speaker 4: What soldiers follow orders because Percy still here.
Speaker 3: Yeah, he's just hanging out with you.
Speaker 4: I'm gonna nudge Percy and then just point at Keel
and just what's that. What's that shows chesting.
Speaker 3: On his chest his breastplate.
Speaker 4: Yeah, that's the one.
Speaker 3: There's rooms of abderation. They're really old. What do they do?
It looks like several of them keep him and his
outfit from being damaged. That checks out, but like no damage.
That's ice, that's fire, that's water, that's necrotic. No damage
can hurt him.
Speaker 8: Ah, how many agurs would you say? You're like able
to craft warning? Is that powerful?
Speaker 3: I don't think I know any.
Speaker 4: Thank you, Percy, Thank.
Speaker 3: You very to me. This has been an adventure already.
Speaker 4: It's just gonna be a great time.
Speaker 3: Great. Could I have a hot pocket? Now?
Speaker 2: You just a sandwich?
Speaker 3: How was it go?
Speaker 4: You can have a hot pocket, but take one of hers?
Speaker 2: Okay, she has she just got there from the story.
Speaker 3: She's like unloading the bat, like pulling stuff out of
a bag. He's just like grabbing them off the counter
as she sets him down.
Speaker 2: That looks good.
Speaker 3: Just loaded him into his bendle, she.
Speaker 4: Finishes, Well, thank you for that wheel refrigerator.
Speaker 3: This one says sausage and ice cream. That's my favorite.
Speaker 2: About through maiden Hell. This one says an chobes on
pumpkin party.
Speaker 4: So I'm gonna let Eddie in on that after earshot.
Speaker 2: That's impressive. That's some good work. That's uh, no damage.
Speaker 8: It seems like something that's way too expensive for a
soldier to affoid.
Speaker 3: Now yeah, well what makes you think he bought it.
Speaker 5: That only applies when he's wearing it. I can assure
you that.
Speaker 3: He does.
Speaker 5: He does take it.
Speaker 3: Off after all the spangings. I know he can take damage.
Speaker 4: So steal it and give it to a deer.
Speaker 2: I think that's a pretty good plan.
Speaker 5: We can talk him out of it.
Speaker 3: I think it's a great plan.
Speaker 2: To h Are you coming with us?
Speaker 3: I don't think so. I think my charge is to
stay here. I was just supposed to make sure you
got here safe, and then you're going north and I'm
staying with the army here.
Speaker 4: M hm.
Speaker 2: Did you want to come with us?
Speaker 3: I why don't you know? Why don't you make up?
Do you want him to go with you? Because kind of?
I mean, I think what you're doing is way more interesting,
and I do enjoy being entertained.
Speaker 2: We are pretty entertaining.
Speaker 6: We're gonna need someone to dig bercy.
Speaker 2: That's true. Oh he's an abdur. He's probably gonna be
protecting all of that.
Speaker 5: We do you still have a few rules I want
you to p.
Speaker 2: Yeah. I think we should try to get you a
signed to us Kila. We could use your help. I
think we should talk to the general.
Speaker 3: Yeah, I mean that that would be up to General Cadbury.
We have orders and I have my men that I
am responsible for. But if he reallocated them to a
different lieutenant.
Speaker 2: Or other lieutenant, his whole battalion.
Speaker 3: Oh he died.
Speaker 2: Oh that's right.
Speaker 3: He burned his body, remember, So yes, he did lose
his battalion. That's an accurate statement, also his flesh.
Speaker 2: Yeah.
Speaker 3: I mean Cadbury's here. If you want to go talk
to him, go go for it.
Speaker 2: Fer him.
Speaker 3: Yeah.
Speaker 4: On one hand, he'd be very helpful.
Speaker 8: On the other hand, I still just don't trust him.
Speaker 2: He's invulnerable, which might work against us being we don't
trust him.
Speaker 6: Better to keep him close so we can keep an
eye on him.
Speaker 2: Yeah, but then what if we do What if we
do need to do something but we can't because he's
in vince.
Speaker 6: Well maybe by then we'll figure out a weakness.
Speaker 3: Yeah, okay, I'm right here.
Speaker 2: Yeah, we don't really trust you.
Speaker 3: You know, Dearest seems to think I'm fine.
Speaker 5: I don't know what they're talking about. I'm okay.
Speaker 8: I'll note that you didn't seem at all surprised when
we said that you were in vulnerable, but you told
me those ruins didn't do anything. What ruins the ones
that make you vulnerable?
Speaker 7: Oh, I mean point to him like in his chest.
Speaker 3: That's just hearsay. I mean they're just art.
Speaker 5: Well, maybe you're understanding of them, like how much he lies.
Maybe he's just dumb.
Speaker 7: Next time you sit around the campfire, like set a
burning log by saying.
Speaker 3: Burn please, don't.
Speaker 2: It's just the breastplate.
Speaker 3: Just right here. It's like trauma plate. These are normal boots.
Speaker 4: He's stealing my stick.
Speaker 3: I can still take an arrow to the knee.
Speaker 2: All right, Yeah, let's go see General Cadbury. Let's see
if we can get a kilo assigned to come with us.
Speaker 3: Okay, so you head out to General Cadbury and you
see and he's there's some so glad to see that
you've gotten here shipfully.
Speaker 2: Yeah, you too, glad the operation went went went well.
Speaker 3: All we have light six demons on my own.
Speaker 2: That's impressive. Could you gotta go for the head?
Speaker 4: Is which kind of demons?
Speaker 9: Well, there's two, the gum ones, and then there was
a name fatso and uh and then the rest of
the little cigarette.
Speaker 2: Gosh, oh, this guy painting the ass. Now, now that
you've accomplished that you probably won't be needing Quilo anymore,
so he can come with us since we're gonna need
the support.
Speaker 3: Right now, make your parler role.
Speaker 2: That's a six.
Speaker 9: Oh so I'm so sorry, but we actually lost another
lieutenant during the final with all the demons, so I'm
afraid I'm gonna have to keep him with us.
Speaker 2: Yeah, I guess that makes sense. And this is a
pretty important new city.
Speaker 3: You're some the healing potions alone so valuable.
Speaker 6: Right now, well, you still be in hands.
Speaker 3: My hands, my grayant hands.
Speaker 2: They look like good straw.
Speaker 6: It looks like big straw.
Speaker 8: And still't they I'm just imagining the uncle from It's
always Sonny.
Speaker 4: Now bake hands over.
Speaker 2: Talking about the rocket.
Speaker 3: But now always Sonny is now unchangeable.
Speaker 5: I need to try harder to keep Kilo on the team.
Speaker 6: We'll just kidnap him.
Speaker 5: Who just lure him away with the promise of adventures?
Speaker 3: Well, talking into it.
Speaker 4: Deer just wants to kidnap every dude we meet. Can fight.
Speaker 3: It's a nomadic way. But to be fair, you have
coercion techniques too. We don't have, do.
Speaker 4: I did you hear?
Speaker 3: Her ideal date day was chopping watermelons that looked like people.
Speaker 5: It was a lot of fun. I had the time
of my life.
Speaker 3: Feminine Wiles is the name of her new acts. It's
not a skill al all right, so we're doing anything.
Speaker 8: Or I think we got everything in motion. Just hang
out and then head off tomorrow.
Speaker 3: Yeah, okay, our heroes will return after these messages. Hey there,
it's Nico again. If you'd like to skip the ads
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dot a fools quest dot com. And now that the
commercials are out of the way, it's time to dive
back into the foolishness. So you guys go to bed yep,
and you wake up cracking nude cracking noon. You had
them hang up the black shades, you know, completely block
out the sunshine. You're good. Percy's there, he's ready to good.
Everybody else says goodbye to you. Even the prisoner says goodbye.
Uh and how's he talking with his foot? Because those
hands are tied up. He's got a giant grin and
some fishnuts in his mouth, super happy, and you guys
hit the road to the abjuration nation. All right. Now,
Before we get into the abduration Nation, I start dealing
with evokers and avdurers and refugees and soldiers and all
that other fun stuff. It's time for all of us
to see if there's a wild magic event. So all
four of you need a D twenty D twenty. I
don't want to six.
Speaker 4: Seventeen, so close twelve right there?
Speaker 3: Eighteen eighteen will do? Oh alright, let me scroll all
the way back home. Yay, yeah, all right.
Speaker 5: This is my first time.
Speaker 3: So you need to roll a D twenty one more
time to find out what it is.
Speaker 5: It's a D twenty.
Speaker 3: It is a D twenty, thank you.
Speaker 5: It was a six?
Speaker 3: Okay did you say that?
Speaker 2: Look? I did? How to interpret it?
Speaker 5: Where can we get him back?
Speaker 2: We should? We should try harder.
Speaker 3: So you're traveling, Tell me how you guys are traveling.
You have two carts right now? Who's riding where? Who's
doing what?
Speaker 4: I'm in my cart.
Speaker 5: In it is somebody driving it himself.
Speaker 3: But are you the other one?
Speaker 5: All right?
Speaker 2: Then I'm riding in the person in the back and
I'm studying spells because I leveled up, but I still
got to choose a spell. I haven't chosen one yet
because I could get on.
Speaker 3: Hell, it looks like what driving keep land bound? Scout
in the head? Okay what the animal probably can't all right,
make your roll ten? All right, that's hold three. You
get three moves. So cat form is your form.
Speaker 2: That should have been eleven. You still had that plus one.
Speaker 3: Oh yeah, yeah, yeah, yeah, it's eleven. You got. All right,
So you're scouting ahead and as you're dre you guys
are walking across the border, right, and it's kind of this,
you know, it's a mountainous area that you're coming across, right,
it's a pass that on the west side of the
past there's a river. It's the Aomar River. It flows
all the way down from Lake Aomar in the Abduration Nation,
all the way down and it feeds out right near
where Pepperville is, the city you guys were actually in.
It feeds out into that into the ocean, so big
big lake you know, ove the mountains brings it on down.
So you're heading up kind of into the mountain pass.
You got some rocky terrain. The road gets narrow sometimes,
but for most of the time you've got it's a
comfortable road for a car. If two cars have to
pass each other, it'll get a little tight, but typically doable. Right,
you could probably ride six horses right next to each
other on this road side by side without any issues
for the most part. As you're traveling, you all know
that ozone smell in the air of a wild magic
event happening, and the ground starts to rumble, almost like
the feeling of an avalanche coming down from the mountains.
The three of you that are outside you can look
around and see you don't see any rocks tumbling down.
You don't see any danger coming down your way. But
the ground shakes hard enough that a tree falls in
front of the first way, which I assume is a
deer is wagon. I assume Bill's wagons and his second
in line a deer's wagons. This tree falls smack dab
right in front of you. And then I'm go into
a region sided on fire, and you were up scouting ahead.
So this tree now bars it blocks between the carts
and you. You could easily run and back and jump
on it and stuff. But that's what you guys see
right now, and the train is too rocky to really
go off the road. You would risk breaking the wheels
of the wagons.
Speaker 7: Okay, So obviously I would hear what happens behind me,
turn around and head back to make sure everyone is okay.
Speaker 3: Okay, so you head back. How big is this tree? Uh?
It's not a huge tree, I would say. I would
say maybe twenty inches in diameter.
Speaker 4: That what she said.
Speaker 3: So it's it's long. It would be heavy, but it's
not impossible to move.
Speaker 5: I can get out and chop it with my axe.
Speaker 3: Choppy, choppy, choppy choppy, sounds like a pun Okay, So
how so, Adira, you get out and you head over
and you start chopping it with your axe. Yeah, all right,
what do you want Percy to do?
Speaker 5: He can help clear trunks the logs that I'm chopping off.
Speaker 3: Okay, So he gets out starts checking stuff too. What
are the rest of you doing helping queer stuff? Okay?
Speaker 2: I could cast Tenser's fits under it and lift it
up and just move it over. But it's not an
illusion spell, and we've got a Percy.
Speaker 8: I'm gonna stand in the front of my wagon and
direct them to do what they're doing.
Speaker 3: Cut down or was it completely uprooted? It was completely uprooted, okay,
looking for signs of ambush. I'm gonna go check out the.
Speaker 6: Rootless end of the tree. Okay, there's anything suspicious?
Speaker 3: Yeah, so go ahead and make an intelligence role while
you're looking at it.
Speaker 6: Not my strong suit.
Speaker 2: Where is it?
Speaker 3: Nine minus one?
Speaker 2: All right?
Speaker 3: So you can ask one question about it. Let's see.
Speaker 2: Is that what here is not what it should be?
Speaker 3: Yeah? Yeah, you could ask that question if you want to.
I mean, you can also kind of go, you know,
make your own like what are you what are you
looking for? Cause the tree to fall? So being from
nature and druidic like you were out in the wilderness,
you know that a lot of times when trees fall
over like that, either it's from a storm, heavy wind,
something that makes the roots snap puts a lot of
pressure on it. This the roots are way longer than
what they should be. It honestly looks like the soil
pushed the plant up, or the soil got really loose
around the bottom of the not planted tree and pushed
all the roots up. So the roots are still kind
of going into the ground even though the tree is
tipped over. It's like it pulled the roots up. Hmm,
pulled the roots up, or like the land spit it out. Yep,
that latter one. The second one. Yeah, interesting, So.
Speaker 7: Kind of go into suspicious mode and start listening to
sounds of nature and that sort of things.
Speaker 6: Start and see if I can get a feel.
Speaker 3: For the area. Okay, obviously there's a wild magic going on,
but so all the animals have kind of scattered away
from this area, birds, chip mung, squirrels, that sort of thing.
And yeah, I guess it would be a wisdom for
your nature's sense right to check out what would be
wrong right now around you? Yeah, twelve twelve Okay, so
confidently you notice that the ground around you not only
kind of spit it up, but it's because the earth
itself started getting really really soft, abnormally soft, and it
has spread out in kind of like this circle around
the tree, not necessarily specifically under the tree, but it
has spread out into a wide circle around the tree,
and it starts expanding from there. Is it still expanding?
It's still expanding, And you see yourself in an area
that is pretty much completely surrounded by quicksand right now
in every direction. And Percy knows it too, because he
chucks a log that a deer just just sneezed up.
And he chucks a log that a deer had just
chopped up over to the side, and it plops into
the earth and it just starts sinking into the earth.
Speaker 6: Oh, guys, it seems we've got some quicksand to contend with.
Speaker 2: Yeah, we need to move that tree faster. I've got
a scroll, Percy, go hop back on the wagon, Get
ready to go.
Speaker 3: Okay, he takes one of the logs with him that
he was holding. He doesn't throw it, He takes it
with him, sets it next to him on.
Speaker 2: The I would cast tensors floating disk on a tree
and just just kind of move it out of that
can hold five hundred pounds. Okay, do you think they
could do it?
Speaker 3: I think that would be I think with Adira and
Urag probably helping the three of Yeah, the disc and
then those two should be able to Yeah. Yeah, you're
probably gonna have to break out a cat for him
to get eight times.
Speaker 2: I'll forget the spell afterwards. I'll forget the spell.
Speaker 3: After okay, all right, all right, so yeah, so you
move the tree. Now, do you do something specific with
the tree, just.
Speaker 2: Off to the one side so we can get the
carts out of the quicksand here I guess, off in
the side with the roofs.
Speaker 3: Okay, yeah, okay, all right, so you throw it off
to the side with the roofs and.
Speaker 6: We could do fast before the wagons get stuck.
Speaker 3: Yeah, nope, the wagons are both good. Yeah. So the
horses are just fine. They don't get spooked, so they
don't have any issues with it all, and they can
they start pulling the quicksand gets really close to the wheels,
but just as it does, the tree is out of
the way and you are able to move.
Speaker 8: Forward as we're riding. Yeah, good job, team, we all contributed, so.
Speaker 2: We did it.
Speaker 6: He did good.
Speaker 2: Bill.
Speaker 8: I would just like to point out you were going
over there to the basket the whole time of the kid.
Speaker 4: You just ask the tree.
Speaker 8: It's such a broke I know, it's such a broken ability.
Speaker 5: It's just try not to Can you just stand back up, bro.
Speaker 8: It's just funny to be because that ever that said,
you've done everything I hear.
Speaker 4: I'm like, this is just the solution to every problem that's.
Speaker 3: Ever existed in a game. This is acceptably just to
ask the inanimate.
Speaker 8: Yeah, I don't need to know how to track them
if you just ask the stuff around you which way
to go.
Speaker 3: Well, the next version above that is World Talker. Do
you just talk to the earth?
Speaker 4: It's yeah, you could you just ask the quicksands to stop? Hey,
put it out?
Speaker 3: What are you doing this now? Can you stop?
Speaker 2: Now?
Speaker 4: Quicksands sounds like ems chrits?
Speaker 6: Can you do it over there?
Speaker 4: Okay?
Speaker 2: All right?
Speaker 3: Uh yeah, all right, Well that was interesting take on
the Quicksand when I made that one, I was like,
as a child, I thought I'd have to deal with
quicksands way more, you know. And so now I'm like,
all right, well what happens if they get stuck in
the quick.
Speaker 2: Sad counter and swamped? But you guys like the whole stop,
drop and roll thing.
Speaker 3: I can set you on fire if you'd like Madeira. Yeah,
well it's been strained. Time to glow. All right? Soon
you all move on and you have no qualms with
that wild magic event? And uh you get through the
mountain pass and are you doing anything to be sneaky
while you travel.
Speaker 2: I mean we're scouting ahead, and if we we come
across you know, patrols or whatnot, we're gonna we're gonna
try to hide from them. Okay, we're not. We're also
trying to make decent times, so we're not let you know.
We're sticking to roads or trails as we can.
Speaker 4: Okay, we'll mention.
Speaker 8: I've got all of the uniforms for both sets, just
hidden away in different spots in my littone closets in
my cabin, so that if anybody stabs us, they're not
easily found.
Speaker 3: Okay, So you're not going to do anything to try
and be sneaky or hiding. When you see a patrol
up ahead down the road that is not necessarily a patrol,
but they're kind of like a roadblock there, questioning people
or are you going to try and stop and hopefully
avoid there, Well, we'll do this bag. While scouting ahead,
you see a group of like eight guys, eight soldier
looking people, all most likely evokers based on their outfits.
You see them up ahead at a roadblock. They've got it,
you know, they're standing there. They've got a cart that's there.
The cart has a horse attached to it so they
can move it forward to let people through and whatnot.
So it's not like a hard gate that's there, but
you definitely have a block in the road. All right,
checkpoint ye.
Speaker 7: Backtrack back to the caravan.
Speaker 5: There's a checkpoint up head, an abjuration checkpoint or an
invocation check.
Speaker 6: Evocation must stop, very sophisticated. But there's about eight.
Speaker 2: Of them, maybe evokers or soldiers. Could you tell? Well?
Speaker 6: Evokers I would imagine, well.
Speaker 2: I mean like magic users are just soldiers.
Speaker 6: Hard to see from where I was at.
Speaker 8: Yeah, we could either put on the evoker uniforms or
we could try and make it through pretendedly urches.
Speaker 2: I think let's put on the uniform.
Speaker 4: Put on the uniforms.
Speaker 8: Okay, I'll go dig those out of the dig those
out of the cabin I have and hand them out
to everybody. Makes sure we're all dressed.
Speaker 3: Right, I'm pretty excited about the uniforms.
Speaker 4: I do it for everybody outside just best best.
Speaker 3: Hell, yeah, you do. What's the role on the best
best charisma? Yeah?
Speaker 2: Alright, so the stories were sold, we're test with taking
you're fancy ass wagon to fig In, so it can
be thoroughly betted.
Speaker 8: Yeah, it was recovered from some uh abduras address trying
to get it out of here.
Speaker 3: So we're supposed to.
Speaker 8: Take it back to be inspected.
Speaker 6: I'm yeah all.
Speaker 4: Right, uh with confidence.
Speaker 3: We'll just start riding.
Speaker 5: Up and I'm the naked muscle. Wow did you hear that?
Because I heard that?
Speaker 3: You heard it? All right, So that's the plan. You
guys do all that and you start moving forward. Which
wagon is in the lead?
Speaker 5: All right?
Speaker 3: Eure up and lead and one of the rag Where
are you then, because normally you're not?
Speaker 7: And yeah, since I came back from scouting, probably hop
up on the wagon with the era okay, in cat form,
just kind of curled up behind her top of the wagon.
Speaker 5: Okay, skretchen behind the ear the only one.
Speaker 3: Well, it's hilarious, kind a nick out of it.
Speaker 5: No, no, you lost that here.
Speaker 3: You are just like you guys never had a crossbow.
You travel down the road and you get to the
checkpoint and you hear you guys say, oh there, I
see you.
Speaker 10: Guys are coming through. We're gonna need to stop the car.
You gotta inspect him up up, hop up the wagons
come on, all right.
Speaker 4: Hop down.
Speaker 10: Who's in charge here?
Speaker 2: I am?
Speaker 10: And you're your name.
Speaker 11: Brown when Brown win Brown Winson Brown Brown Winston Brown
Browinson looks like your military Yeah, what was your first clue?
Speaker 10: Uniforms? What division are you with?
Speaker 2: Third?
Speaker 10: The third division?
Speaker 3: Okay?
Speaker 6: All right?
Speaker 10: Are you under orders right now or is this personal time?
Speaker 2: No, we're under orders. We're taking these back to Fiking.
Speaker 10: Oh okay, taking them back to figging. Uh, gonna have
the guys inspect real quick, look under make sure is no.
Speaker 2: You can expect this front one, that back one. No
one's supposed touch it until we get the fig in.
It was some important after her. They want to check
it out.
Speaker 10: There's a prisoner inside.
Speaker 2: There's no prisoner, but they don't want anyone messing around
in it. They want to check it out first, you know.
Speaker 10: Okay, like magic related? Yeah yeah, abjuration?
Speaker 2: Was it?
Speaker 3: Spellcasters?
Speaker 2: Am I right? Yeah? Yeah? This front one might be
a little magical too. We don't mess around with that
too much too.
Speaker 10: But are any any weird spots that you've seen on it?
Speaker 2: The whole thing seems kind of weird. Like I said,
we ain't messing around with it much. We just they said,
we got these wagons from Abdurs and you know, you
know magic. Yeah, we don't mess around with that. We
just said, okay, take them to figure We'll take them
to Figgin. They didn't tell us there's gonna be a checkpoint,
so you know.
Speaker 10: The checkpoints are pretty new. We've had some refugees coming
down to us.
Speaker 2: What was your name, because I'll let him know who's
holding them up, who's holding these wagons up here? Just
in case, because I want this falling on me.
Speaker 10: Oh yeah, my name is Russ.
Speaker 2: Russ.
Speaker 3: You hear another guy?
Speaker 2: Hey, Russ? What's his name? Because this is his fault,
and I mean, I gotta I'm not gonna let it.
I'm not gonna take the blame for this hold up.
So I'm gonna tell him it's him.
Speaker 3: Uh, I mean his name is Francis.
Speaker 2: Francis, that's a good name. Well listen, Francis. I'm gonna
tell him that you know, you held us up at
the checkpoint even though you knew we were under orders.
All rights weren't supposed to be messed with. So I'll
tell him that. You can go ahead, though.
Speaker 3: All right, make a parlay roll real quick to see
if you get him to without looking at it. Yeah, okay,
so what was the partly eight?
Speaker 2: Like I think, but you gotta prove it.
Speaker 3: Oh yeah, you gotta. You gotta have something for him, right,
I gotta.
Speaker 2: Have something, some concrete assurances.
Speaker 5: Or something like that, assurance of your promise right now?
Speaker 2: Listen, have you had any trouble around this checkpoint?
Speaker 10: I mean, uh, a little bit. Yesterday we had a
couple of refugees coming up and.
Speaker 2: You're getting rough. Yeah, yeah, okay. They told us that
was happening around here. They gave us some potions. You
know how short those have been. But I can slip
you guys. I can slip you guys one of them.
Speaker 3: Oh really yeah, healing potion. Okay, yeah, you got potion.
Speaker 10: That's great because we haven't seen an evocation healer around here.
Speaker 2: In a while. No, I don't know where the where
they're at.
Speaker 10: And we called them all home and then the bastards
don't even heal anyone.
Speaker 2: Yeah, he's addurs, you know. Yeah, we'll slip your potion,
but we're gonna get on our way, all right.
Speaker 10: Yeah yeah, absolutely, that let him through. Boys, Russ your
fucking asshole.
Speaker 2: All right. So we're down a post now. We got five
out of six back, but that's.
Speaker 3: A great yeah, yeah, all right, so.
Speaker 4: We should have given him a fake one. Am I
going back to Olmer?
Speaker 3: Are you gonna cut it in half? That was season
six deluted a little bit.
Speaker 2: It's fine.
Speaker 3: So you got five points five.
Speaker 2: Out of six. It only does a deef four.
Speaker 3: All right, So you guys passed the first checkpoint, You've
passed the wild magic events, and you are now fully
into the Abjuration nation. And we'll take a quick break.
Speaker 12: This concludes this episode of A Fool's Quest and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, subscribe, review,
and comment on your favorite platform to listen to All
Fool's Quest.
Speaker 3: Good job. I mean, it wasn't a very difficult code
in the letter, but I missed it. Yeah. I figured
you were more concerned about reading the letter, you know,
to the podcast, than you were like actually trying to
decipher it. But I got it. I was like, there's
nobody gonna notice this.
Speaker 8: I'm dumb too, because I even thought, oh, I should
try reading down the first row and I got four
letters in. I was like, divot that this isn't a
real word.
Speaker 4: D I v I. I have no idea what this
could be. That's not what I read. Stop at that end.