Speaker 1: Hello, this is Wax Stephen from table Story. If you
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Speaker 2: Thank you enjoy.
Speaker 3: Ten years?
Speaker 4: Ten years?
Speaker 5: What ten years? What do you mean?
Speaker 6: Like?
Speaker 5: Were we sleep for ten years? Were you? I'm not sure?
You were just with us? Right? Everyone? You remember.
Speaker 3: We were just at the table at the event.
Speaker 5: It was a there was a there was a thing
that happened. I can't remember. It was all fuzzy, but
something pulled us into something that I I feel like
I died something lost air speech.
Speaker 4: Yeah, the portal, of course, listen. A lot has happened
for me since then.
Speaker 7: I'm no kidding. Ten years it's like four expansions worth.
Speaker 4: Right at this point, Gosh, I'm not even sure where
to begin. I just want the war to be over.
It's been going on a long time.
Speaker 5: I'm very confused. There's a how long have you been
suching for us? I'm what? How long have you been
suching for us?
Speaker 4: As long as I've been here, I thought you were dead.
I thought you died in the portal. So it's like
looking at ghosts. Oh them, you're still funny.
Speaker 3: You're serious. This isn't a choke.
Speaker 5: I'm very serious.
Speaker 4: I was hoping to meet with the Coca War Council
in order to resolve things. But I'm I feel like
now I have a new mission, and let's talk to
my friends.
Speaker 5: You're the.
Speaker 3: You've been without us for ten years.
Speaker 5: You're the first people I've seen in ten years. You're
You're alive, You're real people. Let's say, I don't know
if you're really.
Speaker 4: Wait wait anders, yes, and I just leap forward and
hug you. Oh and your feet are slowly lifted off
the ground because I'm just a little bit stronger now.
Speaker 5: Okay, well, and I kind of pick.
Speaker 4: You up and I hug you. Oh, I say thanks
for being my first friend. I missed you so much.
Speaker 5: And then I set him down. Okay, wow, you too.
I'm sorry. I'm you have to know this.
Speaker 4: With this, you all have no idea how lonely I've been.
Speaker 5: Wait, wait, there's no.
Speaker 4: One else's There's a lot to be done here. So
I'm not sure whether or not I can party with you,
but I think I should be able to at least
to be your friends and help guide you. But it's
and I look around at the group, and I'm blinking
my eyes like I seriously cannot believe these people are
all here. I feel like I'm trying to blink back tears.
Everything is a little misty and foggy. H anyway, huh
do you all have any questions?
Speaker 5: Yes? A thousand?
Speaker 7: About eight?
Speaker 5: Okay, literal.
Speaker 7: Seven?
Speaker 5: Now, I I guess the first question is with you
said we are the only ones, but so many people
got sucked into that thing, right.
Speaker 1: Right? You get a notification on your interface Moon. You
can see that you're airship status. It's flashing red.
Speaker 4: My airship, my ship. My ship needs to be repaired. Listen,
we might be able to get to get to the
capital of Coga, which is Rise. That's if that's if
we're lucky.
Speaker 5: Do you want to come with me?
Speaker 7: I mean, wait, yes, I have I have eight questions again.
Speaker 4: Now, okay, you have got for it?
Speaker 7: Yes, they barely added mounts to the game. You have
a whole ship to yourself. Yes, what kind of ship?
Speaker 3: Uh?
Speaker 4: Well, it's uh one of your basic warships. It's got
about thirteen rollers on either side, a couple of cannons
on the four uh, and vast areas on the starboard side.
I guess that's really where you would call a viewing area.
And on the port side that's where I keep the
weapons dash and hostages if I need to, But that
rarely happens. So hostages right, none currently, because it's badly damaged,
and I felt like that might not be a good
leverage if I have a ship that is already.
Speaker 1: Going down just before.
Speaker 7: Sorry, have you had them before? Hostages?
Speaker 4: Yes, but it's all in the name of good. It's sorry.
Speaker 7: What does killing taste like to you?
Speaker 4: I really try not to kill too much, but it
tastes a little bit like Christmas ham.
Speaker 7: No further questions, your honor.
Speaker 5: I'm sorry. Can we ask some important questions here? Like?
First of all, who have you been talking to for
the past ten years? What the hell isten? What who
do we have to talk to? Are we in a gamer?
Is this reality? I'm very confused.
Speaker 4: Well, I'm afraid to tell you Andrews that right now
that there is no difference between the two.
Speaker 5: What happened to our world? I mean it is glad.
I don't really care.
Speaker 4: It's a wonderful question. That's one I've been also trying
to answer. Okay, I've been looking for an exit, trust me.
Speaker 5: Wait, you want to leave? Oh? All that stuff? I
don't know. But do I want to leave?
Speaker 4: I want to go back to where you just appeared,
because I'm hopeful that there might be an exit, that
wherever you just appeared from there might be some some
essence of a tear that we can look back into
and and my god, step back, I I.
Speaker 5: Lean forward.
Speaker 3: It's still just a game.
Speaker 4: Okay, it's still a game. There are boundaries, there are rules,
and you have to do things the hard way here
and I anxiously put my fingers together, and you can
tell that I'm a lot more anxious than I initially appeared,
and my muscles flex.
Speaker 5: We've been repeatedly stabbed by, right everyone? Those felt real
to me?
Speaker 3: Yeah, it felt very real.
Speaker 5: I'll be.
Speaker 3: So ten years mm hmm, you've been by yourself. Well,
this is.
Speaker 4: It's difficult, iris because this is where I really have to.
I had to look at it, you know, as as real.
I have to look at it as this is. This
is where I belong for the time being, and it
does feel it does feel like a sense of community.
I do have some friends here, and of course I
feel like I wouldn't have made it this far if
I wasn't able to at least talk to anything or
anyone or confide. But of course it doesn't feel real
sometimes and other times I'm able to get lost in it.
I do have a somewhere around here.
Speaker 5: I'm sorry.
Speaker 3: Can I hug you?
Speaker 4: Yes, of course, I stin my arms.
Speaker 3: I walk slowly towards Moon, and then I run and
grip you so tightly. I'm sorry we weren't here. I'm
sorry you had to do it without us.
Speaker 8: I'm so sorry, and I grip you just as tightly,
and I say, I'm sorry I wasn't there to protect you.
Speaker 3: Guys.
Speaker 7: If it's any consolation, we just spawned. Also, I suppose
ten years have kind of done you good. You know
you don't look a day older than how old you
were before.
Speaker 4: Thanks, boh. I guess I haven't thought about it. It's
been stressful. I mean, initially when I first got here,
I thought, Okay, I'm dreaming, and every day, every time
I woke up again, it was I'm not.
Speaker 5: I'm not dreaming.
Speaker 4: No matter how much I want to believe that I'm dreaming,
I'm simply not dreaming. So I haven't seen I haven't
seen anyone else from Regalia Confert for years. As far
as I know, everyone died. That's the extent of it,
and I wish I could give you more, but it
remains just as much a mystery.
Speaker 7: You mentioned before that, well, there's no one else from
the con about ten seconds ago in fact. So you've
been talking to two NPCs. What's that like?
Speaker 4: Yes, I do have a few NPCs that I'm I
guess partial towards. There's a couple of nights here and
there that are really kind. One of them, her name
is just I think she likes to go by Cat,
but her full name is Catherine, and I haven't spoken
to her in some time. But she was always so
inquisitive and curious, and it made me really wonder.
Speaker 5: If she was real.
Speaker 4: And I had to question that with every single person
I talked to, because I didn't want to come out
and ask, are you real? Are you a couple times.
A couple of times I mentioned Ragalia Khan and I
would just get playing stairs like I had just uttered
some spell or a curse on these people. And of
course I didn't want to come across as crazy because
the whole village doesn't believe you. And I rubbed my
hands together.
Speaker 5: This is a crazy thing. Yeah, but I I'm almost
wondering if it's been ten years, maybe those and PC's
are people and they just have accepted their fate, or
it became a bleed where there is no difference between
reality and whatever this is. Maybe this is reality.
Speaker 4: Well, as far as I know I have, I've yet
to meet other And I stutter at this word humans.
Speaker 5: Well, Iris is not a human. I don't think humans
have those ears.
Speaker 4: And that's not That's not.
Speaker 3: What I meant, but from Earth something to that effect.
I guess.
Speaker 4: Yeah, where were you? Was it right here where the
portal opened for you? Because this is not where I was.
Speaker 5: There was no portal. I can tell you that much.
We were over there. It still remains if you want
to walk over there.
Speaker 4: Yes, please show me.
Speaker 3: Yes, we were all encapsulated in these red crystals.
Speaker 4: Crystals, okay, m.
Speaker 5: Yeah, all right, and I'll lead the way. Noon.
Speaker 1: Another note of cation opens for you. See another red
flashing notification. Your companion's health is love.
Speaker 4: Oh well, we'll we might we might need to look
at this later. Listen, let's let's mark this place if we.
Speaker 5: Can on our maps.
Speaker 4: Here, we'll set a marker and I just open up
a device here and then I put a little smiley face,
little smiley face sticker that's on the map right there, Like, okay,
that well, remember this spot, but I need to go
back to my ship. My companion is hurt.
Speaker 5: Panna, okay? Can I am going to bend down and
pick up piece of the red crystal, A couple of pieces. Wow,
everyone is following the move.
Speaker 1: When you pick up the red crystal, it disintegrates in
your hand. It's the only remnants of red crystal around
you are of the creatures that were rainbow smoke you absorbed.
There's no red crystal around you. Immediately you walked quite
a distance away.
Speaker 5: Oh I thought we got there. Okay, all right, how
slowly you follow behind everyone then, and just kind of
take in my surroundings.
Speaker 7: How do I access the interface? Is it voice operated? Computer?
Speaker 1: Face opens in front of you.
Speaker 7: Uh, clothes closes, open, it opens, friends listen.
Speaker 1: Nothing happens.
Speaker 5: I don't think you need to.
Speaker 3: You can also just think it.
Speaker 7: I think, Yeah, there's the fun in that.
Speaker 4: Yah.
Speaker 7: How do how do I add a friend? Do you
know how to ad a friend? You don't have any
other human friends? As you said, no.
Speaker 5: Just become friends normally looked.
Speaker 3: Where there was no friends list.
Speaker 4: Remember there there is no friends list.
Speaker 7: How do I do that without Facebook?
Speaker 4: I guess you'll just have to remember your friends by memory?
Speaker 7: Sorry, but how do I make you my friend?
Speaker 4: Oh?
Speaker 5: I don't know.
Speaker 4: Like this, and I reached my hand out in a handshake.
Speaker 7: I stick out a pseudo pod.
Speaker 1: Party invite declined, character level disparity is too high?
Speaker 5: Oh, shoot high? IM too high? Level?
Speaker 7: A party request gesture? What about a friend gesture?
Speaker 4: Well, I mean we're already friends.
Speaker 5: Yes, I don't think it exists. I mean to get going. Yeah,
there's lot of stuff exploding above us. Yeah, let's let's
talk more about this. On the way to my ship's.
Speaker 1: Literally an airship like in the sky.
Speaker 4: I do a one eighty in my cape. Who spins
behind me? And I just start marching towards my ship.
If you guys want to follow me.
Speaker 5: When I look to the others and we have NOI
else better to go now. Definitely don't want to lose
her again. Yes, all right, ten years, let me just follow.
Speaker 7: That's going to be a lot of grinding to catch
up with.
Speaker 1: So Moon, are you running? You're walking?
Speaker 4: I'm speed walking, okay.
Speaker 5: For other signs of portal, does.
Speaker 7: She have like faster and better stats? Is she faster?
It's a walk speed, the same as all like run
speed and stuff.
Speaker 4: Do you think, man, I stop suddenly and I look
behind me cape Oh, and I start walking back because
I've outpaced them.
Speaker 5: Hi. Sorry, you can keep going ahead. We can, definitely fine.
Speaker 7: So I'll just keep rolling as fast as I can, right, Okay,
let's just pick you up if you need, can to
suit apod your legs or something?
Speaker 5: I don't know.
Speaker 7: Can you.
Speaker 5: Listen.
Speaker 4: I'm just gonna speed ahead and I'll land my ship.
I'll be right back, and you just you just just
keep walking towards the ship, okay.
Speaker 7: I jump on her back, okay, and bo you can.
Speaker 4: Come with great okay, okay, and then I turn back
around and just go at full speed ahead, which is
basically like a sprint. At this point you can see
that there's dust kicking up behind my ankles, but it's
really not even dust. It's like there's there's a motion
blur going.
Speaker 7: My slim jowls are flapping in the wind that she runs, and.
Speaker 4: At this point you can just kind of see that
Moon is just sort of going faster and faster until okay,
we're here.
Speaker 7: I saw a shot in front of her and last
decade back and snap back on her shoulder or.
Speaker 5: Good, good, good good. I'm so glad.
Speaker 4: Okay, And I opened the door, actually not before entering
people boo boo boo boo boo, boo boo.
Speaker 9: And then the code enters scats.
Speaker 5: That's a password, like what.
Speaker 4: That's a password? And the gate opens to the ship.
You hear some locks go off, and then they're silence
for a second, Greg Greg Greg, oh, god, bo bo
look for a look for a shrub.
Speaker 7: A shrub?
Speaker 5: Shrub?
Speaker 7: Yes, you wanted to bring you a shrubbery?
Speaker 5: Just then I glanced at.
Speaker 4: Him, very funny, Yes.
Speaker 7: Me, I roll off, ahone look for a shrub, Greg, Greg.
Speaker 4: I checked my compass. I see a little red dot.
Speaker 1: Oop oop Greg, You see, uh, basically this dot flashing
red in the distance.
Speaker 5: Greg, Greg, I think he's over here.
Speaker 4: Hang on, I think he's in Yes, I never show
over to him.
Speaker 1: Okay. To be clear, you have Iris, you have uh,
have enders, and you have Rue that were left down
on the ground. The airship, which is moored on the
ground here, is seriously damaged. There's wooden planks that are
just kind of like missing from the ship, railings that
are gone, and lights that are still illuminated around it.
This sort of alchemical light that's hanging down in different
areas around the ship. You can see that there is
a there's various bits that are kind of smoking, and
you can see that there are bloodstains around the ship.
Your crew on this airship Moon appears to be dead.
There are scratch marks all around, and you can see
scorch marks very parts of the ship.
Speaker 4: Oh no.
Speaker 7: Oh.
Speaker 1: As you begin to look around for your companion, we
venture back who Iris Enders and Rue. Rue is trailing
behind you. Iris and Enders. As you are making your
way towards their Moon described the airship to be. You
can see it in the distance. However, you can also
see some other things moving around. There are enemies.
Speaker 3: Ahead and they are in our way for the vessel, right, yes,
do you think we'll be able to do it?
Speaker 1: Do what my points?
Speaker 3: How many creatures are there that we see?
Speaker 1: Please make a insight and willpower check for me. Roll
a check for me, Iris.
Speaker 3: Thirteen.
Speaker 1: You can see that there are two two more of those?
What were they called? They were called chaos shards in
your in your status.
Speaker 3: Two more.
Speaker 5: I'm not looking forward to being stopped again.
Speaker 3: All right? Do we want to see if there's any
way around them?
Speaker 5: Though you don't know how fast these things move. We
can try, but if they hit us from behind that,
if it's anything like the game to be a critical one,
I need to don't no if we can take that?
Speaker 3: Haven't seen us yet?
Speaker 1: Correct does not appear?
Speaker 3: So does it look like there's any sort of a
way that we could try to sneak around them?
Speaker 1: You can absolutely do a group check. Do you see
if you can?
Speaker 5: All right? I guess I can.
Speaker 1: It'll be dexterity and insight.
Speaker 5: Way, but stay.
Speaker 3: Close failure.
Speaker 1: The failure from rue as well. Just don't step back.
You have to also roll the check there enders.
Speaker 3: It won't let me not in the chat, It'll say
it in the box where you open it.
Speaker 1: Oh okay, enders Uh, you are being stealthy enough that
you think you are avoiding things. However, as you begin
to move, you can see Irish misjudge some of the
ground ahead. You can see that there is a sort
of a large puddle that he just kind of steps into,
splashes into the puddle. Rue misses it as well and
steps inside. Yeah, and uh, you can see that the
chaos shards begin to head your way.
Speaker 5: Prepare yourselves. I don't think it's as avoidable.
Speaker 1: Get there quickly, and I'm going to need you to
please roll some initiative.
Speaker 3: Saw this before, and that's a group check if I recall, uh,
what was.
Speaker 1: It the shift shift click on the group check, great initiative.
Speaker 3: Oh okay, if not see that, that's excellent.
Speaker 5: New lie.
Speaker 3: Or not, it doesn't matter who starts it. I don't believe.
Speaker 10: Okay, just do support in the mhm mhm oof oh
to pull them out of the bug.
Speaker 1: Yeah, so this is actually so you actually did succeed
the difficulties A nine and uh, the allies here are
gonna go first. Okay, let's do this now. I love
it if this would show up on this screen and
I don't know why it doesn't. Oh there it is
ha Okay, there is the combat. Hud Okay, let's see here.
Allies go first. Who's going first?
Speaker 5: I guess I will open up old, no, watch your back,
and I will go back my short bill.
Speaker 11: And aim at the one closest to us here, and
for our first action, I will enchant.
Speaker 5: My bow. If lightning again, no bolt, because it seemed
to be a good last time. To make sure that
it is here. You have to do this. Something is
not letting me. Okay, here it is, so, I mean,
do drop down? Oh there it is boots. This is ranged.
Speaker 12: Okay, okay, uh yes, that is a miss.
Speaker 1: Unfortunately, holds shuts up. You see the water spray up.
You're really chaos shard was rushing towards you.
Speaker 9: Okay, come on, are you up?
Speaker 1: Come on? The one that you attacked begins to rush
forward and will attack Rue. Uh. Rue is like trying
to climb up out of the water and like get
all the muck off.
Speaker 5: Oh god, it's all over me.
Speaker 1: And she gets up just in time to see the
chaos shard begin to swirl about, and you see all
of these small crystal shards begin shooting out towards Rue.
That is a miss Rue just kind of like does
almost like a capuera like move. She lucks down and
like spins, and she's a bit wide eyed. She can't
seem to believe that she even just did that acrobatic
sort of maneuver. She tumbles out of the way and
she says, whoa and who was next?
Speaker 3: I believe so it was the chaostar just went okay,
I will go ahead and I will raise my staff
and I will cast lux for twenty mana on both
of these creatures. My staff will grow bright white with light.
It hits them both.
Speaker 1: That is yes, absolutely two hits for twenty five light damage.
You instantly chao both of them.
Speaker 5: Oh that's good.
Speaker 1: What does that look like?
Speaker 5: I'm panicking.
Speaker 3: I just tripped. I just studied myself. I see these
monsters trying to attack my friends. I channel all of
my magic into my staff. I'm trying to get this
done quickly, and as I raise it, it glows a bright,
transcendent light. As beams of light strike both of these creatures,
shattering them into pieces.
Speaker 1: They shatter and crumple to the ground. You begin to
see the rainbow smoke head towards you all and mh
you get your combat complete notification, your victory on the
screen as these creatures crumble and fade away.
Speaker 5: Oh that was you can do that. That's pretty cool.
Speaker 1: That was incredible.
Speaker 3: You need to go, you go now, Yes, who knows
what else is happening?
Speaker 5: And I'll stop running.
Speaker 1: Meanwhile, board the airship, Moon and Bow. As you rush
towards the back of the ship, you both see something
very scary. Moon, you have see in these creatures before,
Bo you have not. They are sort of like wagon
wheels coded in steel. There is a purple demon head
wedge in the center of this wheel. Purple lightning crackles
all around it. Moon, you know these to be lightning wheels,
and there are six of them.
Speaker 7: What in the expansion pack is that.
Speaker 4: Lightning wheels? Stay back or stay on my shoulder, whichever one. Okay,
I think I know how to deal with these, and
I kind of just study them. You said there are.
Speaker 5: Six six six mm hmm.
Speaker 4: Okay, well, I'm not certain of their level, but I
go up to the closest one and I pick it
up with my bare hands.
Speaker 1: And so we're gonna need initiative actually, Okay, Oh, my
gog uh huh um, I'll tell you what moon. Yeah,
you can give me a roll here. Uh, this will
be a study okay before the fight begins, because you
have encountered these creatures before. Okay, Um, you can make
me an insight and willpower check.
Speaker 4: Mm hmmmmmmm.
Speaker 1: Bo these creatures, let's see what would happen for you. Okay,
you're not in a party. Bow, you're effectively you are
in a party, but they are too far away to
receive any sort of benefit from the party at the moment. Okay, ye,
so you have no information on these creatures. You just
see them. They're just floating there and they're just sort
of laughing, and this horrible sort of purple lightning is
crackling all about them. And as it crackles, you can
see it periodically like like hit the deck of the
ship and just sort of make small fires for a second.
Like and now you can get an idea of what
has happened on this ship. But we're gonna do some initiative.
I'm going to need you both to do an initiative check,
so one of you can lead it off. You shift
left click the group check to start an initiative check.
Speaker 7: So I've done that, so you can just hit the
thing that says I think support troupe check.
Speaker 1: Ye, support group check in chat. Wait which one in
the chat? Uh huh, there's a button that says support
group check.
Speaker 7: It should be the second to last thing in the chat.
Speaker 4: I see group check completed.
Speaker 7: Oh weed, mm hmm.
Speaker 3: Yeah, the person who makes it needs to roll last
for future.
Speaker 7: Oh okay, all right, I'll try again.
Speaker 5: Ah.
Speaker 3: You can also just shift click I believe for your initiative.
Speaker 1: Yes that I'm not sure of. Okay, uh, you succeed.
You go first? Alrighty, let's see here. Does that ad properly? Yes?
It is the ally's turn. He's going first.
Speaker 7: I've got your back. What should I do?
Speaker 4: High behind my shield here?
Speaker 7: Okay?
Speaker 1: Uh, Moon, please give me a Oh it looks like
you did this already. You did an open check. So
you rolled insight and insight.
Speaker 5: Hm, I think insight and willpower.
Speaker 1: Yeah no, they did it, did go correctly? Okay? Yeah,
so seven, unfortunately is not enough to remember what level
these guys are.
Speaker 7: I go into a god's stance. So what happens is
you see me go from like a blob to a
cube and I'm gonna be right behind Moon in a
Q form. I'll watch and see what happens the first
round of attacks.
Speaker 4: Okay, solid plan.
Speaker 1: Okay, so I knew that is going to mean that
you went first effectively there bo. Okay, I don't know
why my check marks. I'm coming up. Hold on, I'm
going to do it again.
Speaker 7: I should already be checked, I think.
Speaker 1: And I do this again. Yeah, I think it was
just an interface. Here we go. Okay, all right, Bo,
you have gone. It is now their turn. The first
lightning wheel, Oh boy is going to activate a fol gear.
So you can see this one begins to sort of
crackle with lightnings and you can see it violently turn
in the air and begin to tackle evilly. As you
can see it begin to rush towards the both of you.
And oh, let's see that is a hit on you
bow and that is for twenty bolt damage.
Speaker 7: Twenty bolt damage.
Speaker 1: Select yourself and apply it selected apply select.
Speaker 7: Is this a spell? Uh?
Speaker 1: It is a spell? Oh?
Speaker 7: Okay, Well, what happens then is I get hit by
the spell and you see what color is the bolt
damage or the full gear?
Speaker 1: I imagine it's the same purple lightning.
Speaker 7: Okay, So what happens is you see this purple lightning
stripe bow in his cube form, and he goes and
as he does, you see his blue slime slowly start
to turn purple like the thunder. And I'm going to
learn that spell because that's why I do, because I'm
a slime.
Speaker 1: Excellent. So again, do you do you kurby this?
Speaker 7: Essentially I can read out exactly what it is for
you if you want show the chat get it? Okay?
How do I show chat? What's on my spell book?
Speaker 1: Okay? So on your spell book? If you so, I think.
Speaker 7: It's yeah, there you go spell mimic. When you see
a creature belonging to the beast, monster, or plant species
cast a spell, you may immediately choose to learn that
spell as the krimerest spell of your own.
Speaker 1: Sorry, I'm just so sorry to tell you it's neither
of those three. It's none of those three.
Speaker 7: Oh well, in that case, reckon as I go back
to my usual blue color and take damage.
Speaker 1: Apologies, that's all right, Yeah, I thought it was. I
thought it was all monsters as well. But unfortunately, now
so that creature just it sort of spins really fast
and then just you see the lightning crackle out and
us just cascade across the ground towards both of you.
You see it. You see Bow get electrified for a
moment there.
Speaker 5: Man.
Speaker 7: Oh I do have resistance though, because I hit God,
so I don't Is that half damage?
Speaker 1: It is? It was applied correctly?
Speaker 7: Okay, Okay, I'm fine.
Speaker 5: I think.
Speaker 1: Moon, it's your turn.
Speaker 4: Oh no, uh, all right, the one that just hit
bo mm hmmm. I'm gonna run right up to that one.
Speaker 1: And bover over it's this one and then push tea.
Speaker 4: Okay, did I do it? I think I did the thing.
I think I did the thing, and I'm going to
use powerful strike.
Speaker 1: Okay, uh, I think this is Let me just double
check here. This is a heroic scale, Moon, What do
you what do you think this looks like? As you
begin to do.
Speaker 4: This, I have to build up a little bit of
speed and momentum, so I kind of just run in
place for a second, and as I charge forward, you
can see that my body starts off really really slow,
and then it gets like impossibly fast speed until I'm
right up close to this thing and I'm just looking
at dead and it's grinning face.
Speaker 1: Okay, so with this, this is going to add basically
ten extra damage to your attack. So you can make
a twin shields attack if you want to do that,
and then you get you get bonus damage and it
should be active. I think it's already. It's automatically active.
Speaker 4: Okay, all right, I think okay, no, it is. It
is equipped.
Speaker 1: I think you're just unequipped it.
Speaker 4: There you go, Okay, there we go. What's the button
to use it?
Speaker 1: So on the left, next to the twin shields text
the little icon.
Speaker 4: Okay, that's runic plate. Nope, nope, Oh there it is.
Speaker 1: There you go.
Speaker 5: Hah.
Speaker 1: However, you rolled really badly. Unfortunately, you rush forward Moon
to attack, and as you do, I think maybe you
see some of the lightning crackling and you're worried that
it's gonna hit bow again and you probably step in
the way and just block some of it with your shield,
and you unfortunately don't make the attack to follow through.
Speaker 4: Oh God, that stings.
Speaker 1: Okay, that is it for Moon's turn. The lightning wheels
are going to begin to go. Okay, here we go,
let's see here. Need I think we're gonna have this
one go Okay, this one is going to let loose.
You're gonna see it sort of spin up again. As
it begins to spin rapidly, the lightning begins to shoot
out super fast, and it will also do a fulgear
and that hits Moon. This time Moon, you're able to
block for bow, but unfortunately, it leaves yourself wide open
to attack. Select your selec let your token there, and
then hit apply selected underneath that attack to take twenty
bolt damage.
Speaker 4: Oh okay, give you one second.
Speaker 5: I keep trying.
Speaker 7: That brought me.
Speaker 1: Okay, you don't have to target yourself. You just have
to click on yourself and then okay, apply selected. At
the bottom of it, there's.
Speaker 4: No actors selected, so that's where I'm like, yeah, you.
Speaker 1: Just gotta click on your token.
Speaker 4: Okay, you did it, Okay, And I'm standing there and
you can see that the shield partially blocks some for bow,
but the rest of it kind of snakes around and
kind of goes up my arm, and I just I'm
stuck in place while it's coursing through my.
Speaker 1: Body and the lightning wheels continue to go. Unfortunately. Okay,
let's see here. This one is now going to go.
This one will do a folgier as well.
Speaker 13: Uh do do do?
Speaker 1: Why did that only select one person? I'm not kazon good. Actually,
I think it hits Moon twice. Oh sorry, hold on,
let me just double check. It says up to three
creatures spent all of its attack. Uh, I'm gonna do
that again. I'm not quite sure why, and roll for both. Okay,
that is a miss, unfortunately for that creature. So again,
the lightning shoots out and you're both kind of used
to this happening. Now you both dodge out of the
way as these lightning bulbs crap part of the wood
of the of the airship. Okay, nice one, bo.
Speaker 7: Right back at you. My cue fording slides across the
deck like an ice cube.
Speaker 1: Okay, let's see. The next one is going to do
a sharp turn. You can see it begins to spin
up and rushes towards you as it will target Moon.
Speaker 7: Watch out.
Speaker 1: That is a miss. As this creature rushes forward, I
helped Moon bashes it away. It just sort of spins wildly,
sort of like a quarter that's just kind of hit
horizontally spinning in place and spins out of the way.
Speaker 4: Yeah, get physics, buddy.
Speaker 7: Nice one. We'll quick on that.
Speaker 4: Though, thanks good a while since it's made joke.
Speaker 1: The next one we'll do another full gear. This one
is two hits both on moon and bow. Each of
you select your tokens and apply selected to take twenty
three bolt damage.
Speaker 5: No my shield, no her shoe, gonna shake it off.
Speaker 1: Okay. The last one is going to take a sharp
turn forwards and bow, and that is also a hit
bo you see the the one of the last of
these these lightning wheels spin off. As you jump out
of the way one of the other attacks, you're hit
by the lightning, you get stuck, and then another lightning
wheel smashes right into you and you take seven physical
damage as your guard protects you.
Speaker 7: I think of having a crisis.
Speaker 1: All right, now, can we please have Iris grew and
enders join the fight? Oh shit?
Speaker 5: Oh shit? Right?
Speaker 4: Like, what sort of damage are they doing?
Speaker 7: A lot?
Speaker 5: Both really hurt.
Speaker 1: Okay, I don't know if you're able to glad to
see you guys, I don't know. Uh, I'm just gonna
do this. We're gonna redo the initiative for the combat
encounter here.
Speaker 3: Uh well, since what is it? Since I forget which
side one, I think it's just rotating it either way
unless you want us to actually reroll everything like we
still swerve in.
Speaker 1: Yeah, I do, just for the sake of the U.
Speaker 7: I here, all right, should I start the check?
Speaker 14: Yeah?
Speaker 9: An eight failure.
Speaker 1: Okay, and me.
Speaker 5: Okay, see.
Speaker 1: You need a check for roue uh. Okay, I don't
know why, but I can't roll through. Oh because Bo
did not Wait. Okay, that's fine, that's fine. You guys
are gone first anyway.
Speaker 5: All right.
Speaker 7: In that case, I'm going to say finally, and then
I'm going to turn purple again because I was holding
onto this thing as uh. When I see these the
rest of my com patriots come. You see my my
slime skin turn purple. And I then turned to my
companions and fling bits of bow all over them. And
now they have bolt resistance right as I use elemental shroud.
Speaker 1: Okay, why you're welcome.
Speaker 7: I'm helping.
Speaker 1: I've seen movies like this.
Speaker 14: Thank you.
Speaker 7: Bo.
Speaker 1: Okay, bow has gone first. It's next. Sorry, the lightning
wheels get to go next. Okay, let's see this one
is gonna go. As you see these wheels sort of
rolling all over the ground that you could see like
various planks from the ship just sort of like getting
spun up and crackling electricity going all about. This one
will then cast fulgar and misses all three of Rue,
Moon and enders Bow. Make sure to I think your
guard is off now right, it would be, yes.
Speaker 7: Okay, so my elemental shroud can only be used on
three targets. So I'm gonna use that target on Moon
Iris and I guess myself because I'm about to die.
Speaker 1: Oky doak.
Speaker 15: Uh?
Speaker 1: You see the lightning from this vulgar attack hit the
nearby planks, just erratic lightning cascade. Who is next?
Speaker 5: Creed some time to prepare myself.
Speaker 4: It's okay, take all the time you need, Just take
care of both.
Speaker 1: I think Drew is gonna go. Then let's see.
Speaker 3: We have resistance now of bolt.
Speaker 7: Yes, yes, so Moon Iris and myself have resistant polt.
Speaker 1: Okay, we're gonna have Rue use barrage. As you see,
Rue grab several bladed roses from various places in her costume,
and she begins to throw them in rapid fire, and
she will. Let's see, we're gonna do barrage, which will
allow her to attack two creatures. She's gonna just attack
these two. I think see barrage, and then we need
bladed roses. Two misses unfortunately. Uh do you see both
of the bladed rose chickens hit the ground and embed
themselves into the planks of wood. Oh shoot as they miss? Okay, damn.
Let's see here. This lightning wheel is gonna go. It
will do a sharp turn, I think, and this is
gonna be on bo.
Speaker 4: Uh oh, I step into protect.
Speaker 1: Okay, you can absolutely do that. Let's see. So protect
basically means you get because you are a guardian. You
get to protect basically as a reaction, and this allows
you when another creature is threatened by an attack, spell,
or other danger, you may take their place. Any checks
that are part of the danger will be performed against you,
and you can do this before or after the check
has been made, so you can technically save this until
they succeed or fail on Bow's attack.
Speaker 4: I think, Moon, I think I would know this, and
I do it anyway because it's really more about the gesture.
Speaker 1: Gotcha, Okay, fair enough, it's targeting you now.
Speaker 7: Thanks for having my back, No probable.
Speaker 1: As the wheel begins to spin, it takes off way
faster than you're expecting. You jump in the way of bow,
and immediately you try to raise your shields up, but
it totally like hits you full force and the legs
sort knocking your legs out from under you select yourself
as you take twenty two physical damage, apply selected damage.
Speaker 5: I'm brought to my knees.
Speaker 1: Okay, who's next? All right?
Speaker 16: I think I'm ready for I'll take an arrow out
and I'll concentrate on it and say, does this called Kaya?
And I will cast an earth spell on the arrow,
pull the bow back, what's it?
Speaker 5: And shoot past moon? But it goes like right between
her shield and her personal self and I will shut
that the one that is ay door attacking her. Believe
it's not no, no, no, so.
Speaker 1: Okay, very nice. That is a hit, all right? That
is for fourteen earth damage. All right, I don't know.
Speaker 5: These things a week too, but if always crowns, what.
Speaker 1: Do you think the what you what does the arrow
look like now that you've applied this this earth damage
to it?
Speaker 5: At first, it'll the ground will start to show moss
and then greenery from the ship, and it'll pull from
the wood and then create these earth crackles and shift
around the arrow. And it doesn't fully form into I
let go, and then it becomes this giant block as
it hits the target and spreads on the front of
it and a crash.
Speaker 1: As it does, you can see the lightning around the
wheel get grounded and almost like a shield being removed.
For a second, you see the all the earth just
absorb all of the lightning, and then the face in
the middle of the wheel looks like a little confused
and then surprised and then in serious pain.
Speaker 5: Ah, that's what I thought found this weakness. Well done, Enders.
Speaker 1: Okay, let's see. Uh, Enders, that's it for your turn. Okay, Uh,
this one is now gonna go.
Speaker 6: Uh.
Speaker 1: It will aim at oh again ship, I'm in danger
and will attempt a sharp turn as it spins rapidly
and tries to run you over. That is another hit
at surprise.
Speaker 4: And Moon crawls over with her shield hopes that it
clangs against the shield instead.
Speaker 1: Okay, let's see. I don't think you can do that twice.
Moon in the it's in vain.
Speaker 4: She crawls and she tries to make it there yeah,
and just deflates on the deck.
Speaker 5: Don't hit him, He's just an eye. Think about you.
Speaker 1: As you can see bow is hit viciously by this
spinning lightning wheel, splattering slime all over the place. Who's next?
Speaker 5: Oh definitely me?
Speaker 3: Oh oh no, I'm gonna go ahead, and I will
cast acceleration upon myself in order to give myself the
ability to heal in this turn and then be able
to do two things next turn. And with that, I'm
going to go ahead, and I will raise my staff
as I cast heel on bow and on and on
Moon for two targets. Oh, that took away way too much, mana,
I let me give myself ten more. There we go.
So the vines on my staff will grip into the
ground as a bright light goes ahead and surrounds the
two of you and heals you for forty HP each.
Speaker 1: Forty pretty nice. Again, you can push the description button
on the heel and you can just press the button. Yeah,
click your token and then just press forty hp.
Speaker 3: There you go, and that is my turn.
Speaker 1: You're healing. I'm sorry, you're healing, Moon and Bo.
Speaker 3: Yes, that is correct.
Speaker 7: Now my wound's only slightly grievous.
Speaker 4: Thank you, of course, back on our feet at least,
or whatever feet we have, Thank you.
Speaker 7: Iris wish I could.
Speaker 1: Say the same. As you continue to fight, Suddenly there
is a familiar rustling sound Moon as you see a stumpy,
wooden leged shrub come rushing towards you. All it is
round and covered in leaves. Underneath you see amber, and
you see maybe wood and rock. It's tough to tell.
Speaker 5: I am at it immediately, it's coming right at you.
Ducked out. No, it's okay, Greg Craig, You're alive.
Speaker 15: Greg.
Speaker 1: As rushing forward, this spherical leaf covered companion of Moon
joins the fight. You can see the lightning wheels sort
of look at each other terrified.
Speaker 5: I can't believe it. He's alive.
Speaker 1: Greg.
Speaker 5: Where were you? Where have you been?
Speaker 4: Yes?
Speaker 5: But but that doesn't matter.
Speaker 4: Now these are my friends.
Speaker 5: Look, I can't I can't believe it.
Speaker 4: And I give him a bill hug and I try
not to squeez him too hard and his branches rustle
just a little bit.
Speaker 5: Oh man, am I so happy to see you. I
point at the monsters every careless. Oh that's terrifying. That's terrified.
Speaker 7: There you go like a koyaki Brussels sprout thing.
Speaker 5: Sir, Is that big? Oh?
Speaker 1: Okay, No, it's it's smaller. Uh, it's probably about up
to your waist maybe as it comes rushing forward. Where
can I put him right there?
Speaker 7: Yeah?
Speaker 5: He tiny.
Speaker 1: As your companion joins you, Moon, you feel yourself reinvigorated.
And oh man, you can spend a fabula point if
you'd like to control the narrative.
Speaker 4: Here man, Okay, yeah, absolutely, let me spend a fabulu point.
I only have one left. Here we go. So greg
Wood is his full name, and he only comes up
to out about knee height, about yeah big, And he's
very sturdy, and so when he runs, he really doesn't
have any sort of posture. He kind of waddles really
really quickly, and he's got these kind of stumpy arms,
and he's got one eye that looks out at you.
And the voice that you heard earlier is exactly how
he sounds. He only really speaks and mumbles and grumbles
and clicks and sometimes just a rustle. That's all that's
all you'll get from him. But he is incredibly powerful
and he's always been at Moon's side, not since day one.
But she did find him as just a little seedling
and had no idea that he would grow into the
shruble at that he is today. But Greg is pretty amazing,
and one of his very favorite things to do is
rush forward and just land on his face and it
always creates such a ruckus and Moon wasn't sure why
he would do that in battle, but it's what he does.
And as soon as he shows up these lightning wheels,
their smile begins to fault.
Speaker 5: They're just a little bit because they know that this guy,
this guy is pure carbon. He is Earth on a
fight and he's ready to rock.
Speaker 4: That's right, So you better be afraid, right Greg?
Speaker 1: Hmm?
Speaker 4: Okay, Greg, you remember that thing we talked about? Okay?
Three two?
Speaker 1: What for it?
Speaker 4: And Greg soars into the air and this huge, like
just this fire behind him.
Speaker 5: It did you don't even know what it is. It
almost looks like a flame.
Speaker 4: But he's going so fast and he just launches himself
like a cannon bold, both his arms locked in and
he hurls himself right at the center of these lightning
wheels and an explosion.
Speaker 5: As he just.
Speaker 4: Lands, face first, clouded dirt encompassing everything, and Moon has
no idea what to expect, but she knows whatever it.
Speaker 1: Just happened, are instantly covered in dirt from Greg Wood
and you can see the lightning begin to dissipate as
their faces disappear. Wheels like coins falling onto a table,
fall to the ground of the airship. You're out of combat.
Speaker 4: I let my shield clatter onto the wood.
Speaker 7: Well, he killed them, that's Greg.
Speaker 5: That's Greg.
Speaker 4: I kneel down and I give Greg a fist bump.
Speaker 5: Job.
Speaker 4: Well done, buddy, h And I don't think we would
have we would have had that clue. Thank you for.
Speaker 5: For taking care of that first one. Yeah, of course,
that's that's what I do. Well, but I will do
what I used to do. For some reason, we're not
doing any You're welcome.
Speaker 1: Each of you receives a notification and you can see
on your interfaces. Each of you, except for Moon zero
XP awarded high level character nearby.
Speaker 7: Ah Anti Smurf mechanics.
Speaker 5: Sorry.
Speaker 7: I roll up to Greg would and I go, Hi,
my name's bo Oh again. I have feral speech. If
he's a beast, monster, a plant, I can talk to him.
Speaker 1: You can, so yeah, when you fist bump him, he says,
what up?
Speaker 7: What does killing taste like?
Speaker 4: Do you? Er?
Speaker 5: Oh?
Speaker 7: Okay, bye.
Speaker 15: Ah?
Speaker 3: What were those gurgling noises you just made?
Speaker 7: Boh, I was speaking dirt.
Speaker 5: You're speaking dirt?
Speaker 3: When did you take that skill?
Speaker 7: I'm a slime?
Speaker 3: Why? Yeah, so well that's taken care of.
Speaker 5: M hm.
Speaker 3: You found Greg. That's good?
Speaker 4: Yes, yes, everyone, Uh, this is my companion, Greg.
Speaker 5: Would you can?
Speaker 4: You can call him Greg? But he's he's a he's
a real good dude.
Speaker 5: And oh yeah, yeah, I actually said what up?
Speaker 1: Mm hmm.
Speaker 4: I actually learned to speak there not not too long ago,
so for a while I could only really surmise what
he was saying. But but yeah, he's he's very vocal
and very friendly.
Speaker 5: This excuse me, this is wild. We actually had. This
is not fake, right, I know I checked on the ground,
but I just want to make sure this has actually happened.
The ship writ okay, the ship is real hard wood.
Speaker 4: Yes, yeah, give me one second and I rush over
to Greg said you were hurt?
Speaker 1: H hurt?
Speaker 4: Oh okay, well listen, I if it's broken, and let
me take a look here. Oh oh that that does
look kind of tender. Ouch okay, okay, okay, uh hey,
iris M, would you happen to know any uh druid magic?
Speaker 3: Is Greg hurt?
Speaker 5: Yes?
Speaker 1: Okay?
Speaker 4: Is one of his really important fibers over here, if
I and I pointed out, you can see it's a
little snapped over there, and it kind of smells like
a twig does when you break it, and it's still
kind of green inside, and the fibers are like really
green and fresh. It smells like plants. He's yeah, he's not.
He's he's not in a great way.
Speaker 3: Okay, I'll take my staff and I will hit the
ground with it and vines will grow outward towards Greg
as I cast heel on him. Does it work?
Speaker 5: Does?
Speaker 6: So?
Speaker 3: You see Greg get enshrouded in a capsule of branches
with flowers on them, much like my staff, and the
capsule begins to glow a very pretty bright white light
that shifts into a green, that shifts into a pink,
that shifts into a purple, and back to green, and
finally the capsule retracts back into my staff. Help, do
you feel better?
Speaker 5: I think you feels better?
Speaker 3: So it works on them? Are you a plant? That?
Speaker 2: What's that up?
Speaker 3: Please?
Speaker 5: A shrub?
Speaker 4: Lit?
Speaker 5: Yeah? So so he does he is allow our plans.
Speaker 4: Thank you so much. That was amazing to witness. I'm good,
I'm glad. Greg is feeling better?
Speaker 5: How is everybody else? My ship still needs to be repaired.
Speaker 1: And I look around.
Speaker 5: You can see there are still things.
Speaker 4: And they're on the way. Oh oh oh you called
them off, but you did the prepare yourself. Okay, uh,
well it would appear Greg has taken he's been busy.
Speaker 5: And I checked the ship.
Speaker 1: Yeah, the ship's in bad shape, but you think you
think you can fly it?
Speaker 4: Okay, okay, thanks Greg. We can get this to co
Let's let's get to the capitol. We could get some
grub there. I could maybe introduce you some of my
other and I stumble on the word friends, right, yeah, okay,
that's where you're from, right, yes, yes, so it's it's
familiar to me. And I think I think you'll enjoy
it for what it's worth. And I look around at
everyone and I'm still blinking my eyes, like I can't
believe they're here. These and then I point to the
lightning wheels. They'll be worth something to just see how
they drop.
Speaker 5: Like coins. These are actually.
Speaker 4: Relatively well, they're not super rare, but but their material
could be taken apart and harvested, and sometimes it can
be used for weaponry and I've watched Greg go over
and start the process.
Speaker 7: So I look around at the sheep, because when we
came inside, we noticed that most of her crew days
except for Greg. I looked to Moon and they go,
so do they respawn then? Or do you have to
get me once? Well?
Speaker 15: I try not.
Speaker 5: I try not to look at it as responding I I.
I guess no, they're dead? Oh do we do?
Speaker 10: We?
Speaker 5: Do we die? I? Have you ever fallen? Okay, that's
important question, though, I guess.
Speaker 1: That's I would like you to make a check for me. Please?
Do you want me to make a check or I
want Moon to make a check for me?
Speaker 5: Please?
Speaker 1: Okay, Moon, please make a I think this is willpower, willpower,
will power, will power. So the roll check button, meet
your fabulous.
Speaker 4: Gosh right, you're okay, roll check? And then you said willpower,
will power.
Speaker 1: I think you all notice the Moon is incredibly sad.
You asked that is.
Speaker 5: Something I said? Is it my breath?
Speaker 7: What does elf breastmell like.
Speaker 3: Elf?
Speaker 5: Garlic?
Speaker 3: I eat a lot of garlic.
Speaker 5: Oh, I mean never to get close to you. Wait wait, wait,
let's not gloss over it. I understand it was a
sad moment. Okay, but I need to know when have
you ever fallen? Have you ever fallen? It's a set
of subject I mean, there's been ten years. I mean
I would maybe we there's some you don't come back.
Speaker 4: I've heard talk about about someone that is a high level,
high level spiritist set that might be capable of resurrection,
but I've never seen them, and I don't even know
if that's true.
Speaker 5: So that's that's a that's as far as I know,
And this isn't a game that if we don't come back.
Speaker 4: I try not to look at it like that, and
then I kind of gloss over again. We need to
get to Coca. I need to repair my ship and
we can get some food while we're there. And I
glance at the horizon and you can see there's some
kind of what looks like a fireworks display, but actually it's.
Speaker 5: Part of a battle. It's part of a greater battle.
Speaker 4: There's explosions, there's different colored lights, and the louder it is,
the darker the light. There's a lot of dark red
and a lot of dark purple. And I look over
there and I say that that's powerful magic, and we
need to be very careful.
Speaker 5: Okay, I'm I'm gonna be over here for a bit,
and I'm going to think long and hard. If anybody
needs me, go free, and I'll slowly turn and walk
towards the back of the ship. On the end, just
lean on the railings.
Speaker 4: Would we sure? We should be safe.
Speaker 10: Now?
Speaker 5: We should be safe the rift.
Speaker 4: The rift was sealed when the last tower went up,
So we should be fine for the foreseeable future. We
should be contained.
Speaker 5: For the future.
Speaker 7: So you mentioned a war, the one that's happening right now.
How long has that been going on? How long have
you been at it?
Speaker 1: Oh?
Speaker 4: That's uh, as long as I've been here ten years?
Speaker 1: Oh h.
Speaker 5: The whole time.
Speaker 3: And what is this war about? I see that it's
in Syntharis, or at least just outside.
Speaker 4: Safety in numbers, that's what they told us, a training
with safety and numbers. It's just over and over and
over and over, safety and numbers, safety and numbers, and
there's really there's really not a lot you can do
with just numbers. When it's powerful magic. I watched a
lot of people fall and I just told myself they
would respond, but they kept talking that the ultimate gold
was the Emberstone. I think everybody wanted to at least
be a piece of that puzzle, get their hands on
some kind of power.
Speaker 7: Loves it where what wait?
Speaker 1: Hello?
Speaker 3: Right now?
Speaker 4: Greg says we should leave. Okay, uh, I'm sorry. I'm
sorry to be such a downer. It's really difficult. It's
really difficult to remember my life before because I have
been here for so long. But I really want you
to feel safe. So let's go downstairs to the to
the to the main part of Let's go down to
the hall, and.
Speaker 1: I have.
Speaker 4: Alcohol or a version of it. Yeah, if you'd like
to imbibe.
Speaker 7: I'm curious how I can.
Speaker 4: Well, you know, osmosis probably don't figure it out.
Speaker 3: Things mm hmm.
Speaker 7: You notice the man bow talks. He doesn't have a mouth.
It's like the skin on the slime kind of vibrates
like a like ae mm hmm, I mean skin membrane.
I'm out of here. Well, regardless, I don't have a mouth.
Speaker 4: Okay, no mouth, so Bo might be out. But for
the rest of you who can imbibe, we do have
some libations. So Bo, I guess you'll just have to
use your imagination.
Speaker 3: Or we could try to rub it on you like
a lotion, or we.
Speaker 4: Could try that really, I don't know.
Speaker 7: A drink rub, a drink rub.
Speaker 4: I start gathering the lightning wheels and there they make
a really heavy noise as I drag them across the
wood and start piling them on top of one another.
These will be worth a lot. Well, they're good conductors
of lightning, so they're made of metal. I couldn't tell
you the exact metal formation, but I believe it's a
some type of uh maybe chromium and and uh oh,
I don't know, maybe diamond is in there too, but
it's a really interesting chemical mitt structure.
Speaker 1: As I and says this, you can see Greg Wood
behind the controls as the airship begins to.
Speaker 5: Lift off.
Speaker 4: Okay, all right, let's head downstairs. Greg got the ship
started for us.
Speaker 7: It was more boy, have faces on wheels trying to
kill you?
Speaker 4: Well, the wheel is possessed.
Speaker 7: Oh okay, that makes sense.
Speaker 5: Okay, everyone downstairs slowly walk behind enufle everyone down m.
Speaker 1: As the airship takes flight.
Speaker 2: The night.
Speaker 1: We venture sure over to our world map. I would
like to see the world map.
Speaker 7: I'll pause.
Speaker 2: Let's go over here.
Speaker 3: It's swirly.
Speaker 7: Every good AMMONI is a maelstrom, just a.
Speaker 1: Little bit of info here before you start moving stuff.
You have a party icon right there and everybody has
control over it. But please don't move it just yet.
There is fog of war on this map, so you
can see the slight difference in the coloration on the
map there. Oh, as you travel, you will uncover more
spots on the map. So yes, you can see the
capital cities and the continents.
Speaker 5: Around.
Speaker 1: But many of you do not have a good understanding
of this map. So the airship begins to take off,
and I think we need appropriate airship music.
Speaker 5: Okay, so this map is different from what we when
we played the game.
Speaker 1: You never played the expansion stuff.
Speaker 7: They see, we only have the left two continents and
the bit of the south one.
Speaker 1: So as you head down into the cabin and you
begin your journey, I think Greg will ask you if
you're heading to rise.
Speaker 4: Yes, yes, set the coordinates one two one two.
Speaker 5: Want to.
Speaker 4: Let me know what our speed is ultimately and get
us there.
Speaker 1: Safely very well. I need a travel role now as
you begin to travel.
Speaker 5: Before we do that, I'm going to look at now
my correct me. If I'm wrong, I can give a
blue pot to someone correct. The six inventory slot. You
can drop them on the.
Speaker 17: Ground you're able to you are okay, Yeah, I'm sorry.
I thought I thought that was for Yeah.
Speaker 5: Yeah, I'll walk up to I don't know if I
under standing sitting. I don't know know anymore.
Speaker 3: I think I'm standing and trying to take in all
of this hall and this life that our friend has
led for quite some time.
Speaker 5: Now, okay, how totally.
Speaker 3: I'm pretty short for an ELpH Okay, yeah, an exact number,
I don't measure.
Speaker 5: I'll side I you. We're like expending a lot, and
I'll nudge it and I'll slide up blue pot towards
or taking away one of my inventory points because I
as a psyde class subclass, I have wayfair which gains
inventory slots back as we travel.
Speaker 3: Just so you know, elixirs are three three inventory points
unless you have.
Speaker 1: Some special bullshit.
Speaker 5: I believe I do have special wheelshit thanks. The whole
point of it inventory points. Yeah, you recover inventory points
after each travel rule.
Speaker 3: Okay, so yes, it'll be three, but you'll be recovering
and I'll look at you for a moment. Are you
all right?
Speaker 1: No?
Speaker 5: No, absolutely not. I don't know what happened she's been
here for ten years. We may die. I thought this
would be the coolest thing ever to be in this world,
and now I'm not. I don't even know who I am,
what I am, or what you are, who you are,
any of this? So no, not okay, But I'm going
to take one foot in front of the other and
I'm gonna start by giving you an Alexa and trying
to figure this all out.
Speaker 3: Yeah, just know that you're not alone in this. You
know we're here for you too. You don't have to
keep to yourself, all right, Yeah?
Speaker 5: Yeah, parents, Yeah, parents, Right, I'm here, I mean alive. Well,
you don't even know if they're there anymore. That's kind
of what's in my mind is if it's been ten years,
what happened to them? I've watched, I thought I watched.
If I'm not mistaken, Alex died in front of us
along with other people, and I thought I was dead.
I couldn't breathe in that what text. I couldn't even think.
Everything went blank for a second those ten years. So
everything that we knew, loved, everyone that we were with,
they are probably gone dead.
Speaker 3: We would see my face darken. Well, my mother was
very sick. Last I checked. She has my brother, so
I don't know. Do you have parents?
Speaker 5: Yeah, very well off. She just both very famous actors,
and I had to live in their shadow, so I
didn't want to, but I did.
Speaker 3: Anyway, I'm here now, and well you are far from
a shadow. You You were right light in very dark
times for many people, and you always brightened my day.
And you came to visit even though I didn't know
who you were.
Speaker 5: No, I'm glad I did something right, but a lot right.
I appreciate your kind words and gestures. I really do.
There's a whole different one entertainment in Shea's. It is
all different, different place. You might as well call it this,
but I appreciate it. And on the positive note, we
don't know what happens to everyone. Neither is Moon, and
it's been caught in a war for the past ten
years apparently, So maybe, just maybe everyone got teleported here
and they don't know who they are. We must have
got lucky. We could have got lucky with our memory.
I'm so foggy.
Speaker 3: Well, maybe there's time dailyation or something as well. Maybe
the real world is moving very slowly, or maybe this
is the real world basis.
Speaker 5: Maybe this took over. We have no idea. I guess
the fun part is figured it all out. But I'm
gonna try to be there for Moon. Don't even imagine
once she went through for ten years. I don't even
know what we went through for ten years. I'm guessing
that we were sleep caught in those crystals, and as
I'm talking and walking towards the others, I believe that
we were. Probably I can think of is that we
were trapped in there for ten years and we got
lucky to break out. Maybe others are still caught in
the formation of whatever that was, or others did bring
out Moon. Maybe the ones you think of NPCs are
just that they are people too.
Speaker 3: Yes, I wonder if their dialogue is repetitive or or not.
It seems like it's not. If Moon was able to
form some sort of bonds.
Speaker 5: Right, those monsters out there were thinking they had a pattern.
It wasn't. It wasn't like, it wasn't telegraphed. There wasn't
a pattern that you see in games. There was actual
reactions in any emotions coming from those creatures. And I
hit it with that and turned it out right. Hut,
it was afraid.
Speaker 1: Yes, So I don't know.
Speaker 5: What you know, Moon, but it seems like it's shrouded
in all kinds of mystery. And I need a drink. Yep,
what I say.
Speaker 4: I've been pouring kind of a little mixes for everybody
the whole time. I've been working on my mixology. Really
one of the things I've.
Speaker 3: Can you mix my potion into that?
Speaker 5: Sure, let's see what happened.
Speaker 3: I mean, the potion tastes like very so maybe it'll help.
Speaker 4: I'm not very good with alcohol that smells really good.
Speaker 5: What does this potion do?
Speaker 4: But it's for mana for mana, okay, and.
Speaker 14: I I just.
Speaker 4: I pour a little bit so I can parse it
out for every single one of us, including bo, who
I know might not be able to drink it, but
we're going to try and give him an equal amount anyway.
And as I tip it into each drink, there's a
little like purple cloud that comes up and goes booh,
and then it erupts into like show a blue heart
that goes So there's a couple puffs out of every
every glass. Okay, here we go, Oh you are magic?
Well here and there not. Really, Paladins aren't known for
their manna, okay, everyone drink up before maybe just take
a bath.
Speaker 5: How this food taste like food and drink tastes like drink.
Speaker 4: You're just gonna have to trust me on that one.
That might be one of the better perks of the game.
Speaker 5: All right, Yes, ten years of being possibly dead, I
have no idea bottom is alive again.
Speaker 4: Hey, I feel pretty alive right now.
Speaker 7: I picked two suita parts together in a pensive pyramid,
staring at my drink. We should just roll over it,
crush the bottle. I would put a suit apart into
the into the glass.
Speaker 1: Yeah, you observe it.
Speaker 5: That's not can go card at all?
Speaker 7: Oh haisty.
Speaker 3: I tug mine all in one go, and I slam
it on the table.
Speaker 5: That was delicious.
Speaker 4: What did it taste like to you?
Speaker 2: Yuh?
Speaker 3: It tasted like the post and so kind of like berries,
but it also had some sort of taste I couldn't understand,
like you put a sweetener in it or something.
Speaker 4: And then there was the alka marshmellow.
Speaker 5: That's what that was. Yeah, yeah, okay, cool, Yes, I
love that.
Speaker 4: So I was calling it a cloudy day because it
actually has marshmallow in it.
Speaker 5: But I feel like yours.
Speaker 4: Your your man of potion works perfectly, So now I
have to call it something else like cloud berry or
something like that will work so well for this that's
so tasty.
Speaker 7: Is moonshining legal?
Speaker 4: I haven't tried making my own, but when be able to,
if we try hard enough.
Speaker 5: It's quite thick.
Speaker 4: Hm.
Speaker 5: No, it's surprisingly good. Reminds me of like a almost
small type effect. Oh wow, I haven't.
Speaker 4: Thought about s'mores in a long time.
Speaker 1: You can see as the battle rages behind you, explosions
go off such see out the view ports of this airship.
In the distance to the northwest, you see a red,
squirreling vortex mass. What's that.
Speaker 5: Over there? Yeah, No, I wasn't on the map.
Speaker 4: M I'm uncertain. Let me take a closer look. Hm,
that's the storm veil rift. I'm not certain, but I
thought that it was sealed. Yeah, when the towers went up,
they added a little bit of a strange haze to it.
And it's smaller than it was, but it was bigger.
Speaker 1: I mean we're talking this thing is two hundred miles wide.
Speaker 5: Yeah.
Speaker 3: Is that safe for us to be around?
Speaker 4: Not really, it's unfortunately it's because of the Emberstone. That's
what we usually call the Maelstrom. And it kept growing
as as the Emberstone just kept getting mined and.
Speaker 5: Used for resources, and we just.
Speaker 4: Kept mining it. There's an imbalance and that's the result.
Speaker 5: Emberstone anyway. Wait wait, well is it called mbstone? Is
a red.
Speaker 4: Well I suppose I never really thought about why it
was called Emberstone, but I just know that it has been.
It's been the catalyst for this conflict. I know that
Ellen Troth and Cyntharis have been They've been warring for
as long as I can remember, and they wanted to
use Emberstone red crystalline.
Speaker 5: It's red crystal.
Speaker 7: Yes, I mean we were in.
Speaker 5: Bo that was that.
Speaker 7: That was our guild race, the Emberstone cavern race. Remember
at the convention, right, we were.
Speaker 5: In Emberstone if the description is correct.
Speaker 7: Oh you mean when I was panicking inside that red
crystal something about emberstone HP zero something like that.
Speaker 4: I but emberstone is around here, it's a natural resource.
I've never seen it used as a vessel. I've never
seen anyone trapped inside.
Speaker 5: Oh God, is that how you got here? Well? I
do remember when you went that sucked in there was
these red crystal starting reform skin.
Speaker 4: On my skin.
Speaker 5: I'm thinking about it yet you're screaming. You're screaming. It
was diabolical. It was like something was like, turn you apart.
It's like a screams you would going to it. I
mean back when we were in acting school, you know,
there were screaming classes and girls with the most horrifying screams.
Speaker 1: That was that.
Speaker 5: It was that scream. But it was not. It was
not fake. It was already hears it was. It's there.
It was you, screaming, queen?
Speaker 3: Where did when you awoke?
Speaker 5: Here?
Speaker 10: Do you?
Speaker 4: I don't remember any red crystals on my skin?
Speaker 3: So you just popped up?
Speaker 17: How like?
Speaker 5: Showed up?
Speaker 7: I was just here on a shawl, on a cart,
finally awake.
Speaker 5: No, I had you in my hands. I felt your
grip on my head.
Speaker 4: Sorry, it's hazy.
Speaker 5: You were It was just it was just like a
few hours ago. You were in my hands. I was
holding you. You were holding each other, and I lost you.
Speaker 4: It wasn't It was much longer ago for me.
Speaker 5: Do you remember my other name?
Speaker 1: Todd?
Speaker 5: Wait a minute, what was my other name? Wasn't always ended?
Speaker 3: Is it?
Speaker 5: It's always been unders?
Speaker 7: I scratched my head with my pseudo pod.
Speaker 5: Iris is always iris.
Speaker 3: Mm hmm, what was it?
Speaker 5: Maybe?
Speaker 4: Right?
Speaker 5: Oh? I think for my consol to pop up interface opens,
there has to be an accountant page somewhere. I look
for the top right corner, three line C see if
it account pops up.
Speaker 1: Nothing.
Speaker 5: I looked for the origin starting name origin place.
Speaker 1: The only message history you have at the beginning is
that same message.
Speaker 3: And.
Speaker 5: I might be going crazy. I'm sorry, I'm sorry. I
just don't remember what you remember. I'm sorry. Maybe I
think I'm making it up. I don't remember.
Speaker 4: Maybe maybe I mean, maybe maybe something with the red crystal,
but I don't remember. I remember wokey wow because you know,
and been some time, But now I don't.
Speaker 5: I don't see you. The more I think about it,
the more it is maybe you weren't even that.
Speaker 4: It's entirely possible. All I know is that whenever I
bring up Regalia Khan, it's like that old saying where
you're not remembering the time it happened, you're remembering the
memory of the memory that you're recalling. And so every
time I talked about Regalia Khan, Heck, right now, I'm
not even sure I could tell you what it really was.
Speaker 5: I remember I had parents and they were actors. That's it.
I don't even remember what they looked like.
Speaker 1: Everybody. I would like a group check, please, so we'll
be insight and will power based.
Speaker 3: And what is the difficulty?
Speaker 1: Thirteen thirteen? Sorry I'm getting bruise open air.
Speaker 3: Oh apologies, I forgot I close the eye chuck already.
Speaker 1: Yeah, yeah, I'll just roll it.
Speaker 7: I mean, clearly we know each other from before, right,
we just showed up here and then moon came and
I know I'm BO and I know of things before,
and you're talking weird. So I'm listening.
Speaker 5: What do you know from before?
Speaker 7: I look up to enders a roll up towards him. No,
go renegade choice? What normally that works in games? You know,
when you can't think of anything else, you just pick
the renegade choice to be cool.
Speaker 4: Bo.
Speaker 5: The more I think of what happened before, the more
howdy it gets. Do you remember anything? I don't? Hell,
You've always to me, for some strange reason, always look
like that.
Speaker 6: Huh.
Speaker 5: I mean, let's be real. You use your pseudo pod
normal like it's an extension of your own because it
is an extension of your own body, whatever you want
to call it.
Speaker 3: We were just talking about it, you and I Anders
and I remembered for a moment, but I can't remember
you in the library anymore.
Speaker 5: Well, you said that I bring smiles to people's faces.
That's why I looked funny. I don't call what you're
even talking about, like I knew about something about acting.
But then again, I don't know if it's entirely true.
Speaker 1: You all see the marshes below you, sprawling marshes Cynthoris.
In the distance, you can see mountains begin to form.
Speaker 5: We're getting close, right, It's this place like where we're going, just.
Speaker 4: Beyond your best behavior. It's really more diplomat County than anything.
Everyone there is very polite, but they will they'll be
short with you.
Speaker 5: So what's a landscape line mixed into species?
Speaker 4: Yeah, very much. So it's well, some people like to
call it bridge country, where really just the gap between
two continents, so lots of people have.
Speaker 5: To pass that way.
Speaker 7: How do they feel about slimes?
Speaker 4: That is a very good question, because you're such a rare.
Speaker 5: Type of species.
Speaker 4: And I was going to say skin from an event,
but I don't know why I was going to say,
skin from an event, because he's a slime memory is
actually a membrane. Of course, what did you even because
I'm sure they'll be welcoming to membranes.
Speaker 5: Yeah, I just don't question anything anymore. Really, just be
direct and be yourself, my son. I think I'm slowly
figuring that out as we go there. Okay, i'll follow
your lead. Moon One thing. Well, I'll tell you. I
don't mean to bring up all menys, bad thoughts and memories,
but let's just say we get to start today. And
I'm glad well that you're here. You look fantastic, and
I'm glad we found you. All I can do is
know as soon as we came to was I was
looking for you the moment, we were just glad you're here.
At least we have each other here.
Speaker 4: Now I'm glad you're here too.
Speaker 5: You have no idea? Yeah, all right, well on Nicolga then.
Speaker 4: Yes, specifically we're headed to Gilded Hall. There are peace
talks between the representatives there and there, and I straightened
up with my cape. They are awaiting word from me.
All right, I look what you're looking You're a diplomat,
yes of sorts.
Speaker 5: Wow? Oh I wring my hands.
Speaker 4: And there's somewhat of a very quick scene where Moon
says diplomat and she recalls having to kill people in
the name of diplomacy and doesn't mention it.
Speaker 5: All right, there are you want to.
Speaker 4: Well, not necessarily. It's a hall that is gilded rather
than a guild, so you'll see in the sun. It's uh,
it's just gorgeous.
Speaker 5: I'm excited just in a place without bombs overhead, hopefully.
Speaker 1: As you continue traveling, maybe for about an hour or so,
scenery around you begins to change. You see the mountains
begin to rise, You see the marshes slowly turn into
more rocky terrain, and below you can see a massive
rift between the mountains and the marshes. The giant drawbridge,
probably the biggest one that you've ever seen, maybe the
size of like a bridge on Earth, maybe about that large.
The strawbridge of stone, and who knows what else is fashioned.
Speaker 5: It has.
Speaker 1: A lot of stone and marble like textures to it
with hints of gold. And as you cross over into
Coga's airspace you can see other airships moving about. You
get the impression that you've seen these kinds of ships before.
Speaker 5: There are beautiful.
Speaker 1: Different varieties of these ships flying nearby. There is one
that begins to venture close towards your ship, Moon, Moon,
What is the name of your airship?
Speaker 4: The name of the airship is the Cracked Bell.
Speaker 5: And whenever we attack, there is a.
Speaker 4: Very gnarly looking brass bell in the back of the ship,
and people know that we're attacking because Greg usually hits
the bell with his body and it makes this terrifying sound,
and it's got a large fissure running almost all the
way down, and so it doesn't quite sound like a bell.
It sounds a little a little messed up, more like
more like a giant fart. So this is why the
ship is called the cracked Bell.
Speaker 1: Greg probably begins to rush.
Speaker 4: In, oh, I think we have some friends on the way,
and I look out.
Speaker 1: Rushes over to the side and unfurls a what appears
to be like a large tabird and you see, I
guess color is very similar to what Moon is wearing
on the tabard, and it's sort of like battered and bruised,
and you can see it's got lots of holes and
stuff in it. As the tabard is rolled off the side,
there is a someone that appears to be holding some
kind of light and you see like a flash of light,
and you see the airship ahead of you sort of
begin to turn and the light continues to flash, and
Greg Wood says, great, they.
Speaker 5: Know we're coming in.
Speaker 4: Cool, Greg, contact the ministry and let them know. We'll
be on the way in fifteen minutes. Okay, everyone upright, postures,
look your best. We'll be landing very shortly. I think
they basically just signal to us that we're being allowed in,
which is good considering that there are lots of pirate
ships that pass here too, and sometimes they just have
to be certain of these things.
Speaker 3: So well, okay, well none of us selected an eyepatch.
Speaker 1: You're her?
Speaker 4: Oh thrown it bow and have to throw you over board.
Speaker 7: I don't get it.
Speaker 5: Oh sorry, there's another bad one.
Speaker 4: I gotta work on them. Okay, No, no, I go
to fashion myself another drink.
Speaker 5: Hopefully I don't look like I'm high, right, No, no, no,
it started in.
Speaker 4: Oh, you look very roguish, in a rogue sort of way.
Speaker 7: Very roguish and non, I'm gonna steal your stuff because
that's what rogues do, kind of weigh.
Speaker 5: Right, that's kind of what I'm afraid of mm hmm.
Well I'll just walk aside.
Speaker 4: You, yes something, Yes, of course I will tell them
for all my friends, and they will have to let
you in.
Speaker 7: Yeah.
Speaker 3: Yeah, you'll probably be too stunned by over here to
really care.
Speaker 5: Right, We've got to protect at old course though, So
mh mm hmm. Okay, how long have we been traveling.
Speaker 1: It's been a couple hours.
Speaker 4: Yeah, it would take us a relatively long time to
get to the other side of the map from where
we were, and the airship is traveling pretty quickly. But
how we should be landing in just a few short moments.
Speaker 1: Here you begin to descend, you can see what appears
to be a glacial, almost looking structure with rounded domes
made of gold, on top of a mountain. There are
large flat areas, and many airships fly about of different varieties. Moon,
Please roll a check for me. I think this will
be insight and willpower three. Okay, don't recognize all of
these ships, Moon, but you know that these are not
just Hoga airships.
Speaker 7: Mm hm.
Speaker 4: We have a lot of visitors today. Some of these
I'm not even sure. It's a strange looking flag.
Speaker 3: Do any of the flags resemblant to anything we might
know the.
Speaker 1: Rest of you can make a group check, and this
was insight and world power already. I'm gonna have to
roll for Rue separately because there's no token here. Okay,
all right, iris ruey did I roll? I don't think
you did. I think you had the party check.
Speaker 5: It doesn't give you because it's where am I supposed to?
Speaker 1: So I'm not sure who had the who had the
nine or the eleven, but whoever has the higher insight
and will power? Probably Okay, we can just assume it's
that person. We have the same Okay, well, then fine,
make things complicated for me. I think it rolled. I
think it rolled based on the party sheet. So I'm
gonna say that, uh, Enders, what's your insight and willpower?
Speaker 5: My insight is ten? No excuse me? Six? Okay, we
will power six?
Speaker 17: So six on both yep, okay, and both eight and
eight insight will power?
Speaker 1: Okay? So Enders, you don't recognize any of these ships? Bo,
you recognize there is an airship from its Tessa, there
is an airship from I'm gonna say the other one
that you recognize is Brohm. Would okay you should? I
don't know why you don't.
Speaker 7: These shifts are from the scrublands.
Speaker 1: Rue says, I think that one's from Ellen Drath maybe.
Speaker 5: Mm hmm. Interesting, they're very different.
Speaker 1: Yeah, you saw something that you probably shouldn't know you
actually recognize is all of these airships. The You see
that there are ships for Millifax, Medwin Star, rob Asina, Cryptia, Hoga, Cyntharis, Ellen,
drave Yessa, Brahm.
Speaker 3: Oh, and I go ahead and I repeat all of
them while pointing at each one. And you see that
one that one over there is Ellen Draft. Oh wow,
although why is Cryptia here?
Speaker 1: The airship sort of slowly begins to try to land,
and you hear you hear Greg would say, oh, and
there is a sudden thump as the airship precariously begins
to slob toward the edge of the platform. I think
Bo you would understand Greg as well as Moon saying.
Speaker 4: Everybody cask.
Speaker 1: As the airship you can see people like on the
platform wearing Moon. You would recognize these the what the
people are wearing here blues and golds.
Speaker 10: Uh.
Speaker 1: And you can see like they are quite obviously uh,
some kind of landing attendants that are signaling and like
diving out of the way as the airship is precariously.
Speaker 5: I lean out of a window. Get out of them?
Speaker 1: What and uh the airship begins to stop slightly.
Speaker 4: Oh, we're gonna owe a lot in damages.
Speaker 1: What do you wait?
Speaker 6: What?
Speaker 3: I think my dream berry might be coming up.
Speaker 5: Your what? I'm so cool to drink?
Speaker 3: Oh?
Speaker 4: Oh, pellographic a bole?
Speaker 2: I grab the.
Speaker 5: Oh it's blue.
Speaker 7: I'm that's at least to you.
Speaker 3: I feel a little better, thank you.
Speaker 5: So sorry.
Speaker 3: No, no, it's okay.
Speaker 4: Stuck the landing, Greg and I give him a thumbs up. Okay,
has everyone all right?
Speaker 5: Sorry?
Speaker 3: Iris, Oh no, it's okay. Just don't smell my breath.
Speaker 5: Okay, I have a garlic in volmit.
Speaker 3: My breath doesn't normally smell like garlic. M that's it
for ourselves.
Speaker 1: What elth are you?
Speaker 3: Ellen Draft?
Speaker 7: And does Ellen Draft breath smell elfie?
Speaker 3: It smells good, like good, smell like like fruits and
flowers and stuff.
Speaker 5: I would agree with that.
Speaker 4: Actually, that's a just good summary of basically Ellen Draft,
just not right now.
Speaker 7: Right because you smell primarily of sick.
Speaker 1: Mmmm.
Speaker 4: I lean out a window. Yes, hello, so sorry, we
had a bit of a rough landing. Is everyone okay
outside of the ship.
Speaker 14: There's no serious injuries.
Speaker 5: You are right save you.
Speaker 4: Yes, we'll be right down. Asking whether or not everyone's okay.
I think they're just more concerned about our safety.
Speaker 5: We'll be right down.
Speaker 7: Our crew dead one of the round.
Speaker 1: Yeah, there's dead people on the deck of the ship.
Speaker 3: Yeah, we'll we'll deal with that later.
Speaker 7: Wait, they call you, save you? You have titles?
Speaker 4: Yeah, you just don't worry. Don't worry about that.
Speaker 7: How many titles have you earned since you left us?
Speaker 4: Hmmm, that's probably in the vein of two hundred something,
I'm not sure. So we have a couple of minutes.
Speaker 5: Shoot, and I realized that there's dead.
Speaker 4: Bodies on the deck.
Speaker 5: To take care of those?
Speaker 3: What how are you going?
Speaker 4: They will question us And unfortunately a lot of these
dead bodies they were part of They were part of
the crew. But huh, how they got here is an
entirely different story. So Anders, if you will want to sure,
help me remove them.
Speaker 3: Or you just make sure that the wheels are very visible.
Speaker 7: If you throw them in me, they might dissolve.
Speaker 5: Oh you're not what but bones mm hmm will still
float around. It takes.
Speaker 4: I think that might take a lot longer time than
we have.
Speaker 7: Yeah, I don't let me find out.
Speaker 5: Okay, I'll crawl up one. That's one you but I'm
going to and I look on the other side. So
I'm assuming we're in the air doc. Yes, the other
side is just open open yeah, clouds. Okay, I will
stealthily roll them over.
Speaker 1: Just okay, yeah you mean yeah, give me a dex
and insight roll please, yeah.
Speaker 5: Okay, that is a roll check, right, yeah, a dex
and insight. Depending on that, I might use a fapular point.
Speaker 1: I can't.
Speaker 5: I'll use one I have. Okay, this is an eight
that you rolled? Well, I can oh, I can just
write like like right.
Speaker 1: Yeah, you can invoke trait to reroll. What trait are
you sighting here?
Speaker 5: Oh yeah, let me look at that real quick. I
have where the heck is it? Okay? Here it is? Well, wait,
trades like my identity right yep? Okay, I have bounty hunter,
my bounty hunter on there. So I mean, I would
you know how to get rid of bodies? I guess
from a bounty hunter.
Speaker 1: I do that early in the campaign.
Speaker 5: I mean that's what it says. I'm okay, I can
read them all if you want me to.
Speaker 1: Unless I'm looking at them, I'm being very generous.
Speaker 5: Well, I know how to get rid of bodies. I
didn't say anything. I'm hiding them. Uh, and know what
did I tell you I was going to hide them?
I said I was going to get rid of it.
So yeah, I'm going to kick the over board. All right,
there we go.
Speaker 1: Spend a fabulous pointing right identy right, just right click
on your chain one of.
Speaker 5: These decks Insight, there's like bonuses down there.
Speaker 1: No, you just invoke trait to reroll.
Speaker 5: Right click on the on the track and it gives
me a window, said I have to click with and
I did.
Speaker 1: Oh invoke trait to reroll. Yeah, so you're just clicking
on that identity one and they're just hitting invoke. I think.
Speaker 4: As Andrews is doing all.
Speaker 5: I have to have to select the dye okay, whether
it be insight or decks.
Speaker 1: So I guess you get to decide, uh, if it's
both dice or one die.
Speaker 3: Oh, it's a high roll.
Speaker 5: I think that's the whole point of spinning a fabuloum point.
Yeah mm hmm.
Speaker 1: So just select, yeah, just select both if you want
to reroll both. Oh, okay, oh yeah nineteen Yeah, this
is not pretty. This is horrible. Like you're just seeing
Ender just shoving people off of the deck. They're they're
like flopping onto the off the mountain. Uh. This is
Moon's crew that's just getting flopped off into the mountain.
Oh falling.
Speaker 7: A pseudopod comes to my head like a salute.
Speaker 5: Did you have any last words but that one? Oh?
I want to say it is go down.
Speaker 4: I'm still yelling out the side of the ship. Everything
is fine as bodies are plopping into the water.
Speaker 14: You have your paperwork saved you.
Speaker 5: This is a big one.
Speaker 4: Mm yeah yeah, I should have everything filled out and
ready to go.
Speaker 5: Lean and take both feet and kick the neck.
Speaker 9: Oh, we'll be right down.
Speaker 4: And I turned back around.
Speaker 5: Oh it's.
Speaker 7: Different player crew, right, yes, right, so we're done.
Speaker 1: As you finish, you can see several armed members of
the security detail that are here. Everybody is in full dress.
Speaker 5: Moon.
Speaker 1: You can see UH probably high ranking uh insignias on
their uniforms and such. This is like probably some pretty
elite security that are approaching. I imagine there's some sort
of gangplank or something that you have on the airship
that begins to unfurl or something. Everything seems kind of
broken right now as you try to like set the
gang plank out, it's just fine, kind of like falls
like like it's supposed to, like, you know, be a
gradual and like steady sort of release here, and it
just it's totally not supposed to do that.
Speaker 4: Everything's normal. That's how it's supposed to go, all right, everyone,
make make your way follow me.
Speaker 1: I guess your paperwork, please save you?
Speaker 4: Ah, yes, so sorry, I wrestle in my pockets. Let
me see we are title ten fifty two filled out
to the very bottom with the signature included.
Speaker 5: And a type of course for the for the castle. Oh,
walk by and double tap moving on his shoulder. Trash
was taken out in the walk to the ledge.
Speaker 1: Are these your crew? Yes?
Speaker 5: Yes?
Speaker 1: The security begins to chatter behind Moon.
Speaker 7: I would like to have before they came in changed
form and become blue slippers, like slimy slippers on Moon's feet.
Speaker 1: Do you have that capability?
Speaker 7: Well, I mean I can turn into a bottle of water,
so I figured I could try that instead. But no,
I don't have that ability. I was trying to take
a liberty here. No, Okay, never mind.
Speaker 1: Then I feel like we're going to set a pretty
important precedent for the entire campaign right now. So I
feel like I need to make sure that this is
not this is not a thing you can do. So
uh bo. You can see starts a tries to squish
into a smaller sort of shape. It's very awkward looking
to anybody around. As the security begins to chatter behind
this person that's looking at the paperwork, here moon to
begin to mutter.
Speaker 5: Those heroes.
Speaker 1: I can sense the aros. I think those are heroes.
Speaker 5: How long do have to stand like this? Just keep smiling?
Speaker 1: One of them teeth one of one of them taps
the officer that is reading the paperwork on the shoulder. Suh, yes,
what you're doing. I'm reading this paperwork. We need to
get We need to get the savior immediately to the council.
I know, sir, what those are heroes? Sir? Can't you
sense their oars? What the Savior is the only hero? Suh.
Look as the security detail begins to look at all
of you, you feel this strange sensation. It seems like
somebody is peering into your soul. For a second, I
would like everybody except for Moon to please make a
willpower and willpower role group check.
Speaker 3: Please already, ill get it started. I mean, why is
it making role as party.
Speaker 1: Because it's the only token and you have that selected.
Speaker 3: Oh okay, so who rolled first?
Speaker 1: There, we'll go back. We'll just do this real quick
and you can you can start that again, okay, selectors
tokens that way, because I need to do it for
Rue as well.
Speaker 3: I canceled the group check. Okay, I've started the group
check again.
Speaker 5: Has rolled?
Speaker 1: Okay, eight seven four an Iris ruled to fifteen bo,
Rue and Enders all have this moment where they shudder. Iris, mhm,
gonna dam me something.
Speaker 5: Crop I think they know. I think they know what
I did. I have a feeling No, no, you're fine,
feels like somebody staring at me.
Speaker 1: Mhm.
Speaker 7: Gene functions, Larry with Jean Savior are those heroes?
Speaker 1: I thought they were all dead?
Speaker 5: Eh, get's fun by this? So what does what does
what does that one mean?
Speaker 4: He's he's talking about our auras. They can tell we're
not from around here.
Speaker 5: Oh where have you been?
Speaker 6: Oh?
Speaker 5: I hey, I listen. The last one was my bad
kind of hit. The deck fell off towers, and at
this I braced myself. How dare you you know them? Yes,
we were.
Speaker 7: Lost and now have found. We couldn't get here until
just now.
Speaker 4: We've been lost for a very long time, and I
would like them to receive the same treatment that you've
shown me, the same kindness they deserve to be treated
with such.
Speaker 1: Going to have you create a clock Moon on your
character sheet on the left on the stats page, I
get plus clocks. This will be a four segment clock, h.
Speaker 5: Moon.
Speaker 1: You have an ability?
Speaker 5: And what was the type of clock?
Speaker 1: It's four segments? Sorry, this will be a miscellaneous ability.
Speaker 5: Okay, Okay?
Speaker 1: Is that working?
Speaker 5: There?
Speaker 15: We go?
Speaker 5: Okay, So.
Speaker 1: I thought we would be able to set that a
little bit differently. But this is a four segment clock Moon.
Speaker 4: You have.
Speaker 1: An ability called persuasive. Would you like to use it
right now?
Speaker 4: Yes, although I'm not sure I was able to set
the clock properly.
Speaker 5: Okay, we'll figure it out.
Speaker 1: So it sounds like you're trying to either intimidate or
use diplomacy here, Okay, I believe this is going to
be probably insight and will power. The difficulty here.
Speaker 7: Will be.
Speaker 5: I'm gonna say twelve.
Speaker 1: Okay, just roll a check for me, please, all.
Speaker 4: Right, Difficulty twelve insight and willpower.
Speaker 3: You say.
Speaker 1: It does a fail? Say?
Speaker 5: I respect you. But where were they when.
Speaker 1: We needed help?
Speaker 3: We were asleep?
Speaker 5: Wait a minute, excuse me, but we were We don't
know if we were dead. We were trapped in some
stuff and I grit my bow tight.
Speaker 1: You can see several of them begin to reach your swords.
Speaker 4: Right, get your hand on end her shoulder. No, don't
draw your weapon.
Speaker 5: Oh, I'll flip it around and with it on my shoulder.
A savior.
Speaker 1: I'm sorry, but we must detain them. We can bring
you to the council immediately, but.
Speaker 5: They do not have the permission to enter. Yeah, because
I'm fine with staying here.
Speaker 4: I'm sorry everyone, this is where my jurisdiction ends, and
we have to follow procedure.
Speaker 5: Yeah, it's okay. Oh, I'll be waiting here.
Speaker 4: Everything will be okay, I promise.
Speaker 5: Yeah. What what then?
Speaker 4: I mean I'm already speaking representatives? Do I know this
person's name?
Speaker 5: Uh?
Speaker 1: I think I think? No, I don't think you do.
Speaker 5: Okay, Well, I.
Speaker 4: Will follow protocol and whatever whatever we deem necessary. That's
the next steps. But I will reiterate this. These people
deserve their respect. At the very least.
Speaker 1: Security is still like they're still like talking and Moon,
this is like they don't do that. They're still like
way worthy.
Speaker 5: How could they do this to us. I'm like possibly
coming back from the dead just to be blamed for shit, right, Yeah,
please this way say.
Speaker 1: You're friends will go unharmed.
Speaker 5: I promise, Okay, I'll be back. Yeah, don't worry about us.
We'll be fine. We're not going to do anything out
of ordinary. What what that means? Listen and I lean in.
Speaker 4: Just play along, okay, be safe and and just follow
the lead and I go with the man.
Speaker 1: See Moon being escorted off the platform. Security looking at
each other. I mean, you see it. You don't have
to make any roll for this. You see sadness, confusion,
anger written all across their faces. As we follow Moon
inside the gilded hale, What do we see on Moon's face?
Speaker 4: She's currently trying to figure out the best way to
speak to the representatives and also plead for I'm trying
to figure out the best way to figure out the
best way. There is no plan. My face is stone.
I look out the windows. The sun is shining the
floor is almost looks like marble streaks of gold throughout. Oh,
that's why everything looks so beautiful whenever it gets hit
by the sun. Yes, And as I'm walking through these
by these windowpanes, my face, you can see that the
sunlight is hitting it as I go under each reflection
and we finally.
Speaker 5: End, I bet.
Speaker 4: A spot that I recognize. So my face starts to
falter a little bit because now I am full of worry.
Speaker 1: You approach the brand chamber showing your paperwork. See several
people along the way. There's a lot of security in here.
As you approached the door, you are greeted by one
of the attendants there ring a bell.
Speaker 5: Mm hmmmmm, sa bell. It is good to see that
you are still alive. Thank you. I'm happy to be alive.
Speaker 1: Forgive you, please forgive my place. But was your mission successful?
Speaker 3: No?
Speaker 5: But there will be others.
Speaker 1: How we're activated.
Speaker 5: Headed.
Speaker 4: I think we might be contained for now, but it's
and I lean in. It's still a very big threat,
and I think that's why we might be speaking about
it today.
Speaker 1: They've been waiting your arrival. Everyone is very nervous, and
the Dragon Empress is here.
Speaker 5: This I stiffen.
Speaker 4: How long has she been waiting?
Speaker 5: A few hours? Maybe so?
Speaker 1: Mucky representatives all here?
Speaker 4: Mm hmm, okay, I pull up my pants? Do I
do I look presentable?
Speaker 5: Always save you wind in your sales? When in your sails?
Speaker 4: Can I exit?
Speaker 1: As you enter the chamber, there's chatter all about this
large round table with several seats all around. Seated all
about you can see various representatives from different countries. This
is not a pleasant conversation that you walk into. There's
arguing and finger pointing being tossed all around.
Speaker 18: As you enter, announcing Savior Moon here of Recallia.
Speaker 1: They all turn first you see a recognizable faith as
I frantically try to find my window. The High Marshal
of the Skyguard, Ryaks Drassen, a tall man in his
early forties, standing nearly seven feet tall, and I think
the closest we would see is maybe Arabian. Features a
rich bronze skin tone, neatly cropped golden hair, matching bright
golden irises of his eyes, which give off a faint glow.
He wears the ceremonial Skyguard uniform, a blend of practical
military wear and elegant symbolism. His high collared navy blue
long coat is trimmed with gold and silver filigree reflecting
Coga's signature, themes, polished chest plate with the Skyguard insignia
stylized eagle clutching an airship sits proudly over his broad
frame uniform. His complete with dark leather gloves, sturdy boots
in a flowing cape, clasped with gilded eagle emblems. Impeccably
clean and well dressed, he sits above breast. Save your Moon.
Speaker 5: Welcome to the gilded whole. What have you to report?
Speaker 1: Was your mission successful?
Speaker 5: Bye? I regret to report we were unsuccessful. What are
the towers? The tower remains, it is in place.
Speaker 1: All seven towers are up.
Speaker 5: Please.
Speaker 1: I know this is dire, but we must not speak
out of turn. Save your moon or all seven towers active?
Speaker 4: M Yes, yeah, it's there.
Speaker 5: It's not enough.
Speaker 1: There's claps and a few a few looks. Someone else
speaks up, this time an elf whom you also recognize,
wearing brown leathers, goggles with silver hair. You recognize the
high Technocrat of Syntharis vorren Kylos.
Speaker 5: Please may I speak? You have the floor.
Speaker 1: I Technocrat, Thank you Hi, Marshal, the towers are not
working as intended. That is impossible. Saveor Moon.
Speaker 9: Say what you will, but it's true. I lost my crew.
Speaker 5: Would you like to know how it happened.
Speaker 1: I would like to know how it happened. Standing up,
you see the Dragon Empress herself from Millifax.
Speaker 4: I know we've all lost someone in this war, multiple people.
The crystal is dangerous. The Emberstone retaliated and turned my
entire crew undead. I couldn't stop it. I wasn't present,
and I lost every single person.
Speaker 5: You are.
Speaker 1: The concern for your crew is far from my realm
of interest.
Speaker 13: However, the tower's failure is expected.
Speaker 1: I Temocrat, I told you it would not work. It
is working. Listen to what she says, Please, Savior. You
said that the Maelstrom was contained.
Speaker 4: For now. That's that's all I know. But it will
continue to grow the more we use, and it's not
looking good. I've been to nearly every region and these
red crystals they're almost everywhere.
Speaker 3: Now.
Speaker 4: There is an imbalance of power in the materials we
are using. Dragon Empress. I must beseech you. Most of all,
your empire is over using this precious resource, and as
a result, it's killing our world.
Speaker 1: I am well aware.
Speaker 13: This is why we are here, This is why we
have agreed to these negotiations.
Speaker 1: Now, one of the others raises a hand. Someone you
do not recognize, Moon, your representative from It's Hess Nexus
Assembly Technological Guild Representative Mirvin Alloy Binder.
Speaker 5: You have the floor.
Speaker 1: Oh, I thank you very much. IM worked in conjunction
on the Emberstone Tower.
Speaker 13: We put a lot of effort into this. We will
get this soul, but our more immediate concerns must be
what we do without Emberstone.
Speaker 1: You are aware.
Speaker 19: These towers are the same that we use in It Tessa,
the same towers that keep the Kaiju at bay, that
keep them confined to a Tessa. If they are not
working to contain the Maelstrom, if they do not seal
the storm veil rift, we must find an alternate means.
Speaker 1: Bridging the gap between technology and magic. Our world sits
on collapse. I put forward that we keep a supply
of Emberstone flowing to It Tessa. They all begin fervently disagreeing. Please,
if It Tessa loses containment of the Kaiju.
Speaker 5: The world will be destroyed.
Speaker 1: Anyway, how many of your militaries could hold a kaiju back.
They all sort of look at each other. The Dragon
Empress says malefacts Scott. Milifax is the largest nation in Regalia.
Speaker 5: What about the rest? That's what I thought.
Speaker 1: We must decide on what we will do with the Emberstone.
Ellendrath wishes to speak. Ellendrath, you have the floor, Queen
Althania Virilith, sovereign of the Silverwood. Ellendrath has known since
the beginning that this Emberstone would doom our world, and
yet you were heedless of our warnings. Yelf from Syntharis
speaks up, the high technocrat, cause I think our history
has been well established.
Speaker 5: Do not call me couz.
Speaker 1: We're cousins, aren't we, Unfortunately and distant Well regardless, I
have already put forth Syntharis's efforts. We have done our
best to curtail in the stone production. Now can we
move on from past mistakes and perhaps come up with solutions? Solutions.
Speaker 14: I have a solution, my solution, as we halt all
amberstone production, all usage, all mining, all of it.
Speaker 1: And what about it, Tessa the Kaiju. We will have
to cross that bridge when we come to it. There
is a small sort of shadowed figure sort of leaning
up against the wall, wearing brown leathers and with a
skeleton face. H uh h excuse me? Can I can? I?
Speaker 5: Can?
Speaker 1: I can?
Speaker 4: Can?
Speaker 1: Can I have the floor? Please?
Speaker 4: Uh?
Speaker 1: Huh excuse me? Excuse excuse me? Yes, you representative from
Cryptia Gilberto the Shade, personal assistant to Dorian the Unyielding. Hello, uh.
Speaker 14: Excuse me. H.
Speaker 1: I've just been contacted by my master. He wishes to
address everyone here. And as this person walks into the
center of the room, you see sort of shadows dance
behind this skeletal face. You notice that there are various
wires and things that seem to be cascading around the
eye sockets of the skull. They seem to be reaching
into what appears to be a bottomless eye socket into
each side. The lights that represent this creature's eyes are
a sort of golden hue at first, and then they
change to a blue as a projection is moved into
the center of the room. Oh, how's everybody doing? It's me,
how's everybody doing? Okay? Good?
Speaker 14: Good?
Speaker 1: I like what's happening in here. This is nice, this
is good. Okay. Oh I'm sorry, I'm dory in the
unyielding for anyone that didn't know, Okay, everybody knows. Okay, great, great.
I just want to point out that, you know, this
is just my personal assistant. I couldn't make my way
to leave event here, but I just want to say
whatever you need for the whole Emberstoned thing. I can
totally support whatever's happening. I just want to say that, hey,
we use a lot of it Encryptia, but you know
a lot of it is superfluous. Okay, so don't worry.
Everything's cool, okay, And well, yeah, that's it. Really, that's
all I had. Everyone is staring daggers at the sky, Gilberto.
Are they saying anything? I don't. I don't hear an
eating Gilberto? Is is it what's happening? I think they're
just little shocked that this is happening, right, Sorry? Hold on,
did you push the button?
Speaker 5: Don't?
Speaker 1: I don't know what you're talking about.
Speaker 15: Master, push the button here? It is okay?
Speaker 1: Good?
Speaker 15: Uh, this is super technology that we have in Cryptia. Ooh,
I'm not really here. It's just a projection.
Speaker 5: Marshall. Can we.
Speaker 4: Get along with this?
Speaker 1: If we could please have the representative of Cryptia sit
for a moment.
Speaker 6: Oh yeah, whatever, that's fine. Yeah, I can still see
everything through Gilberto. Don't worry, he's one person and assistant
Liching training. Okay, don't worry.
Speaker 1: Sorry, sorry, everybody just sit down now. Now, as we
were saying, we have numberstone crisis before us, what will
we do?
Speaker 20: Name no Ilola, Emile, I get to eat.
Speaker 5: I know you're moved.
Speaker 1: Hello, this is why Stephen from table Story. If you
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