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Thank you joy. The chamber grows unnervingly silent, save for
the faint freaking of black ice spreading along the walls.
A figure steps forth from the frost, tall, elf like form,
distorted an alien. Tendrils of black ice twist and writhe
around him, shedding faint motes of gray ash, solid black
eyes reflecting no light, fixate on the party. His voice,
impossibly deep and reverberating, seemed to echo from all around.
Speaker 2: Ploom rush wove it.
Speaker 3: Yarea or Celia at lasting turn? Or perhaps you never
truly left Time's thing here, fragile like the shell of
your memories? What I remember?
Speaker 2: Do you?
Speaker 4: This is the figure that you see?
Speaker 5: Do do I recognize this person?
Speaker 1: This person looks a lot like the Ilverani that you
met when you emerged from the ice skate.
Speaker 6: Well, yes, I remember you. You are the Inferani from before.
Speaker 3: Right you came with Edward, bearing your gifts, your captives,
your courage. I was among them, an elf once named
de Lacney, a brother.
Speaker 2: A man.
Speaker 3: Now I am something more. O so Yo saw to that.
When Edwards's plans failed and he fled, leaving me to
the frost, the brag, the black frost wail embraced me,
as it will embrace all of Glorian soon enough. And
yet you ascend again. Does Edvard wait below, towering in
some frozen corner? Perhaps? Yes, this creature far below a
god soul. She walks with the steps of faith what
her god soul hums with fear. I see her future
as clearly as I see yours. She will falter, and
the wail will devour her.
Speaker 2: A pity.
Speaker 3: Her light will be beautiful, if brief.
Speaker 1: His mouth stretches and into an unnatural smile, his voice
growing quieter but no less resonant.
Speaker 3: But enough of them, you are here, You stand before me.
Do you remember why you left what you did in
service of the whale you were sent to capture the
last salmon car Were you not?
Speaker 2: Yes?
Speaker 3: I can see the memory stirring in your minds, buried
but not forgotten.
Speaker 2: What did you see?
Speaker 3: What did you do? Tell me and let us remember together.
Speaker 1: The ice beneath his feet groans as he steps closer.
It's black tendrils writhing like living shadows.
Speaker 3: You feel it, don't you? That pool that whisper it
is so yo, it is your destiny. Let me help
you hear it as you once did. Open your minds
to the whale, and we shall share this world's beautiful
internal future together.
Speaker 1: Blockney emerges from the ice above.
Speaker 2: The group.
Speaker 1: What do you do?
Speaker 7: I back up?
Speaker 5: Yeah, me too.
Speaker 7: Oh they's paused.
Speaker 8: I a bad way to reach into my pack and
produce the letter that his sister had wrote. I step
forward to try to hand it to him.
Speaker 5: I'm scoping out the exit. Don't mind me.
Speaker 1: Okay, you extend this letter.
Speaker 8: As I do. I'm trying to read his face for
any shred of who he used to be.
Speaker 1: Give me a perception check.
Speaker 8: Okay, Natural twenty thirty five.
Speaker 1: There is no emotion on this face.
Speaker 8: Oh shit, I think it's se back, and as I do,
I would like to hold my arm out to try
to encourage Yara to step back as well. I'll basically
mom arm over Yara.
Speaker 9: Okay, well.
Speaker 2: Mhmm, tell me the professor is dead. I killed it myself,
no matter.
Speaker 5: We all helped.
Speaker 2: You are but one.
Speaker 3: Step closer, one more step reaching, Oh Sawyer's greatness? Do
you say it's just his name out loud?
Speaker 2: All right? At all? Let's see you don't know.
Speaker 8: I do. As I'm extending it, I say who it's from.
It's pretty clear that as I'm backing up, the hopeful
interaction did not yield any results.
Speaker 1: Uh. Do you still have the letter in hand?
Speaker 8: Yes? I would have I have it in my hand.
Speaker 1: Okay, making a diplomacy check, okay, thirty, There seems to
be no reaction to you extending the letter.
Speaker 8: I think he's in there anymore.
Speaker 6: Is there any way that I could try to recall
knowledge to see if there is something unique about an
elf being engulfed in goopy tendrolls.
Speaker 8: Like this?
Speaker 1: You can definitely make a check for sure. This would
probably be arcana or occultism.
Speaker 5: Right, I will use arcana. That there's twenty.
Speaker 1: Beyond what you've seen in this temple, not really. I mean,
you are aware that ar Celia has some kind of dizzy.
He's related to this black frost, and you.
Speaker 5: Saw appears to be the same.
Speaker 1: You saw the revenance down below, and they they did
not look like this, but they did mention that some
someone over of the over Annie up here at the
top of the temple was in far worse condition than
they were.
Speaker 10: Mm hmm, all right, should should we just jump over
to the lizard?
Speaker 8: Just should we just go?
Speaker 11: It is a lot of flight the stairs.
Speaker 7: I do not think it will let us leave.
Speaker 5: Ah, excuse me? Are we free to go? Are we
being prisoners? Now?
Speaker 3: I wish for you to tell me where you have.
Speaker 5: Been, like.
Speaker 12: Forever since you have left the temple, this temple, yes,
when you last left.
Speaker 7: We have no recollection of being here before.
Speaker 3: Then I invite you allow me into your minds to
open them to the Black Frost. Will join me between
becoming the vanguard of harbingers for the new.
Speaker 2: World to come.
Speaker 6: Okay, all right, well, if we are going to become
your van guards, then what is it? What is in
this arrangement?
Speaker 2: Fast as Sammis towards Karoon as she said that.
Speaker 3: You will be allowed to live.
Speaker 6: Well, that's I mean, you have any idea how many
creatures like yourself we have absolutely slaughtered over the last
several months.
Speaker 5: That is a terrible bargaining chip, right.
Speaker 3: That is unfortunate.
Speaker 1: You are the please role initiative.
Speaker 13: That's gonna do something else unfortunate.
Speaker 1: As you see this creature's tentacles begin to move quickly.
Speaker 7: Oh nineteen natural two, I'll be I'll to hear with
my natural one.
Speaker 8: Oh no, And he's floating.
Speaker 1: Right, he's up like in the ice. The So just
to describe this area for you, this outcropping of black
ice is about thirty feet tall, and he's sort of
like he's just outside of it. The tent to and
stuff like on his back. There's some that are sort
of like connected with the black ice. They're sort of
like they're not like phasing through it, but it's almost
like the ice is parted for the tentacles. Okay, oh boy,
I guess a Lockne goes first. Okay, immediately after hearing
the resistance in your in your response, karoun, you see
I Lockney's tentacles start to move around and with a quickness,
I Lockney will try and reach out with some tentacles.
Speaker 7: Oh boy, oh god, so sweet?
Speaker 1: Huh uh.
Speaker 6: Wow, okay, uh, you're really going to make those things
reach right past as Celia towards me.
Speaker 1: Uh no, el Achnie is going to reach towards Malvic.
Oh okay, uh I Lockney. Uh will try and grab
you and strike at you with a tentacle Malvic?
Speaker 2: Uh did that not roll?
Speaker 1: And then that role? What idea?
Speaker 2: Maybe you didn't push the button.
Speaker 1: Try it again?
Speaker 2: Is your target?
Speaker 1: Yeah, oh.
Speaker 14: That's no mood.
Speaker 9: Let's try this again.
Speaker 7: Oh no, it can't attack.
Speaker 5: Was a struggling flacidly just bomp bonking him on the head.
Speaker 7: It's fine.
Speaker 5: It's like you stubbed his toe.
Speaker 1: Okay, there we go. That's your work.
Speaker 2: About it?
Speaker 1: Oh boy? Uh okay, I'll.
Speaker 8: Raise my ambulant sure to reduce damage.
Speaker 1: Okay.
Speaker 4: Uh.
Speaker 1: This is for thirty four bludgeoning damage as the tentacle
will grab you, Malvic grab me, It grabs and strikes you. Yes.
Speaker 8: Uh mm hmm.
Speaker 1: Do you have a hold on I'm just reading something.
It does get plus grab it says mm uh oh okay.
So this is a separate action for the grapple. It
will try to grapple you as well, but Arcilli, how
much damage reduction is that eleven?
Speaker 8: And then also, if so, that was bludgeoning damage until
the start of my next turn, there will be a
resistance five against bludgeting damage from Alevic as well.
Speaker 2: Okay, it doesn't already calculate. I don't think I did.
Speaker 1: It's gonna I'm doing a grapple right now. You don't
have to roll anything.
Speaker 2: I have to fix the damage.
Speaker 1: Oh, I think it. I think her her ability automatically
reduces it for you. Okay, yeah, so eleven, you get
eleven head points back and the grapple. Try that again. Sorry,
is a Failuh. The tentacle tries to grab you as
it like squeezes and you break free. Malavic, it will then,
I think it will. You You hear some ice cracking
behind it, and it rips off an icicle and flings it,
and this will go towards a rash talk.
Speaker 7: Matt three. I hope, yes, yep, every one. It's not
a good.
Speaker 1: That is for nineteen damage, twelve piercing, and seven cold.
You see an icicle whiz past Yara and Malevic and
it just slams into a rash talk, shattering and leaving
ice shards all through his chest. Okay, Malvic, it's your turn.
Speaker 2: We'll say there's only one world that will be created,
and then I'll run towards him and let go. We
can just I spin the air.
Speaker 1: I could say he's up. I'm sorry, I'll say he's
probably up, maybe twenty feet. Okay, he's like he's out.
He's out of the ice, right, And the tentacles are
like he's got a whole mess of tenticals behind him.
Some of them are like interweaved with the ice. And yeah,
his tentacles are like, uh, they're a part of him.
They're just a part of him. You could. They're not specific,
so I can attack the tentacles or they count as him.
Speaker 2: Okay, so the tentacles are on the ground, all right.
Speaker 1: Great, the tentacles are not on the ground.
Speaker 2: Okay, are they a reach more than he is? Pickle,
I'm gonna go for that. Then I can stand here.
Actually yeah, yeah, all right, M sorry, I was trying
to figure it out because it was uh yeah, struck
with the X. I mean, this works because it doesn't
take plus one.
Speaker 1: So here's the thing I'm gonna I'm just sorry. I'm
trying to figure out some of the math in my head.
He's twenty feet up. Uh, you probably will have to
climb a little bit to hit them. The tentacles are
sort of like whips. They're like cracking out and trying
to grab you and smack you and stuff. Probably will
have to climb oat some.
Speaker 2: Stuff that I have. I do have stuff that allows
me to climb, and it'sack at the same time. I
just want to make sure here it out. Okay, there
it is. There you go. So I'm going to just
run and jump then, because I could do that all
in the same motion as long as I'm running some
feet running, leap, grab, I guess that's I don't know
if you want to count that as one or two.
I have no idea.
Speaker 1: So what skill it you're using? Raging as athlete.
Speaker 2: Says you gain climbing speed, swim speed and actually, you
know what, I also have this. It could do both.
Speaker 1: Yeah, So you you can climb from what I can see,
or you can climb like it's regular movement. So that's
up to you. Like if you want to use your.
Speaker 2: What was your stastic case and I'll just do sudden charge.
Speaker 1: Yeah, I think you can just do sudden charge.
Speaker 2: Yeah, sudden charge includes burrowing, climbing, Yeah, everything.
Speaker 1: You can do that, all right, I'll do.
Speaker 2: Okay, Now I'm gonna attack him, so this will be
one hit.
Speaker 1: So I'm gonna I'm gonna put you up. I'll probably
put you up like ten feet. I'll say you like
you're doing that, like whole thing you like slam onto
the wall, like climbing into the ice. And just keep
in mind you you have one hand to climb, right.
Speaker 2: Mm hmm, yeah, this is stupid. I don't know what
to do.
Speaker 1: Well, you could either climb and use your your uh
hatchet or dagger, or you can throw your hatchet of
returning whatever you want.
Speaker 2: H Yeah, so just reverse everything I did and just yeah,
just throw the hatchet constantly. Does it make sense for
me to do anything else? Mm hmmm, all right, So
I'll draw it. There's one action.
Speaker 1: You're dropping the acts.
Speaker 2: I don't want to drop it. So she'sco doesn't there is? Hey, well,
I mean, oh I hate the wrong button.
Speaker 1: Just make sure you target to lock me.
Speaker 2: It should be targeting. There we goes.
Speaker 1: Great, Wow, okay, give me some crick damage. Anything's on,
very nice. The it sticks probably into one of the tentacles.
Speaker 2: The tentacles to make it fall if possible.
Speaker 1: Yeah, it's just sort of much begins to fall off. Okay,
there's almost no reaction from a lockney.
Speaker 9: As you do this.
Speaker 2: Mhm ascending my turn.
Speaker 1: Oki Doki Marcelia.
Speaker 8: All right, uh, I would like to exploit vulnerability. Oops
thirty five. Oh okay, I'm going to use it's weakness
to fire. You'll see me drop from my morning Star
and pull out my serpent dagger, and in one motion
I begin to apply some metallic powder to which and
you can see it take on an iridescent quality because
I do so. Drawing that jagger is one action, the
XO vulnerability is another action, and for my third action,
I will attempt to throw my dagger at him, and
just as a reminder that my dagger has a run off,
returning on it that career and added to it. Okay,
twenty four is a miss.
Speaker 1: It cracks some of the black frost ice. You see
this little of what looks like soot, sort of like.
Speaker 8: And in the air, the dagger reappears in my hand
just as it misses. Dammit, he's weak to fire. That
will be the end of my turn.
Speaker 1: Okay uh Yara.
Speaker 9: Uh m hmmm, I think this week this.
Speaker 2: Is week to fire. Did it take any extra damage?
Speaker 13: Don't anything?
Speaker 1: Uh from your attack?
Speaker 6: Uh? It is.
Speaker 1: Sorry, I'm checking some ship. Yes, yes it did. You
would have seen like you're slash didn't seem to uh
do too much to the tentacle. But you see that
they once the fire ignited on the tentacle, it's sort
of like lit up a little bit, like you know,
like flash paper. It had that sort of effect where
the fire connected. Yes, okay, Yara will she has no
fire bullshit, let's see Yara will.
Speaker 15: Let do this.
Speaker 1: This is a cantrip. Uh. I think Yarra will buff
everybody to start things off. H We will do a
protection and this is a ten foot emanation from Yarra,
so this should hit all of you. Please drag the
protection spell effect onto yourselves and then.
Speaker 5: Thanks Yara.
Speaker 1: Of course karun.
Speaker 2: Uh.
Speaker 1: I don't know if I can be in it as
anime as fay.
Speaker 5: Everyone has those days.
Speaker 8: YadA.
Speaker 5: We will have spa day when we get.
Speaker 1: Back, and then I think Yara will get the fuck back,
probably taking a five foot step, probably a bit worried
about what this creature can do. Uh, and that's gonna
be it for yours turn, okay, Karun.
Speaker 6: Knowing that the creature is weak to fire and despising
the fact that it is wearing an elf, I will
absolutely attempt to target it and shoot it with the
alchemist fire, which.
Speaker 5: I forgot how to do on.
Speaker 1: Your on your Actions tab, the second one from the
line actions there.
Speaker 2: It is.
Speaker 6: All right, alchemist fire it is. I've got a lot
of bonuses for this.
Speaker 5: Twenty four it is a miss.
Speaker 1: The animation was really cool though.
Speaker 5: It was a very cool animation, so.
Speaker 1: I imagine, Karen, it looks a little bit like somebody
that goes up to do like the first pitch of
the night at a baseball game or something.
Speaker 5: Goes up stretching winding up looks super cool.
Speaker 1: It just like smashes below, like twenty feet below lockne. Yeah, uh,
give us some damage though you might get some splash
damage here. I think you get the splash damage effect.
Speaker 6: Yeah right, the splash damage is four, so it does
take some splash damage and a persistent.
Speaker 5: Fire damage.
Speaker 1: No, you don't get the persistent on the oh not if.
Speaker 16: It is only splash.
Speaker 17: Well that's right, because however, I would fire that does
lick up and touch the tentacles.
Speaker 1: You can see like there is something flammable in those tentacles. Yeah,
those there's like something in the tentacles that's like very flammable.
Speaker 13: And it just.
Speaker 1: Yeah, well I was several of the ones that are
on the bottom are like singed.
Speaker 6: I will go again. I will with map minus five.
I will make my second attack. That will go again
fifteen critical missile.
Speaker 1: Okay, yeah, this time no splash damage, critical miss yeah,
critical miss bup kiss.
Speaker 6: It was bound to happen anyway, I will How does
my maximum range for these for this attack?
Speaker 5: It's like says sixty feet or something?
Speaker 1: Your maximum range is I think you can go up
to one hundred feet or something like that. But you
take a penalty after twenty so you technically, yeah, technically
you take a penalty on the one you.
Speaker 5: Oh, I have been taking this penalty?
Speaker 1: Yeah?
Speaker 5: Oh all right? Ye uh is it possible to hide
behind these crystals?
Speaker 1: Took you two actions to draw the second one?
Speaker 5: Oh right, okay, never mind, then that is my turn.
Speaker 1: Okay Russia luck, Yes, a bit of a panic, you
knowing what this black frost is.
Speaker 7: I'm like not full action scraping. Does this black frost
look like it's affecting me now that he's hitting with
an icicle? H Since I did quit on this a
while ago, good question.
Speaker 1: I actually do need you to make a role here, Rastock,
I had a feeling. Let's give you a hero point
for that. Thank you. There's a role in the chat
there for you to make. It's a basic fortitude.
Speaker 7: I'm gonna use that hero point now instead.
Speaker 1: Yeah, uh yeah, A rash talk where where that black
frost struck you, you definitely felt like stinging cold, you know,
beyond the actual pain of getting hit with these ice shards.
You definitely felt like a stinging cold where that happened.
And there's a moment of panic on your face, but
you can you don't see like any of those sort
of black like necrosis like spreading of the black frost
where it did strike.
Speaker 7: Do not get hit by the eyes. It will cause
the same effect. And after figuring that out and getting
my own composure, I cast the spell. I don't think
i've cast it. I cast sin the swarm As fiery
ants begin to crawl out and around this creature, around it.
If for some reason it decides to have any other
friends with it. These insects directly you're looking at, yes,
directly on it. It must make a basic reflex save.
There we go. I need to click that.
Speaker 11: There it is.
Speaker 7: As these ants continue to bite around all right, as
a success, but it's still it's dazzled for half a
round or for a round and half damage. It did
not fail though, so I cannot make it move, but.
Speaker 2: I will yet.
Speaker 7: Yeah, it also takes persistent.
Speaker 1: Fire very ice. These insects. What does it look like
as as I mean, this thing is covered like behind
it is like all black frosts and these weird tentacles.
Explain what happens.
Speaker 7: I throw out what looks like regular ants or some
form of small insects, maybe mites, as they fly out,
crawl up the ice and immediately burst into flames as
they begin burring around and scurrying over and under and
just on this creature trying to bite and flare occasionally.
Speaker 1: Yeah, you can see like welts forming on the legs
and the tentacles where they're crawling up and around.
Speaker 7: And for my final action, I am going to back
up more.
Speaker 1: Okay, and that is my den very well. Lockney's turn Okay,
I'm gonna have some fun. Let's see. Uh mm hmm,
Malvic one of the tentacles going to strike out towards
you again. Uh let's see.
Speaker 2: Oh, I think I made it. Okay, I want to
say before you do that, I strike you went first, right,
and I hit it. I need to Okay, never mind.
Speaker 1: Go ahead, Sorry, Okay, yeah, actually I'm sorry. It's it's
actually going to aim towards Arcilia. I apologize, Arcilia. Fantacal
comes flying towards you. That is a hit with a
twenty eight.
Speaker 8: So actually because of my see dose of my.
Speaker 1: Esoteric Warden effect.
Speaker 8: Yes, that would make me twenty eight. And as a reaction,
I'm going to get.
Speaker 1: You already calculated in because I see it as a
buff on your sheet.
Speaker 8: Yes, I'm going to use a reaction to use my
emissary protection. I use my AC to twenty nine.
Speaker 1: It would be twenty eight. Your AC's twenty seven including
the esoteric Warden effect.
Speaker 8: I think, yes, so that'd be I have that plus
another one on top right, that would be twenty eight.
Twenty seven plus two is twenty nine.
Speaker 1: Why is it plus two?
Speaker 8: I'm using the emissaries protection on top of it right now.
Speaker 1: Right, But what is your So I think Foundry is
already calculating your AC correctly. Yeah, tell me that it's not.
Speaker 8: So nope, that's correct. So my AC is twenty seven.
The esoteric warden makes it twenty eight.
Speaker 1: Esoteric wardens already in the twenty seven. Let me try
turning it all so I see no, okay, alrighty, so my.
Speaker 8: A use twenty nine.
Speaker 1: Okay, fair enough.
Speaker 7: Yeah, just a quick note. It is dazzled.
Speaker 1: So oh it has to make the check. Yeah ye, yes,
so I hope that it does it automatically. But let's see,
it has the DC roll.
Speaker 7: There was just the only reason I think.
Speaker 1: Oh, so it does succeed rolled.
Speaker 2: Yeah.
Speaker 7: Yeah, oh that's cool that it puts it there.
Speaker 1: Yeah, it puts it right underneath. I didn't even notice it. Okay,
so it succeeds on that. But your armor is enough
that it sort of push It blunts the impact from
the tentacle. It's still enough to like, you know, push you.
You know, you feel like that that pressure from the
tentacle as it smacks into you. It has a lot
of weight behind it. But you bring up your your
amulet and you can almost see your your armor sort
of glow for a second as even these red dragon
scales begin to erupt all over your skin for a moment,
and then I think we're gonna see Lockney take a
deep breath and then in a sixty foot cone. No
come on, no, no, no, no, which I don't think
hits Malvic. Nope, nope, does not hit Malvic. But everybody
else I need to make a basic reflex save. It
is in the chat there. Please click on the thing
in the.
Speaker 6: Chat, even those of us who are behind the aura.
Speaker 1: Yeah, yes, very well, success into a success, very nice.
Speaker 8: The hero point.
Speaker 7: Okay, failure.
Speaker 1: Oh wait is this just checking half a so this
is half damage. This is a breath weapon. This is
half damage on a success.
Speaker 7: Oh what yep, this is not an inhaled issue. Yes,
just double checking and issue like like it's it's it's
an attack, not a not a thing we inhale.
Speaker 1: That is correct. You were trying to use your trying
to hold your breath. Yeah, yeah, it was a gas
again it has it has broke. So it's a lot
of these effectively breathing black frost. So it is like
shards of ice that are being like breathed out. Uh,
y area, I got it one for your.
Speaker 5: Success. Still takes half damage?
Speaker 1: Correct all right?
Speaker 2: Time? Do we have to make checks or no?
Speaker 1: Sorry? One second?
Speaker 5: Oh no, Jada, Oh to be okay?
Speaker 11: Rerolled?
Speaker 1: Still a critical fail? Oh no, to be okay?
Speaker 5: YAA just breathe ship your breath won't help.
Speaker 1: Yeah. I used the hero a point for you are
there and rerolled it because she got a critical fail. Unfortunately,
still a critical fail.
Speaker 7: Critical fail by one or one or two. The reason
there's a there's a good reason for that. The root magic.
I was mentioning because I give her the root magic
and I'm double checking to see how much.
Speaker 1: She does.
Speaker 7: Okay, it is a plus two to her save if
she uses root magic which I have given her, and
you use it once.
Speaker 18: Today, Okay.
Speaker 1: I have no idea where that is.
Speaker 2: Uh.
Speaker 7: If you you should be the only one who can't
click it. But you can see how much it may
be failed.
Speaker 1: By what the DC.
Speaker 10: I know.
Speaker 1: I know that that's not the issue. The issue is
does she have it on her Yes, it's a I
don't know if she adds it, but we had established
it many times.
Speaker 7: I give it to you in the mornings.
Speaker 2: And good luck with that.
Speaker 1: About eights tea.
Speaker 7: In the morning, it's basically a tea bag that it
just goes away every day and comes back. I don't
know if she added its inventory.
Speaker 13: Actual it's a tea cup.
Speaker 1: Yeah. I don't think she's got this in an easy
to see spot, but she does have some bullshit that
allows her to re roll some things. I think it's
let's try that again.
Speaker 7: That's yeah, well I posted this skill for him, but
it's it's Jim discussing on that.
Speaker 1: Okay. I guess we're using a room magic.
Speaker 7: If it makes it if it adds a plus two
to that, and it makes it a success over a quick.
Speaker 2: Fair you know, critical.
Speaker 1: Okay, so this can be used as a reaction. Let's
see I'm that day, okay, gain a plus one bonus
the role. Okay, whatever this.
Speaker 7: Will and this would be a plus two because I'm
an expert, tactically a master of it.
Speaker 1: Okay. Uh yeah, Let's say that Yara uses that, uh okay,
and it's not a critical fail anymore. It's just a
regular fail. So this was thirty five cold damage to
those that failed. If there were did you succeed or
rash stock? Now you fail.
Speaker 7: Oh no, I took the full. Okay, I'm not doing great.
Speaker 1: So everybody that was hit with a regular success you
take half. It's half. Sorry, what were you saying before? Malvic?
Speaker 2: Uh? Just for me if we get hit with any ice,
So we have to make a check every time, or
is it just one time?
Speaker 1: I will let you know it's a specific things.
Speaker 8: I took a little extra damage here because I have
weakness to frot ice right now?
Speaker 2: Right?
Speaker 1: Okay, that is it for a Lockney's turn.
Speaker 5: That's not it's not it.
Speaker 6: It's not it for a Lockney's turn because there's the persistent.
Speaker 5: Fire damage, the one that I just did. Oh I
explained earlier.
Speaker 2: I mean.
Speaker 5: With numbers number literate.
Speaker 2: Yeah, there it is.
Speaker 1: Wait, okay, no, it's your turn. Melodic fire is rampaging
along the chemacles because the truck has fire too, right.
Speaker 7: Yes, that's from the ants.
Speaker 6: That's from the answer. It's not even from the alchemist fire.
Speaker 5: It's just ants.
Speaker 1: So persistently, any of the persistent effects. None of that
stuff stacks unless it specifically says that it's stacked. So
whichever one is higher is the one that gets even.
Speaker 2: It's from different targets, correct, yes, makes it easier to
keep up with all right, it's the worst type of
thing for me to fight. God's just wait, there is
something I wanted to do earlier. Oh yeah, I'm going
to throw my eye at your first.
Speaker 9: Okay, okay, the.
Speaker 2: Actual catch on fire and spin towards amitt of them.
Sixteen after that, I'll I don't do vigor. I think
I'm doing this right now? Where is it? Yes? I
don't Okay. It brings up select a degree of success
hit or critical hit. I'm getting mixed stories here. One
I just get it because I make an attack, or
two I only get it because I hit or critical hit.
So I don't know.
Speaker 1: That you gained temper HP equal to half your level
plus your constitution mod. If you made an attack action
this turn, increase the number of temporary hit points to
your level plus your con mod. These temporary hit points
last until the end of your rage. So it says
if you made an attack action this turn. Yeah, So
I think, just apply the effect and what did you say?
Comes up?
Speaker 2: It says hit or critical hit. Basically, what it's going
to do is, if I do hit, it's going to
be only six I think, And if I do critically,
it'll be thirteen, which that's not how it's worded in
the Thing and the Thing. I get my full.
Speaker 13: Level plus your points back right, which is thirteen.
Speaker 2: So I don't know.
Speaker 1: I wonder if it changed with the remaster. Maybe that's
why there's an issue.
Speaker 2: It was like it was fine a week and a
half ago, and then it changed last week. So I
don't know.
Speaker 1: Well, I'm going to go with whatever it says. I
did update the version of Pathfinder that we use, and
there is another new version already h for this for
the Foundry, the module that runs a new Pathfinder, so
it's possible that the text might not have been updated.
I'm not sure.
Speaker 2: I'm just gonna go wherever you say, so I'll just
have a you.
Speaker 1: Have one hundred billion HP anyway, I think you'll be okay.
Speaker 2: I mean, as you're hitting me for chrits, I'm not
gonna have it.
Speaker 1: Ah, you'll be fine, all right, for my that was
an action so fine that yeah, you might.
Speaker 18: Die, you know whatever, I'm going to throw again, okay, okay.
Speaker 1: The axe the hatchet returns to your hand, you throw
it again quickly. I think a tentacle sort of smacks
it out of the air and you hear it like
clatter against the ice clang, sort of does the Plinko
machine between the between the icicles as it makes its
way down to the ground and back to your hand.
Speaker 2: Well, get him down, I'll be it.
Speaker 1: Okay, and dazzled is dazzled over?
Speaker 10: Now?
Speaker 1: When does that end? Is it the beginning of your
turn to rush?
Speaker 3: Talk?
Speaker 2: Uh?
Speaker 7: Yes, it is one rest, so it should be it
should be done now. It just says one round, So
he's taking his round, so it would be done after
his itesume?
Speaker 1: Uh, okay, and the dazzled hold on. What does that
do again?
Speaker 7: It treats people as concealed. If okay, he fails on it.
Speaker 5: It gives him the old razzle dazl.
Speaker 1: It spier. I think it just works like any other
condition unless it says otherwise.
Speaker 7: Yes, I would assume. So it just says one round.
Speaker 1: It doesn't say that in the descriptor. Oh no, my
spell says one round, thank you? Yeah, m hm oky doki?
Is that if you return Malvick?
Speaker 2: Yeah?
Speaker 1: Yeah, okay, sorry our Celia.
Speaker 8: All right, Uh, first I will throw my dagger critical miss.
Speaker 1: Again. Another tentacle batst out of the you see it
like fall off the ledge before it like remateializes in
your hand.
Speaker 8: Fuck I tried to throw it again, jesus.
Speaker 1: Oh no, another tender out of the air. Oh my god.
Speaker 8: Okay, hmmm, I can't really do anything here.
Speaker 1: I think you roll five and then a.
Speaker 9: Seven years.
Speaker 11: Yeah.
Speaker 8: Fortunately, flying things or things that are above my head
I can't really do much against. So I just throw
the dagger at the third time uk A a critical miss.
Speaker 1: Yeah, every time you throw it. It's it's just like
a Lockney is reading all of your movements. It's like
when you play a really good player and a competitive
FPS or something and they're just like blocking everything you're doing,
just staring at you oppressively.
Speaker 8: That will be the end of my chart.
Speaker 1: The whole time, zero expression on a Lockney's face. It's
so creepy. You're seeing like the tentacles like on fire,
you know, like below him, and there's just dead pan face.
All right, it is Yara's turn. Yara will look at
a rash talk, and since she is right next to
you a rash talk, I think this is gonna be
you know, I need to see I have a giant
list of notes from Fay giant multiple pages.
Speaker 7: I'm assuming battle medicine, but well.
Speaker 1: I'm checking if it's first aid or battle medicine. I'm
pretty sure.
Speaker 4: No.
Speaker 9: Hmm, let's see.
Speaker 8: Uh.
Speaker 1: Uh Yara has already used battle medicine on a rash
talk today. Uh, using an hourly exception where she can
heal you even though you've already been healed with battle medicine.
So we'll do it again.
Speaker 16: Oh that's right, Okay, I can hear her now.
Speaker 2: All right, we're gonna.
Speaker 6: Treat rooms for a multiplication table by the Star of
Pie pushes up glasses.
Speaker 7: Actually, I have a thing for this.
Speaker 2: Third day of the melting Sun.
Speaker 3: Let's see.
Speaker 1: Attle medicine. Well, I think she's got a macro for this.
Speaker 2: Give you a.
Speaker 1: No, No, she didn't give me the macro. Uh do
do so treat wounds medicine check DC? Uh. If you're
an expert, you can instead attempt. Yeah, let's do expert.
Speaker 7: That's usually what she does.
Speaker 1: Yes, a medicine check. Okay, So the difficulty is you
see twenty yeah DC twenty yep. Okay, so this.
Speaker 18: Will heal you?
Speaker 5: Four?
Speaker 1: Sweet mother of God, where is that? I'm ninety percent
sure she has a macro that does that.
Speaker 2: She does.
Speaker 7: I do know that something because she rolls it while rolling.
Speaker 9: Yeah.
Speaker 18: Okay, so this is.
Speaker 1: Going to be a regular success. So two D eight
plus ten yues. She did it at an expert level,
so nineteen healing. Do you are on shtock? All right?
Speaker 9: Uh?
Speaker 1: And then I add ten to that.
Speaker 7: Okay done?
Speaker 1: Yeah uh. And then we will do a layon hands
for one action on you as well, and this will
be healing all healing. So another thirty HP from leyon hands.
Speaker 7: Feeling great, Thank you, Yara, You're quite welcome rash talk.
Speaker 1: Okay, that's gonna be for yours, sir. Sorry, I'm ten
times slower than May doing this. You got eight hundred
in abilities.
Speaker 6: All right, it is my tenth. Thank you, YadA. You
are doing very well. Now the time a hand is free,
you have to throwing the alchemist fire. I will use
quick alchemy.
Speaker 5: To create one of one of these.
Speaker 2: Two of these.
Speaker 5: It is well, it will be.
Speaker 7: Two of these.
Speaker 5: Yeah, two of.
Speaker 8: This.
Speaker 5: It is a bottled lightning.
Speaker 6: It is not fire damage, but if it succeeds in
it's hit, the creature will become off guarded.
Speaker 1: Very nice. Trying to stack the de buffs.
Speaker 6: Now I assume that because I have crafted it with
the Alchemist Kit in my hand, that I get it
in my hand and don't have to draw it.
Speaker 15: Is that right?
Speaker 1: I'm sorry? So you're using your quick alchemy. So this
is I think you got some new bullshit. I'm trying
to remember what it was.
Speaker 5: He was making two for the prici through, right, I
get two of them? Is the new bullshit?
Speaker 13: Yeah?
Speaker 1: Yeah, but I was thinking that there is another thing,
so you are you're like always holding.
Speaker 5: Your Yeah, the off hand, it is the Alchemist's toolkit.
Speaker 1: So as long as you have that in your hand,
you're good.
Speaker 5: Okay.
Speaker 6: And so now that I've crafted it with my first action,
I can now throw it with my second action because
it is already in my hand because I have just
finished crafting it.
Speaker 5: Okay, then I will do that.
Speaker 6: Uh right, Umm, I will throw the bottle lightning at
the creature.
Speaker 5: Oh I will, I will, I will re roll. I
will use a hero point and reroll it.
Speaker 1: Okay, So write click on the chat for your attack
and then you can select it from there right click.
Speaker 5: Oh interesting, reroll? Do you think I hear a point?
Speaker 2: All?
Speaker 12: Right?
Speaker 2: Well, that's the.
Speaker 1: Fortunately that is a critical miss. You get nohing from that.
Speaker 2: I'm sorry.
Speaker 6: That's fun.
Speaker 1: Yeah, the bottom lightning is probably a little too explodey
right now in your hand. So you've got it, and
you like misjudge how volatile it is, and you probably
are just trying not to kill everybody, so you launch
it over the It's.
Speaker 6: Jumping out of my hand. It is very spicy in
my fingers. I will I will throw the second one.
I might as well. Okay, well, let's just Map twenty
two is a miss.
Speaker 1: Yeah, sorry, everyone, don't forget when you do that. Did
you do that with the map as well?
Speaker 2: I did?
Speaker 5: Yes, I did multiple attack penalty minus five.
Speaker 2: Yeah.
Speaker 1: Uh so I think you do get the splash damage
now though, so you can.
Speaker 5: Splash damage. Okay, thanks for splash damage. You waken everyone.
That's my tune.
Speaker 1: Okay, a rash talk.
Speaker 7: Yes, well, the first thing I do is sustain my spell,
which I will post it again in the chat as
it needs to make another save immune to dazzled I
believe though. Yes, so this is uh, this is for
the damage.
Speaker 1: Okay, give me some damage.
Speaker 8: M hm.
Speaker 7: This basic save will determine damite. All right, that's fine.
So half damage.
Speaker 1: Yes, again, the answer to like crawling up and as
they're crawling or leaving little fire footprints on the tentacles,
that are just the tentacles the only way that this
creature seems to be expressing itself. Right now, the tentacles
are flailing about wildly.
Speaker 7: Yeah, good, well, let's hit something other than denticals. Then,
as I begin to fill mosquitoes that have been hiding
and sitting warm under the robe with a goblin pox,
as they fly out and begin to try to bite
and nip at it, infecting it hopefully further with another disease. Oh,
in so it does.
Speaker 1: Let me see if it's got some bullshit.
Speaker 5: Amazingly, it has a vaccine. How many bucks do you
have in there?
Speaker 1: It does have some bullshit, Believe it or not.
Speaker 5: It would be funny if it that rude magic.
Speaker 7: It is a magical disease. If that has any change
to things, Uh, I don't.
Speaker 5: He's secretly a goblin and is immune.
Speaker 1: It was never an elf. So it takes a while
for this to seemingly take effect a rash talk, but
it does begin to take effect. Stage one, all right.
Speaker 7: Stage one is it's sickened.
Speaker 1: Absolutely, you see the uh you see maybe, I think
probably like on the face, and the next the neck
like small boils begin to start to grow.
Speaker 7: M pretty good, and that is my ten.
Speaker 1: Okay, Elochne's turn. Immediately after this attack, you see a
Lockney's focus move towards you and Yarra.
Speaker 2: And the hot world.
Speaker 1: You're gonna see shards of ice get launched, the tentacles
grabbing onto more of these shards of black frost ice,
ripping them out and throwing them towards a rash talk
and Yara first one towards you. A rash talk. That's
a crash chances and I'm gonna be fortitude save, Yes
you will.
Speaker 7: That's a success. At least I know what's coming. Even
if it's gonna hurt like hells.
Speaker 8: I'll raise my ambulet to reduce the damage by eleven.
Speaker 5: I don't have to make one of these, you don't.
Speaker 1: But thirty two cold damage erupts as another of these
ice shards, these black frost ice shards connect. Uh maybe rosstock.
You bring off your arms to try and blot and
it gets like embedded in your forearm.
Speaker 11: And I'll take that.
Speaker 7: But it's reduced by eleven.
Speaker 1: Thank you, next one headed towards Yarra. That is a hit.
Yara has to make a fortitude save.
Speaker 2: Great fail.
Speaker 1: That's a regular fail. Let's see. Uh we'll use up
some of Faye's hero points. What else is she She's
got another thing that she allows allows her to roll. Yeah, yeah,
I'm just saying if it works for saving throws, skill
check now okay, airy flicker.
Speaker 13: Airy flicker, Now this is for the attack roll.
Speaker 1: Uh pleasey hair a point because I already I should
have done it as soon as she was head if
I did that, Okay, that's a success. Okay, She's still
gonna take the damage, however, which is nineteen cold thirteen
piercing and six cold damage. She's turned towards a rash
talk to heel and like just out of the corner
of her eyes, she sees the shard betting itself in
her shoulder and it shatters into a bunch of pea.
She turns around quickly, trying to get out of the way,
and then last shard will be again towards you a rashtok.
Speaker 7: Yes on map three.
Speaker 2: At least.
Speaker 1: That's twenty one to hit and which is a miss
now for you, I think I duck this time.
Speaker 7: Finally.
Speaker 1: Yeah, it's just like it does that that anime thing
where like you duck and your hood is still there
for like half a second and it launches a hole
through it.
Speaker 15: Ssh.
Speaker 1: I need to repay that, Alvick. It's your turn.
Speaker 2: Yeah, I really need to.
Speaker 1: No more persistent fire. The tentacles finally put out the
fire down below.
Speaker 2: You said it's twenty feet in the air. Okay, I
can't run and jump and slash. Okay, that just sucks.
Continue the assault. That's all I can really do from here.
Speaker 17: M hmm.
Speaker 2: I'm not going to see for anything else. Okay.
Speaker 5: Oh, it is done with taking persistent damage.
Speaker 1: Yeah, just succeeded. Okay. Another hatchet sinks into probably a
Lockney's leg, this time as opposed to a tentacle. Give
me some damage, all right, I'm sure everything is the
living okay. Uh, I did not have your fire damage
on it. It looks like your rage isn't on anymore.
Speaker 3: That's on my if hit the wrong button. It's okay.
I screwed up.
Speaker 2: I screwed up.
Speaker 3: Sorry about that.
Speaker 1: Well, no, get your get your extra fire damage. It'll
be eight If it's fire damage. Let me see if
I can do that from one of your previous ones,
I could just do a manuel. It's not complicated math.
Come on, buddy, get it together, get it together, right.
Speaker 3: And that was.
Speaker 2: I look and see that all the others are getting
hit pretty hard and at disappoint in time. I am
going to sudden charge up the ice. You can get
in its face or an.
Speaker 1: Attack, okay, probably like here, if you're climbing.
Speaker 2: On the ice, it won't let me.
Speaker 1: I'll move you exactly. I have the power.
Speaker 2: I'm the bigger threat, and I will talk suit my seconds. Yeah,
next and meats.
Speaker 1: Okay, what is your movements feed with sudden charge and
feet Jesus? Okay, so you're right next to you, right
next to Okay, however, this is a critical miss. You've
got one hand on the ice, you know, like one
of these icicles, and I think you can like hear
it cracking. So when you go to attack, your attention
is off just for a moment as you see the
ice like cracking from your weight, and he's able to
dodge out of the way. Okay, or Celia.
Speaker 8: Frustratedly, I dropped the surp and dagger, and I'll pull
out my short bow I line up the shot and
I'll tend to shoot. E.
Speaker 1: Hey, that's a hit. Some damage, all right.
Speaker 8: There'll be eight plus the ten fire damage.
Speaker 1: Yes, what does that look like when you shoot your
short bow with us?
Speaker 11: Oh?
Speaker 1: Wait, do you you have to have your amulet up?
Don't you to get your special ship?
Speaker 19: No?
Speaker 8: I only need to have.
Speaker 11: The amulet is to.
Speaker 8: I need to have a free hand open. I basically
can pick up my implement as I need it. So
if I have a shield, I can't use my amulet
while I have this short bow. Moving forward, my reactions,
I can't use my amulet because my hands are as
a two handed weapon.
Speaker 7: Right now, right, just reactions. You're saying, yeah for my reactions.
Speaker 8: Okay, yeah, so okay, correct everybody?
Speaker 6: Then?
Speaker 8: Uh yes, So as I pull out the short bow,
I will dip the regular arrow into a pouch with
that some of that iridescined powder, and I shoot and
you see it sparking as it collides into.
Speaker 20: It.
Speaker 8: I cans his name, lock mee uh. Third action, I'm
going to charge to do another strike critical miss. Yeah,
arrow goes.
Speaker 1: Wide, you see, like can bed into some of the
ice and like melts like a little bit of the
ice where it hits. That will be my turn, Yaram
m hm, time to do math mm hmm.
Speaker 2: Che's beacon to I think, yeah, I can tell you that.
Speaker 1: Yeah, see how does this work?
Speaker 2: Next campaign, I'll play it either you'd never have to
do this. I'll just do level one heel over and
over again like an enemy.
Speaker 9: See that.
Speaker 1: Yeah, she will do that on herself twenty four HP.
Speaker 2: But she also has leone hands.
Speaker 1: She just used it on the rash talk. I think,
so she's going to use that vital beacon. So that's
one action. I think, yes, it's an intact. Yeah, that's
one action. Okay, and then let's see I think she
is going to we will do some needle darts. See
some needle darts, get some damage on this creature. Okay.
Speaker 15: Uh.
Speaker 1: You see Yara reach her hand down as she spins around,
sort of putting a hand probably like on the probably
like across her chest, and you can see like light
begin to glow as the vital beacon activates, some of
her wounds begin to close, and her other hand goes
down towards the side where Adronus's rapier is. You can
see it sort of break apart into a bunch of
smaller shards as she casts needle darts, and this is
cold iron.
Speaker 11: And hack.
Speaker 1: Yeah, that is a mess. Yeah. The darts just sort
of clatter along the tentacles. Don't seem to hear too
much about the darts. Uh, they just go a bit wide.
It's like a like a whole bunch of They hit
all the the ice all around, but they're not going
to actually connect with the creature. It's gonna be a
for yours turn run all right for Karuns.
Speaker 6: Oh, I've lost connection, and I have regained connection. It
has been a sog. I would like to move Karun
my body to hear it is possible, Yes, it is
within my movement. You can still hear me, right, Okay, cool,
just making sure that I have actually resumed connect. I
would also like to draw an alchemist fire, and now
I believe that my distance penalty has been removed entirely,
and for my final election, I will throw the alchemist
fire as hard as I can.
Speaker 5: At a creature.
Speaker 1: That is a hit.
Speaker 7: It is a hit. It is a hit. I've hit
the creature.
Speaker 6: For fifteen damage and the four persistent fire damage.
Speaker 1: It's two persistent fire and you got your four splash damage. However,
right when the fire hits e Lockne, you can see
it like enveloped many of the tentacles. The napalm has
like splattered across several bits of the ice. You can
see it like melting and stuff. Elockne is definitely gonna
have to make an athletics check to hang on after
that still does The tentacles are holding pretty tightly to that.
Speaker 6: Yes, that you wanted us to be a herald, well,
we are about to herald you down and spank you.
Speaker 5: That is my turn.
Speaker 1: It's just a dead pan reaction. The tentacles are the
only things that are kind of like wiggling and flailing
behind a lockney. It's fine, anything else you return, No,
that's it.
Speaker 5: That's my turn. A mic drop done.
Speaker 7: Yes, I continue to sustain my cinder swarm finally failed. Good.
It moves five feet down as it tries to flee
these ants. It also has renewed its persistent fire, so
many ants. The ants are following it, so it's it's
just being forced down and surely okay, and that is
one of my attacks and just one action, So the
next one I will, you know, I think we might
as well, just keep debuffing I had. This thing is
terrifying and I don't like it. I'm going to attempt
to now have different mosquitoes fill up with a nice
advanced scurvy. Okay, as I am trying to make it
no longer have any vitamin C. As those mosquitoes give
it scurvy.
Speaker 1: You have sucked the vitamin C out of this creature.
Speaker 7: What now flicking the stage one scurvy, it does not
get to stage two. However, on its turn it will
be stage two goblin parks that does go each round
this one it is enfeebled one and any damage by
persistent bleed is increased by one. But that's just bleed.
Speaker 1: Okay, that is the end of my turn. All right, Lockney.
Speaker 7: Uh is going to be slowed one now because of
stage two goblin pucks yep, and that.
Speaker 1: Does not go away currently uh now because Malvic because
Lockney was sort of forced down by a Rosstock spell.
You don't get a react Yeah, you don't get a
reactive strike because I think they do that in the rules.
So it's not like super abused because I think if
everybody goes.
Speaker 7: Like you, you push somebody, Yeah, that would be rough.
Speaker 1: But yeah, so Lockney, uh, very smart.
Speaker 2: Well they do.
Speaker 1: Thank that you do this? Nope, oh can do that, Malvic.
Lockney's head snaps towards you and looks you in the eyes.
Speaker 18: And will I don't care.
Speaker 2: So my first date.
Speaker 8: Use Celia does.
Speaker 1: Uh I need a will save from you?
Speaker 2: I will do it.
Speaker 1: There isn't a chat there.
Speaker 2: Was for you, nicotine, all right, I looked in the
chat shot not that.
Speaker 1: Sorry, it's good. You still got a thirty four.
Speaker 9: That is a success.
Speaker 7: You still have the quit success on a success correct
only expert in will Oh that's only.
Speaker 11: Yeah on me?
Speaker 5: To be fair, Madavic is not alwayso covered in insects.
Speaker 1: Okay, Malevic, You're still going to take ten mental damage
as you feel to too, mental damage because I have it. Yeah.
So you feel like it feels like something is moving
around in your brain, like it is just wiggling around
in there, almost like these tentacles have sort of invaded
your mind. You feel something poking around in there. It
feels so weird, and like if you looked in a mirror,
you might see like stuff like worms like crawling around
underneath your skin. Nobody else would see that. But that's
what it feels like to you.
Speaker 2: I believe in that sense when we get it a success.
So maybe the hot a little bit clear in my mind.
Speaker 1: Uh, and that's gonna be it for a Lockney's term,
your term melotic.
Speaker 2: Ah, he's holding on right, Okay, I'm going to leap
on it.
Speaker 1: Hold on, god damn minute. The fire, which has been
slowly climbing up, envelops the rest of the tentacles and
a Lockney falls from the ice. Oh okay, the persistent
fire damage sends a Lockney flying down to the ground unconscious.
Speaker 2: Well he's dead. H I'm so disappointed.
Speaker 1: As I Lockney falls to the ground, you see the
tentacles in a lockney back, which are sort of like
crispy and like he's just sort of barely like wiggling.
At this point, they just kind of they disintegrate behind
the Lockney and fall away.
Speaker 5: What about the rest of the elf.
Speaker 1: Down on the ground. Whatever injuries, whatever injuries that have
been put upon a Lockney, they're they're still there.
Speaker 5: I would like to go over to.
Speaker 6: I would like to go over to the elf and
examine the body.
Speaker 1: Possibly Lockney is still breathing shallowly, unconscious.
Speaker 7: I just missed the ants.
Speaker 5: By the way, Okay, thank you. I would like to
go over to the elf and the and.
Speaker 6: He's unconscious, and he does not appear to still be
under the influence of the black eyes.
Speaker 1: Make a medicine check.
Speaker 12: Right, uh.
Speaker 13: Thirty three.
Speaker 2: It's a crew by the way.
Speaker 1: Uh so karoon, Yes.
Speaker 5: I created his little head in my hands.
Speaker 1: It appears that Alochaney is currently dying. But whatever sort
of these black tentacles, they have seemingly melted away. There's
about several dozen pale scars there, but they're all sort
of gone.
Speaker 4: Huh.
Speaker 6: I immediately retrieve it from my belt, my final healing potion,
and I will use it.
Speaker 2: On uh.
Speaker 7: Lockney. I would just drink it in front of him.
It sucks to suck.
Speaker 1: I guess.
Speaker 5: No, no, no, I'll use it on the dying elf
if it was anyone else. Like, do I have to
roll for this?
Speaker 2: How do I?
Speaker 5: Because I only have the.
Speaker 1: Option to use it, Just push the button for the
three D A plus.
Speaker 17: Now, ah, I see, okay, okay, sort of force it
down Lockney's throat the.
Speaker 5: Push and then.
Speaker 2: Burn freedom.
Speaker 5: All right, it's all right, it's okay, Yeah.
Speaker 1: It's okay. Like black sludge.
Speaker 13: That that's cross.
Speaker 5: I rolled him over the little bit and just okay,
get it out.
Speaker 1: Huged it out onto the ground.
Speaker 5: Oh oh oh, you are safe. You are safe now.
Speaker 1: What happened?
Speaker 5: It was I saw you the whil it took control
of your body.
Speaker 8: Do you not remember this?
Speaker 6: What it walked around with you like you were a
puppet and then splatted it little tentacles everywhere.
Speaker 5: Everyone is quite hurt from this. You don't recall it
had just happened.
Speaker 13: Ah m hm.
Speaker 1: Eh, I do not remember.
Speaker 5: We will make sure that you are safe and.
Speaker 6: That we can make sure that you get out of
your life. What do you remember? What was the last
thing you do remember? Is he speaking in Common or
is he speaking Elvish? Yeah, I would be translating for everyone.
Speaker 2: Was with.
Speaker 1: The other centuries.
Speaker 3: We were.
Speaker 1: It's taking like another look at you, sort of squinting
a little bit, looking.
Speaker 16: At I am an Elvey.
Speaker 1: He sort of tries to scramble away from you.
Speaker 5: It's okay, it's okay, it's okay.
Speaker 1: You okay, you are attacked.
Speaker 5: No, well, you attacked us. It does not matter. We're
not here to hurt you.
Speaker 2: I'm above on the ice ready to jump down and
execute him. I have no idea what's going on.
Speaker 6: No, they's fine, he's fine, a big scary monster, but
we are not here to hurt in.
Speaker 7: The bold man, Oh, the bold man.
Speaker 8: Yes, I would like to use no cause for alarm
here to try to make sure he's not frightened anymore.
Speaker 1: YEA, make a diplomacy. M we're above him with an
axe ray last night, the diplomacy or Celia, do you
think you like try to stop malvic or what are
you doing?
Speaker 8: Yes? I will essentially try to put a hand on
to a Lockney's shoulder in a sort of palming gesture
and give a nod to malevik kill him.
Speaker 2: No, no, look slowly down disappointed, And.
Speaker 8: Essentially I will just hand him the letter that his
sister wrote.
Speaker 2: I'm stuck. What is this?
Speaker 5: Your sisters looking for you and we would like to
take you to her.
Speaker 1: My sister.
Speaker 5: You do have a sister?
Speaker 8: Right?
Speaker 11: Is this the right el?
Speaker 5: If it will get the wrong one and she.
Speaker 13: Mm hmm I my sister.
Speaker 5: Yes, do I recall the name of the sister. Yes,
it was allinquill ellinkquill your sister is is that correct?
Speaker 1: LINKU?
Speaker 5: Oh, do you not have a sister.
Speaker 1: Looks down at the note. He looks at his hands.
Oh no, and slowly beans to open up the letter.
Speaker 5: Perhaps his brains have been scrambled.
Speaker 2: They all had to take time.
Speaker 5: Yes, probably.
Speaker 2: We also have food right to Russia.
Speaker 5: Hum, well, we have tea, that's for sure.
Speaker 2: We have food, yes, food of remembrance.
Speaker 5: We have ants. Yes, besides, surely there is food somewhere.
Speaker 7: I keep them separate. Oh is you sure that would
be wise? Condition?
Speaker 5: Probably not.
Speaker 2: Now, just take him back to his sister.
Speaker 6: Does he remember that he has a family who loves
him very much?
Speaker 1: Or he's tearing up as he's reading a letter.
Speaker 5: Oh okay, he definitely remembers.
Speaker 2: All right, I'm cheating again.
Speaker 8: Still looking for you?
Speaker 1: He looks back up towards the group.
Speaker 19: Do you yes, yes, yes, we were the ones that
bought you here. Apparently the doctor's dead. I stepped on
him constantly until he died, and we had to save you.
Speaker 2: I guess.
Speaker 6: Well, I had to bring you back to your sister,
who is worried about you. So you can come with
us and we will take you to Hell. You are
welcome to go on your own, but we would very
much like to assist you.
Speaker 5: You seem injured.
Speaker 2: Oh yeah, oh your friends are dead down below as well. Well,
that's they're free, you can see. I mean they were
dead before. But we.
Speaker 1: Yr is giving you a look like mallavic, what are
you doing?
Speaker 2: We're taking too much time.
Speaker 8: We do more about we get you a hot drink
and I'll explain everything.
Speaker 7: Yeah, let's do that.
Speaker 2: That sounds like the better getting better explain anythings.
Speaker 1: Sorry, I'm very confused.
Speaker 2: Yeah, aren't we all?
Speaker 5: Aren't we all?
Speaker 6: I helped him up to his feet, and uh, listen,
do you have any of those fiery ants who can
make a cup of tea for this guy?
Speaker 7: I can make tea and that's the heat the top
for him or something. Yes, did we not get away
from this area first?
Speaker 1: Yeah?
Speaker 5: Yeah, no, we'll we'll we'll leave.
Speaker 2: Wha. I'll grab extra firs out of the bag that
we exchanged out for these warm ups. Schmart, Uh hand
it to him, since I mean he's an ice holds
or maybe he can.
Speaker 6: Well we are here, since there's a lot of black
ice in the room, can I scrape a little bit
off into a little sample vil?
Speaker 7: Perhaps that with us this.
Speaker 1: Is not a difficult thing.
Speaker 6: To do.
Speaker 1: Yes, you can definitely do that.
Speaker 4: You don't even have to fantastic.
Speaker 7: H karoon.
Speaker 5: Yes, be very careful with that, Oh certainly I will.
Speaker 7: Inhalation could be disastrous.
Speaker 5: I can hold my breath. I don't know about you.
Speaker 7: I can hold it for twenty five minutes.
Speaker 5: I can hold for about six so okay, yes, careful.
Speaker 7: Shall we take the stairs down then?
Speaker 16: Yes?
Speaker 19: Yeah, maybe some when you and are silly and even
can fly down. I don't think you can walk down
a hundred We.
Speaker 6: Should absolutely find a place to just huddle up and
go to sleep for a while, since some of us
are quite fatigued.
Speaker 5: And here somewhere somewhere soon somewhere anywhere.
Speaker 1: How are we up in the tower? You four hundred feet?
Speaker 3: Oh?
Speaker 2: No?
Speaker 7: How long is a rope?
Speaker 5: Not four hundred and fifty feet?
Speaker 2: We all have rope.
Speaker 7: No, we are not tying all of our ropes together.
You might get halfway down.
Speaker 1: To be clear. You have climbing kits. You've got a
bunch of stuff. I'm just curious what you're doing with it.
Speaker 2: I was thinking about the fastest way down.
Speaker 5: Jumping, and jumping is the fastest way down.
Speaker 2: I mean, I'd survive I don't know what you guys, Yeah, I.
Speaker 6: Think we will if we are not sleeping. If we
are not sleeping here, then we will have to go.
Speaker 7: Somewhere else sleeping around the ice.
Speaker 5: Okay, well then let's find someplace else to Uh. We
can bring him now, okay, come with us.
Speaker 2: I will offer my back as a piggyback.
Speaker 5: I guess would you like to ride melvic?
Speaker 2: No, that's not what it's called.
Speaker 5: Just climb upon him. We'll get you some stirrups.
Speaker 1: I can.
Speaker 2: I just need your arm to all right, all assist, all.
Speaker 1: Right, and you're gonna you're gonna go all the way
back down? Okay, yeah, yeah, all right.
Speaker 5: There's nothing else up here? Can we should? We should?
Speaker 20: We not?
Speaker 5: Look, It's fine, don't worry about it. It's fine.
Speaker 7: You can come back. I want to look, and we'll
go back.
Speaker 5: We'll go back.
Speaker 19: It's fine, okay, I can I can help him down
while you guys look all right?
Speaker 6: Well, that's yeah, good, and it will just do a
quick glance around and see if there's anything here that
is worth grabbing.
Speaker 19: While we are up here, tell him about all my
adventures of me killing dragons and eating hearts and stomping
the doctor into a small space.
Speaker 5: Okay, that tells that one twice.
Speaker 1: Just to be clear, our Cilia, Karun, and Yara are
staying up.
Speaker 5: We're just looking. We're just cleansing.
Speaker 7: I am. I went down with Malavik.
Speaker 2: Okay, so many hearts and it was great.
Speaker 6: Just cleansing around to see if there's anything here.
Speaker 1: Yeah, I mean there's You can look around, you can
move your token around.
Speaker 6: Oh all right, so that there's a whole, a whole place.
Speaker 1: Huh appears to be a path around the ice are
Celia okay?
Speaker 11: Oh?
Speaker 5: Interesting?
Speaker 1: Yara and Karun are going to continue looking around.
Speaker 7: There's a.
Speaker 6: There's a whole uh, a whole desk situation over here.
Speaker 1: There's also some chambers around the sides.
Speaker 2: M there.
Speaker 1: Just for the flavor text. Several of the walls in
the hexagonal chamber depict beautiful scenes what initially appears to
be stained glass. Closer inspection instead reveals them to be
windows of solid colored ice. The images of elves building
astonishing structures, the breathtaking works of art, inspiring and sensation
of peace and relaxation in the room.
Speaker 6: Oh awesome, Nah, it could Haven takes a moment to
just finally at home.
Speaker 1: So Karin, this would have happened back here.
Speaker 5: Oh all right, kah, great, uh.
Speaker 1: Yara sort of points to one of these rooms off
to the side.
Speaker 5: Fantastic, Yeah, that's those elves.
Speaker 1: So huh, this must be like the rooms that were
below that we all seem to remember sleeping in.
Speaker 5: Oh, so we did sleep in here at one point.
Speaker 1: Well, I mean that's what that's what I remember.
Speaker 5: Huh.
Speaker 1: Not here but downstairs.
Speaker 5: Okay, let's keep going a little bit and just see
these rooms appear to be empty over.
Speaker 1: There, Acilia, Arsilia, Celia. We're just having a look around
up here.
Speaker 5: There's a lot of cool elf drawings on the walls.
Speaker 7: Oh, and also there's a desk.
Speaker 5: And the bed over here.
Speaker 6: I come walking up to them, I would like to rummage, okay, as.
Speaker 8: I'm looking at the said drawings paintings.
Speaker 1: So inside these rooms that are off to the side here,
you there's effectively what what appears to be these beautiful
uh it looks like stained glass, but it's just windows
of solid colored ice.
Speaker 8: Hmmm mm hmmm, probably belonging to the temple. And it's goddess.
Speaker 1: Yes, Karn didn't know anything about.
Speaker 20: It, do I know anything about it, so you can
make a if you have any sort of law check
regarding Elvish law or religion.
Speaker 5: Check what about guild lore? No, okay, what about society.
Speaker 1: Because society society can.
Speaker 5: Okay, nineteenth Where am I? Who are you people?
Speaker 1: Yeah, it's it's just more along the lines of like, yeah,
Fendolid Lara is known for being like a goddess of beauty,
so like it probably has something to do with that.
Speaker 5: But other than that, Yeah, no, there's a beauty beauty goddess.
So I've had a lot of other elves talk about
beauty goddess.
Speaker 7: And Okay, as I am rummaging through the desk.
Speaker 1: So as you begin to look through the desk, yeah,
it's just it looks like a little abandoned research camp.
Karun m. Yeah, there's a lot of stuff here. There's
like a lot of stuff you can spend some time
and study these notes and things. From what you can
tell immediately, these are notes from Edward. Oh no, this
is from doctor Ridilson.
Speaker 6: So this is his little research station. I immediately informed
my compatriots take a look at this, Oh does he
have anything of value here?
Speaker 5: What did his notes say?
Speaker 4: Yeah?
Speaker 1: So bundled up amongst some of the supplies. Do you
find ah? You find this right there?
Speaker 5: Ah, tresure chest. I see some sort of urt inside.
Speaker 1: It looks like a simple like rolled up tent, but
it's big enough probably to fit like four medium creatures.
Speaker 6: I can't seem to get all of this dirt off
of it though. Does it seem dirty to you?
Speaker 1: I mean not really.
Speaker 5: Appears to be smudged.
Speaker 6: Perpetually, even with dirt in various places around it.
Speaker 8: We can get Rashtok to help clean it with his.
Speaker 5: Is that a preson digitation and magic?
Speaker 2: Yes?
Speaker 5: I will all right, Well, maybe one of you can
grab this.
Speaker 1: We can take it right, A bit winded, I don't
suppose you could grind.
Speaker 5: So extremely winded.
Speaker 6: I can carry it, Thank you, perfect that we both
look over if only someone was strong enough to grab this.
Speaker 8: But put my hands on my hips, look down for
my seven style of advantage point just casually, just like
tuck it into my backpack or whatever.
Speaker 1: Yeah, that's right, So Karun, from what you can tell,
there's like a lot of notes here you can you
can so you can potentially like bring this stuff with you.
This will take you probably a couple hours to look through, right,
h Can I.
Speaker 5: Just take it with us?
Speaker 7: Actually, wait, I have I have, I have a thing
for this.
Speaker 5: I have a thing for this. Clee ey, glean contents
of the notes. The first time I have ever used this.
Speaker 1: It's a society role, all right, I think you've used
this once before?
Speaker 5: Actually have I actually twenty seven?
Speaker 1: Okay? Uh, so quick glance through, which probably takes you
like a couple of minutes. M there's notes on the
roll me two D four please?
Speaker 5: All right? Oh is this okay? Roll to the four?
Speaker 2: Oh?
Speaker 5: Well flash? Okay, I like that you're rolling as the yer.
Speaker 8: Is you're selected.
Speaker 5: Oh no, quiet down yet, it is my turn six?
Speaker 1: Okay, so you got a two and a four. Okay,
So from what you can tell, there are notes about
you all, and there are notes about all of your
deviant abilities.
Speaker 5: Huh. All right.
Speaker 8: As Karun is looking over the notes, I'd like to
look for anything that might look sentimental smart with the
intention of reading psychometric rescedence.
Speaker 1: Yeah, give me a perception check.
Speaker 2: My orc.
Speaker 8: I see thirty.
Speaker 1: That yurt has an insignia on it that you recognize.
You've seen it in the riddleson household it's like a monogram.
Speaker 8: I'm going to take out.
Speaker 5: The ur and activate it.
Speaker 8: Try to position it in a space where there's enough.
Speaker 2: Uh.
Speaker 9: Yeah.
Speaker 1: So the rolled up tent expands into a spacious shirt,
complete with a fire pit, ten bedrolls, a badass and
very cooking utensils, and basic food and water. The urt
can house and feed you and up to nine other
medium creatures.
Speaker 7: So it feeds us away.
Speaker 8: So it says, it looks like basically just a large
tent that it can fit for people an injured Yes, exactly.
Speaker 5: So what does the feed yurt meat?
Speaker 1: Well, it has uh, it's a good question, gird meat. Yeah,
it's uh, it doesn't explain. So my guess is probably
like basic like whatever sort of basic sort of nutrition
would be available. It's probably the same stuff that's in
rash Talk's ration bag. When you fully expand it, it
looks like this.
Speaker 5: By the way, Oh that's great, I like that lot, fantastic.
Actually that's perfect.
Speaker 1: It's crazy. Yeah. So because like from the outside, it's
it would fit.
Speaker 5: Like four people, and then you go in phenomenal.
Speaker 1: Yeah, you go in and it's a big around the inside.
It's like the doctor who.
Speaker 6: Because it does that we cannot put it in the
in the bag of holding, right, sorry, I.
Speaker 5: Can carry it.
Speaker 1: You can make a crafting check or an ar kana check.
Speaker 5: I will make a crafting check, certainly, I will dirty.
Speaker 1: Not a good idea to put it in there, definitely.
Speaker 5: Not a good idea.
Speaker 6: All right, then we will just never put it in
that bag ever, and we will tell everyone never to
do that.
Speaker 8: Setting up the dirt and activating it. I would like
to wander inside to see if there's anything sentimental in
there as well.
Speaker 1: Okay, I think when you open it up, it's just
like really it's really comfortable in there immediately, like it's warm,
like it's warm. This place is so fucking cold, like
you guys are all bundled up super tight with these
fur and stuff on outside is significantly worse than the temple,
but like the Temple is still super cold, and you know,
as soon as you walk into this, it's just warm
and nice, just awesome, like like room temperature in here.
It's probably too hot for you wearing the furs, you know,
as you as you walk in, and it's just kind
of relaxing in here.
Speaker 5: That's great.
Speaker 8: I immediately curl up and just go to the fuck
to sleep?
Speaker 5: What okay, nice shirt.
Speaker 1: Celia, did you find anything?
Speaker 6: I think she's snoring. That's she's snoring quite loudly. Well,
what do we tell the lizard and Melevik and the
have to come back up here?
Speaker 1: Or we could bring notes down to them if you
need time with them. I think I think no one
would really feel very comfortable near the black frost.
Speaker 6: Yeah, I guess I'm fine with it. But I suppose that. Okay, Well,
is this she a little super sick?
Speaker 5: Or am I imagining that.
Speaker 1: She has she has a disease from the black frost?
Speaker 5: Okay, Well, is sleeping going to make that worse?
Speaker 1: Not necessarily, but we're going to have to spend some
time to treat it. It's going to require quite a
bit of Well, I'm going to have to minister to
her for at least eight hours.
Speaker 5: All right, Well, I will go, I will go.
Speaker 6: You're saying that no one will want to sleep up
here because there's some little bit of black eyes on
the corner over there.
Speaker 1: Right, this is a horrific disease carrying ice that do
horrible things.
Speaker 5: Maybe then, yes, perabs, but I'm not a woohie. So
the frost.
Speaker 21: The sports seem to get under your skin and then creates. Yeah, okay,
all right, look you will wake up growing inside of
my skin, wake.
Speaker 6: Up the orc, and then we will go downstairs and
then put up the downstairs Yes, all right, okay, go ahead,
I will clean up the notes and I too will
go downstairs.
Speaker 1: You're a knocks on the your door. She opens the door,
knocked out, looks around. She steps in. You really passed out,
an't you?
Speaker 8: Oh so adorable?
Speaker 1: As Celia. Assiria starts shaking you.
Speaker 8: I grab yar in my sleep and I hold her
like a teddy bear.
Speaker 1: Really nice, but also not as Celia.
Speaker 2: We need to go.
Speaker 1: Okay, I think I'm stuck.
Speaker 2: Oh oh.
Speaker 11: Rune, Okay, what do I do?
Speaker 1: It's a bit like when a dog lays on you
and you can't get up.
Speaker 15: Mhm okay, really attractive dog. Okay, maybe a cat. Okay,
this isn't helping.
Speaker 1: Your turns and she says, Asilia.
Speaker 11: Make up.
Speaker 1: M hm, yes, like right there. Hello, oh hello, you
think you could let me go?
Speaker 8: Oh yes, sorry about that.
Speaker 1: Oh it's quite all right. M We were we were
trying to call you, and it seems you fell asleep.
Speaker 8: This is quite nice, isn't it.
Speaker 1: Yes?
Speaker 8: Hello him, Sorry, I must have nodded off.
Speaker 1: It's like bright red.
Speaker 8: Hm hmm. Look, I'll i'll close all this up and
I'll meet you down there.
Speaker 7: Oh sure, yes, all right.
Speaker 1: It's very warm in here.
Speaker 8: It feels really very nice. I think it's a bit
of an unusual shiver in the air out there.
Speaker 1: I'm a little worried that it might be the black frost.
So I think it's a good idea for us to
hurry and get out of here.
Speaker 8: Good point, and I will stand up and begin to
fumble around to trying to find eventually what is the
method to close the year once we are out.
Speaker 1: Sure, you probably have to like pull up the tent
steaks out, you know, like the steaks, you pull them
out from the ground, and then like as soon as
they start to get pulled out, it just sort of
collapses in on itself.
Speaker 8: Well, it actually says it. There's a large loop of
red club off that you pull in the neck.
Speaker 7: Sucks right up.
Speaker 1: Wow, that's really cool.
Speaker 8: Oh, lot less work than I thought she was going
to require.
Speaker 1: Right, Karun, are you ready? I'm going to head back
down now.
Speaker 5: Oh, Karun is way.
Speaker 6: Oh, yes, of course, Sorry I was I thought that
I was downstairs already.
Speaker 5: I'm losing my mind. Yes, let's go all right.
Speaker 1: Very well, so you head back downstairs now the rest
of the group. Uh, I assume that you've headed back
towards Snowy Owl and the others. Or are you going
to that's just what we were doing, or.
Speaker 2: Your dead friends and oh look they're there the others.
Speaker 11: Oh sorry, so many stairs.
Speaker 1: Lockney is just sort of like looking down at the centuries,
tears falling down his face.
Speaker 2: Oh, don't be sad. They were quite happy to be
really safe. They told us to rescue you, so we
did them a great favors, so they would have been
really happy to see that you're you're well. I was
going to decapitate you, but I'm glad that you came
to your senses. We'll take you back to your your
sister and your rest of your.
Speaker 5: We should we should rest here, I think, so we
have to.
Speaker 2: We're not.
Speaker 5: Everyone says, no, we are not resting in the nice
big temple.
Speaker 7: We should go to the front where they all are.
Speaker 5: We would go to the front where they are.
Speaker 6: But also, we have a magical yacht now, so we
can have that.
Speaker 5: It's like a tent. It's like a big it's like
a big tent.
Speaker 13: Mm hmm.
Speaker 1: I think you see like a Lockne just sort of
like knelt down, like he's got his hand on the
probably the nearest of the Ilverani centuries on the ground.
Now you just kind of like they're just kind of frozen,
you know, decomposing bodies.
Speaker 8: I will wait beside him patiently and let him have
a moment to grieve.
Speaker 2: I am.
Speaker 1: Sorry, and you can say you can see that he's
not saying this to you. He is saying that to
the century.
Speaker 22: I should have protected you better. I I will make
sure we come back and read this place of this.
Speaker 1: Abomination.
Speaker 22: I am so sorry, my friends. This place will be
beautiful once again. I find the little Laura.
Speaker 2: Look after you.
Speaker 1: In the next life.
Speaker 3: All right, mm hmm.
Speaker 2: You may leave. May do you want to bring the
bodies with you or do you want to leave them here?
Speaker 5: Well, we leave them here.
Speaker 1: Yeah, I will return the iver annie mm hmm.
Speaker 2: You will just make sure you don't.
Speaker 6: Yeah, we are not in a condition to bring them
back right now. We can come back another time, in fact,
we will, but we must rest for some time.
Speaker 1: Yes, rest away from the temple, please.
Speaker 2: Right, And so we do them towards snowy Owl and
everyone else. Mhm.
Speaker 1: So returning to snowy Owl, ye cook and bring back Lockney.
Speaker 2: Oh before we do that, I'll stop. I'll hand them
over to our city and I'll turn around and I'll
walk back to the bodies alone. And I had a
flower from Castra bell from that tree thingy a long
time ago. I would throw it on top of the bodies,
and I said, we kept our word. And then I'll
a nod, put the flower down and walk towards group.
Speaker 1: I think take a hero point for that.
Speaker 2: Oh, thank you. I have to say, okay, I'll stand up,
and then towards the group, I'm like, sorry, I'm ready,
let's go. Yeah.
Speaker 1: Snowy Owl denig ulkukma sort of to see you bringing
lockneed back. Snowy Owl speaks up. It appears this temple
has seen better days.
Speaker 4: Are you all right?
Speaker 3: I don't know.
Speaker 2: We may be the monsters that we are fighting. I see.
Speaker 1: Snowy Owl moves towards a Lockney.
Speaker 2: You are.
Speaker 11: In great pain.
Speaker 2: Allow me to soothe you.
Speaker 1: What do you mean? Who are you Lockney's eyebrowser a
bit raised, A snowy owl's wings unfurl and her eyes
in a glow. You may call me snowy owl. Will
you allow me to soothe your wounds?
Speaker 9: Check?
Speaker 2: Check?
Speaker 1: Check, check check check? Can you hear me? Hello? Check? Hello? Hello?
Are you there? Hello? All right? Working?
Speaker 11: Alright?
Speaker 8: What's their breath? As Creel's casting this spell?
Speaker 1: Did they get soothed? We must know?
Speaker 5: The people demand ences.
Speaker 1: Yes, as I have to read set up my sound
app as the go exar crashed. Sorry, give me a second.
Let's try that again. There we go. Okay, Yes, snowy
Owl begins to soothe lockkneys wounds. A Lockney sort of
nods as snowy Owl cast the spell to a level
two heels for fifteen. You can see some of the
Lockney's wounds begin to close up. Still doesn't look great,
Yara says, I will also tend to his wounds. Snowy Owl.
We were looking to set up a yut outside away
from the black ice, and once we are settled, I
will minister to his wounds.
Speaker 2: Very well, y are.
Speaker 1: Are we leaving this place?
Speaker 3: But now.
Speaker 7: I do not know if there's anything else for us here.
Speaker 2: Oh, did you find all the answers you need? I'm
looking to the others, I mean, in a rush, stopping down.
I don't know what happened.
Speaker 1: Arne found some notes that we believe I belonged to
doctor Rittleson.
Speaker 6: I do have these notes. It would take me some
time to read through them. They do definitely concern us,
so I will be reading through them while we are
in the yet safely away from the black eyes. Since
it has halug a big problem.
Speaker 2: That is yet only holds four people. You said, no, it.
Speaker 5: Holds many more than that.
Speaker 2: Oh, okay, good, It isn't magically.
Speaker 1: Yet From the outside it looks like it would only
hold four people. But it's one of those things. It's
bigger on the inside, like it doesn't you know, it
doesn't make sense.
Speaker 2: Very good, all right, I would like to leave.
Speaker 1: Okay, So, unless anyone wants to spend any more time here,
we'll assume that you leave the temple and find a
suitable place to put the yurt down.
Speaker 8: While it is still fresh in my mind. I would
like to take notes and sketch out the murals that
I saw in the glass up at the top of
the temple.
Speaker 1: Sure like a crafting check.
Speaker 8: Start scrap booking twenty six.
Speaker 1: Yeah, not bad, probably don't remember everything, but decent stuff. Malvic.
Are you making a survival check to find a suitable
camping spot?
Speaker 3: I hope.
Speaker 2: Yeah, yeah, you.
Speaker 1: Find a I mean, listen, there's lots of open space,
I think, more than anything, just to just in case,
you find like a maybe like a decent sized snow
drift to kind of put the your behind so that
you know, if there was any severe weather or anything,
it would be like buried.
Speaker 13: Mm hmm.
Speaker 2: Over here.
Speaker 1: Mm hmm.
Speaker 8: It's good to me.
Speaker 19: It seems better at a place, I mean I can
search for more of it apparently take a longer time.
Speaker 8: So no, this is this is good. I'll spend the
ten minutes required to set up the year. Sure bowing,
that's the sound it makes.
Speaker 2: I'm sure we're buying.
Speaker 1: You know, like those instant tents, like you pull two
of the uh, two of the supports apart, and it
like does one of those. Probably a slightly more complicated
than that, but a similar idea.
Speaker 8: Oh it's only once per day.
Speaker 2: Oh you use it to sleep yourself, didn't you?
Speaker 1: Well then okay, uh, you find a spot. But I
was just saying, uh, yeah, we can. We can assume
that you didn't use your once per day of the
yeart testing it out, and I think that's fine, thank you. Yes,
but in the future, be aware that it is once
per day.
Speaker 2: Uh.
Speaker 1: The walk down those stairs, by the way, I mean,
it's it's so fucking no to go down I don't
think so. But it takes like a half It takes
like a half an hour to go down the stairs,
like it's crazy. It's it's four hundred feet up like
a whole last skyscraper effectively. But you do find a
camping spot and you begin to set up the yurt.
There's like a smoke stack in there and everything.
Speaker 9: It's all set up.
Speaker 8: Girl's body, and you.
Speaker 1: Are quite warm in there. It is very it's like
room temperature in there. You're all probably like hit by
this immediate temperature change.
Speaker 2: It's great.
Speaker 6: I'm taking off my fur cloak and I'm getting comfortable.
Speaker 5: I'm wonderful.
Speaker 1: Oh, finally a break from the cold.
Speaker 5: Do we all get a bed in here? How does
the inside of this work?
Speaker 1: There's in bed rolls.
Speaker 6: Wow, all right, then I'm already the under bedroom in.
Speaker 1: Bed rolls, fire pit in the center. It's I mean,
this place is fully decked out. It's like the it's
like the tent from the Harry Potter movies, you know,
like it's crazy. It's huge in there.
Speaker 2: I'll slip by, say they keep this forre it travels. Uh.
And I'm going to double up my bed rule.
Speaker 19: I'm going to take out a betroal of my own
and double it up so it's nice and there's meat.
Speaker 8: That's the best. When you go camping and you put
a veterrol on top of another veederal, that's luxury right there.
Speaker 6: I would like to scrape off some of the yurt
meats from the in its of the yarth and then
gracefully lump it into my mouth.
Speaker 1: What does it taste like?
Speaker 8: The remaining your meat? So it grows back.
Speaker 7: You were eating the yrt itself, this yurt meat, it
creates its own yurt meats.
Speaker 5: Read the rules.
Speaker 1: My guess is there's just like a stewpot that's just
it's like a never ending in the middle something. It's
basic food and water. So there's like there's so dark,
there's that like never there's that like never ending stew
that's just kind of in the middle it's really basic
like survival.
Speaker 5: Scoop out something thee.
Speaker 7: Yeah, eat some leftover rabbit or something, so there's I
don't have to eat.
Speaker 1: So there's enough. There's enough bed rolls for for snowy
owl and companions as well as your group. Just enough
bed rolls for everybody. Basically, I am going to rest.
Is is he being treated during this?
Speaker 2: Yeah?
Speaker 1: I imagine so I think Uh, I think Yarra. I
think Yara would perform first aid on Lockney, who's still
pretty pretty banged up, and uh and uh then would
get to treating or Celia.
Speaker 2: Does she still have vital beacon up? Yes, I'm gonna
take a finger in this poker shog something I don't know.
I don't know if that how it works. There you go, thanks.
Speaker 7: Uh for fairness. It is supposed to go down a
tier each time, so after the forty ten it would
be I think it's a it's a forty.
Speaker 1: Eight forty eight, sorry mountain, it should be that twelve.
Speaker 2: Oh, basic kill. I'm skinning. It's good. That's all I needed. Okay,
I am great, and I'm going to strip down to
the loin cloth and bundle up my bedrooms.
Speaker 1: So you are still it's two charges of vital beacon
so police one. Okay, so this will be a D six.
There you go, yummy.
Speaker 7: Oh I cast at that time.
Speaker 1: Ye apologies, I selected.
Speaker 2: Oh electric boogaloo.
Speaker 1: Still one charge. If anybody wants to use it, I'll
use it. Okay, this is a D four. It's an eleven.
Speaker 9: Okay.
Speaker 1: Otherwise Yara will go around and perform some basic first
aid and stuff.
Speaker 6: She can hear multiple of the time with one just
a strolling, strolling medical pretty much. All right, I'll take
some of that right over here. I call up from
my bedroom. Mouthful of yurt meat.
Speaker 1: Yeah, okay, so she's gonna do let's see.
Speaker 8: Do you think it's gamy.
Speaker 5: Taste like three tastes like ferret.
Speaker 7: Mmm?
Speaker 1: I can't sell race there or not drinking.
Speaker 2: Lean fair stink?
Speaker 1: Yeah?
Speaker 7: Oh yes, very much.
Speaker 6: So hopefully the meat doesn't though it depends on how
you cook it.
Speaker 1: Okay, So this is going to be a treat wounds.
We'll start with a lockney. It was pretty messed up. Uh,
and we will do this medicine check at expert level.
Who did that?
Speaker 19: That?
Speaker 18: The worst video?
Speaker 11: Why did you do that?
Speaker 5: Is making a meat and bottle.
Speaker 8: Oh, it's has been cut inside it, some meat meat
in discards.
Speaker 2: I was.
Speaker 1: Watching it.
Speaker 5: Oh God, could you show it? Could you show it?
Speaker 7: I'll show it to all our podcast listeners.
Speaker 8: Ye, I'll put it in the table story discord.
Speaker 2: Okay.
Speaker 1: So this is a critical success uh for eighteen healings. Okay?
So this is for multiple people?
Speaker 7: Yes, yes, I don't know how many, though to four?
Speaker 2: I think you do it before. It might before.
Speaker 8: And you put a content warning on this.
Speaker 5: I didn't put the single content wanding on it. No regrds.
Speaker 2: Okay.
Speaker 1: Battle medicine, I don't know which feet it is. I
can't remember. Holistic care ward medic that's gotta be it.
Several patients, treat up to two targets. If you're a
master medicine and treat four, you are correct.
Speaker 2: Fo.
Speaker 1: Okay, So this will be for Lockne, this will be
for U, rash Talk Karun and our Celia as well.
So eighteen for four of you.
Speaker 5: Noise Wait did it hear me twice? It shouldn't have
done that.
Speaker 1: Hit the just hit the end of yeah. Okay, so
that'll be ten minutes for that, and then Yara will
then treat wounds on herself. Basically, we can assume after
some time that Yara is gonna get everybody healed up.
Lockne was pretty fucking beat up after that fight, So
we'll see how long this is gonna take. Okay, so
Yaa is basically going to take a few hours to
treat a lockney and the rest of your injuries and stuff.
Let's call it two hours, so Karun, you can determine
that stuff in that time if you were studying those.
Speaker 6: Oh fantastic, Yes, I will, yeah, I will. Okay, this
will still allow me time for sleeping.
Speaker 1: Kiss Yeah, no, probably not. You can't do both.
Speaker 5: Waits, I cannot sleep, and.
Speaker 1: That is correct. You also, also, this is only five
hours after you set out for the day, but I
am fatigued. Congrats, you still have to wait twenty four hours.
Speaker 2: Yeah.
Speaker 1: Yeah, that's why fatigue sucks. And you take a long
rest and you can't take one until twenty four hours.
Basically take it at night.
Speaker 6: Oh I didn't realize that that was how that worked.
Speaker 1: It's always run that way.
Speaker 6: Well, yeah, then I'll just read the fucking papers then,
I guess.
Speaker 7: Do you consider this downtime?
Speaker 1: Yeah? Absolutely, I will.
Speaker 7: Be working on retraining of feet. Then over the week
during downtime.
Speaker 1: Okay, Karun, I'm gonna send you another one. That's the
first bit and this is the next.
Speaker 5: Oh wow, all right, got it?
Speaker 1: Okay, Yara is essentially treating everybody's wounds over the next
couple of hours while Karun is reading, uh and I'm sorry,
what were you doing a rashock?
Speaker 7: Oh doing downtown. I'll be retraining a feat, So I
would have a little shrine set up right now to
the mosquito, which during a lesson of hers specific The
reason is there was one that was added in the remaster.
I would have taken immediately, but I want to make
sure I use the downtime for to not redcon it.
I can roll if you'd like, whatever you'd like me
to do, just as downtime. You can retrain a feat.
As long as it's the same type.
Speaker 1: Of feat, then yeah, you can just do it. I
don't think it requires a role.
Speaker 7: Yeah, feats, you may swap it out and replacement.
Speaker 1: Downtime retraining to swap out one of your feets.
Speaker 7: Yes, so I will be marking the days I can
do this to make sure it's accurate. Sure, thank you, no.
Speaker 1: Word, no worries. Okay, anybody doing anything else during these
couple hours resting, eating, Yeah, yeah, okay. I think snow
Yawl would probably make some inquiries about what you found
in the temple. Do you are you just kind of
relaying what happened or are you keeping anything secret?
Speaker 8: Or unless someone stops me, I just say everything.
Speaker 10: If I if I do have downtime at all, is
it possible to get to do have to heal at all?
Speaker 1: To heal Yara already not too but not too full health? Okay,
well Yara would do that after, I mean it would
it would happen a few hours. Fantastic, right, yr Yr
is gonna essentially it's gonna take your is gonna essentially
have to take eight hours to treat ar cilia.
Speaker 2: And goodness, we've got a great yurt.
Speaker 1: Yeah you do. It's essentially you you it's essentially like midday,
just a bit past midday right now. So you get
set up in the yurt. It's comfortable in here, like
I think after yaas set up sort of a triage
inside this place. You know, I'm just setting out all
her medical supplies and just you know, making little comfy
spots next to everybody treating everybody's wounds and whatnot. She's
just taking like a little bit of a break from
working for a few hours and then gets back to
it and we'll probably start treating you, ar Celia. Does
anybody else Is anybody else going to be doing anything
today while this is happening.
Speaker 2: I can hurt, I can I can hunt for day.
Speaker 1: You can do that. If you want tasty food, you
can absolutely do that. Otherwise, there after.
Speaker 2: I see the meat, you turn inside out. I don't
want it.
Speaker 5: I'm going to delicious meat.
Speaker 1: Yeah, definitely not delicious. It's very bland.
Speaker 6: Yeah, Karon will be closing Sleepy Little Eyes for just
a little while while we are in the amongst the
yut meat.
Speaker 2: Another twenty eight mmy do uh fish fishing holes whatever?
Speaker 1: Yeah, you're effectively that's the only thing you can kind
of do. You're looking for like game that's out on
the snow right to start out with, It's like it's
so difficult. Even with the twenty eight. You don't find
like any snow rabbits or anything like that. It's rough.
So you're just I think you get under the impression,
like when you when you all get down to the
high ice. That's the way that you're gonna have to
feed everybody is just digging holes in the ice and
doing ice fishing. See gonna be one of the only
reliable ways to get food.
Speaker 2: It's fine, Yep. I'll spend as much time as I
need to do in that be wor wrapped up in
multiple furs and the fishing rod. Of all the ft
of stuff I've seen today, I think this is definitely
something I'd rather be doing.
Speaker 1: Yeah, so I think with a twenty eight, I'm gonna
say you do not find a fishing hole in this area.
A lot of time just gets wasted, you know. I
don't know if you've ever experienced that, if you've ever
done like any fishing for like a whole friggin day
before and you just catch nothing. You know, it's just
like it's so boring and it's cold as shit. After
you get out of the irt and it's just numbing.
You're alone, the wind is howling and blowing, it's super cold,
and you're sitting there freezing your butt off just with
a fishing rod in the hole. You know, you don't
have like a fishing shack, you know, to like protect
you against the elements. You're just like, yeah, look like
it looks like Jack Nicholson from The Shining, you know.
Speaker 2: Like yeah, you mean, okay, Well, if I don't find anything,
I guess I'll go back. I'll go in the door
and be like start, can't you season this? And no,
it's frustrated because I can't find anything.
Speaker 1: Malvik's been gone for three hours.
Speaker 2: Yeah, frozen icicles with news Yep.
Speaker 8: I'd like to spend time to talk to Alacane and
try to get to know him a little better. Okay,
essentially as I do with everyone we've ever met. Yeh,
just right about them in my diary.
Speaker 1: Yeah, you're getting a lot of the same kind of
mentality as the Ilvernnie that you met briefly at the
ice skate. They're sort of like very quiet people in general.
They're just kind of they're not super social, So you
have to initiate a lot of the conversation. You have
to ask the questions, you have to sort of follow up,
you know, with what they say, because he's not really
super forthcoming. It just doesn't seem like that's part of
his personality. So I think you learn a little bit
about like how serious that Ilverannie are about protecting the
ice skate and a little bit about their community and stuff,
and how a lot of them sort of long for
the days where the ice skate was more of a.
Speaker 2: A way to.
Speaker 1: Meet with other people and sort of be more of
a gathering point for this area, you know, this is
the Ilveranie or for all intents and purposes, have become
just very solitary, and a lot of their personalities and
whatnot have changed over the many years that they've kind
of been in isolation. It's very rare now that they
get any sort of guests, and they're very suspicious of
them for obvious reasons.
Speaker 8: In that case, if it's difficult for him to share,
I imagine a lot of the conversation is me sharing
back and trying to just let him know more about
me as well. I speak of Burning Sun Clan and
all the trials and tribulations to my own people, and
the journey here, the mission of the people that I
work with, and essentially what it means to be an emissary.
And I tried to connect to him on the values
of community and coming from a place that is just
it's just the beating heart of.
Speaker 1: It, and this place that you speak of is very intriguing.
It seems very different than what we are accustomed to here.
Speaker 8: Oh, we live in a great, wide world, don't we.
There are many mysteries and realities that we don't even
possibly know quite yet, Which is why and I sort
of lift my diary and I wave it a bit.
It is why I like to document the people I
meet so I can better remember their stories and remember
that we're just a single brushstroke in a much larger painting.
Thank you for everything you've shared.
Speaker 1: With me today. Thank you for saving me from that fate.
I'm confused about why all of this is happening, but
I do not wish to hold you up. If you
give me some supplies, I'm sure I can make it
back to my sister alone. I have made the trip
many times before.
Speaker 9: From what you have said this.
Speaker 1: Soyo, it seems to be of great importance. The last
thing that I would wish to do is to hold
you up.
Speaker 8: It may very well be the best course of action
for us to forge ahead without you. I think this
is only one of several things that we have to
make up for that we don't remember, or perhaps weren't
even ourselves when we supposedly did these things. It still happened,
and we are responsible for them.
Speaker 1: If what you say is true, and I have no
reason to believe otherwise, given what you have done for me.
Someone controlling your mind, your actions.
Speaker 2: It's not you what I did, it was not me.
Speaker 1: I understand what you have said. If it could happen
to me, and it could happen to anyone.
Speaker 8: That is why it is very important that we see
this through.
Speaker 1: Yes, sir, perhaps if you are staying the night, if
you would allow me to stay with you the night
to warm up and ready myself for the trip back
to the ice skate, Well, let my sister know what
has happened.
Speaker 8: I will haul over whoever it was. Perhaps it was
Yara or Karun or Ashtok that had the map that
was given to us by Elochney's sister. You said you
have been through this place many times before. Are there
any other insights you can give us? We intend to
head towards the spires Spires Parsonal High Eyes.
Speaker 1: Yes, it's a harrowing distant. You will be tested. You
seemed to be well prepared. However, this yurt will serve
you well.
Speaker 11: Good and.
Speaker 1: As I'm sure you're aware food will be quite scarce,
you will most likely need to fish through holes in
the ice, and on top of that, you'll have to
worry about extreme weather. If the weather starts to get
very bad, well I would consider hunkering down wait for
it to pass before you continue to move again. Trying
to move through a blizzard will only cause you to
lose your way.
Speaker 8: These things down. Do you have the strengthen you do?
You think you mind showing us how to fish through
the ice? Perhaps you might know a technique or two.
Speaker 2: Yes, I can do that.
Speaker 8: Uh, I call Malevik over.
Speaker 1: Where do you seek to make your way down to
the high ice? Are you traveling from where the temple is? Yes?
Straight there. I can help you figure out a way
to get down from the heights of the temple. It
is quite high up make it down to the ice.
It will be difficult.
Speaker 8: Whatever you recommend, it may mean life or death for us.
Speaker 1: Yes, very well made.
Speaker 8: And essentially I'd like to loop in Malevich and have
him part of the conversation with both the geography and
also the fishing.
Speaker 1: Where you speak Elvin, No, yeah, he's he would be
speaking Elockney would be speaking common again. Oh, Yeah, it
was just it was just that like when he first
woke up, he was coming to Yeah, he would be
speaking in his native language.
Speaker 19: He would Yeah, well, i'll pick up the rod that
I threw. If we wait a day, we have ways
of getting down. I also believe that has magic.
Speaker 2: Second, at least get three people down. They can carry
one of us.
Speaker 1: Yes, I can cast the fly spell.
Speaker 19: M be easier than climbing, should definitely be. She doesn't
do too well with water or climbing or walking upstairs,
walking downstairs, walking period.
Speaker 1: I had that. Yeah, it would be a difficult climb,
so that might not be a bad idea. According to
your map here, I think you can expect it to
be depending on the weather, sixty five to seventy days. Yeah,
the travel along the high ice is not easy. Very
few attempted.
Speaker 2: Reasons.
Speaker 8: Did he just say seventy days?
Speaker 2: Yep, take eighty five because we stop along the way.
You'll have to be I don't make a trip of it.
It'll be our first I guess, well, actually probably won't
be our verse mind.
Speaker 1: If you are good with directions and luck, you might
be able to lower the time. But there are just
as much opportunities for delays with the weather and such.
Speaker 2: That's just if we walk straight there without any stopping
or searching or anything of that nature.
Speaker 1: No, that would include.
Speaker 19: Okay, that's good, right, it'll we need to get you
better versus Cilia before we make this trip. You're only
going to get worse.
Speaker 2: Yes, Well, if you make it back to your po wound,
just let him know that you know, at least we
were able to keep one promise. There's no telling if
we're going to make it back from this.
Speaker 19: If it's something that the elves themselves were afraid to,
well that was put in here apparently, So I believe
this threat may be a lot bigger than we all expect.
Speaker 1: So yes, yes, from what you say, it is most dire.
Speaker 2: Then I.
Speaker 19: Suggest that you spend a lot of time with your
loved ones, up them every night, every day.
Speaker 2: If we fail, you will know I wish you luck.
Speaker 1: Now, if you'll excuse me, I think I need to
rest Lockney, get some food probably and some drinking, well,
probably head to a bedroll and just kind of rest
a bit. Obviously bone weary after all he's been through.
The rest of you have the rest of the day
to kind of do what you want. It's about it's
almost two pm right now. You've been up probably since
like five thirty am like that.
Speaker 2: I think what I'm going to do is I'm going
to in intervals rest and then go outside and train
running like adjusting my lungs to the cold weather.
Speaker 1: Here's what I'm going to do through you, Yeah, through
your nose.
Speaker 2: And I used to actually change train in cold weather
and it's it really are like it feels like your
lungs are on fire, cold fire. That makes sense. So
I'm going to train m I'm going to train every
let's say every two hours. I'll go out and train.
Speaker 1: Yeah, okay, uh? Anybody doing anything else with the day.
Speaker 7: Outside of retraining my own feet a lesson from mosquito
witch which in the earth mosquitoes are now flying around me.
Since it is warm, they have removed themselves from my
robes and are swirling around me.
Speaker 1: In fact as his own corner.
Speaker 7: Oh yes, I'm I just I went into the corner.
I was kind to everyone else. I don't have to
hear the constant buzzing.
Speaker 1: Okay, anything else, Karun? Are you doing anything else?
Speaker 6: Karun is sleeping her sleeping little head down onto the table.
Speaker 5: The meditation, the table, the yard floor.
Speaker 1: Sure are you meditating or are you sleeping?
Speaker 5: Karun is just laying.
Speaker 1: Yeah, because like you, basically you cannot get the benefits
of a long rest until way later in the day.
Speaker 5: Oh, Karun will try.
Speaker 1: Yeah, yeah, sure, it's one of those, like one of
those absolutely restless rests.
Speaker 6: Oh.
Speaker 1: Yes, your mind is just like racing the whole time heaving.
Speaker 2: Ye, I'm definitely going on every make that every hour.
Speaker 7: Thankfully the mosquitoes block out a lot of sound.
Speaker 2: Were going to get sleep. This is.
Speaker 1: All right, So we're gonna do the uh cleanse affliction
stuff then, or Celia, are you using the vaccine? Are
we doing the vaccine stuff?
Speaker 2: Yes, guidance vaccine.
Speaker 5: Have I already made the vaccine?
Speaker 1: I don't know.
Speaker 2: That's a lot of downtime to do it.
Speaker 6: I think I had already made the vaccine.
Speaker 2: Yeah, I just think I was back at the manner.
Speaker 1: Yeah. I just don't know if you have one that's
the regular vaccine or if it's an infused thing.
Speaker 6: Now, did I have a Now that I have a
shampo loved the black ice, I can create a you
know good one, right.
Speaker 14: Just a regular vaccine suir, I think you already gave
her the vaccine drunk it didn't you?
Speaker 6: Yeah?
Speaker 2: Yeah, yeah yeah? How was it that? Or was it the.
Speaker 7: Anti platee potion?
Speaker 6: That's right, all right, So I have a different thing.
It's not a vaccine at all.
Speaker 1: It's a.
Speaker 5: Vaccine. I thought I had a anti.
Speaker 7: It's the we have two moderate anti plagues that have
not been drunk. There were two of them originally. They
are in my bag of holding. That's the twenty four
hour one that gives plus three fourth save against disease throws.
Speaker 2: Definitely drink something, I remember, Yeah, I drank something.
Speaker 8: Yep, I dare remember because I did in a bad assway.
Who I used one hand?
Speaker 2: So you chuck the whole thing? Both servings. It was
like two servings.
Speaker 6: Can I use one of the re agents? I have
to create some new potions.
Speaker 1: That's entirely up to you. You can absolutely do that's
cure stuff.
Speaker 6: Then I will absolutely do that.
Speaker 5: I would be creating.
Speaker 6: Uh, I'm using two of my reagents to create.
Speaker 5: Which walk elixes. This will not be through in alchemy.
Speaker 8: Uh.
Speaker 22: Got something?
Speaker 2: And you and a rash talk as well. Oh what
what what?
Speaker 5: I don't say?
Speaker 2: Oh it's not.
Speaker 1: Uh I think, so I need to check and see
if you are can even do this.
Speaker 7: I remember you said it wasn't a curse in terms
of removals.
Speaker 1: So no, it's you need to have cleanse affliction, which
I believe she said she can after arrest. Yeah, clerics
can swap the spells out. Yeah, so she can't even
do it today, not.
Speaker 2: Today, no, yep.
Speaker 7: But the anti plague, if it has a check for progression,
at least that will Yeah.
Speaker 1: That's gives the benefit. Yeah, yeah, so it doesn't. We
have to see if it's going to have a long
effect here, okay.
Speaker 2: So twenty four hours it goes up.
Speaker 18: Yeah.
Speaker 1: Yeah, so we're going to need to do that.
Speaker 2: Way twenty four hours from the affliction or right, Okay,
so we would rest before.
Speaker 7: True, we would rest before it would would kick in.
If it's twenty four hours flat.
Speaker 2: True?
Speaker 1: Checking, Hold on, I gotta check on the rules for that.
Speaker 5: Well you are checking.
Speaker 6: I'm just looking around to my teammates and I'm saying, hey,
I know this is going to sound crazy, but I
have to use gold for this recipe. It calls for gold,
and so I will be willing in this instance to
share the oceans with you if you would like to
pay me for them.
Speaker 5: In gold.
Speaker 2: So when I stand in front of damage and get
my ass blasted.
Speaker 6: No no, no, no, no, no, it's no. This is different.
Did you have to use gold for the recipe? It
goes into the you are going to be drinking it. Really,
you're getting it back, just not in money.
Speaker 8: For of course I can hand you some gold.
Speaker 1: Fantastic, Yeah, but I.
Speaker 2: Need Wait, there's gold in the big stairs. Just moderately
and take what you need.
Speaker 16: Yeah, I will.
Speaker 5: Then if that's the case.
Speaker 2: I whisper that as look like while looking at ya,
just just.
Speaker 1: You know, yeah, I'll take whatever you need.
Speaker 6: It's for this instance I will be using of my
own personal funds just to see what it's fun to
see what this does, all.
Speaker 2: Right, thirty Yeah, yeah, you should probably use the go
from stash.
Speaker 5: Well, hang on, so the question if I do this,
it does not also do double brew double quick.
Speaker 1: Yeah, it's quick alchemy.
Speaker 5: Oh well shipped.
Speaker 1: The thing with the click. The quick alchemy is it
has to be used in that fight effectively. I see,
then you make this when you make when you make
the potions and whatnot out of combat. They last, you know,
for however long you need to.
Speaker 6: Then you can expect me to be shelling a lot
more oceans coming soon. I'd be selling them to hey,
uh snowy out, Hey, snowy out.
Speaker 1: I do not need potions.
Speaker 7: But come on, just take just take one of them,
Just take one of these friends, really low, low price
of just.
Speaker 2: A hundred colds.
Speaker 1: Already purchase supplies just a hundred cold.
Speaker 16: Come on, es.
Speaker 1: As Kar tries to headle her wares to the companions
that you have uh racked up along the way, we'll
we'll see you all next time for another episode of
Gay Walkers next week, as our adventurers head down to
the High Ice and begin their long journey to the
Nameless Spires. Hello, this is why Stephen from table Story.
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