1
00:00:08,080 --> 00:00:11,480
Speaker 1: Hey, everybody, welcome to Games Mornings with Me Jeff Grub,

2
00:00:11,519 --> 00:00:14,119
your host from giant bomb dot com. Thank you for

3
00:00:14,160 --> 00:00:16,399
tuning in in the episode. In this episode, we're going

4
00:00:16,440 --> 00:00:19,559
to be talking about new Nintendo directs and PlayStation states

5
00:00:19,600 --> 00:00:23,280
of play, and the return of some fan favorite mascot platformers.

6
00:00:23,320 --> 00:00:24,800
It's gonna be a good one because we have Jan

7
00:00:24,879 --> 00:00:26,839
at Choa on the show. Jan, how are you doing?

8
00:00:27,039 --> 00:00:29,039
Speaker 2: It's Monday, Grub, I don't know how to act on

9
00:00:29,079 --> 00:00:30,800
this show. I right to put clothes on.

10
00:00:31,399 --> 00:00:33,159
Speaker 1: You have to get all dressed up for me. I

11
00:00:33,200 --> 00:00:35,920
appreciate it. This is good stuff. We do a We

12
00:00:35,960 --> 00:00:37,560
do have a reason why we're making you come in

13
00:00:37,600 --> 00:00:38,799
on a Monday, of course.

14
00:00:38,640 --> 00:00:43,039
Speaker 2: Yes, yes, yes, of course. To just jump ahead a bit,

15
00:00:43,520 --> 00:00:46,560
there is a resident Evil hands on video out on

16
00:00:46,719 --> 00:00:50,359
the website and on YouTube outright, and now go cue

17
00:00:50,359 --> 00:00:54,359
that up to watch. After GMM today, Grub and I

18
00:00:54,439 --> 00:00:58,039
talk about uh, we talk over some footy about ten

19
00:00:58,079 --> 00:01:02,439
minutes of it. Spoilers. I really really liked my time

20
00:01:02,439 --> 00:01:02,920
with a game.

21
00:01:03,840 --> 00:01:06,400
Speaker 1: It sounds awesome. We'll talk about it here in a

22
00:01:06,439 --> 00:01:09,959
little bit a little bit more. But before we do that,

23
00:01:10,000 --> 00:01:13,319
we should probably go ahead and explain ourselves. This is

24
00:01:13,359 --> 00:01:16,280
gian Bomb. We are a small team of video game dufaces.

25
00:01:16,560 --> 00:01:18,280
We're independent games media.

26
00:01:18,599 --> 00:01:19,439
Speaker 3: We need your.

27
00:01:19,280 --> 00:01:21,120
Speaker 1: Help to continue doing what we're doing over here, and

28
00:01:21,159 --> 00:01:23,120
I get the idea that you want us to keep

29
00:01:23,159 --> 00:01:25,319
doing that. If that's the case, you go to gibomb

30
00:01:25,319 --> 00:01:27,879
dot com slash join, become a premium member, gets you

31
00:01:27,920 --> 00:01:30,319
add free versions of the shows, gets you a grub

32
00:01:30,359 --> 00:01:33,760
Snacks premium, some other goodies coming your way. We recorded

33
00:01:33,840 --> 00:01:37,640
a film in forties that will be coming. We're putting

34
00:01:37,640 --> 00:01:40,760
that together here pretty soon. It is for Ricky Oh,

35
00:01:40,920 --> 00:01:45,120
Ricky Oh. Everybody should go get ready for that. So yeah,

36
00:01:45,120 --> 00:01:48,480
that'll be up on the site soon for premium subscribers

37
00:01:48,519 --> 00:01:51,879
gianbomb dot com slash join. Everybody, please help us continue

38
00:01:51,959 --> 00:01:54,359
to do our thing over here without everyone needing to

39
00:01:54,400 --> 00:01:56,959
like return back to corporations or something like that. Let's

40
00:01:57,000 --> 00:01:59,799
keep doing things independent style as far as this show goes.

41
00:02:00,000 --> 00:02:02,319
Most weekdays, I Jeff Grub will help piece your gaming

42
00:02:02,359 --> 00:02:05,560
life back together. That includes breaking news and maybe even

43
00:02:05,640 --> 00:02:08,520
some of our own original reporting. For all these topics,

44
00:02:08,560 --> 00:02:10,680
I'll get the input of a bona fide expert who

45
00:02:10,719 --> 00:02:13,159
will make me look smart. If you are watching live

46
00:02:13,199 --> 00:02:15,400
on Twitch Welcome. You can always listen to the show

47
00:02:15,439 --> 00:02:18,080
later on podcast feeds by searching for game Mes Mornings,

48
00:02:18,520 --> 00:02:21,800
or find the RSS feed on giant bomb dot com.

49
00:02:22,000 --> 00:02:24,039
You can also catch the show later with chapters and

50
00:02:24,159 --> 00:02:25,599
timestamps on YouTube.

51
00:02:26,560 --> 00:02:28,680
Speaker 3: Hello YouTube. All right, we have a lot to.

52
00:02:28,680 --> 00:02:31,000
Speaker 1: Get into, so let's start the morning mess with those

53
00:02:31,080 --> 00:02:35,599
Resident Evil previews. They are popping off right now. They

54
00:02:35,759 --> 00:02:38,240
kind of like are mostly covering what we saw in

55
00:02:38,400 --> 00:02:43,319
that Resident Evil event because you've got to play a

56
00:02:43,360 --> 00:02:45,159
lot of what was in there. But there were a

57
00:02:45,199 --> 00:02:47,639
few key pieces that I took away from my conversation

58
00:02:47,719 --> 00:02:49,919
with you, which again people can watch that. We have

59
00:02:49,960 --> 00:02:52,800
a video up basically a quick look of what you

60
00:02:52,879 --> 00:02:57,280
had a chance to play. And I was very intrigued

61
00:02:57,319 --> 00:03:00,800
by the idea that like the chainsaw kept working after

62
00:03:00,879 --> 00:03:04,759
it dropped, and it had that had ramifications, like physical ramifications.

63
00:03:05,120 --> 00:03:06,520
Can you go over some of the stuff that was

64
00:03:06,520 --> 00:03:07,319
surprising to you.

65
00:03:07,360 --> 00:03:10,840
Speaker 2: Yeah, grub. I think during the showcase, they showed us

66
00:03:10,919 --> 00:03:15,840
the scene where a zombified doctor starts swinging at Leon

67
00:03:15,960 --> 00:03:21,120
with a chainsaw. In my time with a demo, I

68
00:03:21,159 --> 00:03:24,199
shot the doctor that was wielding the chainsaw and the

69
00:03:24,240 --> 00:03:29,000
chainsaw continued to still be whirring in the background and

70
00:03:29,159 --> 00:03:33,000
just like circling around the floor, and it actually damaged

71
00:03:33,039 --> 00:03:37,919
me because the blade had hit Leon's ankles. Ye, so

72
00:03:38,000 --> 00:03:42,639
I just backed off. Another zombie picks it up, and

73
00:03:42,680 --> 00:03:45,680
then that zombie as she's starting to swing at Leon,

74
00:03:45,719 --> 00:03:51,159
as she like arcs back, the chainsaw lodges itself into

75
00:03:51,199 --> 00:03:56,520
another zombie and gets stuck. So the level of interactivity

76
00:03:56,560 --> 00:03:59,960
I feel like has amped up, and you can specific

77
00:04:00,479 --> 00:04:03,680
this a lot with Leon, where some of the combat

78
00:04:04,159 --> 00:04:09,439
is very situational and depending on the environment. I think

79
00:04:09,479 --> 00:04:13,759
the environment with Leon specifically plays a lot into how

80
00:04:13,800 --> 00:04:17,480
you take care of zombies because in the showcase, we

81
00:04:17,480 --> 00:04:21,079
were seeing that Leon is shooting out zombies' legs. In

82
00:04:21,319 --> 00:04:25,959
the an actual quick look that we posted today, there's

83
00:04:26,000 --> 00:04:29,560
a lot of that, like staggering a zombie, but also

84
00:04:30,480 --> 00:04:34,120
kind of doing like a finishing move style kill with

85
00:04:34,160 --> 00:04:36,800
like a shotgun or a pistol. There's a moment with

86
00:04:36,839 --> 00:04:41,000
one of the bigger enemies because Leon shoots him off

87
00:04:41,040 --> 00:04:43,839
of a ledge that the enemy was trying to climb.

88
00:04:44,199 --> 00:04:49,519
Leon then jumps down in from the top rope grub

89
00:04:49,639 --> 00:04:53,519
with a hatchet to do a final blow onto this

90
00:04:53,560 --> 00:04:56,160
big boy on his head, and it's just whacking away

91
00:04:57,120 --> 00:05:00,639
the combat with Leon. I feel like they've learned everything

92
00:05:00,759 --> 00:05:04,319
from Ari four or five, even parts of six and

93
00:05:04,360 --> 00:05:07,480
the remake of four, that they've just amped it up

94
00:05:07,519 --> 00:05:10,639
in such a fun and exciting way that it does

95
00:05:10,879 --> 00:05:13,199
feel like an action movie.

96
00:05:14,759 --> 00:05:17,519
Speaker 1: Yeah, it's uh like again that the kind of going

97
00:05:17,560 --> 00:05:19,839
back and forth between the two styles, I think it's

98
00:05:19,839 --> 00:05:21,759
only going to make that when they when they kind

99
00:05:21,759 --> 00:05:24,000
of hit the high points of each style, they're gonna

100
00:05:24,040 --> 00:05:26,519
hit even harder because you've gone from one valley to

101
00:05:26,560 --> 00:05:27,360
a different mountain.

102
00:05:27,800 --> 00:05:30,040
Speaker 3: And uh yeah, I'm excited about that.

103
00:05:30,160 --> 00:05:33,879
Speaker 1: You know, it does seem like this is not just

104
00:05:34,279 --> 00:05:35,879
best of both styles.

105
00:05:35,959 --> 00:05:37,720
Speaker 3: They are making extreme like.

106
00:05:37,720 --> 00:05:41,720
Speaker 1: Improvements to it to to like how Leon Kennedy interacts

107
00:05:41,720 --> 00:05:43,920
with the world. That'll like, that's new. That's a mostly

108
00:05:43,959 --> 00:05:46,879
new system of what you're describing there. It's okay, and

109
00:05:46,920 --> 00:05:49,680
they you know, they definitely showed off the environmental sort

110
00:05:49,720 --> 00:05:53,160
of context sensitive kills of a zombie's head up against

111
00:05:53,160 --> 00:05:53,519
the wall.

112
00:05:53,759 --> 00:05:55,600
Speaker 3: Leon's going to smush it. That's what he does.

113
00:05:55,720 --> 00:05:58,800
Speaker 1: Lots of smushing heads, and it's like, okay, it sounds

114
00:05:58,839 --> 00:06:01,319
like that system could be even deeper and has the

115
00:06:01,319 --> 00:06:04,079
potential to make each play through or everyone's play through

116
00:06:04,079 --> 00:06:06,759
maybe feel a little bit more unique, which you know,

117
00:06:06,759 --> 00:06:08,639
these are games people will play over and over again.

118
00:06:08,680 --> 00:06:10,600
That'll be great for people who do it that way

119
00:06:10,600 --> 00:06:10,959
as well.

120
00:06:11,120 --> 00:06:13,399
Speaker 2: Yeah, another thing that we show off in the video

121
00:06:13,399 --> 00:06:16,600
grub is that at least in this segment that Capcom

122
00:06:16,639 --> 00:06:19,560
has presented to us, this psych word or this hospital,

123
00:06:19,600 --> 00:06:23,279
this mansion, it is a shared environment that Grace and

124
00:06:23,399 --> 00:06:27,319
Leon will traverse through. So whatever you don't take care

125
00:06:27,360 --> 00:06:31,720
of as Grace, because the perspective shifts to Grace after

126
00:06:31,800 --> 00:06:35,319
a little bit of Leon time, whatever she doesn't pick up,

127
00:06:35,360 --> 00:06:40,160
whether that's AMMO, whether that's herbs, whether that's killing specific zombies,

128
00:06:40,480 --> 00:06:44,639
those will still be there when your perspective shifts to Leon.

129
00:06:45,279 --> 00:06:48,360
So any potential doors, also, any potential other things you

130
00:06:48,439 --> 00:06:52,360
haven't solved that isn't critical to progressing through the story,

131
00:06:52,879 --> 00:06:54,920
those will still be there for Leon to take care of.

132
00:06:55,000 --> 00:06:57,480
So I could see players also kind of doing an

133
00:06:57,519 --> 00:07:01,639
internal inventory management of like, well Grace is doing okay

134
00:07:01,759 --> 00:07:04,720
on her health on her AMMO because I've managed to

135
00:07:04,759 --> 00:07:07,360
sneak past all these dudes, Let me save this for

136
00:07:07,480 --> 00:07:08,800
Leon further down the line.

137
00:07:09,759 --> 00:07:11,800
Speaker 1: Yeah, that's just like you can already see how you

138
00:07:11,800 --> 00:07:15,319
can start thinking about trying to plan ahead, Yeah, making

139
00:07:15,360 --> 00:07:17,079
sure that you kind of save some stuff for the

140
00:07:17,120 --> 00:07:19,839
other character, or you know, I don't know. It just

141
00:07:19,920 --> 00:07:23,160
feels like Resident Evil zero kind of amped up as well,

142
00:07:23,439 --> 00:07:24,959
a game I never played a lot of, but it

143
00:07:24,959 --> 00:07:26,959
definitely seems like they were trying to go for some ideas.

144
00:07:26,959 --> 00:07:30,079
They're swapping between characters and having an effect on each other,

145
00:07:30,360 --> 00:07:32,839
and they probably have a better idea of how to

146
00:07:32,839 --> 00:07:34,519
do that now with this game.

147
00:07:34,480 --> 00:07:38,480
Speaker 2: And I think they're handling the mashing or melding of

148
00:07:38,879 --> 00:07:41,360
the two styles of Resident Evil that we have now

149
00:07:41,480 --> 00:07:45,800
very well, because, as we mentioned, the Leon segments feel

150
00:07:46,120 --> 00:07:48,879
ripped straight out of like a horror action movie, while

151
00:07:49,079 --> 00:07:52,920
the Grace segments still feel very akin to Ari seven

152
00:07:53,319 --> 00:07:57,240
Ari Village, because it is still very pulse pounding and

153
00:07:57,279 --> 00:08:01,879
intense right in your encounters, because Grace just isn't as

154
00:08:01,959 --> 00:08:05,279
combat ready as Leon is. Not to say that she

155
00:08:05,319 --> 00:08:08,160
can't handle herself in a combat situation. She still has

156
00:08:08,199 --> 00:08:11,319
access to guns and everything, but it is definitely not

157
00:08:11,360 --> 00:08:14,800
how you want to approach those situations and Also, I

158
00:08:14,879 --> 00:08:19,439
think folks should know you can play both characters first

159
00:08:19,519 --> 00:08:21,600
or third person. So if you wanted to play Leon

160
00:08:21,920 --> 00:08:23,879
his first person, you can. If you want to play

161
00:08:23,920 --> 00:08:26,519
Grace in third person, that's what I chose to do

162
00:08:26,600 --> 00:08:30,199
during my demo, you absolutely can. I don't think that

163
00:08:30,279 --> 00:08:31,879
takes away from any of the horror.

164
00:08:31,680 --> 00:08:32,960
Speaker 3: Though, No.

165
00:08:33,279 --> 00:08:36,200
Speaker 1: I mean it might help some people with certain aspects

166
00:08:36,240 --> 00:08:38,240
of it, but yeah, it's still going to be that game.

167
00:08:39,240 --> 00:08:41,759
Did you try Leon in first person? I can't remember

168
00:08:41,799 --> 00:08:42,519
what you said when.

169
00:08:42,440 --> 00:08:45,440
Speaker 2: We I did, but it felt wrong.

170
00:08:46,240 --> 00:08:48,679
Speaker 1: Yeah, I was gonna ask. I mean, I bet some

171
00:08:48,720 --> 00:08:50,759
people are just going to want to play it that way. Sure,

172
00:08:50,759 --> 00:08:52,240
I bet more people are going to want to play

173
00:08:53,120 --> 00:08:56,000
Grace in third person actually then want to play Leon

174
00:08:56,039 --> 00:08:59,200
in first But did it do it does the thing

175
00:08:59,279 --> 00:09:00,879
right in first or it's like maybe you do one

176
00:09:00,919 --> 00:09:03,000
of those execution style kills where it pulls the camera

177
00:09:03,000 --> 00:09:03,799
out the third person?

178
00:09:03,919 --> 00:09:07,279
Speaker 2: Yeah, yeah, okay, it it did do that, like one

179
00:09:07,320 --> 00:09:10,879
of the contact sensitive kills, or like you know, when

180
00:09:10,919 --> 00:09:13,159
you stagger a zombie you can melee them, so it

181
00:09:13,399 --> 00:09:19,240
pulled back for Leon's roundhouse. Yeah, grub It's it's just

182
00:09:19,279 --> 00:09:22,279
such a wild and fun time, and I'm not one

183
00:09:22,320 --> 00:09:27,399
to handle horror games particularly well, but I was just

184
00:09:27,440 --> 00:09:33,000
so juiced after playing this. Another part of Grace's gameplay

185
00:09:33,000 --> 00:09:37,159
specifically is that she has these blood syringes I forget

186
00:09:37,159 --> 00:09:41,440
what they're specifically called, but right with their different pools

187
00:09:41,519 --> 00:09:44,840
or from specific enemies, Grace can collect blood samples, and

188
00:09:44,879 --> 00:09:48,080
from the blood samples, she can go and craft items,

189
00:09:48,240 --> 00:09:51,080
so she can craft I don't know how you craft

190
00:09:51,080 --> 00:09:54,399
bullets with blood, but I guess you can in Resident Evil.

191
00:09:54,480 --> 00:09:59,039
But she can also craft health items. But the specific

192
00:09:59,080 --> 00:10:02,759
thing that she can and craft are these other I

193
00:10:02,799 --> 00:10:06,159
forget what they're called, but these other stealth weapons where

194
00:10:06,480 --> 00:10:09,039
if she jabs zombie with them, if the zombie hasn't

195
00:10:09,080 --> 00:10:10,879
seen her, it's like an instant death.

196
00:10:11,320 --> 00:10:11,519
Speaker 3: Yeah.

197
00:10:11,559 --> 00:10:14,200
Speaker 1: They like explode, They just explode, like you just zap

198
00:10:14,240 --> 00:10:14,960
them in a microwave.

199
00:10:15,039 --> 00:10:15,240
Speaker 3: Yeah.

200
00:10:15,320 --> 00:10:19,879
Speaker 2: Yeah, it's it's just really freaking cool. And unfortunately we

201
00:10:19,919 --> 00:10:23,919
didn't have enough time allotted to show off the puzzles

202
00:10:23,919 --> 00:10:29,559
in the demo, but it is your regular decular Resident

203
00:10:29,559 --> 00:10:31,960
Evil style puzzles where you have to find like a

204
00:10:32,000 --> 00:10:36,080
sequence of symbols. You have to kind of like backtrack,

205
00:10:36,240 --> 00:10:38,480
go back to point A point B back to point

206
00:10:38,519 --> 00:10:40,360
A and then oh wait, we gotta go to point

207
00:10:40,399 --> 00:10:44,399
C to find this specific key. And I don't. I

208
00:10:44,399 --> 00:10:47,080
didn't find any of the puzzles to like be too

209
00:10:47,240 --> 00:10:51,039
time intensive or to insult my intelligence. I felt smart

210
00:10:51,039 --> 00:10:54,399
playing through them. And there are going to be a

211
00:10:54,399 --> 00:10:58,200
bunch of like little secrets throughout your your playthroughs to find,

212
00:10:59,039 --> 00:11:00,720
and I don't want to spoil any of that. But

213
00:11:01,159 --> 00:11:02,639
I was having a lot of time, and then I

214
00:11:02,679 --> 00:11:05,399
was just mentally logging when I have to go play

215
00:11:05,399 --> 00:11:06,559
through this game actually.

216
00:11:06,279 --> 00:11:07,440
Speaker 1: Be like okay, yeah, that's where that is.

217
00:11:07,480 --> 00:11:08,799
Speaker 2: Okay, cool, cool, cool, cool cool cool.

218
00:11:09,399 --> 00:11:10,600
Speaker 3: Yeah.

219
00:11:10,120 --> 00:11:13,360
Speaker 1: I'm getting pretty excited for this game, which is due

220
00:11:13,480 --> 00:11:17,120
out February twenty seventh. Yes, so we're be a matter

221
00:11:17,120 --> 00:11:20,679
of weeks. Honestly, it's like a month exactly from today,

222
00:11:20,759 --> 00:11:22,600
so I can look forward to.

223
00:11:22,799 --> 00:11:26,519
Speaker 2: If folks have any questions, go throw them in the

224
00:11:26,519 --> 00:11:28,679
comments of the YouTube video and I'll try and pop

225
00:11:28,720 --> 00:11:31,159
in and answer them as best as I can, at

226
00:11:31,240 --> 00:11:35,639
least what I'm allowed to within the embargo. It's gang.

227
00:11:35,679 --> 00:11:39,679
It's just very very fun, and there are other twists

228
00:11:39,720 --> 00:11:42,159
and surprises that I'm curious as to how people will feel.

229
00:11:42,840 --> 00:11:46,799
But the game is coming out in just mere weeks away.

230
00:11:46,879 --> 00:11:47,159
Speaker 3: Yep.

231
00:11:47,600 --> 00:11:49,679
Speaker 1: I think it's going to be a good one. I'm

232
00:11:49,720 --> 00:11:52,279
looking forward to it. You talked a lot about context

233
00:11:52,320 --> 00:11:55,440
sensitive buttons. It took me back to like reading up

234
00:11:55,480 --> 00:11:57,399
on Ockeren of Time as that was coming out, and

235
00:11:57,440 --> 00:11:59,440
help big of a deal they made about that game

236
00:11:59,480 --> 00:12:03,000
having content text sensitive buttons. It's like, Okay, I feel

237
00:12:03,000 --> 00:12:04,759
like we had that before, but now they should have

238
00:12:04,759 --> 00:12:05,720
a prompt on the screen.

239
00:12:06,159 --> 00:12:09,120
Speaker 2: Who knows, oh, one more thing before we move on. Grub.

240
00:12:09,159 --> 00:12:12,080
I mentioned this in our quick look or a preview.

241
00:12:12,879 --> 00:12:16,200
I was the first person amongst twelve other games media

242
00:12:16,240 --> 00:12:17,840
people to finish the demo.

243
00:12:18,759 --> 00:12:22,320
Speaker 1: I just look, you're we were all a rising tide

244
00:12:22,320 --> 00:12:25,360
at Giant Bomb Lifts all boats. We're all better gamers

245
00:12:25,360 --> 00:12:26,159
because of each other.

246
00:12:26,360 --> 00:12:29,879
Speaker 2: I think we are, because, like I knew a bunch

247
00:12:29,919 --> 00:12:32,240
of people in the room. I'm like, oh man, I'm

248
00:12:32,240 --> 00:12:35,720
gonna be stuck here forever because I'm a scaredy cat

249
00:12:35,840 --> 00:12:38,840
or blah blah blah blah. But I should you not Grub.

250
00:12:39,600 --> 00:12:41,679
The Mistbusters saved me.

251
00:12:41,960 --> 00:12:44,559
Speaker 3: The Misbusters. Yeah there it is. Yeah, it's got your

252
00:12:44,600 --> 00:12:46,759
mind sharp, Jan, Yes it has.

253
00:12:46,600 --> 00:12:50,159
Speaker 2: You sharp the cap cup. People were like, oh, you're

254
00:12:50,159 --> 00:12:57,240
done already. Oh h yeah, shit, Hell yeah, dude, sick great,

255
00:12:57,399 --> 00:12:57,879
great time.

256
00:12:58,440 --> 00:12:59,279
Speaker 3: I'm proud of you. Jan.

257
00:12:59,559 --> 00:13:04,879
Speaker 1: We know this doesn't matter. It absolutely matters, absolutely.

258
00:13:04,279 --> 00:13:07,399
Speaker 2: Because I know everyone else in that room also thought

259
00:13:07,440 --> 00:13:10,559
about it. Yeah, I thought, wait, he's done.

260
00:13:11,080 --> 00:13:17,000
Speaker 1: What I'm still figuring out the buttons? All right, let's

261
00:13:17,000 --> 00:13:20,159
go ahead and get on with the rest of the headlines.

262
00:13:20,200 --> 00:13:20,360
Speaker 3: Here.

263
00:13:20,440 --> 00:13:23,200
Speaker 1: Let's go here. The Nintendo Direct is happening, but it's

264
00:13:23,240 --> 00:13:25,960
a Tomadaci Life Living the Dream Nintendo Direct and it's

265
00:13:25,960 --> 00:13:29,600
happening this week on Thursday for my Nintendo News. The

266
00:13:29,679 --> 00:13:33,000
Nintendo Direct presentation for Thursday, it's for the upcoming Nintendo

267
00:13:33,039 --> 00:13:36,000
Switch game Tomodacci Life Living the Dream that's coming to

268
00:13:36,000 --> 00:13:39,399
both Switch one and Switch to Let's see here. It

269
00:13:39,440 --> 00:13:41,720
will be at six am Pacific time. Jan, I can

270
00:13:41,759 --> 00:13:43,559
handle this one, Okay, you can just stand bad.

271
00:13:43,720 --> 00:13:44,039
Speaker 3: Yeah.

272
00:13:44,080 --> 00:13:49,639
Speaker 1: Absolutely. It will be approximately twenty minutes long. Hey cool,

273
00:13:49,840 --> 00:13:51,679
I love Tomadaci Life. I want to see more of.

274
00:13:51,720 --> 00:13:55,279
This game is like one of their next big upcoming games.

275
00:13:55,440 --> 00:13:58,879
They did talk about Mario Tennis Fever, which is another

276
00:13:58,879 --> 00:14:01,039
game that's coming up quick for them quite a bit

277
00:14:01,039 --> 00:14:03,279
in their last directs, so they're probably like, Okay, let's

278
00:14:03,320 --> 00:14:06,360
go focus on this switch one game here. Ever, really,

279
00:14:06,399 --> 00:14:08,320
what I'm getting at is do they still have a

280
00:14:08,360 --> 00:14:12,440
big regular Nintendo direct in February or something like that?

281
00:14:12,679 --> 00:14:14,879
And they could, but I guess let's start with Tomadaci

282
00:14:15,000 --> 00:14:16,159
Life twenty minutes.

283
00:14:16,480 --> 00:14:18,360
Speaker 3: I'm ready to see more? Are you? Jan?

284
00:14:18,840 --> 00:14:22,120
Speaker 2: Yes? As someone that has recently become immersed with the

285
00:14:22,159 --> 00:14:26,519
original Tomadaci Life for reasons that will be revealed soon,

286
00:14:28,639 --> 00:14:31,399
it is such an interesting game that Nintendo put out,

287
00:14:31,879 --> 00:14:36,799
and yeah, the audience that really really likes Tomodacci Life

288
00:14:37,279 --> 00:14:40,799
really really likes Tomataci Life, and it just seems like

289
00:14:40,840 --> 00:14:45,120
such a skewed different audience than that that likes Animal

290
00:14:45,159 --> 00:14:48,440
Crossing or the Sims, because it's it's kind of like

291
00:14:48,519 --> 00:14:51,399
those games, but it's radically different because you're kind of

292
00:14:51,480 --> 00:14:56,759
crafting many episodic encounters.

293
00:14:57,080 --> 00:14:59,600
Speaker 1: So I'm curious, do you know when like PBS has

294
00:14:59,639 --> 00:15:02,559
like a a host like Rick Steves or whatever, and

295
00:15:02,600 --> 00:15:05,039
he does like a travel show, but it's a PBS

296
00:15:05,039 --> 00:15:07,639
style travel show. Yeah, and he's he's got it's got

297
00:15:07,679 --> 00:15:11,080
a certain like calmness to it, and that's Animal crossing.

298
00:15:11,159 --> 00:15:15,639
Tomodachi Life is for the reality TV sichos, the people

299
00:15:15,679 --> 00:15:19,639
that want to like see some like overly produced this

300
00:15:19,639 --> 00:15:24,120
didn't just happen, just dirty scenes happening between human beings.

301
00:15:24,120 --> 00:15:25,120
Speaker 3: That's Tomodaci Life.

302
00:15:25,279 --> 00:15:27,879
Speaker 2: Yeah, which I think is going to be very interesting

303
00:15:28,159 --> 00:15:32,399
based off of how when the original Tomadaci Life came out,

304
00:15:32,519 --> 00:15:34,519
we were in a different place than we are now

305
00:15:34,559 --> 00:15:38,960
with reality TV where that's true. Yeah, reality TV has

306
00:15:39,080 --> 00:15:44,639
just proliferated popular culture in such a profound and terrible

307
00:15:44,679 --> 00:15:47,360
disgusting way that is setting us back so many years.

308
00:15:47,519 --> 00:15:48,759
But we can't turn back now.

309
00:15:48,720 --> 00:15:52,080
Speaker 1: Grub and we still look, we have Japanese and Korean

310
00:15:52,240 --> 00:15:54,840
competition shows, so we're gonna be fine.

311
00:15:54,919 --> 00:15:57,039
Speaker 3: Those are the that's the real reality TV right there.

312
00:15:57,120 --> 00:16:02,039
Speaker 1: Yeah yeah, all right, so tobabout your life twenty minutes.

313
00:16:03,159 --> 00:16:05,519
There will be a lot to talk about, like how

314
00:16:05,559 --> 00:16:07,399
you just do basic stuff in this game, Like a

315
00:16:07,399 --> 00:16:09,919
big part of the three DS game was you would

316
00:16:10,120 --> 00:16:13,000
bring in a DS three DS three, you would just

317
00:16:13,240 --> 00:16:17,240
bring in your characters, your mes, And that's not something

318
00:16:17,240 --> 00:16:19,480
that is much of a going concern for them right now.

319
00:16:19,519 --> 00:16:21,080
So I wonder if they have like a whole process

320
00:16:21,240 --> 00:16:23,840
or you'll be able to use your old mes hopefully,

321
00:16:23,919 --> 00:16:26,480
because there's just so many resources to go get famous

322
00:16:26,480 --> 00:16:29,759
people online, and that's part of the fun of this game.

323
00:16:30,919 --> 00:16:32,799
And then I'll just want I want to see new features.

324
00:16:32,840 --> 00:16:35,399
I want to see them like increase the possibilities for

325
00:16:35,480 --> 00:16:39,159
these characters to interact with one another, for their relationships

326
00:16:39,200 --> 00:16:41,279
to get weird, and all these funny things to happen.

327
00:16:41,799 --> 00:16:44,519
But we'll find out here on Thursday and we will

328
00:16:44,559 --> 00:16:47,799
do a talk over of that. As far as you know,

329
00:16:48,080 --> 00:16:52,000
a full Nintendo direct yet to come, it seems like

330
00:16:52,039 --> 00:16:55,679
they probably will still do something. This does feel like

331
00:16:55,759 --> 00:16:58,759
let's focus on that switch one game separately and then

332
00:16:58,840 --> 00:17:01,799
the switch to direct and have a different tone and

333
00:17:01,840 --> 00:17:02,720
have a different focus.

334
00:17:02,799 --> 00:17:03,000
Speaker 3: Right.

335
00:17:03,360 --> 00:17:07,200
Speaker 2: Yeah, Nintendo has an interesting cadence with this as of late.

336
00:17:07,279 --> 00:17:10,119
I mean this past Sunday, they had that specific direct

337
00:17:10,119 --> 00:17:13,519
for the Mario movie. Now they're having this Tolmadaci life.

338
00:17:13,559 --> 00:17:18,720
I could see them spinning up another general direct soon

339
00:17:20,440 --> 00:17:22,480
to promote like the rest of this calendar year for

340
00:17:22,519 --> 00:17:24,720
them and maybe tease like the big thing of the

341
00:17:24,839 --> 00:17:25,440
year for them.

342
00:17:26,079 --> 00:17:30,240
Speaker 1: Yeah, yeah, I hope so, and I think so the

343
00:17:30,720 --> 00:17:31,920
very least s theyill have like one of their in

344
00:17:32,079 --> 00:17:34,599
NINDI Direct things here pretty soon to talk about the

345
00:17:34,640 --> 00:17:37,240
Indie World showcase. Yeah, probably around the time of GDC.

346
00:17:37,359 --> 00:17:40,519
That's usually what happens. So that's, you know, in March,

347
00:17:41,160 --> 00:17:43,240
and then they try to do an Nintendo Direct a

348
00:17:43,240 --> 00:17:45,839
general one before that. Well, we just had a one

349
00:17:45,880 --> 00:17:46,960
for the Mario movie.

350
00:17:47,039 --> 00:17:48,000
Speaker 3: We're having this.

351
00:17:48,480 --> 00:17:50,880
Speaker 1: I bet we still get one in February, but.

352
00:17:50,799 --> 00:17:51,359
Speaker 3: I do not know.

353
00:17:51,680 --> 00:17:54,720
Speaker 1: We'll see, but I do know something about this next one.

354
00:17:55,000 --> 00:17:57,839
Sony has a PlayStation stream planned for next month. This

355
00:17:57,920 --> 00:18:02,240
is from Jonas Mackett Game Reactor. Microsoft had their developer direct.

356
00:18:02,359 --> 00:18:05,200
Nintendo's doing the Tomadaci Life thing. So this's got people

357
00:18:05,240 --> 00:18:07,000
to go ask Nate they hate, hey, is they're going

358
00:18:07,079 --> 00:18:09,160
to be a PlayStation state of play in February?

359
00:18:09,400 --> 00:18:10,480
Speaker 3: We've heard that? Is that true?

360
00:18:10,519 --> 00:18:13,039
Speaker 1: And he says, yes it is. Yeah, I agree, it is.

361
00:18:13,160 --> 00:18:16,400
It's happening on February twelfth, So there you go. I

362
00:18:16,400 --> 00:18:18,039
guess it's probably always safe to say the week of

363
00:18:18,079 --> 00:18:18,960
February twelfth.

364
00:18:19,640 --> 00:18:20,319
Speaker 3: Yes, that's right.

365
00:18:20,319 --> 00:18:22,839
Speaker 1: The week of February twelfth is what I should say,

366
00:18:23,160 --> 00:18:25,400
because it could that's a Monday, could happen on any

367
00:18:25,400 --> 00:18:28,559
of the days there, But yes, and it sounds like

368
00:18:28,559 --> 00:18:30,480
it's going to be a pretty sizable one, is probably

369
00:18:30,519 --> 00:18:33,519
how I would describe it. Don't expect like the world

370
00:18:33,559 --> 00:18:36,240
because it's a state of play and not a PlayStation showcase.

371
00:18:36,279 --> 00:18:37,279
Speaker 3: And the difference, Jan.

372
00:18:37,279 --> 00:18:39,799
Speaker 1: Is always this is a little bit more like a

373
00:18:40,240 --> 00:18:43,880
lighter Nintendo Direct versus the showcases from PlayStation, which could

374
00:18:43,920 --> 00:18:46,400
be like their big E three showcases that have all

375
00:18:46,440 --> 00:18:48,640
of these amazing games in them, and they feel like

376
00:18:48,640 --> 00:18:51,519
a responsibility to get those to be as exciting as possible.

377
00:18:52,359 --> 00:18:54,279
These state of plays, it's always worth pointing out, can

378
00:18:54,359 --> 00:18:58,400
often be obligatory. They do them as part of marketing

379
00:18:58,440 --> 00:19:01,440
deals with their partners, like, hey, first party is going

380
00:19:01,480 --> 00:19:04,240
to help market your game, and we're going to pay

381
00:19:04,240 --> 00:19:06,160
for a certain amount. Well, a slot in state in

382
00:19:06,200 --> 00:19:08,359
the state of play is worth a certain dollar amount

383
00:19:08,519 --> 00:19:12,119
and they can put that towards that goal, and so

384
00:19:12,359 --> 00:19:13,799
sometimes you get a state of play that's a little

385
00:19:13,799 --> 00:19:15,720
bit disappointing. I think this one will be somewhere in

386
00:19:15,759 --> 00:19:18,039
the middle. Jan that they got to start setting up

387
00:19:18,079 --> 00:19:21,039
some games for this year beyond Wolverine, although Wolverine can

388
00:19:21,200 --> 00:19:22,119
easily carry it.

389
00:19:22,720 --> 00:19:26,160
Speaker 2: Yeah, do you expect Marathon to have like a significant

390
00:19:26,240 --> 00:19:29,920
presence during this I forget when Marathon is like scheduled

391
00:19:29,920 --> 00:19:31,519
to come out this year.

392
00:19:32,680 --> 00:19:36,000
Speaker 3: I do not know about Marathon. Marathon.

393
00:19:36,240 --> 00:19:40,720
Speaker 1: Marathon's out soonish, right, so they probably do focus on

394
00:19:40,759 --> 00:19:41,119
a little bit.

395
00:19:41,119 --> 00:19:44,359
Speaker 3: But that is a game that is Marathon in March.

396
00:19:44,640 --> 00:19:46,400
Oh yes, mathon Marathons in March.

397
00:19:46,640 --> 00:19:49,240
Speaker 1: Bungeee was supposed to be separate, so I wonder if

398
00:19:49,240 --> 00:19:51,839
they have and they like to communicate separately like they

399
00:19:51,839 --> 00:19:54,000
weren't in several recent State of plays.

400
00:19:54,000 --> 00:19:54,880
Speaker 3: They did their own thing.

401
00:19:55,599 --> 00:19:57,880
Speaker 1: The game is also coming to Xbox, so maybe they

402
00:19:57,880 --> 00:20:00,480
want to keep the state of play more pure than that.

403
00:20:00,720 --> 00:20:04,839
I don't know, so we'll have to see, But yeah,

404
00:20:05,000 --> 00:20:05,400
I don't.

405
00:20:05,920 --> 00:20:08,880
Speaker 2: I honestly don't have any idea of what else PlayStation

406
00:20:09,039 --> 00:20:12,759
has in their back pocket for games or for unannounced games.

407
00:20:12,799 --> 00:20:17,759
At least we could see more what is the not

408
00:20:17,880 --> 00:20:19,200
returnal sequel.

409
00:20:20,319 --> 00:20:20,880
Speaker 3: Soros.

410
00:20:20,920 --> 00:20:24,160
Speaker 2: We could see more Soros Sorrows. Yeah, yeah, Sorrows. Potentially

411
00:20:24,799 --> 00:20:28,759
you're right about Wolverine, yeah, Greb, I honestly have no

412
00:20:28,839 --> 00:20:34,359
idea what they could be pulling out. Maybe maybe some

413
00:20:34,519 --> 00:20:37,640
like partnered things. I think it'd be absolutely wild if

414
00:20:37,720 --> 00:20:42,640
we see forts Horizon six at a PlayStation showcase, right,

415
00:20:43,200 --> 00:20:46,880
not that they would feature that, but it is a

416
00:20:47,279 --> 00:20:47,519
made a.

417
00:20:47,519 --> 00:20:50,119
Speaker 1: Lot of money for everyone involved, so yeah, maybe they would,

418
00:20:51,000 --> 00:20:53,680
but they just had that the developer directs. It probably

419
00:20:53,720 --> 00:20:55,319
doesn't show up here as well, but I could see

420
00:20:55,319 --> 00:20:57,440
it showing up in one of their things later, at

421
00:20:57,480 --> 00:21:00,279
least in a sizzle reel, because it did so well

422
00:21:00,279 --> 00:21:00,960
on PlayStation.

423
00:21:01,480 --> 00:21:04,240
Speaker 2: Do you potentially see I see some folks in the

424
00:21:04,240 --> 00:21:08,640
YouTube chat rumbling about that metroid Vania God of War game.

425
00:21:09,039 --> 00:21:12,880
Is there any traction to that being a tangible thing

426
00:21:13,200 --> 00:21:15,720
or is that kind of yeah still out there?

427
00:21:16,400 --> 00:21:18,200
Speaker 3: No, No, that's I think that's very tangible.

428
00:21:18,240 --> 00:21:22,559
Speaker 1: I think that's actually extremely tangible in terms of like,

429
00:21:22,880 --> 00:21:25,519
should you expect it in twenty twenty six? I would

430
00:21:25,519 --> 00:21:28,720
say absolutely, based on like you know, when I was

431
00:21:28,759 --> 00:21:31,039
tracking it last year and kind of looking at it,

432
00:21:31,039 --> 00:21:34,119
it's like they were thinking twenty twenty five, and it's like, no,

433
00:21:34,119 --> 00:21:36,440
no one making the game actually thought twenty twenty five.

434
00:21:36,480 --> 00:21:38,880
It was some people on the corporate side at Sony

435
00:21:39,079 --> 00:21:40,599
that were like, that would be nice if it was

436
00:21:40,599 --> 00:21:44,119
about in twenty twenty five, and the reality was it

437
00:21:44,160 --> 00:21:46,599
was kind of always aiming for twenty twenty six, so yeah,

438
00:21:46,599 --> 00:21:49,559
I wouldn't be surprised if that shows up in that showcase.

439
00:21:50,160 --> 00:21:52,680
Speaker 2: Greb. I'm just gonna say this because I always want

440
00:21:52,680 --> 00:21:55,559
it to happen. Kingdom Heart's four update.

441
00:21:56,559 --> 00:22:00,599
Speaker 1: Yeah, why when does that happen that you have to

442
00:22:00,640 --> 00:22:02,920
talk about that this year? And if they don't, then

443
00:22:02,920 --> 00:22:04,799
that game is still like ten years away. Yeah, I

444
00:22:04,799 --> 00:22:05,839
think it's well one or the other.

445
00:22:06,119 --> 00:22:08,720
Speaker 2: Yeah, No, Mura is waiting for a Disney property. He's

446
00:22:08,720 --> 00:22:11,480
waiting for Frozen three to come out, so that's what

447
00:22:11,519 --> 00:22:13,960
he needs. He can talk about whatever characters are in

448
00:22:13,960 --> 00:22:17,039
Frozen three and Moana five. I know we're only on

449
00:22:17,079 --> 00:22:19,279
Moana two right now, but we're also going to get

450
00:22:19,319 --> 00:22:22,559
live action to Moana. Ooh maybe we'll get to Moanas.

451
00:22:22,960 --> 00:22:23,839
Speaker 3: Yeah.

452
00:22:24,119 --> 00:22:28,160
Speaker 1: Any news on Intergalactic possibly, I would say probably not.

453
00:22:28,480 --> 00:22:30,559
That still feels like it's pretty far away before we

454
00:22:30,599 --> 00:22:31,480
hear about that again.

455
00:22:31,720 --> 00:22:33,640
Speaker 3: Yeah, like they did.

456
00:22:33,680 --> 00:22:37,839
Speaker 1: They spent their money on that big reveal initially making

457
00:22:37,880 --> 00:22:40,480
that you know, that asset, and that was like a

458
00:22:40,519 --> 00:22:43,119
distraction from the development times. So now they're just like,

459
00:22:43,200 --> 00:22:45,440
let's get it done and then at that point we

460
00:22:45,559 --> 00:22:48,240
can have a quick Sprint to launch with a bunch

461
00:22:48,240 --> 00:22:50,400
of new assets at that moment.

462
00:22:50,519 --> 00:22:54,000
Speaker 2: Yeah, we could potentially get a release date for Marvel

463
00:22:54,039 --> 00:22:56,400
TOCN right, I don't know if you have a data

464
00:22:56,519 --> 00:22:58,359
already action Yeah, I.

465
00:22:58,279 --> 00:23:00,640
Speaker 1: Think do we not get a date recently? Can't remember

466
00:23:01,319 --> 00:23:04,559
that that would be possible. They're publishing that game, so yes,

467
00:23:05,039 --> 00:23:06,440
I would expect to hear about that.

468
00:23:06,640 --> 00:23:08,000
Speaker 3: In one way or the other.

469
00:23:08,039 --> 00:23:10,880
Speaker 1: And if a date, if we don't have it, no date, okay,

470
00:23:11,000 --> 00:23:12,599
so then yeah, that wouldn't be surprising.

471
00:23:12,680 --> 00:23:15,240
Speaker 2: Some more character reveals at the very least.

472
00:23:16,480 --> 00:23:20,960
Speaker 1: Yeah, I yes, character reveals, although it's not at EVO

473
00:23:21,160 --> 00:23:23,640
this year. Okay, so maybe or bet some people are

474
00:23:23,640 --> 00:23:25,839
saying they bet they save it for EVO. That is

475
00:23:25,880 --> 00:23:28,920
always an option, but State of Play is also a

476
00:23:29,000 --> 00:23:31,440
very good place or something like that. That game has

477
00:23:31,480 --> 00:23:33,440
a broad enough appeal that they would probably want to

478
00:23:33,480 --> 00:23:36,680
do it for that wider audience. We'll see either way.

479
00:23:37,240 --> 00:23:39,799
Expect that the week of February twelfth. There you go

480
00:23:40,960 --> 00:23:43,480
that kind of I'm not surprised to start seeing like

481
00:23:43,519 --> 00:23:45,079
the headlines about that on Monday.

482
00:23:45,720 --> 00:23:46,839
Speaker 3: The news about that did.

483
00:23:46,720 --> 00:23:49,079
Speaker 1: Start to go pretty wide over the weekends. So here

484
00:23:49,079 --> 00:23:52,000
we are, all right, jan let's go ahead and take

485
00:23:52,039 --> 00:23:54,400
a break. When we come back. Plenty of more headlines

486
00:23:54,440 --> 00:23:56,440
to get into. If people want to skip out on

487
00:23:56,559 --> 00:23:59,079
these ad messages, you can do so by going to

488
00:23:59,160 --> 00:24:00,960
GiantBomb dot com Last Joint become.

489
00:24:00,799 --> 00:24:01,559
Speaker 3: A Premium member.

490
00:24:01,920 --> 00:24:04,279
Speaker 1: We put out adre versions of the audio and video

491
00:24:04,279 --> 00:24:05,359
shows that you can get there.

492
00:24:05,799 --> 00:24:10,960
Speaker 3: We will be right back. We are back.

493
00:24:11,119 --> 00:24:14,960
Speaker 1: It's Game mess Mornings Jeff Grubb, Janachoa, let's get back

494
00:24:15,000 --> 00:24:17,799
into it. PlayStation six release date is likely to be

495
00:24:17,839 --> 00:24:21,839
delayed longer than forecasts suggest. Analyst says that's the correct

496
00:24:21,839 --> 00:24:25,599
reaction to hearing that word PlayStation six. This is from

497
00:24:25,680 --> 00:24:28,680
Chris Sculling at VGC. The release date of PlayStation six

498
00:24:28,759 --> 00:24:31,559
is likely to come later than most forecasts have suggested,

499
00:24:31,559 --> 00:24:35,839
according to a data analyst, David Gibson, senior analyst at

500
00:24:35,960 --> 00:24:40,519
MST Financial who follows this this space pretty closely, posted

501
00:24:40,519 --> 00:24:43,960
a report on his insights on Sony Group's performance and

502
00:24:44,160 --> 00:24:48,839
likely future decisions via its member company, Sandstone Insights Japan.

503
00:24:48,920 --> 00:24:52,160
According to Gibson's report, Sony's sales and Q three of

504
00:24:52,160 --> 00:24:55,640
its financial year for the entire Sony Group, not just

505
00:24:55,720 --> 00:24:58,000
its game division, are projected to be one point eight

506
00:24:58,079 --> 00:25:01,079
trillion yen, which is about eleven point six seven billion dollars,

507
00:25:01,359 --> 00:25:05,079
with operating profit of one point zero four billion dollars.

508
00:25:05,440 --> 00:25:07,559
In terms of the game's division, Gibson wrote that he

509
00:25:07,599 --> 00:25:10,000
believes strong sales of first party and third party game

510
00:25:10,079 --> 00:25:13,880
software supported the company's third party performance, and that as

511
00:25:14,000 --> 00:25:18,039
a result, it's Games and Networks Services segment remains strong

512
00:25:18,079 --> 00:25:20,440
for the quarter. As a result, he said it's third

513
00:25:20,480 --> 00:25:23,640
quarter results are expected to beat market expectations, and then

514
00:25:23,680 --> 00:25:25,720
he goes on to say crucially, Gibson also stated that

515
00:25:25,759 --> 00:25:29,240
he believes PlayStation five successor isn't likely to release any

516
00:25:29,319 --> 00:25:33,160
time soon, and that previous forecast on its release window.

517
00:25:33,119 --> 00:25:36,079
Speaker 3: May not be accurate. I think he goes on to actually.

518
00:25:35,799 --> 00:25:39,440
Speaker 1: Explain himself, Sony expects the PS five's life cycle to

519
00:25:39,559 --> 00:25:42,640
be extended, and the PS six is release is likely

520
00:25:42,680 --> 00:25:46,720
to be delayed longer than many expected. He claimed, Sony

521
00:25:46,759 --> 00:25:48,759
has yet to give any indication on when players can

522
00:25:48,799 --> 00:25:50,920
expect to PlayStation six. They've never This is not one

523
00:25:50,920 --> 00:25:54,759
where it's like they've even gestured toward it to investors

524
00:25:54,839 --> 00:25:57,519
or anything like that. I think that's smart, Jam, because

525
00:25:57,519 --> 00:25:59,680
as soon as you mentioned that thing. There are going

526
00:25:59,720 --> 00:26:02,240
to be a lot of questions about it, and you know,

527
00:26:02,319 --> 00:26:05,640
first and foremost right now, the burning question is how

528
00:26:05,680 --> 00:26:09,200
do you deal with rising RAM costs? But I think

529
00:26:09,720 --> 00:26:14,720
take everything about the world, you know, like the supply

530
00:26:15,640 --> 00:26:19,839
constraints and the world economy, throw all of that out

531
00:26:20,039 --> 00:26:23,079
like they have a like just a foundational problem. How

532
00:26:23,119 --> 00:26:26,480
do you make the PlayStation six feel exciting compared to

533
00:26:26,519 --> 00:26:30,759
the PlayStation five, because we're already at a point where

534
00:26:30,759 --> 00:26:33,319
the PlayStation four continues to run around and that system

535
00:26:33,400 --> 00:26:37,960
is no good Like the PlayStation four Xbox one X,

536
00:26:38,240 --> 00:26:40,400
these were consoles that that were just slapped together. The

537
00:26:40,440 --> 00:26:43,160
one X is pretty good, but the launch consoles were bad.

538
00:26:43,599 --> 00:26:46,200
But people are still playing on those things. When we

539
00:26:46,240 --> 00:26:48,599
get to a world where it's like the PS five

540
00:26:48,839 --> 00:26:51,279
is being treated that way, the PS five is going

541
00:26:51,319 --> 00:26:54,039
to be good enough for so so, so much longer

542
00:26:54,680 --> 00:26:57,039
that most developers are just going to make games for

543
00:26:57,119 --> 00:27:00,759
the PlayStation five. How do you make the play PlayStation six,

544
00:27:00,799 --> 00:27:03,519
which is probably going to be more expensive than ever before,

545
00:27:04,759 --> 00:27:06,559
feel like something people have to have.

546
00:27:06,960 --> 00:27:08,079
Speaker 3: I just don't know, Jan.

547
00:27:08,119 --> 00:27:10,400
Speaker 2: Yeah, I don't know either, Grub. I can imagine there's

548
00:27:10,440 --> 00:27:12,519
a lot of folks out there that are having some

549
00:27:12,680 --> 00:27:15,519
type of buyer's remorse over maybe getting the PS five

550
00:27:15,559 --> 00:27:18,839
Pro or even just the PS five scut please, just

551
00:27:18,880 --> 00:27:21,759
because they haven't had a lot of new games to

552
00:27:21,799 --> 00:27:25,240
play on it versus just going back to play something

553
00:27:25,319 --> 00:27:28,880
like Fortnite or war Zone or whatever other free to

554
00:27:28,920 --> 00:27:31,920
play game, and that there hasn't been too many of

555
00:27:31,920 --> 00:27:36,599
those killer apps to play through. I don't know how

556
00:27:36,640 --> 00:27:40,039
you make a PS six enticing, because then are we

557
00:27:40,119 --> 00:27:42,839
going to go down the rabbit hole or the trail

558
00:27:42,920 --> 00:27:47,440
again of remakes or remasters of these older games that

559
00:27:47,480 --> 00:27:52,440
have that just came out, or these remasters of remasters.

560
00:27:52,480 --> 00:27:54,599
At this point, are we gonna get the last of

561
00:27:54,640 --> 00:28:01,400
us won into re remastered or remade? And you can

562
00:28:01,480 --> 00:28:06,359
only squeeze the juice out of that for so long

563
00:28:06,440 --> 00:28:10,119
until the audience gets absolutely tired and bored. I feel

564
00:28:10,119 --> 00:28:12,279
like we haven't even reached like the full potential of

565
00:28:12,319 --> 00:28:15,480
the PS five yet, and it not claims me inside

566
00:28:15,519 --> 00:28:18,759
to even think about a PS six. And that's that's

567
00:28:18,799 --> 00:28:22,240
before even factoring in any of like supply constraints and

568
00:28:22,319 --> 00:28:23,880
how much that thing is going to cost.

569
00:28:25,000 --> 00:28:28,240
Speaker 1: YEP, it's uh, you know, we talked about like will

570
00:28:28,559 --> 00:28:30,640
will they get or will we get a ton more

571
00:28:30,640 --> 00:28:31,839
remasters and remakes?

572
00:28:32,039 --> 00:28:35,279
Speaker 3: Probably, But one thing I think is unlikely.

573
00:28:34,880 --> 00:28:38,440
Speaker 1: Is a deluge of big triple you know, quad A

574
00:28:38,640 --> 00:28:41,680
games that make these things feel like, oh, this could

575
00:28:41,680 --> 00:28:45,079
only possibly run on this device. They could never make

576
00:28:45,119 --> 00:28:49,200
something comparable on the last generation. And that's already going

577
00:28:49,240 --> 00:28:52,640
away a little bit. But it's not It hasn't gone away.

578
00:28:52,640 --> 00:28:54,119
There's still plenty of stuff we can do on this

579
00:28:54,160 --> 00:28:56,880
hardware the developers are taking advantage of that couldn't really

580
00:28:56,880 --> 00:28:58,240
be done on the PS four in any way that

581
00:28:58,240 --> 00:28:58,960
would have felt good.

582
00:28:59,640 --> 00:29:02,720
Speaker 3: But that is going to drastically decline because.

583
00:29:03,359 --> 00:29:05,960
Speaker 1: One thing people just aren't, you know, big publishers, big

584
00:29:06,079 --> 00:29:08,720
corporations aren't really making a ton of games like that.

585
00:29:09,079 --> 00:29:11,240
Speaker 3: There are the GTA sixes.

586
00:29:11,039 --> 00:29:11,920
Speaker 2: Of the world.

587
00:29:12,680 --> 00:29:16,200
Speaker 1: There are not many of them, and I think we're

588
00:29:16,200 --> 00:29:18,559
at a point where most publishers don't see that as

589
00:29:18,599 --> 00:29:20,839
the future of putting a ton like hundreds and hundreds

590
00:29:20,839 --> 00:29:23,960
and hundreds of million dollars into a game that can

591
00:29:24,039 --> 00:29:26,119
only be played on a system that someone has to

592
00:29:26,119 --> 00:29:27,440
pay eight hundred dollars for.

593
00:29:27,720 --> 00:29:29,039
Speaker 3: That's not a way to live.

594
00:29:29,240 --> 00:29:32,279
Speaker 2: Yeah, the other part of that grub is I hung

595
00:29:32,319 --> 00:29:35,480
out with some friends that aren't super tuned into gaming

596
00:29:35,680 --> 00:29:38,240
over the weekend, and a lot of them didn't even

597
00:29:38,279 --> 00:29:42,079
talk about owning or PlayStation five. When we were talking

598
00:29:42,119 --> 00:29:44,359
about video games, a lot of it was centered around

599
00:29:44,359 --> 00:29:47,960
the switch and the switch toy because the PS five

600
00:29:48,000 --> 00:29:51,079
at this point, getting one of those and then buying

601
00:29:51,119 --> 00:29:55,480
a game for it or games is just such a

602
00:29:55,519 --> 00:29:58,920
hard ask in terms of your wallet and your finances.

603
00:29:59,319 --> 00:30:02,319
Not saying that which two games are any cheaper, they're not.

604
00:30:02,920 --> 00:30:06,319
But the justification that my friends are having is that

605
00:30:06,319 --> 00:30:10,839
they're playing these smaller games, right, They're playing something like

606
00:30:10,880 --> 00:30:14,640
a eighties two for hours on end because there is

607
00:30:14,680 --> 00:30:18,000
a lot of return for them from their initial financial

608
00:30:18,000 --> 00:30:23,359
investment versus I don't know, firing up their PS five

609
00:30:23,680 --> 00:30:27,200
for whatever game someone plays on a PS five that

610
00:30:27,279 --> 00:30:29,400
isn't a Fortnite yep.

611
00:30:29,680 --> 00:30:34,720
Speaker 1: It's you know, when you describe those those friends, that

612
00:30:34,759 --> 00:30:36,160
does make me think, okay, so then what is the

613
00:30:36,160 --> 00:30:38,920
solution for the PlayStation six or the next generation of

614
00:30:38,960 --> 00:30:41,799
PlayStation And they've hinted at it, they are you know,

615
00:30:41,799 --> 00:30:45,319
there's some talk of a handheld, and I think what

616
00:30:45,359 --> 00:30:47,400
they what really needs to happen, is like they need

617
00:30:47,400 --> 00:30:51,039
just to halt the progression a little bit of game

618
00:30:51,119 --> 00:30:53,839
visuals and then the amount of money it requires that is

619
00:30:53,880 --> 00:30:57,079
required to make a game. Yeah, and they don't want

620
00:30:57,480 --> 00:31:00,440
really and do they need to be the ones pushing

621
00:31:00,720 --> 00:31:04,160
hardware forward because they've kind of become the default other

622
00:31:04,880 --> 00:31:08,039
and really the default high end console. So they could

623
00:31:08,039 --> 00:31:10,559
probably just come in and be like, look, we do

624
00:31:10,599 --> 00:31:13,039
have a PlayStation six. We are not getting rid of

625
00:31:13,079 --> 00:31:15,039
the PlayStation five. So if you're happy with that, stick

626
00:31:15,079 --> 00:31:18,559
with it. That's fine, keep subscribing to PlayStation Plus. But

627
00:31:18,799 --> 00:31:20,640
if you want to buy something new, which a lot

628
00:31:20,640 --> 00:31:22,920
of you do, because this is a fun space to get,

629
00:31:23,000 --> 00:31:25,799
you know, fun new toys, we have a handheld that

630
00:31:25,839 --> 00:31:28,799
can play a lot of your PlayStation five games. You

631
00:31:28,880 --> 00:31:31,440
could do it natively, and it's like it's it's not

632
00:31:31,440 --> 00:31:33,920
gonna get any exclusives, it's not gonna be a Vita,

633
00:31:34,000 --> 00:31:35,720
but can play your PlayStation five games.

634
00:31:35,759 --> 00:31:36,359
Speaker 3: Can that work?

635
00:31:37,119 --> 00:31:39,559
Speaker 2: I think it could. I mean, you and I have

636
00:31:39,640 --> 00:31:42,759
had conversations over the past months of like, what if

637
00:31:42,759 --> 00:31:45,720
we get a PS portal, fully knowing you could just

638
00:31:46,160 --> 00:31:48,640
do the same thing on a Steam deck, but and

639
00:31:48,720 --> 00:31:49,000
I do.

640
00:31:49,160 --> 00:31:51,880
Speaker 1: Yeah, what if you have a PlayStation portal and what

641
00:31:51,920 --> 00:31:52,640
if I got a new thing?

642
00:31:52,759 --> 00:31:55,720
Speaker 2: Yeah, exactly. Grab. An interesting thing that I noticed from

643
00:31:55,720 --> 00:32:00,880
talking to my normy friends over the weekend is a

644
00:32:01,440 --> 00:32:05,440
trend of like wanting to play something cute or with

645
00:32:05,519 --> 00:32:10,440
like like characters that are animated or drawn in such

646
00:32:10,440 --> 00:32:13,920
a way that is so different than the hyper realistic

647
00:32:15,119 --> 00:32:18,440
military style shooters or first person shooters. And again, you

648
00:32:18,440 --> 00:32:21,599
know this is this is pulling a very specific audience

649
00:32:21,640 --> 00:32:25,599
of normy people. But I think that's something that PlayStation

650
00:32:25,640 --> 00:32:28,079
has definitely been lacking over the last couple of years.

651
00:32:28,279 --> 00:32:31,359
Is kind of like that mascot to rally behind that

652
00:32:31,519 --> 00:32:36,039
isn't a person. Yeah, and like we've had Astrobot like

653
00:32:36,079 --> 00:32:40,720
two years ago, but ever since Astrobat came out, PlayStation

654
00:32:40,920 --> 00:32:43,720
Sony hasn't really like done anything to support that other

655
00:32:43,759 --> 00:32:48,480
than like DLC a couple months after the initial release.

656
00:32:48,519 --> 00:32:52,000
But like I would, I guess position Astrobot to be

657
00:32:52,279 --> 00:32:56,759
like that Pixar lamp in front of every single state

658
00:32:56,799 --> 00:32:57,240
of play.

659
00:32:58,480 --> 00:33:00,680
Speaker 1: Yeah it was Astrobot the way that like did really

660
00:33:00,680 --> 00:33:03,359
well in China or something like that. That's always encouraging

661
00:33:03,400 --> 00:33:05,359
when something like that happens, because it's like, Okay, they

662
00:33:05,440 --> 00:33:08,480
can now use that as a justification to like throw

663
00:33:08,519 --> 00:33:10,319
all in on that and do a ton of merchandise

664
00:33:10,400 --> 00:33:12,519
and all that stuff. And I think that stuff's great

665
00:33:12,559 --> 00:33:14,559
and fun and would love more of it. And if

666
00:33:14,559 --> 00:33:17,759
they have some financial excuse to make it all happen,

667
00:33:17,799 --> 00:33:20,880
I hope they pull the trigger on it. The other

668
00:33:20,920 --> 00:33:23,839
thing is I think they would look at that and go,

669
00:33:24,640 --> 00:33:26,759
we will not be able to figure out how to

670
00:33:26,799 --> 00:33:28,559
like compete with the Nintendo in that space. So why

671
00:33:28,559 --> 00:33:31,200
don't we use all of the anime that we now own?

672
00:33:31,279 --> 00:33:34,480
Because we own all of anime and they're gonna do

673
00:33:34,519 --> 00:33:35,599
a lot of like I think they're gonna do a

674
00:33:35,640 --> 00:33:37,759
lot more anime games here in this next generation.

675
00:33:37,839 --> 00:33:41,640
Speaker 2: All right, my dress up Darling Farm simulator coming to

676
00:33:41,759 --> 00:33:42,839
PlayStation six.

677
00:33:44,319 --> 00:33:46,319
Speaker 1: It's a beautiful thing. We're finally getting it.

678
00:33:46,359 --> 00:33:51,279
Speaker 3: Everybody, it's a show. I'm sorry, that's it, PlayStation six.

679
00:33:51,519 --> 00:33:55,720
Speaker 1: I don't need that thing anytime soon, and really I

680
00:33:55,720 --> 00:33:58,559
don't like hopefully we can avoid talking about it too much,

681
00:33:58,559 --> 00:34:00,880
because even that is too much like grub.

682
00:34:00,599 --> 00:34:04,240
Speaker 2: What would what would you guess, Tomate given the current

683
00:34:04,279 --> 00:34:07,279
conditions if this thing were to come out in two

684
00:34:07,359 --> 00:34:10,159
years time. How much do you think it would cost?

685
00:34:11,280 --> 00:34:13,920
Speaker 1: I mean, I think it would be hard for it

686
00:34:13,960 --> 00:34:16,280
to be less than the PS five Pro. Yeah, and

687
00:34:16,320 --> 00:34:19,199
the PS five Pro is what starting at eight fifty

688
00:34:19,280 --> 00:34:23,559
at this point, so at nine hundred dollars I think.

689
00:34:23,920 --> 00:34:26,320
And then really the one that most people the skew

690
00:34:26,400 --> 00:34:28,159
that most people get is probably a thousand.

691
00:34:28,599 --> 00:34:30,400
Speaker 2: It's I think it'd be a thousand with like some

692
00:34:30,519 --> 00:34:32,480
type of pack in. Yeah.

693
00:34:32,519 --> 00:34:34,320
Speaker 1: Yeah, they'll find some way to make you feel like

694
00:34:34,320 --> 00:34:35,239
you're getting value.

695
00:34:35,880 --> 00:34:39,920
Speaker 3: But yes, brother, uh that's right. Uh okay.

696
00:34:40,079 --> 00:34:43,559
Speaker 1: High Guard global release times confirmed ahead of launch showcase.

697
00:34:43,599 --> 00:34:46,559
This is from Vicky Blake at IGN, debuting at the

698
00:34:46,559 --> 00:34:48,800
Game Awards twenty twenty five, with an end of show

699
00:34:48,840 --> 00:34:51,239
revealed trailer. High Guard is a new free to play

700
00:34:51,280 --> 00:34:54,000
PvP raid shooter handling from some of the creators of

701
00:34:54,039 --> 00:34:57,840
Response Apex, Legends and Titan Fall. It is out today

702
00:34:58,320 --> 00:35:01,320
in like a couple of hours, I think.

703
00:35:01,639 --> 00:35:02,199
Speaker 3: Let's see here.

704
00:35:02,239 --> 00:35:05,199
Speaker 1: Yes, it's out at one pm Eastern time, and that

705
00:35:05,280 --> 00:35:07,559
means ten am Pacific time, and.

706
00:35:07,519 --> 00:35:09,679
Speaker 2: That means it's High Guard Day.

707
00:35:10,360 --> 00:35:13,679
Speaker 1: It's High Guard Day. Here at Giant Bomb we are

708
00:35:13,719 --> 00:35:15,280
not being paid to play this game. We might be

709
00:35:15,320 --> 00:35:17,719
the only ones on the internet today not being paid

710
00:35:17,719 --> 00:35:20,679
to play this game, but we're not. We were just

711
00:35:20,679 --> 00:35:25,559
doing our jobs and covering video games. I there was

712
00:35:25,599 --> 00:35:27,519
a lot of previews, a lot of people other than

713
00:35:27,599 --> 00:35:29,360
and they're gonna have an event and then the game

714
00:35:29,440 --> 00:35:32,039
is just available. People seem to like it.

715
00:35:32,159 --> 00:35:34,639
Speaker 3: I don't know. I need to try it for myself.

716
00:35:34,880 --> 00:35:38,280
Speaker 2: Yeah, I'm not gonna lie. The one thing I'm worried

717
00:35:38,320 --> 00:35:42,159
about is team cooperation when we play it today, and

718
00:35:42,199 --> 00:35:47,800
people playing to specific roles and everything and properly using abilities.

719
00:35:48,719 --> 00:35:50,559
That's all I'm worried about today in High Guard.

720
00:35:51,320 --> 00:35:53,920
Speaker 1: You know, I hope it's just early days for everybody.

721
00:35:54,000 --> 00:35:56,039
So if we play a little bit unpredictable, that'll be

722
00:35:56,079 --> 00:35:56,440
to our.

723
00:35:56,360 --> 00:35:59,519
Speaker 2: Benefits, right, Well, we will make the meta.

724
00:35:59,320 --> 00:36:03,239
Speaker 1: Grub, Yes, we are establishing the meta Giant Bomb. Giant

725
00:36:03,239 --> 00:36:04,960
Bomb Meta is going to be the early one that

726
00:36:05,000 --> 00:36:07,320
everyone's gonna remember when they were like, oh remember the

727
00:36:07,320 --> 00:36:08,400
Giant Bomb meta days.

728
00:36:08,760 --> 00:36:11,840
Speaker 3: I was when the game was best, all right, So yeah,

729
00:36:11,880 --> 00:36:14,039
that's out later today, we'll play it.

730
00:36:14,360 --> 00:36:16,239
Speaker 1: We'll check us out on the site here in a

731
00:36:16,239 --> 00:36:19,159
little bit that that does mean Monday Mornings Missed with

732
00:36:19,280 --> 00:36:21,760
Mitch is going to happen on Tuesday, right, Jan, we

733
00:36:21,760 --> 00:36:23,000
said that after the BombCast.

734
00:36:23,239 --> 00:36:28,320
Speaker 2: Yeah, maybe like half an hour after the BombCast tomorrow. Yes,

735
00:36:28,920 --> 00:36:29,800
all right, sounds good.

736
00:36:30,440 --> 00:36:30,840
Speaker 3: I just.

737
00:36:32,360 --> 00:36:35,239
Speaker 1: Pulled a muscle in my abdomen trying to hit the

738
00:36:35,320 --> 00:36:37,639
mute button on Mike Goxler, So I think I needed

739
00:36:37,679 --> 00:36:39,079
to do some more stretches before the show.

740
00:36:39,159 --> 00:36:40,599
Speaker 3: Jan, I think that's where I'm at.

741
00:36:41,320 --> 00:36:44,679
Speaker 1: Banjo Kazuoi's native PC port is here and it's fantastic

742
00:36:44,760 --> 00:36:46,800
on the Steam Deck. This is from steam Deck HQ.

743
00:36:47,440 --> 00:36:49,280
Over the past few years, we've been seeing more and

744
00:36:49,320 --> 00:36:52,880
more games from Nintendo sixty four Eric getting decompiled and

745
00:36:52,920 --> 00:36:56,000
then later turned into native PC ports. We've seen this

746
00:36:56,039 --> 00:36:59,480
with Majora's Mask and ow Karina Time, Super Mario sixty

747
00:36:59,480 --> 00:37:02,119
four and Been Perfect Dark, which have all had ports,

748
00:37:02,639 --> 00:37:05,440
and those ports were enhanced with higher frame rate support,

749
00:37:05,519 --> 00:37:09,159
better resolutions support, higher visual quality and more.

750
00:37:09,519 --> 00:37:11,760
Speaker 3: And now Bansho Kazui is getting the same thing.

751
00:37:12,800 --> 00:37:15,679
Speaker 1: As always with these things, you're like, oh my god,

752
00:37:15,760 --> 00:37:18,840
you can't well, Nintendo's gonna shoot these people and take

753
00:37:18,880 --> 00:37:22,519
this down. They do have a layer of protection against

754
00:37:22,519 --> 00:37:25,480
them or for them here and that. This is how

755
00:37:25,480 --> 00:37:28,519
these decapiles work. You need to provide the copyright and

756
00:37:28,599 --> 00:37:32,679
material yourself. You need to provide your own video game

757
00:37:32,760 --> 00:37:37,239
backup file, your own ROM that you got from your library,

758
00:37:37,280 --> 00:37:38,920
and you put it in the little device and you

759
00:37:38,960 --> 00:37:41,559
get the BROM file and then you insert that, you

760
00:37:41,599 --> 00:37:44,559
inject that into their stuff here, and then the game

761
00:37:44,599 --> 00:37:46,320
works and that.

762
00:37:46,480 --> 00:37:47,199
Speaker 3: I always think.

763
00:37:47,159 --> 00:37:48,960
Speaker 2: That's like Papa John's right.

764
00:37:49,039 --> 00:37:50,360
Speaker 3: It's it's like Papa John's.

765
00:37:50,360 --> 00:37:52,320
Speaker 1: Wait, how is it like Papa John's there injecting the

766
00:37:52,400 --> 00:37:53,440
cheese in there or something?

767
00:37:53,639 --> 00:37:55,320
Speaker 2: What isn't Papa John's the place you take?

768
00:37:56,239 --> 00:37:59,320
Speaker 1: I think your Mama Murphy's. I think is what that like?

769
00:37:59,400 --> 00:38:05,320
I get confusion? Papa Papa Murphy's, Okay, Papa Murphy's. They're

770
00:38:05,360 --> 00:38:10,840
both papas. So yeah, I am a big fan of

771
00:38:10,840 --> 00:38:13,960
Banjo Kazui. This is one of those ones where it's like, yeah,

772
00:38:14,000 --> 00:38:16,639
this one's worth going back to. In sixty four is

773
00:38:16,639 --> 00:38:18,599
hard for some people to go back to. This should

774
00:38:18,679 --> 00:38:20,400
solve a lot of that. This is gonna look really good,

775
00:38:20,400 --> 00:38:21,159
play really nice.

776
00:38:21,800 --> 00:38:23,840
Speaker 2: Never played any of the banjos grub so I might

777
00:38:23,880 --> 00:38:25,559
try and pick this up. Check it out.

778
00:38:26,159 --> 00:38:28,639
Speaker 1: Yeah, and you know, this is the situation where we

779
00:38:28,679 --> 00:38:32,679
did that Mario sixty four stream, and that was using

780
00:38:33,199 --> 00:38:37,360
the decompiled and PC ported version of the game. That's

781
00:38:37,360 --> 00:38:39,800
been just people are doing all kinds of crazy stuff

782
00:38:39,800 --> 00:38:41,920
to it, including building this co op mode for Mario

783
00:38:41,960 --> 00:38:44,320
sixty four, and then there's a list of mods that

784
00:38:44,400 --> 00:38:47,599
work for that co op game. And I would expect

785
00:38:47,679 --> 00:38:49,760
Banjo Kazui to get a lot of the same treatment.

786
00:38:49,960 --> 00:38:52,639
So maybe a multiplayer Banjo stream would be a lot

787
00:38:52,639 --> 00:38:54,440
of fun. I would I would look forward to that.

788
00:38:54,719 --> 00:38:58,719
Speaker 2: Yeah, after seeing that recreation of Banjo KAZUOI and Dreams

789
00:38:58,800 --> 00:39:02,159
a couple weeks ago, that's right. Yeah, I've been intrigued

790
00:39:02,199 --> 00:39:03,960
by the baron with the backpack.

791
00:39:05,119 --> 00:39:08,719
Speaker 1: Yeah, that's one of those franchises that, like, over the

792
00:39:08,800 --> 00:39:11,440
last couple of years, it was like, no Xbox is

793
00:39:11,480 --> 00:39:15,920
doing that. They're green lighting a Banjo Kazui three D

794
00:39:16,119 --> 00:39:18,440
platform or sequel, they're making it, and who's making it,

795
00:39:18,480 --> 00:39:21,920
we don't know, And that's gotten quiet. I wonder if

796
00:39:21,960 --> 00:39:24,480
that's one of those projects that just got canceled or

797
00:39:24,639 --> 00:39:27,320
never really got off the ground. But I would not

798
00:39:27,400 --> 00:39:30,320
expect them to do anything with Banjo anymore. I just

799
00:39:30,360 --> 00:39:32,320
don't have faith in Microsoft to pull that off, So

800
00:39:33,280 --> 00:39:35,559
the community community's going to do cool stuff with it instead.

801
00:39:35,679 --> 00:39:36,159
Speaker 3: That's great.

802
00:39:37,639 --> 00:39:40,480
Speaker 1: Yoshi and Birdo arrive in new trailer for the Super

803
00:39:40,519 --> 00:39:43,480
Mario Galaxy Movie, along with an earlier release date. This

804
00:39:43,519 --> 00:39:47,519
is from Cheyenne MacDonald at ngadget. There's a new trailer

805
00:39:47,519 --> 00:39:50,639
for the upcoming Super Mario movie, the Super Mario Galaxy Movie,

806
00:39:50,679 --> 00:39:53,480
and it confirms some beloved characters are joining the crew

807
00:39:53,519 --> 00:39:56,519
for its latest adventure. The trailer provides our first look

808
00:39:56,599 --> 00:39:59,599
at look at Yoshi in the new movie, whose appearance

809
00:39:59,639 --> 00:40:01,840
was leaked back in the fall by a pills very

810
00:40:01,880 --> 00:40:05,360
cookie box design, and just as exciting, we also see

811
00:40:05,400 --> 00:40:08,159
Burdo in the mix. The trailer was released during Nintendo's

812
00:40:08,199 --> 00:40:11,320
The Super Mario Galaxy Movie direct The short event also

813
00:40:11,320 --> 00:40:13,880
confirmed that the movie is now in post production. While

814
00:40:13,920 --> 00:40:16,360
a previous trailer set the release date at April third,

815
00:40:16,719 --> 00:40:19,239
the movie is now scheduled to come out two days earlier,

816
00:40:19,320 --> 00:40:22,559
on April first. The Super Mario Galaxy Movie stars Chris

817
00:40:22,599 --> 00:40:25,960
Pratt as Mario, a bunch of others and Benny Safty

818
00:40:26,000 --> 00:40:29,239
as Bowser Junior. Still don't forget that very important.

819
00:40:29,039 --> 00:40:33,239
Speaker 2: Folks are pointing out that Mauser was also there. Really, yeah,

820
00:40:33,280 --> 00:40:34,519
apparently I see that.

821
00:40:34,639 --> 00:40:38,920
Speaker 1: Yeah, all right, I'm googling. I gotta see this for myself.

822
00:40:39,000 --> 00:40:45,199
Let's go to google Mouser Super Mario Galaxy movie.

823
00:40:45,800 --> 00:40:49,119
Speaker 3: That would be very very cool because.

824
00:40:48,800 --> 00:40:51,000
Speaker 1: That is a character that I was like, Oh, if

825
00:40:51,000 --> 00:40:53,760
they were to pull any character, put Mouser in there,

826
00:40:54,199 --> 00:40:57,079
and oh my god, that's Mouser. That's a little mouse

827
00:40:57,199 --> 00:41:01,760
with cool dude sunglasses. He's a mouse threw bombs at

828
00:41:01,760 --> 00:41:05,320
you and Super Mario Brothers to everybody. Now, most people

829
00:41:05,320 --> 00:41:08,159
would not remember him because the way you play Super

830
00:41:08,159 --> 00:41:12,159
Mario Brothers two is in that one stage on World

831
00:41:12,199 --> 00:41:16,239
two you get the magic potion, you take it through

832
00:41:16,239 --> 00:41:18,840
the whole stage, you drop it, you go through the door,

833
00:41:18,920 --> 00:41:21,119
and then you go down the pipe in the negative

834
00:41:21,119 --> 00:41:24,440
world and then or in subcon actually I think it's

835
00:41:24,440 --> 00:41:27,639
what it's called short for subconscious Jan, And that takes

836
00:41:27,679 --> 00:41:29,360
you later into the game and you skip a bunch

837
00:41:29,400 --> 00:41:30,880
of levels, and so you don't see.

838
00:41:30,639 --> 00:41:31,960
Speaker 3: Mouser, who's just very cool.

839
00:41:32,119 --> 00:41:33,599
Speaker 1: It took me a long time to go back to

840
00:41:33,639 --> 00:41:36,360
those Mario games Jan and play them level by level

841
00:41:36,719 --> 00:41:39,000
as a kid. It never occurred to me. I'm like,

842
00:41:39,159 --> 00:41:41,199
I'm supposed to beat the game. I'm just gonna do

843
00:41:41,239 --> 00:41:43,559
this thing to skip most of the game, And then

844
00:41:43,719 --> 00:41:46,199
later I played through the actual levels and turned out

845
00:41:46,239 --> 00:41:47,960
those games were very, very good.

846
00:41:48,719 --> 00:41:49,480
Speaker 3: It turns out.

847
00:41:49,519 --> 00:41:53,159
Speaker 2: Yeah, sorry, Greg, I'm watching the trailer as we're talking here.

848
00:41:53,280 --> 00:41:56,880
Please movie look good, Yoshi.

849
00:41:56,960 --> 00:41:57,800
Speaker 3: It looks really pretty.

850
00:41:58,679 --> 00:42:03,880
Speaker 2: Birdos just like dumping on Peach with some eggs. I

851
00:42:03,880 --> 00:42:06,760
think we're gonna get a Frog Mario for a second

852
00:42:06,840 --> 00:42:07,559
at least.

853
00:42:08,079 --> 00:42:09,679
Speaker 3: That's that's yeah.

854
00:42:09,760 --> 00:42:14,519
Speaker 1: Yeah, there's a Frog Luigi suit here there in this okay,

855
00:42:14,639 --> 00:42:17,360
yeah yeah, and then a lot of fun stuff.

856
00:42:17,079 --> 00:42:20,559
Speaker 2: At the very end of the trailer, it looks like

857
00:42:20,599 --> 00:42:22,679
we see baby Mario and Baby Luigi.

858
00:42:23,960 --> 00:42:28,800
Speaker 1: That feels like they are just going and picking things

859
00:42:28,800 --> 00:42:30,280
from a bunch of different games.

860
00:42:30,320 --> 00:42:33,119
Speaker 3: Like that's so this is the Super Mario Galaxy movie.

861
00:42:33,480 --> 00:42:36,280
Speaker 1: But there is already a ton of references to Super

862
00:42:36,280 --> 00:42:41,480
Mario Odissey, the Toronto source Rex from Super Mario Odyssey

863
00:42:41,639 --> 00:42:44,239
is in this movie trailer, like has a big, like

864
00:42:44,280 --> 00:42:46,320
a role in here where he just is part of

865
00:42:46,320 --> 00:42:49,639
the joke. I was not expecting them to also go

866
00:42:49,760 --> 00:42:52,400
back and do Super Mario Brothers three and especially Super

867
00:42:52,400 --> 00:42:53,280
Mario Brothers two.

868
00:42:54,920 --> 00:42:55,519
Speaker 3: But why not?

869
00:42:55,679 --> 00:42:57,440
Speaker 1: I think that is like one of the fun things

870
00:42:57,440 --> 00:43:00,599
of that that that movie. Honestly, the funnest thing were

871
00:43:00,639 --> 00:43:02,840
the references, because it's kind of like an okay movie

872
00:43:02,880 --> 00:43:07,599
otherwise pretty forgettable, but as a sort of vehicle for nostalgia,

873
00:43:07,679 --> 00:43:09,719
it actually did a pretty good job at that.

874
00:43:10,320 --> 00:43:11,920
Speaker 3: And if you're going to take that.

875
00:43:11,920 --> 00:43:14,480
Speaker 1: Route still, why not get a little bit deeper with

876
00:43:14,480 --> 00:43:16,920
it because the audience clearly knows how to appreciate it.

877
00:43:17,239 --> 00:43:20,199
Speaker 2: Yeah, I feel like there is also for as much

878
00:43:20,199 --> 00:43:22,760
as we don't really talk about Mario lore, there is

879
00:43:22,800 --> 00:43:25,679
a lot of like different references and an obscene amount

880
00:43:25,679 --> 00:43:28,639
of games to pull through. They haven't even pulled the

881
00:43:28,760 --> 00:43:30,400
Warrio lever yet.

882
00:43:30,719 --> 00:43:36,639
Speaker 1: No, right, I feel like Warrio is a post credits

883
00:43:36,639 --> 00:43:41,280
reveal in this movie. You know, there's always a chance,

884
00:43:41,360 --> 00:43:45,320
like he's like pulling the lever behind Bowser Junior. I

885
00:43:45,360 --> 00:43:47,800
think they might. I'm getting the sense based on some

886
00:43:47,880 --> 00:43:50,320
of these characters here, then maybe that's gonna be Wart.

887
00:43:50,400 --> 00:43:52,719
If there's another big bad that shows up, it would

888
00:43:52,760 --> 00:43:55,920
probably be Wart from Super Marito Brothers too, And then

889
00:43:55,960 --> 00:43:59,280
you have Warrio as sort of the The thing is

890
00:43:59,320 --> 00:44:03,400
the problem for is those references in those sort of

891
00:44:03,440 --> 00:44:07,199
like teases. Even Warrio you drop that, and I think

892
00:44:07,280 --> 00:44:09,719
there's a lot of grown men like me, you go yeah,

893
00:44:09,960 --> 00:44:12,920
And it doesn't have the same effect as Amy popping

894
00:44:13,000 --> 00:44:14,840
up at the end of a Sonic movie in the

895
00:44:14,840 --> 00:44:17,039
post credit scene, sure, where there's a bunch of kids

896
00:44:17,079 --> 00:44:19,400
who are just like, well, this is the most important

897
00:44:19,400 --> 00:44:21,599
thing that's ever happened to me, and I have to

898
00:44:21,599 --> 00:44:22,719
be there for the next movie.

899
00:44:23,599 --> 00:44:25,079
Speaker 3: It's like Mario's a big star.

900
00:44:25,320 --> 00:44:27,000
Speaker 1: The rest of the cast doesn't have the same effect

901
00:44:27,000 --> 00:44:29,000
on its audience as I think the Sonic cast.

902
00:44:29,360 --> 00:44:34,239
Speaker 2: Sure, Like, I don't know if Princess Daisy showing up

903
00:44:34,280 --> 00:44:36,719
would have as much fanfare as Amy.

904
00:44:36,559 --> 00:44:41,679
Speaker 1: Rose, right, I agree, Yeah, So we'll see that works.

905
00:44:41,719 --> 00:44:43,199
If that works with them. I kind of hope they

906
00:44:43,239 --> 00:44:46,039
still go that route because that would be fun for me.

907
00:44:46,400 --> 00:44:48,960
But I don't know if that if that's necessarily necessarily

908
00:44:49,000 --> 00:44:51,159
going to serve their purposes of being able to set

909
00:44:51,239 --> 00:44:55,760
up these billion dollar movies going forward. All right, ray

910
00:44:55,800 --> 00:44:59,519
Man thirtieth Anniversary edition rated in Australia. This is from

911
00:44:59,519 --> 00:45:03,079
sal Remont at Gematz, who Australian classification has rated the

912
00:45:03,159 --> 00:45:06,880
unannounced ray Men thirtieth Anniversary edition for PlayStation five and Switch.

913
00:45:08,719 --> 00:45:12,559
The developer and publisher are both listed as Atari, and

914
00:45:12,559 --> 00:45:14,800
people are like, that's weird because this is a Ubisoft thing.

915
00:45:14,840 --> 00:45:17,760
To me, that just says, oh, this is a Digital

916
00:45:17,800 --> 00:45:21,840
Eclipse sort of deal, or like, does Atari own any

917
00:45:21,880 --> 00:45:23,480
of they owned some of these other ones. They own

918
00:45:23,559 --> 00:45:25,079
night Dive, but that wouldn't be Night Dive. This would

919
00:45:25,079 --> 00:45:27,679
be Digital Eclipse, that is them. This is probably a

920
00:45:27,719 --> 00:45:31,400
collection of older two D, maybe some early three D

921
00:45:32,119 --> 00:45:36,119
ray Man games, And I think that's great because Digital

922
00:45:36,159 --> 00:45:38,679
Clips would be very good at that, but I wouldn't.

923
00:45:38,360 --> 00:45:39,639
Speaker 3: Expect too much more.

924
00:45:39,840 --> 00:45:45,360
Speaker 1: Although man a Rayman sort of gold Gold edition one

925
00:45:45,400 --> 00:45:49,239
of those things they've done for Atari in general and

926
00:45:49,320 --> 00:45:52,239
for like Jordan Meckner where it's like, let's look at

927
00:45:52,239 --> 00:45:54,360
one of these games and do a whole in game

928
00:45:54,400 --> 00:45:58,320
documentary like Tetris fifty or whatever it is, that would

929
00:45:58,320 --> 00:46:01,760
be awesome for Rayman. I really, any of those mascot

930
00:46:01,840 --> 00:46:04,559
platformers would be ideal, but this one especially, I think

931
00:46:04,559 --> 00:46:06,119
there's so much cool stuff that they could pull on

932
00:46:06,199 --> 00:46:08,679
to tell cool stories about how this got made, and

933
00:46:09,400 --> 00:46:12,360
you know, just making games back then. That's me getting

934
00:46:12,360 --> 00:46:14,440
my hopes up. If it's just a collection, Jen, that

935
00:46:14,440 --> 00:46:16,360
would be pretty cool. And this is in addition to

936
00:46:16,599 --> 00:46:19,719
I guess they are also going to re release the

937
00:46:20,360 --> 00:46:25,239
more modern ray Man platformer games, so that's happening in

938
00:46:25,239 --> 00:46:26,039
addition to this.

939
00:46:26,360 --> 00:46:30,679
Speaker 2: Those modern Rayman games, those were like four players, right, yes,

940
00:46:30,719 --> 00:46:32,360
they were, like that was the big hook is that

941
00:46:32,400 --> 00:46:34,840
they were like four player cooperative ones and they did

942
00:46:34,840 --> 00:46:38,679
it a lot like smarter than Mario, where there was less.

943
00:46:38,440 --> 00:46:40,440
Speaker 3: Collision, if no collision, so.

944
00:46:40,440 --> 00:46:43,639
Speaker 1: It was like you could actually cooperate and the jumping

945
00:46:43,719 --> 00:46:46,000
was floating and that actually helped because it made it

946
00:46:46,039 --> 00:46:49,400
easier to sort of spot your landing when all the

947
00:46:49,480 --> 00:46:52,639
chaos was happening around you. And the Mario games, like

948
00:46:52,679 --> 00:46:55,719
on WE, the four player Mario New Super Mario Brothers,

949
00:46:55,719 --> 00:46:59,000
WE was kind of unplayable as a multiplayer game, right,

950
00:46:59,119 --> 00:47:01,360
You just were bouncing off each other and it was chaos.

951
00:47:01,519 --> 00:47:05,360
Speaker 2: Yeah, I hey, I'm always down for more ray Man.

952
00:47:06,920 --> 00:47:10,280
I'm I'm I'm glad that we can even get this

953
00:47:10,400 --> 00:47:14,519
remaster because Ubisoft doesn't know what the fuck they're doing

954
00:47:14,519 --> 00:47:17,159
at all, So I'm glad that someone can step in

955
00:47:17,199 --> 00:47:20,880
and get this out there. Grab another breaking news story

956
00:47:20,920 --> 00:47:23,280
that folks have been dropping in the chat o hit.

957
00:47:23,599 --> 00:47:27,280
This comes from Chris Scullion reading off of Video Games

958
00:47:27,320 --> 00:47:31,440
Chronicle here. GTA six may not have a physical version

959
00:47:31,679 --> 00:47:36,480
on day one to avoid leaks, according to reports, that's

960
00:47:37,159 --> 00:47:42,519
most of the story. But wild, I get it, grub,

961
00:47:42,599 --> 00:47:47,320
because we've seen games get delivered early, mom and pop

962
00:47:47,400 --> 00:47:52,960
shops releasing a game before release date just so that

963
00:47:53,159 --> 00:47:56,119
the game is on the street. We could have seen theft,

964
00:47:56,719 --> 00:47:59,920
actual theft, grand theft a grub trucks.

965
00:48:00,719 --> 00:48:04,599
Speaker 3: Yes, that's actually not a bad point.

966
00:48:05,000 --> 00:48:07,559
Speaker 1: But I think that this, uh, this says it all

967
00:48:07,639 --> 00:48:10,679
right here, uh, that this is the future. They do

968
00:48:10,719 --> 00:48:14,360
not see physical game sales as the future, uh, because

969
00:48:14,440 --> 00:48:17,880
you know this would be something that would be impossible

970
00:48:17,920 --> 00:48:19,559
a few years ago, where it's like, well, we can't

971
00:48:19,559 --> 00:48:21,000
miss out on those physical sales.

972
00:48:21,519 --> 00:48:24,039
Speaker 3: That would be that would hurt the bottom line too much.

973
00:48:24,639 --> 00:48:27,559
Speaker 1: And now we've clearly crossed over the line on the

974
00:48:27,599 --> 00:48:29,880
spreadsheet on the other side where it's like, yeah, no,

975
00:48:30,000 --> 00:48:33,239
we'll notice a hit, but the amount of headaches it

976
00:48:33,320 --> 00:48:36,159
might save us from the game not leaking early would

977
00:48:36,519 --> 00:48:40,320
is we think that's worth the cost. And you know

978
00:48:40,480 --> 00:48:43,719
the other thing here is like they're they believe they

979
00:48:43,840 --> 00:48:46,199
that grand Theft Auto six is their opportunity to get

980
00:48:46,239 --> 00:48:48,199
away with whatever they want to try to get away with.

981
00:48:48,760 --> 00:48:54,119
Speaker 2: So this game labor practices union but one yes, like

982
00:48:54,119 --> 00:48:55,760
the yes, God that story.

983
00:48:55,800 --> 00:48:58,280
Speaker 1: People should go watch all those people make make games

984
00:48:58,559 --> 00:49:01,280
of videos. He's been doing excellent reporting. He was already

985
00:49:01,280 --> 00:49:04,239
embedded with those people before this happened. He was going

986
00:49:04,280 --> 00:49:07,239
to do a story about unionization at Rockstar and then

987
00:49:07,280 --> 00:49:10,400
they fired them all. He was in a perfect position

988
00:49:10,440 --> 00:49:13,199
and he's been doing excellent work. It is a baffling

989
00:49:13,559 --> 00:49:15,280
that that company thought they're going to be able to

990
00:49:15,280 --> 00:49:18,599
get away with this. That tells you actually the whole

991
00:49:18,599 --> 00:49:21,480
story is right there. This game is certainly going going

992
00:49:21,519 --> 00:49:24,440
to be one hundred dollars, like it is going to

993
00:49:24,480 --> 00:49:27,639
be one hundred dollars at least because they think they

994
00:49:27,639 --> 00:49:29,119
can get away with anything with this one.

995
00:49:29,320 --> 00:49:32,760
Speaker 2: Yeah yeah, And just think about how big that download

996
00:49:32,800 --> 00:49:33,199
is going to be.

997
00:49:33,320 --> 00:49:33,639
Speaker 3: Grub.

998
00:49:34,880 --> 00:49:38,480
Speaker 2: They're going to be poor folks waiting all day that

999
00:49:38,599 --> 00:49:41,760
took the day off to play GTA six and they're

1000
00:49:41,760 --> 00:49:46,039
gonna depending on internet connections and server stability, they just

1001
00:49:46,079 --> 00:49:49,039
may be sitting there wasting the day off that they

1002
00:49:49,079 --> 00:49:51,000
took trying to download this game.

1003
00:49:52,280 --> 00:49:55,760
Speaker 1: Yep, it's I mean, there'll be like pre downloads and

1004
00:49:55,760 --> 00:49:58,159
stuff like that, but you know that also locks people in,

1005
00:49:58,239 --> 00:50:00,840
right that The other thing here, I bet they look

1006
00:50:00,880 --> 00:50:03,559
at the numbers and the probably the biggest number of

1007
00:50:03,559 --> 00:50:06,119
people who trade in the game are the people who

1008
00:50:06,159 --> 00:50:07,119
bought it on day one.

1009
00:50:07,800 --> 00:50:08,000
Speaker 3: Like that.

1010
00:50:08,199 --> 00:50:10,199
Speaker 1: I bet that's what they are looking at, Like we

1011
00:50:10,239 --> 00:50:15,119
can maybe mitigate that as well. This is, uh, this

1012
00:50:15,199 --> 00:50:18,239
is gonna be an interesting year because called Duty Grand

1013
00:50:18,280 --> 00:50:20,320
Theft Auto is still going to dictate so much of

1014
00:50:20,360 --> 00:50:23,440
the conversation, and I think that conversation is going to

1015
00:50:23,480 --> 00:50:28,320
continuously be this is their biggest golden goose and they

1016
00:50:28,320 --> 00:50:31,239
are They're gonna like get every possible golden egg out of.

1017
00:50:31,159 --> 00:50:32,880
Speaker 3: The thing that they fucking can. And it's gonna be

1018
00:50:32,960 --> 00:50:33,320
kind of.

1019
00:50:33,480 --> 00:50:35,960
Speaker 1: It's got I can imagine it getting pretty miserable pretty

1020
00:50:36,000 --> 00:50:36,599
quick over here.

1021
00:50:36,800 --> 00:50:41,480
Speaker 2: Yeah, And I am not excited for the world we

1022
00:50:41,519 --> 00:50:45,400
will live in post GTA six, where other publishers will

1023
00:50:45,400 --> 00:50:48,559
be trying to push their game for one hundred dollars

1024
00:50:48,599 --> 00:50:52,639
if not more, and trying to justify that like who's

1025
00:50:52,679 --> 00:50:54,840
to say the next call of duty that they're just

1026
00:50:54,880 --> 00:50:56,719
gonna market the shit out of that, Like this is

1027
00:50:56,760 --> 00:50:59,800
the ultimate call of duty. We heard you from blop seven.

1028
00:51:00,239 --> 00:51:03,840
This one is one hundred dollars and not even having

1029
00:51:03,920 --> 00:51:08,599
that like that wind that preview window of like pre

1030
00:51:08,800 --> 00:51:10,639
orders get it a week ahead or a couple of

1031
00:51:10,679 --> 00:51:13,159
days ahead. This is just one hundred dollars right out

1032
00:51:13,159 --> 00:51:16,280
the gate for everyone, no extra bonuses.

1033
00:51:17,280 --> 00:51:18,880
Speaker 3: Yep. It's yeah.

1034
00:51:19,119 --> 00:51:21,599
Speaker 1: This thing can get away with anything, and it's going

1035
00:51:21,639 --> 00:51:23,559
to sell as much as it possibly can kind of

1036
00:51:23,559 --> 00:51:27,280
no matter what. So I think it's hard for them

1037
00:51:27,320 --> 00:51:29,280
to put themselves in that position and not take advantage

1038
00:51:29,320 --> 00:51:29,519
of it.

1039
00:51:29,559 --> 00:51:30,440
Speaker 3: And so here we are.

1040
00:51:30,800 --> 00:51:33,320
Speaker 1: It could be there could be no physical copy at

1041
00:51:33,360 --> 00:51:36,480
launch for Grand Theft Auto six, And if that's the case,

1042
00:51:36,519 --> 00:51:39,039
I still think the thing just sells like it normally

1043
00:51:39,079 --> 00:51:41,679
would for the most part, and maybe there's a small dent.

1044
00:51:41,960 --> 00:51:44,360
Otherwise they're still gonna make all the money in the world.

1045
00:51:45,440 --> 00:51:47,239
Speaker 3: All right, That does it.

1046
00:51:47,400 --> 00:51:50,119
Speaker 1: We do not have a poll question from Friday because

1047
00:51:50,159 --> 00:51:51,719
we did the Bomb twelve, but we do have the

1048
00:51:51,800 --> 00:51:54,519
updated Bomb twelve upon giant bomb dot com. If you

1049
00:51:54,559 --> 00:51:56,400
scroll down just a little bit. By going to giant

1050
00:51:56,400 --> 00:51:59,079
bomb dot com, you will find the most recent Bomb

1051
00:51:59,159 --> 00:52:01,559
twelve the games have updated there. There's also a link

1052
00:52:01,599 --> 00:52:03,599
on the left hand side. You can click there and

1053
00:52:03,679 --> 00:52:07,280
submit your game for whatever you're playing this week, and

1054
00:52:07,360 --> 00:52:09,360
that will have an impact on the Bomb twelve we

1055
00:52:09,400 --> 00:52:12,199
do on Friday to end out to end out our

1056
00:52:12,199 --> 00:52:15,480
week here at Giant Bomb. So with all that out

1057
00:52:15,480 --> 00:52:17,239
of the way, let's talk about what we have happening

1058
00:52:17,559 --> 00:52:18,400
on the website.

1059
00:52:18,880 --> 00:52:20,679
Speaker 3: Jan We are playing High Guard.

1060
00:52:20,519 --> 00:52:22,719
Speaker 2: Right, Yes, We're gonna do our best to play High

1061
00:52:22,760 --> 00:52:26,239
Guard today. We moved Monday Morningsmissed with Mitch to Tuesday.

1062
00:52:26,800 --> 00:52:30,320
I think Mike still might have a Mega Man planned

1063
00:52:30,360 --> 00:52:32,679
for later today, but depending on how long we go

1064
00:52:32,800 --> 00:52:36,440
for High Guard, that may affect that. We have a

1065
00:52:36,639 --> 00:52:39,639
from the Top quick Look dropping tomorrow. Greb and I

1066
00:52:39,679 --> 00:52:44,039
recorded that before last weekend. As Greub mentioned to the

1067
00:52:44,039 --> 00:52:46,559
tippy Top, we have a film in forties that just

1068
00:52:46,559 --> 00:52:49,880
got to edit together. We did it of over Ricky

1069
00:52:49,960 --> 00:52:53,760
Oh and then game BombCast tomorrow. Game this Morning's Wednesday,

1070
00:52:53,840 --> 00:53:00,199
Thursday Friday, as per usual, also another new game for

1071
00:53:00,280 --> 00:53:06,239
the Blightening Round, grub Grub Price survived being underwater and

1072
00:53:06,320 --> 00:53:10,519
now Mike has emerged from the depths to finally play

1073
00:53:10,559 --> 00:53:11,920
another game on blike Club.

1074
00:53:12,559 --> 00:53:18,760
Speaker 1: I know he's slacking. Days are finally over. I am

1075
00:53:19,119 --> 00:53:23,199
looking forward to whatever he's playing. And it looks so

1076
00:53:23,239 --> 00:53:25,639
cool Jay, you saw it now. I saw He's gonna

1077
00:53:25,639 --> 00:53:29,639
look so fucking cool dump Truck as well.

1078
00:53:30,039 --> 00:53:32,840
Speaker 2: UPF. We haven't figured out UPF yet, but we will

1079
00:53:32,840 --> 00:53:33,639
get in there.

1080
00:53:33,760 --> 00:53:34,920
Speaker 3: Yeah, we'll get to figuring it out.

1081
00:53:35,119 --> 00:53:37,159
Speaker 2: I kind of want to play Deadlock.

1082
00:53:38,360 --> 00:53:39,559
Speaker 3: No, I would do that. Yeah.

1083
00:53:39,679 --> 00:53:41,559
Speaker 1: I enjoyed myself when I was playing Deadlock.

1084
00:53:42,440 --> 00:53:42,880
Speaker 3: But who knows.

1085
00:53:42,960 --> 00:53:45,639
Speaker 1: Maybe we'll be so obsessed with High Guard. Yeah, and

1086
00:53:45,760 --> 00:53:47,000
I we'll just have to go back to that over

1087
00:53:47,039 --> 00:53:48,039
and over for the rest of the week.

1088
00:53:48,079 --> 00:53:51,280
Speaker 3: We'll see. I hope High Guard is great. I really do.

1089
00:53:52,079 --> 00:53:54,639
Speaker 1: I can't imagine a world where it's like a game

1090
00:53:54,679 --> 00:53:57,840
that could be a Game of the year something like that, right,

1091
00:53:58,760 --> 00:54:00,519
not that it needs to be, of course, Just like

1092
00:54:00,599 --> 00:54:03,280
there was a time where Overwatch came out and it

1093
00:54:03,320 --> 00:54:04,960
was like the consensus game of the year for a

1094
00:54:04,960 --> 00:54:07,880
lot of people. That world is like if Overwatch came

1095
00:54:07,920 --> 00:54:10,880
out today, you know, you know, if that if you

1096
00:54:10,920 --> 00:54:13,239
could make the timeline work in such a way it

1097
00:54:13,239 --> 00:54:14,719
would not be able to win Game of Year because

1098
00:54:14,719 --> 00:54:16,519
people are just done with those games.

1099
00:54:16,960 --> 00:54:18,199
Speaker 3: But I think it could still succeed.

1100
00:54:18,440 --> 00:54:21,199
Speaker 2: Yeah, I mean I could have seen a world where

1101
00:54:21,360 --> 00:54:23,920
something like Arc Raiders one Game of the Year or

1102
00:54:24,000 --> 00:54:27,679
maybe Hell Divers two could get close to the top,

1103
00:54:27,960 --> 00:54:31,000
but at least in the way that our staff is skewed.

1104
00:54:31,079 --> 00:54:34,000
I just don't see it getting that far. But I

1105
00:54:34,039 --> 00:54:36,239
hope it's fun. I hope it's a hope it's a

1106
00:54:36,239 --> 00:54:36,639
good time.

1107
00:54:37,360 --> 00:54:42,719
Speaker 1: Absolutely all right. I think that's gonna do it for us. Chan,

1108
00:54:42,840 --> 00:54:44,199
thank you so much for hanging out with me today

1109
00:54:44,199 --> 00:54:45,800
and talk about video games. Were telling me all about

1110
00:54:45,840 --> 00:54:47,760
Resident Evil Man once again. People can find that on

1111
00:54:47,760 --> 00:54:48,119
the site.

1112
00:54:48,199 --> 00:54:51,519
Speaker 2: Yes, if you have any questions on anything in that preview,

1113
00:54:51,599 --> 00:54:54,079
go drop those in the comments and I'll sort through

1114
00:54:54,119 --> 00:54:57,400
the comments and try and answer any miscllaneous questions there.

1115
00:54:57,440 --> 00:54:59,440
But thank you for having me on Monday Grub.

1116
00:54:59,679 --> 00:55:00,719
Speaker 3: Of course, use anytime.

1117
00:55:00,800 --> 00:55:03,840
Speaker 1: Thank you all for watching and listening. You are the

1118
00:55:03,840 --> 00:55:06,320
best audience in gaming. Until next time, have a good one,

1119
00:55:06,480 --> 00:55:13,239
take care of yourself and goodbye.

