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Speaker 1: Hello, and welcome to side Quest. This is our video

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game show here Atking First. I'm your host, Deil must

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Net with me before democracy. Taylor Field, how are you

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doing tonight, my friend, I'm.

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Speaker 2: Doing good feet first, Ready to dive into this episode

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with you tonight?

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Speaker 1: Yeah, good pun there. We have a fun show today.

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We're gonna be talking about Old Divers two, which just

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recently launched on Xbox, so Taylor and the rest of

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us have been playing some more of that. Rogue Prince

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of Persia is a game I've been playing for the

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last couple weeks. Excited to talk about that. And then

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we're just gonna do a little a little check in

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of the game release calendar for the for the fall,

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now that we're officially into September, just have a couple

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of short months here before we get into you know,

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Game Awards, Game of the Year, all this kind of

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fun stuff. So we're just gonna look at what is

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what we can expect for these last couple of months,

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and I'll make a little baby bit of predictions, maybe

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talk to switch to a little bit more as well,

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so it should be a fun episode. The only shout

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out I'll do right here at the top is that

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we released two episodes last week, one of which was

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the video game Trivia episode, which I'm I'm really happy.

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I think it was a really fun time. It's a

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big media episode, to go check it out. And if

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you miss it, at the end of that, like last

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half an hour twenty minutes of that is where we

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did a check int the draft and also added more

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games to it.

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Speaker 2: So if the.

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Speaker 1: Trivia, if you're not into trivia, I don't like trivia,

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I don't know who doesn't like trivia, But if you don't,

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at least skip down to the end of that. There's,

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you know, in the in the comments, you can see

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where the time stamp is for that. Go go ahead

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and check out that that update to the draft because

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that's kind of relevant for what we're talking about here,

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because we also obviously picked games that are coming out

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in these last few months here. So a really fun

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episode though, definitely check it out. And yeah, as Taylor mentioned,

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let's dive right into this one. So All Divers too.

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As a game that came out I think it was

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a year and a half ago right at this point,

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came out twenty twenty four January, so it's been a

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while now. I think it was in that pocket on

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PlayStation and PC, and it is now out on Xbox

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and has full cross play and all that kind of

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fun stuff, so easy for people to get back in

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there kind of revitalize the game a little bit. And Taylor,

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I gotta say, I I can't recall the last time

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I've seen you this excited for a game, like, not

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even the most recent Assassin's Creed, you know, any of

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these call of Duties, Like, I can't think of the

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last time you've been this excited for a video game thing,

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at least from my perception. That's is that sound pretty

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accurate to you? This is kind of the most hyped

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you've been on a game release in the last while.

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Speaker 2: I think you're pretty spot on, to be honest. And

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it's just I think it's accessibility, the gameplay, and uh,

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it's it's the theme like everything that it's incorporated.

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Speaker 1: Because you're a big Starship Troopers guy. Is that kind

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of the main reason? Would you say?

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Speaker 2: Starship Troopers love Starship Troopers? And and I mean, there's

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just so much going on with this game. And I

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was talking to Madison because you on the couch, she

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doesn't know why I'm going head over heels for this game.

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But I look at her and I like, most of

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the time when I'm playing, I'm not even sitting on

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the couch. I'm leaning forward on my coffee table like

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full on, like just I'm I'm just I'm so enveloped

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in this. I look at Madison, I'm like, why do

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you think, Like, guys just love this? And it's like

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the cut scene where the destroyer jumps into that orbit

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and like the drop pods to shoot out, and like,

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what is it about this? It's just you know, just

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gets the blood pumping and the music sticking in and

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just ready to go into hell. And she's like, I

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don't know, Taylor.

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Speaker 1: Yeah, that's a yeah, that's a funny thing. I did

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be funny to analyze, like why why that is? And

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I guess it does feel like a pretty testastrum field

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like dude sort of game. But I'm sure a lot

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of different types of people enjoy it as well. So yeah,

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over the weekend, you know, it came out Thursday. I mean,

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I've had a PS five for a while as so

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I could have played this game for a while, but

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it was kind of more with you and Travis jumping

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in that I was kind of excited to get back

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in there and finally check this game out for myself.

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So even though it's still like full price, the same

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price it was when it came, I finally bought it

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over the last few days here, and I did not

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get to play much just one night because I was

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kind of away all weekend. So what we did like

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four matches maybe overall three four something like that. How

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much have you played of this game now, because you

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obviously pitched more of the weekend. You had played even

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before we had jumped in on Friday night, So how

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many games roughly or hours or whatever do you think

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you've played at this point.

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Speaker 2: I've played every night since it's released, after podcasts and

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then up till midnight, and I'll probably try a little

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bit more tonight too.

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Speaker 1: But okay, I'm down, dude. After I'm done editing this,

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I will I'll do some more dropping if you're.

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Speaker 2: Down, Okay, Okay, cool, I've gotten up to the point

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where I've got it's after suicide, like impossible difficulty. I've

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just been having like it's because we did the version

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or the we broke off from fighting off the insects

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and we faced off against and this is the faction

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that was introduced later to my knowledge, because you have

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the robots, you have the insects, and then you've got

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these a zombie robot future sci fi war the world.

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Speaker 1: It's like just zealot.

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Speaker 2: Yeah. Yeah, and as chaotic as that is, I really

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am satisfied and get a lot of enjoyment at are

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playing against them. But then the the insects that were

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facing off against I've had so many Starship Trooper moments,

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Like earlier today, I had a moment where like the

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shuttle is coming down and I've got my full squad

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with me and I just pan her out and look

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out onto this like empty barren horizon and it's just

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like the massive ones coming at us, like three of them,

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hordes of just the the insects like flooding, and I'm like,

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this is just so satisfying and just popping in all

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the Century turrets. The air strikes are coming in and

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that drop ship lands and the music kicks in.

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Speaker 1: Oh that's yeah, that's great. It's it's funny because I

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feel like right now, like my perception of the game

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was like, oh yeah, you're dropping in and there's enemies everywhere,

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swarms from all sides. You don't have a moment to breathe.

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But so far my experience has been like, Okay, there's

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like moments where you know a lot of enemies are

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swarming in, but there's also a lot of just like

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running across an empty map and your run is kind

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of slow, and then if you run for a while,

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your character like gets out of breath and you start

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like taking damage, you kind of like slow down. I

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know there's like cars and mechs and all these things

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you unlock, but I think that's a part of it.

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Like I still feel like i've barely I still feel

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like I'm in the tutorial, even though I've done literally

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the tutorial and played a bunch of games after that,

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because as you mentioned, like as you're unlocking these higher difficulties,

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I'm sure just the amount of enemies and like I

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don't know the things they do, and just the variety

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enemy types you're seeing increases and all that. But then

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obviously as you get like different equipment and more of this,

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like I don't know a lot of the stuff that

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else you traverse, like late greater ranges and distances I'm

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sure that changes it a lot too. So, I mean

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I'm having a great time with it so far, because,

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like you know, throw me in a lobby with you

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and Travis, it's like, I'm gonna have a good time to Nomeever,

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what game we're playing, we'll be playing with the worst

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game of the year, and we'll probably still have a

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good time just laughing and joking around. But yeah, this

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game is very cool, but so far as yeah, it's

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very different than I would expecting. But I don't know,

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do you do you feel like it changed, like the difficulty,

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Does it change a lot of like the quantity of

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enemies or is it more just like they have more HP?

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Would you say?

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Speaker 2: So far, I'd say the difficulty is adding new, more

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powerful units to the match, and it's also scaling the

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factor of spawning in. I would say when you just

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go in the lower difficulties, you have more of like

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a breathing period at the start before the waves start

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hitting in. When you do the higher difficulty, like they're there,

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like it's it's armies everywhere. You don't have hardly any

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time to drop your armor down and get what you need,

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your weapons, everything like that. At your drop pods, your

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your stratagems, I should say. So there's that, and then

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you're dealing with I want to say, they have more HP,

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but there's some units depending on where you hit them,

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year one shotting them, some of the huge, massive, four

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leg giant insects. One precise shot and it's down. It's

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it's killed. And I thought, Okay, that's pretty good to know,

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whereas just firing on this thing with your regular assaul

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rifles not gonna really do much in the long run.

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Speaker 1: Mm hmm.

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Speaker 2: Yeah.

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Speaker 1: And so have you play You've obviously done some matters

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against like the robots. Now like the third faction.

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Speaker 2: No, that's the one I haven't and I haven't and

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I'm kind of just savoring it. I thought, okay, well,

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like i've done just the two other factions, I'm gonna

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I'm just gonna wait, I don't. I'm gonna treat that

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as a treat when I get my fill with these

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two factions. And I dive into that and think, Okay,

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this is cool because now it's like a whole new

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experience because I've seen a few reels of what the

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robots have for their units and just all the different

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stuff that they're popping off, and it's just it's exciting.

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That'll be like my own little DLC kind of experience,

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I guess for when I get there.

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Speaker 1: So yeah, yeah, I'm excited to see that, and even

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just like get into more of the zones that I

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haven't been to yet because so far, i'd be like, yeah,

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the insect zones are like what generally much more open, uh,

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and you know you can kind of see a lot

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more whereas when we were getting into yeah, I don't

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even know the name of them, but like the zombie

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zombie zelot kind of things, the.

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Speaker 2: Illuminat Illuminus illuminati. I think they will think the illuminate

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that sounds about right.

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Speaker 1: But like even like, man, I was getting into some

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sequences where I'm getting chased, I'm getting separated from the

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pack a little bit, so I'm kind of running away.

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You know, they got the freaking like carpet bombs that

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they're doing constantly, so I'm trying to stay off the streets,

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so trying to stay like under the audience, under the buildings,

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and then just you know, getting separate from you guys,

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kind of getting chased into a corner, being in like

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short cramped little alleyways and just like that colsterphotic feeling

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of I don't even know what's behind me. I don't

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know if there's anything behind me or if it's just

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a wall. And if I get cornered here, I'm not

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gonna have the gunpower, like the reload dime able to

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get out of here, and like so that completely that's

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completely opposite to what like fighting against the bugs feels

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like where you can get cornered in claustrophobic chlaustrophobia by

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the ventnue word there by the bugs. But like you know,

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generally the map is like fairly open, and I'm sure

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I don't even in the different bug areas and zones.

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I'm sure the maps change quite a bit and there's

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a little variations there. But yeah, it does feel like

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almost like two completely different games, different types of strategies.

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And I think that's a fun part of it too,

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is like all the objectives going on in these different maps,

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because I have to I guess there's like a lot

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of randomization to the objective is the things you gotta

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do what's on the map, and some of them don't

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even make sense to us, you know, like we got

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to like one like relay towers, Like someone has to

238
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turn the relay tower in the right position. Everyone has

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to like check the screen to make sure it's in

240
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the right position, and like we just didn't understand how

241
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that worked it all the first time, and then next

242
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time we're like, Okay, we have a bit more time here.

243
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We have still have a bunch of time on the clock.

244
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Let's spend some more trying to figure it out. And

245
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then that was kind of the same thing when we

246
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went to the Zelo zone too, and it was like,

247
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we're gonna blow up these ships, but we don't really

248
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know exactly what our air strikes are doing what. And

249
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then we had to like call in that mini nuke

250
00:10:27,600 --> 00:10:30,799
on that one, like you know whatever it was the monolith,

251
00:10:30,799 --> 00:10:32,159
I guess, and we had no idea what was going

252
00:10:32,200 --> 00:10:33,919
on there. Wasted a lot of time and so I

253
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feel like that's the fun part too. It is almost

254
00:10:35,399 --> 00:10:37,559
like puzzle solving, which I'm sure as we play those

255
00:10:37,600 --> 00:10:39,440
maps over and over and see those objectives again, Okay,

256
00:10:39,559 --> 00:10:41,120
we have like a game plime, we know exactly what

257
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to do, we can be a lot more efficient with it.

258
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But even just kind of scrambling through these situations feel

259
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super epic and like they do a great job like

260
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any almost all the final bats we've done so far,

261
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like when you're waiting for the ship to come down,

262
00:10:52,279 --> 00:10:54,519
it's intense, like you know, they're laying carver bombs on

263
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enemies coming from all angles. There was only I feel

264
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like one where we just like totally dominated, you know,

265
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couple of napalms on the right spots, a couple turrets

266
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and like they were not get anywhere near us. But

267
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I feel like the intensity is i don't know, pretty constant,

268
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ever present, especially with the ending. So yeah, it feels

269
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like every battle it feels like like a movie action

270
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set piece, Like I feel like they do a good

271
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job of that kind of thing.

272
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Speaker 2: It does there. And there are two sequences actually, like

273
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the one we're against the Terminids, we were trying to

274
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get out of there and do the objective and we're

275
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playing with Kirkland and Tyler in both these different situations,

276
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and so we were out of respawns redeployments and it

277
00:11:32,639 --> 00:11:34,720
was just when you get down to zero redeployments, it

278
00:11:34,840 --> 00:11:36,840
just goes on a two minute timer and then so

279
00:11:36,960 --> 00:11:38,240
you can just wait the two minutes. Then you can

280
00:11:38,360 --> 00:11:40,279
get someone back. Wait two minutes, get someone back. So

281
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you just got to keep waiting for that. And so, uh,

282
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we were basically just switching off. One person would respond

283
00:11:46,639 --> 00:11:48,279
another and then he would get killed and the next

284
00:11:48,320 --> 00:11:50,879
person would have last. And just it came to me

285
00:11:51,399 --> 00:11:54,080
and I dropped these I can't know what it's called,

286
00:11:54,080 --> 00:11:55,440
but it's one of the stratagems where it's like a

287
00:11:55,480 --> 00:11:58,519
mounted HCM gun that you can jump on and like

288
00:11:58,639 --> 00:12:02,440
start firing and has been working great. I hop on

289
00:12:02,559 --> 00:12:05,120
it and everyone's like, run, run, what are you doing? Run, run,

290
00:12:05,200 --> 00:12:09,799
And I'm like stop talking. I ended up getting killed

291
00:12:09,840 --> 00:12:12,000
because I jumped off of it. But with that and

292
00:12:12,039 --> 00:12:15,360
again it's all it's cinematic and intense. And there is

293
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another We're on a harder difficulty in the city against

294
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the Illuminant and we got absolutely crushed. Like there's just

295
00:12:24,120 --> 00:12:25,799
a scene there's like three of these War of the

296
00:12:25,799 --> 00:12:31,080
World's machines moving towards us. It's absolute pandomania, like crazy,

297
00:12:31,679 --> 00:12:37,279
and then we very brutally got through it. But then

298
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the next time we went in because at this stage

299
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you can do in a region three missions in a region,

300
00:12:42,480 --> 00:12:44,120
and then when you complete those three missions, it goes

301
00:12:44,200 --> 00:12:46,399
up to five stars now and then you can get

302
00:12:46,440 --> 00:12:48,960
like a whole bunch of war bonds. It's the currency,

303
00:12:49,039 --> 00:12:51,600
so get a lot of good stuff. But the second

304
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one that we started up, I was like, okay, let's

305
00:12:53,720 --> 00:12:57,639
let's reevaluate this because uh, Kirkland and Tyler they already

306
00:12:57,720 --> 00:13:00,200
they had their some stuff unlocked. They already higher level

307
00:13:00,240 --> 00:13:05,200
and whatnot. So we picked different things for our stratagems

308
00:13:05,200 --> 00:13:08,080
that would work. So I went heavy on. I did

309
00:13:08,120 --> 00:13:10,799
a shield generator, a bunch of century turrets, and then

310
00:13:10,879 --> 00:13:15,039
like Travis and Tyler popped on like ornable bombardment things,

311
00:13:15,159 --> 00:13:17,960
and then like another shield generator. And then we found

312
00:13:18,120 --> 00:13:21,240
that if we're having to hold those positions, we're popping

313
00:13:21,240 --> 00:13:24,679
a shield generator down because those stray frunds, it will

314
00:13:24,679 --> 00:13:27,919
block them for the most part. And then we're just

315
00:13:28,000 --> 00:13:30,559
coordinating and working. Okay, we're popping sentries here, and we're

316
00:13:30,559 --> 00:13:33,000
able to work better instead of us kind of overlapping

317
00:13:33,000 --> 00:13:36,120
our stratagems. And then it becomes kind of redundant, right.

318
00:13:36,240 --> 00:13:38,200
Speaker 1: I guess when you're low level, well, I guess even

319
00:13:38,679 --> 00:13:40,320
once you just get start getting coined, you can kind

320
00:13:40,320 --> 00:13:42,399
of pick the things you want unlock. But yeah, I'm

321
00:13:42,399 --> 00:13:43,759
excited for that part of it too, because I feel

322
00:13:43,759 --> 00:13:45,240
like when Media and Travis were playing, you guys had

323
00:13:45,240 --> 00:13:47,120
played a little bit more than me, but still a

324
00:13:47,159 --> 00:13:48,960
little bit green in that sense and having locked a

325
00:13:49,000 --> 00:13:50,679
ton of stuff and so kind of felt like we

326
00:13:50,720 --> 00:13:52,799
all had the same role. But I think that's kind

327
00:13:52,840 --> 00:13:54,840
of an exciting thought that like, oh, yeah, like I

328
00:13:54,840 --> 00:13:57,320
could be more of a support this game, or that's right,

329
00:13:57,320 --> 00:13:58,919
it could be more of the resupply kind of guy,

330
00:13:58,960 --> 00:14:00,759
or you could be the heavy you know, probably get

331
00:14:00,759 --> 00:14:02,120
one guy who can like spawn a car if we

332
00:14:02,120 --> 00:14:03,559
need to get across the map, that kind of thing.

333
00:14:03,679 --> 00:14:05,879
I don't know how that corresponding thing works, but something

334
00:14:05,919 --> 00:14:06,240
like that.

335
00:14:06,360 --> 00:14:09,799
Speaker 2: The car driving the car driving through me for a

336
00:14:09,799 --> 00:14:14,200
loof because you so you're in it, and then you've

337
00:14:14,240 --> 00:14:19,679
got reverse neutral drive, and then you've got like first gear,

338
00:14:19,720 --> 00:14:22,720
second gear, and you hit your trigger or your bumpers

339
00:14:23,120 --> 00:14:25,720
to switch between the gears and then you trigger.

340
00:14:26,519 --> 00:14:28,399
Speaker 1: You have to play in that way.

341
00:14:28,759 --> 00:14:31,759
Speaker 2: Yes, And I I was driving and we took a

342
00:14:31,759 --> 00:14:35,639
wrong turn down into the termined hive nest area and

343
00:14:35,759 --> 00:14:37,720
the vehicle started to roll. So the guy that was

344
00:14:37,799 --> 00:14:40,120
in the gunner Slot got crushed as it rolled and

345
00:14:40,159 --> 00:14:43,399
he died. It's just it's it's so easy to get

346
00:14:43,519 --> 00:14:46,440
killed as you know, you know, by teammates in this game.

347
00:14:46,879 --> 00:14:49,679
Speaker 1: Yeah, no, I love that idea obviously. That's kind of

348
00:14:49,720 --> 00:14:51,600
like a big part of the theme and the super

349
00:14:51,720 --> 00:14:53,960
Troopers ness of it is that like, oh yeah, these

350
00:14:54,000 --> 00:14:57,879
lives are disposable, like whatever corporation, patriotic government, whatever it is.

351
00:14:57,919 --> 00:15:00,919
That's like, you know, running this like nothing. I think

352
00:15:00,919 --> 00:15:03,600
that's even ever present in like the tutorial. You're doing

353
00:15:03,600 --> 00:15:05,840
the tutorial, you're like in the boot camp learning how

354
00:15:05,840 --> 00:15:08,200
to like do the controls, and like when the characters

355
00:15:08,240 --> 00:15:10,799
die there, it's like, oh yeah, that person literally did die,

356
00:15:10,960 --> 00:15:13,559
and it's not you respawning. It's like another person is

357
00:15:13,600 --> 00:15:15,679
dropping in that position. This is the fucking boot camp

358
00:15:16,039 --> 00:15:17,960
and they're just thrown away lives for the boot camp,

359
00:15:18,000 --> 00:15:20,960
not even against like actual enemies that are harming the nation.

360
00:15:21,159 --> 00:15:23,519
Is like a crazy thought, but I feel like that's

361
00:15:23,519 --> 00:15:25,799
such a fun part of it. It makes it feel

362
00:15:26,480 --> 00:15:28,039
very intense. And yeah, I'm sure as you get the

363
00:15:28,080 --> 00:15:29,879
higher difficulties I guess you're talking about with the more

364
00:15:29,919 --> 00:15:33,679
limited respawn of it, all that also adds to me

365
00:15:33,759 --> 00:15:35,720
like a great comedy to it, the amount of times

366
00:15:36,039 --> 00:15:39,039
that like me or you or Travis accidentally just headshot

367
00:15:39,039 --> 00:15:40,919
each other or shot each other's or walk in front

368
00:15:40,960 --> 00:15:43,240
and man, like you can kill someone super quick. You know,

369
00:15:43,279 --> 00:15:45,399
it feels like the friendly fire is dialed up to

370
00:15:45,399 --> 00:15:47,919
like times too damage or something like that. Or the

371
00:15:47,960 --> 00:15:49,759
one time we had to defend this area put up

372
00:15:49,759 --> 00:15:51,519
a flag or something and you were like, I'm gonna

373
00:15:51,519 --> 00:15:53,600
try out this like landmine thing I've ever tried before,

374
00:15:54,000 --> 00:15:56,080
only to learn that it just like carpeted the whole

375
00:15:56,080 --> 00:15:58,960
area and killed all of us, And like that stuff

376
00:15:59,080 --> 00:16:00,720
is great, and you know, if it were if it

377
00:16:00,759 --> 00:16:02,759
failed as a mission, we'd probably get pissed and then

378
00:16:02,799 --> 00:16:04,720
just you know, laugh about it a minute later. But

379
00:16:04,799 --> 00:16:06,240
I think even that part of it that it's like

380
00:16:06,440 --> 00:16:08,559
you can almost accidentally kill your teammates all the time,

381
00:16:08,559 --> 00:16:09,799
and the fact that you happen to you when you

382
00:16:09,879 --> 00:16:11,399
were driving that car and it just flipped in the

383
00:16:11,440 --> 00:16:14,279
way you didn't expect is is great because once again

384
00:16:14,279 --> 00:16:16,360
it ties in thematically. But also it's like just a

385
00:16:16,440 --> 00:16:18,279
very funny thing for a game like this to have,

386
00:16:18,360 --> 00:16:20,120
you know, I can't think of another game, like I

387
00:16:20,120 --> 00:16:23,919
don't know, you know, Gears of War, you know Fire whatever,

388
00:16:23,919 --> 00:16:26,480
what's the Horde mode or like, you know, Halo Fire

389
00:16:26,519 --> 00:16:27,960
if I any of these kind of modes that are

390
00:16:28,039 --> 00:16:30,759
similar to a helldiver's gameplay, like that's not really built

391
00:16:30,759 --> 00:16:32,480
into the gameplay, is like, oh yeah, what is killing

392
00:16:32,480 --> 00:16:34,879
your teammates like? But this feels like very integrated into

393
00:16:34,919 --> 00:16:37,120
the story and the gameplay in a way that feels

394
00:16:37,200 --> 00:16:40,399
very fresh and also adds like that good layer of comedy,

395
00:16:40,399 --> 00:16:42,720
because obviously there's a lot of funny dialogue written in

396
00:16:42,759 --> 00:16:44,039
this game. But I think it's hard for games to

397
00:16:44,120 --> 00:16:46,440
just be funny in their gameplay when that's why, you know,

398
00:16:46,519 --> 00:16:48,639
Splunky's one of my favorite games. Is like you'll die

399
00:16:48,679 --> 00:16:50,759
the most tragic death, but it's so funny that you

400
00:16:50,799 --> 00:16:52,120
just kind of laugh at off and you're not even

401
00:16:52,120 --> 00:16:54,759
mad anymore, just because of the absurdity of the situation.

402
00:16:55,039 --> 00:16:56,879
So I don't I think this game kind of really

403
00:16:57,039 --> 00:16:59,200
succeeds at that angle of it. I'm sure just the

404
00:16:59,240 --> 00:17:02,399
more you know, complicated weapons and cars and stratagems, you

405
00:17:02,440 --> 00:17:04,839
get even just the crazier that can get the amount

406
00:17:04,880 --> 00:17:06,920
of times we just kind of had to learn the

407
00:17:07,160 --> 00:17:09,640
range of napalm by killing each other a few times.

408
00:17:09,680 --> 00:17:11,559
It's like, I don't know, a really fun part of

409
00:17:11,559 --> 00:17:15,039
the game that has I mentioned like super unique. I

410
00:17:15,119 --> 00:17:15,400
like it.

411
00:17:15,839 --> 00:17:19,160
Speaker 2: Oh absolutely. There's another moment where it was in the

412
00:17:19,200 --> 00:17:21,880
city against the Illuminate and there was where a shuttle

413
00:17:21,920 --> 00:17:23,920
was going to drop and pick us up. It was

414
00:17:23,960 --> 00:17:27,680
like a lower staircase area, but it was like one

415
00:17:27,720 --> 00:17:30,680
way access. It was just it was below street level

416
00:17:31,160 --> 00:17:35,279
and like, okay, who's gonna go down there, Who's gonna

417
00:17:35,279 --> 00:17:37,000
activate the beacon and get the drop shit coming down?

418
00:17:37,119 --> 00:17:39,160
And Trays is like, okay, I'll go, I'll go. As

419
00:17:39,200 --> 00:17:42,440
soon as you went down, Tyler threw a nuke marker

420
00:17:42,480 --> 00:17:44,640
down there. I was like, oh god, so the nukes

421
00:17:44,640 --> 00:17:48,039
coming down. I threw a shield generator down there just

422
00:17:48,079 --> 00:17:50,279
in time for it. But you know, it's just those

423
00:17:50,279 --> 00:17:52,960
moments like, yeah, you freak out because it's like you

424
00:17:53,039 --> 00:17:55,920
told me it was clear and the nukes coming down,

425
00:17:56,039 --> 00:17:59,200
so lots of good stuff. Yeah, That's always something I

426
00:17:59,200 --> 00:18:01,920
remember when hearing people first talk about this game, or

427
00:18:01,960 --> 00:18:03,880
you know, Kirkland picked it up around launch and was

428
00:18:03,880 --> 00:18:06,599
talking about on side Quest, the stratage and system is great, right,

429
00:18:06,640 --> 00:18:08,079
like the fact that you in the middle of this

430
00:18:08,240 --> 00:18:11,200
fray intense battle where like reload times you would be

431
00:18:11,240 --> 00:18:14,359
really precise about because if you reload before your clip's empty,

432
00:18:14,400 --> 00:18:16,039
you're gonna lose some AMMO and like amially, you don't

433
00:18:16,039 --> 00:18:18,039
actually have a ton of it, Like you know, every

434
00:18:18,119 --> 00:18:19,960
second kind of counts when you're you know, in the

435
00:18:19,960 --> 00:18:22,279
middle of a battle and the stratagems. The fact that

436
00:18:22,279 --> 00:18:24,799
you feel like punch in like a video game cheet

437
00:18:24,839 --> 00:18:27,119
code essentially in the middle of a battle is great.

438
00:18:27,119 --> 00:18:29,640
And especially when we were in that kind of zelot

439
00:18:29,680 --> 00:18:32,839
you know, zombie area and oh yeah, like these enemies

440
00:18:33,079 --> 00:18:35,559
like will scramble your number or your dial, so you

441
00:18:35,599 --> 00:18:37,319
can't even just like muscle memory it. You kind of

442
00:18:37,319 --> 00:18:39,279
have to like go quickly, kind of go on the fly,

443
00:18:39,319 --> 00:18:41,000
and then we'll switch again and totally screw you over.

444
00:18:41,519 --> 00:18:43,039
But I don't know, I feel like that's a fun

445
00:18:43,079 --> 00:18:44,640
part of it too, is like kind of having to

446
00:18:44,640 --> 00:18:46,759
improvised a lot of these situations because you don't really,

447
00:18:46,920 --> 00:18:48,480
like I said, a lot of randomization. You don't know

448
00:18:48,480 --> 00:18:50,680
where enemies are gonna come from, which enemies are gonna

449
00:18:50,680 --> 00:18:52,640
be facing, where these carpet bombs are coming, all that

450
00:18:52,680 --> 00:18:55,160
sort of stuff, very unpredictable, and I'm sure you know,

451
00:18:55,240 --> 00:18:56,559
as you get deeper in the game you kind of

452
00:18:56,680 --> 00:18:57,799
start to pick up on the patterns.

453
00:18:57,799 --> 00:18:59,519
Speaker 1: But for me, it all just feels like a frantic war.

454
00:18:59,559 --> 00:19:02,079
And even outside of like the physical things you're having

455
00:19:02,119 --> 00:19:03,920
to shoot and battle, just like the things that are

456
00:19:03,960 --> 00:19:05,759
happening in the background. You've looked at the sky at

457
00:19:05,759 --> 00:19:09,839
any point, ships flying around, explosions happening, like it's just it. Really,

458
00:19:10,119 --> 00:19:12,440
I don't establishes this idea of not just a war zone,

459
00:19:12,440 --> 00:19:15,759
but like, oh yeah, this entire planet is at war constantly,

460
00:19:15,799 --> 00:19:17,279
and you know, going to the world map when you're

461
00:19:17,319 --> 00:19:19,400
back at base and looking at that and seeing like,

462
00:19:19,400 --> 00:19:22,359
oh yeah, six billion bugs were killed today by all

463
00:19:22,359 --> 00:19:25,000
these like other hell Diverse players, is a kind of exciting,

464
00:19:25,079 --> 00:19:26,680
fun part of it. I'm excited to get more into

465
00:19:26,680 --> 00:19:28,039
the community side of it, and I think, but I

466
00:19:28,119 --> 00:19:30,039
kind of join the subreddit and you know, see what

467
00:19:30,039 --> 00:19:32,240
people are talking about. Feel like I can queue up

468
00:19:32,240 --> 00:19:34,240
with some some of these randoms out here and learn

469
00:19:34,240 --> 00:19:36,160
a thing or two. But I like that part of

470
00:19:36,160 --> 00:19:36,720
the game as well.

471
00:19:36,880 --> 00:19:39,279
Speaker 2: Mm hmm and shout outs to all the randoms that

472
00:19:39,319 --> 00:19:43,640
are higher levels. They've been so freaking friendly, like dropping

473
00:19:43,680 --> 00:19:45,599
like max suits and some of their stuff. For like

474
00:19:46,119 --> 00:19:48,240
my first game that I played, guy dropped a giant

475
00:19:48,240 --> 00:19:51,720
mechsuit for me to use, and it's super nice. But yeah,

476
00:19:51,799 --> 00:19:54,480
lots of lots of people are being very, very kind

477
00:19:54,480 --> 00:19:56,480
and friendly. And there was a guy's playing with earlier

478
00:19:57,160 --> 00:20:01,079
and we did the one mission and then we're booting

479
00:20:01,160 --> 00:20:02,920
up the second one and he was hosting and he

480
00:20:03,079 --> 00:20:05,240
just he turns the mic on. He drops in this

481
00:20:05,319 --> 00:20:10,160
deep voice. He's like, welcome hell divers. Prepare for the

482
00:20:10,200 --> 00:20:13,359
next round, but I'm gonna go for a pee break quickly.

483
00:20:13,920 --> 00:20:18,880
Just some good quality, wholesome moments, So I appreciate it.

484
00:20:19,440 --> 00:20:21,920
Speaker 1: That's great. Yeah, talk to me a little bit about

485
00:20:22,000 --> 00:20:25,640
the progression unlocking stuff, just because I'm still such a

486
00:20:25,640 --> 00:20:29,079
low level like one is you know at level like

487
00:20:29,119 --> 00:20:30,880
front level one you can pick the assault rifle or

488
00:20:30,920 --> 00:20:33,039
like the sniper thing or I think it's level maybe

489
00:20:33,119 --> 00:20:34,839
level two you get like a pistol and like the

490
00:20:34,839 --> 00:20:38,480
basic grenade. Because I haven't seen anywhere like where you

491
00:20:38,519 --> 00:20:39,920
unlock that stuff. Is that just like when you hit

492
00:20:40,000 --> 00:20:41,599
level seven you get a new one or are you

493
00:20:41,640 --> 00:20:44,960
not changing those out? Are those just like the basic

494
00:20:45,000 --> 00:20:46,960
default ones? And then you're unlocking other stuff.

495
00:20:47,559 --> 00:20:50,279
Speaker 2: So under your acquisition's tab. And with this, when you're

496
00:20:50,319 --> 00:20:54,440
in your Destroyer, you got like three areas you can access. Primarily,

497
00:20:54,519 --> 00:20:58,119
you got your upgrades to your Destroyer, which progression is

498
00:20:58,359 --> 00:21:03,920
new strategems, permanent ability like increases like oh one second

499
00:21:04,079 --> 00:21:08,640
decrease for your refresh rate on your strategy and reload

500
00:21:08,680 --> 00:21:12,599
whatever in game. And then you've got what was the

501
00:21:12,640 --> 00:21:19,079
other one, cosmetic customizations, Yeah, vehicles, cosmetic customizations and whatnot.

502
00:21:19,160 --> 00:21:21,039
And you got the armory, which is like you highlighted

503
00:21:21,359 --> 00:21:25,400
picking your guns, changing your load outs, changing your gear,

504
00:21:25,559 --> 00:21:27,680
arm or everything like that. So when you're picking your

505
00:21:27,680 --> 00:21:30,440
guns and unlocking new guns, those guns come from the

506
00:21:30,480 --> 00:21:34,559
acquisitions where you access. They have the primary war Bond

507
00:21:34,599 --> 00:21:37,160
that you can get into right now, that's free for everyone.

508
00:21:37,440 --> 00:21:39,160
So you go into that one and it's got like

509
00:21:39,200 --> 00:21:41,839
a battle pass right exactly. It's got a whole bunch

510
00:21:41,880 --> 00:21:43,880
of pages, and you do the missions and you get

511
00:21:43,920 --> 00:21:46,160
the war bond currency and you can use those to

512
00:21:46,240 --> 00:21:48,599
buy things like new guns, and then you use those

513
00:21:48,680 --> 00:21:52,119
new guns and there you go, I've almost finished my

514
00:21:52,160 --> 00:21:55,440
Halo DST one. I stopped working on it just so

515
00:21:55,440 --> 00:21:57,440
I could start getting more of the other stuff because

516
00:21:57,480 --> 00:22:00,279
there are the boosters I wanted to get to help

517
00:22:00,359 --> 00:22:04,839
the whole team as a whole. But the gun customization

518
00:22:04,920 --> 00:22:06,519
is pretty neat, and that didn't come right away. That

519
00:22:06,519 --> 00:22:09,759
came a little bit later. So you basically you're using

520
00:22:09,839 --> 00:22:14,000
this your whatever weapon you're utilizing, and then you level

521
00:22:14,039 --> 00:22:16,279
it up max levels twenty five and then you'll see

522
00:22:16,319 --> 00:22:19,119
you have all these different attachments you can actually do

523
00:22:19,680 --> 00:22:22,119
just like Call of Duty basically where you can edit

524
00:22:22,160 --> 00:22:24,480
your gun, build a load out, make it better and

525
00:22:24,519 --> 00:22:26,319
all do all these different things, which is very neat.

526
00:22:26,359 --> 00:22:30,279
But your primary secondary and that's its own leveling system,

527
00:22:30,359 --> 00:22:33,759
which is different from the actual level of your character.

528
00:22:34,160 --> 00:22:36,119
The only thing the leveling of your character does is

529
00:22:36,160 --> 00:22:38,680
just unlock new stratagems essentially.

530
00:22:38,799 --> 00:22:40,240
Speaker 1: Okay, yeahcha.

531
00:22:40,720 --> 00:22:43,400
Speaker 2: And then the armor. The armor has abilities too, which

532
00:22:43,440 --> 00:22:45,400
is nice. You got like super light armor and then

533
00:22:45,400 --> 00:22:48,680
medium armor and then heavy armor, and obviously like it

534
00:22:48,839 --> 00:22:51,480
stacks or it varies because oh you can be quicker

535
00:22:51,519 --> 00:22:56,759
here but less overall exactly, and then vice versa on

536
00:22:56,759 --> 00:22:57,359
the other side.

537
00:22:58,039 --> 00:22:59,480
Speaker 1: So to get the Halo stuff. Do you need to

538
00:22:59,480 --> 00:23:01,920
pay money outside of the game's cost.

539
00:23:02,440 --> 00:23:05,160
Speaker 2: You can if you want to unlock that war Bond

540
00:23:05,240 --> 00:23:07,279
right away. If not, you don't have to. You can

541
00:23:07,519 --> 00:23:11,640
literally just find the super credits in game while you're playing,

542
00:23:11,880 --> 00:23:15,680
or you can work away at the regular war Bond

543
00:23:15,720 --> 00:23:18,079
that they have for free. And they've got like each

544
00:23:18,119 --> 00:23:19,960
page is like, oh, one hundred super credits, hundred super

545
00:23:19,960 --> 00:23:21,440
credits to been unlocked, so you can get it that

546
00:23:21,440 --> 00:23:23,559
way too, and you can you can buy it without

547
00:23:23,799 --> 00:23:25,880
ever having to spend a real dollar on the game.

548
00:23:26,039 --> 00:23:27,680
Speaker 1: Realistically, are you going to be able to do that?

549
00:23:27,759 --> 00:23:29,519
Or is it like such an insane amount of currency

550
00:23:29,559 --> 00:23:30,279
that I think.

551
00:23:30,079 --> 00:23:33,519
Speaker 2: It's really realistic, to be honest, because like I've almost

552
00:23:33,559 --> 00:23:36,720
gotten I can't remember how much war Bond is, but

553
00:23:36,759 --> 00:23:40,200
I've gotten eight hundred just from playing it. I want

554
00:23:40,200 --> 00:23:41,839
to say, they're like a thousand to get a war

555
00:23:41,920 --> 00:23:44,759
Bond pack. So it's not that bad, okay, And yeah,

556
00:23:44,759 --> 00:23:47,480
I found it overwhelming looking at that menu, But I'm

557
00:23:47,480 --> 00:23:50,359
guessing what's happening is like every season that the game's had,

558
00:23:50,400 --> 00:23:52,240
they just like still have in the game. Is that why? Yes,

559
00:23:52,319 --> 00:23:53,519
they don't now?

560
00:23:53,559 --> 00:23:55,599
Speaker 1: And there's like exactly things. But obviously if you play

561
00:23:55,680 --> 00:23:57,559
the game since the beginning, it would be like one

562
00:23:57,599 --> 00:23:59,920
of these every month or two months or however often

563
00:24:00,119 --> 00:24:00,400
do it.

564
00:24:00,559 --> 00:24:01,000
Speaker 2: That's cool.

565
00:24:01,000 --> 00:24:04,279
Speaker 1: And all the other ones, there's no other like IP crossover, right,

566
00:24:04,319 --> 00:24:07,000
Halo is the only one. When I was bumping around,

567
00:24:07,000 --> 00:24:09,319
it all looked like kind of unique to the game.

568
00:24:09,880 --> 00:24:12,880
Speaker 2: They're they're all unique. Halo's the only major one, but

569
00:24:13,079 --> 00:24:16,200
some of them look very you know, they're on that line.

570
00:24:16,200 --> 00:24:19,319
There's one that looks like Dune, inspired by Dune for sure.

571
00:24:19,400 --> 00:24:22,920
Other ones even look like Warhammer kind of inspired. So

572
00:24:22,960 --> 00:24:25,240
there's some there's some that have that inspiration.

573
00:24:25,960 --> 00:24:29,200
Speaker 1: That's cool. Yeah, I'm excited to get more into that

574
00:24:29,240 --> 00:24:33,880
customization side of things. Yeah I I I really enjoy

575
00:24:33,920 --> 00:24:35,079
the game. I have a lot of fun with it

576
00:24:35,119 --> 00:24:36,680
so far. But yeah, I still feel like I've barely

577
00:24:36,720 --> 00:24:41,240
even scratched the surface of any other fun anecdotes or

578
00:24:41,319 --> 00:24:43,000
things you want to share about this game. Of those

579
00:24:43,119 --> 00:24:43,839
point in time.

580
00:24:44,279 --> 00:24:50,680
Speaker 2: M what else is there? It's just a whole bunch

581
00:24:50,720 --> 00:24:53,720
of really awesome moments. There's so many times where I

582
00:24:53,839 --> 00:24:56,759
just oh, I'm gonna do capture that last thirty second

583
00:24:56,799 --> 00:25:00,039
moment because it's just it's awesome. There was a mo

584
00:25:00,039 --> 00:25:04,119
where everyone was dead, and so I threw a beacon down,

585
00:25:04,160 --> 00:25:06,559
got Tyler back in. But I was just running out

586
00:25:06,559 --> 00:25:08,279
of the city. I was running away from the objective.

587
00:25:08,759 --> 00:25:11,160
Tyler drops in right in front of him, like run.

588
00:25:11,440 --> 00:25:14,880
So he's running with me. Turned to look at my backside,

589
00:25:15,160 --> 00:25:18,960
and it's just like army of Terminid's just following us,

590
00:25:19,000 --> 00:25:22,039
like the two massive I can't remember what the different

591
00:25:22,079 --> 00:25:24,000
terminated species are called, but it was two of the

592
00:25:24,200 --> 00:25:27,640
really really big ones on four legs. And yeah, it's

593
00:25:27,680 --> 00:25:30,680
just crazy. But I found a great counter for those things.

594
00:25:31,880 --> 00:25:36,720
I've got a new Century and it's it's got like

595
00:25:36,720 --> 00:25:43,200
the fifty, the fifty, the big huge like shell casings

596
00:25:43,200 --> 00:25:44,839
that it just shoots out of it and it's just

597
00:25:44,880 --> 00:25:48,240
like it's a long range like our heavy artillery Century

598
00:25:48,640 --> 00:25:54,400
and this thing, it's like this thing just slams. Oh.

599
00:25:54,440 --> 00:25:57,200
And it's so satisfying just to see it on a

600
00:25:57,279 --> 00:25:58,920
distance where you see one of those things far away

601
00:25:59,000 --> 00:26:01,480
and it's just like this hard tillery just boom boom.

602
00:26:01,640 --> 00:26:01,960
Speaker 1: Nice.

603
00:26:02,279 --> 00:26:03,839
Speaker 2: It's it's nice. It's nice.

604
00:26:04,920 --> 00:26:07,839
Speaker 1: Oh yeah, one one last question for you. Then the

605
00:26:07,839 --> 00:26:12,920
there's a timer. Uh every mission, some missions, every mission, okay,

606
00:26:13,640 --> 00:26:15,799
in the later difficulties, has that ever been like a

607
00:26:15,839 --> 00:26:17,920
stressful thing for you, like, oh shit, we're actually running

608
00:26:17,920 --> 00:26:19,079
out of time to do this stuff, we have to

609
00:26:19,160 --> 00:26:21,039
drop an objective or has it kind of just like

610
00:26:21,519 --> 00:26:23,240
is it a soft thing that makes you keep kind

611
00:26:23,240 --> 00:26:25,359
of pushing through but it never actually really pressures you.

612
00:26:26,480 --> 00:26:30,680
Speaker 2: I've I've only had it become a problem once so

613
00:26:30,880 --> 00:26:34,119
far with with Travis Tyler and Kirkland when we're playing.

614
00:26:34,559 --> 00:26:37,559
Other than that, usually we complete the mission well in

615
00:26:37,640 --> 00:26:40,839
advance of it and whatnot, and it doesn't it doesn't

616
00:26:40,880 --> 00:26:42,920
mean that oh you're hooped, like the game is over

617
00:26:43,000 --> 00:26:45,839
at that point. But things get very very difficult if

618
00:26:45,839 --> 00:26:49,000
the timer runs out. You can't use your strategems, you

619
00:26:49,039 --> 00:26:51,880
can't redeploy people anymore, you can't call in your abilities,

620
00:26:51,920 --> 00:26:53,359
but you can still call in the drop ship if

621
00:26:53,400 --> 00:26:55,839
you complete the mission, so you can still do it, but.

622
00:26:56,160 --> 00:26:58,559
Speaker 1: Really like you, they stop giving you support other than

623
00:26:58,759 --> 00:26:59,519
literally the either.

624
00:26:59,640 --> 00:27:02,720
Speaker 2: Yeah. Their excuse is your warship can't stay in little

625
00:27:02,799 --> 00:27:05,039
orbit for a long prolonged period of time, so it

626
00:27:05,119 --> 00:27:09,720
has to take Yeah exactly.

627
00:27:10,000 --> 00:27:12,559
Speaker 1: Yeah cool. Yeah, i I'm very excited to play more

628
00:27:12,599 --> 00:27:14,599
of this game, and I'm sure we'll hear many updates,

629
00:27:15,440 --> 00:27:18,960
many updates throughout the next few weeks on this anything

630
00:27:19,119 --> 00:27:21,200
any other games you've can playing that you want to share,

631
00:27:21,319 --> 00:27:23,039
or is it really just all been hell Divers for you?

632
00:27:25,200 --> 00:27:29,240
Speaker 2: Yeah, it's really just been Hell Divers feet first all

633
00:27:29,440 --> 00:27:31,200
all week. Really cool.

634
00:27:31,880 --> 00:27:34,599
Speaker 1: Yeah, let's take a quick break then and we will

635
00:27:34,640 --> 00:27:40,759
be right back. All right, we are back, Taylor. Do

636
00:27:40,799 --> 00:27:43,200
you remember Rogue Prince of Persia? Does that ring a bell?

637
00:27:43,240 --> 00:27:44,039
Do you remember this game?

638
00:27:44,319 --> 00:27:46,960
Speaker 2: Is that the GameCube one that came out ages ago?

639
00:27:47,119 --> 00:27:50,119
Or am I thinking of like Warrior Within? Yeah?

640
00:27:50,160 --> 00:27:52,920
Speaker 1: You're you're way off base, and that's totally okay. So

641
00:27:53,400 --> 00:27:55,960
I just to scroll back time, you know, the Stands

642
00:27:56,000 --> 00:27:59,640
of Time a little bit here. Yeah, there was Warrior Within,

643
00:27:59,720 --> 00:28:02,039
there was you know, Sands of Time, all these games,

644
00:28:02,079 --> 00:28:04,480
but this is not that. So yeah, Prince of Persia,

645
00:28:04,480 --> 00:28:06,039
you know, I feel like a few it's a dormant

646
00:28:06,079 --> 00:28:08,400
It was dormant for many years and then they announced

647
00:28:08,400 --> 00:28:10,400
like the they're doing a remake of Sands of Time

648
00:28:10,519 --> 00:28:14,680
that's been getting delayed and canceled and re ignited and

649
00:28:14,680 --> 00:28:16,279
delayed again. I don't even know if that game is

650
00:28:16,279 --> 00:28:18,960
still happening to this point. But then somewhere after that,

651
00:28:19,519 --> 00:28:22,000
they announced two Prince of Persia games, to two D

652
00:28:22,200 --> 00:28:24,480
Prince of Persia games from separate teams kind of a

653
00:28:24,480 --> 00:28:26,359
few months apart, which was kind of a weird idea.

654
00:28:26,400 --> 00:28:29,480
But the first one was Prince of Persia the Lost Crown,

655
00:28:29,519 --> 00:28:31,680
which was like the Rogue, not the Rogue like that

656
00:28:31,759 --> 00:28:34,519
the Metroid Vania game. That one came out last year

657
00:28:34,519 --> 00:28:36,880
and then got a DLC. People seem to really like that.

658
00:28:36,920 --> 00:28:39,640
I played a little bit of it on Ubisoft Plus

659
00:28:40,400 --> 00:28:42,279
enjoyed it a little bit, but I'm very picky when

660
00:28:42,319 --> 00:28:44,079
it comes to Metroidvania, as I need to really be

661
00:28:44,240 --> 00:28:47,440
in them, really really involved, like into the theme or

662
00:28:47,720 --> 00:28:51,079
into the opening hours to stick with them. And then

663
00:28:51,119 --> 00:28:53,160
the other one that they announced a little bit afterwards

664
00:28:53,359 --> 00:28:55,880
was Rogue Prince of Persia, which is a rogue like

665
00:28:56,079 --> 00:28:58,680
Prince of Persia game, so a two D kind of

666
00:28:58,720 --> 00:29:01,200
going back to that very og style Prince of Persia.

667
00:29:01,240 --> 00:29:03,759
And this game actually came out last year, I think

668
00:29:03,759 --> 00:29:07,440
in November December in early access on Steam, and then

669
00:29:07,440 --> 00:29:09,720
it's been just getting updates, updates and updates, and finally

670
00:29:09,720 --> 00:29:12,480
here in August twenty twenty five is when at one

671
00:29:12,480 --> 00:29:15,279
point one point zero. Along with that it's on game Pass,

672
00:29:15,359 --> 00:29:17,799
it's also on PS Plus and therefore I also assume

673
00:29:17,839 --> 00:29:21,640
it's on Ubisoft Plus. So it's freaking everywhere. It's like you,

674
00:29:21,839 --> 00:29:24,359
it's very easy for almost anyone to have access to

675
00:29:24,359 --> 00:29:26,559
this game. I don't know if it's on Switch or

676
00:29:26,599 --> 00:29:28,440
switch to, but it you know, wouldn't be on a

677
00:29:28,480 --> 00:29:31,519
streaming service there or anything like that, but a very

678
00:29:31,559 --> 00:29:34,559
easy game to get your hands on, which is to me,

679
00:29:34,680 --> 00:29:37,119
seems like an interesting strategy. Like I don't know, maybe

680
00:29:37,160 --> 00:29:39,200
they got some good deals from game Pass and PS Plus,

681
00:29:39,240 --> 00:29:41,079
but like they're not an exclusive with them, so I

682
00:29:41,079 --> 00:29:42,599
don't know how good of a deal they would get.

683
00:29:42,759 --> 00:29:44,759
So I just don't know where the money's coming from

684
00:29:44,799 --> 00:29:46,759
for this game. It feels like they're just putting it

685
00:29:46,759 --> 00:29:49,759
out there, but I hope it finds its audience in

686
00:29:49,799 --> 00:29:52,039
some way, shape or form. But overall, I think it's

687
00:29:52,039 --> 00:29:55,000
just really cool that for Prince of Persia lost crown

688
00:29:55,039 --> 00:29:57,920
and for Rogue Prince of Persia that Ubisolf is just

689
00:29:57,920 --> 00:30:02,480
like giving this ip out to smaller or even bigger

690
00:30:02,480 --> 00:30:05,119
indie teams to let them have a swing at Prince

691
00:30:05,119 --> 00:30:07,480
of Persia and like keep this ip alive for what

692
00:30:07,640 --> 00:30:10,039
is going to be a smaller budget for sure, but

693
00:30:10,079 --> 00:30:11,599
it is also the kind of a fresh take on

694
00:30:11,680 --> 00:30:14,599
the series, obviously, with first being Metroidvania, this one being

695
00:30:14,640 --> 00:30:18,279
a roguelike. This one's also very Metroidvania coded, which makes

696
00:30:18,319 --> 00:30:21,839
sense because it's developed by Evil Evil Empire, which is

697
00:30:21,880 --> 00:30:24,359
a I guess a support studio or a co developer

698
00:30:24,799 --> 00:30:27,079
of Dead Cells, which is a roguelike game that is

699
00:30:27,119 --> 00:30:30,839
a very Metroidvania sort of style, and so obviously pretty

700
00:30:30,839 --> 00:30:35,000
good pedige there, Like they worked on the Dead Cells Castlevania,

701
00:30:35,079 --> 00:30:38,519
DLC supports team on Dead Cells to some extense. Really

702
00:30:38,559 --> 00:30:40,240
here to know how much of the development they did,

703
00:30:40,359 --> 00:30:42,000
but in this case, I think this is their first

704
00:30:42,000 --> 00:30:43,920
time kind of making a game all on their own,

705
00:30:44,000 --> 00:30:45,680
or at least like this, this team under the name

706
00:30:45,720 --> 00:30:48,480
of Evil Empire. So yeah, all that context to say

707
00:30:48,480 --> 00:30:50,480
that this is kind of an interesting thing. I think

708
00:30:50,480 --> 00:30:52,359
it's pretty cool that Ubisoft is doing this. I just

709
00:30:52,400 --> 00:30:54,480
don't know how much like the fact that you know

710
00:30:54,519 --> 00:30:56,680
you're in UBISAF if you you know, like Prince of

711
00:30:56,680 --> 00:30:58,960
Persia enough, I guess whatever you didn't even know what

712
00:30:59,000 --> 00:31:00,920
this game is obviously not good sign for it's like

713
00:31:01,000 --> 00:31:03,279
marketing and getting out there. It was at a summer

714
00:31:03,319 --> 00:31:05,319
game fest, maybe it was at a game boards I forget,

715
00:31:05,519 --> 00:31:07,680
but like, obviously between this Lost Crown, it's easy to

716
00:31:07,680 --> 00:31:10,400
get confused and like forget about this game's existence. But

717
00:31:10,480 --> 00:31:13,319
even then you're a game Pass subscriber and like, you know,

718
00:31:13,480 --> 00:31:15,839
didn't even see this game hit the service, right, So

719
00:31:15,839 --> 00:31:17,200
it's kind of weird, Like I just feel like they

720
00:31:17,200 --> 00:31:18,960
haven't been doing a great job of selling it and

721
00:31:19,000 --> 00:31:21,119
I didn't even know it was launching one point. Oh Now,

722
00:31:21,440 --> 00:31:23,440
I was just on PS plus, you know, playing sort

723
00:31:23,480 --> 00:31:25,880
of the c with Kirkland there and saw it on

724
00:31:25,880 --> 00:31:27,680
there was like, oh sweet, I'll check this out. Why

725
00:31:27,680 --> 00:31:29,359
not it's a you know, a new game on on

726
00:31:29,519 --> 00:31:31,640
PS plus And so that's the only reason I knew

727
00:31:31,680 --> 00:31:32,960
it came out. And I haven't you know, any of

728
00:31:32,960 --> 00:31:35,599
the podcasts listen to dagain website time on, I'm not

729
00:31:35,640 --> 00:31:37,880
really seeing anyone talk about this game. So I just

730
00:31:37,920 --> 00:31:39,160
I just don't know if they got if they did

731
00:31:39,279 --> 00:31:41,440
put their best foot forward and getting the word out there.

732
00:31:42,079 --> 00:31:44,279
And I also think whenever you do an early access launch,

733
00:31:44,319 --> 00:31:45,839
it's pretty easy for the game to kind of get

734
00:31:45,839 --> 00:31:48,200
lost in the shuffle of like, oh, it's early access,

735
00:31:48,200 --> 00:31:49,519
I'll come back and check out the game when it's

736
00:31:49,519 --> 00:31:51,160
one point oh. But then if you don't super advertise

737
00:31:51,160 --> 00:31:53,599
that it's going one point oh, people don't really look

738
00:31:53,680 --> 00:31:55,839
to do that information. And then like neither of the

739
00:31:55,920 --> 00:31:58,640
launches really hit and the game just you know, falls

740
00:31:58,640 --> 00:32:01,559
to the bottom. So all that context to say that

741
00:32:01,640 --> 00:32:04,039
this game is freaking great. I am loving it. I'm

742
00:32:04,079 --> 00:32:06,000
having a great time with it. I'm playing it As

743
00:32:06,240 --> 00:32:07,759
some of roguelikes, I like to do this where I

744
00:32:07,880 --> 00:32:09,880
just do one run a day, kind of the way

745
00:32:09,880 --> 00:32:11,960
you're playing all divers doing some drops every night. For me,

746
00:32:12,000 --> 00:32:13,240
it's like I want to do one run of this

747
00:32:13,480 --> 00:32:15,200
game a day. If I die super early, that's fine.

748
00:32:15,200 --> 00:32:16,480
That was my run for the day. I'll come back

749
00:32:16,480 --> 00:32:19,079
the next day, try another one here. And yeah, it

750
00:32:19,160 --> 00:32:21,279
is a roguelike. When it comes to rogulikes, just like

751
00:32:21,279 --> 00:32:25,039
Metrodvanas these days, I'm extremely picky. It is pretty rare

752
00:32:25,039 --> 00:32:27,279
for me to get super invested in a roguelike, and

753
00:32:27,319 --> 00:32:29,359
I didn't expect to be with this one because I

754
00:32:29,400 --> 00:32:31,359
don't really like Dead cells, and it's maybe a bit

755
00:32:31,359 --> 00:32:33,519
of a hot take for roguelike fans. I just don't

756
00:32:33,519 --> 00:32:35,640
think the game feels very great. I don't like the

757
00:32:35,759 --> 00:32:38,960
locomotion of it. I didn't love the Metroidvania design. But

758
00:32:39,039 --> 00:32:41,200
to me, I feel like this is such a big

759
00:32:41,240 --> 00:32:43,400
improvement over that in terms of the movement, in terms

760
00:32:43,400 --> 00:32:45,839
of the simplicity of the maps, is a bit easier

761
00:32:45,839 --> 00:32:47,720
for me to follow with, and then like the roguelike

762
00:32:47,759 --> 00:32:51,160
elements of it come across in a pretty straightforward way.

763
00:32:51,880 --> 00:32:54,200
So I am, yeah, really really enjoying it. And like

764
00:32:54,200 --> 00:32:56,119
I'm saying that, I'm pretty harsh critical when it comes

765
00:32:56,119 --> 00:32:58,640
to roguelikes these days, and I'm pretty easy to just like, ah,

766
00:32:58,680 --> 00:33:00,319
I don't want to, you know, put the mass straight

767
00:33:00,319 --> 00:33:02,440
into this. But I think the tell will be how

768
00:33:02,519 --> 00:33:04,799
much do I play this game after I've beat it

769
00:33:04,799 --> 00:33:06,119
for the first time? And I actually think I just

770
00:33:06,160 --> 00:33:08,359
did that, like a couple hours ago, finally beat my

771
00:33:08,480 --> 00:33:11,160
first run. But I can't really tell story wise, Like

772
00:33:11,279 --> 00:33:12,839
it seems like they're setting it up that I didn't

773
00:33:12,880 --> 00:33:14,839
actually beat the Lost Bell, so I'm guessing there's like

774
00:33:14,880 --> 00:33:17,240
more to do afterwards, or more things that have unlocked,

775
00:33:17,519 --> 00:33:19,240
so we'll see what happens there and how much I

776
00:33:19,279 --> 00:33:21,240
stick with it. But at least for you know, I've

777
00:33:21,240 --> 00:33:23,480
done like eight to nine runs now finally beat the game,

778
00:33:23,559 --> 00:33:25,279
you know, four or five hours in something like that.

779
00:33:25,440 --> 00:33:27,200
Even if I stop now, I'd still think it would

780
00:33:27,200 --> 00:33:29,880
be like a really great time overall. I think the

781
00:33:30,000 --> 00:33:33,000
where the Prince of persianness of it comes in is

782
00:33:33,519 --> 00:33:34,960
with a lot of the movement. So obviously it has

783
00:33:35,000 --> 00:33:37,359
like you know, there's poles everywhere that you're swinging around on,

784
00:33:37,559 --> 00:33:41,920
you're doing wall runs, you're you know, vertically climbing up walls. Obviously,

785
00:33:41,920 --> 00:33:43,279
like the wall run is kind of weird in a

786
00:33:43,279 --> 00:33:44,799
two D game, But the way it works is like

787
00:33:45,079 --> 00:33:47,160
if there's literally in the background of the map, like

788
00:33:47,200 --> 00:33:49,480
a wall behind you, oftentimes the walls are like kind

789
00:33:49,480 --> 00:33:51,200
of broken in half, so only part of the walls

790
00:33:51,200 --> 00:33:53,000
there there's a window in the way. But you can

791
00:33:53,079 --> 00:33:55,240
just like wall run, and you can like wall run

792
00:33:55,440 --> 00:33:57,519
into like air dash and then if you like land

793
00:33:57,519 --> 00:33:59,680
into a into a wall, you'll start climbing that and

794
00:33:59,680 --> 00:34:01,759
then you get all of those movement options backs. Then

795
00:34:01,759 --> 00:34:04,359
you can jump off the wall, wall run into the

796
00:34:04,400 --> 00:34:07,240
wall again, and just like infinite climb vertically if as

797
00:34:07,240 --> 00:34:09,320
long as there's a wall there, and then as you're

798
00:34:09,599 --> 00:34:12,760
you know, jumping through things, going off obstacles, combining a

799
00:34:12,800 --> 00:34:14,960
wall run into a jumping off a pole, you get

800
00:34:15,000 --> 00:34:17,239
like this passive speed boost thing, which I think is

801
00:34:17,280 --> 00:34:19,440
really great for if you're playing the early levels of

802
00:34:19,480 --> 00:34:21,519
the game over and over again, which is gonna happen

803
00:34:21,519 --> 00:34:23,239
in a roguelike, You're not gonna be bored out of

804
00:34:23,280 --> 00:34:24,960
your skull because you're just flying through the maps. You're

805
00:34:24,960 --> 00:34:26,760
getting like such big movement speed to it. So I

806
00:34:26,800 --> 00:34:28,880
think they did a really good thing there. But like overall,

807
00:34:28,880 --> 00:34:33,000
the game just moves super super fluidly, feels great, and

808
00:34:33,199 --> 00:34:34,920
like the air dash thing you can do, you know

809
00:34:35,039 --> 00:34:36,199
that on the ground of course, and if you do

810
00:34:36,239 --> 00:34:38,239
it near an enemy you kind of do like the

811
00:34:38,280 --> 00:34:41,079
Assassin's Creed style, like jump over someone's back and then

812
00:34:41,119 --> 00:34:43,159
like start saving them from behind like that kind of thing.

813
00:34:43,199 --> 00:34:45,280
Fable has that too, which I always find really fun.

814
00:34:45,519 --> 00:34:46,800
So rather than having to get like a really good

815
00:34:46,800 --> 00:34:48,159
Perry time, and I can kind of just do a

816
00:34:48,159 --> 00:34:51,559
fun air dash, which as mister anti Perry, it works

817
00:34:51,599 --> 00:34:55,519
for me pretty well. And then the combat's pretty straightforward,

818
00:34:55,519 --> 00:34:58,199
you know, very hack and slashy. You know, you're doing

819
00:34:58,199 --> 00:35:01,079
those kind of dodge attacks into striking someone's back. You

820
00:35:01,119 --> 00:35:02,400
have a basic weapon, and then you have like an

821
00:35:02,400 --> 00:35:04,559
assist weapon, which could be like a chain hook, could

822
00:35:04,599 --> 00:35:08,119
be like a bow and arrow kind of thing. And yeah,

823
00:35:08,159 --> 00:35:10,079
so that's kind of like the basic gameplay of it.

824
00:35:10,079 --> 00:35:11,880
As you're going through these maps, you might have to

825
00:35:11,920 --> 00:35:13,920
do like some simple puzzle solving some of the sections.

826
00:35:13,960 --> 00:35:16,039
There's no enemies at all, and it's just like intense

827
00:35:16,079 --> 00:35:18,679
park core challenges, which once again very fitting for the

828
00:35:18,679 --> 00:35:20,880
Prince of Persia IP, but also I feel like it's

829
00:35:20,880 --> 00:35:24,199
something that's kind of rare for roguelike platformers. Usually it's

830
00:35:24,320 --> 00:35:26,159
kind of more about the combat, and I think to

831
00:35:26,199 --> 00:35:27,960
really focus in on just like here's a fun park

832
00:35:28,000 --> 00:35:31,480
core sequence and sometimes pretty challenging you gotta be super precise,

833
00:35:32,000 --> 00:35:33,960
is like a really good way to mix it up there.

834
00:35:34,159 --> 00:35:35,519
So I think they've done a good job of like

835
00:35:35,639 --> 00:35:40,320
capturing what makes something Prince of Persia specifically. So yeah,

836
00:35:40,559 --> 00:35:42,840
I'm really enjoying that basic gameplay of it. In terms

837
00:35:42,840 --> 00:35:45,840
of the roguelike stuff, like so many things to unlock

838
00:35:45,880 --> 00:35:47,440
at this point, even when I beat my first run,

839
00:35:47,480 --> 00:35:49,960
I unlocked this whole other mechanic around, like making the

840
00:35:50,039 --> 00:35:52,440
runs harder for like more rewards. So that's exciting and

841
00:35:52,480 --> 00:35:56,400
excited to check out some of that. And let's see

842
00:35:56,400 --> 00:35:58,159
what else. I think, you know, one of the things

843
00:35:58,199 --> 00:36:00,000
that's like some of the levels. Even though the movement

844
00:36:00,119 --> 00:36:02,320
is really fun, some of the earlier levels feel a

845
00:36:02,360 --> 00:36:04,800
little bit repetitive, like obviously there's that roguelike like a

846
00:36:04,800 --> 00:36:06,840
little bit of randomness, but some of them do feel

847
00:36:07,199 --> 00:36:09,159
quite a bit the same talking about Splunky again, like

848
00:36:09,239 --> 00:36:11,519
that's the game that I'm just always amazed how no

849
00:36:11,920 --> 00:36:13,639
I know how many runs I've done, Like the two

850
00:36:13,679 --> 00:36:15,960
D levels always feel like a fun new Mario level

851
00:36:16,000 --> 00:36:19,000
that I've never seen before, whereas in this already after

852
00:36:19,000 --> 00:36:21,039
a few runs, like okay, I feel like I've seen

853
00:36:21,039 --> 00:36:23,400
this kind of landmark a few times. I've done this movement,

854
00:36:23,440 --> 00:36:25,519
and once again, it is fun to move through it still,

855
00:36:25,639 --> 00:36:27,239
but I just don't know how many, how much legs

856
00:36:27,239 --> 00:36:28,960
it's gonna have, how much it's going to carry me

857
00:36:29,000 --> 00:36:32,840
through that whole experience. And then I think, lastly, the

858
00:36:32,840 --> 00:36:35,480
thing I wanted to shout out about it is you guys,

859
00:36:35,480 --> 00:36:36,679
You're going through this, your goal is to just like

860
00:36:36,760 --> 00:36:38,639
survive to the very end, beat the fun boss. Sure,

861
00:36:38,679 --> 00:36:41,039
but there's also all sorts of bonus objectives of like

862
00:36:41,199 --> 00:36:43,559
you gotta free your brother who's been captured. You gotta

863
00:36:43,599 --> 00:36:45,119
go to this lady, and you gotta lever and then

864
00:36:45,159 --> 00:36:47,000
go to this particular part of the world and then

865
00:36:47,039 --> 00:36:48,719
put the lever in there and that shoots the water

866
00:36:48,800 --> 00:36:50,559
down and that, like you know, all these kind of things,

867
00:36:50,960 --> 00:36:54,719
and in some roubles that can be really overwhelming. Speaking

868
00:36:54,760 --> 00:36:57,239
of Splunk again, very obscure. All of the things you

869
00:36:57,280 --> 00:36:58,719
got to pair together, so I have to like write

870
00:36:58,760 --> 00:37:01,360
things down on a piece of paper, notepad, on my phone,

871
00:37:01,400 --> 00:37:03,119
whatever it is. In this game, they do a really

872
00:37:03,159 --> 00:37:04,840
good job of like when you're looking at the world

873
00:37:04,920 --> 00:37:06,480
map of like all the levels you could go to,

874
00:37:06,840 --> 00:37:08,400
you can just like hoff over it and just tell you, like,

875
00:37:08,440 --> 00:37:10,519
these are the three or four objectives you have here.

876
00:37:10,719 --> 00:37:12,760
And then there's like a mining map they call it,

877
00:37:12,760 --> 00:37:15,119
which is kind of like an Outer Wild's thing for

878
00:37:15,159 --> 00:37:17,000
people who played that game, but it's actually like a

879
00:37:17,000 --> 00:37:19,199
giant bulletin board that has like here's this piece of

880
00:37:19,239 --> 00:37:21,760
information how to free your brother, and it's like Okay,

881
00:37:21,800 --> 00:37:23,320
this part of the map will be relevant for that

882
00:37:23,360 --> 00:37:25,280
you need this item, and so kind of like you know,

883
00:37:25,800 --> 00:37:28,000
you know, the put the string on the map, connect

884
00:37:28,000 --> 00:37:30,559
the red lines of the red markers if you're trying to,

885
00:37:30,679 --> 00:37:32,519
you know, find a case if you're an investigator. It's

886
00:37:32,559 --> 00:37:34,280
kind of like that where it pieces a lot of

887
00:37:34,320 --> 00:37:37,400
this information together in a pretty visually satisfying way that

888
00:37:37,440 --> 00:37:39,119
helps you keep track of all the threads that are

889
00:37:39,119 --> 00:37:40,880
going on. I'm not gonna lie, I'm skipping a lot

890
00:37:40,880 --> 00:37:43,000
of dialog in this game, and so that helps me

891
00:37:43,039 --> 00:37:44,840
as well to kind of keep track of everything there.

892
00:37:44,920 --> 00:37:46,800
So yeah, I'm having a great time with this game.

893
00:37:46,840 --> 00:37:48,760
I'm gonna keep playing it. I don't know how much

894
00:37:48,840 --> 00:37:51,039
more I'll keep playing it after I've kind of seen

895
00:37:51,119 --> 00:37:52,800
most of this story stuff or beat what I feel

896
00:37:52,800 --> 00:37:54,239
like is kind of the main objective of the game.

897
00:37:54,800 --> 00:37:57,119
But that's pretty typical for me most roguel like It's

898
00:37:57,119 --> 00:37:58,440
hard for me to stick around after I've beat the

899
00:37:58,440 --> 00:38:00,039
game once or twice. I'm usually moving out of the

900
00:38:00,079 --> 00:38:02,400
next thing. But there are the odd roguel likes that

901
00:38:02,440 --> 00:38:05,199
I just can't put down. So yeah, if anyone's looking

902
00:38:05,199 --> 00:38:07,800
for a game that sounds like, you know, a nice

903
00:38:07,840 --> 00:38:10,400
new two D rogue, like really good movement, decent combat,

904
00:38:10,719 --> 00:38:13,480
decent variety. I think this one's a really great fit.

905
00:38:13,519 --> 00:38:15,119
I think if you're a Dead Souls fan, you'll probably

906
00:38:15,119 --> 00:38:17,280
really like this. Because I'm not even a Dead Souls fan.

907
00:38:17,360 --> 00:38:19,039
I really like what they've done here as kind of

908
00:38:19,039 --> 00:38:22,880
evolving in that formula. So yeah, I definitely highly recommend

909
00:38:22,880 --> 00:38:24,800
this game Taylor as well. Once again, it's on game Pass,

910
00:38:24,840 --> 00:38:27,000
so if you're into that, don't You're not really a

911
00:38:27,000 --> 00:38:29,039
big roguelike guy, so I don't know, feel like that

912
00:38:29,159 --> 00:38:30,679
format of it, but even just jump in for a

913
00:38:30,719 --> 00:38:33,719
couple hours, feel that movement out is pretty fun. I

914
00:38:33,719 --> 00:38:36,239
think obviously a lot of similarities between Prince of Persia

915
00:38:36,280 --> 00:38:38,280
and Assassin's Creed, so maybe you'll like that as well,

916
00:38:38,320 --> 00:38:40,800
because I get have you played any of those two

917
00:38:40,880 --> 00:38:44,800
D Assassin's Creed games, those like spinoff ones like where yeah,

918
00:38:45,000 --> 00:38:48,639
I play Freed Russia and whatever Mexico or India where Oh,

919
00:38:48,679 --> 00:38:51,639
I've got all of those ones, but I've not played them.

920
00:38:52,159 --> 00:38:54,800
They were free on Xbox Golds with my membership back

921
00:38:54,840 --> 00:38:56,199
in the day, so I got them for free. But

922
00:38:56,239 --> 00:38:59,760
the ones I have played are Altari's Chronicles and Discovery.

923
00:39:00,280 --> 00:39:06,280
Those were two DS ones that, yeah, side scrolling versions,

924
00:39:06,280 --> 00:39:09,199
so yeah, those are good. Yeah. Yeah, So I don't know,

925
00:39:09,199 --> 00:39:11,679
this might scratch it a similar itch. It's it's pretty

926
00:39:11,679 --> 00:39:14,519
interesting there, so yeah, don't forget about this one people.

927
00:39:14,559 --> 00:39:16,880
It's a game that just came out and is probably

928
00:39:16,920 --> 00:39:19,320
on a subscription service that you currently have, so it's

929
00:39:19,440 --> 00:39:21,760
very easily accessible. I don't even know how much it

930
00:39:21,800 --> 00:39:24,639
is regularly, but I'm having a great time with it

931
00:39:24,719 --> 00:39:27,079
so far. So there you go. There is Rogue, Prince

932
00:39:27,159 --> 00:39:30,760
of Prosia. Prince of Prosia, Prince of Persia. That's the one.

933
00:39:32,599 --> 00:39:37,679
All right. Shall we move on to the preview, the

934
00:39:37,760 --> 00:39:39,039
Fall preview, Taylor Field.

935
00:39:39,480 --> 00:39:41,559
Speaker 2: Let's shall all right?

936
00:39:41,679 --> 00:39:44,559
Speaker 1: So I sent you a link to the Great Gameformer

937
00:39:44,760 --> 00:39:47,679
dot Com Slash twenty twenty five, which is where I

938
00:39:47,760 --> 00:39:49,519
kind of keep up to date with all the releases

939
00:39:49,559 --> 00:39:52,000
that are happening, and we're just kind of somewhat breeze

940
00:39:52,000 --> 00:39:54,079
through this stop on ones that are interesting. If I

941
00:39:54,400 --> 00:39:57,199
blast past the data, game that seems interesting to you, please,

942
00:39:57,480 --> 00:39:59,199
you know, stop me in my tracks and we'll bring

943
00:39:59,199 --> 00:40:01,239
it up. But you know, the first thing to kind

944
00:40:01,239 --> 00:40:05,239
of pick off this September, and fall is of course

945
00:40:05,239 --> 00:40:09,239
Hollow Night Silksong. The much anticipated indie game metro Vania

946
00:40:09,840 --> 00:40:12,719
is finally coming out after all these years September fourth.

947
00:40:12,760 --> 00:40:15,239
In just a short couple of days here a lot

948
00:40:15,280 --> 00:40:17,480
of rumors circling that it seems like the price of

949
00:40:17,519 --> 00:40:20,119
this is gonna be twenty dollars a US, so like

950
00:40:20,159 --> 00:40:22,199
twenty five K, which is shocking to me. I thought

951
00:40:22,199 --> 00:40:24,119
this was gonna be like forty fifty dollars, just because

952
00:40:24,119 --> 00:40:26,360
I feel like this game has been anticipating for so long,

953
00:40:26,840 --> 00:40:30,000
one of the highest acclaimed like indie games. I feel

954
00:40:30,000 --> 00:40:31,800
like they could have charged a lot more, but it's

955
00:40:32,039 --> 00:40:33,679
interesting that they're still, Like I think the first game

956
00:40:33,760 --> 00:40:35,639
is like fifteen dollars, so the fact that they're only putting,

957
00:40:36,400 --> 00:40:38,280
you know, essentially a surch charge of like five ten

958
00:40:38,360 --> 00:40:40,559
dollars on it over the first one is is interesting.

959
00:40:40,559 --> 00:40:43,559
So we'll see if that price actually sticks. I will

960
00:40:43,599 --> 00:40:45,480
probably end up picking up this game, even though I

961
00:40:45,519 --> 00:40:47,639
never finished the first holl of Night, I've probably played

962
00:40:47,679 --> 00:40:49,559
the half of it and just I don't got stuck

963
00:40:49,599 --> 00:40:51,079
at some point, maybe didn't play it for a few days,

964
00:40:51,159 --> 00:40:53,199
totally lost where I was. So we'll see what kind

965
00:40:53,199 --> 00:40:54,920
of improvements the make to this sequel in terms of

966
00:40:54,960 --> 00:40:56,880
if you're getting lost, if the game like helps you

967
00:40:56,920 --> 00:40:59,519
through it in any way. But yeah, I'm excited to

968
00:40:59,599 --> 00:41:03,199
check this one out. Any any interest in a holiday

969
00:41:03,239 --> 00:41:05,880
night after hearing all they claim for it over the years, Taylor.

970
00:41:06,480 --> 00:41:09,880
Speaker 2: Oh, interest, Yes, and it would be definitely on my list. Well,

971
00:41:09,920 --> 00:41:11,800
it is on my list, but I just don't know

972
00:41:11,920 --> 00:41:14,320
at what point I would get around to trying it.

973
00:41:15,199 --> 00:41:18,119
But I mean, it's always one of those games and

974
00:41:18,239 --> 00:41:20,440
walk around like video game store like Walmart or in

975
00:41:20,440 --> 00:41:22,320
the electronic section and I see it on the shelf

976
00:41:22,320 --> 00:41:23,840
and it's always catches my eye.

977
00:41:24,239 --> 00:41:27,519
Speaker 1: Yeah, and I feel like, was it supposed to be

978
00:41:27,559 --> 00:41:30,280
on game Pass? It actually is coming to game Pass,

979
00:41:30,320 --> 00:41:31,960
So forget what I said about the price. I guess

980
00:41:32,000 --> 00:41:33,679
I'll be playing it. I'm not even subscribed to game

981
00:41:33,679 --> 00:41:35,039
Pass right now, so I'll figure it out either all

982
00:41:35,039 --> 00:41:38,239
subscribe to game Pass again or I will buy it

983
00:41:38,280 --> 00:41:39,960
out right. I'm not sure it would be a good

984
00:41:39,960 --> 00:41:42,280
Switch title. I think if it's on their day one,

985
00:41:42,320 --> 00:41:44,480
which I which I do believe it is, So yeah,

986
00:41:44,519 --> 00:41:46,599
that's gonna be a big one, really, curious to see

987
00:41:46,599 --> 00:41:48,559
if that lands for people, if it's as good as

988
00:41:48,559 --> 00:41:49,960
that first one, because you know, I like the first one,

989
00:41:50,000 --> 00:41:51,480
but obviously I didn't even finish it, so it's not

990
00:41:51,480 --> 00:41:52,880
one of my all time favorites and the way it

991
00:41:52,920 --> 00:41:56,079
is for many other other people. So yeah, I'm really

992
00:41:56,079 --> 00:41:59,679
curious to see what happens with that one. Next up.

993
00:42:00,119 --> 00:42:02,440
I guess we can shout out on September. Well, I

994
00:42:02,920 --> 00:42:05,519
think the same days when the indie Indiana Jones DLC

995
00:42:05,639 --> 00:42:07,679
comes out, so also when I'm excited to hear what

996
00:42:07,719 --> 00:42:09,760
people think about that. I enjoyed that game enough, I

997
00:42:09,840 --> 00:42:11,599
think for the prices, right, I could see myself picking

998
00:42:11,639 --> 00:42:12,880
it up, but I don't think i'd be doing that

999
00:42:12,920 --> 00:42:15,559
at launch. I'm I'm kind of busy with other games

1000
00:42:15,639 --> 00:42:17,360
right now, I think. But that's coming out same day.

1001
00:42:18,199 --> 00:42:20,119
I know you and you and Travis aren't too keen

1002
00:42:20,119 --> 00:42:21,760
on picking up that DLC. Had a good time with

1003
00:42:21,800 --> 00:42:23,280
the main game, but like, don't need to play the

1004
00:42:23,320 --> 00:42:25,760
DLC at least right now, because obviously that's not on

1005
00:42:25,880 --> 00:42:27,679
game Pass. Got to buy that separate, right.

1006
00:42:27,960 --> 00:42:30,199
Speaker 2: Yeah, that's right. I did see an article talking about

1007
00:42:30,199 --> 00:42:32,719
how they were changing the detail of the hair textures

1008
00:42:32,719 --> 00:42:37,119
from triangles to circles to get the best hair visual

1009
00:42:37,159 --> 00:42:41,000
graphics of anything of all time. Just for the hair

1010
00:42:41,039 --> 00:42:42,719
and the Indiana Jones characters.

1011
00:42:43,039 --> 00:42:45,559
Speaker 1: The hair was triangles and now it's circle.

1012
00:42:45,840 --> 00:42:48,039
Speaker 2: I mean, start can find what they did here, Indiana

1013
00:42:48,119 --> 00:42:49,000
Jones down here.

1014
00:42:49,119 --> 00:42:53,880
Speaker 1: I mean it's probably an extremely microscopic level, but I

1015
00:42:53,920 --> 00:42:55,559
don't know. I don't even know what that means. But

1016
00:42:55,639 --> 00:42:56,840
I cool here.

1017
00:42:56,920 --> 00:42:59,119
Speaker 2: I'm gonna share my spreen here so you can get

1018
00:42:59,159 --> 00:43:04,400
the down low. So in Navidio's RTX hair technology replaces

1019
00:43:04,400 --> 00:43:08,119
traditional triangle based hair rendering with linear swept spheres and

1020
00:43:08,480 --> 00:43:12,079
Jones a great circle, getting more realistic, rounded look for

1021
00:43:12,199 --> 00:43:14,119
the hair. I don't know how well you can see that.

1022
00:43:14,280 --> 00:43:16,360
So this is the old, this is the news. So

1023
00:43:16,440 --> 00:43:17,760
it looks okay.

1024
00:43:17,519 --> 00:43:22,039
Speaker 1: Better, Okay, I'm gonna take your word for it. To me,

1025
00:43:22,119 --> 00:43:25,679
that looks darker, but all day your.

1026
00:43:25,559 --> 00:43:28,400
Speaker 2: Word for spheres. It's all in the spheres.

1027
00:43:28,920 --> 00:43:30,400
Speaker 1: Yeah, I mean, you know, I've dabbled a bit in

1028
00:43:30,440 --> 00:43:32,119
game development now, but I'm not at that level where

1029
00:43:32,119 --> 00:43:34,519
I know the difference between spherical and ls.

1030
00:43:34,719 --> 00:43:37,199
Speaker 2: You got to stop using those triangles. That's all it is, Okay,

1031
00:43:37,239 --> 00:43:39,880
It sounds good. No more triangles, only circles. Okay, I'll

1032
00:43:39,920 --> 00:43:41,079
keep that in mind when I'm trying to make a.

1033
00:43:41,119 --> 00:43:46,280
Speaker 1: Nice head of hair for a character. September fifth has

1034
00:43:46,320 --> 00:43:49,239
a couple couple heavy hitters Chronos the New Dawn, which

1035
00:43:49,280 --> 00:43:52,440
is the blueber Team horror game, which looks really great.

1036
00:43:52,480 --> 00:43:55,280
It seems to me like maybe there step up from

1037
00:43:55,440 --> 00:43:57,480
you know, The Medium and Blair Witch. It seems like

1038
00:43:57,519 --> 00:44:00,920
maybe they're they're fin time to jump in like that

1039
00:44:01,039 --> 00:44:03,320
kind of top tier horror game. So we'll see what

1040
00:44:03,320 --> 00:44:07,400
happens there. And then dmon X Macna Titanic Scion, which

1041
00:44:07,519 --> 00:44:08,960
I think people like that first game, so they're getting

1042
00:44:08,960 --> 00:44:11,199
a sequel there for Switch To It's coming to everything

1043
00:44:11,199 --> 00:44:12,920
as well, but I think that is a good sequel

1044
00:44:12,960 --> 00:44:15,639
to get over there. And then even including Everybody's Golf

1045
00:44:15,679 --> 00:44:17,920
hot Shots. People love that series, and I feel like

1046
00:44:17,960 --> 00:44:20,079
it's been a while since they've had one of them.

1047
00:44:20,559 --> 00:44:22,800
So yeah, kind of interesting there, like a big kind

1048
00:44:22,840 --> 00:44:27,159
of maybe Switch sequel, sort of game PlayStation golf game

1049
00:44:27,159 --> 00:44:28,440
that people really love, and then you know, a new

1050
00:44:28,440 --> 00:44:31,159
horror game, so interesting kind of trifecta there. We'll see

1051
00:44:31,199 --> 00:44:34,199
what kind of games are really people grabbing from that

1052
00:44:34,360 --> 00:44:38,599
from that particular week, and then I know that up.

1053
00:44:39,000 --> 00:44:40,159
I just want to bring this up because I think

1054
00:44:40,159 --> 00:44:42,960
it's funny that there is Garfield KRT two. All you

1055
00:44:43,000 --> 00:44:45,639
Can Drift is a game coming out. It's September tenth,

1056
00:44:46,000 --> 00:44:48,599
and then I think it's that same month, or maybe

1057
00:44:48,639 --> 00:44:52,159
it's the month after. We'll talk about it at some point,

1058
00:44:52,159 --> 00:44:57,440
but Sonic Crossworlds is also coming out, so another two

1059
00:44:57,519 --> 00:45:00,639
KRT racers from from Sonic and Garfield, which is kind

1060
00:45:00,639 --> 00:45:02,360
of crazy because we just had you know, Mario Kart

1061
00:45:02,639 --> 00:45:04,679
World of course, so obviously a lot of a lot

1062
00:45:04,719 --> 00:45:07,679
of cart racers coming out this year. Surprisingly, I don't

1063
00:45:07,679 --> 00:45:09,440
know if people will be talking about Garfield much. But

1064
00:45:09,559 --> 00:45:12,000
I gotta say, the other day or at some point

1065
00:45:12,000 --> 00:45:13,960
in time, I was either I was on Reddit or

1066
00:45:14,000 --> 00:45:16,440
YouTube or something like that, and an ad popped up,

1067
00:45:17,159 --> 00:45:20,920
just like a looping gift for Sonic Crossworlds. I'm not

1068
00:45:20,920 --> 00:45:22,440
gonna lie. I could not take my eyes off it.

1069
00:45:22,440 --> 00:45:24,719
I thought like the gameplay looked great, like the combo

1070
00:45:24,800 --> 00:45:27,639
of movements and like jumping off things. Actually, no, I'm

1071
00:45:27,639 --> 00:45:29,480
thinking about maybe those Disney speeds for I even know

1072
00:45:29,519 --> 00:45:31,119
what game was. It was one of those two because

1073
00:45:31,119 --> 00:45:33,280
they live very similar to me, and I was like,

1074
00:45:33,320 --> 00:45:34,960
I can't keep my eyes off it. This This game

1075
00:45:34,960 --> 00:45:37,679
looks absolutely advertizing, So I do want to play that

1076
00:45:37,679 --> 00:45:38,960
at some point. I think looks fun and obviously of

1077
00:45:39,000 --> 00:45:41,559
crossovers with all the other kind of Capcom sort of worlds,

1078
00:45:41,719 --> 00:45:45,039
which is a really fun idea. So, uh yeah, interesting idea.

1079
00:45:45,960 --> 00:45:48,920
We'll see what happens. There were Sega worlds. I'm getting

1080
00:45:48,920 --> 00:45:52,119
that wrong. Capcom Sega same difference, right, something like that. Uh,

1081
00:45:52,239 --> 00:45:56,639
there you go? Does that one? Taylor? Borderlands four? Where

1082
00:45:56,679 --> 00:45:58,760
are you at with Borderlands in your life?

1083
00:45:59,400 --> 00:46:03,039
Speaker 2: Oh? Ever, since Borlands two, I'm just not present with

1084
00:46:03,079 --> 00:46:06,320
the others. Borlands two was just an all time high

1085
00:46:06,320 --> 00:46:10,039
for me. I yeah, it's just an amazing game. Amazing game.

1086
00:46:10,480 --> 00:46:14,679
And they did like Tina's Wonderland, the presequel, Borlands three,

1087
00:46:14,760 --> 00:46:16,519
all these other ones. I mean I played, I played

1088
00:46:16,559 --> 00:46:18,119
a bit of the presequel, I played a little bit

1089
00:46:18,119 --> 00:46:20,920
of Borderlines three. Is nothing really it was just pulling

1090
00:46:20,960 --> 00:46:23,719
me in. By the time I got to Tina's Wonderland,

1091
00:46:23,760 --> 00:46:25,840
I just I really was just kind of zoned out

1092
00:46:25,880 --> 00:46:29,159
of it. Yeah. Yeah, I think the only ones that

1093
00:46:29,159 --> 00:46:31,239
are there really just the diehards. I don't know if

1094
00:46:31,239 --> 00:46:33,119
there's anyone that's really like, oh, I wonder what this

1095
00:46:33,159 --> 00:46:35,639
ip is like and hopping into it at Borlands four

1096
00:46:35,760 --> 00:46:39,199
because the first two are just like that's that's where

1097
00:46:39,199 --> 00:46:41,400
it is for me. Yeah.

1098
00:46:41,559 --> 00:46:43,880
Speaker 1: Yeah, I mean I'm I'm similar to you but even

1099
00:46:43,960 --> 00:46:45,480
worse where I'm like, yeah, I just played the first

1100
00:46:45,519 --> 00:46:47,480
one and like that was kind of my vibe. I

1101
00:46:47,519 --> 00:46:48,960
did play some of the second one. I did play

1102
00:46:49,000 --> 00:46:50,840
some the presequel, but not you know, not games I

1103
00:46:50,840 --> 00:46:53,199
played for more than four or five hours or something.

1104
00:46:53,199 --> 00:46:55,559
But yeah, Borderlands one was just such a peak experience

1105
00:46:55,559 --> 00:46:57,960
for me that it was so good that I like

1106
00:46:58,039 --> 00:47:00,280
don't even need more. I've mentioned that before, but like

1107
00:47:00,320 --> 00:47:02,480
there are some series like that for me where sometimes

1108
00:47:02,480 --> 00:47:04,000
the game is gonna be so great and I don't

1109
00:47:04,000 --> 00:47:06,159
ever need a sequel. Just that one is great for me.

1110
00:47:06,760 --> 00:47:09,039
And I feel like, especially after hearing Borderlands three, which

1111
00:47:09,400 --> 00:47:12,039
seemed like, yeah, it was fine, believe in that game

1112
00:47:12,079 --> 00:47:13,519
is probably super cheap now, so it's like, if I

1113
00:47:13,519 --> 00:47:15,519
want to get my Borderlands on, i'd probably go to

1114
00:47:15,519 --> 00:47:18,119
Borderlands or Tiny Tinas, which I still think looks really fun,

1115
00:47:18,320 --> 00:47:20,599
and I will play those games eventually maybe, but yeah,

1116
00:47:20,599 --> 00:47:23,280
I'm definitely not keen for Borderlands four, but I think

1117
00:47:23,360 --> 00:47:25,719
Jessica is, so if she's got her mic set up.

1118
00:47:25,760 --> 00:47:27,599
I know she's moved recently. If she's all set up,

1119
00:47:27,719 --> 00:47:29,360
I'd love to get her on side. Question here her

1120
00:47:29,360 --> 00:47:31,920
thoughts of that one's obviously she's a diehard fan, She's

1121
00:47:31,960 --> 00:47:33,960
got it tattooed on her body. She's a big Borderland.

1122
00:47:34,039 --> 00:47:37,360
Her kids named after Borderland's characters in a way, So yeah,

1123
00:47:37,440 --> 00:47:39,320
big big fan there. So hopefully we can get her

1124
00:47:39,360 --> 00:47:42,840
on and share some of those thoughts. And then Lego Voyagers,

1125
00:47:42,840 --> 00:47:44,519
that's that co op is so I don't know if

1126
00:47:44,559 --> 00:47:47,039
I mentioned this Swordlands four September twelfth, and then on

1127
00:47:47,079 --> 00:47:50,639
the fifteenth we have Lego Voyagers, which is that interesting

1128
00:47:50,679 --> 00:47:55,800
looking co op platform puzzler sort of experience for Lego.

1129
00:47:56,199 --> 00:47:58,800
I think the game looks really great. I don't know

1130
00:47:58,880 --> 00:48:01,079
if I have someone to play with, and I don't

1131
00:48:01,119 --> 00:48:02,480
think it's like one on one. I don't even know

1132
00:48:02,480 --> 00:48:03,960
if you can play it alone or if you need

1133
00:48:04,000 --> 00:48:06,360
to play it co op, but I think it looks

1134
00:48:06,360 --> 00:48:08,679
really cool, so I definitely wanted to put on on

1135
00:48:08,760 --> 00:48:11,840
the radar. The same day is A Little Witch in

1136
00:48:11,880 --> 00:48:14,000
the Woods, and I wanted to bring this one up

1137
00:48:14,000 --> 00:48:15,880
because this actually is a game that's been on my

1138
00:48:15,960 --> 00:48:17,760
radar for a few years. It's kind of like a

1139
00:48:17,840 --> 00:48:20,760
top down almost like a STARDUW kind of cozy experience

1140
00:48:20,760 --> 00:48:23,280
where you're witch Broom Potions, probably doing some fight and

1141
00:48:23,320 --> 00:48:25,440
exploring a world. And I was kind of surprised to

1142
00:48:25,440 --> 00:48:28,000
see this release date here because I went on the

1143
00:48:28,079 --> 00:48:30,079
it's been on Steam for a while in early access,

1144
00:48:30,079 --> 00:48:31,760
and I went on the Steam page and like, it

1145
00:48:31,800 --> 00:48:33,880
does not have this release date listed, and then I

1146
00:48:33,920 --> 00:48:35,880
went in like the early access bubble and it was

1147
00:48:35,920 --> 00:48:38,920
like the full release is planned for twenty twenty three,

1148
00:48:39,159 --> 00:48:41,119
and there's just been no update from there. And that's

1149
00:48:41,159 --> 00:48:43,000
to me, it's kind of worrying if like their early

1150
00:48:43,079 --> 00:48:46,719
access information is outdated by a whole two calendar years.

1151
00:48:46,760 --> 00:48:48,239
So it makes me a little bit worried for this

1152
00:48:48,400 --> 00:48:50,480
date of the game. So we'll see what happens with

1153
00:48:50,480 --> 00:48:51,760
that one, But like I said, it has been on

1154
00:48:51,800 --> 00:48:54,079
my radar for at a long time, so cool to

1155
00:48:54,079 --> 00:48:59,039
see that one's final finally coming out. The day after

1156
00:48:59,079 --> 00:49:02,320
that is Skate Skate in Early Access, the new skate game,

1157
00:49:03,800 --> 00:49:05,280
and actually I meant to pull up there was a

1158
00:49:05,320 --> 00:49:06,679
new trailer for this that just came out, kind of

1159
00:49:06,719 --> 00:49:09,840
announcing the early access date, and I don't know how

1160
00:49:09,920 --> 00:49:12,960
much that's gonna be or how fully fledged that early

1161
00:49:13,000 --> 00:49:14,320
access is gonna be. I didn't play in one of

1162
00:49:14,320 --> 00:49:17,800
those early preview things that they had like closed betas

1163
00:49:17,840 --> 00:49:20,639
for whatever, any interest in skate? Are you you ever

1164
00:49:20,679 --> 00:49:21,599
played these skate.

1165
00:49:21,360 --> 00:49:26,320
Speaker 2: Games I've played. I've played a few. Yeah, nothing I

1166
00:49:26,360 --> 00:49:30,760
mean beyond I don't know, beyond the norm like Go

1167
00:49:30,760 --> 00:49:32,360
one of my friends. I was after school and then

1168
00:49:32,400 --> 00:49:35,119
just playing it that Yeah, super super casual. Nothing beyond that.

1169
00:49:35,760 --> 00:49:39,280
Speaker 1: Yeah, I mean, I'm I'm very interested in this game.

1170
00:49:39,559 --> 00:49:41,840
I'm concerned about the live service nature of it because

1171
00:49:41,880 --> 00:49:44,000
that does not fit skate well in my opinion. So

1172
00:49:44,000 --> 00:49:46,519
we'll see what happens there. But this is definitely a

1173
00:49:46,559 --> 00:49:48,800
wait for the full release kind of game, unless the

1174
00:49:48,800 --> 00:49:51,559
previews are insane and the early access is a fully

1175
00:49:51,559 --> 00:49:54,079
fledged game people feel that way, I'd be shocked if

1176
00:49:54,079 --> 00:49:56,400
they did. But I definitely want to get back and

1177
00:49:56,519 --> 00:49:58,199
get some more skate going on in my life. So

1178
00:49:58,239 --> 00:50:01,559
we'll see what happens there. Dying Light the Beast, which

1179
00:50:01,599 --> 00:50:03,960
is like a spin off sequel to kind of thing

1180
00:50:04,000 --> 00:50:07,719
for Dying Light two, is coming out September nineteenth. Yeah,

1181
00:50:07,719 --> 00:50:08,719
where are you out with Dying Like?

1182
00:50:08,840 --> 00:50:08,880
Speaker 2: Is?

1183
00:50:08,880 --> 00:50:09,440
Speaker 1: You like the first one?

1184
00:50:09,519 --> 00:50:09,599
Speaker 2: Right?

1185
00:50:09,599 --> 00:50:10,880
Speaker 1: But I don't think you ever played the score.

1186
00:50:11,960 --> 00:50:15,239
Speaker 2: I never played the sequel, and they had a pretty

1187
00:50:15,239 --> 00:50:19,719
big expansion to that first one too, But I really

1188
00:50:19,760 --> 00:50:22,199
loved the first game and I played the absolute, you know,

1189
00:50:22,599 --> 00:50:24,800
the daylights out of it. I remember talking to Kirklan

1190
00:50:24,800 --> 00:50:26,800
all about that back at the Target days, and it's

1191
00:50:26,840 --> 00:50:29,679
just that that game has it's still sitting very high

1192
00:50:30,119 --> 00:50:32,679
on my my happy place list for for video games,

1193
00:50:32,719 --> 00:50:34,679
and I'd love to play some of these other ones.

1194
00:50:34,719 --> 00:50:36,639
I just need to. I need to invest the time

1195
00:50:36,679 --> 00:50:38,599
into it because it's it's it's a lot of time,

1196
00:50:38,639 --> 00:50:41,239
but the Parkre system and the idea that you're going

1197
00:50:41,440 --> 00:50:44,719
out at nighttime and then you've got like these UV

1198
00:50:44,920 --> 00:50:48,239
sensitive night zombies to deal with that are super parkore

1199
00:50:48,320 --> 00:50:49,679
and super hard to deal with, and it's just a

1200
00:50:49,760 --> 00:50:53,599
terrifying experience. And that other people can join your match

1201
00:50:53,639 --> 00:50:55,719
and play as one of these zombies. And so you

1202
00:50:55,800 --> 00:50:58,559
basically got this one v four set up at Nighttime,

1203
00:50:58,639 --> 00:51:00,519
which is just it's a lot of fun.

1204
00:51:02,039 --> 00:51:04,280
Speaker 1: Yeah, I feel like I need to play these games

1205
00:51:04,320 --> 00:51:06,599
because it's like everything you're describing about it is exactly

1206
00:51:06,639 --> 00:51:08,639
the kind of games I'm into. And just for the

1207
00:51:08,719 --> 00:51:10,960
reason I haven't played that series yet, probably because there's

1208
00:51:11,039 --> 00:51:12,679
millions of games that exist, and I can want to

1209
00:51:12,679 --> 00:51:14,679
play so many in a given calendar date. I already

1210
00:51:14,719 --> 00:51:18,400
play an insane amount. So yeah, the Highlight's definitely on

1211
00:51:18,440 --> 00:51:20,400
my list, but The Beast does not. When I'll be

1212
00:51:20,480 --> 00:51:25,199
jumping in to the series, unfortunately, jumping up to the

1213
00:51:25,280 --> 00:51:27,840
twenty third, we have a Baby Steps, which is that

1214
00:51:27,880 --> 00:51:31,800
weird foddy game with the weird controls or you're playing

1215
00:51:31,840 --> 00:51:34,360
like this grown baby man and you're kind of walking

1216
00:51:34,360 --> 00:51:37,480
through this world. Seems like very comedic, very funny. Jankye

1217
00:51:37,480 --> 00:51:39,920
controls all that good stuff that you know the developer

1218
00:51:39,920 --> 00:51:42,719
has done before. So I'm really curious to see what

1219
00:51:42,760 --> 00:51:44,159
this one is. I don't know what the price point

1220
00:51:44,159 --> 00:51:45,800
of it is. If it's the right price, I could

1221
00:51:45,800 --> 00:51:48,480
see myself checking it out because it just seems like

1222
00:51:48,480 --> 00:51:50,719
a weird, freaky mess and I'm into that kind of thing.

1223
00:51:52,119 --> 00:51:53,719
And then oh yeah, okay, here we go on September

1224
00:51:53,719 --> 00:51:56,320
twenty fifth is Sonic Racing Cross Worlds. Actually, so that's

1225
00:51:56,679 --> 00:51:58,920
only a short couple of weeks after Garfield. We'll see

1226
00:51:58,920 --> 00:52:02,800
which cart racer takes the sweep of September. Where is

1227
00:52:02,800 --> 00:52:04,559
your money on that one? If you had a pizza bet?

1228
00:52:04,599 --> 00:52:06,599
Which one do you think you're doing? Doing numbers?

1229
00:52:06,880 --> 00:52:08,800
Speaker 2: I mean Garfield got a sequel, so it must be

1230
00:52:08,880 --> 00:52:09,840
doing something right.

1231
00:52:10,719 --> 00:52:16,400
Speaker 1: That's true. Sonic Cross was also a sequel, though, I believe, Oh, well,

1232
00:52:16,400 --> 00:52:18,320
don't we have a Garfield movie coming out right now?

1233
00:52:18,360 --> 00:52:20,000
Speaker 2: Didn't Chris Pratt announce it? So I think you're gonna

1234
00:52:20,039 --> 00:52:20,760
have that movie hype?

1235
00:52:20,800 --> 00:52:22,199
Speaker 1: Didn't that come out like two years ago?

1236
00:52:24,079 --> 00:52:27,559
Speaker 2: There's a new one? I thought, Oh that as well.

1237
00:52:27,719 --> 00:52:29,559
The sequel, yeah, kind of.

1238
00:52:29,480 --> 00:52:31,280
Speaker 1: Tanked at the box office though, the first one.

1239
00:52:31,239 --> 00:52:35,320
Speaker 2: The Garfield twenty twenty four. Oh but yeah, the sequel,

1240
00:52:35,320 --> 00:52:38,119
Garfield two is officially in production with Chris Pratt.

1241
00:52:38,440 --> 00:52:40,920
Speaker 1: So Taylor counter argument, how many Sonic movies? Has there

1242
00:52:40,960 --> 00:52:42,800
been a fucking Knuckles TV show, which I know you

1243
00:52:42,880 --> 00:52:44,119
in Kirklin loved so much.

1244
00:52:44,320 --> 00:52:46,239
Speaker 2: We're counting animated films as well?

1245
00:52:47,119 --> 00:52:49,079
Speaker 1: Is that true coming out?

1246
00:52:49,119 --> 00:52:51,440
Speaker 2: There's I think there's some animated films out there, but

1247
00:52:51,480 --> 00:52:53,599
I know for I mean, yeah, three live actions and

1248
00:52:53,639 --> 00:52:56,840
then the live action series, so maybe a fourth one

1249
00:52:57,000 --> 00:52:58,440
with that. How they're going.

1250
00:52:59,320 --> 00:53:01,320
Speaker 1: For some reason, it sounds like your team Garfield on

1251
00:53:01,360 --> 00:53:03,599
this debate, Yeah, advocate.

1252
00:53:03,679 --> 00:53:04,840
Speaker 2: I'm playing Devil's Advocate.

1253
00:53:04,920 --> 00:53:08,039
Speaker 1: Yeah, someone's got to do that for Garfield or else.

1254
00:53:08,199 --> 00:53:11,480
He's a lonely cat, you know, shouts to about those games.

1255
00:53:11,559 --> 00:53:13,239
I would love to play them, but I don't know

1256
00:53:13,280 --> 00:53:15,400
if I want to buy them. Also, on the twenty

1257
00:53:15,400 --> 00:53:17,159
fifth is Silent Hill F. That is a game I

1258
00:53:17,199 --> 00:53:19,760
want to play, but it's also one hundred dollars, and

1259
00:53:20,119 --> 00:53:21,679
I don't know if I'm throwing a hundred dollars on

1260
00:53:21,679 --> 00:53:24,199
a random bet. So I'm excited to see the previews

1261
00:53:24,199 --> 00:53:26,880
of that one. And you know, October, I'm always want

1262
00:53:26,920 --> 00:53:28,840
to play scary games. I always want to play scary

1263
00:53:28,960 --> 00:53:31,599
or watch scary movies. So if the reviews are really

1264
00:53:31,639 --> 00:53:33,880
good for Silent F I might just impulse by it,

1265
00:53:33,960 --> 00:53:36,320
because that's my cup of tea for sure, and I

1266
00:53:36,400 --> 00:53:38,159
definitely want to do that. I already have a couple

1267
00:53:38,239 --> 00:53:40,880
games on my list that I got to play in

1268
00:53:40,559 --> 00:53:42,920
in my scary season this year I'm gonna get back

1269
00:53:42,920 --> 00:53:45,280
into some more Resident Evil. I was thinking maybe pick

1270
00:53:45,320 --> 00:53:49,400
up another Amnesia game place those, maybe evilin finally, so

1271
00:53:49,440 --> 00:53:51,199
I already have a few on the list, so I

1272
00:53:51,199 --> 00:53:52,639
don't know if I'm gonna get to Silent Hill f

1273
00:53:52,719 --> 00:53:54,920
but we shallsea. I've also never played a game in

1274
00:53:54,920 --> 00:53:56,639
the series, so you know, a bit of a wild

1275
00:53:56,679 --> 00:54:01,320
card there. Then we have what's the next thing that

1276
00:54:01,360 --> 00:54:06,400
stands out? Final Fantasy Tactics on the September thirtieth, that remake.

1277
00:54:06,440 --> 00:54:07,880
I do want to check that out at some point,

1278
00:54:07,920 --> 00:54:09,559
but I don't know if I'm gonna be day one

1279
00:54:09,559 --> 00:54:12,000
and that bad Boy Lego Party on the thirtieth th

1280
00:54:12,159 --> 00:54:13,199
that was one of the games. You had it on

1281
00:54:13,239 --> 00:54:13,920
your draft, right?

1282
00:54:15,480 --> 00:54:17,719
Speaker 2: Oh did I get that one? Yeah? I think that's

1283
00:54:17,760 --> 00:54:19,719
the one that I picked, Yeah.

1284
00:54:19,519 --> 00:54:21,760
Speaker 1: Which is essentially Mario Party for Legos. So once again

1285
00:54:21,800 --> 00:54:24,400
interesting two Lego games coming out this month and not

1286
00:54:25,440 --> 00:54:28,599
like from TT Games, So that's kind of weird and cool, right.

1287
00:54:28,840 --> 00:54:31,840
Speaker 2: Mm hmmm, yeah, I know it'll be cool to see

1288
00:54:31,840 --> 00:54:33,760
how this does. I can't remember if we've ever had

1289
00:54:33,800 --> 00:54:37,000
like a Mario Party styled Lego game before, but it

1290
00:54:37,000 --> 00:54:38,519
seems to kind of go hand in hand, Like it

1291
00:54:38,519 --> 00:54:41,719
makes sense when you can incorporate all these classic eyps

1292
00:54:41,719 --> 00:54:44,079
like Lego Pirates and Lego Knights and all that kind

1293
00:54:44,079 --> 00:54:47,039
of stuff in the different mini games, So it seems cool.

1294
00:54:47,599 --> 00:54:50,039
Speaker 1: It'd be even cooler if it had like a lot

1295
00:54:50,039 --> 00:54:52,719
of the IP from their other crossovers, Like you'll get

1296
00:54:52,719 --> 00:54:55,840
some Star Wars characters fighting against Batman, fighting against Superman

1297
00:54:55,960 --> 00:54:58,239
like or yeah, fighting against like Marvel character. I think

1298
00:54:58,239 --> 00:54:59,800
that would be super cool with that would obviously be

1299
00:55:00,239 --> 00:55:02,559
a lot of money, a lot of different people's pockets,

1300
00:55:02,559 --> 00:55:05,000
So I don't think that's realistic. Maybe someday we'll get

1301
00:55:05,039 --> 00:55:07,400
that crossover, you know, people talk about that, like we

1302
00:55:07,440 --> 00:55:10,360
ever get that, like, uh, you know DC Marvel crossover

1303
00:55:10,440 --> 00:55:13,320
in like the MCU, DCU whatever. I feel like it's

1304
00:55:13,360 --> 00:55:16,119
most likely happened in like the Lego universe. Maybe when

1305
00:55:16,119 --> 00:55:17,880
we finally get those crossovers, it would be the first

1306
00:55:17,920 --> 00:55:19,599
time I could see something like that happening. Did that

1307
00:55:19,719 --> 00:55:21,199
did not even happen in one of the Lego movies

1308
00:55:21,280 --> 00:55:23,239
Lego Batman or something. Was there a Marvel Marvel character

1309
00:55:23,280 --> 00:55:24,840
in there? I don't think there was, but I feel

1310
00:55:24,840 --> 00:55:25,519
like there could have been.

1311
00:55:26,440 --> 00:55:30,440
Speaker 2: It's it's highly probable. Yeah. Uh.

1312
00:55:30,519 --> 00:55:33,679
Speaker 1: That takes us over to October, and the first game

1313
00:55:33,840 --> 00:55:36,719
of October is on the second coast of Yotai, which

1314
00:55:36,800 --> 00:55:40,320
is obviously game Mee, Kirkland and Travis are all very

1315
00:55:40,320 --> 00:55:42,559
interested in. I think Kirkland is probably gonna pick it up.

1316
00:55:42,840 --> 00:55:44,599
Travis might as well. I'm still a little bit on

1317
00:55:44,639 --> 00:55:46,519
the fence. I'm excited about Legends, which is coming out

1318
00:55:46,519 --> 00:55:48,440
next year, but since it doesn't come out till next

1319
00:55:48,519 --> 00:55:51,440
year that the multiplayer add on, I might leave this

1320
00:55:51,480 --> 00:55:54,039
one on the on the on the bench for the moment.

1321
00:55:54,800 --> 00:55:57,719
So we'll see. But obviously this game is uh, it's

1322
00:55:57,760 --> 00:55:59,079
gonna be great. I mean, I have no doubt that

1323
00:55:59,119 --> 00:56:01,119
it's gonna be great. I'm just, you know, once again,

1324
00:56:01,159 --> 00:56:02,920
trying to plan my time. Which games do I want

1325
00:56:02,960 --> 00:56:05,559
to play? And there's just too much, so I gotta

1326
00:56:05,559 --> 00:56:07,719
I gotta pick and choose and be really mean about

1327
00:56:07,760 --> 00:56:11,920
it to other games. Let's see, Okay, I gotta ask

1328
00:56:11,920 --> 00:56:16,480
you about this one Battlefield six October tenth. You played

1329
00:56:17,400 --> 00:56:19,159
the beta, right, you jumped into that bad.

1330
00:56:19,000 --> 00:56:20,519
Speaker 2: Boy, that bad boy?

1331
00:56:20,719 --> 00:56:22,599
Speaker 1: Yeah, so where are you at for this full release?

1332
00:56:23,000 --> 00:56:25,360
Are you wanting to pick this game out? And get

1333
00:56:25,400 --> 00:56:26,360
into Battlefield.

1334
00:56:27,039 --> 00:56:29,480
Speaker 2: I mean it should be dropping on games past as

1335
00:56:29,480 --> 00:56:34,599
far as I'm concerned, So yeah, yeah, so I'll most

1336
00:56:34,639 --> 00:56:38,039
likely be uh going into this pretty hard. For the

1337
00:56:38,039 --> 00:56:41,400
first couple of weekends right for what I played on

1338
00:56:41,480 --> 00:56:44,159
the beta and some of my friends were diving in

1339
00:56:44,199 --> 00:56:46,280
there too. It was just such a good time. I

1340
00:56:46,400 --> 00:56:49,639
was having a blast with just work again, more four

1341
00:56:49,679 --> 00:56:52,199
player co op stuff, squad based and some of these maps,

1342
00:56:52,239 --> 00:56:54,519
like when I got into a fighter jet, I crashed

1343
00:56:54,639 --> 00:56:57,320
that with some of the most brutalist like mechanics, just

1344
00:56:57,320 --> 00:56:59,239
trying to make it work and pull it off, but

1345
00:57:00,159 --> 00:57:03,400
moving around with a sniper and just you know, decking

1346
00:57:03,440 --> 00:57:07,239
out your class a little bit and whatnot. It's it's

1347
00:57:07,280 --> 00:57:10,239
an absolute good time. The environments are fantastic, and I

1348
00:57:10,360 --> 00:57:14,440
just feels feels vibrant and fresh. And it's been a

1349
00:57:14,440 --> 00:57:16,599
while since the last time I got Intotlefields Battlefield four,

1350
00:57:16,599 --> 00:57:18,920
and there's been so many like Hardline twenty forty two

1351
00:57:19,039 --> 00:57:20,719
and a bunch of others that have come out since then,

1352
00:57:20,760 --> 00:57:22,840
and none that I've really pulled me in. I skipped

1353
00:57:22,880 --> 00:57:24,960
most of those, and I wanted to get into forty two,

1354
00:57:25,480 --> 00:57:27,159
but I didn't, and I think the only reason forty

1355
00:57:27,199 --> 00:57:28,920
two is popping off right now is because you can

1356
00:57:29,000 --> 00:57:32,079
unlock cosmetics for Battlefield six by playing forty two, So

1357
00:57:32,119 --> 00:57:34,320
everyone's gone to play it. It's had a little bit

1358
00:57:34,360 --> 00:57:38,360
of a resurgence about that beta ended. Yeah, so there's that,

1359
00:57:38,400 --> 00:57:41,360
But everything with the beta was great. It was super

1360
00:57:41,440 --> 00:57:44,159
awesome and high octane and intense. And between that and

1361
00:57:44,239 --> 00:57:46,719
Hell Divers, I just, oh, I'm I don't know how

1362
00:57:46,719 --> 00:57:49,079
I'm going to be handling all of this excitement.

1363
00:57:49,719 --> 00:57:53,960
Speaker 1: Yeah, hopefully by like mid October, maybe hopefully you'll still

1364
00:57:53,960 --> 00:57:55,760
be super int Hell Divers, but maybe, you know, I

1365
00:57:55,800 --> 00:57:58,000
people wear up a little bit and you'll be open

1366
00:57:58,039 --> 00:57:59,760
to playing something else. But yeah, I think for us,

1367
00:57:59,840 --> 00:58:03,039
it's like always interesting to see when we have the weekends,

1368
00:58:03,039 --> 00:58:05,599
the night's free, where are we going when the multiplayer front,

1369
00:58:05,599 --> 00:58:07,400
you know, I Last Trials took over for a little bit.

1370
00:58:07,480 --> 00:58:09,079
Most of the time it's war Zone, which is like

1371
00:58:09,079 --> 00:58:13,360
the default background jump into you know, Texas Chainsaw Massacre,

1372
00:58:13,400 --> 00:58:15,480
which we had for a few weeks there. So it's

1373
00:58:15,480 --> 00:58:17,880
always interesting to see which one stick. And I think

1374
00:58:17,880 --> 00:58:19,559
Hell Divers is gonna be with those one of those

1375
00:58:19,599 --> 00:58:21,400
ones that sticks. And I imagine we're playing that through

1376
00:58:21,440 --> 00:58:23,239
the end of the year and into the next battle

1377
00:58:23,239 --> 00:58:25,280
Pass and all that stuff. So we'll see how many

1378
00:58:25,320 --> 00:58:28,199
weekends Battlefield six can steal away from us as kind

1379
00:58:28,199 --> 00:58:29,360
of the way I think about it, because yea, if

1380
00:58:29,360 --> 00:58:31,320
it is on game Pass, which as you mentioned it

1381
00:58:31,320 --> 00:58:34,039
should be, I'll definitely jump into it as well. I'm

1382
00:58:34,079 --> 00:58:36,039
pretty green when it comes to Battlefield. They've only kind

1383
00:58:36,039 --> 00:58:37,679
of dabbled in those games a little bit, kind of

1384
00:58:37,760 --> 00:58:40,159
how much you've played skate, just playing at your friends

1385
00:58:40,199 --> 00:58:41,519
house everyone in while it is kind of where I'm

1386
00:58:41,519 --> 00:58:44,360
at with Battlefield, but there's a lot to like there,

1387
00:58:44,360 --> 00:58:46,800
and I think especially because I think the Battlefield is

1388
00:58:46,800 --> 00:58:49,159
like a slower and more tactical first person shooter. And

1389
00:58:49,199 --> 00:58:50,920
obviously we talked about this with like Call of Duty

1390
00:58:51,000 --> 00:58:54,639
last year. How I'm getting older, my reflexes. I just

1391
00:58:54,639 --> 00:58:56,920
can't keep up with these kids anymore, you know, dashing

1392
00:58:56,960 --> 00:59:00,760
around multi omni directionally, diving around corner. I can't keep

1393
00:59:00,880 --> 00:59:03,719
up with it. And so maybe Battlefield slower pace, maybe

1394
00:59:03,719 --> 00:59:06,920
that's what I need in my senile state. So we'll

1395
00:59:06,920 --> 00:59:09,000
see what happens there. But I'm excited for Battlefield six.

1396
00:59:09,039 --> 00:59:11,519
I did not play in the weekend. I think it's

1397
00:59:11,519 --> 00:59:13,280
had a couple of weekends now, right, but I did

1398
00:59:13,280 --> 00:59:15,559
not play any of those, So I don't really know

1399
00:59:15,599 --> 00:59:17,239
what to expect from this other than I've heard great

1400
00:59:17,239 --> 00:59:19,119
things from it pretty much everyone who's played it, which

1401
00:59:19,119 --> 00:59:22,440
is a really good sign for an unfinished game that

1402
00:59:22,440 --> 00:59:25,639
people are playing, because normally it's like riddled issues. People

1403
00:59:25,679 --> 00:59:27,559
have problems here there, and I'm sure there were fair

1404
00:59:27,639 --> 00:59:30,519
number of bugs and shitty servers and all that, but

1405
00:59:31,039 --> 00:59:33,400
I feel like it's mostly positive, so that's a good time.

1406
00:59:35,039 --> 00:59:37,159
Maybe I should have prefaced this earlier on. I'm not

1407
00:59:37,199 --> 00:59:39,039
bringing up every single game that's coming out, because there's

1408
00:59:39,199 --> 00:59:41,800
hundreds of them, even on this shorter list. I'm just

1409
00:59:41,800 --> 00:59:43,280
bringing out the ones that I think are kind of relevant

1410
00:59:43,320 --> 00:59:45,119
for us here in this group. So you know, if

1411
00:59:45,119 --> 00:59:47,400
I've skipped over something, sorry about that, but it's probably

1412
00:59:47,719 --> 00:59:53,039
not on our radar. Let's see. I think next up,

1413
00:59:53,079 --> 00:59:56,440
I want to do a quick ad break, so let's

1414
00:59:56,519 --> 00:59:59,920
let's let's let's catch our breath, slow down a little,

1415
01:00:00,039 --> 01:00:02,239
but let's thank our Patreon producers of Aaron Braiden in

1416
01:00:02,239 --> 01:00:06,280
April of Darkness, jank Jack Grant, Sam Superbad, mic GGJL,

1417
01:00:06,320 --> 01:00:08,960
I'm six or nine, Jeremy Renner, Charlie Rendell, Cocktail Play,

1418
01:00:09,280 --> 01:00:11,199
and John with No Age. Thank you all so much

1419
01:00:11,239 --> 01:00:14,079
for keeping the lights on. So many things. Are releasing

1420
01:00:14,159 --> 01:00:16,840
gigk first right now, all sorts of TV shows, also

1421
01:00:16,880 --> 01:00:19,000
the newscast. We are still doing all sorts of ten

1422
01:00:19,039 --> 01:00:21,360
year celebration stuff. Go check out the trivia once again.

1423
01:00:21,400 --> 01:00:23,840
If you miss that, just a million great things. So yeah,

1424
01:00:23,840 --> 01:00:25,440
if you haven't checked that that stuff, go do. Thank

1425
01:00:25,480 --> 01:00:28,480
you to the patrons and everyone else who listens, watch, watches,

1426
01:00:28,519 --> 01:00:31,079
throws a like Dan leaves a review, all that good stuff.

1427
01:00:31,079 --> 01:00:34,079
I appreciate every single one of you. Let's take our

1428
01:00:34,199 --> 01:00:40,159
last break. We'll be right back. Okay, we are back

1429
01:00:41,079 --> 01:00:44,239
taylor Field. We are in early October. Well technically we're

1430
01:00:44,320 --> 01:00:47,800
early in September, but in our clairvoyant state, we are

1431
01:00:48,480 --> 01:00:52,119
looking ahead at October, just like your trivia battle and

1432
01:00:52,559 --> 01:00:56,159
another little Nightmares three is another horror game coming out

1433
01:00:56,159 --> 01:00:59,280
in October. I've not played any of these games yet, unfortunately,

1434
01:00:59,280 --> 01:01:00,960
but I feel like I need so rather than playing

1435
01:01:01,000 --> 01:01:02,400
the third one, I'll probably go back and check out

1436
01:01:02,400 --> 01:01:03,920
the first one at some point, which probably should it's

1437
01:01:03,920 --> 01:01:06,280
probably super cheap now and maybe a another horror game

1438
01:01:06,280 --> 01:01:07,960
to put on my list for this year. But the

1439
01:01:08,800 --> 01:01:11,079
third games coming out October tenth, that's pretty good.

1440
01:01:11,239 --> 01:01:11,400
Speaker 2: Oh.

1441
01:01:11,440 --> 01:01:14,280
Speaker 1: It also looks like the first one enhanced editions coming

1442
01:01:14,320 --> 01:01:16,480
up that same day, so that's interesting. Little one two punch,

1443
01:01:16,960 --> 01:01:20,079
perfect time to jump into the series. We got to

1444
01:01:20,199 --> 01:01:23,840
just dance game. We've got a Nascar game. October is

1445
01:01:23,840 --> 01:01:25,480
a busy month for me, and it starts right about

1446
01:01:25,480 --> 01:01:29,239
here around the fifteenth with ball Pit, which is a

1447
01:01:29,320 --> 01:01:31,920
weird indie game published by Devolver Digital. Kind of looks

1448
01:01:31,920 --> 01:01:35,960
a lot like Loop Hero and it's kind of like

1449
01:01:36,000 --> 01:01:39,039
a brick breaker sort of game with roguelike elements and

1450
01:01:39,079 --> 01:01:40,760
a bunch of weird stuff going on and a town

1451
01:01:40,760 --> 01:01:43,280
builder mixed in there. I am extremely excited for this game,

1452
01:01:43,280 --> 01:01:46,199
and I think it looks really weird, really cryptic, really interesting,

1453
01:01:46,280 --> 01:01:48,639
really different. So I'm definitely gonna be picking that on

1454
01:01:48,760 --> 01:01:50,360
that that's you know, there's so many games in October

1455
01:01:50,360 --> 01:01:51,800
and it's hard to pick and choose those ones I

1456
01:01:51,800 --> 01:01:53,880
want to play, but that one's like a guarantee one

1457
01:01:53,920 --> 01:01:56,320
hund percent pick up unless the reviews are like dog

1458
01:01:56,320 --> 01:01:58,199
shit and like it's you know, twenty on metacritive. Then

1459
01:01:58,199 --> 01:02:00,239
maybe I'll rethink things, but I don't know. I think

1460
01:02:00,239 --> 01:02:03,199
it'll be at least pretty interesting. So interested in that one.

1461
01:02:03,639 --> 01:02:08,920
And then Pokemon Legends z A Pokemon Zaws come on sixteenth. Taylor,

1462
01:02:08,960 --> 01:02:10,840
tell me a bit about this one as the You know,

1463
01:02:11,119 --> 01:02:13,519
I'm a very casual Pokemon guy, but you're more of

1464
01:02:13,559 --> 01:02:14,280
a Pokemon guy.

1465
01:02:14,960 --> 01:02:17,599
Speaker 2: Yeah, I've been following this loosely. You're not going again,

1466
01:02:17,960 --> 01:02:21,039
so I'll start from the top. Pokemon X and Y

1467
01:02:21,559 --> 01:02:25,000
were my favorites. It's an underrated one. I'd say a

1468
01:02:25,000 --> 01:02:27,239
lot of people hate that. They don't like the megavolution

1469
01:02:27,440 --> 01:02:29,679
anything like that. This is circling back to that we're

1470
01:02:29,679 --> 01:02:32,280
going to Limeo City, We're getting mega evolution coming back.

1471
01:02:32,360 --> 01:02:35,079
I am totally on board for it, but the game

1472
01:02:35,159 --> 01:02:40,079
itself just being limited to this, this kind of the

1473
01:02:40,079 --> 01:02:42,159
city and whatnot. I was hoping for something a little

1474
01:02:42,159 --> 01:02:45,199
bit more mainline, a little bit more explorative and whatnot.

1475
01:02:45,280 --> 01:02:47,880
But that being said to each his own, I think

1476
01:02:47,880 --> 01:02:51,400
that them introducing all these new mega evolutionary forms is great,

1477
01:02:51,440 --> 01:02:56,440
like Dragonaire getting mega evolution, victory Bill Halucha, like they're

1478
01:02:56,480 --> 01:02:59,519
just there pop off heat, a couple of heat packing

1479
01:02:59,599 --> 01:03:02,559
heat he is. So there's a whole bunch of cool

1480
01:03:02,599 --> 01:03:04,440
new forms that they're bringing out and that really really

1481
01:03:04,519 --> 01:03:06,920
has me excited. That'll change the competitive scene a little

1482
01:03:06,960 --> 01:03:09,639
bit more. But at its core, I'm not going to

1483
01:03:09,679 --> 01:03:12,079
be rushing to get this right away. I still have

1484
01:03:12,159 --> 01:03:16,920
to go back and play Legends Archaeus first to try

1485
01:03:16,960 --> 01:03:18,800
and feel out how that one is. And I'm still

1486
01:03:18,800 --> 01:03:20,760
playing through and I think you'd.

1487
01:03:20,639 --> 01:03:23,880
Speaker 1: Like considering like the openness of it when I guess

1488
01:03:23,960 --> 01:03:25,840
Viole it's also scratching that itch though in terms of

1489
01:03:25,840 --> 01:03:28,239
the openness and not being yeah, but like being in

1490
01:03:28,280 --> 01:03:29,360
the wild it is.

1491
01:03:29,440 --> 01:03:30,800
Speaker 2: And I have to put it up on the switch too,

1492
01:03:30,800 --> 01:03:33,519
because I've seen that they've supplied little updates to it.

1493
01:03:33,639 --> 01:03:35,920
So I don't know if, like visually, if it's better,

1494
01:03:36,079 --> 01:03:36,960
I'm I have to.

1495
01:03:36,960 --> 01:03:39,599
Speaker 1: I think the frame rates are better and maybe slight

1496
01:03:39,719 --> 01:03:42,840
visual improvement, but probably not a ton of change there.

1497
01:03:43,159 --> 01:03:45,599
Maybe do you would you be playing that Handhelder on

1498
01:03:45,639 --> 01:03:47,360
the TV? I guess you kind of playing on the TV.

1499
01:03:47,599 --> 01:03:48,320
Speaker 2: I'd play on the TV.

1500
01:03:48,320 --> 01:03:49,480
Speaker 1: So I don't know. If you don't know, just must

1501
01:03:49,519 --> 01:03:50,960
do a difference because I feel like with handheld, you

1502
01:03:51,039 --> 01:03:52,719
go in from seven twenty to ten eighty. But I

1503
01:03:52,719 --> 01:03:55,239
don't know, I don't know if the TV's changed much there,

1504
01:03:55,280 --> 01:03:59,679
but at least the frame rates should be better for you. Yeah, yeah,

1505
01:03:59,679 --> 01:04:02,519
poke legend. I'm curious to see how that one does,

1506
01:04:02,559 --> 01:04:05,679
and like if we keep adding more of these this

1507
01:04:05,840 --> 01:04:08,679
kind of spinoff thing, and obviously we're due for the

1508
01:04:08,719 --> 01:04:11,480
next generation probably what is that gonna be next year?

1509
01:04:11,519 --> 01:04:12,519
Is that gonna be two years from now?

1510
01:04:12,519 --> 01:04:16,599
Speaker 2: Do you think when did Scarland Violet come out? I

1511
01:04:16,599 --> 01:04:20,519
think it was like twenty twenty three, twenty twenty two, Yeah,

1512
01:04:20,760 --> 01:04:26,239
so before that, what was it before that? Sword and Shield?

1513
01:04:26,480 --> 01:04:29,159
Speaker 1: Well Archas was the same year? Wasn't also twenty twenty three?

1514
01:04:29,960 --> 01:04:32,920
Speaker 2: Yes, but I guess I wouldn't say that's necessarily different

1515
01:04:33,960 --> 01:04:34,519
generations on.

1516
01:04:34,559 --> 01:04:37,079
Speaker 1: The launch of the switch, like twenty eighteen, twenty nineteen.

1517
01:04:36,840 --> 01:04:40,840
Speaker 2: Twenty nineteen. Your dates are on point damn. So twenty nineteen,

1518
01:04:41,320 --> 01:04:45,119
twenty twenty two, so about yeah, three years, uh, three

1519
01:04:45,239 --> 01:04:47,880
four years, so I'd say.

1520
01:04:47,320 --> 01:04:50,920
Speaker 1: We're due for one, And I mean Violet they kind

1521
01:04:50,920 --> 01:04:52,280
of just pooped that one out, didn't they, Like, I

1522
01:04:52,320 --> 01:04:55,000
don't know, oh they did, yeah, oh yeah, h hopefully

1523
01:04:55,039 --> 01:04:58,559
they spra Oh yeah, they hopefully they've been, you know,

1524
01:04:58,599 --> 01:05:02,119
putting that juice into this one instead. We'll see, we'll see.

1525
01:05:02,159 --> 01:05:03,519
I mean haven't played the game. I'm just you know,

1526
01:05:03,800 --> 01:05:06,079
judging that frame rate because it deserves to be judged.

1527
01:05:06,199 --> 01:05:08,280
Speaker 2: Well, judge it does. Yeah, God damn.

1528
01:05:08,840 --> 01:05:11,719
Speaker 1: Okay, Well, since Zia's stay on the shelf, does that

1529
01:05:11,800 --> 01:05:13,880
mean I'm jumping ahead? I'll jump back afterwards. But does

1530
01:05:13,920 --> 01:05:17,039
that mean you have capacity for Dresser World Evolution three

1531
01:05:17,079 --> 01:05:18,840
on the twenty first? Is that a pick up for you?

1532
01:05:18,920 --> 01:05:21,000
Or is that a wait and see?

1533
01:05:22,199 --> 01:05:23,800
Speaker 2: Uh? I know I want to play it. I know

1534
01:05:23,840 --> 01:05:25,880
it's gonna be a good time because they've introduced what

1535
01:05:25,960 --> 01:05:30,559
looks like adolescent dinosaur or juvenile dinosaurs I'll say, family groups,

1536
01:05:30,599 --> 01:05:33,400
and a whole bunch more of different things. And I've

1537
01:05:33,400 --> 01:05:35,719
gone back and like a few months ago, I was

1538
01:05:35,760 --> 01:05:38,559
playing more Drastical Revolution too, just building like a super

1539
01:05:38,599 --> 01:05:42,039
custom island and whatnot, just having fun sandbox mode. But

1540
01:05:42,400 --> 01:05:45,000
for this, I'm absolutely going to wait for it to

1541
01:05:45,000 --> 01:05:47,639
go on sale. I've seen sales of Drastic Revolution two

1542
01:05:47,679 --> 01:05:49,519
being like two bucks three bucks.

1543
01:05:49,639 --> 01:05:51,760
Speaker 1: Two games like went on game Pass and he has

1544
01:05:51,800 --> 01:05:54,079
plus the different Yes, so this one could as well.

1545
01:05:54,320 --> 01:05:56,719
Speaker 2: That's right, and I see, yeah, I'm just gonna wait.

1546
01:05:56,960 --> 01:05:58,239
I can wait if I want to play it. I

1547
01:05:58,280 --> 01:05:59,840
got the other two to get me by, so I'm

1548
01:05:59,880 --> 01:06:00,679
in no hurry.

1549
01:06:01,719 --> 01:06:04,480
Speaker 1: Yeah, that's that makes sense. Also a game I want

1550
01:06:04,519 --> 01:06:06,159
to play at some point, but like, yeah, I still

1551
01:06:06,519 --> 01:06:08,599
barely descritch the surface of two and one, so I

1552
01:06:08,599 --> 01:06:11,039
feel like I have a lot more to sandbox around

1553
01:06:11,039 --> 01:06:12,760
playing the sandbox with before I need to get into

1554
01:06:12,760 --> 01:06:13,320
the third one.

1555
01:06:14,480 --> 01:06:14,599
Speaker 2: Uh.

1556
01:06:14,719 --> 01:06:19,480
Speaker 1: And then going back in time October seventeenth and twentieth,

1557
01:06:20,920 --> 01:06:23,079
we got Keeper and then Ninja gaid and four back

1558
01:06:23,079 --> 01:06:24,719
to back. These are a couple of games hitting game

1559
01:06:24,760 --> 01:06:26,760
Pass and so I'll be playing both of them through there.

1560
01:06:26,800 --> 01:06:28,440
Keeper I'm very interested in and I've never played a

1561
01:06:28,480 --> 01:06:29,960
double find game. This is gonna be my first time

1562
01:06:30,039 --> 01:06:32,440
jumping in, but I'm sure it'll be, you know, one

1563
01:06:32,480 --> 01:06:34,239
of many, because I a lot of their games kind

1564
01:06:34,239 --> 01:06:36,320
of speak to me. And then Ninja Goid four, I

1565
01:06:36,360 --> 01:06:39,679
played the remake of two Ninja goitd in two black

1566
01:06:40,119 --> 01:06:42,000
because what it was called I came up earlier this year.

1567
01:06:42,400 --> 01:06:43,880
It's not really my cup of tea. I didn't really

1568
01:06:43,920 --> 01:06:45,880
expect it to be and it wasn't. I don't think

1569
01:06:45,920 --> 01:06:47,639
this will be either, But because it's game Pass, I'll

1570
01:06:47,639 --> 01:06:49,400
play the first couple levels and see how that goes

1571
01:06:49,440 --> 01:06:51,880
for me, and who knows, maybe I'll stick with it.

1572
01:06:52,639 --> 01:06:54,519
But yeah, I'm excited. That's gonna be a big week

1573
01:06:54,519 --> 01:06:56,119
for game Pass. Two pretty big gets, one of the

1574
01:06:56,119 --> 01:06:57,880
first party games, and then like a big third party

1575
01:06:57,920 --> 01:07:00,840
for them, and when that's closest so say with Xbox.

1576
01:07:01,000 --> 01:07:02,599
Both the games are coming to PlayStation as well, but

1577
01:07:02,639 --> 01:07:05,159
I think that'll be a good week for that service.

1578
01:07:06,320 --> 01:07:10,000
And then skipping ahead, plans for Zombies replanted another one

1579
01:07:10,000 --> 01:07:11,880
in October twenty third that I'm one hundred percent of

1580
01:07:11,880 --> 01:07:14,320
picking this up. You know, there's some new levels, some

1581
01:07:14,360 --> 01:07:16,639
new content, some new things going on in there, and

1582
01:07:16,800 --> 01:07:18,719
I just love that game so much coming to the Switch,

1583
01:07:18,880 --> 01:07:20,679
so the first game is not even on there, So

1584
01:07:20,920 --> 01:07:23,559
one hundred percent day one pick up for me. I'm

1585
01:07:23,559 --> 01:07:25,400
excited to tell you and Kirkland all about that one

1586
01:07:25,400 --> 01:07:27,199
because you guys are obviously fans of that as well.

1587
01:07:27,559 --> 01:07:29,800
You're you're probably not gonna pick that one up at launch,

1588
01:07:29,840 --> 01:07:31,519
Maybe wait for a sale or something down.

1589
01:07:31,400 --> 01:07:33,639
Speaker 2: The road, kind of thing, probably for a sale. I mean,

1590
01:07:33,639 --> 01:07:36,519
I've been playing the old plans for Zombies on my phone.

1591
01:07:36,559 --> 01:07:39,480
I downloaded that again and just been enjoying that world.

1592
01:07:39,800 --> 01:07:42,119
Speaker 1: Yeah, and I don't think the changes are monumental, like

1593
01:07:42,239 --> 01:07:44,480
some new challenge levels or whatever. But you know, you

1594
01:07:44,519 --> 01:07:46,360
don't need all that kind of stuff. The base game

1595
01:07:46,360 --> 01:07:49,079
already has a ton of content in it anyway. And

1596
01:07:49,119 --> 01:07:51,400
then also another big game pass get for the month

1597
01:07:51,519 --> 01:07:55,480
is October twenty nine is The Outer World's two, which

1598
01:07:55,519 --> 01:07:58,519
is a game that I just knowing the size of it,

1599
01:07:58,519 --> 01:08:01,440
which you know, not the hugest RPG. I don't know

1600
01:08:01,480 --> 01:08:03,000
if I'm gonna be playing that one at launched. I

1601
01:08:03,079 --> 01:08:05,559
probably will jump into it. I'm sure all the improvements

1602
01:08:05,559 --> 01:08:08,039
will be there. I've talked about my Journey Art World

1603
01:08:08,039 --> 01:08:10,119
one kind of extensively before, so I don't need to

1604
01:08:10,360 --> 01:08:12,840
repeat here. But just because of the time of the year,

1605
01:08:12,880 --> 01:08:14,280
I just don't know how much I'll be wanting to

1606
01:08:14,320 --> 01:08:17,039
jump into that new experience at that point in time.

1607
01:08:17,079 --> 01:08:19,000
So we'll see. I would like to check it out.

1608
01:08:19,319 --> 01:08:21,279
Had a good time with a Vowed this year, even

1609
01:08:21,279 --> 01:08:24,880
if it kind of lost a bit of its special

1610
01:08:24,960 --> 01:08:27,359
qualities by the time I got to the endgame, so

1611
01:08:27,359 --> 01:08:29,479
hopefully Our World's two does not do that. It's a sequel,

1612
01:08:29,520 --> 01:08:31,319
so if it is a good chance to kind of right,

1613
01:08:31,359 --> 01:08:33,159
it's wrong. So the first game will comes some fresh

1614
01:08:33,159 --> 01:08:35,439
new stuff. So we'll see. I'll be playing that one.

1615
01:08:35,479 --> 01:08:37,560
You played the first one three game Pass, you think

1616
01:08:37,560 --> 01:08:39,359
you'll jump into this one. There's a ton of games

1617
01:08:39,359 --> 01:08:41,640
on game Pass this month, so you're obviously stripped for

1618
01:08:41,720 --> 01:08:42,399
time already.

1619
01:08:43,960 --> 01:08:47,479
Speaker 2: Yeah, yeah, no, I am. I don't know if I'm

1620
01:08:47,479 --> 01:08:49,159
gonna I don't know if I'm gona be racing to

1621
01:08:49,640 --> 01:08:53,199
hopping on here right away. But again, like like the

1622
01:08:53,199 --> 01:08:56,439
whole night, it's gonna be on my eye.

1623
01:08:56,640 --> 01:08:59,520
Speaker 1: On your eye. Yep. We got Dragon Request one plus

1624
01:08:59,600 --> 01:09:03,439
two h remakes. I actually just bought the original Dragon

1625
01:09:03,520 --> 01:09:05,199
Quest one on two on Switch recently, so I'm just

1626
01:09:05,239 --> 01:09:07,640
gonna goes instead, I think, and then maybe jump into

1627
01:09:07,640 --> 01:09:11,119
the remakes at some point. And then, speaking of Hollow Night,

1628
01:09:11,199 --> 01:09:13,640
mean to the hallow weer. It's coming out October thirty first,

1629
01:09:13,640 --> 01:09:14,920
which is another day one for me. I played the

1630
01:09:14,960 --> 01:09:16,760
demo a little bit just to be like, oh, yeah,

1631
01:09:16,800 --> 01:09:19,720
this game is great. I think what they've done with

1632
01:09:19,760 --> 01:09:21,920
Shovel Night and what they're doing here really really cool,

1633
01:09:22,000 --> 01:09:25,079
like they kind of retro style old kind of you know,

1634
01:09:25,199 --> 01:09:27,880
taking some of the classic Nintendo sauce and making like

1635
01:09:27,920 --> 01:09:30,880
a modern version of it. So very excited for this game.

1636
01:09:30,920 --> 01:09:33,000
It's gonna be great. I have no doubt about that.

1637
01:09:34,159 --> 01:09:36,359
So yeah, mean the Hollower is a pickup for me

1638
01:09:36,600 --> 01:09:40,760
for sure. Two D no fake. Do you know what

1639
01:09:40,760 --> 01:09:41,359
that game is?

1640
01:09:42,239 --> 01:09:45,640
Speaker 2: Yeah? I watched they did a nice cool revealed trailer

1641
01:09:45,680 --> 01:09:47,920
for that. Really like it. It's just I think it's

1642
01:09:47,960 --> 01:09:53,279
a remastered of the old Terminator game. Yeah, just updated and.

1643
01:09:53,359 --> 01:09:54,479
Speaker 1: Art style looks great.

1644
01:09:54,640 --> 01:09:58,159
Speaker 2: Yeah, I love the Yeah, it's it's it's I saw

1645
01:09:58,199 --> 01:10:00,960
that and I just wanted to play it, even though

1646
01:10:01,119 --> 01:10:02,760
I don't think I would be very good at it

1647
01:10:02,840 --> 01:10:05,319
or get very far. But just the score, that og

1648
01:10:05,520 --> 01:10:08,039
Terminator theme kicking in, and just the graphics, it just

1649
01:10:08,079 --> 01:10:09,840
looks very nostalgic.

1650
01:10:10,359 --> 01:10:15,960
Speaker 1: Hell yeah, right on, let's move right along to November.

1651
01:10:17,199 --> 01:10:20,479
Kicking off November is the fifth of November. We have Cairen,

1652
01:10:20,520 --> 01:10:22,960
which is the rock climbing game, kind of a very

1653
01:10:23,000 --> 01:10:26,039
close simulation rock climbing game. Very excited for this one.

1654
01:10:26,039 --> 01:10:29,159
I think it looks great. Kirkland played it and enjoyed it,

1655
01:10:29,319 --> 01:10:30,960
although you think he had some difficulty with it. You

1656
01:10:31,000 --> 01:10:32,840
find a little little hard to parse. It's you know,

1657
01:10:33,039 --> 01:10:35,800
very very technical, I think is kind of the vibe

1658
01:10:35,840 --> 01:10:38,359
I'm getting from it. But yeah, I think that game

1659
01:10:38,399 --> 01:10:40,239
looks really great. Probably gonna be picking that one up

1660
01:10:40,279 --> 01:10:43,960
for myself. And then what else in November? It look

1661
01:10:44,199 --> 01:10:48,039
looks a little bit quiet until a lot of switch

1662
01:10:48,119 --> 01:10:50,920
to ports is one thing I'm seeing here until we

1663
01:10:51,000 --> 01:10:53,920
get to the thirteenth and O one one seven, which

1664
01:10:53,920 --> 01:10:55,560
I'll just shout out because it's on your draft list,

1665
01:10:55,560 --> 01:10:57,760
So there you go, you're getting I didn't even know

1666
01:10:57,800 --> 01:11:00,880
how to subtitle packs Romana what it's called, So there

1667
01:11:00,920 --> 01:11:04,239
you go. You're not playing that right Just at that

1668
01:11:04,279 --> 01:11:04,439
was a.

1669
01:11:04,479 --> 01:11:06,960
Speaker 2: Draft pick because I think those games do pretty good.

1670
01:11:07,119 --> 01:11:09,600
Speaker 1: Yeah, and another one that I'll play it only because

1671
01:11:09,600 --> 01:11:11,359
it's on game Pass, but Call of Duty Black Ops

1672
01:11:11,399 --> 01:11:14,760
seven excited. Maybe you know, see what's going on new

1673
01:11:14,800 --> 01:11:17,199
is Zombies campaign. I'll check out a little bit. I'll

1674
01:11:17,199 --> 01:11:19,079
play some of the multiplayer, but probably just get overwhelmed

1675
01:11:19,079 --> 01:11:21,720
by these controls, Like is omni movement still in this and.

1676
01:11:21,640 --> 01:11:24,399
Speaker 2: Like I hope not, fuck, I hope not just kind

1677
01:11:24,399 --> 01:11:25,039
of christ.

1678
01:11:25,279 --> 01:11:27,199
Speaker 1: All the new quality games have that, Like, that's just

1679
01:11:27,239 --> 01:11:29,880
a new basic feature.

1680
01:11:30,079 --> 01:11:32,039
Speaker 2: The only omni movement I need in my life is

1681
01:11:32,039 --> 01:11:35,600
hell divers too. I don't need it in Call of Duty.

1682
01:11:36,560 --> 01:11:39,079
Speaker 1: Where's your hype level for seven? Are you excited to

1683
01:11:39,159 --> 01:11:41,439
check these games out that they can't paign just zombies?

1684
01:11:41,479 --> 01:11:41,960
Not at all?

1685
01:11:42,239 --> 01:11:45,760
Speaker 2: No. They for me, zombies peaked when they brought it

1686
01:11:45,800 --> 01:11:48,720
in Modern Warfare and they did the open world like, okay,

1687
01:11:48,760 --> 01:11:50,840
you're dropping in. You got like fifty minutes in this

1688
01:11:50,920 --> 01:11:53,119
whole city scape, do a bunch of missions, whatnot. There's

1689
01:11:53,159 --> 01:11:55,840
other squads that you can run into doing things like

1690
01:11:56,399 --> 01:12:00,560
it was an absolute banger of a time. And they

1691
01:12:00,600 --> 01:12:03,319
went back to Round Bay zombies and the Round Bay

1692
01:12:03,359 --> 01:12:06,760
Zombies nowadays is just for me to each his own.

1693
01:12:06,880 --> 01:12:09,119
For me, it's garbage. It's not what it was like

1694
01:12:09,159 --> 01:12:11,399
in those first few Black Ops games, and that again

1695
01:12:11,479 --> 01:12:13,920
like World of War it's very different and like the

1696
01:12:13,960 --> 01:12:16,439
Gobblegumps and everything like that, and it's just, oh, this

1697
01:12:16,600 --> 01:12:20,840
is lame. I like your OG four perks, your pack punch,

1698
01:12:21,600 --> 01:12:24,119
just the basic of the basic and even the maps too.

1699
01:12:24,199 --> 01:12:28,680
We're just better back then. The maps now are they're

1700
01:12:28,720 --> 01:12:30,560
just they're they're lame, and it kind of defeats the

1701
01:12:30,560 --> 01:12:32,800
purpose of the round base because to me, it feels

1702
01:12:32,840 --> 01:12:36,399
like it's just a a swing and a miss for

1703
01:12:36,479 --> 01:12:38,399
trying to be something a little bit more open world.

1704
01:12:38,560 --> 01:12:42,520
And then they focus heavily on doing the story missions

1705
01:12:42,520 --> 01:12:44,920
in there too, where you do all the objectives in there,

1706
01:12:44,960 --> 01:12:46,960
and then you can move forward into the story and

1707
01:12:46,960 --> 01:12:50,079
you get like a big boss or whatever. Man, you're

1708
01:12:50,119 --> 01:12:52,720
getting massive bosses in there that I don't care about.

1709
01:12:52,760 --> 01:12:55,079
I don't want to do that. I want there to

1710
01:12:55,119 --> 01:12:58,920
be the very simple but yet difficult background easter eggs

1711
01:12:58,920 --> 01:13:00,119
so that you can do like in the o G

1712
01:13:00,279 --> 01:13:02,600
zombies that they had. They had, because that was some

1713
01:13:02,720 --> 01:13:05,159
very difficult, brutal shit, but it was great and it

1714
01:13:05,199 --> 01:13:07,560
was subtle and you weren't You didn't need to do it.

1715
01:13:07,840 --> 01:13:09,800
You could just enjoy yourself and you could play the

1716
01:13:09,840 --> 01:13:15,000
game boarding up windows, easy, simple round based style gameplay.

1717
01:13:15,199 --> 01:13:16,800
They should just go back to that, they really should.

1718
01:13:16,920 --> 01:13:19,479
The storyline. I don't care for the mental stuff, the

1719
01:13:19,520 --> 01:13:22,720
psyche whatever, dream sequence, mumbo jumble, They've done that in

1720
01:13:22,720 --> 01:13:25,199
Call Duty before. It's not my ace, not my cup

1721
01:13:25,199 --> 01:13:27,359
of tea. Don't like it, and as the multiplayer it's

1722
01:13:27,359 --> 01:13:29,319
probably gonna do the same thing as Black Ops six.

1723
01:13:30,399 --> 01:13:33,199
Just they always bring Nuketown back every fucking time. It's

1724
01:13:33,199 --> 01:13:36,000
always Nuketown, just changed in some skin. I can't even

1725
01:13:36,279 --> 01:13:38,239
I'm gonna google it. How many times have they brought

1726
01:13:38,319 --> 01:13:39,159
Nuketown back.

1727
01:13:41,319 --> 01:13:44,199
Speaker 1: That's a good question. It's kind of different every time though, right,

1728
01:13:44,319 --> 01:13:44,800
or they think.

1729
01:13:44,720 --> 01:13:48,359
Speaker 2: It's a little different, a little different. At least eight

1730
01:13:48,439 --> 01:13:51,720
times they've brought it back. So Black Ops, Black Ops two,

1731
01:13:51,760 --> 01:13:54,000
Black Ops three, Black Ops four, Black Ops Cold War

1732
01:13:55,760 --> 01:13:59,800
Black Ops six, and then they even they did it

1733
01:14:00,000 --> 01:14:03,920
other one playing that season that's the Zombies on Nuketown

1734
01:14:04,079 --> 01:14:06,760
was actually fun. That map with the zombies incorporated was

1735
01:14:06,800 --> 01:14:09,159
great when they brought it Black Ops. I think those

1736
01:14:09,199 --> 01:14:11,119
Black Ops too, they put it and that was a

1737
01:14:11,119 --> 01:14:13,840
prude or bonus if I remember correctly. If you prooded

1738
01:14:13,840 --> 01:14:15,720
the game, then you get that map, and that was

1739
01:14:16,239 --> 01:14:18,239
It's so much fun. I've got that. I'm pretty sure

1740
01:14:18,239 --> 01:14:21,840
on my like three sixties. Still, yeah, damn, good time.

1741
01:14:22,520 --> 01:14:27,319
Speaker 1: That's cool. Yeah, I it's interesting. Like last year of

1742
01:14:27,359 --> 01:14:29,359
Black Ops six, that was the first time to call

1743
01:14:29,399 --> 01:14:31,359
it new quality of the game was on game Pass.

1744
01:14:31,359 --> 01:14:34,319
Obviously that acquisition finally went through, So because of that,

1745
01:14:34,359 --> 01:14:35,840
I jumped into the campaign, and then me and you

1746
01:14:35,840 --> 01:14:38,319
played some Zombies together. And I think it's telling that, like,

1747
01:14:38,359 --> 01:14:40,680
you know, we played Zombies like once or twice and

1748
01:14:40,720 --> 01:14:42,279
then just like didn't really feel the need to come

1749
01:14:42,279 --> 01:14:44,359
back and like master it and like ooh, it's beat

1750
01:14:44,359 --> 01:14:46,920
our high school or get to round twenty around thirty,

1751
01:14:47,319 --> 01:14:48,920
all that kind of thing. And like even the single player,

1752
01:14:48,960 --> 01:14:50,399
which is something I've done a lot in my life,

1753
01:14:50,439 --> 01:14:52,640
even without friends, just like how much can I do

1754
01:14:52,720 --> 01:14:54,680
on my own? I just didn't really have the pull

1755
01:14:54,760 --> 01:14:57,159
for it. I think it's just like a little over complicated.

1756
01:14:57,199 --> 01:14:59,760
It's a little I don't know if gimmicky is the

1757
01:14:59,800 --> 01:15:01,880
right where there's just a bit too much going on,

1758
01:15:02,119 --> 01:15:04,479
and I don't know, maybe it's also just a nostalgia thing,

1759
01:15:04,560 --> 01:15:06,279
is what's speaking to me both some of those old ones,

1760
01:15:06,279 --> 01:15:08,359
but I think they it's definitely changed over time, and

1761
01:15:08,600 --> 01:15:10,560
I don't really like some of these new changes as well.

1762
01:15:10,680 --> 01:15:12,680
So I'll give it a shot, but yeah, I doubt

1763
01:15:12,720 --> 01:15:15,239
it's gonna sweep me off my feet, So we'll see

1764
01:15:15,239 --> 01:15:15,920
what happens there.

1765
01:15:16,199 --> 01:15:20,079
Speaker 2: I should highlight too that the operator packs that you

1766
01:15:20,079 --> 01:15:22,119
bought for Black Ops six are not pouring over into

1767
01:15:22,119 --> 01:15:25,199
the multiplayer for Black Ops seven, but war Zone is unaffected.

1768
01:15:25,520 --> 01:15:27,840
So everyone just take a breather. That's how it's always been.

1769
01:15:28,239 --> 01:15:30,239
Your packs just they work in war Zone. That's a

1770
01:15:30,239 --> 01:15:33,000
separate entity. But everyone's freaking out, Like I bought Ninja

1771
01:15:33,039 --> 01:15:35,199
Turtles and I can't plays them in Black Ops seven.

1772
01:15:35,239 --> 01:15:37,720
What's going on? It's like, no, chill, chill.

1773
01:15:38,319 --> 01:15:40,960
Speaker 1: I feel like those people should have learned by now

1774
01:15:41,119 --> 01:15:41,600
would be my.

1775
01:15:41,840 --> 01:15:47,159
Speaker 2: Oh oh yes, yeah, But anyway, they don't. Uh.

1776
01:15:48,399 --> 01:15:50,119
Speaker 1: A game here that I hadn't heard about and I

1777
01:15:50,159 --> 01:15:52,000
just looked at now seeing this list is a game

1778
01:15:52,039 --> 01:15:54,159
called The Berlin Apartment, which I think is based on

1779
01:15:54,199 --> 01:15:56,159
a book maybe, but you don't see that often. You

1780
01:15:56,159 --> 01:15:59,279
don't often see like a book to game. You often see,

1781
01:15:59,359 --> 01:16:02,359
you know, movie game or other things like that. But

1782
01:16:02,439 --> 01:16:05,079
I think this is pretty cool a game. I'll just

1783
01:16:05,239 --> 01:16:09,640
the seem description here is one apartment, many stories witness

1784
01:16:09,720 --> 01:16:12,359
turning points in the lives of its inhabitants of an

1785
01:16:12,399 --> 01:16:15,199
apartment in Berlin over the course of a whole century.

1786
01:16:15,239 --> 01:16:17,319
So it seems like I don't know I don't know

1787
01:16:17,359 --> 01:16:19,159
what the gameplay is actually like, but you're just jumping

1788
01:16:19,159 --> 01:16:22,479
through to this one apartment different points in time, seeing

1789
01:16:22,520 --> 01:16:24,600
different families, and I don't know, I don't see any

1790
01:16:24,680 --> 01:16:27,439
characters in the pictures here. I just see like the

1791
01:16:27,520 --> 01:16:29,720
apartment itself. So maybe just walking around there's a little

1792
01:16:29,720 --> 01:16:32,479
bits of storytelling here or there. But you know what, boom,

1793
01:16:32,520 --> 01:16:34,000
I've just hit the add to wishless button. I think

1794
01:16:34,000 --> 01:16:36,279
this game looks really cool. It was a demo, so

1795
01:16:36,319 --> 01:16:38,119
maybe I'll even give that a go. But yeah, really

1796
01:16:38,159 --> 01:16:41,199
cool idea. I'm into this, so it's kind of fun,

1797
01:16:41,239 --> 01:16:42,920
little exciting thing to kind of just see on this

1798
01:16:42,960 --> 01:16:45,479
game and former list here. And then on the day after,

1799
01:16:45,560 --> 01:16:49,439
on the eighteenth, is Deadpool VR coming out, so just

1800
01:16:49,520 --> 01:16:52,279
kind of maybe the highest profile VR game of the year,

1801
01:16:52,760 --> 01:16:54,520
which doesn't feel like it's saying a whole lot. It's

1802
01:16:54,520 --> 01:16:56,319
just like the fact that it's an IP game. We'll

1803
01:16:56,319 --> 01:16:59,359
see what happens with this one. I don't know. I

1804
01:16:59,359 --> 01:17:02,000
hope it's great. People love VR, but I just don't ever.

1805
01:17:02,640 --> 01:17:04,600
I just don't see VR getting ever bigger than it

1806
01:17:04,640 --> 01:17:06,520
is now. I kind of feel like it peaked already,

1807
01:17:06,520 --> 01:17:09,159
which is not super telling because it's not huge in

1808
01:17:09,159 --> 01:17:12,800
its current state, but anyway, that's coming out. And then

1809
01:17:12,800 --> 01:17:15,039
a couple of days after that is Kirby Air Riders,

1810
01:17:15,439 --> 01:17:17,840
which after that showcase talked with the Kirkling about this

1811
01:17:17,960 --> 01:17:20,680
last week. I think the game looks amazing. I really

1812
01:17:20,680 --> 01:17:22,560
really want to play it. If it came out prior

1813
01:17:22,560 --> 01:17:24,039
to the twenty four hour stream, I might have just

1814
01:17:24,079 --> 01:17:25,920
impulse bought it so we could play it there. The

1815
01:17:26,000 --> 01:17:28,560
fact that it's not, and then I have to wait

1816
01:17:28,560 --> 01:17:30,119
a whole year to play on the stream. I don't

1817
01:17:30,119 --> 01:17:32,159
know if I'm gonna picking this one up, but I

1818
01:17:32,239 --> 01:17:33,600
really do want to play it at some point. I

1819
01:17:33,600 --> 01:17:35,119
just don't think it's gonna be a day one purchase

1820
01:17:35,159 --> 01:17:37,000
for me. Maybe when vouchers come back, maybe if it

1821
01:17:37,039 --> 01:17:39,520
goes on sales someday, which it probably won't. But yeah,

1822
01:17:39,600 --> 01:17:42,119
Kirby air Riders looks really great. I just don't see

1823
01:17:42,159 --> 01:17:47,399
myself diving into this one that takes us to December.

1824
01:17:47,439 --> 01:17:51,319
We're almost done here. Oked about Traveler Zero. It's coming

1825
01:17:51,319 --> 01:17:53,560
out December fourth. Another game that looks looks cool. I'm

1826
01:17:53,600 --> 01:17:56,439
gonna play it someday, but not on December fourth, you know,

1827
01:17:56,600 --> 01:17:58,119
I self to Get To two, which is on Game

1828
01:17:58,159 --> 01:18:01,000
Pass right now, so a little behind my series right now,

1829
01:18:01,000 --> 01:18:02,159
but I do like some of the things that are

1830
01:18:02,159 --> 01:18:04,600
doing there. And then the two BN nown sequence is

1831
01:18:04,640 --> 01:18:07,720
pretty long. Let me see, let me see what's in

1832
01:18:07,720 --> 01:18:09,119
the two b now. So this means that these games

1833
01:18:09,119 --> 01:18:10,960
are supposed to come out this year, but they just

1834
01:18:11,000 --> 01:18:14,119
don't have our release date yet. One for me, Coffee

1835
01:18:14,159 --> 01:18:16,199
Talk Tokyo. I really like the other two Coffee Talk games,

1836
01:18:16,199 --> 01:18:18,600
so I'd probably picked that one up. Dead Steve Drives

1837
01:18:18,600 --> 01:18:20,399
a game that's been on my radar forever and it's

1838
01:18:20,439 --> 01:18:22,119
just never getting in a release date. So we'll see

1839
01:18:22,159 --> 01:18:30,119
what happens there. We've got a bunch of ports. Yeah, yeah, yeah.

1840
01:18:30,359 --> 01:18:33,159
We have High oh yeah, High Role Warriors Age of Imprisonment.

1841
01:18:33,640 --> 01:18:37,319
That Highrold Warriors sequel for the Switch to still doesn't

1842
01:18:37,319 --> 01:18:38,840
have a release date, which is kind of weird. There's

1843
01:18:38,840 --> 01:18:41,359
been another rumor last week that there's gonna be a

1844
01:18:41,359 --> 01:18:45,000
September Direct early September Direct, which would presumably show off

1845
01:18:45,000 --> 01:18:47,039
the High Rolled Warriors release date as well as Metro

1846
01:18:47,119 --> 01:18:50,720
Prime four. So I mean, that would make the most

1847
01:18:50,760 --> 01:18:52,479
sense if those games are still supposed to be coming

1848
01:18:52,479 --> 01:18:55,159
out this year, so we'll see if that happens. But yeah,

1849
01:18:55,199 --> 01:19:01,880
hopefully that is the case. And Marvel Cosmic Invasion very

1850
01:19:01,880 --> 01:19:03,279
scity for that game. That's the Day one for me.

1851
01:19:03,359 --> 01:19:05,039
Hopefully it does still come out this year because I

1852
01:19:05,079 --> 01:19:07,159
put it on my draft, so I'm I'm really pulling

1853
01:19:07,159 --> 01:19:08,600
for it to come out this year, and it's gonna

1854
01:19:08,600 --> 01:19:09,640
be a Day one for me. I think the game

1855
01:19:09,680 --> 01:19:14,680
looks great. We got the Mortal Kombat Legacy Collection. I

1856
01:19:14,720 --> 01:19:16,720
think that looks really solid as well. I'll pick that

1857
01:19:16,840 --> 01:19:22,640
up someday. Pony Island two, I don't think that's coming

1858
01:19:22,640 --> 01:19:23,880
out this year. I think that's gonna be kicked to

1859
01:19:23,920 --> 01:19:28,359
next year. Could be wrong, though. Let's see Resident Evil

1860
01:19:28,399 --> 01:19:30,680
Survival Unit. Oh it's a phone game. Okay, I don't

1861
01:19:30,680 --> 01:19:32,039
know if I need to play that one. I was like,

1862
01:19:32,079 --> 01:19:35,560
what is this game? I've never heard of. Skate Story

1863
01:19:35,560 --> 01:19:36,840
is supposed to come out this year. We'll see if

1864
01:19:36,880 --> 01:19:41,720
that happens. A little skate competitor there. Star Trek Infection Okay,

1865
01:19:41,760 --> 01:19:43,760
that's another VR game. I was like, what the heck

1866
01:19:43,800 --> 01:19:46,439
is Star Trek and Infection. Sometimes you just see games

1867
01:19:46,439 --> 01:19:47,600
on here. It's like, I've never heard of this in

1868
01:19:47,640 --> 01:19:54,479
my life. I'm not seeing much else here, Taylor. Was

1869
01:19:54,560 --> 01:19:57,079
anything I skipped past that you are interested in anything

1870
01:19:57,159 --> 01:19:57,880
on your radar?

1871
01:20:00,479 --> 01:20:03,920
Speaker 2: No, I mean I was coasting through, and I mean

1872
01:20:03,960 --> 01:20:07,239
I think you covered the heavy hitters. I mean Battlefield

1873
01:20:07,319 --> 01:20:10,359
six is big on there. Jurassic World Survive or not

1874
01:20:10,439 --> 01:20:13,399
Jurassic World for our Jurassic Parks Survival. There's still nothing

1875
01:20:13,560 --> 01:20:15,760
on that. I saw that you did a little reel

1876
01:20:16,119 --> 01:20:18,079
the other day where they're just talking about creating the

1877
01:20:18,119 --> 01:20:20,720
locations and kind of keeping it as accurate as possible

1878
01:20:20,760 --> 01:20:24,479
to the the franchise. And that's really the only thing

1879
01:20:24,520 --> 01:20:27,840
I've heard about with this game. Nothing else. And I

1880
01:20:27,920 --> 01:20:30,039
was hoping that we would see a release this year.

1881
01:20:30,079 --> 01:20:33,399
It's a time with Rebirth's theatrical release.

1882
01:20:33,439 --> 01:20:36,439
Speaker 1: But okay, yeah, no, at this point, I feel like, yeah,

1883
01:20:36,439 --> 01:20:40,159
if they have Evolution coming out early, like late this year,

1884
01:20:40,199 --> 01:20:43,079
maybe maybe kick that give those a bit of space. Yeah,

1885
01:20:43,159 --> 01:20:47,199
I think that could make sense, you know. Okay, Yeah,

1886
01:20:47,239 --> 01:20:48,840
I think I just want to ask you a couple

1887
01:20:49,039 --> 01:20:52,239
questions here, so like switch to and it sounds like, well,

1888
01:20:52,279 --> 01:20:54,479
like I saidn't strictly ask you about Metroid, but are

1889
01:20:54,479 --> 01:20:56,199
you you're you're not a Metro. You're not picking that

1890
01:20:56,199 --> 01:20:56,960
one up, right.

1891
01:20:57,359 --> 01:21:00,199
Speaker 2: Not picking it up. But I'm hoping my draft I'll

1892
01:21:00,199 --> 01:21:02,239
pick it up. Hi met a critics score.

1893
01:21:02,640 --> 01:21:05,159
Speaker 1: So is there any any other switch to games that

1894
01:21:05,239 --> 01:21:06,479
you're gonna be buying this year?

1895
01:21:08,479 --> 01:21:11,199
Speaker 2: No, I honestly, I might see if I can borrow

1896
01:21:11,239 --> 01:21:13,760
Bonanza from Travis, But this is nothing really calling my

1897
01:21:13,880 --> 01:21:17,279
name to purchase. I what it'll call my name is

1898
01:21:17,319 --> 01:21:19,920
a new mainline Mario game. Get a Mario Maker three

1899
01:21:20,159 --> 01:21:21,920
out there, let's go.

1900
01:21:22,840 --> 01:21:24,479
Speaker 1: Yeah. I didn't want to bring that up because it

1901
01:21:24,600 --> 01:21:28,960
is the fortieth year anniversary of Mario as a character,

1902
01:21:29,439 --> 01:21:32,840
which you know, normally wouldn't necessarily be I think it's forty.

1903
01:21:32,880 --> 01:21:35,680
I can think I'm right on that, which normally wouldn't

1904
01:21:35,680 --> 01:21:38,239
be like that big of a deal. But for the

1905
01:21:38,279 --> 01:21:40,960
thirty fifth anniversary, they did all sorts of stuff, you know,

1906
01:21:41,039 --> 01:21:43,199
they released like the All Stars Collection, they had Super

1907
01:21:43,199 --> 01:21:46,119
Mario thirty five, they had like, I don't know, probably

1908
01:21:46,159 --> 01:21:50,159
like other merch things as well. And we haven't got

1909
01:21:50,560 --> 01:21:53,800
anything this year really for Mario. So I guess Mario

1910
01:21:53,920 --> 01:21:56,000
Kart World, which is a good one, that is a

1911
01:21:56,000 --> 01:21:59,560
big point for Mario getting an anniversary thing. But a

1912
01:21:59,600 --> 01:22:02,720
lot of people are speculating that September direct would feature

1913
01:22:02,800 --> 01:22:07,279
some Mario forour your Anniversary stuff, So we'll see if

1914
01:22:07,319 --> 01:22:09,359
that happens. But I don't know if anything would actually

1915
01:22:09,399 --> 01:22:11,399
come out this year though I think it might, like

1916
01:22:11,439 --> 01:22:13,920
a Mario Maker could get announced, but it's like a

1917
01:22:14,000 --> 01:22:15,399
early next year kind of thing, because this is the

1918
01:22:15,399 --> 01:22:17,039
movie supposed to come out next year, the sequel.

1919
01:22:17,920 --> 01:22:20,960
Speaker 2: I don't know the release date. I'm so really with

1920
01:22:20,960 --> 01:22:23,640
the fact that All Stars came out five years ago.

1921
01:22:23,800 --> 01:22:25,319
That is a shocker to me.

1922
01:22:26,840 --> 01:22:30,600
Speaker 1: Yeah, that is that. I feel like my math sounds off.

1923
01:22:30,640 --> 01:22:32,800
That seems kind of crazy, but I don't know. That

1924
01:22:32,840 --> 01:22:33,600
might be right.

1925
01:22:34,239 --> 01:22:36,199
Speaker 2: And it was only out for three months, right, that's

1926
01:22:36,239 --> 01:22:38,199
what they did three months.

1927
01:22:37,720 --> 01:22:39,920
Speaker 1: And then they didn't say a fire emblowing was super weird.

1928
01:22:40,199 --> 01:22:42,279
But yeah, like it seems like they would want to

1929
01:22:42,279 --> 01:22:44,039
do something, but if they don't have anything ready, they

1930
01:22:44,039 --> 01:22:45,560
don't have anything ready. I mean, the only thing that's

1931
01:22:45,560 --> 01:22:49,439
like an easy layup is you know, obviously a remake

1932
01:22:49,520 --> 01:22:52,039
remaster thing, which I don't know which they'd have cooking there.

1933
01:22:52,520 --> 01:22:56,319
The other thing, of course, could be Mario Kart World courses.

1934
01:22:56,359 --> 01:22:58,399
I think that's definitely happening, and we haven't had any

1935
01:22:58,479 --> 01:23:00,279
inkling of that yet, but I think by the time

1936
01:23:00,359 --> 01:23:03,600
September rolls around, which has rolled around now, but like

1937
01:23:03,640 --> 01:23:05,119
you know, in the next couple of weeks, if that

1938
01:23:05,159 --> 01:23:08,239
direct does happen, I could definitely see them announcing the

1939
01:23:08,239 --> 01:23:11,279
first wave of DLC. I've you know, speculated that's like

1940
01:23:11,319 --> 01:23:14,600
Donkey Kong Bonanza theme stuff, So we'll see if that happens.

1941
01:23:15,119 --> 01:23:16,399
I think that would be an easy layup, but I

1942
01:23:16,399 --> 01:23:17,760
don't really know what else there would be. I think

1943
01:23:17,760 --> 01:23:20,439
Mario Maker is a good call out, but I yeah,

1944
01:23:20,479 --> 01:23:21,960
I don't know if they announced that and it comes

1945
01:23:21,960 --> 01:23:26,800
out this year, because like Kirby Metroid High Rule Warriors,

1946
01:23:27,239 --> 01:23:31,159
I guess there's room for one more big Nintendo release,

1947
01:23:31,199 --> 01:23:32,680
but I don't know if they want to overwhelm it.

1948
01:23:32,680 --> 01:23:33,920
But I also feel like, you know, it's their first

1949
01:23:34,000 --> 01:23:35,479
year of the Switch too, they should try and roll

1950
01:23:35,479 --> 01:23:38,880
out a bunch of big, spicy things. I don't even know.

1951
01:23:39,119 --> 01:23:40,920
It's like, is Mario Maker a thing that would have

1952
01:23:41,000 --> 01:23:43,239
to be locked to a switch to? Like, wouldn't that

1953
01:23:43,279 --> 01:23:44,399
make sense for a switch?

1954
01:23:44,399 --> 01:23:46,000
Speaker 2: One would make sense release.

1955
01:23:46,000 --> 01:23:47,439
Speaker 1: I don't know if they want to do that. Also, man,

1956
01:23:47,520 --> 01:23:49,159
I just thought it was now Mario Maker with the

1957
01:23:49,159 --> 01:23:52,640
mouse controls really great, right, make level a lot easier.

1958
01:23:52,680 --> 01:23:54,760
So maybe that's how they sell it. It's like, oh,

1959
01:23:54,760 --> 01:23:56,119
this has to be able to switch to because you

1960
01:23:56,319 --> 01:23:57,359
need the mouse controls.

1961
01:23:57,600 --> 01:24:01,560
Speaker 2: I think that there's there's room. First a surprise, because

1962
01:24:01,560 --> 01:24:03,760
I was just googling here and it's like, okay, Super

1963
01:24:03,800 --> 01:24:05,720
Mario three D All Starts was announced by Nintendo in

1964
01:24:05,760 --> 01:24:11,079
September third, and then they during the presentation they announced

1965
01:24:11,520 --> 01:24:14,359
for their thirty fifth anniversary, they announced that D D

1966
01:24:14,479 --> 01:24:19,359
D it was coming out September eighteenth, right just shortly after.

1967
01:24:19,520 --> 01:24:22,640
So it was to say, you know, we're still September

1968
01:24:22,680 --> 01:24:25,760
one today. If they do a presentation because their thirty

1969
01:24:25,760 --> 01:24:31,880
fifth anniversary or sorry, their fortieth aniversary is on September thirteenth,

1970
01:24:32,359 --> 01:24:34,079
so any point in time now we can have a

1971
01:24:34,079 --> 01:24:35,439
show and they could be like, oh, and you know

1972
01:24:35,479 --> 01:24:37,560
what a week later, two weeks later, boom, you're getting

1973
01:24:37,560 --> 01:24:39,680
Mario Maker three, or you're getting a new title, something

1974
01:24:39,760 --> 01:24:40,079
like that.

1975
01:24:40,199 --> 01:24:43,039
Speaker 1: So I mean, even like in the case of metrocriv four,

1976
01:24:43,199 --> 01:24:47,319
like a huge sequel for a series that's been long dormant,

1977
01:24:47,359 --> 01:24:49,760
it's been developed for a million years coming out this year.

1978
01:24:50,039 --> 01:24:51,520
This year only has three more months and we don't

1979
01:24:51,520 --> 01:24:53,920
even know when that is yet, so obviously, sometimes Nintendo

1980
01:24:54,039 --> 01:24:56,279
is pretty fast and loosed, like even like their recent directs,

1981
01:24:56,319 --> 01:24:58,439
they announced them like a day before they happen, right

1982
01:24:58,439 --> 01:25:00,479
like they just kind of do that sometimes. And they

1983
01:25:00,520 --> 01:25:04,039
even did that with the Metro Prime remaster. They that

1984
01:25:04,119 --> 01:25:06,439
was a shadow drop, it wasn't a direct, came out

1985
01:25:06,479 --> 01:25:08,359
that day, and then like they're like, oh, yeah, physical

1986
01:25:08,439 --> 01:25:09,960
is gonna come out later, but you can buy digitally

1987
01:25:10,039 --> 01:25:12,680
right now, So you're right, Like, Nintendo is pretty fast

1988
01:25:12,680 --> 01:25:15,199
and loose with their release dates. Sometimes I just feel

1989
01:25:15,199 --> 01:25:17,279
like for a big Mario thing, you want to judge

1990
01:25:17,319 --> 01:25:18,920
it up a little bit. But yeah, maybe that's like

1991
01:25:19,079 --> 01:25:21,359
when they do the runaway, like here's some smaller thing,

1992
01:25:21,399 --> 01:25:23,720
a Mario thirty five type thing, or like a remaster

1993
01:25:23,880 --> 01:25:29,159
bundle situation. What if, Taylor, what if Mario Maker three

1994
01:25:30,399 --> 01:25:33,640
is Mario Maker three D and you can make three

1995
01:25:33,760 --> 01:25:34,760
D Mario levels?

1996
01:25:35,119 --> 01:25:35,439
Speaker 2: Wow?

1997
01:25:35,640 --> 01:25:38,039
Speaker 1: And maybe that's why, maybe they it's why they didn't

1998
01:25:38,079 --> 01:25:41,319
do Odyssey two and they did Bonanza two because the

1999
01:25:41,319 --> 01:25:44,960
next three D Mario Maker Mario Makers, you make three D.

2000
01:25:44,960 --> 01:25:48,880
Speaker 2: Levels, Uh, I wouldn't put it out of the realm

2001
01:25:48,880 --> 01:25:51,640
of possibility. That would be an absolute game changer. I

2002
01:25:51,760 --> 01:25:54,560
just I mean, you'd be be a time sync. You'd

2003
01:25:54,560 --> 01:25:56,880
be spending so much time building these levels, and like,

2004
01:25:57,039 --> 01:25:59,479
I couldn't even imagine if you give me the ability

2005
01:25:59,520 --> 01:26:03,600
to make like Mario Sunshine styled levels, Oh my god,

2006
01:26:03,840 --> 01:26:04,800
I for.

2007
01:26:04,800 --> 01:26:07,680
Speaker 1: Me even just even if I don't make a single level.

2008
01:26:07,760 --> 01:26:09,840
But just the fact that oh I can download people's

2009
01:26:09,880 --> 01:26:12,800
levels that they make in here is a million times

2010
01:26:12,800 --> 01:26:14,960
to me more satisfying than like, Okay, I've played a

2011
01:26:15,000 --> 01:26:17,760
lot of two D Mario games and other platforms, but like,

2012
01:26:18,119 --> 01:26:21,199
have a just let the community make really great three

2013
01:26:21,279 --> 01:26:21,680
D levels.

2014
01:26:21,720 --> 01:26:26,159
Speaker 2: I think they're getting custom boss battles too, with like

2015
01:26:26,199 --> 01:26:28,520
the all the cool unique three D bosses we face

2016
01:26:28,600 --> 01:26:31,000
all the time. Yeah, and if they.

2017
01:26:30,880 --> 01:26:36,800
Speaker 1: Do that ten billion dollars and I three months water

2018
01:26:36,880 --> 01:26:40,800
Maker three comes out, I don't think I need it personally.

2019
01:26:41,239 --> 01:26:43,640
The only one I have is on we you Like,

2020
01:26:43,640 --> 01:26:46,520
I'm not playing that game anymore. If they if they

2021
01:26:46,520 --> 01:26:48,880
did a three D version of that, I pay two

2022
01:26:48,960 --> 01:26:50,800
hundred dollars for that. I I would love that. I

2023
01:26:50,800 --> 01:26:52,520
think that would be so great, especially because I didn't

2024
01:26:52,520 --> 01:26:53,960
really love the Odyssey, so it's been a while since

2025
01:26:53,960 --> 01:26:56,640
I've really fallen in love with a three D Mario game.

2026
01:26:56,640 --> 01:26:58,439
But like put that in the hands of the community

2027
01:26:58,479 --> 01:27:01,000
obviously kind of would make some rebake levels in there,

2028
01:27:01,000 --> 01:27:03,840
so you'd get some Mario levels as well. Goddamn. I

2029
01:27:03,880 --> 01:27:06,000
hope I will that into existence because that would be

2030
01:27:06,000 --> 01:27:07,399
beautiful if they made that happen.

2031
01:27:07,479 --> 01:27:07,720
Speaker 2: M h.

2032
01:27:08,520 --> 01:27:10,760
Speaker 1: Yeah. And if that did release, I would would be

2033
01:27:10,760 --> 01:27:12,600
another huge release for this year. That would be a

2034
01:27:12,640 --> 01:27:15,159
crazy announcement for the fortieth year, pairwell with the movie

2035
01:27:15,159 --> 01:27:18,000
release next year if that when it's coming out. So yeah,

2036
01:27:18,039 --> 01:27:19,319
that all would be very cool.

2037
01:27:20,159 --> 01:27:23,119
Speaker 2: U fun little thing here the AI overview is like

2038
01:27:23,239 --> 01:27:27,079
possible possibilities discussed include a new three D Mario game,

2039
01:27:27,640 --> 01:27:31,079
Mario Galaxy one and two collection, a Super Mario Bros.

2040
01:27:31,079 --> 01:27:34,640
Wonder sequel, or a new remake of the original Super

2041
01:27:34,680 --> 01:27:38,119
Mario Bros. Game. So that that would be pretty cool. Wow.

2042
01:27:39,039 --> 01:27:40,960
Speaker 1: Yeah, I guess the thought of like remaking the first

2043
01:27:41,520 --> 01:27:44,880
Mario it's almost like so old but like still kind

2044
01:27:44,920 --> 01:27:47,279
of perfect in a way that like I don't know

2045
01:27:47,319 --> 01:27:48,880
if you need to do that, and I feel like

2046
01:27:49,000 --> 01:27:51,000
Mario Maker is kind of a way to keep that

2047
01:27:51,119 --> 01:27:54,520
those levels alive. And also what do they do ans

2048
01:27:54,520 --> 01:27:56,720
World Championship or whatever where they have like weird little

2049
01:27:56,800 --> 01:27:59,520
challenges within that, so I feel like it's been kept fresh,

2050
01:27:59,560 --> 01:28:01,880
and even Mario thirty five is like using those levels

2051
01:28:01,880 --> 01:28:03,960
in like a new engaging way. So I don't know

2052
01:28:03,960 --> 01:28:06,159
if they'd go that route and the other ones, like wonder,

2053
01:28:06,199 --> 01:28:08,359
I think will happen, but it'll happen in the switch

2054
01:28:08,359 --> 01:28:11,399
to his life cycle, but not soon because I feel

2055
01:28:11,399 --> 01:28:14,039
like they'd go three D Mario next. And then sorry,

2056
01:28:14,079 --> 01:28:16,640
what were the other pitches? There was a Mario Galaxy

2057
01:28:16,680 --> 01:28:18,239
one in two, which makes sense because even the three

2058
01:28:18,319 --> 01:28:21,560
D All Stars didn't have Galaxy two in there for whatever. Yeah,

2059
01:28:21,600 --> 01:28:24,600
and that's still not been released on the on the

2060
01:28:24,640 --> 01:28:26,000
switch at all, which is strange.

2061
01:28:26,760 --> 01:28:29,319
Speaker 2: And then the other original Super Mario Bros. Remake.

2062
01:28:30,920 --> 01:28:32,640
Speaker 1: Yeah, do you think they would do like another Mario

2063
01:28:32,680 --> 01:28:35,039
thirty five thing, like just re skin that thirty five

2064
01:28:35,119 --> 01:28:37,239
one call it Mario forty now, because that's like they

2065
01:28:37,239 --> 01:28:39,359
took that off the service. You can't play that game anymore,

2066
01:28:39,479 --> 01:28:41,560
but like bring it back, add some new features to it.

2067
01:28:41,840 --> 01:28:43,520
I could see them doing that and make it like, hey,

2068
01:28:43,520 --> 01:28:45,039
every five years, we bring this game out of the

2069
01:28:45,079 --> 01:28:47,159
vault Disney style. I don't think Disney does that anymore

2070
01:28:47,159 --> 01:28:49,279
with their movies, but like the way they kind of

2071
01:28:49,319 --> 01:28:50,199
did that back in the day.

2072
01:28:50,600 --> 01:28:52,720
Speaker 2: Yeah, I could see them doing something like that.

2073
01:28:52,960 --> 01:28:57,399
Speaker 1: Yeah, yeah, okay, uh interesting, Yeah, man, I if that

2074
01:28:57,439 --> 01:29:01,640
direct had You know, it's hard. So many direct rooms occur,

2075
01:29:01,800 --> 01:29:04,279
and they're so often more often than not wrong in

2076
01:29:04,399 --> 01:29:06,119
terms of like when the dates these things actually happen.

2077
01:29:06,159 --> 01:29:08,319
But I do think with higher Rule and Metroid need

2078
01:29:08,399 --> 01:29:10,960
in a release date, we are bound for that now. Obviously,

2079
01:29:11,279 --> 01:29:14,239
other release dates just get announced on like Nintendo today,

2080
01:29:14,279 --> 01:29:16,159
like that app that they released earlier this year, So

2081
01:29:16,439 --> 01:29:18,840
who knows what they do, But give me something like

2082
01:29:18,840 --> 01:29:23,039
that Mario fortieth year anniversary special stuff, Mario Kart World updates,

2083
01:29:23,159 --> 01:29:26,479
those two release dates, a new trailer for Kirby Air Riders,

2084
01:29:26,520 --> 01:29:29,600
like it's pretty spicy direct like that. That's a lot

2085
01:29:29,600 --> 01:29:33,800
of content to chew on there. My last question for

2086
01:29:33,840 --> 01:29:35,880
you with this release calendar stuff is you know, obviously

2087
01:29:35,960 --> 01:29:38,680
we're just I guess three months away now from Game

2088
01:29:38,720 --> 01:29:40,840
Awards Game of the Year sort of stuff. What do

2089
01:29:40,840 --> 01:29:44,279
you think the five Game of the Year nominees are

2090
01:29:44,279 --> 01:29:46,159
going to be? Just, you know, doing a prediction three

2091
01:29:46,159 --> 01:29:48,039
months out early. What are we looking at right now?

2092
01:29:48,079 --> 01:29:50,560
I feel like Hollow Night, I assume will be good

2093
01:29:50,640 --> 01:29:52,000
enough to make it in that mix, and it's an

2094
01:29:52,039 --> 01:29:55,479
indie game that transcends enough to be in that conversation.

2095
01:29:56,119 --> 01:29:58,359
I think Claire ob Security Expedion thirty three is in

2096
01:29:58,359 --> 01:30:01,319
there one hundred percent. What do you feel like fills

2097
01:30:01,319 --> 01:30:02,800
out that that top five?

2098
01:30:04,720 --> 01:30:11,279
Speaker 2: Oh my goodness, I'll I'll just be biased and I'll

2099
01:30:11,279 --> 01:30:13,560
throw Battlefield six out there. I think there's a strong

2100
01:30:14,279 --> 01:30:16,319
I think there's potentially I think there's a lot.

2101
01:30:16,800 --> 01:30:17,239
Speaker 1: Yeah.

2102
01:30:17,319 --> 01:30:21,439
Speaker 2: Yeah, I think Ghost of Yo Tai probably squeaks in there. Yes,

2103
01:30:21,720 --> 01:30:22,600
that's another good one.

2104
01:30:22,680 --> 01:30:28,760
Speaker 1: Yeah maybe Bonanza. Critics love Bonanza. I don't think World

2105
01:30:28,920 --> 01:30:30,960
is squeaking in there. That's best family game written all

2106
01:30:31,000 --> 01:30:33,680
over it. But I think I would see.

2107
01:30:33,520 --> 01:30:36,840
Speaker 2: World in there. Yeah, yeah, Bonanza is a good pick

2108
01:30:36,880 --> 01:30:37,439
for sure.

2109
01:30:38,880 --> 01:30:42,560
Speaker 1: I don't think Portland's four is uh over the needle.

2110
01:30:42,880 --> 01:30:46,079
Civilization seven is not moving the needle, Monster Hunter Wilds.

2111
01:30:46,199 --> 01:30:48,920
I don't think it was quite what people were looking for,

2112
01:30:48,960 --> 01:30:52,199
so I don't think that's squeaking in their Split Fiction

2113
01:30:52,359 --> 01:30:54,880
could be one if we're talking about you know, the

2114
01:30:54,960 --> 01:30:56,560
last time the studio released a game, it was a

2115
01:30:56,600 --> 01:30:58,840
Game of the Year winner It takes two, and now

2116
01:30:58,840 --> 01:31:01,079
Split Fiction is a game that's over ninety on Metacritic.

2117
01:31:01,079 --> 01:31:07,199
I think so people love it, and I'm trying to

2118
01:31:07,239 --> 01:31:11,800
think there's another big boy that I'm forgetting about. I mean,

2119
01:31:11,840 --> 01:31:15,560
Blueprint's good indie gym, but I don't think it's top

2120
01:31:15,640 --> 01:31:24,199
five game of the year. Uh status, mm hmmm. A

2121
01:31:24,199 --> 01:31:26,319
lot of it hinges on if Hollow Night makes it,

2122
01:31:26,319 --> 01:31:28,920
but I think my five would be Expedition thirty three.

2123
01:31:28,920 --> 01:31:32,119
Hollow Night goes to Vito Ti Split Fiction, and I'll

2124
01:31:32,159 --> 01:31:36,119
throw Donkey Kong in there now because even Metroid I

2125
01:31:36,239 --> 01:31:39,680
just I just don't know if that's gonna be that

2126
01:31:39,880 --> 01:31:41,560
quality of a game. We'll have to wait and see.

2127
01:31:41,640 --> 01:31:43,960
Speaker 2: That's what I'm hearing with everyone just not being sure.

2128
01:31:44,520 --> 01:31:45,239
But I think think.

2129
01:31:45,199 --> 01:31:47,680
Speaker 1: Anything that that in Donkey Kong, only one of them

2130
01:31:47,680 --> 01:31:49,039
makes it in Like, I don't think both of them

2131
01:31:49,039 --> 01:31:49,880
are squeaking in there.

2132
01:31:50,199 --> 01:31:52,920
Speaker 2: Yeah, your clear obscure pick is definitely in there, for sure.

2133
01:31:52,960 --> 01:31:55,359
I've never heard anyone say anything bad, that's all.

2134
01:31:55,399 --> 01:31:58,399
Speaker 1: That's even potentially the just the winner, I think, but

2135
01:31:58,479 --> 01:32:01,159
it's one hundred percent of log for top m M

2136
01:32:01,680 --> 01:32:03,640
and then yeah, I mean any surprise releases, Like I

2137
01:32:03,640 --> 01:32:05,479
don't think Sony has another big release. I think they're

2138
01:32:05,520 --> 01:32:07,279
really focusing on Ghost of Yo Tie and then some

2139
01:32:07,279 --> 01:32:11,479
of their smaller stuff. Xbox. You know they've keeper, They've

2140
01:32:11,560 --> 01:32:14,720
Ninja Guided in Outer Worlds too, they'd avowed this year,

2141
01:32:14,760 --> 01:32:16,000
but like, I don't. I don't think any of their

2142
01:32:16,039 --> 01:32:19,880
games are you know, squeaking in any any new announcements.

2143
01:32:20,199 --> 01:32:23,000
So I think if Nintendo does anything at this direct,

2144
01:32:23,119 --> 01:32:25,720
that would be maybe a potential, especially if it's a

2145
01:32:25,720 --> 01:32:27,600
big switch to game people feel like they want a

2146
01:32:27,600 --> 01:32:31,640
bit more switch to quality considering that consoles still kind

2147
01:32:31,680 --> 01:32:34,680
of fresh. So yeah, that's what I'm thinking right now.

2148
01:32:35,039 --> 01:32:37,039
Do you have any controversial other ones to throw in

2149
01:32:37,039 --> 01:32:38,199
the mix there? Or was that kind of a good

2150
01:32:38,239 --> 01:32:38,640
top five?

2151
01:32:38,840 --> 01:32:40,720
Speaker 2: I think that's a good top five. I can't see

2152
01:32:40,720 --> 01:32:43,359
anything else really that stands out to me.

2153
01:32:43,800 --> 01:32:46,960
Speaker 1: Yeah, fair enough, Okay, cool? That was that was a

2154
01:32:47,000 --> 01:32:49,560
good look. I mean that was a very zoomed in

2155
01:32:49,640 --> 01:32:52,119
microscopic lens. Like there's so many other things coming out.

2156
01:32:52,119 --> 01:32:53,840
Even going through this list, there's other things like I

2157
01:32:53,880 --> 01:32:56,199
could have brought up, you know, obviously in that TB

2158
01:32:56,640 --> 01:32:58,880
TBD release date window, a lot of things that just

2159
01:32:58,880 --> 01:33:00,880
don't have dates yet could come out and didn't feel

2160
01:33:00,880 --> 01:33:02,680
like bring them up too much. But yeah, there's a

2161
01:33:02,680 --> 01:33:04,880
lot of potential. I'm excited for this fall. October's gonna

2162
01:33:04,880 --> 01:33:07,000
be crazy. A million games I'm playing that month. Probably

2163
01:33:07,079 --> 01:33:09,720
November I'll still be catching up on those. September is

2164
01:33:09,720 --> 01:33:11,319
a bit quieter, but that's kind of good. Like I'll

2165
01:33:11,359 --> 01:33:13,960
just play some Silk Song, play some hell Divers, just

2166
01:33:14,000 --> 01:33:15,680
kind of finish up the other games I've been playing,

2167
01:33:15,840 --> 01:33:17,920
which I'll talk about in future episodes of side Quest,

2168
01:33:17,920 --> 01:33:22,199
and then yeah, I think November December seems like it's

2169
01:33:22,199 --> 01:33:23,600
pretty light as well, but I kind of like that.

2170
01:33:23,640 --> 01:33:25,439
I like to just kind of finish up my games,

2171
01:33:25,680 --> 01:33:28,079
get into the Game of the Year season, game awards,

2172
01:33:28,119 --> 01:33:29,600
get excited for next year, do the Game of the

2173
01:33:29,640 --> 01:33:31,880
Year episode, and kind of just play whatever heck I want.

2174
01:33:31,960 --> 01:33:34,159
December and not if you've playing new things, so we

2175
01:33:34,199 --> 01:33:37,439
will see what happens there. But Taylor, thank you for

2176
01:33:37,520 --> 01:33:39,079
joining me. This is a really fun episode. Really great

2177
01:33:39,079 --> 01:33:42,000
discussions all around, and yeah, I'll see you in the

2178
01:33:42,600 --> 01:33:44,279
Hellish What is the name of the planet and hell

2179
01:33:44,359 --> 01:33:46,680
Divers that you're cruising in on is it just Earth

2180
01:33:47,159 --> 01:33:47,439
one of.

2181
01:33:47,479 --> 01:33:50,239
Speaker 2: The there's super Earth that you're defending, and then all

2182
01:33:50,279 --> 01:33:54,239
different places. I think right now the Global Community event

2183
01:33:54,359 --> 01:33:55,479
is on Hellmer.

2184
01:33:56,159 --> 01:33:57,000
Speaker 1: Is that different planet?

2185
01:33:57,319 --> 01:34:00,119
Speaker 2: Yeah, it's different planet. It's on the Termined territory.

2186
01:34:01,119 --> 01:34:03,560
Speaker 1: Wait, I thought all the territories were on the same planet.

2187
01:34:04,640 --> 01:34:06,520
Speaker 2: No, so you have the one and the you have

2188
01:34:06,560 --> 01:34:07,359
the whole soul.

2189
01:34:07,399 --> 01:34:09,920
Speaker 1: I thought you were looking at different parts of the map.

2190
01:34:10,039 --> 01:34:12,439
Speaker 2: Okay, yeah, so you're right there. So it's map and

2191
01:34:12,680 --> 01:34:15,079
all just a massive galaxy universe. And so in the

2192
01:34:15,119 --> 01:34:17,760
dead center you got super Earth. That's your home base.

2193
01:34:17,760 --> 01:34:20,199
And so when you branch out from super Earth up

2194
01:34:20,239 --> 01:34:22,239
in the top you got the robots, down below you

2195
01:34:22,319 --> 01:34:24,960
got the illumine, and then the top right you got

2196
01:34:25,000 --> 01:34:28,720
the terminids and you can see like there's different planets

2197
01:34:28,760 --> 01:34:31,880
and they're broken off into like little regions. So you

2198
01:34:31,880 --> 01:34:33,439
go into those regions, you can see, Okay, there's like

2199
01:34:33,439 --> 01:34:35,359
three planets in here, and you can see the status

2200
01:34:35,359 --> 01:34:37,159
of how many hell divers are doing missions on all

2201
01:34:37,159 --> 01:34:39,119
these different planets. You can drop in on those planets,

2202
01:34:39,119 --> 01:34:41,239
and then once you take over those planets, then it

2203
01:34:41,239 --> 01:34:43,840
pushes them back and your region expands.

2204
01:34:44,279 --> 01:34:46,920
Speaker 1: So right, full power. Okay, well, I will see you

2205
01:34:47,399 --> 01:34:50,319
and everyone else on Super Earth. Akay next week. Thank

2206
01:34:50,319 --> 01:34:53,079
you everyone for listening. We'll see you again then bye.

