Speaker 1: Hello, everyone, Welcome to the first ever episode of Space Pirates,
Speaker 1: Dungeons and Dragons. Welcome to the Eon Veil, which I
Speaker 1: va was the name of the universe. If you haven't gathered,
Speaker 1: I won't notes. Everyone's got notebooks now, which is very
Speaker 1: exciting for me. Not books. Yeah, we've got three different
Speaker 1: players with notebooks, and you could definitely guess which one
Speaker 1: would break a notebook. Name of universe, Yeah, I got.
Speaker 2: All up here.
Speaker 1: Not believe you, I really don't believe you. Yes, no,
Speaker 1: shred down notes. Yeah. I'm not going to introduce the
Speaker 1: player straight away. We're going to do that one at
Speaker 1: a time, as the players, as the characters are introduced,
Speaker 1: and so I'll do the little intro thing. I do
Speaker 1: want to preface everything by saying, yes, this is a
Speaker 1: sci fi space campaign. I am an idiot. So it's
Speaker 1: not gonna be super detailed in terms of like astro
Speaker 1: physics and all of that. There's gonna be a lot
Speaker 1: of hand waving on how technology works.
Speaker 3: Is this more science fantasy than science fiction? No, it's
Speaker 3: still science fiction. Difference, I know there's a difference.
Speaker 1: It's still like the setting is very you know, it's
Speaker 1: it's still very like Starlarus, Star Wars, Mass Effect, you know,
Speaker 1: all of these kind of things where it's the future,
Speaker 1: classic sci fi. It's not. This is not spell Jamma
Speaker 1: where it's like just magic. Any details on how things
Speaker 1: work like.
Speaker 3: Science fiction is like the the fluxon drive is activating
Speaker 3: the hydro spanner or something you know, like like something
Speaker 3: like that.
Speaker 4: Both turns down right now, the flux on drive of
Speaker 4: the hydrovan. There will be a quiz at the end
Speaker 4: of the session. I will quizz all of you. Fantastic.
Speaker 1: Okay, So this is where we begin on our adventure.
Speaker 1: I'm gonna let me read this for you for written
Speaker 1: something Drifting in the dark between shattered moons. Don't laugh
Speaker 1: at me, I'm good. Drifting in the dark, between shattered
Speaker 1: moons and dying stars lies a forgotten speck of rock.
Speaker 1: Officially categorized as vanter Kop Facility three eight five three
Speaker 1: one of thousands, a labor camp hidden in the Free
Speaker 1: Belt where prisoners vanish from public record and reappear as
Speaker 1: corporate assets. Bought in silence, worked without rest. Prisoners here
Speaker 1: serve sentences under flickering lights and the boot of security droids.
Speaker 1: No trial, no rights, just filling out quotas. Two of
Speaker 1: you have been here for a while. Now, you know,
Speaker 1: heads down, just like working out your sentence, and those
Speaker 1: two are well, we will start with you know, I'll
Speaker 1: roll to who we start with? Yeah, for two RANDOMI
Speaker 1: randomize it, Navena, So you are currently sitting in a
Speaker 1: prison cell, in a in a cage. I'm also going
Speaker 1: to roll there are other prisoners and I am rolling
Speaker 1: randomly to see who you share a prison cell with.
Speaker 1: So I'm gonna I'm gonna do that now A D
Speaker 1: three here, okay, okay, okay, okay, So Navina, do you
Speaker 1: want to describe your character first? Navena? Here is Connoquest
Speaker 1: as well. Welcome. Everybody say welcome Conequest, Welcome.
Speaker 5: Conquest Welcome.
Speaker 6: Navena is a Villainari. She is periwinkled blue skin color
Speaker 6: with deep magenta eyes.
Speaker 1: Document.
Speaker 6: She's a quiet, shy individual, quite young, sort of like
Speaker 6: I don't know the age specs for Velinari, whether it's
Speaker 6: similar to human years or not, but around sort of
Speaker 6: like late teens, nineteen going on twenty.
Speaker 1: Yeah.
Speaker 6: For scope, she is a monk in terms of class,
Speaker 6: and she was born and spent most of her life
Speaker 6: within the church of her small village area on her
Speaker 6: home planet, Saint Marinus.
Speaker 1: Okay, I didn't expect this. I was just I was
Speaker 1: expecting just physical details. But you're really giving me the
Speaker 1: whole story here. Yeah, and just for anyone who without
Speaker 1: any visual aid, the Velinari are a sort of semi
Speaker 1: aquatic being. They have set the semi gelatinous so they
Speaker 1: can transform their arms and their legs and sort of
Speaker 1: their limbs into other forms. They've got sort of three eyes,
Speaker 1: and yeah, they're kind of like an aquatic gelatinous race.
Speaker 1: And you're sitting there across from you. Everybody in this
Speaker 1: facility has been like keeping to themselves and quite quiet,
Speaker 1: except for this guy. This guy. This guy.
Speaker 5: You've got the one person.
Speaker 1: This guy is a skivett. There's a skivet who sits
Speaker 1: in front of you. His fur is green, but you
Speaker 1: couldn't really tell because it's just covered in soot and ash,
Speaker 1: so it's like he's kind of like dusty black and
Speaker 1: green and he's just there and he's like, God, why
Speaker 1: are you talking? Wait? Wait, we got some sort of
Speaker 1: report together.
Speaker 7: Awful voice character in this campaign.
Speaker 6: Yeah, Visa is trying her best to meditate. And just
Speaker 6: ignore him.
Speaker 1: Are you asleep? Hey? Why can't we just like play
Speaker 1: a game? Last sellmone I had we played cards all
Speaker 1: day until they killed him. I'm not saying that playing
Speaker 1: cards leads to you dying. Don't be afraid. Come on,
Speaker 1: I don't bite, you know, like often.
Speaker 2: Well, you have interrupted my meditation.
Speaker 1: WHOA?
Speaker 2: What's would you like to play?
Speaker 1: WHOA? Oh great? I did this think i'd get this far.
Speaker 1: I'll be honest. He's like searching his pockets, of which
Speaker 1: he has many, and he's like, I have Yeah, I
Speaker 1: have this dice I stole.
Speaker 2: Very well.
Speaker 1: Okay, let's roll dice. Do you want to just play
Speaker 1: highest dice wins?
Speaker 5: Why not?
Speaker 2: I do not know these foreign games.
Speaker 1: Oh okay, so this is how it works. How what
Speaker 1: do you have money? You look like someone who makes
Speaker 1: a lot of money Vellunari. They tend to be quite rich.
Speaker 7: Sorry, Daniel, you're I'm losing, Like the the voice isn't
Speaker 7: really what it started out as my immersion.
Speaker 5: I think you need to go.
Speaker 1: Back to the US quite rich. You know all that
Speaker 1: churches and all that.
Speaker 2: They did not let me bring much money to this place,
Speaker 2: uh any at all?
Speaker 1: Actually, yeah, but you gotta have some of you know
Speaker 1: back home, like what to be free and all that.
Speaker 2: Well, the church relies mostly on donations, and yeah yeah, donations, stealing,
Speaker 2: it's all the same thing. We do not take for ourselves.
Speaker 2: We we give back.
Speaker 1: Yeah way, yeah, yeah, I've heard that before. Okay, whatever,
Speaker 1: let's just say we what what do you do? You
Speaker 1: have anything on you? Uh no, this sucks man. Okay, well,
Speaker 1: well then the next let's say the next week of meals,
Speaker 1: I get to have whatever you have, just you you
Speaker 1: and and and if I if are you win, then
Speaker 1: you get the next week of meals from mine.
Speaker 2: Very well, the food is not that good anyway.
Speaker 1: All right, So he holds out the dice and he goes, okay,
Speaker 1: roll these could you roll two D six? Yeah you
Speaker 1: rode a six. He's gonna roll his two D six.
Speaker 1: He rolls a three, and he goes, all right, Well,
Speaker 1: the objective of that game was the lowest roll wins.
Speaker 2: So I suppose I have lost every food.
Speaker 1: Nothing tastes better than free. So he's he's just annoying you.
Speaker 1: We're then gonna we're then gonna cut to uh wait,
Speaker 1: he only rolled one dice.
Speaker 3: Sorry, just kept he's a cheating asshole there.
Speaker 1: Yeah, he just he just cheated.
Speaker 5: NA does another rules just.
Speaker 1: Now we cut to Schwaberty, who is playing Sigma, which
Speaker 1: is alike and you want to describe, you want a
Speaker 1: different out a little bit further along the corridor.
Speaker 7: So, yeah, Sigma is a liking, as you say, which
Speaker 7: is like a canine kind of anthropomorphic alien creature.
Speaker 5: They have.
Speaker 7: More eyes than regular regular canines, is one thing that
Speaker 7: sets them a party. He has like mostly brown and
Speaker 7: sort of beige cream fur, and his outfits and his
Speaker 7: his sort of like tech that he wears, and his
Speaker 7: bioengineered on his body is like orange highlights.
Speaker 5: As far as his risk goes, he is relatively small.
Speaker 7: He's five nine, but you know, among general races across
Speaker 7: the universe, that's probably pretty average.
Speaker 1: Okay, well you're okay. Your cell mate is this tall thal,
Speaker 1: which is yeah, he's tall and jagged. He's maybe like
Speaker 1: seven foot or so, like dark black obsidian skin with
Speaker 1: glowing purple marks, and he's he doesn't talk often, but
Speaker 1: he looks over you with sympathy and he's just looking
Speaker 1: you up and down. Hit this sort of the light
Speaker 1: from his body is kind of reflecting off of you
Speaker 1: a little bit.
Speaker 5: Okay, yeah, but he doesn't he doesn't speak.
Speaker 1: Not immediately. No, he's still just sort of he's he's
Speaker 1: a lot more chill. I mean, what probably happens is
Speaker 1: you guys can hear this givet from the other just
Speaker 1: like yaphing just and he's like hmm, that man seems
Speaker 1: to be making a lot of noise, isn't he?
Speaker 5: Yes, I did know this, my friend. What is your name?
Speaker 1: Ah? I apologize? Who was rude of me not to
Speaker 1: say I am vow so nice to meet you?
Speaker 7: Yes, of course you will know that I I am.
Speaker 7: You know I do not look like a prisoner. I
Speaker 7: do not belong here, and of course I do not,
Speaker 7: you know, not to say you'd look like a prisoner.
Speaker 5: I'm sure you know. Both of us shouldn't be here,
Speaker 5: you know what I mean? We should.
Speaker 1: Yes, it is such a shame that hard working men
Speaker 1: like yourself end up in places like this. Do you
Speaker 1: not see?
Speaker 5: That's what I'm saying exactly.
Speaker 1: Yes, Well you do not have to worry, for their
Speaker 1: time is soon to come.
Speaker 5: Who whose time is that?
Speaker 1: The people? The power, those above us, the ones that
Speaker 1: hold us down, for innocent men like us in prison
Speaker 1: cells like this and the Corps van de Korp. Maybe,
Speaker 1: but it goes deeper than that.
Speaker 7: Here's what I was thinking. You know, I think we've
Speaker 7: looked out, you know, being in a cell together. After all,
Speaker 7: you have some brawn about you and me.
Speaker 1: Thank you.
Speaker 7: Sigmay is very intelligent, you know. So I'm thinking, me
Speaker 7: and you could be breaking our way out of here.
Speaker 7: Do you think so small minded you are? We don't
Speaker 7: just need to break out of here, but break out
Speaker 7: of the chains that shackle us, the invisible force that
Speaker 7: binds us to a life of servitude. This prison is
Speaker 7: merely a metaphor for the life we live outside. Perhaps
Speaker 7: one thing at the time.
Speaker 1: Scale vacue. Oh okay, yes, perhaps that is wise. Tell
Speaker 1: me what is your intelligence score?
Speaker 8: Oh?
Speaker 7: If I had to put a number on it, like twelve.
Speaker 1: Out of ten? Okay, yes, okay, Well, at this moment,
Speaker 1: then we will introduce our third character, because there is
Speaker 1: a new prisoner arriving today. Oh. You see a human
Speaker 1: cuffed and he's being dragged by guards and he is
Speaker 1: thrown immediately in a jail cell near you guys, And
Speaker 1: that's like locked slam shot. I do want to know
Speaker 1: that all of you are in cuffs by the way, Yeah, yeah, yeah.
Speaker 1: This new prisoner is you, Josh Stripe Hayes as Rick Plan.
Speaker 1: You were thrown into this prison. Do you want to
Speaker 1: describe your character.
Speaker 8: In?
Speaker 9: I'm Rick Plan. I am a disgraced Union of Man Captain.
Speaker 9: I was unfortunately portrayed by my superiors and so decided
Speaker 9: to escape on the nearest shut I could find, but
Speaker 9: unfortunately has taken me into this bloody place. So the
Speaker 9: first thing I need to do is get out of
Speaker 9: here and then work out what the hell I'm going
Speaker 9: to do to those who betrayed me from higher up
Speaker 9: in the Union. Step one, let's work out where the
Speaker 9: bloody hell I am.
Speaker 1: Just feels like you've just cut to narrow it like
Speaker 1: you cut to audience cab, Just do straight narration text.
Speaker 1: How will Rick plan to get out of this one alive?
Speaker 7: All right?
Speaker 1: Well, so, well you've been left with the third prisoner,
Speaker 1: which isn't Vou or the Skivett that Navina never asked
Speaker 1: his name of. It is. This is just a human
Speaker 1: in your shell, in your shell, in your cell, and
Speaker 1: he's sitting across from you, and he looks very terrified
Speaker 1: and honestly as they throw you in, he goes, no, please,
Speaker 1: I'm innocent. Let me out of here, please please. Oh no,
Speaker 1: they're going they've gone. Oh shucks are damn?
Speaker 9: Oh well, thank god I got you, because when I
Speaker 9: was being dragged here, I heard a rat and the
Speaker 9: guy talking about metaphorse.
Speaker 5: You've seen downright normal. What's your name?
Speaker 1: Oh? Oh my name? Oh people don't usually ask my name.
Speaker 1: My name is Jeremy, Jeremy.
Speaker 5: It's loving to meet you. Question one, do you have
Speaker 5: a hydro spanner?
Speaker 3: I don't.
Speaker 1: I don't know what that is.
Speaker 9: I actually getting out of here a lot harder, Jeremy.
Speaker 9: First of all, let me ask you a question. Are
Speaker 9: you innocent?
Speaker 1: Yes, of course I am.
Speaker 5: I I didn't think Jeremy. How long have you been
Speaker 5: here for?
Speaker 1: Oh? I've lost track of the months, maybe even a year.
Speaker 1: I was only even for the crime I committed. I
Speaker 1: was only supposed to serve like a day.
Speaker 5: And what crime was that? Jeremy, I'm not going to judge.
Speaker 3: You.
Speaker 5: Don't worry.
Speaker 1: Oh ah, well, I want to stress I didn't actually
Speaker 1: do this. I didn't actually do this.
Speaker 5: Don't worry, Jeremy.
Speaker 9: I'm sure you're as innocent as your claiming you are
Speaker 9: What didn't you do?
Speaker 1: I stole a Globo Bites burger? I mean I didn't
Speaker 1: do it. My friends stole the Global Bites burger and
Speaker 1: then they pinned it on me, and the Global Bites
Speaker 1: employees got angry and they called the police, and the
Speaker 1: police came by arrested me. And that just happened to
Speaker 1: be when Vandcourt was coming through and buying prisoners, and
Speaker 1: I got caught up in all of this.
Speaker 9: Your friend stole a burger, then the police were called,
Speaker 9: and you, for the crime of your friend of stealing
Speaker 9: a burger, have been thrown onto a prison planet for years. Yes, yes, personally,
Speaker 9: I think that sounds remarkably fair.
Speaker 5: Jeremy.
Speaker 9: However, you've probably served your time, So William Jeremy, calm down, Jeremy, Jared,
Speaker 9: I'll slap him.
Speaker 1: Wait, how much? What is your strength modifier? Because twenty
Speaker 1: twenty four rules. I think an unarmed strike is just
Speaker 1: your strength?
Speaker 5: Uh myke slinger modifiers plus two?
Speaker 1: Oh you knock him unconscious?
Speaker 3: Oh, there was a hell of a slog. Just slapped
Speaker 3: him clean into a coma.
Speaker 1: He's got two HP.
Speaker 5: Guards.
Speaker 9: Jeremy's fallen unconscious somehow and he won't open the door
Speaker 9: and spend a long time looking at him.
Speaker 1: Oh okay, okay, so yeah, yeah it was one plus
Speaker 1: strength modifier. Okay, Well, we'll now cut now to prison guards,
Speaker 1: so far away from this prison cell, in one of
Speaker 1: the corridors of this facility, taking one on one. Your
Speaker 1: character Crag, who is a you know, he's been working
Speaker 1: here for about a week or so. He's he is
Speaker 1: a prison guard. He works here at the prison facility.
Speaker 1: You are currently walking in step besides Warden Locke, who
Speaker 1: is your boss. You know, your boots are clanking against
Speaker 1: the floor. The lights above you are flickering in uneven ways,
Speaker 1: and you are standing next to each other and the warden.
Speaker 1: He doesn't look at you when he speaks, He just talks.
Speaker 3: He just goes, yeah, I really appreciate it, Wardener, this
Speaker 3: job and everything you're giving me.
Speaker 5: It's a it's good time, you know.
Speaker 1: Yeah, Well, however, you've been fighting your first week.
Speaker 3: Well, you know, I get a couple of jobs before
Speaker 3: this and all that, pastry chef, painter, mostly abstract but
Speaker 3: cubism as well as kind of my favorite style. But
Speaker 3: you know, this is this is pretty good. I got
Speaker 3: a Badge and everything. This is what I Yeah.
Speaker 1: Good, everyone's very excited that you're doing a character voice.
Speaker 1: By the way, it's great. It's good, you know, Crags.
Speaker 1: That's good to hear. I hated this job when I
Speaker 1: started out, you know, honesty, I kind of hate this job.
Speaker 1: Now it's boring in the middle of nowhere. It's good
Speaker 1: to see some people enjoying it.
Speaker 3: Just anything that caught me out of, like the the war,
Speaker 3: you know, I did it once. Not my favorite thing
Speaker 3: all the death for one thing was not good. I
Speaker 3: just anything else, you know.
Speaker 1: Piece of advice. Don't talk about your backstory around me.
Speaker 1: I do not care.
Speaker 3: Oh had we just had that conversation about me being
Speaker 3: a painter. Yeah, it seemed kind of invested in that
Speaker 3: I painted you something.
Speaker 5: I pull out a painting I made for the warden.
Speaker 1: Look, the painting is lovely and I appreciate. Oh, thank you.
Speaker 1: I appreciate that. You are my favorite prison God. Don't
Speaker 1: don't let Rosa and Fars know.
Speaker 5: Crag blushes.
Speaker 1: Sorry, Do you want to describe Crag because we have so.
Speaker 3: Crag is an ashcar So he's basically just large rock
Speaker 3: man and he's large like in terms of D and
Speaker 3: D standards. He is a big guy there, jagged kind
Speaker 3: of features, like my body is literally chiseled out of rock,
Speaker 3: and I have magma for blood. You said I was
Speaker 3: wearing boots. I was actually gonna question how how close?
Speaker 1: Yeah? Maybe, I mean you could just be bigger.
Speaker 3: I'm just picturing like the badge for the prison guard,
Speaker 3: just like nailed to my chest. Like it's not even
Speaker 3: like I'm not wearing a jacket or anything.
Speaker 5: That's incredible, like a piercing.
Speaker 1: Yeah, okay, he goes. Do you want to hear a
Speaker 1: secret crack?
Speaker 5: You know I'm not good at keeping secrets, Warden, It's.
Speaker 1: Not gonna be long. Recently found something on this rock
Speaker 1: in the middle of nowhere that's big money, something those
Speaker 1: VANDAICRT folks would love to get their hands on. Could
Speaker 1: give me a promotion out of this dump because I
Speaker 1: know you miss me, but I yeah, well, I think
Speaker 1: it's time to celebrate. We're gonna have a party. Oh
Speaker 1: I can make a cake. We sell for the Vanda Corway.
Speaker 1: Great thing about having disposable men that will do whatever
Speaker 1: you say is you can't get in trouble for disposing them.
Speaker 3: Yeah, I mean, I mean that kind of makes sense.
Speaker 3: Don't want it like a in like sort of a
Speaker 3: dick way.
Speaker 1: Yeah no, don't. I know you might have your hesitations.
Speaker 1: Don't worry. My niece is one of the six directors
Speaker 1: of Vanta Kowait I know, like, so we can get
Speaker 1: away with anything. Follow me and he leads you into
Speaker 1: the prison cells where all the prisoners are. And on
Speaker 1: the way you see Rosain Fuzz and he's like, Rosa Fuzz,
Speaker 1: follow me and you go inside the prison cell to
Speaker 1: the to the area right, and so the rest of
Speaker 1: you now see Crag Warden Locke and two other guards
Speaker 1: Rosa and Fus come into the room and he he's
Speaker 1: he puts his hands on his hips and he looks
Speaker 1: around at all the jail cells and goes, hmm, you
Speaker 1: know what, I'm in a good mood. We shouldn't do
Speaker 1: this the old fashioned way, all.
Speaker 3: Right, you Okayo's prisoners. I am Crag, son of Kronk.
Speaker 3: That's how we introduce that requirement. I have to introduce that.
Speaker 3: At first time I'm meeting somebody, I have to introduce
Speaker 3: myself that way. You said, do it the old fashion,
Speaker 3: where I'm just oh.
Speaker 1: Crag, I love you. Okay, I hug him. You're like
Speaker 1: the sun. I never had.
Speaker 5: Violence prison cell at this moment. What is going on?
Speaker 1: I don't know, but the tides are changing, the winds
Speaker 1: shift within us. You can feel it too in your soul.
Speaker 1: You could feel it too in your mind.
Speaker 5: You keep an eye open for some sort of opening
Speaker 5: for us to escape. Here, I am hugging the wardens.
Speaker 1: So he then he comes out of the hug. How
Speaker 1: many your showed? He goes, Okay, crag, you pick a
Speaker 1: prisoner and send him my way. I will get the
Speaker 1: my new weapon already, and we can have a good
Speaker 1: old fashioned celebration execution. What do you say about that.
Speaker 1: I'll be in the hangar. I'll meet you there and
Speaker 1: he he at that point he like pats you on
Speaker 1: the shoulder and he leaves. All right, And Rozain Fuzz
Speaker 1: turned around to you, Craig, and one of the goes,
Speaker 1: all right, let's get this dune. Then I vote we
Speaker 1: take that small one that keeps complaining all the time,
Speaker 1: you know, I say, we take the one that the
Speaker 1: little skibbett guy.
Speaker 3: And we well, all right, all right, hey go guys,
Speaker 3: hold on a second, let's let's try to do this
Speaker 3: like he said, execution, right.
Speaker 1: Yeah, we we we kill him. That's what we do.
Speaker 3: All right, Well, let's check on something really quick. Hey,
Speaker 3: do any of your prisoners, it's okay if you don't
Speaker 3: want to die, answer the prisoner's questions.
Speaker 1: Hey, prison questions. Do any of you answer his question?
Speaker 5: Yeah?
Speaker 1: I mean, I mean Jeremy's unconscious, unfortunately, because he would
Speaker 1: obviously be.
Speaker 9: In Jeremy to make sure he does not to this question.
Speaker 9: But he's pretty much just still lying there all looks
Speaker 9: dead already. I mean, maybe we should take him easy.
Speaker 3: He's already going through a lot. If he already died today,
Speaker 3: that's not I don't want to.
Speaker 1: We don't want to double kill him.
Speaker 5: Now, that's just rude.
Speaker 2: Is gonna say, Maybe you should volunteer a little ratman?
Speaker 1: Wow? Why you you fucking bard, your stupid cant.
Speaker 5: I don't know what that word means. I don't know.
Speaker 2: I don't know what that's much means either.
Speaker 1: It means lovely woman, Okay, lovely lovely lady. That's where
Speaker 1: you are, you cat.
Speaker 3: I'll shizzle that into the old bedrock, if you know
Speaker 3: what I mean. All right, Well, I think the fair
Speaker 3: way to select somebody is just by random. So I'm
Speaker 3: just gonna shut my eyes, spin around three times, and
Speaker 3: whoever I point at, i'd say, we take them.
Speaker 1: Okay, then roll a D six. I guess Okay, here
Speaker 1: we go, and I'll tell you who you get christ
Speaker 1: five five. Oh, no, that would be Jeremy because the
Speaker 1: last water it's.
Speaker 5: I already said not Jeremy. Hold on two.
Speaker 1: Uh, then that would be yeah, that would be the skivet.
Speaker 3: All right, okay, all right, little buddy. Uh, you're gonna go.
Speaker 3: We're gonna go have a party. So I hope you
Speaker 3: like cake.
Speaker 1: Yeah, no, no, okay, So you're going over to his
Speaker 1: jail cell.
Speaker 3: Then I assume, yeah, yeah, I guess I'm gonna go
Speaker 3: open it with the ring of keys or key card
Speaker 3: or whatever I have.
Speaker 5: I'm assuming, yeah.
Speaker 1: You have you have a ring of keys on? Well, yeah,
Speaker 1: I guess. So it's sci fi. It's not a ring
Speaker 1: of keys. It is a key card.
Speaker 3: Okay, it's a key card, but it's very tiny. It's
Speaker 3: like the size of like.
Speaker 1: It's a key card. It's in the shape of a key.
Speaker 1: You put it in the lock and then it activates.
Speaker 1: All right, and the jail cell opens. Up and and
Speaker 1: the skivet goes, you really want to kill me?
Speaker 7: Me?
Speaker 1: I don't think I've done for you, which is being
Speaker 1: which isn't much bad, admit.
Speaker 5: I mean I just started working here. I don't remember.
Speaker 5: My memory is not the greatest.
Speaker 1: No, don't kill me. And Rosa and father like, come on,
Speaker 1: just get him. We got to kill the bastard.
Speaker 3: Yeah, all right, job's a job, I guess, all right,
Speaker 3: I pick up the skivet.
Speaker 1: Okay, you can pigure up in one hand. Six of
Speaker 1: his arms are cuffed up. Now you are you glowy go?
Speaker 5: This is going on.
Speaker 1: You could do whatever you want if you want to
Speaker 1: do something.
Speaker 5: That's okay.
Speaker 9: I overheard him saying that it's his first week and
Speaker 9: his memory is not very good, so I'd like to
Speaker 9: lean that and casually go. You know, it's mighty interesting
Speaker 9: that in your first week you have to give the
Speaker 9: skive it, that incredible weapon over there. Seems like a
Speaker 9: strange thing to do, but obviously they're giving it to
Speaker 9: a trustable chap can't wait to see what he does
Speaker 9: with it.
Speaker 1: Rosa red fuzz are like, what fuck is he talking about?
Speaker 5: That's what your captain said before he left wasn't it.
Speaker 5: He said, pick up the skivet.
Speaker 9: And then go over and you're going to let him
Speaker 9: use the new weapon that you found. I mean, I'm
Speaker 9: pretty sure that you're smart enough to have memorized that.
Speaker 1: Aren't you. Okay, can you give me a deception then? Yeah, yeah,
Speaker 1: give me that deception role. This is on rozahred fuzz. See.
Speaker 5: Let me make a deception roll and see if this works.
Speaker 1: Do you anogy? There you go? Ten? That does not work.
Speaker 1: Ten does not. Unfortunately, they're like use of fucking a
Speaker 1: deal or something. We're not giving a weapon to this guy.
Speaker 5: Also, first of all, he's the warden, not the captain.
Speaker 1: Are Yeah, he would at least got that right. We're
Speaker 1: gonna kill him with the weapon. We're gonna kill this
Speaker 1: fucking skive He's gonna be evaporated into little pieces.
Speaker 3: And we're gonna be a party. First we're already doing
Speaker 3: a party. No no, no, we're having a party after.
Speaker 1: We kill him.
Speaker 3: No, the party was before, No, no, no, The parties after.
Speaker 5: The party was definitely before. I overheard the warden parties.
Speaker 10: Yeah.
Speaker 5: See, I agree with that guy.
Speaker 1: He's getting ready. Ross is getting properly pissed.
Speaker 5: Off.
Speaker 1: Now if you don't listen, I'm still your superior officer.
Speaker 1: If you the party is after we blow this fucking
Speaker 1: wrap into smithereens.
Speaker 5: I think we should talk to the warden about this.
Speaker 1: The water is gonna say's that same thing, and when
Speaker 1: he does.
Speaker 3: I better ask all the same. I think I should
Speaker 3: ask for myself.
Speaker 1: Okay, so okay, yes, that argument seeming resolved, Sigma is
Speaker 1: finally going to speak up and he's like, wait, Ashcar,
Speaker 1: you there a big prison guard.
Speaker 7: Before you take that skive of the way. Me and
Speaker 7: him have some bad blood. If you're going to kill him,
Speaker 7: at least let me say one last thing to him.
Speaker 7: Bring him over here.
Speaker 1: Oh okay, here you go.
Speaker 5: The prison cells. I'm assume it's like bars, yeah, yeah, yeah.
Speaker 3: If they are bars, I'm going to just like lift
Speaker 3: up the skivett and like press his face against the
Speaker 3: like he's kind of squeezing.
Speaker 10: Man.
Speaker 7: This might be difficult with the size of Craig, but
Speaker 7: when he's up against the bars and he's pressing this
Speaker 7: guy up against the bars, I'm just going to be like,
Speaker 7: I'm going to say some stuff in the liking language
Speaker 7: is kind of gibberish, just like, hey, fuck you are
Speaker 7: you so blah blah blah, like just random. I'm just
Speaker 7: a riffing and lik him. And in the meantime, I'm
Speaker 7: going to attempt to make a slight of hand to
Speaker 7: take the key card from Crag.
Speaker 1: Ooh oh, not a bad idea, because you've got he's
Speaker 1: still Craig. I still assume that you have it, like
Speaker 1: in your hand. You didn't say you put it back.
Speaker 1: I I did not. Yeah, okay, so you have it
Speaker 1: in the hand, Crag. I love how willing you are
Speaker 1: to kill a guy.
Speaker 5: I mean, that's that's the job.
Speaker 1: You know.
Speaker 3: I've had some jobs up until now, and you know,
Speaker 3: I definitely have some reservations about it. But hey, okay,
Speaker 3: I've been here a week. I don't know if this
Speaker 3: is my first execution.
Speaker 1: I know it's definitely your first execution. Oh it is.
Speaker 1: Up to this point, you didn't think there was a
Speaker 1: killer evolved. Okay, So give me the slide of hand
Speaker 1: sigma and it would just be against Crag's passive perception,
Speaker 1: which is not great, which is not great.
Speaker 5: Beats it.
Speaker 1: That beats it. Yeah, So describe to me how you're
Speaker 1: slipping it out of out of his hand.
Speaker 7: So it's literally like with the size of crag in
Speaker 7: the way, I don't think anyone else except for Vow
Speaker 7: will be able to see what I'm doing. And I'm
Speaker 7: just like right up in this Skivett's face as like
Speaker 7: my hands go through the bar and just where I
Speaker 7: saw him put the key, card or whatever, I'll just
Speaker 7: I'll just slip it.
Speaker 1: He probably has it in like warn of cracks in
Speaker 1: his stowed body. He's not wearing clothes apparently, So it's yeah,
Speaker 1: and you successfully get this like this key, and Vow
Speaker 1: smiles at you and goes, m you are very intelligent. Indeed,
Speaker 1: I could use a man like you.
Speaker 5: I'm the think car. You are the bronze.
Speaker 3: I pulled the Skivviett away. It's like, all right, you
Speaker 3: have anything to respond to that.
Speaker 1: I didn't understand the fucking word he said. He said
Speaker 1: a bunch of wolfshit just houd in my hair. I
Speaker 1: don't like it.
Speaker 5: He said you and he and you had some bad blood.
Speaker 1: Is that true?
Speaker 5: Oh no, sorry, that was my mistake. I'll Skivet's look
Speaker 5: the same to me. Take him away.
Speaker 3: Oh shit, hey, we will not stand for that kind
Speaker 3: of rhetoric around here.
Speaker 1: I don't.
Speaker 3: I turned to the other guards, like, do we stand
Speaker 3: for that other rhetoric around here?
Speaker 1: I don't know. I don't. We'll take it too fucking long.
Speaker 1: Just get him. The ward is gonna be upset. We
Speaker 1: don't fucking kill this guy soon.
Speaker 3: All right, all that, It all comes back to killing
Speaker 3: people on the battlefields. It was killing people at the
Speaker 3: pastry shop. It was we better get fucking used to it,
Speaker 3: because that's the job. We kill people because they deserve.
Speaker 1: No, I get it.
Speaker 5: Every job involves killing at some point. All right, all right,
Speaker 5: I'm gonna, I.
Speaker 3: Guess, walk off with the other guards because I don't
Speaker 3: want to keep the warden waiting.
Speaker 1: I guess, Craig, you do just leave? Then, Well you're
Speaker 1: on your way out, do you guys want to I'm
Speaker 1: heading towards You can see them now, walking towards the
Speaker 1: door with with the skivet in his hand.
Speaker 5: Did they close my cell?
Speaker 1: They did? Close yourself, yeah, Crackol told yourself, don't worry.
Speaker 1: Yeah yeah, yeah. The veda is very like unnoticeable, so
Speaker 1: they were not even yeah. Okay, well so Sigma, you
Speaker 1: now have a.
Speaker 7: Key, yes, and the guards have left the room, right.
Speaker 1: Yeah, unless you guys are doing anything before they leave
Speaker 1: the room? Is anybody doing anything before they leave the room.
Speaker 9: I have noticed that he stole the key, so I
Speaker 9: would like to leaving. Jeremy, have you.
Speaker 1: Noticed that he? Have you noticed your passive seion at eighteen?
Speaker 3: He?
Speaker 5: Okay? In that case, I haven't noticed, and I haven't
Speaker 5: toward the bars.
Speaker 9: Kind of grab and say if I can lean forward
Speaker 9: and just see who's in the cell's names. I've heard
Speaker 9: the conversation, but I haven't seen the people yet. You now,
Speaker 9: soon the guards go. I want to try and have
Speaker 9: a chat. But the guards are still here right now.
Speaker 1: Okay, so you are all waiting for them to leave.
Speaker 1: So then I guess, Craig, you leave with the two guards,
Speaker 1: and you are now in the corridor walking away. Rest
Speaker 1: of you you are They guards have now left.
Speaker 9: I'd like to lean forward and kind of whisper on
Speaker 9: the side, Liken, Liken, aren't you next to me?
Speaker 5: You just see like my muzzle come out through the bars. Yes, brilliant.
Speaker 9: I'm want to ask you a question, be honest, and
Speaker 9: I don't really care what the answer is. If I
Speaker 9: can find a way to get us out of here,
Speaker 9: will you help me. I don't care what you do
Speaker 9: when we're gone. I just need to get out of
Speaker 9: here today it would be my blazer.
Speaker 7: And as he says that, I will scan the key
Speaker 7: card onto my jail cell and the doll will swing open.
Speaker 5: Oh bloody hell, that was easy.
Speaker 1: You and Vou step out of your cell, and val goes, yeah,
Speaker 1: well that was very impressive, Sigma.
Speaker 5: Thank you.
Speaker 1: You think I was impressive? Oh, yes, very much. So
Speaker 1: oh you think I mean?
Speaker 5: I just you know, it's just the regular stuff we
Speaker 5: do at home.
Speaker 7: Anybody can do this, and at this moment there is
Speaker 7: a very touching but the guards have left and they
Speaker 7: will be coming back soon, so we're gonna first.
Speaker 5: Effect.
Speaker 1: I will say that at this moment, though, there is
Speaker 1: a sudden like explosion but with no damage, like a
Speaker 1: burst of like black light near you, and this other
Speaker 1: tow just appears in front of you, and she turns
Speaker 1: to Voo and goes, Captain Vau, you're right. The the
Speaker 1: shard is on the planet somewhere, and Vow goes, okay, good,
Speaker 1: good good, and then they both just disappear.
Speaker 5: I should have tried to escape with her.
Speaker 1: Like there's like this almost like void magic just like whoop,
Speaker 1: and they just disappear.
Speaker 7: Okay, I'm gonna run over to rick Plans cell, But
Speaker 7: before I scan the card, I'm like, you human, what
Speaker 7: is it you do?
Speaker 9: My name is Rick. I was a captain in the
Speaker 9: Union of Man. I was betrayed and I've ended up here.
Speaker 9: There was a series of unfortunate events, but I can
Speaker 9: guarantee I did the right thing.
Speaker 5: He let me out. O't explain on the.
Speaker 1: Way, do you do? See behind him is an unconscious man.
Speaker 1: I think he's slowly coming to now. He's slowly like, oh,
Speaker 1: what was what's going on?
Speaker 9: That's Jeremy Why I stapped him when I got it,
Speaker 9: hit him a little bit hard, knocked HI unconscious, and
Speaker 9: Tyler my fault. I'll take the blame for that one. Understandable. Rick,
Speaker 9: you said you were a captain like I was. I
Speaker 9: was a starship captain, especially the ship. You have a ship, Well,
Speaker 9: we can acquire one. I just don't have to fly fantastic.
Speaker 9: We can find somebody who does if we can't. Pretend.
Speaker 9: I do.
Speaker 7: A scan al scan al scan his jail cell, and
Speaker 7: then I'll run over to Novena's cell.
Speaker 9: When the door opens, I'll have to go and throw
Speaker 9: Jeremy over my shoulder and carry him out as well.
Speaker 1: What was happening?
Speaker 9: He goes back to being unconscious, because that'll be easy,
Speaker 9: just continuously slap him.
Speaker 6: I assume, uh, Novena and Sigma will know each other
Speaker 6: a little bit from being in this prison for quite
Speaker 6: a long time.
Speaker 1: A little bit you would have seen each other, like
Speaker 1: you know, from across the mining camp.
Speaker 7: Uh yeah, yeah, but you don't know. Sigma probably has
Speaker 7: approached you to some point and mentioned trying to escape.
Speaker 7: Yeah yeah, but now he will. He will come to
Speaker 7: yourself again. He's like, looks like my plan is finally working.
Speaker 7: Let's say, are you on board?
Speaker 5: Just as it began to get quiet here aquatically? What
Speaker 5: can you do?
Speaker 1: Do you do fly?
Speaker 5: Do you have weaponry?
Speaker 1: What is it? I pray?
Speaker 5: Packet?
Speaker 1: Sure, okay, that's okay.
Speaker 5: You can stay here.
Speaker 1: You might be right that.
Speaker 5: I don't think we need a priest with us, do we?
Speaker 9: I mean, to be fair, we're gonna need some prayers
Speaker 9: to get out of here.
Speaker 5: Do you want to escape? I mean, we can leave
Speaker 5: you here if you want. I've got a bad line
Speaker 5: by tonight, but we don't need to take.
Speaker 2: You out I would rather not stay here, if I'm
Speaker 2: completely honest, I've had quite enough of this.
Speaker 9: Because there's gonna be like the kind of thing where
Speaker 9: you say it's fine, but it's not really fine, and
Speaker 9: we have to read between the lines every time you
Speaker 9: say something you need to be we're in wuld be direct.
Speaker 5: Please, it's going to be a lot easier if we
Speaker 5: know what you want to do.
Speaker 2: I will come with you.
Speaker 5: Fantastic, Let's get around this cell. I scan, I scan
Speaker 5: the key card.
Speaker 1: Okay, perfect, you did boop. It's it's making a lot
Speaker 1: more noise than you expected. Its super locked because it
Speaker 1: opens again and you sort of stumble out than Navena
Speaker 1: and you guys are in the prison corridor. Meanwhile, Crag,
Speaker 1: you're now in the corridor corridor with Rozain Fuzz and the.
Speaker 5: The skill holding the skills.
Speaker 1: Why do I want to die? Come on? Wait, maybe
Speaker 1: we should play a game. Do you want to roll dice?
Speaker 1: And if I win, then you don't kill me? I
Speaker 1: can't say I don't.
Speaker 3: Yeah, so yeah, I think we'll walking and carrying him
Speaker 3: way will.
Speaker 1: Probably just slap him at that point to go shut
Speaker 1: the fuck up. Don't talk to the prisoner.
Speaker 3: Crag, You moron, I look at I'm going to intimidate him.
Speaker 3: You know, It's like he's like, that's that's he just
Speaker 3: hit a button on that one.
Speaker 1: Oh, because he called you a moron. He called me
Speaker 1: a fucking moron. He's gotten quite frustrated with you because
Speaker 1: a you're insisting there's a party before the execution to
Speaker 1: be taking a long time to thirteen thirteen.
Speaker 3: I'll have you know I attended community college.
Speaker 1: I didn't know you guys had formal education. We usually don't.
Speaker 9: I did.
Speaker 3: I was the first person on my family to attend
Speaker 3: a higher university.
Speaker 5: Everybody else dies in the war.
Speaker 3: I decided to better myself, and I will not have
Speaker 3: this kind of behavior, especially in the workplace.
Speaker 1: He gets looked, he looks you dead in the eyes.
Speaker 1: You know what I was. I was the warden's favorite
Speaker 1: before you came along. And you've come in here and
Speaker 1: you fucked everything up for me. I probably would have
Speaker 1: been the next warden. But now maybe it would have
Speaker 1: been better if you died on one of those battlefields.
Speaker 3: Angry Kronk noises, Uh, Crag noises, Sorry, Cronk's my dad.
Speaker 3: I'm meditating my father. I'm meditating my father. All right, Okay,
Speaker 3: who's this guy's name again?
Speaker 1: This is Rosa. You know what, Rosa?
Speaker 3: Ever since I started here all those days ago, I
Speaker 3: knew I wasn't going to like you from the beginning,
Speaker 3: you know what. I quit, and I hit him really
Speaker 3: hard in the fucking face.
Speaker 1: Okay, as you say, I quit, We're going to come
Speaker 1: back to the other players.
Speaker 2: Where are you?
Speaker 5: Where you guys going is? I mean, what are the
Speaker 5: ways out of this place?
Speaker 1: There really is only one door, and that's that is
Speaker 1: that corridor where.
Speaker 7: Okay, we're going to need to find a ship, and
Speaker 7: one of us is going to need to fly it.
Speaker 9: That's not a problem. We found a ship. I'm sure
Speaker 9: I can fly for generally, I probably can. Let's just
Speaker 9: kindle that happen.
Speaker 1: I don't know how to pilot a ship. I never went.
Speaker 5: Just just calm down, Jeremy, calm down.
Speaker 1: Can put me down first? Please?
Speaker 5: Yes?
Speaker 1: Oh god, I'm so hungry, Jeremy.
Speaker 9: We will deal with your problems later, right, Sigma, and
Speaker 9: it was it Nevena. That's right, fantastic. The problems we're
Speaker 9: going to face are the three guards. Now, I think
Speaker 9: the slightly larger one seems to have a bit of
Speaker 9: a sense of justice about them, and they don't strike
Speaker 9: me as the kind of god that's gone to college.
Speaker 9: So I think we can that we are in fact
Speaker 9: allowed to leave.
Speaker 5: Uh huh oh.
Speaker 7: I believe if we get them along, you could very
Speaker 7: well convince them.
Speaker 5: How about if we get to violence, how are you
Speaker 5: at fighting?
Speaker 9: Like a.
Speaker 7: Yeah, you put the weapon in my hand. I'm a
Speaker 7: lethal force. Okay, what if we don't have a weapon,
Speaker 7: then I will be in trouble. What kind of weapon
Speaker 7: do we need? Give me a dagg or a gun.
Speaker 7: I'd love guns. It is my specialty.
Speaker 5: Okay, Jeremy, you've got a gun on you.
Speaker 9: I don't, Jeremy, but I'm taking any chance I can, rightfully.
Speaker 1: Terrified of guds. My friend tried to give me a gud.
Speaker 1: What's to be like to add like a shooting range?
Speaker 1: And I dropped it and accidentally shot myself at the foot.
Speaker 9: Jeremy, your friend stole a burger and you ended up
Speaker 9: in jail. And your friend stole a gun and you
Speaker 9: shot yourself on the foot. The common denominator in these
Speaker 9: stories is you Navina Sigma. I've got a plan, a
Speaker 9: rick plan. I say, we send Jeremy in first and
Speaker 9: just kind of see what happens, because if it's anything
Speaker 9: like the stories he's been telling, it's gonna be good.
Speaker 1: Okay, Jeremy goes what I assumed. You just push him
Speaker 1: into the corridor.
Speaker 9: I'm going to grab Jeremy by the neck and by
Speaker 9: the kind of top of his trousers and just as
Speaker 9: far as I can throw him down the corridor toward
Speaker 9: the bit we can't see.
Speaker 1: So Crag, all of a sudden, you turn to attack
Speaker 1: this guy. But as you do, Jeremy the like the man,
Speaker 1: the whiny man, he gets thrown down the corridor and
Speaker 1: sort of lands there and looks up terrified and do
Speaker 1: you want to still do your role to attack?
Speaker 3: Though I would not notice any of this because I
Speaker 3: am enraged, Like right now, I am like so pissed
Speaker 3: off at this guy Crags, like eyes literally light on fire,
Speaker 3: and I'm just like, you have insulted me and my intelligence,
Speaker 3: and I'm swinging the skivet into this guy's face. Sorry,
Speaker 3: I mean no, no, no, it's like I am I
Speaker 3: am just focused on rage right now. I'm not even
Speaker 3: thinking I'm holding the skivet. I go to punch him.
Speaker 3: I'm just happen to still be holding the skivet. He's
Speaker 3: getting punched in the face with this guy.
Speaker 1: Man, Okay, so right, God, I guess that's an That
Speaker 1: would be some sort of improvised weapon.
Speaker 5: It would be. Do we see this happening?
Speaker 1: No, you guys don't see it because you've just thrown
Speaker 1: Jeremy in there. So you're just listening.
Speaker 5: So this is all happening like kung currently to that.
Speaker 1: Yeah, I've given you improvised weapon on your sheet just
Speaker 1: like that. Twelve twelve is actually not enough to hit Rosa.
Speaker 1: So what happens is you are you just hits a ross.
Speaker 1: The only puzzle wh gets hurt here is the skivet goes.
Speaker 1: Fuck what a fuck? Hey man, I was not designed
Speaker 1: for being a weapon. I was designed for selling goods
Speaker 1: and trade. Are you looking to buy?
Speaker 6: All right?
Speaker 3: So after I swing and I guess he I hit
Speaker 3: the skivet into the wall, and I'm just like, all right,
Speaker 3: oh shit, I let the anger get the best of
Speaker 3: me again. Oh okay, and then yourself into this Jeremy
Speaker 3: lands and stands up.
Speaker 1: It goes I'm here to break out. Rosa will take
Speaker 1: a turn now he's gonna raise up his gun and
Speaker 1: he's gonna pointed at Jeremy and say get back into yours.
Speaker 1: What are you doing out? And then Fuzz, who hasn't
Speaker 1: spoken a little while, will just go just fucking shoot him.
Speaker 1: It's fine, and Rosa will go okay, And Rosa is
Speaker 1: going to shoot Jeremy.
Speaker 5: Oh who Jeremy.
Speaker 1: We'll see if he hits. Good chance he misses, good
Speaker 1: chance he hits. Jeremy has nine armor class because he's
Speaker 1: got minus one to his dexterity. Nineteen hits that's massive
Speaker 1: damage for Jerreedy. Four is double Jeremy's maximum hit points
Speaker 1: of two. So Rosa fires the gun, it blasts out
Speaker 1: and just disintegrates Jeremy.
Speaker 9: Who and I've thrown Jeremy down the corridor. There's been
Speaker 9: a moment, we've heard a skivit cry and then just
Speaker 9: a lot of blood and gore just splatters back across
Speaker 9: the corridor.
Speaker 7: But importantly, but importantly, a gunshot and I lock eyes
Speaker 7: with Rick.
Speaker 5: And I'm like, they have a guy.
Speaker 9: I could take it. How quickly can you move? I
Speaker 9: think you can move bloody quickly. I'm gonna take that
Speaker 9: as a signal and start running down. R. Craig as well,
Speaker 9: oh you're od I did not know you're there.
Speaker 1: You go, yeah, I.
Speaker 9: Would like to step forward just before you go and go,
Speaker 9: I know you can do this, Sigma. You're going to
Speaker 9: run down, You're going to grab that gun, and you're
Speaker 9: going to solo whatever's in that room because I believe
Speaker 9: in you.
Speaker 5: Oh he is so inspired.
Speaker 1: Okay, yeah, you have bought inspiration.
Speaker 5: Yeah, I'm gonna start sprinting down the corridor.
Speaker 1: He starts spreading down the corridor. Crag, you do just
Speaker 1: see Rosa blow this guy up with a singular gunshot.
Speaker 1: Did the war did order you to kill that guy?
Speaker 5: We were supposed to bring this guy to be executed.
Speaker 1: Yeah, but like, well, their lives are worse than dirt,
Speaker 1: their criminals. We could do whatever we want with them.
Speaker 5: You know what.
Speaker 3: I think Crag might have not thought this through about
Speaker 3: joining this organization.
Speaker 1: Okay, and this at this point, you now see Sigma
Speaker 1: run down the corridor, and I think we'll probably now
Speaker 1: roll for initiative. Crag does not have a penis. Ashcar
Speaker 1: do not have penises. Okay, the battle begins.
Speaker 7: Sorry everyone on YouTube watching this, and it's like, okay,
Speaker 7: guys roll for initiative.
Speaker 5: Crag does not have a penis.
Speaker 1: That's exactly what it's gonna be.
Speaker 5: Events.
Speaker 1: Okay, Sigma, you run in there and immediately it is
Speaker 1: pockets turned first. But Pocket is still being restrained by Crag,
Speaker 1: so I don't think he could do He's still skiet.
Speaker 1: He's the skivet. Sorry, now that he's rolled, he goes
Speaker 1: Pocket and you were released, b But like until he's
Speaker 1: released on a hand handcuffs, he can't really do anything.
Speaker 1: And actually, initiative wise, we got three seventeen's. I'm gonna
Speaker 1: have you guys first, So and Rick plan it is
Speaker 1: now your turn, but you're still buy the prison cells.
Speaker 1: So I don't know if you're waiting for Sigma to
Speaker 1: do something or you're going to do it something.
Speaker 9: Now, Navina, listen to me. He's running in by himself,
Speaker 9: and he's going to try and grab that gun. Now,
Speaker 9: I don't know what we're going to face. I don't
Speaker 9: know what he's going to face, but it's going to
Speaker 9: play up far better if we go and support him.
Speaker 9: So I say, you and I run in screaming and
Speaker 9: create a distraction simply to make whatever he's grabbing a
Speaker 9: little bit easier.
Speaker 2: Well, I am combat trained.
Speaker 9: I could relate and scream your combat trend.
Speaker 2: Oh, yes, absolutely.
Speaker 9: How's that word? You pray to God that you're good
Speaker 9: at combat and then that hobe It works? No, I
Speaker 9: hit people, Namina, Are you telling me that you can
Speaker 9: hit someone?
Speaker 2: Of course, it would be much easier without these things on.
Speaker 5: I'll deal with that.
Speaker 9: I'd like to try and use sleight of hands to
Speaker 9: pick the lock, if that's possible.
Speaker 1: Oh, I did assume that Sigma had undone your cuffs
Speaker 1: with the same key, oh, and unlocked the cuff as well. Yeah, yeah, yeah,
Speaker 1: because it's like, yeah, ah, it's it's a universal key. Yeah,
Speaker 1: so I would have tried it, yeah, yeah, said yes, yeah,
Speaker 1: because we didn't just run in their cup. You guys
Speaker 1: are still curved. And Jeremy was our cuff too when
Speaker 1: he cavid, but he did just die immediately.
Speaker 9: Nadina, how about this, We'll both run in whatever we
Speaker 9: see around the corner, the closest thing to us. I'll
Speaker 9: shout them and distract them. You continue running and hit
Speaker 9: the next thing, and then we'll just well, we'll kind
Speaker 9: of hope that Sigma is going to be able to
Speaker 9: grab the gun.
Speaker 2: I will, I will do my best.
Speaker 9: Okay, you do it to attempt to sprint into the room,
Speaker 9: and then whichever thing that I work out is an
Speaker 9: enemy closer to us, because I'm not entirely sure we're
Speaker 9: going to expect I would like to use on my
Speaker 9: attacks on that.
Speaker 1: Is that?
Speaker 5: Okay?
Speaker 1: Yeah, so you have no weapons at the moment right to.
Speaker 5: Try and use vicious mockery.
Speaker 1: So you you run into the corridor and you see
Speaker 1: the ashes and blood of Jeremy's corpse on the ground,
Speaker 1: and you see Rosa still holding the gun over like
Speaker 1: pointed in that direction, and he looks up at you
Speaker 1: and goes, oh, what the fuck are they all doing
Speaker 1: out here?
Speaker 9: Welldon Jeremy, he said, exactly what you need to do.
Speaker 9: You with the gun, I can tell exactly why you
Speaker 9: used to be the guard's favorite.
Speaker 5: You can't even fight in melee? What are you?
Speaker 1: Okay, he's gotta do a saving throw, give me the
Speaker 1: D six damage. What so it's going to do one damage.
Speaker 5: Damage with an insult is pretty good. It's more about
Speaker 5: the vibe.
Speaker 1: Critically, he's saving through So not only do you rule
Speaker 1: the worst damage, he just doesn't here.
Speaker 3: He's like.
Speaker 1: And he's going to be shooting you.
Speaker 5: I tries what you want to you now? Yeah, Vina short?
Speaker 6: Yeah, so yeah, Navina will dash in and I assumed
Speaker 6: to the other one that rick Plan has not started lambasting.
Speaker 1: Yeah, Fuzz is there as well, who's just standing there
Speaker 1: next to Crag.
Speaker 6: And Navina will kind of run and do a bit
Speaker 6: of a jump because she is sure.
Speaker 1: I do want to stress at this point, you still
Speaker 1: don't know like Crag is also like you. Crag is
Speaker 1: also a target for you guys, right because he's Yeah,
Speaker 1: you didn't see Crag try to attack Rosa.
Speaker 6: I will go out on a limb and say that
Speaker 6: Navina would not choose Crag as her main target because
Speaker 6: he is.
Speaker 5: A very large thing, very large.
Speaker 3: I'm holding a skippe in one hand and a big
Speaker 3: fucking like war pick in another one.
Speaker 1: Yeah, yeah, I.
Speaker 6: Think I think she's just gonna go up and punch
Speaker 6: Buzz in the face or give me attempts to.
Speaker 1: So what you shaking your your hand into for this,
Speaker 1: because because you're semi to Latinous, you can shake your
Speaker 1: hands to be in different shapes with different weapons and whatever.
Speaker 6: So yeah, it's gonna at this point just change into
Speaker 6: a sort of corb type of things. It's just gonna
Speaker 6: round off and become a bit bulbous, almost almost like
Speaker 6: when someone's like blowing glass.
Speaker 1: Okay, like okay, yeah, yeah.
Speaker 6: That's just a big bulbous thing.
Speaker 1: Okay, like a like a boxer from an old video
Speaker 1: game seventeen is going to hit. So do me the
Speaker 1: damage thing's gonna hurt. The damage is ten you. This
Speaker 1: is that's a hit point. Are you going to do
Speaker 1: it no lethally or lethally? Here, I'm going to do
Speaker 1: it non lethally. Okay, okay, so you just I're.
Speaker 5: Gonna run up jump and just swing across the jaw
Speaker 5: with this big bulbous thing.
Speaker 1: And Fozz goes, what's God? His teeth go flying out.
Speaker 1: He collapses to the ground unconscious. Rossigo what the fuck?
Speaker 1: And it is now Ross's turn, and he's got a
Speaker 1: gun poised, Oh god, and he might now shoot at
Speaker 1: Unavena because despite rick Plan's best efforts, Rick Plan doesn't
Speaker 1: come off as a threat. You do. So he turns
Speaker 1: round to you and he's going to fire his pistol
Speaker 1: and miss, I guess you gracefully dodge out of the wave.
Speaker 1: Hits into the wall behind you and now shooting me
Speaker 1: as I was like falling from the Oh yeah, underneath it.
Speaker 1: She's too fucking quick. What sort of prisoners are these? Yeah,
Speaker 1: this seems.
Speaker 3: To have gone billy up pretty quickly. Hey, I just quit.
Speaker 3: Are any of you guys looking to hire somebody for anything?
Speaker 11: Okay?
Speaker 1: Yeah, so Rick plan, I know what.
Speaker 3: I'm gonna shout that, at Rick. I'm shouting that specifically,
Speaker 3: at Rick. Yeah, is this a trick or nah? I'm
Speaker 3: just looking for a job at the moment. You know
Speaker 3: how it goes?
Speaker 5: Okay, Well, well, how about this. We're attempting to escape.
Speaker 9: If you can lead us to a shuttle, I'm more
Speaker 9: than happy to have a chat with you while we're
Speaker 9: on the shuttle about you joining us. I just think
Speaker 9: right now it's a little bit chaotic. And did you
Speaker 9: see what she did? My god?
Speaker 5: I know, I mean, one hit kill.
Speaker 3: I mean I've seen a lot of people die before,
Speaker 3: so I'm kind of desensitized to it. It's a little
Speaker 3: bit of a problem, to be honest with you. But
Speaker 3: you know, other than that, Yeah, it's pretty oppressed.
Speaker 1: Aim.
Speaker 5: I was a captain in the military. I've killed loads
Speaker 5: of people. I regret mid it. You're in the military.
Speaker 3: I was kind of in the military, all right, crag
Speaker 3: sort of crag ah, nice to meet you all right
Speaker 3: now about this job, does it have benefits?
Speaker 5: What are we talking about? Like a four h one
Speaker 5: k kind of package sort of.
Speaker 1: Deal or Greg.
Speaker 5: I'm going to level with you.
Speaker 9: The plan right now is to give them the shovement escape.
Speaker 9: I've got some scores to settle with the Union of
Speaker 9: men above me. I don't entirely know what these guys
Speaker 9: are doing, but they welcome to come within us. At
Speaker 9: the time being, I think we can get out of here.
Speaker 9: Then we can discuss either employment self employment, or we
Speaker 9: can drop you off somewhere where you might find work.
Speaker 9: I mean, what are you into cubism painting? I just
Speaker 9: got done with the painting. But cost some people died there. Actually,
Speaker 9: everybody seems to die wherever I send to work. It's
Speaker 9: it's it's really a problem.
Speaker 3: Shuttle Bay.
Speaker 5: Shuttle Bay is down the hall to the right, here
Speaker 5: the keys right here.
Speaker 1: Oh, I love to hear.
Speaker 5: I love made a decision.
Speaker 9: I'm here because I made a decision that heard me
Speaker 9: in my career. But it's say the hell of a
Speaker 9: lot of lives. I'm happy to tell you all about it.
Speaker 9: How about we spend some time seeing who we can
Speaker 9: save instead of who we can kill.
Speaker 3: That's fine, but I don't have my key. I need
Speaker 3: to find my key in order to get out of here.
Speaker 5: Oh man, don't want to come with you?
Speaker 1: I guess, Yeah, it's cragging. Is your turn? What are
Speaker 1: you gonna do?
Speaker 5: I kind of just you talking to Rick.
Speaker 1: Okay, I need to find the key.
Speaker 5: I lost my keys, this key thing I needed.
Speaker 1: Yeah, well, Sigma, it is now your turn.
Speaker 5: Yeah, continuing his run seeing the the was it Fuzz
Speaker 5: that got dropped?
Speaker 1: Yeah, Fuzz just got dropped.
Speaker 5: Fuzz also have a weapon?
Speaker 1: Yeah, Fuzz has a gun and a baton on him.
Speaker 7: Okay, then I think I'm going to like run and
Speaker 7: like slide down on the floor, grab the gun from
Speaker 7: the corpse of go Yeah, perfect, Buzz.
Speaker 1: What is he dead or is he's unconscious? He's unconscious?
Speaker 7: Okay, he's unconscious.
Speaker 5: I'm going to use the blast pistol against Rosa. It's
Speaker 5: less remaining, okay, so you yeah?
Speaker 8: Yes?
Speaker 1: And I think, Craig, are you now hostile towards Rosa?
Speaker 1: Would you say?
Speaker 5: Yeah?
Speaker 1: So yes? I would be so he's within five feet
Speaker 1: of Rosas, so you will get your sneak attacked down.
Speaker 1: I can have a sneak. Let's see, I have becoming
Speaker 1: our time you hit. So you slide on the ground,
Speaker 1: grabbing the pistol, buff buff, firing off the blast pistol
Speaker 1: with sneak attack ten damage. That's that's lethal. So you
Speaker 1: will just kill Rosa. How are you doing it?
Speaker 5: I'm just naming at his head water done drop.
Speaker 1: Him and his head explodes across the back of the
Speaker 1: wall and he drops down onto the ground dead. Do
Speaker 1: you guys? Just one shot the two.
Speaker 5: Guards as I.
Speaker 7: As I stand up and he falls, I'll put the
Speaker 7: blast pistol into my empty whole stuff from you know,
Speaker 7: when they took my stuff when we got here, and
Speaker 7: I'll turn to Crag and I'll be like, I found
Speaker 7: your keycart that was on the floor.
Speaker 1: Oh thank you so much.
Speaker 3: Okay, sorry, I would have gotten fired for that if
Speaker 3: I didn't already quit. Okay, all right, then, oh yeah,
Speaker 3: let's head to the shuttle bay. Let's get the let's
Speaker 3: get that. I guess all the stuff flowing them as well.
Speaker 3: I'll turn to the vener and be like, so when
Speaker 3: I asked you what you did, and you said pray.
Speaker 3: I was hoping you would mention something like this as well,
Speaker 3: but good to know.
Speaker 5: For the future.
Speaker 2: It didn't seem relevant at the time.
Speaker 1: Okay, the skippitt is gonna say, hey, if you guys
Speaker 1: old buddy, buddy, now, can you unlock me a you're alive?
Speaker 9: Yes?
Speaker 5: You think I would die?
Speaker 1: What is it you do? I work in in the markets,
Speaker 1: and I steal things. I'm really good at stealing things
Speaker 1: and then reselling them. We don't have to I don't
Speaker 1: have to be around the bush here. I'm a crook.
Speaker 1: I'm a fucking thief. I steal ship.
Speaker 5: The honesty. I think you should come with us.
Speaker 1: Oh, i'd be literally it sounds like that's this whole
Speaker 1: place is going to ship, so I'll come.
Speaker 5: The biggest sigh you've ever heard. Hey, she's great, isn't he?
Speaker 5: She's lovely? Well, we're best friends, being this.
Speaker 1: One obviously pointing.
Speaker 5: Jeremy dying and YouTube joining us. I have three cuffs on,
Speaker 5: please unlock them. Yeah, crack, yeah, you're coming with us?
Speaker 1: All right?
Speaker 9: Cool?
Speaker 5: Great, But I bet you're happy about this, not dying
Speaker 5: at all.
Speaker 1: He's going to pick up. I guess he will is
Speaker 1: any there's there's an there are still more weapons on
Speaker 1: the ground if somebody else wants to pick up a gun.
Speaker 5: So I see weapons, I can. I can give you
Speaker 5: a piece of like a knife or something if you
Speaker 5: need it.
Speaker 1: I would love it, all right.
Speaker 3: I take my like it's a great axe, but it's
Speaker 3: like a like a giant mining pick basically, and just
Speaker 3: knock off like chips a part of my arm.
Speaker 5: And you could use those as like knives.
Speaker 1: Holy shit.
Speaker 5: So yeah, I mean the ski they're just pieces of
Speaker 5: obsidian basic. That's rad.
Speaker 1: Yeah, the skipt is gonna grab one of those and
Speaker 1: just be like, yazy fucking ferve it matey, how you
Speaker 1: use those things?
Speaker 5: I don't entirely trust you. Ashcar, flesh cuts harder than flesh.
Speaker 1: You're rick, Are you picking up the other gun? Yeah?
Speaker 5: When he's at Ashcar, flesh cuts out of the flesh.
Speaker 9: I'm looking at the bit of obsidian he's given me
Speaker 9: my own skin and being like he's probably right.
Speaker 5: You know, that's a little bit of Ashcar humor.
Speaker 3: You know most of most uh, you know, creatures out
Speaker 3: there have like soft, fleshy bodies, no offense to you
Speaker 3: with the soft, fleshy, watery bodies, of course, but uh,
Speaker 3: you know we're built, we're sterner stuff.
Speaker 5: So about this hangout anyway, I would know what? No,
Speaker 5: why did you become a god?
Speaker 1: Said?
Speaker 5: Oh yeah, I just answered an ad.
Speaker 1: You just do on jobs?
Speaker 8: Is that what you do?
Speaker 5: Are you?
Speaker 1: An un jobs man?
Speaker 3: Kind of looking around for a place to call my own,
Speaker 3: you know, kind of reason I went to college.
Speaker 1: You went to college.
Speaker 5: I did, indeed, Yeah.
Speaker 3: Majored in philosophy and minor in knowledge. Oh yeah, it
Speaker 3: was just a community college. I couldn't afford much. I
Speaker 3: got in on like an aid program. I was the
Speaker 3: first ash Car to attend. Actually, so it's a coalition college,
Speaker 3: not an ash call one.
Speaker 5: Oh no, we don't have colleges.
Speaker 3: We just have the scorched battlegrounds of my uncle that
Speaker 3: have died over plenty of generations.
Speaker 1: Yeah that's what I assumed. Yeah you could listen. I
Speaker 1: run a mechanist shop when I used to before I
Speaker 1: got arrested. I'm always looking for you, but you're looking
Speaker 1: to hire some I haven't done that yet. And we
Speaker 1: bide and sell like parts that we acquire, we steal.
Speaker 1: I'm not gonna beat around the bush. Okay, this is
Speaker 1: as you're unlocking him. He's got the sigmuad. What are
Speaker 1: you saying about the hanger?
Speaker 5: I was just telling Crack to lead us to the hangar.
Speaker 1: Yeah, I know where that is.
Speaker 5: Let's like, let's go.
Speaker 1: I don't know if you know this, but there's usually
Speaker 1: like alarums that sound when this happens, so we should
Speaker 1: probably at that point the alarm.
Speaker 5: Sounds right there, yep.
Speaker 1: Okay, okay, So you guys continue down the corridor until
Speaker 1: eventually you open into a clearing into this hangar. But
Speaker 1: as you come into the clearing, you see balloons, you
Speaker 1: see confetti, you see a big banner that says happy
Speaker 1: first week. Crag.
Speaker 3: I know there was a party.
Speaker 1: The warden courts around with a caker goes, oh you're here.
Speaker 1: Did you break? You took a while, but I made you. Wait.
Speaker 1: What are all the prisoners doing?
Speaker 12: They wanted to come to the party to now we
Speaker 12: wanted to kill you, says Pocket. I'm like, well, you
Speaker 12: know how he is, Greg, I've got an idea.
Speaker 9: Yeah, Now, I think that if you tell the warden
Speaker 9: that you are escorting us to the shuttle Bay, because
Speaker 9: you wanted to put us all onto a shuttle and
Speaker 9: then to celebrate your first week, launch the shuttle and
Speaker 9: blow it up like a giant firework. But when we
Speaker 9: get to the shuttle, we do all of that part
Speaker 9: of the plan, but without the blowing up bit.
Speaker 5: Makes it.
Speaker 3: Craig has an angel and a demon on his shoulder,
Speaker 3: and uh, yeah, okay.
Speaker 1: You going to try Are you going to try and
Speaker 1: convince the warden of that?
Speaker 5: H I'm an intelligent man, and I believe you can
Speaker 5: do this. Your college educated I believe in.
Speaker 3: You, and I appreciate you. But I appreciate that I do.
Speaker 3: But the thing is like the war, it's been nice
Speaker 3: to me and he's thrown me a party. I mean
Speaker 3: like I feel like I would be Yeah, I got
Speaker 3: to attend my party.
Speaker 1: Yeah yeah. The warden says, whoa, there's no party until
Speaker 1: you put these prisoners back in their cells.
Speaker 5: Can we maybe work out a thing where we just
Speaker 5: kind of go and that we do the party as well?
Speaker 1: Insubordination is a crime, crag I was, So I'm going
Speaker 1: to behind crags back, turn to Rick and I'm going
Speaker 1: to be like, Okay, what if I just killed the warden.
Speaker 9: Now, stigma. I'm going to be honest with you. I
Speaker 9: kind of envisioned escaping with you. Everything else that's involved
Speaker 9: in this scenario is I'm not going to lie, making
Speaker 9: my job at TAD harder. I think the plans I
Speaker 9: form from now on are going to involve you, me
Speaker 9: and the Vellinari girl Crag. I don't think we're going
Speaker 9: to be able to get rid of I think we
Speaker 9: have to just kind of accept is here.
Speaker 5: Yes?
Speaker 9: Wait, right, are you implying that you trust me? I
Speaker 9: don't know if I trust you or not, but I
Speaker 9: am implying right now, and I'll be honest.
Speaker 5: I need you. So which guard do you want to take?
Speaker 5: I'll grab the other one?
Speaker 1: Sorry, there is alrely one guy here, and it's the warden.
Speaker 1: There is just one, and I'm having a conversation with
Speaker 1: him right at the moment. There is just the warden.
Speaker 5: By the way, I having a conversation with Crag. Do
Speaker 5: you want to just run up and stab him or something?
Speaker 5: I'll race you. I could shoot him from here. Do that?
Speaker 1: Then?
Speaker 5: That sounds a lot simpler I.
Speaker 3: Was putting in my resignation letter. By the way, I
Speaker 3: just wanted to say, I just don't think this is
Speaker 3: a a I don't think it's a healthy work environment
Speaker 3: for me.
Speaker 1: You have your contract is for five years, crag. You
Speaker 1: can't quit.
Speaker 5: No, I'm definitely quitting.
Speaker 1: No, you can't quit. If you quit, that's a crime.
Speaker 3: No, I'm quitting. I'm currently leaving. I just I appreciate
Speaker 3: it for the party though. I really like that, Crag.
Speaker 1: If you quit, you are a criminal, and you know
Speaker 1: what we do with criminals here on eight fight Wait wait, wait, wait.
Speaker 3: Wait, I don't okay, I'm a little bit out of
Speaker 3: touch here with your like this is all new to me.
Speaker 3: Is criminal a job? Because I don't think I've done
Speaker 3: that one yet.
Speaker 1: It's it is now.
Speaker 7: I'm going to try and blast the warden from where?
Speaker 1: Right? Wait? Well yeah, I mean we're gonna We're.
Speaker 5: Gonna behind me and I'm like a large creature, so
Speaker 5: I'm cover.
Speaker 1: So there you go. So Rick, actually you're actually thirty
Speaker 1: initiative order.
Speaker 8: Rick.
Speaker 1: You see Sigma Pola has gone ready to fire. Is
Speaker 1: there anything you want to do? Yes?
Speaker 9: Can I both use a spell and then a bartic
Speaker 9: inspiration as a bonus fuction? Of course you can, Rellian,
Speaker 9: I'd like to use vicious mockery on the guard that
Speaker 9: Crag is currently talking to.
Speaker 1: All right, do it.
Speaker 5: Been here one day?
Speaker 9: I've already seen two of you die, four of us
Speaker 9: are skaped. This is not gonna get a good review
Speaker 9: when I get back to the Union.
Speaker 1: All right, So he's gonna do a wisdom ten. That
Speaker 1: is a fail. So roy the damage for vicious mockery.
Speaker 1: He goes, what ah not the.
Speaker 5: Union of Man.
Speaker 1: I don't technically work for them. I work out the court,
Speaker 1: but I do have an allegiance there somehow. Oh my brain,
Speaker 1: and yes, you hurt him, and he's gonna have a
Speaker 1: disadvantage on his next attack. It is Pocket's turn. Pocket
Speaker 1: senses for my most action. Can I just lean over
Speaker 1: to Sigma and go, you shoot him in the head.
Speaker 5: I'll buy you a beer. Partic inspiration.
Speaker 1: You have partic inspiration, Sigma.
Speaker 5: I still, I actually still have the originalt against.
Speaker 1: Think you still. Pocket is gonna run over now with
Speaker 1: his obsidian shard in hand. He's going to swing and
Speaker 1: miss the warden. Sigma. It is now your turn. But
Speaker 1: he now has an enemy within five feet of him,
Speaker 1: so you will get sneak attack damage.
Speaker 7: I don't like the warden. Oh gosh, and then you
Speaker 7: know what the Captain Rick Plant told me, A blast
Speaker 7: him in the head.
Speaker 1: I'm going to go ahead blast him, you know you, miss.
Speaker 7: I get to roll whenever I fail, Yeah, whenever I
Speaker 7: fail to check, I get to roll my body inspirations.
Speaker 1: Yeah, give you the D six.
Speaker 5: One ten. You fail.
Speaker 1: You to be honest, you've got performance anxiety. You for
Speaker 1: give it a job.
Speaker 5: Okay, I'm going to because that's a light weapon.
Speaker 7: What I can do with my wolf clause is as
Speaker 7: part of the attack action, I can make a second
Speaker 7: attack cool with my jaws.
Speaker 5: I will run fully around crag and around pocket now
Speaker 5: to get on the other side of the warden and
Speaker 5: bring up my claw to try and try and slash
Speaker 5: it him so much.
Speaker 1: That missus man. You you so you're mad right now?
Speaker 13: You?
Speaker 1: Yeah?
Speaker 8: I used to role.
Speaker 12: Yeah.
Speaker 1: So you you shoot the gun and Warden Locke just
Speaker 1: sort of he's over his head. He goes what the
Speaker 1: hell is going on? And you charge him with the
Speaker 1: claw and he like blocks it with his arm that
Speaker 1: you now notice is entirely made of like metals. He's
Speaker 1: doing all that's while holding a cake that's he's dropped
Speaker 1: the cake at this point. The cake is now a
Speaker 1: mush on the ground. It's all over your feet, Sigma,
Speaker 1: And are you doing anything else?
Speaker 5: I don't think I can.
Speaker 1: Okay, Navina, you're urop okay.
Speaker 6: Uh Navena's going to turn to uh rick clan and say,
Speaker 6: and mister plan, should I again?
Speaker 2: Should I do the same again?
Speaker 9: Do you mean should you turn your watery arm into
Speaker 9: some kind of anvil of death and crack his jaw off?
Speaker 1: Yeah?
Speaker 6: Why not?
Speaker 5: It seems like a great plan. Give it a go.
Speaker 6: Okay, So she's gonna run behind Crag and yeah, do
Speaker 6: the same again. Uh, this is like glass bulb thing.
Speaker 6: I'm just trying to crack crack mister.
Speaker 1: Warden on the jaw a right, you're coming over, You're
Speaker 1: you cut a bulbous hand, and you particually fail. The
Speaker 1: first critical fail of the campaign is you. He's like,
Speaker 1: to be honest, he now dodges that as well, and
Speaker 1: he goes, that's why you are prisoners, and I'm the
Speaker 1: fucking warded. This our PrV is just that this guy
Speaker 1: is in fucking crazy this Yeah, oh my gosh, Crag,
Speaker 1: it is now your.
Speaker 3: Okay, Crag just looks u you know, full of melancholy
Speaker 3: down at the cake as a perfect represent This is
Speaker 3: a perfect representation of my life at the moment. All right, well, Warden,
Speaker 3: you've been good to me. I guess this won't work
Speaker 3: this way. I guess we got to do it. The
Speaker 3: ashcar away and I breathe fucking fire on him.
Speaker 1: Oh yeah, okay, so they have breath weapons. Becuse have
Speaker 1: got molten core. So sorry, there's no way you could
Speaker 1: breathe fire without hitting the veda and pocket.
Speaker 5: Isn't there option to be in a line?
Speaker 1: Oh yeah, you can do a line? Yeah, my bad line?
Speaker 5: Yeah, the material.
Speaker 1: So he's going to do a deck save right, yeah,
Speaker 1: which he fails, and he's going to take the five
Speaker 1: fire damages that lights him up. Good? Are u Ashkar bastards?
Speaker 5: I said I quit, No man cannot make another man quit.
Speaker 5: You have another quit?
Speaker 1: You've not read section thirty two in your Employee's had book. Well,
Speaker 1: I wanted to test this new weapon on one of
Speaker 1: the prisoners. But he pulls out this massive, uh like
Speaker 1: from the from his back that was in like a pack.
Speaker 1: He pulls out this massive like launcher, almost like a
Speaker 1: laser cannon that he puts on his shoulder. And he's
Speaker 1: going to fire it in a straight line that will
Speaker 1: hit Crag but also hit rike Plan behind him. I
Speaker 1: need both of you to do a dexterity saving for him. Oh,
Speaker 1: Cracks will take thirteen damage, which is enough to knock
Speaker 1: both of you unconscious if you fail. All right, Crag,
Speaker 1: that's actually not bad. Yeah, sixteen succeeds. So Josh Ripays
Speaker 1: with the twenty and Crag with the sixteen. Both succeed
Speaker 1: despite your minus one. He pulls up this beam, it
Speaker 1: fires through the air. Crag, you manage to dodge out
Speaker 1: the way. You're only grazed, Rickplan, how are you dodging it?
Speaker 9: I like to say this kind of beam being fired
Speaker 9: toward me and realize that I'm too far away to
Speaker 9: do anything right now. So I want to kind of
Speaker 9: forward roll toward the beam, effectively going under it, underneath it.
Speaker 5: When it finishes, I just stand up a lot closer.
Speaker 9: To him.
Speaker 1: And okay, making your So you do take seven damage
Speaker 1: and the beam of light strikes into the wall behind you,
Speaker 1: and then you hear sirens start going off, noise, every
Speaker 1: everything's flashing red and the water is like fuck, that's
Speaker 1: not good. Okay, Rick Plan is now back to your turn.
Speaker 9: I was a stand up. You hear that Crag, that's
Speaker 9: your party. That shows that we are leaving, and that
Speaker 9: shows that we are getting out of here.
Speaker 5: Yeah, no, I agree with you. Yeah, that's that's probably
Speaker 5: a good sign for that.
Speaker 1: Yeah.
Speaker 9: I would like to attempt to lunge. Can I lunge
Speaker 9: past Crag and go to the guard because you're in.
Speaker 1: Between and then the guard twenty twenty four rules you
Speaker 1: can just move through people. This doesn't count as difficult
Speaker 1: to train.
Speaker 5: Yeah, yep, kneel down. I'm going to jump off your shoulders.
Speaker 1: All right, that's the way we do this. I like
Speaker 1: this is fun.
Speaker 9: I would like to run forward, great, stepping up into
Speaker 9: the air with one of my legs and placing it
Speaker 9: on Crag's shoulders, amazing, pushing off, and as I do that,
Speaker 9: I'd like to pull out the shard of obsidian that
Speaker 9: he's given me. And then as I land effectively on
Speaker 9: the warden in front, I'd like to try and bring
Speaker 9: the blade down either into his side of his neck
Speaker 9: or just wrapping my arms around him and grabbing him
Speaker 9: and trying to give him disadvantage for everyone else.
Speaker 1: So you're trying to do a grappled which, okay, hold on,
Speaker 1: given me two.
Speaker 9: Options here anywhere you can't move, so other people are
Speaker 9: going to have any easier time hitting him.
Speaker 1: So are you grappling him or are you stabbing him?
Speaker 9: I don't trust myself to stam. I'm gonna jump off
Speaker 9: crag and just kind of grab him and hold him still.
Speaker 1: Grappling is a lot easier. Now he just does a
Speaker 1: saving throw and he's relatively strong. You know, he's he's ripped,
Speaker 1: so he's going to do a strength save against your
Speaker 1: DC which is fourteen. So you come down on top
Speaker 1: of him. He critically fails the saving throw, so you
Speaker 1: wrap your arms around him, and he is now restrained
Speaker 1: by you and has disadvantage against everyone but you.
Speaker 5: As soon as I've grabbed him, I just like to
Speaker 5: beg and on team. We're getting out of here right now.
Speaker 1: Okay, Pockets turn at Pockets Day. You guys are fucking crazy,
Speaker 1: and I love It's he's going to use the shard
Speaker 1: and he's going to hit the guy twenty four damage.
Speaker 5: Navena hates Pocket, but I fucking love him.
Speaker 1: Yeah, Sigma, it's your turn.
Speaker 7: Okay, can I get advantage on my mail attacks against
Speaker 7: the sky because he grappled.
Speaker 1: I don't. I don't know. If I don't, may fuck it.
Speaker 1: Let's say you do. Let's just say you do. I
Speaker 1: don't know. Actually you know I need to. I'm granting
Speaker 1: you advantage because the rick plans a incredible jump in
Speaker 1: the air, even if it's not the case, Let's do it.
Speaker 1: Nineteen for the claw attack with my sneak attack damage. Yes,
Speaker 1: so you are nineteen attack twelve damage. That is not
Speaker 1: enough to finish him off, but he gets him very
Speaker 1: low as you sliced into him with the claw. Yeah,
Speaker 1: go ahead.
Speaker 7: I have another claw, so I'm gonna attempt again to
Speaker 7: strike its do the damage without sneak attack without modifier.
Speaker 1: This time, it's just who is not enough damage to
Speaker 1: finish him off with your second claw. He is on
Speaker 1: the tiniest fraction of life. He's like whoa wait wait, wait, wait,
Speaker 1: hold up, hold up, Navina, it's your turn, all right.
Speaker 6: Uh, Navena is gonna put both her arms together to
Speaker 6: make an even bigger ballless thing and then jump down
Speaker 6: and try and smack him on the.
Speaker 5: See seeing Navena like bringing down your arms?
Speaker 7: Right?
Speaker 5: Can can stigma be?
Speaker 1: Like?
Speaker 10: Wait?
Speaker 1: Oh yeah, you say, Wait, Nevena, do you do you.
Speaker 5: Stop what you're doing?
Speaker 7: Yeah, I'll hold it there, like holding this position because
Speaker 7: he was just like the warden just started begging for
Speaker 7: his life before.
Speaker 1: Yeah, so I turned to him.
Speaker 5: He's like, what is your life worth?
Speaker 8: You?
Speaker 1: Then, my niece is one of the six directors of Radakop.
Speaker 1: You're not you you you'll fake the consequences of this.
Speaker 5: No, no, no, you're in no position to make threat
Speaker 5: need to make us.
Speaker 1: No, you don't understand. Vanderkop's very pretty, a galaxy wide organization.
Speaker 1: It's powerful. Hell, she'll be upset.
Speaker 5: Never mind that I'm talking money. Well, you know, equipment.
Speaker 5: What do you have that we can take?
Speaker 1: God, he's like looking here out desperately. But if I
Speaker 1: give criminals equipment, don't have my head. I'll be a
Speaker 1: dead man. Anyway.
Speaker 5: I've literally got your head right now, my friend.
Speaker 9: So you're either going to give us equipment and we
Speaker 9: might let you live on the prison you've made, or
Speaker 9: we'll kill you and find a way to take it.
Speaker 5: Anyway, think very carefully. Wait, do we have to kill them?
Speaker 1: Okay, sigwe do you want to give me a persuation role?
Speaker 5: I'm not going to look at Crack and be like,
Speaker 5: we're just bluffing.
Speaker 1: No, I mean, logo, Okay, I got a fourteen, you
Speaker 1: needed a fifteen, he said, Do you still have bardic inspiration? No?
Speaker 1: He used it.
Speaker 5: No, I used it on my last attack.
Speaker 1: So unfortunately, he's not going to comply with your demands
Speaker 1: in a way. He's just gonna he's gonna resort to
Speaker 1: threats because he's like you.
Speaker 5: You're gonna regret this.
Speaker 1: If you value your life, you will not.
Speaker 5: You will regret this.
Speaker 1: You are living, come to prison, you went to them,
Speaker 1: and I'm just like, as you were. Damn okay, Navina,
Speaker 1: go ahead, birth of you, will you? I'm saying, we're
Speaker 1: bordered with the eight before thirteen doesn't hit, so you
Speaker 1: bring it down upon him and you just sort of
Speaker 1: go off of his metallic arm. This does mean it's
Speaker 1: now Crag for the potential final hit.
Speaker 5: I don't want to kill him. I'm gonna, yeah, Crag,
Speaker 5: I can't hold him much longer.
Speaker 9: But if you really don't want to kill him, I
Speaker 9: say we put him back in the cell that we
Speaker 9: were in, close that up and wait for the changing
Speaker 9: of the guard to find him.
Speaker 5: I have a better idea. I kick him non lethally.
Speaker 5: Do I get bonus action at level one for two
Speaker 5: armed strokes?
Speaker 1: You can it, says right here, bonus unarmed strike. You
Speaker 1: can make an unarmed strike as a bonus action. So yeah,
Speaker 1: you can do it again. Yeah so actually, crag, okay,
Speaker 1: reverse rewind this.
Speaker 5: I love I love the idea of universe conversation.
Speaker 1: Yeah no, no, that did happen.
Speaker 5: But then midway through the conversation, Navina was just like,
Speaker 5: oh wait, I can still, I can right this, this
Speaker 5: will be this will be non lethally.
Speaker 1: Oh oh, I thought I thought Sag was having to
Speaker 1: use a kill him.
Speaker 5: Okay, so yes, you do just I just told her
Speaker 5: to continue what she was doing.
Speaker 1: Cool, cool, Yeah, a lot of damage. Yeah, so yeah.
Speaker 1: The Anville I guess you created with your hands comes down,
Speaker 1: smashes into the warden. I'm knocking him out and he's bloodied,
Speaker 1: crumpled on the ground there, and I guess, okay, yeah,
Speaker 1: reck clad, you let go of him, and he just
Speaker 1: got this like bloodied mess, this unconscious body, and Pocket
Speaker 1: is like, wow, we should kill him.
Speaker 5: No, no, no, he was good to me.
Speaker 3: I pick up the cake and I pick up the
Speaker 3: warden and it's like, all right, let's get going.
Speaker 2: I was taught not to kill.
Speaker 5: Yeah, I was taught nothing but to kill. Are you
Speaker 5: Are you planning to take the warden with you?
Speaker 1: Yeah? Why not?
Speaker 5: Oh no, no, no strategy.
Speaker 3: He was a nice guy, honestly. I mean like he
Speaker 3: even threw a party for me. I can't leave him
Speaker 3: for dead. I would just not be able to sleep
Speaker 3: at night.
Speaker 5: He won't die here, he'll be fine. Nah, if we
Speaker 5: take him with us, he'll want to kill us. What's
Speaker 5: your name again? What's your name again? Sigma?
Speaker 3: All right, Sigma. Gotta be honest with you. He told
Speaker 3: me he loved me. And this is an ashcar marriage, right,
Speaker 3: since it goes all the way back, it goes all
Speaker 3: the way back to the time of Slag the Great.
Speaker 3: And let me tell you what species.
Speaker 5: Is the warden.
Speaker 1: He's a human. He's a human. He's just a human.
Speaker 5: He's a human. I don't know if if that tradition
Speaker 5: applies with humans.
Speaker 9: You do, Slag the Great? Yea, well, we have many
Speaker 9: myths and legends of many flags. Although it's never one
Speaker 9: specific person. It's more of an ideal that a person
Speaker 9: attempts to live up to.
Speaker 3: Well Flag the Great defeated Brock the Rock, and uh,
Speaker 3: it just kind of goes all the way back through
Speaker 3: Ashkari in history. But that's neither here nor there. We
Speaker 3: gotta get moving. I like this out of this slag pocket.
Speaker 3: You do feel in a lot of ways he.
Speaker 5: Made Ashcar culture what it is today. Yeah, the fuck did?
Speaker 5: I am going to turn to Rick. I want captain you.
Speaker 5: You want to take the warden with us? Sigma.
Speaker 9: I don't want to take anyone that I don't need
Speaker 9: to take with us. I'm still struggling to, you know,
Speaker 9: vindicate you and me. In my own mind, I completely
Speaker 9: forgot that the rap thing was here, So RI give
Speaker 9: it talking about you, not.
Speaker 1: To you when I can hit you. Your loudest ship mate,
Speaker 1: You're like the loudest I've ever heard in my life,
Speaker 1: he says, without a hits of irony.
Speaker 5: We're going to get on very well, crag.
Speaker 9: If we take this warden with us, can we drop
Speaker 9: him off somewhere that is neutral, so he's not going
Speaker 9: to die, but he's also not going to be a
Speaker 9: problem to us in Well, this is.
Speaker 5: Something really important. Do you think that you know what
Speaker 5: okay rust is?
Speaker 3: Really quick, name one of the alien races in this
Speaker 3: world that we have not met yet if you can
Speaker 3: tell me really quick.
Speaker 1: Well, luckily, in this first episode you've met all of
Speaker 1: the main ones. Okay. Oh gosh, so all of the
Speaker 1: coalition ones like Taos, givett ashcar Vellinari, human, et cetera
Speaker 1: like it. Okay, but I guess there are lots of
Speaker 1: like minor races or a vaguely humanoid less like less
Speaker 1: intelligent species, or there's like lots of little ones. So Crag.
Speaker 3: Crag when he was in college minored in like, uh,
Speaker 3: I suck at this like an obscure blue blop study
Speaker 3: or whatever, like the alien language of an alien race
Speaker 3: that's not part of the like studying like the culture
Speaker 3: of the glue blops or.
Speaker 1: Oh my god, like yeah, some obscure alien species of
Speaker 1: the species, just like a one sanit species that's out
Speaker 1: there somewhere the.
Speaker 3: So studying studying them. They had different marriage rights. I
Speaker 3: guess humans probably do two. Okay, so he's probably not
Speaker 3: married to me. Now, Oh thank god. I was not
Speaker 3: ready to settle down. I leave, I leave them northward
Speaker 3: and down on the ground. I'm like, all right, now
Speaker 3: we could get going.
Speaker 1: You do feel rumbling beneath you, all right, the whole
Speaker 1: building quickly, alarms are going off, building shaping and also
Speaker 1: now two guards. You could see down the corridor. You
Speaker 1: guys came down, there's two gods running towards you.
Speaker 3: Now, yeah, let's get going. Let's let's retreat to whatever theory.
Speaker 3: This one is this shuttle here, it's got a new
Speaker 3: flux on dry there. There was only one ship in
Speaker 3: this hangar, and it is the water. So it's the
Speaker 3: warden ship that is like was behind him sort of
Speaker 3: in the distance. So you guys run towards the Warden's vessel.
Speaker 1: Pocket is like he's he's got little wings on his
Speaker 1: back because he's a skippe, so he's like hovering as
Speaker 1: he's going flying along. This is the best day ever.
Speaker 7: As we're running towards the ship and let you come
Speaker 7: with us, I'm just sort of like I'm just doing
Speaker 7: like random fire towards the corridor where the guards are
Speaker 7: coming from with the pistol, just to like you know,
Speaker 7: slow them down.
Speaker 1: Very star wars firing at you. But it's just it's
Speaker 1: not histy. It's just.
Speaker 5: Novena can like whip her arm and throw a few
Speaker 5: like water darts.
Speaker 1: I guess I can.
Speaker 14: I have I have darts in my starting kit. Apparently
Speaker 14: huge get in the shuttle. Reason this is while we're running,
Speaker 14: don't worry. Yeah, and you guys who can who can
Speaker 14: fly this rick?
Speaker 1: You can fly?
Speaker 10: Right?
Speaker 5: I am searching around. Are we on the shuttle?
Speaker 7: Now?
Speaker 1: You guys are now gotten into the vessel. It's not
Speaker 1: a huge ship, but it still fits all of you guys.
Speaker 9: And I want to search around for any kind of
Speaker 9: documentation for how to fly this thing. Find some kind
Speaker 9: of fire and be like, I can't language.
Speaker 1: It would be a human. As as you enter the
Speaker 1: ship though, however, the sort of lights in the ship
Speaker 1: come on, and as you guys would know as people
Speaker 1: who are part of this universe, every ship has a personality.
Speaker 1: So yeah, it comes to life. Yeah, and you hear
Speaker 1: something that goes, welcome back police chief Luck. Oh you're
Speaker 1: not him?
Speaker 5: Oh well that's not my crag son of Krank nice
Speaker 5: to be?
Speaker 1: Is he alive?
Speaker 3: Oh?
Speaker 1: Yeah?
Speaker 6: Yes?
Speaker 1: Actually will I see him again? Yeah?
Speaker 3: Well, I don't know about that one. We are taking
Speaker 3: you some other location, but I mean maybe at some point.
Speaker 3: Oh that's in this crazy world.
Speaker 1: We call life. I I am Locke's spaceship. He never
Speaker 1: gave me a name. Yeah, warden Lock, Yes.
Speaker 5: Warden Lock. What was warden Lock's last flowing too destination?
Speaker 1: Let me check the logs? Boo boop it was a
Speaker 1: party planet for hyper jumps away.
Speaker 5: Do you have enough fuel to make half the journey?
Speaker 1: No?
Speaker 9: Do you do?
Speaker 7: Do?
Speaker 1: Do? Is you looking at the displaying the thing? And
Speaker 1: there's like a warning sign comes up as you guys
Speaker 1: are starting to like leave now right the vessels starting
Speaker 1: to leave, and the warning sign comes up and says,
Speaker 1: there is we only have enough fuel to do one
Speaker 1: hyper lane jump and pockets like that's not fucking good.
Speaker 5: Is everyone on the ship?
Speaker 1: Now? Everyone's on the ship?
Speaker 7: Is there is there anywhere for us to like see
Speaker 7: a map of the nearby hyper lands and like nowhere
Speaker 7: we should jump to?
Speaker 1: So all the ships can they What they do is
Speaker 1: they will do a system scan, so the the the
Speaker 1: the ship's voice goes, would you like me to do
Speaker 1: a system scan to show the nearest available hyper lanes?
Speaker 1: And what is in the current system? Ship?
Speaker 9: Is there a planet that is neutral in our location
Speaker 9: that we're able to reach on the amount of field
Speaker 9: we currently have.
Speaker 1: So it goes scanning, scanning, scanning, and loading bar cobs
Speaker 1: up and it goes. It's gonna take about thirty minutes.
Speaker 1: But you guys, now the ship is launching up into
Speaker 1: you know, the hangar doors opened. Everything's ago, and you
Speaker 1: guys are flying off of the planet. So you have
Speaker 1: successfully escaped from the prison planet. We did it.
Speaker 5: We did.
Speaker 1: Bring the cake. As you look at the planet. As
Speaker 1: you look at the planet in the distance, it's not
Speaker 1: a planet. It's like a moon, right, It's like a
Speaker 1: chunk of rock, and it's sort of floating there. As
Speaker 1: it gets you get further and further away, it's it explodes. Oh,
Speaker 1: it's sort of you almost feel its shake slightly and
Speaker 1: then it just explodes, like it shatters. Did you see?
Speaker 1: Did you see a small dark ship would fly out
Speaker 1: of it and leave and and then make a hyper
Speaker 1: lane jump and just go somewhere else.
Speaker 5: Every every single time I go anywhere?
Speaker 8: All right, all right, well, since it's almost complete, yes,
Speaker 8: thank you, I say that we have a nice sit
Speaker 8: down and discuss how we've all ended up here and
Speaker 8: where we're all going to go and.
Speaker 1: Cards right, yeah, why not be sorry? I you know,
Speaker 1: they're the prison food. It's ship. I'll be honest.
Speaker 5: Yes, I want to hear your story.
Speaker 9: Mixed up plan, Let's let us give it talk first.
Speaker 9: I think we need to give him some props for
Speaker 9: opening the ship and getting us onto it. About the guy,
Speaker 9: he's got some interesting merchantise.
Speaker 1: Oh you want to hear my stories? Well, when I
Speaker 1: was a young I my mother and father never knew him.
Speaker 1: They I had to claw my way through the heaps
Speaker 1: of my hometown by myself, worked my up, stealing pillagin,
Speaker 1: selling my trade, you know the skive it way, and
Speaker 1: then I got caught for stealing anyway. Yeah, that's it.
Speaker 5: Oh what storied past?
Speaker 1: Yes, very famous?
Speaker 5: Oh god you have any great allegiance toward the Union
Speaker 5: of Man? Uh not particularly?
Speaker 3: See most of the ashcar raised to be warriors, and
Speaker 3: we fight on our homeland. I fought on the blasted waste,
Speaker 3: and my father fought on the shattered waste. My grandfather
Speaker 3: Mark fought on the scorched waste. I think my great
Speaker 3: grandfather fought on the frozen waste.
Speaker 1: But that no system scan complete. Yeah, current system has
Speaker 1: no planets. Just move roy three hyper lanes available FB
Speaker 1: one two one two AKK forty seven, not forty seventh,
Speaker 1: forty eight, AK forty seven, AKK forty eight. Those are
Speaker 1: the three hyper lanes. The hyper lane you're currently in
Speaker 1: is called FB three ship.
Speaker 9: Can you naver go to the closest planet with fuel
Speaker 9: remaining that has the least military presence?
Speaker 1: We there are no ships in the current system. Please
Speaker 1: pick a hyper lane and I can proceed to do
Speaker 1: another system.
Speaker 15: Drive very well, So okay, we're going to have to
Speaker 15: randomly We're going to have to randomly go through a
Speaker 15: hyper lane and hope there's a planet in that system
Speaker 15: that we can land on that's not going to kill us.
Speaker 5: I like that plan.
Speaker 9: This one didn't kill us. Let's see what the next
Speaker 9: one does. Do I do I know the names of
Speaker 9: any of the hyper lanes?
Speaker 1: Off of you would know maybe some of the systems
Speaker 1: that are nearer your home. A lot of these, not
Speaker 1: a lot of yours would just begin with an L, right,
Speaker 1: you know, because you always be taking them lmens.
Speaker 5: Yeah, yeah, I get it all right?
Speaker 1: Oh yeah?
Speaker 7: Is there is there a cord with the with the
Speaker 7: hyper names? Is there a card that tells us like
Speaker 7: who the system that are? There are signs that tell
Speaker 7: us what the highway this goes to?
Speaker 1: So okay, I guess I would need somebody to give
Speaker 1: me like an intelligence check to know they're not going
Speaker 1: to be me?
Speaker 6: Would be I am I going out on a limb
Speaker 6: to say that AK is Ashkar could be a K
Speaker 6: forty seven.
Speaker 5: Oh yeah, AK forty.
Speaker 3: Seven, yeah, yeah, yeah, yeah, it has uh well yeah,
Speaker 3: we have forty eight moons.
Speaker 1: That's the forty seventh one seventeen seventeen. Yeah, so Sigma,
Speaker 1: you do know that a lot of the star systems
Speaker 1: are labeled by who has kind of ordinance over it
Speaker 1: in a way. It doesn't necessarily mean there's like planets
Speaker 1: with those people on it, but yeah, and you would
Speaker 1: know that VC is Vellinari Conclaven, AKK is Ashcar Kingdom,
Speaker 1: and FB is free belt, so it's not owned by anyone. Ah,
Speaker 1: you're currently in a free belt system.
Speaker 5: Or in a free belt.
Speaker 1: And if we carry on to the through this the FB,
Speaker 1: it will it will take it to a different system though,
Speaker 1: different system, different free belt system.
Speaker 9: Yeah, ship, what's the chances of us bumping into a
Speaker 9: planet if we continue on the route we're on now
Speaker 9: when we reach the next system.
Speaker 1: What is your name? Sorry, Captain Rick Plan, Union of Man. Okay,
Speaker 1: Captain Rick Plan, I don't. I don't have the capabilities
Speaker 1: you think I do. I can sci, I scan the
Speaker 1: star system, and I could do things in the ship.
Speaker 1: Do you want a coffee? I can make you a coffee,
Speaker 1: but I can't predict that in further galaxy.
Speaker 5: System, very hot cup of magma right about ship.
Speaker 9: Yes, we would like four coffees, and then I would
Speaker 9: like you to scan and tell me. Can you locate
Speaker 9: where the Union of Man worldship Pangaea currently is?
Speaker 1: I don't fucking know, sorry, Captain.
Speaker 5: I think maybe this ship is too small for that.
Speaker 7: Let's just let's jump through this hyper lane and scan
Speaker 7: the next system and find somewhere where we can collect
Speaker 7: our thoughts and maybe find someone who can.
Speaker 9: Ship four coffees, and then whatever the closest hyper lane
Speaker 9: is players and.
Speaker 5: We'll work it out.
Speaker 1: What do you mean four? I'm here too, says coffee.
Speaker 5: I forgot yeah, guys, all right, okay, right, well we're
Speaker 5: on our way the belt.
Speaker 1: I'm gonna go. I'm gonna go see what this ship
Speaker 1: has its storage? Does anyone want to join me?
Speaker 5: Actually, I'll come.
Speaker 1: With you, okay, So you're going with with Pocket to
Speaker 1: the story going with Pocket. Yeah, okay, okay, and you
Speaker 1: guys are going through a hyper lane jump, so yeah,
Speaker 1: you you put in the coordinates for the hyperlane you
Speaker 1: go into free belt one. Yeah, I love doing sci
Speaker 1: fi noises guys walking to the series where I could
Speaker 1: do Yay, the whole ship rattles and vibrates and then
Speaker 1: all of a sudden, everything around you. The stars feel
Speaker 1: like they're moving at light speed around you, but faster
Speaker 1: than light speed. It's a hyperlane jump. It's super quick
Speaker 1: and you're moving through space and at abnormal speeds. How
Speaker 1: many of you have done a hyperlane jump before? I
Speaker 1: don't think Navena, maybe maybe you have. I mean I
Speaker 1: guess you all technically have because you would have been
Speaker 1: transported here, but you wouldn't.
Speaker 6: We would have been in the back of a like
Speaker 6: containment ship, Like we wouldn't have seen the outside.
Speaker 5: So yeah, I was gonna say space travels new to
Speaker 5: the Ashcar.
Speaker 3: But also I've had like four or five jobs before this,
Speaker 3: so I feel like I probably would have at least once.
Speaker 6: M Yeah, Navena is like looking out these like the
Speaker 6: windows and the main thing just like mesmerized at what
Speaker 6: is happening in front of a.
Speaker 1: You zoom through the hyper lane until eventually you stop
Speaker 1: and you're now in a new space system. Looking out
Speaker 1: the window, you could see a couple like a couple
Speaker 1: like rock stuff at the distance. But you need to
Speaker 1: do another system scared here to see what's in this
Speaker 1: space system. And the computer goes, okay, Captain Rick plan,
Speaker 1: do you want me to do a system scan? Or
Speaker 1: do you want me to tell you where the nearest
Speaker 1: fucking nuclear weapons facility is?
Speaker 5: You just give him hang on, I don't like hyper jumps.
Speaker 5: Oh and he gets motion sick too. Computer, do a
Speaker 5: scan please?
Speaker 1: You know you guys are criminals, right? Do you want
Speaker 1: me to bring up your bounty posters?
Speaker 5: We have bounties?
Speaker 1: Yeah, you just broke out of a prison facility. It's
Speaker 1: word travels quit.
Speaker 5: How does anybody know we did it?
Speaker 4: So?
Speaker 1: Well? Ah, you were criminals before going to prison. So
Speaker 1: if you're out of prison, are you do you want
Speaker 1: to know? I could show you sure? Yeah?
Speaker 2: I mean it also looks like we blew up a prison.
Speaker 1: Yeah, that's got to be question.
Speaker 5: And then we did not do that though?
Speaker 1: Does look like that?
Speaker 5: What are our current bounties and wanted levels.
Speaker 1: So the on the screen it will show like navena
Speaker 1: sigma pocket and it's gonna be ten thousand lumens, ten
Speaker 1: thousand lumens pockets like twenty thousand. Crag, you don't actually
Speaker 1: have a bounty at the moment.
Speaker 5: Well, I'm not there right now, but yeah.
Speaker 1: Then rick Plan it comes up and it says one
Speaker 1: million lumens Rick Plan, Oh.
Speaker 5: A well million, it's gonna be a problem.
Speaker 1: Crag and Pocket. Yeah, while this is happening, this, the
Speaker 1: system scan is happening on this. You guys are now
Speaker 1: in the cargo bay, and you know you're looking at
Speaker 1: all the stuff. There's a bunch is There are a
Speaker 1: lot of stuff down here, just like random junk. They
Speaker 1: have another man's chunk is another man's treasure. So Pocket
Speaker 1: already immediately goes over and he goes, you've got lumen shards? Great,
Speaker 1: He grabs one, he puts on his wrist. He goes,
Speaker 1: how much is in this? Ten lumens? What the fuck? Hey?
Speaker 1: Uh yeah? Pocket?
Speaker 5: Right, yeah, look, I'm sorry.
Speaker 3: We don't really learn much about you know, apologizing and stuff,
Speaker 3: but I I I'm sorry for hitting you into that wall.
Speaker 3: I was trying to punch the other guy, but that's
Speaker 3: that's not really me, you know, I'm trying to get
Speaker 3: away from that.
Speaker 1: So yeah, yeah, yeah, yeah, yeah, whatever you got at
Speaker 1: smashing things, I mean yeah, he points over.
Speaker 5: He says that, so he's just like, yeah, I guess.
Speaker 1: He points over, and there is like a chest. It's
Speaker 1: sort of like a I say chest. It's not fucking
Speaker 1: dodges of dragons. It's a like a metal box, like
Speaker 1: a like a sci fi chest. He goes, I want
Speaker 1: to know.
Speaker 3: What's in there, all right, I guess that does make sense.
Speaker 3: I did something bad to you, so I do a
Speaker 3: favor for you, I guess, all right, yep. So I'm
Speaker 3: gonna go over there and smack it with my great
Speaker 3: war pick. You sort of if there's like a lock
Speaker 3: on it or something, I'll aim for that.
Speaker 1: You smash the lock with your war pick, and the
Speaker 1: crape bursts open and inside, resting on kind of like
Speaker 1: a pillow. Is this black shard that it has a
Speaker 1: it almost looks like a swampy galaxy inside of it.
Speaker 1: It's kind of glowing with this are to it. When
Speaker 1: you gaze upon it, you almost feel drawn towards it.
Speaker 5: It's beautiful.
Speaker 1: Oh my gosh, do you reach down to try to
Speaker 1: pick it up? Okay, As you touch the shard, suddenly
Speaker 1: there's like flashes of light in your eyes. Just this.
Speaker 1: You're here sound. It's like sound was never invented. It
Speaker 1: feels cold, but like kind of like a cold that
Speaker 1: seeps into your body. You feel your heart beat slow.
Speaker 1: For a moment, you almost feel like your vision collapse
Speaker 1: inwards inside yourself. And then suddenly you're standing somewhere else.
Speaker 1: You see this giant black star in the sky emanating
Speaker 1: its rays upon you. It's like an impossible it's an
Speaker 1: impossible shadow of light. It doesn't make any sense to
Speaker 1: your brain. You feel a presence, you feel this overwhelming power,
Speaker 1: and then all of a sudden you're back and you're gasping, and.
Speaker 5: I think I've just seen God.
Speaker 1: At this point, the system scan is going to finish
Speaker 1: and it's gonna give you the f you one. Let's
Speaker 1: see what's it here? Okay, it goes.
Speaker 5: Do we have our coffees.
Speaker 1: You have your coffees on your table, enjoying your coffee.
Speaker 2: You've never tried this before.
Speaker 1: It was beautiful.
Speaker 2: I think I like it that much.
Speaker 1: Okay, you're you're disappointing coffees that the ship system is like, well,
Speaker 1: I'll try and make it better for you next time.
Speaker 1: Be more specific with what you want. You just said coffee,
Speaker 1: so I gave you black coffee. If you wanted milk
Speaker 1: and sugar, you have to get more specific.
Speaker 5: I love it's very it's very good.
Speaker 1: What is your name, Sigma? I already knew it's I
Speaker 1: scanned you. Oh yeah, I did the bowdy poster thing.
Speaker 1: It's just polite to us names. It's really polite, you know.
Speaker 1: Politeness is a virtue we should all strive for. Uh true. Anyway,
Speaker 1: the system scanned is finished, she says, thank you.
Speaker 9: Great, that's all, and Rink has just turned off the
Speaker 9: visuals ship. No one was looking at her, were they.
Speaker 1: Oh good? Okay, So here's the results of the scan.
Speaker 1: This is a binary star system. There are no planets found. Unfortunately, However,
Speaker 1: my readings did did pick up other outposts, including a
Speaker 1: intergalactic service station that is floating there.
Speaker 5: Perfect, I could go for some pastries.
Speaker 9: I think we should head over there and restark and
Speaker 9: I can explain that remarkably large number to you.
Speaker 1: Would you like to know the collector.
Speaker 5: No, we don't.
Speaker 1: We don't have any fuel right now, right, No, No,
Speaker 1: you really just have enough fuel to land somewhere.
Speaker 5: Now you go to the gas station.
Speaker 1: You need to go to the intergalactic gas station. Yeah.
Speaker 5: I don't think we need to know the hyperlanes right now,
Speaker 5: we can't use them.
Speaker 9: Okay, well, ship, do you have an interconnected communication system
Speaker 9: throughout the rest of the ship. Can you call Crag
Speaker 9: back to where we currently are?
Speaker 1: Yes, but so do you. It's called your voice. But yeah,
Speaker 1: I could do that, Crag. You hear a column coming
Speaker 1: through the speakers of the cargo bay and says crag
Speaker 1: rick Plan wants you to come back to the chip
Speaker 1: and he can't be bother to do it himself.
Speaker 3: Oh oh that uh yeah, yeah, I'm still holding the shard,
Speaker 3: by the way, I didn't put it down.
Speaker 5: I'm gonna bring that. I'm bringing that with me.
Speaker 1: Okay, okay, you're keeping that on you? What was inside?
Speaker 1: What was inside the crate? Anything value?
Speaker 3: I do not respond to him. I walk off like
Speaker 3: I'm a zombie, Like I am zoon out right now.
Speaker 1: I'm like, yeah, all right, sure, yeah, he looks as silent.
Speaker 1: There's nothing in there. He's like, well, what the fuck?
Speaker 1: Maybe it was some space drugs and he just took it,
Speaker 1: get it all itself. He follows you up there, and
Speaker 1: you are now in the central bay together in the
Speaker 1: in the ship center.
Speaker 9: And thank you for rejoining us, Craighead, I'm here too,
Speaker 9: was with us.
Speaker 5: It's a human Do you want to see infinity kind of.
Speaker 10: Here?
Speaker 1: He shows you, guys the black Star shard.
Speaker 5: Oh, I'd like to slowly walk over and gently touch
Speaker 5: the shard.
Speaker 1: You see everything that I previously described.
Speaker 3: I know, right, waits like our entire lives got stretched
Speaker 3: through an entire super.
Speaker 8: E on.
Speaker 1: Grag and sick again. I'm sorry, I'm not motion sick again?
Speaker 1: Probably say wait, let me have a try. You guys
Speaker 1: are having crazy trips right now, do you. I'm just
Speaker 1: holding it out like for anybody to touch.
Speaker 11: He reaches out, and he also goes, whoa what a
Speaker 11: passing out on the ground. Hits like a mountain in
Speaker 11: the face, don't it?
Speaker 2: I do not want to touch it.
Speaker 5: Do you want to touch the weird chart?
Speaker 7: No? Thank you?
Speaker 5: All right, that's a good choice.
Speaker 1: Ship.
Speaker 9: A quick question. You are aware you are currently carrying
Speaker 9: known fugitives. What is your directive when you know that
Speaker 9: your cargo is criminal.
Speaker 1: So my directive is just to follow the orders of
Speaker 1: Warden Locke. But I also hate him, so if I
Speaker 1: could do anything that will piss him off, I'm very
Speaker 1: happy to do so.
Speaker 5: I am more scared than you are capable of hate.
Speaker 1: But I've just checking.
Speaker 3: Has everybody seen the magic space Rock? Everybody's everybody's good.
Speaker 5: Yeah, I'm good on that. I don't need to see that,
Speaker 5: all right?
Speaker 9: Cool?
Speaker 1: I eat it?
Speaker 5: What ashcar eat rocks and stuff? What else would we
Speaker 5: fucking eat? This is a fucking thing.
Speaker 10: This is full, okay, yeah, yeah, sure, sure, sure, I
Speaker 10: mean like it's yeah, yeah, okay, I will.
Speaker 5: Sure to hope that magic rock wasn't like expensive.
Speaker 1: Yeah, well, so I will say. What happens when you
Speaker 1: eat it is you you feel that like craziness again.
Speaker 1: You're like you're in this place. You feel like it
Speaker 1: upside down, the blackness, the darkness, and you feel your
Speaker 1: body almost repel it, like it's incomplete. Somehow, this shard
Speaker 1: isn't the full You realize this shard is a small
Speaker 1: piece of a puzzle, and okay, and at the moment
Speaker 1: it like repels out your body flies out of you
Speaker 1: and just like jams into the side of the ship.
Speaker 5: Well, that's never happened before.
Speaker 7: Okay, I say we just leave the rock alone. This seems,
Speaker 7: this seems a little above us right now.
Speaker 5: That's the whole integrity we.
Speaker 1: Are at ninety eight. It's a small dent. It's like
Speaker 1: a scratch.
Speaker 13: Do you have a sassy meter? I I'm not answering
Speaker 13: these questions. Give you something to do and I would
Speaker 13: do it. Maybe that should be your name, Sassy?
Speaker 1: Yes? Ship?
Speaker 5: How far away?
Speaker 7: Oh?
Speaker 5: How far away are we from reaching the refueling station
Speaker 5: in the outpost?
Speaker 1: It will take Yeah, let me calculate it one second,
Speaker 1: just so coarse for it and do it and will
Speaker 1: chat while you're doing it. Okay, I'm setting course for it.
Speaker 1: Please could you give me a please?
Speaker 5: Please? Could yours please said course for the outpost rey
Speaker 5: fueling station.
Speaker 1: Okay, I will.
Speaker 5: It will be my pleasure. Thank you, ship.
Speaker 1: Great, we're all friends here.
Speaker 5: How about that?
Speaker 7: So while we ignore the rock, the magic rock that
Speaker 7: the ash Karja threw up, and while we let let
Speaker 7: while we let the Sassy robot calm down a little bit,
Speaker 7: let's hear.
Speaker 5: How about that bounty of yours, captain.
Speaker 1: Oh you got a bounty Rick?
Speaker 6: Before before Rick speaks, Navena will go get the rock,
Speaker 6: but within towel.
Speaker 1: So that.
Speaker 5: Just sort of just sort of keeps it like to
Speaker 5: us to our side there, all.
Speaker 1: Right, Rick, what do you? What do you say?
Speaker 5: Sigma? I am a captain in the Union of Man.
Speaker 1: How much.
Speaker 9: Affiliation do you have toward the Union of Man? If
Speaker 9: I were to tell you something that would damage the union?
Speaker 9: Would you would you resent that.
Speaker 5: I have nothing to do with the union?
Speaker 9: Amazingly, that actually gives me a lot more confidence to
Speaker 9: tell you what I'm about to tell you. Two days ago,
Speaker 9: I was transferring a basic position. I was working on
Speaker 9: Maro nine. It's a cold planet. My mission was very simple.
Speaker 9: I was to fly one of the older Mark ten
Speaker 9: interceptors from Maro nine across to a planet called Albion three.
Speaker 9: I don't know if any of you ever been there.
Speaker 9: It's a museum planet. Well that sounds nice, it's lovely.
Speaker 9: It's got older ships, it's got older tech. So I
Speaker 9: jump in the interceptor of the Mark ten. I fly
Speaker 9: from Maro nine to Albion three. It's a solo flight.
Speaker 9: On my way, I pass a large freighter, a tanker
Speaker 9: that has no call signal, that has no markings, that
Speaker 9: has no n it's one of the much older ships,
Speaker 9: and it's a union of man design. I'm flying, I'm
Speaker 9: on my own. I hail the tanker. I hear nothing.
Speaker 9: I scan the tanker with what limited scanning I have.
Speaker 9: There's no life forms on board. I realize this isn't derelict.
Speaker 9: It's got fuel, it's got power. It's going somewhere. So
Speaker 9: I fly alongside it. I decide to give it a
Speaker 9: bit of an escort. On About half an hour into
Speaker 9: the flight, I'm alerted that the tanker has suddenly automatically
Speaker 9: changed coordinates and it's on a collision course with a
Speaker 9: local planet that has a relatively small native population that
Speaker 9: have not yet discovered faster than light travel. Now it's,
Speaker 9: as you all know, it's Coalition policy to not interfere
Speaker 9: with any new civilizations that haven't reached faster than light.
Speaker 5: I try to hail the planet. Nothing. I try to
Speaker 5: hail the tanker. It's nothing.
Speaker 9: And then I'm faced with a choice. If I don't
Speaker 9: do anything, this tanker, carrying whatever cargos is going to
Speaker 9: crash into this planet and tens of thousands are going
Speaker 9: to die. I figure, it's just a tanker, it's just cargo.
Speaker 9: We can deal with that. So I send the captain
Speaker 9: codes across and I disabled the shields on the tanker.
Speaker 9: And then I launched what few tech missiles I have
Speaker 9: in the interceptor Mark tens and I blow.
Speaker 5: The tanker up. It cracks very easily.
Speaker 9: It leaks something into space, and I consider that a
Speaker 9: choice that I would make again and again and again.
Speaker 5: And so I continue on to Albion three.
Speaker 9: I land, and I informed the planetary governor Governor's steel
Speaker 9: that I intercepted a rogue tanker and destroyed it to
Speaker 9: prevent planetary annihilation. And about three hours later, out the
Speaker 9: window when I'm standing in the Governor's room, I see
Speaker 9: there's a kill squad coming for me. I have no
Speaker 9: idea what was on that tanker. I have no idea
Speaker 9: who wanted it to crash into that planet. But I
Speaker 9: have intercepted and got involved in something I'm going and
Speaker 9: be real with you, I should not have gotten involved in.
Speaker 5: And so I run.
Speaker 9: I run out the Governor's office, I run across the planet,
Speaker 9: and I dive into the first ship I see leaving
Speaker 9: happened to be a ship traveling to Vantakor three at.
Speaker 5: Five to three.
Speaker 9: I'm telling you all this because I believe I've uncovered
Speaker 9: some kind of conspiracy within the Union of Man to
Speaker 9: scrash to crash that ship into an uncontacted planet. I
Speaker 9: don't know why, but as soon as I was off planet,
Speaker 9: They've given me a million bounty. I've upset someone's day,
Speaker 9: someone very powerful, someone who would have no problem killing
Speaker 9: a captain, and I would like to find out who.
Speaker 9: And I can't trust anyone that I've met, apart from you.
Speaker 9: You could trust me, Rick. That was the most dramatic
Speaker 9: story I've ever heard. Yeah, everything went black and white
Speaker 9: for a second. I am completely and utterly enraptured. I
Speaker 9: will trust you to narrate my life from now on.
Speaker 9: I'm going to return to the Union of Man. I'm
Speaker 9: going to find people that I still trust within this military,
Speaker 9: and I'm going to find out who wanted to crash
Speaker 9: a tanker onto an uncontacted planet, who wanted to kill
Speaker 9: thousands and why.
Speaker 5: Now I'm going to bring this on my own unless.
Speaker 3: I would be I would be honored if you hired
Speaker 3: me to be your bodyguard for this mission.
Speaker 9: I think.
Speaker 1: I mean, we don't really have a choice. We wanted fugitives.
Speaker 1: Now we escaped to prison and we've kind of killed awarded.
Speaker 1: The planet exploded, and they'll tell the says us.
Speaker 3: I.
Speaker 7: Sigma will stand and you can see that, like all
Speaker 7: four of his eyes are just like welling.
Speaker 5: Up and their tears going down his cheek.
Speaker 9: Yep, you're a hero, a true hero. No, I'm a
Speaker 9: guy that blew a tanker up in space.
Speaker 5: I salute him.
Speaker 9: Craig Onlier, you said that you were killing people and
Speaker 9: you wanted to try and save people. I made a
Speaker 9: choice to destroyed merchandise and saved people. And it turns
Speaker 9: out that what I did was involved in something far
Speaker 9: greater than I Now I've got a million bounty on
Speaker 9: my head. I'm going to be folded in every system
Speaker 9: and every planet I land in, someone's going to try
Speaker 9: and arrest me.
Speaker 5: If you're with me, they're going to try and do
Speaker 5: that to you too, Navin.
Speaker 3: When I left, when I left my world, I felt
Speaker 3: like I was just gonna have to fight in a
Speaker 3: war all the time.
Speaker 5: But you know what, I think I found my purpose here.
Speaker 2: Your story is incredible I've never heard anything like it.
Speaker 2: It's also no, I suppose I could learn a thing
Speaker 2: or two.
Speaker 1: Well, I guess it's all decided, then, great heavy avy
Speaker 1: aby ah, do we have food on this vessel?
Speaker 5: Hey?
Speaker 1: Ship?
Speaker 12: Uh?
Speaker 2: Huh sash sassy sas.
Speaker 1: S God, that's gonna be my excu it with. Oh
Speaker 1: what what do they eat? Like worms?
Speaker 9: I don't know.
Speaker 1: This.
Speaker 5: Your name's pocket, wasn't it.
Speaker 1: Yes, it's because of the many pockets I always have
Speaker 1: on me, Clever.
Speaker 5: Whatever you want from the ship, we'll restock when we
Speaker 5: get to the outpost.
Speaker 1: Oh great, okay, ship, give me your finest meal. No. Actually,
Speaker 1: we're approaching the outpost and you could see.
Speaker 5: Lavina. You know why I was in that prison camp.
Speaker 5: Where were you there?
Speaker 2: Ah, well, it's a little bit embarrassing. Well, I've lived
Speaker 2: on my my planet sat Baroness all my life. This
Speaker 2: is not really where I thought i'd end up. I
Speaker 2: thought i'd stay there for the foreseeable future. That I'm
Speaker 2: afraid I I lost my temper. And well, since we're
Speaker 2: all sharing, I h I struck one of the priests.
Speaker 2: I beat him quite badly for good reason. For good reason,
Speaker 2: he was he was not a kind man. But they
Speaker 2: they whisked me away, and well, I was brought here
Speaker 2: not too long after. Despite my my father's attempts to
Speaker 2: have me freed, they were met with silence. Everything is
Speaker 2: been so new and not very friendly.
Speaker 5: You mentioned your father's attempts to free you as your
Speaker 5: father an influential man.
Speaker 2: He was a cardinal for the church. Yeah, he has
Speaker 2: what influence he can.
Speaker 1: Mh.
Speaker 2: Well, I certainly believe so. Whether whether the gods agree
Speaker 2: is it's not up to me.
Speaker 5: I think the gods agree. You were justified in punging
Speaker 5: a man's jaw off earlier.
Speaker 1: That was really sick.
Speaker 2: By the way, I did say, I was trained.
Speaker 1: Yeah, you're one, your one. Mad count on you.
Speaker 3: The words that you are a very loyal I say that, sorry, mad,
Speaker 3: I don't. I don't like saying that word. I don't
Speaker 3: know why it's the one I don't.
Speaker 1: Like saying even encounter taking count say the word count,
Speaker 1: and I think that's still funny to me.
Speaker 3: It's so funny to me because you're like British and
Speaker 3: you say it all the time, and you're like I,
Speaker 3: for whatever reason it never likes saying that word.
Speaker 5: Sigma. What about you?
Speaker 1: You know why.
Speaker 5: I'm I'm pretty sure we can all guess what pockets are.
Speaker 1: General crime, yeah, thief, many pockets, you could see many
Speaker 1: things to steal.
Speaker 5: Sorry, I am still figuring that out.
Speaker 7: I think.
Speaker 1: That is.
Speaker 5: Perhaps we will see in time, but for now, let's
Speaker 5: say a job went wrong.
Speaker 1: We are now approaching the service station. We are landing.
Speaker 1: I've meant ahead and just started landing the vessel. That's okay, right,
Speaker 1: that's what you guys wanted to do.
Speaker 5: I mean, we need we need fuel, right, yeah, you
Speaker 5: appreciate that.
Speaker 1: You see, it's not so hard, is it. You start
Speaker 1: approaching this service station. But as the ship gets closer,
Speaker 1: as you start to land, you at first you notice
Speaker 1: the giant Globo Bites burger It's logo just like standing there.
Speaker 1: It's a Global Bites service station. There's a big chain,
Speaker 1: there's like a gas pump, there's all of the stuff
Speaker 1: you could expect. But there's no people around. It's completely abandoned.
Speaker 1: And as the ship lands, you don't Yeah, there's no
Speaker 1: lights on this maybe smashed window, you can see maybe
Speaker 1: a little bit of blood specs, but no people around.
Speaker 1: Is a completely abandoned service station.
Speaker 4: Glow Bobites Jeremy would have liked it here, and I
Speaker 4: guess we'll do it to be continued because we reach time.
Speaker 5: It was like, who's Jeremy.
Speaker 1: Director? Can and Locke hated her job with that kind
Speaker 1: of quiet, soul curdling loathing usually reserved for malfunctioning hollow
Speaker 1: printers and in laws who just dropped by. You think
Speaker 1: being one of the six most powerful people in a
Speaker 1: universe spanning mega corporation would come with something excitement, prestige,
Speaker 1: perhaps a button labeled destroyed planet for fun. But no,
Speaker 1: it was spreadsheets, reports, and subordinates who somehow managed to
Speaker 1: weaponize in competence better than the weapons they sell. Managing
Speaker 1: a company this size was and all that different from
Speaker 1: running an empire. Really, the main distinction was that emperor's
Speaker 1: got better uniforms, had better pr What's a king but
Speaker 1: a CEO in silk after all, which begged the question
Speaker 1: what did that make her a princess a duchess? Still,
Speaker 1: the money was good, the kind of good that made
Speaker 1: you overlook the fact that you were essentially lubricating the
Speaker 1: grinding gears of a galactic machine that consumed entire economies
Speaker 1: for breakfast and as calean often told herself, while staring
Speaker 1: into the cold on carrying Stars from our office window,
Speaker 1: Existential despair is a lot easier to cope with when
Speaker 1: your chair massages you whilst you feel it. A pop
Speaker 1: up link to life on her holideck an incoming transmission,
Speaker 1: she sighed the universe had a way of interrupting her
Speaker 1: just when she was trying to ignore it. It was
Speaker 1: Sue Lenni, her personal assistant. In her experienced assistants tended
Speaker 1: to create more problems than they solved, like bureaucratic hydras. Still,
Speaker 1: so Lenni was tolerable, a bit pathetic, perhaps, but in
Speaker 1: a way she found oddly endearing. She had a soft
Speaker 1: spot for men who looks as though life had already
Speaker 1: beaten them to the punch. With a flick of her wrist,
Speaker 1: she accepted the call. So Lenni's long, jittery Vellinari face
Speaker 1: appeared before her, three eyes darting around like a guilty algorithm.
Speaker 1: He looked panicked more unusual, which is an achievement considering
Speaker 1: mild panic was his natural resting state. Ma'am, I hope
Speaker 1: I am not interrupting anything, he said, nothing more than
Speaker 1: you usually do. She replied, taking a slow sip of
Speaker 1: her coffee. He smiled that kind of thin, nervous expression
Speaker 1: that said, please don't vaporize me. I have dependence. I've
Speaker 1: got some news about your uncle. He began tugging at
Speaker 1: his collar like it might provide emotional support, which one
Speaker 1: malzoy the prison warden. Mausoi, that bastard, she scoffed. I
Speaker 1: thought sending him to the middle of nowhere would mean
Speaker 1: I'd never have to see his mug again. What's he
Speaker 1: done this time? He's uh dead, ma'am Calen blinked. That
Speaker 1: wasn't on her morning agenda. Oh well, how inconvenient. I'll
Speaker 1: send word to the rest of the family, a range
Speaker 1: of funeral point a new warden to his post. And well, uh,
Speaker 1: we can't do that, ma'am. Seleni blurted. It's sort of
Speaker 1: blue up, blue up, She snapped, se LENI, that's the
Speaker 1: kind of information you lead with. Sorry, ma'am. The Vellinari stammered,
Speaker 1: his jelly like hands folding into each other in what
Speaker 1: might generously be described as a nervous fissure and less
Speaker 1: generously as a slow motion implosion. Ah, just tell me
Speaker 1: what happened, She said, already regretting it. Truthfully, we don't
Speaker 1: really know, he admitted, A live footage shows a few
Speaker 1: prisoners boarding an escaped vessel. Before you know, He made
Speaker 1: a vague hand gesture, as if miming an explosion could
Speaker 1: somehow soften the reality of everything blowing up. Calen pinched
Speaker 1: the bridge of her nose and sighed, it was far
Speaker 1: too early for this sort of catastrophe. Maozoi might have
Speaker 1: been a shit, an unrepentant, greasy stain of a man,
Speaker 1: but he was still family, and in her line of work,
Speaker 1: even bases had to be avenged. If only had of
Speaker 1: principle send a small vessel to the escape he's last
Speaker 1: known coordinates, she said, track them down. Do you want
Speaker 1: any details on the escaped prisoners, so Lennie asked, no, No,
Speaker 1: If they were locked up in that dustpin of a facility,
Speaker 1: than not any one important, just a few lucky thieves
Speaker 1: who've run out of luck. Let me know when it's done.
Speaker 1: The truth was this was just one more item on
Speaker 1: the ever growing list of galactic annoyances demanding her attention. Yes,
Speaker 1: ma'am made the great floor guide. She entered the calls
Speaker 1: before he could finish the blessing religion. The Vellinari had
Speaker 1: an endless fascination with it, an admirable trait if you
Speaker 1: liked nonsense. Personally, she found the very idea insulting. If
Speaker 1: there was a god, it's only one of allowed capitalists
Speaker 1: like her to exist. She gestured, and her van Tocop
Speaker 1: branded task organized a shimmered interview. The endless to do
Speaker 1: list stared back at her, full of obligations, meetings, and
Speaker 1: souls to grind beneath paperwork. She barely began to read
Speaker 1: the first item when her hollow deck flared again, another
Speaker 1: incoming transmission. She flicked her eyes towards the name. It
Speaker 1: was her husband. She ignored it and let it ring.
Speaker 1: She was not in the mood.