Speaker 1: Hey, everybody, welcome to Games Mornings with Me Jeff Grub,
your host from giant bomb dot com. Thank you for
tuning in in the episode. In this episode, we're going
to be talking about new Nintendo directs and PlayStation states
of play, and the return of some fan favorite mascot platformers.
It's gonna be a good one because we have Jan
at Choa on the show. Jan, how are you doing?
Speaker 2: It's Monday, Grub, I don't know how to act on
this show. I right to put clothes on.
Speaker 1: You have to get all dressed up for me. I
appreciate it. This is good stuff. We do a We
do have a reason why we're making you come in
on a Monday, of course.
Speaker 2: Yes, yes, yes, of course. To just jump ahead a bit,
there is a resident Evil hands on video out on
the website and on YouTube outright, and now go cue
that up to watch. After GMM today, Grub and I
talk about uh, we talk over some footy about ten
minutes of it. Spoilers. I really really liked my time
with a game.
Speaker 1: It sounds awesome. We'll talk about it here in a
little bit a little bit more. But before we do that,
we should probably go ahead and explain ourselves. This is
gian Bomb. We are a small team of video game dufaces.
We're independent games media.
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Snacks premium, some other goodies coming your way. We recorded
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keep doing things independent style as far as this show goes.
Most weekdays, I Jeff Grub will help piece your gaming
life back together. That includes breaking news and maybe even
some of our own original reporting. For all these topics,
I'll get the input of a bona fide expert who
will make me look smart. If you are watching live
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You can also catch the show later with chapters and
timestamps on YouTube.
Speaker 3: Hello YouTube. All right, we have a lot to.
Speaker 1: Get into, so let's start the morning mess with those
Resident Evil previews. They are popping off right now. They
kind of like are mostly covering what we saw in
that Resident Evil event because you've got to play a
lot of what was in there. But there were a
few key pieces that I took away from my conversation
with you, which again people can watch that. We have
a video up basically a quick look of what you
had a chance to play. And I was very intrigued
by the idea that like the chainsaw kept working after
it dropped, and it had that had ramifications, like physical ramifications.
Can you go over some of the stuff that was
surprising to you.
Speaker 2: Yeah, grub. I think during the showcase, they showed us
the scene where a zombified doctor starts swinging at Leon
with a chainsaw. In my time with a demo, I
shot the doctor that was wielding the chainsaw and the
chainsaw continued to still be whirring in the background and
just like circling around the floor, and it actually damaged
me because the blade had hit Leon's ankles. Ye, so
I just backed off. Another zombie picks it up, and
then that zombie as she's starting to swing at Leon,
as she like arcs back, the chainsaw lodges itself into
another zombie and gets stuck. So the level of interactivity
I feel like has amped up, and you can specific
this a lot with Leon, where some of the combat
is very situational and depending on the environment. I think
the environment with Leon specifically plays a lot into how
you take care of zombies because in the showcase, we
were seeing that Leon is shooting out zombies' legs. In
the an actual quick look that we posted today, there's
a lot of that, like staggering a zombie, but also
kind of doing like a finishing move style kill with
like a shotgun or a pistol. There's a moment with
one of the bigger enemies because Leon shoots him off
of a ledge that the enemy was trying to climb.
Leon then jumps down in from the top rope grub
with a hatchet to do a final blow onto this
big boy on his head, and it's just whacking away
the combat with Leon. I feel like they've learned everything
from Ari four or five, even parts of six and
the remake of four, that they've just amped it up
in such a fun and exciting way that it does
feel like an action movie.
Speaker 1: Yeah, it's uh like again that the kind of going
back and forth between the two styles, I think it's
only going to make that when they when they kind
of hit the high points of each style, they're gonna
hit even harder because you've gone from one valley to
a different mountain.
Speaker 3: And uh yeah, I'm excited about that.
Speaker 1: You know, it does seem like this is not just
best of both styles.
Speaker 3: They are making extreme like.
Speaker 1: Improvements to it to to like how Leon Kennedy interacts
with the world. That'll like, that's new. That's a mostly
new system of what you're describing there. It's okay, and
they you know, they definitely showed off the environmental sort
of context sensitive kills of a zombie's head up against
the wall.
Speaker 3: Leon's going to smush it. That's what he does.
Speaker 1: Lots of smushing heads, and it's like, okay, it sounds
like that system could be even deeper and has the
potential to make each play through or everyone's play through
maybe feel a little bit more unique, which you know,
these are games people will play over and over again.
That'll be great for people who do it that way
as well.
Speaker 2: Yeah, another thing that we show off in the video
grub is that at least in this segment that Capcom
has presented to us, this psych word or this hospital,
this mansion, it is a shared environment that Grace and
Leon will traverse through. So whatever you don't take care
of as Grace, because the perspective shifts to Grace after
a little bit of Leon time, whatever she doesn't pick up,
whether that's AMMO, whether that's herbs, whether that's killing specific zombies,
those will still be there when your perspective shifts to Leon.
So any potential doors, also, any potential other things you
haven't solved that isn't critical to progressing through the story,
those will still be there for Leon to take care of.
So I could see players also kind of doing an
internal inventory management of like, well Grace is doing okay
on her health on her AMMO because I've managed to
sneak past all these dudes, Let me save this for
Leon further down the line.
Speaker 1: Yeah, that's just like you can already see how you
can start thinking about trying to plan ahead, Yeah, making
sure that you kind of save some stuff for the
other character, or you know, I don't know. It just
feels like Resident Evil zero kind of amped up as well,
a game I never played a lot of, but it
definitely seems like they were trying to go for some ideas.
They're swapping between characters and having an effect on each other,
and they probably have a better idea of how to
do that now with this game.
Speaker 2: And I think they're handling the mashing or melding of
the two styles of Resident Evil that we have now
very well, because, as we mentioned, the Leon segments feel
ripped straight out of like a horror action movie, while
the Grace segments still feel very akin to Ari seven
Ari Village, because it is still very pulse pounding and
intense right in your encounters, because Grace just isn't as
combat ready as Leon is. Not to say that she
can't handle herself in a combat situation. She still has
access to guns and everything, but it is definitely not
how you want to approach those situations and Also, I
think folks should know you can play both characters first
or third person. So if you wanted to play Leon
his first person, you can. If you want to play
Grace in third person, that's what I chose to do
during my demo, you absolutely can. I don't think that
takes away from any of the horror.
Speaker 3: Though, No.
Speaker 1: I mean it might help some people with certain aspects
of it, but yeah, it's still going to be that game.
Did you try Leon in first person? I can't remember
what you said when.
Speaker 2: We I did, but it felt wrong.
Speaker 1: Yeah, I was gonna ask. I mean, I bet some
people are just going to want to play it that way. Sure,
I bet more people are going to want to play
Grace in third person actually then want to play Leon
in first But did it do it does the thing
right in first or it's like maybe you do one
of those execution style kills where it pulls the camera
out the third person?
Speaker 2: Yeah, yeah, okay, it it did do that, like one
of the contact sensitive kills, or like you know, when
you stagger a zombie you can melee them, so it
pulled back for Leon's roundhouse. Yeah, grub It's it's just
such a wild and fun time, and I'm not one
to handle horror games particularly well, but I was just
so juiced after playing this. Another part of Grace's gameplay
specifically is that she has these blood syringes I forget
what they're specifically called, but right with their different pools
or from specific enemies, Grace can collect blood samples, and
from the blood samples, she can go and craft items,
so she can craft I don't know how you craft
bullets with blood, but I guess you can in Resident Evil.
But she can also craft health items. But the specific
thing that she can and craft are these other I
forget what they're called, but these other stealth weapons where
if she jabs zombie with them, if the zombie hasn't
seen her, it's like an instant death.
Speaker 3: Yeah.
Speaker 1: They like explode, They just explode, like you just zap
them in a microwave.
Speaker 3: Yeah.
Speaker 2: Yeah, it's it's just really freaking cool. And unfortunately we
didn't have enough time allotted to show off the puzzles
in the demo, but it is your regular decular Resident
Evil style puzzles where you have to find like a
sequence of symbols. You have to kind of like backtrack,
go back to point A point B back to point
A and then oh wait, we gotta go to point
C to find this specific key. And I don't. I
didn't find any of the puzzles to like be too
time intensive or to insult my intelligence. I felt smart
playing through them. And there are going to be a
bunch of like little secrets throughout your your playthroughs to find,
and I don't want to spoil any of that. But
I was having a lot of time, and then I
was just mentally logging when I have to go play
through this game actually.
Speaker 1: Be like okay, yeah, that's where that is.
Speaker 2: Okay, cool, cool, cool, cool cool cool.
Speaker 3: Yeah.
Speaker 1: I'm getting pretty excited for this game, which is due
out February twenty seventh. Yes, so we're be a matter
of weeks. Honestly, it's like a month exactly from today,
so I can look forward to.
Speaker 2: If folks have any questions, go throw them in the
comments of the YouTube video and I'll try and pop
in and answer them as best as I can, at
least what I'm allowed to within the embargo. It's gang.
It's just very very fun, and there are other twists
and surprises that I'm curious as to how people will feel.
But the game is coming out in just mere weeks away.
Speaker 3: Yep.
Speaker 1: I think it's going to be a good one. I'm
looking forward to it. You talked a lot about context
sensitive buttons. It took me back to like reading up
on Ockeren of Time as that was coming out, and
help big of a deal they made about that game
having content text sensitive buttons. It's like, Okay, I feel
like we had that before, but now they should have
a prompt on the screen.
Speaker 2: Who knows, oh, one more thing before we move on. Grub.
I mentioned this in our quick look or a preview.
I was the first person amongst twelve other games media
people to finish the demo.
Speaker 1: I just look, you're we were all a rising tide
at Giant Bomb Lifts all boats. We're all better gamers
because of each other.
Speaker 2: I think we are, because, like I knew a bunch
of people in the room. I'm like, oh man, I'm
gonna be stuck here forever because I'm a scaredy cat
or blah blah blah blah. But I should you not Grub.
The Mistbusters saved me.
Speaker 3: The Misbusters. Yeah there it is. Yeah, it's got your
mind sharp, Jan, Yes it has.
Speaker 2: You sharp the cap cup. People were like, oh, you're
done already. Oh h yeah, shit, Hell yeah, dude, sick great,
great time.
Speaker 3: I'm proud of you. Jan.
Speaker 1: We know this doesn't matter. It absolutely matters, absolutely.
Speaker 2: Because I know everyone else in that room also thought
about it. Yeah, I thought, wait, he's done.
Speaker 1: What I'm still figuring out the buttons? All right, let's
go ahead and get on with the rest of the headlines.
Speaker 3: Here.
Speaker 1: Let's go here. The Nintendo Direct is happening, but it's
a Tomadaci Life Living the Dream Nintendo Direct and it's
happening this week on Thursday for my Nintendo News. The
Nintendo Direct presentation for Thursday, it's for the upcoming Nintendo
Switch game Tomodacci Life Living the Dream that's coming to
both Switch one and Switch to Let's see here. It
will be at six am Pacific time. Jan, I can
handle this one, Okay, you can just stand bad.
Speaker 3: Yeah.
Speaker 1: Absolutely. It will be approximately twenty minutes long. Hey cool,
I love Tomadaci Life. I want to see more of.
This game is like one of their next big upcoming games.
They did talk about Mario Tennis Fever, which is another
game that's coming up quick for them quite a bit
in their last directs, so they're probably like, Okay, let's
go focus on this switch one game here. Ever, really,
what I'm getting at is do they still have a
big regular Nintendo direct in February or something like that?
And they could, but I guess let's start with Tomadaci
Life twenty minutes.
Speaker 3: I'm ready to see more? Are you? Jan?
Speaker 2: Yes? As someone that has recently become immersed with the
original Tomadaci Life for reasons that will be revealed soon,
it is such an interesting game that Nintendo put out,
and yeah, the audience that really really likes Tomodacci Life
really really likes Tomataci Life, and it just seems like
such a skewed different audience than that that likes Animal
Crossing or the Sims, because it's it's kind of like
those games, but it's radically different because you're kind of
crafting many episodic encounters.
Speaker 1: So I'm curious, do you know when like PBS has
like a a host like Rick Steves or whatever, and
he does like a travel show, but it's a PBS
style travel show. Yeah, and he's he's got it's got
a certain like calmness to it, and that's Animal crossing.
Tomodachi Life is for the reality TV sichos, the people
that want to like see some like overly produced this
didn't just happen, just dirty scenes happening between human beings.
Speaker 3: That's Tomodaci Life.
Speaker 2: Yeah, which I think is going to be very interesting
based off of how when the original Tomadaci Life came out,
we were in a different place than we are now
with reality TV where that's true. Yeah, reality TV has
just proliferated popular culture in such a profound and terrible
disgusting way that is setting us back so many years.
But we can't turn back now.
Speaker 1: Grub and we still look, we have Japanese and Korean
competition shows, so we're gonna be fine.
Speaker 3: Those are the that's the real reality TV right there.
Speaker 1: Yeah yeah, all right, so tobabout your life twenty minutes.
There will be a lot to talk about, like how
you just do basic stuff in this game, Like a
big part of the three DS game was you would
bring in a DS three DS three, you would just
bring in your characters, your mes, And that's not something
that is much of a going concern for them right now.
So I wonder if they have like a whole process
or you'll be able to use your old mes hopefully,
because there's just so many resources to go get famous
people online, and that's part of the fun of this game.
And then I'll just want I want to see new features.
I want to see them like increase the possibilities for
these characters to interact with one another, for their relationships
to get weird, and all these funny things to happen.
But we'll find out here on Thursday and we will
do a talk over of that. As far as you know,
a full Nintendo direct yet to come, it seems like
they probably will still do something. This does feel like
let's focus on that switch one game separately and then
the switch to direct and have a different tone and
have a different focus.
Speaker 3: Right.
Speaker 2: Yeah, Nintendo has an interesting cadence with this as of late.
I mean this past Sunday, they had that specific direct
for the Mario movie. Now they're having this Tolmadaci life.
I could see them spinning up another general direct soon
to promote like the rest of this calendar year for
them and maybe tease like the big thing of the
year for them.
Speaker 1: Yeah, yeah, I hope so, and I think so the
very least s theyill have like one of their in
NINDI Direct things here pretty soon to talk about the
Indie World showcase. Yeah, probably around the time of GDC.
That's usually what happens. So that's, you know, in March,
and then they try to do an Nintendo Direct a
general one before that. Well, we just had a one
for the Mario movie.
Speaker 3: We're having this.
Speaker 1: I bet we still get one in February, but.
Speaker 3: I do not know.
Speaker 1: We'll see, but I do know something about this next one.
Sony has a PlayStation stream planned for next month. This
is from Jonas Mackett Game Reactor. Microsoft had their developer direct.
Nintendo's doing the Tomadaci Life thing. So this's got people
to go ask Nate they hate, hey, is they're going
to be a PlayStation state of play in February?
Speaker 3: We've heard that? Is that true?
Speaker 1: And he says, yes it is. Yeah, I agree, it is.
It's happening on February twelfth, So there you go. I
guess it's probably always safe to say the week of
February twelfth.
Speaker 3: Yes, that's right.
Speaker 1: The week of February twelfth is what I should say,
because it could that's a Monday, could happen on any
of the days there, But yes, and it sounds like
it's going to be a pretty sizable one, is probably
how I would describe it. Don't expect like the world
because it's a state of play and not a PlayStation showcase.
Speaker 3: And the difference, Jan.
Speaker 1: Is always this is a little bit more like a
lighter Nintendo Direct versus the showcases from PlayStation, which could
be like their big E three showcases that have all
of these amazing games in them, and they feel like
a responsibility to get those to be as exciting as possible.
These state of plays, it's always worth pointing out, can
often be obligatory. They do them as part of marketing
deals with their partners, like, hey, first party is going
to help market your game, and we're going to pay
for a certain amount. Well, a slot in state in
the state of play is worth a certain dollar amount
and they can put that towards that goal, and so
sometimes you get a state of play that's a little
bit disappointing. I think this one will be somewhere in
the middle. Jan that they got to start setting up
some games for this year beyond Wolverine, although Wolverine can
easily carry it.
Speaker 2: Yeah, do you expect Marathon to have like a significant
presence during this I forget when Marathon is like scheduled
to come out this year.
Speaker 3: I do not know about Marathon. Marathon.
Speaker 1: Marathon's out soonish, right, so they probably do focus on
a little bit.
Speaker 3: But that is a game that is Marathon in March.
Oh yes, mathon Marathons in March.
Speaker 1: Bungeee was supposed to be separate, so I wonder if
they have and they like to communicate separately like they
weren't in several recent State of plays.
Speaker 3: They did their own thing.
Speaker 1: The game is also coming to Xbox, so maybe they
want to keep the state of play more pure than that.
I don't know, so we'll have to see, But yeah,
I don't.
Speaker 2: I honestly don't have any idea of what else PlayStation
has in their back pocket for games or for unannounced games.
At least we could see more what is the not
returnal sequel.
Speaker 3: Soros.
Speaker 2: We could see more Soros Sorrows. Yeah, yeah, Sorrows. Potentially
you're right about Wolverine, yeah, Greb, I honestly have no
idea what they could be pulling out. Maybe maybe some
like partnered things. I think it'd be absolutely wild if
we see forts Horizon six at a PlayStation showcase, right,
not that they would feature that, but it is a
made a.
Speaker 1: Lot of money for everyone involved, so yeah, maybe they would,
but they just had that the developer directs. It probably
doesn't show up here as well, but I could see
it showing up in one of their things later, at
least in a sizzle reel, because it did so well
on PlayStation.
Speaker 2: Do you potentially see I see some folks in the
YouTube chat rumbling about that metroid Vania God of War game.
Is there any traction to that being a tangible thing
or is that kind of yeah still out there?
Speaker 3: No, No, that's I think that's very tangible.
Speaker 1: I think that's actually extremely tangible in terms of like,
should you expect it in twenty twenty six? I would
say absolutely, based on like you know, when I was
tracking it last year and kind of looking at it,
it's like they were thinking twenty twenty five, and it's like, no,
no one making the game actually thought twenty twenty five.
It was some people on the corporate side at Sony
that were like, that would be nice if it was
about in twenty twenty five, and the reality was it
was kind of always aiming for twenty twenty six, so yeah,
I wouldn't be surprised if that shows up in that showcase.
Speaker 2: Greb. I'm just gonna say this because I always want
it to happen. Kingdom Heart's four update.
Speaker 1: Yeah, why when does that happen that you have to
talk about that this year? And if they don't, then
that game is still like ten years away. Yeah, I
think it's well one or the other.
Speaker 2: Yeah, No, Mura is waiting for a Disney property. He's
waiting for Frozen three to come out, so that's what
he needs. He can talk about whatever characters are in
Frozen three and Moana five. I know we're only on
Moana two right now, but we're also going to get
live action to Moana. Ooh maybe we'll get to Moanas.
Speaker 3: Yeah.
Speaker 1: Any news on Intergalactic possibly, I would say probably not.
That still feels like it's pretty far away before we
hear about that again.
Speaker 3: Yeah, like they did.
Speaker 1: They spent their money on that big reveal initially making
that you know, that asset, and that was like a
distraction from the development times. So now they're just like,
let's get it done and then at that point we
can have a quick Sprint to launch with a bunch
of new assets at that moment.
Speaker 2: Yeah, we could potentially get a release date for Marvel
TOCN right, I don't know if you have a data
already action Yeah, I.
Speaker 1: Think do we not get a date recently? Can't remember
that that would be possible. They're publishing that game, so yes,
I would expect to hear about that.
Speaker 3: In one way or the other.
Speaker 1: And if a date, if we don't have it, no date, okay,
so then yeah, that wouldn't be surprising.
Speaker 2: Some more character reveals at the very least.
Speaker 1: Yeah, I yes, character reveals, although it's not at EVO
this year. Okay, so maybe or bet some people are
saying they bet they save it for EVO. That is
always an option, but State of Play is also a
very good place or something like that. That game has
a broad enough appeal that they would probably want to
do it for that wider audience. We'll see either way.
Expect that the week of February twelfth. There you go
that kind of I'm not surprised to start seeing like
the headlines about that on Monday.
Speaker 3: The news about that did.
Speaker 1: Start to go pretty wide over the weekends. So here
we are, all right, jan let's go ahead and take
a break. When we come back. Plenty of more headlines
to get into. If people want to skip out on
these ad messages, you can do so by going to
GiantBomb dot com Last Joint become.
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Speaker 3: We will be right back. We are back.
Speaker 1: It's Game mess Mornings Jeff Grubb, Janachoa, let's get back
into it. PlayStation six release date is likely to be
delayed longer than forecasts suggest. Analyst says that's the correct
reaction to hearing that word PlayStation six. This is from
Chris Sculling at VGC. The release date of PlayStation six
is likely to come later than most forecasts have suggested,
according to a data analyst, David Gibson, senior analyst at
MST Financial who follows this this space pretty closely, posted
a report on his insights on Sony Group's performance and
likely future decisions via its member company, Sandstone Insights Japan.
According to Gibson's report, Sony's sales and Q three of
its financial year for the entire Sony Group, not just
its game division, are projected to be one point eight
trillion yen, which is about eleven point six seven billion dollars,
with operating profit of one point zero four billion dollars.
In terms of the game's division, Gibson wrote that he
believes strong sales of first party and third party game
software supported the company's third party performance, and that as
a result, it's Games and Networks Services segment remains strong
for the quarter. As a result, he said it's third
quarter results are expected to beat market expectations, and then
he goes on to say crucially, Gibson also stated that
he believes PlayStation five successor isn't likely to release any
time soon, and that previous forecast on its release window.
Speaker 3: May not be accurate. I think he goes on to actually.
Speaker 1: Explain himself, Sony expects the PS five's life cycle to
be extended, and the PS six is release is likely
to be delayed longer than many expected. He claimed, Sony
has yet to give any indication on when players can
expect to PlayStation six. They've never This is not one
where it's like they've even gestured toward it to investors
or anything like that. I think that's smart, Jam, because
as soon as you mentioned that thing. There are going
to be a lot of questions about it, and you know,
first and foremost right now, the burning question is how
do you deal with rising RAM costs? But I think
take everything about the world, you know, like the supply
constraints and the world economy, throw all of that out
like they have a like just a foundational problem. How
do you make the PlayStation six feel exciting compared to
the PlayStation five, because we're already at a point where
the PlayStation four continues to run around and that system
is no good Like the PlayStation four Xbox one X,
these were consoles that that were just slapped together. The
one X is pretty good, but the launch consoles were bad.
But people are still playing on those things. When we
get to a world where it's like the PS five
is being treated that way, the PS five is going
to be good enough for so so, so much longer
that most developers are just going to make games for
the PlayStation five. How do you make the play PlayStation six,
which is probably going to be more expensive than ever before,
feel like something people have to have.
Speaker 3: I just don't know, Jan.
Speaker 2: Yeah, I don't know either, Grub. I can imagine there's
a lot of folks out there that are having some
type of buyer's remorse over maybe getting the PS five
Pro or even just the PS five scut please, just
because they haven't had a lot of new games to
play on it versus just going back to play something
like Fortnite or war Zone or whatever other free to
play game, and that there hasn't been too many of
those killer apps to play through. I don't know how
you make a PS six enticing, because then are we
going to go down the rabbit hole or the trail
again of remakes or remasters of these older games that
have that just came out, or these remasters of remasters.
At this point, are we gonna get the last of
us won into re remastered or remade? And you can
only squeeze the juice out of that for so long
until the audience gets absolutely tired and bored. I feel
like we haven't even reached like the full potential of
the PS five yet, and it not claims me inside
to even think about a PS six. And that's that's
before even factoring in any of like supply constraints and
how much that thing is going to cost.
Speaker 1: YEP, it's uh, you know, we talked about like will
will they get or will we get a ton more
remasters and remakes?
Speaker 3: Probably, But one thing I think is unlikely.
Speaker 1: Is a deluge of big triple you know, quad A
games that make these things feel like, oh, this could
only possibly run on this device. They could never make
something comparable on the last generation. And that's already going
away a little bit. But it's not It hasn't gone away.
There's still plenty of stuff we can do on this
hardware the developers are taking advantage of that couldn't really
be done on the PS four in any way that
would have felt good.
Speaker 3: But that is going to drastically decline because.
Speaker 1: One thing people just aren't, you know, big publishers, big
corporations aren't really making a ton of games like that.
Speaker 3: There are the GTA sixes.
Speaker 2: Of the world.
Speaker 1: There are not many of them, and I think we're
at a point where most publishers don't see that as
the future of putting a ton like hundreds and hundreds
and hundreds of million dollars into a game that can
only be played on a system that someone has to
pay eight hundred dollars for.
Speaker 3: That's not a way to live.
Speaker 2: Yeah, the other part of that grub is I hung
out with some friends that aren't super tuned into gaming
over the weekend, and a lot of them didn't even
talk about owning or PlayStation five. When we were talking
about video games, a lot of it was centered around
the switch and the switch toy because the PS five
at this point, getting one of those and then buying
a game for it or games is just such a
hard ask in terms of your wallet and your finances.
Not saying that which two games are any cheaper, they're not.
But the justification that my friends are having is that
they're playing these smaller games, right, They're playing something like
a eighties two for hours on end because there is
a lot of return for them from their initial financial
investment versus I don't know, firing up their PS five
for whatever game someone plays on a PS five that
isn't a Fortnite yep.
Speaker 1: It's you know, when you describe those those friends, that
does make me think, okay, so then what is the
solution for the PlayStation six or the next generation of
PlayStation And they've hinted at it, they are you know,
there's some talk of a handheld, and I think what
they what really needs to happen, is like they need
just to halt the progression a little bit of game
visuals and then the amount of money it requires that is
required to make a game. Yeah, and they don't want
really and do they need to be the ones pushing
hardware forward because they've kind of become the default other
and really the default high end console. So they could
probably just come in and be like, look, we do
have a PlayStation six. We are not getting rid of
the PlayStation five. So if you're happy with that, stick
with it. That's fine, keep subscribing to PlayStation Plus. But
if you want to buy something new, which a lot
of you do, because this is a fun space to get,
you know, fun new toys, we have a handheld that
can play a lot of your PlayStation five games. You
could do it natively, and it's like it's it's not
gonna get any exclusives, it's not gonna be a Vita,
but can play your PlayStation five games.
Speaker 3: Can that work?
Speaker 2: I think it could. I mean, you and I have
had conversations over the past months of like, what if
we get a PS portal, fully knowing you could just
do the same thing on a Steam deck, but and
I do.
Speaker 1: Yeah, what if you have a PlayStation portal and what
if I got a new thing?
Speaker 2: Yeah, exactly. Grab. An interesting thing that I noticed from
talking to my normy friends over the weekend is a
trend of like wanting to play something cute or with
like like characters that are animated or drawn in such
a way that is so different than the hyper realistic
military style shooters or first person shooters. And again, you
know this is this is pulling a very specific audience
of normy people. But I think that's something that PlayStation
has definitely been lacking over the last couple of years.
Is kind of like that mascot to rally behind that
isn't a person. Yeah, and like we've had Astrobot like
two years ago, but ever since Astrobat came out, PlayStation
Sony hasn't really like done anything to support that other
than like DLC a couple months after the initial release.
But like I would, I guess position Astrobot to be
like that Pixar lamp in front of every single state
of play.
Speaker 1: Yeah it was Astrobot the way that like did really
well in China or something like that. That's always encouraging
when something like that happens, because it's like, Okay, they
can now use that as a justification to like throw
all in on that and do a ton of merchandise
and all that stuff. And I think that stuff's great
and fun and would love more of it. And if
they have some financial excuse to make it all happen,
I hope they pull the trigger on it. The other
thing is I think they would look at that and go,
we will not be able to figure out how to
like compete with the Nintendo in that space. So why
don't we use all of the anime that we now own?
Because we own all of anime and they're gonna do
a lot of like I think they're gonna do a
lot more anime games here in this next generation.
Speaker 2: All right, my dress up Darling Farm simulator coming to
PlayStation six.
Speaker 1: It's a beautiful thing. We're finally getting it.
Speaker 3: Everybody, it's a show. I'm sorry, that's it, PlayStation six.
Speaker 1: I don't need that thing anytime soon, and really I
don't like hopefully we can avoid talking about it too much,
because even that is too much like grub.
Speaker 2: What would what would you guess, Tomate given the current
conditions if this thing were to come out in two
years time. How much do you think it would cost?
Speaker 1: I mean, I think it would be hard for it
to be less than the PS five Pro. Yeah, and
the PS five Pro is what starting at eight fifty
at this point, so at nine hundred dollars I think.
And then really the one that most people the skew
that most people get is probably a thousand.
Speaker 2: It's I think it'd be a thousand with like some
type of pack in. Yeah.
Speaker 1: Yeah, they'll find some way to make you feel like
you're getting value.
Speaker 3: But yes, brother, uh that's right. Uh okay.
Speaker 1: High Guard global release times confirmed ahead of launch showcase.
This is from Vicky Blake at IGN, debuting at the
Game Awards twenty twenty five, with an end of show
revealed trailer. High Guard is a new free to play
PvP raid shooter handling from some of the creators of
Response Apex, Legends and Titan Fall. It is out today
in like a couple of hours, I think.
Speaker 3: Let's see here.
Speaker 1: Yes, it's out at one pm Eastern time, and that
means ten am Pacific time, and.
Speaker 2: That means it's High Guard Day.
Speaker 1: It's High Guard Day. Here at Giant Bomb we are
not being paid to play this game. We might be
the only ones on the internet today not being paid
to play this game, but we're not. We were just
doing our jobs and covering video games. I there was
a lot of previews, a lot of people other than
and they're gonna have an event and then the game
is just available. People seem to like it.
Speaker 3: I don't know. I need to try it for myself.
Speaker 2: Yeah, I'm not gonna lie. The one thing I'm worried
about is team cooperation when we play it today, and
people playing to specific roles and everything and properly using abilities.
That's all I'm worried about today in High Guard.
Speaker 1: You know, I hope it's just early days for everybody.
So if we play a little bit unpredictable, that'll be
to our.
Speaker 2: Benefits, right, Well, we will make the meta.
Speaker 1: Grub, Yes, we are establishing the meta Giant Bomb. Giant
Bomb Meta is going to be the early one that
everyone's gonna remember when they were like, oh remember the
Giant Bomb meta days.
Speaker 3: I was when the game was best, all right, So yeah,
that's out later today, we'll play it.
Speaker 1: We'll check us out on the site here in a
little bit that that does mean Monday Mornings Missed with
Mitch is going to happen on Tuesday, right, Jan, we
said that after the BombCast.
Speaker 2: Yeah, maybe like half an hour after the BombCast tomorrow. Yes,
all right, sounds good.
Speaker 3: I just.
Speaker 1: Pulled a muscle in my abdomen trying to hit the
mute button on Mike Goxler, So I think I needed
to do some more stretches before the show.
Speaker 3: Jan, I think that's where I'm at.
Speaker 1: Banjo Kazuoi's native PC port is here and it's fantastic
on the Steam Deck. This is from steam Deck HQ.
Over the past few years, we've been seeing more and
more games from Nintendo sixty four Eric getting decompiled and
then later turned into native PC ports. We've seen this
with Majora's Mask and ow Karina Time, Super Mario sixty
four and Been Perfect Dark, which have all had ports,
and those ports were enhanced with higher frame rate support,
better resolutions support, higher visual quality and more.
Speaker 3: And now Bansho Kazui is getting the same thing.
Speaker 1: As always with these things, you're like, oh my god,
you can't well, Nintendo's gonna shoot these people and take
this down. They do have a layer of protection against
them or for them here and that. This is how
these decapiles work. You need to provide the copyright and
material yourself. You need to provide your own video game
backup file, your own ROM that you got from your library,
and you put it in the little device and you
get the BROM file and then you insert that, you
inject that into their stuff here, and then the game
works and that.
Speaker 3: I always think.
Speaker 2: That's like Papa John's right.
Speaker 3: It's it's like Papa John's.
Speaker 1: Wait, how is it like Papa John's there injecting the
cheese in there or something?
Speaker 2: What isn't Papa John's the place you take?
Speaker 1: I think your Mama Murphy's. I think is what that like?
I get confusion? Papa Papa Murphy's, Okay, Papa Murphy's. They're
both papas. So yeah, I am a big fan of
Banjo Kazui. This is one of those ones where it's like, yeah,
this one's worth going back to. In sixty four is
hard for some people to go back to. This should
solve a lot of that. This is gonna look really good,
play really nice.
Speaker 2: Never played any of the banjos grub so I might
try and pick this up. Check it out.
Speaker 1: Yeah, and you know, this is the situation where we
did that Mario sixty four stream, and that was using
the decompiled and PC ported version of the game. That's
been just people are doing all kinds of crazy stuff
to it, including building this co op mode for Mario
sixty four, and then there's a list of mods that
work for that co op game. And I would expect
Banjo Kazui to get a lot of the same treatment.
So maybe a multiplayer Banjo stream would be a lot
of fun. I would I would look forward to that.
Speaker 2: Yeah, after seeing that recreation of Banjo KAZUOI and Dreams
a couple weeks ago, that's right. Yeah, I've been intrigued
by the baron with the backpack.
Speaker 1: Yeah, that's one of those franchises that, like, over the
last couple of years, it was like, no Xbox is
doing that. They're green lighting a Banjo Kazui three D
platform or sequel, they're making it, and who's making it,
we don't know, And that's gotten quiet. I wonder if
that's one of those projects that just got canceled or
never really got off the ground. But I would not
expect them to do anything with Banjo anymore. I just
don't have faith in Microsoft to pull that off, So
the community community's going to do cool stuff with it instead.
Speaker 3: That's great.
Speaker 1: Yoshi and Birdo arrive in new trailer for the Super
Mario Galaxy Movie, along with an earlier release date. This
is from Cheyenne MacDonald at ngadget. There's a new trailer
for the upcoming Super Mario movie, the Super Mario Galaxy Movie,
and it confirms some beloved characters are joining the crew
for its latest adventure. The trailer provides our first look
at look at Yoshi in the new movie, whose appearance
was leaked back in the fall by a pills very
cookie box design, and just as exciting, we also see
Burdo in the mix. The trailer was released during Nintendo's
The Super Mario Galaxy Movie direct The short event also
confirmed that the movie is now in post production. While
a previous trailer set the release date at April third,
the movie is now scheduled to come out two days earlier,
on April first. The Super Mario Galaxy Movie stars Chris
Pratt as Mario, a bunch of others and Benny Safty
as Bowser Junior. Still don't forget that very important.
Speaker 2: Folks are pointing out that Mauser was also there. Really, yeah,
apparently I see that.
Speaker 1: Yeah, all right, I'm googling. I gotta see this for myself.
Let's go to google Mouser Super Mario Galaxy movie.
Speaker 3: That would be very very cool because.
Speaker 1: That is a character that I was like, Oh, if
they were to pull any character, put Mouser in there,
and oh my god, that's Mouser. That's a little mouse
with cool dude sunglasses. He's a mouse threw bombs at
you and Super Mario Brothers to everybody. Now, most people
would not remember him because the way you play Super
Mario Brothers two is in that one stage on World
two you get the magic potion, you take it through
the whole stage, you drop it, you go through the door,
and then you go down the pipe in the negative
world and then or in subcon actually I think it's
what it's called short for subconscious Jan, And that takes
you later into the game and you skip a bunch
of levels, and so you don't see.
Speaker 3: Mouser, who's just very cool.
Speaker 1: It took me a long time to go back to
those Mario games Jan and play them level by level
as a kid. It never occurred to me. I'm like,
I'm supposed to beat the game. I'm just gonna do
this thing to skip most of the game, And then
later I played through the actual levels and turned out
those games were very, very good.
Speaker 3: It turns out.
Speaker 2: Yeah, sorry, Greg, I'm watching the trailer as we're talking here.
Please movie look good, Yoshi.
Speaker 3: It looks really pretty.
Speaker 2: Birdos just like dumping on Peach with some eggs. I
think we're gonna get a Frog Mario for a second
at least.
Speaker 3: That's that's yeah.
Speaker 1: Yeah, there's a Frog Luigi suit here there in this okay,
yeah yeah, and then a lot of fun stuff.
Speaker 2: At the very end of the trailer, it looks like
we see baby Mario and Baby Luigi.
Speaker 1: That feels like they are just going and picking things
from a bunch of different games.
Speaker 3: Like that's so this is the Super Mario Galaxy movie.
Speaker 1: But there is already a ton of references to Super
Mario Odissey, the Toronto source Rex from Super Mario Odyssey
is in this movie trailer, like has a big, like
a role in here where he just is part of
the joke. I was not expecting them to also go
back and do Super Mario Brothers three and especially Super
Mario Brothers two.
Speaker 3: But why not?
Speaker 1: I think that is like one of the fun things
of that that that movie. Honestly, the funnest thing were
the references, because it's kind of like an okay movie
otherwise pretty forgettable, but as a sort of vehicle for nostalgia,
it actually did a pretty good job at that.
Speaker 3: And if you're going to take that.
Speaker 1: Route still, why not get a little bit deeper with
it because the audience clearly knows how to appreciate it.
Speaker 2: Yeah, I feel like there is also for as much
as we don't really talk about Mario lore, there is
a lot of like different references and an obscene amount
of games to pull through. They haven't even pulled the
Warrio lever yet.
Speaker 1: No, right, I feel like Warrio is a post credits
reveal in this movie. You know, there's always a chance,
like he's like pulling the lever behind Bowser Junior. I
think they might. I'm getting the sense based on some
of these characters here, then maybe that's gonna be Wart.
If there's another big bad that shows up, it would
probably be Wart from Super Marito Brothers too, And then
you have Warrio as sort of the The thing is
the problem for is those references in those sort of
like teases. Even Warrio you drop that, and I think
there's a lot of grown men like me, you go yeah,
And it doesn't have the same effect as Amy popping
up at the end of a Sonic movie in the
post credit scene, sure, where there's a bunch of kids
who are just like, well, this is the most important
thing that's ever happened to me, and I have to
be there for the next movie.
Speaker 3: It's like Mario's a big star.
Speaker 1: The rest of the cast doesn't have the same effect
on its audience as I think the Sonic cast.
Speaker 2: Sure, Like, I don't know if Princess Daisy showing up
would have as much fanfare as Amy.
Speaker 1: Rose, right, I agree, Yeah, So we'll see that works.
If that works with them. I kind of hope they
still go that route because that would be fun for me.
But I don't know if that if that's necessarily necessarily
going to serve their purposes of being able to set
up these billion dollar movies going forward. All right, ray
Man thirtieth Anniversary edition rated in Australia. This is from
sal Remont at Gematz, who Australian classification has rated the
unannounced ray Men thirtieth Anniversary edition for PlayStation five and Switch.
The developer and publisher are both listed as Atari, and
people are like, that's weird because this is a Ubisoft thing.
To me, that just says, oh, this is a Digital
Eclipse sort of deal, or like, does Atari own any
of they owned some of these other ones. They own
night Dive, but that wouldn't be Night Dive. This would
be Digital Eclipse, that is them. This is probably a
collection of older two D, maybe some early three D
ray Man games, And I think that's great because Digital
Clips would be very good at that, but I wouldn't.
Speaker 3: Expect too much more.
Speaker 1: Although man a Rayman sort of gold Gold edition one
of those things they've done for Atari in general and
for like Jordan Meckner where it's like, let's look at
one of these games and do a whole in game
documentary like Tetris fifty or whatever it is, that would
be awesome for Rayman. I really, any of those mascot
platformers would be ideal, but this one especially, I think
there's so much cool stuff that they could pull on
to tell cool stories about how this got made, and
you know, just making games back then. That's me getting
my hopes up. If it's just a collection, Jen, that
would be pretty cool. And this is in addition to
I guess they are also going to re release the
more modern ray Man platformer games, so that's happening in
addition to this.
Speaker 2: Those modern Rayman games, those were like four players, right, yes,
they were, like that was the big hook is that
they were like four player cooperative ones and they did
it a lot like smarter than Mario, where there was less.
Speaker 3: Collision, if no collision, so.
Speaker 1: It was like you could actually cooperate and the jumping
was floating and that actually helped because it made it
easier to sort of spot your landing when all the
chaos was happening around you. And the Mario games, like
on WE, the four player Mario New Super Mario Brothers,
WE was kind of unplayable as a multiplayer game, right,
You just were bouncing off each other and it was chaos.
Speaker 2: Yeah, I hey, I'm always down for more ray Man.
I'm I'm I'm glad that we can even get this
remaster because Ubisoft doesn't know what the fuck they're doing
at all, So I'm glad that someone can step in
and get this out there. Grab another breaking news story
that folks have been dropping in the chat o hit.
This comes from Chris Scullion reading off of Video Games
Chronicle here. GTA six may not have a physical version
on day one to avoid leaks, according to reports, that's
most of the story. But wild, I get it, grub,
because we've seen games get delivered early, mom and pop
shops releasing a game before release date just so that
the game is on the street. We could have seen theft,
actual theft, grand theft a grub trucks.
Speaker 3: Yes, that's actually not a bad point.
Speaker 1: But I think that this, uh, this says it all
right here, uh, that this is the future. They do
not see physical game sales as the future, uh, because
you know this would be something that would be impossible
a few years ago, where it's like, well, we can't
miss out on those physical sales.
Speaker 3: That would be that would hurt the bottom line too much.
Speaker 1: And now we've clearly crossed over the line on the
spreadsheet on the other side where it's like, yeah, no,
we'll notice a hit, but the amount of headaches it
might save us from the game not leaking early would
is we think that's worth the cost. And you know
the other thing here is like they're they believe they
that grand Theft Auto six is their opportunity to get
away with whatever they want to try to get away with.
Speaker 2: So this game labor practices union but one yes, like
the yes, God that story.
Speaker 1: People should go watch all those people make make games
of videos. He's been doing excellent reporting. He was already
embedded with those people before this happened. He was going
to do a story about unionization at Rockstar and then
they fired them all. He was in a perfect position
and he's been doing excellent work. It is a baffling
that that company thought they're going to be able to
get away with this. That tells you actually the whole
story is right there. This game is certainly going going
to be one hundred dollars, like it is going to
be one hundred dollars at least because they think they
can get away with anything with this one.
Speaker 2: Yeah yeah, And just think about how big that download
is going to be.
Speaker 3: Grub.
Speaker 2: They're going to be poor folks waiting all day that
took the day off to play GTA six and they're
gonna depending on internet connections and server stability, they just
may be sitting there wasting the day off that they
took trying to download this game.
Speaker 1: Yep, it's I mean, there'll be like pre downloads and
stuff like that, but you know that also locks people in,
right that The other thing here, I bet they look
at the numbers and the probably the biggest number of
people who trade in the game are the people who
bought it on day one.
Speaker 3: Like that.
Speaker 1: I bet that's what they are looking at, Like we
can maybe mitigate that as well. This is, uh, this
is gonna be an interesting year because called Duty Grand
Theft Auto is still going to dictate so much of
the conversation, and I think that conversation is going to
continuously be this is their biggest golden goose and they
are They're gonna like get every possible golden egg out of.
Speaker 3: The thing that they fucking can. And it's gonna be
kind of.
Speaker 1: It's got I can imagine it getting pretty miserable pretty
quick over here.
Speaker 2: Yeah, And I am not excited for the world we
will live in post GTA six, where other publishers will
be trying to push their game for one hundred dollars
if not more, and trying to justify that like who's
to say the next call of duty that they're just
gonna market the shit out of that, Like this is
the ultimate call of duty. We heard you from blop seven.
This one is one hundred dollars and not even having
that like that wind that preview window of like pre
orders get it a week ahead or a couple of
days ahead. This is just one hundred dollars right out
the gate for everyone, no extra bonuses.
Speaker 3: Yep. It's yeah.
Speaker 1: This thing can get away with anything, and it's going
to sell as much as it possibly can kind of
no matter what. So I think it's hard for them
to put themselves in that position and not take advantage
of it.
Speaker 3: And so here we are.
Speaker 1: It could be there could be no physical copy at
launch for Grand Theft Auto six, And if that's the case,
I still think the thing just sells like it normally
would for the most part, and maybe there's a small dent.
Otherwise they're still gonna make all the money in the world.
Speaker 3: All right, That does it.
Speaker 1: We do not have a poll question from Friday because
we did the Bomb twelve, but we do have the
updated Bomb twelve upon giant bomb dot com. If you
scroll down just a little bit. By going to giant
bomb dot com, you will find the most recent Bomb
twelve the games have updated there. There's also a link
on the left hand side. You can click there and
submit your game for whatever you're playing this week, and
that will have an impact on the Bomb twelve we
do on Friday to end out to end out our
week here at Giant Bomb. So with all that out
of the way, let's talk about what we have happening
on the website.
Speaker 3: Jan We are playing High Guard.
Speaker 2: Right, Yes, We're gonna do our best to play High
Guard today. We moved Monday Morningsmissed with Mitch to Tuesday.
I think Mike still might have a Mega Man planned
for later today, but depending on how long we go
for High Guard, that may affect that. We have a
from the Top quick Look dropping tomorrow. Greb and I
recorded that before last weekend. As Greub mentioned to the
tippy Top, we have a film in forties that just
got to edit together. We did it of over Ricky
Oh and then game BombCast tomorrow. Game this Morning's Wednesday,
Thursday Friday, as per usual, also another new game for
the Blightening Round, grub Grub Price survived being underwater and
now Mike has emerged from the depths to finally play
another game on blike Club.
Speaker 1: I know he's slacking. Days are finally over. I am
looking forward to whatever he's playing. And it looks so
cool Jay, you saw it now. I saw He's gonna
look so fucking cool dump Truck as well.
Speaker 2: UPF. We haven't figured out UPF yet, but we will
get in there.
Speaker 3: Yeah, we'll get to figuring it out.
Speaker 2: I kind of want to play Deadlock.
Speaker 3: No, I would do that. Yeah.
Speaker 1: I enjoyed myself when I was playing Deadlock.
Speaker 3: But who knows.
Speaker 1: Maybe we'll be so obsessed with High Guard. Yeah, and
I we'll just have to go back to that over
and over for the rest of the week.
Speaker 3: We'll see. I hope High Guard is great. I really do.
Speaker 1: I can't imagine a world where it's like a game
that could be a Game of the year something like that, right,
not that it needs to be, of course, Just like
there was a time where Overwatch came out and it
was like the consensus game of the year for a
lot of people. That world is like if Overwatch came
out today, you know, you know, if that if you
could make the timeline work in such a way it
would not be able to win Game of Year because
people are just done with those games.
Speaker 3: But I think it could still succeed.
Speaker 2: Yeah, I mean I could have seen a world where
something like Arc Raiders one Game of the Year or
maybe Hell Divers two could get close to the top,
but at least in the way that our staff is skewed.
I just don't see it getting that far. But I
hope it's fun. I hope it's a hope it's a
good time.
Speaker 1: Absolutely all right. I think that's gonna do it for us. Chan,
thank you so much for hanging out with me today
and talk about video games. Were telling me all about
Resident Evil Man once again. People can find that on
the site.
Speaker 2: Yes, if you have any questions on anything in that preview,
go drop those in the comments and I'll sort through
the comments and try and answer any miscllaneous questions there.
But thank you for having me on Monday Grub.
Speaker 3: Of course, use anytime.
Speaker 1: Thank you all for watching and listening. You are the
best audience in gaming. Until next time, have a good one,
take care of yourself and goodbye.