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Speaker 1: Welcome back, everyone to the Game Informer Show, a weekly

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podcast covering the video game industry. Join us every Friday

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for discussion about the latest gaming news, reviews, and exclusive reveals,

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alongside Game and Former staff and special guests from around

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the industry. I'm one of your hosts today Alex van Aiken,

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and today I'm joined by Charles Hart.

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Speaker 2: How you doing, Charles, I'm good. I don't I don't

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remember if I mentioned this on the past podcast, but

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I got rid of my piano that I wasn't using

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and now have an exercise bike in the back behind me.

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So I'm a I'm a jock now, I'm actually not

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a nerd like everyone else's. Yeah. So as long as

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there's lots of like you know, sports talk and protein

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in this podcast, I should.

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Speaker 3: Be able to participate.

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Speaker 2: I just kind of wanted to give you a primer

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for my new person. Now.

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Speaker 4: This is the way protein Okay, okay, behind a good

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a good ven diagram for We're also joined by a

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special guest, Protein bro Brendan Graham from Past the Controller

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might as well be called Past the Protein.

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Speaker 1: Brendon.

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Speaker 5: Hello, Hello, we're doing good. I'm happy to be here.

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I feel the first time, long time.

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Speaker 1: Yeah, yeah, you've been on the show before.

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Speaker 5: I was trying to think today. I don't think I have.

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I've been on like other g I really but no,

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I don't think i've been on the show. If I've

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been on the show, then my memory right now, I don't.

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Speaker 3: I don't know what you were on.

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Speaker 1: Our Shovel Night Dig review in September of twenty twenty two.

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So I don't blame you. It's been a long time.

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Speaker 2: It was like a month.

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Speaker 3: Fake fan.

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Speaker 1: Fake, Yeah, you're a fake fan. He was asleep the

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whole episode.

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Speaker 5: Well, I'm glad I didn't wear a Shovel Night shirt

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because it would be even worse.

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Speaker 3: I almost put a Shovel shirt off today. I would

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have been a real.

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Speaker 1: I like your shirt.

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Speaker 5: Though, yes, I had wear something. I was debating what

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I wanted to do. I actually had a Mina shirt

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on first. Oh yeah, I can't wait. But it's like

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doesn't say Mina on it, and it's like the top

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is a lot of enemies, and like no one's gonna

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know what this is. I gotta I gotta rep one

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on my indie dots.

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Speaker 1: So well, you run past the controller. Of course, all

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about indie games. You cover other mainstream games as well,

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but I would say it is fair to say indis

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are the focus.

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Speaker 5: Yeah, definitely, always try to champion indies whenever possible. I mean,

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there's always something indie in my rotation. But like you said,

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we play tons of you know, Triple A, we play everything,

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so there's always a good mix of stuff. But for sure,

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I'm always looking for, you know, breakout indies, but also

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smaller games that you know, people should know.

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Speaker 1: Yeah, and it's past the controller dot io right, yes,

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so head over there for weekly podcasts reviews. Also, I

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think like one of the things that you guys do

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that you do really well are your specialty cocktail recipes

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that go alongside game reveals and that's their game launches

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and that kind of thing.

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Speaker 5: Yeah, they've slowed a little bit because I'm working on

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something a little bigger on the background with that, but

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it's something I love doing. I worked in the restaurant

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industry for a very long time. My day job right

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now also involves alcohol, so it's like something that kind

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of has always been a little bit of part of

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my life. But I do miss making people drinks. It's

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one of the things I miss most about working in

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the service industry. So being able to kind of like

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match that with my other passion, which is all this

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stuff is great and I think it. I think it's

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just something different and unique, and I think, you know,

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people sometimes should maybe elevate how they're enjoying themselves when

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they're playing a game. So I feel like that's just

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a fun way to do that.

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Speaker 1: Yeah, well, I've had some of those drinks in there.

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Very good. Well, Brandon, thanks for being here. Of course,

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people can follow you at Bee Groom online and Past

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the Controller dot io. Listen to Past the Controller podcast

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wherever you're listening to this podcast.

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Speaker 5: I'm sure if it's oh, please go ahead say. If

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it's easier, playmore Indies dot com. Also website playmore Indies

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dot com.

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Speaker 1: That's easy. Well, guys, thanks for being here today. It's

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gonna be a great episode. We're going to talk about Kiln,

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which is the new double find game, Tides of Tomorrow,

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which is a really interesting game that Charles and I

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kind of played together, oh lot, stay tuned, and Vampire

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Crawlers at the end of the show, which is the

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follow up to Vampire Survivors. But before we get into

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that I do. Just want to say, please go to

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gaminformer dot com, slash subscribe and pick up a copy

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of Game Informer. Oh, Brandon's got one too. He was

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so prepared, let's go.

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Speaker 3: I was.

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Speaker 5: I couldn't wait, like, I gotta make sure great taste.

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Speaker 1: Brandon the Ward of Warcraft cover story that yours truly wrote.

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Speaker 2: I only hot people went on that cover story trip

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from one.

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Speaker 1: I guess. Yeah.

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Speaker 5: I went to Barnes and Nobles specifically to get that

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thank you because it was yours.

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Speaker 3: I was like, I gotta, I.

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Speaker 5: Gotta Charles is also, I gotta bring this with me.

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I gotta bring this with me to a Shia. Make

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you sign it.

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Speaker 1: That's why you sound like my dad. Well, in honor

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of Invincible Versus dropping this week, I picked our Invincible

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Versus cover. I also, this is the only one that

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I've kept on my desk for the last three months

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because I'm unorganized. But but yeah, please.

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Speaker 2: The Soul Frame cover. I did get my retail version

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of this in the mail this week, which has my

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coat for this Soul Frame prelots thing, which is very exciting.

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Speaker 1: Yeah, you got access to early access Soul Frame. Very cool.

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But please head over to gamingform dot com slash subscribe.

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It's the best way to support us. You get ten

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issues a year of a very premium video game magazine

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delivered straight to your door ten times a year. It

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also comes with free goodies. Often, like as Charles mentioned,

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people who got the Sole Frame issue delivered to their

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mailboxes got a code for the game, the early access,

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like they just have the game now, which is very cool.

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So it's a great way to support us, and you

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get a lot of goodies, and we have a lot

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of great, great journalism inside of that thing, and our

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design team just makes everything. Dude, I love reading online

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articles and like I frequent other websites, you know, I

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frequent Kataku and Rock Paper, Shotgun and a lot a

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lot of places. There's a lot of great games journalism

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out there. It's it's really cool to see those articles

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in a very highly designed cover. Just it's it's different

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holding it in your hands. Excellent design in print. It's amazing.

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Speaker 2: Of course, it feels so much more real when like

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I'll I'll write a feature and I'm like, all right,

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I did the interviews, I did this. This is this

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is a pretty competent piece of writing. And then I

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handed over to designers and they're like, yeah, we made

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it a beautiful work of art, and I'm like, oh

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my god, I'm an artist too, fantastic.

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Speaker 1: Well please again, game before dot Com slash subscribe. If

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you don't want to subscribe, you just want to pick

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up a single issue, please head over to your local

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Barnes and Noble. Like Brennan said, books a million or

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in game stop and you can pick up individual issues

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there for I believe eleven ninety nine, it might be

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twelve nine and nine. I'm sorry if I'm wrong. And

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then if you're international, we're also on international newsstands. If

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you're in Canada, places like Indigo. I believe Chapters also

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has it. If you are in the UK, you can

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go to tg Jones. We're in the Hey, we're in

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the Amsterdam airport. If you're flying through there find us

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Adelaide and Australia and a lot more. If you if

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you see us on your local shop or in your

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local airport, please shoot us some shoot us a tweet

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or or a post on Blue Sky or a comment

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on Instagram. Just let us know. We'd love to hear

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where you're at. But yeah, let's get into the show.

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I know we said we're going to talk about Kiln,

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But before that, Charles, you went on a special trip.

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Where did you go?

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Speaker 2: I went to Los Angeles, the City of Dreams and Angels.

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Speaker 1: And you see any of you either?

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Speaker 2: Uh? Yes, I saw both and they're the same person.

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And his name is Lego Batman. My oh, my dream

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came true and he was an angel. Yeah. No. I

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got invited out to play Lego Batman Legacy the Dark Knight,

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which is very cool. If you have paid attention to

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the show at all, you know, I'm a really really

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big Lego guy. Lego Star Wars was my first video

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game I ever owned and played, so I'm just very

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very passionate about all that. So it was very cool

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to go to a proper Lego event. And I can't

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talk about the game yet my preview coverage is coming soon.

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But the place we actually went was really cool. Alex,

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I'll send you some a bunch of the pictures I

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took if you want to put them on screen at

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this part of the podcast. But there was a bunch

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of like movie props there. So they like went to

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the Warner Brothers archives and they got out props from

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the Batman movies. So there's like batter rings from the

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Nolan movies. There's like mister Freeze's Freeze Rey from Batman

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and Robin. For some reason, a whole display case was

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just dedicated to Jim Carrey's The Riddler, which I thought

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was really funny because I was like, I just can't

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like Jim Carrey. Some of the props were really cool,

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like they have like a grapnel launcher from Batman begins.

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I'm like yeah, and then one of them was like

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he's an Ivy's knife, and I was like, does she

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have a knife in that movie? I don't even significant

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enough thing. But then I also had like in huge

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display cases, like actual batsuits from the movie. So I

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saw the Robert Pattinson batsuit, I saw the one from

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The Dark Knight, and they had Michael Keaton's Batman eighty

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nine suit there.

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Speaker 1: We don't talk about how great of a Batman Robert

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Pattinson is.

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Speaker 2: He was. He's I think there's arguments of like what

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the best Batman movie is, but I feel like Robert

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Pattinson is like the most interesting, Like Batman has a character.

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I really like Robert Pattinson's.

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Speaker 1: Take on it that movie was so good was incredible.

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God anyway, sorry, go.

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Speaker 2: On, Yeah, you're no, you're correct. And then when we

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actually got to play the game, it was on this

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big set that they had decorated to look like Gotham City.

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So he played in this big essentially like a bat cave.

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Area was where all like our computers were with the

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bills of the game, all our food, and was the

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Iceberg Lounge, which is like Penguins Club from the Batman series.

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We did interviews in the Gotham Globe.

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Speaker 1: I want to say it's called Gotham Gazette.

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Speaker 2: Maybe it starts with the G. And then they had

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like a bunch of batmobiles around. They had. There's a

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statue I can't remember if it's I want to say

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it's revealed that this it's in one of the Christopher

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Nolan movies. I can't remember if it's at the end

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of Dark Knight Rises at the Dark Knight. But like

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these cool big metal Batman statues that were also cool.

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Speaker 1: That's envious. I always it's cool to go on cover stories,

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That's what I primarily do. But I'm always just going

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to like cubicles or if I'm lucky, it'll be like

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a really fancy lobby and like maybe like like they've

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got like one of those espresso machines in the kitchen.

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Speaker 2: Yeah, but I've.

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Speaker 1: Never I don't. I don't know if I've been to

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I know, like Jesse Vittelly went to a friend of

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the show went to a payday event and they like

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simulated a bank heist inside of a like real bank

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in New York City and like they were in the

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giant bank vaults and all this, and I'm like, and

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now you're talking about you're on the bat Cave.

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Speaker 2: Yeah, I wish I could say it was less cool.

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I also got the one thing I el just wanted

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to mention this week because I got to an interview.

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I'm not gonna say what it is because I don't

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know if I'm allowed to say it yet. But it

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was a really funny thing because we didn't know who

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were interviewing in advance. I just knew I had an

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interview timeslot. I was the last one to go, so

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there was some kind of like I could tell the

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pr people were like, Oh, he's really tired, he wants

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to go home. We gotta get this done. Also the

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guy you're interviewing, like we can get this over with.

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We go up. I kind of rush up, and then

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I say what's your name? At the same time as

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a PR guy says to the developer, this is Charles.

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So we have given him two pieces of information at

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the same time. The guy doesn't hear either of us

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properly and says Carl. And so I said what's your name?

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And he thought that I thought that his name was Carl,

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but he missed that the person introduced me as Charles.

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And the end result of this is the whole interview.

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We both thought the other person was named Carl.

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Speaker 1: Nobody in the room was.

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Speaker 2: Named Carl, and it wasn't til the very end. I

261
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was like, oh, can you say your job title and

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just your your name again real quick? And he's like,

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oh sure, and then says his name was like fully

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not Carl, and then he.

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Speaker 1: Was like, all right, see you later, Carl.

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Speaker 2: I was like, oh no, he failed so spectacular.

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Speaker 3: This is the true, This is the true Carl.

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Speaker 1: Yeah, yeah, god, Carl apparently, but.

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Speaker 2: It all worked out. Also, they gave me some swag.

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First of all, I got like, just straight up legos,

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I have this it's like a can mount on the

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wall and it has like a code for a golden

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Lego Batman's skin in the game. So that's cool. And

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then at the very end they were like, also, there's

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some posters if you want to take some That was

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the wording they used, some posters if you want to

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take some kind of an unclear, you know, when it's

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like when you go your Halloween candy. They're like take

279
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one or take two. They're very specific about the amount

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you can take versus like people put a like appetiser

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out there like oh yeah, take some. It's like, okay,

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that could be two, that could be yeah yeah, kind

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of unclear. And there was a lot of posters, and

284
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it was late in the day, so I was like,

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you know what, I'm just gonna take one of every

286
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single kind of posts that they've laid out here. So

287
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now I have a collection of Lego Batman. We'll back

288
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up here. But it's a bunch of wanted posters.

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Speaker 1: Have you already framed them? He's already framed them.

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Speaker 2: Face. I've got a Joker and a two face. The

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other ones are behind these in the frames, so I

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have Joker, two face, Poison Ivy Hanguin, Riddler Baine, Mister Freeze,

293
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Racial Ghoul. Those are my eight Lego Batman wanted posters

294
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I have now, I got frames for them, and I'm

295
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I haven't hung them up yet. I'm I didn't make

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like a closet in your house, the Lego Batman closet,

297
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a shrined Lego Batman.

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Speaker 1: And I even have them like on the ceiling, Like.

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Speaker 2: Yeah, I can't decide if it's cool or if it's cringe.

300
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It's like riding the line. So hard for me deciding

301
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whether I like it or not. Like if I had

302
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a framed poster of the Joker, that's kind of crazy

303
00:15:33,480 --> 00:15:36,279
context it's just a joker. But if it's Lego Joker,

304
00:15:36,320 --> 00:15:39,080
it's like, okay, that's a little bit more specific. He's

305
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got a specific interest, Like Lego Racial Ghoul is like,

306
00:15:43,039 --> 00:15:45,279
that's that's a specific kind of guy. If that's on

307
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your wall.

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Speaker 1: But I haven't.

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Speaker 2: I haven't put him up yet, and I I I

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don't know, So we'll see, we'll see if those if

311
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those appear in the background of the next actually whenever,

312
00:15:53,759 --> 00:15:56,360
the next time I talk about Lego Batman, I'll probably

313
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put it up there just for the sake of that. Yeah,

314
00:16:00,399 --> 00:16:02,159
that's uh, that was a trip. It was great.

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Speaker 3: Charles.

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Speaker 5: You said you that the Lego video games were big

317
00:16:07,000 --> 00:16:09,559
to you. Do you also like build Lego? Is that

318
00:16:09,600 --> 00:16:11,399
a thing that you do or now I do?

319
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Speaker 2: I have? I have multiple Lego sets behind me. H,

320
00:16:15,120 --> 00:16:19,799
there's Legs tell here. Yeah, I have a Lego Beat one.

321
00:16:20,120 --> 00:16:22,240
There's a Lego in Finney Gatton, little Lego Prida plant.

322
00:16:22,279 --> 00:16:24,320
I was, oh, and then there's some Lego like sunflowers

323
00:16:24,320 --> 00:16:26,279
in my actual uh spider plant there.

324
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Speaker 1: I like Legos.

325
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Speaker 2: It's been a while. It's definitely like a last two

326
00:16:30,799 --> 00:16:33,240
years thing that I've like gotten back into being like,

327
00:16:33,279 --> 00:16:36,399
you know what, I like Legos again. Uh. There was

328
00:16:36,440 --> 00:16:39,720
definitely a point in probably like my freshman year of

329
00:16:39,799 --> 00:16:42,000
high school where someone got me Legos as a gift

330
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and I was like, hmm, I'm too old for this now, huh.

331
00:16:45,200 --> 00:16:47,320
And then just kind of the kind of the same

332
00:16:47,480 --> 00:16:50,360
sentiment as like the Lego Joker poster where I'm like

333
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I've kind of come back around. I'm like, you know what, Actually,

334
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it's cool again to be in touch with my childhood itself.

335
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Speaker 1: But yeah, that's awesome, Well cool, thanks for telling us

336
00:17:00,279 --> 00:17:02,840
all about your your trip, Charles. I'm excited to hear

337
00:17:02,879 --> 00:17:06,119
more about the game when you can talk about it. Well,

338
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let's get into the first game that we're gonna talk

339
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about today, and that is Kiln k I l n

340
00:17:14,200 --> 00:17:17,839
like a kiln that you would bake clay in, which

341
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is what you do in the game. This is from

342
00:17:21,319 --> 00:17:27,720
developer Double Fine, of course, the lauded developer behind Psychoonots, Two, Psychoonots,

343
00:17:27,799 --> 00:17:32,640
Broken Age, Brutal Legend, Tim Shaper and friends. You know,

344
00:17:32,799 --> 00:17:36,160
they're they're always I always pay attention. I mean they

345
00:17:36,160 --> 00:17:41,400
put out what was the Lighthouse game, Sure Keeper Keeper. Yeah,

346
00:17:41,440 --> 00:17:45,640
they are kind of always known for excellent art direction,

347
00:17:46,720 --> 00:17:50,160
zany ideas and just kind of like off the wall games.

348
00:17:51,000 --> 00:17:53,880
There's I can't really think of a Double Fine game

349
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that didn't have some I feel like Brutal Legend was

350
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like maybe their most uh like ordinary game, and it

351
00:18:05,759 --> 00:18:09,599
wasn't ordinary at all. It was an action RTS game

352
00:18:10,079 --> 00:18:13,400
voiced by Jack Black, a metal musical set in hell,

353
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and like that's there. That's their barometer for.

354
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Speaker 6: Like, you know, I feel like, yeah, I love how

355
00:18:22,839 --> 00:18:25,200
that game opens too, doesn't It open with like him

356
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in a record store, like in real life is.

357
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Speaker 2: I don't remember.

358
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Speaker 1: I trust your judge.

359
00:18:30,519 --> 00:18:32,920
Speaker 5: I think it like starts live action. Maybe it's just

360
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a menu or something. I don't know any of this.

361
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Speaker 1: Yeah, continue, But yeah, Kiln is their new game. It

362
00:18:37,759 --> 00:18:39,720
is a correct me if I'm wrong, Brennan, you put

363
00:18:39,759 --> 00:18:42,319
more time into it than I. But ever since it

364
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was shown off, I've been really eager to play it.

365
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Brendan and I finally played it last night together, Brendan

366
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even playing it for the last week since it's been out.

367
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But it is a multiplayer arena game, objective based in

368
00:19:00,160 --> 00:19:06,480
a game where you essentially mold and sculpt your own

369
00:19:06,559 --> 00:19:10,799
clay pots, and depending on the shape that you molded into,

370
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it gets sorted into one of let's i think seven

371
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or eight archetypes with like special kind of traits. So

372
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if you make one that's really long and kind of thin,

373
00:19:25,400 --> 00:19:27,880
you can you know, I'm sorry, there's if you're hearing

374
00:19:27,920 --> 00:19:31,759
that noise. By the way, listeners, the landscaping crew has

375
00:19:31,759 --> 00:19:35,559
decided that my house is is the one up next,

376
00:19:35,799 --> 00:19:39,960
and of course it's when we're recording a podcast. That's awesome.

377
00:19:40,160 --> 00:19:44,359
I love that. But yeah, so like if you make

378
00:19:44,559 --> 00:19:48,480
if you make a pot that's really like tall and

379
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kind of like one solid tube that will have certain stats.

380
00:19:53,519 --> 00:19:55,839
You'll get a special ability. I believe that one would

381
00:19:56,000 --> 00:20:01,039
be classified into the sword class, where if you press

382
00:20:01,079 --> 00:20:03,799
a right bumper on your controller, there's like a special

383
00:20:03,839 --> 00:20:06,720
ability and you swing a sword. Brendan. There's a bunch

384
00:20:06,759 --> 00:20:09,000
of different ones. I know there's one where you throw,

385
00:20:09,119 --> 00:20:12,720
like if you make one that's like very uh like

386
00:20:12,799 --> 00:20:16,200
kind of flat with like a rounded top, it, your

387
00:20:16,240 --> 00:20:20,000
special ability becomes like a pie throw and you're you like,

388
00:20:20,119 --> 00:20:24,160
can like uh disrupt the other enemy screens? Can you

389
00:20:24,240 --> 00:20:27,839
run through like the base abilities and that kind of thing.

390
00:20:28,960 --> 00:20:32,480
Speaker 5: So there's more than eight. So there's like there's eight

391
00:20:32,839 --> 00:20:37,119
size like containers vessels for each size. So there's like

392
00:20:37,200 --> 00:20:39,519
you can make a small, you can use small clay,

393
00:20:39,839 --> 00:20:41,000
medium clay, and large.

394
00:20:40,759 --> 00:20:43,440
Speaker 1: Play I've only locked only a medium right now.

395
00:20:44,480 --> 00:20:47,799
Speaker 5: Yeah, So within each of those it's still all the

396
00:20:47,799 --> 00:20:49,799
same shapes. So like if you have small clay and

397
00:20:49,839 --> 00:20:51,880
you make a cylinder, it might be a bottle or

398
00:20:51,880 --> 00:20:54,680
a vase, and if you do that same type of shape,

399
00:20:54,680 --> 00:20:57,559
it would be the same like category, but not every

400
00:20:57,680 --> 00:21:01,880
size has the same oh ability match.

401
00:21:01,720 --> 00:21:03,720
Speaker 3: To that, there is still a lot of overlap, but

402
00:21:03,759 --> 00:21:04,240
there's like.

403
00:21:04,359 --> 00:21:06,480
Speaker 5: More I don't know what the actual number is, there's

404
00:21:06,519 --> 00:21:10,359
more within each of those bounds. So like I think

405
00:21:10,400 --> 00:21:13,200
on if you were to make a like you were

406
00:21:13,200 --> 00:21:15,960
saying the pie thrown with medium size clay, if you

407
00:21:16,079 --> 00:21:19,039
use a small size clay and make a similar shape,

408
00:21:19,119 --> 00:21:21,000
I believe you get I don't know what the ability

409
00:21:21,039 --> 00:21:24,079
is called, but it's like a hockey puck where like

410
00:21:24,200 --> 00:21:29,440
you you launch your disc basically flat like kind of

411
00:21:29,480 --> 00:21:32,400
sniped towards wherever you're aiming it. So there's a lot

412
00:21:32,440 --> 00:21:37,319
of variation in that way, I think with the In

413
00:21:37,359 --> 00:21:40,599
addition to like depending on the vessel size that you

414
00:21:40,839 --> 00:21:43,200
or the vessel shape you make in the abilities that

415
00:21:43,240 --> 00:21:46,319
come with that, the size of the clay also impacts

416
00:21:46,359 --> 00:21:49,680
like your health, how much water you can hold and

417
00:21:49,759 --> 00:21:51,079
how much damage you output.

418
00:21:50,880 --> 00:21:53,079
Speaker 3: And stuff like that. So there's really a lot of variation.

419
00:21:54,920 --> 00:21:58,400
Speaker 5: I have played around with a lot of different types.

420
00:21:58,480 --> 00:22:00,519
Like some of my favorite abilities I think are just

421
00:22:00,599 --> 00:22:01,240
kind of unique.

422
00:22:01,359 --> 00:22:02,319
Speaker 3: Are there.

423
00:22:02,400 --> 00:22:04,920
Speaker 5: I think it's just called planets where I think it's

424
00:22:04,960 --> 00:22:09,599
tied to large certain large vessels, but you basically can

425
00:22:09,680 --> 00:22:12,640
charge it up and like planets will start spawning around

426
00:22:12,640 --> 00:22:15,319
you with like the solar system is. The longer you

427
00:22:15,359 --> 00:22:17,000
hold it and it will just kind of be a

428
00:22:17,119 --> 00:22:21,000
rotating thing around you. That is just like a area of.

429
00:22:20,960 --> 00:22:25,079
Speaker 3: Effect damage cycle. There's a lot of unique abilities.

430
00:22:25,279 --> 00:22:27,839
Speaker 5: So my main pot that I use and I'm kind

431
00:22:27,839 --> 00:22:30,799
of like really locked into this pot right now, I

432
00:22:30,839 --> 00:22:34,079
don't and I kind of like found myself here. I

433
00:22:34,119 --> 00:22:36,000
wasn't trying to make this. I was just making different

434
00:22:36,000 --> 00:22:37,160
shapes and like seeing.

435
00:22:36,880 --> 00:22:40,440
Speaker 1: What real quick and that was really good to sculpt

436
00:22:40,480 --> 00:22:44,079
these clay pods. It does so you you kind of

437
00:22:44,119 --> 00:22:47,359
like position your hands where it's it's already rotating on

438
00:22:47,440 --> 00:22:50,720
a one of those bases that you use in sculpting

439
00:22:51,559 --> 00:22:55,799
pottery wheel pottery wheel, and you kind of like moving

440
00:22:55,839 --> 00:22:58,440
your hands up and down along the along the clay

441
00:22:58,480 --> 00:23:00,720
to see like where you want to pinch, and then

442
00:23:00,759 --> 00:23:04,680
you'll hit a I'm talking about Xbox controller here. You'll

443
00:23:04,759 --> 00:23:09,400
hit a and then you can move your hands up

444
00:23:09,480 --> 00:23:14,240
or down to you know, if you're if you're not

445
00:23:14,400 --> 00:23:17,359
on a lip of the of the of the shape,

446
00:23:17,759 --> 00:23:20,200
you will like elongate it or shrink it. You can

447
00:23:20,240 --> 00:23:23,559
pull it out and in to expand and shrink it

448
00:23:24,680 --> 00:23:26,400
or you can like aim for the lip and then

449
00:23:26,480 --> 00:23:29,839
go up down whatever to manipulate kind of the lid area.

450
00:23:31,319 --> 00:23:34,079
And so you're doing all of these various shapes, and

451
00:23:34,160 --> 00:23:37,599
then you get to decorate it, so you can decorate

452
00:23:37,599 --> 00:23:42,440
it with fancy lids. I you know, there's some One

453
00:23:42,440 --> 00:23:43,880
of the ones that I start with is like a

454
00:23:44,240 --> 00:23:47,519
just like a pot lid. And and as you go,

455
00:23:47,599 --> 00:23:51,680
as you play, you will unlock points to then purchase

456
00:23:51,920 --> 00:23:58,920
from a vendor new pieces and and cragm if I'm wrong, Brandon.

457
00:23:59,160 --> 00:24:01,759
The pieces are almost like they're not consumable, but like

458
00:24:01,799 --> 00:24:05,079
if you implement them into a sculpt you then will

459
00:24:05,119 --> 00:24:06,759
have to go and get more if you don't have enough.

460
00:24:08,240 --> 00:24:08,559
Speaker 3: Yeah.

461
00:24:08,599 --> 00:24:10,960
Speaker 5: So, and just for clarity, just for the listeners in case,

462
00:24:11,440 --> 00:24:14,480
I feel like sometimes whenever you mentioned currency, people might

463
00:24:14,519 --> 00:24:16,680
think if to spend money, oh, you're not spending real money,

464
00:24:16,680 --> 00:24:18,799
it's just unlockable currenty in the game.

465
00:24:18,920 --> 00:24:19,119
Speaker 1: Yeah.

466
00:24:19,240 --> 00:24:22,480
Speaker 5: But when yeah, when you unlock something, I believe you

467
00:24:22,519 --> 00:24:25,039
get five uses of it, so you can build it

468
00:24:25,079 --> 00:24:27,799
into five sculpts, and then you would need to like

469
00:24:27,920 --> 00:24:29,799
re up it at the shop, which I think is

470
00:24:29,799 --> 00:24:32,759
only like twenty of the coins. It's like very inexpensive

471
00:24:32,799 --> 00:24:35,519
to upgrade, it's more expensive to unlock stuff.

472
00:24:35,519 --> 00:24:37,119
Speaker 3: I think it's.

473
00:24:36,480 --> 00:24:39,359
Speaker 5: Between like three fifty and four fifty depending on what

474
00:24:39,359 --> 00:24:43,079
you're unlocking. So you usually when you gain a level,

475
00:24:43,119 --> 00:24:45,519
I want to say, you probably can usually unlock one

476
00:24:45,599 --> 00:24:48,359
or two new things based on how much uh like

477
00:24:48,559 --> 00:24:50,039
currency you get from gaining a level.

478
00:24:50,119 --> 00:24:50,319
Speaker 6: Yeah.

479
00:24:50,319 --> 00:24:52,119
Speaker 1: How many levels do you think you gain an hour?

480
00:24:53,799 --> 00:24:54,359
Speaker 3: An hour?

481
00:24:55,000 --> 00:24:59,519
Speaker 5: If you're winning like me, probably, uh, matches are quick.

482
00:24:59,559 --> 00:25:02,039
I think the the timer on a match is ten minutes.

483
00:25:02,400 --> 00:25:04,720
Most of my matches do not go ten minutes. They

484
00:25:04,799 --> 00:25:07,160
go I mean I've had matches that we've cleaned up

485
00:25:07,200 --> 00:25:08,359
and gone like, you know, a minute and.

486
00:25:08,359 --> 00:25:09,359
Speaker 3: A half, two minutes wow.

487
00:25:09,559 --> 00:25:12,079
Speaker 5: But I would say, like the average is probably closer

488
00:25:12,119 --> 00:25:14,440
to five minutes. I don't think you really unless you're

489
00:25:14,480 --> 00:25:17,039
playing against like two teams that know what they're doing

490
00:25:17,359 --> 00:25:20,119
and it's like a very tight battle. I haven't had

491
00:25:20,160 --> 00:25:22,359
a lot of matches go the ten minutes, So you probably,

492
00:25:22,680 --> 00:25:26,119
I would say, at least play five to eight matches

493
00:25:26,160 --> 00:25:28,960
an hour. You could probably if you're winning, you probably

494
00:25:28,960 --> 00:25:32,839
gain maybe four levels, five levels.

495
00:25:32,920 --> 00:25:36,319
Speaker 1: Yeah, so you're getting enough currency to unlock new pieces

496
00:25:36,359 --> 00:25:37,240
pretty frequently.

497
00:25:37,599 --> 00:25:40,279
Speaker 5: Yeah, yeah, yeah, the early game too. I mean, obviously

498
00:25:40,359 --> 00:25:43,400
as you're gaining levels, it's more xp to go up

499
00:25:43,440 --> 00:25:45,599
so that that will hear my legile vary there. But

500
00:25:45,759 --> 00:25:49,160
I think early game you are unlocking stuff pretty quickly,

501
00:25:49,240 --> 00:25:52,039
so you do get some customization stuff opened up to

502
00:25:52,079 --> 00:25:53,119
you pretty quickly.

503
00:25:53,759 --> 00:25:58,799
Speaker 1: I love the process of dipping the sculpt in the galazs,

504
00:25:59,400 --> 00:26:01,759
like you can row rotate it and dip it and

505
00:26:01,799 --> 00:26:04,640
then fire it and it looks it's so cool. I

506
00:26:04,680 --> 00:26:07,559
mean it's yeah, ah, it's like really fine.

507
00:26:07,640 --> 00:26:10,079
Speaker 5: There's there's so many dies you can alock to that

508
00:26:10,240 --> 00:26:13,880
just like open up so much more. Like the other

509
00:26:13,920 --> 00:26:16,000
thing too, when you mention how good it feels to sculpt.

510
00:26:16,039 --> 00:26:17,559
As you get a little bit further because I know

511
00:26:17,559 --> 00:26:19,720
you're very early still, you actually get a few more

512
00:26:19,720 --> 00:26:23,119
tools as well for sculpting. So you can get like

513
00:26:23,119 --> 00:26:26,359
a ruler that will like kind of shave up your

514
00:26:26,440 --> 00:26:29,200
edges a little bit more so it's like smooth instead

515
00:26:29,240 --> 00:26:32,759
of having like roughness to it. There's a sponge, there's

516
00:26:33,240 --> 00:26:36,000
I forget, there's another like fine edge tool that will

517
00:26:36,039 --> 00:26:38,440
allow you to like really manipulate shapes into a.

518
00:26:38,480 --> 00:26:39,000
Speaker 3: Created that way.

519
00:26:39,559 --> 00:26:43,960
Speaker 1: And these are do those affect the piece in like

520
00:26:44,039 --> 00:26:47,279
a stat way or is it mostly just cosmetic.

521
00:26:48,000 --> 00:26:48,960
Speaker 3: I don't think so.

522
00:26:49,200 --> 00:26:52,039
Speaker 5: I've tried to like find out if that is a thing,

523
00:26:52,119 --> 00:26:56,759
because I think what really, the only things that get

524
00:26:56,759 --> 00:27:01,079
affected are your ability depending on the side of the shape,

525
00:27:01,440 --> 00:27:06,640
whichever vessel you choose to make, and then that like,

526
00:27:06,680 --> 00:27:08,720
those are the only things that I've noticed that like

527
00:27:08,799 --> 00:27:11,480
affect your actual stat Oh.

528
00:27:11,400 --> 00:27:14,559
Speaker 1: Yeah, and we also haven't talked about you are building

529
00:27:14,599 --> 00:27:19,559
these things to hold water in. So when you're in

530
00:27:19,640 --> 00:27:23,839
the game, each team, one of there's one v one

531
00:27:23,960 --> 00:27:27,440
teams or sorry, two teams fighting each other. That's what

532
00:27:27,440 --> 00:27:34,200
I'm trying to say. Each has four Yeah, each each

533
00:27:34,319 --> 00:27:37,720
team has a kiln that is like their home base,

534
00:27:37,920 --> 00:27:40,240
and that's where you if you respond, you'll respond by

535
00:27:40,240 --> 00:27:43,720
the kiln. But the kiln has a big health bar,

536
00:27:44,440 --> 00:27:48,279
and if you deplete it three times by dousing it

537
00:27:48,319 --> 00:27:53,400
with water, you win. And so it is a sort

538
00:27:53,440 --> 00:27:59,720
of like attack and defend simultaneous simultaneously, and you are

539
00:28:00,599 --> 00:28:02,559
you know, okay, I need to defend because they're trying

540
00:28:02,559 --> 00:28:04,480
to bring water and put our killing out. But I

541
00:28:04,519 --> 00:28:07,160
need to go over, you know, to this area in

542
00:28:07,200 --> 00:28:10,400
the map to you know, pick up, you know, either

543
00:28:11,160 --> 00:28:15,000
more water or I can smash some big vases to

544
00:28:15,000 --> 00:28:17,240
to kind of fill up and then go around and

545
00:28:17,279 --> 00:28:21,519
like try to curtail the team and curtail their defenses

546
00:28:21,559 --> 00:28:24,440
and get in and very sneakily like take out their kiln.

547
00:28:25,680 --> 00:28:27,720
There are other if you get damaged, you can find

548
00:28:28,920 --> 00:28:33,680
gold too. What is it called kitsu h What is it?

549
00:28:33,720 --> 00:28:36,000
Speaker 3: When you were keiitsugiri pasted?

550
00:28:36,240 --> 00:28:40,039
Speaker 1: Yeah, where you prepare like a broken vase with gold.

551
00:28:42,119 --> 00:28:47,039
It is the It's a Japanese practice kid sunni kisiri say.

552
00:28:47,319 --> 00:28:53,119
Speaker 2: No, it's uh u ksugi. I just want to say

553
00:28:53,240 --> 00:28:56,599
I have not played this game. I am attentively listening,

554
00:28:56,599 --> 00:28:59,319
and I think it sounds really cool and I find

555
00:28:59,359 --> 00:29:02,039
it very fun that my only contribution has been I'm

556
00:29:02,039 --> 00:29:06,000
three for three on pottery terms so far. Yeah, this

557
00:29:06,079 --> 00:29:08,400
is what that's a pottery wheel. It's a kinsugi.

558
00:29:08,799 --> 00:29:14,200
Speaker 1: Yeah, but yeah, I'm it's really fun. So you're kind

559
00:29:14,200 --> 00:29:16,160
of like it's this back and forth, like I said,

560
00:29:16,720 --> 00:29:19,519
kind of attacking their kiln defending yours. There was a

561
00:29:19,559 --> 00:29:22,279
map we played on last night. Brendan I really like

562
00:29:22,319 --> 00:29:27,480
to wear at the entrance of our respective bases. There

563
00:29:27,559 --> 00:29:30,480
are sponges, and if you instead, you can use your

564
00:29:30,559 --> 00:29:34,200
water to inflate the sponges so that, like people, can

565
00:29:34,279 --> 00:29:37,920
you gottather, trap people in or block them out in

566
00:29:37,960 --> 00:29:38,759
really fun ways.

567
00:29:39,839 --> 00:29:42,839
Speaker 5: Yeah, I think that that might be my favorite level

568
00:29:42,880 --> 00:29:47,119
at the moment. So there are a few things I

569
00:29:47,160 --> 00:29:48,960
definitely want to bring up because at please, I feel

570
00:29:49,039 --> 00:29:51,680
like I don't see a lot of people talking about

571
00:29:51,680 --> 00:29:54,279
this game, which makes me assent because I love Double

572
00:29:54,279 --> 00:29:56,400
Fine and I think this is a really rad game.

573
00:29:58,400 --> 00:30:01,200
Some of the people I've talked to, just you know, friends,

574
00:30:01,559 --> 00:30:06,200
who get the basic concept, they're immediately like, kind of well,

575
00:30:06,200 --> 00:30:08,400
I don't. I'm not really good at like creating stuff,

576
00:30:08,400 --> 00:30:10,079
so I feel like this is a barrier for me.

577
00:30:10,680 --> 00:30:12,720
Speaker 3: And two things I'll say.

578
00:30:12,839 --> 00:30:15,400
Speaker 5: You can just very simply make the shape on the

579
00:30:15,400 --> 00:30:17,599
top right of the screen. It'll show you the shapes

580
00:30:17,640 --> 00:30:19,880
that you can make. You can just make the shape.

581
00:30:19,880 --> 00:30:21,640
It can be as basic as you want. Like we

582
00:30:21,640 --> 00:30:24,079
were saying before, it doesn't really affect your stats other

583
00:30:24,160 --> 00:30:25,960
than you just want to make the shape you want

584
00:30:26,000 --> 00:30:29,440
to use, so super easy, even if you're not consider

585
00:30:29,480 --> 00:30:32,920
yourself skilled creatively to do that. But the other thing

586
00:30:32,960 --> 00:30:35,680
that the game does which I think is really cool.

587
00:30:36,319 --> 00:30:39,160
So when you get put back into the lobby after

588
00:30:39,200 --> 00:30:41,400
a match, which is called the wedge, that's like the

589
00:30:42,200 --> 00:30:45,319
home area. When you're in there, there's other people that

590
00:30:45,359 --> 00:30:47,480
were in your match that are also in there, and

591
00:30:47,519 --> 00:30:50,000
people can either go to the pottery wheel and make

592
00:30:50,240 --> 00:30:52,559
new creations, or they just kind of hang out while

593
00:30:52,559 --> 00:30:54,000
they wait to queue into the next match, or go

594
00:30:54,079 --> 00:30:57,839
to the shop, whatever they're doing. But when so you're

595
00:30:58,119 --> 00:31:01,359
it's called the collection, which is your creations that you

596
00:31:01,440 --> 00:31:05,079
keep that are part of your arsenal. Then there's the

597
00:31:05,119 --> 00:31:08,799
top shelf of your collection, which is three vases. There's

598
00:31:08,960 --> 00:31:10,400
the one in the middle, and then there's one on

599
00:31:10,400 --> 00:31:13,319
each side. Those three are the ones that you bring

600
00:31:13,400 --> 00:31:15,960
into battle when you match makes so your top three

601
00:31:16,079 --> 00:31:18,720
will always be the ones you have available to switch

602
00:31:18,759 --> 00:31:21,559
in between matches or in between you know, if you

603
00:31:21,599 --> 00:31:24,039
get smashed or not, if you wanted to change up

604
00:31:24,039 --> 00:31:28,440
your strategy, but whatever, your like, middle one is on

605
00:31:28,480 --> 00:31:31,960
your top shelf that becomes like your showcase piece. So

606
00:31:32,079 --> 00:31:35,799
whenever you're in the wedge, everyone that's in that lobby,

607
00:31:36,000 --> 00:31:39,039
there's pillars off to the side, and everyone's like showcase

608
00:31:39,079 --> 00:31:42,920
piece is there and if you like someone's creation, you

609
00:31:42,960 --> 00:31:45,799
can just go over a little spirit guy pop into

610
00:31:45,839 --> 00:31:48,400
it and just add to your collection. So then that pot,

611
00:31:48,480 --> 00:31:52,720
now their creation becomes your permanent collection as well. So

612
00:31:53,440 --> 00:31:56,160
even if you're not super skilled with creating stuff, but

613
00:31:56,240 --> 00:31:58,440
you see other people's cool things, you can just very

614
00:31:58,440 --> 00:32:00,240
easily add it to your collection. Of the thing is nice,

615
00:32:00,240 --> 00:32:03,599
little like bonus for people who might feel a little

616
00:32:03,640 --> 00:32:08,680
intimidated by that aspect. So that's like super what it's

617
00:32:08,720 --> 00:32:10,640
like one of the most common things I've had trying

618
00:32:10,640 --> 00:32:12,160
to convince friends to play this with me of like

619
00:32:12,480 --> 00:32:13,319
I don't want to make pots.

620
00:32:13,319 --> 00:32:14,920
Speaker 3: I'm like, I'm telling you you don't have.

621
00:32:14,839 --> 00:32:16,599
Speaker 5: To worry about making pots. You can just get in

622
00:32:16,640 --> 00:32:19,680
there and play the game. The other part of it

623
00:32:19,720 --> 00:32:23,079
is I feel like it's super low barrier entry to

624
00:32:23,240 --> 00:32:26,559
like get in smash buttons, have a good time, whatever.

625
00:32:26,920 --> 00:32:30,000
But I do think that there's a sneaky skill ceiling here,

626
00:32:30,039 --> 00:32:32,759
and I feel like there's a lot of depth with

627
00:32:33,519 --> 00:32:36,480
how you can kind of construct a team based on

628
00:32:36,839 --> 00:32:38,359
all of the abilities.

629
00:32:37,799 --> 00:32:41,200
Speaker 3: And size and stuff. I love how you have this.

630
00:32:41,160 --> 00:32:43,519
Speaker 5: Kind of on the fly within a match, like hey,

631
00:32:43,559 --> 00:32:45,279
we need to switch to some larger pots, we need

632
00:32:45,319 --> 00:32:49,240
some heavier defense or higher attack output, or we need

633
00:32:49,279 --> 00:32:51,160
to be able to carry more water or whatever it

634
00:32:51,200 --> 00:32:53,240
may be. I love these just like kind of on

635
00:32:53,319 --> 00:32:56,599
the fly changes to kind of change strategy. I just

636
00:32:56,599 --> 00:32:59,640
think that there's way like this game on the surface,

637
00:33:00,119 --> 00:33:03,160
you know, has a very cartoony art style, which I love,

638
00:33:03,920 --> 00:33:05,759
but it can look like it's a thing that it

639
00:33:06,039 --> 00:33:06,599
might not be.

640
00:33:06,839 --> 00:33:06,960
Speaker 2: Like.

641
00:33:07,000 --> 00:33:08,920
Speaker 5: I think it's a very easy hop in have a

642
00:33:08,920 --> 00:33:11,279
good time with friends, but I do think like you

643
00:33:11,319 --> 00:33:14,039
want to get sweaty, you want to dive into this.

644
00:33:14,359 --> 00:33:16,079
There's a lot of that, which is why I've already

645
00:33:16,119 --> 00:33:18,599
put so much time into it, because I do love

646
00:33:19,160 --> 00:33:21,559
these types of games, and I feel like I feel

647
00:33:21,599 --> 00:33:24,720
like like Splatoon its own is its own thing, and

648
00:33:24,759 --> 00:33:27,440
it has its thing, but this kind of feels like

649
00:33:27,480 --> 00:33:29,839
a Splatoon to me, where it's like it's a very

650
00:33:29,920 --> 00:33:36,880
unique multiplayer team based game. The suite of what's available

651
00:33:36,880 --> 00:33:39,200
in it is a little small at first, so if

652
00:33:39,240 --> 00:33:41,799
you're not really feeling the gameplay loop, it might be

653
00:33:41,839 --> 00:33:43,960
a little kind of bare bones to you because there's

654
00:33:44,000 --> 00:33:46,359
only four maps, there's only one game mode, so there's

655
00:33:46,400 --> 00:33:49,480
not a lot here. But I happen to really like

656
00:33:49,640 --> 00:33:52,759
this gameplay loop. So the for maps one game mode

657
00:33:52,799 --> 00:33:54,519
is like perfect for me. I'm in and out, I'm

658
00:33:54,519 --> 00:33:58,400
having a blast. Playing with friends is like highly communicative

659
00:33:58,640 --> 00:34:02,039
and just where where firing roll cylinders and just smashing teams.

660
00:34:02,480 --> 00:34:03,200
Speaker 3: This game is great.

661
00:34:03,319 --> 00:34:05,359
Speaker 5: I can't speak highly enough about it. I really do

662
00:34:05,480 --> 00:34:05,839
enjoy it.

663
00:34:06,160 --> 00:34:11,119
Speaker 1: Yeah, I'm glad to see them continue to cook. And

664
00:34:11,679 --> 00:34:14,440
I wonder if this came out of one of their

665
00:34:14,480 --> 00:34:20,599
game jams. I assume yeah, oh yeah, yeah, perfect. Yeah,

666
00:34:20,639 --> 00:34:22,840
I just love to see them. I mean, you can

667
00:34:22,880 --> 00:34:27,639
always count on double Find for just off the wall ideas,

668
00:34:27,960 --> 00:34:34,280
and most of the time the execution is good at

669
00:34:34,280 --> 00:34:37,760
the very least. And you know, I think from there,

670
00:34:37,840 --> 00:34:39,440
where does it go? You know, it kind of depends

671
00:34:39,480 --> 00:34:42,159
on the game. But I think this is a pretty

672
00:34:42,320 --> 00:34:45,000
interesting showing. It's one that I want to keep playing

673
00:34:45,760 --> 00:34:49,679
as the as the month goes on, and I hope

674
00:34:49,719 --> 00:34:52,880
that we'll see some some support for the game, you know,

675
00:34:52,960 --> 00:34:57,079
I think new maps and new shapes, that kind of thing.

676
00:34:58,360 --> 00:35:01,400
Speaker 5: Yeah, so they do have a small roadmap right now

677
00:35:01,440 --> 00:35:03,280
for at least the next few months, so there is

678
00:35:04,679 --> 00:35:06,639
I don't think there are dates attached to anything other

679
00:35:06,719 --> 00:35:09,039
than there's going to be like spring and summer updates

680
00:35:09,039 --> 00:35:11,719
that add I believe there's a plan for a few

681
00:35:11,719 --> 00:35:15,320
new maps later summer or later a year. There should

682
00:35:15,360 --> 00:35:17,320
be new game mode, but they're also going to be

683
00:35:17,400 --> 00:35:20,360
just like additional cosmetic things that they drop that you can,

684
00:35:20,519 --> 00:35:23,480
you know, make whatever you want to make with them.

685
00:35:23,519 --> 00:35:26,119
Speaker 1: There's there's no battle a small play or anything like that.

686
00:35:26,199 --> 00:35:27,920
As far as I'm aware.

687
00:35:28,519 --> 00:35:30,039
Speaker 3: There's no battle pass.

688
00:35:30,239 --> 00:35:32,920
Speaker 5: I do believe that there is like a deluxe add

689
00:35:32,960 --> 00:35:34,800
on you can get that would I think it gives

690
00:35:34,880 --> 00:35:38,400
you some like gold spiky.

691
00:35:38,280 --> 00:35:42,440
Speaker 1: Yeah, yeah, like gold adornments. Yeah yeah, but that's the

692
00:35:42,480 --> 00:35:44,000
only thing that I've seen.

693
00:35:46,119 --> 00:35:48,159
Speaker 5: Again, you can if someone else is using that in

694
00:35:48,159 --> 00:35:50,159
a match, you can also just take it too and

695
00:35:50,159 --> 00:35:51,639
then add it to your collection. So you can't you

696
00:35:51,639 --> 00:35:55,119
can't customize someone else's creation, but you can at least

697
00:35:55,159 --> 00:35:57,480
still take some of that stuff and add it to

698
00:35:57,519 --> 00:35:59,000
your little vault.

699
00:35:59,119 --> 00:36:01,920
Speaker 1: So yeah, fun little multiplayer game.

700
00:36:02,119 --> 00:36:04,199
Speaker 3: I'm I'm yeah, it's a good time.

701
00:36:04,440 --> 00:36:09,239
Speaker 1: Shout out to Double Fine. Well, Charles, we're gonna change

702
00:36:09,480 --> 00:36:13,039
gears a bit, uh and and and go into the

703
00:36:13,079 --> 00:36:18,519
world of the ocean tides of tomorrow. It's a new

704
00:36:18,679 --> 00:36:22,199
narrative game where God, I'm just gonna let you explain

705
00:36:22,239 --> 00:36:24,880
it because it's weird and it's cool and I want

706
00:36:24,880 --> 00:36:26,920
to I want to hear you over all thoughts as well.

707
00:36:27,039 --> 00:36:29,599
Speaker 2: Yeah, So this is a game. It's from the creative

708
00:36:29,639 --> 00:36:32,639
of Road ninety six, which is a digit's.

709
00:36:32,280 --> 00:36:33,920
Speaker 3: Art I believe is the developer.

710
00:36:35,000 --> 00:36:38,199
Speaker 2: It is a U and Road ninety six. I've actually

711
00:36:38,239 --> 00:36:40,599
never played. It's been on my like wishless forever and

712
00:36:40,639 --> 00:36:42,800
I've never actually pulled the trigger to buy it. But

713
00:36:43,159 --> 00:36:48,159
my understanding is very uh uh procedurally generated story. Like

714
00:36:48,199 --> 00:36:50,960
you go on a road trip and you're picking up

715
00:36:50,960 --> 00:36:53,639
different people and it can your your journey is supposed

716
00:36:53,639 --> 00:36:55,320
to be very unique and it changes every time you

717
00:36:55,360 --> 00:36:58,519
play through the game. Tides of Tomorrow takes that kind

718
00:36:58,519 --> 00:37:02,599
of idea of let's mix up the way that we

719
00:37:02,679 --> 00:37:08,119
tell a story. And it is a first person choice

720
00:37:08,199 --> 00:37:10,800
driven game. But the difference is that you are a

721
00:37:10,880 --> 00:37:14,239
character called a tidewalker that has visions of other tidewalkers,

722
00:37:15,199 --> 00:37:17,800
meaning you have visions of other players that play the game,

723
00:37:18,360 --> 00:37:20,440
and every time you play the game, you have to

724
00:37:20,519 --> 00:37:23,920
pick another player and basically play right on their heels,

725
00:37:24,559 --> 00:37:28,480
so you're always seeing not just what the player before

726
00:37:28,519 --> 00:37:30,360
you did, but you also get to see all the

727
00:37:30,400 --> 00:37:34,239
decisions they make, all of the things they like interact with,

728
00:37:34,440 --> 00:37:37,880
and then also the world is altered based on whatever

729
00:37:37,960 --> 00:37:41,599
they do. So for example, and the timeline is kind

730
00:37:41,639 --> 00:37:45,760
of intentionally fuzzy, so you're playing as if they were

731
00:37:45,800 --> 00:37:51,239
just there, but it's all kind of the same linear story.

732
00:37:51,280 --> 00:37:53,079
It's kind of hard to describe, but essentially what might

733
00:37:53,119 --> 00:37:54,840
happen is you'll show up and you'll be like, Okay,

734
00:37:54,840 --> 00:37:59,000
this is a gang leader and he's I need to

735
00:37:59,000 --> 00:38:02,199
ask him for something to figure out some information from him.

736
00:38:02,840 --> 00:38:06,079
The person that came before me might have been really

737
00:38:06,159 --> 00:38:08,000
nice to the guy, so when I show up, they'll

738
00:38:08,039 --> 00:38:09,840
be like, oh, there's no security, you can walk right in.

739
00:38:09,920 --> 00:38:12,760
Your friend was really nice, and they're like, okay, tidewalkers

740
00:38:12,800 --> 00:38:14,719
are cool. On the other hand, it might be like,

741
00:38:15,000 --> 00:38:17,239
your friend tried to lie to this guy and steal

742
00:38:17,239 --> 00:38:19,239
from him and got caught, and then you show up

743
00:38:19,239 --> 00:38:22,000
there like, oh, no, tidewalker's allowed, and so what would

744
00:38:22,000 --> 00:38:24,159
have been like a normal just walk and talk mission

745
00:38:24,480 --> 00:38:26,039
is now like a stealth mission where you have to

746
00:38:26,039 --> 00:38:29,519
like get around, sneak around the back to avoid stuff,

747
00:38:29,599 --> 00:38:32,199
And so the whole game you're on someone else's heels

748
00:38:32,639 --> 00:38:36,079
and you're constantly seeing how they affect what your save

749
00:38:36,159 --> 00:38:38,960
file is. And then in turn, you have the knowledge

750
00:38:38,960 --> 00:38:42,920
that anyone can follow your character, and so you're like

751
00:38:43,039 --> 00:38:45,239
leaving stuff behind for the people that come behind you.

752
00:38:45,440 --> 00:38:50,000
Speaker 1: So it's not mely, not you, Alex. I. Uh, the

753
00:38:50,039 --> 00:38:52,199
first choice in the game you get is like, do

754
00:38:52,239 --> 00:38:54,639
you want to leave behind a health pack for the

755
00:38:54,719 --> 00:38:57,079
next tidewalker or you can heal yourself?

756
00:38:57,360 --> 00:38:58,599
Speaker 2: Oh, you didn't take the ozen.

757
00:38:59,480 --> 00:39:03,000
Speaker 1: I did take it. You, I took it. You left

758
00:39:03,000 --> 00:39:06,119
it for me? I did, and I took it and

759
00:39:06,159 --> 00:39:07,679
didn't leave any for the next person.

760
00:39:08,079 --> 00:39:10,920
Speaker 2: So Alex is Alex is saying here, he is following

761
00:39:10,960 --> 00:39:13,320
my safe file. It gave him like my friend code.

762
00:39:14,280 --> 00:39:18,079
I posted mine on social media somewhere. Uh, probably on

763
00:39:18,159 --> 00:39:21,400
Blue Sky. But yeah, So Alex, Alex, what is your

764
00:39:21,440 --> 00:39:24,239
experience been following me? What you what is your impression

765
00:39:24,239 --> 00:39:25,880
of me as a as a predecesse.

766
00:39:26,119 --> 00:39:30,280
Speaker 1: Yeah, I've only played like the first main chapter. I think,

767
00:39:31,000 --> 00:39:35,800
like the first big section, first island. Yeah, yeah, and uh,

768
00:39:36,360 --> 00:39:39,400
you know you were very You were a very nice

769
00:39:39,440 --> 00:39:42,960
guy most of the time, and I decided to not

770
00:39:43,079 --> 00:39:47,440
be Okay, I did. There was like a I did

771
00:39:47,480 --> 00:39:50,400
see you did help me a couple of times, like

772
00:39:50,440 --> 00:39:56,320
I said, you left me health some o's o's, uh,

773
00:39:56,760 --> 00:39:58,760
you left me some of that stuff which helps my

774
00:39:58,880 --> 00:40:05,400
character from death from dying, So thank you. And then

775
00:40:05,840 --> 00:40:08,960
I got to this like water world looking base on

776
00:40:09,000 --> 00:40:13,960
top that's like this floating base, and I saw kind

777
00:40:14,000 --> 00:40:15,800
of like some of the places you went. I found

778
00:40:15,880 --> 00:40:19,000
like a I think I found like some a secret

779
00:40:19,039 --> 00:40:21,119
item that I don't know if you found. I didn't

780
00:40:21,159 --> 00:40:26,599
see your just like some currency. But then you were

781
00:40:26,639 --> 00:40:30,519
like knocking on this door of this bandit place, and

782
00:40:30,719 --> 00:40:34,920
I saw that you had been apprehended and like you

783
00:40:35,000 --> 00:40:39,000
had I think like tried to escape. You ran, I

784
00:40:39,039 --> 00:40:42,599
think from them, and I was like, oh, I wonder

785
00:40:42,599 --> 00:40:44,599
if there's like a way around this for me. I

786
00:40:44,719 --> 00:40:47,840
ended up getting captured too, but instead of running, I

787
00:40:47,960 --> 00:40:54,039
fought oh and and things went kind of awry. And

788
00:40:54,079 --> 00:40:56,320
so it told me that the next tidewalker that would

789
00:40:56,320 --> 00:41:02,760
follow me would encounter much more like hostile people than

790
00:41:02,800 --> 00:41:05,960
I did. And like there was yeah, I think there

791
00:41:06,000 --> 00:41:06,519
was definitely.

792
00:41:06,519 --> 00:41:06,760
Speaker 2: I was.

793
00:41:07,079 --> 00:41:10,719
Speaker 1: There was a section where I could have stealth, but

794
00:41:10,840 --> 00:41:13,760
I think you had made one of them angry from

795
00:41:13,840 --> 00:41:15,079
running or something.

796
00:41:15,320 --> 00:41:18,039
Speaker 2: And yeah, I had the So the options for me

797
00:41:18,199 --> 00:41:19,960
was either run or fight. But the person that came

798
00:41:19,960 --> 00:41:23,000
before me had like bribed the guard. But I didn't

799
00:41:23,039 --> 00:41:25,400
have that option from from when I went because the

800
00:41:25,400 --> 00:41:26,960
other person had already used it. So I think it

801
00:41:27,039 --> 00:41:29,199
like takes one of I think in a lot of

802
00:41:29,239 --> 00:41:31,480
cases there's like three outcomes, and it always takes the

803
00:41:31,480 --> 00:41:33,719
one that the person did before you away from you.

804
00:41:34,480 --> 00:41:36,239
You'll have two options, and the next person will have

805
00:41:36,239 --> 00:41:37,679
two different options. Et cetera, et cetera.

806
00:41:38,280 --> 00:41:42,800
Speaker 1: Yeah, uh, and it was cool. I definitely need to

807
00:41:42,800 --> 00:41:46,519
plan more to see like the the extent of it.

808
00:41:46,800 --> 00:41:49,760
Like I felt like it was like novel, but I

809
00:41:49,800 --> 00:41:53,159
wasn't sure like how much I like, I wasn't blown

810
00:41:53,199 --> 00:41:56,119
away by any of it, by those choices. Does it?

811
00:41:56,159 --> 00:41:59,039
Speaker 2: Does it get past that I gave it? I think

812
00:41:59,039 --> 00:42:02,440
I even an eight. I should actually check to see

813
00:42:02,440 --> 00:42:04,880
what my actual sc has been like a week sure,

814
00:42:06,039 --> 00:42:11,039
But yeah, I think my general uh impression was that

815
00:42:11,239 --> 00:42:17,400
it was a fun way to tell and experience a story. Yeah,

816
00:42:17,400 --> 00:42:20,000
I gave it an eight. Uh the story itself, I did.

817
00:42:20,039 --> 00:42:22,079
I wasn't like that blown away by but I had

818
00:42:22,119 --> 00:42:27,039
a lot of fun playing the game. But uh, yeah,

819
00:42:27,079 --> 00:42:28,559
I just think it's a I just think it's an

820
00:42:28,599 --> 00:42:31,440
interesting concept I liked. I also liked I was following

821
00:42:31,440 --> 00:42:36,119
a stranger, so Sophie V was their name. I didn't

822
00:42:36,119 --> 00:42:37,519
know who that was. It was just on a list

823
00:42:37,559 --> 00:42:39,679
of options I could do. But it was very fun

824
00:42:39,679 --> 00:42:43,320
to like learn stuff about this person based on their decisions.

825
00:42:43,599 --> 00:42:47,000
Where I would go to a place and they'd be like, well,

826
00:42:47,039 --> 00:42:49,480
we can get a cure, but it's gonna sacrifice these

827
00:42:49,519 --> 00:42:52,280
this marine life. And I would always be like anything

828
00:42:52,320 --> 00:42:54,679
for humanity, but I knew my predecessor would be like,

829
00:42:54,719 --> 00:42:59,199
but the whales, we gotta save the whales. And I

830
00:42:59,519 --> 00:43:01,440
don't know. It's fun and they become sort of a

831
00:43:01,519 --> 00:43:04,320
character in the story, like they are often like people

832
00:43:04,360 --> 00:43:06,360
will talk about them, be like, oh, that person was

833
00:43:06,400 --> 00:43:08,320
just here and they said this, or they like this

834
00:43:08,360 --> 00:43:10,119
thing for you, or they did did whatever.

835
00:43:10,960 --> 00:43:13,000
Speaker 1: Did you feel like they pushed that concept, Like, were

836
00:43:13,000 --> 00:43:16,079
there any moments throughout the game you're like, WHOA like

837
00:43:16,159 --> 00:43:19,519
that really there changed things in a huge way.

838
00:43:20,599 --> 00:43:22,159
Speaker 2: I wouldn't say a huge way, but it does. It

839
00:43:22,159 --> 00:43:24,639
does get more interesting. I won't spoil it, but there's

840
00:43:25,639 --> 00:43:28,719
the character you are following is a significant part of

841
00:43:28,719 --> 00:43:30,920
the story. It is not just a mechanic. It is

842
00:43:31,000 --> 00:43:34,000
like a thing that you will encounter and like kind

843
00:43:34,000 --> 00:43:36,320
of butt up against time and time again. And at

844
00:43:36,360 --> 00:43:38,559
the very end of the game, there was a segment

845
00:43:39,079 --> 00:43:41,400
that it was like, oh, you failed to collaborate with

846
00:43:41,440 --> 00:43:44,400
this these people effectively, and so you didn't unlock this

847
00:43:44,480 --> 00:43:46,880
secret thing. And so I'm like, I have no idea

848
00:43:46,880 --> 00:43:48,800
what that is. I don't know what to do there,

849
00:43:48,840 --> 00:43:50,360
but I could play through the game again and try

850
00:43:50,400 --> 00:43:52,559
to see what it was. I also want to just

851
00:43:52,559 --> 00:43:54,760
just to explain kind of the world that the game exists.

852
00:43:54,760 --> 00:43:55,800
And this is the other thing I thought it did

853
00:43:55,840 --> 00:44:01,159
really well. So it is a like post apocalyptic world

854
00:44:01,239 --> 00:44:03,840
where like the whole earth is flooded. There's at the

855
00:44:03,840 --> 00:44:06,639
start of the game there's only three hundred thousand humans alive,

856
00:44:06,760 --> 00:44:10,119
is the whole thing, and the world is flooded and

857
00:44:10,239 --> 00:44:13,239
covered in plastic. It's like super polluted, and there's a

858
00:44:13,280 --> 00:44:16,760
disease called plastemia, which makes your body slowly turned to

859
00:44:16,800 --> 00:44:21,199
plastic and all the player characters in this game have plastemia.

860
00:44:20,960 --> 00:44:23,760
There's no cure for it, but the best way to

861
00:44:23,800 --> 00:44:28,199
treat the symptoms as a inhalent called ozin, which Alex

862
00:44:28,280 --> 00:44:31,159
was mentioned earlier. And it's like this blue like health

863
00:44:31,199 --> 00:44:35,920
pack essentially, and you can only get ozin through like

864
00:44:36,000 --> 00:44:38,199
story stuff, and there's like some vendors you can buy

865
00:44:38,239 --> 00:44:40,960
it from, but every time you go and do a mission,

866
00:44:41,000 --> 00:44:43,280
you'll lose like two to three chunks of health depending

867
00:44:43,320 --> 00:44:45,639
on how long the mission is, so you constantly have

868
00:44:45,719 --> 00:44:48,519
to be getting more ozin and using it for yourself

869
00:44:48,519 --> 00:44:51,760
and doing et cetera. And it's like the themes of

870
00:44:51,800 --> 00:44:55,199
the game are very much like pro environmentalism. Marley's making

871
00:44:55,239 --> 00:44:58,679
you reckon with the idea of, like the people before

872
00:44:58,719 --> 00:45:01,400
you did not treat the world well. You have the

873
00:45:01,480 --> 00:45:03,639
option to like leave something for the people behind you,

874
00:45:03,920 --> 00:45:06,719
and you have a very tangible way of seeing those

875
00:45:06,760 --> 00:45:09,519
effects and doing that where I'm like, there's definitely times

876
00:45:09,519 --> 00:45:11,199
where I was like, oh, I'm really dying, But there's

877
00:45:11,239 --> 00:45:14,760
these little chests that previous players can store resources in,

878
00:45:14,960 --> 00:45:16,119
and I would open it up and be like, oh,

879
00:45:16,239 --> 00:45:18,519
thank god, someone left ozen here. I won't die and

880
00:45:18,559 --> 00:45:21,880
I can go on to the next level, and then

881
00:45:22,159 --> 00:45:24,000
having things where someone like comes up to you and

882
00:45:24,039 --> 00:45:26,480
they're begging for ozen and a lot of games, if

883
00:45:26,519 --> 00:45:29,320
someone like asks me for money, usually I don't know.

884
00:45:29,400 --> 00:45:32,880
If it's like a long, like one hundred hour RPG,

885
00:45:33,119 --> 00:45:34,159
I'm like, yeah, I got money.

886
00:45:34,199 --> 00:45:34,480
Speaker 3: I don't know.

887
00:45:34,519 --> 00:45:36,360
Speaker 2: I'll give this guy money. Maybe he'll be nice to

888
00:45:36,400 --> 00:45:37,880
me and give me an item, you know, that sort

889
00:45:37,920 --> 00:45:40,199
of thing. In this game, it's like, hey, can I

890
00:45:40,320 --> 00:45:42,599
have one of your health backs? You only have two

891
00:45:42,639 --> 00:45:44,800
bars of health left and you only have one health pack.

892
00:45:45,000 --> 00:45:47,599
It's like, well, that's a lot more of a significant decision.

893
00:45:47,679 --> 00:45:51,000
It's like, I'm I am actually sacrificing to give something

894
00:45:51,039 --> 00:45:53,159
up for this person. And on one hand, it's not

895
00:45:53,199 --> 00:45:55,079
a real person and that's fine, but also I'm like,

896
00:45:55,559 --> 00:45:58,519
I don't know you're being watched. Like I know there's

897
00:45:58,599 --> 00:46:00,920
times I've come across like a beggar that's like asking

898
00:46:01,000 --> 00:46:03,199
me for help, and I know Alex or whoever is

899
00:46:03,199 --> 00:46:05,920
following me will be like they'll be like, oh, your

900
00:46:06,000 --> 00:46:08,519
friend didn't help me. I'm dying even more now, or

901
00:46:08,559 --> 00:46:10,360
maybe they'll just be dead by the time Alex gets there.

902
00:46:10,360 --> 00:46:13,559
I don't know, so I thought that that was a

903
00:46:13,639 --> 00:46:15,679
really fun like take on it. And then there's a

904
00:46:15,679 --> 00:46:18,400
bunch of like factions of there's the Marauders who are

905
00:46:18,519 --> 00:46:23,239
like kind of a bottlenecking the flow of Ozen to

906
00:46:23,280 --> 00:46:25,119
the people. They're kind of like courting it for themselves.

907
00:46:25,480 --> 00:46:28,280
There's a religion of people that are kind of kind

908
00:46:28,280 --> 00:46:31,679
of cult like but are obsessed with this divinity that

909
00:46:31,880 --> 00:46:33,480
is like telling them what to do with Ozen and

910
00:46:33,519 --> 00:46:35,400
where to go. And then there's just like kind of

911
00:46:35,440 --> 00:46:37,800
the general people that are trying to get by and

912
00:46:38,559 --> 00:46:41,119
survive with with all this stuff. So I like how

913
00:46:41,239 --> 00:46:44,880
how closely it tied the mechanics in with the story,

914
00:46:45,000 --> 00:46:47,760
and in general it marries those two concepts really well.

915
00:46:48,159 --> 00:46:51,800
Even if like the story itself is like fine, like

916
00:46:51,920 --> 00:46:54,079
none of the characters are. I like the characters, but

917
00:46:54,159 --> 00:46:56,239
none of them were. There's like one moment I would

918
00:46:56,239 --> 00:46:59,760
say that felt really significant where I felt like I

919
00:46:59,800 --> 00:47:02,000
really connected with what had happened in the world at

920
00:47:02,039 --> 00:47:02,440
that moment.

921
00:47:02,519 --> 00:47:04,639
Speaker 1: Yea, uh, I.

922
00:47:06,119 --> 00:47:07,559
Speaker 2: I don't know. I thought, I don't know if I've

923
00:47:07,559 --> 00:47:09,119
played a game before. I was like, I love the

924
00:47:09,159 --> 00:47:11,519
way it was told. The story itself was fine, but

925
00:47:11,599 --> 00:47:15,280
I still had fun going through it. Yeah, well, we're

926
00:47:15,360 --> 00:47:17,199
worth checking out. I think if that sounds interesting you

927
00:47:17,920 --> 00:47:20,480
and if you want to follow me, you can go.

928
00:47:21,119 --> 00:47:23,119
Let's see if I can find it real quick. Alex, Yeah,

929
00:47:23,320 --> 00:47:23,920
for a few seconds.

930
00:47:24,039 --> 00:47:25,639
Speaker 1: Yeah, well I was gonna ask Brennan, had you heard

931
00:47:25,679 --> 00:47:27,480
of this game before today?

932
00:47:28,440 --> 00:47:31,199
Speaker 5: I have a little bit, but like hearing the two

933
00:47:31,239 --> 00:47:32,559
of you talk about it, and now I'm like, oh,

934
00:47:32,679 --> 00:47:34,440
this might need to get bumped up my backlog a

935
00:47:34,480 --> 00:47:37,840
little bit because this sounds pretty interesting, Like I like

936
00:47:38,000 --> 00:47:41,800
the the concept behind it, and it is interesting to

937
00:47:43,000 --> 00:47:45,400
think about, like if I were to follow one of you, like, oh,

938
00:47:45,480 --> 00:47:48,599
I can kind of judge their personality and maybe how

939
00:47:48,639 --> 00:47:51,599
they maybe maybe what's really underneath the hood based on

940
00:47:51,800 --> 00:47:53,039
how they're interacting in this world.

941
00:47:53,159 --> 00:47:56,800
Speaker 1: Yeah, Alex gets canceled for not giving Uh.

942
00:47:59,440 --> 00:48:04,199
Speaker 5: Yeah, there is there a maybe maybe you said this

943
00:48:04,280 --> 00:48:06,800
and I missed it. Is there a benefit for you

944
00:48:06,960 --> 00:48:09,239
to not leave something behind? Does it just mean you

945
00:48:09,639 --> 00:48:11,280
you sawn with those same things?

946
00:48:11,400 --> 00:48:15,559
Speaker 2: Keep it so it's like, uh, it's my play through

947
00:48:15,639 --> 00:48:17,400
was like thirteen hours or so. It's just things of

948
00:48:17,559 --> 00:48:20,960
like you'll you'll want health for yourself the further you

949
00:48:21,039 --> 00:48:23,519
get on. I literally the last mission of the game.

950
00:48:23,679 --> 00:48:27,519
If if I had had to transition to another mission

951
00:48:27,519 --> 00:48:29,000
after that, I would have died. Like I was on

952
00:48:29,159 --> 00:48:30,920
my last two chunks of health, and I was pretty

953
00:48:30,960 --> 00:48:33,440
desperately scrounging for stuff, and part of that was because

954
00:48:33,480 --> 00:48:35,320
of a lot of times that people ask me for stuff,

955
00:48:35,320 --> 00:48:37,239
I'd give it to them. But then there's there's like

956
00:48:37,320 --> 00:48:39,559
moments at the end of the game where it's like, hey,

957
00:48:39,679 --> 00:48:41,599
I'm trying to get everyone to band together, and a

958
00:48:41,639 --> 00:48:43,280
bunch of people in the crowd are like, actually, he

959
00:48:43,440 --> 00:48:45,360
did give me stuff when I was really sick, and

960
00:48:45,440 --> 00:48:47,679
that like bumps you up, Like it does affect the

961
00:48:47,800 --> 00:48:52,079
ending pretty significantly. And also I'm talking a lot about

962
00:48:54,199 --> 00:48:56,639
some of the decisions you make are relatively minor, like

963
00:48:56,679 --> 00:48:59,000
it'll kind of affect that mission and then for the

964
00:48:59,079 --> 00:49:02,000
person that comes out after you. And then there's more

965
00:49:02,639 --> 00:49:05,559
incremental stuff like I'm saying of like if you're donating

966
00:49:05,599 --> 00:49:07,760
to people throughout the game, or there's one person that's

967
00:49:08,559 --> 00:49:11,079
sick and you often have options to give them medicine,

968
00:49:11,079 --> 00:49:13,000
and if you don't give them enough medicine, then they'll

969
00:49:13,000 --> 00:49:15,239
probably die at this this later part of the game.

970
00:49:17,239 --> 00:49:21,519
There's also there's also a major decisions where it's like

971
00:49:21,719 --> 00:49:25,119
do I let this person kill this other person where

972
00:49:25,719 --> 00:49:29,760
the endings are going to vary a little bit more drastically,

973
00:49:29,960 --> 00:49:31,800
or decisions you make early in the game will mean

974
00:49:31,840 --> 00:49:36,079
you have more options at the end. Yeah. My my code.

975
00:49:36,119 --> 00:49:38,920
By the way, my world seed is for anyone listening.

976
00:49:39,280 --> 00:49:42,360
Eight four nine Nope, I already said it wrong. Wait no,

977
00:49:42,440 --> 00:49:45,039
I didn't you ever say numbers and you get confused anyways,

978
00:49:45,840 --> 00:49:51,159
eight four nine three nine two five five four nine

979
00:49:51,320 --> 00:49:54,119
three nine two five five. If you want to follow me,

980
00:49:54,159 --> 00:49:55,000
it's also on Blue Sky.

981
00:49:56,840 --> 00:50:00,440
Speaker 1: Yeah, I recommend people follow Charles. I think it's the

982
00:50:00,519 --> 00:50:02,519
game's a lot more fun when you know the person

983
00:50:03,320 --> 00:50:03,800
ahead of you.

984
00:50:05,039 --> 00:50:06,760
Speaker 2: And also I'm I'm pretty nice.

985
00:50:06,920 --> 00:50:07,000
Speaker 6: Oh.

986
00:50:07,039 --> 00:50:08,440
Speaker 2: The thing I didn't mention is also you can do

987
00:50:08,559 --> 00:50:11,440
like emotes in the world to like radiate to stuff,

988
00:50:12,199 --> 00:50:14,360
and other people will see that, so you're seeing their

989
00:50:14,719 --> 00:50:16,440
large decisions. But also you can just see if someone

990
00:50:16,480 --> 00:50:18,719
looks at someone and they're like, oh no, like this

991
00:50:18,840 --> 00:50:20,719
something bad happened, and that's kind of fun. But also

992
00:50:20,719 --> 00:50:22,960
you can like point towards secrets and be like Hey,

993
00:50:23,119 --> 00:50:24,719
I found a thing there. I'm going to point towards

994
00:50:24,800 --> 00:50:27,400
this thing, or if you if you want to be

995
00:50:27,440 --> 00:50:30,400
a real little rascal, you can point towards like bad

996
00:50:30,480 --> 00:50:32,440
stuff for the wrong thing and like mislead the person

997
00:50:32,480 --> 00:50:33,360
that comes behind you.

998
00:50:34,719 --> 00:50:39,079
Speaker 1: Which is which is fun. Yeah, that's Tides of Tomorrow

999
00:50:40,320 --> 00:50:43,920
for anyone looking to remember the name. Well, let's take

1000
00:50:43,960 --> 00:50:47,519
a quick break. We'll come back chat Vampire Crawlers before

1001
00:50:47,519 --> 00:50:50,199
we get out of here. We're back right after this.

1002
00:50:51,360 --> 00:50:53,920
Welcome back to the Game Informer show. We're going to

1003
00:50:54,000 --> 00:50:58,440
chat about Vampire Crawlers, which is the follow up, not

1004
00:50:59,119 --> 00:51:06,079
a direct sequel, believe, but they follow up to Vampire Survivors. Brendan,

1005
00:51:06,159 --> 00:51:09,000
you have been playing it. I wanted to hear. I know,

1006
00:51:09,639 --> 00:51:12,440
you know a lot of people are like really excited

1007
00:51:12,480 --> 00:51:14,760
by Ponkell's new you know, the idea of a new

1008
00:51:14,800 --> 00:51:19,760
Punkel game. But yeah, I know you've played it a bit.

1009
00:51:20,119 --> 00:51:21,159
Can you tell us more about it?

1010
00:51:23,159 --> 00:51:26,199
Speaker 5: Yeah, So this is if you're familiar with Vampire Survivors,

1011
00:51:26,360 --> 00:51:29,039
it is like set I don't know if there's like

1012
00:51:29,199 --> 00:51:32,920
story crossover or like continuation of some sort of narrative

1013
00:51:33,000 --> 00:51:35,360
or not, but it's set in that world at least,

1014
00:51:35,480 --> 00:51:38,039
So if you're familiar with Vampire Survivors, you're gonna have

1015
00:51:38,079 --> 00:51:41,400
a lot of like information that is probably helpful to

1016
00:51:41,440 --> 00:51:43,719
have like a baseline knowledge of, because a lot of

1017
00:51:44,199 --> 00:51:47,599
the items and characters and stuff function in similar ways.

1018
00:51:47,679 --> 00:51:50,599
But it's a very different game if you're not familiar

1019
00:51:50,639 --> 00:51:53,840
with what Vampire Crawlers is. So it kind of moves

1020
00:51:53,920 --> 00:51:56,880
like a wizardry where it's like you're in this three

1021
00:51:56,960 --> 00:52:00,800
D space and you can move down left, right and

1022
00:52:00,880 --> 00:52:05,079
turn your camera as well, and you're encountering battles and

1023
00:52:05,280 --> 00:52:09,880
using those similar types of items like King's Bible or

1024
00:52:11,159 --> 00:52:14,840
Santa miss or whatever other types of things. Yeah, Garlic,

1025
00:52:14,920 --> 00:52:18,159
all those things so far for me are persistent and

1026
00:52:18,239 --> 00:52:22,280
you unlock them as you progress, similar to Vampire Survivors,

1027
00:52:23,159 --> 00:52:28,079
but you are kind of crawling through these dungeon areas,

1028
00:52:28,519 --> 00:52:31,119
and as you progress, you're going deeper and you have

1029
00:52:31,199 --> 00:52:33,159
the choice of like backing out and keeping what you

1030
00:52:33,239 --> 00:52:35,199
have or continuing to go through to the end of it.

1031
00:52:36,880 --> 00:52:43,079
And as you're going it's like it's a lot different

1032
00:52:43,079 --> 00:52:45,760
than Vampire Survivors. And I was nervous upfront of like,

1033
00:52:46,199 --> 00:52:48,599
I love Vampire Survivors. I put so much time into

1034
00:52:48,639 --> 00:52:51,920
that game. I'll give anything Punkle does from this point

1035
00:52:51,960 --> 00:52:55,079
for a shot until they show me that maybe I

1036
00:52:55,119 --> 00:52:58,159
shouldn't just jump on any game they put out.

1037
00:52:58,239 --> 00:53:02,519
Speaker 3: But this at first was a little.

1038
00:53:02,440 --> 00:53:03,719
Speaker 5: Like, Oh, I don't know if this is going to

1039
00:53:03,840 --> 00:53:05,639
hit me the same way. But I do think that

1040
00:53:05,719 --> 00:53:08,639
the beginning of the game very good at onboarding you

1041
00:53:08,760 --> 00:53:11,360
to what is what this game is, and how it functions.

1042
00:53:12,079 --> 00:53:14,840
It very slowly opens you up, showing you how to move,

1043
00:53:15,360 --> 00:53:17,719
how to enter combat, how to use items.

1044
00:53:18,519 --> 00:53:21,639
Speaker 3: It's not a deck builder, but like it is kind

1045
00:53:21,679 --> 00:53:22,920
of a deck builder.

1046
00:53:23,119 --> 00:53:28,000
Speaker 5: So each each item is so unless I have not

1047
00:53:28,159 --> 00:53:30,519
unlocked this feature yet, you don't like you're not building

1048
00:53:30,559 --> 00:53:32,400
a deck outside in the hub world and then going

1049
00:53:32,480 --> 00:53:35,760
in with that deck. Each character that you unlock has

1050
00:53:35,840 --> 00:53:38,679
different like starting abilities and different things and cards they

1051
00:53:38,760 --> 00:53:41,800
start with, and you go in with those things, and

1052
00:53:41,960 --> 00:53:47,599
as you gain levels in the dungeons, similar to Vampire svirs,

1053
00:53:47,719 --> 00:53:49,920
you'll get a rotating thing of like which one do

1054
00:53:49,960 --> 00:53:52,760
you want to unlock x either another one of these

1055
00:53:52,840 --> 00:53:56,440
cards or maybe an upgrade to a card, or maybe

1056
00:53:56,559 --> 00:53:59,719
you can evolve a card, similar again to Vampire Survivors,

1057
00:53:59,760 --> 00:54:03,480
where if you have two items that would fuse together,

1058
00:54:03,880 --> 00:54:06,519
you can do that on certain levels up and stuff

1059
00:54:06,599 --> 00:54:06,760
like that.

1060
00:54:07,119 --> 00:54:07,960
Speaker 3: So it has a lot of that.

1061
00:54:08,079 --> 00:54:11,480
Speaker 5: Same vernacular, a lot of those same mechanics, just implemented

1062
00:54:11,519 --> 00:54:14,039
in a different way. The way the card part of

1063
00:54:14,119 --> 00:54:18,119
it works is that you say you have ten cards,

1064
00:54:18,159 --> 00:54:20,000
and as you keep going, you'll get more cards added.

1065
00:54:20,159 --> 00:54:24,440
As you're in the dungeon, you just keep rotating through

1066
00:54:24,519 --> 00:54:26,920
that deck in a random shuffle. So as you enter combat,

1067
00:54:27,000 --> 00:54:29,639
it'll deal you four cards, three cards, whatever it may be.

1068
00:54:30,400 --> 00:54:32,800
Because you can also change how many cards you start

1069
00:54:32,840 --> 00:54:35,320
with and stuff like that depending on there's a lot

1070
00:54:35,360 --> 00:54:38,119
to unlock, so it's like early game, it's like three

1071
00:54:38,199 --> 00:54:40,199
cards in your hand or four cards in your hand,

1072
00:54:40,760 --> 00:54:43,639
small deck, but you continually every time you do a run,

1073
00:54:43,719 --> 00:54:46,599
we'll just be unlocking more of a suite of options

1074
00:54:46,639 --> 00:54:50,960
and upgrades. But the way that the combat works is

1075
00:54:52,360 --> 00:54:54,760
each card has like a man of value to it,

1076
00:54:55,039 --> 00:54:57,960
So in addition to whatever the card does, it might

1077
00:54:58,159 --> 00:55:02,079
have a zero or one or three or whatever. And

1078
00:55:03,639 --> 00:55:06,920
to play it in a more strategic way, you want

1079
00:55:06,960 --> 00:55:10,639
to scale up your card usage, so you would want

1080
00:55:10,679 --> 00:55:13,679
to play a zero card first, and then a one

1081
00:55:13,840 --> 00:55:15,880
card and then a two card because it will combo,

1082
00:55:16,440 --> 00:55:19,039
which will give you more experience. It will also like

1083
00:55:19,719 --> 00:55:22,000
give you better damage output and stuff like that. So

1084
00:55:22,400 --> 00:55:24,960
there is that kind of like working in the background.

1085
00:55:25,239 --> 00:55:27,039
You could just play every card wherever you want and

1086
00:55:27,239 --> 00:55:29,519
you'd probably be fine early game. But I think like

1087
00:55:29,760 --> 00:55:33,599
understanding that combo mechanic early on is like super helpful

1088
00:55:33,719 --> 00:55:36,800
for you kind of progressing because the first few areas,

1089
00:55:36,920 --> 00:55:40,199
I feel like you can kind of maybe power your

1090
00:55:40,239 --> 00:55:43,760
way through and not be super strategic. But I do

1091
00:55:43,960 --> 00:55:46,760
think that like pretty I think I'm at a pretty

1092
00:55:46,920 --> 00:55:51,039
good skill check right now. Of you need to know

1093
00:55:51,199 --> 00:55:53,920
how to utilize these cards better. You need to know

1094
00:55:54,000 --> 00:55:57,039
how to combo better. Maybe you need to go back

1095
00:55:57,079 --> 00:56:01,400
to some of the other levels and unlocks persistent upgrades

1096
00:56:01,480 --> 00:56:03,599
back in the hub world. So when you do finish

1097
00:56:03,639 --> 00:56:07,000
a run, you go back with your gold. You can upgrade,

1098
00:56:07,480 --> 00:56:10,199
you know against similar to Vampire Survivors, you can upgrade

1099
00:56:10,199 --> 00:56:13,360
a lot of like persistent things, like you gain more

1100
00:56:13,440 --> 00:56:16,559
experience every level, you gain more gold, you have higher

1101
00:56:16,880 --> 00:56:19,639
ten percent, might you have ten percent lock or whatever

1102
00:56:19,719 --> 00:56:22,679
it may be. So you have all of these persistent unlocks.

1103
00:56:23,000 --> 00:56:25,719
You have different characters you can unlock by completing different

1104
00:56:25,920 --> 00:56:29,280
like in game achievements or goals, so you can unlock

1105
00:56:29,679 --> 00:56:31,760
like the character that I've been using a lot lately.

1106
00:56:32,000 --> 00:56:37,119
I forget what the character's name is. They they have

1107
00:56:37,440 --> 00:56:41,960
a permanent experience boost every level you gain, so I

1108
00:56:42,039 --> 00:56:45,199
gain levels faster. So like early Run, every time I

1109
00:56:45,239 --> 00:56:48,400
start a run, I usually gain like the first level

1110
00:56:48,440 --> 00:56:50,079
I gain. I gain like three levels in a run,

1111
00:56:50,159 --> 00:56:53,159
which is great for like early deck path, I feel

1112
00:56:53,199 --> 00:56:55,880
like I can kind of construct my run a little

1113
00:56:55,880 --> 00:56:59,559
bit early on. I haven't messed too much with I've unlocked.

1114
00:56:59,760 --> 00:57:04,000
I think six other are five total characters right now,

1115
00:57:04,119 --> 00:57:06,280
and I haven't even touched the other ones I've unlocked

1116
00:57:06,360 --> 00:57:09,400
just because I really like the build of this character

1117
00:57:09,480 --> 00:57:10,199
and I've been in.

1118
00:57:10,280 --> 00:57:11,000
Speaker 3: Functioning with them.

1119
00:57:11,440 --> 00:57:15,320
Speaker 5: There's like deeper mechanics you can unlock, like ar Kana,

1120
00:57:15,639 --> 00:57:18,679
and you can add one of those cards per I

1121
00:57:18,880 --> 00:57:20,239
think it's just one. I don't know if there's an

1122
00:57:20,239 --> 00:57:22,079
ability to get more, but you can put one at

1123
00:57:22,079 --> 00:57:23,800
a time on your character as you're in a run,

1124
00:57:23,800 --> 00:57:26,199
which will just give you different other boosts like the

1125
00:57:26,280 --> 00:57:31,760
one I currently have equipped. I believe is healing items

1126
00:57:32,280 --> 00:57:35,440
do double the healing, which is helpful for the levels

1127
00:57:35,480 --> 00:57:36,880
that are like five stages deep.

1128
00:57:38,679 --> 00:57:40,280
Speaker 3: But it's it's really good.

1129
00:57:40,360 --> 00:57:42,400
Speaker 5: Like I think there's gonna be a lot of people

1130
00:57:42,440 --> 00:57:44,880
that maybe it doesn't click with, especially if you are

1131
00:57:44,960 --> 00:57:48,480
hoping for something more like Survivors, But I do think

1132
00:57:48,559 --> 00:57:50,119
that what they're doing.

1133
00:57:49,960 --> 00:57:50,519
Speaker 2: Here is.

1134
00:57:52,800 --> 00:57:56,679
Speaker 5: Very well done. It feels like very familiar, because if

1135
00:57:56,719 --> 00:57:59,239
you're familiar with Survivors, there's a lot of just familiar

1136
00:57:59,360 --> 00:58:01,199
things that will kind of give you a lot of

1137
00:58:01,239 --> 00:58:03,960
knowledge up front. But it does feel very different and

1138
00:58:04,119 --> 00:58:07,480
feel unique in its own ways, and I've been surprised

1139
00:58:07,519 --> 00:58:09,360
at how much I've actually been enjoying it.

1140
00:58:09,800 --> 00:58:12,880
Speaker 1: Cool Charles, are you gonna give this thing a shot?

1141
00:58:13,559 --> 00:58:16,519
Speaker 2: Yeah, definitely. I was gonna say. I you were talking

1142
00:58:16,599 --> 00:58:19,559
about your like the lore might crossover, and then you

1143
00:58:19,639 --> 00:58:20,719
were talking about You're like, I don't know what this

1144
00:58:20,800 --> 00:58:22,800
character's name is. I was like, Okay, good. It's not

1145
00:58:23,519 --> 00:58:26,440
not that I thought it was lore heavy, but I

1146
00:58:26,639 --> 00:58:29,519
was like, I was not paying attention to any of

1147
00:58:29,599 --> 00:58:30,320
the names of the.

1148
00:58:30,360 --> 00:58:34,039
Speaker 1: Character, like the blue guy with the blonde hair, you know, yeah, yeah,

1149
00:58:34,159 --> 00:58:34,719
But even.

1150
00:58:34,599 --> 00:58:38,159
Speaker 2: Then, it's like, uh, ponkel is like, the thing that

1151
00:58:38,239 --> 00:58:41,360
makes them good is they just their systems feel so good,

1152
00:58:41,679 --> 00:58:45,159
and so I think I think that's the the spirit

1153
00:58:45,360 --> 00:58:48,559
of like Vampire Survivors isn't even like a type of

1154
00:58:48,719 --> 00:58:51,320
game I would have considered if it wasn't done as

1155
00:58:51,400 --> 00:58:53,000
well as it was. And I think this is a

1156
00:58:53,039 --> 00:58:54,800
simple thing with Crawlers where I'm like.

1157
00:58:55,239 --> 00:58:56,400
Speaker 3: Is this my genre of game?

1158
00:58:56,559 --> 00:58:59,760
Speaker 2: Not exactly, but it's Ponkell, so I'll play it for sure. Yeah,

1159
00:59:00,039 --> 00:59:02,079
and I'm glad it's it seems to be good so far.

1160
00:59:03,400 --> 00:59:05,599
Speaker 5: Yeah, I think that's where I'm at in like both

1161
00:59:05,679 --> 00:59:06,559
regards to what you said.

1162
00:59:06,599 --> 00:59:08,360
Speaker 3: It's like, I love Survivors.

1163
00:59:08,679 --> 00:59:12,400
Speaker 5: I could not tell you if there was important narrative

1164
00:59:12,840 --> 00:59:16,119
structure there that mattered to me at all. And again

1165
00:59:16,239 --> 00:59:19,320
for maybe for some people the sick goes out there. Yeah,

1166
00:59:19,360 --> 00:59:22,039
maybe that stuff's cool and maybe it's there. And Crawlers,

1167
00:59:22,079 --> 00:59:24,519
I just have no idea if there is. I do

1168
00:59:24,679 --> 00:59:27,079
think that some of the characters are the same names.

1169
00:59:27,119 --> 00:59:29,079
I just don't know if that means anything other than

1170
00:59:29,719 --> 00:59:31,280
this is Ishmael and.

1171
00:59:31,440 --> 00:59:34,159
Speaker 3: This is Dracula idea.

1172
00:59:36,119 --> 00:59:38,920
Speaker 5: But the other thing I think, exactly you're right is

1173
00:59:40,079 --> 00:59:43,400
I don't think a Vampire Survivor's game is typically my

1174
00:59:43,679 --> 00:59:45,639
type of jam, but it's just done so.

1175
00:59:45,760 --> 00:59:47,760
Speaker 3: Well that I was like, oh no, this is actually

1176
00:59:48,119 --> 00:59:48,599
really good.

1177
00:59:48,880 --> 00:59:52,360
Speaker 5: And it's the same thing with here where Crawlers got announced.

1178
00:59:52,719 --> 00:59:54,519
I'm like, oh cool, it's I'll check it out when

1179
00:59:54,559 --> 00:59:57,280
it comes out because it's punkl And then I'm happy

1180
00:59:57,320 --> 00:59:58,880
I did. I'm happy I gave it a shot because

1181
00:59:58,920 --> 01:00:01,639
I don't think I would normally dive into that type

1182
01:00:01,679 --> 01:00:05,039
of thing, and it's so far done really well. I'm

1183
01:00:05,320 --> 01:00:08,519
I'm curious if it's going to hold me the same

1184
01:00:08,559 --> 01:00:11,559
way Survivors did because Survivors I played for a long time,

1185
01:00:12,079 --> 01:00:14,320
put a lot of time into that, enjoyed every moment

1186
01:00:14,360 --> 01:00:19,079
of it. I'm enjoying my time with Crawlers. Curious if

1187
01:00:19,159 --> 01:00:22,639
it will still have that long standing effect on me.

1188
01:00:22,800 --> 01:00:25,960
Speaker 2: Does it feel like I feel like when I play

1189
01:00:27,079 --> 01:00:31,400
Vampire Survivors there's a particular effect it I feel like

1190
01:00:31,440 --> 01:00:33,920
it has on my brain of almost like just like

1191
01:00:34,079 --> 01:00:37,559
pure lizard mode of like a numbers in color is

1192
01:00:37,639 --> 01:00:41,480
so good? Does that's a that's a scientific term? Is

1193
01:00:41,599 --> 01:00:46,280
the is Vampire Crawlers? Do you feel more tactical about

1194
01:00:46,320 --> 01:00:48,519
it or does it does it trigger a similar kind

1195
01:00:48,559 --> 01:00:50,880
of instinct in your body.

1196
01:00:52,639 --> 01:00:57,039
Speaker 5: I think early I was more cautious and careful and

1197
01:00:57,239 --> 01:01:01,559
like trying to play strategically, and I was winning every

1198
01:01:01,639 --> 01:01:04,519
like I was completing every run. I wasn't, you know,

1199
01:01:05,679 --> 01:01:10,159
dying and getting sent back the further I got. I

1200
01:01:10,599 --> 01:01:15,000
was still playing strategically, but there were definitely like swathes

1201
01:01:15,159 --> 01:01:17,719
of certain dungeons where I'd be like, I'm feeling good.

1202
01:01:17,800 --> 01:01:20,639
I'm just like zooming through this. It feels great, like

1203
01:01:20,719 --> 01:01:22,679
I don't have to put too much thought because I'm

1204
01:01:22,719 --> 01:01:26,480
building correctly. But then you get to like the boss

1205
01:01:26,519 --> 01:01:28,159
of the room, and then it's like, let me, let me,

1206
01:01:28,320 --> 01:01:30,360
let me focus a little bit more. So it does

1207
01:01:30,480 --> 01:01:32,119
kind of like I feel like it ebbs and flows

1208
01:01:32,159 --> 01:01:33,880
in and out of that state for me, and maybe

1209
01:01:33,920 --> 01:01:38,519
it'll change later because I would imagine as you build

1210
01:01:38,639 --> 01:01:41,920
persistent upgrades and unlock more stuff in the suite of

1211
01:01:42,000 --> 01:01:46,320
things you can do that you like Vampire Survivors got

1212
01:01:46,360 --> 01:01:47,920
to the point to me where it was like, as

1213
01:01:47,960 --> 01:01:49,840
long as I have this, this and this, I know

1214
01:01:50,079 --> 01:01:52,800
I'm just going to be an absolute wall of damage

1215
01:01:53,079 --> 01:01:55,400
And it's great to just run around for forty minutes

1216
01:01:55,440 --> 01:01:58,199
and I and even the Grim Reaper can't kill me,

1217
01:01:58,280 --> 01:02:00,960
Like I'm just chilling. And I don't know if that's

1218
01:02:01,000 --> 01:02:03,840
going to be the same thing here, but I feel

1219
01:02:03,920 --> 01:02:06,519
like it has the potential to do that. Will it

1220
01:02:06,599 --> 01:02:08,480
be the same amount of fun? I don't know, because

1221
01:02:08,960 --> 01:02:11,360
the vomit of color on the screen when you're doing

1222
01:02:11,400 --> 01:02:13,519
that in Survivors is just a I don't know, it

1223
01:02:13,960 --> 01:02:17,760
activates a flow state. Yeah, it feels just like comfortable

1224
01:02:17,880 --> 01:02:20,159
and relaxing to be in that. I don't know if

1225
01:02:20,239 --> 01:02:22,360
this will have the same effect, but I do feel

1226
01:02:22,400 --> 01:02:24,599
that on a smaller scale, just up and down.

1227
01:02:24,880 --> 01:02:31,519
Speaker 1: So far nice, well, cool. Well that's Vampire Crawlers. I'm

1228
01:02:31,880 --> 01:02:35,599
headed to Magic Con this weekend in Vegas and I've

1229
01:02:35,639 --> 01:02:37,760
got it downloaded from my flight, so I'm excited to

1230
01:02:37,840 --> 01:02:38,119
dive in.

1231
01:02:39,400 --> 01:02:40,800
Speaker 3: It's probably a really good steam ty.

1232
01:02:40,840 --> 01:02:44,679
Speaker 1: Yeah. Yeah, I'm still I'm still truggling along on slightly

1233
01:02:44,800 --> 01:02:48,599
Spire two working on my sensions, but but yeah, I

1234
01:02:48,639 --> 01:02:51,079
think I could. I could make some time for some

1235
01:02:51,719 --> 01:02:55,840
Vampire Crawlers. Speaking of, if you are Imagic on this

1236
01:02:55,920 --> 01:02:58,039
weekend and you see me, come say hello. I'd love

1237
01:02:58,119 --> 01:03:01,199
to meet any listener of the show if you happen

1238
01:03:01,280 --> 01:03:04,960
to be there, I'll be around all weekend and he'll sign.

1239
01:03:05,159 --> 01:03:07,639
Speaker 2: He'll sign any issue of game Form you want him to.

1240
01:03:08,000 --> 01:03:11,199
Speaker 1: Oh yeah, yeah, I will write anything you want me

1241
01:03:11,239 --> 01:03:14,679
to write, saying you want me to say I didn't say.

1242
01:03:14,679 --> 01:03:16,000
Speaker 2: I didn't say that. You don't have to promise to

1243
01:03:16,039 --> 01:03:17,920
write anything, right, that's crazy.

1244
01:03:19,000 --> 01:03:21,639
Speaker 5: Yeah, that's that could be very dangerous, very quickly.

1245
01:03:23,320 --> 01:03:25,920
Speaker 1: But yeah, yeah, come say I I would love to

1246
01:03:26,079 --> 01:03:28,920
love to meet some listeners or readers of the magazine.

1247
01:03:30,280 --> 01:03:32,840
But yeah, Brendan, I just want to say thanks for

1248
01:03:33,519 --> 01:03:35,119
for coming on the show this week. Can you tell

1249
01:03:35,159 --> 01:03:36,639
people where to find you?

1250
01:03:38,559 --> 01:03:40,360
Speaker 5: Yeah, as you said at the top of the show,

1251
01:03:40,480 --> 01:03:43,440
you can find everything we do at our website, either

1252
01:03:43,480 --> 01:03:46,159
past Controller dot io or play more Indies whicheveryone is

1253
01:03:46,159 --> 01:03:47,639
easier and more indies that kind.

1254
01:03:47,519 --> 01:03:48,159
Speaker 3: Of you can find.

1255
01:03:49,159 --> 01:03:52,000
Speaker 5: Yeah, you can find me everywhere on social media at

1256
01:03:52,159 --> 01:03:54,920
b groom that's B E G R O O M,

1257
01:03:55,800 --> 01:03:57,440
or past the Controller as well.

1258
01:03:57,559 --> 01:03:58,159
Speaker 3: You can look for that.

1259
01:03:59,280 --> 01:03:59,440
Speaker 1: Yeah.

1260
01:03:59,480 --> 01:03:59,760
Speaker 2: I don't know.

1261
01:03:59,800 --> 01:04:01,199
Speaker 3: I'm I mean, we do a weekly show.

1262
01:04:01,760 --> 01:04:05,440
Speaker 5: I write stuff sometimes make some drink recipe videos and

1263
01:04:05,480 --> 01:04:07,239
stuff like that. So if any of that sounds like

1264
01:04:07,679 --> 01:04:10,480
your jam, feel free to go check that out.

1265
01:04:10,639 --> 01:04:13,039
Speaker 1: Perfect and Charles, where can people find you?

1266
01:04:14,159 --> 01:04:18,639
Speaker 2: Just online everywhere at Chuck Tuck three six five awesome.

1267
01:04:18,800 --> 01:04:20,800
Speaker 1: You can follow me at It's van Aken. And while

1268
01:04:20,840 --> 01:04:23,239
you're checking out everybody here on social media, be sure

1269
01:04:23,280 --> 01:04:26,639
to follow Game Informer at game Informer or at game

1270
01:04:26,719 --> 01:04:30,840
Informer Magazine, depending on which platform you are on. Oh,

1271
01:04:31,039 --> 01:04:35,159
the fellas are showing off there there they're magazines, don't forget.

1272
01:04:35,239 --> 01:04:38,760
Head over to gaminformer dot com slash subscribe to pick

1273
01:04:38,840 --> 01:04:42,880
up your issue, or find us in newstands around the world.

1274
01:04:44,440 --> 01:04:46,840
Please again, if you see us, let us know where

1275
01:04:46,880 --> 01:04:49,280
you see us. For all, we've got a we're building

1276
01:04:49,360 --> 01:04:52,400
a list, we're building a team in a list, and

1277
01:04:52,800 --> 01:04:55,400
we'd love to hear where you're at. All right, Well,

1278
01:04:55,519 --> 01:04:57,639
that'll be it for this week. Thanks for listening, thanks

1279
01:04:57,679 --> 01:05:00,400
for watching if you're on YouTube, and you will see

1280
01:05:00,440 --> 01:05:01,679
you next time. Goodbye,

