Speaker 1: You are listening to Table Story.
Speaker 2: Hello everyone, Welcome to Dust Veil by Table Story. It's
your weekly show posted by Dr Disrespect. That's it for
the cameras.
Speaker 1: The cameras are fucked, but I'll figure it out. I
forgot that was a part of prep podcast.
Speaker 2: Who needs cameras?
Speaker 1: I'm just going to fix the cameras during prep. Sorry,
everyone watching.
Speaker 3: It's not like there's any idiots here that like dress
up for the camera or anything, So.
Speaker 2: It doesn't matter how long have we been doing this
show for This would be eight episode. This is chapter nine?
What is this?
Speaker 4: Connor's getting at something there?
Speaker 2: This might literally be chapter ten. All right, we're fine,
We're good. I got it. Look at that easy professional.
Welcome to ten of ten. Production value always here on
my channel. I won't blame Jay, it's it's the brat effect.
It fits with my aesthetic of just a cluster. Can
I can I mention something really quickly?
Speaker 1: Ah? So something I ordered the very first week of
the campaign, the Wizard's robe for came in.
Speaker 2: I'm gonna dye your hair Solver.
Speaker 1: I was going to yeah, but then I like by
week three, I was like, no, I'm gonna I'm killing
this guy?
Speaker 4: Are you killing him for me?
Speaker 2: Okay, because I can just wear it when Kenneth comes
back to kill Carlin, I'll.
Speaker 1: It took what is it like, eight weeks to ship
from China, so it should be a week to get
to you.
Speaker 2: Yeah, I'm sure that. Yeah. Welcome to the stream everyone.
We're playing some D and D dust fail five E,
So if you like anything else, get the funk out. Yes,
only Die Hard five E players are allowed to even watch,
and you're certainly not allowed to enjoy it now. Absolutely
out to criticize every role that we do, and easy
to criticize everything for all times. How are you not
doing players good?
Speaker 4: Doing good?
Speaker 2: Doing good? You were the first one in there.
Speaker 5: I'm doing good, I swear to God.
Speaker 4: Don't ask me too many questions about it. Definitely doing good.
Can't look at the camera right now for some reason.
Speaker 2: It's really great. Yeah, that's great. That's that's really.
Speaker 4: I'm a little extra chipper because.
Speaker 6: It was raining for like two months and now it's
not and I got to go swimming and I'm super excited.
Speaker 3: I was thinking you were going to say, and it's
still raining, so it's amazing.
Speaker 6: I was like, yes, it actually did flood.
Speaker 4: I've had several trees come down, so I'm over it
for now.
Speaker 2: I mean the same. I've had the same fucking thing.
We've got two buckets collecting water right now from two
holes in the freaking roof. Yeah, all over and spilled
all the rainwater down the stairs. And it was the
worst morning.
Speaker 4: That's nice.
Speaker 2: It sucks. It's the worst that my dog wouldn't go
out like because he didn't have a garden. We're up
in an apartment, so I have to take him out
to piss and ship and he wouldn't. He was like that.
But you don't understand.
Speaker 4: You have to.
Speaker 2: You don't get it. Your bladders all fools and uh yeah,
like we do have Arden. I didn't realize that Arden
had crazy hair.
Speaker 7: It just has that one picture. It has something stupid
And I just had this wig from doing a Chippendales
costume years ago.
Speaker 4: It's the doc.
Speaker 3: He just doesn't that hair was the only piece of
the Chippendales.
Speaker 4: That is the chip and Dales cast.
Speaker 2: It was just tenchi and doctor disrespect and they were
just I gotta I've never seen doctors. Now, I gotta
look him up.
Speaker 5: He's got like a rig.
Speaker 2: That's somewhat similar. Really the dock dude, it's totally awakened. Funny.
Speaker 3: How do you not see him? He's on everything now is.
Speaker 1: I'm pretty sure he's got like three versions of the
same wig. And uh, this is like a girlfriend cut
it sometimes or his wife.
Speaker 2: Yeah, so it looks like hair cut. There you go.
Speaker 1: Dedication is so real, but it's really yeah, okay and appreciated.
Speaker 2: The thing that I've seen him do is just he
stands up, walks off into into a full green screen.
Speaker 6: Yeah, that's on the opposite side of his camera, so
it's just the backwall is.
Speaker 2: Just green screen. Got the effort.
Speaker 6: He switches to his headset, Mike, Yeah, he's has those
there's a picture of h setup. He has those two spotlights,
you know, the seventy dollars spotlights on the full green screen.
So it's not that much more expensive, but it is dedicated.
Speaker 2: Yeah, it's a lot of effort, Like everyone put that much.
Speaker 1: Sit here at the point, I was going to do
something similar at one point where like I had in
another room, I had like a green screen thing where
there's like a small chair and then I would sit
down for coffee time and then just walk back in
here when I started the games. But then I was like,
fuck that that's effort, so no, thanks, it is.
Speaker 2: Yeah, you have to really thinking out.
Speaker 3: Closest I came to that was when we were talking
about getting a HDC vibe. I was like, we'll set
up a whole green screen room for it. Yeah, but
then we ended up not even buying the vibe. So
it's like, I guess I'm not going to green screen
this whole room.
Speaker 2: I don't know.
Speaker 3: I have I have my entire wallgreen screen, so I
wouldn't be if I pushed my desk away from the wall,
I could stand up and walk around like a whole
green screen setup. I just have to throw another one
on the ground, like the whole wallgreen screen, but your
camera only goes to like here on the border, like
every time you live. Yeah, just in case, you know,
never know when you might need a whole green screen room.
Speaker 1: I just I just have this ship in the background,
and I hope it looks good.
Speaker 2: And well.
Speaker 1: I mean I've got that, but it's all the shelf
is in front of it, right. Oh yeah, yeah, my
entire studio is covered in that ship.
Speaker 2: I should have eaten before this scene.
Speaker 3: You know how I always have like a little pile
of beef jerky whatever. I just finished the entire bag
I should have. I should have eaten real food first.
Speaker 1: On neon screen, we pretty much eat for the entire story,
like I grab wine and crackers and spinach dip like
the mav show eats. I think last Friday she ate
five times on stream, and it was a meal each time,
like after every break she'd just have like this new meal, like, oh,
baked potato. I'm gonna have some chibes with that, Like.
Speaker 2: I can't, Like I have the DM's curse of not
being able to do that with this. But last night
when we started Korresmia, which was Bobby's campaign, which was
by the way, I was like, oh my god, I
can eat. I'm a player again the first time in
a while. I was just sitting here like eating popcorn,
like I was gonna do that for this session.
Speaker 1: Actually, I was gonna make like two big things of
popcorn and just slowly eat them.
Speaker 2: It's impossible to do as a DM. I've done it.
I've had a couple of sessions before that where I
was really hungry and I was just sitting there like, oh,
just open like a bag of like cashows or something
that happened there, and every time I would pick it up,
they'd be like, can I roll a chick? And I
don't do it anymore. I'm just like Emma handed me
a massive, great plate of food just before this, uh
this listen, I've kind of eaten like so much food
really quickly. I'm like, maybe we should just postplone this episode. Sleepy,
I'm too old. I can't eat without needing a totallywards anyway,
d n D everybody.
Speaker 1: Real quick, just for anyone watching the stream, not anybody
on YouTube might affect YouTube, but if the stream it's
a fucking frames lag, it's not my fault. Okay, it's
not my fault. I have no idea what's going on.
Speaker 2: It's shipped today. Sorry, it's the curse it is. It's Kenneth.
It's fucking Kenned. Kenneth has coming ever the technical issues
we now know.
Speaker 1: It's it's like that old fucking X Files episode where
it was like they took the spin on war Games
where he had to convinced the the elevator in the
XBOS episode not to like drop and kill everybody or
some shit, there's a dude inside the PC.
Speaker 2: It's exactly, it's Kenneth.
Speaker 5: That whatever.
Speaker 2: Okay, I remember that.
Speaker 3: That is no clue what you're talking about. But it
sounds a lot like the old movie Dark Star.
Speaker 1: Dark Star, No, you ever watched that one. I've never
seen that one.
Speaker 3: So in that movie, there's a bomb, but the AI
becomes self aware.
Speaker 2: Isn't that war Games?
Speaker 3: No, that's the one with the AI that controls all
the nuclear weapons that they eventually talk into standing down
by making it play a simulation that war game. Yes, no,
war games, Yeah, they it. The computer in War Games runs,
the simulation realizes it. No matter how you play it,
half the planet gets blown up, and instead says.
Speaker 2: Would you like to play chess instead? Oh? Okay, but no.
Speaker 3: In Dark Star, it's about this spaceship that like flies
around and it looks first that are coming out of
orbit or like their orbit is decaying, or not stars.
It looks for like planets, rather planets that are like
their orbit is decaying, and eventually they're either going to
crash into the Sun or they're going to spin off
into space right one way or the other. And so
they look for they look for planets that are out
of alignment like that, and they just blow them up
before they become a problem as long as they're uninhabited, right,
So they fly around looking for uninhabited problem planets and
then they blow them up. But like one of the
bombs on the ship, like the AI becomes aware of
itself and it's like, I'm not sure I want to
do this. So there's a scene where he has to
argue with the bomb and he's trying to convince the
bomb to stand down because it's like, I think, like
the bomb is like guilt tripping member blowing up planets.
It's like I should detonate right now and blow up
the ship instead.
Speaker 2: That's great. It's like the most D and D campaign
thing I've ever heard.
Speaker 5: Yeah, pretty much.
Speaker 3: I mean persuasion check and if you and if you
watch the movie, it plays out like a D and
D campaign because they have like this over mission. But
the whole movie is basically just a series of like
six things that go wrong and they have to fix
it on the ship. It's just like this went wrong,
and then they spend twenty twenty minutes is like a
comedy skit of them fixing this problem and then the
next twenty minutes fixing something else, and then at the
end of the movie the bomb decides it's god as
let there be light.
Speaker 2: Nice. That probably that was probably some sort of like
traveler campaign or something like some sci fi system that
some director. Yeah, yeah, like it was.
Speaker 3: Actually it was actually a college film course like movie
made for a college film course.
Speaker 2: But it was done so well that it.
Speaker 3: Actually got like distributed by a major publisher and became
a big success. And then later on he went on
to make Star Trek.
Speaker 5: It was well, there we go, what a what a loser?
Speaker 2: Well, I'm sure one day someone will pick up Dust
Fail and turn into a full motion picture, and then
I'll go on to make I don't know, Dort You
Harry or something reboot or something I'll direct the reboot
with Don't You Harry? The pure hatred that would be
flung in my direction. So you can't reboot it anyway,
D and D. It's impossible. It's a classic. You can't.
I'm just going to.
Speaker 1: Last week, there we go. You're right, you've been getting
the green ship after screen. Sorry, you're trying to feel
like you're aus. I'm really strong. Strings is working out
on the train.
Speaker 2: That's what he's doing on the train. Chapter's arms off
by accident. It seems so last week we didn't technically
continue on with the story as we know it, in
as much of it being like a continual timeline episode
as the guys got onto the train the week before.
We then had what later came to be known as
a lashback, which isn't what happens when the whip comes
back too quickly and hits you. It's it's when you
have a flashback. That is just all based around Lash.
The character of Lash, so essentially last week was not
a huge, huge it doesn't have too much of an
impact on this week. But we saw lashes past, which
was that she was part of a group of thieves
kind of like a miniature thieves guild based entirely in
Shallow Scar and they were all king Ku, some of
which were like family members and some were just people
that had arrived I think uh. And they had a
big like job to do, like an Ocean's eleven thing
where they planned for months heist of some sapphires. They
pulled the high staff. In Lash's kind of multiple turnt
realityline dream that she was having, they actually fucked it
up real bad. They thought they did it, but like
it was, it was a bit of a cluster fuck. Uh.
And then the there was like a party afterwards, and
the Kenku base hideout was attacked by the militant group
of the Crimson Sea known as the Dragoons, which seemingly
was led by Strings. Everyone was killed Lash and Lash
escaped barely with her life and a single sapphire, And
pretty much it just came down to the fact that
we sort of we had it revealed to us separately
that Strings was somewhat involved in some militariic form with
the downfall of the Kettle Pits, the group of King Ku.
Speaker 4: He was so involved, he was super involved.
Speaker 2: He was super involved, And I have to I have.
Speaker 4: To pretend that I that I don't that I don't know.
Speaker 2: Unfortunately, in game, you're you didn't see Strings and Strings also, yes,
I don't know if Strings will have put two and
two together really possible?
Speaker 3: I mean, didn't she already explain her backstory? And wait,
Strings wasn't in the group when yeah.
Speaker 2: But Lash does. Lash is sort of under belly famous
because she has a very large bounty on her head,
so some people will recognize some people, probably more like
official THEO will recognize Lash quickly.
Speaker 3: Because I'm just wondering, like, how dumb the Strings have
to be to not realize that this this this one
canku mysteriously by herself.
Speaker 4: He probably think I wasn't there.
Speaker 1: Yeah, that wasn't like the collection that like all of
the Kenko all together?
Speaker 3: Right yeah, yeah, Well is he is he aware that
one got away? I guess that would be the real way.
Speaker 2: I wouldn't be aware.
Speaker 1: Probably not, I have no idea, right, yeah, other way.
Speaker 3: In that case, he probably wouldn't be suspicious.
Speaker 1: The job would the job wouldn't be done right, so.
Speaker 2: The world would be aware.
Speaker 4: The moral of the story is, don't steal from a chancellor.
Speaker 2: What I don't know. Well, well let's work it out
later on. Well, someone, someone is aware that Lash escaped
because they put a bounty on her head.
Speaker 4: Right, that's true, Strings, Strings.
Speaker 2: Probably wasn't immediately aware of this thing, right, someone is
aware something something. There's there's some missing pieces, I'm sure
at this point. But yeah, so Strings maybe has I
guess maybe has sort of an inkling and idea. Possibly
she does a big shining clue on her chest. Oh,
I do, very true, and she is also you know,
the evil Lash wanted.
Speaker 1: I don't think i'd give a ship, to be honest, Like,
I don't think at this point you'd give a ship
maybe like maybe.
Speaker 2: A job to you. I imagine maybe a year ago
or with our crew.
Speaker 7: It's it's like, oh no, Lash stole something, as we
are just like stabbing children and killing me.
Speaker 2: I haven't. I haven't fought or killed anyone. I didn't
deserve it. So Kenneth is totally you know what I
don't like figure, Uh, Lash was a last Lash is
a thief, whereas Kenneth was a horrific child murder.
Speaker 4: Yeah, there's there's a small difference.
Speaker 2: I like Art actually liked Kenneth the lots.
Speaker 6: Dis because Art is like super oblivious.
Speaker 2: He's so vain an idiot. Yeahden has his own things
going on. I'm sure somewhere in his back of his mind.
Oh no, no one knows. I don't think. I'm not
even sure knows, Philly. What's going on in what's going
on in my mind is a very special. Uh So
today we rejoined the group back on the train. You
guys are on this the same train that you came
out of Sin River and into Windy Peaks on and
you're returning once again sort of you you're going. You're
with the intention of heading towards the Crimson City to
trying and lure out the Princess, the Emperor's daughter, to
reclaim her armor, or in some way you can murder
her and take it off of her, but generally he
wants them. The mission is get the armor and bring
it to the Emperor. That's pretty much what the mission is.
Using the the ancient artifact of the Summoning Stone to
draw our out. So you have this journey going. You're
coming from Windy Peaks across to Sin River at the moment,
so you would be on the map around here somewhere
would say that you've sort of just left Indie Peaks
just so that we can pick up roughly where we've
left off. But maybe it's been about ten to fifteen minutes,
and yeah, you guys are now on the train once again,
and it's sort of just darting across the desert. It's
just this huge hot metal box that's only ever so
slightly called by some air slipping in through a couple
of very small windows. I doubt that they have like
too much of a modern window set. It's just like
some set glass and then some cracks that you can
open at the top, like maybe wind down and it
probably won't do too much. You're in a very very
hot desert inside of a metal box, traveling across this desert.
The sun's beaten down middle of the day, now blue
skies that just sort of stretch to infinity. And then
there's the little gnomish conductor in his fine blue uniform
and cap, sort of grumbling and stumping about at the
head of the carriage. I presume each of you would
be in a booth, and they sort of some nice
like this is actually quite a nice thing. Like rich
people take the train, you know, it's not really for peasantry.
The peasants just get to like laugh and shout and
watch the train this new fangled technology go by, whereas
adventurers and high ups and nobles get to actually travel
on the train. So each of the boots has like
kind of a leather soft leather seat and then a
relatively finely crafted table. Your group, as well as Garble
and Finnrenner are the only passengers on the train. It
does have two carriages still, but you know that one
of them at the back is the cargo. So I'll
just say it, why not just throw you over here?
Speaker 8: Why not?
Speaker 2: Train train train, train, train, train, train. So Lash is
probably just just coming out of it, coming out of
a daydream.
Speaker 6: And you guys, I'm not feeling amazing and I'm worried
that someone will notice me.
Speaker 4: So I'm definitely laying low.
Speaker 2: Yeah, Kenneth is on this train. There, Kenneth before a
horrible moment of watching the first time you met Kenneth,
knowing that he might very well be the murderer Kenneth
pet with the five hundred gold bounty on his head.
Oh my god, are you speaking, Jane?
Speaker 1: No, No, sorry, I was mouthing five hundred in holy fun.
Speaker 2: You murdered three kids in June. It's pretty pretty rough.
Speaker 9: He murdered three kids.
Speaker 1: Yeah, that character is dead and gone.
Speaker 2: I don't know what happened. I'm gonna I'm gonna accept
that because whenever someone says, oh my god, you killed
blah blah with the Beholder, I get I have to
go No, no, no, I didn't kill them the beholder. The
Beholder killed, never made deflection, one killed right with the
beholder in them.
Speaker 1: Have we all just kind of like gone in our
own cabin. Yes, So it is looking to be alone
because I feel.
Speaker 2: Like I'm just trying not to be seen ahead of Lash.
Yeah yeah, you're in the same booth as Lash, then,
oh yeah, yep. But like Carlia is, probably for the
last ten minutes or so, as the train has picked
up speed and started to just move across the desert,
Lash has probably been just sort of gazing out of
the window. It's sort of been a weird sort of
daydream state for a bit, and maybe she finally turns
and notices you across the booth for the first time
since you've boarded the train.
Speaker 6: So my heod is is pulled up.
Speaker 4: Oh sorry, go ahead.
Speaker 10: I'm just taking over the gun and looking at the
bullets and the blood bullets that I have.
Speaker 6: So I've got my head kind of pulled, you know,
around everything but my my beak essentially, and I I
pull it back a little bit to look over at Carlias,
and I'm kind of watching him work with the gun
and just feeling that hangover feeling you get sometimes when
you have like a nightmare where things don't seem quite right,
and you're kind of not sure why you're not in
a great mood, but you're definitely not in a great mood.
And and I, you know, I've been sleeping. So I say, Carlos,
how how far have we gone?
Speaker 2: Uh?
Speaker 9: I mean we're pretty much only just got on.
Speaker 11: Oh wow, I feel like I'm going to sleep for
two days? Wait, just got on? Like how how long?
How long was I sleep?
Speaker 9: Would we still be able to see the town if
we looked out the window?
Speaker 2: Yeah? Probably, yeah, probably just in the in the very
fat distance you just see the tower at least.
Speaker 9: I mean, if you look out the window once, you
can still see the town.
Speaker 4: Oh wow, Okay, are.
Speaker 2: You all right? You know, look so good? Oh?
Speaker 6: I just I'm fine. I'm fine. And I kind of
just pull my my hood back up and look out
the window because I definitely don't feel like talking.
Speaker 2: About can I roll to see you? She's telling the truth? Like, yeah,
sure you want to roll on the inside? Check Lash,
Are you telling the truth.
Speaker 4: Medically? I'm fine.
Speaker 6: Emotionally I'm definitely not, and I'm not the type of
person to talk about it.
Speaker 2: So I'm gonna roll the deception check then.
Speaker 4: Yeah, sure one go to page yeah.
Speaker 2: Huh, and she pulls off.
Speaker 10: Well, if there's anything you gonna want to talk about,
I always here.
Speaker 6: Oh, I think, thanks Carlos, and I kind of just
leaned my head looking out the window.
Speaker 2: The smaller form of the gnome appears at the edge
of the table, like where you guys are, and he says.
Speaker 12: Where a person traveler and there's a drunk.
Speaker 2: Slams down to cups on the table, to glass again,
fine looking glass cups, really puts them down and says, runt,
what's that.
Speaker 9: I'm not drinking anything from this train. I tested a
don't world you tested it.
Speaker 13: The formula runs shan formula twice and I'm fired and
I'm not resting.
Speaker 1: Not uh.
Speaker 4: I'll have some water, not an adult water, just regular water.
Speaker 9: I don't water.
Speaker 4: It's bad for you, disgusting.
Speaker 2: Yeah. It turns to his little cart that he's got
with him, brings out a flask, unscrews it and just
pause some as clean as you can get in dust
fail water okay, trunk?
Speaker 6: Yeah, well, okay, I thanks, And I'm definitely suspiciously kind
of sniffing it. Not that I would be able to
smell every poison.
Speaker 2: But I mean, you can give me an investigation check.
Speaker 4: I wouldn't mind.
Speaker 2: It's a perception check.
Speaker 4: Really, okay, and.
Speaker 9: One's sick.
Speaker 2: Yeah, it seems just just smells like Warrior doesn't smell it.
There's anything weird in there.
Speaker 4: Okay, good, then I'm going to chug that ship because.
Speaker 2: The Gnome is looking at you, carlyas.
Speaker 9: I'm gonna pay us as you, sir.
Speaker 2: He pushes on down the down the corridor a little more.
At the far end, you see Finn Renner and Garble.
Garble seems to have calmed down, and he's just kind
of silently sitting at the train, looking a little solemn,
a little forlorn to have left his blacksmith shot. Finn
Renner looks a little nervous. She's sort of like shifting around.
She's like she's like looking around the train a lot.
She keeps like checking the aisles and looking out the windows.
She's got like these large brown eyes. She's very attractive
little halfling. So she's just sort of like looking around,
these enormous eyes, looking about, and she's just a little
sort of a little obviously nervous. I think, what is
what is Rajah doing?
Speaker 3: He's sitting by himself and has like the whole table
is covered in sketches and notes and journals, like occupying
the entire thing, and he's scribbling like a madman.
Speaker 2: The little gnome approaches and puts a cup up on
the table.
Speaker 9: Drink for a.
Speaker 2: Thanks. There's nothing in it. That's a very refreshing air.
Speaker 14: Water.
Speaker 3: It's just you water this time, not an adult water,
just regular water.
Speaker 4: Is this a dark water?
Speaker 12: Understand? I don't want to let you.
Speaker 2: Try so.
Speaker 3: And my flask with the leftover from Windy Peaks that had,
like as I had the flask of adult water from
that bar.
Speaker 2: I'm gonna give you a little smell.
Speaker 4: Why is it?
Speaker 2: Why is it strong? Strong stuff? Isn't it? Yeah?
Speaker 12: I don't drink this is disgusting smells. Remember clean the
rears of the train.
Speaker 3: I think this is probably stronger than the stuff he
used on the wheels of the train.
Speaker 12: Away from me, suns of mammals.
Speaker 2: A little conductor pushes on what is Arden doing at
his table.
Speaker 7: Trying to get the attention of Garble. As soon as
you said, Garble is kind of just calmed down. Finally,
I just like, well, we can't have that.
Speaker 2: Yeah, garbles like he's just sitting kind of like arms cross.
He's again, he's a relatively halfling, quite muscular, even though
he does have quite the rotund belly. He's he's got
like a salt and pepper hair and these sort of
blacksmith level muscles. And he's across across the front of him.
And as he quietens down, what do you do to
get his attentions?
Speaker 15: Garble Carba, Come here, boy, we're going to talk.
Speaker 2: Yeah, gets up, slides off the booth, heads over to you.
What do you want?
Speaker 8: So?
Speaker 16: How are you?
Speaker 9: Oh?
Speaker 17: Am?
Speaker 2: I confused? You people have dragged me away, loved it?
Something to take my shop? I need to go back.
Speaker 9: Mmmm.
Speaker 16: Well, so you didn't like our inclusion of the vampire.
Speaker 2: Listen, I've heard this word flung about and I don't
know what it.
Speaker 18: Means me either. Actually I shot it. It was very
very It blew up blood everywhere. It's just all over
your tools, the part of the actual smith it's it was.
Speaker 2: It was kind of amazing. So you shut it and
we're running away from a dead creature.
Speaker 18: Well, I mean an appointed rajah. He chopped it into
many pieces too. It was very amazing we're having such
a good conversation.
Speaker 2: Here, Gobbles just shaking his head door. Why the fuck
are we on a train to sin River? And she
sort of turns around. Father, I've told you we have
to go in case there's more of them. Those things,
they were terrifying. Oh, if you say so, I can't
remember it. I was asleep, Yeah, you were, you were asleep. Yes,
She sort of turns back. Listen another one of them
things at texts you were He puts a puts a
hand on the on the desk towards where arden is.
You make sure you look after her before you after me.
All right, I'm sure.
Speaker 16: We can do balls. We're quite talented here. We'll probably
even destroy half the train.
Speaker 12: I'll probably destroy half the train.
Speaker 7: The dorm's start here, right.
Speaker 2: The gnome is like pushing his little car and he
approaches next year.
Speaker 12: Hi, do you like a drunk?
Speaker 2: So adult's water?
Speaker 12: I don't have a dark water.
Speaker 13: He has a dark water, points at Raja adults water.
Speaker 12: Here's a carb eggs beg you.
Speaker 2: He pushes on by the halfling half thing, flashes you
a strange look, steps off away and turns to the
little gnome and says yes, little gnome. Absolutely, Oh yes,
I'll take your your your finest morning mead. We aren't
half ring and the two of them move away. Do
you go and try and get some some adult water
arden from Raja?
Speaker 18: Well, I just I'll just look up at Raja and
be like, why is he talking differently?
Speaker 16: Who talks differently all the time?
Speaker 2: That's weird.
Speaker 16: I don't do that, do.
Speaker 3: I What what are you on about?
Speaker 16: Do you want to talk?
Speaker 2: No?
Speaker 7: Okay, I'm gonna go sit back down with my empty cup.
Speaker 2: The conductor pulls a couple of drinks for Finn render
and garble both of them except a whiskey after the
evening and then the morning that they've had, And then
he turns back to the rest of the carriage. Where's
the other one?
Speaker 12: Hell, where's the other one gone?
Speaker 9: Which other one?
Speaker 2: Dragon? Burn?
Speaker 9: String?
Speaker 2: Where is strings?
Speaker 1: And I'm on the back of the car Okay, I
was pacing for a little while, like he would have
just seen me walk by.
Speaker 2: I actually saw you walking around like yeah for a
little bit. Yeah. The the gnome conductor is very worried,
upset at the at the lack of at the lack
of someone. Immediately he pushes the car to one.
Speaker 8: Side, runs off, heads off, heads to the door, and
then wraps on the door, and you like as you turn.
Speaker 2: If you turn, you'll see like through a very small
little porthole, a little giant gnomish eyes looking up under
a furrow brow. Does the door still closed? Or is
it open? Close? Can I hear criminal? You can hear him? What?
What do you want? Open it?
Speaker 1: I'm relaxing, Can I can I be here?
Speaker 2: Is that okay?
Speaker 5: The purse sor?
Speaker 12: Don't go wandering after far? Last time there's ninjols.
Speaker 2: There was what?
Speaker 12: Oh they cart themselves ninjols.
Speaker 2: The ninjas wandered. I'm not following.
Speaker 12: To clean the blood out of the world.
Speaker 2: The blood? What who did they kill?
Speaker 12: They cares m.
Speaker 2: My friends, that my companions.
Speaker 12: There's a reason that runs on those trends. The smart
that's smart.
Speaker 2: Give me a perception? God?
Speaker 1: Oh no, you know, I was actually thinking, is the
body still in the fucking wroom?
Speaker 2: Probably? Weirdly enough, you don't smell anything out of the ordinary.
You get like a musky morning deserty smell of dry.
Speaker 12: Where big nerves, bad masts.
Speaker 1: Right, or there's no smell, little man, Uh, I don't
know what a ninja is, but I'm just relaxing. I'll
come inside them to easy or worry.
Speaker 2: Apologies for a standing out dome in the road sometimes
with Bampson and everybody that's flung after the.
Speaker 1: Side right, yes, coming in, then coming in.
Speaker 12: I will Richard locked his doors?
Speaker 2: I don't know, aren't. It's very possible he can lock
the door. Depends on his spells. Honestly, let's find out what.
Speaker 7: M No, you just turned into lugger and just slam
it shut.
Speaker 2: Actually incredibly danous. Really, it's incredibly dangerous. Yeah, he's, of course,
which has got a lot of offensive spells for a
on a train, but he's got fireball for no reason.
It is also the only thing stopping anything from destroying
or stealing the train, I guess except hinjas exat hingers. Well,
he was a slate. The conductor continues to potter around,
moving up and down the train. Everybody else give me
perception checks other than strings just for the next sort
of like twenty minutes, half an hour that passed by.
As the train he's used to chug along. What do
we got here? Hmmm, he's rolling with the advantage, I think,
Oh he's yeah, I'm trying to reset. He fucked up
the sheet to try and confuse me and throw him.
It works so well.
Speaker 7: My ardent role playing knows no ends.
Speaker 2: Lash and Raja you over the over the sort of
half an hour, So you do notice sort of a
slightly odd smell. It's not necessarily a bad smell, but
it's a sort of sweet smell. I guess how I
would describe it, Raja, particularly you. It's just sort of
a relatively strong sweet smell that seems to be coming
from the rear cargo area. Lash it's got more of
a hefty, meaty sense to it, like maybe you're a raven.
You're not from some weird carrion bird, right, but you
can probably pick up that there's some level of like hefty,
meaty but sweet smelling, like a like a thick, jerky
smell coming from the rear cargo carriage, or at least
coming from the back of the train, I guess. But
there's pretty much else back there other than a cargo carriage.
But yeah, other than that, this is just a pretty
pretty slow day. Either of you do anything about the
fact that you can smell a strange smell.
Speaker 6: Yeah, I would definitely Uh, Carlias, do you do you
smell anything kind of sweep?
Speaker 9: I mean, I wouldn't say the blood bullets smells.
Speaker 4: Sweep, but oh blood, Oh boy, do you have jerky
on you?
Speaker 2: No?
Speaker 4: I don't anything I smell.
Speaker 6: And I'm just gonna get up and start walking toward
where I think I you know, I'm gonna start honing
in on.
Speaker 9: I'm just I'm just in the background of sniffing stiff
in the bus.
Speaker 1: As she like walking by, I'm like, what is this
about you killing people last time you were on?
Speaker 2: Here? Is she? Is? She walking past me? Yeah?
Speaker 4: Let's see.
Speaker 2: Yeah, was you asking me? No, I'm asking Arden.
Speaker 19: Yeah.
Speaker 2: I let me tell you, as as Lash and Carlias
are speaking Ard and strings, what are you discussing here?
Asking him? Wat's this about you killing people last time
you were here? That's a number. Yeah.
Speaker 7: I'm gonna walk across the table and just put my
hand around him, just like what was doing.
Speaker 18: Let me tell you what tale of ninjas and titans and.
Speaker 9: And all kinds of things.
Speaker 2: Perhaps you should have been a right?
Speaker 9: Oh why would I reoboard?
Speaker 16: We've had this discussion, haven't we.
Speaker 2: I don't think so.
Speaker 7: Never all right, I'm gonna pull out some pictures that
I've drawn that are, of course very horrible. There's a
random horse drawn in there for no reason, and I'm
gonna tell him hit my PowerPoint tail of ninjas and trains.
Speaker 2: Uh yeah, sure, give me, give me a sleight of
hand to just see how how well.
Speaker 7: You draw nice screen transit and stuff.
Speaker 3: The screen layer and the pretty good drawings.
Speaker 2: Really, they're actually not bad depictions, probably drawn with some
like terrible piece of charcoal that you've found on the ground.
Speaker 7: Just considering the medium, it's probably not too bad.
Speaker 2: And then, yeah, I guess you can tell the tale
in general, assuming that you just tell the tale truthfully exaggerated,
with maybe some more embellishments on your part.
Speaker 7: Yeah, as to the part that you played, everybody, everybody
gets some embellishments.
Speaker 2: Would would you.
Speaker 1: Ever tell the tale that you don't exaggerate?
Speaker 2: I mean, unless you're telling a completely different tale than
we can assume that you can just steadily tell, like
fill strings in on what happened as opposed to just
you know, first two episodes.
Speaker 7: It'll it'll be pretty truthful. It just all of us
will have stuff that's a little too exaggerated. The hard
game between Carlias and Rager went on for like a day.
Lash somehow was able to fly and peck out the
Titans eyes. Each Carlias had a team party with with
the Titans.
Speaker 2: Every every Ninja had like a sepher Off style. The
washing hole that's fifteen feet.
Speaker 7: Was Yeah, I of course seduced the princess.
Speaker 2: There was like kill bill levels of like win heads
were like cut off and stuff. And yeah, I guess
you probably tell tell this tale to tow Strings relatively truthfully,
and yeah, Strings, you can. You can generally be filled in.
Actually head down the corridor and as you passed Raja,
the two of you are probably the only two people
on the train, both going at this point.
Speaker 4: And I'm definitely kind of mumbling to myself a little bit.
I feel like it's maybe it's.
Speaker 2: Do you smell something off?
Speaker 4: You do smell it? I smell it. I still smell
this way. This way. It's kind of sweet, but not.
Speaker 2: Hold on.
Speaker 3: Raja's like closing like three different notebooks and journals and
putting a bunch of stuff away. Hold on, all right,
it's got to take a look, shall I.
Speaker 2: Yeah, yeah, the two of you, I guess follow the
scent to the the cargo area, which you can head
to thing, and yeah, when you head in, roll me.
I guess you can roll either a perception check if
you want to try and smell your way to the thing,
or an investigation check if you want to try and
engage your brains to look for where the scent is
coming from.
Speaker 3: Or you could just double create your perceptions ridiculous.
Speaker 2: Wow, do roll twenties? Ultimately, they definitely don't do the
split of an atom thing where they're like we split
an adam for every day's role. No, do you want
to roll anyway just to see? Because I guess Lash
knows as soon as she opens the door to the
cargo she's like, it's in that crate. Yeah, I did
roll it to seventeen. Oh sorry, Yeah I didn't. Yeah,
the two of you will will as soon as you
opening the door, you'll notice the smell is a lot
more pungent. The side doors are open as well as
they were when you first came in, so there's there's
like a lot more air rushing through this, and yet
you are still very easily able to locate it would be.
In fact, I'll make it a little easier. I'll just
give like a really obviously different box for me. I'm
just coming into the room for a light.
Speaker 9: We're not.
Speaker 2: Uh so we'll say that these two boxes here have
this like completely uh overpowering I guess smell to them.
It's a very sickly sweet but strong smell, and it's
definitely meat or jerky of some sort. But it's just weird,
like like it's being masked by something on purpose, I
guess with the with the crit As we approach the
two boxes, they're relatively large, they're probably like one foot
by one foot box, and they're they're sealed down, nailed
down and breaks basically.
Speaker 16: Roger it's here, it's the it's easier here.
Speaker 4: It's definitely these.
Speaker 2: It's hard.
Speaker 3: It's hard to miss.
Speaker 4: That's not that's it just smells like jerky.
Speaker 3: It smells like something else on top of jerky, like
some sort of sweetness or something hiding it. But I've
never smelled anything quite this powerful. The wind is rushing
through here, it should be carrying the center away, and
yet we're able to smell it all the way up there.
Speaker 4: Yeah, it's like they're trying to disguise.
Speaker 2: It should be is there a label on it? On
the side of it, it just says a single name,
which is slow Nor, and then it says on the
next to it, slow Nor Trent's joint. Oh wait, no,
I'm a liar, the Velvet Casino. I just read the
wrong thing. It says slow not the Velvet Casino. So
it's sort of been stamped onto the side poorly and
inked on both all it says, would I recognize what
the Velvet Casino is? Yes, anybody who's been to Sin
River wouldn't know that. The Velvet Casino is the largest
casino in sin River, pur perfectly owned by the Chancellor himself,
but it's run by a bunch of different tea things.
He's not really I doubt you would have been there necessarily.
It's like extreme noble level casino, like you wouldn't even
Raja is a notoriously compulsive gambler. But if it's for
upper class only, he probably couldn't have got in. Yeah,
but he would definitely know where it is. What I
recognize the name Salnor probably not. I can't imagine that
you would. Hm, it's going to the casino.
Speaker 4: Huh, why would they want jerky?
Speaker 3: I don't know, but this could be my ticket to
finally getting into the biggest casino in Sin River. I
just have to play delivery man, all right, Do you
want to.
Speaker 4: Stand garden and I'll and I'll crack one of these open.
Speaker 3: Oh well, I was thinking we should just not tamp
it with it. Once we arrive at Sint River, I'll
just assist with the delivery.
Speaker 4: Oh don't you want to know what's in it? I
mean that.
Speaker 3: Smell, not particularly, No, I just want to get into
the casino.
Speaker 2: Could you just just imagine?
Speaker 3: Imagine the wagers, the cards loaded, trying to bluff your
way to fame and fortune.
Speaker 6: I feel like he creeps me out a little bit
when I see that look in his eye, like that
kind of like greedy glint, which I haven't seen on
his face before. You you really like gambling, don't you just.
Speaker 2: Think about it?
Speaker 3: Everything you have gone in an instant or riches beyond
your wild the dreams, and you'll never know. There's no
adureline rush quite like it. And besides, if everything goes wrong,
I can just earn more money. There's always zombies to
be slain.
Speaker 6: Halfway through that sentence, I clutch my sapphire, like because
he has this that I've never seen his eye before,
and I'm feeling like everything I have that's valuable is
that risk.
Speaker 3: So I kind of how obvious are you being with
this hiding and the thing?
Speaker 16: Oh?
Speaker 6: I think it was reflex. I think you definitely notice
like that. I kind of just clutched my most valuable possession.
Speaker 2: Oh stop that, I'm not going to rob you.
Speaker 6: Oh you just you have this look on your Okay,
all right, well, how are we going to make sure
that we get to this before somebody else.
Speaker 3: It's not about the money, It's about the rush, don't
you get it?
Speaker 4: Oh boy? No, I've never gambled, although I guess some
of the jobs that we we did we're sort of gambling.
Speaker 2: You live your life as a thief. Flash every day
is a gamble.
Speaker 6: Well that's fair enough, and I let go of the
the sapphire.
Speaker 3: Okay, but if you really, if you really want to
see what's in these boxes, I suppose couldn't hurt to
take a look.
Speaker 4: Yeah, okay, okay, you want to open it or you
want to stand guard.
Speaker 3: I want to I'll go keep an eye out. Just
open it very quietly.
Speaker 6: Okay, Okay, okay, okay, I won't make any any noise
and I went in and I won't mar it at all.
Speaker 3: Okay, I will walk over here where I can see
the door, But I'm also going to keep myself like
partially hidden by the box, so if someone does open
the door, I can just like duck behind it.
Speaker 2: Yeah. Sure, how do you propose to open this?
Speaker 4: Lash? So let's see, I've got some thieves tools.
Speaker 6: I'm imagining there's a little pry shive type of thing.
Can I can I find a slight gap and pry
up the nails or stables?
Speaker 2: Yeah? Sure, give me a thieves tools roll?
Speaker 3: Okay, one can I can I try to walk back
over there without Lash noticing?
Speaker 2: I want to try and sneak up on her. You
can roll the health check. I want to try to
sneak up on her. That is definitely gonna be anything
that Lash is concentrating very hard and successfully sort of
prising open each of the nails, just pulling them out
so that they can be reattached later on kind of
thing like think think, think successfully and slowly and meticulously working.
Speaker 3: At So I circle around this way off to this side,
and then come up behind and then climb over this
box down here and then up onto this box behind
her so while she's opening it, and then.
Speaker 5: Just grab her.
Speaker 2: Come up, come.
Speaker 3: Come, come, come up behind her and and like grab
like both arms kind of around her neck and like
top of her torso and like on her neck.
Speaker 2: Yeah, to the point where you almost pissed yourself. Definitely
contain urine. Oh my god, how you frighten?
Speaker 15: Yeah?
Speaker 6: I feel like every feather is like in the wrong
direction right now.
Speaker 5: I just sit down.
Speaker 4: I just sit down. I feel you can almost see
my chest. Like, why did you do that?
Speaker 2: It's a lesson to be learned.
Speaker 3: Never never trust someone else entirely to stand guard.
Speaker 4: I saw you were the vampire.
Speaker 2: Ah, why would you think something like that?
Speaker 3: And I laughed as I walked back to over here
to go back to standing guard again.
Speaker 6: And I kind of like I'm trying to, like, you know,
preen a little bit and gather myself.
Speaker 4: And I got the I got the box open. Come
back here. Don't scare me again.
Speaker 2: All right? What's so? What is it?
Speaker 5: I don't.
Speaker 2: A couple of investigation checks. Yeah, it's definitely joky. There's
there's like a layer of like parchment like ripped parchment
and hay, which is what the sweet smell is. It's
like a tangy, citrusy smell that its definitely coming from
the paper. As you reveal the actual meat underneath, there's
like dried and cured meat that seems to have been
slightly salted, though it's letting off a very pungent smell,
almost like pork, but not quite like pork lash. You
would probably have a little more of an idea that
this is not pork, whereas Rajah, you're pretty convinced that
this is just like our fucking really well cured pork jerky,
probably very high quality, so it's probably extremely expensive. Essentially.
That's what I'm trying to say.
Speaker 6: Yeah, I think I'm detecting that this is you know,
so I'm going to ah, that doesn't smell like that doesn't.
Speaker 2: It looks like pork, But I.
Speaker 4: Know what it looks like.
Speaker 2: It doesn't.
Speaker 3: Can I Can I pick up one of the pieces
of paper and examine that or like smell it or
see if there's anything written on it.
Speaker 2: Yeah, there's nothing written on it. It's been it's been
it's been rubbed in oranges and other sweet smelling citrusy things,
limes and lemons. And yeah, it's just it's supposed to
sort of cover some of the smell.
Speaker 9: I think.
Speaker 3: I really haven't ever seen I haven't ever seen pork
transport it this way.
Speaker 2: I don't know.
Speaker 3: I don't know quite why they would need to mix
it with oranges and other such fruits.
Speaker 4: Whatever you do, don't eat that. It does not smell.
Speaker 2: Right, Oh really you don't.
Speaker 4: No, but we don't know what meat that at the door?
Speaker 2: A right?
Speaker 14: Fine?
Speaker 3: Oh too rich, too rich for my blood. Let's close
it up. I'm gonna go back to keeping an eye out.
I don't last thing we need is for the gnome
to come in here.
Speaker 4: And oh yeah, okay.
Speaker 2: In the other carriage, the gnome turns around to the
remaining members here and says, caramorn.
Speaker 20: Where's the bird?
Speaker 9: Probably went to the bathroom or something. I don't know.
Speaker 12: Oh, have none of that business of my trend.
Speaker 2: He raps on the door, presumably strings you're nearby, None
of that on my trend. Hears it once or twice. Morning,
opens up door, disgust, discuss.
Speaker 1: Then stop it.
Speaker 5: Put your close back.
Speaker 2: They're not here, Hell you don't. He looks up at
you strings.
Speaker 12: What a bird on the other room.
Speaker 2: Girl, I'm gonna try and line there at the front
deception sorry.
Speaker 1: Behind me, the sharing an intimate moment. Friend, I'm gonna
like step in front of the door. It's an intimate
moment there, it's been together a while.
Speaker 2: Crawls under your legs and pushes the door.
Speaker 3: I know I am blocking this small Did you even
roll the deception check?
Speaker 2: I'm trying to roll the deception check? What do you believe?
Speaker 5: Or is he not having it?
Speaker 2: Just doesn't give a ship. He's like this. It doesn't
matter whether you're whether you're lying or not. He's not
gonna fucking the cargo hole. He's like underneath your legs.
I'm gonna really catch your train. I'm gonna grab them.
If I can't, like, just listen, you're not going.
Speaker 13: So there are a pain customer, and I don't want
to have to turn to a freezing block, but I'll
turn them into a freezing blok to lose excessive First,
if somebody broke the words on my trunk.
Speaker 2: You can go now, I've let to go. Did he
open the door when they did that? No, you're gonna
speak very loudly.
Speaker 1: They just won't appreciate you spoiling their intimate moments.
Speaker 2: Right harding what happened last time out?
Speaker 1: And you just told me the story he killed a
man interrupting that night.
Speaker 2: He's already got am I able to hear that I
didn't really wanted to do something there, Bud. He's absolutely yeah.
You hear strings saying, right, stop out everything that he
just said.
Speaker 3: I'm just gonna I'm gonna run back to where lashes
is the box? Did she did you close the box yet?
I assume you're trying to close the box. So are
you trying to do it meticulously or quickly?
Speaker 4: So it depends on when I detected that sound.
Speaker 6: I feel like I would have absolutely been doing it meticulously.
Speaker 4: But if I heard something, I would have been like, give.
Speaker 2: Me a slight of hand, because you're pretty good at this, Steffin,
what do you want to do? I have enough time
to send him a message.
Speaker 1: Because I have no idea what the fuck is going
on back there, But like he said, he didn't want
to go back there.
Speaker 2: Uh, you can send him a message. But the gnome
is like kicking open. It's like kicking the open.
Speaker 1: I'm just like gonna no idea what you're doing back there.
I don't know if you're actually getting laid, but there's
a he's coming.
Speaker 3: Put on your pants, but my pants are on right.
Speaker 1: There around the corner, So okaynd.
Speaker 5: Click, I'm just going.
Speaker 3: I'm gonna run over to where lashes and like whichever
box it was to be opened, I'm gonna jump up
on it and sit on it so that it's like
closed and I'm blocking it and I'm gonna pull her
onto my lap.
Speaker 4: Well start we were Can you did you have to
come in here?
Speaker 2: Can you not?
Speaker 12: This is my trunk, my trunk specially.
Speaker 3: I figured it would be impolite to have activities in
the cabin in front of everyone else.
Speaker 2: Give me a perception checks both of you perception yes,
oh oh no. There's a sound from outside of the
train and it sounds like and I'm no way ever
going to be able to recreate this, but imagine like
a stag, you know, when it gets in heat and
it makes that kind of like noise that meets a
hawk kind of eagle cry. At the same time, and
the gnome standing by this open door says, did you
open that?
Speaker 8: There?
Speaker 5: Light?
Speaker 1: Now?
Speaker 2: Open? What the box that you were set on the
box that you open.
Speaker 3: Yeah, no, I know that's what he means. I'm just
saying open what there's a reason.
Speaker 2: That we have to cover that with barses?
Speaker 20: Oh my god, so.
Speaker 16: You're brow look at that barrow?
Speaker 12: Yeah, okay, I get an.
Speaker 2: Art and then you hear that noise and then there's
three very loud thuds on the top of the train.
And this is where we go to our first break box.
Speaker 1: All right, guys, we'll be back in three to five,
see you in a few for our inevitable death to what.
Speaker 2: Seems like a chime era.
Speaker 4: So I had to.
Speaker 2: Welcome back everybody to the dust, and basically everyone needs
to run me some really initiative.
Speaker 12: Rating in my journal.
Speaker 2: Even you're gonna have to stop writing for us that
kind of fucking well. I mean, you can carry on
about what never fight if you don't want to fight.
I think that's the third week in a row. I've
got twenty three on my initiatives. Do this? This entire
program is so rigged. Yes, all right, where's my script?
I don't want to say here? I forgot my lines,
lines lines. It's high noon. Oh wait, I don't have
the monster up. Hold on this is somewhere. What do
you what do we hear like outside of the Yeah,
you guys need to roll me perception checks as well. Okay,
that's the last thing we need to do, real Jocobo,
because I'll do that before I roll initiative. All the
chocol bars, the demon chocol bars.
Speaker 9: Help.
Speaker 3: Oh no, you realize we're never going to be allowed
back on this train.
Speaker 2: Yeah, we kind of already aren't. It'll be a recurring
thing though, it will always every every month.
Speaker 1: Him to let you guys, all right, So who do
we have here?
Speaker 2: Strings, Arden, Arden, you aren't sitting down looking out the window.
Corlis from perception as well.
Speaker 7: And still telling the story, even just.
Speaker 2: Telling a story, falling a sleep or something. Maybe you're
snoozing at this point, just have just drifting off a little.
Strings is really preoccupied, just really precipacked. Now and on.
You see out the window, and very very obviously see
out the window this these forms flying towards the back
of the train. Very obviously what you see is this
very bizarre creature from me in nature check to see
you know what the hell this is? You're looking at
like the the body and wings of like a very
large bird. And then the head of a stag complete
with horns. What are they called. I'd never see.
Speaker 4: Horns horns.
Speaker 2: In London the one twenty two. You will also notice
that its shadow is very strange. The shadow that's on
the ground isn't of this big winged beast. It's much smaller.
As it approaches the side of the train, you see
that it kind of looks more like a humanoid shape flying.
The shadow looks like it would be Superman or something.
But then the creature is this enormous flying beast creature.
So you are fully aware that this train like like
two of them. Just do them on the top, and
one of them just comes in and hits the side
of the train, but it's uh ant, Let's just do them,
and they continue to fly on the back of the train.
You probably lose sight of them as they come over
the top of the train, but you're very aware now
that these two horrible monstrous creatures are attacking the train.
Carl just kind of dozing the strings, is probably so
bored by Arden's story that he's making. I'm just enthralled
at this point, enthralled by this amazing story, thinking about
how to write a song or something. Let me just
very quickly write for at these at these creatures and
known as Perryton's Okay, I'm glad I got to write
these six there are fucking weird creatures. Yeah, h and
fuck me, that's slow though, I.
Speaker 1: Guess I guess I would notice it like as Arden
starts staring at it.
Speaker 2: What fuck is flying deer?
Speaker 16: So anyways, the tea party was marvelous.
Speaker 2: Be worried about that. Oh wait, you'll shut up. I'm
trying to sleep a.
Speaker 5: Tea with a god?
Speaker 15: Yes, what, Calias, Come show them the t set trying
to sleep.
Speaker 5: Leave me, We'll go play with the deer.
Speaker 2: Then what deer? So anyways, tea party? Yes, what was it?
Speaker 16: Then?
Speaker 2: Leave you to it. You guys, Carlias, you're you're sort
of out of the round at the moment. They're unaware
of what's happening. The conductor is hanging on to the
side of the open sides of this train, so essentially, you, guys,
where the where the metal is here? You can you
can look out from very obviously, other than that, you
can't see outside the sides of this train, Raja and
lash unless you're standing here. So if you need a
line of sight on something. You need these, you can
come outside and climb up, either by going out of
the back or the front, or attempting to climb up
out of here. If you want to get on top
of the freaking train and just be like huzzah, then
you can do that. It's going to be extremely dangerous,
of course. Yeah, so are stag birds of prey. Who
knows what's going on? What is this? Who's done this?
How did you do this?
Speaker 1: Sorry, I'm trying to add light to myself, so I
would add late for twenty minutes.
Speaker 2: I didn't want to interrupt them. I'll give them gnome
like like forty feet of light and then you can
see what he can and see. Does that make it easier? Okay,
that makes it so much easier. Thank you. Sorry, party
and stuff. Oh I just real yeah, I just realized
I need to give you that power. I'll do that
at some point. Yeah, here we go, hang on, we're
on the train. There we go. I'll give you what
they can see. But realistically, you can't actually see out
the side of this Raja and lash for the record,
but you do see the gnome going crazy. He sits
there and goes.
Speaker 13: Oh no, that bowl and even frightens in the earth.
Speaker 2: I'll figure something out, I guess, sir. Try this. And
he puts his hand up and then forms three like
darts in they look like the kind of icicles, and
three of them appear on the top of his hand
and just goes train and these three magic missiles launch
out towards the very first of the Puritans. Here. Let's
see here what you've got boy, Where you've got boy?
Thirteen thirteen.
Speaker 5: Damage?
Speaker 2: Launching them all at one sue that brings you do
into what? So these these missiles launch out for the
rest of us, or from the Nomes perspective, one of
these uh this, these huge Peritans, these stag creatures fliers
and then just get struck by three darts. It staggers
in the air, drops a little bit, and then regains
its momentum. Arden, you don't give a fuck. You just
carrying on? Yeah, probably dig me around it too. Yeah, okay, So.
Speaker 3: Rajam, I'm gonna I'm gonna put two and two together
and and and know that he's aiming at something airborne
out there.
Speaker 2: I want to grab a handful of the.
Speaker 3: Meat out of one of these boxes, just like snatch
it as I walk over to the door, Lash meticulously
put the boxes back.
Speaker 2: That's right. Did you nail them shut as well? Or
can I just open it and grab it?
Speaker 6: The one that I opened is probably easier to open
because I've loosened the you know, I kind of just
tamped it back down.
Speaker 2: Bash for me a D twenty. The higher it is,
the higher your DC. Okay, is how well she did it?
Probably probably you're going to be fine. Would this give
me either strength or a deck's roll to try and
prise these things out? If I have to pry it open,
I might not.
Speaker 5: Would I have to use that?
Speaker 2: Would that be my action or bonus action for the turn? Yeah,
you're you're like interacting with an object.
Speaker 3: Okay, I'm gonna say, never mind, then like look at it,
see that she she closed it? Never mind that idea,
So instead.
Speaker 9: You have to open the box.
Speaker 3: Let's do this, and then I'm gonna walk right over here,
and I don't I don't know which of these things
he just fired at, right?
Speaker 2: Would I could I gauge based on the angle he
fired at? Would I be able to tell which one
he hit? If you give me a perception check, I'll
let you just do like a sly one. Yeah, there's
one which has these like these three darts in it.
The darts are kind of beginning to disintegrate and disappear,
sort of turning into arcane dust. But it does have
this like very clear wound on it. It's the one
slightly further away over here. Oh my god, I must
move your character. No one, okay, no one over here, Yeah,
one over here.
Speaker 3: I'll walk up kind of look at the gnome do
this work and pull out the revolver and then fire
at that one that he already hit.
Speaker 2: Boom do that is a hit, and that another thirteen
of this thing up here. So yeah. It barely recovers
from flying from being hit by these three projectiles before
it's hit by another one. It's a much more gory,
less precise attack as this. This piece of lead just
strikes it. It loses a little more momentum, but continues
to fly. Doesn't like it though, not.
Speaker 3: For my I'm gonna use my bonus action and cast
risks that I forget the name of it. What's my
spell called? Anden snaring strike? Hmm, wait, do I have
to cast this before I attack?
Speaker 2: Don't I? I don't actually know because is this one
of your bullshit things or is it a spell?
Speaker 3: No, it's it's a standard spell. Next time you hit
a creature with a weapon attack before this spell ends.
So I would have needed to do that in advance. Huh, yeah,
you can do it. You've not really used it, right,
so yeah, yeah, I'm gonna go ahead and hit him
with that. So it's a d C thirteen restraint. Okay,
let's see then, and then one D six piercing damage
each turn into a brick street.
Speaker 2: It's a strength check correct. Kind of doesn't matter because
you're rolled at twenty. But just said that, I know
for the future the so I guess you try it.
Just the bullet hits it, and then all this magical
stuff comes out. How does it look?
Speaker 3: Vines would come ripping up out of the ground, or
in this case, since from the middle of the desert,
I would assume roots, like dried up roots from like
a cactus type plant just would come up and grab it.
Speaker 2: And then the thing just kind of like a snope. Yeah,
well maybe it sort of darts and flies a little
ways out of it, and these roots kind of very
anime launch around it, and it moves able to avoid them.
A few of them grip onto it, and it just
one powerful beat of the wings avoids them. It does
leave like it's it's bleeding quite profusely, though, and it
doesn't look like it's flying quite as as as neatly
as the others. These things, by the way, are also
higher up so that they're not only however, what are
they like twenty feet away, fifteen feet away. They're also
like thirty feet above where you guys are as well,
but that kind of they look like they're descending in
because they're after their lunch they got they ordered in
uber eats.
Speaker 3: I'm going to end my turn by backing ten feet
away from the door so they don't get yanked out
the door.
Speaker 2: The first one here, this is gonna be horrific. The
one which is kind of injured, just banks one way
and just launches down towards the gnome. It brings itself
in and then let's see here is the side carriage open,
like yeah, okay, cool, it's like one of those big
open carriages. Yeah, they're always at the beginning of a
show where there's two people that leaning way. Yeah, okay,
first one is a miss and the second one isn't it? Wow,
you sucked? Where is it? Or is it? No? Second
one is not a miss. Second one is a hit,
and this is a die of attack. Okay, let's see here.
So basically, this thing, oh god, this same launches at
the little gnome conductor. It just banks one way and
then just dives in. It just launches itself at the
at the gnome. The gnome kind of begins to move
out the way avoids the first initial like strike, but
the rest of the periton just like collides with this
little gnome. Just there's just a crash that will definitely
be heard throughout the entire train as it just and
this periton just now is in the side of this
cargo hole just for looking around. The gnome is on
the ground and over there. But he's he's not dead
or anything. He's just all kind of fucked up as
he gets flung in the collision. Hang on, I need
to math because I'm dumb. Cool. The second one, I'm
really glad I backed away from the door. Rain No, no, no, no,
just he this thing is like here now then we
would be in there. It's in there, just in It's
just it's a ball in a China shop is It's
what it is right now, just smashing everything up inside,
but it's also bleeding and fucked up. The second one
lands on top of the train and just starts just
trying to break through the top, because this is just
a wooden cargo hold, right, So it's just bashing and
bashing and bashing. Yeah, you see above you, Lash and
Rajah just splinters and cracks begin to show. Looks like
it might take a little while for it to break through, though,
and that brings us to Lash. The gnome, who is
standing up and beginning to enchant something looking up, says.
Speaker 12: At destroy my trend. Those girled on it. That's girled,
good girl.
Speaker 2: Stop that.
Speaker 4: My eyes go super wide.
Speaker 6: I'm going to pop up onto this crate here though,
and actually take aim at.
Speaker 4: The at this one.
Speaker 3: Mm hmm.
Speaker 4: Oh, I don't know if I need to roll that
second bit.
Speaker 2: But you are muted.
Speaker 14: How did it do that?
Speaker 2: Oh? No, hold on, can you hear me now? Yes? Yeah,
the helm the god stole his MIC's turning off. I've
got a new webcam and it's it's trying to I
think it's trying to make it my So, yeah, the
the arrow hits this thing, you also get a sneak attack,
so you can add your sneak attacked bonus. Because you
have an ally, which is the gnome conductor, How do
you want to kill it?
Speaker 11: So the arrow goes flying at it and actually goes
straight into its heart.
Speaker 2: Yeah, there's you. Just you just kill shot this thing
like perfect huntsman. The arrow strikes this thing and it
collapses one way and then it just collides with a
couple of boxes and't out the side of the door.
It goes crashing and colliding with the desert below and
disappearing behind the train. Is that carries on powering through
through the desert? Anything else?
Speaker 14: Uh?
Speaker 6: You assume me go one one down and I'm gonna
stay crouched. Actually no, I'm gonna hop down here and crouch.
Speaker 2: Okay, the second pediton is going to fly in and land.
How intelligent a you, periton? Now you're not that intelligent. Yeah,
he's just definitely gonna land here. The thing just like
flies in. Oh that still has a movement called land
a huge ball in a china shop again turns and
then flies figuratively speaking at you. Rajah'll be a bad bird,
bad bird. It's not enough of a bird to understand
it's going to launch a multi attacks or two attacks,
so fifteen and a nineteen. My act is nineteen, okay,
so one hit. So this thing just comes at you.
It's trying to gore you with its big old stag horns,
and yeah, you avoid one, maybe bring the toll war
up and just like bat the thing away and then
the with the with the powerful swing of its head,
you get caught across the chest and it spanks you
for seven piercing damage, which seems wrong to me. Sorry,
I went seventy seven seventeen seven. Sorry Jesus. They now
all of these parrots now have advantage on everything they do.
That exact thing's turn, Carlias, the far end of the train.
You're doing anything crazy? Do you know who? Wake up?
Speaker 5: After you heard that I fired a revolver?
Speaker 2: There's full on there's full on action happening like it.
The train is loud, which is why I gave it
sort of something. You didn't hear the initial like dum
dum dum. But now there's like gunshots and like a
huge crash. There's a load of boxes in the cargo area.
Speaker 4: There's little literally a parent in trying to break through the.
Speaker 2: Roof of the there's there's an enormous giant stag eagle
just smacking its head against the top of the back
carriage of the train. So if you don't wake up
through this, then you must be some sort of dwarf
or something.
Speaker 10: I mean, you gotta it's not wrong. I'm going down
to the strings and what the hell is going on?
Speaker 1: Yeah, I feel like I feel like as I'm like,
what the fuck is going Arden's like still telling the story,
like totally unfit.
Speaker 2: I'm not sure you're awake now you what dear the
burg no tea party? Deep?
Speaker 12: What are you going on about?
Speaker 2: What is happening?
Speaker 5: What was there a gun shot?
Speaker 2: It wasn't even my gun. Well you you should go
back and check.
Speaker 9: We shot.
Speaker 1: We can talk about the tea star tea party in
a minute.
Speaker 16: Yes, well, how about we compromise ard not the term.
Speaker 2: It's always the time.
Speaker 7: I'm gonna start walking and I can tell the tell
as we're walking.
Speaker 2: Yeah, well walk walking, talk, walk and talk walk.
Speaker 9: I'm gonna the back the strings even.
Speaker 2: Roll you just oh yeah, now now I'll roll the initiative.
Speaker 1: I wasn't going to join, but because I didn't hear anything.
Speaker 2: Now I'll roll initiative. Sure, there we go, tell a
good story. Amazing the uh the conductor runs around here. Hmm,
what can you do that won't fuck it up? Let's
see one the second here. I'm just gonna get fucked
up by all these ridiculous AOEs fells come on dis
in a great ray.
Speaker 3: He can always fame it like directly south where it
doesn't hit me.
Speaker 2: You know, how about this instead? Nice? Wakay? He he
looks over at Lash and says.
Speaker 16: What's the right one?
Speaker 12: You've got the rue outside.
Speaker 2: Nuts their okay, And then in no mish he says, persa,
and you now have the ability to fly ten minutes. Oh,
actually he didn't need to fucking run. Can he actually
get to you? Black? Yeah, he gives you the ability
to fly. He canst fly on you. So essentially you
have a flying speed of sixty feet, so you have
double your movement. But you can fly. And he says
you can fly. Now, I'm not sure the line before
ten minutes or are you're lying through the.
Speaker 5: Word I can fly?
Speaker 4: That's all you're gonna hear from me.
Speaker 2: That'll be him rajah.
Speaker 19: Uh.
Speaker 5: I'm not.
Speaker 2: I'm not one hundred percent sure the rule on ranged attacks.
Speaker 3: Am I at a disadvantage if I try to shoot
this thing directly in the face with a revolver at
point blank?
Speaker 2: Yeah?
Speaker 3: Okay, all right, after it gores me, then put away
the revolver and say, oh well, and now we get
to the fun part and try to hit it with
a toll war All right, give me a fact hold
on lash you connected in attack on a thirteen?
Speaker 2: Right, let's see. Yeah you did.
Speaker 3: Okay, I'm gonna I'm gonna make this a great weapon strike.
So do the minus five for plus ten damage if
it hits.
Speaker 2: What do you have a motor attack? No, just I
only normally have all your crazy things. So yeah, that's it.
So it's nineteen, so I do twenty. Nice. Yeah, you
probably just jammed most of the toll Wars blade into
this Thing's very large. It's got like the body of
a giant bird. But yeah, you just you pull the
thing out. There's a gush of blood that rushes off
the toll Well, the thing kind of staggers backwards, beats
its wings a couple of times, thrashes its head. You
definitely hurt it a lot but it's still up alive.
It's just bleeding profusely. I'll rotate around the swears a
little bit and then my turn there sure hardin you're
just gonna what do you wanna do on your turn?
Speaker 7: As we're I'm just gonna be walking with him. So
I'm just walking with strings and courbias and telling the story.
Speaker 2: And then.
Speaker 17: We're on the story and oh, at the best part
of the story is coming up. The seduction of the
would be princess.
Speaker 16: Now do you understand this properly?
Speaker 18: You must know that she was very beautiful, and of
course I looked ravishing as well.
Speaker 7: I'm gonna use this guy's self, my Rachel to uh
turn into her for a second.
Speaker 5: It's the greatest.
Speaker 7: Of course, she looks amazing. She's she's wearing actually a
wedding dress. Credible, she is just falling for me and
I and.
Speaker 9: I look at her.
Speaker 16: She looked like this.
Speaker 2: Incredible and you seduced her and then just switched back
to my normal.
Speaker 5: And I seduced her?
Speaker 2: Did you shut? So we had probably if this was
a movie, this would be cutting back from a scene
where there's like Rajah last and a nome just and
these fucking Cue just launching, stabbing things with tolls, and
Lash just suddenly learning how to fly. A hallway fight
scene like yeah, smacking its head on top of the thing.
There's another one which is like launching its antlers towards
Raja and then it cuts back. There's just a sudden
just shift in music as these lots are just walking. Yes,
and so casually I said, and then she looks like this,
and then it comes straight back to the others. Slash,
you can fly. It is your turn. You have sixty
feet of flying movement.
Speaker 6: So this this is my best day ever. So I
feel like that's probably distracting me a little bit. Yeah,
but I will in fact fly out of this upwards
as well, Okay, and then I'm gonna hover so above
here where I am.
Speaker 4: So I fly out, and then I make my way
back over here and I go twenty five yep.
Speaker 6: Yeah, I'm gonna actually go up to its level, or
if I can get slightly above it.
Speaker 4: I guess I'll be slightly below it. Well, because it
was like thirty feet up.
Speaker 2: Yeah, that's what I mean. But you had twenty feet
going up, so you can go out and up and
you still have I think like thirty five feet of movement.
Speaker 6: Nice, okay, in that case, I'm actually gonna fly to
just right below it, right below it, yep.
Speaker 4: And then I'm going to eim my my short bow
for my my favorite target.
Speaker 2: The eyes.
Speaker 4: Yeah, not one eye, one eye in.
Speaker 2: Particular, one eye. Yeah. You flying maybe don't quite get
to grips with the flying up. Yeah, and then you're like, oh,
the there's also the target is doing that thing that
like giraffes do when they fight each other, and there, yeah,
it's throw. This thing is just smacking its head against
the ground. The arrow whizzards past its head, and then
it notices you for the first time. There it is
gonna it is gonna fly up ten feet. Nope, it's
gonna fly up twenty feet. So this thing just lets
itself up off the train and then just beats its
wings upwards a couple of times, and then just lets
itself fall, beats its wings once, turns into a sort
of dive bomb, and just flies at you. You're kind
of hovering above the train, the train might even be
starting to full away from where you guys are, and
it just launches itself at you, attempting to just just
gore you into the ground. What is your ac fifteen?
This has gone sting. Okay, so let's see. First one
is gonna It's just it just destroys you. You appear
out of this thing, You miss your shot, and then
this thing just flies up and just dive bombs you.
A force of it, including horns hit you four twelve
fifteen eighteen piercing damage.
Speaker 5: God, hit me for second, doesn't you know that?
Speaker 2: Because this thing has a die of attack, which means
it gets an extra two D of damage if it
moves at least thirty feet towards you, and that's kind
of what it does. It's like so it then it
done an extra two D eight and that was on
its first attack. The second one, I guess he's just
a single he said, she can fly as she just
drops take another you take another four piercing damage as
while this thing just hits you and you're falling. It's
just you're just getting battered by this thing.
Speaker 5: Oh my god.
Speaker 2: First of all, you still up because that was a
lot of damage.
Speaker 4: Yes, yes I am, I'm still up, but barely.
Speaker 2: The thing is like here, obviously we now have multiple
layers going on and roll twenty does not really allow
for this. It's my only singular gripe is that there's
absolutely no way of allowing if.
Speaker 1: The train's like moving still, wouldn't they be a little
bit behind the train by now?
Speaker 2: Yeah, that's a good point. Actually we're gonna say that
a little bit. At all times you're moving at say
like like ten feet per round back without manually grabbing
onto the train and letting it take you away. Yeah,
that periton fucks you up. String.
Speaker 1: I mean, I'm I'm still walking with with Ardens, so
i'd be probably caught up to Carlias by now.
Speaker 5: I love how the music.
Speaker 2: And and how how did it work? It? Did you?
What did you ask her? You just you've said that
she believed you Arden. Hold on a minute, when did
you meet the princess? Right when he seduced her?
Speaker 9: You what?
Speaker 2: Parden? Nothing? The next periton swings its head around a
load at you, Rajah. There's a terrible squawky scream from
above you. I think both of these missed you actually
eleven and twelve Janel, So it's just swinging its head
like crazy, but it's bleeding profusely in front of you. Carlias,
I met the princess. How did this happen?
Speaker 16: Well, where do you think she disappeared to? After the scuffle,
the kerfuffle, the coffeefe?
Speaker 2: What is is that some term for sex? Watch watch?
Speaker 16: I can only do this once a day. It's very important.
But this is how I did it.
Speaker 2: And we come back second we never know.
Speaker 10: Actually, before we come back and I walk on to
the next part, you can move, Yeah, you can.
Speaker 3: Actually, as he enters the car, he would hear the
combat music and know something is give me a perception check.
Speaker 2: As you leave, Carlos, it's like it's like some Stranger
than fiction ship. They're all having a nice conversation, a
nice conversation, and you're all like, what the hell you
didn't see the princess? You opened the door, and then
suddenly you see this giant, great, big thing just smash Lash,
who is in strict flying above the train, and the
two of them are having a kind of mid air
combat over there, and then there's a load of thrashing
and crashing from inside the train.
Speaker 3: Get off me, disgusting bird thing.
Speaker 2: That a ladder. There is a ladder for the record
out on this side here. So whenever you guys, if
you ever have this sort of combat again, you can
always get to this area here and assume that you
can essentially climb up. I can I climb up. You
can climb up onto the top if you want, instead
of just staying on the bottom level. Yeah. Cool.
Speaker 3: When you have line of sight of this of this bird,
I don't know if you can see it above the box.
Speaker 2: This one is in the in the cargo hold. The
other one is outside of the cargo hold. So if
he goes up on top, he has a line of
sight of the one on top. He goes inside the door,
he still doesn't have no these I think we ruled
that just these ones here are like super far yeah, the.
Speaker 9: Representing on top, Yeah, and these ones are much smaller.
Speaker 2: But you could potentially if you wanted to use these
things as cover if you jump on top of them
and things. Rajah, We'll just assume that you're jumping up
and swinging and things. You can you can walk over
all of them, but these ones here and these ones here,
so yeah, we'll just because it's probably not the only
time you're gonna have to fight on a train in
this entire campaign. So that's how that is generally going
to be ruled forever, Carlias, you climb up, bear in
mind that climbing up will take twenty feet of your
movement as well, So wherever you came from is going
to be another You'll probably still be climbing up. Yeah,
for the end or the beginning of your next turn.
The conductor's freaking out. Man, you kind of kind of
sucks unless no one's around, Like, he does not fight
in a group at all? Here?
Speaker 5: Can he just can he just fire? His aois smell
like right here?
Speaker 2: What he'll do? I think the nuke would hit the bird,
and that means it originates from him, doesn't it? Fuck
launching a fucking fireball on his beloved train. He's not
find a fire ball in his train. He's crazy.
Speaker 4: Love this tree.
Speaker 2: So he realized this is his train. He's doing it
his power not to destroy the train. Everything he does
destroys his train. But what he can do is is
the following. He he brings his arm back and says, oh,
that's it.
Speaker 13: I've had it from those darkdown Puritans and god damn
train and brings up magic missile, which he I think
he produces.
Speaker 2: Three extra missiles this time, casting it at level five,
So uh what level is just No, he's fucking stronger ship, dude.
That's what I said when you guys were fucking with
him last time. I was like it with fire. He
just launches like six magic missiles or seven magic missile
and they just they probably pin this perrot into the
large boxes that we were just discussing, is it. There's
a moment before they disappear, Arkanlee and the thing just
slides down and it's completely and utterly destroyed. It falls
just its wings fall out in front of it, and
a little nome just.
Speaker 12: Oka huh.
Speaker 2: I'm glad that's Rajo. It's your turn. Okay, I am
going to with that one dead. I'm gonna.
Speaker 3: I'm gonna assume that I heard Lash getting destroyed.
Speaker 2: But the thing on the roof is a terrible the
terrible clash of Lash and the parrotin yes, okay, is it?
Speaker 3: I guess I can't tell until I go out there,
So never mind, I'm going to deliberately show off because
I'm just going to run and just like jump out
the side of the train, except catch with one hand
like the roof of it and let my momentum spin
me around.
Speaker 2: So I do like this flip and come up on
top of the train. You're going to do the whole
Orlando Bloom on that elephant.
Speaker 3: I mean, after after the last level of my dexterity
is twenty, I'm as nimble as a human being can
possibly be, So why not, I'm going to go for it.
Speaker 2: Give me an acrobats to do it.
Speaker 3: Crit Fail sixteen would have been horrific for you.
Speaker 8: Missed.
Speaker 5: I would have dis missed the roof and flown up.
Speaker 2: Like the thing that you were grabbing onto would have
broken and you launched yourself into the out of a
moving train. No. Yeah, you put it off with almost
as much finesse as you would like, essentially, and you
can slip yourself up onto the roof and stand, stabilize
yourself for a moment, and then continue to do what
you want. Yeah. These parrots, the parrotin and lash, actually
are at roof level, so they're kind of in front
of you, but a bit further down.
Speaker 5: Perfect.
Speaker 2: I am going to I'm going to what's up?
Speaker 3: No, I'm trying to figure out which of my many
bonus actions I want to use, because everything I do
is a bonus action.
Speaker 2: Apparently.
Speaker 3: Yeah, I'm going to, oh, I'm going to target it
with slayers eye and then go in for a hit that.
Speaker 2: Uh, it has basically no special bullshit going on honestly,
So Slayers, I won't give you any extra information unless
it gives you no.
Speaker 3: I just I just want my extra one D six
and go smack it in the face.
Speaker 2: Smack it, smack it in the face, an extra D six.
H Oh, terrible shame. Ouch, I.
Speaker 5: Crap.
Speaker 3: Why did I use slaer sigh, there goes my boness
Actually because on a crit I could hit it twice,
but I used I used my bonus that so like
you can't do it.
Speaker 2: I mean yeah, like Raja, I guess probably appears and
runs lash. You're just like probably staggering. You're not actually
like on the train. You're like kind of floating just
upon barely. The perrotin kind of is like vaguely in
the air. It gives a beat of its wings, and
then suddenly Raja is there and he just brings the
toll bar across the side of it and opens up
a very deep wound across one side of the perrot,
and it staggers and lands itself, turning its head between
the two of you, Arden, wherever is that with anything?
Speaker 7: I'm just I'm gonna be telling my tale and then
I'm going to step into the combat room at the
end of my thirty feet.
Speaker 2: Yes, you have combat music. You have access to combat music.
Well done.
Speaker 7: Then I'm going to use my dash act to move.
Speaker 2: Back into the room a little bit. Yeah, Finn Renner
and Gobble are just looking at you that both of
them hanging over the back of his booth, and Finn
Renner just says to you and Aden's what's going on?
Speaker 15: Strings?
Speaker 2: Yes, yes, yes, come here, I'm coming slowly.
Speaker 5: I'll be there, Aarden.
Speaker 2: You have access to the music? Again?
Speaker 3: Weird?
Speaker 16: So, as I was saying, the princess was a lovely lass.
Speaker 2: By himself outside by the way, like Carlias is like
halfway up a ladder and he's just still.
Speaker 3: Lash so barely.
Speaker 4: Barely flying as flying. Uh you know what, why don't
I just do this? I'm did range to a stab him.
He's standing now.
Speaker 2: Yeah, it's kind of like he's just like running along
the train kind of thing. Yeah, himself go for his.
Speaker 4: Eye again, but this time with the rape year is
it all right?
Speaker 2: Twelve? Nice?
Speaker 9: Yeah?
Speaker 2: I feel like with the twelve. You probably do get
his eye, but not quite his brain. You just bring
the thing up, slash down the front of this like
Stag's eye opens a terrible wound, blood pouring. You definitely
slice and pop an eyeball open. Doesn't quite kill it.
It's it, but it does fatally wound it like it's
on its last legs here, but it's still alive. Oh no, no, no,
you get an extra sneak attack because Raj is there
from me, your sneak attack. Remember, whenever you have an
ally within range of the enemy, you get a sneak
attack because it's kind of preoccupied slightly, so you can
use that to your advantage to do some weird stuff. Also,
if you ever have advantage, if I say, oh, roll
your attack with advantage, you also automatically. So, yeah, it's
still not quite enough, but the wound cuts even deeper.
And this thing, yeah, continues to be pretty much on
its last legs entirely. It lashes out. Damn it. I
can't say that. I always say that, now, I can't
say it at both of you two threes with both
of its attack. One ages launches is over one way,
and then weekly launches them back over and its last
sort of death rows in an attempt to hit both
of you, but fails miserably. Back in the cabin. Uh strength,
I'm just following him as he's as he's talking. Sorry,
the door jammed. What were you saying? Oh?
Speaker 17: Did you not hear like the last ten minutes? You
must have not heard the last okay, miss, we were.
Speaker 2: On this train. Yes, back to the deduction, is it? No? No,
I have to tell the story all over?
Speaker 7: Okay, yes, all right, all right, let's compare from the beginning.
Speaker 2: Yes, they are talking about something just a little below you.
You do your last climb, I guess up onto the room.
You see you can still keep moving. I guess yeah,
I'm going to finish my movement and like, go, you've
missed the whole thing above you. There's there's there's way
less commotion coming from within the cargo hole following Carlias
you see and lashed with swords and tolls out kind
of dealing with this enormous, monstrous creature at the far
end of the top of the train carriage. What are
you doing? Uh right?
Speaker 3: Uh?
Speaker 2: Lashes still flying right.
Speaker 6: Yeah, I am falling gracefully, yeah, sort of flying Pa,
where are you fine?
Speaker 10: M h.
Speaker 4: Fine, that's all I can get out.
Speaker 9: What was happening?
Speaker 2: What's this? I'm about to do something really cool.
Speaker 12: I don't say you're gonna fly as well?
Speaker 2: Maybe Carlias running a slight of hand check to try
and catch your off cowboy hat as it flies off
your head because you're on top of the moon train, bastard. Hey, yeah,
the hat goes For the first time we see underneath
Carlias cowboy hat. What does it look What does his
hair look like? There's a lot it looks like this.
He he's got really long hair. He just whips out
in front of him.
Speaker 1: But he just.
Speaker 2: He gets his relatively live dwarven fingers out, which grabs
the hat probably does the whole Michael Jackson flip it
back onto his head in the face as I'm like
climbing and crusting the hair whips around. You want to
do anything, Carlias in terms of actually fire a shot
or anything like that. Yeah, on the last Puritan, don't
you even think about it? He spins his gun out.
It's here, it's almost definitely dead. Yeah, you how do
you want to kill it? J I told you? What
is Raja doing? Like gearing up. Is he like this
limit break beginning? His swords d magically.
Speaker 4: His head.
Speaker 2: He's a bolt of lightning.
Speaker 3: He's slid behind it, and he's airborne above it with
the sword pointed down about to impale it, and and
it just dies to the bullet.
Speaker 2: Spins up. The revolver hits the hammer and straight through
the eye. Yeah, the other eye. You just shoot through
the eye as as Rajah lands and hits the top
of the roof. Give me damage.
Speaker 3: It's a precious, precious roof. Okay, well I'm impaling through
the bird into the roof. Then give me all right,
you hold.
Speaker 5: That crowl then god, hey, yeah, conductor is going to
kill you.
Speaker 2: Yeah, you just like the thing dies, its head knocks
back and then the head is caught. But who Lawrence,
just it goes straight down. Then from the conductor's perspective,
the edge of a toll wall just pierces through the wood,
followed by like a dripping blood as the parrot and
he's killed. The conductor looks up and says.
Speaker 12: Walker, what are you doing?
Speaker 3: Can I hang my head through the opening right right here?
And it's like you told me to kill it.
Speaker 12: To you to look after the train to.
Speaker 3: It's just it's a tiny little how can you can remember.
Speaker 2: Her? M hang on?
Speaker 3: Just and then the toll are like, go back up
to the roof and I just kick the bird corpse
off the roof.
Speaker 2: Yeah it's gone.
Speaker 9: Yeah that's a sad nson before.
Speaker 2: Well we missed something, didn't we Yeah?
Speaker 5: I can fly.
Speaker 2: You can fly for the next like nine minutes or
nine minutes.
Speaker 8: I can.
Speaker 6: I feel like even kind of as injured as I am,
I'm still acstatic.
Speaker 2: Like like neither of your wings arms would actually work
as flight, but you're magically flying, so like really you're
all bent up from being gorge really badly. He's like
mangled up maybe kind of like a couple of really
badly bruised ribs and stuff, but you're sort of just
flying around like playing blood everywhere with the adrenaline.
Speaker 4: I just can't feel the page.
Speaker 3: It looks like a bird that's crashed into a windshield,
just kind of staggering.
Speaker 4: Probably one eye is like.
Speaker 2: Going inward lash. Come come down here for just a moment.
You can. Yeah, I'm just gonna like it actually gets cald, no, yeah,
kind of cure wounds at second level? Can I do that.
Do I have spells?
Speaker 1: You have spells second levels level?
Speaker 2: There you go for nine.
Speaker 20: It's nine, so I had four points.
Speaker 2: I'm just gonna let go just buy you can fly
around for the next nine minutes. Going to dwarf. I
thought Kenku couldn't fly ask you the same time. I'm no.
Speaker 3: Raja at this At this moment, I'm gonna do the
reverse of the acrobatic thing I did to get on
the roof and just kind of like casually come like
rolling down with the backflip and land inside the thing
and hopefully not fall off the train.
Speaker 2: Acrobatics chang yep, just like come spinning and flipping back
inside you. Orlando blooms in you. You just ran away
from us. You're muted you, We're top of the train.
He asked you a question. The response was, how about
break right there? Give fellow a chance to bring his allright,
his mic bag when we when we return, the group
will pull up in the brand new city sort of
brand new, the first city they were ever in, but
not really in River. Uh you guys. In a couple
of minutes, we'll go back five what we fixed. I
was ventral quizzing myself.
Speaker 4: Cool, story.
Speaker 2: Hi there, Rajah, ducking under the fucking are we just
fast forwarding? Oh yeah, we're fast forward. I'm not having
I'm not even giving Arden a chance to tell the
whole story again.
Speaker 4: Really wants to, I know, he does.
Speaker 2: The rest of the journey travel that you travel in peace.
You get the effects of the long rest pretty much straightway,
because it's it's like a day and a half I think,
on the full travel. So you guys spend the rest
of the day, the rest of the evening on the
train before you feel okay again. So everyone's back at
full health and full spells and bits and bobs. Rajah,
did you help the Gnome conductor remove the enormous periton
like he asked? Yeah? I did in that case. At
one point, the Nome conductor handed both you and in
fact you Lash and Carlias are half off coupon for
traveling with the dust Vell rail network. So you each
have now half off coupon and it start on the
door for one travel, he says, So you now have
half off on your next journey.
Speaker 4: Didn't you say something about gold?
Speaker 2: I was about to get to it, but you know
what the greed, the greed that is one thing that's
going to nerve how much it gives. What are you
saying that my chat? He also gives Lash. He gives
you five gold pieces, slyly.
Speaker 21: Well, Dodge Bush, thank you. That's dog bus is probably
why you're all bad up. Fly is five gold pieces
on your bat broken wing.
Speaker 10: So tag cal As figure out that it was the
gnome that gave Lash her flying power.
Speaker 2: When do you run me in ourkonna check? Lash can
fly now she has done it. She has found the
thunderstone and falls dream came to totally relying on him
as well. So I guess I am totally half of
your concern. You can just fly now. I mean I'm
not harmed in the like that result, but more so
Lashes Jay, I need the sound of a train. What
where we go? The train pulls in the next day again,
I would imagine in the middle of the day, so
we'll say it's about mid day as you The train
finally pulls into uh one of the largest cities in
dust Vail. This is Sin River. It is kind of
known for it's like relatively relatively gang oriented. I mean
they're all kind of rough. Everywhere here is very rough.
This is a this is one of one of the
worst ones been in like a Vegas way where everyone's like, nah,
Vegas is great. Really, if you live there, you're just
continually being robbed, pickpocketed. I imagine you just have to
stay off the strip. And it's not four years. I've
been there for one day and I lost everything, to
every to everything that that fucking city had to offer.
I lived there for four years and I don't think
I ever lost a buck. Yeah, but you're like big
and strong, and I'm like a little British person like, oh, hell,
excuse me, sir, you mind it? Yea eight hours later
with your films, welcome to what's what.
Speaker 3: The thing about the thing about Las Vegas is it's like, oh, wow,
that's a big city, beautiful. The thing about Las Vegas
is that there's like three blocks and that's where all
the casinos and all the bright lights and every all
the tourist trap stuff is and then the rest of it.
It's just like you're average city. But everyone just everyone
just knows those three blocks and that's all they think of.
Speaker 2: Wait, everyone, give me perception checks. We're back on what
It's an important part of today. Wow, Jesus fucking holy shit,
everyone except for Strings at this point for sleeping. At
one point, there's a moment where the conductor says, look
at that thing out there, And everyone looks at the window,
and there's an enormous rattlesnake, a giant rattle snake, much
larger than you would imagine a normal rattle snake to be.
And it rears its head up and you notice a
much smaller figure in front of it. All of you
recognize this to be Wilfrid la France, the guy who
jumped off the train to find the deeds to his
wife's land. And he is out there. He's got a
little twig hat, a primitive spear, and some hide armor,
and he's bowing a desert snake, massive brattlesnake. And the
best thing about it is that it looks like he's winning.
He has become one with the desert and he jumped
off the train. He rolled a crit twenty and became
a pure desert warrior. So as the train just rockets
past for a few seconds, recognize him, all of you.
I guess it's apt actually because Strings doesn't even know.
But he is out there and he's living. He's living
and he never lived his rich, noble lifestyle anywhere. Pretty
sure that was.
Speaker 3: That was the noble dude La France did so everybody
saw that.
Speaker 9: I'm gonna just whisper to Rajah, my god, it's pretty personally,
I remember die.
Speaker 3: I didn't think, Yeah, I thought I thought for sure
he'd be dead too. That means Ardent can impersonate him
and we have his ID.
Speaker 2: Did you see that?
Speaker 9: I mean, he's a risky business right there.
Speaker 2: Or I could I could impersonate him. He's noble. That
could be really handy.
Speaker 6: Totally carrying on my own side, like conversation about how
like I'm I'm amazed about the size of the snake.
Speaker 4: And that this noble dude is like out there he's
doing it.
Speaker 2: He's doing it. Jesus is with him.
Speaker 4: Is the nome conductor around.
Speaker 2: The name conductor is like hurryingly so I guess once
you get to the once you get to Cinema BA
station and the train pulls in, the nome conductor is
like hurrying you all off the train for the trouble.
Tell you what, I'll deliver the pork to the casino
for you.
Speaker 3: Sure, I don't know, sweet, I'm gonna go unload those
two boxes from the back.
Speaker 1: Okay, you're you're completely frozen.
Speaker 2: What the fuck? That was uncanny?
Speaker 1: Your camera was frozen and the second I said that,
your face just like moved as if it was a
statue into regular movement.
Speaker 2: Totally terrifying. The conductor turns to lash as he's trying
to push Hey.
Speaker 4: Hey, I just could you made me fly?
Speaker 2: Do you have a scroll or can I know about
that spell? It's carr flying spell?
Speaker 12: Is he easy to scrolling off the trunk?
Speaker 2: Okay, she can't fly? It was a spell?
Speaker 4: They heard me.
Speaker 2: Hold off the train. There's a there's a couple of
very strapping or half orc men who are taking some
of the crates off of the cargo area towards the
singular building like over here, the station, which is just
set outside of the city. They're just unloading some of
the cargo off of it. Rajah, Presumably you jump back
onto the cargo and grab two of the boxes. You're
muted again. Fucking issues are bounder there?
Speaker 9: Man?
Speaker 2: I can I can dub for you? Las vergos Hyr
strike and kills the half claiming all of the cargo
and the train for him. Does a multi attack Chain
with great whip and mastery crit and kills every person
in the town, kits every monster in the land, all
of the every attack against him is also a crit.
He becomes his own god, the god of the sands.
He strikes down Titan and becomes Rajah, the sand God.
While he's figuring that, I think I figured I would.
Speaker 1: Like stop all them right this town, be careful and
and I'm gonna like pointedly, like take my fucking gold
pouch and like dig it into my bag somewhere they
have to hide it.
Speaker 2: The pickpockets everywhere height there we go, Sorry about that.
I live here, right, Welcome home.
Speaker 3: Yeah, I'm just gonna show you guys my house. But first,
but first as there as there, as they're like pointing
out that she can't fly, I'll just say, there's more
than one way to fly, and I'm gonna and vault
over the the train.
Speaker 2: I'm going to keep doing this until I failed the
role check this time with this advantage, I'm trying to
vault over a whole train. Whatever you want it to
look like is how it goes.
Speaker 3: Yeah, he just says this more than one way to fly,
and then he just backflips and like puts both hands
and handsprings and just like we like spin, Ninja flips
over the train.
Speaker 2: Just like for the first time everything. He's a man, right,
he's not a travel with very weird people, my friend.
Speaker 6: So just for like the billionth time today, lashes just
she lives in astonishment. Now she could fly, and then
Wilfrid was like level two and eighty five, and now
Raja can just like vault over tree.
Speaker 2: I'm dumbfounded.
Speaker 3: Yeah, I'm going to attempt to go get those two
crates and just come back to where the other were standing.
Speaker 2: We should perform at.
Speaker 1: The circus one day with this group, make a flying
and acrobatics and stories.
Speaker 2: What sure, act stories as well, But.
Speaker 1: It seems Odden's quite better them than I am.
Speaker 2: I can fight.
Speaker 9: I still don't understand the tea party.
Speaker 2: I'm not sure. Did you actually have tea with a god?
Speaker 1: That's incredible, that's quite amazing.
Speaker 2: What did he tell you? I don't even remember the
last time I had tea. I don't like tea.
Speaker 1: I feel like you're being humble. I mean, it's quite
an incredible thing to do, and I'd be shocked as well.
Speaker 2: You know what, fine me and a god. We sat
down and we had tea and cupcakes and crumpets and
all the things I told you. I'm sure there's some
kind of embellishment. It wasn't actually crumpies.
Speaker 9: But dear God, well, depending on where you are in
the world, corumforts and biscuits are the same thing.
Speaker 2: Sounds like they should be called biscuits.
Speaker 9: I'm not getting into that, right, just.
Speaker 2: Like French fries should be called.
Speaker 3: Was I able to whether the guy is just going
to give me the boxes or no?
Speaker 2: No, you can just take them off of them. Yeah,
you're on.
Speaker 3: Do they have Is there like a rolling utility cart
or anything like that nearby? Rom me a D twenty, Yes, okay,
I just load them on that and without saying anything.
Speaker 2: Roll it back a little. Yeah, like a wheeled It's
just a two wheeled cart that you can It's just
two pieces of planks. It's two planks of wood.
Speaker 3: I just I just I just put it on that
and roll it away without saying anything or asking anyone.
Just come back to the rest of it, and just
come back to the rest of the group. No, I'll
I'll show you guys my humble abode. I don't I
don't know that it's going to be large enough for
all five of us.
Speaker 2: Do you own it or do you rent it? Uh?
Speaker 3: It's he basically lives in the hollowed out hall in
the side of the library, like, so he's renting it
sort of. He doesn't really pay any money for it though,
he just does.
Speaker 2: The money for it. You want to rent for it,
you pay money right to a rotund female dwarf called
scope bella steel grip, and for a couple of days
you probably are rent probably formidable. Well in that case,
if I'm paying for it and I live in a
nicer place, the most this is the cheapest rent you
could I mean, you can keep. You can own your
own place if you want. Just bear in mind that
when you show up your rent check. This is me
working out your rent check right now. Either you own
it for upkeep and it's a ridiculous amount of money,
or you rent, and if you rent hole in the
side of the library, it's going to be extremely cheap.
If you're own your own nice place, then it's going
to be more. So you tell me the level of quality,
how much would it cost? So I can figure out
like whether I can afford it or that. If you
want some crappy little place, you're looking at like a
silver per day. If you want somewhere really nice, you're
looking at like one plus gold a day. If you
want extremely nice, you're just getting insane. It's it's ridiculous.
You can have your own palace if you want, but
you four into gold a day. Upkeep Okay, So.
Speaker 3: You're saying it would be it would be thirty gold
a month for a nicer house, or it would be
roughly three gold per month, because that'd be you said one,
what like a silver per day?
Speaker 2: Right, that's a little like per day. So you're looking
at me like three gold a month for a cheaper house, right.
Speaker 1: Oh yeah, the conversions ten tend to one right one.
Speaker 2: Yeah. Ok.
Speaker 3: I'll say here he has a cheaper house in the
like the tee fling suburb area.
Speaker 2: He's the human. We'll say, you pay twenty gold a month. Okay,
you o rent right now? Okay? Uh? And you rent
it yeah yeah, from a tee fling named ne Maya,
who is pretty nice, but probably only nice because she's
definitely connected to the what is essentially the mafia here
in town. Every teething is what happened to the dwarf
that you want. If you're reading for the library, then
you're renting from the librarian. Okay, gotcha. Oh man, I
love this. I've I've put it quite a lot of
quite a lot of shit in I.
Speaker 3: Was really I was really impressed, so the kind of
thing we should have coordinated before.
Speaker 2: It was so impressed. And I realized that you had
a whole house. I thought you were just like staying
here and moving around continually. I didn't realize you had
your own So yeah, you So there's basically there's a
teething quarters. Let me give you guys an idea because
probably most of you will have been through here at
least once, because nobody came from Yeah, everyone would have
had to have probably come through here.
Speaker 9: At least, Brad Paralless. We'll have contacts in this city.
Speaker 2: You have contacts here.
Speaker 9: I mean it's to your discretion, but there would be.
Speaker 2: Let's see, Yeah, how does that work? What are you
got here? What are we looking at? Contacts? Your trail
far and wide, which allows you to build a network contact.
Want to help you track that in your mark? I
need to see that. Sorry, if you're in a town
with one of your contacts resides. You may require inquire
about information which pertains to your mark. Okay, well you
don't have any marks at the moment, do you You
want to bounty right now?
Speaker 9: Not currently, but like just to know who and where
they are.
Speaker 2: Yeah, I'll throw you in name. I'll throw you in name.
Probably another bounty hunter in town that you just know
there is. So you, guys, when you head into sin River.
Once you leave the station, you guys head down a narrow,
sort of vaguely kept path. This is the outskirts of
the town, and the entirety of Sin River becomes sort
of like your eyes open as you see this thing
appear below you. It's inside of a massive, long ago
dried up riverbed, and the center of town there's an
even deeper part like a gorge that people haven't gone
down into and inhabited because it's far too deep. And
the town runs very It's very similar to sort of
like a classic Wild West town. There's like lots lots
of into twine streets, but in terms of architecture, you're
looking at those kind of wooden some stone, but mostly
wooden saloon doored structures. This place is famously rife with banditry.
The streets are just constantly running red with blood after
casino brawls or even just friendly tavern card games that
go wrong. It's a central hub for a lot of things,
so the place has grown, but it's also grown with
a huge variety of different races and people from all
walks of life because it's just on a crossroads from
everywhere in indust Fell. Similar to the Crimson Cea. It's
one of the only other places that has some level
of like actual defense in that it has a wall
which runs along either side to stop any just random
things running in, like a random giant snake just showing up.
It does have a watch which act like pretty much
like a military within town, but they are just guards.
A lot of them look are probably a lot more
like Carlyas. Quite a lot of people in this town
have taken to the gun slinging. It's a very quick
and easy way to just put someone down, and since
they don't do a lot of arresting, they just kill
people instead. You're caught thieving. They can't be bothered. There's
so many people stealing and constantly breaking out into fights.
Because this is a casino town. They just kill you.
They'll just fuck you up. If you do end up
in the dungeons. It's not a nice place to be either,
but they don't. It's almost a zero tolerance. But also
it takes quite a lot before they even notice your
care if you just shoot someone and they'll just leave
it or whatever. But if they catch you doing anything
really bad, it's pretty famously the type of town where
they'll just be like, all right, we got three guards here,
and they'll just pull guns on you. This place is
casino town. There are a handful of casinos here. The
most prominent are are Kergan's Clubhouse, which is owned by
a huge great orc. There's the Velvet Casino, which is
by far the biggest and most extravagant one, which is
the one that Rajer wants to deliver this thing to.
And then there's Trent's Joint, which is a much smaller
but by far the most well liked and least dangerous
one to go to. And then there are brothels as well,
which is another thing that this place is famous for.
There's serenity and blissful phase. Each one is quite different
that they both do the same job that needs doing.
Then you have a few taverns, a couple of temples,
lots of merchants, and also the Sin River Fighting Pits,
which is essentially the final Fantasy VII battle arena. You
can enter as a solo or you can enter as
a team and try and win some fucking broken as shit.
Speaker 9: The last time I went to the fighting piton died.
Speaker 2: That's true, that is true. They are dangerous. These are
even more dangerous than the ones we have in Storm
King Sunday Connor, You're welcome. The place is also run
by House Naga, so although the Watch would technically be
funded and overseen by the Crimson City and the Emperor,
the place is run by Chancellor kil Ross, a Teethling,
and House Naga. So a lot of the Teethlings in
town you can assume are connected to House Naga in
some way, and they are very very much mafia style people,
and very openly so, you know, in the same way
that the Mafia kind of just run it only but
everyone's just okay, that's okay. For some reason, no one's
ever dealt with that. It's the same thing here. No
one deals with it. They're just like, okay, that's cool.
Other than that, there's almost everything here if you guys
want to go to the place, if you want to
look for a place, you can assume that it's very
likely that it is here. One thing this place doesn't
have is any sort of actual forge or the type
of things where they make weapons. They do a lot
of important export. That doesn't mean there isn't stuff here
to buy. Lastly, as you guys approach it, there is
a very large elevation device, like a huge great structure
think Game of Thrones, that thing that they go up
and down on the wall in. There's one of those,
which is being run by a couple of very large
looking teefling men and a gnome. As you approach and
step onto the lift, along with a couple of other people,
it begins to and slowly lower you down into Sin river. True.
Speaker 9: Mm hm, you're over here like somers coming.
Speaker 2: Watch out for those live walking people, the army of
the live.
Speaker 8: Right.
Speaker 2: You will experience bad things happening to you for that joke,
just in general, for that joke, both of you roll
me perception checks with disadvantage.
Speaker 3: What, by the way, while they're doing that, what are
the pearl and the black rows? Are those taverns?
Speaker 2: Mm? Hmm. Other yep. The Pearl, the Black Rose, and
Sam's Tavern are the three main taverns in town. You
would know though that the Pearl and Sam's Tavern are
commoner taverns. The Black Rose it's pretty much exclusively frequented
by the Watch and people don't go there unless they're
a militaristic type. You know, you wouldn't have probably ever
even been in there, or if you stepped in there.
It's one of those ones where everyone turns and looks
at you and they're all in watch gear, and you're
just like, oh, I don't belong I'll go to another one.
Let's see here. Oh, for fox sakes, no, my goal
is in my fucking backpack. Brad. Doesn't matter, it does matter.
I can guarantee you that the people in Sin River
are better at pickpocketing and you are at hiding. As
you step onto the lift and it lowers down, you
hear the skittering feet of a little of a little
boy at the top of the lift run away from
the lift. Carlias. You see him as this thing. He
dips under the under the barrier and jumps off of
the lift and runs away, but in his hand are
four gold pieces that he's taken from Oh my god,
all right, make some more ship jokes. I will just
wait until I dm for you in two fucking weeks.
You're so dead I have already. I'm already so prepared
for it. I'm so prepared for never having money or
and having a stupid book. You're only getting You're only
getting seven Carver every Yeah, kiss himself every every week. Yeah,
the lift begins to lower you, guys down. You're going
to be on it for like ten minutes as it's slowly.
Speaker 3: Welcome to Sin River, my friends, What are we doing here?
Speaker 2: How long are we going to be here? Do you
think we need to?
Speaker 3: Basically just need to find a place for Finrana and
Garble to wrench, which probably won't be too difficult. I'm
going to deliver these boxes and see if i can
get get find a way into the Velvet Crown because
I've always wanted to waste all my money in one sitting.
And I'm going to go say hi to shouts real quick,
and oh you weren't here for that. The woman who
hired us to deliver the rock in the first place.
I'm just going to go check in with her. And
give her an update on what.
Speaker 2: Happened part one of the jobs.
Speaker 9: Right, Okay, I'm gonna head over to the weaponsmith, so
with the guard there, I was.
Speaker 2: Just thinking the exact same thing.
Speaker 3: I'm going to pull out my revolver and hold it
by the barrel and just hand it over to Carlias.
Can you have them take a look at that while
you're there. Just I don't know much about repairing them.
Just make sure it's in good functional order. I mean
I can repair it, but upgrades or what what kind
of upgrade can you make?
Speaker 1: Uh?
Speaker 2: Hey, Brad, would's what kind of upgrades do you reckon?
They probably have nowhere in this town. This town would
not do any upgrades because it's important export. There's no
forge or blacksmith or anything like that. They purely buy
stuff in this This is a rich town and they
don't do anything. No one does any manual labor here.
Speaker 9: Yes, if you give me a fifty gold I can
look at a scope or something, a scuff.
Speaker 2: They would sell potentially other guns.
Speaker 9: Yeah, I was thinking maybe buy another gun, rip it
off and.
Speaker 2: Like weld it on. You could probably exchange his shitty one. Well,
if it's going to be that expensive.
Speaker 3: I should probably just come along and take a look myself,
and I'll just put it away.
Speaker 2: I'll meet us there after your business. Oh you sounds good?
The casino for a while. Where where is the the
suburb or the slum or whatever where I live? The
slum where you live? I'm guessing I mean, to be honest,
the whole freaking place is a slum. But this is
the most or like the Chancellor's northern area over here
is this is relatively nice. Whereas as soon as you
cross this line down to here, this is pretty freaking rough.
Speaker 3: So the teeth Fling, the tee Fling district where Braja's
pretty much all of his acquaintances are.
Speaker 2: What end of town is that on? Yeah, you'll be
looking over here. Your house is probably like there, Okay,
I would imagine.
Speaker 3: I assume we have addresses and road signs, all right, yes, okay,
So I'll tell them all the address. That's we're on
the way down. In case we get separated, you meet
me at and give them my address.
Speaker 2: Mm hmm. So you want to go. When the lift
gets to the bottom, Rajah and Carlias are heading off together. No, no,
Carlias and I you two are heading off together. Raja's
heading off by himself. Unless someone comes with me, I.
Speaker 4: Would I'd be following Rajah.
Speaker 2: Lashes sticking with Raja. I mean, I don't think I
even want to know at this point what Arden's doing.
Speaker 7: He's being actually really really quiet. I'm going to follow carlas.
Speaker 2: Okay, let's see. Yeah, So the lift comes to a
crunching halt at the bottom. There's a couple of moments
where the the lift operator winds down the gate. He
holds out a hand in front of him as you
guys begin to step off.
Speaker 9: I'll give him five.
Speaker 2: Yeah, anyone else giving him gold? You just stepping off
to gold.
Speaker 3: I've been in and out a bunch of times as
a customary to give him a tip. Yeah, okay, connected this,
I'll flick I'll flick him a gold piece.
Speaker 2: Mm hmmm.
Speaker 4: I'll do too gold.
Speaker 9: Mm hmm.
Speaker 2: I just paid to gold.
Speaker 1: I'm gonna like, I'm sir, where can I find a drink?
Speaker 2: Oh, my amulet, you want to find a drink? You
find drink anywhere in this town. You want you want
a little a little drink like this, You want a
little little drink like this person to carry on. I
know your type. You'll find drink you want anywhere, right,
thank you, it's okay. You give you a massive slap
on the butt.
Speaker 3: If you're looking for a drink, you should check out
Sam's Tavern. It's amazing. All you can drink, all you
can drink everyone. It's the town favorite. There's also the Pearl,
but it's a bit more pricey.
Speaker 2: Right, I'll take a look. It's good, but it's pricey.
Mm hmm. I haven't spent as much time here as
i'd like.
Speaker 3: You'll not find a more wretched hive of scum and villainy.
Speaker 2: But I love it. Excited, I do it fairly, didn't
do it? Notice the little child? Five of your gold pieces. Yeah,
you guys arrived finally in the in the town proper.
You're kind of over here, mm hmm, over by the
lift area. It's very like loud and boisterous here. You're
at the kind of this is more like the one
of the central strips of town kind of thing. There's
a market nearby, there's the fighting pits. Uh and yeah,
just a lot of activity immediately in front of you
in this part of town. Anyone with any particular UH
needs to go to where they want to go. Let's
say it was gonna roll, wasn't it. I remember, Let's see,
let's stick with Carlias is gang. So Carlias, where were
you headed? You guys? You guys split up? And oh wait, Raji,
you're going up to the north of town as well.
So I guess as you start moving through town, Carlias probably,
I mean Raja is probably pointing out various places that
you can go. As you walk past the fighting pits,
it looks like they've just finished. There's a bunch of
people flooding out, like when you've just seen Amu performance
Sea World and everyone's leaving. They're doing that. You probably
walked past a couple of people like, oh god, believe it.
That thing tour is fucking nutsuf.
Speaker 4: That was.
Speaker 2: As they're walking out, like, yeah, you're gonna survive. There
somewhere we should go.
Speaker 3: If you've ever questioned the value of your life versus
the value of gold, I want to check it.
Speaker 2: Out before we leave. Have you fought there, Rajah?
Speaker 3: I'm not that stupid. Mm hmm, well I thought about it,
to be honest. I reckon I could take speed. I
reckon I could take some of those guys that go
in there. They look big and strong, but they can't
hit me. It doesn't matter, right, It's more like the
type of thing where But the problem, the problem is
the problem is the problem is when it's not a person.
Speaker 2: The problem like they want you in with a creature
that they've caught.
Speaker 3: Yeah, the problem is when it's when it's not a person,
they tend to release things.
Speaker 9: I heard a tale about a group of folk that
went in. Fortunately one of them Dad stupid beholders and.
Speaker 2: Ship, yeah, beholders and a weathern once. I even it's
just it's not not what then? Sorry is quite famous
because it escaped the fighting pits and brought havoc on
the town and the owner, a giant fucking teethling named Oid,
got in a lot of trouble for that ship.
Speaker 3: But it's actually been a consistent source of worked for me.
Sometimes they wanted on deads to release. Guess who they
hire to go catch them.
Speaker 2: There's always a bounty for catching a creature for the
fighting pits. Bounty boards are in taverns by the way,
and you guys start moving through the town. There is
an area in town where you can buy rare materials
carlias which might be interesting fusions. You're going to and
do a lot of light tinkering and things like that
that you can can buy weird things like vials of
vampire blurt and stuff like that. And you start moving
up through town, passing a lot of people. There's like
a lot of a lot of rough looking types in
this town, but they also kind of intermingle with rough
types who look like they've come into money. You know,
like back to the future when Biff is in the
future and he's super rich, but he's still a scumbag.
That kind of element. Like this guy one Big at
the casino and he walks past someone who was who
has this like bedraggled mustachio that was once probably he
was probably connected as well in town, but he's sitting
on the ground begging for coin. Everything seems lots of
roles seem to have been reversed due to the deep
seated corruption of gambling. A goal. As you move past
a lot and it's it's packed in areas, then that
open up to just areas of of people bustling around
with produce food as well as just carts, guarded carts
that walk past you. Members of the Guard walk past,
and again they look a lot more like Carlyas, and
a lot of them have cowboy hats and sheriffs looking
badges like stars on them with the Sin River insignia
which is similar to this, Yeah on it like a
circle with an S in the center. And they'll move
past with carts and wagons just seemingly almost definitely full
of like golden gems and things as they move between
the casinos or move to pay off corrupt nobles in town.
You move upwards and then you guys split up. Rajah
heading to heading to your house. No, I was gonna
head to where where shouts would be.
Speaker 3: I don't know if she operates out of the Chancellor's
manner or if she has her on office somewhere, you
know the manner. Yeah, I'm heading there first.
Speaker 2: And Carlas and car heading to the weapon Smith.
Speaker 1: Yeah, I guess at the fork we'd wave them up
and just meet somewhere after for a drink.
Speaker 3: Ah meet up at Sam's later or if it's very late,
and just go to my house.
Speaker 2: I no idea what that is.
Speaker 3: I already gave you the address to my house. Sam's
is on the way in the Southwest.
Speaker 2: We'll do see you. Then be careful and go to
the weapon smith and keep.
Speaker 3: Your coin purse close. There's wait a second, you've already
You've already loved going. Apparently I've gotten rusty at this.
Keep your coin purse tightly closed and close to your hands.
Speaker 4: So I've got my cloak up or my hood up
pretty far.
Speaker 6: But I'm gonna say, hey, Carlys, if you see any
special arrows, you know, special ones, can you get some
for me?
Speaker 9: What special?
Speaker 2: Yo? Like?
Speaker 5: Poison trick arrows?
Speaker 1: Fire?
Speaker 5: Yeah?
Speaker 9: Oh yeah, I'm trying to think.
Speaker 3: There was a guy who used to sell those over
at the weapon smith, but I don't know if he
still operates.
Speaker 2: He had all kinds of crazy trick arrows. Oh how
would you tell? Mm hmm.
Speaker 3: But he had he had one with with like this
this rope on it and you would fire it and
it would unravel and tie up the person.
Speaker 4: Arrow.
Speaker 3: Yeah, you have to see it. It's pretty crazy. But
I don't know if he's still in business. To be honest,
they're they're clever, but you don't realistically use them very much.
Speaker 4: Does Does anyone think that because of the bounty on
my head, I should just go to Rajas.
Speaker 3: Can you just say that a little louder? Okay, we
don't want Carlas to hear.
Speaker 22: It because because of that, when she says that I
want to pull, I want to like pull her and
put her like between put myself between her and between
her and Carlias.
Speaker 2: Careful, Carlias, hold on, Taunties.
Speaker 1: You could come with us if you'd like so. I
don't know, shaus Is, what were they cash of bounty
on you?
Speaker 2: Or she wouldn't care.
Speaker 4: She wouldn't care.
Speaker 2: She's the one who hired her in the first place.
Speaker 4: More than the town Guard's.
Speaker 2: Safest place to be. You can always you can run.
Speaker 4: Maybe we can actually ask Shaus you can fly? I
can and I try. You just see like a feeble flapping.
Speaker 1: I can't fly, like look at it, looking at it, Carlias, like.
Speaker 2: I can.
Speaker 3: I could ask Chause if if she could assist us
with making that little problem go away.
Speaker 2: But west cast scenario. You can just hide in my place, Okay,
just keep your beak down. We should be fine. And
I tuck it big bird not not literally, uh head
head away. So as you guys presumably follow Raja's instructions
to head towards where the weapons is. Not too far
away from where you guys have split up, you find
the pretty massive store. Really, it's an obvious single story
building with a symbol of a sword and crossed with
a gun hanging from a from a sign, an open door,
and a very clear open entrance way. As you guys
stepped into the quite dark room, the instant coolness hits
you of being inside from the beating down midday sun
of dust fail outside, there's an almost goliath who just
stands just inside the door. He has basic leathers on
and then a couple of kind of like gloves with
spikes along the back of them, and he watches you
go in his eyes seemingly completely white, a strange tattoo
that runs across his entire body, it's what you would assume,
and he just stands still watching you head in along
the walls. He completely acknowledges you with doing nothing. Along
the walls there are swords. There are a handful of bows, arrows, halberds,
pole arms, spears, and then there's a cabinet, a kind
of a relatively nice but not the nicest looking glass
cabinet at the front which holds a handful of revolvers
similar to the ones that you have Carl Lias. At
the center of the of the cabinet is a really
beautiful revolver that looks particularly unique as it has a
triple cylindered revolver with like a really ornate set of
scroll work patterns along one side of it, and then
a silver chain with the shape of a three headed
dog hanging off of it. It looks like the centerpiece
not only of just this case, but the entire store.
This place seems to sell everything that can kill behind
the thing as well. There's a merchant. I can't even
introduce the merchant. There's a there's a teethling sap boots
spurred boots up on this like beautiful incased glass casing,
sitting on top of a big thick stool with a
thick leather bound seat on it. And he smiles at
you his red teethling skin, his horns pushing around the
back of his head, and his entirely fully blackened eyes
like sclarer lensed eyes he as you walk in. Hello, friends, welcome,
Please take a look at I almost said hello, my friend,
I am hi. How how are you KILLO?
Speaker 9: This one in the middle. Mm hmmm, how much.
Speaker 2: Peace, sir? You think you can handle something like this, gunslinger.
Speaker 9: I've been around the block a few times.
Speaker 14: I see your piece on your hip there, he's been
fired a few times, many times.
Speaker 4: Mm hmm.
Speaker 14: This here he taps on the glass, thinkinking, this is Cerberus.
Is a very special piece you're interested in.
Speaker 9: There.
Speaker 14: I'm not sure you have the gold.
Speaker 2: What's the price you're looking at? Seven hundred and fifty
gold pieces? Oh, he's right right. I suppose I could
do a party exchange nothing in the forge.
Speaker 9: So what do you mean by hearts?
Speaker 2: That piece on your hip. I'll take it, brush it up,
sell it.
Speaker 9: Well, this one's off limits.
Speaker 20: M hm.
Speaker 14: Seven hundred and fifty gold pieces.
Speaker 2: Then I'm gonna.
Speaker 9: Turn to strength.
Speaker 2: Mhm. I need.
Speaker 9: I need to ask something. Yes, what I can pay?
Five hundred?
Speaker 2: I've I've only.
Speaker 1: One one hundred something above that?
Speaker 2: Not enough art in hands?
Speaker 7: Connor, excuse me, Carlias, I'm getting too much into what
I'm doing with my character.
Speaker 2: Two hundred and fifty.
Speaker 9: Gold arn, and I are you a great deal?
Speaker 2: He doesn't really say anything. He just gets back to
the back.
Speaker 9: Here's the money, and five hundred for.
Speaker 2: Me and.
Speaker 12: A lot of gold.
Speaker 2: Gait to see here, give me one second. He spreads
all the gold out across the across the table and
then begins to incant in infernal. Does anyone speak infernal
which presently with us?
Speaker 7: No?
Speaker 2: I don't think so, No, he says some stuff. His
hands glow a sort of light white as he runs
his hands across each of the gold pieces. For a second,
each of the gold pieces lights up, and then he
gathers them all together and the glow disappears. And yes, okay,
well your gold is good here. They did not think
I would sell this so quickly. And he opens up
the case with the key, slides it across, brings it out,
puts it on the desk again. It's very good looking weapon.
Triple barreled, triple cylindered revolver, scroll work patterns that run
across it in all sorts of shapes, and then hanging
from the sort of sandalwood grip is a three headed dog.
This is Cerberus, which is a pistol still does one
D ten piercing. It has a range of one hundred
and four hundred. Again, however, it is a reload of three,
a misfire of one but you can if you choose
to fire all three shots at one, which is a
move known as triples shot. If you fire all three
shots at once, you roll three attack rolls, and then
you take a minus three, minus six, and minus nine
penalties each of those attack rolls consecutively so as they
appear in the thing. So you could potentially do three
D ten piercing damage with this in a single shot
and fire all three of the rounds at once. I'll
write this into your sheet.
Speaker 3: That is fucking Is he able to use a grip
point on each one for advantage on every shot.
Speaker 2: I don't know how has grip worked, but I'm guessing
depending on what it says.
Speaker 10: You would only have no probably for the first shot,
unless it's like all three counters one attack.
Speaker 2: Let me have a look. I'm jumping in here and
I'm gonna add this to the bottom of your thing,
so grit you gain a number. Where is it an effect?
An attack can only be affected by a single shot feature,
I don't know what that means. Let me just quickly
copy this in for you. I'm gonna jump. I'm just
gonna open up the guns and we'll find it. Yeah,
you can potentially foxing people up with the grip for sure.
Speaker 1: I like, how like in his mind where he's like,
fucking didn't think of this, I don't give a fun
I mean that would blow through all your grip points
in one go, right, so you be I only currently
I only have two.
Speaker 2: Oh okay, so you.
Speaker 1: Couldn't even maximize the potential.
Speaker 2: That's a fucking cool weapon, man heads anywhere, you can
spend grip points to perform various shot attacks with your firearms.
An attack can only be effect by a single shot feature,
and you can regain following grip. So an attack which
is what this would be because it's triple shot, which
is the attack can only be affected by one. So
you spend one grip point to gain advantage on the
next attack role you make with the firearms. So yeah,
it would be the first one pretty much. Yeah, I
don't think you can talk to all of them. You
can choose it to be the next you save it
for the last one. With that minus nine, you spend
a grip point to gain advantage on the next attack role. Yes,
I guess you could just fucking say, yeah, the light
always on the nine. Yeah, but I think you can
only do one because it's one single attack you can
attach the grip shot to so you turn it into
a dead eye shot. So that is Cebras. I added
it to the sheet. If you want to just add
a second gun and then change the name to Cebras,
it would just be a matter of being. It would
be exactly the same stats as your other revolver, except
when you if you want to roll the triple shop,
you just roll it three times because all at once.
Elsewhere around the shop are other weapons. As the the
weapons smith starts to put his gold away. Is anyone
else buying anything else?
Speaker 1: Any halbirds, any any kind of polearm like glaves, halbirds
is a pike, a halberd pikes, pike is a halbird.
Speaker 2: You have literally everything on the weapons list, yeah, available
to you here, But there are some aney that stand out.
Rather give me an investigation or a perception check. Okay,
is it, Jesse, you might is a lance considered a halbard?
Or is that just like a bigger spear? I can't.
Speaker 3: Lancers have their own weird mechanics, so I think they're
just separate from everything.
Speaker 2: Yeah, perception you said, Yeah, there you go. Mmmm, you're
looking for a halbird.
Speaker 1: I mean, so there's there's none like if I if
I don't make the check, that just means I don't
see any that like stand out as oh shit, that's
super magical.
Speaker 2: Right, Like, Well, I'm just I'm just getting you to
roll to decide how many good things there are here?
Honestly in the chair. Let's see, Okay, let's seem. Let's
seem there's one okay, that looks completely different to the rest.
What does it look like it? The rest of them
look like they're probably just mass produced once upon a
time for either the guard, the watch or just for
general sale. However, one of them is very clearly ornate.
It also has two what looked like they might be
polished eye or maybe even silver leafs, which hang from
it in a kind of chain from the end so
as you were swinging the thing around. The actual blade
looks pretty pretty standard, but the wood is very very
dark and has just a very light pattern, perhaps engraved
along the the actual pole arm part. Yeah, I'm going
to point up, what's how much for that one? You're
looking at? One hundred and fifty gold pieces. You're a
man of the watch? No, not anymore?
Speaker 14: Yeah, one hundred and fifty gold pieces.
Speaker 2: Right, what does it do? Why is it so much?
Speaker 14: That's well these you'll take it down huh from the
grabit hmm, okay, hold it, hold it.
Speaker 2: Yeah, just go through a simple like basic attack routine
with it. The merchant collapse from behind you. You hear
an enormous roar.
Speaker 8: You.
Speaker 2: Yeah, I'm not even slightly afraid of the sound. You
spin around, and normally where you would jump naturally from
the loud sound, you don't. You don't jump at all.
Behind you. The enormous goliath stands there and then turns around.
He says.
Speaker 14: It's very hard to be frightened when you're holding on
to this one. It also has a few special effects.
Speaker 2: You can you can put some foes at a disadvantage
with it, right.
Speaker 1: One hundred and fifty Will you take one hundred and
forty and my sphere.
Speaker 2: I have none? One fifty. Let me see this spirit?
Will you where you bury? Spirit? Take it off? Hand
it over. It's from Crimson City. Crimson City. Eh, yes,
he is, We get this one. He points at Cerberus.
He's come down from Crimson City just yesterday. Yeah, doubt it. Okay,
it's good spear one hundred and forty gold.
Speaker 1: Yes, right, throw throw one hundred and forty on the
table and he does just stick, continue to go through
like a simple attack routine.
Speaker 2: In the corner with it, he does his stick of
checking the gold. Yes, and you have I always look
for Kenneth. Yeah, it's probably the lead them one day.
Well I him. This is the heroic Halberd of Malediction. Jesus,
this is my second magical item. Dude, this is kind
of crazy. Welcome to a brad A campaign. Remember you're
playing Final Fantasy. They just rain from the skies, so
while you're holding onto it. Basically, this is an ancient
freaking weapon that has been wielded throughout the ages by heroes,
and you have advantage on saving throws versus fear. And
then once per day you may use this howl bird
right spear oh bird to cast the van spell at
first level. Ship and charisma is your I don't know
if it needs one, Ah, it does actually Yeah. Other
than that, it's a standard Halberd no no plus one.
Speaker 1: That's about ass. Okay, cool, I'm sated erect slightly as
I'm going through, Can I can I? Or I'd like
to like look at Arden and figure out if anything
is going on, because he's been unusually quiet since we
stepped off the train.
Speaker 2: So Arden, what are you doing? Are you trying to
conceal the fact that you're acting oddly? Yeah, then give
me a deception check versus and in side check.
Speaker 1: Oh my, all my advantages are great today, but I
haven't got a single one.
Speaker 2: Arden is like trying to conceal something, but it's potentially crying.
I don't know, it depends. I'm not one hundred sure
what Arden is doing. But you're doing very You're how
would you poorly be trying to hide how you feel
kind of thing.
Speaker 7: He's just in the corner, his hats off, and he's
just kind of just like touching some of the swords
and just looking around pretending to like care, and it's
it's it's really obvious.
Speaker 2: It's very cool and not just Carlias and m hm Aden,
I wonder what's up? Man? Perhaps you should ask.
Speaker 9: I'll walk over town, hey, Harden, what oh what's wrong?
Speaker 2: Nothing?
Speaker 20: I'm fine, just you know, the shopping, it's the I'm fine.
M oh no, man, what's what's up?
Speaker 7: It's it's nothing. I I uh, it's it's it's good
to be home. I'm just gonna walk out of the
walk out of the store.
Speaker 2: Okay, outen one does out? Oh no, at the shot.
So what what's your name? If I may? My name
is blades. It's very good to do business?
Speaker 9: Right?
Speaker 2: Not right? Do you have a name of your establishment? Perhaps?
What do you call it? Special? Anything? Fancy? I just
called it my shop, right, can't get creative with that?
Speaker 9: Right?
Speaker 2: I don't name this.
Speaker 1: Habard Halbert since bite, then can't well name it blades shop?
Speaker 14: Unfortunately?
Speaker 19: Well, you can name it what you want, I suppose,
but blade shop, it's not the blade shop, he says.
Speaker 2: You need that inscribed on the actual blade. Do you
need anything else today? Oh? Carl as the the bolts for?
Speaker 20: Oh?
Speaker 9: I don't suppose you have any? Just call them special arrows.
I'm guessing magical arrows or anything?
Speaker 2: Yes, of course, yes, what errows you will look for?
What do you wanted to do?
Speaker 9: What do you have?
Speaker 2: What you needed to do? I have arrows which kill dragon,
I have arrows which burn people. I have arrows which
turn you into blob. To get one of those, a
blob of what whatever you are, it turns into blob right,
tell you what. I don't know how it works, Okay,
I know a few tricks, that's it. I do not
know how to make arrows. Okay, I know this man
tell me he comes. He says, this will turn you
into blood? Right, sorry, you want to.
Speaker 14: We'll take half and half of the blob and the
fire bluebarrowss.
Speaker 2: Okay, let's see here half ten?
Speaker 14: Sure, ten ten and the ten Okay, let's see lads,
is are not good at the counting.
Speaker 2: Okay. He pulls out a very strange device. Is it
an abacus? It's it's an abacus, yeah, calculate. It's strange too.
It's strange to blades.
Speaker 3: Pulls out a calculator with an attached dirt.
Speaker 2: Printing out certain. Uh, all right, this is seventeen gold
pieces for you? How much seventeen gold pieces? Eh? Wait?
Seventeen seventeen?
Speaker 19: Huh?
Speaker 2: You think as you're not to pay seventeen just to
have the man bring them here.
Speaker 1: I'm so I think he misunderstood seventeen or seven and
seventy gold piece?
Speaker 2: What is it in dragon town? Seventeen?
Speaker 9: I still have no clue.
Speaker 1: Seventy seven zero friend seven zero, Oh, it's quite it's
the accent.
Speaker 2: It's not from here, I don't think. No, this accent
is actually from the Oh yes, this is the flying City.
Speaker 9: Moment when you were lashmon.
Speaker 2: Yeah, well we'll tell her and bring her back. You
want me to write name on this?
Speaker 1: Yes, put it on hold, put it down as sas
not lash strings strings, let's strings?
Speaker 2: Sure? Sure right? Less strings that yes, Lash this is
your name, less strings, drinks, that is my name.
Speaker 9: Thanks, that's how it strength.
Speaker 2: It's the accent again.
Speaker 14: Here okay, lesh lovely doing business with you, sir, Thank you,
you'll come back. I hold on to him twenty four hours.
Huh right, yes, perfect, We should go get out on
a drink.
Speaker 9: Yeah.
Speaker 2: I didn't know this was his home, no idea. I
just met him three days ago. So right, thank you blades. Okay,
one last thing. How much is ammo demo full of
these women?
Speaker 9: I mean, this weapon or just in general?
Speaker 2: Which hemo do you want?
Speaker 8: Ah?
Speaker 2: Well, let's say this weapon first, the which GMO you want?
The bullets which explode bullets which turned you to blob?
Speaker 9: Oh just right, just just regular regular bullets, yeah, bullets, people,
regular bullets.
Speaker 2: Here somewhere he starts looking for pulling draws open behind him,
and then he finds a box. Here we go.
Speaker 9: And you're muted, sir, your voice box cut out?
Speaker 2: Why apparently I'm contagious. My microphone is a fucking asshole. Here,
let's see where am I? Oh it's not under that.
Hold on, hold on, hold on. This is what it's
going to be like the whole time you're in Cineta,
because everything is on multiple different pages. Regular bullets, please, Sarah,
have some? So these are forty gold pieces box twenty.
Speaker 9: For forty bullets, Yes, twenty gold.
Speaker 14: You have a brand new fangled technology there, sir. Guns
were invented very recent. This is expensive. No one knows
how to make this.
Speaker 2: No, I'm saying forty bullets for twenty gold.
Speaker 14: Forty bull is twenty gold what you needed in dwarfing
twenty forty? That's racist? Sorry language, is it not?
Speaker 2: He literally spoke to you in dwarven.
Speaker 10: I'm still saying it's racist because I'm gonna rummage through
my backpack trying to find any gold you can?
Speaker 2: You want me to put less strings on this? Eh? Yeah, yes,
that will come. We have a huge back order. Apparently
less strings. Okay, it seems you blew your load on
the gun. Eh It's a good gun until you cannot
shoot from it.
Speaker 9: I'm sure I have more money, but don't worry. I've
got I got something I can get more with.
Speaker 14: Yes, everybody always got something they get more money within
this town.
Speaker 2: Eh. I see you on the street begging no and
just do my job.
Speaker 14: Well, if you need to sell the gun, sell it
back to me. Eh M, I won't be selling this guy.
Yeah right, that's what they all say.
Speaker 9: Well, come on, strings, what you lay the way?
Speaker 2: We're gonna writing in my journal as we passed. All right,
good luck, eh, don't get up to anything I would
not get up to. Not quite bad, never mind. As
you step back out into the blistering sun, we'll cut
briefly back to Lash and Rajah, who head up to
towards the Chancellor's manor. So you're heading up to what
is essentially like the biggest, not really the biggest, the
finest built building in town. It also looks like it
was built by a completely different architect. This building is
pretty different to the others because it's kind of Gothic brick.
It looks like it stood here for longer than any
of the other buildings in town to the point where
it looks like this building might have been built before
anything else was built here. Perhaps it was part of
a previous, smaller settlement and this is the only one
that stood before they renovated the entire place. It's a
very old looking building, but it looks like it's been
renovated and changed so many times that it has taken
on some of the more wood aspects of the rest
of the town in terms of architecture and esthetic. There's
a very kind of dusty garden that sits around the building,
and then a stone wall as well as an iron gate.
At the front of the gate, two teefling guards stand
in armor and long swords. They look a little more
like your typical watch town guard might. They have like
splint mail on and a sword each, both of them
very large looking, dark sun cracked red teethling demonic skin
with these huge horns, and they stand to attention. And
other than that, you're just you can't see anything. There's
no movement going on, and there's just this. There's this
structure that stands looming like a fricking vampire's manner kind
of looking thing, just completely stark different to the rest
of the town. As you approach, the first Teefling guard
puts a hand up to you. Stop. What is your
business here? Silent spill? Silent spill?
Speaker 9: Why?
Speaker 2: Why?
Speaker 9: Why?
Speaker 2: Stop?
Speaker 5: Please just let me talk.
Speaker 9: Yeah.
Speaker 2: No, it's when he puts his hand up and says stop.
Speaker 3: I'll immediately reply to him in infernal with the deep
guttural sounds.
Speaker 2: And just say.
Speaker 3: I need to see shouts. She had a job for
me and I'm done with it.
Speaker 2: Are you fluent in infernal? Now? I was at the
start of the campaign. That was my bonus line. Oh yeah, okay, yeah, sorry,
that was another one. Yeah yeah, he he speaks back.
You know our you need to speak to shoos. You
have appointment with shows.
Speaker 3: No, I just got back in town completing a job
that she gave me.
Speaker 2: What is your name? Russia? Russia? What about this one?
She was working on it with me.
Speaker 3: Name back in back in so I guess yeah, yeah,
back back, back back in English.
Speaker 2: Introduce yourself.
Speaker 4: Ah, hi, I'm as.
Speaker 2: Alviso. Yes there, yeah, okay, you're here. He turns around,
brings out a ring of keys, opens the gate, turns it,
locks it again, and then steps inside the other teethling
guard just stands kind of eyeballing you with one hand
on his long sword. Like A few minutes pass before
the front door of the manor opens again and you
see not just the guard but shouts as well as
she walks out towards where you guys are shaus of course,
being the teethling that we met right at the beginning
of the campaign who gave you guys the original mission.
She's sort of weirdly scantily dressed for the majority of
what people dress like in sin River, in their kind
of leathers and cowboy gear and stuff. She she wears
like a little more than a couple of strips across her.
That bountiful body, I guess, uh, voluptuous, voluptuous body. She
she steps out. She steps up to the up to
the gate, but the guard doesn't unlock it. She says,
so you have returned, and you are unbroken, at least
two of you as usual. Mm hm.
Speaker 3: The others are fine. The others are fine as well.
Speaker 2: I need more work.
Speaker 3: No, I came to inform you the outcome of the job.
Oh yes, I know you've already You've already heard from Fexus.
Speaker 2: Of course, Okay, quite a mess you made in town.
Speaker 3: Uh, well, not as big of a mess as we
made on the train. Did you know that the Princess
Nemissa was going to be looking for the box?
Speaker 2: Ah?
Speaker 14: I did not know too much. But a mission is
a mission, and it seems that you were successful, so
we were.
Speaker 3: I just wanted you to know then that Faxus also
gave us the stone to keep afterwards to try and
bait her out.
Speaker 2: You're okay with this.
Speaker 14: Whatever jobs you are given afterwards is none of my business.
I was tasked to send you to Fexus. Fexus take
to send you somewhere else as well.
Speaker 3: I don't know Faxis, but I do know you, so
I wanted to make sure his instructions were okay with
you personally.
Speaker 14: His jobs is his jobs, My jobs is my jobs.
Speaker 2: You want job, you have another one? Perhaps if you
are thinking of getting your hands a little dirty, got
to keep the blade sharp. Perhaps you come back midnight,
see you at midnight. She turns around, and then before
she takes a couple of steps, she turns back and says, oh.
Speaker 14: And another thing, keep your beak down. Okay, there are
people in town who we have no control over. Okay,
God to watch, they will be looking for one with
such a high bounty.
Speaker 3: Do you know of anyone who may be able to
make that bounty less or gone?
Speaker 2: Yes, of course, Chancellor of Vossler And she cackles and
then steps and walks away. Ask her about that tonight?
Speaker 4: I turned to Rajah. That's the chancellor from she was speaking.
Speaker 3: She was speaking in front of the time or English. Yeah, okay,
she was still speaking to you both. Kind of gotcha.
Speaker 4: That's who the Chancellor from shallows Car. She'll never lift
a bounty on me.
Speaker 3: Well, when I come back here tonight alone and talk
with Shallos, maybe I can change her mind. Why would
she want to? She always puzzles me. She's been a
reliable source of work in the past, but she never
quite gives me all the details up front.
Speaker 4: You think she wants us to steal something.
Speaker 3: She usually hires me to kill things, not steal things.
But I'm fine with either. I'm just wondering why she
wants me to need to come back at midnight. That
doesn't make much sense. Yeah, oh well, let's go deliver
these boxes. Actually the casinos on the way past the weaponsmith,
So let's go see if the others are still around
looking at shiny new toys. Okay, and I'll head southwest
by way of the.
Speaker 2: Weapon Smith on my way to the You know, sure, Arden,
you step out of the weapon Smith and into the city.
Where do you go? Do I not want to know?
We're just going to ignore Arden for a couple.
Speaker 7: Of Yeah, he's yeah, it's uh, he's he's busying himself.
He's gonna be while he's outside, He's just going to
be disguising himself as somebody else.
Speaker 2: I don't think you can, Kenny, you did it once already.
Speaker 7: He has this disguise self kit that he'll just be
changing his clothes and stuff like that in papers.
Speaker 2: In that case, you need to actually roll. I think,
what do you want many roll a disguise kit. It
should be on the left of your sheet. If you're oh,
you could just cool. Although for some reason it uses strength,
which doesn't make any sense.
Speaker 1: I'll take that's what all the kit's auto default too.
Speaker 2: To change yourself, you can change wisdom can do it with.
But it's just an additude sold six eighteen. Yeah, it
can make yourself. You can make yourself look pretty much. Yeah,
three nineteen you pretty much make yourself look too like
within reason, however, you kind of like really because you're
a big kind of fear bulg which is like a
kind of a lot like a goliathy elf, kind of
looking like a lot a lot less rugged.
Speaker 7: Just gonna make him look There was one time back
in the day that we used Uh, he's just gonna
be like a big Gliath looking guy, just relatively large, muscular,
doesn't talk a lot, just kind of intimidating.
Speaker 2: You can make yourself look like a goliath. Yeah, they
don't have any hair and stuff, so you you'd probably
have to put on a bold cap. Just at an alleyway,
just rip on a bold cap and then maybe tattoo
on some sort of like goliath based tribal tattoos they have,
and then come out of the alleyway looking actually legit
pretty much like a very maybe even a small goliath.
Really that your armor will make up for the rest
of the bulk. Are you anywhere in particular. I'm just
gonna be following Crois and uh them, I just I
just left the store. I was just outside changing pretty much.
So when they come out, there's just a goliath there
who starts following them.
Speaker 17: Yeah, I just you know, guys, guys, I yes, I've
decided to go with a new look so permanently. No,
it's just just for now, you know. I like to
change things up.
Speaker 9: It happens on a pregulant basis.
Speaker 2: They old you mm hmm.
Speaker 20: So anyways, let's continue, please.
Speaker 2: Right, Cisco still have the badass looking hair. No, no,
the Goliath. Yeah, he would look really insane if he
had hair. He has like a little every time he disguises,
the hair stays.
Speaker 7: Like he has like a really weird ponytail, almost like
Bradvotos character in Critical Role, but just just the little
ponytail out the back for no apparent.
Speaker 2: Reason all those times I've been in credic photos and
Critic is his critical role Avatar the little or guy.
Oh my my role twenty Oh oh you mean Roll twenty,
not critical, that's on critical role. That was That was
my first ever character, emol gm MLG. It was spelled
I I apostrophe M A U L space capital j
H e e G halfc acrobats and duel will fighter.
So yeah, you you guys head off a little ways
behind you catching up. We see, we see Rajah and
lash catching up with you guys. As they spy you,
they begin to trot over. That's where we'll end today's session,
but not before we have one last little moment where
we see two finally dressed men sitting inside of a
sort of a tavern looking area where they have they
have They're surrounded by people who look like they're part
of this watch that kind of like cowboyed leathered, armored
star looking chaps. There are a handful of people that
look like they're a little bit off duty but still
finally dressed, and there are two guys who look completely
different to them. They're sitting nursing two drinks. One of
them is nursing a drink which is just a clear
just like a like a jar of whiskey. The other
one has what looks like a cocktail in a nice
glass with a little a little umbrella and a slice
of kiwi on the side and the strange, strange bubbling
mixture inside. Both of them very large looking humans with
very very very pale complexions, and they one of them
lifts the drink, the cocktail to his mouth and puts
it down and says, well, they're in town. I suppose
we'd best get to work. The other one takes a
swig of his whiskey. Now, let's let's enjoy our holiday
a little more. They cheers their glasses. Okay, if you
say so, Solomon's not going to be too pleased with
us if we don't get our work done. Though, they laugh,
they continue to drink, and that is where we conclude
today session. That was a shadow. I think that was
like one of our best sessions. Yeah, that was solid.
That was awesome, super fun session.
Speaker 7: Guys.
Speaker 2: Welcome to Did you guys see the gun I got?
It's amazing. That's not even the only homebrew Bradwater gun
in town. Amazing to catch them all there, you got
to catch them all.
Speaker 10: I'm actually gonna be that one guy you see running
out of a battle with like one hundred guns.
Speaker 2: On his probably one in the fighting pits, knowing Brad
most definitely you can win a gun in the fighting pits.
We do kill it. No one.
Speaker 1: We killed three birds, but that sn't people.
Speaker 2: You didn't you didn't murder hobo. I think that's what
that's what we didn't kill anyone. You you, Yeah, you
have some cool ship that you can do. There's a
load of optional ship in this town, so you can
spend a little while here fucking around. There's a couple
of quests that are on quest boards, a couple of bounties,
maybe one of them for Lash, maybe one of Kenneth.
Speaker 3: Someone actually, someone actually just sent in fan art of
Carlias Nice.
Speaker 2: If you want to see it, it's right, it's right here.
Tell him to post on the discord nice, that's it solid,
that's if only he.
Speaker 12: Ye we little dward like, if you want to sound
like Amil, I can sound like a meal.
Speaker 2: But I forbade him. Someone just sent him out of me.
That's me after putting the amount of effort I put
into Sin River. Honestly, immediately, all I've been doing is
working on this town for a week. And yeah, oh
my god, it's there's a lot of shit going on.
So uh yeah, we'll do it. We'll get, we'll get,
we'll sink our teeth into the town. Next week.
Speaker 3: I imagine, oh, we're just gonna leave town after Crimson City.
Speaker 2: Unless you're walking there then. And I feel like nobody
wants to walk across the desert. Yet you're literally not
high enough level. You're stuck in the town until the
next train, Like you guys just got off the train,
didn't ask when the next one was to keep doing
what I did.
Speaker 4: Actually that's quite true, we didn't.
Speaker 2: And yeah, like the you know, you could be in
town for weeks, months, years, pretty much as long as
I want the d ms out there. Trains are in
an interesting way to just be like, oh no, I
want you to stay in the town. It wasn't my
intention when I created it, but I've kind of found
this like fringe benefit, full week of effort into a
town and there's a train station that's the only motive transport,
make them stay there until they at least justify the
amount of effort you put into the fucking now for
a couple of weeks. Guys Like I told Brad, like,
I'm gonna stay here for six weeks and alone, because
the last time we went to a town in the
last campaign, he was just we were there for.
Speaker 1: A we ransacked well that It wasn't even me. It
was just like I would suggest something, the party was like, yeah,
we should totally do that.
Speaker 2: Towns of fun. Towns of fun. I used to terrify
me as a DM way back in the day when
I first started, But I think they're really fun. Yeah,
they're just they're a whole different approach I think. But yeah,
that's that's a that's a conversation for a DM podcast
another time, only we can get one of those started. Well,
I'm sorry, Jay, I've got a really job job. You
edit an idiot on YouTube. That's that's closer or farther
away from a real job than my job, and our jobs.
Tell that to my to my bank account. Everyone thinks
I'm crazy rich and it's so funny how little pittance
I really make, because you don't get to millionaire Paudi
pie level without being a miser.
Speaker 1: Okay, Brad Brad gets paid a dollar every time he
fucks everybody other characters.
Speaker 2: Oh my god, I wish it was real currency that
he paid me in Dude, Wylde, the best is I
could pay you an exposure. I got to her jump off.
So let's do no. Yeah, so I'm trying to do
trying to let people go and do things with their lives.
We have multiple people who want to do other things.
Let's do a quick round of shout outs see where
people can find people. Let's start with mister Fairlight EXCaliber,
because he's up on that screen there. Hi, if we don't,
can you hear me? It's my mic working? What's up, guys?
I didn't.
Speaker 3: I didn't think of anything clever to say. Today is
you can find me at twitch dot tv slash Fairlight,
Underscore EXCaliber, pretending to still be relevant on Twitch as
I play League of Legends.
Speaker 2: Nice fair like everybody. Uh he He won't be a
Twitch streaming for much longer there because his microphone doesn't work.
Speaker 1: And he only plays like a Legends now, so.
Speaker 2: He plays like saying I played Gigantic. Have you guys
tried that game? God? Dude, I love that game.
Speaker 1: It's actually I love it so I've played it every
day since I did the promotion for it.
Speaker 2: It's fucking great.
Speaker 6: Tuesday Gray, when I'm not being a stabby raven lady
who really just wants to fly, You can find me
over at twitch do tv ford Slash Tuesday Gray.
Speaker 4: Not a lot lately, but in September I will be
back at it with full force, so look for me there.
Speaker 2: I expect to see you with full force.
Speaker 4: Full force whatever that means.
Speaker 2: I don't know what that means, but the first stream,
true true stream back it doesn't.
Speaker 4: It'll be called full force. That's all the force you get.
Speaker 2: No one's gonna have any idea except for like a
few of us, three of us there, like, we know
what the joke, mister.
Speaker 10: H You can find me Twitch two for Slash connor
Cronus four pm Eastern every day apart from today. Currently
we're playing BioShock Infinite on the hardest difficulty, but the
next few months are going to be pretty hectic and
full of a lot of games.
Speaker 2: Games. You're very short TV forward Slash. I'm practicing my
dwell voice. Sorry, Joe.
Speaker 5: All dwarves are mutes.
Speaker 2: In my.
Speaker 1: I would actually I have been practicing for the past
three weeks and I still can't get it right.
Speaker 2: So he would save me a lot of anxiety going in, Jay,
you got to practice actual Gordon language though, mm hmmm.
That will that will actually help with the voice.
Speaker 7: Well, he's puffing out smoke, so he's already got the
dwarf down a little bit.
Speaker 2: From a dragon beer and war and he's forging the dragon.
Speaker 7: Miss HJ tench Can people find you hello Ononder nine
pm p d T every single day, Monday through Saturday,
except for Wednesday. When I started out like four thirty
pm p DD because we're playing D and D here.
Speaker 2: Yes, that is correct. You can also catch him on
Twitch dot tv, Forward slash Doctor this this respect.
Speaker 7: And also on Critical Role with Brad Wado and also.
Speaker 2: On Critical Role with me on Thursdays. And he's also
part of an eighties glam rock band, Mister H Man
of Many Talents, Man of many Lies, many lies. And then,
last but not least, my fellow Table Story Err, I
fucked up my camera.
Speaker 1: Yeah, like no, like I pressed the button too many
times and it's just going through the queue now, so
I know, like I have the remote and.
Speaker 2: It's just it's it's oh, oh, we're good. Okay.
Speaker 1: I was I wanted to zoom it in and I
wasn't working, so I was just pressing it and now
we're good. Note to self, never fucking do that again.
Speaking of critical role, we played games on Friday. This
not nowhere, nowhere near related to critical Role. I'll just
come watching me on screen on Friday on my channel.
That's our other Table Story campaign. And soon Brad and
Cronus will be in our campaign.
Speaker 2: Stop. Okay, Brad's not going to be in the campaign unfortunately,
gonna be an Archanic represent Team ten.
Speaker 1: If I don't god table story, Illego said, think it
launches in about two weeks. We're gonna be doing episode zero,
so you should have go join the discord if you
guys haven't already. And that's that's that's it, Gus, I know.
Speaker 2: Can I say one thing about it? Ok?
Speaker 10: What?
Speaker 2: What the thing? The only special homebrew thing that you've
made so far?
Speaker 9: Oh?
Speaker 2: Yeah, sure, I have an auto male arm. I've put
on a mail in the campaign specific I'm excited because
I'm playing a monk and I just want to punch
ship and one of my arms is made of metal. Fuck. Yeah. Yeah.
I haven't on the race yet, but it might be
a Dwarf should either way, it's gonna be Scottish. That's
one thing I know. Whatever race I am was brought
up by dwarves.
Speaker 7: Can you do a Scottish posu or No?
Speaker 2: Not really? Amazing, It's hard. It's hard. I actually even
managed to put a fucking gnome voice with with a
French accent on it, and I was like, are you
fucking asshole stealing all my ship and doing it better? Hotherfucker? Yeah?
So catch us next week Wednesday, same time eight p
m UK and three est. That's correct, yes it is,
and neon screen on Fridays. We also have Bobby's campaign
Coesmeir on this channel on a Tuesday. We did episode
one of that yesterday, so if you want to catch
up in time for next week, that's the same time
as this one, but on Tuesdays. It's really fun. It's
the what's oldest new campaign setting system? And uh, see
you all next time when there may or may not
be a beholder. Oh yeah, I have to fuck yeah,
we just don't know.
Speaker 4: You've been listening to Table Stories Dust Fail.
Speaker 6: If you like the show, please consider rating and reviewing
for more stories in This World or Other Worlds draws
our entire library at tablestory dot tv. To support what
we do, you can become a member for discounts on
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bonus content.
Speaker 4: At tablestory dot tv slash Support. Thanks so much for listening,
and we'll see you next week.