Speaker 1: In a secluded world where magic and industry compete. The
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold paranormal investigators, seekers of truth.
But began as a simple case unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted
Veil and Edenclave Adventure. I'm Ryan Lang, also known as
the Mind Player, and I'm joined by.
Speaker 2: My wife, Cassie Lang. I'm playing Penelope Waters, the human Aquium.
Speaker 1: Architect, and Tim Yep.
Speaker 3: I'm Tim.
Speaker 4: I'm playing Dravin.
Speaker 3: He is a Dwarf phantom rogue.
Speaker 5: Yes, I'm Cameron. I play Amaro Well and she is
a elf half elf bard m hm.
Speaker 1: And they make up the party for this adventure. Now,
before we get into it, we have a few announcements
that we want to talk about. We're on episode five now.
Pretty good, Yeah, pretty good.
Speaker 3: It is fun.
Speaker 1: This is episode live. Yeah, and well we'll start Cassie,
you have something you want to say.
Speaker 2: Our miniatures were designed on hero Forge and then we
had them printed by Banana for Scale three D printing services.
And you can use our code mind played twenty for
twenty percent off until the end of twenty twenty five.
Speaker 1: Yeah, so anything if you ask them to print it,
give them that code right now.
Speaker 3: Yeah. They look really nice.
Speaker 1: Yeah. Yeah, we're still working on painting them. We wanted
to do it this week, but life and also I'm
a delivery driver, so it's it's like the holiday season
and it's been nuts this week. So yeah, but Tim, you.
Speaker 6: Had an announcement, Yeah, just as usual.
Speaker 3: We've got a Patreon available now.
Speaker 6: So if you guys feel like this is worth supporting
and want to come join us on the discord, there
are options to do so on the Patreon, so the
details for that will be in the description. But yeah,
if you join our Patreon, you can hop on discord
chat with all of us. We'd love to see you
on there, and yeah, check.
Speaker 1: It out, and it helps support the channel so that
we can keep bringing you better content.
Speaker 5: Yes, and kearen the music that you're hearing throughout our
episodes is by Carl Casey at White Bat Audio. You'll
be able to find his music on band camp.
Speaker 1: And YouTube and I love listening to it. It's great stuff.
Really sets the mood for for what we've been trying
to do. So, okay, we will dive back into where
we were. We ended last week with the three of
you on a camp out on your way to Emralia
and uh and and very bloodied.
Speaker 2: I currently have three hit.
Speaker 1: Points exactly so.
Speaker 5: And you're five.
Speaker 1: Five okay, so yeah, yeah. One thing I've done is
try to push the envelope a little with encounters and
well worked. Okay, so you you defeat the last skeleton
slash zombie there were the two of them, and and
you now have a moment to rest. Is there anything
you do immediately rest? I don't want you to say, well,
I'm going to before you're going to sleep. I want
you to know that looking around, it's quite obvious that
all of the skeletal undead warriors are dwarfing. Oh the
human warriors like, excuse me, the zombies are like humans,
dwarfs like they are a variety of things. They look
probably like there are people from this area but every
single one of the armored skeletons is dwarfing in nature.
Speaker 6: That in which case driving will probably go have a
look at that armor.
Speaker 1: Not rest immediately.
Speaker 3: Yeah, okay, I'm curious enough.
Speaker 4: I'll have a look.
Speaker 6: I just want to see if I can figure out,
you know, time period, if there's any identifying feature that
I might recognize.
Speaker 1: Give me a perception check. I believe what the new
rules is.
Speaker 3: What that is?
Speaker 1: So ooh twenty thirty all right, so you're able to
tell that this armor is from this era. It is
not ancient, it is not from past dwarven empires. It
is it's it's it's seen battle right like, it's not
pristine armor, but it's definitely from this time period.
Speaker 5: Do you share that with us?
Speaker 7: Uh?
Speaker 6: Is there any like clan markings on any of these
and various various Okay, so it doesn't look like it's
one thing.
Speaker 3: Okay, yeah, I'll pass that information to you guys.
Speaker 2: Immediately following the combat, Penelope is going to just like
collapse on the ground and breathe for a hot second.
But after that she's going to get up and like
start tending to the horses wounds and stuff as well.
As I'll check in and see how you guys are doing.
Speaker 1: They did save your lives last week.
Speaker 3: Yeah, thanks to some smart thinking by our Yes.
Speaker 1: Great, you think you can't play D and D? Okay?
All right? So at that, is there anything you discussed
before you rest? Any pillow talk?
Speaker 2: I think honestly, at this point, I think Penelope is
just a little like overwhelmed by everything, and I think
she is just going to go to sleep without conversations.
Speaker 6: Likewise, I think it was just a lot. I mean,
we know that activity has been increasing with undead attacks,
so this is kind of our first big, like serious
encounter with it.
Speaker 3: So I'm not really ready to try and analyze that
before sleeping.
Speaker 1: So you may take a long rest. The night does
pass without any issue. A trask first pose.
Speaker 2: I would cry, that's it.
Speaker 1: Thanks for joining us.
Speaker 2: Actually, we were just talking beforehand how it would be
kind of fun if we like died, because then all
of them did can't pass on, and then we had
like a ghost campaign.
Speaker 6: We also we also talked about one of us getting
like to the point where we could have a resurrection
spell and then one of us would be like, I'm
going in like the matrix style and we could just
like die.
Speaker 1: That's pretty funny, okay, I like that. Well, apparently my
party has great ideas when I am not around, and
I don't know why we shared.
Speaker 2: His face and like regret, regret.
Speaker 3: When the TPK happens next week, you'll all know what.
Speaker 1: Okay. So the night passes without any issues, and you
you are able to get up in the morning, get prepared,
have a breakfast, and and thanks to D and D,
the horses are okay enough for you. That's the thing
about a long rest, it's broken leg. Long rest fixes everything.
I am about one one help out of one hundred
and five long rest.
Speaker 2: But take a nap fixes everything.
Speaker 1: Exactly okay, and you're able to start on your travels
back to em Now.
Speaker 2: How far did we get before we got attacked.
Speaker 1: It was only only a day's journey, so you're still
you're not far from everclean. And you have to travel
up past a diamond fish lake, well not near it,
but you have to go up north of it. And
you can take generic a generic route through em Raalia.
So if you look at your map, I don't know
if you've got it. You're wanting to get to the
most northern tip, which is almost a straight shot. But
your options are either to go up to the Emerald
City and use what little trails there are up there,
or to rough it the entire way.
Speaker 3: Well, I think Ma wanted to avoid Emerald City for
some reason.
Speaker 1: So rough it it is.
Speaker 2: Yea, we've got I've got it. People through those forever
for years. I got it.
Speaker 1: Well, I should say, some of the more northern parts
of m Ralia, you probably haven't traversed too much.
Speaker 5: I feel confidence regardless.
Speaker 1: Okay, all right, let's go. Are you proficient in nature checks?
Speaker 5: Mm hmmm, where do I find that?
Speaker 1: This?
Speaker 5: Plus six?
Speaker 3: The black thought? That you're okay?
Speaker 5: Where is nature?
Speaker 1: Yeah, it's.
Speaker 5: Okay, Yeah, I'm really good with.
Speaker 1: So you arrive in Amalia within a couple of days
or a few days of travel, I should say, and
and the terrain starts to get you know, there's a
lot more brush, and a lot more undergrowth, and eventually
much more trees, till the point where, once you are
about three or four miles into the border of the
country itself, it begins to become very very hard for
the horses to continue forward. You can try and find
a town to store the horses, or you can set
them free.
Speaker 5: Do I know of any towns nearby?
Speaker 1: Not specifically, but you'd be able to use your nature
check to try and find one.
Speaker 5: Okay, should I try?
Speaker 3: It'd be nice to hold on to them so you
don't have to go without on the way back. I think.
Speaker 1: Okay, all right, that would be a DC of fourteen,
give me a D twenty roll.
Speaker 3: Yep, and an agile nature.
Speaker 5: Eleven eleven.
Speaker 1: So look as you might. It seems that this part
of Mrelia is not settled very well, and you're forced
to leave the horses.
Speaker 2: Behind to send them back.
Speaker 1: You could try, and you can set them free. You
could send them back. Hopefully they know their way home.
Speaker 2: I'm can I ask them?
Speaker 5: Yeah, I can speak with animals. Okay, are you guys
familiar with how to get yourselves home?
Speaker 1: So the horses respond with like they know the general
direction and as much of their horse intelligence will allow
them to do so.
Speaker 3: But are you good?
Speaker 1: It's a wild card. They're very confident.
Speaker 5: Yes, yes, Well, we appreciate all that you've done for us.
Speaker 2: Thank you so much.
Speaker 5: Okay, all right, free to go. Thank you for your healt.
Speaker 1: Yeah you got to burn a spot, yes, but you
might as well just not because we're going to kind
of narrate some of this.
Speaker 5: Travel, okay, okay, so there will be long rest with
them there.
Speaker 1: Wait.
Speaker 2: Cool, I just does have to check. Never know when
you're gonna throw stuff at it.
Speaker 1: So no, it's always better to check and then not
have to do it. So traveling through Emralia, the land
is thick with forests, right, And and it's interesting because
it's not all just one type of forest. You pass
through deciduous forests, you pass through pine forests, you pass
through almost jungle like forest at times, and it all
seems to mesh together in ways that don't really seem
to work very well. But it is how it is.
It's how it's always been. And and another thing is
it's it's a very uneven country. There's lots of cliffs,
lots of plateaus, lots of ravines, and travel through the
country is very hard. Karen, I need you to make
a nature check, or let's see a server survival check
at advantage.
Speaker 5: So I only have a plus two on survival Okay,
Well that's twenty, not not twenty but eighteen plus two okay, okay, yeah,
we'll go with that.
Speaker 2: Twenty.
Speaker 1: Okay, all right, so you are able to guide the
party quite quite well. It's rough going, it's slow going.
You two have never seen anything quite like this before.
At times you don't even see the sun for hours,
like there's light, but it's you know, the canopy has
blocked out the sun. Right and and you make your
camp probably about halfway up and Rallia for one of
these nights. Is there anything you discuss along the way?
Is there anything you do?
Speaker 2: Do you guys have any theories for what we might find?
Speaker 5: Sounds like you do, so I'd love to hear. I
do I have something to do with your guy that died,
your boss.
Speaker 2: My mentor Isaac. Yeah, it does actually now that he's
going to drop her bag and like pull out some
of the notes that she had promised not to think
I'm crazy.
Speaker 5: I work with him, so.
Speaker 2: I think you're good.
Speaker 3: I promise not to think of you any differently than
I already.
Speaker 2: When I was really young, my family was moving to
Meta Claude, and we went by boat. We were out
near the edge at the halting, and there was a
lightning storm and I saw a bolt of lightning beyond
the halting. I swear I saw it. Everybody told me
that it was impossible and I must have imagined it,
and for a long time I did brush it off.
But after Isaac died I found these notes. Okay, he
saw it too, maybe not the same strike, but he
saw a lightning strike beyond the halting. I'm not the
only one who saw it, and he went on his
own research off to the side. This wasn't the stuff
that he worked on with me, but I found it
after and it seems like he thinks that there's a
way through the halting and the lightning is somehow involved. Unfortunately,
he did a test run of whatever contraption he was
working on and was struck and killed by lightning, so
he didn't get very far. But I'm wondering if as
we've been walking, I've just been thinking green flash. What
if that was some sort of lightning strike and something
came and something came in from the other side. Oh,
he did say in his notes here that he thinks
that the best place to get through would be northern Amoralia.
Like it must be. I don't know if thinner there
or something.
Speaker 5: That's horrifying.
Speaker 3: I mean, anything's possible. The things we've seen in our
work and even before. I don't see why that couldn't
be a possibility. I don't know much about the halting,
but I don't think.
Speaker 2: Anybody dies, No, I don't think so.
Speaker 1: Yeah, there's some research that has been done on the halting,
but most of it is inconclusive. The books are quite.
Speaker 2: Small or no, it's from Isaac, but he was a
little bit crazy, so these are hard to decipher. Right.
Keep reviewing them and some of its starting to make sense,
but most of it's still a mess.
Speaker 3: Well, I'll be honest, I haven't thought about the halting
being involved with the green flash at all, but that's
probably because I don't think about the halting much. I
just accept that it's a thing. I've never thought much
about the fact that there could be more out there.
I don't know. My only theory is that maybe this
green flash has something to do with the litch, and
that is.
Speaker 2: Also a very possible theory that would explain why there's
more undead than usual.
Speaker 3: Eh. People are already heading that direction with their theories,
So I don't know. I don't know what we'll find.
Speaker 2: That cat that we fought that wasn't anything that's existed
here before, at least not that I know of. I mean,
you do this more than I do.
Speaker 3: No, I've not seen seen it before, nor that mutating,
replicating creature we found in the showers. These are whole
new things I've not seen or heard of before.
Speaker 1: What's everyone's passive perception? Twelve thirteen?
Speaker 5: Okay, what's Georgie's?
Speaker 2: Oh, Georgie, Georgie fourteen nice?
Speaker 1: Okay, would you mind setting that up? I didn't think
we need it, but we're gonna need it. Okay, Well
she does that when uh, while you're discussing, Georgie begins
to squeak and shriek. Suddenly, Georgie, what's up? He starts
buzzing around, and he buzzes up above your head, and
as you look up, you see descending from the trees
three eight legged, bulbous bodies.
Speaker 2: My face has shown.
Speaker 1: But oh my goodness, Okay, if you wouldn't mind grabbing
your characters out of there? All right, so you are
not surprised thanks to Georgie, but you you need to
roll me initiative.
Speaker 4: Georgie coming in clutch.
Speaker 1: Okay, they are probably only fifteen feet away from you,
above us, above you.
Speaker 5: Like skittering down the trees.
Speaker 1: They are descending on silken threads.
Speaker 2: Wait are they spider people?
Speaker 1: They just spiders, giant spiders.
Speaker 5: For some reason, I thought this was the same as
like the octopus. Oh no, no, no, that does also
have like okay, dang it, yeah.
Speaker 1: Okay, okay.
Speaker 2: On giant spiders. How thick?
Speaker 5: Sorry, is their threat that they're coming down on?
Speaker 2: How strong is it?
Speaker 1: It's spider web, but giant spider webs, so it's probably
actually quite strong.
Speaker 2: Yeah, spider silk is tough.
Speaker 1: It can stop bullets.
Speaker 2: Serious.
Speaker 1: Yeah, well they've woven They've woven a vest out of
spider silk that can stop a bullet.
Speaker 3: This is true.
Speaker 2: That's amazing.
Speaker 1: I mean, I granted, if you put enough of anything
in front of a bullet and stop it.
Speaker 2: But yeah, is there anything that spiders.
Speaker 1: Hate getting squished?
Speaker 5: What's a spider's predator.
Speaker 1: Depends on where a really big bird.
Speaker 6: Giant spiders so tricky. I'm sure there's something in the
woods here at Emralia that would eat a big spider.
Speaker 3: I don't know what.
Speaker 5: I'll think on it. I will just shoot at them
for now.
Speaker 3: Go ahead, and we really got to get you some.
Speaker 2: One, two and three okay, I'll do that one.
Speaker 5: Okay, number three D twenty and then oh to see
if I hit one day, I will get.
Speaker 2: And then I add.
Speaker 3: Yep, add your two hit bonus with your short boat.
Speaker 5: Two or four.
Speaker 3: That's a four okay?
Speaker 1: Uh ten, So your shot goes wide and disappears into
the trees. Yes, I'm driving.
Speaker 3: You go next, and then you also have a bonus
action if you want. Oh yeah, I don't know what
you have options for that. That's your bonus actions. Everyone
else is there. It's just two weapons more. Yeah, okay,
that's good. Okay, alrighty my turn. Well, since they're still descending, Uh,
I suppose I'll just use my hand crossbow. So wait
a second, let me just check something. Hah, I can
give myself advantage by not moving. Ah, you can do yes,
I wanted to double check. That was the thing. I
will do that.
Speaker 1: Yeah, that'll that was worth it twenty one to hit
Kate that hits.
Speaker 3: Yeah, one of those was a natural one.
Speaker 1: So which one are you shooting again?
Speaker 3: I'll just go for this guy as well, and that
gives me sneak attack, which is two D six, So
I'll get three of those. Oo key, uh some nine.
Speaker 4: Those three, that's twelve damage.
Speaker 1: Okay, very very good. So your shot sinks right into
its center mass under belly.
Speaker 3: Cool, and can I use my whales from the Grave
to do damage to a second creature within thirty feet?
Those guys coose enough, okay, so I'll give this guy
D six of necrotic so three necrotic damage.
Speaker 1: For necrotic damage on the middle one. There, yep, okay, perfect?
All right, Penelope, your turn?
Speaker 5: Did that?
Speaker 2: Did you say? I think I remember you saying last
time that the whales from the grid also hurts the original.
Speaker 3: Oh good question as well.
Speaker 6: Uh, the first creature and it'll take all the first
one bloodied.
Speaker 3: Perfect, very good, that's great, great memory. Thank you for
all right.
Speaker 2: I'm going to use my crossbow. Okay, the one that
everybody else has been hitting. That's not very good.
Speaker 1: Nine nine does not hit.
Speaker 2: Okay, that's fine.
Speaker 1: Okay. So the spiders descend to the ground. They each
walk up to all of you, and, uh, we will
start with you, Penelope. They go to does a ten
hit me?
Speaker 5: Yes?
Speaker 1: Oh it does?
Speaker 8: Oh you're good?
Speaker 2: No?
Speaker 5: No it?
Speaker 8: Yeah?
Speaker 1: Oh god, where's one misses driving? The one next to
you attacks, I take it at twenty one hits. Ye,
so you take I should have the right dice out,
shame on me. Uh you take seven piercing damage and
question are dwarfs immune to poison in the new edition?
Speaker 5: Oh?
Speaker 4: Great question.
Speaker 3: I know that the old one they had advantage on poison.
Speaker 4: But let's see.
Speaker 3: Uh yeah, advantage to avoid or end.
Speaker 1: Okay, So you need to make me a DC eleven
constitution saving throw at advantage?
Speaker 3: Oh pa, right, advantage constitution ten?
Speaker 1: Oh you failed? So hey six poisoned damage? Okay, and
that leaves you how much help?
Speaker 3: Fourteen?
Speaker 1: Okay, you're fine?
Speaker 3: Okay, okay, am I also poisoned? Or just take the place?
Speaker 1: Nope, you're fine? Cool? Okay, yeah, okay. So now mara
It attacks you. Does a thirteen hit your.
Speaker 5: So it is thirteen? It is a hit.
Speaker 3: Yeah. The rules are meet it or beat it?
Speaker 1: Meet it or beat it. So you take six piercing damage,
and you need to make a constitution saving throw.
Speaker 3: I just watched it and then go to your saves.
Speaker 2: It's not it's not going to be good.
Speaker 1: Constitution on a bard is usually not the No. Six
six okay, And you take seven poisoned amage as it
pumps like bites into your leg and starts peeping venom
into you. Okay, Georgia gets to go.
Speaker 2: Yes, Georgia does get to go, and he's going to
also attack with his force blast the one that we've
been attacking already.
Speaker 1: Okay, eleven that does not hitting it. You're fired. It
is Mars turn.
Speaker 5: Okay, Okay, I'm just gonna go at it.
Speaker 2: With my daggers.
Speaker 1: Okay, same one.
Speaker 2: Yeah, okay, you might as well.
Speaker 5: Just get one out of the way.
Speaker 1: Twelve twelve does not fit as you you go, but
it's skittering about and you miss shoot?
Speaker 2: Can a bonus action to attack?
Speaker 1: You can attack again because.
Speaker 5: You're with my other dagger. Uh oh, that one's better.
Twenty one? Wait, I don't add this on the second one.
Speaker 1: You do on your dam it's the damage chat now
roll for damage.
Speaker 3: Yeah, dagger.
Speaker 1: Boy. Nice? Okay, it is Dravin's turn. You find purchase
on it and cut off one.
Speaker 3: Of its legs. Okay, yeah, I will bonus action disengage.
Okay to just come over here to attack this guy.
Speaker 4: And I will use my dagger first.
Speaker 3: Uh ten, which is a miss.
Speaker 6: That is a miss, and then for my second light attack.
I will use the scimitar.
Speaker 7: What's what.
Speaker 1: Things? You've never really fought a giant and spider before?
And your fighting that their their movement is it's hard
to actually get them even though they're a large target.
You ever tried to stomp on a spider and it's
like moving too fast? Well, imagine that, but one hundred
times bigger. It is your turn.
Speaker 2: All right, Ah, that's a little bit better.
Speaker 1: So are you twenty three? Are you hitting the one
the next? Oh?
Speaker 2: Wait, I am?
Speaker 1: You are engaged with this one? Oh that's you?
Speaker 2: Okay, yeah, the one that yeah there, Well, I guess.
Speaker 1: You wouldn't have been able to attack the other one.
Speaker 2: Hoops.
Speaker 1: Yeah, that's okay. I will modify the damage to be
on the other How much damage?
Speaker 2: Three?
Speaker 1: Okay?
Speaker 2: Yeah, all right, that's lovely.
Speaker 1: The spiders will go. The first one is going to
attack you, oh natural one dodge out of its way nimbly.
This one is going to sink in and come after
you as well. Oh okay, since you're right there, it
got a nineteen natural role. So you take nine piercing
damage as it bites onto your back from behind and
uh constitutions throw.
Speaker 9: Okay nine nine yeah, so that we can't make these saves.
Speaker 1: You take thirteen poisoned damage crab, so it pumps into you.
We can you are you're at zero hit points. You
are now poisoned for one hour, and you are also
paralyzed poisoned.
Speaker 2: Okay, yep, that's great.
Speaker 1: Yeah, and the other one is now you Oh that
was cantid it missed Georgie.
Speaker 2: Georgie gets Georgie does get to go.
Speaker 3: Georgie.
Speaker 2: Georgie's gonna he should go off for the weekend one.
But I think he's going to attack the one that
killed me.
Speaker 3: Are you saying that he has emotions?
Speaker 2: I am, Actually I don't know what he does. Anyway,
that's the twenty one to hit. So that hits, So
that will hit and then how much damage?
Speaker 3: Adding healing to that ABC could actually be a cool,
cool little bonus to add to the list for that class.
It's an idea.
Speaker 1: It's an idea for play testing.
Speaker 2: Yeah, okay, see six to.
Speaker 3: My ideas list eight damage.
Speaker 1: Oh my goodness, that's stupid.
Speaker 2: Georgie.
Speaker 1: Okay, great, Georgie has gone. It is your turn.
Speaker 5: Okay, this is what we've set up camp right, is
there a camp fire nearby.
Speaker 1: I'm sure you would have lit a fire.
Speaker 2: Yes, so it's running already?
Speaker 3: Yes?
Speaker 1: Running?
Speaker 3: Did you get.
Speaker 1: Yes?
Speaker 5: Does fighters care about fire?
Speaker 1: Like?
Speaker 5: Am I noticing any any reaction from them around it?
Speaker 1: Not particularly? I just want to figure you can get
creative if you want.
Speaker 5: Well, yeah, I want.
Speaker 2: I obviously cannot fight them well enough in this So.
Speaker 1: What do you want to do?
Speaker 2: I mean running away to anywhere else right now will
get me attacked. Leaving two of them.
Speaker 5: I would not really recommending.
Speaker 1: Your camp fire is there and we can.
Speaker 2: Quite a ways away down.
Speaker 5: Oh, I see you paralyzed.
Speaker 2: I do have the vitality serum? Would somebody else be
able to administer?
Speaker 1: You're paralyzed? Can't move your mouth?
Speaker 5: I'm just gonna go out of my dagger. Okay, I
guess the one?
Speaker 1: Okay?
Speaker 2: Yeah?
Speaker 5: So I which ones can I reach?
Speaker 1: You could reach either of the ones next to you?
Speaker 2: Okay?
Speaker 5: And which one is the closest today?
Speaker 1: Uh? Well, Georgie just hit one of them pretty hard?
Speaker 5: Which one?
Speaker 3: This one?
Speaker 5: Okay?
Speaker 2: Can I attack that one?
Speaker 1: That one?
Speaker 5: I already forget? Is it you bus you on that?
Speaker 1: Yeah? Beyond having difficulty, yep, it works wonderful when you
don't need it too.
Speaker 3: That's yeah plus.
Speaker 1: Four fifteen fifty that hits. Nice that that's not your
le okay, four four damage, Kate, and then you use
daggers so you can go again.
Speaker 5: So I'm gonna swing it my other one. Oh nice,
twenty two.
Speaker 1: That hits and now.
Speaker 5: I can't see what that's three three.
Speaker 1: More damage that leaves it bloodied. Oh good, okay driving,
it's your turn.
Speaker 3: O kay uh oh. I was just gonna quickly check
about this not moving thing. Okay, Now it's just on
your next attack roll of the current turn, so it's
only for one of them, but I'll do that first.
Speaker 6: It hits, I was hoping for a critical. It's eighteen
plus which one are you attacking? I'll keep going after
this one, all right?
Speaker 10: Um?
Speaker 3: Yeah, so I'll get my sneak attack, so we'll go
three these. Okay, that's fourteen plus three seventeen damage.
Speaker 1: So you obliterate it, you sever it in half, it's gone, okay,
right cool.
Speaker 3: I'll give that.
Speaker 2: What happens when it dies, it just.
Speaker 1: Makes a squishy, nasty sound, lies on the ground, nothing,
nothing super natural.
Speaker 3: And then I'll just move over to that guy to
use my offhand attack.
Speaker 1: Okay, go ahead.
Speaker 6: Yeah, and this one I don't get advantage on eighteen
that hits, and this one will just be a oops,
that's the wrong guy.
Speaker 1: Where's do you get advantage because it's next one.
Speaker 4: You're no, I didn't roll advantage.
Speaker 3: I just rolled one.
Speaker 11: Die.
Speaker 1: No, you get sneak attack though, you only get sneak
attack once PARTICU.
Speaker 3: Oh that's right, okay, and that's just two damage.
Speaker 1: Just two more damage? Yeah, all right. It is the
Spider's turn since Penelope is done, so dravin the one
you just attacked turns on you and does a fifteen Yes.
Speaker 4: Okay, just barely.
Speaker 1: You take eight piercing damage. No, take eleven piercing damage.
O make me a constitution saving throw at advantage.
Speaker 3: Oh no, nope. So guess who's going down?
Speaker 1: Guess who's going down? You are paralyzed, and then I
take damage? You do?
Speaker 3: Yes, and I'm sure it's more than three, which is
what my HP was.
Speaker 1: Yeah, you take, you take?
Speaker 2: Okay, does this mean that y'all are like dead or no?
Speaker 1: It is they are incapacitated, okay, which is where what
it is is. So you're poisoned for one hour? You
are stable but poisoned for one hour.
Speaker 2: I think she's asking about dropping zero hit point zero.
Speaker 1: He hit zero. Normally you hit zero hit points and
then you start making what's called death saving throats. You
roll until you either fail three or past three, not
in a row cumulative. If you pass three, you become
stable and you're okay. Okay, you just start a long
rest and get back. If you fail three, you die.
Speaker 5: We didn't mean it YouTube.
Speaker 1: Due to the nature of the spider's poison, you become poisoned,
but you are stable.
Speaker 3: They are okay, so we don't need to make that.
Speaker 4: But how long was that?
Speaker 3: For a minute? An hour? Okay?
Speaker 1: Okay, uh And it is now Georgie's turn.
Speaker 2: Okay, George is gonna go. Georgia better do something great. Yeah, fifteen,
that hits all right? Five damage?
Speaker 1: Five damage. That one is not looking too hot. Okay,
it is Mars turn. Two of your compatriots have fallen. Now.
Speaker 3: See this is where it's tricky, because you need better spells.
Speaker 5: I do need better spells. I really chose my spells
in character.
Speaker 1: Yeah, well this is.
Speaker 3: You know, you're learning.
Speaker 4: It's a new thing.
Speaker 2: M George is gonna come land on your shoulder.
Speaker 3: They're all utility spells, not damage.
Speaker 5: I forget what we determined last time. Can I like
check around if there's animals and then fight or is
that is the fight?
Speaker 1: You can check around, but I'm just going to tell
you it's not worth it.
Speaker 2: Okay, I want to do that.
Speaker 5: Then, Okay at it with my checker. This one, I
think it's close to that's the one that Georgie.
Speaker 3: Guess should be on the ground paralyzed.
Speaker 5: I can think of anything to shoot nine.
Speaker 1: A nine that's a miss okay.
Speaker 5: Uh, seventeen that hits Okay, I'm gonna die too.
Speaker 1: To damage. Spider's not looking too hot, but it's still kicking.
It is still king all right. The spiders are going
to go first. One is going to attack Georgie. No missus.
I would suppose a seven misses, yes, and then you
maara A nineteen shoot eleven piercing damage?
Speaker 5: Can I can? I? Yeah, I'm just staring at that
was like, it's not worth doing on a nineteen. It's
gonna hit me regardless, but I'm going to roll against
the damage.
Speaker 2: He's a bartic.
Speaker 5: Inspiration went really high inspiration, and then I just remove
whatever number.
Speaker 3: Gets from the damage. Take away whatever.
Speaker 1: You roll, So you take ten piercing damage.
Speaker 2: That's so sad.
Speaker 1: Go ahead, bake a constitution saving throw.
Speaker 2: This thing's gonna knock us all out.
Speaker 1: It's the same spider every time too. That spider's taken
down every person one spiders just so ye, yep.
Speaker 10: Okay, which is just one take?
Speaker 1: What does it say? Do you take half of what
I roll? Which is three? You only take three? I'm
still kicking. I rolled two three, you only take a three?
It is she has one health George Eastern All right,
George is.
Speaker 2: Going to keep attacking the same one that it's been attacking.
Speaker 1: Georgie, I would allow that, yes, because he's a construct
of yours. Yeah, natural twenty.
Speaker 2: I love that you even need it. Oh wow, gosh,
So keep that is fourteen damage flying back and splatters
against You should have used that on the other one.
Speaker 5: Quick question. Yep, I'm right next to Penn, right, yep.
Speaker 1: You could use your action to administer the vitality here.
Yet I was going to steal my tongue. Ye yourself.
Speaker 8: There's also a thing that you might not be aware
of in D and D that you can do.
Speaker 3: You're gonna attempt to stabilize something. Well, I guess we're
stable stable, yes, but in an hour we won't be.
Speaker 1: In an hour. The target is stable but poison for
one hour, even after regaining hit points, and is paralyzed
while poisoned in this way. So even if they give
you okay, you're still paralyzed, but.
Speaker 3: Means one hit point right Uh? In the new edition,
I'm not sure about the new edition.
Speaker 1: In the new edition, you might drop to one. Yes,
you better look that up, but you could take it.
Speaker 5: Yes, I figure it's better that one of us is
able to help. So hopefully Penn doesn't mind. I know
she can't communicate with me right now, but I like,
you know, reach down.
Speaker 1: Have any thoughts this happens.
Speaker 2: Penn is paralyzed, is she conscious?
Speaker 1: Well, you're paralyzed. The target is stable but poisoned. Yeah,
you're not. You're not unconscious?
Speaker 2: Can I speak? I just know I will be like
cheering her on.
Speaker 1: So what does she get from the vitality Serah?
Speaker 2: She gets five?
Speaker 1: You get five? Help okay, but that is your action?
Speaker 5: Okay? Can I still do a bonus?
Speaker 1: You can still do a bonus action, So.
Speaker 2: I'm still gonna swipe with that spidery.
Speaker 5: Oh my goodness, gracious, just as if I do something,
does that work?
Speaker 1: Is it? When you attack you you have to attack
and then you get to use the bonus?
Speaker 5: Okay, so bonus I can't shoot, is there? Oh goodness gracious?
So that's it, like there's nothing else that you turn.
Speaker 1: Okay, Spider attacks you. Uh does a nine hit you?
Speaker 2: All right? Georgie's turn, Go Georgie, go Georgie.
Speaker 1: Break that little mouse eighteen that hits.
Speaker 2: Four damage?
Speaker 1: Four damage? All right?
Speaker 2: Why did I roll some when I probably didn't need it?
Speaker 11: Okay, we killed the only spider that was actually doing damage,
So yep.
Speaker 5: It's true. I guess there's not really much else I
can do other than keep going at it.
Speaker 1: Hey, yell it shoot?
Speaker 5: Oh my goodness, wait huh okay, go with my daggers.
Ooh fifteen, that hits okay, three free damage?
Speaker 1: Okay, but you can attack again by the way you
bloodied it.
Speaker 5: Okay, well shoot?
Speaker 2: Oh twenty two?
Speaker 1: Is that a natural twenty?
Speaker 2: No?
Speaker 1: Oh? Okay, so you hit.
Speaker 5: And another three damage?
Speaker 1: Another three damage? Okay, Okay, Spider gets go. It's gonna
try and take a chomp out of you. Miss it hits,
you take no six pierced damage.
Speaker 5: I use my other vertic inspiration.
Speaker 1: Do it? Do it because this would reduce you to
zero and you would start making death saves because it's
not the poison that did it.
Speaker 5: Okay, yeah, I especially use my Sorry it keeps glitching
on me. Uh I already forget which ice tyrol?
Speaker 3: Yeah?
Speaker 1: Five one damage, but now make a constitution.
Speaker 5: Safety roll well, roll well?
Speaker 3: Oh it's double dig twelve it's a twelve.
Speaker 1: Yeah it misses it is or no wait oh sorry,
I'm sorry. I'm thinking you're attacking. No, you pass the
constitution s you throw good, can't, but you still take
six poison damage and become paralyzed. All right, Georgie's turn, Georgie.
It's all on you, buddy.
Speaker 2: Shoot, I tried. George is gonna keep attacking.
Speaker 3: And can't anyway?
Speaker 2: That is a fifteen? No way seventeen? That yes, it does.
Did I put my dice away? He put my dice away?
Speaker 5: Come on, Georgie.
Speaker 2: That six damage?
Speaker 1: Six damage? Yep, Holy smokes. It's not dead yet, okay,
but it is going to look at Georgie and it ray.
It kind of like rears up and points its abdomen
underneath it towards him, okay, and it tries to attack
him a twenty I would suppose hicks yep, okay, So
he is restrained by the webbing as an action, so
it shoots out webs and restrains him. Uh. And as
an action he can make a DC twelve strength check
bursting the webbing.
Speaker 11: It's pretty weak, Yeah, strength modifiers a negative three.
Speaker 5: Better roll with twenty?
Speaker 2: Can he attack well restrained? Just a disadvantage or how
does that work?
Speaker 1: Yeah? You can, yes, yep. And I didn't say the
spider moves.
Speaker 3: So yep, yeah, it was just disadvantage.
Speaker 7: Ye, all right, all crumbs that one?
Speaker 1: That one, Okay, it's going to attack him an eleven.
Speaker 2: It does not hit You're right, Georgie's going to.
Speaker 1: You're gonna have a little back and forth here between
the mouse and the spider.
Speaker 2: Yeah, go Georgie, Go Georgie. Nope, Oh my gosh.
Speaker 1: Fourteen that does hit me. Okay. He takes eleven piercing damage,
and I don't think he can suffer from being poisoned
because he's a construct bro.
Speaker 3: It is now it's yeah, that's not actually written anywhere, but.
Speaker 1: It should be yeah, yeah, okay, let.
Speaker 3: Me write that on my list of things to fix.
Speaker 2: The Okay, yeah, he's going to try to attack. Does
A thirteen hits?
Speaker 1: No it doesn't, No, but A seven misses. Go ahead
and tack again. Oh my gosh, it's trying to bite him.
Uh Ope, that's canted. Oh that's gosh. So it hits
and he takes five piercing damage as it bites.
Speaker 3: We're all out.
Speaker 1: So some time passes and the the three of you
find yourselves wrapped up in webbing at one hp each. Yeah,
with a single spider up in the trees. Okay, you
don't know how much time has passed, but your fire
has burnt out.
Speaker 3: So we're in the same place we were. We're just
hung up in the tree. Yes.
Speaker 5: Are we still paralyzed?
Speaker 1: Your parallel your paralysis is wearing off.
Speaker 5: Are spiders animals?
Speaker 3: Yes?
Speaker 5: I just realized I could have tried talking to them
from the very beginning.
Speaker 2: I mean, I don't know if it would have gone
very well.
Speaker 1: We could have tried.
Speaker 5: You never know. Do I see Georgie?
Speaker 1: He's busted, I know, But do I see him he's
on the ground.
Speaker 5: How many pieces I can fix?
Speaker 2: One piece is he on the ground or is.
Speaker 1: He like up in as on the ground? Okay, below
your upside down head?
Speaker 2: Wasn't he got in a web?
Speaker 3: Yeah? But they didn't want to eat him?
Speaker 5: Yeah, I do cast speak with animals.
Speaker 1: Okay, all right, what do you say?
Speaker 5: What is your purpose?
Speaker 1: Is your problem?
Speaker 7: What is your purpose?
Speaker 1: Why are you what is the purpose? Yeah?
Speaker 5: I already said that, So that's.
Speaker 1: What.
Speaker 5: What are you doing?
Speaker 10: Why?
Speaker 5: Why are you coming after us?
Speaker 1: You hear this creature go, it speaks. The creature speaks silence.
Speaker 5: I no, I won't. I won't be silent because we're
this is important. What we're going after? Why are you
going after us?
Speaker 1: We must not know? It is food? Food must not talk.
Speaker 5: I can help you get other food.
Speaker 1: How you are in no position to give me anything.
Speaker 5: If you let us go, I give you my word.
I am good through these woods. I'm a good I
can hunt. I will get you something else.
Speaker 1: It is of the elf type. The elf type have
hunted my kind for generations. I should eat you now,
it says, it begins to walk towards you.
Speaker 2: You uh, can I attempt to release myself?
Speaker 1: You can't? Yes, I was just about D twelve strength.
Speaker 3: Okay, yeah, I wouldn't mind trying that as well.
Speaker 1: Well. Let uh, we're not gonna roll initiative for this,
but you may up.
Speaker 3: All right, I'm not strong at all.
Speaker 2: Oh ten?
Speaker 1: Okay, So you you wriggle and struggle and you hear
it cursey to her like stop quiet uh and drave it. Okay,
you burst from your webbing, but you're in a web
up top, right, so like, you gotta be careful.
Speaker 6: Can I like do it in somewhat of a stealthy
manner like I don't want to just like.
Speaker 1: Yeah, give me a check. Okay, it is preoccupied, so.
Speaker 12: Key dc ten uh fourteen fourteen Okay, it does not
notice it is creeping along its web towards Mara.
Speaker 1: What do you do now?
Speaker 3: This is just the one that was left.
Speaker 1: It's the one. Can I just like it is still wounded.
Speaker 2: Whisper tomorrow, keep it talking and then try to get
out again.
Speaker 1: You don't even know that it's docking.
Speaker 8: She's just going I see her making weird.
Speaker 1: Okay, fine, fine, okay, yes, I'm thinking in the head,
but it is actually physical.
Speaker 5: Yeah, this must speak with animals, not not okay, Okay.
Speaker 2: Can I try to get out again?
Speaker 3: Yeah, how close are we? Go ahead and try, yeah,
how close are we tied up together?
Speaker 1: You're all actually pretty close together. They kind of put
you all in the same corner of the web. Okay,
give me a stealth check, see if it notices.
Speaker 6: Oh yeah, I am Where was that earlier?
Speaker 3: Dang?
Speaker 1: Okay, So I just picture you, like get a tool
of your belt and just like cut the web. Yep, okay,
all right.
Speaker 2: And I'm still chatting. You're still that spider.
Speaker 1: And it's it's at this point is essentially cursing you
in whatever way a spider would trying to silence you
as it approaches.
Speaker 3: I wanna wait for it to get close enough, like
whether it like you know, starts crawling on Mara's like
restraints or something. If it's just close enough that I
could like jump and like duel dag or stab into it.
Speaker 1: Oh okay. So what happens is it it comes along,
it gets on top of it, it raises its fangs.
You hear one file of final like silence as these venomous,
dripping fangs hang over your face. Make your roll.
Speaker 3: And I won't be sneaking about that one, okay, So
I'll just do one dagger attack. Okay, I guess all right,
so twenty two okay, twenty one. Uh wait, go ahead,
sneak for this, my allies.
Speaker 1: I mean technically she's free as she's near it, so yeah, yeah, okay, yeah,
I'll take it.
Speaker 4: Okay.
Speaker 3: So it's nine and eleven plus three, so fourteenth okay.
Speaker 1: So what you see is this thing raises above you
and you're like, I'm gonna die right and also drab
It comes out of the door, gets it right in
the head. It falls to the graul with me on it.
Make me a deck stairy You saving throw okay?
Speaker 8: Okay, Oh, I'm glad I chose to switch.
Speaker 3: Does that's tunny?
Speaker 1: All right? So you pass, it falls and you manage
to grab some webbing as you both tumble down. Nine
You're good, nice, Okay, all right, you're free. You're for
your up. The thing hits the ground with a wet thud,
and you may proceed.
Speaker 5: You're gonna let me out?
Speaker 2: Yeah, I'll use like my dad. Okay for now, I
am going to once I get to the ground. Immediately,
Ryan starts picking up the pieces of Georgie. He takes
an hour and one ache wim canister to repair. I
would like to suggest that we all take a short.
Speaker 1: Rest here night.
Speaker 2: It's nighttime. Let's just take a long rest.
Speaker 4: I'll help you pick up pieces.
Speaker 3: I go to bed.
Speaker 2: I am going to spend my canister and repair Georgie.
Speaker 3: Okay, all right, all right, I'm sorry. Last he fought
better than any of us today.
Speaker 2: I don't know if we'd still be here if he
didn't help out.
Speaker 3: I don't think it would be.
Speaker 2: All right.
Speaker 1: Okay, you may get along another long rest. These these
these encounters are going great, my gosh, for you.
Speaker 4: Thank goodness.
Speaker 3: We were talked by things that wanted to save us
for eating later.
Speaker 1: Yeah, yeah, it would have been you. Guys had some
pretty rough roles we did.
Speaker 2: Yeah, yeah, like none of us were hitting. I also
forgot that I can use my aprom canisters. Although it's
good that I had one left to be able to
fix this is true, have had to wait till tomorrow.
Speaker 1: Yeah, okay, So you begin to.
Speaker 3: Travels, just give it a minute.
Speaker 1: It probably having aneurysm. Yeah, a stroke or a stroke
of genius. No not Yeah, the only stroke I've ever
had is a stroke of genius. Now, so your travels,
I would suppose you take more cautious setups of your
camps going forward.
Speaker 3: Yeah, I'm probably gonna like Grill Mara a little bit
and be like, Okay, last night was real rough. What
other nasty beasties are we gonna have to know about
as we're walking through these woods?
Speaker 11: Oh?
Speaker 5: What answers do I know to this question?
Speaker 1: I would know that the woods are ripe with plenty
of creatures. There are giant crocodiles, there's snakes, scorpions, owl bears.
You're like, what I think the worst parts of an
owl and bear.
Speaker 2: Together?
Speaker 3: Yeah?
Speaker 5: I I will be honest with John about what's herround,
but I double check of pens listening first.
Speaker 1: Ah, okay, I want this fair.
Speaker 2: Ken is lost in thought wondering how she could make
a spider shaped beast construction.
Speaker 1: There you go, that's actually a good idea.
Speaker 3: As you reconstruct Georgia, you give them.
Speaker 2: I'm gonna keep Georgia as Yeah, it's maybe future ideas.
Speaker 1: I don't know.
Speaker 2: Yeah, So all the animals.
Speaker 1: Passed on and there's there's there's all sorts of things
known to be in the forests of Emeralia, including dinosaurs,
what yes, ancient lizard beasts and one legendary monster that
rarely anyone has ever seen, and you're you basically tell
would tell drav and if we meet one of these,
we're dead, but I don't. It's very rare. It's called
a rachnosaurus, a spider dinosaury.
Speaker 3: I don't like the sound of that. Well, it's clear
we're going to have to be a lot more cautious
going forward. Yes, sorry, it's all right. Hello driving here.
Thank you for listening to the Adventures and the Parted
Vale podcast.
Speaker 13: You can see videos of our recorded sessions and more
on YouTube, and you can even forget to check out
our Patreon at patreon dot com, slash Twilight and Enigma
for exclusive content discord access.
Speaker 1: Thanks again, and we hope you enjoy the rest of
the session. Okay, how about you give me a a
survival check at advantage.
Speaker 2: Cameron or all of us?
Speaker 1: Cameron. The reason I give Maura advantage and lead in
Emeralia is because that's where she is from. So her survived,
she did this one, so even better you do so
in your next half of your travels, you spend your
time really like being very cautious as you enter, even
areas that you are unfamiliar with. You use your sense
of direction and you're savvy of growing up in Emoralia
to guide the party and to avoid future dangers. There's
a few times where you run into tracks of things
such as an Alberta and you go, okay, no, we're
taking a long way around, and it takes an extra week,
but you get eventually to the very close northern portion
of m Raalia, and at that point you're able to
guide them to a town that you see in the distance.
While you're up on a large ridge. You're able to
see it off in the distance and decide to camp
there safely the night. Okay, all right, So you enter
the town. The town is full of nothing but pure
blood elves. There are many of them. It's not sorry,
it's filled with nothing but pure blood elves. It's a
very remote town and they seem very surprised to see
all of you. It's very rare that visitors arrive at
this town. So you arrive at this town, what do
you do?
Speaker 2: I would like to ask the locals what they remember
from the flash and what it looked like being this
close to it.
Speaker 1: Okay, So you arrive at the town. You ask for
somebody of authority. You're probably taken to the village, the
village leader. Well, they would take you to the village leader,
and you find yourself sitting down with this fairly elderly elf.
He's probably many centuries old, right, and sing there He's like,
so you want to know about this flash.
Speaker 2: Yes, we've been sent to investigate it.
Speaker 1: Well, there have been there have been a There was
another group of people who pass by here weeks ago,
wanting to do the same thing.
Speaker 2: So we heard and he knows what happened to them.
Speaker 1: We haven't seen them. Well, I don't think it's good
looking for things that are unexplained. It just makes you
fall into trouble.
Speaker 3: But then how you have meant to explain them If.
Speaker 1: You never go have a look, perhaps you're not.
Speaker 2: I just would like to know what the flash looked
like from this cloths.
Speaker 1: Well, it's very bright, lit up this entire town. It
was like daylight, well if daylight was green. But yes, however,
not much good has come from up that direction since
the flash, and I would advise you not to go.
Speaker 3: Have you noticed an increase in the activity of undead creatures?
Speaker 1: No, no, we haven't. That's an interesting question.
Speaker 2: But there are things coming from that direction.
Speaker 1: No, let me, let me explain what ever. Since that
flash has happened, everyone has just felt off, almost sick.
But well, follow me, he says. And he takes you
out of that hut, and he brings you over, and
he has you look through a window. And in the
window in the corner room, sitting in a bed, almost
in the fetal position, is a teenage boy. Teenage elvim boy,
I should say. He says, you see that boy over there.
He showed up here weeks ago and has not said
a single word since. But I'll tell you when he
showed up, I've never seen terror painted on a face
more than his. He's from a village that is about
five miles south of the halting. It's not there anymore.
When we went to investigate it. That entire area of
the forest has been burned down. The village is part
of it. We think this boy is the only survivor.
I don't know about you, but I want nothing to
do with it. If you can get him to talk
to you, that's great for you. But no, no one
here has ever been able to get anything out of them.
Speaker 2: Okay, we're not asking you to be involved just looking
for information.
Speaker 1: Nice, You're welcome to stay. We welcome travelers. But I
would feel like I'm an improper host if I didn't
warn you.
Speaker 3: Has there been any other strange experiences things you've noticed
since the green flash in the area?
Speaker 1: Oh, like I said, sickness, disease. And let me show
you one more thing. It takes you out of town.
You travel about twenty minutes out of town to a well.
It's nice, well built, well built well. He's like, this
well has been here since I was a young boy.
I remember when my grandfather installed it. It's given us
water since the very beginning. And he sends the bucket
down into it, and then he takes the time to
crank it back up, and as he cranks it back up,
he brings it over. He says, move out of the way,
and he dumps it on the ground, and all that
comes out is this oily, thick black substance. Okay, yikes,
And you would immediately recognize it as crude oil.
Speaker 5: Okay. Would either of us have any idea?
Speaker 1: I don't know if crude oil, probably you might have
read about it, but perhaps in the dwarf in mines
with some of their constructs and things. You might have
seen it mining areas. So yeah, when I think about it,
you probably all would be able to recognize what it is.
Speaker 3: Okay, hmm interesting.
Speaker 2: Okay, did the fire happen at the time of the
green flash?
Speaker 3: No?
Speaker 1: No, no, it happened about four nights before this boy
showed up?
Speaker 2: Which was how long ago?
Speaker 1: Weeks ago?
Speaker 2: And how long after the green flash?
Speaker 3: Wow?
Speaker 1: Maybe maybe a couple of weeks? Three weeks. You guys
are testing me on my time. Yeah, you asked too
many questions. We need another encounter.
Speaker 3: You've already almost died enough, I think.
Speaker 1: Okay, so what do you guys do?
Speaker 3: Well? Do we want to try talking to this boy?
Speaker 2: I'd like to know what he knows.
Speaker 3: I would too. It might be hard to get it
out of him.
Speaker 2: Though, that's your skill set, right, Yeah, let's.
Speaker 5: Kind of chat. She's good at talking, not very good
at fighting, but great talking.
Speaker 1: All right. So you go back to the boy, enter
the room, and he doesn't even really acknowledge your presence
when you come in. He just just kind of sitting
rocking back and forth, eyes wide in the room. Is
he like he's on a bed in the far corner?
Speaker 5: Okay, fidgeting anything, looking at anything in particular, Is there anything?
Speaker 1: His eyes are glassy, staring straight forward. Okay, probably looks
to be the eleven equivalent of a seventeen year old boy.
Speaker 5: Okay, well he would. I just want to make sure
understand how elves work. Isn't it just kind of normal
growth until maturity.
Speaker 1: So he like is in many settings elves kind of
mature slower, like not physically, but they just take their
time growing up because they have so much time.
Speaker 5: Yeah, not in ours.
Speaker 1: So yeah, he's about seventeen.
Speaker 5: Cool, so he's younger than me, is what I was
trying to figure out. Yeah, shoot, what is the best
way to approach this. I'm just gonna kind of cough
like at the edge of the room and see if
he reacts like them.
Speaker 1: His eyes dart up and back down, okay, up at us.
Speaker 5: Okay, so he does like see yes and interact. So
I'm gonna I get closer. I just kind of slowly
look up to him, like, Hey, we are the dark
Arned Detectives, and we're here to be we solve problems,
and we're here to figure out what's going on. And
I know that it's probably really hard to talk about
and so you don't have to tell us a lot.
But is there anything that you're willing to say to
us so that we can fix or stop whatever's going on?
Speaker 1: He shakes his head no and continues to rock.
Speaker 5: Okay, is there anything at all that you want to
talk about?
Speaker 1: His hands just squirm as he rocks.
Speaker 3: Draven is going to approach in like a really sort
of careful, methodical but like gentle manner, and he's going
to sort of kneel near the boy. I guess I'd
probably been too short to me, so I'll go next
to the bed and he'll get, you know, close enough
to speak in sort of like a pretty like gentle
tone so you can hear me. Listen. I know what
it's like to lose a lot of people very quickly,
and I know the struggles that come. And I know
you don't want to think about it, and I know
you don't want to talk about it, but one day
you will, hm, and it might be too late by
then we're here to try and help. Now, if there's
any small thing that you can be brave enough to
tell us, it can help.
Speaker 5: Oh that was good, Mars tearing up.
Speaker 3: Oh that was good.
Speaker 1: Give me a persuasion role. I'll let you do that
one at advantage.
Speaker 3: Okay, I'm gonna need it.
Speaker 1: It's not very good.
Speaker 3: I'm not the most charismatic, no, fifteen.
Speaker 1: Fifteen, Yes, Okay. His rocking stops and he kind of
looks at all of you. He says, why do you
want to know?
Speaker 5: We know that there is there's been a lot of
awful happening everywhere, and we want to figure out what's
causing it so that we can bring back peace to
the world.
Speaker 3: Yeah. The truth is something's gone wrong, and it seems
to have gone wrong, probably everywhere, and we need to
know what we can do. So we've come here to
find out what we can about the Green Flash because
things seem to have gone bad after that.
Speaker 1: What he says is, I don't I don't know much
I can tell you about the flash, but I can
tell you what happened to my village.
Speaker 3: If you if you're strong enough, We don't want to
push you. Lad.
Speaker 5: I reach out and I just grab his hand, grab
his hand.
Speaker 1: Okay, So he he he shudders as he like takes
in a breath and prepares himself, and he starts to.
Speaker 3: Tell you it was.
Speaker 1: It was just a normal day. We were all working
the village. I just finished school. I'd come out of
my grandmother, she's the one who taught me in and
all the people around and that's when the stranger showed up.
This stranger, he was black robed and and and some
ran in fear. They said it was it was the Lich,
that the Lich had come. I don't know anything about
the Lich, but I don't know why he would be here.
What he did is he gathered us all up, and
he told the village elder that we were all going
to have to fight to survive each other. He split
us right down the middle and said that the winners
would survive and be rewarded, and the others would be killed.
The village elder, of course said no, I like he
of course he refused it, and the boy trails off
and his eyes got classic for a moment. He said,
and after what he did to the village elder, we
all decided to agree. At this point, the tears begin
to fall from his eyes, and he says, after everyone
fought and there were only half of us left, he
put us all in in the village. The center village
hot and he burned it I'm the only one that
got out. He didn't see me. I ran for four
days and I got here. You're the first people I've told.
I'm told there's nothing left. I don't know what that
thing was, but it's worse than any liitch I've ever
heard of.
Speaker 3: Did you get a look at him?
Speaker 1: Yes? He looked skeletal, Yes, like a glowing green skeleton
in black, dirty robes. His eyes glowed with this fierceness.
His teeth were like pointed needles, his hands were clawlike,
and everything he touched burned. And at that he seems
to break and you can't get any more out of him.
Speaker 5: Maraa just cries.
Speaker 3: I'll put my hat on the kid's shoulder and say
you're a strong lad, thank.
Speaker 1: You, and you exit with him sobbing in the background.
Speaker 2: I think we'll stay a while.
Speaker 3: Yeah, sure, until at least until he stopped crying. It
feels wrong, make it read it is, it is trauma.
Speaker 1: And be like, thanks, psych kid, we got what we needed.
Speaker 5: Check it takes me a while to compose mind.
Speaker 1: To compose yourself. As you come out the village elders like, well,
we were able to talk with him, We were, and.
Speaker 5: I understand why he doesn't want to talk. Mm hmmm,
I would avoid the subject with him.
Speaker 1: For a while. Noted, Yeah, well, if you'd like, we
have a spare hut that you can stay in for
the night, one that we keep open for visitors. But yeah,
let us know if there's anything you need and with
that he'll leave you to it. Is there anything you
guys do before you turn in for the night.
Speaker 3: How much money do I have? Can I ask the
elder if they have any weapons in the village that
I might be able to purchase to purchase they don't.
Speaker 5: There any in this village. Is there any type of
like library or place that I like history books?
Speaker 1: There is. There is a small records place run by
a very old lady and it's just like two books
and it's essentially the record and history of their towny.
There's not much more. It's suber remote.
Speaker 5: Yeah, I want to look through the books and just
see if there's any like family name that I would recognize.
I'm searching, like if anyone is related to me in
this area.
Speaker 1: Give me an investigation check plus four eighteen eighteen. Okay,
you do find record of family names from your Elvish
side in this town, but they would be they're they're
like distant records and things.
Speaker 5: Okay, so no one. I couldn't determine if anyone in the.
Speaker 1: Town is and if if they are. It probably was
a long and.
Speaker 5: Very dislative okay, because I was just.
Speaker 1: Wondering anything else, or do you turn in any discussion?
Speaker 3: Yeah, we probably should discuss when we get to our hut.
Speaker 2: Okay, I'm very behind on the note taking it. I
would to just ask just a few other people around
town about what the flash looked like.
Speaker 1: It's the same description every time a large, very bright,
jagged beam that you know, went up into the air
almost over em rally. It seems like just and then
was gone. It wasn't like a flash of lightning. It
was like an extended It probably lasted a good ten
seconds okay and then gone.
Speaker 2: Okay, that is more information than I had before. Okay,
thank you. Yeah, I'll turn in talk with these guys.
Speaker 3: Right. Well, that's the second time that characters appeared in
our experience here. You think it's the same figure that
armed Marcus.
Speaker 2: It sounds like the same.
Speaker 5: Yeah. Does One thing that I'm stuck on is that
he said he would reward the winning half and then
he burned them. And I don't think that was him
going back on his promise.
Speaker 2: You think that was the rule, that was the reward.
Speaker 1: M hmm.
Speaker 3: That's an interesting idea. You think he might have something
to do all these souls that can't rest, probably after
seeing the way Marcus went. I can't help but think
that he must be like do you.
Speaker 5: Think like, were they the last group that got to
pass through?
Speaker 3: Or or maybe in this creature's mind, death is the
reward being a soul trapped here as a beneficial existence,
maybe at least for him. I don't know.
Speaker 5: Maybe so are you're saying they're they're the ones that
died or the last groups to pass through and there
they get to Romaine.
Speaker 3: I'm not sure. Maybe in his mind, dying should be
a reward for them because they're going on to a
better purpose. Maybe he has a way of using these
trapped souls, or.
Speaker 14: Do you think he is using trap souls? Maybe he
was trying to gather the strongest souls, hence the fight.
Speaker 3: Well, that sounds like it could be adjacent to the
goal of a lich. Whether that is what this thing
is or not, I don't know.
Speaker 1: Yeah, all right, you benefit from a long rest. He
didn't spend anything. But you guys are do you set
out in the morning.
Speaker 3: Yeah, yeah, I don't know what else we got to
do here as well. Okay, try and get.
Speaker 1: Closer the village elder says. He says, I know you're
looking for the flash, and he points you in the
direction of that area, and he says, if you go,
it's about once you find the burned area of the forest,
it's about five miles north and that's where it happened.
Speaker 3: Okay, okay, So.
Speaker 1: You begin your travels for the day, and it takes
a few hours, but event or a while, but you
you eventually, as you come across a top of a hill,
you can look out across a valley and it's nothing
but black and charred as far as the eye can see.
The trees standing like black skeletal remains of what once
was There's the ground is soot you can even see
the remains of a village in the distance, still smoldering
from the heat that obviously hasn't died down in it. Okay,
Now do you go to the village, Do you go north?
Speaker 3: I think it could be worth having a look in
the village just in case. Although it look like total destruction,
maybe there's some things we can glean from what we see.
Speaker 1: Okay, all right, So traveling through the dark, sooty forest,
as you walk through the trees, some have fallen, some
are still standing. There's no life, no sound of life here,
and eventually you arrive at the skeletal remains of this village.
Nothing stands but stone and a few very very very
charred timbers.
Speaker 3: I guess, yeah, I like to just look around and see.
Speaker 2: Can we see bones in the wreckage? Can we find
bones in the wreckage? You can all in the one
hut together?
Speaker 1: Well?
Speaker 5: No, half, I thought, yeah, m.
Speaker 3: Okay, yeah, can I look for I don't know.
Speaker 6: I'm just trying to look for any sign this figure,
if he left any sign, like, you know, a footprint
or a burning hand mark, or anything that might be
able to help me get a better grasp on like
how things could have gone down here.
Speaker 1: Give me a perception check.
Speaker 3: That's a four total.
Speaker 1: Okay. It seems that due to the fire that ravaged
this area, there is no evidence to be found. However,
as you guys are walking around, you hear a sound
coming from a stone like one of the stone buildings.
The roof is burned off completely the walls right but
here like some sort of sound like something being knocked
over inside of it.
Speaker 3: Probably go cautiously check it out. Yeah, we're in a
dangerous place.
Speaker 1: Stealth Okay, give me a stealth check.
Speaker 2: Natural twenties plus two two nineteen.
Speaker 5: I just need a paper coffee every time I open it.
Oh no, well this is seventeen plus whatever.
Speaker 1: Okay, you're fine. The three of twenty one. As you
peek around the corner, you see a large, hulking, muscular figure.
It's bear like in form, but it's feathery and its
face is that of an owl. However, this creature, as
it's rummaging around looking through things, obviously it's it's wandered
into the town much like you have. You see that
its feathers and fur are like coming off in patches,
and its skin looks exceptionally dizzy.
Speaker 5: East it's a sick elbear.
Speaker 2: This thing does what the cat did.
Speaker 10: Oh, I'm going to cry.
Speaker 5: I want to talk to it, so I guess.
Speaker 2: Speak with animals.
Speaker 1: I'm going to also remind you you also have charm
as a spell. Probably right, but.
Speaker 3: Charm can basically turn someone into your ally.
Speaker 1: For a small amount of times.
Speaker 3: Updates. Yeah, I feel like you should give her a
freebie on some spell swamps. Yes, yes, she started using them.
She's starting to understand that. You know, all utility spells
is sometimes.
Speaker 1: It's good in a lot of situations, not always combat,
but sometimes it's great in combat, much.
Speaker 2: Like how do Bard spells work? Can you change them?
Speaker 1: No, you can't change What do you say to it?
Speaker 5: I didn't think that far.
Speaker 2: Hi, Hey, can you tell us anything that's happened?
Speaker 3: He just sneak up on it.
Speaker 1: I say that like I say the like hey, So
you see the thing straighten up and like snort right,
and it starts looking around and then it turns around
and it locks eyes with the three of you. It says,
did you just speak to me? I did?
Speaker 5: They don't understand you.
Speaker 1: But I'm looking for food. Do you have food? You have?
Speaker 5: I have food?
Speaker 1: Do you have cheeseburger? Can I have cheeseburger? Can I
have mutton?
Speaker 2: I do have ration?
Speaker 5: And I offer one to him, Oh, okay, I have
I have jerky dried fruit.
Speaker 1: Okay. So it gobbles it up greedily, and all the
while you can see it's eyeballing you, and and you
could tell it's it's deciding whether or not your food
or as well as it does it it says more.
Speaker 2: I'm willing to give you more.
Speaker 5: I want to have a conversation. First, What what happened here?
Speaker 1: Great burning, great red.
Speaker 5: Lights, red lights the fire?
Speaker 1: Yeah, great red lights make everything ash?
Speaker 10: Yes?
Speaker 5: Have you seen any creatures around that you don't usually see?
Speaker 3: Yes?
Speaker 1: Like what black creature walk through woods tried to eat?
Give this and it turns and you see a distinct handprint,
burning handprint in its neck?
Speaker 10: Oh?
Speaker 3: Is it similar to what we saw in Marcus?
Speaker 1: Yes, but from this one it seems as if disease
has spread out from it. Okay, I cast whisper, whisper.
Speaker 5: Okay, well wait, if I speak English, the bear it
won't won't It won't matter. Okay, So I'm not gonna Well,
it wouldn't waste his spaul spot or anything.
Speaker 2: But can't this this.
Speaker 5: Bear owl bear tried to eat the lich and it's
got that it moral dilemma? Is it better to put
it up with mystery?
Speaker 3: It doesn't seem to be suffering right.
Speaker 5: Now, not that I can see Marcus suffered. Yeah, but
if we try to put it out of its memory,
can you.
Speaker 3: Can you still talk to it? Could you maybe see
where it saw the the lea.
Speaker 5: It's a good, good, good question that that man that
gave you that was that here? Was that somewhere else?
Speaker 1: Deeper in forest?
Speaker 5: Deeper that way. I point towards the halting. No which direction.
Speaker 1: It moves its head and towards the south. It's deep
into middle of forest.
Speaker 5: Okay, he he came from the other direction, mm hmm.
Speaker 2: Came from or was heading too? He was met there?
Speaker 5: I guess.
Speaker 2: Did you see which direction he was walking?
Speaker 1: He go down down to great lands with many men, down.
Speaker 5: To great lands with a lot of men.
Speaker 3: That's probably where Marcus and their lot saw him. Then, Yeah,
so he's probably gone the opposite direction, which might be
good for us now because I don't think we'd want.
Speaker 8: To come across him, given our record in the last
couple of days.
Speaker 2: Your your mark?
Speaker 5: Are you in pain? Still much pain?
Speaker 1: Learning?
Speaker 5: Yeah? He's still hurting.
Speaker 2: I wasn't able to help Marcus, was I?
Speaker 1: No?
Speaker 2: No, So I probably can't.
Speaker 1: Help they, dang it?
Speaker 5: How long have you been hurting like that?
Speaker 1: More food.
Speaker 3: Conversation? Long enough?
Speaker 5: If we have any other questions for this fair we
gotta feed him. So do we waste our rashes or
do we just.
Speaker 3: Well, I don't know. It feels wrong to put with
his misery if he doesn't even understand what we're trying
to do. I'll hand you one of my rations.
Speaker 2: I'm what we leave them be, Okay.
Speaker 1: I feel that that's going to haunt us in the
comments you're going to put it out.
Speaker 4: I never said, I never said get worse. It's true.
We don't have to see this guy walkway.
Speaker 8: So we passed it.
Speaker 5: We passed some more rations, and we like thank like
thank you, thank you for your help. We're gonna go now,
and we try to hope that he doesn't follow us
from more.
Speaker 1: You watches it watches you, and you could tell it's
thinking for a bit, and then it kind of saunters off. Okay,
so where do you go from here?
Speaker 3: What's it like? Mad?
Speaker 2: When you do that talking to it, it's clear to
me all of a.
Speaker 8: Sudden, it's just very Every time you do it, you
sit there.
Speaker 2: It's been useful as I through the.
Speaker 5: Yeah, and my past life too.
Speaker 3: This mm hmm.
Speaker 10: Yeah.
Speaker 1: She was She was a language learning textbook in another life,
not just all right?
Speaker 4: Okay?
Speaker 1: Where where do you? What do you do? Do you
stay in the village? Do you do any more digging?
Speaker 3: Or do you leave?
Speaker 2: I feel like we've done quite a bit of digging here.
Speaker 1: Okay, yeah, much more we could find see you ahead?
All right, all of you give me a survival check.
As you search for the halting? Do I still get
you would get advantage? Fourteen eighteen seven seven? Okay? So
you find yourselves searching for the halting, and you head north.
You head north, and you had north, and after a
long time of heading north, you realize, oh, we're not
getting anywhere. We're in it. You're in it, right, And
you burn some time doing that. And as the day
wears on it starts to get dark, and you've gone
throughout the edging of the halting. You find you have
not found it yet, and it's getting it's getting quite dark,
like the sun is setting, it's on the horizon. It's
that really dark kind of twilight. What do you do
at this point?
Speaker 5: Sorry, we're trying to find how to get out of
the halting?
Speaker 1: No, where the flash?
Speaker 5: Where the flash was? Okay?
Speaker 1: Sorry?
Speaker 3: Caught in the halting? Looking for a sign of the flash.
Should we make camp?
Speaker 2: Yeah? For the night?
Speaker 5: You should.
Speaker 1: It was a long decision, nervous, trying to.
Speaker 2: Like think through all of the things I've been figuring
out tonight.
Speaker 1: Ah, okay, see you guys make camp? Yes, all right,
you make camp. Okay, so you make camp for the night.
I don't know, have a meal.
Speaker 2: I would like to just flip through Isaac's notes again
and see mm hmm if there's any more information I
can pull out of them.
Speaker 1: Give me some of his nonsense, Give me an investigation
check fifteen Okay, you come across a note that he
believes the halting to be a magical barrier.
Speaker 5: Okay, okay, okay, all.
Speaker 1: Right, as the stars begin to peek out from behind
the tree tops, I want all of you to give
me a perception.
Speaker 2: Check natural twenty me too, Oh.
Speaker 3: My gosh, I go sixteen so so.
Speaker 1: Driving while you're busy one preparing food or tending to
the fire or something, the two of you begin to notice,
often a bit of the distance, there is a faint
green glow.
Speaker 2: Oh oh oh no, are we no?
Speaker 1: I don't go. Don't have a heart attack on the
middle of the.
Speaker 2: Can I see any Does there appear to be a black,
skeletal figure within this green glow?
Speaker 1: No, you just see like like behind the trees. Like
it's like like you know, when you're in the distance
of like a town or shed, but it's blocked by
hill or something. You can just kind of see the
aura of the light. That's what you're seeing.
Speaker 2: And this is north like into the halting.
Speaker 5: Gosh, you see this. I'm seeing this. They can try it.
Pay attention.
Speaker 3: Yes, sorry, I was just trying to think of a
way to make these rations a little more palatable.
Speaker 4: But yes, I see it.
Speaker 2: I think Pen's just gonna start running towards it. Okay,
I don't think that's going to do.
Speaker 5: You're wasting your energy. I yell after her.
Speaker 3: Let's see what happens. Let's see that.
Speaker 1: So she runs off, and you see her continue to
go for a ways, and then she eventually crests a
hill and disappears from sight. M what did the two
of you do?
Speaker 5: Run after?
Speaker 3: Give it just a minute and if she doesn't appear,
all right, we should.
Speaker 1: Go Okay, all right, So following the source of the
light and eventually seen a little shadowy figure ready ahead
of you. You see as you go down this hill
into the trees, and there's kind of this rock there's
two rocky edges that kind of come together, and then
through it there's there's like a passage through it to
beyond right, and you go through this, and that's where
you find pen standing dead in her tracks, staring directly ahead.
Speaker 3: And and this is what you see.
Speaker 2: I really thought you're gonna say, and this is very end.
Speaker 1: What you see is in the very air in front
of you is what looks like a crack, but it's
a green, glowing like vibrant radioactive green, right, And it's jagged,
and it starts the ground and it goes up to
about thirty feet in the air and branches out like lightning,
and it almost as if like the air itself has
broken to this light. And it's bleeding light in to
your direction, which is funny because it doesn't seem to
bleed light in the other direction. If you look beyond it,
you just see forest, dark forest, But everything this side
of it is bathed in this ghoulish green glow. The
ground is barren near it, but all of the trees
and everything in that area have all withered and died.
There are there are there are burn marks coming out
from the crack, and it almost looks like any any
any pools of water have turned to oil, and the
smell of gas fills the air.
Speaker 2: Okay, how why does the crack.
Speaker 1: At the base It is probably a good two to
three feet wide?
Speaker 15: Oh okay, I see Pens, consider that, and just kind
of this, I'm gonna stick my hand in it.
Speaker 1: Okay, all right, this might be a bad idea. Give
me a constitution Savings.
Speaker 3: Immediately dies.
Speaker 1: Thirteen thirteen. You take twenty three points of radiant damage.
Speaker 7: I tried to.
Speaker 1: Pen sticks her hand in and there's a night clock
blast and a flash of light, and she just drops
to the ground.
Speaker 3: Why would you do that?
Speaker 1: She pulls her hand is severely burned.
Speaker 5: Sho oh gracious.
Speaker 6: Did we didn't know if there was any water nearby,
like not this, not by this crack, but like you have,
like the canteens and stuff.
Speaker 2: Okay, I can also make it rain.
Speaker 5: What I think I can create a tiny harmless sensory effect. Oh,
that predicts the weather.
Speaker 2: D well.
Speaker 3: I'll pour some water immediately on the burn and it's
it begins blistering quite quite rapidly.
Speaker 1: Okay, Uh, do you want to give me a death
saving throw?
Speaker 4: We should probably try to stabilize.
Speaker 5: How do I do that?
Speaker 3: You can make a medicine check one, I have a
post one. I don't know where you better at medicine
than me?
Speaker 1: Plus two?
Speaker 4: Okay, but she has healers stuff.
Speaker 1: Right, yes she does, so can we just like you
could pop pull it.
Speaker 5: Out and try to use her tools?
Speaker 1: Yeah, the two of us together.
Speaker 3: Oh, I guess if you have the vitality used it
before from her? Yeah? Okay, administer that.
Speaker 1: Okay, it's kind of nice. It's like a free health
potion all the time.
Speaker 2: All right, So that does six level seven health back?
Speaker 1: Okay?
Speaker 3: Right?
Speaker 5: Does this go? Just quick question? So she took twenty
three damage? Does it zero plus seven? Or is she
like negative?
Speaker 1: No?
Speaker 3: Unless unless you take damage that would do your entire
hip points again and then you die.
Speaker 1: God, if you have fifteen health and you take thirty damage,
you're dead.
Speaker 3: You don't get a chance to do or fall unconscious. Yep,
so that would be really bad.
Speaker 1: So you wake up?
Speaker 2: Oh, hen, you're an idiot.
Speaker 8: Wait first, but are you okay?
Speaker 3: Are you okay?
Speaker 2: I'm sorry I had to try.
Speaker 3: I think there's better ways to study things than to
immediately touch them.
Speaker 4: But I'm not a science person.
Speaker 1: Evidently she's not one.
Speaker 3: We need you around less, but I'm glad you're not dead.
Speaker 2: Ben is just gonna start like wrapping up her burnt hand.
Speaker 1: Yeah, you feel oddly sick to your stomach as you do,
so of course i's like afflicted with something.
Speaker 3: Now I'm just gonna like slowly die. Okay it is.
Speaker 1: I want all of you to make a perception check. No,
not good for me, twenty eight.
Speaker 2: For me, eleven for me. Let's try for Georgie. Oh,
Georgie gets advantage on perception checks. What four?
Speaker 5: So that's a twelve?
Speaker 3: Okay.
Speaker 1: So as you look around the area, you notice that
there are there is an area of the ground where
it looks like a body had been laying there earth.
The earth is literally scorched.
Speaker 5: There, as if a body had burned there.
Speaker 1: It almost looks, yeah, like something burned there. But you
also begin to notice that all of this death of
the plants and everything seems to be emanating from that spot.
Speaker 2: Oh, I point this out to them, guys, what.
Speaker 1: Do you think of this? It's just bare earth and
then dead grass and stuff going out and upon looking around,
you happen to find three more bodies.
Speaker 5: Body bodies, body.
Speaker 1: Bodies, Nope, bodies, except it looks like the flesh has
been completely melted off their bones. And in next to
one is a warped and melted badge that says Poulter gone.
Speaker 2: Oh, poor poultry gone.
Speaker 1: I like, no, I'm not gonna.
Speaker 3: I'm not gonna ring the bell. Driving's too conflicted.
Speaker 1: Okay.
Speaker 3: His first thought was ring the bell, but then knowing
that it's Polter gone.
Speaker 1: I.
Speaker 3: I don't think I could talk to him. Okay, Okay,
can I I want to go over to that like
burned body mark. If I just go down to it
and like, look up, how does that mark look in
relation to the crack?
Speaker 1: Like it's only about two or three feet from the crack? Okay,
So what looked like blasted earth out is actually like
there's the crack, there's a body mark, and then sickness
seems to have spread out from there.
Speaker 5: Members were in Falters.
Speaker 2: That was what I was just about to ask. There
was three of them, so we see all three of
their bodies and a fourth body mark.
Speaker 1: Yes, okay, Like like it's like it's like as if
I were to take a brand and burn in the
grass like a like A yeah, essentially, but it's just
blackened earth? Right?
Speaker 3: Is that blackened earth? Does it appear that there's been
any sort of impact there?
Speaker 1: It does seem like it hit the ground.
Speaker 5: With force, like it touched this thing and fell backwards
and or opened this thing.
Speaker 2: Did any such mark occur on the ground when I
touched the film?
Speaker 1: Okay?
Speaker 2: So I don't think the issue wasn't touching the thing?
Speaker 5: Did it open?
Speaker 3: He burns everything he touches, That's what the kid said.
I think this might be the entry point for our
black robed figure.
Speaker 5: Quick question? Did you see Isaac die or.
Speaker 3: No?
Speaker 2: I wasn't with him when it happened. He seemed to
have been keeping this part of his research to himself.
Speaker 5: So how do you know it happened?
Speaker 2: Well, I mean.
Speaker 5: You thought it was pretty fried, gotcha.
Speaker 2: After a lightning storm.
Speaker 5: This wasn't him opening this?
Speaker 2: No, he died before the flash, right, yeah?
Speaker 3: Right?
Speaker 1: Okay?
Speaker 2: Killing croft?
Speaker 5: Okay, okay? Do you have any notes on them cracking it?
Speaker 2: Not that I found, But again they're very jumbled and
hard to decipher, so.
Speaker 1: I don't know.
Speaker 3: Can I wonder back over to the polter Gone remains
and just kind of check over them.
Speaker 2: Okay, I'd like to take their badges.
Speaker 3: Okay, I just want to say if there's anything on
them that like survived or were they like completely fried everything?
Speaker 5: Are they for sure? All three polter Gone each have
a badge?
Speaker 1: Yeah, there there is a badge each. Some of the badges, like,
some of the badges are barely recognizable. This one you
could see. It looks like there was a fight. M
it looks like there was some sort of fight a problem.
Their weapons are nearby. It looks like they were drawn right.
One weapon is melted, like the sword has literally like
started to melt. But it's almost as if an acid
burned the flesh right off their bones.
Speaker 5: Okay, between their I like, I know that there's not
much to see on their bodies, but was it their
own weapons? Can I see any evidence of their damage
to them?
Speaker 1: No, it's not or no, I can't tell no, Like,
like there's no broken bones, there's no cuts or chips
in the bones.
Speaker 5: So it's not that they were also forced to fight.
Speaker 1: They never It doesn't look like there was a fight
between them in any way, shape or form.
Speaker 3: But what were the other to fight or were the
other weapons you said the sword was.
Speaker 1: Melted us there was a mace, right, The mace is
laying on the ground ound, not far from the crack,
in a good condition. It's in decent condition.
Speaker 2: Yeah, can we take it?
Speaker 1: You could take it? Okay, I mean, but if it's here,
that was the other one and uh and uh there's
there is excuse me, there is another sword, but this
one is it looks like it's been snapped in half.
Speaker 5: Just one snap, just one snap, I mean.
Speaker 1: It there you go? Yeah, short side. I think you do.
Speaker 3: Like rape years better. But I mean you can add
a short sword to your inventory.
Speaker 2: Yeah, do you want the I don't think if you
just go back, and I don't think.
Speaker 3: I don't think I'll use it either, but we if
we could sell it, well, I may not have liked him,
but I don't think i'd wish this death on anybody.
Speaker 2: Can we bury them? You could?
Speaker 1: Yeah, you could take the time to do that.
Speaker 3: I would agree to do that.
Speaker 2: Yeah, I'd like to take the time to do that.
But I'm a little bit away from this dead zoned area.
Speaker 3: Yeah, okay, maybe we can back away from this.
Speaker 2: Yeah, this might be a little like cruel.
Speaker 3: What you want to throw a body into the track.
Speaker 2: Because we work together for none.
Speaker 3: I think we already know what happens to living.
Speaker 5: Well, we know what happens to the living. That's the point.
Speaker 2: I'd like to throw a rock through the crowd.
Speaker 3: I was going to say, I'm not really in the
business of desecrating bodies.
Speaker 5: A stick already stick.
Speaker 1: So so she's picked up a rocket thrown at by
this point the dead in the center, and there's like
a flash of light and a purston of the rock
comes flying backwards, bounces off of it.
Speaker 2: I don't think we're going to get any better results
with a dead body. But if this is, if this
is magical in some way, I'm sure that it is.
Speaker 5: I want to throw.
Speaker 8: You basically skeletons.
Speaker 1: Skeletons not it's not personal.
Speaker 2: But they're dead anyway, Well.
Speaker 16: They're basically skeleton, so I don't see what I got
a bone then, regardless, So there's a flash of light
as it rebounds back and lights on fire.
Speaker 5: Okay, okay, that's better science than sticking your own body,
and Ben shut up.
Speaker 2: I just start dragging the bodies off to bury them.
Speaker 1: Yeah, say, and we will end tonight with you all
burying the bodies of Poulter Gone.
Speaker 2: Yeah, I keep going.
Speaker 1: Wow. Thank you everyone for joining us in the parted veil.
We had some fun stuff happened tonight. Oh yeah, Thicken
it does good. Yeah, and just a reminder that we
post every Tuesday on YouTube. Please.
Speaker 2: Our lovely figures were designed on hero Forge and printed
with Banana for Scale three D printing services. You can
use our code mind Plate twenty to get twenty percent
off your first order until the end of twenty twenty five.
Speaker 3: Yep.
Speaker 6: And if you guys are enjoying what you say, please
consider hopping over to our patreon to have a look
over there and maybe support us a little bit more.
Come join us on the discord.
Speaker 3: Patreon members get access to that, and we'd love to
chat with you guys, and you know, get a chance
to talk with us on there or have you know,
ask questions of the DM that are probably not too spoilery,
but you can ask them stuff.
Speaker 4: So yeah, it's it's fun.
Speaker 3: We'd love to hear from you guys, So check out
our patreon that's in the description below, and if you're
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Audio on band camp or YouTube.
Speaker 5: It's Carl Casey white bat Audio.
Speaker 2: It does a great job.
Speaker 1: Casey at white bat Audio. And I'm loving the music.
It sets the tone perfectly.
Speaker 3: Yeah, it's cool, so I like it.
Speaker 1: Yeah, and join us again next week to hopefully learn
a little bit more about what is going on. If
we can stay alive, ye, stay alive and not be
eaten by.
Speaker 2: Spiders, maybe we'll all die again.
Speaker 1: Rick, have a good night.
Speaker 3: Thanks everybody, See yuh