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Speaker 1: Hello, everybody. Welcome to the Game Informer Show, a weekly

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podcast covering the video game industry. Join us every Friday

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for a discussion about the latest gaming news, reviews, and

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exclusive reveals, alongside Game Informer staff and special guests from

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around the industry. I'm one of your hosts, Kyle Hilliard.

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I'm joined today by Charles Hart. How's it going, Charles?

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How do you? Who? How are you? Oh? Good, good question.

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Eric Van Allen is here. I'm kind of catching you

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right as you're taking a sip.

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Speaker 2: No, I was blowing on my coffee to cool it

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so it doesn't burn my tongue. Today I'm terrified of

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burning my tongue live on air. It hasn't happened yet,

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but it will one day eventually.

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Speaker 3: Oh.

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Speaker 1: I can't wait. I'm gonna be there. I'm going to

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be there. And Wesley LeBlanc, what's up Wes?

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Speaker 3: Hello? Hello, excited to be here.

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Speaker 1: Yeah. Hey, Today we are diving deep on the state

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of play, which at the time of this recording, I

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don't know when you're listening to this, but we covered

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it in a big way last night, and we on

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Thursday and now Friday morning. First thing we're doing is.

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We are talking about everything that happened there, and along

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with all the announcements, I have also played a little

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bit of I've already forgotten the name God of War

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Sons of Sparta. I've played a little bit of it,

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so we can talk about that too. And then after

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a break, Charles got to play some Pokemon Pacopia, West,

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reviewed re Animal, I reviewed Romeo as a dead Man,

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and played a bunch of Cinny Cross. It's a whole

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dang episode of the game and former show, and we're

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gonna dive right into it. Guys, let's talk about state

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of play. I don't know who wants to go first,

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but like, what did you guys think of it? Like?

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I thought it was I thought it was a good show.

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I thought it was dense. I thought there was a

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lot of fun stuff. But yeah, what did you guys think?

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Speaker 3: I thought it was the best one. I would need

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to go back through all of them to say it's

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the best one, but in recent memory, it's the best one.

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It was the first one in a long time where

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I was like, not really any segments that felt this

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could have been an email or a press release. This

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was like, this felt very event worthy. I'm actually surprised

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it was a State of Play and not a PlayStation showcase.

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To be honest, I think it could have easily been

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their more hype exciting thing, but there was less first

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party representation. That's probably why I was a State of Play.

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But yeah, lots of lots of good stuff to chew

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on in, and I think.

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Speaker 1: Yeah, I'd have to think back to like maybe there's

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there might have been some E threes that maybe out

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did it. I'll always remember the shadow that oh for

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sure remake kind of like just like blowing my mind

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that that thing would even exist. But yeah, I I

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it was. There was a lot happening, and there was

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there was a lot of stuff that I was I

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was really surprised by, like opening up with is it

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Kenna or Keena? I I know, I actually only Keene.

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I never played the first.

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Speaker 4: However they said it in the trailer. I'm gonna play

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it right now so I can remind myself. However they

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said it. I was surprised because I had been saying

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it a different way.

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Speaker 2: Okay, Charles is doing the research right now, Nana, what's

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my name is that?

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Speaker 1: Is that what it is?

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Speaker 2: Yeah, that's y'all forgot about that song until now. I

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guarantee you you did not really over that song.

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Speaker 1: I don't know what you're talking about.

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Speaker 2: I forgot about a Rihanna song, not a song but

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Nana what's my name specifically.

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Speaker 1: But that I don't know how you guys felt, but

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that one surprised me in a big way because as

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cool as that original game was, which I'd meant, I

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only played like about an hour of it, but I

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love the way it looked it. My prediction for a

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long time has been that studio was like, hey, we

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made Kenna, and then Sony was gonna be like, great,

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we're gonna put you on this license. It was kind

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of my thought, you know, I don't know what that

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license was. I don't know what it was gonna be,

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but it just didn't occur to me that they would

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continue that franchise. In the game looks great, It looks

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really good.

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Speaker 3: Yeah.

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Speaker 2: The first one is like a very PS two game. Right,

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it was like a very uh like classic action character

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action platform or type game or character action type game

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like a Jack or a Ratchet.

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Speaker 3: Yeah, it's visuals though, We're stunning that. I think it's

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I'm shooting off the top of my head. But I'm

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pretty sure this was a former animation duo like movies. Yeah,

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and that was like the big cell was we are

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an animation studio and now we want to make games.

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Speaker 4: They did a Majora's mask fan film, Is that right?

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Speaker 1: Yeah, which is cool, Like it's like it's kind of

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if I've seen it before, and it is. It was

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a nice calling card and like sort of showed their

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chops and yeah, this one some it looks emotional and

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like the action looks cool, Like I am I'm more

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interesting jumping right into the sequel, I think personally after

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enjoying the first one but just not finishing it. What's

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kind of where I was at with it?

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Speaker 3: And then I I was gonna say I had a

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weird moment when this played because I was guiding the

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first kind of game for IGN. It was my last

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freelance assignment when former editor in chief here Andrew Reiner

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had called in like pitched me the job that I

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originally took in twenty twenty one, and it was like

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it was one of those weird like wow, time has passed,

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like that was we're coming up on five years ago

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when I was offered this job here and now I'm

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seeing the sequel of this game.

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Speaker 1: It was really lost it twice.

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Speaker 3: Yeah, yeah, yeah, it's it's a whole saga. Like I

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don't even know what my I don't even know what

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day to celebrate my like this is how long I've

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been working here. I just kind of like, guess. But

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the first Kenna is actually really great. I can understand

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when to jump with the sequel. I do think the

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first one, like is a really good time if you

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know what you're going in for. As someone who it

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because I had to for work, it's really cool. And

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I like the Pickman little dudes. I don't know, I

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can't remember what they're called, but you can built little

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hats on them, and I think, yeah, you collect, you

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collect more and more of these little like carry black

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Bob things, Yeah, and then you can put little hats

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on them.

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Speaker 4: I did find, by the way, it's Caina Cane. It's

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not Kenna, It's not Keina. It's Kana.

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Speaker 1: Legacy of Kana is how I will which announcements to

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a new two D action game and a remaster of Defiance.

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But I I think the next thing I want to

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touch on is Konami, which Eric you kind of added

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it to our sort of podcast notes, is like Kanami

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is back, which I think is like a share question

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question mark. I think you could put an Entaro bang there.

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I think they're like, I think they're I think they're back, right,

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and I think they've been back for a while. I

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think Silent Hill f was a success. I think Salent

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Hill to remake was a success. I think Metal Year

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Solid Delta is a success. But this is arguably, I

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mean with Castlevania, which you guys please tell me about

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Castlevania because I was I was writing things. So that's

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like one of the trailers I haven't had a chance

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to sit down and watch yet. Like this feels like

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an in Silent Hill town Fall. This is like, Okay,

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now we're getting into new stuff and not necessarily just

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like remakes and remasters, which I feel like was necessary

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to get Konami back on their feet. But yeah, what

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what the what I saw of Caslvania looked really nice?

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Was there something like what did you guys who were

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paying attention more closely to again from it?

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Speaker 4: So I wrote that story that it's it's one of

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those stories that like the the odd thing where the

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development story of the game makes me feel like hopeful

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about games as an art form in a weird way

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where it's it is Kanami in partnership with Evil Empire

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Motion Twin, which are two studios that made the Dead

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Cells games. Motion Twin originally did it, and then Evil Empire,

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I believe, was like spun off from Motion Twin was

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doing the post launch updates and now they have like

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separate projects. Motion Twin is working on I think it's

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called wind Blown. I believe Evil Empire is doing the

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Prince of Persia roguelike, and it's like they they made

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Dead Cells inspired by a lot of things in Castlevania,

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reached out to Kana and they're like, hey, can we

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make Castlevania DLC. This is also, I guess West a

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similar thing. This is like one of my first significant

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features I did for Game and Former where I was like,

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oh time, oh yeah, I remember that, yeah yeah, where

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I talked to them and they were like yeah, it

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was really it was kind of weird. We were so

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excited to do it and they were like, I don't know,

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got a vibe of like they were flattered that people

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were interested in this way and they really got like

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free reign to do whatever, and they made this huge

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expansion to Dead Cells that was like old Castlevania themes.

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And now they are making a new Castlevania game and

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it's a it's a sequel to Dracula's Curse, which is

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the third Castlevania game. Yeah, or it's like twenty three

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years after that, right.

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Speaker 1: Yeah, I was thinking of Dracula X. By the way, Charles,

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you are correct, it was it was the third NES game,

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right yeah.

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Speaker 4: And it's also I think the series fortieth anniversary. But

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it's it's I think it looked the gameplay looked really nice.

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It looks like a modern I mean, I mean Motion

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Twin and Evil Umpire really know what they're doing with

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like two.

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Speaker 1: D action and all that.

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Speaker 4: But it is like Castlevania with a very modern look

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and feel to it has a cool kind of like.

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Speaker 1: Painty kind of art style to it.

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Speaker 4: And I'm excited because, like I am someone who I

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never played the like Lords of Shadow games, and like

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I don't I don't know if I like had known

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really what Castlevania was in a time where like a

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new one was coming out, Like this is a new

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feeling to me where it's such an influential series, and

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I've seen the influence and I like, I be like, oh,

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it's that thing. I've seen the Netflix show. But I've

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never played a Castlevania game. It's like where my fandom

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of Castlevania is.

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Speaker 1: Yeah, yeah, I and it's not a rogue game to

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be clear, right, it is it?

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Speaker 4: I don't. I didn't. There wasn't any indication.

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Speaker 1: That it was. That's good. That's what I want. I mean,

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this is for a few years now, as Konamia is

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sort of you know, bringing themselves to a boil. That

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is this is what I've wanted frankly, is like I

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don't need you to reinvent Castlevania. You can do that,

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like you can do Lords of Shadow again in the future.

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I love the first Lords of Shadow, but like, for now,

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when it's been so long since we've like been a Belmont, like,

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I just want like a nice get it. Get a

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really talented, smaller developer who knows how to make these

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games that you sort of started and like, you know,

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make put put a bunch of effort into like a

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two D Castlevania game. So this is exactly what I

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wanted for the franchise.

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Speaker 2: Yeah, So That's why I wanted to bring it up

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is because Konami has kind of found a new like

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like coasting speed by saying, Okay, a lot of the

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stuff we're doing now is either remakes or collections of

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our old stuff. Notably, in this state of play, we

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got the Metal Gear Solid Volume two collection, which means

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MGS four is no longer locked. The PS three, which

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is honestly kind of incredible in and of itself. I

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believe peace Walker is packed in with it.

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Speaker 1: I've been I've been eternally threatening to myself to plug

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in a PlayStation three play replay Metal yes, the last

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couple of years, you know, like I've got one on

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a shelf collecting dust. But yeah, this sounds like weirdly exciting.

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Speaker 3: On that peace Walker note too, This was kind of

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like hidden because it wasn't announced in the state of play.

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The multiplayer is coming with it, which is like, that's

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what Peacewalker's whole thing was. Yeah, it was the that's

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really cool.

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Speaker 1: So everyone who's playing the Delta multiplayer mode, which is

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all of us, right, we've all played the Delta multiplayer,

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We're all just gonna move right over to Peacewalker right, Sorry,

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I don't think anyone.

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Speaker 2: So so that that's like one fork of it, right,

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and the other fork is either contract or bring in

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studios that are going to do cool things with our properties.

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Whether that's bringing in outside talent like with Silent Hill

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f where they brought it with Yukishi and stuff like that,

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or you get motion twin in on something like this,

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you get Blue berr in on something like this, And

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I think it makes a lot of sense. I mean,

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if you it might sound really simplistic to say, well,

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if you have a ton of really good price properties

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that everybody loves, then just get somebody else to make

257
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them for you and reap the benefits, and everybody kind

258
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of gets what they want. A studio gets a really

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good shot at a property, people get in New Castlevania,

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a new Silent Hill something like that, and Konami gets money.

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Speaker 1: But like, that is.

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Speaker 2: Really a winning strategy that is seeming to work right now,

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and of all the companies to figure it out, I

264
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don't think, you know, five ten years ago, any of

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us would have guessed that would have been Kanami, you know,

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in the wake of all the Kajima MGS five stuff

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and all that, like it's it's there.

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Speaker 3: Too, where Kanami was like, we're kind of done with games.

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We really like our casinos and our slot machines and stuff,

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and then everyone was like, Okay, that sucks, So like,

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ok the fact that we're yeah, the fact that we're

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back to like Kanami as a game maker is really cool.

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Speaker 1: Yeah. So do you guys remember when the Metal Gear

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Solid three slot machine debacle happened? I read God, I

275
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don't know if you guys remember it, but like it

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was way before the proper remake existed, and this like

277
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trailer went online that showed like new visuals for Metal

278
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Gear Solid three. It was like a trailer we saw

279
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the boss and like all these high resolution It's like,

280
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oh my god, it's happening, and then it cut to

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like a pachinko machine. It was like, yeah, devastating thing ever,

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but it was hilarious in retrospect. Yeah, do you.

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Speaker 3: Think that their Konami is doing all these smart moves

284
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incrementally to eventually get to we have a small studio.

285
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We've contracted a studio to make a new Metal Gear

286
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Solid Because it feels like they are politely tiptoeing around

287
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that large elephant that will always be in their history,

288
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which is what happened with Kojima and Kanami, and they're

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bringing back their other franchises. Metal Gear has just been

290
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releases in this remake, Like how far until a small

291
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stealth studio is given the reins to a new Metal

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Gear Solid or is it just off the table?

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Speaker 4: You think they did say like when they were talking

294
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about Castlevania, they were like, we've been They didn't use

295
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these exact words. It was basically like, we've been releasing

296
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old Castlevania collections just to make sure people didn't forget

297
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that they liked these games. So now that when we

298
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come up with a new one, people will actually play

299
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it because they have all the nostalgias. So like the

300
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concept of that is something they are doing with one series,

301
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So I wouldn't be shocked, But I don't know what

302
00:14:22,600 --> 00:14:23,600
studio would do it.

303
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Speaker 1: I mean, my my bet, like the place that I

304
00:14:27,679 --> 00:14:32,080
would put my chips is actually the team that made Delta.

305
00:14:32,399 --> 00:14:35,240
Their next project is a is a fully original Metal

306
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Gear Solid. I think that that among you know, the

307
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Konami franchises Silent Hill, Castlevania, et cetera, Like sound Hill

308
00:14:43,120 --> 00:14:46,120
and Castlevania are flexible and like have been handled by

309
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other people, and they can hand them off to others

310
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they have before they can give them another studios. But

311
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metal gear is like a very specific, precious thing that

312
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costs a lot of money to make and demands production value.

313
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So I don't think Gear ever gets handed to a

314
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smaller team. I think it will always be internal. I

315
00:15:03,919 --> 00:15:06,519
don't know if that means it'll be good. I don't

316
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know if the next Metal Gear Solid I don't know

317
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if they call it metal Gear Solid six will be

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a good game, or if we'll play it and will

319
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be like this doesn't work without Kojima. I don't know,

320
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But that's where I would sort of guess the series

321
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is right now. I bet, I bet the Delta team is.

322
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I bet they're working on something original more than I

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think they're remaking something else.

324
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Speaker 3: As someone who's not I have not played the metal

325
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Gear Solid series because I've been waiting for this moment

326
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that we now have, which is I can easily play

327
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them all. Are they as like that or no, don't

328
00:15:37,320 --> 00:15:39,519
say that. Are they as wild as death Stranding is?

329
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Because I know of metal Gear Solid and I know

330
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that they can't kind of get a little kookie but

331
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like now, seeing where Kojima is at with Death Stranding,

332
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I'm like, there's no way this dude's making metal gear.

333
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He would be making metal gear solid anymore.

334
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Speaker 2: Four is the one that I think jumps the shark,

335
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like I think one in two are certainly goofy, weird,

336
00:16:02,039 --> 00:16:05,279
a little bit over the top in ways that I

337
00:16:05,320 --> 00:16:08,639
think people sometimes overblow a little bit, especially too, like

338
00:16:08,679 --> 00:16:12,080
two's got some wild stuff in there. Yeah, two is weird,

339
00:16:12,240 --> 00:16:15,639
Like two is where they talk about memes and stuff

340
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like that in the year of whatever it was, and

341
00:16:18,360 --> 00:16:19,559
the PS two they were talking.

342
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Speaker 1: About and they basically totally called the current Internet and

343
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how terrible. Yeah, it is basically way.

344
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Speaker 4: Three also has like like inexplicable like live action footage.

345
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It's a game that, like I could tell you details

346
00:16:34,919 --> 00:16:37,080
about it, you would say that's weird, and then you'd

347
00:16:37,120 --> 00:16:39,200
start playing the game. You'd forget everything I said because

348
00:16:39,200 --> 00:16:41,200
it wouldn't make any sense, and then you'd encounter it

349
00:16:41,240 --> 00:16:42,960
in the game you're like, oh, I guess Charles did

350
00:16:43,000 --> 00:16:46,080
mention this, but it I had no Anyways, I don't,

351
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but in the somebody who played that within the last

352
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few years.

353
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Speaker 1: I do think two.

354
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Speaker 2: Is in the context of Kajima is clearly a sinophile

355
00:16:54,559 --> 00:16:59,559
like who enjoys like mediums and messages and stuff like that,

356
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and and especially like if you watch a lot of

357
00:17:02,120 --> 00:17:03,840
art films and stuff, you're going to see a lot

358
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of the ways in which he takes ideas and brings

359
00:17:06,119 --> 00:17:07,759
them in and you can kind of see it as

360
00:17:07,799 --> 00:17:11,799
a you know, uh, I don't know, a mixing pot

361
00:17:11,960 --> 00:17:15,319
of all that stuff. And the three is obviously like

362
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the most grounded, I would say, but still a little

363
00:17:17,680 --> 00:17:21,240
bit goofy, still a little bit wacky. Four is where

364
00:17:21,279 --> 00:17:24,240
it jumps the shark. For me, that's the one where

365
00:17:24,279 --> 00:17:27,119
you have like the models that he brought in to

366
00:17:27,279 --> 00:17:30,839
be the the fem fatale bosses that you fight throughout

367
00:17:30,920 --> 00:17:33,799
the entire thing and really long.

368
00:17:34,039 --> 00:17:36,880
Speaker 3: He posts them on his Instagram first as like a tease.

369
00:17:37,000 --> 00:17:43,240
Speaker 2: For Yeah, I was like, when when was that happening?

370
00:17:44,599 --> 00:17:47,440
I don't think that was Instagram time. It was like

371
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coming up on it.

372
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Speaker 1: Uh yeah, yeah, no it was. Uh.

373
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Speaker 2: There's a lot of stuff in four that I don't

374
00:17:52,559 --> 00:17:56,119
want to spoil for you that gets absolutely bizarre. But

375
00:17:56,759 --> 00:17:59,160
still really I think the ending to that game is

376
00:17:59,240 --> 00:18:03,000
absolutely amazing and in ways that really only Kajima tries

377
00:18:03,039 --> 00:18:03,960
to go for so.

378
00:18:04,039 --> 00:18:07,160
Speaker 1: I appreciate it's interesting the Death Stranding sort of like

379
00:18:07,319 --> 00:18:10,039
level of lunacy comparison. I think is interesting because Death

380
00:18:10,079 --> 00:18:14,519
Stranding does break off into what I mean, genuinely magic

381
00:18:14,720 --> 00:18:16,640
in the sense of like you are you are going

382
00:18:16,680 --> 00:18:18,519
between the world of the living and the dead, and

383
00:18:18,559 --> 00:18:20,559
what does that mean? Right, Like that's a that's a

384
00:18:20,640 --> 00:18:23,720
thing that like they don't explain away with technology and

385
00:18:23,759 --> 00:18:24,920
death strand, right.

386
00:18:24,920 --> 00:18:27,440
Speaker 3: You just have to follow Kajima and the studio with

387
00:18:27,519 --> 00:18:28,279
the games.

388
00:18:28,279 --> 00:18:30,880
Speaker 1: Like, yeah, you can die and there's another world where

389
00:18:30,920 --> 00:18:32,400
you die, and you know what I mean, Like that

390
00:18:32,559 --> 00:18:34,640
kind of that's where Death Stranding goes crazy. But like

391
00:18:34,720 --> 00:18:38,200
Metal Gear doesn't quite go to that line. But like, dude,

392
00:18:38,200 --> 00:18:44,480
there's like there's a situation where that exact thing happens.

393
00:18:45,000 --> 00:18:50,960
Speaker 2: Yeah, there is in the moment, Yeah.

394
00:18:50,559 --> 00:18:52,480
Speaker 4: Where there's a world of the dead and it's kind

395
00:18:52,480 --> 00:18:54,720
of magical and explain it.

396
00:18:54,920 --> 00:18:56,880
Speaker 1: I guess. I know you guys are totally right that

397
00:18:57,000 --> 00:19:01,680
is true, but I guess it's the yes right right.

398
00:19:01,960 --> 00:19:04,559
Speaker 3: I guess what I'm curious about is is like post

399
00:19:04,640 --> 00:19:07,799
Death Stranding one and two, Kojima would he be making

400
00:19:07,880 --> 00:19:11,559
metal Gear Solid six h today still yeah maybe?

401
00:19:11,680 --> 00:19:13,599
Speaker 1: Yeah, Like metal Gear is a world that he has

402
00:19:13,640 --> 00:19:16,279
created that totally gives him the freedom to do whatever

403
00:19:16,359 --> 00:19:18,519
he wants it so to speak, right, Like it's not

404
00:19:18,599 --> 00:19:21,039
like it's not like he broke away from metal Gear

405
00:19:21,079 --> 00:19:24,519
and I can finally do something crazy, like he could

406
00:19:24,559 --> 00:19:27,319
totally like if he if there were if you know,

407
00:19:27,759 --> 00:19:30,400
if they announced that metal Gear Solid six, Hey guess

408
00:19:30,440 --> 00:19:32,920
what this is crazy? Kojima Productions is making it. Maybe

409
00:19:32,920 --> 00:19:35,640
that's the outside company that makes metal Gear Solid six actually,

410
00:19:36,000 --> 00:19:38,920
but like if that happened, like I wouldn't be like,

411
00:19:39,000 --> 00:19:41,839
oh no, he has to rain himself in again, No,

412
00:19:41,920 --> 00:19:42,920
absolutely not.

413
00:19:43,960 --> 00:19:45,880
Speaker 3: I mean he's making phissions, So we're gonna see. I

414
00:19:45,920 --> 00:19:49,640
guess what metal Gear Solid six would be theoretically probably.

415
00:19:49,400 --> 00:19:52,920
Speaker 1: Yeah, yeah, lots of cool, very stuff.

416
00:19:53,480 --> 00:19:55,880
Speaker 3: Very excited check out metal Gear Solid now.

417
00:19:56,200 --> 00:20:00,279
Speaker 1: Yeah all the way four is my least favorite, but

418
00:20:00,359 --> 00:20:02,480
it's still a game I really enjoy and like I

419
00:20:02,599 --> 00:20:04,880
want to play again because I was at a weird

420
00:20:04,880 --> 00:20:06,359
place in my life when it came out where I

421
00:20:06,440 --> 00:20:09,440
was like full time student, working full time and I

422
00:20:09,519 --> 00:20:11,519
was getting really frustrated with that game because I had

423
00:20:11,559 --> 00:20:13,839
like an hour and a half to play a video game, right, Like,

424
00:20:13,880 --> 00:20:16,359
I was very busy. That's a cut scene, literally, like

425
00:20:16,839 --> 00:20:19,839
genuinely literally, I would I would boot up the game,

426
00:20:20,079 --> 00:20:22,039
watch a cut scene, not even get to finish it,

427
00:20:22,079 --> 00:20:24,279
and like have to go to class, you know, so

428
00:20:24,359 --> 00:20:26,359
like so I got really frustrated with it. So I

429
00:20:26,359 --> 00:20:29,680
would like to revisit it now, knowing what I'm getting

430
00:20:29,680 --> 00:20:31,920
into and being like I'm gonna watch a movie and

431
00:20:31,920 --> 00:20:34,079
at play a game sometimes basically, which is not the

432
00:20:34,440 --> 00:20:36,119
thought process I had while I was playing it at

433
00:20:36,119 --> 00:20:36,440
the time.

434
00:20:37,119 --> 00:20:40,079
Speaker 2: I've never played a middle Gear Solid. I just watched

435
00:20:40,079 --> 00:20:42,200
my friend play all of them because he had all

436
00:20:42,200 --> 00:20:44,000
of them on PS three and so I would just

437
00:20:44,000 --> 00:20:46,079
sit there on the couch and watch him play them.

438
00:20:46,440 --> 00:20:50,200
And I don't know if I want to play middle

439
00:20:50,240 --> 00:20:52,000
Gear Solid at this point because it seems like a

440
00:20:52,000 --> 00:20:56,440
good game series, But there's something about experiencing that with

441
00:20:56,519 --> 00:20:59,480
like people around and be like, dude, what is happening

442
00:20:59,559 --> 00:21:01,759
right now? Are you seeing this experience?

443
00:21:02,200 --> 00:21:02,440
Speaker 1: Yeah?

444
00:21:02,559 --> 00:21:05,000
Speaker 2: Yeah, I did forever shape the way that I see

445
00:21:05,000 --> 00:21:06,519
this series, So yeah.

446
00:21:06,400 --> 00:21:10,119
Speaker 1: Yeah, Eric, can you tell me about I'm sorry, Charles,

447
00:21:10,119 --> 00:21:11,279
go ahead, I didn't mean to cutch up.

448
00:21:11,480 --> 00:21:13,039
Speaker 4: I was gonna say real quick that I was like,

449
00:21:13,200 --> 00:21:15,319
I my perception going in, as I knew they were

450
00:21:15,880 --> 00:21:18,680
this is I've played the recently one and one through three.

451
00:21:19,160 --> 00:21:21,720
Perception going in is they're like these wacky, crazy games

452
00:21:21,720 --> 00:21:23,480
and all this stuff's going on. And then I did

453
00:21:23,519 --> 00:21:25,240
play them and I was like, oh, they're also fun.

454
00:21:25,359 --> 00:21:27,839
People talk about that it's fun to play these games,

455
00:21:27,839 --> 00:21:30,400
and that's something that I'm excited to play with yourself

456
00:21:30,400 --> 00:21:33,839
for because I I I may maybe it's not fun.

457
00:21:33,880 --> 00:21:34,319
Speaker 1: I don't know.

458
00:21:34,400 --> 00:21:36,640
Speaker 4: I assume it'll be fun, and then everything else I'll

459
00:21:36,680 --> 00:21:37,920
just be like, it's crazy, this is.

460
00:21:37,920 --> 00:21:40,039
Speaker 1: All happening, and my eyes in front of me. But

461
00:21:40,599 --> 00:21:43,680
I'm I'm very excited for this. I'll be I'm excited

462
00:21:43,680 --> 00:21:46,319
to hear your because you will play it like you committed, right,

463
00:21:46,400 --> 00:21:48,599
like you've played I definitely recently. Right.

464
00:21:48,799 --> 00:21:52,680
Speaker 4: Yeah, it's like almost a sunk cost thing at this

465
00:21:52,759 --> 00:21:54,920
point where I'm like, I put up with too much

466
00:21:55,079 --> 00:21:56,960
craziness in this series to not know.

467
00:21:56,839 --> 00:22:00,559
Speaker 1: How the like end of the timeline is or whatever. Yeah,

468
00:22:00,720 --> 00:22:02,480
I'm excited to hear your sort of thoughts.

469
00:22:02,559 --> 00:22:05,240
Speaker 3: Yeah, there is no end, right, I'm excited to get

470
00:22:05,240 --> 00:22:07,200
to five because the way people talk about five has

471
00:22:07,240 --> 00:22:10,039
always been so fascinating to me. But like it just

472
00:22:10,440 --> 00:22:14,039
like you don't get a climax, right, Like.

473
00:22:14,079 --> 00:22:16,119
Speaker 1: You just have to live with that, Yeah, because you

474
00:22:16,160 --> 00:22:20,400
have to. Yeah, Like four is the ending, like truly,

475
00:22:20,839 --> 00:22:24,240
Like I mean, it's there's some open ended nature to it.

476
00:22:24,279 --> 00:22:27,720
I'm not spoiling anything, but it's it is a satisfying

477
00:22:27,759 --> 00:22:30,599
conclusion to the Metal Gear solid saga because five is

478
00:22:30,599 --> 00:22:33,559
a prequel. Five goes back to like the early timeline,

479
00:22:33,599 --> 00:22:36,680
So like it is interesting the way that all fell

480
00:22:36,680 --> 00:22:38,599
apart where I mean not, I know, we're like sort

481
00:22:38,599 --> 00:22:40,400
of getting sidetracked with Metal Gear, as we always do,

482
00:22:40,480 --> 00:22:43,480
but like there is a complete story here that he

483
00:22:44,200 --> 00:22:46,640
was able to walk away from, right, It's not it's

484
00:22:46,640 --> 00:22:49,240
not like there's unanswered questions in the Metal Gear franchise.

485
00:22:49,240 --> 00:22:52,920
I mean there are, but like not the big important ones. Yeah. Yeah,

486
00:22:54,960 --> 00:22:56,720
but uhh, Eric, I wanted to hear you talk a

487
00:22:56,720 --> 00:23:00,720
little bit about tokn Marvel Tokon and and and because

488
00:23:00,920 --> 00:23:02,400
they shared new fighters right.

489
00:23:02,559 --> 00:23:04,720
Speaker 2: Well in their release date, which I didn't even realize

490
00:23:04,759 --> 00:23:06,599
they didn't have a release day locked in, And now

491
00:23:06,599 --> 00:23:10,319
we have one set for August sixth, which does kind

492
00:23:10,319 --> 00:23:12,079
of put it in the window for EVO, which is

493
00:23:12,119 --> 00:23:14,079
kind of interesting. I don't think it'll be an EVO

494
00:23:14,200 --> 00:23:16,359
game this year. That seems like too tight of a

495
00:23:16,400 --> 00:23:19,720
window to manage. But maybe it gets some spotlight shine

496
00:23:19,839 --> 00:23:20,279
at the show.

497
00:23:20,319 --> 00:23:20,880
Speaker 1: That'd be cool.

498
00:23:21,640 --> 00:23:24,799
Speaker 2: But yeah, So we got the trailer that confirmed that

499
00:23:24,839 --> 00:23:28,119
there was some additional stuff on the PlayStation blog about

500
00:23:28,160 --> 00:23:31,039
an episode mode that wasn't exactly clear, but seems like

501
00:23:31,039 --> 00:23:36,000
there will be some kind of storied single player type

502
00:23:36,039 --> 00:23:40,599
mode and it'll have comic slash manga panels that cut

503
00:23:40,640 --> 00:23:42,440
in and things like that kind of try to do

504
00:23:42,519 --> 00:23:46,720
something that adds a little bit of story and framing

505
00:23:46,759 --> 00:23:49,759
and setting to this. But the big news is three

506
00:23:50,039 --> 00:23:52,759
fighters confirmed. We already knew Storm was in the game,

507
00:23:53,839 --> 00:23:57,359
and that's like Storm's classic NBC that makes sense. Another

508
00:23:57,400 --> 00:24:03,799
classic NBC inclusion is Wolverine. You really can't make an

509
00:24:04,039 --> 00:24:06,640
x Men any like, like an X Men game, much

510
00:24:06,680 --> 00:24:09,440
less an X Men fighting game without Wolverine in it.

511
00:24:09,480 --> 00:24:13,119
But then Magic is really sick. I think Magic has

512
00:24:13,240 --> 00:24:17,319
slowly become a more popular X Men character over the

513
00:24:17,440 --> 00:24:24,119
last like five years or so, her being rivals Marvel's

514
00:24:24,160 --> 00:24:27,680
Midnight Sun's games that really put a spotlight on her

515
00:24:27,720 --> 00:24:31,680
and how cool her kid is. She's just big sword,

516
00:24:32,039 --> 00:24:34,799
teleport demons, it's it's it's awesome.

517
00:24:35,160 --> 00:24:35,920
Speaker 1: I love Magic.

518
00:24:36,240 --> 00:24:39,799
Speaker 2: And then Danger, who might be one of my favorite

519
00:24:40,039 --> 00:24:42,839
characters I've seen somebody come up with for a Marvel game,

520
00:24:43,319 --> 00:24:48,839
which apparently is just the Danger Room from Xavier's Academy,

521
00:24:49,240 --> 00:24:53,519
became a sentient Android and is fighting alongside the X Men,

522
00:24:54,039 --> 00:24:56,480
and so she's like a hot Sunae Miku or like

523
00:24:56,599 --> 00:25:00,200
Echo from Overwatch Android that.

524
00:25:00,319 --> 00:25:04,480
Speaker 1: But she's also no, she's a she's a robot. I

525
00:25:04,480 --> 00:25:09,920
thought was Wasn't Android is hot? I mean, I don't

526
00:25:09,920 --> 00:25:10,799
know the fiction.

527
00:25:10,599 --> 00:25:12,759
Speaker 3: Of I know that it's a hologram, but I don't

528
00:25:12,759 --> 00:25:13,119
know what she is.

529
00:25:13,319 --> 00:25:17,279
Speaker 1: She's a hologram on stage, Yeah that's what. Yeah, I

530
00:25:17,279 --> 00:25:18,000
don't I'm not sure.

531
00:25:18,079 --> 00:25:19,680
Speaker 3: Yeah, I think Fortnite as well.

532
00:25:20,319 --> 00:25:22,920
Speaker 2: If you know things about hots and Aku, please leave

533
00:25:22,960 --> 00:25:24,680
a comment below. Please.

534
00:25:25,000 --> 00:25:29,599
Speaker 1: You know, I've been playing the Fortnite uh Festival because

535
00:25:29,640 --> 00:25:32,440
I bought like a guitar break.

536
00:25:32,519 --> 00:25:37,920
Speaker 4: That's really got so so authoritatively, as if it would

537
00:25:37,920 --> 00:25:40,119
answer all the questions like, oh, she's a Fortnite.

538
00:25:39,759 --> 00:25:45,839
Speaker 1: Too, Oh okay, Yeah, Fortnite. Yeah, but her her Autumnagucci

539
00:25:46,000 --> 00:25:48,759
song that she did, which is a great song. I

540
00:25:48,799 --> 00:25:50,880
love that song is in Fortnite fest War was recently,

541
00:25:50,960 --> 00:25:55,359
so yeah, not as as I'm sorry, G.

542
00:25:55,519 --> 00:25:58,480
Speaker 2: I show lovest Meku. We we say this all the time.

543
00:25:58,720 --> 00:26:01,839
Uh a friend of the show ons and Amy too.

544
00:26:02,920 --> 00:26:06,279
She could probably be a guest, right yeah, Vocalo, We'll

545
00:26:06,279 --> 00:26:10,240
reach out, We'll have our people talk to her people androids, holograms,

546
00:26:10,279 --> 00:26:13,279
I'm not sure. I think the text message like into

547
00:26:13,440 --> 00:26:16,200
like the ether, right, you just like send a message

548
00:26:16,200 --> 00:26:19,720
without a recipient and it'll get to her, I think. Anyways,

549
00:26:20,039 --> 00:26:26,119
Danger is the Danger Room turned into an anime Android girl,

550
00:26:26,319 --> 00:26:31,720
and that's awesome. Man's that's sick. All the moves are

551
00:26:31,759 --> 00:26:35,160
like throwing out the different obstacles and like buzz saws

552
00:26:35,240 --> 00:26:37,640
and lasers you might see in the Danger Room. And

553
00:26:37,640 --> 00:26:41,599
I think that's a really cool design. Marvel Tocon looks

554
00:26:41,599 --> 00:26:45,200
really good. They also tease that their teams, which if

555
00:26:45,200 --> 00:26:47,319
you've played like a King of Fighters game, you might

556
00:26:47,359 --> 00:26:50,680
recognize that sort of framing of different teams of fighters

557
00:26:50,720 --> 00:26:53,559
that kind of form a loose framing of you could

558
00:26:53,559 --> 00:26:55,839
make a team of these characters and they'll probably click

559
00:26:55,880 --> 00:26:58,640
together pretty well, or they'll have like similar ideas, be

560
00:26:58,640 --> 00:27:02,000
coming from similar backgrounds, that sort of thing. So I

561
00:27:02,119 --> 00:27:04,759
like that. I think that's that's a fun framing device

562
00:27:04,839 --> 00:27:08,519
for this game. But Token continues to look really, really good.

563
00:27:09,920 --> 00:27:13,440
I think the fighting game community is in a strange

564
00:27:13,480 --> 00:27:16,200
place right now, where we've got some really really good

565
00:27:16,279 --> 00:27:18,880
games at the top. I think Street Fighter six is

566
00:27:18,880 --> 00:27:22,119
still fairly healthy. Tech and eight depends on who you

567
00:27:22,160 --> 00:27:23,759
talk to, but I think Tech and eight is still

568
00:27:23,759 --> 00:27:27,039
a pretty solid game. Two XKO I think is the

569
00:27:27,079 --> 00:27:29,000
big elephant in the room right now with all of

570
00:27:29,079 --> 00:27:33,400
the layoffs that just happens. And I mean Riot coming

571
00:27:33,400 --> 00:27:36,920
out and saying that it did not launch in the

572
00:27:36,920 --> 00:27:40,640
way that they expected. It did not hit launch expectations.

573
00:27:40,759 --> 00:27:43,440
I think that's really strange coming from Riot Games.

574
00:27:43,880 --> 00:27:48,079
Speaker 1: But well they're also a company that they're probably they

575
00:27:48,119 --> 00:27:50,720
they want like the biggest hit in the world. Yeah,

576
00:27:50,720 --> 00:27:52,480
I mean they like if it doesn't if it's not

577
00:27:52,720 --> 00:27:56,960
like the most successful thing ever, it's like that's considered

578
00:27:56,960 --> 00:27:58,920
a failure for RYOT I think, right.

579
00:27:58,960 --> 00:28:02,400
Speaker 3: Yeah, they've been sting a bit too with the legal legends,

580
00:28:02,400 --> 00:28:05,319
like spin off, third party games. Things they were doing,

581
00:28:05,400 --> 00:28:06,119
they stopped doing that.

582
00:28:06,240 --> 00:28:09,960
Speaker 2: Yeah, they stopped doing those. I could talk at length

583
00:28:10,000 --> 00:28:12,480
about Riot games. I don't think we need to make

584
00:28:12,960 --> 00:28:17,240
this podcast episode. But the short version is that I

585
00:28:17,279 --> 00:28:21,000
think there were expectations they had for that game and

586
00:28:21,119 --> 00:28:23,480
how they thought people would engage with it that were

587
00:28:23,599 --> 00:28:29,079
different than what reality was ever going to be. You know,

588
00:28:29,160 --> 00:28:31,359
they saw it as, oh, people will treat this like

589
00:28:31,440 --> 00:28:33,799
League of Legends, and they didn't. And even League of

590
00:28:33,880 --> 00:28:36,559
Legends has been having its own problems with the reception

591
00:28:36,680 --> 00:28:40,200
that Riot thinks it should get versus what it does get.

592
00:28:40,279 --> 00:28:44,519
But in that light, Marvel token Arc System Works kind

593
00:28:44,519 --> 00:28:47,400
of the golden child of fighting games at this point

594
00:28:47,559 --> 00:28:50,119
has you know, I think once Dragon Ball Fighters came around,

595
00:28:50,759 --> 00:28:53,039
people just immediately woke up to the fact that Arc

596
00:28:53,119 --> 00:28:57,119
System Works as like an st here a high talent,

597
00:28:57,519 --> 00:29:01,279
high caliber, high talent fighting game studio that can make

598
00:29:01,359 --> 00:29:04,279
really cool stuff. And seeing them do all this stuff

599
00:29:04,279 --> 00:29:08,000
with Marvel, I mean, it looks fantastic. It rekindles that

600
00:29:08,039 --> 00:29:11,680
fire that Dragon Ball Fighters had for me all those

601
00:29:11,759 --> 00:29:14,599
years ago, in like twenty eighteen or whatever. So I think,

602
00:29:14,640 --> 00:29:16,759
to con looks great. I really can't wait for that.

603
00:29:16,799 --> 00:29:19,039
I think it's going to be a really really cool game.

604
00:29:19,200 --> 00:29:23,160
Speaker 3: So yeah, crucially, they have the word Marvel in the title,

605
00:29:23,200 --> 00:29:25,440
which I think, honestly, I think two K xo's biggest

606
00:29:25,640 --> 00:29:28,039
issue was like, you didn't put League of Legends in

607
00:29:28,079 --> 00:29:30,160
the title, and then you made a really bad name

608
00:29:30,559 --> 00:29:33,559
to Fighting Souls, not the greatest name. But I think

609
00:29:33,680 --> 00:29:35,640
having Marvel in there is going to help a bunch.

610
00:29:35,759 --> 00:29:38,960
Speaker 2: Yeah, because people will just say, hey, guess what, Win's Marvel.

611
00:29:39,079 --> 00:29:41,000
That's already a thing in the fighting game comedian. Now

612
00:29:41,000 --> 00:29:43,519
they can once again say Win's Marvel and it's a

613
00:29:43,599 --> 00:29:45,480
tag fighter again. It works so well with a new

614
00:29:45,519 --> 00:29:49,640
Marvel Fighting game, is like it's alternative title. Yeah, yeah,

615
00:29:49,680 --> 00:29:51,519
you kind of brushed past it, Eric, But there's a

616
00:29:51,640 --> 00:29:53,319
danger the Danger Room Fighter.

617
00:29:53,480 --> 00:29:57,240
Speaker 1: Yes, that's that is not from the comic. That's like,

618
00:29:56,759 --> 00:29:58,200
I have no idea.

619
00:29:58,440 --> 00:29:59,519
Speaker 2: Is that a comic character?

620
00:30:00,079 --> 00:30:02,839
Speaker 4: Yeah, I looked it up beforehand. But yeah, well, I

621
00:30:03,079 --> 00:30:04,759
this is a good segue for me. I was gonna say,

622
00:30:04,799 --> 00:30:10,200
I when I went to see Marvel Cosmic Invasion a

623
00:30:10,279 --> 00:30:12,559
few months ago, at like the end of last year,

624
00:30:13,680 --> 00:30:16,720
was talking to the team at Tribute about their relationship

625
00:30:16,759 --> 00:30:20,640
to like the big Marvel Games team, and they were

626
00:30:20,680 --> 00:30:23,559
saying they don't really have any strict like you have

627
00:30:23,599 --> 00:30:25,480
to have this character in your roster or whatever, but

628
00:30:25,519 --> 00:30:26,759
they are generally like.

629
00:30:26,759 --> 00:30:29,039
Speaker 1: It it shouldn't be all a listers.

630
00:30:29,640 --> 00:30:33,279
Speaker 4: You should have a good mix of like obscurity in there.

631
00:30:33,319 --> 00:30:36,359
So like you're probably gonna want Spider Man because he's

632
00:30:36,359 --> 00:30:38,200
like the most popular character in the world, so every

633
00:30:38,279 --> 00:30:39,480
Marvel game would have Spider Man.

634
00:30:39,680 --> 00:30:40,920
Speaker 1: But they really encourage it's like.

635
00:30:40,960 --> 00:30:43,960
Speaker 4: If you can find like a weird character to put

636
00:30:43,960 --> 00:30:46,680
in there, or a slightly lesser known character. And I

637
00:30:46,680 --> 00:30:49,440
think Danger is like the perfect example from this that

638
00:30:49,440 --> 00:30:52,799
we've seen where it's like people are going to like

639
00:30:52,839 --> 00:30:54,880
from Marvel's perspective, they're like, this is a character that

640
00:30:54,960 --> 00:30:57,839
exists in the comics, and maybe if someone is exposed

641
00:30:57,880 --> 00:30:59,759
to this game they really like the character. That's like

642
00:30:59,759 --> 00:31:02,759
a way into more Marvel stuff for them. But I

643
00:31:02,839 --> 00:31:05,359
like it too because it just makes like it makes

644
00:31:05,400 --> 00:31:07,839
the roster more diverse in a way. Honestly, I think

645
00:31:07,839 --> 00:31:10,880
that's why Magic is so prominent in a lot of

646
00:31:10,880 --> 00:31:14,880
Marvel stuff, because I mean, she literally looks different than

647
00:31:14,920 --> 00:31:17,599
a lot of characters, but also like giving her a

648
00:31:17,680 --> 00:31:19,759
giant Sword is a thing. I think a lot of

649
00:31:19,759 --> 00:31:24,240
developers are like, well, you know, adapting Thor's move set

650
00:31:24,279 --> 00:31:26,200
into this thing might be kind of tricky because of

651
00:31:26,240 --> 00:31:29,240
how his powers work, but we know how swords and

652
00:31:29,319 --> 00:31:31,480
fire works, and so we can put that into a

653
00:31:31,519 --> 00:31:32,359
game pretty easily.

654
00:31:34,039 --> 00:31:37,079
Speaker 2: I think even the fact that they're announcing the release

655
00:31:37,160 --> 00:31:42,279
date alongside the X Men is a subtly like masterful move,

656
00:31:42,319 --> 00:31:46,359
like acknowledging that Marvel does have a rich history in

657
00:31:46,359 --> 00:31:49,799
finding games, but the X Men specifically have a very

658
00:31:49,880 --> 00:31:53,359
rich history in all these games, going back to like

659
00:31:53,519 --> 00:31:56,359
Children of the Atom and stuff like that. But even

660
00:31:56,400 --> 00:31:59,279
like the start of Marvel versus Capcom with stuff like

661
00:31:59,400 --> 00:32:02,119
X Men versus Street Fighter, like the X Men have

662
00:32:02,319 --> 00:32:05,519
been core for a lot of like Marvel's fighting game

663
00:32:05,559 --> 00:32:08,359
presence for a long time, and it led to even

664
00:32:08,400 --> 00:32:11,079
in games like NBC two, a lot of the Big

665
00:32:11,119 --> 00:32:15,240
Four was mar was X Men characters, was a cable,

666
00:32:15,440 --> 00:32:19,559
was Storm or Sentinel like like these these very iconic

667
00:32:19,680 --> 00:32:24,119
characters that became the face of Marvel as a fighting property,

668
00:32:24,640 --> 00:32:27,920
and so having them roll out like this, I think

669
00:32:27,960 --> 00:32:30,559
it's just very well done, very well played. So yeah,

670
00:32:30,640 --> 00:32:33,559
I uh yeah, it seems like Arc system Works is

671
00:32:33,599 --> 00:32:34,359
doing everything right.

672
00:32:35,000 --> 00:32:38,799
Speaker 1: Yeah. Uh, let's talk about Project Windless.

673
00:32:39,519 --> 00:32:41,039
Speaker 3: Uh yeah, which.

674
00:32:41,440 --> 00:32:43,880
Speaker 1: I this was. I had a weird memory this we

675
00:32:43,920 --> 00:32:46,079
talked about a little before the start recording. It's based

676
00:32:46,079 --> 00:32:49,240
on the Korean novel series The Bird that Drinks Tears,

677
00:32:50,000 --> 00:32:51,880
and that kind of like sparked something my brain. I

678
00:32:51,880 --> 00:32:54,039
was like, why is this familiar? And when I was

679
00:32:54,359 --> 00:32:58,599
the mobile like at lead editor at GameSpot dot com,

680
00:32:58,920 --> 00:33:02,599
I remember like assigning a story on this announcement for

681
00:33:02,839 --> 00:33:05,119
at the time it was called it was just it

682
00:33:05,160 --> 00:33:07,480
was just untitled. It was untitled based on this game,

683
00:33:07,480 --> 00:33:10,000
but they had this sort of cgi like the Art

684
00:33:10,039 --> 00:33:12,000
of the Chicken and this this was back in like

685
00:33:12,039 --> 00:33:14,680
twenty twenty two. So like as we were watching this footage,

686
00:33:14,680 --> 00:33:17,559
I was like, God, this seems so familiar. I've seen

687
00:33:17,599 --> 00:33:20,599
something about this. And the trailer just kept getting like

688
00:33:20,920 --> 00:33:24,359
crazier and crazier, and there's like this giant chicken like

689
00:33:24,400 --> 00:33:26,920
playing Dynasty Warriors. Like I think we were all just

690
00:33:27,000 --> 00:33:30,680
kind of like, what is happening here? This is insane?

691
00:33:30,880 --> 00:33:35,240
Speaker 3: Yeah, this is a so this the trailer starts and

692
00:33:35,279 --> 00:33:41,599
it's this reptilian looking like goddess woman we're talking about, yeah,

693
00:33:41,720 --> 00:33:46,559
purity and soulless people and blah blah blah. And she's

694
00:33:46,640 --> 00:33:49,519
part of the Reptilian Naga race in this novel series.

695
00:33:49,559 --> 00:33:52,359
This is a high fantasy series of novels from South

696
00:33:52,440 --> 00:33:56,279
Korean author Lee Jung Due. It was first published in

697
00:33:56,279 --> 00:33:58,440
two thousand and three. So this isn't like a folktale thing,

698
00:33:58,440 --> 00:34:00,319
which Crafton is doing a lot of as well. This

699
00:34:00,400 --> 00:34:04,000
is like this would be like what's currently happening is

700
00:34:04,039 --> 00:34:07,119
like Brandon Sanderson's novels are being adapted into other media,

701
00:34:08,559 --> 00:34:11,280
and it's this world of like four races. There's the

702
00:34:11,320 --> 00:34:13,760
reptiles that we saw, and then the chicken is part

703
00:34:13,800 --> 00:34:18,559
of a race known as the Recon or Recon. That's

704
00:34:18,599 --> 00:34:21,639
all the lord stuff happening. No, no, I'm this is me.

705
00:34:21,920 --> 00:34:24,519
This is the research I was doing for the story

706
00:34:24,559 --> 00:34:28,199
I wrote yesterday. And uh yeah, so that's like the

707
00:34:28,280 --> 00:34:30,239
lore that's happening, and you kind of get taste of

708
00:34:30,239 --> 00:34:32,000
that in the trailer. But then you watch the trailer

709
00:34:32,039 --> 00:34:37,039
and there's an anthropomorphic super buff chicken with two swords

710
00:34:37,079 --> 00:34:40,800
who was just slashing through hordes of enemies dynasty warriors style,

711
00:34:40,920 --> 00:34:42,480
Like I don't want to say it's I don't want

712
00:34:42,480 --> 00:34:45,000
to say it's quite Dynasty Warriors, and I recognize maybe

713
00:34:45,000 --> 00:34:47,199
that's a turnoff for some people. I quite like that

714
00:34:47,280 --> 00:34:50,400
kind of combat, but it's like mixing the more traditional,

715
00:34:50,480 --> 00:34:53,119
like over the shoulder third person action combat that we

716
00:34:53,159 --> 00:34:56,880
see everywhere now with like Dynasty Warrior hordes and the

717
00:34:56,920 --> 00:34:59,440
ability to just like rip through them, and I think

718
00:34:59,440 --> 00:35:04,159
that's really cool. We see giant like monkey beasts, like

719
00:35:04,360 --> 00:35:06,559
all kinds of stuff happening, and this chicken is just

720
00:35:06,599 --> 00:35:10,679
like this buff, sword wielding chicken. I have no doubt

721
00:35:10,719 --> 00:35:13,639
the Internet will soon grasp onto this chicken, and we're

722
00:35:13,679 --> 00:35:15,760
not far from calling him hot. In fact, I saw

723
00:35:17,079 --> 00:35:23,199
ash formerly. Yeah, yeah, like, I think people are gonna

724
00:35:23,199 --> 00:35:26,039
be hot for this chicken. Lots of good jokes out

725
00:35:26,039 --> 00:35:29,760
there already, and it looks sick. It's under the name

726
00:35:29,840 --> 00:35:32,920
Project when List, which should indicate this is probably a

727
00:35:32,920 --> 00:35:36,079
good bit of ways away. We have no release window

728
00:35:36,159 --> 00:35:39,440
or anything. It's being developed I think exclusively for PS

729
00:35:39,519 --> 00:35:42,800
five currently, but again we're probably years away from published,

730
00:35:42,800 --> 00:35:43,719
so who knows where it goes.

731
00:35:43,760 --> 00:35:47,239
Speaker 2: But yeah, I think to your point about the action,

732
00:35:48,400 --> 00:35:51,000
I would almost call this like a spectacle action because

733
00:35:51,000 --> 00:35:54,000
we used to have more of these games, and then

734
00:35:54,519 --> 00:35:57,480
I think Souls got very popular and people kind of

735
00:35:58,039 --> 00:35:59,840
started to go in that direction. But you go back

736
00:35:59,880 --> 00:36:02,400
to the three sixty era, you have games like Dragging Guard,

737
00:36:02,440 --> 00:36:05,239
You have games like ninety nine Nights that start to

738
00:36:06,679 --> 00:36:09,920
expand out what the character action game can look like

739
00:36:09,960 --> 00:36:12,199
on the ground. And this does have a bit of

740
00:36:12,199 --> 00:36:14,719
that flavor to it, a bit of that. It's hack

741
00:36:14,760 --> 00:36:18,880
and slash action. It's not quite DMC, it's not quite Souls.

742
00:36:18,920 --> 00:36:22,440
It's like a third point on the vectored triangle of

743
00:36:22,559 --> 00:36:25,559
character action. And I'm all, I'm all game for that.

744
00:36:25,599 --> 00:36:27,639
We're back in the air. The three sixty is so back.

745
00:36:27,719 --> 00:36:30,480
We're getting games like Pragmata, We're getting games like.

746
00:36:32,199 --> 00:36:34,440
Speaker 1: Three sixties. Big thing early on was like we can

747
00:36:34,480 --> 00:36:38,119
put so many characters on screen. You don't even understand.

748
00:36:38,199 --> 00:36:40,760
You think, you think tens a lot just to wait

749
00:36:40,880 --> 00:36:43,199
like that was like the whole like first six months

750
00:36:43,199 --> 00:36:45,039
of the Xbox three sixty.

751
00:36:44,840 --> 00:36:46,760
Speaker 3: And then Dark Souls happen and now it's like you're

752
00:36:46,800 --> 00:36:50,199
gonna fight this one person in before five minutes in

753
00:36:50,239 --> 00:36:55,079
a duel. You're gonna like, yeah, this game. It was

754
00:36:55,119 --> 00:36:56,920
just like it's it's one of the trailers of all

755
00:36:57,000 --> 00:36:59,800
the trailers during the show, I would say, watched this one.

756
00:37:00,039 --> 00:37:03,320
You're only somehow watching one because it is just bonkers

757
00:37:03,519 --> 00:37:06,519
off the wall and it looks cool. It's going to

758
00:37:06,559 --> 00:37:10,920
be a single player. They called it an action RPG

759
00:37:11,079 --> 00:37:13,719
in its open world as well, which you don't really

760
00:37:13,840 --> 00:37:15,880
can't really tell that in this more cinematic trader, but

761
00:37:16,559 --> 00:37:18,400
I think it's really interesting. This is Krafton. This is

762
00:37:18,400 --> 00:37:22,159
a South Korean based company we are seeing post blackmuth

763
00:37:22,239 --> 00:37:27,400
Wukong Development is a lot of the East Asian markets

764
00:37:27,400 --> 00:37:30,159
outside of Japan, so talking like Korea and China have

765
00:37:30,280 --> 00:37:34,599
been kind of like stranded in mobile and gotchland because

766
00:37:34,719 --> 00:37:37,079
their player base is they play a lot of mobile

767
00:37:37,119 --> 00:37:39,000
games there. And I've spoken to a lot of South

768
00:37:39,079 --> 00:37:41,320
Korean devs for Game and Former and basically what's happened

769
00:37:41,360 --> 00:37:43,960
is they've kind of tapped out on that market, like

770
00:37:43,960 --> 00:37:45,960
the well is running dry. They have their whales that

771
00:37:46,039 --> 00:37:48,119
keep those games afloat, and those games are still doing

772
00:37:48,159 --> 00:37:52,039
really well, but they're finding that younger generations want to

773
00:37:52,079 --> 00:37:56,239
build PCs and play BF games on bfpcs and maybe

774
00:37:56,239 --> 00:37:59,599
by a console too, And so now these companies saw

775
00:37:59,639 --> 00:38:02,079
what Blackack Myth Wukong did, which, mind you, that's like

776
00:38:02,079 --> 00:38:05,440
a twenty five million cellar game. That's huge for a

777
00:38:05,440 --> 00:38:07,679
brand new IP And I think they're going to tap

778
00:38:07,719 --> 00:38:11,079
into like their culture's history, which we see a lot.

779
00:38:11,119 --> 00:38:13,719
We see comic games based on American comics and this

780
00:38:13,760 --> 00:38:16,639
kind of stuff. Like they're tapping into the media that's

781
00:38:16,679 --> 00:38:19,840
popular there and creating these big action games, and I

782
00:38:19,880 --> 00:38:23,400
think it's we're going to continue to see that, and

783
00:38:23,440 --> 00:38:25,199
whether or not this game performs well in the US

784
00:38:25,280 --> 00:38:27,360
is irrelevant. I think this game is going to do

785
00:38:27,519 --> 00:38:30,039
really well the same way that Black Myth Wukong, Like

786
00:38:30,519 --> 00:38:33,360
that audience in the East Asia is like hungry.

787
00:38:33,039 --> 00:38:37,639
Speaker 1: For I mean, Stellar Blade is like a similar story too,

788
00:38:37,719 --> 00:38:40,360
And that was kind of like they I got the sense,

789
00:38:40,440 --> 00:38:42,639
you know, which is from a translated interview, Like it's

790
00:38:42,679 --> 00:38:45,079
always tough to tell how emotionally a developer is feeling,

791
00:38:45,360 --> 00:38:47,199
but like I got the sense from them that they're like, yeah,

792
00:38:47,239 --> 00:38:48,880
we made a lot of mobile games and we're doing great,

793
00:38:48,920 --> 00:38:50,639
but like that's not what we want to do, Like

794
00:38:50,679 --> 00:38:54,760
we want to make bigger things, and so it seems

795
00:38:54,760 --> 00:38:56,760
like they are, which is good.

796
00:38:57,159 --> 00:38:59,599
Speaker 3: Yeah, Fantom Blade Zero's coming out of China this year.

797
00:38:59,719 --> 00:39:04,840
Like we're seeing China and South Korea are absolutely new

798
00:39:04,880 --> 00:39:07,239
markets to watch. I mean I went to China last year.

799
00:39:07,239 --> 00:39:09,360
That was the first time in GI history, I think

800
00:39:09,599 --> 00:39:11,599
that we've ever been to China to cover a game,

801
00:39:11,639 --> 00:39:14,559
and like it's I'm really excited about what's coming out.

802
00:39:14,639 --> 00:39:18,039
I mean, obviously Japan, we know that industry very well,

803
00:39:18,039 --> 00:39:20,119
but it's cool to see China and South Korea kind

804
00:39:20,119 --> 00:39:21,159
of jump into this market.

805
00:39:21,519 --> 00:39:25,159
Speaker 1: Yeah, let's talk a little bit about God of War,

806
00:39:25,400 --> 00:39:27,440
which was if I remember correctly, that was that's how

807
00:39:27,440 --> 00:39:31,800
they ended the show, right, yeah, yeah, yeah, okay, yeah,

808
00:39:31,360 --> 00:39:33,760
I don't know how I feel about that, because what

809
00:39:33,800 --> 00:39:36,440
they did is they brought in the I don't I

810
00:39:36,440 --> 00:39:37,840
don't have his name off the top of my head,

811
00:39:37,880 --> 00:39:42,679
but the actor who played Cards Credos Okay, yeah, TC. Right,

812
00:39:42,800 --> 00:39:46,920
it's like any TC Carson. TC Carson who played Krados

813
00:39:47,000 --> 00:39:49,840
in the original trilogy and you know the PSP games

814
00:39:49,920 --> 00:39:53,000
and and Ascension and stuff, and he was on hand

815
00:39:53,079 --> 00:39:57,159
to say, hey, we're uh Sody, Santa Monica is remaking

816
00:39:57,199 --> 00:40:00,639
the God of War trilogy. Hello, I'm very care and

817
00:40:00,719 --> 00:40:02,920
I'm going to tell you that they're they're and I'm

818
00:40:02,920 --> 00:40:05,840
going to be involved with it. I was like, that's great,

819
00:40:05,880 --> 00:40:07,440
but like, I don't know, man, Like I don't know

820
00:40:07,440 --> 00:40:09,400
how I feel about those kinds of announcements of just

821
00:40:09,440 --> 00:40:13,199
like we're working on something, you know. Like I think

822
00:40:13,239 --> 00:40:13,800
it even.

823
00:40:13,679 --> 00:40:16,559
Speaker 3: Had like the warning of like it's gonna be a

824
00:40:16,599 --> 00:40:19,760
while before you hear anything more about this, and it's

825
00:40:20,719 --> 00:40:22,400
games do that, and it's very frustrating.

826
00:40:22,400 --> 00:40:27,440
Speaker 4: Well, and I think there's there's like two like uh things.

827
00:40:27,599 --> 00:40:29,199
I think one of them is they don't want to

828
00:40:29,199 --> 00:40:31,000
get leaked, like they want to have it come out

829
00:40:31,000 --> 00:40:31,840
on their own terms.

830
00:40:32,000 --> 00:40:32,199
Speaker 1: Yeah.

831
00:40:32,239 --> 00:40:35,519
Speaker 4: And the other thing about it that's like good broadly speaking,

832
00:40:35,599 --> 00:40:38,079
is that if you're a developer working on the God

833
00:40:38,119 --> 00:40:39,920
of War trilogy, you can talk about it. You don't

834
00:40:39,960 --> 00:40:42,840
have to be like secretive about it. So to an extent,

835
00:40:42,960 --> 00:40:45,480
I understand it, but I also get like it's frustrating

836
00:40:45,519 --> 00:40:49,480
of like, I don't know, it's weird to be anticipating

837
00:40:49,480 --> 00:40:52,079
a game that's like however many years out, like five

838
00:40:52,159 --> 00:40:53,760
years out or whatever, if it takes a stupid long

839
00:40:53,800 --> 00:40:54,400
amount of time.

840
00:40:55,000 --> 00:40:57,159
Speaker 3: But they do it for recruitment too. I know that's

841
00:40:57,400 --> 00:41:00,079
something do they announce games early, and it's like, if

842
00:41:00,079 --> 00:41:01,639
you want to come work on this, you should do that.

843
00:41:01,679 --> 00:41:04,159
But as a fan, it's like you get excited for this,

844
00:41:04,239 --> 00:41:05,719
like we were popping off in the chat and so

845
00:41:05,920 --> 00:41:08,719
is social media. But then, I mean, we're probably not

846
00:41:08,760 --> 00:41:11,679
going to see anything about this for at least a year,

847
00:41:11,800 --> 00:41:13,760
maybe a year and a half.

848
00:41:13,800 --> 00:41:17,000
Speaker 1: Like this is like, I mean, I know it's a

849
00:41:17,039 --> 00:41:19,079
lot to ask because they're probably very early on, but

850
00:41:19,119 --> 00:41:21,159
I just want to know the visual direction, Like what

851
00:41:21,239 --> 00:41:23,400
is a screenshow about I don't even need you know,

852
00:41:23,440 --> 00:41:26,320
I just want to know, like a visual identity of

853
00:41:26,360 --> 00:41:26,679
this thing.

854
00:41:26,679 --> 00:41:29,199
Speaker 2: You'd be like a concept art or something like a

855
00:41:29,280 --> 00:41:34,599
little bit of something. I personally like this. I think

856
00:41:34,639 --> 00:41:37,679
the games industry is often too secretive for its own good.

857
00:41:38,000 --> 00:41:42,360
It's it's a little too precious about confirming that, hey,

858
00:41:42,599 --> 00:41:46,000
that series that is super popular, that will make us

859
00:41:46,000 --> 00:41:48,159
a lot of money when we make the next one

860
00:41:48,320 --> 00:41:52,039
in its installment, you know stuff. Yeah we're working on that. Yeah,

861
00:41:52,079 --> 00:41:54,920
we're we're thinking about the next plans for that. Instead

862
00:41:54,920 --> 00:41:57,239
they're like, we're not discussing anything about this. It could

863
00:41:57,320 --> 00:41:59,599
or could not happen. Who could? I think it's fine

864
00:41:59,599 --> 00:42:01,880
to get out there and say, hey, yeah, we're working

865
00:42:01,920 --> 00:42:03,920
on this. I mean, Kingdom Hearts four is in that

866
00:42:03,960 --> 00:42:06,559
box right now, Mass Effect five is in that box

867
00:42:06,639 --> 00:42:10,000
right now, and it's fine that that stuff is getting

868
00:42:10,000 --> 00:42:12,639
worked on. There's extenuating circumstances with at least one of

869
00:42:12,679 --> 00:42:16,400
those games that maybe casts a dark shadow over it,

870
00:42:16,480 --> 00:42:19,440
and maybe that's Ultimately the thing is, the video games

871
00:42:19,480 --> 00:42:22,360
industry is never stable enough to feel like you can

872
00:42:22,360 --> 00:42:24,840
get out there really early ahead of something and still

873
00:42:24,840 --> 00:42:28,239
feel like it's going to be on track three years

874
00:42:28,239 --> 00:42:31,360
from now, because our timelines are so long, because things

875
00:42:31,400 --> 00:42:34,039
take so long to turn around compared to, you know,

876
00:42:34,840 --> 00:42:38,400
twenty years ago. But all that being said, I mean

877
00:42:38,880 --> 00:42:42,760
trilogy remake. It's interesting. I don't I'm not the hugest

878
00:42:42,800 --> 00:42:46,639
fan of God of War in general, but I know

879
00:42:46,679 --> 00:42:49,159
a lot of people are. I think I have a

880
00:42:49,199 --> 00:42:52,239
lot of questions, certainly about what it means that they're remaking,

881
00:42:52,559 --> 00:42:55,960
Like how much do they remake? Is it going to

882
00:42:56,039 --> 00:42:58,119
play like a twenty eighteen game. Is it still going

883
00:42:58,159 --> 00:43:01,239
to play like the PS two game Sames? Is it

884
00:43:01,360 --> 00:43:04,960
going to rewrite that character? Is it going to retcon

885
00:43:05,079 --> 00:43:07,599
anything like we've seen with like the Kawami series of

886
00:43:07,679 --> 00:43:11,760
Yakuza and all that is, like how do you retackle

887
00:43:11,800 --> 00:43:13,960
this game? I think that would maybe be a question,

888
00:43:14,000 --> 00:43:16,320
and maybe they don't feel like answering that at this moment,

889
00:43:16,440 --> 00:43:17,920
or maybe there's stiff like that right now.

890
00:43:18,119 --> 00:43:21,559
Speaker 1: Yeah, yeah, I think that's all fair. Eric. I like

891
00:43:21,840 --> 00:43:23,960
knowing that things are being worked on, and I think

892
00:43:23,960 --> 00:43:26,320
that that is good. I think that the sort of

893
00:43:26,360 --> 00:43:29,760
annoying consumer thing that I'm complaining about is like the

894
00:43:29,800 --> 00:43:32,800
pace of the show. It's like I want, you know,

895
00:43:32,920 --> 00:43:35,119
it's like I want like fun announcements and gold things,

896
00:43:35,159 --> 00:43:36,960
and it's like, oh, it's great to see. I'm like,

897
00:43:37,599 --> 00:43:39,519
you know, Wes, I think you joked at the beginning

898
00:43:39,519 --> 00:43:41,880
like there wasn't anything here that couldn't have been an email.

899
00:43:43,400 --> 00:43:48,119
This is taking that we're remaking the God of Rtrial cool.

900
00:43:48,239 --> 00:43:48,440
You know.

901
00:43:49,000 --> 00:43:51,760
Speaker 3: I think for like old fans, the voice actors like

902
00:43:51,800 --> 00:43:54,519
the big thing there because there's people who, I mean,

903
00:43:54,519 --> 00:43:57,360
I love Christopher Judge, but even you know, since it's casting,

904
00:43:57,360 --> 00:44:00,599
there's people who are like why did we recast? TC?

905
00:44:00,800 --> 00:44:01,119
Speaker 1: Is great?

906
00:44:01,119 --> 00:44:03,119
Speaker 3: Like he's Credos. So I think it's really cool to

907
00:44:03,159 --> 00:44:05,760
like bring them back in. Yeah, super charismatic dude. I

908
00:44:05,760 --> 00:44:08,639
was not familiar with his game, but like I was like, oh,

909
00:44:08,800 --> 00:44:10,400
this is hell. Yeah dude.

910
00:44:10,599 --> 00:44:12,119
Speaker 1: That's why they decided to do it that way, because

911
00:44:12,119 --> 00:44:14,880
they're like, yeah, this guy, Like you're gonna want to

912
00:44:14,880 --> 00:44:16,039
hang out this guy, you know.

913
00:44:16,400 --> 00:44:17,079
Speaker 3: Yeah yeah.

914
00:44:17,119 --> 00:44:21,000
Speaker 4: I would also argue that, like the well, I also

915
00:44:21,000 --> 00:44:23,039
want to talk about Sons of Sparta, which is another

916
00:44:25,239 --> 00:44:27,800
the the way I was hanging it in is that

917
00:44:28,199 --> 00:44:32,199
we would also maybe feel differently if, like last Summer

918
00:44:32,320 --> 00:44:35,719
Game Fest they announced Sons of Sparta was coming out,

919
00:44:36,639 --> 00:44:39,360
then we have this and then there's less of a

920
00:44:39,519 --> 00:44:41,960
because we have like a we've had a drought of

921
00:44:42,039 --> 00:44:44,280
what Sony Santa Monica is working on. I think is

922
00:44:44,360 --> 00:44:46,280
part of the reason they feel the need to like

923
00:44:46,320 --> 00:44:49,360
compensate for this gap of information, and I think if

924
00:44:49,360 --> 00:44:51,440
we just had this thing, it would be like okay,

925
00:44:51,480 --> 00:44:53,119
that would tide us over a little bit. I also

926
00:44:53,119 --> 00:44:56,000
think they were like, it's like you're having a birthday

927
00:44:56,039 --> 00:44:59,519
party and then at the very end, you're gonna have cake,

928
00:45:00,039 --> 00:45:03,480
and they're like, you, guys, I gotta say next year,

929
00:45:04,000 --> 00:45:07,440
it's gonna be a huge cake. It's gonna be remember

930
00:45:07,480 --> 00:45:09,400
your favorite cake ever it's gonna be like that but

931
00:45:09,519 --> 00:45:12,519
even better. Anyways, here's a plate of cookies and you're like, oh,

932
00:45:12,559 --> 00:45:14,800
I wasn't expecting the cookies, but you spend a long

933
00:45:14,880 --> 00:45:17,480
time talking about this cake that I haven't seen and

934
00:45:17,519 --> 00:45:20,880
have no concrete concept of, so much that like I

935
00:45:20,920 --> 00:45:23,840
did forget that I got cookies just now, and it's

936
00:45:24,159 --> 00:45:29,280
so Anyways, I think they should have maybe spend more

937
00:45:29,280 --> 00:45:32,840
time was as a Sparta or had someone come out

938
00:45:32,840 --> 00:45:34,800
and talk about that also, so it was more like

939
00:45:34,840 --> 00:45:37,639
we're finishing on something real and tangible.

940
00:45:37,760 --> 00:45:40,519
Speaker 1: But yeah, yeah.

941
00:45:40,320 --> 00:45:44,360
Speaker 4: Now am I I don't know, Well, Kyle, you've played

942
00:45:44,360 --> 00:45:44,679
this game.

943
00:45:44,840 --> 00:45:47,599
Speaker 1: I'm curious of what you think of it. Yeah. I

944
00:45:47,639 --> 00:45:50,000
was gonna we'll finish up this section of the podcast

945
00:45:50,320 --> 00:45:52,840
talking about Sons of Sparta because it was it was like,

946
00:45:53,000 --> 00:45:54,920
I don't know, I had the emotions you guys went through.

947
00:45:54,960 --> 00:45:56,440
I am a big God of War fan. I have

948
00:45:56,639 --> 00:46:00,320
I have played every game, including even which I reference

949
00:46:00,360 --> 00:46:02,159
in my story about some of the God of War

950
00:46:02,199 --> 00:46:05,800
portrayal like the Nokia like pixelated God of War game.

951
00:46:05,880 --> 00:46:10,559
I have seen Credos full story like and I enjoy

952
00:46:10,679 --> 00:46:13,639
his story. I like that. I have seen every facet

953
00:46:13,679 --> 00:46:15,840
of his life, and I know, you know, there's the

954
00:46:15,920 --> 00:46:17,800
version of his life where he's a married man with

955
00:46:17,880 --> 00:46:19,800
a daughter. There's a version of his life where he's

956
00:46:20,000 --> 00:46:22,920
a widowed father with a son. You know, like I

957
00:46:23,079 --> 00:46:27,800
like tracking this guy's life, you know, So Sons of

958
00:46:27,840 --> 00:46:30,480
Sparta was like I was like, oh, this is like

959
00:46:30,559 --> 00:46:33,719
a cool thing. Like I was like, I like going

960
00:46:34,199 --> 00:46:37,280
really like the like the furthest back in Cretos timeline.

961
00:46:37,280 --> 00:46:39,960
In terms of gameplay, you know, I've we've seen sort

962
00:46:40,000 --> 00:46:42,159
of bald Credos and his brother in like sort of

963
00:46:42,159 --> 00:46:44,280
like old cut scenes and like cut content from the

964
00:46:44,320 --> 00:46:46,480
original God of War and stuff. But I was just

965
00:46:46,519 --> 00:46:48,239
kind of like, okay, like this is cool. And then

966
00:46:48,280 --> 00:46:50,679
the announcement of like it's about it's out now was

967
00:46:50,679 --> 00:46:53,719
like genuinely surprising, and I was like, oh great. And

968
00:46:54,519 --> 00:46:56,719
I started playing it this morning. I'm on the review

969
00:46:56,760 --> 00:46:58,880
so I'll have a proper review of the game soon,

970
00:46:59,440 --> 00:47:02,079
and I played about forty minutes, so like you know,

971
00:47:02,199 --> 00:47:04,440
Grain of Salt and all that. With like everything I'm sharing,

972
00:47:04,559 --> 00:47:09,400
opinions could change, but like I I've I've been generally impressed.

973
00:47:09,760 --> 00:47:13,039
It's it's more metroidy than I realized because I thought

974
00:47:13,079 --> 00:47:14,519
it was gonna be more just like a straight up

975
00:47:14,559 --> 00:47:17,039
action game, kind of like a Shnoby from last year,

976
00:47:17,039 --> 00:47:19,960
which is like not a Metroid game. And Ninja Guiden

977
00:47:20,000 --> 00:47:23,039
as well also is not right. It's like it's it's

978
00:47:23,079 --> 00:47:25,280
just a straight ahead action game right with levels. Yeah,

979
00:47:25,320 --> 00:47:29,760
this is like you're you're running around Sparta. I'm recalling

980
00:47:29,800 --> 00:47:31,920
the recent Prince of Persia game, which is funny because

981
00:47:31,960 --> 00:47:34,800
the Spartans are currently like at war with the Persians,

982
00:47:34,800 --> 00:47:38,079
which is like a funny thing. I do think like

983
00:47:40,239 --> 00:47:42,000
it doesn't need to be compared to Prince of Persia,

984
00:47:42,039 --> 00:47:44,679
but that is like the recent apex of Metroid design.

985
00:47:44,880 --> 00:47:47,760
In my mind. Yeah, it does not feel as good

986
00:47:47,800 --> 00:47:51,159
as that game. It is not as smooth. It's like

987
00:47:51,199 --> 00:47:55,920
a little hitchy and like there there's like combat mechanics

988
00:47:55,960 --> 00:47:57,719
that are like yeah, if you hold down are one,

989
00:47:58,000 --> 00:47:59,880
you do a little less damage, but like you know,

990
00:47:59,880 --> 00:48:01,960
you get these benefits, and I'm kind of like at

991
00:48:01,960 --> 00:48:04,039
this stage, I'm kind of like, well, I don't understand

992
00:48:04,039 --> 00:48:05,960
like why I should ever be holding down our one

993
00:48:06,000 --> 00:48:08,519
at this point, Like that could change, right, I just

994
00:48:08,559 --> 00:48:13,000
don't understand the mechanics yet. But like as someone who

995
00:48:13,239 --> 00:48:16,239
really follows the God of War narrative and is invested

996
00:48:16,280 --> 00:48:21,480
in it, Like I'm excited. It's fun to hear TC Carson, right,

997
00:48:21,480 --> 00:48:25,079
that's his name. It's fun to hear him playing Credos

998
00:48:25,119 --> 00:48:28,280
again and he's telling his daughter a story, so like

999
00:48:28,360 --> 00:48:31,000
the sort of framing is like a version of Credos

1000
00:48:31,000 --> 00:48:33,400
we don't often often see, like the father of a daughter,

1001
00:48:33,639 --> 00:48:35,519
and then we get to see him as this sort

1002
00:48:35,519 --> 00:48:40,360
of abrasive child, which I don't we haven't really seen either,

1003
00:48:40,679 --> 00:48:45,480
and it is fun to play kid Krados and him

1004
00:48:45,519 --> 00:48:48,199
being like, yeah, I really want to be a powerful spartan,

1005
00:48:48,320 --> 00:48:50,760
like that's what I want from my life. And I'm like, dude,

1006
00:48:50,920 --> 00:48:53,800
your life is crazy, man, Like you don't even know,

1007
00:48:53,880 --> 00:48:58,400
like what's gonna happen. It's gonnas, It's gonna be bad,

1008
00:48:58,440 --> 00:49:02,039
but it's also gonna be really fast and engaging and

1009
00:49:02,079 --> 00:49:05,519
emotional and moving at times. So like that part of it,

1010
00:49:05,559 --> 00:49:09,320
like I'm I'm into, Like I'm thinking maybe the developer

1011
00:49:09,360 --> 00:49:12,159
who I looked up has mostly done like backyard sports

1012
00:49:12,199 --> 00:49:14,360
games as it kind of been their recent like sort

1013
00:49:14,360 --> 00:49:16,960
of gamography, which just makes them an odd pick for

1014
00:49:17,000 --> 00:49:20,239
this is like I imagine they're kind of like doing

1015
00:49:20,280 --> 00:49:22,440
the sort of design and the and the development the

1016
00:49:22,440 --> 00:49:25,000
gameplay and like you know, making sure the combat feels

1017
00:49:25,039 --> 00:49:27,800
pretty good, which it does, and then I think maybe

1018
00:49:27,840 --> 00:49:30,119
Sony Santa Monica is like, yeah, no, don't worry, we'll

1019
00:49:30,119 --> 00:49:32,000
take care of the sort of an emotional side of this.

1020
00:49:32,079 --> 00:49:33,760
And maybe to the writing, I don't know if that's

1021
00:49:33,800 --> 00:49:35,800
what it is. I'm just making assumptions here, but like

1022
00:49:36,199 --> 00:49:38,920
the writing seems solid, the action seems okay, i' and

1023
00:49:38,960 --> 00:49:42,440
I'm having a good time exploring, you know, building a map,

1024
00:49:42,920 --> 00:49:45,360
you know, like finding something here and realizing I have

1025
00:49:45,400 --> 00:49:47,360
to come back to it later, like those kind of

1026
00:49:47,400 --> 00:49:51,559
Metroid sort of mechanics. Those all seem really solidly implemented,

1027
00:49:51,639 --> 00:49:53,320
and like I'm eager to see it to the end.

1028
00:49:54,000 --> 00:49:56,400
So like positive first impression for sure.

1029
00:49:57,599 --> 00:49:59,719
Speaker 3: Yeah, it has a stacked voice, guess too. They put

1030
00:49:59,719 --> 00:50:02,519
out like a little blog post yesterday night, and there's

1031
00:50:02,840 --> 00:50:06,360
there's a pretty uh robust cast of characters. I know

1032
00:50:06,440 --> 00:50:09,440
Shelby Young, who I follow on TikTok. She does like

1033
00:50:09,519 --> 00:50:12,719
all kinds of voices. She was Leah in the recent

1034
00:50:12,760 --> 00:50:15,679
Star Wars Lego games. She's in it. The guy that

1035
00:50:15,760 --> 00:50:23,400
plays Decord in Detroit Become Human is somebody. There's a

1036
00:50:23,440 --> 00:50:25,920
lot like they put out like a little trailer and

1037
00:50:26,119 --> 00:50:28,320
it was like thirty names, like it is stacked.

1038
00:50:28,800 --> 00:50:30,440
Speaker 1: I don't want to put you on the spot. I

1039
00:50:30,559 --> 00:50:32,119
probably don't know the Do you know who's playing the

1040
00:50:32,119 --> 00:50:36,519
brother Damos because he sounds so familiar? Look him up.

1041
00:50:36,559 --> 00:50:39,360
Speaker 3: I don't remember, but I'll look him up.

1042
00:50:39,920 --> 00:50:41,239
Speaker 1: But yeah, this.

1043
00:50:41,320 --> 00:50:43,039
Speaker 3: Is a thirty dollars game.

1044
00:50:44,280 --> 00:50:46,960
Speaker 1: That's a good question. I don't know, And it's a

1045
00:50:47,000 --> 00:50:49,079
good it's PlayStation five. It's funny. As I'm playing it,

1046
00:50:49,119 --> 00:50:50,239
I'm like, you know where I would love to be

1047
00:50:50,320 --> 00:50:51,519
playing this on the switch?

1048
00:50:52,119 --> 00:50:56,960
Speaker 3: Yeah, yeah, yeah, thirty dollars game. Just a PS five game.

1049
00:50:57,519 --> 00:50:59,840
I am surprised it's not a Switch game, considering that

1050
00:51:00,039 --> 00:51:03,559
they're playing playing a bit nicer with Nintendo. They did

1051
00:51:03,559 --> 00:51:07,199
the Horizon Lego game. Yeah, it seems like it would

1052
00:51:07,199 --> 00:51:10,199
be a good fit for War Switch. But it is

1053
00:51:10,239 --> 00:51:12,639
also God of War. Yeah, that's like that's.

1054
00:51:12,800 --> 00:51:17,280
Speaker 1: Arguably their most precious franchise. Maybe, I mean, because like

1055
00:51:17,320 --> 00:51:21,800
you could say Spider Man, but like that's Last of Us. Yeah,

1056
00:51:21,840 --> 00:51:23,880
you know, you guys are Last of Us. I I'm

1057
00:51:23,920 --> 00:51:26,440
sort of more invested in the God of War story personally,

1058
00:51:26,559 --> 00:51:28,440
although I do really enjoy Last of Us as well.

1059
00:51:28,440 --> 00:51:31,159
Speaker 2: I'm not trying to us we say Last of Us,

1060
00:51:31,199 --> 00:51:34,039
but they sure do find an excuse to trot out

1061
00:51:34,159 --> 00:51:38,559
one of those two games every time they do a stream.

1062
00:51:38,119 --> 00:51:43,239
Speaker 3: And cancel the multiplayer game. Yeah yeah, yeah, Traded t too.

1063
00:51:43,320 --> 00:51:44,400
So it's not even.

1064
00:51:44,920 --> 00:51:49,559
Speaker 1: Demos is voiced by Scott Menville. Oh he plays Robin

1065
00:51:49,599 --> 00:51:50,559
and Teen Titans doesn't.

1066
00:51:50,760 --> 00:51:57,079
Speaker 4: Yes, Yeah, we've also got Jack Quaid.

1067
00:51:58,519 --> 00:52:00,679
Speaker 3: That was another name that I was like, his I

1068
00:52:00,880 --> 00:52:01,639
is from Star Trek.

1069
00:52:03,400 --> 00:52:05,639
Speaker 4: Yeah, that's the main thing that.

1070
00:52:06,559 --> 00:52:09,559
Speaker 1: I was referencing Jack Quaid on our podcast recently, and

1071
00:52:09,599 --> 00:52:12,159
I was like, you guys know that the actor. He's

1072
00:52:12,199 --> 00:52:14,079
got a famous dad, and of course we all know

1073
00:52:14,159 --> 00:52:16,800
him from his appearances on the comedy Bang Bang podcast.

1074
00:52:17,079 --> 00:52:20,920
Like that, I totally bypassed the boys to talk about

1075
00:52:21,000 --> 00:52:25,039
an obscure improv comedy podcast that he shows up on. Sometimes.

1076
00:52:25,519 --> 00:52:27,800
I like Jack Quaid. He's very funny. Yeah, who does he?

1077
00:52:28,159 --> 00:52:30,880
Do you have that list of Charles? I don't Demos?

1078
00:52:31,360 --> 00:52:32,000
Oh he wait?

1079
00:52:32,119 --> 00:52:34,800
Speaker 4: Oh sorry jack Quaid ace e, I S.

1080
00:52:35,320 --> 00:52:38,880
Speaker 1: I don't think i've met that character yet, Okay, cool, yeah, yeah, sweet.

1081
00:52:39,000 --> 00:52:43,519
Speaker 4: I am excited for the trilogy Remax. I've never played

1082
00:52:43,519 --> 00:52:47,000
those games, and I always I really really like the

1083
00:52:47,039 --> 00:52:49,719
two new games, and I've found it an interesting way

1084
00:52:49,760 --> 00:52:52,920
that I have. Some people are coming in with Kratos's

1085
00:52:53,000 --> 00:52:55,480
perspective of his life and the things he's done. I

1086
00:52:55,519 --> 00:52:58,960
came in with a TRACE's perspective of, like, I guess

1087
00:52:58,960 --> 00:53:00,880
my dad's done some bad things and he's kind of

1088
00:53:00,880 --> 00:53:01,719
feels bad about it.

1089
00:53:01,719 --> 00:53:02,840
Speaker 1: But I don't know all the details.

1090
00:53:03,000 --> 00:53:05,320
Speaker 4: I have seen, like a video essay that like kind

1091
00:53:05,320 --> 00:53:07,039
of breaks down anything that happens. I like, these games

1092
00:53:07,079 --> 00:53:09,760
seem wild, so I'm curious to see how they are

1093
00:53:09,800 --> 00:53:13,400
reimagined in whatever amount of context is this.

1094
00:53:13,400 --> 00:53:14,039
Speaker 1: Two D game.

1095
00:53:14,119 --> 00:53:17,039
Speaker 4: I'm curious to play it because I don't. It doesn't

1096
00:53:17,079 --> 00:53:21,599
really uh scratch the God of War itch for me

1097
00:53:21,760 --> 00:53:23,920
just looking at it, like I'm if I want to

1098
00:53:23,920 --> 00:53:25,320
play a God of War game, I wouldn't look at

1099
00:53:25,320 --> 00:53:26,679
this and be like, Ah, that's that's the thing I

1100
00:53:26,679 --> 00:53:28,880
should do. It's just like a different occupy's a different

1101
00:53:28,920 --> 00:53:31,400
part of my brain, And I'm curious of how much

1102
00:53:32,119 --> 00:53:34,960
like Kyle, do you feel like? Even translated to d

1103
00:53:35,119 --> 00:53:36,639
that you're like, oh, this is a God of War

1104
00:53:36,679 --> 00:53:38,519
game or is it more just like this is a

1105
00:53:38,519 --> 00:53:41,679
different game that has God of War characters.

1106
00:53:41,960 --> 00:53:44,239
Speaker 1: I think it's more the latter so far. It is

1107
00:53:44,280 --> 00:53:47,639
a different game that had that like like sort of

1108
00:53:48,559 --> 00:53:51,800
character wise so far, like it does feel like who

1109
00:53:51,960 --> 00:53:54,639
I imagine Credos as a child to be right, And

1110
00:53:55,000 --> 00:53:57,719
the framing of of having the original voice actor talking

1111
00:53:57,960 --> 00:54:02,639
to Calliope is helpful and important, like I yeah, Like

1112
00:54:02,679 --> 00:54:05,639
there's a couple of really interesting sequences with Calliope in

1113
00:54:05,920 --> 00:54:10,320
the first PSP game, like truly like heartbreaking stuff like that.

1114
00:54:10,559 --> 00:54:13,519
Like so I like seeing him be a dad to

1115
00:54:13,599 --> 00:54:16,639
a daughter, Like you know, that's that's important to me

1116
00:54:16,679 --> 00:54:20,079
as a dad of a daughter, I guess. But yeah,

1117
00:54:20,400 --> 00:54:22,480
the action right, Like you're right, Charles, it doesn't really

1118
00:54:22,480 --> 00:54:25,199
feel like God of War. Like I am collecting you know,

1119
00:54:25,880 --> 00:54:31,119
glowing little globules for health and experiences.

1120
00:54:31,280 --> 00:54:32,599
Speaker 4: Yeah, globules.

1121
00:54:34,400 --> 00:54:36,400
Speaker 1: Yeah. I always say there's two types of games. There's

1122
00:54:36,639 --> 00:54:38,840
there's the game where the globules come to you, and

1123
00:54:38,880 --> 00:54:40,639
there's the game where you have to collect the globules.

1124
00:54:40,679 --> 00:54:43,119
And that's like that that's all video games.

1125
00:54:43,199 --> 00:54:45,599
Speaker 3: So that's a feature that's a feature.

1126
00:54:47,159 --> 00:54:51,960
Speaker 1: To yes, exactly, but I mean it would be it

1127
00:54:52,000 --> 00:54:54,679
would be it would be kind of insane if you

1128
00:54:54,719 --> 00:54:56,360
got the Blades of Chaos, like you know what I

1129
00:54:56,440 --> 00:54:59,440
mean like that, like if he's swinging a blade, I

1130
00:54:59,480 --> 00:55:01,960
mean may maybe they could say, like, yeah, this is

1131
00:55:02,000 --> 00:55:03,760
how we learned to do it, like he had to

1132
00:55:03,840 --> 00:55:05,559
learn to do it at some point, but like right now,

1133
00:55:05,559 --> 00:55:06,880
I just have a staff, you know, I have a

1134
00:55:07,639 --> 00:55:07,960
like a.

1135
00:55:08,000 --> 00:55:09,960
Speaker 2: Sword with a chain on the end. He starts swinging

1136
00:55:10,000 --> 00:55:12,719
and he's like, I don't know, seems unwieldy and like

1137
00:55:13,280 --> 00:55:16,000
the camera and like throws it away. It is the

1138
00:55:16,079 --> 00:55:18,239
like the Gotham problem where I don't know if you

1139
00:55:18,239 --> 00:55:20,960
guys remember the TV show Gotham, which is about Bruce

1140
00:55:21,000 --> 00:55:23,639
Wayne as a like fourteen year old boy, where it's like,

1141
00:55:23,639 --> 00:55:25,760
we're gonna have all your favorite Batman stuff, except none

1142
00:55:25,800 --> 00:55:28,440
of it's as it is yet, and when we do

1143
00:55:28,559 --> 00:55:32,400
make it like more accurate, it feels way too early.

1144
00:55:32,480 --> 00:55:34,159
But when you don't get enough of it, you're like,

1145
00:55:34,239 --> 00:55:34,920
this isn't anything.

1146
00:55:34,960 --> 00:55:35,559
Speaker 1: Why do I care?

1147
00:55:35,599 --> 00:55:38,480
Speaker 4: That's Gordon's not even a commissioner. And then he becomes

1148
00:55:38,519 --> 00:55:40,639
a Commissioner're like well, now there's no prequel. This is

1149
00:55:40,679 --> 00:55:41,559
just what his job is.

1150
00:55:42,039 --> 00:55:44,599
Speaker 3: Such a weird show that I watched every episode of.

1151
00:55:45,159 --> 00:55:49,199
Speaker 4: You know, my my cousin was on that show.

1152
00:55:48,280 --> 00:55:51,440
Speaker 1: Really he's an actor, Commissioner Gordon.

1153
00:55:53,079 --> 00:55:57,400
Speaker 3: He Jerome or Joker or Jake Jerome or Jeremy Jeremy

1154
00:55:57,400 --> 00:55:57,679
that's right.

1155
00:55:57,760 --> 00:56:03,159
Speaker 4: Yeah, there, Jerome is the Joker and then he dies

1156
00:56:03,199 --> 00:56:07,199
and then turns out to a brother Jerom.

1157
00:56:07,400 --> 00:56:09,440
Speaker 3: That show went the last season or two of that

1158
00:56:09,480 --> 00:56:11,559
show went like bonkers.

1159
00:56:13,920 --> 00:56:16,639
Speaker 4: My cousin play. He was in an episode The Mad

1160
00:56:16,719 --> 00:56:20,840
Hatter where the Mad Hatter was mind controlling everyone and

1161
00:56:21,239 --> 00:56:21,400
he was.

1162
00:56:21,960 --> 00:56:23,400
Speaker 1: At that point a common career.

1163
00:56:24,559 --> 00:56:27,519
Speaker 4: Yeah, he mind crows everyone to go up on a

1164
00:56:27,599 --> 00:56:31,039
roof and they're about to like all jump off the root.

1165
00:56:31,119 --> 00:56:33,559
I can't remember why, but he's gonna make everyone kill himself.

1166
00:56:33,679 --> 00:56:37,599
I think mister Gordon realizes, like in the My Controls instructions,

1167
00:56:37,639 --> 00:56:39,960
they're like, and you're not allowed to save yourself, and

1168
00:56:40,000 --> 00:56:41,800
he goes on like the radio station. She's like, you

1169
00:56:41,800 --> 00:56:45,119
can't save yourself, but you can save each other. And

1170
00:56:45,159 --> 00:56:48,239
my cousin is the guy that stops Harvey Bullock.

1171
00:56:47,920 --> 00:56:51,559
Speaker 1: From jumping off the ledge. He's credited as Youngster on Roof.

1172
00:56:51,920 --> 00:56:55,480
Speaker 4: Oh hey, I watched the whole episode knowing he was

1173
00:56:55,519 --> 00:56:57,800
gonna be in it. I hadn't seen like the entire

1174
00:56:57,880 --> 00:57:00,519
season preceding. It was like, man, this is a weird show.

1175
00:57:01,079 --> 00:57:03,480
And then he had no lines. He was just youngster.

1176
00:57:04,840 --> 00:57:07,559
Speaker 1: That's awesome. There you go. You know, Brian Jay is

1177
00:57:08,119 --> 00:57:11,800
in the crowd scene of Dark Knight Rises, so oh yeah,

1178
00:57:12,000 --> 00:57:14,760
maybe I mentioned that they could chat about their experiences

1179
00:57:16,480 --> 00:57:18,000
Gotham extras. Yeah, there you go.

1180
00:57:18,559 --> 00:57:22,199
Speaker 4: Anyways, that's what God of Words. It's like my cousin

1181
00:57:22,280 --> 00:57:23,559
being in the Gotham show.

1182
00:57:24,079 --> 00:57:26,719
Speaker 1: My hope is that it's more focused on like, you know,

1183
00:57:27,039 --> 00:57:29,079
Credos and his brother like stuff that we haven't seen

1184
00:57:29,440 --> 00:57:32,000
enough of yet. Ghost of Sparta has some cradles brother

1185
00:57:32,079 --> 00:57:34,880
stuff the second PSP game. But like, yeah, I don't

1186
00:57:34,880 --> 00:57:36,320
want to, you know, I don't want it to be

1187
00:57:36,360 --> 00:57:39,119
winking too much to the future because the fun part

1188
00:57:39,199 --> 00:57:41,079
is like just hey, this is a kid who like

1189
00:57:41,119 --> 00:57:42,639
doesn't even know what he's in for it for the

1190
00:57:42,679 --> 00:57:46,079
rest of his life, you know. But yeah, Stay of

1191
00:57:46,119 --> 00:57:48,119
play a great show. I think I think it was.

1192
00:57:48,159 --> 00:57:49,639
I think there was a lot of good stuff in there.

1193
00:57:49,679 --> 00:57:53,000
And a lot of fun surprises, and it didn't feel long, frankly,

1194
00:57:53,079 --> 00:57:55,000
even though it was yeah you know, yeah, I agree.

1195
00:57:55,280 --> 00:57:57,440
So cool. Well, we're going to take a break and

1196
00:57:57,440 --> 00:57:59,440
we're going to come back and we're going to talk Pokemon,

1197
00:57:59,480 --> 00:58:02,119
pop Cope, re Animal, Romeo is a dead Man, and

1198
00:58:02,159 --> 00:58:04,880
Cinny Cross and then uh yeah, we'll call it an episode.

1199
00:58:04,960 --> 00:58:08,280
So stick around. Hey, everybody, we are back from the

1200
00:58:08,320 --> 00:58:12,000
previous segment. You just heard us talking about the state

1201
00:58:12,039 --> 00:58:13,480
of play and I'm sure we had a lot of

1202
00:58:13,599 --> 00:58:15,719
amazing things to say. We're recording this out of order,

1203
00:58:15,719 --> 00:58:17,199
but wow, what a show that was and what a

1204
00:58:17,239 --> 00:58:18,920
conversation we had. I love it.

1205
00:58:19,760 --> 00:58:21,880
Speaker 2: I can't believe they went right to the PlayStation seven.

1206
00:58:22,000 --> 00:58:24,480
That's crazy, you know, I really thought the six would

1207
00:58:24,480 --> 00:58:25,239
be next.

1208
00:58:25,800 --> 00:58:28,239
Speaker 1: And let's get away from PlayStation stuff. Who cares about

1209
00:58:28,239 --> 00:58:32,199
PlayStation Charles tell me and I guess Wes and Eric

1210
00:58:32,360 --> 00:58:35,480
listening to if they want about Pokemon Pacopia, which you

1211
00:58:35,519 --> 00:58:37,519
went to New York to play recently? Right?

1212
00:58:38,360 --> 00:58:40,519
Speaker 4: I did? It was it was the one game I

1213
00:58:40,559 --> 00:58:43,920
couldn't talk about until later. Uh, and it was my

1214
00:58:44,079 --> 00:58:45,599
favorite game that I saw there.

1215
00:58:46,880 --> 00:58:51,280
Speaker 1: That virtual boy. You're saying, definitely actually hands down.

1216
00:58:51,320 --> 00:58:53,440
Speaker 4: I would actually say there's no part of virtual play

1217
00:58:53,480 --> 00:58:54,760
I enjoyed more than Pokemon.

1218
00:58:55,280 --> 00:58:58,800
Speaker 2: You couldn't play Pocopia in the virtual boy, right, Uh.

1219
00:58:58,880 --> 00:59:01,239
Speaker 4: No, I mean I'm sure I could try, but I

1220
00:59:01,280 --> 00:59:05,840
don't know if it would work. Yeah, it was. It

1221
00:59:05,880 --> 00:59:08,280
was like a venue. I talked last week about how

1222
00:59:08,280 --> 00:59:10,440
there's all these like waiters showing up and they had

1223
00:59:10,519 --> 00:59:12,760
like platters of food and I was like, Oh, this

1224
00:59:12,880 --> 00:59:16,039
fancy little steak bites or whatever. That was all the

1225
00:59:16,039 --> 00:59:20,519
first floor, the whole basement was exclusively dedicated to Pokemon Pucopia,

1226
00:59:20,559 --> 00:59:21,119
which was fun.

1227
00:59:21,199 --> 00:59:23,199
Speaker 1: So it was all just set up for that.

1228
00:59:24,480 --> 00:59:26,039
Speaker 4: I went in, I sat down, and I got to

1229
00:59:26,079 --> 00:59:28,280
do I played about an hour of the game, and

1230
00:59:28,320 --> 00:59:31,480
I played in two chunks. My first chunk was like

1231
00:59:31,519 --> 00:59:33,519
a fresh save, and then after that we got to

1232
00:59:33,559 --> 00:59:37,199
do some local multiplayer, and.

1233
00:59:37,280 --> 00:59:39,000
Speaker 1: Yeah, I was.

1234
00:59:40,719 --> 00:59:44,639
Speaker 4: My honest opinion with most Pokemon stuff lately is like

1235
00:59:44,760 --> 00:59:47,239
I always loved Pokemon. I'll always have a soft spot

1236
00:59:47,239 --> 00:59:48,800
in my heart for it, but I don't know that

1237
00:59:48,880 --> 00:59:51,440
I'm excited about it anymore. It's not a thing that

1238
00:59:51,519 --> 00:59:54,199
I'm like, I'm not always actively looking forward to it.

1239
00:59:54,199 --> 00:59:55,800
I'll check it out when it comes out. But I'm

1240
00:59:55,800 --> 00:59:58,360
not like, I'm not like first in line like I

1241
00:59:58,480 --> 01:00:01,840
used to be for a reasons, and this was one

1242
01:00:01,840 --> 01:00:07,000
where I I honestly, the premise is so obvious. It's

1243
01:00:07,000 --> 01:00:08,880
one of those things that it's like, it's amazing it

1244
01:00:08,920 --> 01:00:12,199
took them this long to do like a Pokemon animal

1245
01:00:12,239 --> 01:00:17,360
crossing kind of a crossover where I was like, uh, there,

1246
01:00:17,400 --> 01:00:19,719
this is probably gonna be a nothing game. It's probably

1247
01:00:19,760 --> 01:00:21,280
gonna be boring, or it's not gonna be all that

1248
01:00:21,320 --> 01:00:23,360
interesting because it doesn't have to be. And then I

1249
01:00:23,400 --> 01:00:26,199
played it and I was like, oh, this rocks, and

1250
01:00:26,239 --> 01:00:28,519
it's now I'm now like actively excited for it. I

1251
01:00:28,920 --> 01:00:31,000
see myself playing this like in bed each night, as

1252
01:00:31,039 --> 01:00:33,199
like a nice reset at the end of the day.

1253
01:00:33,400 --> 01:00:35,719
Speaker 1: And you are an animal crossing guy, right, like you

1254
01:00:35,760 --> 01:00:36,480
like animal crossing.

1255
01:00:36,960 --> 01:00:40,239
Speaker 4: Yeah, I played animal crossing. I'm not like a super

1256
01:00:40,239 --> 01:00:42,239
intense about it, but it's the thing I enjoy.

1257
01:00:42,480 --> 01:00:44,480
Speaker 1: Which I'm gonna this is probably a question you're getting

1258
01:00:44,480 --> 01:00:46,719
ready to answer here, but like you know, it's like

1259
01:00:47,880 --> 01:00:50,880
farming sim right Stardy Valley versus like animal crossing, Like

1260
01:00:50,960 --> 01:00:53,280
is it more on the animal crossing side of things.

1261
01:00:54,039 --> 01:00:56,440
Speaker 4: Yes, I would say it's definitely more on the animal crossing side.

1262
01:00:56,480 --> 01:01:02,440
There's like, uh, from what I played, farming is not

1263
01:01:02,559 --> 01:01:06,159
a super relevant part of the experience in that like

1264
01:01:06,360 --> 01:01:08,800
you're not trying to get specific berries to do things.

1265
01:01:09,039 --> 01:01:11,360
When I was playing, there were trees that produced berries

1266
01:01:11,360 --> 01:01:14,920
and that refreshed your like power points, your PP which

1267
01:01:14,960 --> 01:01:16,920
you use to like use your moves all the time,

1268
01:01:17,599 --> 01:01:18,639
gifts berries to people.

1269
01:01:19,559 --> 01:01:21,880
Speaker 2: Yeah, we just had the parental advisory sticker on.

1270
01:01:22,599 --> 01:01:27,039
Speaker 4: You know, I intentionally said power points before shortening it

1271
01:01:27,239 --> 01:01:29,239
because I was like, We're not even gonna go there.

1272
01:01:29,280 --> 01:01:32,559
Speaker 1: I'm gonna avoid it. But like Kyle had a joke

1273
01:01:32,599 --> 01:01:34,679
that I'm sure has never been made before ever on

1274
01:01:34,760 --> 01:01:35,400
any other.

1275
01:01:37,159 --> 01:01:38,679
Speaker 3: In Pokemon history.

1276
01:01:38,760 --> 01:01:46,400
Speaker 4: Yeah, yeah, uh but yeah, it uh is I think.

1277
01:01:46,400 --> 01:01:46,559
Speaker 3: Oh.

1278
01:01:46,599 --> 01:01:48,440
Speaker 4: The other part about it that I think is interesting

1279
01:01:48,559 --> 01:01:50,519
is I am I don't think they've said this, and

1280
01:01:50,599 --> 01:01:54,519
I'm not sure it's confirmed, but I suspect this is

1281
01:01:55,079 --> 01:01:57,079
at least some people that worked on the dragon Quest

1282
01:01:57,119 --> 01:01:58,119
Builders games.

1283
01:01:58,679 --> 01:02:00,840
Speaker 2: That's what I was gonna jump been with is that

1284
01:02:00,920 --> 01:02:03,559
I believe Omega Force is working on this, and that

1285
01:02:03,760 --> 01:02:08,039
is the crew that made dragon Quest Builders, which for

1286
01:02:08,159 --> 01:02:10,159
my money is one of the best dragon Quest spin

1287
01:02:10,199 --> 01:02:13,840
offs ever, made extremely good duology of games, and for

1288
01:02:14,000 --> 01:02:16,679
years I was like, where's where's dragon Quest Builders?

1289
01:02:16,679 --> 01:02:17,239
Speaker 1: Three? Where is it?

1290
01:02:17,280 --> 01:02:19,519
Speaker 2: Where is it? It turns out it might actually be Pokemon.

1291
01:02:19,559 --> 01:02:23,760
Pocopia is the follow up because even just the way

1292
01:02:23,800 --> 01:02:26,079
you move around in that space, the way you plunk

1293
01:02:26,199 --> 01:02:28,679
things down and can kind of rearrange the town. And

1294
01:02:29,199 --> 01:02:31,280
for those who hadn't played dragon Quest Builders, there were

1295
01:02:31,280 --> 01:02:33,960
a lot of mechanics that were about not just building

1296
01:02:34,079 --> 01:02:38,960
stuff all on Minecraft, but building little homes and places

1297
01:02:39,000 --> 01:02:40,920
where people would go do things and it would start

1298
01:02:40,920 --> 01:02:43,880
to automate stuff. So if you built a kitchen, people

1299
01:02:44,000 --> 01:02:46,639
might go in and start baking things and stuff like that.

1300
01:02:47,000 --> 01:02:48,960
So this looks to do a lot of that, but

1301
01:02:49,039 --> 01:02:51,079
with Pokemon, which makes a ton of sense.

1302
01:02:52,199 --> 01:02:55,320
Speaker 4: Yeah, And it almost makes me more excited for it

1303
01:02:55,400 --> 01:02:59,440
to realize that because there's a sense of like it

1304
01:02:59,480 --> 01:03:00,800
was just I was talking about, like the concept of

1305
01:03:00,840 --> 01:03:03,119
a Pokemon's been off before, where they're like, oh, well,

1306
01:03:03,159 --> 01:03:05,360
just ship this off to like, you know, a smaller

1307
01:03:05,440 --> 01:03:07,960
side developer. They'll throw it together. But the main thing

1308
01:03:08,039 --> 01:03:10,119
is that it's got the Pokemon licensing and a bunch

1309
01:03:10,119 --> 01:03:12,039
of kids will play it because X y Z and

1310
01:03:12,119 --> 01:03:13,760
this is all I feel like a lot now that

1311
01:03:13,800 --> 01:03:16,159
I know it's a team doing the type of game

1312
01:03:16,199 --> 01:03:18,519
that they know how to do, but with Pokemon instead

1313
01:03:18,519 --> 01:03:20,360
of Dragon Quest as a license, it kind of makes

1314
01:03:20,400 --> 01:03:22,199
more sense to me when I was opening it up

1315
01:03:22,199 --> 01:03:23,679
and being like, oh, there's a lot going on here,

1316
01:03:23,719 --> 01:03:27,400
which is exciting. So you play as a diddo who

1317
01:03:27,559 --> 01:03:32,440
is transformed into their long lost trainer. Not super clear

1318
01:03:32,480 --> 01:03:35,119
what happened to the trainer. They might be dead. You

1319
01:03:35,280 --> 01:03:37,000
just kind of wake up in a cave and you're like,

1320
01:03:37,039 --> 01:03:38,119
I don't know what my trainer is.

1321
01:03:38,320 --> 01:03:38,719
Speaker 2: And then.

1322
01:03:40,159 --> 01:03:43,000
Speaker 4: There's a tang growth known as Professor Tang Growth that's like,

1323
01:03:43,519 --> 01:03:46,000
I's this old poke Decks has been sitting here forever.

1324
01:03:46,480 --> 01:03:48,639
And then it wakes up when it sees you, and

1325
01:03:48,800 --> 01:03:51,760
it's like, oh, the Trainer's back, and I'm like, did there.

1326
01:03:53,039 --> 01:03:54,840
I'm sure they'll answer the question. I hope they answer

1327
01:03:54,880 --> 01:04:00,639
the question, but no, it seems like talking about it

1328
01:04:00,760 --> 01:04:03,559
like there's a plot to the game or something like

1329
01:04:03,639 --> 01:04:06,639
there there was some like slight for it. Just it

1330
01:04:06,760 --> 01:04:09,079
felt like, honestly, it felt like the start of.

1331
01:04:09,079 --> 01:04:10,000
Speaker 1: A Fallout game.

1332
01:04:10,360 --> 01:04:12,760
Speaker 4: It's like I woke up in a bunker, I don't

1333
01:04:12,800 --> 01:04:15,199
know where my dad is, and then I go outside

1334
01:04:15,239 --> 01:04:18,199
and the whole world has ended. There's no Pokemon, like

1335
01:04:18,440 --> 01:04:20,960
tank growth is not just like holy crap, a human

1336
01:04:21,039 --> 01:04:23,119
and then like, oh wait, you're a ditto, Holy crap,

1337
01:04:23,199 --> 01:04:25,719
another Pokemon. I haven't seen any of those around here

1338
01:04:25,760 --> 01:04:28,000
in a long time. And I'm pretty sure they refer

1339
01:04:28,119 --> 01:04:31,360
to the surrounding area as a wasteland too, So it's

1340
01:04:31,440 --> 01:04:34,199
like a surprising, just like a vibe I wasn't expecting.

1341
01:04:36,239 --> 01:04:37,119
Speaker 1: And then you go outside.

1342
01:04:37,239 --> 01:04:42,000
Speaker 4: There's an unconscious squirrel and you use you learn water

1343
01:04:42,119 --> 01:04:44,679
gun from him. You wake him up with some water,

1344
01:04:45,719 --> 01:04:48,320
and then you there's like a kind of tatorial section.

1345
01:04:48,800 --> 01:04:52,199
But the gist is that you're the main mechanic. Is

1346
01:04:52,239 --> 01:04:56,840
this habitat's mechanic where you are placing objects in the

1347
01:04:56,920 --> 01:05:00,360
environment or growing natural features in the environment or something.

1348
01:05:00,599 --> 01:05:04,320
Basically make little clusters of decorations that can spawn in

1349
01:05:04,559 --> 01:05:07,400
Pokemon kind of the way that like in a Pokemon game,

1350
01:05:07,400 --> 01:05:09,239
you'd run around the tall grass look for something, so

1351
01:05:09,400 --> 01:05:13,119
like four tall grasses is like a tall grass area

1352
01:05:13,199 --> 01:05:14,840
and that can spawn in a bulble sore or a

1353
01:05:14,960 --> 01:05:17,400
charmander or some other pokemon I didn't get to see.

1354
01:05:17,719 --> 01:05:20,119
If you put some grass around a tree, that's a habitat,

1355
01:05:20,239 --> 01:05:22,519
you put some grass around a big rock, that's a habitat.

1356
01:05:22,719 --> 01:05:24,639
I'm sure if you have like three little rocks and

1357
01:05:24,719 --> 01:05:27,440
you put them together, that's a habitat. And then also

1358
01:05:27,519 --> 01:05:30,679
extends to some like non natural features too. So the

1359
01:05:30,760 --> 01:05:33,440
one I saw there was like a punching bag next

1360
01:05:33,480 --> 01:05:35,400
to a weightlifting bench, and that can spawn in some

1361
01:05:35,480 --> 01:05:40,679
fighting type pokemon. And I'm excited for that as a

1362
01:05:40,719 --> 01:05:44,039
concept because I've always been very much like in an

1363
01:05:44,079 --> 01:05:47,199
animal crossing, for example, I'm just like, well, what's the Charles?

1364
01:05:47,559 --> 01:05:49,320
I Like, my favorite color is green, so I'm like,

1365
01:05:49,400 --> 01:05:52,079
what's a green bed? Or like, how can I make

1366
01:05:52,239 --> 01:05:56,840
fun geometric styled green curtains or whatever? And once I

1367
01:05:56,920 --> 01:05:58,440
have that, I'm like done. I don't need to make

1368
01:05:58,480 --> 01:06:00,719
stuff anymore. Maybe I'll get some as like gifts for

1369
01:06:00,800 --> 01:06:04,360
my villagers, but there's like a clear cap on creating stuff.

1370
01:06:04,480 --> 01:06:06,760
And this is like a very good incentive to be Like,

1371
01:06:07,360 --> 01:06:10,639
you're gonna want to get as many recipes or decorations

1372
01:06:10,679 --> 01:06:14,599
as possible because it'll be like, oh, You're gonna spend

1373
01:06:14,599 --> 01:06:16,280
a lot of time, you know, looking for this item,

1374
01:06:16,320 --> 01:06:18,599
because that's how you can get the toy volcano, which

1375
01:06:18,599 --> 01:06:20,559
is how you spawn the chartis art or something like that.

1376
01:06:22,400 --> 01:06:26,800
Speaker 1: So I thought that was exciting. The Minecraft Builders reference

1377
01:06:27,199 --> 01:06:30,079
is surprising and not surprising at the same time. I've

1378
01:06:30,119 --> 01:06:32,960
played a shocking man of that game, like both of them, weirdly,

1379
01:06:33,079 --> 01:06:36,800
even though it's not usually my genre. But dragon Quest Yeah,

1380
01:06:37,239 --> 01:06:39,800
I say, did I say the wrong thing? Minecraft? Oh yeah,

1381
01:06:40,360 --> 01:06:42,679
dragon Quest Builders? Thank you? Yeah, no, thank you for

1382
01:06:42,760 --> 01:06:46,519
correcting me. And the thing that I didn't get from

1383
01:06:46,559 --> 01:06:48,639
looking at the videos and trailers and stuff that I

1384
01:06:48,719 --> 01:06:50,320
did read about in your preview, which you can read

1385
01:06:50,320 --> 01:06:54,239
on gameformer dot com, Like you talked about like getting

1386
01:06:54,239 --> 01:06:56,280
off the island and going to like a different island.

1387
01:06:56,880 --> 01:06:59,559
Is is it pretty large? Because like Dragon Quest Builders,

1388
01:06:59,599 --> 01:07:02,719
world is shockingly big, like in both of those games,

1389
01:07:03,000 --> 01:07:05,119
and the early that first look at Pacopia made me

1390
01:07:05,199 --> 01:07:07,119
kind of feel like, ooh, this is gonna all take

1391
01:07:07,159 --> 01:07:09,760
place in this one little area, Like what what's your

1392
01:07:09,800 --> 01:07:11,000
sense of that part of the game.

1393
01:07:12,000 --> 01:07:15,800
Speaker 4: Yeah, I'm not really sure because the the section I

1394
01:07:16,000 --> 01:07:19,440
played was at the start, it was clearly like a

1395
01:07:19,639 --> 01:07:22,280
crater of sorts, so I was surrounded by like high

1396
01:07:22,360 --> 01:07:24,639
walls on all sides, and I didn't unlock any like

1397
01:07:25,280 --> 01:07:28,840
climbing or flying or even like block breaking abilities. And

1398
01:07:28,880 --> 01:07:31,159
then the second chunk I played was on an island

1399
01:07:31,239 --> 01:07:34,320
and I could see another island and I had like

1400
01:07:34,440 --> 01:07:36,559
rock smash and stuff, so I could we could get

1401
01:07:36,599 --> 01:07:39,960
around more, but it was like it was sizable. I

1402
01:07:40,039 --> 01:07:42,360
also like there was an ocean I was swimming across

1403
01:07:42,360 --> 01:07:44,559
slash flying over that I assume I could fill in.

1404
01:07:45,920 --> 01:07:46,320
Speaker 1: But I don't.

1405
01:07:46,360 --> 01:07:48,599
Speaker 4: I don't really know. It wasn't super clear to me

1406
01:07:49,440 --> 01:07:52,639
whether like that starting area was a part of the

1407
01:07:52,760 --> 01:07:55,440
same area, or like how it all connected, or if

1408
01:07:55,519 --> 01:07:58,440
the the map could get bigger or smaller depending on

1409
01:07:58,480 --> 01:07:59,519
like what we discovered.

1410
01:08:00,960 --> 01:08:03,840
Speaker 1: But I didn't. I I think there was. It felt

1411
01:08:03,880 --> 01:08:06,280
like it felt spacious. I didn't. It didn't feel phostrophobic,

1412
01:08:06,280 --> 01:08:07,639
at least in that section I was playing.

1413
01:08:07,840 --> 01:08:11,360
Speaker 3: YEA, is it is there like objectives or is it

1414
01:08:11,519 --> 01:08:14,079
just kind of like, hey, here's a blank space. Have

1415
01:08:14,239 --> 01:08:18,199
fun because I like animal crossing. But I always sputter

1416
01:08:18,239 --> 01:08:21,079
out quickly because I just don't have an aim, and

1417
01:08:21,199 --> 01:08:23,359
I prefer games that give me something more than my

1418
01:08:23,439 --> 01:08:24,239
own creativity.

1419
01:08:25,119 --> 01:08:28,279
Speaker 4: Yeah, there's definitely like a I was saying story mode,

1420
01:08:28,319 --> 01:08:30,800
but there definitely is a sense of like linear progression.

1421
01:08:31,159 --> 01:08:33,439
And I'm very glad that we did like the start

1422
01:08:33,520 --> 01:08:35,159
of a save file and then we went on to

1423
01:08:35,239 --> 01:08:37,720
the multiplayer stuff, because the start, the start of the

1424
01:08:37,800 --> 01:08:40,119
save kind of did feel like the start of a

1425
01:08:40,199 --> 01:08:43,399
Pokemon game, where they're like holding your hand through like

1426
01:08:43,640 --> 01:08:46,560
every little specific mechanic.

1427
01:08:46,239 --> 01:08:48,880
Speaker 1: Interaction disrespect for the player's time is how.

1428
01:08:49,119 --> 01:08:51,039
Speaker 3: Yeah, pokemont.

1429
01:08:51,399 --> 01:08:54,479
Speaker 4: There's text, there's texts, and then you learn water gun,

1430
01:08:54,520 --> 01:08:56,439
and then there's more texts and the water squirrel, and

1431
01:08:56,439 --> 01:08:57,840
then there's more texts and they're like I wonder what

1432
01:08:57,920 --> 01:08:59,359
else you could water? And then you find a dry

1433
01:08:59,439 --> 01:09:01,119
thing you water, then there's more text and like I

1434
01:09:01,159 --> 01:09:02,800
wonder what else you can water? And it's like that

1435
01:09:02,960 --> 01:09:05,800
where it was like I spent more time reading textboxes

1436
01:09:05,840 --> 01:09:07,960
in that first section than I did actually playing the game.

1437
01:09:09,720 --> 01:09:12,159
But then like there's like challenges and stuff in the

1438
01:09:12,279 --> 01:09:15,640
PC that give you some I imagine what would happen

1439
01:09:15,760 --> 01:09:18,119
is the story would slow down a little bit. There

1440
01:09:18,279 --> 01:09:20,199
they'll be like you have to focus on, you know,

1441
01:09:20,680 --> 01:09:23,279
leveling up the environment, area or whatever it's called. There's

1442
01:09:23,319 --> 01:09:26,680
like a name for the level that you're operating at,

1443
01:09:27,239 --> 01:09:30,319
and then those are little more like macro goals of

1444
01:09:30,479 --> 01:09:34,279
like make X number of furniture or do xyz and

1445
01:09:34,439 --> 01:09:36,520
I when I was doing it, I was trying to

1446
01:09:36,600 --> 01:09:38,479
be very specific and stick to the goals that I

1447
01:09:38,520 --> 01:09:40,720
had because I wanted to do it. But it opened

1448
01:09:40,800 --> 01:09:42,439
up a lot more then and it's like, oh, if

1449
01:09:42,520 --> 01:09:44,720
I wanted to just go around and like move a

1450
01:09:44,800 --> 01:09:47,840
bunch of grass around or kind of just do my

1451
01:09:47,920 --> 01:09:50,920
own thing, it's very easy to get like sidetracked even

1452
01:09:50,960 --> 01:09:53,000
though I have like concrete objectives to do.

1453
01:09:55,119 --> 01:09:56,359
Speaker 1: So that was like the start.

1454
01:09:56,800 --> 01:09:58,840
Speaker 4: I like played there solo, and then I went into

1455
01:09:58,920 --> 01:10:04,159
a multiplayer local wireless game and this was really so

1456
01:10:04,279 --> 01:10:06,199
that first section, I was like, Okay, I'm interested. I'd

1457
01:10:06,199 --> 01:10:07,520
love to play more of this, but I don't have

1458
01:10:07,640 --> 01:10:10,000
like a real sense of the gameplay loop yet. Then

1459
01:10:10,079 --> 01:10:13,479
I go into this next section and I'm like, Okay,

1460
01:10:13,560 --> 01:10:16,560
I understand why the game is appealing now because it's

1461
01:10:16,720 --> 01:10:20,000
like the world is way more open. I had a

1462
01:10:20,039 --> 01:10:22,359
bunch more like moves I could use. I can just

1463
01:10:22,479 --> 01:10:25,680
smash blocks. I didn't really know going into this game

1464
01:10:25,760 --> 01:10:28,560
that it was like, no, you can go any point

1465
01:10:28,640 --> 01:10:31,119
on the ground. You can mine down like it's Minecraft,

1466
01:10:31,199 --> 01:10:33,880
and you'll collect blocks and you can place those blocks

1467
01:10:33,920 --> 01:10:36,399
in different spots, like you have full, full range of

1468
01:10:36,479 --> 01:10:40,960
command over that sort of thing. And they we saw

1469
01:10:41,199 --> 01:10:44,239
in this area people had used it to like make

1470
01:10:44,319 --> 01:10:47,159
houses and make sculptures, and they built a bunch of windmills,

1471
01:10:47,199 --> 01:10:49,199
and I'm pretty sure that was like a pre built accessory,

1472
01:10:49,239 --> 01:10:51,560
but it was like, wow, they really like windmills. There's

1473
01:10:51,600 --> 01:10:56,840
ten windmills on this island. And quickly went from a

1474
01:10:56,920 --> 01:10:59,720
thing of like, Okay, this is just a place items

1475
01:10:59,840 --> 01:11:02,159
or whatever to get Pokemon. And I was like, okay,

1476
01:11:02,199 --> 01:11:05,399
I could make a town here and I'll visit someone

1477
01:11:05,439 --> 01:11:08,960
else's town will look way different from my town. It's

1478
01:11:09,039 --> 01:11:12,560
not strictly guided. And then there's also like a thing

1479
01:11:12,640 --> 01:11:15,479
I didn't really get a taste of, is your relationship

1480
01:11:15,520 --> 01:11:17,720
with the Pokemon that end up like living there in

1481
01:11:18,159 --> 01:11:19,279
the houses that you make.

1482
01:11:20,239 --> 01:11:25,319
Speaker 1: They all have like dialogue, like spoken dialogue. Social Yeah yeah, okay, yeah,

1483
01:11:25,560 --> 01:11:28,000
you talk, you talk to everyone. I guess. I guess

1484
01:11:28,039 --> 01:11:30,439
their rule is like if you are playing as a Pokemon,

1485
01:11:30,760 --> 01:11:33,000
you can talk to other Pokemon. I guess it's kind

1486
01:11:33,000 --> 01:11:36,000
of like, yes, yeah, I watched uh.

1487
01:11:37,239 --> 01:11:40,079
Speaker 4: The they did like an extended trailer on the features

1488
01:11:40,119 --> 01:11:42,439
in Pocopia, like a few weeks ago or maybe like

1489
01:11:42,520 --> 01:11:47,079
in December, and they have they announcers like in the

1490
01:11:47,199 --> 01:11:51,800
very Nintendo voice, let's look at what these pokemon are doing. Hmmm.

1491
01:11:52,439 --> 01:11:55,800
I can't quite understand them as they're recorded here. I'll

1492
01:11:55,840 --> 01:11:57,880
do a little bit of translating and then does like

1493
01:11:57,960 --> 01:12:00,279
voices for professor Angle or whatever. So like even in

1494
01:12:00,399 --> 01:12:02,880
the meta world, they're like, you don't understand what this is,

1495
01:12:02,960 --> 01:12:03,640
but Ditto.

1496
01:12:03,439 --> 01:12:07,119
Speaker 1: Does, so that's I'll accept that. Yeah. Yeah.

1497
01:12:08,840 --> 01:12:11,359
Speaker 4: But then it's stuff of like they all have like

1498
01:12:11,600 --> 01:12:14,439
likes and dislikes of furniture items that are near them,

1499
01:12:14,880 --> 01:12:16,720
and they get mad when you take them away, Like

1500
01:12:16,800 --> 01:12:19,479
someone took away Arcannines likes. Like it was like a

1501
01:12:19,560 --> 01:12:23,960
bus stop signpost outside and I didn't see anyone take

1502
01:12:24,000 --> 01:12:25,800
it away, but he ran outside and he's like, ah,

1503
01:12:26,000 --> 01:12:28,319
where's my sign post. I'm like, oh, geez, he needs

1504
01:12:28,359 --> 01:12:30,159
a side post. And then I brought it back and it.

1505
01:12:30,239 --> 01:12:31,920
Speaker 3: Was like take those from him?

1506
01:12:32,000 --> 01:12:37,439
Speaker 2: He does, yeah, yeah, that's his entry. He breathes fire

1507
01:12:37,600 --> 01:12:42,000
and loves bus stops, loves public transports. He's a huge

1508
01:12:42,039 --> 01:12:43,319
fan of public transportation.

1509
01:12:45,239 --> 01:12:45,720
Speaker 1: Anyways.

1510
01:12:45,880 --> 01:12:48,680
Speaker 4: Uh so there's all that, and then I guess there

1511
01:12:48,840 --> 01:12:50,840
can be multiple Pokemon living to a house. The ones

1512
01:12:50,920 --> 01:12:52,760
we saw there was just like one in most of them,

1513
01:12:52,800 --> 01:12:57,319
but they had living together, which was very cute. And

1514
01:12:57,439 --> 01:13:00,840
then in this multiplayer section, we were with rebuilding the

1515
01:13:00,920 --> 01:13:04,840
Pokemon Center, and it was like we needed a few sticks,

1516
01:13:04,840 --> 01:13:06,960
a few leaves, and then like two Pokemon to act

1517
01:13:07,000 --> 01:13:08,680
as like the builders to come in here and do it.

1518
01:13:08,960 --> 01:13:10,960
So we needed a dragon Night. We needed just a

1519
01:13:11,119 --> 01:13:14,319
build type Pokemon. Which is another thing that there's each

1520
01:13:14,399 --> 01:13:17,920
Pokemon has a like category of like work it can do.

1521
01:13:18,680 --> 01:13:21,159
So like I think a lot of fighting types are builders.

1522
01:13:21,239 --> 01:13:24,039
They'll have like a hard hat image on their pokedecks entry.

1523
01:13:25,159 --> 01:13:26,720
So there's an element where it's like you want to

1524
01:13:26,760 --> 01:13:28,279
catch as many as you want, but there's also an

1525
01:13:28,319 --> 01:13:30,239
element of like, well, if you have one of each

1526
01:13:30,279 --> 01:13:32,680
of the main worker types, you don't have to stress

1527
01:13:32,680 --> 01:13:35,520
about like filling out the poke decks necessarily. I just

1528
01:13:35,560 --> 01:13:37,439
happen to think this is a cool way of filling

1529
01:13:37,439 --> 01:13:39,840
out a poke decks it's just gotta catch exactly what

1530
01:13:39,960 --> 01:13:44,039
you need and no more yes uh. And then I'm

1531
01:13:44,239 --> 01:13:49,000
I'm very much a very much a goodie two shoes, like, oh,

1532
01:13:49,159 --> 01:13:51,439
this is where the developer wants me to go. Oh, Like,

1533
01:13:51,760 --> 01:13:54,159
if there's a paved road in a video game, I

1534
01:13:54,279 --> 01:13:59,600
will walk on the paved road. I'm I'm a immediately

1535
01:13:59,720 --> 01:14:06,760
go I played. I played Grand Theft Auto Uh before

1536
01:14:06,800 --> 01:14:09,159
I ever got my driver's license, and I know the

1537
01:14:09,359 --> 01:14:11,760
rules of the road, but I had a hard time

1538
01:14:11,880 --> 01:14:14,359
getting around because I just kept crashing into stuff. So

1539
01:14:14,399 --> 01:14:15,920
there was a point where I'm just like, you know,

1540
01:14:16,439 --> 01:14:18,359
sometimes you can just stop at the red light and

1541
01:14:18,399 --> 01:14:19,840
it will make your life a little easier.

1542
01:14:20,119 --> 01:14:21,319
Speaker 1: That's the kind of person I am.

1543
01:14:21,680 --> 01:14:23,800
Speaker 4: The people I was playing with did not have such

1544
01:14:23,880 --> 01:14:26,600
courtesy for their natural environment, and I enjoyed that.

1545
01:14:26,640 --> 01:14:28,840
Speaker 1: While I was like, all right, guys, let's get to Makuhita.

1546
01:14:28,920 --> 01:14:30,600
Speaker 4: You can help us prepare the Pokemon Center.

1547
01:14:31,760 --> 01:14:33,479
Speaker 3: I like this voice you have going.

1548
01:14:35,119 --> 01:14:39,800
Speaker 4: I'm gonna be the best Pokemon Copia resident ever. I

1549
01:14:40,079 --> 01:14:42,439
looked over to my right and logan plant of ign

1550
01:14:43,079 --> 01:14:46,840
was immediately dug straight down, gathered a bunch of blocks,

1551
01:14:46,880 --> 01:14:49,319
and then called my attention. I looked over and he

1552
01:14:49,399 --> 01:14:53,079
had found the build height limit in the game straight up.

1553
01:14:53,439 --> 01:14:54,840
And then he said, I do you want to know

1554
01:14:54,880 --> 01:14:57,039
if there's fall damage, And then he just jumped off

1555
01:14:57,119 --> 01:14:59,560
the edge of it and there's no fall damage, so

1556
01:14:59,600 --> 01:15:03,680
I'm going he checked. He turned into like a diddoe splat,

1557
01:15:03,920 --> 01:15:05,520
and I was like, I'm glad you did that, because

1558
01:15:05,560 --> 01:15:06,560
I never would have thought to do that.

1559
01:15:06,640 --> 01:15:08,000
Speaker 1: But that's the exact type of thing that.

1560
01:15:08,079 --> 01:15:13,439
Speaker 4: Like on a podcast and be like fault damage. And yeah,

1561
01:15:13,560 --> 01:15:16,279
so we at a certain point we just started going

1562
01:15:16,279 --> 01:15:18,439
around breaking stuff also because it gives you a sense

1563
01:15:18,479 --> 01:15:21,439
of like what you can put down. And I was like, okay,

1564
01:15:21,640 --> 01:15:25,159
these houses are built by people. It wasn't just like

1565
01:15:25,319 --> 01:15:30,359
a here's the whatever kit you can it exists, it's

1566
01:15:30,399 --> 01:15:33,079
the house now. It was like mitigly crafted. There are

1567
01:15:33,199 --> 01:15:35,760
like housing kits that create more of like an animal

1568
01:15:35,840 --> 01:15:37,840
crossing house where like you open the door and then

1569
01:15:37,840 --> 01:15:39,680
there's like a loading zone and it's in a different

1570
01:15:39,720 --> 01:15:44,399
area that's like a little more specifically decorated. But there

1571
01:15:44,520 --> 01:15:47,760
was like u there was like a fountain that had

1572
01:15:47,880 --> 01:15:49,600
water in it, and when we broke the side of

1573
01:15:49,640 --> 01:15:51,840
the fountain, water spilled out everywhere, and then we were

1574
01:15:51,880 --> 01:15:54,199
like all floating. It was like Minecraft water. It just

1575
01:15:54,279 --> 01:15:55,840
kind of like stayed in the area and everyone's like,

1576
01:15:55,880 --> 01:15:57,560
why is there water everywhere? And are like, I don't know,

1577
01:15:57,720 --> 01:16:02,119
someone broke the fountain. And also crucially, we were all

1578
01:16:02,399 --> 01:16:04,560
this wasn't even our island, so we could just destroy

1579
01:16:04,720 --> 01:16:07,560
whatever we wanted, and it wasn't like it wasn't like

1580
01:16:07,640 --> 01:16:09,680
we had to have special host permissions, or maybe we

1581
01:16:09,720 --> 01:16:10,560
did have host permissions.

1582
01:16:10,560 --> 01:16:11,840
Speaker 1: I don't know, I didn see how it was set up.

1583
01:16:12,600 --> 01:16:13,920
It was nice thing, right you have to have a

1584
01:16:14,039 --> 01:16:16,560
best friend, yeah, and then if they want, right, yeah,

1585
01:16:16,560 --> 01:16:18,399
they could terror form. Yeah.

1586
01:16:18,720 --> 01:16:21,920
Speaker 4: But knowing that you can get grant that to up

1587
01:16:21,960 --> 01:16:24,000
to three other people at the time, it's nice because

1588
01:16:24,079 --> 01:16:26,800
like this is something I will probably play alone, but

1589
01:16:26,840 --> 01:16:28,920
would love to play with another person and just like

1590
01:16:29,000 --> 01:16:33,960
build an island together. So yeah, it is exciting. It

1591
01:16:34,199 --> 01:16:38,239
seems like, uh, there's a lot more room for creative

1592
01:16:38,279 --> 01:16:41,560
expression than I realized. But then also that kind of

1593
01:16:41,800 --> 01:16:46,119
like Pokemon specific collectithon, there's like a new method of

1594
01:16:46,239 --> 01:16:48,279
doing that that I think blends really well with.

1595
01:16:50,000 --> 01:16:50,840
Speaker 1: This like genre of.

1596
01:16:50,880 --> 01:16:52,520
Speaker 4: Game, which is always the thing I want a spin

1597
01:16:52,560 --> 01:16:56,119
off to do is it's like it's not just uh,

1598
01:16:57,560 --> 01:16:59,680
I'm trying to think of a thing like if it

1599
01:16:59,800 --> 01:17:01,800
was like a Pokemon pit Cross, which I think exists.

1600
01:17:02,199 --> 01:17:04,760
It's like, I don't just want to do Pitcross of

1601
01:17:04,920 --> 01:17:06,960
like a Pokemon I wanted to then like get added

1602
01:17:06,960 --> 01:17:09,600
to my POKEDX or something like. Don't just take the

1603
01:17:09,800 --> 01:17:12,600
esthetic part of it. Make it clear you understand like

1604
01:17:13,000 --> 01:17:15,960
the spirit of the game, the.

1605
01:17:16,039 --> 01:17:20,119
Speaker 1: Core, you know, franchise. Yeah, yes, exactly, Yeah, I mean

1606
01:17:20,199 --> 01:17:23,760
reading your preview and talking to you now, I mean optimistically,

1607
01:17:24,000 --> 01:17:26,800
it does seem like it's a step above like Pokemon

1608
01:17:26,920 --> 01:17:28,880
spin off, Like you know what I mean, because there's

1609
01:17:28,920 --> 01:17:31,159
like tears of Like I don't have any great examples

1610
01:17:31,199 --> 01:17:32,800
off the top of my head, but like there's a

1611
01:17:32,880 --> 01:17:34,840
lot of Pokemon spin offs are rough and they're just

1612
01:17:34,920 --> 01:17:37,680
they feel cheap and quick. I get a sense that

1613
01:17:38,000 --> 01:17:40,640
this does not feel that way, which is reassuring. Like

1614
01:17:40,720 --> 01:17:43,159
I'm wondering now because my I have a daughter who

1615
01:17:43,359 --> 01:17:46,560
loves animal crossing like just well just nu Kerr Island

1616
01:17:46,640 --> 01:17:49,279
and restart every couple of months. I'm wondering if I

1617
01:17:49,520 --> 01:17:51,520
need to get another switch to so that she can

1618
01:17:51,600 --> 01:17:55,520
play and not you know, because March fifth and it

1619
01:17:55,640 --> 01:17:57,279
is switch to. It is not switch one.

1620
01:17:58,399 --> 01:18:03,239
Speaker 4: There is game Really yeah, I might. I think games

1621
01:18:03,279 --> 01:18:05,680
you might extend to the switch one, but I might.

1622
01:18:05,680 --> 01:18:09,279
Speaker 3: Be taking that up unless it's game by game. But generally,

1623
01:18:09,760 --> 01:18:11,840
anytime I've read about game share, it's always like you

1624
01:18:11,880 --> 01:18:12,520
can play on a.

1625
01:18:12,520 --> 01:18:16,359
Speaker 1: Switch because you're streaming, right, You're not actually like, yes, interesting,

1626
01:18:16,479 --> 01:18:19,199
that's kind of cool. Okay, so she'd be able to

1627
01:18:19,279 --> 01:18:23,000
play with you. I don't want to have the trailer. No,

1628
01:18:23,119 --> 01:18:23,800
I'm not. I'm good.

1629
01:18:25,039 --> 01:18:27,840
Speaker 4: Okay, Okay, man, I'm not.

1630
01:18:28,119 --> 01:18:30,039
Speaker 3: I don't want to she will just take over the

1631
01:18:30,119 --> 01:18:32,600
switch to that you need a second switch. That's what

1632
01:18:32,600 --> 01:18:34,039
I wanted to say, that you can play games I

1633
01:18:34,600 --> 01:18:34,880
got to do.

1634
01:18:35,239 --> 01:18:38,920
Speaker 1: You can't be just but I mean, like, I I know,

1635
01:18:39,079 --> 01:18:41,560
I sound like I'm being like harsh. This is not

1636
01:18:41,640 --> 01:18:44,199
my genre, Like it's not really I'm not like I

1637
01:18:44,359 --> 01:18:49,319
like Pokemon, but like, but I am excited for like

1638
01:18:49,479 --> 01:18:51,640
fans who saw that trailer and reacted like me. I

1639
01:18:51,760 --> 01:18:54,239
was like, this is like smart and this needs to exist,

1640
01:18:54,640 --> 01:18:56,479
and I worry that it's not going to be as

1641
01:18:56,520 --> 01:18:58,159
good as we want it to be because we we

1642
01:18:58,319 --> 01:19:00,680
want this thing to be as good as possible because

1643
01:19:00,720 --> 01:19:03,960
it seems like a great mashup and and you came

1644
01:19:04,000 --> 01:19:07,199
out on the positive end of it, which which is exciting. Yeah.

1645
01:19:07,199 --> 01:19:09,439
Speaker 4: I think especially in the in the context of a

1646
01:19:09,560 --> 01:19:12,680
lot of uh. I think most of the Pokemon spinoffs

1647
01:19:12,720 --> 01:19:15,399
I can think of nowadays are like mobile games, yeah,

1648
01:19:15,520 --> 01:19:16,159
which all have.

1649
01:19:16,399 --> 01:19:20,439
Speaker 2: Like Pokemon Unite, Pokemon Masters stuff, vaguely.

1650
01:19:20,199 --> 01:19:25,159
Speaker 4: Icky monetization strategies to actively icky where it's like either

1651
01:19:25,239 --> 01:19:29,119
it's like Gotcha pulls or it's like Pokemon Friends was

1652
01:19:29,279 --> 01:19:31,960
like you can play one every day unless you spend

1653
01:19:32,279 --> 01:19:34,079
twenty dollars and then you just have the game. But

1654
01:19:34,199 --> 01:19:36,439
it's like a just like odd sort of things like

1655
01:19:36,560 --> 01:19:40,119
that where it's uh, not doing what I was saying,

1656
01:19:40,119 --> 01:19:42,079
where I'm like, I want the spirit of Pokemon and

1657
01:19:42,159 --> 01:19:43,560
this was like, oh no, this is this is a

1658
01:19:43,640 --> 01:19:45,319
capital G game sense.

1659
01:19:45,720 --> 01:19:48,399
Speaker 2: What if this one monitored your sleep rhythm instead?

1660
01:19:49,159 --> 01:19:52,560
Speaker 1: You know that's great teeth.

1661
01:19:53,439 --> 01:19:58,439
Speaker 4: Yeah, it might. I want to say, there's a uh.

1662
01:20:00,119 --> 01:20:00,479
Speaker 1: It might.

1663
01:20:00,720 --> 01:20:03,079
Speaker 4: It might be a real world day night cycle. I'm

1664
01:20:03,079 --> 01:20:06,079
not one hundred percent sure, like animal crossing is uh.

1665
01:20:06,239 --> 01:20:08,319
I do know that there is like there's like daily

1666
01:20:08,439 --> 01:20:11,760
furniture and stuff, and there might be challenges. I didn't

1667
01:20:11,800 --> 01:20:13,640
I didn't write down that my notes, but I think

1668
01:20:13,680 --> 01:20:16,319
I remember it is. But it is kind of incentivizing

1669
01:20:16,359 --> 01:20:18,319
you also to like, if you want to play an

1670
01:20:18,319 --> 01:20:21,199
animal crossing style and just like play a bit every

1671
01:20:21,319 --> 01:20:23,439
day and check back in and see what's new, you

1672
01:20:23,520 --> 01:20:24,239
could also do that.

1673
01:20:24,359 --> 01:20:27,560
Speaker 1: And it's kind of built for that sort of play style. Cool,

1674
01:20:27,880 --> 01:20:30,760
So I'm glad you got to check it out. Charles too.

1675
01:20:31,079 --> 01:20:33,479
Hey everyone, we've been talking a lot about animal crossing.

1676
01:20:34,479 --> 01:20:42,199
What about reanimal crossing our desk for review? Wes, please

1677
01:20:42,199 --> 01:20:48,680
save me? Yeah, so fantastic.

1678
01:20:49,000 --> 01:20:55,640
Speaker 3: I think the animal does not treat its animals the

1679
01:20:55,680 --> 01:20:56,840
same way, to put it.

1680
01:20:56,920 --> 01:20:59,760
Speaker 1: Lightly, don't make a world for them to live in.

1681
01:20:59,840 --> 01:21:04,119
Speaker 4: And I do want to say we talked about this

1682
01:21:04,359 --> 01:21:06,560
in slack a little bit of just like on the

1683
01:21:06,640 --> 01:21:08,880
scale of Kyle Specifical talking about games his daughter.

1684
01:21:10,199 --> 01:21:12,119
Speaker 1: I know, I know, I We're talking about it all

1685
01:21:12,159 --> 01:21:12,399
the time.

1686
01:21:12,439 --> 01:21:15,239
Speaker 4: I'm sorry, No, No, I think it's useful just as

1687
01:21:15,239 --> 01:21:18,119
a metric of like age and just like subject matter

1688
01:21:18,159 --> 01:21:21,359
of what people are interested in. Were like Copio probably

1689
01:21:21,680 --> 01:21:24,000
then we were talking about mugenics and slack a little bit,

1690
01:21:24,039 --> 01:21:26,600
and I'm like, like, it's not It's not a great

1691
01:21:26,640 --> 01:21:27,680
game for animal lovers.

1692
01:21:27,680 --> 01:21:29,359
Speaker 1: I wouldn't say if you're like sensitive to that.

1693
01:21:29,840 --> 01:21:32,479
Speaker 4: And then I think at the bottom of whatever the

1694
01:21:32,600 --> 01:21:35,119
spectrum is is probably Reanimal.

1695
01:21:35,239 --> 01:21:37,399
Speaker 1: From what Wes has said about it, you made.

1696
01:21:37,279 --> 01:21:41,640
Speaker 2: A comparison a like is to blank as blank is

1697
01:21:41,680 --> 01:21:43,760
to blank that I think you should repeat on the podcast.

1698
01:21:43,840 --> 01:21:45,640
That was useful for like the Little Nightmares.

1699
01:21:45,800 --> 01:21:50,079
Speaker 3: Yeah, so yeah, over the weekend I started playing it,

1700
01:21:50,399 --> 01:21:53,760
and uh, as just a quick way. This isn't in

1701
01:21:53,880 --> 01:21:55,760
my review, but it was a quick way to tell

1702
01:21:56,000 --> 01:21:58,800
the colleagues here at Gaming Form or what's going on

1703
01:21:58,920 --> 01:22:01,159
with this game, because I think I'm the only one

1704
01:22:01,199 --> 01:22:04,399
playing it. And I said, if Tarsiar's studio they made

1705
01:22:04,399 --> 01:22:07,000
Little Nightmares one and two, If Little Nightmares is their

1706
01:22:07,520 --> 01:22:10,960
Tim Burton take on adventure games, re Animal is their

1707
01:22:11,039 --> 01:22:16,479
ari Astor take on adventure games, which should paint a picture.

1708
01:22:16,520 --> 01:22:18,279
You can take it in any direction you want, any

1709
01:22:18,319 --> 01:22:20,439
of the ari Astra movies. I haven't seen Eddington, so

1710
01:22:20,479 --> 01:22:22,800
I don't know if there's any re Animal in that,

1711
01:22:23,000 --> 01:22:27,640
but like, this game is h I keep wanting to

1712
01:22:27,720 --> 01:22:29,640
jump to more adult language that I won't use here,

1713
01:22:29,720 --> 01:22:32,520
but it's just messed up. It's a very messed up game.

1714
01:22:34,239 --> 01:22:38,840
It's not particularly fun, but I don't I'm not someone

1715
01:22:38,880 --> 01:22:40,640
that thinks every game needs to be fun, like they have.

1716
01:22:41,039 --> 01:22:44,359
They have something they're trying to do here, and they're

1717
01:22:44,439 --> 01:22:50,119
using familiar gameplay mechanics and verbs to tell a very

1718
01:22:50,359 --> 01:22:56,000
like macabre and grueling story about war and children's place

1719
01:22:56,079 --> 01:22:59,680
and war. So like if you're watching, if you watch

1720
01:22:59,720 --> 01:23:01,199
the game, if you look at the game, it does

1721
01:23:01,640 --> 01:23:05,439
play a lot like Little Nightmares, and so mechanically speaking,

1722
01:23:06,239 --> 01:23:09,439
I'll start there. It's it's a lot of moving across

1723
01:23:09,479 --> 01:23:16,119
a screen, pretty visuals. There's some very scary creatures trying

1724
01:23:16,159 --> 01:23:21,159
to get you, ranging from elongated men who have broken

1725
01:23:21,279 --> 01:23:24,680
legs that walk and trample on screen to really messed

1726
01:23:24,760 --> 01:23:27,840
up animal creations and.

1727
01:23:28,079 --> 01:23:30,840
Speaker 1: You puzzles two and a half it's not two and

1728
01:23:30,880 --> 01:23:36,239
a half D. Yeah, this is a pretty game, right, Yeah.

1729
01:23:37,000 --> 01:23:39,119
Speaker 3: This was like a big I don't want to say

1730
01:23:39,159 --> 01:23:41,199
marketing point, but I spoke to the team of Games Common.

1731
01:23:41,239 --> 01:23:43,279
They were very proud of their work they've done with

1732
01:23:43,319 --> 01:23:45,960
the camera, which isn't a very flashy thing to write

1733
01:23:46,000 --> 01:23:48,439
about or anything. For them to speak about, but once

1734
01:23:48,479 --> 01:23:50,119
you play the game, it's very clear what they mean.

1735
01:23:50,199 --> 01:23:54,720
It's a very cinematic game compared to Little Nightmares, which

1736
01:23:54,720 --> 01:23:57,119
is moving left and right for the most part. They

1737
01:23:57,199 --> 01:24:01,199
take advantage of all space in all dimensions that you

1738
01:24:01,279 --> 01:24:03,640
can use in a game, which goes a long way

1739
01:24:03,680 --> 01:24:09,399
to make this feel refreshing. I've kind of after Little

1740
01:24:09,479 --> 01:24:12,439
Nightmares three. I think I'm set on that, like I'm

1741
01:24:12,920 --> 01:24:15,800
not craving a Little Nightmares four. I think the genre

1742
01:24:15,920 --> 01:24:19,199
was kind of a bit stagnant with that game, And

1743
01:24:19,319 --> 01:24:21,359
of course the people that kind of started the Little

1744
01:24:21,439 --> 01:24:28,000
Nightmares trilogy have come back to reinvent this genre, I think,

1745
01:24:28,079 --> 01:24:30,600
and they're in their new horrific take and yeah, they

1746
01:24:30,720 --> 01:24:34,079
use the camera in very interesting ways. You're coming at

1747
01:24:34,159 --> 01:24:36,039
the screen, you're running away from the screen, you're going

1748
01:24:36,119 --> 01:24:38,840
left and right. You drive a boat, you drive cars,

1749
01:24:38,920 --> 01:24:44,000
you drive a tank like you drive vehicles. You have combat.

1750
01:24:45,199 --> 01:24:48,079
They went they did a lot of work to add

1751
01:24:48,119 --> 01:24:51,960
a bunch of new mechanics, not even mechanics, just like verbs,

1752
01:24:52,520 --> 01:24:55,560
to the vocabulary of these types of games. It's not

1753
01:24:55,680 --> 01:24:59,640
just jumping and grabbing something and holding X to pull

1754
01:24:59,720 --> 01:25:02,439
something anymore. Now there's a bunch more that you're doing,

1755
01:25:02,479 --> 01:25:05,640
which is something I really appreciated. I reviewed Little Nightmares

1756
01:25:05,680 --> 01:25:09,600
three like months ago, not too long ago, and I

1757
01:25:09,800 --> 01:25:11,359
enjoyed it, but I was like, Okay, this is getting

1758
01:25:11,359 --> 01:25:13,800
a little stale, and it was really nice to play

1759
01:25:13,840 --> 01:25:16,319
re Animal and feel renewed coming.

1760
01:25:16,119 --> 01:25:16,439
Speaker 1: Out of it.

1761
01:25:17,680 --> 01:25:20,760
Speaker 3: All that, to say, renewed is not the word I

1762
01:25:20,960 --> 01:25:23,960
emotionally felt when I rolled credits on this game.

1763
01:25:24,039 --> 01:25:24,920
Speaker 1: It is a very.

1764
01:25:27,319 --> 01:25:34,199
Speaker 3: Thought provoking, but gross and disgusting and I don't I

1765
01:25:34,239 --> 01:25:36,520
don't know all those all those types of adjectives, like

1766
01:25:36,600 --> 01:25:38,239
it is just a gross game.

1767
01:25:38,960 --> 01:25:40,560
Speaker 4: I was gonna say, is it like forst some reason

1768
01:25:40,560 --> 01:25:43,359
I'm imagining? And this is partially with the comparison of Ariaster.

1769
01:25:43,760 --> 01:25:46,119
The most recent Areastra movie I watched was Bo's Afraid,

1770
01:25:46,199 --> 01:25:50,479
which is like so much of a movie, h is it?

1771
01:25:50,640 --> 01:25:51,960
Is it a game that you finished and you're like,

1772
01:25:52,000 --> 01:25:53,000
I need to take a shower?

1773
01:25:54,479 --> 01:25:56,600
Speaker 3: Yes, yeah, I think so that's a really good way

1774
01:25:56,600 --> 01:26:00,640
to put it. I mean, uh, without getting too much

1775
01:26:00,680 --> 01:26:02,520
into detail because I don't want to spoil it, but

1776
01:26:02,640 --> 01:26:06,079
also like trigger warnings ahead. But for some of the

1777
01:26:06,119 --> 01:26:08,600
things I'm going to talk about, like you are beating

1778
01:26:08,680 --> 01:26:13,640
animals to death. There is lots of suicide, and suicide

1779
01:26:13,840 --> 01:26:18,079
is a mechanic in some of the like escaping and

1780
01:26:18,199 --> 01:26:19,079
platforming you do.

1781
01:26:20,000 --> 01:26:20,640
Speaker 1: There is.

1782
01:26:22,520 --> 01:26:26,039
Speaker 3: Like the animal noises you hear, and the pain that

1783
01:26:26,159 --> 01:26:28,960
some of these animals go through, the types of like

1784
01:26:29,920 --> 01:26:32,680
hybrids that are created between like humans and animals. I

1785
01:26:32,800 --> 01:26:35,479
think I don't even know if that's the proper way

1786
01:26:35,479 --> 01:26:38,560
to describe them. Like, it's just a very messed up game. So,

1787
01:26:39,439 --> 01:26:43,079
as Charles alluded to earlier, Yeah, Kyle, your daughter should

1788
01:26:43,119 --> 01:26:46,359
not play this game anytime soon. It's very like animal

1789
01:26:46,439 --> 01:26:50,760
lovers period. I don't and I'm an animal lover. I

1790
01:26:50,800 --> 01:26:51,960
don't know. I don't want to say, like, if you

1791
01:26:52,000 --> 01:26:53,840
love animals, don't play the game. I think it's okay

1792
01:26:53,880 --> 01:26:57,840
to engage with art that is antithetical to your beliefs sometimes,

1793
01:26:57,920 --> 01:27:01,199
but like yeah, exactly, but just know that, like you

1794
01:27:01,359 --> 01:27:03,279
do have to press the button that like takes a

1795
01:27:03,319 --> 01:27:06,439
crowbar to scold to seagulls and kills them, and you

1796
01:27:06,520 --> 01:27:10,760
do it a lot, and the game does not really

1797
01:27:10,880 --> 01:27:13,279
give you any grace to avoid that kind of stuff.

1798
01:27:13,560 --> 01:27:18,000
It's all very head on. There's not much that's optional

1799
01:27:18,199 --> 01:27:23,439
save for some collectibles. Like, yeah, it's a very chilling game,

1800
01:27:23,640 --> 01:27:26,359
but it's one that I thoroughly enjoyed because for me,

1801
01:27:26,720 --> 01:27:28,199
what I got out of it, and I'm very excited

1802
01:27:28,199 --> 01:27:30,920
to read other people's reviews and thoughts is like, this

1803
01:27:31,079 --> 01:27:35,760
is a game about war, but specifically what war does

1804
01:27:35,840 --> 01:27:38,039
to children, and I think it's a very timely and

1805
01:27:38,119 --> 01:27:44,600
punctual story and narrative. Like, yes, we know war tears

1806
01:27:44,800 --> 01:27:47,000
up cities, and we know what it does to the adults,

1807
01:27:47,039 --> 01:27:49,640
but this is a game about like the children who

1808
01:27:49,680 --> 01:27:52,359
have to live through war and maybe what happens when

1809
01:27:52,439 --> 01:27:54,880
someone in their friend group is affected by war, and

1810
01:27:55,000 --> 01:27:58,239
what lengths they'll go to save themselves and save that

1811
01:27:58,359 --> 01:28:03,680
friend and save their innocence. And Yeah, it was really really,

1812
01:28:03,760 --> 01:28:06,119
really like stimulating to engage with. It's the first game

1813
01:28:06,159 --> 01:28:08,600
in a minute where I was like often pausing just

1814
01:28:08,640 --> 01:28:10,920
to kind of think about what I was seeing on

1815
01:28:11,039 --> 01:28:15,520
screen and what I was doing. Uh, It's My review

1816
01:28:15,680 --> 01:28:18,119
is like almost kind of like a big warning in

1817
01:28:18,239 --> 01:28:22,239
the sense that like, it's not a fun game, and

1818
01:28:22,359 --> 01:28:24,399
it's a very gruesome one, but it is one that

1819
01:28:24,560 --> 01:28:26,800
like if you're someone who wants to like wrestle with

1820
01:28:26,960 --> 01:28:29,640
your thoughts after a game. It's it's really good for

1821
01:28:29,760 --> 01:28:33,880
that as a game itself, their big highlight is co op,

1822
01:28:34,000 --> 01:28:36,439
couch co op. Finally, I don't know how we didn't

1823
01:28:36,479 --> 01:28:38,640
get that in the Little Nightmares trilogy.

1824
01:28:38,840 --> 01:28:40,319
Speaker 1: It was yeah, very strange.

1825
01:28:41,600 --> 01:28:46,479
Speaker 3: Yeah have local, it had online co op and not local. Unfortunately,

1826
01:28:46,880 --> 01:28:49,680
the big miss of re Animal is that it's just

1827
01:28:49,840 --> 01:28:52,800
not a very good co op experience. And I'm actually

1828
01:28:52,840 --> 01:28:56,319
a little shocked they built it as a co op

1829
01:28:56,479 --> 01:28:59,439
game or not even co op, like, because I played

1830
01:28:59,560 --> 01:29:02,079
most of it solo when you have a because I

1831
01:29:02,159 --> 01:29:04,560
preferred it solo you have an AI companion. But like,

1832
01:29:05,000 --> 01:29:06,840
I almost feel like they could have completely acted that.

1833
01:29:06,960 --> 01:29:09,000
It felt like they did that because that's what they know,

1834
01:29:09,359 --> 01:29:11,920
and that's how they did Little Nightmares, so they continued

1835
01:29:11,960 --> 01:29:17,199
that here. But yeah, it seems very antithetical to what

1836
01:29:17,359 --> 01:29:20,359
this game is trying to do, because it's like it's

1837
01:29:20,399 --> 01:29:24,399
like if you're watching Hereditary to bring back ari Aster

1838
01:29:25,359 --> 01:29:28,479
and you and your actually note Hereditary is a bad example.

1839
01:29:29,720 --> 01:29:31,880
It's like watching Schindler's List and you and your friend

1840
01:29:31,920 --> 01:29:35,399
are like laughing and yelling and talking to each other

1841
01:29:35,520 --> 01:29:38,039
about it, and it's just like, it's not the vibe,

1842
01:29:38,079 --> 01:29:40,079
it's not the this is not the kind of game

1843
01:29:40,119 --> 01:29:42,319
I want to be playing with the friend and smiling

1844
01:29:42,439 --> 01:29:45,079
and thinking about things and trying to figure out how

1845
01:29:45,079 --> 01:29:48,680
to solve the puzzle. Fortunately, The AI Companion does a

1846
01:29:48,720 --> 01:29:52,119
really good job of mimicking a person, like a really

1847
01:29:52,159 --> 01:29:54,279
really good job. It's probably the best of these types

1848
01:29:54,319 --> 01:29:56,199
of games so far. Like, I didn't have any issues

1849
01:29:56,239 --> 01:29:59,920
with The AI Companion, but yeah, just beware, Like I don't.

1850
01:30:00,000 --> 01:30:02,760
I think it's a very good co op game. It's

1851
01:30:02,840 --> 01:30:06,359
cool there's local co op, but I would not recommend

1852
01:30:06,680 --> 01:30:09,079
local co op. It's I think it's best served as

1853
01:30:09,119 --> 01:30:12,760
a solo game. But yeah, it's short. It took me

1854
01:30:12,840 --> 01:30:15,159
two play sessions, I want to say, like four to

1855
01:30:15,279 --> 01:30:18,039
five hours. There's some you can go back through and

1856
01:30:18,199 --> 01:30:21,560
find collectible masks that you can wear, which are also

1857
01:30:21,760 --> 01:30:25,159
so disturbing. Some of them are. There's a I had

1858
01:30:25,159 --> 01:30:28,520
a pighead one that is so the physics on it

1859
01:30:28,800 --> 01:30:31,520
and like the texture of it is so gross that

1860
01:30:31,600 --> 01:30:32,920
I like had to take it off because it.

1861
01:30:32,920 --> 01:30:35,880
Speaker 1: Was grossing me out. Like it was just nasty.

1862
01:30:36,039 --> 01:30:40,079
Speaker 3: It was very nasty, which you know, if you're a

1863
01:30:40,159 --> 01:30:42,439
horror sicco like there's probably a lot in here to

1864
01:30:42,520 --> 01:30:46,800
chew on, but yeah, it's a I gave it eight

1865
01:30:46,840 --> 01:30:50,359
point two five to mention my score, Yeah, yeah, gave

1866
01:30:50,399 --> 01:30:53,199
it an eight point two five, which for us at

1867
01:30:53,239 --> 01:30:55,279
Game of Former is basically like it's a great game,

1868
01:30:55,319 --> 01:30:59,279
but like arguably so. And that's kind of where I landed, was, Uh,

1869
01:31:00,079 --> 01:31:02,600
some people will really love this. I came out really

1870
01:31:02,680 --> 01:31:04,600
liking it, and some people it will be a turn

1871
01:31:04,680 --> 01:31:06,720
off for them off the rip, like, and I can

1872
01:31:06,800 --> 01:31:09,479
totally understand why it would be. But if it's something,

1873
01:31:10,279 --> 01:31:12,079
if these types of themes and if you're okay with

1874
01:31:12,119 --> 01:31:15,000
this type of imagery, I do think it's worth checking out.

1875
01:31:15,119 --> 01:31:19,520
It's a thought provoking game, that's all. I keep saying

1876
01:31:19,560 --> 01:31:21,800
that word. But yeah, I really.

1877
01:31:21,760 --> 01:31:23,319
Speaker 1: Enjoyed it for that. I mean, I like Little Nightmares

1878
01:31:23,319 --> 01:31:24,760
one and two so much that this was kind of

1879
01:31:24,840 --> 01:31:27,880
like one of those Tartsier had has established themselves. It's like, yeah,

1880
01:31:27,880 --> 01:31:29,439
I'll always see what they're doing, you know, like I'm

1881
01:31:29,439 --> 01:31:31,199
always going to be sort of investing in checking it

1882
01:31:31,239 --> 01:31:35,399
out and trying it. So despite your warnings, I still

1883
01:31:35,439 --> 01:31:36,880
am excited to check out for sure.

1884
01:31:37,000 --> 01:31:39,680
Speaker 3: Yeah, I hope I haven't like over sold how dark

1885
01:31:39,760 --> 01:31:43,760
it is. It's not like dark web type dark like something.

1886
01:31:43,840 --> 01:31:48,399
It's just like it's very heavy, and I don't know,

1887
01:31:48,479 --> 01:31:50,840
I guess for me personally, like when there's animals involved,

1888
01:31:50,920 --> 01:31:52,880
like it does get a little more gruesome, and the

1889
01:31:52,920 --> 01:31:57,279
game does not. There's no like fluffing it up or anything.

1890
01:31:57,399 --> 01:32:00,439
There's no smoothing it out. It's like it's in your

1891
01:32:00,479 --> 01:32:01,640
face and you can't avoid it.

1892
01:32:03,560 --> 01:32:03,760
Speaker 2: Yeah.

1893
01:32:03,800 --> 01:32:05,479
Speaker 4: I think I think you're clear about how it's like

1894
01:32:05,600 --> 01:32:09,760
it's about the subject matter, and it's it's subject like

1895
01:32:10,039 --> 01:32:13,159
we're used to seeing like the average if you played,

1896
01:32:13,279 --> 01:32:15,840
you know, see them Mortal Kombat fatality, that's like more

1897
01:32:15,920 --> 01:32:18,039
gore than you see in a lot of movies. Like, yeah,

1898
01:32:18,159 --> 01:32:21,560
there's a there's a types of violence or horror stuff

1899
01:32:21,560 --> 01:32:23,000
that you're kind of used to seeing in games. And

1900
01:32:23,000 --> 01:32:25,199
you're saying it's like, it's not like that. It's other

1901
01:32:25,479 --> 01:32:28,079
disturbing stuff that's like not that it should be like

1902
01:32:28,199 --> 01:32:30,520
band or whatever, but it's like, yeah, the heads up,

1903
01:32:31,319 --> 01:32:32,359
it'll catch you off guard.

1904
01:32:32,760 --> 01:32:33,840
Speaker 3: Yeah, absolutely, I think so.

1905
01:32:34,239 --> 01:32:37,359
Speaker 1: Yeah, it's kind of like oh go ahead, or go ahead,

1906
01:32:37,359 --> 01:32:38,159
go ahead, No, you go ahead.

1907
01:32:38,239 --> 01:32:39,840
Speaker 3: I was just saying I remember watching to Bring It

1908
01:32:39,880 --> 01:32:42,560
Back to ari Astra, like Hereditary. I love horror movies,

1909
01:32:42,560 --> 01:32:43,960
and that was the first one in a minute where

1910
01:32:44,000 --> 01:32:46,880
I was like, Ooh, that was like some crazy stuff

1911
01:32:46,920 --> 01:32:50,159
to see on screen, like the the big first moment

1912
01:32:50,239 --> 01:32:52,359
that happens in the movie with the car and all that,

1913
01:32:52,479 --> 01:32:55,039
and you're like, I've seen more gruesome than that, but

1914
01:32:55,159 --> 01:32:58,279
the way that played out was a bit like unnerving.

1915
01:32:58,479 --> 01:33:00,439
It's kind of like that, or when the moms on

1916
01:33:00,520 --> 01:33:06,920
the ceiling with the m Yeah that part. Sorry, go ahead, Charles,

1917
01:33:06,960 --> 01:33:07,640
what was your question?

1918
01:33:08,079 --> 01:33:10,479
Speaker 4: Well, I was gonna say I found the co op

1919
01:33:10,640 --> 01:33:13,880
note really interesting because I you were like, it doesn't

1920
01:33:14,600 --> 01:33:17,000
it's a game that feels a little more like meditative

1921
01:33:17,159 --> 01:33:20,800
and something you like would play alone in the dark

1922
01:33:20,840 --> 01:33:22,359
at night or something just to kind of like.

1923
01:33:23,520 --> 01:33:24,239
Speaker 1: Grapple with it.

1924
01:33:26,079 --> 01:33:29,119
Speaker 4: Do you do you think that in contrast, if like

1925
01:33:29,199 --> 01:33:32,520
Little Nightmares one or two had couch co op, do

1926
01:33:32,640 --> 01:33:34,680
you think, as someone who hasn't played any of these games,

1927
01:33:34,720 --> 01:33:36,640
do you think that would have taken away from them

1928
01:33:36,800 --> 01:33:38,760
at all? Do you think that's a game that's a

1929
01:33:38,800 --> 01:33:42,840
little more prone to being like if we're having fun

1930
01:33:42,880 --> 01:33:45,840
on the couch together doesn't take away from the experience.

1931
01:33:46,119 --> 01:33:48,760
Speaker 3: No, because for me, Little Nightmares has and like the

1932
01:33:48,800 --> 01:33:51,479
big difference between it and Reanimal kind of is that

1933
01:33:51,640 --> 01:33:54,880
Tim Burton versus Ari Aster, like both interested in horror,

1934
01:33:54,960 --> 01:33:59,279
but tim Burton almost has like a whimsy, a fairy

1935
01:33:59,359 --> 01:34:03,720
tale s feel to it, whereas Re Animal has none

1936
01:34:03,760 --> 01:34:05,359
of that. Is it's just horror.

1937
01:34:05,760 --> 01:34:08,840
Speaker 2: It's not like a brother's Grin type situation. It's more

1938
01:34:09,000 --> 01:34:11,640
like a modern, like darker horror type thing.

1939
01:34:11,840 --> 01:34:15,199
Speaker 3: Yes, for sure. And I think Little Nightmares one, two,

1940
01:34:15,279 --> 01:34:18,239
and three are more interested in puzzles, which is where

1941
01:34:18,319 --> 01:34:21,039
the co op gameplay I think would really shine, especially

1942
01:34:21,079 --> 01:34:23,199
on a couch, because three had a online co op

1943
01:34:23,239 --> 01:34:26,520
and it was fun. Re Animal has some puzzles. It

1944
01:34:26,600 --> 01:34:29,680
has one particular puzzle. It's not even really puzzle, just

1945
01:34:29,720 --> 01:34:32,880
like a platforming segment that was very reminiscent of Brothers

1946
01:34:32,960 --> 01:34:35,439
where you're tethered and you have to walk like you

1947
01:34:35,479 --> 01:34:37,359
have to move forward together, and I was like, Oh,

1948
01:34:37,439 --> 01:34:40,720
that's so cool. I'd love more of that. Otherwise, like

1949
01:34:41,920 --> 01:34:44,760
you're kind of just oh, there's a door that you

1950
01:34:44,880 --> 01:34:48,159
need to open together, and so both the boy and

1951
01:34:48,239 --> 01:34:49,680
the girl have to go to the door. And press

1952
01:34:49,760 --> 01:34:52,399
the button. There's nothing really, I didn't feel like it

1953
01:34:52,520 --> 01:34:57,079
was engaging. What two people are needed to solve something

1954
01:34:57,159 --> 01:35:00,319
like it's very Yeah, puzzles are not like the big

1955
01:35:00,439 --> 01:35:02,960
highlight of this, whereas I think puzzles are a bigger

1956
01:35:03,000 --> 01:35:04,319
deal than little nightmares.

1957
01:35:05,279 --> 01:35:10,680
Speaker 1: Yeah. Cool. Well, let's move on to a game that

1958
01:35:11,520 --> 01:35:14,960
is weirdly I don't know, almost the opposite in terms

1959
01:35:15,000 --> 01:35:17,640
of just like it is also violent and has some

1960
01:35:17,720 --> 01:35:20,840
gruesomeness to it, but it's like it's like delicious candy,

1961
01:35:21,000 --> 01:35:25,279
Like it's just so like stylish and weird. Like I'm

1962
01:35:25,319 --> 01:35:27,960
talking about Romeo is a dead Man, which I played

1963
01:35:27,960 --> 01:35:29,439
and beat and reputed West. I think you played a

1964
01:35:29,479 --> 01:35:31,760
little bit of it, as I asked you, just as

1965
01:35:31,800 --> 01:35:36,359
you're taking a sip of water, and it's it's it's

1966
01:35:36,439 --> 01:35:39,319
kind of it's like chaotic and crazy, right is Romeo

1967
01:35:39,800 --> 01:35:44,319
is a dead Man. It's like you are a FB

1968
01:35:44,600 --> 01:35:48,800
a space in time FBI agent who died because of

1969
01:35:48,800 --> 01:35:50,439
an early incident in the game. So now you're like

1970
01:35:50,520 --> 01:35:52,840
half dead, so you're kind of like a cyborg and

1971
01:35:52,960 --> 01:35:55,720
what you have to do is like chase your multi

1972
01:35:55,840 --> 01:35:59,800
dimensional girlfriend through time with the laser swords. And gun,

1973
01:36:00,199 --> 01:36:03,279
and it's just like it's it's kind of ridiculous in

1974
01:36:03,359 --> 01:36:03,680
that way.

1975
01:36:04,640 --> 01:36:07,640
Speaker 2: These two sound like they would both be midnight double

1976
01:36:07,680 --> 01:36:10,560
features at like a college town theater, but for like

1977
01:36:10,920 --> 01:36:11,800
different nights.

1978
01:36:12,159 --> 01:36:15,079
Speaker 1: Yeah, and it's it's a suit of fifty one joint,

1979
01:36:15,119 --> 01:36:16,880
which I still think he flashes on the screen. I

1980
01:36:16,920 --> 01:36:18,520
actually don't know if he. I don't think it happens

1981
01:36:18,520 --> 01:36:20,840
here because he's a producer on this one, which he

1982
01:36:20,920 --> 01:36:23,760
wasn't like creative director, so it doesn't get to be

1983
01:36:23,800 --> 01:36:25,640
a suit of fifty one joint. But he's deafuly involved.

1984
01:36:25,760 --> 01:36:27,880
He's out doing interviews about the game. But it has

1985
01:36:28,359 --> 01:36:31,920
that tone for sure. And I'm not really the biggest

1986
01:36:32,000 --> 01:36:34,680
Sudah fan. I like Shadows of the Damned a lot.

1987
01:36:34,720 --> 01:36:36,920
I haven't played it since it released, but like I

1988
01:36:37,479 --> 01:36:40,000
Killer seven, I remember playing the day came out. I

1989
01:36:40,119 --> 01:36:41,479
was excited for it, and I remember just kind of

1990
01:36:41,520 --> 01:36:43,760
being like, I don't know, don't get this man, I

1991
01:36:43,800 --> 01:36:46,720
don't know what this is. And a number of his

1992
01:36:46,840 --> 01:36:50,399
other recent games have it's it's pretty rare that they

1993
01:36:50,439 --> 01:36:52,560
click with me, but this this one I like quite

1994
01:36:52,600 --> 01:36:54,760
a bit, and sort of the Suda canon I would

1995
01:36:54,800 --> 01:36:56,680
put like this in Shadows of the Damned is like

1996
01:36:56,720 --> 01:36:59,960
my favorite, although I haven't I kind of like asked her,

1997
01:37:00,199 --> 01:37:01,960
I haven't revisited Shows the dam in a long time.

1998
01:37:02,000 --> 01:37:03,680
I don't know. Maybe that game probably doesn't hold up

1999
01:37:03,760 --> 01:37:04,119
very well.

2000
01:37:05,199 --> 01:37:07,319
Speaker 3: No, it definitely holds up. Just don't worry about it.

2001
01:37:07,640 --> 01:37:12,800
Speaker 1: Yeah, okay, cool, Just embrace your memories. But yeah, it's

2002
01:37:12,960 --> 01:37:15,720
it's a wild game that like shifts art styles all

2003
01:37:15,760 --> 01:37:20,600
the time, and like you go to different eras of

2004
01:37:21,560 --> 01:37:26,800
Earth that has like mostly evaporated into nothingness, like like

2005
01:37:27,520 --> 01:37:30,479
like now there's just like one town that exists. It's

2006
01:37:30,520 --> 01:37:34,399
all very weird and it's like and uh. And then

2007
01:37:34,520 --> 01:37:38,359
like you between these like larger missions, you're in your spaceship,

2008
01:37:38,840 --> 01:37:42,359
which is like sixteen bit pixelated visuals from like an

2009
01:37:42,359 --> 01:37:44,680
overhead perspective, and you're walking around and meeting people. Your

2010
01:37:44,720 --> 01:37:46,600
mom's over here and she can cook curry, and your

2011
01:37:46,640 --> 01:37:49,479
sister's over here, and she has like a garden where

2012
01:37:49,479 --> 01:37:51,800
you can plant these things called bastards, which are basically

2013
01:37:51,920 --> 01:37:55,920
zombies that you take into battle with you Like you

2014
01:37:56,000 --> 01:37:58,279
can you can have a bastard who like shoots lasers,

2015
01:37:58,520 --> 01:38:00,000
you know, so if like you get into a rough spot.

2016
01:38:00,119 --> 01:38:01,600
You can just like you know, throw one of these

2017
01:38:01,600 --> 01:38:04,920
out and nell shoot lasers and stuff. It's it's a

2018
01:38:05,039 --> 01:38:08,720
pretty it's pretty wild, and I do I do like it.

2019
01:38:08,800 --> 01:38:10,199
I gave it an eight point twenty five. You can

2020
01:38:10,239 --> 01:38:14,359
read my review on gameformer dot com. I wanted more

2021
01:38:14,960 --> 01:38:18,279
from the from the sort of the narrative, Like the

2022
01:38:18,439 --> 01:38:20,560
narrative is a lot of like isn't this wild? Like

2023
01:38:20,640 --> 01:38:23,800
like we're like we're hopping between dimensions and like this

2024
01:38:23,960 --> 01:38:25,920
is crazy, right, We're like FBI agents and you have

2025
01:38:26,000 --> 01:38:28,680
a motorcycle and you gotta like drive through space and stuff,

2026
01:38:29,039 --> 01:38:31,720
and like I like the characters a lot, but like

2027
01:38:31,800 --> 01:38:35,560
I didn't really feel like emotionally invested in the story,

2028
01:38:35,640 --> 01:38:38,119
which is meant to be like you know, the like

2029
01:38:38,239 --> 01:38:40,399
Doomed Lovers because you're playing his Romeo who is a

2030
01:38:40,479 --> 01:38:43,199
dead man, and uh, your girlfriend that you're sort of

2031
01:38:43,279 --> 01:38:46,239
chasing through time is Juliette. But it's like it doesn't ever.

2032
01:38:46,399 --> 01:38:48,399
I didn't like the game doesn't conclude in a way

2033
01:38:48,439 --> 01:38:51,199
where I felt like emotionally fulfilled or satisfied as much

2034
01:38:51,199 --> 01:38:53,000
as I was like, oh that was cool, like you know,

2035
01:38:53,119 --> 01:38:55,000
that was kind of my reaction. Most of the time,

2036
01:38:55,000 --> 01:38:57,279
I was like, oh cool, that was a cool thing

2037
01:38:57,359 --> 01:38:59,319
that just happened. I didn't expect you to do that,

2038
01:39:01,520 --> 01:39:03,920
but uh yeah, it's cool. Romeo is a dead man.

2039
01:39:04,039 --> 01:39:05,680
I liked it. I liked it more than I thought

2040
01:39:05,680 --> 01:39:05,960
I would.

2041
01:39:06,119 --> 01:39:08,800
Speaker 2: Frankly, does it feel like the spectacle is kind of

2042
01:39:08,840 --> 01:39:11,479
the draw then, rather than than other stuff, like just

2043
01:39:11,600 --> 01:39:14,039
having the sort of style and verve that this game

2044
01:39:14,079 --> 01:39:14,359
would have.

2045
01:39:14,880 --> 01:39:18,199
Speaker 1: I think so, yeah, because like the combat's pretty basic

2046
01:39:18,359 --> 01:39:20,359
but like fun. You know, It's like it's you're not

2047
01:39:20,439 --> 01:39:23,119
like memorizing a lot of combos and like you have

2048
01:39:23,239 --> 01:39:26,640
to switch between shooting guns and swords in the sense

2049
01:39:26,680 --> 01:39:28,920
that like some larger enemies have like weak points, but

2050
01:39:29,000 --> 01:39:31,960
it's like it never really pushes you that hard and

2051
01:39:32,039 --> 01:39:34,119
that's okay, Like it's I didn't really want to be

2052
01:39:34,279 --> 01:39:35,880
challenged because I just want to see what else the

2053
01:39:35,920 --> 01:39:39,199
game had to offer in terms of like just you know,

2054
01:39:39,560 --> 01:39:43,159
it's weird sort of aesthetic, right, So, like I it's

2055
01:39:43,840 --> 01:39:46,199
the combat was like good, but like not the sort

2056
01:39:46,239 --> 01:39:49,840
of thing that you play this game for. Wes, what

2057
01:39:49,960 --> 01:39:51,520
did you How far are you doing? What are you

2058
01:39:51,640 --> 01:39:52,000
enjoying it?

2059
01:39:52,119 --> 01:39:55,119
Speaker 3: Like I felt, I'm like five hours in. I'm really

2060
01:39:55,239 --> 01:39:57,960
enjoying it. I pretty much agree with all your points. Yeah,

2061
01:39:58,039 --> 01:40:01,560
like I haven't really even seen enough of the narrative

2062
01:40:01,680 --> 01:40:05,159
or story to like even have feelings really on Romeo

2063
01:40:05,199 --> 01:40:10,520
and Juliete's escapades. But yeah, just to kind of stress

2064
01:40:10,560 --> 01:40:13,640
a point you mentioned, like that the changes in visuals

2065
01:40:13,840 --> 01:40:18,439
and like it is a very uh it's eye candy,

2066
01:40:18,520 --> 01:40:20,600
like I think you said candy earlier, Like it's delicious

2067
01:40:20,640 --> 01:40:23,199
in the sense that, like your eyes are constantly being

2068
01:40:23,279 --> 01:40:26,119
refreshed with some crazy thing you did not expect to

2069
01:40:26,159 --> 01:40:28,000
see on screen, And in that sense, I am very

2070
01:40:28,079 --> 01:40:30,560
much like I like the combat. It's fine, it's it's

2071
01:40:30,720 --> 01:40:33,520
standard action combat, but it's like I'm fighting these zombies

2072
01:40:33,600 --> 01:40:36,640
to get to the next I don't even know what's happening,

2073
01:40:37,920 --> 01:40:40,159
which is cool because at games Com I spoke to

2074
01:40:40,199 --> 01:40:43,560
Suda and I was like, even in the fifteen minute

2075
01:40:43,600 --> 01:40:46,159
demo I played that the amount of visuals and art

2076
01:40:46,199 --> 01:40:48,159
styles I saw on screen was a lot, and I

2077
01:40:48,279 --> 01:40:50,439
was like, what's going on? And he was like, ah,

2078
01:40:50,600 --> 01:40:53,399
we kind of just told everyone to like what would

2079
01:40:53,439 --> 01:40:54,760
you want to make? Like, what are you what's your

2080
01:40:54,760 --> 01:40:56,800
favorite art style? What are you good at? And he's like,

2081
01:40:56,840 --> 01:40:58,960
if this person wanted to do a comic book style thing,

2082
01:40:59,000 --> 01:41:02,119
and this person wanted to do a claimation type thing,

2083
01:41:02,199 --> 01:41:02,399
like we.

2084
01:41:02,479 --> 01:41:06,079
Speaker 1: Just threw it in there is even inspired, Like yeah,

2085
01:41:07,520 --> 01:41:07,840
he was.

2086
01:41:07,880 --> 01:41:10,119
Speaker 3: Like, they're the artists. I just let them make art.

2087
01:41:10,199 --> 01:41:12,720
And then me and the and the director found a

2088
01:41:12,760 --> 01:41:16,039
way to put it into a game cohesively, and he

2089
01:41:16,159 --> 01:41:19,520
talked a lot more about the challenges of that. But yeah,

2090
01:41:19,600 --> 01:41:22,479
it's fascinating, Like the game has so much going on

2091
01:41:22,640 --> 01:41:26,159
and it's a really cool I put this on Blue

2092
01:41:26,159 --> 01:41:29,079
Scarre but it almost feels like a game where the

2093
01:41:29,600 --> 01:41:32,279
studio heads were just telling everyone to run free, like

2094
01:41:32,359 --> 01:41:34,159
do what you want, Like we're going to do an

2095
01:41:34,159 --> 01:41:36,840
action game with swords and guns. Everything else up to you, guys.

2096
01:41:36,920 --> 01:41:39,720
Whatever we'll find, we'll make something, we'll make a story

2097
01:41:39,880 --> 01:41:41,560
to put it through, line through all this, and it's

2098
01:41:42,239 --> 01:41:46,560
it's really really cool, Like I'm just enjoying the ride

2099
01:41:46,600 --> 01:41:46,800
it is.

2100
01:41:47,000 --> 01:41:49,960
Speaker 1: I think it works right, Like it's there's disparate stuff

2101
01:41:50,039 --> 01:41:52,399
going on and like you'll just like play these like

2102
01:41:52,520 --> 01:41:54,720
one off little minigames and things like that, but it

2103
01:41:54,880 --> 01:41:57,119
like it works, you know, like I like it. It

2104
01:41:57,199 --> 01:42:00,840
feels like a bizarre sort of you know, like Suit

2105
01:42:00,880 --> 01:42:02,720
of fifty one is a guy who puts his name

2106
01:42:02,800 --> 01:42:05,159
on games and and like he he meets that definition

2107
01:42:05,279 --> 01:42:08,159
of a tour that we ascribe to various graders and stuff,

2108
01:42:08,600 --> 01:42:10,560
and like this does feel like a pseudo game, but

2109
01:42:10,640 --> 01:42:13,680
it also does feel like more so than like maybe

2110
01:42:13,720 --> 01:42:16,000
a Kojima game, that it's like it is coming from

2111
01:42:16,039 --> 01:42:19,199
a larger group of people with interesting ideas, and it's

2112
01:42:19,239 --> 01:42:22,000
not perfect, you know, it doesn't always mesh up and

2113
01:42:22,079 --> 01:42:25,000
there and then like I had frustrations with some like

2114
01:42:25,039 --> 01:42:26,960
the level design and like you kind of go between

2115
01:42:27,000 --> 01:42:30,960
dimensions to like get around corners and stuff like that

2116
01:42:31,000 --> 01:42:36,319
in a weird way, like yeah, like I don't know, yeah,

2117
01:42:36,560 --> 01:42:40,520
do you guys know his Dark Materials that book series,

2118
01:42:41,079 --> 01:42:44,439
like The Subtle Knife, the Whole Knife. The idea of

2119
01:42:44,520 --> 01:42:46,760
that is like you can cut through a dimension and

2120
01:42:46,920 --> 01:42:49,359
like go in there and then like walk over here

2121
01:42:49,439 --> 01:42:52,119
and cut back in so you can like get around

2122
01:42:52,199 --> 01:42:54,279
locked doors and stuff. Like it kind of feels like that,

2123
01:42:54,439 --> 01:42:57,279
but it also kind of gets confusing and frustrating sometimes.

2124
01:42:57,399 --> 01:43:01,199
Speaker 2: But yeah, yeah, yeah, go I set above. It definitely

2125
01:43:01,319 --> 01:43:03,880
reminds me of something I love from last year. The

2126
01:43:04,039 --> 01:43:06,880
hundred line where you kind of take like the odd

2127
01:43:06,920 --> 01:43:09,439
tours in the in the building and use that as

2128
01:43:09,560 --> 01:43:11,880
like the ten pole, the like big banner that you

2129
01:43:11,960 --> 01:43:15,319
say like, hey, it's the next game from this studio

2130
01:43:15,479 --> 01:43:17,479
and this person. But then you just let the creatives

2131
01:43:17,600 --> 01:43:20,439
run absolutely wild and go crazy with it. And that

2132
01:43:21,279 --> 01:43:24,399
honestly makes me about like twenty percent more interested than

2133
01:43:24,439 --> 01:43:27,640
I was previously. So maybe I'm going to mark this one. Yeah.

2134
01:43:28,359 --> 01:43:31,199
Speaker 3: Music's really good too. Yeah, I really enjoy love a

2135
01:43:31,239 --> 01:43:32,960
good soundtrack, musical taste of it.

2136
01:43:33,239 --> 01:43:34,920
Speaker 1: And I think this is like a weird thing to pitch,

2137
01:43:35,000 --> 01:43:37,800
but it's it's about fifteen hours. It's not like crazy long,

2138
01:43:38,119 --> 01:43:38,279
you know.

2139
01:43:38,520 --> 01:43:40,039
Speaker 2: It's like that's a great thing to pitch.

2140
01:43:40,119 --> 01:43:42,279
Speaker 1: Yeah, it's like a good Uh, it's a good length.

2141
01:43:42,359 --> 01:43:45,479
It doesn't overstay, it's welcome. So yeah, Romeo is a

2142
01:43:45,520 --> 01:43:47,000
dead man? Is there?

2143
01:43:47,319 --> 01:43:47,439
Speaker 2: Uh?

2144
01:43:48,199 --> 01:43:49,880
Speaker 4: And I don't think there has to be of curious

2145
01:43:49,880 --> 01:43:51,720
Is there like an in world reason why the art

2146
01:43:51,720 --> 01:43:52,720
style is changing a lot?

2147
01:43:54,119 --> 01:43:55,800
Speaker 1: It's just kind of like this is just how this is.

2148
01:43:56,039 --> 01:43:58,319
It's just crazy. You're like, you know, you're jumping around

2149
01:43:58,319 --> 01:44:00,159
through time and stuff like that. It doesn't feel it's

2150
01:44:00,199 --> 01:44:02,119
not like confusing. You're like, wait, hold on a second,

2151
01:44:02,319 --> 01:44:03,600
why am I looking at a comic book?

2152
01:44:03,640 --> 01:44:03,760
Speaker 2: Now?

2153
01:44:03,840 --> 01:44:06,359
Speaker 1: You know, it's like it's not explained, but it doesn't

2154
01:44:06,399 --> 01:44:06,640
need to be.

2155
01:44:07,000 --> 01:44:08,600
Speaker 3: You know, it's kind of like yeah I felt about yea,

2156
01:44:08,600 --> 01:44:10,600
it works, but what score did you give it?

2157
01:44:10,640 --> 01:44:16,159
Speaker 1: You give it a eight to five? Yeah, yeah, yeah,

2158
01:44:16,239 --> 01:44:18,079
and you know same as we animal, so they're like

2159
01:44:18,159 --> 01:44:18,960
basically the same game.

2160
01:44:19,560 --> 01:44:21,399
Speaker 2: Yeah, that's the double feature.

2161
01:44:21,479 --> 01:44:22,399
Speaker 3: Yeah, yeah, exactly.

2162
01:44:23,760 --> 01:44:25,600
Speaker 1: I also wanted to shout out sort of sort of

2163
01:44:25,640 --> 01:44:27,520
our last sort of game discussion here because it's just

2164
01:44:27,640 --> 01:44:31,279
kind of like you guys know Warrior sixty four of course,

2165
01:44:31,399 --> 01:44:33,960
just randomly sort of shared a look like, hey, this

2166
01:44:34,079 --> 01:44:35,880
is this you can play the demo this has coming

2167
01:44:35,880 --> 01:44:38,640
out to and like that social media count does sometimes

2168
01:44:38,640 --> 01:44:41,000
where it's just like I don't know if they's just

2169
01:44:41,199 --> 01:44:43,600
like random stuff comes out of that account. You want

2170
01:44:43,600 --> 01:44:45,680
to discount on like chocolate bars from Amazon, and you

2171
01:44:45,760 --> 01:44:47,600
also want to get like a switch to when it

2172
01:44:47,640 --> 01:44:51,680
comes out. I don't get it, but yeah, Sinney Cross

2173
01:44:51,800 --> 01:44:54,239
was something that he shared which I had not been following.

2174
01:44:54,920 --> 01:44:56,760
I believe there's a demo out. I think by the

2175
01:44:56,800 --> 01:44:58,920
time you're listening to this podcast. It is out on PC.

2176
01:44:59,000 --> 01:45:00,680
I'm playing it on my Steam deck. And what it

2177
01:45:00,760 --> 01:45:05,439
is it's a rogue game, but like the primary mechanic

2178
01:45:05,560 --> 01:45:08,960
is piccross puzzles, nonograms. So if like, if you can

2179
01:45:09,039 --> 01:45:12,720
imagine like Blatro as a sort of point of reference,

2180
01:45:12,760 --> 01:45:15,840
and if you swapped in like the poker mechanics with

2181
01:45:15,960 --> 01:45:18,840
pick Cross mechanics, that's kind of where you are here.

2182
01:45:19,319 --> 01:45:21,760
I like this game a lot. I would not elevate

2183
01:45:21,840 --> 01:45:24,640
it to the height of Blatro, you know, like Blatro's

2184
01:45:24,920 --> 01:45:29,319
you know, masterpiece arguably, but I like this. I like

2185
01:45:29,399 --> 01:45:31,640
this game a lot because I love Pick Cross. I

2186
01:45:31,720 --> 01:45:34,600
play so much Pickross, and usually that means just solving

2187
01:45:34,760 --> 01:45:36,239
a bunch of pick Ross puzzles back to back to

2188
01:45:36,279 --> 01:45:37,680
back to back. I just like I just solve them.

2189
01:45:37,680 --> 01:45:40,840
They're fun, they're satisfying. Where this is like, hey, what

2190
01:45:40,920 --> 01:45:43,520
if like you were solving puzzles and then you sort

2191
01:45:43,560 --> 01:45:46,800
of unlocked like abilities to change a little bit how

2192
01:45:46,800 --> 01:45:50,600
those puzzles work, and like you also are like solving

2193
01:45:50,640 --> 01:45:52,920
pick Cross puzzles with like weird mechanics that you have

2194
01:45:53,000 --> 01:45:57,079
to overcome that function as bosses, and like you you

2195
01:45:57,239 --> 01:45:59,880
make progress and the puzzles get bigger with each run.

2196
01:46:00,680 --> 01:46:03,640
It it works really well, Like I really like, I

2197
01:46:03,800 --> 01:46:06,439
love Pickross and this is just a new framing of

2198
01:46:06,520 --> 01:46:09,960
it that is just totally I've locked into it a

2199
01:46:10,000 --> 01:46:11,479
big way, Like it is what I want to be

2200
01:46:11,560 --> 01:46:13,359
playing on my Steam deck a lot, Like I just

2201
01:46:13,479 --> 01:46:17,560
want to do another run, you know. So Yeah, shout

2202
01:46:17,600 --> 01:46:19,439
out to Cindy Cross a game. I don't know if

2203
01:46:19,439 --> 01:46:21,560
I'll do like a proper review. I'm just kind of

2204
01:46:21,560 --> 01:46:23,279
playing it on my own because I just liked the

2205
01:46:23,479 --> 01:46:25,279
idea of it and I like reached out to the

2206
01:46:25,319 --> 01:46:26,840
dev and then when I send it, nice to send

2207
01:46:26,880 --> 01:46:29,600
me a code. But it's really cool. It's like I

2208
01:46:29,640 --> 01:46:32,680
don't do any of you guys play pit cross or nonograms?

2209
01:46:32,720 --> 01:46:34,159
Do you guys know these this style?

2210
01:46:34,359 --> 01:46:38,279
Speaker 2: When I travel, Yeah, I love the Jupiter Pitcross games

2211
01:46:38,279 --> 01:46:40,560
when I'm flying because like I get a little motion

2212
01:46:40,720 --> 01:46:43,560
sick when I'm on a plane somehow, even though that

2213
01:46:43,600 --> 01:46:45,439
shouldn't make sense, but I do if I try to

2214
01:46:45,479 --> 01:46:47,640
like read or play something on a plane. But pick

2215
01:46:47,720 --> 01:46:51,039
Ross like somehow does not trigger that has historically never

2216
01:46:51,119 --> 01:46:53,319
triggered that for me. So pit Cross is usually when

2217
01:46:53,359 --> 01:46:56,079
I go to for stuff like that, and Yeah, it's

2218
01:46:56,479 --> 01:46:57,039
super chill.

2219
01:46:57,760 --> 01:46:59,960
Speaker 4: I love pick Cross, and I had a similar thing

2220
01:47:00,039 --> 01:47:02,800
where I played. I probably played like one hundred hours

2221
01:47:02,880 --> 01:47:07,000
of these like two pitcross apps that were like I

2222
01:47:07,039 --> 01:47:09,159
would put my phone in airplane mode just to get

2223
01:47:09,199 --> 01:47:11,840
around the ads that would play every thirty minutes or whatever.

2224
01:47:13,479 --> 01:47:16,079
And I was gonna say, it's always It's always a

2225
01:47:16,199 --> 01:47:21,319
game I've liked, but I've never you've You've completely sold

2226
01:47:21,359 --> 01:47:23,399
me on this game, I guess, is the bottom line

2227
01:47:23,439 --> 01:47:27,760
on it. My fiance loves Squeak Cross. It's like a

2228
01:47:27,840 --> 01:47:30,600
pitcross game where you make furniture, you can like decorate

2229
01:47:30,640 --> 01:47:32,039
a house, and it has like all these good times.

2230
01:47:32,359 --> 01:47:33,000
Speaker 1: Played a little bit of that.

2231
01:47:33,079 --> 01:47:38,399
Speaker 4: Yeah, I played some Murder by Numbers, yeah, which is

2232
01:47:38,560 --> 01:47:43,119
a like Ace Attorney Pitcross kind of crossover where you're

2233
01:47:43,239 --> 01:47:46,279
like solving mysteries. That one I didn't love because the

2234
01:47:46,399 --> 01:47:48,199
farther you get in the game, the hearder the pitcross

2235
01:47:48,239 --> 01:47:50,880
puzzles get. So when you get to like what would

2236
01:47:50,920 --> 01:47:52,680
be the climax of the story where you really want

2237
01:47:52,720 --> 01:47:54,199
to have a lot of momentum, it's like, all right,

2238
01:47:54,279 --> 01:47:56,960
time to sit down for a forty five minute super

2239
01:47:57,079 --> 01:48:01,000
large pick cross. Every you know, ten into dialogue whatever.

2240
01:48:01,279 --> 01:48:04,720
So this sounds exciting to me where it's like, uh uh,

2241
01:48:04,840 --> 01:48:08,239
it understands what pitcross is and yeah, is it on

2242
01:48:08,319 --> 01:48:08,880
switch or is it.

2243
01:48:08,920 --> 01:48:13,159
Speaker 1: Just it's just steam right now? Yeah, it's yeah, it's

2244
01:48:13,279 --> 01:48:15,199
it's good man. Like if you if you like pickcross

2245
01:48:15,199 --> 01:48:17,359
at all, like you're like, it's like it's very rewarding

2246
01:48:17,760 --> 01:48:19,760
because you get to solve a lot of little pickross

2247
01:48:19,760 --> 01:48:22,239
puzzles like quickly. Yeah, Like that's like the challenge. It's like, hey,

2248
01:48:22,279 --> 01:48:24,600
you only have so much time. You take damage, you know,

2249
01:48:24,680 --> 01:48:27,439
you have health when you, you know, get something wrong.

2250
01:48:27,720 --> 01:48:29,279
So it's like, hey, you want why don't you solve

2251
01:48:29,319 --> 01:48:31,720
this five by five real quick? Solve this five by ten.

2252
01:48:31,800 --> 01:48:33,600
We'll give you some bonuses to make the next Like

2253
01:48:33,920 --> 01:48:36,000
it's cool man, It's it's really working for me. I

2254
01:48:36,039 --> 01:48:38,119
don't know if I could really recommend it for like

2255
01:48:38,199 --> 01:48:40,399
a non pick cross player. I don't know if this

2256
01:48:40,600 --> 01:48:44,119
is the entry point for pickross necessarily, but like if

2257
01:48:44,159 --> 01:48:47,760
you are like me and Charles apparently and Eric and

2258
01:48:47,880 --> 01:48:49,840
you and you have an affection for solving those kinds

2259
01:48:49,840 --> 01:48:53,439
of puzzles, Cinney Cross is really working for me. I

2260
01:48:53,560 --> 01:48:59,399
really like it, so we did it. That's that's the

2261
01:48:59,439 --> 01:49:00,920
game in Format show this week, you guys.

2262
01:49:02,479 --> 01:49:06,359
Speaker 4: Yeah, yeah, I was expecting. I was expecting one, one

2263
01:49:06,479 --> 01:49:08,319
last elaborate segue.

2264
01:49:10,079 --> 01:49:12,079
Speaker 1: I had one in me with the reanimal cross.

2265
01:49:13,680 --> 01:49:15,359
Speaker 4: That's how we know the show is over, is that

2266
01:49:15,439 --> 01:49:18,520
you don't have another elaborate segue. Maybe this is in

2267
01:49:18,640 --> 01:49:21,439
effect at elaborate segue, just my acknowledging of it.

2268
01:49:21,880 --> 01:49:28,479
Speaker 3: Oh yeah, I'm just excited for Final Fantasy seven Incarnation,

2269
01:49:29,319 --> 01:49:32,520
which Shadow dropped Shadow yesterday.

2270
01:49:32,840 --> 01:49:38,479
Speaker 1: Yeah, yeah, we'll see. Yeah, it'll be fun to listen

2271
01:49:38,479 --> 01:49:40,399
back to that first segment having recorded out of over.

2272
01:49:40,960 --> 01:49:43,479
But hey, if you're listening to this on your favorite

2273
01:49:43,479 --> 01:49:46,279
podcast app, why not check out YouTube dot com slash

2274
01:49:46,319 --> 01:49:49,000
game Informer. You can get the video version, can watch

2275
01:49:49,000 --> 01:49:50,880
the video version. You can see us reacting to each other.

2276
01:49:51,359 --> 01:49:54,920
And of course this whole thing operates basically uh with

2277
01:49:55,119 --> 01:49:59,039
our subscription, get the magazine Gaminformer dot com slash subscribe.

2278
01:49:59,079 --> 01:50:01,640
Everyone's showing off there copies. I think I have first

2279
01:50:01,720 --> 01:50:02,079
light with me.

2280
01:50:02,159 --> 01:50:04,760
Speaker 2: And don't don't look at my Ninja guide in copy

2281
01:50:04,880 --> 01:50:08,479
because my cat got to it and it looks crazy. Now, yeah,

2282
01:50:08,760 --> 01:50:10,319
there's there's some battle scars on him.

2283
01:50:10,399 --> 01:50:15,880
Speaker 1: Now, yeah, subscribe. I believe at the time of this

2284
01:50:16,000 --> 01:50:18,319
recording you can still get the first Light issue if

2285
01:50:18,359 --> 01:50:21,640
you subscribe, which Brian Share wrote a huge cover story

2286
01:50:21,760 --> 01:50:24,119
on the new Bond game and you went.

2287
01:50:24,279 --> 01:50:26,279
Speaker 2: You went with Brian for that actually, but by the

2288
01:50:26,359 --> 01:50:30,199
time this is live, I do think subscriptions will have closed.

2289
01:50:30,479 --> 01:50:32,720
Speaker 1: So they're always open.

2290
01:50:32,800 --> 01:50:35,640
Speaker 2: You can always subscribe, but yeah, yeah, for for first

2291
01:50:36,119 --> 01:50:39,159
for first, like, yeah, we got head to your local retailer,

2292
01:50:39,359 --> 01:50:42,279
head to your local retailer and pick it up. Yeah, yeah, No,

2293
01:50:43,239 --> 01:50:44,880
I went on that trip. We got to talk to

2294
01:50:44,960 --> 01:50:48,119
all the lovely folks at Io Interactive, I got to

2295
01:50:48,159 --> 01:50:50,079
see the lovely town of Copenhagen.

2296
01:50:50,800 --> 01:50:51,479
Speaker 1: Uh it was.

2297
01:50:51,560 --> 01:50:53,840
Speaker 2: It was a really good trip. Learned a lot about Bond.

2298
01:50:54,000 --> 01:50:56,479
Keep an eye on the YouTube channel for more videos

2299
01:50:56,600 --> 01:51:00,359
and interviews about what we learned out there. And uh yeah,

2300
01:51:00,760 --> 01:51:02,399
got all kinds of good stuff still cooking up.

2301
01:51:02,760 --> 01:51:04,800
Speaker 1: Yeah. And of course, did you I've never asked you this.

2302
01:51:05,039 --> 01:51:07,279
Speaker 4: Did you ask them about the epic rap battle of

2303
01:51:07,399 --> 01:51:10,039
History between James Bond and Austin Powers.

2304
01:51:11,359 --> 01:51:11,720
Speaker 2: That no.

2305
01:51:14,119 --> 01:51:19,079
Speaker 4: Agenda or yeah, that just somewhere like just where you're

2306
01:51:19,119 --> 01:51:20,920
going through the Bond can and all the most important

2307
01:51:20,960 --> 01:51:25,119
people bond the pillars of Bond more movies?

2308
01:51:25,439 --> 01:51:27,039
Speaker 1: Is that history? Yeah?

2309
01:51:27,039 --> 01:51:28,199
Speaker 2: That one didn't come up.

2310
01:51:29,000 --> 01:51:29,760
Speaker 1: One I was bonded.

2311
01:51:29,800 --> 01:51:32,039
Speaker 2: I didn't ask about was the rubber ducks because I

2312
01:51:32,079 --> 01:51:34,319
didn't realize that rubber ducks were such a thing. But

2313
01:51:34,399 --> 01:51:37,479
then we were in Copenhagen, and obviously if you've played

2314
01:51:37,520 --> 01:51:40,000
hit Man, you know there's rubber ducks everywhere in hit Man,

2315
01:51:40,039 --> 01:51:41,520
and I thought that was just like a thing for

2316
01:51:41,640 --> 01:51:44,079
the studio. But then I saw rubber ducks everywhere in Copenhagen.

2317
01:51:44,159 --> 01:51:46,840
So now I'm like, really curious about what's going on

2318
01:51:47,039 --> 01:51:49,239
is there? Did they invent the rubber duck in there?

2319
01:51:49,319 --> 01:51:49,640
Speaker 1: I don't know.

2320
01:51:49,760 --> 01:51:51,600
Speaker 2: I feel like I need to do a follow up

2321
01:51:51,640 --> 01:51:55,800
and figure this out. So maybe cover number two James

2322
01:51:55,840 --> 01:51:57,000
Bond Rubber Duck Edition.

2323
01:51:58,000 --> 01:52:00,399
Speaker 3: I have a James Bond rubber Duck from them from

2324
01:52:00,479 --> 01:52:03,159
games come at the previous loves Chew one.

2325
01:52:03,760 --> 01:52:08,119
Speaker 1: Something's going on over there, Twitch dot Tv, Slash Game Informer.

2326
01:52:08,279 --> 01:52:11,279
We stream about twice a week. Charles, Uh, do you

2327
01:52:11,439 --> 01:52:15,039
have a Friday replay stream plans? You guys finished Sonica

2328
01:52:15,079 --> 01:52:16,000
in the Black Knight Right.

2329
01:52:16,520 --> 01:52:18,439
Speaker 4: We finished Song in the Black Night, we played the

2330
01:52:18,560 --> 01:52:23,600
opening of Sonic Unleashed, which is unleashed uh, and I put,

2331
01:52:23,760 --> 01:52:27,039
I think our plan for this week is to play

2332
01:52:27,760 --> 01:52:28,720
Warrior World.

2333
01:52:29,119 --> 01:52:32,479
Speaker 1: Is that what the game? Yeah? That was a game.

2334
01:52:32,960 --> 01:52:37,640
Speaker 4: It got announced for the Nintendo Preview or the Nintendo

2335
01:52:37,680 --> 01:52:40,800
Classics Collection, and I felt crazy because I had never

2336
01:52:40,920 --> 01:52:43,199
heard of this game before. I was like, I feel

2337
01:52:43,239 --> 01:52:47,319
like people hold the GameCube library especially as like a

2338
01:52:47,479 --> 01:52:48,359
holy artifact.

2339
01:52:48,399 --> 01:52:50,039
Speaker 1: If look at all these beautiful.

2340
01:52:49,680 --> 01:52:51,479
Speaker 4: Games, I'm like, how was nobody ever mentioned me that

2341
01:52:51,520 --> 01:52:53,760
there was a Warrior game? And so I think I

2342
01:52:53,800 --> 01:52:54,359
don't think we're.

2343
01:52:54,279 --> 01:52:55,680
Speaker 1: Gonna do it. You guys are about to find out.

2344
01:52:55,720 --> 01:52:56,079
I think.

2345
01:52:58,159 --> 01:53:01,239
Speaker 4: I don't think we're doing a full replay, like it's

2346
01:53:01,239 --> 01:53:03,640
not like a super replace, just like a classic replay episode.

2347
01:53:03,680 --> 01:53:06,119
I think we're just gonna poke around at some weird

2348
01:53:06,199 --> 01:53:08,279
old games until we find one that we're ready to

2349
01:53:08,399 --> 01:53:09,520
really sink our teeth into.

2350
01:53:09,640 --> 01:53:11,479
Speaker 1: But that sounds great. That's the plan for this week.

2351
01:53:11,520 --> 01:53:12,239
Speaker 3: Shadow of the dam.

2352
01:53:14,199 --> 01:53:17,479
Speaker 1: Could Shadow of the Damn you could could? Uh? Never mind,

2353
01:53:17,520 --> 01:53:20,239
that was something we're talking about before record But yeah,

2354
01:53:20,479 --> 01:53:22,479
Twitch dot tv, Slash game in Former, and I believe

2355
01:53:22,760 --> 01:53:25,319
now we're streaming on the YouTube channel as well, right,

2356
01:53:25,399 --> 01:53:27,680
Like it's like, yes, yes, so you can wherever you

2357
01:53:27,720 --> 01:53:32,319
prefer to watch. Uh hey, follow Game Informer on you know,

2358
01:53:32,520 --> 01:53:35,439
all your favorite social media channels. Blue Sky is the

2359
01:53:35,479 --> 01:53:37,079
one that I pay attention to the most, so that's,

2360
01:53:37,319 --> 01:53:39,600
you know, that's the one I would suggest. I'm Kyle

2361
01:53:39,720 --> 01:53:42,119
Hilliard dot com on Blue Sky. Charles, where are you?

2362
01:53:42,119 --> 01:53:45,239
Where should people follow you? I'm chucked duck three six

2363
01:53:45,399 --> 01:53:49,399
five everywhere everywhere. Wes how about you? Where where should

2364
01:53:49,399 --> 01:53:49,880
people follow you?

2365
01:53:50,720 --> 01:53:54,800
Speaker 3: Wesley Leblon on Blue Sky? That's really my main platform

2366
01:53:55,079 --> 01:53:55,520
these days.

2367
01:53:55,800 --> 01:53:59,560
Speaker 2: Yeah, and Eric, how about you at C moosey s

2368
01:53:59,640 --> 01:54:03,079
E A M O O s I on mostly on

2369
01:54:03,119 --> 01:54:06,640
Blue Sky these days. I've I've really tampered back on

2370
01:54:06,760 --> 01:54:08,439
my social media on purpose.

2371
01:54:08,800 --> 01:54:15,199
Speaker 1: So h help person. Yeah, yeah, we're trying to be

2372
01:54:15,279 --> 01:54:18,279
healthy first ten thing. Yeah, but hey, thanks for tuning

2373
01:54:18,319 --> 01:54:20,159
in this week, everybody. Thanks for listening or watching the

2374
01:54:20,239 --> 01:54:23,319
Game Informer Show. We will be back next week with

2375
01:54:23,439 --> 01:54:26,159
a whole bunch of new stuff. Bye, everybody.

