1
00:00:25,960 --> 00:00:29,839
Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

2
00:00:29,960 --> 00:00:32,880
the gay Mes Deicides Podcast. This is the podcast where

3
00:00:32,920 --> 00:00:35,840
we decide everything about the world of games, so you

4
00:00:35,960 --> 00:00:38,079
never have to think for yourself. I'm your host Jeff

5
00:00:38,119 --> 00:00:38,960
Grubb and with me.

6
00:00:39,240 --> 00:00:40,759
Speaker 2: Is Mike Manati.

7
00:00:41,560 --> 00:00:45,679
Speaker 1: In today's episode, what to expect from that state of play?

8
00:00:46,520 --> 00:00:50,000
Rest in peace to destiny, and Bubbsy is back Jack.

9
00:00:50,119 --> 00:00:52,200
We're gonna get into every episode from now on. Mike,

10
00:00:52,240 --> 00:00:52,759
how are you doing?

11
00:00:53,759 --> 00:00:54,799
Speaker 2: Ah, doing good?

12
00:00:54,840 --> 00:00:55,399
Speaker 1: Doing good?

13
00:00:55,679 --> 00:00:58,000
Speaker 2: This week feels like it's been going by pretty fast.

14
00:00:58,039 --> 00:01:01,159
It's been sort of busy and eventful. Yes, uh, just

15
00:01:01,200 --> 00:01:05,200
watched my niece play softball, got some Army's with my

16
00:01:05,280 --> 00:01:10,519
brother RB. Switched from like the more opaque plastic cups

17
00:01:10,519 --> 00:01:12,560
are the clear ones. Now, do you have a preference

18
00:01:12,840 --> 00:01:16,079
to plastic? I don't know. I'm just I'm just like

19
00:01:16,120 --> 00:01:21,120
a little bit. I'm getting used to the change, right.

20
00:01:21,200 --> 00:01:23,519
Speaker 1: Well, you have to accept the change before you know

21
00:01:23,560 --> 00:01:25,799
whether how you feel about it. Sometimes there are moments

22
00:01:25,840 --> 00:01:27,599
where like something will change and I think you know

23
00:01:27,680 --> 00:01:29,560
pretty quickly, or like I don't like this as much,

24
00:01:29,640 --> 00:01:32,120
so not immediately a bad sign here, I would say

25
00:01:32,200 --> 00:01:34,920
I like those kinds of plastic cups by the way, Yeah.

26
00:01:34,959 --> 00:01:37,200
Speaker 2: Yeah, they're pretty good. My insect is that it probably

27
00:01:37,200 --> 00:01:37,799
doesn't matter.

28
00:01:38,200 --> 00:01:41,120
Speaker 1: Yeah, but probably not. No, But I mean, I'm probably fine,

29
00:01:41,319 --> 00:01:43,319
and yet I still have opinions on these things. I uh,

30
00:01:43,560 --> 00:01:47,480
Steph needed some cups for her coffees, and uh so

31
00:01:47,519 --> 00:01:50,040
I got her like basically Starbucks style cups that we

32
00:01:50,079 --> 00:01:52,680
can wash, but they you know, you know, if they

33
00:01:52,719 --> 00:01:54,359
get used a cup few too many times, they can

34
00:01:54,400 --> 00:01:56,959
also be thrown out. And uh I use those for

35
00:01:57,040 --> 00:01:58,840
my water now. And it's real, real, real good. I

36
00:01:58,879 --> 00:01:59,599
like that quite a bit.

37
00:02:00,840 --> 00:02:03,239
Speaker 2: Chats right, These do sweat a bit more, I guess,

38
00:02:03,280 --> 00:02:05,760
but what whatever, I think.

39
00:02:05,760 --> 00:02:07,840
Speaker 1: I like that condensation. To me, that's like, ooh, this

40
00:02:07,879 --> 00:02:10,439
is gonna be refreshing. I would say it's bad for wood,

41
00:02:10,439 --> 00:02:12,120
But this desk I have is so old and the

42
00:02:12,159 --> 00:02:14,120
wood has already so warped. I love how old and

43
00:02:14,120 --> 00:02:16,960
shitty this desk is. I got my computer desk. I

44
00:02:17,000 --> 00:02:20,039
got a key I think when I was going to college.

45
00:02:20,560 --> 00:02:22,840
Speaker 2: Whoa, okay, all right, that's a real one. Then this

46
00:02:23,039 --> 00:02:24,960
is old and it's like, remember I bought that new

47
00:02:25,000 --> 00:02:27,719
desk and then I just never built it. Because I

48
00:02:27,759 --> 00:02:30,159
was like, I couldn't actually part with this desk. It's

49
00:02:30,159 --> 00:02:32,439
been too good to be so. Yeah, I've been holding

50
00:02:32,520 --> 00:02:33,599
onto this thing for a while.

51
00:02:33,680 --> 00:02:36,360
Speaker 1: Yeah, the dusk has not been an issue at all.

52
00:02:36,520 --> 00:02:38,280
I'm glad you stuck with it. That's just it just

53
00:02:38,280 --> 00:02:42,360
shows how loyal you are. Yeah, yeah, exactly, all right.

54
00:02:42,400 --> 00:02:44,879
We do have plenty to discuss, so let's get started

55
00:02:44,919 --> 00:02:47,560
with the show tonight. Thanks for listening everybody, Thanks for

56
00:02:47,639 --> 00:02:50,159
joining us. Give us a good rating wherever you are listening,

57
00:02:50,280 --> 00:02:52,240
and hit that like button on YouTube please it helps

58
00:02:52,280 --> 00:02:55,599
people find the show. If you want to ask a question,

59
00:02:55,759 --> 00:02:58,479
you can drop a super chat at any time during

60
00:02:58,479 --> 00:03:00,479
the program here on YouTube. We'll go to all of

61
00:03:00,520 --> 00:03:03,680
those before the end. Thanks to Carlos Ayen, who is

62
00:03:03,680 --> 00:03:05,800
Insane in the Rain Music on YouTube for the use

63
00:03:05,840 --> 00:03:09,680
of our theme songs. We are on Spotify, Apple Podcast

64
00:03:09,759 --> 00:03:12,800
and wherever else pods are caught. Thank you to Christian,

65
00:03:12,879 --> 00:03:15,520
Thank you to the mods. And you can get more

66
00:03:15,520 --> 00:03:18,120
from Mike and me by going to patreon dot com

67
00:03:18,199 --> 00:03:21,000
slash game mess which gets you access to our Discord server,

68
00:03:21,520 --> 00:03:24,680
participation in Q and A sessions, and our game club discussions.

69
00:03:25,680 --> 00:03:28,360
Early access to new episodes of shows like Columbros and

70
00:03:28,439 --> 00:03:32,039
of course all of our shows ad free. That's Patreon

71
00:03:32,080 --> 00:03:34,080
dot com slash game mess Thank you to everybody who

72
00:03:34,120 --> 00:03:34,719
supports us.

73
00:03:35,240 --> 00:03:36,560
Speaker 2: It makes a huge difference.

74
00:03:36,680 --> 00:03:38,560
Speaker 1: We love to keep doing this for you and we

75
00:03:38,639 --> 00:03:40,639
love to have you at our backs, so thank you

76
00:03:40,960 --> 00:03:43,840
so much. All Right, we have a lot to get into, Mike,

77
00:03:44,199 --> 00:03:46,159
so let's go ahead and get to those big topics

78
00:03:46,280 --> 00:03:54,919
right after this. All right, let's do it. Just a

79
00:03:54,960 --> 00:03:58,319
couple of headlines here. Bubbsy for dy reviews came in.

80
00:03:58,719 --> 00:04:01,039
I think it's down to like a seventy three issh

81
00:04:01,120 --> 00:04:01,960
on Open Critic.

82
00:04:02,039 --> 00:04:02,639
Speaker 2: Now.

83
00:04:03,319 --> 00:04:05,879
Speaker 1: I played it, I gave it three stars. That means

84
00:04:05,919 --> 00:04:09,840
I like it. I basically was just super into the

85
00:04:09,879 --> 00:04:12,800
movement system, moving Bubbzy around. You have a lot of

86
00:04:12,840 --> 00:04:17,079
tools to just navigate platforming, and it is a platformer

87
00:04:17,120 --> 00:04:20,879
ass platformer. A series of obstacle courses is I think

88
00:04:20,920 --> 00:04:23,040
the best way to explain what the level structure is

89
00:04:23,120 --> 00:04:26,160
like with a little bit of like deviating from that

90
00:04:26,240 --> 00:04:30,920
path for collectibles, of which there's a good amount. For

91
00:04:31,079 --> 00:04:34,040
the overall length of the game, which is like two

92
00:04:34,079 --> 00:04:34,680
and a half hours.

93
00:04:34,680 --> 00:04:37,240
Speaker 2: To see credits, it's not substantial to all.

94
00:04:37,240 --> 00:04:39,319
Speaker 1: In fact, it's pretty close to the amount of time

95
00:04:39,360 --> 00:04:41,319
it probably would have taken you to beat a platformer

96
00:04:41,360 --> 00:04:45,120
on the Super Nintendo in most cases, which I kind

97
00:04:45,160 --> 00:04:48,600
of appreciate. Live all right, you got you can't. I

98
00:04:48,680 --> 00:04:51,240
gotta stop busting in here, Bubsy, we got a listen.

99
00:04:51,279 --> 00:04:52,800
I got the restraining order for a reason.

100
00:04:53,000 --> 00:04:54,519
Speaker 3: Easy, get it out.

101
00:04:54,560 --> 00:04:55,959
Speaker 2: I know, I know we should have changed the lock

102
00:04:56,040 --> 00:04:56,399
our beat.

103
00:04:56,519 --> 00:05:00,040
Speaker 1: Yeah, with god, I can't believe he's still doing it.

104
00:05:00,120 --> 00:05:02,680
Four point five stars from Spencer Legacy at Monster Vine.

105
00:05:02,720 --> 00:05:05,360
Six out of ten from Stephen Tailby. I don't know.

106
00:05:05,600 --> 00:05:07,279
This is kind of what I was expecting for this game,

107
00:05:07,279 --> 00:05:09,680
maybe a little bit above what I was expecting, Like,

108
00:05:09,680 --> 00:05:13,040
it's hard to get these three D platformers right. Especially

109
00:05:13,040 --> 00:05:15,120
after playing. I'm like, oh, it's so slight. I wonder

110
00:05:15,160 --> 00:05:17,120
if people are really gonna rail against it, and I

111
00:05:17,160 --> 00:05:20,319
think most people tend to agree. Yeah, it's there's not

112
00:05:20,439 --> 00:05:23,319
much there, but it's not hurting the game. It does

113
00:05:23,319 --> 00:05:24,600
not overstay. It's welcome.

114
00:05:25,959 --> 00:05:29,120
Speaker 2: Yeah. Yeah, it definitely seems like a pretty decent showing.

115
00:05:30,759 --> 00:05:33,279
I'm interested in it, mostly because I like to demon

116
00:05:33,319 --> 00:05:35,800
Tide so much. Apart Me's like I still need to

117
00:05:35,800 --> 00:05:37,600
go finish that game. That's what I should really do.

118
00:05:38,040 --> 00:05:40,360
But hearing that this is just a few hours long,

119
00:05:40,399 --> 00:05:43,120
I'm like, ah, this is just a tiny little diversion.

120
00:05:43,399 --> 00:05:47,240
Maybe the gimmick of making a new Bubbsy game is funny.

121
00:05:47,360 --> 00:05:50,519
I like very movement based three D platformers. I think

122
00:05:50,560 --> 00:05:56,519
that that always feels good. Yeah, I definitely do want

123
00:05:56,560 --> 00:05:57,600
to check this one out.

124
00:05:57,600 --> 00:06:00,519
Speaker 1: Still. Yeah, a lot of people keep ask me why

125
00:06:00,519 --> 00:06:02,360
am I not cosplaying as Bubbsy.

126
00:06:02,399 --> 00:06:03,399
Speaker 2: I have the Bubbsy shirt.

127
00:06:03,480 --> 00:06:06,240
Speaker 1: I am cosplaying as Bubbsy, but just from the waist down.

128
00:06:06,519 --> 00:06:08,839
Speaker 2: Sorry, yeah, yeah, worry everybody.

129
00:06:09,839 --> 00:06:14,000
Speaker 1: Yeah, I think this is the best Bubsy game. And

130
00:06:14,240 --> 00:06:16,439
as I played on my review, that's not saying much,

131
00:06:16,720 --> 00:06:18,959
but it actually is saying that this is a good

132
00:06:19,040 --> 00:06:21,720
game with a lot of caveats. It's just, you know,

133
00:06:21,759 --> 00:06:25,920
the world is a little bit sparse barren, the levels

134
00:06:26,040 --> 00:06:29,920
of which there are like fifteen. Really there's three worlds.

135
00:06:29,519 --> 00:06:31,639
Speaker 2: And then they have five.

136
00:06:32,879 --> 00:06:37,199
Speaker 1: Like Mario Galaxy style stars to go collect, and so

137
00:06:37,240 --> 00:06:39,199
the course has changed for each of those. It's kind

138
00:06:39,199 --> 00:06:42,120
of how it's set up. But yeah, I like a

139
00:06:42,160 --> 00:06:43,959
small little diversion is a good way of putting it.

140
00:06:44,199 --> 00:06:47,839
Demon Tides is a super Mario what is it? The

141
00:06:48,279 --> 00:06:51,519
Bowser's Fury, Like, this is just a boucher, right, This

142
00:06:51,600 --> 00:06:53,519
is just straight up going to be levels that you're

143
00:06:53,519 --> 00:06:54,600
going to go through pretty quickly.

144
00:06:55,240 --> 00:06:55,439
Speaker 2: Yeah.

145
00:06:55,519 --> 00:06:57,279
Speaker 1: I did go back to it a little bit after

146
00:06:57,279 --> 00:06:59,560
getting credits when I thought I wouldn't, and I did

147
00:06:59,600 --> 00:07:01,560
start doing a little bit of the leaderboard stuff, a

148
00:07:01,560 --> 00:07:03,959
little bit of the collect on stuff, and that makes

149
00:07:04,000 --> 00:07:06,000
it feel a little bit more substantial, especially because you

150
00:07:06,040 --> 00:07:09,240
can unlock so many more moves. Uh, that really do

151
00:07:09,319 --> 00:07:11,000
add to the way the character feels, which is the

152
00:07:11,040 --> 00:07:13,240
best part of the game. So yeah, I give it

153
00:07:13,279 --> 00:07:17,399
my recommendation with the sort of asterisk that you need

154
00:07:17,439 --> 00:07:19,639
to be into three D platformers at the very least.

155
00:07:19,639 --> 00:07:24,240
This is not gonna win over anyone new by any chance. Uh.

156
00:07:24,600 --> 00:07:27,800
Do you see that Virtual Fighter Crossroads footage leaked, Mike?

157
00:07:28,199 --> 00:07:32,279
Speaker 2: I did see it. Pretty interesting. First off, Cat, she

158
00:07:32,319 --> 00:07:35,319
looks sick. Sorry, I got I got this.

159
00:07:35,519 --> 00:07:38,759
Speaker 3: Fucking he looks. I remember when they did the teaser

160
00:07:39,240 --> 00:07:41,480
with like the guys fighting and he was like, yeah,

161
00:07:41,560 --> 00:07:45,079
oh well it's not gonna be kind of like that

162
00:07:44,839 --> 00:07:47,800
like that, and he's like, no, shit, is a lot

163
00:07:48,000 --> 00:07:51,360
like that teaser. So I'm super happy. It looks incredible,

164
00:07:51,480 --> 00:07:52,759
it looks cool.

165
00:07:52,759 --> 00:07:55,600
Speaker 2: Also, thank you so much for it, Thank you so

166
00:07:55,639 --> 00:07:59,519
much for giving this game across a subtitle, so Glass

167
00:07:59,759 --> 00:08:03,360
just for Fighter twenty twenty seven or something like, Yeah, yeah,

168
00:08:03,360 --> 00:08:06,120
that's the worst. I think it's Wolf. They're doing the

169
00:08:06,240 --> 00:08:12,120
Hidden Blade by will Osprey, so from Ay, so that's fun. Yeah. Yeah,

170
00:08:12,160 --> 00:08:14,920
So this leaked trailer, it's like a very put together

171
00:08:14,959 --> 00:08:17,879
trailer with developer interviews. This has to be like a

172
00:08:17,879 --> 00:08:21,360
summer game fest asset, right that somehow got out there.

173
00:08:22,120 --> 00:08:26,160
Speaker 1: Yeah, that would be my guess for sure. Yeah, because's teasing.

174
00:08:26,399 --> 00:08:29,720
Speaker 2: Sega's been teasing Crazy Taxi on social media, so it's like,

175
00:08:29,759 --> 00:08:32,159
oh gosh, we're gonna see that. I think Sega's going

176
00:08:32,200 --> 00:08:34,799
to have a big summer game fest in general that time,

177
00:08:35,120 --> 00:08:37,639
whether they're at that show, they're at Sony's thing, wherever

178
00:08:37,679 --> 00:08:41,000
they are, I hope. So these sorts of things do

179
00:08:41,080 --> 00:08:41,799
get me excited.

180
00:08:41,879 --> 00:08:45,159
Speaker 1: No idea what shows up there, but the timing does

181
00:08:45,240 --> 00:08:48,600
feel conspicuous for both this and obviously for Crazy Taxi.

182
00:08:48,639 --> 00:08:50,679
They're teasing that in the week's leading up to it.

183
00:08:50,759 --> 00:08:54,519
But we'll have to see for ourselves. Bungeee is ending

184
00:08:54,600 --> 00:08:57,480
active development on Destiny too. That's the big story that

185
00:08:57,480 --> 00:09:02,440
did kind of break earlier this evening. They announced just

186
00:09:02,559 --> 00:09:04,840
straight up, hey, we are not going to be making

187
00:09:05,840 --> 00:09:08,399
new content for Destiny two. It's going to go into

188
00:09:08,440 --> 00:09:11,840
a legacy maintenance mode. We're not going to be taking

189
00:09:11,840 --> 00:09:13,279
it down. You're still going to be able to play it.

190
00:09:13,840 --> 00:09:16,279
You might still be able to buy the game, just

191
00:09:16,440 --> 00:09:19,200
the game you will be buying. Yeah, just like Destiny

192
00:09:19,240 --> 00:09:22,320
one exactly. I guess it's free to play, right, So

193
00:09:22,320 --> 00:09:25,879
how does that even work, Christian, I don't know. Yeah,

194
00:09:25,919 --> 00:09:27,320
so you'll still be able to download the game and

195
00:09:27,320 --> 00:09:28,799
play it and all that stuff, but they're not going

196
00:09:28,879 --> 00:09:31,120
to be adding new content, so it's no longer an

197
00:09:31,159 --> 00:09:35,039
active live service game. They said that. They they kind

198
00:09:35,039 --> 00:09:38,279
of said two things that they are incubating multiple new

199
00:09:38,279 --> 00:09:43,600
ideas for new games, which doesn't sound like I don't know, incubating,

200
00:09:43,639 --> 00:09:46,960
makes it sound very preliminary. And then they also said

201
00:09:46,960 --> 00:09:50,519
they are basically beginning the next phase of what bungeee is,

202
00:09:51,240 --> 00:09:54,639
which to me, Mike said, hey, this is not going

203
00:09:54,679 --> 00:09:57,960
to be a Destiny three, Like, we're not getting Destiny

204
00:09:57,960 --> 00:10:00,320
three immediately after because of this, they're not working on

205
00:10:00,399 --> 00:10:02,720
Destiny three. But that was just me like reading reading

206
00:10:02,759 --> 00:10:04,559
the news and then going back to like feeding my

207
00:10:04,600 --> 00:10:05,360
family or whatever.

208
00:10:05,799 --> 00:10:06,200
Speaker 2: Uh.

209
00:10:06,519 --> 00:10:08,960
Speaker 1: Since then, Jason Tryer has just put up a pretty

210
00:10:09,000 --> 00:10:12,399
quick report saying that, yeah, they're not making Destiny three

211
00:10:12,480 --> 00:10:16,279
right now, and uh, they are preparing layoffs. And then

212
00:10:16,320 --> 00:10:19,679
I did poke around a little bit. It does. It

213
00:10:19,720 --> 00:10:22,399
does sound like it could be pretty brutal, the number

214
00:10:22,399 --> 00:10:23,440
of layoffs, so.

215
00:10:24,519 --> 00:10:26,279
Speaker 2: I mean sounds like a combination of you know, the

216
00:10:26,399 --> 00:10:29,480
shine down desly to with out a clear replacement, and

217
00:10:29,759 --> 00:10:33,159
I assume Marathon is not doing what they wanted if

218
00:10:33,159 --> 00:10:35,320
this is the state that we are in right now.

219
00:10:35,279 --> 00:10:38,639
Speaker 1: Right, yeah, I'm out, yes, yes, yeah, it's not doing

220
00:10:38,679 --> 00:10:41,639
what they needed it to do to justify Bungie.

221
00:10:41,919 --> 00:10:43,799
Speaker 2: You know, like we can a.

222
00:10:43,720 --> 00:10:45,799
Speaker 1: Lot of a lot of times, those conversations revolve around

223
00:10:45,840 --> 00:10:47,639
the idea of what did they expect this game was

224
00:10:47,679 --> 00:10:50,159
going to do, and and it doesn't really work that way.

225
00:10:50,200 --> 00:10:53,159
It works the way of this game needed to do

226
00:10:53,200 --> 00:10:56,919
that because the team cost X and it needs to

227
00:10:57,000 --> 00:10:58,320
keep up with that, and the game is just not

228
00:10:58,440 --> 00:11:01,480
doing that. It doesn't mean it can't grow into that,

229
00:11:01,559 --> 00:11:04,200
but they aren't going to have to make some adjustments here.

230
00:11:04,679 --> 00:11:07,080
It's it's a really expensive team. And if they aren't

231
00:11:07,080 --> 00:11:09,639
working on something like if they don't have something ready

232
00:11:09,679 --> 00:11:12,080
to go and they're just kind of in the early

233
00:11:12,159 --> 00:11:16,720
phases of incubating the next idea, they probably are like, hey,

234
00:11:16,799 --> 00:11:19,080
part of that is Sony saying, we got to drop

235
00:11:19,120 --> 00:11:20,879
a lot of these costs and we can build back

236
00:11:20,960 --> 00:11:23,120
up over time at when you're ready for that. But

237
00:11:23,679 --> 00:11:26,559
the kinds of people that will be really important three

238
00:11:26,639 --> 00:11:29,679
years from now, do we want them sitting around doing

239
00:11:29,720 --> 00:11:31,639
nothing while you guys get the stuff ready for them.

240
00:11:31,840 --> 00:11:33,639
And it's it's going to be that brutal.

241
00:11:33,799 --> 00:11:36,399
Speaker 2: Right, I mean, because if they decide tomorrow, okay, we

242
00:11:36,440 --> 00:11:39,240
are making Destiny three, well that comes out on what

243
00:11:39,440 --> 00:11:44,600
seven years, and it's one. It was difficult making Destiny

244
00:11:44,639 --> 00:11:47,200
and Destiny two in their times because the whole thing

245
00:11:47,240 --> 00:11:50,399
of making like a Triple A style big life service

246
00:11:50,559 --> 00:11:52,960
MMO style game where the assets are going to be

247
00:11:52,960 --> 00:11:55,039
really high quality, right, it's not going to have to

248
00:11:55,039 --> 00:11:58,840
be stylized like so many other MMOs, that was always

249
00:11:58,879 --> 00:12:02,320
difficult they show keeping up with then trying to do

250
00:12:02,360 --> 00:12:05,480
that now with the way the Triple A games cost

251
00:12:05,600 --> 00:12:08,960
these days, and how heavy they can get, how expensive

252
00:12:09,080 --> 00:12:13,000
that can get. It's just it's it's it's this weird

253
00:12:13,039 --> 00:12:15,559
paradox of how can they not make Destiny three? And

254
00:12:15,600 --> 00:12:20,960
also how can they make Destiny three? It's an awful situation.

255
00:12:21,360 --> 00:12:23,799
It's a bummer because I would be so excited for

256
00:12:23,840 --> 00:12:26,159
a Destiny three. I feel off a DESTI two while ago.

257
00:12:26,639 --> 00:12:29,840
That would get me excited. But it's just gonna be

258
00:12:29,840 --> 00:12:32,399
a really tall order to make that happen. And then yeah,

259
00:12:32,639 --> 00:12:34,720
in the meantime, what do they do? Can you just

260
00:12:34,759 --> 00:12:37,559
have them go and make like a single player, campaign

261
00:12:37,639 --> 00:12:41,919
focused shooter from the people who made remember who made Halo?

262
00:12:42,480 --> 00:12:45,039
That might be cool, But could that possibly make enough

263
00:12:45,039 --> 00:12:47,799
money to make Sony happy for what they pay for them?

264
00:12:48,200 --> 00:12:51,759
They keep them going, right, They're only going to be

265
00:12:51,840 --> 00:12:54,679
pleased with live service money, Live service Mega hit money.

266
00:12:54,720 --> 00:12:56,759
Speaker 1: It's kind of that or bust for them, I think,

267
00:12:57,200 --> 00:13:00,559
I mean, yeah, no, no, no problem. If it like,

268
00:13:01,080 --> 00:13:03,679
let's let's just go and assume that they are not

269
00:13:03,720 --> 00:13:06,279
gonna make Destiny three. Let's just like operate under those

270
00:13:06,279 --> 00:13:10,519
assumptions for a second. Then what do they do, Like,

271
00:13:11,399 --> 00:13:13,559
do they do it, They're gonna just do another live service,

272
00:13:13,600 --> 00:13:14,759
Like where can they pivot into?

273
00:13:14,919 --> 00:13:15,200
Speaker 2: Are?

274
00:13:15,399 --> 00:13:17,399
Speaker 1: Like are they gonna make I mean I would say, like,

275
00:13:17,440 --> 00:13:19,120
are they gonna make a fucking Marvel game? But there's

276
00:13:19,120 --> 00:13:22,759
already Marvel Rivals? Like they can't do that, right? Could

277
00:13:22,759 --> 00:13:23,360
they sink that?

278
00:13:23,440 --> 00:13:23,679
Speaker 2: Low?

279
00:13:23,840 --> 00:13:24,639
Speaker 1: Is kind of what I'm.

280
00:13:24,519 --> 00:13:28,639
Speaker 2: Wondering, Like, like, uh, hilariously, have them make the Last

281
00:13:28,679 --> 00:13:30,679
of Us multiplayer game? Now I don't know that they

282
00:13:30,679 --> 00:13:34,879
got there fucked up? Yeah, But like I I don't know,

283
00:13:35,320 --> 00:13:35,960
what do you do?

284
00:13:36,080 --> 00:13:37,879
Speaker 1: Have them make an uncharted multiplayer thing?

285
00:13:37,919 --> 00:13:40,799
Speaker 2: Do you just try to get some IP it's something

286
00:13:40,840 --> 00:13:44,279
that's a bit more digestible than an extraction shooter? Do

287
00:13:44,320 --> 00:13:47,799
you have them go and finally make the uh battle

288
00:13:47,879 --> 00:13:51,879
Royale thing or the team based thing, the hero shooter thing.

289
00:13:53,320 --> 00:13:55,639
Speaker 1: Neither of those are guarantees anymore either.

290
00:13:56,480 --> 00:14:00,399
Speaker 2: It's just it's if it's almost starting to feel like

291
00:14:00,440 --> 00:14:04,039
an almost impossible situation, and I just I'm worried about

292
00:14:04,080 --> 00:14:05,080
Bunchie for sure.

293
00:14:05,559 --> 00:14:08,679
Speaker 1: Yeah, I mean the impossible situation what you were describing

294
00:14:08,720 --> 00:14:10,799
with they kind of like we're waiting to do Destiny

295
00:14:10,840 --> 00:14:13,559
three because they had such a bad experience getting Destiny

296
00:14:13,559 --> 00:14:14,919
too up and running they want it, so they're like,

297
00:14:14,919 --> 00:14:16,639
we're gonna stick with Destiny two. And then by the

298
00:14:16,679 --> 00:14:19,080
time maybe would have made sense to do Destiny three,

299
00:14:19,440 --> 00:14:22,240
the ground had shifted underneath their feet and making it

300
00:14:22,240 --> 00:14:23,639
didn't make as much sense anymore.

301
00:14:24,200 --> 00:14:26,840
Speaker 2: And now it's like at a low point.

302
00:14:26,559 --> 00:14:29,039
Speaker 1: For that because you look like all these other companies

303
00:14:29,039 --> 00:14:30,960
are like, we're not making live service anymore because we

304
00:14:31,000 --> 00:14:33,159
see what's going on with Fortnite, And what's going on

305
00:14:33,200 --> 00:14:35,960
with Fortnite is Epic had the biggest live service hit

306
00:14:36,000 --> 00:14:38,639
in the world, and now they're laying people off by

307
00:14:38,679 --> 00:14:41,600
the thousands because they're like, oh, Fortnite's not doing what

308
00:14:41,639 --> 00:14:44,000
it once was, and now we have to like make cuts.

309
00:14:44,000 --> 00:14:46,840
And everyone's like, what, what the fuck you're in this situation.

310
00:14:47,080 --> 00:14:48,720
We're trying to have what you have and this is

311
00:14:48,720 --> 00:14:50,399
what we're gonna get on the other end of it.

312
00:14:50,759 --> 00:14:54,399
So everyone's kind of going in a different direction. Sony

313
00:14:54,480 --> 00:14:56,320
might be going in a different direction, right, They might

314
00:14:56,360 --> 00:14:58,600
be by saying be saying, hey, we do actually do

315
00:14:58,720 --> 00:15:03,120
want fewer live service, but Bungee can't can't do that,

316
00:15:03,159 --> 00:15:05,600
You're right, They just it doesn't that studio does not

317
00:15:05,679 --> 00:15:08,879
make sense these days unless they are making huge live

318
00:15:08,919 --> 00:15:09,600
service games.

319
00:15:09,679 --> 00:15:11,919
Speaker 2: And I mean it can take on some even Marathon,

320
00:15:11,960 --> 00:15:14,799
which like, yeah, I see why that game took a while,

321
00:15:14,799 --> 00:15:15,639
it's polished.

322
00:15:16,000 --> 00:15:18,240
Speaker 1: It's also like, you know, it's a film, maps and

323
00:15:18,320 --> 00:15:20,480
people go in. This should some robots to get to

324
00:15:20,480 --> 00:15:21,559
think of five.

325
00:15:21,440 --> 00:15:27,039
Speaker 2: Years, six years development, multiple delays, hundreds of millions of

326
00:15:27,080 --> 00:15:32,200
dollars to make that. It's I I gosh, I just

327
00:15:32,480 --> 00:15:35,000
I hate to say it, but boy, is Budgie gonna

328
00:15:35,000 --> 00:15:37,559
survive this after a few years time because what.

329
00:15:37,480 --> 00:15:40,240
Speaker 1: Happens marathon doesn't quite make what happens.

330
00:15:39,879 --> 00:15:42,159
Speaker 2: If a year from now they're like, oh, we can't

331
00:15:42,159 --> 00:15:47,120
really justify even adding new content to Marathon. Uh, maybe

332
00:15:47,200 --> 00:15:50,120
we greenlit one game that was being pitched. Did we

333
00:15:50,159 --> 00:15:53,039
really care that much about that? Are we cutting our

334
00:15:53,080 --> 00:15:55,559
losses here? Again? This is maybe some of this is

335
00:15:55,639 --> 00:15:59,200
just the shock value of everything going on today. They

336
00:15:59,279 --> 00:16:01,679
have a clear head. It's not it wouldn't seem that bad,

337
00:16:01,720 --> 00:16:03,519
but it seems pretty bad right now.

338
00:16:04,000 --> 00:16:06,320
Speaker 1: Yeah, I mean, yeah, I do think it's If it's

339
00:16:06,360 --> 00:16:09,080
not that bad, it's pretty close. It's kind of the

340
00:16:09,120 --> 00:16:12,279
sense I continue to get. Uh, just the basic math

341
00:16:12,399 --> 00:16:16,279
of that team is expensive. They are in at best

342
00:16:16,480 --> 00:16:20,519
pre production, and Sony's not gonna want to see those

343
00:16:20,519 --> 00:16:23,799
bills coming in with no prospect of revenue coming in

344
00:16:23,840 --> 00:16:28,480
on the other side for half a decade at best greight.

345
00:16:28,360 --> 00:16:30,799
Speaker 2: And I mean it's like on the other side, like

346
00:16:30,879 --> 00:16:32,720
what else do they have cooking in the meanwhile? Fair

347
00:16:32,759 --> 00:16:36,559
games aka breaking now maybe like what's gonna happen? Like

348
00:16:36,600 --> 00:16:38,840
that's not gonna make anyone feel better about this whole

349
00:16:38,879 --> 00:16:40,240
live service thing at Sony.

350
00:16:40,320 --> 00:16:43,799
Speaker 1: I think, yeah, yeah, I mean, god, I think Sony's

351
00:16:44,200 --> 00:16:47,080
if they haven't explicitly said it yet, but all the

352
00:16:47,120 --> 00:16:50,080
other companies around them have basically said we're not doing

353
00:16:50,120 --> 00:16:50,960
live service anymore.

354
00:16:51,000 --> 00:16:52,879
Speaker 2: We are going to our known IP.

355
00:16:54,360 --> 00:16:56,279
Speaker 1: And you know, you know, I guess we can kind

356
00:16:56,279 --> 00:16:58,039
of talk about that here a little bit, Mike. I've

357
00:16:58,039 --> 00:16:59,879
been kind of floating that theory all week, that like

358
00:17:00,039 --> 00:17:03,080
Sony will go in that direction. But every time I

359
00:17:03,320 --> 00:17:05,680
say that, then I remember people in chat will point

360
00:17:05,720 --> 00:17:08,200
out they close blue point, why would like it? Just

361
00:17:09,240 --> 00:17:11,480
if they're going to go in that direction, it seems

362
00:17:11,519 --> 00:17:13,759
like they have already set themselves up to like be

363
00:17:14,519 --> 00:17:16,160
I guess they still have nixes and they're not doing

364
00:17:16,200 --> 00:17:18,799
the PC ports anymore. Maybe Nix's can do that stuff.

365
00:17:18,960 --> 00:17:20,480
I don't know, Mike, it just doesn't seem like they're

366
00:17:20,519 --> 00:17:23,119
ready to shift in that direction, if that's what they

367
00:17:23,160 --> 00:17:24,240
tend intend to do.

368
00:17:24,720 --> 00:17:27,200
Speaker 2: That was one of the more baffling decisions in recent

369
00:17:27,240 --> 00:17:30,400
memory from Sony closing Town Blue Point. I still have

370
00:17:30,480 --> 00:17:33,599
no idea what the hell they are thinking with that one.

371
00:17:33,680 --> 00:17:35,960
They have so much legacy, I pee so many legacy

372
00:17:36,200 --> 00:17:39,000
kind of you know, classics. They had a studio that

373
00:17:39,039 --> 00:17:41,839
makes great remakes, and they couldn't just have them make

374
00:17:41,960 --> 00:17:46,880
the remakes. Yes, do the thing that was just another studio.

375
00:17:47,640 --> 00:17:50,000
Speaker 3: Wanted to do, like a multiplayer.

376
00:17:51,519 --> 00:17:52,880
Speaker 2: Yeah they were. They were one of the people that

377
00:17:52,920 --> 00:17:54,880
they put on a live service game. Then they cancel it,

378
00:17:55,160 --> 00:17:56,759
just like with Naughty Dog. Orse. They're not going to

379
00:17:56,799 --> 00:17:59,400
shut down Naughty Dog, of course not, but you know,

380
00:17:59,680 --> 00:18:01,640
Ben had the same thing happened to them, and now

381
00:18:01,680 --> 00:18:03,799
we don't know what it's going on over there exactly.

382
00:18:03,839 --> 00:18:06,279
We haven't gone a game from them since Days Gone,

383
00:18:06,960 --> 00:18:10,480
which was a fucking Days Gone feels like so long ago.

384
00:18:10,519 --> 00:18:14,000
We were laughing about Days Gone, and it's like slightly

385
00:18:14,079 --> 00:18:18,240
better than mediocrity bullshit an age ago. It feels like

386
00:18:18,279 --> 00:18:20,200
that was Ben's Studio's last game.

387
00:18:21,039 --> 00:18:23,640
Speaker 1: The game was Studio's fucking gone.

388
00:18:24,039 --> 00:18:24,960
Speaker 2: What the hell is that?

389
00:18:26,200 --> 00:18:29,400
Speaker 1: I mean, that is just a decision of regret that

390
00:18:29,480 --> 00:18:31,480
it just has to be like, oh, that actually was

391
00:18:31,519 --> 00:18:34,599
a mistake. A studio like that would go over so

392
00:18:34,799 --> 00:18:37,119
well right now. A studio like that would be able

393
00:18:37,119 --> 00:18:40,319
to make maybe uh, smooth things over with from a

394
00:18:40,319 --> 00:18:42,640
little better than you're able to because they work directly

395
00:18:42,680 --> 00:18:45,799
with From. Like it's like it's a solution to so

396
00:18:45,839 --> 00:18:48,000
many of the problems that they have, and they do

397
00:18:48,079 --> 00:18:51,799
not have it anymore. And it's just I do think

398
00:18:51,839 --> 00:18:53,839
that they are waking up to this and that they

399
00:18:53,880 --> 00:18:55,680
will get on the other side of like, all right,

400
00:18:55,720 --> 00:18:57,160
what can we do to sort of go back and

401
00:18:57,200 --> 00:18:59,680
find some of those ips from like Japan Studios or

402
00:18:59,720 --> 00:19:01,680
whatever else and bring those back?

403
00:19:01,720 --> 00:19:04,920
Speaker 2: But it's gonna take time, and and.

404
00:19:05,160 --> 00:19:07,039
Speaker 1: The crownd could shift under their feet while that is

405
00:19:07,039 --> 00:19:09,480
happening too, and then suddenly it's like, oh, this this

406
00:19:09,720 --> 00:19:12,559
like a return to some sort of thing that where

407
00:19:12,599 --> 00:19:14,559
we had problems going in one direction so we were

408
00:19:14,559 --> 00:19:16,839
treated well, now there's problems in that direction as well,

409
00:19:16,880 --> 00:19:18,720
because that's just how unstable this industry.

410
00:19:18,799 --> 00:19:20,720
Speaker 2: I mean, they're gonna have to They're almost got to

411
00:19:20,759 --> 00:19:23,319
do what Atari did with Budsy, right, They're gonna I

412
00:19:23,359 --> 00:19:25,799
bet they're gonna be partnering with a lot of other studios,

413
00:19:26,000 --> 00:19:28,559
maybe even some of these kind of bigger indie studios

414
00:19:29,079 --> 00:19:31,480
things like that. Remember like what Nido seems like they

415
00:19:31,480 --> 00:19:33,400
were doing with Cadence of high Roll. I think about

416
00:19:33,400 --> 00:19:35,920
it all the time. So maybe do that, but for real,

417
00:19:36,160 --> 00:19:36,519
for real?

418
00:19:36,640 --> 00:19:39,240
Speaker 1: Yeah, yeah, I mean it's like other companies have done that,

419
00:19:39,480 --> 00:19:41,960
uh to some success, and I think we can expect

420
00:19:41,960 --> 00:19:44,319
to see a lot of these other companies emulate that,

421
00:19:44,519 --> 00:19:45,920
and maybe we'll be you know, let's set the bar

422
00:19:45,920 --> 00:19:47,599
a little bit higher than that weird god of war

423
00:19:47,759 --> 00:19:51,000
thing that we've gotten not too long ago. Yeah, yeah,

424
00:19:51,039 --> 00:19:54,480
I think so. I think that's right. Uh Okay, let's uh,

425
00:19:54,839 --> 00:19:57,960
let's see here other stuff we did, the Destiny thing,

426
00:19:58,039 --> 00:19:59,880
I guess, Oh, I see here you added the just

427
00:20:00,039 --> 00:20:01,519
straight up the report from Jason Tryer.

428
00:20:01,599 --> 00:20:02,680
Speaker 2: Thank you, Christian.

429
00:20:03,440 --> 00:20:05,519
Speaker 1: Did he say anything else in there worth talking about?

430
00:20:05,839 --> 00:20:07,000
Speaker 2: Uh? Not sure?

431
00:20:07,960 --> 00:20:11,960
Speaker 1: The layoffs, I don't know if you Yeah, it seems

432
00:20:11,960 --> 00:20:14,880
like layofs touch Yes, and yeah, like I said, since

433
00:20:14,920 --> 00:20:16,680
this report came out, I kind of touch base a

434
00:20:16,680 --> 00:20:19,359
little bit, you know, just kind of rumbling still right

435
00:20:19,400 --> 00:20:22,680
now from what I'm hearing, But like I said, could

436
00:20:22,680 --> 00:20:25,640
be a lot like in the north of one hundred

437
00:20:25,880 --> 00:20:27,599
is what it sounds like. It would just be kind

438
00:20:27,640 --> 00:20:29,440
of it would It sounds like it would be devastating

439
00:20:29,480 --> 00:20:30,119
to that studio.

440
00:20:30,400 --> 00:20:33,119
Speaker 3: So I didn't know if you wanted you wanted to

441
00:20:33,160 --> 00:20:36,079
talk about the Capcom Ai thing. I guess I thought

442
00:20:36,079 --> 00:20:36,359
it was.

443
00:20:36,720 --> 00:20:38,799
Speaker 4: Oh, I mean yeah, I mean we can't like a

444
00:20:39,319 --> 00:20:42,559
lot of companies are doing their bullshit with with Ai again,

445
00:20:42,880 --> 00:20:45,160
because what it was is Zubi Soft's like, because there's

446
00:20:45,160 --> 00:20:47,400
earnings happening, Ubi Soft straight up like.

447
00:20:47,640 --> 00:20:50,839
Speaker 1: We're gonna make a jen Ai game. Well yeah, by

448
00:20:50,960 --> 00:20:53,759
March twenty twenty nine. Excuse me, yes, twenty twenty nine.

449
00:20:53,920 --> 00:20:55,680
Speaker 2: What the hell does that mean?

450
00:20:56,400 --> 00:20:56,559
Speaker 3: You know?

451
00:20:56,640 --> 00:20:58,599
Speaker 2: Capcom's like, well, we're not going to make the Jeni

452
00:20:58,720 --> 00:21:01,400
I games, but we're gonna, you know, is the Okai.

453
00:21:01,599 --> 00:21:03,359
I want to be like, you can also shut up

454
00:21:03,400 --> 00:21:03,839
about that?

455
00:21:04,200 --> 00:21:07,160
Speaker 1: Yes, exactly, Yes, that that's my point here, Christianly, like

456
00:21:07,480 --> 00:21:10,039
my feeling about it is they position it as being

457
00:21:10,039 --> 00:21:12,119
two different things, it's all going to be the same

458
00:21:12,119 --> 00:21:15,359
thing in the end, because well, yeah, I bet there

459
00:21:15,359 --> 00:21:16,799
are a lot of stuff that is a kin to

460
00:21:17,000 --> 00:21:21,680
speed Tree for development. Uh, the firewall between that and

461
00:21:21,799 --> 00:21:24,160
jen Ai Art will come down the second one of

462
00:21:24,160 --> 00:21:27,000
these big companies proves it works. So Capcom will be

463
00:21:27,039 --> 00:21:29,759
happy to let you be soft blaze a trail and

464
00:21:29,799 --> 00:21:33,039
if it works, Capcom will be right behind them an

465
00:21:33,079 --> 00:21:37,160
hour later. It will be instantaneous. Yeah, right, exactly. They're

466
00:21:37,200 --> 00:21:38,799
just letting someone else take the risk, but they are

467
00:21:38,799 --> 00:21:40,119
waiting to see which is Yeah.

468
00:21:40,359 --> 00:21:41,839
Speaker 2: I mean that's what all these companies are doing.

469
00:21:41,920 --> 00:21:45,480
Speaker 3: This is right. You saw that they premiere af film

470
00:21:45,519 --> 00:21:46,079
at Cannes.

471
00:21:47,519 --> 00:21:49,599
Speaker 1: It is this the Steven Soderberg one? Who's who did

472
00:21:49,599 --> 00:21:49,920
this one?

473
00:21:50,039 --> 00:21:53,039
Speaker 2: Or yeah? Or is this is it the weird Revolutionary

474
00:21:53,039 --> 00:21:56,279
War one? By the fucking uh? What's the right? Yeah?

475
00:21:56,319 --> 00:21:59,480
Speaker 3: No, it's a it's a sci fi experiment. I don't

476
00:21:59,480 --> 00:22:03,519
know who, but what I know is it was made

477
00:22:03,559 --> 00:22:07,319
by a team of fifteen a team of fifteen people.

478
00:22:07,400 --> 00:22:11,559
It costed five thousand, five hundred thousand dollars and it

479
00:22:11,640 --> 00:22:13,640
took two weeks.

480
00:22:13,440 --> 00:22:13,960
Speaker 1: To do it.

481
00:22:14,480 --> 00:22:19,119
Speaker 2: Why would it still cost that The chat, Like what, Okay,

482
00:22:19,240 --> 00:22:21,720
it costs that much because like getting the compute actually

483
00:22:21,880 --> 00:22:26,079
is quite expensive, because it turns out AI is really expensive.

484
00:22:26,160 --> 00:22:28,319
Speaker 1: It takes a lot of energy and a lot of time.

485
00:22:28,759 --> 00:22:31,000
So yeah, it adds up quickly.

486
00:22:31,400 --> 00:22:37,279
Speaker 3: Those tokens or whatever it's called hail grind what Okay,

487
00:22:38,079 --> 00:22:43,119
it doesn't say who it may watching it?

488
00:22:43,400 --> 00:22:44,119
Speaker 2: Yeah, exactly.

489
00:22:44,480 --> 00:22:45,400
Speaker 3: It looks like.

490
00:22:45,359 --> 00:22:49,960
Speaker 2: An absolute fucking nightmare. God damn it. All right, that

491
00:22:50,400 --> 00:22:53,400
does it for the headlines. Well, we'll move on from that.

492
00:22:53,359 --> 00:22:55,240
Speaker 1: But we'll talk about what you all want to talk

493
00:22:55,279 --> 00:22:57,240
about when we get to the super chats right after

494
00:22:57,279 --> 00:22:58,160
another quick break.

495
00:22:58,160 --> 00:22:59,599
Speaker 2: We will be back after this.

496
00:23:05,160 --> 00:23:08,480
Speaker 1: All right, we're back. Let's get into those super chats.

497
00:23:08,519 --> 00:23:13,240
Speaker 2: Please mike their thing Lex laceys my wing for his

498
00:23:13,359 --> 00:23:16,160
fan club is hemorrhaging members. Help.

499
00:23:16,839 --> 00:23:20,599
Speaker 1: Yeah, I did see like someone was was skeating about

500
00:23:20,680 --> 00:23:23,680
Lars Wingafers, who is the CEO of the Embracer group.

501
00:23:24,680 --> 00:23:27,799
Oh right, right, right, right, okay, Yeah, I think it's

502
00:23:27,839 --> 00:23:32,759
because of this game developer opinion piece. Lars Wingifers is

503
00:23:32,799 --> 00:23:33,680
out of his mind.

504
00:23:37,559 --> 00:23:41,000
Speaker 2: I didn't see this, I see, I mean, I already

505
00:23:41,119 --> 00:23:41,599
believe it.

506
00:23:42,039 --> 00:23:44,920
Speaker 1: Yes, Oh and yeah, I always had a hunch about him.

507
00:23:45,200 --> 00:23:47,960
I'm I think what's happening is I think some anecdotes

508
00:23:47,960 --> 00:23:50,000
are starting to come out about like how out of

509
00:23:50,000 --> 00:23:54,480
his mind he truly is Allegedly I will be reading

510
00:23:54,519 --> 00:23:56,880
this later, but yeah, Lars. I always tried to interview

511
00:23:56,920 --> 00:23:59,559
Lars back when all those acquisitions were happening, and they

512
00:23:59,599 --> 00:24:02,160
never never would bite. They never wanted to do it.

513
00:24:02,240 --> 00:24:05,880
So yeah, here we are, Uh, all right, Mike, what

514
00:24:05,920 --> 00:24:06,440
else did we have?

515
00:24:06,799 --> 00:24:09,160
Speaker 2: Large? Mario says, finally it's time for eight to escape

516
00:24:09,640 --> 00:24:11,599
for I mean, boy, it seems like they could use

517
00:24:11,640 --> 00:24:15,039
some some wins, and uh, that would be a win.

518
00:24:15,319 --> 00:24:17,519
I don't know, everyone would feel good for a moment

519
00:24:17,640 --> 00:24:19,880
at least. I think if they were like Ape of

520
00:24:19,960 --> 00:24:23,680
skates back, I'd be like, oh, I'm happy for a second.

521
00:24:23,759 --> 00:24:25,160
Speaker 1: Right, I mean that's one of those ones like if

522
00:24:25,160 --> 00:24:27,079
they had Japan's studio, it feels like this would have

523
00:24:27,200 --> 00:24:29,559
just happened by now, And because they don't, it's like.

524
00:24:29,559 --> 00:24:31,599
Speaker 2: How does that work? It's like, who means it? They

525
00:24:31,599 --> 00:24:33,279
have to get creative with it, right, yeah? Right? Like

526
00:24:33,359 --> 00:24:35,160
I know, like Tim of Sobey is gonna make Ape

527
00:24:35,279 --> 00:24:36,000
escape before they.

528
00:24:35,920 --> 00:24:38,200
Speaker 1: Make non Maybe I don't know. I means maybe by

529
00:24:38,400 --> 00:24:39,720
I would say no, probably.

530
00:24:39,480 --> 00:24:42,400
Speaker 2: Not, probably not. They probably just want to make Astrobot

531
00:24:42,440 --> 00:24:44,440
to I mean those game of the year, they're want

532
00:24:44,400 --> 00:24:47,519
another one. Keillio Morales has been a member a Tubman

533
00:24:47,599 --> 00:24:49,920
member for forty months. Thank you, says thank you. Antonio

534
00:24:50,319 --> 00:24:52,440
won't be able to listen live today. I'm in a

535
00:24:52,519 --> 00:24:54,680
nine hour flight back home. I just want to say

536
00:24:54,680 --> 00:24:57,119
that the Hawaii hip is real, the island, the people,

537
00:24:57,160 --> 00:25:00,279
the food are all amazing. I may never financially cover

538
00:25:00,279 --> 00:25:02,000
from this, but it's worth it. Glad to have a

539
00:25:02,000 --> 00:25:05,519
good time. Nike, you enjoy Ubi Sauce, the Crew Motorfest

540
00:25:05,559 --> 00:25:08,680
to its fullest extent. Don't don't. Don't listen to all

541
00:25:08,720 --> 00:25:12,079
this Sports Horizon six hype. You know it's a BS.

542
00:25:13,240 --> 00:25:16,559
Speaker 1: I was playing Sports Horizons six today and I was like,

543
00:25:16,720 --> 00:25:20,039
I started, yes, I started seeing your name pop up.

544
00:25:20,039 --> 00:25:22,400
It's like, man, Mike's played a lot of forts a

545
00:25:22,440 --> 00:25:26,160
Horizon six of the masts all yeah, all of a sudden,

546
00:25:26,240 --> 00:25:28,319
I know I has even playing quite a bit at that.

547
00:25:28,559 --> 00:25:31,359
Speaker 2: It's a pretty good. Like I have half an hour here, yeah,

548
00:25:31,559 --> 00:25:34,319
or like when I'm catching up listening to the games mornings, right,

549
00:25:34,359 --> 00:25:36,880
I'll be like, if I'm catching it live, I'll play

550
00:25:36,920 --> 00:25:40,359
that while I listen to you. Yeah, pretty good, fun,

551
00:25:40,920 --> 00:25:43,640
pretty good. Just to the Space Shuttle launched wrist band.

552
00:25:43,640 --> 00:25:44,799
I got my purple wristband.

553
00:25:45,119 --> 00:25:48,519
Speaker 1: Okay, awesome, Yeah that's I mean, god, those showcases. I

554
00:25:48,559 --> 00:25:50,440
still really love them. I mean, I'm glad that they

555
00:25:50,440 --> 00:25:51,720
don't beat you over the head with them, but I

556
00:25:51,720 --> 00:25:52,440
still really like them.

557
00:25:52,480 --> 00:25:55,839
Speaker 2: Yeah, they're fun. Next up is Missouri Matt. Thank you

558
00:25:55,880 --> 00:25:58,240
for all the content. I am sadden and surprised that

559
00:25:58,359 --> 00:26:01,440
the mixtape discourse has even reached kind of funny chat

560
00:26:01,799 --> 00:26:08,319
during the Serbnautica to live stream seems something very odd. Yeah, yeah,

561
00:26:08,400 --> 00:26:11,480
it's so stuff out. Yeah yeah that's how I got

562
00:26:11,480 --> 00:26:13,960
I look kind of funny. But I'm just telling you, guys,

563
00:26:13,960 --> 00:26:16,839
you chat gay mess Chat game miss even gay Missus

564
00:26:16,839 --> 00:26:20,640
Reddit and giant ball my means Reddit. Compared to some

565
00:26:20,640 --> 00:26:23,039
of the other people's chats and reddits up there, you

566
00:26:23,079 --> 00:26:24,359
guys are doing.

567
00:26:24,200 --> 00:26:28,079
Speaker 1: Great texts, stand up citizens and adults.

568
00:26:28,440 --> 00:26:33,359
Speaker 2: I appreciate they're doing real well. Absolutely zombie porn says

569
00:26:33,359 --> 00:26:35,480
can't wait for Sean and I Am to dress up

570
00:26:35,519 --> 00:26:39,839
like Jance Pacopia character because Dan, I guess I fun

571
00:26:39,880 --> 00:26:43,960
watching Grougu five times this weekend, Ruble. I did, I looked.

572
00:26:43,960 --> 00:26:45,559
Speaker 1: I did look to see if there were like times

573
00:26:45,640 --> 00:26:47,759
after this, and I'm like, I'm gonna be so tired,

574
00:26:47,799 --> 00:26:49,279
there's no way I'm gonna be able to stay awake

575
00:26:49,319 --> 00:26:49,599
for that.

576
00:26:49,680 --> 00:26:52,480
Speaker 2: So I'll see it this weekend. Maybe I think I'm

577
00:26:52,480 --> 00:26:55,440
gonna see like an earlier showing on yeah, Saturday. I

578
00:26:55,480 --> 00:26:57,519
don't know why. I like, I'm like, so I am

579
00:26:57,559 --> 00:26:59,759
so interested to see what the box office is for it.

580
00:27:00,160 --> 00:27:03,440
Yam me too. It could be surprising either way. It

581
00:27:03,480 --> 00:27:05,839
can be even worse than it just seems like there's

582
00:27:05,920 --> 00:27:08,240
negative hype for this movie to me, But I don't know.

583
00:27:08,920 --> 00:27:11,480
Speaker 1: Yeah, I mean I think that it's just like kind

584
00:27:11,480 --> 00:27:15,480
of the worst of all worlds in that everyone's like, okay,

585
00:27:15,559 --> 00:27:17,920
either I know these characters from a TV show that

586
00:27:17,920 --> 00:27:20,319
I probably didn't watch all the seasons of, like your brother,

587
00:27:20,359 --> 00:27:22,039
Who's like, well, then I can't see it until I

588
00:27:22,039 --> 00:27:24,920
watch that, and that's not what they want. Or you're

589
00:27:24,960 --> 00:27:26,640
like I did watch all this stuff and I'm kind

590
00:27:26,640 --> 00:27:29,279
of I'm kind of burnt out on it, like I

591
00:27:29,359 --> 00:27:31,240
just don't care anymore, and it's like, yeah, they got

592
00:27:31,240 --> 00:27:33,519
both those things going for them at the same time.

593
00:27:33,880 --> 00:27:35,759
I mean, this was clearly part of a master plan

594
00:27:35,839 --> 00:27:40,039
when like the show hit big pretty early on, and

595
00:27:40,079 --> 00:27:42,920
then in the meantime they blew it with that season

596
00:27:42,960 --> 00:27:45,640
three and everyone kind of moves on. But the movie's

597
00:27:45,640 --> 00:27:49,200
still here. So what do we do? What do we do?

598
00:27:49,519 --> 00:27:49,759
Speaker 2: Yeah?

599
00:27:49,880 --> 00:27:51,279
Speaker 1: I mean, you know, I don't want to use it

600
00:27:51,279 --> 00:27:52,920
as a pejority of too much, but I just like

601
00:27:53,200 --> 00:27:55,079
this has felt like fan fiction for a while, the

602
00:27:55,119 --> 00:27:58,599
Feloni and fab Ro stuff, and I don't expect this

603
00:27:58,640 --> 00:27:59,680
to feel all that much different.

604
00:28:01,640 --> 00:28:03,359
Speaker 3: This is a Star Wars movie. It should be the

605
00:28:03,359 --> 00:28:05,440
biggest shit like in the year to happen.

606
00:28:05,720 --> 00:28:07,839
Speaker 1: Yeah, really, things up?

607
00:28:08,039 --> 00:28:10,319
Speaker 3: How do you must? It's crazy?

608
00:28:11,079 --> 00:28:13,400
Speaker 1: Yep, alrighty.

609
00:28:13,799 --> 00:28:17,279
Speaker 2: Next one is from drum Kid. It says I bought

610
00:28:17,279 --> 00:28:19,640
a couch on Amazon's this who was one hundred and

611
00:28:19,640 --> 00:28:22,880
fifty dollars cheaper than the name brand counterpart and sold

612
00:28:22,920 --> 00:28:25,720
by a different company over under on if the thing

613
00:28:25,799 --> 00:28:30,960
arriving tomorrow will in any way resemble the photos.

614
00:28:31,160 --> 00:28:35,839
Speaker 1: I've bought some furniture from Amazon before. Yeah, you'll be fine,

615
00:28:35,839 --> 00:28:37,519
and if it doesn't, you get your money back. So

616
00:28:38,559 --> 00:28:39,960
and maybe they won't even ask for it back becau

617
00:28:39,960 --> 00:28:43,200
it's Japan and the ass to return who knows, But yeah,

618
00:28:43,240 --> 00:28:43,920
it'll be fine.

619
00:28:44,200 --> 00:28:47,680
Speaker 2: Okay, report back to us on the condition of the couch. Yeah,

620
00:28:48,200 --> 00:28:50,920
Higgins says, Hey, guys, I'll be traveling to Columbus this

621
00:28:51,000 --> 00:28:54,599
October for the hometown twenty one Pilots on Stadium show,

622
00:28:55,119 --> 00:28:59,559
first time in Ohio. Any great food wellcations?

623
00:28:59,759 --> 00:29:02,960
Speaker 1: Yeah, yeah, hound Dog's Pizza. So if they're doing a

624
00:29:03,000 --> 00:29:06,000
stadium show, I gotta assume it's at the Shoe. It's

625
00:29:06,000 --> 00:29:06,759
got to be the Shoe.

626
00:29:07,079 --> 00:29:08,000
Speaker 2: They played the show already.

627
00:29:09,039 --> 00:29:11,039
Speaker 1: I was there for it because it was the halftime

628
00:29:11,079 --> 00:29:14,359
at halftime the intermission show for the Red Wings Blue

629
00:29:14,400 --> 00:29:17,160
Jackets stadium series thing where they played, and that was

630
00:29:17,799 --> 00:29:20,839
quite fun. Like I'm not some huge twenty one Pilots fan,

631
00:29:21,039 --> 00:29:22,640
but that was a good time. They were the right

632
00:29:22,759 --> 00:29:25,160
band for that show and they did a great job.

633
00:29:25,200 --> 00:29:28,400
So I bet that might have laid the groundwork for it. Yeah,

634
00:29:28,519 --> 00:29:31,200
So go to hound Dogs Pizza like that is added

635
00:29:31,240 --> 00:29:33,519
some good pizza. Make sure they have a bunch of

636
00:29:33,519 --> 00:29:35,880
flavorful crusts. There's like one go to one that I

637
00:29:35,920 --> 00:29:37,759
can't remember right now, but they'll be able to tell

638
00:29:37,799 --> 00:29:41,759
you get that. And then there's Wings Over Columbus, which

639
00:29:41,799 --> 00:29:45,319
is a good wings place. And then there's a Tie

640
00:29:45,319 --> 00:29:47,680
restaurant right next to Wings Over Columbus. Just look up

641
00:29:47,759 --> 00:29:50,839
Tie restaurant and you're gonna find it's gonna be the

642
00:29:50,880 --> 00:29:51,799
one that pops up first.

643
00:29:51,880 --> 00:29:54,519
Speaker 2: So those are the ones I would go to. Go

644
00:29:54,559 --> 00:29:57,200
to Easton and go the Chiefesca factory that was the

645
00:29:57,200 --> 00:30:01,400
first Cheeseca Factor ever went to. Yeah, uh, go to Easton.

646
00:30:01,759 --> 00:30:03,359
Just send us some pictures. I haven't been there. Used

647
00:30:03,400 --> 00:30:06,079
to be a game works there, that Sega Arcade bar

648
00:30:06,279 --> 00:30:07,559
restaurant thing that's cool.

649
00:30:07,839 --> 00:30:09,279
Speaker 1: Yeah, God, I wonder what that is now.

650
00:30:10,559 --> 00:30:13,359
Speaker 2: Super Blastic says, thanks for the show tonight. You're welcome.

651
00:30:13,720 --> 00:30:15,279
Speaker 1: Yeah, absolutely, thanks for hanging out with us.

652
00:30:16,000 --> 00:30:19,119
Speaker 2: James Pie says it's cool. Sword Day gone any quick

653
00:30:19,200 --> 00:30:23,480
Rushmore picks No Buster or Master too easy, Big rounds

654
00:30:23,519 --> 00:30:28,440
better anyway. Lightsabers are Goku's Let's go Nix. So we're

655
00:30:28,440 --> 00:30:30,559
doing video games, so I can't do like Glame Dring

656
00:30:30,640 --> 00:30:32,240
or Sting from Lord of the Rings either. I guess

657
00:30:32,279 --> 00:30:42,799
those are those definitely a Goku huge Goku. Yeah. Key

658
00:30:42,839 --> 00:30:49,440
Blade is good though, Blade.

659
00:30:50,599 --> 00:30:52,960
Speaker 1: I mean I'm before key Blade. I think the key

660
00:30:52,960 --> 00:30:56,319
Blade is actually cool. Yeah, nothing gets key Blade or

661
00:30:56,359 --> 00:30:58,240
really any of the presentation stuff or like the story

662
00:30:58,279 --> 00:31:00,000
stuff for for that's never been my issue.

663
00:31:00,359 --> 00:31:01,519
Speaker 2: I like that stuff quite a bit.

664
00:31:02,319 --> 00:31:05,359
Speaker 1: All right, key Blade, what's what's uh the Witcher Store,

665
00:31:05,359 --> 00:31:06,759
it's a Goku ship?

666
00:31:07,559 --> 00:31:10,400
Speaker 2: All right, that's right, Okay, we can't do Buster Sword.

667
00:31:10,400 --> 00:31:12,839
But the gun Blade from eight is also real. Oh yeah,

668
00:31:12,880 --> 00:31:14,319
there you go. All right, that's the way you get

669
00:31:14,319 --> 00:31:15,240
around it.

670
00:31:15,319 --> 00:31:19,319
Speaker 3: Awesome from from the Ivy Whipsword from so.

671
00:31:20,240 --> 00:31:22,480
Speaker 2: I well, I would just say that. I would maybe

672
00:31:22,559 --> 00:31:28,119
just say the soul Edge then like soul Edge at

673
00:31:28,119 --> 00:31:28,839
that point.

674
00:31:29,160 --> 00:31:31,519
Speaker 1: And then and then actually the Master Sword. So sorry,

675
00:31:31,519 --> 00:31:34,640
you could say we can't get anyway, we can't get anyways,

676
00:31:35,119 --> 00:31:35,519
all right?

677
00:31:35,559 --> 00:31:37,720
Speaker 2: Next up his Big Fresh Ever gets sick of doing

678
00:31:37,759 --> 00:31:40,039
news shows when the news is always a fucking nightmare.

679
00:31:40,119 --> 00:31:42,839
At least we got crazy Taxi coming.

680
00:31:43,720 --> 00:31:43,839
Speaker 3: Uh.

681
00:31:43,960 --> 00:31:46,559
Speaker 1: Yeah, I mean sometimes I don't get sick of like

682
00:31:46,599 --> 00:31:49,079
talking about the news necessarily. I do, like, if I'm

683
00:31:49,119 --> 00:31:51,240
doing the same story on three different shows throughout the week,

684
00:31:51,759 --> 00:31:53,720
it definitely gets a little bit. Mostly I get sick

685
00:31:53,759 --> 00:31:56,359
of hearing my own voice. At a certain point, I'm like, oh,

686
00:31:56,400 --> 00:31:58,519
why am I the like always the one talking about this.

687
00:31:58,559 --> 00:32:00,839
Speaker 2: It's I made this my job, so of course that's

688
00:32:00,839 --> 00:32:01,440
what's happening.

689
00:32:02,400 --> 00:32:05,359
Speaker 1: But I do enjoy like being I do all these

690
00:32:05,359 --> 00:32:08,079
shows live when I'm discussing the news, and I could

691
00:32:08,079 --> 00:32:11,039
see like chat responding to stuff and we we're almost

692
00:32:11,039 --> 00:32:13,559
having a dialogue, and that stuff like helps me process

693
00:32:13,599 --> 00:32:16,240
what's going on in video games, which I deeply care about.

694
00:32:16,359 --> 00:32:19,720
So yeah, no, it's pretty much like, Oh, I like

695
00:32:19,799 --> 00:32:21,519
doing this. I like hanging out with y'all. I like

696
00:32:21,640 --> 00:32:23,160
talking about these things, so let's see if we can

697
00:32:23,200 --> 00:32:25,839
figure out what's going on. And then if anything, it's like, oh,

698
00:32:25,920 --> 00:32:28,279
it's nice to go and take like voicemail, dump truck

699
00:32:28,319 --> 00:32:30,240
off because I can stop talking for a little bit.

700
00:32:31,599 --> 00:32:34,279
Speaker 2: Armani cole Min says, I can't wait for Double seven

701
00:32:34,319 --> 00:32:37,200
First Light four days and thirteen hours. For me, the

702
00:32:37,200 --> 00:32:40,279
combat looks fun. I just hope the fs will be good.

703
00:32:40,440 --> 00:32:46,000
God true? Is that really four days? I gotta reach out, yeah,

704
00:32:46,440 --> 00:32:50,519
say wait, wait, you need to check the access things.

705
00:32:51,480 --> 00:32:57,480
Even if it is like yeah, that's pretty soon soon,

706
00:32:57,960 --> 00:32:59,119
that's like less than a week.

707
00:32:59,240 --> 00:33:03,920
Speaker 1: Geez. Yeah, any word on review copies.

708
00:33:04,759 --> 00:33:07,200
Speaker 2: All right, there we go. All right, that's it. Off

709
00:33:07,240 --> 00:33:14,160
to keep going, Mike, yep, Okay. Next up is g

710
00:33:14,599 --> 00:33:17,839
Nitro Sonny spending more time laying people off in closing

711
00:33:17,839 --> 00:33:20,720
studios than releasing games.

712
00:33:22,000 --> 00:33:24,079
Speaker 1: Yeah, I mean they're gonna have that state of play.

713
00:33:24,119 --> 00:33:25,559
We're gonna talk about it here in a little bit.

714
00:33:27,160 --> 00:33:28,880
I mean they're gonna have They're gonna have to come

715
00:33:28,880 --> 00:33:30,960
with quite a bit there. I'm not expecting the world,

716
00:33:31,000 --> 00:33:33,880
but I'm expecting some stuff to be like, all right,

717
00:33:33,960 --> 00:33:36,480
let's wash some bad tastes out of our mouth. Let's

718
00:33:36,559 --> 00:33:39,119
uh show that the PS five is gonna be exciting

719
00:33:39,160 --> 00:33:41,119
through the next couple of years because a lot of

720
00:33:41,119 --> 00:33:43,720
people are going to buy it for GTA six and

721
00:33:43,880 --> 00:33:46,440
here's what we can promise them.

722
00:33:46,720 --> 00:33:51,359
Speaker 2: Next up is gen Nitro Lincoln member, thank you so

723
00:33:51,440 --> 00:33:53,680
much as Sonny. So that's what I just read. Next

724
00:33:53,759 --> 00:33:56,960
up is Travis ooh wu it says Bungee should just

725
00:33:57,039 --> 00:34:01,400
make a new kill Zone game. That'd be funny, be disgusting.

726
00:34:04,480 --> 00:34:08,960
Looks it's incestuous. It's all not even know the word,

727
00:34:09,239 --> 00:34:20,280
but it's just weird that exactly. It's unnatural. Yep. Yeah,

728
00:34:20,360 --> 00:34:22,800
But I I kind of like it. I don't know,

729
00:34:22,880 --> 00:34:26,079
let's you just do either. I wish they could make

730
00:34:26,159 --> 00:34:29,320
just a single player campaign game, if in the Destiny universe,

731
00:34:29,400 --> 00:34:33,239
or just do something else. I still wish ideally.

732
00:34:34,360 --> 00:34:36,119
Speaker 3: Were like kind of the best part of Destiny.

733
00:34:37,079 --> 00:34:38,760
Speaker 2: Yeah, like that could just kind of be a single

734
00:34:38,760 --> 00:34:41,519
player game. I don't know, but that's not where we

735
00:34:41,559 --> 00:34:46,719
are now. Uh. Next up is, mactators, do you think

736
00:34:46,760 --> 00:34:48,719
Triple A developers will ever get back to a point

737
00:34:48,760 --> 00:34:51,599
where they can make a game in three to four years? Again, well, sure,

738
00:34:51,639 --> 00:34:54,119
as soon as they all adopt a EE, stop being

739
00:34:54,239 --> 00:34:58,039
so scared of it and tap its true potential to

740
00:34:58,159 --> 00:35:02,320
open up their prea kind of outlooks. What the fuck

741
00:35:02,400 --> 00:35:05,519
do they say? I don't know. Well, yeah, I got it,

742
00:35:05,519 --> 00:35:06,239
it's close enough.

743
00:35:06,400 --> 00:35:10,800
Speaker 1: Yeah, Like, why do games start taking so long in

744
00:35:10,840 --> 00:35:12,719
the first place? I think is a question that we

745
00:35:13,320 --> 00:35:15,760
discuss every once in a while, But I think we

746
00:35:15,880 --> 00:35:18,280
usually just say, yeah, assets got so big, and and

747
00:35:18,440 --> 00:35:20,599
the world's got so detailed, and well why the world

748
00:35:20,679 --> 00:35:23,880
get so detailed? It's because, well, the other game that

749
00:35:24,159 --> 00:35:27,239
I'm competing against got so detailed, and so I needed

750
00:35:27,239 --> 00:35:29,280
to spend more time on my game. So that it

751
00:35:29,320 --> 00:35:33,039
can out compete that game, and that is not really

752
00:35:33,039 --> 00:35:36,320
going to go away. And video games are still much

753
00:35:36,480 --> 00:35:40,400
are still very mired in this idea of you stand

754
00:35:40,400 --> 00:35:43,400
out through technology, you stand out through just wowing people

755
00:35:43,400 --> 00:35:46,480
with the visuals, and and the way you do that

756
00:35:46,679 --> 00:35:49,199
is time and money. And that's that's not going to

757
00:35:49,320 --> 00:35:51,320
change no matter how many AI tools you get, because

758
00:35:51,320 --> 00:35:53,239
if you have those AI tools, everyone else is going

759
00:35:53,320 --> 00:35:55,960
to have them. So the person that spends longer using

760
00:35:56,000 --> 00:35:58,519
those tools or whatever the fuck else to make their

761
00:35:58,519 --> 00:36:00,880
game bigger and better is gonna make a bigger and

762
00:36:00,960 --> 00:36:03,360
better game than you. Still, so nothing's going to change

763
00:36:03,360 --> 00:36:06,320
about the original reason why games took so long. And

764
00:36:06,440 --> 00:36:08,000
uh yeah, so I don't think so.

765
00:36:07,960 --> 00:36:10,280
Speaker 3: You gotta be you gotta be premier media, brother, You

766
00:36:10,280 --> 00:36:12,880
gotta look like a fucking movie every single time. Otherwise

767
00:36:12,920 --> 00:36:14,800
he's sorry.

768
00:36:14,639 --> 00:36:17,039
Speaker 2: Yeah, otherwise you'll get up in a kind of funny

769
00:36:17,159 --> 00:36:24,760
chat and complain about apparently sorry. Yeah. Next, it's uh

770
00:36:25,239 --> 00:36:28,800
de Nitro says, with Embracer looking for third party death

771
00:36:29,320 --> 00:36:31,639
to contract out their high piece to which of their

772
00:36:31,679 --> 00:36:35,239
dormant franchises do you most want to see a new

773
00:36:35,800 --> 00:36:38,000
game of? Gosh, it's so hard to be like what

774
00:36:38,119 --> 00:36:41,079
Embracer owns so many things, and they had things.

775
00:36:41,280 --> 00:36:43,119
Speaker 1: They did have that list that they said this week

776
00:36:43,199 --> 00:36:46,519
Mike of like games if you like, if you're googling it,

777
00:36:46,519 --> 00:36:49,400
it was like, oh, the the IP they planned to activate,

778
00:36:49,400 --> 00:36:51,320
I think was the phrase. And the one that was

779
00:36:51,360 --> 00:36:52,679
at the top of the list I think for most

780
00:36:52,679 --> 00:36:55,000
people was Deus X. That is the one that most

781
00:36:55,000 --> 00:36:56,920
people are like, Yeah, I want that back. I would

782
00:36:56,920 --> 00:36:59,440
love that. I would love to see a new time

783
00:36:59,480 --> 00:37:01,480
Splitters that. It's another one that they mentioned and I

784
00:37:01,519 --> 00:37:05,360
cannot remember. I cannot remember like the other ones that

785
00:37:05,400 --> 00:37:05,719
they say.

786
00:37:05,840 --> 00:37:08,119
Speaker 2: I mean I remember it because they're having the Gingham

787
00:37:08,159 --> 00:37:10,119
come people, they're making a game. They're also making Lord

788
00:37:10,159 --> 00:37:12,840
of the Rings game, which yes, oh yeah, that's actually

789
00:37:13,440 --> 00:37:18,159
makes sense at least Red Faction, okare we go? So yeah, yeah,

790
00:37:18,199 --> 00:37:20,920
Rad Faction, Right Saints Row, Legacy of Kane, diss X,

791
00:37:21,000 --> 00:37:24,159
Red Faction, the Mask, Thief, Time Splitters. Almost all of

792
00:37:24,199 --> 00:37:27,079
these sound great. I think Thief is one that it

793
00:37:27,199 --> 00:37:29,599
just seems so cool. I think that'd be awesome see

794
00:37:29,599 --> 00:37:31,800
that bag. Red Faction Also, if we can have like

795
00:37:31,840 --> 00:37:34,000
a really destruction based Red Faction.

796
00:37:33,880 --> 00:37:37,760
Speaker 1: Right imagine like the technology today doing that stuff. Yeah, absolutely, yeah,

797
00:37:37,800 --> 00:37:41,159
but all that stuff is like them them like licensing

798
00:37:41,199 --> 00:37:44,000
that out to partners though, kind of doing the war

799
00:37:44,119 --> 00:37:47,920
frame not warframe Warhammer style stuff. So we'll see how

800
00:37:47,960 --> 00:37:50,480
that goes, because again, there's only so many developers out there.

801
00:37:51,559 --> 00:37:54,440
Speaker 2: Zombie Porn says, any good grub games recently, you know

802
00:37:54,480 --> 00:37:56,559
the type of games where you drive a huge truck

803
00:37:56,639 --> 00:37:58,880
to move dirt from one pile dirt to a bigger

804
00:37:58,960 --> 00:37:59,800
pile dirt.

805
00:38:00,800 --> 00:38:03,000
Speaker 1: I have been getting the craving to go back to

806
00:38:03,039 --> 00:38:06,079
that Dockers game, the game about running a like a

807
00:38:06,119 --> 00:38:06,760
shipping dock.

808
00:38:07,760 --> 00:38:09,880
Speaker 2: Oh shut, yeah, right right, I remember you played that.

809
00:38:10,000 --> 00:38:10,440
Lo's cool.

810
00:38:10,719 --> 00:38:13,679
Speaker 1: Yes, I was thinking like, can I get like a

811
00:38:13,679 --> 00:38:16,679
big dumb controller to do that with and maybe maybe

812
00:38:16,679 --> 00:38:18,920
decorate the office a little bit and wear some wear

813
00:38:19,000 --> 00:38:20,559
some gear like I'm on a dock and maybe do

814
00:38:20,599 --> 00:38:23,760
a couple of fun streams that way. I'm thinking about it.

815
00:38:23,840 --> 00:38:25,639
I want to go back. I love those those games.

816
00:38:25,679 --> 00:38:30,440
A ton there is in that studio. Saber is releasing

817
00:38:30,480 --> 00:38:33,159
their straight up trucking game. There's their road trucking game.

818
00:38:33,159 --> 00:38:35,440
They've done a bunch of like off road sort of

819
00:38:35,440 --> 00:38:37,559
rebuild a city sort of thing on these dirt roads

820
00:38:37,960 --> 00:38:40,039
games a bunch. This will be the first one that's

821
00:38:40,039 --> 00:38:42,800
like American Truck simulator and has an RPG sort of

822
00:38:42,880 --> 00:38:45,920
campaign in it, and I'm very curious about that, really

823
00:38:45,960 --> 00:38:46,920
looking forward to that one.

824
00:38:48,800 --> 00:38:52,000
Speaker 2: Next up is Dirk Digglet, what's up with prices on

825
00:38:52,079 --> 00:38:55,639
retro games at conventions? That a moment con today everything

826
00:38:55,679 --> 00:38:58,199
was marked up twenty percent from eve A Soul prices

827
00:38:58,719 --> 00:39:03,719
Bomo x pla like patient was at the Cleveland Gaming Classic.

828
00:39:03,760 --> 00:39:07,159
When I've been to things, I've usually been around that

829
00:39:09,119 --> 00:39:14,119
price charting price generally, and I hate it too, but

830
00:39:14,159 --> 00:39:16,440
a lot of times, like you can you can haggle

831
00:39:16,480 --> 00:39:19,480
that twenty percent off from these people, especially if you're

832
00:39:19,719 --> 00:39:22,880
buying like more than one thing out of the Yeah. Typically,

833
00:39:23,000 --> 00:39:24,840
Like I hate that too. Just tell me what it

834
00:39:24,840 --> 00:39:27,480
should actually cost and I'll pay it. I know. I've

835
00:39:27,519 --> 00:39:30,320
had pretty decent experiences personally with with the prices that

836
00:39:30,800 --> 00:39:33,800
these things, but I haven't been to a Momo con. Yeah,

837
00:39:34,000 --> 00:39:35,599
And I think that's what I would do.

838
00:39:35,639 --> 00:39:39,840
Speaker 1: It's like buy multiple things from one vendor if multiple

839
00:39:39,880 --> 00:39:41,880
things catch your eye and be like ask for it

840
00:39:42,039 --> 00:39:44,519
to bulk discount. That makes it go down a little

841
00:39:44,559 --> 00:39:46,440
bit easier for me, because I also don't like haggling.

842
00:39:46,960 --> 00:39:48,840
But I'll be like, look, I'm getting these three things,

843
00:39:48,840 --> 00:39:52,039
why don't we call it an even blank And they'll

844
00:39:52,159 --> 00:39:53,480
usually work with you on that.

845
00:39:53,920 --> 00:39:56,719
Speaker 3: You will pretty well in Argentina because haggling, he's kinda

846
00:39:56,800 --> 00:39:58,800
from the point here. We don't do that.

847
00:39:59,320 --> 00:39:59,880
Speaker 1: Yeah, Boston.

848
00:40:00,079 --> 00:40:04,119
Speaker 2: The next up is Big Fresh thirty sevens is Destiny's

849
00:40:04,199 --> 00:40:09,159
final expansion with Star Wars. Filoni claims another victim, God,

850
00:40:09,159 --> 00:40:11,840
I forgot about that Star Wars crossing. That done a

851
00:40:11,920 --> 00:40:15,320
lot good for them, two franchises at the top of

852
00:40:15,360 --> 00:40:19,000
their peak. Destiny is Star Wars.

853
00:40:18,280 --> 00:40:20,119
Speaker 1: Two great flavors to go great together.

854
00:40:20,719 --> 00:40:24,360
Speaker 2: Oh that's rough. Oh man, oh boy.

855
00:40:24,519 --> 00:40:24,639
Speaker 3: Uh.

856
00:40:24,880 --> 00:40:27,320
Speaker 2: Jason Vanoic says Mike. The Guardians are in Philly for

857
00:40:27,360 --> 00:40:29,480
three games this weekend. Who are the players that should

858
00:40:29,480 --> 00:40:33,239
be paying attention to? Not many Tigers talk about the

859
00:40:33,280 --> 00:40:37,519
moment except McGonagall. Mcgonaga is a Philly guy. McGonagall. It's like,

860
00:40:37,639 --> 00:40:41,119
I just keep seeing the Harry Potter character. Huh, I

861
00:40:41,159 --> 00:40:42,920
know that, And that's exactly how the name is said too.

862
00:40:42,960 --> 00:40:45,400
Speaker 1: He's a rookie of the Year candidate, although he'll probably

863
00:40:45,440 --> 00:40:48,920
lose it out to that White Sox guy. Yeah, the

864
00:40:49,239 --> 00:40:51,599
Guardians have been beating the ship out of the Tigers

865
00:40:51,639 --> 00:40:54,159
all week, Mike, so congratulations on that as well.

866
00:40:54,159 --> 00:40:57,199
Speaker 2: We keep showing you up. I haven't looked at the

867
00:40:57,239 --> 00:41:00,800
cast score yet today. I just realized, Ye afraid, I

868
00:41:00,800 --> 00:41:02,880
still think they're gonna just lose that entire Oh they're

869
00:41:02,880 --> 00:41:06,800
getting creamed. Okay, so far, so good. I said, once

870
00:41:06,800 --> 00:41:09,079
they blew that game, they're done. And you're like, it

871
00:41:09,119 --> 00:41:10,480
was the first game. I don't.

872
00:41:11,079 --> 00:41:13,719
Speaker 1: I mean, you you blow it that bad, You're just

873
00:41:13,800 --> 00:41:17,199
I think you're emotionally done right. I mean they're probably

874
00:41:17,280 --> 00:41:19,519
like a bit wiped out right, just from those.

875
00:41:19,360 --> 00:41:23,199
Speaker 2: First two Game seven then that disheartening loss there. I

876
00:41:23,199 --> 00:41:25,800
think they're toast. Uh. Jose Ramirez is kind of our

877
00:41:25,800 --> 00:41:29,920
big long term star, so definitely you know what, what's that? Yeah,

878
00:41:29,960 --> 00:41:33,079
third basement Jose Ramirez? We love him. You got a

879
00:41:33,079 --> 00:41:36,119
couple of fun younger guys this year. Chase the latter

880
00:41:36,960 --> 00:41:40,239
is great, as is a Schneeman, which is fun to say. Schneeman,

881
00:41:40,480 --> 00:41:44,239
you still have that fucking terminator for the closer. I

882
00:41:44,239 --> 00:41:47,280
don't think so. If the one guy was our one

883
00:41:47,360 --> 00:41:50,199
closer was a hit up on gambling things.

884
00:41:50,239 --> 00:41:51,800
Speaker 1: No, yeah, no, I know they dropped him, but there

885
00:41:51,800 --> 00:41:55,320
was You guys had a relief pitcher who is just terrifying.

886
00:41:55,320 --> 00:41:57,079
And I think he got moved up to closer and

887
00:41:57,440 --> 00:41:58,960
maybe he's not doing as well as a closer as

888
00:41:58,960 --> 00:42:01,880
he was before. I don't know, uh, but uh.

889
00:42:01,639 --> 00:42:06,239
Speaker 2: Yeah, lots of uh Stephen Kwan, what's lots of fun

890
00:42:06,320 --> 00:42:10,360
names to say, like Rochio, Manzarto, Schneeman.

891
00:42:11,480 --> 00:42:15,760
Speaker 1: So yeah, Finelle, if if Stephen Kwan starts hitting your

892
00:42:15,800 --> 00:42:17,400
your team's gonna be in for a bad time. That's

893
00:42:17,440 --> 00:42:19,840
that's that's always my barometer. If he's going, the rest

894
00:42:19,840 --> 00:42:20,559
of the team's are going.

895
00:42:21,519 --> 00:42:23,519
Speaker 2: Yeah, they've been doing they were like they had a

896
00:42:23,559 --> 00:42:25,440
hot start, then they're kind of middling for a little bit,

897
00:42:25,440 --> 00:42:27,239
and then they've been they've been doing pretty good lately. Again.

898
00:42:27,280 --> 00:42:29,800
Speaker 1: So the Tigers have been eating ship. So you're welcome

899
00:42:30,159 --> 00:42:30,639
there you go.

900
00:42:31,159 --> 00:42:33,280
Speaker 2: Uh, Pokey says, did you guys know that you can

901
00:42:33,360 --> 00:42:37,639
taste salt in food? So excited when he said that one,

902
00:42:38,000 --> 00:42:39,679
I was like, I gotta bank this one. Got to

903
00:42:39,719 --> 00:42:43,679
bank this one on my mind. Next time. People are

904
00:42:43,719 --> 00:42:47,519
like Mike over shares about his weird things with some food. Yeah,

905
00:42:47,679 --> 00:42:51,199
I uh man, salt. Salt's real good and I taste

906
00:42:51,199 --> 00:42:54,079
it and everything like did you know soy sauce is

907
00:42:54,159 --> 00:42:55,000
a salt in it?

908
00:42:55,159 --> 00:42:57,800
Speaker 1: Oh yeah, I mean like some and like everything kind

909
00:42:57,800 --> 00:42:59,199
of does have salt in it. So it's like at

910
00:42:59,199 --> 00:43:01,920
a certain plant, so not like everything like you know,

911
00:43:02,000 --> 00:43:04,039
cake cass salt in it and all kinds of other

912
00:43:04,079 --> 00:43:07,119
baked goods. Well, when we talk about salty food, there's

913
00:43:07,119 --> 00:43:09,039
a reason that it's called salty food.

914
00:43:09,760 --> 00:43:12,679
Speaker 2: That's good. I enjoyed it. That's it for the Super

915
00:43:12,679 --> 00:43:14,920
Tits R. Now, thank you so much everybody. If you're listening,

916
00:43:14,960 --> 00:43:16,840
you still want to send in a super chat Avis

917
00:43:16,920 --> 00:43:18,760
read it. We'll get back to these right before the

918
00:43:18,880 --> 00:43:20,559
end of the show so it will still be read

919
00:43:21,000 --> 00:43:23,280
on the air. Thank you so much everyone.

920
00:43:23,239 --> 00:43:25,679
Speaker 1: Thanks everyone, Thank you Mike. We're going to take another

921
00:43:25,719 --> 00:43:28,239
break when we come back. Let's talk about that state

922
00:43:28,239 --> 00:43:30,239
of play we're gonna be buying and selling. We'll explain

923
00:43:30,280 --> 00:43:37,159
it when we get back after this. All right, let's

924
00:43:37,199 --> 00:43:40,239
get into our segment for tonight. We're gonna be playing

925
00:43:40,880 --> 00:43:44,239
just a small little game buy and sell State of

926
00:43:44,280 --> 00:43:47,599
Play Edition. The way this works is and if you've

927
00:43:47,639 --> 00:43:51,280
seen there's similar segments on part of the Interruption.

928
00:43:51,079 --> 00:43:53,599
Speaker 2: And the now long Gone.

929
00:43:53,639 --> 00:43:55,840
Speaker 1: At this point, we're gone for a year around the

930
00:43:55,880 --> 00:43:59,119
Horn on ESPN shows I grew up on. This is

931
00:43:59,159 --> 00:44:01,519
the idea here is, We're gonna have Christian give us

932
00:44:01,719 --> 00:44:04,079
one of these names that could be at the State

933
00:44:04,079 --> 00:44:06,400
of Play, whether it's a game name or a studio name,

934
00:44:06,719 --> 00:44:08,719
and then me and Mike will alternate saying whether we're

935
00:44:08,760 --> 00:44:11,639
buying or selling, buying being buying, it's gonna be there.

936
00:44:11,719 --> 00:44:14,280
I believe in this selling being like no, and then

937
00:44:14,320 --> 00:44:16,159
we'll explain it in a couple of sentence, is why

938
00:44:16,159 --> 00:44:19,239
we feel that way. So why don't we get started?

939
00:44:19,760 --> 00:44:20,599
Go ahead and take it away.

940
00:44:20,639 --> 00:44:24,840
Speaker 3: Christian, all right, let's start the buy selling State of

941
00:44:24,840 --> 00:44:28,360
Play edition whatever whatever you want to call it, Entarialactic

942
00:44:28,760 --> 00:44:31,280
the heretic Profit by yourself.

943
00:44:31,280 --> 00:44:34,280
Speaker 2: I'll go you first, Yeah, Joy, I'll go first. Yeah, Okay.

944
00:44:34,320 --> 00:44:37,920
Speaker 1: I'm I think I am going to sell Intergalactic the

945
00:44:37,920 --> 00:44:41,599
Heretic Profit because I think that that game is coming

946
00:44:41,679 --> 00:44:43,760
in the next couple of years, and a trailer could

947
00:44:43,920 --> 00:44:46,239
certainly show up here, but I feel like they are

948
00:44:46,280 --> 00:44:49,639
gonna let that team continue to work on it and

949
00:44:49,719 --> 00:44:51,239
let them or and then ask them to make an

950
00:44:51,239 --> 00:44:55,840
asset sometime next year for its release, maybe Holiday twenty

951
00:44:55,880 --> 00:44:59,079
twenty seven. So like they've already done the one the

952
00:44:59,079 --> 00:45:02,079
one trailer, another trailer at this point doesn't go that far,

953
00:45:02,119 --> 00:45:03,800
and I don't think they want to do like a

954
00:45:03,840 --> 00:45:07,000
gameplay reveal at this point. They'll hold out on that

955
00:45:07,079 --> 00:45:07,519
for now.

956
00:45:07,679 --> 00:45:09,880
Speaker 2: What do you think? Like, Yeah, I think that's right.

957
00:45:09,920 --> 00:45:11,280
Like there are a couple of state of plays where

958
00:45:11,280 --> 00:45:13,880
are like Where's Wolverine that's supposed to be kind of

959
00:45:13,880 --> 00:45:16,320
like the next big game, and it's like, ah, they're

960
00:45:16,320 --> 00:45:18,440
gonna wait. Actually you get to reveal and then you

961
00:45:18,519 --> 00:45:20,679
have to wait a while closer to release when you

962
00:45:20,719 --> 00:45:23,800
really see that thing again. Sometimes so even though it

963
00:45:23,800 --> 00:45:25,679
feels like it's been a while so we heard from

964
00:45:25,719 --> 00:45:28,440
this game, they're probably still down the trenches on it.

965
00:45:28,480 --> 00:45:30,679
A Naughty Dog more so than other studios kind of

966
00:45:30,760 --> 00:45:32,920
it can be like we're we're not gonna waste time

967
00:45:32,920 --> 00:45:35,039
preparing an asset for you. We're gonna we're making the

968
00:45:35,079 --> 00:45:35,760
game right now.

969
00:45:36,280 --> 00:45:38,639
Speaker 1: Yeah, I'm a yeah, I think Wolverine's a really good

970
00:45:38,760 --> 00:45:39,760
upright point.

971
00:45:39,519 --> 00:45:45,519
Speaker 3: Of who from the Boys here the next one? Mike,

972
00:45:46,239 --> 00:45:50,320
do you buy or sell Resistance? No?

973
00:45:50,800 --> 00:45:52,480
Speaker 2: I mean, and this goes for a lot of things.

974
00:45:52,559 --> 00:45:56,119
Who's making that game? I mean, Insomniac has a lot

975
00:45:56,159 --> 00:45:58,440
of projects going on at any time. So if anybody

976
00:45:58,679 --> 00:46:04,039
like has a surprise sixth team working on our Resistance remake,

977
00:46:04,559 --> 00:46:08,039
maybe maybe it could be them, Like what is that?

978
00:46:08,079 --> 00:46:11,280
Do you just remake that first game? Because I'll tell

979
00:46:11,320 --> 00:46:14,000
you one thing, I'm not sensing a lot of excitement

980
00:46:14,039 --> 00:46:17,159
for even the Halo one remake that's coming out, and

981
00:46:17,199 --> 00:46:20,679
it's like, boy, good luck with your Resistance remake. And

982
00:46:20,800 --> 00:46:25,519
I don't know, I've always underestimated Resistance's popularity and staying

983
00:46:25,519 --> 00:46:27,400
power a bit personally, and that might just be a

984
00:46:27,599 --> 00:46:30,519
me thing, But I don't know. If that's the first

985
00:46:30,559 --> 00:46:33,320
thing they go back to to bring back is Resistance.

986
00:46:34,000 --> 00:46:36,920
Speaker 1: Yeah, I'm selling this as well. I just think that

987
00:46:37,960 --> 00:46:41,280
of the of like there's that's a pretty high tier

988
00:46:42,559 --> 00:46:47,039
Sony PlayStation property, and I think there's a handful of those.

989
00:46:47,599 --> 00:46:49,280
I don't think Resistance is the one that is the

990
00:46:49,360 --> 00:46:51,119
easiest to figure out. I think that is one that

991
00:46:51,159 --> 00:46:53,199
they do need to really take the time to figure

992
00:46:53,199 --> 00:46:56,480
out who's making that whereas, and they would want to

993
00:46:56,519 --> 00:46:58,400
make it a game, a multiplayer game that could last,

994
00:46:58,760 --> 00:47:01,280
where something like Infamous would we'll talk about here in

995
00:47:01,280 --> 00:47:03,159
a second, that would be very different. So yeah, I'm

996
00:47:03,199 --> 00:47:03,679
selling that.

997
00:47:03,639 --> 00:47:07,079
Speaker 3: One, all right, all right, right, and to the next

998
00:47:07,079 --> 00:47:10,320
one then, or are you a chef? Do you buy

999
00:47:10,599 --> 00:47:12,480
Ben's Studio or do you sell?

1000
00:47:13,800 --> 00:47:16,199
Speaker 1: Okay, Ben's Studio showing up to the state of play,

1001
00:47:16,639 --> 00:47:20,920
I'm it still feels like it's probably too early for

1002
00:47:20,960 --> 00:47:23,039
whatever they're working on to show up, So I'm gonna

1003
00:47:23,079 --> 00:47:25,079
go with sell for this one as well. I just

1004
00:47:25,079 --> 00:47:29,480
think that Ben's Studio is they are reeling from that

1005
00:47:29,519 --> 00:47:31,679
period where every studio did have to go to PlayStation

1006
00:47:31,719 --> 00:47:34,239
and say, here's our live service pitch, here's how it

1007
00:47:34,280 --> 00:47:36,960
makes sense. And I think that the last thing I remember,

1008
00:47:37,039 --> 00:47:39,840
I think their thing did get canceled or never approved

1009
00:47:39,920 --> 00:47:42,559
or something like that. So I think they'll show up

1010
00:47:42,559 --> 00:47:44,719
in the next year or so with something, but it's

1011
00:47:44,760 --> 00:47:51,639
probably too early, Mike, Yeah, because.

1012
00:47:51,800 --> 00:47:53,599
Speaker 2: It was just twenty twenty five that they said they

1013
00:47:53,599 --> 00:47:56,400
were canceling that live service game. Whatever the heck they

1014
00:47:56,519 --> 00:47:58,840
pivoted to, just too early. I don't think we're seeing

1015
00:47:58,840 --> 00:48:00,519
anything from Bend yet?

1016
00:48:01,360 --> 00:48:04,239
Speaker 3: All right, do so so far? Old cell, so far? Okay,

1017
00:48:05,079 --> 00:48:09,400
next one for you, Mike Infamous Infamous.

1018
00:48:09,519 --> 00:48:12,119
Speaker 2: Uh, Jordan Miller was saying some stuff about this not

1019
00:48:12,199 --> 00:48:15,159
too long ago. I believe in that. But it's like,

1020
00:48:15,239 --> 00:48:18,360
I think, maybe there's something happening with Infamous. Is it

1021
00:48:18,519 --> 00:48:22,480
showing up year? Wait, there's a partments to say, bis

1022
00:48:22,519 --> 00:48:25,039
because it's been so many cells in a row, and

1023
00:48:25,079 --> 00:48:28,280
if somebody's hearing about it, it's usually maybe far enough

1024
00:48:28,280 --> 00:48:30,760
along that you know, who knows. Maybe it's something like

1025
00:48:30,800 --> 00:48:34,199
we just saw a Virtue fighter. Maybe there's an asset

1026
00:48:34,239 --> 00:48:38,119
out there somewhere. I'll say, I'll say bye on this one.

1027
00:48:38,119 --> 00:48:41,719
I gotta say by. I think Infamus comes back before Resistance,

1028
00:48:41,800 --> 00:48:42,400
that's for sure.

1029
00:48:42,800 --> 00:48:44,599
Speaker 1: Yeah, That's where I'm at as well. I'm a very

1030
00:48:44,679 --> 00:48:47,760
light by on this one. I think that there's a

1031
00:48:47,800 --> 00:48:51,079
possibility that this is the kind of game where, even

1032
00:48:51,119 --> 00:48:54,920
if it is very early, they they pop the like

1033
00:48:54,960 --> 00:48:57,719
a JPEG up, they pop a PNG up and say, hey,

1034
00:48:57,719 --> 00:49:00,360
we're working on this, we're figuring this out and uncture

1035
00:49:00,400 --> 00:49:02,960
with Sucker Punch, but in our partner studio Blank is

1036
00:49:03,000 --> 00:49:05,800
actually making this game. Maybe not a partner studio, could

1037
00:49:05,800 --> 00:49:09,960
be an internal studio. Who knows, but it's yeah. I

1038
00:49:09,960 --> 00:49:11,840
think that that could this that could happen for this

1039
00:49:11,960 --> 00:49:13,559
in the same way that like the God of War

1040
00:49:13,679 --> 00:49:17,840
trilogy remakes. Master then got announced. So I'm gonna go

1041
00:49:18,000 --> 00:49:18,519
very late by.

1042
00:49:19,039 --> 00:49:21,159
Speaker 3: All Right, all right, we got we got the first

1043
00:49:21,199 --> 00:49:23,960
buy for the both of the boys, and the next

1044
00:49:23,960 --> 00:49:26,440
one for you chef. Where you go first, astro do

1045
00:49:26,519 --> 00:49:27,320
you buy yourself?

1046
00:49:28,559 --> 00:49:28,760
Speaker 2: Yeah?

1047
00:49:28,800 --> 00:49:31,199
Speaker 1: I like for this one, I'm gonna say by because

1048
00:49:31,239 --> 00:49:34,320
I think that they will mention Astrobot in some capacity,

1049
00:49:34,360 --> 00:49:37,480
whether that is a new levels or something, or like

1050
00:49:37,519 --> 00:49:41,599
a full DLC, I don't know. I think they will

1051
00:49:41,760 --> 00:49:44,320
bring up Astrobot. I think they want to make Astrobot

1052
00:49:44,719 --> 00:49:48,400
something that is commonly associated with Hey, Sony's got something

1053
00:49:48,639 --> 00:49:50,119
going on. I can't wait to see what they're doing

1054
00:49:50,119 --> 00:49:51,679
with Astrobot. I think they want to raise it to

1055
00:49:51,719 --> 00:49:53,320
that level. All right, we.

1056
00:49:55,199 --> 00:49:57,639
Speaker 2: Would you Mike see, but they're not doing the PC

1057
00:49:57,760 --> 00:50:01,119
ports anymore like maybe though Anno's the PC report. They

1058
00:50:01,559 --> 00:50:05,440
they both have added a lot to Astrobot already. Maybe

1059
00:50:05,519 --> 00:50:07,039
they'll add more, but I almost like the boy, they've

1060
00:50:07,039 --> 00:50:10,679
added a lot. You know, I don't think so, I

1061
00:50:10,679 --> 00:50:12,400
don't think. I think they're a little bit done with

1062
00:50:12,440 --> 00:50:15,119
the DLC stuff. And I don't think it's time to

1063
00:50:15,119 --> 00:50:19,320
talk about Astrobot too. I think Astrobot's taking this summer off.

1064
00:50:20,159 --> 00:50:22,679
Speaker 3: Okay, we gotta we gotta sell from Mike in a

1065
00:50:22,719 --> 00:50:26,239
buy from Chef for astro What Mike, how about Bloodborne?

1066
00:50:26,239 --> 00:50:27,159
Do you buy it yourself?

1067
00:50:28,519 --> 00:50:30,440
Speaker 2: Well, I gotta believe my buddy Jeff Grub when he

1068
00:50:30,480 --> 00:50:34,000
says nothing sad like that. It's it's the cell that

1069
00:50:34,039 --> 00:50:37,039
should be a bye, that's for sure. But it just

1070
00:50:37,079 --> 00:50:38,920
seems like they can't get that going. Maybe they'll talk

1071
00:50:38,960 --> 00:50:41,159
about the movie. I don't know, but I just sell,

1072
00:50:42,000 --> 00:50:44,119
uh yeah, sell for everything that he said.

1073
00:50:45,719 --> 00:50:48,800
Speaker 3: Okay, yeah, I don't think anybody is buying that one

1074
00:50:52,360 --> 00:50:56,199
from from the Foreseeable Future. Ain't nobody buying that one?

1075
00:50:56,880 --> 00:50:59,760
How about Tima Solby Chef, what do you what do

1076
00:50:59,800 --> 00:51:00,000
you think?

1077
00:51:00,159 --> 00:51:00,480
Speaker 2: Uh?

1078
00:51:01,119 --> 00:51:04,280
Speaker 1: Yeah, so so this would be like Tema Soby separate

1079
00:51:04,280 --> 00:51:13,199
from astrobob nonstsobe Yeah, I'm gonna yeah, Look, I basically

1080
00:51:13,800 --> 00:51:17,119
I'm gonna say, well, let's say they could include Astrovibe,

1081
00:51:17,119 --> 00:51:19,079
so obviously i'd be by. But I will include there

1082
00:51:19,119 --> 00:51:21,440
that I think that there's a possibility that I'm like

1083
00:51:21,519 --> 00:51:24,360
fifty to fifty between it could be something Astrobot mentioned

1084
00:51:24,480 --> 00:51:27,719
or Timasobe does begin to talk talk about their new thing.

1085
00:51:28,519 --> 00:51:31,079
I think that studio is supposed to be designed to

1086
00:51:31,079 --> 00:51:34,800
get stuff done relatively quickly, to have something that could

1087
00:51:34,800 --> 00:51:37,400
pop up like a year from now, Like, how likely

1088
00:51:37,480 --> 00:51:39,440
is that to actually be executed in that way?

1089
00:51:39,480 --> 00:51:40,039
Speaker 2: We'll see.

1090
00:51:40,199 --> 00:51:44,760
Speaker 1: Yeah, I think a Temasobe shows up in some capacity, Right,

1091
00:51:44,800 --> 00:51:45,519
how about you, Mike?

1092
00:51:46,239 --> 00:51:48,199
Speaker 2: I think it's too early, so one more year at

1093
00:51:48,280 --> 00:51:51,239
least before we hear about their next thing. It's been

1094
00:51:51,519 --> 00:51:54,800
just a couple of years since Astrobot came out. Uh

1095
00:51:56,039 --> 00:51:59,360
Astra's play round twenty twenty Astrobot twenty twenty four. Let's

1096
00:51:59,360 --> 00:52:01,559
say the next thing twenty twenty eight. To be generous,

1097
00:52:01,559 --> 00:52:03,239
we're not gonna hear about it quite yet.

1098
00:52:03,840 --> 00:52:07,440
Speaker 3: All right, we got to buy and no sell? Okay, Chef,

1099
00:52:08,840 --> 00:52:12,800
please kill some You gotta give meself some hope. Brother,

1100
00:52:12,960 --> 00:52:14,079
do you buy all yourself?

1101
00:52:14,480 --> 00:52:15,440
Speaker 1: Should just be mine?

1102
00:52:15,760 --> 00:52:16,360
Speaker 2: Yeah? This is Mike.

1103
00:52:16,639 --> 00:52:20,000
Speaker 3: Yeah, sorry, I'm sorry, Mike. How about you come on?

1104
00:52:20,039 --> 00:52:20,639
Don't play with my.

1105
00:52:20,599 --> 00:52:23,760
Speaker 2: Heart, big sel, because no one cares about kill Zone.

1106
00:52:24,840 --> 00:52:28,719
Everybody's like those games were bad. Okay, no, kill Zone's fine.

1107
00:52:28,800 --> 00:52:33,199
But I I think that uh, Gorilla Games is just

1108
00:52:33,320 --> 00:52:38,599
super deep into the Horizon minds still, and I don't

1109
00:52:38,639 --> 00:52:41,199
think any I don't think they're gonna be excited about

1110
00:52:41,199 --> 00:52:44,679
pitching remakes or collections of old kill Zone games. I

1111
00:52:44,719 --> 00:52:47,800
don't think that's gonna do anything for many people to sell.

1112
00:52:48,840 --> 00:52:53,079
Speaker 1: Yeah, I mean I'm gonna sell as well, but I

1113
00:52:53,400 --> 00:52:55,079
will be a little bit less surprised than Mike if

1114
00:52:55,079 --> 00:52:57,000
they show up with like a collection or something like that.

1115
00:52:57,039 --> 00:52:59,559
Speaker 3: But I'm still sell all right, we got two cell

1116
00:52:59,599 --> 00:53:03,159
sort of on my heart aches, but next one is

1117
00:53:03,159 --> 00:53:05,639
for Chef. Do we see any Uncharted?

1118
00:53:07,000 --> 00:53:11,679
Speaker 1: Yeah? I I think that they are probably getting serious

1119
00:53:11,679 --> 00:53:13,880
about Uncharted again. That is kind of the sense I

1120
00:53:13,880 --> 00:53:17,440
get when I talk to people. But if it's happening,

1121
00:53:17,920 --> 00:53:21,360
it's years off. So I am, well, I'm selling like

1122
00:53:21,400 --> 00:53:23,199
I wouldn't be sports to they try to. Yeah, I'm selling,

1123
00:53:23,280 --> 00:53:25,199
but I they got to try to figure out a

1124
00:53:25,199 --> 00:53:28,079
way to keep people caring about Uncharted. Maybe they come

1125
00:53:28,119 --> 00:53:30,079
up with something in between whatever next to the next

1126
00:53:30,079 --> 00:53:33,159
game would be. But yeah, I'm selling for now because

1127
00:53:33,159 --> 00:53:34,039
I just think it's too early.

1128
00:53:35,199 --> 00:53:44,440
Speaker 2: Oh, Mike, hmmm, that's been a while. It is so long.

1129
00:53:44,800 --> 00:53:46,760
Speaker 1: It's just is it time for like an Uncharted one remake?

1130
00:53:47,559 --> 00:53:50,280
Speaker 2: I don't, boy, I don't see why the hell not? Yeah,

1131
00:53:50,320 --> 00:53:53,199
but I also don't see like why you don't have

1132
00:53:53,199 --> 00:53:55,840
Blue Point make it. But maybe there was a team

1133
00:53:55,880 --> 00:53:58,000
out Night Dog, maybe they found some other studio. But

1134
00:53:58,119 --> 00:54:02,039
even if not that something, it's been so give me

1135
00:54:02,079 --> 00:54:04,719
something Uncharted. I'm gonna I'm gonna buy it. I'm I

1136
00:54:04,800 --> 00:54:06,599
think my boy Nathan Drake is showing up.

1137
00:54:06,920 --> 00:54:08,400
Speaker 1: I think if it does show up, the pop for

1138
00:54:08,559 --> 00:54:10,800
it will be like, oh yeah, uncharted.

1139
00:54:10,960 --> 00:54:13,400
Speaker 2: I think yeah. I think it's been a rockers like

1140
00:54:13,440 --> 00:54:14,840
it was the big it was a huge thing. Then

1141
00:54:14,880 --> 00:54:16,960
like some people are kind of turning on it after four.

1142
00:54:17,000 --> 00:54:18,840
I go over it and I think it's crested again.

1143
00:54:18,920 --> 00:54:20,119
So we miss Uncharted.

1144
00:54:20,519 --> 00:54:25,239
Speaker 3: Yes, all right, we got we got a selling a

1145
00:54:25,320 --> 00:54:31,239
buy Mike, how about you? So com boy?

1146
00:54:31,320 --> 00:54:33,360
Speaker 2: So come as a bit of that problem with destiny,

1147
00:54:33,480 --> 00:54:37,159
like making a So Calm game today, that'll be expensive.

1148
00:54:38,800 --> 00:54:42,760
Who the hell is gonna do that? And they're not

1149
00:54:42,800 --> 00:54:44,880
gonna just like make a So Calm collection? What that was.

1150
00:54:44,920 --> 00:54:46,800
I was like, no, I don't know if Socomb ever

1151
00:54:46,920 --> 00:54:47,559
comes back.

1152
00:54:48,400 --> 00:54:50,840
Speaker 1: Yeah, I'm a hard sell on so Cam as well.

1153
00:54:52,119 --> 00:54:54,079
Some of these I included just to break people's heart

1154
00:54:54,199 --> 00:54:55,320
and I know that's what I'm doing.

1155
00:54:55,519 --> 00:54:57,880
Speaker 3: Just that's just man, all right until the next one.

1156
00:54:57,880 --> 00:55:01,800
We got two cells for so Com So this you

1157
00:55:01,880 --> 00:55:04,039
buy or the you sell Chef. I wanted to say,

1158
00:55:04,079 --> 00:55:04,800
you sorry.

1159
00:55:05,440 --> 00:55:06,800
Speaker 1: Uh yeah, is this one?

1160
00:55:06,960 --> 00:55:07,559
Speaker 2: Is this one? Mike?

1161
00:55:07,840 --> 00:55:08,039
Speaker 1: Uh?

1162
00:55:08,400 --> 00:55:10,920
Speaker 2: This one's you Okay, so one's being okay.

1163
00:55:11,360 --> 00:55:13,960
Speaker 1: Fire Sprite is not the one that closed down right,

1164
00:55:14,039 --> 00:55:15,639
That was fire This was just the.

1165
00:55:15,559 --> 00:55:19,320
Speaker 2: One that had like the crunch accusations and whatnot. They

1166
00:55:19,360 --> 00:55:23,360
made Horizon Call of the Mountain, right, and that uh,

1167
00:55:23,559 --> 00:55:25,159
that is several years ago.

1168
00:55:25,239 --> 00:55:29,760
Speaker 1: Now, I I'm gonna buy fire Sprite showing up here.

1169
00:55:30,800 --> 00:55:33,639
I think that they tease their game as like some

1170
00:55:33,719 --> 00:55:36,719
other stuff gets off of Sony's table finally and they're like, okay,

1171
00:55:36,719 --> 00:55:39,719
we can reload things a little bit. I think this

1172
00:55:39,760 --> 00:55:42,000
is gonna be a substantial, uh sort of state of

1173
00:55:42,039 --> 00:55:43,519
play for that kind of thing.

1174
00:55:44,239 --> 00:55:46,360
Speaker 3: All right, it's all right, Mike.

1175
00:55:46,440 --> 00:55:48,840
Speaker 2: This was this This was the studio that was doing

1176
00:55:48,840 --> 00:55:50,960
the Twisted Metal at one point, right, yeah. At one

1177
00:55:50,960 --> 00:55:53,199
point they were doing a version of Twisted Metal. Yes,

1178
00:55:53,199 --> 00:55:55,719
I like they rebooted that because somebody has gotta be

1179
00:55:55,760 --> 00:55:56,960
making a twist and metal.

1180
00:55:57,000 --> 00:55:59,760
Speaker 1: You would think, Hey, Twisted Metals is two from here,

1181
00:55:59,800 --> 00:56:02,480
so you gonna just do that. Now I'm selling twisted Metal.

1182
00:56:02,480 --> 00:56:04,239
You want to buy twisted Metal. I'm gonna buy fire

1183
00:56:04,280 --> 00:56:06,320
Spread for now. Then we'll see about twisted Metal. I'll

1184
00:56:06,320 --> 00:56:07,599
buy fire Spread for now.

1185
00:56:08,039 --> 00:56:11,840
Speaker 3: Okay, you we should jumping to twist the medal then?

1186
00:56:12,639 --> 00:56:13,400
Speaker 1: Okay, yeah, do it?

1187
00:56:13,719 --> 00:56:15,039
Speaker 2: Sure, Mike, do you buy it?

1188
00:56:15,119 --> 00:56:16,159
Speaker 3: Do you sell Twisted Metal?

1189
00:56:17,559 --> 00:56:19,559
Speaker 1: It's so weird because is there gonna be a season

1190
00:56:19,559 --> 00:56:20,239
three of that show?

1191
00:56:20,280 --> 00:56:21,840
Speaker 2: I know people like season one. I don't know.

1192
00:56:21,920 --> 00:56:27,760
Speaker 1: Well, I don't know. I haven't paid, I really don't know. Yeah.

1193
00:56:27,800 --> 00:56:30,400
Speaker 2: Man again, it's like, how's that had not happened already?

1194
00:56:30,400 --> 00:56:32,320
Who the hell's gonna make it? I guess fire Spread

1195
00:56:32,400 --> 00:56:35,400
is still making Sure I buy Twisted Metal. But you

1196
00:56:35,440 --> 00:56:38,159
know they this should be the Star Fox sixty fourth thing.

1197
00:56:38,519 --> 00:56:41,280
Just do the obvious thing. And they Twisted Metal two again,

1198
00:56:41,480 --> 00:56:43,159
like that's all we want. Just do that.

1199
00:56:43,400 --> 00:56:45,760
Speaker 3: I imagine if they had a studio that will just

1200
00:56:45,920 --> 00:56:46,840
do remix.

1201
00:56:46,519 --> 00:56:49,840
Speaker 2: All the time remake games, it's impossible.

1202
00:56:50,800 --> 00:56:53,280
Speaker 1: I'm gonna sell I just I feel like they try

1203
00:56:53,320 --> 00:56:55,239
to bunch it. They tried twice, like there was like

1204
00:56:55,639 --> 00:56:58,320
the fire Spread version in some live service version. Maybe

1205
00:56:58,320 --> 00:56:59,800
there was a live service, but I know they tried,

1206
00:57:00,320 --> 00:57:02,440
and both of them seem to crash and burn. And

1207
00:57:02,480 --> 00:57:04,440
I bet that tastes is like stole in their mouth

1208
00:57:04,480 --> 00:57:06,199
a little bit, and they they're not ready to go back.

1209
00:57:06,119 --> 00:57:06,599
Speaker 2: To it yet.

1210
00:57:07,239 --> 00:57:10,480
Speaker 3: Speaking of about taste in my mouth, Marathon Chef, do

1211
00:57:10,559 --> 00:57:11,639
you buy your to yourself?

1212
00:57:12,519 --> 00:57:12,840
Speaker 2: Yeah?

1213
00:57:13,480 --> 00:57:15,960
Speaker 1: I bind that Marathon will show up in some form there.

1214
00:57:15,960 --> 00:57:18,280
I think it's super important that they try to take

1215
00:57:18,480 --> 00:57:21,000
every opportunity to rye remind people about that game and

1216
00:57:21,360 --> 00:57:23,440
get them excited about the future of it. It won't

1217
00:57:23,440 --> 00:57:26,639
be I don't think it'll be too substantial because Budgie

1218
00:57:26,719 --> 00:57:29,280
does like to talk about things on their own, but

1219
00:57:29,320 --> 00:57:31,639
who knows. Maybe that's changing as all this other stuff

1220
00:57:31,679 --> 00:57:35,280
is changing around Bungie. So I'm buying, Okay, is my Mike?

1221
00:57:35,760 --> 00:57:39,079
Speaker 2: Do you buy? They're gonna talk about Marathon a bit

1222
00:57:39,159 --> 00:57:41,920
here one way er than another. They're gonna remind people

1223
00:57:41,920 --> 00:57:42,519
this exist.

1224
00:57:43,079 --> 00:57:46,440
Speaker 3: Yeah, they will definitely talk about it. Because the season

1225
00:57:46,559 --> 00:57:48,679
is starting. They like they are wiping the game like

1226
00:57:48,760 --> 00:57:51,920
every extracting shooter and happening right as this, like right

1227
00:57:51,960 --> 00:57:54,639
around this time, So they're most likely going to talk

1228
00:57:54,639 --> 00:57:57,679
about the new stuff on that game for sure. Okay,

1229
00:57:57,679 --> 00:58:02,320
we got two buys for Monaton. How about fair Games? Mike,

1230
00:58:02,440 --> 00:58:03,519
what do you think you buy? You?

1231
00:58:03,719 --> 00:58:08,199
Speaker 2: I mean breaking this game game that has been renamed,

1232
00:58:08,239 --> 00:58:10,679
and it's been renamed sounds like it's ready to be

1233
00:58:10,840 --> 00:58:13,480
re revealed, and I imagine that's gonna happen here. They're

1234
00:58:13,480 --> 00:58:16,440
gonna probably try to have a better sells pitch for this.

1235
00:58:16,599 --> 00:58:18,360
I don't know how much that will help, but yeah,

1236
00:58:18,360 --> 00:58:21,039
well we'll see what has become a Fair Games at

1237
00:58:21,039 --> 00:58:22,199
this thing. All right.

1238
00:58:23,400 --> 00:58:26,079
Speaker 1: I'm with Mike. I think this is it's gotta be now,

1239
00:58:27,480 --> 00:58:29,880
you know. I say that like if it's not now,

1240
00:58:30,119 --> 00:58:32,159
I'm gonna say the exact same thing about the next

1241
00:58:32,159 --> 00:58:34,360
stay to play. It's gotta be now for fair Games.

1242
00:58:34,400 --> 00:58:36,679
When does this thing reappear, it probably is going to

1243
00:58:36,719 --> 00:58:39,440
be renamed to break In. They will probably re reveal it.

1244
00:58:39,599 --> 00:58:40,840
So yeah, I'm a buyer.

1245
00:58:40,880 --> 00:58:43,360
Speaker 3: All right, who got two buys for fair Games? So

1246
00:58:43,480 --> 00:58:47,039
break break In or whatever, the name is now. I

1247
00:58:47,079 --> 00:58:49,880
was laughing before the next one because this is just mean,

1248
00:58:50,079 --> 00:58:53,159
This is just mean to me. Chef. Do you buy

1249
00:58:53,280 --> 00:58:54,960
or do you sell Concord?

1250
00:58:55,559 --> 00:58:58,119
Speaker 1: I'm buying Christian, I'm all in a concord.

1251
00:58:58,199 --> 00:58:59,760
Speaker 2: No, I'm sorry. Yeah again.

1252
00:58:59,800 --> 00:59:01,039
Speaker 1: And the one that Woul just kind of put in

1253
00:59:01,079 --> 00:59:03,920
there for fun. Uh yeah, it's a that's a cell

1254
00:59:04,079 --> 00:59:06,639
concord is never going to re emerge. I don't think

1255
00:59:06,679 --> 00:59:09,920
that is. That wound is too deep. It hurts Sony

1256
00:59:09,960 --> 00:59:10,639
too much.

1257
00:59:10,920 --> 00:59:18,480
Speaker 2: All right, Mike, Yeah, yeah, yeah, no, of course, of course.

1258
00:59:19,159 --> 00:59:22,159
Speaker 3: All right, moving No, Mike, do you buy your cell

1259
00:59:22,719 --> 00:59:23,480
sly Cooper?

1260
00:59:28,199 --> 00:59:30,960
Speaker 2: No, I don't know. I feel like I feel like

1261
00:59:31,000 --> 00:59:35,760
sly Cooper is not happening before Jack and Dexter, right, Uh,

1262
00:59:36,039 --> 00:59:39,360
who's doing that? Not Sucker Punch. They're they're again very

1263
00:59:39,360 --> 00:59:46,599
busy with right uh ghost game? So no, no, no, sorry, Yeah.

1264
00:59:47,000 --> 00:59:48,639
Speaker 1: Infamous is the one that we were just talking about,

1265
00:59:48,639 --> 00:59:50,880
like that's the one that's got words going around out

1266
00:59:50,880 --> 00:59:54,320
there that maybe there's rumors, right, there's nothing like that

1267
00:59:54,360 --> 00:59:58,079
for sly Cooper. I don't think they're gonna do a

1268
00:59:58,159 --> 00:59:59,920
suite of those kinds of things they're gonna do like

1269
01:00:00,119 --> 01:00:03,000
one here and there. So if Infamous is getting that treatment,

1270
01:00:03,000 --> 01:00:04,679
I'm gonna say, sly Cooper is a cell.

1271
01:00:05,320 --> 01:00:08,679
Speaker 3: All right, we got two cells for sly Cooper. I

1272
01:00:09,159 --> 01:00:11,000
like those guys who were good games. I hope they

1273
01:00:11,000 --> 01:00:14,960
bring them back. Oh yeah, all right, now, Chef Horison

1274
01:00:16,039 --> 01:00:16,639
by yourself.

1275
01:00:16,840 --> 01:00:19,719
Speaker 1: Yeah, I'm gonna buy, but I want to be clear

1276
01:00:19,760 --> 01:00:21,960
that I'm buying. And I think it's gonna exclusively be

1277
01:00:22,480 --> 01:00:25,400
that multiplayer one because that's gonna be happening soon. So

1278
01:00:25,400 --> 01:00:26,559
they got to talk about that again.

1279
01:00:28,320 --> 01:00:31,559
Speaker 2: Yeah, yeah, I guess because of that. Just part of me.

1280
01:00:31,599 --> 01:00:33,800
It's like you always say Horizon gonna be at these things.

1281
01:00:33,920 --> 01:00:35,639
It has been so much of it. I wonder if

1282
01:00:35,639 --> 01:00:39,760
even they are like guys or we maybe really exhausting

1283
01:00:39,800 --> 01:00:42,599
people with Horizon. But there's this game that do you

1284
01:00:42,679 --> 01:00:44,639
have to talk about it a little bit at least?

1285
01:00:44,639 --> 01:00:46,920
So yeah, I guess I buy Horizon being there.

1286
01:00:47,320 --> 01:00:50,639
Speaker 3: All right. Two buys, Mike you you you named this earlier,

1287
01:00:50,960 --> 01:00:53,840
like like a minute ago. Check on this star? Do

1288
01:00:53,920 --> 01:00:54,840
you buy your yourself?

1289
01:00:55,639 --> 01:00:55,960
Speaker 1: Yeah?

1290
01:00:56,000 --> 01:00:59,559
Speaker 2: Boy, gosh, a remake of at least Jack one would

1291
01:00:59,639 --> 01:01:04,239
hit so hard. I feel like the Crash and Spiral

1292
01:01:04,280 --> 01:01:06,519
remixed it so well, this one is a good well

1293
01:01:07,360 --> 01:01:11,719
I don't know why, but again, who's gonna make it?

1294
01:01:11,760 --> 01:01:15,440
But it's for Bob is over And even though they're independent,

1295
01:01:15,480 --> 01:01:17,000
now they're working with Xbox.

1296
01:01:17,239 --> 01:01:19,519
Speaker 1: Yeah, they're almost certainly doing that spiral game.

1297
01:01:19,920 --> 01:01:22,639
Speaker 2: Yeah, and again I don't think I don't I don't know.

1298
01:01:22,679 --> 01:01:25,000
I don't think Naughty Dog's working on Jack and Daxter.

1299
01:01:25,320 --> 01:01:25,599
Speaker 1: Again.

1300
01:01:25,639 --> 01:01:27,400
Speaker 2: This was one of the ones that Blue Point Pitch

1301
01:01:27,559 --> 01:01:29,480
was a Jack and Dexter remake, and they said no,

1302
01:01:31,119 --> 01:01:33,960
so gosh, I want to buy this one, but I

1303
01:01:34,039 --> 01:01:35,639
just I don't think yet. I don't think we're seeing

1304
01:01:35,719 --> 01:01:36,599
Jack and Dexter yet.

1305
01:01:36,679 --> 01:01:39,639
Speaker 3: All right, Yeah, yeah, I'm selling.

1306
01:01:39,639 --> 01:01:41,800
Speaker 1: I'm selling too. And it's like a sell out of

1307
01:01:41,920 --> 01:01:44,800
protest of like this one they need to figure out,

1308
01:01:44,960 --> 01:01:47,760
they need to figure out Jack and Daxter. They deliver

1309
01:01:48,000 --> 01:01:50,679
all this other shit and Jack and Daxter all the

1310
01:01:50,719 --> 01:01:52,519
other ship begins to look a little bit better because

1311
01:01:52,559 --> 01:01:54,960
now it's an alternative to Jack and Daxter. It's this

1312
01:01:55,039 --> 01:01:58,559
game that, like, I think people so strongly associate with

1313
01:01:58,639 --> 01:02:02,320
the best times in the life of the PlayStation that

1314
01:02:02,400 --> 01:02:04,840
it would go very a very long way toward making

1315
01:02:04,960 --> 01:02:06,400
people feel better about that system.

1316
01:02:06,760 --> 01:02:10,920
Speaker 3: All right, another cell, I'm gonna skip to Ratchen and

1317
01:02:10,960 --> 01:02:13,599
Klang Chef. Do you do you buy your yourself because

1318
01:02:13,719 --> 01:02:14,400
kind of related.

1319
01:02:15,159 --> 01:02:18,079
Speaker 1: Yeah, I'm I'm selling a ratchet and clink for this

1320
01:02:18,239 --> 01:02:21,079
state of play. I don't think it shows up here.

1321
01:02:21,079 --> 01:02:23,119
I think they're gonna have another Ratchet Clink at some point,

1322
01:02:23,239 --> 01:02:23,679
not yet.

1323
01:02:24,559 --> 01:02:27,199
Speaker 3: All right, Mike, do you buy yoursel Rochard and clank?

1324
01:02:27,679 --> 01:02:29,840
Speaker 2: When there was that leak at Insomniac, they had a

1325
01:02:29,880 --> 01:02:33,360
timeline and ratcha clink was on there. That's true. I wish,

1326
01:02:33,440 --> 01:02:35,480
I wish I can remember where it was. They're gonna

1327
01:02:35,480 --> 01:02:38,159
go back to it eventually. They are definitely, you know,

1328
01:02:38,400 --> 01:02:41,920
used to be get multiple Ratchet clinkings each console generation.

1329
01:02:42,079 --> 01:02:45,880
It's obviously slowed down, but it's been a bit since

1330
01:02:46,000 --> 01:02:50,079
Rift Apart. Now that was gosh, almost five years ago,

1331
01:02:50,639 --> 01:02:52,559
h five years next month, so.

1332
01:02:53,000 --> 01:02:53,760
Speaker 1: It's been a bit.

1333
01:02:53,840 --> 01:02:55,519
Speaker 2: But that feels right.

1334
01:02:55,920 --> 01:02:58,239
Speaker 1: Yeah, Soniac very busy with.

1335
01:02:58,280 --> 01:03:03,440
Speaker 2: The superhero stuff. Uh obviously Wolverine priority and then Spider

1336
01:03:03,480 --> 01:03:05,639
Man three or Venom whatever that. I think.

1337
01:03:05,760 --> 01:03:07,559
Speaker 1: I think that I think that's a once a once

1338
01:03:07,599 --> 01:03:10,480
a console generation game now, and I'm okay with that.

1339
01:03:10,559 --> 01:03:13,440
I think they do one Ratchet and Clink per generation. Yeah.

1340
01:03:13,559 --> 01:03:15,599
Speaker 2: I think like sometime the next couple of years we

1341
01:03:15,639 --> 01:03:17,000
will hear about ratching clink again?

1342
01:03:18,519 --> 01:03:18,800
Speaker 1: Why not?

1343
01:03:18,960 --> 01:03:19,199
Speaker 2: Yeah?

1344
01:03:19,280 --> 01:03:23,000
Speaker 1: And you know, maybe there's it's weird because this one's weird.

1345
01:03:23,039 --> 01:03:24,760
Speaker 2: Because do you do you remake.

1346
01:03:24,480 --> 01:03:26,920
Speaker 1: Ratchat cquak one? Because they kind of did.

1347
01:03:26,880 --> 01:03:30,480
Speaker 2: But not really with that, right, Yeah, it's like you

1348
01:03:30,639 --> 01:03:34,039
just remake going going Commando up your arsenal? I'd like that?

1349
01:03:34,199 --> 01:03:36,760
Is it confusing? I don't think quite yet. I hope

1350
01:03:36,760 --> 01:03:38,360
so I would. I wish I'd be wrong. I love

1351
01:03:38,440 --> 01:03:40,679
ratcheting Clink, but I don't think quite yet.

1352
01:03:40,760 --> 01:03:45,079
Speaker 3: So all right, we got another cell. I'm gonna go

1353
01:03:45,119 --> 01:03:48,360
back a little bit. Mike called a ward. Do you

1354
01:03:48,360 --> 01:03:49,199
buy you to your cell?

1355
01:03:49,920 --> 01:03:52,760
Speaker 2: Yeah, it's gotta be something. I mean, there's the trilogy,

1356
01:03:53,360 --> 01:03:56,360
uh remakes that they talked about, so parme also doesn't

1357
01:03:56,360 --> 01:03:59,440
expect to see much more there. I'm like talking, am

1358
01:03:59,480 --> 01:04:02,760
I talking myout this? Now there's the the Santa Monica

1359
01:04:02,840 --> 01:04:05,079
rumored game is a God of War spin off, right, yes,

1360
01:04:05,199 --> 01:04:08,559
starring Fae. Yes boy, maybe we maybe we see that

1361
01:04:08,719 --> 01:04:12,679
tease finally at least, right, there's so much God of

1362
01:04:12,719 --> 01:04:15,320
War at all times. It's a bit like Horizon you

1363
01:04:15,679 --> 01:04:17,920
kind of can it's safe to buy, So I'm gonna

1364
01:04:17,920 --> 01:04:18,480
play it safe.

1365
01:04:18,519 --> 01:04:21,360
Speaker 3: I'll buy some kind of God that's a safe buye

1366
01:04:21,480 --> 01:04:23,360
for for Mikey. How about you, Chev?

1367
01:04:23,480 --> 01:04:25,440
Speaker 1: Yeah, I'm I'm a buye. I think I think it

1368
01:04:25,519 --> 01:04:28,159
makes sense. You know, God of War is one of

1369
01:04:28,199 --> 01:04:31,480
their most beloved franchises there. This isn't gonna be it's

1370
01:04:31,599 --> 01:04:34,119
it's you know, spin off in a really strong way.

1371
01:04:34,159 --> 01:04:37,599
Apparently it's like supposed to feel completely new while also

1372
01:04:37,679 --> 01:04:40,800
still being in that universe or whatever, but that it

1373
01:04:40,880 --> 01:04:42,840
still feels like something that can get people like going

1374
01:04:42,880 --> 01:04:44,960
and getting excited. Of course, there could be backlash if

1375
01:04:44,960 --> 01:04:46,760
it's starting a character that's not Krados.

1376
01:04:47,000 --> 01:04:49,280
Speaker 2: I'm looking forward to that. That'll be great. Uh.

1377
01:04:49,360 --> 01:04:50,800
Speaker 1: But it is the kind of thing where it's like, hey,

1378
01:04:50,840 --> 01:04:53,320
I I'm gonna get a p S six for a

1379
01:04:53,840 --> 01:04:56,280
PS five excuse me for Grand Theft Auto six this holiday,

1380
01:04:56,679 --> 01:04:58,119
and look at all this other stuff that's going to

1381
01:04:58,159 --> 01:05:01,000
be coming next year or the year after that. I

1382
01:05:01,039 --> 01:05:03,320
think that really tells that story very well. So yeah,

1383
01:05:03,320 --> 01:05:05,239
I'm buying God of War because it just makes sense

1384
01:05:05,239 --> 01:05:07,880
to show up here that Fay game in particular.

1385
01:05:08,000 --> 01:05:10,119
Speaker 3: All right, cool, we got two buys for God of

1386
01:05:10,199 --> 01:05:13,480
War and Nex. Do we see a chef? Do we

1387
01:05:13,519 --> 01:05:15,840
see Venom any Venom?

1388
01:05:17,000 --> 01:05:21,039
Speaker 1: Yeah? No, I'm selling on Venom, but uh, not for

1389
01:05:21,159 --> 01:05:23,199
long I will. I think I'm gonna be buying Venom

1390
01:05:23,239 --> 01:05:26,559
again here soon, but for this state of play, I

1391
01:05:26,599 --> 01:05:28,840
am selling. I don't think that they are going to

1392
01:05:28,920 --> 01:05:32,159
have both Wolverine and Venom in a state of play.

1393
01:05:32,159 --> 01:05:34,719
They've done something similar before, right, I think they had

1394
01:05:34,760 --> 01:05:39,239
Spider Man and Wolverine in a one a state of

1395
01:05:39,239 --> 01:05:41,639
play or showcaser before. I don't think they're gonna do

1396
01:05:41,679 --> 01:05:43,079
that again. I don't think that means like, oh, that's

1397
01:05:43,119 --> 01:05:44,480
how they just do it from now on.

1398
01:05:45,760 --> 01:05:48,320
Speaker 2: Mm hmm, yeah, I think that's right. I don't think

1399
01:05:48,360 --> 01:05:51,440
we're gonna hear about Venom or if for some reason

1400
01:05:51,480 --> 01:05:53,599
it's not ven anymore, it's just Spider Man three. I

1401
01:05:53,599 --> 01:05:55,800
think they're gonna wait to Wolverines out, or at least

1402
01:05:55,800 --> 01:05:57,559
closer to being out.

1403
01:05:57,119 --> 01:06:00,559
Speaker 3: Ye, all right, two cells for Venom. No, we're not

1404
01:06:00,559 --> 01:06:02,239
going to see how many inches of venom?

1405
01:06:02,559 --> 01:06:06,559
Speaker 1: I don't know, Elsey, eighteen inches of venom or something? Yeah?

1406
01:06:06,639 --> 01:06:12,280
Speaker 3: Yeah, too many all right, Mike, final fun to see

1407
01:06:12,400 --> 01:06:14,599
seven par three by yourself.

1408
01:06:16,280 --> 01:06:19,280
Speaker 2: Yeah, I think this one's showing. I think it's specifically

1409
01:06:19,280 --> 01:06:22,440
showing up at Sony's thing. And I know that they've

1410
01:06:22,480 --> 01:06:24,039
talked a lot about wanting to make these games a

1411
01:06:24,039 --> 01:06:26,519
bit more multi platform, but they're still partners with Sony

1412
01:06:26,559 --> 01:06:29,880
and these things have been established with them quite a bit.

1413
01:06:30,320 --> 01:06:32,119
It feels like time. I think there's even like there's

1414
01:06:32,159 --> 01:06:35,679
some scuttle It feels like yeah, and I'm super ready

1415
01:06:35,679 --> 01:06:36,760
for it, very excited for it.

1416
01:06:36,960 --> 01:06:41,199
Speaker 4: Yeah, I'm going to sell.

1417
01:06:41,239 --> 01:06:43,480
Speaker 1: I think that this game shows up at the at

1418
01:06:43,519 --> 01:06:48,599
the Akihlei event Summer Game Fest, because the exact reason

1419
01:06:48,599 --> 01:06:50,360
that you said, Mike, Like, oh, they had that deal.

1420
01:06:50,360 --> 01:06:51,079
Speaker 2: I know that's done.

1421
01:06:51,079 --> 01:06:53,119
Speaker 1: But I think they want to make it very clear

1422
01:06:53,440 --> 01:06:55,239
from the jump that this game is going to be

1423
01:06:55,320 --> 01:06:57,360
in as many places as they can get it ready for.

1424
01:06:57,639 --> 01:06:59,559
And I think they think it'll help them if they're

1425
01:06:59,559 --> 01:07:01,239
in the queue thing and they don't have to just

1426
01:07:01,280 --> 01:07:04,800
show a PlayStation logo during their first revealed trailer for

1427
01:07:04,840 --> 01:07:05,480
this game.

1428
01:07:05,480 --> 01:07:07,880
Speaker 2: What's first, this or the Kili thing say to place

1429
01:07:08,159 --> 01:07:09,039
this is this is first?

1430
01:07:09,039 --> 01:07:12,519
Speaker 1: And then things like almost four or five days later

1431
01:07:12,639 --> 01:07:13,119
something like that.

1432
01:07:13,119 --> 01:07:15,559
Speaker 2: It's definitely be at both. It's just like it doesn't

1433
01:07:15,559 --> 01:07:17,440
a matter which one it's at first. Is that an

1434
01:07:17,480 --> 01:07:19,199
important statement? Yeah?

1435
01:07:19,239 --> 01:07:22,400
Speaker 1: No, I mean I I yes, I think you're right.

1436
01:07:22,440 --> 01:07:24,519
I think maybe the most likely scenarios it's at both.

1437
01:07:25,719 --> 01:07:28,280
But I'm gonna go sell still and just say, like

1438
01:07:28,320 --> 01:07:29,719
if I were them, I would just go to the

1439
01:07:29,760 --> 01:07:32,920
Kili one and and make it because Killey would have

1440
01:07:33,000 --> 01:07:35,000
that in there for free and stuff like that.

1441
01:07:35,119 --> 01:07:37,400
Speaker 2: So yeah, yeah, all right.

1442
01:07:37,239 --> 01:07:41,599
Speaker 3: All right, what else we got here? One last one? Chef?

1443
01:07:42,079 --> 01:07:44,559
Speaker 2: Do you have you in your hand? Do you buy

1444
01:07:44,639 --> 01:07:46,079
your always?

1445
01:07:46,400 --> 01:07:48,920
Speaker 3: Oh? Okay, I don't want to know that. Actually, do

1446
01:07:49,000 --> 01:07:50,400
you buy your know how for?

1447
01:07:54,719 --> 01:07:57,599
Speaker 1: I'll buy I'm buying Kingdom Hearts for. I think it

1448
01:07:57,679 --> 01:07:58,320
shows up here.

1449
01:07:58,639 --> 01:08:01,280
Speaker 3: Hell yeah, the Fable and Noble christal Les continue to live,

1450
01:08:01,400 --> 01:08:02,639
so on, how about you, Mike.

1451
01:08:06,119 --> 01:08:08,440
Speaker 2: It's got to show up again eventually. Man, it has

1452
01:08:08,480 --> 01:08:11,000
been a long time, and it's not like the game's

1453
01:08:11,039 --> 01:08:12,719
vapor where it's never coming out. It is going to

1454
01:08:12,800 --> 01:08:18,039
come out. They've been working on it. There's something going on. Yeah,

1455
01:08:18,640 --> 01:08:21,399
it's a little weird because would they do play seven

1456
01:08:21,439 --> 01:08:23,800
Part three Ancheing the Marks four. Yeah, they would, they

1457
01:08:23,800 --> 01:08:26,680
would have both of those. Yeah, screw it up with

1458
01:08:26,800 --> 01:08:27,319
Jeff's buying.

1459
01:08:27,359 --> 01:08:27,840
Speaker 1: I'm buying.

1460
01:08:28,119 --> 01:08:30,359
Speaker 3: There we go and say the last one for Kim

1461
01:08:30,439 --> 01:08:33,720
Nohart's four. We got two buys, so you're definitely going

1462
01:08:33,760 --> 01:08:35,399
to show up, always.

1463
01:08:35,079 --> 01:08:37,920
Speaker 2: Starting to show Yeah, that's you. Yeah, it's guaranteed. That's

1464
01:08:37,960 --> 01:08:39,199
what that means. Two thumbs up.

1465
01:08:40,439 --> 01:08:43,319
Speaker 3: Yeah, we finished the buyer sale. Unless you guys have

1466
01:08:43,399 --> 01:08:47,239
one more that you want to like it comes to mind,

1467
01:08:47,600 --> 01:08:49,920
chap throw them out, chat, Yes, we'll pick some.

1468
01:08:50,159 --> 01:08:52,840
Speaker 1: Yeah. When I was doing this, I was mostly focused

1469
01:08:52,880 --> 01:08:55,079
on first party. Uh, and then we added a couple

1470
01:08:55,119 --> 01:08:57,479
of potential third parties there at the at the end.

1471
01:08:57,920 --> 01:08:59,560
Speaker 2: Uh So if you have any other third parties you

1472
01:08:59,600 --> 01:08:59,960
want to mention?

1473
01:09:00,159 --> 01:09:03,439
Speaker 1: Okay, Annie Musha release dates, says Jason Finelli, Are you

1474
01:09:03,479 --> 01:09:04,399
buying or selling that?

1475
01:09:04,840 --> 01:09:09,880
Speaker 2: Mike Capcom usually does a lot of Kiley stuff. They

1476
01:09:09,920 --> 01:09:10,680
might show up here, but I.

1477
01:09:10,720 --> 01:09:13,119
Speaker 1: Think was the first of people requiem.

1478
01:09:13,439 --> 01:09:16,720
Speaker 2: That's the closer last year at Summer game Fest. So

1479
01:09:17,119 --> 01:09:20,479
if we're hoping for Resident Evil Maronnie Musha almost certainly

1480
01:09:20,880 --> 01:09:23,319
and like next the next season of street Fighter stuff,

1481
01:09:23,319 --> 01:09:29,039
I'm expecting a lot of that at Kihlee thing. Let's see.

1482
01:09:30,039 --> 01:09:32,960
Speaker 1: Yeah, I'm gonna I'm gonna buy. I'm gonna buy. Yeah,

1483
01:09:33,039 --> 01:09:36,119
I think I think cap I think Capcom's everything, so

1484
01:09:36,279 --> 01:09:38,199
I think they'll buy if it's just because if this

1485
01:09:38,239 --> 01:09:40,439
one's first, it'll be here and then it will also

1486
01:09:40,520 --> 01:09:41,720
be in the Kili thing.

1487
01:09:42,399 --> 01:09:47,960
Speaker 2: Uh. Some people saying drive in Quests twelve, that one,

1488
01:09:48,039 --> 01:09:50,039
I think No, I think that one is still a

1489
01:09:50,079 --> 01:09:52,439
little bit off. I'm still they announced that there's a

1490
01:09:52,520 --> 01:09:56,960
dragon Quest direct happening or something, right, there's some separate

1491
01:09:57,000 --> 01:09:58,800
thing going on soon where I bet they're going to

1492
01:09:58,800 --> 01:10:00,560
announce maybe a couple more of the he makes maybe

1493
01:10:00,640 --> 01:10:03,800
Dragon Quest for HD two D, maybe one of the

1494
01:10:03,880 --> 01:10:07,680
slightly later games getting a seventh Style reimagined or other

1495
01:10:07,960 --> 01:10:11,479
remake like eight or nine. But somehow twelve still feels

1496
01:10:11,479 --> 01:10:15,600
like a little bit away for the Dragon Quest to

1497
01:10:15,640 --> 01:10:18,600
wrect soon. All right, for yeah, I'm selling as well.

1498
01:10:19,680 --> 01:10:23,560
Speaker 3: Okay, do so for Drown Quest the twelfth one?

1499
01:10:25,800 --> 01:10:28,560
Speaker 2: Do one more Christian, you pick one more, one more?

1500
01:10:28,680 --> 01:10:33,239
Speaker 3: Let's see. No, I don't think Cold Run. You know,

1501
01:10:33,520 --> 01:10:36,560
none of these guys are gonna buy Reach.

1502
01:10:37,000 --> 01:10:42,119
Speaker 1: No, Racer, Noy aren't doing any of the Highway, the

1503
01:10:42,199 --> 01:10:44,279
Highway races in four rations.

1504
01:10:44,439 --> 01:10:46,560
Speaker 2: Yeah, I mean I don't get Ridge Racer from that

1505
01:10:46,560 --> 01:10:48,520
as much as I get those Tokyo Extreme Racing games

1506
01:10:48,520 --> 01:10:48,720
from it.

1507
01:10:48,880 --> 01:10:50,000
Speaker 1: Yeah, maybe it's more that.

1508
01:10:50,159 --> 01:10:50,520
Speaker 2: For sure.

1509
01:10:50,760 --> 01:10:53,199
Speaker 1: It just reminded me the first stage in Bridge Racer.

1510
01:10:53,560 --> 01:10:55,279
Speaker 2: Yeah, just part of me. It's like, look if it

1511
01:10:55,680 --> 01:10:57,800
look if we have to make Ridge Racer open world again,

1512
01:10:57,840 --> 01:10:59,680
a new Ridge Racer, let's just fucking do it. Yeah,

1513
01:10:59,720 --> 01:11:01,920
whatever whatever it takes. All right, you gotta have a

1514
01:11:01,960 --> 01:11:04,800
whole radio station that's just the Ridge Racer type for soundtrack.

1515
01:11:06,479 --> 01:11:10,720
Speaker 3: Let's go, all right, last one, Chef crazy Taxi, you

1516
01:11:10,800 --> 01:11:11,479
by yourself?

1517
01:11:11,600 --> 01:11:16,039
Speaker 1: Oh okay. Yeah, So they're they're teasing that. So the question,

1518
01:11:16,079 --> 01:11:18,319
I think the question is does that show up at

1519
01:11:18,319 --> 01:11:21,119
the PlayStation state of play or does it show up

1520
01:11:21,119 --> 01:11:22,680
at the Kili thing or both?

1521
01:11:24,319 --> 01:11:24,640
Speaker 2: You know what?

1522
01:11:24,760 --> 01:11:28,800
Speaker 1: Yeah, I'm gonna buy that for uh the state of play. Yeah,

1523
01:11:28,800 --> 01:11:30,840
that's that's a good one that I think that probably

1524
01:11:30,840 --> 01:11:31,760
shows up there.

1525
01:11:32,319 --> 01:11:33,439
Speaker 3: How about you, Mike.

1526
01:11:34,760 --> 01:11:37,119
Speaker 2: So she's they're teasing it already, it feels like sooner

1527
01:11:37,159 --> 01:11:39,760
out of the later. Yeah, I bet Sega's gonna spread

1528
01:11:39,760 --> 01:11:42,119
their announcements out of it because, like Capcom, I think

1529
01:11:42,119 --> 01:11:44,560
that they are primed to have a pretty big summer here.

1530
01:11:44,600 --> 01:11:47,359
I think they're gonna have a lot of things to

1531
01:11:47,359 --> 01:11:50,880
talk about. I'm excited for Sega's offerings. Yeah, I think

1532
01:11:50,880 --> 01:11:53,439
we'll see taxie and I'll tell you what that trailer

1533
01:11:53,479 --> 01:11:55,680
If it doesn't have offspring, what do we even do it?

1534
01:11:57,840 --> 01:11:59,399
You gotta pay that money. I don't care what they

1535
01:11:59,399 --> 01:12:03,800
want for that song. You fucking pay it. Yes, it's

1536
01:12:03,800 --> 01:12:04,359
been buttered.

1537
01:12:04,479 --> 01:12:10,680
Speaker 3: Yeah yeah, yeah, yeah, yeah, yeah, all right, thank you Christian.

1538
01:12:11,239 --> 01:12:13,199
Speaker 2: Oh yeah, yeah, I have.

1539
01:12:13,239 --> 01:12:16,600
Speaker 3: To say I kept a track over everything. So we're

1540
01:12:16,600 --> 01:12:19,399
gonna we're gonna check back once this happens, and okay,

1541
01:12:19,479 --> 01:12:21,359
we we'll see who wins. We goes, we go to

1542
01:12:21,760 --> 01:12:24,439
I didn't know that got the in competition in this book. Otherway,

1543
01:12:24,520 --> 01:12:27,680
what's right? It doesn't get mad.

1544
01:12:27,720 --> 01:12:29,920
Speaker 2: You have no idea how often I've been looking at

1545
01:12:30,279 --> 01:12:34,600
rag Matta's Open Critics score at eighty seven forever, which

1546
01:12:34,600 --> 01:12:36,600
is what I predicted, then dip down to eighty six.

1547
01:12:36,680 --> 01:12:39,279
Somehow got what did I predict? I don't know. I

1548
01:12:39,319 --> 01:12:41,000
hope you. I hope you took the over, but I'm

1549
01:12:41,000 --> 01:12:42,960
worried you took the under. You probably said eighty six.

1550
01:12:43,159 --> 01:12:45,399
Speaker 1: Much I feel like I said the over, so you

1551
01:12:45,760 --> 01:12:49,600
might be all right. All right, fantastic, Thank you for that,

1552
01:12:49,640 --> 01:12:51,159
for the help there, Christian, thank you for all these

1553
01:12:51,199 --> 01:12:54,479
suggestions in chat. Let us know you you like that segment.

1554
01:12:54,520 --> 01:12:55,680
I thought that was a pretty good way to talk

1555
01:12:55,680 --> 01:12:57,600
about a bunch of games really fast and talk about

1556
01:12:57,640 --> 01:12:58,800
the state of play in a way that was a

1557
01:12:58,800 --> 01:13:00,319
little bit more entertaining by you guys.

1558
01:13:00,359 --> 01:13:00,760
Speaker 2: Let us know.

1559
01:13:01,720 --> 01:13:04,039
Speaker 1: All right, let's see here, Let's go ahead and take

1560
01:13:04,079 --> 01:13:06,319
one more break and we're gonna come back. We will

1561
01:13:06,359 --> 01:13:08,600
clean up some super chats after we talk about what

1562
01:13:08,640 --> 01:13:14,279
we've been playing right after this. What wait wait wait

1563
01:13:14,279 --> 01:13:16,920
wait wait wait oh okay, well what's up? What's forgot

1564
01:13:17,079 --> 01:13:18,760
one for the buy state of playing?

1565
01:13:19,119 --> 01:13:20,399
Speaker 2: We got? We did it. I'm looking at the list.

1566
01:13:20,399 --> 01:13:20,880
We did them all.

1567
01:13:21,199 --> 01:13:24,560
Speaker 3: No, we loved we miss one nack three shift? Do

1568
01:13:24,640 --> 01:13:27,079
you buy or do you sell? Oh?

1569
01:13:27,119 --> 01:13:29,960
Speaker 2: You're right, I'm buying. Baby is back? Jack?

1570
01:13:30,680 --> 01:13:31,920
Speaker 3: How about you you better?

1571
01:13:32,279 --> 01:13:36,159
Speaker 2: Bye bye?

1572
01:13:38,560 --> 01:13:41,560
Speaker 1: It's the trading places in here. We're just Eddie Murphy

1573
01:13:41,560 --> 01:13:43,199
and Dan Ackroyd yelling bye.

1574
01:13:46,560 --> 01:13:51,159
Speaker 2: Jack. That actually pretty good. Should do it? Yeah, we

1575
01:13:51,199 --> 01:13:55,920
should do all right, Yes, thank you, Christian. That was you.

1576
01:13:56,079 --> 01:13:58,920
Speaker 1: You caught the oversight there, and I deeply appreciate that.

1577
01:13:58,920 --> 01:14:02,640
That's that's what makes you producer. All right, let's get

1578
01:14:02,680 --> 01:14:03,479
into it, Mike.

1579
01:14:03,520 --> 01:14:06,199
Speaker 2: What have you been playing? That's been quite a bit

1580
01:14:06,239 --> 01:14:10,279
of Forts Horizon six. I have been having a really

1581
01:14:10,279 --> 01:14:14,159
good time just wandering around those roads, doing the races

1582
01:14:14,159 --> 01:14:17,439
that are here and there, even like not being too precious,

1583
01:14:17,439 --> 01:14:19,600
like if I got second place, instead of just doing

1584
01:14:19,600 --> 01:14:22,199
that race over and over again, there's like fifty other ones.

1585
01:14:22,239 --> 01:14:24,720
I'll do one of those and get the Froggy's there.

1586
01:14:24,880 --> 01:14:28,960
That's okay. I like the progression system is kind of

1587
01:14:29,000 --> 01:14:30,840
working towards that next risk band, and I know there's

1588
01:14:30,840 --> 01:14:33,680
gonna be some kind of set piece race to do.

1589
01:14:33,800 --> 01:14:36,239
There is always fun, yeah, the showcases. Yeah, I'm a

1590
01:14:36,279 --> 01:14:39,039
little worried, like is anything going to beat that mech one?

1591
01:14:39,079 --> 01:14:42,279
Relatively early on? I don't know, but they're always fun.

1592
01:14:43,079 --> 01:14:46,239
Speaker 1: Yeah, I mean racing against a bullet train in Japan, Fuck, yeah,

1593
01:14:46,319 --> 01:14:46,800
let's do that.

1594
01:14:46,920 --> 01:14:47,159
Speaker 2: Yeah.

1595
01:14:47,279 --> 01:14:48,159
Speaker 1: They're all really good.

1596
01:14:49,079 --> 01:14:51,479
Speaker 2: Yeah. So, I mean it's also our talk about a

1597
01:14:51,520 --> 01:14:54,159
ton because it mean, you know, it is a Forts Horizon.

1598
01:14:55,319 --> 01:14:57,640
The stepinitely the one of these that I have enjoyed

1599
01:14:57,760 --> 01:15:00,159
the most. I like that Japan setting a lot. No,

1600
01:15:00,520 --> 01:15:02,439
I think I think LEXI brought this up, like, oh,

1601
01:15:02,520 --> 01:15:04,479
it doesn't like do enough with that Japan setting.

1602
01:15:04,560 --> 01:15:06,279
Speaker 1: And I get that, I get it.

1603
01:15:06,560 --> 01:15:08,640
Speaker 2: I also have to say I'm not I've been sort

1604
01:15:08,640 --> 01:15:10,600
of unbothered by it. I don't necessarily need it to

1605
01:15:10,640 --> 01:15:13,800
be super in my face, aside from just I mean

1606
01:15:14,319 --> 01:15:16,439
the vistas in the setting and the seeing things, and

1607
01:15:17,000 --> 01:15:19,359
I always have that one japan radio station on, and

1608
01:15:19,359 --> 01:15:21,039
I agree there should be maybe a couple more of

1609
01:15:21,039 --> 01:15:24,439
those Japanese radio stations because that one is the best one.

1610
01:15:25,039 --> 01:15:28,399
But I struggle to think of too much I would

1611
01:15:28,439 --> 01:15:30,000
criticize about this game.

1612
01:15:30,439 --> 01:15:33,479
Speaker 1: Yeah, yeah, I'm with you. I just kind of need

1613
01:15:33,479 --> 01:15:36,720
to see Mount Fuji in the background, occasionally see some

1614
01:15:36,720 --> 01:15:42,239
some Japanese abodes and stuff like cherry blossoms and cherry blossoms.

1615
01:15:41,239 --> 01:15:45,760
Racing down the mountains has like like these like lit

1616
01:15:45,840 --> 01:15:48,880
up lanterns that look very very Japanese. Like, yeah, it's

1617
01:15:49,119 --> 01:15:51,520
they're They're doing enough for me. Because I always knew

1618
01:15:51,760 --> 01:15:53,399
it was going to be a Forts Horizon game, which

1619
01:15:53,439 --> 01:15:56,319
means Forts the Horizon first, and then the setting sort

1620
01:15:56,319 --> 01:16:00,720
of gets installed inside of Forts Horizon, and I've accepted that,

1621
01:16:00,760 --> 01:16:02,640
and I think they did a great job with with

1622
01:16:02,680 --> 01:16:07,000
that strategy or in that approach. Yeah, I'm also playing

1623
01:16:07,039 --> 01:16:09,319
quite a bit more, Mike. It's like, as I get

1624
01:16:09,319 --> 01:16:11,800
done with some other games and I put some stuff aside,

1625
01:16:11,960 --> 01:16:14,520
I am going back to Forts Horizon almost every night

1626
01:16:14,920 --> 01:16:16,520
and at least playing like a half an hour if

1627
01:16:16,560 --> 01:16:20,119
not more, playing it in in between stuff here and there.

1628
01:16:20,159 --> 01:16:21,920
It's it's a game. It's just fun to boot up

1629
01:16:21,920 --> 01:16:24,800
and play, and it looks so goddamn good that it's like, oh,

1630
01:16:24,840 --> 01:16:26,920
I got these good these good computers. I really should

1631
01:16:26,960 --> 01:16:29,079
just be looking at that game and all it's glory

1632
01:16:29,119 --> 01:16:29,800
and it really.

1633
01:16:29,560 --> 01:16:34,159
Speaker 2: Does just pop off the screen. Yeah, what a good game. Yep, yeap,

1634
01:16:34,239 --> 01:16:39,840
been enjoying that time. Anything else Lego Batman Legacy of

1635
01:16:40,079 --> 01:16:45,359
the Dark Night that has been pretty fun maybe. Uh.

1636
01:16:45,680 --> 01:16:48,520
It seems sometimes I criticize these lego games for not

1637
01:16:48,560 --> 01:16:50,199
being all that deep, and I get why they are

1638
01:16:50,439 --> 01:16:55,000
very like all ages games, right right, yes, and that's fine,

1639
01:16:55,039 --> 01:16:58,319
but this one is pretty engaging. It is funny, and

1640
01:16:58,520 --> 01:17:01,960
not even just like oh amusing funny. It sometimes is

1641
01:17:02,079 --> 01:17:04,479
funny funny, and that's a very difficult thing to do

1642
01:17:05,199 --> 01:17:07,399
in video games. Kind of reminds me like I do

1643
01:17:07,520 --> 01:17:11,640
like Batman. These characters are fun. It's both weird and

1644
01:17:11,800 --> 01:17:16,159
neat seeing them mush all the Batman's together, right like

1645
01:17:16,359 --> 01:17:18,680
uh right, like, oh, there's stuff happening from like the

1646
01:17:18,720 --> 01:17:22,000
newer Matt Reeves films. And then there's a penguin that's

1647
01:17:22,199 --> 01:17:24,520
kind of the one from that but also clearly kind

1648
01:17:24,560 --> 01:17:27,800
of Danny DeVito at the same time. Right right, I'm like,

1649
01:17:27,840 --> 01:17:29,800
that's interesting. I kind of a kind of dig it

1650
01:17:29,880 --> 01:17:32,680
a little bit. I want to play more of it

1651
01:17:32,720 --> 01:17:35,439
because it's it's surprising how much it's still opening up

1652
01:17:35,520 --> 01:17:37,319
in the first few hours. It takes a little bit

1653
01:17:37,359 --> 01:17:39,960
to even get to the open world. There's quite a

1654
01:17:39,960 --> 01:17:43,439
bit before that moment before you even Batman. Uh and

1655
01:17:44,000 --> 01:17:45,640
I means like, how big is this game? How long

1656
01:17:45,680 --> 01:17:47,079
does it take to beat him? What does it look

1657
01:17:47,159 --> 01:17:50,239
like by the end? What is the finale to all this?

1658
01:17:50,520 --> 01:17:53,680
It's intrigued. It's surprisingly intriguing for Lego Batman.

1659
01:17:54,399 --> 01:17:57,399
Speaker 1: Yeah, I you know, I definitely put those Lego games,

1660
01:17:57,439 --> 01:17:59,600
even the ones that are that are clearly these big

1661
01:17:59,680 --> 01:18:02,720
sort of revisiting of stuff they've done before in a

1662
01:18:02,760 --> 01:18:06,399
way that fully reimagines and represents everything.

1663
01:18:07,319 --> 01:18:08,960
Speaker 2: Despite all that, I just keep with.

1664
01:18:08,920 --> 01:18:10,880
Speaker 1: This and Star Wars I was like, ah, and then

1665
01:18:10,880 --> 01:18:12,760
when they come out, it's like, man, God, that does

1666
01:18:12,920 --> 01:18:15,720
look really well done. It just looks like they figured

1667
01:18:15,720 --> 01:18:19,880
out what they're going for and they nailed it. It's

1668
01:18:19,920 --> 01:18:21,359
you know, you guys are all playing it, so I

1669
01:18:21,359 --> 01:18:23,119
don't necessarily need to go play it to talk about

1670
01:18:23,119 --> 01:18:25,560
it on our podcast. And yet I still find myself

1671
01:18:25,600 --> 01:18:27,720
being like, I should go play it a little bit,

1672
01:18:27,800 --> 01:18:30,359
but there's enough other stuff coming out that I'm afraid

1673
01:18:30,359 --> 01:18:32,239
I might just put it aside for a little while.

1674
01:18:32,680 --> 01:18:35,640
It would help them seven apparently Jesus, Yes, exactly right,

1675
01:18:35,680 --> 01:18:38,760
double seven any minute, exactly good point. If my kids

1676
01:18:38,760 --> 01:18:41,960
were like into Batman to any degree, obviously that would help.

1677
01:18:42,000 --> 01:18:44,479
But yeah, that's that's not really help me into it

1678
01:18:44,479 --> 01:18:53,079
more once, uh, you're murdered? Oh y exit, how I

1679
01:18:53,119 --> 01:18:54,640
need some fiction to help me learn how to deal

1680
01:18:54,720 --> 01:18:57,399
with this. There's one, there's one go to here.

1681
01:18:57,319 --> 01:18:59,760
Speaker 2: You go, you go that don't relate to it a

1682
01:18:59,800 --> 01:19:01,000
bit better? Yeah?

1683
01:19:01,000 --> 01:19:04,399
Speaker 1: Absolutely, I'll be their Alfred. Oh shit, Okay, you'd be

1684
01:19:04,399 --> 01:19:07,560
a good Alfred Mike, I mean that, thank you? Yeah,

1685
01:19:07,640 --> 01:19:08,920
all right, anything else?

1686
01:19:11,359 --> 01:19:14,399
Speaker 2: I think those are the two big ones from this week.

1687
01:19:14,479 --> 01:19:17,199
I'm not talking about Docy Kong sixty four anymore.

1688
01:19:17,600 --> 01:19:21,399
Speaker 1: Yeah, well, I'm still thinking about it. Yeah, it's mostly

1689
01:19:21,439 --> 01:19:24,960
been a fort set. And then Bubbsy. I played Bubbzy.

1690
01:19:24,640 --> 01:19:25,960
Speaker 2: Four D four review.

1691
01:19:26,760 --> 01:19:28,720
Speaker 1: I mentioned it earlier, so I'm not going to talk

1692
01:19:28,720 --> 01:19:31,479
about it too much here, but I yeah, I enjoyed

1693
01:19:31,479 --> 01:19:34,680
that game quite a bit. It is it's it's got

1694
01:19:34,680 --> 01:19:37,640
some jank you can It feels like it was made

1695
01:19:37,680 --> 01:19:40,039
as like a work for hire project in that they

1696
01:19:40,119 --> 01:19:42,439
kind of met their contractual obligations, but that I think

1697
01:19:42,479 --> 01:19:44,359
they gave it enough stink on top to like make

1698
01:19:44,399 --> 01:19:47,439
it stand out enough and kind of earn its twenty

1699
01:19:47,479 --> 01:19:50,079
dollars and as the successor to Bungee or to Bunch

1700
01:19:50,680 --> 01:19:54,199
to Bubbzy, and it's like, well, what does that mean?

1701
01:19:54,199 --> 01:19:56,279
Because those Bubby games were never good. It's like, yeah,

1702
01:19:56,520 --> 01:19:58,920
this one's the best one for sure, while also still

1703
01:19:58,920 --> 01:20:01,840
being like recogniz where it came from and having fun

1704
01:20:01,840 --> 01:20:04,920
with the legacy. And all the characters from the failed

1705
01:20:04,960 --> 01:20:07,399
pilot cartoon are here. Obviously they've been in a lot

1706
01:20:07,520 --> 01:20:09,359
they've been in the other Bubsy games here and there,

1707
01:20:09,399 --> 01:20:12,159
but having them all together feels very much like this

1708
01:20:12,359 --> 01:20:15,800
is a sequel to that more than anything else. But yeah,

1709
01:20:15,800 --> 01:20:17,960
I just I like a three D platform or that

1710
01:20:18,000 --> 01:20:20,600
has a character with a ton of movement capabilities that

1711
01:20:20,680 --> 01:20:21,960
string together very.

1712
01:20:21,840 --> 01:20:24,079
Speaker 2: Well, and this is exactly that.

1713
01:20:24,279 --> 01:20:27,560
Speaker 1: It's you know, I would describe the feeling of moving

1714
01:20:27,640 --> 01:20:30,199
the character around a Bubzy around as a little bit squirrely,

1715
01:20:30,319 --> 01:20:32,880
but that just means that it's that way because you

1716
01:20:32,960 --> 01:20:35,600
really can do anything, and it's not like, you know,

1717
01:20:35,720 --> 01:20:37,920
fly by wire. It's never like, oh, don't worry, we're

1718
01:20:37,920 --> 01:20:39,840
going to make that jump for you or kind of

1719
01:20:40,199 --> 01:20:43,720
auto assist. Now, you got to do it all yourself,

1720
01:20:43,760 --> 01:20:46,119
and that means if you make a mistake, you might

1721
01:20:46,159 --> 01:20:49,079
be screwed. But you also have so many capabilities that

1722
01:20:49,159 --> 01:20:51,880
in any situation you usually have a chance to recover.

1723
01:20:52,600 --> 01:20:55,600
And doing that like almost you know, the four out

1724
01:20:55,600 --> 01:21:00,520
of five times recovering from a mistake through platforming, it's like, okay, yeah,

1725
01:21:00,560 --> 01:21:02,159
they kind of got this stuff figured out here and

1726
01:21:02,199 --> 01:21:03,079
they made a whole.

1727
01:21:02,880 --> 01:21:03,720
Speaker 2: Game around that.

1728
01:21:04,000 --> 01:21:07,439
Speaker 1: So yeah, twenty dollars. I think it's like eighteen ish

1729
01:21:07,479 --> 01:21:11,439
right now. On Steam At that price, this game makes sense,

1730
01:21:11,439 --> 01:21:13,640
and I do not hate the length, you know, I

1731
01:21:13,680 --> 01:21:15,119
think it's it's worth calling out.

1732
01:21:15,399 --> 01:21:16,159
Speaker 2: People should know.

1733
01:21:16,960 --> 01:21:19,760
Speaker 1: Maybe wait for an even deeper discount if that really

1734
01:21:19,760 --> 01:21:21,239
does scare you off. But I've heard from a lot

1735
01:21:21,279 --> 01:21:23,800
of people the idea of playing this game for a

1736
01:21:23,800 --> 01:21:27,319
couple of hours actually sounds pretty enticing, and I think

1737
01:21:27,439 --> 01:21:28,680
I think they're right. When I was done with it,

1738
01:21:28,720 --> 01:21:30,680
I was like, oh, cool, awesome. Maybe I'll go do

1739
01:21:30,720 --> 01:21:34,039
some collectithon stuff. But cool, I got my experience here

1740
01:21:34,079 --> 01:21:35,960
and now I can move on. So Yeah, I like

1741
01:21:35,960 --> 01:21:36,840
Bubbsy quite a bit.

1742
01:21:37,119 --> 01:21:39,960
Speaker 2: So Bubbsy on the rise, Bungee not so much.

1743
01:21:40,239 --> 01:21:42,960
Speaker 1: Yes Bubbsy, Yes, Bubbsy got the green arrow, bunch he

1744
01:21:43,000 --> 01:21:43,680
has the red arrow.

1745
01:21:43,920 --> 01:21:47,119
Speaker 2: That's a weird world we live in. Yeah, I'm sorry

1746
01:21:47,119 --> 01:21:49,800
I have to read this one from Daltamon about the

1747
01:21:49,840 --> 01:21:52,239
Batman thing. I'mone, gooy, So what why do we make

1748
01:21:52,239 --> 01:22:00,800
Proggy's Master Grub? That's that's good. Yeah, I'm gona check out.

1749
01:22:00,800 --> 01:22:02,760
I'm gonna check out Busy at something again. I'm like,

1750
01:22:02,760 --> 01:22:04,359
really a chain to get back in the Demon sides.

1751
01:22:04,399 --> 01:22:07,319
I was looking that quite a bit controller on it

1752
01:22:07,359 --> 01:22:10,199
which I finally been using. I was using it with

1753
01:22:10,239 --> 01:22:12,960
bat Lego Batman actually, and it's it's felt good, you know,

1754
01:22:13,359 --> 01:22:15,960
it's funny. At first, I'm like, I think these analog

1755
01:22:16,000 --> 01:22:18,239
sticks are maybe a little too far away, and I

1756
01:22:18,239 --> 01:22:21,159
could see how maybe people with like smaller hands than

1757
01:22:21,199 --> 01:22:23,920
mine and I have maybe medium size hands that might

1758
01:22:23,920 --> 01:22:25,800
be an issue. That was actually playing the game, it

1759
01:22:25,840 --> 01:22:27,000
felt completely fine.

1760
01:22:27,520 --> 01:22:30,279
Speaker 1: Yeah, I think it's a handle hit and mix it

1761
01:22:30,319 --> 01:22:32,199
so you can like kind of like adjusted like the

1762
01:22:32,239 --> 01:22:35,079
grip enough that like you really can kind of reach

1763
01:22:35,119 --> 01:22:36,159
everything for the most part.

1764
01:22:36,680 --> 01:22:39,039
Speaker 2: Yeah, i'mke anxious to find a good dpad game for

1765
01:22:39,079 --> 01:22:42,079
it because I think this deep pad it's good, really good.

1766
01:22:42,119 --> 01:22:44,800
And I'm really like the kind of like dongole charge

1767
01:22:44,840 --> 01:22:48,680
slash like wireless station thing and he has this kind

1768
01:22:48,680 --> 01:22:51,199
of like it's got like a little bit of a

1769
01:22:51,600 --> 01:22:53,239
rubber on the back so it kind of doesn't just

1770
01:22:53,279 --> 01:22:55,399
fall off my desk. And yeah, it's just it feels

1771
01:22:55,399 --> 01:22:57,239
like a premium product. It's nice. I like it a lot.

1772
01:22:57,640 --> 01:23:01,199
Speaker 1: It feels like a well engineered, like, yeah, well thought

1773
01:23:01,239 --> 01:23:04,479
out product that is then that was then sort of

1774
01:23:05,079 --> 01:23:06,000
given to a lot.

1775
01:23:05,840 --> 01:23:07,479
Speaker 2: Of human beings to actually use.

1776
01:23:07,520 --> 01:23:10,159
Speaker 1: So it's not just oh, engineers made this obviously, It's

1777
01:23:10,159 --> 01:23:12,640
like no, engineers had a lot of great ideas and

1778
01:23:12,640 --> 01:23:14,600
then a lot of UX designers got in there and

1779
01:23:14,640 --> 01:23:16,960
made sure it was actually going to be pleasant to

1780
01:23:17,279 --> 01:23:20,600
play games with or control your PC with. That's what

1781
01:23:20,640 --> 01:23:22,000
I've been I've been using it a lot over on

1782
01:23:22,039 --> 01:23:23,560
this other TV, Like when I'm playing.

1783
01:23:23,760 --> 01:23:25,640
Speaker 2: DDR, I have that pad.

1784
01:23:25,760 --> 01:23:27,760
Speaker 1: The pad doesn't have like the start and select for

1785
01:23:27,840 --> 01:23:30,079
like actually navigating the menus, so weilse you kind of

1786
01:23:30,079 --> 01:23:32,760
need a controller while you're doing it. And I'm using

1787
01:23:32,760 --> 01:23:34,399
that and it's so handy because it's like I can

1788
01:23:34,479 --> 01:23:36,920
just turn everything on and then if I'm still in

1789
01:23:36,960 --> 01:23:39,800
the Windows interface, that's a great controller for that, and

1790
01:23:39,840 --> 01:23:43,000
then once you're in the game, it just automatically transfers

1791
01:23:43,000 --> 01:23:46,239
into controlling the game. So it's just a really handy

1792
01:23:46,239 --> 01:23:48,319
thing to have with a TV obviously, but as a

1793
01:23:48,359 --> 01:23:51,960
PC controller, like on a desktop PC, it's also just fantastic.

1794
01:23:52,000 --> 01:23:55,520
I'm using it for everything except for for it in particular.

1795
01:23:55,560 --> 01:23:58,279
Speaker 2: But yeah, like neither of us I've tried Yoshi in

1796
01:23:58,319 --> 01:23:59,560
the Mysterious Book yet, huh.

1797
01:23:59,600 --> 01:24:02,439
Speaker 1: I I downloaded it, so I meant to play it

1798
01:24:02,520 --> 01:24:04,560
for tonight's show, but I will talk about it on

1799
01:24:04,720 --> 01:24:05,760
the ten Dogs for sure.

1800
01:24:06,159 --> 01:24:08,079
Speaker 2: Cool. Yeah, because I was on the Quick Look with

1801
01:24:08,159 --> 01:24:11,000
Dan and he enjoyed it, uh and I was kind

1802
01:24:11,039 --> 01:24:13,560
of intrigued finally seeing him play it, So okay, check

1803
01:24:13,600 --> 01:24:13,840
it out.

1804
01:24:14,159 --> 01:24:15,479
Speaker 1: I didn't start watching that Quick Look.

1805
01:24:16,479 --> 01:24:19,439
Speaker 2: Was that is a bit of the metron Prime? I

1806
01:24:19,520 --> 01:24:25,840
mean according to him, No, but I mean sometimes low

1807
01:24:25,880 --> 01:24:29,279
expectations help as supposed to very high ones. Yes.

1808
01:24:29,399 --> 01:24:32,279
Speaker 1: Sometimes. All right, let's let's get to the super chats.

1809
01:24:32,520 --> 01:24:35,039
Speaker 3: Wait. Wait, I'll have a question for Mike. Mike, do

1810
01:24:35,159 --> 01:24:37,239
you do you try a fighting game with the with

1811
01:24:37,319 --> 01:24:39,159
the team controller just to see? Oh?

1812
01:24:39,239 --> 01:24:40,840
Speaker 2: Yeah, I do want to think you should.

1813
01:24:40,960 --> 01:24:41,159
Speaker 3: Yeah.

1814
01:24:41,520 --> 01:24:46,199
Speaker 1: Maybe. When I was testing Street Fighter street Fighter three,

1815
01:24:46,399 --> 01:24:48,479
Third Strike, I was just like, yep, I'm in love

1816
01:24:48,520 --> 01:24:48,800
with this.

1817
01:24:48,800 --> 01:24:51,560
Speaker 3: This feels so bad.

1818
01:24:51,720 --> 01:24:51,880
Speaker 2: Oh.

1819
01:24:51,920 --> 01:24:54,119
Speaker 3: By the way, I've been playing some Naughtyco Two issues

1820
01:24:54,159 --> 01:24:55,479
real quick. It was really good.

1821
01:24:55,520 --> 01:24:57,479
Speaker 2: Oh yeah, which which I played some.

1822
01:24:57,880 --> 01:25:01,039
Speaker 3: Yeah, it just it's a really good one of those.

1823
01:25:01,199 --> 01:25:02,840
I think it's kind of the best one of those.

1824
01:25:03,960 --> 01:25:07,159
You know, hit a tree with a stick and get

1825
01:25:07,199 --> 01:25:10,960
like build your stuff. The thing, the thing, the thing

1826
01:25:11,039 --> 01:25:14,039
I think that this game does way better than the

1827
01:25:14,359 --> 01:25:17,640
all the other games there are this SORVI all type

1828
01:25:18,279 --> 01:25:21,520
games is the map the map design, because all the

1829
01:25:21,560 --> 01:25:23,840
others like the forest and almost it's just a forest,

1830
01:25:24,039 --> 01:25:26,520
you know, it doesn't it doesn't have a lot going well.

1831
01:25:26,520 --> 01:25:28,600
That game has some sci fi going on too, But

1832
01:25:28,760 --> 01:25:32,720
like this game. The thing about these type of games

1833
01:25:32,720 --> 01:25:34,560
that at the beginning you're kind of lost in the map.

1834
01:25:34,800 --> 01:25:37,520
This game is the fastest one where you like learn

1835
01:25:37,600 --> 01:25:40,279
your place in like you learn the all the places

1836
01:25:40,319 --> 01:25:41,399
in the map that you.

1837
01:25:41,239 --> 01:25:41,840
Speaker 2: Like, Yeah, I was.

1838
01:25:41,920 --> 01:25:43,359
Speaker 1: I was just get to that point at the end

1839
01:25:43,399 --> 01:25:45,079
of our two hour session and I was like, oh that,

1840
01:25:45,279 --> 01:25:47,399
Like I thought I would be lost for a lot longer.

1841
01:25:47,640 --> 01:25:49,199
And it's like by the end of that one, I'm like, oh,

1842
01:25:49,239 --> 01:25:51,680
I feel ready to like really go take over this

1843
01:25:51,760 --> 01:25:52,319
world now.

1844
01:25:52,399 --> 01:25:53,119
Speaker 2: So that was great.

1845
01:25:53,279 --> 01:25:56,439
Speaker 3: You start you start moving with purpose like super early

1846
01:25:56,479 --> 01:25:58,640
in this game and a way you don't in others,

1847
01:25:58,680 --> 01:26:01,199
and like and then the game becomes like she just

1848
01:26:01,640 --> 01:26:06,039
surviving the actual like of this place, and it is

1849
01:26:06,159 --> 01:26:09,119
really good and the bibes are incredible. It's one of

1850
01:26:09,159 --> 01:26:11,399
the few games that really scares me, Like when I'm

1851
01:26:11,399 --> 01:26:13,800
playing at the in the middle of the night depths. Really,

1852
01:26:14,119 --> 01:26:15,479
that's why I don't go to the ocean.

1853
01:26:15,520 --> 01:26:19,159
Speaker 2: I don't know why people scary.

1854
01:26:19,199 --> 01:26:22,560
Speaker 3: Sorry. Yeah, so none of the two. Hell hell of

1855
01:26:22,600 --> 01:26:22,960
a game.

1856
01:26:23,319 --> 01:26:25,760
Speaker 1: I hope I really really enjoyed what I played. Yes,

1857
01:26:26,119 --> 01:26:26,680
I hope they get.

1858
01:26:26,600 --> 01:26:29,439
Speaker 3: All the bonuses and ship because they really they will.

1859
01:26:30,039 --> 01:26:33,359
Speaker 2: They will. Yeah, that's that's not one.

1860
01:26:33,399 --> 01:26:37,960
Speaker 1: Finally, Yeah, I was just thinking I should get into

1861
01:26:38,000 --> 01:26:42,199
Destiny to now at this rais. Let me, man, I

1862
01:26:42,239 --> 01:26:44,319
haven't playing it forever, but I did that first rate

1863
01:26:44,359 --> 01:26:48,079
and it freaking ruled and good rated designers over there

1864
01:26:48,119 --> 01:26:51,600
for sure. Yeah, shouts out to Anthony Gas who works

1865
01:26:51,640 --> 01:26:52,479
on TO.

1866
01:26:52,680 --> 01:26:53,760
Speaker 2: Yes, absolutely, Oh.

1867
01:26:53,640 --> 01:26:56,479
Speaker 3: Hell yeah, I please. I played that ray so much.

1868
01:26:56,520 --> 01:26:58,359
I knew like there was a it was called the

1869
01:26:58,439 --> 01:27:01,119
Underbelly under Raid and you was like a series of

1870
01:27:01,239 --> 01:27:05,840
like it was like a like like Apostle Labyrinth and stuff,

1871
01:27:05,840 --> 01:27:07,560
and I knew it like the back of my hand,

1872
01:27:07,920 --> 01:27:11,279
like I knew every every place, every nook and cranny.

1873
01:27:11,600 --> 01:27:14,000
I'm so sad that you need to know. I got

1874
01:27:14,000 --> 01:27:15,960
said now that you need to ship.

1875
01:27:16,159 --> 01:27:22,920
Speaker 2: Sorry, all right, let's do those super chats. Alrighty boat

1876
01:27:23,119 --> 01:27:28,000
Night says I'm forty y'd be alive for GTA seven

1877
01:27:28,239 --> 01:27:31,479
probably no, never mind, I think.

1878
01:27:31,479 --> 01:27:34,000
Speaker 1: I mean, how long has it been since between these two?

1879
01:27:34,239 --> 01:27:40,399
It was thirteen years? Yeah, you'll be okay, what's so basically, let's.

1880
01:27:40,239 --> 01:27:43,159
Speaker 2: Say it's even longer. When you're sixty, you'll get to

1881
01:27:43,199 --> 01:27:47,199
play GTA seven. Okay, you'll be sixty. I really think

1882
01:27:47,239 --> 01:27:49,520
you'll be sixty. Remember I said, I see before, like

1883
01:27:49,720 --> 01:27:51,840
you know, grab, I was wondering. I was thinking, boy,

1884
01:27:51,840 --> 01:27:53,800
I wonder how many more Zota games I'll get to

1885
01:27:53,840 --> 01:27:57,199
play before. I used to never have to think that,

1886
01:27:57,279 --> 01:27:59,920
and now I'm like, huh. It used to be like, what's.

1887
01:27:59,840 --> 01:28:04,119
Speaker 1: The I absolutely remember thinking, god, man, that's weird. The

1888
01:28:04,119 --> 01:28:06,880
gamekeep is going to be like the first Nintendo system

1889
01:28:06,880 --> 01:28:08,119
I get when I'm out of high school.

1890
01:28:08,159 --> 01:28:08,640
Speaker 2: That's weird.

1891
01:28:08,920 --> 01:28:10,880
Speaker 1: And now it's like, maybe I'll get to play another

1892
01:28:10,880 --> 01:28:12,920
one of these systems before I fucking die.

1893
01:28:14,199 --> 01:28:15,720
Speaker 2: Oh god. There are so many things that I knew

1894
01:28:15,760 --> 01:28:17,560
were gonna kind of probably happened my life by time

1895
01:28:17,600 --> 01:28:19,319
I hit four. I remember when I got like i'd

1896
01:28:19,359 --> 01:28:21,199
be Miley Moore. We got Penny. I was like, oh,

1897
01:28:21,319 --> 01:28:23,560
I know, long dog lives, I'll have her to him

1898
01:28:23,600 --> 01:28:26,920
about forty they got turning forty that I'm like, I

1899
01:28:26,920 --> 01:28:29,000
bet this car will last him about forty got to

1900
01:28:29,000 --> 01:28:31,840
the new car. Yeah, it's like, yeah, you do measure

1901
01:28:31,880 --> 01:28:35,319
things out like that sometimes, And absolutely, yes, I'm turning

1902
01:28:35,720 --> 01:28:39,840
I should so GTI six should still come out before

1903
01:28:39,880 --> 01:28:41,399
I turn forty though, so.

1904
01:28:42,560 --> 01:28:45,239
Speaker 1: G GT seven Yeah yeah, oh oh you mean six

1905
01:28:45,279 --> 01:28:49,039
sometime I'm not give me I got yes, I understood.

1906
01:28:48,560 --> 01:28:52,720
Speaker 2: Now yeah, uh, senior bean does why did Sony acquire

1907
01:28:52,760 --> 01:28:55,039
Bungie if they don't want to foot the bill for

1908
01:28:55,359 --> 01:28:57,359
a Destiny three make no sense? Well, they thought they

1909
01:28:57,359 --> 01:29:00,720
would pay for a Destiny three with a lot more

1910
01:29:00,760 --> 01:29:03,279
Destiny to and then Marathon money than they actually ended

1911
01:29:03,319 --> 01:29:03,840
up getting.

1912
01:29:04,039 --> 01:29:05,920
Speaker 3: They also overpaid for a bunch of by the way,

1913
01:29:06,520 --> 01:29:11,800
people forget that. People forget that they did some mathematical

1914
01:29:11,880 --> 01:29:16,279
magic machicians over there with that studio.

1915
01:29:16,760 --> 01:29:18,720
Speaker 1: You know once you always said they didn't want to

1916
01:29:18,720 --> 01:29:22,119
make Destiny three. So yeah, that was kind of built

1917
01:29:22,119 --> 01:29:22,560
in from the.

1918
01:29:22,880 --> 01:29:23,399
Speaker 2: Beginning of that.

1919
01:29:23,680 --> 01:29:25,359
Speaker 1: So I just feel like we're out of that.

1920
01:29:25,399 --> 01:29:26,600
Speaker 2: I feel like you kind of heard that, like we

1921
01:29:26,720 --> 01:29:28,880
wouldn't want to sarily want to make so and so okay, yeah,

1922
01:29:29,720 --> 01:29:31,680
I think we're out of that. I think they make

1923
01:29:31,840 --> 01:29:32,279
the game.

1924
01:29:32,680 --> 01:29:35,239
Speaker 1: No, absolutely, but it's like they said that for so

1925
01:29:35,359 --> 01:29:37,159
long and now it's like Sony doesn't want to do

1926
01:29:37,159 --> 01:29:40,439
it anymore. So you didn't want to make it. I

1927
01:29:40,439 --> 01:29:41,520
thought you didn't want to make it?

1928
01:29:41,560 --> 01:29:43,439
Speaker 2: Fuck you?

1929
01:29:44,279 --> 01:29:45,600
Speaker 3: What happened thirteen?

1930
01:29:46,199 --> 01:29:50,119
Speaker 2: Yeah exactly. It's funny how just the things changed. There's

1931
01:29:50,119 --> 01:29:51,479
so much of that, like we don't want to be

1932
01:29:51,640 --> 01:29:54,439
we don't want to make the next game in the series, Like, well,

1933
01:29:54,479 --> 01:29:57,960
now you're close, Like, oh, that sounds making that game

1934
01:29:58,000 --> 01:29:58,920
sounds pretty good. Now.

1935
01:29:59,159 --> 01:30:01,359
Speaker 3: I don't remember will why. I was looking at old

1936
01:30:02,039 --> 01:30:07,800
John bum couch and but I saw one where Looksmith. Yeah,

1937
01:30:07,800 --> 01:30:08,359
it was on.

1938
01:30:09,039 --> 01:30:10,239
Speaker 2: The argument was like what.

1939
01:30:10,239 --> 01:30:14,640
Speaker 3: Is going to be the future of Destiny. It's like, wow, man,

1940
01:30:14,760 --> 01:30:15,600
even though those years.

1941
01:30:16,680 --> 01:30:20,119
Speaker 2: Let me tell you some stuff. Yeah, yeah, what he's

1942
01:30:20,199 --> 01:30:24,560
up to. Next up is from d eight seven nine

1943
01:30:24,560 --> 01:30:26,439
stake update for Mikey. Oh thank you. This is from

1944
01:30:26,479 --> 01:30:29,439
voicebook Don't truck The steaks are New York strip, going

1945
01:30:29,439 --> 01:30:33,079
to smoke them to about one ten fifteen tem then

1946
01:30:33,119 --> 01:30:35,640
do a quick serial over hot Chimney Truckle sounds pretty good.

1947
01:30:35,640 --> 01:30:38,720
I do like the New York strip. Make sure you season.

1948
01:30:38,800 --> 01:30:41,960
Those those things pretty well. I like the review. Seering

1949
01:30:42,039 --> 01:30:46,199
technique should be good. Good luck. Uh, Evil Jan says,

1950
01:30:46,239 --> 01:30:48,800
what's Oswald's girlfriend name? He learned three weeks ago? He

1951
01:30:49,000 --> 01:30:51,399
is Oswald, the Lucky Rabbit guy. It's always a weird name.

1952
01:30:51,439 --> 01:30:55,680
It's it's something like Hortensia. Yeah, it is Hortensia. It's

1953
01:30:55,680 --> 01:30:59,000
a strange ass name. I think I remember you mentioning this.

1954
01:30:59,039 --> 01:31:00,760
I think yeah, because I I mean, I definitely have

1955
01:31:00,840 --> 01:31:02,640
learned it before. I just forget because it's such a

1956
01:31:02,640 --> 01:31:07,159
weird name. Right, And then Iceman says, I'm paying you

1957
01:31:07,319 --> 01:31:10,960
so I can say, let's go Nicks. Is that done

1958
01:31:11,000 --> 01:31:14,800
in dusted? Yeah, that's done in dusted ninety three? Oh okay, great, fantastic.

1959
01:31:14,920 --> 01:31:19,560
We yay, will be dooof shop. Your team's not even

1960
01:31:19,600 --> 01:31:20,520
in the morning.

1961
01:31:20,640 --> 01:31:22,399
Speaker 1: What team were talking about? Yeah?

1962
01:31:22,439 --> 01:31:26,319
Speaker 2: What team is right? Is right?

1963
01:31:28,479 --> 01:31:28,720
Speaker 1: That's it.

1964
01:31:28,760 --> 01:31:30,199
Speaker 2: Let's say we're colp. Thank you everybody?

1965
01:31:30,600 --> 01:31:33,520
Speaker 1: All right? Excellent? I think that means that we can

1966
01:31:33,560 --> 01:31:36,279
get out of here. Yeah, I'll hit this button right there,

1967
01:31:36,680 --> 01:31:40,000
turning back up the volume. All right, Uh, we're gonna

1968
01:31:40,000 --> 01:31:42,760
head out of here. Everybody. Thank you for hanging out tonight.

1969
01:31:42,800 --> 01:31:46,079
Thanks for all the great super chats. Thanks for just

1970
01:31:46,119 --> 01:31:48,239
hanging out in chat the entire time and keeping us

1971
01:31:48,359 --> 01:31:51,520
entertained while we were doing the show. We're gonna be

1972
01:31:51,560 --> 01:31:53,960
back with another new episode next week. We will have

1973
01:31:54,079 --> 01:31:56,159
Last of the nintend Dogs and next week if you

1974
01:31:56,239 --> 01:31:58,640
are a fan of us over around Giant Bomb. We're

1975
01:31:58,680 --> 01:32:00,640
off on Monday, so keep that in mind. But we'll

1976
01:32:00,640 --> 01:32:02,600
have some fun stuff tomorrow and we'll be back with

1977
01:32:02,640 --> 01:32:05,039
the BombCast on Tuesday. So yeah, a lot of fun

1978
01:32:05,039 --> 01:32:07,359
stuff happening. Uh, what else should we mention, Mike? What

1979
01:32:07,399 --> 01:32:08,239
else you got going on?

1980
01:32:09,159 --> 01:32:11,439
Speaker 2: Oh? Just you know, it's a long weekend, Giant Bombs. Yeah,

1981
01:32:11,520 --> 01:32:13,800
like you said, but you know, hang out with us

1982
01:32:14,199 --> 01:32:16,640
on Yeah. There is a new half episode of Nineties

1983
01:32:16,640 --> 01:32:20,119
System where we ranked simulator rides in Disney universals. So

1984
01:32:20,800 --> 01:32:25,119
check that out Nineties Disney. Yeah. I'm looking forward to

1985
01:32:25,119 --> 01:32:25,680
a long weekend.

1986
01:32:25,720 --> 01:32:28,479
Speaker 1: It's gonna rely Yeah me too. Yeah, I'm gonna Although

1987
01:32:28,960 --> 01:32:31,000
it's a Memorial Day weekend, there's a bunch of like

1988
01:32:31,079 --> 01:32:33,319
sales on home good stuff, so I think I might

1989
01:32:33,359 --> 01:32:35,199
be doing a lot of projects, but whatever, three days

1990
01:32:35,199 --> 01:32:36,520
to do that. Actually it feels like I can get

1991
01:32:36,560 --> 01:32:38,880
even more done. So that's great as well.

1992
01:32:38,920 --> 01:32:42,319
Speaker 3: But I have to tell do you do you do

1993
01:32:42,399 --> 01:32:44,600
you talk about the Durns Run, the.

1994
01:32:46,520 --> 01:32:50,319
Speaker 1: Hull Endurance Run is going.

1995
01:32:50,319 --> 01:32:53,279
Speaker 3: It's watching it really, I really like it. I mean,

1996
01:32:53,319 --> 01:32:54,199
in general, thank you.

1997
01:32:54,600 --> 01:32:57,800
Speaker 1: Thanks Christian. Yeah, it's uh, it was great to make

1998
01:32:57,840 --> 01:32:59,720
that work. It was great to hear that. It's like,

1999
01:33:00,319 --> 01:33:02,840
no complaints about the audio or anything like that. Definitely

2000
01:33:02,840 --> 01:33:05,439
something I think me and probably mean Mike making our

2001
01:33:05,439 --> 01:33:08,159
tummies a little upset for the last month for sure.

2002
01:33:08,640 --> 01:33:10,600
Speaker 2: Uh, but yeah, it's going great.

2003
01:33:10,720 --> 01:33:13,239
Speaker 1: People are really digging it, it seems, and uh, I

2004
01:33:13,239 --> 01:33:15,760
think we're If you're a premium member or something like

2005
01:33:15,800 --> 01:33:18,720
eight episodes in man maybe nine now at this point,

2006
01:33:19,760 --> 01:33:21,760
and then if you are a if you're just a

2007
01:33:21,760 --> 01:33:23,560
free member, you should check out the stuff because there's

2008
01:33:23,560 --> 01:33:23,920
still like.

2009
01:33:23,880 --> 01:33:25,399
Speaker 2: Four episodes out at this point. I think.

2010
01:33:25,479 --> 01:33:27,520
Speaker 1: So, yeah, you get started, but they're half an hour long.

2011
01:33:27,640 --> 01:33:29,000
Usually watch them during your lunch break.

2012
01:33:29,039 --> 01:33:29,600
Speaker 2: It's a good time.

2013
01:33:29,720 --> 01:33:32,760
Speaker 3: Sure, short episode is perfect for me. I love short

2014
01:33:33,600 --> 01:33:34,119
your stuff.

2015
01:33:34,279 --> 01:33:35,359
Speaker 2: Yeah, yeah, it was.

2016
01:33:35,479 --> 01:33:39,319
Speaker 1: It was a really Yeah, it was a really fun

2017
01:33:39,359 --> 01:33:41,680
process to record that, and it didn't make me say, hey,

2018
01:33:41,720 --> 01:33:44,159
we could do this again sometimes, So yeah, let's throw

2019
01:33:44,199 --> 01:33:46,239
over your ideas. I want to hear other good games

2020
01:33:46,279 --> 01:33:48,119
that would be good for it. Hie, everyone, we'll get

2021
01:33:48,159 --> 01:33:48,680
you next time.

2022
01:33:52,800 --> 01:33:55,239
Speaker 2: Meet some we thought you he still live until just now.

2023
01:33:55,359 --> 01:34:00,319
But that offer good on the night. Thanks, but it.

2024
01:34:03,079 --> 01:34:05,600
Speaker 1: At leaves for one day.

2025
01:34:06,760 --> 01:34:09,119
Speaker 2: It's like, I hope you can't see that. Yeah, for

2026
01:34:09,199 --> 01:34:10,560
I know that would stress about.

2027
01:34:18,920 --> 01:34:19,399
Speaker 1: I'm buying.

2028
01:34:20,359 --> 01:34:24,479
Speaker 2: Let's do each other here. Okay, do you have like

2029
01:34:24,520 --> 01:34:32,560
scooping out fantasies? All right, we're clear. I did say

2030
01:34:32,560 --> 01:34:32,720
that

