Speaker 1: N M joy I O, we're getting the boots.
Speaker 2: Hey everybody, it's Tuesday, September thirtieth, twenty twenty five.
Speaker 3: Holy smokes, tomorrow means it's October. Welcome to the Giant BombCast,
Speaker 3: Episode nine hundred and ten. We're never gonna forget next
Speaker 3: week's episode, that's for sure, folks.
Speaker 2: I'm your host, Jan Old show a joining me co
Speaker 2: captain of the ship Jeff grau Hey, happy to be here.
Speaker 1: Jan.
Speaker 3: We got the master of keys. That's right. He is
Speaker 3: our own key blade enthusiast and keyboard enthusiast. Move over,
Speaker 3: Jeff backlar, there's a new key berber in town.
Speaker 1: Dan Record. I bought this whole keyboard cling kit with
Speaker 1: the intentions of this being how I cleaned my keyboard,
Speaker 1: and I wound up just using like, you know, like
Speaker 1: a reverse vacuum cleaner. There's like that just cleaned it
Speaker 1: all up so I didn't even have to use this thing,
Speaker 1: the air sort of thing. Yeah, yeah, I just blew
Speaker 1: all the gunk out of there. Whids My keyboard was filthy,
Speaker 1: but it's hey, right in time, it's back to operating condition.
Speaker 3: Well, fantastic, right in record time. Right speaking about record
Speaker 3: oh there we go right right, Kurt time. Okay uh.
Speaker 1: And speaking about Gunk, we got the bad boy of
Speaker 1: games media.
Speaker 3: He's blowing your house is down with all of his
Speaker 3: hot air and his hot takes about Detroit Prime for
Speaker 3: in the Desert, Mike Manati.
Speaker 1: It's me.
Speaker 2: It's Mike Manatt. Have I been to the desert? Just
Speaker 2: that one you have to drive to to like go
Speaker 2: to Las Vegas with name. That's a good song, right,
Speaker 2: people probably think that song's cringe now or something. I
Speaker 2: don't know, what's.
Speaker 1: You know, in all these games like you're uncharted and
Speaker 1: you're gotta wars and stuff, and movies where somebody's like
Speaker 1: inevitably like kind of going through the desert and they're
Speaker 1: just like really rough in it and just trying to
Speaker 1: get to water or lan, I think you would be
Speaker 1: really bad at that, Mike. I agree.
Speaker 2: I think I would drop first, for sure.
Speaker 1: Son, you walk up a slight hill to go to
Speaker 1: a retro store and complain for thirty minutes, do you
Speaker 1: want it? I had COVID then we found out later
Speaker 1: that didn't help.
Speaker 2: Yeah, I had, But I still agree, but I would
Speaker 2: not make it. I would get way too hot, probably, faint,
Speaker 2: whine a lot, and then die.
Speaker 1: Anyway.
Speaker 3: Yeah, that expedited very quickly, Mike. I think you could
Speaker 3: last a bit longer than that.
Speaker 1: I keep it. Last night, I didn't die. I saw
Speaker 1: a lot in the sun and didn't die last night.
Speaker 3: Well, we have email. I tell you what day.
Speaker 2: After watching you try to put your keybody together, I'm
Speaker 2: not going to say I wish you did.
Speaker 1: It might have been spared some headache reading in the sauna.
Speaker 1: Probably my kindling the sauna, which you're probably not supposed
Speaker 1: to do, but I did that. So I'm reading at
Speaker 1: night in the shower. You do thirty minutes and I'm
Speaker 1: reading Kurt Vonnegut in the sauna.
Speaker 4: Oh that's pretty good. Yeah, k von and your your
Speaker 4: kindle are probably sweatproof. I don't know, you're probably already
Speaker 4: it's waterproof.
Speaker 1: It's probably fine. So yeah, it's been nice. I'm reading
Speaker 1: good thing to do before bed instead of like now
Speaker 1: megabong for six hours right before I try to sleep.
Speaker 3: Dan, are you like playing music in there while you're
Speaker 3: reading and sauna out.
Speaker 1: Because it's got the bluetooth gimmick and so I just
Speaker 1: put on like a Spotify just like you know, ooh
Speaker 1: spot playlist type thing where it's just like, you know,
Speaker 1: what do you think it would be?
Speaker 3: I asked this, Dan because at the end of Mike's
Speaker 3: Hades two through the Night's stream, we were all on
Speaker 3: the call together and UH, you were going to go
Speaker 3: leave to have night time sauna time. But you could
Speaker 3: have connected us to the UH to the sauna because
Speaker 3: of the bluetooth, but you didn't want to be naked
Speaker 3: talking to us.
Speaker 1: H No, I thought that would be weird. Yeah, because
Speaker 1: I am naked in the sauna and it's like, I mean,
Speaker 1: you wouldn't be able to see it, obviously, but your
Speaker 1: voices would be coming through there. I just don't want
Speaker 1: to talk to you guys while I'm just sitting there
Speaker 1: sweating with my dog out.
Speaker 4: You know, I get this when I am listening to
Speaker 4: a podcast, when I sit down to do a number two,
Speaker 4: when the poop starts coming out, I have to pause
Speaker 4: it because I just can't hear people I know or
Speaker 4: even are acquainted with while the poop is coming out
Speaker 4: of it.
Speaker 2: I'm gonna miss Backlart today.
Speaker 3: Mike, you were on this podcast where Backlar was too
Speaker 3: busy to do it, so.
Speaker 1: You're gonna have to deal with it. Well, it was
Speaker 1: weird because we were doing the Haiti stream. We were
Speaker 1: all just on Discord and Greub was describing stuff in
Speaker 1: baby Steps and uh so I went in and I
Speaker 1: just turned on my sauna to kind of preheat it
Speaker 1: before I went in, and apparently that activated my Bluetooth
Speaker 1: which was connect to my phone, and so out of
Speaker 1: my sauna chamber, I hear Grub's voice saying yeah, and
Speaker 1: then the guys with the Donkey Dicks want cigarettes.
Speaker 2: Jesus Christ Auto that should play with Jeff goes into
Speaker 2: a Discord channel.
Speaker 1: It's all just true. That's what that game is about.
Speaker 1: That playlist for some reason.
Speaker 3: Totally yeah, yeah, the AI DJ does that. I think
Speaker 3: your sauna Dan should have a function to like clip,
Speaker 3: you know, like, oh that was a funny clip.
Speaker 1: Should yeah, hey.
Speaker 3: Yeah, I want I came in. I think I've been
Speaker 3: upset this whole weekend. Not for the normal reasons why
Speaker 3: I'm upset, for different reasons. Fun cameras are so boring now,
Speaker 3: y'all like video cameras, because I mean, most of my
Speaker 3: most used camera other than the one here in front
Speaker 3: of me, is not like any of the fancy ones
Speaker 3: that I bought over time.
Speaker 1: It's just my phone, right, And I was.
Speaker 3: Just staring at old I say old, but like two
Speaker 3: thousands cam quarters and digital cameras from like the early odds,
Speaker 3: and I wound up. I almost bought a lot of
Speaker 3: questionably used flipcams from Goodwill over the weekend, just because
Speaker 3: I was like, man, cameras used to look so fucking sick.
Speaker 1: Like sool flipcam eric is like when I was doing
Speaker 1: a bunch of like high school video production stuff, it
Speaker 1: was just kind of handheld cannons and Sony's and the
Speaker 1: screen up flip out, and then the bit with the
Speaker 1: rich kids had the three CCD cameras. I remember, I
Speaker 1: don't know those are still a thing, but they would
Speaker 1: have been with a handle and the big thing and
Speaker 1: it was like a three CCD. I forget what that means,
Speaker 1: but I never.
Speaker 2: Heard oh yeah, yeah.
Speaker 3: Yeah, Marino, I almost points out I almost bought or
Speaker 3: I was really looking at a Sony Mavica because it
Speaker 3: still uses floppy discs instead of memory cards, just because
Speaker 3: it was like right at the cutoff for I guess
Speaker 3: SD cards or memory sticks being a big thing. Also, Man,
Speaker 3: I hate and maybe this is because I now finally
Speaker 3: understand y'all with a collecting right, because now I just
Speaker 3: want to collect nothing but old video cameras. I saw
Speaker 3: this old Sony hand cam that's I think it was
Speaker 3: like Sony s C five, and it.
Speaker 1: Just looks so fucking sick.
Speaker 3: But then you look on eBay, you look at all
Speaker 3: these different online resellers, and it's like up the wazoo
Speaker 3: five hundred plus. So now I have it in me
Speaker 3: that I need to drive through different parts of America
Speaker 3: going through thrift stores looking for old digital cameras or
Speaker 3: hitting up people that have died.
Speaker 1: I guess a family of people the same sales. Well,
Speaker 1: the thing with the state sales is because I keep
Speaker 1: an eye on that whole thing, and it's like they're
Speaker 1: all kind of the same. They're all a bunch of
Speaker 1: just like old plates with a bunch of designs on them.
Speaker 1: It's a bunch of musty chairs with like velvet backs.
Speaker 1: It's a bunch of like frame stuff of like a
Speaker 1: bunch of guys on horses or something. It's just like
Speaker 1: or like weird old dolls. Some of them are racist.
Speaker 1: Like it's just kind of the same thing. So it's
Speaker 1: like everyone, well, you'll get lucky, and it's like, you know,
Speaker 1: a younger person died and then they'll have like DVDs
Speaker 1: and stuff. You know, they weren't so lucky. It's the problem. Yeah,
Speaker 1: I mean, the old people don't have GameCube games and ships,
Speaker 1: so you're just every once in a while you get
Speaker 1: lucky exactly a rule, and we die fun man, Okay,
Speaker 1: you know what I was gonna never mind. Uh.
Speaker 3: Anyway, old video cameras, the designs used to be really cool.
Speaker 3: Now they're all just boring.
Speaker 4: This weekend, that was the part of of like my
Speaker 4: wedding was like just getting one of those flip cans
Speaker 4: and putting them at every table, and that was basically
Speaker 4: our videography was just letting people on each table film stuff,
Speaker 4: and we just got all the footage later and kind
Speaker 4: of clipped it together.
Speaker 1: It was that that was a good time and you
Speaker 1: got I.
Speaker 4: Mean, I guess you could just do that still. I'm
Speaker 4: sure there's the equivalent, but I don't know there. At
Speaker 4: that point, that was like a really fun and exciting
Speaker 4: thing because those were still relatively.
Speaker 1: New at that moment.
Speaker 2: All cameras called things like the P two nine and
Speaker 2: the F one, like they didn't have fun names, like
Speaker 2: none of them was called like the Cipher.
Speaker 3: The Cannons had like cyber shot for a while, they
Speaker 3: would they would still also have like the you know,
Speaker 3: the letter denominations as well.
Speaker 1: Right, it'd be like the Cimer shot line.
Speaker 4: You know, yes, I feel like the flip cams. It
Speaker 4: was like there was like the z I eight or
Speaker 4: something like that, though maybe that.
Speaker 1: Was a different make model. I don't know. It was
Speaker 1: hard to keep straight.
Speaker 3: And I say this because I thought about getting back
Speaker 3: into film photography because I'm just moving a bunch of
Speaker 3: my cameras around. And I remember I looked up the
Speaker 3: price of film, like rolls of film again.
Speaker 1: And oh man, it's too costly to even pick up
Speaker 1: oh actual That's when I said I'm not going to class.
Speaker 1: When I went to my first film production class and
Speaker 1: they're like, all right, so here's the form to fill
Speaker 1: out to order how many feet of actual film you want?
Speaker 1: And I saw the costume. I'm never showing up in
Speaker 1: this class.
Speaker 2: Ever, Oh yeah, to be. I wonder how many more
Speaker 2: years of that class until they stopped doing that, because
Speaker 2: it can't do that now, right.
Speaker 1: No, But he's gonna that was two days or so.
Speaker 4: There's there's probably there probably is a class where it's like, hey,
Speaker 4: you want to work with film, but it's probably separate
Speaker 4: from that, like mainline track, I would imagine at this point.
Speaker 3: Yeah, because I took an audio recording class at my
Speaker 3: local community maybe in like twenty ten, and I had
Speaker 3: to edit reel to reel still for that. I don't
Speaker 3: know if that was just for like for poops and
Speaker 3: giggles or if that was just like, h, we're community college,
Speaker 3: this is all we have.
Speaker 1: I started on a Casa Blanca editing machine and probably
Speaker 1: like ninety six ninety seven, and that was like real
Speaker 1: to real, like like VHS. It was insane name hell. Yeah,
Speaker 1: So you had like two big knobs and stuff and
Speaker 1: you're picking your endpoints and your out points like these
Speaker 1: big knobs and stuff vhs to the left, you put
Speaker 1: a blank one on the right, and you're kind of
Speaker 1: like so much fun.
Speaker 2: Could you find dissolves or anything? It was just pure
Speaker 2: hard cuts.
Speaker 1: I think you could do dissolves, yeah, because like the
Speaker 1: first few like short films that I made were on that,
Speaker 1: and that definitely I wonder how they did.
Speaker 3: That's really you whoever came up with the first star wipe,
Speaker 3: like they should have a Nobel Peace prize, Like, oh yeah,
Speaker 3: thank you for your contribution to some site.
Speaker 4: Like you coming up with the ability to do the
Speaker 4: chroma key stuff. Now it's like this chemical will dissolve
Speaker 4: this color of green and blue specifically, and so if
Speaker 4: we do that to this film stock, we can then
Speaker 4: get rid of that and key in this other stuff
Speaker 4: at the bad Like that's just crazy shit, Like it's
Speaker 4: so it makes so much more sense to me that
Speaker 4: it works in a computer than it ever worked with film.
Speaker 4: And then like remembering that film is just basically like
Speaker 4: everything else, it's either uh, some weird metal or like
Speaker 4: with a film's case, it's pig bones again, it's gelatine,
Speaker 4: it's collagen. Oh that's how they actually make film. It's like, okay, yeah,
Speaker 4: of course everything's pig bones. It all goes back to that.
Speaker 1: It's very bones. Yeah, we think the pig bones. Hey,
Speaker 1: speaking of film, I got some flak over the weekend
Speaker 1: for for re buttering my popcorn. Yeah, okay, this isn't
Speaker 1: that crazy a thing, is it. You guys have seen
Speaker 1: movies in the theaters.
Speaker 3: It's not too crazy, Dan, But I think the part
Speaker 3: that was not upsetting me but worrying me is the
Speaker 3: sheer amount of butter.
Speaker 1: Yeah, like you.
Speaker 4: I think the reason you might have got flack is
Speaker 4: you said you went in for the initial buttering forty
Speaker 4: five seconds.
Speaker 1: But there's probably like two cups of that AMC butter
Speaker 1: I put in for the first time. But when you
Speaker 1: write a larrange that when you get a large mic.
Speaker 1: When you get a large once you get down about halfway,
Speaker 1: it's like it didn't creep all the way down there,
Speaker 1: so you shim the bottom of that thing. It was heaping.
Speaker 1: You can't shake that much. I tried to do some
Speaker 1: shaking and you'd get the odd like, oh this one
Speaker 1: had some good butter on it. But then it's like
Speaker 1: I got half this tub in front of me and
Speaker 1: it's all dry ass popcorn. And I got to pay
Speaker 1: four times a movie anyway, So I went I re buttered.
Speaker 1: I put another cups in there.
Speaker 4: You butter yourself at AMC. I can't remember. Like some
Speaker 4: places you have fast but take it out thank God,
Speaker 4: so they give it to you can't have it halfway through.
Speaker 4: You can't have it halfway through. And then butter it
Speaker 4: and then fill it up the rest and butter on
Speaker 4: top because you have this whole.
Speaker 1: Our places do here, so it's fine, like they just
Speaker 1: do that.
Speaker 4: You can't do that if you get the whole full thing.
Speaker 4: What are you gonna do with half of the popcorns?
Speaker 4: Have the side and then, yeah, we had.
Speaker 1: The ability to do when I worked at AMC in
Speaker 1: like the late nineties, it was like we had the
Speaker 1: stuff behind the concession stands, so people would ask sometimes
Speaker 1: can you do the halfway fill? And we knew what
Speaker 1: that meant, you know, But then once they put it
Speaker 1: out there, it's kind of on you and you do
Speaker 1: on your movie and re butter.
Speaker 4: Yeah, I think it's weird. I think it's a little
Speaker 4: strange after forty five seconds of butter if it's like
Speaker 4: you just kind of can't live with a few pieces
Speaker 4: being not perfectly buttered.
Speaker 1: I don't know, I want them all to be soggy. Now, yeah, okay, yeah.
Speaker 2: Okay, I mean you know, I'm not saying you have
Speaker 2: to be super self conscious, but clearly this this one
Speaker 2: has to scare.
Speaker 1: You a little.
Speaker 2: It's just it's weird to me that you were afraid
Speaker 2: of your keyboard electricinning you because he took a key
Speaker 2: cap off, but not of clogging your arteries with literal
Speaker 2: like cups of fake.
Speaker 1: I've been electrocuted, and I know what that feels like,
Speaker 1: and that scares me because that hurts. I've never clogged
Speaker 1: an artery, so a heart attack is bad. Yeah, I
Speaker 1: just don't know if it hurts, so it's less scary.
Speaker 1: I guess. I'm pretty sure it's both of those, if
Speaker 1: not more, probably hurts. It probably hurts.
Speaker 4: Yeah, And then you also said, like you were getting
Speaker 4: flak from from us, sayink kind of. Mike went in
Speaker 4: on this because you were like, hey, you guys will
Speaker 4: check your phone during a movie and you're on home,
Speaker 4: but I will leave the theater to co pee and
Speaker 4: then a few extra minutes to go re butter the popcorn.
Speaker 4: And then you said it's not part of thing. You said,
Speaker 4: that's part of the movie going experience. And it's like,
Speaker 4: so watching the movie is less important than this one.
Speaker 1: I'm saying, being at home and opting to look at
Speaker 1: something else other than the thing you're trying to pay
Speaker 1: attention to is very different than like I have to
Speaker 1: pee or I need to kind of get some food
Speaker 1: or something like you don't have the option to pause
Speaker 1: or whatever, sure need.
Speaker 3: I think maybe the other thing people took issue with
Speaker 3: Dan is maybe getting up to leave during a Pta movie,
Speaker 3: just because like Pta is one of those people that
Speaker 3: are film bros take very seriously.
Speaker 1: And I see some of my favorite movies are from him. Yeah,
Speaker 1: I got back in Ben Hanson whisper. I won't say it,
Speaker 1: but Ben Hanson whispered blank happened. It was very cool
Speaker 1: and so apparently I picked the worst possible time too,
Speaker 1: and it sounded very cool. And I've not been able
Speaker 1: to find a clip of what happened because the movie's
Speaker 1: not Pirate of anywhere that I can see. I do.
Speaker 2: Look, I sympathize with the bathroom thing. That's why I
Speaker 2: actually I like all these old movies just going back
Speaker 2: to theaters because I could just see something I've seen
Speaker 2: ten times that I know I like, and if I
Speaker 2: had to go and pee, that's okay. I've seen this
Speaker 2: movie before.
Speaker 1: It's fine.
Speaker 2: It's not some stressful thing. I'm not sitting there desperately
Speaker 2: holding it and being uncomfortable like I saw who Friend
Speaker 2: Roger Rabbit this weekend. That was a good time. In fact,
Speaker 2: I was the opposite of you.
Speaker 1: I got. Maybe part of my problem dan empathizing.
Speaker 2: Is that I like the movie theater popcorn, but I
Speaker 2: get over it pretty quickly. I'll get a small and
Speaker 2: then halfway through it, I'm kind of like I'll get shorty.
Speaker 1: Well, now let me paint the picture a little more
Speaker 1: so you understand my plate. So it was a six
Speaker 1: fifteen movie. Okay, that's a weird time because you're leaving
Speaker 1: before that. Normally I'm having dinner closer to six thirty seven,
Speaker 1: so I hadn't had dinner. Okay, it's a three hour
Speaker 1: long movie. So we get like halfway into the movie.
Speaker 1: I'm a rumbling there and I will go for my
Speaker 1: second pee break and I walk in the bathroom. I
Speaker 1: don't know if somebody brought the popcorn in the bathroom,
Speaker 1: but I got a big whiff of that popcorn, and
Speaker 1: my brain activated was like I need that now. I
Speaker 1: normally don't get popcorn to the theater maybe one ten times,
Speaker 1: but I was like very hungry and then I smelled
Speaker 1: that and it's like, well, I'm going to get popcorn. Yeah.
Speaker 2: I never had that popcorn satiate my hanger. I got
Speaker 2: to become a theater nacho guy exclusively.
Speaker 1: I think that's kind of something.
Speaker 2: About, well, yeah, you're right, they're not as easy to
Speaker 2: eat that. Popcorn is the perfect movie snack we associate
Speaker 2: with movies. It's just kind of fun to go in there.
Speaker 1: I get it.
Speaker 2: That's why I always see myself going there. Don't be
Speaker 2: a pickle guy, as long as you're not giving that
Speaker 2: bag of pickle jan what do you get?
Speaker 1: No, no, no, no, the yeah. I have not seen that,
Speaker 1: but I believe it. What the hell are you talking about?
Speaker 2: It's literally it's like a pickle in like a plastic
Speaker 2: sleeve filled with the pickle. People take it to the theater,
Speaker 2: stink up the whole place, and are just eating this
Speaker 2: giant stylic pickle. It's disgusting. I made a friend set
Speaker 2: away from me the one time, like, you're not saying
Speaker 2: next to me at that thing, get out of here. Uh.
Speaker 1: I love popcorn.
Speaker 3: Popcorn is maybe one of my top five foods, but
Speaker 3: I think the perfect food to consume during a movie.
Speaker 1: Is a hot dog. That's good. Yeah, you know.
Speaker 4: We used to go to Alamo Draft House and the
Speaker 4: perfect food was whatever meal the chef decided to serve
Speaker 4: with any of those like specialty screens.
Speaker 1: I went with one time.
Speaker 4: It was just like beef brisket and whiskey while we
Speaker 4: were watching True Grit, and that was That's the best
Speaker 4: shit you can have during the movie in my opinion.
Speaker 3: Okay, I want to build on this. This is more
Speaker 3: of a mic check question. We should get to the
Speaker 3: actual pod soon. What is what is the chef's meal
Speaker 3: for the bomb cast?
Speaker 4: Ooh, the chef's meal especially hair with the podcast.
Speaker 2: Oh oh, it is hot dogs at some point, right.
Speaker 1: And paps ribbon dogs and buzzballs. Fuck that ship, Pat
Speaker 1: Blue Ribbon. I was centophile. I'm a I'm on a
Speaker 1: run though, because that was Sunday night. I had the
Speaker 1: large popcorn for dinner, and well, here's the thing I
Speaker 1: told myself, I was gonna get a small popcorn because
Speaker 1: it's like I'm trying to eat healthier. And I went
Speaker 1: out there and I'm looking at the prices and I'm like,
Speaker 1: the only economical option here is to spend twenty five
Speaker 1: dollars on the large cooke, larger popcorn and candy back change.
Speaker 2: You say you weren't a mark or whatever the phrase
Speaker 2: was there with the chimney.
Speaker 4: And literally that is the most buffaloed that is. I
Speaker 4: mean they, I mean the most economical. I know, it
Speaker 4: was like a dollar, Dan. They literally it's called the
Speaker 4: medium popcorn thing where it's like they literally, so you
Speaker 4: have the thought the only economical thing is to spend
Speaker 4: the maximum amount of.
Speaker 1: Money like you you got. I'm sorry, I don't want
Speaker 1: to love well here, I think I think last night,
Speaker 1: so the runo was on was pop worn and high
Speaker 1: dinner on Sunday. And last night I had friends over
Speaker 1: for ann As competition and a doubleheader of Dirty Work,
Speaker 1: the dirtier version and Naked Gun and we got Jets pizza.
Speaker 1: Like I got an eight corner turbo crust. We've got
Speaker 1: a four corner turbo crust. We got a triple two
Speaker 1: turbo sticks. Yeah.
Speaker 2: That's another thing, Dan, that I wanted to to talk about,
Speaker 2: is it's just a casual observer. I feel like eight
Speaker 2: times in the last month you told Jeff getting Jets
Speaker 2: pizza again.
Speaker 1: I need him to love TURBOI crust.
Speaker 4: This makes me feel good, it does.
Speaker 1: I've just gave credit. My friends were over. I was like,
Speaker 1: this is Jeff Grubb introduced me to this. You gotta try.
Speaker 1: Grew up in the Midwest and they had never heard
Speaker 1: of it. Now I've got more jets people here, that's
Speaker 1: right and left over taking over the world. I two
Speaker 1: giant pieces for breakfast. Just now. I got more dinner.
Speaker 1: It's good in the morning. It is, Man's good.
Speaker 4: We didn't get We usually get pize s fried. If
Speaker 4: we didn't do it last week, I don't have to
Speaker 4: do it this week. Man, that's good stuff. I'm not
Speaker 4: the triple cheese turbo bread.
Speaker 1: Is that we said? Turbo sticks with an X?
Speaker 2: Maybe the best the name of food and Idiocracy, but.
Speaker 1: It could also be cool cameras though to hear that,
Speaker 1: Michael is prazy to hear that. When I saw Ideocracy,
Speaker 1: there are so many things in the movie, I was like,
Speaker 1: I'd be into this. Yeah, balls and stuff.
Speaker 2: That's just Costco to get a sauna.
Speaker 1: Yeah, you'd be fine. I was sitting in that Costco
Speaker 1: sauna filled with turbo sticks last night and beer. Yeah
Speaker 1: you know what I do? See you buttering popcorn? Yeah?
Speaker 3: Well, let's uh talk about a very tonally similar game
Speaker 3: as to Dan's popcorn debacle. Oh real quick, Dan, did
Speaker 3: you like one battle after another?
Speaker 1: Yeah? It's very good, very very good. To see it
Speaker 1: again because I.
Speaker 3: Need to check it out my movie going experience. This
Speaker 3: weekend I went and saw Demon Slayer in Infinity Castle.
Speaker 3: Very good, obscenely long. I don't need to make it.
Speaker 1: Yes, that's the party anime.
Speaker 2: Yeah, but this one depressed me to like the Mario
Speaker 2: Party Game.
Speaker 1: Actually, yes, yeah, probably.
Speaker 4: I saw the movie this weekend as well. There's no
Speaker 4: way you guys would guess what it is. It is
Speaker 4: a kid's movie, Land Before Time three.
Speaker 1: Now, Dan got it the thin line. That's right. It was.
Speaker 4: It was Gabby's Dollhouse, the movie my nieces saw that.
Speaker 2: Uh yeah, yeah, how go there, let's got a voice
Speaker 2: cast though, that's got a cast on it.
Speaker 1: Yeah, it was. It was. It was well made. You know.
Speaker 4: We came out and he goes and she's I don't
Speaker 4: know where she gets this from. I give it a
Speaker 4: nine out of ten. It's not as good as K
Speaker 4: pop Demon Hunters, so I'm like, okay.
Speaker 1: But you talk about kids movies the way I talk
Speaker 1: about musical theaters. It was well made, they were talent.
Speaker 4: I am immune to this stuff. I've seen so much
Speaker 4: garbage YouTube at this point. None of these movies could
Speaker 4: hurt me.
Speaker 1: Uh well, Grub, I was thinking about you and the
Speaker 1: kids today because of the patience factor because I was
Speaker 1: watching you stream Baby Steps sor Jane, I hope it.
Speaker 1: I was watching and I could not look away. I mean,
Speaker 1: that's what the nature of that game is, like, any
Speaker 1: step could be the one that sends you plummeting. And
Speaker 1: I thought, like, I was thinking about how I respect
Speaker 1: this game so deeply. Baby Steps. I think it's so
Speaker 1: cool what it is. But the first time I fell
Speaker 1: and lost a bit of progress, I thought it was
Speaker 1: a ton when I did it, But then watching you
Speaker 1: and others play, it's like, oh, that was nothing, And
Speaker 1: I immediately put the controller arounds, like this is not
Speaker 1: for me to play. I can't do this. And then
Speaker 1: seeing you just think about every fucking step I cannot
Speaker 1: play that game, But holy shit, do I respect it? Yeah?
Speaker 3: Towing around, Uh, Grub, please tell us more about your
Speaker 3: Baby Steps adventures. You've been streaming it on the website
Speaker 3: for folks that may have missed it, and also for
Speaker 3: folks that may have missed it. We continued the streak,
Speaker 3: Baby we took down kind of funny again?
Speaker 1: Oh yeah, yeah. Consolation for sure. Why did I play shot?
Speaker 3: Shouts out to the kind of funny crew for for
Speaker 3: putting that together with us. That was that was really
Speaker 3: tense and a good time I got. I got a
Speaker 3: little frustrated.
Speaker 4: Though, because as soon as we were done with the stream,
Speaker 4: I discovered there's a Day one multiplayer mod, so we
Speaker 4: all could have just been in there together playing playing
Speaker 4: the game.
Speaker 1: An official multiplayer thing.
Speaker 4: Not it's not official. Maybe it's official, but like it's
Speaker 4: a mod. But yeah, it's multiplayer and you can get
Speaker 4: in there and everyone could just play together at least
Speaker 4: you see each other.
Speaker 1: Yeah, yeah you can. Can you fuck with each other? Yeah?
Speaker 1: I think absolutely you can. Yes, yeah, definitely. Okay, well
Speaker 1: like a foot race and stuff. Yeah, that would be
Speaker 1: a good time. I aw that.
Speaker 4: I am on the man breaker in Baby Steps, which
Speaker 4: is it got its name on account of how many
Speaker 4: men it has broken, is what the character tells you.
Speaker 1: And it's it's very funny.
Speaker 4: Because this is it's basically the end of the game,
Speaker 4: and you know, I've done a lot, I got lost
Speaker 4: a bunch of times. I already really love this game,
Speaker 4: and then you get to this point where you've taken
Speaker 4: this character Nate, who is clearly depressed and and and
Speaker 4: and kind of aimless, and you know all the things
Speaker 4: you could just tell kind of looking at him, like
Speaker 4: what's going on in his life? But they also play
Speaker 4: home those facts, like there's a phone call halfway through
Speaker 4: the game with your father who who explains, hey, buddy,
Speaker 4: the family's getting together to celebrate your sister's promotion. We
Speaker 4: really just kind of want you to be there. Can
Speaker 4: you not wear sweatpants? And you're like, okay, yeah, this
Speaker 4: character is just like, can't really get it together even
Speaker 4: enough to like show up to something like that. And
Speaker 4: yet if you put one step in front of the other,
Speaker 4: look how far you can get in this game in life.
Speaker 4: It's clearly a metaphor. They really nail that aspect of it.
Speaker 4: And then they bring you up to this this stairs
Speaker 4: staircase at the end of the game, and it is
Speaker 4: a spiral staircase. It might as well be that metal
Speaker 4: gear solid three ladder, but for stairs, and it just
Speaker 4: goes up and up and up and up, and as
Speaker 4: you approach it, the guy Bennett Foddy's character comes up
Speaker 4: to you and say, hey, buddy, you know you should
Speaker 4: just you should just take these stairs. I built these stairs,
Speaker 4: and you know, then Nate looks to the right and
Speaker 4: need's the character and there is some rocks a mountain
Speaker 4: and he's like, no, I'm gonna go this way.
Speaker 1: I'm gonna go up that.
Speaker 4: He's like that, that's the man breaker. It's you know,
Speaker 4: God's name on a canter five many minutes broken. You
Speaker 4: should take the stairs, and clearly they're setting up like,
Speaker 4: if you have any sort of pride in what you've
Speaker 4: done so far, you should go up to the man breaker.
Speaker 1: But it's really hard. It's so hard. It is. It is.
Speaker 4: Every single step is challenging. But there are The really
Speaker 4: challenging thing is you do get into a flow, you'd
Speaker 4: start to figure it out, and then the game will
Speaker 4: like throw a change up pitch where it's like you
Speaker 4: have gotten into this flow, now let's do a different
Speaker 4: kind of steps. So you have been carefully placing the
Speaker 4: foot a few inches away and you're doing these stutter steps,
Speaker 4: and you have that's really secure. If you do that,
Speaker 4: like you're you're probably gonna be pretty stable and be
Speaker 4: able to get across just about any terrain. And you
Speaker 4: start to rely on that, like, hey, okay, if I
Speaker 4: just keep doing this, I'm going to be fine. Oh no,
Speaker 4: now here is a huge gap that I'm gonna have
Speaker 4: to like do a big step for, and I'm a
Speaker 4: little out of practice, and that's like a very harrowing,
Speaker 4: tense thing now to pull off.
Speaker 1: And it's like you get in your head and you
Speaker 1: kind of can't. In this game.
Speaker 4: You have to sort of just act without thinking. It
Speaker 4: is a feel sort of game, like you have to
Speaker 4: just feel your way through these steps. And so every
Speaker 4: time you get to one of these moments, it is terrifying.
Speaker 4: And that happens like they're probably about ten times on
Speaker 4: your way up the maner, these moments of okay, now
Speaker 4: we have to try another different big kind of step
Speaker 4: and figure things out, and eventually you do come up
Speaker 4: with strategies for these things. Then there's like ones where
Speaker 4: it's like, okay, now this is a big step and
Speaker 4: a big step down, and there's a clear rock slide
Speaker 4: here where if you miss, you could you could just
Speaker 4: see how it's gonna go wrong. Now, I've done that
Speaker 4: one twice and I have not fallen down either time.
Speaker 4: Or I did fall down, but I fell down on
Speaker 4: the like one rock that if you fall on that
Speaker 4: you'll be able to stop yourself from completely calamitously losing
Speaker 4: this run. And I'm just I'm thinking about that spot
Speaker 4: so much right now because I did fall after getting
Speaker 4: pretty much all the way to the end. I have
Speaker 4: to do the whole thing again, and it's like that
Speaker 4: thing is sticking in my head of like I don't
Speaker 4: know if I get up there and I start like
Speaker 4: if I mess up that spot, i might never never
Speaker 4: be able to do it again. It's so scary to
Speaker 4: get to that moment and try to overcome it, and
Speaker 4: yet like I do feel like what choice do I have.
Speaker 4: There's no fucking way and those stairs, no way I'm
Speaker 4: doing that. I have to get up the man breaker.
Speaker 4: It's uh, it is. It's the exact right kind of
Speaker 4: game for me where I can get into that that
Speaker 4: I'm gonna try again. I will shut my brain off,
Speaker 4: I will just do the next thing. And then I
Speaker 4: do go on tilt and it gets really bad and
Speaker 4: I'm falling on like the first ten steps and things
Speaker 4: like that. But there's something about like overcoming that or
Speaker 4: putting the controller down and coming back later and having
Speaker 4: your best run yet on your first like return try
Speaker 4: after like setting it down for a day. It has
Speaker 4: been fun to stream. People are are are into it.
Speaker 4: I'm uh, and I'm gonna stick with it until I
Speaker 4: can figure it out.
Speaker 2: I have two questions for Dan. One, Yeah, did you
Speaker 2: understand the metaphor in this game? Dwn? And two would
Speaker 2: you just take those stairs?
Speaker 1: I don't know if I would play to that point,
Speaker 1: so I don't even think I would get there. I
Speaker 1: think if I took the time to actually get there,
Speaker 1: I would probably feel compelled to take the man Breaker,
Speaker 1: just because, like, if I spent that much time, i'd
Speaker 1: want to beat it, right, you know, I didn't pick
Speaker 1: up on a metaphor.
Speaker 4: Yeah that's okay. Yeah, I don't ever mind that you
Speaker 4: don't pick up on a metaphor. What I don't want
Speaker 4: is did you just say did they intend that? Did
Speaker 4: they mean that?
Speaker 1: Is that?
Speaker 2: What?
Speaker 1: It's something they like meant for you to get?
Speaker 4: Because I don't care about any of that. Like, this
Speaker 4: is how I feel about the game, and I do
Speaker 4: think they probably did intend.
Speaker 1: Many of these metaphors.
Speaker 4: But things that I'm getting out of it are just
Speaker 4: so potent and it's so like emotional, like I really
Speaker 4: do feel like, oh my god, like it really, you know,
Speaker 4: because that's how I feel I got to this point
Speaker 4: in life putting one step in front of the other.
Speaker 4: Like if you asked me, like, how did you plan
Speaker 4: to get here?
Speaker 1: I fucking didn't.
Speaker 4: I have no idea how I got to this job,
Speaker 4: how I got this family, how I got any of
Speaker 4: these things in my life. I just kind of did
Speaker 4: one step after the other because what other choice do
Speaker 4: you have? And the game just really hones in on
Speaker 4: that feeling in such a powerful way that, yeah, it's
Speaker 4: it is up there for my on my Game of
Speaker 4: the Year list, Like I'm like already like placing up
Speaker 4: there in the top three, top top five for sure.
Speaker 1: I'm kind of surprise that go ahead. Sorry no no,
Speaker 1: I please please no.
Speaker 2: I want a mod for the game where there's a
Speaker 2: monkey on your back, just along for the ride, so
Speaker 2: like it can be like how I got my life?
Speaker 4: Yet Yeah, a lot just actually literally on my coattails.
Speaker 3: I was going to say that I'm kind of surprised
Speaker 3: at how much this game has been picking up steam.
Speaker 1: Amongst our circles. I thought he was part of me.
Speaker 3: Was just going to be dismissive of it and think
Speaker 3: it's like oh there's another funny haha stream.
Speaker 1: I thought most people would dismiss it too, Yes.
Speaker 3: But seeing that there are there's a lot more juice
Speaker 3: inside of the baby steps, I think I need to explore.
Speaker 1: Can you you don't die in it? Right? Right? You
Speaker 1: fall off the mountain and live right.
Speaker 4: It's very much a in Alison Wonderland sort of thing
Speaker 4: where it's like, I don't know if any of this
Speaker 4: is really happening, Like what is Yeah, yeah, it's it's
Speaker 4: Anisa Kai maybe, or he's just he's exploring the depths
Speaker 4: of his own depression or whatever, like when you fall
Speaker 4: from the highest heights land directly on your head and
Speaker 4: your head gets lodged in the ground through the geometry,
Speaker 4: he stands right up and he's fine.
Speaker 1: So so, so what happened is like when you load
Speaker 1: up the game next time you play, are you going
Speaker 1: to be right where you fell? Or what's the checkpointing situation?
Speaker 1: I will be there. There is no checkpointing.
Speaker 4: I know that Russ Freshdick was telling the story on
Speaker 4: the Bestiees about how he was doing something.
Speaker 1: Risky to get a hat.
Speaker 4: He could actually get the construction hat that I got,
Speaker 4: and he was you know you cheffed up basically walk
Speaker 4: out on this girder, pick up the hat. And I
Speaker 4: think he got on the girder and he did something
Speaker 4: I've done before where when you've been over to pick
Speaker 4: up the hat, if you're too close, he'll fall over.
Speaker 4: And I think he fell over and he's like shit,
Speaker 4: I said. He's like said to himself, if I fall down,
Speaker 4: I'm not going to do this again, so I'm going
Speaker 4: to try to saves gum. And he turned the game
Speaker 4: off really fast. He loaded it back up and it
Speaker 4: loaded him falling in the air. So he did he
Speaker 4: fall back down now he did. He's the immediate like,
Speaker 4: fuck you, game, let's go again, and you started doing
Speaker 4: it again. But yeah, they it is as punishings as
Speaker 4: it possibly can be in those situations. There are no checkpoints,
Speaker 4: there is no real saves coming. I bet there is ways,
Speaker 4: but I've not looked into it. I've not figured it
Speaker 4: out if there is. And it's like, you know, that's
Speaker 4: that's part of the game, is like recognizing hey, when
Speaker 4: you like fall down and you have to find a
Speaker 4: new way back up to where you were, or maybe
Speaker 4: find a whole other direction that you didn't see before
Speaker 4: you're gonna find like hidden items you didn't see before.
Speaker 4: Like that's how I found the first person hat, the
Speaker 4: hat that gives you a first person view is I
Speaker 4: like fell down when a different direction found a small
Speaker 4: little puzzle area where it's like I was climbing up
Speaker 4: these these steps and then the scaffolding to get that.
Speaker 1: You also see like entirely new cut scenes you hadn't
Speaker 1: seen before. The game wants you.
Speaker 4: To realize you shouldn't necessarily be playing it to like
Speaker 4: get to the end.
Speaker 1: You should be playing it to do one step after
Speaker 1: the other.
Speaker 4: And wherever that takes you, it's probably gonna take you
Speaker 4: to the end eventually, but wherever it takes you next
Speaker 4: is part of the journey. It is part of like
Speaker 4: recognizing that Nate is still dealing with his problems by
Speaker 4: just being willing to get back up and keep going.
Speaker 1: And you know, the man.
Speaker 4: Breaker can't break me until I decide to put down
Speaker 4: the controller, right And I'm just gonna keep going and
Speaker 4: take those deep breaths and keep trying. And it's yeah,
Speaker 4: it's been really really fun.
Speaker 3: Awesome speaking about a game with a little bit of
Speaker 3: symbolism in it, I didn't get the chance to talk
Speaker 3: about this last week because my power got raptured, maybe
Speaker 3: because I told someone on Twitter to eat my ass,
Speaker 3: But Silent Hill f Holy Smoke's Gang, I know Backlar
Speaker 3: Talked had an extended to talk about it. There's a
Speaker 3: quick look now up on the website. But this is
Speaker 3: one of the games that I wound up taking notes
Speaker 3: while I was playing because there's so many parts of
Speaker 3: it were just appealing to me, and I just wanted
Speaker 3: to make sure that I hit these topics when it
Speaker 3: gets to the bomb cast. But my experience with Silent
Speaker 3: Hill has been well documented on this website. I've only
Speaker 3: ever played one and two and then the to remake from.
Speaker 1: Gosh was that last year? Y'all last year? Last year? Okay?
Speaker 3: Yeah, So I'm well acquainted or as acquainted as I
Speaker 3: can be, with the fog, and I think I speak
Speaker 3: for a lot of Silent Hill people, or there's been
Speaker 3: hesitancy anytime a new entry into the series is teased
Speaker 3: or gets announced. But Silent Hill f completely radically different
Speaker 3: from most entries, or at least the ones I'm familiar
Speaker 3: with in the series, because you're no longer in the
Speaker 3: PMW or somewhere in like Maine or wherever Silent Hill
Speaker 3: is supposed to be. You're just straight up in rural
Speaker 3: Japan in the nineteen sixties, And this is one of
Speaker 3: those beautiful moments for me where I think it's great
Speaker 3: and grub You said something on a stream recently that
Speaker 3: has kind of been like ringing in my head and
Speaker 3: resonating with me. Where video games is just such a
Speaker 3: specific medium where only certain stories can be told just
Speaker 3: because you are thrust into a character's perspective. And four
Speaker 3: of us, or this whole team right now, including Chuck
Speaker 3: and Sean, we're all a bunch of dudes, right, We're
Speaker 3: all a bunch of dudes. And if we get thrown
Speaker 3: into any bit of danger, maybe someone accosts us outside
Speaker 3: of a seven to eleven because they think we stole
Speaker 3: their bag, most of us will, or at least together
Speaker 3: we will be able to get out of that situation
Speaker 3: because we're dudes.
Speaker 1: Right.
Speaker 3: But this game, specifically, you play as a Heinko, a
Speaker 3: Japanese high school girl, and one of the things I
Speaker 3: love about it is that her frailty and her position
Speaker 3: in life is a major component in the story rather
Speaker 3: than just you know, perhaps her being sexualized.
Speaker 1: Thankfully she's not.
Speaker 3: But the ways that they use the Silent Hill ethos
Speaker 3: to tell a story is incredibly effective in this game.
Speaker 3: But also I don't think you need to have played
Speaker 3: any of the other Sound Hill games to really get
Speaker 3: the gist of this. It's I know Backlaw was saying
Speaker 3: last week he wasn't super scared of it. Maybe my
Speaker 3: tolerance for playing scary games is much lower, but I
Speaker 3: was spooked the whole time, or at least tense. And
Speaker 3: I think something that Silent Hill F does really well
Speaker 3: in comparison to the older games is that it does
Speaker 3: have a pretty simple but good combat system where when
Speaker 3: you get thrown into these combat arenas, not arenas, but situations,
Speaker 3: you do have a little bit of tools to get
Speaker 3: out of there and succeed. And just like other survival
Speaker 3: horror games, you don't have to.
Speaker 1: Fight all the time. You can just run away. But
Speaker 1: at least you were given the tools.
Speaker 3: Now of like all right, yo, he andko, she got
Speaker 3: that pipe on her, these demons they're gonna fucking go down.
Speaker 3: I'm gonna swing away. But the story in this it's great.
Speaker 3: Your overall run will probably be maybe eight to ten hours.
Speaker 3: But in classic Silent Hill fashion, this will only get
Speaker 3: you one of the endings. I wound up looking up
Speaker 3: because I just don't I don't have the time y'all
Speaker 3: to go play through a game again. I went and
Speaker 3: looked up the different endings, and god, this game goes
Speaker 3: hog wild ape shit. But what I wanted to get
Speaker 3: back to is like the medium of video games as
Speaker 3: like storytelling devices, and like, you know, you're thrust into
Speaker 3: this position, as like this girl that already experiences so
Speaker 3: much difficulty in her home life with her parents trying
Speaker 3: and their expectations of her to like, well, why don't
Speaker 3: you get married? How come you're not like your sister
Speaker 3: and all this? All that, and then as well as
Speaker 3: like how and again, I am a straight dude talking
Speaker 3: about this, so I'm probably and I will get some
Speaker 3: of this wrong. But it handles topics of substance abuse
Speaker 3: and objectification and how women, especially I mean still to
Speaker 3: this day unfortunately get treated as property and like the
Speaker 3: struggles within women and society to fight and buck up
Speaker 3: against that is specially hard. And then but this game
Speaker 3: gives Hinko the tools and the agency to buck up
Speaker 3: against that and fight that and there's bits in this
Speaker 3: story that are really heart wrenching and like the twists
Speaker 3: that it takes to also kind of talk about substance
Speaker 3: abuse and how substance abuse and medication can sometimes yes,
Speaker 3: it is needed, but sometimes it is not a fix all.
Speaker 1: Band aid for someone's problems.
Speaker 3: And the deeper relationships that we have with one another,
Speaker 3: with our family, friends, are our town is very important
Speaker 3: and essential to that. Also, there's cool crazy fox demons
Speaker 3: in this and that's sick.
Speaker 4: When before the uh, like the mechanics of her bucking
Speaker 4: up back against that. Do you think that is like
Speaker 4: where they are saying, this is what silent Hill is, like,
Speaker 4: you know, because I think that's one of the criticisms
Speaker 4: I've been hearing, or maybe not even criticisms, but people
Speaker 4: just kind of like maybe warning others, like, you know,
Speaker 4: it's not.
Speaker 1: Really silent Hill.
Speaker 4: But do you think like they are are trying to say, well, no,
Speaker 4: silent Hill can also be this and maybe should also
Speaker 4: be something like this, so we can explore different ideas
Speaker 4: under this umbrella.
Speaker 1: Do you think they like pulled that off? I think
Speaker 1: they did.
Speaker 3: I think because one of the major aspects of a
Speaker 3: Silent Hill game in my experience is that the town
Speaker 3: and the setting overall is and like the tension behind
Speaker 3: the town as well, and the overall mystery is a
Speaker 3: major component of Silent Hill. And I think Solent Hill
Speaker 3: f really nails that. And maybe I haven't played any
Speaker 3: of the later titles in the series, it probably nails
Speaker 3: it better than some of the revisits to the franchise. Also,
Speaker 3: they went and got I forget his name, but the
Speaker 3: original composer for the Silent Hill games, and that that
Speaker 3: music score or like the score behind this game and
Speaker 3: the audio design is so fantastic because it really adds
Speaker 3: to that unnerving tension and like the psychological horror that
Speaker 3: builds up Backler and I didn't quite get to it
Speaker 3: in the quick look, but you do kind of go
Speaker 3: between two different worlds in this game, and Hinko's sanity, well,
Speaker 3: sanity is also a thing to manage in the game,
Speaker 3: but you kind of go shifting between the town that
Speaker 3: you start the game in and then like a kind
Speaker 3: of psychological different space where you start to question what
Speaker 3: is real, what is actually pushing Heinko or the different
Speaker 3: factors in her life forward.
Speaker 1: I also like have heard that people be like, Oh,
Speaker 1: the combat's not great, but it sounds like for you, like.
Speaker 4: It did what it needed to do, or like, I
Speaker 4: guess what I'm asking is is it thematically good where
Speaker 4: you're like, oh, this fits with what the game's trying
Speaker 4: to do, or is it just like a fun video
Speaker 4: game ass combat system.
Speaker 3: I think something that I walked away with Silent Hill
Speaker 3: to remake last year is just kind of like the
Speaker 3: rage that gets put into every swing, and that it
Speaker 3: makes sense with James in Sound Hill too, And I
Speaker 3: think when you get introduced to the weapon very early
Speaker 3: on in Sound Hill out f you can tell that
Speaker 3: there is a lot of pent up rage and anger
Speaker 3: Inhinko the player character. That I think it makes sense.
Speaker 3: And also we're playing a video game gang where like
Speaker 3: this weird these weird red flowers take over the town
Speaker 3: and then these like dull like monsters pop up. So
Speaker 3: I'm not quite thrown off with oh, she's suddenly good
Speaker 3: at swinging a pipe and like using these weapons. I
Speaker 3: don't think it does too much where it takes you
Speaker 3: away from the game.
Speaker 1: Eight to ten hours sounds real good to me.
Speaker 4: But am I am I going to finish the first
Speaker 4: run and feel like I'm missing something if I don't
Speaker 4: replay it, like you didn't do that, you went to
Speaker 4: go watch the other endings.
Speaker 1: Were you satisfied with that?
Speaker 2: I think I was satisfied enough, because, like in Silent
Speaker 2: Hill fashion, there's a bunch of different notes to pick
Speaker 2: up that flesh out the story and start to make
Speaker 2: you wonder of, like, oh, wait a minute.
Speaker 1: What's going on over here?
Speaker 3: And if you were like more aware of like the
Speaker 3: different plot elements and plot devices, specifically with flora and
Speaker 3: flora and fauna from the Silent Hill universe, you may
Speaker 3: start to pick up on other things in Silent Hill
Speaker 3: f But yeah, I would easily recommend it if you're
Speaker 3: if you want something spooky to play. I also think
Speaker 3: that the voice acting is specifically with the Japanese cast.
Speaker 3: I haven't checked out the English cast, so I can't
Speaker 3: speak to that. That the Japanese cast fucking killer performances
Speaker 3: from HINK like ten out of ten. And I said
Speaker 3: this on Blue Sky, But I think it'd be a
Speaker 3: crime if she if that voice actress did not get
Speaker 3: nominated for anything from the end of the year time
Speaker 3: sticking in Japan though, Dan Reikert, I think you've been
Speaker 3: dealing with your own paranormal because you have been dealing
Speaker 3: with ghosts, specifically ghosts of Yote.
Speaker 1: Yeah, I'm the ghost in that. Everyone thinks to your
Speaker 1: ghost walking around killing people. It's very good. I liked
Speaker 1: Sushima a good amount. I kind of fell off near
Speaker 1: the end. I don't remember why. I got through that
Speaker 1: first like whole kind of like island area, and as
Speaker 1: it moved on to the next one, I was kind
Speaker 1: of like, I feel like the combat and just kind
Speaker 1: of the moment to moment, like going to these places
Speaker 1: in the stealth and everything wasn't really like moving forward
Speaker 1: in a substantial enough way to kind of keep me going.
Speaker 1: So that's to say, like the first one, I am
Speaker 1: liking this one a lot more. It's just it's a
Speaker 1: lot more just focused story wise. It just it plays
Speaker 1: like a cool like Samurai movie. It's just a revenge tale,
Speaker 1: and I like that that's easy to follow. It's you know,
Speaker 1: you've seen this set up probably It's like, you know,
Speaker 1: six people do some bad stuff to you and you
Speaker 1: got to go kill them all, and the combat's super good.
Speaker 1: It's maybe one of the most beautiful games I've ever seen.
Speaker 1: I do think it is probably the first time I've
Speaker 1: been like, okay, this is a significant boost up on
Speaker 1: PS five Pro, like, you know, because I've seen it
Speaker 1: on this TV, which is my standard PlayStation five and
Speaker 1: you can do the performance mode and it runs it
Speaker 1: a pretty good like sixty or so. But like, boy,
Speaker 1: the ray Tracing Pro mode looks really really good in
Speaker 1: this But yeah, it's it's it's really fun. It uses
Speaker 1: gimmicks well, it uses the like dual sense stuff really well.
Speaker 1: You know, the first one I had the stuff where
Speaker 1: you could look at the you swipe up and you
Speaker 1: see the wind and everything, and it does that. But
Speaker 1: it also like you sit down to camp and like
Speaker 1: to light the campfire, you're like swiping up to like
Speaker 1: put the tender on the stuff, and you blow into
Speaker 1: the microphone to kind of blow the fire, and then
Speaker 1: you're cooking by like you've got like a fish on
Speaker 1: a stick and you're turning the controller. I kind of like,
Speaker 1: it's fun. It's not something you have to do all there,
Speaker 1: and it's funny because like I don't know, like in
Speaker 1: Red Dead, you know, you could cook and everything, and
Speaker 1: it drove me nuts just watching the animations. But oh
Speaker 1: when I'm blowing into my controller and flipping it upside down,
Speaker 1: and it's like, oh, that's fun for me. So whatever.
Speaker 1: Combat's good. It's it does a lot of that good
Speaker 1: diegetic uh not you I but the way it just
Speaker 1: kind of like leads you to places. The way there's
Speaker 1: like you know, the bird or the fox and stuff
Speaker 1: that can kind of lead you as you're exploring the
Speaker 1: open world. It also like in the accessibility options, it
Speaker 1: lets you turn on like there's really good options here,
Speaker 1: like you can turn off the bird and stuff like that.
Speaker 1: If you want to just find something yourself. There's all
Speaker 1: those different modes and stuff you can do, kind of
Speaker 1: the the black and white film mode. There's one that's
Speaker 1: like an anime mode where I think it was some
Speaker 1: anime director guide some like music that it's more kind
Speaker 1: of like modern sounding music over it. Tried it for
Speaker 1: a little bit. It was a little cool, but and
Speaker 1: I kind of prefer the classic. Yeah, it's like in
Speaker 1: terms of the open world, you know, the last one
Speaker 1: was almost a little more like old GTA style where
Speaker 1: it would be kind of gated, like oh, the bridges
Speaker 1: are under construction, you know, where like you move on
Speaker 1: to the next Islands. This one is kind of more
Speaker 1: breath the wild, where you know there's six people that
Speaker 1: you need to hunt down and you're getting clues about
Speaker 1: where they are, and as you get clues and stuff,
Speaker 1: your map kind of gets filled out and you can
Speaker 1: kind of like nothing was telling me go to this
Speaker 1: guy first. I just was like exploring in one direction,
Speaker 1: and suddenly I started like getting wind from people and
Speaker 1: getting clues and stuff like, oh, that God might be
Speaker 1: fucking up here, so let's let's let's try to find him.
Speaker 1: So it's cool, like there's that like investigating element of it,
Speaker 1: like you know, just riding around on your horse talking
Speaker 1: to people, you see them talking about rumors and stuff
Speaker 1: like that. That the stealth is great, you know, sneaked
Speaker 1: around on rooftops, you got your grapple hook and everything,
Speaker 1: throwing spears down on people like it's it's it's working
Speaker 1: for me better than the previous one. So but the
Speaker 1: thing is, I've done two sittings with this game, so
Speaker 1: I'm not super far into this. You know, I'm all
Speaker 1: my way towards the first of the six guys. It's
Speaker 1: just been one of those things where it's like everything
Speaker 1: that's doing is very very good. But I can't deny
Speaker 1: the pull of like the last month or so, you know,
Speaker 1: I've Hades and Silk Song, and I found myself going
Speaker 1: to even like Megabank. I put like twenty five hours
Speaker 1: into Megabank in the last week, and I've had Yota
Speaker 1: sitting there. So it's like, I don't know if that
Speaker 1: necessarily says anything other than just like, you know, this
Speaker 1: is a game that if I'm going to play this,
Speaker 1: I want to sit down and make a night of it.
Speaker 1: I want to have like a few hours to kind
Speaker 1: of get lost in this world and explore and stuff.
Speaker 1: And more often than not, it's like, you know, I
Speaker 1: got like maybe forty five minutes before I should be
Speaker 1: going to bed, or before you know, the workday starts
Speaker 1: or something, I'm going to pick up a MEGABONK or
Speaker 1: Hades and do a runner. Yeah. So that's not really
Speaker 1: knock on the game, which is a different style of game,
Speaker 1: but like you want to have some more time when
Speaker 1: you're playing this one.
Speaker 3: Yeah, I think I've experienced the same thing Dan, where
Speaker 3: like it's looming in the background and we've known that
Speaker 3: Yota is coming out, but then all these other smaller
Speaker 3: bite sized games or bite size experiences have popped out
Speaker 3: where like, no, I could sink in a quick like
Speaker 3: hour into this and then the one hour becomes like
Speaker 3: twenty five hours into Megabank like you said, and just
Speaker 3: finishing sorry, oh sorry, just like losing time traveling with
Speaker 3: games like Hades two, where it's like I thought it
Speaker 3: was nine pm, Oh no, it's two.
Speaker 1: Great.
Speaker 4: And did you play any Assassin's Creed Shadows?
Speaker 1: Yeah? This year? Oh my god Jesus, yeah I did.
Speaker 1: And I did like it more than I like I
Speaker 1: typically actively dislike the Assassin's Creed. This one, I was like, ah,
Speaker 1: this is actually doing some fun stuff, but it's it's
Speaker 1: still felt there's something that just feels kind of weighted
Speaker 1: down about that, you know, just running around in that
Speaker 1: game and the combat and everything, which maybe some people prefer.
Speaker 1: But there's definitely like I feel like Sucker Punch between
Speaker 1: Infamous and the Ghost series, like they have a real
Speaker 1: just kind of like floaty quick in a good way,
Speaker 1: like you feel like you're just exploring. There's not a
Speaker 1: lot of obstacles anywhere. This is. This is the opposite
Speaker 1: of like a Red Dead two, where everything feels very
Speaker 1: grounded and uh you know, um blanket on the word
Speaker 1: and what's the fucking word laborious or like lugubrious. Sure
Speaker 1: we'll go with that. Uhgetic. Everything just feels really sharp
Speaker 1: in this, like you know, rolling to get out of
Speaker 1: the way of an attack, that all the different ways
Speaker 1: you can like you know, it does the blue glint,
Speaker 1: the yellow glint, the red glint on the combat and
Speaker 1: it's you know red as you roll out of the way.
Speaker 1: Triangle is a cool one because if you like, if
Speaker 1: you see or sorry, yellow is a cool one because
Speaker 1: if you hold triangle and you let go before the
Speaker 1: strike hits you, you'll disarm the person coming after you,
Speaker 1: so their sword will fill out. And then so it's like,
Speaker 1: imagine the guy's come to attack you, you perfectly do
Speaker 1: the thing to knock the sword out of the way.
Speaker 1: You see where it lands, you roll over to it,
Speaker 1: and you can pick up his sword and throw it
Speaker 1: into him while he doesn't have that type of shits
Speaker 1: and you've got like Fuji dust and stuff like mister Fuji,
Speaker 1: like throwing stuff in their face. Yeah, it's like that
Speaker 1: shit all feels really good and it does it without
Speaker 1: like you can turn on a target lock system that's
Speaker 1: in the accessibility, but by default it's off and it
Speaker 1: works really well. The game very much is turning you
Speaker 1: to feel like you'll be surrounded, and it does a
Speaker 1: very good job of just moving the camera and moving
Speaker 1: who you want to go towards.
Speaker 3: Is it illegal if we started selling pocket sand on
Speaker 3: the store.
Speaker 1: No, we're not responsible for people use pockets sand. We're
Speaker 1: in your pockets for building sand castles. Yeah, yeah, okay, okay, cool,
Speaker 1: Mike write that down please.
Speaker 2: So cocaine pocket sand, gotcha?
Speaker 1: Cool? No, we're not. So Anyway, I'm gonna play a
Speaker 1: lot more of this. It is very very good. But yeah,
Speaker 1: it's just weird how much just those other games have
Speaker 1: just completely occupied like my brain stay there.
Speaker 2: There's a lot everybody's going to have the prioritize.
Speaker 1: Certain games right now, right, Yeah, definitely, this is like
Speaker 1: this is someone's chat to this.
Speaker 2: This is kind of one of those holiday break games.
Speaker 2: It almost sounds like even though it's out now, where
Speaker 2: it's like, yeah, a few days off.
Speaker 1: I can see that, you know, I could totally see that. Yeah,
Speaker 1: I think odds good. I'm gonna beat this game and
Speaker 1: it'll probably be on my top ten because I am
Speaker 1: really loving it, but like, I just need to find
Speaker 1: that town. I need a little bit of a break.
Speaker 1: But I did just see like a collage of the
Speaker 1: box art of all the games coming out in October,
Speaker 1: and it's like, fucking Jesus, wait, that's crazy. Yeah, yeah,
Speaker 1: I'm not even close to done with like Hades and
Speaker 1: Megabond as much as I played them, so yeah, wild.
Speaker 3: Well, let's add another cute little adventure game to explore
Speaker 3: around and lose some time. Last night on Mega Man,
Speaker 3: Mike Minatti, you checked out Ooh Ooh.
Speaker 2: I think it's ooh because at one point I solved
Speaker 2: the puzzle in the game and I went, no, it
Speaker 2: gets this because I went oh, then I'm like, oh.
Speaker 1: I get it all right.
Speaker 2: Maybe it's also called that because you're kind of a
Speaker 2: caterpillar guy, and uh, the start off is just ahead
Speaker 2: and then you get a segment and then it's you know,
Speaker 2: but you actually get two. In fact, the game was
Speaker 2: originally called Oh with four o's, but they cut one
Speaker 2: the o's, which I think is the right idea. I
Speaker 2: think that's maybe a layer of complic This is a
Speaker 2: really neat kind of Metroid Venia two D puzzle platform
Speaker 2: or thing where the main mechanic is like I said,
Speaker 2: so you know, you're kind of a caterpillar and you're
Speaker 2: you're ahead and two balls behind you, and the balls
Speaker 2: are bombs, kind of Bomberman style, and the bombs are
Speaker 2: the only way you can sort of impact your own movement.
Speaker 2: They will shoot you up or to the right, or
Speaker 2: you can shoot the other segment with that. And basically
Speaker 2: just from those two mechanics, and there's only two buttons
Speaker 2: place bomb, set, bomb off, you have kind of everything,
Speaker 2: and it's just about learning what you can do and
Speaker 2: then doing it. It's a little animal, well like in
Speaker 2: that situation. And even though it's it's Metroid Vena, it's
Speaker 2: not so much like, yeah, it's one map, but it's
Speaker 2: not like all these different branching paths. Generally, you'll enter
Speaker 2: an area and to your left will be what looks
Speaker 2: like a dead end, and then to your right is
Speaker 2: a kind of long sequence that is actually just teaching
Speaker 2: you a mechanic, and once you go through it, it's
Speaker 2: all you get some item at the end of it,
Speaker 2: or you know, unlock progression. You just get to the
Speaker 2: end of it and you're like, oh, now, that I
Speaker 2: know that this is something I can do. I can
Speaker 2: go back to that dead end and it's not a
Speaker 2: dead end. Actually, Oh I love that. It is very
Speaker 2: well designed in that way. So it's just super satisfying
Speaker 2: just constantly learning all these things, figuring it out, and
Speaker 2: then yes, seeing how you can do things that once
Speaker 2: felt impossible.
Speaker 4: Like what kind of mechanics, Mike. It's like I'm trying
Speaker 4: to think, what was that like Zelda like game few
Speaker 4: years back that had the the you know, the manual
Speaker 4: pieces that you found in the world world you played
Speaker 4: as a little fun tunics, Oh Tunic so tunic Hat's
Speaker 4: and like Hitten mechanics where it's like, hey, if you
Speaker 4: like pull down this button and certain spots you'll you'll
Speaker 4: do a thing, and that you've been able to do
Speaker 4: this the whole time, but now you found the manual
Speaker 4: piece and just straight up tells you how to do it.
Speaker 4: Is it something I guess you know obviously it's not
Speaker 4: giving you manual pieces, but is it like you didn't.
Speaker 1: Know you had a double jump, Like, what is it?
Speaker 2: It's not quite like that, but I think a good
Speaker 2: example is at one point the kind of section of
Speaker 2: a wall you need to blow up is above you
Speaker 2: and your bomb doesn't reach. But you realize that if
Speaker 2: you drop a bomb on this platform and it falls,
Speaker 2: and if you kind of get under it within it
Speaker 2: falls on your head, they can kind of carry it
Speaker 2: over to that place, and now it reaches it and
Speaker 2: everything is kind of like that. It's not like, oh,
Speaker 2: you didn't know that pushing A and B at the
Speaker 2: same time, did a dodge or something like that. It's
Speaker 2: just all the way these interactions work, the way that
Speaker 2: the bombs impact you, impact other bombs can impact the environment,
Speaker 2: and sometimes it's even sort of just context clues, like, Okay,
Speaker 2: in this room that has a certain layout, obviously you
Speaker 2: kind of learned that you can bomb a wall over here.
Speaker 1: And then layer.
Speaker 2: In the game, you just see that same room layout
Speaker 2: again and you're like, well, I bet I could bomb
Speaker 2: that part of the room again and unlock something, and
Speaker 2: you do.
Speaker 1: So it's just tons of that. It's also you know,
Speaker 1: it's like virtual highlight not telling you about pressing B
Speaker 1: and C to do your specialty. Now it's better than that.
Speaker 1: See that was that was there's no way for me
Speaker 1: to better that.
Speaker 2: Yes, in this game's on Steam, it's like eight bucks
Speaker 2: right now, it's on it's actually on sale, normally it's
Speaker 2: ten bucks. It's you know, it's it's not super long.
Speaker 2: I went through it actually throughout the Mega Man Block.
Speaker 2: It was super satisfying. I basically beat it right at
Speaker 2: the two hour mark.
Speaker 1: Oh well that's great shit.
Speaker 2: Yeah, and you know, maybe it'll be a bit longer
Speaker 2: depending on how long it takes you to figure out
Speaker 2: the puzzles. But yeah, it's just a really nice, kind
Speaker 2: of bite sized one of the Metroid Brain you if
Speaker 2: you want to. The music is very good, very chill,
Speaker 2: uh kind of fun tracks playing throughout it. Yeah, it's
Speaker 2: it's overwhelmingly positive on Steam. It doesn't have a ton
Speaker 2: of reviews, but it seems like everyone who does check
Speaker 2: this one out. Yeah, Like I said, I think, you know,
Speaker 2: I gotta know there's a lot to play right now,
Speaker 2: but yeah, I think it's a great you have an
Speaker 2: evening game, right yeah, two or three hours. Check this
Speaker 2: thing out, play through it, super on, just super satisfying.
Speaker 2: Even though it's a puzzle game. I never felt overly stuck.
Speaker 2: There's moments where I was like, I'm not sure what's
Speaker 2: going on, and then I kind of figure out. The
Speaker 2: important thing to remember is that wherever you are, the
Speaker 2: game is teaching you a mechanic in that area usually,
Speaker 2: and remember what the game is actively teaching you, right,
Speaker 2: you'll probably figure out what you need to do.
Speaker 1: I'm going to play this side.
Speaker 4: Two hours is like the exact right length of Like, oh,
Speaker 4: I can fit that onto the Steam deck and play
Speaker 4: that at any moment. There's another one like that I've
Speaker 4: been meaning, Capoot Mordem, which is like a spooky game,
Speaker 4: and I'm like, I'll say that for October. Apparently that's
Speaker 4: like two hours. So yeah, maybe I'll fit those into
Speaker 4: one of these morning streams.
Speaker 1: At some point.
Speaker 2: I think you'll like it, Jeff.
Speaker 3: Okay, something else I think you'd like, Jeff. Grub is
Speaker 3: a game that I've been playing, Final Fantasy Tactics, The
Speaker 3: Evils Chronicles, Pile Pervs, Stand with Me, Lock into Place
Speaker 3: with Me, Gang. The game is here. It's finally here.
Speaker 3: The rumors were real. It's here, and Greb. We talked
Speaker 3: about this very briefly on an episode of Game as
Speaker 3: Mornings last week. But if I reviewed games on this
Speaker 3: website or I guess I could, I think this is
Speaker 3: an easy four out of five five out of five.
Speaker 3: If you've ever been curious about the final Fantasy Tactics
Speaker 3: games and didn't want to spin up an emulator or
Speaker 3: get the weird iPhone version that came out a couple
Speaker 3: of years ago, this is definitely the way to play
Speaker 3: this game. The quality of life changes that they've added
Speaker 3: are great. The voice acting performance is fantastic. I think
Speaker 3: front of the site Ben Star is in this probably
Speaker 3: is or could be Ben Starr from Expedition thirty three
Speaker 3: or Destraining two. I mean, but yeah, if you are
Speaker 3: like me and a tyle siko, this is the title game.
Speaker 3: The story turns out kind of hits very hard when
Speaker 3: you yourself a kind of living through a very questionable
Speaker 3: person in charge at the hell through History country. Yeah,
Speaker 3: tired of living through unprecedented times.
Speaker 1: Gang.
Speaker 3: But this has all of the trappings from the original game,
Speaker 3: where Yep, throw your dude over here, and then after
Speaker 3: you've done your move, pick the position he lays in,
Speaker 3: and then if you hit someone from behind, does more
Speaker 3: damage good. And then you got your little cute dudes
Speaker 3: and like you're ere looking guys. It's great, It's fantastic.
Speaker 3: We're going to try and spin up a quick look
Speaker 3: for folks to see the game in action, because it
Speaker 3: is pretty much just Final Fantasy Tactics, the original game.
Speaker 3: So I don't want to spoil the story because the
Speaker 3: story is very important to the game, but the overall
Speaker 3: gameplay it is I wouldn't say snappier, because we have
Speaker 3: very snappy Tactics games now like Tactical Breech Wizards and
Speaker 3: Into the Breach, So this isn't quite that. This is like,
Speaker 3: this is just streamline and original Final Fantasy Tactics, And
Speaker 3: this does give me hope gang that maybe one day
Speaker 3: we will go back to that school yard and start
Speaker 3: with a snowball fight that takes us to a magical
Speaker 3: journey about crystals and friendship and our brother.
Speaker 2: Maybe I used to think that wasn't gonna happen, id.
Speaker 2: I used to think people didn't really like Tactics Advanced
Speaker 2: that much until I met you, Fucos, and uhs, I realized, yeah.
Speaker 1: Yeah, that game fucking rule.
Speaker 4: That's that's the game that I did actually like play
Speaker 4: like at a red light and did not like look
Speaker 4: up into and then realize, oh my god, it turned
Speaker 4: green and I can't do this.
Speaker 1: I can't take this to work anymore. So yeah, yeah,
Speaker 1: that game is the reason I went to class for
Speaker 1: the first semester of college. That is the only thing
Speaker 1: they got me through that semester I went to school.
Speaker 2: I'm glad that this is hitting. H I I love
Speaker 2: Final Fantasy. It's one of my favorite game franchises, and
Speaker 2: somehow I just have not really played that much. Final
Speaker 2: Fans A two.
Speaker 4: I don't think it was as good, but it was
Speaker 4: that first one's a I was excited for or didn't.
Speaker 1: Really do it for me. Yeah, it didn't quite hit.
Speaker 3: Yeah, but I'll stand by this. I think Tactics advanced
Speaker 3: and then Evilase chronicles with this one are probably for me.
Speaker 3: Top five Final Fantasy games. And yeah, go back to
Speaker 3: Eviase more. I mean twelve was cool with your twelve
Speaker 3: vest Man and the Bunny Ladies. Yeah you know what,
Speaker 3: throw in more tiles. Yeah, Phantom Menace and Bunny Ladies
Speaker 3: in Final Fantasy, and I think we'll have hits.
Speaker 2: Did I ever tell you about the Foul Fantasy fourteen
Speaker 2: raids series where you just went to Elise and uh.
Speaker 1: Ron and I was tactics. I don't think i've ever
Speaker 1: heard you talked about this, so yeah, what is this
Speaker 1: all about?
Speaker 2: So you know, like when they do the raids and
Speaker 2: foul Fantasy fourteen, there's a different context. The raid with
Speaker 2: the most people I forget eight times, the twenty four
Speaker 2: people together raids, they're usually very thematic. They have their
Speaker 2: own storylines, so you like watch like you talk to
Speaker 2: people and then you go and do a rush of
Speaker 2: kind of four bosses and it's thematic. But yeah, you're
Speaker 2: like going to Evily and these ones and all these
Speaker 2: characters from tactics and mostly tactics, but there is also
Speaker 2: some twelve stuff in there. It's a very very cool
Speaker 2: raid series. Again, it was just all that the least flavor.
Speaker 2: You're part of a theater troop even Oh it's good stuff.
Speaker 1: Yeah.
Speaker 3: This when when I saw that the Evila stuff made
Speaker 3: its way into fourteen, I thought, Okay, this will be
Speaker 3: this will finally be the thing that gets me to
Speaker 3: sink in a bunch of time. But then video games
Speaker 3: keep coming out and I don't have time to play
Speaker 3: the one video game forever.
Speaker 1: You would have to have played.
Speaker 2: You probably need to play like three hundred hours of
Speaker 2: fourteen before you could do the evil stuff one. Maybe
Speaker 2: that's pushing it maybe let's say fifty or one hundred.
Speaker 3: There are a lot of kings and knights in Final
Speaker 3: Fantasy Tactics. But Mike Manatta, you've been going on your
Speaker 3: own King's Quest with kings Quest one.
Speaker 1: Yeah, stupid idiots playing all these new games, you fools.
Speaker 1: There actually was like a little it was like Sunday night,
Speaker 1: like what am I gonna play? And I knew I should.
Speaker 2: Start like Solid Hill f or maybe Gsta Gyote or
Speaker 2: all these other things.
Speaker 1: And I'm like, your chat demanded an old game. No
Speaker 1: they didn't, Yeah, I bet they didn't.
Speaker 2: I was like, you know, I really need to satisfy
Speaker 2: my own stupid crave things right now. You know, I
Speaker 2: like graphical adventure games a lot, talking about a much.
Speaker 2: I like Monkey Island things like that. Obviously, been playing
Speaker 2: through myst and guests, so and I've always respected King's
Speaker 2: Quest and I've always been curious about it. And I
Speaker 2: played King's Quest six, which was a very very early
Speaker 2: CD game, and I finally played through all that recently.
Speaker 2: But kingsqust one is kind of the first one of these.
Speaker 2: It's when the series went from you know, the genre
Speaker 2: went from text based games or maybe a game where
Speaker 2: you look at a picture while you do the text
Speaker 2: based stuff too, you're actually moving a character around an
Speaker 2: environment to solve the puzzles. It came out of nineteen
Speaker 2: eighty four. There aren't very many games that I played
Speaker 2: that came out before I was born. Uh, so that
Speaker 2: aspect that I find interesting. But yeah, it's it is
Speaker 2: one of these you basically walking around a six by
Speaker 2: eight grid that loop, so it's almost like a globe,
Speaker 2: and there's just kind of puzzles to solve its.
Speaker 1: Puzzles, like like spelling Rumpel Stiltskin backwards for an hour.
Speaker 2: Oh that's yeah, yeah, so some of the way some
Speaker 2: of the puzzles I want.
Speaker 1: When I tuned in, it was like an hour of
Speaker 1: like trying to spell rumpels Stiltskin backwards.
Speaker 2: Yeah, here's here's I made a map of the world
Speaker 2: and this is my rupples still skin cipher.
Speaker 1: Yeah.
Speaker 4: So at one point, wait, did you know you were
Speaker 4: supposed to be spelling rumples stilt skin backwards?
Speaker 1: Let me explain. So also, you just said the phrase
Speaker 1: Rumpel Stiltskin cipher, and I just want to point that out.
Speaker 3: Yeah, that's going to be the title of the episode now,
Speaker 3: so you at what point you come across a a nome,
Speaker 3: He's like, oh, if you can guess my name, I'll
Speaker 3: give you a pressy.
Speaker 2: You get three tries, and like you at first, you're
Speaker 2: like it, that's probably Rumple. Still He's like, ooh, that's close,
Speaker 2: but it's not it. It gives Even when you fail,
Speaker 2: he gives you a key so you can progress through
Speaker 2: the game. But whatever, you want to get his name right, Well,
Speaker 2: you go to a witch's house later and you find
Speaker 2: a note it's like think backwards. So I was like, okay,
Speaker 2: I tech the right ruppel still skin backwards right, and
Speaker 2: then he's like, m you're closer. I'm like, okay, what that.
Speaker 2: I was trying to figure this out forever. Finally someone
Speaker 2: told me because I asked, you're supposed to write out
Speaker 2: the alphabet and figure out what the inverse letter is
Speaker 2: an H letter of ruppels still skinned.
Speaker 1: So like, why is z z is A? And so
Speaker 1: on it?
Speaker 2: Why now not only that, even after I did all
Speaker 2: of that, it turns out that I was spelling the
Speaker 2: Rupple part wrong because Google says it was e L
Speaker 2: not L e uh fuck Detroit, just score excuse me?
Speaker 1: So that was right, me crazy, Yeah, there's up two spots.
Speaker 2: But the thing is, this game, even in nineteen eighty four,
Speaker 2: was doing like a, hey, each puzzle kind of has
Speaker 2: multiple solutions, so you don't need to know Rumpelstilskins stupid
Speaker 2: backwards cipher name. The key that you get from him
Speaker 2: is good enough to go into a cave, so you
Speaker 2: can go up some stairs and go to the floating
Speaker 2: island where the giant is who has the magic chess
Speaker 2: that always refills with gold, which is one of the
Speaker 2: three items you need in order to complete your King's quest.
Speaker 2: So even like, there's something about the idea of a
Speaker 2: nineteen eighty four game having multiple solutions to puzzles that
Speaker 2: is actually blowing my mind a little bit. Is super satisfying.
Speaker 2: And you know there's a score system, and all that
Speaker 2: really is is, hey, you can one hundred percent this
Speaker 2: game once again, even in nineteen eighty four, Like, oh,
Speaker 2: you're thinking about people one hundred percent of the game,
Speaker 2: So you could get the max score run if you
Speaker 2: want to, or you can kind of just do what
Speaker 2: you want to do. You can kill the dragon with
Speaker 2: a dagger instead of just kind of putting him out
Speaker 2: with a bucket of water and get less points. But hey,
Speaker 2: you're progressing, you're going to beat the game. It's fine. See,
Speaker 2: it's definitely archaic. I think a lot of people are
Speaker 2: gonna find it very ugly. I find it infinitely interesting
Speaker 2: in neat and if somebody loves this genre, it's it
Speaker 2: was really cool to like go back and play the
Speaker 2: kind of forefather of it, unless I went and played
Speaker 2: Colossal Cave Adventure, a text based game, right, it's hard
Speaker 2: to find too many other predecessors.
Speaker 4: Yeah, I mean that's like literally what you described describe there.
Speaker 4: That's the one that the genre is named after, right,
Speaker 4: the adventure.
Speaker 1: I think, yes, yes, I think it.
Speaker 4: Is like when you're playing it, do you like, does
Speaker 4: it feel like eventually or like there was some logic
Speaker 4: to it?
Speaker 1: Or is it just no ROBERTA.
Speaker 4: Williams was on cocaine the entire time.
Speaker 1: There's like there's.
Speaker 2: Some logic to so the air thing too. These games
Speaker 2: are parsers, right, and that means that you have to
Speaker 2: type out, type it out your commands. So a good
Speaker 2: example is, at one point I was in the bottom
Speaker 2: of a well and I wanted to see if there's
Speaker 2: like I was in a body of water, and you
Speaker 2: could I constantly these games. So I'm like, Okay, swim
Speaker 2: this one for a bit. Eventually you get tired and die.
Speaker 2: I'm like, go underwater, submerge. Right, the only word it
Speaker 2: will accept and is looking for is die. So sometimes
Speaker 2: it's just like, what exactly do you want me to
Speaker 2: type here right now?
Speaker 1: Video game?
Speaker 4: Like, like, I still feel like you said it all
Speaker 4: exactly right. I think you're going to be younger people
Speaker 4: who still just don't really know what you mean. Like
Speaker 4: there are no buttons on the screen that say, like,
Speaker 4: here are the options, here's the context sensitive buttons that
Speaker 4: will give you an idea of what the game's looking for.
Speaker 4: He literally has to type out what he wants the
Speaker 4: character to do and hope that that's what the game
Speaker 4: is after.
Speaker 2: Yeah, Like later games kind of get better about synonyms
Speaker 2: and things like that. This one it's pretty specific. Like
Speaker 2: at one point I had a key I want to
Speaker 2: open a door that was locked, and it guys like
Speaker 2: open door, use key on door. It just wasn't like
Speaker 2: any of that until I said unlock door. It was
Speaker 2: looking for the word unlock, and then it was happy.
Speaker 2: So start as he can go a little crazy because
Speaker 2: you're like, Okay, am I on the wrong track here?
Speaker 2: Am I just not typing in the right exact word?
Speaker 2: So that that was Maniac Mansion, which was Lucasart's first
Speaker 2: big point click adventure game. That was the big innovation
Speaker 2: there was that they just put verbs as part of
Speaker 2: the UI, and you clicked on the verb and then
Speaker 2: you clicked on the environment. So you would just click
Speaker 2: on the word open, then you click on the door. Well,
Speaker 2: now you open the door.
Speaker 4: So that became kind of standardized eventually. I remember the
Speaker 4: first time I encountered that was Robin Hood on the
Speaker 4: nes and being like is this I just could not.
Speaker 2: Understand it, as like a little boy, some of the
Speaker 2: Kingsworst games had any sports. Kings Quest five, which is
Speaker 2: pretty late in the series, had in any support, and
Speaker 2: I'm like, how the heck would that have worked out?
Speaker 1: So yeah, I think few people would appreciate this game
Speaker 1: like I did.
Speaker 2: By somebody who loves this, Jen Ry and has been
Speaker 2: very fascinated by early computer games. Recently, I've been watching
Speaker 2: a lot of videos about Ultima and things like that.
Speaker 2: I found it very interesting. So gg is where I
Speaker 2: found this, Uh, you know, easily played. You just download
Speaker 2: it and runs off scum VM or whatever, so I
Speaker 2: worry about how you work on modern computers or anything.
Speaker 1: Yeah, builts is a package for you, so you could
Speaker 1: just go and start playing it. Yep, wonderful.
Speaker 3: I'm thank you for that history lesson, Mike about a
Speaker 3: game that I will probably never play, but I'm happy
Speaker 3: that you were happy playing.
Speaker 2: Yeah, the people if you were watching the seventh Guest
Speaker 2: stream and you're like, this game looks old, don't look
Speaker 2: at King's Quest, he.
Speaker 1: Won't like that.
Speaker 4: What do you guys think Dan would have an easier
Speaker 4: time doing the Man Breaker.
Speaker 1: Or King's Quest Man Breaker, Man Breaker? I think I
Speaker 1: think I'd get frustrated, but I could do it. Yeah.
Speaker 3: Dan would lock in after a while, like he fell
Speaker 3: into a rhythm with it.
Speaker 1: Yeah. Yeah, you're obviously different than like speed Running, but
Speaker 1: like you know, with speed Running, I get used to
Speaker 1: having to do the same thing over and over and
Speaker 1: over again and just get better at it. It would
Speaker 1: drive me nuts, but I could beat it. King's Quest.
Speaker 1: You would just change leave the industry, change careers. Yeah. Wow.
Speaker 4: Back to the movie theater buttering popcorn WIT's Protection program.
Speaker 2: Yeah yeah, folks, we're gonna take another quick We're gonna
Speaker 2: take a bricky break, and then we'll be back with
Speaker 2: more games talk and video game news, as reported by
Speaker 2: one Jeff Grubb right after the.
Speaker 1: Rub.
Speaker 3: It's okay, just look at it. Okay, it's fine.
Speaker 1: Wait wait, wait, wait damn, what are you doing here? Oh?
Speaker 1: We like like existentially or what do you mean? No,
Speaker 1: Dan like here a giant bomb covering games?
Speaker 2: Oh?
Speaker 1: Oh what I do for a living? Okay, Well, I'm
Speaker 1: here because of Game Informer. That's right. Way back in
Speaker 1: nineteen ninety three, I saw a Game and Former magazine
Speaker 1: and subscribed for the first time, and it has been
Speaker 1: a huge part of my life ever since, from you know,
Speaker 1: working the register at Funko Land and selling subscriptions to
Speaker 1: starting working there full time in two thousand and nine.
Speaker 1: Game Informer has been there for me the whole time.
Speaker 1: They mean a ton to me, so it hurt me,
Speaker 1: just like I know it hurt a lot of you.
Speaker 1: When the unexpected news came down not too long ago
Speaker 1: that Game Informer was shutting down. But nay, fair not,
Speaker 1: I say, that's right. Game Informer is back, and with
Speaker 1: one hundred percent of the staff that was there when
Speaker 1: it shut down.
Speaker 3: Now, Danny boy, I see that you're holding a magazine
Speaker 3: right there. Tell me about how that page feels.
Speaker 1: I'm telling you I have held hundreds upon hundreds of
Speaker 1: Game Informer magazines from nineteen ninety three to today, and
Speaker 1: this is, without a doubt the best. But I'm feeling
Speaker 1: this right now. This is this is a smooth cover,
Speaker 1: This is a thick, nice paper here the print is
Speaker 1: just because this is a wonderful quality print magazine. It
Speaker 1: makes my heart feel good.
Speaker 4: And I know that Game Informer is a team that
Speaker 4: I can rely on to say something substantial about games
Speaker 4: and the people who make them, because GI has a
Speaker 4: stellar crew of editors.
Speaker 1: These are people I love to.
Speaker 4: Have on the couch at Giant Bomb at night over
Speaker 4: at Summer Game Fest. It's people I can always rely
Speaker 4: to have something interesting to say. That's why I know
Speaker 4: when they have those excellent cover stories, just like they
Speaker 4: always did and always will continue to do, so it's
Speaker 4: going to be some of the best coverage in video games.
Speaker 3: And another fun bus, Game Informer donates five percent of
Speaker 3: every subscription purchase directly to Saint Jude Children's Research Hospital.
Speaker 1: You know earlier this year, the future seemed very uncertain
Speaker 1: for both Game Informer and Giant Bomb. That's putting it mildly,
Speaker 1: and as someone whose life and gaming hobby has been
Speaker 1: greatly impacted by both of those outlets, I am thrilled
Speaker 1: that we are both back and doing our thing online
Speaker 1: and your podcast apps and in print in your hand.
Speaker 1: That is right, gaming news, reviews, everything in between sent
Speaker 1: straight to your mailbox every month. To subscribe, go to
Speaker 1: Game Informer dot com slash subscribe now magazines.
Speaker 3: Now begins the rogue light like block of the game
Speaker 3: portion of the Bomb cast. We got three big hitters here,
Speaker 3: a gang before we move on to news. There's so
Speaker 3: much we gotta move. We had to take a break
Speaker 3: in preparation. We gotta to take it. Take a quick,
Speaker 3: deep breath, and now we're back in games. Uh, Dan,
Speaker 3: you said this earlier, but you've been playing MEGABONK.
Speaker 1: Yeah, And I just remembered. I was looking at my
Speaker 1: notes and I was like, wait, I feel like I
Speaker 1: talked about this. Uh I talked about it last week
Speaker 1: a little bit. Yes, you did talk about it a
Speaker 1: bit last seek. So last week you went the discord.
Speaker 4: You're like, guys play Megabank and I went you and
Speaker 4: I talked about it on a little bit on last
Speaker 4: week's Yes on this show last week, and since then,
Speaker 4: apparently you've played a lot more.
Speaker 1: Yes, yeah, because I feel like I probably was just
Speaker 1: starting it before last week, but it was yeah, three
Speaker 1: D Vampire Survivors all that. So it's like I am
Speaker 1: much much deeper in it now, and uh, it's depth
Speaker 1: becomes more apparent like Vampire Survivors, as you play more,
Speaker 1: and then the actual runs themselves are are changing in
Speaker 1: a way that like, you know, when you're trying to
Speaker 1: get very specific quest done where it's like, Okay, now
Speaker 1: I'm trying to get this one where it's I have
Speaker 1: to activate all these shrines on a map to unlock
Speaker 1: this quest or whatever. So then it's like, okay, well,
Speaker 1: I guess I'll use calcium this skateboarding skeleton because he's
Speaker 1: got the best move speed. So I'm just kind of
Speaker 1: like flying around the map and I'm prioritizing double jumps
Speaker 1: and air you know, you know, a height of jumps
Speaker 1: and stuff like that, and I'm just it's less about
Speaker 1: sheer power and beating a boss and more about mobility
Speaker 1: and stuff. And then you're going to go after one
Speaker 1: quest that's more about like getting more you know, shield,
Speaker 1: like more defense and stuff like that. So I'm gonna
Speaker 1: go after the Age's Shield and I'm going to basically
Speaker 1: try to beef myself up as much as possible, get
Speaker 1: as much armor and shielding as possible so I can
Speaker 1: get that quest done. So I've just got a huge
Speaker 1: checklist of stuff basically right now. And on top of that,
Speaker 1: I haven't like beaten the game. There's different tiers of
Speaker 1: each area. So there's the forest tier one two three,
Speaker 1: desert one two three, and you have to do different
Speaker 1: things to kind of move past that. And like, you know,
Speaker 1: the first time you get to a boss and like
Speaker 1: a tier two and it's got like one hundred and
Speaker 1: sixty thousand HP and you think you're hitting them with
Speaker 1: everything and it's barely even moving that bar down. It's like,
Speaker 1: all right, well, I guess I got to rethink everything
Speaker 1: about like the first ten minutes of this run before
Speaker 1: I get to him. So the depth there is great.
Speaker 1: I'm constantly unlocking new items, new weapons, new characters, new quests,
Speaker 1: so it is it's that Vampire Survivors thing where it's
Speaker 1: like you started up, and you're like, this is fun,
Speaker 1: but how much you know, could this have legs? And
Speaker 1: then it's through these quests and in the way it
Speaker 1: unlocks things over time that that's where the legs become apparent.
Speaker 1: And that's very much happening with me with MEGABONK and yeah,
Speaker 1: it's it's gonna be. It's gonna do well on my
Speaker 1: top ten. I think it is. It is and it
Speaker 1: also I started playing on the steam deck. It is
Speaker 1: oh perfect. Yeah, that's why that's the only place I
Speaker 1: played it. It rules on the steam Deck. It's yeah,
Speaker 1: I have no idea.
Speaker 4: Yeah, with the sticks on there, like it just feels
Speaker 4: like a good place. Like the controls are good for
Speaker 4: that game.
Speaker 1: Yeah, I thought like because I was like, there's so
Speaker 1: many care and so much action on screen, is this
Speaker 1: going to be a cluster fuck? And then I was
Speaker 1: telling Alex Boniello that he should download this and play it,
Speaker 1: and first of all, he immediately text me back' is like, oh,
Speaker 1: this is a perfect video game.
Speaker 2: Uh.
Speaker 1: And he realized that, like it's four hundred megabytes it is.
Speaker 1: This is not a big game. Oh shit. Yeah, So
Speaker 1: like I just I continue to love this. It is
Speaker 1: my go to. It's you know, if I'm up in
Speaker 1: the morning before you know, we start recording something, I'm
Speaker 1: playing it. If I got an hour before bed, I'm
Speaker 1: playing it. If I got something on the background team
Speaker 1: it's a perfect podcast. Putting a TV show or something
Speaker 1: on the background game, it's it's fantastic.
Speaker 4: We we should play Risk of Rain two, which is
Speaker 4: I think, okay, I would love to first person multiplayer
Speaker 4: version of this.
Speaker 1: Yeah.
Speaker 3: I was gonna say, like every time we've talked about
Speaker 3: megabonk on the website, someone will bring up Risk of
Speaker 3: Rain two, and that's at least four players, right, I think,
Speaker 3: so yeah, we could party.
Speaker 1: I just think them just a first one that.
Speaker 4: Was isn't the first one two D?
Speaker 2: Yes?
Speaker 1: Yeah?
Speaker 4: Oh and then they went first person three D, which
Speaker 4: I thought a third.
Speaker 1: Person three D? Yeah, third person? Yeah, it's third.
Speaker 4: Person okay, okay, so I'm just thinking of it win
Speaker 4: three D Okay. So yeah, the first one's two D,
Speaker 4: the second one is three D. I love when that
Speaker 4: happens when they go from uh an indie game, and
Speaker 4: then they do a sequel and they follow it up.
Speaker 1: With three D version of that. The hell diverse things yep,
Speaker 1: thatch your friends. Yep. Of course I would love to
Speaker 1: try that because yeah, I'm I'm all in on this,
Speaker 1: this type of game player. And again it's just a
Speaker 1: ten minute run. Like you know, Vampires Farmers had the
Speaker 1: thirty minutes and you could do things like the hyper
Speaker 1: mode or the Devil speed mode and things like that,
Speaker 1: but like ten minutes on these it's just like you
Speaker 1: get in that loop and it is so easy to
Speaker 1: just be like I do one, Why I just unlock
Speaker 1: this weapon. I gotta try out the sniper rifle. I
Speaker 1: gotta try like, yeah, it's only dead ten minutes, ten minutes.
Speaker 1: It's potent. It is potent, all right.
Speaker 3: Well, speaking about Poe C, you know, it is very
Speaker 3: ponent And I guess a lot of people associate with
Speaker 3: my personal brain and on the internet gambling, and you
Speaker 3: know what's so good about gambling slot machines. Baby, I
Speaker 3: saw people saying that they would lose me if I
Speaker 3: started playing clover Pit.
Speaker 1: Jokes on you, gang, I've been playing clover Pit for
Speaker 1: most of those games. We got code for like a
Speaker 1: month and a half ago because it was supposed to
Speaker 1: come out around Silk Soong and I got pushed back,
Speaker 1: so like, yeah, most of my time playing it was
Speaker 1: in like mid August.
Speaker 3: I think, yeah, yep, Dan, you and I have been
Speaker 3: playing clover Pit. This is a slot machine rogue light
Speaker 3: where I guess, let's just compare it to Bilatro because
Speaker 3: that's the easy comparison. From run to run, you're building
Speaker 3: you have to hit a target of currency. From there
Speaker 3: you can unlock items to affect your different spins. It
Speaker 3: costs a certain amount of money to do a set
Speaker 3: of spins, and like with actual slot machines, you can
Speaker 3: depending on the tier of how much money you're throwing in,
Speaker 3: you either get like a single line the full board
Speaker 3: or is it I forget Dan, is it just the
Speaker 3: single line and then the full board?
Speaker 1: Or I've always just done the full payment unless I
Speaker 1: literally don't have enough gold to cover it, Like okay,
Speaker 1: that seems crazy to not play full Yeah.
Speaker 3: Yeah, I've also only done that, and unfortunately.
Speaker 1: This does scratch the casino itch. But Dan, how have
Speaker 1: you been finding your time with it? I mean, it
Speaker 1: is very good, and it Blottro is the right comparison
Speaker 1: just because of the formats. I mean, it's it's very
Speaker 1: different in that like there is more of a narrative setup,
Speaker 1: like you are in this like torture room basically and
Speaker 1: the floor drops out if you can't afford the debt
Speaker 1: and stuff like that. So there's like a creepy almost
Speaker 1: like like inscription type vibe to it. It's first person,
Speaker 1: it's so it's definitely different than Blatron that way, but
Speaker 1: in terms of like like in Blatro you're leveling up oh,
Speaker 1: four of a kind, three of a kind, two pair. Here,
Speaker 1: you're leveling up individual like okay, so sevens or treasure
Speaker 1: chess or clovers, but then also patterns because it's you
Speaker 1: know it's three it's three rows of five slots, you know,
Speaker 1: so fifteen total symbols, so you can level up the
Speaker 1: one that's like okay, straight across, or the one that's
Speaker 1: like a diamond down or like the all fifteen. So
Speaker 1: there's all these different things you can level up, and
Speaker 1: that is kind of how it works. When you start
Speaker 1: a run, it's like, okay, you'll get a charm and
Speaker 1: you have like seven charm slots. You can equip it anytime,
Speaker 1: and it's like, okay, this charm makes it so sevens
Speaker 1: show up more often and okay, so I finished this
Speaker 1: set here and the phone rings in the room. You
Speaker 1: pick it up and you can pick one of three
Speaker 1: different boons basically, and this one will be like, oh, okay,
Speaker 1: this one doubles the value of all sevens and treasure chests,
Speaker 1: and it's like, well, I'm gonna take that because I'm
Speaker 1: focusing on sevens. And then there's a chart next to
Speaker 1: the slot machine at all times that shows the value
Speaker 1: the current value of anything, and so yeah, you can
Speaker 1: like basically through the charms and the boons and stuff
Speaker 1: like that, you can start tweaking the frequency that certain
Speaker 1: symbols will show up and also their value. So even
Speaker 1: if like you know, a clover or something is the
Speaker 1: least valuable one, you can make it after you know
Speaker 1: a few sets of you know, pulls or that, like, oh,
Speaker 1: it's the most valuable and it shows up the most,
Speaker 1: and you can get terms and stuff that make the
Speaker 1: one other ones show up less. So you can kind
Speaker 1: of really fashion things to what you're shooting for in
Speaker 1: any given run. But at the same time, it is
Speaker 1: like look poker and blattro obviously element of luck to it.
Speaker 1: Any gambling there's an element of luck. Obviously, slot machines
Speaker 1: are the most bullshit luck nonsense thing in a casino.
Speaker 1: You can't be good at slots, so.
Speaker 4: They're specifically rigged against you in real life. I was
Speaker 4: gonna ask, and I know what you're gonna do. But
Speaker 4: as you as you guys, as you answer this, like
Speaker 4: the threat this through, do you feel like they try
Speaker 4: to like maybe lean it in your favor instead.
Speaker 1: I don't know. How do you feel about it?
Speaker 3: I don't think.
Speaker 1: I didn't get a sense that they were kimmicking it
Speaker 1: at all. It didn't feel like it was. I mean,
Speaker 1: you can do things where it's like some of the
Speaker 1: charms will give you like, oh, every seventh spin you
Speaker 1: get a bonus to your luck stat, and the luck
Speaker 1: stat will in general like make you know good good
Speaker 1: spins show up more often. Okay, I don't it's not random.
Speaker 1: I think like if your luck stat is up, it
Speaker 1: will be given you more favorable stuff. Ok But if
Speaker 1: you're not getting luck up, I don't think it's like
Speaker 1: gimmicking in So that's the thing is like it It
Speaker 1: is a little frustrating that, like you can be making
Speaker 1: all the smart decisions you could possibly make, and at
Speaker 1: the end of the day it does kind of like
Speaker 1: you can go up and you've got seven spins to
Speaker 1: hit this debt amount, and you're just nothing's coming up,
Speaker 1: and it's just like about that.
Speaker 3: I think that's like the major detriment to the game,
Speaker 3: because in some roguelikes, even like maybe your first or
Speaker 3: second game in Blatro, or first or second run in
Speaker 3: eighties eighties two, you can get obscenely far just because
Speaker 3: like luck is in your favor and you can use
Speaker 3: the mechanics of the game. Here, you are really just
Speaker 3: limited to the fate of the slot machine, and if
Speaker 3: you just get a bunch of bad spins despite having
Speaker 3: a good build, it does kind of like take the
Speaker 3: momentum out for me.
Speaker 4: Yeah, I think people will point out that, like, well,
Speaker 4: poker's random, right, so what's the difference with Blatro. But
Speaker 4: I think, well, poker's not as random as slot machines, right,
Speaker 4: like we whether.
Speaker 1: It's mathematically, it's not as random. And also if you
Speaker 1: are playing actual poker against actual people, I mean, the
Speaker 1: real game is in the psychology and how you play,
Speaker 1: you know, bluffing and things like that. So that's that's
Speaker 1: a different deal for sure. Slot machine is there is
Speaker 1: just randomness.
Speaker 3: There as the Residents slot Machine. I'm not gonna say
Speaker 3: expert enthusiast here. In comparison to another slot machine game,
Speaker 3: Luck Be a Landlord, I think I would from a
Speaker 3: run to run basis, I think Luck Be a Landlord
Speaker 3: is an easier time because there still is some ramp
Speaker 3: up because of like the weird setting that you're in
Speaker 3: and like the jail cell or weird place that you're
Speaker 3: locked into.
Speaker 1: At least you have a bathroom. You can pee in
Speaker 1: the game if you want. Yeah.
Speaker 3: With a clover Pit, I feel like clover Pit takes
Speaker 3: a little too long to get a run up and going,
Speaker 3: and I kind of just need like that drip feed faster.
Speaker 3: I need that dopamine hit faster to like lock in,
Speaker 3: and but there's there's too many things going on in
Speaker 3: clover Pit. That being said, I do like the grungy
Speaker 3: setting of it, and I don't think I have that
Speaker 3: bad of a time being locked inside with the slot machine.
Speaker 4: I think all that matters is it has an eighty
Speaker 4: five on Open Critic. I have it in Fantasy Critic.
Speaker 4: It has put me very far ahead of everyone, and
Speaker 4: now I have the projected points just way way out there.
Speaker 4: No one's good guarantearic guaranteed victory, guaranteed victory for your play.
Speaker 1: One more note on that is that like you know,
Speaker 1: with these other games we're talking about, Megabonk and Haites
Speaker 1: that like the rogue light elements, like the stuff that
Speaker 1: actually progresses and it's like, oh, I've unlocked this thing
Speaker 1: are pretty exciting and fun. Like with Hades too, you know,
Speaker 1: we're gonna talk about that in a second. It's like
Speaker 1: you're getting all this new stuff in the hub world.
Speaker 1: You're getting all these new you know, aspects to your
Speaker 1: weapons and stuff, things that are making the game more
Speaker 1: fun to play. I mean, I've played a good amount
Speaker 1: of clover Pit, I'd say over ten hours, and like
Speaker 1: the permanent unlocks are like there are these four drawers
Speaker 1: that you can get a key for basically, and so
Speaker 1: that way, Okay, if a run is ending, you can
Speaker 1: take one of your charms and you can store it
Speaker 1: in a drawer and get it next time. So basically
Speaker 1: it's like, Okay, now I have three drawers unlocked, so
Speaker 1: I can save three of my charms for the next run.
Speaker 1: But it doesn't really change anything about the next run.
Speaker 1: Where it's like Haites, Megabunk these other ones that I
Speaker 1: think are better. They do change the game going forward.
Speaker 3: All right, Gang, final game on the docket over here,
Speaker 3: and you know what, hey, industry, just we're good for
Speaker 3: the year.
Speaker 1: We're done.
Speaker 3: Just pack it up, You're okay, Well, we'll see you
Speaker 3: in January of twenty's.
Speaker 1: Still playing Silk Song. Please stop. We do this living
Speaker 1: and we're so underwater with this shit. Imagine just imagine
Speaker 1: being someone with a normal job and just wants to
Speaker 1: play games when they come home from work, and on
Speaker 1: top of responsibilities and stuff. How the fun is anyone
Speaker 1: gonna play through all this shit? I think they.
Speaker 4: I think the guys don't do just pick a game
Speaker 4: and just like stick with it, like, yeah, that sounds nice.
Speaker 1: Yeah.
Speaker 3: I think that's why you know, well, we will talk
Speaker 3: about Haities two in a second, but I think that's
Speaker 3: why your war Zones, Call of Duties, your Fortnight's continue
Speaker 3: to be so popular, because I.
Speaker 4: If it just goes to OTA, someone's going to pick
Speaker 4: that up and be like, that's what I'm playing for
Speaker 4: the rest of the year, and that sounds lovely.
Speaker 1: That's something a really good time. That's probably healthy.
Speaker 3: Yeah, yeah, yeah, please please be healthy, Gang, because I
Speaker 3: don't think I am being healthy with Hades two. I
Speaker 3: had already spent sixty hours in pre release, and I
Speaker 3: thought when I came back to it, when one point
Speaker 3: Oh came out, I was like, I don't remember shit
Speaker 3: of what was happening or who I was like romancing
Speaker 3: and what my progress was.
Speaker 1: Just start from the beginning. What's the worst I could do?
Speaker 3: And I have quickly gotten close back up to sixty
Speaker 3: hours with a new save in Hades two. Gang, how
Speaker 3: have you all been finding your time?
Speaker 1: I I love it.
Speaker 4: It's it's a really instantly fantastic game. It I think
Speaker 4: the way that I've been like processing my feelings from
Speaker 4: the early access to now is they've obviously done some
Speaker 4: stuff that I as someone who's not a game designer,
Speaker 4: someone that doesn't really fully understand all the tweaks you
Speaker 4: can make to something like the dash. Whatever they've done
Speaker 4: to it, they have made it feel right. And I
Speaker 4: bet that it's a combination of animation and cool downs
Speaker 4: and like sound design and all these things to just
Speaker 4: let me, as the player know, here is the rhythm
Speaker 4: of the game, here's the beats per minute of the game.
Speaker 4: This is the sort of rhythm we want you to
Speaker 4: be hitting with this dash as you're attacking enemies. And
Speaker 4: once they nailed that, it's like everything else sall into
Speaker 4: place with playing this game. And then you have literally
Speaker 4: the friendliest rogue Light I've ever played, where the progression
Speaker 4: is so off the charts feel good, constantly hitting the dopamine,
Speaker 4: constantly giving you something new to strive for, constantly giving
Speaker 4: you ways to track what you should be striving for.
Speaker 4: So it lets you know, like even like which door
Speaker 4: to pick. It's that never ever waste your time in
Speaker 4: any other regard other than being a rogue Light. So
Speaker 4: you start to run over, but that is them just
Speaker 4: screaming at you as the player, like, look, trust us,
Speaker 4: we would never waste your time in any of these
Speaker 4: other ways. So please just get on the loop here,
Speaker 4: and we promise you you're gonna actually feel like you're
Speaker 4: not wasting your time with that rogue Light stuff as well.
Speaker 4: And I think they've hit the mark because, like we
Speaker 4: have people like Sean who did not like the original
Speaker 4: Hades necessarily. I don't think he hated it or anything
Speaker 4: like that, but he didn't love the original Hades. This
Speaker 4: one he has totally falling in love with and I
Speaker 4: think it is still More Hades, but it's also a
Speaker 4: game that's so refined that it's going to capture even
Speaker 4: more people this time around.
Speaker 2: Yeah, it's it's definitely a sequel. That's sorry, Dan, but
Speaker 2: it's definitely like a sequel. Playing not it's not playing
Speaker 2: it safe. But you know, yeah, More Hades that was a.
Speaker 1: Very good formula.
Speaker 2: Actually, I would just like to see that again with
Speaker 2: some different characters, some different weapons, some different ideas. Then
Speaker 2: they find a lot of fun ways to kind of
Speaker 2: plus it up and make it feel like a different experience.
Speaker 2: You know, what things are being carried over exactly, and
Speaker 2: what things are stally different, you know, like instead of
Speaker 2: that mirror of the Fate, you have that Arkana system
Speaker 2: and that's an interesting progression system right there, even just
Speaker 2: you know, big things like yeah, you know, there's the
Speaker 2: typical you go you know, you're going down. You just
Speaker 2: kind of like the four different areas and you fight
Speaker 2: the big boss. But then you can also go up,
Speaker 2: and that's sort of a different thing but also substantial.
Speaker 2: It takes you like I did my first go up,
Speaker 2: my first real go up play through recently, right kind
Speaker 2: of mess around, but like I'm like, man, this is
Speaker 2: just kind of like Haiti's three almost up here. It's
Speaker 2: wild that is also part of the game.
Speaker 1: Yeah, you know, we don't want to go into super
Speaker 1: specifics about like I don't I going up. I feel
Speaker 1: like isn't a spoiler because it's right there in the
Speaker 1: hub world it says, yeah, go up question mark.
Speaker 4: I originally thought it might have been a spoiler when
Speaker 4: Nicky first brought it up forever ago.
Speaker 1: And then you go in the game. You walk five
Speaker 1: feet and you see the words go up.
Speaker 4: You're like, I get what's happening here.
Speaker 1: I I was thinking that, like, Okay, it's gonna have
Speaker 1: a similar structure to the first one, where it's gonna
Speaker 1: have like these four biomes basically, and then you beat
Speaker 1: the big boss or whatever. And it's like I went
Speaker 1: down there and I focused on going down. I beat
Speaker 1: Kronos the first time, and it's like, Okay, I'll kind
Speaker 1: of mess around with this going up a little more.
Speaker 1: And it's like, oh my, okay, they I'm deep into
Speaker 1: I think I've gotten to as far as up can
Speaker 1: go pretty much. I haven't beaten that yet, but I
Speaker 1: think I've gotten, you know, to the final sequence of that,
Speaker 1: and it's like there is so much more going on
Speaker 1: in this game. Yeah expected, and I once again very
Speaker 1: glad that I skipped the early access period and just
Speaker 1: waited till one point oh, because it's like all just
Speaker 1: hitting me at once, and it's you know, Greb kind
Speaker 1: of touched on this, like, uh, the the Roguelid elements
Speaker 1: and how good that is. When I finish a run,
Speaker 1: it's it's so the word addictive is overused, but you
Speaker 1: know what I mean, Like it's it's you finish that
Speaker 1: you die, and then you don't want to stop when
Speaker 1: you go back to the hub world because it's like, well,
Speaker 1: I got all this shit, I got all these times,
Speaker 1: what do you concoctions can I do? Let's le's see,
Speaker 1: I've got to I can get a new aspect of
Speaker 1: my weapon, I can unlock this thing where I gotta
Speaker 1: at least see what I can unlock now. But then
Speaker 1: you do it and you don't want to turn off
Speaker 1: the system because it's like I gotta try him out.
Speaker 1: I just got all this I gotta do a run here,
Speaker 1: and when do you stop fucking playing this game?
Speaker 2: Like minutes or more right, A lot of times that's
Speaker 2: not just like, oh, we bust a quick one out,
Speaker 2: like oops.
Speaker 3: It's four am y yeah, yeah, I Jordan Minor. I
Speaker 3: saw him saying that this is from eighties one to
Speaker 3: eighties two. This is kind of for him Breath of
Speaker 3: the Wild to Tears of the Kingdom, and I could
Speaker 3: see some people being thrown off by that, but for me,
Speaker 3: project this shit straight into my veins because, like y'all
Speaker 3: have said, there is progress to be made on every
Speaker 3: single run, and I don't know how much fucking dialogue
Speaker 3: is recorded in this game, because most of the time
Speaker 3: people have something to say about something I did, or even.
Speaker 1: Something minor I did in a run. The level of
Speaker 1: detail is crazy. It's like, you know, they will sometimes
Speaker 1: talk about your weapon or the familiar yeah with you.
Speaker 1: But then I got this thing in the last round
Speaker 1: of I so off for the first time where it's
Speaker 1: like I just got bigger, and it's like I got
Speaker 1: to a characters like you can do one of these
Speaker 1: three things for you. One of them was just like
Speaker 1: make Melina way bigger and it makes your attacks, you know,
Speaker 1: I have more range and stuff, and I'm like, oh,
Speaker 1: I'm sure, it's just like a range thing and it's like, no,
Speaker 1: my character model got bigger. Rule I had the opposite
Speaker 1: of that one. Oh I didn't know they did. Okay,
Speaker 1: that's amazing. And then like even on the character profile
Speaker 1: like dialogue screens, I'm like, I think they made her
Speaker 1: bigger on this too, like that level of detail. And
Speaker 1: I talked to someone and he's like, uh, weird. I'm
Speaker 1: not used to like looking up at you, you know,
Speaker 1: like okay, huh yeah. Everyone reacts to everything. It's it's
Speaker 1: unbelievable with that stuff.
Speaker 3: It's it's funny because I got the opposite of that
Speaker 3: Dan where that character offered me like oh, you can
Speaker 3: get smaller and your Dodge's chance goes up. And then
Speaker 3: her Milanoway's character portrait is significantly smaller, and they pitch
Speaker 3: her voice up so and like where all the characters
Speaker 3: like were you always this height? What's going on.
Speaker 1: When she's bigger? Her voice gets deeper too. Just the
Speaker 1: level of details unbelievable here and just everything, Like I
Speaker 1: don't play early access games, but I very much support
Speaker 1: the practice because I think it leads to something being
Speaker 1: so fucking polished by this point, even little things like
Speaker 1: the cross save thing, because I play oh yeah, Switch.
Speaker 1: I play on Steam Deck and I play on PC
Speaker 1: and like it does it end game? So it's like
Speaker 1: when you quit out of the game on Switch, it
Speaker 1: just instantly in game was like hey, think you're good.
Speaker 1: And then I go to my PC. I play on
Speaker 1: my PC. Not no issues at all. It's incredible. It's
Speaker 1: that's super nice. I do love that just having that work.
Speaker 1: See I start on PC with that big stream, but
Speaker 1: now mostly I want to play it on my switch
Speaker 1: to in bed and yeah, it just works right there.
Speaker 1: Though I usually don't have this problem, it took me
Speaker 1: a little jesting. I'm like, okay, the smaller screen.
Speaker 2: Sometimes I'm getting hit by things and I'm not sure why,
Speaker 2: especially you know later in runs when there's a lot happening.
Speaker 2: Part of it is almost just a focus thing. But yeah,
Speaker 2: just being able to switch between those two platforms super nice.
Speaker 1: I think we are at that point.
Speaker 4: With Mike mentioned the other day, it's something we've talked
Speaker 4: about a bunch of the just duologies of you put
Speaker 4: out a game and then probably the best thing is
Speaker 4: the developer is take a long time to refine that
Speaker 4: concept to its sharpest point you possibly can, and then
Speaker 4: after that you can go in a different direction and
Speaker 4: do something new, because a third one probably would be
Speaker 4: diminishing returns. So you don't need to go and do
Speaker 4: it a third time. So put everything into that second game.
Speaker 4: Make sure it is as as polished as it possibly
Speaker 4: can be. Do decades worth of voice recording. Yeah, And
Speaker 4: I think this is a lesson learned by big studios
Speaker 4: and smaller studios, and it's it's kind of working across
Speaker 4: the board with Silk Song, Here's the Kingdom, the God
Speaker 4: out of war games. Yeah, just everything is sort of
Speaker 4: just hitting the marks with this, and I'm happy to see.
Speaker 4: I think it's the right choice for most developers.
Speaker 3: Like even like the minor changes that they did to
Speaker 3: combat I never used did y'all use the weird diamond
Speaker 3: cast thing in Hades one?
Speaker 1: I never diamond cast.
Speaker 3: It's like like here, your cast is like the circle
Speaker 3: that like, I would use it.
Speaker 1: Yeah, I used that all the first one. The first one.
Speaker 3: It's like, god, I don't quite remember how to you
Speaker 3: shot like a projectile thing?
Speaker 2: Yeah, like the cast, just the cast, the projectile thing
Speaker 2: it was. Yeah, it would like debuff people sometimes or
Speaker 2: something like that, right, Yeah, never use that ship.
Speaker 1: Oh, I use it constantly in this one, like that
Speaker 1: circle and then you can make it fireball you shoot
Speaker 1: and then it like forms at their feet.
Speaker 2: Like that's awesome and it's funny how just like adding
Speaker 2: something that is very typical to games but just wasn't
Speaker 2: in Haities one, Like you have Manna now right, Like, oh,
Speaker 2: that changes the complexion of this experience now.
Speaker 3: Also, everyone in this game is hot.
Speaker 1: I hate it. I I'm opening my mind to that. Yeah,
Speaker 1: you know what, because I'm I'm my brain doesn't typically
Speaker 1: think that, And like I knew that was the thing
Speaker 1: everyone talked about with the first one, and so like
Speaker 1: I wanted to investigate this time, and I'm like, I'm
Speaker 1: going to think about if these characters are hot this time.
Speaker 1: And I tell you, folks, I think uh. I saw
Speaker 1: the Selini there and I saw Harah and I was like,
Speaker 1: if these were real people, they'd be very attractive. Yeah.
Speaker 3: I want to avoid Hades two spoilers as much as
Speaker 3: possible because the game is still super duper fresh for people.
Speaker 3: But you said something at the end near the end
Speaker 3: of the Hades two marathon stream you did where you
Speaker 3: were saying that you started to build distrust for whatever reason,
Speaker 3: of Hecate or yeah, that's how you say it, right.
Speaker 2: Ever since you said that, which mommy with abs. Ever
Speaker 2: since you said that and I've played the game, I'm like.
Speaker 1: Hmmm, no, I don't trust this person, not Nemesis, which
Speaker 1: he but then like there's also Nemesis, which is kind
Speaker 1: of a simile.
Speaker 4: Nemesis is like clearly like supposed to be adversarial, and
Speaker 4: so you're supposed to feel that way.
Speaker 2: Just three of Ripley with Suline. Since then, I am
Speaker 2: fully back on board trusting her.
Speaker 1: I do not believe. I also think it might go
Speaker 1: which is the other way, maybe why it's gonna happen again.
Speaker 2: But no, right now I would be upset and shocked.
Speaker 2: I know, I think she's on my side. I think
Speaker 2: she loves me, okay, h paternally.
Speaker 3: Also, I it seems like a small addition to this game.
Speaker 3: I don't think this is spoilers, but you have familiars
Speaker 3: in this game now. Yeah, he's got my friend Jesus Christ.
Speaker 3: I couldnot not roll up to fight Grandpa of Time
Speaker 3: without my little frog buddy.
Speaker 1: Oh frog is the best one because the other ones
Speaker 1: look I like the dog, like the bird, like the
Speaker 1: other ones that come later. But like that Frog gets
Speaker 1: past that mini game, wheres I don't don't need to
Speaker 1: be singing with ghosts every second? You know, why don't
Speaker 1: come back to the hub? I was confused first, like
Speaker 1: I didn't get to play the baby game. Oh the
Speaker 1: frog didn't for me. I wish Frog could kill Dora
Speaker 1: because I don't need that ghost hanging out. I don't
Speaker 1: like I like Dora. Dora is Aubrey Plaza's character from
Speaker 1: Fucking Parks and Rack and I had great characters. He's
Speaker 1: funny and this is funny. That character sucks. That is
Speaker 1: literally just Aurey as a sick character. No, everything this such.
Speaker 2: Dora.
Speaker 1: I hate Dora.
Speaker 3: I don't like what's her face that leaves trash in
Speaker 3: like our little camp.
Speaker 1: Oh yeah, I don't like her either, tank girl.
Speaker 2: I like how she calls me babe, though I like
Speaker 2: her weird like you babe vibe. Yeah, she called me
Speaker 2: babe all the time. I don't like the Riss character. Yeah,
Speaker 2: I like I, you know we I became very familiar
Speaker 2: with like the gods that were would present boons in
Speaker 2: Hades one, and I was kind of disappointed that one
Speaker 2: of them didn't give you uh boons from your runs
Speaker 2: in Hades two until I ran into them when you
Speaker 2: go up and uh oh boy uh showing a lot
Speaker 2: of skin.
Speaker 1: A lot of skin.
Speaker 2: Uh talking about do you see you see like the
Speaker 2: like the the cum gutters, the bones, the vagina bones.
Speaker 3: Yeah, with one of them, the vagina bones, the cum gutters. Anyway,
Speaker 3: my face.
Speaker 1: He loves it, but he kind of hates it. I
Speaker 1: think he's repulsed and loves it. Okay, Oh, I'm sorry.
Speaker 1: We're we done with Hades two.
Speaker 3: I thought was a natural conclusion.
Speaker 1: That's that's I think we have to be. Yeah, all right, okay,
Speaker 1: I have news. Yeah, hello, everybody, let's go. I don't know.
Speaker 4: EA is going private in a fifty five billion dollars
Speaker 4: Saudi backed deal. Saudi Arabia, through its public investment fund,
Speaker 4: is acquiring EA in that fifty five billion dollar leveraged buyout.
Speaker 4: We'll get back to that in a second, marking the
Speaker 4: second largest deal in gaming history. It's one of the
Speaker 4: largest leveraged buyouts ever for a company to go private. Really, honestly,
Speaker 4: it is the biggest one ever. The move is part
Speaker 4: of Saudia Arabia's larger strategy do invest thirty eight billion
Speaker 4: dollars and becoming a gaming powerhouse and gain control of
Speaker 4: cultural IP. Analysts view the deal as a soft power play.
Speaker 4: Now that is just some analysts. Really, no one knows
Speaker 4: exactly what's going on here. We're just trying to kind
Speaker 4: of piece together based on the moves and context clues.
Speaker 4: And then Saudi Arabia's stated goals. You know, they want
Speaker 4: to have their hand in in cultural relevancy, and that means, hey,
Speaker 4: EA owns all the Madden and FIFA all these other things.
Speaker 4: EA football Club, I should say, Battlefield is about to
Speaker 4: pop off, Apex legends. These are big things, things you
Speaker 4: can make movies about, or things that come out every year,
Speaker 4: like Madden to just make butt loads of money and
Speaker 4: you say mad and everyone knows what it is. Sounds
Speaker 4: like Saudi Arabia is interested in staking out that position
Speaker 4: of having IP intellectual property that matters to people globally.
Speaker 1: The reason that.
Speaker 4: We're believing that that's what they want is because they're
Speaker 4: spending a lot more money on EA than EA is
Speaker 4: actually worth. If you look at how much money they make,
Speaker 4: the growth potential, the twenty five percent premium they're paying
Speaker 4: on the stock, price to get to this fifty five
Speaker 4: billion dollar number is kind of hard to understand. It's
Speaker 4: also like a deal you can't refuse if you're EA.
Speaker 4: That's why this is going through because it's they kind
Speaker 4: of can't refuse this that this is way more growth
Speaker 4: or way more value than they would be able to
Speaker 4: grow over the next five to ten years unless some
Speaker 4: miracle happens. The troublesome thing here is like, Okay, what
Speaker 4: does this mean for the future of EA and the
Speaker 4: people who make its games and the people and and
Speaker 4: you know, the future of those franchises. Are we going
Speaker 4: to get, you know, the same games from EAS that
Speaker 4: we have been getting, Well, we have them getting a lot,
Speaker 4: so you know, that's one side of it, but the
Speaker 4: other side is probably not. And there's a couple of
Speaker 4: reasons for that. Uh, the big one being this leveraged buyout,
Speaker 4: which you know, the story is kind of just happened yesterday.
Speaker 4: We didn't talk about this on Game this Morning's that's a.
Speaker 1: Key issue here.
Speaker 4: So twenty billion dollars of the fifty five billion dollars
Speaker 4: is being funded by debt that JP Morgan is you know,
Speaker 4: basically lending to.
Speaker 1: Get this deal.
Speaker 4: Across the finish line, and that twenty billion dollars of
Speaker 4: debt will go onto EA's books. So basically, Jared Kushner
Speaker 4: and Saudi Arabia they're spending some money and then they're
Speaker 4: going to put the company that they're buying into debt
Speaker 4: so that they can own that company. That means EA will.
Speaker 1: Have to service that debt.
Speaker 4: They will have to pay the interest payments on that
Speaker 4: debt going forward to the tune of about a billion
Speaker 4: dollars a year. Now that that sounds vaguely familiar, this
Speaker 4: is exactly what happened to Toys r Us back in
Speaker 4: the mid two thousands. Was Toys r Us got had
Speaker 4: a leveraged buyout and some vulture capitalists went in there
Speaker 4: and they used debt to buy the company, and they
Speaker 4: put that debt on Toys r Us and then Toys
Speaker 4: r Us went bankrupt, and everyone's like, people aren't buying
Speaker 4: toys anymore. It's like, no, Toys r Us was doing
Speaker 4: just fine. They just couldn't service their debt because it
Speaker 4: was so astronomical. There is a difference here. EA is
Speaker 4: pretty profitable, like four to five billion dollars a year
Speaker 4: profitable thanks to stuff like Madden Ultimate Team and FIFA
Speaker 4: Ultimate Team again EA Football Club Ultimate Team now and
Speaker 4: a bunch of other things, and they have it. They
Speaker 4: haven't like fully like realized the possibility for their their
Speaker 4: their plays in the mobile space, right Madden has not
Speaker 4: been as popular on mobile as it maybe should be
Speaker 4: at a certain point. But they are going to have
Speaker 4: to probably cut costs to service that debt. And what
Speaker 4: is their plan for cutting costs? Well, the rumor is
Speaker 4: Electronic Arts, which has been sold for fifty five billion
Speaker 4: dollars to a group including Silver Lake, Saudi Arabia's public
Speaker 4: investment fund, and Affinity Partners. Again that's Jared Kushner's company,
Speaker 4: which is mostly backed by Saudi Arabian money. The new
Speaker 4: owners plan to significantly cut operating costs and boost profits
Speaker 4: through the enhanced use of AI, helping them manage a
Speaker 4: large debt load. Stockholders will receive two hundred and ten
Speaker 4: dollars per share. So the idea here is like you
Speaker 4: could see how this happens right now, right because Battlefield's
Speaker 4: about to come out, so there's a big potential win
Speaker 4: here very soon. They have not like fixed the problem
Speaker 4: that EA Football Club had last year, but they are
Speaker 4: about to kind of get into a new run with that,
Speaker 4: and maybe they can be like, oh, things are going
Speaker 4: to get better, so we have some positive notes here,
Speaker 4: and then hey, sure we're not. We don't have these
Speaker 4: massive growth opportunities to service to service this debt, but
Speaker 4: we are going to start saving a ton of money
Speaker 4: by cutting jobs, and so we're going to have fewer
Speaker 4: people we have to pay, and that's where the money's
Speaker 4: going to be made. That's where the margins are going
Speaker 4: to come from. So y'all, I think this is pretty bad.
Speaker 4: I think this is pretty bad for the people who
Speaker 4: make video games at electronic arts, not that anyone was
Speaker 4: out there thinking it would be good, but also we
Speaker 4: just you know, this is we're still parsing this, we're
Speaker 4: still figuring this out. I think that's the best summation
Speaker 4: I can give of what this is going to mean
Speaker 4: for now, and then also add the caveat there that
Speaker 4: we don't really know how it's all going to shake out.
Speaker 4: Things could be different a month from now, a year
Speaker 4: from now, and it could look a lot worse, or
Speaker 4: maybe it won't be as bad as the worst prognosis
Speaker 4: as it feels like in this moment, quick, How do
Speaker 4: quick all feel about this?
Speaker 1: Yeah? Please? Yeah? Quick?
Speaker 3: Tangent though, Greb, I was catching up on last week's
Speaker 3: BombCast after I got raptured, and it was news to
Speaker 3: me when you broke down that Satya Nadella, Microsoft's CEO. Right, yes,
Speaker 3: uses several AI agents all the time, A decisions. Yes,
Speaker 3: there's something wrong about that.
Speaker 2: And it's if a billion dollar paid ceo can't see that.
Speaker 3: I don't, I don't want to windows anymore.
Speaker 4: Gang, Yeah, I mean it's it's it's just.
Speaker 2: Sorry, sorry. And this is the richest people in the
Speaker 2: world love AI.
Speaker 1: I don't.
Speaker 2: I don't know why. I guess it's just some other
Speaker 2: thing that makes them feel special or not have to
Speaker 2: deal with the common people. I don't know what it is.
Speaker 1: I mean, it's very clear what it is.
Speaker 4: It is they can take all of the expertise that
Speaker 4: has been gained through human effort and they can lock
Speaker 4: that up behind AI, and then they can control the AI.
Speaker 4: That is a tool that they can own, because really
Speaker 4: only the richest corporations have the capability to run a
Speaker 4: global AI system that requires just gigawatts and tara watts
Speaker 4: and and beyond of energy to run and then they
Speaker 4: can have a monopoly on expertise. Is this idea, and
Speaker 4: then if we want to access that, we have to
Speaker 4: go through them now.
Speaker 1: To get it. That's the idea. Whether or not that.
Speaker 4: Actually is how it will play out, well, we'll see,
Speaker 4: but that is definitely the idea, is they can you know, yeah,
Speaker 4: go ahead.
Speaker 2: Jam, I understand the world of done now, I get it.
Speaker 2: Computers are bad. We'll just make one dude a computer
Speaker 2: for us. And he just rolls his eyes back and
Speaker 2: it's like, all right, I got the math.
Speaker 1: Gang boy.
Speaker 2: If you I mean, you know, I bet things like
Speaker 2: things like Madden and Football Club and SIMS are gonna
Speaker 2: roll along here. The quality might go down if it keeps.
Speaker 2: You know, if there's a lot of that workload is
Speaker 2: done by AI, you do wonder about things like, you know,
Speaker 2: that next mass effect by Aware, a company that you know,
Speaker 2: seems like it's kind of on desk door anyway, what's
Speaker 2: gonna happen with that? What's gonna happen with Skate, which
Speaker 2: is only an early access. They don't have to actually
Speaker 2: do any more on that game. They don't have to
Speaker 2: quote unquote release that game. And you know, I was
Speaker 2: really enjoying it. I would love to see Skate refined
Speaker 2: into a better full release experience. I don't know how
Speaker 2: much were they're gonna do with that. I mean cause
Speaker 2: even things that they pulled away from that, they kind
Speaker 2: of stopped making Need for Speed recently, which seemed like
Speaker 2: a cornerstone.
Speaker 4: I think after stopping making uh the uh, the the
Speaker 4: other racing games that they've done they can't burn burnout.
Speaker 4: But then also all the ones that like they acquired
Speaker 4: code Masters, and then they're like, we're gonna stop making
Speaker 4: some of those code Masters games, not even making Need
Speaker 4: for Speed, So why would they continue making Colin mccraze dirt.
Speaker 1: Or whatever the fuck it's called. Yeah, Colin, it's.
Speaker 4: You know, and none of that even gets into uh
Speaker 4: is Saudi Rabian blood money and uh killing journalists and
Speaker 4: having actual slavery, uh you know, not not like the
Speaker 4: worst kind of chattel slavery we've ever had in human history,
Speaker 4: but slavery. And you know, it's always worth pointing out
Speaker 4: that the you know, capitalism is kind of rough everywhere,
Speaker 4: and uh, you know, it's not like I feel wonderful
Speaker 4: about my own current government or anything like that, but
Speaker 4: we can clearly see the failings of the Saudi Arabian
Speaker 4: Kingdom and the people that are in control there, and
Speaker 4: how they are trying to use money to soften their
Speaker 4: image by you know, through sports and through entertainment and
Speaker 4: through wrestling and not usually not typically through actually softening
Speaker 4: many of their positions, such as not killing fucking.
Speaker 2: Journalists drive a few years ago, though, Yeah.
Speaker 3: There's skateboards there now, but they have a whole comedy
Speaker 3: festival now everything.
Speaker 1: He's one of us, right, he would have been comedy
Speaker 1: in Saudi Arabia and they did it. Everybody. It's the
Speaker 1: contracts as you actually can't talk about like you actually
Speaker 1: can't do it.
Speaker 4: Yeah, yeah, well you listen, comedy is not about disparaging
Speaker 4: or ridiculing people in power, Dan, Yeah, to be clear.
Speaker 1: That's right. Yeah, that's done that. Yeah, stupid Yeah.
Speaker 4: I I I'm coming out of this feeling like, uh well,
Speaker 4: we're at the end of something. We are at the end,
Speaker 4: like this is the endpoint of a certain kind of
Speaker 4: game publisher, a certain kind of way of making video games.
Speaker 1: Uh Ea.
Speaker 4: Looked around, saw it was still operating under a world
Speaker 4: of capitalism, and said, so, you know, in the old
Speaker 4: Adam Smith's style capitalism. It was, well, let's make a
Speaker 4: better widget, Let's make a better game than anyone else.
Speaker 4: Let's let's find a need in the market and service
Speaker 4: it better than anyone else can, and we will succeed.
Speaker 4: And obviously, clearly, just blatantly, that's not what they're thinking
Speaker 4: at all. They haven't been thinking about that for years.
Speaker 4: But they are so far removed from that that their
Speaker 4: answer to making more money was let's just go become
Speaker 4: basically an arm of the state, of a blood money regime.
Speaker 4: And you know, this is one of the last standing
Speaker 4: sort of American publishers out there that was independent of
Speaker 4: a major, even bigger corporation. I guess that's weird because
Speaker 4: EA itself is a major corporation.
Speaker 1: But I think people get what we're getting at well.
Speaker 2: Even the major corporations like US based gaming major corporations,
Speaker 2: and now is just Take two and Microsoft, and Microsoft
Speaker 2: like gaming is not their main thing at all, really
Speaker 2: in Take two is just so heavily invested in a
Speaker 2: few huge games. So yeah, it just it just isn't
Speaker 2: like it was. It's kind of wild how quickly that
Speaker 2: all change, and how little of the power bas of
Speaker 2: Games seems to be based in America right now.
Speaker 3: Yeah, they're I mean EA's office is based out of
Speaker 3: or I guess they're major US offices based out of
Speaker 3: Redwood City, like a couple of twenty thirty minutes away
Speaker 3: from me, and all the local news is just it
Speaker 3: seems like a moratorium of like man Ripea, You're gone
Speaker 3: forever now, despite you know, this deal just happening. It's
Speaker 3: it's very also crazy for that part of the Bay
Speaker 3: Area as well, because you know, they're not quite the
Speaker 3: tech boom, but like still a boom, and now all
Speaker 3: those big players in that area of Redwood City are
Speaker 3: like slowly going away.
Speaker 1: Yep.
Speaker 4: It's uh yeah at the end of something like what
Speaker 4: happens next, you know, as something like we come on
Speaker 4: this podcast every week, we talk talk about the games
Speaker 4: we've been playing, and I bet if we like did
Speaker 4: some if we charted it out and we like normalized
Speaker 4: for sort of the games that we cover out of
Speaker 4: obligation because they're big games and they have big marketing
Speaker 4: budgets behind them and people are wondering about them.
Speaker 1: I think our percentage of the stuff that we talk.
Speaker 4: About is you know, shrinking when in the idea that
Speaker 4: it comes from one of these big publishers and them
Speaker 4: wanting to like sort of fight back for that market
Speaker 4: share and that mind share. Like that fight is gone,
Speaker 4: and so yeah, that's the thing that's ending. And then
Speaker 4: in the meantime, we do have numerous and countless indie
Speaker 4: studio stepping up, filling in these spaces. So I'm not
Speaker 4: really worried about gaming overall or the kinds of things
Speaker 4: that I enjoy, but the ability for someone to enter
Speaker 4: video games as an industry to make a living, it's
Speaker 4: going to probably get more difficult than it already has
Speaker 4: been going forward.
Speaker 1: And that's sad and troublesome. All right, let's keep going here.
Speaker 4: Super Mario Galaxy Plus Super Mario Galaxy two reviews popped
Speaker 4: off this morning, you know, doing pretty all right. Eighty
Speaker 4: six on Open Critic mostly wanted to include this because
Speaker 4: we were like wondering, like, how remastered is this?
Speaker 1: Like what's happening here? Well?
Speaker 4: Did they figure out the pointer controls? Well, those are
Speaker 4: the a couple of things here. The remastering of the visuals,
Speaker 4: people repeatedly in reviews said that was really well done.
Speaker 4: This is a pretty decent step up for these games.
Speaker 4: They look really good on Switch and Switch to It
Speaker 4: is on both I believe, yes it is. And then
Speaker 4: the other thing was the pointer controls for stuff like
Speaker 4: Yoshi Stung not great but not so bad or anything
Speaker 4: like that. It's going to ruin the experience. This is
Speaker 4: out the same day as Ghost to Yota, right, I
Speaker 4: might I might play these first.
Speaker 1: I don't know. Ye, yeah, you have to do. Like
Speaker 1: Galaxy one had more of the motion gimmicks, like you know,
Speaker 1: hold the the WE remote and then kind of tilted.
Speaker 1: I can't remember how they did that for three D
Speaker 1: all Stars, like because you don't have to detach the
Speaker 1: joy con, you can play with no pro controller.
Speaker 4: Yeah, I think you sort of there was a button.
Speaker 4: I think there was a button to sort of like
Speaker 4: set the center and then you go and then it
Speaker 4: was like, okay, now now you could sort of just
Speaker 4: do regular motion controls using the gyro the accelerometer.
Speaker 2: Probably, yeah, sure, yeah, it mostly words. I I'm really
Speaker 2: looking forward to these. I like the Galaxy games a ton,
Speaker 2: and it's been a while since I played too, because
Speaker 2: you know, it hasn't been on Switch. I played through
Speaker 2: Galaxy one again when we had three D All Stars.
Speaker 2: But yeah, I'm planning to play this like on Thursday
Speaker 2: on the site when it's out.
Speaker 1: Yea.
Speaker 2: Even with all these new big games, I'm kind of
Speaker 2: the same where I'm gone to probably take a break
Speaker 2: and play through Mario Galaxy too. I just like the
Speaker 2: three d mar games and these one specifically so much
Speaker 2: that I'm super excited about it.
Speaker 1: Is it a switch To edition or is it just
Speaker 1: a switch one edition that plays on two that's a
Speaker 1: switch upgrade. That's a good question.
Speaker 4: I think I think there is a switch To edition.
Speaker 4: I think there is, but I'm.
Speaker 1: Searched for Nintendo's website and I'm just seeing the switch one.
Speaker 1: I hope there's a like Wwitch two. I think I
Speaker 1: think that's the case.
Speaker 2: But uh, very feel like everyone's a switch one game
Speaker 2: that runs a little better on switch To. It might
Speaker 2: not be a full switch to edition thing.
Speaker 4: Yeah, okay, there's there's just a free switch to patch,
Speaker 4: but that that would be I think that's what we're
Speaker 4: good qualifying. Is what we're looking for, like a passign
Speaker 4: that actually makes it a little run a little bit better.
Speaker 1: All right.
Speaker 4: A new PS five Pro could soon release a new,
Speaker 4: slightly improved PS five Pro is expected to be released
Speaker 4: in Europe soon, following the recent quiet introduction of a
Speaker 4: different PS five Slim.
Speaker 1: The reporting here.
Speaker 4: Makes it sound like it could have actual improvements to
Speaker 4: how it processes games and visuals.
Speaker 1: I doubt that.
Speaker 4: I bet it's going to be more power efficient, but
Speaker 4: I'll bring this up with this next story as well.
Speaker 4: Sony is reportedly set to release an updated PS five
Speaker 4: Dual Sense controller with a removable battery. A new report
Speaker 4: suggest Sony will release a revised Dual Sense in November,
Speaker 4: featuring a removable, rechargeable battery. This new controller will replace
Speaker 4: the current Dual Sense models. The report also mentions minor
Speaker 4: revisions to the PlayStation five Pro, which will use three
Speaker 4: percent less powers.
Speaker 1: So there you go. There's a kind of exactly what
Speaker 1: we're speculating there. Yeah, man, I hate that.
Speaker 2: I kind of hate the places five Pro's existence because
Speaker 2: it's too expensive for me to really justify buying one.
Speaker 2: But also knowing that when I play a Placetation five
Speaker 2: game now, I'm not playing the best version. It's maybe
Speaker 2: that's one of the reasons why I haven't driven into
Speaker 2: Yota yet, even though I could have. It's like, yeah,
Speaker 2: I'm gonna play some compromised version of this game, now,
Speaker 2: I guess, and I know if I sit down with
Speaker 2: it and I'm playing it, I'm gonna think it looks great.
Speaker 2: I'm not gonna know what I'm missing, but it is
Speaker 2: a little bit in the back of my head Gertzman
Speaker 2: would have played it on the place station.
Speaker 4: The frustrating thing, Mike is that, like the narrative around
Speaker 4: the Pro over the last month or so has been,
Speaker 4: shit's not taken advantage of this thing, and it's.
Speaker 1: Really not worth it.
Speaker 4: And then of course Ghost to Yota comes out and
Speaker 4: it's like, no, actually, this one totally looks awesome on
Speaker 4: the Pro.
Speaker 1: It's like, god, damn it. Now.
Speaker 4: I was just like really over it, and then I
Speaker 4: hear that, and that's the game. I think I'm doing
Speaker 4: the same thing, Mike, where I might be avoiding it
Speaker 4: because I'm not getting.
Speaker 1: The best version or whatever.
Speaker 4: It's stupid, but yeah, and it's I think that the
Speaker 4: Sony is just in a spot here where they are
Speaker 4: trying to position the PS five Pro as a long
Speaker 4: term play where even once the PS six is out,
Speaker 4: PS five Pro will be like a tier below that,
Speaker 4: and there might be a tier above a PS six
Speaker 4: a PS six X or whatever. And I think they
Speaker 4: want to like make the PS five pro cheaper and
Speaker 4: cheaper through these revisions and improving the model and stuff
Speaker 4: like that, so that they can save some money on
Speaker 4: it now while they try to keep it out there
Speaker 4: and keep it relevant. And then I think the same
Speaker 4: thing with the dual sense. I bet this dual sense
Speaker 4: people are going to crack it open him and see
Speaker 4: that it has a lot less components in there, and
Speaker 4: it's just they made it in a cheaper way or
Speaker 4: more affordable way. I'll say, Sony's not exactly usually in
Speaker 4: the business of making their shit shittier, like noticeably shittier.
Speaker 1: But it was a double play. Mic, I'm right behind you.
Speaker 4: But yeah, well, we'll see what happens with this when
Speaker 4: people do get a chance to look at these things,
Speaker 4: And yeah, that that'll sounds like it'll be in November.
Speaker 1: I guess.
Speaker 4: I don't know when they will actually officially announce this stuff,
Speaker 4: or even if they will, maybe it just suddenly appears
Speaker 4: on shelves.
Speaker 2: Sorry, we had people in first and second no outs,
Speaker 2: then we had two outs of guy went to go
Speaker 2: play and got tagged out.
Speaker 1: Oh, he's safe. Ah, challenge that he's safe. He's safe.
Speaker 2: I tell you, sorry, Jeff, what were you saying?
Speaker 1: No, it's okay, I understand. Sorry.
Speaker 3: I don't pay attention to baseball unless I have a
Speaker 3: hot dog and a beer in my hands.
Speaker 4: Yeah, that's well, let's get him one, Mike. I'll get
Speaker 4: the beer for him. You send him a hot dog,
Speaker 4: all right. Five is Sodi's most successful console generation ever,
Speaker 4: and it's not even close. This is it just puts
Speaker 4: in context all like the price increases and the struggling
Speaker 4: to sort of get the the PS five to be cheaper.
Speaker 4: You know, I guess you just do that because it's
Speaker 4: nice to make even more money. But they've made more
Speaker 4: than ever before.
Speaker 1: Now.
Speaker 4: A huge part of that is the PS four generation
Speaker 4: never really ended, so they've made they are they're stacking
Speaker 4: PS four success on top of PS five success or
Speaker 4: you know, vice versa. And I think that that is
Speaker 4: going to be the kind of thing where they are
Speaker 4: going to try to keep that going forward, which I
Speaker 4: think explains why they're so interested in ensuring that the
Speaker 4: PS five pro is relevant long term, because again, I
Speaker 4: think they want people to keep buying that thing.
Speaker 1: As the PS six coming out, which could be two
Speaker 1: years away. They overturned it. He's safe. Okay, now there
Speaker 1: you go, Minch. I'm happy for you. Yeah.
Speaker 2: I mean, does it feel like the most successful place
Speaker 2: theytion generation? To you?
Speaker 1: No? I mean right, because it's it's really not.
Speaker 4: It's like it's because the PS four continues to be
Speaker 4: the most successful generation for them ever, and the PS
Speaker 4: five is, and then more so it's again it's weird
Speaker 4: and it doesn't feel great. So I do wonder like
Speaker 4: if there's a time limit on people being like, well,
Speaker 4: you know, I stuck with this thing, and am I
Speaker 4: going to do this rodeo again with the PS six?
Speaker 1: Am I going to spend.
Speaker 4: Another five hundred or eight hundred dollars on a PS
Speaker 4: six so that I can wait for them for years
Speaker 4: to put out a game I care about?
Speaker 1: Yeah? I don't know.
Speaker 4: I guess we'll see. Again, what other choice to people have?
Speaker 4: Are they going to get an Xbox? Almost certainly not?
Speaker 1: Yeah, exactly.
Speaker 2: They're benefiting so much from kind of being the only
Speaker 2: game of talent, which is why I hope that the
Speaker 2: parody of the switch to because more of a thing,
Speaker 2: we get more throir party reports actually want Nintendo Sony
Speaker 2: to be competing more directed with each other. Again, I
Speaker 2: don't want them to feel like they're on their own
Speaker 2: separate islands that they kind of have for the last
Speaker 2: seven eight more years. Right, So, yeah, you know, and
Speaker 2: Place of five is not a back house by any means.
Speaker 2: And obviously, if you are looking for your console to
Speaker 2: play those very big games still like you're you know,
Speaker 2: a ghosta Yota, You're not gonna play that anywhere else.
Speaker 2: Even if you're just playing the Call of Duty every year,
Speaker 2: this is probably still your best option.
Speaker 4: Let's see the rot. Oh yeah, go ahead, jam please.
Speaker 1: Oh sorry, I just lost my train of thought. I
Speaker 1: was just thinking about baseball and then the plate. Oh.
Speaker 3: I have several friends y'all that bought a PS five
Speaker 3: at launch because they told me, I can't wait to
Speaker 3: play the next Kingdom Hearts. I'm like dogends that for Wow,
Speaker 3: it may not even on this They got.
Speaker 1: Generated the right price.
Speaker 4: Yeah, they didn't have to spend the extra money on
Speaker 4: a more expensive PS five that went up in price
Speaker 4: like two times, So actually the right choice. Despite everything, Uh,
Speaker 4: the Rock Xbox ally and la X finally got their
Speaker 4: real pricing. We've had this story leak over and over again,
Speaker 4: and it was like, you know, the the U Xbox
Speaker 4: ally will be five fifty and the ally X will
Speaker 4: be nine hundred.
Speaker 1: Well that was wrong.
Speaker 4: They're actually six hundred and one thousand dollars. You can
Speaker 4: tell that they probably did want those other prices. They
Speaker 4: were trying to keep it down, but taros and the
Speaker 4: decreasing value of the dollar and a bunch of other
Speaker 4: microeconomic factors for them to make it even more expensive.
Speaker 4: So we've had this question before, but let's do it again.
Speaker 4: At one thousand dollars? Are you interested in the Xbox ally?
Speaker 2: Wait, wait a second, Jeff, that sounds like a scary
Speaker 2: four digit number.
Speaker 1: There, it's nine hundred and ninety nine dollars cent.
Speaker 2: You don't have to spend one thousand dollars on a
Speaker 2: video game system?
Speaker 1: Are you crazy? You're right. I'm bad at math. That's
Speaker 1: why I'm a video games journalist. You're right, you got me.
Speaker 4: Yeah, Hey, it's that's too much. I don't know, but
Speaker 4: I think that's where we're at. It's going to just
Speaker 4: keep being that level of expense for these consoles and
Speaker 4: these devices, and I think they are setting us up
Speaker 4: for a next generation both these companies, Microsoft and Sony,
Speaker 4: but especially Microsoft because why would they do this.
Speaker 1: Again if they can't get the maximum.
Speaker 4: Dollar value out of this hardware, where we might be
Speaker 4: paying one thousand dollars for the like real version of
Speaker 4: the next console.
Speaker 1: I don't know.
Speaker 4: Fun A deep dive on the future of Halo will
Speaker 4: be held next month. Halo Studios announced a Deep Dive
Speaker 4: panel for next month's Halo World Championship on October twenty fourth,
Speaker 4: which will discuss the future of the series. This follows
Speaker 4: up on a previous conversation from last year's Halo World
Speaker 4: Championships and a new Dawn video. Last year, the developer
Speaker 4: formerly known as three four three Industries and rebranded to
Speaker 4: what they call it a Halo Games Studio Halo Videos
Speaker 4: now Halo Studios.
Speaker 1: Yeah, I think so. Yeah.
Speaker 4: They revealed it was that they are working on multiple
Speaker 4: Halo games using the Unro Engine five, and then they
Speaker 4: kind of showed a teaser of some stuff happening unreal.
Speaker 1: So they will probably, they will.
Speaker 4: They will probably follow up on all of that stuff.
Speaker 4: I've not been plugged into, like what the rumor mill
Speaker 4: has been saying about what they might be working on
Speaker 4: or what they could do with like Halo. Could they
Speaker 4: bring you know, Halo one back in, remake that and
Speaker 4: put it out on PlayStation and switch to I think
Speaker 4: people have talked about that. I don't know if there's
Speaker 4: smoke there or something. So I guess my question to
Speaker 4: you guys would be, what do you want from Halo?
Speaker 2: I want from Halo? I mean, I guess I kind
Speaker 2: of just want, like, you know, a good next Halo.
Speaker 2: I liked a lot of things about Halo Infinite. I
Speaker 2: would like to just see them do one of those
Speaker 2: that was more popular and well liked by people, maybe
Speaker 2: one where they can actually make more content for it.
Speaker 2: He's I guess that's why they're doing Unreal Engine five.
Speaker 2: Although I liked the way Hey If it look and
Speaker 2: played a lot if right, maybe it's hard to develop
Speaker 2: for but I do worry with the new engine. We've
Speaker 2: seen some heavy Unreal Engine five games like oh what
Speaker 2: if this doesn't feel as good as Infinite?
Speaker 1: Does? You know?
Speaker 2: We know how people are. People acted like Halo Infinite
Speaker 2: was the plague. If they don't like the way the
Speaker 2: next Halo looks in place, oh Halo if and it's
Speaker 2: gonna be held up on a silver.
Speaker 1: Platter all the suf that'll be fun. Yeah that didn't happen.
Speaker 2: Yeah, I bet it'll be a Halo one remaker. It'll
Speaker 2: be like that, here's a war thing we just got, right,
Speaker 2: A remake, A remaster based on a remaster is an
Speaker 2: excuse to get the thing on PlayStation.
Speaker 1: It's not the most exciting thing, but I still do
Speaker 1: like having the new way to play. You know, I'm
Speaker 1: almost done with reloaded, and it's like, yeah, this feels
Speaker 1: like the remake I played a year ago. Put it
Speaker 1: on the switch to.
Speaker 4: Yeah, I think they'll probably that's that'll probably be something
Speaker 4: that happens with Hayle. I mean, even they did Halo
Speaker 4: Infinite on like switch to and and PlayStation.
Speaker 1: I would take that.
Speaker 4: But they're not going to like go back to supporting
Speaker 4: that game, so that's probably not the pathway forward.
Speaker 2: Boy, there's like a there's a decent chance master Chief
Speaker 2: is in the next semester.
Speaker 1: Brothers.
Speaker 4: I feel like, yeah, oh, if Nintendo even wants them?
Speaker 1: Is that from Geist? Is that the Geist Man? All? Right?
Speaker 1: Last couple of stories here.
Speaker 4: Expect the Third Entry and Final Fantasy s and Remake
Speaker 4: trilogy to change things up again. Naokihamaguchi was interviewed and said, hey,
Speaker 4: you know, we had the first remake and it was linear.
Speaker 4: We had the second one it was open world, and
Speaker 4: we're gonna change things up again for the third one. Mike,
Speaker 4: I asked you on another show, but like, what do
Speaker 4: you think that means?
Speaker 2: It's kind of hard to tell because you have the
Speaker 2: linear one, then you have the open world one, and
Speaker 2: I'm like, well, what else?
Speaker 1: What else is there?
Speaker 2: When you think about what normal fisty seven was, Like,
Speaker 2: you know, there really is that moment in the game
Speaker 2: where you go in the open world and you're wandering
Speaker 2: around and it does Yeah, that's what got translated to
Speaker 2: Part two. Part three is a bit more go here,
Speaker 2: go there, go here, go there.
Speaker 1: Go ahead. Jan It's gonna be a strand game. Okay,
Speaker 1: all right, you gotta build a monorail. Yep.
Speaker 3: Cloud Strife is going to be like, you know what,
Speaker 3: I'm tired of being an eco terrorist. I'm just gonna
Speaker 3: like walk across this with my friends and like carry
Speaker 3: a big backpack and deliver pizza.
Speaker 1: Yah.
Speaker 2: I mean like they're gonna they're gonna keep the combat system.
Speaker 2: That's the thing that most people pretty much just absolutely
Speaker 2: love about those games. The combat feels very good.
Speaker 1: I bet it's.
Speaker 2: Gonna be open world. He still maybe more open world
Speaker 2: and less kind of open zone. Even though seven Rebirth
Speaker 2: did kind of turn into that by the end, it
Speaker 2: will sort of sort of start that way.
Speaker 1: I don't know.
Speaker 2: I'm not too concerned about that. My concerns are more
Speaker 2: about some of the story directions stuff, just how multiverse
Speaker 2: drivilly are we going to get here? That kind of thing.
Speaker 2: But I liked Remake, I like Rebirth both a ton.
Speaker 2: I'm still very excited about this. Christian is just crazy
Speaker 2: that of all the thing I have to hear about
Speaker 2: Christian talking about Common Rider every single day. You bring
Speaker 2: up any any weird, disliked game from the last five years,
Speaker 2: and Christian will be like, I get cooked, actually and
Speaker 2: playing Front Face seven Rebick file is like this combats
Speaker 2: terrible opinion.
Speaker 3: You realized. Christian is our like on on call Argentinian
Speaker 3: hipster slash griefer of you, right, Yeah.
Speaker 1: Deeply respected. Yeah, he's just knows how to do it,
Speaker 1: and yeah he'll never stop.
Speaker 4: Chris Doug Bowser to retire Devin Pritchard to succeed as
Speaker 4: Nintendo of America President Doug Bowser's been been doing that
Speaker 4: thing since like what when when did you start? Like
Speaker 4: twenty fifteen is when he joined Nintendo. In twenty nineteen
Speaker 4: is when he became a president of Nintendo of America.
Speaker 4: So six years, so a pretty long time for that
Speaker 4: that kind of position. I know there's some people who
Speaker 4: have had jobs like that for a long time, like
Speaker 4: Phil Spencer Bert Xbox, But no, that six years is
Speaker 4: a pretty long time to do that job. He is,
Speaker 4: he's stepping down. You know, it's Nintendo of America. They're
Speaker 4: a law firm, they're a marketing company, they had a localization,
Speaker 4: they don't make a lot of the decisions, but this
Speaker 4: is still a pretty important job in the industry. Setting
Speaker 4: the tone for Nintendo in North America is something that
Speaker 4: like Reggie really did kind of change a vibe in
Speaker 4: that moment, and then it helped that they had Metroid
Speaker 4: Prime and all that stuff. But this, yeah, this is
Speaker 4: interesting to see. Now a woman will be in this
Speaker 4: job for the first time ever.
Speaker 2: Yeah, it's neat. Uh yeah, it does feel like Bowser's
Speaker 2: tenure just happened in a snap.
Speaker 1: But yeah, flew by. Yeah, good for the company, right, yeah, well.
Speaker 2: You know, and Reggie kind of left not too long
Speaker 2: after the switch one launched, Bowser leaving a little a
Speaker 2: little bit even sooner at the switch too much. But
Speaker 2: you know people, these these CEOs or presidents who tend
Speaker 2: to leave kind of after these big milestones and transitions happened.
Speaker 2: So it makes some sense. So uh yeah, I bet
Speaker 2: everything is going to be just fine over there. It's
Speaker 2: I doubt it's going to be like Reggie a game
Speaker 2: where it was a very public personality and there's you know,
Speaker 2: they encouraged the memes about it. They did a little
Speaker 2: bit of that with Bowser just because of the name.
Speaker 2: I bet this might be even more low key president
Speaker 2: than that.
Speaker 4: Yeah, I think you're probably right, like just kind of.
Speaker 4: I think they were setting it up, like why did
Speaker 4: we have Reggie become a celebrity. I mean it worked
Speaker 4: when they needed to kind of put on a little
Speaker 4: bit the show to distract from stuff like the WU
Speaker 4: and things like that.
Speaker 2: He was.
Speaker 1: Exactly with Bowser ever in a direct once. I think, yeah,
Speaker 1: a little bit, but he was not like Reggie that
Speaker 1: switched to reveal I was in New York Live while
Speaker 1: it was also going out to you guys, and he
Speaker 1: was on I was sitting next to you. That's right, Yes,
Speaker 1: I did any of that air, any of that air
Speaker 1: on the switch to h. I don't remember something like that.
Speaker 1: You know. Reggie was from the E three air. So
Speaker 1: Reggie was like on stage like posting a presentation, a
Speaker 1: live presentation, which not anything Bowser ever had to do.
Speaker 1: Where do you think the puppets are of Miamoto and Reggie?
Speaker 2: They were at one of the Nintendo stores and museums
Speaker 2: at one point or another.
Speaker 1: I'm surprised I'm.
Speaker 2: Not just at the Nintendo museum that they have in Japan.
Speaker 1: Yeah, yeah, I think they're still got all puppet bombcasts sometime.
Speaker 1: We definitely do. I want to anyone got a puppet connection.
Speaker 1: Let us know. We definitely had some reached out to
Speaker 1: be like, I make puppets, and how easy to me
Speaker 1: to make a puppet of me? Yeah, that's absurd.
Speaker 4: Just take the Osama bin laden one and just kind
Speaker 4: of put it back out there.
Speaker 1: Yeah, sir, Jeff Dunham's got one in a closet you can.
Speaker 3: Oh you know what, we just put a we put
Speaker 3: a black hat on the old man. Jeff Dunham puppet
Speaker 3: and that's backlar.
Speaker 1: Oh yeah, that does for the news.
Speaker 4: I'm handing this show back over to Gianna Choa.
Speaker 3: Oh wow, well we hit our Jeff Dunham mentioned category
Speaker 3: or quotas. Yeah, thank god we didn't end the month
Speaker 3: of September with un mentioning Jeff Dunham.
Speaker 1: You're on Desert Island. The only comedy you can watch
Speaker 1: for the rest of your life is Jeff Dunham's uh,
Speaker 1: I don't know, discography, I don't know we'd call it,
Speaker 1: or the blue collar comedy to our guys. Hey, definitely
Speaker 1: the Reds game. Yeah, I skip that.
Speaker 4: Yeah, there's inn a Lord of the Rings game they're making.
Speaker 4: I just I don't even see that anymore good lately.
Speaker 4: I'm sure this will be great the blue collar comedy guys.
Speaker 4: That one of those guys is like pretty fund back then.
Speaker 3: Yeah, yeah, yeah, that's right.
Speaker 1: One of them is major from Cars, Yes, from Cars. Wow.
Speaker 4: Abu Dhabi Investment Office is going to pay for a
Speaker 4: Lord of the Rings game. It's let's see, a hundred
Speaker 4: million dollars is how much they're spending on this game.
Speaker 4: The deal, which has been in the work since last year,
Speaker 4: is expected to be final ass soon. This is all
Speaker 4: a rumor, although I'll say I've heard this rumor as well.
Speaker 4: People have reached out to me about this. I'm not
Speaker 4: being able to confirm it, but this is coming from
Speaker 4: Insider Gaming, and I'll say that I've heard it. Maybe
Speaker 4: we got the same source though, So again, no may.
Speaker 2: Forget we had Gollum, which was at least so bad
Speaker 2: it was remarkable. Then that Minds of Moya game no
Speaker 2: one talked about, and apparently that Aubit Shy Sims like
Speaker 2: thing was also bad. Actually just I bought Shadow of
Speaker 2: War because it's on sale on the Steam Celle right now.
Speaker 2: I'm like, boy, I missed when they're at least taking
Speaker 2: some big swings with these Lord of the Ring games.
Speaker 4: So yeah, it sticks that, like you know in the
Speaker 4: sort of tear list of licensed games, like of that
Speaker 4: kind of license, it's like Warhammer way above Star Wars,
Speaker 4: and then that's like actually above Lord of the Rings.
Speaker 4: Like it gets bad fast with.
Speaker 1: Those major franchises. I think it's it's fight.
Speaker 2: The story says they want to compete with Hogwarts legacy.
Speaker 2: I don't think you can do that for only one
Speaker 2: hundred million dollars.
Speaker 4: That's actually a really good point. Yeah, so I don't
Speaker 4: know what they're expecting.
Speaker 1: Good luck with all.
Speaker 4: Right now, I'm really handing the show back over to
Speaker 4: Jan catch sure, but I thought, oh god, got it.
Speaker 3: I thought you were fibbing for a second. Well, folks,
Speaker 3: we're going to take a quick brickie break and we
Speaker 3: will be back with emails, super chats, and who knows
Speaker 3: what else right after the These are the males or
Speaker 3: the show emails. BombCast at giant bomb dot com is
Speaker 3: the email addressed to send your emails too. You can
Speaker 3: write in about any and everything, something we've discussed on
Speaker 3: the show, something you want us to discuss on the show,
Speaker 3: perhaps reflecting on a interesting take, reflecting who may be weirder,
Speaker 3: or you just want to avoid an awkward social interaction
Speaker 3: and just be on your phone.
Speaker 1: Email us at.
Speaker 3: BombCast at giant bomb dot com. First email of the
Speaker 3: show comes from Mike from Loveland. Hello, bombus, grandees. I
Speaker 3: think the taco place dropped one of my tacos in
Speaker 3: the sink. The wrapper an tortilla or sagi and difficult
Speaker 3: to separate the other taco, same variety was normal. Foolishly,
Speaker 3: after eating the good taco, I still went in for
Speaker 3: a bite of the wet boy, and now I'm sure
Speaker 3: I can't have tacos for a while. I should have
Speaker 3: known better. Has this ever or a similar experience happened
Speaker 3: to you with games? A few years back? I built
Speaker 3: too many days and found myself building a deck to
Speaker 3: beat up guys in a public bathroom. I haven't touched
Speaker 3: one since. Love the show, Love you all. Mike from Loveland.
Speaker 1: I've never had building a deck to beat up a guy?
Speaker 1: And what does that mean? I don't, I don't.
Speaker 2: I'm lost, Dan, nobody's ever dropped my video games in
Speaker 2: a sink before I bought them?
Speaker 1: No, and then like card decks like you?
Speaker 3: First I thought card decks, but then I don't. I
Speaker 3: don't duel people in bathrooms.
Speaker 1: So building a deck to beat up guys in a
Speaker 1: public bathroom? The built two decks?
Speaker 2: Email or the answer to your question is no, We've never.
Speaker 1: I've never, never, would never. It's never happened to me
Speaker 1: with video games.
Speaker 4: But thank you for your for sharing your experience.
Speaker 1: Sorry about your case, Ada or whatever, Haco talk next.
Speaker 3: Email. This could be about anyone. They simply write, Jeff
Speaker 3: has fathead.
Speaker 1: Right, Sorry backwards batheads the big stickers of us put
Speaker 1: on your wall on Cleveland.
Speaker 2: At least at one point that was a Yeah Cleveland company.
Speaker 4: I bought this house sight unseen my my mother in
Speaker 4: law came here looked at it for us when we
Speaker 4: were moving from Colorado, and I walk in and one
Speaker 4: of the rooms had a giant fat head of the
Speaker 4: Buck guy from the Ohio State Buckeyes, just the mascot
Speaker 4: or whatever, and that.
Speaker 1: I had to get rid of that. Yeah, it was disgusting.
Speaker 1: I hate that.
Speaker 3: Next email comes from the real McCoy Highdooters, having been
Speaker 3: just a couple of years too young to enjoy the
Speaker 3: original MGS three, now at thirty years old, playing the
Speaker 3: Snake Eater Snaky to remake as my first played MGS game,
Speaker 3: I kept on feeling genuine nostalgia for a game I
Speaker 3: never played, but had such an intimate knowledge of thanks
Speaker 3: to watching the entire Metal Gear Scanland series on Giant Bomb.
Speaker 3: My question is, has this ever happened to any of you?
Speaker 3: If it'd be game, movie, TV, magazine, book. Thanks for
Speaker 3: being good people. Fuck Dan, you need to be scientifically
Speaker 3: studied with love the real McCoy.
Speaker 2: Yeah, I mean, you know King's quest when I was
Speaker 2: playing that, right, I mean, it's a game from before
Speaker 2: I was even born. I didn't play it back then.
Speaker 2: I never actually really played through it, But you know,
Speaker 2: I just it's so much of a trailblazer, and it's
Speaker 2: so recognizable as something that's old and of an era
Speaker 2: that I can't help it being nostalgic for it, even
Speaker 2: as I'm playing through most of it for the first time.
Speaker 4: Yeah, I think any game that appeared in a magazine
Speaker 4: ad for one of the video game magazines I read,
Speaker 4: if I were to go back to any of those,
Speaker 4: and I've done this before, I would feel nostalgia for.
Speaker 1: It, for Sake, and sixty four for saken sixty four.
Speaker 4: I honestly like Virtual Highlight definitely appeared in some magazines
Speaker 4: I was reading. So watching you play that I still
Speaker 4: hadn't played that, I still had nostalgia for it.
Speaker 2: It's like watching, yeah, watch like an old black and
Speaker 2: white movie, right being or Softwar. It's there's something nostalgic
Speaker 2: about that, just something just nostalgic about the way Super
Speaker 2: Nintendo games are, or Sega Saturn games or PS two
Speaker 2: games are.
Speaker 1: I get that if I watch a movie from like
Speaker 1: the nineties, as well, where it's just like ah, man, yeah,
Speaker 1: this is good. The look of the movie, the absence
Speaker 1: of phones and stuff like that, Like totally, although I've
Speaker 1: seen so much chatter about like nostalgia lately with like
Speaker 1: the fucking Walmart uh Ai video. I don't know if
Speaker 1: you saw that. I don't think they made it, but
Speaker 1: it was like remember when Walmart in two thousand and two,
Speaker 1: you'd go in and they had samples there's like AI kids,
Speaker 1: Like it's an AI generated video of like what a
Speaker 1: Walmart looked like in two thousand and two, and I watched,
Speaker 1: like this sucks.
Speaker 2: And it's also not what it was really show about
Speaker 2: two thousand and two Walmarts. They were still Walmarts. There
Speaker 2: was no I think it's.
Speaker 1: Just because it's targeting people that were a kid in
Speaker 1: two thousand and two.
Speaker 2: You know, it's not like the nineties Pizza Hut you idiots,
Speaker 2: Like there's about that.
Speaker 1: Yeah, And like also the video was like like grainy
Speaker 1: and stuff in a way that like they were trying
Speaker 1: to make it look we was shot in the seventies.
Speaker 1: Just it sucks so bad.
Speaker 3: I guess, like kind of similar to what emailers writing
Speaker 3: in about a lot of my exposure to other media
Speaker 3: was through the lens of Muppet Babies.
Speaker 1: Hell yeah, so that's how you learned about Star Wars.
Speaker 3: That's how I learned about Star Wars. And that's how
Speaker 3: I learned about other movies through the the other movies
Speaker 3: that they'd spoof at Saint Daniel Jones, yeah, Indiana Jones,
Speaker 3: but also with Alvin and the Chipmunks. The first time
Speaker 3: I ever saw or was told about the story of
Speaker 3: RoboCop was through the lens of Alvin and the Chipmunks
Speaker 3: Robo Monk.
Speaker 2: That was a whole video because I never even saw
Speaker 2: that movie, but it was always advertised in front of
Speaker 2: my VHS copy of like the actual Chipmunks movie that
Speaker 2: they did where they were doing some around the world
Speaker 2: in eighty days race bullshit against the chip Bets or
Speaker 2: whatever that was the Chipmunks man.
Speaker 1: In the chat, he says, a Robocopa straight up marketed
Speaker 1: to kids, so much for not being a kids movie
Speaker 1: that I'm nostalgic for that, like all of my sh
Speaker 1: in first grade, like my binders and stuff being Terminator
Speaker 1: like official Terminator merchandise marketed towards me a first grader.
Speaker 1: It's like that we're missing that now, just.
Speaker 2: Do the cartoon like there's no one battle after another
Speaker 2: cartoon series that's gonna be on Saturday morning, right, But
Speaker 2: there there is sort of what's that Netflix show, the
Speaker 2: one I've never seen it?
Speaker 1: Yes?
Speaker 4: And squid Games yes. And then the version of that
Speaker 4: is that mister Beast will make his videos and that's
Speaker 4: all exclusively basically for children to watch. And so kids
Speaker 4: are crazy about squid Games and that's like not really
Speaker 4: for kids.
Speaker 1: So yeah, well that's there.
Speaker 3: We we do have that because I mean five Nights
Speaker 3: at Freddy's is like a horror game.
Speaker 1: But yeah, that's all around.
Speaker 2: But it's like goosey Yeah right.
Speaker 1: That's a little bit goat closer to Goosebumps. Yeah probably, OK.
Speaker 3: Moving on, speaking about Pete from Connecticut Rights in Hey BombCast,
Speaker 3: I'm a thirty six year old married man with kids
Speaker 3: and my hair.
Speaker 1: He started sinning on top a bit.
Speaker 3: Nothing crazy, but it's something that I noticed. So I've
Speaker 3: been giving this question.
Speaker 1: A lot of thought lately.
Speaker 3: I was curious did any of the bald men on
Speaker 3: the show ever try to consider anything like Roguain, finasteride
Speaker 3: or hair transplants. Alternatively grubbing jan if you noticed you
Speaker 3: were starting to go bald tomorrow, would you consider any
Speaker 3: alternative option or just let it go?
Speaker 1: Thanks for all you do. Pepe in Connecticut, I definitely
Speaker 1: did the rogain thing for a little bit, and it's
Speaker 1: just I don't know, this is kind of gross.
Speaker 2: If it was a thing where I was like, I
Speaker 2: know this is going to work, right, like, okay, just
Speaker 2: you take my medicine and get my hair back. But
Speaker 2: I'm doing this thing that feels kind of weird and
Speaker 2: gross and also probably won't work. So I'm like, what
Speaker 2: the heck with this? And then anything else like it's
Speaker 2: just too drastic or expensive or too time consuming that
Speaker 2: I don't really care that much.
Speaker 1: Yeah, I was like twenty seventeen or so when I
Speaker 1: was really starting to notice how the bald spot going
Speaker 1: crazy there, and I think it was finastrite or something
Speaker 1: that I got, and it's like for like a week
Speaker 1: I put it on there, and I'm like, do I
Speaker 1: really want to fucking do this? Like what? I don't
Speaker 1: know if it's like twice a day or something for
Speaker 1: the rest of my life. And then like as my
Speaker 1: hair if I lose more of it's just like more
Speaker 1: covers on the head every fucking day. It's like it's
Speaker 1: just too much a pain in the ass. And again,
Speaker 1: like Mike said, it's like I don't even think it's
Speaker 1: gonna work, so uh. And then as far as the
Speaker 1: transplant thing, it's funny because I mentioned how that Turkish
Speaker 1: place reached out to me on Instagram and offered to
Speaker 1: like send me there, and like I just had to
Speaker 1: like post a bunch about it, and they were like, yeah,
Speaker 1: we'll just give you hair again. It would be pretty
Speaker 1: funny to just take a trip to Turkey and come
Speaker 1: back and have hair. But I just don't really care enough.
Speaker 1: I think I think it would be kind of funny
Speaker 1: if I suddenly just had hair again. So yeah, maybe
Speaker 1: never if.
Speaker 4: It's still in the cards, is what you're saying, Like like.
Speaker 1: If ifs I think I would do it as a
Speaker 1: bit or like like a sub goal on Twitch. Okay
Speaker 1: hair again, yeah, or if like like if a local
Speaker 1: place was like, hey, we'll do this for you for free,
Speaker 1: I would think about it because I would just go
Speaker 1: back to shaving it, you know, like what would be
Speaker 1: the downside. I'd rather give back of our hair back
Speaker 1: than give hair back for myself.
Speaker 2: I think actually.
Speaker 1: So magnanimous.
Speaker 3: I think, yeah, dunkle Master Sauce in the chat, let's
Speaker 3: do it for back back.
Speaker 1: Yeah, he does get. He does get real like listlessly,
Speaker 1: he talks about it.
Speaker 2: That's what about you two? What would you do if
Speaker 2: you're going called?
Speaker 4: I would do that stuff. I would try the propicia.
Speaker 1: I would uh, I would.
Speaker 4: Give it a shot. I wouldn't do the rog game thing.
Speaker 4: You're right that that sounds like a half soule uh
Speaker 4: and whatever. And then you know, when that didn't actually
Speaker 4: play out, I would just you know, I would shave it.
Speaker 1: I would whatever.
Speaker 3: Yeah, I would tattoo my skull and be sick like
Speaker 3: that'd be sick. Yeah, yeah, all right, Gang, a couple
Speaker 3: more emails and then we'll move on.
Speaker 1: We could call you Jan Bigelow.
Speaker 3: Okay, all right, all right, Scout, get to it anyhow, Okay,
Speaker 3: slip all right, Travis, and Fargo writes in with five questions,
Speaker 3: but we're not gonna read all five. I'm going to
Speaker 3: read the fifth one. Travis. I got a job. I've
Speaker 3: been a full time stay at home parent for the
Speaker 3: past few years, but now in addition to that, I'm
Speaker 3: working part time for my favorite local coffee company. I
Speaker 3: work with a good buddy of mine, and the best
Speaker 3: perk is free coffee. My question is my questions are
Speaker 3: how do you like working with friends? And what's the
Speaker 3: best perk of your job? Travis and Fargo.
Speaker 1: I mean, that's what's really cool is just it's cool
Speaker 1: enough to just do the thing you love for your
Speaker 1: job and play games, Like I realize how rare that is.
Speaker 1: And then when it's also it's like, oh, just by nature,
Speaker 1: you're doing it with people that share that passion, and
Speaker 1: especially in the circumstance like what we do, we got
Speaker 1: to basically pick who we do it with. We're all
Speaker 1: just good friends, you know. We talk like, look at
Speaker 1: the Haiti stream on Friday night, it was it Friday,
Speaker 1: whenever it was we all just kind of hop in.
Speaker 1: We're just hanging out because we just like hanging out
Speaker 1: with each other. So yeah, it's it's a pretty incredible thing.
Speaker 1: I remember first feeling that when I first got hired
Speaker 1: a game Informer and being like, oh my god, I
Speaker 1: went from working at a call center where there was
Speaker 1: one guy there who played video games I could talk to,
Speaker 1: and that guy fucking sucked to Like, here is like
Speaker 1: twenty of the most knowledgeable people I've ever met about
Speaker 1: video games, and I like them and we hang out
Speaker 1: and it's like Jesus Christ, it's just a real good deal.
Speaker 4: Yeah, Yeah, that's that's exactly right. The park is just
Speaker 4: like getting to do the job, honestly, getting to come in,
Speaker 4: come with an idea, and the idea is how can
Speaker 4: we play a video game in a fun and interesting way. Yeah,
Speaker 4: couldn't have dreamed it up better, but that's exactly what
Speaker 4: I want.
Speaker 1: Yeah. Also, wow, we're his family. Yes. Sure.
Speaker 3: The bonus of being friends and considering y'all very close
Speaker 3: to me is that I feel more comfortable being me
Speaker 3: around y'all, and I don't have to like code switch
Speaker 3: or style switch. I can say some out of pocket
Speaker 3: stuff like cum gutters and then we just move on
Speaker 3: to the next time. But also, you know, I fully
Speaker 3: transparent for the folks at home. I've been going through
Speaker 3: some stuff and I feel comfortable going through the day
Speaker 3: because I can rely on this crew of dudes here
Speaker 3: along with Sean and Chuck to have my back. So
Speaker 3: I feel less guilty about having to go through the
Speaker 3: stuff I'm going through because I feel supported. So thanks
Speaker 3: to this crew over here. All right, my friend, I
Speaker 3: don't know about this other.
Speaker 1: Dance? Fine, what a day for my keys?
Speaker 3: Dirt Bag Dad rites in Hey bomb Daddy's I think
Speaker 3: they meant that, not the way I read it. But
Speaker 3: this question is for the two Jeffs, Solid Jeff and
Speaker 3: Liquid Jeff. New parent here, Yay. I have a seven
Speaker 3: week old baby and I'm not gonna lie. I'm starting
Speaker 3: to lose it. The lack of sleep, the logistics, etc.
Speaker 3: Are all pretty taxing, and I've noticed it's taking a
Speaker 3: toll on my partner and I, I will admit the
Speaker 3: problem lies with me. I just have become so irritable
Speaker 3: and short tempered that almost any minor thing annoys the
Speaker 3: ever living crap out of me. I know this isn't
Speaker 3: a relationship or parenting podcast, but did either of you
Speaker 3: go through this any tips on how I could just
Speaker 3: be a better new dad and a better new partner
Speaker 3: for my wife. I just don't want to be another
Speaker 3: burden on her and I want to rise to the
Speaker 3: new challenge slash chapter of our lives BS. Is there
Speaker 3: some of my gaming life only going to exist between
Speaker 3: the hours of ten pm and one am. Dirt Bag Dad.
Speaker 4: I mean, look, the kids that young, you should be
Speaker 4: finding sometimes during the day to like just let the
Speaker 4: kid lay on your tummy while you play a game,
Speaker 4: So take advantage of that.
Speaker 1: Baby is fine to keep gaming.
Speaker 4: So that's my advice there is you can still make
Speaker 4: that happen later on. Yeah, it'll only happen during certain
Speaker 4: times for sure. No, No stand up to five am
Speaker 4: to play Hades two when you got to get up
Speaker 4: at six am to start getting the kids.
Speaker 1: Ready for school. Yeah.
Speaker 4: Look, it's it's hard, and really all you can not
Speaker 4: all you could do, But the most important thing to
Speaker 4: do is recognize it and being like, hey, I am
Speaker 4: getting irritable, I am getting this is challenging. I do
Speaker 4: have to kind of take a step back and figure
Speaker 4: out some ideas here. I think the biggest thing is
Speaker 4: a perspective shift. You're you're not really living for yourself anymore.
Speaker 4: You're here to be memories for your kids. So when
Speaker 4: you're making decisions when you're faced with something, do you
Speaker 4: want to leave them with with with trauma with the
Speaker 4: then worried about your emotional state, Like that's the thing, Like,
Speaker 4: you know, as soon as they get to be five, six, seven,
Speaker 4: especially eight, they will be so tuned into like your
Speaker 4: feelings that you feel guilty about even feeling.
Speaker 1: Bad about stuff, because they will.
Speaker 4: You can tell they'll start trying to manage your emotions
Speaker 4: because that it makes them uncomfortable. So you've gotta have
Speaker 4: to recognize that, and it's not easy. You're just gonna
Speaker 4: have to get better and keep growing. The good news
Speaker 4: is you that's what we do. We keep growing and
Speaker 4: we get better. So I would just take this moment
Speaker 4: to not beat yourself up, don't feel guilty like you.
Speaker 4: Everyone goes through it, but do just kind of go
Speaker 4: the next day and being like, what can I learn
Speaker 4: and try to be a little bit better and and
Speaker 4: then also maybe take some stuff off your plate. You know,
Speaker 4: I stopped watching TV basically because of having kids. Like
Speaker 4: I don't really sit down to watch the show. I'll
Speaker 4: watch something here or there on my phone.
Speaker 1: But I used to like sit.
Speaker 4: Down and channel flip or or record a show on
Speaker 4: the TVO and then put that down and watch a
Speaker 4: whole series or whatever. You know, I just put some
Speaker 4: hobbies aside, some activities aside, and moved on. And maybe
Speaker 4: that you have to take some stuff off the burner.
Speaker 4: Maybe that's the answer here. And then the other side
Speaker 4: is it will just like it's gonna put holes in
Speaker 4: your brain. Like it's just gonna it's going to like
Speaker 4: my memory is so bad because I've had kids great
Speaker 4: years now, and uh yeah, there's there's just no getting
Speaker 4: around some of those things.
Speaker 1: You'll just have to roll with it. But you're doing great,
Speaker 1: keep at it, and you're gonna be just fine. You know.
Speaker 3: I'm not a father at all, but I think the
Speaker 3: fact that you took the time to recognize that you're
Speaker 3: going through these things.
Speaker 1: Was also a big step. You know, just make sure
Speaker 1: you're communicating with your partner. Dan. Do you have anything
Speaker 1: to add to this about fatherhood. I'm just thinking, like
Speaker 1: if Grub's saying like the kids are the reason the
Speaker 1: memory and stuff, I can't imagine what kids would do
Speaker 1: to my fucking brain. I don't have that excuse.
Speaker 4: Just like literally you would be able to feel the
Speaker 4: gaps in your brain, like that's what it just feels
Speaker 4: like there's holes up there for me.
Speaker 1: Yeah, anyway, but that's probably just beer, not kids.
Speaker 3: Yeah, Okay, anyway, last email of the show, and I'm
Speaker 3: gonna preface this by saying, I know you know, the
Speaker 3: last emailer asked about fatherly advice, But do not take
Speaker 3: anything that we met, any medical advice that we give
Speaker 3: to you explicitly. And also I'm gonna say the same
Speaker 3: thing for us to not take any medical advice or
Speaker 3: living advice from our audience plainly, all right, Joaquim writes
Speaker 3: in hi last voicemail, Dump Truck, Dan said he bought
Speaker 3: a sauna, which to me, as a finished person, sounded
Speaker 3: more like a hot box. It's fine to drink while
Speaker 3: using the sauna. Backlar is just overreacting. We finish people
Speaker 3: have a personal connection with saunas. As you know, most
Speaker 3: people have a sauna room in their home. Therefore, I
Speaker 3: would say we have the knowledge about drinking while bathing
Speaker 3: in the sauna. It's all good, Dan is right. Sure
Speaker 3: you get dehydrated, but it's not life threatening. The sauna
Speaker 3: is only one hundred and fifty degrees or something like that.
Speaker 3: We usually bathe into over two hundred degrees with cooling
Speaker 3: down periods in between sessions. Love bucking mm hmm, thank you, Walkie.
Speaker 1: I will take that advice that I already was taking,
Speaker 1: but it's I feel validated. So yeah, like I said
Speaker 1: last night. One in the morning, I'm filled with fucking
Speaker 1: turbo crust and and cocktails and beers, and I'm just
Speaker 1: having a great time sweating all out in there.
Speaker 2: What do you think this sauna is like still gonna
Speaker 2: be there in five years. It's gonna be some kind
Speaker 2: of bad ending for the sauna. I don't think it's
Speaker 2: gonna hurt you unnecessarily. The sauna is going to break
Speaker 2: or explode or catch on fire or something eventually, Dan.
Speaker 1: I mean, we'll read the instructions on like inside it says, oh,
Speaker 1: don't don't put any fabrics or anything over the heat pads.
Speaker 1: That's fine, and also says don't you know with alcohol,
Speaker 1: don't be in here. But so you're facing some of it,
Speaker 1: you know. I think it's fine. It's like it's pristine.
Speaker 1: It doesn't get wet and there. It's not gonna be
Speaker 1: like a steam room thing where it gets moldy. It's
Speaker 1: a dry son a box.
Speaker 2: I'm gonna like set a reminder to ask me ask
Speaker 2: Dan about his sauna in five years. I just want
Speaker 2: to know what's going on with it.
Speaker 4: Two hundred degrees, it gets one fifty, but he said,
Speaker 4: if the finished ones are two hundred degrees.
Speaker 1: That's the twelve degrees away from boiling. I I go
Speaker 1: to that is a finished style one and they have
Speaker 1: one that is like that, and it's like, that's crazy. Yeah.
Speaker 1: I don't like saunas. I don't get it, and I've
Speaker 1: never red.
Speaker 3: I don't like well, okay, I also don't like I
Speaker 3: don't like saunas or hot tubs because I I don't
Speaker 3: like being too relaxed.
Speaker 1: What oh, maybe that's what it is, Jane. I need
Speaker 1: I need the stress.
Speaker 4: I need the stress to like keep me together, scaffolding
Speaker 4: to hold up my body, like external pressure.
Speaker 1: How fucking good it feels to thirty minutes just read
Speaker 1: and sit in the thing, sweat it out and everything
Speaker 1: no screens and everything for bed, and then like go
Speaker 1: right into a shower. Your fucking pores are open as
Speaker 1: hell and you're getting soap in there. You will never
Speaker 1: feel c I'm not worried about it. I'm sure that
Speaker 1: you'll never feel cleaner than in a post sauna. Showers
Speaker 1: are all open and everything, you soap it all up everything.
Speaker 1: You go to bed feeling so fucking fresh, and then
Speaker 1: you wake up and you still feel just perfectly clean,
Speaker 1: ready for the day. It's fucking awesome. I'll try to chat.
Speaker 1: Try it. You gotta be Mario three in this thing.
Speaker 1: And it's got bluetooth, so we can do all sorts
Speaker 1: of stuff with that. Yeah, that's.
Speaker 2: Still I still think a sauna without water or some
Speaker 2: kind of like hydration component or steam just kind of
Speaker 2: sounds like you're a temperature.
Speaker 1: A sauna is dry. The steam room has its vapor.
Speaker 1: It's water you pump in there.
Speaker 2: Yeah, that's that's I can see the appeal of that.
Speaker 2: I don't want to be a hot box.
Speaker 1: You know.
Speaker 2: Maybe you know a couple of emails ago, I said,
Speaker 2: I'm going through some things. Maybe I'll just go have
Speaker 2: a SPA day. We'll see what happens.
Speaker 1: Yeah, well, go to place that has like the hot
Speaker 1: and the pools and stuff, and I'll have the hot pools,
Speaker 1: the cold pools and stuff. I don't buy into the
Speaker 1: like fucking cold plunge stuff or whatever, but like doing
Speaker 1: the song and end of the pool stuff is really
Speaker 1: really good. We should have spa week. Yeah, I can
Speaker 1: stream it.
Speaker 3: I don't quite know what that needs week.
Speaker 1: Yeah, well okay, oh I get to watch it. This
Speaker 1: is great. Actually a stream from mycena. I could do that.
Speaker 3: I won't be naked, Mike, or You're right, you're kind
Speaker 3: of like employ where he's at.
Speaker 1: So I get to watch it here and see what happens.
Speaker 1: Great podcasting for everyone's gonna listen to it later this week.
Speaker 2: Oh sorry about that. Just there.
Speaker 3: For the audio listener. Mike Manatti looks like he is
Speaker 3: not quite in a state of bliss, but it could
Speaker 3: be that as well. Uh, Mike Manatti, if you feel
Speaker 3: comfortable enough, hit me with some super chats.
Speaker 1: Yeah.
Speaker 2: I could use a break from this game.
Speaker 1: All right. I'm not gonna take any crap.
Speaker 2: You know how many podcasts I've done with Jeff where
Speaker 2: he's just watching hockey or whatever.
Speaker 1: The one time I'm keeping an eye on a game,
Speaker 1: I'm not going to hear it. I'm not going to
Speaker 1: hear it. I didn't say anything anything either. Oh, let's
Speaker 1: run a poll with how's the keeper come along? You
Speaker 1: get that figured out? Is that don't clean up? Yeah?
Speaker 1: It's great, it's totally altogether. Look at that.
Speaker 2: Yeah, Ricky B says the jurf quiet quit? Are the
Speaker 2: kids still quiet?
Speaker 1: Quitting? The kids are quiet? Quitting? Uh?
Speaker 4: No, backgur Yeah really just quiet quitting, we're all slacker.
Speaker 4: This guy not doing any work for using like that. Yeah,
Speaker 4: I know he's he's busy, he's he's doing stuff with
Speaker 4: his family, but also making things happen.
Speaker 1: Yeah, just quit.
Speaker 2: Actually, because you just quit, you don't get paid. That's
Speaker 2: that was the benefit of QUI quitting?
Speaker 1: Uh right? Yeah.
Speaker 2: Ricky be also says, do you think Dan doesn't get
Speaker 2: symbolisms and movies because he's always peeking during crucial moment?
Speaker 1: Most movies I watch at home and we pause if
Speaker 1: we're being you know, Yeah, I still don't get symbolism.
Speaker 2: Urschel says, speaking of Silent Hill, when will Jan eat
Speaker 2: Heather Vacation.
Speaker 3: I don't know who Heather Vacation is. Maybe I'll embark
Speaker 3: onto Silent Hill three eventually.
Speaker 2: I just need a co pilot for that Heather vacation.
Speaker 3: Vacation because I called Henry the protagonist of the first one,
Speaker 3: Henry Vacation because I never remembered his last name.
Speaker 4: I think it was Mason A wienerless Steve situation Right
Speaker 4: Hill three, girl, I see I see Tyrant asks power
Speaker 4: BombCast returns when bi weekly AW is good?
Speaker 2: Yeah, sounds like AW is really good. I have no
Speaker 2: interest in ww right now. Also just been it's been
Speaker 2: too busy to really have a chance.
Speaker 1: All wrestling is one of those ones that has come
Speaker 1: off the stovetop a little bit.
Speaker 2: Yeah, but but I will say I know that's still
Speaker 2: related to ww because Triple A and ww A earned
Speaker 2: this weird partnership right now.
Speaker 1: God, Triple A is so fucking hilarious.
Speaker 3: They have I told the story about this, but they
Speaker 3: have a dude whose whole gimmick is just cheeseburgers.
Speaker 1: Good, that's good. Yeah.
Speaker 4: I did get the ip TV thing, which has nine
Speaker 4: thousand channels, including just like anything that's on pay per view,
Speaker 4: and so I have been like catching the occasional like
Speaker 4: really weird wrestling pay per view.
Speaker 1: And that's been fun. Just like I'll show you Dan,
Speaker 1: I don't have something.
Speaker 4: There's some yeahoo anime rules, there's I've saved a lot
Speaker 4: of money here and it's a good deal so I
Speaker 4: didn't have to pay for it, but it's like not
Speaker 4: nearly as much as I was paying for cable. And yeah,
Speaker 4: it's been pretty cool just to see like ten people
Speaker 4: in a room and some weird wrestling stuff. So I
Speaker 4: put on the background occasionally I'll be doing some more
Speaker 4: of that.
Speaker 1: Everyone is saying, shut the fuck up, Jeff set up
Speaker 1: to me. Yeah, yeah, don't worry. I do watch. Like
Speaker 1: you know, if I don't have something going on the
Speaker 1: day of aw pay per view, I'll order it because
Speaker 1: those are always you know, the matches are always great
Speaker 1: and stuff. But yeah, sitting down, paying attention to stuff,
Speaker 1: getting excited about stuff. Yeah. Again, if it's if it's
Speaker 1: a night wrestling is on and I'm playing Hades on Switch,
Speaker 1: I will have it on in the background. But I couldn't.
Speaker 1: I'm aware of what's happening from social media and stuff.
Speaker 1: But like, boy, they I really think a peak Jan
Speaker 1: with us up in that press box at uh in
Speaker 1: Philadelphia and then ever since then, you know, SummerSlam was fun.
Speaker 1: Going with Summerlam, I'm glad I got Yeah, but it's
Speaker 1: just I mean in every way. Obviously there's the just
Speaker 1: kind of gross stuff that they've been up to, but
Speaker 1: also yeah, just without that, I think just the creative
Speaker 1: and it's just not inspiring right now at all. There's
Speaker 1: just a lot of reasons to not be super into
Speaker 1: wweh at all right now.
Speaker 3: I was a big fan of AJ or aj Lee,
Speaker 3: I guess, and I have kind of missed most, if
Speaker 3: not all, of her return other than seeing a couple
Speaker 3: of clips. But yeah, aw I hear is going well,
Speaker 3: so probably no power BombCast must soon unfortunately, but.
Speaker 1: A yeah, still they're even with so many top guys injured,
Speaker 1: they're they're doing some great stuff right now.
Speaker 2: Did you see like when Vince mc manhad is what
Speaker 2: eightieth birthday party whatever, and it was like super secretive,
Speaker 2: but but the gift he gave everybody came was a
Speaker 2: marble bust of his own head.
Speaker 1: Yeah, there were one hundred of them, maid and yeah,
Speaker 1: a marble bust with vins his head, which, by the way,
Speaker 1: if you see one battle after another, Sean Penn is
Speaker 1: just Vince McMahon in that movie. He fucking looks like him,
Speaker 1: He walks like him. He just is in every possible ways.
Speaker 1: There's parts where he's like just wearing a suit walking
Speaker 1: down a hall and it's like, that's just Vince, that's
Speaker 1: just Vince. It'd be incredible and a biopic. I need
Speaker 1: to iopic. I need to see this movie really good.
Speaker 1: It's very good, all right.
Speaker 2: Simon from Saskatchewan says, question for everyone but Mike answers last, please,
Speaker 2: what's your favorite type of mug? Normy eleven ounce? I
Speaker 2: like the fifteen to twenty ounce mugs he'd activated things.
Speaker 4: Give me look a little espresso mug, you know me,
Speaker 4: That's what I like. But uh, if it has to
Speaker 4: be a coffee mug, I want one that's like, you know,
Speaker 4: really absurdly large. Give me one that's like way too big,
Speaker 4: that's fun.
Speaker 1: Yeah, yeah, I don't know. I I like one with
Speaker 1: a handle.
Speaker 3: I guess I don't want a full four finger handled,
Speaker 3: maybe like a two and then I'll just like pinky up.
Speaker 1: Yeah, I like. I have a variety of just great
Speaker 1: mugs from Giant Bomb's past, and I really think it's
Speaker 1: just they looked nice, they felt nice, and it's great
Speaker 1: for Giant Bomb to be represented in mug form. So yeah,
Speaker 1: that berea use the ones. Yeah, those are the ones
Speaker 1: I really like.
Speaker 2: When I when I was a kid, my dad had
Speaker 2: a Star Trek mug that was the Transporter room and
Speaker 2: when you put something hot in it, the characters showed
Speaker 2: up like they were being beamed in. And it's been
Speaker 2: all downhill for mugs since then. Next up is from symbiosis.
Speaker 2: Mike is a mug marketing genius. If the next round
Speaker 2: of mugs ever comes, everyone will just buy them out
Speaker 2: a spike. Yeah, that would be mean. I'll do you
Speaker 2: all favor and we'll just avoid that whole scenario. Then
Speaker 2: you don't have to worry about buying it.
Speaker 1: We don't know. I'm gonna find the hard way. We
Speaker 1: should just do mug week, right, like mug, like the
Speaker 1: cup DLC like mugs and video games. You got course
Speaker 1: there's that, that's it or just some you can play that.
Speaker 1: We can find some others.
Speaker 2: You play the visual novel.
Speaker 1: In the cafe.
Speaker 3: No, no, no, they have to have like a cup
Speaker 3: stacking game, right, that's mug adjacent.
Speaker 1: Oh sure, yeah, the game they.
Speaker 2: Took thirty seconds to get to mug adjacent for your
Speaker 2: whole week of mug content going great?
Speaker 1: What else we got?
Speaker 2: No?
Speaker 1: The week could be five days and each day has
Speaker 1: a new giant bomb mug reveal in the store.
Speaker 2: Oh god, I guess on the stopping on shows because
Speaker 2: my old job is gonna be nothing but dealing with
Speaker 2: coup plaints.
Speaker 1: For broken mugs.
Speaker 4: You could none ever roasting in Horizons zero done you
Speaker 4: collect ancient vessels, which are coffee mugs.
Speaker 1: She just doesn't know what you call them. Series deadly premonition.
Speaker 1: That's always coffee, right, yea.
Speaker 2: My coffee. That what I'll give you. I'll give you that.
Speaker 1: But I mean, yeah, yeah, that's not close.
Speaker 2: That's the different thing.
Speaker 1: Just vacation. Mike will handle bug week.
Speaker 3: I mean Assassin's Creed. You rob some people, and that's mugging.
Speaker 2: That is true.
Speaker 1: Okay, I'm gonna lose Detroit when you do a red
Speaker 1: damn bounty hunting stream and some mug shots get on
Speaker 1: mug shots, but that on a mug says, I got
Speaker 1: to read a super chat, Eggie says.
Speaker 2: Any hype for the New Tron movie, I assume some
Speaker 2: of you will be seeing it because you're either a
Speaker 2: Tron pilled b restnor pilled or c Mike Manatti, I
Speaker 2: like tront a lot.
Speaker 1: I don't feel the real world. I don't what I
Speaker 1: can handle that.
Speaker 2: I just can't believe that they got what's his fucking face?
Speaker 1: Uh?
Speaker 2: You love? Yeah, Jared Letto, why the hell?
Speaker 4: Yeah, they're both on their own private islands when cobo.
Speaker 1: Themselves equally seriously, yeah, yeah, exactly.
Speaker 2: I don't know I'm kind of I'm almost bummed, ucuse
Speaker 2: I just already assumed that he's not gonna do that. Well,
Speaker 2: you know, they're going to put Tron on the back
Speaker 2: burner for another fifteen advertising it a lot. They're trying.
Speaker 2: Maybe it'll do fine. I I liked Tron Legacy a lot.
Speaker 2: I love the original Tron. The Tron Arcade game I
Speaker 2: think is my favorite of those classic arcade games. If
Speaker 2: I had had one, like eighties arcade Cabinet, right, it
Speaker 2: would probably be Tron. I love the look of it,
Speaker 2: about the way it plays, It's fun.
Speaker 1: I never liked watching the Tron movies. I just always
Speaker 1: enjoyed the vibe. It's a good vibe. I've never seen
Speaker 1: the movies, but yeah, I mean, I basically just know
Speaker 1: Tron from the Simpsons joke, and I always thought it
Speaker 1: was supposed to be bad. He's the Simpsons joke is
Speaker 1: that no one saw it, so I always just thought like, oh,
Speaker 1: it must been some big flop. We apparently people like.
Speaker 2: It, Yeah, transit. I I wonder what Dan would think
Speaker 2: of Tron. I don't know.
Speaker 4: I watched Tron the original recently for the first time
Speaker 4: and thought it just was the sickest shit.
Speaker 1: It looks so cool. It's like such an.
Speaker 4: Extreme vibe that it overcomes anything else. And yeah, I
Speaker 4: came away wanting to like decorate my basement with some
Speaker 4: some weird Tron stuff for sure, I mean.
Speaker 1: Trump, Jeff Bridges.
Speaker 2: Also, you know, it's just I do lot. Yeah, which
Speaker 2: is great. Also top tier Kingdom Heart's World Tron.
Speaker 1: So yeah, I'm with you there.
Speaker 4: I heard that the more recent four K Blu Ray
Speaker 4: remaster of Tron was really well done.
Speaker 1: Oh so maybe I'll check that out again.
Speaker 2: It's been a moment. It's been a moment as I've
Speaker 2: seen that. All Right, that's it for the super Chats.
Speaker 2: Back to you, Jan fantastic. Well, we got another packed in,
Speaker 2: stacked week. Here a giant bomb HQ Games Morning's popping
Speaker 2: off for the rest of the week, right, Grub.
Speaker 1: That's right. We will be back with some guests talk
Speaker 1: about the news. It's going to be fun.
Speaker 3: Hell, yes, voicemail dump truck popping off later this week. Mike,
Speaker 3: I think you said you're gonna do like a quick
Speaker 3: little short stream block for Super Mario Galaxy two on Thursday, correct,
Speaker 3: you know, a.
Speaker 2: Couple hours, maybe more. It's not going to be like
Speaker 2: that super long Haities two stream or something like that.
Speaker 2: But I want to play some Mario Galaxy two. I
Speaker 2: might have so much fun. Who knows, maybe we'll play
Speaker 2: for a while. I'm very excited to get back into that.
Speaker 1: One Friday gang. I don't mean to alarm anyone, but
Speaker 1: we are going to have ourselves a little party, a
Speaker 1: Lego party party. But that's right.
Speaker 3: This game is a little bit more streamlined than some
Speaker 3: of the Mario party games, so I don't believe we'll
Speaker 3: be stuck for five hours, but we'll see what we
Speaker 3: can get down to.
Speaker 4: Dantas, if you can figure out how to make it
Speaker 4: as painful as possible, Dan, can you like look at
Speaker 4: some settings and see if you can get like as
Speaker 4: many turns as possible out of this thing.
Speaker 1: And not for this stream, but at some point in
Speaker 1: the future. Well that thing. I will be kind of
Speaker 1: scouting it during this stream on Friday. Just let's go
Speaker 1: through the menus and seven see what's possible. So I
Speaker 1: like it, Yeah, yeah, all right, Well.
Speaker 3: We'll get bricked up with the boys on Friday, but
Speaker 3: before we can celebrate, before we can have a party gang,
Speaker 3: tomorrow after noon we start a brand new season of
Speaker 3: Bike Club and it is Dan Reichert's turn.
Speaker 1: Dan, you excited. I have two packages right there, I understanding, man.
Speaker 1: One of them is a costume. One of them is
Speaker 1: the game. I have the three sixty hooked up. I'm
Speaker 1: looking at it. I put in a disc of Capcom's
Speaker 1: Dark Void yesterday to make sure it works. It unfortunately works,
Speaker 1: so we are good to go for tomorrow. My prediction,
Speaker 1: I have two that I'm you should I say out loud,
Speaker 1: my prediction. Yeah. Yeah. At first I was thinking it
Speaker 1: might because okay, because they told me that, like, well, Dan,
Speaker 1: the costume, like you have a lot of what you
Speaker 1: would need, just like on your body. I was like,
Speaker 1: what the fuck does that mean? So I like Beard,
Speaker 1: I guess, And so I was kind of thinking like
Speaker 1: Dick Marsinko's Rogue Warrior. I've played that game. That game
Speaker 1: is hilarious and terrible. And I also think Grub said
Speaker 1: the name would be obvious, and so I'm thinking maybe
Speaker 1: dan Bo instead of Rambo. And I did review that
Speaker 1: three sixty Rambo game, and I looked at my review
Speaker 1: and I did say, the third act of that game
Speaker 1: is absolutely infuriating. So we'll see if it's that. But yeah,
Speaker 1: I think either it's Rambo the video game or Rogue Warrior.
Speaker 1: The art for the next season just came in during
Speaker 1: the podcast that I have no I did conclude it's
Speaker 1: what it is. So it's all say, you would know Rambo,
Speaker 1: maybe don't know rog Warrior. What's a Rambo? What's a Rambo?
Speaker 2: With you?
Speaker 1: All right? Gang?
Speaker 3: That about does it. For the week after this, shouts
Speaker 3: out to Derek Stone, We're gonna be premiering a best
Speaker 3: of Virtual Highlight or what.
Speaker 1: Did well like?
Speaker 4: I think Mitchell hide, Mike, I don't fucking know you guys.
Speaker 1: You guys should know the name. You should have figured
Speaker 1: out a name. Now every time we say it might
Speaker 1: get so mad. It's trample. It's the best hide Mike. Yeah,
Speaker 1: I think that's what we called it, right, Virtual hide? Sure, Mitchell.
Speaker 4: Both of them are placed on words, So Mike didn't
Speaker 4: like that.
Speaker 1: I forgot in Dirty Work, Norm's name is Mitch. So
Speaker 1: I thought of Mitch a million times last I was
Speaker 1: watching it. Well, there we go again, prostitutes in my life.
Speaker 2: Uh. That about does it for the Giant Bomb Cast.
Speaker 2: We'll see you next week for another episode. Shouts out
Speaker 2: to Derek Stone for the best. Shouts out to Turba
Speaker 2: chankre editing the show, Shouts out to Chuck for general chuckery.
Speaker 3: Shouts out to backla for backlaar. But until next week,
Speaker 3: he's been Dan, he's been Mike, he's been Deep. I've
Speaker 3: been Jan, and you at home have been beautiful.
Speaker 2: Good Bye,