Speaker 1: Hello, I'm welcome to Game Spot After Dark episode one
Speaker 1: one seven. Yes, it is defeated Halo master Chief episode.
Speaker 1: Are we going to talk about Halo?
Speaker 2: Maybe?
Speaker 1: At the very least you will get a Halo themed
Speaker 1: quiz put together by our very own Jacob mccatt. But
Speaker 1: before that introductions, I'm your host, more saying. I am
Speaker 1: joined as always by Jean lucas ipet.
Speaker 3: How do you do? Gamers coming at you from a
Speaker 3: brand new microphone? And do I sound good? Do I
Speaker 3: sound crisp?
Speaker 4: Chris?
Speaker 2: Do sound good? You do sound good?
Speaker 1: It sounds real nice. Also joining us is Jordan's remay.
Speaker 4: What up? What up? Coming from my old as hell microphone?
Speaker 4: Not nearly as crisp, but it's served me well.
Speaker 1: And for the first time you may have seen him
Speaker 1: on our excellent news videos, it's Davante.
Speaker 2: Welcome, Yeah, what up?
Speaker 4: Everyone?
Speaker 5: Honored to be here on the podcast for the first time.
Speaker 1: Davante. We have a segment on this podcast which we renamed.
Speaker 1: Someone quickly reminded me what what what? It is now
Speaker 1: called I've forgotten it?
Speaker 4: So it used to be question.
Speaker 1: It used to be the Chris from Dayton, Ohio segment,
Speaker 1: but then we realized Chris has abandoned us long ago,
Speaker 1: but then we renamed it to something.
Speaker 4: Did we ever confirm that Chris abandoned us? Well, we
Speaker 4: put we just said that one day. We ran with that.
Speaker 1: No, no, we said Chris for motiple website, were like, Chris,
Speaker 1: if you're out there, let us know and we'll keep
Speaker 1: the name as is. And Chris did not reply, not
Speaker 1: in our discord dm us.
Speaker 2: He didn't.
Speaker 1: He didn't at us on Twitter. Nothing, no signs of
Speaker 1: life from Chris, which leads me to believe Chris has
Speaker 1: moved on from our podcast.
Speaker 3: So this is no longer the Chris from Dayton, Ohio
Speaker 3: segment is now the Jackson from Nairobi, Kenya.
Speaker 1: Nairobi, Kenya, that's where it was. I knew it was Jackson,
Speaker 1: but I didn't know where it was. For some reason
Speaker 1: in my mind, it was like it's from Transylvania. Right, No,
Speaker 1: that's not right, that's not right. Okay, then, so the
Speaker 1: Jackson from Nairobi, Kenya segment, in which anyone new to
Speaker 1: the podcast is invited to tell us about themselves, what
Speaker 1: they do, the games, they love, the movies, they love
Speaker 1: the stuff. That is, they're passionate about and you know,
Speaker 1: kind of imagine this being your Tinder.
Speaker 2: Profile for podcast listeners.
Speaker 1: They're gonna they're gonna decide, They're gonna decide whether they
Speaker 1: want to swipe left or right on you, Duvante, and
Speaker 1: don't worry about it. Most people will always wipe right here,
Speaker 1: but they need a good idea of they want to
Speaker 1: go into the swipe feeling good about it.
Speaker 5: Solf so Davante Chisholm here and I am video producer
Speaker 5: here at game Spot, and I'm doing a lot of
Speaker 5: the news videos along with Persia we swap weeks. But
Speaker 5: I've kind of had my hands in everything around here
Speaker 5: since starting three months ago, and it's crazy to think
Speaker 5: that it's been three months. What I really love video
Speaker 5: game wise is games like Breath of the Wild, The Witcher,
Speaker 5: and the Uncharted series. Really high on the Far Cry
Speaker 5: series as well for some reason, even though I know
Speaker 5: it's the same thing over and over again. In terms
Speaker 5: of movies, I love you know me too, things like Inception,
Speaker 5: but also like crazy stupid Love. And I've also this
Speaker 5: week alling in love with Seinfeld, so we could throw
Speaker 5: that into the favorite things. Also long walks on the
Speaker 5: beach and stuff typical things like that.
Speaker 1: Yeah, exactly, if you had to take out the entire
Speaker 1: GameSpot community on your first date, where would you.
Speaker 3: Games community imagine their first day imagine?
Speaker 5: I mean, I really just want to go with like
Speaker 5: the dollar menu, because that's that's a that's a big
Speaker 5: bill right there.
Speaker 4: That's a smart choice. That's kind of.
Speaker 5: All I want to do.
Speaker 2: I respect it, honestly, like I would be. I would
Speaker 2: be up for that. So well done.
Speaker 1: Well, we're excited to have you, hear Davante, and we're
Speaker 1: excited for the community to start getting behind you as well.
Speaker 1: I'm sure a lot of them have been watching the
Speaker 1: news videos, but if you're not, please do a command
Speaker 1: the excellent a nice digestible way to get the biggest
Speaker 1: news of the day. But let's move on to the
Speaker 1: what we've been doing watching plane segment of this show.
Speaker 1: Let's kick it off with Jordan. Jordan, we've been.
Speaker 4: Up there kicking off with me so quickly not even
Speaker 4: worth talking about because now I've written my things about
Speaker 4: the game that we were all like hinting at for
Speaker 4: the past couple of weeks was Guardians of the Game.
Speaker 2: We're all going to be talking about this. Jordan you
Speaker 2: can't knock out of it.
Speaker 4: I wrote a review for it. I all of my
Speaker 4: opinions are already out there, so uh sure. Guardians of
Speaker 4: the Galaxy, I think I'm more positive on that game
Speaker 4: than a lot of the people at a game spot.
Speaker 4: Maybe not in the our peers across sites overall, but
Speaker 4: I really like it. I think the Guardians in the
Speaker 4: game are significantly better than their MCU counterparts. I think
Speaker 4: Guardians Volume three has a lot to live up to
Speaker 4: in comparison to this game. And even though I'm not
Speaker 4: like completely sold on the combat, it's one of the
Speaker 4: better stories that I've enjoyed in a video game this year,
Speaker 4: which is why it's snuck on to the lower half
Speaker 4: of my top ten for twenty one. I am sure
Speaker 4: that Lucy, John Luke and Tam will like disagree with
Speaker 4: me on a lot of things about it. For me,
Speaker 4: it's like just a very simplified, streamlined like variation far
Speaker 4: less good but still decent story of like Final Fantasy
Speaker 4: seven remake, where it's like just telling people what to do,
Speaker 4: very little strategy involved, but really good story. And I'm like,
Speaker 4: that's I just need more single player games in my
Speaker 4: life that I can play and beat in a single weekend,
Speaker 4: and just like know that there's no expansion Pass, there's
Speaker 4: no DLC, there's no battle pass, there's nothing. I just
Speaker 4: play it, enjoy it, and I'm done and just wipe
Speaker 4: my hands of it. And that's that's a beautiful thing.
Speaker 1: So yeah, yeah, Jean Luke, you've been playing it a
Speaker 1: lot as well.
Speaker 2: What do you think of it?
Speaker 3: Yeah, I think I'm on the lower tier of most
Speaker 3: opinions I've seen. I was like surprised how positive it
Speaker 3: was when all the reviews came out on Monday, and
Speaker 3: I think, I so I really didn't like it, and
Speaker 3: then I kind of came around to it, but I
Speaker 3: still left disappointed. To be fair, I think the game
Speaker 3: kind of leaves a really bad first impression. I think
Speaker 3: that opening chapter is not that interesting because like the
Speaker 3: plot hasn't really kicked it, and like the gameplay really boring.
Speaker 3: Also something that and this isn't fair to the game,
Speaker 3: so I won't hold it against it, but uh, when
Speaker 3: I first started playing, the camera on star Lord was
Speaker 3: really really close, like gear's a war level close over
Speaker 3: the shoulder, and I was like, this is the camera?
Speaker 3: Like the combat is awful? Like this, like why would
Speaker 3: they do this? And then like later it got uh
Speaker 3: it like zoomed out more after that chapter, and I
Speaker 3: was like, Okay, that's weird. Why would they do that
Speaker 3: for the first chapter. It turns out that was a bug.
Speaker 3: It wasn't supposed to do that, and I was like, oh,
Speaker 3: well shit, that game that really started the game off
Speaker 3: on the wrong foot for me.
Speaker 1: I had the same thing where I was like, why
Speaker 1: can't I see anything? It's like really weird.
Speaker 3: And it made the platforming, which I think is like
Speaker 3: pretty rudimentary and basic, just like feel like shit and
Speaker 3: like you're you're like how I thought I have like
Speaker 3: no awareness of the enemies trying to find them, like
Speaker 3: what is going on? But again that was a bug
Speaker 3: so which also I don't know if you guys, I
Speaker 3: had a pretty buggy experience with this game. It felt
Speaker 3: like as the game progressed, it got buggier over time,
Speaker 3: like it would be like, oh, like there's just a
Speaker 3: little graphic glitch over there, and like by the end
Speaker 3: of the game it was like, oh, the music just
Speaker 3: completely stopped playing. Okay, that's cool. I think this scene
Speaker 3: was supposed to have a really cool eighties rock song
Speaker 3: in it, but it didn't whoops.
Speaker 4: But that's what I was talking to Darren, one of
Speaker 4: our freelancers, about that, and I don't know what you
Speaker 4: played on. I played on PlayStation five, he played it
Speaker 4: on Xbox, I think played and my experience was far
Speaker 4: less buggy than his was. So that's like, I don't
Speaker 4: want to say it, like, oh, that's the indication. That's it.
Speaker 4: I'm pulling from two like data points for like my conclusion.
Speaker 4: But I wonder if the PlayStation five versions a bit more.
Speaker 1: My pH five experience has been not clean, like I've
Speaker 1: had no issue.
Speaker 3: Okay, interesting, Well then maybe you don't get it on
Speaker 3: Xbox if you're planning on picking it up, because that
Speaker 3: version was really buggy in a way that was annoying
Speaker 3: to me, specifically because I do think the strong suit
Speaker 3: of the game is like the story and the presentation,
Speaker 3: so like when all these graphical glitches happened, it was
Speaker 3: like taking me out of it.
Speaker 1: But pat so like a pretty beefy patch as well
Speaker 1: as well to make sure see if there's anything in there.
Speaker 3: That right, but to not like hold that against the game,
Speaker 3: because you know that stuff can be patched down fixed
Speaker 3: for me it like I agree with you Jordan, where
Speaker 3: it's like I ended up really liking the characters and
Speaker 3: I do think they are stronger than the MCU ones.
Speaker 3: It's the same I felt about uh Insomniac Spider Man game,
Speaker 3: where I was like, this is the best version of
Speaker 3: Spider Man, of any Spider Man bar nun Get all
Speaker 3: these other Spider Man's out of here. I don't care,
Speaker 3: with the exception of maybe into the Spider Verse.
Speaker 2: Uh, get all these other Spider Man's out to.
Speaker 3: Get them out, like for real though, like the story
Speaker 3: of that game was so good that it made all
Speaker 3: of the like Tom Hollands Spider Man's look like trash.
Speaker 3: I was like, these are garbage Spider Man movies now,
Speaker 3: like in comparison to how good I feel that this
Speaker 3: game is.
Speaker 5: Uh.
Speaker 3: And maybe I don't feel quite as trumbling about that
Speaker 3: about this one.
Speaker 2: But I do Spider Men are allowed to return.
Speaker 3: But I do really really like these versions of these
Speaker 3: characters uh quite a bit. And I do think like
Speaker 3: that is where as a game you get that advantage
Speaker 3: of like, well, you get to go around and like
Speaker 3: talk to them and like interact with them, and you know, uh,
Speaker 3: you get more development than you would in a movie.
Speaker 3: The negative and this is something we kind of talked
Speaker 3: with Ham is can also great sometimes specifically Rocket like
Speaker 3: Rocket is Rock. This whole character is that he is
Speaker 3: just like incredibly narcissistic and antagonistic towards Peter, like constantly
Speaker 3: Peter in pretty much everyone to the point. And it's
Speaker 3: it works in a movie in a fifteen hour game,
Speaker 3: where he's just always pissed off and always mad about
Speaker 3: something that's unreasonable. It really grates on you after a while,
Speaker 3: and I think everyone has through different tolerance to it.
Speaker 3: But after a while I was like, shut the fuck up, Rocket,
Speaker 3: I don't care I do that.
Speaker 1: It's it's really annoying because he's also like he is
Speaker 1: that Rocket from the MCU and less so in the comics,
Speaker 1: Like they move past that in the comics pretty quickly,
Speaker 1: but he's always like trying to undermine Peter in a
Speaker 1: way that in the movies you see it in small
Speaker 1: doses and it feels like kind of combactive in a
Speaker 1: rivalry way. In this it's like I would this is
Speaker 1: like bordering on mutiny. I would throw you out of
Speaker 1: the airlock if I was in charge. And it's really
Speaker 1: fucking annoying, and like he does that thing where it's
Speaker 1: same you remember how you felt with a Trace in
Speaker 1: God of War where there's that one section where he's
Speaker 1: like surly teenager for a while and he's just being
Speaker 1: annoying as suck and he's being very childish and you're like,
Speaker 1: you're the problem here. Like Rocket does that constantly and
Speaker 1: it's really annoying. And for some reason, he keeps we're
Speaker 1: talking about earlier, but he keeps as he keeps asserting
Speaker 1: that the Milano is his ship, and I hate it
Speaker 1: for some reason. I'm like, why do you keep saying that? Like,
Speaker 1: it's not your ship, It's never been your ship, it's clearly.
Speaker 4: Really I kind of liked that part. I liked the
Speaker 4: bickering that they had with Peter. I like I like
Speaker 4: the constant callback where Peter's like my ship and Rockets like, no,
Speaker 4: it's my ship, and I'm like, I like jokes that
Speaker 4: kind of ran like that throughout.
Speaker 1: Yeah, there's something about it that I really dislike because
Speaker 1: it's like his his his uh what do you call it?
Speaker 1: Obviously point is like he takes care of it and he's,
Speaker 1: you know, the the the engineer or the engineering.
Speaker 4: But like.
Speaker 1: Peter Quill is accepted as the leader of the team,
Speaker 1: like they all default, even Rocket defaults to.
Speaker 2: Him as the leader.
Speaker 1: So it's like you can't accept that Peter Quills the
Speaker 1: leader and then be like this is my ship because not.
Speaker 2: It's not like a ship.
Speaker 1: Shut up, but like the first time is charming, the
Speaker 1: second time is charming. And then it gets when it
Speaker 1: kind of integrates into like you treated the milan or poorly,
Speaker 1: it's like, all right, shut up oosop, like fucking this
Speaker 1: isn't a one piece fucking arc again, like shit, And
Speaker 1: like I don't know, I really like Rocket as a character,
Speaker 1: but like John Luke says, his attitude over fifteen hours
Speaker 1: quickly becomes great. And it's especially the case when like,
Speaker 1: up until that point, you I took actions that were
Speaker 1: in Rockets favor, like because you can make these decision
Speaker 1: making moments where it's like Drax wants to do this
Speaker 1: thing but it involves throwing Rocket around and mistreating him
Speaker 1: a bit, and I was like, no, don't do that,
Speaker 1: and then he turns around is like fuck you. I'm
Speaker 1: the leader of this ship. This is my ship. You suck,
Speaker 1: And I'm like I should have thrown your ass into
Speaker 1: that ravine earlier. And it's like, I guess it is
Speaker 1: working in that in that way, but I don't think
Speaker 1: it's intended as to be that. But overall, yeah, I
Speaker 1: think I'm aligned with somehow I'm aligned with both Jordan
Speaker 1: and John Luke. Where to start with, I was like,
Speaker 1: this isn't hitting, and I'm and I'm upset about the
Speaker 1: fact that it's not hitting, and that is because it
Speaker 1: it kind of leads with the combat because it has
Speaker 1: a lot of explaining to do, but the combat is
Speaker 1: actually quite rudimentary and.
Speaker 4: Like the weakest part of the game.
Speaker 2: Yeah, yeah, it looks.
Speaker 1: The thing about it is like it looks more involved
Speaker 1: than it actually is. I think the thing about it
Speaker 1: is it's like mechanically it has layers, Yeah, but none
Speaker 1: of those layers are essential, Like you can you can
Speaker 1: ignore every bit of guidance it gives you and just
Speaker 1: I'm attacked, I had.
Speaker 4: Yeah, it's an incredibly dumb down version of Mass Effect
Speaker 4: and Dromeda as combat.
Speaker 2: Yeah, it's just very I'm.
Speaker 4: Not even directing where these people are going. I'm just saying,
Speaker 4: like what attacks to use.
Speaker 2: Yeah, and even then it's like you don't pay attention.
Speaker 1: I think I remember it being like it felt like
Speaker 1: playing Dragon Age two where it's like at a certain
Speaker 1: point where I was like, I just don't care about
Speaker 1: who's doing what. I'm just gonna use everyone's attacks at
Speaker 1: the same time, and like it usually will destroy an
Speaker 1: enemy or it will do like I'll wait one call
Speaker 1: down period for everyone and just do it again and
Speaker 1: then everyone's dead. So it's like and then like another
Speaker 1: point where Jordan made in kind of like his review,
Speaker 1: which is excellently you should read it. Is it kind
Speaker 1: of positions star Lord as a kind of like a
Speaker 1: strategic element in the combat where he can like guide
Speaker 1: everyone and you know, hover over the battlefield and tell
Speaker 1: people what to do. But you never need to do that.
Speaker 1: There's no point.
Speaker 4: Did you ever use the hover ability after unlocking it
Speaker 4: on the games? Like use the hover ability to go
Speaker 4: up and direct the combat? And I did it that
Speaker 4: one time.
Speaker 3: Click in on the sticky So that that feels so
Speaker 3: cumbersome that you just never use Peter's abilities. I highly
Speaker 3: recommend you go into the settings and you set it
Speaker 3: so you just have to click instead of hold to
Speaker 3: activate Peter's abilities. That's an option yeah.
Speaker 1: So, so for context, how it works is most of
Speaker 1: the Guardian's abilities are like tied to a radio menu,
Speaker 1: which you like hold L one I think, and it
Speaker 1: brings them up and then you oh, the face buttons
Speaker 1: are tied to each of the members, and then you
Speaker 1: press that button, so let's say triangle for I think
Speaker 1: it's dras or something like that, and it will then
Speaker 1: bring up four additional buttons that are mapped to the
Speaker 1: face buttons, and those are specific abilities. But for Peter
Speaker 1: you have to like press down the left thumbstick to
Speaker 1: bring it up because the other buttons are taken up
Speaker 1: by the other men. Was the gudience, and I didn't
Speaker 1: even see that for a while. So I unlocked the
Speaker 1: abilities for him and then just forgot about them immediately.
Speaker 1: And then I saw that in the corner and I
Speaker 1: was like, oh, now that's where the abilities are, and.
Speaker 2: Then I started using them. I was like, I don't
Speaker 2: really need them, but that's nice.
Speaker 3: Yeah. I mean I felt the same way where it's
Speaker 3: like because I had to like make a combat guy
Speaker 3: for a game spot, and so literally halfway through the game,
Speaker 3: I was like, I should probably learn how this combat
Speaker 3: actually works, because it was a thing where it was like, oh,
Speaker 3: I've been getting away with just hitting random buttons and
Speaker 3: being fine. Yeah, And then when I actually figured out
Speaker 3: how the combat worked, I was like, oh, there is
Speaker 3: depth here. There is all these like systems and terms.
Speaker 3: It was like stagger and elemental shots and all this stuff,
Speaker 3: and it does actually work. But like you said, you
Speaker 3: never need to do it because I just don't think
Speaker 3: the combat encounters themselves demand it. And then when I
Speaker 3: did learn how the combat actually worked and started to
Speaker 3: use those combos, it became so easy easy, like ridiculously easy.
Speaker 3: Like I put the game up too hard to try
Speaker 3: and like show like, oh the game's harder now, and
Speaker 3: like this is tricky, you know, like oh, i'll capture
Speaker 3: me dying. I went through an entire chapter without dying
Speaker 3: trying to intentionally, Like I wasn't trying to like die
Speaker 3: on purpose. I was like, I'll just die naturally. Because
Speaker 3: I put the game on the hardest difficulty. I was
Speaker 3: able to get through the entire chapter without dying until
Speaker 3: the very end because it yeah, just was like, oh,
Speaker 3: I know the exact buttons to hit to win now
Speaker 3: because I figured out.
Speaker 1: The comment it never puts you in a position where
Speaker 1: you need to think hard. It is the combat is
Speaker 1: literally the embodiment of that Indiana Jones scenes where the
Speaker 1: guy is doing the knife tricks and then Indie just
Speaker 1: shoots him. Like this, either you can take the long
Speaker 1: way or you can take this short way, and the
Speaker 1: short way is the easiest way, and you get to
Speaker 1: just walk away from the combat having and the other
Speaker 1: mechanic for combat before I move on to the other
Speaker 1: product is the.
Speaker 2: Huddle, which is a kind of weird.
Speaker 1: So another layer is you have these like cinematic finisher
Speaker 1: attacks which once you do a certain amount of damage
Speaker 1: or stunt or whatever, like you can press up two
Speaker 1: buttons and the guardians will team up to do a
Speaker 1: quick flourish.
Speaker 2: That is like I like that, it's cool. It's nice.
Speaker 1: Like you'll do a punch and then like Drags will
Speaker 1: do a drop kick and then that's it, or like
Speaker 1: Gomora will do a swords wipe or Rocket will drop
Speaker 1: a group do something that's cool.
Speaker 2: I like that.
Speaker 1: It doesn't break up the flow of combat too much,
Speaker 1: and it's the kind of like a moment for you
Speaker 1: to pause and watch something cool happen. The other part
Speaker 1: of it is like you build up enough energy and
Speaker 1: you can do a huddle, which is like you press
Speaker 1: a button and the action comes to a stop. It
Speaker 1: goes into first person where you can see star Lord
Speaker 1: pull out his walkman and turn some music on. They
Speaker 1: all gather around you, so you're like staring at them
Speaker 1: face to face as if it's like a mass effect conversation,
Speaker 1: and they're all like, damn.
Speaker 2: This sucks.
Speaker 1: Why is no one letting me kill everyone? And then
Speaker 1: Gomor's like stay out of my way, and then rockets
Speaker 1: like this is my ship, and then group it's like
Speaker 1: I am grow and then you're like, dude, come on,
Speaker 1: let's let's work together. And depending on your choices, like
Speaker 1: you either go back in there with like healed health
Speaker 1: or buff damage or like some small it's entirely pointless,
Speaker 1: like it's it's so superfluous unnecessary.
Speaker 3: Thing I do love about that though, is that I
Speaker 3: don't know if you noticed, but the speech that Peter
Speaker 3: gives is is like loosely tied to the license song
Speaker 3: that plays after. Yeah, it's really funny.
Speaker 1: Yeah, it's it seems like they came up with a
Speaker 1: cool idea and it was like, it seems like this
Speaker 1: they came up with this idea the day that they
Speaker 1: got confirmation that they were going to make the Guardians game,
Speaker 1: and they were like, what if we did this thing
Speaker 1: where everyone huddles around you and it's really cool, or
Speaker 1: we can have like the licensed music in the background
Speaker 1: and the things that they're saying, we'll appear in text
Speaker 1: behind them. And everyone went, yeah, that would be so cool,
Speaker 1: and then it like it just no one went this
Speaker 1: is kind of breaking the flow of the combat, and
Speaker 1: it's kind of awkward.
Speaker 3: Also, it's really because like accidentally press it, accident it Yeah.
Speaker 1: And the thing about it is like the combat is
Speaker 1: easy enough where you're absolutely whooping ass and then like you're.
Speaker 2: Like, why would I need I don't need to motivate them.
Speaker 2: They're just destroying everyone, Like I have no like this.
Speaker 2: If it was like.
Speaker 1: Constantly like, oh my god, I'm on the edge of
Speaker 1: my like health bar, I'm about to die here, and
Speaker 1: I use it and it like brings everyone up, that
Speaker 1: would be great.
Speaker 2: But I've never.
Speaker 1: Been below half health in this game, so why would
Speaker 1: I ever do appreciate that?
Speaker 3: They at least like wrote dialogue for when you're winning
Speaker 3: and you get in so it's like they're all just
Speaker 3: like really like, yeah, we're kicking ass. This is amazing,
Speaker 3: and Peters like, hey, guys.
Speaker 4: Just like why are you playing?
Speaker 3: You just gotta you gotta stay loose and you know,
Speaker 3: so don't worry about it, and then like don't worry,
Speaker 3: be happy plays and you're like all right, okay, okay.
Speaker 2: Yeah.
Speaker 4: So I will say, like, the one thing that I
Speaker 4: really like about it that I hope in some way
Speaker 4: can be evolved upon by some RPG maker somewhere is
Speaker 4: the idea that for so long, choice driven RPGs have
Speaker 4: been like, look, there's the comment sections, and then there's
Speaker 4: the dialogue choice making sections, and those never like intertwine
Speaker 4: in any conceivable way. And this one doesn't quite do
Speaker 4: it because, like Tam said, like basically combat stops even
Speaker 4: like you're in the middle of about to die for
Speaker 4: some reason. It's like, oh, all the enemies take a
Speaker 4: break to let you have the chance to do a
Speaker 4: pep talk.
Speaker 2: But if there was like some see the camera pull
Speaker 2: out while that's happening.
Speaker 4: I would love if there was like some conceivable way
Speaker 4: for someone who's making like an action RPG to make
Speaker 4: it where you're occasionally having to respond to conversations in
Speaker 4: the midst of combat, like not all the time, but
Speaker 4: like like just using mass effect as like an example,
Speaker 4: because like that's like the go to thing. Like Jack
Speaker 4: and Miranda like hate each other a lot in mass
Speaker 4: effect too, and they have like that huge confrontation in
Speaker 4: mass effect too that everyone has, but like just going
Speaker 4: through it, like there would have been moments like during
Speaker 4: fights where like Jack would have gotten Miranda's way and
Speaker 4: Miranda would have gotten in Jack's way and they would
Speaker 4: have started bickering, and Shepherd would have had to have
Speaker 4: like harald them back like hey, like this is not
Speaker 4: the ideal time to do that, and maybe you would
Speaker 4: have even had to have done like a renegade thing
Speaker 4: to like snap them back and like refocus them. And
Speaker 4: So I like the idea that Guardians is presenting here,
Speaker 4: and I hope someone takes them, like, oh, let's try
Speaker 4: to take the like choice consequence driven like dialogue thing
Speaker 4: and find a way to put it in combat without
Speaker 4: interrupting combat the way that uh it is like there,
Speaker 4: I don't know how you do it. Someone smarter than
Speaker 4: me has to figure it out. But the idea of
Speaker 4: like you're in the middle of a fight and maybe
Speaker 4: like one or two people are arguing and that's causing
Speaker 4: you to lose because they're not focusing and you need
Speaker 4: to say something like in that moment, like a little
Speaker 4: dialogue prompt comes up. It's like you have this choice,
Speaker 4: this choice or this choice, and you have to say
Speaker 4: the right thing to like refocus the squad in the
Speaker 4: myths of the fight. And I'm like, I like this idea,
Speaker 4: it's just not I had. I had the exact the
Speaker 4: same thought.
Speaker 1: I had this exact same thought, and I thought about
Speaker 1: it long enough to convince myself that it's going to
Speaker 1: be in the.
Speaker 3: Next Like I was like, they have to be really cool.
Speaker 1: Yeah, but like yeah, so long and short story combat
Speaker 1: not great. However, what I will say I really really enjoyed,
Speaker 1: and I am enjoying because I'm not finished yet is
Speaker 1: the characters. And I'd say the character more than the
Speaker 1: story because the story takes a long time to get going.
Speaker 1: It feels like a like a boring family vlog day
Speaker 1: for the Guardians up until a certain point, they're basically yeah,
Speaker 1: they're basically like we got they basically going to the
Speaker 1: fucking going to pay a bill, like for for like
Speaker 1: five hours and it's like, oh my god, come on.
Speaker 1: But then like when the proper like pieces are and
Speaker 1: then the galaxy saving part comes in, it starts to
Speaker 1: like pick up some steam. I would say the characters
Speaker 1: I enjoy way more, the relationships and the between them.
Speaker 1: I think it really kicks off when you meet Niki
Speaker 1: and without spoiling what is going on there, like I
Speaker 1: don't want to say what is happening, but like you
Speaker 1: meet up with the Novacoor and like.
Speaker 2: That's where it starts to pop off.
Speaker 1: And I feel like from that point on, you're like,
Speaker 1: up until that point, I was like, yep, this has
Speaker 1: certainly got the Guardians of the Galaxy in it, and
Speaker 1: then stuff happens on that first introduction of Niki and
Speaker 1: you're like, oh I see oh interesting, and then you're
Speaker 1: like okay, now now it's like literally I had a
Speaker 1: sit up moment where I was like slouching and I
Speaker 1: was like, oh, I see you, and I sat up
Speaker 1: in my eus like how do you pay attention going
Speaker 1: down here? And from that point on it I feel
Speaker 1: like it's way better in terms of having that context
Speaker 1: and that be like the seed day plant and then
Speaker 1: carrying on, they kind of so far. Anyway, they keep
Speaker 1: alluding to it, and I really like it. And that's
Speaker 1: when stuff like the flashbacks to Peter's like younger with
Speaker 1: his in his home is like way more effective because
Speaker 1: it also feels like set up for another story beat,
Speaker 1: and then from that point on it kind of also
Speaker 1: blows like blows the world out a bit further and
Speaker 1: explores the weirder side of the cosmic part of the
Speaker 1: Marvel universe. It's got one of my favorite characters from Marvel,
Speaker 1: Cosmo in there.
Speaker 2: Like I love Cosmo is.
Speaker 1: A Russian dog that is like also one of the
Speaker 1: most powerful characters in space Marvel Space canon, and like
Speaker 1: they characterized Cosmo really well, where like one of my
Speaker 1: favorite touches is he Cosmo doesn't call them the Guardians
Speaker 1: of the Galaxy. He calls him the Guardian of the Galaxies,
Speaker 1: which is just like a slight error on his part,
Speaker 1: but it sounds like it's way better and like it's
Speaker 1: really good and every now and then, like and he's
Speaker 1: like the security chief of an area, and like he
Speaker 1: goes from between like this very stern character who's got
Speaker 1: history with Peter Quill and is like deadly serious about
Speaker 1: security to like suddenly just being a dog and chasing
Speaker 1: a ball and and like so he'll be like go
Speaker 1: from pissed off at Rocket to be like suddenly he's
Speaker 1: got a squishy ball in his mouth and wants to
Speaker 1: play fetch. And it's like and it's also a like
Speaker 1: astronaut and like such a great character. Yeah, it's like
Speaker 1: so wholesome, and like Cosmo is currently like my MVP
Speaker 1: of that game, and like just just give me a
Speaker 1: whole Cosmo game because it's incredible. But you also meet
Speaker 1: like Lady Hellbender, and there's some really nice setup for
Speaker 1: like context because drax Is by that point has killed Thanos,
Speaker 1: which isn't a which isn't a spoiler. It's like something
Speaker 1: they mentioned like early.
Speaker 4: In The Destroyer.
Speaker 2: Yeah, they call him the Destroyer because he is that.
Speaker 1: And it's interesting because you think he'd be on top
Speaker 1: of the world, especially if you the only context you
Speaker 1: you have is the MCU movies where he's that was
Speaker 1: his ultimate goal and you know he's never kind of
Speaker 1: achieved that. But here he's kind of on a calm
Speaker 1: down after becoming that the Destroyer, and it's interesting there.
Speaker 2: Gomora is in a similar.
Speaker 1: Space where she's like betrayed uh Thanos and Nebula, and
Speaker 1: it's kind of like finding her own way, and there's
Speaker 1: different different things happening in in characterization and context why
Speaker 1: it's not really really interesting. So I have like currently
Speaker 1: where I'm at, I quite like the game. I wouldn't
Speaker 1: say I enjoy playing the game, but I do like
Speaker 1: being in that world. I think the acting is really good.
Speaker 1: I think like the the facial capture is extremely good,
Speaker 1: Like yeah, I don't surprisingly, I was like the fuck,
Speaker 1: this is like unnecessarily good like as and then you
Speaker 1: remember who the developers are and you're like, oh, right
Speaker 1: makes the game so of course, Like the motion captures,
Speaker 1: yeah exactly, and like to the point where like you
Speaker 1: can see that the lip synking is very good, and
Speaker 1: then like the subtle like micro expressions in faces that
Speaker 1: really help sell emotional moments. You're like, wow, that's really good,
Speaker 1: which makes a lot of sense because you need, like
Speaker 1: you need to be able to do like Rocket slightly
Speaker 1: bearing his teeth and you know, go more of frowning
Speaker 1: in a very specific way, or like you need drax
Speaker 1: Is like expressions to sell a comedic delivery on a line.
Speaker 1: And it does it really really well. So I'm at
Speaker 1: the stage now where I'm like, this is a this
Speaker 1: is a good game. This is a good game. I
Speaker 1: wish the combat was a bit bad. I wish yeah,
Speaker 1: it's a good movie. I wish that they had put
Speaker 1: a little more thought into into the hard mode, because
Speaker 1: that feels like a good kind of solution where it's like,
Speaker 1: on this mode, we've got we need to, you know,
Speaker 1: make sure there's no barriers for people who know and
Speaker 1: love the Guardians of the Galaxy because of MCU. But
Speaker 1: if you want, like you, if you're a gamer and
Speaker 1: you need to be challenged and you need to think
Speaker 1: about your combat, go to this mode. But instead, as
Speaker 1: Jordan points out, it's basically like more health, more damage
Speaker 1: scenario instead of like enemies have new abilities and or moves,
Speaker 1: or they're like you have.
Speaker 2: To be a little more strategic. It's just like whatever.
Speaker 4: But yeah, in the dichotomy of recent Marvel games, this
Speaker 4: for me like it's probably just under maybe just with
Speaker 4: Marvel Spider Man Miles Morales, but it's like definitely under
Speaker 4: the original Marvel Spider Man, and it's like way above
Speaker 4: Mars significant.
Speaker 3: It was like the whole time I was playing it.
Speaker 1: As the as the resident apologists for Marvels Avengers. I
Speaker 1: will say it does have the the same kind of
Speaker 1: energy as the Marvels Avengers single.
Speaker 2: Player, yes, which is like that kind of a good.
Speaker 1: Story, a good wholesome story, which the characters are really
Speaker 1: driving it and it's a contained, good experience. So I
Speaker 1: think they're comparable on that level. I would even say, like,
Speaker 1: obviously I have a personal connection to Gormala, but like
Speaker 1: I enjoy the simile player on that perhaps a.
Speaker 2: Bit more, but still like I feel like they're on part.
Speaker 1: When you introduce the the games as the service stuff
Speaker 1: less so, but that's the kind of energy we're coming
Speaker 1: at it from, like if you want, kind.
Speaker 3: Of a fair comparsion point.
Speaker 2: But yeah, I think that's a There was a thorough
Speaker 2: exploration of.
Speaker 4: The explanation of Guardians of the Galaxy.
Speaker 1: Yeah, yeah, yeah, you should definitely check it out.
Speaker 2: It's it's it's a good time.
Speaker 1: I think.
Speaker 2: I think like if you.
Speaker 1: Paid full price for it, most people, if you have
Speaker 1: an interest in the Guardians, most people walk away thinking, yeah,
Speaker 1: that was worth it.
Speaker 4: Yeah, Okay, I'm gonna like quickly quickly go through uh
Speaker 4: two of these and because I share two other games
Speaker 4: with people so we can do somewhat converse with them.
Speaker 4: But obviously playing more Apex. Season eleven is going to
Speaker 4: start on November second, so I'm just getting back into
Speaker 4: the swing of things and just playing that game again,
Speaker 4: making sure I'm not rusty when that kicks off. Always
Speaker 4: playing Apex Love Apex hasn't really changed except that they've
Speaker 4: patched some of the bugs that they had at the
Speaker 4: end of the season, so that's good. Been playing Disciples Liberation,
Speaker 4: which is just a CRPG that CRPG franchise that existed
Speaker 4: like ten fifteen years ago, the Disciples series. It took
Speaker 4: a really really long hiatus and they came back with
Speaker 4: this fourth game. Niche audience. It's more about like building
Speaker 4: armies than like creating a squad, but in this one
Speaker 4: they tried to do a little bit of both and
Speaker 4: it's pretty good. I'm enjoying it so far. It's probably like,
Speaker 4: in a very very low portion of my top tenure,
Speaker 4: playing as a woman who discovered this like magical city
Speaker 4: and this connection to this dark power. You think, oh,
Speaker 4: I can use this to like save myself and my
Speaker 4: childhood friends because we're all really poor and we can
Speaker 4: build an army and protect each other, and along the
Speaker 4: way you kind of stumble into like a world ending
Speaker 4: prophecy and standard like RPG affair. There's Xbox and PlayStation
Speaker 4: versions of it, and it runs surprisingly well on consoles.
Speaker 4: If you're just like in the mood for like a
Speaker 4: Divinity Original Sin two eighty hour RPG, I would highly
Speaker 4: recommend it, but I don't think it does anything like
Speaker 4: outstandingly different from what has come before. And then the
Speaker 4: other things I've been playing. I've been playing Inscription, which
Speaker 4: is kind of like a game that's been going around
Speaker 4: the Twitter sphere a bit to the chagrin of most people.
Speaker 4: I don't want to like talk about it in a
Speaker 4: way that spoils it, because I know a lot of
Speaker 4: people probably want to experience it. For the first hand,
Speaker 4: I am not a huge fan of Inscription. I'm currently
Speaker 4: on the second part of the game, and the second
Speaker 4: part is, in my opinion, much weaker than the first part.
Speaker 4: But I adored the first part, and just based on
Speaker 4: conversations with other people, I know that there are three
Speaker 4: parts of this game, so I'm hoping the third part
Speaker 4: brings me back in and I think that's the least
Speaker 4: spoiler way that that's.
Speaker 3: Interesting the first part, so I don't have that comparison
Speaker 3: for like how it changes, but I absolutely am in
Speaker 3: love with the first part. It's so good. It's so good. Yeah,
Speaker 3: it's like, yeah, you're right, Like I want to talk
Speaker 3: about it, but I also don't want to say anything
Speaker 3: about it, but I feel like I should because a
Speaker 3: lot of people are probably like, what even is this game?
Speaker 3: It's it's a card game. It's a it's a like
Speaker 3: the basic thing is just like, oh, it's a video
Speaker 3: game card game. And the vein of like that has
Speaker 3: become a genre that has exploded and uh, maybe over
Speaker 3: been oversaturated, which is to say I'm not particularly a
Speaker 3: huge fan of video game card games. Uh they at
Speaker 3: least like in a traditional sense, like I I'm not
Speaker 3: that into building decks really like having to micromanage cards
Speaker 3: and like figure them out in a way that it
Speaker 3: just kind of overwhelms me. And I'm like, ah, I'm
Speaker 3: just this isn't really what I care about. Uh, this game,
Speaker 3: I think does a brilliant job of It's like it's
Speaker 3: it's the card game for people who don't like video
Speaker 3: game card games. Because I don't like them. My girlfriend
Speaker 3: doesn't like them. We're both like this game rules because
Speaker 3: I think it's just does such a smart job of
Speaker 3: very slowly introducing elements of the cards to you in
Speaker 3: a way that isn't overwhelming or annoying. It's very digestible.
Speaker 3: It also will frequently kind of bend its rules or
Speaker 3: introduce a new rule to you that kind of helps
Speaker 3: you in your favor. So it feels like that you're
Speaker 3: never getting stuck in the game in a way that
Speaker 3: I find with some card games where you're like, oh,
Speaker 3: this just sucks or I don't have the right deck.
Speaker 3: That can still happen in this game. But like, even
Speaker 3: like when you start over you get like a new
Speaker 3: card that is stupidly overpowered. Usually that is like, okay,
Speaker 3: this is here to like help you progress forward. I'm
Speaker 3: trying to be so vague about this, but I find
Speaker 3: I find the actual act of like playing the cards
Speaker 3: to be very satisfying in a way that for me
Speaker 3: normally does not click. So I would say, if you're
Speaker 3: somebody who is hesitant about card games and are like,
Speaker 3: ah no, I don't think i'll play this. I don't
Speaker 3: really like card games, I would recommend giving this a chance.
Speaker 4: I would also like add that, like just so people know,
Speaker 4: like if you know there are things in spookier games
Speaker 4: that trigger you, like look at the trigger warnings for
Speaker 4: this game before diving. If you just dive into this
Speaker 4: straight without looking at the trigger warnings, you might you
Speaker 4: might encounter content that's not great.
Speaker 5: Just what I was going to.
Speaker 2: I was going.
Speaker 5: I kind of like card games. I mess with them
Speaker 5: a little bit of gotten into like games like Gwent
Speaker 5: and Heartstone even for a little bit. And I've tried
Speaker 5: some other like little deck building games here and there,
Speaker 5: so I'm open to them. It's just for some reason
Speaker 5: when I when I see inscription places, I'm just like,
Speaker 5: is that a scary game? Should I be trying this
Speaker 5: at all? And me, you know Davante and horror, let's
Speaker 5: put this on the tender profile as well. Okay, That's
Speaker 5: why I was That's why I was trying to like
Speaker 5: feel it out a little bit interesting.
Speaker 1: Yeah, I think for me, like I'm not that I'm
Speaker 1: not super far in so for me, it doesn't feel
Speaker 1: like horror. It feels like a spooky escape room currently.
Speaker 1: Well I can I can. I imagine it will get
Speaker 1: the thing I like about Inscription, I think it does
Speaker 1: better than every every other card based game, is it
Speaker 1: kind of it teaches you how to play the game
Speaker 1: in a way that's more engaging than any other card game,
Speaker 1: where every other card game tutorial feel like it is
Speaker 1: like breaking the world, where it's like explaining shit to
Speaker 1: you in a very mechanical and like instruction manual way.
Speaker 1: It's like you need to pick up two cards and
Speaker 1: then flip this shit and then this still happened, whereas
Speaker 1: in this like you have a it's almost in world
Speaker 1: where this character is showing you how to play the game,
Speaker 1: but it's like teaching you about the world itself, and
Speaker 1: it's like letting you absorb the kind of vibe of
Speaker 1: the game through teaching you that it will be like
Speaker 1: you know, this figure is which like currently it reminds
Speaker 1: me of the crypt keeper from Tales from the Crypt
Speaker 1: Like is kind of like berating you and showing you
Speaker 1: how what to do, and it kind of has this
Speaker 1: antagonistic relationship where it feels like it's trying to train
Speaker 1: you up to be a viable opponent for them. And
Speaker 1: that's what I like about it is that it doesn't
Speaker 1: feel like you're playing a card game. A lot of
Speaker 1: the time, at least in the first few hours, it
Speaker 1: feels like you're just in this world and it's kind
Speaker 1: of like a sore slash escape room vibe. You just
Speaker 1: wake up and you're like, what the hell is going on,
Speaker 1: and like this jigsaw like figure is in front of
Speaker 1: you talking about let's play.
Speaker 2: A game or whatever it is.
Speaker 1: And then suddenly you've got the ability to walk around
Speaker 1: this room and you're like, oh shit, there's like puzzles
Speaker 1: in this room and items and stuff like that, and
Speaker 1: you start piecing things together, and I think that's the
Speaker 1: real strength for me, right. I think it's one of
Speaker 1: those games where if if you're okay with like spooky slash,
Speaker 1: horror slash, you know, kind of unsettling vibes, and you're
Speaker 1: into the idea of a card game, those boxes ticked.
Speaker 1: I think this is one of the games that makes
Speaker 1: the strongest first impression of a game in a long
Speaker 1: long time. Like, because I'm into all that stuff. Card
Speaker 1: game is probably Bartle Model List. I don't super like them,
Speaker 1: but I will play them. But like the moment I
Speaker 1: put this on, like ten seconds in, I was like, oh,
Speaker 1: I am very into this. This is like good, Like
Speaker 1: I like how this is feeling and how this is presented.
Speaker 1: So yeah, I think that's that's definitely something that it's
Speaker 1: got going for it.
Speaker 2: I'm interested to see because if.
Speaker 1: John Luke and Jordan have mentioned this kind of like
Speaker 1: half halfway point or like there's a second half to
Speaker 1: the game, which I'm interested in seeing how that hits.
Speaker 1: But so far, I'm really enjoying it.
Speaker 4: Yeah, I please both of you, like keep playing this game,
Speaker 4: because I desperately want to get your feedback on the thing.
Speaker 3: I expect it to go places.
Speaker 2: Yeah.
Speaker 4: Yeah, I don't know how to talk about without spoiling it,
Speaker 4: So I'm just gonna wait until you tube get to
Speaker 4: that point.
Speaker 2: Yeah, that's anything else.
Speaker 4: Jordan, I've been playing Moon Globe Bay, and by playing,
Speaker 4: I mean like I played for like forty five minutes
Speaker 4: an hour last night, and so I don't know how
Speaker 4: you feel about DeVonta. Can see that you've played it
Speaker 4: to It's it's pretty cute, it's pretty wholesome. It's like, oh,
Speaker 4: did do you like the fishing aspect of animal crossing
Speaker 4: and you kind of like just want to do that
Speaker 4: aspect of the game in a story like that's tied
Speaker 4: to grief and handling grief and moving on in a
Speaker 4: very wholesome, cutesy setting. I was not expected, but it
Speaker 4: hasn't like been super hitting it for me, but like
Speaker 4: it has some great ideas, I think.
Speaker 5: So my time with it consisted of I played around
Speaker 5: the same amount as well, like forty five minutes to
Speaker 5: an hour, but unfortunately a chunk of that time was
Speaker 5: just kind of trying to figure out what was wrong
Speaker 5: with the version I was playing. I don't know what, Jordan,
Speaker 5: what were you playing on?
Speaker 4: I was playing on Xbox. I just used which which
Speaker 4: Xbox series X exactly?
Speaker 5: That might be the reason I'm playing on just an
Speaker 5: old Xbox one s I believe it is. And the
Speaker 5: frame rate and the way the like, I kind of
Speaker 5: thought it was on purpose. It just really has this
Speaker 5: like jaggedy feel to it that was kind of like
Speaker 5: weird to look at. So I was like, all right,
Speaker 5: that's maybe that's just what they were going for, a
Speaker 5: lego movie kind of vibe, since it's all vauxhol and stuff.
Speaker 5: But then I saw someone playing it on like YouTube
Speaker 5: or Twitch, and I was like, that looks smooth. What's
Speaker 5: happening here. So I downloaded it on PC and plays
Speaker 5: way better on PC. So I was like, all right,
Speaker 5: this is where I'm going to stay. And I tried
Speaker 5: to open my map and it refused to open no
Speaker 5: matter what button I pressed. I went back to keyboard
Speaker 5: and I was like, what's going on? Went back to Xbox.
Speaker 5: Still won't open. So that save file something happened with it.
Speaker 5: So it was just so I started a new save
Speaker 5: file and that kind of fixed a lot of my issues.
Speaker 5: But I'm just like, I'll come.
Speaker 2: Back to you.
Speaker 5: What I've played with it. Though You're totally right, it
Speaker 5: is just like kind of, you know, dealing with that
Speaker 5: grief that your character goes through. I like that it,
Speaker 5: you know, it slaps you with that inclusion right away
Speaker 5: as you're like making your character. So for some context,
Speaker 5: you get like a choice of four characters. You pick one,
Speaker 5: you choose their pronouns and their name, and then one
Speaker 5: of the other three is going to be your partner
Speaker 5: once you start the game. But I like the fishing mechanics,
Speaker 5: the music and stuff like that. So far it seems
Speaker 5: pretty cute going into it. I don't know how long
Speaker 5: I would play it, since it is just kind of
Speaker 5: like phishing. But there there is I think I read
Speaker 5: like over one hundred species of fish in there, so
Speaker 5: you got a lot to do in terms of catching stuff.
Speaker 4: It's like the ideal I think game game where this
Speaker 4: is a game. I think that if I had like
Speaker 4: seen it on the Xbox Store and it would have
Speaker 4: been like, I don't know, twenty forty dollars whatever, and
Speaker 4: I would have seen it been like, ah, this is
Speaker 4: kind of like going for vibes that I usually go
Speaker 4: for in games. And Lynna Raine the composer for a
Speaker 4: Chicory and Celeste they're the ones who do the music
Speaker 4: for No Wonder Glow. So I'm like, oh, I really
Speaker 4: like their music, so maybe I'll check it out. But
Speaker 4: like with game Pass, it was like an immediate day
Speaker 4: one download. I'm trying it, I'm playing it, and that
Speaker 4: the minimum. I'm going to probably give it like a
Speaker 4: good three ish hours before coming on a verdict of
Speaker 4: like I like this game, I want to keep playing,
Speaker 4: or I don't like this game and I'm going to stop,
Speaker 4: which I think is going to do wonders for it.
Speaker 4: I'm I'm not convinced with how like jam Packed the
Speaker 4: latter half of October and first half of November are
Speaker 4: in terms of release. Is that this game would have
Speaker 4: like done reasonably well without this little game pass boost.
Speaker 4: But yeah, I'll probably have a bit more to talk
Speaker 4: about it on a later podcast, assuming I keep playing
Speaker 4: it and playing way too many games right now. There
Speaker 4: are too many games.
Speaker 2: Right now, Davante. You've been playing Echo Generation, tell us
Speaker 2: a bit about that.
Speaker 5: So Echo Generation also another like Vauxhall's style game. It's
Speaker 5: just taken over game pass right now. It is a
Speaker 5: turn based RPG with you know, like a lot of
Speaker 5: that like eighties kids investigating supernatural stuff around that town.
Speaker 5: But also they're really into making short films about aliens
Speaker 5: and stuff because you know, that's just what they do
Speaker 5: and and all of those stories. That was the time
Speaker 5: they all wanted to be Spielberg. But so far my
Speaker 5: time with it, I played a little more of it
Speaker 5: of this than I did of Moon Glow because this
Speaker 5: one didn't give me as many problems. It's odd. Maybe
Speaker 5: it's because I didn't really like watch or look at
Speaker 5: anything before going into it. You know, you kind of
Speaker 5: start off the game, you come downstairs, your mom tells you, hey,
Speaker 5: take your little sister out of the house. I don't
Speaker 5: care what you guys do, just get her out of
Speaker 5: the house.
Speaker 4: In a way from me solid parenting, and.
Speaker 5: Your first conversation with her kind of sets you off
Speaker 5: on these like what I guess I'm gonna call like
Speaker 5: trading puzzles because she's like, fine, i'll hang out with you,
Speaker 5: but you got to bring me a traffic home. And
Speaker 5: that's kind of what a lot of the game is.
Speaker 5: It is kind of like, hey, I need that thing,
Speaker 5: and they're like, okay, i'll give you that screwdriver, if
Speaker 5: you find me some wires, I'll give you that sandwich,
Speaker 5: if you find me a toy truck. Like it's things
Speaker 5: like that, And I was like, that's and immediately you
Speaker 5: go outside and it doesn't introduce you to the combat
Speaker 5: or anything. I was kind of expecting to kind of
Speaker 5: be gracefully brought into the combat. So I went outside
Speaker 5: looking for a traffic cone and you bump into a
Speaker 5: raccoon that's in a garbage can, and this raccoon talks.
Speaker 5: You can understand the raccoon, and it kicked my ass
Speaker 5: right way, which I wasn't expecting. Overall, though I have
Speaker 5: I'm like kind of enjoying it, but at the same
Speaker 5: time I wish some things were different, whereas I kind
Speaker 5: of wish the enemies dropped health or something, or you
Speaker 5: could find more around the world, because say you're fighting
Speaker 5: someone and then you die, you come back with like
Speaker 5: a portion of your health, like fairly like in a
Speaker 5: respond spot. But to get all of that health back,
Speaker 5: especially at the point where I'm at where I've kind
Speaker 5: of used all of my snacks, so I can't just
Speaker 5: eat one to get my health all the way back up,
Speaker 5: you have to run all the way back to your
Speaker 5: character's house, go inside, go all the way back into
Speaker 5: his room, go to sleep, and then come back out
Speaker 5: run all the way back to that fighting counter.
Speaker 4: That sounds annoying.
Speaker 3: Yeah, it's that.
Speaker 5: That portion of it is getting a little annoying to me.
Speaker 2: Yeah, that's interesting.
Speaker 1: I like, I want to check it out, but it
Speaker 1: seems like I think, yeah, it's game poss is also
Speaker 1: in a danger of, like I love game pass over saturation, Yeah,
Speaker 1: over saturation of things, if you get what I mean,
Speaker 1: I would love it if they kind of We've talked
Speaker 1: about this before, like better discovery, better spotlighting, but kind
Speaker 1: of like because a Live Arcade Back in the day,
Speaker 1: remember when they had like we're dropping games on a
Speaker 1: more like.
Speaker 2: Considered pace.
Speaker 4: It wasn't like a new game ever. You when something
Speaker 4: like that where it's like you just knew, Oh, I
Speaker 4: could turn on my Xbox three sixty every Wednesday and
Speaker 4: there would be a new indie game like on Live
Speaker 4: Arcade that I could check out.
Speaker 1: Yeah, and now it's just like a bunch of them
Speaker 1: show up and then they quickly vanish into the like
Speaker 1: just the kind of like ocean of them that is there.
Speaker 3: Better.
Speaker 2: I wish there were a little.
Speaker 3: Bit better curation too, like they could really I think
Speaker 3: I pull from like Netflix and like I need like, hey,
Speaker 3: if you like this kind of game, you should play this,
Speaker 3: or like can I start buy co Oper?
Speaker 1: You know, they have a bit of that, but I
Speaker 1: don't know, like it feels very hit and miss. And
Speaker 1: the thing that I'm I would really like about it
Speaker 1: is like sell the games better within game Pass or
Speaker 1: not sell them market them a better because like I
Speaker 1: look at something like Echo Generation and I struggle to
Speaker 1: even think about what, like how is it different from
Speaker 1: this next one that is right next to it, like
Speaker 1: on Cited or you know, there's obviously big differences, but
Speaker 1: like I wish they had a bit better about we're
Speaker 1: a bit better about. Hey, this is really cool. This
Speaker 1: is the what everyone's talking about. This is why it's
Speaker 1: a thing. And because they're like release schedule on game
Speaker 1: Park game past, like our lived arcade back in the day,
Speaker 1: it was like everyone knew what was coming, They had
Speaker 1: like an idea of what it was and whether it
Speaker 1: was cool, and they'd all collectively.
Speaker 2: Check it out together.
Speaker 1: Now it's just like it's like a pick and mix
Speaker 1: where you can dip in and out.
Speaker 4: But here's a dump of seven new games.
Speaker 3: They need like a page that like really sells you
Speaker 3: on the game, like a spotlight thing where it's like, hey,
Speaker 3: here's the game. Here's like the trailer, like really like
Speaker 3: trying to yeah again just like give it its due
Speaker 3: and be like, hey, this is the game we all
Speaker 3: really recommend you play this week.
Speaker 2: Yeah.
Speaker 1: Apple kind of does it with their arcade stuff, like
Speaker 1: they do a decent job of it where they have
Speaker 1: clearly people are like writing about the game and like, hey,
Speaker 1: this is why this thing is cool, and generally it's
Speaker 1: not like here's this game we're gonna show for money.
Speaker 1: It's usually like, oh, there's this little hidden gem over
Speaker 1: here that we think is cool, and it feels like
Speaker 1: they've got actual editors working on curating stuff, finding games
Speaker 1: that they think are cool, and then talking about them.
Speaker 1: I'd love it if they, like the editorial team over
Speaker 1: at Xbox did a similar thing and where it was like, hey,
Speaker 1: we think this game is I mean, they keep hiring
Speaker 1: people from the games you know, writing world, so put
Speaker 1: them to use on you know, some of the some
Speaker 1: of them, I should use them to like, let some
Speaker 1: folks be like, this game is cool, I mean, write
Speaker 1: a little piece about it and we'll put it up
Speaker 1: and maybe people will be convinced into playing it.
Speaker 4: It's a problem they're going to just keep running into,
Speaker 4: especially when like twenty twenty three, twenty twenty four, twenty
Speaker 4: twenty five, and like all those studios that Xbox bought,
Speaker 4: they start putting their games on game Pass and it's like, well,
Speaker 4: how does moon Glow saddle up to Halo and Gears,
Speaker 4: Sex and Avowed and all these other first party Xbox
Speaker 4: titles that will also be on game Pass. A good
Speaker 4: point day one.
Speaker 1: Yeah, if only there was some sort of game Pass
Speaker 1: show that.
Speaker 4: Someone could only.
Speaker 1: To to see what is up there and if you're
Speaker 1: if you're missing the joke there, we have a game
Speaker 1: pass show in which we do exactly that.
Speaker 2: So keep an eye keep an eye up for that.
Speaker 2: You can you can watch those.
Speaker 1: Yeah, anyways, is there anything else that you've been backing
Speaker 1: out that you want to talk about?
Speaker 5: Nothing else really just for CRI six, Like I was
Speaker 5: away from my consoles for a while and after it
Speaker 5: came out, so I'm finally just trying to dive back
Speaker 5: into that.
Speaker 4: Did the email bring you back or have you just been.
Speaker 5: No, I don't think I've gotten an email. I should check,
Speaker 5: but now, yeah, I just jumped back in myself just
Speaker 5: to kind of.
Speaker 2: That is such a beautiful I think.
Speaker 1: I think if it was literally any other game from
Speaker 1: any other company, I think most people would be like,
Speaker 1: that's pretty cool, that's kind of that's kind of interesting.
Speaker 1: Like if it was a message from I don't know,
Speaker 1: mister X the Resident Evil to remake, you'd be like,
Speaker 1: that's the where I'm going. Yeah, But because it's because
Speaker 1: it's far crying UBI stuff, you know that there's like
Speaker 1: a corporate person who's behind that to be like we
Speaker 1: need engagement to be higher in this game, and you're like,
Speaker 1: I can see the mechan I can see the manipulative
Speaker 1: mechanism behind this instead of the creative kind of like
Speaker 1: thinking that went into it. I think that makes it
Speaker 1: a little worse.
Speaker 3: Yeah, apparently has done that for years now.
Speaker 5: Like, yeah, I kind of point out I've noticed it
Speaker 5: with the Assassin's Creed actually.
Speaker 3: But I think, yeah, I would.
Speaker 2: I would love it.
Speaker 1: Imagine getting a fucking you know, playing Mario car and
Speaker 1: then later on two weeks later, getting an email from
Speaker 1: Warrio holding a blue shell guy in like where You're bitch, Like.
Speaker 3: That would be like emailing you being like, we got
Speaker 3: to say, what are you doing? I gotta get back
Speaker 3: in there. It's sad you fee just like you haven't
Speaker 3: played with No.
Speaker 1: No, but yeah, Jean Luke, we talked about Guardian, we
Speaker 1: talked about inscription. You what else you got cooking?
Speaker 3: I have been checking out The Darkest Dungeon too, how
Speaker 3: oh it's so dark the second darkest, although I'm not
Speaker 3: actually in a dungeon in this one.
Speaker 4: You so false advertising.
Speaker 3: I actually haven't been paying too much attention to this
Speaker 3: game outside of like them saying like we're making the
Speaker 3: Darkest Dungeon too, because I was like, perfect, cool, I
Speaker 3: don't need to know anything else, just tell me when
Speaker 3: the game's out. And then everyone was like, hey, the
Speaker 3: game's out today, and I was like, awesome, let me
Speaker 3: go play it. It's a lot different than I expected,
Speaker 3: which is kind of what the developers has said is
Speaker 3: they didn't want to just do a repeat of the
Speaker 3: first game. So for those who didn't play the first game,
Speaker 3: basically the rhythm of that game was you had this
Speaker 3: town which was kind of your base, and you would
Speaker 3: collect these mercenaries that you would use to build play party.
Speaker 3: You would throw them at these like different dungeons, all
Speaker 3: all for the goal to get to the Darkest Dungeon.
Speaker 3: And it was essentially just this depressing grind fest where
Speaker 3: you are just throwing these bodies at this problem. And
Speaker 3: the game was kind of very much designed in a
Speaker 3: way where like letting people die is kind of the
Speaker 3: point and sort of like the way to beat the game,
Speaker 3: because like it's like, don't care about these characters, don't
Speaker 3: get invested because they.
Speaker 2: Don't name them.
Speaker 3: Don't name them, Yeah, yeah, you can name them, and
Speaker 3: you like, after a while you give up on that
Speaker 3: because you're like, nah, it's like your body numbers yes.
Speaker 2: Immediately.
Speaker 1: It is very much like you're making friends as an adult,
Speaker 1: where you're like, yeah, we met, but we're probably not
Speaker 1: going to know each other all week from now.
Speaker 3: But this game so far is very different, where instead
Speaker 3: the premise is you are on basically like the the
Speaker 3: evil that kind of stemmed from the Cursed Mansion in
Speaker 3: the first game has just infected the entire planet and
Speaker 3: everything is just completely fucked and you are traveling in
Speaker 3: this like carriage and you're trying to get to this mountain,
Speaker 3: and the mountain is like the new like dungeon where
Speaker 3: everything is like the evil is stemming from and your
Speaker 3: goal is to try and get there. And so you
Speaker 3: have a group of adventurers and you're actually supposed to
Speaker 3: kind of keep them going throughout most of the game
Speaker 3: if you can, which is very different. So like you
Speaker 3: it's like the setup is actually like in three D,
Speaker 3: where it's like a three D carriage and you're going
Speaker 3: through this different environment, so like you'll go through like
Speaker 3: a forest, or you'll go through a like a like
Speaker 3: a ruined city, and you basically will like have split
Speaker 3: paths where you decide like, Okay, if I go this way,
Speaker 3: the be a like a hospital I can get to.
Speaker 3: If I go this way, they'll be potentially like a
Speaker 3: treasure chest. And so like that is the dungeoneering part,
Speaker 3: and instead you just in between each dungeon section, which
Speaker 3: is very long. They they're like a good forty five
Speaker 3: minutes to an hour, I want to say longest dungeon.
Speaker 3: The longest dungeon, you'll end up at an inn, and
Speaker 3: then the inn is like the moment where you like
Speaker 3: reprieve yourself for a second and then you get back
Speaker 3: in it and you keep going. So it's got a
Speaker 3: very different rhythm than the first game. I'm still pretty
Speaker 3: early where I'm not sure how I feel about that rhythm,
Speaker 3: but I do like that they're trying to give more
Speaker 3: weight to the characters you are in your party, so
Speaker 3: they put a lot of stock. They have all the
Speaker 3: thing that the first game has where you'll have characters
Speaker 3: who have like different traits and attributes. It's like, oh,
Speaker 3: you know, they this person kind of like went insane
Speaker 3: because they're like sanity meter fell too low and now
Speaker 3: they've developed this negative trait or sometimes develop a positive
Speaker 3: trait out of it now they have actual relationships between
Speaker 3: the characters, so you'll do things like hey, I had
Speaker 3: my healer heal my my crusader, my tank, and they're like, hey,
Speaker 3: thanks for healing me, and they'll they'll get like a
Speaker 3: boost to their relationship.
Speaker 4: And then how very fire emblem, and as.
Speaker 3: That develops over time, you will get like boosts where
Speaker 3: they'll they'll just like say things to each other like hey, man,
Speaker 3: like you're great and like this. And I had these
Speaker 3: two characters who were flirting with each other on the battlefield,
Speaker 3: which is weird. They kept being like, oh, like you're
Speaker 3: too cute to die, like I'm going to help you out,
Speaker 3: and like fires like okay. But then, unlike fire Emblem,
Speaker 3: it can go the other way where they can just
Speaker 3: absolutely hate each other, and unfortunately it kind of just
Speaker 3: very quickly devolved into all of My party members as
Speaker 3: polutely hating and not trusting each other. Like every time
Speaker 3: I would kill an enemy, my crusader would just be
Speaker 3: like really mad because he'd be like, you took my glory.
Speaker 3: I was supposed to get that killed and I was like, dude,
Speaker 3: I gotta you just I need they need to fight,
Speaker 3: like I don't know what you want. And then it
Speaker 3: got to the point glory where he was so mistrustworthy
Speaker 3: of my healer that I couldn't heal him. I'd be like, dude,
Speaker 3: I need to heal you, and he'd be like, don't
Speaker 3: give me that. I don't trust you. I don't know
Speaker 3: what's in there, and I'd be like, oh my god.
Speaker 3: So it's got that that same thing in the first game,
Speaker 3: where it's just like these odds are just stacking against you,
Speaker 3: and at a certain point the characters are like refusing
Speaker 3: to do the obvious thing you need to do to
Speaker 3: get through this, and you're like this, oh my gosh,
Speaker 3: this is going so badly. It's I mean, if you
Speaker 3: didn't like how frustrating and oppress of the first game is, like,
Speaker 3: let me tell you this game is not for you,
Speaker 3: it is still that is even more oppressive in many ways.
Speaker 3: But I and it's still early access, so like the
Speaker 3: developers have been very up front of bout, like, hey,
Speaker 3: a lot of this might not even be balanced correctly,
Speaker 3: because I definitely felt like it was swinging way too
Speaker 3: hard to all my party members being really antagonistic towards
Speaker 3: each other, and I couldn't fix it either like I
Speaker 3: got back to the inn and I was like, Okay,
Speaker 3: I can finally solve this, and I just didn't have
Speaker 3: any items that because you can like give them things
Speaker 3: of like, hey, you should all play cards to like
Speaker 3: get to know each other better. And I just didn't
Speaker 3: have any items that repaired any relationships. So I'm going
Speaker 3: into the next run, the next area with all of
Speaker 3: them absolutely hating each other, and I'm like, they're all
Speaker 3: gonna die. This just isn't gonna go well at all.
Speaker 3: The one thing that is interesting is even if you lose,
Speaker 3: there is now a profile rank system where as you lose,
Speaker 3: you unlock new like items and abilities and characters that
Speaker 3: then get added to the run over time. So there
Speaker 3: is a seems to be they're trying to incorporate some
Speaker 3: level of okay, like we don't want this to feel
Speaker 3: completely all for nothing, Like the game does say like, hey,
Speaker 3: even if the run is going bad and you know
Speaker 3: you're going to lose, it is worth going as far
Speaker 3: as you can because you'll get more points that will
Speaker 3: then go into your profile system. But I haven't seen
Speaker 3: enough of that to tell how meaningful that is or
Speaker 3: how much like that actually benefits you because it's still
Speaker 3: just so so hard, and it could be so demoralizing
Speaker 3: when you're like, I've built this perfect run and then
Speaker 3: just it only takes one fight for everything to go
Speaker 3: so horribly wrong. I mean, the first time I played it,
Speaker 3: I got through like the basic tutorial and I was like,
Speaker 3: all right, first first area, let's go, let's do this.
Speaker 3: I've played Darkest Dungeon. I'm a seasoned player. I died
Speaker 3: on the second site. I was like, oh my god,
Speaker 3: this game is going to kick my ass. And then
Speaker 3: my second round I did significantly better, but I was like,
Speaker 3: oh boy, so yeah, like a really cool game. I
Speaker 3: like that they're trying something different. I I don't know
Speaker 3: if the balance is quite there yet on some of
Speaker 3: that stuff, but like I said, it's early access, so
Speaker 3: I just kind of know that going in if you
Speaker 3: do decide to try it, that like it's not maybe
Speaker 3: it might kick your ass a little a little too much.
Speaker 3: For now, the.
Speaker 5: Game sounds perfect for what Jordan was mentioning earlier, like
Speaker 5: if you could just kind of stop their fighting while
Speaker 5: you're fighting and just be like, hey, guys, is.
Speaker 4: That's just everyone? Everyone? Please? Like, can we just get
Speaker 4: through this. Yeah, you will discuss your issues the next rest.
Speaker 1: It sounds like an interesting evolution of the previous game
Speaker 1: while also being as brutal as the previous game.
Speaker 3: Yeah, pretty much.
Speaker 2: Yeah, anything else you got cooking?
Speaker 4: Uh.
Speaker 3: I've been playing N sixty four games, but not in
Speaker 3: the way you think, because I did not get the
Speaker 3: Switch and sixty four. Because I thought about.
Speaker 4: It, you're not a sucker.
Speaker 3: And I was like, oh, you know, I'm curious about those,
Speaker 3: and I'm also going to get the Animal Crossing thing.
Speaker 3: And then I saw I saw everyone talk about it,
Speaker 3: and I was like, nah, I'll just buy the Animal
Speaker 3: Crossing expansion on my own. That's probably a better deal.
Speaker 3: But funny enough, Like on Sunday, right before all that
Speaker 3: stuff with the Switch and four games came out, I
Speaker 3: got back in the mail my modded END sixty four,
Speaker 3: which I modded with HDMI. So, y'all suckers have been
Speaker 3: playing busted versions of a Grind of Time and I'm
Speaker 3: out here playing Wave Race. I'm a four K TV
Speaker 3: having a great time.
Speaker 1: There's something like I get the same vibe from, like
Speaker 1: learning old consoles have been outfitted with hahgo my like
Speaker 1: an N sixty four or a dream car as I
Speaker 1: get from like learning about body horror, which is like
Speaker 1: there's something like unsettling, like it's not right.
Speaker 3: Like is it's like should at work.
Speaker 1: It's like giving like your grandparents like a a I
Speaker 1: don't know, like a mechanical limb, or giving them like
Speaker 1: some sort of like cybernetic implant.
Speaker 2: You're like this, yeah, don't do that to your granddad.
Speaker 2: Leave it alone, like.
Speaker 3: It's it's my wild because for those of you who
Speaker 3: don't know, like who didn't have an n sixty four,
Speaker 3: that system has this like in order to try and
Speaker 3: like make it look more appealing because of like how
Speaker 3: awful the alien thing looks and how like kind of
Speaker 3: shit the graphics look. Nintendo is like we're just going
Speaker 3: to like smear some vacoline over the entire system. So
Speaker 3: it has like this blur to it that is very
Speaker 3: much like a part of that game system or part
Speaker 3: of that game is like aesthetic at this point. Because
Speaker 3: it's built into the system, there's no way to turn
Speaker 3: it off. Even if you were to get like cleaner cables,
Speaker 3: like if you were to get an HDMI and plug
Speaker 3: it in, it's still like, well, it still looks blurry
Speaker 3: because the system just has that blur built in. The
Speaker 3: mod I got lets you turn that blur off, which
Speaker 3: does give you this like weirdly unnatural, like you weren't
Speaker 3: supposed to experience these games looking like this, Like this
Speaker 3: looks too clean.
Speaker 4: Now, doctor Frankenston over here diving into the forbidden arts.
Speaker 3: It's fascinating, though, It's like really fun to like go
Speaker 3: back and be like what is ah, Like, ooh, look
Speaker 3: how like crisp this looks. But it's like it's not
Speaker 3: gonna look as good as an emulator, like I mean,
Speaker 3: like objectively, like if you were to look at the
Speaker 3: switch ones, like they look better because the internal resolution
Speaker 3: in those games have been bumped up, so like yeah,
Speaker 3: they look like clean and sharp sharp edges in a
Speaker 3: way that this is like, well, no, the resolution is
Speaker 3: like so so low internally that it's like I have
Speaker 3: cleaned it up and it's like a clean signal, but
Speaker 3: it's still just it looks like an N sixty four game.
Speaker 3: But it's it's fascinating to to like mess with that stuff.
Speaker 3: The mod also has this really great built in like
Speaker 3: CRT scan line feature, which I'm normally not a big
Speaker 3: fan of I don't like that on like older consoles
Speaker 3: because I'm like, now, give me them like sharp, sharp pixels.
Speaker 3: I want to see I want to see that stuff
Speaker 3: as sharp as possible. But I think because the graphics
Speaker 3: on the N sixty four look so bad, like haven't
Speaker 3: aged the best, that the CR the scan line filter
Speaker 3: actually makes them look way more palatable to play. So
Speaker 3: something about like you get that clean signal from the
Speaker 3: HD mind, then you put on the scan line filter
Speaker 3: and you're like, yeah, yeah, this hits. So it's it's cool.
Speaker 3: If you're willing to spend hundreds of dollars to mod
Speaker 3: your N sixty four, you can go check it out.
Speaker 3: It's called the N sixty four Digital Pixel FX. You
Speaker 3: have to buy the thing and then you have to modit, which,
Speaker 3: by the way, modding it is extremely complicated. It is
Speaker 3: not a beginner mod so I actually had to send
Speaker 3: it out to a guy to get it modded. So yes,
Speaker 3: I spent I spent more money than I should just
Speaker 3: so that I could plug an.
Speaker 4: N sixty four sixty four.
Speaker 3: But I can play the N sixty four games that
Speaker 3: Nintendo will never, never ever put out on their modern systems.
Speaker 3: I can play Golden Eye and I can play you know,
Speaker 3: the OG version of Perfect Dark and all that stuff.
Speaker 3: So it's cool. Yeah, it's fun and sixty fourth hot
Speaker 3: right now.
Speaker 2: I respect that you went for it, that you're willing
Speaker 2: to commit money to it.
Speaker 3: Thank you.
Speaker 1: Yeah, it's the pandemic. What else are you going to
Speaker 1: do with that money? Nothing, We're burning a hole in
Speaker 1: your pocket.
Speaker 2: Cool? And then can we get an update on your
Speaker 2: horror movies? Please?
Speaker 3: Oh? Yes, I live for these, Yes, absolutely, so let
Speaker 3: me pull up the list, because I think last we
Speaker 3: talked about we talked about a bunch of stuff. I
Speaker 3: think we ended with us seeing Conjuring this last moe
Speaker 3: we saw. So we watched the og Halloween or maybe
Speaker 3: a dimension og Halloween. I don't remember if I didn't,
Speaker 3: we watched og Halloween.
Speaker 2: It was very good.
Speaker 3: Yeah, we watched Reanimator. Have you just seen Reanimator?
Speaker 2: No?
Speaker 4: I don't, Okay, it doesn't sound.
Speaker 3: Reanimator is a I think eighties or nineties comedy, horror comedy.
Speaker 3: It's like it's it's called HP Lovecraft's re Animator. I
Speaker 3: don't know if it's actually based on an HP Lovecraft thing,
Speaker 3: because it is very like contemporary. It's basically just about
Speaker 3: this like crazy mad scientist guy from Switzerland who has
Speaker 3: a serum that brings bodies back from the dead and
Speaker 3: he's obsessed with it, and it just it's just trashy,
Speaker 3: trashy horror nonsense. It's so the most famous thing about
Speaker 3: this movie is that there is a decapitated head that
Speaker 3: goes down on a woman in this movie is all right,
Speaker 3: and that is both as weird and disturbing and awkward
Speaker 3: as as it sounds. I really enjoyed this film. It's weird,
Speaker 3: trashy nonsense. It's it's if you're into that kind of
Speaker 3: style of like horror, I highly recommend it. It's it's
Speaker 3: very strange. The probably the one that I want to
Speaker 3: like really talk about, though, is Gingersnaps, because yeah, what
Speaker 3: a film. Holy shit, Uh, the perfect.
Speaker 4: Follow up for watching What is it Jennifer's Body?
Speaker 3: Yeah.
Speaker 4: No, it's basically the same, the same, Like you should
Speaker 4: watch them if you haven't seen.
Speaker 3: It's the exact same film, but it came out like
Speaker 3: nine years earlier and is, in my opinion, the better film.
Speaker 3: It's so good. I knew nothing about it going in,
Speaker 3: so I don't want to like spoil too much for
Speaker 3: those who don't know, but basically, it's it's like a
Speaker 3: small it's very it's like a small indie film about
Speaker 3: two sisters and then like a thing happens, and I
Speaker 3: guess if you've seen Jennifer's body you can kind of
Speaker 3: infer maybe something happens to one of the sisters and
Speaker 3: then like things go from there.
Speaker 5: Uh.
Speaker 3: But what I love about the film is the characterization
Speaker 3: of the sisters, who are these like late nineties early
Speaker 3: two thousands, like depressed emo teens who just hate everyone
Speaker 3: and like everyone in the movie is just like such
Speaker 3: an asshole. Like the girls are an asshole, all of
Speaker 3: their classmates are an assholes. They like. The sweetest character
Speaker 3: in the movie is their mom, who is just like
Speaker 3: this very naive, overly supportive mom who is just like
Speaker 3: trying so hard to like bond with her kids and
Speaker 3: just doesn't understand like what they're going through, both because
Speaker 3: they're teens but also because they're going through some like weird,
Speaker 3: fucked up horror movie shit. But I was so impressed
Speaker 3: with its like portrayal of its of its female characters.
Speaker 3: It's a movie written by a woman and it stars
Speaker 3: like you know, female leads, but it's very much a
Speaker 3: horror movie about out like teen girls, and like a
Speaker 3: lot of it is like the horror of the movie
Speaker 3: is like a metaphor for puberty. But where most movies
Speaker 3: I feel like, use like teenage girls and teenage girls
Speaker 3: puberty as sort of like a punchline, like you know,
Speaker 3: like ew, that's oh, teen girls are gross and the
Speaker 3: stuff they have to deal with is gross and like
Speaker 3: kind of make fun of it. This movie feels way
Speaker 3: more respectful, and it's like it's like it's like it's
Speaker 3: made for teen girls who are like into this kind
Speaker 3: of shit. It's like it's again it's hard to describe
Speaker 3: it that like going to spoilery, but I was impressed
Speaker 3: with how weirdly progressive this movie felt, especially for a
Speaker 3: movie that came out in two thousand where there was
Speaker 3: definitely not uh any respects you've made towards you know,
Speaker 3: like teen girls from the stuff they like and and
Speaker 3: I I was just enthralled the whole way through. I
Speaker 3: I absolutely loved it. It's it's maybe up there now
Speaker 3: with some of my favorite favorite films.
Speaker 5: It's a trilogy.
Speaker 3: Absolutely give it a watch. It's oh boy, I, Uh,
Speaker 3: so I went down the I didn't watch the other two,
Speaker 3: so I will say it the first movie ended in
Speaker 3: such a perfect way. I will warn you the movie
Speaker 3: is it's a it's a comedy, and it's definitely got
Speaker 3: some funny stuff too it, but it also gets very serious.
Speaker 3: And also there's a lot of dog murder and dog death.
Speaker 3: It's it's very it can it kind of depend on you,
Speaker 3: Like Georgia, she can be kind of sensitive to animal cruelty,
Speaker 3: but it looks fake enough that she was like, yeah,
Speaker 3: this like doesn't bother me. Also, it's the two thousands movie.
Speaker 3: Don't use any CG. Like all all the horror stuff
Speaker 3: is all like practical effects, and it looks really good
Speaker 3: like they I thought they did a really good job,
Speaker 3: you know, like working within like their smaller limitations and
Speaker 3: doing like some really cool creature design stuff. But anyway,
Speaker 3: the first movie I thought ended on such a perfect
Speaker 3: note and I was like, Wow, what an amazing film,
Speaker 3: What a perfect way to end that. And then I
Speaker 3: found out there was a sequel, and I was like,
Speaker 3: how how do you possibly make a sequel to that?
Speaker 3: And so I read the Wikipedia entry and that second
Speaker 3: movie sounds batshit boxs and then I was like, and
Speaker 3: that and then the ending of that, according to Wikipedia,
Speaker 3: also ends in a way where I was like, well,
Speaker 3: how do you possibly make a sequel to that one?
Speaker 3: Apparently the third one is just the first movie, but
Speaker 3: it takes place in eighteen fifteen, and it's just all
Speaker 3: the same characters, but they're in eighteen fifteen, and I'm like, okay,
Speaker 3: so you're telling me is they made like an alternate
Speaker 3: universe fan fiction of their first movie as a as
Speaker 3: for the third movie, that's incredible. I don't know if
Speaker 3: it's good, but God bless them for doing that. That's
Speaker 3: more movies should do that. They should just make alternate
Speaker 3: reality versions. Anyway, Ginger snaps Gosh school movie, and I
Speaker 3: love that.
Speaker 5: It's not like I thought it was kind of a
Speaker 5: reference to the Cookie or whatever. But her name is
Speaker 5: Ginger and she's she's snapping back at people.
Speaker 3: Yes, No, it took. It took me a good twenty
Speaker 3: minutes into the movie because I was just like, Ginger snaps,
Speaker 3: and you say it that way, you say Ginger snaps
Speaker 3: because you think the Cookie. And then at one point,
Speaker 3: one of the characters called the main character Ginger and
Speaker 3: I was like, oh, I figured out what the plot
Speaker 3: of the movie is. I understand now, I mean, but
Speaker 3: I might have to watch it. Yeah, it's it's I mean,
Speaker 3: it's it's got some fun up shit, and I will
Speaker 3: lie to you it definitely does. But it's it's really
Speaker 3: damn good.
Speaker 1: It's really good regardless of the intention. I now want
Speaker 1: to eat, so definate to them working on multiple levels.
Speaker 1: All right, that was a rich and deep look at
Speaker 1: what we've been doing. So let's move on to the
Speaker 1: next part show, which is a quiz. Yes, this is
Speaker 1: the Jacob mccott one us Johan Luke take it away.
Speaker 3: Yes, thank you to Jacob McCourt, one of our lovely
Speaker 3: mods in the games about Discord. If you want to
Speaker 3: check out the game spout Discord, you should message Loocier Tam.
Speaker 3: They'll check if you're wronging and if you're not, let
Speaker 3: you into the discord. It's a lovely time with lovely people.
Speaker 3: But yes, Jacko and McCourt made this wonderful uh Halo
Speaker 3: one one seven quiz. We're gonna start with the warm up. Okay,
Speaker 3: the warm up. What is Master Chief's real name, John John?
Speaker 4: Because he's John one one seven. Yeah, Oh wait, do
Speaker 4: you mean the name? Wait does he get a new
Speaker 4: name after Halsey kidnapped?
Speaker 3: I don't think so.
Speaker 2: Okay, isn't it just I always thought like.
Speaker 4: He's always John, right, Okay? He was the one that
Speaker 4: Halsey tested him by. He would always win a game
Speaker 4: where you had to win the game by racing people
Speaker 4: up a hill. And she's like, oh, this proves and
Speaker 4: let me use this coin and see if you can
Speaker 4: guess right. And he guessed right AND's like, ah, this
Speaker 4: proves you're exceptionally lucky. I'm like, I'm not sure if
Speaker 4: that's the case.
Speaker 3: Okay, I love that you remember this.
Speaker 2: Isn't his full name, like Petty chief Officer.
Speaker 3: That's what I was like.
Speaker 1: His first name is Petty, surname is Chief, and then
Speaker 1: his middle name is Chief and surname.
Speaker 3: Yeah, I know it's John. I don't know his last
Speaker 3: name is because I'd want to say John Spartan. But
Speaker 3: that's Artol Swarsinger's character.
Speaker 2: No, that is no, it's not that. That is no,
Speaker 2: that's the character in Demolition, right.
Speaker 3: What was what was our sports anger's character in Commando?
Speaker 1: Who cares? It's not as good as hey? John Demolition Man,
Speaker 1: the greatest movie ever created.
Speaker 3: Commando John Matrix. John Matrix is his name. Yeah, oh man,
Speaker 3: they don't. They don't make action hero names like they
Speaker 3: used to, which is just we should.
Speaker 1: We should before we start before, I mean, we have
Speaker 1: one question, and we should lay out our experience with Halo.
Speaker 3: I read at least four or five of the Halo
Speaker 3: books in middle school, so as well as playing all
Speaker 3: the games, so I feel like I have to pull
Speaker 3: into the recesses of my brain. But it's the information
Speaker 3: is there somewhere.
Speaker 1: Yeah, I yeah, I love the franchise. But to kind
Speaker 1: of offset that, I've gotten acceptably ship memory. So we'll
Speaker 1: see how that goes.
Speaker 5: Davante, I didn't play one or two. I started with
Speaker 5: three and was in a Halo tournament where I came
Speaker 5: in third place out of three teams.
Speaker 1: So damn that is that's powerful. I love it.
Speaker 2: Jordan.
Speaker 4: I have not played all of the games. I've not
Speaker 4: played the original Halo Wars and a part of Halo two.
Speaker 4: I have done Halo Wars too, which is important for
Speaker 4: infinite and I've not read all of the books, but
Speaker 4: I've read a decent amount of them enough that, like
Speaker 4: you could ask me like who are Kelly and Linda?
Speaker 4: And I could give you an answer.
Speaker 2: Okay, Okay, so I've got a good breadth of knowledge.
Speaker 3: Yes, yeah, came. Do you want to keep a score?
Speaker 1: By the way, yes, So I mean like, are we
Speaker 1: doing can we get Is this a contest between us?
Speaker 2: Or are we doing like just you.
Speaker 3: Know, I think yeah, yeah, I think we should all
Speaker 3: like we will all get a point if we get
Speaker 3: it right.
Speaker 4: Okay, So it's not cooperative, it's competitive.
Speaker 3: I mean, yeah, the people want a winner. Jordan.
Speaker 2: Okay, so who called that one? Did I get that one?
Speaker 3: Well? We all said John, And the answer is in
Speaker 3: fact John one, one seven or John? So yes, we
Speaker 3: all get a point.
Speaker 4: Okay, I give his backstory?
Speaker 3: Okay. How many mainline Halo games are there in the
Speaker 3: series as of the recording of this episode? Mainly main
Speaker 3: line main line?
Speaker 4: Because you got wait, so by the recording of this episode,
Speaker 4: does that mean it doesn't count Halo Infinite because Halo
Speaker 4: Infinite hasn't come.
Speaker 2: Yeah, I don't.
Speaker 1: Know, but we do know about the game, like yeah,
Speaker 1: because now the question says, has they been how many?
Speaker 3: How many are there in the how many?
Speaker 4: Has there?
Speaker 2: How many are okay, so that counts.
Speaker 1: I think I think Halo three, four, five, infinite I,
Speaker 1: assuming you don't count.
Speaker 4: The anniversaries for Combat Evolved and Too basically.
Speaker 3: Remakes, I would counts T. I would count personally.
Speaker 2: It's not main is it, it's society.
Speaker 5: I wouldn't count Reach, wouldn't count reach, I would I
Speaker 5: would count reach.
Speaker 4: I would say the main line aren't the mainline games?
Speaker 4: Just the ones that star.
Speaker 3: Is that essentially?
Speaker 1: Like yeah, like if we're talking, if we're talking straight
Speaker 1: top main cannon like core Halo games, I think it's six,
Speaker 1: but like if you want to bend it a bit
Speaker 1: like od S T, and.
Speaker 3: I think mainline refers to more like the style because
Speaker 3: where that's where I'd be like, oh, the Halo Spartan
Speaker 3: Assault I Pad game, Like that doesn't count.
Speaker 2: That Wars and stuff like that.
Speaker 5: Yeah, I think I think then Fortnight's Yeah, technically.
Speaker 2: I guess eight.
Speaker 3: If you count, yeah, I guess I'm counting ODSD and REACH.
Speaker 4: Yeah, I'll go with the consensus, will count ods T
Speaker 4: and Reach.
Speaker 3: You can disagree if you want to.
Speaker 1: Potentially, I mean, I'm going to say I'm going to
Speaker 1: say six, just just because I don't.
Speaker 4: Want to count ODSD and Reach. I think I'm trying to.
Speaker 1: I'm trying to put myself in my in the space
Speaker 1: of where Jacob McCall was.
Speaker 2: Okay, so I'm going to say six. What you going
Speaker 2: for I'm going for eight?
Speaker 3: Okay, we've got to split. Okay, seven?
Speaker 4: What counting that? We're not?
Speaker 3: He okay, he didn't count Halo Infinite. So oh so
Speaker 3: you're right, you're with the wait since I think we're right,
Speaker 3: he didn't count. He didn't count Halo Infinite. So I
Speaker 3: think if we collectively agree to each remove a number,
Speaker 3: do not count Hale Infinite. Okay, then seven games, Halo,
Speaker 3: Halo two, Halo three, Halo three, ods T, Halo Reach,
Speaker 3: Halo four, and Halo five.
Speaker 4: You're wrong, sir. None of us, John Luke and DeVante
Speaker 4: are getting I.
Speaker 3: Would say, and Davante, Okay. How many Halo Wars games
Speaker 3: have been made?
Speaker 2: Two? Who?
Speaker 4: Two?
Speaker 3: The answer is to yes, these are the warm ups?
Speaker 2: Was there like a mobile on them?
Speaker 5: For going?
Speaker 3: Which developer created the Halo Wars series? In which developer
Speaker 3: was brought in for the sequel?
Speaker 2: Oh, Halo was I think creative assembly?
Speaker 3: No, it wasn't great. It wasn't that the one that
Speaker 3: it was on ensembles Ensemble? Yea ensemble because they don't
Speaker 3: exist anymore.
Speaker 1: Yeah, yeah it was uh yeah it was Ensemble Studios.
Speaker 3: I don't remember who did the sequel if.
Speaker 4: You no, no, I don't think you give me who
Speaker 4: ever did the sequel? Like, they were well known for
Speaker 4: doing like really big deep cinematics beforehand, and that's why
Speaker 4: Halo Wars two has like the crazy good like cinema.
Speaker 4: I think scenes.
Speaker 2: I think.
Speaker 1: I think Halo Wars two is creative assembly. Halo was
Speaker 1: one was Ensembles creative.
Speaker 3: That's my guess. That's my guess as well.
Speaker 2: Yeah, I have no guesses, so I'll go with the cons.
Speaker 3: Halo Wars one was Ensemble Studios RIP, and Halo Wars
Speaker 3: two was creative assembly was support from three four three? Sweet,
Speaker 3: we got it. What year is the original Halo set? Oh?
Speaker 3: I totally know this. Uh. I think it is one,
Speaker 3: it's two, one, four, Oh, it's the last number that's
Speaker 3: gonna get me.
Speaker 2: Nine.
Speaker 3: I want to say seven or three.
Speaker 4: That might be mass effect tam.
Speaker 3: Oh okay, I think it's like twenty one, forty three
Speaker 3: or forty seven.
Speaker 4: I think it's forty three.
Speaker 3: That sounds right.
Speaker 4: Yeah, I'm getting so confused because I did so many
Speaker 4: mass effects like timeline lore videos, and we had to
Speaker 4: do something.
Speaker 3: The day to say twenty one forty three. That's my guess,
Speaker 3: I think.
Speaker 4: Okay, yeah, I think it's forty three, twenty one forty
Speaker 4: one forty three.
Speaker 3: I'll just say which Hopefully I'm not just confusing with
Speaker 3: Battlefield and yeah, oh no, completely wrong.
Speaker 4: What was it really? What is it?
Speaker 3: Twenty five point fifty two? I was twenty wayve wow five,
Speaker 3: I was way off man.
Speaker 4: The mystic of them to think that the human race
Speaker 4: is going to last for another years.
Speaker 2: Next.
Speaker 3: Okay, now we're into the gauntlet. That was the easy
Speaker 3: ship of Halo may share the same world as which
Speaker 3: other Bungeee developed game series, say, the game Halo may
Speaker 3: share the same world as which other Bungeee developed game series.
Speaker 3: This marathon, the answer is marathon. Yes, do guys ever
Speaker 3: play marathon? Marathon's weird?
Speaker 2: Nope, Yeah, it's not.
Speaker 4: My introduction to Bungee is pretty much just Halo and
Speaker 4: then going from there to Destiny and not touching anything.
Speaker 3: They are, they're they're really hard to go back to
Speaker 3: because like they're really old, you know, PC shooters are
Speaker 3: max shooters specifically, but some of the storytelling in those
Speaker 3: games is kind of, uh, pretty mind blowing form then
Speaker 3: like they like they're like cryptic AI fight stuff like
Speaker 3: gets into some of like the really like Deep Lord
Speaker 3: type of stuff that they were doing with like later
Speaker 3: Halo games or even like Destiny now, like they were
Speaker 3: doing that all the way back in like the nineties,
Speaker 3: and it's it's kind of wild to to go back
Speaker 3: and read that stuff, even though the games themselves are
Speaker 3: in my opinion, just kind of Okay. What is the
Speaker 3: name of the primary antagonist? And Halo four, Oh my lord.
Speaker 2: I cannot remember one.
Speaker 4: Was it the dict No?
Speaker 2: Yeah, I think was four. I don't think I ever completely.
Speaker 4: Might have been the dude who's protecting Kortana. And Halo five, No,
Speaker 4: that was the Guardian things. You're right, right, there's a
Speaker 4: lot of for Runner Tech that deals with like very
Speaker 4: similar words.
Speaker 3: I'm gonna say, right, that was.
Speaker 4: My gut reaction, and I'm gonna go with the gut,
Speaker 4: go with dik.
Speaker 3: Yeah, I'll go well, uh the yes, the I, although
Speaker 3: he says it, it's pronounced the d act is how
Speaker 3: it's pronounced. What act I can't be right, or the
Speaker 3: Shadow of Sundered Star, which is probably a name from
Speaker 3: the books that I didn't read, the Forerunner or one.
Speaker 4: Of those logs that you could find or something.
Speaker 3: All I remember about that is in Halo four you
Speaker 3: meet that character. He shows up at a cut scene, leaves,
Speaker 3: and then the next cutscene both Master Chiefs and Kortana
Speaker 3: are just calling him the Died Act and but he
Speaker 3: never said his name, and I was so confused.
Speaker 4: There's clearly something there was, like you're talking like, why.
Speaker 3: Does everyone know who this guy is?
Speaker 4: He?
Speaker 3: Just what? All right? Okay? In the Religion of the Covenant,
Speaker 3: describe the Great Journey, all.
Speaker 4: Right, the entire philosophy of Halo two and Halo three,
Speaker 4: like that entire.
Speaker 3: Day may he somehow managed to fit into one short line. So,
Speaker 3: I mean, it's basically just.
Speaker 4: Unleast the flood and killing he that they go on.
Speaker 3: Its activating the Halo. It's activating the Halo and then
Speaker 3: they all like Ascent to Heaven.
Speaker 4: Yeah, their thing is it's a stupid plan.
Speaker 3: Send to Godhood after activating the Halo ring. It's so
Speaker 3: weird because even like the they reveal that the the
Speaker 3: prophets all know it's fake too, and I'm like, well,
Speaker 3: then why are you doing it? You could you could
Speaker 3: just stop if you know it's fake. Why are you
Speaker 3: doing that?
Speaker 5: They've already invested so much time they just have to
Speaker 5: keep going.
Speaker 3: Yeah, it's yeah, real time single that one.
Speaker 1: Uh So, who's getting points for that?
Speaker 3: Oh? All of us? Because we all got it.
Speaker 2: I'll take it.
Speaker 4: I accidentally mentioned the flood instead of the Halo ring,
Speaker 4: so I feel like I shouldn't get the point.
Speaker 3: Jennifer Hale, the voice of Kurtana, voices which prominent video
Speaker 3: game princess princess?
Speaker 5: Mm hmm, that's what threw me off too.
Speaker 4: This is a Halo question, okay, related, I'm oh nine
Speaker 4: in this one.
Speaker 3: What I won't say it because I want you guys
Speaker 3: to guess it.
Speaker 2: Fuck?
Speaker 4: Who else does Jennifer?
Speaker 2: Wait, are you saying video game princess?
Speaker 3: Or yes, a video game princess? Sorry not Jennifer Hale.
Speaker 3: I'm sorry. Gen Taylor, voice of Katana. I'm sorry. I
Speaker 3: fear you guys off hundred percent my.
Speaker 2: Back, okay, Okay, I just want the word.
Speaker 3: Jen And I was like, Jennifer Hale.
Speaker 2: Auto correct auto correct.
Speaker 3: Yeah, my brain a corrected that. No. Sorry. Gen Taylor,
Speaker 3: the voice of Kurtana voices which prominent video game princess?
Speaker 2: I know this.
Speaker 3: Apologies to everyone listening to this who was screaming at me.
Speaker 3: What the fuck are you talking about?
Speaker 2: I did that.
Speaker 3: I did that literally the other day.
Speaker 2: When when? When? When this? Because she sounds very similar.
Speaker 4: Is she the English voice of Zelda and Breath of
Speaker 4: the World. No, if she thinks so. No, no, because
Speaker 4: like when I think prominent princess, like the only two
Speaker 4: that come to mind are Zelda and Peach. But maybe
Speaker 4: that's just my Nintendo bias showing, like that's where my.
Speaker 2: Brain know this.
Speaker 1: But my brain is not pulling pulling it as I needed. No,
Speaker 1: it's not coming to me.
Speaker 4: Yeah, I'm not going to get this one.
Speaker 3: I'm ninety percent sure it's Princess Peach.
Speaker 4: Which game? Which game does she voice? Question?
Speaker 3: The answer is yes, Princess Peach. She does voice Princess.
Speaker 2: Grow Up.
Speaker 3: She voices Princess Peach. Uh good, A good chunk of them.
Speaker 3: I don't think she did Odyssey, but uh yeah. Shout
Speaker 3: out to Jen Taylor putting the work, putting in the
Speaker 3: work question ten. In twenty eighteen, Oh, this is gonna
Speaker 3: be uh, I'm cool boy. In twenty eighteen, Xbox partnered
Speaker 3: with which with which North American arcade chain to launch
Speaker 3: Halo fire teen Fire Team Raven into arcades.
Speaker 4: Oh what the fuck is Fire Team Raven?
Speaker 3: It was an arcade version. I think I actually know
Speaker 3: the answer to this. That was my guest. I think
Speaker 3: it's Steven Busters. I'm pretty sure.
Speaker 4: That's the only like arcade thing that I know that
Speaker 4: I remember.
Speaker 3: I remember people being like, is there a nearby David
Speaker 3: Busters that can go too so I can clear the
Speaker 3: Halo arcade.
Speaker 2: I'm pretty sure David Busters is right.
Speaker 4: Yep, it is David, Chris and Tam. I didn't have
Speaker 4: me write that news story, so I didn't know.
Speaker 3: Oh oh boy. How many Halo books have been published
Speaker 3: as of the recording of the episode, including anthologies, novellas,
Speaker 3: and y A adaptions. There are why A Halo adaptions?
Speaker 4: Yeah, there are, And I'm not going to get this
Speaker 4: because there's a lot, and I won't know the exact numbers.
Speaker 2: Okay, there is seventeen.
Speaker 3: The OG three, then there was Fall, there was there
Speaker 3: was those three.
Speaker 4: Like, are they also counting like the comics too, Like
Speaker 4: there's some like graphic novels.
Speaker 3: And yeah, I had like a graphic novel that I
Speaker 3: got stolen from my locker in middle school and I
Speaker 3: was really devastated about it.
Speaker 4: What this feel? This feels like the main line question again,
Speaker 4: where I'm like, I need to know like the exact parameters,
Speaker 4: but also I think even the exact I would all
Speaker 4: get the exact.
Speaker 3: With whoever gets the closest, because I doubt we're going
Speaker 3: to get the right number, So I is it over under? Yeah,
Speaker 3: we'll do like they're over under whoever, whoever's the closest.
Speaker 3: I'm gonna go with eighteen eighteen novels.
Speaker 2: I'm gonna I'm gonna go with fourteen.
Speaker 4: Okay, when you even do something like wild, I'm gonna
Speaker 4: do like forty.
Speaker 3: What would you say? DeVante twenty four? Twenty four? Oh,
Speaker 3: thirty four? Jordan takes it almost said thirty two.
Speaker 2: I should have two.
Speaker 5: I thought it was too high.
Speaker 4: Thirty four Halo, though, I'm like, I know there's been
Speaker 4: a lot, Like there's definitely been more than fifteen, because
Speaker 4: like when I recently was like, oh, Halo Infinite's coming out,
Speaker 4: maybe we should do like a here's the timeline of
Speaker 4: Halo to get you caught up in Halo Infinite. I
Speaker 4: did like a quick cursory search to like see if
Speaker 4: I was feasible, and I was like, oh, absolutely not.
Speaker 4: And I have not suggested it.
Speaker 3: Before you suggest it in a meeting, because otherwise you've
Speaker 3: committed yourself to a bad time.
Speaker 4: There's so much lore for those games, and we'll see
Speaker 4: how much Halo Infinite dives into it. I have to
Speaker 4: do like a quick reread ahead of time.
Speaker 3: All right, number twelve, which Sons of Anarchy star has
Speaker 3: a role in the Halo series.
Speaker 2: I have.
Speaker 3: If I just had to throw a guess, I would say,
Speaker 3: is it the guy who plays Lock? Because he it is?
Speaker 4: It is? I can't remember when his Yeah, that was
Speaker 4: just like my guest.
Speaker 3: I was like a guy who plays Locke would maybe
Speaker 3: be there. I don't know his name.
Speaker 2: Oh, because what's his name?
Speaker 4: Fuck uh? Because he plays himself before he becomes a spartan.
Speaker 2: He's he's isn't isn't he in? He's Luke Cage?
Speaker 4: Yes, but what's his name? What's Michael?
Speaker 2: Michael? It's Michael Kolka.
Speaker 3: No, we were wrong Uh, he's not in Sons of Anarchy. Uh,
Speaker 3: it's Ron Pearlman.
Speaker 2: I was gonna say, why is he? Oh my god,
Speaker 2: why he? Why is he in Sons of Anarchy? He's
Speaker 2: Luke Cage.
Speaker 3: See I threw it off because I was just like, oh,
Speaker 3: it's just got to be him. No, it is Ron Pearlman. Who. Yeah,
Speaker 3: I guess he's in Sons of Anarchy. I don't know.
Speaker 3: I've never seen that show, but I forgot Ron Perlman.
Speaker 2: Hell Boy, you're talking about hell Boy?
Speaker 3: No, yeah, hell Boy he's Uh, he's lord Hood in
Speaker 3: mass Efect two and three.
Speaker 5: He is in Sons Remember commercials.
Speaker 3: A lot of weird random voice actors like David Cross
Speaker 3: is in Halo two. Uh, it's like random, yes, David Cross,
Speaker 3: it is a Halo two. It's like random Marines along
Speaker 3: with like Michelle Rodriguez. Like it's weird. Did they just
Speaker 3: grabbed weird random like celebrities and put them in that
Speaker 3: game because Microsoft had so much money to burn?
Speaker 2: Uh?
Speaker 3: Okay, fun little bonus question about Ron Perman. Ron Perman
Speaker 3: has appeared as the narrator in several games in which
Speaker 3: RPG series. Answer is Fallout. That's an easy one. All right,
Speaker 3: final question, when does that it's a bonus? Okay, question,
Speaker 3: when does Halo Infinite drop? It's your birthday?
Speaker 4: Yeah? Thank you Xbox. This is the best birthday present
Speaker 4: you could have given me.
Speaker 3: Jeez, happy birthday. That is correct, December eighth, and that
Speaker 3: is it for the one one seven quiz. Thank you
Speaker 3: Jacob mccurty.
Speaker 2: Thank you. The winner was Jordan for that lovely quiz.
Speaker 3: The winner was Jordan. Jordan Hitler comes out on.
Speaker 1: His birthcas comes and also he got closest to the
Speaker 1: novel number one.
Speaker 3: Yeah yeah, really that was by far the hardest questions.
Speaker 4: Yeah, well done.
Speaker 1: Thank you Jacob for that excellent quiz, and thank you
Speaker 1: for listening to the game Spot Off the Dark podcast.
Speaker 1: We promised you you'd get a long one soon, and
Speaker 1: you've got a long one. Stop complaining.
Speaker 2: I'm not even sure.
Speaker 3: I don't think anyone's complaining.
Speaker 4: I'm about to say I don't think a single person,
Speaker 4: a single person.
Speaker 1: Everyone's been very understanding, So I apologize for that very
Speaker 1: antagonistic comment, but seriously, stop complaining.
Speaker 2: Uh, Jordan, where you're at? Where can people find you?
Speaker 4: You can find me on Twitter at JM Remae just
Speaker 4: a lot of Apex stuff this week. By the time
Speaker 4: this comes out, the embargo for Apex Legends Season eleven
Speaker 4: previews we'll have gone off, and so Persia will have
Speaker 4: published some stuff, All have published some stuff. Just Apex
Speaker 4: for days, and we'll probably keep going until the season
Speaker 4: starts on November two.
Speaker 2: Lovely Davante, where can people find you?
Speaker 5: And all Yokka You can find me over on Twitter
Speaker 5: at DeVante Chisholm, and you know in GameSpot News every
Speaker 5: other week.
Speaker 2: Fantastic John Luke.
Speaker 3: You can find me over at John Ksipkee. The one
Speaker 3: thing I'm working on that I can at least just
Speaker 3: say that I'm playing it is shouldn't got me ten
Speaker 3: say five? There was like a previewmbargo that went up
Speaker 3: on Monday. I don't want to talk about it on
Speaker 3: the podcast just because it's so early still that I'd
Speaker 3: rather just talk about it more in the coming weeks
Speaker 3: when I can say more about it, because I just
Speaker 3: didn't have too much to say about it. But uh, yeah,
Speaker 3: that is a game. It's coming out. If if if
Speaker 3: you like SMT like Demons, you should stay tuned for
Speaker 3: more coverage of that game.
Speaker 2: You like Demons, you like demons boy. Yeah, I'm excited
Speaker 2: for that. Yeah.
Speaker 1: You can find me on Twitter at tom H and
Speaker 1: I am on Twitch at H and I'm on everything
Speaker 1: there with that same news name. And what am I doing?
Speaker 2: Who knows? No one really knows why I do anymore.
Speaker 2: I just in there, everything and nothing. That's why I do. Uh.
Speaker 2: We will see you next week.
Speaker 3: Bye, don't Frank, don't something el