Speaker 1: Hello, this is Wax Stephen from table Story. If you
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Speaker 2: Thank you enjoy.
Speaker 3: I'm pretty sure we need to go this way. I
look up at the sign that's in front of us,
points left and right. M this means don't These names
don't mean anything to me.
Speaker 1: Greg points to like this. Uh, I guess this what
looks to be like a merchant with a lot of
goods in a what appears to be like a wheelbarrow
and like a heavy looking backpack.
Speaker 4: Hm hmm.
Speaker 3: I'm not asking for directions. Why don't you do it?
Speaker 1: Well? I follow him Greg, the trouble walks over to
this merchant trying to push the cart with a heavy backpack.
Speaker 5: What do you want? I don't have anyth in it.
I don't understand what you're saying.
Speaker 1: Are you? Are you someone's.
Speaker 3: Pet hey, hey, hey, hi, good afternoon. How's it going?
That looks very heavy. I reach over and I attempt
to put one hand underneath one of the cart handles.
It's just for show. I'm not actually helping steady study there.
Speaker 1: What do you want?
Speaker 6: Uh?
Speaker 4: We are lost.
Speaker 3: We were wondering if you have a good understanding of
the surrounding area.
Speaker 1: What are you looking for?
Speaker 3: A map?
Speaker 1: Maybe a map of what are you looking for? The cartographer? Yes, okay,
well hold on like leans the wheelbarrow back down to
the ground. Huh okay the uh cartographer? Let's see what
are we on? Ash Street?
Speaker 7: Okay street?
Speaker 1: The cartographer? Down by the main square. Uh, to the right,
I think you streets down? You should say they have
a map sign that tangs outside, right, thank you general store.
Also we'll have a have a map as well. They
have maps, right hmm.
Speaker 3: Normally i'd get one of my e boys to get
me all the stuff that I needed. Okay, what is
all of this in your carts?
Speaker 1: These are my goods?
Speaker 3: What do you sell?
Speaker 1: Well? I sell you know that? Uh that the part
of the ship. It's effectively ropes and police. You sell rope,
ropes and police. Yes, I'm an engineer, oh, by training.
But listen, it's called me has a lot of well,
a lot of need.
Speaker 3: For to begin to look away completely uninterested in this conversation,
right rate, yep, keep it up.
Speaker 1: So, of course I went to school to the university
for the five years.
Speaker 3: Grab Greg's hand, you begin to lead him towards the cryptography. Oh,
we're going this way down towards the mean square.
Speaker 5: Make a right, Well fine, I didn't want to talk
to you anyway.
Speaker 4: Yeah, you should be over here somewhere.
Speaker 3: Keep your eyes open for a map.
Speaker 4: Bomb.
Speaker 1: Go ahead and make an insight and insight it's an
open check.
Speaker 4: M fifteen.
Speaker 1: Oh yeah, yeah, you recognize the general store and you
recognize the cartographer a couple streets down.
Speaker 3: All right, well hm hmmm picking in through the windows?
Is the general store?
Speaker 1: Busy? Yep?
Speaker 3: M perfect? All right, Greg, meet me at the cartography store.
Speaker 8: I've gotta.
Speaker 3: I've got to check something out. I'll sneak into the
general Store and I'll try to rob somebody.
Speaker 1: Okay, let's see, so you got to find a mark
and you have to actually successfully pick pocket them. Okay,
are you trying to rob the store or one of
the people, the clients that are in here.
Speaker 3: Oh uh, let's see. I don't think that this is
gonna help me in any way.
Speaker 1: Oops, soul steal.
Speaker 3: I don't think it'll help me. I think it has
to be an enemy. So gm if I punch someone,
will they become an enemy?
Speaker 1: Probably?
Speaker 3: Hmmm. I just look for I look for a mark.
I just want to do something really quick, really easy.
I don't really want to draw a bunch of attention
to me. I've got a head over towards the protography store,
but I'm pretty sure I'm not going to be able
to get a map for eighteen Senate. So I slide
in and I just start to Okay.
Speaker 1: Roll me a D twenty please.
Speaker 4: Ten.
Speaker 1: Yeah, there's about ten people in here. Excellent, Okay, fair enough.
So you've got a fair amount of different marks here.
I'm going to need I'd like to use some clocks.
So your goal here is to make a little bit
of money. I'm assuming before you even attempt to try
to buy a map. Yes, okay, so we're going to
say that you have a you have. We're gonna make
two clocks, and I'm going to add these. I've made
some convenient little items that I can just throw onto
your sheet for failures and successes. Oh all right, so
we're going to start things off here. Let's see, I'm gonna.
Speaker 3: Say, oh, I see them, they're on the bottom left
of the stats.
Speaker 1: Yep. I'm gonna just change the successes here. We'll make
this four.
Speaker 3: Failures is three yep.
Speaker 1: Okay, all right, So, uh, you got to case the
joint first. See who's a good mark, who's easy enough
to find out where their money is? You know, you
gotta figure that bit out. So let's say the first
role is gonna be insight and insight, and this will
be difficulty. I'm gonna say, you know what, make an
open check first, open check first, insight and insight nine. Okay,
I'm gonna say this is gonna count as one failure because, uh,
everybody's kind of moving around. It's hard to keep track
of where everybody's wallets are or coin versus. You're having
a difficult time, So you're gonna have to kind of
figure out this first bit blind. So you can add
a segment to your failure clock.
Speaker 3: WHOA okay, I see, okay, I figured it out. My
ears flattened against my head and my tail twitches irritably
behind me as I'm looking around, deciding that I can't
quite make a mark and to move between them anyway,
I'll just have to go with my instinct and go
with the flow, just.
Speaker 1: As it heads up. For when we use clocks, you
can click on the name of the clock and it
will spam it to chat. Okay, excellent, this is a
little bit because that is going to come into play,
I think, for everybody today. So the next attempt, Uh,
you've kind of tried to get a lay of the land.
It's hard to tell where everybody's got their belongings, so
you're gonna have to kind of figure this out blind.
How do you try to do this?
Speaker 4: Hmm.
Speaker 3: I try to bump up against people, just gauge their reaction.
I pick up items, look at them, put them back,
trying to take on the guise of a customer.
Speaker 1: Okay, I'm gonna say this will be decks and insight
then for this one, and this will be difficulty twelve.
Speaker 7: Roll check.
Speaker 3: Twelve exactly.
Speaker 1: Okay, that's one success here, all right, And yeah, so
you've gotten this person's attention. I imagine that.
Speaker 7: This is.
Speaker 1: This is an elf woman who is probably wearing some
like I don't think they look extremely extravagant or anything.
They just kind of look like a normal type person.
They're not wearing like super elegant clothing or anything along
those lines. Not like a doc worker, but probably somebody
that works, you know, maybe in like one of the
offices in town or something along that kind of line. Yeah,
they have like more of like a professional look, but
not nothing super fancy.
Speaker 3: Does she look like she's in the middle of shopping.
Did she just start? Does she have a full basket?
Speaker 1: Yeah, so I imagine that she probably has started already. Uh,
probably like uh, has picked up what appears to be
I think a little bit of like snacks. There's some
like snack shopping here, you know, And there's I imagine
the general store here is probably something equivalent to like
a bodega. They've got like a little bit of everything,
and it's a little bit overpriced in the general store
just for the sake of retail. And yeah, she's yeah,
you you bump into her, and she says, oh, oh, sorry,
I didn't mean to bump into you.
Speaker 3: Oh hmmm, I lean in. Oh you what is that scent?
It's flowery and it's a bit romantic.
Speaker 1: Oh that's dragon Lily.
Speaker 3: Dragon Lily, I have never smelled that before.
Speaker 1: Roll over Millifax, Oh I see.
Speaker 3: Do you happen to spend a lot of time around
dragon Lily?
Speaker 1: Not really, No, I just oh, I like the smell.
Speaker 3: It fits you very well. It compliments your presence.
Speaker 4: Thank your aura.
Speaker 1: Yes, I like your hair.
Speaker 3: It's very nut Oh, thank you.
Speaker 1: And you don't see many cats mill of Facts scald
Mire though has well, it's a bit of a melting pot.
Speaker 3: Oh how long have you been here? And I'll begin
to divulge into small talk to try to distract her
as I keep an eye out and fingers out for
a gold pouch.
Speaker 1: Sure you're doing that thing where you're being like a
little touchy, you know, like you know, padding like a
piece of clothes.
Speaker 4: You have something in your hair?
Speaker 1: Okay, yeah, decks, decks please, and this will be difficulty twelve.
Speaker 3: And I'm gonna reroll this.
Speaker 1: No, we just started, but.
Speaker 3: Hm, fuck it, I need money. Okay, I'm gonna reroll this.
If it's all right, I'd like to invoke my identity
of slick opportunist. I accidentally bump into her elbow and
maybe drop her basket or something.
Speaker 1: Okay, all right.
Speaker 3: Just going to invoke slick opportunist and I'm gonna reroll this.
Hmm should I re roll both of them?
Speaker 1: Okay, well thirteen?
Speaker 3: Yeah, I rerolled the first one for thirteen. And you're,
oh sorry, always all over the floor.
Speaker 1: Now you think like just like bumping into her a
little bit, or like tapping her clothes? Do you think
you found where the coin purse is?
Speaker 3: As I stoop down to help pick up the things
I've been strewn across the ground here, I will tempt
to steal this gold pouch.
Speaker 1: Okay, decks and decks, I'm gonna say, difficulty is still twelve.
God yep, Okay, that's another fail. You haven't completed or
failed this completely yet. That's what the clocks are four here.
But it's getting close. Uh so, I think it's a
little bit like you're being a little too touchy, like
as she's like trying to pick up the stuff that's dropped,
it's a little like too obvious. I can I can
get this. I thank you. I'm sorry, just a little
clumsy today, I guess.
Speaker 3: Yeah, yeah, let me grab that for you. I'm gonna
take the basket. I'm gonna smash it across her face
and then I'm just gonna try to grab her.
Speaker 6: I need money.
Speaker 9: Oh shit, Okay, yeah, you know Brad was talking about
how the side Quest group are evil, evil characters, but
I think who is gonna try and take that for
the for the team on this group?
Speaker 1: Okay, sure, all right, So the clocks that were here
were to try and successfully steal things without really being noticed,
but you've kind of disregarded those requirements. So I'm gonna say, yeah,
this will be mitin decks. I think this will be
difficulty ten.
Speaker 3: Thirteen.
Speaker 1: Yeah, it's not that hard. You just kind of slim
hard with the basket. She's not expecting it at all.
Speaker 3: I'm so sorry.
Speaker 1: Okay, at another success here, and yeah, you managed to
smash her in the face with this, with this, and uh,
she's completely caught off guard, falls backwards, everything goes flying
up into the air.
Speaker 10: Oh oh no, whoa, the floor is very slippery over here, bleeding.
Speaker 4: Oh somebody hanging?
Speaker 1: What is true?
Speaker 3: I'm gonna try to link away now.
Speaker 1: Okay, decks and decks difficulties fourteen?
Speaker 3: What this game is rigged?
Speaker 1: Ten? You just slamming her in the face of the mansket.
She's definitely gonna notice what you're doing. Okay. So yeah,
that's three failures. You definitely have aroused people's suspicion. Everybody
in the shop is kind of looking at Hey, she
just hit her in the face with a basket.
Speaker 4: I'm bleeding. Oh, let's go.
Speaker 1: I think she's stole my cars. She stole my cars.
Start running.
Speaker 11: Yeah, there's that, Like there's a little bit of that,
like Wiley Coyote just realized he's walked out off of
a cliff in that like noise does his feet try
to find purchase kind of situation here with Rue.
Speaker 1: Okay, Rue, Yeah, they have noticed you. Uh, and everybody's
kind of pointing at you and uh calling out for you. Okay,
now I need you to roll a D one hundred, please.
Speaker 9: My god, eighty Okay, Rue, you.
Speaker 1: Basically try to run in this situation, okay. Uh, so
first of all, you can reset those clocks, uh, because
that shit's over with now. True, you are hauling ass
getting out of this getting out of this shop. Hey, stop,
tafe safe. The door slams open for the front of
the shop. As you start running out, there's a pretty
big crowd outside this is the central square of Skaldmere.
As you start running, people are yelling bafe safe as
you run. Okay, what are you doing? Are you trying
to run? Are you trying to hide? Are you trying
to do something else? What do you do?
Speaker 3: I'm gonna try to hide?
Speaker 1: Oh boy. Okay, let's see how this goes. You're looking
for someplace to hide first, I need insight, and insight
difficulty is going to be twelve.
Speaker 6: Six.
Speaker 1: Okay, first failure. You can mark this as a new clock.
You're looking around wildly. There doesn't look like there's any
place good to hide here, Rue. Fuck, there's a lot
of people around you. Hear people young fa thaef guards, guards.
Speaker 6: I book it.
Speaker 3: I want to try to get as much distance between
them and me as possible.
Speaker 1: Okay, this will be decks and mite and let's see.
This will be difficulty twelve twelve. Oh shit, okay, Marcus success, Rue,
you are just making as much diss since as possible.
What does it look like as you're booking it here?
Speaker 3: Oh my gosh, my bangs are perfectly in place. They
don't move at all, But everything else, including my face,
just kind of pushes back with the wind as I'm
running as fast as I can. My scarf is billowing
behind me, my tail is completely bushy, double in size,
as my feet barely touched the ground. Just sprinting, hauling
ass down the street.
Speaker 1: Okay, there's loads of people, so you're dodging around everybody,
parkouring over things as best as you can as you're
running full tilt. Okay, I need, I need. Let's see.
I'm gonna say.
Speaker 3: I'm gonna just try to are the buildings close enough
that I could do like a really cool sequence jumping from.
Speaker 4: Roof to roof.
Speaker 1: Well, I mean you're not elevated, or you're gonna try
and parkour your way up a building.
Speaker 3: I yes, if the buildings look like it would be
reasonable for me to do that.
Speaker 1: Okay, I'll tell you what. I'm gonna need another insight
and insight first, and this will be difficulty twelve as well.
Speaker 3: Okay ten.
Speaker 1: Okay, So you think you see one that is like
doable for you, there's some like there's probably like a
few trash cans. There's probably like is just some stuff
on the street, crates and trash cans and things. And
as you see this and you begin to leap up
the trash can like falls out from under you. This
is a second failure. And as as the trash can
like falls out from under you, you make a bunch
of noise plangle, blangling. You can hear some like. You
can hear some like yeo in the distances. Ers over there,
just I just heard a bunch of trash chans. It's light.
Speaker 3: Platforming is a lot easier on console. I'll just keep
booking it, just trying to make more distance.
Speaker 1: Okay, all right, Uh dex and might again please difficulty twelve.
Speaker 4: Seven.
Speaker 1: Okay, uh, how did the guards catch up to you?
Speaker 3: Out of sheer stubbornness, I try to climb the building again,
and they literally just pulluck me off of the side
of the wall as I'm scrabbling.
Speaker 1: No, no, no, no, no no. You ever see that?
Did you ever see that video of Donald Trump getting
like football tackled. There's there's like a there's like a
linebacker that tackles Donald Trump in a video. It looks
a little bit like that we see rue and then
there's just this horrifically violent tackle. Guards just absolutely destroy you.
Rou they grab you and uh, she is here's a
little thief.
Speaker 12: Let me go.
Speaker 1: They begin to grab you, and uh, they place you
in some restraints.
Speaker 3: I put on my biggest, saddest eyes and I make
my ears extremely fluffy and.
Speaker 7: Mmm uh.
Speaker 1: They begin to sort of haul you back towards the
general store, and it's very like rough as you're trying
to like plead and give them like big cat eyes.
These guards, there's one I imagine there's probably like a
human man and probably a human woman, kind of like
darker complexions they have. They look very like regimented, like
like proper guards. These aren't like laxadaisical kind of people.
As they are hauling you, they say, what did you
think you were doing? Did you think you were gonna
get away from the guard? Well, the.
Speaker 12: Look I've run out of options and I can't do
a quest. I can't make money, I just missed my friends.
Speaker 1: And okay and U as they're dragging you, like always
the same story. This one's a little different though. Why
because she's a kid? What does that have to do
with anything? Why don't you feel something weird?
Speaker 13: Weird?
Speaker 1: What did she scratch you? Oh? Did she bite you?
Speaker 3: No?
Speaker 1: Well then what are you talking about? I don't know.
Speaker 3: I try to bite them. I'm inspired by their fear
and their prejudice, I will bite them and start acting
like I'm rabid.
Speaker 1: Okay, sure this will be uh, I mean they're expecting this.
Go ahead and make a.
Speaker 13: U.
Speaker 1: I guess this will be decks and Mike. The difficulty
is going to be fourteen.
Speaker 3: Now, I'm so fucked seven.
Speaker 1: Got a fight? We got a fighter?
Speaker 5: Yeah, okay, just hey, hey, don't make it worse.
Speaker 1: If you make it worse, then you're never going to
get out of that cell.
Speaker 4: Oh my, how could this possibly get worse?
Speaker 8: Uh?
Speaker 1: Oh, don't you worry. Once we take you back to
the prison, you'll know the prison.
Speaker 4: Do you know who I am?
Speaker 14: Oh?
Speaker 1: Here we go another entitled noble. Come on, no, I'm
a hero, Let me go.
Speaker 13: Hero.
Speaker 11: Huh okay.
Speaker 3: The first stone that was.
Speaker 1: Get the door. I got it. And meanwhile there's still like, yeah,
they're still like trying to, you know, help the people
inside the store. You know, like people are trying to
help that woman up that you smacked with a fucking basket.
Uh yeah, that's.
Speaker 4: Her, that's her purse.
Speaker 6: I lied.
Speaker 3: You smell like shit, jaguarly my ask this is something
like person.
Speaker 7: What a horrible day?
Speaker 1: She stole my purse.
Speaker 3: I flip her off.
Speaker 1: Is this your purse? They like, shuffle around through your stuff.
Now I need you to make a roll. I need
you to make a roll. This is gonna be decks
and decks, and this will determine if you shove this
into your inventory or if you just didn't, if you
had on you.
Speaker 3: Oh I love this Okay.
Speaker 1: So uh we're gonna say this is gonna be difficulty.
Twelve decks and decks.
Speaker 3: Come on, game, come on, come on, fuck dude.
Speaker 1: The rolls are not wait you today, oof oof brutal?
Oh wow? Uh yeah, hey, pull out the coin purse.
Is this your coin purse?
Speaker 15: Yes?
Speaker 1: It should have had eighties in it in it?
Speaker 4: Fuck that would have been perfect.
Speaker 3: Hey and I rolled my head over towards the guard.
How much does a map cost in this town?
Speaker 1: Everybody in the shop, it's just it's just like it
goes from like a bit of chatter and just to
dead silence. Just come on, everybody's just like looking at you, like,
did she just ask how much it was for a
map after she robbed someone in the store.
Speaker 3: I think she did, so how much?
Speaker 1: Come on? And they begin to like they turn you around, madam,
if you could follow us back to our outpost, that
would be wonderful. This one's gonna be going into our well,
our reasonably priced accommodations as they As we see the
camera from behind the guards dragging Rue away, we see
Gray looking from the interior of the cartography shop through
the window, map in hand, watching slowly as Rue is
dragged past the window. Meanwhile, a very different scene, Tune,
you are in a very different place. I need to
know what kind of decisions you're about to make. Oh okay,
because you have just absorbed Emberstone, what do you do?
Speaker 4: I exhale, like, oh, I just had the best meal.
I feel great. I feel great. I feel like maybe
maybe I haven't felt this good in a very long time.
So I just kind of take a few breaths, like wow,
that was good. And then I look around, like, huh,
what's the scene look like after I'm all finished absorbing
this Emberstone?
Speaker 1: Well Horn and ash Reel are staring bewildered.
Speaker 2: That's you.
Speaker 1: You just kind of like laughed menacingly.
Speaker 4: Hey, and I look at them this and I gestured
to the Emberstone that I just absorbed or what was this? Sorry?
I tend to lose the willpower a little bit around
that stuff?
Speaker 1: What have you done?
Speaker 16: Just just just to pick me up?
Speaker 4: Just I feel a little bit better after after it's
gone and I've absorbed it.
Speaker 1: How did you do this? Uh?
Speaker 4: And I looked down at my hands. Are they covered
in anything? Is there any evidence that I just absorbed
all of this emberstone that was in front of me,
which I'm guessing was a pretty fair amount.
Speaker 1: So this wasn't like the giant crystals in dragmore. This
was worked into some architecture and like it was kind
of like a relief on the wall and it's just
missing from that. Now, imagine some of the finer relief
or like bah relief sculptures are pieces you've seen. Imagine
if like veins of marble were missing the vein that.
Speaker 4: Oh, okay, I know what you're talking about. So that
texture is just not there anymore.
Speaker 1: It's the texture. It's probably integrated into some of the
design stuff like accents and bits too.
Speaker 4: Okay.
Speaker 1: And this particular relief looks like it was it was pictoral.
It looked like it was like it's a forge and
like the glowing aspects of the forge where the embers done.
Speaker 4: Oh uh, I'm sorry for taking that. I really.
Speaker 2: Rob us.
Speaker 4: No, I don't, well, I mean explain, it's it's not
my intention to rob you. And then I look down
at my hands again. I wish I could I put
some of it back. I don't think I have the
ability to do that, though, and I try in vain
to like maybe I can. And then I just sort
of like feel the different parts of the structure like
maybe nope, nope, still feels like it's Then I look
at them.
Speaker 1: He's making insight and will power check. Okay, this will
be an open.
Speaker 4: Check, open check for insight and willpower. Mm hmm, it's
a fourteen.
Speaker 1: Okay. You were strange when this happened.
Speaker 4: You were laughing, laughing, but I'm guessing it didn't look happy. Manic, Manic, listen,
the sooner you get me up out of here, the better.
And I mean that, And I look at Tarn specifically.
Speaker 1: Tarn definitely has a hand on a weapon. Say the
word Ashrael. It does not appear to be warranted in
the moment, Darn, you allow this one to steal from us.
She has invaded our home, she has threatened our way
of life. Perhaps we do not know yet you wish
to act like the surface goers. How would you know
what the surface goers are like? We know only from
story Starn. That is true who we are. It's not
affected by stories of the past.
Speaker 4: I could tell you about the surface stillers, if you'd
want to see. There are a lot like me. I
think we're a little more fast paced, maybe maybe a
little less certain. But if you want, if you want,
I can. I can bring you there. I can get
you whatever you need. You've been hospitable to me. And
I look at the Emberstone and what was left of
the Emberstone, and I can feel it coursing through me.
I don't know how I absorbed it or how it
even got through somehow, but it's oh man, it's like
nothing else. I can even breathe easier. And so I'm
looking at Ashrayl and Tarn like, just get me out
of here, man, I'll help you.
Speaker 7: But ough.
Speaker 4: Have you ever felt, Tarn, I know you have. Have
you ever felt like you just want to hit something
just because.
Speaker 1: I unsheathe my weapons for the good of my people.
I am the guard of the tunnels.
Speaker 4: Okay, but have you have you never run across someone,
an enemy, maybe something, something that made your blood pump faster.
You feel like you're on fire. Almost dah, I look
away and just shake my hand at her. I'm digging
myself a grave. Let's let's keep moving. Let's keep moving.
I I have to meet up with people.
Speaker 1: We have taken care of you. We have sheltered you
while you were injured and yield your wounds. You have
mentioned that you would do something for us in kind.
Speaker 4: Yes, And at this I perk up, Yes, what do
you need?
Speaker 1: Horn, do not ask me to do this, Ashral, I
do not trust this person. Horn will take you into
the tunnels.
Speaker 4: The tunnels. And at this there's no fear. There's just
this pure, unfiltered excitement at whatever is going to be
in the tunnels. So I straighten up. Yes, the tunnels.
Speaker 1: M there are creatures there, creatures we occasionally must slay,
some for our food. Oh, there are others that are
aggressively territorial.
Speaker 7: Tarn and.
Speaker 1: Some of the other shadows have run into some creatures
that are he clearly looks a bit to the side
towards Tarn while speaking with you.
Speaker 7: That are.
Speaker 1: Extremely dangerous, extremely dangerous, and you practically see the air.
Speaker 4: In my exhale like yes, extremely dangerous.
Speaker 1: Tarn will escort you there, and you will assist in
forcing these creatures away if necessary, yelling them any that
you do kill, we ask that you return to us.
Nothing goes to waste here.
Speaker 4: I understand, and I nod my head gravely. But on
the inside, I am shaking with excitement and this fervor,
this violent fervor to just destroy. There is this want,
this desire, whatever it is, whatever we come across, I'm ready,
but I just nod.
Speaker 1: Okay, Arn will take you. Once you are at the
edge of the tunnels, it will be your responsibility. Do
you understand, we will understand one of our own.
Speaker 4: I would not want you to risk anything. This is
something you're asking me to do for you, so I
would hope that there's no great risk to you if
I'm doing you a favor.
Speaker 1: Very well. Once the area has been cleared, Tarn will
show you the way, but only the way we do
not know has to a certain point. How to reach
the surface. You must find your own beyond that point.
Speaker 4: I look positively, I look elated. I look elated, but
I remain Yes, a way must be found. I understand
very well.
Speaker 1: Moon of the surface. Tarn please escort her to the tunnels.
A scherie l, please Tarn.
Speaker 7: Do this for me.
Speaker 1: You can see a scheriel.
Speaker 7: Sort of.
Speaker 1: There's a there is a they're not like a physical
touch kind of people. I think you get that vibe
from them. There is a really intense look that is
shared between the both of them, that goes on for
a little too long. Very well, I will take her,
but I will not assist. That is all that I ask.
Speaker 4: Okay, I'm ready.
Speaker 1: Then let us go and do.
Speaker 4: Not fall behind, as you wish. And I look at
Astria and I just motion at him. Thank you, m.
Speaker 1: You are welcome moan of the surface where this strange
hower you have?
Speaker 4: I say nothing.
Speaker 1: Ashrielle looks at you and examines your hands. It is
our people's belief that amber stone is the power of creation.
Speaker 17: You have.
Speaker 1: A piece of that inside of you. This is not
the first time this has happened, is it.
Speaker 4: I shake my head slowly. I don't break eye contact.
Speaker 1: I do not know what you are and I do
not know how you do this, but beware it is
not anything to be taken lightly.
Speaker 4: At this I can still feel that rush of excitement.
It feels like the initial thrill of some high and
this is the first that I feel it. Ebb just
a little with his concern, follow surface dweather. I bow
again to Ashrael, take care of yourself, and I follow turn.
Speaker 1: Tarn does not make it easy for you. She's very fast,
and she's darting from shadow to shadow. It's extremely difficult
to follow her. I would like you to please make
a dexterity and insight check. This will be just an
open check.
Speaker 4: That's a nine.
Speaker 1: It is very difficult, and Tarn gets impatient. As you
begin to venture outside of the settlement of their villet.
There are times where Thorn has to stop and wait
for you.
Speaker 4: Sorry, sorry, I'm here.
Speaker 1: You are slower than I imagined.
Speaker 4: I look down and suddenly I feel terribly clunky, and
I've never felt clunky before. I apologize.
Speaker 1: Are you still wounded?
Speaker 4: No, I don't think so.
Speaker 1: This is as fast as you go, then I will
attempt to move slower.
Speaker 4: Thank you.
Speaker 1: This is not praise amongst my people. It is considered
a grave insult.
Speaker 4: I was only thanking you for slowing down. I don't
know what's come over me, but you're a fine leader,
and I'll do my best to Keja catch up with you.
Speaker 1: I am no leader. I am, as I have said before,
a guard of the tunnels, The guard of the tunnels,
I feel in my heart for politics.
Speaker 4: I'm looking down at her, but I feel a hot
spike of frustration go from my ears, down the back
of my neck, down my spine. I said, I will
keep up with you as much as I can.
Speaker 1: Very well, she begins to rush, maybe even faster this time.
Speaker 4: I make every attempt that I can, including including out
of this almost sense of spite of her saying that
I move slowly. I would like to spend an ultimate point, okay,
just to keep up with her at her side.
Speaker 1: Okay, so you have some mechanics for your ultimate points. Now,
I would like you to make another decks an insight check,
an open check, and you can potentially reroll it to
invoke a trait in that will allow you to use
an ultimate point.
Speaker 4: Okay, that's a.
Speaker 1: Would you like to reroll that?
Speaker 4: I would?
Speaker 1: Okay, so you can spend an ultimate point. What trait
do you think is coming into play here?
Speaker 4: Ruthless?
Speaker 7: Hmm?
Speaker 4: I think that there's well, actually, let me let me
let me refer. Perhaps focused would be better.
Speaker 1: I think that makes more sense.
Speaker 4: It makes more sense. I think that when it when
it comes down to it, she absolutely can maintain her focus. Okay,
Moon can.
Speaker 1: So would you like to reroll one of the dice
or both? Or yeah, you roll the two in an eight.
The eight is as best as you can roll. You
probably shouldn't reroll that one. You can just reroll the decks.
Speaker 18: If you want.
Speaker 4: Okay, And how would I do that?
Speaker 1: Should be able to write click on the open check
and invoke trait to reroll.
Speaker 4: Oh, I don't think I can do that. Give me
a second, right click, it's not let me do that, weird.
Speaker 1: I can do it for you. Interesting, Yeah, just reroll
it and we'll just take the deck's number.
Speaker 4: The decks.
Speaker 1: Okay, that's a six, so four and eight is twelve. Okay,
uh yeah, you are barely able to keep up with Tarn.
This time we see Moon with a focused faith. Uh,
charging into the darkness. It's getting harder and harder to see.
There are some bioluminescent mushrooms and things that seem to
grow occasionally, but the lava lake that was providing or
the magma lake that was providing much of the light
in the settlement is fading away behind you. It's getting
harder and harder to see as you make your way
through these tunnels. But you are following Tarn as best
as you can, primarily through sound at some point, which
is getting to be really difficult, relying on like one sense. Now,
as you are moving through these caves, you're hearing like
just the barrest whisper of footsteps. Tarn specialty is to
like not be noticed. So things are getting more difficult
as you follow Tarn. The light is sort of fading
away at best in best case scenarios, when you go
past these bioluminescent mushrooms, you get a little bit of
dim light here and there. I need you to make
an insight and insight check open check.
Speaker 4: It's a fourteen.
Speaker 1: Wow, that's exactly what you needed. Okay, uh stile all
of us successes.
Speaker 4: Sorry Rue, uh.
Speaker 1: So uh, this is difficult. You're sort of trusting in
the sounds I think that Tarn is making while running
focused in You've given up on trying to use your eyes,
using your ears, and that must be really terrifying. Just
it's not pure darkness, but it's pretty close to kind
of like run in pure darkness it's kind of terrifying
for most people, I would say, But for whatever reason,
you're staying focused, whether stubbornness, whether it's the challenge, who knows.
But you keep up pace with Tarn and then you
hear Tarn stop old here.
Speaker 4: As I stop, I almost come to a skid because
I'm expecting us to go further. So the momentum, okay, do.
Speaker 7: You hear that?
Speaker 4: I listen.
Speaker 1: It's so quiet. You just hear the slight drips of
some water leaking nearby, and then there's the barest into
The sound sounds a little little bit like a m
sounds like something dragged a long rock, and you feel
warmth of like a of contact. There is a sudden
touch on your hand.
Speaker 2: How do you react?
Speaker 4: I try to make no sound.
Speaker 1: There is a probing of your hand with another hand.
You can feel a sort of warm and thin and
small hand in yours.
Speaker 4: And which hand is this?
Speaker 1: Probably? I assume your weapon and your shielder stowed because
you're running right right, Yeah, so uh, probably your left hand.
Speaker 4: My left hand. Are these fingers searching for other fingers
to hold or are they just feeling?
Speaker 1: You feel one finger in the palm of your hand.
Speaker 4: I stay as still as I possibly.
Speaker 1: Can, and then the finger is pulled back and you
can feel what appears to be I think like I
think a fist, like the bottom of a fist in
the palm of your hand, and then the fist is
dragged across your palm to the tips of your fingers.
Speaker 4: Is this a fist that is smaller in size than mine?
Speaker 1: Yes, definitely.
Speaker 4: So what I'm doing right now? It's dark. I can't
see a thing. In fact, I feel a little stifled
that I'm inhaling this darkness as this fist. I feel
these knuckles on my palm, and it's so silent. Other
than that dripping I can't even hear what might be
to my left. But I stay still and I stay silent.
Speaker 1: More of that scraping noise, and then it's broken up
by this kind of much louder noise. It sounds like
something digging.
Speaker 4: I am suddenly rocked to my core because I think
Tarn has left me, and I think I am alone.
I don't know it, but it is what I'm thinking.
Speaker 1: Okay, make an insight and insight open check.
Speaker 4: That's a nine.
Speaker 1: You do not feel Tarn's presence and you hear more digging.
It sounds like something big is digging.
Speaker 4: I'm listening. I feel my heart rate quickened, and that's
curious to me. I almost looked down at my chest
in shock.
Speaker 1: I'm scared.
Speaker 4: I smile in spite of myself because I thought I
thought I couldn't get scared. I thought my heart might
have broken. But here I am sitting in the dark,
listening to something scrape in the distance, having something touch
my palm, and I can't see that damn thing.
Speaker 1: The digging sounds subside, and you can hear more noises.
It almost sounds like something is buried.
Speaker 16: Yeah, what does it smell like?
Speaker 1: Interesting question? Uh? With a nine, I'm going to say
that it smells like a little bit like sulfur.
Speaker 4: M I stand, I keep listening. Is there anything else?
Speaker 1: The burying sound subsides, and the fingers you feel them
again on your hand, and there is a probably like
the fingers probing for your hand, and then you can
feel like the small hand sort of grabbing your larger hand.
And then you hear Tarn's voice. It should be safe
to speak again, Bombard and.
Speaker 4: Come, I'm standing there frozen. Were you.
Speaker 1: Our language when we cannot speak. I was telling you
to hold still.
Speaker 4: Oh, and I whisper, got it. And I feel this
wave of relief knowing that Tarn didn't leave, and I
almost laugh. I almost laugh. I almost just let loose,
but I realize we're in dangerous waters, and I just say, okay, ready,
when you are.
Speaker 1: There will be many of them, Okay, I believe they
are extending their territory. Be wary of the queen.
Speaker 4: How will we know?
Speaker 1: The queen will be much bigger and significantly more terrifying.
Speaker 19: Darn, If you need to leave, you can go, okay
if it ever.
Speaker 4: Gets too dangerous, But.
Speaker 1: You won't dare insult me In the tunnels.
Speaker 4: I'm looking to see where she is because I can't
hear her voice from any one direction. No, no insultment,
And I lean in. I'm scared.
Speaker 2: You are weak.
Speaker 4: At this, I'm nodding to myself.
Speaker 6: Yes, I share.
Speaker 1: You suggested that you are a warrior, you carry yourself
like one. Yes, and yet you cling to fear.
Speaker 4: I breathe in deep.
Speaker 1: Yes, it will serve you well here.
Speaker 4: Yes, and at this, I'm grateful to my heart for
telling me that I'm scared.
Speaker 1: There will be more ants.
Speaker 14: Follow.
Speaker 1: Use your fear to protect you from them, Yes, use
your fear as a warning. Use your fear.
Speaker 6: To survive.
Speaker 1: And you can hear the barrassed whisper of a step
as Harn begins to run again. I start to follow,
all right, I need you to please make a This
is gonna be decks and decks open, check open.
Speaker 4: Check, decks and decks. That's okay, God do we gotta
do you know? Oh that's a five.
Speaker 1: Okay, you're following Tarn, but you are not doing it nearly.
With the skill that Tarn displays and keeping quiet, you
can probably hear some like aggravated noises and size as
you are moving, and as you do you begin to
hear some burrowing. There are some rocks that probably fall
from above you, which is like, you know, if you
make a noise near a cat when they're like sleeping
or something, and they leap about ten feet vertically. It feels,
I'm guessing a little bit like that. As you're running,
and then like some rocks fall from above and like
make contact with you with your helm. And it's at
that point that in near pitch dark tunnels you hear
tarns say under and bush and I think let's.
Speaker 2: Bring our viewers.
Speaker 1: Here. And I think we need some appropriate music. Okay,
let's get Moon here. We're here as you are ambushed
by five sort of spherical looking ants. They're quite large.
These are not the size of a basketball. They are
probably the size of a car. As they are climbing
all over the walls and dropping down from the ceiling.
It looks like some shit out of aliens. There we go.
Why is it showing their health bars? I thought I
turned that off. N Nah, cool, all right, I'll fix that. Uh, okay, Moon,
let's hope this works. Uh, you should be able on
your sheet. Uh you have deaf m deaf in a
knit at the top of your sheet. I'm gonna mark
all of these guys for a battle because you're about
to enter combat. We might run into some fuckery, but
we'll find out how that's good. Oh yeah, because you're
marked is an enemy that sucks.
Speaker 7: All right.
Speaker 1: I'm gonna have to do some quick budging here to
make this stuff work. Okay, but where it says in
it you can roll initiatives by clicking that a little
clock there. All right, you should be you just acknowledge
your own check there.
Speaker 4: Fifteen.
Speaker 8: Let's see.
Speaker 1: Uh, this is gonna be.
Speaker 18: Guess who can mark you friendly for this? That might work?
Speaker 1: Can I do this, Let's do that, Let's do that.
I have to do them individually. I'm sitting here trying
to do all these little quick it's for everything all
at once and it's not working.
Speaker 4: Cool.
Speaker 1: Let this one at a time, all right?
Speaker 5: Uh?
Speaker 1: Okay, what did you get A fifteen? Your side is
definitely going to go first. Let me just fix this
real quick and then all right, that worked? Okay, good?
All right, um, let's do this. Allies go first. Moon.
It is your turn now, Moon. You've got some special bullshit.
You get to go special bullshit. You get to go
four times around, and you get to switch with the enemies.
Speaker 4: Oh yeah, hell yeah dude.
Speaker 1: So you get it. Basically, the way that it works
is it's your turn, enemy turn, your turn, enemy turn,
your turn, enemy turn, etcetera.
Speaker 6: Get four right?
Speaker 4: Okay, so hm, so I attack? Okay, help me help
me understand this. So I I.
Speaker 1: Get a target? Yes, like whatever you whatever you're doing,
they're crawling all over the place. It's really really hard
to see them.
Speaker 4: Okay, and I can hear them. I'm guessing.
Speaker 1: Oh yeah, probably.
Speaker 4: Okol okay, okay, I think I'm gonna go after there's
this one that doesn't look like it's really kind of
doing much in front of me, at least I think
it's one the closest one next to me.
Speaker 1: Yeah, they're crawling, they're they're crawling along the walls and
like they're headed towards you.
Speaker 4: Okay, got my hand on Death's Embrace here. Uh no,
I've got my hand Unbroken Revelry.
Speaker 3: And.
Speaker 4: I'm still squinting like girls can't see, can't see, Okay, okay,
and I swing Broken Revelry at what I think is
the one that's closest to me.
Speaker 1: Okay, yeah, yeah oof ruff roll Uh yeah. As you strike,
the ant has a surprising amount of dexterity. Is it
dodges out of the way. It's also really hard to
see it. It just kind of like falls into shadow for
a second and like clean blackness, and your eyes are
you know, they're trying to compensate, but it's just you
can barely see anything here. Moon. Okay, that's it for
your first turn. M all right. Uh, the one you
just try to attack is going to strike at you,
and let's see. I think this one is going to
do an slam, gonna throw an ant at you? How
dare you aunt? Okay, that is a that is a
I think it probably makes contact here, Moon, but you're
able to get raise up Death's embraced before you can
before it actually hits you. Playing and you just feel
like this heavy weight, you know, like it's it's a
very heavy weight strike on the shield and uh.
Speaker 4: Oh, and I kind of massage my bicep for a
second because it definitely went all the way back up
to the shoulder.
Speaker 1: Like, okay, your turn.
Speaker 4: This is almost an aameless endeavor because I really can't
see anything.
Speaker 1: But just as a heads up with your mechanics, you
have ultimate points now you've used one, but you have
a few things you can do, have your normal attacks,
et cetera. You also have effectively spells here.
Speaker 7: Moon.
Speaker 1: You use MP to cast spells if you'd like, or
you can use your special ability or other action that's
labeled there. If you go to the combat page, you
can click on the name of the spells and you
can see what they do.
Speaker 20: Oh okay, okay, oh my.
Speaker 4: Gosh, oh my gosh. Okay.
Speaker 1: These ants that are about the size of like something
in between like a it's probably they're probably the size
of like a very like a small car. And yeah,
they have like they have they're very like spherical in nature,
and they have two very long antennae. And then they
have what if with something that kind of looks like
candles that are growing from uh about midway midway through
their their sort of sphere like structure.
Speaker 4: I just make out these candles, and I think it's
the strangest thing. So I'm gonna take I'm gonna attempt
to not just slash at at the one that's closest
to me and kind of climbing up around and everything.
I'm gonna try and hit the candle specifically on on
this dude. Okay, that's right in front of me. Yeah,
and I'm gonna death embrace this hopefully or broken revel
read this, make a clean motion right across both candles.
Speaker 1: Oh that's a crit.
Speaker 4: That's a crit.
Speaker 1: That is a crit. Uh okay, let's see all right,
so you quit with broken revele. What opportunity would you
like to use here?
Speaker 16: Let me see, let me see.
Speaker 4: Get my hand Danny lift here, m hm. Opportunity opportunity, opportunity.
Speaker 8: I.
Speaker 17: Hmm, I'm gonna say that I'd like to scan this
creature and maybe discover a vulnerability if I can.
Speaker 1: Yeah, I think as you strike the creature, maybe you
hit some of the rock and there is a spark
that blossoms, and you can see that the creature immediately
recoils from what appears to be like a quick flash
of fire. I think they're vulnerable to fire.
Speaker 4: Hole to fire. And I quickly look at my my
spells here because even as Moon, I'm I'm I'm a
little dazed and not certain, like, oh, okay, this is
this is all right, Oh that's new. So let's see.
I just hit this guy, so I don't get to
go again, right, correct.
Speaker 1: You hit it, and you hit it pretty pretty solidly.
Speaker 4: Excellent.
Speaker 1: Okay, that's gonna be it for your turn. The ants
are gonna go, and just like their namesake, they will
bombard you with ant cannons. They're gonna launch ants right
at you. Okay. They there is some kind of projectile
that blast towards you. Moon. It's some kind of maybe
some kind of spit that they launch from their from
their probably from like their their backs or something, maybe
even their butts. As they blast this towards you, you
can hear it like like tear up the rock around you,
and that is a miss. And they just kind of
you can hear them like positioning themselves on the ceiling
and like on the walls and stuff as they are
fighting you. Okay, well see which one this one? Okay,
it is your turn.
Speaker 4: I am going to use powerful blast and I would
like to use this on multiple targets if I can.
Speaker 1: You absolutely can, Okay. So the way that the way
that this stability works is the more that you target
the and the less that each one takes individually.
Speaker 4: Okay, So just too for now the one that I've
been been hitting, and then there's another one that's kind
of crawling really close to it that I'm I'm eyeing
as well. So I'm targeting both of these, both these dudes,
let's see, And I'm gonna intake a lot of breath.
And I'm uncertain of how this really looks because I
haven't really used it before, but I know that it
is something that kind of feels.
Speaker 17: Like it just like this.
Speaker 4: This uh, this instantaneous, I don't know what, and I'm
trying to use this bad boy, how do I do this.
There we go powerful blast so and it just yes,
so a lot of light.
Speaker 1: You've got a sword now, and you can see like
I feel like you you channel mind points into into uh,
Broken Revelry, and you just kind of it's one of
those like aura strikes where you like rear back with
the sword and you channel all these mind points and
we can see this like electric sort of bluish crackling
build up into the sword and when you strike, you
strike at the air and you let this powerful blast
out and with this you just spend the MP so
you can click on yourself spend the NP and that's
in the chat there the spend twenty okay, and then
these two get just straight up forty damage. You don't
even have to roll to hit them.
Speaker 8: Nice yep.
Speaker 1: So this the massive like aura strike gets launched from
Broken Revelry and this is the first time you're doing this,
Moon and just this incredible strike is unleashed.
Speaker 4: Can I see anything happened.
Speaker 1: From this or yeah, it's illuminated. For like a brief second,
you see the ants sort of like up on the ceiling.
You see the one that that's close to you, and
you can see like it took like a big hit.
Speaker 4: I feel rejuvenated.
Speaker 1: Yeah, you can see the two that you struck with
that aura are seriously wounded. They're both still up, but
they're they look pretty hurt. There's probably like icker coming down.
You can hear them like definitely in pain. Okay, it
is their turn. Next one is going to try to
and canon you.
Speaker 4: Can I still brace with my shield.
Speaker 1: Uh so you so you no longer have your You're
you can't protect. Yeah, you can still guard, you can
always guard, but that you used your action already. Okay,
this is also a miss. So this more debris sort
of launched at you from this preacher and pang hits
your shield easily, and it is back to your turn.
Speaker 21: Oh my gosh, okay, okay, sake, there's gonna be at
least at least two there.
Speaker 4: Oh it's so gross down here. I study myself and
I call him again, and I prepare for another powerful blast.
Speaker 8: Okay, how many targets?
Speaker 4: Just the two in front of me?
Speaker 1: Okay, you unleash, spend your mind points as you strike,
and how do you kill them?
Speaker 4: You see this, it's even somehow brighter than the first,
this glowing, this unleashing from the sword. It lights up
the whole cavern and you see all the other guys,
all the legs everywhere, but the two in front of
me stop moving entirely and are enveloped in this glow
of almost a bluish orangish light. And you see their
little leggies come.
Speaker 1: Up their legs kind of like twitch as they.
Speaker 4: Fall from the rock twitch. Their eyes stop lighting up.
I suppose it looks like their candles are almost melting
as they are just heeling over.
Speaker 1: Okay, three of them are still up. That is it
for your turns this round, and next up on the list,
here is this one. Okay, this one's gonna go and
it will try to you and canon you another miss
this time. I think you just managed to get out
of the way here Moon, as it attacks. Uh, Okay,
that one has gone, and then the last one is
gonna go, and this one will also shoot some more
debris your way this time. I think the debris actually
makes contact with your armor, but Moon, you have like
heavy plate armor on it. It connects and you feel
the weight of it sort of puts you back, but
it doesn't inflict any any actual damage. Okay, you're around, I.
Speaker 4: Feel it like the chest plate, and it almost it
feels like it's like invigorating to my heart because it's
beating fast, not just from the fear, but also from
this battle. Because I can see nothing and all I
can hear is everything, and so I feel this pump
and pink and pink pink, panka pang on my heart
and I don't even I don't even resist it.
Speaker 1: I just.
Speaker 4: S and another powerful blast comes out of the sword.
Speaker 21: As oh, and you can see you can see this
one particular guy, one particular spherical boy up on the
ceiling takes the.
Speaker 4: Brunt of this powerful.
Speaker 1: Lost okay, uh, yeah, immediately you kill it? Moon, it
is you? How do you do this?
Speaker 4: I watch as broken revelry, there's this invisible air blade
chops it cleanly in half, and you can see and
almost smell this cock, some of the guts leaking out
onto the floor, and it's even more sulphuric than last time.
Uh rak.
Speaker 1: Alrighty, this one, let's removed.
Speaker 15: That one remove okay uh and let's see the one
in the front here is gonna go next?
Speaker 1: Hmm this one will I think, mmmm, I think this
one is going to you try and slam you. It
does that like super fast movement that insects can sort
of do, where it just accelerates very quickly and will
attempt to slam you. Okay, that is a hit for
twenty damage Moon. This time, the creature's legs get through
and it's pretty. It's lighter than you're expecting the creature
to be, but it still hits you with enough force
that it sends you reeling back and you feel a
hard rock before you and you accumulate like a whole
bunch of bruises from that.
Speaker 4: I pick myself back up. A couple pebbles lodged in
my boots.
Speaker 1: Didn't that work? Hmm, I don't know why that works. Uh,
I will do it manually. There you go, all right?
Uh you can see the I feel like the audience
can see Moon's health bar like like a little tiny,
like one little tiny. It's like when you when you
go up against your first chromatic boss in in Expedition
thirty three, like like a little half a sliver. Yeah, okay,
that is it for its turn.
Speaker 4: I picked myself back up and kind of shake off
the dust a little bit, and I look at what
else I have here, Because I've got broken revelry death
embrace and I I have Death's embrace in my hand,
but I want to stick one of these things. Man,
the more I think about it, the more the more
the blood pumps through my veins. And I can almost
feel this. It's like violence, and so I go searching
for it. I can't see it, but I've got broken
uvelry and I'm chasing after it. I can hear it scuttling,
and I target the first one that I find, but
I don't think I'm making it.
Speaker 1: Uh, No, that is a hit. And ye, so uh
you make contact this time with a Yeah, this one
you just stabbed directly?
Speaker 4: Stab it directly, Yes, like right through a shell. Almost
like you're you're like you're stabbing a like a Volkswagen bug,
you know, like right right through a windshield or something, right,
because it almost makes that same sound.
Speaker 1: Okay, and let's see this is let's see if the
damage works for this fix the damage on theirs. I
don't know why it doesn't work. Okay, Yep, that is
a hit. And yeah, it definitely like recoils and pain
from the strike. Okay, the other one's gonna go and
this one will be Uh, it's gonna go ahead and
blast you with and cannon. That is a miss because
her defense is just way too fucking high. As this one,
more debris gets thrown your way. Throw up Death's embrace,
which batters the rubble away. You're round, m or no,
I'm sorry, you still have a turn, you still have
two turns.
Speaker 4: I'm still scared because I can't see anything, and I'm
still relying on this but.
Speaker 6: Boom boom boo boom.
Speaker 4: That I'm feeling. But it's almost like a this dreamlike
state as I prepare myself again and I look at
both hopefully look at both of these these creatures, and
I prepare for a powerful blast on both of them.
Channel it, channel it, just like Karn said, and I
let loose another air wave that hopefully strikes both of
them in this powerful blast.
Speaker 1: Okay, immediately you can tell you've dealt like a pretty
heavy blow to both of them. Make sure you spend
your mind points. If you haven't yet, I'll just spend
twenty button on the bottom. Make sure you've got yourself selected.
Doesn't have to be targeted, you just have to be selected. Ah,
don't know why that's happening. Why did it just suddenly
start doing that. Who knows when I clicked it it worked.
That's weird. Okay, we'll figure that out later. Okay. Can
I have one more turn?
Speaker 4: Could I narrator? Could I refresh with that?
Speaker 1: Help? Or no? I?
Speaker 4: Okay, okay, okay, one more turn, and for the fun
of it, I take Death's embrace, and the first one,
the first one closest to me, I just try to
whack it with my shield, just to see if I
can do any sort of damage.
Speaker 6: Uh.
Speaker 1: Okay. So the way that this shield works is basically,
you sacrifice your own health to deal ten damage to
to something when you when you attack with a weapon.
So I imagine you can just sacrifice ten HP to
just deal ten damage.
Speaker 4: If you like, I'm gonna do it.
Speaker 1: Okay.
Speaker 4: Interestingly enough, I just batter the heck out of this
guy's face. And it doesn't feel as satisfying because there's
an immediate.
Speaker 1: Yeah you can like hell, yeah, you can feel like
you can feel like pain and like maybe some some
cuss and things open up.
Speaker 4: Oh and I looked out on my shield, what's your problem?
Speaker 1: Yep, you can see maybe some blood flowing into the shield.
Speaker 4: Oh okay, I don't feel quite as trustworthy as this shield.
Speaker 1: That is it for this turn. You're around your turn, and.
Speaker 4: I'm still feeling it in my shoulders. So I dropped
my shield entirely and straighten myself up for another powerful blast.
Speaker 1: All right, Just to be clear mechanically, are you dropping
your shield?
Speaker 4: Yes? Okay, And there's an this blade of wind, blade
of wind that cuts through the air.
Speaker 1: Another powerful blast is released, and you see both creatures.
Speaker 8: Fall.
Speaker 1: Kicker bleeds from them both as they twitch as they
fall to the ground.
Speaker 4: And I stand there and I listen for any other
crawling noises.
Speaker 1: Insight and insight open check.
Speaker 4: Eleven.
Speaker 1: You're the barrast whisper of breath nearby, and out.
Speaker 4: Of instinct, I is it to my left or my right?
You're right, because it's immediately to my right. I whip
around immediately to my right with my sword in my
hand hold, and relief floods through me. Sword back goes
goes back into a sheath.
Speaker 1: You have some skill and a lot of power.
Speaker 4: I say nothing.
Speaker 1: There will be more of these creatures, but as I said,
I will not assist you.
Speaker 4: I will be ready.
Speaker 1: A one you seek is the Queen.
Speaker 4: I breathe out a sigh of.
Speaker 1: Okay, there are lot other dangers as well.
Speaker 4: Follow, I will, and I prepare myself to go quickly again.
Speaker 1: As you are preparing yourself, Moon, you get the feeling
something inside of you because you've got a headache from
using so many mind points. You've used mind points before,
but never in this way, and you get the feeling
that you can make all that pain go away?
Speaker 7: Would you like to.
Speaker 4: Hm hm oh.
Speaker 1: Yes, you spend another ultimate point for recovery, and you
gain fifty mind points, and.
Speaker 4: I feels like I grew a second a set of lungs. Uh,
I'm sorry, tarn.
Speaker 1: Okay, sorries are for the week.
Speaker 4: Follow, I follow her.
Speaker 1: You rush in through the darkness and we switch scenes Infurnia,
we find bo Iris and enders. It is the following day.
You're on your way to the classroom or the exam.
We've had an opportunity to study some of the books
that we're given to you by the provisioner. Well, I
guess around town. Now do you share these reading materials
or do you buy a set for each? Just to
preface this, the required reading for the entrance exam would
have required Sorry, I need to look this up real quick.
Speaker 14: I one, two, three, war five six seven different books.
Speaker 1: Each one is priced at about twenty five to fifties in.
Speaker 13: It, we would definitely be sharing books.
Speaker 4: I have no money though, it's that's been in an articument.
Speaker 1: Yeah, there is absolutely a library for students students.
Speaker 4: Which is exactly why we want to be in school.
So does anybody have any enit?
Speaker 6: Well, I mean technically I have some senate. However it's
in another pocket.
Speaker 1: Oh I think I know what that pocket is deep
on the ground.
Speaker 7: I took out my bag and I throw it on
the table and then I have use for this.
Speaker 22: Anyway, we'll make four while we're here.
Speaker 4: Yes, are you sure how much?
Speaker 7: How this?
Speaker 22: There's several books, and how much is that going to be?
Speaker 6: Uh?
Speaker 1: So let's do an average then, So it's twenty five
fifty uh thirty seven zenate for each one thirty seven
times seven two hundred and fifty nine zen it would
be the total.
Speaker 7: Do you know have a sponsor?
Speaker 13: If I tried to perhaps schmooze the provisioner.
Speaker 1: Maybe So this would have been around Infurnia again, not
in the academy itself. You're buying from the shop around
You can always try absolutely and always try.
Speaker 13: Yes, I would probably try by firstly making it very
known that I have a huge love for books.
Speaker 4: I would be trying to.
Speaker 13: Make sure that it is very well known. I'd try
to see you if I could find some sort of
way to kind of shove in my love of literary
devices and all of this other.
Speaker 1: Stuff, and definitely heard it all before.
Speaker 4: Show her a wallet.
Speaker 1: Every student trying to get everything super cheap. Yeah, so
insight willpower. This will be an Insight willpower. Check and
this will be uh difficulty fourteen?
Speaker 4: Okay, well check Insight willpower. And you said fourteen, right, yep?
Speaker 13: I h Andrews, how much money do you have?
Speaker 7: Also, the bag is so to she'll find two fifty.
Speaker 4: We're nine off. I'm gonna use Uh what am I
going to use here?
Speaker 3: Okay?
Speaker 4: Well, firstly.
Speaker 1: I gave them. I gave them so many items too
to pick from. Like I've given them imagine you walk
like you're killing me. I've given them so many potentially
good items to buy in this place. You guys have
no idea, I mean.
Speaker 6: Do they know' have like a second hen bookstore? You
know when people graduate?
Speaker 1: Oh no, uh, well, we can find out who wants
to make the roll?
Speaker 4: That was Bo's question.
Speaker 6: Okay, what do I wanted to roll?
Speaker 1: This will be insight and insight? Uh, and you can
make this a group check, but Bo is gonna lead here.
Speaker 6: Oh okay, okay.
Speaker 1: Bo, your difficulty for this check is going to be twelve.
Speaker 6: Oop, let me console list then oops. I mean it
wouldn't have mattered because it's you're helping me out. But
you can roll again.
Speaker 4: That's why I'm crying.
Speaker 6: Oh that was a twenty two tens m.
Speaker 1: Okay, no if, but there's actually it's up to you
if you want to, if you wants to participate.
Speaker 7: I don't think so I think and just stand there
like a statue.
Speaker 22: Sure, oh you did another group check.
Speaker 4: I gotta roll again?
Speaker 6: Oh no, no.
Speaker 1: No, hell no, no, just just roll just so we
can make the thing advance.
Speaker 6: Okay, Insight insight difficulty twelve.
Speaker 22: And that would be a plus two for bonds.
Speaker 1: Yeah, it would be one.
Speaker 6: Well, I have none gold on me if you want that.
Speaker 7: Before before you give up anything. I think what I
would do it. I would just dump a bunch of
monster parts on the table.
Speaker 6: Is this breakfast at Yeah?
Speaker 1: You're trying to sell monster parts. Yeah, well no, I
don't think he's Yeah, he just dropped a bunch of
monster parts in front of you, guys.
Speaker 7: With thorns and thorns.
Speaker 1: What am I supposed to do with this?
Speaker 7: Components? Magical components sell books here, gentamental books.
Speaker 1: I go to another shop and try and sell them there.
I'm back when you have money.
Speaker 13: I think we have enough, though, right, we can always
make more. I count everything together. You said it was
two fifty nine. Yep, we have literally two hundred and
fifty nine.
Speaker 4: It's amazing here you go.
Speaker 1: By the way, I didn't figure I just did this live.
I didn't calculate any how much is in it you had?
Or I didn't look at any of.
Speaker 7: That before we started. Well, maryal how zero?
Speaker 4: Well it's going to pay for itself.
Speaker 6: With all of the free accents.
Speaker 1: So yes, technically, because you bought these books, you are
making the difficulty for your studying significantly easier. Hm.
Speaker 6: A tendril reaches out for some of the trash on
the table.
Speaker 22: Okay, so I think.
Speaker 13: How we would do things in order to study is
I'm very excited about all of this. And I mean
in Jean's real life, she was a librarian, so she
dealt with a lot of kids trying to help them
with their homework and things like that. So I think
I would take on the role of the tutor and
kind of just talk us all through everything and try
to make sure that everybody's on the same page.
Speaker 1: Fair enough, giving everybody a pep talk. Uh huh. I'm
trying to organize the structure of how you're going to study.
Speaker 6: Yes, all right, and as your familiar I will not approvingly.
Speaker 22: I just want to make sure everybody's amplet mm hm.
Speaker 1: Fair enough. Okay. So you have one night to prepare
for this exam and you are, uh, you're looking at
the books that you've purchased from the list here, and
you can see there's books about sort of general This
is like a lot of general magic stuff. Right. It's
kind of the equivalent of like a one oh one
course at a college. Right. It's like, you know, introductory stuff.
But there's also some stuff that is based around the
use of magic, and that's a little bit more advanced
than you're expecting. It's it's a little bit like reading,
you know. It's it's a little bit like the equivalent
of reading a college level book. When you're a child,
you know. It's that kind of It's got a little
bit of that feeling. There's like equations and shit in here,
and you're like, they don't even reference why these equations
are in here, you know. Yeah, and uh yeah. The
books break down into principles of probable pyromancy, uh, Spiritists
conversing with the beyond without offending it, the unstable art
of wild merging ether ether and you, a personal relationship
with cosmic forces, uh, the Summoner's pocket companion Ether, Thought
and mind Spike, an Esper's journal. So you think you
can cast?
Speaker 7: So I have a question if I am, if I
have a specialty in elemental magic and casting in general,
do I get a bonus understanding from all these I
mean I am a master amentalist.
Speaker 1: Yes, the Chimeritus, the spiritists, and the elementalist aspects of
your characters. It it's still complicated language. It's still like,
oh God, like this is heavy reading, right, Like it's
that it's that like, Okay, I get this, but Jesus Christ,
you know like it's it's it's cramming. You're cramming this
knowledge into your brains.
Speaker 13: If I could see about this, so I have the
spell acceleration, would I possibly be able to cast acceleration
upon myself in order to try to understand their material
or read through it more quickly as well.
Speaker 1: Yeah, but it only lasts for a little while. It's
a little bit like it's a little bit like sprinting
repeatedly over and over and over again. It's like doing
those drills like in basketball or soccer or something like
where you're running back and forth between cones, and yeah,
you're gonna get obliterated pretty quickly doing that. You can
absolutely do it, and it'll help you a little bit,
but I think that it's going to be a little rough. Now.
I would like to point out that each of you
now has a failure and success clock on your character sheet.
Should be on the left right underneath the actions failures
and successes. All right, let's see how the studying.
Speaker 7: Goes actions or stuff.
Speaker 1: No, so all the way on the left of your
character she gets on the stats page. But underneath the actions,
you've got two clocks. There can see failures and successes.
You've got three potential failure spots, and you've got six
potential success segments for your clocks. That means you need
six successes. To succeed in three failures, to fail each
your as a crew each. So let's see how the
studying is going to go. All right, now, there are
seven books here, and I'm going to pace these into
our group chat. Thank you. There you go, who's taking
what book to start?
Speaker 7: I'll do the pyromancy and the so you thinking.
Speaker 4: Can cast spiritus for me.
Speaker 6: I can't read.
Speaker 13: Yes, you can stop being such a baby, and we
got to work through this together.
Speaker 6: I'm not even part of this thing.
Speaker 4: And let us know if there are any important thing. Okay,
this one, and I slide the kamarras one over.
Speaker 6: To Okay, I coarly opened the page and go, mmm,
just pretend it's manga. Boldly we to a zuome. I
know what that is?
Speaker 23: This?
Speaker 1: I'm sorry, uh bo. When you open this, this is
like there's a lot of pictures, but there's also like
a lot of anatomy. Okay, And I know that Meyer
has studied quite a bit of anatomy books, so you
know that it can be a bit overwhelming just in
terms of pure memorization. And like you can see that
there's a sort of a list of various creature types.
So you've got beasts, constructs, demons, elementals, humanoids, monsters, plants,
undead and yeah, it gives you kind of like some
general information about each of them, and it is trying
to memorize all of this freaking anatomy stuff.
Speaker 7: Mm hmm.
Speaker 6: Okay, so let's get.
Speaker 1: Some rolls to start things off. Uh So, Enders you have,
you're trying to do two to start with? Is that right?
Speaker 7: I mean I was just trying to split the load
for sure.
Speaker 1: Okay, which one are you actually starting with? Okay? Piromancy?
All right? The Enders is doing the pyromancy to start,
uh Iris is doing spiritus and Bo is doing the
unstable art of wild merging. Okay, let's find out how
well you do. This is going to be insight and
insight and because these are your specialties, these are going
to be significantly easier. Now, Bo, Kai Maris isn't exactly
your specialty, is it?
Speaker 17: Well?
Speaker 6: I mean technically it is. I mean I'm not currently
mastered at it that I'm not level ten? Is that
what you were saying?
Speaker 8: Yeah?
Speaker 6: Meta, okay, fine, yeah, technically I'm a slime.
Speaker 4: Question before we start?
Speaker 13: Sure, now, would reading each book be considered what is
it a scene?
Speaker 4: Or would it be this entire thing considered a scene.
Speaker 1: Uh? I think so they're going to be roll checks
if that's what you're asking.
Speaker 22: Yes, and I have a spell that has to do
with the entire scene.
Speaker 4: So I'm just specifying.
Speaker 1: Let me see what the spell says awaken here.
Speaker 13: Okay, this is to raise one of your die sizes.
Speaker 1: I will allow it for the study session.
Speaker 4: I cast it on all three of us, so that's
going to be sixty mana from me. So I have
twenty seven left for today.
Speaker 13: Okay, so all of you, your insight is up. Make
sure you click that button. All right, everyone here, have
a little bit of inspiration.
Speaker 1: I might have to put your tokens down hold on permission. Yeah,
put your tokens down. There you go, and you should
be able to do.
Speaker 13: I also have support magic, which adds on to their
next role.
Speaker 4: I don't know if you want to allow that to apply,
but that is up to you.
Speaker 1: M You can't spell the targets one more alans if
you have an ergain yeah?
Speaker 13: Sure?
Speaker 1: Why not? Yeah? So you can each you should be
able to drag the buff onto your tokens from that
awakened spell. I think you can. You might be able
to just press it.
Speaker 6: But yeah, pressing at work, and I think I have
an arrow next to my ooh yes, M I.
Speaker 7: Not to select myself or something. I don't know.
Speaker 1: Yeah you might.
Speaker 13: Yeah, just click on yourself and then just check in
your your main tab there to see if your inside
die has a green arrow next to it.
Speaker 1: You have to click. You have to click on the
thing first. With a click on whichever die is going.
Speaker 4: Up, I n s up. It's the last one on
the right.
Speaker 1: The way there, okay, okay, uh yep, fair enough, okay, sommm.
Let's get some rolls. Uh what is their bonus for this?
Speaker 4: For our bonds? I have a plus two with each
of them.
Speaker 1: Okay, all right, so you get a plus two. Uh bo,
your difficulty is going to be twelve. Okay, Iris and enders,
your difficulty is going to be eight.
Speaker 6: Right, I'm gonna see both try and focus on this
book over here. But it seems to he seemed to
be like almost churning, like you know, doesn't have eyes,
roiling bubble, like a roiling bubble and like bits of
bo like kind of falling off, and he's actually going
to lose a third of his hit point here, and
then you kind of see what looks like a glassy
eye like show up on his forehead as he tries
to essentially mirror what he remembers a doom Gaze looking like.
So he can read this book and I've lost twenty
I've lost HP.
Speaker 1: Okay, fair enough, and you can do that. You can
do that with the ability. They don't have to be present.
Speaker 6: I mean like I have Doomgaze's spells. I can use
his spells whenever I want. I'm basically using a mutant
skill here, which is called but in English it's called theromorphosis,
to essentially just assume the shape of a or at
least like features of the doom Gaze eye his eyes,
and use his thee of form in order to read.
Speaker 1: Yes, you have learned this thethereo form, so you can
absolutely do that. Yep, all right, fair enough, uh okay,
and this let's see you said the doom Gaze, so
this will be.
Speaker 7: Do do do do do do do.
Speaker 24: Mm hmm.
Speaker 1: I need to find it where the uh oh, the Hexa,
not the doom Gaze. That is a spell.
Speaker 6: He is the creature.
Speaker 1: Okay, so this will be m mm hmm. This is
it's annoying. Uh so.
Speaker 6: Otherea say I for chat terratheria include batspurds, wind, insects,
and flying creatures like the heck's.
Speaker 1: I know if any other are gonna work here, I'm trying.
Speaker 6: That's fine.
Speaker 1: Yeah, I think it's just that one. I don't think
any of the other THEEO farms are going to apply.
Speaker 6: Unfortunately, that's perfectly fine. Okay, alrighty, So inside insight, yes.
Speaker 1: All three of eight, all three of you are doing
inside insight enders Yours difficulty was eight? Uh what am
I rolling open insight insight?
Speaker 13: Now just roll check difficulty eight and you get a
plus two. I got a seventeen on mine.
Speaker 6: I have a nine.
Speaker 1: Oh well, but you get a plus two, so that
be in eleven, which is still eleven. Uh, yeah, you can.
I think you can do it that way.
Speaker 8: Yea mm hmm.
Speaker 7: A fabulou. I'll spend a fabulau points for it.
Speaker 1: Three bo are you keeping your roll?
Speaker 4: Hm?
Speaker 6: I don't believe I have any appropriate speeches or traits
mm hmm yeah. My traits will actually go counter to
this if I try to use it.
Speaker 13: Fair enough, you could arguing for frank, because I don't
know his traits, but he could also technically invoke our
bond in order to add I could do that.
Speaker 7: I'm taking my fabul point back and doing that.
Speaker 1: No, no, you still spend the fabulous point, but you
evoke your bond and you add a plus one.
Speaker 4: Sure, and then you'll succeed.
Speaker 7: Mm hmm. Yeah.
Speaker 1: Sometimes that's the better option instead of just rerolling the
dice as you're trying for a crit or something. Yeah. Okay,
so bo add one failure iris and enders ad one
success to your clocks.
Speaker 6: How many faces? Is this clued? Have?
Speaker 1: How many phases?
Speaker 6: Faces?
Speaker 1: So that should be appropriate already. Okay, they're already set
up three and six. Ah, I see, Okay, cool, which
ever comes first? M all right, next book? What's everybody taken?
Speaker 7: Oh? So we're done with that book? All right, I'll
do so you think you can guess I'll do.
Speaker 4: The Esperus Journal.
Speaker 6: Okay, hmm, well I haven't finched with this book yet,
so I guess I have to keep doing it right.
Speaker 1: Essentially, it's you just you think you've got it in
that book, So it's time to move on to the
next piece of study material.
Speaker 6: Okay, Just nobody ask me any questions post the beginning?
Speaker 7: Are there six books? I haven't looked.
Speaker 1: There's a total of seven books.
Speaker 7: Okay, we have six successes each.
Speaker 1: Okay, okay, so you're reading, so you think you can cast?
Iris is reading the ether? Thoughts? Mind spike? Okay, and
what are you reading?
Speaker 20: Bo?
Speaker 6: What's left?
Speaker 1: Got? Principles of probable pyromancy? Spirituss you've got? You'll take
the twist?
Speaker 7: Wait, didn't already doomancy just now?
Speaker 1: Yeah, but you all have to learn stuff. You can't
just learn one thing each. Oh, this is a this
is an exams.
Speaker 4: This is bos I guess.
Speaker 7: Ah, okay, eight.
Speaker 6: Then I'll take the principle of a probable pyromancy.
Speaker 1: Okay, fair enough, all right, Bo, you have a little
bit of elementalist I think, right but nope, oh okay,
right right, all right, all right, gotcha, okay, both This
is going to be difficulty fourteen for you mm or
iris Uh, this is going to be um, this is
going to be difficulty twelve for you, okay, or enders,
this is going to be difficulty Well, really, all I
do is cast mhm.
Speaker 4: I could see the same thing Frank with my twelve
who's that?
Speaker 7: Okay? This is what is this inside insight.
Speaker 6: Insight insight yep, all right, watch this bam a fool?
Speaker 7: Hell yeah, well, I guess I could spend I five
was a point to add plus one?
Speaker 4: Right, it was?
Speaker 1: You got a plus two mod? There? What are you
doing that for?
Speaker 7: I'm only.
Speaker 1: So you're right, so you don't get any more mod.
That was for the first round of studying.
Speaker 22: If he uses the fabulous point though, he would our
bond strength.
Speaker 4: Oh yeah, it's it's weird.
Speaker 1: So you got a nine technically there?
Speaker 4: Yes, okay, well no so.
Speaker 7: Eleven still right?
Speaker 1: No, he's got a plus two mod he shouldn't have.
Speaker 4: You're still adding the plus two? Yeah, yeah, it was
for the.
Speaker 7: First role, for the first How do I make it
go away? Oh? I don't.
Speaker 4: You don't. You just don't add another Oh but.
Speaker 7: The insight up stays right.
Speaker 1: Yes, correct, the inside up stays. The mod is just
the bond. I'll just reroll it, okay. And you're using
you're using a trait to reroll this.
Speaker 7: In one?
Speaker 1: Yes, I am which trait are you using?
Speaker 6: Uh?
Speaker 7: By trait you mean identity? Right?
Speaker 1: Any of those is considered a trait.
Speaker 7: Oh, warrior mage, I'll take it, sure, Okay, I'm gonna
reroll the other inside.
Speaker 24: I believe sure want to do that by right clicking
or no, you should be able to do folk trade
to reroll, I'll be in.
Speaker 22: We roll both of them, really inquisitive tree.
Speaker 1: No kid asks you which you would like to yes?
Speaker 7: It does? All right?
Speaker 1: All right, that turns it into two successes. All right,
so Iris and Enders another success extra fabular.
Speaker 7: Point because I took it off accident. There we go.
Speaker 1: Now more one Enders and Iris. You've got one more
success to bo another fail? All right? Which book next?
Speaker 6: Which way?
Speaker 1: Now?
Speaker 4: Travel on a Summoner's Pocket Companion. I'll do.
Speaker 7: Huh ether the one about the cosmic forces? Okay, Ethan,
you hm, it's all about ether? H oh? Can I
get a bonus for no particular reason? See?
Speaker 6: Okay, First, I'm going to go ahead and read. So
you think it can cost to go back to basics?
Speaker 1: Okay? Fair enough? All right, Bo, this is difficulty fourteen.
Speaker 6: I love books.
Speaker 1: Let's see, Iris, you're reading the Pocket Companion. Okay, this
is going to be difficulty thirteen Enders, yours is going
to be difficulty.
Speaker 13: Well, I'll be forcing an opportunity here by using lucky
seven in order to make that three a seven.
Speaker 22: So I'll be taking the three, and I have.
Speaker 4: An opportunity, so I'm gonna pick.
Speaker 3: Advantage.
Speaker 4: Yep.
Speaker 1: Oh, because you switched the number.
Speaker 22: And you got two seven opportunities with the that's awesome.
Speaker 1: So holy shit.
Speaker 4: Uh okay, you to get a seven though.
Speaker 1: You said you want an advantage.
Speaker 4: Yes, I'm taking advantage.
Speaker 1: Okay. So advantage means the next check performed by you
or an ally will receive a plus four bonus. Which
is it?
Speaker 6: Uh me?
Speaker 1: Okay, fuck them? I got it. These are hard, sure, yep,
Oh it's hard. I haven't even told you what the
studying is going to do yet. Okay. Uh yeah, So
IRIS is going to succeed because of the lucky seven
and also get an advantage, so you get a plus
four on your next role Iris. Fair enough. Otherwise, Bo
and enders one fail each.
Speaker 6: Mm hmm do I fall asleep? I've got three fails.
Speaker 1: Uh, you've got three fails. I think we just see
this like steam sort of emanating from bow at this point. Uh,
Bo has fallen asleep. I think just you know, you
just you've slimed the book.
Speaker 6: Mm hm oh no, I've slimed up the book it
is slime.
Speaker 7: It's been been.
Speaker 1: It's me the book just oozing on top of the book,
like it's just bo Is just you know, it's kind
of resting his resting pose. It's like and it's you know,
it's the middle of the night. You're all cramming the
night before, the day before and the night before a test,
you know. Okay, Uh, fair enough, all right, bo Is out?
It is now Iris and Enders more the yep? All right?
Speaker 6: Uh?
Speaker 1: Which book is next for the two of you?
Speaker 22: So you think you can cast?
Speaker 7: Because I'll do wild parching since.
Speaker 6: You'll blow up the book?
Speaker 4: Yeah, no more.
Speaker 1: Okay, let's see so well you did? Uh? Which one
are you reading right now? Anders?
Speaker 7: Wild Merging?
Speaker 1: Okay? All right, fair enough? Difficulty fourteen for you? And Iris?
You're doing so you think you can cast?
Speaker 4: Indeed?
Speaker 1: Ye? Okay?
Speaker 4: Uh?
Speaker 1: Iris? That is going to be difficulty twelve five.
Speaker 7: I have no interest in this, ye Why did they
do that?
Speaker 25: Oh?
Speaker 1: It's so much anatomy. It's just like overwhelmed. It's like,
oh god, oh.
Speaker 22: What time is it?
Speaker 1: It's getting so late. You feel you feel the weariness
building up. Enders. Iris is still hanging in there. Next book?
Speaker 7: Uh, yes, I'll be doing.
Speaker 25: The S one pyromancy okay, joke, all right, difficulty fourteen
I think for both.
Speaker 4: Of you, and twenty three success and actually I'm gonna use.
Speaker 13: My lucky seven here, all right, in order to swap
out what is it the eleven?
Speaker 19: Yeah?
Speaker 13: Wait, hold on, If I do a three in the
twelve spot, that's gonna be fourteen.
Speaker 4: I'm gonna swamp and take that twelve.
Speaker 1: Holy shit, all right, mine insanity?
Speaker 6: But uh, she's crazy, so you.
Speaker 1: Can't actually Uh so that's once per scene. We decided
that this. Yeah, it's once per scene.
Speaker 4: Okay, Sorry, my bad.
Speaker 1: Uh sorry, you don't get to repeatedly use that ridiculous ability. Okay,
but a twenty three is still insane? Wow? This this
is like a you're breezing through this. This book, irish
makes total sense to you. You'd probably be a pretty
good elementalist if you if you decided to do that.
Speaker 7: Okay, Uh, I have a fabulous point, but I'm not
using it.
Speaker 4: I'm all out.
Speaker 7: I'm should I use it though, it'll be your last fail,
right if you don't. If I don't, But what if
this is just a test taking posts? Isn't I actually
physically doing magic. Yeah, no, I'm getting frustrated. This is wethless.
I understand the way magic books. I think I get
distracted by the taste on the air, particular magical. I'll say, Aura,
and I start to just stand up and walk in
the direction and open the door. Okay, and just stare
outside the door.
Speaker 1: Sure, it's you've been studying for hours and it's a
cram session. It's super tough, it's super hard to maintain concentration,
and eventually it's just too much information. Okay, enders has
finished and you've gotten another success there. H Okay, you
were at four of six successes one fail? Which book next? Iris?
Speaker 3: Uh?
Speaker 13: Well, I think Wild Merging is the only one I
haven't touched.
Speaker 1: I think you still had one more. I think it
was uh Ether and You.
Speaker 22: Oh yeah, you know what, I'll do that one.
Speaker 1: I love point entrop Ether and You, and you've got
the Unstable ro all right, uh o kidoki, let's see.
Uh so this will be difficulty thirteen.
Speaker 22: Seven failure. That's two fails.
Speaker 1: Okay, yeah, uh another fail alrighty and the last book,
the Unstable Art of Wild Emergings fourteen.
Speaker 4: If I were to spend.
Speaker 22: Some of my last bit of MANA to accelerate.
Speaker 4: Would that lower the DC at all?
Speaker 1: Yeah? Lower it, lower it.
Speaker 7: I would be completely out of mana.
Speaker 4: It's better than failing.
Speaker 7: I don't know.
Speaker 4: Is we're going to sleep soon?
Speaker 23: Right?
Speaker 1: Okay?
Speaker 22: So what difficulty then would you say?
Speaker 16: Well, said the MANA.
Speaker 1: Twelve?
Speaker 4: You said, okay, twenty one success?
Speaker 1: Christ holy shit? All right, so you didn't fill up
the success clock, but you didn't fill up the failure
clock either. You feel like you got some good studying
in it, and you just kind of pass out on
this book, Iris, as as the night starts to take hold,
now I need to get up pretty early do this
test Anders. You could probably hear Iris like pass out?
What do you do?
Speaker 7: I'm thinking about breaking into the area where all the
grimoires are trying to hold back, because I think this
is all worthless attempt is it took money, it took time,
and that was time we could spend breaking into their
place and taking what I want. Is that's what I
would do. But I think right when I take a
step out the door and look back at I take
a I believe she's probably laying down, like you know,
I take a look at her hand, and see the scarring.
Am I giving it an emotional trigger from it? It's
more like you step in and I close the door,
and then I just go sit on the bed, place
the books next to me and think about absorbing the
knowledge and trying to sleep.
Speaker 1: Okay, there is probably a horrific like magical ringing sound
that wakes people up in the morning in the school.
This horrific, annoying ringing noise like a horrible, horrible old
school alarm clock that had that little hammer that went
back and forth between the two fucking between those two
bells on top. Sounds a little bit like that, and
you all kind of like wake up horrifically with this.
Speaker 7: I would say, I'm already up.
Speaker 1: Okay, Iris, please make a mite and willpower role. This
is gonna be difficulty twelve seven. Okay, that's rough.
Speaker 6: Uh.
Speaker 1: So you're gonna reclaim half of your mind points, I'm
gonna say, instead of the full amount for the rest
mm hmm uh enders and bo uh. If you spent
any mind points, et cetera, you have considered you are
considered rested. Iris blew through spells and everything yesterday cramming,
and you went to bed pretty late. I think this
is just taking a little bit of a toll on
you here, Iris. Okay, you should be able to just
hit you see that that center button, that little up arrow.
You should be able, I think, to click on that
to give you exactly half nine points. Okay, this horrific
ringing is going off. As the school begins to get
ready for the day. Iris is awake with a jolt
book stuck to her face.
Speaker 7: I'll be standing above her, staring at her, all be
saying anything though.
Speaker 6: What.
Speaker 4: Hi, good morning? Yeah, we gotta go.
Speaker 7: They're almost late. I didn't want to disturb.
Speaker 13: You, and I put myself together and I run out
the door to wherever we're having the exam. I'm not
waiting for anybody.
Speaker 1: Old. Well, that will be.
Speaker 23: Fine, don't really okay, oh okay, hello guys.
Speaker 1: Iris. Iris like she looks like she used for speed Anders,
probably walking casually. I imagine, right, still worry.
Speaker 7: In the world.
Speaker 6: I kind of schlock off to him. I suppose I
can still see him.
Speaker 1: Sure, and you head to the classroom. Outside of the classroom,
you can see Professor Dross waiting. Good morning, Professor, good morning.
I'm surprised you actually showed up.
Speaker 6: Study yes to.
Speaker 4: The best of my abilities. That was a lot of
material to handle in one day. I didn't realize that
the entrance exam.
Speaker 1: Was so close. This is a special occasion. There are
others that are taking the exam, however, some that view
this academy as some sort of side quest. Inside the room,
you can see four individuals. There is, oh gods, an
annoying looking elfman with long hair. You can see a
woman with red hair sort of looking a bit frazzled.
There is a uh. There is a luminarum uh man
sitting in a desk, and then there is a uh.
Then there is a h the beefyest looking elf you've
ever seen covered.
Speaker 4: In front locknar beefy or a little less.
Speaker 1: Oh like super beefy and looks like piste off.
Speaker 16: Oh.
Speaker 7: And then taking an exam is odda.
Speaker 1: There they are amedial students. We're going to see if
they are going to stay in the school or not.
Speaker 7: Your reputation is on a line today, Yes, don't dispar Look.
I look at bow and then I got sit down.
Speaker 6: Whoa, whoa, I'm only even taking this test.
Speaker 7: Oh. Then I expect half my money back. And then
I walk over and I said, down here, Hi, yes,
just there's fine.
Speaker 13: I sit at the front of the class, right in
the middle, near the teacher's desk.
Speaker 1: And yes, as you uh, as you sit down, Yeah,
you can see these other these other four idiots just
kind of looking like they're like the woman with red
hair is uh, sweating a lot, looks really uncomfortable and
very nervous.
Speaker 7: I'll sit next to that one.
Speaker 1: Yeah, okay, fair enough. And then there's this elf that
looks very like nonchalant. He's just kind of eyeballing each
of you and definitely making like suggestive sort of facial
expressions to everybody as you walk in. Oh, hello, there
looks like there are some other remedial students I see, professor. No,
they are seeking entry into the school. But I thought
that the entry exam was well. I thought that was
all scheduled to be significantly earlier in the semester. Oh well,
it doesn't matter. Look at you. Who's the first to
walk in me?
Speaker 7: Okay?
Speaker 1: Wow, I love your hair, Thank you.
Speaker 4: I slept on it.
Speaker 1: Well, don't worry, it works with your face.
Speaker 6: Hmmm.
Speaker 1: Why don't you come and sit next to me?
Speaker 4: Oh no, I prefer to sit at the very front
of the class.
Speaker 1: All right, no problem, we can talk after we're done
with the exam.
Speaker 4: He's very nice.
Speaker 19: You're very nice.
Speaker 22: And I go to the front and I sit at
the front.
Speaker 1: My name is Dicker, and there is one Dicker.
Speaker 7: My wound hurts. Don't have a talk to me again,
and then I won't sit down. Listen, I'm in pain.
Speaker 6: You who came in second unfortunately?
Speaker 1: Okay, Oh, look at you. You're a very handsome man.
Oh I love your outfit. It's so wonderful to compliments
your face and everything. Did you see it?
Speaker 7: The last friend I had killed me.
Speaker 1: I don't know what you can think.
Speaker 7: About his boiling them in a volcano?
Speaker 1: All right, this is kind of a vibe, though, I
have to be honest.
Speaker 7: Do you like it? Hut?
Speaker 1: Oh? Who doesn't?
Speaker 7: Are beginning to cast a level ten element to the spell?
Speaker 1: Yeah, professor drops no fighting in the class.
Speaker 7: I was just going to show my aptitude early on.
Speaker 1: Unnecessary. The exam will show your aptitude. Just fine, It.
Speaker 7: Snuffed the spell and goes stand next to the redhead one.
Speaker 1: See me, She's like she's kneating her hands together. So
what are you in for?
Speaker 7: Moral support? And then leaning I was thinking about stealing
everything inside of the library. They have grim watts.
Speaker 1: They have a lot of grim waters, but they're also warned.
Speaker 7: It's okay. How much manner do you hold?
Speaker 18: Man?
Speaker 8: Huh?
Speaker 4: Will you want with a number?
Speaker 7: Yeah?
Speaker 4: I don't know.
Speaker 7: And it almost looks like a smile, but it's not.
But I sit down next to them.
Speaker 1: She says. My name's Percy.
Speaker 7: They call me ends.
Speaker 1: Well, let's hope this isn't our final day.
Speaker 7: I've seen dead.
Speaker 1: Get it because names enders? I'm sorry.
Speaker 7: Oh that was supposed to be hilarity.
Speaker 2: Huh.
Speaker 1: It doesn't usually work out, but I try.
Speaker 7: Huh hah huh, Yes, I get it.
Speaker 6: She sighs deeply as bo enters schlucking, maybe like twenty
seconds later, way up.
Speaker 1: Oh oh, why is this part of the practical exam?
Speaker 6: Hi?
Speaker 4: Oh my friend?
Speaker 1: Oh it's horrible.
Speaker 7: Oh what you're like killing?
Speaker 4: Don't touch him?
Speaker 7: Oh that will be interesting.
Speaker 1: There's some sort of monstrous entered and that the beefy
looking elfist stands up abruptly.
Speaker 4: That is my familiar.
Speaker 1: Do not touch him, familiar, challenging me.
Speaker 6: No, I try, no, I try and lower myself even
load to the ground and make mirror, meow, noises me
me ow mea mea meo meow, and I kind of
just I guess. Flow towards Iris is slowly and unchallengingly
as possible, whilst they're going Hi, interesting.
Speaker 1: Lot, you are.
Speaker 7: You content?
Speaker 6: Me a challenge them back into the body. Thank you.
They're called pseudopods, but you can call them whatever you want.
Speaker 7: Big boy.
Speaker 6: And I keep going towards Iris.
Speaker 1: Sure, professor, uh are we uh? Are we allowed to
use any uh any study materials or anything here?
Speaker 8: No?
Speaker 1: No, this is an exam, so nothing then okay, fine, mh.
You can just see this person just barely above the table,
just like nose and eyes above the desk.
Speaker 7: Is that another slot.
Speaker 1: Clearally sitting on a few books. No, no, I'm not
a slime.
Speaker 4: Oh you've got this. You don't need any extra reading material.
Speaker 13: Disuse your your your brain and your your vast amount
of knowledge.
Speaker 4: I say, looking at this person.
Speaker 7: Do they only have to take half the exams? I say, yeah, okay,
half the person?
Speaker 1: He is a short joke.
Speaker 6: It's a welcoming hello, ha ha ha.
Speaker 7: I looked towards the red haired one slowly, she's a
challenge you are you going to take that lying down?
Speaker 6: Whoa in.
Speaker 7: Wall?
Speaker 1: Hidden? I don't know about that dog. Maybe maybe we
just take these Amma, I can cur All right, everyone,
it's time to see how smart you are.
Speaker 4: Na mirror ilmat to eat. I know you're.
Speaker 1: Hello. This is Wax Stephen from table Story. If you
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