Speaker 1: Good evening, listeners and patrons, thank you so much for
joining us again here on our exclusive Patreon only actual play.
It is us Dragon's Greed Gaming and we are back
with episode four of Tales from the Old World. As always,
I am your host, the great Unclean One, and I
welcome you back. Sorry if I'm a little out of
practice here, It's been almost two months since we've actually
recorded or did anything. We're in between Gallows Geis and
our orc campaign, so I'm a little out of practice.
But yeah, we're ready to start. No need to tell
you where to promote us or where to support us,
because you're already doing that if you're listening to this,
So thank you as always, much much appreciation and much
much love. But why don't we dive straight in here?
Let's just hear from our players really quick. Tell us
who you are, who you're playing, and anything exciting gave
it up to in the last like month and three weeks. Sean,
why don't you start us off?
Speaker 2: Sure? I'm Sean. I am playing Ragney Granite Hand and
the exciting next week will be the final session of
a four here D and D campaign I've been running.
Speaker 1: So oh, is that the one you've been talking about.
I thought you already ended it.
Speaker 2: Well, a bunch of things happened, and I had a
wedding to go to and a whole bunch of people
we had scheduling conflicts. So next week is as long
as no one fucking cancels, it will be the final game.
Speaker 3: Man.
Speaker 1: Four years.
Speaker 2: Yeah, twenty eighteen.
Speaker 1: I give you props. Man, that's crazy.
Speaker 2: It's been a long time. I'm so tired.
Speaker 1: I'm not you know, I'm not crazy about D and
D these days. But I have to ask. Did you
guys start at level one?
Speaker 3: Yeah?
Speaker 2: Yeah, so it started with a book campaign called Out
of the Abyss where they start at level one and
then they're at about level seventeen. Now, oh yeah, that's.
Speaker 1: The full gamut, man, that's pretty exciting.
Speaker 2: Yeah. They do a lot of damage at high levels.
It's crazy.
Speaker 1: Yeah. Did have you had pretty much the same group
the whole time too?
Speaker 3: Yeah?
Speaker 2: Yeah, pretty much the same same group of people.
Speaker 1: How many players right now?
Speaker 2: Four? We used to have five, so one of them
moved to persona.
Speaker 1: Four is the magic number. I think you guys play
in person yep?
Speaker 2: Yeah, we did play on Roll twenty for a little while.
Well it was cursed. Not great. Yeah, but if I
had known about Foundry at that time, I probably would
have invested.
Speaker 1: Yeah, I understand the D and D stuff on Foundry
is pretty u in depth from what I've seen and read.
So well, that's cool, man. We'll have to hear about
how that all ends later on. Very exciting, but yeah,
good luck, good luck with that, all right. How about Mike,
I haven't heard from you since we last played. Man,
have you been.
Speaker 4: I've been doing all right. I'm been about playing some
more disc golf lately. Joined my first tournament pretty recently,
Clash at the Canyons.
Speaker 1: Oh yeah, my. You know my buddy Justin who was
on for some of our Alien episodes. I think you
may have been in a session that he played in
I don't recall. I think he's really big into the
disc golf too.
Speaker 4: I think, yeah, I just started getting more into it,
like as the last year, started taking it more seriously.
Speaker 3: Cool.
Speaker 1: And who are you playing tonight?
Speaker 4: Thinking with Arnolf the Hunter Trapper.
Speaker 1: That's right, that's right, You've got the Sling of Death.
Speaker 4: It's been doing some good work.
Speaker 1: Cool all right?
Speaker 4: Uh?
Speaker 1: And if I recall last session, you got a piece
of armor which completed your ambition, didn't you.
Speaker 4: Yes, I have a new ambition now to hunt the beast.
Speaker 1: A beast, did I hear the red?
Speaker 4: Yeah, something a little big or not, you know, necessarily
like a wolf or something, you know, build a little
meat to it.
Speaker 1: Okay, makes sense, all right, and uh, let's then move
on over to the frog.
Speaker 5: What's up, buddy, Hey, yeah, this is frogged.
Speaker 6: I'm playing Horse Conig and I'm in the middle of
a desktop computer rebuild, which is pretty exciting. I'm in
uh the past eleven years, my current computer has served
me well, but the latest game of Monster Hunter Rise
doesn't correctly run without directext well, which you need at
least Windows ten for so I have to upgrade the motherboard.
Speaker 1: And ye, well hey you know ten years. That's that's
a good long serving computer. That was about how long
mind went before I was like, okay, it's it's time
for an upgrade. So but I still use the old one.
That's what I'm actually recording on when we play upstairs.
So good stuff.
Speaker 5: It's been pretty good run.
Speaker 6: It'll just move into the basement and be like a
streaming machine kind of.
Speaker 1: Yeah. Yeah, mine some bitcoin. Cool and then we've also
got Ben, who I haven't spoken with since forever.
Speaker 3: Yeah, it's been good. It's been good. I'm playing Richter Blum.
You know, the the Midland basically has no past life
besides the one shilling he had his hand as he left,
but he is. He's making a name for himself personally,
I'd say in the last few months, actually since March,
I've been slowly gathering some parts to build an arcade machine.
So I'm actually in the process of building a custom
four player arcade machine that will play like retro games
from the early eighties all the way to the early
two thousands. Should be done with that in the next
few weeks.
Speaker 1: Hey man, as long as you've got Altered Beast, it's
on the and the Ninja Turtle games, they're all on.
Speaker 7: There are you doing a CRT screen?
Speaker 3: So it's actually well, I mean, I'm setting this up
on a PC and there are three like major front
end launching machines. There's like launch Box, there's coin Ops,
and then there's one other one I can't remember off
the top of You can use any three of them,
but they're all pre installed and that'll run all the
emulators on it. I'm thinking about doing the mister RFPG
or FRPG project. I don't know if you guys are
aware of that. What mister Okay, it's a machine, it's
a I mean, it's basically a small little box, no
bigger than probably a hard drive, a one terabyte hard
drive that basically will It doesn't emulate software, it emulates hardware,
so you can theoretically play every single gaming machine that
was made from the early eighties to the nineties, no
lag smooth as silk. Emulators only emulate the software, but
the the FPGA project actually like emulate it's the hardware too.
Speaker 7: We'll see.
Speaker 1: That's cool, man. We'll have to keep us up to
date on that. That sounds exciting, awesome. And last but
not least, Kyle, finish us off.
Speaker 7: Please, we'll finish you off. Hi, guys, I'm Kyle. I
played Bogahar who's really wanting to sell some candles, set
up a shop somewhere. We're going to get going with that.
As for me, I have made the track back down
to the keys. So back down here. Had a hell
of the first week because there was a bit of
a mold issue. So that was fun. Living in the
carport for a while, but everything's taken care of, so.
Speaker 1: Right, good, Well, I am your host of a great,
unclean one. I've been trying to work my way through
somehow projects. Got about half a unit of Empire Spearman
finally finished for my never ending Empire project. Contrast Paints
are coming out tomorrow, the new stuff and the new shades.
Very excited about that. I have a couple things I
might be dabbling with, getting my hobby mojo back on.
I don't get a lot of time to do it,
but it's good stuff. And oh what else, Well, gen
Con tickets went on sale and most of our events
have sold out already, so I'm pretty stoked. It's gonna
be a lot of Alien come gen Con weekend for
gen Con online, and we're gearing up for our org campaign,
which by the time you listen to this episode, it's
probably gonna be starting or just around there. And what else, Well,
I feel like I've been hanging out with Matt, Sean
and Ben because I've been editing the last couple episodes
of Destroyer of Worlds for Alien so and I've been
doing it like NonStop. So yeah, we're we're on. I'm
editing episode six right now, about halfway through that, so
we've got one episode after that, talk about a trip
down memory lane.
Speaker 3: Man the Deaths bringing Great Bemories back.
Speaker 1: Been almost a year since we recorded that, hasn't it
in October? Yeah?
Speaker 2: Hot, damn, oh my god.
Speaker 1: But it sounds great. You guys did an awesome job.
It's it's really really good. Now that I've done a
little editing and added some music, it's it's turned out
really well. I'm very It's definitely the best alien stuff
I think we have so game. Yeah, some good uh,
a lot of good tension and role playing. So if
you have not listened to our alien stuff patrons, go
check that out. It's good ship. Even if you're not
into sci fi or alien you should be, so go
check it out. But that's enough of that. Let's talk
about last session, which seems like ages ago. Session three
guys had departed the work camp after sparing Steegler's life,
headed over to the village of Grousey, and then we're
gonna head north to get to Uber's Reike, about a
day or two journey away. And while in Grousei, Richter
had overheard the mayor Hansel von Grousi and one of
his servants kind of arguing. It turned out the mayor
was heading to ubers Reike, being summoned by the Schaeffenberg
family and being a vassal of that family, he had
to answer and his his servant was worried of him
traveling by himself. So you guys offered to work for him,
basically guarding and escorting him to the city. So you
had a little caravan that then headed north. You got
some money from completing that task and perhaps a new contact.
And upon reaching ubers reicher Well on the way there,
he had explained a bit about what's going on in
the city. You guys learned that Uber's Reich has recently
had a big power shift change. The Emperor had sent
in a state army from Altorf, the capital, to dispose
the previous ruling family, the young Freuds, driving them out
for some unknown reason. And now there's a big power
vacuum in the city as some of the other major
noble families and merchant families, the town council, and the
emperor's own representatives are all kind of vying for power
and trying to keep things from falling apart. Upon reaching
the town, Stiegler went to go visit with the Cartstot family,
a merchant family that hers is aligned with. You discovered
they are one of the big power players here, being
the richest family not only in ubers Reich, but one
of the richest families in all of the Reichland. And
our two Dwarfs headed to the dwarf district of dowie
Haven to hang out some other Dwarfs, and upon getting
there they had chance run in with the dwarf Tholgrim,
the foreman from the work camp who had stolen the
money chest, and upon speaking with him, the two of
you had learned that his family had been swindled out
of all their life savings by Steekler and Rutger, and
he had intentionally lied posing as an engineer, even though
he isn't one to try to sabotage their work from
the inside and try to ruin their money, and then
made off with what was left. And he was considering
taking up the slayer oath until the two of you,
particularly Ragny, convinced him that one of his kids had
already taken up the slayer oath because of all this nonsense,
and what good would it do for another person of
his family to do so, so it seems perhaps he's
decided against and is perhaps going to try to find
his two remaining sons and see if he can get
them what's left of the inheritance money that he has
in the pay chest. Meanwhile, our human companions spent the
night at the Exploding Pig in where they heard all
sorts of rumors and things that were going on about
in the town. And the following day everybody met together
once again at the Exploding Pig, the dwarves claiming they
did not find Thulgrim, and at that point the party
was kind of deciding what they were going to do
and where they were going to go. I do remember
that Horst had gone off to do some fishing, and
I believe Richter and some of the others were going
to go check out parts of the Merchant district. So
any questions about that before we dive in fellows.
Speaker 3: It was pretty straightforward.
Speaker 1: Yeah, sure, I'm really glad I wrote all that shit
down in our journal, because there's no way I would
have remembered. Yeah, this has been a brilliant idea well anyway,
so that the following day the sun rises and we
find ourselves on the day of mark Todg, and we
are still the twenty eighth of the month, getting near
the end of Culden Sight. And it is still winter
as we had previously discussed. No new snow has fallen
since the day before when you arrived in the city
of the city is still rather cold, and a small
blanket of white is on the rooftops, not so much
the streets as people move through that gets kind of
churned up or you know, moved out of the way.
But Horst will start with you as you are near
the river's edge. I believe you were somewhere around here
between the bridge and the Crooked Hammer in somewhere along
that shoreline, and you found a good place to fish.
And if you want to go ahead and give me
a oh, I don't know what kind of skills do
you have secure? Do you have any sort of trade
fishermen or anything like that?
Speaker 5: Don't believe that I do. I just have the talent
of fishermen. Oh, h, which.
Speaker 1: You have any or or anything like that.
Speaker 6: I stole some of the fishing kit from the the
assassin thieves that we came across being petrified.
Speaker 1: Oh, that's right, that's right, yeah, okay, all right, Well
it's not great equipment because it's meant for fishing like
stuff that's in puddles in a swamp. But it's better
than nothing. So why don't you go ahead and give
me a I guess, a dexterity check. I guess that
would make the most.
Speaker 3: Sense, Chris, can I get the name of the ruling
family that came in and took care of the city,
that took over the city.
Speaker 1: It wasn't anyone. It was the Emperor's army. Like the
Emperor sent in soldiers from the capitol. So it's move
to move. The young Freuds were the previous ruling family.
Speaker 3: Okay, they have left.
Speaker 1: Been driven out. You do know you've heard that the
two people kind of leading the Emperor's army are General
von Dabernik. He is the commander of the armed forces here,
and then a lady by the name of Lady emmanuela
knocked or lady Knight if you're translating from German, who
is reported to be a very tall, beautiful woman. She
is the Imperial Herald, which basically means she is like
the word of the Emperor. And from what you guys
have gathered. The two of them are kind of in
charge of the army and are kind of the pseudo
rulers of the city right now because all these other
power players, even though they want to take over and
fill the power gap, they're afraid to make any big
moves because people are scared of potentially drawing the Emperor's ire.
Everybody's worried that if he was able to oust the
young Fruit the young Freuds in such an easy way. Uh,
someone who's you know, family has been around for generations,
what's to stop him from doing that to other families.
So there's a lot of tension right now because of that.
Speaker 3: Okay, that's all I needed to know, Thank you very much.
Speaker 1: Yep. Did I give you guys the journal entries for
the families. In your journal's tab there's a folder that
says Uber's Reich, and then there's another fold of that
says major Powers. Do you guys have that? Yeah, okay,
we journal tab ubers like major powers. Ah, there we go,
So you guys can look at that. There's artwork which
shows you like the coat of arms for that particular family, uh,
or like whatever their colors are. And then there's some
text you guys can read that'll tell you what you
guys have learned so far about that particular group or family.
So that should be helpful, and we'll add more to
that as you guys learn more. So, yeah, Horst, I'm
looking up here to see if there are actually forging rules,
because it says I think.
Speaker 5: So is that under outdoor survival?
Speaker 2: I think, oh yeah.
Speaker 1: That'd probably be it. Yeah, go ahead and give me
an outdoor survival please. Sorry, my head's filled with alien
in skills right now. I don't even remember how to
play this game. But I'll give you plus ten because
you do have some equipment. It's not great, but it's
helping more than hindering.
Speaker 5: Beefis works.
Speaker 1: I mean, if you call really a ninety two working,
then yeah, it worked real well.
Speaker 5: I got the plus ten and correctly, So.
Speaker 1: Okay, good well you good way to start off the
night with a ninety two. You are not having great luck.
This is a big ass river and you're like on
this dinky little shoreline. You feel like you would probably
need real fishing gear to actually be able to get anything.
Plus you're uncomfortable. It's cold, not that you're not used
to the cold, being from Nordland, but it's cold, it's winter.
You just don't have the proper gear right now, so
it's hard to concentrate. And you sit on the uh
this dock side for maybe about an hour or so,
and then you you see a young child, probably maybe
seven or eight uh and he comes wandering in your
direction and you hear him and he actually he actually
begins to speak to you. He says, uh a fada
fada can can can you help me?
Speaker 3: Yes?
Speaker 1: Lad?
Speaker 5: What what seems to be the trouble?
Speaker 1: He says, Well, my my pa he uh, he's gone
and disappeared and nobody, nobody wants to help. Nobody wants
to help find him. Can you help?
Speaker 5: I just might be able to What what happened to
your pa?
Speaker 1: Well, it's a couple of nights ago. He got up
in the middle of the night to use the privy
and he never came back. He's like, my mom will
tell you all about it, and nobody believes me. The
gods won't help.
Speaker 5: Ah, where can we find your mother?
Speaker 1: He points over towards the bridge and you realize that
he's pointing at the little shanty town that's popped up
underneath the bridge, which you've heard is called Duncle Foight,
and you've been told that is a shitty part of
town that you shouldn't go to, at least that's what
may Von Grousei told you.
Speaker 5: Right, well, I suppose we could head down and see
what she has to say.
Speaker 1: His eyes widen and bright up. He's like, he's like,
really you'll come.
Speaker 5: Yeah, let's walk together for now.
Speaker 1: Yeah. He like he like grabs one of your hands
with both of his. You know, your hand is like,
you know, twice the size of him, and he like
like starts to like pull you excitedly towards the bridge.
Speaker 3: Yeah.
Speaker 5: I go along with them.
Speaker 1: Okay, well, you know, not too long later you go
through a couple winding streets and alleys, and eventually you
find yourself at the base of the bridge. And now
that you're up close, you can see that there is
quite whoops, how do you mean to do that?
Speaker 3: Sorry?
Speaker 1: I forgot how to do my controls here, But that
kind of gives you an idea. That picture I just shared,
you can see underneath the bridge and where the bridge
meets the shore, there is a little town that has
sprouted up, and it is very much a low class,
run down neighborhood, a little shanty town. Basically, you imagine
it's probably not very good living. And as you begin
to make your way into this section of the city,
you can see that it is as downtrodden as it looks.
This is definitely the poorest of the poor. You know,
you wouldn't be surprised if this is a place where
criminals and just the worst offer hanging out as well.
And you notice as you get closer to this part
of the city, and once you actually enter this district
we'll call it, there is no presence of the City
Watch whatsoever, and certainly no presence of Empire soldiers from
Aldorf either. A couple of people give you strange looks.
You're probably one of the more nicely dressed and professional
looking people you see. Individuals who definitely are slumming it
down here, dirty clothes, huddling together near little fires they've
started in, you know, barrels or anything to keep themselves warm,
and a lot of the buildings just kind of sit
even more haphazardly than a typical imperial kind of neighborhood would. Eventually,
he brings you to one of the many, many indiscriminate,
unassuming little shacks that stands down here, you're fairly close
to the water's edge, and he goes running inside. He's like,
wait here, and he goes running inside and hear him
go mom, mom. He's like, I got a priest. He's
gonna help find pa. And eventually you see a woman
comes out, fairly disheveled, very tattered clothing. Probably a beautiful
woman at one point, but in probably her forties at
this rate, looks rather haggard, her hair starting to gray.
And she comes out and she sees you, and she
gives you a small curtsy bow, and she says, thank
you for coming. Father, I didn't think anyone would show up.
Speaker 5: Of course, it's my duty to help those in need.
Speaker 1: And she kind of pats the boy on the head
as if, you know, maybe she's he's he's picked up
something right or picked the right person to speak with.
She says, well, my my husband, he he disappeared a
few nights ago. His name's Rykert, and my son here
says that he got up to go use the privy
one night and he didn't come back for quite some time,
and well he woke me up in the middle of
the night, and we couldn't find any sign of him.
Guards haven't done anything, not that they even come down here.
And I'm just I'm beside myself. I don't know what
to do. I don't know where he's gone. He wouldn't
just have left us.
Speaker 6: Is that just around the corner here or is there
anywhere he might have gone in the middle of the night.
Speaker 1: Oh, heavens no. I mean she points. You can see
they've got like a real shitty outhouse, like you know,
just it's just right there. Yeah, I mean it's within
we can see it from the house. So but you
would imagine when it's night out, it's I mean, it's
already dark here and it's you know, daylight right now.
It's because you're in the shadow of the bridge at night,
it's probably close to pitch black, unless someone's got a
torch or something like that or another lighting device.
Speaker 6: Okay, uh, well, while I'm looking, did he have any
distinctive features, tattoos, that sort of thing.
Speaker 1: He gives you a brief description of him. He doesn't
sound like, you know, anything out of the ordinary, typical
imperial guy. It sounds like, but yeah, she gives you
the basic physical description of what he looks like. And uh, yes,
his first name is Reikert and his last name is
Peck Vogel. That in the chat here for you guys,
just in Keys. And the son's name is Eugene and
the mother's name is Magalin Vogel. You remember him, right,
Sean or Eon Kyle, whoever the.
Speaker 7: Hell you are, or a guy.
Speaker 1: He doesn't really seem to have much more information other
than some basic things, unless there's anything particular else that
you'd like to ask her.
Speaker 5: No, I can't really think of anything.
Speaker 6: So I turned to her and say I'll see what
I can find and bet her a good day, and
that I'll come back if I have any news.
Speaker 1: See, she thanks you, bless your father. It's appreciate that.
And you know, it looks like she has a little
bit of hope in her eyes, but kind of quickly
seems to get extinguished. She leads the boy back inside.
Speaker 6: All right, what are you I'm gonna just kind of
mill about the area for a little bit, trying to
think of a potential lead, like I don't know, walk
the path between the outhouse and the house and just
kind of take in the landscape.
Speaker 1: Do you speak with anybody or you're just kind of
scoping out the scene right now.
Speaker 5: Uh, I think so is there.
Speaker 6: It's just like peasants bustling about and anybody stand out
or anything like that.
Speaker 1: Uh, nobody stands out. Everybody here that you see is
definitely lower class poor. A lot of people give you
strange looks because you definitely stick out like a sore thumb,
but nobody says anything to you. And when you look
in their direction, many of them avoid your eye contact
or quickly scurry away down an alley or around a
ramshackle hut. But yeah, I mean depending where you are,
as you could see in the picture, you know, some
of these go up several stories with basically scaffolding floors
that have been set up with very rickety staircases. In
some cases you see people just using makeshift like lift
cranes to get to and from areas. And I mean
it is a town, but it is a very ramshackle,
down trodden little neighborhood. Basically any place someone could set
up something has been set up, you know, not too
different from something you might see with a homeless person
kind of encampment you know under a bridge and modern
day or something like that.
Speaker 6: Okay, I think I might pull one random neighbor if
I can get somebody's tension politely on the street of
like hey, excuse.
Speaker 1: Me, okay, Yeah, you see, there's a guy walking down
the path. He's got a bucket filled with some looks
like fish guts, perhaps coming or going to go fishing.
And you know, like everyone else, he's wearing pretty tattered,
shoddy clothing, and he reeks a fish another filth, looks
like he's probably missing a few teeth, got a very
boldous nose. But he looks at you from under his
kind of dilapidated little kind of nightgown cap sort of
thing that he's got, looks like it's soaking wet, and
he's like, he just kind of looks at you when
you address him, a little cautious as to whether or
not he should just run or hear what you have
to say.
Speaker 5: Yeah.
Speaker 6: Well, as I go up to him, I say, pardon me,
do you know a k Pekvogel I've been tasked to
look out for to see if he's all right.
Speaker 5: I been told he lived in this area. Lives in
this area?
Speaker 1: Oh maybe who's asking?
Speaker 6: My name is host Koonig I'm a priest, and a
boy beggared me to see if I could deliver his
father into safety.
Speaker 1: Go ahead and give me a charm test at plus twenty.
Speaker 4: Oh, there's a role two.
Speaker 1: He looks you up and down and he sees your
you know, icon of manon that you have on you,
and he points to it and he says, oh, I
write your father. Yeah, I know of Rykert good Chap.
I suppose I haven't seen him in a few days.
Speaker 5: Yeah, His wife said as much as well. Apparently he
disappeared one night, headed out to the privy.
Speaker 1: Do you know.
Speaker 5: Where he would be around here?
Speaker 3: Like?
Speaker 5: What is where would he have gone?
Speaker 6: Or have there been any troubles with other disappearances in
the area, He says.
Speaker 8: Well, no idea where he might be. I can't imagine
he'd go anywhere. Good good Chap does what he can
for his family. I don't really know if he's got
any enemies. I never seen him, you know, upset with anybody,
or in a fight or anything like that. Funny you
mention it, thol Fada, now that I think about it. Yeah,
I heard about a.
Speaker 1: Couple of disappearances here and there. Nobody done anything about
it though, you think they would have too. I haven't
heard some some rich guy went missing. I think a
town guard too. But yeah, with all that's going on
with the young Freud's, what do you expect? No one
will come down here and give a damn about us?
Speaker 5: Oh is that all about town then? Not just here
in the dunkle forte?
Speaker 1: Oh you mean the disappearances? No? No, no, those those
all around here around these parts.
Speaker 3: Okay?
Speaker 5: Interesting?
Speaker 1: I mean he mentions a few others that he thinks
he's heard of or you know, like it all seems
to you like it's stuff he's heard of, you know,
maybe rumors, maybe not, But he does, you know, say
a few things. The only thing that you're he seems
sure of is uh that Riikert is a decent man,
and you know he wouldn't just go off and he
you know, seems to actually care about his family.
Speaker 5: Sounds good. Well, thank you for your time.
Speaker 6: I don't want to hold you up anymore. I'll keep
looking around and see if I can do anything about
these disappearances.
Speaker 1: He kind of hoists the bucket, you know, kind of
shifts his weight to get a better grip, and as
he stomps off he says, well, best of luck to
your father, but uh, keep a keep a hand on
your purse. Some cutthroats down.
Speaker 5: Here listening, does you too, sir?
Speaker 6: Farewell, I'm gonna I'm gonna piss off back the uptown.
I guess I think I don't have any other leads?
Speaker 1: Do you do you go back to the end?
Speaker 6: Yeah, I thinks the Well, I'm gonna I think maybe
go over to the markets, then get a bit of food,
but then back to the end.
Speaker 1: Yeah, okay, Well you can just go through the rule
book and whatever, you know, whatever kind of food you
want to get, just pay whatever the base price is,
unless you want to try to haggle something, but just go.
Are there there's a in the this section? Is it
in the Consumer's Guide? That's where all the prices and
stuff are so.
Speaker 5: Sounds goodbook, right, Yeah?
Speaker 1: Okay, Page two eighty eight is where that section starts.
I think there's a food and lodging section. Meanwhile, back
at the Exploding Pig, the group of you are finishing
up breakfast and deciding what exactly to do with your day.
Horst has gone fishing, said he would be back soon.
We're right correct, Yes, you guys are here. Everybody else
is here. Yea, they always arrived. You guys have already
discussed about the previous night, and at this point all
of you have discussed all these different rumors that you
have heard of from various sources.
Speaker 3: I would like to say something, gentlemen. I think we
have a significant opportunity to put our not just our
feelers out there, but to actually lay some roots in
this city. This will require some sacrifice on all our
our behalf. And what I'm thinking is, given the tensions
of the Emperor coming in and swiftly taking over and
quashing that royal, as well as the rumors of this
gang leader the baron and his ruthless tactics, I think
we should offer ourselves up as a free service in
exchange hear me out as tribute, as tribute to finding
out the identity of this man, because if he is
left on check, each of the merchant districts or each
of the districts are going to suffer one by one.
And I think if we're able to do this for them,
we could have a strong relationship of information passed, as
well as an opportunity over the royals as well. Well.
We'll require though approaching each of the merchants or sorry
not merchants, each of the guilds and having a single
meeting with them. How do you guys fare on this?
Speaker 2: So your plan is to say to the guilds, we
want to hunt down at dangerous slum lord.
Speaker 3: I didn't. We are going to find him for now,
So hunt down man. Okay, I didn't say we would engage,
but we will find the identity of this man at
no charge to them. Will read we will reconvene yes
in exchange. Okay, they will provide us with information as
they hear it, but we will do this service to them.
Speaker 2: Free doesn't think better than me?
Speaker 3: But what's that?
Speaker 4: I think there's some merit to the idea.
Speaker 7: In Dwarvish, I look to huh ragny and and ask
what does free mean?
Speaker 3: Well, free is never free, But to their eyes, they're
never They're not going to be paid for this service
and an actual currency.
Speaker 2: Well, he did say in dwarfs, but in common I'll say,
we don't get paid.
Speaker 3: Like we won't get paid in the traditional sense.
Speaker 2: The feeling of helping out a community, the joy of
seeing happy children.
Speaker 3: These four districts have an opportunity for us. You're looking
for a place to set up shop for your candles.
Several of these folks are looking for some opportunity to
lay some roots. It wouldn't hurt to have all four
guilds in our pockets sharing information. And perhaps one of
these may have an extra shop laying around and will
help you with the circulation of your candles.
Speaker 7: Oh damn, he has me there.
Speaker 9: Pretty optimistic, But okay, maybe steps, But first may I
think we offer to find the baron for them.
Speaker 4: I think we do a little work finding him first.
That way, we're not setting ourselves up for failure if
we can't do it.
Speaker 3: I agree with you. I'm merely saying that we offer
up a opportunity for them to meet, and I think
we just need to put a feeler out there. We're
not going to tell them we want to meet with
them right away. I do need I have some extra silver,
and I think I'm going to mark the silver so
that they can exchange it at the meeting. But until then,
I think we can we can start gathering some information
on potentially knowing his whereabouts, and maybe we can have
a plan of attack at the time that we meet
with them.
Speaker 2: You could always ask Stieglers, Oh, which she kind of
owes us.
Speaker 3: Yes he does. In fact, I'm sure the I'm sure
the royals themselves over in that district are trying to
figure out their own way of surviving at this point.
Speaker 2: Yet, there's some other things I want to look into
in the city, so I do all that sort of
at the same time.
Speaker 3: I don't have a relationship with the Dwarf and Guild,
so I will need somebody to pass on the marker
as well as the meeting place, Chris, are we aware of, like,
is there like a central district that's probably neutral for
all of the areas.
Speaker 1: At this point, you don't know a whole lot about
how Uber's Reich operates, only the things you've learned so far.
And not to put a damper on your plans here,
but the only the only thing that you've heard about
the baron is from that flavor text in some.
Speaker 3: Way, yes, that I've given you. So I'm I'm putting
some some information in between the letters there. I'm getting
the idea to try to sell.
Speaker 1: The No no, no, that's that's fine. I just want
to I just want to point that out that because
the others might be wondering what you're talking about, because
that's not in any of the stuff that we've actually
talked about or role played.
Speaker 2: Yeah, I have no idea.
Speaker 3: Yeah, and I'm going based on what that bridge. Uh.
Speaker 1: And again, like like I said, the flavor text on
any locations I've given you, I didn't edit that too
heavily from what's in the book. I've only taken out
stuff that like would obviously be secret. And given enough
talking in the town or rumors or gossiping, you would,
you know, probably hear rumors of that. So yeah, at
this point, I would say, you've you've heard you probably
have heard rumors that there is some crime lord called
the Baron. I mean we can just say that right now.
It's just been Richter who's heard this. So uh, just
in case that's what everybody's wondering about. That's not on
the rumors list that I you guys in your journal entry.
Speaker 3: Okay, sorry, it's in this uberic bridge section. You know,
it popped up earlier. So I was just reading that
and at the bottom it was in that section of
there about this leader about the Baron.
Speaker 1: Yeah, I mean feel for you guys are free to
read any of the locations that I've given you access
to at this point. So if it's in there, it's
assumed that your character can hear about it one way
or another.
Speaker 3: So so with that in mind, and now I appreciate
the perspective there, Chris. Given my character wanting to establish
a little bit of an information network, this may be
an opportunity that I don't want to pass up. By
tying the two interests together.
Speaker 1: Well, I'll put it to you this way. All of
you know from your various dealings with Imperial Society that
getting a meeting with one of the guild masters is
gonna be tricky unless you have a really good reason too,
And you're all brand new to town and none of
you are really involved in any of the guilds. The
only thing is perhaps the Dwarves think it wouldn't be
too hard for them to meet, you know, if there's
any Dwarf guild masters or you guys heard about Grodney Shurhammer,
I think his name is, who's like the leader of
the Dwarves and Uber's Reich. But it's more because they're
such a smaller, tight knit community versus the overall population
of the city and Dwarves tend to be a little
bit more communal than humans do.
Speaker 3: So also, I'm under the understanding that the guilds compete
with one another, so they're not likely to want to
all be in the same room with one another, right.
Speaker 1: Yeah, I mean it depends, you know, you don't know
any of the specifics right now, but typically, yeah, in
any empire city, certain guilds are always going to be
rivals of each other, depending what the guild is about.
You know, like the the Boatman's Guild and the boat
Builder's Guild may or may not be on friendly terms.
You know, you know, the Steve Doors Guild may or
may not be on good terms with one of them.
So it just depends. You haven't heard any of those yet,
so you don't know for sure. But for example, let's
say there's let's say there's a like an Armor's Guild
and a weapons Guild. They might be rivals because they're
both competing over the same materials. Even though they're selling
different goods, they use a lot of the same materials,
so they could be rivals, or they could be allies
because they all need the same stuff. It just depends
where you are and what the situation is. Okay, But
to think that they probably wouldn't all want to be
in the same room together is probably a fair assumption.
Speaker 3: Okay. And what's the name of the gentleman that we
walked into town with? I want to read his name
town again one more times.
Speaker 1: So there was Mayor Hansel van Grausi. He was the
guy you escorted from the other town. And then there
was Johanna Stiegler, who was from the very beginning of
the adventure, the one that that hired you guys. Well,
her and Rutger hired you guys. And I believe he's
in your in your journal's tab. There's a I think
there's an NPC folder somewhere. I have to find it.
I thought I give you guys access to.
Speaker 3: His Yeah, Hans von Grausi, mayor the village of Grousey
needs an escort. I'm just wondering if there's a potential
that maybe we could approach one of them to see
whether or not they might have a central meeting place.
This may take a bit. I'm not saying I try
to do this in one endeavor. Chris, Yeah, that's not
what I'm trying to say. But to lay the feelers
out there. The other thing I'll say to the group is,
is we start to approach these people, I think would
be best that we use a pseudo name for the
person that wants to meet with them, and we will
refer to him as the mountain climber.
Speaker 1: All right, I just I just gave you Johanna Stiegler's
entry as well. I realized you guys didn't have access
to hers, so other potential NPC contact you guys have.
Speaker 3: So the dwarves you're saying, we're saying that we might
easily be able to get a.
Speaker 1: Guild master, Well that's you know, you have two dwarves
in the group that might be the one of the
easier ones. Again, this guy think he could be a
total dick and not want anything to do with them. Typically,
you know.
Speaker 3: That's true. Okay, a little.
Speaker 2: Bit closern net.
Speaker 1: Yeah, So anyway, at about this time, uh, Horst returns
from his fishing trip straight from the market. Did you
find what you wanted to get met for food?
Speaker 2: Eyes?
Speaker 6: Did find the expanded text for fishermen, which says you're
capable enough that, assuming a large enough body of water
is available, you assume to be able to fish enough
to feed yourself and a number of others equal to
your level in fishermen, and then you roll for additional
fish on.
Speaker 3: Top of that.
Speaker 6: So can I get to fish out of that? Is
that is the river of a size to prock that
fisherman talent?
Speaker 3: Uh?
Speaker 1: Yes, However it says yourself plus one what was.
Speaker 6: It read that last part and a number of others
equal to your level in fishermen, which is one.
Speaker 1: Okay, yeah, so yeah you can. You can automatically get
enough to feed yourself in one other person?
Speaker 5: Great, got a bundle of fish?
Speaker 1: Bundle of two fish?
Speaker 3: Hm?
Speaker 1: Okay, Well horse comes back and he has a bundle
of two fish. You can see that there's a heated
not heated. But there is a discussion or perhaps a
presentation going on with Richter, you know, with his PowerPoint
presentation on the guilds of Uber's Reich and some crime.
Speaker 6: Lows as I pulled out by you know, I've never
seen a laser pointer before.
Speaker 5: What is this?
Speaker 3: I prefer, you know, one of those easels with the
you know, the rolling over paper as I as I
move on.
Speaker 5: To the page, classic stuff. So what have you all
been talking about?
Speaker 2: Hunting down a crime lord? And setting up beatings with
killed masters.
Speaker 1: Have you been doing.
Speaker 5: Fishing?
Speaker 6: I'm gonna throw the fish onto the table. And I
also was speaking to a poor harid family who have
been visited with the most horrible misfortune.
Speaker 5: Ah there.
Speaker 6: It seems that there's maybe a swap of kidnappings or
other disappearances that have been occurring in Donco under the bridge.
Speaker 3: Might hear anybody say the name barn.
Speaker 5: Uh?
Speaker 3: I don't believe.
Speaker 5: So they mentioned that.
Speaker 6: A guardsmen and a but noble had disappeared in the area.
Speaker 5: I don't know who those people were, but we could
inquire the baron. Is he a nobleman?
Speaker 3: No, this man has called himself the Baron. I've heard
rhymers around the area that a recent leader has emerged
taking over some of the gangs of the Duncle Fought.
I think Uncle Duncle Foight Duncle Foight. Yeah, he is
bound together and he has he goes by the name
the Baron. Supposedly he is pretty ruthless dude, and it
looks like he has a network of of thieves and
smugglers in the town that he is trying to establish control.
So it maybe one of the bigger forces to play here.
Speaker 2: Probably rock the boat with a possible crime lord in
the city. We just got to unless we have a
little bit of a footing here.
Speaker 3: Right, doesn't mean we can't ask questions.
Speaker 2: Mind, it doesn't, doesn't it don't. Don't human crime lords
just kill people for that.
Speaker 3: I mean it may put us in the room with
him in Dolly.
Speaker 2: He's not understanding what I'm saying, and I'm gonna say
that to Boghar that I'm just gonna let her rest.
Speaker 4: Uh.
Speaker 7: Bogahar has been shaking his head this whole time and
just kind of looking at his candle. He's been turning
it in his hands.
Speaker 6: Well, if you didn't want to rock the boat with
a network of criminals, maybe we could look around and
ask about the disappearances. The man that I was told
to look for didn't seem to be anyone of significance that.
Speaker 3: Like a.
Speaker 6: Political assassination attempt or anything of that nature. If this
were a smaller town, I would guess that it's like
a river crocodile or something of that nature, just scooping
people up.
Speaker 3: Hey, guys, about asking us to like attack a hippo
head on. Okay, I'm asking us to go to the
outskirts of a zebra group. All Right, you don't go
after the center of the pack. You go for the edges, okay,
and you work your way.
Speaker 6: Yet Oh now I'm confused because I think I might
be asking us to attack a hippo ahead on. If
assuming that's what's been eating and disappearing random villagers, I.
Speaker 2: Think we should go look into these rumors. It's disappearing
poor people at the bridge. I think that's a good
starting point.
Speaker 4: Agreed.
Speaker 3: Okay, A lot of people don't care about poor people,
but we do.
Speaker 2: I'm one of them. I'm one of the poor people.
Speaker 4: As am I.
Speaker 1: Oh that's fucking funny. Okay, well, how do you guys
begin your investigation?
Speaker 3: Oh?
Speaker 4: Also, there's that like legendary highwayman that like just came back.
They might have something to do with the.
Speaker 2: Baron or the disappearing people.
Speaker 5: Or both or both.
Speaker 4: Could all be that one.
Speaker 2: Yeah, it is the highwayman. Is the Bogan hob and
Uber's Rank road. That's where he's operating from.
Speaker 1: Yes, that is the rumor.
Speaker 4: Where is that road on this map?
Speaker 1: It is the northern road out of town.
Speaker 4: The one that connects to the precinct.
Speaker 2: Yes, Abey it's an inside job. Someone in the precincts
killing people.
Speaker 1: Well, it's up to you, guys. Where do you want
to go? What do you want to do?
Speaker 3: I want to investigate the poor people dying.
Speaker 2: Yeah, you go to the shantytown and start asking around.
Speaker 5: Yeah, ask around.
Speaker 6: If a guard disappeared, presumably the patrol in the area
would have like kept records about that.
Speaker 5: Are you know, I had a good memory. I was
thinking probably trying to.
Speaker 6: Okay, ask them first, But before we leave the bar,
I wanted to see if I could flag down the
proprietor and ask him a question about Manan hure. Now
that I've secured some fish, I can potentially leave an offering.
Assuming there is a shrine of sorts in the area,
I was hoping he might be able to point me
in the right direction.
Speaker 3: Chris, is there are also a blacksmith in the area.
Are on the way?
Speaker 1: Okay, Well, let me get to Matt's question first. So Matt, yeah,
he would point out there's there's probably a shrine of
Manan or two somewhere along the toy Brook district, probably
more likely on this side of the river, because you
have the bow builder and Chandler's guild house, the Boatman's
guild House, and there's two rather large inns. One of them,
he says, is the Crooked Hammer and the other one,
he said, is the Red Moon Inn. They're all on
the left side of the bridge, the west side of
the bridge. And he says, yeah, you know, the guild
houses have shrines there, and you'll probably find smaller ones
here and there, just in various places, especially like along
the actual docks where the stevedores and the boatman work.
So he says, shouldn't have a hard time finding one.
Speaker 5: Great planned to leave in offering that.
Speaker 1: Yeah, you can go do that later, that's not a problem.
And Ben for you, blacksmith, I'm trying to see what
exactly are you looking for.
Speaker 3: From looking to have some simple coins made out of Again,
they're just like circular objects, you know, no side, no
larger than a silver coin. I just want to get
ten of these things made.
Speaker 1: Well, you discover that there is the metal workers guild
House is in the Artisan's Quarter m there's also a
place called the Worshipful Guild of Cutlers who also have
their guild house in in the Artisan district as well.
Speaker 3: Well. Chris let me do this out of character? Where
would I want to go if I want to get
these things made so that it wouldn't tie back to me.
Speaker 1: Oh, you definitely wouldn't want to go to a guild house.
You'd want to find some back alley podunk, you know,
black market type stuff. I mean, you know, you definitely
don't want to go to a guild house for you
trying to something on the DL unless you know someone
there who's shady and is going to do stuff for
you in secret.
Speaker 3: Yeah, that is what I would prefer. While my subject
is simple. I don't need the guilt knowing that it
came from me.
Speaker 1: Yeah, you'd have to, uh just probably do a little,
a little slumming through some of the crappier parts of
town until you find a contact or pick up a
rumor or something like that. All right, Okay, Well, the
group of you head out, I presume to the dunkel
Fote district and begin to ask and look around. Anybody
who wishes may make a gossip test if they are
inquiring in any way, shape or form about these disappearances.
Of course you can have plus twenty uh, since people
have already noticed you wandering around and maybe word is
already spreading that you're not there for ill things. Everyone
else those is gonna be straight up.
Speaker 4: Would etiquette criminals help me here?
Speaker 1: Potentially?
Speaker 2: Yes?
Speaker 1: Uh, I'll tell you what You can certainly use that
and you can get plus twenty from that as well,
be cause you can definitely tell there are some shifty
looking looking folk.
Speaker 4: Down here, so I'm thinking probably trying to target them
for my attention.
Speaker 1: Okay, it sounds like a good idea. Ninety three not
a great start.
Speaker 3: What about language of Wastelander Does that help?
Speaker 4: No?
Speaker 1: Well, no, no. Wastelander is the area to the west
of the Empire where Brittonia are not.
Speaker 7: Got it, No way, Marion Bird.
Speaker 1: We're married A.
Speaker 7: Plus two Bogahar my man.
Speaker 1: All right, So Bogahar and Horst, the two of you
with plus two and plus three respectively, you are able
to get some more information. The other three of you
people either aren't aren't looking to talk to you. For
those of you that failed really poorly, don't know if
despite your best efforts, no one is even willing to
speak with you.
Speaker 4: Yeah, they must think I'm a cop or something exactly.
Speaker 1: Ragne, you don't do much better than him. But people
at least listen to you before they just walk off
without answering, whereas when they see Arno, if they just
instantly turn around and start disappearing behind corners and Richter,
you're able to actually get people to talk, but nobody
seems willing or able to give you any information. However,
Bogahar and Horst, the two of you do discover that
it appears what the man under the bridge told Horst
is true. There are, as far as you can tell,
at least a dozen or so disappearances, and you do
between the two of you, you do hear, indeed that
one of them was apparently a merchant of some sort,
and one indeed is supposedly a member of the town
launch And no one has come down here to look
at these, and you start to piece together that perhaps
these are all linked. It seems like most people you
talk to they've heard about maybe one or two people disappearing.
And the more and more you talk and do a
little investigating, it seems to all be happening around this
area of the city.
Speaker 3: So you all see the city.
Speaker 1: Dunkle Foyd around the park. Okay, correct the other thing, Horst,
you are able to dig up, well, I guess the
both of you. But a horse to more of extent
is that there is no indication that Reikert is any
sort of criminal or bad guy, or has any enemies
or people that would want to hurt him. Anyone that
you talk to that knows about him only has good
things to say or at least neutral things for those
people that don't know him very well. And yeah, it
seems it seems like he wasn't up to anything shady
as far as you can tell. Okay, it's also apparently
a doc worker was one of the ones that went disappearing.
So you do notice as you begin to speak and
learn more about this, it is a wide variety of
individuals and people from several different walks of life. There's
no nobility, there's nobody like upper class, but there's a
mix of middle and lower class people. And then you
have a watchman or two that have disappeared. So that's
then getting into the territory of law enforcements that is strange.
By the end of this, you know, a couple hours,
as you guys are you know, maybe spend the first
half of the day doing this, the two of you
are convinced that these are all linked, but you're not
sure how everything seems to point to the area like
near and under the bridge.
Speaker 6: Ooh, it's very strange. I think I still want, like,
is the nearest outposts for the night's watch, for the
watchmen or however they've been designated because you said that
nobody's come down to investigate, like from the authorities, like
if the a patrolman has disappeared, I figured somebody would
tearn up, but maybe we just have to go to
them and see.
Speaker 1: Yeah, I mean there's there's watch barrackses throughout the city,
but in particular, you know that there's one right next
to the town hall, which is in the marks mark
plots this central area. There's one here if you guys,
if you guys, turn on your your journal notes on
your uh your left hand side, you can bring up
your your icons if any of you are doing that.
I don't remember if I give you yah, But yeah,
there's a watch station right here.
Speaker 5: You're there.
Speaker 1: There's smaller watch stations throughout the city, but that's like
basically HQ because it's right by the town hall. I'm sorry,
the HQ is in the precinct. But there is a
major watch station right next to the town hall as well,
and there's smaller ones throughout the city.
Speaker 6: Well, I would suggest that we go there and ask around,
unless anybody thinks that they have any supernatural tracking abilities,
or I think it's a good idea to mill about
under the bridge looking like a good victim of for
kidnapping or or whatever has been going on.
Speaker 1: I mean, you want to talk about legendary tracking skills.
Arnolf was crushing it last time.
Speaker 2: Yeah, I mean he did track that big old.
Speaker 1: Beast of Orchslam.
Speaker 4: And honestly, having one of us kind of sit out
here as bait isn't the worst idea. We have a volunteer,
I'll take it.
Speaker 2: Oh I was Oh kay, yeah, all right, he.
Speaker 4: Looks and he's a head that looks like a victim.
Speaker 2: Yeah, he looks appropriate.
Speaker 3: Are we talking to me or are we talking to
somebody else?
Speaker 2: We're all talking together and I'm directing. He looks appropriate
at break there.
Speaker 3: Okay, I mean listen, I'm more than happy to sit
in some sketchy places. I was a toll keeper for
a while.
Speaker 4: What time of day is it right now? Like midday?
Speaker 1: Yeah, it's probably about one or two in the afternoon.
Speaker 4: Can I imagine the disappearances are more of a night
time activity?
Speaker 1: What was your guys' success plus three? It seems as
far as what they've discovered, Yes, they seem to all
be occurring at or near dark.
Speaker 4: Okay, So if we do want to kind of lure
out some sort of hidden appery, got some time to
kill until then.
Speaker 1: Yeah, Well, if there's anything you guys want to do,
we certainly could. Otherwise we can just fast forward to
later in the night and then you can get out
with your crazy plan.
Speaker 6: Well, while we're under the bridge and we have a
tracker with us, might as well just take a shot
in the dark and see if any anything but the
normal hustle bustle of townsfolk between I mean the shanty
that I was at earlier and the privy that allegedly
the father disappeared from, stands out. If that's all right with.
Speaker 4: You, Arnold, absolutely, it would be a good start to something.
Speaker 1: Yeah. I mean, when you guys go there and look around,
it seems like more or less the same people you've
been seeing. You definitely get a lot of looks, because
the five of you make quite a spectacle down here,
having a priest and a slayer, you know, in two dwarfs.
So you're here a strange sight, but no one sticks
out as if they shouldn't. You guys are the ones
that stick out as the ones that shouldn't be down here.
Speaker 3: I'm gonna take a look at some of the people
that are down here and try to dress myself and
throw some mud on myself to look appropriate.
Speaker 1: Okay, yeah, you can try to dirty yourself up a bit.
Speaker 4: Actually, a horse, would you want me to like do
this tracking around that privy where the man disappeared the father?
Speaker 6: I still have it in my head that if it
were some kind of river beast, there'd be an obvious
sign that somebody was dragged away. But it's really a
narrow shot at that. But while we have the time,
I figure take a look.
Speaker 1: Okay, yeah, if you want to do your tracking role?
Speaker 4: Is that under like a what skill would that be?
Speaker 1: I think it was. I think we determined it is
a skill. But it's an advanced skill and you don't
have it yet. Actually, I've got a GM screen right
in front of me. Hold on, Yeah, track is an
advanced skill, so you just don't have it yet. Fair enough,
but it is a You can make an outdoor survival
if you'd like sant minus ten. Because you're not you
don't only know what you're looking for.
Speaker 4: It's kind of shot in the dark here.
Speaker 1: Yeah, if anybody else wants to search for anything, you
can also make perception tests.
Speaker 3: All right, it's quite the failure you Is it a
minus or just straight.
Speaker 1: Up just straight up?
Speaker 2: I get a plus one perception.
Speaker 7: That's a no one no, no no never.
Speaker 1: Well, as you guys look around, ragny, you come across
what looks like the destroyed remains of a smooth like
row boat, maybe big enough for like two or three
people were talking tiny You find it appears part of
it is still tied to a dinky ass pier underneath
the ridge. You don't know who it belongs to or
what it's doing down here, maybe just some piece of
junk that someone had like hooked up for themselves, you know.
But it is like half of it is like gone.
It looks like it's been ripped or torn or smashed,
like the back half has been torn or smashed off.
You see large marks in it. Whether they're from claws
or teeth or blades, you can't tell, but does not
look natural. It definitely looks suspicious ripped in a similar area.
You know, maybe you're a little ways down the shoreline.
You see an area where you see spots of an
old pier, an old dock, where the wood and the
nearby stone that makes up just the ground, like the
shoreline appears to be melted. You see parts of wood
from these planks that are like melted together.
Speaker 3: What am I supposed to gather from that? You don't know?
Speaker 1: That's what you see. It definitely looks strange.
Speaker 3: I'll point out to the group and h just mentioned
that that seems out of place.
Speaker 2: There, Chris, using my only lower skill, which is trolls,
would any of this seem reminiscent of any kind of
troll Bragne would have heard about.
Speaker 1: Give me a lower trolls at plus sixty.
Speaker 2: Oh cool, I'm using a fortune point for that, and.
Speaker 1: Eighty still passed. But yeah, yeah, rolling again eighty eight,
you hope for more than plus zero right there? You
can write, click on your portrait and then do the reroll.
Speaker 2: It was not letting me because I had passed.
Speaker 1: Oh that's right, you can't. You can't. I think you
only reroll a failed test.
Speaker 2: With fortune points ah.
Speaker 1: Let me double check that though, But I think that's
why it's.
Speaker 2: I mean I could take a dark deal.
Speaker 7: I mean, yeah, dude, let's go down this route.
Speaker 1: So reroll a failed test or add plus one success
level to a test.
Speaker 2: After just you know, Chris, I think I'm going to
take a dark deal for that reroll?
Speaker 1: Are you really?
Speaker 2: I think so?
Speaker 3: Yeah?
Speaker 1: Okay, let's just double check. I think I think I
think that you can do it.
Speaker 2: Does say take a dark deal the rebel plus one corruption?
Speaker 7: Oh it's one?
Speaker 1: What do you got?
Speaker 2: I mean, I'm zero out of nine boys?
Speaker 7: My dude, how many we've this is our fourth session command?
Speaker 1: Now I know someone should have been reroll test even
if it has already been rolled re rolled already. Yeah,
I would say you're taking a dark deal if you're
willing to take it a corruption point, then yes.
Speaker 2: You can reroll successful test sick.
Speaker 4: Hey, what better place than under a bridge?
Speaker 2: And Uber's right on this is was it worth it
just to take?
Speaker 3: Yeah?
Speaker 2: Taking a dark deal is almost always birth and it's
just fun to roll. But god, it's dan.
Speaker 7: Can you take another one?
Speaker 3: No?
Speaker 1: You can't even a dark GOS reroll.
Speaker 7: I talked to them for him.
Speaker 2: I think, I hope A plus one is enough.
Speaker 1: It is no doubt the signs of troll vomit, eve
the melted stone and melted peer.
Speaker 5: Oh my god, we got a classic bridge troll.
Speaker 2: You see a glimmer in Ragney's eyes.
Speaker 7: Yeah, I'm watching Ragney start to vibrate, just a.
Speaker 1: Vibmin for this.
Speaker 2: This is troll vomit. You might have a troll, not
a right, there's the troad.
Speaker 1: In the dungeon.
Speaker 7: Uh Bogahart kind of gets a little too close to
the vomit because the consistency is interesting to him.
Speaker 1: Well, but you're not seeing vomit. You're seeing the burn
marks of trolls vomit. Oh, there's not There's not a
pile of pukes in on the ground. I want to
so what Ragney I would probably explain for those of
you that don't know, either out of game or endgame,
trolls in Warhammer are generally able to vomit almost at will,
and their vomit is highly acidic, to the point where
it can melt through armor, and as you can see here,
it can potentially melt stone. So what you're seeing is
the aftermath of troll vomit that has met landed on
the stone and landed on this dock and has like
basically melted the wood end or stone together. And now
that you guys see it, like the stone especially, it
really sticks out because it's mostly like loose gravel down here.
And then there's one section that's basically like one big
rock because it's all been melted into like one big piece.
And for the dwarves, you would probably able to tell
that that stone is not natural. When where the vomit
has landed, I.
Speaker 4: Think controlled getting noticed if it was walking around.
Speaker 2: At night out if it eats anyone who sees.
Speaker 4: It, I'm sure this place is a bunch of people
out at night. Given how shady it is, someone must
have seen something.
Speaker 2: Yeah, we're gonna ask around if anyone's seen about the trolls.
Speaker 1: Well, what's it gonna be?
Speaker 2: Do we want to ask the city guard if they
know about any trolls nearby?
Speaker 5: Yeah, I'd say we can pop in and see what
they have to say.
Speaker 2: See if maybe they're learning to give us any extra information.
Speaker 1: Okay, Uh, do you guys just go to the watch
station over by the town hall.
Speaker 2: Is that the closest one I think.
Speaker 1: There's probably smaller ones nearby. There's you know, probably imagine
there's probably one near the bridge, just because the bridge
is an important part of the city. So yeah, and
like these ones are maybe it's just like a booth
meant for like, you know, a couple of people, or
like a small like almost like a small hut or
house just fit a couple of people while they're on duty.
Speaker 3: Mm hmm.
Speaker 1: But yeah, you can find one. There's two guards standing
there looking bored. You notice they are both in the
colors of the Altdorf farmy.
Speaker 2: That the humans want to go talk or.
Speaker 4: I have a bit of a background, so I'm a
little bit I.
Speaker 3: Was trying to act as bait. Do I really want
to be talking to anybody.
Speaker 2: Control? I don't know. If we want you to be bait.
Speaker 6: We can get them out and he could just hit that.
But yeah, I can go up and talk to the guards.
Speaker 2: I will go with since I have some minor troll
knowledge only plus one but still, Okay.
Speaker 1: You approach the guards, they barely like acknowledge the two
of you.
Speaker 5: The just the guards at the door of the botch
post here.
Speaker 6: Yeah, well I'll walk up and greet them. Hello, I've
been asked to investigate disappearances and the dunkle foyt. It's uh,
it's come to my attention that a watchman may have
gone missing in that area recently.
Speaker 1: They kind of look at each other and then look
back at you, and one of them says, well, a
lot of watchmen have gone missing since the Emperor's finest
showed up. And he gives you like a smirk.
Speaker 5: But like unaccounted for, I mean, not left or.
Speaker 1: Puny on accounted here in the city.
Speaker 10: What's your point, Well, that seems like as watchman, that
would be something you may have looked into.
Speaker 1: The other guy pipes up, he's probably a one of
them young Freud supporters. Anyway, good riddance.
Speaker 5: He is, Or do you know the man that I'm
talking about?
Speaker 1: They just kind of shrug as just assuming is enough.
They don't need to know who it is.
Speaker 5: Is your captain around?
Speaker 1: They look at each other again and they both actually
start laughing.
Speaker 6: Sorry, I'm a man of the sea. Do you have
some one that is in charge of the watch?
Speaker 1: Oh? They laugh again and say, yeah, yeah, there's there's
a captain all right. She's she's she's quite quite the
great one. Yeah, Captain Pfeiffer, you can go talk to her.
Speaker 2: Rank me. We'll just walk outside then, okay.
Speaker 1: They stop you when you try to walk inside. He's like, well,
do you think you're going said go talk to hers?
That here? No, the wat stage? What are you daft?
Captain ain't in here? And the other guy just starts
living the fucking dwarves.
Speaker 2: Do you have any other questions for them? Or they
don't seem very useful or helpful?
Speaker 5: Oh no, oh yeah, we can keep going, all right?
Speaker 6: I guess that we stopped out there the nearest watch
station and not Yeah, yeah, by town hall.
Speaker 5: Okay, gotcha?
Speaker 11: Oh well yeah, don't go underneath the bridge at night. Farewell, right,
we will walk away where we're at.
Speaker 3: That's it, all right?
Speaker 1: What do you guys do after that?
Speaker 3: Yeah?
Speaker 2: I guess are we going to the town hall one
to go talk to the captain or do we just
want to stake out the bridge and kill a troll
if we can buy it?
Speaker 3: How bigger trolls?
Speaker 2: What'd you say? Ben?
Speaker 3: I said, how bigger trolls? I'm trying to get a
gas so I mean, I'm trying to remember, uh, I'm
looking in the game they're big ones. There are on
the forty mil bases. I do believe, though I have
defeated one through a fan throwing a rock on the field,
So they can be knocked out by a rock, just
throwing it out there, guys in blood right, possible.
Speaker 1: Blood in a different continuity universe than Warhammer.
Speaker 5: So what I mean that's basically is Arnold's stab, right.
Speaker 3: I just thinking that maybe if we lure him underneath
the bridge and somebody stands above the bridge with a
giant rock, we could kill this thing.
Speaker 2: Chris, did my plus one give me any knowledge about
like how to fight roll? Is the best way to
fight them? Are they like sunlight or anything?
Speaker 3: You?
Speaker 1: Plus one?
Speaker 7: Yeah?
Speaker 2: Yeah, he's got a hack until it's dead.
Speaker 4: Boys, I'm like to drop a rock strategy though.
Speaker 3: I really think we should. I really think we should
try that. Actually, just get a rock on top of
the bridge and just draw this thing out and drop
it on its head.
Speaker 2: I don't know if that'll work, but he give it
a shot.
Speaker 4: I guess, Hey, what could go wrong?
Speaker 2: I would like to give it quite It.
Speaker 1: Would be quite difficult because the bridge is very high up.
Speaker 3: Yeah, so we get a few of them.
Speaker 2: I don't know you ca'll be able to see that
far down.
Speaker 1: I mean, Sean, you you've played the level in Vermintide. Yeah,
where you're under the bridge and when you look all
the way to the actual top of the bridge, you're
talking like, huh yeah.
Speaker 3: If anything, you know, how much like speed that rock
would be falling that? I mean, that's it. It's to kill.
Speaker 2: It's gonna have a terminal velocity, that's true.
Speaker 3: But yeah, and trolls are slow. Rolls are slow. I'm
just saying we got to time it.
Speaker 2: It's Ragney has to kill it in hand to hand combat.
He can't kill it with someone else's rock.
Speaker 1: Well, i'll tell you what. You guys can discuss how
you're going to kill this troll. If there is a
troll and I'm gonna go get a doctor Pepper, we
can take a break.
Speaker 3: There, guys. Here's how we do this. Let's lord the
troll out, all right, here's how we do this, the
troll out. Okay, whatever you want to do. If you
want to be the bait, you can be the bait,
all right, And we we're going to mark two places
on the sand and we're gonna time it all right
to get our baseline for how fast this thing can move. Okay,
then from there we're going to get an estimation, and
we'll get a couple of rocks preferably larger than our skulls.
All right on, and we'll put them up on the bridge,
and as you're making a run for it, we'll time
ourselves so that these things. We'll try to get like
four or five of these rocks, and we'll drop them
once you reach the baseline, so that we can time ourselves.
We'll drop a rock to see how long it takes
to actually fall, and if our measurements correct, we should
be able to be pretty good here.
Speaker 2: I'm onere This will won't work.
Speaker 12: Shot, appreciate how smart you think I can be?
Speaker 2: Yeah?
Speaker 3: How uh, don't worry, guys, I'll do all the bath
all right.
Speaker 2: Ragney is very certain he's just going to have to
fight this to the death.
Speaker 3: Thunker, Ragby, what have you got in your pockets right now?
Speaker 2: I've got an ax at a sword.
Speaker 3: No, in your trappings. In your trappings, you got.
Speaker 2: Eighteen silver shillings.
Speaker 3: I'll bet you two shillings. Actually, i'll bet you one shilling.
Speaker 2: I'm raising it to three three.
Speaker 3: Oh, I'll give you two shillings and a brass penny
if one of them hits.
Speaker 7: All right, I'll be the dwarf witness. I need a
human witness, all right.
Speaker 2: So the bet is you can hit him with at
least one rock or two rocks one rock one yeah,
I'll take that bet.
Speaker 3: And brass and a brass all right, down for this, okay, Okay,
so you need to hit it with one rack and
I'm gonna get from the bridge. Okay, So I'm gonna
Chris is going to need to be here for the
because he's gonna have to be the d M. They
not like counting how well the how how long it
takes with the rock?
Speaker 2: Hold on. You cannot use a fortune point to get
a success level.
Speaker 7: No no, no, no, no, no no no no.
Speaker 3: Now you're out of game. Okay. I spoke to you
in game, and now you're trying to make the bet
out of game.
Speaker 2: Well, because that means you ought to win.
Speaker 3: It is not does not want to win. I still
have to reroll if I do the fortune point.
Speaker 2: No no, the fortune point gives you a success level.
No matter what you roll, you just succeed with one
success level.
Speaker 4: I thought it was just a plus one, like if
you fail, coverts it.
Speaker 2: No, from what Chris and I talked about, you just
you succeed with one success level.
Speaker 3: All right, well we'll confirm when he gets back, right,
But because it's not the.
Speaker 6: Case, you'll just throw the rock up and success levels
like that's a fate point. I think fortune point is
just the realer.
Speaker 3: Yeah, that's a big one. And here's the thing is,
I don't have any fortune points, so that's not even
a big issue unless we don't get back.
Speaker 2: You don't have Yeah, you get you get your fortune
points back every session. You don't get fate points back
every session. Okay, so you should be with you should
have Yeah, fortune is the one that you get back
every session.
Speaker 3: Okay. All right, Well I've got two faith points and
I really could use, uh some corruption points for this.
Speaker 1: I don't know if I'm going to keep all that
stuff on the recording, but it is fucking hilarious list.
You guys scheme about this a lot, as Chris.
Speaker 3: Chris, so I know I heard the whole thing.
Speaker 1: I have wireless. So it's funny because you guys just
look up in the fucking rule book how fortune points work.
But I guess it's easier to make me do all
the work.
Speaker 3: So no, no, no, what we need your help on
is making sure that we're honest about the timing of
the rock hitting from the top of the bridge to
the ground.
Speaker 1: Oh no, no, I heard all that. To answer your question, Sean,
when you use a fortune point to add a success level,
it doesn't mean you automatically pass the test. It just
adds a success level to your role, and you can't
actually use that to make a failed test into a
successful test.
Speaker 2: Okay, last side, that.
Speaker 1: Is something we did incorrectly in Gallos Geist, and we
are going to do it correctly here. So so for example,
if you if you scored a negative one, uh, you
would then if you used a fortune point to get
plus one success level, you'd be at negative zero, which
would still be a failed test. Right, And if you're
at like plus one, you then use it need to
be at plus So if you roll the negative zero,
you can't use a fortune point to get plus one
success level because you can't make it a successful test.
Speaker 3: Rule instead, I would have to be okay, yep, all right,
So as it stands, Sean, the bet stands. But I
could use a fortune point.
Speaker 2: Oh yeah, right, all right, rolls Okay.
Speaker 1: So you're taking five rocks.
Speaker 3: I'm taking five rocks up the top of the bridge. Okay,
where where likely the path of this okay, of this
troll will be. Sean is going to lead it out. Okay,
you're going to lead it out. Hopefully you don't fuck
me on this lead and like make a you know,
a side step so that the rock.
Speaker 2: Oh no, if you can somehow or hit this troll
with a rock, that's fire.
Speaker 3: All right, all right, and I'm gonna push all five
of them over the edge. When i've time this. I
need to make a marking in the sand though, to
kind of get a baseline for how fast the troll
is running.
Speaker 1: You get five rocks up on the bridge, no one
stops you, but there's a couple people that this like,
you're gonna go so Ragny, you're down at the bottom
looking up at the bridge. Yeah, okay, you can barely
see him. I mean you can see a shape looking
over the edge, but you can't tell that it's Richter.
You're assuming it's him.
Speaker 2: The only human who would stand at the edge of
the bridge.
Speaker 1: Where is everybody else? I don't care what you are standing.
Speaker 5: A good distance away.
Speaker 1: Okay, yeah, I'm taking your own bets, like, oh, this
is gonna end poorly. Okay, Ragne, what exactly what are you
doing in this equation?
Speaker 2: I am bait. So when the troll actually or what
we assume is a troll actually shows up, I'm supposed
to lead him out so that Richter can drop this
rocks on him.
Speaker 1: Okay, so you guys are setting up your trap right now.
Is that what you're saying.
Speaker 2: Yes, So he's gonna drop the rocks off and I will,
like mark in the sand, I guess where they land.
Speaker 1: Oh so we're doing practice throws.
Speaker 3: Well, I need to I need to make a I
need to make one drop because I need to count
how long it takes for the rock to actually make
it to the ground.
Speaker 1: Okay, so we'll.
Speaker 3: So, just for the sake that you gave me five,
just say that I brought six up there, and I'm
gonna count the sixth one.
Speaker 1: We'll say it takes I don't know, like three seconds.
Speaker 3: Three seconds after Yeah, we'll just all right. I just
I want to hold you accountable to that. Okay, sure,
three seconds, yep. I'm gonna yell down to sean to
to go on the other side of the bridge and
just run underneath it so I can time it there.
Speaker 2: Too, Okay, to simulate me running from the creature. Yes, yeah,
all right, I will do that for him. Okay, if
I can hear him from his feet up.
Speaker 1: Probably not. I mean, to be honest, you probably can't
make out what he's saying. I mean, you're right next
to the river. This is a big ass rivers. There's
there's noise down here where you're standing. Okay, Well, so
you're you're screaming at him and you're waving at him,
but he's just looking up at You're like, what the fun?
Speaker 3: All right, Well then you know what. I'm just gonna
run back down to him and tell him the plan alight.
Ten minutes later, shot, where do you see Bee? I'm sorry, Ragby,
When do you see be? Back up at the top,
I'm gonna give you the signal, all right, I'm gonna
give you the X signal, okay, and then I'm gonna
wave my hands back and forth. That's your cue to
make a walk. I'm gonna look over the other side
of the bridge. You're gonna start your run in the
moment that you cross the threshold, I'm gonna time you
so that I see you come out on the other side.
Speaker 1: So you're timing how long it takes for him to
run under the bridge from one side to the other.
Speaker 3: That is correct. Oh so I got a three second
drop Sean?
Speaker 1: All right, okay, and Sean, when you do this, are
you doing your you're like full run speed or just
walk your walking speed.
Speaker 2: He's gonna ka to simulate how he would actually run from.
Speaker 1: Okay, so yeah, whatever, we'll say the fuck, I don't know.
Speaker 3: To keep it easy? Three seconds?
Speaker 1: Well, it's no, it's a big ass bridge and I'm
a dwarf. He doesn't cross it in three seconds, saying
bolt the Slayer? What the fuck? No, whatever, it's it's
twenty five seconds or something. I don't know.
Speaker 3: We'll just wait a minute, wait a minute, wait, what
do you say crossing the bridge? Like, he's not running
underneath it vertically, he's running out horizontally right to the river.
Speaker 2: Yeah, but look how pretty big the bridge is on
the map, Like even just that, like how white it is.
That's gonna make the fat dude look at.
Speaker 1: The picture of the bridge, right.
Speaker 3: I'm not saying it takes twenty five seconds to run
from edge to edge on a house. Look at the references.
Speaker 1: Dwarves move slower than humans, are you midgets?
Speaker 3: Like?
Speaker 2: I mean, come on, you're twenty five percent slower than humans?
My man, Yeah, we're very tidy.
Speaker 3: All right, So twenty five seconds?
Speaker 1: So yeah, okay, so yeah, you tie you time it.
Speaker 3: I mean, all right, whatever it is, twenty five seconds.
Speaker 7: That's them little piston legs hugging a line.
Speaker 3: So I got to count twenty two and then drop. Well, no,
I got to actually count assuming plus yeah, Ragney, plus
the distance of the troll.
Speaker 4: How fast is the troll going to run the stage?
Speaker 3: Well, this is the thing. We don't get to do
the bath preemptively on this. I'm gonna have to do
this in flight running. So so, Ragny, you need to
at least keep a three second gap in order to
help me, and hopefully, hopefully, well hopefully you know, you
could keep up so that there's a gap between the
two of you if this thing catches up with you.
This is this is going to hell in a hand basket.
Speaker 2: I'm assuming I'm going to have to fight with my sword.
Speaker 3: Yeah, well, I'll be down there in ten minutes.
Speaker 2: You know you're not gonna be here in time. We're
gonna be here to watching either eat meat or meat killing.
Speaker 3: Listen, you're gonna have other guys there, all right, it's
just be up there.
Speaker 1: Good no goodness, work before you.
Speaker 3: Do.
Speaker 6: You want to get that set up like a blaying
device that can slide down.
Speaker 1: You're gonna need a ship ton of rope.
Speaker 2: And leather gloves so you don't burn your hands.
Speaker 1: Listen, your hands will be boned by the time you'll.
Speaker 2: Get You'll get down two rounds. Let go from the
pain and then plummet.
Speaker 3: Listen, that's not don't fall. I don't think it's a
good idea for me to spend money on rope. I'm
already spending two shillings and a penny on this bet.
I'm gonna spend an extra ten on rope. And if this.
Speaker 1: Face what was the bet? You have to hit the
troll with one.
Speaker 3: One out of the five rocks, and if I do
out of it's the bets two shillings and a penny.
Speaker 1: Okay, all right, Is there any other testing you want
to do?
Speaker 3: No?
Speaker 1: Okay, So what are you guys doing to set up Ragney?
You're acting as bait. What does that mean? Are you
slathering yourself up in honey and diving into the river naked?
I mean, what are you? What are you doing here?
Speaker 2: I got to throw my uh my mohawk up, so
I'll slather a little bit extra on all over my
shoulders and stuff.
Speaker 1: It's brilliant. Okay, all right, So the dwarf was greasing
himself up like he's about to go into a burning building.
Speaker 2: And they won't be able to grab me because I'll
just slip right out of minutes.
Speaker 1: Okay, what are the other three of you doing? I know, Richter,
you're at the top of the You're up on the
bridge right with the rocks.
Speaker 3: Correct, I'm up.
Speaker 4: There, okay, And the other three of you, Arnold will
be down below at a safe distance, ready to help
when this all goes wrong, okay, And Horst and bog.
Speaker 6: Are kind of what I was thinking is kind of
be under the bridge and towards the middle, like where
we could get out to help after the rock ball.
Speaker 1: Okay, about how far away are the three of you staying?
Speaker 3: Well?
Speaker 7: Before that is, before that Bogahar would be over by
Ragney and just kind of be reassured and going I mean,
if you're sure about this, but you give me the
signal and I'll come running.
Speaker 2: Well, I need to control anyway. So that's actually what
it's at. Nice bucket list you got there. Yeah, it's
only gonna get worse. But obviously if you've here fighting,
come out.
Speaker 1: Trust me, you want him to die here because the
longer this goes on, just ask Felix Jeger. You'll see
what happens when the slayer doesn't die. M Okay, Well,
I need to look up something here, Jesus christ Man.
Speaker 4: Oh were you not prepared for this?
Speaker 1: No? No, no, I'm looking up something. What day?
Speaker 4: Did I not the rock stuff?
Speaker 1: Where's our quest log? Adventure journal?
Speaker 3: Here we go?
Speaker 7: It is the troll Springer?
Speaker 1: Okay, all right, So what time do you guys set up?
What time do you set up your traps?
Speaker 3: It's gonna be difficult. I want to say night, like
as it gets dark or once it's dark, as it
gets dark.
Speaker 1: Okay, Ragny, you're just kind of hanging out on the shoreline,
lathered up in grease, fat yeah. Yeah, and the other
three of you are how far away?
Speaker 6: Uh so you're going kind of up and down the
shoreline towards the bridge. We said the center was kind
of like twenty five seconds away, or I guess half
of that. If you're crossing under the bridge.
Speaker 1: Yeah, Ragny are you are you under the bridge? Are
you off to one side of it?
Speaker 2: I would probably be off to the side wherever that boat.
Speaker 1: Was, Okay, instead both the boat. The boat's kind of
like under the bridge. It's not off, not fully off
to the side. I mean it's not perfectly center, but
it's under the bridge.
Speaker 2: Yeah, and I'll be there.
Speaker 4: He needs to be off to one side for like
the timing to work.
Speaker 1: I think.
Speaker 4: Is Ragney needs to like see him. Bro wait, who's
who's dropping the rock again?
Speaker 2: Ric Rictor?
Speaker 1: Right?
Speaker 4: Rictor needs to like see him go from one side
of the bridge to the other.
Speaker 3: Right, I mean I have to in theory, I've got
to watch him enter the one side and then well,
that's gonna be a problem. I mean, I am faster
than a dwarf, so I should, at theory get to
the end. But I'm gonna have to count in my
head twenty two seconds.
Speaker 6: Yeah, I guess you have to be on five seconds
the opposite side of wherever the rocks are. Since he
set the rocks up on one side or the other.
Speaker 3: There I have to be on the opposite side. Then
I'm gonna have to run across the bridge as I
watch him enter it, and I have to time the
distance between him and the troll.
Speaker 1: I'm just sean, where are you sitting? Where are you standing?
That's all I need to know.
Speaker 2: Okay, I will. I'll be like over on this side, Okay.
Speaker 1: I will. Just for sake of this, we'll assume he
has the rocks set up on the left hand side
of the bridge. Okay, okay, so you're setting up on
the right hand side, correct, Yeah, okay, all right, And
the other three of you, how far away are you
guys staying from him? Are you just chilling in the open?
Are you hiding? Are you trying to get some sort
of positioning?
Speaker 8: Like?
Speaker 1: Where are you setting up? What are you doing?
Speaker 3: I would wait to hide.
Speaker 4: Around sixty yards away in cover if I can.
Speaker 1: Hey, give me a stealth chest Horst and Bogahar, how
about you?
Speaker 7: Yea, I Bugahart will be looking for uh some kind
of cover around here.
Speaker 2: Okay, there's a cover.
Speaker 1: I mean with all the dilapidated houses and yeah, lots
of refuse and ship down here. So that's not a problem.
Speaker 7: Just kind of like crouch down and just wait as support.
Speaker 6: Yeah, should we just all stick together in the same
starting to zone. I could hide over there as well.
Speaker 1: They're like, okay, Uh, if you guys want to hide,
the two of you can give me self tests as
well as well, and then let me know how you
all did on your self tests.
Speaker 7: I'm already gonna tell you it's a no.
Speaker 4: But maybe you go hide on the other side of
the path then.
Speaker 1: Oh failure. Cool?
Speaker 7: Yeah, you know what, let's let's re all that.
Speaker 1: Even big man horse getting it done us too, and
the dwarf. That's better.
Speaker 7: Yeah, I'm okay with that. Yeah all right.
Speaker 1: Yeah, you realize, like trying to stand on the pile
of really loose rubble that makes a lot of noise
is not a great idea, so you're not you don't
have the best hiding place, but it's not as noisy.
So night falls, uh, the night goes on. It's cold
and other than the sound of the water at the
at the edge of the shoreline here, not a whole
lot of sound, not a whole lot of noise. It's
kind of quiet here and Dunkel fight the moon. I
should say both moons are nowhere to be seen on
this night. And as it gets darker and darker, humans,
you realize you can't see a whole lot out here, Richter.
You can't see the bottom from where you are up
on the bridge. It is like looking into the abyss.
It is pitch black for the two on the ground.
I mean you can see, but it's very hard to
see out here. I mean there's there's if there is
any lights, it's like coming from inside people's homes where
they might have a lamp or something lit. But it
looks like most people down here probably can't even afford
that type of luxury for very long. So most of
the lights are out.
Speaker 3: So and I'm just laughing, Sterio like, because I'm just
pictured SHOT's character, like.
Speaker 1: Now, Dwarves, you guys have night vision, right, so it
doesn't bother.
Speaker 2: You correct your skies.
Speaker 1: The night goes on for some time, About an hour
passes and nothing happens. Do you guys continue to wait?
Speaker 2: Yeah, Ragney will still wait.
Speaker 1: Does anybody do anything else? Or everybody just stay where
they're at.
Speaker 3: I'm gonna head down there, and I'm actually gonna put
some torches on the beach. Can I do that?
Speaker 1: If you have torches? Sure, I have.
Speaker 10: So.
Speaker 1: Eventually, after about an hour or so, an hour and
ten minutes, Richter comes down and you see Ragney. I
mean eventually you see him on the beach. You're kind
of walking around, maybe kicking a rock or two, but
you don't see the other three. The three of you hiding,
you do probably see him, point especially Boguhart, because you
have night vision.
Speaker 3: I'm gonna put two torches on the beach.
Speaker 1: You have torches, I have two? Okay, uh yeah, you
you set them up? Where exactly do you do you
put them?
Speaker 3: I put oh what can I mark on the well?
Speaker 1: Are you? Are you putting them under the bridge or
on the sides of the.
Speaker 3: Bridge right there? One there? Okay, mm hmm, right by me,
hi and one right there?
Speaker 1: Okay? All right, Well you see that he sets up
these two torches. They do give off some illumination here,
but it's not a tremendous amount of light. When you
get back to the top rictor, I mean, you can
see them, so you actually have something that you can
see from up here, but hundreds of feet up on
the bridge, it is you know, a tiny flicker of light,
and you know the torch maybe illuminates I don't know,
ten fifteen feet in every direction, and obviously the further
away from the torch, the less that light is. So,
as we used to say in the forty K campaign,
it ain't great, but it's better than what you got.
So yeah, you set that up and about three more
hours go by. You guys are cold, bored, lonely, hungry. Everybody,
please give me an endurance test. This is because you
are sitting still mostly doing nothing. Is very trying on
your patients and focus.
Speaker 3: Wow ooh you know.
Speaker 1: John Wicking this, he's a man of focus right now,
this is my goal. And horse with negative six?
Speaker 5: Wait a second is it? Wait?
Speaker 1: Are okay? Negative six for Horse, negative five for Richter,
everybody else past.
Speaker 6: Oh I just have to scroll down. How strange? Okay,
there we go. Yeah, even better, incredible.
Speaker 1: Eight. You want to take a dark deal? A dark deal?
Speaker 5: Now, what's gonna happen here?
Speaker 1: It's just test.
Speaker 5: I'll take my fatigue or whatever.
Speaker 1: It's just one corruption point, man, come on, let'll be fine,
all right, you could do it.
Speaker 3: I'm gonna take a fortune point.
Speaker 1: Okay, yes, you're gonna use it, go ahead.
Speaker 3: So reroll yep, alright, no bonuses. That's way better.
Speaker 1: Okay, negative zero, that is way better. However, that is
still a failure. For those of you that failed, you
gain a fatigue condition, as it is really tough standing
out here, especially for those that are hiding. You really
can't move a whole lot, you know, Richter, you're able
to at least move around and try to keep your
blood flowing. You know, you got your arm stuff, your
hands stuffed under your armpits stomping around. You're pretty sure
all the noise you're making, they probably can't even hear
you up here, so it's fine. But still this is
not something you're you're used to just sitting out in
the cold weather like this. It's just you prefer not
to do it. However, horsed Uh, yeah, that's a negative six.
Was as bad as it can get. So you not
only gain a fatigue condition, but you take a wound
as you are just freezing right now.
Speaker 13: Oh and after about three hours, everybody down underneath the
dock or the bridge, please give me a perception test.
Speaker 2: Any bonus by the dwarves.
Speaker 1: This would be a hearing based test.
Speaker 7: So if you have anything for hearing, I got big ears.
Speaker 2: Nothing but a marginal seccess.
Speaker 1: I'll roll in pretty well, except for I don't know
about all all right, Well, our two keen eared dwarves. Uh,
you hear something that breaks the monotony of the water
hitting the shoreline, and ragny you see a little ways
down the path down the shoreline, you can see a
fin breaks the surface of the water, and that finn
continues to get larger until you see a hulking shape
emerge from the murky depths of the river. And to
your glee and perhaps to everyone else's terror, you see
a troll of some sort begin to emerge and make
its way towards the shoreline. It definitely is coming right
for you. It sees you, and basically it does like
the elegator thing where it's just its eyes on the
top of its head skirting over the water. Obviously, it
thinks that you probably don't see it, but you definitely
hear it, and then it bursts out of the water
and comes charging at you. So for the two dwarves,
you are not caught by surprise. You hear and or
see this thing as it tries to get the jump
on Ragny. However, the two humans you react a little
too slowly, so you will not partake in this first round.
So we're going to switch it to a new map
here and let me add everyone's tokens.
Speaker 3: You fucker you all right, react fast enough? You better
break combat. Boy.
Speaker 2: Hey, no, I reacted. I saw it.
Speaker 1: Hey, Richter, I'm just gonna put you over. Sorry, I
forgot this.
Speaker 3: Has oh discovery. Yeah, when we.
Speaker 1: Turn it off, Okay, rich Or, I'm just gonna put
you up in the corner because you're up on the bridge. Ye.
Basically the bridge is about two thirds of this map.
If you were to look directly above you basically like
from here, we'll say, well, it's huge, all right, yeah,
this is this is happening under the bridge more or less.
Speaker 3: Yeah.
Speaker 1: Yeah, Ragney, you're chilling here like near the shoreline. And
we're gonna say the three of you are hiding in
various places. So you guys, the three of you can
hide anywhere on this dock side over here, actually wherever,
either there or on the other side too, on the left.
Pick your places. They are all you can see. They're
kind of raised. There's like staircases to go up and
they look over. So the part that Ragney is on
is like ground level, and these things on the right
and left are raised up like docs or peers.
Speaker 7: Yeah yeah. Bogahara would be like kind of crouched by
the railing here.
Speaker 1: Okay, yeah, so this is a staircase right here on
the other side. So you're around the corner of that.
Speaker 3: Hi.
Speaker 1: Yeah, all right, you guys go through where you're at. Yeah, okay,
the troll emerges from over. Yeah, so everybody add yourself
to the initiative track, and I I guess somebody can
roll because we'll just we'll just do Ragni and Bogahar
in the first round and let's get some some ofs
do combat music. Huh. Let's let's see what that's all about.
Speaker 7: It, dude, bog Come on, man.
Speaker 2: Chris, I cannot target role for combat.
Speaker 1: Chris, Yeah, you can. You can roll your initiative too,
That's fine. What's up, Sean?
Speaker 2: I cannot click my token?
Speaker 7: Why not right click?
Speaker 2: I can't right click. I can't left click.
Speaker 4: In the top left. I had to toggle something topo controls.
If you have that, Oh.
Speaker 1: Yeah, you gotta make sure you're uh inside because you
probably still have the map thing set up and see
the journal notes.
Speaker 2: Yep, that was it.
Speaker 4: How do I have myself to the initiative again?
Speaker 1: Right click your token, left click the swords, and then
go to the Initiative tracker and roll the D ten.
Speaker 7: You're ready to rock?
Speaker 1: Six? I got his sixth. Oh god, he's even slower.
He's the last fucking troll.
Speaker 3: Yeah.
Speaker 2: Yeah, what a loser.
Speaker 7: What a loser with a six?
Speaker 1: What a fucking loser?
Speaker 7: This fucking twofold terror is.
Speaker 1: Terror emerges from the murky apps?
Speaker 2: The terror?
Speaker 1: Yeah, the terror of the twyfle Okay, now this creature
does cause fear one or two? Do you have the
wrong entry hair? Hold on?
Speaker 7: Oh I'm into this music.
Speaker 2: Yeah, it's good ship.
Speaker 7: I don't know if it's fin's down. I'm kind of.
Speaker 1: It is fear too. Shit. So for the two of
you that see it, I'll need you to make your
cool tests right now. You need to get at least
two success levels to overcome your fear.
Speaker 2: I have fearless everything.
Speaker 1: Do you have anything that affects that?
Speaker 2: Yeah? With a single average, so plus twenty cool tests.
You ignore any intimidate fear or terror effects from the
specified enemy which is everything.
Speaker 1: That is amazing? Okay, well cool tested plus twenty to
get for him? Yeah, for him, you're just straight.
Speaker 7: Up course yeah yeah, cut any of that ship plus
two plus one so shit.
Speaker 1: Okay, So, Bogahar, you need to get one more success.
Speaker 7: Level before you know what I can. I'm going to reroll.
Speaker 1: You could just use it.
Speaker 2: At a success yeah, probably, why is it?
Speaker 7: Oh so there's a new new dropdown, sorry to add
plus one. Okay, so I did that. There we go.
Speaker 1: Okay. Uh so Ragney is probably grinning with glee and
finally getting a troll and Bogahar you steal yourself. You're like, Wow,
that thing's a lot bigger than I thought it would be. Ragney.
You are first though with the initiative twelve here.
Speaker 2: Yeah, so how far would I I would have to
run twenty five seconds to get to where Richter is.
Speaker 1: Well, you're under the bridge, so maybe not quite that far.
Speaker 14: But if you have to run off the map, yeah,
I think the best option here is just to kill
the troll and drag its body over to where Richtor
would drop a thing and see if he hits it, and.
Speaker 2: I'll just give him to the stuff.
Speaker 1: He's such a sport.
Speaker 2: I don't think. I don't think I'm out running a
troll and be if I do try to outrun it,
I'm gonna drag it into Bogahar And I can't do
that to my brother.
Speaker 1: Well, now that you see it, you probably like I
probably could not run that thing.
Speaker 2: Oh yeah, legs.
Speaker 3: I'm gonna fuck up the whole bet here, Come on, bro,
I got five rocks. This thing is gonna die.
Speaker 2: I'm I'm not gonna suck it up. I'm gonna drag
its corpse over to you, and I'm gonna let you
try and and you're.
Speaker 3: Gonna drag it. You're gonna drag it for an hour up.
Speaker 1: The high Ragny, what are you doing?
Speaker 2: I'm going to uh, I guess I will draw my
weapons and I will move backwards to see essentially how
fast it can moves.
Speaker 3: Okay, by the way, I'm at the top of the
bridge and I have no idea combat is happening.
Speaker 1: No, no, you can't. You know, unless they start shouting again,
you still might not hear.
Speaker 3: Them because where are the uh yeah, where are those torches?
I believe with it reference of this, I think there's
like one.
Speaker 1: The torches would be off to the right hand side.
Speaker 2: Okay, so Ragney would yell out, but more in a
battle cry than anything.
Speaker 1: Okay, Richter, give me a perception test. See if you
hear that. But kazad.
Speaker 2: Oh, oh my gosh, Richter on the wind nineteen.
Speaker 3: So I hear it, and I'm like, all right, you're
pretty sure that's gonna start running.
Speaker 1: Yeah, that sounds like a dwarf to me.
Speaker 3: He's gonna start running. So I'm but to start getting
ready to drop those rocks.
Speaker 1: Okay, uh, bogahar your turn. You see Ragny tactically withdraws.
Speaker 7: Uh, I'd call over his shoulder, where.
Speaker 1: Do you want me?
Speaker 2: I hadn't go with the plan. I guess just run.
Speaker 1: Fucking to what that way?
Speaker 2: Up to the right side, to the right side.
Speaker 7: All right, so we're we're running over here. I initially
start there and then uh yeah, we're going that way.
So okay, that's that's the plan. We're not just fighting
this fucking thing. Here we go.
Speaker 2: Uh, we gotta we gotta give the guy a chance
to earn his money.
Speaker 1: All right. Well, the toyfel terror is uh, he's going
to try to charge here.
Speaker 3: Boy.
Speaker 1: Let me see, he's just able to make.
Speaker 3: It all right, So that means he's the same speed
as Ragney.
Speaker 1: All right, this is good, but he could be faster.
He just doesn't have to move any further.
Speaker 2: Yeah, I didn't move my full distance, but still.
Speaker 1: Well, well he gets plus one advantage for charging. And
then you see, I'll show you guys a picture here
because this this is quite an awesome piece of art
for you guys to enjoy. To find it here, you
do see that he appears to be carrying in his
hand what looks like a broken anchor of a ship. Oh,
and to him it looks like a small sword, but
to you it's like probably the size of you.
Speaker 3: Make pleasure in gutting you boy.
Speaker 1: He swings, He swings his large Remember he has a
large creature. So if you perry, you get negative what
is it? Negative one? Negative two success levels if you
use melee to defense.
Speaker 3: Who that's a big weapon.
Speaker 5: Man.
Speaker 1: If you dodge, then there's no negatives. So ah, dodging
or blocking.
Speaker 2: I'm gonna block because my blocked a much better than
my dodge.
Speaker 1: Okay, so let me make my attack here. Negative zero okay,
oh dude, negative two success levels on your defensive role here.
Speaker 2: It doesn't. So plus four down a plus two.
Speaker 1: All right, you block, you gain a point of advantage,
and we're at the start of the turn where everybody
can act. Now, so rag me you are.
Speaker 2: First, so I can burn my advantage to disengage. Yes,
and what specifically does that get me?
Speaker 1: It means if you leave combat, he doesn't get an
attack of opportunity.
Speaker 2: Okay, But so I can still do my full run.
Speaker 1: Yeah, you still do all your normal movement.
Speaker 2: Okay. So two, four, six, eight, ten, twelve. Yeah, he's
definitely gonna outrun me. I feel like this is just
uh now, this is not gonna happen. I'm not gonna
burn my advantage for that.
Speaker 1: Okay.
Speaker 3: Oh man, he stays close to you though I have
a shot.
Speaker 2: Now, there's no way.
Speaker 3: I do.
Speaker 2: Like, we're just gonna have to fight his points.
Speaker 3: Now, man, I really, I really think you dodge one
more time and you be able to get underneath the
bridge and I will drop at twenty two seconds.
Speaker 2: It will not work, my man, he is going to
he's gonna catch me. He moves like twenty six spaces
or twenty six yards.
Speaker 7: There's no way he was gonna.
Speaker 2: Get I get twelve yards max. So I'm just gonna
have to fight my way out of this.
Speaker 7: He's gonna outrun the fuck out.
Speaker 2: Yeah yeah, yeah, what is this?
Speaker 1: All right?
Speaker 2: So I'm going to attack him. I have dual wielding.
I do, so both of them are equipped, but it's
not lett I mean to dual wheel ding Devin's that
now I can do. Okay, Do I get any bonus
because he's larger.
Speaker 1: It's plus ten to hit because he's larger. But you're
at minus twenty because you're dual wielding, right, but I
minus standage? Yeah any day now?
Speaker 2: Yeah, I'm just typing stuff. Hold on, Jill, that's a four,
oh man, and so the reverse would be forty. We'll
find out in second.
Speaker 1: But oh you you actually would have been at only
plus one success level. Last things, you have an axe,
which is my one.
Speaker 2: I parried with my sword.
Speaker 1: Oh okay, my bad? Yeah all right, hold on, Before
we go any further, keep in mind that you're uh
your sword which handed is that would be too so
like right now it's showing your swords in your off hand,
so that would have been another negative twenty to defend with.
Speaker 2: Okay, so the sword should have been in my main
hand then.
Speaker 1: So I'll give you the benefit of the doubt and
I'm trying.
Speaker 2: To Yeah, I'll have I will have to change that.
So a plus one, so he has to make two
defensive roles.
Speaker 1: We could We could also assume that you've blocked the
sword first with your primary hand and then you took
the X out on your turn. Yeah, okay, So the
he has to do is defensive role here.
Speaker 2: That would have been the first one with my plus
plus five.
Speaker 1: Okay, it's not it's not targeting him with the second one. Yeah,
I think you need to wait until I do the
test first, gotcha. Okay, but anyway, okay, so we'll figure
that out. So the first one does how much damage?
Speaker 2: It says sixteen to the body? Okay, Now I have
a question. I have a slayer feet or for talent,
so I use his toughness bonus instead of my strength
bonus if it's higher. So my strength bonus is four,
is not higher? Oh, it is not higher. Okay, his
toughness is not higher than that. Okay, then the damages
will be accurate. So the first Yeah, the first one
is sixteen, the second one is twelve.
Speaker 1: Okay, hold on, all right, That first one everybody, including
Arnold or not Arnold Richter hears a roar as you
bury your sword into his chest basically his stomach because
he's so tall compared to you, and he definitely feels that.
The second one was how much sixteen?
Speaker 2: The first one was sixteen, the second one was twelve twelve,
and he's got a criminal fumble.
Speaker 1: Okay, the second one is not merely as impressive, but
he definitely does not like getting hit, and his fumble
is twelve. Your maneuver is misjudge, leaving you out of
position or lose grip of a arranged weapon. Next round,
your action suffering a minus ten. So he kind of
staggers back the anchor getting caught as he tries to
lash out at you, and he oversteps. He's kind of
wobbling on unsure footing. Arnolf, you do get a point
of advantage because you did succeed on both your both
your tax hit, so with dual wielding, they both have
to hit. But if they do, you get that. So
well done, Arnolf. Your next.
Speaker 4: I think we're just gonna bring back the classic shoot
him with a stone, all right.
Speaker 1: Now, keep in mind because he is large, you get
plus ten to hit.
Speaker 4: So how do I add just plus ten? Because it's
not in the dropdown? I know I have to edit
somewhere here.
Speaker 1: When you go to make the attack roll, there's a
box that says modifier. You can put ten in that box, all.
Speaker 4: Right, And I do not care if I hit Ragne
or not, so like I don't get a minus to
the shop for that.
Speaker 1: Right correct?
Speaker 2: Oh?
Speaker 4: Okay, well, Ragon doesn't need to know that.
Speaker 1: But however, it is dark out, the darkness is going
to give you. The darkness will be a negative ten.
Speaker 4: Let's do this?
Speaker 1: Oh god, see how there's that error? Do guys see
the arrow next to the twofold Terror's icon in that
chat box? Or do you guys not see that?
Speaker 4: I don't see an arrow?
Speaker 1: Okay, on my screen, there's a down arrow and it's
if I hover over it, it says unopposed and if I
click it, boom.
Speaker 2: Nice?
Speaker 1: Does it automatically? Okay? Ten? Damn?
Speaker 4: Wait? Was I supposed to take that fear?
Speaker 1: Oh?
Speaker 3: Yes?
Speaker 4: Because I didn't see him the first round.
Speaker 1: Yeah, I'm sorry. Well, we'll keep that role if it
doesn't mean her. So both you and Horse need to
take your fear tests now, so that would be a
will up cool test. You need two success levels to
overcome your fear.
Speaker 4: No modifiers right, correct.
Speaker 1: The negative one, negative five.
Speaker 4: I think I could reroll this.
Speaker 1: Okay, Horse, you're sticking with that.
Speaker 5: I'll give it ish fear o.
Speaker 1: Oh Mike, there it is plus two.
Speaker 7: Well done, whoa, and.
Speaker 1: Horset gets more scared. Okay, So Horst, you are now feared.
Are no if you're fine? Unfortunately, that means when it
moves closer that potentially will freak you out. So before
we do anything, Horst, you are going to need to
make a I believe it's another you need to make
another cool test because it came closer to you. If
you fail this, you get a broken condition, which is
where you flee in terror.
Speaker 6: Oh boy, it's another cool Yes, critical failure. Oh I
got a three year all that I still have fortune
points to burn.
Speaker 1: Oh yeah, you got like four or five, don't you wow?
Still not a critical failure, but it is a failure.
So you unfortunately gain the broken condition, which means you
are calling it a day. Well, you get more than one,
so you have a minus ten to all tests that
are not involving running or hiding from this thing. And basically,
on your turn, you have to run as fast away
as fast as possible away from this thing to find
a place to hide. And then once you're hiding, you
can potentially get rid of the broken conditions and get
your nerve back. So we'll get to that on your turn.
So Arnulf bravely from the darkness, you hurl your rock.
You hit this thing. It's not an amazing amount of damage,
but it does seem to do a little bit. It
definitely noticed it. It lets out a roar of anger.
It was how much ten damage? Okay, you do a
little bit, not a whole lot, but you get a
point of advantage because you hit them, and that leads
us to Richter up top. You can hear all sorts
of shouting, what are you doing.
Speaker 3: I'm not hearing I'm not seeing any movement from the lights.
Speaker 1: No, no, yeah, because they're still they're still below the bridge.
You can tell they're under the bridge, but yeah, you can't.
You don't see them come out anywhere near the torch.
Speaker 3: I can tell that they're underneath the bride. Is that
what you said?
Speaker 1: Yeah?
Speaker 3: Okay, but they haven't come out near the torch. No, okay,
And the torch is on the side of that. I
have the rocks on right, correct, Yeah, okay, I'm gonna
hold all.
Speaker 1: Right, Corst, you run, You run in terror as you
see your life flash before your eyes. You're like, I
can't fucking do this. I can't kill this thing. So
you take off. Oh need be broken condition, which basically
means you're running off the map to get away from
this thing. So this turn you're running and you're finding
a place to hide, and then you can attempt cool
tests next turn to try to get rid of these
and if you spend a full round hiding, So if
you spend all of next turn hiding, you will automatically
remove unbroken condition. So we're just gonna put you over
here to show that you're off the map right now. Bogahar,
you see Horst turntail and run back down, and actually, Ben,
you'd probably see Horst, or you'd probably see a shape.
You probably can't make out who it is, but you
do see a shape running near the torch light.
Speaker 3: I have no idea who it was. That's not a
good gamble.
Speaker 1: You'd like to make a perception test. You can attempt
to see if you can discern who it might be.
Speaker 3: That is a pretty bad failure.
Speaker 1: Yeah, you can't tell who it is.
Speaker 7: Well, Bogahar is gonna go ahead and engage with the troll.
Speaker 1: Okay, go for.
Speaker 7: It, So come beside his bro all right, give plus
one for charging.
Speaker 1: Ready, let's give you some plus ten a hit because
it's a large target.
Speaker 2: Yeah, m plus seven?
Speaker 5: Wow?
Speaker 1: Holy fuck.
Speaker 3: Right.
Speaker 1: You smash into this thing's arm and it roars in
pain and frustration. Gain a point of advantage, and it
looks it like kind of staggers back in shock. Let's
see what is this due? Okay, it takes a swing
at you, Bogahar. Okay, it definitely felt that hit. That
would be negative three because I didn't do the negative
ten for st crotal fumble. But it's a pretty bid
you defend in melee, it's minus two success levels because.
Speaker 7: Yeah it already it already added that.
Speaker 2: Okay, okay, is your is your dodge also worse than
your melee?
Speaker 3: Oh?
Speaker 7: Absolutely all right?
Speaker 1: She gain another point of advantage as it swings and
you nimbly duck out of the way, and then it
turns tail and begins to run back towards the water.
You may take an attack of opportunity on it.
Speaker 2: Can I dual wield this attack?
Speaker 1: No, it's a single attack. You get a point of
advantage and you get plus twenty to hit when someone
breaks from combat on top of the plus ten because
it's a large start.
Speaker 7: Okay, wait, okay, yeah.
Speaker 2: Can I aim for its head? What's the minus for that?
Speaker 1: I'll shot his minus twenty?
Speaker 2: All right, all right, let's do it boys.
Speaker 7: Two oh oh boy, not for me.
Speaker 2: These You still got it though, so close to a
crit I rolled it.
Speaker 1: Two Ragney, Well, the two of you just like tackle
this guy like ants and Ragney. You as he turns,
you swing your using the axe of the sword, the sword.
You just jab the sword up and you strike him
right under the chin and you drive the sword up
into his head and he roars back, almost picks you
up off your feet and took out the sword in
your hand as he does so, and he staggers back
as he does. Bogahar takes a swing and cracks him
in the It was the same arm. It was the
same arm that you hit him in. He just keep
going for the same spot. He collapses to the ground
with a huge thud, wood and planks cracking underneath his weight,
and he appears to stop moving.
Speaker 3: They guys stuel that thing.
Speaker 1: Ar'nt know. If you see this thing hit the ground and.
Speaker 4: It appears to be dead, I guess I'll start approaching cautiously,
call over and ask is that thing actually dead?
Speaker 1: Looks like it?
Speaker 7: Yeah, I think Bogahar would look over over to Ragny
and like playfully kind of knock them over, you know,
like because since they're both staggered there over this thing.
Speaker 2: Ragney is still in his war cry and is yeah,
pretty still pumped.
Speaker 1: You hear a war cry. You definitely hear the war cry, Ben,
and it sounds like Ragney is really heavy.
Speaker 3: Two chielads.
Speaker 1: Of course you are hiding. At this point, you hear
Ragney let out a shout of triumph.
Speaker 3: You're gonna drag the body to see whether or not
gonna do with the rock.
Speaker 2: Yeah, yeah, once I get back to my turn, we're
going to start this process.
Speaker 1: Yeah. Well, the combat's over at this point.
Speaker 2: Man. Every single Slayer Mobel I've seen like character it
has always had like the enemy's head. So Ragny's gonna
start working decapitating it.
Speaker 1: Okay, So Ragney, as you walk over to this thing
to line up a good shot to hack its head off.
In the darkness, you can see the wound under its
chin has sealed itself up, and you see recognition of
hate in its eyes, and it takes a swipe at
you as it lurches back to its feet. It's slow,
it's not fast. It definitely is still fucked up, but
it appears to not be dead.
Speaker 2: Oh all right, uh oh uh yeah, so it takes
a swing to you, ragny and okay, sure, whoops?
Speaker 1: Sorry a private role? Uh are you still able to
oppose it? Uh?
Speaker 2: Yeah, looks like it. Yeah yeah. Is it that minus
because it's prone?
Speaker 1: No, it stands back up? Oh god, hear it?
Speaker 2: Yeah, gotcha? Minus two success levels were real? Oof a ninety.
I'm gonna reroll that, okay? Uh oh not letting me reroll? Well,
let's go at this one. No, it will not let
me reroll.
Speaker 1: Do you have any fortune points left?
Speaker 2: Yeah?
Speaker 3: I do.
Speaker 6: What is it to me is you have to scroll
down to see the re roll option in the menu
if you have too many?
Speaker 2: Oh, there it is, yeah, there we go, there we go. Okay,
plus three.
Speaker 1: Okay, now you you wouldn't have your advantage anymore because
the combat ended. But I'm assuming you still passed with
twenty four.
Speaker 3: Right, yeah, okay, because it now that doesn't make sense.
You're telling me that combat's over, but then he walks
up to him and he's like not dead.
Speaker 2: Well you didn't know he was. He was coming back
to life.
Speaker 1: Yeah, I mean it. It takes basically a turn for
him to do that, so that the combat does technically
end the way that the got it it had at
at two success levels sean.
Speaker 2: Okay, so my minus three is already minus two is
already calculated in okay, and is that is it?
Speaker 1: I'm just saying with you, with your without your advantage,
do you still.
Speaker 2: What's your would have plus two?
Speaker 1: Okay? A, and then that's what the negatives from his
largeness right right?
Speaker 2: Yeah, it added to minus two already in the base.
Speaker 1: Okay, you rolled your axe though, are you actually blocking
with your ax?
Speaker 2: No, it's just the top one.
Speaker 1: Tampit Okay, then you would you would tie okay, And
what's your weapon skill?
Speaker 2: Uh, fifty four?
Speaker 1: Okay, you are higher than the troll, so you do
block it almost connects. Takes all your slayer like strength
to hold back as this thing, you know, basically swings
from the side, and it like it moves you a
little bit when you block it, but you keep the
anchor from striking your actual body and voids You can
go next because you're at the top of the round.
We'll keep the same initiative order here. Okay. So now
you have a point advantage because you did block.
Speaker 2: Okay, cool, all right, so I will just continue to
hack away. I guess we'll continue dual wielding. Okay, So
I have to target him the first time and we'll
wait for you to roll.
Speaker 1: Yeah, we'll see if it works out this way.
Speaker 2: Okay. So in eighty four.
Speaker 1: Plus three he blocks rip, he gets a point of advantage.
Happy days, make your other attack.
Speaker 2: And then forty eight did that show up?
Speaker 1: It did not? Are you after you do the first attack?
Does it unselect him as a target?
Speaker 2: Is that why it's not doing it? It might when
I when I select him and then I hit the weapon,
it unselects him.
Speaker 1: Oh, so you gotta select him the second time when
you before you do the second attack, I think is
what it's?
Speaker 2: Okay plus five?
Speaker 1: This time you're old of four. God damn sun angry troll.
So you lose your advantage obviously, as it roars, sensing
blood until Arnuf hits it from the safety of range.
Comback ahead on.
Speaker 4: Do we take another cool test?
Speaker 1: No, fear is once you overcome it, you're good. Generally
you don't suffer. You don't suffer fear from the same
creature over and over.
Speaker 4: Well, that said, it's time to throw another rock at it.
Sling thiks.
Speaker 1: Level one characters versus a ninety one cubicle seven. I
think you did the math wrong in this game. I
think it might be a little off. Eleven damage will
put the troll down once again. So you see a
rock strike him right in the chest, right where his
heart would be, and he just grabs his chest as
if he's having an art attack and collapses to the ground,
you know, breathing heavily and slumps to a pile.
Speaker 2: Has Boga Harben hitting him in his left hard too.
Speaker 1: Yeah, so Richter. You hear lots of shouting and more
screaming from down below. You see the figure that ran
out by the torch looks like they're hiding. And then
this turn horse, your broken condition would go away. So
you're able to take your cool test if you'd like
to try to overcome the fear. You can't get closer
to this thing as long as your fear. But you're
no longer broken.
Speaker 5: Already.
Speaker 3: So I'm thinking maybe I can move my rocks to
the other side.
Speaker 1: If you'd like.
Speaker 3: Sure, yeah, I will move three of my rocks to
the other side.
Speaker 1: Okay, Horst, you have overcome one fear. You got to
overcome too. It's just gotta be one more success level.
But you're getting there. Bogahar the troll is down.
Speaker 7: Rich, Can I can I like, just make sure and
really hit him in the head.
Speaker 4: Sure?
Speaker 1: Yeah, just roll. As long as you don't get a
critical failure, you should be fine.
Speaker 2: Don't get a hundred.
Speaker 1: It's prone. You know you've got advantage. It's not doing anything.
Speaker 7: So just plus twenty because he's big.
Speaker 1: Yes, okay, well it actually it would be plus thirty
because it's plus twenty for prone and I'm sorry, yeah,
plus twenty, and then plus ten because he's big.
Speaker 7: Okay, plus thirty.
Speaker 1: Next pummel. Okay, you see Bogahart try to brain this
thing and he starts bashing it in the head over
and over.
Speaker 2: Why won't you just die?
Speaker 1: Uh? I just need to check two rules here, Okay, can.
Speaker 3: You start dragging him.
Speaker 2: We're gonna make sure he's dead this time, but yeah,
the plan is still in motion.
Speaker 1: To your shock, the creature does not appear to be dead,
and it begins to pull itself back up off the
ground and bogahart, you see the part of its head
that you smashed in begins to like reform, Like oh,
like Terminator when he got shot in the eye and
then like his head just reformed. It's kind of like that.
It's moving incredibly slowly, and it's clearly it's taking time
for this to happen, but it is getting back up,
and at this point it has no advantage anymore. The
two of you are easily able to just start hacking
at it and bring it down again. But as you
do this, you can see, whether it's quickly or slowly,
you can see that the wounds continue to slowly heal.
Let me see, eventually, after you guys hack at it
a few more times, it does seem like it finally
ceases to heal, or if it is healing, it's doing
it at such a slow rate you can't even tell.
And I think it actually is dead at this point.
Speaker 7: Checking the rules, Well, even if it's like a pile
of quivering shit. Can we just douse it in oil
and sets it on fire if.
Speaker 1: You have oil and fire, yes you may.
Speaker 3: Fuck I don't know.
Speaker 7: Well, I mean we could always be a.
Speaker 1: Sludge pile with the rock.
Speaker 7: I have imagined it, and you know, tender.
Speaker 2: In my trappings. I have a flask of spirits.
Speaker 3: Sure, Oh yes, guys, all.
Speaker 1: Right, so you pour the spirits on it and then
you light it up, and I mean it's you know,
it does it's big compared to your little flask, which
is probably like half empty because.
Speaker 7: You're a dwarf, so important parts.
Speaker 3: Yeah.
Speaker 1: Uh, it does not move, It does not shriek or roar,
and it appears to be well and truly dead. And
the horrific stench of burning wet river troll begins to
fill everyone's nostrils, the skin bubbling, peeling, kind of like
Grimlin style, and it is well and truly dead. You
know what that means?
Speaker 5: Hmm?
Speaker 1: Yeah, I guess more for trop.
Speaker 7: But like in the span of maybe like two minutes,
Sean and I beat the ship out of this thing,
pummeled it, diced it up, it got shot from long distance,
and then we said it on for two minutes and
then we we set parts of it on fire.
Speaker 1: Right, Yeah, I just want to point out this is
a creature from the Starter Adventure, and in the fucking
Starter Adventure it warns the GM that this creature could
kill the whole party. Never gonna fucking happen. Never.
Speaker 2: Well, I mean, do you have a slayer like an
archer another.
Speaker 1: Dwar The thing is only weapons skill forty.
Speaker 2: Oh, the poor thing, and.
Speaker 1: I mean he's got thirty wounds.
Speaker 2: But I will I will ask Bogahar to help me
drag his corpse over to wear Richter.
Speaker 1: I'm into it, all right. Well, eventually they bring parts
of melted troll. I mean by the time they get
it out there, the fire has kind of gone out.
But yeah, there's there's a lump of something on the ground.
I mean, it's really hard to see because it's you know.
Speaker 7: To be fair, to be fair, we'll spread it out
in the shape of how large it was.
Speaker 2: Right, you know, if you hit ish, i'll call it fair.
Speaker 3: All right, we're dropping all three rocks.
Speaker 1: Chris, Okay, give me off the edge, give me a
ballistic skill test at it would be a total of
minus twenty minus twenty.
Speaker 3: Yes, make it a challenge.
Speaker 1: Sir, it would be minus thirty, but it is a
large target. So all right. One rock goes sailing into
the darkness, lands on someone's house. You hear someone shout,
give it down out there.
Speaker 3: A fort your point again if you want, well mouth Actually, Greg,
we're gonna go next rock.
Speaker 1: All right, it's time to you. Yeah. Oh, no, that
one sails into the water so far off the mark.
You hear us a splash in.
Speaker 7: The distance, going again.
Speaker 3: I've got two more.
Speaker 1: Yeah, nice, Yeah that that one. That one lands somewhere
on the docks.
Speaker 3: I get raided.
Speaker 2: D oh that.
Speaker 1: This one actually lands near the torch that's nearby.
Speaker 2: All right, if it wasn't moving, he might have hit it.
Speaker 3: H Oh, no, that's that's it, all right.
Speaker 2: You can you can use a fortune point on that.
Speaker 1: You have any fortune points like I do.
Speaker 3: I got one left for.
Speaker 2: All the money, buddy, roll.
Speaker 3: Minus twenty again.
Speaker 1: Oh, it wasn't.
Speaker 3: Close at all.
Speaker 2: On my screen the zero zero rolled and then it
rolled over to the forest.
Speaker 3: Ah, all right, well, hey, I'm gonna yell from the top.
Did I get him? Did I get up? No? I
probably just hear gibberish from you're shouting, all right, I'm
gonna head down there, all right.
Speaker 1: Ten minutes later Richter shows up and you see the smeared, crushed, hacked,
and burned puddle of what you're assuming was the troll.
Speaker 3: I'm gonna turn to Raggy and be like, see, see
the rocks worked. Did I tell you? Did I tell you?
Speaker 2: They didn't hit?
Speaker 3: What are you talking about? Look at this thing. It's
fucking pumbled by us.
Speaker 2: I'm gonna point to the three people who were hitting it.
Speaker 3: I'm gonna look at Bogahar at horse. I'll be like,
come on, dob one.
Speaker 5: I couldn't say.
Speaker 7: Bogahar would point to you.
Speaker 12: See how we have it kind of like in a
sheet because we had to drag it.
Speaker 7: Because it was all pieces over there.
Speaker 3: I'm gonna do the bath and be like fuck and
just reach into my trappings to just give him the
two leads at a petty.
Speaker 1: The ruckus has brought the attention of some nearby folk,
who begin to emerge from their hovels and see the
wreckage of this thing. And there are gasps of shock
and awe, fear, perhaps a child crying and a woman fainting,
and general disbelief that not only was this thing here,
but that it is now well and truly a smear
on the fucking sidewalk.
Speaker 3: Hey man, yuh yeah, you rule the ruled, is you
always double tap.
Speaker 1: Or troll? Had no chance? He just wanted to eat something. Yeah, well,
there you have it. You've slamed the Tifel terror.
Speaker 2: Should we talk to the that card captain and I
don't know, they've got to pay people things, right.
Speaker 5: Yeah, do you want to take a trophy from this thing?
Speaker 2: Because perf Yeah, taking its head and I will, I
will go and take its head, all.
Speaker 1: Right, Yeah, you get the head. You know, the right
side of the head has been bashed in by Bogahar
and this time it didn't heal, so like the right
orbital in the top of the right side of the
skull or like caved in. But there is no mistaking
that it is a troll.
Speaker 7: Or a troll anything else to f on its person
that's not singed.
Speaker 1: Got some burned scales, you can tell. It's very slimy
and wet and wriggly. It's got like fins, kind of
like you'd imagine some sort of aquatic creature, kind of
like creature from the Black Lagoon style like on its back,
and like its feet and hands are webbed, obviously to
aid and swimming, and you can see there's all sorts
of rotten meat and bones stuck between its teeth, and
it's even got like some little trophies of random bones,
like hanging from a Crewe necklace. And other than that,
it's got like what you're assuming is supposed to be
like a loidencloth, but it's made out of like you're guessing,
part of the sale of a boat, and maybe some seaweed.
Like it's the shittiest piece of clothing you've ever seen,
and all it does is cover the front, like his
ass is totally just hanging out. It is one of
the most foul smelling things you've ever come across. It
is like a cross between rotten fish, sea water and
I guess river water in this case, and like dead
bodies and like refuse and that's all burned now too.
Speaker 2: So yeah, puke in my mouth, You're welcome. They had
to make sure brow.
Speaker 7: Well, Bogahart just goes ahead and finds the biggest piece
and kicks it just you know, for old time sake, and.
Speaker 1: Yeah, word begins to quickly spread throughout this little neighborhood
of donkel Foyd that you guys are the troll slayers,
basically the slayers of the troll. And yeah, well, I mean,
I what do you guys do with that? It's probably
eleven or twelve at night by the time this is
done with.
Speaker 2: Oh, so the guard people probably aren't there.
Speaker 1: Oh no, there's no guards here.
Speaker 2: I'm in at the like the main area, the main
by the city hall.
Speaker 1: Ah. Well, you would imagine there's probably some guys on.
I mean, there's always patrols going through the city and
I show stations, so you can go there if you'd like.
Speaker 2: Yeah, sure, go tell me kill the troll and I'll
bring the head.
Speaker 6: Can I look at the skulls around the troll's neck
and use the police sketches I made of Riikert and
some forensic science to see if any of the match as.
Speaker 1: A Caucasian male between the ages of thirty and forty,
you could just tell that some of them are yeah, well,
some of them are animal pieces, you know, like one
of them is a big fish skull of some sort,
maybe a steerpike.
Speaker 5: I'll let the widow, no, I guess.
Speaker 1: Okay, it doesn't take long to find her. I mean,
her and the kid have probably been awoken by all
this ruckus, and you know, you don't really even have
to tell her when she sees this thing, and everyone
kind of puts two and two together, and of course
the two of them are quite sad at this and
begin to weep. But she, between tears she does thank
you for actually caring enough to try to look into it.
She still seems a little flabberg acid that you would
even care try.
Speaker 6: Yeah, well, I'll try to comfort her briefly and say
if she ever needs aid, seek out Temple of Manan
and they will not turn her away.
Speaker 1: I won't make you have a test considering what you've done.
But she looks up with you, you know, with her through
her watery eyes, and you can tell you can see
that look, that little spark of like a glimmer of
hope perhaps, and that she she definitely takes that to heart,
and she she gives thanks to you and Manan, and
you feel like probably one another one over for your God.
Speaker 3: Are we walking away at this point?
Speaker 1: I assume you guys are going to this watch station.
That's the plan.
Speaker 3: Yeah, And as we're warping away, I'm gonna look at
her and be like, and if you ever need a
master rock thrower, this guy, yeah, And I'll give her
a wink and we'll just walk off.
Speaker 1: She doesn't seem to be paying any to you. He's
comforting her crying child at this point.
Speaker 3: Itch.
Speaker 1: Well, you guys get to the watch station. There is
a older, overweight looking gentleman behind the desk when you
come in, and he looks up at the five of
you like you are the last thing he wants to
see right now. And then he sees in this fucking
troll head you're draking around and his eyes go wide
with complete shock and disbelief. What do you do?
Speaker 3: Uh?
Speaker 2: Ragne would say, I'd like to report an trol sighting
and I'll hold up the head thank god.
Speaker 3: Uh.
Speaker 1: He doesn't even know what to say. He just is like, okay, yeah,
I can, uh, I can put that one in the
log for tonight. And he starts to, you know, scribble
something on a like a pad of paper he's got,
or a booklet or something. And eventually, when he gets
over the shock, he does ask a couple of questions.
Speaker 15: And let's see here, hire low Ragney ooh.
Speaker 1: He he starts to show a little bit of genuine interest,
and his questions become a little bit more serious, and
he does get some of like the basic information to
the point where you're satisfied that he's not just, you know,
bullshitting you. He still looks like he's in disbelief and
he would rather not have to deal with this right now.
But you know, he does seem impressed when you guys
explain what happens, and he seems to believe you, considering
you're a slayer. He obviously seems to know what a
slayer is, so he uh, he takes you, guys at
your word for that, yes, and then yeah, But by
the time you're finished and he like closes the book,
he just kinda he takes a flask off his belt
or like tucked at his tunic, and he takes a
long sip that you assume is just him emptying the
whole thing, and he says, I gotta find a new.
Speaker 2: Job, get away from Rivers.
Speaker 16: I guess ye, Well, you have done us all a service,
I suppose, so thanks, Yeah.
Speaker 1: You take the head with or do you leave it
there on his desk?
Speaker 3: Oh?
Speaker 2: No, I'm keeping it. I'm gonna see the see if
the dwarf bar wants to mount it?
Speaker 1: Oh my god. Okay, what do you guys do after
all that? Do you guys go back to the inner.
Speaker 2: I'll go back to the dwarf in if for parting way, that's.
Speaker 3: Up to you.
Speaker 1: What if you guys want to do?
Speaker 7: Yeah, I figure the trolls would probably want to celebrate
that earth, the trolls the doors would probably want to
celebrate the troll the troll slag.
Speaker 1: Okay, what about the humans? What are you guys doing?
It's like the dwarves are going back to Dowie Haven.
Speaker 5: Well, I was by the docks. I wanted to kick
out and.
Speaker 6: Throw it down my offering to one of the non sights,
just like leaving fish and say like goo silver.
Speaker 1: Sure, yeah there's uh, you find one. It's I mean
it's late, so it's it takes a little while, but
you do find one. You know, some of these shrines
are you like just kind of out in the open,
and this one is actually right on the shoreline. And
you can tell that depending on what the tide is
like in the river. You know what the the river
height is, it probably actually washes over the shrine to
kind of sweep whatever is there out into the river.
But it's currently to the point where it's the ground
is there, so you can you can put your offering
with no problem.
Speaker 5: Perfects.
Speaker 1: Yeah, and Richter, how about you guys, what are you doing?
Speaker 4: I think maybe you're retiring back to the exploding pig.
Is a decent idea?
Speaker 1: Okay, Richter, same thing.
Speaker 3: I gon to head back to this exploding pig.
Speaker 1: Yes, okay, all right, Well everybody goes back to the ends, respectively.
So again, if you want to get a private room,
it's ten silver. If you want to get the common room,
it's ten pennies. Dwarves. When you get back to the
uh the dwarf in bar back in the Dwarf Province.
Let's go back to our other page here was it
the axe and hammer? Is that what was called?
Speaker 3: Yeah?
Speaker 2: I believe.
Speaker 1: So you guys get back there, and it's obviously not
as busy because it's it's fairly late. You know, it's
obviously there's still some people here. But when you guys
come in with this fucking troll head, immediately all eyes
are on you, like, what the fuck is this?
Speaker 3: Uh?
Speaker 1: I assume you tell them what's happened, and they, uh, yeah,
they there's there's a bit of a celebration and if
you offer for them to mount it on the wall,
then they would definitely take you up on that.
Speaker 2: Oh yeah, mout that baby.
Speaker 3: So the.
Speaker 1: I don't think it tells me who actually runs this place.
That's odd. Okay. So the bartender, it's the same guy
you saw the night before, so he recognizes you, welcomes
you back, thanks you for coming, and when you offer that,
he says, but I'd be proud to hang that above
the bar. Lads, it seems, uh seems you haven't fulfilled
your oath yet though, But well, I guess you can
call yourself a true troll slayer now, eh, yeah, Well
that deserves a round for everyone. And the few dwarves
that are here quickly gather around, and everybody kind of
goes from their separate corners and everybody kind of joins
together at one big table in the center of the room,
and there's like a small little party. You guys start
to have and you meet, you know, some of the
other locals here, and the uh, the bartender says to you, guys,
as the night goes on, he says, I'll tell you what, lads,
I can't pay you fun of this thing, but the
least I can do is put you up for the
night or so. And uh, well, I'll get you a
chance to meet shar Hammer. I'm sure he would like
to meet the two that did this.
Speaker 2: Very kind thank you, oh, thank you.
Speaker 1: And yeah, so you guys get uh, you know, free
round of drinks and you guys will each you'll actually
get a room, not just the common room, but like
an actual room that the two of you can can
use for the night. And yeah, it's like a little party,
a little celebration. You know, it's almost like a in
a way, it's kind of like a rite of passage
for the slayer. So the other Dwarfs seem to recognize that.
And you know, despite the shame of being a slayer,
that's kind of that's kind of overlooked for the fact
that you've actually followed through with your oath to try
to find something ferocious to fight and actually kill it.
So you know, it's, like I said, it's a bit
of a coming of age sort of thing, you know.
And for you, Bogahart, it's probably something you've ever experienced before.
I don't think you've really ever met a slayer, so
seeing this, you've heard about it, obviously, you know how
it is, but to see it happen is a it's
a it's interesting experience, we'll say. So, unless there's anything else,
you guys do that evening, everybody gets to rest. All
your fatigue will go away. If anybody's missing wounds, you
can do your healing role to recover wounds and the
next morning rises. How are you looking on health now, Horse,
were you injured from before?
Speaker 6: Yeah?
Speaker 5: I was sneaking so hard.
Speaker 6: My legs had a violent cramp and I took a
damage in addition to the end.
Speaker 1: That's right, that's right, Yeah, okay, Yeah, so you're fine
now the one damage. I hear it was a rough
night for Horse. So do you guys all meet back
up eventually?
Speaker 2: I assume, yeah, sure, mm hmm, Okay.
Speaker 1: Do we made at the dwarf bar or back of
the exploding pig?
Speaker 2: Probably the exploding pig? Yeah, last time.
Speaker 1: Okay, So at this point, this is kind of gonna
be the uh, kind of the end of the introduction
of the campaign, so to speak, and where our story
is gonna open up a little bit. So at this
point you guys will have a chance to do your
endeavors as about a week of time goes by. Obviously,
you guys can do various things that you want to do.
But we're gonna move things along here. So hold, let
me write this down so I don't mess up our calendar.
So we were on the.
Speaker 3: When what was it?
Speaker 1: Twenty eighth? Twenty eighth, and then we have the extra
day from hunting the Troll and I believe there's eight
days in the week in Warhammer, so another eight days.
So let's talk about endeavors. So some of our listeners
may be familiar with this, if not. Endeavors are an
optional rule in Warhammer role play. Whenever the party has
downtime of roughly about a week or more, they can
attempt to do an endeavor one per week, generally up
to three. And this represents in between adventures characters finding
shit to do, things to spend their money on, focusing
their skills on training, or trying to make some money,
make some contacts, things like that this music is way
too sad. It's changed us up a bit.
Speaker 3: Here.
Speaker 1: Here we go tavern music, Ye old tavern. Let's see
what that's like. Oh, that's much better. Okay, cool, So
you will have a chance to do an endeavor each here. So,
as I said, you guys could look this up in
the book. I don't know if it's here in the foundaries.
Let me check how we do have.
Speaker 7: Them the one nineties.
Speaker 1: Yeah, you guys can look on you in your book here.
So we're going to ignore the rule where you spend
all your money because that's just dumb. However, we are
going to be using the rules of if you want
to keep up your status and not have it go lower,
you do have to pay for that. Basically, what that
means is if you don't keep up your appearances, then
you appear to look poorer than you are, and when
you do that for long enough, people start to believe
that you are poorer than you are, and that will
lower your status in the game. That means that people
are starting to view you as having moved down the
status ranks here, down the social ranking towards a more
poorer situation in life and in game terms. Aside from
how that may cause people to act with you, because
there are a whole bunch of rules for how people
interact with you based on your social standing, is that
your status is tied to how much money you make
when you attempt to work for a living and just
use your profession to make money. So keep that in
mind as we go through all these things here. And
the first thing we're gonna do is during this time,
everybody rolls on an event's chart, and a bunch of random,
goofy weird shit can happen during your week or weeks
of doing stuff. So if each person would please roll
me a D one hundred and I'll tell you what happens.
All right, whoever's first.
Speaker 2: Let me know what your roll, and he got up
forty two.
Speaker 1: Forty two, Ragney, we have inclement weather, particularly bad weather
arrives for the next adventure. All social skills suffer a
penalty of minus ten as everyone is in a foul
mood and food prices increased by twenty percent due to
the spoilings of stored provender.
Speaker 3: Okay, that impact everybody.
Speaker 1: That impacts the whole town.
Speaker 3: You fucker real okay.
Speaker 1: Next.
Speaker 7: Uh bogaar got in eighty.
Speaker 1: Riots. Perhaps because of the terrible weather, the common folk
are furious at the high and mighty characters of the
courtier class cannot use the income endeavor no matter how
many bodyguards they hire. Oh As, no matter how many
bodyguards they hire, it isn't even vaguely safe for them
to go abroad on business. Further, any deposits at reputable
banks must immediately check to see if the violence and
disruption has caused the bank to go out of business. However,
any players attempting a foment descent a descent endeavor received
plus ten bonus to all related tests. Well, that makes sense.
It's winter, food's on the rise the price people are
happy about that. Sometimes the story just tells itself.
Speaker 4: Next eoth with a thirty seven thirty seven, Well, it
appears after all of this, some festivities are held.
Speaker 1: A celebration is called decide the nature of the event
with the GM. Possible abilities include a local wedding, a
bountiful harvest, or a public execution. You are caught up
in the event and its aftermath, and you lose an endeavor,
so Arnolf, whatever it is we can decide later. You
get wrapped up in this, and because of it, most
of your time is spent helping out. And I have
an idea what that will be, so we'll talk about
that in a moment.
Speaker 3: Next that would be Richter with a seventy.
Speaker 1: Piece and quiet. It's times like these that remind you
of what life is all about. Good sleep and fine cheese.
Be smugly content at the start of your next adventure.
Uh yeah, So after all this craziness, Richter, you just
have a chance to chill.
Speaker 6: I love it and lasting on the top of the bridge,
going what's going on down there?
Speaker 1: Yep, look at all the peasants down below.
Speaker 5: Uh Horse Scott thirty thirty.
Speaker 1: Flowing profit business is particularly good for folk involved in
river trade. All river folk make an additional fifty percent
from any income endeavor that they pursue during the next
batch of endeavors. Are you considered river No, you're not,
because you're a priest. Right, I'll give you a bonus though,
if you do take it because you are a priest
of Manan, that seems fair. Perhaps you're uh, your gift
to Manan Shrine is paying off.
Speaker 5: Favorite last.
Speaker 1: All right, So now we will go to our endeavors.
So there are a variety of ones that you can
choose to do. Here. We're not going to worry about
the money to burn thing. I think that's a stupid rule. However,
we are going to take a look at the cost
of living, which, of course I don't remember what fucking
page that's on. Here we go maintaining status cost of living. Okay,
So should a character fail to live up to the
level of expenditure, you lose one point of standing per week.
And let's see how this works. As they water the
umpire adventurers likely fill their purses with coins of all
three denominations, perhaps one day unexpectedly rich the next, and
poor the next. However, outside adventuring, most live center on
a single coin type is determined by social status, though
seeking to maintain their status must also keep up appearances.
After all, if you appear repeatedly poorer than you are,
others will unsurprisingly think you're poor. In practice, dressing and
eating as expected and using trappings that are fitting for
your station is usually enough for most folks to simply
accept you at face value. What this requires and practice
is left up to the GM to determine using the
following guides. So there's some basics here, and then there's
what we can do our hard numbers. Spending around half
your status every day is usually enough. That's a lot.
But if you're brassed here the poor members of society
unlikely to see a gold client coin in their lifetimes.
They live humble lives of sitting on plain foods and
sleeping in shared rooms, and have little appearances to maintain. Indeed,
peers are more likely to call them out for having
airs and graces, for spending too much on fine clothes
and food, than they are likely to spend too little
and silver tear. The swelling middle class may use pennies
for ale and gold for major purchases, but shillings are
their standard currency. They dine well, sleep in comfortable beds,
and wear good quality clothing. And I don't think anybody
here is in gold tier, so we don't have to
worry about that. I guess I'll think a little bit
about how much this is gonna cost you guys, because
I think the half half your status every day is
a lot. Sean, what's your status?
Speaker 2: I am brass toos Oh, can't go any lower than
one brass a day.
Speaker 1: So yeah, you'd have to. It would be one brass
a day. That's not much. Kyle, what's your standing?
Speaker 7: Oh, I'm the lowest of the low and brass. I
think brass one your brass one. Let me see what
what outlies. I'll get back to you in the rule book.
Speaker 1: It should be on the front page of your character sheet.
Speaker 7: Oh well, let me get back towards the top. Uh,
brass one?
Speaker 1: Okay, so you'd be one today, Ben, how about you?
Speaker 3: I'll probably be the same.
Speaker 1: What is it?
Speaker 3: Can he say? One brass a day?
Speaker 1: I'm asking what is your status?
Speaker 3: Oh? My status?
Speaker 1: Yeah?
Speaker 3: Silver? Yeah, one silver one?
Speaker 1: So you do what?
Speaker 5: Yeah?
Speaker 1: It is twenty shillings, right, so you'd have to spend
ten brass a day.
Speaker 5: Ah and horse, how about you brass too?
Speaker 1: So one a day?
Speaker 5: And then.
Speaker 4: I don't know if brass two club?
Speaker 3: Why the fuck am I so expensive in my status?
Speaker 1: Because you're a townsman, so you're you're middle class, but
I had nothing, I believe. Will you start with isn't Uh?
Speaker 3: I started with one shilling?
Speaker 1: You also started with a room, a private room.
Speaker 3: Oh that's true, that's right.
Speaker 2: You choose to do the income endeavor. You'll make silver
shillings as far as I understand it, as opposed to
us who will only make brass.
Speaker 1: Yeah. So true. So let's just everybody make notes of this.
Off to the side. I'm not going to keep track
of this for you, So half your status per day. Uh,
And there are eight days in a warhammer week.
Speaker 3: If I recall, so for.
Speaker 7: Okay, we'll check that killing lame, lame, lame lam mhmm.
Speaker 1: One, two, three, four, six. There are eight days in
the week, and it's half your status per day. So
that was brass for most of you. And then then
your silver one that's ten brass per day, which is
right for silver?
Speaker 3: Yeah, got all right?
Speaker 1: Now, that of course, is only if you want to
maintain your standing with people around you. If you don't care,
you can appear poor, but then your status goes down
by one and it'll keep going down unless you spend
the money to get back up. Now you have endeavors
to do here, so we can also we can also
do that as well. So why doesn't everybody spend their
money for their cost of living? Right now, let's get
that out of the way and then we'll go into endeavors.
So who wants to go first with their endeavor?
Speaker 3: I'll go first, Okay.
Speaker 1: Would you like to do?
Speaker 3: I Am going to do the gather information endeavor?
Speaker 1: Okay? And what page this on?
Speaker 2: They're one fifties I'm.
Speaker 1: Looking through is it one of the class ones.
Speaker 3: Under travel endeavors. I mean I found it.
Speaker 1: Under Oh no, no, no, this travel endeavors are different. We're
looking at endeavors in the rule book.
Speaker 3: All right, then I need to go back, hold on,
I need come.
Speaker 1: Back to me. Okay. They start on page like one nineties.
Speaker 7: Uh bogahar will go okay, bogahara.
Speaker 10: Uh.
Speaker 7: So it's going to be the learn characteristic outside of
the class skill. So that's tutoring I think, or training.
Speaker 2: Yes, the unusual learning, yes, So that's that's for talent.
Do you want the characteristic?
Speaker 7: Oh no, no, the training yet. So trainings I think
it's one hundred plus one D ten brass or whatever. Tutor.
Speaker 1: What are you trying to upgrade? First?
Speaker 7: Oh, agility?
Speaker 1: Okay, because you need to you need to find someone
who can do this, right, So do you have somebody
in mind?
Speaker 7: I figure, if there's if there's guards in the city,
there's got to be some sort of training program. So
maybe slip some coin to somebody and let me addit
a class or two.
Speaker 1: I'll tell you what. Give me a gossip test plus twenty.
Speaker 17: This wouldn't be too hard to find out, Okay, okay,
plus two.
Speaker 1: Okay, you have two options. One is you could look
into the potential thing that Richter had found, which was
potentially looking into joining the army, or at least see
what that has to You might be able to find
someone there that would be willing to train you in
some way. The other would be what you just suggested,
which would probably just be greasing some palms with a
little bit of money, because you've already been able to
tell the town Watch doesn't give a whole lot of fucks.
Speaker 18: So yeah, yeah, basically what I'm saying, if you do
the army route, it probably won't cost you anything, but
there might be something wanted in return, you know, maybe
some sort of service.
Speaker 1: I'm not gonna say it's gonna make their money you
join the army, but you'll probably do something for them.
If you go the other route, you won't have any
commitments afterwards. You just have to basically bribe somebody.
Speaker 7: Yeah, I'll probably do the bribing one that's more in line.
Speaker 1: Okay, how much you're trying to increase this characteristic buy?
Speaker 7: So that would be up by four, which would be
one hundred XP.
Speaker 1: It's twenty five per right, Yes, except doesn't have any
advances in it?
Speaker 2: Correct?
Speaker 7: Correct?
Speaker 1: Okay, So in addition to the normal XP cost, you
must also pay money to the tutor training for basic
skills and all characteristics costs XP plus one D ten
brass pennies or XP's and or XP. So it's one
hundred plus one D ten pennies.
Speaker 7: Yes, all right, but so one D ten we'll.
Speaker 1: Say two D ten. The extra D ten will be
you bribing this guy or greasing his palms, so to say.
Speaker 7: Okay, so two D ten.
Speaker 1: So one hundred and nine brass to do this, okay?
Speaker 7: And then how do you how do you drop down
silver the arrows on your Oh?
Speaker 1: Okay, ye, your last page.
Speaker 7: I'm assuming you've got enough, right, I believe I think so? Yeah,
it's why isn't it working?
Speaker 3: Right? Cook it?
Speaker 7: Yeah?
Speaker 3: I did?
Speaker 1: Let me see trappings? Hold on you press those arrows between.
Speaker 12: The things the top? Yeah, how much you need one
on nine? Yes, yes, sir, thank you?
Speaker 3: Yep.
Speaker 1: So just deduct that and you're still sitting pretty. And
then yeah, you can spend one hundred XP to level
up your agility.
Speaker 7: By four cool?
Speaker 1: Alrighty, all right, who's next?
Speaker 2: Bragny will just do income?
Speaker 1: Sounds good? And what page is that fifty one? I believe.
Speaker 2: I see it said something about like using your main
money skill, which I think is melee for it's.
Speaker 1: The one that's in on your on your in the
in the rule book. It's the one that it's in italics.
I think it shows it on the character sheet too.
We see her, Oh it does so on the first
page of your character sheet, the main page. If you
if you click on your class and make the dropdown men,
you open up if you scroll down it says income
and then it says which skill it is. It looks
like you can click on that as a rule to
click on that and see what happens.
Speaker 2: I can't click on anything in Mike, like click on
my class where it says warrior.
Speaker 1: No, no, no, where it says true slayer. Ooh your career.
You see how to open?
Speaker 2: Does it open up?
Speaker 1: Drop down for you? Really? On your first page at
the bottom says critical wounds. You see where it says
your class?
Speaker 2: Okay, I'm sorry, your career okay?
Speaker 1: And then are you able to click where it says
income mainly?
Speaker 2: Yes, click that and see what happens. It brings up
like a role menu.
Speaker 1: Okay, like we had any negatives on any of these roles?
Did well?
Speaker 3: There was a.
Speaker 2: Negative for charm.
Speaker 1: Yeah, hold on, I gotta go back to that endeavor thing.
My apologies, I don't do this too often, excuse me.
Inclement weather that's for the next adventure. And Richter's was nothing.
The Arnulf loses his endeavor? What were the riots? That
was a flowing profit that was for Matt and the
riots is only if you're the courtier class, so you're fine.
So yeah, click that. That should do the role. I believe.
Speaker 2: Plus one, I earned eighteen brass pennies.
Speaker 1: Okay, I believe it's one D ten brass pennies per status.
Speaker 2: I think two D ten is what the book here
we go.
Speaker 1: Okay, so you make an average so plus twenty test
against your skill. So it was mainly basic A plus
twenty if pass, you receive the money below, and for
brass it's two D ten brass per status. So because
you're brass.
Speaker 2: Too, right, yeah?
Speaker 1: Yeah, so four D ten So yeah, you rolled eighteen okay,
cools at all? It does automatically, that's cool. Did it
add it to your character sheet by chance?
Speaker 3: Did that?
Speaker 1: Okay, go ahead and hand.
Speaker 2: It so I don't. I don't need to manually roll
the forward.
Speaker 1: Even nod automatically did it for you because it went
through there, that's what it did. Yeah, Matt, what are
you gonna do?
Speaker 6: I was also going to do an income endeavor, try
to raise money for this temple I have to have
found eventually.
Speaker 1: Okay, you may go ahead and do that. And what
was it flowing profit? Well, just say you'll get the
extra fifty percent. Since you're a priest of Manon and
he's looking down on you right now. You're doing God's work,
as they say. So, Yeah, go ahead and roll that
skill yeah on your character sheet, and it should do
it for us. Okay, So if you fail, I don't
believe you make anything. We check.
Speaker 5: Can you use fortune points between adventures?
Speaker 1: Okay? If you fail, you receive half the money. If
you get a negative six or more you have a
very bad week and earn nothing, or your money was
stolen or other some other mishap, you can use a
fortune point. Yes, probably worth it.
Speaker 4: Why not?
Speaker 2: It's in the dropbox? Ben, what's that the did you
send a message on discord?
Speaker 3: Yes?
Speaker 2: Yeah, the I don't think the movements in the foundry.
I think it's on dropbox.
Speaker 1: Is in the dropbox.
Speaker 3: Okay, I will have to go log back into that.
Speaker 2: Yeah, I do too, all right.
Speaker 1: So horst twenty one and then fifty percent of that,
so add another ten, So thirty one brass sounds good.
And then Mike can't do one. That's gonna leave us
to then.
Speaker 3: Yeah, you're gonna have to give me a minute. I apologize.
Speaker 1: Yeah, that's fine, that's fine, go ahead, Okay, So we
can always do it next week two. We can't get
to it tonight. We're almost done here. So I think
a few other things happen. Ragne, I know you just
finished your temporary ambition. Yeah, okay, so you get fifty
XP for doing that, and obviously you can change that
for next time. And then so I guess the best thing,
I'll just kind of without spoiling too much here, just
to make sure you guys kind of understand what's gonna
gonna happen next. So at this point, you guys get
so at this point, you guys have been in Uber's
Reich for about a week and a half, you start
to learn a little bit more about the city and
get to know your way around the place. After slaying
the troll. Word of that spreads rather quickly. You're not
sure how, You're not sure why, but obviously it becomes
a big talk of the town. May have seen easy
for you guys, but you can tell that the regular
people around here, especially those around Dunkle Foyd and some
of the people that had people go missing, are excited
about that. And you guys soon start to find your
names as the talk of the town here and there
in some circles, and a few things happen with some
of your contacts here in the city. So a couple
of you get offers or to you know, some of
these rumors you've seen kind of open up as further
people seem to try to hire you, or you find
different job offers or opportunities that you can bring together
there or take on. I should say so without revealing
too much. At this point, you guys will have a
choice as to kind of which one of these jobs
or multiple jobs you guys want to try to take
up and look into, or which of these rumors you
guys want to maybe follow up on. So we'll do
a quick overview here and then we can decide on
that between the next adventures, and we have plenty of
time to talk about it. So I said, can I
can I cross this out on your journal? I think
I can. I'll I can, I'll check that out. Boom
dunkle Foyd rumors succeeded. Okay, so you have successfully done
that with the disappearances, and obviously was the troll. So
there's a couple of things coming up, a couple big
activities and a couple job offers. So activities are things
that are coming up. The wedding for the von Brunner
family is in less than a week now by the
time this is all done, and that is definitely the
talk of the town at this point is the biggest
thing that is going on, and there's a lot. There's
a lot going on with that. There is still the
opening to join the Altdorf Army, which you guys know,
would give you a steady stream of income and it
would give you steady meals and a place to sleep
and live because you'd be in the barracks at least.
So although it might not be the best type of
money you want, it would certainly give you, guys, some
stability in life. However, you will be at the beck
and whim of the military and whatever they decide to
do or to offer you, then there's a couple other
jobs you'll have that you have a chance to look into.
So Ragni and Bogahar, you guys, and I think Arnulf
maybe and had mentioned this as well. Is this legend
of Fishrook, this highwayman. That's one thing that is up
in the air to look into. And after you guys
ask around about it, you guys actually get a message messenger,
an older man who identifies himself as Moritz. He introduces
himself to you and he has a message. He says
that he actually has a message from a young woman
by the name of Bonniel von Bruner, and she wishes
to hire you guys to track down and capture Fishrook
find out who he is. He gives you guys a
letter that is basically an invitation to join her on
one of the family's pleasure barges. So you guys can
discuss this second. Mayor von Grausi gets in touch with
you guys, telling you that Duchess eleanor a Schaffenberg, the
lady that he came here to meet with, has a
job that she wants him to do. And you guys
can tell from his the way he's acting. You don't
have to make a test for this. He's clearly not
too keen to do it. Part of it, you can tell,
is probably because he just doesn't like to do work
himself often he likes to have other people do it.
But the other thing is that it's not exactly the
most legit thing to be doing. She wants him to
steal or destroy one of the coal shipments from the
young Freud's barges and make it look like the von
Brunner family was responsible. Steegler Johanna Stiegler, I'm sure not her.
But you also get another message from similar to with
von Brunner. There is a servant by the name of
Jurgen who introduces himself and he says that he serves
Lucius Cardstot Stomp, who is the son of Helen card
Stop Stomp, which is the family that Stiegler is allied with.
You're assuming that they probably heard of you through Stiegler
and or the slang.
Speaker 5: Of the troll.
Speaker 1: Jurgen does not have much information other than Lucius has
an offer for you, guys, and he'd like to meet
you at the family estate. And it is for some
sort of work that you would be paid for. He
claims he does not know any details. He's simply here
to give you the message and tell you where to
meet and when to meet. And finally you have an
offer from one of the merchant families. Another one of
the merchant families, the Bronegers. And there's a man whose
first name is actually Sigma Sigma Broneger. He is the
head of the family, and after hearing of you, guys
slaying a troll so easily, he approaches you, guys and
wishes to hire you to recover a stolen arm shipment
that was meant to supply the town watch, and it
has since gone missing. He explains recovering this will help
him secure further contracts with the Burgomeister and by extension,
probably the town council. And he suggests that this could
also potentially get you in good graces with at least
the Burgomeister, if not the town Council, for helping out
the town in general. We'll talk about all the specifics
of rewards later, but in his case, there are four
crates of arms and supplies that have been stolen, and
he will pay you per crate that you are able
to recover. I'm just checking my notes here to see
what else we have. I think that's it.
Speaker 3: Last one seems pretty interesting.
Speaker 1: Oh, I'm sorry, there's one more. Well, I guess no,
I'm sorry that was the Army one. So then there's
the chance to join up with the Army. So we'll
go into all those details next week, and I'll add
some things to the journals here, and you know, we'll
talk throughout the next couple of weeks to decide. But ultimately,
I don't want to use the term sandbox too much
because I know they give some people the wrong taste
in their mouth. But I want you guys to have
the opportunity to explore Uber's Reich the way that you
want to explore it. And you've got a lot of
opportunities to interact with a lot of different people here
and a lot of different parties based on what you
guys want to do or who you guys want to
help and or work for. However, you guys want to
go about making your your name and making your money. So,
as I said, we'll talk more in detail about this
next time, but that is what is ahead. So basically,
we will decide what the group wants to do, and
then we will start off next session kind of role
playing that decision and beginning whatever your next adventure may be.
Speaker 3: Cool.
Speaker 4: All right, all right, that sounds good.
Speaker 1: All right, well, listeners and patrons, Ben, did you pick
an endeavor? Should we just wait for it for next week?
If we need to wait, that's fine, there's.
Speaker 3: No Yeah, that's fine, I might need Okay, pick one.
I know that there's a class specific ones. There's class endeavors,
so there.
Speaker 1: Are yeah, yeah, there's general ones that anybody can do,
and then there's like one or two specific ones for
each class if you want to do that instead.
Speaker 3: So yeah, the one that I'm actually wanting to ask
questions about is do me a favor?
Speaker 1: Okay, Yeah, we can talk about that next week.
Speaker 3: Yeah, yeah, I'll read a little bit more.
Speaker 1: Okay, sounds good. Well in that case, patrons, we are
at our time here, gentlemen. It's been great to get
back in the saddle, even Jones and for any sort
of role playing. So got my fix finally, and we'll
be back soon. It probably won't be well, it'll probably
be close to a month because we've got gen Con
coming up at the start of next month, so we'll
talk about that next time. But anyway, listeners enjoy, Thank
you all for your support. Great to have you. I
hope you've enjoyed the slang of the toy fel terror tonight.
And we'll be we'll be back. We'll be back next
month and really dive into the body of the campaign here.
So thanks again, as always and as always