Speaker 1: Nothing, nothing can possibly make me happy.
Speaker 2: Does it make you happy that we're live right now?
Speaker 1: You son of a bitch? Why didn't you tell me?
I told you to tell me. Hello. I guess we're live.
Maybe I don't know how to know. There's no red
light or anything. Hi, thanks for joining us. This is
Shadow Run and paid at Season two, episode one, the
pro luck. It's called now tonight with a comment between
the two words, I'd like to subtitle this season tramps
like us because I can so. Hi, I'm adam, I'm
gonna be your game master through this and you're stuck
with me, so buckle up. I've got a wonderful cast
of people here today. I've got the returning cast of
the first season. I've got a new face that I'm
not sure if you can see them or not yet,
but it's Rick and we've got I don't know if
you can see him. I don't I don't know anything.
I'm going in blind. Ethan is also here, whether or
not you can see him. Ethan is going to be
our sound tech kind of dude, our moderator producer. Whether
or not you can see him, let me tell you
it's a handsome fella and I think he's already doing
his magic. So thank you guys for being here. I
guess we're gonna kick this off by going around having
everybody introduced ourselves. Tell us what you've been up to lately,
where you're from, not like your physical location, but you
know where other people might recognize you from, and your
favorite thing about Shadow Run. And we're gonna start with Chris.
How's it going.
Speaker 3: It's good. Thank you for having me back for this episode.
Most people here probably recognize me. I'm the main force
behind Dragon's great gaming. We're coming at you with season
two of pay Data Long Overdue. You've probably seen me
just about on every show we've done, aside from a few.
I'm only gonna be here for this episode. I'm not
gonna be returning for the entire season. So if you
enjoyed Knuckles, I apologize, but he's just here for tonight.
But yeah, we got a plum plenty of other stuff
going on on the channel to check out, so keep
that in mind.
Speaker 4: And my favorite thing about Shadow Run, I like the
amount of options there are for creating a character between
all the gear and the the augments and the spells
and stuff like that. I like games that are crunchy
like that, so I think more, more options is always good.
Speaker 1: Ran, Well, thank you for being here. You're joining us
all the way from the internet, so thank you. Also,
all of us are on the internet right now, so
that's great. Next in line, we're going to go in
order of whatever I feel like saying. I got a
couple of shoans at the bottom of my screen, so
we're gonna go left to right on those.
Speaker 2: Scar.
Speaker 1: What's up man, how are you doing all right?
Speaker 2: Yeah, I'm in a hotel right now. Sorry that we
don't have our name plates for this episode. I'm I'm
out of pocket literally on that. But yeah, I did
what I could with what I had. But yeah, I'm
excited to play, excited to get back to Mantis and
uh yeah, what was the what was the question? What
was the main question?
Speaker 1: Uh? Well, first off, how far from home are you
currently in your hotel?
Speaker 2: I'm in New Orleans right now.
Speaker 1: Oh nice, Red, enjoy it while you can. It's great.
Speaker 2: We're here and I have to come here periodically, especially
sometimes on last minute notice like today.
Speaker 1: Okay, Well, thanks for making it all the way from now.
It's what's your favorite thing about Shadow Run?
Speaker 2: I like the incorporate, I mean, the general incorporation of
of D and D fantasy aesthetics into cyberpunk. Dragon Door
corporate leaders, elves can be biker gang members. It's just
it's just fun. It's just fucking fun.
Speaker 1: It's just good fun. Next up, we've got Sean.
Speaker 2: Hi.
Speaker 5: I'm Sean. You may have seen me on a whole
bunch of things that this podcast does, and nice a
couple of other podcasts. Yeah, I'm gonna be playing volt.
I just want to shout out to Scott in the chat. Hey, buddy,
hope you're doing well.
Speaker 1: Oh hey, ye, Scott's here.
Speaker 5: Favorite thing about Shadow Run I just like rolling big
numbers of dice and seeing all the sixes and then
rerolling them if I'm unhappy with the result.
Speaker 1: Nice, awesome. Uh, Aaron, you're next in my stack o pictures.
Speaker 6: Oh nice, that's me.
Speaker 2: Hi.
Speaker 6: My name is Aerin, also known as Poultrygeist. I'm reprising
my role as Jacques Millard aka Ford, and you've probably
recognized me as the GM and Sins and Consequences. I
was a player in Heart Rhythm. I was here for
the last Shadow Run pay Data, which you made her.
You should probably be hopefully aware of. Yeah, and yeah,
I'm I like Shadow Run. I just like to stick
it to the man. I like being able to drive
cars and cast spells. Though I might personally can't do that,
but I have the option to if I wanted to.
La It's just a fun game.
Speaker 1: This one cool awesome. Well, thanks for coming all the
way from Canada. Next up again. I don't know who
you can see and who you can't, but Rick is
up there. He's on my screen, hopefully he's on yours. Rick,
with your new hairstyle, I'm gonna put this out there.
You look vaguely like John Burnhal the Punisher.
Speaker 7: I appreciate that. He's one of my favorite actors.
Speaker 1: Oh there you go. All right, So hey, Ray, thanks
for joye. Tell us where you're from, what you've been
up to lately, and what your favorite thing is about
chatter run, and give us a tiny little taste of
who your character is.
Speaker 7: All right, I am Rick Tanta.
Speaker 8: I am from as the six World turns too. He
shadow on podcasts also, and Adam worked together a few
times on the Mixer Files.
Speaker 7: Which is pretty much how we got to know each other.
Speaker 8: And yeah, I'm I'm getting the question.
Speaker 7: Now that I'm streaming.
Speaker 2: There you go.
Speaker 1: What tell us a little bit about your character a
little bit and what's your favorite thing about Shadowrun?
Speaker 8: All right, Yeah, my character is at most Vasilos. He
goes by doctor Howitzer. He is a child prodigy doctor.
He is an orc, and he is in charge of
his family. And it's sort of a begrudging shadow Runner,
so it should be fun.
Speaker 2: All right.
Speaker 8: What's a good thing about shadow Run is I'm basically
just gonna echo chamber. I love that it's D and
D fantasy in the modern world, and I like that
it's our world, so I can bring in a bunch
of jokes from everything and it's great.
Speaker 2: Cool.
Speaker 1: Well, I'm Adam. Hello, I'm gonna be your game master.
I've been in some stuff. You may have heard my
voice on things. You may not have a lot of
Shatter Run things. But my favorite thing about Shadowrun is
the way that it can bring friends together to enjoy
a game. That's my favorite because I'm cheesy like that.
So let's kick this thing off. If you were here
for the ending of last season, we did a couple
of mid credit scenes. Today we're basically gonna kind of
pick up with that stuff. Go into those a little
bit deeper. Set up our prologue so that everybody knows
what the stakes are and what's going on with this season.
We're gonna kick this off with knuckles, all right, let
me transition to our next scene. Hopefully this works, right?
Do you see your character on there?
Speaker 3: Oh, let's up in. It is just a black screen
for me.
Speaker 1: Okay, well, it should be just a black screen for
most das. Let's see. Oh, you know what this is
because it's not tagged to your dude, Let's do that.
Speaker 3: That's what it feels like, Sean.
Speaker 1: How about now?
Speaker 3: Yes, I can see my token on a map?
Speaker 1: Okay, rad Is there a way to make it so
that the audience can see.
Speaker 3: That if we had a camera, if we had a
camera set up for it on?
Speaker 1: Okay, I don't know how to do that, all right,
So anyhow we do. You're sitting in your apartment, tiny cramped,
it's got the fold down cut, You've got your feet up,
you got your boots off, you relax, You look out
your window and you see the street below. You're up.
I don't know, man, like the thirtieth floor. You see
the street down below, and you see somebody gets shot.
It's good to be home, good to relax, recline. You're
watching the Trio Spin it Up, watching your favorite whatever,
whatever kind of sitcom thing that you're watching. Let's say
it's My Troll Dance, right, and you're just enjoying being
at home and relaxing. You hear a thump, a thud,
a banging from next door. Your scream and stops. Good
less noise. You hear some more racket outside. Let me
get a perception roll from you boy, Okay, hits three
hits nice, So you hear some noise, You hear the
slamming and the bumping and the scream, and the scream stops,
and then you hear a door open, and you you
hear some jingle jangling, and you hear footsteps outside of
your apartment door. With those three hits, it sounds like
there's I don't know, one, two, three, So it's like
there's at least four people out there.
Speaker 3: Does it seem like they're standing at my door just
moving past it?
Speaker 1: But it's hard to tell what are you doing?
Speaker 3: I assume this is pretty typical to hear all this
kind of racket in my shitty apartment.
Speaker 7: So probably just sitting back. Just keep watching.
Speaker 1: Okay, there you go. The door bursts open. Let me
move these guys into position here. Nice sound effects are working.
I love it. I'm gonna change their layer and they
go into the token layer and then boom, it didn't work. Open,
Now it worked.
Speaker 3: Okay, there we go.
Speaker 1: Door opens, so you should be able to see some
of these dudes out there. These guys all have like
fucking Halloween looking face paint, skull face paint, and smoking
cigars and they all look cracked out. And one of
them kicks the door open and he's like ah, and
then they're gonna rush in and try to attack you.
It's really really cramped in there, so that's good and bad.
You're not gonna be able to dodge while you're in
there in this tiny environment. Unfortunately, though, you you're just
kind of hung out, so you didn't grab anything. You
didn't prepare yourself very well. So I'm gonna just assume
you still got your armored jacket on, because you know
it's fashionable. I suppose, but currently no weapons. We're gonna
kick in to a combat mode, so have your character sheet.
I'm stuck on the carc Why is this moving around.
Let go, ah, there we go. Okay, have your carreag
sheet ready and I am going to launch the initiative tracker.
I have not used roll twenty in a long time.
Turn order. There it goes. Okay, so you should be
able to select your token and then roll your initiative
to put them in.
Speaker 3: Where is initiative on the character show? Here it is?
Here we go. Hey, double digits, that's a good start.
Speaker 1: Double d's so that doesn't matter in this one. Don't
worry about that though. So in this you get additional
actions based off of your initiative dice, and each die
provides you with an extra minor action, So you start
off with one major and two miners if you have
an additional die, So if you have two dice, you
have an additional miner, so three three, And if you
have four miners, you can trade them in for a
major action, so you could shoot twice whatever you are up. First,
these guys are gonna be count as goons. They're a
goon squad, so they will do a single action, but
it's modified by the amount of them that there are,
so they are not acting first. Yeah, they're they're gooning.
Do they do gooning. So you are up first. They've
just kicked in the door.
Speaker 3: Do the guy that's standing in the door does keep
your armed.
Speaker 1: Absolutely with what? So the guy standing in the door
is holding on to a baseball bat. There's another guy
that's over his shoulder with a Where the f bomb?
Did they move stuff?
Speaker 2: Is it?
Speaker 1: Yeah? So it looks like they have baseball bats. And
one of them's got a crowbar. Oh you got a
guy with the two by four some nails in it.
Speaker 3: Okay, nice, Well I will shrug and go goddamn crackheads,
and I'll you know, reach behind the chair, under the
under the bed and pull out the wrench. Okay, you know,
because we're going to have a fair fight until things
get out of control here. And I think what I
would like to do is, if I can, I would
like to run forward and smash the first guy in
the doorway with the wrench.
Speaker 1: It's right in the doorway. There's nowhere to run. This
is such a tiny, tiny cramp space. Think of it.
It's I think it's like two square meters or something
like that is the size of your apartment. It's fucking tiny.
So you get up the door bashes in and when
it swings in, it it smashes into the trid player.
Part of it breaks, so you're getting just fragmented holograms
of the troll who's all like and it's shooting out
sparks and shit. You grab the wrench. You're on your feet.
So you got a miner and another miner, so you
have I believe at least one major action. So if
you want to attack, you can go for it.
Speaker 3: Okay, yeah, I well I'll do that. Okay, boom, two hits.
Speaker 1: Two hits, all right, let me figure out how to
make these guys defend. I believe it's here somewhere under
defense boom. Okay, so what is does it show? Yeah?
It shows your attack rating on there as a whopping twelve.
Their defense ratings of five. So you gain a point
of edge for this. They got three hits, so you
do not succeed. But with your edge pool you can
spend it to do cool stuff so you can.
Speaker 2: See.
Speaker 1: Is there a table for edge. There's not a table
for edge. You can use four edge points if you've
got that many to reroll all your misses. You can
use one of them. I believe to reroll one of
your dice or one of my dice, and then a
million other things that you're not gonna get to do
because you're only here for one sash.
Speaker 3: I say, I have a total of three edge, and
you said I just gained an edge.
Speaker 1: You got an extra one, So you've got four currently, okay,
and I.
Speaker 3: Assume these are once per session. I can use them.
Speaker 1: It comes back, it comes back after the scene. Oh okay,
so I have four edge for this scene currently. Yes,
anything that you have above your attribute disappears at the
end of the scene. But if you're below, but we've
got it refreshing quicker because of special optional rules.
Speaker 3: No, I won't use any edge right now.
Speaker 1: Okay, so you fail. We're gonna move on to the
next part of initiative, which is them. So the first
one reaches in and starts swinging. Let's go, I'm gonna
roll my attack. Okay, not too bad, only three hits,
but no, I'm sorry, zero hits total trash. Okay, zero hits.
So they're smashing into stuff. The guys are just like
some of your shit gets broken even more as they're
swinging in, You're dodging and pairing and weaving and stuff.
You get a little peek outside of the doorway, you
see that there is some flickery lights out in the
hall and a couple more of these dudes behind a
lot of rockets.
Speaker 3: Okay, tell how many?
Speaker 1: It looks like there's four of them from what you're
able to make out.
Speaker 9: All right, expect you all right, Well, I'm gonna try
to smash one again if I can.
Speaker 1: You can give it a shot.
Speaker 3: How how can I? Is it possible to get an
additional action here? So I can make two attacks in
some way?
Speaker 1: Uh, if you've got enough initiative dice, you get an
extra attack. But or you can trade in your four
miners for a major. But I think you're rolling what
three dice or two dice? What do you get for
your Okay? So yeah, you've only got the two miners
and the one major, so you can't do extra attacks, gotcha?
Speaker 3: Okay, I will just uh take.
Speaker 7: Take a whale with this guy.
Speaker 1: Okay, go for five hits, much better. Okay, they're gonna
try to evade with a defense roll zero. Oh mine,
that is terrible. Okay, So yeah, you get them full on,
So five hits and they're gonna try to soak some damage.
Here with the bud day we'll soak there it goes
one hit, so that's gonna be four stun damage.
Speaker 6: All right.
Speaker 1: Okay, So the guy that you hit with the wrench,
you hit him right above the eye and tear off
some skin and there's like a bunch of blood that's
stripping down into his eye and he starts screaming. He
drops to the ground, he drops his wrench and he's
rolling around and the other ones are like, get off
you loser.
Speaker 3: Fight fight.
Speaker 1: It is just one guy. We can take all of
his stuff. And the next one moves up and tries
to get you. So we dropped down to three of
these guys. So they're gonna do a worst job of
beating you up.
Speaker 3: All right, So that guy is like effectively out of
the fight.
Speaker 1: Yeah, okay, he failed his composure, so he's just like
rolling around. He's just gonna be doing that for a while.
There we go, next one. We got a single hit.
That's not great. These guys are doing trash.
Speaker 3: How do I defend myself? What do I do?
Speaker 1: You should have a defense button.
Speaker 3: There we go.
Speaker 1: It says you got dr eleven and then defense right
next to it. Yep, So dr is your your defense rating.
So your defense rating is more than four points higher
than their attack rating, which means that you gain another
point of edge. Okay, so you're currently at five points
of itch and.
Speaker 3: I've got four hits on my defensive role.
Speaker 6: Okay.
Speaker 1: So the guy that squeezes in it's trying to hit you.
He's got like a nail board, a good old fish
and nail board, and he's swinging it at you, and
you're able to like step away, step away. You know,
you're evading it very successfully, surprisingly in this tight corridor.
Go one more round here, so back to you.
Speaker 3: All right, Well, as that guy whiffs, you know, I'll
I'll take the ranch of basically just try to smash
him right in the side.
Speaker 7: The ribs.
Speaker 1: Four hits, okay, pretty solid, pretty solid, let's rule defense.
I got one, so that's three nets, so that's yikes.
All right, I'll go.
Speaker 3: This one's for Howie Boom.
Speaker 1: All right, let's try to soak and he soaks one,
so yeah, that's uh geez. Another one bites the dust.
Zero hits on the resolve. He's gone. So you dispatch
that guy. You crack him also in the head and
he topples over and they're like, oh, guy, we picked
the wrong guy. We picked the wrong guy. We gotta
get out of here. And the other two move out
and start trying to run. So let's get rid of
two of these guys on the screen. And this guy
is going to go this way and this guy is
gonna go this way too. There we go. So there
you go. You should you can still see on your screen, right, yeah,
there we go. Uh they start running to try to
get away.
Speaker 3: Oh, well I chase them.
Speaker 1: Yeah, okay. So you move out into the hall. Your
hall is incredibly narrow. It's like if you put your
arms out, your elbows are going to hit the walls.
Speaker 6: Uh.
Speaker 1: You see at the end of the corridor, down to
your left is where the bathroom is. You've got mostly
functional toilet in there, and that's it. It's a cramped
little toilet closet. And you can see also into the
doorway that you heard the screaming come from the other
the next apartment over, which is a smage bigger than yours,
and you can see that the door has been bashed
in there too, and you see an unconscious person inside,
and you see that they have run out of that
hall into the wider hall.
Speaker 3: So on my on my screen, when I moved out
into the hall, everything is still like bathed in shadow,
like the line that's working it is.
Speaker 1: It's dark. Oh there's no lighting in there. Can you
see that kind of up into the left a little bit?
Speaker 3: I can see this beam over here.
Speaker 1: Yeah, that's that's your vision passing through an open doorway, gotcha?
Speaker 3: Okay, where do I see where these guys went?
Speaker 1: You should be able to see a little bit of
one of them right there. I do not, but you
see my ping I do? Okay, Yeah, I mean he's
I see, I see that.
Speaker 3: Okay, yeah, yeah, yeah, yeah yeah. I'll try to chase
after one and you know, catch up if I can,
and try to give him the old wrench right on
the knee.
Speaker 1: You a little flashback his memory. You were a kid,
I don't know, six seven years old, maybe hard to
keep tracking. You were being surrounded by a bunch of
other humans and they were giving you so much shit,
pushing you around. You got pushed down and they start
kicking and kicking and kicking. Sucked, brutal. You got your
ass kick just for being different, being an orc. Something
you can do about that how dare they do that
to you? You go home, your dad gives you a
shit and he tells you got to stand up for yourself.
He tells you that this can't happen. You're a part
of a proud tradition of orcs. You're a big man.
You're gonna be bigger than them. You got to learn
how to defend yourself. He throws a punch. You're not
ready for it. That's where that memory ends. We're gonna
cut across now, we're gonna see what's going on over
with Ford past. I don't know week and a half.
It's true, past week and a half since you finished
that job where you delivered that family. You still have
this whole thing where you don't know where the fuck
your daughter is. You got a guy that's out looking
for you, got the FBI is probably looking for you. Still,
you haven't been able to get a hold of the
fellows Is. You've been calling getting no answer. You finally
get through. You decide to call mister nice guy. You've
been living out of the van. You're too afraid to
go back home. You can't go back to the garage.
Get hold of mister nice guy. It's like, hey, I
I where have you been?
Speaker 6: It's looking for Sasha? You know how it is? Maybe
hopefully you don't actually.
Speaker 1: Well, I mean, you know, looking looking for people, looking
for connection. You know, I get that I have been there,
but I mean not the same thing. And of course
I don't have a kid. But are you still in town?
Still around?
Speaker 6: Can I make a judge intention this role?
Speaker 1: Absolutely?
Speaker 6: Yeah. Like he's asking a lot of questions.
Speaker 1: I glitch, okay, flitch, you are convinced that this guy's
a fed.
Speaker 6: Well do you appull to my daughter what you asked
these questions to me?
Speaker 1: I'm sorry, I don't mean to weird you out or anything. Man,
I just like I don't know. I don't know how
much you know about what's been going on. And uh,
I don't know, man. I mean have you heard about,
uh what happened at the shop?
Speaker 6: No, what did you do? What happened?
Speaker 1: I didn't, I didn't do anything. I mean, like I
I tried. It's been I don't know, man, Like it
was three days ago. I tried to go into the
shop and uh, you know it was locked up and
once in a while, you know, the boss is late.
But like it's not often. So I just I waited
and I waited and I waited, and he never showed up. Man.
So uh, I went in the you know, you know
you can jimmy the thing and get the the overhead
to go up.
Speaker 10: Uh.
Speaker 1: So I did, and I went in there and uh,
you know, there he was. Uh he's dead, man, No Troy, Yeah, man, yeah,
he was dead. And uh uh I I don't know, man,
I didn't know what to do. I got out of there.
I called the fucking called the pond. They came and
they uh uh, they blocked the place off. They put
up the tape and they it's a crime scene. I
guess they fucking hounded me.
Speaker 6: And uh what, Altana, did you hear from Hannah or
see Hannah?
Speaker 1: Well, no, I've been trying to get ahold of her, but.
Speaker 3: I don't know.
Speaker 1: They started asking questions about her too, and I guess
I it sounds like something happened to her too. So
I don't know. I don't know what exactly is going on.
But it wasn't an accident, man, Troy was somebody somebody
cut his throat left him in there. Jesus, it's a
mess of blood all over the place. It didn't look
like he put up much of a fight. I guess
I don't know.
Speaker 6: It's something you don't have to recount the blow by blow.
That's not important. I'm an instead, you are grieving you.
I want to know where I am. I am okay, okay.
Speaker 1: Okay, all right, good, but but yeah, if you're if
you're in town or you coming to town, let me know.
I don't know, man, If there's anything I can do
to help you, I love to help. I mean, I
I feel almost like I lost my family too, But uh,
you know it's not the same. You know, I'm light,
You're okay, And it sounds like you had nothing to
do with Do you know anybody that would want to
do this, anybody to be in of infame her?
Speaker 6: No, like they don't know anything. There's things have been
going weird on my end, but that doesn't have anything
to do with them.
Speaker 1: Yeah, have anything about that FBI situation. I haven't heard
anything in a couple of days. It's been I don't know,
probably about a week since or anything.
Speaker 6: Yeah, that's the same. I haven't Uh, I had that
last week, Okay, laying low?
Speaker 1: Yeah, yeah, man, I guess say, if there's anything I
can do for you. Let me know, take care of yourself.
Be careful.
Speaker 6: If you see Handa telling me.
Speaker 1: We'll do be careful out there, buddy, don't.
Speaker 6: Tell me what they'll dot.
Speaker 2: I hang out.
Speaker 1: You're right, okay.
Speaker 6: Then I texted picture of afford thing.
Speaker 1: He gets it and he's like, okay, I know. We
cut back. Cut back now to knuckles. You're chasing them
into that hall. You see them, and there's other people
in these other I'm gonna move you out here. I
hope you don't mind.
Speaker 7: Uh.
Speaker 1: The open main hall of this floor. It turns out
the apartment that you're in, excuse me, is converted from
an apartment one apartment turned into I don't know five.
It's cheap, it's what you can afford. It's cramped, that's
why there's one bathroom. But you step out of the
makeshift hallway of this apartment into the actual halls. You
see there's a giant open shaft down the middle of it.
You can see down thirty ish floors. Dimly lit lights
flicker here and there. Some people moving about, ducking into
their apartments, trying to get out of the way of
these lunatics. You hear somebody say, oh fuck, we gotta
call the cops or something. They're in there, they're just
brusting into things.
Speaker 3: Uh well, I that's like a neighbor or somebody I
hear say that. Yeah, yeah, Okay, Well I think you know,
I'm in the middle of a hot pursuit. I'm probably
not really too concerned about that, So I'm just going
to continue what I was doing, catch up to this guy,
and basically just try to club him, you know.
Speaker 1: Okay, all right, so he's trying to run, you're trying
to run. He's gonna make an athletics test to try
to get away from you. You can roll yours against
him to try to catch up.
Speaker 3: Okay, two hits.
Speaker 1: And I've got also two hits. Cool, So you're keeping
pace unless you want to use some of your edge
you can hit. There's a.
Speaker 3: Well what happens if last.
Speaker 7: Am I am? I am? I still able to attack him.
Speaker 1: You're keeping pace with him, but he was already ahead
of you a little bit, so he's not gaining distance.
Speaker 7: Gotcha. Yeah, I think I'll use some edge to catch up.
Speaker 1: Okay, so you've got a plus fours will turn fours
into fives, which costs less and we'll do it. And
then the plus says rerole misses. So if you click
either of those things, it'll do the thing for you.
Speaker 3: Okay, I'm just seeing, like what my actual role here was.
Oh what what counts as a hit in this game?
Speaker 1: Normally it's five to six? But this if you hit
the plus four is the fores will count.
Speaker 3: Okay, so I can either make the force count in
which case that would give me one two, that'll give
me four more. Yeah, how much edge does that cost?
Speaker 1: Uh? I don't know, man, click on and see see
what it does.
Speaker 3: It's asked me how many is that? Ask me how
many folds?
Speaker 1: So yeah, I guess it's it's per. It's one edge
per to do it, so you just need one, so
just one one.
Speaker 3: Yeah, we will do.
Speaker 1: That and hopefully that'll deduct one edge off of your pool.
Speaker 3: Uh. It says minus two in the chat log, but
it did not reduce anything on my character sheet.
Speaker 1: Okay, okay, well there you go. We're learning, so that's fine.
Keep track of your edge. I think you've got an
option to generate little You got the little bubbles above
your character's token. You can use those to track edge
in there okay, so you should have three currently in there.
So you do. You burn the edge and you pick
up speed. You get another flashback. We're back those same
kids that were kicking your ass before. You see them again.
You're a little bit older this time. Now you're maybe
I don't know ten.
Speaker 11: You run into them in an alley and they're like, oh,
if it isn't little orc boy got you again. Huh
told you not to hang around in this part of down.
We're gonna kick your ass. And they start moving up on.
Speaker 1: You and there's I don't know five of them. One
of them he's got like a wallet chain and start
spinning it. The other ones, uh, you know, he's pounding
his fist, he's getting ready. And then move up on
you and you punch one of them right in the
fucking mouth, take him right down, and they're all like,
he's fighting back. Get him. You beat the shit out
all of them, one after the other, pound pound, knock
them all the fuck out. You get a flashback in
the flashback of you training training montage with your father.
He's throwing punches and now now you're learning how to
get out of the way of them. You're picking it
up it's kind of like a Cato thing. He just
shows up and starts punching at you, and he's all like,
you gotta be ready. You never know what is good
to happen. Also, sometimes he gets drunk and he gets
pissed when you dodge the punches, and then he's really
throwing harder punches and he's coming at you from unknown angles.
You come back out of the flashback for a moment
as you've got your wrench held high, what's it gonna be?
Speaker 3: Wringing, gonna swing, you know, flavorfully at his at his knee,
trying to knock him off balance. Four hits boom, nice.
Speaker 1: Out of two of these guys in this goon squad,
he's got two hits, so that's two nets. So you're
doing five stunt damage. And they're gonna try to soak
and he soaks one, so that's four stun damage. He's
gonna roll for his composure and oh he is not composed.
So that guy is also going to try to scramble
and run away.
Speaker 2: Uh.
Speaker 1: The other dude that you didn't just HiT's like you're
on your own. He starts running, but that guy goes
down and he's rolling around clutching his leg where he
blew his knee out. His leg is uh, hanging limply,
you know, he's picking up his thigh and he's like
and then like his leg is jiggly. He's like, I can't,
I can't. I can't move my toes. I can't move
my toes. Oh my god, oh god, oh my god.
Dude him. So if you want, I'll just give you
what i've got. Just please, don't fucking kill me. And
that's when you hear it stomping coming from the hall.
They're not the hall, the stairwell at the end of
the hall. And then I'm going to move to the
right layer here. That's how you do this. Right here
we go these guys. We're gonna move them now to
the token layer. They push forth from the doorway the stairwell, cops,
four of them. They blow away the guy that was
running away instantly, like one down. They start moving towards you.
So these guys are going to join into the initiative.
Let me get them pulled up here, it says on
the thing, lone star patrolman. They're not they're not Eric
because this is twenty seventy six. Let me this up.
Give you there's four of them. Now here's or stuff
starts getting interesting, we're gonna put them into the initiative
track or two. Once I remember where things are, there
we go. So you are in there. You still have
your eleven. We can let that ride, or if you want,
you can reroll.
Speaker 3: I don't know what my odds are of getting any higher.
Speaker 1: You have six plus one D six, I think so slim.
Speaker 3: Yeah, it's my initiative says ten plus one D six.
Speaker 1: Oh, so definitely roll it because that's yeah, you could
definitely get better.
Speaker 3: So it's like base ten plus whatever the D six
result is correct. Gotcha thirteen? Oh lucky thirteen. Baby.
Speaker 7: Now we're talking.
Speaker 1: Nice, good deal because they got eleven. For some reason,
it didn't put you in.
Speaker 3: It took me off the initiative track.
Speaker 1: Then then we'll set you to eleven or thirteen. There
we go. All right, we'll put you at thirteen. There
you go, you're back in thirteen, all right? Perfect? They
kicking the door. Another flashback. You're in an apartment having
a party. It's a good time, a whole bunch of
other people. This is you're thirteen, you're smoking. It's back
when you were a smoker, drinking some soy wiser pretend
to be cool. This is your first soy Wiser you've
ever had tastes like piss. You think it might be
you're not sure. And you're drinking and there's this Gurly
or Gurly. You've been seeing her here and there, and
she's she's you know, she's sweet, she's nice. She treats
you right. You all know how to handle it. Feels weird.
You like it, but you're uncomfortable having that kind of
love you've never experienced before. Now you're hanging out at
this party. Both of you are sharing soy Wiser. She's
pretending she likes it, you're pretending you like it this feeling.
Maybe she's pretending, but you don't want to let it on.
Door Swings open party is being crashed, this time by
actual lone Star because it's back in the day. Lone
Star comes in and they go into the apartment. You
and her hide in the closet. They go in and
there's all this racket. You hear somebody's certain to fight.
People are getting beat up. They go into the room
and your buddy, what's your best friend's name? When you're
at thirteen.
Speaker 3: I'm going Jerry, Jerry.
Speaker 1: You see Jerry gets slammed down onto the ground right
in front of the closet. You can see the shadows
and stuff moving from underneath the door, you know, and
you see him hit the ground, and you're laying down
for some reason in there, trying to be cool, and
you can see, just like your eye peeping out from
underneath the door crack a little tiny bit, and his
face is like pressed right up, and you see his face.
You see the look a terror on his face. And
you see the cop kneel on him and bend his
arm around his back, and they put the thing, the handcuffs,
that's what they're called. They put the handcuffs on the
guy and they start dragging him away, and you think
for a second that they're gonna come in and they're
gonna open the closet door, and you're gonna be fucked.
You're sinless, Jerry, sinless, the gurly sinless. You could disappear.
No one would ever know, no one would ever care.
Cops stand and they look around. You see their feet.
One of them comes right up to the closet door stops.
You're like, fuck, this is gonna be it. This's gonna
be it, This is gonna be it? What do I do?
What do I do? Turns around, leaves. You never saw
Jerry again, don't know what happened, No one does. You
see these cops, and you remember Jerry and the cops
in the closet and the gury. She smooched you, so
your first love smooch.
Speaker 2: It was.
Speaker 1: Real awkward, clanking together. I don't know how they do.
Speaker 3: It, really long tongues.
Speaker 1: Ah, the cops like more gang members. You're up first,
then the cops.
Speaker 3: Oh, for fuck's sakes, Well, the knuckles knows he's not
good at talking his way out of things. I'm gonna
run back into into my apartment, and uh, I think
we're gonna be I assume they're armed with guns.
Speaker 1: Oh, of course they are. They shut the gun.
Speaker 3: That's right, that's right. Yeah, we're going inside and getting
some heavier equipment.
Speaker 1: He's making a run for it, So you start making
a run for it. They start making a run for it.
You get in, you dodge through the mini hall into
your apartment. You slam the door into the bent over
cot and the broken tread, and it's like a did
We're like bumping into it, and you're trying to like
lift things and move and you got your arm in
there and you're trying to fucking push it out of
the way so you can get in. They come up
behind him. You get in. You've got time to grab
a one thing. What are you grabbing?
Speaker 10: Uh?
Speaker 7: I think.
Speaker 6: I just swear.
Speaker 1: Uh did I have a If you click on where
it's his arms?
Speaker 7: Arms?
Speaker 3: I'm sorry, I'm looking at gear. Let me say, the
striker is that the shotgun?
Speaker 1: That's the fucking rocket launcher?
Speaker 2: Dude?
Speaker 10: Right?
Speaker 3: Where where the fuck did I get a rocket launcher from?
Speaker 1: In the junkyard?
Speaker 2: Well?
Speaker 3: I remember betting a shot by a rocket watcher, I remember.
Speaker 1: Yeah, and then you killed him and you took it.
Speaker 5: We killed all of those guys.
Speaker 1: He took the rocket launcher.
Speaker 3: And the aries Antioch, which one is that.
Speaker 1: Arises? Antioch? Is a I believe that's your shotgun. I
don't know why it. And the Warhawk was the revolver, right,
the big funck off revolver?
Speaker 2: Yes?
Speaker 3: Uh yeah, it's four on one. We're gonna go with
the shotgun, you know, grab it from under the bed,
do the cool one handed, okay, And I'm gonna shout like,
this is my place, you idiots.
Speaker 1: I'm sorry, that's not right. Aria's antioch appears to be
a grenade launcher.
Speaker 3: Oh that's right.
Speaker 1: This is your grenade launcher that's on the motorcycle. Did
you have a shotgun?
Speaker 3: I thought I.
Speaker 12: Had a shotgun and a pistol, and then the were
on the bike. Okay, because I remember when I was
fighting the swat team in the house, I was.
Speaker 3: Using the shotgun.
Speaker 1: Okay, okay, okay, So uh, let's get you a shotgun.
Oh that's not that didn't work, God damn it. All right, sorry,
here we go. We'll give you a raiding.
Speaker 7: Sounds cool.
Speaker 1: Okay, that should be a quiped now, so in your
core it'll be in there yep.
Speaker 3: Yeah. So I'll shout that out and see if they
respond in any way.
Speaker 1: You shout out what I shout out.
Speaker 3: This is my place, you idiots.
Speaker 1: Okay, attact me. They said, Uh, he's resisting arrest.
Speaker 3: He's versusting arrest.
Speaker 1: Yep, and he's got a gun, is what you hear.
They push into the little hall. One of them takes cover. Uh,
let's see, I'm gonna split them in half for this turn.
As they gunned down half of them gunned down the
halloween or he's just toasted as fucked.
Speaker 2: Uh.
Speaker 1: The other two are coming after you, So I'm gonna
put them in a group of two currently and they
flanked the doorway duck into to cover around there and
start shooting in. So we're gonna get a shot at
you with the cult there you go. Wow, crap o
one hit.
Speaker 3: Quick, quick question. Because I had the higher initiative. Do
I get a chance to attack or anything before they.
Speaker 2: You know what?
Speaker 1: Sure? Yeah, if you want to, if you want to
do that, because we gave you. You moved in, You've
fuddled with stuff to get in there, and you uh are.
Speaker 3: You telling me? I'm just asking if I could.
Speaker 1: I mean no, because you had to use your your
major action to get into the gun. Gotcha, you moved,
got the gun, Quit the gun, all right?
Speaker 3: Do I get to make an offensive role against the shop?
Speaker 1: Uh? Yeah? So you can't do anything extra with it,
but you can just do your defense, your regular old defense.
Speaker 3: Wowk Yeah, Like I throw like the bed on its side,
Well yeah, you tear you tear it's loose already, you
tear it, lock the doorway with it.
Speaker 1: The shots hit and a bunch of synthetic goose down,
puffs out and in fibers and stuff like that. Immediately
your nose is itchin.
Speaker 3: Looking around at the few things I own slowly being destroyed,
one by one, all of it. It's by door, by
vid cob, the bed, there's like.
Speaker 1: What's left all of it right away. It's just everything
is immediately fucked. That's how quickly everything can be taken
from you. You get a little notification pops up in
your sweet sunglasses, and it's a traffic notification telling you
that due to a current crime, the area around you
in grid Guide has been shut down. Please expect longer
than average delays. Through traffic is not available. Local traffic
is not available currently. Hopefully, knight Errant hopes to have
this situation resolved within four to five business days. Wait,
your motorcycle sends you a notification that it's currently locked down.
Speaker 7: Well, I figured as much.
Speaker 3: It's probably been towed at this very moment, and these
guys got a fucking great response.
Speaker 6: Time.
Speaker 1: We're going to cut over now to Mantis. You've been
floating drifting. Life's been slow moving since all the action
that happened to the murrh family. You've just been kind
of taking it easy with your old pal vault. Every
let's call it every Thursday day. You've got a standing
meeting where you catch up with Watzi. You go to
a nuke Burger and just kind of chat. See what's
going on. No casual, nothing major. You go, he's not there.
He never misses one of these. You give him a call.
He doesn't answer next week, same thing. That's not like him.
He's a scumbag, but he's reliable. You find yourself in
his apartment. He's there in a chair, basing away from
the door. You smell it immediately, blood ep poops. You
know he's dead. You know he's dead before you even see.
You go up and take a look at him. Rips cut.
You know, something very sharp cut through this. You also
know from your experience with sorting people and being a cop,
right you were a cop before. It was a long
time ago, but you were. You recognize a little bit
about how blood travels when people get cut up with blades.
He didn't put up a fight. He was just sitting
in that chair. Somebody came up behind him, did it
real quick. There's a note in his lifeless hands a
little folded over scrap of paper. You pick it up,
you unfold it. Yeah, it's written in a language that
you don't have listed.
Speaker 2: You.
Speaker 1: Well, you have elf language and native language, so I'm
guessing native language is probably English, and we'll just leave
Elf language from now. That's cool enough and or okay, cool,
so we'll fix that as we go. This is written
in a language you don't recognize, but modern technology, you
pull up Quatro Linguo on your calm link scan it.
It takes a moment. It translates in real time like
a like an arrow appears over it. It's like a
like a virtual augmented text above it. It says I'm
coming for you with an O, not a you. Somebody
tuck this in. It's not his handwriting. It's also written
in a language you know now. And then Quatro Linguo goes.
In order for you to learn this language on your own,
it'll cost you a monthly subscription of thirteen New.
Speaker 2: Yen quatri lingual list what the language is.
Speaker 1: For four new Yen. It will it says thank you
for your purchase, and then you get seven notifications about
your purchase. Then you see this is as landor Spanish.
Speaker 2: Are his his eyes still open? Oh yeah, yeah, do
the uh the dramatic, you know, close the eyes, you do,
and I draw a sword?
Speaker 1: You do? You draw sword. You find yourself standing outside
of an apartment building. Again. You recognize this building. You've
been here many times. You've never been inside, but you're
in front of it. Well, I mean you've been inside
the little foyer, we'll say that. You step in and
there's all the little buzzer boxes and shit, and there's
the one that's been pulled open a little bit bent.
It's got Johannes what's the name on it? Reach into
your pocket, you pull out a cred stick certified. You
look at it, you drop it in somberly into that
little pride open spot. Kind of a ritual for you.
You do this every once in a while. It's never
going to make up for it. You know, no amount
of money can bring someone back, not yet, at least
maybe one day. But you know, tell us about Johannes.
Who was Johannes and who is still Johanna's, because there's
at least one of them still there that you're paying
money to.
Speaker 2: Johannes was a young or kid that got caught up
and uh one of the what's the term for him,
one of the biker gangs. I actually get the term
for him out the top of my head. Yeah, go gang,
Go gang, thank you and uh. Back in the day,
I saw that he was being initiated and I took
advantage of the situation use him as a plant. I
wanted to get some leverage on the Go gang leader,
so put a wire on him, threatened him, hold him.
He's been the rest of his life in jail if
he didn't comply, and I wanted to get some dirty
information on the leader so I could extore him. Later
gang found out saw the wire, did what they did
to him. It's all my fault. Could have stirred him
the other way, showed him that that was a wrong
path to go down, hold him, the consequences if I
ever caught dealing with them, maybe saved his life. That
I'm pretty much the catalyst that ended it.
Speaker 1: Yeah, who's the surviving Johannes mom, Yeah, yep. Now a
little bit of money.
Speaker 2: Four kids, still surviving, all alone, taking care of him
by yourself, yep. Now, little bit where you can husband
that left her eye and dry, the dead.
Speaker 1: Sound find yourself sitting in one of those folding chairs,
talking to Volt again, discussing things. Volt. He's been disappearing
a lot more than usual. Guys still check in. You
still see him all the time, but sometimes he's gone
to three days at a time. Sometimes you're talking to
him and it seems like there's nothing there. Life's been
easy for you for the most part.
Speaker 3: I am homeless.
Speaker 1: Well, I mean you know that means you have like
look sometimes the things you'll end up owning you exactly.
You're free, no job, no bills, no responsibilities for food,
you know, with the life right, but your chanting, Yeah,
it's been quiet for you for the most part. Nobody
can get hold of you, you know. Yeah, you got
your Chinese stolen stolen Chinese commlink.
Speaker 5: I've got twenty stolen.
Speaker 1: I think it was I think it was like six
or something like that. But you got a bunch of them.
Yeah and yeah, and you know you can use them
to dial out. But you know, every once in a while,
you get a call, somebody you know, calls you up
and they speak the language you don't recognize, and you're like,
wrong number and you hang up. But that's about it,
you know. Yeah, nobody from your past is trying to
get hold of and even if they were, they couldn't.
So that's cool.
Speaker 5: Off the grid it works.
Speaker 1: Well, Oh yeah, you're catching up. Neither of you really,
I guess. Talk about the missing time. There hasn't been
a lot of work. You haven't been looking for work.
You've been living off of all the money you made
from the last the last big one. Yeah, it's been
pretty cool, pretty nice, pretty easy. You installed a new
toilet into the hovel.
Speaker 5: Yeah, it works really well.
Speaker 6: That has a been day.
Speaker 5: You use a sewer order, but it's better than nothing.
Speaker 1: Hey, it's you know, then, what's coming out? I guess
maybe I don't know. I don't know what letter of
hepatitis they're up to by twenty seventy six. But you've
got them like, whoa out heppatitis? M the sirens, you
hear them. The audience here is And we cut back,
cut back to Knuckles, cops flinking your door, shooting in.
You've got your We're back up to the top of
the round.
Speaker 3: All right. I gave him fair warning. I opened fire. Okay,
it's the only way Knuckles really knows how to solve problems.
Speaker 1: So you know, I don't know. You yell at people.
Sometimes it's mostly children, Let's be honest.
Speaker 3: Well that's actually I'm sorry. I'm on call right now.
I got a cop coming in, so I'll be a minute.
Speaker 1: We cut away from Knuckles. He fires at the cops
or something like that. We see him go and then
we cut away. We cut It's a boise Idaho. We're
inside of an underground bunker. Nice in there, well lit,
air conditioned. It's a perfect something in celsius. I don't know,
but it's perfect. We see close up of a forehead,
black hair, see dreadlocks. Single beat of sweat dripping down
this forehead, but we know that it's perfectly the right temperature.
That beat a sweat that's not from heat, that stressed sweat.
If we had smell a vision, you could smell a difference.
We see an orc working on a very heavily modified
dude who's been shot quite a few times. We know
that this guy's name, or at least what they call him,
Chunk Tank. He's cybered to the gills, he's bleeding, unconscious.
He's on a table in this underground bunker. Those of
you that were here previously recognize This is the bunker
of one Frankie the freight train. This is where we
meet doctor Howitzer for the first time. You're working on
a patient jump tank. You're pulling some lead out of them.
This guy got shot up. When you know that this
guy got shot up because he was working on a
job for Frankie, who hired you to come here and
help him out. But Frankie hired him to pull one
of your brother's asses out of danger. You've got a
couple of brothers. How many we got or four brothers
we've got? Uh? Do you have names for them yet?
Speaker 7: Yep? Okay, are guess.
Speaker 1: Ss Orpheus and a Jax Okay, I'm gonna guess. Uh
Orpheus is probably the one that likes to uh do
the most drugs. So he was hanging out in the
dimsey the dmz D military's the de militarized zone. It's
a border between uh Boise's a split city by the way.
It's split between the Tier Turinger Turnjurie I don't know
right now and the sale of Sheet Nation and the
Pueblo Corporate Council. The space in between is known as
the demilitarized Zone. No government acts in that area, no
law enforcement enters. If somebody that's a member of law
enforcement from one of those three nations enters, it's seen
as an act of war by the others. Well, not
really an act of war, but a violation of a
delicate piece. He was in there. He was hanging out
at a party getting fucked up. One of the gangs
from the DMZ launched a raid on that party and
kind of.
Speaker 6: Set up.
Speaker 1: There was a siege happening. Junk Tank went in, got
your brother out, got shot to shit on the way,
barely made it out of there. So now you're pulling
lead out of junk tank. Unfortunately that kind of thing. Uh,
normally you get paid, right, but the amount of money
that it costs to get junk take in there's coming
out of that. Also, the amount of money that your
brother ran up on your account for drugs also is
coming out of your money, and your other brothers have
also been spending your money. You're in there doing surgery.
Let's see how well that goes. You're trying to pull
some lead out of the sky, so you should have
a skill for that, hopefully because you're a doctor.
Speaker 3: I believe I do.
Speaker 1: Biotech Yep, there it is. Okay, so let's double check
here on let's see yeah, oh oops, so you're oh,
you're gonna be making your biotech tests and the threshold
is five minus the essence of this person. So your
threshold is going to be five. So anything beyond five
is going to be how much damage you recover off
of this guy?
Speaker 7: Okay, hit the biotech button.
Speaker 1: Yeah, that should actually roll it there. And if you
have medkit stuff, that would act as a modifier. So
on your character sheet up at the top, there's a
thing that says modifiers. If you click that, it'll toggle
and it'll give you a pop up that asks you
for modifiers. You would select the modifier from whatever medkit
stuff you've.
Speaker 6: Got modifiers.
Speaker 7: Medkit?
Speaker 1: Yeah, I believe you got a med kit right, Yeah,
I do. Okay, does show the rating.
Speaker 7: Should be a rating six?
Speaker 1: Okay, Well there you go. So you're gonna add that
to it.
Speaker 10: Okay, how do I add that to it?
Speaker 1: Well, you would have the modifier thing, so you can
just roll six extra dice so you can slash our
space sixty six. Okay, so you got two more, so
you got seven. So the threshold's five, so you got
two net so you take two boxes of damage off
of this guy. So he's already an overflow at this point.
So he is not uh not doing great, No, but
you're doing it. So it says here, let's see damage.
Overflow boxes are healed just like physical damage. You need
to be healed before the character can return to the
land of the conscious. Okay, so you do what you can.
You're stable. He's not gonna die, but he's not gonna
be waking up very soon. He's like, well, not.
Speaker 6: Keep working on him.
Speaker 1: I even you need to gotta beat in indude shape.
Speaker 13: You know, he's one of my best guys, you know,
so I just please like vent sure he's okay, end up?
Oh god up, excuse me. Uh but yeah, you keep working,
keep working out. Uh you know here your brothers, so
I got some uh work. I'm talking to them about
to you. So uh you know, keep on, uh keep
on doing what you're doing, and uh you know you
could stay here until it's done and uh you know,
of course, uh yeah, we'll deduct that from uh just
straight off the top.
Speaker 1: So you should be good.
Speaker 6: Hopefully we break even.
Speaker 3: You're rambling. Please let me work.
Speaker 1: All right, So she's having a conversation with the brothers
while you're working. They're like, oh, you know, we wish
we could just find a gig. It's hard to get work,
you know, it's nobody knows who we are yet. But
we've got it. I know we've got it. And they're like, yeah,
we've got the tail and we got the stuff. It's
gonna be great, but we gotta break break the break
out there first. I forgot the term. But we gotta
get out there. We gotta get our break. That's what
it is. As soon as soon as we get our
big break, like, we're gonna take off.
Speaker 6: She's like, I have a gig for you.
Speaker 1: Actually, I'm gonna sit you up.
Speaker 13: It's gonna be good. It's gonna be good.
Speaker 6: It's gonna be out to.
Speaker 13: Riverboat Casino. I got some deed and I got just
the Red boys for it. Then we cut back to Knuckles.
You cocked in your shot.
Speaker 1: Let's get it.
Speaker 3: Yeah, yeah, let's uh, let's do it. I noticed this
weapon in the drop down. It has a single shottic.
Is that all weapons or this weapon in particular?
Speaker 2: Uh?
Speaker 1: I believe that dropdown is gonna let you pick multiple
things beyond what may be available to the weapon. Let's see. Okay,
if you click on that drop down, Oh no, it
gives you the single shot or semi auto. Yeah, that's right.
Speaker 7: What's the difference?
Speaker 8: Uh?
Speaker 1: Here, so I'm glad you asked. Let's take a look
at different modes of fire. So with the uh game,
because where did you go? Firing mode? Single shot? You
fire a single bullet. In this case it's a shell.
There are no change to the weapons attributes with a
single shot. Note that in all STAP blocks SS is
never listed. It's always assumed semi auto you fire two
shots rapidly with two trigger polls. But a single attack
test decrease the attack rating of your weapon by two
and increase damage by one. So the attack rating if
yours is higher, ye enough, then their defense rating you
gain edge?
Speaker 3: Yeah all right, so you said, uh I do somehow automatic?
It's two shots minus suited dice pools that goes from
ten to eight, the damage by one. Right.
Speaker 1: Uh, the damage goes up your your your attack rating
goes down, so you're still rolling the same pool. It's
just you're less likely to gain edge.
Speaker 3: Oh what, how do I know what my attack rating is?
Speaker 1: It shows uh c N M f E. So you're
uh where you're Oh, we got the Ruber Ruger super Warhawk.
I thought I was gonna be the shotgun.
Speaker 3: The shotgun, that's what I have.
Speaker 1: Look at the wrong character. That'll do it. Let's bring
you back up here. You're this guy. So there you go,
your shotgun. Your close is eight, which is where they're at,
nears ten. Medium is nine. It does not work it
far or extreme.
Speaker 3: So it's got it's got more dice at guys that
are further away.
Speaker 1: It's not more dice, it's a better attack rating at
and you're close is like you're right in front of them,
like you're you're in melee range. So it's awkward, gotcha.
Speaker 3: Okay, we'll just do the single shot fuck it. No
need to get fancy yet. Maybe we can scare them off.
All right, good lamb six hits.
Speaker 1: Wow, all right, so sick we're good. Ah nice defense. Okay,
plus I forgot to turn on modifer. Let's put on
a monovirus.
Speaker 6: There we go.
Speaker 1: Defense. Oh god, there's too much crap on my screen.
There's my bubble.
Speaker 10: I need more.
Speaker 1: Of these monitors. Okay, so no extras, okay, so three,
so you got three net so you're doing uh seven?
Uh that's yep, seven stunt. So they're gonna try to soak.
Speaker 2: Nothing.
Speaker 1: Oh no, never mind, I turned on the damn modifiers
is still turned on? All right, all right, I'll get
used to this. Don't don't judge me. Two Okay, so
that's still that's five stunt damage to this guy. Uh yikes,
And let's see the armor vest there we go. Okay,
let's try to get composure out of these guys. How
am I not getting any anything on anything critical?
Speaker 2: Glick?
Speaker 1: How fuck am I getting nothing? He panics? You shoot
the dud with the shotgun, and he's like he panics,
and he's like, they're they're all around us, and he
starts shooting. He starts shooting. He blows away one of
the other guys. He hits them, and they you hear
immediately over the sounds of the gunfire, the officer down.
They're they're killing us, they're killing us. Stand help, send help,
stand in the reinforcements. And it's like you also are
picking up in your cool ar glasses a thing that's
uh notifying, like uh, grid guide lockdown, grid guide lockdown,
and They're like said, send it a beetle, send him
in over the top.
Speaker 3: The airships, isn't it.
Speaker 2: Yeah?
Speaker 1: Keep them locked down, keep them here, give them here.
Speaker 3: Can I can I fucking make a call? Can I
call a friend? Can I phone a friend?
Speaker 1: Yeah, you can phone a friend, or you can ask
the audience. But first before you're able to, you suffer
a traumatic flashback. Yes, you remember a time, a time
when you were in the Kingdome and there were cops
and they were up and they were just shooting like crazy,
regardless of what they were hitting, they were just firing.
And you see it again, blam blam, blam blam. You
didn't think anything of it at the time. You thought like, wow,
that's that's crazy. But now you're realizing that I had
a profound impact on you seeing that kind of careless
violence from people that are supposed to be looking out
for you and they can kill anyone and nothing happened.
They came after you for what they did, and you
know they're going to do it again. You come out
of it, you've already dialed would you call?
Speaker 3: I would obviously dial Ford since he's my my friend before.
Speaker 7: I met the gang. So see if he if he's available, we.
Speaker 1: Get a transition over to Ford. Ford, You're in front
of the garage. You're gonna go in.
Speaker 3: Her muted muted.
Speaker 6: This is before the phone call from the sample.
Speaker 1: The phone call from Knuckles will happen while the scene
is happening.
Speaker 6: Okay, okay, I just want to make sure, yeah, because
I'm worried about Hannah. But actually what you see is
Ford reaches up and he lifts up these goggles, those
goggles that he where's the beer ones? Yeah, his left
eye is like very obviously a cyber like it's like
his his right eye is like brown, but his left
eye is like a pale grayish blue, and it taps
it and it crawls out of his socket. Yes, and
he begins to pilot it because it's an ocular drone.
Speaker 1: Of course it is of course.
Speaker 3: Cool, and.
Speaker 6: It has video recording. Okay, all right, it can literally
project like to my head live so I can watch
through it.
Speaker 1: And so I fly it up.
Speaker 6: And I'll grab like a like a brick or a
stone or something off the ground and break an upper
floor window and then have it fly through that.
Speaker 1: Okay, So you do. You're on the scene and you
see that there's like you know, Knight Errant branded police
tape that's you know, area's keeping you safe since twenty
seventy two. I don't remember the number, and it's all
cordoned off and shit like that. You bust the window.
You know that the alarm doesn't work on the second floor.
You know that you've heard them complain about it enough times.
You fly in, you go through, and you know that
the upper level is the apartment that they live in.
And you fly through and you get the scout and
looks like nobody's been in there in a while. It's unoccupied.
You move through and you see that you know they're
still rotting, soy based breakfast on the table. Some flies
move down the stairway into the shop, fly around in there,
and you find them.
Speaker 6: You see, Troy, they've stole the enter.
Speaker 1: Oh yeah, there, they'll get around to it.
Speaker 6: With that being said, I'm gonna open the like I'm
gonna use that kind of like that trick that I
pointed out. I'm gonna open up that bay.
Speaker 1: It's a little tough to get under because you're so huge,
but you managed to get in there. Yeah, yeah, I
like sucking in.
Speaker 6: Yeah, you see me kind of like roll over like
some killed children do underneath like toilet stalls. Okay, I
don't know if anyone's ever seen that before, but yeah, yeah,
that happened to me the other day. It's a weird story,
but what I would have found the toilet and the
kid like rolled underneath the door, and then we're just like,
I was like, you need to get out, Like I'm
not going.
Speaker 1: If you don't move, I'm gonna poop on you. All right,
So we're all right, we're not gonna get into that.
So you're in. Not you're in. I'm sorry, you're Oh
my god, I am You're inside. You walk up and
you see him, is there? Yeah, stinks all to fucking
helen back.
Speaker 6: Yes, outrageous. You deserve better than this. Try. I'm gonna
very quickly kind of pat him down to see if
his calm link or any of that stuff still on it.
I assume it's not, because there's been an investigation here. Yeah.
Speaker 1: No, he doesn't have any of his idea or anything
like that on him. You know, it's there's like you
know those little like evidenced little tepiece, the little plastic
things with the numbers. There's a bunch of those scattered
around in the place. You're able to see him and
avoid him and stuff like that. And you look at
it and it's a fucking mess, and uh, you're patting
him down trying to find calm link and then yours
goes off.
Speaker 6: I've upgraded my some of my cyberwires, so I actually
see it like in my CYBERI that is knuckles, and
I answer, ah, knuckles, what is up? What do you need?
Speaker 3: So you hear some gunshots and the background sounds there's
a fucking war going on. I am, yeah, buddy, I
got I got kind a couple of visitors here. Man,
whole place is on lockdown. Yeah, I deal, what the
fuck's going on?
Speaker 6: No, I am, I'm at the old shop. Nothing is
strang ch here. Well, I mean, Troy is that the
owner of the shop is dead. But other than that nothing.
I should probably be more urgent.
Speaker 4: Yeah.
Speaker 3: I'd like to love to chat right now, but I
need a little help. We got the gangsters. We got
v Tall on the way.
Speaker 6: Uh are you at home or where are you?
Speaker 3: Yeah?
Speaker 1: Okay, you can deal because this this service is awful.
Like he's he's like clipping in and out and you're like, yeah,
I can tell you're you're in your apartment. Sounds like
you're talking to me through three Yeah.
Speaker 6: So the Yeah, I put the order through for the
I had to crawl back into my eye socket and
as I turn around, the vans already pulled up. Okay,
and I get in starch. I try not to distract
Knuckles as I drive over, so I'll listen, but I
won't talk.
Speaker 1: Are you gonna call the team?
Speaker 3: Yeah?
Speaker 6: Sure, why not. I'm still listening to Knuckles, but you see,
like kind of like a side conversation with I'll call
Volt and SEV.
Speaker 1: You do you guys receive the calls.
Speaker 5: I clicked my shitty Chinese complink a couple of times
trying to figure out which one which of the buttons
is answer.
Speaker 1: I was like, okay, I just want it looks like
a drag of a man with a hat.
Speaker 5: Okay, it's this one, got it?
Speaker 6: Hello, Yes, it's me your friend Jacques Millard, Buddy, what's up? Yeah,
so Knuckles is getting shot at in his apartment. I
thought maybe you'd like to come and help me get
them out. Yeah, you know, I know, it's been like
a whole week. So I didn't know if you were busy.
You sounds very relaxed. Oh yeah, you shouldn't eat the rat.
This is an obscene You have an obscene amount of
money you can afford better than rat.
Speaker 5: Listen, it's free and you can kept them.
Speaker 13: Yeah.
Speaker 1: We cut back to Knuckles. They're shooting at you, so
we get two shots. Hear the cock yeh.
Speaker 3: Four hits, six hints. Nice.
Speaker 1: Nice. They can't hit you. Yep, beds fucked blow ship.
There is no give me you hear him go like responsibly,
should be here soon. Okay, just just keep him, keep
him down, and then you get to.
Speaker 3: Go all right. Uh so I hit one guy, he
shot and killed another guy. How many can I see
from where I'm at.
Speaker 1: None, It's just a sea of feathers. It's hard to see.
You're blind firing at this point. If you're trying to
shoot out.
Speaker 3: Effects, Knuckle's gonna do what he does best and run
in guns blazing. So I'm gonna I'm gonna like do
a sick like roll out the out into the hallway
and hopefully there's someone there I can light up.
Speaker 1: Okay you yeah, there's somebody, go for it.
Speaker 3: Boom boom. Yeah, we're just all right.
Speaker 1: You just said boob thuck twice.
Speaker 3: It's silly hits.
Speaker 1: H Well you got I'm sorry you got to put
in modifiers, modifiers for blind fire.
Speaker 3: Well I thought I moved out of the room, dude,
it's everywhere. Okay, what are the modifiers?
Speaker 1: You blasted a shotgun through it too. It's it looks
like a chicken massacre out here. So uh you're doing
uh uh you know what? You get the blind one status,
So it says a bunch of stuff for the first
two levels of status. Character takes minus three penalty per
level to all test involving visibility. So you're getting minus three.
How do I how do you're gonna have to There's
a toggle at the top for modifiers. Turn that on
and then make the attack again, and then in the
modifiers putting negative three? Okay, okay, three hits defense role
fucking zero?
Speaker 2: How is it?
Speaker 1: How is it always zero? This can't be right, This
can't be right. It's I'm gonna, I'm gonna okay, so
it's one in a three, okay, so it's possible for
me to not roll zero, so zero, Yeah, you totally
get them. Uh So, uh that is with three nets.
So you are doing uh sticks physical and they're going
to try to soak and it soaks one. So that's
five that gets through and hits them. Uh composure is bad.
So one of them is like, I, oh God, I'm
gonna die. Steve, I'm gonna die here. So you're gonna
be okay. You're gonna be okay, Mike, You're not dying.
Speaker 14: It's like, now, Steve, there's the first time that I've
been shot in the chest like this and it hurts
like a motherfucker.
Speaker 1: He hit me with a shotguns. That's not a pick
of a deal. You got body armor. You'll be all right,
You'll be okay. You gotta get him abar me. You
gotta get him for me, don't worry. Buddy helps on
the way. That's when you hear the laughing, the cackling
from the stairwell. I got I guess which layers here
they come move to? That's the wrong ones, these ones?
Speaker 2: All right?
Speaker 1: There we go layer and change layer. Yes, there we
go to tokens, Papa Ba, there we go. You've got
more of these fucking lunatics, these halloweeners. They come out.
But these guys look a little bit different. They look
a little bit more char broiled. They've got burns all
over them. All of these guys do still dressed in
stupid ass face paint, but it's a little bit more
ominous now that the skull face paint. The teeth are
real because their lips have burned off. But they're coming
at you. Let me bring up their character sheets and
get them into the mix. I gotta select them, all right.
They're into the mix at eleven as well.
Speaker 3: But I'm gonna shout to the cops friends of yours.
Speaker 1: Okay, so that was your action. Lone star, the one
remaining guy. He starts radio in and he's like, he's like,
there's more. There's more.
Speaker 14: There's more than we thought. There's more than we thought.
There's at least fifteen of these guys in here. There's
there's fifteen of them, and they're all on drugs. They're
all drugged out. Be careful set in sending the fucking
swat team.
Speaker 1: Send them in.
Speaker 3: Oh the way, map out his hand like wait, one.
Speaker 1: Two, three, four, I kind of four and or they
say they're already inbound. They said a rival imminent. I
don't know what that means, but they're coming. The lone
star guy. This is a tough, tough situation that he's in.
He ducks back into the mini hallway that you just
rolled out of, sea of feathers. Let's see what he's
got as h options other than shoot with a pistol,
because he is not going to do too well with it.
Not a lot. I can roll for knowledges, but that's
not going to help us here.
Speaker 6: Oh, roll for knowledge to see if he does is
going to die?
Speaker 3: Do I see him? So he rolled into the same hall.
Speaker 1: That I'm in, right, yes, you can make him out
between all of the feathers in the air. He's rolled
in and he's propped up against the doorframe, uh, facing
out the same way that you are, and he looks
at you and he's.
Speaker 7: Like, I'm like.
Speaker 1: I should shoot up and he uh, he starts a
panic and then he fires out. Let's go. He's gonna
shoot it them with his gun. Blam, two hits. They
roll to try to resist that defense role for them.
Four hits. Who doesn't hit. They're bobbing and weaving, and
these guys are really on They're clearly all jazzed up
on jazz combat drug. They're all fucking crazy and get
stuff that's on fire already. You smell the smoke. You
haven't realized it. You thought it was all, you know,
gun smoke. But no, too much. It's getting hot in
here too. Here we go, we cut back over. You're
trying to drive in in the Bulldog. You get a
notification that grid guide is currently shut down in this
area off limits. It's trying to make your car or
your van. I'm sorry, turn around.
Speaker 6: Yeah, I've taken the governor off my car, like a
long time ago, or like like basically like the day after.
Speaker 2: We got back.
Speaker 1: Okay, so you've disabled it. Yes, so you're getting notifications
that it's trying to turn your car around. Yeah, if
your job you override remote access, that's fair well.
Speaker 6: But even my like my my control rig rating is
higher than is like a four, so it will automatically
firewall up to four. But yeah, I will, I will
rig I will jump in just to to play by
the wolves slide.
Speaker 1: It's the van, and you feel association where your tires.
It feels like the bottom part of you something's trying
to caress you into going the other way, little fingers
rubbing against you. Like turn around, and you could feel
it and it's it also feels like there's a string
coming out of maybe what would be like your belly
button that's getting pulled. Uh, it's not enough to hurt
or anything like that, but you're like, ugh, it feels gross.
Speaker 6: Yeah, power through. And the shop wasn't too far away
from the abandoned building. That's kind of how we met
volt in Mansis in the first place.
Speaker 1: Yeah, so you're trying to Ima.
Speaker 6: Yeah, I'm gonna swing bike and grab them. And so
the horns already going before I even park outside, so
that the two of you will know to come out,
yeah and get it. I'm still on the phone with
you too.
Speaker 5: Yeah, okay, I'm waiting outside.
Speaker 1: Mantis was somewhere else at the time. They call k through.
Speaker 5: Whatever he's going through, I don't know, man, he's been
disappearing a lot lately. He didn't tell me what's going on.
Speaker 6: He's fucking off, man, He's never around. First, he lets
children try to maim me, and he's like, oh, I
couldn't possibly hurt.
Speaker 5: Them, and okay, yeah, I feel like it's important we
point out that.
Speaker 3: They were cooled.
Speaker 6: I'm already driving, like like that's the thing right now, Yeah, as.
Speaker 1: Your headache towards uh knuckles.
Speaker 15: So I agree with you, he should have done something.
But yeah, he's been he's been acting weird for a
few months now, it feels like. But are we allowed
to have an intervention for him?
Speaker 5: Is that a thing people in our tax bracking can do?
Speaker 6: Like you criminals, even if you're not allowed, you can
do it anyways. That's one of beautiful things about criminal.
Speaker 5: Like them like law dissabider.
Speaker 6: Okay, well I'm a criminal. I'm just gonna say it.
Speaker 5: I don't know if I'm comfortable working with criminals.
Speaker 6: We shot the dude, like, I don't know what, Like,
how is that not illegal? Because we're like peeling down
the road because I do have a feat upgrade.
Speaker 1: On this, so it's going faster than you're weaving in
and out dodging between uh you know, traffic. They're moving
at a reasonable pace. You're not. As you get close
to the apartment building, you notice that there's cars that
are like dead stopped. Traffic opens up. Certain vehicles that
are already in like the zone of no entry are
like part essentially they've all like pulled off to the side,
like like you're supposed to when there's a fire truck.
I don't do you that. I'm not on fire. They're
not going where I am. I'm just kidding. But anyhow,
Uh yeah, so you're getting into you're getting into that zone.
We cut back to Knuckles. We've got the Halloweeners turn
by the way, they're called Halloweeners.
Speaker 3: And you hear where I go?
Speaker 1: Fire right up, fire right up, fire right up? And
they released the fire.
Speaker 3: Have I ever heard of these maniacs before?
Speaker 1: I don't know. Do you have any kind of relevant yep,
thank you, thank you. We're back baby. All right, So
only only two hits. That is so disappointing, But I
think these guys have oh what is it rating?
Speaker 3: Yeah, dude, these dudes are rocking flamethrowers.
Speaker 6: WHOA, Yes, they threw a mollotop at you.
Speaker 1: No, that's that's the character. Oh, this is a flamethrower.
Fourteen is going to be their attack rating against your
defense rating? Was your defense rating should be close to
the top of your core character sheet?
Speaker 2: Uh?
Speaker 1: Dr?
Speaker 3: Yeah, but I don't. Oh it's DR eleven.
Speaker 1: Okay, so, uh fourteen is three more? I think you
know what we're gonna say? Three is the number.
Speaker 6: Fuck it, we just said four earlier.
Speaker 1: I think I did. Fine, fine, fine, all right, whatever
you shoot fire at you. I got two hits. You
get to make your avoision test. All right, one one,
there we go. Let's see here eurn motherfucker burn.
Speaker 3: If I equal them, do I dodge the attack?
Speaker 6: Have to beat them?
Speaker 1: Your hits reduced theirs. So if you have two, then
they have zero.
Speaker 3: So it's like, yeah, all right, I will burn one
edge to bump one of my fours.
Speaker 1: Okay, I think it's I think it's two of them
to do it.
Speaker 3: Oh it's two, that's right. Fuck it. I got a
somewhat fireproof jacket.
Speaker 7: Hopefully it will work.
Speaker 3: Might as well use it, you know, before I get
right here we go.
Speaker 1: Lanthrower washes into the room. All the feathers gone, they
all burned, a little tiny crisp. Instantly, a stream of
pressurized prometheum. Way nice, the wrong thing pressurized. Some kind
of flammable shit comes through lights up, burning brown, gross
orange colored flames, thick smoke billowing out black, just gross
tips of the flames. It gets you. It also probably
gets the other dude too. You know what we're gonna
say he cooks.
Speaker 3: The cap probably.
Speaker 1: He cooks them. Chrispy he Ice screams. He's like, I
didn't want to die on fire. I just wanted to
protect the community. Oh god, why fire fire? So you're
taking some damage from this shit. So it's normally six
p but they've got the one net hit, so that
makes it a solid seven physical damage. You get to
roll your soak, which is just your body attribute, so
just roll yep. Well there's a thing. There should be
a soak button.
Speaker 6: Yeah, but you also said you have fire resists, so
you take one less.
Speaker 3: I think it's fire resist.
Speaker 1: So the fire resistance I believe knocks out some of
the burn status or burning status effect.
Speaker 6: Oh okay, well, don't check.
Speaker 1: I don't know how things work, right, soap damage, that's
what I'm pressing, right, Yeah, only one one, So that
means that you're taking six, So apply six physical damage.
Speaker 3: How much edge does it take to reroll my role?
Speaker 1: To reroll all your miss costs four?
Speaker 3: Okay, all right, so it takes six damage.
Speaker 1: Then, okay, cool, So let's see. Uh but uh, you
are on the fire. I want to say, it's close
to the page the world of those uh conditions are Nope,
that's creating characters. Way all right?
Speaker 16: Wise pause for just a moment, go for it. Wow,
let's see what are the are they?
Speaker 1: You think it's listened as conditions or do you think
it's listened as status? Apparently conditions right? Co diish monitor
condition status the statusist mmmmm? Status is? Status is alright?
Burning fifty one? I was really close? Okay fifty one
burning number. Burning status is result of being hit with
a flame based attack. Once the initial blow has done
its damage, you have to deal with the continuing key
and flames, and the parts of yourself that may be
on fire. The status should be noted with a number
that indicates the amount of physical damage the character must
resist each round. While the status exists, there are multiple
ways to remove the status. You can spend a major
action and roll an agility plus reaction threshold two tests.
Success means that the fire is out and the status
is removed. You can also jump into water and remove
the status without a roll. If you gain the wet
and or chilled status, the burning status is canceled. Similarly,
gaining the burning status cancels the wet or chilled status.
Good to know, So let's see what does it say
about the burning status? The damage and duration of the
burning status should be adjusted appropriately to the situation. But
the recommended baseline is four. So we're gonna go ahead
and just say four. So we're gonna give you the
burning four status.
Speaker 6: I because the fire exists.
Speaker 1: Uh yeah, let's go ahead and find out what that does.
I think.
Speaker 10: So.
Speaker 1: I don't know if it just flat out cancels it
or anything like that, but uh, let's see what's is
it called fire resistance? Flame resistance, burning resistance? What's it
called fires?
Speaker 17: Thank you you're.
Speaker 1: Uh uh nope, not there. Oh mm hmm. Maybe it's
on this fire damage thing on one ten No no, no, no, no, no, no.
Speaker 13: Hey.
Speaker 1: So how's everybody doing right?
Speaker 3: Well?
Speaker 1: Good, that's all right. I was trying to A tip
mouse is either a tip or a mouse.
Speaker 2: H h.
Speaker 6: It's a burn must it is?
Speaker 3: Yeah?
Speaker 1: Tit mouse is a bird. Anything that's got like a
like booby or like titty or something like that in
the name is usually a bird because uh what what
are they called? Uh uh birdologists? I don't know what
you call those guys. They're all weirdos. Ornithologists.
Speaker 7: I think it's ornithologist that's for reptiles.
Speaker 1: Buy your retardant, non flammable materials. Protect the wearer. The
armor cancels the burning status a number of time. That's
as you a number of times equal to its raining.
Past that point, it is worn away in the armor
and no longer has fire resistance. So your fire resistance
goes down by one. Yeah, because you resisted fire. So
it's like a cancels it. So you're not going to
get the burning condition cool. It's getting hot in here.
You get a flashback to a time and you are
living in a different apartment building.
Speaker 2: That's your father.
Speaker 1: You remember this specific thing, this is yours, you bred,
You made this one up where you've you lit the
man on fire. Jesus, you remember this. It killed him, was.
Speaker 3: To meet your honor.
Speaker 1: It killed him, It burned him. And you have this
memory of when that happened, and you getting out of
there and trying to run away, and you get into
the stairwell and you're trying to go down, down, down,
but it's blocked. Some kind of fail safe thing is
activated in the building in the corridors.
Speaker 6: Locked.
Speaker 1: You can't get out. You end up having to go
back up, back up to the sixth floor. You remember
the smell, Remember how how hot it was, Remember breathing
in and choking as the smoke filled your lungs with fire.
It was a long time ago. Feels like yesterday, feels
like today. It feels like right fucking now. The flame
burns all around you. Cutback now, s a mantis. Remember
talking to Volt about you know, what's been going on
and being a little bit awkward. You felt the tension
in the air or something you wanted to say, something
you wanted to say, but neither of you would do it.
You just kind of stat there. There was a lot
of yeps and ahahs. So you guys enjoyed the fruits
of your labor. Before you guys were eating something nice
rather than the skeward rat that folks trying to give you.
You You were like, no, dude, today we eat nuket berger.
Can you find yourself under a bridge an overpass? Are
there some people pushing you around?
Speaker 2: Like?
Speaker 6: What?
Speaker 2: Like?
Speaker 1: How the fuck do we end up in this situation?
One of them pulls a knife and start slashing it you.
We're gonna roll a separate initiative. This is gonna get confusing, guys.
Let's do this, So I want you to roll initiative. Uh,
and we're gonna put you into the same tracker here,
and I'm gonna put them into the same tracker. And
it's gonna get fucking weird. And we're gonna act things
out into these orders. So you may have to drag
your dude out into the map.
Speaker 2: I just see blackness.
Speaker 1: That's fine.
Speaker 2: Uh.
Speaker 1: Here, I'll drag your dude out into the map.
Speaker 10: Uh.
Speaker 1: Let's see. I'm gonna put you right there. Do you
see them now?
Speaker 2: No?
Speaker 3: Why not?
Speaker 1: It is World twenty's there there? How about now? Can
see him?
Speaker 2: Now?
Speaker 1: How about here?
Speaker 2: I see your pin. I don't see anything else?
Speaker 1: What the fuck?
Speaker 2: Oh?
Speaker 1: There we go. I can fix this. I can fix this.
I can fix this. Uh.
Speaker 2: Yes, there we go.
Speaker 1: How about now?
Speaker 2: Yes?
Speaker 1: Yeah, there we go. Okay cool. So now that you're guys,
you select your guy and then you roll your initiative
and it'll pop your initiative into our tracker.
Speaker 2: Here share I roll again.
Speaker 1: Yeah, that way, it'll put you in. Okay, we'll take
whatever's whatever's better. So you had a twelve before? Yeah,
fourteen even better? Okay, here we go. You're up. These
guys have knives.
Speaker 2: It's three of them. Can I can I dominate you
in the situation where am I surrounded?
Speaker 6: Oh?
Speaker 1: You're under this overpass and they're like coming up on
you like this. This is already happening. Okay, they're real close.
Speaker 2: Okay, yeah, I'm gonna draw blades. You do all four.
Speaker 1: It makes a whole lot of sword drawing noises as
you do draw a bunch of storts.
Speaker 6: Do you look like General Graves while you do it?
Oh my god?
Speaker 2: Hey, can I take it to a defensive posture?
Speaker 3: You can't?
Speaker 2: I do you do?
Speaker 7: Cool?
Speaker 2: All right?
Speaker 1: Knuckles? You are away currently, We'll come back to you.
We'll come back to the halloweeners. These guys, one of
them comes at you, starts trying to stab a stabbing stabbing.
Speaker 10: Uh.
Speaker 1: This is also a uh dune squad. So they're going
to roll one single thing with modifiers for being a group,
and we got three hits. You get to roll your defense.
Speaker 2: Don't see different defense.
Speaker 1: It's in the core thing.
Speaker 2: There we go. Okay, see I got it.
Speaker 6: There you go.
Speaker 2: You got it three for three, just me being taking
my turn to be defensive. Increase at it at all?
Or do I get extra die sort any.
Speaker 1: All right, sorry about that. Let's see I'm back in it. Okay,
so you did a defensive thing. Let's see what we
got here. Oh uh not ranged combat?
Speaker 2: Oh my, I don't know.
Speaker 1: Yes, there it is full defense actions of major. Add
your willpower to all defense tests, so you get to
roll your willpower attribute as well.
Speaker 6: Yeah, two extra.
Speaker 1: There you go, so plenty. Okay, they're coming at you, stabbing, stabbing,
sab and sabin. You're surrounded by three dudes and they're
doing that thing where they're they're trying to like shove
you back and forth as the you know, one of
the other guys is trying to stab you with the knife.
We'll come back to you.
Speaker 2: Yeah, okay, they're not gonna leave me alone. They're not scared.
I'm gonna do a colt shot to disarm the person
will the uknife.
Speaker 1: Okay, so turn on your modifiers and put in your
cold shot to disarm penalty.
Speaker 2: Yeah. Yeah, have to be complicated standard court or go
under arms.
Speaker 1: Uh So it says cold shot, uh any attack. Let's
see cold shot break weapon? Uh, blinding strike. You're not
trying to break weapon, You're just trying to disarm let's see,
let's see disarmed dad about No, you're just trying to
do a regular old disarm. I don't know, man. So
there's their edge action. So you're gonna spend a certain
amount of edge to make this thing go off. So
it's gonna be in the Yeah.
Speaker 6: So a disarm, it looks like, is three edge. I
think there's a call shot.
Speaker 2: Okay.
Speaker 1: I could be wrong on that, but we're gonna We're
gonna roll with it for the sake of rolling with it.
So how much edged the I've had four? You had four,
so you use it? So cold shot to disarm?
Speaker 3: Okay?
Speaker 2: So what?
Speaker 8: Uh?
Speaker 5: What?
Speaker 2: Now?
Speaker 7: Uh?
Speaker 1: Let's a gas attach, spray attack, healing, exact weapons, environment,
and visibility fire.
Speaker 2: Uh I just set them all in five. You already
know those.
Speaker 1: Yes, it's very okay you.
Speaker 5: I'm not a hard taking a tradition is harming you.
Speaker 1: There should be a quick easy uh edge actions? Yeah whatever? So, yeah, Paul,
a shot is an action. Page forty is a minor action. Okay,
so we'll jump to page forty. So you got a
minor action for the calling of the shot that says
edge allows for some specific cult shots without dice penalty
or with reduced penalty, but you can increase the damage
by two by taking a minus four dice pool penalty.
It must be combined with an attack action, so we
are not worried about that major actions.
Speaker 6: Uh the fuck? Where'd you go?
Speaker 2: You know what?
Speaker 1: I don't know? Man, We're gonna say uh to disarm them.
We're just gonna make up a roll now and we'll
get it.
Speaker 3: Right next time.
Speaker 1: It's gonna be a uh. It's gonna cost you three edge,
like we said, and uh, you're going to roll and
if you get higher then their uh melee skill, their
close kind of a skill, uh in hits your disarmament.
Speaker 2: I'll only got to one.
Speaker 1: Okay, you don't all right, we could have just skipped
this whole fucking thing. So, yeah, you try to disarm
him and it doesn't work out. You're trying to be
it doesn't work out because you're trying to be extra
careful to not hurt the guy. But you're being too
careful and they come back at you with the knife.
We have them stabbing, stab and stabbin. Don't worry that
it's says.
Speaker 6: Here is the official rules. We can but call shot
disarm any attack. Successful hit does no damage to target,
but their weapon is knocked from their hands. Cost five edge.
It doesn't even have to do damage. They don't as
long as their defense. Yeah, it's a it's an it's
a regular attack the defense. If it hits at all,
they lose the weapon.
Speaker 1: Okay, so now we know the attack at you two hits,
so you get to roll your defense. Okay, one hit
they make contact. So this is going to be for
stun dama for for physical damage, so you get to
roll soak should be a soaked damage button. Yeah, nice,
you take one physical damage, So go ahead and check
when your box is there. Knife catches you across the
face just right, clips the tip of your ear just
a little bit, not enough that you're losing the ear
or anything like that, but like we're gonna cut those
ears right the fuck off. I'm gonna round them over.
Then we cut back across the knuckles. You're in there,
the fire, the fires everywhere.
Speaker 3: How do I Where do I track my health on
this atum?
Speaker 1: It should be in core.
Speaker 6: They should have the right hand side on a rolling
defense condition minder. But you have to click that thing
on the left and and I'll bring up like a
garade and you just fill in boxes.
Speaker 3: Yep, left to right, top to bottom, correct, and there's
one for physical one for son. I assume the fire
was damage physical, okay, And what do these negatives mean?
Speaker 2: Uh?
Speaker 1: Those are wound penalties. So the more hurt you get,
the more difficult gets to do things.
Speaker 6: Okay, And if you want to apply the monoma toggles
at the top before you.
Speaker 1: Yeah, there is a wounds toggle at the top which
should be turned on for everybody always. Yep, okay, all right,
it's you.
Speaker 3: Well mhm, phone my friend again and be like it's uh,
it's getting pretty intense in here, buddy. Uh, some some
Mania gang cops everywhere, hope play some lockdown. You hear
the wosh of a flamethrower. Well, there goes the dow blanket. Uh,
and then I'm gonna run back into the apartment and
I'm gonna get my last remaining girt dad.
Speaker 1: Oh shit, yeah, all right, you do. Then we move
to the halloweeners, more cackling and they you hear some
some other screaming from outside, and uh, it's getting hotter.
You hear an announcement of the fire suppression system engaging,
but nothing happens, of course not.
Speaker 2: Yeah.
Speaker 1: Yeah, you got like a like a sprinkler head that's
nearby that you hear, go, yeah, I chucks out. The
humaniscoons are attacking you again. More knives coming at you.
Here we go, one hit. You should be able to
get out of away that right.
Speaker 3: What are you being attacked by human supremacists?
Speaker 1: Yes, yeah, he is.
Speaker 5: They're humanist scoons, they're humans appropesses.
Speaker 1: Yeah, still down, all right, So then we come back
to you, Mantis. Let them cut your ear they're trying
to cut your ears down. Oh, they're hacking you. These
guys are the sixth world equivalent of the KKK Oh great.
Speaker 3: Okay, you know you can use violence and no one
will fault you for it.
Speaker 2: Well, you know, funny you mentioned that, knuckles because Mantis
has downgraded to only a level one pacifist as you guys,
as he does this cliche anime roney kinshin flip of
the blade to the deadly.
Speaker 3: Side, that's pretty cool.
Speaker 2: They had their chance.
Speaker 1: I dig it, fuck me seven hits okay, uh two hits,
so that's five nets, so that's nine.
Speaker 2: Uh uh.
Speaker 8: Oh.
Speaker 1: He soaks two of them, so that's cool for him.
Holy shit. Uh yeah, yeah, uh yeah, no, he's that
guy's fun okay, okay where I was? Yes, seven seven,
two five eight, uh my two six okay, yeah, so
that guy's still alive. He is very hurt. They botch, well,
they don't watch, but they fail composure, and these dudes
start to scatter and run. They're like, oh, it's not
worth it. He's got swords, Like, yeah, we knew he
had swords. Who were gonna take them?
Speaker 2: They run?
Speaker 1: Then we cut back to the inside knuckles, you're true.
Speaker 3: Okay, get the grenade. I imagine this is you guys
remember the original Punisher movie when he gets attacked in
a tournament, Like every drawer he opens up, he's got
like a I feel that's kind of like what my was.
Speaker 7: At one point.
Speaker 3: So like, I don't know I've smashed my hand or
some drunk. Pull out the last grenade, you know, stuffed
in there. Yeah you see there's like multiple holes patched
up over the years. So yeah, I'll pull out the
last grenade, get up against the door frame, kind of
peek outside, and if I see these dudes with the
flame throwers, I'm gonna try to throw the grenade.
Speaker 1: In action okay, yeah, you totally see them.
Speaker 3: So okay, do I.
Speaker 6: How do I under.
Speaker 1: Okay, yeah, it's not in there. Let me add that
in there real quick. Is a frag grenade?
Speaker 3: Yeah, I have one frag I think I have one
stune as well.
Speaker 1: Well, what is it? I'm gonna throw the frag Yeah,
of course you are, all right, we're past the point
of stunning. Okay, grenade, glitter, chemical, incendiary, a fragmentation.
Speaker 7: There we go.
Speaker 1: Now it's on there, so in your arms grenade there
it is. Okay, should be able to click on the
button that says frag grenade. Huh oh great, No, that's
that's pretty bad. That's zero d I need four edge. Yeah,
I'm not gonna do it. Nope, okay, yeah, I mean
those wound penalties will do it. Get if you've got
two edge, you can turn your one.
Speaker 6: Yeah, so you could two edge to do that, one
edge to roll one single dice.
Speaker 3: Yeah, well they're gonna they're gonna get to defend. I'm
gonna get one defense If I get one to hit,
that doesn't seem worth it.
Speaker 1: That's not exactly.
Speaker 6: Yeah, so you're targeting.
Speaker 3: Yeah, yeah, I'm sorry, what say you're.
Speaker 1: You're trying to you there's a threshold. I think you
have to hit three in order to get the grenade
to go where you want it to go. Otherwise it
scatters a certain amount of distance.
Speaker 7: Hilarious.
Speaker 3: Yeah, uh uh, I mean it's a small hallway. Maybe
we'll get lucky, like.
Speaker 1: Yeah, I mean if you fucking do that again.
Speaker 3: To me, no, that doesn't even if I get one hit,
it's still gonna be wildly off target. Right, So yeah,
that doesn't seem worth.
Speaker 2: It to me.
Speaker 6: That's fair.
Speaker 1: Okay, So you see, here we go.
Speaker 6: I think you can click that button to the wall scatter.
Speaker 1: Yeah, I've got a thing and I got to put
in a number of hits, which is zero. All right,
let's see how it goes. Ope, but there's another thing here,
oh range we are at near there we go, Okay,
scattered bounce distant six meters. Scattered direction is ten, So
given where you are, ten would be yes, twelve eleven,
ten would be down towards the toilet, bank bank bank
bank bank six meters goes into the bathroom.
Speaker 3: Oh no, not the bathroom. There's only one, the only one.
Speaker 1: Okay, Yeah, great, So there we go. Blast areas twenty
meters though, so it's going to fuck me. And it
only bounds six so it's coming towards you.
Speaker 3: How many how many meters every square?
Speaker 1: Well, you're it moves six meters and you are in
a twelve meter blast, so it's hitting. Yeah, it'll hit
them too, though, so damage ville you on there, it
looks like is twelve. Uh, I don't know where's the
fucking rules for the blast and stuff.
Speaker 6: They would tell you it's sixteen all physical.
Speaker 1: Near, twelve physical light near. Okay, yeah, it is, okay,
twelve physically near, so that's going to be uh, it's even.
Speaker 3: At near on the grenade.
Speaker 6: Oh, because looking twelve.
Speaker 1: Under and oh you're you're looking you're looking at the
attack rating, not the damage value.
Speaker 3: Okay.
Speaker 1: So yeah, so twelve P is the damage rating, so
you get to try to soak it, and so do
they straight yep, I think zero soak.
Speaker 6: Two two.
Speaker 1: So that means you're taking ten okay to your overflow,
and they take twelve. That that fills my whole grid, okay,
and then the yeah, what does that mean? Overflow is
like negative hit points in D and D kind of.
Speaker 6: So once you max out, you then take the remaining
and put it against your overflow if you fit. If
you hit your total overflow like mine's fourteen, yours will
probably be up there as well, like maybe like fourteen. Okay,
so yeah, you're not dead dead, you're just dying. Okay.
Speaker 3: What was the total damage, Adam? The twelve damage?
Speaker 1: I was ten, because you so too, well yeah, twelve.
Speaker 3: Minutes two okay, So okay, where do I mark off
the overflow?
Speaker 2: Us?
Speaker 1: See, there should be oh thing for your overflow. What
where the fuck is it? There's not an overflow tracker? Yeah?
Speaker 3: I could just like to use the grid.
Speaker 1: Yeah, uh well, I mean the the grid should be
full and then keep track with paper like a caveman.
We'll figure it out. We'll get there, we'll get there,
we'll work it out. So grenade goes off.
Speaker 10: Cool.
Speaker 1: You get this flash back. Last time you threw a grenade,
it was glorious. All those guys just fucking shredded to nothing.
And you think about every other time you've looked at grenades,
every time you've used grenades, it's been just great. You
think about Howie.
Speaker 3: Yeah, time I gave how a grenade, You.
Speaker 1: Think about how and you think about the grenade that
you gave him. Whatever happened to that kid, it's probably
dead by now, who knows, maybe he's still alive.
Speaker 3: I don't know.
Speaker 1: But the boom that goes off from the grenade rings
through your ears unconscious.
Speaker 3: How did how did the bad guys fair? Did any
of them get yeah?
Speaker 1: Oh yeah, no, Well you don't know, but the audience
gets to see them get fucking shredded gas tanks exploding
on their flamethrowers. Big explosions fire throughout. As you go down,
you blackout, you lose consciousness. That ringing carries through into
your unconscious fever. Dream goes wow, oh.
Speaker 2: Woo.
Speaker 1: It starts to sing to you, and you see these
big titty valkyries and they ride up and they start
to lift you, and you're like, oh, I'm coming home.
This is great. And then you feel the heat in
your unconscious state and they look at you and those
aren't valkyries. That's something bad. I don't know what the
fuck it is. All of your nightmares come through once.
Every one of these big titty dads looking down at
you tell you how disappointed they are that you couldn't escape.
They're like, you burned me and you're gonna burn too.
That's the last thing that you see, last thing you experience.
The bulldog makes its way into the cordon off zone.
You see the overhead the fucking knight errant swat vital
dudes were pilled down. They're going in and you were
there for the call. The call was still going. He
was still open line. You heard the boom, you heard. Wait,
what does nuncles say before he throws the grenade?
Speaker 7: Oh?
Speaker 3: Man out of probably something something kind of smart alec.
You know, he enjoys being in fights.
Speaker 1: You what does he say?
Speaker 3: He put me on the spot here. I wasn't thinking
about that, Yeah, Adam, you don't do that.
Speaker 1: Never nothing. He is a man a few words, I guess.
Speaker 3: Yeah, he probably probably cracks some joke when he throws
the grenade. That's the last thing for what he.
Speaker 1: You know, he says, hey, catch this grenade, and then
he goes, damn, that wasn't that wasn't great pink pining?
Oh what the fuck?
Speaker 6: The last thing that you hear before you die is
for going Yeah, no, that wasn't very good at the home.
You should have said something way more clever.
Speaker 2: And then.
Speaker 1: You don't hear any more comments. You hear some screaming. Nothing.
You get close enough that you know you're You pick
up the visual feed and you're just looking at rolling
fire and smoke. The guys are repelling down. They's smoke
billowing out of the windows. The hair on the back
of your necks stands up. If there's hair there, for
the two of you that are in the van, there is.
It is feeling. It's feeling like somebody walked over your grave.
Make a perception rolls from the two you.
Speaker 6: Right, that's not hyah. Two, it's okay, two, it's okay.
Speaker 5: We are so perceptive.
Speaker 1: Ah all right. Let me turn on my whisper to
gm thing as I roll a thing. Nobody pay attention
to what I'm doing. It's nothing weird. At five, you
have this weird sensation like somebody just step down your grave. Shudder.
You guys are yelling knuckles talk to me, doc to me, buddy. Nothing.
You see the flames rising higher and higher. You see
the feed start to get pixelated and get shitty and
staticky and drop out as the glass overheat. You see
a burst come out through the window of where you
know his room to be, blows out the glass shatters
and rains down.
Speaker 6: Oh fuck, you.
Speaker 14: Look good.
Speaker 1: Then there's a secondary explosion, much larger as the one
stinger missile or striker missile that he had in his apartment.
Speaker 5: Why is the Betall or Knight's Aaron shooting missile?
Speaker 3: I just really hoping to shoot the v tall before
I died.
Speaker 1: Get a notification on your police scanner that they're pulling out.
See the building's lost. Fuck it, fuck it pull out.
You get a notification that grid guide's going to be
reactivated within or to eight days. Again, it's an update, though.
Speaker 6: I don't think he's alive anymore. Fault.
Speaker 5: Yeah, that looked like a really big explosion that seemed
to come directly out of his room.
Speaker 6: Fuck.
Speaker 5: I didn't even get to say goodbye at last night.
I talked to Mouse it's like a week ago, and
I was just like, hey, thanks for buying me these rescuers.
These will be really helpful when I'm feeding, I'm finding
food in the junk yard.
Speaker 6: I made fun of his last words to his face.
Speaker 5: That's actually worse. I didn't know you were directly talking
to him when you said that. I should feel terrible.
Speaker 2: I do.
Speaker 17: I do it, truly okay, uh, probably find too, right,
we should find Mantis.
Speaker 2: We don't know what's going on.
Speaker 1: You're aware of being somewhere in PA and you've got
like a thing on your comm It's like call in progress,
joint call yes or no?
Speaker 2: Me manthis?
Speaker 1: Yes, you know the other fucking man the other mans.
Speaker 2: I didn't hear anyone say Mantis, but okay, yeah, yeah.
Speaker 5: We were talking and you just started saying ship.
Speaker 2: So I was like, okay, yeah, fault and forth, but yeah, just.
Speaker 5: Give me a second week you don't take a second.
These are all in Chinese.
Speaker 6: Okay, I think we got but Manta should still pick up.
Speaker 5: You should, Yeah, I just I did trying to figure
out which button merches the call.
Speaker 2: This is Mansa's.
Speaker 5: Hey man, Yeah, what's going on?
Speaker 7: Round?
Speaker 2: What's wrong?
Speaker 6: Knuckles is dead?
Speaker 3: Yeah?
Speaker 5: His apartment building just exploded.
Speaker 2: You hear like a long sigh on the other side.
Speaker 6: Where are you? Two? Knuckles were adept?
Speaker 2: Is that all you know? Who did it? What's going on?
Is it the FBI?
Speaker 3: No, I don't think it's the FBI.
Speaker 2: Uh.
Speaker 5: We scanner makes it seem like, oh yeah, there's a
night erran out there.
Speaker 2: Yeah.
Speaker 6: Ah, so this is the knight errant. I don't know.
Speaker 2: You should leave the area.
Speaker 6: Now, would I roll a knowledge? I have knowledge street gangs?
Speaker 2: Yeah?
Speaker 1: Could I make a memory test? Is there a memory button?
Speaker 6: There is logic one hit. Okay, so I know about
the Halloweeners. Oh yeah, yeah, it's probably the damn Halloweeners.
They like to to start fires.
Speaker 2: I love that ship, Halloweeners and knight Errants. Just having
to stumble on Knuckles. We should all get together.
Speaker 5: Yes, where are you around is not an answer.
Speaker 2: I'll come to you.
Speaker 1: What I'll be cut ahead. Some amount of time passes,
I don't know. You guys all meet up? Where you
meeting up?
Speaker 2: Yeah?
Speaker 1: Okay, the first one, the first Bishop's corpse. You guys,
get to the bishop's corpse. He's not there. He left
that place after he got jumped it.
Speaker 2: Yeah, yeah, you move in.
Speaker 1: His ass print is still in the back booth, just
colored from all the smoking. You guys, sit down. Server
comes by. Hi, guys, welcome to the corpse. What can
I get for you?
Speaker 3: It's the different server?
Speaker 6: Is it the same Alvin server?
Speaker 1: Different? Different server?
Speaker 17: No, No it's not.
Speaker 1: It's not the first one.
Speaker 2: Do any of you know what Knuckles favorite thing to
eat was.
Speaker 6: Cigarettes.
Speaker 3: I don't know it was.
Speaker 6: Yes. Can we get the Western skirt scake omelet?
Speaker 1: Uh? Yeah, yeah?
Speaker 2: Just one?
Speaker 1: Or what do you guys want?
Speaker 6: I want forty and then one for each of the
Oh okay, so I'll take two.
Speaker 2: Actually, i'll take one.
Speaker 1: Jesus, is that six or seven?
Speaker 6: Six? Six?
Speaker 1: Okay? Uh okay, I'll put that right in. She pours
some coffee for you guys, some soy caf It's mostly
water with a little bit of drown for flavor.
Speaker 6: Lovely so.
Speaker 7: Halloweeners.
Speaker 3: We can we turn the music down. I can barely
hear you guys talking.
Speaker 2: I can barely hear Sean in general.
Speaker 1: Oh yeah, she was a little quiet.
Speaker 6: It's Halloween, learners, it's Knuckles. It's Troy over at the shop.
He's dead now. I can't get the hold of Hannah,
and I can't even go to my home. I I
don't know why I even bother to stay here anymore.
The city sucks.
Speaker 5: Yeah, your whole life's been upbended.
Speaker 6: Sounds like, yeah, my daughter's missing too.
Speaker 2: Still stick around.
Speaker 6: Well, she's not coming to stay here if we find her,
when will we find Do you have any weeds?
Speaker 1: Stay contacted A little bit from the guy that was
hired to track her down, a guy named Haggis Mantis.
You had past dealings with this guy, if you remember,
he was your Doug Judy.
Speaker 6: Juty.
Speaker 1: But you've been contacted by him recently, he said not
the FBI looks like she's moving east. Give you more news.
When I get closer, he asks you for more money.
Speaker 6: Yeah, who the fuck is this guy?
Speaker 1: So he's basically been just uh, just siphoning money off you.
So that's why you don't have the crazy stack of
cash that you had at the end of the last season.
Speaker 2: Yeah, dumbody or something, some kind of organization here again, honest,
Thank God. And Knuckles, I think now we heard that
your daughter's movie East. I think it's time to leave down.
Speaker 6: Too.
Speaker 5: Yeah, it's just we go east. Do we want to
hit you know, a Halloween or hideout first and just
kind of get revenge.
Speaker 6: For Knuckles? Do we know if there's a Halloween or
high out?
Speaker 1: Sure?
Speaker 6: Yeah, yeah, you could find one easily. Yeah, I know
that there is one.
Speaker 2: I just do we know?
Speaker 1: You know what I would have anybody else with any
kind of appropriate knowledge that's not you can make a
memory test and by you, I mean aaron, because you
only got one on that for knowing where a halloween
or hide at would be.
Speaker 2: Oh, I'm ex cop I have a specialty in gangs.
Speaker 1: Yeah, hit it.
Speaker 2: Did that transfer over?
Speaker 5: Yes?
Speaker 2: Okay? Cool?
Speaker 1: Well, yeah, he's got to hit your memory test button.
Speaker 2: I don't hit the under knowledge on knowledge no memory.
Speaker 6: I thought you and then you make a memory test.
Speaker 3: Okay.
Speaker 5: I thought in the new edition, if you just have
them the knowledge skill, you know about stuff about them.
Speaker 1: I thought that was how it works, like in general,
but you would make a memory test to hit like
certain more difficult things. So basically memory test. If you
get one hit, you get general stuff. And h three
though definitely is enough to tell you that.
Speaker 2: I mean.
Speaker 1: The big thing is a place called the jackals Lantern.
Speaker 2: No, at least called the jackals Lantern. But with getting
revenge really solve anything. It's not going to bring Knuckles back.
Speaker 6: We'll on the way.
Speaker 5: It'll make me feel less bad about him dying.
Speaker 6: We can just shoot at the building a little bit
on the way.
Speaker 5: Do you do you want to like tp it too?
Just throw some eggs and toilet paper.
Speaker 6: No, I'll throw bullets with the plan, Okay, I have
a turret. Now do you want to ride it?
Speaker 5: You have a turret?
Speaker 1: Yeah, we getae uh as you guys at that exact moment,
we see what's the song that's playing in the in
the van.
Speaker 6: It's mister Blue Sky by Electric Electric.
Speaker 1: Okay, okay, it's mister Blue Sky.
Speaker 2: Uh As.
Speaker 1: The the van, you know, skids around a corner and
there it is the Jackals lantern. It's like a dive
bar with all sorts of fucking Halloween themed neon bullshit outside.
It's run down and like there's all these like uh
fucking fire paint job motorcycles outside and stuff like that,
and like there's a there's a prius. Also, don't worry
about the priests, and you rip around the side, skid
eat fishtail out. Who's on the turret?
Speaker 6: I have not skills.
Speaker 5: I cannot shoot for shit.
Speaker 6: That's okay.
Speaker 5: Bolts on the turret, Bolts on the turret, you know what.
I will use some edge.
Speaker 1: Boom, don't don't even worry about it. Wind in your
hair as you're sticking out of the top. Does it
come out of the top.
Speaker 6: No, So we do like a like a tokyo drift
around the corner and then the back doors open and
there just is a turret within AK ninety seven on
the back of it. I'm pointing straight out the back
of the vehicle.
Speaker 1: Nice and you just lay up.
Speaker 3: You don't hit.
Speaker 6: As you burnout, so that like the whole van is
shifting back and forth.
Speaker 1: Take fucking donuts and stuff happening. Ooh, my wife's here
with magons. Thank you, my goons, crab rand goons.
Speaker 2: Oh those are super good.
Speaker 1: M I wish I could just goon all day long.
Speaker 5: I think we do have so many connotations now, so good.
Speaker 1: So sorry about that stick donuts, burnouts, pull us everywhere.
Mantis in the back hanging his head.
Speaker 5: Revenge of herself to anything.
Speaker 1: You guys leave, get out. I'm gonna take some creative
liberties here and say that you got you know what,
you get a call coincidentally from Frankie Free Frankie Free Trade.
She calls Mantis, Frankie, what is he?
Speaker 6: Well, get older?
Speaker 1: You know, I was trying to reach the other guy,
but you know it's not answering ahead. Uh, thing go down.
Speaker 13: And a couple of my guys that are kind of
laid up for a little bit, and I was open
that maybe you guys would be interested in.
Speaker 1: Making a trip down here. Got an important job.
Speaker 6: I like the board that you do. It is so
good last time.
Speaker 1: Maybe you can come back down here still keep up
with them other boys.
Speaker 2: You have incredible time. We're heading that way.
Speaker 6: Get the.
Speaker 3: Handsome one with you.
Speaker 1: What don't tell my ass handsome one the big.
Speaker 2: Big fella was not a great mood lately.
Speaker 1: But yes, no, don't tell my ass to play a
cool player cool. Make sure he knows he's in fight
to do. And uh, you know, come on down. You
know where to find me, you know where my trailer's at,
and come on in. You know your boys will stay
here for a little while.
Speaker 13: You know, I got it.
Speaker 3: I feel like you know we'll be good. We got
some good business coming up.
Speaker 6: Got uh how do you all feel about uh Human's
poly club?
Speaker 2: Think you got yourself a deal?
Speaker 6: Oh that's what I.
Speaker 2: Want to hear?
Speaker 1: Get a little road trip montage?
Speaker 2: Yeah, Mary Beelders, I can't like get that out of
my head when you do freight trains voice anyway?
Speaker 1: Sorry, oh weird? Okay, So anything interesting go down on
this road trip to Boise.
Speaker 6: No, not necessarily like the car I feel like we do.
We go kind of straight through the night because I'll
put it on Great Guide when I'm falling asleep and
then I'm just driving. Otherwise.
Speaker 1: Yeah, you get some like notifications of like like please
update passport information in order to proceed through, and then
you like switch into mode and then drive for like
three miles and then drump back out and it's all
like welcome and proceed on your way. I'm gonna say
Mantis calls it a favor with somebody that he knows
it works in border patrol somehow, and you guys are
able to get through into the Saless Sheet nation without
too much trouble. You drive through the night. We're gonna
stop with you guys arriving at Boise. I don't know
on the Saless Sheet side. Outside of that old trailer
little win a Bago from the nineteen nineties. Things seen
better days. You've seen better days, You've seen better nights.
But tonight none of you are really gonna be sleeping.
There's a lot going on not on your minds. A
lot of cocaine nova coke. I don't know if you're
using it or not, but it's available.
Speaker 7: The vault will give it a shot.
Speaker 1: Okay, you're addicted to Nova.
Speaker 3: Cocain way more intense than the alien.
Speaker 1: Now next time, it's gonna be it for this session,
session number one. Thank you guys for playing. Thanks for
being here, Chris, thanks for being here, Thanks for dayan.
I was hoping you were gonna die right there. I
had some other stuff in mind, but that's okay.
Speaker 3: And so as soon as they called in the drop ship,
I figured that was that was gonna be the end
at one point or another.
Speaker 1: So what was really opening that they would come down
and like, you know, you would be caught in between
and like run away. And then like I was like,
I hope you you know, I had this flashback cute
up for you to like be like, oh, yeah, that's right,
I need to jump through the fucking window into the
adjacent building. And uh, I was hoping it would do
do that. And then you know, I had ideas of
what would be going on over there. That's okay.
Speaker 7: I was hoping I could I could jump out the
window and try to land on the windshield of the
gunship and.
Speaker 2: Go out that way.
Speaker 1: That would have been fucking sick too.
Speaker 3: Or at least try to shoot it with the rocket
as I got gunned down. You know that's and then
and then fall out the fucking window right onto the
hood of there.
Speaker 5: Oh man, oh that would have been very cinematic.
Speaker 2: Yeah what you mean?
Speaker 1: Like a snappy thing to say at the end, how
about this? Thanks for playing, anybody that's watching, Thanks for watching.
Anybody that's downloaded this to listen to it. Thanks for listening.
Special things goes out to Mammy and Ethan, who has
been cranking the jams and the sound effects. I am
super pumped. I hope that it works right, but my
experience with it was great, so hopefully it's great for
everybody else. Uh, thanks for being here. Everybody. Have a
good night, have a good weekend. Uh yeah, get get good,
stay good, be awesome, be excellent to each other.
Speaker 6: M m m m
Speaker 2: M