WEBVTT

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<v Speaker 1>Hey, everybody.

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<v Speaker 2>Welcome to the Game and Former Show, a weekly podcast

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<v Speaker 2>covering the video game industry. Join us each and every

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<v Speaker 2>week for a discussion of the latest gaming news, reviews,

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<v Speaker 2>and exclusive reviews with Game and Former staff and special

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<v Speaker 2>guests from around the industry. I am your host, Marcus Stewart.

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<v Speaker 2>I am joined by Charles Hart. Hi.

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<v Speaker 1>Ho, Charles the Heart here.

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<v Speaker 2>Oh my god, it's Kermit the Heart. What was that noise?

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<v Speaker 1>That was?

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<v Speaker 2>Oh?

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<v Speaker 1>That was when just when I laugh, I just kind

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<v Speaker 1>of make that sound. It's like a it's kind of

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<v Speaker 1>like I'm choking a little bit.

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<v Speaker 2>Oh okay, Well, that's good to know someone I hopefully

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<v Speaker 2>is in better shape. Eric van Allen, Hello.

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<v Speaker 3>I didn't know we were supposed to be doing voices today. Brother,

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<v Speaker 3>I can't. I can't do a bane on command. I

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<v Speaker 3>gotta like work my way into it.

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<v Speaker 1>Oh.

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<v Speaker 4>At first, some reason, I was really certain you were

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<v Speaker 4>Magneto from the X Men.

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<v Speaker 3>There's a small difference between them. It's just one is

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<v Speaker 3>like to me, my X Men, and then the one

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<v Speaker 3>is three or my x Man.

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<v Speaker 2>It's not a Sean conneriness to it. And that I

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<v Speaker 2>was trying to figure out which Muppet you were doing,

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<v Speaker 2>like which muppet sounds like Sean Connery.

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<v Speaker 1>Yeah, well that's a crazy take on miss Picky.

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<v Speaker 3>That's like a delta of like Sean Connery, Magneto and Baane,

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<v Speaker 3>you know, and you just kind of like pivot around.

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<v Speaker 2>That sounds like every I can't even say high schoolers

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<v Speaker 2>because Sean Connery really ages a lot of people, but

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<v Speaker 2>that sounds like a Venn diagram of what like someone

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<v Speaker 2>of a certain age considers like pinnacle coolness is like

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<v Speaker 2>the intersection of those three names.

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<v Speaker 3>You gotta put like Sonic the Hedgehog on there somewhere too,

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<v Speaker 3>because there are there are a lot of people who

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<v Speaker 3>they even shadow the Hedgehog shadow. That's the coolest thing

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<v Speaker 3>I've ever seen.

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<v Speaker 2>That's the person that has a boon a Boondock Saints

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<v Speaker 2>poster hanging in nerve room. Back when that was like

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<v Speaker 2>the definitive like I'm cool and I love cinema and

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<v Speaker 2>no disrespecting boot doos ants. I think it's a good movie.

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<v Speaker 2>But there was an and I say this to someone,

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<v Speaker 2>I had a poster that was like the era of

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<v Speaker 2>like I'm showing how cool I am because I like

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<v Speaker 2>the Boondocks Saints, I had a Fight Club poster in

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<v Speaker 2>my college dorm room.

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<v Speaker 1>What I want to make a joke come out. I

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<v Speaker 1>never had a poster. But that's also in that.

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<v Speaker 3>You gotta what you call it, the most flanderized version

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<v Speaker 3>of yourself for sure.

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<v Speaker 2>Well everyone, we hope everyone is living their best life

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<v Speaker 2>as well. We're gonna we got a bunch of games

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<v Speaker 2>talk about. We're gonna be talking about Fire Emblem, Fortunes,

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<v Speaker 2>Weave sixteen sixty six Amsterdam Marvel Tocon Fighting Souls, as

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<v Speaker 2>well as a one point zero launch of Fields of

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<v Speaker 2>Mystery up. But before we do that, you know, the

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<v Speaker 2>best way to support Game Informer is by getting yourself

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<v Speaker 2>a Game Informer magazine subscription. That's right holding up the

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<v Speaker 2>magazines here if you're watching the video version. We've got

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<v Speaker 2>our current cover story on only Musha Way of the Sword.

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<v Speaker 2>But hey, Eric van Allen going way back, holding up

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<v Speaker 2>the Assassin's Creed Revelations.

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<v Speaker 1>Issuzy pull.

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<v Speaker 3>My new bit is reaching behind me for just random

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<v Speaker 3>issues of Game Informer and seeing what I find. And

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<v Speaker 3>it's been pretty fun so far.

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<v Speaker 2>I was like, he's holding up the issue he was

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<v Speaker 2>reading when he had the fight Club poster hanging up.

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<v Speaker 3>In his dim I'm not kidding the timeline my matchup.

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<v Speaker 2>But yes, go to Game Informer dot com slash subscribe.

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<v Speaker 2>A magazine subscription gets you tan is. She's a year

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<v Speaker 2>both in print and digital as well. You can go

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<v Speaker 2>to your bookstore, news stand and other businesses, both in

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<v Speaker 2>the US and abroad, and by single issues of Game

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<v Speaker 2>Informer were all over the place. We've mentioned before. We're

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<v Speaker 2>in Australia, We're in the Netherlands, We're in Canada, We're

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<v Speaker 2>in all sorts of whatever country eleven that has us

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<v Speaker 2>on your bookstore and newsstands. We find us there. Please

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<v Speaker 2>let us know where you find us. We always love

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<v Speaker 2>hearing where people are finding Game Informer. It helps us

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<v Speaker 2>out a lot as well. And yeah, like I said,

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<v Speaker 2>is the number one way to support us and help

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<v Speaker 2>us continue to do what we do. Gamiforma dot com

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<v Speaker 2>slash subscribe. What is that, Eric, Nintendo moving into HD

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<v Speaker 2>big news. Yeah, they're finally doing it. That was the

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<v Speaker 2>big feature in the Revelations issue was talking about Nintendo's moving.

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<v Speaker 3>That was like, I'm not kidding you. I think that's

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<v Speaker 3>the first article in the magazine past Like the toc

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<v Speaker 3>is Nintendo moves into HD like this is huge news.

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<v Speaker 2>Well, you know what else is huge news is Fire

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<v Speaker 2>Emblem fortunes Weave. We had a Nintendo direct recently sort

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<v Speaker 2>of laying out uh, kind of its big sort of

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<v Speaker 2>gameplay and narrative layout, breaking down to game systems, talking

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<v Speaker 2>about the apparently the real plot of this game, just

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<v Speaker 2>the game where you're controlling four different kind of champions

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<v Speaker 2>and as sort of like Roman gladiator esque competition called

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<v Speaker 2>the Heroic Games, I believe, and uh, sort of like

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<v Speaker 2>in reality being this kind of like future character who

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<v Speaker 2>is like manipulating the events of this tournament in the

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<v Speaker 2>future to kind of help prevent and incoming apocalypse of sorts.

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<v Speaker 2>But uh, Eric, you've been checking this game out, you

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<v Speaker 2>know more about it than probably any of us here.

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<v Speaker 2>How what do you think of Fire Emblem and what

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<v Speaker 2>can you share with us so far about it?

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<v Speaker 3>Yeah, it's it's Fire Emblem. I'll tell you that up front.

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<v Speaker 3>It is as somebody who's played a lot of these

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<v Speaker 3>games coming into this. I started with Fire Emblum on

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<v Speaker 3>Game Boy Advance, you know, the first one that came

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<v Speaker 3>over to the US, and I've loved the series ever since.

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<v Speaker 3>And I was going into Fortunes. We've kind of wondering, Okay,

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<v Speaker 3>what is the what's the setup, How's it gonna work.

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<v Speaker 3>Is this going to be more of a three houses

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<v Speaker 3>type game. Is this going to be more of a

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<v Speaker 3>traditional fire emblem. Is it going to maybe find the

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<v Speaker 3>middle ground like Fates and Engaged kind of did. And

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<v Speaker 3>the answer is is just a lot. It's a really

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<v Speaker 3>really big game in ways that I can't even start

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<v Speaker 3>to tell you about because of the restrictions of our

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<v Speaker 3>preview window Embarco, but Firemlin Fortunes weave like they showed

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<v Speaker 3>in the direct the setup is that you are going

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<v Speaker 3>back to change the causality, change the events that would

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<v Speaker 3>happen in order to build up your forces against this

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<v Speaker 3>great evil. And that is kind of your framing device

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<v Speaker 3>for how you end up working with these four lords

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<v Speaker 3>who we know are Kai, Theodora, Dietrich, and Letta, and

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<v Speaker 3>they all kind of have different approaches reasons why they're

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<v Speaker 3>in the heroic games. And the cool thing is playing

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<v Speaker 3>through this stuff. You do play as the lords. You're

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<v Speaker 3>playing through their stories through their eyes with the future

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<v Speaker 3>timey stuff kind of used as a framing device for

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<v Speaker 3>you to jump between them or to offer insight, offer foresight.

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<v Speaker 3>There's there's kind of ways that your character ends up

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<v Speaker 3>giving them help in some ways. Usually it's through this

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<v Speaker 3>kind of mechanic in the game called the Pale Ravens Perch,

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<v Speaker 3>where you go and talk to this this bird who

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<v Speaker 3>gives you foresights about an incoming battle that kind of

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<v Speaker 3>gives you a hint towards what the end of chapter

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<v Speaker 3>battle will look like so you can build up your forces,

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<v Speaker 3>but the actual playing of firem unfortunes weave. So I

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<v Speaker 3>picked Kai because he.

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<v Speaker 2>Seemed like like is either like happy go like the

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<v Speaker 2>kind of like plucky kid.

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<v Speaker 3>Yes, he's he's the plucky kid. He's very gone from

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<v Speaker 3>from Hunter ex Hunter coded like he is he's there

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<v Speaker 3>to have an adventure, And I was like, cool, this

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<v Speaker 3>seems like a really good protagonist type character to start with,

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<v Speaker 3>versus Dietrich is basically just Ala card from Theodora. Is

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<v Speaker 3>this like war warrior, queen conqueror hype? I don't know

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<v Speaker 3>a ton about her. She seems really interesting. I'm mentioned

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<v Speaker 3>she's wonder woman.

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<v Speaker 2>If we're gonna keep assigning other characters to these people,

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<v Speaker 2>is she is she like Amazon.

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<v Speaker 3>Like like Dom wonder Woman. Yeah, yeah, yeah, because.

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<v Speaker 1>She's got a little bit of just wonder Woman.

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<v Speaker 3>Yeah, Eric, there's a little bit of Ivy from Soul

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<v Speaker 3>Caliber in there. She has this really cool like not

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<v Speaker 3>bionic arm, but like just arm that that where her

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<v Speaker 3>powers kind of flow from, because all the four lords

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<v Speaker 3>have these blaze arts that are their superpowers that kind

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<v Speaker 3>of give them their edge over all the other units.

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<v Speaker 3>And Kais is from a like a pearl in his hand, Dietrix.

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<v Speaker 3>I actually don't know where Dietrix comes from because I

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<v Speaker 3>haven't like played as him yet. There's probably information out

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<v Speaker 3>there speculation as to where it comes from. But Theodora

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<v Speaker 3>has the the arm like this this giant arm that

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<v Speaker 3>she can use to like throw rocks and stuff like that.

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<v Speaker 3>And then Leta has the uh I forgot the name

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<v Speaker 3>of the universe.

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<v Speaker 4>Yeah, it's almost, but it's like, yeah, the Spanish Spanish.

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<v Speaker 1>Loot type thing.

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<v Speaker 3>Yeah, it's It's got kind of like a Flambanco tune

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<v Speaker 3>to it, and she'll like strum it and then it

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<v Speaker 3>can kind of do different things depending on what she

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<v Speaker 3>opts to do. I think in the direct they showed

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<v Speaker 3>uh summoning the beasts and stuff.

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<v Speaker 1>Like that.

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<v Speaker 3>I haven't seen the totality of what that is yet,

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<v Speaker 3>and I'm being very coy because I've really just stayed

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<v Speaker 3>focused in on playing Kai's Path because the way the

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<v Speaker 3>game takes it is you can jump between paths if

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<v Speaker 3>you want to, or you can focus in on one path,

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<v Speaker 3>and it just kind of gives you an option to

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<v Speaker 3>do what you want to do. And I can't talk

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<v Speaker 3>about the overall structure of the game too much, but

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<v Speaker 3>I like that in this game, you know, Three Houses,

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<v Speaker 3>I really loved for the way it made you make

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<v Speaker 3>a choice and said, you've got to make a choice,

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<v Speaker 3>live with the consequences. Who are you willing to put

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<v Speaker 3>your weight behind and fight for ultimately? And I thought

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<v Speaker 3>that was a really really cool thing and let to

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<v Speaker 3>some really differing routes with differing outcomes that had a

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<v Speaker 3>lot of emotional impact. I know that there are also

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<v Speaker 3>probably a lot of people who played Three Houses and

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<v Speaker 3>were aching for some sort of golden route, some sort

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<v Speaker 3>of way to see everything and do everything and have

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<v Speaker 3>everybody on your side, et cetera. I'm not sure if

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<v Speaker 3>that exists in Fortune's Weave. But the nice thing about

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<v Speaker 3>Fortune's Weave is that if you hop into a lord's

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<v Speaker 3>story and you get three chapters in and you're like,

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<v Speaker 3>I don't really know if I'm vibing with this or

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<v Speaker 3>I actually kind of want to go see what's going

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<v Speaker 3>on with this other character, or maybe it ran into

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<v Speaker 3>that character once I got to Dagson, which is the

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<v Speaker 3>main city where the heroic games are taking place. Which,

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<v Speaker 3>by the way, the hero games, like you said, gladiatorial

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<v Speaker 3>combat where the winner gets their wish granted. It's very

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<v Speaker 3>holy Grail war coded.

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<v Speaker 2>Twisted metal.

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<v Speaker 3>Yeah, yeah, twisted metal. Yeah, my favorite face day night's

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<v Speaker 3>been off twisted metal and yeah, everybody's fighting for their

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<v Speaker 3>dream to be fulfilled, their wish to be had. I

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<v Speaker 3>only know what two of those are. I know what

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<v Speaker 3>kaises which Kai? Yeah, I can talk about this. Kai

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<v Speaker 3>wants to get his dad out of prison. His dad

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<v Speaker 3>has been imprisoned for capital r reasons that happened in

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<v Speaker 3>the story, uh, and he wants to get his dad out,

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<v Speaker 3>So he's fighting in the games for that, alongside his

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<v Speaker 3>childhood friends Tiala and Peter. Peter, by the way, one

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<v Speaker 3>of my favorite characters, just because everybody else has fantasy names.

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<v Speaker 3>It is like a fantasy warrior and then there's little

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<v Speaker 3>Peter with his bo just trying to not die is

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<v Speaker 3>just like Brad and Beast and reincarnation of like yeah, yeah.

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<v Speaker 4>It's like the Adventures of Elliott. Like it's just like

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<v Speaker 4>that's just a name. What the heck?

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<v Speaker 3>I love the vibe of just a dude in the

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<v Speaker 3>coliseum who's just like, I'm just trying not to die.

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<v Speaker 3>You know, I don't really know what I'm doing here.

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<v Speaker 1>Yeah, Peter, don't want to ask.

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<v Speaker 4>Referring to the characters as lords, yes, are they lords

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<v Speaker 4>like they become lords or are they all going into it?

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<v Speaker 1>They're like lords of some area already.

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<v Speaker 3>I might even not be using the technical term for

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<v Speaker 3>it in game. Lords is kind of a colloquial term

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<v Speaker 3>that gets used in the Fire Emblem community for these

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<v Speaker 3>are the like if you play firemlanm the Sacred Stones,

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<v Speaker 3>f Raim and Erica are the lords of that game,

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<v Speaker 3>or like Lynn is a Lord of the original or

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<v Speaker 3>fire Emblum seven but Fire Emblem on the GBA that

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<v Speaker 3>sort of the ike is a lord. It's just kind

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<v Speaker 3>of a designation of this is a main character sometimes

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<v Speaker 3>of some kind. They might have the Lord class, although

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<v Speaker 3>I have not seen a lord class, but that it's

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<v Speaker 3>kind of just a helpful designation to say, like, these

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<v Speaker 3>are the focal viewpoint characters.

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<v Speaker 1>So that's when I use that, that's i I refer

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<v Speaker 1>to it.

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<v Speaker 2>I think in the Nintendo direct they call them champions.

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<v Speaker 3>Yeah, that'd be another way to put it. Because the

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<v Speaker 3>way it works is you enter the Heroic Games and

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<v Speaker 3>you make a clan as like a team, and they

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<v Speaker 3>all have names, and you compete in these matches. The

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<v Speaker 3>early matches are basically just qualifier matches where they have

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<v Speaker 3>you kind of working with or against other teams to

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<v Speaker 3>determine like who is the strongest and all that, and

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<v Speaker 3>so you get to kind of see all the different

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<v Speaker 3>characters and meet them and stuff like that, so you

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<v Speaker 3>get an idea of what they're doing before you go

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<v Speaker 3>into that. So with Kai, we form the clan of

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<v Speaker 3>Ribera Wins, and it was made up of like Kai

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<v Speaker 3>and his two childhood friends. But then as the game

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<v Speaker 3>goes on, you can recruit more characters through you build

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<v Speaker 3>up renown, which is kind of a meter that's like

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<v Speaker 3>as you do quests, as you achieve things, even as

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<v Speaker 3>you do stuff in the game that's considered like building

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<v Speaker 3>your prestige, building your perception amongst those and DAGs in

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<v Speaker 3>and around the games. It'll build your renown and then

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<v Speaker 3>you hit certain renown markers that will open up more

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<v Speaker 3>activities for you. It's kind of the gate for some

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<v Speaker 3>of the more complicated and involved mechanics in the management

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00:14:00.639 --> 00:14:04.519
<v Speaker 3>side of the game, and then also opens up recruitment

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<v Speaker 3>for other characters alongside support, which you can do support stuff.

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<v Speaker 3>You can talk to character characters, you can give them gifts,

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<v Speaker 3>you can eat meals with them, you can do things

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<v Speaker 3>like that to kind of build up your support and

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<v Speaker 3>rapport with characters, eventually getting support conversations, which are classic

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<v Speaker 3>fire emblem two characters talking, story builds up between them,

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<v Speaker 3>see how their friendship grows. Each character kind of has

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<v Speaker 3>different levels of supports. I have some characters that have

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<v Speaker 3>tons of supports that I can unlock. It looks like

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00:14:33.360 --> 00:14:35.120
<v Speaker 3>some characters that only have like two or three.

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<v Speaker 4>I was like, I don't know if they have supports.

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<v Speaker 4>You mean like they have options of people they can

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<v Speaker 4>talk to.

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00:14:41.879 --> 00:14:42.840
<v Speaker 1>Yes, yeah, yeah.

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<v Speaker 3>It's it's interesting because that is depending on what FIREMM

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00:14:46.879 --> 00:14:48.600
<v Speaker 3>you play. There are a lot of characters who it's

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00:14:48.679 --> 00:14:52.080
<v Speaker 3>like this character can have supports with tons of characters,

291
00:14:52.080 --> 00:14:54.639
<v Speaker 3>and this other character only has like a few And

292
00:14:54.879 --> 00:14:58.039
<v Speaker 3>that's a pretty common thing, especially depending on whether the

293
00:14:58.120 --> 00:15:01.159
<v Speaker 3>characters are really story critical or if they're just kind

294
00:15:01.200 --> 00:15:04.639
<v Speaker 3>of an optional character you could get. I still don't

295
00:15:04.679 --> 00:15:07.600
<v Speaker 3>have a sense of how important some of these characters

296
00:15:07.600 --> 00:15:09.559
<v Speaker 3>I get are throughout the story, because some of them

297
00:15:09.559 --> 00:15:13.399
<v Speaker 3>are definitely core to the story, work alongside the lords

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00:15:13.639 --> 00:15:17.879
<v Speaker 3>or champions and work with them, and it seemed kind

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00:15:17.879 --> 00:15:21.879
<v Speaker 3>of core to who they are. Other characters kind of

300
00:15:21.919 --> 00:15:24.799
<v Speaker 3>just seem to be drifting through. You know, here's here's

301
00:15:24.840 --> 00:15:27.960
<v Speaker 3>this guy who's a gladiator and he's just going to

302
00:15:28.000 --> 00:15:30.720
<v Speaker 3>help out because you need somebody who can swing swords

303
00:15:31.279 --> 00:15:34.039
<v Speaker 3>and you can recruit him if you need that. Or

304
00:15:34.080 --> 00:15:37.559
<v Speaker 3>there's another character that was like I was going into

305
00:15:37.679 --> 00:15:39.759
<v Speaker 3>a chapter where I was like, I could really use

306
00:15:39.799 --> 00:15:42.279
<v Speaker 3>an archer. I don't really have a lot of Peter,

307
00:15:42.440 --> 00:15:44.080
<v Speaker 3>who's kind of my main archer, but I could use

308
00:15:44.080 --> 00:15:46.399
<v Speaker 3>a secondary archer, you know, if I run into a

309
00:15:46.399 --> 00:15:48.799
<v Speaker 3>situation where I need range or to deal with flyers

310
00:15:48.919 --> 00:15:51.759
<v Speaker 3>or something. And character opened up, it was like, hey,

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00:15:51.799 --> 00:15:54.240
<v Speaker 3>you can go recruit this character if you want. They're

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00:15:54.240 --> 00:15:57.759
<v Speaker 3>an archer and I was like, cool, awesome, thanksgame, and

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00:15:57.879 --> 00:16:01.679
<v Speaker 3>Anna a longtime Firemolm series stay shows up to kind

314
00:16:01.720 --> 00:16:05.279
<v Speaker 3>of give you some direction on that and gives you

315
00:16:05.320 --> 00:16:08.240
<v Speaker 3>this kind of board for every cow. We're getting into

316
00:16:08.240 --> 00:16:09.600
<v Speaker 3>a lot. Okay, so this is a really big game.

317
00:16:10.200 --> 00:16:13.879
<v Speaker 3>Between matches, between like chapter matches and stuff, there is

318
00:16:14.000 --> 00:16:17.799
<v Speaker 3>free time where you can spend your time however you want.

319
00:16:17.840 --> 00:16:19.879
<v Speaker 3>You have a certain amount of turns and each turn

320
00:16:20.000 --> 00:16:22.679
<v Speaker 3>is like a segment of a day, and you have

321
00:16:22.720 --> 00:16:24.759
<v Speaker 3>a certain amount of time between your matches where you

322
00:16:24.759 --> 00:16:28.000
<v Speaker 3>can go train. You can go talk to characters, like

323
00:16:28.039 --> 00:16:30.720
<v Speaker 3>I said, give them gifts, eat meals with them, try

324
00:16:30.720 --> 00:16:33.360
<v Speaker 3>to recruit them, things like that. You can also just

325
00:16:33.399 --> 00:16:37.039
<v Speaker 3>go explore the world map outside Dagson and go running

326
00:16:37.039 --> 00:16:42.279
<v Speaker 3>around and farm resources, travel through dungeons. They brought back

327
00:16:42.320 --> 00:16:45.679
<v Speaker 3>the dungeon mechanic from Fire Embalm Echo Shadows of Valencia.

328
00:16:45.919 --> 00:16:48.840
<v Speaker 3>So you have kind of a small party and it

329
00:16:48.879 --> 00:16:50.559
<v Speaker 3>almost it will remind a lot of.

330
00:16:50.480 --> 00:16:51.320
<v Speaker 1>People of metaphor.

331
00:16:51.440 --> 00:16:52.840
<v Speaker 3>They will see this and they will be like that

332
00:16:52.879 --> 00:16:55.600
<v Speaker 3>looks like metaphor, and like, yeah, it kinda is like

333
00:16:55.679 --> 00:16:59.279
<v Speaker 3>metaphor in some ways. Where you're in these very scaled

334
00:16:59.360 --> 00:17:04.559
<v Speaker 3>back JRPG style party battles against other people in the dungeon,

335
00:17:04.599 --> 00:17:07.799
<v Speaker 3>and it plays more like a traditional party RPG than

336
00:17:07.839 --> 00:17:10.559
<v Speaker 3>a tactical RPG. But then you also have tactical RPG

337
00:17:10.640 --> 00:17:13.559
<v Speaker 3>battles on the map as well. You have quests you

338
00:17:13.599 --> 00:17:16.519
<v Speaker 3>can undertake for renown and rewards and things like that.

339
00:17:16.519 --> 00:17:18.880
<v Speaker 3>There are other towns you can go to to visit

340
00:17:19.000 --> 00:17:21.519
<v Speaker 3>to get items. You can find merchants on the map

341
00:17:21.519 --> 00:17:24.599
<v Speaker 3>that will give you rare things. Some merchants only operate

342
00:17:24.640 --> 00:17:26.480
<v Speaker 3>on a barter system, so you have to trade them

343
00:17:26.519 --> 00:17:29.440
<v Speaker 3>certain rare items to get certain rare items in return.

344
00:17:29.920 --> 00:17:34.400
<v Speaker 3>There's so much in this game that I think the

345
00:17:36.039 --> 00:17:39.640
<v Speaker 3>really interesting thing for me is that you kind of

346
00:17:39.680 --> 00:17:42.640
<v Speaker 3>have to juggle a lot of different systems early on,

347
00:17:42.759 --> 00:17:45.680
<v Speaker 3>and it starts to make sense the deeper in you get.

348
00:17:46.079 --> 00:17:49.720
<v Speaker 3>But I think the first few chapters where they start

349
00:17:49.799 --> 00:17:52.680
<v Speaker 3>dumping all this stuff on you is a little overwhelming.

350
00:17:52.880 --> 00:17:53.279
<v Speaker 1>At first.

351
00:17:53.799 --> 00:17:55.640
<v Speaker 3>I was returning to the tutorials a lot. I was

352
00:17:55.640 --> 00:17:57.400
<v Speaker 3>having to look at the menus to be like, Okay,

353
00:17:58.039 --> 00:17:59.839
<v Speaker 3>if I need to do this thing, or I need

354
00:17:59.880 --> 00:18:01.960
<v Speaker 3>to find this thing, or I need to look for this,

355
00:18:02.400 --> 00:18:05.240
<v Speaker 3>how do I find that? And there are a lot

356
00:18:05.240 --> 00:18:07.640
<v Speaker 3>of quality of life things that have been baked in

357
00:18:07.680 --> 00:18:09.200
<v Speaker 3>to help with that, but you do have to kind

358
00:18:09.200 --> 00:18:12.359
<v Speaker 3>of go find them. My hottest tip is that when

359
00:18:12.400 --> 00:18:15.720
<v Speaker 3>you're looking at the city map and you tab over,

360
00:18:15.960 --> 00:18:17.680
<v Speaker 3>you can see a list of all the characters that

361
00:18:17.720 --> 00:18:20.279
<v Speaker 3>you have met already, and not only will it let

362
00:18:20.319 --> 00:18:22.200
<v Speaker 3>you fast travel to where they are to go talk

363
00:18:22.200 --> 00:18:26.000
<v Speaker 3>to them, but it will list their requirements for recruiting.

364
00:18:26.079 --> 00:18:28.559
<v Speaker 3>So if they need like support level two and renowned

365
00:18:28.599 --> 00:18:30.519
<v Speaker 3>level six or something like that, it will tell you

366
00:18:30.559 --> 00:18:32.400
<v Speaker 3>that on there, so you don't have to make a

367
00:18:32.400 --> 00:18:35.720
<v Speaker 3>spreadsheet like I did tracking all of that. It is

368
00:18:35.759 --> 00:18:41.240
<v Speaker 3>in the game already that you madadsheet.

369
00:18:39.920 --> 00:18:44.279
<v Speaker 1>I my you know's you though? Yeah? Yeah it.

370
00:18:44.480 --> 00:18:46.880
<v Speaker 3>It did feel kind of cool to make because I

371
00:18:46.960 --> 00:18:48.519
<v Speaker 3>just had this big thing and then I could sort

372
00:18:48.559 --> 00:18:50.920
<v Speaker 3>it because the nice part was I could sort it

373
00:18:50.960 --> 00:18:52.680
<v Speaker 3>and then I could be like, Okay, well I'm at

374
00:18:52.680 --> 00:18:55.200
<v Speaker 3>renowned level three, but now I know that when I

375
00:18:55.200 --> 00:18:57.519
<v Speaker 3>get to Renowned level four, these are the characters that

376
00:18:57.559 --> 00:18:58.799
<v Speaker 3>will open up and I need to be at this

377
00:18:58.839 --> 00:19:00.759
<v Speaker 3>support level with them, so I need to start working

378
00:19:00.759 --> 00:19:01.720
<v Speaker 3>on their supports now.

379
00:19:01.799 --> 00:19:04.359
<v Speaker 1>And yeah, I love a good spreadshet You don't you

380
00:19:04.359 --> 00:19:05.720
<v Speaker 1>know you're pretty Yeah.

381
00:19:05.799 --> 00:19:07.640
<v Speaker 3>Yeah, there's there's a lot of people out there who

382
00:19:07.680 --> 00:19:09.400
<v Speaker 3>might be listening to this and being like, Eric's a

383
00:19:09.440 --> 00:19:11.720
<v Speaker 3>crazy person, and then like four people who are like

384
00:19:12.000 --> 00:19:15.079
<v Speaker 3>that that makes brain gobert. And let me tell you this,

385
00:19:15.079 --> 00:19:16.400
<v Speaker 3>This will make your brain go bert.

386
00:19:17.680 --> 00:19:19.880
<v Speaker 4>But you don't have to. There's people like me that

387
00:19:19.920 --> 00:19:21.519
<v Speaker 4>are like, oh my gosh, I don't want to go spread.

388
00:19:21.640 --> 00:19:23.359
<v Speaker 2>Yeah, that was that was the part of the direct

389
00:19:23.400 --> 00:19:26.000
<v Speaker 2>when I showed people how to open up microsoftic cell.

390
00:19:26.119 --> 00:19:28.200
<v Speaker 1>Yeah, it comes with a free Microsoft extent.

391
00:19:28.240 --> 00:19:30.880
<v Speaker 3>You imagine the Sakarai presents where he teaches you how

392
00:19:30.960 --> 00:19:35.240
<v Speaker 3>Google sheet works. That's what I'm talking about. But I'm

393
00:19:35.319 --> 00:19:37.559
<v Speaker 3>enjoying it. It's it's really really good. I think it's

394
00:19:37.599 --> 00:19:41.599
<v Speaker 3>good Firemlum. I think the the largest hurdle to overcome

395
00:19:41.680 --> 00:19:45.480
<v Speaker 3>so far for for your traditional firemlum fans, because there

396
00:19:45.559 --> 00:19:48.440
<v Speaker 3>is always kind of different parties in schools of thought

397
00:19:48.559 --> 00:19:51.400
<v Speaker 3>about a fire emline game and how it should be,

398
00:19:52.079 --> 00:19:54.559
<v Speaker 3>is that there are kind of the traditionalists who love

399
00:19:54.680 --> 00:19:59.039
<v Speaker 3>those sorts of fire emblem of of your who want

400
00:19:59.079 --> 00:20:04.640
<v Speaker 3>a more campaign driven, uh you know, durability driven challenge

401
00:20:04.960 --> 00:20:07.000
<v Speaker 3>to get ready for this actually because I knew I

402
00:20:07.039 --> 00:20:09.960
<v Speaker 3>was likely to cover this game in some way, I've

403
00:20:09.960 --> 00:20:14.119
<v Speaker 3>been playing the old fire Emblum's on game Boy Advance

404
00:20:14.279 --> 00:20:17.759
<v Speaker 3>just to kind of recenter myself and get back to, Okay,

405
00:20:17.799 --> 00:20:21.759
<v Speaker 3>you know, where where did my history with this series start?

406
00:20:21.880 --> 00:20:25.839
<v Speaker 3>And also remember kind of how Firemlum has changed over

407
00:20:25.880 --> 00:20:30.839
<v Speaker 3>the years, because even from Firemblum seven on the GBA

408
00:20:30.960 --> 00:20:34.039
<v Speaker 3>to FIREMLM Awakening, there's a pretty big difference in changing

409
00:20:34.039 --> 00:20:37.759
<v Speaker 3>mechanics and things like that. So the interesting thing has

410
00:20:37.759 --> 00:20:40.359
<v Speaker 3>been that it's cool to see the ways in which

411
00:20:40.640 --> 00:20:46.079
<v Speaker 3>fortunes we've kind of ducks around certain trends and and

412
00:20:46.240 --> 00:20:48.839
<v Speaker 3>things that have been true in FIREMBLM for a while,

413
00:20:48.880 --> 00:20:52.640
<v Speaker 3>like there's there's not really a weapon wheel. There's and

414
00:20:52.720 --> 00:20:55.279
<v Speaker 3>that's not new for fire Emblum. They've they've been toying

415
00:20:55.359 --> 00:20:58.160
<v Speaker 3>with the idea of getting rid of that or just

416
00:20:58.640 --> 00:21:01.200
<v Speaker 3>moving it more into the background with each new entry.

417
00:21:02.079 --> 00:21:05.799
<v Speaker 3>But there are ways in which using certain weapons or

418
00:21:05.839 --> 00:21:08.599
<v Speaker 3>how they can turn tune that from certain classes having

419
00:21:08.599 --> 00:21:11.440
<v Speaker 3>access to certain weapons, or what those certain weapon classes

420
00:21:11.440 --> 00:21:15.240
<v Speaker 3>can do that others can't. For example, like lances often

421
00:21:15.359 --> 00:21:18.680
<v Speaker 3>have a higher priority against mounted units. In general, they're

422
00:21:18.759 --> 00:21:21.440
<v Speaker 3>better against mounted units, and so you know that even

423
00:21:21.440 --> 00:21:23.920
<v Speaker 3>though lances aren't going to be within a traditional triangle,

424
00:21:23.960 --> 00:21:25.400
<v Speaker 3>you know that if you're going into a map with

425
00:21:25.440 --> 00:21:29.039
<v Speaker 3>cavalry probably want lances.

426
00:21:28.839 --> 00:21:30.279
<v Speaker 1>It's still cool to see that.

427
00:21:30.480 --> 00:21:32.799
<v Speaker 3>And there's even some you know, combat arts are here,

428
00:21:32.839 --> 00:21:34.680
<v Speaker 3>so there's a lot of playing with durability in that

429
00:21:34.720 --> 00:21:38.440
<v Speaker 3>way where you can spend that durability to amplify your attacks.

430
00:21:38.480 --> 00:21:40.960
<v Speaker 3>But then if you run out of durability on the weapon,

431
00:21:41.440 --> 00:21:43.759
<v Speaker 3>it becomes a lesser version of itself. It doesn't break,

432
00:21:43.799 --> 00:21:45.759
<v Speaker 3>you still have access to it, it's just a worse

433
00:21:45.920 --> 00:21:50.640
<v Speaker 3>version of it. And there's been some really smart overall,

434
00:21:50.680 --> 00:21:53.680
<v Speaker 3>just kind of like congealing of the different fire emlms here.

435
00:21:54.200 --> 00:21:58.920
<v Speaker 3>In a lot of ways, this feels like a combination

436
00:21:59.240 --> 00:22:01.240
<v Speaker 3>of a lot of fire emblems over the years of

437
00:22:01.279 --> 00:22:04.519
<v Speaker 3>having all these different mechanics, all the the resource management

438
00:22:05.039 --> 00:22:07.559
<v Speaker 3>and out of battle stuff that you saw in Three

439
00:22:07.599 --> 00:22:12.960
<v Speaker 3>Houses School arc in having the maps, which the maps

440
00:22:12.960 --> 00:22:15.759
<v Speaker 3>are kind of a I've had a few maps that

441
00:22:15.799 --> 00:22:18.680
<v Speaker 3>are really really like and are standouts to me. They

442
00:22:18.759 --> 00:22:21.960
<v Speaker 3>mostly happen within the coliseum, which should not surprise you,

443
00:22:22.759 --> 00:22:25.000
<v Speaker 3>whereas the maps you kind of get into on the

444
00:22:25.000 --> 00:22:28.599
<v Speaker 3>fringes on the outside of the city. You see a

445
00:22:28.599 --> 00:22:31.720
<v Speaker 3>lot of them. They're very small, very fast battles. They

446
00:22:31.720 --> 00:22:34.319
<v Speaker 3>almost remind me of playing Firemlam Heroes in a way.

447
00:22:34.480 --> 00:22:36.200
<v Speaker 3>If you ever played that one. Oh yeah, that's the

448
00:22:36.599 --> 00:22:40.880
<v Speaker 3>Mussile game, right, No, No, that's Fireball Games. Yeah yeah,

449
00:22:40.880 --> 00:22:45.240
<v Speaker 3>Firemlam Heroes. The mobile game which was Fireblum scaled down

450
00:22:45.440 --> 00:22:48.160
<v Speaker 3>to just four on four I think that was what

451
00:22:48.160 --> 00:22:50.119
<v Speaker 3>it was when I was playing it, and just very

452
00:22:50.119 --> 00:22:54.599
<v Speaker 3>small maps and very quick battles. Some of the fights

453
00:22:54.640 --> 00:22:57.880
<v Speaker 3>on the outskirts of Dackson, where you're fighting on different

454
00:22:57.920 --> 00:23:01.519
<v Speaker 3>maps against you know, Brandon like bandit encampments or wild

455
00:23:01.680 --> 00:23:05.000
<v Speaker 3>animals or something like that, they kind of move faster

456
00:23:05.240 --> 00:23:07.200
<v Speaker 3>and they go faster because you don't want those to

457
00:23:07.240 --> 00:23:09.880
<v Speaker 3>be the long drawn out epic battles. You want those

458
00:23:09.880 --> 00:23:13.880
<v Speaker 3>to be the story battles, right, And so I like it.

459
00:23:13.960 --> 00:23:15.680
<v Speaker 3>I think it has found a really good balance of

460
00:23:15.680 --> 00:23:18.160
<v Speaker 3>how to handle all that stuff, and the theming of

461
00:23:18.200 --> 00:23:20.759
<v Speaker 3>the game is one that I really really have to emphasize.

462
00:23:21.519 --> 00:23:22.279
<v Speaker 1>They nailed.

463
00:23:22.559 --> 00:23:25.880
<v Speaker 3>This is such a good world. I mean, it's cool

464
00:23:25.880 --> 00:23:28.000
<v Speaker 3>that we're going back to I forget what the overall

465
00:23:28.039 --> 00:23:33.400
<v Speaker 3>world is called but three Houses virus. Yeah, because because

466
00:23:33.440 --> 00:23:36.880
<v Speaker 3>fire molm traditionally don't get at me fire more heads

467
00:23:36.880 --> 00:23:39.960
<v Speaker 3>if I'm wrong about this. But most gains, with the

468
00:23:39.960 --> 00:23:42.400
<v Speaker 3>exception of say like path of Radiance into Radian Dawn

469
00:23:42.440 --> 00:23:45.000
<v Speaker 3>and stuff like that, are kind of their own entries.

470
00:23:45.519 --> 00:23:48.759
<v Speaker 3>But we are back in the world of Three Houses.

471
00:23:48.920 --> 00:23:53.000
<v Speaker 3>So Fodling was the continent to the north, Dagda is

472
00:23:53.119 --> 00:23:55.920
<v Speaker 3>kind of the larger area to the south, and we've

473
00:23:55.960 --> 00:23:59.559
<v Speaker 3>actually in Three Houses. We saw characters from this region

474
00:23:59.720 --> 00:24:02.000
<v Speaker 3>in that area. Now we're kind of down there, we

475
00:24:02.000 --> 00:24:05.880
<v Speaker 3>do see characters from Fodland. No, not specific characters. I'm saying,

476
00:24:05.920 --> 00:24:07.400
<v Speaker 3>like people from Fodland.

477
00:24:07.839 --> 00:24:09.200
<v Speaker 2>People are like, hey, I'm from here.

478
00:24:09.319 --> 00:24:12.039
<v Speaker 3>Yeah yeah, yeah yeah, Like oh I I was in

479
00:24:12.119 --> 00:24:14.680
<v Speaker 3>a town and they they were selling Fodland tea that

480
00:24:14.759 --> 00:24:21.839
<v Speaker 3>they had imported from.

481
00:24:19.160 --> 00:24:23.759
<v Speaker 2>It to T shirts like Photland yeah yeah yeah, like

482
00:24:23.759 --> 00:24:25.279
<v Speaker 2>like I heart New York shirts.

483
00:24:25.359 --> 00:24:30.440
<v Speaker 3>Yes, yes, I went to Gerrik Mack Monastery and all

484
00:24:30.480 --> 00:24:31.880
<v Speaker 3>I got was this lousy T shirt.

485
00:24:31.960 --> 00:24:33.720
<v Speaker 1>Yeah. That's really good.

486
00:24:35.359 --> 00:24:38.680
<v Speaker 3>It's it's it's cool to see that because you get

487
00:24:38.720 --> 00:24:41.920
<v Speaker 3>a sense of a larger world. But also, I mean

488
00:24:42.119 --> 00:24:44.039
<v Speaker 3>just the music you can hear. I think one of

489
00:24:44.039 --> 00:24:46.039
<v Speaker 3>the smartest things they did for promoting this game was

490
00:24:46.079 --> 00:24:49.079
<v Speaker 3>to put some of the soundtrack on Nintendo Music, uh

491
00:24:49.160 --> 00:24:53.519
<v Speaker 3>that you could listen to early bangers banger tracks in

492
00:24:53.599 --> 00:24:58.359
<v Speaker 3>this game, like like non Alarmo, you can't listen to

493
00:24:58.440 --> 00:24:59.640
<v Speaker 3>fire moment when you wake up.

494
00:24:59.720 --> 00:24:59.920
<v Speaker 1>Yeah.

495
00:25:00.000 --> 00:25:03.279
<v Speaker 3>I don't know, maybe they'll add that, but I think

496
00:25:03.559 --> 00:25:06.200
<v Speaker 3>the theming of this game of taking this sort of

497
00:25:07.599 --> 00:25:11.200
<v Speaker 3>it's it's Rome with some Spanish influence and even some

498
00:25:11.400 --> 00:25:15.079
<v Speaker 3>North African influence and kind of that whole part of

499
00:25:15.240 --> 00:25:19.079
<v Speaker 3>our world. Yeah yeah, yeah, like like there's kind of

500
00:25:19.160 --> 00:25:21.599
<v Speaker 3>like a strip of land if you think about it

501
00:25:21.880 --> 00:25:24.440
<v Speaker 3>like that in that area that all of it is

502
00:25:24.480 --> 00:25:28.079
<v Speaker 3>combined together into this one locale and you have a

503
00:25:28.119 --> 00:25:30.440
<v Speaker 3>lot of influences there throughout and you can even see

504
00:25:30.480 --> 00:25:32.039
<v Speaker 3>it as you move around the world map and you

505
00:25:32.119 --> 00:25:35.559
<v Speaker 3>see those different places and how they resemble that both

506
00:25:35.559 --> 00:25:41.279
<v Speaker 3>in culinary, in sound, in just everything, and it's really

507
00:25:41.319 --> 00:25:43.279
<v Speaker 3>really cool. I think it really works, and it just

508
00:25:43.319 --> 00:25:45.079
<v Speaker 3>adds that moment if you get into a fight in

509
00:25:45.119 --> 00:25:48.599
<v Speaker 3>the coliseum and the guitars start kicking up and there's

510
00:25:48.680 --> 00:25:50.359
<v Speaker 3>kind of just like a pace to it it like

511
00:25:50.799 --> 00:25:52.960
<v Speaker 3>it weirdly brings me back to like the Ridley Scott

512
00:25:53.039 --> 00:25:56.920
<v Speaker 3>Gladiator because there's even a dude that goes out into

513
00:25:57.039 --> 00:26:01.039
<v Speaker 3>the arena. Is like back in the year so and so,

514
00:26:01.319 --> 00:26:04.599
<v Speaker 3>the great battle was held between this general and another.

515
00:26:05.039 --> 00:26:08.759
<v Speaker 3>Today we recreate this with our competitors and it's like

516
00:26:08.920 --> 00:26:12.079
<v Speaker 3>it it gets your blood going. You're like, yes, dude,

517
00:26:12.079 --> 00:26:12.920
<v Speaker 3>this is awesome.

518
00:26:13.359 --> 00:26:15.519
<v Speaker 4>Do you think Marcus is gonna like this as a

519
00:26:15.759 --> 00:26:21.079
<v Speaker 4>like wrestling fan. Does it evoke any of that sort

520
00:26:21.079 --> 00:26:22.000
<v Speaker 4>of energy at all?

521
00:26:22.480 --> 00:26:25.880
<v Speaker 1>I don't know if it has wrestling in I guess.

522
00:26:25.720 --> 00:26:29.319
<v Speaker 2>It's like the spectacle of wrestling because it's so adjacent

523
00:26:29.359 --> 00:26:31.200
<v Speaker 2>to I mean, if you really want to trace the

524
00:26:31.240 --> 00:26:33.519
<v Speaker 2>lineage of wrestling, I mean like wrestling back in like

525
00:26:34.160 --> 00:26:36.440
<v Speaker 2>ancient Greece and Rome and stuff.

526
00:26:36.480 --> 00:26:39.319
<v Speaker 3>Then it really comes down to do you think it's

527
00:26:39.400 --> 00:26:43.960
<v Speaker 3>cool when this there's like this crew of ragtag heroes

528
00:26:44.000 --> 00:26:47.640
<v Speaker 3>trying to make it, trying to survive and then roaring out.

529
00:26:47.720 --> 00:26:49.880
<v Speaker 3>There's like some chariots that come out and you're like

530
00:26:50.279 --> 00:26:52.640
<v Speaker 3>and it's all dangerous and you're like, how do we

531
00:26:52.680 --> 00:26:54.759
<v Speaker 3>deal with these things? And you're having like band together

532
00:26:55.039 --> 00:26:57.960
<v Speaker 3>it Like I was thinking about the Ridley Scott Gladiator

533
00:26:58.000 --> 00:26:59.400
<v Speaker 3>movie constantly while.

534
00:26:59.200 --> 00:27:06.799
<v Speaker 2>Playing scanned sequel. I'm sure, right, there's a sequel. I've

535
00:27:06.839 --> 00:27:10.720
<v Speaker 2>never I never I never watched the sequel. I was

536
00:27:10.759 --> 00:27:12.400
<v Speaker 2>like kind of interested in it, and then it just

537
00:27:12.400 --> 00:27:14.359
<v Speaker 2>fell off my radar, so I never got Okay, I

538
00:27:14.359 --> 00:27:15.920
<v Speaker 2>think it'd be good research for this game.

539
00:27:16.240 --> 00:27:17.599
<v Speaker 1>Yeah, you're so right.

540
00:27:17.640 --> 00:27:20.880
<v Speaker 3>I gotta watch the second Gladiator as well. Yeah, Fireing

541
00:27:20.920 --> 00:27:24.240
<v Speaker 3>Blum Fortunes Weave. I think the slice that we've seen

542
00:27:24.279 --> 00:27:27.599
<v Speaker 3>so far has been pretty pretty cool. As a Firemlue fan,

543
00:27:27.640 --> 00:27:33.000
<v Speaker 3>I'm pretty excited for this one. Yeah, it's Fire Amblem.

544
00:27:33.279 --> 00:27:36.160
<v Speaker 2>Oh yeah, game comes out very soon. It's like next

545
00:27:36.680 --> 00:27:39.079
<v Speaker 2>it's a September release, right, one of the fifty.

546
00:27:40.039 --> 00:27:42.319
<v Speaker 3>You're saying very soon, we're still like a month out,

547
00:27:42.400 --> 00:27:46.839
<v Speaker 3>which in game release calendar time is still eons away

548
00:27:47.039 --> 00:27:49.599
<v Speaker 3>because there's so many I think of it in terms

549
00:27:49.640 --> 00:27:52.519
<v Speaker 3>of how many games between then and now, and there's

550
00:27:52.680 --> 00:27:55.160
<v Speaker 3>there's many mini games between then and now, so we

551
00:27:55.200 --> 00:27:56.759
<v Speaker 3>do have some time, but.

552
00:27:56.960 --> 00:28:00.279
<v Speaker 4>It feels about about five weeks from the day this episod.

553
00:28:00.039 --> 00:28:01.480
<v Speaker 1>So it comes out okay.

554
00:28:01.680 --> 00:28:04.640
<v Speaker 2>Like sometimes with game releases, it either is far away,

555
00:28:04.799 --> 00:28:08.839
<v Speaker 2>but then sometimes it feels like it's tomorrow, because sometimes

556
00:28:08.839 --> 00:28:11.440
<v Speaker 2>it just releases just creep up on you. Yeah, you know,

557
00:28:12.720 --> 00:28:13.279
<v Speaker 2>having fun.

558
00:28:13.480 --> 00:28:15.839
<v Speaker 3>It's it's always there, you know, there's always new games

559
00:28:15.880 --> 00:28:19.960
<v Speaker 3>coming out, in new things that we're seeing speaking of yes, Marcus.

560
00:28:20.119 --> 00:28:22.599
<v Speaker 2>And by the way, yeah, and by the way, off

561
00:28:22.599 --> 00:28:24.119
<v Speaker 2>the top of you might have if you can hear

562
00:28:24.319 --> 00:28:26.720
<v Speaker 2>rain and thunder. That is on my end because I

563
00:28:26.720 --> 00:28:28.839
<v Speaker 2>live in Florida and it's the summertime and we get

564
00:28:28.880 --> 00:28:30.839
<v Speaker 2>a lot of that during this time. But I like

565
00:28:30.880 --> 00:28:32.960
<v Speaker 2>to think it adds like a nice maybe like a

566
00:28:32.960 --> 00:28:36.240
<v Speaker 2>cozy atmosphere if you like that. But also I think

567
00:28:36.279 --> 00:28:39.359
<v Speaker 2>it's great table setting because thematically it fits the next

568
00:28:39.400 --> 00:28:43.279
<v Speaker 2>game about to talk about just sixteen sixty six Amsterdam,

569
00:28:43.960 --> 00:28:46.359
<v Speaker 2>which I got to go see. I got to travel

570
00:28:46.480 --> 00:28:50.160
<v Speaker 2>all the way to Amsterdam itself to go play an

571
00:28:50.240 --> 00:28:53.160
<v Speaker 2>hour of this game, which on paper sounds insane to

572
00:28:53.240 --> 00:28:55.759
<v Speaker 2>go to travel that far to play an hour of

573
00:28:55.759 --> 00:28:58.319
<v Speaker 2>a video game. But that that's out. Is this business

574
00:28:58.319 --> 00:29:03.880
<v Speaker 2>be sometimes? But yeah, if you've heard of this game,

575
00:29:05.079 --> 00:29:07.519
<v Speaker 2>it's been around for a long long time, And honestly

576
00:29:07.599 --> 00:29:10.119
<v Speaker 2>so I wrote through the new story when they re

577
00:29:10.119 --> 00:29:13.079
<v Speaker 2>revealed this game during some Summer games fest and in it,

578
00:29:13.160 --> 00:29:14.960
<v Speaker 2>I phrased it as if it was like a new

579
00:29:15.000 --> 00:29:17.279
<v Speaker 2>reveal because I had forgotten that this had been floating

580
00:29:17.319 --> 00:29:21.039
<v Speaker 2>around since like the early twenty tens. But in a way,

581
00:29:21.079 --> 00:29:23.039
<v Speaker 2>it still works the way I framed it, because I

582
00:29:23.039 --> 00:29:25.200
<v Speaker 2>think this is still it the first time it's ever

583
00:29:25.279 --> 00:29:27.440
<v Speaker 2>had like a formal reveal, Like I think it had

584
00:29:27.640 --> 00:29:30.240
<v Speaker 2>just been known by name as a thing that was

585
00:29:30.359 --> 00:29:32.599
<v Speaker 2>kind of maybe happening in the background, but never had

586
00:29:32.720 --> 00:29:35.599
<v Speaker 2>like it never progressed far enough to get like a

587
00:29:35.640 --> 00:29:39.000
<v Speaker 2>full proper reveal back in the day. I guess, like

588
00:29:39.160 --> 00:29:42.599
<v Speaker 2>short recap. This is the next game by Panash Digital Games,

589
00:29:42.599 --> 00:29:45.880
<v Speaker 2>which is the studio led by Patrese de Sila, who

590
00:29:45.920 --> 00:29:48.400
<v Speaker 2>you might know that name as he's kind of credited

591
00:29:48.480 --> 00:29:52.039
<v Speaker 2>as one of the principal creators of the Assassin's Creed series.

592
00:29:52.079 --> 00:29:55.400
<v Speaker 2>Formally at ubisof he was the director of Assassin's Creed

593
00:29:55.480 --> 00:29:58.279
<v Speaker 2>one and two and was one of the lead writers

594
00:29:58.279 --> 00:30:02.160
<v Speaker 2>on Assassin's Creed Brotherhood when he left Ubisoft under less

595
00:30:02.160 --> 00:30:05.039
<v Speaker 2>than great terms, and this game was sort of something

596
00:30:05.079 --> 00:30:08.160
<v Speaker 2>he conceived while he was at Ubisoft, Like he's told

597
00:30:08.240 --> 00:30:11.119
<v Speaker 2>this story before where he took a family vacation to Amsterdam,

598
00:30:11.559 --> 00:30:13.759
<v Speaker 2>came across a building that had a marker that said

599
00:30:13.799 --> 00:30:16.359
<v Speaker 2>Anno sixteen sixty six, and sort of like the spark

600
00:30:16.359 --> 00:30:19.319
<v Speaker 2>of an idea of setting the game or making a

601
00:30:19.400 --> 00:30:23.039
<v Speaker 2>game set in the seventeenth century in the city was

602
00:30:23.079 --> 00:30:24.960
<v Speaker 2>something that he had been wanting to play with. And

603
00:30:25.880 --> 00:30:28.880
<v Speaker 2>we actually, you know, Patrice was on this trip and

604
00:30:28.960 --> 00:30:31.079
<v Speaker 2>part of the preview beat was that we took like

605
00:30:31.119 --> 00:30:33.480
<v Speaker 2>a two hour city tour where we just walked around

606
00:30:33.519 --> 00:30:36.240
<v Speaker 2>with him and a local historian and he's just kind

607
00:30:36.240 --> 00:30:38.359
<v Speaker 2>of like they're pointing out buildings, and some of the

608
00:30:38.359 --> 00:30:40.279
<v Speaker 2>buildings are in the game, and then some just sort

609
00:30:40.279 --> 00:30:42.279
<v Speaker 2>of like took some thematic inspiration. But he took us

610
00:30:42.319 --> 00:30:44.839
<v Speaker 2>to the Anno building and he talked about how originally

611
00:30:44.880 --> 00:30:46.720
<v Speaker 2>he was like, oh, it'd be cool to make an

612
00:30:46.720 --> 00:30:49.079
<v Speaker 2>Assassin's Creed game in Amsterdam, which makes sense because he

613
00:30:49.119 --> 00:30:52.160
<v Speaker 2>was still at UBI Soft. Just because of the architecture

614
00:30:52.200 --> 00:30:54.680
<v Speaker 2>and you know, like it's if you've ever seen or

615
00:30:54.680 --> 00:30:57.920
<v Speaker 2>been to Amsterdam, like it is nothing but just like

616
00:30:58.039 --> 00:31:01.160
<v Speaker 2>rose and Rose and Rose of like built like very

617
00:31:01.279 --> 00:31:03.640
<v Speaker 2>narrow but tall buildings. A lot of them have very

618
00:31:03.720 --> 00:31:07.519
<v Speaker 2>like crooked facades kind of like in some cases intentionally.

619
00:31:07.519 --> 00:31:10.480
<v Speaker 2>In other cases, it's because Amsterdam is built on basically

620
00:31:10.519 --> 00:31:13.480
<v Speaker 2>swamp land, Like there's a lot of river ways, Like

621
00:31:13.519 --> 00:31:16.079
<v Speaker 2>it's very much like I think the nickname has it's

622
00:31:16.119 --> 00:31:18.759
<v Speaker 2>the Venice of the North End because of that building

623
00:31:18.799 --> 00:31:23.000
<v Speaker 2>started to sag under the saturated earth until they were

624
00:31:23.039 --> 00:31:25.599
<v Speaker 2>reinforced with more modern means over the years. So it's

625
00:31:25.640 --> 00:31:27.480
<v Speaker 2>just got like a it's got a funky look to

626
00:31:27.519 --> 00:31:30.359
<v Speaker 2>it that kind of makes it ideal for like setting

627
00:31:30.400 --> 00:31:32.720
<v Speaker 2>up cool sort of like open world sandbox to like

628
00:31:32.799 --> 00:31:35.039
<v Speaker 2>run around in h He never got to do that

629
00:31:35.160 --> 00:31:38.319
<v Speaker 2>with Ubisoft because he left went to go to TCHQ

630
00:31:39.319 --> 00:31:42.480
<v Speaker 2>in Montreal and where he kind of started working on

631
00:31:42.519 --> 00:31:45.039
<v Speaker 2>the game. Then THHQ went out of business and then

632
00:31:45.079 --> 00:31:48.759
<v Speaker 2>funny enough, Ubisoft bought THHK Montreal, So I mean he

633
00:31:48.839 --> 00:31:52.680
<v Speaker 2>was brought back into Ubisau, but then he was immediately

634
00:31:53.160 --> 00:31:55.559
<v Speaker 2>terminated when he came back, and there was a whole

635
00:31:56.119 --> 00:31:58.240
<v Speaker 2>legal battle that kind of spun off from this because

636
00:31:58.240 --> 00:32:03.000
<v Speaker 2>they terminated him. But the IP and depending on who

637
00:32:03.079 --> 00:32:05.680
<v Speaker 2>you listen to on both sides, Patrese kind of ash

638
00:32:06.279 --> 00:32:08.759
<v Speaker 2>said that, hey, they basically tried to steal my idea

639
00:32:08.920 --> 00:32:10.880
<v Speaker 2>and didn't want me there. Would be off, kind of

640
00:32:10.880 --> 00:32:13.519
<v Speaker 2>said the opposite, and he kicked off like a year's

641
00:32:13.559 --> 00:32:16.519
<v Speaker 2>long legal battle that Patrese won and got the rights

642
00:32:16.559 --> 00:32:20.559
<v Speaker 2>back to the game. And fast forward many years later,

643
00:32:20.680 --> 00:32:23.839
<v Speaker 2>he's been working on it since twenty twenty and now

644
00:32:23.880 --> 00:32:28.039
<v Speaker 2>it's about to launch in early access August twenty fifth.

645
00:32:29.079 --> 00:32:33.160
<v Speaker 2>So yeah, a lot of a lot of turmoil surrounding

646
00:32:33.200 --> 00:32:36.559
<v Speaker 2>this game, and after playing it for an hour, I'm

647
00:32:37.440 --> 00:32:42.680
<v Speaker 2>I'm like cautiously hopeful that'll be worth it. The synopsis

648
00:32:42.759 --> 00:32:45.519
<v Speaker 2>is that it's actually set it's set in sixteen sixty six,

649
00:32:45.599 --> 00:32:47.759
<v Speaker 2>but it's actually taking place over the course of three periods,

650
00:32:47.759 --> 00:32:49.960
<v Speaker 2>which is it's pretty appropriate coming from the guy that

651
00:32:50.039 --> 00:32:55.440
<v Speaker 2>made Assassin's Creed the sixteen sixty six Like main Eras

652
00:32:55.440 --> 00:32:59.720
<v Speaker 2>has he controlling a witch named Noah who is kind

653
00:32:59.720 --> 00:33:02.519
<v Speaker 2>of a newiated into her well say coven. I think

654
00:33:02.519 --> 00:33:05.640
<v Speaker 2>they're they're called the Zandaris, and she has the role

655
00:33:05.680 --> 00:33:07.920
<v Speaker 2>of a collector, which is like a very specific but

656
00:33:08.000 --> 00:33:11.599
<v Speaker 2>important role in the faction, where she is tasked with

657
00:33:11.720 --> 00:33:18.240
<v Speaker 2>hunting down these entities called originals, which are these beings

658
00:33:18.240 --> 00:33:21.079
<v Speaker 2>that a long long time ago in the game's lore,

659
00:33:21.640 --> 00:33:26.880
<v Speaker 2>the Zanders had given specific humans this ancient magic called

660
00:33:27.039 --> 00:33:29.640
<v Speaker 2>nucks with the idea of like, hey, this is really

661
00:33:29.680 --> 00:33:32.359
<v Speaker 2>gonna help humanity. We're gonna only pick the people that

662
00:33:32.400 --> 00:33:34.599
<v Speaker 2>we think are most worthy to have this, but it

663
00:33:34.759 --> 00:33:37.279
<v Speaker 2>basically gives them these powers, and I guess also allows

664
00:33:37.319 --> 00:33:40.680
<v Speaker 2>them to kind of live almost forever, it seems like.

665
00:33:42.160 --> 00:33:44.680
<v Speaker 2>But then I wound up backfiring because the longer that

666
00:33:44.720 --> 00:33:48.960
<v Speaker 2>these people had the nucks, it began to corrupt some

667
00:33:49.160 --> 00:33:52.720
<v Speaker 2>of them to where they just became more or less

668
00:33:52.839 --> 00:33:57.039
<v Speaker 2>monsters than are now like threats to humanity and so

669
00:33:57.440 --> 00:34:01.160
<v Speaker 2>and I guess also they've just spread throughout history. We

670
00:34:01.160 --> 00:34:02.519
<v Speaker 2>are you gonna say, Charles.

671
00:34:02.319 --> 00:34:04.759
<v Speaker 4>Well, when you say monsters, are we talking like they're

672
00:34:04.799 --> 00:34:07.000
<v Speaker 4>doing really bad things? Are you talking like they literally

673
00:34:07.079 --> 00:34:09.480
<v Speaker 4>transform into like a monster.

674
00:34:09.239 --> 00:34:13.039
<v Speaker 3>Or physical monsters or like, uh, not performative monsters, but

675
00:34:13.519 --> 00:34:17.920
<v Speaker 3>like action based monsters, a bit of both.

676
00:34:18.079 --> 00:34:20.440
<v Speaker 2>Like there's one point of demo where you do confront

677
00:34:20.440 --> 00:34:23.119
<v Speaker 2>an original and granted this guy is actually like cool

678
00:34:23.159 --> 00:34:26.039
<v Speaker 2>with you, like he's he's like nice and has worked

679
00:34:26.280 --> 00:34:28.679
<v Speaker 2>with the Zaan Dares, but you also need to collect

680
00:34:28.719 --> 00:34:31.800
<v Speaker 2>his power. So when you when you do that, it

681
00:34:32.000 --> 00:34:34.679
<v Speaker 2>like manifests this like weird shadow creature that you have

682
00:34:34.719 --> 00:34:37.679
<v Speaker 2>to fight God. So yeah, I guess it's it's kind

683
00:34:37.679 --> 00:34:40.760
<v Speaker 2>of both. And so this kind of kicked off like

684
00:34:40.800 --> 00:34:44.559
<v Speaker 2>a generation's long cycle of like, Okay, we need to

685
00:34:44.559 --> 00:34:46.880
<v Speaker 2>take back the power that we've given these originals. We

686
00:34:46.920 --> 00:34:49.480
<v Speaker 2>need to train someone specialized in doing that, because the

687
00:34:49.519 --> 00:34:51.880
<v Speaker 2>problem is that the originals just look like people and

688
00:34:51.960 --> 00:34:55.199
<v Speaker 2>they just blended into society over the century. So we

689
00:34:55.239 --> 00:34:57.440
<v Speaker 2>need to figure out how to find them and then

690
00:34:57.480 --> 00:35:00.400
<v Speaker 2>confront them and then basically kill them more less and

691
00:35:00.440 --> 00:35:03.800
<v Speaker 2>get their power back. And the way to do that

692
00:35:03.920 --> 00:35:06.199
<v Speaker 2>is that you need like their original name, because some

693
00:35:06.239 --> 00:35:08.079
<v Speaker 2>of them been alive so long that they've just you know,

694
00:35:08.280 --> 00:35:09.679
<v Speaker 2>just assumed different identities.

695
00:35:10.320 --> 00:35:12.000
<v Speaker 1>They have changed names. Yeah.

696
00:35:12.079 --> 00:35:15.800
<v Speaker 2>Yeah, there's like a seal that they have that's tied

697
00:35:15.800 --> 00:35:17.519
<v Speaker 2>to them Genie to find and then you just need

698
00:35:17.559 --> 00:35:20.440
<v Speaker 2>to get like a visual like identity of them, like

699
00:35:20.480 --> 00:35:23.760
<v Speaker 2>what does this person look like? So you are going

700
00:35:23.800 --> 00:35:26.639
<v Speaker 2>around as this switch and like a like an open world,

701
00:35:26.679 --> 00:35:29.199
<v Speaker 2>but it's not like a big open world because Panash

702
00:35:29.239 --> 00:35:31.440
<v Speaker 2>is not a huge team. I think there's roughly about

703
00:35:31.440 --> 00:35:34.079
<v Speaker 2>seventy people there. So, like Patrice described it as like

704
00:35:34.119 --> 00:35:37.159
<v Speaker 2>Amsterdam itself, it is like a sandbox, but it's more

705
00:35:37.280 --> 00:35:40.760
<v Speaker 2>dense than it is wide. For example, Like one of

706
00:35:40.760 --> 00:35:42.519
<v Speaker 2>the cool things about the game is that he he

707
00:35:42.599 --> 00:35:44.760
<v Speaker 2>and a team are making sure that every single building

708
00:35:44.800 --> 00:35:47.840
<v Speaker 2>can be explored inside like the interiors. You can just

709
00:35:47.880 --> 00:35:50.719
<v Speaker 2>walk into any building, and because of just the way

710
00:35:50.760 --> 00:35:53.599
<v Speaker 2>Amsterdam's laid out, there's like multiple floors that you can explore,

711
00:35:54.159 --> 00:35:56.519
<v Speaker 2>and that kind of like level design choice will play

712
00:35:56.559 --> 00:36:00.519
<v Speaker 2>into a feature I'll discuss later. But Noah has a

713
00:36:00.559 --> 00:36:03.960
<v Speaker 2>partner who is a cat. And the thing about this cat,

714
00:36:04.079 --> 00:36:06.840
<v Speaker 2>who kind of becomes basically her familiar of sorts, is

715
00:36:06.880 --> 00:36:08.920
<v Speaker 2>that it has the consciousness of a man from nineteen

716
00:36:09.000 --> 00:36:13.440
<v Speaker 2>ninety nine who is named Aaron, and sort of like

717
00:36:13.599 --> 00:36:16.760
<v Speaker 2>on New Year's Even nineteen ninety nine, he and his

718
00:36:17.840 --> 00:36:20.960
<v Speaker 2>partner go to Amsterdam to celebrate the New Year's It

719
00:36:21.039 --> 00:36:24.360
<v Speaker 2>turns out his partner is actually a modern day zam Daris,

720
00:36:24.960 --> 00:36:29.599
<v Speaker 2>and he kind of like unwilling or unwittingly, engages on

721
00:36:29.679 --> 00:36:34.519
<v Speaker 2>like a sex ritual with her that sends his consciousness

722
00:36:34.559 --> 00:36:38.079
<v Speaker 2>back to sixteen sixty six inside of a cat on

723
00:36:38.159 --> 00:36:42.039
<v Speaker 2>the night that Noah is initiated as a collector, and

724
00:36:42.079 --> 00:36:43.800
<v Speaker 2>so as part of the initiation like, hey, you need

725
00:36:43.840 --> 00:36:46.480
<v Speaker 2>to pick a cat, which is actually like a gameplay choice,

726
00:36:46.480 --> 00:36:48.679
<v Speaker 2>like there's multiple different cats you can choose from, and

727
00:36:48.760 --> 00:36:52.360
<v Speaker 2>each cat has like different gameplay sort of like differences

728
00:36:52.400 --> 00:36:55.400
<v Speaker 2>that weren't unlocked in the bill that I played, but

729
00:36:55.679 --> 00:36:58.360
<v Speaker 2>Patri said in the in the early access build, the

730
00:36:58.400 --> 00:37:01.960
<v Speaker 2>cats will have like a difference between them. But you know,

731
00:37:02.039 --> 00:37:04.159
<v Speaker 2>he gets transported there, he has no idea where he is.

732
00:37:05.079 --> 00:37:08.119
<v Speaker 2>Noah knows this, like there's a point where he she

733
00:37:08.519 --> 00:37:11.360
<v Speaker 2>encounters his like true self in this kind of voice,

734
00:37:11.360 --> 00:37:14.679
<v Speaker 2>so she knows that he's from the future. So he's

735
00:37:14.840 --> 00:37:18.559
<v Speaker 2>very like understandably freaking out and confused about what is

736
00:37:18.559 --> 00:37:21.519
<v Speaker 2>happening and why he's in like three hundred years in

737
00:37:21.519 --> 00:37:24.239
<v Speaker 2>the past. But it kind of forms is like kind

738
00:37:24.239 --> 00:37:26.559
<v Speaker 2>of fun dynamic between the two because you know, Noah's

739
00:37:26.599 --> 00:37:29.679
<v Speaker 2>very stoic and kind of steadfast, and he's just like

740
00:37:30.400 --> 00:37:33.039
<v Speaker 2>he's just like a dude, Like when I like the

741
00:37:33.039 --> 00:37:35.519
<v Speaker 2>future to be like, what is happening here? This is crazy?

742
00:37:35.719 --> 00:37:38.920
<v Speaker 2>Magic is real. I've in sixteen sixty six here, You're

743
00:37:38.960 --> 00:37:42.840
<v Speaker 2>a witch. This is wild. And then there's a third

744
00:37:42.880 --> 00:37:45.239
<v Speaker 2>time period that, uh, did either of you guys play

745
00:37:45.280 --> 00:37:49.920
<v Speaker 2>the free prologue that they put out on Steam. Okay,

746
00:37:50.159 --> 00:37:52.559
<v Speaker 2>I asked, because this prologue is set in the third period,

747
00:37:52.679 --> 00:37:55.280
<v Speaker 2>which is seemingly like the present day, like the twenty

748
00:37:55.400 --> 00:37:58.320
<v Speaker 2>twenties where you play it as this woman named Cleo

749
00:37:58.639 --> 00:38:00.760
<v Speaker 2>who visits this library because he got a letter from

750
00:38:00.800 --> 00:38:05.320
<v Speaker 2>her dad basically tasking her with finding some information from

751
00:38:05.320 --> 00:38:06.920
<v Speaker 2>a guy that she knows, like tied to like this

752
00:38:07.000 --> 00:38:10.039
<v Speaker 2>magical book. But it turns out that her father is Arin,

753
00:38:11.000 --> 00:38:15.719
<v Speaker 2>So future Aarin has left a message basically serving as

754
00:38:15.719 --> 00:38:19.159
<v Speaker 2>the narration for what happens during his adventure as a

755
00:38:19.199 --> 00:38:20.800
<v Speaker 2>cat in sixteen sixty six.

756
00:38:22.519 --> 00:38:24.199
<v Speaker 1>You're rubbing your eyes, Charles.

757
00:38:25.800 --> 00:38:28.440
<v Speaker 4>Is he in the future? Is he like back?

758
00:38:29.280 --> 00:38:32.880
<v Speaker 1>It is anymore? Like, we don't know.

759
00:38:33.960 --> 00:38:36.519
<v Speaker 2>I think we might assume he's not a cat anymore

760
00:38:36.519 --> 00:38:38.880
<v Speaker 2>because he wrote this, But I don't know magic who knows,

761
00:38:39.119 --> 00:38:41.239
<v Speaker 2>But they just because they treat him like he's either

762
00:38:41.280 --> 00:38:42.960
<v Speaker 2>missing or dead in the future.

763
00:38:43.079 --> 00:38:44.880
<v Speaker 4>Well, I was just gonna say, like, if he got

764
00:38:44.880 --> 00:38:47.840
<v Speaker 4>his consciousness sent back to be a cat, I guess

765
00:38:47.559 --> 00:38:51.000
<v Speaker 4>the part of the equation I'm missing is he could

766
00:38:51.000 --> 00:38:54.239
<v Speaker 4>have written it before he was sent No, that wouldn't

767
00:38:54.239 --> 00:38:54.559
<v Speaker 4>make sense.

768
00:38:54.679 --> 00:38:57.400
<v Speaker 2>He definitely wrote as well after because he addressed it

769
00:38:57.440 --> 00:39:01.199
<v Speaker 2>to his daughter. He's like, hey, this is something you

770
00:39:01.239 --> 00:39:03.559
<v Speaker 2>need to know. Here's what happened to me this one

771
00:39:03.599 --> 00:39:06.119
<v Speaker 2>time where I became a cat and got sent to

772
00:39:06.199 --> 00:39:09.039
<v Speaker 2>the past. But I need you to find some things

773
00:39:09.079 --> 00:39:12.599
<v Speaker 2>in the future because Cleo, just if you line up

774
00:39:12.639 --> 00:39:15.280
<v Speaker 2>the information, it seems like she was conceived during the

775
00:39:15.360 --> 00:39:18.880
<v Speaker 2>sex ritual that sends to the past.

776
00:39:19.159 --> 00:39:22.440
<v Speaker 3>That's where my question was that that was the sticking

777
00:39:22.480 --> 00:39:22.920
<v Speaker 3>point for.

778
00:39:23.079 --> 00:39:26.360
<v Speaker 4>Crazy, that the line she was conceived during the sex

779
00:39:26.400 --> 00:39:27.800
<v Speaker 4>swittual made me an, Eric.

780
00:39:27.639 --> 00:39:32.480
<v Speaker 1>Go, these things happen, you know.

781
00:39:32.920 --> 00:39:36.239
<v Speaker 4>This is also like very funny, like from from an

782
00:39:36.360 --> 00:39:40.840
<v Speaker 4>original Assassine s creed guy, like he couldn't have the animis,

783
00:39:41.000 --> 00:39:45.199
<v Speaker 4>so there's a really convoluted magical thing of It's like, well,

784
00:39:45.239 --> 00:39:47.039
<v Speaker 4>it's the present, but it's also the past and it's

785
00:39:47.039 --> 00:39:49.320
<v Speaker 4>also more in the present. And don't think about it.

786
00:39:49.320 --> 00:39:52.639
<v Speaker 4>We don't have the animus, but we have cats and magic, and.

787
00:39:53.159 --> 00:39:55.440
<v Speaker 2>It makes more sense than the animates because the animis

788
00:39:55.519 --> 00:40:00.519
<v Speaker 2>was like a borderline magical machine, just like this is

789
00:40:00.639 --> 00:40:04.320
<v Speaker 2>exactly this is just magic at least just straight up magic.

790
00:40:04.360 --> 00:40:08.679
<v Speaker 4>A h here, there's less explaining that has to happen.

791
00:40:08.679 --> 00:40:10.599
<v Speaker 4>If you just say it's magic, it's like, okay, that's fine.

792
00:40:10.639 --> 00:40:12.559
<v Speaker 4>If you say it's technology, then you're like, how.

793
00:40:12.440 --> 00:40:14.880
<v Speaker 1>Did you get all that tech? What does it do? Exactly?

794
00:40:14.960 --> 00:40:18.360
<v Speaker 2>Like sequencing DNA makes me like basically relive someone's memories.

795
00:40:18.400 --> 00:40:20.360
<v Speaker 2>Is that how it works? That?

796
00:40:21.360 --> 00:40:23.519
<v Speaker 3>I mean, that is okay. I'm not going to get

797
00:40:23.519 --> 00:40:26.960
<v Speaker 3>into semantics, but I'm like that at least like has

798
00:40:27.119 --> 00:40:30.960
<v Speaker 3>quasi believability, whereas magic is just like I don't know

799
00:40:31.159 --> 00:40:34.360
<v Speaker 3>man magic, and then everybody's just like cool.

800
00:40:35.199 --> 00:40:38.280
<v Speaker 4>I think I don't have to try to understand the magic,

801
00:40:38.639 --> 00:40:40.440
<v Speaker 4>whereas you would have to understand that.

802
00:40:40.519 --> 00:40:42.039
<v Speaker 1>I mean not that you even have to understand.

803
00:40:42.079 --> 00:40:44.800
<v Speaker 3>You accept that we have thrown the bounds of reality

804
00:40:44.960 --> 00:40:46.960
<v Speaker 3>and we are completely entering made up time.

805
00:40:47.119 --> 00:40:48.079
<v Speaker 1>Yeah, exactly.

806
00:40:48.119 --> 00:40:49.800
<v Speaker 2>It's like the animals, they try to have their best

807
00:40:49.800 --> 00:40:52.840
<v Speaker 2>to explain it, which only makes you scrutinize it more.

808
00:40:52.840 --> 00:40:56.000
<v Speaker 3>Again, we still just end up doing magic. By Assassin's

809
00:40:56.039 --> 00:40:58.719
<v Speaker 3>career is they're just like, yeah, we just do magic now,

810
00:40:58.760 --> 00:41:02.159
<v Speaker 3>and it's like yeah, fine, but so.

811
00:41:02.239 --> 00:41:05.360
<v Speaker 2>Yeah, So it's like three different eras. But the main

812
00:41:05.400 --> 00:41:09.440
<v Speaker 2>story is like the sixteen sixty sixth story so I

813
00:41:09.480 --> 00:41:11.599
<v Speaker 2>played like an hour. Like the section I played for

814
00:41:11.639 --> 00:41:17.079
<v Speaker 2>the preview was like immediately after the prologue ends, where

815
00:41:18.239 --> 00:41:22.599
<v Speaker 2>you are Noah, like you're you're doing your witch witch rual.

816
00:41:22.639 --> 00:41:24.679
<v Speaker 2>It gets jumped by a bunch of militia who are

817
00:41:24.719 --> 00:41:27.239
<v Speaker 2>witch hunters, and you get to try out some of

818
00:41:27.280 --> 00:41:29.159
<v Speaker 2>the combat, which is very if you've seen the trailers,

819
00:41:29.239 --> 00:41:33.719
<v Speaker 2>kind of like very melee action coded, like, uh, she

820
00:41:33.800 --> 00:41:37.840
<v Speaker 2>has a staff that you're swinging around. It's like basic combos, uh,

821
00:41:38.960 --> 00:41:42.679
<v Speaker 2>three hits, like dropped some It looks nice. It felt

822
00:41:42.760 --> 00:41:47.000
<v Speaker 2>really a bit weightless in kind of this early build,

823
00:41:47.039 --> 00:41:49.639
<v Speaker 2>but it like looked cool. And then you also have

824
00:41:49.719 --> 00:41:51.679
<v Speaker 2>a magic spells that you can use, Like the only

825
00:41:51.679 --> 00:41:54.079
<v Speaker 2>spell that I had available during this demo was like

826
00:41:54.239 --> 00:41:56.400
<v Speaker 2>I could target certain ops just like crates and whatever

827
00:41:56.440 --> 00:41:59.840
<v Speaker 2>and just make them explode, which were just like instantly

828
00:42:00.239 --> 00:42:02.800
<v Speaker 2>kill anyone that was nearby or at least heavily damage him.

829
00:42:02.800 --> 00:42:05.119
<v Speaker 2>If it was like a stronger enemy type, you're finding

830
00:42:05.159 --> 00:42:08.199
<v Speaker 2>like waves of enemies, which it was like a bit

831
00:42:08.320 --> 00:42:10.119
<v Speaker 2>dated sort of like it reminded me a lot of

832
00:42:10.159 --> 00:42:12.440
<v Speaker 2>the old Assassin's creeds where you would just kind of

833
00:42:12.480 --> 00:42:14.760
<v Speaker 2>have like enemies circling you, and they would like one

834
00:42:14.840 --> 00:42:17.800
<v Speaker 2>or two at a time would kind of take turns attacking.

835
00:42:19.360 --> 00:42:22.639
<v Speaker 2>So I'm hoping that gets changed a bit to maybe

836
00:42:22.639 --> 00:42:25.360
<v Speaker 2>feel a little bit more interesting and dynamic. But if

837
00:42:25.360 --> 00:42:27.920
<v Speaker 2>anything else, it felt like kind of nostalgic in a

838
00:42:28.199 --> 00:42:30.360
<v Speaker 2>weird way of like this is what games used to be,

839
00:42:30.480 --> 00:42:32.440
<v Speaker 2>and like managing mobs used to be, Like.

840
00:42:32.679 --> 00:42:33.880
<v Speaker 1>Is there a counter button?

841
00:42:35.159 --> 00:42:38.960
<v Speaker 2>Uh, there's a dodge. There's not a counter, but you

842
00:42:39.000 --> 00:42:41.000
<v Speaker 2>can do like a kind of like a perfect dodge

843
00:42:41.000 --> 00:42:43.400
<v Speaker 2>thing at the last minute that kind of like warps

844
00:42:43.599 --> 00:42:48.239
<v Speaker 2>her like behind her behind a which not which time,

845
00:42:48.280 --> 00:42:50.559
<v Speaker 2>It doesn't show, it doesn't slow time. It's just sort

846
00:42:50.559 --> 00:42:54.000
<v Speaker 2>of like she just very quickly like just whists behind

847
00:42:54.079 --> 00:42:56.880
<v Speaker 2>them like she she she does like a very supernatural

848
00:42:56.920 --> 00:43:00.760
<v Speaker 2>sort of like side step, like she's not like rolling

849
00:43:00.840 --> 00:43:04.760
<v Speaker 2>or anything like that. Does that make sense? But we

850
00:43:04.840 --> 00:43:06.760
<v Speaker 2>had a separate hands off demo with Patrice where he

851
00:43:06.840 --> 00:43:08.480
<v Speaker 2>was showing us more of the game and some of

852
00:43:08.480 --> 00:43:10.599
<v Speaker 2>the powers that he had in his build. Was like

853
00:43:10.840 --> 00:43:13.920
<v Speaker 2>she could petrify enemies, like turn them a stone temporarily.

854
00:43:14.239 --> 00:43:16.760
<v Speaker 2>She had one where she like summoned these weird like

855
00:43:17.079 --> 00:43:20.079
<v Speaker 2>tendrils from the ground and it just lifted enemies in

856
00:43:20.119 --> 00:43:21.679
<v Speaker 2>the area. Then you could just like wail on them

857
00:43:21.679 --> 00:43:24.480
<v Speaker 2>while they were suspended. So there's other things you can

858
00:43:24.480 --> 00:43:27.400
<v Speaker 2>play around with. And then when you get into the

859
00:43:28.440 --> 00:43:30.920
<v Speaker 2>into like the city proper, it opens up this other

860
00:43:31.000 --> 00:43:33.920
<v Speaker 2>part of the game that is like investigating the Originals.

861
00:43:34.239 --> 00:43:36.920
<v Speaker 2>And so this is like maybe the most interesting part

862
00:43:36.960 --> 00:43:39.239
<v Speaker 2>of the game to me because it's very open ended

863
00:43:39.280 --> 00:43:42.679
<v Speaker 2>in terms of how you go about with your investigation. So,

864
00:43:42.920 --> 00:43:44.519
<v Speaker 2>like I mentioned Foard, there's three things you need to

865
00:43:44.519 --> 00:43:47.199
<v Speaker 2>find from the originals to point them out, and how

866
00:43:47.239 --> 00:43:50.679
<v Speaker 2>you do that is a lot of like exploring buildings

867
00:43:50.719 --> 00:43:53.360
<v Speaker 2>and talking to people in the street and just trying

868
00:43:53.360 --> 00:43:59.440
<v Speaker 2>to find clues. So as Noah, you can switch between

869
00:43:59.480 --> 00:44:03.440
<v Speaker 2>her witch and her like civilian form, which is important

870
00:44:03.480 --> 00:44:06.360
<v Speaker 2>because citizens won't interact with you if you're a witch

871
00:44:06.480 --> 00:44:08.800
<v Speaker 2>or they'll be scared of you. And there's like an

872
00:44:08.800 --> 00:44:11.039
<v Speaker 2>awareness sort of like meter that builds up like kind

873
00:44:11.039 --> 00:44:13.320
<v Speaker 2>of like if you want to be reductive. It's almost

874
00:44:13.320 --> 00:44:16.679
<v Speaker 2>like a GTA star system, where like the more sort

875
00:44:16.719 --> 00:44:18.960
<v Speaker 2>of like questionable things you do, the more kind of

876
00:44:19.039 --> 00:44:21.760
<v Speaker 2>like of the wrong attention you start to attract. And

877
00:44:21.800 --> 00:44:24.280
<v Speaker 2>then if you fill up the meter, the militia comes

878
00:44:24.320 --> 00:44:26.079
<v Speaker 2>after you, and then you either have to fight your

879
00:44:26.079 --> 00:44:28.760
<v Speaker 2>way out or go like retreat to like a safe house.

880
00:44:29.039 --> 00:44:30.639
<v Speaker 2>But then he showed us a thing where like, oh,

881
00:44:30.639 --> 00:44:32.679
<v Speaker 2>if you get in a fight with the militia to

882
00:44:32.800 --> 00:44:34.920
<v Speaker 2>kill you, they'll take you to jail, and then you're

883
00:44:34.960 --> 00:44:36.840
<v Speaker 2>like sitting in jail in almost like in a middle

884
00:44:36.840 --> 00:44:40.360
<v Speaker 2>gear fashion. You have to break out of jail, so

885
00:44:40.519 --> 00:44:43.760
<v Speaker 2>get Yeah, he said, He's like candidly, he's like we're

886
00:44:43.760 --> 00:44:45.440
<v Speaker 2>still working on the jail part of the game, like

887
00:44:45.440 --> 00:44:47.599
<v Speaker 2>because we're trying to figure out like, well, there'll be

888
00:44:47.960 --> 00:44:49.480
<v Speaker 2>like a penalty.

889
00:44:49.039 --> 00:44:51.639
<v Speaker 1>For like multiple incarcerations.

890
00:44:50.800 --> 00:44:53.679
<v Speaker 2>Like if I just get arrested three times straight, should

891
00:44:53.679 --> 00:44:58.880
<v Speaker 2>something happen or like yeah, yeah, like well I will

892
00:44:58.920 --> 00:45:01.119
<v Speaker 2>that be like a hard game over at that point

893
00:45:01.239 --> 00:45:04.039
<v Speaker 2>or like you know that that part of the game

894
00:45:04.119 --> 00:45:08.559
<v Speaker 2>is still very much tentative. But you can also switch

895
00:45:08.559 --> 00:45:11.119
<v Speaker 2>between Aaron. You can switch to him anytime because he's

896
00:45:11.119 --> 00:45:13.599
<v Speaker 2>a cat, he's smaller. He can get into spaces that

897
00:45:13.719 --> 00:45:16.599
<v Speaker 2>Noah can't, Like to get into this one building to

898
00:45:16.639 --> 00:45:20.480
<v Speaker 2>find an original I had to use Aaron to do

899
00:45:20.599 --> 00:45:22.480
<v Speaker 2>some like platform and that very much reminded me of

900
00:45:22.519 --> 00:45:25.000
<v Speaker 2>stray and how like kind of like deliberate but graceful

901
00:45:25.039 --> 00:45:27.800
<v Speaker 2>it is, and find like an open window, slink in,

902
00:45:28.320 --> 00:45:30.639
<v Speaker 2>go to the front door, open it up, and then

903
00:45:30.800 --> 00:45:35.320
<v Speaker 2>let Noah in and have her takeover. Aaron also has

904
00:45:35.360 --> 00:45:39.159
<v Speaker 2>the ability to possess people, which is pretty cool. So

905
00:45:39.480 --> 00:45:42.360
<v Speaker 2>there's like the in game Lores that apparently people that

906
00:45:42.480 --> 00:45:49.079
<v Speaker 2>are afraid of cats are vulnerable to possession. Yeah yeah, yeah, yeah.

907
00:45:49.119 --> 00:45:51.599
<v Speaker 2>It's like Charles will never be borne. He's a cat guy,

908
00:45:51.679 --> 00:45:52.960
<v Speaker 2>so you'll never have this happen to you.

909
00:45:53.039 --> 00:45:56.239
<v Speaker 4>But Aaron lives with a cat named after a ghost.

910
00:45:56.840 --> 00:46:01.199
<v Speaker 2>Yeah yeah, I'm like double protected. So you guys are

911
00:46:01.239 --> 00:46:06.079
<v Speaker 2>basically witches. Actually not a thing about it, bulocks, but yeah,

912
00:46:06.320 --> 00:46:10.599
<v Speaker 2>oh that's true, I guess. So. So yeah, so if

913
00:46:10.599 --> 00:46:12.800
<v Speaker 2>you find a citizen that's afraid of you, there's like

914
00:46:12.840 --> 00:46:14.960
<v Speaker 2>a whole mini game where you like hiss at them

915
00:46:15.559 --> 00:46:18.480
<v Speaker 2>and then you jump on their face and literally scratch

916
00:46:18.559 --> 00:46:19.239
<v Speaker 2>their face.

917
00:46:19.679 --> 00:46:19.880
<v Speaker 1>Yees.

918
00:46:20.039 --> 00:46:22.119
<v Speaker 2>And that's like an important part of the rich because

919
00:46:22.199 --> 00:46:25.360
<v Speaker 2>even Noah apparently like she has a scratch in her

920
00:46:25.400 --> 00:46:28.360
<v Speaker 2>face from a cat, and like, I guess, cat scratching

921
00:46:28.360 --> 00:46:31.280
<v Speaker 2>you in the face is basically like the way you

922
00:46:31.360 --> 00:46:34.360
<v Speaker 2>kind of like interapact with them or to have like

923
00:46:34.360 --> 00:46:36.880
<v Speaker 2>a magical cat interact with you in some way, Like

924
00:46:36.920 --> 00:46:40.440
<v Speaker 2>I think it's kind of how Aaron became her familiar

925
00:46:40.480 --> 00:46:42.199
<v Speaker 2>in the first place. So there's a lot of like

926
00:46:42.679 --> 00:46:46.719
<v Speaker 2>face scratching going on in this game. But yeah, there's

927
00:46:46.719 --> 00:46:49.320
<v Speaker 2>one point where this is when Patrice was playing, he

928
00:46:49.440 --> 00:46:52.199
<v Speaker 2>like possessed a woman because we needed to get into

929
00:46:52.239 --> 00:46:54.159
<v Speaker 2>a building that was like it seems like there's like

930
00:46:54.159 --> 00:46:55.880
<v Speaker 2>a party going on in there, but are like, Okay,

931
00:46:55.880 --> 00:46:57.760
<v Speaker 2>Noah can't get in because she's not invited to this.

932
00:46:58.159 --> 00:47:00.559
<v Speaker 2>So Aaron, you go in there, that's one of the

933
00:47:00.559 --> 00:47:03.199
<v Speaker 2>people in there is like a housekeeper.

934
00:47:03.039 --> 00:47:04.280
<v Speaker 1>Then let Noah in.

935
00:47:04.559 --> 00:47:07.800
<v Speaker 2>And then because the housekeeper let Noah in, everyone's cool

936
00:47:07.800 --> 00:47:09.800
<v Speaker 2>with things like oh, I guess she was invited, and

937
00:47:09.920 --> 00:47:15.039
<v Speaker 2>like you can even take well, it's more just like

938
00:47:15.119 --> 00:47:17.760
<v Speaker 2>she's not supposed to be here because this isn't her

939
00:47:18.119 --> 00:47:20.760
<v Speaker 2>house or she's not invited to whatever this event is.

940
00:47:21.159 --> 00:47:23.039
<v Speaker 2>But you know, like hey, if I.

941
00:47:23.280 --> 00:47:26.000
<v Speaker 3>See yeah, it's like yeah, okay, okay, yeah.

942
00:47:26.079 --> 00:47:29.280
<v Speaker 2>It's like if someone in the party lets someone else in,

943
00:47:29.440 --> 00:47:31.280
<v Speaker 2>everyone else in the party is going to assume that

944
00:47:31.280 --> 00:47:32.639
<v Speaker 2>they're supposed to be here.

945
00:47:33.280 --> 00:47:35.079
<v Speaker 3>Yeah, Okay, I get for a second, I thought you

946
00:47:35.119 --> 00:47:38.360
<v Speaker 3>meant that, like the character couldn't enter the building unless

947
00:47:38.360 --> 00:47:39.960
<v Speaker 3>they were invited in, And I was like, that's a

948
00:47:40.039 --> 00:47:41.840
<v Speaker 3>vampire rule, not a which rule.

949
00:47:42.639 --> 00:47:44.639
<v Speaker 2>I think that's just a rule. I think that's just

950
00:47:44.679 --> 00:47:55.119
<v Speaker 2>how society works there. No but but so yeah, and

951
00:47:55.159 --> 00:47:58.679
<v Speaker 2>there's in terms of the investigations, Patrice was saying that

952
00:47:58.719 --> 00:48:01.440
<v Speaker 2>you can kind of in terms of like the information,

953
00:48:01.480 --> 00:48:04.599
<v Speaker 2>you can gather them in any order. It just depends

954
00:48:04.599 --> 00:48:06.239
<v Speaker 2>like you can be loud or you can be stealthy.

955
00:48:06.320 --> 00:48:08.119
<v Speaker 2>In fact, he even said that you can play most

956
00:48:08.119 --> 00:48:10.800
<v Speaker 2>of his game outside of like the original the confrontation

957
00:48:10.880 --> 00:48:13.480
<v Speaker 2>with the Originals. You can play it pretty non violently.

958
00:48:15.079 --> 00:48:19.360
<v Speaker 2>It's just like, okay, and then when you do find

959
00:48:19.400 --> 00:48:21.320
<v Speaker 2>an original and you kind of have all the information

960
00:48:21.400 --> 00:48:23.280
<v Speaker 2>you need, it triggers this boss fight, of which I

961
00:48:23.280 --> 00:48:25.760
<v Speaker 2>only got to see one against the sort of like

962
00:48:25.880 --> 00:48:28.880
<v Speaker 2>book Maker, who was actually like cool with Noah and

963
00:48:28.960 --> 00:48:32.360
<v Speaker 2>sort of like willingly gives his power to hurt as

964
00:48:32.400 --> 00:48:36.079
<v Speaker 2>like a debt to Noah's mother, but sort of like

965
00:48:36.159 --> 00:48:39.440
<v Speaker 2>the entity that I guess makes up the core of

966
00:48:39.480 --> 00:48:42.400
<v Speaker 2>the original is sort of like this almost like rabid beast,

967
00:48:42.719 --> 00:48:45.639
<v Speaker 2>so like even though his like physical shell dies, now

968
00:48:45.639 --> 00:48:47.880
<v Speaker 2>you have like just the raw power that is just

969
00:48:47.960 --> 00:48:50.599
<v Speaker 2>kind of belevolent. And then I got into a boss

970
00:48:50.599 --> 00:48:53.480
<v Speaker 2>fight with that that was pretty pretty basic, honestly, Like

971
00:48:53.519 --> 00:48:55.920
<v Speaker 2>it was it felt very much like the first boss

972
00:48:56.000 --> 00:48:57.480
<v Speaker 2>in a video game, just to get you used to

973
00:48:57.519 --> 00:49:00.000
<v Speaker 2>the idea. Like it was just kind of like rampaging around.

974
00:49:00.360 --> 00:49:02.960
<v Speaker 2>It kind of just looked like a weird shadow creature,

975
00:49:04.119 --> 00:49:06.199
<v Speaker 2>so it was like a good exercise in dodging and

976
00:49:06.239 --> 00:49:09.159
<v Speaker 2>knowing how to. They had crates and like junk set

977
00:49:09.199 --> 00:49:10.880
<v Speaker 2>up around the arenas. It's like, oh, I can target

978
00:49:10.920 --> 00:49:13.280
<v Speaker 2>those and blow those up when the monster gets near,

979
00:49:13.360 --> 00:49:17.159
<v Speaker 2>that'll be that'll do some damage. It's like fine, Like

980
00:49:17.199 --> 00:49:21.679
<v Speaker 2>it's it's not like the combat seems like like totally serviceable.

981
00:49:21.760 --> 00:49:23.880
<v Speaker 2>But the stuff that I'm most interested in that I

982
00:49:23.880 --> 00:49:25.360
<v Speaker 2>did not get to play myself is more of the

983
00:49:25.400 --> 00:49:28.800
<v Speaker 2>investigation stuff, just because I like being able to take

984
00:49:28.800 --> 00:49:30.840
<v Speaker 2>in the city. I think the city itself looks really

985
00:49:30.920 --> 00:49:33.920
<v Speaker 2>nice so far, like just how they've kind of not

986
00:49:33.960 --> 00:49:36.719
<v Speaker 2>only captured it from like a realistic standpoint, but they

987
00:49:36.760 --> 00:49:39.920
<v Speaker 2>also have added sort of like a like something about

988
00:49:39.920 --> 00:49:42.320
<v Speaker 2>the graphical filter they're using. They're they're trying to make

989
00:49:42.360 --> 00:49:45.840
<v Speaker 2>it look like a old Dutch paintings. There's one painter

990
00:49:45.920 --> 00:49:48.639
<v Speaker 2>and particulate that they cited.

991
00:49:49.840 --> 00:49:53.239
<v Speaker 1>Rand. I mean they did cite rem Brandt, but this

992
00:49:53.320 --> 00:49:56.039
<v Speaker 1>is off the top of my head.

993
00:49:56.559 --> 00:49:58.719
<v Speaker 2>Yeah, I did go to Rembrandt's house while I was

994
00:49:58.719 --> 00:50:02.320
<v Speaker 2>in there, but I was not invite you in or Yeah, okay,

995
00:50:02.679 --> 00:50:05.159
<v Speaker 2>he did not. I don't think he's invited anyone in

996
00:50:05.199 --> 00:50:06.079
<v Speaker 2>a very long time.

997
00:50:06.800 --> 00:50:12.199
<v Speaker 3>That's the secret. Yeah, I want to say Vermire.

998
00:50:12.280 --> 00:50:16.079
<v Speaker 2>Yeah yeah. Uh, Like apparently there's something about the way

999
00:50:16.119 --> 00:50:18.280
<v Speaker 2>that the art direction that it's got a bit of

1000
00:50:18.320 --> 00:50:21.400
<v Speaker 2>a almost like a paintull equality that maybe you you

1001
00:50:21.440 --> 00:50:24.559
<v Speaker 2>really you don't see immediately in screenshot, but in motion

1002
00:50:24.679 --> 00:50:27.039
<v Speaker 2>you kind of get a sense of it. But apparently

1003
00:50:27.119 --> 00:50:30.000
<v Speaker 2>that was like a very big artistic influence for the

1004
00:50:30.280 --> 00:50:31.360
<v Speaker 2>presentation of this game.

1005
00:50:32.719 --> 00:50:33.000
<v Speaker 1>Yeah.

1006
00:50:33.039 --> 00:50:35.519
<v Speaker 2>Like my my overall impressions, like the game's cool, and

1007
00:50:35.559 --> 00:50:39.039
<v Speaker 2>the setup and premise is wild in a way that

1008
00:50:39.119 --> 00:50:44.920
<v Speaker 2>I'm interested in. Uh, but you know, this is not unsurprising.

1009
00:50:45.599 --> 00:50:47.639
<v Speaker 2>It was rough, like you know, there was no way around,

1010
00:50:47.639 --> 00:50:49.320
<v Speaker 2>Like it was really rough in the state that it

1011
00:50:49.360 --> 00:50:51.639
<v Speaker 2>was in, but it was like a like I said,

1012
00:50:51.679 --> 00:50:53.639
<v Speaker 2>like an in development build of a game that is

1013
00:50:53.760 --> 00:50:57.760
<v Speaker 2>launching into early access. So I guess that's not crazy surprising.

1014
00:50:58.119 --> 00:50:59.920
<v Speaker 2>I just hope that at least when it launched an

1015
00:51:00.039 --> 00:51:02.760
<v Speaker 2>early access, that it's a bit cleaner and more stable

1016
00:51:02.760 --> 00:51:06.079
<v Speaker 2>than what I played. But I think Patrice said in

1017
00:51:06.079 --> 00:51:07.920
<v Speaker 2>the early access build it's supposed to have like the

1018
00:51:08.039 --> 00:51:12.559
<v Speaker 2>game's first few chapters what she kind of described as

1019
00:51:12.639 --> 00:51:16.119
<v Speaker 2>like a substantial like chunk of the game, and that

1020
00:51:16.239 --> 00:51:19.000
<v Speaker 2>overall he expects the game to be an early access

1021
00:51:19.000 --> 00:51:21.800
<v Speaker 2>for at least the year, assuming that things go well

1022
00:51:22.239 --> 00:51:25.360
<v Speaker 2>and based on whatever feedback they get. But he said

1023
00:51:25.360 --> 00:51:27.920
<v Speaker 2>that pretty much the only thing that they're going to

1024
00:51:27.960 --> 00:51:30.719
<v Speaker 2>be working on is like expanding the gameplay and like

1025
00:51:30.800 --> 00:51:33.679
<v Speaker 2>finalizing a dialogue. But apparently the story's written and it's

1026
00:51:33.719 --> 00:51:35.880
<v Speaker 2>like mapped out, like they know where they're going with

1027
00:51:35.920 --> 00:51:39.159
<v Speaker 2>this and whatnot, Like the rules of the world haven't

1028
00:51:39.159 --> 00:51:42.880
<v Speaker 2>been established in a lot of good stuff. One thing

1029
00:51:42.920 --> 00:51:45.039
<v Speaker 2>I will note real quick is that there was one

1030
00:51:45.079 --> 00:51:47.400
<v Speaker 2>section at the end where I did jump back to

1031
00:51:47.519 --> 00:51:52.360
<v Speaker 2>nineteen ninety nine where just through story Shenanigans, you play

1032
00:51:52.400 --> 00:51:57.920
<v Speaker 2>as Aaron after the ritual, but then Noah comes with you,

1033
00:51:58.000 --> 00:52:00.960
<v Speaker 2>but she's the cat now, so it's like again the

1034
00:52:01.039 --> 00:52:03.199
<v Speaker 2>roles were reversed. We're like, no, what's exploring nineteen ninety

1035
00:52:03.239 --> 00:52:05.639
<v Speaker 2>nine as a cat because there's some stuff you have

1036
00:52:05.719 --> 00:52:11.920
<v Speaker 2>to do in nineteen ninety nine with Aaron And yeah,

1037
00:52:12.440 --> 00:52:19.199
<v Speaker 2>Eric's face is Yeah. Time traveling via cat consciousness is

1038
00:52:19.199 --> 00:52:20.000
<v Speaker 2>like a big I was.

1039
00:52:20.280 --> 00:52:24.119
<v Speaker 3>So sure that I had like the timeline laid out

1040
00:52:24.119 --> 00:52:26.079
<v Speaker 3>of my head. I was like really, it was like

1041
00:52:26.119 --> 00:52:29.039
<v Speaker 3>you're watching Memento and you're like, yeah, I know how

1042
00:52:29.079 --> 00:52:31.199
<v Speaker 3>this movie works, and then you get to one part

1043
00:52:31.239 --> 00:52:35.360
<v Speaker 3>and you're like wait a minute, oh no, and you're

1044
00:52:35.440 --> 00:52:37.079
<v Speaker 3>just no, there's a new wrinkle.

1045
00:52:37.920 --> 00:52:40.199
<v Speaker 2>Yeah. I don't know how often this will happen or

1046
00:52:40.199 --> 00:52:42.559
<v Speaker 2>if it was just the one time thing this.

1047
00:52:42.679 --> 00:52:44.280
<v Speaker 1>They're swapping cats too.

1048
00:52:44.800 --> 00:52:46.800
<v Speaker 2>They're swapping cats. I guess it would be a different

1049
00:52:46.800 --> 00:52:48.280
<v Speaker 2>cat to be crazy. If this is the same like

1050
00:52:48.280 --> 00:52:50.679
<v Speaker 2>three hundred year old cat that she's in'thappening.

1051
00:52:51.119 --> 00:52:53.199
<v Speaker 1>I mean they're tied.

1052
00:52:54.159 --> 00:52:59.239
<v Speaker 5>It's already where that's where we draw. Yeah, magic exctly,

1053
00:52:59.239 --> 00:53:00.960
<v Speaker 5>that's what magic's for. You just explained away like I

1054
00:53:00.960 --> 00:53:03.519
<v Speaker 5>don't know, man, It's a magical cat, magical immortal cat,

1055
00:53:04.719 --> 00:53:07.280
<v Speaker 5>But there was one I didn't mention this in my

1056
00:53:07.840 --> 00:53:11.599
<v Speaker 5>preview just because it was I didn't have like it

1057
00:53:11.639 --> 00:53:13.519
<v Speaker 5>wasn't like a huge game play in theclation, but it

1058
00:53:13.559 --> 00:53:15.960
<v Speaker 5>was just kind of a weird moment where this is

1059
00:53:15.960 --> 00:53:18.000
<v Speaker 5>where they kind of like properly teach you how to

1060
00:53:18.320 --> 00:53:20.840
<v Speaker 5>possess people because you need to go. You need to

1061
00:53:20.880 --> 00:53:23.519
<v Speaker 5>make your way down to the hotel courtyard to find

1062
00:53:24.000 --> 00:53:26.760
<v Speaker 5>an object, and there's like certain areas you can't access

1063
00:53:26.800 --> 00:53:30.480
<v Speaker 5>because you're it's for employees only. Also, Aaron's like in

1064
00:53:30.559 --> 00:53:34.719
<v Speaker 5>his underwear the entire time because he had just had

1065
00:53:34.760 --> 00:53:38.480
<v Speaker 5>sex and he just did a change because the situation

1066
00:53:38.599 --> 00:53:40.559
<v Speaker 5>is dire. Times of the essence, he just has to go,

1067
00:53:41.079 --> 00:53:44.519
<v Speaker 5>which he remarks about. But like as soon as the

1068
00:53:44.559 --> 00:53:50.199
<v Speaker 5>segment starts, they start playing free Bird, okay, like like

1069
00:53:50.360 --> 00:53:54.159
<v Speaker 5>straight the Lice, like the license song their starts playing,

1070
00:53:54.679 --> 00:53:57.119
<v Speaker 5>and this entire segment where you have to make your

1071
00:53:57.119 --> 00:54:01.880
<v Speaker 5>way down multiple floors and kind of like stealth your

1072
00:54:01.920 --> 00:54:08.000
<v Speaker 5>way across like like curious onlookers the other hotel residents

1073
00:54:08.000 --> 00:54:10.440
<v Speaker 5>that are seeing like a man in his underwear just

1074
00:54:10.519 --> 00:54:13.960
<v Speaker 5>randomly walking around and then you're switching to Noah to

1075
00:54:14.039 --> 00:54:17.280
<v Speaker 5>get ahead and like a lot doors for airon to continue.

1076
00:54:17.639 --> 00:54:20.400
<v Speaker 5>Free Bird is playing the entire time that this.

1077
00:54:20.280 --> 00:54:24.599
<v Speaker 3>Is happening first half of Freebird or second half of Freebird.

1078
00:54:24.679 --> 00:54:26.760
<v Speaker 2>It's the start of the song. I think it does

1079
00:54:26.840 --> 00:54:29.599
<v Speaker 2>finish a song because I this was a long section,

1080
00:54:29.679 --> 00:54:31.480
<v Speaker 2>and obviously it's a long song, but I'm pretty sure

1081
00:54:31.599 --> 00:54:35.000
<v Speaker 2>I heard like almost the entire song by the time

1082
00:54:35.039 --> 00:54:35.719
<v Speaker 2>I wrapped it up.

1083
00:54:36.039 --> 00:54:38.920
<v Speaker 3>Because I was going to say, playing a stealth section,

1084
00:54:40.039 --> 00:54:43.519
<v Speaker 3>I would think that the second half of Freebird would

1085
00:54:43.519 --> 00:54:46.360
<v Speaker 3>not match the energy of that dynamic. You know, I

1086
00:54:46.599 --> 00:54:49.239
<v Speaker 3>can't imagine trying to like sneak through an area in

1087
00:54:49.239 --> 00:54:56.360
<v Speaker 3>the backgrounds, Like It's like that would not tonally contrast

1088
00:54:56.400 --> 00:54:58.880
<v Speaker 3>maybe the first part. That's still a weird choice.

1089
00:54:59.159 --> 00:55:04.159
<v Speaker 2>I would argue, no, it based on the just to

1090
00:55:04.239 --> 00:55:06.880
<v Speaker 2>get the premise. It's just like what what like I

1091
00:55:06.920 --> 00:55:08.679
<v Speaker 2>did a double take, was like is that what I

1092
00:55:08.760 --> 00:55:10.599
<v Speaker 2>think it is? The opening notes of We.

1093
00:55:10.519 --> 00:55:11.519
<v Speaker 1>Couldn't get Layla.

1094
00:55:11.800 --> 00:55:14.159
<v Speaker 3>We couldn't get like like the second half of Layla

1095
00:55:14.639 --> 00:55:17.039
<v Speaker 3>or anything like that. We had to go with first

1096
00:55:17.079 --> 00:55:17.960
<v Speaker 3>half of free Bird.

1097
00:55:18.320 --> 00:55:20.800
<v Speaker 2>I don't know what's the like most occult band that

1098
00:55:20.800 --> 00:55:26.719
<v Speaker 2>would fit like a witchcraft game I mean, yeah, like

1099
00:55:26.760 --> 00:55:29.840
<v Speaker 2>a Stevie Nick's Stevie Nick song on there. Yeah, yeah,

1100
00:55:30.000 --> 00:55:32.360
<v Speaker 2>I don't know, get ghost to do a song. I

1101
00:55:32.840 --> 00:55:36.400
<v Speaker 2>get a ghost song in there, but yeah, but yeah,

1102
00:55:36.400 --> 00:55:39.719
<v Speaker 2>that's sixteen sixty after sam it seems cool. Coustously optimistic.

1103
00:55:39.760 --> 00:55:41.719
<v Speaker 2>I hope it gets cleaned up soon. But I like

1104
00:55:41.760 --> 00:55:44.519
<v Speaker 2>the premise. I like the world. I think it's I

1105
00:55:44.559 --> 00:55:47.039
<v Speaker 2>think there's something there, but it'll be curious to see

1106
00:55:47.039 --> 00:55:50.800
<v Speaker 2>how it just comes together over time in early access

1107
00:55:52.159 --> 00:55:52.559
<v Speaker 2>all right?

1108
00:55:53.320 --> 00:55:56.400
<v Speaker 4>That was that was Yeah, it was to see some

1109
00:55:56.440 --> 00:55:59.000
<v Speaker 4>footage of this game, because at the time of recording

1110
00:55:59.039 --> 00:56:03.519
<v Speaker 4>we haven't and it just sounds so so wild.

1111
00:56:04.119 --> 00:56:05.159
<v Speaker 2>I was gonna say, do you guys think you were

1112
00:56:05.239 --> 00:56:07.880
<v Speaker 2>jumping into the early access bill checking out.

1113
00:56:07.719 --> 00:56:12.760
<v Speaker 4>Or honestly, like, do you want to I'm interested in

1114
00:56:12.800 --> 00:56:16.639
<v Speaker 4>the game and concept your description of it, I'm not

1115
00:56:16.719 --> 00:56:19.599
<v Speaker 4>sure you liked it all that much. Like you you

1116
00:56:19.599 --> 00:56:22.320
<v Speaker 4>said you're cautiously optimistic. It just sounds like a lot

1117
00:56:22.320 --> 00:56:25.559
<v Speaker 4>of the stuff was very basic. The interest is more

1118
00:56:25.599 --> 00:56:27.840
<v Speaker 4>in the world and the framing of the game than

1119
00:56:27.920 --> 00:56:32.239
<v Speaker 4>like the game itself. But the time travel Shenanigans is like,

1120
00:56:32.400 --> 00:56:33.840
<v Speaker 4>I mean, I just got to figure out what the

1121
00:56:33.840 --> 00:56:35.199
<v Speaker 4>heck is going on there?

1122
00:56:35.800 --> 00:56:39.320
<v Speaker 2>Yeah, I think you're I think you're mostly right, Charles, Like,

1123
00:56:39.360 --> 00:56:42.199
<v Speaker 2>it's like did I in terms of like being on

1124
00:56:42.280 --> 00:56:46.519
<v Speaker 2>the sticks playing the game. I wish I liked it more,

1125
00:56:46.559 --> 00:56:48.039
<v Speaker 2>but a lot of it had to do it polish

1126
00:56:48.280 --> 00:56:52.360
<v Speaker 2>more than anything, sure cause, like the combat looks cool,

1127
00:56:52.400 --> 00:56:55.280
<v Speaker 2>it just didn't feel great yet hopefully it gets there.

1128
00:56:55.800 --> 00:56:58.000
<v Speaker 2>And the investigation stuff I didn't get to do at all,

1129
00:56:58.079 --> 00:57:00.679
<v Speaker 2>but watching Patrice play it, it's like, that's cool. I

1130
00:57:00.679 --> 00:57:02.280
<v Speaker 2>would like to mess around with that to see how

1131
00:57:02.320 --> 00:57:04.480
<v Speaker 2>deep thatst system goes. Oh god, I forgot to mention

1132
00:57:04.559 --> 00:57:07.000
<v Speaker 2>one last thing about the investigations. It's got like a

1133
00:57:07.079 --> 00:57:10.320
<v Speaker 2>roguelike thing to it, which is something that they had

1134
00:57:10.360 --> 00:57:12.599
<v Speaker 2>not talked about until this point. Like when you take

1135
00:57:12.599 --> 00:57:15.360
<v Speaker 2>a contract to go after an original, you get like

1136
00:57:15.400 --> 00:57:17.719
<v Speaker 2>a choice of one of three randomized powers that you

1137
00:57:17.719 --> 00:57:21.320
<v Speaker 2>can pick or like stat buffs, and then I guess

1138
00:57:21.360 --> 00:57:24.199
<v Speaker 2>throughout the mission you can find more abilities. But basically

1139
00:57:24.239 --> 00:57:27.880
<v Speaker 2>every mission you'll have like a different suite of abilities

1140
00:57:27.920 --> 00:57:32.159
<v Speaker 2>that is like like kind of like roguelike in nature,

1141
00:57:32.519 --> 00:57:34.920
<v Speaker 2>and I believe when you die you lose some of them.

1142
00:57:36.119 --> 00:57:37.679
<v Speaker 2>But yeah, that was another thing that I did not

1143
00:57:37.719 --> 00:57:39.639
<v Speaker 2>get to play, but Patrice was showing off and I

1144
00:57:39.719 --> 00:57:43.480
<v Speaker 2>was like, oh, interesting, it seems like the roguelike stuff,

1145
00:57:43.480 --> 00:57:45.920
<v Speaker 2>Like this isn't a run based game over all on

1146
00:57:45.960 --> 00:57:47.760
<v Speaker 2>what people to think that the entire game is a roguelike.

1147
00:57:47.840 --> 00:57:50.519
<v Speaker 2>It just seems to be these contracts to go after

1148
00:57:50.559 --> 00:57:51.719
<v Speaker 2>the originals.

1149
00:57:52.679 --> 00:57:58.880
<v Speaker 3>I I want to say this gently while holding of

1150
00:57:58.960 --> 00:58:02.920
<v Speaker 3>whoever is listening, that this feels like a Supreme Pizza

1151
00:58:03.039 --> 00:58:06.559
<v Speaker 3>of gameplay ideas where we just kind of put whatever

1152
00:58:06.679 --> 00:58:11.199
<v Speaker 3>on there. Sounded good, and that makes me really curious

1153
00:58:11.199 --> 00:58:15.599
<v Speaker 3>about what the final game is gonna look like because

1154
00:58:15.719 --> 00:58:17.800
<v Speaker 3>there's just everyone you're like, oh, I think, I yeah,

1155
00:58:17.840 --> 00:58:20.119
<v Speaker 3>that sounds like a game I've I've played or would play.

1156
00:58:20.159 --> 00:58:21.519
<v Speaker 3>And then you're like, oh, and it does this, and

1157
00:58:21.559 --> 00:58:23.719
<v Speaker 3>I'm like, what, It's like a.

1158
00:58:23.639 --> 00:58:28.400
<v Speaker 2>Supreme pizza, but like like a smaller medium at like

1159
00:58:28.519 --> 00:58:30.239
<v Speaker 2>in terms of like maximum size.

1160
00:58:30.679 --> 00:58:32.519
<v Speaker 3>This is like those party supreme pizza.

1161
00:58:32.639 --> 00:58:33.159
<v Speaker 1>Yeah.

1162
00:58:33.199 --> 00:58:35.920
<v Speaker 2>Yeah, Like this isn't like a Crimson Desert situation where

1163
00:58:35.960 --> 00:58:38.719
<v Speaker 2>it's like, here's like an absurdly large pizza that has

1164
00:58:38.960 --> 00:58:41.679
<v Speaker 2>every possible topping. It's like kitchen, It's like a reasonable

1165
00:58:41.679 --> 00:58:44.000
<v Speaker 2>size pizza, but it's like dense with toppings.

1166
00:58:44.480 --> 00:58:48.280
<v Speaker 4>Okay, okay, more topping than cheese.

1167
00:58:48.480 --> 00:58:49.440
<v Speaker 1>Sure, that might work.

1168
00:58:49.519 --> 00:58:52.719
<v Speaker 2>I like cheese, but you know a flavorful bite. Yeah,

1169
00:58:52.800 --> 00:58:54.960
<v Speaker 2>it's like, oh, cheese and pepperoni cup. Oh but you

1170
00:58:55.000 --> 00:58:58.079
<v Speaker 2>added this like less common ingredient with like the like, oh,

1171
00:58:58.079 --> 00:58:58.920
<v Speaker 2>I didn't expect.

1172
00:58:58.639 --> 00:59:01.599
<v Speaker 1>That banana pepper in there. I was gonna say, but.

1173
00:59:03.480 --> 00:59:05.840
<v Speaker 2>I was gonna say hotney of like hot. You're like, oh,

1174
00:59:05.920 --> 00:59:08.519
<v Speaker 2>hot honey. Interesting that I could be good.

1175
00:59:08.639 --> 00:59:13.840
<v Speaker 4>Hot honeys of more reliable edition. Hot honey is the roguelikeney.

1176
00:59:14.800 --> 00:59:18.159
<v Speaker 3>Specially, hot honey is the Pick three rogue light thing

1177
00:59:18.239 --> 00:59:21.519
<v Speaker 3>because it's like, yeah, it's tasty, but like everybody's doing

1178
00:59:21.519 --> 00:59:23.679
<v Speaker 3>it now, so it's kind of losing it's allure a

1179
00:59:23.760 --> 00:59:26.440
<v Speaker 3>little bit. You know, it used to be like hot honey,

1180
00:59:26.440 --> 00:59:29.800
<v Speaker 3>and now you're like hot honey again, Like yeah, take

1181
00:59:29.840 --> 00:59:31.360
<v Speaker 3>it back to red pepper chili flakes. You know what

1182
00:59:31.360 --> 00:59:34.119
<v Speaker 3>I'm saying, Mmm, hot honey is better.

1183
00:59:34.800 --> 00:59:35.880
<v Speaker 1>Mm hmmmmmm.

1184
00:59:36.159 --> 00:59:38.239
<v Speaker 3>Okay, well well that's a different podcast.

1185
00:59:41.000 --> 00:59:43.000
<v Speaker 2>But yeah, that's sixteen six six afternoon. You can go

1186
00:59:43.039 --> 00:59:45.159
<v Speaker 2>to vamformer dot com right now. You can read my

1187
00:59:45.800 --> 00:59:49.800
<v Speaker 2>written thoughts over there. But yes, we're gonna take a

1188
00:59:49.920 --> 00:59:52.159
<v Speaker 2>quick ad break, but when we come back, we're gonna

1189
00:59:52.199 --> 00:59:56.079
<v Speaker 2>talk about some marvel tokon fighting souls and fields of

1190
00:59:56.199 --> 00:59:57.719
<v Speaker 2>mystery will be right back.

1191
00:59:58.920 --> 01:00:00.400
<v Speaker 1>Look, we've all been there.

1192
01:00:00.480 --> 01:00:03.119
<v Speaker 3>You've got the angle, but you still lose the trade

1193
01:00:03.199 --> 01:00:06.320
<v Speaker 3>and competitive gaming milliseconds aren't just a stat they're the

1194
01:00:06.360 --> 01:00:09.840
<v Speaker 3>difference between a trophy and a GG next. That's why

1195
01:00:09.880 --> 01:00:12.239
<v Speaker 3>Logitech g just changed the game with the new pro

1196
01:00:12.760 --> 01:00:17.199
<v Speaker 3>X two Super Strike. This features revolutionary HITS technology, the

1197
01:00:17.280 --> 01:00:22.639
<v Speaker 3>haptic inductive trigger system. By swapping traditional switches for magnetic sensors,

1198
01:00:22.920 --> 01:00:26.320
<v Speaker 3>it gives you a massive thirty millisecond advantage. Under the hood,

1199
01:00:26.360 --> 01:00:29.400
<v Speaker 3>you're getting a Hero two censor pushing forty four thousand

1200
01:00:29.519 --> 01:00:32.599
<v Speaker 3>dpi in an eight K polling rate, all in an

1201
01:00:32.679 --> 01:00:36.400
<v Speaker 3>ultra lightweight sixty one gram chassis. Now you might be asking,

1202
01:00:36.760 --> 01:00:40.119
<v Speaker 3>how do we know it's good. Well, Alex van Aken

1203
01:00:40.199 --> 01:00:42.960
<v Speaker 3>took the mouse and this is an empty box because

1204
01:00:42.960 --> 01:00:45.320
<v Speaker 3>he actually uses this mouse all the time when we

1205
01:00:45.360 --> 01:00:48.079
<v Speaker 3>play deadlog and stuff like that. You can really feel

1206
01:00:48.119 --> 01:00:50.960
<v Speaker 3>the difference. So if you're serious about climbing the ranks,

1207
01:00:51.199 --> 01:00:54.400
<v Speaker 3>this is the weapon of choice. Stop playing fair, start

1208
01:00:54.400 --> 01:00:57.440
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1209
01:00:57.480 --> 01:01:00.639
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1210
01:01:00.719 --> 01:01:04.920
<v Speaker 3>Logitech G products exclusion apply non stackable grab the super

1211
01:01:04.920 --> 01:01:07.599
<v Speaker 3>Strike today. The winning click is finally here.

1212
01:01:08.440 --> 01:01:10.840
<v Speaker 2>Hey everyone, welcome back to the Game and Former show

1213
01:01:11.159 --> 01:01:16.000
<v Speaker 2>and Eric, you have become an Avenger or an.

1214
01:01:16.000 --> 01:01:18.679
<v Speaker 3>X Man, not quite all. X x Man is more

1215
01:01:18.679 --> 01:01:19.280
<v Speaker 3>of my speed.

1216
01:01:19.559 --> 01:01:22.360
<v Speaker 2>I would say, which team, whatever team you've joined in

1217
01:01:22.519 --> 01:01:24.920
<v Speaker 2>Marvel Token and Fighting Souls.

1218
01:01:24.679 --> 01:01:26.920
<v Speaker 4>Can actually Marcus you and I let's do a game

1219
01:01:27.320 --> 01:01:31.519
<v Speaker 4>we try to guess Eric's like character that.

1220
01:01:32.360 --> 01:01:34.440
<v Speaker 3>Yeah, okay, so I do have a four I have

1221
01:01:34.519 --> 01:01:36.320
<v Speaker 3>a locked in for Yeah.

1222
01:01:36.039 --> 01:01:38.119
<v Speaker 2>All right, So well real quick, if you don't know

1223
01:01:38.159 --> 01:01:41.599
<v Speaker 2>what this is, this is the four on four tag

1224
01:01:41.639 --> 01:01:44.760
<v Speaker 2>team fighting game by Arc system Works. So you might

1225
01:01:44.880 --> 01:01:49.119
<v Speaker 2>know as the team behind Guilty Gear, Blaze Blue, dragon

1226
01:01:49.159 --> 01:01:50.280
<v Speaker 2>Ball Fighters.

1227
01:01:50.639 --> 01:01:53.280
<v Speaker 1>That is important, which, yeah, all.

1228
01:01:53.599 --> 01:01:56.239
<v Speaker 2>Great fighting game series, but I especially am a fan

1229
01:01:56.280 --> 01:01:59.360
<v Speaker 2>of dragon Ball Fighters for the DNA of this game,

1230
01:01:59.480 --> 01:02:03.039
<v Speaker 2>especially like Dragon Ball Fighters for sure. Yeah, you have

1231
01:02:03.079 --> 01:02:06.119
<v Speaker 2>a team of Marvel characters all duking it out, and

1232
01:02:06.320 --> 01:02:08.639
<v Speaker 2>so since you have a team of four, we're gonna

1233
01:02:08.639 --> 01:02:12.039
<v Speaker 2>guess the team that, uh, Eric's going with I'm gonna say,

1234
01:02:12.440 --> 01:02:14.840
<v Speaker 2>there's definitely an X man in there, like an X

1235
01:02:14.880 --> 01:02:20.079
<v Speaker 2>main character. I'm gonna guess because who's it. Who's in

1236
01:02:20.079 --> 01:02:21.599
<v Speaker 2>the case, Wolverine, Storm.

1237
01:02:21.480 --> 01:02:23.239
<v Speaker 1>Can I manage? Run down the roster?

1238
01:02:23.639 --> 01:02:25.679
<v Speaker 3>Run down the roster because it is it's not a

1239
01:02:25.800 --> 01:02:29.239
<v Speaker 3>large loss roster, but it is like a decently roster.

1240
01:02:29.400 --> 01:02:33.639
<v Speaker 4>So we've got Miss Marvel, spider Man, Penny Parker, star Lord,

1241
01:02:34.119 --> 01:02:40.760
<v Speaker 4>Black Panther, Just Shurry, Hulk, Captain America, iron Man, Carnage,

1242
01:02:41.039 --> 01:02:52.679
<v Speaker 4>Green Goblin, Doctor Doom, Magneto, Blade, ghost Rider, Deadpool, low Key, Danger, Storm, Magic, Wolverine.

1243
01:02:53.559 --> 01:02:58.079
<v Speaker 2>Okay, I'm gonna say, I'm gonna go Danger. I'm gonna say,

1244
01:02:58.079 --> 01:03:00.639
<v Speaker 2>you got a little weird dangers on my team. Yeah.

1245
01:03:02.440 --> 01:03:04.239
<v Speaker 4>Wait, Eric, don't don't confirm it yet.

1246
01:03:04.519 --> 01:03:06.880
<v Speaker 3>Oh okay, Okay, I want.

1247
01:03:06.760 --> 01:03:09.840
<v Speaker 1>To and I want to guess. Okay, so I want

1248
01:03:09.960 --> 01:03:10.320
<v Speaker 1>to compare it.

1249
01:03:11.599 --> 01:03:13.920
<v Speaker 2>I'm musa say Danger. I'm gonna say, because I know

1250
01:03:13.920 --> 01:03:16.559
<v Speaker 2>you're a big Marvel's capcom fan, I'm going I want

1251
01:03:16.559 --> 01:03:20.159
<v Speaker 2>to say either Doctor Drum or Magneto. I'm gonna say

1252
01:03:20.159 --> 01:03:22.639
<v Speaker 2>Magneto because he's he's pretty, he's you know, he's a

1253
01:03:22.679 --> 01:03:29.360
<v Speaker 2>mainstay in NBC say Danger, Magneto, I'm gonna spider manns

1254
01:03:29.400 --> 01:03:35.639
<v Speaker 2>He's classic and then m I'm trying to think of

1255
01:03:35.639 --> 01:03:37.760
<v Speaker 2>it like someone like super left Field. Like I feel

1256
01:03:37.760 --> 01:03:39.840
<v Speaker 2>like you're going to pick someone maybe that hasn't been

1257
01:03:40.079 --> 01:03:43.360
<v Speaker 2>in any like NBC, just to maybe try them. So

1258
01:03:43.519 --> 01:03:46.239
<v Speaker 2>like that would be like Miss Marvel or ghost Writer?

1259
01:03:47.920 --> 01:03:49.880
<v Speaker 2>Who else has it never been? Magic's never been in

1260
01:03:50.000 --> 01:03:52.280
<v Speaker 2>m VC. I'm would say, you know, I'm gonna say,

1261
01:03:52.320 --> 01:03:55.039
<v Speaker 2>Miss Marvel, why not? So what is that? Danger, Miss Marvel,

1262
01:03:55.599 --> 01:03:58.719
<v Speaker 2>Spider Man, and and Magneto was my team.

1263
01:03:58.599 --> 01:04:05.679
<v Speaker 3>Right, I'm reading this down Danger, Miss Marvel, Magneto, and

1264
01:04:05.760 --> 01:04:07.840
<v Speaker 3>who was the last one was a spider Man, Spidery.

1265
01:04:09.639 --> 01:04:11.119
<v Speaker 1>My guest is.

1266
01:04:12.840 --> 01:04:16.960
<v Speaker 4>Danger, Doom, Magic.

1267
01:04:17.280 --> 01:04:17.920
<v Speaker 1>Ghost Rider.

1268
01:04:21.840 --> 01:04:24.400
<v Speaker 3>Charles was the closest by getting two of them right,

1269
01:04:25.159 --> 01:04:29.119
<v Speaker 3>and granted one of those I gave to you, Doom.

1270
01:04:29.199 --> 01:04:32.320
<v Speaker 3>Doom is on the team. Uh, Doom was.

1271
01:04:32.079 --> 01:04:34.480
<v Speaker 4>Most confident about. For what it's worth, I probably wouldn't

1272
01:04:34.480 --> 01:04:35.199
<v Speaker 4>have guessed Danger.

1273
01:04:35.280 --> 01:04:38.840
<v Speaker 3>So we're watching because because I was streaming or or

1274
01:04:38.960 --> 01:04:42.199
<v Speaker 3>I was on Jesse's Uh Jesse Vittelli friend of the

1275
01:04:42.199 --> 01:04:45.480
<v Speaker 3>show who was on last week was was laid off

1276
01:04:45.559 --> 01:04:51.920
<v Speaker 3>between us recording the episode and publishing the episode from

1277
01:04:52.000 --> 01:04:55.960
<v Speaker 3>his gig, but in response did a sabbath on over

1278
01:04:56.000 --> 01:04:59.039
<v Speaker 3>the weekend up through this week in which he managed

1279
01:04:59.079 --> 01:05:03.280
<v Speaker 3>to a career through a thousand subscribers over the course

1280
01:05:03.320 --> 01:05:06.559
<v Speaker 3>of like five days of streaming, which actually put him

1281
01:05:06.559 --> 01:05:09.960
<v Speaker 3>in the top one thousand for active subs in Twitch,

1282
01:05:10.239 --> 01:05:12.079
<v Speaker 3>which is just wild shout outs to Jesse.

1283
01:05:12.960 --> 01:05:13.639
<v Speaker 1>We love Jesse.

1284
01:05:14.519 --> 01:05:16.360
<v Speaker 3>We're gonna try and probably get him on the show

1285
01:05:16.400 --> 01:05:18.519
<v Speaker 3>a little bit more often because he's just a good time,

1286
01:05:18.679 --> 01:05:20.960
<v Speaker 3>good person to have around. But also he did some

1287
01:05:20.960 --> 01:05:22.559
<v Speaker 3>really really fun stuff on there. So I was over

1288
01:05:22.599 --> 01:05:24.840
<v Speaker 3>there for a little bit streaming with him playing some

1289
01:05:24.920 --> 01:05:25.519
<v Speaker 3>token but.

1290
01:05:27.320 --> 01:05:28.679
<v Speaker 1>My team.

1291
01:05:30.280 --> 01:05:34.519
<v Speaker 3>On Point Blade, which I did not see coming. But

1292
01:05:35.360 --> 01:05:40.000
<v Speaker 3>Blade is a little bit like almost Vergil from MVC

1293
01:05:40.079 --> 01:05:43.800
<v Speaker 3>three style. I really he's just got some good neutrals.

1294
01:05:43.840 --> 01:05:46.039
<v Speaker 3>I really like his options. I think when I look

1295
01:05:46.079 --> 01:05:47.760
<v Speaker 3>for a point character in a game like this, I

1296
01:05:47.840 --> 01:05:49.239
<v Speaker 3>kind of want somebody who's going to be able to

1297
01:05:49.280 --> 01:05:52.440
<v Speaker 3>play the neutral game very well. And I think with him,

1298
01:05:52.480 --> 01:05:54.880
<v Speaker 3>I found like a really a character whose neutral game

1299
01:05:54.880 --> 01:05:58.800
<v Speaker 3>I vibe with. He's got a lot of good sized

1300
01:05:59.440 --> 01:06:03.360
<v Speaker 3>swings throw out, he's got some ranged attacks, He's got

1301
01:06:03.719 --> 01:06:05.719
<v Speaker 3>this really cool ability where he throws a steak and

1302
01:06:05.760 --> 01:06:09.519
<v Speaker 3>can follow up and like zip to the opponent attack

1303
01:06:09.599 --> 01:06:12.000
<v Speaker 3>with it, which leads to some cool trap moments and

1304
01:06:12.039 --> 01:06:14.159
<v Speaker 3>stuff like that where you can kind of follow up

1305
01:06:14.199 --> 01:06:16.000
<v Speaker 3>on attacks that people think you can't follow up on

1306
01:06:16.039 --> 01:06:17.679
<v Speaker 3>and things like that. So I really really like Blade

1307
01:06:17.719 --> 01:06:23.159
<v Speaker 3>for that. I also my next on the lineup is

1308
01:06:23.280 --> 01:06:26.239
<v Speaker 3>danger because it does matter what order you put them in,

1309
01:06:26.280 --> 01:06:29.920
<v Speaker 3>and this is maybe one of the weirder stranger things

1310
01:06:30.039 --> 01:06:33.400
<v Speaker 3>about Marvel to Con is that, so you think of

1311
01:06:33.400 --> 01:06:36.119
<v Speaker 3>Marvel versus Capcom or Dragon Ball Fighters, and you have

1312
01:06:36.800 --> 01:06:39.920
<v Speaker 3>a team of three, each with their own life bar.

1313
01:06:40.360 --> 01:06:42.880
<v Speaker 3>You can call in assists or you can tag out

1314
01:06:42.880 --> 01:06:46.119
<v Speaker 3>to them. You also have the ability to do follow

1315
01:06:46.199 --> 01:06:48.239
<v Speaker 3>up supers and things like that, so if you do

1316
01:06:48.840 --> 01:06:50.679
<v Speaker 3>a level one super, you can then follow it up

1317
01:06:50.679 --> 01:06:53.400
<v Speaker 3>with another character's level one super and that'll also tag

1318
01:06:53.480 --> 01:06:55.480
<v Speaker 3>you out, so they come in and be the point character.

1319
01:06:55.920 --> 01:06:58.039
<v Speaker 3>So you always have a point character who's out and

1320
01:06:58.159 --> 01:07:00.159
<v Speaker 3>fighting on the screen al a street fighter, and then

1321
01:07:00.199 --> 01:07:01.920
<v Speaker 3>two people kind of in the background who can help

1322
01:07:01.960 --> 01:07:06.360
<v Speaker 3>the varying degrees on timers. Marvel TOKN does all that,

1323
01:07:06.480 --> 01:07:09.519
<v Speaker 3>but they give you four people on a team, a

1324
01:07:09.679 --> 01:07:14.159
<v Speaker 3>singular life bar for the entire team, and you start

1325
01:07:14.199 --> 01:07:17.039
<v Speaker 3>the match with only two of your characters, your point

1326
01:07:17.079 --> 01:07:21.840
<v Speaker 3>character and your first assist available, And there's also some weird,

1327
01:07:21.840 --> 01:07:24.440
<v Speaker 3>funky mechanics. I'm still kind of getting my head around

1328
01:07:24.440 --> 01:07:28.480
<v Speaker 3>where depending on how your characters are arranged in the roster,

1329
01:07:28.679 --> 01:07:31.360
<v Speaker 3>they will have different assists that they throw out when

1330
01:07:31.400 --> 01:07:34.000
<v Speaker 3>they come out and help you, And this changes depending

1331
01:07:34.000 --> 01:07:36.199
<v Speaker 3>on who you have swapped to as your point character

1332
01:07:36.280 --> 01:07:38.039
<v Speaker 3>as well. So I've been doing a lot of changing

1333
01:07:38.079 --> 01:07:39.960
<v Speaker 3>around of my team to figure out how I want

1334
01:07:40.000 --> 01:07:42.599
<v Speaker 3>that to sort of line up and play out and

1335
01:07:42.639 --> 01:07:43.519
<v Speaker 3>who should be where.

1336
01:07:43.639 --> 01:07:46.079
<v Speaker 1>So I was seeing is.

1337
01:07:46.039 --> 01:07:48.559
<v Speaker 2>The type of the differences between the assists? Is it

1338
01:07:48.599 --> 01:07:50.760
<v Speaker 2>similar to like how you can choose different types of

1339
01:07:50.760 --> 01:07:54.239
<v Speaker 2>assists than Marvel's capcom like this exists more defensive, this

1340
01:07:54.320 --> 01:07:55.440
<v Speaker 2>is when it's more offensive.

1341
01:07:55.760 --> 01:07:58.480
<v Speaker 3>Yes, So, I think the best example I can give

1342
01:07:58.519 --> 01:08:02.679
<v Speaker 3>is Danger, who is currently my second slot character. Her

1343
01:08:02.800 --> 01:08:05.760
<v Speaker 3>second slot assist is she bounces out. For those who

1344
01:08:05.760 --> 01:08:08.000
<v Speaker 3>don't know, Danger is basically just like what if the

1345
01:08:08.079 --> 01:08:11.199
<v Speaker 3>Danger Room was an anime robot girl like to be

1346
01:08:11.360 --> 01:08:16.479
<v Speaker 3>from near and that's that's Danger. Uh, so Danger jumps

1347
01:08:16.479 --> 01:08:21.119
<v Speaker 3>out the dango. Finally, I've always said this the most

1348
01:08:21.199 --> 01:08:25.279
<v Speaker 3>dangerous game. Uh, Danger like hops out and like shoots

1349
01:08:25.279 --> 01:08:28.319
<v Speaker 3>a laser blast, and that's just that's a classic you know,

1350
01:08:28.520 --> 01:08:31.760
<v Speaker 3>tag fighter assist. She's going to put some long range

1351
01:08:31.760 --> 01:08:34.039
<v Speaker 3>pressure out. I do like Doom's laser a little bit

1352
01:08:34.079 --> 01:08:35.840
<v Speaker 3>more so. I did have him in that second slot

1353
01:08:35.880 --> 01:08:37.840
<v Speaker 3>for a while, but I've I've been going back and

1354
01:08:37.880 --> 01:08:39.760
<v Speaker 3>forth on that, but that's ranged.

1355
01:08:39.800 --> 01:08:40.960
<v Speaker 1>One is the first.

1356
01:08:41.039 --> 01:08:43.880
<v Speaker 3>Yeah, usually some sort of range thing, which I like

1357
01:08:43.960 --> 01:08:46.680
<v Speaker 3>having in that first lot. Also, Spider Man do his

1358
01:08:46.760 --> 01:08:52.359
<v Speaker 3>web ball. He just like like I think he shoots

1359
01:08:52.359 --> 01:08:54.359
<v Speaker 3>out three or whatever. I'ven't played against a lot of

1360
01:08:54.560 --> 01:08:57.600
<v Speaker 3>Spider Man players, so I don't know Spider Man as well,

1361
01:08:57.640 --> 01:08:58.159
<v Speaker 3>but he just kind of.

1362
01:08:58.119 --> 01:09:03.640
<v Speaker 2>Like these people not seeing brand New Day.

1363
01:09:01.600 --> 01:09:04.119
<v Speaker 1>I assume he'd be the number one guy.

1364
01:09:06.159 --> 01:09:08.760
<v Speaker 3>He's he's actually I know, he's supposed to be pretty

1365
01:09:08.880 --> 01:09:11.720
<v Speaker 3>strong in terms of just his ability to do some

1366
01:09:11.720 --> 01:09:15.039
<v Speaker 3>some catch and and some catchup and we'll get to

1367
01:09:15.079 --> 01:09:19.079
<v Speaker 3>that in a moment, but he so so Danger is

1368
01:09:19.119 --> 01:09:21.960
<v Speaker 3>my second Doom is my third doom Is is like

1369
01:09:22.319 --> 01:09:25.960
<v Speaker 3>Zone God. He he wants to put out all kinds

1370
01:09:25.960 --> 01:09:30.119
<v Speaker 3>of projectiles and different things on the screen. They're just

1371
01:09:30.199 --> 01:09:32.640
<v Speaker 3>difficult for you to deal with, and he's going to

1372
01:09:32.720 --> 01:09:36.279
<v Speaker 3>pressure you like crazy. So he has a laser that is,

1373
01:09:36.640 --> 01:09:39.039
<v Speaker 3>for my money, the best projectile in the game. He

1374
01:09:39.119 --> 01:09:41.600
<v Speaker 3>has a laser he can call down from above that

1375
01:09:41.720 --> 01:09:44.359
<v Speaker 3>kind of is on a delay and then just drops

1376
01:09:44.359 --> 01:09:46.159
<v Speaker 3>a laser from wherever the character is standing. When it

1377
01:09:46.199 --> 01:09:48.920
<v Speaker 3>finally the delay is up. Uh, and he's just got

1378
01:09:48.960 --> 01:09:50.880
<v Speaker 3>a lot of great pressure. I love his uh, he

1379
01:09:50.920 --> 01:09:53.439
<v Speaker 3>puts out. If you've played Street Fighter, he's got the

1380
01:09:53.600 --> 01:09:57.600
<v Speaker 3>urin shield, the slow advancing like mirror shield that you

1381
01:09:57.680 --> 01:10:00.159
<v Speaker 3>get used to combo people with. He's got that, and

1382
01:10:00.199 --> 01:10:02.239
<v Speaker 3>it can also do the You can put it so

1383
01:10:02.279 --> 01:10:04.239
<v Speaker 3>it forms in front of him and moves forward, or

1384
01:10:04.279 --> 01:10:05.920
<v Speaker 3>you can make it so it forms behind them and

1385
01:10:06.000 --> 01:10:08.960
<v Speaker 3>dvances toward you, which I love doing because that's real.

1386
01:10:09.600 --> 01:10:14.840
<v Speaker 3>That's it's so good. If you can't sell I, I

1387
01:10:14.880 --> 01:10:17.920
<v Speaker 3>want to induce anxiety in my opponents. I want my

1388
01:10:18.079 --> 01:10:21.560
<v Speaker 3>characters to just be unrelenting pressure to where they don't

1389
01:10:21.600 --> 01:10:24.439
<v Speaker 3>know what to do because so much is happening on

1390
01:10:24.479 --> 01:10:27.239
<v Speaker 3>the screen and they think my combo is over, but

1391
01:10:27.279 --> 01:10:30.199
<v Speaker 3>I've actually just hidden the fact that I called an assistant,

1392
01:10:30.279 --> 01:10:32.159
<v Speaker 3>backed up, let them swing, and then went in for

1393
01:10:32.159 --> 01:10:32.840
<v Speaker 3>the upper cut.

1394
01:10:32.920 --> 01:10:35.119
<v Speaker 1>Like I love pressure. It's so good.

1395
01:10:35.439 --> 01:10:38.840
<v Speaker 2>I'm so excited to see doom zone people and Avengers zoomsday.

1396
01:10:39.439 --> 01:10:42.039
<v Speaker 3>Yes, yeah, the Doones go crazy.

1397
01:10:42.359 --> 01:10:44.600
<v Speaker 2>Yeah, just the Avengers charging him. He just shoots a

1398
01:10:44.680 --> 01:10:46.520
<v Speaker 2>laser to keep them back. They're just really annoyed.

1399
01:10:46.560 --> 01:10:49.119
<v Speaker 1>Like he just uses this same mirror shield over and

1400
01:10:49.159 --> 01:10:49.720
<v Speaker 1>over and over.

1401
01:10:49.800 --> 01:10:55.000
<v Speaker 3>That's how we stop Thor in the trailer, my fourth character,

1402
01:10:55.600 --> 01:10:58.399
<v Speaker 3>who I bounced around a lot of characters in the

1403
01:10:58.439 --> 01:11:01.279
<v Speaker 3>slot because I think those first three crystallized pretty fast

1404
01:11:01.319 --> 01:11:03.760
<v Speaker 3>for me. This one's a bit of a surprise and

1405
01:11:03.880 --> 01:11:06.319
<v Speaker 3>might be a bit strange considering the makeup of the

1406
01:11:06.359 --> 01:11:08.119
<v Speaker 3>rest of my team, but I kind of like this

1407
01:11:08.239 --> 01:11:10.840
<v Speaker 3>character as sort of a curveball I throw in there

1408
01:11:10.920 --> 01:11:15.880
<v Speaker 3>right at the end. Is Black Panther is Shuri. Oh nice, Okay.

1409
01:11:16.000 --> 01:11:22.800
<v Speaker 3>She is a rush down, super high combo potential. Character

1410
01:11:23.199 --> 01:11:25.000
<v Speaker 3>has the ability to cancel out of a lot of

1411
01:11:25.039 --> 01:11:27.960
<v Speaker 3>moves and do some really nasty mix up stuff in

1412
01:11:28.000 --> 01:11:30.840
<v Speaker 3>close range, which I think if I've spent kind of

1413
01:11:30.840 --> 01:11:33.079
<v Speaker 3>the first two rounds of a game playing a zone

1414
01:11:33.119 --> 01:11:34.920
<v Speaker 3>game with you and playing pressure and stuff like that.

1415
01:11:35.279 --> 01:11:37.680
<v Speaker 3>When Shury comes in and suddenly all I'm like up

1416
01:11:37.720 --> 01:11:39.479
<v Speaker 3>in your face and throwing a bunch of stuff like

1417
01:11:39.600 --> 01:11:42.119
<v Speaker 3>right in front of you, it really throws people on

1418
01:11:42.199 --> 01:11:44.399
<v Speaker 3>their back foot. They think they know what game I'm

1419
01:11:44.439 --> 01:11:45.920
<v Speaker 3>going to play, and then they're like, oh, wait, what

1420
01:11:46.000 --> 01:11:46.159
<v Speaker 3>is this?

1421
01:11:46.239 --> 01:11:46.560
<v Speaker 1>What is this?

1422
01:11:47.239 --> 01:11:51.159
<v Speaker 3>Also, her assists are really really good. I really like them.

1423
01:11:51.159 --> 01:11:52.880
<v Speaker 3>They're they're the kind of assists that I like in

1424
01:11:52.920 --> 01:11:55.159
<v Speaker 3>a Marvel game. There's one where she hops out and

1425
01:11:55.239 --> 01:11:57.479
<v Speaker 3>kind of throws two spears under her and then throws

1426
01:11:57.520 --> 01:11:59.960
<v Speaker 3>two spears out like the side of her. That just

1427
01:12:00.119 --> 01:12:02.720
<v Speaker 3>does great coverage on the ground for when you're trying

1428
01:12:02.720 --> 01:12:05.520
<v Speaker 3>to like advance forward or knock out somebody else's assist.

1429
01:12:06.640 --> 01:12:11.319
<v Speaker 3>And this is the thing that tag games just require

1430
01:12:11.560 --> 01:12:16.079
<v Speaker 3>so much mental ram Yes, they really really do, because

1431
01:12:16.079 --> 01:12:17.399
<v Speaker 3>you have to consider.

1432
01:12:17.239 --> 01:12:20.079
<v Speaker 2>Because you have so many people now like, how's that

1433
01:12:20.399 --> 01:12:23.600
<v Speaker 2>kind of how does that adjusted your play style? Because

1434
01:12:23.640 --> 01:12:25.920
<v Speaker 2>you're so that's three.

1435
01:12:25.840 --> 01:12:28.920
<v Speaker 4>Sixteen matchups in any given fight.

1436
01:12:29.960 --> 01:12:33.800
<v Speaker 3>And the nice the nice part is making it so

1437
01:12:33.840 --> 01:12:36.199
<v Speaker 3>it's a singular health bar, so you only have to

1438
01:12:36.279 --> 01:12:38.600
<v Speaker 3>chew through one health bar per round, even though like

1439
01:12:38.680 --> 01:12:41.039
<v Speaker 3>matches still go long We've been playing first to three

1440
01:12:41.199 --> 01:12:43.279
<v Speaker 3>mostly in our sets online, and it still feels like

1441
01:12:43.920 --> 01:12:47.640
<v Speaker 3>those sets go on pretty long because it's also internally

1442
01:12:47.840 --> 01:12:50.680
<v Speaker 3>first to three. So we would play, say you go

1443
01:12:50.840 --> 01:12:54.399
<v Speaker 3>like three wins to two, that's that's like the first round,

1444
01:12:54.439 --> 01:12:56.359
<v Speaker 3>and then you go to like five of that, You've

1445
01:12:56.359 --> 01:12:58.279
<v Speaker 3>played a lot of games in that time, You've played

1446
01:12:58.319 --> 01:13:00.520
<v Speaker 3>a lot of rounds. There's just a lot of game

1447
01:13:00.680 --> 01:13:02.760
<v Speaker 3>to happen there. So I do think this will be

1448
01:13:03.640 --> 01:13:05.880
<v Speaker 3>in the FGC side, in the competitive side, it will

1449
01:13:05.920 --> 01:13:07.960
<v Speaker 3>be a game where you're probably going to see fewer

1450
01:13:08.840 --> 01:13:11.039
<v Speaker 3>sets until you get to like finals and stuff like that.

1451
01:13:11.239 --> 01:13:14.479
<v Speaker 3>But it does just make it a mentally taxing game.

1452
01:13:14.680 --> 01:13:18.000
<v Speaker 3>It makes it a you have to think about all

1453
01:13:18.039 --> 01:13:21.680
<v Speaker 3>these different characters, what they can do, what those assists

1454
01:13:21.680 --> 01:13:24.800
<v Speaker 3>look like. And granted, the thing about tag games is

1455
01:13:25.880 --> 01:13:29.279
<v Speaker 3>you learn a lot to then unlearn a lot of

1456
01:13:29.279 --> 01:13:31.640
<v Speaker 3>it because you start thinking, you said earlier, okay, well

1457
01:13:31.640 --> 01:13:34.760
<v Speaker 3>that's a projectaly assist. You learn Okay, well, if I

1458
01:13:34.800 --> 01:13:38.119
<v Speaker 3>see like Doom Danger Blade stuff like that, I know

1459
01:13:38.640 --> 01:13:40.560
<v Speaker 3>kind of how their assists are going to work and

1460
01:13:40.600 --> 01:13:43.920
<v Speaker 3>what they're capable of doing at any given time. You

1461
01:13:43.920 --> 01:13:46.319
<v Speaker 3>can play with those expectations a bit on your end.

1462
01:13:46.479 --> 01:13:49.279
<v Speaker 3>Blade especially has some some fun changeups if you change

1463
01:13:49.279 --> 01:13:52.920
<v Speaker 3>what slot he's in, same with Danger, but for the

1464
01:13:52.920 --> 01:13:54.520
<v Speaker 3>most part, you're like, if I see them in that

1465
01:13:54.600 --> 01:13:56.600
<v Speaker 3>second slot, I know it's a projectile that they're going

1466
01:13:56.640 --> 01:13:59.439
<v Speaker 3>to throw out at me. And most assists do kind

1467
01:13:59.479 --> 01:14:02.760
<v Speaker 3>of fit in to some broad categories of your providing

1468
01:14:02.800 --> 01:14:06.159
<v Speaker 3>cover for yourself. You're extending a combo, maybe you have

1469
01:14:06.199 --> 01:14:08.319
<v Speaker 3>something that's in anti air or is meant to kind

1470
01:14:08.359 --> 01:14:10.680
<v Speaker 3>of knock things off the screen. So if somebody's jumping

1471
01:14:10.720 --> 01:14:13.560
<v Speaker 3>at you, or somebody's calling an assist to advance on you,

1472
01:14:13.560 --> 01:14:15.560
<v Speaker 3>you can call this assist out to kind of provide

1473
01:14:15.560 --> 01:14:18.439
<v Speaker 3>that cover and knock them back a little bit. It's

1474
01:14:18.479 --> 01:14:21.079
<v Speaker 3>just figuring out kind of where all those things fall

1475
01:14:21.119 --> 01:14:23.720
<v Speaker 3>into those buckets, so you can then reduce the mental

1476
01:14:23.800 --> 01:14:26.359
<v Speaker 3>ramload back down to the like what are my options

1477
01:14:26.439 --> 01:14:28.560
<v Speaker 3>right now and how do I execute? And that's the

1478
01:14:28.600 --> 01:14:30.720
<v Speaker 3>hardest part. It's the hardest part of every fighting game,

1479
01:14:30.840 --> 01:14:34.680
<v Speaker 3>is your knowledge funnel goes out really far and then

1480
01:14:34.760 --> 01:14:37.840
<v Speaker 3>has to funnel back in, and most people drop out

1481
01:14:37.880 --> 01:14:40.079
<v Speaker 3>at the widest part of the funnel right where it's

1482
01:14:40.119 --> 01:14:42.960
<v Speaker 3>like I am so overwhelmed by the amount of information

1483
01:14:43.000 --> 01:14:46.520
<v Speaker 3>that exists when really it's about it's like driving a car.

1484
01:14:46.760 --> 01:14:48.880
<v Speaker 3>You know, you have to start to move things to

1485
01:14:48.880 --> 01:14:50.319
<v Speaker 3>the back of your mind and be like, this is

1486
01:14:50.399 --> 01:14:54.079
<v Speaker 3>muscle memory. This is I'm just instinctively checking my mirrors

1487
01:14:54.079 --> 01:14:56.079
<v Speaker 3>and my rear view and stuff like that. I don't

1488
01:14:56.119 --> 01:14:59.640
<v Speaker 3>have to tell myself remember to do this, remember.

1489
01:14:59.319 --> 01:15:01.560
<v Speaker 1>To do that, do this, so you just do it naturally.

1490
01:15:02.079 --> 01:15:04.439
<v Speaker 2>Do you feel like this game is because there's so

1491
01:15:04.439 --> 01:15:06.600
<v Speaker 2>many characters on screen and it's you know, tag fighters

1492
01:15:06.600 --> 01:15:10.720
<v Speaker 2>are inherently just chaotic. Do you find it difficult or

1493
01:15:11.079 --> 01:15:14.680
<v Speaker 2>maybe early on, to like visually parse what was happening,

1494
01:15:14.720 --> 01:15:16.640
<v Speaker 2>Like it just seems like so much is happening at

1495
01:15:16.640 --> 01:15:18.840
<v Speaker 2>all times, Like do you ever get lost in the

1496
01:15:18.920 --> 01:15:21.439
<v Speaker 2>chaos of like which character am I? Or where even

1497
01:15:21.520 --> 01:15:23.920
<v Speaker 2>am I? Right now? Am I being illy juggled because

1498
01:15:23.960 --> 01:15:25.199
<v Speaker 2>like four people are coming at me.

1499
01:15:26.039 --> 01:15:28.079
<v Speaker 3>I think the one of the funniest things that happens

1500
01:15:28.119 --> 01:15:30.800
<v Speaker 3>in this game is when both players panic call all

1501
01:15:30.840 --> 01:15:34.079
<v Speaker 3>of their assists at the same time and there's just

1502
01:15:34.119 --> 01:15:36.399
<v Speaker 3>an audible like We'll be on discord and I'll just

1503
01:15:36.520 --> 01:15:38.760
<v Speaker 3>laugh and we'll both be like I have no idea

1504
01:15:38.800 --> 01:15:40.920
<v Speaker 3>what just happened. I have no idea who I'm playing

1505
01:15:40.960 --> 01:15:44.479
<v Speaker 3>as right now, and there's there's definitely a little bit

1506
01:15:44.520 --> 01:15:47.680
<v Speaker 3>of that. But for all the ways in which I

1507
01:15:47.720 --> 01:15:49.880
<v Speaker 3>do think this game can be very overwhelming, it's also

1508
01:15:50.000 --> 01:15:54.600
<v Speaker 3>surprisingly new player friendly, I think, because again, a singular

1509
01:15:54.680 --> 01:15:57.640
<v Speaker 3>health bar means you're not thinking about Kay, I need

1510
01:15:57.640 --> 01:15:59.560
<v Speaker 3>to rotate this character out because they've taken a lot

1511
01:15:59.560 --> 01:16:01.119
<v Speaker 3>of great day image and I want to recover that,

1512
01:16:01.159 --> 01:16:02.600
<v Speaker 3>so I need to move around and stuff like that.

1513
01:16:02.600 --> 01:16:04.119
<v Speaker 3>You don't have to worry about some of the higher

1514
01:16:04.199 --> 01:16:08.319
<v Speaker 3>level Marvel versus Capcom three stuff of X factors and

1515
01:16:08.359 --> 01:16:10.960
<v Speaker 3>things like that. You can kind of just play the

1516
01:16:11.000 --> 01:16:13.439
<v Speaker 3>game that's in front of you. And there's a lot

1517
01:16:13.439 --> 01:16:17.640
<v Speaker 3>of mechanical things that Arxis is implemented, like auto combos

1518
01:16:17.840 --> 01:16:21.720
<v Speaker 3>and even some of the defensive and offensive mechanics. You

1519
01:16:21.800 --> 01:16:25.000
<v Speaker 3>have a I forgot what their proper names are, but

1520
01:16:25.000 --> 01:16:28.640
<v Speaker 3>it's like an Avengers Assemble attack, which is this kind

1521
01:16:28.640 --> 01:16:33.159
<v Speaker 3>of like Armored jump forward, which is if you've played

1522
01:16:33.159 --> 01:16:35.359
<v Speaker 3>Persona for Arena, there was a similar move in it

1523
01:16:35.439 --> 01:16:38.119
<v Speaker 3>where you just kind of like do a hot forward

1524
01:16:38.159 --> 01:16:41.039
<v Speaker 3>and if you connect with it, it just starts a

1525
01:16:41.119 --> 01:16:44.119
<v Speaker 3>like tag attack where your character jumps in and then

1526
01:16:44.119 --> 01:16:45.840
<v Speaker 3>another character jumps in, and you can kind of just

1527
01:16:45.880 --> 01:16:47.720
<v Speaker 3>do a one two punch, and that's just kind of

1528
01:16:47.720 --> 01:16:52.199
<v Speaker 3>an offensive move forward that isn't always the most effective

1529
01:16:52.199 --> 01:16:52.800
<v Speaker 3>thing to do.

1530
01:16:52.760 --> 01:16:53.840
<v Speaker 1>But can be effective.

1531
01:16:54.439 --> 01:16:57.800
<v Speaker 3>What's very effective is the Avengers counter, which is the

1532
01:16:57.800 --> 01:17:00.479
<v Speaker 3>opposite direction of that input, where you kind of do

1533
01:17:00.520 --> 01:17:03.680
<v Speaker 3>a backstep and they'll have kind of a an orange

1534
01:17:03.720 --> 01:17:07.239
<v Speaker 3>shade over them, and if your opponent swings into that,

1535
01:17:07.319 --> 01:17:10.239
<v Speaker 3>it's effectively a pairry and you get like kind of

1536
01:17:10.279 --> 01:17:12.359
<v Speaker 3>a follow up attack on it and then reset neutral.

1537
01:17:12.680 --> 01:17:15.680
<v Speaker 3>And that one I've found a little bit harder to

1538
01:17:15.720 --> 01:17:19.840
<v Speaker 3>gauge because it kind of feels very very forgiving. The

1539
01:17:19.880 --> 01:17:24.319
<v Speaker 3>trade off is that there's there is no way to

1540
01:17:24.399 --> 01:17:26.960
<v Speaker 3>break a combo once you're in it. Once you are

1541
01:17:27.000 --> 01:17:29.520
<v Speaker 3>in the combo in this game, there is not like,

1542
01:17:29.640 --> 01:17:32.039
<v Speaker 3>you know, a burst or anything like that that is

1543
01:17:32.079 --> 01:17:34.800
<v Speaker 3>your your get out of jail free card. Once you

1544
01:17:34.840 --> 01:17:39.359
<v Speaker 3>are getting juggled, you better hope somebody drops a combo

1545
01:17:39.640 --> 01:17:41.520
<v Speaker 3>or leaves a window wide enough for you to do

1546
01:17:41.560 --> 01:17:44.159
<v Speaker 3>the air recovery and land and start blocking again, because

1547
01:17:44.159 --> 01:17:46.960
<v Speaker 3>otherwise you are in the combo is that frustrating.

1548
01:17:47.479 --> 01:17:50.399
<v Speaker 2>I feel like a little bit I have no defense

1549
01:17:50.439 --> 01:17:51.199
<v Speaker 2>for that whatsoever.

1550
01:17:51.720 --> 01:17:53.600
<v Speaker 1>That's been one of the more.

1551
01:17:55.039 --> 01:17:59.039
<v Speaker 3>Like high level criticisms I've seen of this game. I mean,

1552
01:17:59.079 --> 01:18:02.000
<v Speaker 3>there are other critics that Arcist has been addressing, mainly

1553
01:18:02.000 --> 01:18:04.600
<v Speaker 3>the performance on PC, which I've been playing on, and

1554
01:18:04.640 --> 01:18:07.319
<v Speaker 3>I can attest it was really rough early on, and

1555
01:18:07.359 --> 01:18:10.439
<v Speaker 3>they have taken measures to fix it, but it is

1556
01:18:10.560 --> 01:18:13.439
<v Speaker 3>still a work in progress, although much better than it

1557
01:18:13.479 --> 01:18:19.199
<v Speaker 3>was before. But I think from a I wouldn't call

1558
01:18:19.199 --> 01:18:21.359
<v Speaker 3>myself a high level player. I wouldn't call myself a

1559
01:18:21.399 --> 01:18:23.640
<v Speaker 3>low level player. I'm just kind of somewhere in the middle.

1560
01:18:25.319 --> 01:18:28.960
<v Speaker 3>It is a little yeah, yeah, yeah. Somebody who plays

1561
01:18:29.000 --> 01:18:32.520
<v Speaker 3>fighting games has you know, gone one in two and

1562
01:18:32.560 --> 01:18:37.439
<v Speaker 3>a few tournaments and can kind of somewhat converse in

1563
01:18:37.479 --> 01:18:41.239
<v Speaker 3>this language. Is that I do think it's a little

1564
01:18:41.279 --> 01:18:44.000
<v Speaker 3>frustrating that I don't have a get out of jail

1565
01:18:44.039 --> 01:18:46.199
<v Speaker 3>free card because I've been used to having that in

1566
01:18:46.319 --> 01:18:49.159
<v Speaker 3>other games. But at the same time, it does mean

1567
01:18:49.199 --> 01:18:51.760
<v Speaker 3>I'm having to rethink my approach and that I have

1568
01:18:51.840 --> 01:18:54.640
<v Speaker 3>to play knowing that I don't have like a gimme

1569
01:18:54.880 --> 01:18:56.800
<v Speaker 3>to get out of some pressure. If I you know

1570
01:18:56.840 --> 01:18:59.279
<v Speaker 3>if I need it, and that does change the way

1571
01:18:59.279 --> 01:19:02.960
<v Speaker 3>I play. I do think it forces a more thoughtful

1572
01:19:03.000 --> 01:19:05.880
<v Speaker 3>approach compared to how fast this game can feel sometimes

1573
01:19:05.920 --> 01:19:10.479
<v Speaker 3>where high level play. I mentioned chasing and stuff like

1574
01:19:10.479 --> 01:19:12.960
<v Speaker 3>that earlier. There's so many movement options. There's so much

1575
01:19:13.039 --> 01:19:15.479
<v Speaker 3>movement tech already in this game for characters to just

1576
01:19:15.600 --> 01:19:18.600
<v Speaker 3>zip around the screen and put out projectiles and really

1577
01:19:18.640 --> 01:19:22.920
<v Speaker 3>just I mean it is a tag tag. Fighters love abundance.

1578
01:19:23.000 --> 01:19:27.000
<v Speaker 3>They love over the top exaggerated action. I did a

1579
01:19:27.039 --> 01:19:29.760
<v Speaker 3>story years ago about Marvel versus Capcom two and how

1580
01:19:29.760 --> 01:19:33.119
<v Speaker 3>that kind of changed the fighting game landscape because of

1581
01:19:33.720 --> 01:19:37.680
<v Speaker 3>you just had these matches where it was just everything

1582
01:19:37.720 --> 01:19:38.960
<v Speaker 3>on screen all at once.

1583
01:19:41.079 --> 01:19:44.720
<v Speaker 2>It's spectacle. It's fun to watch even when you're not playing.

1584
01:19:45.359 --> 01:19:47.760
<v Speaker 3>Yeah, and it's it is I think to con does

1585
01:19:47.880 --> 01:19:51.039
<v Speaker 3>check that box of it is a spectacle fighter. It

1586
01:19:51.159 --> 01:19:54.840
<v Speaker 3>is entertaining to watch. You can do some things where

1587
01:19:55.560 --> 01:19:58.239
<v Speaker 3>I had one combo in the corner where I I

1588
01:19:58.600 --> 01:20:01.479
<v Speaker 3>apologize to my opponent. It made combo because I was

1589
01:20:01.600 --> 01:20:05.000
<v Speaker 3>just hitting everything and I was discovering new lines as

1590
01:20:05.039 --> 01:20:07.520
<v Speaker 3>I was doing it, and I just found some nasty

1591
01:20:07.560 --> 01:20:10.840
<v Speaker 3>ways to keep the pressure up and just keep them

1592
01:20:10.920 --> 01:20:13.359
<v Speaker 3>stuck on the wall and all that, and I was like,

1593
01:20:13.520 --> 01:20:16.279
<v Speaker 3>I am so sorry, but I am just absolutely styling

1594
01:20:16.319 --> 01:20:19.960
<v Speaker 3>on you right now and it feels awesome and that

1595
01:20:20.239 --> 01:20:22.920
<v Speaker 3>sometimes look, sometimes you are the hammer and sometimes you

1596
01:20:22.920 --> 01:20:25.760
<v Speaker 3>are the nail, and that is the way of this

1597
01:20:26.439 --> 01:20:30.720
<v Speaker 3>game and this type of fighter. But I think given

1598
01:20:30.800 --> 01:20:33.600
<v Speaker 3>all that, it is one of the more approachable versions

1599
01:20:33.600 --> 01:20:36.079
<v Speaker 3>of this that we've seen since at least Dragon Ball Fighters,

1600
01:20:36.560 --> 01:20:38.079
<v Speaker 3>which and people really like it for that.

1601
01:20:38.399 --> 01:20:40.199
<v Speaker 2>You've been playing it too, and I kind of want

1602
01:20:40.199 --> 01:20:42.600
<v Speaker 2>to pass it to you as how do you feel

1603
01:20:42.600 --> 01:20:46.000
<v Speaker 2>about the approachability because you're not like a big fighting

1604
01:20:46.079 --> 01:20:49.159
<v Speaker 2>game guy. I think you've said before, like you'll play that.

1605
01:20:49.279 --> 01:20:52.199
<v Speaker 1>I love to watch a fighting game.

1606
01:20:52.680 --> 01:20:56.920
<v Speaker 4>I just have never been able to get into one

1607
01:20:57.039 --> 01:20:59.119
<v Speaker 4>enough that I ever felt like I really knew what

1608
01:20:59.159 --> 01:21:01.479
<v Speaker 4>I was doing, and I feel like I didn't have.

1609
01:21:02.800 --> 01:21:05.000
<v Speaker 1>What I needed was like a college.

1610
01:21:04.520 --> 01:21:07.319
<v Speaker 4>Dorm with four people where we all were really into

1611
01:21:07.359 --> 01:21:10.319
<v Speaker 4>a game for like a year, right, Like I I'm

1612
01:21:10.399 --> 01:21:12.439
<v Speaker 4>up to that with like Smash Bros. Like I can

1613
01:21:12.560 --> 01:21:16.119
<v Speaker 4>play Smash Bros With people, but like other like more

1614
01:21:16.159 --> 01:21:18.399
<v Speaker 4>traditional fighting gips, I've ever been into this one.

1615
01:21:18.439 --> 01:21:19.520
<v Speaker 1>I just was enjoying.

1616
01:21:19.960 --> 01:21:25.159
<v Speaker 4>Uh, there's there's a lot of like auto combo strings

1617
01:21:25.600 --> 01:21:27.279
<v Speaker 4>where you can kind of feel like you know what

1618
01:21:27.319 --> 01:21:30.399
<v Speaker 4>you're doing on like some basic levels without having to

1619
01:21:30.479 --> 01:21:31.600
<v Speaker 4>like memorize and.

1620
01:21:31.560 --> 01:21:32.680
<v Speaker 1>Execute in the same way.

1621
01:21:32.840 --> 01:21:36.039
<v Speaker 4>I think there's still advantages for if you do like

1622
01:21:36.119 --> 01:21:38.039
<v Speaker 4>the classic inputs. I think it does a little bit

1623
01:21:38.039 --> 01:21:42.760
<v Speaker 4>more damage or just like better at times usually, But

1624
01:21:42.840 --> 01:21:45.319
<v Speaker 4>as someone who doesn't really know what I'm doing, it's

1625
01:21:45.399 --> 01:21:46.800
<v Speaker 4>nice to be able to just jump in and kind

1626
01:21:46.800 --> 01:21:48.880
<v Speaker 4>of like fill around. And also, I was just playing

1627
01:21:48.880 --> 01:21:54.560
<v Speaker 4>through the story a little bit, which has alway it's honestly,

1628
01:21:55.720 --> 01:21:57.680
<v Speaker 4>I'm not that far in. I just started playing the

1629
01:21:58.359 --> 01:22:01.760
<v Speaker 4>there's like different teams of the characters. They split the

1630
01:22:01.800 --> 01:22:04.640
<v Speaker 4>cast of twenty into five teams of four, so it's

1631
01:22:04.640 --> 01:22:08.920
<v Speaker 4>playing as the fighting Avengers, which is Captain America, Black Panther, Hulk,

1632
01:22:08.920 --> 01:22:13.720
<v Speaker 4>and Iron Man. And there's these like bigger anime style

1633
01:22:13.800 --> 01:22:16.640
<v Speaker 4>cut scenes, and then there's these comic book cut scenes

1634
01:22:17.159 --> 01:22:21.159
<v Speaker 4>where it's like just slightly animated comic book frames and

1635
01:22:21.159 --> 01:22:23.119
<v Speaker 4>then just kind of telling the story. And the whole

1636
01:22:23.720 --> 01:22:26.600
<v Speaker 4>plot is that the Champion has come to Earth and

1637
01:22:26.640 --> 01:22:28.800
<v Speaker 4>he will only fight the best, and so he's got

1638
01:22:28.840 --> 01:22:29.800
<v Speaker 4>a big tournament.

1639
01:22:29.520 --> 01:22:31.600
<v Speaker 1>Going on, and you guys almost champion each other.

1640
01:22:32.920 --> 01:22:33.239
<v Speaker 2>Character.

1641
01:22:33.359 --> 01:22:35.039
<v Speaker 1>He's a new original character, I think.

1642
01:22:35.039 --> 01:22:39.560
<v Speaker 2>Okay, like the Beyonder or something like they were doing like.

1643
01:22:39.520 --> 01:22:41.640
<v Speaker 1>A Super Wars thing. It is.

1644
01:22:41.680 --> 01:22:44.399
<v Speaker 3>I have seen nobody run this character. By the way,

1645
01:22:45.079 --> 01:22:48.279
<v Speaker 3>I have seen nobody this character. Yeah, I think I

1646
01:22:48.319 --> 01:22:50.720
<v Speaker 3>think it's a story mode un lock or something. I

1647
01:22:51.279 --> 01:22:53.960
<v Speaker 3>have heard tell of one of my friends matching up

1648
01:22:53.960 --> 01:22:57.279
<v Speaker 3>against somebody running Champion online and otherwise, like I've heard

1649
01:22:57.279 --> 01:23:00.560
<v Speaker 3>of nobody blaying. It's this character I don't even seen.

1650
01:23:00.720 --> 01:23:03.119
<v Speaker 4>Because it's like you'll you'll see him in like the

1651
01:23:03.199 --> 01:23:05.439
<v Speaker 4>key art, like he's in the background. It is one

1652
01:23:05.439 --> 01:23:07.359
<v Speaker 4>of those things where it's like the game is built

1653
01:23:07.399 --> 01:23:12.239
<v Speaker 4>around being these recognizable characters everyone spent decades of their

1654
01:23:12.319 --> 01:23:14.840
<v Speaker 4>life loving and becoming attached to, and then they're also

1655
01:23:14.920 --> 01:23:17.000
<v Speaker 4>like and there's the big bad guy.

1656
01:23:17.359 --> 01:23:20.159
<v Speaker 2>It's like that fighting game, what was it, Marvel Nemesis.

1657
01:23:20.199 --> 01:23:22.079
<v Speaker 2>Do you guys remember that game where it was like

1658
01:23:22.119 --> 01:23:25.119
<v Speaker 2>half the roster was half Marvel characters and then the

1659
01:23:25.479 --> 01:23:27.800
<v Speaker 2>other half of a roster were these original characters called

1660
01:23:27.880 --> 01:23:31.359
<v Speaker 2>like the Imperfects, And it was just like I'm playing

1661
01:23:31.359 --> 01:23:33.039
<v Speaker 2>that and being like, why would I ever pick any

1662
01:23:33.039 --> 01:23:33.279
<v Speaker 2>of these?

1663
01:23:34.399 --> 01:23:37.279
<v Speaker 3>I just want to be my dudes, I will say

1664
01:23:37.560 --> 01:23:40.239
<v Speaker 3>to Marvel. To CON's credit, I think this is a

1665
01:23:40.319 --> 01:23:43.039
<v Speaker 3>really good selection of my characters.

1666
01:23:43.039 --> 01:23:45.359
<v Speaker 2>I think it's one of the most inspired. So, like,

1667
01:23:45.399 --> 01:23:48.000
<v Speaker 2>there's characters in here I've been wanting in an NVC

1668
01:23:48.159 --> 01:23:51.279
<v Speaker 2>game for a long time, like Carnage, Green Goblin.

1669
01:23:51.840 --> 01:23:53.600
<v Speaker 1>Blade Goblin's so fun.

1670
01:23:53.840 --> 01:23:55.800
<v Speaker 2>I love his design too, he just looks cool.

1671
01:23:56.319 --> 01:23:58.239
<v Speaker 1>Is Loki new to this sort of realm too? Am

1672
01:23:58.239 --> 01:23:59.079
<v Speaker 1>I correct? Yeah?

1673
01:24:00.600 --> 01:24:03.800
<v Speaker 3>Yeah, he's never been in a Magic game. Magic's also

1674
01:24:03.880 --> 01:24:07.520
<v Speaker 3>a great pick. I mean Magic almost feels like like

1675
01:24:07.520 --> 01:24:10.520
<v Speaker 3>there's some cool nods in this game. Obviously, Deadpool is

1676
01:24:10.560 --> 01:24:14.920
<v Speaker 3>nothing but references to other fighting games, both internally at

1677
01:24:15.000 --> 01:24:18.560
<v Speaker 3>Arc system Works and also uh broader games. He has

1678
01:24:18.600 --> 01:24:21.920
<v Speaker 3>the Yoshimitsu self stab and stuff like that. Uh, there's

1679
01:24:22.039 --> 01:24:25.960
<v Speaker 3>just like, yeah, he he is literally just fighting game

1680
01:24:26.079 --> 01:24:29.680
<v Speaker 3>memes the character, which I normally am like Deadpool, like,

1681
01:24:29.720 --> 01:24:32.000
<v Speaker 3>come on, have we not already run this into the

1682
01:24:32.039 --> 01:24:37.439
<v Speaker 3>ground with this character? Like yeah, but but they found

1683
01:24:37.479 --> 01:24:39.359
<v Speaker 3>a way to make him really fun and interesting and

1684
01:24:39.439 --> 01:24:42.600
<v Speaker 3>speak to the game that he's in, and Magic and

1685
01:24:43.079 --> 01:24:45.439
<v Speaker 3>Blade and ghost Rider being in there is like, yeah,

1686
01:24:45.640 --> 01:24:47.920
<v Speaker 3>we also agree that Midnight Suns was a really cool

1687
01:24:47.960 --> 01:24:50.520
<v Speaker 3>game that more people should play, and we're gonna shout

1688
01:24:50.560 --> 01:24:55.279
<v Speaker 3>that out. I really really love the lineup with this game.

1689
01:24:55.960 --> 01:24:58.479
<v Speaker 4>When I went to I was talking to the guys

1690
01:24:58.479 --> 01:25:03.199
<v Speaker 4>that did Cosmic Invasion, Marvel Cosmic Invasion. They were talking

1691
01:25:03.199 --> 01:25:05.720
<v Speaker 4>about the like roster that they chose for that game,

1692
01:25:05.760 --> 01:25:08.760
<v Speaker 4>and just like the process of picking them and just

1693
01:25:08.800 --> 01:25:12.600
<v Speaker 4>how Marvel is like when they're like guiding people to choose,

1694
01:25:12.680 --> 01:25:15.359
<v Speaker 4>like the rosters that they're doing, they're very much They're

1695
01:25:15.399 --> 01:25:18.720
<v Speaker 4>not like you can't have these characters, but they're like

1696
01:25:18.840 --> 01:25:20.880
<v Speaker 4>go ahead, take like take Spider Man if you want

1697
01:25:20.920 --> 01:25:23.520
<v Speaker 4>to take Iron Man, but we just want that you

1698
01:25:23.640 --> 01:25:26.279
<v Speaker 4>also make room for like those kind of weird polls,

1699
01:25:26.319 --> 01:25:28.720
<v Speaker 4>like they want to make sure that it feels different enough,

1700
01:25:28.760 --> 01:25:33.319
<v Speaker 4>and like people are gonna be introduced to Danger for example,

1701
01:25:33.680 --> 01:25:35.439
<v Speaker 4>because they come because they're like cool.

1702
01:25:35.279 --> 01:25:36.600
<v Speaker 1>I like the Hulk. I want to play a game

1703
01:25:36.640 --> 01:25:38.239
<v Speaker 1>with the Hulk, and then they get interested.

1704
01:25:38.039 --> 01:25:42.000
<v Speaker 2>Like don't just pick the guys like you have a rich,

1705
01:25:42.239 --> 01:25:45.079
<v Speaker 2>a rich roster of characters, like you can literally you

1706
01:25:45.079 --> 01:25:46.199
<v Speaker 2>can dig deeper if you want.

1707
01:25:46.720 --> 01:25:51.079
<v Speaker 3>Yeah, even the first DLC character they've announced is Phoenix Cyclops.

1708
01:25:51.159 --> 01:25:51.359
<v Speaker 1>Yeah.

1709
01:25:51.359 --> 01:25:54.319
<v Speaker 3>It's such a cool pivot because like Cyclops. I'm like, yeah,

1710
01:25:54.359 --> 01:25:57.359
<v Speaker 3>it's it's it's a Marvel Tag fighter. Cyclops should be

1711
01:25:57.439 --> 01:25:59.520
<v Speaker 3>in that game. There's there's no reason not to. But

1712
01:25:59.520 --> 01:26:02.720
<v Speaker 3>then they said, okay, but what if Phoenix Cyclops And

1713
01:26:02.720 --> 01:26:04.560
<v Speaker 3>I'm okay, all right.

1714
01:26:04.760 --> 01:26:08.199
<v Speaker 2>From one specific story arc or that, like my Avengers

1715
01:26:08.279 --> 01:26:10.399
<v Speaker 2>versus X Men, it's like the only time that's really

1716
01:26:10.439 --> 01:26:14.119
<v Speaker 2>been a thing that I can remember. I remember saying now,

1717
01:26:14.119 --> 01:26:16.119
<v Speaker 2>I was like, that's such a specific pool that I

1718
01:26:16.159 --> 01:26:16.840
<v Speaker 2>really really love.

1719
01:26:17.600 --> 01:26:19.600
<v Speaker 4>The thing I want to say also about the story

1720
01:26:19.640 --> 01:26:23.840
<v Speaker 4>mode is that Thor is not on this lineup, but

1721
01:26:24.000 --> 01:26:26.720
<v Speaker 4>he is like in this world they like the the

1722
01:26:26.760 --> 01:26:30.039
<v Speaker 4>Avenger story starts with Captain America is going to like

1723
01:26:30.039 --> 01:26:32.880
<v Speaker 4>a big opening of like the Avengers Park and there's

1724
01:26:32.920 --> 01:26:35.239
<v Speaker 4>a statue in the park of Ironman, Captain America, and

1725
01:26:35.319 --> 01:26:38.359
<v Speaker 4>Thoor and everyone's like, yep, those are the Avengers, those

1726
01:26:38.399 --> 01:26:42.399
<v Speaker 4>are the three Avengers, and Captain America's like, poor Hulk. Yeah, well,

1727
01:26:42.479 --> 01:26:45.399
<v Speaker 4>Captain America is like, the plot is they have to

1728
01:26:45.439 --> 01:26:48.560
<v Speaker 4>go get Hulk, but they he's so scary. They lied

1729
01:26:48.600 --> 01:26:50.359
<v Speaker 4>and they were like, oh, No, he wasn't a part

1730
01:26:50.399 --> 01:26:52.279
<v Speaker 4>of this. He was just kind of around, but he's

1731
01:26:52.319 --> 01:26:54.520
<v Speaker 4>not going to be your permanent protector, so they kind

1732
01:26:54.520 --> 01:26:56.560
<v Speaker 4>of like shunned him off to the Savage Lands.

1733
01:26:56.840 --> 01:26:57.600
<v Speaker 1>But they keep.

1734
01:26:57.439 --> 01:27:00.239
<v Speaker 4>Referencing the fact that like four has left, like he's

1735
01:27:00.239 --> 01:27:03.479
<v Speaker 4>gone missing, and I assume he'll be a DLC character,

1736
01:27:03.600 --> 01:27:04.479
<v Speaker 4>but he also might.

1737
01:27:04.399 --> 01:27:05.760
<v Speaker 1>Just not be a DLC character.

1738
01:27:06.039 --> 01:27:07.520
<v Speaker 4>But I think the main thing I like is that

1739
01:27:07.560 --> 01:27:10.520
<v Speaker 4>they're not just because someone's not on the roster doesn't

1740
01:27:10.520 --> 01:27:11.439
<v Speaker 4>mean they're not reference.

1741
01:27:11.479 --> 01:27:12.079
<v Speaker 1>They're not like.

1742
01:27:12.119 --> 01:27:14.840
<v Speaker 4>Still key parts of the universe because also.

1743
01:27:14.680 --> 01:27:15.880
<v Speaker 1>Loki's here, so.

1744
01:27:18.119 --> 01:27:20.439
<v Speaker 2>The stages have a lot of references. Remember looking at

1745
01:27:20.520 --> 01:27:23.720
<v Speaker 2>trailers and seeing like, okay, there's like five different references

1746
01:27:23.760 --> 01:27:25.640
<v Speaker 2>to like different other characters that may or may not

1747
01:27:25.720 --> 01:27:26.279
<v Speaker 2>be in the game.

1748
01:27:26.840 --> 01:27:28.039
<v Speaker 1>There ain't seen.

1749
01:27:29.319 --> 01:27:29.760
<v Speaker 2>You go ahead.

1750
01:27:29.920 --> 01:27:32.239
<v Speaker 4>I was saying, I ain't never seen a thing that

1751
01:27:32.279 --> 01:27:35.680
<v Speaker 4>has Dazzler in it. But she's not in every video

1752
01:27:35.720 --> 01:27:38.520
<v Speaker 4>game I've ever seen, and she is a billboyd in

1753
01:27:38.560 --> 01:27:39.000
<v Speaker 4>this game.

1754
01:27:39.279 --> 01:27:41.439
<v Speaker 2>You gotta play x many arcade game. That's like the

1755
01:27:41.439 --> 01:27:43.199
<v Speaker 2>only game you could play is Dazzler.

1756
01:27:43.319 --> 01:27:46.439
<v Speaker 3>Yeah, I was gonna say, there's a there's an Xavier

1757
01:27:46.479 --> 01:27:50.640
<v Speaker 3>academy level that just has tons of X men in

1758
01:27:50.680 --> 01:27:53.439
<v Speaker 3>the background and the stage, and every time we play

1759
01:27:53.479 --> 01:27:56.000
<v Speaker 3>on it, I'm just like, please, come on, put put

1760
01:27:56.039 --> 01:27:58.000
<v Speaker 3>some of them in the game. Come on, like just

1761
01:27:58.600 --> 01:28:01.840
<v Speaker 3>I would love to see, like Sielock could get such

1762
01:28:01.840 --> 01:28:04.199
<v Speaker 3>a cool treatment here, Iceman could get such a cool

1763
01:28:04.199 --> 01:28:06.800
<v Speaker 3>treatment here. But I also want them to just keep

1764
01:28:06.880 --> 01:28:10.880
<v Speaker 3>up this energy of like, you know, doing the cool thing,

1765
01:28:10.960 --> 01:28:13.880
<v Speaker 3>but maybe swerving in a way that we don't normally expect.

1766
01:28:13.960 --> 01:28:15.720
<v Speaker 3>I think a lot of people would have expected Venom,

1767
01:28:15.920 --> 01:28:18.359
<v Speaker 3>for example, Instead we got Carnage, which is really cool

1768
01:28:19.000 --> 01:28:22.279
<v Speaker 3>option yeah, because Carnage is gnarly in this game. I mean,

1769
01:28:22.319 --> 01:28:25.000
<v Speaker 3>he just looks cool. He's got such a cool style

1770
01:28:25.399 --> 01:28:26.319
<v Speaker 3>style to him.

1771
01:28:26.439 --> 01:28:29.960
<v Speaker 4>He got he got really pronounced hip bones.

1772
01:28:31.119 --> 01:28:35.239
<v Speaker 3>He's like the he's like the what are the liquors from?

1773
01:28:35.279 --> 01:28:36.239
<v Speaker 3>From Resident Evil?

1774
01:28:37.000 --> 01:28:38.479
<v Speaker 2>Like he's kind of like he kind of built like

1775
01:28:38.479 --> 01:28:44.159
<v Speaker 2>one of those, yeah, like liquor. I mean that Cletus

1776
01:28:44.199 --> 01:28:46.079
<v Speaker 2>Can said he known for two things, one being a

1777
01:28:46.119 --> 01:28:49.079
<v Speaker 2>horrible serial killer too gatam hips.

1778
01:28:50.199 --> 01:28:56.239
<v Speaker 4>God damn he got damn liquor hips.

1779
01:28:56.439 --> 01:28:57.960
<v Speaker 3>I don't know I had to say that in that voice.

1780
01:28:58.000 --> 01:29:05.119
<v Speaker 1>But and at this time, he's gonna.

1781
01:29:04.880 --> 01:29:06.760
<v Speaker 4>Bleep me out and people could be like, what what

1782
01:29:06.800 --> 01:29:08.439
<v Speaker 4>could he have possibly said.

1783
01:29:08.239 --> 01:29:08.640
<v Speaker 1>That I did.

1784
01:29:08.840 --> 01:29:11.359
<v Speaker 3>I had to believe I had to bleep Wes On

1785
01:29:11.399 --> 01:29:15.359
<v Speaker 3>the last episod he said something we could Yeah. I

1786
01:29:15.399 --> 01:29:17.359
<v Speaker 3>was like, we cannot air that.

1787
01:29:17.359 --> 01:29:21.520
<v Speaker 2>It's really good, it's only we will never tell. Yeah.

1788
01:29:21.560 --> 01:29:24.960
<v Speaker 2>But yeah, marvelto Gone Fighting Souls. It is out now.

1789
01:29:25.039 --> 01:29:27.199
<v Speaker 2>I'm so excited. Like I've been out of town on

1790
01:29:27.279 --> 01:29:30.359
<v Speaker 2>a work trip, and honestly, one of the hardest things

1791
01:29:30.359 --> 01:29:32.840
<v Speaker 2>about being away was getting code and not being able

1792
01:29:32.880 --> 01:29:34.239
<v Speaker 2>to download it. Like I was like, I have to

1793
01:29:34.239 --> 01:29:37.520
<v Speaker 2>wait for days. It's installed now I'm gonna try to

1794
01:29:37.560 --> 01:29:39.600
<v Speaker 2>fire it up tonight. But I've been so excited for

1795
01:29:39.640 --> 01:29:42.760
<v Speaker 2>this game. It's it's a good time.

1796
01:29:42.800 --> 01:29:46.000
<v Speaker 3>It's really fun and honestly, like I again, I think

1797
01:29:46.000 --> 01:29:48.359
<v Speaker 3>it's very approachable, which is the right thing for them

1798
01:29:48.399 --> 01:29:50.600
<v Speaker 3>to do, was to make this game that has kind

1799
01:29:50.600 --> 01:29:52.479
<v Speaker 3>of a low floor but a high ceiling, and it

1800
01:29:52.479 --> 01:29:53.880
<v Speaker 3>feels like they have they have nailed that.

1801
01:29:54.680 --> 01:29:55.800
<v Speaker 2>Hell yeah.

1802
01:29:55.960 --> 01:29:56.199
<v Speaker 1>Well.

1803
01:29:56.640 --> 01:29:59.039
<v Speaker 2>The last game that we'll talk about today is a

1804
01:29:59.239 --> 01:30:02.319
<v Speaker 2>Fields of Mystery, which has gone one point.

1805
01:30:02.399 --> 01:30:03.479
<v Speaker 1>Oh uh.

1806
01:30:03.520 --> 01:30:08.359
<v Speaker 2>It is a cozy sort of like a farm sim

1807
01:30:08.560 --> 01:30:12.359
<v Speaker 2>life sim uh that we've uh. I think we've all

1808
01:30:12.399 --> 01:30:14.560
<v Speaker 2>had kind of had our eye on. I actually have

1809
01:30:14.640 --> 01:30:16.680
<v Speaker 2>not played it in early access. I've kind of took

1810
01:30:16.680 --> 01:30:18.119
<v Speaker 2>I took the approach of like, I'll wait for this

1811
01:30:18.159 --> 01:30:20.359
<v Speaker 2>to go one point. Oh, but it looks it looks

1812
01:30:20.399 --> 01:30:23.840
<v Speaker 2>really cool. Charles, you've checked it out. How is it

1813
01:30:24.159 --> 01:30:26.640
<v Speaker 2>shaped up now that it is out in full.

1814
01:30:27.199 --> 01:30:28.520
<v Speaker 4>Yeah, I'm in the same boat as you. I had

1815
01:30:28.520 --> 01:30:30.840
<v Speaker 4>not played this game, even though I was excited for it.

1816
01:30:31.800 --> 01:30:35.279
<v Speaker 4>I will start by disclosing that the Prfist game is

1817
01:30:35.279 --> 01:30:38.039
<v Speaker 4>handled by Sarah Putzorski, who's one of the mid mexicalhorts.

1818
01:30:38.119 --> 01:30:40.760
<v Speaker 4>And I'm over at Mimax sometimes and I know sarah've

1819
01:30:40.760 --> 01:30:43.039
<v Speaker 4>played D and D with hers. She's cool size it's

1820
01:30:43.039 --> 01:30:44.359
<v Speaker 4>a potential conflict of interest.

1821
01:30:44.399 --> 01:30:45.279
<v Speaker 2>Shout out to Sarah.

1822
01:30:45.439 --> 01:30:46.880
<v Speaker 1>Yeah, I just want to address that top.

1823
01:30:48.199 --> 01:30:50.560
<v Speaker 4>I like this game though it's it's not not an

1824
01:30:50.600 --> 01:30:54.600
<v Speaker 4>unpopular opinion. It's sold a million copies in the first

1825
01:30:54.800 --> 01:30:57.760
<v Speaker 4>like six hours, like being out. Yeah, it's doing doing

1826
01:30:57.840 --> 01:31:00.640
<v Speaker 4>quite well.

1827
01:31:00.720 --> 01:31:05.000
<v Speaker 1>And it is basically Stardoo Valley.

1828
01:31:05.319 --> 01:31:08.800
<v Speaker 4>It feels very much and I assume what it is

1829
01:31:08.800 --> 01:31:11.319
<v Speaker 4>is a bunch of indie developers saying we liked Stardoo Valley,

1830
01:31:11.359 --> 01:31:12.960
<v Speaker 4>but there's some things about it we would do a

1831
01:31:12.960 --> 01:31:15.159
<v Speaker 4>little bit different. So we're gonna do our own take

1832
01:31:15.239 --> 01:31:18.600
<v Speaker 4>on it. And it's not an exact one to one,

1833
01:31:18.800 --> 01:31:21.359
<v Speaker 4>but it's close enough that if you've played Starduo Valley,

1834
01:31:21.359 --> 01:31:23.399
<v Speaker 4>it's it's all gonna feel very, very familiar to you

1835
01:31:23.720 --> 01:31:27.720
<v Speaker 4>in terms of like just the structure, the days, the

1836
01:31:28.840 --> 01:31:31.239
<v Speaker 4>way everything is worked. Even a lot of the like

1837
01:31:31.439 --> 01:31:34.600
<v Speaker 4>animations and sprites are vaguely similar. Hey, Charles, you want

1838
01:31:34.600 --> 01:31:35.920
<v Speaker 4>to know my deep secret.

1839
01:31:36.399 --> 01:31:37.760
<v Speaker 1>Have you not played Starduo Valley.

1840
01:31:38.159 --> 01:31:42.600
<v Speaker 2>I've never played Starting Velle. Oh wow, it's one of

1841
01:31:42.600 --> 01:31:45.399
<v Speaker 2>my biggest gaps in terms of, like, I guess the

1842
01:31:45.479 --> 01:31:49.760
<v Speaker 2>last decade of gaming. I've put it off so many times,

1843
01:31:49.760 --> 01:31:52.720
<v Speaker 2>mainly because it kept switching to more appealing platforms or like,

1844
01:31:52.720 --> 01:31:55.720
<v Speaker 2>oh it's only on PC, and like, I mean that's okay,

1845
01:31:55.760 --> 01:31:57.640
<v Speaker 2>I bet I'll play because everyone says it's amazing. Then

1846
01:31:57.680 --> 01:31:59.600
<v Speaker 2>it came to PlayStation, I was like, okay, that'll be

1847
01:31:59.640 --> 01:32:01.680
<v Speaker 2>the one play. Then it came to Switch, I.

1848
01:32:01.640 --> 01:32:03.399
<v Speaker 1>Was like that's perfect handheld.

1849
01:32:03.479 --> 01:32:05.399
<v Speaker 2>Hell yeah, And it's been on my switch wishless for

1850
01:32:05.479 --> 01:32:06.880
<v Speaker 2>years and I still have never gotten to it.

1851
01:32:07.399 --> 01:32:08.640
<v Speaker 1>That's wild.

1852
01:32:09.039 --> 01:32:11.359
<v Speaker 2>So this will be like my first exposure I guess

1853
01:32:11.399 --> 01:32:14.239
<v Speaker 2>to that a Stardo esque game.

1854
01:32:14.880 --> 01:32:20.720
<v Speaker 4>Yeah, that genuinely had not occurred to me was someone

1855
01:32:20.800 --> 01:32:23.199
<v Speaker 4>who was interested in Fields of Mysteri but had.

1856
01:32:23.079 --> 01:32:26.039
<v Speaker 1>Not played Stardoo Valley, which I've played. Fine.

1857
01:32:26.119 --> 01:32:29.159
<v Speaker 3>Yeah, you played like a Harvest Moon before. If you

1858
01:32:29.199 --> 01:32:32.720
<v Speaker 3>played like a something where you kind of manage a farm.

1859
01:32:32.840 --> 01:32:34.640
<v Speaker 1>You reviewed Harvest Stella.

1860
01:32:35.119 --> 01:32:35.439
<v Speaker 2>That's.

1861
01:32:38.840 --> 01:32:41.640
<v Speaker 3>I just do that and then coming back and you're like,

1862
01:32:42.760 --> 01:32:46.000
<v Speaker 3>that's like an RPG with light farming elements, where like

1863
01:32:46.279 --> 01:32:49.920
<v Speaker 3>Harvest Moon and Stardew Valley are farming games with light

1864
01:32:50.039 --> 01:32:53.199
<v Speaker 3>RPG elements. Yeah, like Iron Factory is somewhere in the middle.

1865
01:32:53.520 --> 01:32:55.640
<v Speaker 2>Yeah, I've never played Harvest Moon or those like. I

1866
01:32:55.680 --> 01:33:00.359
<v Speaker 2>got into like life semi stuff and like my he's

1867
01:33:00.399 --> 01:33:02.640
<v Speaker 2>like in a like And even then, I don't go

1868
01:33:02.680 --> 01:33:04.079
<v Speaker 2>out of my way to play every single one of

1869
01:33:04.119 --> 01:33:06.680
<v Speaker 2>these ones because there's just so many of them, and

1870
01:33:06.960 --> 01:33:10.239
<v Speaker 2>they tend to all require a huge time investment, where

1871
01:33:10.279 --> 01:33:12.159
<v Speaker 2>like I don't I don't want to play, Like, I

1872
01:33:12.159 --> 01:33:13.760
<v Speaker 2>don't even want to play. Multiple of these are the

1873
01:33:13.800 --> 01:33:15.760
<v Speaker 2>same times. They all kind of hit the same They

1874
01:33:15.800 --> 01:33:17.840
<v Speaker 2>scratched the same niche. At least for me, it's like,

1875
01:33:18.000 --> 01:33:20.239
<v Speaker 2>give me one good one to sink my teeth into.

1876
01:33:20.560 --> 01:33:23.760
<v Speaker 2>So I play, like I don't know if animal crossing counts,

1877
01:33:23.800 --> 01:33:25.600
<v Speaker 2>but like it's in the vein right.

1878
01:33:25.520 --> 01:33:27.960
<v Speaker 1>Like yeah, it's kind of.

1879
01:33:28.239 --> 01:33:31.920
<v Speaker 4>Like there's a way that you get sucked into a

1880
01:33:31.920 --> 01:33:34.920
<v Speaker 4>game like Fields of Mystra or Starry Valley that doesn't

1881
01:33:34.960 --> 01:33:38.640
<v Speaker 4>happen with animal crossing because the real time clock, right.

1882
01:33:38.600 --> 01:33:43.560
<v Speaker 3>So so the they wants you to log off, yeah, yeah,

1883
01:33:43.600 --> 01:33:45.000
<v Speaker 3>they turn off your system.

1884
01:33:45.439 --> 01:33:46.680
<v Speaker 1>Yeah.

1885
01:33:46.720 --> 01:33:49.319
<v Speaker 4>So the base premise of this game is it is

1886
01:33:49.359 --> 01:33:52.560
<v Speaker 4>a takes place in a sort of kingdom.

1887
01:33:52.840 --> 01:33:54.000
<v Speaker 1>Where like magic is presence.

1888
01:33:54.000 --> 01:33:57.640
<v Speaker 4>So it's kind of a it's a light fantasy world.

1889
01:33:58.119 --> 01:34:01.880
<v Speaker 4>And uh, there's a town and it's not doing great,

1890
01:34:02.840 --> 01:34:05.359
<v Speaker 4>but they think maybe we can get an adventure in

1891
01:34:05.560 --> 01:34:07.920
<v Speaker 4>to come fix up the farm that's on the south

1892
01:34:07.960 --> 01:34:10.159
<v Speaker 4>of the town and then kind of help out around town.

1893
01:34:10.359 --> 01:34:12.760
<v Speaker 4>They're basically giving you the farm in exchange for you

1894
01:34:12.880 --> 01:34:17.800
<v Speaker 4>becoming like the town's main helper guy. So you come in,

1895
01:34:17.960 --> 01:34:20.600
<v Speaker 4>you have your house, and then you have like this

1896
01:34:20.720 --> 01:34:23.439
<v Speaker 4>land that's all your farmland, and you can chop down

1897
01:34:23.439 --> 01:34:26.520
<v Speaker 4>the trees, break up the rocks, plants some plants, plant them,

1898
01:34:26.520 --> 01:34:28.439
<v Speaker 4>grow them, sell them, et cetera, et cetera. And then

1899
01:34:28.479 --> 01:34:31.479
<v Speaker 4>there's also lots of villagers to talk to you can

1900
01:34:31.600 --> 01:34:35.680
<v Speaker 4>romance them, and then all sorts of systems.

1901
01:34:35.159 --> 01:34:36.640
<v Speaker 1>From these sorts of similar games.

1902
01:34:36.640 --> 01:34:40.039
<v Speaker 4>So something that's not in Sardi Valley is there's a museum.

1903
01:34:40.439 --> 01:34:44.880
<v Speaker 4>So every crop you grow, every bug and fish you catch,

1904
01:34:44.960 --> 01:34:46.079
<v Speaker 4>that sort of thing, you can bring it.

1905
01:34:46.079 --> 01:34:47.319
<v Speaker 1>Over the museum, get it logged.

1906
01:34:49.000 --> 01:34:51.800
<v Speaker 4>You're trying to get money. But there's also renown, which

1907
01:34:52.319 --> 01:34:54.079
<v Speaker 4>that was a fire embloom word and I was like, oh,

1908
01:34:54.359 --> 01:35:00.359
<v Speaker 4>it'll come back. Is that like upgrade your town which

1909
01:35:00.439 --> 01:35:02.800
<v Speaker 4>lets you unlock more stuff. So last I played, I

1910
01:35:02.920 --> 01:35:05.359
<v Speaker 4>just unlocked the minds, but I haven't gone there yet.

1911
01:35:05.439 --> 01:35:10.560
<v Speaker 4>I'm also five or six hours, not even I'm probably

1912
01:35:10.600 --> 01:35:13.119
<v Speaker 4>probably five hours in, and I'm on like week one

1913
01:35:13.199 --> 01:35:15.199
<v Speaker 4>of the game, and it's just the sort of game

1914
01:35:15.239 --> 01:35:19.079
<v Speaker 4>where five hours is like a good amount, but one

1915
01:35:19.119 --> 01:35:19.600
<v Speaker 4>week of.

1916
01:35:19.600 --> 01:35:21.079
<v Speaker 1>Game is like nothing.

1917
01:35:21.159 --> 01:35:24.920
<v Speaker 3>Basically, early game in these games is usually a lot

1918
01:35:24.920 --> 01:35:28.960
<v Speaker 3>of walking around, meeting people, talking to people. It's usually

1919
01:35:29.000 --> 01:35:32.520
<v Speaker 3>a little bit slower at the start because you are

1920
01:35:32.520 --> 01:35:36.000
<v Speaker 3>just getting acquainted with everything right, and then by the

1921
01:35:36.000 --> 01:35:38.800
<v Speaker 3>time you're in week four or whatever, you're just in

1922
01:35:38.840 --> 01:35:40.560
<v Speaker 3>the mindset of like I need to do this, I

1923
01:35:40.600 --> 01:35:41.800
<v Speaker 3>need to wake up and do this and do this.

1924
01:35:41.880 --> 01:35:44.800
<v Speaker 3>Does it have like stamina meters and things like that,

1925
01:35:44.880 --> 01:35:47.680
<v Speaker 3>kind of like your your traditional trappings of what forms

1926
01:35:47.720 --> 01:35:48.920
<v Speaker 3>a day in a game like this.

1927
01:35:49.600 --> 01:35:52.520
<v Speaker 4>Yeah, so there is like a clock, so you day

1928
01:35:52.560 --> 01:35:55.720
<v Speaker 4>can run out just like time wise, but there's also

1929
01:35:55.760 --> 01:35:58.920
<v Speaker 4>stamina meter. So there's only so much like labor you

1930
01:35:58.960 --> 01:36:01.079
<v Speaker 4>can do in a day, Like you can only chop

1931
01:36:01.119 --> 01:36:04.279
<v Speaker 4>down so many trees and break so many rocks. You

1932
01:36:04.319 --> 01:36:07.479
<v Speaker 4>can cook, so like if you cook food, you can

1933
01:36:07.479 --> 01:36:09.560
<v Speaker 4>get stuff that can replenish your stamina. There's like a

1934
01:36:09.600 --> 01:36:11.239
<v Speaker 4>whole wide like cooking menu.

1935
01:36:12.279 --> 01:36:14.720
<v Speaker 2>Name me a dish that you're made. I'm curious about.

1936
01:36:14.520 --> 01:36:19.560
<v Speaker 4>That sliced turnips. I got that recipe because I grew turnips.

1937
01:36:19.880 --> 01:36:21.960
<v Speaker 4>Their recipe is one turnip.

1938
01:36:24.039 --> 01:36:24.560
<v Speaker 3>That's it.

1939
01:36:25.319 --> 01:36:26.960
<v Speaker 2>Do you even cook this or do you just slice

1940
01:36:27.000 --> 01:36:27.600
<v Speaker 2>it into meath?

1941
01:36:27.920 --> 01:36:29.960
<v Speaker 4>You gotta take it to a cooking station, which in

1942
01:36:29.960 --> 01:36:32.119
<v Speaker 4>this case, I guess it means just the cutting.

1943
01:36:31.760 --> 01:36:36.319
<v Speaker 3>Board just kind of blanchet or like put some salt

1944
01:36:36.399 --> 01:36:37.039
<v Speaker 3>on there, like.

1945
01:36:38.439 --> 01:36:40.640
<v Speaker 4>It might not be cooking. I got a recipe for

1946
01:36:40.720 --> 01:36:45.600
<v Speaker 4>baked potato. Also, you got these recipes also over time,

1947
01:36:45.720 --> 01:36:47.880
<v Speaker 4>so it's not like you can just It's not like Minecraft,

1948
01:36:47.920 --> 01:36:49.640
<v Speaker 4>where it's like if you know how the pieces work,

1949
01:36:49.680 --> 01:36:52.239
<v Speaker 4>you can do that. These are like once you sell

1950
01:36:52.239 --> 01:36:54.039
<v Speaker 4>your first potato, they're like, by the way, you can

1951
01:36:54.039 --> 01:36:54.680
<v Speaker 4>bake these and.

1952
01:36:54.640 --> 01:36:56.399
<v Speaker 3>You're like, I never even thought of that.

1953
01:36:56.399 --> 01:36:58.399
<v Speaker 2>That's crazy.

1954
01:36:59.319 --> 01:37:03.720
<v Speaker 4>Yeah, Also to say, I do really like it, and

1955
01:37:03.760 --> 01:37:06.239
<v Speaker 4>I do really like the ways that you can tell

1956
01:37:06.239 --> 01:37:08.319
<v Speaker 4>they played Starduo Valley and they were like, I wish

1957
01:37:08.319 --> 01:37:11.279
<v Speaker 4>it was this way. So like in Stardoo Valley, famously,

1958
01:37:12.880 --> 01:37:14.680
<v Speaker 4>if you want to buy stuff, you gotta go to

1959
01:37:14.720 --> 01:37:17.159
<v Speaker 4>the shop, and the shop is closed on Wednesdays, and

1960
01:37:17.199 --> 01:37:19.520
<v Speaker 4>it also only opens at a certain time and it

1961
01:37:19.560 --> 01:37:22.319
<v Speaker 4>closes at a certain time. And in this game, I'm

1962
01:37:22.680 --> 01:37:25.560
<v Speaker 4>ninety five percent sure as long as you go up

1963
01:37:25.600 --> 01:37:28.760
<v Speaker 4>to like the menu ordering board at a shop, you

1964
01:37:28.760 --> 01:37:30.760
<v Speaker 4>can just like leave the money there and take something.

1965
01:37:30.800 --> 01:37:32.199
<v Speaker 1>They're just like, yeah, you're good for it.

1966
01:37:32.279 --> 01:37:34.720
<v Speaker 4>Like the town just operates on a level of trust

1967
01:37:34.720 --> 01:37:36.640
<v Speaker 4>where you don't have to like wait for the clock

1968
01:37:36.720 --> 01:37:37.720
<v Speaker 4>to do that sort of thing.

1969
01:37:38.000 --> 01:37:41.760
<v Speaker 2>I aspire to live in a city where that such

1970
01:37:41.800 --> 01:37:42.800
<v Speaker 2>an honor system the.

1971
01:37:43.000 --> 01:37:44.119
<v Speaker 1>Dream right there.

1972
01:37:44.319 --> 01:37:49.560
<v Speaker 4>Yeah, yeah, and I'm I'm still very early on. But

1973
01:37:49.760 --> 01:37:52.960
<v Speaker 4>I like the characters a lot. I like the art

1974
01:37:53.000 --> 01:37:53.239
<v Speaker 4>a lot.

1975
01:37:53.279 --> 01:37:54.399
<v Speaker 1>I really like the music.

1976
01:37:55.600 --> 01:38:00.279
<v Speaker 4>The sound palette kind of reminds me of the song

1977
01:38:00.279 --> 01:38:02.840
<v Speaker 4>that keeps playing remunds me of Twin Leaf Town from

1978
01:38:02.880 --> 01:38:06.319
<v Speaker 4>Pokemon Diamond and Pearl that has like a similar flute.

1979
01:38:05.960 --> 01:38:07.000
<v Speaker 1>Synth sound in it.

1980
01:38:08.800 --> 01:38:10.079
<v Speaker 4>Yeah, I don't have I don't have all that much

1981
01:38:10.119 --> 01:38:12.279
<v Speaker 4>to say except that it's it's about what I expected,

1982
01:38:12.319 --> 01:38:15.760
<v Speaker 4>which is to say, Starduo Valley with some new added stuff.

1983
01:38:16.079 --> 01:38:18.880
<v Speaker 4>It kind of feels like a sequel in a lot

1984
01:38:18.880 --> 01:38:21.239
<v Speaker 4>of ways, where you're they're taking a lot of stuff,

1985
01:38:21.279 --> 01:38:25.520
<v Speaker 4>they're not even being that crazy about adding things. The

1986
01:38:25.560 --> 01:38:27.640
<v Speaker 4>other thing I really like that I'll mention to clothes

1987
01:38:27.640 --> 01:38:30.479
<v Speaker 4>with is there's so much customizability that's just kind of

1988
01:38:30.520 --> 01:38:35.560
<v Speaker 4>freely available. So once you unlock a clothing item, it's

1989
01:38:35.640 --> 01:38:37.880
<v Speaker 4>just always in the menu. You can just swap out

1990
01:38:37.880 --> 01:38:39.840
<v Speaker 4>what your appearance looks like at any moment. You can

1991
01:38:39.920 --> 01:38:45.239
<v Speaker 4>change your name, your pronouns, your skin color, your outfit.

1992
01:38:45.319 --> 01:38:47.760
<v Speaker 4>You can pre save appearances if you want to do that.

1993
01:38:48.159 --> 01:38:50.520
<v Speaker 4>I just got a pet and I didn't have to

1994
01:38:50.600 --> 01:38:53.359
<v Speaker 4>unlock the pet. It was just like a familiar A

1995
01:38:53.399 --> 01:38:55.920
<v Speaker 4>familiar pet came to Well, it's a cat now, but

1996
01:38:56.000 --> 01:38:57.640
<v Speaker 4>I can just go on the menu and swap it

1997
01:38:57.680 --> 01:38:59.199
<v Speaker 4>over to a dog if I feel like I want

1998
01:38:59.199 --> 01:38:59.880
<v Speaker 4>it to be a dog.

1999
01:39:00.920 --> 01:39:02.560
<v Speaker 1>So it's it's just like a thing of.

2000
01:39:02.920 --> 01:39:05.000
<v Speaker 2>Does it happen the consciousness of a man from nineteen

2001
01:39:05.039 --> 01:39:05.520
<v Speaker 2>ninety nine?

2002
01:39:05.920 --> 01:39:12.640
<v Speaker 1>Yes, you got to make him what's his name? Aaron?

2003
01:39:12.960 --> 01:39:17.159
<v Speaker 3>Aaron, Aaron the cat.

2004
01:39:18.159 --> 01:39:18.479
<v Speaker 1>Yeah.

2005
01:39:18.520 --> 01:39:20.680
<v Speaker 4>And then the other big thing that's in this game

2006
01:39:20.680 --> 01:39:23.039
<v Speaker 4>that I haven't gotten to yet, and I'm not getting

2007
01:39:23.039 --> 01:39:25.079
<v Speaker 4>the vibe. I'm gonna get to it soon. But there

2008
01:39:25.159 --> 01:39:27.039
<v Speaker 4>is like magic in this game, so you can cast

2009
01:39:27.119 --> 01:39:30.039
<v Speaker 4>spells that will help you crops go faster, and you'll

2010
01:39:30.119 --> 01:39:31.520
<v Speaker 4>you'll do different things.

2011
01:39:31.560 --> 01:39:34.399
<v Speaker 3>But it does have a vaguely magic vibe to it.

2012
01:39:34.479 --> 01:39:35.960
<v Speaker 3>I don't know if that is some of the more

2013
01:39:36.039 --> 01:39:38.199
<v Speaker 3>pixel yards or just kind of the bright you know,

2014
01:39:38.279 --> 01:39:40.199
<v Speaker 3>there's a lot of characters that are very brightly colored

2015
01:39:40.199 --> 01:39:41.239
<v Speaker 3>and stuff, and I looked at that, I was like,

2016
01:39:41.279 --> 01:39:46.439
<v Speaker 3>it seems very fantasy. So I do love the art

2017
01:39:46.640 --> 01:39:52.319
<v Speaker 3>just being a total like late eighties early nineties anime throwback,

2018
01:39:52.479 --> 01:39:57.680
<v Speaker 3>like some very RNMA inspired early Sailor Moon even like

2019
01:39:57.760 --> 01:40:00.880
<v Speaker 3>hard cap or soccer type stuff. I feel like, between

2020
01:40:00.880 --> 01:40:02.840
<v Speaker 3>this and Orbitals and some other stuff, we're having like

2021
01:40:02.880 --> 01:40:05.880
<v Speaker 3>a real renaissance of this art style, and I'm all

2022
01:40:05.920 --> 01:40:06.399
<v Speaker 3>for it.

2023
01:40:06.399 --> 01:40:08.920
<v Speaker 2>It seems like totally really good the way game developers

2024
01:40:09.000 --> 01:40:11.600
<v Speaker 2>like went back and had their like, man, we've want

2025
01:40:11.640 --> 01:40:13.640
<v Speaker 2>to make sixteen bit eight big gangs. That's what we

2026
01:40:13.720 --> 01:40:15.119
<v Speaker 2>grew up with. It seems like now like, yeah, I

2027
01:40:15.199 --> 01:40:17.439
<v Speaker 2>just want like that same time period, but just for

2028
01:40:17.560 --> 01:40:21.199
<v Speaker 2>anime aesthetics for my game. Yeah, I want eight nineties anime.

2029
01:40:21.720 --> 01:40:24.880
<v Speaker 3>I want a game that looks like Lapoot the Castle

2030
01:40:24.960 --> 01:40:26.119
<v Speaker 3>in the Sky or Capital in the Sky.

2031
01:40:26.239 --> 01:40:28.840
<v Speaker 2>I think it's Castle in the Sky the Gibi.

2032
01:40:29.319 --> 01:40:33.720
<v Speaker 3>Yeah yeah, yeah, oh yeah, yeah, yeah yeah.

2033
01:40:33.840 --> 01:40:36.600
<v Speaker 4>I will say that that's one thing that the character

2034
01:40:36.680 --> 01:40:38.840
<v Speaker 4>porches in this game miles better than the ones in

2035
01:40:38.880 --> 01:40:41.560
<v Speaker 4>Stardu Valley, which are like fine, it's just like little heads,

2036
01:40:41.840 --> 01:40:43.960
<v Speaker 4>and this one it is like that full anime art style,

2037
01:40:44.000 --> 01:40:44.960
<v Speaker 4>which I really like.

2038
01:40:45.079 --> 01:40:45.520
<v Speaker 1>That's good.

2039
01:40:46.279 --> 01:40:48.239
<v Speaker 2>Yeah, we should do. I was thinking about this when

2040
01:40:48.239 --> 01:40:50.039
<v Speaker 2>I was playing The Mermaid Mask, which I finished, by

2041
01:40:50.039 --> 01:40:51.000
<v Speaker 2>the way, during my trip.

2042
01:40:51.199 --> 01:40:53.399
<v Speaker 4>We've all finished it, right, did you finish it, Eric.

2043
01:40:53.840 --> 01:40:54.600
<v Speaker 1>Yeah, I finished it.

2044
01:40:54.680 --> 01:40:56.880
<v Speaker 2>Yeah, okay, oh yeah, look at us. It's a really

2045
01:40:56.880 --> 01:41:00.239
<v Speaker 2>good game. Look at us, smarty pants a game. Yeah,

2046
01:41:00.279 --> 01:41:02.319
<v Speaker 2>but I was gonna say, like, that's like in the IF.

2047
01:41:02.520 --> 01:41:04.600
<v Speaker 2>I almost want to pitch a category for best character

2048
01:41:04.680 --> 01:41:07.640
<v Speaker 2>portraits for Gody, just to give this game, to give

2049
01:41:07.720 --> 01:41:09.720
<v Speaker 2>Murray mac to Shadows. I love the character portraits so

2050
01:41:09.760 --> 01:41:12.399
<v Speaker 2>much in Mermay Matt, So I'm wondering, like, oh, do

2051
01:41:12.479 --> 01:41:14.079
<v Speaker 2>I need to look at Fields of Mystery now? Like

2052
01:41:14.159 --> 01:41:16.520
<v Speaker 2>is it? Could that be in the running too? Basically

2053
01:41:16.520 --> 01:41:17.199
<v Speaker 2>I do like that.

2054
01:41:17.199 --> 01:41:19.039
<v Speaker 3>As a as a running because I will say Fire

2055
01:41:19.159 --> 01:41:21.960
<v Speaker 3>Moment has got some good character portraits too. Oh sure,

2056
01:41:22.199 --> 01:41:25.760
<v Speaker 3>we didn't talk about none with gun Oh my gosh,

2057
01:41:26.079 --> 01:41:28.960
<v Speaker 3>gun none. We got to leave some things as surprise

2058
01:41:29.039 --> 01:41:29.840
<v Speaker 3>for the folks at home.

2059
01:41:29.920 --> 01:41:31.359
<v Speaker 1>You know that.

2060
01:41:31.159 --> 01:41:34.119
<v Speaker 2>Everyone's seen that screenshat. That's like the It may as

2061
01:41:34.159 --> 01:41:36.319
<v Speaker 2>well be the cover art of the game at this point. Yeah.

2062
01:41:36.399 --> 01:41:40.720
<v Speaker 4>Yeah, my my fire emblem don't want none if she

2063
01:41:40.760 --> 01:41:45.760
<v Speaker 4>ain't got gun hunt hunt. Yeah, yeah, there we go

2064
01:41:45.439 --> 01:41:47.920
<v Speaker 4>there that whoever give used the game, that can be

2065
01:41:47.920 --> 01:41:48.399
<v Speaker 4>the title.

2066
01:41:48.560 --> 01:41:50.840
<v Speaker 1>I'll let you'll let you have them.

2067
01:41:50.920 --> 01:41:54.199
<v Speaker 2>Yeah, alrighty, Fields of Mystery I like I mentioned out

2068
01:41:54.239 --> 01:41:58.239
<v Speaker 2>now on PC only in one point. Oh, I'm again.

2069
01:41:58.319 --> 01:41:59.840
<v Speaker 2>It's I have a pile of games. I need the

2070
01:42:00.079 --> 01:42:02.680
<v Speaker 2>gap between this and Token and also Big Walk. I

2071
01:42:02.720 --> 01:42:04.000
<v Speaker 2>still haven't h fired.

2072
01:42:04.079 --> 01:42:05.720
<v Speaker 3>Oh yeah, Big Walk is so good.

2073
01:42:05.720 --> 01:42:07.960
<v Speaker 1>I'm gonna be playing with my brother. I'm very excited.

2074
01:42:08.720 --> 01:42:11.359
<v Speaker 2>Yeah, I'm playing with my girlfriend and I'm excited.

2075
01:42:11.680 --> 01:42:15.680
<v Speaker 3>I've entered the phase where I can't replay Big Walk.

2076
01:42:16.399 --> 01:42:18.119
<v Speaker 3>I might try and hop in with some people to

2077
01:42:18.520 --> 01:42:20.319
<v Speaker 3>clear up some of their puzzles and help them out

2078
01:42:20.359 --> 01:42:23.720
<v Speaker 3>and stuff, but you know, you can't ever really recapture

2079
01:42:23.760 --> 01:42:25.039
<v Speaker 3>the first play through magic.

2080
01:42:25.399 --> 01:42:26.279
<v Speaker 1>And so I've just been.

2081
01:42:26.159 --> 01:42:29.159
<v Speaker 3>Watching other people play through it and on on streams

2082
01:42:29.159 --> 01:42:31.319
<v Speaker 3>and on YouTube and stuff, and just to get a

2083
01:42:31.359 --> 01:42:33.079
<v Speaker 3>little bit of the good feeling.

2084
01:42:33.239 --> 01:42:34.399
<v Speaker 1>And it does hit.

2085
01:42:34.520 --> 01:42:36.920
<v Speaker 2>It's it's very good. You should become to let me

2086
01:42:37.000 --> 01:42:41.720
<v Speaker 2>solo her of Big Walk a Big Walk. And I

2087
01:42:41.800 --> 01:42:42.880
<v Speaker 2>have other people that.

2088
01:42:44.239 --> 01:42:48.960
<v Speaker 3>Just ruining the game, where people I love that there's ruining.

2089
01:42:49.119 --> 01:42:52.520
<v Speaker 3>There's some tech out there. So there's speed running tech

2090
01:42:52.600 --> 01:42:54.840
<v Speaker 3>that people already discovered where if you have the big

2091
01:42:55.600 --> 01:42:57.680
<v Speaker 3>uh there, they kind of look like a yoga ball

2092
01:42:57.720 --> 01:43:00.319
<v Speaker 3>that you go like cuckoo and it like lights up.

2093
01:43:01.439 --> 01:43:03.520
<v Speaker 3>People have found a way to basically do a very

2094
01:43:03.520 --> 01:43:05.000
<v Speaker 3>similar thing to what you would do in a Half

2095
01:43:05.039 --> 01:43:08.000
<v Speaker 3>Life speed run where you just kind of drop the object,

2096
01:43:08.079 --> 01:43:09.880
<v Speaker 3>hop on top of it and pick it back up

2097
01:43:09.960 --> 01:43:11.880
<v Speaker 3>and then do that over and over again to just

2098
01:43:12.000 --> 01:43:16.520
<v Speaker 3>elevate yourself into the sky, uh and fly essentially. And

2099
01:43:16.560 --> 01:43:18.680
<v Speaker 3>so it would be cool to just show up as like,

2100
01:43:19.439 --> 01:43:24.840
<v Speaker 3>let me solo, let me solo walk, I walk alone,

2101
01:43:25.039 --> 01:43:27.199
<v Speaker 3>and just pick up an orb and just take off

2102
01:43:27.239 --> 01:43:28.880
<v Speaker 3>into the sky and finish the game.

2103
01:43:29.439 --> 01:43:31.079
<v Speaker 2>Can you wear a pot on your head in this game?

2104
01:43:33.319 --> 01:43:35.479
<v Speaker 1>No comment? I don't. I don't wanna.

2105
01:43:35.720 --> 01:43:39.960
<v Speaker 3>I don't wanna spoil something there there there is a there's.

2106
01:43:39.319 --> 01:43:41.039
<v Speaker 1>One of those. It's one of those.

2107
01:43:41.279 --> 01:43:44.960
<v Speaker 3>It's one of those something on your head is potentially spoil. Yeah, yeah,

2108
01:43:45.039 --> 01:43:47.880
<v Speaker 3>there's a there's a pot on your head adjacent mechanic.

2109
01:43:47.960 --> 01:43:52.479
<v Speaker 2>Let's say, yeah, a pothead mechanic. Some might say, uh,

2110
01:43:52.520 --> 01:43:55.079
<v Speaker 2>well yeah everyone. That'll wrap it up for this week's

2111
01:43:55.079 --> 01:43:58.279
<v Speaker 2>game and former show. Thank you so much once again.

2112
01:43:58.720 --> 01:44:01.880
<v Speaker 2>Game atformer dot com slash subscribe get yourself a magazine subscription.

2113
01:44:01.960 --> 01:44:05.279
<v Speaker 2>Tenish is a year print and digital. If you don't

2114
01:44:05.319 --> 01:44:07.600
<v Speaker 2>want to do that, You can also find us in

2115
01:44:07.640 --> 01:44:11.439
<v Speaker 2>your bookstore and newsstands, both in the US and abroad.

2116
01:44:12.119 --> 01:44:14.159
<v Speaker 2>We've got our only Musha Way to Sword cover, one

2117
01:44:14.199 --> 01:44:16.520
<v Speaker 2>of my favorites that we've done since we come back.

2118
01:44:17.039 --> 01:44:20.119
<v Speaker 2>Just looks. Look at that fire, straight fire. Much like

2119
01:44:20.159 --> 01:44:24.199
<v Speaker 2>this magazine. But yes, subscribe Suport Game Informer, get yourself

2120
01:44:24.199 --> 01:44:27.039
<v Speaker 2>a magazine subscription. You can follow all of us on

2121
01:44:27.119 --> 01:44:30.359
<v Speaker 2>social media. You can follow me at Marcus Stewart seven

2122
01:44:30.520 --> 01:44:34.560
<v Speaker 2>over on Blue Sky, you can follow Eric at c Moussy,

2123
01:44:35.000 --> 01:44:38.319
<v Speaker 2>and you can follow Charles at Chuck Duck three sixty five.

2124
01:44:39.199 --> 01:44:41.640
<v Speaker 2>Oh thanks for watching everyone, and we will see you

2125
01:44:41.680 --> 01:45:10.359
<v Speaker 2>guys next week. Have a good one bye,
