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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grubb,

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<v Speaker 1>your host from giant bomb dot com. It's fishing week.

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<v Speaker 1>Thank you for tuning in. In this episode, we're gonna

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<v Speaker 1>be talking about that price for GTA six and Games

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<v Speaker 1>moving their date to avoid that big September pile up.

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<v Speaker 1>It's gonna be a good one because we have Taylor

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<v Speaker 1>Cock on the show. Taylor, how are you doing?

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<v Speaker 2>I'm doing great, man, Just stoked to be here. Yeah,

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<v Speaker 2>I'm glad you could make this happen. This is great.

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<v Speaker 2>It was awesome to see it for five minutes when

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<v Speaker 2>I was out in La.

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<v Speaker 1>Kind of like every year. But I wouldn't I wouldn't

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<v Speaker 1>change you. I'm glad we could at least make that happen.

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<v Speaker 1>But yeah, how are you doing?

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<v Speaker 3>I'm doing good man, you know, just hanging in there,

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<v Speaker 3>living the La life. It's funny to be here right now,

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<v Speaker 3>considering I haven't played a video game in quite some time.

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<v Speaker 3>I've been painting little guys.

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<v Speaker 1>Oh you're a little guy painter. Now I'm a little

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<v Speaker 1>guy painter. I've entered my little guy painter or.

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<v Speaker 2>World lifestyle, my little my little tank, the little guy.

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<v Speaker 1>Is it like tell me about it, Like, is it

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<v Speaker 1>just like, you know, kind of going there with like

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<v Speaker 1>tiny little brushes or.

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<v Speaker 2>Do you have like air brushes or what? Oh?

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<v Speaker 3>No, I haven't entered the airbrush life. I live in

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<v Speaker 3>a I live in an apartment in Los Angeles or simple.

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<v Speaker 2>So it's in the corner in the spotlight. You losing

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<v Speaker 2>not get poisoned by paint, right, yeah?

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<v Speaker 1>Right, I mean at a certain point, that's what we want, right,

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<v Speaker 1>just let the lead take us, uh, send us to

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<v Speaker 1>what's wherever the boomers have gone with all their lead

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<v Speaker 1>poisoning exactly.

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<v Speaker 3>I'm I'm completely fine with that, Like, let's let's party

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<v Speaker 3>at this point.

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<v Speaker 2>I mean, of course, I joke. I obviously play video.

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<v Speaker 3>Games as well, but like the the the painting has

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<v Speaker 3>sort of consumed my existence.

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<v Speaker 1>Yeah, I believe we have a seaman up here in

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<v Speaker 1>the corner here. It's fishing week. Like I said, everybody,

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<v Speaker 1>I think seaman might have been chiming in chat. Yes, yeah,

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<v Speaker 1>you can interact with with the seaman. Uh he you've

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<v Speaker 1>used channel point if you want to talk to him,

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<v Speaker 1>but I think you can you can tap if you

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<v Speaker 1>exclamation point tap. And so I'm pretty sure we're just

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<v Speaker 1>going to be tapping on this thing a thousand times

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<v Speaker 1>per streame.

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<v Speaker 2>We might we.

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<v Speaker 1>Might relegate him to the pre show for some of

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<v Speaker 1>these episodes, but for now, this is good.

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<v Speaker 2>I'm not sure I care for Sea Man.

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<v Speaker 1>Yeah, I look, I don't trust him. I don't trust him,

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<v Speaker 1>but I would never say that to his face.

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<v Speaker 2>I don't. I'm afraid of that. Oh grab, I don't know.

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<v Speaker 2>Why would you pick him up? Yeah? Touch him? No,

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<v Speaker 2>he's there's something wrong with see man.

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<v Speaker 3>I think I think that there's some sort of disease

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<v Speaker 3>that if you try to pick him up, it's a problem.

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<v Speaker 2>It's like picking up a turtle. You know. Sure, everyone

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<v Speaker 2>says if you pick up a turtle you're gonna get sicked.

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<v Speaker 1>Oh okay, I haven't heard that. I've heard if you

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<v Speaker 1>touch a frog you'd get warts. I've heard that.

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<v Speaker 2>Was that? Yeah? Yeah, yeah, okay, I I yeah.

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<v Speaker 1>I was playing umaghari or um yeah umaghari this morning,

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<v Speaker 1>which is a weird Japanese speared fishing game, and I

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<v Speaker 1>was like, oh, it's just spearfishing. And I went like

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<v Speaker 1>five feet out in the ocean and a giant mouth

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<v Speaker 1>with hair like popped out of the ocean and ate me,

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<v Speaker 1>and I think that is the official eventual evolutionary chain

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<v Speaker 1>for Seaman.

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<v Speaker 2>That's what he turns into. It's my guest. Don't care

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<v Speaker 2>for it. Don't care for it? Not good?

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<v Speaker 1>All right, everybody, let's get into things. Let's explain ourselves.

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<v Speaker 1>We're Giant Bomb. Go to giant bomb dot com slash

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<v Speaker 1>join become a premium member. If you do so, you're

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<v Speaker 1>supporting independent games media. You're also going to be getting

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<v Speaker 1>ad free versions of our shows and a bunch of

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<v Speaker 1>premium only shows. Go to giant bomb dot com slash

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<v Speaker 1>joint to see what those are. Also, it's true it's

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<v Speaker 1>Fishing Weeks. To go to store dot GiantBomb dot com.

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<v Speaker 1>There's some Fishing Week merch with an awesome, amazing logo

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<v Speaker 1>of like the Beast Pro Shop, but done by way

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<v Speaker 1>of Giant Bomb, and the bomb is a fish.

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<v Speaker 2>It's great. Go check it out, everybody, I'm getting some merch.

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<v Speaker 1>Immediately shuts out to Mike for getting that done, and

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<v Speaker 1>also shuts out again to Chuck.

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<v Speaker 2>For the whole Seaman thing. That's pretty cool.

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<v Speaker 1>As far as this show goes, most weekdays, I Jeff

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<v Speaker 1>Grubb will help piece your gaming life back together that

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<v Speaker 1>includes breaking news and maybe even some of our own

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<v Speaker 1>original reporting. For all these topics, I'll get the input

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<v Speaker 1>of a bona fide expert who will make me look smart.

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<v Speaker 1>If you are watching live on twitch welcome, You can

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<v Speaker 1>always listen to the show later on podcast feeds by

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<v Speaker 1>searching for game Mes Mornings, or find the RSS feed

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<v Speaker 1>on GiantBomb dot com. You can also catch the show

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<v Speaker 1>later with chapters and timestamps on YouTube.

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<v Speaker 2>Hello YouTube. All right, we have a lot to.

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<v Speaker 1>Get into, so let's start the morning mess with this

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<v Speaker 1>thing again. I guess GTA six's leaked prices are probably bogus.

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<v Speaker 1>Reliable insider says this is from Eddie McCoo at GameSpot.

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<v Speaker 1>GTA six pre orders go live on June twenty fifth,

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<v Speaker 1>that's this week, and ahead of that, one retailer posted

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<v Speaker 1>listings for the games showing higher than expected price points.

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<v Speaker 1>A prominent and reliable reporter, however, has said those were

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<v Speaker 1>just placeholders. A retailer called f Nech in some country

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<v Speaker 1>that had GTA six's standard edition at ninety euro, which

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<v Speaker 1>is a about one hundred US dollars, the listings scaled

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<v Speaker 1>all the way up to two hundred euro for like

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<v Speaker 1>some of the collector's editions.

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<v Speaker 2>However, Bill bill Coon.

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<v Speaker 1>Who is someone that is able to get into these

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<v Speaker 1>retailer websites and see what listings are happening and see

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<v Speaker 1>the prices, says that he is positive that these are

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<v Speaker 1>just placeholders. Those are just random prices. I mean the

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<v Speaker 1>pricing thing is like, if there was just gonna be seventy,

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<v Speaker 1>I think they would have told us, And yet it

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<v Speaker 1>still could just be seventy.

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<v Speaker 2>Tailor what are you expecting to pay for grand Theft auto?

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<v Speaker 1>Six seventy dollars? Yeah, it seventy American dollars. I think

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<v Speaker 1>it's I think it's going to be seventy. Actually, yeah,

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<v Speaker 1>And now they could charge eighty. And I know that

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<v Speaker 1>there's all these financial people saying like, oh, if they

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<v Speaker 1>charge eighty, the kind of freeze the rest of the

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<v Speaker 1>industry up to be, like maybe one day we could

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<v Speaker 1>go to eighty. If this thing is seventy, what other

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<v Speaker 1>game could ever be eighty dollars? That's gonna be the

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<v Speaker 1>big question that I think a lot of the industry

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<v Speaker 1>is going to struggle with.

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<v Speaker 2>Absolutely. I mean, I think there's very little chance.

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<v Speaker 3>I mean, I wouldn't be I guess I wouldn't be

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<v Speaker 3>apprized if they went eighty, but I think that the

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<v Speaker 3>there's not really any reason for them to do it.

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<v Speaker 3>I mean, this game is going to sell eight hundred

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<v Speaker 3>billion copies regardless, and then you know they're they're looking

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<v Speaker 3>to transfer those people into GTA Online or whatever the

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<v Speaker 3>equivalent does is for.

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<v Speaker 2>Six anyway, so like they're they're they're making money hand.

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<v Speaker 3>Over fists either way. I just don't see them taking

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<v Speaker 3>the pr hit.

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<v Speaker 1>Yes, flat, you know, I mean, and I think the

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<v Speaker 1>whole thing here is that we've learned over and over again.

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<v Speaker 1>It's a big game like this can come out five

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<v Speaker 1>days early at one hundred and twenty dollars one hundred

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<v Speaker 1>and thirty dollars, and several million people will do that

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<v Speaker 1>for Fort to Horizon, so I would expect ten million

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<v Speaker 1>people to do that for Grand Theft Auto and then

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<v Speaker 1>they get both right, it's just seventy dollars. It's not

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<v Speaker 1>some weird headline of this is the game that's going

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<v Speaker 1>to start moving the price up. Obviously Mario Kart's already

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<v Speaker 1>done that, but we've sort of retreated from I think

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<v Speaker 1>Mario Kurry did it, and everyone's like, oh, we were

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<v Speaker 1>going to try it too.

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<v Speaker 2>There was some other games. Was it Borderlands for Chad.

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<v Speaker 1>I think that that was gonna be eighty dollars and

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<v Speaker 1>then they went We're like, oh, never mind, that's going

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<v Speaker 1>to be seventy. So it feels like that retreats already happened.

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<v Speaker 1>So now it's like we're waiting for the next game

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<v Speaker 1>to go to eighty and Grand Theft Auto six. If

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<v Speaker 1>it's not going to do that, then it kind of

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<v Speaker 1>does lock down the rest of the industry. But yeah,

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<v Speaker 1>I think you're right, why take the weird pr hit?

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<v Speaker 1>You could just have all positive headlines. They really do

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<v Speaker 1>want that their their stock price so over at Take

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<v Speaker 1>two was down a little bit kind of going into this.

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<v Speaker 1>It's starting to boost back up now that it's like, oh,

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<v Speaker 1>the pre orders could happen, and then they also are

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<v Speaker 1>going to sell this game at at an average sales

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<v Speaker 1>price that is much higher than seventy because those first

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<v Speaker 1>the first few million sales will be people buying this

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<v Speaker 1>game to play it early.

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<v Speaker 3>Right, Yeah, absolutely, I mean there's like, if people are

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<v Speaker 3>just gonna give you that money anyway, why again, why

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<v Speaker 3>take the pr hit?

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<v Speaker 2>Why why struggle or why why even put it out there?

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<v Speaker 3>Like, hey, you know rock Star is now a greedy company,

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<v Speaker 3>especially the I mean, you know obviously GTA five online

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<v Speaker 3>or I guess it's just grab the DOTTA online, isn't

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<v Speaker 3>it is is so beloved by like a massive group

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<v Speaker 3>of people. Why even consider messing with that? I mean,

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<v Speaker 3>we haven't really seen what GTA online is going to

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<v Speaker 3>look like for six. No, so whether that's like the

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<v Speaker 3>same thing but just with more island is would be

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<v Speaker 3>people would be like stoked, like and so why even

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<v Speaker 3>risk messing with the people.

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<v Speaker 2>That have formed your your core fan base? Right? I

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<v Speaker 2>think that's the thing.

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<v Speaker 1>There's like so many points of failure in this chain

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<v Speaker 1>of launching grand theft Auto six in a state that

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<v Speaker 1>is acceptable, making sure that people are happy about that,

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<v Speaker 1>getting the price right, sure, but then they you know,

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<v Speaker 1>it doesn't seem like at least you know, I think

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<v Speaker 1>the rock Stars history is the online mode usually comes

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<v Speaker 1>a little bit later, few months later. It's probably gonna

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<v Speaker 1>happen here as well. They just have said zero about it.

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<v Speaker 1>That could change, could change this week, could change in July.

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<v Speaker 2>We don't know.

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<v Speaker 1>Uh, but yeah, that like they want to they want

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<v Speaker 1>to make sure feelings are good going into whenever they

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<v Speaker 1>do launch GTA Online two or whatever.

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<v Speaker 2>That looks like.

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<v Speaker 1>Yeah, so I think that they just take the easy

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<v Speaker 1>wins here. Now do they do they Did they think

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<v Speaker 1>about charging eighty? Did they think about charging one hundred?

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<v Speaker 1>I'm sure they had those conversations.

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<v Speaker 2>Right, they had to have.

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<v Speaker 3>Yeah, Like, there's no way somebody from t K is

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<v Speaker 3>and like, yo, can you guys, let's let's let's think

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<v Speaker 3>about the upfront the upfront revenue here. Yeah, but like

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<v Speaker 3>you know, in a world where uh, in a world

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<v Speaker 3>where you know, you're looking at the Fortnites of the world,

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<v Speaker 3>you're looking at the roll boxes of the world. I mean,

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<v Speaker 3>I guess at this point just the roll bloxes of

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<v Speaker 3>the world. Uh, not to be rude to Fortnite, but uh,

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<v Speaker 3>the I think there's a.

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<v Speaker 2>There.

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<v Speaker 3>There's there's just enough evidence out there that, you know,

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<v Speaker 3>if you if you're operating out a scale, it's that's

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<v Speaker 3>grand enough that there's no really reason to like focus

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<v Speaker 3>on that on that uprun revenue.

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<v Speaker 1>Yeah, I guess we'll find out this week June twenty fifth. Uh,

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<v Speaker 1>they're gonna open up pre orders. They don't just open

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<v Speaker 1>up pre orders. Right, this is like they have to

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<v Speaker 1>like blow everything out with a lot of information, right,

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<v Speaker 1>you're trying to activate people to spend money.

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<v Speaker 2>This this is it, right.

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<v Speaker 3>I mean, yeah, there's gonna be ads at McDonald's and

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<v Speaker 3>Taco Bell and right seven eleven and and like, I mean,

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<v Speaker 3>this is this is the Halo two you know launch situation.

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<v Speaker 3>You know, the best buy it's gonna be I guess,

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<v Speaker 3>let's maybe not best buy.

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<v Speaker 2>Yeah, retailers, Yeah, I strussed.

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<v Speaker 1>Selle Maker was talking about, oh, the marketing blitz is

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<v Speaker 1>gonna be big, but like, how is it gonna be

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<v Speaker 1>different than the last time we launched a grand theft auto?

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<v Speaker 1>And the one thing he said was there will be

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<v Speaker 1>like fewer network TV ads and things like that. It's like, yeah,

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<v Speaker 1>I guess, yes, that makes sense. Yeah exactly why.

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<v Speaker 3>Yeah, you're gonna see it on on NBA broadcast for sure,

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<v Speaker 3>But like I guess, I guess is over.

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<v Speaker 2>But you know you're gonna see God, what I mean,

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<v Speaker 2>baseball exists? Yeah, I guess basically.

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<v Speaker 1>You know, I'm a huge football But yeah, this games out,

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<v Speaker 1>This games out November nineteenth, Is that right?

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<v Speaker 2>Uh? So they'll do a lot.

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<v Speaker 1>Of commercials during primetime football, Like, so I guess there

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<v Speaker 1>will be some network ads there and then like ESPN

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<v Speaker 1>Monday Night Football and things like that. I guess, yeah,

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<v Speaker 1>World Cup, they could do stuff during the World Cup

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<v Speaker 1>right now. Yeah, hydration the entire hydration break is just

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<v Speaker 1>a trailer for a grand Theft out of six.

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<v Speaker 2>Yeah, why not?

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<v Speaker 1>I mean the point is they don't super need to

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<v Speaker 1>do that, like they don't, like obviously they're gonna have

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<v Speaker 1>marketing budget that they are going to spend. They're not

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<v Speaker 1>going to not tell anybody about this game, but everyone

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<v Speaker 1>already kind of kind of knows about it. H Do

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<v Speaker 1>you like when you think about that during like, how

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<v Speaker 1>do you approach a marketing campaign like that? Do you

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<v Speaker 1>ever have any thoughts about that? Because I'm completely lost

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<v Speaker 1>on that kind of thing.

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<v Speaker 3>I mean, yeah, I mean, like the simple answer is

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<v Speaker 3>it's I mean, it's going to sell itself to a

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<v Speaker 3>certain degree, but you don't want to take any risks, right, Like,

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<v Speaker 3>I mean, you never want to have an instance, especially uh,

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<v Speaker 3>for a game at the scale of grand the thought

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<v Speaker 3>of six, in an instance where somebody is.

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<v Speaker 2>Like that's out this week, what.

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<v Speaker 3>You know, like and I feel like that happens with

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<v Speaker 3>Call of Duty pretty regularly, at least for me, where

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<v Speaker 3>I'm just thinking like, oh wait, yeah, Call of Duty's.

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<v Speaker 2>Out this week, what the hell? And uh?

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<v Speaker 3>And I think you, I think for a game at

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<v Speaker 3>the scale of Grand theft Ato, you don't want to

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<v Speaker 3>do that because you know this is an opportunity for

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<v Speaker 3>them to bring in a bunch of new players, especially

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<v Speaker 3>because what it's been what the thought of five launched,

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<v Speaker 3>Like it's.

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<v Speaker 1>Twenty twelve soteen years ago, yeah, coming up on fifteen

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<v Speaker 1>years Yeah, So like there's there's a whole new generation

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<v Speaker 1>three team.

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<v Speaker 3>I bet Yeah, there's a whole new generation of players

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<v Speaker 3>that is looking to get into this thing and start

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<v Speaker 3>messing around. So it's like, right, you got to build it, right,

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<v Speaker 3>you got to right.

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<v Speaker 1>The hype is there, so why not fuel it, right? Yeah,

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<v Speaker 1>So I guess that's what's going to look like. I mean,

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<v Speaker 1>of course we're talking about this stuff because we just

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<v Speaker 1>haven't seen the gameplay yet. The videos, the trailers they've

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<v Speaker 1>shown so far have have enticed me. There's a lot

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<v Speaker 1>of like tech happening there where I'm like, I want

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<v Speaker 1>to see what that's like during gameplay.

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<v Speaker 2>I want to see what that's like when.

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<v Speaker 1>I sort of play Grand Theft all of the way

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<v Speaker 1>I do, which is as a sandbox. I want to

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<v Speaker 1>see what I can make happen here. And if it's

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<v Speaker 1>like you know, it's the same kind of stuff as always, well,

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<v Speaker 1>that's fine because I know this game will be modern

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<v Speaker 1>to hell on PC when it eventually comes here or whatever.

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<v Speaker 2>And that's how I'll really have my fun.

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<v Speaker 1>But you know, like having this world sort of be

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<v Speaker 1>a baseline just look like, oh wow, this looks really amazing.

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<v Speaker 1>The twerking physics are working good for them. They got

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<v Speaker 1>it going, So yeah, I just kind of want to see,

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<v Speaker 1>all right, what's next?

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<v Speaker 2>What else do you have? What does the game look like?

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<v Speaker 2>Have you evolved that stuff at all?

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<v Speaker 1>If I walk ten feet off the path you wanted

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00:13:59.360 --> 00:14:01.080
<v Speaker 1>to be, go to go down? Am I going to

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<v Speaker 1>get a game over like always? We'll see, I mean

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<v Speaker 1>probably it's probably yeah. Still Rockstar YEP Incredible PlayStation's PC

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<v Speaker 1>Port era appears over as Sony's scrubs key policy language.

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<v Speaker 1>This is from Andy Robinson at VGC, and we kind

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<v Speaker 1>of knew all of this, but this.

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00:14:18.600 --> 00:14:20.480
<v Speaker 2>Is definitely making it official.

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00:14:20.960 --> 00:14:24.000
<v Speaker 1>Sony has removed mention of bringing its first party first

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00:14:24.039 --> 00:14:27.360
<v Speaker 1>party titles Excuse Me to PC from an annual business report,

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00:14:27.720 --> 00:14:31.000
<v Speaker 1>seemingly confirming a major policy change. The new annual report

319
00:14:31.039 --> 00:14:33.759
<v Speaker 1>was filed with the US Securities and Exchange Commission this weekend,

320
00:14:34.080 --> 00:14:36.600
<v Speaker 1>and thanks to analysis from game File, some notable changes

321
00:14:36.639 --> 00:14:39.799
<v Speaker 1>and emissions have been uncovered. Notably, a line from last

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00:14:39.840 --> 00:14:43.759
<v Speaker 1>year's report stated that Sony plans to continue its efforts

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<v Speaker 1>to deploy its first party titles to multiple platforms such

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00:14:46.960 --> 00:14:50.440
<v Speaker 1>as PC had been cut entirely from the twenty twenty

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00:14:50.480 --> 00:14:53.559
<v Speaker 1>six version. This is seemingly the first public emission by

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00:14:53.600 --> 00:14:56.440
<v Speaker 1>the PlayStation maker of a change in release strategy.

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<v Speaker 2>People are wondering, like, didn't they talk about this.

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00:14:58.559 --> 00:15:01.639
<v Speaker 1>They did in an internal meeting where Herman Holst addressed

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00:15:01.720 --> 00:15:05.519
<v Speaker 1>the developers, and then that leaked, of course, but they've

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<v Speaker 1>not publicly said anything about this change. Following a Bloomberg

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00:15:09.720 --> 00:15:11.679
<v Speaker 1>report earlier this year, they claims Sony was pulling back

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<v Speaker 1>from its plans to release its upcoming games on PC,

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<v Speaker 1>with future single player games set to be.

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00:15:15.600 --> 00:15:16.960
<v Speaker 2>PS five exclusives.

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00:15:17.240 --> 00:15:20.279
<v Speaker 1>It's also important to point out multiplayer games games that

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00:15:20.279 --> 00:15:22.399
<v Speaker 1>would make sense to be on everything will probably still

337
00:15:22.399 --> 00:15:25.159
<v Speaker 1>continue to be on most things, maybe not an Xbox,

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00:15:25.200 --> 00:15:29.159
<v Speaker 1>but at least a PC. So yeah, this sort of

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00:15:29.200 --> 00:15:31.879
<v Speaker 1>just puts a period on that sentence tailor where we

340
00:15:31.879 --> 00:15:35.679
<v Speaker 1>were kind of this, we knew this, but it does

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00:15:35.720 --> 00:15:38.320
<v Speaker 1>feel very like, hey, no, they mean it. This is

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00:15:38.320 --> 00:15:40.840
<v Speaker 1>definitely the case. There's no case by case basis here,

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00:15:42.000 --> 00:15:43.200
<v Speaker 1>just kind of across the board.

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<v Speaker 2>The big single player games.

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<v Speaker 1>Are going to be exclusive, and I keep going back

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<v Speaker 1>to they got it, They're gonna want to have something

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00:15:49.480 --> 00:15:52.399
<v Speaker 1>to sell. PS six is because when it comes time

348
00:15:52.480 --> 00:15:56.000
<v Speaker 1>to like sell a hardware based on getting excited about hardware,

349
00:15:56.440 --> 00:15:59.080
<v Speaker 1>that was already going to be difficult, and now in

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<v Speaker 1>twenty twenty seven, twenty twenty eight, maybe twenty twenty nine,

351
00:16:01.639 --> 00:16:04.440
<v Speaker 1>who knows when this thing actually comes out, now it's

352
00:16:04.480 --> 00:16:06.759
<v Speaker 1>gonna be so much more difficult because you're gonna pair

353
00:16:06.799 --> 00:16:10.080
<v Speaker 1>it with a price that is astronomical. So this makes

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<v Speaker 1>sense to me, Taylor, how do you read it?

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<v Speaker 3>I'm I'm really curious to see, Like, you know, obviously

356
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<v Speaker 3>they want to sell hardware, but how important is that

357
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<v Speaker 3>gonna be the next generation?

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<v Speaker 2>Like that?

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00:16:21.799 --> 00:16:24.159
<v Speaker 3>That's sort of what I keep going back to, is

360
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<v Speaker 3>or even when is the next generation gonna even be.

361
00:16:30.519 --> 00:16:31.559
<v Speaker 3>I mean, yeah, is.

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<v Speaker 2>There gonna be one?

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<v Speaker 1>I mean, there was going to be one, probably in

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00:16:34.480 --> 00:16:36.759
<v Speaker 1>twenty twenty seven, maybe twenty twenty eight, But now it

365
00:16:36.840 --> 00:16:39.600
<v Speaker 1>just feels like if I'm with these companies. First of all,

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<v Speaker 1>I probably wasn't feeling too great about that anyhow, sentiment

367
00:16:42.159 --> 00:16:44.399
<v Speaker 1>wasn't super excited about that in the first place.

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<v Speaker 2>Everyone's like, I don't want to talk about that yet.

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<v Speaker 1>I don't feel like I got enough fount of my

370
00:16:48.440 --> 00:16:51.799
<v Speaker 1>PS five yet. But man, with everything going sideways, it's

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<v Speaker 1>even worse.

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<v Speaker 3>Now, right, Yeah, absolutely, I mean, I mean, like I'm

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<v Speaker 3>a guy who I don't own a PS five, like

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00:16:57.320 --> 00:17:00.080
<v Speaker 3>I have a PS four. I mean, I am a

375
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<v Speaker 3>PlayStation guy since since the since the PS one, but

376
00:17:04.039 --> 00:17:06.920
<v Speaker 3>I never bought a PS five just because it was

377
00:17:06.920 --> 00:17:09.519
<v Speaker 3>hard to find it first. And then I and then

378
00:17:09.759 --> 00:17:11.720
<v Speaker 3>at a certain point, you know, all of Sunny's games

379
00:17:11.720 --> 00:17:14.839
<v Speaker 3>started coming to PC, and I'm I'm primarily a PC gamer,

380
00:17:16.240 --> 00:17:18.799
<v Speaker 3>and so the games that I wanted.

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00:17:18.519 --> 00:17:21.400
<v Speaker 2>To play I could play, yeah a year later.

382
00:17:21.319 --> 00:17:23.079
<v Speaker 3>But like you know, when now that I'm not a

383
00:17:23.079 --> 00:17:25.559
<v Speaker 3>game journalist anymore, I don't have to play everything day

384
00:17:25.559 --> 00:17:29.559
<v Speaker 3>one anyway, So and and and as somebody who you know,

385
00:17:29.599 --> 00:17:31.200
<v Speaker 3>spent a lot of time in this space and and

386
00:17:31.319 --> 00:17:32.759
<v Speaker 3>is and is a guy who plays a lot of

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00:17:32.799 --> 00:17:33.400
<v Speaker 3>video games.

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00:17:34.640 --> 00:17:36.000
<v Speaker 2>I kind of wonder how many people are in the

389
00:17:36.000 --> 00:17:37.000
<v Speaker 2>same spot as me.

390
00:17:38.559 --> 00:17:41.680
<v Speaker 3>Where like, yeah, I want to play those games, like

391
00:17:41.680 --> 00:17:44.119
<v Speaker 3>I'm a I'm a big got A Ward twenty eighteen fan,

392
00:17:45.279 --> 00:17:47.240
<v Speaker 3>and I like Rag and Rock a whole lot, and.

393
00:17:48.799 --> 00:17:50.079
<v Speaker 2>I want to play the new one.

394
00:17:51.119 --> 00:17:54.319
<v Speaker 3>Yeah, so I want to spend you know, how much

395
00:17:54.400 --> 00:17:55.920
<v Speaker 3>is a PS five now for the base model?

396
00:17:55.960 --> 00:17:56.880
<v Speaker 2>Like six hundred bucks?

397
00:17:57.039 --> 00:17:59.039
<v Speaker 1>Yeah, something like that, Yeah, six hundred and six fifty

398
00:17:59.160 --> 00:18:03.400
<v Speaker 1>or something like that. But the PS five pro is

399
00:18:03.519 --> 00:18:08.200
<v Speaker 1>what we're approaching one thousand dollars hit, and so PS

400
00:18:08.319 --> 00:18:11.599
<v Speaker 1>six seems like it would be more expensive than a

401
00:18:11.599 --> 00:18:14.000
<v Speaker 1>PS five pro. It's nine hundred dollars for a PS

402
00:18:14.039 --> 00:18:17.359
<v Speaker 1>five pro. So we are talking about PS six approaching

403
00:18:17.400 --> 00:18:21.160
<v Speaker 1>one thousand dollars. You know, maybe it's not, but it

404
00:18:21.200 --> 00:18:24.519
<v Speaker 1>probably is. And I just so here here's what I'm

405
00:18:24.519 --> 00:18:26.519
<v Speaker 1>hearing from you, Taylor, where it's like you are talking

406
00:18:26.839 --> 00:18:29.039
<v Speaker 1>you're like already sort of talked yourself out of a

407
00:18:29.039 --> 00:18:31.640
<v Speaker 1>PS five and you're not interested in sort of convincing

408
00:18:31.640 --> 00:18:34.359
<v Speaker 1>yourself to go back and buy that thing. I think

409
00:18:34.359 --> 00:18:37.279
<v Speaker 1>that conversation's even harder for a PS six And now

410
00:18:37.880 --> 00:18:39.559
<v Speaker 1>that's I think Sony knows that.

411
00:18:39.559 --> 00:18:41.480
<v Speaker 2>That's why they're bringing back the exclusives.

412
00:18:41.480 --> 00:18:43.440
<v Speaker 1>That's why they're like, hey, these games will not come

413
00:18:43.480 --> 00:18:46.279
<v Speaker 1>to PC, do not wait, not going to happen. And

414
00:18:46.319 --> 00:18:48.240
<v Speaker 1>I think I have I think they hold that for

415
00:18:48.279 --> 00:18:50.480
<v Speaker 1>a while and then they flip back after some time

416
00:18:50.559 --> 00:18:53.039
<v Speaker 1>when it's like, eh, you know what, we sold enough

417
00:18:53.039 --> 00:18:56.480
<v Speaker 1>PS six's or whatever. But maybe selling a PS six

418
00:18:56.720 --> 00:18:58.480
<v Speaker 1>and a thousand dollars is just kind of going to

419
00:18:58.519 --> 00:19:00.319
<v Speaker 1>be broken no matter what they have on there.

420
00:19:00.559 --> 00:19:03.319
<v Speaker 2>I don't know, Yeah, I'm I'm really curious.

421
00:19:03.359 --> 00:19:05.039
<v Speaker 3>I mean, you know, I'm somebody who's not you know,

422
00:19:05.279 --> 00:19:09.079
<v Speaker 3>I'm not immune to hype, you know. Like the only

423
00:19:09.599 --> 00:19:11.720
<v Speaker 3>the only reason I had there's there's an Xbox Series

424
00:19:11.720 --> 00:19:14.400
<v Speaker 3>Acts in my living room. The only reason that that

425
00:19:14.599 --> 00:19:18.640
<v Speaker 3>is there is because on on pre order day, I

426
00:19:18.720 --> 00:19:22.359
<v Speaker 3>just hopped on Amazon and was just like, can I

427
00:19:22.400 --> 00:19:25.160
<v Speaker 3>get one? And sure enough managed to pull one off

428
00:19:25.880 --> 00:19:28.680
<v Speaker 3>because I'm me and I managed to get pre orders

429
00:19:28.680 --> 00:19:31.920
<v Speaker 3>constantly on things that I shouldn't.

430
00:19:32.079 --> 00:19:37.839
<v Speaker 2>Uh, And I don't know, maybe maybe maybe maybe, like

431
00:19:37.920 --> 00:19:38.160
<v Speaker 2>you know.

432
00:19:38.200 --> 00:19:42.119
<v Speaker 3>Like the there might they might drop a new exclusive

433
00:19:42.119 --> 00:19:42.359
<v Speaker 3>of that.

434
00:19:42.400 --> 00:19:44.759
<v Speaker 2>I'm like, hell, yeah, I want I want that right now?

435
00:19:44.839 --> 00:19:45.359
<v Speaker 2>You know. Yeah?

436
00:19:45.599 --> 00:19:50.559
<v Speaker 3>Uh, there was like We're Destiny three is launched title

437
00:19:50.640 --> 00:19:55.720
<v Speaker 3>for the p S six and be like, ship, I

438
00:19:55.720 --> 00:19:56.359
<v Speaker 3>gotta get that.

439
00:19:58.680 --> 00:20:02.200
<v Speaker 2>So who knows, But I mean, it's it's got to

440
00:20:02.240 --> 00:20:03.240
<v Speaker 2>be it's got to be.

441
00:20:03.200 --> 00:20:08.039
<v Speaker 3>Something at a level that like people like me are

442
00:20:08.079 --> 00:20:11.799
<v Speaker 3>are I think you're right excited enough about Yeah, And

443
00:20:12.079 --> 00:20:13.640
<v Speaker 3>I don't know what that game is for, like the

444
00:20:13.680 --> 00:20:14.400
<v Speaker 3>mass audience.

445
00:20:14.759 --> 00:20:17.640
<v Speaker 1>Yeah, And it's like that's got to be harder and

446
00:20:17.839 --> 00:20:21.359
<v Speaker 1>therefore more expensive to make than ever before. So it's

447
00:20:21.359 --> 00:20:24.039
<v Speaker 1>like they already are selling very expensive hardware that is

448
00:20:24.039 --> 00:20:26.400
<v Speaker 1>going to be hard for them to source. And then

449
00:20:26.440 --> 00:20:28.559
<v Speaker 1>on top of that, they got to make a game

450
00:20:28.640 --> 00:20:31.880
<v Speaker 1>that stands out from a crowd of amazing games, and

451
00:20:31.920 --> 00:20:36.480
<v Speaker 1>not just amazing games, countless games, because there's like innumerable

452
00:20:36.480 --> 00:20:38.039
<v Speaker 1>games that will be coming out from all kinds of

453
00:20:38.039 --> 00:20:41.480
<v Speaker 1>developers of all scales and sizes, across all kinds of devices,

454
00:20:41.720 --> 00:20:44.279
<v Speaker 1>and some of those pop off and take over the world.

455
00:20:44.720 --> 00:20:46.359
<v Speaker 1>And so you're gonna like, Okay, well we're gonna go

456
00:20:46.359 --> 00:20:50.400
<v Speaker 1>spend six hundred million dollars to make a game that

457
00:20:50.680 --> 00:20:52.200
<v Speaker 1>might sell PS six's.

458
00:20:52.599 --> 00:20:53.920
<v Speaker 2>It's a tough business.

459
00:20:53.559 --> 00:20:56.240
<v Speaker 1>To be in, and uh, yeah, absolutely they have some

460
00:20:56.359 --> 00:20:59.519
<v Speaker 1>they have some answers to this. This story continues elsewhere

461
00:20:59.519 --> 00:21:03.039
<v Speaker 1>and Sony's business report. It has added a new section

462
00:21:03.240 --> 00:21:07.519
<v Speaker 1>about how Sony is utilizing AI to unleash the creativity

463
00:21:07.519 --> 00:21:10.720
<v Speaker 1>of studios and further enhance the PlayStation experience. That is

464
00:21:10.880 --> 00:21:14.440
<v Speaker 1>a new thing for this business report. They had previously

465
00:21:14.440 --> 00:21:17.039
<v Speaker 1>not mentioned AI. I'll say previously up until kind of

466
00:21:17.039 --> 00:21:20.599
<v Speaker 1>this point, up until recently, it was Sony had been

467
00:21:20.599 --> 00:21:23.559
<v Speaker 1>instructing a lot of its developers to not use AI, like, hey,

468
00:21:23.599 --> 00:21:27.240
<v Speaker 1>we don't We were afraid of the legal ramifications. Obviously

469
00:21:27.279 --> 00:21:29.319
<v Speaker 1>that's changed and they don't want to be left behind,

470
00:21:29.759 --> 00:21:33.240
<v Speaker 1>and they are looking for some answers here because I'll

471
00:21:33.240 --> 00:21:37.240
<v Speaker 1>continue once one more paragraph here. The Sony Report has

472
00:21:37.319 --> 00:21:41.720
<v Speaker 1>also removed the word profitable from its immediate aims, likely

473
00:21:41.759 --> 00:21:44.640
<v Speaker 1>in light of the ongoing component shortage that has caused

474
00:21:44.640 --> 00:21:47.480
<v Speaker 1>hardware prices to soar. So yeah, they're like, hey, look,

475
00:21:47.480 --> 00:21:49.000
<v Speaker 1>we're not going to be profitable right now, but maybe

476
00:21:49.039 --> 00:21:50.440
<v Speaker 1>AI will bring it back.

477
00:21:50.599 --> 00:21:52.839
<v Speaker 2>And it's just like, oh, they have no answers to this,

478
00:21:52.920 --> 00:21:53.720
<v Speaker 2>and of course they don't.

479
00:21:54.240 --> 00:21:56.000
<v Speaker 1>Like we were just talking about Taylor, this is a

480
00:21:56.119 --> 00:21:58.799
<v Speaker 1>very difficult problem to solve. The one lever that a

481
00:21:58.799 --> 00:22:01.880
<v Speaker 1>big company like Sony could hole is they could spend

482
00:22:01.880 --> 00:22:05.279
<v Speaker 1>more money making a game than anyone else, and they

483
00:22:05.319 --> 00:22:07.519
<v Speaker 1>sort of work themselves into a shoot there where now

484
00:22:07.640 --> 00:22:09.480
<v Speaker 1>they kind of have top would have to do that

485
00:22:09.559 --> 00:22:09.920
<v Speaker 1>same thing.

486
00:22:09.960 --> 00:22:10.920
<v Speaker 2>They'd have to spend more.

487
00:22:10.759 --> 00:22:13.440
<v Speaker 1>Money than they're comfortable with, I think, and that's that's

488
00:22:13.440 --> 00:22:15.160
<v Speaker 1>the position they find themselves in as they.

489
00:22:15.079 --> 00:22:18.119
<v Speaker 2>Go to p S six. So yeah, it's it's a

490
00:22:18.200 --> 00:22:19.279
<v Speaker 2>rock and a hard place.

491
00:22:19.079 --> 00:22:20.000
<v Speaker 1>Man, What do you think?

492
00:22:20.839 --> 00:22:22.839
<v Speaker 2>I mean? I am curious.

493
00:22:23.880 --> 00:22:26.000
<v Speaker 3>I mean, like like I'm an AI skeptic for sure,

494
00:22:27.240 --> 00:22:30.119
<v Speaker 3>by a by no search of the imagination of my

495
00:22:30.400 --> 00:22:31.240
<v Speaker 3>giant AI guy.

496
00:22:32.240 --> 00:22:36.720
<v Speaker 2>But I mean I think I think there are I

497
00:22:37.000 --> 00:22:38.880
<v Speaker 2>I mean I I think, you know, in a lot

498
00:22:38.880 --> 00:22:39.680
<v Speaker 2>of ways, like.

499
00:22:39.839 --> 00:22:43.759
<v Speaker 3>The the affordability of A and the speed of AI

500
00:22:43.839 --> 00:22:47.680
<v Speaker 3>has sort of proven itself to be it's a less thing,

501
00:22:48.039 --> 00:22:52.200
<v Speaker 3>gayzy or whatever. Yeah, yeah, and so I think there's

502
00:22:52.400 --> 00:22:55.680
<v Speaker 3>there there's a lot to be said there where it's like, hey,

503
00:22:55.680 --> 00:22:57.640
<v Speaker 3>you know, like I think the pendulums and swinging back

504
00:22:57.720 --> 00:23:02.240
<v Speaker 3>pretty hard on the AI thing. I think that there's

505
00:23:02.319 --> 00:23:05.039
<v Speaker 3>gonna be a situation where a lot of companies are

506
00:23:05.119 --> 00:23:07.119
<v Speaker 3>being like, Okay, you know, now that we have to

507
00:23:07.119 --> 00:23:09.400
<v Speaker 3>pay for tokens, Now that we have to pay for

508
00:23:09.839 --> 00:23:12.279
<v Speaker 3>you know, the usage of this thing, Hey, maybe we

509
00:23:12.319 --> 00:23:13.720
<v Speaker 3>don't need to use it as much as we used

510
00:23:13.720 --> 00:23:13.799
<v Speaker 3>to it.

511
00:23:13.839 --> 00:23:15.480
<v Speaker 2>We thought we maybe a human would be cheaper.

512
00:23:15.720 --> 00:23:19.240
<v Speaker 3>Yeah, yeah, exactly, and and and you know, and we

513
00:23:19.279 --> 00:23:22.799
<v Speaker 3>don't have to take the pr hit again from using AI.

514
00:23:24.160 --> 00:23:29.640
<v Speaker 3>So so yeah, it's a whole thing. I'm really curious, uh,

515
00:23:30.519 --> 00:23:36.400
<v Speaker 3>you know, like it it's so hard because like A

516
00:23:36.759 --> 00:23:38.720
<v Speaker 3>is one of those things that I'm like, I'm I'm

517
00:23:39.119 --> 00:23:41.680
<v Speaker 3>kind of I'm not kind of I'm morally opposed to

518
00:23:42.319 --> 00:23:49.000
<v Speaker 3>an artistic expression, but I'm also wondering what happens when

519
00:23:49.000 --> 00:23:53.519
<v Speaker 3>it goes away. What's gonna what that crash is going

520
00:23:53.599 --> 00:23:56.119
<v Speaker 3>to look like? You know, we thought it was gonna

521
00:23:56.119 --> 00:23:57.400
<v Speaker 3>be the you know, the n f T thing was

522
00:23:57.400 --> 00:23:59.440
<v Speaker 3>going to be this big, you know, universal crash, but

523
00:23:59.440 --> 00:24:00.920
<v Speaker 3>this is so much bigger.

524
00:24:01.039 --> 00:24:02.960
<v Speaker 2>This is much much bigger order to make.

525
00:24:03.799 --> 00:24:06.559
<v Speaker 3>Yeah, and it's gonna be really curious to see what

526
00:24:06.559 --> 00:24:10.839
<v Speaker 3>happens when that money is no longer coming in and

527
00:24:10.880 --> 00:24:14.000
<v Speaker 3>what's gonna happen to game developers, And I'm really really

528
00:24:15.559 --> 00:24:17.799
<v Speaker 3>nervous about that, especially with the state of the industry

529
00:24:17.839 --> 00:24:18.200
<v Speaker 3>right now.

530
00:24:19.519 --> 00:24:23.319
<v Speaker 1>Yeah, it's I think that the issue is that these

531
00:24:23.359 --> 00:24:26.440
<v Speaker 1>companies are, like even Sony at this point, like when

532
00:24:26.440 --> 00:24:28.759
<v Speaker 1>we kind of can look around and see that the

533
00:24:29.440 --> 00:24:32.319
<v Speaker 1>expenditure required to do AI on the scale that they're

534
00:24:32.319 --> 00:24:36.200
<v Speaker 1>talking about doesn't make sense. Maybe it will one day,

535
00:24:36.240 --> 00:24:38.880
<v Speaker 1>that's what they are choosing to believe, I guess, but

536
00:24:38.920 --> 00:24:42.880
<v Speaker 1>in this moment, it doesn't look like it. And that's

537
00:24:43.000 --> 00:24:45.559
<v Speaker 1>that's your your plot sort of to dig yourself out

538
00:24:45.599 --> 00:24:48.839
<v Speaker 1>of the hole of figuring out what's next. And it's like,

539
00:24:48.880 --> 00:24:51.680
<v Speaker 1>you know, PlayStation is on top of this heap in

540
00:24:51.720 --> 00:24:53.079
<v Speaker 1>a lot of ways. They do make a lot of

541
00:24:53.079 --> 00:24:56.720
<v Speaker 1>money from gaming, but they do like it is a

542
00:24:56.720 --> 00:24:59.000
<v Speaker 1>cyclical business and you have to sort of restart everything

543
00:24:59.039 --> 00:24:59.640
<v Speaker 1>every few years.

544
00:24:59.720 --> 00:24:59.839
<v Speaker 2>Now.

545
00:24:59.839 --> 00:25:02.279
<v Speaker 1>They did solve that in a big way with the

546
00:25:02.400 --> 00:25:05.640
<v Speaker 1>PlayStation Online PlayStation network. They're with the play we're going

547
00:25:05.640 --> 00:25:09.039
<v Speaker 1>from PS four to PS five. They did not experience

548
00:25:09.079 --> 00:25:11.839
<v Speaker 1>the massive decline in revenue that they saw in all

549
00:25:11.920 --> 00:25:14.799
<v Speaker 1>previous like one generation to the next transitions, and so

550
00:25:14.839 --> 00:25:16.599
<v Speaker 1>it's like, okay, so they can kind of pave that

551
00:25:16.720 --> 00:25:20.920
<v Speaker 1>over and make things work. But it's people do seem

552
00:25:20.960 --> 00:25:22.839
<v Speaker 1>like they're like beginning to get burnt out by the

553
00:25:22.880 --> 00:25:27.119
<v Speaker 1>things that drove that, which was Fortnight's and and maybe

554
00:25:27.119 --> 00:25:29.720
<v Speaker 1>Grand Theft Auto onlines now I guess maybe Grand Theft

555
00:25:29.720 --> 00:25:30.880
<v Speaker 1>Auto six comes and changes that.

556
00:25:30.920 --> 00:25:32.119
<v Speaker 2>We were just talking about that.

557
00:25:32.480 --> 00:25:34.759
<v Speaker 1>But yeah, they know that, like they're like this stuff

558
00:25:34.799 --> 00:25:36.960
<v Speaker 1>could fall apart on them at any moment, so they

559
00:25:36.960 --> 00:25:39.440
<v Speaker 1>have to try something. And every time we're like kind

560
00:25:39.440 --> 00:25:40.880
<v Speaker 1>of waiting to be like, all right, sony, you're the

561
00:25:40.880 --> 00:25:42.839
<v Speaker 1>big creative company with a lot of money, who owns

562
00:25:42.880 --> 00:25:43.400
<v Speaker 1>this space.

563
00:25:43.839 --> 00:25:44.799
<v Speaker 2>What are your answers?

564
00:25:45.720 --> 00:25:47.599
<v Speaker 1>And they just never seem to have anything that feels

565
00:25:47.599 --> 00:25:49.359
<v Speaker 1>like it's going to sustain them long term.

566
00:25:51.839 --> 00:25:54.440
<v Speaker 2>Yeah, oh we have clearly like obviously not right.

567
00:25:54.519 --> 00:25:56.640
<v Speaker 1>Yes, they like they're just completely long and they don't

568
00:25:56.640 --> 00:26:00.319
<v Speaker 1>even have the benefit of being like really profit right,

569
00:26:00.359 --> 00:26:02.559
<v Speaker 1>They're they're profit margins they were just saying are three percent,

570
00:26:02.599 --> 00:26:06.759
<v Speaker 1>which is below inflation. That's basically losing money therefore, so yeah,

571
00:26:06.839 --> 00:26:08.400
<v Speaker 1>like they're completely lost.

572
00:26:08.920 --> 00:26:09.000
<v Speaker 2>That.

573
00:26:09.119 --> 00:26:11.240
<v Speaker 1>The scary part to me though, is like the company

574
00:26:11.279 --> 00:26:15.039
<v Speaker 1>on top is also lost. It's like everyone is has

575
00:26:15.079 --> 00:26:17.559
<v Speaker 1>their back to the wall here and it's looking around

576
00:26:17.599 --> 00:26:22.200
<v Speaker 1>for an escape. And the levers they pull are AI exclusives,

577
00:26:22.240 --> 00:26:24.079
<v Speaker 1>the thing that they were doing a couple of years ago,

578
00:26:24.119 --> 00:26:25.680
<v Speaker 1>and they're like, well, that's not making enough money, so

579
00:26:25.720 --> 00:26:27.400
<v Speaker 1>it's change it. And like, well, now we're not making

580
00:26:27.480 --> 00:26:30.720
<v Speaker 1>enough money, so it's change it back. And then what

581
00:26:30.759 --> 00:26:32.720
<v Speaker 1>else are they? Like, are they going to do a

582
00:26:32.759 --> 00:26:35.000
<v Speaker 1>new generation that's going to be one thousand dollars?

583
00:26:35.519 --> 00:26:39.119
<v Speaker 2>Uh? It's you know, you know I feel this way.

584
00:26:39.119 --> 00:26:41.200
<v Speaker 1>I remember had Jason Tryer on the couch and kind

585
00:26:41.200 --> 00:26:42.599
<v Speaker 1>of like talking him about it, is like, yeah, no,

586
00:26:42.640 --> 00:26:44.680
<v Speaker 1>it's gonna get way fucking worse. I can't say this

587
00:26:44.720 --> 00:26:46.599
<v Speaker 1>on Bloomberg TV when I go on there, but it's

588
00:26:46.640 --> 00:26:49.359
<v Speaker 1>just gonna get worse. And it's like, yeah, I don't

589
00:26:49.400 --> 00:26:51.440
<v Speaker 1>think there are a lot of answers. That's what this

590
00:26:51.559 --> 00:26:53.440
<v Speaker 1>keeps saying, keeps saying to me when they talk about

591
00:26:53.480 --> 00:26:54.359
<v Speaker 1>ali AI.

592
00:26:54.240 --> 00:26:57.079
<v Speaker 3>Like this, Yeah, I'm really really curious. It's gonna be

593
00:26:58.359 --> 00:26:58.920
<v Speaker 3>a situation.

594
00:26:59.160 --> 00:26:59.319
<v Speaker 2>Now.

595
00:26:59.400 --> 00:27:03.759
<v Speaker 3>May I recommend and rather than video games, you get

596
00:27:03.799 --> 00:27:05.759
<v Speaker 3>into a tabletop war gaming.

597
00:27:06.000 --> 00:27:08.640
<v Speaker 2>I'm gonna paint. Look at the end of this little

598
00:27:08.720 --> 00:27:11.559
<v Speaker 2>dude like, look a little orc guy. He's got a

599
00:27:11.599 --> 00:27:14.559
<v Speaker 2>hammer and like a little like a little visor like

600
00:27:14.680 --> 00:27:14.960
<v Speaker 2>you know.

601
00:27:15.160 --> 00:27:18.279
<v Speaker 3>I'm telling you, man, it's the the get get back

602
00:27:18.279 --> 00:27:19.599
<v Speaker 3>out there into the real world.

603
00:27:19.640 --> 00:27:20.480
<v Speaker 2>It sucks out there.

604
00:27:20.480 --> 00:27:22.319
<v Speaker 3>It's kind of I mean, I'm again, I live in

605
00:27:22.440 --> 00:27:24.880
<v Speaker 3>La so it's uh, it's a little stinky right now

606
00:27:24.880 --> 00:27:28.039
<v Speaker 3>with all the we keep having fires.

607
00:27:28.359 --> 00:27:31.039
<v Speaker 2>So uh you know that's how this that's how this

608
00:27:31.119 --> 00:27:36.920
<v Speaker 2>life works. So uh so yeah, it's it's it's gonna

609
00:27:36.920 --> 00:27:37.680
<v Speaker 2>be it's gonna be weird.

610
00:27:38.279 --> 00:27:39.720
<v Speaker 1>I might just I might just skip over painting the

611
00:27:39.759 --> 00:27:41.720
<v Speaker 1>little guys and go straight to like painting tanks and

612
00:27:41.880 --> 00:27:44.240
<v Speaker 1>planes and stuff, some World War II stuff.

613
00:27:44.640 --> 00:27:47.079
<v Speaker 3>I've got a tank sitting somewhere over here. Hell yeah,

614
00:27:47.359 --> 00:27:48.519
<v Speaker 3>he's not he's not painted yet.

615
00:27:49.400 --> 00:27:52.359
<v Speaker 2>Yeah, show me, show me what you got. I just

616
00:27:52.359 --> 00:27:54.960
<v Speaker 2>got him primed up. This is a tonk oh look

617
00:27:55.000 --> 00:27:56.839
<v Speaker 2>at that. That's yeah. I love that.

618
00:27:56.880 --> 00:27:59.240
<v Speaker 3>It's got a little rott got a little rotating guy

619
00:27:59.680 --> 00:28:01.079
<v Speaker 3>and I I'm thinking orange.

620
00:28:01.400 --> 00:28:04.759
<v Speaker 2>I'm thinking yeah, okay, like like a nice like like

621
00:28:04.559 --> 00:28:05.640
<v Speaker 2>a like a like an.

622
00:28:05.559 --> 00:28:08.680
<v Speaker 1>Advanced word advanced wars. Yeah, hell yeah, okay, please show

623
00:28:08.680 --> 00:28:09.240
<v Speaker 1>me when you're done.

624
00:28:09.359 --> 00:28:10.559
<v Speaker 2>I love I will certainly.

625
00:28:10.559 --> 00:28:11.960
<v Speaker 3>I will certainly show you when I when I have

626
00:28:12.000 --> 00:28:15.720
<v Speaker 3>completed my talk, shouts out the tonk, shout outs out

627
00:28:15.759 --> 00:28:16.000
<v Speaker 3>the talk.

628
00:28:16.960 --> 00:28:19.720
<v Speaker 1>All right, let's uh, let's wrap up that conversation. We're

629
00:28:19.759 --> 00:28:21.440
<v Speaker 1>going to take a break, everybody. When we come back,

630
00:28:21.480 --> 00:28:24.880
<v Speaker 1>plenty more headlines to get into, including is any mush

631
00:28:24.880 --> 00:28:26.559
<v Speaker 1>you're gonna move? We don't know yet. We'll talk about

632
00:28:26.559 --> 00:28:28.680
<v Speaker 1>it right after these messages. If you want to skip

633
00:28:28.720 --> 00:28:31.519
<v Speaker 1>out on these giant bomb dot com saus joined premium members,

634
00:28:31.680 --> 00:28:33.440
<v Speaker 1>get app reversions, We'll be right back.

635
00:28:36.400 --> 00:28:36.960
<v Speaker 2>We're back.

636
00:28:37.119 --> 00:28:39.680
<v Speaker 1>It's Game mess Mornings. That's Taylor coc I'm Jeff Grubb.

637
00:28:39.720 --> 00:28:41.559
<v Speaker 1>We are going to get back into the headlines here

638
00:28:41.599 --> 00:28:44.759
<v Speaker 1>with Annie Musha Way of the Sword maybe releasing earlier

639
00:28:44.839 --> 00:28:47.880
<v Speaker 1>than planned. This is from John Clark at Day one.

640
00:28:48.359 --> 00:28:50.640
<v Speaker 1>The year of Capcom being Awesome is set to continue

641
00:28:50.680 --> 00:28:52.759
<v Speaker 1>with their latest title, Anni Mushow Way of the Sword.

642
00:28:52.799 --> 00:28:55.119
<v Speaker 1>It's set to release in late September, in what is

643
00:28:55.240 --> 00:28:58.599
<v Speaker 1>already a very busy period. However, at least according to

644
00:28:58.680 --> 00:29:02.079
<v Speaker 1>one Retailerani Musha Way of the Sword may be releasing

645
00:29:02.119 --> 00:29:05.400
<v Speaker 1>earlier than planned. This discussion all stems from a recent

646
00:29:05.440 --> 00:29:08.160
<v Speaker 1>post shared on Blue Sky from cheap ass Gamer, which

647
00:29:08.160 --> 00:29:10.359
<v Speaker 1>I'm glad it's still out there doing their thing, which

648
00:29:10.359 --> 00:29:13.079
<v Speaker 1>lists one retailer, pm P Games as having set a

649
00:29:13.119 --> 00:29:18.240
<v Speaker 1>new estimated shipping date as September fourth instead of September

650
00:29:18.279 --> 00:29:22.039
<v Speaker 1>twenty fifth, Taylor, were you paying much attention to all

651
00:29:22.079 --> 00:29:23.799
<v Speaker 1>these release dates getting piled up at the end of

652
00:29:23.799 --> 00:29:26.720
<v Speaker 1>September because everyone wants to avoid I guess Call of

653
00:29:26.759 --> 00:29:30.200
<v Speaker 1>Duty in October and then Grand Theft Auto six in November.

654
00:29:30.440 --> 00:29:33.119
<v Speaker 2>You see all this. I was noticing this during the

655
00:29:33.400 --> 00:29:34.359
<v Speaker 2>during SGF.

656
00:29:34.440 --> 00:29:35.920
<v Speaker 3>It's like, oh wait, hold on, there's a lot of

657
00:29:35.960 --> 00:29:40.960
<v Speaker 3>stuff happening in September, which is I feel like it's

658
00:29:41.200 --> 00:29:43.799
<v Speaker 3>kind of a September is a weird relief, know right,

659
00:29:43.960 --> 00:29:44.440
<v Speaker 3>Like it's.

660
00:29:44.480 --> 00:29:47.079
<v Speaker 2>It's yeah, I mean, it's not like super crazy, but

661
00:29:47.160 --> 00:29:48.039
<v Speaker 2>it's it's not like an.

662
00:29:47.960 --> 00:29:50.240
<v Speaker 1>Unheard of for holidays, right if you say holidays a

663
00:29:50.319 --> 00:29:53.160
<v Speaker 1>game has come out in September after saying it was

664
00:29:53.200 --> 00:29:55.599
<v Speaker 1>coming out during the holidays before. But you're right, it's

665
00:29:55.640 --> 00:29:58.599
<v Speaker 1>not like people usually come out for their big games,

666
00:29:58.799 --> 00:30:00.079
<v Speaker 1>like the big game that they want to sell for

667
00:30:00.160 --> 00:30:03.839
<v Speaker 1>the holidays October and November, and there were so many

668
00:30:03.920 --> 00:30:06.799
<v Speaker 1>in September and specifically that last week of September.

669
00:30:07.240 --> 00:30:09.759
<v Speaker 2>You like everyone knew what was happening. It is not

670
00:30:09.920 --> 00:30:11.759
<v Speaker 2>some mystery, it's not rocket science.

671
00:30:11.799 --> 00:30:14.039
<v Speaker 1>We know what happened here, and then it happened so

672
00:30:14.240 --> 00:30:17.480
<v Speaker 1>much that now they had the same exact problem of like, oh,

673
00:30:17.720 --> 00:30:19.839
<v Speaker 1>you know, instead of just competing with Grand Theft Auto

674
00:30:20.079 --> 00:30:25.240
<v Speaker 1>or Wolverine or whatever, now we're dealing with just countless

675
00:30:25.279 --> 00:30:27.319
<v Speaker 1>other games that maybe are at the same scale that

676
00:30:27.440 --> 00:30:29.519
<v Speaker 1>we're at, and this could be a problem, and maybe

677
00:30:29.559 --> 00:30:31.240
<v Speaker 1>even a bigger problem. So I was kind of wondering,

678
00:30:31.279 --> 00:30:34.079
<v Speaker 1>all right, if someone was gonna break, do they try

679
00:30:34.119 --> 00:30:35.799
<v Speaker 1>to break and go like, oh, maybe we'll come out

680
00:30:35.839 --> 00:30:38.799
<v Speaker 1>in early November and go out like come out two

681
00:30:38.839 --> 00:30:41.200
<v Speaker 1>weeks before Grand Theft Auto and hope that we can

682
00:30:41.319 --> 00:30:43.680
<v Speaker 1>sort of survive there, or do they try to move

683
00:30:43.720 --> 00:30:45.279
<v Speaker 1>it up and here we are the first one might

684
00:30:45.400 --> 00:30:45.960
<v Speaker 1>be moving up.

685
00:30:46.000 --> 00:30:47.680
<v Speaker 2>I guess we have not had this confirmed yet.

686
00:30:48.480 --> 00:30:51.039
<v Speaker 3>Yeah, I mean, I think there's I think you anywhere

687
00:30:51.119 --> 00:30:54.119
<v Speaker 3>within a I don't want to put a hard date

688
00:30:54.200 --> 00:30:56.160
<v Speaker 3>on it, but like it feels like anywhere between like

689
00:30:56.319 --> 00:30:58.960
<v Speaker 3>three to four weeks of Grand Theft Auto is like

690
00:31:00.079 --> 00:31:00.799
<v Speaker 3>pretty brave.

691
00:31:02.279 --> 00:31:02.519
<v Speaker 2>I think.

692
00:31:02.759 --> 00:31:05.359
<v Speaker 1>I think ocriant of Time remake might do that because

693
00:31:05.400 --> 00:31:06.920
<v Speaker 1>it's it's oh yeah, it's where there will be no

694
00:31:06.960 --> 00:31:08.279
<v Speaker 1>Grand the Thoughto and at Zelda.

695
00:31:08.480 --> 00:31:10.240
<v Speaker 2>It'll be fine. Yeah, that'll be fine.

696
00:31:10.240 --> 00:31:12.920
<v Speaker 3>I think I think Nintendo is sort of immune to this, yes,

697
00:31:14.200 --> 00:31:18.559
<v Speaker 3>just because they're Nintendo, and you know, quite frankly, I'll

698
00:31:18.559 --> 00:31:22.200
<v Speaker 3>be buying Acreanta time before I buy Yeah, that's just me.

699
00:31:22.480 --> 00:31:24.319
<v Speaker 3>I'm I'm not a big Grand Theftoto guy, just sort

700
00:31:24.319 --> 00:31:30.480
<v Speaker 3>of generally. But do I even play five?

701
00:31:31.160 --> 00:31:31.960
<v Speaker 2>Now they think about it.

702
00:31:32.240 --> 00:31:34.079
<v Speaker 1>I didn't like play through the story of five, but

703
00:31:34.160 --> 00:31:36.400
<v Speaker 1>I would. I would put it on install some Hods

704
00:31:36.440 --> 00:31:39.440
<v Speaker 1>and me and Steph would have I mean just me,

705
00:31:39.640 --> 00:31:41.000
<v Speaker 1>she was a teacher at the time. I would have

706
00:31:41.079 --> 00:31:43.240
<v Speaker 1>Colorado Knights and just play around and mess around and

707
00:31:43.279 --> 00:31:44.839
<v Speaker 1>try to see what mayhem we can get into.

708
00:31:44.880 --> 00:31:46.160
<v Speaker 2>And that was that's the way to play that.

709
00:31:47.279 --> 00:31:51.839
<v Speaker 3>And this is completely off topic, but the the I

710
00:31:51.920 --> 00:31:54.319
<v Speaker 3>think of Grand Theftoughto is like a game that my

711
00:31:54.480 --> 00:31:55.119
<v Speaker 3>parents like.

712
00:31:55.279 --> 00:31:57.960
<v Speaker 2>Weirdly, my parents are not gaming people, sure.

713
00:31:58.480 --> 00:32:01.000
<v Speaker 3>But like my I have a very distinct memory of

714
00:32:01.039 --> 00:32:05.680
<v Speaker 3>my mom playing Vice City and just mowing people down

715
00:32:05.720 --> 00:32:06.319
<v Speaker 3>and cackling.

716
00:32:07.759 --> 00:32:09.160
<v Speaker 1>I mean, it's it's a game that you could put

717
00:32:09.359 --> 00:32:11.680
<v Speaker 1>you put in, like especially back then, you would put

718
00:32:11.720 --> 00:32:14.480
<v Speaker 1>it on, it would captivate the entire house party. Like

719
00:32:14.559 --> 00:32:16.640
<v Speaker 1>that's where I was playing it at the whole house

720
00:32:16.720 --> 00:32:18.480
<v Speaker 1>partyd be like oh yeah, when is it my turn?

721
00:32:18.559 --> 00:32:20.079
<v Speaker 1>And that we need but yeah, no, we'll pass the

722
00:32:20.119 --> 00:32:22.359
<v Speaker 1>controller around and it would eventually get around to the

723
00:32:22.440 --> 00:32:24.759
<v Speaker 1>mom that was there that was like yeah, it would

724
00:32:24.759 --> 00:32:26.119
<v Speaker 1>normally just be drinking in the corner.

725
00:32:26.480 --> 00:32:29.640
<v Speaker 2>Yeah, absolutely sadistic, just lowing people down.

726
00:32:30.279 --> 00:32:32.319
<v Speaker 3>But anyway, yeah, no that I think there's like a

727
00:32:32.400 --> 00:32:35.119
<v Speaker 3>weird because we talk about this every time a grand

728
00:32:35.119 --> 00:32:37.640
<v Speaker 3>theft data comes out, right, like you know, like I

729
00:32:37.680 --> 00:32:41.519
<v Speaker 3>remember talking about this on some podcast in twenty thirteen,

730
00:32:41.759 --> 00:32:43.720
<v Speaker 3>talking about like you know what's gonna happen, and we

731
00:32:43.799 --> 00:32:44.880
<v Speaker 3>got to get the hell out of the way. And

732
00:32:44.960 --> 00:32:47.000
<v Speaker 3>then you know, every time they announced a new release

733
00:32:47.079 --> 00:32:49.680
<v Speaker 3>date that is inevitably going to get delayed, everyone gets

734
00:32:49.680 --> 00:32:54.119
<v Speaker 3>out of the way again. And it's it's weird because

735
00:32:54.160 --> 00:32:57.000
<v Speaker 3>like at a certain point, I do I do kind

736
00:32:57.079 --> 00:33:01.960
<v Speaker 3>of wonder if Theft Auto holds the same cachet that

737
00:33:02.039 --> 00:33:05.440
<v Speaker 3>it once did. It's it's gonna sell a hundred billion

738
00:33:05.559 --> 00:33:07.559
<v Speaker 3>copies anyway, I will.

739
00:33:07.559 --> 00:33:10.160
<v Speaker 1>Probably actually literally sell one hundred million Grand Theft Auto five.

740
00:33:10.160 --> 00:33:12.920
<v Speaker 1>I think is that, like, chan't correct me? Two hundred

741
00:33:12.920 --> 00:33:14.160
<v Speaker 1>and fifty million copies sold?

742
00:33:15.079 --> 00:33:17.799
<v Speaker 2>Like that? Yeah, that's it's nice.

743
00:33:18.079 --> 00:33:23.640
<v Speaker 1>It's inexplicable, like it's legitimately hard to explain, but.

744
00:33:23.960 --> 00:33:25.839
<v Speaker 2>It's like at a certain point, it's like that's gonna

745
00:33:25.839 --> 00:33:28.559
<v Speaker 2>be the game that is it? Is it a one?

746
00:33:28.799 --> 00:33:30.960
<v Speaker 2>Is that a one game year? The person who buys

747
00:33:31.000 --> 00:33:32.880
<v Speaker 2>one game a year? Is that the one game that

748
00:33:32.920 --> 00:33:33.240
<v Speaker 2>they buy?

749
00:33:33.359 --> 00:33:35.559
<v Speaker 1>It's I know what I mean, I do think it is, though,

750
00:33:35.720 --> 00:33:37.079
<v Speaker 1>I think it is. I think it's the reason that

751
00:33:37.279 --> 00:33:39.880
<v Speaker 1>they buy a console. Now we'll see if they show

752
00:33:39.960 --> 00:33:41.519
<v Speaker 1>up for these and more expensive consoles.

753
00:33:41.559 --> 00:33:42.279
<v Speaker 2>But they I don't know.

754
00:33:42.880 --> 00:33:44.759
<v Speaker 1>They might just be like, no matter what, I have

755
00:33:44.839 --> 00:33:48.240
<v Speaker 1>to play Grand Theft Auto. I'll tell you what. When

756
00:33:48.440 --> 00:33:50.119
<v Speaker 1>we were just talking about like, oh do we move

757
00:33:50.160 --> 00:33:52.039
<v Speaker 1>the date forward or back? And you were saying the

758
00:33:52.200 --> 00:33:55.359
<v Speaker 1>three to four week period of rank Grand Theft Auto avoid,

759
00:33:55.559 --> 00:33:58.119
<v Speaker 1>I was like, yeah, do you have to? And you know, right,

760
00:33:58.279 --> 00:34:02.079
<v Speaker 1>I see all these companies all deciding yes, you have to.

761
00:34:02.319 --> 00:34:05.480
<v Speaker 1>And my guess here, my gut is gut reaction is

762
00:34:05.720 --> 00:34:07.839
<v Speaker 1>they know something we don't they are looking at data

763
00:34:07.960 --> 00:34:11.519
<v Speaker 1>and going, yeah, actually it is right to avoid that completely.

764
00:34:13.119 --> 00:34:13.559
<v Speaker 2>But I don't know.

765
00:34:13.679 --> 00:34:15.159
<v Speaker 1>I feel like one game is gonna sneak in in

766
00:34:15.239 --> 00:34:17.679
<v Speaker 1>a few weeks beforehand and do way better than anyone's

767
00:34:17.719 --> 00:34:21.559
<v Speaker 1>expecting I And there's also like gonna be yeah, oh yeah,

768
00:34:21.599 --> 00:34:23.400
<v Speaker 1>for sure a friend stop game will just like actually

769
00:34:23.440 --> 00:34:25.199
<v Speaker 1>take over that month and it will be very funny

770
00:34:25.199 --> 00:34:27.039
<v Speaker 1>when we're all playing that way more than Grand Theft

771
00:34:27.079 --> 00:34:27.679
<v Speaker 1>Auto six.

772
00:34:27.639 --> 00:34:31.960
<v Speaker 2>Ye, you know, the whatever, whatever the New Peak is,

773
00:34:33.159 --> 00:34:34.960
<v Speaker 2>it's gonna be like this game that is like, oh,

774
00:34:35.000 --> 00:34:36.719
<v Speaker 2>why would I play Grand Theft Auto when I can

775
00:34:36.760 --> 00:34:40.840
<v Speaker 2>play Peak, you know, Peak two. It's it's gonna be great.

776
00:34:40.880 --> 00:34:41.519
<v Speaker 2>I'm gonna love it.

777
00:34:42.760 --> 00:34:44.840
<v Speaker 1>We do have a story about the New Peak basically

778
00:34:44.920 --> 00:34:47.320
<v Speaker 1>coming up here in a second. Let's uh, let's keep going.

779
00:34:47.360 --> 00:34:50.559
<v Speaker 1>A CD Project Read CEO cis Cyberpunk didn't finish its

780
00:34:50.719 --> 00:34:54.760
<v Speaker 1>Redemption arc. This is from Chris Scullion at VGC and

781
00:34:54.880 --> 00:34:58.320
<v Speaker 1>basically the CEO basically said, er co CEO that Cyberpunk

782
00:34:58.360 --> 00:35:02.360
<v Speaker 1>twenty seventy seven never full won back the trust that

783
00:35:02.599 --> 00:35:06.079
<v Speaker 1>that CD Project read once had, And I think that's

784
00:35:06.320 --> 00:35:10.199
<v Speaker 1>that's accurate. I think that game redeemed itself, but maybe

785
00:35:10.239 --> 00:35:11.679
<v Speaker 1>didn't complete it to the point where it's like and

786
00:35:11.800 --> 00:35:15.119
<v Speaker 1>now CD Project Read is unassailable the way it was

787
00:35:15.239 --> 00:35:17.679
<v Speaker 1>coming out of Witcher three and going into Cyberpunk twenty

788
00:35:17.719 --> 00:35:18.360
<v Speaker 1>seventy seven.

789
00:35:19.000 --> 00:35:21.679
<v Speaker 2>I look, what does this story really mean.

790
00:35:21.719 --> 00:35:24.760
<v Speaker 1>I'll just say to me, what it says is that

791
00:35:24.880 --> 00:35:27.440
<v Speaker 1>it's good that they are still thinking that way, that

792
00:35:27.559 --> 00:35:30.559
<v Speaker 1>they don't think that they have redeemed themselves completely, and

793
00:35:30.639 --> 00:35:33.440
<v Speaker 1>that they're going to like maintain some humility and be

794
00:35:33.559 --> 00:35:36.719
<v Speaker 1>kind of humble going into whatever Witcher four is gonna be.

795
00:35:37.239 --> 00:35:38.800
<v Speaker 2>And that's what that's what the story says.

796
00:35:38.840 --> 00:35:40.559
<v Speaker 1>He's like, Hey, we're we intend to sort of like

797
00:35:40.639 --> 00:35:42.559
<v Speaker 1>get back to that point with the next game and

798
00:35:42.679 --> 00:35:44.760
<v Speaker 1>make sure that it launches in a way that is

799
00:35:44.920 --> 00:35:47.480
<v Speaker 1>nothing like Cyberpunk. I. You know, at this point does

800
00:35:47.559 --> 00:35:50.920
<v Speaker 1>feel like a little bit forgotten just how bad Cyberpunk

801
00:35:51.119 --> 00:35:55.000
<v Speaker 1>was at launch, Like it got delisted from PlayStation. Jeff

802
00:35:55.079 --> 00:35:57.760
<v Speaker 1>Kerseman did an interview in Germany because the news that

803
00:35:57.880 --> 00:36:00.119
<v Speaker 1>the news there was like what's going on with the

804
00:36:00.199 --> 00:36:03.519
<v Speaker 1>Cyberpunk game? Like it was crazy, it was off the

805
00:36:03.639 --> 00:36:06.960
<v Speaker 1>chain crazy. So, yeah, they got that game to a

806
00:36:07.000 --> 00:36:09.360
<v Speaker 1>point where most people like it quite a bit. I

807
00:36:09.440 --> 00:36:11.519
<v Speaker 1>think it's a good game. I don't think it never

808
00:36:11.559 --> 00:36:13.159
<v Speaker 1>became a great game for me, but it's clearly a

809
00:36:13.199 --> 00:36:14.920
<v Speaker 1>good game at least, and a lot of people do

810
00:36:15.039 --> 00:36:18.599
<v Speaker 1>think it's great. So now this studio going into Witcher four,

811
00:36:18.679 --> 00:36:21.800
<v Speaker 1>I don't think they're in some like precarious footing, but

812
00:36:21.920 --> 00:36:23.840
<v Speaker 1>they are not on the same footing they once were.

813
00:36:24.079 --> 00:36:27.440
<v Speaker 2>Do you think they can regain it? I mean shit,

814
00:36:27.559 --> 00:36:29.280
<v Speaker 2>I hope so. And like you know, the Witcher three

815
00:36:29.320 --> 00:36:30.760
<v Speaker 2>is one of my favorite games of all time. Like,

816
00:36:30.880 --> 00:36:36.719
<v Speaker 2>I fucking love the Witcher three. I don't know, I

817
00:36:36.760 --> 00:36:36.920
<v Speaker 2>have this.

818
00:36:37.079 --> 00:36:40.719
<v Speaker 3>I have this really odd memory of so back when

819
00:36:41.360 --> 00:36:44.400
<v Speaker 3>in when that game was coming out. It was twenty

820
00:36:44.440 --> 00:36:46.360
<v Speaker 3>twenty right, or might have been early twenty twenty one.

821
00:36:46.840 --> 00:36:50.840
<v Speaker 2>Here comes my cat the.

822
00:36:53.440 --> 00:36:57.719
<v Speaker 3>The I was working at a company called ven TV.

823
00:36:58.119 --> 00:37:03.039
<v Speaker 3>I don't know if people remember ven TV almost don't worry.

824
00:37:03.519 --> 00:37:04.840
<v Speaker 2>Yeah it was uh.

825
00:37:06.800 --> 00:37:08.119
<v Speaker 1>It was a good way to make a bunch of

826
00:37:08.199 --> 00:37:13.760
<v Speaker 1>money and then get fired. Yeah one of those industry Yeah, yeah, absolutely.

827
00:37:14.000 --> 00:37:16.760
<v Speaker 3>But I remember we we we were playing it, playing

828
00:37:17.039 --> 00:37:21.519
<v Speaker 3>one point zero on stream and having our I was

829
00:37:21.559 --> 00:37:23.480
<v Speaker 3>a writer, and then our hosts were playing it on

830
00:37:23.599 --> 00:37:25.480
<v Speaker 3>stage and.

831
00:37:28.119 --> 00:37:28.719
<v Speaker 2>Holy ship.

832
00:37:28.840 --> 00:37:32.039
<v Speaker 3>That game was bad, like it was immediate, like it

833
00:37:32.119 --> 00:37:34.239
<v Speaker 3>was crazy, like we we did we did like a

834
00:37:34.320 --> 00:37:37.960
<v Speaker 3>week of cyberpunk, or we planned to do a week

835
00:37:38.000 --> 00:37:38.559
<v Speaker 3>of cyberpunk.

836
00:37:38.599 --> 00:37:40.400
<v Speaker 2>The first day we did character creation. The second day

837
00:37:40.440 --> 00:37:41.760
<v Speaker 2>we started you know, the first.

838
00:37:41.599 --> 00:37:44.719
<v Speaker 3>Mission, and it was like, oh, this is fucked like

839
00:37:45.000 --> 00:37:49.039
<v Speaker 3>it's it's we We stopped doing it like after day

840
00:37:49.079 --> 00:37:51.000
<v Speaker 3>two because we're like this game just it looks bad

841
00:37:51.199 --> 00:37:52.960
<v Speaker 3>like we had. You know, this is a company that

842
00:37:53.039 --> 00:37:55.519
<v Speaker 3>spent way too much money on hardware. If you if

843
00:37:55.559 --> 00:37:58.039
<v Speaker 3>anyone nobody remembers mean TV. The only people in the

844
00:37:58.079 --> 00:38:02.719
<v Speaker 3>industry remember me. But uh, we had this massive stage

845
00:38:02.800 --> 00:38:04.800
<v Speaker 3>with led lights and the blah blah blah and like

846
00:38:04.920 --> 00:38:07.079
<v Speaker 3>you know, super fancy screens and everything, and so we're

847
00:38:07.119 --> 00:38:09.039
<v Speaker 3>putting it up on the big screen and we got

848
00:38:09.400 --> 00:38:11.000
<v Speaker 3>you know, whatever we must have had.

849
00:38:11.079 --> 00:38:12.840
<v Speaker 2>I think it was probably thirty nineties at the time,

850
00:38:15.119 --> 00:38:16.800
<v Speaker 2>whatever the high whatever the high end shit in the

851
00:38:16.840 --> 00:38:20.239
<v Speaker 2>hardware was, and it was just it looked bad, It

852
00:38:20.400 --> 00:38:24.360
<v Speaker 2>played bad. It was buggy as shit, and.

853
00:38:26.199 --> 00:38:28.360
<v Speaker 3>It was like whoa okay, you know, coming off the

854
00:38:28.400 --> 00:38:30.599
<v Speaker 3>Witch of Three, which again I don't want I want

855
00:38:30.639 --> 00:38:32.519
<v Speaker 3>people to remember this like like this is something that

856
00:38:32.679 --> 00:38:34.840
<v Speaker 3>people don't talk about. The Witcher three enough, that was

857
00:38:34.880 --> 00:38:38.440
<v Speaker 3>also fucked at launch, Like it was fucked.

858
00:38:38.519 --> 00:38:41.719
<v Speaker 1>But like right, and the reputation built over time, and

859
00:38:41.920 --> 00:38:44.119
<v Speaker 1>it was like set by the way people came to

860
00:38:44.199 --> 00:38:46.519
<v Speaker 1>that game, which is most people who played Witcher three

861
00:38:46.599 --> 00:38:47.519
<v Speaker 1>came to it years later.

862
00:38:47.960 --> 00:38:50.440
<v Speaker 2>The majority of that audience came into it years later.

863
00:38:50.519 --> 00:38:52.519
<v Speaker 1>The majority of the audience that played Cyberpunk twenty seventy

864
00:38:52.559 --> 00:38:55.119
<v Speaker 1>seven at this point probably still is on day one.

865
00:38:55.239 --> 00:38:57.800
<v Speaker 2>It sold a ton of copies on day one. So yeah,

866
00:38:57.880 --> 00:39:02.239
<v Speaker 2>that's the big difference. There'll so Zaric, Yes, shout out

867
00:39:02.239 --> 00:39:07.079
<v Speaker 2>to Fife. Emma's was the best. Yes, uh but uh

868
00:39:07.679 --> 00:39:11.119
<v Speaker 2>yeah I was Emma's writer. I wrote a lot of

869
00:39:11.159 --> 00:39:13.039
<v Speaker 2>ones that came out of m as my Emma's mouth.

870
00:39:14.039 --> 00:39:17.960
<v Speaker 3>Uh but uh no, but uh yeah, like it's again, yeah,

871
00:39:18.159 --> 00:39:21.119
<v Speaker 3>the Witcher three, Like they changed the way that garyl

872
00:39:21.360 --> 00:39:25.480
<v Speaker 3>moved in that game, Like yes, that's right, Like they

873
00:39:25.880 --> 00:39:29.639
<v Speaker 3>they revamped movement in that game, not just like bug

874
00:39:29.719 --> 00:39:31.119
<v Speaker 3>fixes or anything, like, they.

875
00:39:31.480 --> 00:39:35.280
<v Speaker 2>Revamped the way it feels to interact with the character. Yes, yes,

876
00:39:36.559 --> 00:39:37.880
<v Speaker 2>like and and and.

877
00:39:37.920 --> 00:39:39.920
<v Speaker 3>If you go back even further, like I mean, I

878
00:39:40.199 --> 00:39:42.639
<v Speaker 3>think I'm I'm a Witcher two guy, like I love

879
00:39:42.719 --> 00:39:44.480
<v Speaker 3>Witcher three, but like I'm a Witcher two guy.

880
00:39:45.400 --> 00:39:46.880
<v Speaker 2>But if you go back, you can play the first Witcher,

881
00:39:46.920 --> 00:39:49.960
<v Speaker 2>which I think that remake just came out. They're doing.

882
00:39:50.039 --> 00:39:51.880
<v Speaker 1>I think they're doing a full remake that's coming soon.

883
00:39:51.960 --> 00:39:53.800
<v Speaker 1>Ye oh right there, right, yeah, yeah, there's like the

884
00:39:53.920 --> 00:39:54.559
<v Speaker 1>enhanced editions.

885
00:39:54.559 --> 00:39:56.320
<v Speaker 2>Sorr. I'm gonna make sure my other cat doesn't jump

886
00:39:56.400 --> 00:39:59.320
<v Speaker 2>on my don't jump on my knise, my kiddy cat.

887
00:39:59.639 --> 00:40:01.760
<v Speaker 2>The there are too many cats in this household. And

888
00:40:01.880 --> 00:40:06.039
<v Speaker 2>by that I mean too you mean two is too

889
00:40:06.079 --> 00:40:10.400
<v Speaker 2>many cats? Uh huh uh. But the.

890
00:40:13.239 --> 00:40:15.079
<v Speaker 3>But no, yeah, you go back to the Witch A one,

891
00:40:15.400 --> 00:40:17.079
<v Speaker 3>and I think people were when they played the remaker

892
00:40:17.119 --> 00:40:18.199
<v Speaker 3>are going to realize.

893
00:40:18.000 --> 00:40:21.199
<v Speaker 2>That game is also fucked, like like like City Project

894
00:40:21.280 --> 00:40:24.239
<v Speaker 2>Red doesn't make at least on.

895
00:40:24.360 --> 00:40:27.280
<v Speaker 3>Launch when a game. When when a new Wacher game

896
00:40:27.400 --> 00:40:33.440
<v Speaker 3>launches or new City Project Red game launches, it's oftentimes

897
00:40:33.559 --> 00:40:34.079
<v Speaker 3>not great.

898
00:40:35.320 --> 00:40:38.440
<v Speaker 1>They're they're doing so much and yeah, and I think

899
00:40:38.519 --> 00:40:41.880
<v Speaker 1>they focused on a handful of things and then they

900
00:40:41.960 --> 00:40:45.679
<v Speaker 1>almost just do need that brute force of a critical

901
00:40:45.760 --> 00:40:48.760
<v Speaker 1>mass of people playing it to be like here's where

902
00:40:48.880 --> 00:40:52.920
<v Speaker 1>the real friction points are uh. Now, of course they

903
00:40:53.000 --> 00:40:55.639
<v Speaker 1>probably could test that stuff out, but they they've been

904
00:40:55.760 --> 00:40:58.400
<v Speaker 1>they were kind of like a scrappier than you know,

905
00:40:58.480 --> 00:41:01.239
<v Speaker 1>Central European develop part that was just like we're going

906
00:41:01.280 --> 00:41:02.719
<v Speaker 1>to figure this out and put it out there and

907
00:41:02.760 --> 00:41:04.760
<v Speaker 1>try to make some money and then we'll go uh.

908
00:41:04.960 --> 00:41:07.559
<v Speaker 2>And now they they kind of don't have that that

909
00:41:07.760 --> 00:41:08.480
<v Speaker 2>pass anymore.

910
00:41:08.599 --> 00:41:10.599
<v Speaker 1>They do have to get it right at launch because

911
00:41:10.599 --> 00:41:14.039
<v Speaker 1>people have such huge expectations for these things. Now, that's

912
00:41:14.119 --> 00:41:16.800
<v Speaker 1>not the way people people like people talked about the

913
00:41:16.840 --> 00:41:18.639
<v Speaker 1>Witcher and then Witcher two was like, oh, you know

914
00:41:18.760 --> 00:41:20.760
<v Speaker 1>that this kind of continues, and then they got better.

915
00:41:20.800 --> 00:41:22.199
<v Speaker 1>And then Witcher three came out and said, wait, this

916
00:41:22.239 --> 00:41:24.360
<v Speaker 1>is pretty good except for this and this and this,

917
00:41:25.119 --> 00:41:28.519
<v Speaker 1>and then as the expansions came out for Witcher. So

918
00:41:28.719 --> 00:41:31.239
<v Speaker 1>that's when things really clicked. That's when it really changed.

919
00:41:31.960 --> 00:41:33.880
<v Speaker 2>So now, yeah, blood and Wine is the name of

920
00:41:33.920 --> 00:41:38.119
<v Speaker 2>the lesion. I think so, yes, oh the exceptional. It's

921
00:41:38.199 --> 00:41:41.760
<v Speaker 2>just tremendous, like it's it's when they hit they hit.

922
00:41:42.320 --> 00:41:44.519
<v Speaker 3>Yes, but no, but I mean I think, yeah, I

923
00:41:44.559 --> 00:41:46.119
<v Speaker 3>think you're right, like you're talking about like you know,

924
00:41:46.239 --> 00:41:50.320
<v Speaker 3>you heard whispers of the Witcher early on, like I remember,

925
00:41:50.440 --> 00:41:53.320
<v Speaker 3>you know, thinking of it like twenty ten, twenty eleven, twenty.

926
00:41:53.119 --> 00:41:54.880
<v Speaker 1>I remember, I remember Vinnie talking about it. Yeah, I

927
00:41:54.920 --> 00:41:57.000
<v Speaker 1>remember him like being a Witcher guy, which are one.

928
00:41:57.719 --> 00:41:59.360
<v Speaker 3>Yeah, and you just sort of heard like, you know,

929
00:41:59.639 --> 00:42:02.199
<v Speaker 3>this sort of like euroslop is what we were calling

930
00:42:02.239 --> 00:42:04.239
<v Speaker 3>it at the time. We've been calling games slop for

931
00:42:04.280 --> 00:42:07.519
<v Speaker 3>a long time. It was like that, and like Metro

932
00:42:07.679 --> 00:42:10.880
<v Speaker 3>twenty thirty three and like Stalker, we're sort of all

933
00:42:10.960 --> 00:42:14.119
<v Speaker 3>in the same conversation. Was there like this weird like

934
00:42:14.360 --> 00:42:15.800
<v Speaker 3>Eastern European.

935
00:42:16.360 --> 00:42:18.519
<v Speaker 1>Like chance then, you know, and that we were calling

936
00:42:18.519 --> 00:42:21.079
<v Speaker 1>it euro jank but maybe euro jink. That's what it was,

937
00:42:21.599 --> 00:42:26.679
<v Speaker 1>absolutely euro jank. My apologies, chat that was my bad.

938
00:42:26.880 --> 00:42:29.199
<v Speaker 1>They take their very seriously over here.

939
00:42:29.880 --> 00:42:30.480
<v Speaker 2>Yeah, So like.

940
00:42:30.920 --> 00:42:34.039
<v Speaker 3>There's but there is, uh, there's a lot of that

941
00:42:34.159 --> 00:42:36.480
<v Speaker 3>sort of stuff floating around at the time. And and

942
00:42:37.840 --> 00:42:41.519
<v Speaker 3>when the Witcher two came out, sort of that that

943
00:42:41.679 --> 00:42:44.920
<v Speaker 3>sort of like euro jank thing kind of exploded and

944
00:42:45.079 --> 00:42:47.159
<v Speaker 3>and saying like oh, this can sort of transcend that

945
00:42:47.320 --> 00:42:52.760
<v Speaker 3>these aren't these aren't games for complete sickos. These are

946
00:42:52.880 --> 00:42:55.400
<v Speaker 3>games that can sort of like be interesting in their

947
00:42:55.440 --> 00:42:58.000
<v Speaker 3>own rights and I think and and and I have

948
00:42:58.079 --> 00:42:59.960
<v Speaker 3>a theory here, but like we can talk about this later,

949
00:43:00.360 --> 00:43:02.719
<v Speaker 3>we'll talk about this scrub, but it's it's it's I

950
00:43:02.800 --> 00:43:05.320
<v Speaker 3>think I think from Soft did a lot of work

951
00:43:05.400 --> 00:43:11.039
<v Speaker 3>for them. Yeah, in that like those when Demon Souls

952
00:43:11.039 --> 00:43:13.119
<v Speaker 3>and Dark Souls started to get it started to pop off,

953
00:43:13.440 --> 00:43:15.400
<v Speaker 3>They're like people like, oh, we can play junky games

954
00:43:15.440 --> 00:43:17.719
<v Speaker 3>and get weird with it, and so like then people

955
00:43:17.760 --> 00:43:19.719
<v Speaker 3>were kind of more ready for the Wincher two. People

956
00:43:19.800 --> 00:43:21.320
<v Speaker 3>were kind of more ready to go back to the

957
00:43:21.400 --> 00:43:23.639
<v Speaker 3>Witcher one. People were ready to play you know, those

958
00:43:23.719 --> 00:43:25.719
<v Speaker 3>metro games or Stalker. I think I think there was

959
00:43:25.800 --> 00:43:29.199
<v Speaker 3>like that sort of like change in mentality of like hey,

960
00:43:29.280 --> 00:43:32.199
<v Speaker 3>we can play these jinky hard games kind of shifted

961
00:43:32.320 --> 00:43:33.920
<v Speaker 3>over and people were saying like, oh now we can

962
00:43:34.039 --> 00:43:35.840
<v Speaker 3>now that this feels a little bit better to uh

963
00:43:35.920 --> 00:43:36.719
<v Speaker 3>to play those games.

964
00:43:37.119 --> 00:43:39.960
<v Speaker 2>Yeah, I think from Stuff did a lot of work.

965
00:43:39.960 --> 00:43:42.039
<v Speaker 1>You're right to like sort of open up people's tastes

966
00:43:42.280 --> 00:43:44.119
<v Speaker 1>and and kind of get it get it away from

967
00:43:44.639 --> 00:43:49.480
<v Speaker 1>the shiniest, most most machene, most polish, just massive games

968
00:43:49.519 --> 00:43:51.400
<v Speaker 1>that obviously had a ton of money spent on them,

969
00:43:51.960 --> 00:43:53.920
<v Speaker 1>and instead it was like, what's actually.

970
00:43:53.679 --> 00:43:56.599
<v Speaker 2>Happening here, like what can I actually interact with? How

971
00:43:56.639 --> 00:43:59.599
<v Speaker 2>does it feel to play? And from stuff does should

972
00:43:59.639 --> 00:44:02.239
<v Speaker 2>get somedit for that? All right, let's keep going here.

973
00:44:02.360 --> 00:44:05.320
<v Speaker 1>Unreal Engine veteran leaves Epic Games says the industry is

974
00:44:05.400 --> 00:44:08.599
<v Speaker 1>at a pivotal point. This is from Chris calling at

975
00:44:08.639 --> 00:44:11.360
<v Speaker 1>VGC sort of just used this as a jumping off

976
00:44:11.400 --> 00:44:15.760
<v Speaker 1>point for kind of where that Unreal Engine developer updates

977
00:44:15.920 --> 00:44:21.440
<v Speaker 1>sort of left things sejored DeJong has worked with Unreal

978
00:44:21.639 --> 00:44:23.679
<v Speaker 1>since he was fifteen back in nineteen ninety nine, and

979
00:44:23.760 --> 00:44:25.960
<v Speaker 1>he's been at Epic, I think for the last twelve years.

980
00:44:26.519 --> 00:44:28.960
<v Speaker 1>And he just said, after twenty seven years of Unreal

981
00:44:29.000 --> 00:44:31.360
<v Speaker 1>Engine and twelve years at Epic Games and Unreal Engine,

982
00:44:31.400 --> 00:44:32.480
<v Speaker 1>I have decided to move on.

983
00:44:33.079 --> 00:44:34.880
<v Speaker 2>Last week was my last week at Epic.

984
00:44:35.199 --> 00:44:37.239
<v Speaker 1>This has been an awesome ride that has been truly

985
00:44:37.400 --> 00:44:40.239
<v Speaker 1>has been truly life changing in so many ways. I

986
00:44:40.320 --> 00:44:43.119
<v Speaker 1>didn't have an easy child, childhood or youth, and things

987
00:44:43.159 --> 00:44:46.000
<v Speaker 1>weren't going anywhere, but all that changed entirely when I

988
00:44:46.079 --> 00:44:49.480
<v Speaker 1>discovered Unreal Engine. Unreal Engine one, two, three put me

989
00:44:49.559 --> 00:44:52.360
<v Speaker 1>on a very interesting trajectory for life, which in turn

990
00:44:52.440 --> 00:44:54.679
<v Speaker 1>had a profound impact on myself as a person, my

991
00:44:54.760 --> 00:44:58.119
<v Speaker 1>personal growth and opportunities that opened up, and then Unreal

992
00:44:58.159 --> 00:45:00.239
<v Speaker 1>Engine four and five did it all over again. Having

993
00:45:00.280 --> 00:45:03.360
<v Speaker 1>gone through the whole of the Unreal Engine four era

994
00:45:03.480 --> 00:45:05.880
<v Speaker 1>and then the Unreal Engine five era. While at Epic,

995
00:45:06.000 --> 00:45:08.719
<v Speaker 1>it gave me a tremendously wide and deep view across

996
00:45:08.880 --> 00:45:11.679
<v Speaker 1>the industry and the world, dozens of countries visited.

997
00:45:11.719 --> 00:45:13.519
<v Speaker 2>Blah blah blah. Let me kind of jump here.

998
00:45:13.960 --> 00:45:16.159
<v Speaker 1>But all that being said, I feel this era has

999
00:45:16.239 --> 00:45:19.159
<v Speaker 1>come to a close and it is time to move forward.

1000
00:45:19.480 --> 00:45:22.000
<v Speaker 1>The industry is in a very interesting place. The games

1001
00:45:22.000 --> 00:45:25.039
<v Speaker 1>industry has always been an interesting uh an industry where

1002
00:45:25.159 --> 00:45:28.559
<v Speaker 1>change is relentless and inevitable. But it feels like we

1003
00:45:28.639 --> 00:45:31.440
<v Speaker 1>are reaching a pivotal pivotal point now and a potent

1004
00:45:31.559 --> 00:45:33.800
<v Speaker 1>mix of things. As much as I love the old

1005
00:45:33.840 --> 00:45:36.000
<v Speaker 1>ways of working, I think it would be strategic to

1006
00:45:36.039 --> 00:45:38.280
<v Speaker 1>come to terms with where this is heading and to

1007
00:45:38.400 --> 00:45:40.599
<v Speaker 1>work out how to adapt and excel at solving the

1008
00:45:40.679 --> 00:45:42.320
<v Speaker 1>challenges and opportunities that we face.

1009
00:45:42.760 --> 00:45:44.440
<v Speaker 2>Let's see where we end up.

1010
00:45:45.480 --> 00:45:49.000
<v Speaker 1>Jeong does not say that he's leaving because of AI,

1011
00:45:49.599 --> 00:45:53.239
<v Speaker 1>but this does come as Unreal Engine six the sort

1012
00:45:53.239 --> 00:45:56.559
<v Speaker 1>of debut of that thing, made a big deal about Hey, uh,

1013
00:45:57.159 --> 00:45:59.880
<v Speaker 1>you know that thing, that visual scripting language that UNRE

1014
00:46:00.280 --> 00:46:03.800
<v Speaker 1>had that Expedition thirty three was coded in, and that

1015
00:46:03.960 --> 00:46:06.360
<v Speaker 1>Game of the Year was coded in that everyone really loved.

1016
00:46:06.639 --> 00:46:08.599
<v Speaker 2>Well, we're we're getting rid of that. We're not going

1017
00:46:08.679 --> 00:46:09.360
<v Speaker 2>to have that anymore.

1018
00:46:09.400 --> 00:46:13.320
<v Speaker 1>Instead, just use claud code to do everything, rigging, to

1019
00:46:14.000 --> 00:46:17.280
<v Speaker 1>make the textures for your characters, animations, everything will be

1020
00:46:17.320 --> 00:46:20.159
<v Speaker 1>done in Claude code. And I think people who sort

1021
00:46:20.199 --> 00:46:24.039
<v Speaker 1>of here's what it sounds like to me, this person DeJong,

1022
00:46:24.360 --> 00:46:27.559
<v Speaker 1>is it like fell in love with the with becoming

1023
00:46:27.599 --> 00:46:31.280
<v Speaker 1>an expert in how these systems work together to make games,

1024
00:46:31.800 --> 00:46:33.800
<v Speaker 1>And to them that was the art, that was the

1025
00:46:33.880 --> 00:46:35.159
<v Speaker 1>thing that drove their passion.

1026
00:46:35.840 --> 00:46:37.760
<v Speaker 2>And I think that comes through here.

1027
00:46:37.840 --> 00:46:39.079
<v Speaker 1>And I think it's also one of the things that

1028
00:46:39.159 --> 00:46:42.199
<v Speaker 1>probably made this industry special over the last fifteen years

1029
00:46:42.280 --> 00:46:46.719
<v Speaker 1>or so and going far beyond that. And they see

1030
00:46:46.760 --> 00:46:50.880
<v Speaker 1>that slipping away and getting replaced by something else. Now,

1031
00:46:51.360 --> 00:46:56.039
<v Speaker 1>the very optimistic argument would be, well, this is democratization.

1032
00:46:56.519 --> 00:46:59.880
<v Speaker 1>Everyone can now make something. But I think there's something

1033
00:47:00.119 --> 00:47:03.119
<v Speaker 1>be said for uh, there was a there's a wizard

1034
00:47:03.199 --> 00:47:05.239
<v Speaker 1>back there working an epic that really knows how all

1035
00:47:05.320 --> 00:47:07.960
<v Speaker 1>this stuff works and they're making magic happen.

1036
00:47:08.320 --> 00:47:10.920
<v Speaker 2>And that's my own experience, right, Like you know, you

1037
00:47:11.199 --> 00:47:12.199
<v Speaker 2>like try.

1038
00:47:12.039 --> 00:47:13.880
<v Speaker 1>To see how these people like you go play some

1039
00:47:14.000 --> 00:47:16.800
<v Speaker 1>like vibe coded games or whatever, like okay, let's see

1040
00:47:16.840 --> 00:47:19.239
<v Speaker 1>if anyone's actually making anything here, and then you go

1041
00:47:19.320 --> 00:47:21.280
<v Speaker 1>play something by someone who actually knows what they're doing,

1042
00:47:21.400 --> 00:47:23.440
<v Speaker 1>or like, you know, we have Chuck made a game

1043
00:47:23.559 --> 00:47:25.840
<v Speaker 1>for us, you know, a while back, and it's like

1044
00:47:26.000 --> 00:47:28.320
<v Speaker 1>that was just someone figuring out how this stuff works.

1045
00:47:28.840 --> 00:47:31.480
<v Speaker 1>And having that person that actually knows how things work

1046
00:47:32.239 --> 00:47:34.559
<v Speaker 1>is still special to me, and I don't want this

1047
00:47:34.679 --> 00:47:37.000
<v Speaker 1>industry to lose that, but they might be opting to

1048
00:47:37.039 --> 00:47:39.079
<v Speaker 1>leave because they don't see a future for themselves.

1049
00:47:39.320 --> 00:47:42.880
<v Speaker 2>This is yeah, Grant Wild, Yeah, it seems it seems dark,

1050
00:47:43.000 --> 00:47:46.760
<v Speaker 2>Like I mean, it's it's it's.

1051
00:47:48.280 --> 00:47:50.039
<v Speaker 3>We obviously have to have creatives in the industry, right,

1052
00:47:50.079 --> 00:47:52.920
<v Speaker 3>Like I mean, that's that's that's important. But like you know,

1053
00:47:53.119 --> 00:47:58.960
<v Speaker 3>games are so technical and making games is such a

1054
00:47:59.039 --> 00:48:03.159
<v Speaker 3>technical endeavor that it when you start losing the people

1055
00:48:03.239 --> 00:48:09.440
<v Speaker 3>that can kind of do both, it gets a little wonky.

1056
00:48:09.679 --> 00:48:16.159
<v Speaker 2>I think it's it's I don't even know where I

1057
00:48:16.159 --> 00:48:17.679
<v Speaker 2>don't even know where to start with it, because.

1058
00:48:17.480 --> 00:48:20.639
<v Speaker 3>It's it's one of those things where you're like, yeah, people,

1059
00:48:20.840 --> 00:48:23.400
<v Speaker 3>you know, you have the classic concept in the videogame

1060
00:48:23.400 --> 00:48:27.519
<v Speaker 3>industry of the idea guy, right, and every every sixteen

1061
00:48:27.599 --> 00:48:30.039
<v Speaker 3>year old kid imagines himself to be the idea guy

1062
00:48:30.159 --> 00:48:33.800
<v Speaker 3>for a new game. Yeah, and I've got this great

1063
00:48:33.840 --> 00:48:35.320
<v Speaker 3>idea for a game and I and I just need

1064
00:48:35.360 --> 00:48:36.360
<v Speaker 3>to find somebody to code it.

1065
00:48:36.840 --> 00:48:37.000
<v Speaker 2>You know.

1066
00:48:37.079 --> 00:48:39.119
<v Speaker 3>It's like, when you're sixteen, that's like a thought that

1067
00:48:39.280 --> 00:48:46.039
<v Speaker 3>at least I had, And when you start losing that

1068
00:48:46.440 --> 00:48:51.639
<v Speaker 3>sort of technical know how, it's it's such a bummer.

1069
00:48:53.159 --> 00:48:55.559
<v Speaker 1>It's like it even like goes like I'm trying to

1070
00:48:55.559 --> 00:48:59.280
<v Speaker 1>think of other examples, Like there's that whole idea in

1071
00:48:59.480 --> 00:49:02.800
<v Speaker 1>painting of like my kid could paint that, right, and

1072
00:49:03.519 --> 00:49:06.400
<v Speaker 1>and it's like okay, yeah, well, but why does it

1073
00:49:06.440 --> 00:49:08.199
<v Speaker 1>feel different when Jackson Pollock does it?

1074
00:49:08.599 --> 00:49:09.519
<v Speaker 2>Like why does it feel bad?

1075
00:49:09.519 --> 00:49:12.159
<v Speaker 1>Why does it feel better when Picasso, who could paint

1076
00:49:12.599 --> 00:49:16.079
<v Speaker 1>perfectly photorealistic pictures if he wanted to, then decide to

1077
00:49:16.159 --> 00:49:18.800
<v Speaker 1>do something different that you that you claim you could do,

1078
00:49:18.880 --> 00:49:20.599
<v Speaker 1>and maybe you could do something that looks sort of

1079
00:49:20.679 --> 00:49:23.000
<v Speaker 1>has the same shape to it. But does it have

1080
00:49:23.119 --> 00:49:27.360
<v Speaker 1>the understanding underneath? And that understanding comes through the art

1081
00:49:28.039 --> 00:49:31.159
<v Speaker 1>and is noticeable, It makes it adds power to it.

1082
00:49:31.639 --> 00:49:33.400
<v Speaker 1>And I think that's the thing that we're talking about

1083
00:49:33.440 --> 00:49:36.920
<v Speaker 1>losing here, and that like that the struggle of going

1084
00:49:37.039 --> 00:49:40.440
<v Speaker 1>through all the learnings, the processes and the lessons of

1085
00:49:41.079 --> 00:49:44.519
<v Speaker 1>becoming someone who can build anything. And then if they

1086
00:49:44.639 --> 00:49:47.360
<v Speaker 1>then decide to try something else that is simple and basic,

1087
00:49:47.440 --> 00:49:49.119
<v Speaker 1>you're like, oh, wait, what do they know that I don't?

1088
00:49:49.400 --> 00:49:50.639
<v Speaker 2>And I want to go discover it.

1089
00:49:50.719 --> 00:49:55.199
<v Speaker 1>If it's just some Yahoo typing in a prompt, it's

1090
00:49:55.400 --> 00:49:58.480
<v Speaker 1>so devoid of meaning that it kind of it breaks

1091
00:49:58.519 --> 00:49:59.239
<v Speaker 1>the entire thing.

1092
00:50:00.039 --> 00:50:03.239
<v Speaker 2>Yeah, it's it's it you have to have.

1093
00:50:03.440 --> 00:50:05.440
<v Speaker 3>Yeah, you have to have that intentionality there, right, Like

1094
00:50:05.519 --> 00:50:08.800
<v Speaker 3>you have to like and and art is so much

1095
00:50:08.840 --> 00:50:11.000
<v Speaker 3>better when there's an understanding of the of the background

1096
00:50:11.079 --> 00:50:13.559
<v Speaker 3>behind it. Like you said, I mean I think a

1097
00:50:13.599 --> 00:50:17.519
<v Speaker 3>lot about like uh oh, oh, oh my god, four

1098
00:50:17.639 --> 00:50:21.880
<v Speaker 3>thirty three. Uh Jesus Christ the composer. Oh that's gonna

1099
00:50:21.920 --> 00:50:22.519
<v Speaker 3>drive me crazy.

1100
00:50:22.719 --> 00:50:24.400
<v Speaker 2>Yeah, go ahead, look it up real quick. Yeah.

1101
00:50:24.840 --> 00:50:28.920
<v Speaker 3>John Cage, John John Cage, Who's was a was a

1102
00:50:29.599 --> 00:50:35.400
<v Speaker 3>uh proficient Like and then you think about four thirty

1103
00:50:35.400 --> 00:50:37.119
<v Speaker 3>three which is just silence for for minutes and thirty

1104
00:50:37.119 --> 00:50:42.239
<v Speaker 3>three seconds. It's brilliant, right, and and like you know

1105
00:50:42.320 --> 00:50:44.039
<v Speaker 3>that that's sort of like the base level of that,

1106
00:50:44.320 --> 00:50:46.119
<v Speaker 3>like and people go, oh, you know, it's you know,

1107
00:50:46.199 --> 00:50:48.079
<v Speaker 3>it's it's it's just him sitting.

1108
00:50:47.840 --> 00:50:48.480
<v Speaker 2>There, and it's like.

1109
00:50:50.079 --> 00:50:54.119
<v Speaker 3>No, man, like you like, the intention is there, and like,

1110
00:50:54.199 --> 00:50:56.039
<v Speaker 3>you know, the end of the understanding is you know,

1111
00:50:56.280 --> 00:50:58.239
<v Speaker 3>it's about depth and it's about listening and it's about

1112
00:50:58.239 --> 00:51:00.679
<v Speaker 3>blah blah blah. The man under stands in the art.

1113
00:51:01.320 --> 00:51:01.519
<v Speaker 2>Yeah.

1114
00:51:01.599 --> 00:51:05.400
<v Speaker 3>And so like when you think about a game, like, oh,

1115
00:51:05.480 --> 00:51:09.119
<v Speaker 3>what's a good example, Uh, thirty Flights of Loving is

1116
00:51:09.119 --> 00:51:11.480
<v Speaker 3>a great example of a game that just got an

1117
00:51:11.559 --> 00:51:12.280
<v Speaker 3>update for summer.

1118
00:51:12.519 --> 00:51:14.280
<v Speaker 2>Why do they add saves? Why do they had saved

1119
00:51:14.320 --> 00:51:16.000
<v Speaker 2>the thirty Flights of Love in the games like seventeen

1120
00:51:16.039 --> 00:51:19.960
<v Speaker 2>minutes long? Weird? Just just play it. Also, if you

1121
00:51:19.960 --> 00:51:22.159
<v Speaker 2>haven't played thirty Flights of Loving, chat play thirty Flights

1122
00:51:22.159 --> 00:51:24.679
<v Speaker 2>of Loving. It's amazing. I'm not I will, I'm gonna

1123
00:51:24.679 --> 00:51:29.360
<v Speaker 2>go do. It's great. Uh it's such a simple game.

1124
00:51:29.480 --> 00:51:31.119
<v Speaker 3>I mean, it's not simple in the on the back

1125
00:51:31.199 --> 00:51:33.280
<v Speaker 3>end of the technology that I'm sure that the technology

1126
00:51:33.320 --> 00:51:35.119
<v Speaker 3>behind it is is sure.

1127
00:51:34.960 --> 00:51:37.719
<v Speaker 2>But it presents its like anyone could do that, right, yeah,

1128
00:51:37.840 --> 00:51:39.599
<v Speaker 2>right or yeah, And and the graphics are kind of

1129
00:51:39.719 --> 00:51:44.719
<v Speaker 2>you know, minimalists and like style very stylized. Uh uh.

1130
00:51:45.679 --> 00:51:48.039
<v Speaker 3>And you know it's it's a it's a it's a

1131
00:51:48.079 --> 00:51:49.960
<v Speaker 3>collection of short snippets and there's not really a lot

1132
00:51:50.000 --> 00:51:52.760
<v Speaker 3>of game quote unquote gameplay behind it. But then you

1133
00:51:53.039 --> 00:51:56.000
<v Speaker 3>you think about the the the intent behind it, and

1134
00:51:56.199 --> 00:51:59.599
<v Speaker 3>and and the artistry and the the way that these

1135
00:51:59.639 --> 00:52:01.360
<v Speaker 3>guys crafted.

1136
00:52:01.000 --> 00:52:07.760
<v Speaker 2>Are very core experience or very tight experience.

1137
00:52:08.800 --> 00:52:09.840
<v Speaker 1>That that.

1138
00:52:12.679 --> 00:52:14.880
<v Speaker 2>You start to understand what's going on in that world, right,

1139
00:52:14.920 --> 00:52:15.960
<v Speaker 2>like you start to really write it.

1140
00:52:16.519 --> 00:52:18.880
<v Speaker 1>I mean, even like where it's like a game where

1141
00:52:20.079 --> 00:52:23.199
<v Speaker 1>I don't care about the intention, the fact that it's

1142
00:52:23.280 --> 00:52:26.840
<v Speaker 1>there I think does matter. Like even if like it's

1143
00:52:26.920 --> 00:52:28.719
<v Speaker 1>something I ignore, the fact that that's something that I

1144
00:52:28.800 --> 00:52:31.840
<v Speaker 1>can ignore matters to me. It kind of makes it

1145
00:52:31.880 --> 00:52:33.920
<v Speaker 1>feel like I'm making a choice separate from the artist.

1146
00:52:33.960 --> 00:52:36.159
<v Speaker 1>I'm in conversation with them, but I got to feel

1147
00:52:36.199 --> 00:52:38.400
<v Speaker 1>like they are at least on my level. If I'm

1148
00:52:38.440 --> 00:52:40.360
<v Speaker 1>going to put my time and engagement into this thing,

1149
00:52:40.920 --> 00:52:42.960
<v Speaker 1>I want to feel like that's a conversation worth having,

1150
00:52:43.119 --> 00:52:44.679
<v Speaker 1>And again, I'm not going to feel that way if

1151
00:52:44.719 --> 00:52:49.000
<v Speaker 1>it's just pooped out in a prompt. So yeah, I

1152
00:52:49.920 --> 00:52:51.159
<v Speaker 1>think we are going to see a little bit of

1153
00:52:51.159 --> 00:52:54.280
<v Speaker 1>a lot of people like who are who have built

1154
00:52:54.280 --> 00:52:57.679
<v Speaker 1>their careers by being experts look around and go, wait,

1155
00:52:57.840 --> 00:52:59.880
<v Speaker 1>do I need to find some other ground to go to?

1156
00:53:00.320 --> 00:53:02.719
<v Speaker 1>And I'm interested to see how it shakes out, and

1157
00:53:02.760 --> 00:53:04.880
<v Speaker 1>I hope that they don't go too far because we're

1158
00:53:04.880 --> 00:53:08.639
<v Speaker 1>probably gonna need them again once all this insanity goes away.

1159
00:53:10.079 --> 00:53:12.519
<v Speaker 1>All right, last couple of stories here. Devil May Cry

1160
00:53:12.679 --> 00:53:15.679
<v Speaker 1>remake kind of got it got rumored like there's a

1161
00:53:15.760 --> 00:53:17.760
<v Speaker 1>remake of the first one. Maybe it's a claimed that

1162
00:53:17.840 --> 00:53:21.400
<v Speaker 1>it's pretty far along. Andrew Hint, heightened over Insider Gaming,

1163
00:53:21.960 --> 00:53:25.119
<v Speaker 1>was like, hey, there's someone who's an Elika that's been

1164
00:53:25.159 --> 00:53:27.239
<v Speaker 1>hit or miss saying this. I'll just point out that

1165
00:53:28.119 --> 00:53:31.559
<v Speaker 1>Devil May Cry five had its best year ever, like

1166
00:53:31.800 --> 00:53:34.239
<v Speaker 1>this last year, like better than it's its launch year.

1167
00:53:34.760 --> 00:53:37.159
<v Speaker 1>It's sold more cop It's sold more copies, I should

1168
00:53:37.199 --> 00:53:39.320
<v Speaker 1>say did obviously, probably it probably didn't make more money.

1169
00:53:39.320 --> 00:53:41.639
<v Speaker 1>Those are probably selling for five dollars, but more people

1170
00:53:41.679 --> 00:53:46.519
<v Speaker 1>are playing those games than ever before, and the idea

1171
00:53:46.559 --> 00:53:49.719
<v Speaker 1>here that Capcom wouldn't remake a game is insane.

1172
00:53:49.760 --> 00:53:52.039
<v Speaker 2>They clearly are the masters of that right now.

1173
00:53:52.679 --> 00:53:56.039
<v Speaker 1>So them looking at Devil May Cry, seeing that franchise

1174
00:53:56.119 --> 00:53:59.119
<v Speaker 1>sort of on the upswing, I think that naturally leads

1175
00:53:59.159 --> 00:54:00.800
<v Speaker 1>them to this. And if it's not in the works now,

1176
00:54:00.880 --> 00:54:04.199
<v Speaker 1>I think it probably will be. So yeah, I expect that.

1177
00:54:04.199 --> 00:54:04.880
<v Speaker 1>I said, how about you?

1178
00:54:05.840 --> 00:54:08.480
<v Speaker 3>I mean, like CAPCOMs on a roll right, like Captain Yeah,

1179
00:54:08.800 --> 00:54:10.719
<v Speaker 3>crushing it, might as well keep it going, like I mean,

1180
00:54:10.760 --> 00:54:13.800
<v Speaker 3>like they have like what I was, like like three

1181
00:54:13.920 --> 00:54:17.440
<v Speaker 3>games coming out this year, and like all of them

1182
00:54:17.480 --> 00:54:23.679
<v Speaker 3>are looked sick, yes, and so why not have another

1183
00:54:23.760 --> 00:54:25.480
<v Speaker 3>piece of little bit of filler? I mean, Don't make

1184
00:54:25.480 --> 00:54:25.960
<v Speaker 3>Cry is cool?

1185
00:54:26.039 --> 00:54:29.119
<v Speaker 2>Man? Like those kids are sweet? Yeah, I mean Dover

1186
00:54:29.239 --> 00:54:32.280
<v Speaker 2>May Cry one is no d m C. That's right,

1187
00:54:32.440 --> 00:54:34.440
<v Speaker 2>hell rest in Peace Ninja theory.

1188
00:54:36.280 --> 00:54:40.840
<v Speaker 3>Uh but uh, but like those games are cool, Like

1189
00:54:41.039 --> 00:54:42.599
<v Speaker 3>like I would I would love to go back and

1190
00:54:42.599 --> 00:54:43.559
<v Speaker 3>play the first time with Might Cry.

1191
00:54:43.599 --> 00:54:46.199
<v Speaker 1>I have, I would years and years and years. I

1192
00:54:46.239 --> 00:54:47.519
<v Speaker 1>think this would be great. I think this is the

1193
00:54:47.559 --> 00:54:49.800
<v Speaker 1>exact sort of thing you do. And then, like Chat

1194
00:54:49.840 --> 00:54:52.320
<v Speaker 1>says you, then you remake DMC two into a good game.

1195
00:54:52.840 --> 00:54:55.360
<v Speaker 1>And that's that's what Capcom does. It's like, yeah, we'll

1196
00:54:55.519 --> 00:54:57.039
<v Speaker 1>give you the game you love again, We'll make a

1197
00:54:57.119 --> 00:54:58.960
<v Speaker 1>new game. Now, we'll take this other game that was

1198
00:54:59.000 --> 00:55:01.239
<v Speaker 1>a little bit spotty more turn into something else that.

1199
00:55:01.320 --> 00:55:03.440
<v Speaker 1>They have this down to a science now, and Devil

1200
00:55:03.480 --> 00:55:05.320
<v Speaker 1>May Cry is definitely one of those ones that feels

1201
00:55:05.400 --> 00:55:08.320
<v Speaker 1>like it's on the precipice of reaching that next tier

1202
00:55:08.440 --> 00:55:10.519
<v Speaker 1>of popularity, and I think they can sort of bring

1203
00:55:10.599 --> 00:55:13.159
<v Speaker 1>that home. We Cry on the RI engine would be

1204
00:55:13.719 --> 00:55:16.519
<v Speaker 1>rad I think it's it's yes, absolutely, and I think

1205
00:55:16.559 --> 00:55:18.800
<v Speaker 1>we're gonna kind of see how that expands here pretty soon.

1206
00:55:19.159 --> 00:55:21.599
<v Speaker 1>I did skip that story about Mecha Chameleon selling seven

1207
00:55:21.639 --> 00:55:22.320
<v Speaker 1>million copies.

1208
00:55:22.719 --> 00:55:26.480
<v Speaker 2>That's that. Yeah. I had a good bit about putting

1209
00:55:26.519 --> 00:55:29.159
<v Speaker 2>on my Mecca hat. Yeah, oh there, it's good. Yeah.

1210
00:55:29.599 --> 00:55:31.360
<v Speaker 2>Have you seen what Mecha Chameleon is. It's that game.

1211
00:55:31.440 --> 00:55:34.519
<v Speaker 1>It's it's a friends slap game where players are basically

1212
00:55:34.639 --> 00:55:37.320
<v Speaker 1>just like stick figures and you go into a detailed

1213
00:55:37.360 --> 00:55:39.960
<v Speaker 1>world and it's hide and seek, but you can paint

1214
00:55:40.000 --> 00:55:42.519
<v Speaker 1>your body. So people who are really good artists are

1215
00:55:42.599 --> 00:55:44.719
<v Speaker 1>like putting themselves in front of the Mona Lisa and

1216
00:55:44.800 --> 00:55:47.320
<v Speaker 1>then like repainting the Mona Lisa on their body and

1217
00:55:47.400 --> 00:55:50.199
<v Speaker 1>blending in perfectly with the painting, and then people can't

1218
00:55:50.320 --> 00:55:52.519
<v Speaker 1>or like that's cool, or like three friends will come

1219
00:55:52.559 --> 00:55:54.480
<v Speaker 1>together and the like they painted themselves to look like

1220
00:55:54.719 --> 00:55:58.079
<v Speaker 1>the turtle next to another turtle and they did get caught,

1221
00:55:58.119 --> 00:55:59.559
<v Speaker 1>but it's great. The one player just comes out with

1222
00:55:59.599 --> 00:56:00.840
<v Speaker 1>a gun. You got to look for the person and

1223
00:56:00.880 --> 00:56:02.920
<v Speaker 1>see if you can find them. It looks like a

1224
00:56:02.960 --> 00:56:04.800
<v Speaker 1>lot of fun. I would be terrible at this game.

1225
00:56:04.840 --> 00:56:07.079
<v Speaker 1>I kind of wanted I would be truly truly dog

1226
00:56:07.159 --> 00:56:11.519
<v Speaker 1>shit at it. Yea, and the I I mean, anytime

1227
00:56:11.559 --> 00:56:13.320
<v Speaker 1>I get to shoot my friend with a gun, that's cool.

1228
00:56:13.559 --> 00:56:16.840
<v Speaker 2>But that's what for. That's that's all. That's all, that's

1229
00:56:16.840 --> 00:56:19.360
<v Speaker 2>all you need. No, but I think that there wouldn't

1230
00:56:19.440 --> 00:56:23.199
<v Speaker 2>be no that sounds rad I'm like, I'm kind of

1231
00:56:23.559 --> 00:56:25.960
<v Speaker 2>I'm not. I'm sure there. It's popping off on Twitch

1232
00:56:26.039 --> 00:56:29.440
<v Speaker 2>right now, and I will certainly social media check that out.

1233
00:56:30.000 --> 00:56:31.840
<v Speaker 1>I see a lot of clips on Instagram. That's kind

1234
00:56:31.840 --> 00:56:34.800
<v Speaker 1>of where I've been seeing. Although yeah, I was told

1235
00:56:34.840 --> 00:56:36.559
<v Speaker 1>to play this like as it was coming now, I'm like,

1236
00:56:36.639 --> 00:56:37.840
<v Speaker 1>I will get around to it, and I'm like, oh,

1237
00:56:37.880 --> 00:56:39.559
<v Speaker 1>we should have played it earlier, but we'll make it

1238
00:56:39.599 --> 00:56:40.119
<v Speaker 1>happen soon.

1239
00:56:41.000 --> 00:56:42.480
<v Speaker 2>Last story is a PSA.

1240
00:56:42.800 --> 00:56:45.239
<v Speaker 1>If you have not reserved or like pre ordered your

1241
00:56:45.239 --> 00:56:47.519
<v Speaker 1>Steam controller yet, it's out, but you've kind of have

1242
00:56:47.599 --> 00:56:50.519
<v Speaker 1>to pre order to get into the queue, Yours will

1243
00:56:50.599 --> 00:56:54.239
<v Speaker 1>not be fulfilled until twenty twenty seven at the earliest,

1244
00:56:54.320 --> 00:56:57.920
<v Speaker 1>to says Steam the hell, so those things are selling

1245
00:56:58.119 --> 00:57:02.719
<v Speaker 1>like crazy? Yeah, it's what Yeah, it's it's June. In

1246
00:57:02.840 --> 00:57:05.920
<v Speaker 1>case you're yes, and that's what you're asking, it's June now, Yeah.

1247
00:57:05.800 --> 00:57:08.320
<v Speaker 2>It's June. It's twenty twenty six, right, Yes.

1248
00:57:08.599 --> 00:57:11.079
<v Speaker 1>It's twenty twenty six, so twenty like so six months

1249
00:57:11.119 --> 00:57:13.000
<v Speaker 1>from now you might get one like they have.

1250
00:57:13.199 --> 00:57:16.199
<v Speaker 3>You said twenty twenty. When you said twenty twenty seven,

1251
00:57:16.320 --> 00:57:18.320
<v Speaker 3>my brain went, oh, it's that's two years from now.

1252
00:57:18.559 --> 00:57:22.320
<v Speaker 1>Yeah, yeah, right, I hope. No, this is this is

1253
00:57:22.320 --> 00:57:24.559
<v Speaker 1>where we're at. We're just barreling forward through time in

1254
00:57:24.639 --> 00:57:27.599
<v Speaker 1>a way that is just unconscionable. All right, that does

1255
00:57:27.639 --> 00:57:29.840
<v Speaker 1>it for the headlines. Yeah, obviously they got a pair

1256
00:57:29.840 --> 00:57:31.719
<v Speaker 1>of Steam controllers with a lot of Steam machines and

1257
00:57:31.719 --> 00:57:34.320
<v Speaker 1>stuff like that, so they got to save some aside,

1258
00:57:35.039 --> 00:57:37.840
<v Speaker 1>all right, everybody. Let's see here, let's start wrapping things up.

1259
00:57:37.880 --> 00:57:40.199
<v Speaker 1>There was no poll question from Friday or because we

1260
00:57:40.280 --> 00:57:42.239
<v Speaker 1>were off on Friday, but then on one from Thursday either.

1261
00:57:42.519 --> 00:57:44.440
<v Speaker 1>So we did the Bomb twelve. We'll have a new

1262
00:57:44.480 --> 00:57:46.480
<v Speaker 1>Bomb twelve this week. Go over to giant bomb dot

1263
00:57:46.559 --> 00:57:49.119
<v Speaker 1>com submit your game for the Bomb twelve. There's a

1264
00:57:49.159 --> 00:57:49.920
<v Speaker 1>vote here button.

1265
00:57:49.760 --> 00:57:50.559
<v Speaker 2>To the left. Click on that.

1266
00:57:51.760 --> 00:57:53.320
<v Speaker 1>I do have a new pole question, which we'll get

1267
00:57:53.320 --> 00:57:55.920
<v Speaker 1>to here in a second before we do that, Taylor Cock,

1268
00:57:55.920 --> 00:57:57.280
<v Speaker 1>why don't you tell people where they can find you

1269
00:57:57.440 --> 00:57:59.480
<v Speaker 1>on the internet what you have going on and all

1270
00:57:59.559 --> 00:58:00.320
<v Speaker 1>that good stuff.

1271
00:58:00.760 --> 00:58:03.320
<v Speaker 3>Sure, yeah, you can find me on Blue skuy uh

1272
00:58:03.679 --> 00:58:05.719
<v Speaker 3>tailor cocked up Blue Sky or whatever that tailor my

1273
00:58:05.800 --> 00:58:07.199
<v Speaker 3>handles tailor Cock there you'll find me.

1274
00:58:07.400 --> 00:58:07.639
<v Speaker 2>Yeah.

1275
00:58:08.480 --> 00:58:10.920
<v Speaker 3>Uh, it's it's the one where my last name is.

1276
00:58:10.960 --> 00:58:12.679
<v Speaker 3>The penis is the penis word with an e on

1277
00:58:12.719 --> 00:58:12.960
<v Speaker 3>the end.

1278
00:58:13.280 --> 00:58:15.400
<v Speaker 2>Yeah, penis word with any That should just be your handle.

1279
00:58:15.480 --> 00:58:17.079
<v Speaker 2>Actually it was for a while.

1280
00:58:19.400 --> 00:58:21.480
<v Speaker 3>And then if you want to find I have just

1281
00:58:21.599 --> 00:58:25.199
<v Speaker 3>recently started a blog writing about amateur or writing about

1282
00:58:25.519 --> 00:58:27.079
<v Speaker 3>miniature war gaming. So if you want to find me,

1283
00:58:27.119 --> 00:58:33.079
<v Speaker 3>there is amateur our War dot games. Uh So, if

1284
00:58:33.119 --> 00:58:35.679
<v Speaker 3>you want to find me over there. I will be

1285
00:58:36.039 --> 00:58:38.719
<v Speaker 3>writing a blog at least once a week about the

1286
00:58:38.800 --> 00:58:41.800
<v Speaker 3>games that I've been playing. This week, I will be

1287
00:58:41.840 --> 00:58:45.920
<v Speaker 3>writing about this Quar's War, which is these little dudes

1288
00:58:46.000 --> 00:58:50.079
<v Speaker 3>right here, little anti your motherfuckers. This guy man, This

1289
00:58:50.199 --> 00:58:52.320
<v Speaker 3>guy's got a tea kettle.

1290
00:58:53.760 --> 00:58:55.679
<v Speaker 2>And I bet my kids would be in this too.

1291
00:58:55.920 --> 00:58:58.639
<v Speaker 1>Into painting miniatures as well. Actually they love little craft

1292
00:58:58.679 --> 00:58:59.159
<v Speaker 1>stuff like that.

1293
00:58:59.400 --> 00:59:03.960
<v Speaker 2>I get. It's an it's a blast, a lot of fun,

1294
00:59:04.039 --> 00:59:04.519
<v Speaker 2>more skills.

1295
00:59:05.440 --> 00:59:08.119
<v Speaker 1>H excellent, all right, let's see her new poll question.

1296
00:59:08.480 --> 00:59:09.920
<v Speaker 1>Did you get a Steam controller yet?

1297
00:59:10.039 --> 00:59:10.239
<v Speaker 2>Yes?

1298
00:59:10.519 --> 00:59:10.880
<v Speaker 3>Or no?

1299
00:59:11.519 --> 00:59:13.920
<v Speaker 1>Or I'm not get anyone? That's your poll question. We'll

1300
00:59:13.920 --> 00:59:16.480
<v Speaker 1>get the results on Wednesday, because tomorrow's Tuesday, and we

1301
00:59:16.559 --> 00:59:18.960
<v Speaker 1>do the BombCast on Tuesday. Then we're back with the

1302
00:59:19.000 --> 00:59:22.280
<v Speaker 1>Games Mornings show for the rest of the week after that. Uh,

1303
00:59:22.519 --> 00:59:25.760
<v Speaker 1>let's see, it's it's fishing week, everybody, It's fishing week.

1304
00:59:25.760 --> 00:59:28.079
<v Speaker 1>You could see c Man partying with us up there,

1305
00:59:28.239 --> 00:59:31.119
<v Speaker 1>I think, or maybe up there. Yeah, well we don't

1306
00:59:31.159 --> 00:59:32.960
<v Speaker 1>trust him, but he's there. You could tap on the

1307
00:59:33.000 --> 00:59:36.280
<v Speaker 1>glass just exclamation point tap and chat. You got to

1308
00:59:36.360 --> 00:59:40.519
<v Speaker 1>use your channel points to talk to him. It's incredible work.

1309
00:59:40.599 --> 00:59:43.800
<v Speaker 1>I'm so excited about this, but hey, then we're gonna

1310
00:59:43.800 --> 00:59:46.440
<v Speaker 1>be playing fishing games. This morning, I played Umagari, which

1311
00:59:46.519 --> 00:59:48.719
<v Speaker 1>is a Japanese spear fishing game, where I got eaten

1312
00:59:48.760 --> 00:59:50.800
<v Speaker 1>by a giant mouth in a way that I wasn't expecting.

1313
00:59:50.880 --> 00:59:54.320
<v Speaker 1>There was a there was a fish in a schoolgirl outfit.

1314
00:59:54.840 --> 00:59:55.360
<v Speaker 2>Didn't like that.

1315
00:59:55.599 --> 00:59:58.000
<v Speaker 1>Worse, there was a school or No, there was a

1316
00:59:58.119 --> 01:00:01.000
<v Speaker 1>fish in a straight jacket. Didn't didn't even like.

1317
01:00:01.039 --> 01:00:03.760
<v Speaker 2>That seems better considering the fish is contained.

1318
01:00:04.320 --> 01:00:07.119
<v Speaker 1>Yeah, well, okay, right, we're keeping it sort of into

1319
01:00:07.159 --> 01:00:08.199
<v Speaker 1>itself and away from us.

1320
01:00:08.280 --> 01:00:08.719
<v Speaker 2>That's fair.

1321
01:00:10.239 --> 01:00:12.519
<v Speaker 1>Yeah, yeah, man, seaman should be on a straight jacket

1322
01:00:12.559 --> 01:00:14.639
<v Speaker 1>for sure. I'm gonna play through the rest of that

1323
01:00:14.719 --> 01:00:16.320
<v Speaker 1>game in the morning the rest of this week. But

1324
01:00:16.320 --> 01:00:18.280
<v Speaker 1>then we have all kinds of other fishing games happening.

1325
01:00:18.400 --> 01:00:20.480
<v Speaker 1>Let me see here, I got some stuff sort of

1326
01:00:20.880 --> 01:00:24.679
<v Speaker 1>generally planned out. Uh later today we're gonna do voodoo fishing.

1327
01:00:25.280 --> 01:00:27.880
<v Speaker 1>We're gonna do some voodoo fishing. This is a friends

1328
01:00:27.920 --> 01:00:30.840
<v Speaker 1>slop fishing game. Uh so look out for that. And

1329
01:00:31.000 --> 01:00:33.920
<v Speaker 1>then we'll have stuff like Sega bass fishing later this week,

1330
01:00:34.400 --> 01:00:36.960
<v Speaker 1>and we're gonna do some web fishing for upf We're

1331
01:00:36.960 --> 01:00:38.519
<v Speaker 1>gonna hang out all this week. It's gonna be great.

1332
01:00:38.719 --> 01:00:40.920
<v Speaker 1>Go to store dot giant bomb dot com to check

1333
01:00:40.920 --> 01:00:44.480
<v Speaker 1>out our Fishing Week merch. It's really really good, and

1334
01:00:44.559 --> 01:00:47.000
<v Speaker 1>thanks everybody for hanging out with us this week. Really

1335
01:00:47.039 --> 01:00:49.559
<v Speaker 1>gonna enjoy it all, right, let's see her, I think.

1336
01:00:49.559 --> 01:00:51.119
<v Speaker 1>With all that out of the way, let's hop out

1337
01:00:51.119 --> 01:00:52.719
<v Speaker 1>of here. Taylor Cock, thank you so much for hanging

1338
01:00:52.719 --> 01:00:54.320
<v Speaker 1>out with me today and talking about video games.

1339
01:00:54.360 --> 01:00:56.079
<v Speaker 2>Man, I really appreciate it. Of course.

1340
01:00:56.119 --> 01:00:59.039
<v Speaker 1>Same time, thank you all for watching and listening. You're

1341
01:00:59.079 --> 01:01:01.760
<v Speaker 1>the best audience gaming. Until next time, have a good one.

1342
01:01:02.280 --> 01:01:03.159
<v Speaker 1>Take care of yourself.

1343
01:01:03.679 --> 01:01:06.280
<v Speaker 2>It's colding here. I'm getting scared.
