Speaker 1: N M joy I O, we're getting the boots.
Speaker 2: Hey everybody, it's Tuesday, September thirtieth, twenty twenty five.
Speaker 3: Holy smokes, tomorrow means it's October. Welcome to the Giant BombCast,
Episode nine hundred and ten. We're never gonna forget next
week's episode, that's for sure, folks.
Speaker 2: I'm your host, Jan Old show a joining me co
captain of the ship Jeff grau Hey, happy to be here.
Speaker 1: Jan.
Speaker 3: We got the master of keys. That's right. He is
our own key blade enthusiast and keyboard enthusiast. Move over,
Jeff backlar, there's a new key berber in town.
Speaker 1: Dan Record. I bought this whole keyboard cling kit with
the intentions of this being how I cleaned my keyboard,
and I wound up just using like, you know, like
a reverse vacuum cleaner. There's like that just cleaned it
all up so I didn't even have to use this thing,
the air sort of thing. Yeah, yeah, I just blew
all the gunk out of there. Whids My keyboard was filthy,
but it's hey, right in time, it's back to operating condition.
Speaker 3: Well, fantastic, right in record time. Right speaking about record
oh there we go right right, Kurt time. Okay uh.
Speaker 1: And speaking about Gunk, we got the bad boy of
games media.
Speaker 3: He's blowing your house is down with all of his
hot air and his hot takes about Detroit Prime for
in the Desert, Mike Manati.
Speaker 1: It's me.
Speaker 2: It's Mike Manatt. Have I been to the desert? Just
that one you have to drive to to like go
to Las Vegas with name. That's a good song, right,
people probably think that song's cringe now or something. I
don't know, what's.
Speaker 1: You know, in all these games like you're uncharted and
you're gotta wars and stuff, and movies where somebody's like
inevitably like kind of going through the desert and they're
just like really rough in it and just trying to
get to water or lan, I think you would be
really bad at that, Mike. I agree.
Speaker 2: I think I would drop first, for sure.
Speaker 1: Son, you walk up a slight hill to go to
a retro store and complain for thirty minutes, do you
want it? I had COVID then we found out later
that didn't help.
Speaker 2: Yeah, I had, But I still agree, but I would
not make it. I would get way too hot, probably, faint,
whine a lot, and then die.
Speaker 1: Anyway.
Speaker 3: Yeah, that expedited very quickly, Mike. I think you could
last a bit longer than that.
Speaker 1: I keep it. Last night, I didn't die. I saw
a lot in the sun and didn't die last night.
Speaker 3: Well, we have email. I tell you what day.
Speaker 2: After watching you try to put your keybody together, I'm
not going to say I wish you did.
Speaker 1: It might have been spared some headache reading in the sauna.
Probably my kindling the sauna, which you're probably not supposed
to do, but I did that. So I'm reading at
night in the shower. You do thirty minutes and I'm
reading Kurt Vonnegut in the sauna.
Speaker 4: Oh that's pretty good. Yeah, k von and your your
kindle are probably sweatproof. I don't know, you're probably already
it's waterproof.
Speaker 1: It's probably fine. So yeah, it's been nice. I'm reading
good thing to do before bed instead of like now
megabong for six hours right before I try to sleep.
Speaker 3: Dan, are you like playing music in there while you're
reading and sauna out.
Speaker 1: Because it's got the bluetooth gimmick and so I just
put on like a Spotify just like you know, ooh
spot playlist type thing where it's just like, you know,
what do you think it would be?
Speaker 3: I asked this, Dan because at the end of Mike's
Hades two through the Night's stream, we were all on
the call together and UH, you were going to go
leave to have night time sauna time. But you could
have connected us to the UH to the sauna because
of the bluetooth, but you didn't want to be naked
talking to us.
Speaker 1: H No, I thought that would be weird. Yeah, because
I am naked in the sauna and it's like, I mean,
you wouldn't be able to see it, obviously, but your
voices would be coming through there. I just don't want
to talk to you guys while I'm just sitting there
sweating with my dog out.
Speaker 4: You know, I get this when I am listening to
a podcast, when I sit down to do a number two,
when the poop starts coming out, I have to pause
it because I just can't hear people I know or
even are acquainted with while the poop is coming out
of it.
Speaker 2: I'm gonna miss Backlart today.
Speaker 3: Mike, you were on this podcast where Backlar was too
busy to do it, so.
Speaker 1: You're gonna have to deal with it. Well, it was
weird because we were doing the Haiti stream. We were
all just on Discord and Greub was describing stuff in
baby Steps and uh so I went in and I
just turned on my sauna to kind of preheat it
before I went in, and apparently that activated my Bluetooth
which was connect to my phone, and so out of
my sauna chamber, I hear Grub's voice saying yeah, and
then the guys with the Donkey Dicks want cigarettes.
Speaker 2: Jesus Christ Auto that should play with Jeff goes into
a Discord channel.
Speaker 1: It's all just true. That's what that game is about.
That playlist for some reason.
Speaker 3: Totally yeah, yeah, the AI DJ does that. I think
your sauna Dan should have a function to like clip,
you know, like, oh that was a funny clip.
Speaker 1: Should yeah, hey.
Speaker 3: Yeah, I want I came in. I think I've been
upset this whole weekend. Not for the normal reasons why
I'm upset, for different reasons. Fun cameras are so boring now,
y'all like video cameras, because I mean, most of my
most used camera other than the one here in front
of me, is not like any of the fancy ones
that I bought over time.
Speaker 1: It's just my phone, right, And I was.
Speaker 3: Just staring at old I say old, but like two
thousands cam quarters and digital cameras from like the early odds,
and I wound up. I almost bought a lot of
questionably used flipcams from Goodwill over the weekend, just because
I was like, man, cameras used to look so fucking sick.
Speaker 1: Like sool flipcam eric is like when I was doing
a bunch of like high school video production stuff, it
was just kind of handheld cannons and Sony's and the
screen up flip out, and then the bit with the
rich kids had the three CCD cameras. I remember, I
don't know those are still a thing, but they would
have been with a handle and the big thing and
it was like a three CCD. I forget what that means,
but I never.
Speaker 2: Heard oh yeah, yeah.
Speaker 3: Yeah, Marino, I almost points out I almost bought or
I was really looking at a Sony Mavica because it
still uses floppy discs instead of memory cards, just because
it was like right at the cutoff for I guess
SD cards or memory sticks being a big thing. Also, Man,
I hate and maybe this is because I now finally
understand y'all with a collecting right, because now I just
want to collect nothing but old video cameras. I saw
this old Sony hand cam that's I think it was
like Sony s C five, and it.
Speaker 1: Just looks so fucking sick.
Speaker 3: But then you look on eBay, you look at all
these different online resellers, and it's like up the wazoo
five hundred plus. So now I have it in me
that I need to drive through different parts of America
going through thrift stores looking for old digital cameras or
hitting up people that have died.
Speaker 1: I guess a family of people the same sales. Well,
the thing with the state sales is because I keep
an eye on that whole thing, and it's like they're
all kind of the same. They're all a bunch of
just like old plates with a bunch of designs on them.
It's a bunch of musty chairs with like velvet backs.
It's a bunch of like frame stuff of like a
bunch of guys on horses or something. It's just like
or like weird old dolls. Some of them are racist.
Like it's just kind of the same thing. So it's
like everyone, well, you'll get lucky, and it's like, you know,
a younger person died and then they'll have like DVDs
and stuff. You know, they weren't so lucky. It's the problem. Yeah,
I mean, the old people don't have GameCube games and ships,
so you're just every once in a while you get
lucky exactly a rule, and we die fun man, Okay,
you know what I was gonna never mind. Uh.
Speaker 3: Anyway, old video cameras, the designs used to be really cool.
Now they're all just boring.
Speaker 4: This weekend, that was the part of of like my
wedding was like just getting one of those flip cans
and putting them at every table, and that was basically
our videography was just letting people on each table film stuff,
and we just got all the footage later and kind
of clipped it together.
Speaker 1: It was that that was a good time and you
got I.
Speaker 4: Mean, I guess you could just do that still. I'm
sure there's the equivalent, but I don't know there. At
that point, that was like a really fun and exciting
thing because those were still relatively.
Speaker 1: New at that moment.
Speaker 2: All cameras called things like the P two nine and
the F one, like they didn't have fun names, like
none of them was called like the Cipher.
Speaker 3: The Cannons had like cyber shot for a while, they
would they would still also have like the you know,
the letter denominations as well.
Speaker 1: Right, it'd be like the Cimer shot line.
Speaker 4: You know, yes, I feel like the flip cams. It
was like there was like the z I eight or
something like that, though maybe that.
Speaker 1: Was a different make model. I don't know. It was
hard to keep straight.
Speaker 3: And I say this because I thought about getting back
into film photography because I'm just moving a bunch of
my cameras around. And I remember I looked up the
price of film, like rolls of film again.
Speaker 1: And oh man, it's too costly to even pick up
oh actual That's when I said I'm not going to class.
When I went to my first film production class and
they're like, all right, so here's the form to fill
out to order how many feet of actual film you want?
And I saw the costume. I'm never showing up in
this class.
Speaker 2: Ever, Oh yeah, to be. I wonder how many more
years of that class until they stopped doing that, because
it can't do that now, right.
Speaker 1: No, But he's gonna that was two days or so.
Speaker 4: There's there's probably there probably is a class where it's like, hey,
you want to work with film, but it's probably separate
from that, like mainline track, I would imagine at this point.
Speaker 3: Yeah, because I took an audio recording class at my
local community maybe in like twenty ten, and I had
to edit reel to reel still for that. I don't
know if that was just for like for poops and
giggles or if that was just like, h, we're community college,
this is all we have.
Speaker 1: I started on a Casa Blanca editing machine and probably
like ninety six ninety seven, and that was like real
to real, like like VHS. It was insane name hell. Yeah,
So you had like two big knobs and stuff and
you're picking your endpoints and your out points like these
big knobs and stuff vhs to the left, you put
a blank one on the right, and you're kind of
like so much fun.
Speaker 2: Could you find dissolves or anything? It was just pure
hard cuts.
Speaker 1: I think you could do dissolves, yeah, because like the
first few like short films that I made were on that,
and that definitely I wonder how they did.
Speaker 3: That's really you whoever came up with the first star wipe,
like they should have a Nobel Peace prize, Like, oh yeah,
thank you for your contribution to some site.
Speaker 4: Like you coming up with the ability to do the
chroma key stuff. Now it's like this chemical will dissolve
this color of green and blue specifically, and so if
we do that to this film stock, we can then
get rid of that and key in this other stuff
at the bad Like that's just crazy shit, Like it's
so it makes so much more sense to me that
it works in a computer than it ever worked with film.
And then like remembering that film is just basically like
everything else, it's either uh, some weird metal or like
with a film's case, it's pig bones again, it's gelatine,
it's collagen. Oh that's how they actually make film. It's like, okay, yeah,
of course everything's pig bones. It all goes back to that.
Speaker 1: It's very bones. Yeah, we think the pig bones. Hey,
speaking of film, I got some flak over the weekend
for for re buttering my popcorn. Yeah, okay, this isn't
that crazy a thing, is it. You guys have seen
movies in the theaters.
Speaker 3: It's not too crazy, Dan, But I think the part
that was not upsetting me but worrying me is the
sheer amount of butter.
Speaker 1: Yeah, like you.
Speaker 4: I think the reason you might have got flack is
you said you went in for the initial buttering forty
five seconds.
Speaker 1: But there's probably like two cups of that AMC butter
I put in for the first time. But when you
write a larrange that when you get a large mic.
When you get a large once you get down about halfway,
it's like it didn't creep all the way down there,
so you shim the bottom of that thing. It was heaping.
You can't shake that much. I tried to do some
shaking and you'd get the odd like, oh this one
had some good butter on it. But then it's like
I got half this tub in front of me and
it's all dry ass popcorn. And I got to pay
four times a movie anyway, So I went I re buttered.
I put another cups in there.
Speaker 4: You butter yourself at AMC. I can't remember. Like some
places you have fast but take it out thank God,
so they give it to you can't have it halfway through.
You can't have it halfway through. And then butter it
and then fill it up the rest and butter on
top because you have this whole.
Speaker 1: Our places do here, so it's fine, like they just
do that.
Speaker 4: You can't do that if you get the whole full thing.
What are you gonna do with half of the popcorns?
Have the side and then, yeah, we had.
Speaker 1: The ability to do when I worked at AMC in
like the late nineties, it was like we had the
stuff behind the concession stands, so people would ask sometimes
can you do the halfway fill? And we knew what
that meant, you know, But then once they put it
out there, it's kind of on you and you do
on your movie and re butter.
Speaker 4: Yeah, I think it's weird. I think it's a little
strange after forty five seconds of butter if it's like
you just kind of can't live with a few pieces
being not perfectly buttered.
Speaker 1: I don't know, I want them all to be soggy. Now, yeah, okay, yeah.
Speaker 2: Okay, I mean you know, I'm not saying you have
to be super self conscious, but clearly this this one
has to scare.
Speaker 1: You a little.
Speaker 2: It's just it's weird to me that you were afraid
of your keyboard electricinning you because he took a key
cap off, but not of clogging your arteries with literal
like cups of fake.
Speaker 1: I've been electrocuted, and I know what that feels like,
and that scares me because that hurts. I've never clogged
an artery, so a heart attack is bad. Yeah, I
just don't know if it hurts, so it's less scary.
I guess. I'm pretty sure it's both of those, if
not more, probably hurts. It probably hurts.
Speaker 4: Yeah, And then you also said, like you were getting
flak from from us, sayink kind of. Mike went in
on this because you were like, hey, you guys will
check your phone during a movie and you're on home,
but I will leave the theater to co pee and
then a few extra minutes to go re butter the popcorn.
And then you said it's not part of thing. You said,
that's part of the movie going experience. And it's like,
so watching the movie is less important than this one.
Speaker 1: I'm saying, being at home and opting to look at
something else other than the thing you're trying to pay
attention to is very different than like I have to
pee or I need to kind of get some food
or something like you don't have the option to pause
or whatever, sure need.
Speaker 3: I think maybe the other thing people took issue with
Dan is maybe getting up to leave during a Pta movie,
just because like Pta is one of those people that
are film bros take very seriously.
Speaker 1: And I see some of my favorite movies are from him. Yeah,
I got back in Ben Hanson whisper. I won't say it,
but Ben Hanson whispered blank happened. It was very cool
and so apparently I picked the worst possible time too,
and it sounded very cool. And I've not been able
to find a clip of what happened because the movie's
not Pirate of anywhere that I can see. I do.
Speaker 2: Look, I sympathize with the bathroom thing. That's why I
actually I like all these old movies just going back
to theaters because I could just see something I've seen
ten times that I know I like, and if I
had to go and pee, that's okay. I've seen this
movie before.
Speaker 1: It's fine.
Speaker 2: It's not some stressful thing. I'm not sitting there desperately
holding it and being uncomfortable like I saw who Friend
Roger Rabbit this weekend. That was a good time. In fact,
I was the opposite of you.
Speaker 1: I got. Maybe part of my problem dan empathizing.
Speaker 2: Is that I like the movie theater popcorn, but I
get over it pretty quickly. I'll get a small and
then halfway through it, I'm kind of like I'll get shorty.
Speaker 1: Well, now let me paint the picture a little more
so you understand my plate. So it was a six
fifteen movie. Okay, that's a weird time because you're leaving
before that. Normally I'm having dinner closer to six thirty seven,
so I hadn't had dinner. Okay, it's a three hour
long movie. So we get like halfway into the movie.
I'm a rumbling there and I will go for my
second pee break and I walk in the bathroom. I
don't know if somebody brought the popcorn in the bathroom,
but I got a big whiff of that popcorn, and
my brain activated was like I need that now. I
normally don't get popcorn to the theater maybe one ten times,
but I was like very hungry and then I smelled
that and it's like, well, I'm going to get popcorn. Yeah.
Speaker 2: I never had that popcorn satiate my hanger. I got
to become a theater nacho guy exclusively.
Speaker 1: I think that's kind of something.
Speaker 2: About, well, yeah, you're right, they're not as easy to
eat that. Popcorn is the perfect movie snack we associate
with movies. It's just kind of fun to go in there.
Speaker 1: I get it.
Speaker 2: That's why I always see myself going there. Don't be
a pickle guy, as long as you're not giving that
bag of pickle jan what do you get?
Speaker 1: No, no, no, no, the yeah. I have not seen that,
but I believe it. What the hell are you talking about?
Speaker 2: It's literally it's like a pickle in like a plastic
sleeve filled with the pickle. People take it to the theater,
stink up the whole place, and are just eating this
giant stylic pickle. It's disgusting. I made a friend set
away from me the one time, like, you're not saying
next to me at that thing, get out of here. Uh.
Speaker 1: I love popcorn.
Speaker 3: Popcorn is maybe one of my top five foods, but
I think the perfect food to consume during a movie.
Speaker 1: Is a hot dog. That's good. Yeah, you know.
Speaker 4: We used to go to Alamo Draft House and the
perfect food was whatever meal the chef decided to serve
with any of those like specialty screens.
Speaker 1: I went with one time.
Speaker 4: It was just like beef brisket and whiskey while we
were watching True Grit, and that was That's the best
shit you can have during the movie in my opinion.
Speaker 3: Okay, I want to build on this. This is more
of a mic check question. We should get to the
actual pod soon. What is what is the chef's meal
for the bomb cast?
Speaker 4: Ooh, the chef's meal especially hair with the podcast.
Speaker 2: Oh oh, it is hot dogs at some point, right.
Speaker 1: And paps ribbon dogs and buzzballs. Fuck that ship, Pat
Blue Ribbon. I was centophile. I'm a I'm on a
run though, because that was Sunday night. I had the
large popcorn for dinner, and well, here's the thing I
told myself, I was gonna get a small popcorn because
it's like I'm trying to eat healthier. And I went
out there and I'm looking at the prices and I'm like,
the only economical option here is to spend twenty five
dollars on the large cooke, larger popcorn and candy back change.
Speaker 2: You say you weren't a mark or whatever the phrase
was there with the chimney.
Speaker 4: And literally that is the most buffaloed that is. I
mean they, I mean the most economical. I know, it
was like a dollar, Dan. They literally it's called the
medium popcorn thing where it's like they literally, so you
have the thought the only economical thing is to spend
the maximum amount of.
Speaker 1: Money like you you got. I'm sorry, I don't want
to love well here, I think I think last night,
so the runo was on was pop worn and high
dinner on Sunday. And last night I had friends over
for ann As competition and a doubleheader of Dirty Work,
the dirtier version and Naked Gun and we got Jets pizza.
Like I got an eight corner turbo crust. We've got
a four corner turbo crust. We got a triple two
turbo sticks. Yeah.
Speaker 2: That's another thing, Dan, that I wanted to to talk about,
is it's just a casual observer. I feel like eight
times in the last month you told Jeff getting Jets
pizza again.
Speaker 1: I need him to love TURBOI crust.
Speaker 4: This makes me feel good, it does.
Speaker 1: I've just gave credit. My friends were over. I was like,
this is Jeff Grubb introduced me to this. You gotta try.
Grew up in the Midwest and they had never heard
of it. Now I've got more jets people here, that's
right and left over taking over the world. I two
giant pieces for breakfast. Just now. I got more dinner.
It's good in the morning. It is, Man's good.
Speaker 4: We didn't get We usually get pize s fried. If
we didn't do it last week, I don't have to
do it this week. Man, that's good stuff. I'm not
the triple cheese turbo bread.
Speaker 1: Is that we said? Turbo sticks with an X?
Speaker 2: Maybe the best the name of food and Idiocracy, but.
Speaker 1: It could also be cool cameras though to hear that,
Michael is prazy to hear that. When I saw Ideocracy,
there are so many things in the movie, I was like,
I'd be into this. Yeah, balls and stuff.
Speaker 2: That's just Costco to get a sauna.
Speaker 1: Yeah, you'd be fine. I was sitting in that Costco
sauna filled with turbo sticks last night and beer. Yeah
you know what I do? See you buttering popcorn? Yeah?
Speaker 3: Well, let's uh talk about a very tonally similar game
as to Dan's popcorn debacle. Oh real quick, Dan, did
you like one battle after another?
Speaker 1: Yeah? It's very good, very very good. To see it
again because I.
Speaker 3: Need to check it out my movie going experience. This
weekend I went and saw Demon Slayer in Infinity Castle.
Very good, obscenely long. I don't need to make it.
Speaker 1: Yes, that's the party anime.
Speaker 2: Yeah, but this one depressed me to like the Mario
Party Game.
Speaker 1: Actually, yes, yeah, probably.
Speaker 4: I saw the movie this weekend as well. There's no
way you guys would guess what it is. It is
a kid's movie, Land Before Time three.
Speaker 1: Now, Dan got it the thin line. That's right. It was.
Speaker 4: It was Gabby's Dollhouse, the movie my nieces saw that.
Speaker 2: Uh yeah, yeah, how go there, let's got a voice
cast though, that's got a cast on it.
Speaker 1: Yeah, it was. It was. It was well made. You know.
Speaker 4: We came out and he goes and she's I don't
know where she gets this from. I give it a
nine out of ten. It's not as good as K
pop Demon Hunters, so I'm like, okay.
Speaker 1: But you talk about kids movies the way I talk
about musical theaters. It was well made, they were talent.
Speaker 4: I am immune to this stuff. I've seen so much
garbage YouTube at this point. None of these movies could
hurt me.
Speaker 1: Uh well, Grub, I was thinking about you and the
kids today because of the patience factor because I was
watching you stream Baby Steps sor Jane, I hope it.
I was watching and I could not look away. I mean,
that's what the nature of that game is, like, any
step could be the one that sends you plummeting. And
I thought, like, I was thinking about how I respect
this game so deeply. Baby Steps. I think it's so
cool what it is. But the first time I fell
and lost a bit of progress, I thought it was
a ton when I did it, But then watching you
and others play, it's like, oh, that was nothing, And
I immediately put the controller arounds, like this is not
for me to play. I can't do this. And then
seeing you just think about every fucking step I cannot
play that game, But holy shit, do I respect it? Yeah?
Speaker 3: Towing around, Uh, Grub, please tell us more about your
Baby Steps adventures. You've been streaming it on the website
for folks that may have missed it, and also for
folks that may have missed it. We continued the streak,
Baby we took down kind of funny again?
Speaker 1: Oh yeah, yeah. Consolation for sure. Why did I play shot?
Speaker 3: Shouts out to the kind of funny crew for for
putting that together with us. That was that was really
tense and a good time I got. I got a
little frustrated.
Speaker 4: Though, because as soon as we were done with the stream,
I discovered there's a Day one multiplayer mod, so we
all could have just been in there together playing playing
the game.
Speaker 1: An official multiplayer thing.
Speaker 4: Not it's not official. Maybe it's official, but like it's
a mod. But yeah, it's multiplayer and you can get
in there and everyone could just play together at least
you see each other.
Speaker 1: Yeah, yeah you can. Can you fuck with each other? Yeah?
I think absolutely you can. Yes, yeah, definitely. Okay, well
like a foot race and stuff. Yeah, that would be
a good time. I aw that.
Speaker 4: I am on the man breaker in Baby Steps, which
is it got its name on account of how many
men it has broken, is what the character tells you.
Speaker 1: And it's it's very funny.
Speaker 4: Because this is it's basically the end of the game,
and you know, I've done a lot, I got lost
a bunch of times. I already really love this game,
and then you get to this point where you've taken
this character Nate, who is clearly depressed and and and
and kind of aimless, and you know all the things
you could just tell kind of looking at him, like
what's going on in his life? But they also play
home those facts, like there's a phone call halfway through
the game with your father who who explains, hey, buddy,
the family's getting together to celebrate your sister's promotion. We
really just kind of want you to be there. Can
you not wear sweatpants? And you're like, okay, yeah, this
character is just like, can't really get it together even
enough to like show up to something like that. And
yet if you put one step in front of the other,
look how far you can get in this game in life.
It's clearly a metaphor. They really nail that aspect of it.
And then they bring you up to this this stairs
staircase at the end of the game, and it is
a spiral staircase. It might as well be that metal
gear solid three ladder, but for stairs, and it just
goes up and up and up and up, and as
you approach it, the guy Bennett Foddy's character comes up
to you and say, hey, buddy, you know you should
just you should just take these stairs. I built these stairs,
and you know, then Nate looks to the right and
need's the character and there is some rocks a mountain
and he's like, no, I'm gonna go this way.
Speaker 1: I'm gonna go up that.
Speaker 4: He's like that, that's the man breaker. It's you know,
God's name on a canter five many minutes broken. You
should take the stairs, and clearly they're setting up like,
if you have any sort of pride in what you've
done so far, you should go up to the man breaker.
Speaker 1: But it's really hard. It's so hard. It is. It is.
Speaker 4: Every single step is challenging. But there are The really
challenging thing is you do get into a flow, you'd
start to figure it out, and then the game will
like throw a change up pitch where it's like you
have gotten into this flow, now let's do a different
kind of steps. So you have been carefully placing the
foot a few inches away and you're doing these stutter steps,
and you have that's really secure. If you do that,
like you're you're probably gonna be pretty stable and be
able to get across just about any terrain. And you
start to rely on that, like, hey, okay, if I
just keep doing this, I'm going to be fine. Oh no,
now here is a huge gap that I'm gonna have
to like do a big step for, and I'm a
little out of practice, and that's like a very harrowing,
tense thing now to pull off.
Speaker 1: And it's like you get in your head and you
kind of can't. In this game.
Speaker 4: You have to sort of just act without thinking. It
is a feel sort of game, like you have to
just feel your way through these steps. And so every
time you get to one of these moments, it is terrifying.
And that happens like they're probably about ten times on
your way up the maner, these moments of okay, now
we have to try another different big kind of step
and figure things out, and eventually you do come up
with strategies for these things. Then there's like ones where
it's like, okay, now this is a big step and
a big step down, and there's a clear rock slide
here where if you miss, you could you could just
see how it's gonna go wrong. Now, I've done that
one twice and I have not fallen down either time.
Or I did fall down, but I fell down on
the like one rock that if you fall on that
you'll be able to stop yourself from completely calamitously losing
this run. And I'm just I'm thinking about that spot
so much right now because I did fall after getting
pretty much all the way to the end. I have
to do the whole thing again, and it's like that
thing is sticking in my head of like I don't
know if I get up there and I start like
if I mess up that spot, i might never never
be able to do it again. It's so scary to
get to that moment and try to overcome it, and
yet like I do feel like what choice do I have.
There's no fucking way and those stairs, no way I'm
doing that. I have to get up the man breaker.
It's uh, it is. It's the exact right kind of
game for me where I can get into that that
I'm gonna try again. I will shut my brain off,
I will just do the next thing. And then I
do go on tilt and it gets really bad and
I'm falling on like the first ten steps and things
like that. But there's something about like overcoming that or
putting the controller down and coming back later and having
your best run yet on your first like return try
after like setting it down for a day. It has
been fun to stream. People are are are into it.
I'm uh, and I'm gonna stick with it until I
can figure it out.
Speaker 2: I have two questions for Dan. One, Yeah, did you
understand the metaphor in this game? Dwn? And two would
you just take those stairs?
Speaker 1: I don't know if I would play to that point,
so I don't even think I would get there. I
think if I took the time to actually get there,
I would probably feel compelled to take the man Breaker,
just because, like, if I spent that much time, i'd
want to beat it, right, you know, I didn't pick
up on a metaphor.
Speaker 4: Yeah that's okay. Yeah, I don't ever mind that you
don't pick up on a metaphor. What I don't want
is did you just say did they intend that? Did
they mean that?
Speaker 1: Is that?
Speaker 2: What?
Speaker 1: It's something they like meant for you to get?
Speaker 4: Because I don't care about any of that. Like, this
is how I feel about the game, and I do
think they probably did intend.
Speaker 1: Many of these metaphors.
Speaker 4: But things that I'm getting out of it are just
so potent and it's so like emotional, like I really
do feel like, oh my god, like it really, you know,
because that's how I feel I got to this point
in life putting one step in front of the other.
Like if you asked me, like, how did you plan
to get here?
Speaker 1: I fucking didn't.
Speaker 4: I have no idea how I got to this job,
how I got this family, how I got any of
these things in my life. I just kind of did
one step after the other because what other choice do
you have? And the game just really hones in on
that feeling in such a powerful way that, yeah, it's
it is up there for my on my Game of
the Year list, Like I'm like already like placing up
there in the top three, top top five for sure.
Speaker 1: I'm kind of surprise that go ahead. Sorry no no,
I please please no.
Speaker 2: I want a mod for the game where there's a
monkey on your back, just along for the ride, so
like it can be like how I got my life?
Speaker 4: Yet Yeah, a lot just actually literally on my coattails.
Speaker 3: I was going to say that I'm kind of surprised
at how much this game has been picking up steam.
Speaker 1: Amongst our circles. I thought he was part of me.
Speaker 3: Was just going to be dismissive of it and think
it's like oh there's another funny haha stream.
Speaker 1: I thought most people would dismiss it too, Yes.
Speaker 3: But seeing that there are there's a lot more juice
inside of the baby steps, I think I need to explore.
Speaker 1: Can you you don't die in it? Right? Right? You
fall off the mountain and live right.
Speaker 4: It's very much a in Alison Wonderland sort of thing
where it's like, I don't know if any of this
is really happening, Like what is Yeah, yeah, it's it's
Anisa Kai maybe, or he's just he's exploring the depths
of his own depression or whatever, like when you fall
from the highest heights land directly on your head and
your head gets lodged in the ground through the geometry,
he stands right up and he's fine.
Speaker 1: So so, so what happened is like when you load
up the game next time you play, are you going
to be right where you fell? Or what's the checkpointing situation?
I will be there. There is no checkpointing.
Speaker 4: I know that Russ Freshdick was telling the story on
the Bestiees about how he was doing something.
Speaker 1: Risky to get a hat.
Speaker 4: He could actually get the construction hat that I got,
and he was you know you cheffed up basically walk
out on this girder, pick up the hat. And I
think he got on the girder and he did something
I've done before where when you've been over to pick
up the hat, if you're too close, he'll fall over.
And I think he fell over and he's like shit,
I said. He's like said to himself, if I fall down,
I'm not going to do this again, so I'm going
to try to saves gum. And he turned the game
off really fast. He loaded it back up and it
loaded him falling in the air. So he did he
fall back down now he did. He's the immediate like,
fuck you, game, let's go again, and you started doing
it again. But yeah, they it is as punishings as
it possibly can be in those situations. There are no checkpoints,
there is no real saves coming. I bet there is ways,
but I've not looked into it. I've not figured it
out if there is. And it's like, you know, that's
that's part of the game, is like recognizing hey, when
you like fall down and you have to find a
new way back up to where you were, or maybe
find a whole other direction that you didn't see before
you're gonna find like hidden items you didn't see before.
Like that's how I found the first person hat, the
hat that gives you a first person view is I
like fell down when a different direction found a small
little puzzle area where it's like I was climbing up
these these steps and then the scaffolding to get that.
Speaker 1: You also see like entirely new cut scenes you hadn't
seen before. The game wants you.
Speaker 4: To realize you shouldn't necessarily be playing it to like
get to the end.
Speaker 1: You should be playing it to do one step after
the other.
Speaker 4: And wherever that takes you, it's probably gonna take you
to the end eventually, but wherever it takes you next
is part of the journey. It is part of like
recognizing that Nate is still dealing with his problems by
just being willing to get back up and keep going.
Speaker 1: And you know, the man.
Speaker 4: Breaker can't break me until I decide to put down
the controller, right And I'm just gonna keep going and
take those deep breaths and keep trying. And it's yeah,
it's been really really fun.
Speaker 3: Awesome speaking about a game with a little bit of
symbolism in it, I didn't get the chance to talk
about this last week because my power got raptured, maybe
because I told someone on Twitter to eat my ass,
But Silent Hill f Holy Smoke's Gang, I know Backlar
Talked had an extended to talk about it. There's a
quick look now up on the website. But this is
one of the games that I wound up taking notes
while I was playing because there's so many parts of
it were just appealing to me, and I just wanted
to make sure that I hit these topics when it
gets to the bomb cast. But my experience with Silent
Hill has been well documented on this website. I've only
ever played one and two and then the to remake from.
Speaker 1: Gosh was that last year? Y'all last year? Last year? Okay?
Speaker 3: Yeah, So I'm well acquainted or as acquainted as I
can be, with the fog, and I think I speak
for a lot of Silent Hill people, or there's been
hesitancy anytime a new entry into the series is teased
or gets announced. But Silent Hill f completely radically different
from most entries, or at least the ones I'm familiar
with in the series, because you're no longer in the
PMW or somewhere in like Maine or wherever Silent Hill
is supposed to be. You're just straight up in rural
Japan in the nineteen sixties, And this is one of
those beautiful moments for me where I think it's great
and grub You said something on a stream recently that
has kind of been like ringing in my head and
resonating with me. Where video games is just such a
specific medium where only certain stories can be told just
because you are thrust into a character's perspective. And four
of us, or this whole team right now, including Chuck
and Sean, we're all a bunch of dudes, right, We're
all a bunch of dudes. And if we get thrown
into any bit of danger, maybe someone accosts us outside
of a seven to eleven because they think we stole
their bag, most of us will, or at least together
we will be able to get out of that situation
because we're dudes.
Speaker 1: Right.
Speaker 3: But this game, specifically, you play as a Heinko, a
Japanese high school girl, and one of the things I
love about it is that her frailty and her position
in life is a major component in the story rather
than just you know, perhaps her being sexualized.
Speaker 1: Thankfully she's not.
Speaker 3: But the ways that they use the Silent Hill ethos
to tell a story is incredibly effective in this game.
But also I don't think you need to have played
any of the other Sound Hill games to really get
the gist of this. It's I know Backlaw was saying
last week he wasn't super scared of it. Maybe my
tolerance for playing scary games is much lower, but I
was spooked the whole time, or at least tense. And
I think something that Silent Hill F does really well
in comparison to the older games is that it does
have a pretty simple but good combat system where when
you get thrown into these combat arenas, not arenas, but situations,
you do have a little bit of tools to get
out of there and succeed. And just like other survival
horror games, you don't have to.
Speaker 1: Fight all the time. You can just run away. But
at least you were given the tools.
Speaker 3: Now of like all right, yo, he andko, she got
that pipe on her, these demons they're gonna fucking go down.
I'm gonna swing away. But the story in this it's great.
Your overall run will probably be maybe eight to ten hours.
But in classic Silent Hill fashion, this will only get
you one of the endings. I wound up looking up
because I just don't I don't have the time y'all
to go play through a game again. I went and
looked up the different endings, and god, this game goes
hog wild ape shit. But what I wanted to get
back to is like the medium of video games as
like storytelling devices, and like, you know, you're thrust into
this position, as like this girl that already experiences so
much difficulty in her home life with her parents trying
and their expectations of her to like, well, why don't
you get married? How come you're not like your sister
and all this? All that, and then as well as
like how and again, I am a straight dude talking
about this, so I'm probably and I will get some
of this wrong. But it handles topics of substance abuse
and objectification and how women, especially I mean still to
this day unfortunately get treated as property and like the
struggles within women and society to fight and buck up
against that is specially hard. And then but this game
gives Hinko the tools and the agency to buck up
against that and fight that and there's bits in this
story that are really heart wrenching and like the twists
that it takes to also kind of talk about substance
abuse and how substance abuse and medication can sometimes yes,
it is needed, but sometimes it is not a fix all.
Speaker 1: Band aid for someone's problems.
Speaker 3: And the deeper relationships that we have with one another,
with our family, friends, are our town is very important
and essential to that. Also, there's cool crazy fox demons
in this and that's sick.
Speaker 4: When before the uh, like the mechanics of her bucking
up back against that. Do you think that is like
where they are saying, this is what silent Hill is, like,
you know, because I think that's one of the criticisms
I've been hearing, or maybe not even criticisms, but people
just kind of like maybe warning others, like, you know,
it's not.
Speaker 1: Really silent Hill.
Speaker 4: But do you think like they are are trying to say, well, no,
silent Hill can also be this and maybe should also
be something like this, so we can explore different ideas
under this umbrella.
Speaker 1: Do you think they like pulled that off? I think
they did.
Speaker 3: I think because one of the major aspects of a
Silent Hill game in my experience is that the town
and the setting overall is and like the tension behind
the town as well, and the overall mystery is a
major component of Silent Hill. And I think Solent Hill
f really nails that. And maybe I haven't played any
of the later titles in the series, it probably nails
it better than some of the revisits to the franchise. Also,
they went and got I forget his name, but the
original composer for the Silent Hill games, and that that
music score or like the score behind this game and
the audio design is so fantastic because it really adds
to that unnerving tension and like the psychological horror that
builds up Backler and I didn't quite get to it
in the quick look, but you do kind of go
between two different worlds in this game, and Hinko's sanity, well,
sanity is also a thing to manage in the game,
but you kind of go shifting between the town that
you start the game in and then like a kind
of psychological different space where you start to question what
is real, what is actually pushing Heinko or the different
factors in her life forward.
Speaker 1: I also like have heard that people be like, Oh,
the combat's not great, but it sounds like for you, like.
Speaker 4: It did what it needed to do, or like, I
guess what I'm asking is is it thematically good where
you're like, oh, this fits with what the game's trying
to do, or is it just like a fun video
game ass combat system.
Speaker 3: I think something that I walked away with Silent Hill
to remake last year is just kind of like the
rage that gets put into every swing, and that it
makes sense with James in Sound Hill too, And I
think when you get introduced to the weapon very early
on in Sound Hill out f you can tell that
there is a lot of pent up rage and anger
Inhinko the player character. That I think it makes sense.
And also we're playing a video game gang where like
this weird these weird red flowers take over the town
and then these like dull like monsters pop up. So
I'm not quite thrown off with oh, she's suddenly good
at swinging a pipe and like using these weapons. I
don't think it does too much where it takes you
away from the game.
Speaker 1: Eight to ten hours sounds real good to me.
Speaker 4: But am I am I going to finish the first
run and feel like I'm missing something if I don't
replay it, like you didn't do that, you went to
go watch the other endings.
Speaker 1: Were you satisfied with that?
Speaker 2: I think I was satisfied enough, because, like in Silent
Hill fashion, there's a bunch of different notes to pick
up that flesh out the story and start to make
you wonder of, like, oh, wait a minute.
Speaker 1: What's going on over here?
Speaker 3: And if you were like more aware of like the
different plot elements and plot devices, specifically with flora and
flora and fauna from the Silent Hill universe, you may
start to pick up on other things in Silent Hill
f But yeah, I would easily recommend it if you're
if you want something spooky to play. I also think
that the voice acting is specifically with the Japanese cast.
I haven't checked out the English cast, so I can't
speak to that. That the Japanese cast fucking killer performances
from HINK like ten out of ten. And I said
this on Blue Sky, But I think it'd be a
crime if she if that voice actress did not get
nominated for anything from the end of the year time
sticking in Japan though, Dan Reikert, I think you've been
dealing with your own paranormal because you have been dealing
with ghosts, specifically ghosts of Yote.
Speaker 1: Yeah, I'm the ghost in that. Everyone thinks to your
ghost walking around killing people. It's very good. I liked
Sushima a good amount. I kind of fell off near
the end. I don't remember why. I got through that
first like whole kind of like island area, and as
it moved on to the next one, I was kind
of like, I feel like the combat and just kind
of the moment to moment, like going to these places
in the stealth and everything wasn't really like moving forward
in a substantial enough way to kind of keep me going.
So that's to say, like the first one, I am
liking this one a lot more. It's just it's a
lot more just focused story wise. It just it plays
like a cool like Samurai movie. It's just a revenge tale,
and I like that that's easy to follow. It's you know,
you've seen this set up probably It's like, you know,
six people do some bad stuff to you and you
got to go kill them all, and the combat's super good.
It's maybe one of the most beautiful games I've ever seen.
I do think it is probably the first time I've
been like, okay, this is a significant boost up on
PS five Pro, like, you know, because I've seen it
on this TV, which is my standard PlayStation five and
you can do the performance mode and it runs it
a pretty good like sixty or so. But like, boy,
the ray Tracing Pro mode looks really really good in
this But yeah, it's it's it's really fun. It uses
gimmicks well, it uses the like dual sense stuff really well.
You know, the first one I had the stuff where
you could look at the you swipe up and you
see the wind and everything, and it does that. But
it also like you sit down to camp and like
to light the campfire, you're like swiping up to like
put the tender on the stuff, and you blow into
the microphone to kind of blow the fire, and then
you're cooking by like you've got like a fish on
a stick and you're turning the controller. I kind of like,
it's fun. It's not something you have to do all there,
and it's funny because like I don't know, like in
Red Dead, you know, you could cook and everything, and
it drove me nuts just watching the animations. But oh
when I'm blowing into my controller and flipping it upside down,
and it's like, oh, that's fun for me. So whatever.
Combat's good. It's it does a lot of that good
diegetic uh not you I but the way it just
kind of like leads you to places. The way there's
like you know, the bird or the fox and stuff
that can kind of lead you as you're exploring the
open world. It also like in the accessibility options, it
lets you turn on like there's really good options here,
like you can turn off the bird and stuff like that.
If you want to just find something yourself. There's all
those different modes and stuff you can do, kind of
the the black and white film mode. There's one that's
like an anime mode where I think it was some
anime director guide some like music that it's more kind
of like modern sounding music over it. Tried it for
a little bit. It was a little cool, but and
I kind of prefer the classic. Yeah, it's like in
terms of the open world, you know, the last one
was almost a little more like old GTA style where
it would be kind of gated, like oh, the bridges
are under construction, you know, where like you move on
to the next Islands. This one is kind of more
breath the wild, where you know there's six people that
you need to hunt down and you're getting clues about
where they are, and as you get clues and stuff,
your map kind of gets filled out and you can
kind of like nothing was telling me go to this
guy first. I just was like exploring in one direction,
and suddenly I started like getting wind from people and
getting clues and stuff like, oh, that God might be
fucking up here, so let's let's let's try to find him.
So it's cool, like there's that like investigating element of it,
like you know, just riding around on your horse talking
to people, you see them talking about rumors and stuff
like that. That the stealth is great, you know, sneaked
around on rooftops, you got your grapple hook and everything,
throwing spears down on people like it's it's it's working
for me better than the previous one. So but the
thing is, I've done two sittings with this game, so
I'm not super far into this. You know, I'm all
my way towards the first of the six guys. It's
just been one of those things where it's like everything
that's doing is very very good. But I can't deny
the pull of like the last month or so, you know,
I've Hades and Silk Song, and I found myself going
to even like Megabank. I put like twenty five hours
into Megabank in the last week, and I've had Yota
sitting there. So it's like, I don't know if that
necessarily says anything other than just like, you know, this
is a game that if I'm going to play this,
I want to sit down and make a night of it.
I want to have like a few hours to kind
of get lost in this world and explore and stuff.
And more often than not, it's like, you know, I
got like maybe forty five minutes before I should be
going to bed, or before you know, the workday starts
or something, I'm going to pick up a MEGABONK or
Hades and do a runner. Yeah. So that's not really
knock on the game, which is a different style of game,
but like you want to have some more time when
you're playing this one.
Speaker 3: Yeah, I think I've experienced the same thing Dan, where
like it's looming in the background and we've known that
Yota is coming out, but then all these other smaller
bite sized games or bite size experiences have popped out
where like, no, I could sink in a quick like
hour into this and then the one hour becomes like
twenty five hours into Megabank like you said, and just
finishing sorry, oh sorry, just like losing time traveling with
games like Hades two, where it's like I thought it
was nine pm, Oh no, it's two.
Speaker 1: Great.
Speaker 4: And did you play any Assassin's Creed Shadows?
Speaker 1: Yeah? This year? Oh my god Jesus, yeah I did.
And I did like it more than I like I
typically actively dislike the Assassin's Creed. This one, I was like, ah,
this is actually doing some fun stuff, but it's it's
still felt there's something that just feels kind of weighted
down about that, you know, just running around in that
game and the combat and everything, which maybe some people prefer.
But there's definitely like I feel like Sucker Punch between
Infamous and the Ghost series, like they have a real
just kind of like floaty quick in a good way,
like you feel like you're just exploring. There's not a
lot of obstacles anywhere. This is. This is the opposite
of like a Red Dead two, where everything feels very
grounded and uh you know, um blanket on the word
and what's the fucking word laborious or like lugubrious. Sure
we'll go with that. Uhgetic. Everything just feels really sharp
in this, like you know, rolling to get out of
the way of an attack, that all the different ways
you can like you know, it does the blue glint,
the yellow glint, the red glint on the combat and
it's you know red as you roll out of the way.
Triangle is a cool one because if you like, if
you see or sorry, yellow is a cool one because
if you hold triangle and you let go before the
strike hits you, you'll disarm the person coming after you,
so their sword will fill out. And then so it's like,
imagine the guy's come to attack you, you perfectly do
the thing to knock the sword out of the way.
You see where it lands, you roll over to it,
and you can pick up his sword and throw it
into him while he doesn't have that type of shits
and you've got like Fuji dust and stuff like mister Fuji,
like throwing stuff in their face. Yeah, it's like that
shit all feels really good and it does it without
like you can turn on a target lock system that's
in the accessibility, but by default it's off and it
works really well. The game very much is turning you
to feel like you'll be surrounded, and it does a
very good job of just moving the camera and moving
who you want to go towards.
Speaker 3: Is it illegal if we started selling pocket sand on
the store.
Speaker 1: No, we're not responsible for people use pockets sand. We're
in your pockets for building sand castles. Yeah, yeah, okay, okay, cool,
Mike write that down please.
Speaker 2: So cocaine pocket sand, gotcha?
Speaker 1: Cool? No, we're not. So Anyway, I'm gonna play a
lot more of this. It is very very good. But yeah,
it's just weird how much just those other games have
just completely occupied like my brain stay there.
Speaker 2: There's a lot everybody's going to have the prioritize.
Speaker 1: Certain games right now, right, Yeah, definitely, this is like
this is someone's chat to this.
Speaker 2: This is kind of one of those holiday break games.
It almost sounds like even though it's out now, where
it's like, yeah, a few days off.
Speaker 1: I can see that, you know, I could totally see that. Yeah,
I think odds good. I'm gonna beat this game and
it'll probably be on my top ten because I am
really loving it, but like, I just need to find
that town. I need a little bit of a break.
But I did just see like a collage of the
box art of all the games coming out in October,
and it's like, fucking Jesus, wait, that's crazy. Yeah, yeah,
I'm not even close to done with like Hades and
Megabond as much as I played them, so yeah, wild.
Speaker 3: Well, let's add another cute little adventure game to explore
around and lose some time. Last night on Mega Man,
Mike Minatti, you checked out Ooh Ooh.
Speaker 2: I think it's ooh because at one point I solved
the puzzle in the game and I went, no, it
gets this because I went oh, then I'm like, oh.
Speaker 1: I get it all right.
Speaker 2: Maybe it's also called that because you're kind of a
caterpillar guy, and uh, the start off is just ahead
and then you get a segment and then it's you know,
but you actually get two. In fact, the game was
originally called Oh with four o's, but they cut one
the o's, which I think is the right idea. I
think that's maybe a layer of complic This is a
really neat kind of Metroid Venia two D puzzle platform
or thing where the main mechanic is like I said,
so you know, you're kind of a caterpillar and you're
you're ahead and two balls behind you, and the balls
are bombs, kind of Bomberman style, and the bombs are
the only way you can sort of impact your own movement.
They will shoot you up or to the right, or
you can shoot the other segment with that. And basically
just from those two mechanics, and there's only two buttons
place bomb, set, bomb off, you have kind of everything,
and it's just about learning what you can do and
then doing it. It's a little animal, well like in
that situation. And even though it's it's Metroid Vena, it's
not so much like, yeah, it's one map, but it's
not like all these different branching paths. Generally, you'll enter
an area and to your left will be what looks
like a dead end, and then to your right is
a kind of long sequence that is actually just teaching
you a mechanic, and once you go through it, it's
all you get some item at the end of it,
or you know, unlock progression. You just get to the
end of it and you're like, oh, now, that I
know that this is something I can do. I can
go back to that dead end and it's not a
dead end. Actually, Oh I love that. It is very
well designed in that way. So it's just super satisfying
just constantly learning all these things, figuring it out, and
then yes, seeing how you can do things that once
felt impossible.
Speaker 4: Like what kind of mechanics, Mike. It's like I'm trying
to think, what was that like Zelda like game few
years back that had the the you know, the manual
pieces that you found in the world world you played
as a little fun tunics, Oh Tunic so tunic Hat's
and like Hitten mechanics where it's like, hey, if you
like pull down this button and certain spots you'll you'll
do a thing, and that you've been able to do
this the whole time, but now you found the manual
piece and just straight up tells you how to do it.
Is it something I guess you know obviously it's not
giving you manual pieces, but is it like you didn't.
Speaker 1: Know you had a double jump, Like, what is it?
Speaker 2: It's not quite like that, but I think a good
example is at one point the kind of section of
a wall you need to blow up is above you
and your bomb doesn't reach. But you realize that if
you drop a bomb on this platform and it falls,
and if you kind of get under it within it
falls on your head, they can kind of carry it
over to that place, and now it reaches it and
everything is kind of like that. It's not like, oh,
you didn't know that pushing A and B at the
same time, did a dodge or something like that. It's
just all the way these interactions work, the way that
the bombs impact you, impact other bombs can impact the environment,
and sometimes it's even sort of just context clues, like, Okay,
in this room that has a certain layout, obviously you
kind of learned that you can bomb a wall over here.
Speaker 1: And then layer.
Speaker 2: In the game, you just see that same room layout
again and you're like, well, I bet I could bomb
that part of the room again and unlock something, and
you do.
Speaker 1: So it's just tons of that. It's also you know,
it's like virtual highlight not telling you about pressing B
and C to do your specialty. Now it's better than that.
See that was that was there's no way for me
to better that.
Speaker 2: Yes, in this game's on Steam, it's like eight bucks
right now, it's on it's actually on sale, normally it's
ten bucks. It's you know, it's it's not super long.
I went through it actually throughout the Mega Man Block.
It was super satisfying. I basically beat it right at
the two hour mark.
Speaker 1: Oh well that's great shit.
Speaker 2: Yeah, and you know, maybe it'll be a bit longer
depending on how long it takes you to figure out
the puzzles. But yeah, it's just a really nice, kind
of bite sized one of the Metroid Brain you if
you want to. The music is very good, very chill,
uh kind of fun tracks playing throughout it. Yeah, it's
it's overwhelmingly positive on Steam. It doesn't have a ton
of reviews, but it seems like everyone who does check
this one out. Yeah, Like I said, I think, you know,
I gotta know there's a lot to play right now,
but yeah, I think it's a great you have an
evening game, right yeah, two or three hours. Check this
thing out, play through it, super on, just super satisfying.
Even though it's a puzzle game. I never felt overly stuck.
There's moments where I was like, I'm not sure what's
going on, and then I kind of figure out. The
important thing to remember is that wherever you are, the
game is teaching you a mechanic in that area usually,
and remember what the game is actively teaching you, right,
you'll probably figure out what you need to do.
Speaker 1: I'm going to play this side.
Speaker 4: Two hours is like the exact right length of Like, oh,
I can fit that onto the Steam deck and play
that at any moment. There's another one like that I've
been meaning, Capoot Mordem, which is like a spooky game,
and I'm like, I'll say that for October. Apparently that's
like two hours. So yeah, maybe I'll fit those into
one of these morning streams.
Speaker 1: At some point.
Speaker 2: I think you'll like it, Jeff.
Speaker 3: Okay, something else I think you'd like, Jeff. Grub is
a game that I've been playing, Final Fantasy Tactics, The
Evils Chronicles, Pile Pervs, Stand with Me, Lock into Place
with Me, Gang. The game is here. It's finally here.
The rumors were real. It's here, and Greb. We talked
about this very briefly on an episode of Game as
Mornings last week. But if I reviewed games on this
website or I guess I could, I think this is
an easy four out of five five out of five.
If you've ever been curious about the final Fantasy Tactics
games and didn't want to spin up an emulator or
get the weird iPhone version that came out a couple
of years ago, this is definitely the way to play
this game. The quality of life changes that they've added
are great. The voice acting performance is fantastic. I think
front of the site Ben Star is in this probably
is or could be Ben Starr from Expedition thirty three
or Destraining two. I mean, but yeah, if you are
like me and a tyle siko, this is the title game.
The story turns out kind of hits very hard when
you yourself a kind of living through a very questionable
person in charge at the hell through History country. Yeah,
tired of living through unprecedented times.
Speaker 1: Gang.
Speaker 3: But this has all of the trappings from the original game,
where Yep, throw your dude over here, and then after
you've done your move, pick the position he lays in,
and then if you hit someone from behind, does more
damage good. And then you got your little cute dudes
and like you're ere looking guys. It's great, It's fantastic.
We're going to try and spin up a quick look
for folks to see the game in action, because it
is pretty much just Final Fantasy Tactics, the original game.
So I don't want to spoil the story because the
story is very important to the game, but the overall
gameplay it is I wouldn't say snappier, because we have
very snappy Tactics games now like Tactical Breech Wizards and
Into the Breach, So this isn't quite that. This is like,
this is just streamline and original Final Fantasy Tactics, And
this does give me hope gang that maybe one day
we will go back to that school yard and start
with a snowball fight that takes us to a magical
journey about crystals and friendship and our brother.
Speaker 2: Maybe I used to think that wasn't gonna happen, id.
I used to think people didn't really like Tactics Advanced
that much until I met you, Fucos, and uhs, I realized, yeah.
Speaker 1: Yeah, that game fucking rule.
Speaker 4: That's that's the game that I did actually like play
like at a red light and did not like look
up into and then realize, oh my god, it turned
green and I can't do this.
Speaker 1: I can't take this to work anymore. So yeah, yeah,
that game is the reason I went to class for
the first semester of college. That is the only thing
they got me through that semester I went to school.
Speaker 2: I'm glad that this is hitting. H I I love
Final Fantasy. It's one of my favorite game franchises, and
somehow I just have not really played that much. Final
Fans A two.
Speaker 4: I don't think it was as good, but it was
that first one's a I was excited for or didn't.
Speaker 1: Really do it for me. Yeah, it didn't quite hit.
Speaker 3: Yeah, but I'll stand by this. I think Tactics advanced
and then Evilase chronicles with this one are probably for me.
Top five Final Fantasy games. And yeah, go back to
Eviase more. I mean twelve was cool with your twelve
vest Man and the Bunny Ladies. Yeah you know what,
throw in more tiles. Yeah, Phantom Menace and Bunny Ladies
in Final Fantasy, and I think we'll have hits.
Speaker 2: Did I ever tell you about the Foul Fantasy fourteen
raids series where you just went to Elise and uh.
Speaker 1: Ron and I was tactics. I don't think i've ever
heard you talked about this, so yeah, what is this
all about?
Speaker 2: So you know, like when they do the raids and
foul Fantasy fourteen, there's a different context. The raid with
the most people I forget eight times, the twenty four
people together raids, they're usually very thematic. They have their
own storylines, so you like watch like you talk to
people and then you go and do a rush of
kind of four bosses and it's thematic. But yeah, you're
like going to Evily and these ones and all these
characters from tactics and mostly tactics, but there is also
some twelve stuff in there. It's a very very cool
raid series. Again, it was just all that the least flavor.
You're part of a theater troop even Oh it's good stuff.
Speaker 1: Yeah.
Speaker 3: This when when I saw that the Evila stuff made
its way into fourteen, I thought, Okay, this will be
this will finally be the thing that gets me to
sink in a bunch of time. But then video games
keep coming out and I don't have time to play
the one video game forever.
Speaker 1: You would have to have played.
Speaker 2: You probably need to play like three hundred hours of
fourteen before you could do the evil stuff one. Maybe
that's pushing it maybe let's say fifty or one hundred.
Speaker 3: There are a lot of kings and knights in Final
Fantasy Tactics. But Mike Manatta, you've been going on your
own King's Quest with kings Quest one.
Speaker 1: Yeah, stupid idiots playing all these new games, you fools.
There actually was like a little it was like Sunday night,
like what am I gonna play? And I knew I should.
Speaker 2: Start like Solid Hill f or maybe Gsta Gyote or
all these other things.
Speaker 1: And I'm like, your chat demanded an old game. No
they didn't, Yeah, I bet they didn't.
Speaker 2: I was like, you know, I really need to satisfy
my own stupid crave things right now. You know, I
like graphical adventure games a lot, talking about a much.
I like Monkey Island things like that. Obviously, been playing
through myst and guests, so and I've always respected King's
Quest and I've always been curious about it. And I
played King's Quest six, which was a very very early
CD game, and I finally played through all that recently.
But kingsqust one is kind of the first one of these.
It's when the series went from you know, the genre
went from text based games or maybe a game where
you look at a picture while you do the text
based stuff too, you're actually moving a character around an
environment to solve the puzzles. It came out of nineteen
eighty four. There aren't very many games that I played
that came out before I was born. Uh, so that
aspect that I find interesting. But yeah, it's it is
one of these you basically walking around a six by
eight grid that loop, so it's almost like a globe,
and there's just kind of puzzles to solve its.
Speaker 1: Puzzles, like like spelling Rumpel Stiltskin backwards for an hour.
Speaker 2: Oh that's yeah, yeah, so some of the way some
of the puzzles I want.
Speaker 1: When I tuned in, it was like an hour of
like trying to spell rumpels Stiltskin backwards.
Speaker 2: Yeah, here's here's I made a map of the world
and this is my rupples still skin cipher.
Speaker 1: Yeah.
Speaker 4: So at one point, wait, did you know you were
supposed to be spelling rumples stilt skin backwards?
Speaker 1: Let me explain. So also, you just said the phrase
Rumpel Stiltskin cipher, and I just want to point that out.
Speaker 3: Yeah, that's going to be the title of the episode now,
so you at what point you come across a a nome,
He's like, oh, if you can guess my name, I'll
give you a pressy.
Speaker 2: You get three tries, and like you at first, you're
like it, that's probably Rumple. Still He's like, ooh, that's close,
but it's not it. It gives Even when you fail,
he gives you a key so you can progress through
the game. But whatever, you want to get his name right, Well,
you go to a witch's house later and you find
a note it's like think backwards. So I was like, okay,
I tech the right ruppel still skin backwards right, and
then he's like, m you're closer. I'm like, okay, what that.
I was trying to figure this out forever. Finally someone
told me because I asked, you're supposed to write out
the alphabet and figure out what the inverse letter is
an H letter of ruppels still skinned.
Speaker 1: So like, why is z z is A? And so
on it?
Speaker 2: Why now not only that, even after I did all
of that, it turns out that I was spelling the
Rupple part wrong because Google says it was e L
not L e uh fuck Detroit, just score excuse me?
Speaker 1: So that was right, me crazy, Yeah, there's up two spots.
Speaker 2: But the thing is, this game, even in nineteen eighty four,
was doing like a, hey, each puzzle kind of has
multiple solutions, so you don't need to know Rumpelstilskins stupid
backwards cipher name. The key that you get from him
is good enough to go into a cave, so you
can go up some stairs and go to the floating
island where the giant is who has the magic chess
that always refills with gold, which is one of the
three items you need in order to complete your King's quest.
So even like, there's something about the idea of a
nineteen eighty four game having multiple solutions to puzzles that
is actually blowing my mind a little bit. Is super satisfying.
And you know there's a score system, and all that
really is is, hey, you can one hundred percent this
game once again, even in nineteen eighty four, Like, oh,
you're thinking about people one hundred percent of the game,
So you could get the max score run if you
want to, or you can kind of just do what
you want to do. You can kill the dragon with
a dagger instead of just kind of putting him out
with a bucket of water and get less points. But hey,
you're progressing, you're going to beat the game. It's fine. See,
it's definitely archaic. I think a lot of people are
gonna find it very ugly. I find it infinitely interesting
in neat and if somebody loves this genre, it's it
was really cool to like go back and play the
kind of forefather of it, unless I went and played
Colossal Cave Adventure, a text based game, right, it's hard
to find too many other predecessors.
Speaker 4: Yeah, I mean that's like literally what you described describe there.
That's the one that the genre is named after, right,
the adventure.
Speaker 1: I think, yes, yes, I think it.
Speaker 4: Is like when you're playing it, do you like, does
it feel like eventually or like there was some logic
to it?
Speaker 1: Or is it just no ROBERTA.
Speaker 4: Williams was on cocaine the entire time.
Speaker 1: There's like there's.
Speaker 2: Some logic to so the air thing too. These games
are parsers, right, and that means that you have to
type out, type it out your commands. So a good
example is, at one point I was in the bottom
of a well and I wanted to see if there's
like I was in a body of water, and you
could I constantly these games. So I'm like, Okay, swim
this one for a bit. Eventually you get tired and die.
I'm like, go underwater, submerge. Right, the only word it
will accept and is looking for is die. So sometimes
it's just like, what exactly do you want me to
type here right now?
Speaker 1: Video game?
Speaker 4: Like, like, I still feel like you said it all
exactly right. I think you're going to be younger people
who still just don't really know what you mean. Like
there are no buttons on the screen that say, like,
here are the options, here's the context sensitive buttons that
will give you an idea of what the game's looking for.
He literally has to type out what he wants the
character to do and hope that that's what the game
is after.
Speaker 2: Yeah, Like later games kind of get better about synonyms
and things like that. This one it's pretty specific. Like
at one point I had a key I want to
open a door that was locked, and it guys like
open door, use key on door. It just wasn't like
any of that until I said unlock door. It was
looking for the word unlock, and then it was happy.
So start as he can go a little crazy because
you're like, Okay, am I on the wrong track here?
Am I just not typing in the right exact word?
So that that was Maniac Mansion, which was Lucasart's first
big point click adventure game. That was the big innovation
there was that they just put verbs as part of
the UI, and you clicked on the verb and then
you clicked on the environment. So you would just click
on the word open, then you click on the door. Well,
now you open the door.
Speaker 4: So that became kind of standardized eventually. I remember the
first time I encountered that was Robin Hood on the
nes and being like is this I just could not.
Speaker 2: Understand it, as like a little boy, some of the
Kingsworst games had any sports. Kings Quest five, which is
pretty late in the series, had in any support, and
I'm like, how the heck would that have worked out?
Speaker 1: So yeah, I think few people would appreciate this game
like I did.
Speaker 2: By somebody who loves this, Jen Ry and has been
very fascinated by early computer games. Recently, I've been watching
a lot of videos about Ultima and things like that.
I found it very interesting. So gg is where I
found this, Uh, you know, easily played. You just download
it and runs off scum VM or whatever, so I
worry about how you work on modern computers or anything.
Speaker 1: Yeah, builts is a package for you, so you could
just go and start playing it. Yep, wonderful.
Speaker 3: I'm thank you for that history lesson, Mike about a
game that I will probably never play, but I'm happy
that you were happy playing.
Speaker 2: Yeah, the people if you were watching the seventh Guest
stream and you're like, this game looks old, don't look
at King's Quest, he.
Speaker 1: Won't like that.
Speaker 4: What do you guys think Dan would have an easier
time doing the Man Breaker.
Speaker 1: Or King's Quest Man Breaker, Man Breaker? I think I
think I'd get frustrated, but I could do it. Yeah.
Speaker 3: Dan would lock in after a while, like he fell
into a rhythm with it.
Speaker 1: Yeah. Yeah, you're obviously different than like speed Running, but
like you know, with speed Running, I get used to
having to do the same thing over and over and
over again and just get better at it. It would
drive me nuts, but I could beat it. King's Quest.
You would just change leave the industry, change careers. Yeah. Wow.
Speaker 4: Back to the movie theater buttering popcorn WIT's Protection program.
Speaker 2: Yeah yeah, folks, we're gonna take another quick We're gonna
take a bricky break, and then we'll be back with
more games talk and video game news, as reported by
one Jeff Grubb right after the.
Speaker 1: Rub.
Speaker 3: It's okay, just look at it. Okay, it's fine.
Speaker 1: Wait wait, wait, wait damn, what are you doing here? Oh?
We like like existentially or what do you mean? No,
Dan like here a giant bomb covering games?
Speaker 2: Oh?
Speaker 1: Oh what I do for a living? Okay, Well, I'm
here because of Game Informer. That's right. Way back in
nineteen ninety three, I saw a Game and Former magazine
and subscribed for the first time, and it has been
a huge part of my life ever since, from you know,
working the register at Funko Land and selling subscriptions to
starting working there full time in two thousand and nine.
Game Informer has been there for me the whole time.
They mean a ton to me, so it hurt me,
just like I know it hurt a lot of you.
When the unexpected news came down not too long ago
that Game Informer was shutting down. But nay, fair not,
I say, that's right. Game Informer is back, and with
one hundred percent of the staff that was there when
it shut down.
Speaker 3: Now, Danny boy, I see that you're holding a magazine
right there. Tell me about how that page feels.
Speaker 1: I'm telling you I have held hundreds upon hundreds of
Game Informer magazines from nineteen ninety three to today, and
this is, without a doubt the best. But I'm feeling
this right now. This is this is a smooth cover,
This is a thick, nice paper here the print is
just because this is a wonderful quality print magazine. It
makes my heart feel good.
Speaker 4: And I know that Game Informer is a team that
I can rely on to say something substantial about games
and the people who make them, because GI has a
stellar crew of editors.
Speaker 1: These are people I love to.
Speaker 4: Have on the couch at Giant Bomb at night over
at Summer Game Fest. It's people I can always rely
to have something interesting to say. That's why I know
when they have those excellent cover stories, just like they
always did and always will continue to do, so it's
going to be some of the best coverage in video games.
Speaker 3: And another fun bus, Game Informer donates five percent of
every subscription purchase directly to Saint Jude Children's Research Hospital.
Speaker 1: You know earlier this year, the future seemed very uncertain
for both Game Informer and Giant Bomb. That's putting it mildly,
and as someone whose life and gaming hobby has been
greatly impacted by both of those outlets, I am thrilled
that we are both back and doing our thing online
and your podcast apps and in print in your hand.
That is right, gaming news, reviews, everything in between sent
straight to your mailbox every month. To subscribe, go to
Game Informer dot com slash subscribe now magazines.
Speaker 3: Now begins the rogue light like block of the game
portion of the Bomb cast. We got three big hitters here,
a gang before we move on to news. There's so
much we gotta move. We had to take a break
in preparation. We gotta to take it. Take a quick,
deep breath, and now we're back in games. Uh, Dan,
you said this earlier, but you've been playing MEGABONK.
Speaker 1: Yeah, And I just remembered. I was looking at my
notes and I was like, wait, I feel like I
talked about this. Uh I talked about it last week
a little bit. Yes, you did talk about it a
bit last seek. So last week you went the discord.
Speaker 4: You're like, guys play Megabank and I went you and
I talked about it on a little bit on last
week's Yes on this show last week, and since then,
apparently you've played a lot more.
Speaker 1: Yes, yeah, because I feel like I probably was just
starting it before last week, but it was yeah, three
D Vampire Survivors all that. So it's like I am
much much deeper in it now, and uh, it's depth
becomes more apparent like Vampire Survivors, as you play more,
and then the actual runs themselves are are changing in
a way that like, you know, when you're trying to
get very specific quest done where it's like, Okay, now
I'm trying to get this one where it's I have
to activate all these shrines on a map to unlock
this quest or whatever. So then it's like, okay, well,
I guess I'll use calcium this skateboarding skeleton because he's
got the best move speed. So I'm just kind of
like flying around the map and I'm prioritizing double jumps
and air you know, you know, a height of jumps
and stuff like that, and I'm just it's less about
sheer power and beating a boss and more about mobility
and stuff. And then you're going to go after one
quest that's more about like getting more you know, shield,
like more defense and stuff like that. So I'm gonna
go after the Age's Shield and I'm going to basically
try to beef myself up as much as possible, get
as much armor and shielding as possible so I can
get that quest done. So I've just got a huge
checklist of stuff basically right now. And on top of that,
I haven't like beaten the game. There's different tiers of
each area. So there's the forest tier one two three,
desert one two three, and you have to do different
things to kind of move past that. And like, you know,
the first time you get to a boss and like
a tier two and it's got like one hundred and
sixty thousand HP and you think you're hitting them with
everything and it's barely even moving that bar down. It's like,
all right, well, I guess I got to rethink everything
about like the first ten minutes of this run before
I get to him. So the depth there is great.
I'm constantly unlocking new items, new weapons, new characters, new quests,
so it is it's that Vampire Survivors thing where it's
like you started up, and you're like, this is fun,
but how much you know, could this have legs? And
then it's through these quests and in the way it
unlocks things over time that that's where the legs become apparent.
And that's very much happening with me with MEGABONK and yeah,
it's it's gonna be. It's gonna do well on my
top ten. I think it is. It is and it
also I started playing on the steam deck. It is
oh perfect. Yeah, that's why that's the only place I
played it. It rules on the steam Deck. It's yeah,
I have no idea.
Speaker 4: Yeah, with the sticks on there, like it just feels
like a good place. Like the controls are good for
that game.
Speaker 1: Yeah, I thought like because I was like, there's so
many care and so much action on screen, is this
going to be a cluster fuck? And then I was
telling Alex Boniello that he should download this and play it,
and first of all, he immediately text me back' is like, oh,
this is a perfect video game.
Speaker 2: Uh.
Speaker 1: And he realized that, like it's four hundred megabytes it is.
This is not a big game. Oh shit. Yeah, So
like I just I continue to love this. It is
my go to. It's you know, if I'm up in
the morning before you know, we start recording something, I'm
playing it. If I got an hour before bed, I'm
playing it. If I got something on the background team
it's a perfect podcast. Putting a TV show or something
on the background game, it's it's fantastic.
Speaker 4: We we should play Risk of Rain two, which is
I think, okay, I would love to first person multiplayer
version of this.
Speaker 1: Yeah.
Speaker 3: I was gonna say, like every time we've talked about
megabonk on the website, someone will bring up Risk of
Rain two, and that's at least four players, right, I think,
so yeah, we could party.
Speaker 1: I just think them just a first one that.
Speaker 4: Was isn't the first one two D?
Speaker 2: Yes?
Speaker 1: Yeah?
Speaker 4: Oh and then they went first person three D, which
I thought a third.
Speaker 1: Person three D? Yeah, third person? Yeah, it's third.
Speaker 4: Person okay, okay, so I'm just thinking of it win
three D Okay. So yeah, the first one's two D,
the second one is three D. I love when that
happens when they go from uh an indie game, and
then they do a sequel and they follow it up.
Speaker 1: With three D version of that. The hell diverse things yep,
thatch your friends. Yep. Of course I would love to
try that because yeah, I'm I'm all in on this,
this type of game player. And again it's just a
ten minute run. Like you know, Vampires Farmers had the
thirty minutes and you could do things like the hyper
mode or the Devil speed mode and things like that,
but like ten minutes on these it's just like you
get in that loop and it is so easy to
just be like I do one, Why I just unlock
this weapon. I gotta try out the sniper rifle. I
gotta try like, yeah, it's only dead ten minutes, ten minutes.
It's potent. It is potent, all right.
Speaker 3: Well, speaking about Poe C, you know, it is very
ponent And I guess a lot of people associate with
my personal brain and on the internet gambling, and you
know what's so good about gambling slot machines. Baby, I
saw people saying that they would lose me if I
started playing clover Pit.
Speaker 1: Jokes on you, gang, I've been playing clover Pit for
most of those games. We got code for like a
month and a half ago because it was supposed to
come out around Silk Soong and I got pushed back,
so like, yeah, most of my time playing it was
in like mid August.
Speaker 3: I think, yeah, yep, Dan, you and I have been
playing clover Pit. This is a slot machine rogue light
where I guess, let's just compare it to Bilatro because
that's the easy comparison. From run to run, you're building
you have to hit a target of currency. From there
you can unlock items to affect your different spins. It
costs a certain amount of money to do a set
of spins, and like with actual slot machines, you can
depending on the tier of how much money you're throwing in,
you either get like a single line the full board
or is it I forget Dan, is it just the
single line and then the full board?
Speaker 1: Or I've always just done the full payment unless I
literally don't have enough gold to cover it, Like okay,
that seems crazy to not play full Yeah.
Speaker 3: Yeah, I've also only done that, and unfortunately.
Speaker 1: This does scratch the casino itch. But Dan, how have
you been finding your time with it? I mean, it
is very good, and it Blottro is the right comparison
just because of the formats. I mean, it's it's very
different in that like there is more of a narrative setup,
like you are in this like torture room basically and
the floor drops out if you can't afford the debt
and stuff like that. So there's like a creepy almost
like like inscription type vibe to it. It's first person,
it's so it's definitely different than Blatron that way, but
in terms of like like in Blatro you're leveling up oh,
four of a kind, three of a kind, two pair. Here,
you're leveling up individual like okay, so sevens or treasure
chess or clovers, but then also patterns because it's you
know it's three it's three rows of five slots, you know,
so fifteen total symbols, so you can level up the
one that's like okay, straight across, or the one that's
like a diamond down or like the all fifteen. So
there's all these different things you can level up, and
that is kind of how it works. When you start
a run, it's like, okay, you'll get a charm and
you have like seven charm slots. You can equip it anytime,
and it's like, okay, this charm makes it so sevens
show up more often and okay, so I finished this
set here and the phone rings in the room. You
pick it up and you can pick one of three
different boons basically, and this one will be like, oh, okay,
this one doubles the value of all sevens and treasure chests,
and it's like, well, I'm gonna take that because I'm
focusing on sevens. And then there's a chart next to
the slot machine at all times that shows the value
the current value of anything, and so yeah, you can
like basically through the charms and the boons and stuff
like that, you can start tweaking the frequency that certain
symbols will show up and also their value. So even
if like you know, a clover or something is the
least valuable one, you can make it after you know
a few sets of you know, pulls or that, like, oh,
it's the most valuable and it shows up the most,
and you can get terms and stuff that make the
one other ones show up less. So you can kind
of really fashion things to what you're shooting for in
any given run. But at the same time, it is
like look poker and blattro obviously element of luck to it.
Any gambling there's an element of luck. Obviously, slot machines
are the most bullshit luck nonsense thing in a casino.
You can't be good at slots, so.
Speaker 4: They're specifically rigged against you in real life. I was
gonna ask, and I know what you're gonna do. But
as you as you guys, as you answer this, like
the threat this through, do you feel like they try
to like maybe lean it in your favor instead.
Speaker 1: I don't know. How do you feel about it?
Speaker 3: I don't think.
Speaker 1: I didn't get a sense that they were kimmicking it
at all. It didn't feel like it was. I mean,
you can do things where it's like some of the
charms will give you like, oh, every seventh spin you
get a bonus to your luck stat, and the luck
stat will in general like make you know good good
spins show up more often. Okay, I don't it's not random.
I think like if your luck stat is up, it
will be given you more favorable stuff. Ok But if
you're not getting luck up, I don't think it's like
gimmicking in So that's the thing is like it It
is a little frustrating that, like you can be making
all the smart decisions you could possibly make, and at
the end of the day it does kind of like
you can go up and you've got seven spins to
hit this debt amount, and you're just nothing's coming up,
and it's just like about that.
Speaker 3: I think that's like the major detriment to the game,
because in some roguelikes, even like maybe your first or
second game in Blatro, or first or second run in
eighties eighties two, you can get obscenely far just because
like luck is in your favor and you can use
the mechanics of the game. Here, you are really just
limited to the fate of the slot machine, and if
you just get a bunch of bad spins despite having
a good build, it does kind of like take the
momentum out for me.
Speaker 4: Yeah, I think people will point out that, like, well,
poker's random, right, so what's the difference with Blatro. But
I think, well, poker's not as random as slot machines, right,
like we whether.
Speaker 1: It's mathematically, it's not as random. And also if you
are playing actual poker against actual people, I mean, the
real game is in the psychology and how you play,
you know, bluffing and things like that. So that's that's
a different deal for sure. Slot machine is there is
just randomness.
Speaker 3: There as the Residents slot Machine. I'm not gonna say
expert enthusiast here. In comparison to another slot machine game,
Luck Be a Landlord, I think I would from a
run to run basis, I think Luck Be a Landlord
is an easier time because there still is some ramp
up because of like the weird setting that you're in
and like the jail cell or weird place that you're
locked into.
Speaker 1: At least you have a bathroom. You can pee in
the game if you want. Yeah.
Speaker 3: With a clover Pit, I feel like clover Pit takes
a little too long to get a run up and going,
and I kind of just need like that drip feed faster.
I need that dopamine hit faster to like lock in,
and but there's there's too many things going on in
clover Pit. That being said, I do like the grungy
setting of it, and I don't think I have that
bad of a time being locked inside with the slot machine.
Speaker 4: I think all that matters is it has an eighty
five on Open Critic. I have it in Fantasy Critic.
It has put me very far ahead of everyone, and
now I have the projected points just way way out there.
No one's good guarantearic guaranteed victory, guaranteed victory for your play.
Speaker 1: One more note on that is that like you know,
with these other games we're talking about, Megabonk and Haites
that like the rogue light elements, like the stuff that
actually progresses and it's like, oh, I've unlocked this thing
are pretty exciting and fun. Like with Hades too, you know,
we're gonna talk about that in a second. It's like
you're getting all this new stuff in the hub world.
You're getting all these new you know, aspects to your
weapons and stuff, things that are making the game more
fun to play. I mean, I've played a good amount
of clover Pit, I'd say over ten hours, and like
the permanent unlocks are like there are these four drawers
that you can get a key for basically, and so
that way, Okay, if a run is ending, you can
take one of your charms and you can store it
in a drawer and get it next time. So basically
it's like, Okay, now I have three drawers unlocked, so
I can save three of my charms for the next run.
But it doesn't really change anything about the next run.
Where it's like Haites, Megabunk these other ones that I
think are better. They do change the game going forward.
Speaker 3: All right, Gang, final game on the docket over here,
and you know what, hey, industry, just we're good for
the year.
Speaker 1: We're done.
Speaker 3: Just pack it up, You're okay, Well, we'll see you
in January of twenty's.
Speaker 1: Still playing Silk Song. Please stop. We do this living
and we're so underwater with this shit. Imagine just imagine
being someone with a normal job and just wants to
play games when they come home from work, and on
top of responsibilities and stuff. How the fun is anyone
gonna play through all this shit? I think they.
Speaker 4: I think the guys don't do just pick a game
and just like stick with it, like, yeah, that sounds nice.
Speaker 1: Yeah.
Speaker 3: I think that's why you know, well, we will talk
about Haities two in a second, but I think that's
why your war Zones, Call of Duties, your Fortnight's continue
to be so popular, because I.
Speaker 4: If it just goes to OTA, someone's going to pick
that up and be like, that's what I'm playing for
the rest of the year, and that sounds lovely.
Speaker 1: That's something a really good time. That's probably healthy.
Speaker 3: Yeah, yeah, yeah, please please be healthy, Gang, because I
don't think I am being healthy with Hades two. I
had already spent sixty hours in pre release, and I
thought when I came back to it, when one point
Oh came out, I was like, I don't remember shit
of what was happening or who I was like romancing
and what my progress was.
Speaker 1: Just start from the beginning. What's the worst I could do?
Speaker 3: And I have quickly gotten close back up to sixty
hours with a new save in Hades two. Gang, how
have you all been finding your time?
Speaker 1: I I love it.
Speaker 4: It's it's a really instantly fantastic game. It I think
the way that I've been like processing my feelings from
the early access to now is they've obviously done some
stuff that I as someone who's not a game designer,
someone that doesn't really fully understand all the tweaks you
can make to something like the dash. Whatever they've done
to it, they have made it feel right. And I
bet that it's a combination of animation and cool downs
and like sound design and all these things to just
let me, as the player know, here is the rhythm
of the game, here's the beats per minute of the game.
This is the sort of rhythm we want you to
be hitting with this dash as you're attacking enemies. And
once they nailed that, it's like everything else sall into
place with playing this game. And then you have literally
the friendliest rogue Light I've ever played, where the progression
is so off the charts feel good, constantly hitting the dopamine,
constantly giving you something new to strive for, constantly giving
you ways to track what you should be striving for.
So it lets you know, like even like which door
to pick. It's that never ever waste your time in
any other regard other than being a rogue Light. So
you start to run over, but that is them just
screaming at you as the player, like, look, trust us,
we would never waste your time in any of these
other ways. So please just get on the loop here,
and we promise you you're gonna actually feel like you're
not wasting your time with that rogue Light stuff as well.
And I think they've hit the mark because, like we
have people like Sean who did not like the original
Hades necessarily. I don't think he hated it or anything
like that, but he didn't love the original Hades. This
one he has totally falling in love with and I
think it is still More Hades, but it's also a
game that's so refined that it's going to capture even
more people this time around.
Speaker 2: Yeah, it's it's definitely a sequel. That's sorry, Dan, but
it's definitely like a sequel. Playing not it's not playing
it safe. But you know, yeah, More Hades that was a.
Speaker 1: Very good formula.
Speaker 2: Actually, I would just like to see that again with
some different characters, some different weapons, some different ideas. Then
they find a lot of fun ways to kind of
plus it up and make it feel like a different experience.
You know, what things are being carried over exactly, and
what things are stally different, you know, like instead of
that mirror of the Fate, you have that Arkana system
and that's an interesting progression system right there, even just
you know, big things like yeah, you know, there's the
typical you go you know, you're going down. You just
kind of like the four different areas and you fight
the big boss. But then you can also go up,
and that's sort of a different thing but also substantial.
It takes you like I did my first go up,
my first real go up play through recently, right kind
of mess around, but like I'm like, man, this is
just kind of like Haiti's three almost up here. It's
wild that is also part of the game.
Speaker 1: Yeah, you know, we don't want to go into super
specifics about like I don't I going up. I feel
like isn't a spoiler because it's right there in the
hub world it says, yeah, go up question mark.
Speaker 4: I originally thought it might have been a spoiler when
Nicky first brought it up forever ago.
Speaker 1: And then you go in the game. You walk five
feet and you see the words go up.
Speaker 4: You're like, I get what's happening here.
Speaker 1: I I was thinking that, like, Okay, it's gonna have
a similar structure to the first one, where it's gonna
have like these four biomes basically, and then you beat
the big boss or whatever. And it's like I went
down there and I focused on going down. I beat
Kronos the first time, and it's like, Okay, I'll kind
of mess around with this going up a little more.
And it's like, oh my, okay, they I'm deep into
I think I've gotten to as far as up can
go pretty much. I haven't beaten that yet, but I
think I've gotten, you know, to the final sequence of that,
and it's like there is so much more going on
in this game. Yeah expected, and I once again very
glad that I skipped the early access period and just
waited till one point oh, because it's like all just
hitting me at once, and it's you know, Greb kind
of touched on this, like, uh, the the Roguelid elements
and how good that is. When I finish a run,
it's it's so the word addictive is overused, but you
know what I mean, Like it's it's you finish that
you die, and then you don't want to stop when
you go back to the hub world because it's like, well,
I got all this shit, I got all these times,
what do you concoctions can I do? Let's le's see,
I've got to I can get a new aspect of
my weapon, I can unlock this thing where I gotta
at least see what I can unlock now. But then
you do it and you don't want to turn off
the system because it's like I gotta try him out.
I just got all this I gotta do a run here,
and when do you stop fucking playing this game?
Speaker 2: Like minutes or more right, A lot of times that's
not just like, oh, we bust a quick one out,
like oops.
Speaker 3: It's four am y yeah, yeah, I Jordan Minor. I
saw him saying that this is from eighties one to
eighties two. This is kind of for him Breath of
the Wild to Tears of the Kingdom, and I could
see some people being thrown off by that, but for me,
project this shit straight into my veins because, like y'all
have said, there is progress to be made on every
single run, and I don't know how much fucking dialogue
is recorded in this game, because most of the time
people have something to say about something I did, or even.
Speaker 1: Something minor I did in a run. The level of
detail is crazy. It's like, you know, they will sometimes
talk about your weapon or the familiar yeah with you.
But then I got this thing in the last round
of I so off for the first time where it's
like I just got bigger, and it's like I got
to a characters like you can do one of these
three things for you. One of them was just like
make Melina way bigger and it makes your attacks, you know,
I have more range and stuff, and I'm like, oh,
I'm sure, it's just like a range thing and it's like, no,
my character model got bigger. Rule I had the opposite
of that one. Oh I didn't know they did. Okay,
that's amazing. And then like even on the character profile
like dialogue screens, I'm like, I think they made her
bigger on this too, like that level of detail. And
I talked to someone and he's like, uh, weird. I'm
not used to like looking up at you, you know,
like okay, huh yeah. Everyone reacts to everything. It's it's
unbelievable with that stuff.
Speaker 3: It's it's funny because I got the opposite of that
Dan where that character offered me like oh, you can
get smaller and your Dodge's chance goes up. And then
her Milanoway's character portrait is significantly smaller, and they pitch
her voice up so and like where all the characters
like were you always this height? What's going on.
Speaker 1: When she's bigger? Her voice gets deeper too. Just the
level of details unbelievable here and just everything, Like I
don't play early access games, but I very much support
the practice because I think it leads to something being
so fucking polished by this point, even little things like
the cross save thing, because I play oh yeah, Switch.
I play on Steam Deck and I play on PC
and like it does it end game? So it's like
when you quit out of the game on Switch, it
just instantly in game was like hey, think you're good.
And then I go to my PC. I play on
my PC. Not no issues at all. It's incredible. It's
that's super nice. I do love that just having that work.
See I start on PC with that big stream, but
now mostly I want to play it on my switch
to in bed and yeah, it just works right there.
Though I usually don't have this problem, it took me
a little jesting. I'm like, okay, the smaller screen.
Speaker 2: Sometimes I'm getting hit by things and I'm not sure why,
especially you know later in runs when there's a lot happening.
Part of it is almost just a focus thing. But yeah,
just being able to switch between those two platforms super nice.
Speaker 1: I think we are at that point.
Speaker 4: With Mike mentioned the other day, it's something we've talked
about a bunch of the just duologies of you put
out a game and then probably the best thing is
the developer is take a long time to refine that
concept to its sharpest point you possibly can, and then
after that you can go in a different direction and
do something new, because a third one probably would be
diminishing returns. So you don't need to go and do
it a third time. So put everything into that second game.
Make sure it is as as polished as it possibly
can be. Do decades worth of voice recording. Yeah, And
I think this is a lesson learned by big studios
and smaller studios, and it's it's kind of working across
the board with Silk Song, Here's the Kingdom, the God
out of war games. Yeah, just everything is sort of
just hitting the marks with this, and I'm happy to see.
I think it's the right choice for most developers.
Speaker 3: Like even like the minor changes that they did to
combat I never used did y'all use the weird diamond
cast thing in Hades one?
Speaker 1: I never diamond cast.
Speaker 3: It's like like here, your cast is like the circle
that like, I would use it.
Speaker 1: Yeah, I used that all the first one. The first one.
Speaker 3: It's like, god, I don't quite remember how to you
shot like a projectile thing?
Speaker 2: Yeah, like the cast, just the cast, the projectile thing
it was. Yeah, it would like debuff people sometimes or
something like that, right, Yeah, never use that ship.
Speaker 1: Oh, I use it constantly in this one, like that
circle and then you can make it fireball you shoot
and then it like forms at their feet.
Speaker 2: Like that's awesome and it's funny how just like adding
something that is very typical to games but just wasn't
in Haities one, Like you have Manna now right, Like, oh,
that changes the complexion of this experience now.
Speaker 3: Also, everyone in this game is hot.
Speaker 1: I hate it. I I'm opening my mind to that. Yeah,
you know what, because I'm I'm my brain doesn't typically
think that, And like I knew that was the thing
everyone talked about with the first one, and so like
I wanted to investigate this time, and I'm like, I'm
going to think about if these characters are hot this time.
And I tell you, folks, I think uh. I saw
the Selini there and I saw Harah and I was like,
if these were real people, they'd be very attractive. Yeah.
Speaker 3: I want to avoid Hades two spoilers as much as
possible because the game is still super duper fresh for people.
But you said something at the end near the end
of the Hades two marathon stream you did where you
were saying that you started to build distrust for whatever reason,
of Hecate or yeah, that's how you say it, right.
Speaker 2: Ever since you said that, which mommy with abs. Ever
since you said that and I've played the game, I'm like.
Speaker 1: Hmmm, no, I don't trust this person, not Nemesis, which
he but then like there's also Nemesis, which is kind
of a simile.
Speaker 4: Nemesis is like clearly like supposed to be adversarial, and
so you're supposed to feel that way.
Speaker 2: Just three of Ripley with Suline. Since then, I am
fully back on board trusting her.
Speaker 1: I do not believe. I also think it might go
which is the other way, maybe why it's gonna happen again.
Speaker 2: But no, right now I would be upset and shocked.
I know, I think she's on my side. I think
she loves me, okay, h paternally.
Speaker 3: Also, I it seems like a small addition to this game.
I don't think this is spoilers, but you have familiars
in this game now. Yeah, he's got my friend Jesus Christ.
I couldnot not roll up to fight Grandpa of Time
without my little frog buddy.
Speaker 1: Oh frog is the best one because the other ones
look I like the dog, like the bird, like the
other ones that come later. But like that Frog gets
past that mini game, wheres I don't don't need to
be singing with ghosts every second? You know, why don't
come back to the hub? I was confused first, like
I didn't get to play the baby game. Oh the
frog didn't for me. I wish Frog could kill Dora
because I don't need that ghost hanging out. I don't
like I like Dora. Dora is Aubrey Plaza's character from
Fucking Parks and Rack and I had great characters. He's
funny and this is funny. That character sucks. That is
literally just Aurey as a sick character. No, everything this such.
Speaker 2: Dora.
Speaker 1: I hate Dora.
Speaker 3: I don't like what's her face that leaves trash in
like our little camp.
Speaker 1: Oh yeah, I don't like her either, tank girl.
Speaker 2: I like how she calls me babe, though I like
her weird like you babe vibe. Yeah, she called me
babe all the time. I don't like the Riss character. Yeah,
I like I, you know we I became very familiar
with like the gods that were would present boons in
Hades one, and I was kind of disappointed that one
of them didn't give you uh boons from your runs
in Hades two until I ran into them when you
go up and uh oh boy uh showing a lot
of skin.
Speaker 1: A lot of skin.
Speaker 2: Uh talking about do you see you see like the
like the the cum gutters, the bones, the vagina bones.
Speaker 3: Yeah, with one of them, the vagina bones, the cum gutters. Anyway,
my face.
Speaker 1: He loves it, but he kind of hates it. I
think he's repulsed and loves it. Okay, Oh, I'm sorry.
We're we done with Hades two.
Speaker 3: I thought was a natural conclusion.
Speaker 1: That's that's I think we have to be. Yeah, all right, okay,
I have news. Yeah, hello, everybody, let's go. I don't know.
Speaker 4: EA is going private in a fifty five billion dollars
Saudi backed deal. Saudi Arabia, through its public investment fund,
is acquiring EA in that fifty five billion dollar leveraged buyout.
We'll get back to that in a second, marking the
second largest deal in gaming history. It's one of the
largest leveraged buyouts ever for a company to go private. Really, honestly,
it is the biggest one ever. The move is part
of Saudia Arabia's larger strategy do invest thirty eight billion
dollars and becoming a gaming powerhouse and gain control of
cultural IP. Analysts view the deal as a soft power play.
Now that is just some analysts. Really, no one knows
exactly what's going on here. We're just trying to kind
of piece together based on the moves and context clues.
And then Saudi Arabia's stated goals. You know, they want
to have their hand in in cultural relevancy, and that means, hey,
EA owns all the Madden and FIFA all these other things.
EA football Club, I should say, Battlefield is about to
pop off, Apex legends. These are big things, things you
can make movies about, or things that come out every year,
like Madden to just make butt loads of money and
you say mad and everyone knows what it is. Sounds
like Saudi Arabia is interested in staking out that position
of having IP intellectual property that matters to people globally.
Speaker 1: The reason that.
Speaker 4: We're believing that that's what they want is because they're
spending a lot more money on EA than EA is
actually worth. If you look at how much money they make,
the growth potential, the twenty five percent premium they're paying
on the stock, price to get to this fifty five
billion dollar number is kind of hard to understand. It's
also like a deal you can't refuse if you're EA.
That's why this is going through because it's they kind
of can't refuse this that this is way more growth
or way more value than they would be able to
grow over the next five to ten years unless some
miracle happens. The troublesome thing here is like, Okay, what
does this mean for the future of EA and the
people who make its games and the people and and
you know, the future of those franchises. Are we going
to get, you know, the same games from EAS that
we have been getting, Well, we have them getting a lot,
so you know, that's one side of it, but the
other side is probably not. And there's a couple of
reasons for that. Uh, the big one being this leveraged buyout,
which you know, the story is kind of just happened yesterday.
We didn't talk about this on Game this Morning's that's a.
Speaker 1: Key issue here.
Speaker 4: So twenty billion dollars of the fifty five billion dollars
is being funded by debt that JP Morgan is you know,
basically lending to.
Speaker 1: Get this deal.
Speaker 4: Across the finish line, and that twenty billion dollars of
debt will go onto EA's books. So basically, Jared Kushner
and Saudi Arabia they're spending some money and then they're
going to put the company that they're buying into debt
so that they can own that company. That means EA will.
Speaker 1: Have to service that debt.
Speaker 4: They will have to pay the interest payments on that
debt going forward to the tune of about a billion
dollars a year. Now that that sounds vaguely familiar, this
is exactly what happened to Toys r Us back in
the mid two thousands. Was Toys r Us got had
a leveraged buyout and some vulture capitalists went in there
and they used debt to buy the company, and they
put that debt on Toys r Us and then Toys
r Us went bankrupt, and everyone's like, people aren't buying
toys anymore. It's like, no, Toys r Us was doing
just fine. They just couldn't service their debt because it
was so astronomical. There is a difference here. EA is
pretty profitable, like four to five billion dollars a year
profitable thanks to stuff like Madden Ultimate Team and FIFA
Ultimate Team again EA Football Club Ultimate Team now and
a bunch of other things, and they have it. They
haven't like fully like realized the possibility for their their
their plays in the mobile space, right Madden has not
been as popular on mobile as it maybe should be
at a certain point. But they are going to have
to probably cut costs to service that debt. And what
is their plan for cutting costs? Well, the rumor is
Electronic Arts, which has been sold for fifty five billion
dollars to a group including Silver Lake, Saudi Arabia's public
investment fund, and Affinity Partners. Again that's Jared Kushner's company,
which is mostly backed by Saudi Arabian money. The new
owners plan to significantly cut operating costs and boost profits
through the enhanced use of AI, helping them manage a
large debt load. Stockholders will receive two hundred and ten
dollars per share. So the idea here is like you
could see how this happens right now, right because Battlefield's
about to come out, so there's a big potential win
here very soon. They have not like fixed the problem
that EA Football Club had last year, but they are
about to kind of get into a new run with that,
and maybe they can be like, oh, things are going
to get better, so we have some positive notes here,
and then hey, sure we're not. We don't have these
massive growth opportunities to service to service this debt, but
we are going to start saving a ton of money
by cutting jobs, and so we're going to have fewer
people we have to pay, and that's where the money's
going to be made. That's where the margins are going
to come from. So y'all, I think this is pretty bad.
I think this is pretty bad for the people who
make video games at electronic arts, not that anyone was
out there thinking it would be good, but also we
just you know, this is we're still parsing this, we're
still figuring this out. I think that's the best summation
I can give of what this is going to mean
for now, and then also add the caveat there that
we don't really know how it's all going to shake out.
Things could be different a month from now, a year
from now, and it could look a lot worse, or
maybe it won't be as bad as the worst prognosis
as it feels like in this moment, quick, How do
quick all feel about this?
Speaker 1: Yeah? Please? Yeah? Quick?
Speaker 3: Tangent though, Greb, I was catching up on last week's
BombCast after I got raptured, and it was news to
me when you broke down that Satya Nadella, Microsoft's CEO. Right, yes,
uses several AI agents all the time, A decisions. Yes,
there's something wrong about that.
Speaker 2: And it's if a billion dollar paid ceo can't see that.
Speaker 3: I don't, I don't want to windows anymore.
Speaker 4: Gang, Yeah, I mean it's it's it's just.
Speaker 2: Sorry, sorry. And this is the richest people in the
world love AI.
Speaker 1: I don't.
Speaker 2: I don't know why. I guess it's just some other
thing that makes them feel special or not have to
deal with the common people. I don't know what it is.
Speaker 1: I mean, it's very clear what it is.
Speaker 4: It is they can take all of the expertise that
has been gained through human effort and they can lock
that up behind AI, and then they can control the AI.
That is a tool that they can own, because really
only the richest corporations have the capability to run a
global AI system that requires just gigawatts and tara watts
and and beyond of energy to run and then they
can have a monopoly on expertise. Is this idea, and
then if we want to access that, we have to
go through them now.
Speaker 1: To get it. That's the idea. Whether or not that.
Speaker 4: Actually is how it will play out, well, we'll see,
but that is definitely the idea, is they can you know, yeah,
go ahead.
Speaker 2: Jam, I understand the world of done now, I get it.
Computers are bad. We'll just make one dude a computer
for us. And he just rolls his eyes back and
it's like, all right, I got the math.
Speaker 1: Gang boy.
Speaker 2: If you I mean, you know, I bet things like
things like Madden and Football Club and SIMS are gonna
roll along here. The quality might go down if it keeps.
You know, if there's a lot of that workload is
done by AI, you do wonder about things like, you know,
that next mass effect by Aware, a company that you know,
seems like it's kind of on desk door anyway, what's
gonna happen with that? What's gonna happen with Skate, which
is only an early access. They don't have to actually
do any more on that game. They don't have to
quote unquote release that game. And you know, I was
really enjoying it. I would love to see Skate refined
into a better full release experience. I don't know how
much were they're gonna do with that. I mean cause
even things that they pulled away from that, they kind
of stopped making Need for Speed recently, which seemed like
a cornerstone.
Speaker 4: I think after stopping making uh the uh, the the
other racing games that they've done they can't burn burnout.
But then also all the ones that like they acquired
code Masters, and then they're like, we're gonna stop making
some of those code Masters games, not even making Need
for Speed, So why would they continue making Colin mccraze dirt.
Speaker 1: Or whatever the fuck it's called. Yeah, Colin, it's.
Speaker 4: You know, and none of that even gets into uh
is Saudi Rabian blood money and uh killing journalists and
having actual slavery, uh you know, not not like the
worst kind of chattel slavery we've ever had in human history,
but slavery. And you know, it's always worth pointing out
that the you know, capitalism is kind of rough everywhere,
and uh, you know, it's not like I feel wonderful
about my own current government or anything like that, but
we can clearly see the failings of the Saudi Arabian
Kingdom and the people that are in control there, and
how they are trying to use money to soften their
image by you know, through sports and through entertainment and
through wrestling and not usually not typically through actually softening
many of their positions, such as not killing fucking.
Speaker 2: Journalists drive a few years ago, though, Yeah.
Speaker 3: There's skateboards there now, but they have a whole comedy
festival now everything.
Speaker 1: He's one of us, right, he would have been comedy
in Saudi Arabia and they did it. Everybody. It's the
contracts as you actually can't talk about like you actually
can't do it.
Speaker 4: Yeah, yeah, well you listen, comedy is not about disparaging
or ridiculing people in power, Dan, Yeah, to be clear.
Speaker 1: That's right. Yeah, that's done that. Yeah, stupid Yeah.
Speaker 4: I I I'm coming out of this feeling like, uh well,
we're at the end of something. We are at the end,
like this is the endpoint of a certain kind of
game publisher, a certain kind of way of making video games.
Speaker 1: Uh Ea.
Speaker 4: Looked around, saw it was still operating under a world
of capitalism, and said, so, you know, in the old
Adam Smith's style capitalism. It was, well, let's make a
better widget, Let's make a better game than anyone else.
Let's let's find a need in the market and service
it better than anyone else can, and we will succeed.
And obviously, clearly, just blatantly, that's not what they're thinking
at all. They haven't been thinking about that for years.
But they are so far removed from that that their
answer to making more money was let's just go become
basically an arm of the state, of a blood money regime.
And you know, this is one of the last standing
sort of American publishers out there that was independent of
a major, even bigger corporation. I guess that's weird because
EA itself is a major corporation.
Speaker 1: But I think people get what we're getting at well.
Speaker 2: Even the major corporations like US based gaming major corporations,
and now is just Take two and Microsoft, and Microsoft
like gaming is not their main thing at all, really
in Take two is just so heavily invested in a
few huge games. So yeah, it just it just isn't
like it was. It's kind of wild how quickly that
all change, and how little of the power bas of
Games seems to be based in America right now.
Speaker 3: Yeah, they're I mean EA's office is based out of
or I guess they're major US offices based out of
Redwood City, like a couple of twenty thirty minutes away
from me, and all the local news is just it
seems like a moratorium of like man Ripea, You're gone
forever now, despite you know, this deal just happening. It's
it's very also crazy for that part of the Bay
Area as well, because you know, they're not quite the
tech boom, but like still a boom, and now all
those big players in that area of Redwood City are
like slowly going away.
Speaker 1: Yep.
Speaker 4: It's uh yeah at the end of something like what
happens next, you know, as something like we come on
this podcast every week, we talk talk about the games
we've been playing, and I bet if we like did
some if we charted it out and we like normalized
for sort of the games that we cover out of
obligation because they're big games and they have big marketing
budgets behind them and people are wondering about them.
Speaker 1: I think our percentage of the stuff that we talk.
Speaker 4: About is you know, shrinking when in the idea that
it comes from one of these big publishers and them
wanting to like sort of fight back for that market
share and that mind share. Like that fight is gone,
and so yeah, that's the thing that's ending. And then
in the meantime, we do have numerous and countless indie
studio stepping up, filling in these spaces. So I'm not
really worried about gaming overall or the kinds of things
that I enjoy, but the ability for someone to enter
video games as an industry to make a living, it's
going to probably get more difficult than it already has
been going forward.
Speaker 1: And that's sad and troublesome. All right, let's keep going here.
Speaker 4: Super Mario Galaxy Plus Super Mario Galaxy two reviews popped
off this morning, you know, doing pretty all right. Eighty
six on Open Critic mostly wanted to include this because
we were like wondering, like, how remastered is this?
Speaker 1: Like what's happening here? Well?
Speaker 4: Did they figure out the pointer controls? Well, those are
the a couple of things here. The remastering of the visuals,
people repeatedly in reviews said that was really well done.
This is a pretty decent step up for these games.
They look really good on Switch and Switch to It
is on both I believe, yes it is. And then
the other thing was the pointer controls for stuff like
Yoshi Stung not great but not so bad or anything
like that. It's going to ruin the experience. This is
out the same day as Ghost to Yota, right, I
might I might play these first.
Speaker 1: I don't know. Ye, yeah, you have to do. Like
Galaxy one had more of the motion gimmicks, like you know,
hold the the WE remote and then kind of tilted.
I can't remember how they did that for three D
all Stars, like because you don't have to detach the
joy con, you can play with no pro controller.
Speaker 4: Yeah, I think you sort of there was a button.
I think there was a button to sort of like
set the center and then you go and then it
was like, okay, now now you could sort of just
do regular motion controls using the gyro the accelerometer.
Speaker 2: Probably, yeah, sure, yeah, it mostly words. I I'm really
looking forward to these. I like the Galaxy games a ton,
and it's been a while since I played too, because
you know, it hasn't been on Switch. I played through
Galaxy one again when we had three D All Stars.
But yeah, I'm planning to play this like on Thursday
on the site when it's out.
Speaker 1: Yea.
Speaker 2: Even with all these new big games, I'm kind of
the same where I'm gone to probably take a break
and play through Mario Galaxy too. I just like the
three d mar games and these one specifically so much
that I'm super excited about it.
Speaker 1: Is it a switch To edition or is it just
a switch one edition that plays on two that's a
switch upgrade. That's a good question.
Speaker 4: I think I think there is a switch To edition.
I think there is, but I'm.
Speaker 1: Searched for Nintendo's website and I'm just seeing the switch one.
I hope there's a like Wwitch two. I think I
think that's the case.
Speaker 2: But uh, very feel like everyone's a switch one game
that runs a little better on switch To. It might
not be a full switch to edition thing.
Speaker 4: Yeah, okay, there's there's just a free switch to patch,
but that that would be I think that's what we're
good qualifying. Is what we're looking for, like a passign
that actually makes it a little run a little bit better.
Speaker 1: All right.
Speaker 4: A new PS five Pro could soon release a new,
slightly improved PS five Pro is expected to be released
in Europe soon, following the recent quiet introduction of a
different PS five Slim.
Speaker 1: The reporting here.
Speaker 4: Makes it sound like it could have actual improvements to
how it processes games and visuals.
Speaker 1: I doubt that.
Speaker 4: I bet it's going to be more power efficient, but
I'll bring this up with this next story as well.
Sony is reportedly set to release an updated PS five
Dual Sense controller with a removable battery. A new report
suggest Sony will release a revised Dual Sense in November,
featuring a removable, rechargeable battery. This new controller will replace
the current Dual Sense models. The report also mentions minor
revisions to the PlayStation five Pro, which will use three
percent less powers.
Speaker 1: So there you go. There's a kind of exactly what
we're speculating there. Yeah, man, I hate that.
Speaker 2: I kind of hate the places five Pro's existence because
it's too expensive for me to really justify buying one.
But also knowing that when I play a Placetation five
game now, I'm not playing the best version. It's maybe
that's one of the reasons why I haven't driven into
Yota yet, even though I could have. It's like, yeah,
I'm gonna play some compromised version of this game, now,
I guess, and I know if I sit down with
it and I'm playing it, I'm gonna think it looks great.
I'm not gonna know what I'm missing, but it is
a little bit in the back of my head Gertzman
would have played it on the place station.
Speaker 4: The frustrating thing, Mike is that, like the narrative around
the Pro over the last month or so has been,
shit's not taken advantage of this thing, and it's.
Speaker 1: Really not worth it.
Speaker 4: And then of course Ghost to Yota comes out and
it's like, no, actually, this one totally looks awesome on
the Pro.
Speaker 1: It's like, god, damn it. Now.
Speaker 4: I was just like really over it, and then I
hear that, and that's the game. I think I'm doing
the same thing, Mike, where I might be avoiding it
because I'm not getting.
Speaker 1: The best version or whatever.
Speaker 4: It's stupid, but yeah, and it's I think that the
Sony is just in a spot here where they are
trying to position the PS five Pro as a long
term play where even once the PS six is out,
PS five Pro will be like a tier below that,
and there might be a tier above a PS six
a PS six X or whatever. And I think they
want to like make the PS five pro cheaper and
cheaper through these revisions and improving the model and stuff
like that, so that they can save some money on
it now while they try to keep it out there
and keep it relevant. And then I think the same
thing with the dual sense. I bet this dual sense
people are going to crack it open him and see
that it has a lot less components in there, and
it's just they made it in a cheaper way or
more affordable way. I'll say, Sony's not exactly usually in
the business of making their shit shittier, like noticeably shittier.
Speaker 1: But it was a double play. Mic, I'm right behind you.
Speaker 4: But yeah, well, we'll see what happens with this when
people do get a chance to look at these things,
And yeah, that that'll sounds like it'll be in November.
Speaker 1: I guess.
Speaker 4: I don't know when they will actually officially announce this stuff,
or even if they will, maybe it just suddenly appears
on shelves.
Speaker 2: Sorry, we had people in first and second no outs,
then we had two outs of guy went to go
play and got tagged out.
Speaker 1: Oh, he's safe. Ah, challenge that he's safe. He's safe.
Speaker 2: I tell you, sorry, Jeff, what were you saying?
Speaker 1: No, it's okay, I understand. Sorry.
Speaker 3: I don't pay attention to baseball unless I have a
hot dog and a beer in my hands.
Speaker 4: Yeah, that's well, let's get him one, Mike. I'll get
the beer for him. You send him a hot dog,
all right. Five is Sodi's most successful console generation ever,
and it's not even close. This is it just puts
in context all like the price increases and the struggling
to sort of get the the PS five to be cheaper.
You know, I guess you just do that because it's
nice to make even more money. But they've made more
than ever before.
Speaker 1: Now.
Speaker 4: A huge part of that is the PS four generation
never really ended, so they've made they are they're stacking
PS four success on top of PS five success or
you know, vice versa. And I think that that is
going to be the kind of thing where they are
going to try to keep that going forward, which I
think explains why they're so interested in ensuring that the
PS five pro is relevant long term, because again, I
think they want people to keep buying that thing.
Speaker 1: As the PS six coming out, which could be two
years away. They overturned it. He's safe. Okay, now there
you go, Minch. I'm happy for you. Yeah.
Speaker 2: I mean, does it feel like the most successful place
theytion generation? To you?
Speaker 1: No? I mean right, because it's it's really not.
Speaker 4: It's like it's because the PS four continues to be
the most successful generation for them ever, and the PS
five is, and then more so it's again it's weird
and it doesn't feel great. So I do wonder like
if there's a time limit on people being like, well,
you know, I stuck with this thing, and am I
going to do this rodeo again with the PS six?
Speaker 1: Am I going to spend.
Speaker 4: Another five hundred or eight hundred dollars on a PS
six so that I can wait for them for years
to put out a game I care about?
Speaker 1: Yeah? I don't know.
Speaker 4: I guess we'll see. Again, what other choice to people have?
Are they going to get an Xbox? Almost certainly not?
Speaker 1: Yeah, exactly.
Speaker 2: They're benefiting so much from kind of being the only
game of talent, which is why I hope that the
parody of the switch to because more of a thing,
we get more throir party reports actually want Nintendo Sony
to be competing more directed with each other. Again, I
don't want them to feel like they're on their own
separate islands that they kind of have for the last
seven eight more years. Right, So, yeah, you know, and
Place of five is not a back house by any means.
And obviously, if you are looking for your console to
play those very big games still like you're you know,
a ghosta Yota, You're not gonna play that anywhere else.
Even if you're just playing the Call of Duty every year,
this is probably still your best option.
Speaker 4: Let's see the rot. Oh yeah, go ahead, jam please.
Speaker 1: Oh sorry, I just lost my train of thought. I
was just thinking about baseball and then the plate. Oh.
Speaker 3: I have several friends y'all that bought a PS five
at launch because they told me, I can't wait to
play the next Kingdom Hearts. I'm like dogends that for Wow,
it may not even on this They got.
Speaker 1: Generated the right price.
Speaker 4: Yeah, they didn't have to spend the extra money on
a more expensive PS five that went up in price
like two times, So actually the right choice. Despite everything, Uh,
the Rock Xbox ally and la X finally got their
real pricing. We've had this story leak over and over again,
and it was like, you know, the the U Xbox
ally will be five fifty and the ally X will
be nine hundred.
Speaker 1: Well that was wrong.
Speaker 4: They're actually six hundred and one thousand dollars. You can
tell that they probably did want those other prices. They
were trying to keep it down, but taros and the
decreasing value of the dollar and a bunch of other
microeconomic factors for them to make it even more expensive.
So we've had this question before, but let's do it again.
At one thousand dollars? Are you interested in the Xbox ally?
Speaker 2: Wait, wait a second, Jeff, that sounds like a scary
four digit number.
Speaker 1: There, it's nine hundred and ninety nine dollars cent.
Speaker 2: You don't have to spend one thousand dollars on a
video game system?
Speaker 1: Are you crazy? You're right. I'm bad at math. That's
why I'm a video games journalist. You're right, you got me.
Speaker 4: Yeah, Hey, it's that's too much. I don't know, but
I think that's where we're at. It's going to just
keep being that level of expense for these consoles and
these devices, and I think they are setting us up
for a next generation both these companies, Microsoft and Sony,
but especially Microsoft because why would they do this.
Speaker 1: Again if they can't get the maximum.
Speaker 4: Dollar value out of this hardware, where we might be
paying one thousand dollars for the like real version of
the next console.
Speaker 1: I don't know.
Speaker 4: Fun A deep dive on the future of Halo will
be held next month. Halo Studios announced a Deep Dive
panel for next month's Halo World Championship on October twenty fourth,
which will discuss the future of the series. This follows
up on a previous conversation from last year's Halo World
Championships and a new Dawn video. Last year, the developer
formerly known as three four three Industries and rebranded to
what they call it a Halo Games Studio Halo Videos
now Halo Studios.
Speaker 1: Yeah, I think so. Yeah.
Speaker 4: They revealed it was that they are working on multiple
Halo games using the Unro Engine five, and then they
kind of showed a teaser of some stuff happening unreal.
Speaker 1: So they will probably, they will.
Speaker 4: They will probably follow up on all of that stuff.
I've not been plugged into, like what the rumor mill
has been saying about what they might be working on
or what they could do with like Halo. Could they
bring you know, Halo one back in, remake that and
put it out on PlayStation and switch to I think
people have talked about that. I don't know if there's
smoke there or something. So I guess my question to
you guys would be, what do you want from Halo?
Speaker 2: I want from Halo? I mean, I guess I kind
of just want, like, you know, a good next Halo.
I liked a lot of things about Halo Infinite. I
would like to just see them do one of those
that was more popular and well liked by people, maybe
one where they can actually make more content for it.
He's I guess that's why they're doing Unreal Engine five.
Although I liked the way Hey If it look and
played a lot if right, maybe it's hard to develop
for but I do worry with the new engine. We've
seen some heavy Unreal Engine five games like oh what
if this doesn't feel as good as Infinite?
Speaker 1: Does? You know?
Speaker 2: We know how people are. People acted like Halo Infinite
was the plague. If they don't like the way the
next Halo looks in place, oh Halo if and it's
gonna be held up on a silver.
Speaker 1: Platter all the suf that'll be fun. Yeah that didn't happen.
Speaker 2: Yeah, I bet it'll be a Halo one remaker. It'll
be like that, here's a war thing we just got, right,
A remake, A remaster based on a remaster is an
excuse to get the thing on PlayStation.
Speaker 1: It's not the most exciting thing, but I still do
like having the new way to play. You know, I'm
almost done with reloaded, and it's like, yeah, this feels
like the remake I played a year ago. Put it
on the switch to.
Speaker 4: Yeah, I think they'll probably that's that'll probably be something
that happens with Hayle. I mean, even they did Halo
Infinite on like switch to and and PlayStation.
Speaker 1: I would take that.
Speaker 4: But they're not going to like go back to supporting
that game, so that's probably not the pathway forward.
Speaker 2: Boy, there's like a there's a decent chance master Chief
is in the next semester.
Speaker 1: Brothers.
Speaker 4: I feel like, yeah, oh, if Nintendo even wants them?
Speaker 1: Is that from Geist? Is that the Geist Man? All? Right?
Last couple of stories here.
Speaker 4: Expect the Third Entry and Final Fantasy s and Remake
trilogy to change things up again. Naokihamaguchi was interviewed and said, hey,
you know, we had the first remake and it was linear.
We had the second one it was open world, and
we're gonna change things up again for the third one. Mike,
I asked you on another show, but like, what do
you think that means?
Speaker 2: It's kind of hard to tell because you have the
linear one, then you have the open world one, and
I'm like, well, what else?
Speaker 1: What else is there?
Speaker 2: When you think about what normal fisty seven was, Like,
you know, there really is that moment in the game
where you go in the open world and you're wandering
around and it does Yeah, that's what got translated to
Part two. Part three is a bit more go here,
go there, go here, go there.
Speaker 1: Go ahead. Jan It's gonna be a strand game. Okay,
all right, you gotta build a monorail. Yep.
Speaker 3: Cloud Strife is going to be like, you know what,
I'm tired of being an eco terrorist. I'm just gonna
like walk across this with my friends and like carry
a big backpack and deliver pizza.
Speaker 1: Yah.
Speaker 2: I mean like they're gonna they're gonna keep the combat system.
That's the thing that most people pretty much just absolutely
love about those games. The combat feels very good.
Speaker 1: I bet it's.
Speaker 2: Gonna be open world. He still maybe more open world
and less kind of open zone. Even though seven Rebirth
did kind of turn into that by the end, it
will sort of sort of start that way.
Speaker 1: I don't know.
Speaker 2: I'm not too concerned about that. My concerns are more
about some of the story directions stuff, just how multiverse
drivilly are we going to get here? That kind of thing.
But I liked Remake, I like Rebirth both a ton.
I'm still very excited about this. Christian is just crazy
that of all the thing I have to hear about
Christian talking about Common Rider every single day. You bring
up any any weird, disliked game from the last five years,
and Christian will be like, I get cooked, actually and
playing Front Face seven Rebick file is like this combats
terrible opinion.
Speaker 3: You realized. Christian is our like on on call Argentinian
hipster slash griefer of you, right, Yeah.
Speaker 1: Deeply respected. Yeah, he's just knows how to do it,
and yeah he'll never stop.
Speaker 4: Chris Doug Bowser to retire Devin Pritchard to succeed as
Nintendo of America President Doug Bowser's been been doing that
thing since like what when when did you start? Like
twenty fifteen is when he joined Nintendo. In twenty nineteen
is when he became a president of Nintendo of America.
So six years, so a pretty long time for that
that kind of position. I know there's some people who
have had jobs like that for a long time, like
Phil Spencer Bert Xbox, But no, that six years is
a pretty long time to do that job. He is,
he's stepping down. You know, it's Nintendo of America. They're
a law firm, they're a marketing company, they had a localization,
they don't make a lot of the decisions, but this
is still a pretty important job in the industry. Setting
the tone for Nintendo in North America is something that
like Reggie really did kind of change a vibe in
that moment, and then it helped that they had Metroid
Prime and all that stuff. But this, yeah, this is
interesting to see. Now a woman will be in this
job for the first time ever.
Speaker 2: Yeah, it's neat. Uh yeah, it does feel like Bowser's
tenure just happened in a snap.
Speaker 1: But yeah, flew by. Yeah, good for the company, right, yeah, well.
Speaker 2: You know, and Reggie kind of left not too long
after the switch one launched, Bowser leaving a little a
little bit even sooner at the switch too much. But
you know people, these these CEOs or presidents who tend
to leave kind of after these big milestones and transitions happened.
So it makes some sense. So uh yeah, I bet
everything is going to be just fine over there. It's
I doubt it's going to be like Reggie a game
where it was a very public personality and there's you know,
they encouraged the memes about it. They did a little
bit of that with Bowser just because of the name.
I bet this might be even more low key president
than that.
Speaker 4: Yeah, I think you're probably right, like just kind of.
I think they were setting it up, like why did
we have Reggie become a celebrity. I mean it worked
when they needed to kind of put on a little
bit the show to distract from stuff like the WU
and things like that.
Speaker 2: He was.
Speaker 1: Exactly with Bowser ever in a direct once. I think, yeah,
a little bit, but he was not like Reggie that
switched to reveal I was in New York Live while
it was also going out to you guys, and he
was on I was sitting next to you. That's right, Yes,
I did any of that air, any of that air
on the switch to h. I don't remember something like that.
You know. Reggie was from the E three air. So
Reggie was like on stage like posting a presentation, a
live presentation, which not anything Bowser ever had to do.
Where do you think the puppets are of Miamoto and Reggie?
Speaker 2: They were at one of the Nintendo stores and museums
at one point or another.
Speaker 1: I'm surprised I'm.
Speaker 2: Not just at the Nintendo museum that they have in Japan.
Speaker 1: Yeah, yeah, I think they're still got all puppet bombcasts sometime.
We definitely do. I want to anyone got a puppet connection.
Let us know. We definitely had some reached out to
be like, I make puppets, and how easy to me
to make a puppet of me? Yeah, that's absurd.
Speaker 4: Just take the Osama bin laden one and just kind
of put it back out there.
Speaker 1: Yeah, sir, Jeff Dunham's got one in a closet you can.
Speaker 3: Oh you know what, we just put a we put
a black hat on the old man. Jeff Dunham puppet
and that's backlar.
Speaker 1: Oh yeah, that does for the news.
Speaker 4: I'm handing this show back over to Gianna Choa.
Speaker 3: Oh wow, well we hit our Jeff Dunham mentioned category
or quotas. Yeah, thank god we didn't end the month
of September with un mentioning Jeff Dunham.
Speaker 1: You're on Desert Island. The only comedy you can watch
for the rest of your life is Jeff Dunham's uh,
I don't know, discography, I don't know we'd call it,
or the blue collar comedy to our guys. Hey, definitely
the Reds game. Yeah, I skip that.
Speaker 4: Yeah, there's inn a Lord of the Rings game they're making.
I just I don't even see that anymore good lately.
I'm sure this will be great the blue collar comedy guys.
That one of those guys is like pretty fund back then.
Speaker 3: Yeah, yeah, yeah, that's right.
Speaker 1: One of them is major from Cars, Yes, from Cars. Wow.
Speaker 4: Abu Dhabi Investment Office is going to pay for a
Lord of the Rings game. It's let's see, a hundred
million dollars is how much they're spending on this game.
The deal, which has been in the work since last year,
is expected to be final ass soon. This is all
a rumor, although I'll say I've heard this rumor as well.
People have reached out to me about this. I'm not
being able to confirm it, but this is coming from
Insider Gaming, and I'll say that I've heard it. Maybe
we got the same source though, So again, no may.
Speaker 2: Forget we had Gollum, which was at least so bad
it was remarkable. Then that Minds of Moya game no
one talked about, and apparently that Aubit Shy Sims like
thing was also bad. Actually just I bought Shadow of
War because it's on sale on the Steam Celle right now.
I'm like, boy, I missed when they're at least taking
some big swings with these Lord of the Ring games.
Speaker 4: So yeah, it sticks that, like you know in the
sort of tear list of licensed games, like of that
kind of license, it's like Warhammer way above Star Wars,
and then that's like actually above Lord of the Rings.
Like it gets bad fast with.
Speaker 1: Those major franchises. I think it's it's fight.
Speaker 2: The story says they want to compete with Hogwarts legacy.
I don't think you can do that for only one
hundred million dollars.
Speaker 4: That's actually a really good point. Yeah, so I don't
know what they're expecting.
Speaker 1: Good luck with all.
Speaker 4: Right now, I'm really handing the show back over to
Jan catch sure, but I thought, oh god, got it.
Speaker 3: I thought you were fibbing for a second. Well, folks,
we're going to take a quick brickie break and we
will be back with emails, super chats, and who knows
what else right after the These are the males or
the show emails. BombCast at giant bomb dot com is
the email addressed to send your emails too. You can
write in about any and everything, something we've discussed on
the show, something you want us to discuss on the show,
perhaps reflecting on a interesting take, reflecting who may be weirder,
or you just want to avoid an awkward social interaction
and just be on your phone.
Speaker 1: Email us at.
Speaker 3: BombCast at giant bomb dot com. First email of the
show comes from Mike from Loveland. Hello, bombus, grandees. I
think the taco place dropped one of my tacos in
the sink. The wrapper an tortilla or sagi and difficult
to separate the other taco, same variety was normal. Foolishly,
after eating the good taco, I still went in for
a bite of the wet boy, and now I'm sure
I can't have tacos for a while. I should have
known better. Has this ever or a similar experience happened
to you with games? A few years back? I built
too many days and found myself building a deck to
beat up guys in a public bathroom. I haven't touched
one since. Love the show, Love you all. Mike from Loveland.
Speaker 1: I've never had building a deck to beat up a guy?
And what does that mean? I don't, I don't.
Speaker 2: I'm lost, Dan, nobody's ever dropped my video games in
a sink before I bought them?
Speaker 1: No, and then like card decks like you?
Speaker 3: First I thought card decks, but then I don't. I
don't duel people in bathrooms.
Speaker 1: So building a deck to beat up guys in a
public bathroom? The built two decks?
Speaker 2: Email or the answer to your question is no, We've never.
Speaker 1: I've never, never, would never. It's never happened to me
with video games.
Speaker 4: But thank you for your for sharing your experience.
Speaker 1: Sorry about your case, Ada or whatever, Haco talk next.
Speaker 3: Email. This could be about anyone. They simply write, Jeff
has fathead.
Speaker 1: Right, Sorry backwards batheads the big stickers of us put
on your wall on Cleveland.
Speaker 2: At least at one point that was a Yeah Cleveland company.
Speaker 4: I bought this house sight unseen my my mother in
law came here looked at it for us when we
were moving from Colorado, and I walk in and one
of the rooms had a giant fat head of the
Buck guy from the Ohio State Buckeyes, just the mascot
or whatever, and that.
Speaker 1: I had to get rid of that. Yeah, it was disgusting.
I hate that.
Speaker 3: Next email comes from the real McCoy Highdooters, having been
just a couple of years too young to enjoy the
original MGS three, now at thirty years old, playing the
Snake Eater Snaky to remake as my first played MGS game,
I kept on feeling genuine nostalgia for a game I
never played, but had such an intimate knowledge of thanks
to watching the entire Metal Gear Scanland series on Giant Bomb.
My question is, has this ever happened to any of you?
If it'd be game, movie, TV, magazine, book. Thanks for
being good people. Fuck Dan, you need to be scientifically
studied with love the real McCoy.
Speaker 2: Yeah, I mean, you know King's quest when I was
playing that, right, I mean, it's a game from before
I was even born. I didn't play it back then.
I never actually really played through it, But you know,
I just it's so much of a trailblazer, and it's
so recognizable as something that's old and of an era
that I can't help it being nostalgic for it, even
as I'm playing through most of it for the first time.
Speaker 4: Yeah, I think any game that appeared in a magazine
ad for one of the video game magazines I read,
if I were to go back to any of those,
and I've done this before, I would feel nostalgia for.
Speaker 1: It, for Sake, and sixty four for saken sixty four.
Speaker 4: I honestly like Virtual Highlight definitely appeared in some magazines
I was reading. So watching you play that I still
hadn't played that, I still had nostalgia for it.
Speaker 2: It's like watching, yeah, watch like an old black and
white movie, right being or Softwar. It's there's something nostalgic
about that, just something just nostalgic about the way Super
Nintendo games are, or Sega Saturn games or PS two
games are.
Speaker 1: I get that if I watch a movie from like
the nineties, as well, where it's just like ah, man, yeah,
this is good. The look of the movie, the absence
of phones and stuff like that, Like totally, although I've
seen so much chatter about like nostalgia lately with like
the fucking Walmart uh Ai video. I don't know if
you saw that. I don't think they made it, but
it was like remember when Walmart in two thousand and two,
you'd go in and they had samples there's like AI kids,
Like it's an AI generated video of like what a
Walmart looked like in two thousand and two, and I watched,
like this sucks.
Speaker 2: And it's also not what it was really show about
two thousand and two Walmarts. They were still Walmarts. There
was no I think it's.
Speaker 1: Just because it's targeting people that were a kid in
two thousand and two.
Speaker 2: You know, it's not like the nineties Pizza Hut you idiots,
Like there's about that.
Speaker 1: Yeah, And like also the video was like like grainy
and stuff in a way that like they were trying
to make it look we was shot in the seventies.
Just it sucks so bad.
Speaker 3: I guess, like kind of similar to what emailers writing
in about a lot of my exposure to other media
was through the lens of Muppet Babies.
Speaker 1: Hell yeah, so that's how you learned about Star Wars.
Speaker 3: That's how I learned about Star Wars. And that's how
I learned about other movies through the the other movies
that they'd spoof at Saint Daniel Jones, yeah, Indiana Jones,
but also with Alvin and the Chipmunks. The first time
I ever saw or was told about the story of
RoboCop was through the lens of Alvin and the Chipmunks
Robo Monk.
Speaker 2: That was a whole video because I never even saw
that movie, but it was always advertised in front of
my VHS copy of like the actual Chipmunks movie that
they did where they were doing some around the world
in eighty days race bullshit against the chip Bets or
whatever that was the Chipmunks man.
Speaker 1: In the chat, he says, a Robocopa straight up marketed
to kids, so much for not being a kids movie
that I'm nostalgic for that, like all of my sh
in first grade, like my binders and stuff being Terminator
like official Terminator merchandise marketed towards me a first grader.
It's like that we're missing that now, just.
Speaker 2: Do the cartoon like there's no one battle after another
cartoon series that's gonna be on Saturday morning, right, But
there there is sort of what's that Netflix show, the
one I've never seen it?
Speaker 1: Yes?
Speaker 4: And squid Games yes. And then the version of that
is that mister Beast will make his videos and that's
all exclusively basically for children to watch. And so kids
are crazy about squid Games and that's like not really
for kids.
Speaker 1: So yeah, well that's there.
Speaker 3: We we do have that because I mean five Nights
at Freddy's is like a horror game.
Speaker 1: But yeah, that's all around.
Speaker 2: But it's like goosey Yeah right.
Speaker 1: That's a little bit goat closer to Goosebumps. Yeah probably, OK.
Speaker 3: Moving on, speaking about Pete from Connecticut Rights in Hey BombCast,
I'm a thirty six year old married man with kids
and my hair.
Speaker 1: He started sinning on top a bit.
Speaker 3: Nothing crazy, but it's something that I noticed. So I've
been giving this question.
Speaker 1: A lot of thought lately.
Speaker 3: I was curious did any of the bald men on
the show ever try to consider anything like Roguain, finasteride
or hair transplants. Alternatively grubbing jan if you noticed you
were starting to go bald tomorrow, would you consider any
alternative option or just let it go?
Speaker 1: Thanks for all you do. Pepe in Connecticut, I definitely
did the rogain thing for a little bit, and it's
just I don't know, this is kind of gross.
Speaker 2: If it was a thing where I was like, I
know this is going to work, right, like, okay, just
you take my medicine and get my hair back. But
I'm doing this thing that feels kind of weird and
gross and also probably won't work. So I'm like, what
the heck with this? And then anything else like it's
just too drastic or expensive or too time consuming that
I don't really care that much.
Speaker 1: Yeah, I was like twenty seventeen or so when I
was really starting to notice how the bald spot going
crazy there, and I think it was finastrite or something
that I got, and it's like for like a week
I put it on there, and I'm like, do I
really want to fucking do this? Like what? I don't
know if it's like twice a day or something for
the rest of my life. And then like as my
hair if I lose more of it's just like more
covers on the head every fucking day. It's like it's
just too much a pain in the ass. And again,
like Mike said, it's like I don't even think it's
gonna work, so uh. And then as far as the
transplant thing, it's funny because I mentioned how that Turkish
place reached out to me on Instagram and offered to
like send me there, and like I just had to
like post a bunch about it, and they were like, yeah,
we'll just give you hair again. It would be pretty
funny to just take a trip to Turkey and come
back and have hair. But I just don't really care enough.
I think I think it would be kind of funny
if I suddenly just had hair again. So yeah, maybe
never if.
Speaker 4: It's still in the cards, is what you're saying, Like like.
Speaker 1: If ifs I think I would do it as a
bit or like like a sub goal on Twitch. Okay
hair again, yeah, or if like like if a local
place was like, hey, we'll do this for you for free,
I would think about it because I would just go
back to shaving it, you know, like what would be
the downside. I'd rather give back of our hair back
than give hair back for myself.
Speaker 2: I think actually.
Speaker 1: So magnanimous.
Speaker 3: I think, yeah, dunkle Master Sauce in the chat, let's
do it for back back.
Speaker 1: Yeah, he does get. He does get real like listlessly,
he talks about it.
Speaker 2: That's what about you two? What would you do if
you're going called?
Speaker 4: I would do that stuff. I would try the propicia.
Speaker 1: I would uh, I would.
Speaker 4: Give it a shot. I wouldn't do the rog game thing.
You're right that that sounds like a half soule uh
and whatever. And then you know, when that didn't actually
play out, I would just you know, I would shave it.
Speaker 1: I would whatever.
Speaker 3: Yeah, I would tattoo my skull and be sick like
that'd be sick. Yeah, yeah, all right, Gang, a couple
more emails and then we'll move on.
Speaker 1: We could call you Jan Bigelow.
Speaker 3: Okay, all right, all right, Scout, get to it anyhow, Okay,
slip all right, Travis, and Fargo writes in with five questions,
but we're not gonna read all five. I'm going to
read the fifth one. Travis. I got a job. I've
been a full time stay at home parent for the
past few years, but now in addition to that, I'm
working part time for my favorite local coffee company. I
work with a good buddy of mine, and the best
perk is free coffee. My question is my questions are
how do you like working with friends? And what's the
best perk of your job? Travis and Fargo.
Speaker 1: I mean, that's what's really cool is just it's cool
enough to just do the thing you love for your
job and play games, Like I realize how rare that is.
And then when it's also it's like, oh, just by nature,
you're doing it with people that share that passion, and
especially in the circumstance like what we do, we got
to basically pick who we do it with. We're all
just good friends, you know. We talk like, look at
the Haiti stream on Friday night, it was it Friday,
whenever it was we all just kind of hop in.
We're just hanging out because we just like hanging out
with each other. So yeah, it's it's a pretty incredible thing.
I remember first feeling that when I first got hired
a game Informer and being like, oh my god, I
went from working at a call center where there was
one guy there who played video games I could talk to,
and that guy fucking sucked to Like, here is like
twenty of the most knowledgeable people I've ever met about
video games, and I like them and we hang out
and it's like Jesus Christ, it's just a real good deal.
Speaker 4: Yeah, Yeah, that's that's exactly right. The park is just
like getting to do the job, honestly, getting to come in,
come with an idea, and the idea is how can
we play a video game in a fun and interesting way. Yeah,
couldn't have dreamed it up better, but that's exactly what
I want.
Speaker 1: Yeah. Also, wow, we're his family. Yes. Sure.
Speaker 3: The bonus of being friends and considering y'all very close
to me is that I feel more comfortable being me
around y'all, and I don't have to like code switch
or style switch. I can say some out of pocket
stuff like cum gutters and then we just move on
to the next time. But also, you know, I fully
transparent for the folks at home. I've been going through
some stuff and I feel comfortable going through the day
because I can rely on this crew of dudes here
along with Sean and Chuck to have my back. So
I feel less guilty about having to go through the
stuff I'm going through because I feel supported. So thanks
to this crew over here. All right, my friend, I
don't know about this other.
Speaker 1: Dance? Fine, what a day for my keys?
Speaker 3: Dirt Bag Dad rites in Hey bomb Daddy's I think
they meant that, not the way I read it. But
this question is for the two Jeffs, Solid Jeff and
Liquid Jeff. New parent here, Yay. I have a seven
week old baby and I'm not gonna lie. I'm starting
to lose it. The lack of sleep, the logistics, etc.
Are all pretty taxing, and I've noticed it's taking a
toll on my partner and I, I will admit the
problem lies with me. I just have become so irritable
and short tempered that almost any minor thing annoys the
ever living crap out of me. I know this isn't
a relationship or parenting podcast, but did either of you
go through this any tips on how I could just
be a better new dad and a better new partner
for my wife. I just don't want to be another
burden on her and I want to rise to the
new challenge slash chapter of our lives BS. Is there
some of my gaming life only going to exist between
the hours of ten pm and one am. Dirt Bag Dad.
Speaker 4: I mean, look, the kids that young, you should be
finding sometimes during the day to like just let the
kid lay on your tummy while you play a game,
So take advantage of that.
Speaker 1: Baby is fine to keep gaming.
Speaker 4: So that's my advice there is you can still make
that happen later on. Yeah, it'll only happen during certain
times for sure. No, No stand up to five am
to play Hades two when you got to get up
at six am to start getting the kids.
Speaker 1: Ready for school. Yeah.
Speaker 4: Look, it's it's hard, and really all you can not
all you could do, But the most important thing to
do is recognize it and being like, hey, I am
getting irritable, I am getting this is challenging. I do
have to kind of take a step back and figure
out some ideas here. I think the biggest thing is
a perspective shift. You're you're not really living for yourself anymore.
You're here to be memories for your kids. So when
you're making decisions when you're faced with something, do you
want to leave them with with with trauma with the
then worried about your emotional state, Like that's the thing, Like,
you know, as soon as they get to be five, six, seven,
especially eight, they will be so tuned into like your
feelings that you feel guilty about even feeling.
Speaker 1: Bad about stuff, because they will.
Speaker 4: You can tell they'll start trying to manage your emotions
because that it makes them uncomfortable. So you've gotta have
to recognize that, and it's not easy. You're just gonna
have to get better and keep growing. The good news
is you that's what we do. We keep growing and
we get better. So I would just take this moment
to not beat yourself up, don't feel guilty like you.
Everyone goes through it, but do just kind of go
the next day and being like, what can I learn
and try to be a little bit better and and
then also maybe take some stuff off your plate. You know,
I stopped watching TV basically because of having kids. Like
I don't really sit down to watch the show. I'll
watch something here or there on my phone.
Speaker 1: But I used to like sit.
Speaker 4: Down and channel flip or or record a show on
the TVO and then put that down and watch a
whole series or whatever. You know, I just put some
hobbies aside, some activities aside, and moved on. And maybe
that you have to take some stuff off the burner.
Maybe that's the answer here. And then the other side
is it will just like it's gonna put holes in
your brain. Like it's just gonna it's going to like
my memory is so bad because I've had kids great
years now, and uh yeah, there's there's just no getting
around some of those things.
Speaker 1: You'll just have to roll with it. But you're doing great,
keep at it, and you're gonna be just fine. You know.
Speaker 3: I'm not a father at all, but I think the
fact that you took the time to recognize that you're
going through these things.
Speaker 1: Was also a big step. You know, just make sure
you're communicating with your partner. Dan. Do you have anything
to add to this about fatherhood. I'm just thinking, like
if Grub's saying like the kids are the reason the
memory and stuff, I can't imagine what kids would do
to my fucking brain. I don't have that excuse.
Speaker 4: Just like literally you would be able to feel the
gaps in your brain, like that's what it just feels
like there's holes up there for me.
Speaker 1: Yeah, anyway, but that's probably just beer, not kids.
Speaker 3: Yeah, Okay, anyway, last email of the show, and I'm
gonna preface this by saying, I know you know, the
last emailer asked about fatherly advice, But do not take
anything that we met, any medical advice that we give
to you explicitly. And also I'm gonna say the same
thing for us to not take any medical advice or
living advice from our audience plainly, all right, Joaquim writes
in hi last voicemail, Dump Truck, Dan said he bought
a sauna, which to me, as a finished person, sounded
more like a hot box. It's fine to drink while
using the sauna. Backlar is just overreacting. We finish people
have a personal connection with saunas. As you know, most
people have a sauna room in their home. Therefore, I
would say we have the knowledge about drinking while bathing
in the sauna. It's all good, Dan is right. Sure
you get dehydrated, but it's not life threatening. The sauna
is only one hundred and fifty degrees or something like that.
We usually bathe into over two hundred degrees with cooling
down periods in between sessions. Love bucking mm hmm, thank you, Walkie.
Speaker 1: I will take that advice that I already was taking,
but it's I feel validated. So yeah, like I said
last night. One in the morning, I'm filled with fucking
turbo crust and and cocktails and beers, and I'm just
having a great time sweating all out in there.
Speaker 2: What do you think this sauna is like still gonna
be there in five years. It's gonna be some kind
of bad ending for the sauna. I don't think it's
gonna hurt you unnecessarily. The sauna is going to break
or explode or catch on fire or something eventually, Dan.
Speaker 1: I mean, we'll read the instructions on like inside it says, oh,
don't don't put any fabrics or anything over the heat pads.
That's fine, and also says don't you know with alcohol,
don't be in here. But so you're facing some of it,
you know. I think it's fine. It's like it's pristine.
It doesn't get wet and there. It's not gonna be
like a steam room thing where it gets moldy. It's
a dry son a box.
Speaker 2: I'm gonna like set a reminder to ask me ask
Dan about his sauna in five years. I just want
to know what's going on with it.
Speaker 4: Two hundred degrees, it gets one fifty, but he said,
if the finished ones are two hundred degrees.
Speaker 1: That's the twelve degrees away from boiling. I I go
to that is a finished style one and they have
one that is like that, and it's like, that's crazy. Yeah.
I don't like saunas. I don't get it, and I've
never red.
Speaker 3: I don't like well, okay, I also don't like I
don't like saunas or hot tubs because I I don't
like being too relaxed.
Speaker 1: What oh, maybe that's what it is, Jane. I need
I need the stress.
Speaker 4: I need the stress to like keep me together, scaffolding
to hold up my body, like external pressure.
Speaker 1: How fucking good it feels to thirty minutes just read
and sit in the thing, sweat it out and everything
no screens and everything for bed, and then like go
right into a shower. Your fucking pores are open as
hell and you're getting soap in there. You will never
feel c I'm not worried about it. I'm sure that
you'll never feel cleaner than in a post sauna. Showers
are all open and everything, you soap it all up everything.
You go to bed feeling so fucking fresh, and then
you wake up and you still feel just perfectly clean,
ready for the day. It's fucking awesome. I'll try to chat.
Try it. You gotta be Mario three in this thing.
And it's got bluetooth, so we can do all sorts
of stuff with that. Yeah, that's.
Speaker 2: Still I still think a sauna without water or some
kind of like hydration component or steam just kind of
sounds like you're a temperature.
Speaker 1: A sauna is dry. The steam room has its vapor.
It's water you pump in there.
Speaker 2: Yeah, that's that's I can see the appeal of that.
I don't want to be a hot box.
Speaker 1: You know.
Speaker 2: Maybe you know a couple of emails ago, I said,
I'm going through some things. Maybe I'll just go have
a SPA day. We'll see what happens.
Speaker 1: Yeah, well, go to place that has like the hot
and the pools and stuff, and I'll have the hot pools,
the cold pools and stuff. I don't buy into the
like fucking cold plunge stuff or whatever, but like doing
the song and end of the pool stuff is really
really good. We should have spa week. Yeah, I can
stream it.
Speaker 3: I don't quite know what that needs week.
Speaker 1: Yeah, well okay, oh I get to watch it. This
is great. Actually a stream from mycena. I could do that.
Speaker 3: I won't be naked, Mike, or You're right, you're kind
of like employ where he's at.
Speaker 1: So I get to watch it here and see what happens.
Great podcasting for everyone's gonna listen to it later this week.
Speaker 2: Oh sorry about that. Just there.
Speaker 3: For the audio listener. Mike Manatti looks like he is
not quite in a state of bliss, but it could
be that as well. Uh, Mike Manatti, if you feel
comfortable enough, hit me with some super chats.
Speaker 1: Yeah.
Speaker 2: I could use a break from this game.
Speaker 1: All right. I'm not gonna take any crap.
Speaker 2: You know how many podcasts I've done with Jeff where
he's just watching hockey or whatever.
Speaker 1: The one time I'm keeping an eye on a game,
I'm not going to hear it. I'm not going to
hear it. I didn't say anything anything either. Oh, let's
run a poll with how's the keeper come along? You
get that figured out? Is that don't clean up? Yeah?
It's great, it's totally altogether. Look at that.
Speaker 2: Yeah, Ricky B says the jurf quiet quit? Are the
kids still quiet?
Speaker 1: Quitting? The kids are quiet? Quitting? Uh?
Speaker 4: No, backgur Yeah really just quiet quitting, we're all slacker.
This guy not doing any work for using like that. Yeah,
I know he's he's busy, he's he's doing stuff with
his family, but also making things happen.
Speaker 1: Yeah, just quit.
Speaker 2: Actually, because you just quit, you don't get paid. That's
that was the benefit of QUI quitting?
Speaker 1: Uh right? Yeah.
Speaker 2: Ricky be also says, do you think Dan doesn't get
symbolisms and movies because he's always peeking during crucial moment?
Speaker 1: Most movies I watch at home and we pause if
we're being you know, Yeah, I still don't get symbolism.
Speaker 2: Urschel says, speaking of Silent Hill, when will Jan eat
Heather Vacation.
Speaker 3: I don't know who Heather Vacation is. Maybe I'll embark
onto Silent Hill three eventually.
Speaker 2: I just need a co pilot for that Heather vacation.
Speaker 3: Vacation because I called Henry the protagonist of the first one,
Henry Vacation because I never remembered his last name.
Speaker 4: I think it was Mason A wienerless Steve situation Right
Hill three, girl, I see I see Tyrant asks power
BombCast returns when bi weekly AW is good?
Speaker 2: Yeah, sounds like AW is really good. I have no
interest in ww right now. Also just been it's been
too busy to really have a chance.
Speaker 1: All wrestling is one of those ones that has come
off the stovetop a little bit.
Speaker 2: Yeah, but but I will say I know that's still
related to ww because Triple A and ww A earned
this weird partnership right now.
Speaker 1: God, Triple A is so fucking hilarious.
Speaker 3: They have I told the story about this, but they
have a dude whose whole gimmick is just cheeseburgers.
Speaker 1: Good, that's good. Yeah.
Speaker 4: I did get the ip TV thing, which has nine
thousand channels, including just like anything that's on pay per view,
and so I have been like catching the occasional like
really weird wrestling pay per view.
Speaker 1: And that's been fun. Just like I'll show you Dan,
I don't have something.
Speaker 4: There's some yeahoo anime rules, there's I've saved a lot
of money here and it's a good deal so I
didn't have to pay for it, but it's like not
nearly as much as I was paying for cable. And yeah,
it's been pretty cool just to see like ten people
in a room and some weird wrestling stuff. So I
put on the background occasionally I'll be doing some more
of that.
Speaker 1: Everyone is saying, shut the fuck up, Jeff set up
to me. Yeah, yeah, don't worry. I do watch. Like
you know, if I don't have something going on the
day of aw pay per view, I'll order it because
those are always you know, the matches are always great
and stuff. But yeah, sitting down, paying attention to stuff,
getting excited about stuff. Yeah. Again, if it's if it's
a night wrestling is on and I'm playing Hades on Switch,
I will have it on in the background. But I couldn't.
I'm aware of what's happening from social media and stuff.
But like, boy, they I really think a peak Jan
with us up in that press box at uh in
Philadelphia and then ever since then, you know, SummerSlam was fun.
Going with Summerlam, I'm glad I got Yeah, but it's
just I mean in every way. Obviously there's the just
kind of gross stuff that they've been up to, but
also yeah, just without that, I think just the creative
and it's just not inspiring right now at all. There's
just a lot of reasons to not be super into
wweh at all right now.
Speaker 3: I was a big fan of AJ or aj Lee,
I guess, and I have kind of missed most, if
not all, of her return other than seeing a couple
of clips. But yeah, aw I hear is going well,
so probably no power BombCast must soon unfortunately, but.
Speaker 1: A yeah, still they're even with so many top guys injured,
they're they're doing some great stuff right now.
Speaker 2: Did you see like when Vince mc manhad is what
eightieth birthday party whatever, and it was like super secretive,
but but the gift he gave everybody came was a
marble bust of his own head.
Speaker 1: Yeah, there were one hundred of them, maid and yeah,
a marble bust with vins his head, which, by the way,
if you see one battle after another, Sean Penn is
just Vince McMahon in that movie. He fucking looks like him,
He walks like him. He just is in every possible ways.
There's parts where he's like just wearing a suit walking
down a hall and it's like, that's just Vince, that's
just Vince. It'd be incredible and a biopic. I need
to iopic. I need to see this movie really good.
It's very good, all right.
Speaker 2: Simon from Saskatchewan says, question for everyone but Mike answers last, please,
what's your favorite type of mug? Normy eleven ounce? I
like the fifteen to twenty ounce mugs he'd activated things.
Speaker 4: Give me look a little espresso mug, you know me,
That's what I like. But uh, if it has to
be a coffee mug, I want one that's like, you know,
really absurdly large. Give me one that's like way too big,
that's fun.
Speaker 1: Yeah, yeah, I don't know. I I like one with
a handle.
Speaker 3: I guess I don't want a full four finger handled,
maybe like a two and then I'll just like pinky up.
Speaker 1: Yeah, I like. I have a variety of just great
mugs from Giant Bomb's past, and I really think it's
just they looked nice, they felt nice, and it's great
for Giant Bomb to be represented in mug form. So yeah,
that berea use the ones. Yeah, those are the ones
I really like.
Speaker 2: When I when I was a kid, my dad had
a Star Trek mug that was the Transporter room and
when you put something hot in it, the characters showed
up like they were being beamed in. And it's been
all downhill for mugs since then. Next up is from symbiosis.
Mike is a mug marketing genius. If the next round
of mugs ever comes, everyone will just buy them out
a spike. Yeah, that would be mean. I'll do you
all favor and we'll just avoid that whole scenario. Then
you don't have to worry about buying it.
Speaker 1: We don't know. I'm gonna find the hard way. We
should just do mug week, right, like mug, like the
cup DLC like mugs and video games. You got course
there's that, that's it or just some you can play that.
We can find some others.
Speaker 2: You play the visual novel.
Speaker 1: In the cafe.
Speaker 3: No, no, no, they have to have like a cup
stacking game, right, that's mug adjacent.
Speaker 1: Oh sure, yeah, the game they.
Speaker 2: Took thirty seconds to get to mug adjacent for your
whole week of mug content going great?
Speaker 1: What else we got?
Speaker 2: No?
Speaker 1: The week could be five days and each day has
a new giant bomb mug reveal in the store.
Speaker 2: Oh god, I guess on the stopping on shows because
my old job is gonna be nothing but dealing with
coup plaints.
Speaker 1: For broken mugs.
Speaker 4: You could none ever roasting in Horizons zero done you
collect ancient vessels, which are coffee mugs.
Speaker 1: She just doesn't know what you call them. Series deadly premonition.
That's always coffee, right, yea.
Speaker 2: My coffee. That what I'll give you. I'll give you that.
Speaker 1: But I mean, yeah, yeah, that's not close.
Speaker 2: That's the different thing.
Speaker 1: Just vacation. Mike will handle bug week.
Speaker 3: I mean Assassin's Creed. You rob some people, and that's mugging.
Speaker 2: That is true.
Speaker 1: Okay, I'm gonna lose Detroit when you do a red
damn bounty hunting stream and some mug shots get on
mug shots, but that on a mug says, I got
to read a super chat, Eggie says.
Speaker 2: Any hype for the New Tron movie, I assume some
of you will be seeing it because you're either a
Tron pilled b restnor pilled or c Mike Manatti, I
like tront a lot.
Speaker 1: I don't feel the real world. I don't what I
can handle that.
Speaker 2: I just can't believe that they got what's his fucking face?
Speaker 1: Uh?
Speaker 2: You love? Yeah, Jared Letto, why the hell?
Speaker 4: Yeah, they're both on their own private islands when cobo.
Speaker 1: Themselves equally seriously, yeah, yeah, exactly.
Speaker 2: I don't know I'm kind of I'm almost bummed, ucuse
I just already assumed that he's not gonna do that. Well,
you know, they're going to put Tron on the back
burner for another fifteen advertising it a lot. They're trying.
Maybe it'll do fine. I I liked Tron Legacy a lot.
I love the original Tron. The Tron Arcade game I
think is my favorite of those classic arcade games. If
I had had one, like eighties arcade Cabinet, right, it
would probably be Tron. I love the look of it,
about the way it plays, It's fun.
Speaker 1: I never liked watching the Tron movies. I just always
enjoyed the vibe. It's a good vibe. I've never seen
the movies, but yeah, I mean, I basically just know
Tron from the Simpsons joke, and I always thought it
was supposed to be bad. He's the Simpsons joke is
that no one saw it, so I always just thought like, oh,
it must been some big flop. We apparently people like.
Speaker 2: It, Yeah, transit. I I wonder what Dan would think
of Tron. I don't know.
Speaker 4: I watched Tron the original recently for the first time
and thought it just was the sickest shit.
Speaker 1: It looks so cool. It's like such an.
Speaker 4: Extreme vibe that it overcomes anything else. And yeah, I
came away wanting to like decorate my basement with some
some weird Tron stuff for sure, I mean.
Speaker 1: Trump, Jeff Bridges.
Speaker 2: Also, you know, it's just I do lot. Yeah, which
is great. Also top tier Kingdom Heart's World Tron.
Speaker 1: So yeah, I'm with you there.
Speaker 4: I heard that the more recent four K Blu Ray
remaster of Tron was really well done.
Speaker 1: Oh so maybe I'll check that out again.
Speaker 2: It's been a moment. It's been a moment as I've
seen that. All Right, that's it for the super Chats.
Back to you, Jan fantastic. Well, we got another packed in,
stacked week. Here a giant bomb HQ Games Morning's popping
off for the rest of the week, right, Grub.
Speaker 1: That's right. We will be back with some guests talk
about the news. It's going to be fun.
Speaker 3: Hell, yes, voicemail dump truck popping off later this week. Mike,
I think you said you're gonna do like a quick
little short stream block for Super Mario Galaxy two on Thursday, correct,
you know, a.
Speaker 2: Couple hours, maybe more. It's not going to be like
that super long Haities two stream or something like that.
But I want to play some Mario Galaxy two. I
might have so much fun. Who knows, maybe we'll play
for a while. I'm very excited to get back into that.
Speaker 1: One Friday gang. I don't mean to alarm anyone, but
we are going to have ourselves a little party, a
Lego party party. But that's right.
Speaker 3: This game is a little bit more streamlined than some
of the Mario party games, so I don't believe we'll
be stuck for five hours, but we'll see what we
can get down to.
Speaker 4: Dantas, if you can figure out how to make it
as painful as possible, Dan, can you like look at
some settings and see if you can get like as
many turns as possible out of this thing.
Speaker 1: And not for this stream, but at some point in
the future. Well that thing. I will be kind of
scouting it during this stream on Friday. Just let's go
through the menus and seven see what's possible. So I
like it, Yeah, yeah, all right, Well.
Speaker 3: We'll get bricked up with the boys on Friday, but
before we can celebrate, before we can have a party gang,
tomorrow after noon we start a brand new season of
Bike Club and it is Dan Reichert's turn.
Speaker 1: Dan, you excited. I have two packages right there, I understanding, man.
One of them is a costume. One of them is
the game. I have the three sixty hooked up. I'm
looking at it. I put in a disc of Capcom's
Dark Void yesterday to make sure it works. It unfortunately works,
so we are good to go for tomorrow. My prediction,
I have two that I'm you should I say out loud,
my prediction. Yeah. Yeah. At first I was thinking it
might because okay, because they told me that, like, well, Dan,
the costume, like you have a lot of what you
would need, just like on your body. I was like,
what the fuck does that mean? So I like Beard,
I guess, And so I was kind of thinking like
Dick Marsinko's Rogue Warrior. I've played that game. That game
is hilarious and terrible. And I also think Grub said
the name would be obvious, and so I'm thinking maybe
dan Bo instead of Rambo. And I did review that
three sixty Rambo game, and I looked at my review
and I did say, the third act of that game
is absolutely infuriating. So we'll see if it's that. But yeah,
I think either it's Rambo the video game or Rogue Warrior.
The art for the next season just came in during
the podcast that I have no I did conclude it's
what it is. So it's all say, you would know Rambo,
maybe don't know rog Warrior. What's a Rambo? What's a Rambo?
Speaker 2: With you?
Speaker 1: All right? Gang?
Speaker 3: That about does it. For the week after this, shouts
out to Derek Stone, We're gonna be premiering a best
of Virtual Highlight or what.
Speaker 1: Did well like?
Speaker 4: I think Mitchell hide, Mike, I don't fucking know you guys.
Speaker 1: You guys should know the name. You should have figured
out a name. Now every time we say it might
get so mad. It's trample. It's the best hide Mike. Yeah,
I think that's what we called it, right, Virtual hide? Sure, Mitchell.
Speaker 4: Both of them are placed on words, So Mike didn't
like that.
Speaker 1: I forgot in Dirty Work, Norm's name is Mitch. So
I thought of Mitch a million times last I was
watching it. Well, there we go again, prostitutes in my life.
Speaker 2: Uh. That about does it for the Giant Bomb Cast.
We'll see you next week for another episode. Shouts out
to Derek Stone for the best. Shouts out to Turba
chankre editing the show, Shouts out to Chuck for general chuckery.
Speaker 3: Shouts out to backla for backlaar. But until next week,
he's been Dan, he's been Mike, he's been Deep. I've
been Jan, and you at home have been beautiful.
Speaker 2: Good Bye,