Speaker 1: Hello, this is Brad Woto from Table Story. If you
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listening and enjoy. We returned to the No Lands Forest,
the sort of broken, empty, skeletal husk of a forest
that once stood as a vibrant and wonderful woods has
now been replaced by a sort of empty, dead, cold,
lingering nothing. You four probably a couple of you look
pretty battered, A couple of you look a little broised.
I think everyone looked a little exhausted. What what state
do you look in? I think we sort of ended
on you guys finding a sort of little clearing track,
sort of collapsed against a tree and just slid down
a tree. I think something like that. How are you
all looking? In mind, you've also been traveling a lot
of the time, so your clothes would be dirty. On
top of the fact that they've you've taken all of
these wounds, you're probably all looking little bandaged up. You know,
there's only so much magic can do to heal your wounds.
And on top of that, you've just been through two
pretty pretty deadly combat encounters. And while they wouldn't have
left you with physical wounds exactly, they'd certainly left you
with life force drained sensations. What are we looking at
when we go around and see if you're starting with rack?
Speaker 2: Yeah, I actually the last thing that happened to me
was child in ragged me through the muck away from
the wraths, and she just left me there and I
fell asleep.
Speaker 3: I look awful.
Speaker 2: I look about what four levels of exhaustion would look like.
You've got four, which we decided was I think a
twelve hour fly. And then when you get off the flight,
you have to talk. You have trouble renting a car,
like there's no cars left to rent, and you're on
your way to your father's funeral.
Speaker 1: That's the level of exhaustion that you're at.
Speaker 2: Yeah, right, Plus I'm also injured, Sarah bleeding a little bit. Okay, Yes,
look terrible.
Speaker 1: What about see you.
Speaker 3: It's in a day you see see it by a tree.
I believe we just sat down by this, clearing my
bags to resting against it. I can see my compatriots,
and I've begun a meditation as for my constitution? Should
you be watching? Generally speaking, I when I rest, I
have my my little mantral idea. I have my small
wax booklet. I have my crystal which shy draw upon.
It's a sort of weat brail. It might see that
my hand is shaking a little bit, just a little bit.
I think perhaps you know the our travels so far
have have taken its toll on me a little bit,
might see if you look even closer, perhaps small spider,
the small the size of a fingernail emerge from my
lip as I eyes closed, mouth moving as I write
about a day's affairs, and then disappear into the back
of my hair. Not usually let's slip like that. But
I suppose what's the point anymore? I think my general
mindset is well, it's my own.
Speaker 1: Ah, what about Jilden.
Speaker 4: I don't look great. I have a little bit worse
for wear, got a few scrapes. If fact, I've looked
a lot better. I sit there, however, and despite everything,
despite my words, the thrack as I dragged his sorry
carcass away from the entrance of that place and saved
his ass. My demeanor is quite jovial. I sit there,
humming to myself, dabbing at my scrapes, looking at all
of my little trinkets. I have them all out in
front of me on my little sheet, as I do
from time to time. That seemed to be in quite
a good mood.
Speaker 5: Lastly, sirrus, Yeah, I am looking all right. Actually, physically
I look fine, tired as usual in a way that
I think the others would be familiar with me looking
kind of drawn and tired. And maybe I'm looking slightly
more dim than usual, But otherwise I'm all right.
Speaker 1: No wounds. Okay, you find like a sort of an
area that seems suitable enough to sit and rest? How
do you How do you do this? Do you set
up a camp? Are you just sitting down? Are you
doing anything in particular as a great here?
Speaker 3: I think once we stopped, I just found a tree
I found suitable and let Sirius do what she does best.
Speaker 5: I guess, all right, I don't know if it would
be appropriate to light a fire or anything of the
sort here. It seems everything is very dead and very dry,
so I would assume it could be dangerous the light
of fire. What is the weather like? Is it cold
at all?
Speaker 1: It would be cold if you hadn't just come from
the Arctic circle, right, you know, from your sort of
perspective of the last couple of years, it would probably
be quite warm. But it certainly is not warm. No,
we're looking at Yeah, it would be. It would be
pretty cold.
Speaker 2: Okay.
Speaker 1: You can you can clear the the sort of dry
cracked foliage because underneath it's just dirt, right, yeah, okay,
So you could easily make a fire here by clearing
just all of the dried stuff away and then just
creating a circle. And there's rocks and stuff. You can
get a rock circle and create a fire if you
wanted to, pretty easily, I think, with no real I mean,
you might start forest fire, but that cares?
Speaker 5: Who cares? Yeah? For real? Okay, I would like online
a small fire so that maybe we can eat some food,
make some tea for people. I would maybe make some.
Speaker 6: Tea, okay, Yeah.
Speaker 1: Anyone else doing anything specific here?
Speaker 3: What kind of tea.
Speaker 4: I'm adding things to the tea pot.
Speaker 3: I watched the pot.
Speaker 4: Some herbs, some things that look a little bit strange, actually,
perhaps a bit suspicious. Something that looks strangely like a
toe of maybe a small furry creature.
Speaker 5: Would I can I roll a like a nature or
survival or something to see what you're putting in there,
and if I recognize any of what it is poisonous?
Speaker 6: Yes?
Speaker 5: At nine weird toe.
Speaker 4: Dude, you've probably never seen anything like this is a
dry specialty, delicious delicacy. You've probably delicacy. You've never seen
anything up the north anyway, this is a Midland sort
of item. I clearly had it for quite some time.
You would notice that the the pouch I'm picking these
from seems a little lacking, as if I've been putting
them in the tea every time.
Speaker 5: Oh all right, I don't say anything about it.
Speaker 7: I'm just watching you, che Capichi pretty warmed the bone?
Speaker 2: Do I.
Speaker 3: Look at her suspiciously? With that offering?
Speaker 4: What I'm shipping away quite happily.
Speaker 3: Trying to find out a question to ask you?
Speaker 2: Mm hmm.
Speaker 3: I want to roll an inside based on I suppose
your intentions here on this tea? Are you just being friendly?
What gives?
Speaker 2: Roll?
Speaker 3: Eighteen?
Speaker 4: I've done this most nights we've had time to make camp,
and I haven't been in a foul mood. I've made
everyone a cup of tea and handed into them with
that much preamble, And every time you've drunk it, you've felt,
perhaps if not healed a little bit better. You felt
warmer but happy.
Speaker 3: If it's the usual tea and she's not pulling a
trick this time.
Speaker 4: Then maybe you don't pay much attention to how I
usually make it.
Speaker 2: Very well.
Speaker 3: I accept.
Speaker 4: My thanks, some tea into what seems to be the
skull cap of a small creature or something so little.
Speaker 3: Fitting for our environment. I say, given, nod and sip.
Speaker 4: Take use of what you can. I way to go
to waste. You watch them track. I slapp him a
little bit. You're awake, rushing, t let me rash, Yeah,
shift and just getting a cold. I might drink it.
Start slipping on his portion as I speak, and then
I sail back.
Speaker 1: What is everyone's passive perception?
Speaker 2: Please?
Speaker 3: Sixteen sixteen.
Speaker 5: Seventeen fifteen zero.
Speaker 2: I'm dead to the world. I don't nothing.
Speaker 1: Okay, mine are older nineteen plus, right, that's great, the numbers.
Speaker 3: The rules continue.
Speaker 1: Yeah, I am I think we sort of see you
all sitting around this fire a drinking this tea. Maybe
an hour or so passes. You can have a short rest,
You can do things that you might want to do
on a short rest.
Speaker 2: Here.
Speaker 1: Any stuff that you get back on a short rest returns.
How are you sitting around this fire? Is threatfully asleep?
Speaker 2: Yeah?
Speaker 1: Are the other three sitting around the fire? Standing up,
pacing about, meditating, doing anything? What am I looking at?
If I were to take a snapshot here? I think I.
Speaker 5: I think I found my way to sort of a prayer,
a prayer prayer position. And I know that we are
very close to the mountain that we just left where
the angel referred to my angel as a brother. And
I know that we're in this forest. I kind of
at this point, I kind of very much believe in
the entities and the spirits of the nature around me,
Like it just makes sense that maybe there's a spirit
to this forest. I kind of want to find it
a little. I think when we first came in and
the trees were talking, I had the idea that maybe
the entire forest was the House of Knowledge. It wasn't
just one place within it. So I kind of want
to see if I find any evidence for that. My
hand is on the ground. I'm trying to feel through
the earth anything that I can. Okay, but I should
say I'm not casting any spells. It's just like cleric believe.
It's cleric faith stuff. Yeah, I'm just like I believe
that I can do this.
Speaker 1: So yeah, give me sitting outside the fire. Give me
either an inside or an oarcnne check. Now bear in
mind that if you roll our conna, you'll get more magical.
An't say if you roll an inside check, you'll get
something that's more field based. And say, what did you say?
Speaker 3: He asked, where were we in the camp? I said,
I was. I would be sitting outside the light of
the fire. But war I can watch my party.
Speaker 5: Okay, Oh that is an twenty seven.
Speaker 1: A natural twenty seven insight on in this meditation. Yeah, okay, Yeah,
you're right, Kinder, there is a sense of magic to
this forest. The no Lands forest and the House of Knowledge.
They're not one and the same, but they are in
the same place. They're in a state of sort of superposition.
Right the House of knowledge is simply hidden with magic.
You can be in this spot and you're in the
Nolans forest where it's all blighted and destroyed. But you
can also be in this spot and be in the
House of Knowledge, but you're not. Currently you're in this blighted,
dead forest. But you are correct your your your suspicion
on that is correct, but not in the whispers. The whispers.
You said that you thought that they would be throughout
the entire forest, but they are localized to that one area.
Speaker 5: Yeah, yeah, uh, okay, can I can I ask? I
know that you just gave me basically everything, but I
might as well just ask a follow up question and
you can say no. But with this understanding, is it
a stretch to think that the whispering trees are the door,
the entrance point that connects the two where we can
pass through to the House of knowledge.
Speaker 1: For that, you'll have to give me an arkana check.
But I'll give you advantage because you roll okay, a
natural sweaty on this inside. Okay, nineteen and nineteen. They're
more like a road sign. Okay, it's more like, yeah,
like this way to the House of knowledge. If you
understand what they are, which you guys didn't.
Speaker 5: Yeah, okay, awesome. I turned to everyone. It's here the
whispering trees. The whispering trees were like a marker, a
way to say here you are. But the house of
knowledge is here. It's just not where we are. We're
in this forest, and somehow we could pass through to there.
I don't really know how rack mighte. It's magic of
some kind.
Speaker 4: Humhm, pepper shake motors cann't get there?
Speaker 3: Well, I haven't died yet.
Speaker 4: That might be a good game if you wanted to.
Speaker 3: We'll see.
Speaker 1: Who's sitting down, who's standing up?
Speaker 3: I'm sitting down, back into tree.
Speaker 5: I'm sitting down up, Chat.
Speaker 1: All sat, I'm lying down. Where are your weapons?
Speaker 4: Next to me? On the ground?
Speaker 3: My staff is balanced on my knees.
Speaker 5: My sword is in its scabbard on my hip.
Speaker 1: Okay, I think this lands next to you, Cyrus. An
arrow strikes the ground next to where you are. Suddenly
you hear a voice from a little behind and above
you that shouts out you, how are you alive? Speak
and done sort of plainly? Or see yourself stuck and
bled dry like the rest of this forest. Upon a
rocky outcropping, sort of just above a pool of black water.
Nearby stand two figures. They're wearing sort of odd cloaks
of red covered in foliage with a crown of green leaves.
They sport a pair of long elven ears. Each one
has a long bow drawn with arrows knocked and pointed
in your direction.
Speaker 3: As a group, I'd like to ask the same question.
You seem to be wearing the same clothes as those
dead people we walked past a while ago. No red cloaks,
pointy ears. A how are you?
Speaker 1: First?
Speaker 3: Well, funny thing I was born and then I was here?
And how am alive? I'm breathing?
Speaker 2: Us was?
Speaker 3: What about yourself? Now you?
Speaker 1: What is this possible? One of the elves turns to
the other one. You notice that they look very similar.
They could be related in some way. Two sort of
female presenting elves is what you get the sense of.
Immediately one of them speaks, the other one clearly doesn't.
She turns to the one to her ride and says,
by the music of orpheus, are they really alive? The
second one kind of just glances at it but doesn't
say a word.
Speaker 4: Wait a minute, and avoyans are you?
Speaker 1: Yes, we are from arveandor all right, we were you?
Speaker 4: What happened to you?
Speaker 1: You are tortal.
Speaker 4: Escha I sort of I'm just hiding my face over
so slightly from them. Ash goodaes your folks are known
to your garage.
Speaker 1: Lake or sea. I don't know if you know this,
by the way, but it's.
Speaker 4: Like, well, you learn something about yourself every day. Well,
you know, I like to know wack and for whatever
it takes my energy.
Speaker 1: You see them kind of like look to each other
once more, and they say, why are you here?
Speaker 4: But why are you here? You've left your wonderful forest.
It's lovely back there are shafe and picking and shafe
and full of goodness.
Speaker 1: There is no goodness there anymore. It is gone worse
than this packing up my trinkets right now. Do not
try anything, eh, look at me.
Speaker 4: Am age. I can't do anything anyway.
Speaker 1: You are more than just bows and arrows.
Speaker 4: They were chiga.
Speaker 1: They they don't know you with the horns. What are you?
Speaker 5: Yes, I am a cleric from Uma.
Speaker 1: You are demon's blood, dragons and elf from where.
Speaker 5: I've completely forgot where I'm from. Justice as Atis, oh,
my god ads to the south. That's right.
Speaker 1: The other one is he dead.
Speaker 3: Close enough to and I suppose.
Speaker 1: What did this to him.
Speaker 3: Himself?
Speaker 4: Oh that's not fish. I mean sometimes that's true, but
its time it works the strange, racy things. What do
you even call him?
Speaker 3: The death wisps as good name for him? To the point.
Speaker 2: Mhm.
Speaker 1: Some of them are our fallen brothers and sisters. Again,
why are you here?
Speaker 5: We seek the house of knowledge?
Speaker 4: She wish shoul get attle, bit of fool, breakfast?
Speaker 1: You believe that it is still here?
Speaker 5: Can you not feel it?
Speaker 2: What do you mean.
Speaker 5: It's here though I do not know the way there?
Speaker 1: Why do you seek this?
Speaker 5: I cast up my eyes dark to Jilden and to
see her.
Speaker 4: Image shop the rest of fun already.
Speaker 5: Nice rug, We are on an important journey. We seek answers.
But stop what is happening?
Speaker 1: To stop what is happening? It is already done. There
is nothing to stop.
Speaker 5: I trust you there, I trust there is, there is.
Speaker 1: And what is happening?
Speaker 5: The end of everything.
Speaker 1: They look to one another, and then they say, from
where did you come?
Speaker 5: Far?
Speaker 1: North? North from the mountain, Yes, over or under under
the tunnels they are sealed.
Speaker 5: They are.
Speaker 1: There is still life north of the mountain.
Speaker 3: Last we checked.
Speaker 1: They looked at each other the first time. I think
you sort of see the the bow with the arrows
not kind of twitch a little. Do you have food? Hey?
Speaker 4: Not really?
Speaker 2: Key?
Speaker 4: Okay? Actually if you die, I could die. In fact me,
you always taught me how to make this stuff. It's
a good stuff.
Speaker 1: How do we know we can trust you?
Speaker 5: Have we not spoken to you honestly?
Speaker 1: Many people have spoken to me honestly and still betrayed me.
Speaker 5: Do you hear guyle in my voice?
Speaker 1: Her face kind of falters. You get a better look
at her for a moment. As you do, so, you
see that both of them look quite gaunt, like they
haven't eaten very well. They actually look quite a little
sickly almost. She lowers the bow and says, I remind you,
we are not just bow and arrow. If you'll try
anything we can, we can hurt you. We will.
Speaker 5: We understand. We have no intention of hurting you.
Speaker 1: The one that you've been speaking to lowers her bow,
unknocks the arrow and puts it in the quiver. The
second one doesn't. Her bow and arrow is still pulled
to you, and the first looks to her for a moment.
They exchange a glance, and then she kind of slowly
puts her hand out and the second lowers her bow.
Po will come down. You see them put their weapons
on their shoulders, and they climb quite defintely. Even though
they do look a little unwell. They seem to be
putting either or putting on a good front, or you know,
they just don't feel as bad as they maybe look.
But they climb down very smoothly from this outcropping and
move towards you. And as you as they sort of
move towards the firelight here, you do get the the
sense again that they are potentially a little unwell, but
they are quite interesting looking. Here's an idea of how
they might look. As she walks forward, she says, I
am Elaine, this is my twin sister, Organa.
Speaker 4: Do they look like how I expect them to look. Yes,
they send anything off about them. They smell.
Speaker 1: I mean, you can give me a perception check for
how they smell if you'd like. I mean, they walk forward,
they have they have these kind of hoods up over
their heads. The hoods have the Arvon Dorian they're almost
like horns to parts of the hood that either stick
upwards or fall down, depending on which part of Arvon
door or from. They have robes that wrap around their
bodies and just sort of cover some of the leather
armaments that they have underneath. They have little rings and
strange little adornments over them, as well as lots of
foliage sort of intertwined and wrapped into the cloaks that
they were wearing. They look significantly different to the to
the corpse of the Arvon Dorians that you'd seen, because
the corpses were really just sort of bone, skin and
hair with the just the clothing. But now that you
see an Arvan Dorian in kind of like with all
of their bits and bobs on and with some of
the greenery on their clothing and around their heads and stuff,
they it has a lot more personality, I suppose than
you might expect. And this is pretty much how they
dressed as far as you're aware, children, from whenever you'd
encountered the elves of arvondor this is they look pretty
much exactly like the wood elves might be pale, they
seem a little pale, they seem a little sick, They
seem a little thin and gaunt. These two mostly especially
the elves of Arvondor. They're just they're the epitome of splendor.
But these two look very sickly for elves, which is
kind of rare. But they h yeah, they approach you,
they don't They don't smell great. With A ten perception,
they certainly don't smell good. But then again neither I
think to you, guys, I think these guys smell a
little more um you get you get that sense of
sickliness or sickness to them, not like necessarily like they're
carrying a plague, but like malnourished or you know, there
is there's an element to to how they smell. That
is the sense of unwell, I think is what I
will give you, because A ten is you know, only
so much of A I don't know how much you're
applying medicine to this, but generally speaking, they appear to
be pretty much how you would expect an elf of Aarvandor.
They also sound like they have the Arvendrian of accent
to their the way they speak. The elves of Aarvandor
predominantly speaks sylvan rather than sort of Elvish. Elvish is
a language, but to make them.
Speaker 4: A cup of tea after a reboiled to get on them,
and then I start talking to them. There's probably a
better way. Should she had a good cup of had tea.
I could sad, look at you terrible. It's a picture
right after. Don't worry.
Speaker 1: They approach quite sheepishly at first. That you see while
you're sort of studying them, they're studying each of you
as well. Their eyes linger on thrack for a moment,
and he just looks like a corpse propped up against
a tree.
Speaker 4: At this point, he's been dramatic. Don't worry about him.
Speaker 1: The one that introduced herself as Elaine, steps forward a
lot more confidently, a lot the other one seems to
be a lot more kind of timid, a lot more
cause of you, and you get that sense immediately. Elaine
steps forward and says, yes, he would be nice, thank you.
She looks back and she almost gives us sort of
a sort of scolding glare to her sister, and she says,
come sit, and she sort of just gestures to an
area on the ground. The twin kind of gives you
all one last look. She's got that kind of resting
bitch face look that you might expect from someone. She's
just kind of kind of moody looking, and she kind
of glares at each of you in a or she's
she's looking at you through her brow I guess is
a better way to put it, but she does. She
sort of relinquishes. You see her put her bow down
and she sits, and she sits with her legs not crossed,
but like with her feet, the soles of her feet
to the soles of her feet, and puts her hands
on ground, one on top of the other. The the
other sister says, my sister, she does not speak. She
has not spoken for for many, many years. But if
she is, and she will understand your language. You're speaking common.
Speaker 4: She help?
Speaker 1: What did you say?
Speaker 4: Does she help?
Speaker 1: Does she yelp?
Speaker 4: Yes? You try standing on her first shared yelp.
Speaker 1: Elaine says, she yes, she yelp cry. She can sing,
but she does not speak.
Speaker 4: Yeah, best I serve them use of steaming hot herbalish tea.
Speaker 1: They take the tea, but neither of them immediately drinks it.
They kind of look around each of you. Elaine moves
to the other side of the fire and sits opposite
where Morgana is and you get the sense that they're
just covering their bases a little bit. But she sits
in the same way with her soal to soul and
her hands in her lap. She puts the cup or
the mug or the bowl or whatever you've served the
tea in on the ground directly in front of her
feet and puts her hands one hand over the other
on the ground. You get the sense this is just
how they sit, rather than it being it's almost like
a maybe a cultural thing children you might be aware of.
It's entirely up to you. I know that you briefly
pass through.
Speaker 2: Vand or.
Speaker 4: Anyway head quaji. Yeah, every moment together.
Speaker 1: Yeah, it's a polite company way of sitting, but it's
not how you would sit with friends.
Speaker 4: They would recognize the tea as well. This is very
familiar to you to them.
Speaker 1: Yeah, you know, I'm gonna they're gonna smell it.
Speaker 4: I'm gonna roll just for I don't know. It's been
a while since I was with My recipe might be
bastards at this point compared to what they make, and
some of my ingredients are missing.
Speaker 1: Okay. Yeah, Elaine smells her tea and kind of gives
a very slight nod to morgana delicious bastard tea. You see,
they're not drinking. They they sit, and Elaine says, I
am sorry for for the arrow, for the approach. We
have encountered so many different creatures here. Some appear to
be people, some appear to be a friendly, but in
the end they are death wisps, creatures. The forest is
filled with the undead. Is this the word? Undead? Creatures?
Things that are brought back wrong. Yeah, you have encountered them.
Speaker 5: Yes, it seems that they are spread as far as
we've traveled. It's a dangerous road. Don't apologize for keeping
you and your sisters safe.
Speaker 1: But there are places where there is still civilization, towns,
viligious people.
Speaker 5: The only that I know of is the place where
we've come from, and when we left, it was under
siege by these undead.
Speaker 1: You fled.
Speaker 5: Do not know if it still stands. We were given
a task. You did not flee.
Speaker 1: You're a task to save them. I will find the
house of knowledge.
Speaker 5: Part of it.
Speaker 1: Yes, she looks across each of you again and says,
forgive me, but you are not fair, You are not Oh,
you will not be allowed to enter a house of knowledge.
Speaker 5: Yes, we've only just recently learned this that detail, but
it is important for us to.
Speaker 1: To go.
Speaker 5: Perhaps they would make an exception in this case, in
the case of such dire situation, do you.
Speaker 1: Know how to enter the house of knowledge, how to
gain access? Even to try?
Speaker 5: Well? We encountered a group of trees that were whispering,
but we were not able to understand the language. And
I can feel that it's here, but I do not
know how to pass through to the other.
Speaker 1: Side the trees they are speaking ayath it is. I
do not know how to explain. But something between a
tree language and Sylvan is from this language. I think
you see all this language. I think that we know
of you whispering trees. They explain.
Speaker 2: What to do?
Speaker 1: Ah, if you have a you're right, well, knowledge is
house of knowledge, not a house of music or house
of elve.
Speaker 3: Well, we're looking for a library card. Is there anybody
to get one? You seem to know your way around
the house of knowledge, don't you. You're asking these questions.
They seem leading.
Speaker 1: That we had the same plan when we ran from
arvandor Ah. There were more of us, But we don't
know how to gain access. We know that it is here,
that it requires the sight, the knowledge, the Yeah, my
sister and I we are capable of magic. Among our group,
we were the most proficient in ah magics. But even
with this, we are not able to find how to
how to get to the house of knowledge. There are tests,
I think here. We have been trying, but we do.
Speaker 3: Not know how.
Speaker 5: Our wizard I gesture towards the ract leaned up against
the tree. He is very proficient with magic. Perhaps, if
you're willing to wait while we rest, we can recuperate
our strength. We could work together. Maybe all our heads
can make up for the singular knowledge that is needed.
Speaker 1: Yes, we can do this. Do any of you have
the cure symbol visible?
Speaker 5: It would be on my arm.
Speaker 3: Yeah, it would be on my chest.
Speaker 1: Okay, she notices it immediately as she sort of shifts.
She tries to sort of disguise the fact that her
eyes rested on the symbol on your arm for a
bit too long, and then she sort of pretends as
if she's not really like looking around the group, but
then she sort of does, and then her eyes linger
on see his chest for a moment as well.
Speaker 3: My eyes are up here.
Speaker 1: This uh, you each have this mark.
Speaker 3: Yes, you know what it means, not entirely. We got
really drunk a few months ago and well, one thing
led to another. We woke up outside this shady bar,
and we all have these tattoos.
Speaker 4: Application Sure, I should you something something fake, something, destiny,
something cooperation?
Speaker 3: Yes, I don't know if you are.
Speaker 1: All four of you do. Cura is the word? Perhaps?
Speaker 5: What do you know of the cura?
Speaker 1: You are soul bound.
Speaker 3: You are.
Speaker 1: Part of a a a vine that stretches from the
earth up curdling, moving through you and beyond. It binds
you to greater forces. This is why you were sent here.
Perhaps with this mark you can you can find the
house of knowledge.
Speaker 2: This was the hope.
Speaker 1: To makes sense. Whoever sent you is wise. My sister
and I we came to this conclusion many months ago.
We continue to search, but we did not realize that
there would be places that were safe or even alive
that we know, and we would have left a long
time ago. They look at each other.
Speaker 3: As a.
Speaker 1: In fact, you can make me inside checks the three
of you, if you'd.
Speaker 8: Like, Oh yeah, eighteen, thank you one.
Speaker 1: It's strange the way that they look at each other.
The first sister, the one speaking, Elaine looks to Morgana
and she's almost disguising an element of malice. Almost there's
a there's a flash of I don't know what else
call it, but maybe hate, you know, or just frustration.
But just the way that she looks at her sister
in this moment, after saying that you know they should
have left and that they'd stayed, you get this sense
that there is, Yeah, there's a it's almost yeah, it's
a glare. It's a it's a sort of a flash
of a glare here as she looks at her sister,
and the other sister kind of looks back and doesn't
really doesn't really match the energy, but kind of turns
her head and stracts herself by looking at other things
around the camp.
Speaker 3: Are they truly alone? These two? I think that this
entire time, as they've made themselves at a home. First
things first, the eyes on my forehead time have remained
firmly shut, more resembling creases than anything else. Yeah, but
I haven't really been entertaining them. I haven't moved from
my spot further from the circle, and I'm looking towards
where they came from and about to see if there
are more.
Speaker 1: Yeah, give me a perception check.
Speaker 3: Natural twenty four, twenty five.
Speaker 1: Yeah, they're alone. There is no You don't see anything else,
you don't hear anything else. It's oddly easy for you
and your eleven ears to hear a little further because
there's no ambient noise here. There isn't the fluttering of
birds moving through the canopy. There isn't the scurrying of
small creatures moving in the underbrush. It is quite literally
an empty forest. It's bizarre, and it has been bizarre,
I think for all of you, but especially the two
of you with sort of elven perception. But it does
make it easier to pick up on sounds moving through
the forest. That being said, you did not pick up
on these two creeping up on you and getting closer
and closer and closer over the course of the last
you know, however long it took them to get to you.
So these guys are extremely proficient with moving through the
forest without making a noise. So you get I'm going
to give you the sense that you see nothing, you
hear nothing, and you're actively looking this time, so you
I think you feel pretty confident that there isn't anything
out there, But I would imagine it would be hard
to ignore the fact that, you know, these guys kind
of got to jump on.
Speaker 2: You as well.
Speaker 3: Hmm, very well. I still don't think.
Speaker 5: I think you had no way of knowing that there
were other people out there. You can't expect to have
known what to do.
Speaker 1: Yes, it is true.
Speaker 2: We are.
Speaker 1: Tired, hungry, everything is gone.
Speaker 3: Arpandor Oh tell me, how long ago did you lose
your last.
Speaker 1: I think, and forgive me. It is hard to keep
track of the days and months we have been here,
but the last two fall was perhaps a month a
little more.
Speaker 3: I see, I turn away again.
Speaker 5: I how how much? How many supplies do we have?
Speaker 1: Like food?
Speaker 5: Rations?
Speaker 3: Well, someone or something inside that cave ate all of
my rations?
Speaker 5: Oh yeah, that's right. Oh yeah, are we just like
completely out?
Speaker 4: Eh?
Speaker 3: I'm not sure, some really stealthy rat well, maybe one
of those creatures inside, you know, Like, Okay, I go.
Speaker 5: Into I go into my pack, and I don't have
a lot to share, just because obviously we have quite
a journey and I have to be mindful of how much.
But I would like to give them a small amount
of my uh my food. Maybe just if it's like,
you know, Lamba spread style or something.
Speaker 1: You have Lindo's bread. She says it doesn't really. She
looks at you and and back at the food and says,
you are sure.
Speaker 5: Yes, I'm afraid I don't have more to share, but
hopefully this can at least curb some of the hunger.
Speaker 1: We have very little to offer you.
Speaker 5: In exchange, you can offer us your knowledge and.
Speaker 1: Not attacking us. Okay, I think you're She almost snatches
at the food, grabbing it, breaking it in half and
handing a piece to her sister, and the two of
them they do everything in their power to not like blatantly,
just scoff this down. But it's pretty crazy how they eat.
They're like, it's animalistic as they consume this thing. At
the end of it, she sort of finishes, some crumbs
falling off of her lips, and she she looks up
and immediately you see her stiffened up into the position,
the polite position that they had taken when they'd sat
for the first time, and she says, sorry, it is.
Speaker 9: We have not eaten for her weeks, not properly. You
don't have to apologize, not at all.
Speaker 1: Uh, what are your names.
Speaker 3: My name is drank and yours.
Speaker 1: She's already told you her name was Elaine. Uh and
morgana mm hm threk Okay, Elaine, this is MORGANA.
Speaker 4: Hey, Jill, Jilly.
Speaker 1: Yah, Jilly.
Speaker 2: Ji Jill.
Speaker 4: Oh yesh, I have the want to go and ask
family back on my face?
Speaker 1: All right, that's to use serious.
Speaker 5: Yeah, I'm so sorry. I have to look something up
in my Google docs.
Speaker 1: I got on your name.
Speaker 4: Now, No, who am I murmur?
Speaker 5: Crumb?
Speaker 4: What am I going to do?
Speaker 5: I say, Banara, banara?
Speaker 2: All right?
Speaker 1: All of you can roll me deception checks.
Speaker 3: Oh no, but I'm saying I feel so bad.
Speaker 5: I feel so bad for lying to these.
Speaker 4: Can I acknowledge because I'm wearing a mask.
Speaker 1: I don't know why that would give you advantage on
you can't.
Speaker 4: See my shifty eyes?
Speaker 5: Oh my god?
Speaker 4: About I rolled the seven zero eleven.
Speaker 5: Okay, before you go on. At the sight of her face,
recognizing that I'm lying, I go, what's my mother's name?
I am serious to meet you.
Speaker 1: She kind of looks to each of you. She she
doesn't seem to be upset, but I think you all
get the sense that she can sort of maybe tell
that you were sort of lying, but also you know
they're not exactly being fully trusting of you either, So
lying about your name on the road is not that uncommon.
But you get the sense today kind of get it,
but then acknowledge it.
Speaker 4: That's no what are you're prepared to? Just whole curious
then your hold hands and danger edit tree maybe think
similar thoughts.
Speaker 3: Well, you have one on your back, don't you.
Speaker 4: Well that's not going to be a tree. That's a
sprout and he's got a name. He's called sprout rack.
Speaker 1: Quite well, there are several ways, several ways that we
have tried ourselves. There were stories in ar vendor of
at different things that you can do to a piece
carried win and the face tags, but none of them
have worked. Several things we are unable to do offerings
and things like this, which with the way that the
forest is, it is very hard to provide bountiful offerings. Yes,
what was your plan.
Speaker 3: To walk around in a circle that we got lost
and frustrated and fight ghosts and then walk back the trees.
Speaker 1: Time?
Speaker 4: Yes, sir, I don't know what you're doing.
Speaker 3: I did Are we're doing it?
Speaker 2: Are we?
Speaker 4: John?
Speaker 1: And help me very well? Perhaps we will wait for
your wizard.
Speaker 5: Yes, I think that's a good idea.
Speaker 1: Ah, all right, they begin, I mean you begin a
long rest here. The elves sort of make themselves comfortable.
There are points where they excuse themselves, and they have
a couple of private conversations. Well really it's just sort
of Aline speaking to MORGANO. But you get the sense
that they're able to understand each other really well. It
almost innately just read each other. I think they probably
just speak to you about very selface level things for
the time being, just to just to get through the
long rest, little bits and pieces about Alvan Door that
you might already know about how it's just unbelievably beautiful.
I think they might explain that they sort of fled
when Arvan Door was blighted, and that there was a
larger group of them that came here. Predominantly the group
were killed along with the forest as the spreading blight
basically chased them this way, and they were just ahead
of it and ahead of it of it until eventually
it caught up. A few of them had survived the
initial kind of wave of death, and they were scavenging
and surviving until one by one they fell, and the
last remaining elves with these twins, and they've just lived
off of almost nothing. But they're elves, so they're very hardy.
They're extremely long lived. They can go for a lot
longer without food and water, even though it's really starting
to take its toll on them. I think each of
them will take a nap as well. You notice that
they won't. They don't take a nap at the same time.
One of them will stay away and chit chat or
you know, when Elaine takes a short nap, the other
sister just sits very quietly watching your say nap.
Speaker 3: Are they sleeping like humans or elves?
Speaker 1: They are sleeping kind of like humans. It is.
Speaker 2: It is.
Speaker 1: A very short kind of trance like state, but they
do actually sort of fall unconscious in this state. You
can give me a medicine or an inside check or
something if you'd like. If this freaks you out there,
probably would twenty two. Yeah, you get the sense that
they are extremely unwell, that they are they might be dying.
They're literally exhausted to the point of needing to sort
of sleep, and it's more like they go into this
trans like state and their body kind of fails them
a little bit. So it's entirely up to you whether
this is something that you have seen before. In fact,
I guess you can make me a medicine check as well.
Fifty pretty rare that this would happen. It's pretty not that.
This is the type of thing that I don't know
if you'd ever have seen it, maybe you heard about it.
Elves that are so exhausted that they need an actual
sort of sleep. Obviously, you can fall unconscious, you can
you can sleep if you want as well. You can
be sort of injured to the point of a comatose
state or you know, knocked out. But yeah, it's I
think it's unsettling for you that they curl up and
they have an actual nap here they fall into a
sort of state of complete unrest or unconsciousness, unrest and
unrestful unconsciousness. But it is also a sort of trance
like state. It begins as a trance like state, but
in that they fall we're sort of unconscious day. But
it's weird. It's very weird. And yeah, I don't think
it's anything you've ever seen before from an.
Speaker 3: Elf feet away from them at all times.
Speaker 1: Okay, the long rest comes and goes, so you get
all of your abilities and your spell slots back that
you get on a long rest, you're at full HP,
you get half of your hit die back. And I
think at one point here eventually thracks eyes kind of
flutter open and thrank you as you come to there
are two more figures with the group, and I think
it probably takes a moment for your eyes to adjust.
You obviously only lose one point of exhaustion.
Speaker 2: Have to ask you a few questions, So are you
allowing me to lose one point of exhaustion even though
I've not been able to eat anything since all of
our food was stolen? And all say that it's kind
of up to you, But I think it says you're
supposed to have a full meal and a long rest
to lose a level of exhaustion.
Speaker 1: Well, I mean, this doesn't necessarily have to be the
end of the long rest. This doesn't have to be
the end of the eight hours. You might have only
been asleep for three hours here, four hours, and then
you wake up now and eat something. A full meal
doesn't have to be a full, hearty meal. I don't
think you guys can expect to have one. But if
you wake up here and you have a little something,
then yeah.
Speaker 2: I Well, the other thing I was going to say
is I don't think I would wake up. I think
I would sleep for like a full twelve sixteen hours
unless someone welcome you up.
Speaker 1: Okay, it's up to the rest of the party.
Speaker 3: Then we're not going to stay here forever.
Speaker 5: Really, no, I think around our eight I would probably
rouse you. Okay, ky, yes, I'm sorry longer, but we
we should move on.
Speaker 2: Thrack rogly sort of, it's up and this is just stuffed.
And then as it looks around, who would they follow?
Speaker 5: Travelers who may be able to we may be able
to help each other yet to the House of Knowledge.
I trust them.
Speaker 2: M m hm, all right, what's the plan?
Speaker 1: Man?
Speaker 2: Mhm.
Speaker 5: I was sort of hoping that you would be able
to speak with them. I believe that the access to
the House of Knowledge is magic in nature. It's here,
it's where we stand, but obviously we need to be
able to pass through and access it. So I think
that Elaine and morgana they may be able to help us,
and you may be able to help them with what
you know of magic.
Speaker 2: Mm hmm. I could use more rest, but I can
help as much as I am able. All right, what
what is it you need of me? Else?
Speaker 1: Elaine sort of introduces herself, and her sister says she
doesn't speak all that kind of thing, and they say, well,
Elayne says, you are a wizard, is schooled in that magic? Yes,
I'm not. Yes, there are several schools of magic. Do
you know of illusion? Yes, abjuration, oh, and enchantment.
Speaker 2: Yes.
Speaker 1: We must find these threads in the weave and pull
only at them to find our way. But we have
yet to be able to to do this. It is
like it is like baking bread and trying to find
only the east at the end.
Speaker 3: It is hard.
Speaker 1: It's too late. It has become bread. There is magic
here everywhere. We can feel it. Since it we know
that the House of Knowledge is here, we just cannot
see it. We cannot find it feel it. It is
a barrier, I guess, mm hmm. What has your ah
investigations so far? What have you learned.
Speaker 4: That we're all just a little bit too alive?
Speaker 2: Are you asking what we've learned of this place? Or
we've learned? Oh world avenge, Well.
Speaker 1: I think we would like to know both. But I
was asking after the h the uah, the source, the
way through into the House of Knowledge. If it is
unaffected by what has happened, perhaps we can stay there.
Perhaps it is still vibrant, alive, Perhaps there is food,
nothing else. It seems as though it would be protection. Now,
whatever this plight is a creature that did this. It
cannot get there. We will be safe.
Speaker 3: I wouldn't be so sure of that, but any ways,
better than here, I suppose.
Speaker 1: What makes you say that.
Speaker 3: The world around us?
Speaker 1: But it was an animal?
Speaker 3: That it is.
Speaker 1: Not?
Speaker 8: Who was it?
Speaker 1: Someone smart? Somebody created this house of knowledge. It is
designed to keep lesser beings out, like us, mortals, even
you know, rabbits, goblins, things like.
Speaker 3: This, okah. Interesting to equate us to the likes of
rabbits and goblins, or compared to.
Speaker 1: The face Taggs, compared to the angels. That is what
we are.
Speaker 2: Now.
Speaker 3: I've got a bit of angel right here in my hand.
I waved my branch about.
Speaker 5: I give you a simmering look.
Speaker 3: It's the key I pointed towards serrus and twist.
Speaker 5: Are you handing it to me?
Speaker 3: No, of course not. I'm jabbing it at you. And
twisting like a key.
Speaker 1: I see you can't help, but like, look both of
them look at the staff that you're carrying, you know,
kind of like quizzically, but they don't say anything.
Speaker 3: If you touch it, you will have to die. I
put it back away, right.
Speaker 1: I don't uh.
Speaker 5: I have a quiet for you. I have a spell
called tongues. This spell grants the creature you touched with
the ability to understand any spoken language adheres. Moreover, when
the target speaks any creature that knows at least one
language and can hear, the target understands.
Speaker 2: What it says.
Speaker 5: That would probably work on what the trees are saying. Yeah, yep,
yeah cool. Thanks to those long rest, I've been able
to prepare tongues.
Speaker 2: I have.
Speaker 5: I have a spell that I think might work or
understanding what the trees are telling us where to go
and perhaps how to get there. Perhaps we should head
back to where they spoke.
Speaker 1: We know what the trees are saying.
Speaker 7: Okay.
Speaker 1: They say that it requires a vast.
Speaker 2: Ah h.
Speaker 1: Arcane power and knowledge to open the way.
Speaker 5: I look at the rack.
Speaker 1: Mm hmm. I think it will only present you with
They look at each other and she shrugs.
Speaker 2: A little.
Speaker 1: A door. She kind of does like quite a door.
But to pass through you must be yeah, failure. I
suppose more, something more than mortal. Perhaps the mark of
cure will allow this for you.
Speaker 3: I suppose we should see if we get this door.
Speaker 1: It requires, as we said, I think you must look
at the energy it is here. If you are able
to attune to the arcane here, you will be able
to find the schools of magic, and then you will
be able to follow it mm hm down the rabbit hole.
But again, yeast and bread, we are not able to
do it.
Speaker 3: Well, there's only when we to find out read the
way serious.
Speaker 2: Why would we need to go anywhere?
Speaker 1: H We are already here. The house of knowledge is here.
The forest is two and one.
Speaker 2: I am tired, but I can try.
Speaker 1: And all all.
Speaker 2: Find a clear spot where I can draw symbols in
the ground but whatever, or draw a symbol for connection,
and then some smaller symbols coming off of it, communication, nature,
things like that, and then I would instruct everyone these
pick seat around these symbols, and we will all all lands.
Speaker 3: You want us to touch.
Speaker 4: Us?
Speaker 2: Holding hands means something different where you're from.
Speaker 3: Actually, yes it does.
Speaker 2: And what does it mean.
Speaker 3: It's not a very polite thing to do in public,
that's for sure. Regardless, you need us to touch for magic, I.
Speaker 5: Think I won't tell anyone.
Speaker 2: Appropriate term is that we need not.
Speaker 3: Me scandal to save the world. Of course, I extend
my arms either way and shrug it.
Speaker 1: The elves step back, as if like letting you as
a group do this. Oh, there is also steps back
as she is struck by lightning and killed.
Speaker 2: Mm hmm.
Speaker 1: Suddenly it's suspected. It says, No, she's gone. I'm guessing
she's disconnected. But we don't need serahs right now?
Speaker 2: Yeah? Did we? Ever? I would instruct they, I would
ask them to be part of the circle as well.
Speaker 1: You would like us to help?
Speaker 2: Yes, you too have a bond, perhaps not as strong
as ours, or perhaps it is who knows?
Speaker 1: Okay, okay, uh yeah? They step forward. I think, what
does what does the circle look like? Who's holding hands
with whom? While I try and figure out, I think
Marg's internet dropped suddenly. I genuinely impressed my internet hasn't
dropped as well, because I think there's been I'm honestly surprised.
Speaker 2: This is the first time it's happened since I've ever
been on the show. I would try to. I would
try to if I could sit between well, I just
want to sit next to anyone except for except fore. Yeah,
but I don't know if I don't know if I'm
pretty tired as well, so I don't know if I
would care.
Speaker 1: Serrus is holding Sear's hand.
Speaker 3: My other hand is empty. I'm not really searching for
someone to grab it. It's just there. I'm kind of
vacant to this whole experience right now. Okay, I'm trying
to choke back the scan. I will holding the hand
of Cyrus, i.
Speaker 2: Will hold Judan's pertal claw, and I'll hold the hand
of one of the hel systems.
Speaker 1: Okay, so we've got.
Speaker 2: It.
Speaker 1: Doesn't seem like it would be important, but we'll see.
Let's see.
Speaker 2: Yeah, so it'd be extremely important. Magic like this is
very delicate.
Speaker 1: It might be.
Speaker 4: I think all of us Jura need to be connected,
so we shouldn't have a sister breaking it up.
Speaker 2: Okay, I think that I am the expert in the arcane.
Speaker 1: So Track is holding hands with on one side. Yes,
oh Frank, you're directing people.
Speaker 2: Yeah, the hand so it goes elf Elf brack, jilding,
serrusa helf right.
Speaker 1: Okay, Elf, Elf thrack Thrank to children, building too. Cirrus yeah, uh,
Cirrus to Sea, Sea to Elf.
Speaker 2: What's that interaction? Like it's one of the albums, just
like grab his hand.
Speaker 1: No, they seem very hesitant to fucking join in this
ritual that you're having them be a part of.
Speaker 2: Oh are they? Are they going to do it? Seems great?
They do not, Like it's like in Guardians of the
Galaxy when you touch one of the gems of power
or whatever.
Speaker 3: Yeah, as the Elf reaches out to touch me if
she has or if she hasn't, if she tries to
see what's going to snatch his arm back before she can. Okay,
and ask for a different partner.
Speaker 1: Okay, then you want to do this circle again? Okay,
Merg's just to catch you up.
Speaker 5: Yes, yes, thank you. Sorry.
Speaker 1: Brian has directed everyone so that it is Elf holding
hand with Elf, holding hand with Frank, holding hand with
Jildreen holding hand with Siah's holding hand with Sea holding
hand with Elf. So that's how it's going. Okay, But
Sea did not take the hand of one of the
elves and instead requested a different circles. So before the
elves take any hands, Sea does this, and they suddenly
look around again. They're holding each other's hands, but they
don't break each other's hands. But then they look around,
waiting to be instructed as to the new circle. The
theory is that they don't want to do well. Children's
theory is not to break up the curre, to have
that as a constant on one side of things. So
you could just swap, Yeah, I'll swap.
Speaker 5: I'll hold Sear's other hand and then the ELF's other hand,
but the elf would probably get my.
Speaker 3: Strong hand left.
Speaker 1: My left hand is holding her right hands holding out.
Speaker 5: Yeah, so it would okay, I can't remember, sorry, Palomar.
Speaker 1: You chose to you chose to wreccon it to the artwork.
Speaker 5: Yes, I've retconned it to the artwork. So whichever left left, Yeah,
and left the little hand left his little hand, So
Syr gets my my little hand. I unwrap it and
it's like it's scale. It looks like a dragon.
Speaker 2: Law.
Speaker 5: No, it looks like a dragon hand, like a dragon law. Yeah.
And so it's got like really it's got like long
Talon's kind of thing.
Speaker 3: Yeah, Okay, I look at the heavens.
Speaker 1: Okay, embarrassed. So then you hold out a hand for
an elf and the threat holds out a hand for
an elf.
Speaker 5: Yeah, if it helps your You're upset because you have
to hold hands in public. You're the only person who's
ever touched this hand.
Speaker 1: So okay, what do they take the hands? Or yeah,
you instruct them to hold your hands. They again hesitantly
hold out their hands. The hands are freezing, by the way,
the hands are really cold, very pale looking. They take
your hands almost clammy. I think that kind of like
cold clammy winter cold hand the rack elf elf cyrus
sere jilden. Okay, so now you're standing in a circle
around the fire. We're away from the fire.
Speaker 2: Mm hmm. Well I drew some arcane rooms in the ground.
I think we're away from the fire. Okay, Actually, na,
I drew the arcane runs and they are connecting the
fire to us.
Speaker 1: Yeah, all right, okay, now all together now three, two, one,
come bye?
Speaker 5: By this is this is just you tell religious camps
with the speed at which I started saying along with you,
just right, the only one I'm in character, guys, I'm
a cleric.
Speaker 2: Yeah, I would probably mumble an incantation. But I would
also I would be trying to call on the power
of Cura but also the power of just connection and
life and calling out to anyone who would help.
Speaker 1: Okay, and.
Speaker 2: Yeah, I guess I'm going to try to pluck these
threads like they're saying. I also look awful right now,
the green Just so everyone's aware when you woke me
up when I wasn't ready to wake up. Yeah.
Speaker 1: Right, So we're going to do a good old fashioned
group our karna check. But I need to work out
the DC here. So there is six of you. The
DC is one hundred and eight. Okay, Now, everyone makes
this with a standard check. However thrank would make this
with advantage, but I am is exhausted, so it is
just a standard check. Regular role, regular role, regular role.
Speaker 2: Drama.
Speaker 8: The uh.
Speaker 1: Okay, So yeah, give me our caror check. You've got
to be one hundred and eight.
Speaker 2: That's amazing, no problem one.
Speaker 3: Give you two checks from you're stipid.
Speaker 2: All right.
Speaker 3: It seems like my cure brethren here have started off
things quite well with anything over twenty, So naturally I
see half fast with the ten.
Speaker 1: What's that at the moment okay, Okay, so these guys
have a plus nine.
Speaker 2: Ship.
Speaker 1: Yeah, so there's one from Elaine at twenty a dirty
twenty and eleven three, Ghana one hundred and three. What
do we need need?
Speaker 2: Okay, I'll go ahead and have HD and have Can
I have more gana roll again with my time thing?
Speaker 1: Yeah? I guess so, can you you tell me? I
don't know it is part of it is written in there,
but yeah, it's not just party members. It's like ability checks. Yeah,
I think it's creature. Yeah, I can double check.
Speaker 3: How does it work on Bradvoto group checks though, just needs.
Speaker 4: To get five more so anything above.
Speaker 1: You can use it on anything. He's aware that he fails,
he witnesses.
Speaker 2: I think around the creature anyone.
Speaker 1: Yeah, I think you.
Speaker 2: You and.
Speaker 1: Not Seer, not more Ghana, but everyone is aware that
you feel this kind of energy moving through you. You
feel it begin I think from the ground up, as
it sort of moves up from the sort of dead
ashen ground underneath. There is a sense not of life,
but of arcane energy, and it moves up through you.
There's an almost meditative state that passes through you. You
feel it at the edges of your fingertips passing from
palm to palm through each other's hands, and you feel
it kind of like turning, almost like turning a wheel.
But this wheel isn't This is like one of those
ship's wheels that you would turn with each of you
holding a piece of the what is that ship's wheel
called that turns that brings the anchor up on those
old medieval ships. You can feel each of you pushing
and pushing and pushing and almost opening a door as
if you're raising a port colors by turning this wheel
with this arcane energy, but you can feel it giving
out under you towards the end, as it the arcane
energy isn't enough. The arcane understanding isn't quite there. And
I think it's predominantly from you Thrack that the arcane
understanding isn't there because no one here knows what it is.
The twins have already tried and failed. They just don't
understand how to specifically localize those three the schools of magic,
because you're getting you're just getting frequencies from all the schools. However,
you're registering this all of these different things, and you're
having to like a wall of code pick out certain
little pieces of it. You remember, you remember in Fallout
you would hack and you'd have to find the words
and all of that. It's almost like doing that kind
of thing, but with magic and just finding just these
three schools of magic, these three threads, and you you're
almost there, but there's just not enough energy being channeled
through you to be able to just understand that. And
that is why I think you're able to understand that
you failed this check, and then you're able to rewind time.
Speaker 2: Here. Yeah, as I'm holding hands, my eyes were closed
and the next snap open when I realized we are
about bail and ah more Gana tries again the last piece.
Speaker 1: We go circle and uh, we go the twenty plus
nine sixteen That.
Speaker 2: Is a one hundred and eight, that is one's on
the nose. Fire.
Speaker 1: Wow, wow, God again, you all feel this sensation of
a wheel turning, this kind of feeling of together pulling
the arcane energy up and you're pushing this wheel, and
as the wheel turns and turns and turns, you feel
that door raising, that barrier raising, that port, colors opening.
However you determine this, it doesn't have to be the
way that I'm describing it, your character would probably furthest
in a completely different way potentially, but it is the
same kind of sensation. As this energy is being drawn up,
and as each of you enters this sort of state
of meditation and really kind of attunes to the magic
of the area, you recognize that there is there's nothing
but death here. There is no life, there is no
energy in that sense. This isn't divine energy, Cirrus. This
isn't anything more than just a very complex and powerful spell,
an enchantment that is cast over this entire forest. And
as Thrack takes that energy, thank you're able to recognize
what this spell is. You're able to recognize that it
is an enchantment. It is a spell that is that is,
in one way lay onto the forest and then another
is designed to sort of influence the minds of people.
It is supposed to get inside your understanding of perception
and shift on top of that. It is an illusion.
It's just a very simple illusion. Really, It's no different
than a than an invisibility spell, or a minor illusion,
or really a greater illusion or something like that. It's
just a big illusion at its core. However, it's an
abjuration spell a barrier. It's negating.
Speaker 3: Entry.
Speaker 1: The moment that this all clicks for you, you can
see those three threads, and it is like a weave
that sits across the forest. Part of this spell is
that it's supposed to be difficult to understand. Not any
old magic user can just walk in and see this
spell and understand this spell. But once you see it,
you see it. It's a bit like that moment in
the Matrix when he starts seeing the code, when he
comes back. It's just you are able to understand this.
You pull out each of those threads, you take them
from the rest of the weave. As soon as you
do so, the spell breaks for each of you that
are holding hands with one another, and you are standing
in an area that ah becomes sort of part of
a strange optical illusion, as if a layer of the
dead forest about you blends with a vibrant, green, living one.
An impenetrable barrier still sort of shimmers faintly ahead of you,
guarding this secret forest at the foot of where the
barrier begins. In the area that you're sort of stood here,
this optical illusion presents almost like a mirror mirrors upon mirrors,
upon mirrors upon mirrors, this trick brack. You slowly allow
your eyes to focus in and you're controlling this spell
at the moment, would you like everyone to see one side,
the other side or both sides? You've got the Nolan's
Forest the House of Knowledge, or you can continue to
be in both worlds.
Speaker 2: The barrier is still there.
Speaker 3: Right.
Speaker 4: You?
Speaker 2: Yeah?
Speaker 1: Or you can see the barrier. Now that's the thing.
It's almost like you can see the fence that was
keeping you out. It's not still up. The barrier is
the spell.
Speaker 2: Okay, yes, everyone can I would like I sort to
see the other realm Okay.
Speaker 1: The Nolan's Forest disappears from not just your view but
your senses. You're no longer there. The empty kind of
forest gives way to a vibrant one. There is the
sense even the campfire, and the heat from the campfire
goes away and is replaced with a slightly warmer sensation.
This sense of spring is probably what would come to
your senses, a little warmer, not incredibly warm or hot
or anything like that. The trees they change. This isn't
like a mirror world in the trees that were dead
become alive. It's a completely different set of trees that
appear before you, but they're completely alive. The ground is
thick with lush, vibrant foliage flowers in all different colors.
There is even sort of a sparkling glow to the
area around you, as if not just the trees and
the grass and the flowers come to life or are
alive here, but as if magic is more palpable. You
can actually see it glittering through the air around you.
There are almost bubbles that are moving through the air,
little lights, and you might sort of almost think that
you're kind of caught in all of this glitter and
you'd breathe it in. But it's just a palpable sense
of arcane energy that moves through this place. The sound
of a forest appears because this place is alive, and
for the first time in a very long time, I think,
for especially those of you that were living in Moon,
life returns to the area around you, and you catch
birds flitting through the canopy. You see something scurry away
from you as almost as if you've just suddenly appeared here,
and it rushes into the underbrush, a squirrel or something
like that. Another thing runs up a tree. There's even
a spider that kind of curls around one of the
vines that's sitting on the trees. Here, there is just
an endless, palpable sense of life here.
Speaker 2: As you arrive in the House of Knowledge, would I
this is from my understanding, since I know the spell?
Would I know if this is real or if this
is all just an illusion?
Speaker 1: You can give me an arcana check or an insight check.
Speaker 2: And would I be a disadvantage?
Speaker 1: Now you still have all of your exhaustion and things. Yeah,
you're not immediately healed by this place or anything like that.
Speaker 2: I get at twenty six even with them, and this
is our kanna. Yeah there was an incredible role.
Speaker 1: Yeah, uh, this is real. This is a real place.
M Uh make me a wisdom save as well, all right.
Speaker 2: I think my saving throws are also disadvantage. Natural one natural.
Speaker 1: One, nature is healing. A memory comes to you and
you get that sense again of that sort of you
know that I know that actor I can't remember his
name feeling, and it bugs you. Something about this place,
something about the way the forest was sort of superimposed
upon the other one, even something about the wheel, how
you access this place, all's there's something here that reminds
you of something that you just can't quite put your
finger on, but you can't make it out. It doesn't
affect the fact that you're fully aware though, that this
is real. What you did here was that the Nolan's
Forest is real. The House of Knowledge is real. They
are two forests that exist in the same place.
Speaker 2: Right.
Speaker 1: It isn't like you've traveled to a different plane, but
it's not too dissimilar to that. But you are still
just in the world. This is just in existence in
the exact same place. They're in super position.
Speaker 2: Leah's freaking out in the check because I got a
nineteen and twenty and then the next role I got
a one in a two.
Speaker 1: Yeah, it's so apt for where you are are.
Speaker 3: Rules are a position to get.
Speaker 1: The the elves. Now must make me some checks. Let
me just.
Speaker 3: Sorry, did Thrack de side whether or not we were
seeing one that.
Speaker 1: We're we're seeing You're in the House of Knowledge now,
and yeah, let me just roll con saves for them both. Elaine,
let's go of who remember's hand? She had Thrack's hand
and her sister's hand and kind of stumbles to one side.
There is a moment that you get the sense like
she almost passes out. She stumbles and reaches out for
a tree, putting a hand to one tree. She looks
at her hand for a moment and then sort of
looks back at her sister. Her sister seems to be fine,
but does an but seems more as if she seems
to be aware of what's happening. She just doesn't react
to it as badly as Elaine does. The two of
them exchange a glance, and then Elaine looks to you,
Thrack and says.
Speaker 3: How did you do it?
Speaker 2: It was nothing, Mike a Cole, It was just magic.
Speaker 3: I looked at Thrack as he says that into the
elves with a half sneer.
Speaker 1: That she looks to you Thrack and says, I understand
that you have great skill and inate abilities. Perhaps, but
we have lost everyone one by one. We have seen
our comrades fall everyone from our home. If you are
suddenly gored by a pig, if you are attacked, perhaps
there is a panther here, we will not have the
knowledge to get in and out of this place. How
did you do it? Precisely? Just? Please?
Speaker 2: Well? I didn't we all did I may have been
guiding us, or use the power we all had when
I did exactly you thought I plucked the strings. Perhaps
you will just using the wrong tempo.
Speaker 1: Let's see if they understand what that means, Elaine does
MORGANA does? They look to one another? I sort of.
They exchange a smile.
Speaker 3: Right.
Speaker 2: Could I? I'm going to take a a loot and
a harp out of my pack and hand it to
them each or I walk on and start exploring.
Speaker 1: Okay, They put the items and look at each other,
and you see them. They have a little pack of
their own. One fits the you said, what is it?
A flute and a harp? So one straps the loot
over a string and the other one puts the harp
in a fact, they look back and forth from one another,
and Elaine now looking really sickly, very unwell. The crossing
over for these elves was it seems to have taken
a strange toll on them compared to you four. Elaine says,
if you do not mind, though, I will take a
moment to rest before we move on.
Speaker 3: Crossing over doesn't take a literal meaning, gear I see under.
Speaker 2: This may be the safest place will be in for
a while. I think taking a rest wouldn't be beneficial
to me. At least.
Speaker 4: I went to trash. I want to go find an
ass worm. I wish a life here that way, I
dig at the base of the trees, and I'm pretty
good at that. I've been in the world for a
long time now. In nature, I know how to look
for food.
Speaker 1: Yeah. Uh, it's stunningly easy to find bugs, worms, things.
Speaker 4: Okay, okay, let me oh, and I immediately eat it.
Speaker 3: If she dies?
Speaker 2: Yeah? Would you just say if she dies yeah, and
then stop speaking?
Speaker 1: Yeah? I did.
Speaker 2: My eyes widen a little bit, and I look at
see you.
Speaker 3: What we just traveled? Oh, we're not.
Speaker 4: She just oice. I'm hungry traveling, just an empty stomach,
wish to see things to change.
Speaker 3: I go from being maybe perhaps like momentarily rigid, just whatever,
and just like slouch again. The birds in this place
none of her mind. I live underground. I wouldn't know.
Speaker 2: The world track.
Speaker 3: Well traveled. I went north for a bit and stumbled
into an icy place. I'm not as well.
Speaker 2: Traveled as I might think.
Speaker 5: Oh that's a good question, though, would I Does this
forest bear much similarity to the forest that ad us
for a living forest. It's like a pretty much care
and at us right.
Speaker 2: Yeah, I know this is.
Speaker 1: It's even more palpable. Yeah you can, I'm not kidding.
You can literally see the magic here, yeah, and see
it moving through things. You can see the current of
life moving through the trees, along the leaves of the
the foliage.
Speaker 2: You can. You can.
Speaker 1: The creatures here have an aura to them. Every single
creature here has a slight, radiant, soft glow, a silvery
glow to it. The eyes of the creatures here, each
of them kind of glow with a sort of radiant energy,
white and yellows and things like that. There's a there's
a sort of luminescence to everything that's alive here. That is,
it's pretty extreme. The the forest in a just looks
like any old forest. It's just very very green. Yeah,
it's everything in aids has got plant grow in it,
you know, like it's but here it is. It's ridiculous.
It's ethereal where you are right now. It's it's very
very vibrant.
Speaker 5: Could I I want to know if I can still
use my magic, if I'm still in touch with my angel,
could I?
Speaker 1: Uh huh, Well, I was I.
Speaker 2: Was actually just going to put a hand on your
shoulder and whisper, uh, perhaps you could touch our new
French they look weak.
Speaker 5: Yeah, that's exactly what I'm.
Speaker 2: Oh. And would you able to find us some food?
I would do it. I'm so tired.
Speaker 4: That my earth worm taste first.
Speaker 1: Delicious. It would just be the most delicious earthworm. It's
it's fact. Yeah, well give me, uh, because you can
give me a nature on our corner check or something. Children.
In fact, anyone can really do this if you want,
we can all do it. Everyone do it.
Speaker 4: Nice and nice. I want to know if it tastes
like I expected to and if I feel good and normal.
Speaker 1: Twenty sixteen from Seas Serrus nineteen. Everything here is Faye.
So you just ate a fae worm? I thought so.
It could have been a.
Speaker 5: Person, tiny little wings, and it was like my family,
it's the bugs again, when we are fighting the bugs.
Speaker 1: So yeah, that was a fay worm. That's a fase bider,
that's a Fay hummingbird. That's a fay cat. You know
what I mean? Moving through the dang squirrel.
Speaker 2: Okay, because this means I have no idea what that means.
Speaker 1: Well, fay they might be. I mean they could. It
could just be a worm. It's just that you're now
in kind of as close to what this world has
to the sort of the Fay wilds. The only creatures
that exist here.
Speaker 8: Are the.
Speaker 1: The Fay creatures faced eggs. There are gollumns here. There
are centaurs and sata and stuff like that, which would
up the level of sentience and things. There's presumably things
like pixies and sprites and things like that. But the
creatures that are here are are all sort of sort
of immortal beings in a way. They're like they're like,
it's just Fay creatures. It's the inverse of what a
demon might be. These are just the good natured immortal creatures.
They're not invincible, so you can chew and eat one.
It's still only had like half an hit point. But yeah,
you're that's what this place is. The thing that you
will you had heard, and I think I gave you
the information for is that creatures here have minoresp They
can sort of read the surface thoughts of creatures nearby.
And I only need everyone to make me a wisdom
saving throw, actually, no, a charisma saving throw.
Speaker 5: Oh great, good.
Speaker 3: Would I after this? Sorry Charisma four in nineteen are thirteen.
Speaker 2: II.
Speaker 1: You're not coming under the effects of anything but the thrank.
You have no choice here, you do. You begin hearing
the surface thoughts of everyone nearby the other three You
can control it, so you also begin hearing each other's
thoughts surface thoughts. But you can turn it off. You
can immediately access it and stop it. You can also
lean into it while you're here. You could potentially, you know,
try and actively access each other's thoughts. That being said, uh,
let's hear what they are. You all hear the surface
thoughts of thrack What is it?
Speaker 2: Well? It would? It would probably be so tired, I've
got to forcers and I would start freaking out. Okay,
I have no control over it, and no matter how
hard I try, the voices don't stop. I'm hearing jilding
rattle on.
Speaker 1: Just think about what.
Speaker 4: That was I've had in question time. I just don't
get was like that in many places anymore, especially not recently.
I can't remember the last time I had a good
like that. I wish you gave them for everybody. What
do I care? I make to meet them anyway? They
won't know about it. Maybe I'll do it a sleep,
just non stop thinking about food pretty much right now?
Speaker 1: What about Cyrus?
Speaker 5: Of course I was going to heal them. I can't
believe that I even suggested that I wouldn't. He would
have to tell me to do it. I was going
to do it just a moment. I can't believe him.
Speaker 2: Gods, what about actually Morbile's thoughts? We want her?
Speaker 3: Yeah, when we think, are they being translated? Are these
thoughts being translated?
Speaker 1: Or if we think in a different language, now you
can you can understand them, so that you might be
thinking in a different language, because see, it does not
thinking common. Yeah, I think you can understand. There might
be some element of feeling more than direct translation situation
going on here, right, Like you would sense each other's
feelings about things. But I think you'd be able to
understand each other based on the way that the trees
and the face stags and the columns and that speak here.
I think that they all have different languages, so they
understand each other. So probably that's part of it. So
I think you'd understand each other too, But you can,
you can, you can play around with it feels like
this if you want you know, all right, just thinking
of a different language.
Speaker 3: If Sear's mind is being broadcast, and at the same
time he can sense that people can hear him. I
think initially you'd hear like a it's like breathing clicks,
perhaps also interspersed what almost sounds like how would you
say undercommon, but almost backwards and perhaps you know, like
maybe one or two words in common that kind of
rise to the top, almost just like a sup soon soon, soon,
fay soon. It's not uh not sentences perhaps, but every
now and then, just interspersed with the words soon. I
guess before he realizes what's happening and he shuts off
that happened.
Speaker 1: You also get the the surface thoughts of the two
elves that you passed over with, and you hear them
saying to each other, we.
Speaker 2: Have done it.
Speaker 1: He will be pleased. We know exactly how to get through,
and now so does he. Perhaps he will finally three us.
We must get away from these people. Perhaps they can
hear us our thoughts, and they both turn to look
at you as a group. They hear us, Ah, let's
see who looks at them first?
Speaker 3: Oh I do I mean?
Speaker 1: Yeah, sir and serrus Maybe wisdom saving throws only cow
what sixteen and then eleven? See how you make it, Sirrus,
You don't. You are unable to move as you make
eye contact with Morgana. You are paralyzed. She gives you
like a filthy look. And you just feel this sense
of ah strength part through you and you are just
glued to the spot see her. You get the sense
that Elaine tries to do the same to you. You
get this sense of strength passing through you as she
targets you with an ability with her eyes and she
glares at you, but you're able to still.
Speaker 3: Move instinctively, I would dart to her with my staff
until to attack.
Speaker 5: I'm immediately shouting as loud as possible in my mind
so that everyone can hear. I can't move, can't move
them she you know.
Speaker 3: Yeah, at tend to attack A ten.
Speaker 1: Yeah, you move forward bringing this thing down the at
Elaine Ah, yes, okay, you see her sort of. She
moves just as quickly as you do. She kind of
blurs out of sight. See it blurs forward with his
unbelievable speed. She blurs out of one way as this
thing comes down. She moved to one side. She's not
reaching for any weapons, but she moves out of the
way that you can continue to attack. You are all
now in sort of a half combat. But well, just
I'm just going to see out this first little initial
round and see I so you can continue to do things.
You still have all of your full you know who
are all right?
Speaker 3: I jab my staff into the ground, and as I do,
purple face spiders start to crawl out from the ground
and towards If these two twins are nearby each other,
towards them, they crawl towards them and explode into a
purple fire as I cast very fire on these two.
Speaker 1: Okay, ah, that I have to make a save.
Speaker 3: Yes, that would be a DC fourteen. Let me just
double check what be refire. My apologies because I am
not a spellcaster by trade. Getting spells is a bit
odd sometimes. Okay, So they need to make a it's
a concentration any creature. Yes, a dexterity saving throw.
Speaker 2: Sorry, he fourteen.
Speaker 1: Elaine rolls five. That's a fail. Okay, more gunerable than eighteen.
You said fourteen. So Elaine is covered in this illuminated
in this fairy fire, which gives anyone who attacks her advantage.
Speaker 3: Right, yes, and they can't go invisible. Aren't going visible?
Speaker 1: Right? Okay? Does anyone else want to do anything here?
You're all like aware. You can hear sarahs screaming. You
see that sea attack them, you hear I think the
two of them say, quickly, just avoid their attacks.
Speaker 4: High cast entangle under their feet. Okay, I need to
make strength saving.
Speaker 1: Throats, okay, Elaine eighteen.
Speaker 4: Moregana twenty, Well, I guess they're paying.
Speaker 1: Yeah, yeah, yeah, come rushing up out of the ground.
They just dance. It's like they dance. They sort of
jump away, and the way that their feet move you get.
You understand suddenly how they were able to sneak up
on you. They don't make a sound. They kind of
dance across these vines, a few of them reaching up
for them. They put a foot on top of the
reaching vine as they kind of move away and dance
out of the effect of the area. You can still
do other things if you have the ability. Children, Yeah,
I have nesting useful okay, thrack.
Speaker 2: I think I'm losing my mind. I don't know what's
going on. I can hear literally all the thoughts in
the forest at the same time, right, now, yeah.
Speaker 4: I command them.
Speaker 5: Can I try to resist against this freezing, frozenness?
Speaker 1: You do it at the end of your turn. Okay, yeah,
yeah you can. That'll be now.
Speaker 5: Okay, what am I rolling?
Speaker 1: A wisdom saving throw? You are free. It's the end
of your turn, and everyone to make me con saves.
The two sisters dance out of the way of each other,
out of the way of the the vines. They're The
green foliage that was on them dies, It just it
withers before your eyes. The the skin that's on them,
while pale, and they looked a little sickly before, they
just it just gives way. They now look completely haggard.
They look they look as if they've had all of
the moisture drawn from their body to a degree. The
skin kind of pulled taut against the bones. Their fingers
dance upwards as the two of them move away. But
at the same time, for the first time, you hear
the voice of Morgana as she begins to sing. She
sings in this horrible pitch, this off key note that
doesn't it's not a word. They're not singing words. But
the two of them begin to sing at the same time,
these kind of weird undulating notes as they move away
from each other, I won't attempt to do it, and
as they do, so everybody here is caught under the
effects of the things they're trying to do here. So
you've got to beat a fifteen or you take or half.
So this is the first one from Elaine twelve and
this is the second one from Morgana seventeen. This is
necrotic damage, and they are pulling the fluid from your body.
Regardless of how much damage this does to you, you
suddenly feel this horrible sensation as the fluid is drawn
from your body through your mouth, those ears, eyes and paws.
Speaker 3: As they as a.
Speaker 1: Drag some fluid from you. While this music is all
these the way that they're singing and they're dancing away
from you. This is dragging and siphoning, just fluids from you,
all types of fluids. So I enjoy that visual and
you yeah, So those of you that roll, in fact,
you can roll another con save for the second one.
So the first twelve there is the cons that you've
done here, So thrack and see you fail. You take half,
children and Cyrus you've made it so you no, you
take half? Sorry, Thrack and see you take the full
twelve children and serious you take six now RONI constitutions
for the second one, because this would be two different attacks.
Speaker 3: Eleven three.
Speaker 1: King, so a round of fails there, so you take
the full seventeen. The cry damage for the second one.
Speaker 4: Why have you been hiding you partut.
Speaker 1: We have been working for a very long time to
try and make our way into this place.
Speaker 3: We had to do it.
Speaker 1: We didn't want to do it, but we had to
do it.
Speaker 3: You.
Speaker 1: Almost half of that was spoken and half of it
was caught. Thrue thought that we didn't want to is
more of a thought and a feeling, and you get
this kind of sense of their voices that can continuing
to kind of move away from you. I think, Siah,
if you want, you can to. You can take a
reaction and have and try and strike one of them,
because I think they both dance away from the group here.
Speaker 3: I would try to.
Speaker 1: Yes, you can do that.
Speaker 3: You can have an attack of opportunity, okay at the
one that has been very fired, yes, or a fourteen.
Speaker 1: To hit fourteen is a miss. Unfortunately she's dancing in
a bizarre way and you just just swipe and miss her. Okay,
now we're going to roll some initiative unless you want
to keep this turn order where we just go with
you four and then then too.
Speaker 3: Work for me.
Speaker 1: Yeah all right, Uniline, Yeah, I'll just allow that. Then
any one of you four can go now your own right, Okay.
Speaker 5: I would immediately slam my hand to the ground and
cast aura of life so we get resistance to necrotic damage.
Hip point maximum can't be reduced. Yeah, yeah, and then
I would cast a mass healing word as a bonus
action for all of us. We get six healing. Okay,
that's it for me.
Speaker 2: There you go.
Speaker 1: So she does that, who's next?
Speaker 3: I would back here.
Speaker 4: You've had your dad get a cast thorn with from
the one that see I tried to opportune to tag
and try and pull her back to us on a
natural twenty seven.
Speaker 1: Yeah, I think that was more gana. So yeah, you
can do that for.
Speaker 4: Eleven piercing damage. She is pulled ten foot closer.
Speaker 1: Okay, yeah, you pull her close towards you. This deals
eleven piercing damage to her. You you catch her around
the next she does she ironically, she does yelp as
you grab her, but you hear in her head.
Speaker 4: I think it does double because it's a natural, because
it's a cret and also this that was set up wrong,
so should do another two D six I should do
that's another nine piercing.
Speaker 1: Okay, yeah, same thing you just she's wrenched towards you.
Speaker 3: Is she the very h No?
Speaker 1: I think Elaine was the very fired one. Right, Okay,
let me see, because I've been rolling them. It was
the X safe right mm hmm. Yeah, so Elaine was
fairy fired MORGANA it is not.
Speaker 2: All right?
Speaker 3: Then my press on to the fairy fired one in
that case, if that's in the children's tone, yep, yes, okay,
then my press on to Elaine, and I shall swing
my quarter staff at her. At this point, I believe
that she should still be a blaze because it's a
concentration spell. I mean, I forget how it works. I mean,
you can doesn't.
Speaker 4: Really do anything. You just see her, but yeah, you
will have advantage.
Speaker 3: Yeah, yeah, she's still verified. Okay, then seventeen to hit
that hit or six points of blooding damage smacks her.
Speaker 1: Yeah, okay, she tries to avoid it, but you collide with.
Speaker 2: All right.
Speaker 3: At this point, I'm now going to invoke this for
the first time stunning strike. So, starting at fifth level,
I can interfere with the flow of key in an
opponent's body. When you hit another creature with a milli
weapon attack, you can spend one key points to attempt
a stunning strike. They must succeed on the Constitution's saving
throw be stunned until the end of my next turn.
Speaker 1: Guess what you strike her? You strike, I'm imagining that
this does something where it You're hitting this pressure point right,
m hm, Her key's all wrong. There's something horribly wrong
with her. As you strike her, she just continues to
move freely as this whatever she is, whatever she's become. Okay,
these rules don't seem to apply to her anymore. Unfortunately
they are immune.
Speaker 3: To Okay, immunity, got you, all right? In that case,
I press the attack with an extra attack for thirteen
to hit have advantage. Oh sorry, I guess eleven. Okay,
in which case I then now go into my flurry
of blows as I press on the attack for a
twenty three to hit twenty three hits or eight points
of blooding damage.
Speaker 2: Yep.
Speaker 3: And then I'm now going to spend another key point
here as I punch to open up my palm just
before I strike, and Keith flows from me towards her,
and she must succeed a dexterity saving throw be knocked prone.
Speaker 1: And nineteen and nineteen succeeds.
Speaker 3: But I keep attacking, and I shall punch one time
for my rules today an average of five.
Speaker 1: Another miss. I think we see the two of these.
She's actually kind of countering some of your strikes as
you're punching out. Again, these don't have their weapons drawn.
They're just dancing and moving out of the way of
these vines, rushing up towards them. You then start throwing
all of these strikes. One of them. You strike this
point where you know this will at least slow this
person down, but it doesn't, which I think sort of
takes you by surprise, and you just a natural, sort
of straight punch afterwards, and she's blocking them and dodging
them and weaving out of the way of them. You
can hear her thoughts, and again, I think it's more
like a feeling. She has similar training to you in
a way, the way that she's sort of been trained
over the years by different people. You get the sense
that part of her training was in this kind of
seq se, this hand to hand thing, which is why
she's kind of vaguely avoiding your things. But you also
feel her reading your movements, so she's kind of expecting
where this punch is coming from. She's moving out of
the way of some of these punches because she knows
that you're about to strike here and do this there.
So it's quite hard as you're getting this influx of
different information and also sort of realizing that she's moving
before you're even throwing the punch. Okay, is that the
end your turn?
Speaker 3: That is my turn?
Speaker 2: Yes?
Speaker 3: Okay, so.
Speaker 2: Rack, Yeah, I think I'm just I think I probably
fall to the ground on all fours. I water has
just been taken out of my eyes, my nose, my mouth,
probably through my skin. All these voices are going on
in my head and I'm really screaming, which I will
spare you all, but very much not able to act.
Speaker 1: Okay, let's see here, So let's have you hear the
two of them shout at each other, control them, and
let's see. Let's have Jilden and see you make me
wisdom saving throws. Sarah, I think you have advantage on
this with some Elvin bullshit? What's Elvin charm based? Oh?
Speaker 3: Yes, of course I do.
Speaker 2: You can be charmed.
Speaker 3: I think he gets advantage of your I have advantage
on saving throws from being charmed. Magic can't make me sleep?
Speaker 1: Yeah, okay, so you have advantage on this, Jilden, just
make me always say.
Speaker 3: Eighteen eight is a fail.
Speaker 1: Nineteen is a pass. So the crown of foliage that
they were wearing on their heads that turned immediately blackened
and turned to dead leaves. You see a crown of
foliage appear around Jildin's head here as they cast crown
of madness on you or one of them? Does you
are charmed by MORGANA. The charmed target must use action
before moving on into its turns to make a melee
attack against a creature other than itself that you mentally choose.
The target can act normally on its turn if you
choose no creature or none within its reach. You you've
been commanded to attack Cirrus ah Sea. You immediately you
know what's coming you. You've just the two of you
are fighting here, and she immediately looks at you. You
hear her mutter something under her breath. You see her
hand come up. As she provides the somatic component of this,
and as she turns her hand around to try and
create this crown on your head. You do whatever you
do to counter the effects of this spell, and you're
not affected by it. It is now once again, anyone
on your team's turn. She is.
Speaker 5: She's lunging at me right.
Speaker 1: Oh, yes, children would be moving towards you.
Speaker 5: Uh who MORGANA cast it right? I say, oh Cirrus,
Oh my ac is seventeen.
Speaker 1: Jildren's enormous claw go. Just at the last second, you
avoid this. This claw come down, and you'd recognize suddenly
that Jilden is rushing after you. You see this crown
around her head, but her eyes are kind of glowing
red with this kind of strange spell. She's clearly being
charmed and she's under some sort of spell by one
of them. You kind of glance in the background and
you can see more Ghana, Elaine, and Sea are engaged
on one side of you. On the other side of you,
you can see morgana kind of she continues to dance backwards,
but you can see her hand moving through the air,
sort of controlling Jilden's actions.
Speaker 4: With this spell and all of my thoughts have gone quiet.
Speaker 1: Yeah, her thoughts are vanished that you can hear the
thoughts of everyone else still somewhat.
Speaker 5: Okay, I am going to I'm going to try and
hit more ghana with guiding bolts.
Speaker 1: Okay, it's a twelve twelve is a miss?
Speaker 2: Yeah?
Speaker 1: Yeah, I think again. She's just dancing. This guiding bolt
comes down. She kind of like has to really dodge
this to get out of its way, but you see
her just dance clear of it as the dirt and
grass is torn up in the area.
Speaker 5: Okay, yeah, and then I am going to cast sanctuary
on myself. Okay, so creatures have to make a wisdom
saving throat to attack me?
Speaker 3: Okay, yeah, so yeah, I take it. Elane is still
within range of me? Or has she run?
Speaker 1: No? No, no, you guys are still fully engaged.
Speaker 2: All right?
Speaker 3: In that case, I shall continue then pressing the attack
with my quarter staff, I swing at her. What are
these roles man like again with advantage? And are not
all higher than a five twelve to hit miss? All right? Oops,
I didn't do that. And then again for a twenty
to hit thirty twenty five points of blooding damage you.
Speaker 1: Strike her again. You sense that she's trying to read
your movements. You do a little drunken swing. She's not
expecting it. You crack her. You fill her ribs buckle
under the strike there.
Speaker 3: Okay, once I find that that hit the fine purchase,
I then continue with a flurry of blow. I expend
to key points, and then my punches have purple afterimages
as I just strike towards her face or a twenty
six to hit twenty six hits ten points of bludding damage.
Speaker 1: Ten points of blood durnin damage. Another one. You sort
of do another kind of bizarre twist, and then you
just oddly launch an elbow forward, a completely unnatural move maybe,
but she's not expecting it, and you just crack her
across the chin.
Speaker 3: I twist my hand upside down and she needs to
make a dexterity saving throw.
Speaker 1: Four a natural one actually.
Speaker 3: So she gets knocked prune.
Speaker 1: Yeah, she gets thrown to the ground. She rolls over
a few times. Her thoughts are all over the place.
She doesn't know what to do, what's going on. She's
starting to panic a little bit. Okay, at the end
of your turn, all.
Speaker 3: Right, nope, I have one last move and so now
in like a horse riding stone, and so I just
strike down to the ground ninety eight over.
Speaker 1: You get this. You finally feel as though you have
the advantage here, and so your thought is very clear
and you telegraph it to her and she just rolls
out of the way as if you come down this
final strike, that's my turn.
Speaker 2: Okay, track, Yeah, I can. I use my action to
try to gain control the voices in my head.
Speaker 1: Yeah, I think you probably can make me a charisma save.
Speaker 2: Okay, it should go great. I'm going to use my
inspiration to make a normal rule instead of disadvantage.
Speaker 1: By the way, he got that inspiration before playing PUBG
the other day. Five is a fail. You hear a
voice in your head say, tell them to get away
from the witches. I recognize this boy, not at all.
I'm not gonna say anything. I'm just gonna keep freaking
out on the ground. Ah yeah, okay, um at it
is at the end of the turns.
Speaker 2: Yeah, that's all of us as Jordren's mind control were charmed.
Speaker 3: M yeah, okay, I still don't have to roll a
stage at the end of Fraternal Now.
Speaker 1: Children and make a wisdom savings throw at the end
of your turn.
Speaker 4: Yes, thanks, you.
Speaker 1: Fail. You're still charmed, will you? I think at this
point everyone needs to make me a con saving throw.
As Morgana begins to try and siphon the um fluid
out of you again ten you have to be a
fifteen Now you do have Cyrus's bullshit here?
Speaker 5: Yeah?
Speaker 3: What is serious?
Speaker 1: Had you take.
Speaker 3: So?
Speaker 1: Yeah? Half? So Sea failed threat give me a concept,
Jilden made it, Cyrus made it. Threat fails, so Thrack
and Seer would take the fall twenty one but it's
half so you only take ten Jilden and Cyrus you'll
take five necric damage again. You feel just just life
and fluid being from you towards Morgane, who's dancing freely
to one side of you. Elaine is kind of somewhat
messed up and she's rolling around on the ground down there. Yeah,
there's not a lot I think she can really do
to you here, so I think she's probably just going
to try and hit you with another crown of madness
to be honest, So make me a whizz save again
with advantage please sear.
Speaker 3: Okay, wisdom save with advantage.
Speaker 1: A ten another Yeah, she rolls over and you see
her bring this hand back up. It turns in the air,
and this crown of leaves appears around Sear's head this
time as she closes her hands, you see see his
eyes kind of glow with a red as she sort
of takes control of him. And she commands you to
turn around round and engage with Cyrus as well, and
she starts kind of rolling and moving backwards away from you. Guys,
Cyrus and Jilden, you can go.
Speaker 10: First, all right, where I just swipe once again at
serious serious claw to make she has to make a
wisdom saving throw because I'm I have sanctuary.
Speaker 2: Correct on me.
Speaker 1: Yeah, make always say child, it's a natural one.
Speaker 5: Yeah, that's a feel You.
Speaker 1: Can't attack over. You have to got to attack track.
Speaker 4: Are the twenty one?
Speaker 1: That's Rack?
Speaker 2: Yeah, definitely heads.
Speaker 1: I think six yeah Rack. Suddenly Jilden's claw, that's you.
Your The thoughts in your head are like all over
the place. You You're hearing strange thoughts. You're hearing the
thoughts and feelings of hummingbirds, sparrows of little bugs moving around.
There's this other voice that is sort of speaking at you,
and you can hear it saying told them to move away,
but you just can't concentrate anything as well as the
voices of these crew, your own crew, and then bang,
you're just struck spinning one way by Jilden. Sea then
descends on Cyrus as well.
Speaker 3: I assure spending a thrack.
Speaker 1: Okay, well you're commanded to attack terus. Okay, all right,
so you need to make a way safe also, Jilden
need to make a way safe to try and break
free of the thing.
Speaker 3: Twenty three you're out of it.
Speaker 1: Yeah, you're you strike thrack and then you're.
Speaker 4: I'm on my news in front of them.
Speaker 2: Yeah, roll over on my back. I'm don't have my
staff in my hand, and I'm just think I'm clutching
my temples right now, right around the ground.
Speaker 1: Yeah, a single attack.
Speaker 3: Okay, I suppose, first of all, I have to make
a wisdom safe because of sanctuary, right, but with an
eighteen I punched her in the face, yeah, I think, and.
Speaker 5: How that passes? Well? Yeah, yes, a roll you attempt
to you have to punch me.
Speaker 3: In the face. Quite your good, right, I'd be so pissed.
But like I'm using here, I am I using my
full like my full like uh.
Speaker 1: Rotation, Yeah, probably. I mean, I would imagine you would
be doing all of his monk bullshit. He just gets it,
just says, making a single malay attack, So single lay attack.
It is eighteen.
Speaker 3: Okay, it's ten points of blushing damage.
Speaker 1: You're struck as well. Make me a ways sad to
try and break free of it. Okay, twenty you break
free of it. There is a crackling to the around you.
The the meadow that you're in, the kind of area
that you're in, gets bright. It starts getting very bright,
serious and thrank. You still have turns. That's just getting crazy.
Speaker 2: I'm just I'm on the ground. I'm holding my head
every day. Yeah, screaming and also bleeding from turtle claws,
turtle gash.
Speaker 5: We can we can still hear uh, we can still
hear stuff, right, but because we rolled for the control.
Speaker 1: Of it, you can choose to not be inundated by
every thought around you.
Speaker 3: But mechanically, I.
Speaker 1: Think that did it, But I like that I haven't yet.
Speaker 5: Yeah, I think I would still be keeping thoughts going
between the four of us and the other two. I
would just not be trying to control the sounds of
like the forest or the bugs or anything. Is there
any chance that I can hear the guy that Racked
is speaking to Thrack to see if that enters my mind?
Speaker 1: No, okay, yeah, No, I.
Speaker 5: Don't want to medicate. Yeah, I don't want to meta it.
That's the only thing.
Speaker 1: No, I don't think you okay, okay cool?
Speaker 5: Uh yes, So I'm going.
Speaker 1: To basically he's twenty esp in your level one and
the guy.
Speaker 5: Yeah, yeah, perfectly fine. Yeah, yeah, that's totally fine. I'm
gonna attempt to do Guiding Bolt again at Morgana.
Speaker 1: Twenty uh, twenty will hit.
Speaker 5: Okay, and I'm going to cast that at level three.
So that is that amount of damage?
Speaker 1: Uh sixteen plus seven? Yeah, yes, yeah, three radiant damage.
As Morgana is kind of moving, the two of them
look like they're still trying to get away from you,
back away from you. Elaine kind of standing up. She's
got a few hits to her, Morgana looking pretty much
brand new, apart from the fact that they both look
very unwell anyway, and then this Guiding Bolt comes down
and just smites her. Basically, you see her spun for
the first time. She spins around with this sort of attack,
and then the entire meadow explodes into light as a
you're all I think potentially you're all blinded here. In fact,
make me constitution saving throws. I'm going to make them
for the other two as well. If your eyes are closed,
I think you don't need to worry. You're not going
to be blinded here. Now wake up.
Speaker 5: Her role out.
Speaker 4: There in a threat trying to get the snipe out
of it.
Speaker 1: Yeah, yeah, Gilden, you're not looking directly at this when
it happens. But I think because Sirus and Sia may
be more concentrated on the the elves that they are,
suddenly you're just you're literally blinded for one minute. Now
the elves one make one ail. They take thirty seven
radiant damage as a fucking column of light strikes them. Elaine,
the one that Sia was fighting with, is eradicated. She
is just turned to ash in this life, everything clothes, everything,
she just just vanishes. You hear the four of you
are screach from and this is mentally from from Morgano.
As her sister is obliterated, she is struck by all
of this damage, spinning around and rolling into the ground.
The four of you are not looking right now at
this right, two of you are blind. She's away from you.
She is going to.
Speaker 3: Run.
Speaker 1: Ah, she runs, She starts running, and she runs very fast.
Speaker 3: She's blind.
Speaker 1: She is blind. And do you know what I wonder
if do you know what she does? She's gonna cost
less restoration on herself. You see her hold her hands over,
a hand over her eyes. When she brings her hand away,
her eyes have this kind of green energy around them,
and she looks at you and turns and begins running.
So she actually only runs half as far as she
was going to go. But she starts running. She is
now thirty five feet away from you. And well she
was already quiet. She's maybe about forty five feet away
from where you are because she was kind of away
from the fighting and moving on her turn.
Speaker 3: Roped in with that one thing. Oh yeah, she moved.
He turns away from us as well.
Speaker 1: Right, yeah, okay, that's all she does if you want
to do any arranged bullshit right now, Remember, two of
you are blinded, so I don't think you're even aware
she's running.
Speaker 5: Yeah, Well, I reach up and I cast lesser restoration
on myself.
Speaker 1: You're welcome for the clue as to thank you this. Yeah, yeah,
so I'm no longer blinded. Great, yeah, yep, that's your action,
bonus action.
Speaker 5: And then I am going to past another mass healing
word on us. All for eight. Each of us get eight.
Speaker 1: Okay, Jildin and Sea and neither of you are crown
of madness? Did Jilden? You're not blind? See you are?
Speaker 4: She's thirty five ft away now.
Speaker 1: About forty five feet away.
Speaker 4: Ah nay, I'm gonna try and run close enough to
thorn whip her again. I have say for ranging a
thorn whip, so I will do that, try and bring
her closer.
Speaker 1: Oh as I Yeah, she's stumbling all over the place,
so she's running it. It's like a chaotic, you know,
just running away from a monster in the woods type situation.
She doesn't have quite as much grace as she's had
the entire time. She's just fleeing. All you can hear
from her, and it is which she is getting further away,
So the ESP is not quite as intense, but is
just a screaming and even tapping into it a moment
you just feel just such a deep sense of loss
and sadness and fury. But she's just running away from
you right now, but it's kind of a chaotic running,
so trying to throw this whip towards her is just
I guess it's hard to do. Okay.
Speaker 3: Seeah, I can't see anything, and I'm sure I'm even
more susceptible to whatever that was. I'm not sure if
I could do anything. So instead, I'm going to take
a very deep breath and expend a key point in
order to use wholeness of body and heal myself. Okay,
and that'll be my action.
Speaker 1: Thrack. The voice continues to speak to you, but amongst
all of these different voices, it's hard to concentrate on.
But you hear it saying to you through this concentrate
only on your heartbeat. It's up to you whether you
do this, whether you hear it, whether you're able to.
Speaker 2: How you want to approach this. I just did a
wisdom save with this advantage because I'm exhausted and I
got an eighty.
Speaker 1: The elf reaches up all of you see her wrench
at the sky, and as she grabs at the air
above her, she grabs at the fact that you can
see this energy right and you see her grab what
looks like a bunch of thread in the air. As
she pulls down it makes it becomes more visible as
she wrenches at the thread and the weave that allows
you to get in and out of this place, tearing,
tearing at this arcane energy. She opens the way believe
the House of Knowledge and passes out of the House
of Knowledge and back into the Nolans forest. Ah Brack
is still freaking out on the ground. You guys are
kind of messed up. As you turn around and try
and gather your thoughts and figure some stuff out, another
figure moves through the underbrush behind you. You can hear
it now. Something was crushing or crashing through the forest,
rushing towards you. The sound of kind of hooves and
breaking of twigs and things suddenly breaking and cracking through
a particular sort of set of small trees and bushes
and things. Is this kind of like golden creature. You
see this resplendent looking stag breakthrough and look towards the
area where you are. This kind of ethereal looking shimmering
creature emerges standing looking left and right. Its body is
like perfect, just sleek and delicate all at once. Fur
is sort of woven from daylight, completely radiating its eyes
are huge and luminescent, and they fix the area that
you're on and the creature says she is gone. I
have been sent by him to bring you to Carodwin
and that's where we're going to win today's session. Hello,
this is Brad Woto from Table Story. If you enjoy
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