Speaker 1: Cheers, Chance Cheers, Chance, Cheers Mike.
Speaker 2: To the Backyard Social Club's first love, D and D play.
We are the Mythical Fits. This is our first live
show as well. I am Jamester Mike, this is Dominic.
How do you doing, Zane, how's going? Hello? And are unmiked,
but co producer Josh I want to give you a
big shout out and thank you to Backyard Social Club
for listening to our crazy pitch of letting an unknown
group do a live show. And we were like, hey,
can we do a live show. They're like, sure, whatever
you want. So it's pretty awesome. Tonight's story starts in
a little town known as Willsden. It's a small village
with you know, imagine the medieval style village, carts, horses,
people out in the fields, little thatch buildings like that.
And this village of Wilson is having a festival called
the Founder's Fair celebrate the founding of the town from
three hundred years ago. We're gonna fade in to the
village a bustle twice or three times the amount of
villagers or people in the town that normally they have villagers,
people milling about, rolling barrels, setting up booths, pulling up banners,
drinking ale, ready to have a good time and have
a party to celebrate the town. We fade in to
see a very thin, frail old man who's balding. He's
got a horseshoe bald spot on top, and he's pulling
a barrel off of a cart.
Speaker 3: Our.
Speaker 2: Resident barbarian Kyle has decided to head over to Herb,
his good buddy and kind of patron, to help him
set up their booth at the Founder's Fair. Unfortunately, Kyle
was a little too late, and the barrel starts to tip. Now,
this barrel is probably bigger than this old man. The
old man Herb, and it starts to tip on him.
And if anybody were to see this, you think this
is probably gonna crush this old guy. But he's got
to make a strength check. Who wants to roll the
first ice?
Speaker 1: If the old man dies, the story ends here.
Speaker 2: Higher than a ten?
Speaker 4: You got this, I believe in you.
Speaker 2: Higher than a ten. That's a seven. His weak old
arms starts to shake and the barrel falls off, almost
crushing him, but a falls to the side and shatters
with frothy foam that bills out and he goes, eh,
it's just the pills, ner man.
Speaker 5: I'm real sorry, herb.
Speaker 6: You know, just with all the festive going on, I
didn't know if I should help you, I should be
helping the bakers or what's going on.
Speaker 5: So I'm here though, finally.
Speaker 2: Anyways, So get the rest of these battles.
Speaker 5: Out, all right. I got you?
Speaker 2: And you see her. He kind of start staring across
the city square. He sees another boot. He's just kind
of mad dog in him a little bit, and he goes,
we got a bit of a problem.
Speaker 7: There's another bar that's setting up over there. They're called
back Social Club. I heard the rumors about him. I
heard they got really good beer and nice bartenders. How
are we supposed to pay with that?
Speaker 1: I the food's good too.
Speaker 5: You gotta put us in skirts.
Speaker 2: I don't think that'll sell more. I think that'll reduce ourselves.
Speaker 5: If I got luptious calf muscles.
Speaker 2: We fade out and we fade in. You smell the
scent of freshly baked bread, heated fruits from various pies
and pastries. We see a little goblin that is talking
to a rotun dwarf in baker Crumb. I forgot to
do this with Kyle Chrum. What does Croum look like?
Speaker 3: Well, Crum is a little goblin as the how tall
he is it depends on the lower I think CROM's
like two to three feet tall. It's got a nice
little silver mog that will eventually turn black from the
soot from his bombs. And that's CROM's card.
Speaker 2: So you're you're talking to the local baker baron and
he looks down at it and he says, I don't
know if this bubbling blueberry piece bubbly l there's any
motive your alchemy. Do you have any more tricks up
your sleeves to help me with thought?
Speaker 8: Wow, I look the roasan wild's not bubbling them out.
That's because I'm not outing the mouth sulfur.
Speaker 2: I don't know if soulfa is very good for digestion
as well. How we keep experimenting and trade anything else?
And then he looks over at the oven and he goes,
in fact, one of my pies is coming out now,
so let's see how it turned out. Next audience role,
who wants to see how the pie turned out?
Speaker 1: Peer pressure, just like I did.
Speaker 2: Follow so he moves the metal door that was on
the clay oven and he pulls it out ashen black.
He goes, well, I think this one might have been
overcooked a little bit.
Speaker 4: I tell them the matalism.
Speaker 2: I'm sorry what she puts in here, Mam, all right,
crom we're gonna need to have to work on that.
We start to fade out. We fade in to kind
of guard posts set up for the Founder's fare, and
we see Lucas. I want to describe Lucas.
Speaker 1: Lucas is your typical tall, scrawning, long brown mullet overhalls.
It's very simple.
Speaker 2: So Lucas found some tracks out by the lake and
he decided to bring those up to the local guard captain,
Captain Thorn, because they were a little odd. They had
a bit of a strange gait to them, and Lucas
spent a lot of time out by the lake and
he's never seen these before, and Lucas kind of has
an eye for tracks and things like that. So he
brings it up and you see Captain Thorn, a very tall,
very stout man, close shaven hair, full body armor, perfect posture,
and he looks at you and he goes all right,
so you're telling me that these tracks concern you. Where
would you find them? Again?
Speaker 1: They concern me more than usual. There's a lot of cool,
strange creatures around us, but uh not.
Speaker 2: This strange rights rightes right? Where were they found? To
the east side of the lake, right.
Speaker 1: Yeah, somewhere around there. Yes, he's gonna pull out a
map and like start shuffling through it.
Speaker 2: He takes a look at your map. He goes, huh,
zone thirty four C my favorite zone on Wednesdays, only
on Wednesdays. And then he turns and he faces the
festival and he says, don't worry. My guards are patrolling
really well. They're going to do good. Now we need
someone to roll to see how good the guards patrolled.
And this is actually gonna affect the story. Oh great,
all right, let's see how good did the guards do
their morning?
Speaker 1: So don't worry you're a liar. They love you.
Speaker 2: We fade out from Thorn and Luke Is. We fade
back to the Rowdy Raven's booth. Rowdy Raven is a
tavern that's ran by herb. You guys all show up
and finally you have it set up. You see some
you two see the shark of a broken barrel and
the smell of pilsner off the ground. Kyle, what did
you do? Look?
Speaker 6: Man Herb said, he doesn't like Michelob, so I had
to drop it.
Speaker 1: I like Nicolob a good source of water.
Speaker 2: At this point, the festival is getting very full, a
lot of noise, a lot of action. You hear some
clapping off in the distance, and I want each of
you to roll a perception for me.
Speaker 1: Bad day to me me? Fifteen seventeen?
Speaker 2: Are those two to roller perception? I didn't hear me,
but no, I said, all three of you, Oh what
has crom godess, Well, it's it's a twelve.
Speaker 3: So let's see what's a what's the what's a.
Speaker 2: Crumb? You're the only one that clocks a mime walking by.
He's got white face paint and he just kind of
stares at you as he continues and walks by and
sinks into the crowd. The cropping still going, then turns
to screams. People start screaming, and people start running and fleeing.
The crowd begins to disperse. You guys, look and you
see more minds, but one of them has their teeth
in someone's neck and he's tearing to him and the
guy's screaming as they fall over. What do you guys do?
Speaker 1: Prepare my weapon?
Speaker 5: Every time I'm going to talk.
Speaker 1: Sorry, one day you'll get first call.
Speaker 2: Today's not that day.
Speaker 6: Ready the weapon? And how close am I too? The
one sinking his teeth and.
Speaker 2: You're all about fifty feet away?
Speaker 5: Fifty feet?
Speaker 2: Yes, you got to run over there, fifty feet only
run like like twenty five range superior started initiative. Guys,
just dm I run.
Speaker 5: Over there, run over there?
Speaker 2: Okay, you run over there. You go to your room, Joey.
As you guys get closer, you see a bunch of
different mimes attacking people. They're probably ten or twelve. They're
striking at him, clawing. Some of them are biting and chewing.
Speaker 3: And let's see, are you saying mimes like yes, oh god,
this is a yes mimes? O?
Speaker 5: Can we trap them in their own box?
Speaker 2: So as you guys run up, Captain Thorne runs behind
you and he goes, ah, yes, comebat, what's happening boys?
Speaker 5: Lots of chewing and.
Speaker 2: He takes a closer look. He goes, I think that
those are undead minds there's.
Speaker 1: Such thing as undead mimes? Can they just pretend to
be alive?
Speaker 9: Well?
Speaker 1: Some only they are alive.
Speaker 2: Might imagine if.
Speaker 1: They're undead, how do mins work? And I know how
undead work? How does a mine work?
Speaker 4: I'm gonna go throw some bombs at the mimes.
Speaker 2: Okay, so you run up and the closest minds to
There are three of them. There's one with a top
hat that's currently chewing on the guy's neck, just one
with the bow tie that's swatting at someone who's running backwards.
And there's one with suspenders who's doing his best to
true through the helmet of a guard. Let's roll initiative.
Speaker 5: Nineteen.
Speaker 1: Come on, we can get a good one. Okay, not thirty,
but twenty four okay, not bad? Yeah, yeah we are
fifteen bringing up the rear. Oh no way, Wow?
Speaker 2: What the mines roll about to find out? No idea.
Speaker 1: Also, now's a good time to tell them about the
drink late to the show. We haven't mentioned that yet,
have we?
Speaker 2: Min You?
Speaker 1: What the drink?
Speaker 2: Right? So you see a little bit of like posters
on the table. But the Backyard Social Club has also
agreed to help us out to where if our guys
here are hurting, you can go buy a health potion
cocktail and the guys will get a health potion in game.
Speaker 1: Brown applause for Backyard Social Club keeping us alive.
Speaker 6: Even though you're a rabble bar in the game, you
know the Roddy Raven still loves you.
Speaker 2: Your guys is a rabble bar.
Speaker 3: I drink where I want a true outlaw. No, I
just like drinking the places. I don't discriminate.
Speaker 4: Assholes.
Speaker 2: I saw that which one of you is running up
to the zombie with the top hat problem. So you
run up to him, and as far as you can tell,
he was, But then he turns around and smashes you
faster than you realize. He has a higher initiative than you,
damn but he misses with the first PC role of
a gnat one. Oh so those of you don't play Pathfinder.
Unlike D and D five E Pathfinder, you actually have
three actions. You take three actions. You can even attack
three times. It gets harder every single time you attack
more than the first, but you can. Zombies are dumb,
so they're gonna that is a second thatt one.
Speaker 1: What a data block man?
Speaker 2: This is great? And the third attack is gonna roll
with a negative ten that's also gonna miss. So you
run up to the zombie and it turns around, takes
his teeth off of that person's neck, blood spelling everywhere.
It's a nice contrast to its white you know, peace makeup,
and it just pin wheels at you, missing all of
them or actually lucas you're up.
Speaker 1: So I will actually take an action to run away
movement and then I will prop my give me just
a second, uh, I will use my hun prey on
the one biting the helmet and from my last acting attack.
So that'll be it's been a while, Yeah, it has
been all right, let's see it happened. I got a
plus fourteen to eighteen to hit eighteen to hit that
hits how much? What a day? All right? So it's
D six plus D eight because I do precision seven damage,
all right.
Speaker 2: So you loosen arrow and it expertly shoots through the
fleeing crowd and the festival goers sink straight into the zombie.
Now the one suspenders. I'm gonna say, where where did
you run up to? Kyle? I didn't you didn't what
what you said? You? I run up DM, I I
moved forward, but don't you play. Okay, well, the one
with suspenders runs up to you. Then, beautiful first action movement,
second action, he's gonna attack. That's gonna be a miss
thank you. Third, that's gonna be a nat twenty oof. Okay,
So he clocks you with his nasty half rotten fist
and that's gonna do seventeen points of damage as a
fish strikes you in the base.
Speaker 1: Are you raging yet?
Speaker 5: I am raging? Oh okay, so that's gonna be minus.
Speaker 2: It is your turn.
Speaker 5: Good.
Speaker 6: So one of the traits that Barbarian has is he
gets to activate his rage when he rolls initiative. So
I had eleven temporary hit points that are now gone.
But I'm going to take my great acts and slam
it on this mime's head.
Speaker 5: That is going to be a twenty four.
Speaker 2: Twenty fourth that yeah, that hits give me damage.
Speaker 6: That is going to be a twenty damage twenty wait
plus my raging be thirty damage.
Speaker 2: Okay, thirty damage. That's the end of your turn.
Speaker 5: No, I still have two more actions.
Speaker 2: Well what do you do?
Speaker 6: So I'm gonna hit him again with my great acts.
I'm gonna try to cut him in half.
Speaker 2: Okay, he's hurting.
Speaker 5: That is going to be a twenty nine.
Speaker 2: Twenty nine that that's a crit that's a crit. So
another thing about path fine or two we over dungeons
and dragons that if you roll ten over the goal
ac it's a critical, which is cool because you get
a lot more criticals that way.
Speaker 1: Was that not all the entire.
Speaker 4: The laptop's updating?
Speaker 2: Of course it is.
Speaker 3: And it's not turning on because the battery was critically low.
Speaker 1: No one, no one put on the powers.
Speaker 6: Play my bad, we're back plus three bat of map.
That's twelve twenty two damaged. Wait, actually sorry, twelve twenty
four thirty four damage.
Speaker 2: Okay, how's he die?
Speaker 6: So I like to imagine Kyle brings the axe down
on the mime's head and it kind of separated the skull,
split it a little bit separated, swung back, slit the
axe right at the waistline, and it kind of did
that cool movie thing where you gets sliced in half
and then slowly slides down.
Speaker 2: While he's going down, he's going to falls off. Good job.
So yeah, you heard a monster in the background growl.
Speaker 5: Foreshadowing.
Speaker 4: The The mimes are part of a motorcycle crew.
Speaker 2: Mine's on motorcycles. That's terrifying, especially in a fantasy. Now
with motorcycles, be silent. That's what was that worse? I
hate that hyberrier. It's a hybrid electric motorcycle.
Speaker 1: The metal head mimes is not something bingo hard.
Speaker 3: What if they're like, like they're miming the motorcycle, it's.
Speaker 2: Not actually just running the whole time?
Speaker 5: What is that, Monty Python?
Speaker 1: Yeh, I'm too young for that reference.
Speaker 2: So the last zombie sees you cut his friend in
half and he has a rope himself down to his death.
So he shambles over to you, using his first action to.
Speaker 5: I still have another action?
Speaker 6: Well, say, so the motorcycle went off, the mimes are
trying to escape.
Speaker 2: What is your last action?
Speaker 5: Oh I can't even do that?
Speaker 6: Never mind, Yeah, I am my turn, but that.
Speaker 2: Takes two actions, all right, my mind angry that you
killed his friend takes the first action stride over to you,
and then the second action to strike.
Speaker 6: I'm gonna go ahead and use my reaction Parabella's flip
to increase my ac by two.
Speaker 5: So it's now twenty four.
Speaker 2: Okay, he missed anyways, third action second attack. This would
be eighteen miss. That's a miss, all right. These guys
are not impressive, But there's zombies. What do you expect them?
So that's it? Crime, you're up?
Speaker 4: Oh my god, I get to go. Well, Crome's gonna
throw a bomb. It's gonna be an alchemist fire man.
Speaker 2: You got a top hat and a bow tie. Zombie left.
That's going to be a twenty three to which one.
Speaker 5: Uh there's top powder, bow tie, bow ties.
Speaker 9: Okay, that hits all right, So that's going to be
a casual math math math twelve fire damage.
Speaker 2: You gotta make sure he's.
Speaker 5: Not any persistent? Huh any persistent?
Speaker 4: Oh yeah?
Speaker 2: Three percent?
Speaker 1: Big?
Speaker 2: Do you throw the vial and the glass shatters on
the ground and flames blatch first around the zombie, not
only doing damage with the birds, but then some flames
stick to it, kind of like a sticky knappalm. Doing
that persistent anything else, I'm gonna do it again.
Speaker 4: Okay, seventeen.
Speaker 2: Meets it beats it.
Speaker 1: Let's go.
Speaker 4: I normally don't roll this git.
Speaker 5: You They hate him, they really do.
Speaker 3: Like what was it like the first like six episodes?
It cannot roll above a ten.
Speaker 1: I don't think there was a terrible There was not
a single hit from.
Speaker 3: The Everyone's just like, oh yeah, I'm doing thirty damage.
I'm just like, you got this, guys, believe in you.
Speaker 5: You've got this. Here's a healing bone.
Speaker 1: Splashy damage though that was cool, it was.
Speaker 5: Only win AnyWho.
Speaker 2: It's gonna be thank you.
Speaker 4: It's gonna be a thirteen fire damage.
Speaker 2: Okay, pretty good. Are you still targeting the boat tie soon? Okay?
I should have asked that before I had you role,
but just wanted to make sure. Okay, you're good, budd again.
Speaker 4: Oh I'm not gonna ten fate.
Speaker 2: He's just miming like a water bucket on him. It's
not working. Now we go back to the top hat Crumb,
He's gonna target you. You know, zombies are dumb. They
see someone hurt their friend. He's gonna shamble over to you.
First action stride, second action smack sixteen how much sixteen?
Speaker 8: No?
Speaker 2: Okay, Third action, second attack it's gonna be eighteen Nope. Okay,
So I guess you know zombies is not coordinator swings
missus Lucas, You're up.
Speaker 4: This is the strongest I felt in Ages.
Speaker 1: It might last. I love you buddy, top of the
bow tie, Thank you God. That's got some way too. Yeah,
net'll feel it. That's uh six.
Speaker 2: You want to feel his dice? What since you don't
want to feel his dice?
Speaker 1: No, give a little feel give my.
Speaker 4: Man, shouldn't touch another man's dice.
Speaker 1: You don't want to feel it now?
Speaker 5: But I got two of them?
Speaker 1: Oh he's got a pair? What's sixteen? Sixteen six two?
Either way? Yeah, I'm just kidding, leave me alone. Was
that a critter?
Speaker 2: Just romal normal?
Speaker 1: Okay, that's ten damage. I'm gonna do it again, all right.
Speaker 2: That's a NAT.
Speaker 1: Twenty plus eleven, so the first thirty plus all right?
So yeah, got do I get the albret?
Speaker 2: Damn?
Speaker 1: You got me excited? Man, you can't you can't sit
now like that. So it's a D ten doubled eighteen.
And then I rolled precision right right, which is a D.
I remember decisions, that's right? Yeah, wow, So that's a
twenty damage even and.
Speaker 5: Then you're deadly ten? That was.
Speaker 3: Is that after the cryp Modafar the motorcycle mindes are back.
Speaker 4: They brought back up.
Speaker 1: Give us a moment seventeen times seventeen times two thirty.
Speaker 5: Who's good at that?
Speaker 1: It's thirty four, so thirty four damage. There you go.
I'm sorry, I miss, I didn't roll my D eight.
That's on me. Yeah, thirty four damage.
Speaker 2: Mike.
Speaker 1: We can make this a duo and I might just
do it a third time unless that guy's dead.
Speaker 2: He's not, so you see two arrows, two arrows sticking
to him that he just goes.
Speaker 1: His mom zombie talk. I wow, OK, I'll go again.
So seventeen eleven plus six right right, yeah, yeah, awesome,
I mean baan for band bar. I don't miss catch
me next time? Six plus eight I rolled two damage?
All right, that's what I get from.
Speaker 5: In Cocky guy.
Speaker 2: Okay, So at this point, you guys noticed that there's
probably more zombies than you guys can handle on your own.
But luckily, as I saw earlier, the guards are doing
pretty good on their patrol. They're paying attention. The guards
got a fifteen. So some guards show up do to
the commotion and start fighting all the zombies that you
guys haven't that you couldn't take care of, and Captain
Thorn says, I suppose it's time for me to jump
in and he jumps and attacks one of the mind
zombies that was about to attack a man eating a
corn dog. Captain Thorn goes to pull up his big
sowred it and goes to swing. Who's the attack for Captain.
Speaker 6: Thorn, We promises to that gentleman right there in the
black hat, Joey right.
Speaker 1: There, Come on, man, get up.
Speaker 2: Captain Thorn is swinging to the zombie. How good is
he gonna do? And okay, he's got about six mile
so he swings and hurt hits the zombie a little bit.
But they're going to be in battle for a minute.
But for now, let's go to Kyle.
Speaker 5: All right, how far am i away from the top hat?
Speaker 2: I'd say he's pretty close to you close you're stepping him.
Speaker 6: I can just step nice. He's still an action, still
an action? Yeah, what am I used to Anyways? I'm
a sudden charge. Go ahead and try and tackle him
with my great axade shoved in my chest.
Speaker 5: That is a not twenty.
Speaker 2: Okay, you're a top hat.
Speaker 5: I'm at top hat.
Speaker 1: Okay, all right, let's see the numbers. Big any numbers
that's cocked.
Speaker 6: That is going to be twenty four to thirty four damage.
Speaker 2: He very much dies. How's it happened?
Speaker 6: So I like to imagine since I had the to
my chest, sprinting at him full force, barrel him into
a wall. The axe sinks into the wall, cutting him
in half.
Speaker 1: Okay, does he pull himself again?
Speaker 2: Not this one? No, he gets cut in half. Do
you just leave the action? You pull it out.
Speaker 5: I'm gonna pull it out. It's my third action, right.
Speaker 2: Yeah, you pull it out, and he like tries to
mind the parachute, but it doesn't work, and he just
plots on the ground. Why mime in Amievil Fantasy World
knows about a parachute? I don't know. So what else
you got?
Speaker 5: That's all? Yeah, that's all all four questions?
Speaker 2: So top hats down. Last we have his bowt's eye.
He was swinging at you, crumb who he sees you
attack his friend. So first action, try to see you.
Second action swings at you. Nineteen miss okay, last action,
well no, that's gonna be like a fourteen. So he misses.
Speaker 6: Oh my god.
Speaker 2: So you turn around and his fish just hit the
wall next to you.
Speaker 3: That's it, pro you're up. My natural toy is gonna
be here. In like three to seven business days.
Speaker 1: We'll get there. Don't worry. We got all night.
Speaker 4: All right, I'm going to throw a versatile bomb.
Speaker 1: That's one. Come on, Nope, Oh, it's gonna be a
nineteen that hits.
Speaker 3: Alright, it's gonna be some fire damage and I'm like
acing these damage rolls though. Man, that's gonna be.
Speaker 2: A nine fire. Okay, it's gonna hit one another one.
Speaker 4: You can't stay in the train.
Speaker 5: Don't look at me so much.
Speaker 2: You try sixteen sixteen Yeah, I miss no last one.
Speaker 5: I shouldn't have used it, so I can't.
Speaker 2: I can barely wait.
Speaker 4: Hold on, yo, I got my Natural twenty.
Speaker 2: Yeah, finally, Man, the Dutch you can read. There's so
much suspension on that one. So uh.
Speaker 3: The reason why I couldn't read it is because the
Natural twenty is just a straight plague doctor.
Speaker 2: Yeah, and mine's a dragon.
Speaker 4: Don't judge me.
Speaker 1: I also like, don't see this very often, so I
forgot that it was a big doctor.
Speaker 2: To zero What does that mean? Just another non fire that? Yeah, Wow,
it's very much on fire. It's charring to a crisp,
but it's still standing. Lucas you're up.
Speaker 1: I'm gonna do what I always do, hunt prey and uh,
hunter's aim for a that one, for that one, it.
Speaker 5: Wasn't me.
Speaker 2: Salutation?
Speaker 1: All right, well waits you I got your bad luck.
Oh well, I hate to be that guy, but I
still roll a seventeen on a net one, which.
Speaker 2: It's failure ones are still failure, that's right.
Speaker 1: Well, yeah, that will be the end of my turn.
Speaker 2: Okay, Kyle, you want to just finish us off? Oh
damn sure. Look towards an overcooked hot dog of his zombie.
Speaker 5: I'm just gonna.
Speaker 6: Hit him with the top of the head. Hopefully he crumbles.
Is going to be a twenty four that hits for
I believe you got the twenty or not?
Speaker 3: No?
Speaker 5: No, no, fourteen damage?
Speaker 2: That's enough? Oh how's he die?
Speaker 4: All right?
Speaker 2: The guards, thanks to that wonderful roll from earlier, not
so much from Captain Thorn, are able to kind of
take control and subdue or kill the rest of the zombies.
And you, guys see in the crowd that mime that
first made eye contact with you Crawl. He's just kind
of staring at you, guys, wide eyed, and then he
starts to run away.
Speaker 5: You're ready to rule athletics. Baby doesn't all over there?
I run out the door.
Speaker 2: What door you're outside?
Speaker 3: Runs inside, then runs back outside, so it's like outside
to shout, I run outside and then he runs outside?
Speaker 2: Got it? Yes, this is like the second time this
exact situation has happened.
Speaker 4: It's a festival and he thinks that we're out, that
we're inside.
Speaker 2: To the show that Yeah, this is literally the second
has happened.
Speaker 1: Are we rolling athletics?
Speaker 2: Yes? Give me?
Speaker 5: Oh that's an one.
Speaker 1: I also didn't roll.
Speaker 2: So you trip on the doorframe. You didn't need to
go past?
Speaker 5: Damn it?
Speaker 4: Thirteen?
Speaker 1: Okay, are a little two foot Goblin's one for a nine?
Speaker 2: Somehow you trip on the same doorframe and you didn't
even go inside?
Speaker 1: How did I get here?
Speaker 5: Are you on top of me? Orm I on top
of you?
Speaker 1: Imagine you went family friendly show?
Speaker 2: Problem? You guys? Are you just you are able to
catch up to the mine and you guys are sprinting
and you're able to get up to them. What do
you do?
Speaker 4: Uh?
Speaker 2: Ship I throw a bomb at Okay, you're running through
the crowd, pushing festival goers back and forth. Oh damn,
there's people. Oh you said you're gonna throw it first
before it's you. So I'm not gonna punish you with that.
I'm just go ahead, go ahead. You shove a guy inside.
He's got, you know, one of the funnel cakes. He's
get the powdered sugar all over his face. Oh no, no, no,
I take that and eat it. Okay, So you throw
a bomb at the guy twenty six, twenty six, Yeah, okay,
is the fire? Yes, okay, you shove it. You throw it,
and his shutters and lights on fire a little bit
and he turns around. He's got the face of a scream,
but no scream. He pats out the flames and then
he stops and he puts his back up against the wall,
and he's like.
Speaker 8: A lot of zomble.
Speaker 4: So there's just a red thrill to touch a work breath.
So you can talk. That's what's happened. That's a zomble
about Wow.
Speaker 1: We'll love to have time to wow.
Speaker 2: Give me persuasion. I'm not gonna make you, guys watch
through the whole thing, because I would torture him for
an hour. Five never mind, guys, here we go.
Speaker 4: It's the only stat that I can remember my charisma
because it's a plus.
Speaker 2: One, so you rolled the four. Yeah, you get your
new dice. Dude, you're gonna catch my bad luck. You're no.
Speaker 4: If I touch them, you're gonna need holy water.
Speaker 2: Okay he looks at you.
Speaker 4: Here he goes, Okay, now, just blown an asshole. I'll
tell her.
Speaker 8: You'll tell him what's What's what? Luno, I'll live the
Christmas of hot house, Christmas.
Speaker 2: Of high fives.
Speaker 1: It took us time too, don't worry. Real persuasion with
a plus two crisp high five gets him a plus two.
Speaker 4: Thirteen.
Speaker 2: Okay, he goes. He goes in for a high five,
nice and crisp, and then he goes, all right, so.
Speaker 5: What do you want to know.
Speaker 4: I'm sorry, I just got out of dinner. I was
very distrapt.
Speaker 2: What do you want to know?
Speaker 4: What you know about the zambals?
Speaker 2: Look, I just know that Blude.
Speaker 4: Paid me to paint their faces so they can get
into the crowds better. Some puzzle to the zombalesuzzles.
Speaker 10: Yeah, and I tell you I made more doing that
would on tips. People don't like mimes. I made a
bad career choice. I'm not going on me, but I
didn't listen to it.
Speaker 8: I'm not gonna hold it as follow their passion arms
with water, So who's the puzzle?
Speaker 5: I don't know.
Speaker 2: He was wearing like a brown robe.
Speaker 4: So is sometime of wizard.
Speaker 2: I don't know if he could do magic. The money
was normal, but he paid me out by the bakery.
Speaker 8: That's as don't bottle to the bottle okay and chromogle.
Speaker 6: All right, Lucas, you wrap your leg around this way,
around that way and then just don't touch me there.
Speaker 1: No, I could just stand. Uh, I'm doing this mess
with you. I stand.
Speaker 5: I can't stand you.
Speaker 2: He can stand.
Speaker 1: Yeah, say it's your fault. Now you're the idiot on
the ground.
Speaker 2: Okay, okay, boy crumb, you arrived to a horrifying site.
Of these two intertwined in the doorway, but eventually they
stand up. It's a little too slow, like it seems intentional,
but whatever, we're not going to get into that. That
mine goes.
Speaker 4: He's like, remember.
Speaker 8: All right, so any crime arriving back to the human Yeah,
I didn't know that there's lots of each other like though.
Speaker 4: We don't I do.
Speaker 2: I like myself like that, honest, So no, s.
Speaker 8: Those mimes are allowed as hell but we're not the
birth room, not a time to eat the allst But
that's not the problem.
Speaker 5: Then why are they going to bakery?
Speaker 8: Because there was a gal in brown robes that another
dial to put the zamples like mims.
Speaker 5: No way, that is a wild.
Speaker 6: Tell.
Speaker 4: But I have the reputable source of the production, the mother,
not as do.
Speaker 2: The Misfit's head off to the bakery while we take
a short tender break for refills, bathroom breaks and snacks.
We'll be back.
Speaker 9: Your mother
Speaker 1: Twice with that playthrough,