Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grubb,
Speaker 1: your host from giant bomb dot com. It's fishing week.
Speaker 1: Thank you for tuning in. In this episode, we're gonna
Speaker 1: be talking about that price for GTA six and Games
Speaker 1: moving their date to avoid that big September pile up.
Speaker 1: It's gonna be a good one because we have Taylor
Speaker 1: Cock on the show. Taylor, how are you doing?
Speaker 2: I'm doing great, man, Just stoked to be here. Yeah,
Speaker 2: I'm glad you could make this happen. This is great.
Speaker 2: It was awesome to see it for five minutes when
Speaker 2: I was out in La.
Speaker 1: Kind of like every year. But I wouldn't I wouldn't
Speaker 1: change you. I'm glad we could at least make that happen.
Speaker 1: But yeah, how are you doing?
Speaker 3: I'm doing good man, you know, just hanging in there,
Speaker 3: living the La life. It's funny to be here right now,
Speaker 3: considering I haven't played a video game in quite some time.
Speaker 3: I've been painting little guys.
Speaker 1: Oh you're a little guy painter. Now I'm a little
Speaker 1: guy painter. I've entered my little guy painter or.
Speaker 2: World lifestyle, my little my little tank, the little guy.
Speaker 1: Is it like tell me about it, Like, is it
Speaker 1: just like, you know, kind of going there with like
Speaker 1: tiny little brushes or.
Speaker 2: Do you have like air brushes or what? Oh?
Speaker 3: No, I haven't entered the airbrush life. I live in
Speaker 3: a I live in an apartment in Los Angeles or simple.
Speaker 2: So it's in the corner in the spotlight. You losing
Speaker 2: not get poisoned by paint, right, yeah?
Speaker 1: Right, I mean at a certain point, that's what we want, right,
Speaker 1: just let the lead take us, uh, send us to
Speaker 1: what's wherever the boomers have gone with all their lead
Speaker 1: poisoning exactly.
Speaker 3: I'm I'm completely fine with that, Like, let's let's party
Speaker 3: at this point.
Speaker 2: I mean, of course, I joke. I obviously play video.
Speaker 3: Games as well, but like the the the painting has
Speaker 3: sort of consumed my existence.
Speaker 1: Yeah, I believe we have a seaman up here in
Speaker 1: the corner here. It's fishing week. Like I said, everybody,
Speaker 1: I think seaman might have been chiming in chat. Yes, yeah,
Speaker 1: you can interact with with the seaman. Uh he you've
Speaker 1: used channel point if you want to talk to him,
Speaker 1: but I think you can you can tap if you
Speaker 1: exclamation point tap. And so I'm pretty sure we're just
Speaker 1: going to be tapping on this thing a thousand times
Speaker 1: per streame.
Speaker 2: We might we.
Speaker 1: Might relegate him to the pre show for some of
Speaker 1: these episodes, but for now, this is good.
Speaker 2: I'm not sure I care for Sea Man.
Speaker 1: Yeah, I look, I don't trust him. I don't trust him,
Speaker 1: but I would never say that to his face.
Speaker 2: I don't. I'm afraid of that. Oh grab, I don't know.
Speaker 2: Why would you pick him up? Yeah? Touch him? No,
Speaker 2: he's there's something wrong with see man.
Speaker 3: I think I think that there's some sort of disease
Speaker 3: that if you try to pick him up, it's a problem.
Speaker 2: It's like picking up a turtle. You know. Sure, everyone
Speaker 2: says if you pick up a turtle you're gonna get sicked.
Speaker 1: Oh okay, I haven't heard that. I've heard if you
Speaker 1: touch a frog you'd get warts. I've heard that.
Speaker 2: Was that? Yeah? Yeah, yeah, okay, I I yeah.
Speaker 1: I was playing umaghari or um yeah umaghari this morning,
Speaker 1: which is a weird Japanese speared fishing game, and I
Speaker 1: was like, oh, it's just spearfishing. And I went like
Speaker 1: five feet out in the ocean and a giant mouth
Speaker 1: with hair like popped out of the ocean and ate me,
Speaker 1: and I think that is the official eventual evolutionary chain
Speaker 1: for Seaman.
Speaker 2: That's what he turns into. It's my guest. Don't care
Speaker 2: for it. Don't care for it? Not good?
Speaker 1: All right, everybody, let's get into things. Let's explain ourselves.
Speaker 1: We're Giant Bomb. Go to giant bomb dot com slash
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Speaker 1: Fishing Weeks. To go to store dot GiantBomb dot com.
Speaker 1: There's some Fishing Week merch with an awesome, amazing logo
Speaker 1: of like the Beast Pro Shop, but done by way
Speaker 1: of Giant Bomb, and the bomb is a fish.
Speaker 2: It's great. Go check it out, everybody, I'm getting some merch.
Speaker 1: Immediately shuts out to Mike for getting that done, and
Speaker 1: also shuts out again to Chuck.
Speaker 2: For the whole Seaman thing. That's pretty cool.
Speaker 1: As far as this show goes, most weekdays, I Jeff
Speaker 1: Grubb will help piece your gaming life back together that
Speaker 1: includes breaking news and maybe even some of our own
Speaker 1: original reporting. For all these topics, I'll get the input
Speaker 1: of a bona fide expert who will make me look smart.
Speaker 1: If you are watching live on twitch welcome, You can
Speaker 1: always listen to the show later on podcast feeds by
Speaker 1: searching for game Mes Mornings, or find the RSS feed
Speaker 1: on GiantBomb dot com. You can also catch the show
Speaker 1: later with chapters and timestamps on YouTube.
Speaker 2: Hello YouTube. All right, we have a lot to.
Speaker 1: Get into, so let's start the morning mess with this
Speaker 1: thing again. I guess GTA six's leaked prices are probably bogus.
Speaker 1: Reliable insider says this is from Eddie McCoo at GameSpot.
Speaker 1: GTA six pre orders go live on June twenty fifth,
Speaker 1: that's this week, and ahead of that, one retailer posted
Speaker 1: listings for the games showing higher than expected price points.
Speaker 1: A prominent and reliable reporter, however, has said those were
Speaker 1: just placeholders. A retailer called f Nech in some country
Speaker 1: that had GTA six's standard edition at ninety euro, which
Speaker 1: is a about one hundred US dollars, the listings scaled
Speaker 1: all the way up to two hundred euro for like
Speaker 1: some of the collector's editions.
Speaker 2: However, Bill bill Coon.
Speaker 1: Who is someone that is able to get into these
Speaker 1: retailer websites and see what listings are happening and see
Speaker 1: the prices, says that he is positive that these are
Speaker 1: just placeholders. Those are just random prices. I mean the
Speaker 1: pricing thing is like, if there was just gonna be seventy,
Speaker 1: I think they would have told us, And yet it
Speaker 1: still could just be seventy.
Speaker 2: Tailor what are you expecting to pay for grand Theft auto?
Speaker 1: Six seventy dollars? Yeah, it seventy American dollars. I think
Speaker 1: it's I think it's going to be seventy. Actually, yeah,
Speaker 1: And now they could charge eighty. And I know that
Speaker 1: there's all these financial people saying like, oh, if they
Speaker 1: charge eighty, the kind of freeze the rest of the
Speaker 1: industry up to be, like maybe one day we could
Speaker 1: go to eighty. If this thing is seventy, what other
Speaker 1: game could ever be eighty dollars? That's gonna be the
Speaker 1: big question that I think a lot of the industry
Speaker 1: is going to struggle with.
Speaker 2: Absolutely. I mean, I think there's very little chance.
Speaker 3: I mean, I wouldn't be I guess I wouldn't be
Speaker 3: apprized if they went eighty, but I think that the
Speaker 3: there's not really any reason for them to do it.
Speaker 3: I mean, this game is going to sell eight hundred
Speaker 3: billion copies regardless, and then you know they're they're looking
Speaker 3: to transfer those people into GTA Online or whatever the
Speaker 3: equivalent does is for.
Speaker 2: Six anyway, so like they're they're they're making money hand.
Speaker 3: Over fists either way. I just don't see them taking
Speaker 3: the pr hit.
Speaker 1: Yes, flat, you know, I mean, and I think the
Speaker 1: whole thing here is that we've learned over and over again.
Speaker 1: It's a big game like this can come out five
Speaker 1: days early at one hundred and twenty dollars one hundred
Speaker 1: and thirty dollars, and several million people will do that
Speaker 1: for Fort to Horizon, so I would expect ten million
Speaker 1: people to do that for Grand Theft Auto and then
Speaker 1: they get both right, it's just seventy dollars. It's not
Speaker 1: some weird headline of this is the game that's going
Speaker 1: to start moving the price up. Obviously Mario Kart's already
Speaker 1: done that, but we've sort of retreated from I think
Speaker 1: Mario Kurry did it, and everyone's like, oh, we were
Speaker 1: going to try it too.
Speaker 2: There was some other games. Was it Borderlands for Chad.
Speaker 1: I think that that was gonna be eighty dollars and
Speaker 1: then they went We're like, oh, never mind, that's going
Speaker 1: to be seventy. So it feels like that retreats already happened.
Speaker 1: So now it's like we're waiting for the next game
Speaker 1: to go to eighty and Grand Theft Auto six. If
Speaker 1: it's not going to do that, then it kind of
Speaker 1: does lock down the rest of the industry. But yeah,
Speaker 1: I think you're right, why take the weird pr hit?
Speaker 1: You could just have all positive headlines. They really do
Speaker 1: want that their their stock price so over at Take
Speaker 1: two was down a little bit kind of going into this.
Speaker 1: It's starting to boost back up now that it's like, oh,
Speaker 1: the pre orders could happen, and then they also are
Speaker 1: going to sell this game at at an average sales
Speaker 1: price that is much higher than seventy because those first
Speaker 1: the first few million sales will be people buying this
Speaker 1: game to play it early.
Speaker 3: Right, Yeah, absolutely, I mean there's like, if people are
Speaker 3: just gonna give you that money anyway, why again, why
Speaker 3: take the pr hit?
Speaker 2: Why why struggle or why why even put it out there?
Speaker 3: Like, hey, you know rock Star is now a greedy company,
Speaker 3: especially the I mean, you know obviously GTA five online
Speaker 3: or I guess it's just grab the DOTTA online, isn't
Speaker 3: it is is so beloved by like a massive group
Speaker 3: of people. Why even consider messing with that? I mean,
Speaker 3: we haven't really seen what GTA online is going to
Speaker 3: look like for six. No, so whether that's like the
Speaker 3: same thing but just with more island is would be
Speaker 3: people would be like stoked, like and so why even
Speaker 3: risk messing with the people.
Speaker 2: That have formed your your core fan base? Right? I
Speaker 2: think that's the thing.
Speaker 1: There's like so many points of failure in this chain
Speaker 1: of launching grand theft Auto six in a state that
Speaker 1: is acceptable, making sure that people are happy about that,
Speaker 1: getting the price right, sure, but then they you know,
Speaker 1: it doesn't seem like at least you know, I think
Speaker 1: the rock Stars history is the online mode usually comes
Speaker 1: a little bit later, few months later. It's probably gonna
Speaker 1: happen here as well. They just have said zero about it.
Speaker 1: That could change, could change this week, could change in July.
Speaker 2: We don't know.
Speaker 1: Uh, but yeah, that like they want to they want
Speaker 1: to make sure feelings are good going into whenever they
Speaker 1: do launch GTA Online two or whatever.
Speaker 2: That looks like.
Speaker 1: Yeah, so I think that they just take the easy
Speaker 1: wins here. Now do they do they Did they think
Speaker 1: about charging eighty? Did they think about charging one hundred?
Speaker 1: I'm sure they had those conversations.
Speaker 2: Right, they had to have.
Speaker 3: Yeah, Like, there's no way somebody from t K is
Speaker 3: and like, yo, can you guys, let's let's let's think
Speaker 3: about the upfront the upfront revenue here. Yeah, but like
Speaker 3: you know, in a world where uh, in a world
Speaker 3: where you know, you're looking at the Fortnites of the world,
Speaker 3: you're looking at the roll boxes of the world. I mean,
Speaker 3: I guess at this point just the roll bloxes of
Speaker 3: the world. Uh, not to be rude to Fortnite, but uh,
Speaker 3: the I think there's a.
Speaker 2: There.
Speaker 3: There's there's just enough evidence out there that, you know,
Speaker 3: if you if you're operating out a scale, it's that's
Speaker 3: grand enough that there's no really reason to like focus
Speaker 3: on that on that uprun revenue.
Speaker 1: Yeah, I guess we'll find out this week June twenty fifth. Uh,
Speaker 1: they're gonna open up pre orders. They don't just open
Speaker 1: up pre orders. Right, this is like they have to
Speaker 1: like blow everything out with a lot of information, right,
Speaker 1: you're trying to activate people to spend money.
Speaker 2: This this is it, right.
Speaker 3: I mean, yeah, there's gonna be ads at McDonald's and
Speaker 3: Taco Bell and right seven eleven and and like, I mean,
Speaker 3: this is this is the Halo two you know launch situation.
Speaker 3: You know, the best buy it's gonna be I guess,
Speaker 3: let's maybe not best buy.
Speaker 2: Yeah, retailers, Yeah, I strussed.
Speaker 1: Selle Maker was talking about, oh, the marketing blitz is
Speaker 1: gonna be big, but like, how is it gonna be
Speaker 1: different than the last time we launched a grand theft auto?
Speaker 1: And the one thing he said was there will be
Speaker 1: like fewer network TV ads and things like that. It's like, yeah,
Speaker 1: I guess, yes, that makes sense. Yeah exactly why.
Speaker 3: Yeah, you're gonna see it on on NBA broadcast for sure,
Speaker 3: But like I guess, I guess is over.
Speaker 2: But you know you're gonna see God, what I mean,
Speaker 2: baseball exists? Yeah, I guess basically.
Speaker 1: You know, I'm a huge football But yeah, this games out,
Speaker 1: This games out November nineteenth, Is that right?
Speaker 2: Uh? So they'll do a lot.
Speaker 1: Of commercials during primetime football, Like, so I guess there
Speaker 1: will be some network ads there and then like ESPN
Speaker 1: Monday Night Football and things like that. I guess, yeah,
Speaker 1: World Cup, they could do stuff during the World Cup
Speaker 1: right now. Yeah, hydration the entire hydration break is just
Speaker 1: a trailer for a grand Theft out of six.
Speaker 2: Yeah, why not?
Speaker 1: I mean the point is they don't super need to
Speaker 1: do that, like they don't, like obviously they're gonna have
Speaker 1: marketing budget that they are going to spend. They're not
Speaker 1: going to not tell anybody about this game, but everyone
Speaker 1: already kind of kind of knows about it. H Do
Speaker 1: you like when you think about that during like, how
Speaker 1: do you approach a marketing campaign like that? Do you
Speaker 1: ever have any thoughts about that? Because I'm completely lost
Speaker 1: on that kind of thing.
Speaker 3: I mean, yeah, I mean, like the simple answer is
Speaker 3: it's I mean, it's going to sell itself to a
Speaker 3: certain degree, but you don't want to take any risks, right, Like,
Speaker 3: I mean, you never want to have an instance, especially uh,
Speaker 3: for a game at the scale of grand the thought
Speaker 3: of six, in an instance where somebody is.
Speaker 2: Like that's out this week, what.
Speaker 3: You know, like and I feel like that happens with
Speaker 3: Call of Duty pretty regularly, at least for me, where
Speaker 3: I'm just thinking like, oh wait, yeah, Call of Duty's.
Speaker 2: Out this week, what the hell? And uh?
Speaker 3: And I think you, I think for a game at
Speaker 3: the scale of Grand theft Ato, you don't want to
Speaker 3: do that because you know this is an opportunity for
Speaker 3: them to bring in a bunch of new players, especially
Speaker 3: because what it's been what the thought of five launched,
Speaker 3: Like it's.
Speaker 1: Twenty twelve soteen years ago, yeah, coming up on fifteen
Speaker 1: years Yeah, So like there's there's a whole new generation
Speaker 1: three team.
Speaker 3: I bet Yeah, there's a whole new generation of players
Speaker 3: that is looking to get into this thing and start
Speaker 3: messing around. So it's like, right, you got to build it, right,
Speaker 3: you got to right.
Speaker 1: The hype is there, so why not fuel it, right? Yeah,
Speaker 1: So I guess that's what's going to look like. I mean,
Speaker 1: of course we're talking about this stuff because we just
Speaker 1: haven't seen the gameplay yet. The videos, the trailers they've
Speaker 1: shown so far have have enticed me. There's a lot
Speaker 1: of like tech happening there where I'm like, I want
Speaker 1: to see what that's like during gameplay.
Speaker 2: I want to see what that's like when.
Speaker 1: I sort of play Grand Theft all of the way
Speaker 1: I do, which is as a sandbox. I want to
Speaker 1: see what I can make happen here. And if it's
Speaker 1: like you know, it's the same kind of stuff as always, well,
Speaker 1: that's fine because I know this game will be modern
Speaker 1: to hell on PC when it eventually comes here or whatever.
Speaker 2: And that's how I'll really have my fun.
Speaker 1: But you know, like having this world sort of be
Speaker 1: a baseline just look like, oh wow, this looks really amazing.
Speaker 1: The twerking physics are working good for them. They got
Speaker 1: it going, So yeah, I just kind of want to see,
Speaker 1: all right, what's next?
Speaker 2: What else do you have? What does the game look like?
Speaker 2: Have you evolved that stuff at all?
Speaker 1: If I walk ten feet off the path you wanted
Speaker 1: to be, go to go down? Am I going to
Speaker 1: get a game over like always? We'll see, I mean
Speaker 1: probably it's probably yeah. Still Rockstar YEP Incredible PlayStation's PC
Speaker 1: Port era appears over as Sony's scrubs key policy language.
Speaker 1: This is from Andy Robinson at VGC, and we kind
Speaker 1: of knew all of this, but this.
Speaker 2: Is definitely making it official.
Speaker 1: Sony has removed mention of bringing its first party first
Speaker 1: party titles Excuse Me to PC from an annual business report,
Speaker 1: seemingly confirming a major policy change. The new annual report
Speaker 1: was filed with the US Securities and Exchange Commission this weekend,
Speaker 1: and thanks to analysis from game File, some notable changes
Speaker 1: and emissions have been uncovered. Notably, a line from last
Speaker 1: year's report stated that Sony plans to continue its efforts
Speaker 1: to deploy its first party titles to multiple platforms such
Speaker 1: as PC had been cut entirely from the twenty twenty
Speaker 1: six version. This is seemingly the first public emission by
Speaker 1: the PlayStation maker of a change in release strategy.
Speaker 2: People are wondering, like, didn't they talk about this.
Speaker 1: They did in an internal meeting where Herman Holst addressed
Speaker 1: the developers, and then that leaked, of course, but they've
Speaker 1: not publicly said anything about this change. Following a Bloomberg
Speaker 1: report earlier this year, they claims Sony was pulling back
Speaker 1: from its plans to release its upcoming games on PC,
Speaker 1: with future single player games set to be.
Speaker 2: PS five exclusives.
Speaker 1: It's also important to point out multiplayer games games that
Speaker 1: would make sense to be on everything will probably still
Speaker 1: continue to be on most things, maybe not an Xbox,
Speaker 1: but at least a PC. So yeah, this sort of
Speaker 1: just puts a period on that sentence tailor where we
Speaker 1: were kind of this, we knew this, but it does
Speaker 1: feel very like, hey, no, they mean it. This is
Speaker 1: definitely the case. There's no case by case basis here,
Speaker 1: just kind of across the board.
Speaker 2: The big single player games.
Speaker 1: Are going to be exclusive, and I keep going back
Speaker 1: to they got it, They're gonna want to have something
Speaker 1: to sell. PS six is because when it comes time
Speaker 1: to like sell a hardware based on getting excited about hardware,
Speaker 1: that was already going to be difficult, and now in
Speaker 1: twenty twenty seven, twenty twenty eight, maybe twenty twenty nine,
Speaker 1: who knows when this thing actually comes out, now it's
Speaker 1: gonna be so much more difficult because you're gonna pair
Speaker 1: it with a price that is astronomical. So this makes
Speaker 1: sense to me, Taylor, how do you read it?
Speaker 3: I'm I'm really curious to see, Like, you know, obviously
Speaker 3: they want to sell hardware, but how important is that
Speaker 3: gonna be the next generation?
Speaker 2: Like that?
Speaker 3: That's sort of what I keep going back to, is
Speaker 3: or even when is the next generation gonna even be.
Speaker 3: I mean, yeah, is.
Speaker 2: There gonna be one?
Speaker 1: I mean, there was going to be one, probably in
Speaker 1: twenty twenty seven, maybe twenty twenty eight, But now it
Speaker 1: just feels like if I'm with these companies. First of all,
Speaker 1: I probably wasn't feeling too great about that anyhow, sentiment
Speaker 1: wasn't super excited about that in the first place.
Speaker 2: Everyone's like, I don't want to talk about that yet.
Speaker 1: I don't feel like I got enough fount of my
Speaker 1: PS five yet. But man, with everything going sideways, it's
Speaker 1: even worse.
Speaker 3: Now, right, Yeah, absolutely, I mean, I mean, like I'm
Speaker 3: a guy who I don't own a PS five, like
Speaker 3: I have a PS four. I mean, I am a
Speaker 3: PlayStation guy since since the since the PS one, but
Speaker 3: I never bought a PS five just because it was
Speaker 3: hard to find it first. And then I and then
Speaker 3: at a certain point, you know, all of Sunny's games
Speaker 3: started coming to PC, and I'm I'm primarily a PC gamer,
Speaker 3: and so the games that I wanted.
Speaker 2: To play I could play, yeah a year later.
Speaker 3: But like you know, when now that I'm not a
Speaker 3: game journalist anymore, I don't have to play everything day
Speaker 3: one anyway, So and and and as somebody who you know,
Speaker 3: spent a lot of time in this space and and
Speaker 3: is and is a guy who plays a lot of
Speaker 3: video games.
Speaker 2: I kind of wonder how many people are in the
Speaker 2: same spot as me.
Speaker 3: Where like, yeah, I want to play those games, like
Speaker 3: I'm a I'm a big got A Ward twenty eighteen fan,
Speaker 3: and I like Rag and Rock a whole lot, and.
Speaker 2: I want to play the new one.
Speaker 3: Yeah, so I want to spend you know, how much
Speaker 3: is a PS five now for the base model?
Speaker 2: Like six hundred bucks?
Speaker 1: Yeah, something like that, Yeah, six hundred and six fifty
Speaker 1: or something like that. But the PS five pro is
Speaker 1: what we're approaching one thousand dollars hit, and so PS
Speaker 1: six seems like it would be more expensive than a
Speaker 1: PS five pro. It's nine hundred dollars for a PS
Speaker 1: five pro. So we are talking about PS six approaching
Speaker 1: one thousand dollars. You know, maybe it's not, but it
Speaker 1: probably is. And I just so here here's what I'm
Speaker 1: hearing from you, Taylor, where it's like you are talking
Speaker 1: you're like already sort of talked yourself out of a
Speaker 1: PS five and you're not interested in sort of convincing
Speaker 1: yourself to go back and buy that thing. I think
Speaker 1: that conversation's even harder for a PS six And now
Speaker 1: that's I think Sony knows that.
Speaker 2: That's why they're bringing back the exclusives.
Speaker 1: That's why they're like, hey, these games will not come
Speaker 1: to PC, do not wait, not going to happen. And
Speaker 1: I think I have I think they hold that for
Speaker 1: a while and then they flip back after some time
Speaker 1: when it's like, eh, you know what, we sold enough
Speaker 1: PS six's or whatever. But maybe selling a PS six
Speaker 1: and a thousand dollars is just kind of going to
Speaker 1: be broken no matter what they have on there.
Speaker 2: I don't know, Yeah, I'm I'm really curious.
Speaker 3: I mean, you know, I'm somebody who's not you know,
Speaker 3: I'm not immune to hype, you know. Like the only
Speaker 3: the only reason I had there's there's an Xbox Series
Speaker 3: Acts in my living room. The only reason that that
Speaker 3: is there is because on on pre order day, I
Speaker 3: just hopped on Amazon and was just like, can I
Speaker 3: get one? And sure enough managed to pull one off
Speaker 3: because I'm me and I managed to get pre orders
Speaker 3: constantly on things that I shouldn't.
Speaker 2: Uh, And I don't know, maybe maybe maybe maybe, like
Speaker 2: you know.
Speaker 3: Like the there might they might drop a new exclusive
Speaker 3: of that.
Speaker 2: I'm like, hell, yeah, I want I want that right now?
Speaker 2: You know. Yeah?
Speaker 3: Uh, there was like We're Destiny three is launched title
Speaker 3: for the p S six and be like, ship, I
Speaker 3: gotta get that.
Speaker 2: So who knows, But I mean, it's it's got to
Speaker 2: be it's got to be.
Speaker 3: Something at a level that like people like me are
Speaker 3: are I think you're right excited enough about Yeah, And
Speaker 3: I don't know what that game is for, like the
Speaker 3: mass audience.
Speaker 1: Yeah, And it's like that's got to be harder and
Speaker 1: therefore more expensive to make than ever before. So it's
Speaker 1: like they already are selling very expensive hardware that is
Speaker 1: going to be hard for them to source. And then
Speaker 1: on top of that, they got to make a game
Speaker 1: that stands out from a crowd of amazing games, and
Speaker 1: not just amazing games, countless games, because there's like innumerable
Speaker 1: games that will be coming out from all kinds of
Speaker 1: developers of all scales and sizes, across all kinds of devices,
Speaker 1: and some of those pop off and take over the world.
Speaker 1: And so you're gonna like, Okay, well we're gonna go
Speaker 1: spend six hundred million dollars to make a game that
Speaker 1: might sell PS six's.
Speaker 2: It's a tough business.
Speaker 1: To be in, and uh, yeah, absolutely they have some
Speaker 1: they have some answers to this. This story continues elsewhere
Speaker 1: and Sony's business report. It has added a new section
Speaker 1: about how Sony is utilizing AI to unleash the creativity
Speaker 1: of studios and further enhance the PlayStation experience. That is
Speaker 1: a new thing for this business report. They had previously
Speaker 1: not mentioned AI. I'll say previously up until kind of
Speaker 1: this point, up until recently, it was Sony had been
Speaker 1: instructing a lot of its developers to not use AI, like, hey,
Speaker 1: we don't We were afraid of the legal ramifications. Obviously
Speaker 1: that's changed and they don't want to be left behind,
Speaker 1: and they are looking for some answers here because I'll
Speaker 1: continue once one more paragraph here. The Sony Report has
Speaker 1: also removed the word profitable from its immediate aims, likely
Speaker 1: in light of the ongoing component shortage that has caused
Speaker 1: hardware prices to soar. So yeah, they're like, hey, look,
Speaker 1: we're not going to be profitable right now, but maybe
Speaker 1: AI will bring it back.
Speaker 2: And it's just like, oh, they have no answers to this,
Speaker 2: and of course they don't.
Speaker 1: Like we were just talking about Taylor, this is a
Speaker 1: very difficult problem to solve. The one lever that a
Speaker 1: big company like Sony could hole is they could spend
Speaker 1: more money making a game than anyone else, and they
Speaker 1: sort of work themselves into a shoot there where now
Speaker 1: they kind of have top would have to do that
Speaker 1: same thing.
Speaker 2: They'd have to spend more.
Speaker 1: Money than they're comfortable with, I think, and that's that's
Speaker 1: the position they find themselves in as they.
Speaker 2: Go to p S six. So yeah, it's it's a
Speaker 2: rock and a hard place.
Speaker 1: Man, What do you think?
Speaker 2: I mean? I am curious.
Speaker 3: I mean, like like I'm an AI skeptic for sure,
Speaker 3: by a by no search of the imagination of my
Speaker 3: giant AI guy.
Speaker 2: But I mean I think I think there are I
Speaker 2: I mean I I think, you know, in a lot
Speaker 2: of ways, like.
Speaker 3: The the affordability of A and the speed of AI
Speaker 3: has sort of proven itself to be it's a less thing,
Speaker 3: gayzy or whatever. Yeah, yeah, and so I think there's
Speaker 3: there there's a lot to be said there where it's like, hey,
Speaker 3: you know, like I think the pendulums and swinging back
Speaker 3: pretty hard on the AI thing. I think that there's
Speaker 3: gonna be a situation where a lot of companies are
Speaker 3: being like, Okay, you know, now that we have to
Speaker 3: pay for tokens, Now that we have to pay for
Speaker 3: you know, the usage of this thing, Hey, maybe we
Speaker 3: don't need to use it as much as we used
Speaker 3: to it.
Speaker 2: We thought we maybe a human would be cheaper.
Speaker 3: Yeah, yeah, exactly, and and and you know, and we
Speaker 3: don't have to take the pr hit again from using AI.
Speaker 3: So so yeah, it's a whole thing. I'm really curious, uh,
Speaker 3: you know, like it it's so hard because like A
Speaker 3: is one of those things that I'm like, I'm I'm
Speaker 3: kind of I'm not kind of I'm morally opposed to
Speaker 3: an artistic expression, but I'm also wondering what happens when
Speaker 3: it goes away. What's gonna what that crash is going
Speaker 3: to look like? You know, we thought it was gonna
Speaker 3: be the you know, the n f T thing was
Speaker 3: going to be this big, you know, universal crash, but
Speaker 3: this is so much bigger.
Speaker 2: This is much much bigger order to make.
Speaker 3: Yeah, and it's gonna be really curious to see what
Speaker 3: happens when that money is no longer coming in and
Speaker 3: what's gonna happen to game developers, And I'm really really
Speaker 3: nervous about that, especially with the state of the industry
Speaker 3: right now.
Speaker 1: Yeah, it's I think that the issue is that these
Speaker 1: companies are, like even Sony at this point, like when
Speaker 1: we kind of can look around and see that the
Speaker 1: expenditure required to do AI on the scale that they're
Speaker 1: talking about doesn't make sense. Maybe it will one day,
Speaker 1: that's what they are choosing to believe, I guess, but
Speaker 1: in this moment, it doesn't look like it. And that's
Speaker 1: that's your your plot sort of to dig yourself out
Speaker 1: of the hole of figuring out what's next. And it's like,
Speaker 1: you know, PlayStation is on top of this heap in
Speaker 1: a lot of ways. They do make a lot of
Speaker 1: money from gaming, but they do like it is a
Speaker 1: cyclical business and you have to sort of restart everything
Speaker 1: every few years.
Speaker 2: Now.
Speaker 1: They did solve that in a big way with the
Speaker 1: PlayStation Online PlayStation network. They're with the play we're going
Speaker 1: from PS four to PS five. They did not experience
Speaker 1: the massive decline in revenue that they saw in all
Speaker 1: previous like one generation to the next transitions, and so
Speaker 1: it's like, okay, so they can kind of pave that
Speaker 1: over and make things work. But it's people do seem
Speaker 1: like they're like beginning to get burnt out by the
Speaker 1: things that drove that, which was Fortnight's and and maybe
Speaker 1: Grand Theft Auto onlines now I guess maybe Grand Theft
Speaker 1: Auto six comes and changes that.
Speaker 2: We were just talking about that.
Speaker 1: But yeah, they know that, like they're like this stuff
Speaker 1: could fall apart on them at any moment, so they
Speaker 1: have to try something. And every time we're like kind
Speaker 1: of waiting to be like, all right, sony, you're the
Speaker 1: big creative company with a lot of money, who owns
Speaker 1: this space.
Speaker 2: What are your answers?
Speaker 1: And they just never seem to have anything that feels
Speaker 1: like it's going to sustain them long term.
Speaker 2: Yeah, oh we have clearly like obviously not right.
Speaker 1: Yes, they like they're just completely long and they don't
Speaker 1: even have the benefit of being like really profit right,
Speaker 1: They're they're profit margins they were just saying are three percent,
Speaker 1: which is below inflation. That's basically losing money therefore, so yeah,
Speaker 1: like they're completely lost.
Speaker 2: That.
Speaker 1: The scary part to me though, is like the company
Speaker 1: on top is also lost. It's like everyone is has
Speaker 1: their back to the wall here and it's looking around
Speaker 1: for an escape. And the levers they pull are AI exclusives,
Speaker 1: the thing that they were doing a couple of years ago,
Speaker 1: and they're like, well, that's not making enough money, so
Speaker 1: it's change it. And like, well, now we're not making
Speaker 1: enough money, so it's change it back. And then what
Speaker 1: else are they? Like, are they going to do a
Speaker 1: new generation that's going to be one thousand dollars?
Speaker 2: Uh? It's you know, you know I feel this way.
Speaker 1: I remember had Jason Tryer on the couch and kind
Speaker 1: of like talking him about it, is like, yeah, no,
Speaker 1: it's gonna get way fucking worse. I can't say this
Speaker 1: on Bloomberg TV when I go on there, but it's
Speaker 1: just gonna get worse. And it's like, yeah, I don't
Speaker 1: think there are a lot of answers. That's what this
Speaker 1: keeps saying, keeps saying to me when they talk about
Speaker 1: ali AI.
Speaker 3: Like this, Yeah, I'm really really curious. It's gonna be
Speaker 3: a situation.
Speaker 2: Now.
Speaker 3: May I recommend and rather than video games, you get
Speaker 3: into a tabletop war gaming.
Speaker 2: I'm gonna paint. Look at the end of this little
Speaker 2: dude like, look a little orc guy. He's got a
Speaker 2: hammer and like a little like a little visor like
Speaker 2: you know.
Speaker 3: I'm telling you, man, it's the the get get back
Speaker 3: out there into the real world.
Speaker 2: It sucks out there.
Speaker 3: It's kind of I mean, I'm again, I live in
Speaker 3: La so it's uh, it's a little stinky right now
Speaker 3: with all the we keep having fires.
Speaker 2: So uh you know that's how this that's how this
Speaker 2: life works. So uh so yeah, it's it's it's gonna
Speaker 2: be it's gonna be weird.
Speaker 1: I might just I might just skip over painting the
Speaker 1: little guys and go straight to like painting tanks and
Speaker 1: planes and stuff, some World War II stuff.
Speaker 3: I've got a tank sitting somewhere over here. Hell yeah,
Speaker 3: he's not he's not painted yet.
Speaker 2: Yeah, show me, show me what you got. I just
Speaker 2: got him primed up. This is a tonk oh look
Speaker 2: at that. That's yeah. I love that.
Speaker 3: It's got a little rott got a little rotating guy
Speaker 3: and I I'm thinking orange.
Speaker 2: I'm thinking yeah, okay, like like a nice like like
Speaker 2: a like a like an.
Speaker 1: Advanced word advanced wars. Yeah, hell yeah, okay, please show
Speaker 1: me when you're done.
Speaker 2: I love I will certainly.
Speaker 3: I will certainly show you when I when I have
Speaker 3: completed my talk, shouts out the tonk, shout outs out
Speaker 3: the talk.
Speaker 1: All right, let's uh, let's wrap up that conversation. We're
Speaker 1: going to take a break, everybody. When we come back,
Speaker 1: plenty more headlines to get into, including is any mush
Speaker 1: you're gonna move? We don't know yet. We'll talk about
Speaker 1: it right after these messages. If you want to skip
Speaker 1: out on these giant bomb dot com saus joined premium members,
Speaker 1: get app reversions, We'll be right back.
Speaker 2: We're back.
Speaker 1: It's Game mess Mornings. That's Taylor coc I'm Jeff Grubb.
Speaker 1: We are going to get back into the headlines here
Speaker 1: with Annie Musha Way of the Sword maybe releasing earlier
Speaker 1: than planned. This is from John Clark at Day one.
Speaker 1: The year of Capcom being Awesome is set to continue
Speaker 1: with their latest title, Anni Mushow Way of the Sword.
Speaker 1: It's set to release in late September, in what is
Speaker 1: already a very busy period. However, at least according to
Speaker 1: one Retailerani Musha Way of the Sword may be releasing
Speaker 1: earlier than planned. This discussion all stems from a recent
Speaker 1: post shared on Blue Sky from cheap ass Gamer, which
Speaker 1: I'm glad it's still out there doing their thing, which
Speaker 1: lists one retailer, pm P Games as having set a
Speaker 1: new estimated shipping date as September fourth instead of September
Speaker 1: twenty fifth, Taylor, were you paying much attention to all
Speaker 1: these release dates getting piled up at the end of
Speaker 1: September because everyone wants to avoid I guess Call of
Speaker 1: Duty in October and then Grand Theft Auto six in November.
Speaker 2: You see all this. I was noticing this during the
Speaker 2: during SGF.
Speaker 3: It's like, oh wait, hold on, there's a lot of
Speaker 3: stuff happening in September, which is I feel like it's
Speaker 3: kind of a September is a weird relief, know right,
Speaker 3: Like it's.
Speaker 2: It's yeah, I mean, it's not like super crazy, but
Speaker 2: it's it's not like an.
Speaker 1: Unheard of for holidays, right if you say holidays a
Speaker 1: game has come out in September after saying it was
Speaker 1: coming out during the holidays before. But you're right, it's
Speaker 1: not like people usually come out for their big games,
Speaker 1: like the big game that they want to sell for
Speaker 1: the holidays October and November, and there were so many
Speaker 1: in September and specifically that last week of September.
Speaker 2: You like everyone knew what was happening. It is not
Speaker 2: some mystery, it's not rocket science.
Speaker 1: We know what happened here, and then it happened so
Speaker 1: much that now they had the same exact problem of like, oh,
Speaker 1: you know, instead of just competing with Grand Theft Auto
Speaker 1: or Wolverine or whatever, now we're dealing with just countless
Speaker 1: other games that maybe are at the same scale that
Speaker 1: we're at, and this could be a problem, and maybe
Speaker 1: even a bigger problem. So I was kind of wondering,
Speaker 1: all right, if someone was gonna break, do they try
Speaker 1: to break and go like, oh, maybe we'll come out
Speaker 1: in early November and go out like come out two
Speaker 1: weeks before Grand Theft Auto and hope that we can
Speaker 1: sort of survive there, or do they try to move
Speaker 1: it up and here we are the first one might
Speaker 1: be moving up.
Speaker 2: I guess we have not had this confirmed yet.
Speaker 3: Yeah, I mean, I think there's I think you anywhere
Speaker 3: within a I don't want to put a hard date
Speaker 3: on it, but like it feels like anywhere between like
Speaker 3: three to four weeks of Grand Theft Auto is like
Speaker 3: pretty brave.
Speaker 2: I think.
Speaker 1: I think ocriant of Time remake might do that because
Speaker 1: it's it's oh yeah, it's where there will be no
Speaker 1: Grand the Thoughto and at Zelda.
Speaker 2: It'll be fine. Yeah, that'll be fine.
Speaker 3: I think I think Nintendo is sort of immune to this, yes,
Speaker 3: just because they're Nintendo, and you know, quite frankly, I'll
Speaker 3: be buying Acreanta time before I buy Yeah, that's just me.
Speaker 3: I'm I'm not a big Grand Theftoto guy, just sort
Speaker 3: of generally. But do I even play five?
Speaker 2: Now they think about it.
Speaker 1: I didn't like play through the story of five, but
Speaker 1: I would. I would put it on install some Hods
Speaker 1: and me and Steph would have I mean just me,
Speaker 1: she was a teacher at the time. I would have
Speaker 1: Colorado Knights and just play around and mess around and
Speaker 1: try to see what mayhem we can get into.
Speaker 2: And that was that's the way to play that.
Speaker 3: And this is completely off topic, but the the I
Speaker 3: think of Grand Theftoughto is like a game that my
Speaker 3: parents like.
Speaker 2: Weirdly, my parents are not gaming people, sure.
Speaker 3: But like my I have a very distinct memory of
Speaker 3: my mom playing Vice City and just mowing people down
Speaker 3: and cackling.
Speaker 1: I mean, it's it's a game that you could put
Speaker 1: you put in, like especially back then, you would put
Speaker 1: it on, it would captivate the entire house party. Like
Speaker 1: that's where I was playing it at the whole house
Speaker 1: partyd be like oh yeah, when is it my turn?
Speaker 1: And that we need but yeah, no, we'll pass the
Speaker 1: controller around and it would eventually get around to the
Speaker 1: mom that was there that was like yeah, it would
Speaker 1: normally just be drinking in the corner.
Speaker 2: Yeah, absolutely sadistic, just lowing people down.
Speaker 3: But anyway, yeah, no that I think there's like a
Speaker 3: weird because we talk about this every time a grand
Speaker 3: theft data comes out, right, like you know, like I
Speaker 3: remember talking about this on some podcast in twenty thirteen,
Speaker 3: talking about like you know what's gonna happen, and we
Speaker 3: got to get the hell out of the way. And
Speaker 3: then you know, every time they announced a new release
Speaker 3: date that is inevitably going to get delayed, everyone gets
Speaker 3: out of the way again. And it's it's weird because
Speaker 3: like at a certain point, I do I do kind
Speaker 3: of wonder if Theft Auto holds the same cachet that
Speaker 3: it once did. It's it's gonna sell a hundred billion
Speaker 3: copies anyway, I will.
Speaker 1: Probably actually literally sell one hundred million Grand Theft Auto five.
Speaker 1: I think is that, like, chan't correct me? Two hundred
Speaker 1: and fifty million copies sold?
Speaker 2: Like that? Yeah, that's it's nice.
Speaker 1: It's inexplicable, like it's legitimately hard to explain, but.
Speaker 2: It's like at a certain point, it's like that's gonna
Speaker 2: be the game that is it? Is it a one?
Speaker 2: Is that a one game year? The person who buys
Speaker 2: one game a year? Is that the one game that
Speaker 2: they buy?
Speaker 1: It's I know what I mean, I do think it is, though,
Speaker 1: I think it is. I think it's the reason that
Speaker 1: they buy a console. Now we'll see if they show
Speaker 1: up for these and more expensive consoles.
Speaker 2: But they I don't know.
Speaker 1: They might just be like, no matter what, I have
Speaker 1: to play Grand Theft Auto. I'll tell you what. When
Speaker 1: we were just talking about like, oh do we move
Speaker 1: the date forward or back? And you were saying the
Speaker 1: three to four week period of rank Grand Theft Auto avoid,
Speaker 1: I was like, yeah, do you have to? And you know, right,
Speaker 1: I see all these companies all deciding yes, you have to.
Speaker 1: And my guess here, my gut is gut reaction is
Speaker 1: they know something we don't they are looking at data
Speaker 1: and going, yeah, actually it is right to avoid that completely.
Speaker 2: But I don't know.
Speaker 1: I feel like one game is gonna sneak in in
Speaker 1: a few weeks beforehand and do way better than anyone's
Speaker 1: expecting I And there's also like gonna be yeah, oh yeah,
Speaker 1: for sure a friend stop game will just like actually
Speaker 1: take over that month and it will be very funny
Speaker 1: when we're all playing that way more than Grand Theft
Speaker 1: Auto six.
Speaker 2: Ye, you know, the whatever, whatever the New Peak is,
Speaker 2: it's gonna be like this game that is like, oh,
Speaker 2: why would I play Grand Theft Auto when I can
Speaker 2: play Peak, you know, Peak two. It's it's gonna be great.
Speaker 2: I'm gonna love it.
Speaker 1: We do have a story about the New Peak basically
Speaker 1: coming up here in a second. Let's uh, let's keep going.
Speaker 1: A CD Project Read CEO cis Cyberpunk didn't finish its
Speaker 1: Redemption arc. This is from Chris Scullion at VGC and
Speaker 1: basically the CEO basically said, er co CEO that Cyberpunk
Speaker 1: twenty seventy seven never full won back the trust that
Speaker 1: that CD Project read once had, And I think that's
Speaker 1: that's accurate. I think that game redeemed itself, but maybe
Speaker 1: didn't complete it to the point where it's like and
Speaker 1: now CD Project Read is unassailable the way it was
Speaker 1: coming out of Witcher three and going into Cyberpunk twenty
Speaker 1: seventy seven.
Speaker 2: I look, what does this story really mean.
Speaker 1: I'll just say to me, what it says is that
Speaker 1: it's good that they are still thinking that way, that
Speaker 1: they don't think that they have redeemed themselves completely, and
Speaker 1: that they're going to like maintain some humility and be
Speaker 1: kind of humble going into whatever Witcher four is gonna be.
Speaker 2: And that's what that's what the story says.
Speaker 1: He's like, Hey, we're we intend to sort of like
Speaker 1: get back to that point with the next game and
Speaker 1: make sure that it launches in a way that is
Speaker 1: nothing like Cyberpunk. I. You know, at this point does
Speaker 1: feel like a little bit forgotten just how bad Cyberpunk
Speaker 1: was at launch, Like it got delisted from PlayStation. Jeff
Speaker 1: Kerseman did an interview in Germany because the news that
Speaker 1: the news there was like what's going on with the
Speaker 1: Cyberpunk game? Like it was crazy, it was off the
Speaker 1: chain crazy. So, yeah, they got that game to a
Speaker 1: point where most people like it quite a bit. I
Speaker 1: think it's a good game. I don't think it never
Speaker 1: became a great game for me, but it's clearly a
Speaker 1: good game at least, and a lot of people do
Speaker 1: think it's great. So now this studio going into Witcher four,
Speaker 1: I don't think they're in some like precarious footing, but
Speaker 1: they are not on the same footing they once were.
Speaker 2: Do you think they can regain it? I mean shit,
Speaker 2: I hope so. And like you know, the Witcher three
Speaker 2: is one of my favorite games of all time. Like,
Speaker 2: I fucking love the Witcher three. I don't know, I
Speaker 2: have this.
Speaker 3: I have this really odd memory of so back when
Speaker 3: in when that game was coming out. It was twenty
Speaker 3: twenty right, or might have been early twenty twenty one.
Speaker 2: Here comes my cat the.
Speaker 3: The I was working at a company called ven TV.
Speaker 3: I don't know if people remember ven TV almost don't worry.
Speaker 2: Yeah it was uh.
Speaker 1: It was a good way to make a bunch of
Speaker 1: money and then get fired. Yeah one of those industry Yeah, yeah, absolutely.
Speaker 3: But I remember we we we were playing it, playing
Speaker 3: one point zero on stream and having our I was
Speaker 3: a writer, and then our hosts were playing it on
Speaker 3: stage and.
Speaker 2: Holy ship.
Speaker 3: That game was bad, like it was immediate, like it
Speaker 3: was crazy, like we we did we did like a
Speaker 3: week of cyberpunk, or we planned to do a week
Speaker 3: of cyberpunk.
Speaker 2: The first day we did character creation. The second day
Speaker 2: we started you know, the first.
Speaker 3: Mission, and it was like, oh, this is fucked like
Speaker 3: it's it's we We stopped doing it like after day
Speaker 3: two because we're like this game just it looks bad
Speaker 3: like we had. You know, this is a company that
Speaker 3: spent way too much money on hardware. If you if
Speaker 3: anyone nobody remembers mean TV. The only people in the
Speaker 3: industry remember me. But uh, we had this massive stage
Speaker 3: with led lights and the blah blah blah and like
Speaker 3: you know, super fancy screens and everything, and so we're
Speaker 3: putting it up on the big screen and we got
Speaker 3: you know, whatever we must have had.
Speaker 2: I think it was probably thirty nineties at the time,
Speaker 2: whatever the high whatever the high end shit in the
Speaker 2: hardware was, and it was just it looked bad, It
Speaker 2: played bad. It was buggy as shit, and.
Speaker 3: It was like whoa okay, you know, coming off the
Speaker 3: Witch of Three, which again I don't want I want
Speaker 3: people to remember this like like this is something that
Speaker 3: people don't talk about. The Witcher three enough, that was
Speaker 3: also fucked at launch, Like it was fucked.
Speaker 1: But like right, and the reputation built over time, and
Speaker 1: it was like set by the way people came to
Speaker 1: that game, which is most people who played Witcher three
Speaker 1: came to it years later.
Speaker 2: The majority of that audience came into it years later.
Speaker 1: The majority of the audience that played Cyberpunk twenty seventy
Speaker 1: seven at this point probably still is on day one.
Speaker 2: It sold a ton of copies on day one. So yeah,
Speaker 2: that's the big difference. There'll so Zaric, Yes, shout out
Speaker 2: to Fife. Emma's was the best. Yes, uh but uh
Speaker 2: yeah I was Emma's writer. I wrote a lot of
Speaker 2: ones that came out of m as my Emma's mouth.
Speaker 3: Uh but uh no, but uh yeah, like it's again, yeah,
Speaker 3: the Witcher three, Like they changed the way that garyl
Speaker 3: moved in that game, Like yes, that's right, Like they
Speaker 3: they revamped movement in that game, not just like bug
Speaker 3: fixes or anything, like, they.
Speaker 2: Revamped the way it feels to interact with the character. Yes, yes,
Speaker 2: like and and and.
Speaker 3: If you go back even further, like I mean, I
Speaker 3: think I'm I'm a Witcher two guy, like I love
Speaker 3: Witcher three, but like I'm a Witcher two guy.
Speaker 2: But if you go back, you can play the first Witcher,
Speaker 2: which I think that remake just came out. They're doing.
Speaker 1: I think they're doing a full remake that's coming soon.
Speaker 1: Ye oh right there, right, yeah, yeah, there's like the
Speaker 1: enhanced editions.
Speaker 2: Sorr. I'm gonna make sure my other cat doesn't jump
Speaker 2: on my don't jump on my knise, my kiddy cat.
Speaker 2: The there are too many cats in this household. And
Speaker 2: by that I mean too you mean two is too
Speaker 2: many cats? Uh huh uh. But the.
Speaker 3: But no, yeah, you go back to the Witch A one,
Speaker 3: and I think people were when they played the remaker
Speaker 3: are going to realize.
Speaker 2: That game is also fucked, like like like City Project
Speaker 2: Red doesn't make at least on.
Speaker 3: Launch when a game. When when a new Wacher game
Speaker 3: launches or new City Project Red game launches, it's oftentimes
Speaker 3: not great.
Speaker 1: They're they're doing so much and yeah, and I think
Speaker 1: they focused on a handful of things and then they
Speaker 1: almost just do need that brute force of a critical
Speaker 1: mass of people playing it to be like here's where
Speaker 1: the real friction points are uh. Now, of course they
Speaker 1: probably could test that stuff out, but they they've been
Speaker 1: they were kind of like a scrappier than you know,
Speaker 1: Central European develop part that was just like we're going
Speaker 1: to figure this out and put it out there and
Speaker 1: try to make some money and then we'll go uh.
Speaker 2: And now they they kind of don't have that that
Speaker 2: pass anymore.
Speaker 1: They do have to get it right at launch because
Speaker 1: people have such huge expectations for these things. Now, that's
Speaker 1: not the way people people like people talked about the
Speaker 1: Witcher and then Witcher two was like, oh, you know
Speaker 1: that this kind of continues, and then they got better.
Speaker 1: And then Witcher three came out and said, wait, this
Speaker 1: is pretty good except for this and this and this,
Speaker 1: and then as the expansions came out for Witcher. So
Speaker 1: that's when things really clicked. That's when it really changed.
Speaker 2: So now, yeah, blood and Wine is the name of
Speaker 2: the lesion. I think so, yes, oh the exceptional. It's
Speaker 2: just tremendous, like it's it's when they hit they hit.
Speaker 3: Yes, but no, but I mean I think, yeah, I
Speaker 3: think you're right, like you're talking about like you know,
Speaker 3: you heard whispers of the Witcher early on, like I remember,
Speaker 3: you know, thinking of it like twenty ten, twenty eleven, twenty.
Speaker 1: I remember, I remember Vinnie talking about it. Yeah, I
Speaker 1: remember him like being a Witcher guy, which are one.
Speaker 3: Yeah, and you just sort of heard like, you know,
Speaker 3: this sort of like euroslop is what we were calling
Speaker 3: it at the time. We've been calling games slop for
Speaker 3: a long time. It was like that, and like Metro
Speaker 3: twenty thirty three and like Stalker, we're sort of all
Speaker 3: in the same conversation. Was there like this weird like
Speaker 3: Eastern European.
Speaker 1: Like chance then, you know, and that we were calling
Speaker 1: it euro jank but maybe euro jink. That's what it was,
Speaker 1: absolutely euro jank. My apologies, chat that was my bad.
Speaker 1: They take their very seriously over here.
Speaker 2: Yeah, So like.
Speaker 3: There's but there is, uh, there's a lot of that
Speaker 3: sort of stuff floating around at the time. And and
Speaker 3: when the Witcher two came out, sort of that that
Speaker 3: sort of like euro jank thing kind of exploded and
Speaker 3: and saying like oh, this can sort of transcend that
Speaker 3: these aren't these aren't games for complete sickos. These are
Speaker 3: games that can sort of like be interesting in their
Speaker 3: own rights and I think and and and I have
Speaker 3: a theory here, but like we can talk about this later,
Speaker 3: we'll talk about this scrub, but it's it's it's I
Speaker 3: think I think from Soft did a lot of work
Speaker 3: for them. Yeah, in that like those when Demon Souls
Speaker 3: and Dark Souls started to get it started to pop off,
Speaker 3: They're like people like, oh, we can play junky games
Speaker 3: and get weird with it, and so like then people
Speaker 3: were kind of more ready for the Wincher two. People
Speaker 3: were kind of more ready to go back to the
Speaker 3: Witcher one. People were ready to play you know, those
Speaker 3: metro games or Stalker. I think I think there was
Speaker 3: like that sort of like change in mentality of like hey,
Speaker 3: we can play these jinky hard games kind of shifted
Speaker 3: over and people were saying like, oh now we can
Speaker 3: now that this feels a little bit better to uh
Speaker 3: to play those games.
Speaker 2: Yeah, I think from Stuff did a lot of work.
Speaker 1: You're right to like sort of open up people's tastes
Speaker 1: and and kind of get it get it away from
Speaker 1: the shiniest, most most machene, most polish, just massive games
Speaker 1: that obviously had a ton of money spent on them,
Speaker 1: and instead it was like, what's actually.
Speaker 2: Happening here, like what can I actually interact with? How
Speaker 2: does it feel to play? And from stuff does should
Speaker 2: get somedit for that? All right, let's keep going here.
Speaker 1: Unreal Engine veteran leaves Epic Games says the industry is
Speaker 1: at a pivotal point. This is from Chris calling at
Speaker 1: VGC sort of just used this as a jumping off
Speaker 1: point for kind of where that Unreal Engine developer updates
Speaker 1: sort of left things sejored DeJong has worked with Unreal
Speaker 1: since he was fifteen back in nineteen ninety nine, and
Speaker 1: he's been at Epic, I think for the last twelve years.
Speaker 1: And he just said, after twenty seven years of Unreal
Speaker 1: Engine and twelve years at Epic Games and Unreal Engine,
Speaker 1: I have decided to move on.
Speaker 2: Last week was my last week at Epic.
Speaker 1: This has been an awesome ride that has been truly
Speaker 1: has been truly life changing in so many ways. I
Speaker 1: didn't have an easy child, childhood or youth, and things
Speaker 1: weren't going anywhere, but all that changed entirely when I
Speaker 1: discovered Unreal Engine. Unreal Engine one, two, three put me
Speaker 1: on a very interesting trajectory for life, which in turn
Speaker 1: had a profound impact on myself as a person, my
Speaker 1: personal growth and opportunities that opened up, and then Unreal
Speaker 1: Engine four and five did it all over again. Having
Speaker 1: gone through the whole of the Unreal Engine four era
Speaker 1: and then the Unreal Engine five era. While at Epic,
Speaker 1: it gave me a tremendously wide and deep view across
Speaker 1: the industry and the world, dozens of countries visited.
Speaker 2: Blah blah blah. Let me kind of jump here.
Speaker 1: But all that being said, I feel this era has
Speaker 1: come to a close and it is time to move forward.
Speaker 1: The industry is in a very interesting place. The games
Speaker 1: industry has always been an interesting uh an industry where
Speaker 1: change is relentless and inevitable. But it feels like we
Speaker 1: are reaching a pivotal pivotal point now and a potent
Speaker 1: mix of things. As much as I love the old
Speaker 1: ways of working, I think it would be strategic to
Speaker 1: come to terms with where this is heading and to
Speaker 1: work out how to adapt and excel at solving the
Speaker 1: challenges and opportunities that we face.
Speaker 2: Let's see where we end up.
Speaker 1: Jeong does not say that he's leaving because of AI,
Speaker 1: but this does come as Unreal Engine six the sort
Speaker 1: of debut of that thing, made a big deal about Hey, uh,
Speaker 1: you know that thing, that visual scripting language that UNRE
Speaker 1: had that Expedition thirty three was coded in, and that
Speaker 1: Game of the Year was coded in that everyone really loved.
Speaker 2: Well, we're we're getting rid of that. We're not going
Speaker 2: to have that anymore.
Speaker 1: Instead, just use claud code to do everything, rigging, to
Speaker 1: make the textures for your characters, animations, everything will be
Speaker 1: done in Claude code. And I think people who sort
Speaker 1: of here's what it sounds like to me, this person DeJong,
Speaker 1: is it like fell in love with the with becoming
Speaker 1: an expert in how these systems work together to make games,
Speaker 1: And to them that was the art, that was the
Speaker 1: thing that drove their passion.
Speaker 2: And I think that comes through here.
Speaker 1: And I think it's also one of the things that
Speaker 1: probably made this industry special over the last fifteen years
Speaker 1: or so and going far beyond that. And they see
Speaker 1: that slipping away and getting replaced by something else. Now,
Speaker 1: the very optimistic argument would be, well, this is democratization.
Speaker 1: Everyone can now make something. But I think there's something
Speaker 1: be said for uh, there was a there's a wizard
Speaker 1: back there working an epic that really knows how all
Speaker 1: this stuff works and they're making magic happen.
Speaker 2: And that's my own experience, right, Like you know, you
Speaker 2: like try.
Speaker 1: To see how these people like you go play some
Speaker 1: like vibe coded games or whatever, like okay, let's see
Speaker 1: if anyone's actually making anything here, and then you go
Speaker 1: play something by someone who actually knows what they're doing,
Speaker 1: or like, you know, we have Chuck made a game
Speaker 1: for us, you know, a while back, and it's like
Speaker 1: that was just someone figuring out how this stuff works.
Speaker 1: And having that person that actually knows how things work
Speaker 1: is still special to me, and I don't want this
Speaker 1: industry to lose that, but they might be opting to
Speaker 1: leave because they don't see a future for themselves.
Speaker 2: This is yeah, Grant Wild, Yeah, it seems it seems dark,
Speaker 2: Like I mean, it's it's it's.
Speaker 3: We obviously have to have creatives in the industry, right,
Speaker 3: Like I mean, that's that's that's important. But like you know,
Speaker 3: games are so technical and making games is such a
Speaker 3: technical endeavor that it when you start losing the people
Speaker 3: that can kind of do both, it gets a little wonky.
Speaker 2: I think it's it's I don't even know where I
Speaker 2: don't even know where to start with it, because.
Speaker 3: It's it's one of those things where you're like, yeah, people,
Speaker 3: you know, you have the classic concept in the videogame
Speaker 3: industry of the idea guy, right, and every every sixteen
Speaker 3: year old kid imagines himself to be the idea guy
Speaker 3: for a new game. Yeah, and I've got this great
Speaker 3: idea for a game and I and I just need
Speaker 3: to find somebody to code it.
Speaker 2: You know.
Speaker 3: It's like, when you're sixteen, that's like a thought that
Speaker 3: at least I had, And when you start losing that
Speaker 3: sort of technical know how, it's it's such a bummer.
Speaker 1: It's like it even like goes like I'm trying to
Speaker 1: think of other examples, Like there's that whole idea in
Speaker 1: painting of like my kid could paint that, right, and
Speaker 1: and it's like okay, yeah, well, but why does it
Speaker 1: feel different when Jackson Pollock does it?
Speaker 2: Like why does it feel bad?
Speaker 1: Why does it feel better when Picasso, who could paint
Speaker 1: perfectly photorealistic pictures if he wanted to, then decide to
Speaker 1: do something different that you that you claim you could do,
Speaker 1: and maybe you could do something that looks sort of
Speaker 1: has the same shape to it. But does it have
Speaker 1: the understanding underneath? And that understanding comes through the art
Speaker 1: and is noticeable, It makes it adds power to it.
Speaker 1: And I think that's the thing that we're talking about
Speaker 1: losing here, and that like that the struggle of going
Speaker 1: through all the learnings, the processes and the lessons of
Speaker 1: becoming someone who can build anything. And then if they
Speaker 1: then decide to try something else that is simple and basic,
Speaker 1: you're like, oh, wait, what do they know that I don't?
Speaker 2: And I want to go discover it.
Speaker 1: If it's just some Yahoo typing in a prompt, it's
Speaker 1: so devoid of meaning that it kind of it breaks
Speaker 1: the entire thing.
Speaker 2: Yeah, it's it's it you have to have.
Speaker 3: Yeah, you have to have that intentionality there, right, Like
Speaker 3: you have to like and and art is so much
Speaker 3: better when there's an understanding of the of the background
Speaker 3: behind it. Like you said, I mean I think a
Speaker 3: lot about like uh oh, oh, oh my god, four
Speaker 3: thirty three. Uh Jesus Christ the composer. Oh that's gonna
Speaker 3: drive me crazy.
Speaker 2: Yeah, go ahead, look it up real quick. Yeah.
Speaker 3: John Cage, John John Cage, Who's was a was a
Speaker 3: uh proficient Like and then you think about four thirty
Speaker 3: three which is just silence for for minutes and thirty
Speaker 3: three seconds. It's brilliant, right, and and like you know
Speaker 3: that that's sort of like the base level of that,
Speaker 3: like and people go, oh, you know, it's you know,
Speaker 3: it's it's it's just him sitting.
Speaker 2: There, and it's like.
Speaker 3: No, man, like you like, the intention is there, and like,
Speaker 3: you know, the end of the understanding is you know,
Speaker 3: it's about depth and it's about listening and it's about
Speaker 3: blah blah blah. The man under stands in the art.
Speaker 2: Yeah.
Speaker 3: And so like when you think about a game, like, oh,
Speaker 3: what's a good example, Uh, thirty Flights of Loving is
Speaker 3: a great example of a game that just got an
Speaker 3: update for summer.
Speaker 2: Why do they add saves? Why do they had saved
Speaker 2: the thirty Flights of Love in the games like seventeen
Speaker 2: minutes long? Weird? Just just play it. Also, if you
Speaker 2: haven't played thirty Flights of Loving, chat play thirty Flights
Speaker 2: of Loving. It's amazing. I'm not I will, I'm gonna
Speaker 2: go do. It's great. Uh it's such a simple game.
Speaker 3: I mean, it's not simple in the on the back
Speaker 3: end of the technology that I'm sure that the technology
Speaker 3: behind it is is sure.
Speaker 2: But it presents its like anyone could do that, right, yeah,
Speaker 2: right or yeah, And and the graphics are kind of
Speaker 2: you know, minimalists and like style very stylized. Uh uh.
Speaker 3: And you know it's it's a it's a it's a
Speaker 3: collection of short snippets and there's not really a lot
Speaker 3: of game quote unquote gameplay behind it. But then you
Speaker 3: you think about the the the intent behind it, and
Speaker 3: and and the artistry and the the way that these
Speaker 3: guys crafted.
Speaker 2: Are very core experience or very tight experience.
Speaker 1: That that.
Speaker 2: You start to understand what's going on in that world, right,
Speaker 2: like you start to really write it.
Speaker 1: I mean, even like where it's like a game where
Speaker 1: I don't care about the intention, the fact that it's
Speaker 1: there I think does matter. Like even if like it's
Speaker 1: something I ignore, the fact that that's something that I
Speaker 1: can ignore matters to me. It kind of makes it
Speaker 1: feel like I'm making a choice separate from the artist.
Speaker 1: I'm in conversation with them, but I got to feel
Speaker 1: like they are at least on my level. If I'm
Speaker 1: going to put my time and engagement into this thing,
Speaker 1: I want to feel like that's a conversation worth having,
Speaker 1: And again, I'm not going to feel that way if
Speaker 1: it's just pooped out in a prompt. So yeah, I
Speaker 1: think we are going to see a little bit of
Speaker 1: a lot of people like who are who have built
Speaker 1: their careers by being experts look around and go, wait,
Speaker 1: do I need to find some other ground to go to?
Speaker 1: And I'm interested to see how it shakes out, and
Speaker 1: I hope that they don't go too far because we're
Speaker 1: probably gonna need them again once all this insanity goes away.
Speaker 1: All right, last couple of stories here. Devil May Cry
Speaker 1: remake kind of got it got rumored like there's a
Speaker 1: remake of the first one. Maybe it's a claimed that
Speaker 1: it's pretty far along. Andrew Hint, heightened over Insider Gaming,
Speaker 1: was like, hey, there's someone who's an Elika that's been
Speaker 1: hit or miss saying this. I'll just point out that
Speaker 1: Devil May Cry five had its best year ever, like
Speaker 1: this last year, like better than it's its launch year.
Speaker 1: It's sold more cop It's sold more copies, I should
Speaker 1: say did obviously, probably it probably didn't make more money.
Speaker 1: Those are probably selling for five dollars, but more people
Speaker 1: are playing those games than ever before, and the idea
Speaker 1: here that Capcom wouldn't remake a game is insane.
Speaker 2: They clearly are the masters of that right now.
Speaker 1: So them looking at Devil May Cry, seeing that franchise
Speaker 1: sort of on the upswing, I think that naturally leads
Speaker 1: them to this. And if it's not in the works now,
Speaker 1: I think it probably will be. So yeah, I expect that.
Speaker 1: I said, how about you?
Speaker 3: I mean, like CAPCOMs on a roll right, like Captain Yeah,
Speaker 3: crushing it, might as well keep it going, like I mean,
Speaker 3: like they have like what I was, like like three
Speaker 3: games coming out this year, and like all of them
Speaker 3: are looked sick, yes, and so why not have another
Speaker 3: piece of little bit of filler? I mean, Don't make
Speaker 3: Cry is cool?
Speaker 2: Man? Like those kids are sweet? Yeah, I mean Dover
Speaker 2: May Cry one is no d m C. That's right,
Speaker 2: hell rest in Peace Ninja theory.
Speaker 3: Uh but uh, but like those games are cool, Like
Speaker 3: like I would I would love to go back and
Speaker 3: play the first time with Might Cry.
Speaker 1: I have, I would years and years and years. I
Speaker 1: think this would be great. I think this is the
Speaker 1: exact sort of thing you do. And then, like Chat
Speaker 1: says you, then you remake DMC two into a good game.
Speaker 1: And that's that's what Capcom does. It's like, yeah, we'll
Speaker 1: give you the game you love again, We'll make a
Speaker 1: new game. Now, we'll take this other game that was
Speaker 1: a little bit spotty more turn into something else that.
Speaker 1: They have this down to a science now, and Devil
Speaker 1: May Cry is definitely one of those ones that feels
Speaker 1: like it's on the precipice of reaching that next tier
Speaker 1: of popularity, and I think they can sort of bring
Speaker 1: that home. We Cry on the RI engine would be
Speaker 1: rad I think it's it's yes, absolutely, and I think
Speaker 1: we're gonna kind of see how that expands here pretty soon.
Speaker 1: I did skip that story about Mecha Chameleon selling seven
Speaker 1: million copies.
Speaker 2: That's that. Yeah. I had a good bit about putting
Speaker 2: on my Mecca hat. Yeah, oh there, it's good. Yeah.
Speaker 2: Have you seen what Mecha Chameleon is. It's that game.
Speaker 1: It's it's a friends slap game where players are basically
Speaker 1: just like stick figures and you go into a detailed
Speaker 1: world and it's hide and seek, but you can paint
Speaker 1: your body. So people who are really good artists are
Speaker 1: like putting themselves in front of the Mona Lisa and
Speaker 1: then like repainting the Mona Lisa on their body and
Speaker 1: blending in perfectly with the painting, and then people can't
Speaker 1: or like that's cool, or like three friends will come
Speaker 1: together and the like they painted themselves to look like
Speaker 1: the turtle next to another turtle and they did get caught,
Speaker 1: but it's great. The one player just comes out with
Speaker 1: a gun. You got to look for the person and
Speaker 1: see if you can find them. It looks like a
Speaker 1: lot of fun. I would be terrible at this game.
Speaker 1: I kind of wanted I would be truly truly dog
Speaker 1: shit at it. Yea, and the I I mean, anytime
Speaker 1: I get to shoot my friend with a gun, that's cool.
Speaker 2: But that's what for. That's that's all. That's all, that's
Speaker 2: all you need. No, but I think that there wouldn't
Speaker 2: be no that sounds rad I'm like, I'm kind of
Speaker 2: I'm not. I'm sure there. It's popping off on Twitch
Speaker 2: right now, and I will certainly social media check that out.
Speaker 1: I see a lot of clips on Instagram. That's kind
Speaker 1: of where I've been seeing. Although yeah, I was told
Speaker 1: to play this like as it was coming now, I'm like,
Speaker 1: I will get around to it, and I'm like, oh,
Speaker 1: we should have played it earlier, but we'll make it
Speaker 1: happen soon.
Speaker 2: Last story is a PSA.
Speaker 1: If you have not reserved or like pre ordered your
Speaker 1: Steam controller yet, it's out, but you've kind of have
Speaker 1: to pre order to get into the queue, Yours will
Speaker 1: not be fulfilled until twenty twenty seven at the earliest,
Speaker 1: to says Steam the hell, so those things are selling
Speaker 1: like crazy? Yeah, it's what Yeah, it's it's June. In
Speaker 1: case you're yes, and that's what you're asking, it's June now, Yeah.
Speaker 2: It's June. It's twenty twenty six, right, Yes.
Speaker 1: It's twenty twenty six, so twenty like so six months
Speaker 1: from now you might get one like they have.
Speaker 3: You said twenty twenty. When you said twenty twenty seven,
Speaker 3: my brain went, oh, it's that's two years from now.
Speaker 1: Yeah, yeah, right, I hope. No, this is this is
Speaker 1: where we're at. We're just barreling forward through time in
Speaker 1: a way that is just unconscionable. All right, that does
Speaker 1: it for the headlines. Yeah, obviously they got a pair
Speaker 1: of Steam controllers with a lot of Steam machines and
Speaker 1: stuff like that, so they got to save some aside,
Speaker 1: all right, everybody. Let's see here, let's start wrapping things up.
Speaker 1: There was no poll question from Friday or because we
Speaker 1: were off on Friday, but then on one from Thursday either.
Speaker 1: So we did the Bomb twelve. We'll have a new
Speaker 1: Bomb twelve this week. Go over to giant bomb dot
Speaker 1: com submit your game for the Bomb twelve. There's a
Speaker 1: vote here button.
Speaker 2: To the left. Click on that.
Speaker 1: I do have a new pole question, which we'll get
Speaker 1: to here in a second before we do that, Taylor Cock,
Speaker 1: why don't you tell people where they can find you
Speaker 1: on the internet what you have going on and all
Speaker 1: that good stuff.
Speaker 3: Sure, yeah, you can find me on Blue skuy uh
Speaker 3: tailor cocked up Blue Sky or whatever that tailor my
Speaker 3: handles tailor Cock there you'll find me.
Speaker 2: Yeah.
Speaker 3: Uh, it's it's the one where my last name is.
Speaker 3: The penis is the penis word with an e on
Speaker 3: the end.
Speaker 2: Yeah, penis word with any That should just be your handle.
Speaker 2: Actually it was for a while.
Speaker 3: And then if you want to find I have just
Speaker 3: recently started a blog writing about amateur or writing about
Speaker 3: miniature war gaming. So if you want to find me,
Speaker 3: there is amateur our War dot games. Uh So, if
Speaker 3: you want to find me over there. I will be
Speaker 3: writing a blog at least once a week about the
Speaker 3: games that I've been playing. This week, I will be
Speaker 3: writing about this Quar's War, which is these little dudes
Speaker 3: right here, little anti your motherfuckers. This guy man, This
Speaker 3: guy's got a tea kettle.
Speaker 2: And I bet my kids would be in this too.
Speaker 1: Into painting miniatures as well. Actually they love little craft
Speaker 1: stuff like that.
Speaker 2: I get. It's an it's a blast, a lot of fun,
Speaker 2: more skills.
Speaker 1: H excellent, all right, let's see her new poll question.
Speaker 1: Did you get a Steam controller yet?
Speaker 2: Yes?
Speaker 3: Or no?
Speaker 1: Or I'm not get anyone? That's your poll question. We'll
Speaker 1: get the results on Wednesday, because tomorrow's Tuesday, and we
Speaker 1: do the BombCast on Tuesday. Then we're back with the
Speaker 1: Games Mornings show for the rest of the week after that. Uh,
Speaker 1: let's see, it's it's fishing week, everybody, It's fishing week.
Speaker 1: You could see c Man partying with us up there,
Speaker 1: I think, or maybe up there. Yeah, well we don't
Speaker 1: trust him, but he's there. You could tap on the
Speaker 1: glass just exclamation point tap and chat. You got to
Speaker 1: use your channel points to talk to him. It's incredible work.
Speaker 1: I'm so excited about this, but hey, then we're gonna
Speaker 1: be playing fishing games. This morning, I played Umagari, which
Speaker 1: is a Japanese spear fishing game, where I got eaten
Speaker 1: by a giant mouth in a way that I wasn't expecting.
Speaker 1: There was a there was a fish in a schoolgirl outfit.
Speaker 2: Didn't like that.
Speaker 1: Worse, there was a school or No, there was a
Speaker 1: fish in a straight jacket. Didn't didn't even like.
Speaker 2: That seems better considering the fish is contained.
Speaker 1: Yeah, well, okay, right, we're keeping it sort of into
Speaker 1: itself and away from us.
Speaker 2: That's fair.
Speaker 1: Yeah, yeah, man, seaman should be on a straight jacket
Speaker 1: for sure. I'm gonna play through the rest of that
Speaker 1: game in the morning the rest of this week. But
Speaker 1: then we have all kinds of other fishing games happening.
Speaker 1: Let me see here, I got some stuff sort of
Speaker 1: generally planned out. Uh later today we're gonna do voodoo fishing.
Speaker 1: We're gonna do some voodoo fishing. This is a friends
Speaker 1: slop fishing game. Uh so look out for that. And
Speaker 1: then we'll have stuff like Sega bass fishing later this week,
Speaker 1: and we're gonna do some web fishing for upf We're
Speaker 1: gonna hang out all this week. It's gonna be great.
Speaker 1: Go to store dot giant bomb dot com to check
Speaker 1: out our Fishing Week merch. It's really really good, and
Speaker 1: thanks everybody for hanging out with us this week. Really
Speaker 1: gonna enjoy it all, right, let's see her, I think.
Speaker 1: With all that out of the way, let's hop out
Speaker 1: of here. Taylor Cock, thank you so much for hanging
Speaker 1: out with me today and talking about video games.
Speaker 2: Man, I really appreciate it. Of course.
Speaker 1: Same time, thank you all for watching and listening. You're
Speaker 1: the best audience gaming. Until next time, have a good one.
Speaker 1: Take care of yourself.
Speaker 2: It's colding here. I'm getting scared.