Speaker 1: Hello, this is Pumpkinberry, but you may know me as
narrator Vin Din. Thank you so much for tuning into
this story. If you enjoy it, please take a moment
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join our active and wonderful community. Without further ado, let's begin.
Speaker 2: Yeah, detective, yes, I still have it. Under no circumstances
should anyone like you be poking around with it? What's
going on?
Speaker 3: I you remember you tell me about that weird story
that some sort of ascension.
Speaker 2: What do you mean?
Speaker 3: Yeah? I think guy's met him, but it's crazy, right
it happened so long ago?
Speaker 2: Well you and I both, no, the time isn't linear.
I'll do some more poking around and don't get back
to him.
Speaker 3: Yeah, okay, thanks, Paramore. It's probably nothing.
Speaker 2: But it's seldom is.
Speaker 3: Yeah, it's supposedly.
Speaker 2: Come on now, detective, you've always had a good head
on your shoulders. Appreciate it while you got it. What?
Speaker 4: Okay?
Speaker 3: Bye?
Speaker 5: I guess.
Speaker 1: A symbol appears on the floor of the warehouse a
circle with interwoven and overlapping lines that then erupt into flame.
Out of the darkness steps a tall man, blood red shirt,
silver gray tie and vest, and a pea coat adorned
with a familiar pin. He assesses the situation and with
a slight jerk of his hand, Razroth suddenly flies across
the warehouse as if pulled by an invisible thread, hitting
the wall with a sickening crack. He falls unconscious and
the fight begins.
Speaker 6: Ras Roth, I would got the five simply because I
am a reactionary class, and so I want to wait
and see what's happening.
Speaker 7: Okay, I think I had been ready from the raptors.
So I'm gonna go ahead and I'm gonna lunge at them,
and I will be using the moonflower that I had
conjured up beforehand, and I'm gonna go ahead and try
and plunge that directly into his neck.
Speaker 1: Holy shit. Okay, okay, go ahead and roll.
Speaker 7: And to just clarify, this is in order to try
and utilize a similar type of magic. Instead of creating
that like vapor cloud that I did last time, I'd
like it to just basically be like an injection into
a system.
Speaker 1: Holy shit. Okay, and with the in and to poison
or paralyze, just so that I'm clear paralyzed yep.
Speaker 5: Okay.
Speaker 7: Is there any shift to this due to the preparation
of it or is it just going to be.
Speaker 3: A flat role.
Speaker 1: It's going to be a flat role because of who
you're fighting. Awesome, because he has preparation as well. Okay,
six success, Holy shit? Okay, why don't you describe what
happens is you lunge at him and begin to inject
him with a paralytic.
Speaker 7: Well, basically just from a standpoint of everything kind of happening,
it all sort of happened at once, right. We were
ready to try and lunge at this guy, and as
soon as what happened to Tim happens, you would see
me just jumping down at him and kind of jabbing
him in the neck, and you would see all the
color from the flower itself just drain as it kind
of goes to him.
Speaker 1: Okay, I say you can have a turn, Actually roll
a one D six for me. This is how many
turns you have until you're completely paralyzed. Four four turns. Okay, Now,
Lear said you were next right. Uh no, no, you're
just holding it for reactionary yep, okay.
Speaker 6: I'm somewhere down south.
Speaker 1: Hey, raz is done, so that would be you Dan, sorry,
tim Ish prosecutor.
Speaker 3: Yeah, it's fine, all right. Well, first things first, that's annoying,
but not something I can't deal with. I would love
to leave no fdence. Yeah that's gone.
Speaker 1: I'm sorry. What say that again?
Speaker 3: You have no evidence. It's one of my abilities. I
can remove things. Yeah, what did you remove the paralytic? Okay,
it's out of my system. I leave no evidence. That's
a ten success over a six.
Speaker 1: I was just gonna say, she also ruled a six.
How about how about instead of three per turn, you
have two unless you do it again to get rid
of it.
Speaker 3: That's fine.
Speaker 1: So you're essentially slowed because he normally has three moves
per round, so now he only gets two unless to
roll again to leave no evidence and remove it. Because
that makes sense. That sounds fair to me that you
should be able to do that.
Speaker 3: No, that's that's fair. I'll accept that.
Speaker 4: All right.
Speaker 3: Well, someone over there doesn't really want to do anything,
so I'd like to jump to him a Leah Feller okay, yeah,
I'm right next to him. Money, how are you doing?
You seem a little nervous. Why is that you're calling
real loud to me?
Speaker 6: Who are you.
Speaker 3: The prosecutor? And it seems you've committed some crimes?
Speaker 6: What crimes?
Speaker 4: What are you?
Speaker 6: Are you?
Speaker 8: Not?
Speaker 6: Tim well?
Speaker 3: That head over there was at one point I might
have been at one point too. You ain't from here?
You breaking rules?
Speaker 6: Is that the rule we broke being here in the
first place?
Speaker 3: You you're supposed to be here, then you weren't, and
now you are again. Stay where you're from.
Speaker 6: Okay, so your qualm isn't with me?
Speaker 3: Then is it a bit of both? People shouldn't be
stealing from other realities. You may have been an accessory
in this. I'd like to look into it further. Don't worry.
I ain't gonna kill you then, though, Well, I can
only do a couple of things, so I'll bide my
time next to you.
Speaker 6: I'd like to see you try it.
Speaker 1: It goes next So okay, wow, yes, all right, So
movement is not part of your turn. You technically still
have the ability to do something.
Speaker 3: If you's a mistake, I would love to Okay, I'd
like to kneecap him.
Speaker 1: Oh whoa okay, oh that's.
Speaker 3: A double failure, though.
Speaker 1: Eighty eight doubles what happens lear he pulls out his
gun to shoot you in the kneecap. Now, I would
like to say that there is something a little otherworldly
that happens, not just your reaction, but like physically he
cannot harm you.
Speaker 6: I would like to say, then, in that case, as
he aims at me with this intense not to kill,
but's a maim, it's almost as if looking at me
to try and get that aim at me, it's almost
as if he's not able to aim at me. Remember
how him but not him, Tim has or had weapons
much like ours that prevented, or at least trying to
prevent friendly fire. I'd like to say that because these
two are much like the number eighty eight, one of
the same number, next to each other, right now, right,
So in some way, in some fashion, it's almost as
if he's almost bound by similar constraints to these weapons.
He tried to aim at me, but in this moment
it's almost as if well he couldn't, and he shoots,
but it hits the snow drift behind me instead. I'd
like to say to him, it felt as if he
was making the conscious decision to shoot me, but as
it did, it was almost as if like a like
a magnetic force was pushing him away. You know when
you have two similar polls. Yeah, pushing and they rub
and it's weird and just can't seem to That's what
it felt like.
Speaker 1: I love that.
Speaker 3: Yeah, canon interestable to shoot.
Speaker 6: Out of frustration, i'd imagine, but I'd leave the rest
up to you prosecuting.
Speaker 3: Huh, that's a neat trick. I like it. I'd love
to talk to you more late it annoying aute.
Speaker 1: You can prosecutor, you can roll intellect some sort of
role for this, and if it's good enough, I'll give
you some information.
Speaker 3: All right. Yeah, I just got a basic observation skill.
I don't tend to kneed shifts, do I I get them.
I'll take them, don't mind me.
Speaker 1: But no, not for this. I don't think.
Speaker 3: I think so and that's a success.
Speaker 1: Shit. Okay, wow, doubles back to back. Okay, I think
I'm I really really really enjoy the way Lear described
the magnetism because that's perfect for I think your realization
in that. Yes, he's a reality hopper, you know, but
he's unaware of his hopping, and he was taken, and
I think I think there is there is something blocking
him from being able to use magic, to be identified,
to leave marks. He's basically kind of being dampened in
a way, and there is a way to remove it
if you want to do that.
Speaker 3: Of course I do.
Speaker 1: All right, Well, you're gonna have to roll for it
on your turn then next. But yeah, that's fine, that's fine.
There is something here. There's probably a mark or some
form of identifier that's being hidden from you right now,
and if you want to find out what it is,
you're more than welcome to try.
Speaker 3: Sounds good, Okay.
Speaker 1: Who is next on the turn order? That is Jude,
That would be me.
Speaker 9: I see him go to leir Uh and they have
this exchange. I am going to go full metal alchemist,
put my hands on the ground and create make the earth,
create a well underneath that lifts him up and cases
him in cement. And then I want metal. I want
to create metal rods that just sort of like pierce
the sphere of cement all at once.
Speaker 1: Okay, roll for the metal alchemists. Yeah, I fucking love it.
Speaker 6: Full metal alchymist.
Speaker 1: Mist htal Elkmen Okay, fifty seven success, So it's right
on the borderline of your success. So yeah, keep that
in mind as you're describing what happens. So what happens?
What do we see?
Speaker 9: I think you see that the earth starts to Royl
like it's sort of it's cement, so it doesn't make
any sense, but it starts to Royl like it is
liquid and almost like it slides him down into this uh,
into this little divot, and then the cement encases him
in a sphere. And I think what happens is that
I try to pierce him inside the sphere with these
metal rods, but I think they don't get all the
way through. Maybe a couple of them do. But the
idea is that it's an impenetrable sort of shield. He
can't get out. I'm trying to catch him him and
do damage, but I think the damage maybe not be
as high, but yeah, I catch him.
Speaker 1: When you slap your hands down onto the ground full
metal alchemist style. I kind of love the idea that
symbols of alchemy kind of show up on your arms
and then disappear and feed into your skin, whether it's
die or light or something that ties you to leer
in a way that maybe I think it's like, yeah,
go ahead.
Speaker 9: I think it's like a black So in the last
when I was making the gun blades, it was ink
that was being pulled from the sword tattoo that's on
my back, and so I think maybe those it does
the same thing. It comes from the sword tattoo on
my back and then coalesces into these patterns as they roil,
almost with the same fluidity as the earth as I
do this.
Speaker 1: Yeah, that's amazing. Okay, you have successfully trapped. Who's next?
That is? It would be Astraya, but she's gone already,
so we're gonna move on next. That is Vega, essentially me.
Oh oh Jesus, okay, all right, it is you. What
would you like to do?
Speaker 4: I'm running over to rise.
Speaker 1: Okay, are you doing anything?
Speaker 4: I'm checking he's alive?
Speaker 1: Uh oh this okay. Normally this kind of shit would
annoy me because obviously you know how to check a
fucking pulse to see if somebody is alive. I don't.
I'm not usually a fan of like a role for
basic common sense. However, how do you. How has ERU
normally done this before with magic?
Speaker 2: Right?
Speaker 4: Probably?
Speaker 1: Okay, so what are you doing to check to see
if he's on his neck? Okay, go ahead and roll
for me. I know, I know, Yeah, Okay, yeah, go
ahead and roll for me and trust you. I just
want it to be clear that it is not because
you don't have common sense partial success. Okay, you absolutely
find a pulse, but I think there is something something
in you that realizes he's kind of not necessarily in
a stasis, but there's something happening to him right now
that if this prosecutor does this to anybody else, it's
kind of like equivalent to Australia's paralytic. He's not gonna
get up unless you guys do something to wake him up,
wake him up. You're going to need magic to get
him to wake up again. It wasn't simply a wall
crack that put him down, Okay.
Speaker 4: Just killing? Is this an enchanting type thing like as
in Tim? This on him? Or I guess what I'm
asking is if we killed Tim, will it break the spell?
Speaker 1: I don't think you know that, but it is related
to whatever the prosecutor has done. It might even just
be kind of a residual effect that happens when he
hits you with his magic.
Speaker 2: Yeah.
Speaker 1: I don't think you know, but you do know that
there is It wasn't just that he got hit against
the wall. There is some magic here as well. And
I'd love to know how you interpret this because it
is somehow different from how ERU has felt magic before
in the past. This is all new to you. So
I don't know how you want to.
Speaker 4: Walk him back towards Tim. I'm going to kill him.
Speaker 1: Oh okay, oh my gun.
Speaker 10: Blade, but I'm storming towards him. But I mean that's
probably all I can do realistically.
Speaker 1: Yeah, in a turn. Yeah, well you moved, You did
your movement, you moved towards Raz and then so you're
pulling out your gun blade and you're going to head
towards Tim, who is caged at them all right. Next
up would be Vager.
Speaker 11: So up until now, I kind of almost been staring
into space. I was slightly my eyes rolled slowly back,
and I snap to attention straight away as soon as
I see Lia move to move towards Liar. But partly
what has been happening is my uh my magic has
kind of been intertwining a little bit with Razroth instead
of been kind of getting a taste for it. So
in this moment, I'd like to take out my gun blade,
which looks a lot like a staff, and hmm, I
want to take what I imagine happens when you kill somebody
in another universe that is the you, is you kind
of take a little bit of their soul away with you.
And my magic has been interwined with raz soul magic,
so I want to try and take as many pieces
of the other souls that I can from this term.
So out of the end of my gun blade, you
should see four little bursts or kind of like fly
towards them and they'll try and pull something back.
Speaker 1: Okay, go ahead and roll for me. Uh, you can
have a ten shift for reasons.
Speaker 12: Ah uh, Tim would make it a partial success.
Speaker 1: What do you think happens? Why is this a partial success?
Speaker 11: I'm not really very versed in soul magic a well.
In fact, the only thing I've seen of it is
Rasweth doing it, so I think I don't understand something
quite fundamental about it at this point.
Speaker 1: Okay, because it's a partial now I will allow you
to try this again at some point later in the fight,
whereas if it were like a critical failure, I think
you probably wouldn't feel like you could potentially give the
hang of it. So okay, anything else.
Speaker 11: And I'm going to try and move slightly to position
myself between air fear and Tim as well, sort of
move in that direction.
Speaker 1: Okay, Tim, can you roll me another sort of like
magic awareness type thing?
Speaker 3: Right? Okay? Yeah, magic awareness? So would that be under
dying in mind? In this case?
Speaker 1: You think, well, my choice, ah, dying Definitely it's magic related.
So anything under that?
Speaker 3: All right? Yeah, I'm seeing through whatever lies are there.
Speaker 1: Vega is extremely familiar to you, the feeling of the
magic and you don't know why, and you can't put
your finger on it because it's like that the fucking
actor in the show, and you're like, where the fuck
do I know you from? I know I know you
from somewhere, but you can't find it on IMDb.
Speaker 3: Okay, all right, interesting, I'll have to keep that in mind.
Speaker 1: Hmm, all right, Next up, Titus.
Speaker 3: Narrator, I have a question for you.
Speaker 13: Absolutely, do I get a sense that the prosecutors blood
is the same as Tim's blood? Because I was meddling
with Tim's blood back at the apartment.
Speaker 1: Do you have something from this prosecutor if you want
to try to get some blood and then compare them. Absolutely,
I will allow you to determine this, But I don't
know if you have any of Tim this sorry, the
prosecutor's blood.
Speaker 7: Would when I've pierced him, would the flower have produced any?
Speaker 1: Yes, So you can call out to Austraya and ask
for her like to toss you that if you want,
and then you can roll to compare the blood. You
can also roll to compare the blood regardless. But just
the way that magic works in this world is like,
it's going to be easier for you if you actually
have both blood, whereas you won't have like, you won't
have a negative shift to the role if you're trying
to determine it if you've got them both in your hand.
Speaker 4: Gotcha?
Speaker 1: Okay?
Speaker 13: And my second question is how much of the prosecutor
is covered? Is he just a cylinder with this head exposed?
Speaker 3: Is that?
Speaker 4: Is that what's happening.
Speaker 1: I believe that's what she has done.
Speaker 9: Yes, Jude, Yeah, yep, Well, I envisioned originally that he
was like fully encased like.
Speaker 1: Oh, okay, so none of him is out of there.
Speaker 9: Okay, yeah, I wanted to.
Speaker 13: Yeah, so we can't, right, see, there's no prosecutor heads.
Speaker 4: Okay, good, gotcha.
Speaker 13: Then I am going to count Ray and say, hey,
can you toss me that?
Speaker 4: By chance?
Speaker 3: I got a theory.
Speaker 1: I love this so much, I'll give it a shot.
Speaker 13: Okay, And as she tosses it to me, I tried
a sense.
Speaker 4: If the DNA is the same?
Speaker 1: Yeah, absolutely, absolute, resolutely. I don't know if you would.
Oh how do I explain this? How would you know this?
Speaker 2: Oh?
Speaker 1: Yeah, of course, so you're comunculous. Yeah, for sure, this
is the same DNA. But it's got that same feeling
that it felt when you were in the old wood
looking at yourself, like there's just something slightly different about it,
but you don't know necessarily what that is. Is Tim
a creature made from the flesh of another I don't
think you know that. It could also just be as
simple as they're from two different realities, they're the same,
but still something is different. But yes, I think I
know what you're asking, and you absolutely can use the
blood of dead Tim to manipulate this fucker if you
want to try excellent.
Speaker 13: Yeah, in that case, since our prosecutor is covered in cement,
I would like to try to crush one of his
eyes from inside.
Speaker 1: Okay, so you will have to wait for next turn
for that, since you did your yeah, your blood magic here,
but yes, that can be your intense one. Okay, who's up?
Speaker 6: That would be me? However, he's entuned in this concrete
so I would like to bide my turn to the
next so I have a shift instead.
Speaker 1: Yes, okay, perfectly, prosecutor.
Speaker 3: Yeah, so many interesting things have anything?
Speaker 1: Yeah, I think I think it is an absolute shock
to you by the way that this magic is coming
from these people, the way that it is like you've
never seen anything quite like this before. I think, actually
you might. You might immediately go, Okay, these are I
think you're trying to rack your brain trying to figure
out who's got what type of magic, because here in
this series of realities that you frequent, people are restricted
to a certain type of you know, like either fucking
water magic or you know, something else, and so far
you've seen quite a bit of variance.
Speaker 14: Yeah, yeah, hmm, did I now I have a question,
So I don't assume things for myself did I feel
something going on with someone trying to detect things in
my blood?
Speaker 1: Yeah? A thousand percent?
Speaker 3: Oh yeah, good, all right, that's kind of what I figured. Well,
first things first, I'm in here. That's honestly fine. I'd
like to make sure that this paralytic is out of
my system because that's just fucking annoying. Yeah, it's gone.
Speaker 1: Okay, okay, all right, you now you can do three
turns three actions per turn, but I think that that
should count. Oh man, I was gonna say it should
count the next turn, but you literally used it to
get rid of it, so it would make sense that
you would have two moves left. But I feel like, okay, yeah,
I will say that makes sense. You you made sure
to make it your first move of the turn, so
go for it.
Speaker 4: All right? Great?
Speaker 3: Well, first things first, I know I have that rough
idea of who's been trying to mess with my blood,
and I don't particularly like that, so i'd like to
jump to that now. As I've said, jumping is not
physical jumping, I can kind of move how i'd like.
I'd like to be next to him, as I did
with this felt I couldn't shoot right.
Speaker 4: So.
Speaker 1: Wait, hold up, so you're trying to move to where.
Speaker 3: Right in front of this blood boy.
Speaker 1: Okay, you can do that, but you have a minus
twenty shift because you're in case in somebody else's magical cement.
But if you succeed, you succeed.
Speaker 3: So I did want to specify because I was trying
to be clear here before.
Speaker 1: Sorry, I'm doing multiple things. Repeat it.
Speaker 3: You're totally fine. Jumping isn't physical. You notice that I'm
dining every time I do that.
Speaker 1: Y Yeah, I know, I know, but you got you're
magically restrained at the moment.
Speaker 3: So it was magically restrained. I thought it was just concrete,
ycause there was concrete. I could just go on together side.
Speaker 1: Absolutely, but it's not quite just concrete.
Speaker 3: Ow Okay, I might have done something differently if i'd
realized that.
Speaker 1: Well you can, you can take it back. Okay, you
would know.
Speaker 3: Yeah, because that would just be annoying.
Speaker 4: All right.
Speaker 3: Well, if that's the case, yeah, then I'm going to
shoot at any cracks I see, specifically at the junctions
of each little uh little rebot, because that's going to
be structural integrity right there.
Speaker 1: Okay. So I love that you've done this because it
allows me to showcase and ability rangers have had since
the days of styging Gate, which is that you kind
of have this. You have that innate like spider sense
almost when anything there are like lines, roots, trees, you
know the weak point immediately, so you can absolutely do this.
You know exactly where to strike, but go ahead and
roll to shoot.
Speaker 3: And it will do. That's a forty seven success.
Speaker 1: Okay, absolutely. I think because Jude has done an entire
casing of concrete, you can get out of it if
you use your next move to shoot again, because I
don't think it makes sense for you to just be
able to do there to completely demolish her turn unless
you use your turn to do so.
Speaker 3: No, that's fair, that's fair. Yeah. Question though, now that
I'm in here and I've shot a number of things
that have created cracks and probably crevices that might be
able to get seen through, would that be accurate?
Speaker 1: Say it again? I'm so sorry, that's all right. I
don't know why I'm apologizing to you're a terrible person,
but yes, go.
Speaker 3: On, that's okay. I'll accept the apology regardless, I've probably
created a lot more cracks and things I can see
through now that I've shut it up.
Speaker 1: Correct, absolutely? Oh are you only doing it to have
the eye contact? Yeah? Ok yea yea yeah, yeah, yeah
that makes sense.
Speaker 3: Blood boy. I'd like to make his foot no longer exist. Okay,
I'd like it to milt.
Speaker 1: Okay, go ahead and roll. You have a minus ten shift,
that's fine. So why do you fail?
Speaker 2: So?
Speaker 1: I need you to listen to me very carefully. You
should not have failed this. It's that shift that stopped
you from doing it. And I think there is a
moment of not just ego here where you realize you
should have been able to do this. But again, it's
that weird magnetism with lee. There's something that is involved
in this situation that you're not aware of yet.
Speaker 3: No, but god, that's interesting.
Speaker 1: Yes, I think probably exactly. You haven't really run into
Certainly you weren't expecting this when you got here. You
thought you were here. Why were you here? Can Can
I say?
Speaker 5: Yeah, go for it here?
Speaker 1: Because Tim, right, you wanted to take out another Tim
that was potentially gonna grow up to fight you and
you know, try to stop you from doing whatever. You
had no idea about these other people. No, so no,
all right now now you're intrigued. What are you going
to do, prospector?
Speaker 2: Oh?
Speaker 3: I think I'll tell you privately?
Speaker 1: All right, hey, la, okay, okay for real?
Speaker 3: Yeah?
Speaker 1: Yeah, okay, that makes sense. Yeah, go ahead and go
ahead and roll. Do you still have a move left?
Speaker 2: You do? Right?
Speaker 3: I didn't move.
Speaker 5: No, you tried to.
Speaker 1: Melt his foot, so you can't move your Oh right,
yeah you're going to think so we can do that
next time.
Speaker 3: We can do that, No problem, no problem?
Speaker 1: Okay, ras can somebody? Does anybody have access to Raz's sheet?
I got it. I'm gonna do it right now. Hey,
who's next? Jude? Okay, So he has managed to damage
some of the cement surrounding, but he only did it
to make visual eye contact. I think you would know,
based on your experience with magic thus far and how
it works. He's doing that for the shift. He doesn't
need to move to attack you, and you don't need
to move to attack him, but eye contact will help,
you know, make it easier for him to attack you.
Speaker 3: Got it?
Speaker 9: I am going to I'm still going with the full
metal alchemist vibe here, well, the the alchemist vibe. She's
gonna put her hands back onto the ground and she's
going to draw. I'm going to draw earth and stone
to start packing on top of the cement, and then
I'm going to make the cement magma. I'm going to
create an exothermic reaction to burn the rock and stone
and soil and cement together into magma and making lava.
But I want it to hold its shape. It's still
staying as it's still staying as a as a sphere.
Speaker 1: I'm sorry, I'm laughing because I've never I was like,
oh my god, I just had a I had just
had a nerd gasm the way she was describing that.
Speaker 3: Okay, go on, you had anmic reaction, Yeah, I had.
Speaker 1: An exophemic reaction in my y. All right, move on,
let's go go ahead and roll yeap in my dice.
Speaker 9: Do I get back with shifts for this?
Speaker 1: So there's some stuff happening in the background where you
normally would be having a shift in one direction, and
I'm having them cancel each other out. So if you
can give me a shift that isn't one I've already
accounted for, then absolutely, because I don't want to tell
you what shifts are already at play, Like.
Speaker 9: He's already encased. I'm building upon my existing design.
Speaker 1: Okay, yes, apps of fucking lutely, you can have a
ten shift.
Speaker 9: Thirty three.
Speaker 1: What happens? What happened?
Speaker 9: I put my hands down on the on the uh
on the ground again, and the hole that I sort
of built up when I was building this sphere out
of the cement, it accesses deep into the earth. And
these bits of earth just begin rising and collecting and adding,
covering the holes that he was shooting. And as it
does that, it's starting to heat and glow and it
becomes this raging orange fire anger sphere floating in the
middle of the room.
Speaker 1: Okay, this is a this is a critical. The way
we've always done this is that you can do damage
if you would like to do so with this move?
Would you like to do that? He's being boiled alive, perfect, amazing.
So my question to you, then, prosecutor, is do you
want to do do you want to train damage for turns?
You will lose a turn, but you will take half
damage a move or a to a whole turn. You're
exchanging with me right now, yeah, or you can take
the full fucking damage.
Speaker 3: I'll take the fully. See what happens all right, and
get here was he footing around?
Speaker 1: Yeah? Okay, so what happens to your skin? She's fucking
melting it off? Can you describe what this looks like
to us? Yeah, by the way, I just think it's
crazy that. Oh no, you didn't melt him, you just
took his body.
Speaker 3: Tim, Yeah, I was gonna populated.
Speaker 1: That's right. I was gonna melt you. That's crazy. You're
getting melted. It's like I saw into the future. All right,
come off.
Speaker 3: Not entirely melted, mind you. He didn't say this is
gonna kill me. It's just gonna hurt a lot.
Speaker 1: Yes, it's gonna hurt quite a bit.
Speaker 15: Yeah.
Speaker 3: Well, it's one of those things where magic at least
somewhat helps keep us together. Right, It's kind of like family,
Not that I have any anymore. But that left hand
that I had, Yeah, it's just skeletal. Now, it's just
there's there's no meat on it. The tendons of Bailey
holding it together. Maybe it works about halfway at best.
Speaker 1: Why do you think that hand was taken because of this?
Speaker 3: Yeah, it's it's it's a it's a convenience for me.
And now, now that sounds minimal to a lot, but
it's just fucking annoying. Okay, it also does listen if
I if I have to say do in.
Speaker 1: Canis spells, you're you're fucked a little bit.
Speaker 3: Okay, there aren't too many I use with two hands,
but this is the ones that I would. Yeah, it's
gonna be difficult.
Speaker 1: Or if you're doing one spell with one hand, you
can't then do another one with the other, which is
how we've been doing it. So okay, so just remember that.
Speaker 6: You did mention his tendons were Okay, the hands is
controlled by the muscles here, so like he should be
able to move it a little bit.
Speaker 3: Yeah, So, as I said, it's partially damaged.
Speaker 1: Yes, so you can still do those incantations which require
the physical movements kind of like you're playing the fucking theremin.
You can do those, But anything that requires pre dyed
symbols into your skin that you then call forward you
cannot do and go got it? Okay, austraya.
Speaker 12: Okay, So is.
Speaker 7: Is he still completely enthrouded in this stuff?
Speaker 6: For?
Speaker 7: Is he now free and out?
Speaker 1: He's totally encased right now?
Speaker 7: Okay, So that being said, I'm gonna go ahead and
just hold on for now.
Speaker 1: Okay to my reaction. Okay, if you don't end up
using it this turn, your next turn, you have a shift,
which is exactly what Lear willingly did. Hey erw he's
fully encased. You can probably hear like you can probably
hear the flesh being it's a lot of sizzling. Yeah.
Speaker 9: Can we smell it?
Speaker 16: Yeah?
Speaker 1: Probably most definitely.
Speaker 4: Yeah, I mean what is he encased with it?
Speaker 1: Can I tell concrete?
Speaker 3: Molten concrete?
Speaker 2: And I know what that is?
Speaker 1: I think you know of it? Yeah, yeah, I punched it,
But that doesn't mean I know that's what I think
you know of concrete. Do you know necessarily what makes
up concrete? Probably not, but I think you know you
can look at that and go, oh, that's concrete, and
that they make roads out of this and whatever.
Speaker 9: I also put stone and soil and stuff in there,
so it's like a becoming sort of like a mixture
earth crust, like a domestics Damastus, the Damascus steel, Damascus steel.
Speaker 2: Yeah.
Speaker 4: Yeah. I walk over to it, and I with my
gun blade. I just thinking on.
Speaker 10: The side of it, and then I also will hold
some form of action if he comes out of that
thing or I see him somewhere else, I'll rush him.
Speaker 1: Okay, bigger, you're up?
Speaker 12: Is the how do we refer to our Tim?
Speaker 1: Our Tim?
Speaker 12: That's Tim?
Speaker 1: Tim is fine? Tim is fine.
Speaker 12: Sim's gun still there?
Speaker 1: Why don't we roll? Go ahead and roll anything you
want that doesn't have like crazy bonuses. Do you have
any base skill? Just actually just do just roll a
D one hundred for me, random, totally, no extra skills
or anything. Absolutely, it's still there and it's fully loaded.
Speaker 12: Oh interesting, Okay, I would like to.
Speaker 11: So the whole thing with Tim's gun is that it shot,
and it would take from his soul every time it's shot,
and that's something that we baked him too.
Speaker 2: The gun.
Speaker 1: Yeah, what I want to do is I want to
reverse that.
Speaker 11: I want to every single time it shoots, it takes
the soul from somebody else, and I want to and
as this is Tim shooting it, another version of Tim,
I want to take it.
Speaker 1: Okay, wait wait wait wait wait wait, hold up. So
I'm literally trying to assist you in this because it's
just super fucking badass. So if you try to make
it so that the gun, every time the bullet fires,
it's taking from anybody's soul that you're aiming at. It's
going to be a lot more difficult than if you say,
I'm going to fire this gun and it's going to
take from Tim, but that one.
Speaker 12: Specifically Gym, Yeah yeah, because it's him, it's insuing with
his soul.
Speaker 1: Yes, as fucking lotly you can do that.
Speaker 15: Holy shit.
Speaker 11: Um So I guess what I'm doing is creating a
summoning magic within the gun itself to summon the soul
to it instead of taking the soul towards it.
Speaker 1: So so you're rolling conjuration. Yeah, yeah, yeah, yeah, yeah, yeah,
for sure you can have internshift.
Speaker 12: Fifty success.
Speaker 6: Wow.
Speaker 1: Okay, so but you had fifty one as your governing
stat here and you roll the fifties. So you just
barely succeeded this. What does it look like? And why
is it a just barely success?
Speaker 11: So the gun it sort of comes towards me, and
it is mechanically reconstitutes itself. It's like all the bits
just kind of blow out and then like re jig
themselves and then come back together to perform this gun again.
And hmmm, I think the gun has ammo and I
think yeah, so it just doesn't work as well, because
you need to get rid of the alway first.
Speaker 1: Yeah, wow, okay, only shit.
Speaker 16: I think I need to.
Speaker 11: Oneload it before it work, probably, but I've created it
a successfully creator.
Speaker 1: Yeah, you successfully created it.
Speaker 15: I love that.
Speaker 1: And I think we probably see Vega lift the gun
in the air because next turn, I'm assuming you're going
to fucking unload that fucker. Okay, yeah, try some Okay, Titus,
you want to blind him, right? Is that so old?
Speaker 3: Yes?
Speaker 1: Okay, you can no longer see him. How are you
doing this?
Speaker 13: I just find the connection between his blood and my own,
and I wait till I feel a trace up to
his photoreceptor.
Speaker 3: Behind his eye, and I just crush it between yours.
Speaker 4: No, just a.
Speaker 13: Similarity of how my blood moves and how his blood moves.
Since I can identify that, it's similar to tempts.
Speaker 1: Oh, I find that very interesting. Okay, So basically you're
doing kind of like a meditative state where you're following
the flow of your own blood to your eye, and
then you're going to try to use that as a
map on this guy even though you can't see him, right, Okay,
abs fucking lutely. I love that you can have a
plus ten because you're using blood from other Tim, from
Tim dead Tim to help you. You can take a
shift for using your own blood as a roadmap, but
if you fail, you're gonna get hurt. So that's up
to you. You can either have a ten shift or
a twenty shift, but there are consequences if you're using
yourself as a roadmap.
Speaker 3: Yep, Okay, take it.
Speaker 1: Yeah, okay, so you can have plus twenty, go for it,
seventeen success. What happens?
Speaker 13: I think I just started to believe that we can
do this this whole time.
Speaker 4: It's been.
Speaker 13: Feeling uncertain, right, and I be able to flow just
like a river, and I find his eye and I'm
just slightly.
Speaker 1: Yep, hey, just fry it all right, which eye is it?
Speaker 3: I'm gonna go left, left eye.
Speaker 1: Left eye, left hand. Buddy, you're in you're in trouble.
Speaker 3: Yeah, I'm awayre.
Speaker 1: Are you?
Speaker 5: Though?
Speaker 1: Your health ule is still pretty high?
Speaker 3: Yeah, I can be away. You can be in trouble
and not in danger.
Speaker 8: Ship.
Speaker 1: Yeah, that's absolutely true. Okay, Lear, you're up.
Speaker 6: Okay, so he's still not visible to me, so honest.
Speaker 1: It's correct. You can hold your turn for one more
bonus at the max of twenty, but then.
Speaker 6: You have to you have to use it, right, in
which case I'm going to take a step back into
the rain and holds my tongue.
Speaker 1: Okay, so next time you'll have a twenty shift on
your action, okay, prosecutor.
Speaker 3: Yeah, well that was doubly intriguing. Yeah, and that was
a different one that did that. They're all very interesting.
Speaker 1: Yeah, go ahead and actually roll your magic knowledge or whatever.
For me, this is a free this. I'm not making
this your action.
Speaker 3: Dye of mind.
Speaker 1: Dyne always dye for this because you're trying to you're
trying to figure out who the fuck these people are.
Speaker 15: Success.
Speaker 1: Okay, Normally blood mages that you are used to use
their own blood or somebody else's blood. But they're almost
always using they're almost always sacrificing more than what they're
gaining for the most part, because blood magic is like
ridiculously dangerous. Even blood mages that heal are taking scars
so that they can heal them in other people. And
this fucker, for some reason is just able to use
his own blood as a guide rather than a cost.
And that's weird to you.
Speaker 3: Yeah, well, what is the cost? What's in there, M
all right, okay, good.
Speaker 1: Oh but I still want to do that thing? Yeah,
I do, but I felt him.
Speaker 3: Now there's a little connection we got, buddy. It's always
good to connect with your friends.
Speaker 1: Are you doing your original plan or are you tempted
to strike a Titus? What's happening here?
Speaker 2: Yeah?
Speaker 1: Okay, that's fair. You've got more.
Speaker 3: First is the original?
Speaker 2: All right?
Speaker 1: Okay? Go ahead and roll? Do you have a specific
move for that?
Speaker 2: What is that like?
Speaker 1: When you do this? It's like sending a book. Yeah, yeah,
flair it is.
Speaker 3: And I know I rolled. It's a scene through the lies,
but instead of for me, it's projecting outward.
Speaker 1: Yeah, okay. I don't think I'm gonna let you use
seeing through the lies, okay, because of how you've been
using it so far.
Speaker 4: That's fair. That's fair.
Speaker 1: What else you got anything?
Speaker 15: Oh?
Speaker 4: Yeah?
Speaker 3: Yeah, you know it's interesting when you use a lot
of powerful magic, a lot of eyes come in down.
Speaker 1: Yep, So.
Speaker 3: I leave no evidence. That's one of my most powerful
things I can do.
Speaker 1: That I will allow you to do.
Speaker 6: Yeah.
Speaker 1: Yeah, and uh that makes narrative sense to me.
Speaker 3: Oh goodness, did I look into this building and does
it have a basement.
Speaker 1: I don't think you looked into this building. And here's why,
because I've been GMing you playing Tim multiple times, not
just here for this one shot. And the one thing
that seems consistent with Tim is that that drive and
that curiosity. When he thinks he's got his fucking bone,
he'll just go and he'll just go and do the thing.
And I think, yeah, I mean you are Tim, and
you saw Tim that was weak and fucking around with magic,
and you went, oh, I'm gonna go fucking take this
guy and his magic and make myself stronger, Highlander style.
And I don't think you bothered to check out the
building because you didn't know anybody else was going to
be there.
Speaker 3: Oh that's fair, that's fair. Well, all right, the idea
is still planted, and as you said, I do like
to go for it regardless.
Speaker 5: Yep.
Speaker 3: Absolutely, I'm gonna assume there's an abasement here, and even
if there isn't, it's still going to cause some.
Speaker 1: Fuck rat roll me. A one D two two means
there is a basement.
Speaker 3: Still doing it regardless, there's.
Speaker 1: A basement, Go for it. What are you doing?
Speaker 3: You know there's no more flaw now?
Speaker 1: Oh so everyone's just falling down into the basement level.
Speaker 3: Correct, Now, it is a failure by two. It's close.
But I wanted. The idea that I had is I
wanted to melt the fucking floor.
Speaker 1: Okay, it was a failure. It was a failure. It's
just barely a failu. So what do you think happens?
And why do you think it doesn't? Actually the floor
does not disappear. Yeah, I mean you have multiple moves.
You could literally roll again to do it if you want.
Speaker 3: It's a stupid cage. Yeah, it's it's causing problems.
Speaker 1: Okay, I don't particularly like that. Okay, all right, that
was your first move?
Speaker 5: That was it was?
Speaker 3: Now I do have a question. Yeah, but what I
did failed, Yes, but I did pour a lot of
magic into it. Yes, So did I succeed really?
Speaker 2: No?
Speaker 1: Okay, yeah, the floor is still steadying the other one.
Oh yeah, I see what you're doing. Okay, I think
it did roll your oh roll your flare for me,
which is leave no evidence again one more time.
Speaker 3: Yeah, that's a success.
Speaker 4: Sixty eight.
Speaker 1: Okay, so this is what has happened. You now have
the floor is still there because you fail the rule. However,
the symbol that was on the ground that you used
to travel through that ignited in flame is now on
the ceiling of the basement as well. So the next
time you try to signal your flare, you can have
a ten shift. Great, well then, and you only have
one turn left because I use that tern for this.
Speaker 2: Ah.
Speaker 3: I see, yeah, that makes sense.
Speaker 1: Yeah, do you want to settle a flare this turn
or next turn?
Speaker 3: We'll do it this turn and see if I can
melt the floor again.
Speaker 1: You choose one flare or melt the flare.
Speaker 3: Flare has been more important, as much as I'd like
to give it to these fuckers, I think, is this
but a ten shift?
Speaker 1: I will tip, that's our success?
Speaker 3: Thank you.
Speaker 1: It's a flair. I react, Oh perfect, okay, all right,
what are you doing? I think, oh my god, oh my.
Speaker 15: God, oh my god.
Speaker 1: Okay, what are you doing?
Speaker 6: It depends that you have to describe.
Speaker 1: What this Okay. I think, oh man, it's so cool
that it's you too lear. I think you know instantly
what he's he's summoning more, he's letting the other rangers
know that you're here, and that you know, he's sending
a signal flare to everybody else in his crew. If
we can call it that, that his location in that
you're here, and if you want to interrupt right now,
to stop it because it's a partial. It's like ninety
three too. Absolutely, Wait, why is that a partial?
Speaker 2: Oh?
Speaker 1: The ten shift? Literally the ten shift made it? Okay, Yeah,
fucking hell dude.
Speaker 6: It's a FLI so I act and the way I
try and react is to well, I mean, the way
I understand the flare is the flare is a light. Right, yeah,
so I'm going to.
Speaker 1: I love the idea that when you do this, I
think it probably would look to us like a tree.
Speaker 2: Right.
Speaker 1: How does this?
Speaker 15: Yeah?
Speaker 1: Okay, yeah, branch is sparking out of the light that
are just like heading up towards the ceiling and are
probably going to go up through the sky like into
the sky. But you can see it lear and yes,
they are made of light.
Speaker 6: Okay, Well, let's roll partial success to meet out his
partial success?
Speaker 1: Can I say, you too cancel each other out? He
stops the flare from going, But it's not like you
can't try again to send the flare and go, got it? Okay,
Because it's a partial and not a success. This is
the only reason why I'm allowing Dan right now to
go ahead and roll, to see if you can figure
out more information about Lear based on the mark that
he's left on your own magic wonderful.
Speaker 3: I think I'll do that, and he shifts since I've
already done this.
Speaker 1: On him, that'll be no. I'm so sorry. There there
are reasons why you can't.
Speaker 3: Still six doubles.
Speaker 1: Okay, we're saving that. This is your first move on
your next turn. Is that okay? All right?
Speaker 3: Cool?
Speaker 4: Awesome?
Speaker 1: Who's next? Oh it's literally you? Okay, cool.
Speaker 2: Me.
Speaker 3: It's not me, as much as I would love to
go again, dude.
Speaker 1: Yeah, okay, yeah, so you have to do a whole
turn for it. Yeah yeah, yeah, yeah, yeah, that's right.
I got confused by the reaction.
Speaker 3: All right, that's all right.
Speaker 1: Oh wait, I got a roll for Raz one second.
Speaker 3: Oh my god. Oh no, that's straight.
Speaker 5: Tragic.
Speaker 3: Okay, maybe I shouldn't have thrown him so hot.
Speaker 1: All right, go ahead, it's your turn.
Speaker 9: Okay, it's all right.
Speaker 3: I'm sure he's fine.
Speaker 9: Oh my god, I am making at this point, I
am making this ranger into his own planet with him
at the core. So I'm continuing to pull things from
the earth soil, and I want the interior of the
sphere to continue being molten and magma. But now I'm
starting to seal it up with more earth, and I'm
basically creating a spherical planet with him at the core
of it, in the center of the room, and I'm
weaving my magic through it so that he has to
fight through life to get out of it.
Speaker 1: Yeah, okay, go ahead, roll for me. I just had
to m brad something absurd.
Speaker 5: Oh too bad?
Speaker 1: Yeah, seventy one. Okay, then why does this fail? What
do you think happens?
Speaker 9: I think that there's just like a flaw in the
original design. It's like a nice idea, it's fantastical to
think about, but the actual mechanics of creating a planet
and cooling magma and keeping it hot in the center,
and then adding things and making things grow, it's just like,
I think it's too much to keep a hold of
well being sure that everything is as contained and shielded
and he's held in as tightly as possible. That, on
top of everything else, I think is just a little
bit much.
Speaker 7: Is it?
Speaker 1: Okay? Who's next?
Speaker 2: Uh? Me?
Speaker 1: I think now you held you held so that you
could have a ten bonus. You can hold one more
round to give yourself a twenty.
Speaker 7: Next time, or you can act now obviously, mm hmm okay,
So with with that failure, he's still encased.
Speaker 1: Yes, he's still stuck. She was trying to do something new,
not take away. If it had been Doubles, for sure,
she would have cracked the thing that she made, but
she succeeded that other role. It feels terrible to take
it away from her.
Speaker 4: Question.
Speaker 6: Yes, the prosecutor is currently inside this sphere of Jude's making.
We took magma damage before. Yeah, did he not take
it again this turn simply because he's still around it?
Or is it not there anymore?
Speaker 1: I had maybe wrongfully assumed that she was doing that
for that one turn, and then it cooled as she's
been using her magic to do something else. Okay, but Jude,
were you intending to do residual damage each turn or
were you doing.
Speaker 9: Yeah that, I mean that would be great. The idea
is that I'm continuing to collapse him in tighter and tighter,
and it's hotter and hotter and horder hotter.
Speaker 1: Okay, so then that's possible. The thing is is that
and normally I will absolutely say yes to this, but
you were trying to do something completely different with your magic,
so I think I would just need you to roll
again to see if you were able to like maintain
the original spell as you're continually trying to contract totally fine,
both things are possible. I just need some roles to
be able to determine if you're able.
Speaker 2: To do it.
Speaker 9: Okay, I would love to do that.
Speaker 1: Yeah, before, so you have a minus ten shift okay,
seventeen success. Okay, you're gonna take damage? Why, prosecutor? Yeah,
all right, Okay, now sorry Australia. Go ahead.
Speaker 7: I would like to go ahead and bring out my
double instead of taking it on the offense, though, I'd
like to station her over near Rasross in order to
assess the situation. How bad he is magically? Okay, yep,
because this guy's in case right now and I don't
want to interfere with uh.
Speaker 1: Stuff.
Speaker 7: Okay, So I will go ahead and use my illusion
and that's a ten shift from before as well, two
doubles versus his ninety nine doubles. I cannot even begin
to Okay, here's the thing I'm waiting for him to reply,
to me right now, because this is the most insane
thing that he's rolling for and he's not even here
right now. Guys, so drag his internet died so he
couldn't be here today. And I was like, it's fine,
we'll take him out in the first round, not a problem.
But now I'm rolling for shit that's happening to him.
And it's like, oh no, okay, well we can delay
it to if you need to.
Speaker 1: Yeah, let's delay it till the end of the round.
I have to ask him. It's pretty intense, though, I'm
sure he will trust me to do it, but okay, yeah,
but we're gonna hold that. Who's next.
Speaker 15: Me nowhere? Fear?
Speaker 4: I mean it basically is you. I'm just circling this
concrete block, dragging my sword around. I can't really do
anything else. It's the same thing though, I'm waiting.
Speaker 1: If he comes out, you'll get him, Okay, Vega, you're up.
I believe you're going to try to do some thing again, right, Yeah.
Speaker 12: I uh do something very anime.
Speaker 11: I'm holding this gun like strap in the air and
I kind of just like bring it down to immediately shoot,
and I'd like to amplify the gun as well using
my magic this round. That's right, So I'd like to
pull as many as much of this soul as I can.
But also in my offhand, it looks like I pulled
them out of nowhere. But I have a couple of
orbs that, yeah, maybe haven't seen before. One of them
is red and gray or silver, and one of them
is sort of a almost bluish color.
Speaker 1: If you succeed at what you're doing, you using that
will allow you to have a shift for future things
on this one, right, Okay, Okay?
Speaker 12: Do I get a shift for having yeah? Because it's
his gun?
Speaker 3: Yes?
Speaker 1: Okay, absolutely so?
Speaker 12: Can I get twenty for that?
Speaker 1: Because that's I mean, it's it's him, it belonged to him,
it's something he literally named. Yeah, absolutely, you can have a.
Speaker 12: Nineteen success.
Speaker 1: What do we see? What happened?
Speaker 2: You?
Speaker 11: Hear a definitely loud boom coming from this gun, probably
bigger than it feels like, and it's amplified by the
warehouse as well, but rather than seeing anything coming out
of it, instead from this concrete a sort of shimmer,
so it sounds coalescing and rushes straight into.
Speaker 12: The gun itself.
Speaker 11: Okay, holy shit, And it's a not insignificant amount as well,
like it is a large amount of whatever that is
that is coming out of it.
Speaker 1: Okay, can you do me a favor and roll I
feel like this is a new weapon that gets its
own bullshit category. Let's do thirty three can we do that?
So add a new thing wherever you want. No, sorry,
it would be in dye because it's magical. And just
add like Tim's gun. What was the name, Molly? Okay, Mollie,
and then give it thirty three percent and anytime you
fire where we're going to fire from this gun. Okay,
and do me favor and just roll that for me
right now, any shift?
Speaker 3: No, okay?
Speaker 12: Seventy one podas.
Speaker 1: Okay, this is just how much damage I'm calculating when
you initially fired off the bullets. Okay. I have heard
back from Drag this is ridiculous. Okay, so you have
done a wonderful thing. ASTRAYA explain how you prevent both
legs on raz from breaking. One is going to break,
but you stop the other one from breaking. He's laying
there unconscious. Magic is sort of like compressing him, so
it would probably just look like it got crushed or
grabbed as his limbs are slowly, he can't run away,
is basically what is trying to happen. It's a paralytic,
but it's like a gravity paralytic.
Speaker 12: Okay.
Speaker 1: He wants to prevent you guys from running, and I
think you know that too in this moment. So when
you're able to stop one limb from being broken, if
the fucking prosecutor does this to anybody else, this is
his intention. He's not trying to kill you, He's trying
to paralyze you so you can't leave. Okay.
Speaker 7: So my impression would be if after the second one
this would cease and he would just be injured, or
would that that compression be continuing up.
Speaker 1: You know that, you know that it's going to continue
each round.
Speaker 12: Hmm.
Speaker 1: Okay.
Speaker 7: That being said, I think that I'd like to utilize
this as an opportunity to try and channel all of
my energy into stopping it from doing that to Razdroth overall.
Speaker 1: Okay, if at all possible you can do that. Yes,
now I'm going to give this to you because I'm
actually worried for your safety. I think. I mean, if
you wanted to say that you get a twenty shift
because you literally did this dance with him already where
he canceled out your magic, so you should be able
to use that to cancel out his magic. You could
do that. Yeah, I would like to do that.
Speaker 7: And yeah, because now I know this guy's fucking play
and not fair, so I'm gonna also not play fair.
And with regards to that, my double would be near
Rasroth and you would see me kind of just operate
next to my double. There's like a little tether between us.
We both kind of kneel down and we both place
our hands on Rasroth and you would see from all
four of our hands this purple light emanating similar to
how every time I use my my healing magic. And
from there, I think, how would how would you say
that the persecutor's magic kind of is represented.
Speaker 3: And prosecutor first of all, oh pardon me, and I'll persecute.
How would my magic be like the feel the vibe
you give from it?
Speaker 7: So like a like if you were to put a
physical representation to it, what would it be?
Speaker 2: Oh?
Speaker 3: Book of laws? Wow?
Speaker 9: Book a laws?
Speaker 2: Sick?
Speaker 13: Okay?
Speaker 7: Well, I think you would then see a book of
law in front of me and the pages start just
getting torn out and you would see actual pages being
thrown behind me as I'm taking this book apart.
Speaker 1: Oh my god, I love the imagery. She's just like
ripping pages out of essentially your fucking soul spell book.
Speaker 15: I love it, Oh my god.
Speaker 1: Okay, okay, okay, yeah, go ahead and roll. Don't forget
you had that ten shift because you held your action.
Speaker 9: Okay, so it's ten overall.
Speaker 1: Uh no, it would be thirty, right, thirty, I'd argue
the twenty ship.
Speaker 3: Yes, I have to step in here just the moment.
I'm sorry, all right, go on, And no, you're not
as as No, I'm not as one who has his
magic represented by a book of laws. This is his
second role, her second action in one turn. That's a
little interesting, don't you think it's not you already did this.
Speaker 4: It's not.
Speaker 1: That was an assessment, now, an assessment, I see.
Speaker 15: Yeah.
Speaker 1: And the twenty two was to stop what happened. Oh wait, actually,
because it's the rea, wasn't it.
Speaker 3: Because it was to stop the the whole leg she
delayed and then did that to stop.
Speaker 1: We waited to describe it. We waited to describe it
until in the same round. All right, that is fair.
That is fair? Actually all right, sorry, I totally.
Speaker 3: Forgot fuck, I'm all about the rules.
Speaker 1: Yeah you are. Okay, okay, that's all right. I think
you should still roll and we'll just do it next turn.
Speaker 3: Okay, that seems reasonable.
Speaker 7: Yeah she's already Yeah, it's a success forty two.
Speaker 1: Yeah, okay, so we're gonna describe it next turn. Right
before you do a turn, So next time you're gonna
have to what looks like to turns and around. But
she's just waiting to describe this, right, Am I doing
that right? Am I mathing that right? Or is that wrong?
Speaker 3: That would be met correctly?
Speaker 5: Yes?
Speaker 1: Okay, okay, okay, awesome.
Speaker 3: Well yeah, she'll describe what she's doing this next turn.
Speaker 1: Okay, okay, two actions, next t yes, got it, all right,
who's next?
Speaker 6: Who's next? I think that is erfear?
Speaker 3: Now he was walking around me doing nothing?
Speaker 16: Tightest, it is me, excellent. I would like to roll
observe the sea if I noticed something to base.
Speaker 4: My actions on.
Speaker 1: Sure, are you taking this is your turn to observe
a thing? Or is it like a passive observation?
Speaker 3: Okay, yeah, passive observation.
Speaker 15: Go for it.
Speaker 1: Go ahead and roll that passive observation failure.
Speaker 3: Hey I don't see it, then, Hey, what are you doing?
Speaker 4: Then I'm going to change my plan.
Speaker 13: How visible is the prosecutor in this ball of molten
hot magma?
Speaker 1: Not visible at all? Not visible has re encased him.
He originally created cracks so he could have eye contact,
and she was like, no, so he doesn't get a
shift against you, guys, right, because if he knows exactly
where you're standing, that's kind of like a bonus to
the magic.
Speaker 3: Got it. Yeah, well, then I'm going to try to.
Speaker 13: Basically echo locate him in this crater using his blood,
and fire a shot of my gun blade into the
molten hot magma Balloo.
Speaker 9: Can I assist him?
Speaker 1: Yeah?
Speaker 9: Can I allow of passage to open up for that bullet?
Speaker 15: And yeah?
Speaker 1: Close behind? Absolutely absolutely. So you go ahead and roll
because this is how we've done assists in the past.
If you succeed, you can basically take away his negative
shift because he's trying to shoot through concrete.
Speaker 9: So go ahead, Okay, I'm rolling.
Speaker 1: Yes, you're rolling the assist. If you succeed, then he
doesn't Oh my god, holy shit, dude. Okay, So instead
of instead of rolling without a minus shift. You're gonna
roll with a positive shift, all right, so you can
have a plus ten now when you fire this, go
for it.
Speaker 9: Oh pain, Well, at least it wasn't a hundred, which
is what you would.
Speaker 1: What happens.
Speaker 13: I fumble with my gun. This is the first time
that I've ever tried to shoot the thing. The first
time I use that, I clocked myself in the head.
I do another little spin and I try to cock
it and it just jams.
Speaker 3: And I'm like, come on right now, out of all time,
and that's my turn.
Speaker 1: Okay, who's next?
Speaker 6: That will be me. I will hold my tongue.
Speaker 1: Okay, what you did a react?
Speaker 15: Yes?
Speaker 5: Yep?
Speaker 1: Okay, yep, I'm making sure yep for a plus ten?
Got it? Okay, prosecutor, all right, what are you doing?
Speaker 3: First things First, we're going to get that flair going.
That's as much as I'd like to deal with all
of them right this second. Yep, I need to do
what I should.
Speaker 10: Yep.
Speaker 1: Okay, go ahead and roll your leave no trace.
Speaker 3: There we go.
Speaker 1: Yep.
Speaker 3: He's going to react five success.
Speaker 1: He's going to react to cancel you out. Oh my god.
Speaker 3: Right, he doesn't get a shift at least, but I do.
Speaker 6: I get a plus ten.
Speaker 3: However, interesting, Yeah, he helped his action. It didn't matter anyway,
It did not matter.
Speaker 1: Okay, all right, what happens between you here?
Speaker 3: Well, go ahead tell me.
Speaker 6: I'm not too sure you're inside this ball of magma. However,
every now and then, this strange flare, as we've been
calling it, keeps to keep pulsing right like, or at
least attempting to activate somewhere outside. But I detect this
because this is very similar to aspects of my magic,
and so I've been trying to negate it. However, this
time around, I think in your I wouldn't call it desperation.
I wouldn't know how you think, But in your expediency,
I think you've tried to push even more magic into it,
more that I was able to counteract with. So it
was kind of just one of those things where you know,
just shift what pushes my influence away, and you managed
to activate this thing.
Speaker 1: Lear, Can you lull a one D six for me?
Speaker 6: A one D six?
Speaker 1: Yeah, a six. You're so fucking lucky. It's gonna take
up six rounds to get here. All right, let's go, prosecutor.
I think you do, okay, because you knew what was happening.
You knew that it was a flair. So I mean,
I don't know if you know it's exactly like six rounds.
I don't know how you would interpret that. But it's
like they're on their way, but you you know it's
going to be a bit okay.
Speaker 3: Good, all right?
Speaker 6: In my reaction, I'm I allowed to say to the group.
Speaker 1: Yeah, absolutely always battle chatter is not an action. You
can talk as much as you want.
Speaker 6: I think something's coming.
Speaker 1: That's it, prosecutor, you have two moves left.
Speaker 3: I do all right now that I know that that
would and the branches begin to grow up and reach
and go through the ceiling as well as roots down
into the basement to really get the well, the full
symbol there. Now, I would like to jump out of
this damn thing, okay, And I'd like to jump for
a connection that was bonded to me.
Speaker 1: Got it? Okay? Which one?
Speaker 3: Titus?
Speaker 15: Yep?
Speaker 1: Do you know have a plus ten?
Speaker 2: Yeah?
Speaker 1: Actually I don't think you do. You have a plus
you have a plus ten. But he hit the fact
that you can't see him either, counteract it. The fact
that you're in lava. Yeah yeah, yeah, so no shift.
Speaker 3: Yeah, it offsets it.
Speaker 2: That makes sense.
Speaker 1: Oh you're not able to get out of there? Why
Jesus Christ, that was so close to one hundred.
Speaker 3: Man, I poured too much magic into that flare. I
want to have succeeded.
Speaker 1: Yeah, okay, all right, I dig it, Leah. I will
respond in a moment. But I saw your message. All right,
Well who's next?
Speaker 4: Ra? Oh?
Speaker 1: Sorry you move? You're right, You're sorry, you still have
a move. I thought you were still half paralyzed from austraya.
Speaker 4: Go on.
Speaker 3: No, I took care of that quickly. Okay, Well there
was something I could do before that. You said that
I could finish up, and that was removing this stupid
little ye muddling of the magic.
Speaker 1: Yeah, you mean the big thing that you're in case,
then you want to try to destroy it?
Speaker 2: No, no, no.
Speaker 3: When I was dealing with Lea, you said that there's
something the magic making it harder for them to be found. Yes, yeah,
I'd like to make that go away.
Speaker 1: Okay, you can roll, but you have a minus ten shift.
What are your skills in dime?
Speaker 5: Yes?
Speaker 7: To clarify, the thing that would be applied to them
is what I applied, not necessarily what was applied to me?
Speaker 1: Yes, sorry, could you explain that to my wee GM
brain for a minute, which I think.
Speaker 7: From he's trying to remove the detection thing, right, Yeah,
he's trying to shrowd that we've placed.
Speaker 1: Yeah he's well, no, not the shroud that you have placed,
something that has been placed on leer since birth. God,
I don't think you guys are aware of. But never mind,
never mind that shroud is still in place, which is
why it was so difficult for him to even send
the flare and why also why it's a D six
instead of a D three So it is working?
Speaker 3: Yes, go on, all right, my dying skills jumping, which
is the hopping around we've got seeing through the lies
that we've got. Yeah, okay, all right, great, and what
would this minus minus ten? All right, there we go.
Speaker 1: There's two other shifts at play here that they can't believe.
Speaker 3: Teen success seems to not care about that.
Speaker 1: Okay, oh man, we got to hand this over to
Lear for a second.
Speaker 5: Go for it, but.
Speaker 1: Lear, I need to describe what happens as shackles that
you've been wearing since birth are sort of removed from you,
you're going to have access to your magic more with shifts,
but also it's incredibly painful and very strange. I would
imagine feeling for you. And I think if you want,
you can share a memory of being taken. When you
were taken. You were seven when it happened, and I
will DM you details about who did it, and you
can either choose to disclose those or you can choose
not to if you would like.
Speaker 6: Okay, sure, all right, so prosecutor Yeah, as you cast
this spell, you don't see anything obviously because of where
you are. But I guess magic is so weird. It's
almost as if we reference ips a lot. It's kind
of like Daredevil, you know, insofar as you know you
can feel it in such a way that sometimes you
can see it if it reverberates or it strikes to
chord with you. You reach out to me with your spell,
seeing through the lies, and you you see me, not
just the person that you saw, you know, like a
while ago and you had a bit of a conversation with,
but you see me the ins and outs of my magic.
You see the what makes me me something that you
would generally have access to a bit in the in
the past, but with me it was it was gone.
And I think, as within this ball, you focus at
me and you see this silhouette of me outside in
the rain, and you notice that there is almost as
if there's a void in this silhouette of you know,
magical energy. There's a void somewhere right here in between
my eyes, just above my forehead by a couple of inches.
You see what looks like magic, or at least like
a course of energy running from my forehead up and
down to the base of my spine. I think you
focus on this, and as you do, you you find something,
something concrete to grab onto.
Speaker 15: And you do it.
Speaker 6: It's strange because it's like as if, you know, like
you can pick something up from a distance and put
it down just by using a gesture. And I'm sure
you've done that before, and you pull as you do.
If you were to see me out in the flesh,
like my friends can you, they might notice that the
front of my forehead starts to give off a small
popping sound, a small crack. It gets louder, and I think,
then I realize what's happening, and it's not a headache.
It's this bulge in the center of my forehead. That
gets larger. It starts to crack, My forehead starts to bleed,
and as it does, the crown that I've been wearing
this entire time, at least the gem, this piece of arcane, arcanery,
I guess we could just call it, emerges covered in
blood out of my forehead. I scream, and then it's dust.
I dropped to my knees and I'm just screaming. There's
a hole in my forehead. I'm I'm, I'm bloody.
Speaker 4: I am.
Speaker 3: Released, and.
Speaker 6: And after that everything goes dark for me.
Speaker 3: Yeah, yeah, interesting, okay.
Speaker 1: Oh boy, okay, yeah. I don't think you get an
extra move to roll to see if you get anything
else from that, because as you put all your energy
into removing it, that's all right.
Speaker 2: But I.
Speaker 1: I will say this, the same fear you get from
the one you serve is what you feel right now
for a moment.
Speaker 3: It's very good.
Speaker 1: I did that, then, Jude, I believe you are next. Yes,
I have failed for RAS, but it's not a critical failure. AUSTRAA,
So you are You go right after, Jude, right to
describe what you were doing to prevent.
Speaker 12: This or uh well, I I didn't describe it already.
Speaker 7: I'm basically trying to cancel out the magic that he's doing.
Speaker 1: Yes, okay to yes, you're trying to strip it from
him so he doesn't have continual roles every round. Yes, okay, perfect.
Why don't we go ahead and do that now? Yeah,
I would do I would argue.
Speaker 7: That since I am a rack reactionary class and I
had already preemptively prepared to do this, thinking, yeah, that
last role should not apply because I would be working
to strip it and I've I rolled before as well.
Speaker 1: The forty two. Yeah, okay, go for it.
Speaker 7: Okay, Well, similar to what I described before, you would
see both.
Speaker 1: Myself and my double.
Speaker 7: Having this purple magic emanate from our hands and from
the tattoos that we have on our hands, and you
would see pages flying behind us, and there's a little
bit of a gust of wind as well that's throwing
them throughout the room. And whether or not that works,
I would assume, do I have to roll again or
the forty two be applied to it.
Speaker 1: Forty two would be applied to it because we already
had you roll, so yeah, you see seet So just
to you know, you've basically stripped this so and because
you're reactionary class, I thought it made sense for you
to this kind of like moment to pop right as
he's about to take damage, because I just failed his role,
so this negates it.
Speaker 15: Yeah.
Speaker 7: I think you would see Razros's legs starting to kind
of twist as if it's about to be broken, and
then all of a sudden it kind of reverts back
into place, as a book just kind of gets thrown
behind me.
Speaker 1: Okay, who's next me? Okay, I.
Speaker 9: Realized what I was doing wrong, So I want to
make this planet again. But I wasn't making it with
accretion or an accretion disc. There was no gravity to
pull things towards it. So I'm going to make this
sphere spin, and I'm going to make sure that the
mass within the sphere and the gravity or the spinning,
the centrifugal force of the spinning is strong enough to
create that gravity and to start pulling things into it.
And I am going to be pulling from the world
around me, so the oxygen, the soil, everything that is
existing around me is going to be drawn in and
pulled into this gravity well that I'm building within this planet.
That I want to create.
Speaker 1: Whoa Okay, yeah, go ahead and roll for me. You
get the pluses. You get ten shift for knowing what
you did wrong and what was missing, and you get
a ten shift for pulling from the world around you.
But I need to be very fucking clear, there is
a great cost for what if you succeed. I don't
know if jud I mean, I'm sure that you would
because the desiccation. But this is similar kind of depth
magic on this kind of a level. Okay, cool, go
for it. Partial success man. So what we'll do is
we will begin this process so this spell starts and
if you roll a success next time, you can conclude it.
If you fail, it stops and you have to start again. Okay, Okay,
sounds good. Yeah, okay, I think this is fucking awesome.
So I will let you basically, you know what, it's
the rule of threes. I think you need three successes
to pull this off. Okay, Okay, I promise if you
trust me, there are reasons because it's super dope, and
I'm gonna yes and your ass right now. Okay, okay, okay, okay,
Who's next Australia, which we just did already okay, Eru,
you're up.
Speaker 4: If you're still in that thing, I ain't doing nothing
but waiting for him to come out.
Speaker 1: Ye, okay, biga. You may attempt the thing always and forever.
You may attempt this. It's very difficult.
Speaker 12: So yes, as I attempt to know, and I fail
because I mean.
Speaker 1: Equal train. Yes, I know what you're asking. Yeah, it's
a big fucking risk. Hm.
Speaker 11: I would only want to do this on the guarantee
that this would solve the problem.
Speaker 12: And I'm not sure it's enough knowledge to know.
Speaker 1: Yeah, I'm not sure that I Yeah, I don't think
you would be able to I don't know this price
well enough. But you know what you could. I think
like you would understand that you it's equal trade, so
you would be taking to fill up and at least
weakening him. Yeah, if you want a fucking Oesolot revolvers ass,
I think that's bad ass, and I would obviously let
you do it for all eternity.
Speaker 12: So it wasn't metal.
Speaker 1: Sorry, I don't just play metal gear. It's my life now,
That's how it goes everything I think in terms of
metal gear.
Speaker 12: Oh, this is so risky.
Speaker 1: It is very risky.
Speaker 11: It would be so cool if it worked. Yeah, I'm
feeling desperate. I've just s lea collapse to the ground,
and as I'm.
Speaker 1: Conure, yeah, you can have a plus ten because that's
a thousand percent of what your character would do in
this moment.
Speaker 11: Absolutely, yeah, I'd like a plus twenty because I've been
planning this for the last two things that I've done.
Speaker 1: It's yours.
Speaker 11: I summon Tim's head from behind me, and I fling
it towards the prosecutor as the full head.
Speaker 12: It's the full head right now.
Speaker 11: But as I do so, all of this heat energy
that is going into this ball from Jude, I just
take some of that and it slows off all of
the skin, all the hair to sinew, and you had
left with just the skull, which is now sort of
It's all happening.
Speaker 12: Very quickly in mid air.
Speaker 11: At the same time as that spin thrown, I throw
the two wolves that I have up at the skull
and they both settle into the eye sockets of the skull.
Speaker 1: Fucking what the fuck? Okay, I would like to.
Speaker 11: I am taking Tim, putting him inside the skull, and
I want to with this new magical ability that I've
been gathering all the soul of energy that I've been
gathering from the prosecutor putting it into Tim, and I'd
like him to take his rightful place as the only Tim.
Speaker 1: All right, go ahead and roll ill this. Yeah, I
don't know either skill. Yeah, this is super badass. What
skills do you have on technically? Technically, I think it's
a conjuration. You are summoning, you are pulling it from
somewhere and you know exactly where. Normally you would have
to divine to find it, but you have it standing
right in front of you and dead on the ground.
Speaker 12: So I think it may be that.
Speaker 11: An illusion, because I'm very proficient with illusion, and this
is making a.
Speaker 12: Reality that is us to you.
Speaker 1: You can use either one, but the results will be
somewhat different how it comes about and the consequences and
the ripple effect. But you have you know, you can
do it with conjuration or illusion. Either one.
Speaker 11: Let's call a conjuration because what I'd like to be
doing is I'm basically some many all these pieces together.
Speaker 1: Yeah, it does illusion. You might be creating a new
Tim that didn't exist before. Yeah, okay, all right, go ahead.
Six success. Oh my god, Oh my god, do you
want to just I'm sorry you're gonna be happy?
Speaker 9: What is the fuck?
Speaker 12: What the why am I to ye?
Speaker 11: I've given you everything you've always wanted and now I'm
gonna need you to do something for us.
Speaker 9: Where bye bye?
Speaker 15: Where the body?
Speaker 1: It's ridiculous. Okay, So I'm going to add Tim to
the turn order. You don't get to go this time, Skull. Tim,
you get to go next round. But basically I'm just
gonna add you in right at the end, so you'll
get to go after everybody is. You don't have to
roll or anything unless you would like to roll, unless
you would like to roll from your tin character sheet.
I'm so sorry that you're gonna have to be playing
both Tim and you know the other one here for
the remainder of the fight. The broschooda, yeah, I like that.
Speaker 9: Wait, wasn't the prosecutor overwritten though? Like he was overwritten
by this skullt him. He's not gone right, not yet?
Speaker 1: Yeah, yeah, he's not overridden because it's not a situation
of switching realities. She's pulling Tim that was already here
and putting him into the skull and now she can
try to over right now, like get rid of him
if she wants. Basically, what's going to happen is the
same thing I having happened for you, where if you
get three successes, you're going to complete this. If she
manages to succeed each round, she's gonna basically steal life
soul from bad Tim and fuel up power for good Tim.
A good Tim. Yeah, anime as fuck?
Speaker 11: Which is And this is what you have seen colalescing
from Tim as he was. This body was disintegrated. In
that split second, there was this little rush towards Vegas.
Speaker 1: Yep, she immediately reacted and rolled forward off screen to
see if she could stop him soul from dyeing. Okay,
who is next, Titus?
Speaker 13: I am going to try and summon a sarm of spiders, okay,
from my blood, go for it.
Speaker 1: What happens, I'm just.
Speaker 13: So happy that Scaldim is back that I'm distracted. I'm
flabberg acid that this work, and I'm quite fond of him,
and now he's reincarnated in a mystery man like bowling
ball scenario that I'm greatly enjoying.
Speaker 4: So I'm just distracted. That's why my magic doesn't work.
Speaker 1: Okay, bro Okay, Yeah. If that's what you want to do,
you can do it. You can do it. I trust,
I trust fall in a half yes, and to the
end of time. Vega, Sorry, Okay, who's next? Lear? Lear?
Do you want to describe what is happening to you?
Like what we're seeing? What you are seeing right now
in this moment.
Speaker 6: What I am seeing and what you the audience might
be seeing, it two very different things.
Speaker 1: Ah, okay, what would you like to show us?
Speaker 5: Then?
Speaker 1: I will leave it up to you narratively what you
would like to disclose?
Speaker 2: Oh?
Speaker 6: Out out there where you all are? I suppose you
see me, unconscious on the ground, a small city, pool
of blood trickling around me. You think what I see
is mostly darkness, shadows. I see lights, small, spanning across
the horizon from what looks like a pane of glass.
I think you might recognize the sounds of perhaps the
New York city scape, you know, cars, burns, people shouting.
Speaker 4: And then my.
Speaker 6: Vision turns to one side, and then I'm in an apartment.
It's large, it's like a strange. It's like this place
is built for a giant. There's toys around, a small
plastic sword. The lights go off, and flicker twice thrice,
and they come back on. There's a man in front
of me. I now clock as a man. I'm actually
much smaller.
Speaker 4: They look.
Speaker 6: They look familiar. Before I can make a motion to move,
there upon me, I see a glint of blue. There's pressure, right, ah,
there's pressure on my forehead, and then nothing, and then
then nothing. That's continuous. When I wake up, I'm in
this building, this room.
Speaker 15: That is.
Speaker 6: Four poster. It's got tapestry rolling off it, regal colors, blue, yellow, black,
The walls not plaster but sandstone almost. I don't seem
to recall what happened. And two two people I think
similar age hey walk into the room and try consoling
me about nightmares, and then everything was black again.
Speaker 1: Prosecutor, it's your turn, thank you. Lear.
Speaker 3: Oh I probably felt something pretty pretty fucking nasty moments ago.
Speaker 1: Probably, yes, yes, absolutely yeah.
Speaker 3: With that feeling of something similar to the one I
serve but not quite, things might have changed. Uh shit, yeah.
Speaker 1: Mmmmm, I would argue, yeah, go ahead type it to me.
But just hearing you say that true, like the fear
that you feel, you know when you I don't know
if you've ever actually spoken to the one you serve,
or if it's just then you know this kind of
like energy that you feel on occasion, but the fear
that is associated with that strikes you. I think you
should roll a one D three and see if you
lose any moves this turn due to being like stunned
by this, because it shouldn't happen unless you know three.
All right, so you're you're stunned this round?
Speaker 4: Okay?
Speaker 3: What fair enough? Yeah, that was what I was going
to send you regardless. Did I think rules into what
you were saying?
Speaker 1: Yeah, yes, I will allow this, but for now you're stunned,
so we can do it next turn.
Speaker 4: Totally fair.
Speaker 1: That leaves raz who is no longer getting injured each
fucking turn. Next up is Jude. You want to go
ahead and roll?
Speaker 16: Yes?
Speaker 2: I Do.
Speaker 1: You have your ship?
Speaker 9: Do I continue to get any shifts?
Speaker 1: Yeah? You have your shifts?
Speaker 9: Do I keep the twenty?
Speaker 5: Okay?
Speaker 1: Oh man, what happened?
Speaker 7: I know.
Speaker 9: Lear went down? Vega was screaming. I was very focused. Yeah,
I was very Yeah, I was very focused on what
I was doing, and like I was starting to like
lose myself in it a little bit because I think
the level of just this like feeling of like deciding
to create something feels I've never done it before at all,
feels kind of foreign to me in some way. But
hearing him scream, I think, kind of pulls me out
of it. Beg out what's wrong? Yeah, do something's wrong
with it?
Speaker 12: You need to help him. We need to help him,
all right, I can't stop this.
Speaker 1: Astraya. You're up.
Speaker 7: You would see me turn, and at the same time
my double would turn, but going the opposite direction, and
we're looking between him where he's not him but the prosecutor,
where he's held in place, and I am absolutely enraged.
Then you would see me look over it. Lear, I'm
gonna go ahead and rush on over there, okay, and
see if there's anything that I can do, whatsoever to
help him.
Speaker 1: Woo, go ahead and roll. What do you think you
would be doing to try to assist him.
Speaker 7: I think it would be a similar fashion, right, I
need to identify the problem in order to try and
figure out how to best help him.
Speaker 1: Okay.
Speaker 7: I think that's how my efforts would be best used
in this situation.
Speaker 1: Bro, Yeah, go ahead and roll for me, but roll
your your double, whatever ability you have that is your Gemini.
Speaker 7: Okay, normally that's the illusion, is that okay? Large yep, yep, okay,
fifty six success.
Speaker 1: I think that I think you see what me and
the audience just saw when you the moment you touch him,
you revisit. However, I need to send you something so
that you know how to describe what you see, and
you can reveal as much or as little as you like.
But that is what you see, yeah, yep, okay.
Speaker 7: You would see a similar situation. The setup is the same,
the room is the same, everything is the same, but
you would see it through my eyes instead. It's like
a memory unlocked, and I would look off to my
side and you would see this version of le that's
with us currently and myself.
Speaker 1: That's my turn er, it is your turn.
Speaker 10: I'm like frantically looking back from the concrete to vega
to the skeletim thing skeletim.
Speaker 4: I figure out what is going on. I wish I
could claim it was mine, that it was chat, but uh,
I don't think I really do anything because this is.
Speaker 10: Honestly, I think that this is just a trust fall
in the rest of them. You know, up until now
has been like the one who's supposed to come up
with every thing and do something and react and turn.
Speaker 4: The well back.
Speaker 10: So I'm just watching all of this go down and
trying to remain alert and hoping that they've got it
under control.
Speaker 4: They seem to be up to stuff. It's weird because.
Speaker 10: Normally I know everything that's going on, you know, I
can always tell, like as a passive arcane understanding of
like who's doing what and stuff.
Speaker 4: But all this stuff that's going on inside.
Speaker 10: Here and the reactions that, you know, the Australia's doing something,
something's going on with Lear and I have no idea
what it is. So this would be like losing a sense,
you know, kind of and just having to rely on
the fact that whatever they're up to, they're up to something.
Speaker 4: So again, I think I just kind of pace around
and stay quiet.
Speaker 10: I don't want to interfere with it too much or
you know, backseat mage. But I'm pacing around the concrete
area kind of waiting for him to appear so that
if I can do anything, it's hopefully stick a gun
blade in him or something like that.
Speaker 4: That's about it for me.
Speaker 1: Okay, Vega, you're up.
Speaker 9: I I'm yelling at Vega. Actually, I'm so sorry, but
there's something in me that needs to.
Speaker 1: I don't know.
Speaker 9: There's like a thread here that I'm following, and I
just begar help me. It'll all be over if you
help me. We can end this if you help me.
Speaker 12: Which I think where I was situated compared to Lear.
Speaker 1: And Jude, I think you both were like over him, right.
Speaker 12: Yeah, I'm because I right now I would be running.
Speaker 9: Learn to Lear. Yeah, yeah, you would still see me.
Speaker 11: Okay, then I would like to I run to Lerr
and I put my hand over his head as I
try to figure out what's going on. But there's a
lot going on right now. I'm trying to keep this
magic together that is holding him the skull and try
to stop him from freaking out. Like I'm still channeling
into that. But I'd like to try and bring Jude
close to me literally, just summon her next to me,
to grab her hand, to channel the magic through her
so that whatever I'm doing is going through her.
Speaker 1: Wow, Okay, yeah, do conjuration. You can have a plus
twenty because it's Jude, so essentially you're giving her a
boost for her turn. Is that what you're doing?
Speaker 2: Yeah?
Speaker 12: I want to give her.
Speaker 1: Yeah, like a shift, yeah yeah, all right yeah, and
to help her do you magic. The partial success is
just to see if you roll like critically or not,
because basically, essentially you're sacrificing your turn to give her
a boost, which is something we've always allowed, regardless of
a successful role or not. So okay, go ahead, so
you're going to have a boost then to your next
action for asking for her.
Speaker 11: Help and all the meanwhile, all this sort of strange
blue shimmery stuff is coming from this concrete and the
feeding into the skull, which is file accounts just floating
there above. Uh and it's its own entity now Tim lives.
Speaker 7: It is up to Tim wanting to Yeah.
Speaker 3: I'm freaking out.
Speaker 1: It just yerr up.
Speaker 13: Since we can no longer see him and he's still
confined by his cage, I'm going to try to steal
a page out of my good friend Errow's book and
use the power of gravity to compress the prosecutor inside
of his ball.
Speaker 1: Okay, go ahead and roll yo yo. Hold up on
that roll for a second. Hold up on that role, Tim,
what are you doing? Have my camera freeze skeleton skeleton?
Speaker 2: Yeah?
Speaker 3: Uh yeah, skeletim is you.
Speaker 1: Now suddenly have the ability to do magic, no baby magic.
Speaker 4: I don't know.
Speaker 3: I obs just crashed out right. Oh okay, yeah that's good.
Speaker 12: It would be shocking as well.
Speaker 1: I say, I think you wouldn't have a turn actually,
even though I said to you to be like I
just side, but also here I am, and what is
all this that I feeling? And I have no longer
baby magic and blah blah blah. I don't even know
if you would know what to do with it. So
I'm going to pass for that for now, and then
I am actually going to say I would like And
this is for reasons you guys don't understand, but trustfall
with me right now. Titus, go ahead and roll your
compression for me, and then Jude make your role with
Vegas assistants and Vega I need you to roll illusion
for me with a twenty shift. Titus, you can have
a twenty shift as well, and I think technically you
have thirty because she's helped you and you already had
that twenty shift. So do all three of those moves consecutively.
If we succeed, something fucking insane is gonna happen. Partial partial, partial,
Oh my god, Oh my god.
Speaker 12: Okay, now, and then mine wasn't a rolled. I rolled
a success.
Speaker 1: Oh okay, so we got partial, partial and then a success. Okay,
we will go one more round. You can roll this again,
the three of you. If you succeeds, something cool is
gonna happen. If not, we're gonna end the session there.
Okay for reasons. All right, prosecutor, it is your turn,
my dear, what are you doing now?
Speaker 3: Something you'd probably not want to do, but something he's
gonna I think, But he has a few turns or moves.
Speaker 1: Yeah, so.
Speaker 3: First thing he's gonna do.
Speaker 1: So if you do this, holy shit, this is fucking dope,
and I have to commit to it. If you do this,
I'm gonna do the same thing that I'm doing with
the other three. And it's a race against time who
rules the successes first. So if you get if you
get three successes in a row, then your version of
events is gonna happen. If they get their free successes
in a row, their version of events is gonna happen.
And I can't fucking wait all.
Speaker 3: Right now, right, that's if that's what he feels, then
that's what it's gonna happen.
Speaker 5: Yep, all right, he'd.
Speaker 3: Likely just roll all three right now.
Speaker 1: No, because I think you need time to power it up,
you know, like that's the whole point. So you would
still have your two moves in between, unless Astraya stops
you and restricts you from having further movement Austraya. I
think Astraya can assist the three of them to add
on an extra roll ERU. I don't think you can.
I'm so sorry. I don't think you have the ability
to help them. Actually, all right, guys, do you yes?
Speaker 6: Go on?
Speaker 4: What if I roll my knee or see?
Speaker 1: Yeah, do that? Do that right now? You can have
a ten.
Speaker 4: Shift sixty one partial.
Speaker 7: Okay, And I'm also rolling to assist them.
Speaker 1: So here's what I think we could do. Okay, We're
gonna roll, and you guys each get a role, but
the first one to get three successes wins. But you
prospector you can roll all three at the same time.
Do we want to do that? It makes it far riskier,
but I leave it up to you guys, because you've
basically got Titus. You've got four roles and he's got three. Yeah, yeah, Okay, okay,
so Australia. That means you can roll illusion, magic or
whatever you feel your strongest in.
Speaker 14: Uh.
Speaker 1: And we basically just need three successes from you guys,
three out of four and same things. Okay, who's next?
Speaker 3: That's now? Hold on here, So that's again before I
get to roll.
Speaker 1: Yes, because I'm doing something fucking badass. So you go
ahead and make your role.
Speaker 3: You want me too?
Speaker 1: Yeah, this is a race acond time. We're gonna go
one and then the other. All right, it's a success. Okay,
who's next on the other team? Mean, okay, one and roll?
Speaker 15: Oh oh my god, Okay, hold.
Speaker 1: Up, I just want to see what would have happened.
I already know what's gonna happen now because of this
one critical success, which I'm gonna put up on the
screen so you guys can fucking see it.
Speaker 15: This is so cool.
Speaker 1: Okay, Uh, Tim, please go ahead and roll again.
Speaker 2: For me.
Speaker 1: I need to know if you would have succeeded. It's important.
Speaker 3: Thirty five success.
Speaker 1: Okay, Titus your neck? Why not? All right, go ahead
and roll again?
Speaker 15: And a straight on.
Speaker 1: Failure eighty six failure. That's okay because she rolled a
critical success anyway, right, fucking crazy, all right, so I
would like you to describe. Yes, Jude, you take the lead,
but describe what you are doing. Please.
Speaker 9: I am creating a planet with the Prosecutor at the core,
this ranger, this powerful being, and he is going to
be the food and the fuel and the core for
this celestial body. And I am building it in the
image of my home. I am making Din.
Speaker 1: Would you like my yes? And now?
Speaker 9: Please?
Speaker 1: This is Din and the prospector slash Prosecutor is now
the wound of Din. You are trapped inside this fucking
planet and your energy is seeping through and you are
fueling the magic of Din. So go ahead and describe
the creation of Dinn. It's not an illusion. You are
actually creating Din, all of you go.
Speaker 9: I think as as I start to put these pieces together,
and this gravity is going and it's spinning and these
you know, this rock and stone and water and air
that's coming that I'm pulling from around me, I think
it starts to become a parent based on what the
planet looks like to everyone here that it is Din.
Speaker 3: That I am making.
Speaker 9: So if you would like to contribute to the building
of Din, now is the time.
Speaker 1: And I think I should Lear included.
Speaker 11: I weave a very specific magic into Din, but I'm
not going to describe too heavily.
Speaker 2: But uh, it is.
Speaker 11: It just looks like these beams just sort of weaving
in and out, crying a very intricate pattern.
Speaker 1: Who's next, Australia. What do you add to Dinn.
Speaker 9: The oracle?
Speaker 15: Oh my god, I have goose pomps.
Speaker 1: Of course you do. That's why you That's why you
went to it. That's why you have such a connection
to the oracle. Oh my god. Okay, yeah, okay.
Speaker 7: I would see after, after I kind of shake myself
from what it is that I just saw with Lear,
I turned towards, uh, this amalgamation that's been created for Din,
and uh you would see that same purple energy kind
of emanating in the form of wind going towards it
to help contribute to.
Speaker 1: The movement of it and everything.
Speaker 7: And you would see it start to kind of build
up the mountains of the oracle and kind of break
apart certain parts in order to create the you know,
the place where there was like a little river along it. Ever,
if I recall correctly, there was supposed to be water
on the way to the oracle, but that was obviously taken,
and I think you'd also see my double start the
tear up a little bit.
Speaker 6: Okay, So Nari, So you mentioned before how in taking
that away from me, what exactly did the prosecutor do he.
Speaker 1: Took your shackles off. So now basically at the end
of this, I'm going to give you a bunch of
skill points to use to level yourself up with Like
you just you have a lot more power that was
hidden before.
Speaker 6: Okay, so unshackled. Now, I suppose if anybody was looking
at the crumpled form of Leer on the floor, I
suppose if you were to blink, the pool of blood
that was on the ground is going to no longer
be the hole in my forehead, which I suppose to
you might have looked like Gore was actually, I suppose,
just a very believable illusion. Instead, you're going to see
a well of light in the middle of my forehead,
and it's going to start to reverberate with what's happening outside.
This creation of this light, it's going to almost form
its own body, like a instead of a light source
like a lamp or a light bulb, It's almost like
a ball of plasma, and it's going to emanate from
Leah's forehead and almost be guided towards Din, and it's
going to kind of lock just outside it, and it's
going to perform Din's sun. It's not quite like almost,
is not like soul. It's a satellite.
Speaker 1: I have full body chills because the sun eater bullshit. Okay,
who's next?
Speaker 4: I think it's me.
Speaker 13: I add a whole lot of vegetation to Din, A
lot of exotic fruits that would probably drop the jaws
of people that live here with their pisa.
Speaker 3: I add a what would seem to be purple.
Speaker 13: Bananas, but they're connected in two and kind of swivele out.
I add my favorite fruit just plicking. Looks sort of
like a watermelon, but it's orange on.
Speaker 4: The inside and it's very sweet.
Speaker 13: And I add a whole bunch of creatures the dead,
specifically Dala mers, because I miss mine.
Speaker 1: Is anybody not gone other than poor Ras who's just
without power and is going to come back to Like
I feel like every time one of you guys is gone,
it comes back to a cluster fuck of like this
thing that we weren't expecting happening to happen.
Speaker 12: I would like to go again, but I'd like to
go lost.
Speaker 2: I find a luck.
Speaker 1: Okay, I hold up, I think you get to add something.
Speaker 2: Uh.
Speaker 1: I think you get to add three things, Ranger. I'm
going to describe one of them, unless you happen to
buy some fucking miracle. Describe the thing that you are adding.
But you may add some not so great things.
Speaker 5: If you would like.
Speaker 6: I'd love to.
Speaker 3: I am the law of destruction.
Speaker 1: I am the wound.
Speaker 3: I will be what consumes you. I'm coming for you.
This debt has to be paid.
Speaker 2: Ah.
Speaker 1: Yes, he's the old Wood, He's the wound. Truly fucking shit. Sorry,
what did you say, lear? I said that tracks yeah, okay,
ERU do you want to do anything while the ship
is going down?
Speaker 4: I don't think it makes sense by doing anything.
Speaker 1: Okay, there ga.
Speaker 11: I the glands of the skull still hovering above this
planet that were for me, and I look at in
it's eye orbs whatever it has left of ours, and
I communicate something wordlessly to it. Inside the other socket
is the blood orb that I got from the old Wood,
and I say like for like everything means it's nat,
and I pull the skull down into the earth, and
I say, black that wether Lord, and then I focus
on there.
Speaker 1: And I'm still muted, but now we're not muted anymore. Hello, Hi,
whilst much. Holy shit, dude, Holy shit. I fucking I
love improv, man. You know, like, you have ideas, you
have thoughts, you have things that could happen. And then
Jude says, I want to create an earth and trap
him inside it, and my brain goes, this is the Din,
this is the wound man, and I just went I
waited the whole fucking rest of the episode for it
to happen. Fucking shit, dude, that's like, that is the
coolest origin story of all fucking time.
Speaker 15: It was so cool.
Speaker 1: You guys are a gift makers. You guys are a gift.
Speaker 5: Uh.
Speaker 1: Okay, he wants to go first.
Speaker 3: Drag draft.
Speaker 15: Power.
Speaker 1: Yeah, I will ask him what he adds later. But
I also love the idea that he has a connection
to Din, which allows him to do the desiccation in
the first place.
Speaker 6: Yeah.
Speaker 1: Yeah, he's going to add a darkness. He's gonna I
think it'll be very very cool, or or he adds
the connection from here to there. He like adds that
thread because that's something he's always been doing, which allows
him to pull water from here or wherever.
Speaker 4: You know.
Speaker 1: We'll see what he says.
Speaker 9: Well, it's fucking crazy that din was made of earth.
Mm hmm, that's what I made it with.
Speaker 1: That's pretty cool. This world's earth.
Speaker 9: That's right crazy.
Speaker 15: So oh my god.
Speaker 1: Okay, so Drag's not first. Johnny here first.
Speaker 13: Hello, I'm Johnny Blams. Today is up there. Today is
in my top five. I'm pretty sure it was wild.
Improv is great. Thank you for having me. This was
a great time. I'm gonna need a while to process
this and it's I just don't have words. I'll be
live right after this where I'm going to sunder my
soul even further pretending to be a cowboy. And I'm
excited and at the same time not looking forward to it.
So if you want to see me in pain psychologically
and emotional, that you can find me over on my channel.
Speaker 4: Leah.
Speaker 12: Okay, Hi, Yeah, that was really cool.
Speaker 11: I was just saying before we came back that it's
like the culmination of everything that's kind of been improved
up until.
Speaker 12: Now, and it has all been improv It's just like,
what if we did this.
Speaker 11: And yeah it could have gone anyway, so very very cool.
But hi and Leah twisted up TV slash Ellie Ah.
I will also be left tonight with some red de redemption.
Speaker 12: Real play and news. That's all I got decide by
playing a lot of us do this week. Yeah cool,
all right, cool, maya.
Speaker 6: Hi. My name is Meyer, also a raw play is cool.
You can find me twitch dot tv for Slash Meyer,
where I too will also be sacrificing my soul and
lifeblood to become a cowboy.
Speaker 3: Yeah fucking half heh.
Speaker 15: Heehah.
Speaker 4: Baby. I'm a professional voice actor and I only play
Ace Attorney. I play all different characters with different voices.
Now I rage called it today.
Speaker 3: It was killing me.
Speaker 10: My voice is absolutely destroyed. And so I'm doing a
game vote tomorrow. But don't worry about that. Just watch
Star Wars on Sunday's episode five coming up this Sunday,
and truly and honestly believe that I'm going to.
Speaker 4: Be able to kill all of the players. So enjoy
enjoy that, babe. That's it. Just watch that and someone
else speak what about you?
Speaker 3: You went, No, I didn't go.
Speaker 7: I didn't Good call, good call, good call. Hi, I'm
failing and you're watching, didn't makers?
Speaker 1: Yeah, curiously, holy ship, Oh my god, you are the
king makers because you create the fucking planet. What the ship?
Speaker 15: Oh my god.
Speaker 4: But they said that like it was she was about
to do a stunt on Jackass.
Speaker 3: Yeah, thank you. This is my favorite planet challenge.
Speaker 7: I just got to make sure that I, you know,
staple staple my toes or something.
Speaker 1: But anyway, uh.
Speaker 3: Yeah, yeah, I.
Speaker 1: Had to censor myself because I did not want that
out in the world.
Speaker 7: But anyway, uh yeah, I played astraand today today was
the mind thug.
Speaker 9: Everybody on the show is amazing. Go follow them.
Speaker 7: I too, also sacrificed my soul to be a cow
Laperson on Wilder Piece.
Speaker 3: So cow.
Speaker 9: Anyway, Dan, this was not.
Speaker 3: Anything I expected today, But that's okay.
Speaker 6: Uh.
Speaker 3: I was really hoping to kill one of you by
the way. I was like, I could feel that I
was trying.
Speaker 7: Man.
Speaker 1: I have to say Straya's opening move of taking moves
away from you. At the moment it started, I was like, oh,
I should not have given you three turns per round
because they're so that helped I think not yet somebody
killed yeah, op op controlling strap well done.
Speaker 3: But yeah, domestic Dan, I do all sorts of things,
tabletop cooking, gaming, gardening, soon, all the stuff. I'm making
chili today because I'm not a cowboy h so yeah,
but cowboys eight chili at one point, I think, so,
so you're route, I'm getting, I'm close, I'm tangent, I'm
cowboy adjacent. Uh but that's me. Yeah, I'll do that
sometime after this. And yeah, thanks for I guess keeping
Tim alive. I gave him everything always wanted me, so alive.
Speaker 6: I get it.
Speaker 11: I think we'll probably explain a little bit more next
episode about what exactly happened there.
Speaker 6: But yeah, but looking it this way, it's it's kind
of lost in translation, Tim din me, it's kind of this.
Speaker 3: Yeah, yeah, yeah, I also played you. I guess that
was also the wound. It's fine, ya, that's me correct.
Speaker 1: That's so weird because in a like, if it were
a TV show or something like that, it would be
you would be in the middle of Din, right, and
the tree branches are partying each way, right, because you're
as you try to get out of Din and you're
cracking it open. That's fucking sick.
Speaker 3: What Sorry, that's fine.
Speaker 4: Uh, Mergs, I don't think Merks is gone.
Speaker 9: Oh hello, I am Mergs. I played dude today. Today
was super fun. Yeah, holy cow. I'm just glad it
worked out because it was one of those things where like,
first of all, I felt super guilty for basically making
it like no one could do anything because he was
just like trapped in cement the whole time. But then
I was like, no, I have this idea, I want
to do this idea. Uh yeah, I don't know. It
was great. I'm really glad that it worked out. I
was like hot hot from hype. You know, your like
cheeks are red because you're like so like tense and
hype and like hoping that the roles work out. Yeah,
it was cool. Yeah, I'm Mercles. You can also find
me on Thursdays. I'm on the ashes of Area Door,
also on Table Story. And it's the best. Thank you
very much, God, this show is amazing, bloody chills, so
many time.
Speaker 3: Cool artist.
Speaker 1: Who's next? Who hasn't gone?
Speaker 4: You me?
Speaker 15: Oh?
Speaker 1: Are you kidding me? This was fucking awesome. That's it.
Thanks for watching, rate and review the podcast version of
the show, and we'll see you guys next week I
was fucking sick.
Speaker 8: Are hearing you observing me? Observing oneself? The future is
my past, The past is my future. The end is
the beginning, The beginning is the end.
Speaker 5: Three thanks.
Speaker 1: Hello, This is Pumpkinberry, but you may know me as
narrator Vin Din. Thank you so much for tuning into
this story. If you enjoy it, please take a moment
to rate and review. It really does help us and
for more content like it, you can visit our website
at tablestory dot tv. You can also find easy links
to follow cast members and tablestory dot tv discord to
join our active and wonderful community. Once again, thanks for listening,
and Kingmaker's returns next week