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Speaker 1: Hey, everybody. Welcome to the Game and Former Show, a

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weekly podcast covering the video game industry. Join us each

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and every Thursday or Friday or Saturday, whatever day of

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the week you listen to us for a discussion at

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the latest gaming news, reviews, and exclusive reveals with Game

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and Former staff and special guests from around the industry.

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I am your host, Marcus Stewart. We've got a tri

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force of a panel here. I if I represent the

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tri force of power, let's say, as the host, then

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the triforce of wisdom goes to Eric Van Allen.

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Speaker 2: Hello, that's crazy.

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Speaker 3: I look, I'm not saying I'm the courage try force, because.

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Speaker 2: I'm definitely not.

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Speaker 3: But wisdom's a little little I don't know if that's

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in my ballpark.

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Speaker 2: Are smart guy? Yeah? Okay, so I'm not.

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Speaker 3: I promise I'm not trying to like seek attention here

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with this.

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Speaker 2: I do. I do really dumb things too.

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Speaker 3: I'm not saying that I'm a I'm a stupid guy,

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but I'm saying that there is a balance, there is

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a counterbalance.

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Speaker 1: Well, you know what, Eric, what is wisdom then learning

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from one's mistakes.

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Speaker 2: You're so right, You're so right.

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Speaker 1: Yeah, actually I should take that. That's a wise thing

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to say. I should be wisdom.

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Speaker 2: Yeah, yeah, I'll take power. I'm down for power.

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Speaker 3: I'd be responsible with power. I don't think absolute power

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would corrupt me. I think I I think I could

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tank it. That's what they all say.

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Speaker 1: And joining us special guests Freelancer Extraordinaire returning to the

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GI Show Hayes Mattson, who wields the Triforce of Courage.

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Speaker 4: Hello, Hello, I just courage fits me now. No, I'm

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back in the freelance world. You know, I think that

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works forging.

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Speaker 1: Yeah, yeah, yeah, you know what triforce? I thought of courage.

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A cowardly dog, who is like, what if it was

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like that? He was the triforce trifle course of courage,

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the cowardly dog. I don't know where I'm going with that.

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This is really just the blame word association joke and

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also an excuse to express that I enjoy courage. A

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cowardly Dog's a good show.

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Speaker 2: It's it's like a there's gotta be fan art of courage.

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Speaker 3: Wearing like a green tunic and having the shield and

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everything like that has to exist. I'm sure there's no

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way we're the first people to think of that.

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Speaker 2: It's got to be right.

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Speaker 1: Yeah, So Muriel is Zelda then, and Eustace is clearly

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the Gannandorf.

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Speaker 3: Oh yeah, oh Eustace Ganandorf goes pretty hard.

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Speaker 2: In my mind's eye.

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Speaker 3: I'm not gonna lie like that's I'm envisioning like Eustace

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as Gannendorf and him flinging the fireballs.

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Speaker 2: You stupid dog. Be real good.

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Speaker 1: The next Selda game have Gannador but like you, stupid

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hero of time.

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Speaker 2: I don't know, yeah, yeah, yeah, I.

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Speaker 1: Believe it or not. Despite this opening, we are not

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gonna be talking about Zelda. Though it is the Zelda

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fortieth anniversary this year, so maybe this is our way

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of paying tribute. But we are gonna be talking about

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a brand new RPG that is getting a lot of

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Zelda comparisons in some ways. We are gonna be diving

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into our review of the much anticipated Crimson Desert, which

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releases this week. Hayes is here to talk about the

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game because he wrote the review for US. Eric has

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also been spending some time playing peerl Abysses massive massive RPG.

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We're gonna unload all of our thoughts on that. We're

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also gonna be talking about Starship Troopers, Ultiman bug War,

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as well as a few other games. But first before

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we dive into all of that, if you would like

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to support Game Informer, the best way to do it

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is to go to Game Informer dot com slash subscribe, because,

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believe it or not, we make a print magazine each

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and every month. We're always working on this thing. And

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if you would like to get a issue Game and

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Former magazine, Gamiformer dot com slash subscribe gets you Tennis

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is a year print and digital. We're holding up our

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latest issue on Invincible Verses, which is a cover that

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I wrote and Eric Van Allen also helped me put

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this together. Right now, there's still time to subscribe to

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get this as your first issue, and I would say

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that you should get a move on it because for

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one of the I think the first time we've ever

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done it, we have dual covers. You see here we

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have dual cover art. The front cover illustrated by Invincible

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co creator Corey Walker, the back cover illustrated by Invincible

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Versus developer Quarter Up. And if you want to get

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the version that has the Corey Walker art first, front

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and center, you're going to have to become a subscriber,

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because when this issue hits news stands in the coming weeks,

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it'll actually be reversed. The new stand edition has the

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quarter up art in the front and the Corey Walker

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art in the back, So I mean, you're gonna get

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both anyway, But if you want the version that has

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it in the front, or if you want to collect

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both versions, you're gonna have to become a subscriber right now.

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Get yourself this issue, as well as nine more throughout

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the year. It's a very very good issue filled with

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other stories. You can see Eric they're showing off our

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Warhammer forty K feature that's in here.

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Speaker 3: I actually hadn't looked at this feature yet. I was

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looking forward to reading it. It's a Warhammer forty K

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like primer essentially on all the virtual world of forty

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K by our good Palin contributor Luis Gutierrez, and it

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looks really good. Good job design team they popped off

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on this one.

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Speaker 4: I read that because I constantly feel like I don't

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understand Warhammer, and I enjoyed it quite a bit.

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Speaker 3: Yeah, say, Warhammer forty K is like it's it's space

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marines and Orcs Like, there's kind of like a bell

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curve to it where you start out as like, oh, there's,

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you know, kind of some cool stuff going on here.

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I like the imagery. I like space marines, I like orcs,

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Like that's kind of fun. You go up the bell

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curve and it's like tons of lore and knowledge and

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the Horus heresy and things like that, and you come

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back down the Bell curve, you're like man Orc's rule.

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They they literally manifest space power by yelling wog. That's awesome.

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Speaker 1: The other thing I know about is that it's like

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Henry Cafell's favorite thing ever, and it's.

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Speaker 3: All yeah, that and reloading his fists. You know, I'll

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never I'll never not think about that scene.

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Speaker 1: Yes, yes, one more time. Game Informer dot com slash

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subscribe uh support Game Informer gets youself an issue, and

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of course, five percent of every magazine subscription goes towards

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supporting Saint Jude's Children Hospital, wonderful cause that we're very

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proud to hoop support. So yes, Crimson Desert Pearl abyssas

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giant single player RPG, the makers of such games like

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Black Desert Online and eventually and honestly guys. This is

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why I'm most excited that this game is because it

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means we're closer to them talking about dok av. There

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are other big rpg that looks awesome that it's gonna

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come out one day probably, I swear. But until then,

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we got to talk about Crimson Desert Haze. You have

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put upwards of one hundred hours into this thing. Your

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Rodar review, you scored the game a seven out of ten.

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There is a contingent of people online that probably are

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upset with you for that score, because for whatever reason,

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there's a I don't know, there's certain games like that

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that really gets that the community online really gets behind

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in a way where they really pour a lot of

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their hopes and dreams into certain games, to the point

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where when the game comes out and critics get their

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hands on it and they say it's just fine that it,

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it tends the way to irk them in a way

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that can be a little I don't know. It's it's

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it's it's it's it's a fascinating look at like the

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human Psyche.

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Speaker 3: Sometime we'll say, if I may be so bold, it's

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it's a bit of a speculation thing like it it

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seems to happen fairly cyclically at this point and has

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has only gotten more and more like fever pitched since

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you know, a lot of speculation things have sprung up

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around the way that we consume stuff. But like, this

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is not too dissimilar from the likes of cyberpunk from

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I mean.

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Speaker 2: I was gonna say witch a three.

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Speaker 3: Yeah, I'm going to reach real far back for those

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in the audience that there are probably people reading about

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this hotly discussing this online who weren't around or who

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were too young for Fallout New Vegas back in the

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day that was a whole thing. So this is not new.

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In fact, this is frankly old hat for the industry.

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But h yeah, some people tie tie a lot of

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I don't know, they're their own faith, some belief system

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to whether a game scores well or not.

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Speaker 2: And uh, I don't go play the game. I don't

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think idiot.

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Speaker 3: I don't think anybody who ever scores a game poor

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is telling you that ten, right, which is good. It's

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also yeah, it's a seven out of ten. It earned

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more points than a loss, let's put it that way.

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Speaker 1: Yeah, And it seems to be relatively the consensus of

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running industry. There are some higher scores out there, but

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it seems like, no, I've not seen anyone say this

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is a bad game, Like it has not like earned

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an abysmal score. From what I've seen, it seems to

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be the general median seems to be it's fine. This

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game is just it's fine with some with some caveats.

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But heyce uh, you know, like I said, you put

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one hundred hours into this game, tell us all about it.

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What is it about Friends of Desert that so fine?

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I think the crux is that it feels a little

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messy and a lot of different regards. It's it's a

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little jumbled. It's hard to put this in my review

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that there are so many different elements to this game

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that it's almost hard to talk about it succinctly like

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it's an open world RPG, but it has this melee

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combat that is almost like Dynasty Warriors esque in the

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way that it's hack and slash, but then it integrates

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like these crazy physics elements and wrestling moves. And then

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outside of combat, you know, you have all the open

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world stuff you have on this exploration and this Zelda

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kind of puzzle solving you have this base building element

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as you reunite your allies the Gray Mans. You have

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side quests and gathering you have to chop wood and

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gather or for upgrading your weapons, all this stuff. So

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you know, this game started as a new MMO that

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Perlibis was making, and then it kind of transitioned into

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a single player RPG at some point, and you can,

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to me, you can still see the bones of that

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experience here in the way that it structures its quests.

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It's all very like a lot of a lot of

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kind of like fetch quests and go here to this

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point MMO quest design, right like you go to a point,

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watch a watch dialogue or a cutscene, go to another point,

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you have to gather a bunch of materials and it.

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Speaker 4: You know, Final Fantasy sixteen kind of had this in

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the same way where it had that kind of like

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single player MMO design, and I can see that in

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this game too. It's just that Final Fantasy sixteen focused

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on being like a single player action game versus this

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focuses on being this expansive open world experience. And I

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think the exploration is what's really good in this That's

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what that's the part that really captured me because even

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though it's not quite as I guess, I don't want

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to well designed is what I'm going to say, But

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that's maybe not quite what I mean, right, But but

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for the Wild like really sign posts all of its

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content really well and it meticulously designs it out Crimson Desert.

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It's more about you stumble upon things as you're exploring.

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You're not you're not seeing it and then going to it,

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like in Breath of the Wild. You're just kind of

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stumbling upon it as you as you progress. But there's

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a bunch of little frustrations in this game that I

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think really hold it back from achieving greatness. And it's

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it's just this pile of things that stack up like

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Death by a Thousand cuts. Basically, like the inventory management

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is super frustrating. You don't really have a storage place

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for all your inventory. You start with a limited inventory.

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You get more inventory by buying items at shopkeepers to

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expand your bag, or you complete side question you get

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inventory expansion. We can talk about this. That was actually

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something that changed halfway through development or not development the

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review process. I mean, so inventory management was actually a

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lot more frustrating for like the first half of the

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time I was playing this game, it's admittedly quite better now.

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And then you have like the combat controls, which the

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skill tree of this game is really cool. It actually

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has one of the better skill trees I've ever seen

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in an RPG, especially in terms of how it like

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expands your combat options. But the problem with that then

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is that there are so many controls and so many

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combat options that while I enjoy how much you can do,

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I often found myself accidentally hitting the wrong button. So like,

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for example, there's a move that you have called blinding flash,

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where you hold your sword up and reflect light. You

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can use it in puzzles, you can use it to

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blind enemies, and it's you do it by hitting both

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bumpers at the same time. But during combat, you lock

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onto an enemy by hitting the left bumper and then

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the right bumper is your attack button. So if you're

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doing basic attacks occasionally you might accidentally use blinding flash instead,

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and I had this happen quite a few times.

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Speaker 1: Can can you remap or like turn off commands at all,

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like in the combat.

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Speaker 3: So there's an alternate like lock on. I don't know

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if it's an alternate lock on system or something, but

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you can hit down on the d pad to also

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do a like like a different because there's kind of

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like a free form, free flow lock on that you

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can have, or you can like just say single target

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this guy and that's that's down on the d pad.

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But that's also like a weird button to go down

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and hit when you're in the middle, like like in

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the middle of combat. Because like the pace of this

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game is so fascinating.

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Speaker 2: I don't very fast paced, Yeah, I'm not.

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Speaker 3: I'm not sure if there's button remapping on controller. I

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genuinely did not check.

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Speaker 4: So right now, there's there's rebinds for keyboard mouse what

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there is not revines for controller yet, but I believe

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that's something that they're adding post launch, so it will come.

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Speaker 1: Okay, is the uh the combat I'm curious most about,

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how to say, because that's the only So I played

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this game at games Come twenty twenty four, and the

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demo that I played it was more focused on just

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combat and a boss battle that it was about exploring

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the open world. And so I remember and I'm a

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big Stylus action game like I love crazy spectacle like

283
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fast spaced action, so I was excited for this game,

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and I remember playing a demo and immediately feeling that

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this combat was just it was just kind of a

286
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mess back then, like it was too chaotic, but it did.

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It was chaotic, but it didn't feel good. Like the

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it felt kind of floaty, it felt kind of like

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a little irresponsive, like the control like the actual configuration

290
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didn't make total sense to me, and like it didn't

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feel natural. And you know, you talk that up at

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the time to like, well, you know, this game is

293
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still very much and development. They're figuring it out. I

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told the demo West who was asking me my thoughts,

295
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I expressed all of this to him and was just

296
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but I walked away overall just kind of a little

297
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bummed out because that was one of the things I

298
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was most excited for for this game, especially when you

299
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because I've played a bit of Black Desert years ago,

300
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and I was like, oh, I feel like I like

301
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this better in Black Desert than I do here. I

302
00:16:20,919 --> 00:16:25,320
don't know what, you know, what what happened? Has that

303
00:16:26,080 --> 00:16:29,039
everything I have just expressed, has any of that ring

304
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true for you?

305
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Speaker 2: Unfortunately? Yeah, I do.

306
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Speaker 4: Combat is such a like like everything in this game,

307
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it's it's a very mixed bag, right, Like, there's things

308
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I really like about it. It has a lot of

309
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a lot of weight to it, and fighting a bunch

310
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of enemies is very fun, and especially as you unlock

311
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a ton of abilities later in the game, it can

312
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get really fun when you just can cause chaos. But

313
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the one of the game's biggest problems honestly is boss

314
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battles because this combat system is not does not feel

315
00:17:03,200 --> 00:17:07,680
great in one on one situations. The boss battles are

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frustrating in ways that don't feel fair a lot of times.

317
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A lot of the bosses feel almost over designed in

318
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a way, I guess is how I'd say, where they

319
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have all of these really big moves that can cause

320
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a lot of like area of effect damage or explosions

321
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that can damage you, and they have very very tight

322
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windows on when you can cause damage. And these genuinely

323
00:17:38,720 --> 00:17:42,119
some of the most frustrating boss battles I've played in years.

324
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Speaker 1: In any game, what kind of boss? What is their

325
00:17:45,839 --> 00:17:47,759
approach to boss that are they going for? Like a

326
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if it's like a stylish action game, is ay thing

327
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like you just go in there and swing and maybe

328
00:17:51,799 --> 00:17:54,640
read some patterns or taking some souls inspiration where it's

329
00:17:54,640 --> 00:17:58,720
about animate like studying enemy patterns already, even doing like

330
00:17:58,799 --> 00:18:00,640
witch your style where you can you have the prepit

331
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advance or like you need specific you know, enhancements or

332
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things to deal with this enemy.

333
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Speaker 2: Like, yeah, you're gonna need the prepid advance.

334
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Speaker 3: You're gonna need to cook a lot of food because

335
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that is the healing system. I think you pointed out,

336
00:18:15,160 --> 00:18:19,240
Hayes in your review was another strange sprinkle in all this,

337
00:18:19,319 --> 00:18:23,240
and that you it has a very Skyrim healing system

338
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and that it's one of those you just start eating

339
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food halfway through a fight to recover health. And actually,

340
00:18:31,119 --> 00:18:34,799
fun fact for I've only played like a tenth of

341
00:18:34,799 --> 00:18:36,440
what you've played, because I was just playing this to

342
00:18:36,440 --> 00:18:37,519
get the gameplay.

343
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Speaker 2: Capture for our video review.

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Speaker 3: And I think it was about five hours in that

345
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I discovered that I had not been using healing and

346
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so I'd been going through some of those fights really

347
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just banging my head against the wall, not realizing that

348
00:18:54,319 --> 00:18:57,400
I could have been eating those delicious smoked eggs that

349
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I had bought from a shopkeeper. Uh, but yeah, that's

350
00:19:01,160 --> 00:19:03,799
what you just like hork food in the middle of

351
00:19:03,839 --> 00:19:05,599
a fight, and that's how you recover health. But that

352
00:19:05,640 --> 00:19:07,960
means you have to have food on you either bought

353
00:19:07,960 --> 00:19:12,400
from a shop keeper prepared, or you really need to.

354
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Speaker 4: Prepare stuff because basic food does not heal hardly anything.

355
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The way you get stuff that heals a good amount

356
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is by cooking dishes.

357
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Speaker 3: You clearly haven't eaten enough eggs. You gotta you gotta

358
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laid down those eggs.

359
00:19:25,799 --> 00:19:27,319
Speaker 1: It kind of sounds like a little a little bit

360
00:19:27,359 --> 00:19:29,079
of like Zelda like Breath of the While a.

361
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Speaker 4: Bit yeah, yeah, sure, yeah, but you I wish there was,

362
00:19:34,279 --> 00:19:36,480
like I really wish there was an option in this

363
00:19:36,559 --> 00:19:38,519
game to just like go in because you have to

364
00:19:38,519 --> 00:19:41,720
find a bonfire to cook first off, and I wish

365
00:19:41,839 --> 00:19:44,279
when you did that, you could just say like auto

366
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cook everything in my inventory optimized because you have to

367
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go in and you have to cook every single dish

368
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one by one, and you because you need so many

369
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healing items in the middle of this game. And you know,

370
00:19:59,599 --> 00:20:02,200
later in the it's a little better because you've improved

371
00:20:02,200 --> 00:20:06,079
all your stats and you have good items and you've

372
00:20:06,160 --> 00:20:09,640
upgraded all your weapons. But in the middle of this game,

373
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when you're kind of in that growing phase, like there

374
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are a few bosses that literally became do I have

375
00:20:15,680 --> 00:20:19,279
enough food to heal through the damage, And that was

376
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the only way I could beat them is if I

377
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simply had enough healing items to mitigate the damage enough

378
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that I could finish the battle, and in a few

379
00:20:27,720 --> 00:20:30,319
cases I didn't, so I had to go back out

380
00:20:30,519 --> 00:20:33,319
and collect food for an hour and cook stuff up,

381
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and then go back and do the same thing again.

382
00:20:37,640 --> 00:20:40,240
And that's kind of indicative of a lot of things

383
00:20:40,240 --> 00:20:45,519
in this game that I feel like. The number one

384
00:20:45,559 --> 00:20:47,839
thing I wish is that it respected your time a

385
00:20:47,920 --> 00:20:51,920
little more, because everything I like in this game is

386
00:20:52,000 --> 00:20:56,920
kind of padded out by it making you do a lot.

387
00:20:57,079 --> 00:20:59,240
I send my review that, like, I played this game

388
00:20:59,279 --> 00:21:01,839
for one hundred hours, but I kind of feel like

389
00:21:01,880 --> 00:21:05,039
it should have been more like sixty hours, just because

390
00:21:05,400 --> 00:21:07,079
like that food thing where you have to go and

391
00:21:07,119 --> 00:21:09,359
you have to collect a lot of food and cook everything,

392
00:21:09,440 --> 00:21:12,880
and I think, you know, I would have even preferred

393
00:21:12,880 --> 00:21:14,960
that I could just go buy a bunch of healing

394
00:21:15,000 --> 00:21:17,440
items at a store and then not think about it.

395
00:21:18,319 --> 00:21:21,039
And even the quest design, like so many of the

396
00:21:21,160 --> 00:21:24,400
quests are just ride to this point, do an objective

397
00:21:24,680 --> 00:21:27,720
ride to another point, and it kind of pads stuff out.

398
00:21:27,720 --> 00:21:30,599
Like the example I use in my review is the

399
00:21:30,680 --> 00:21:33,000
quest that you get to learn how to dye your clothes.

400
00:21:33,880 --> 00:21:35,799
You have an ally and they're like, hey, come to

401
00:21:36,039 --> 00:21:38,000
me to this die shop. We're going to learn how

402
00:21:38,000 --> 00:21:42,000
to die. You go there, and then you get to

403
00:21:42,039 --> 00:21:44,039
the shop and they're like, oh, sorry, we moved the

404
00:21:44,079 --> 00:21:47,640
cauldron that you use to dye stuff into town, so

405
00:21:47,680 --> 00:21:50,160
you got to go into town to use it. So

406
00:21:50,200 --> 00:21:52,680
you have to ride five minutes into town where they

407
00:21:52,960 --> 00:21:56,319
moved it and then create the dyes and then you

408
00:21:56,440 --> 00:21:59,359
use them and get the ability to die, and there's like, okay,

409
00:21:59,880 --> 00:22:02,519
go back to the die shop to die your items

410
00:22:02,559 --> 00:22:06,160
to finish the quest. So it's another five minutes to

411
00:22:06,200 --> 00:22:08,880
go back to the die shop, and this quest ends

412
00:22:08,920 --> 00:22:12,359
up taking like fifteen to twenty minutes in total, when realistically,

413
00:22:12,480 --> 00:22:14,160
like you could.

414
00:22:13,920 --> 00:22:15,680
Speaker 2: Have just gone to the die shop and learned how

415
00:22:15,680 --> 00:22:17,960
to die and that's it.

416
00:22:17,960 --> 00:22:22,240
Speaker 3: It's it's like very MMO design, and that way, like

417
00:22:22,720 --> 00:22:25,799
that exact quest progression would not feel out of place

418
00:22:25,839 --> 00:22:28,640
to me and say a Final Fantasy fourteen expansion or

419
00:22:28,680 --> 00:22:32,160
something like that. But I think the key difference here

420
00:22:32,480 --> 00:22:37,039
is there's also a deliberate haste to the game A

421
00:22:37,799 --> 00:22:40,480
very A lot of people have drawn comparisons to either

422
00:22:40,519 --> 00:22:44,720
Dragon's Dogma or red Ded Redemption two in terms of this,

423
00:22:44,720 --> 00:22:47,640
this game really wants to lean into the heft of things.

424
00:22:47,680 --> 00:22:51,880
The weight of things. In combat, it's very yeah, yeah, yeah.

425
00:22:51,880 --> 00:22:55,599
In combat, it's very fast, frenetic. You're doing superhuman things.

426
00:22:55,680 --> 00:22:58,319
I personally like combat unlocked for me when I learned

427
00:22:58,319 --> 00:23:00,039
how to wrestle and I was doing.

428
00:22:59,880 --> 00:23:03,960
Speaker 2: Just wrestling stuff is phenomenal. That that stuff's awesome. The

429
00:23:04,000 --> 00:23:04,680
second I was.

430
00:23:04,920 --> 00:23:07,480
Speaker 1: Can you name a wrestling move that appears in this game?

431
00:23:09,599 --> 00:23:11,960
Speaker 3: Stone cold stunner is the one where you do the

432
00:23:12,039 --> 00:23:14,400
run up and you grab them and you boom and

433
00:23:14,440 --> 00:23:16,720
that that one goes crazy hard. I did that to

434
00:23:16,799 --> 00:23:19,000
a boss and I have never felt cooler.

435
00:23:19,839 --> 00:23:23,519
Speaker 4: You like pile drive people through walls and they explode,

436
00:23:23,599 --> 00:23:27,799
and it's like, okay, genuinely really good bombastic stuff.

437
00:23:28,079 --> 00:23:30,960
Speaker 3: In our review and maybe in the b roll footage

438
00:23:31,000 --> 00:23:34,000
they'll be showing alongside that, I show some footage of

439
00:23:34,039 --> 00:23:36,799
when I finally went into the skill tree and was like, okay,

440
00:23:36,880 --> 00:23:39,759
let's unlock some combat skills. Let's do that, And I

441
00:23:39,799 --> 00:23:42,680
got some wrestling moves, and at one point I throw

442
00:23:42,759 --> 00:23:46,440
a guy through a tent that then knocks over a

443
00:23:46,480 --> 00:23:49,000
brazier and lights the entire tent on fire. And I

444
00:23:49,079 --> 00:23:52,799
was like, that's like, like they're this game has really

445
00:23:52,920 --> 00:23:56,920
really good system interactions and ideas, like like it really

446
00:23:56,960 --> 00:23:58,640
does capture those moments.

447
00:23:58,680 --> 00:24:01,319
Speaker 1: But what can you that two tables and light them

448
00:24:01,359 --> 00:24:01,799
on fire?

449
00:24:02,279 --> 00:24:06,279
Speaker 3: No, you cannot stack two table? Well yeah, you know what, Yeah,

450
00:24:06,319 --> 00:24:09,680
I think you could try. Yeah, and someone prove us wrong,

451
00:24:09,799 --> 00:24:12,519
stack two tables and light them on fire. But to

452
00:24:12,559 --> 00:24:16,319
the earlier point, like there is a deliberateness in terms

453
00:24:16,400 --> 00:24:19,279
of you have to early game, you don't have a

454
00:24:19,279 --> 00:24:21,720
lot of fast travel access. You have to find the

455
00:24:21,720 --> 00:24:24,519
fast travel access literally and you often you solve a

456
00:24:24,519 --> 00:24:27,960
puzzle or something in the process of doing so. And

457
00:24:29,079 --> 00:24:32,279
I could not find any sort of you know, to

458
00:24:32,519 --> 00:24:35,960
make a dragon's dogma comparison a carriage service or anything

459
00:24:36,000 --> 00:24:37,960
like that where I could toss some coins to somebody

460
00:24:37,960 --> 00:24:40,279
to say, hey, take me to this town or something

461
00:24:40,319 --> 00:24:44,160
like that. It seemed like the intention was mostly go

462
00:24:44,240 --> 00:24:49,039
on foot, go on horseback, and it's it's like a

463
00:24:49,079 --> 00:24:53,119
moderately you know, fast pace, but it's still going to

464
00:24:53,160 --> 00:24:56,799
take you probably about five ten minutes to get anywhere

465
00:24:56,960 --> 00:24:59,559
from from one quest point to another in the game,

466
00:25:00,240 --> 00:25:02,880
and you end up retreading a lot of the same paths.

467
00:25:03,000 --> 00:25:05,559
You end up having to kind of stop and check

468
00:25:05,599 --> 00:25:08,960
your map and be like, Okay, where am I And

469
00:25:09,039 --> 00:25:12,000
I don't feel like it's grabbing the immersion that it

470
00:25:12,079 --> 00:25:13,880
wants to. I feel like it is just kind of

471
00:25:13,880 --> 00:25:16,599
increasing the tedium. I feel like it needed to either

472
00:25:17,240 --> 00:25:19,680
move the needle further one way or move the needle

473
00:25:19,720 --> 00:25:22,079
further the other way, either like make it a lot

474
00:25:22,160 --> 00:25:25,279
easier to do and give you more fast travel right

475
00:25:25,319 --> 00:25:28,160
off the bat, things like that, or push it the

476
00:25:28,200 --> 00:25:31,359
other direction and say, like you don't have a mini map,

477
00:25:31,720 --> 00:25:33,319
you have to look at a paper map and say,

478
00:25:33,319 --> 00:25:35,960
if they said you got to go really hard into

479
00:25:36,000 --> 00:25:38,480
the immersion aspect, then maybe I'm getting like a little

480
00:25:38,480 --> 00:25:40,119
bit more on board with it. But it feels like

481
00:25:40,160 --> 00:25:43,000
it's kind of straddling the middle line there, and I.

482
00:25:42,960 --> 00:25:45,519
Speaker 4: Think the extra weird part there. I've seen a lot

483
00:25:45,519 --> 00:25:49,240
of people say, like, this isn't supposed to be a

484
00:25:49,279 --> 00:25:52,920
story game, right, a story focused game. It's an open

485
00:25:52,960 --> 00:25:57,799
world exploration game. But the key thing there is that

486
00:25:57,839 --> 00:26:00,440
this does kind of want to be a store game

487
00:26:00,720 --> 00:26:05,799
because the main story is very like single player RPG

488
00:26:06,279 --> 00:26:12,039
cutscene focused, very traditional story, and that kind of clashes

489
00:26:12,160 --> 00:26:15,319
against the open world immersion element a lot of times

490
00:26:15,759 --> 00:26:20,559
because the standard story is very linear, very boss battle focused,

491
00:26:21,000 --> 00:26:25,000
a lot of dialogue that doesn't really mean anything because

492
00:26:25,839 --> 00:26:28,759
this game does not take time to delve into its

493
00:26:28,839 --> 00:26:32,319
characters or tell you who they are, give them.

494
00:26:33,119 --> 00:26:36,640
Speaker 1: Things like that, what is the like premise of this game,

495
00:26:36,720 --> 00:26:39,200
Like can you just touch on, like like who's the protagonist?

496
00:26:39,240 --> 00:26:39,960
What's his deal?

497
00:26:40,759 --> 00:26:43,119
Speaker 2: Yeah, so, Lyff, let's talk about Cliff.

498
00:26:43,559 --> 00:26:46,359
Speaker 4: The basic setup is you play as Cliff, who's a

499
00:26:46,400 --> 00:26:49,079
member of what's called the Gray Manes, which is kind

500
00:26:49,079 --> 00:26:53,359
of in the the country of paylun with. They're kind

501
00:26:53,400 --> 00:26:58,079
of like noble Viking warrior mercenaries, right, Like, they're kind

502
00:26:58,079 --> 00:27:02,160
of peacekeepers in pay. And there's another faction called the

503
00:27:02,200 --> 00:27:07,359
Black Bears that ambushes your company one night and kills you.

504
00:27:07,559 --> 00:27:09,720
It's not spoiler, it happens literally at the beginning of

505
00:27:09,759 --> 00:27:12,880
the game. They kill you, Cliff, and they scatter your

506
00:27:12,880 --> 00:27:19,400
forces and you kind of get resurrected by this supernatural entity.

507
00:27:20,480 --> 00:27:22,880
You don't really know what it is and go to

508
00:27:22,920 --> 00:27:26,119
this place called the Abyss, which are these floating islands

509
00:27:26,200 --> 00:27:30,119
in the sky of the world, and you get this

510
00:27:30,960 --> 00:27:35,559
directive essentially to like put the world right and fight

511
00:27:36,240 --> 00:27:41,920
whatever forces are kind of disrupting the Abyss and save

512
00:27:42,519 --> 00:27:46,279
high well the world. You learn a little bit more

513
00:27:46,319 --> 00:27:51,039
about that, but this game never really explains exactly what's

514
00:27:51,079 --> 00:27:54,359
going on or what the Abyss is or things like that.

515
00:27:55,599 --> 00:27:58,720
But essentially your main goal at the start is to

516
00:27:58,720 --> 00:28:03,200
reunite the Gray Manes and rebuild your organization, and then

517
00:28:03,680 --> 00:28:08,079
halfway through that focus kind of shifts onto more like

518
00:28:08,200 --> 00:28:13,400
supernatural story kind of stuff. That's kind of the basic setup.

519
00:28:13,680 --> 00:28:18,680
But Cliff is a bizarre character because he's almost a

520
00:28:18,759 --> 00:28:23,680
silent protagonist. He does have dialogue, but you never learn

521
00:28:23,720 --> 00:28:26,720
anything about his past really outside of a few couple elements,

522
00:28:27,240 --> 00:28:30,039
and most of the time his dialogue is people talking

523
00:28:30,119 --> 00:28:35,400
to him and him going hmm or that's weird or

524
00:28:36,759 --> 00:28:40,119
things like that. He's just like just reacts.

525
00:28:40,960 --> 00:28:43,519
Speaker 3: He's like a nerve ending of a protagonist that like

526
00:28:43,559 --> 00:28:47,119
if you hit him with the hammer, the knee kick,

527
00:28:47,400 --> 00:28:50,559
like the leg kicks, but it's it's kind of like

528
00:28:50,599 --> 00:28:54,720
stopping at that point where I don't in the beginning,

529
00:28:54,799 --> 00:28:56,880
like the very start of the game, which is very

530
00:28:57,319 --> 00:28:58,519
I don't know if you even want to call it

531
00:28:58,559 --> 00:29:03,319
in media arrests. It's just you open with one of

532
00:29:03,359 --> 00:29:06,400
your comrades has fallen and everybody's kind of mourning them

533
00:29:06,440 --> 00:29:08,680
and things like that. You don't have any context for

534
00:29:08,720 --> 00:29:11,440
who this person was or what has happened to lead

535
00:29:11,559 --> 00:29:16,359
to it. Yeah, yeah, it's it is a very sudden opening,

536
00:29:16,960 --> 00:29:18,880
which I felt like I was a little fish out

537
00:29:18,880 --> 00:29:20,319
of water for and I was like, okay, I'll give

538
00:29:20,359 --> 00:29:22,599
them some some grace, some leway, let's let's see where

539
00:29:22,599 --> 00:29:27,680
it goes. And you have a brief moment of Cliff,

540
00:29:27,880 --> 00:29:30,480
you know, mourning this this comrade, and then immediately you

541
00:29:30,519 --> 00:29:32,279
have all the stuff that Hayes was just talking about

542
00:29:32,279 --> 00:29:35,920
where the company gets scattered to the winds and you

543
00:29:37,200 --> 00:29:40,599
kind of just start doing stuff. And that's maybe one

544
00:29:40,640 --> 00:29:42,920
of the weirder parts of the early story of this

545
00:29:43,000 --> 00:29:45,960
game is that there aren't really a lot of NPCs

546
00:29:45,960 --> 00:29:47,799
telling you, hey go do this next, Hey go do

547
00:29:47,880 --> 00:29:50,759
this next. There's a lot of the UI telling you

548
00:29:51,759 --> 00:29:54,240
this is where you go next to continue the story,

549
00:29:54,799 --> 00:29:59,119
and I felt it made me start to realize, like

550
00:29:59,279 --> 00:30:03,680
Cliff is not really a person that's involved in the

551
00:30:03,759 --> 00:30:07,039
story in a significant way. He's He's just he's there

552
00:30:07,039 --> 00:30:10,599
to be the player character. And I'm sure there's probably

553
00:30:10,640 --> 00:30:13,160
some deeper stuff the further in I get, because again

554
00:30:13,200 --> 00:30:16,519
I've played a small amount of this game compared to

555
00:30:16,599 --> 00:30:17,519
what Hayes has played.

556
00:30:18,160 --> 00:30:20,200
Speaker 4: But we're going to point out too that there's two

557
00:30:20,240 --> 00:30:22,119
other playable characters in this game.

558
00:30:21,960 --> 00:30:23,880
Speaker 2: That you unlock us and you can kind of like

559
00:30:24,359 --> 00:30:25,240
one between them.

560
00:30:25,279 --> 00:30:29,960
Speaker 4: At any time, like GTA four or sorry GT five style,

561
00:30:30,480 --> 00:30:32,839
where you like select them and you pan out into

562
00:30:32,880 --> 00:30:35,039
the whole map and then zoom into the next character,

563
00:30:36,440 --> 00:30:40,200
and they have their their own skill trees, their own weapons,

564
00:30:40,240 --> 00:30:44,279
all of their own stuff. But I didn't really play

565
00:30:44,319 --> 00:30:47,799
as them much because one, they're not really as good

566
00:30:47,839 --> 00:30:50,839
as Cliff in anything. They don't have as good as

567
00:30:50,839 --> 00:30:53,880
traversal abilities, and they don't have as good as combat abilities.

568
00:30:54,319 --> 00:30:58,200
And also like the upgrade items that you guess these

569
00:30:58,240 --> 00:31:01,480
abyss artifacts that you find and you know, you find

570
00:31:01,519 --> 00:31:03,359
them through puzzles and you find them in the world

571
00:31:03,440 --> 00:31:05,200
and you kind of a crou them as you beat

572
00:31:05,319 --> 00:31:09,200
enemies too, but they're so limited that. I never found

573
00:31:09,240 --> 00:31:11,880
any reason that I would use them to upgrade these

574
00:31:11,880 --> 00:31:15,440
other characters when I need to update Cliff to because

575
00:31:15,440 --> 00:31:16,839
he's you have to use him in.

576
00:31:17,119 --> 00:31:19,480
Speaker 2: All the main stories in story missions. Yeah.

577
00:31:19,559 --> 00:31:22,160
Speaker 1: Yeah, I was going to ask, like, what what purpose

578
00:31:22,200 --> 00:31:24,240
did the other playable characters serve in the story? Did

579
00:31:24,279 --> 00:31:26,160
they have their own narrative beats like and is there

580
00:31:26,240 --> 00:31:28,119
points in a story where they push you to like

581
00:31:28,160 --> 00:31:30,799
you're gonna want to be this person? Or do they matter?

582
00:31:31,400 --> 00:31:33,759
Speaker 4: They have their beats in the story, and each one

583
00:31:33,880 --> 00:31:37,599
specifically has one battle where you have to play as them,

584
00:31:37,920 --> 00:31:41,319
and that's it. Other than that, they're just kind of

585
00:31:41,559 --> 00:31:44,440
there if you want to do it. And I guess

586
00:31:44,480 --> 00:31:46,519
so you finish the main story and you get more

587
00:31:46,599 --> 00:31:49,119
artifacts and stuff, maybe you can invest in their skill

588
00:31:49,160 --> 00:31:53,440
trees more and play as them. You can also, again

589
00:31:54,119 --> 00:31:56,200
this wasn't there when I started reviewing the game, but

590
00:31:56,240 --> 00:32:00,400
there's now an option to summon them so they can

591
00:32:00,400 --> 00:32:04,759
help you in battle, but it only works in the

592
00:32:04,799 --> 00:32:06,920
open world. You can't some of them during main story

593
00:32:06,960 --> 00:32:09,519
missions or anything like that.

594
00:32:09,519 --> 00:32:12,079
Speaker 1: That's such a weird approach for like, it just sounds

595
00:32:12,119 --> 00:32:15,160
like they're just a step above what would normally be

596
00:32:15,200 --> 00:32:18,240
a regular RPG party member, Regius just hang out with you.

597
00:32:18,599 --> 00:32:21,160
But it feels like, I mean, maybe going back to

598
00:32:21,200 --> 00:32:23,839
the criticism of this game is trying to be everything

599
00:32:24,240 --> 00:32:27,039
and like Jack of all Trades Master of None, where

600
00:32:27,079 --> 00:32:29,839
it feels like peerl Abiss looked at GTA five and

601
00:32:30,000 --> 00:32:33,319
was like, Wow, that's cool, let's do that too, But

602
00:32:33,319 --> 00:32:35,920
we're not gonna We're not gonna put the work in

603
00:32:36,079 --> 00:32:39,319
that Rockstar did to make all three characters be fully

604
00:32:39,319 --> 00:32:44,039
fleshed out personalities with their own fleshed out story arcs,

605
00:32:44,279 --> 00:32:47,000
and also make the effort to weave their stories together

606
00:32:47,200 --> 00:32:50,839
to make it to justify why we have three different

607
00:32:50,920 --> 00:32:53,240
playable characters. It sounds like we did the work of

608
00:32:53,279 --> 00:32:55,759
you're gonna switch between three, but really Cliff is the

609
00:32:55,759 --> 00:32:58,240
only one that actually matters, so there's little incentive to

610
00:32:58,720 --> 00:33:01,039
play the other two. We just thought it'd be cool

611
00:33:01,039 --> 00:33:03,519
because you know, like we we thought about whether or

612
00:33:03,519 --> 00:33:05,880
not we could do it, whether or not then rather

613
00:33:06,079 --> 00:33:07,720
than should we do it? You know.

614
00:33:08,319 --> 00:33:10,640
Speaker 4: I think that's the story of this game is like

615
00:33:11,519 --> 00:33:14,000
it looked at all of these different open world games

616
00:33:14,000 --> 00:33:16,000
and what they did and said, that's cool. We want

617
00:33:16,000 --> 00:33:17,960
to do that and kind of threw it in. You know,

618
00:33:18,000 --> 00:33:22,160
it has like exploration of Breath of the Wild and

619
00:33:22,240 --> 00:33:26,160
some of the like esoteric elements Dragon's Dogma and has

620
00:33:26,200 --> 00:33:30,359
that character thing like GTA, and has side quests like

621
00:33:30,440 --> 00:33:33,480
Witch or three, and it does all this stuff, but

622
00:33:33,599 --> 00:33:37,759
everything kind of has an unrefined element to it. There's

623
00:33:37,799 --> 00:33:41,480
a little bit of frustration with almost everything. And I

624
00:33:41,519 --> 00:33:45,960
think that had the game really focused in on a

625
00:33:46,000 --> 00:33:48,920
specific set of things it wanted to do, it'd be

626
00:33:48,960 --> 00:33:51,960
stronger for it. There's just, like you said, it does

627
00:33:52,000 --> 00:33:54,880
too much. It's spread too thin, and it doesn't really

628
00:33:54,960 --> 00:33:58,240
master anything. Even though the one thing I will say

629
00:33:58,359 --> 00:34:04,680
is like technically it's incredibly impressive, Like the engine is

630
00:34:05,640 --> 00:34:10,079
crazy impressive. Graphically it's impressive. This entire world is rendered

631
00:34:10,119 --> 00:34:13,000
as one, like you load into the game and everything

632
00:34:13,079 --> 00:34:16,039
is just there. There's no loading screens outside of that

633
00:34:16,559 --> 00:34:19,039
first load or unless you fast travel them.

634
00:34:19,239 --> 00:34:20,440
Speaker 2: You have a fast travel thing.

635
00:34:21,760 --> 00:34:25,400
Speaker 4: And just the scope of it and the world itself

636
00:34:25,440 --> 00:34:29,719
is gorgeous. So technically it's really good, but in terms

637
00:34:29,760 --> 00:34:34,039
of like gameplay design, it just feels like it doesn't

638
00:34:34,079 --> 00:34:35,280
master any one thing.

639
00:34:38,079 --> 00:34:41,119
Speaker 3: I feel like this is this is a game I

640
00:34:41,119 --> 00:34:44,840
would have loved in college, maybe if I could only

641
00:34:44,840 --> 00:34:47,599
buy one game for the semester, and I just want

642
00:34:47,639 --> 00:34:49,480
to have something that I could return to over and

643
00:34:49,519 --> 00:34:52,760
over and over again. I mean, that's what Skyrim was

644
00:34:52,800 --> 00:34:55,400
for me in a lot of ways. And this certainly

645
00:34:55,400 --> 00:35:00,000
scratches a Skyrin itch in my brain of I'm never

646
00:35:00,119 --> 00:35:02,320
going to run out of things to do here. I'm

647
00:35:02,360 --> 00:35:06,960
never going to want for something some activity to pursue

648
00:35:07,679 --> 00:35:12,880
in this game. And you know, some of them are decently,

649
00:35:13,119 --> 00:35:15,800
like like good fun. You know, the combat, I think,

650
00:35:15,960 --> 00:35:17,960
like going to clear out bases and things like that,

651
00:35:18,000 --> 00:35:20,159
you can just have some fun wrastling and then doing

652
00:35:20,159 --> 00:35:23,239
some cool moves and things like that. But also it

653
00:35:23,400 --> 00:35:27,840
just it doesn't really reach the heights. And I think

654
00:35:27,880 --> 00:35:29,440
that's where it falls a little bit short for me,

655
00:35:29,480 --> 00:35:32,239
Like Hayes was saying, is that I feel like it's

656
00:35:32,360 --> 00:35:37,679
missing that that key X factor, whether that is having

657
00:35:38,079 --> 00:35:41,280
a character like Gerald or Arthur Morgan at the center,

658
00:35:41,880 --> 00:35:45,519
or whether that is having a little bit more intentionality

659
00:35:45,679 --> 00:35:49,199
behind the high fantasy and the vibes that are happening.

660
00:35:49,280 --> 00:35:51,519
There's some really cool sites that you can see in

661
00:35:51,599 --> 00:35:56,039
this game. I went to Scolasti Zone is like the

662
00:35:56,079 --> 00:35:57,000
scholar cities.

663
00:35:57,480 --> 00:35:58,599
Speaker 2: Yeah.

664
00:35:58,679 --> 00:36:01,760
Speaker 3: Yeah, and that was really good to look fair every year. Yes, Yeah,

665
00:36:01,800 --> 00:36:03,880
that's that's where the book fair is. That's that's where

666
00:36:03,920 --> 00:36:08,880
I thought I kept it underpants. Yeah it's and that's

667
00:36:08,920 --> 00:36:10,599
like a really cool city and you go there and

668
00:36:10,599 --> 00:36:12,639
you start talking to people and you suddenly realize they're

669
00:36:12,639 --> 00:36:15,280
these systems going on and all these sorts of things

670
00:36:15,320 --> 00:36:17,440
that you can do and explore that are really really

671
00:36:17,480 --> 00:36:24,199
cool and exciting. It's just missing that like thematic connective

672
00:36:24,320 --> 00:36:27,599
glue that that makes it all like I'm doing this

673
00:36:27,800 --> 00:36:30,119
for a purpose, and instead it ends up being I'm

674
00:36:30,119 --> 00:36:31,760
doing this because I want to play a video game

675
00:36:31,840 --> 00:36:35,159
right now. And that can certainly state a need, but

676
00:36:35,199 --> 00:36:36,840
I don't think that makes it something that's going to

677
00:36:36,880 --> 00:36:40,920
be particularly memorable for me in the long run.

678
00:36:41,159 --> 00:36:44,119
Speaker 4: Yeah, And like I feels like, oh no, you go ahead, heads.

679
00:36:44,400 --> 00:36:46,280
I was gonna say, like, I played one hundred and

680
00:36:46,320 --> 00:36:48,360
ten hours of this game. I had a good time.

681
00:36:48,559 --> 00:36:51,679
I don't regret that I played it. It's the kind

682
00:36:51,719 --> 00:36:54,039
of thing you're gonna play and you're like it's good.

683
00:36:54,159 --> 00:36:56,400
I had fun. But I don't think i'll ever go

684
00:36:56,559 --> 00:36:58,360
back to it, and I may not think of it

685
00:36:58,400 --> 00:37:01,719
in five years and say, oh, this was so good

686
00:37:02,239 --> 00:37:05,320
versus like I've played Breath of the Wild three times,

687
00:37:05,360 --> 00:37:09,000
and I've played the Witcher four A Witcher three three times.

688
00:37:09,000 --> 00:37:12,280
Speaker 2: You played the Witch four. I wish i'd played, But

689
00:37:12,320 --> 00:37:13,519
I've played both of those.

690
00:37:13,320 --> 00:37:17,719
Speaker 4: Games multiple times because I just love going back to

691
00:37:17,800 --> 00:37:20,800
those worlds. This is not a game that I think

692
00:37:20,840 --> 00:37:22,880
I will do that with. I will play it once

693
00:37:23,360 --> 00:37:25,559
and I will say that was good, and I will

694
00:37:25,559 --> 00:37:25,920
move on.

695
00:37:27,760 --> 00:37:30,559
Speaker 1: Yeah, I think a lot of because I've seen I

696
00:37:30,559 --> 00:37:32,639
don't know what you guys think of this, this take

697
00:37:32,719 --> 00:37:37,079
from I don't know, we'll say the more ornery gamers

698
00:37:37,079 --> 00:37:39,280
out there about this game, or it seems like the

699
00:37:39,280 --> 00:37:42,880
one taking the most offense that the middling reaction to

700
00:37:43,360 --> 00:37:46,559
this game is that, well, a lot of things you're criticizing.

701
00:37:46,639 --> 00:37:49,719
I could say the same about Elden Ringer, or or

702
00:37:49,800 --> 00:37:53,239
the modern Zelda games, or or even maybe to a

703
00:37:53,320 --> 00:37:59,280
lesser extent, Dragon's Dogma. And I I look at those

704
00:37:59,320 --> 00:38:01,679
and I think, well, I think there's an inherent flaw

705
00:38:01,719 --> 00:38:04,000
of like in some cases it's the little apples and oranges.

706
00:38:04,360 --> 00:38:07,639
But also I think those games are like, yeah, they're

707
00:38:07,679 --> 00:38:12,440
big games, but they're also infinitely more focused comparatively to

708
00:38:12,719 --> 00:38:16,880
what this game is trying to do. And Eric you

709
00:38:17,000 --> 00:38:17,639
like you got.

710
00:38:18,880 --> 00:38:21,320
Speaker 3: I'm going to be nice. I'm going to hold the

711
00:38:21,360 --> 00:38:26,000
audience's hand while I say this. Elden Ring is one

712
00:38:26,039 --> 00:38:30,920
of the most narratively dense games of the last few years.

713
00:38:31,599 --> 00:38:36,440
Like frum Soft does not skimp on the deep lore

714
00:38:37,400 --> 00:38:44,239
the world building. There are literal video channels in the dozens,

715
00:38:44,280 --> 00:38:50,719
if not hundreds, dedicated to breaking apart this lore and

716
00:38:50,960 --> 00:38:55,119
analyzing it and how all these item descriptions and things

717
00:38:55,239 --> 00:38:57,880
come together to create this grander world. And for what

718
00:38:57,920 --> 00:39:00,880
it's worth, I think Crimson Desert has some ideas in

719
00:39:00,920 --> 00:39:01,440
that realm.

720
00:39:01,519 --> 00:39:03,119
Speaker 2: It has some of that lore too.

721
00:39:03,440 --> 00:39:06,119
Speaker 3: I'm a I'm a big fan of the learning mechanic

722
00:39:06,239 --> 00:39:09,440
because there's something honestly, if they lean into this personality

723
00:39:09,440 --> 00:39:11,639
aspect of Cliff, I would have enjoyed Cliff a little

724
00:39:11,679 --> 00:39:15,400
bit more. When you look at something you like slowly,

725
00:39:15,440 --> 00:39:17,199
you have a progress bar that goes up and then

726
00:39:17,280 --> 00:39:19,840
you learn it and you're like, aha, I've learned it,

727
00:39:20,079 --> 00:39:21,320
and this is for everything.

728
00:39:21,400 --> 00:39:23,719
Speaker 2: So at one point I was a milk and you

729
00:39:23,719 --> 00:39:25,320
get a cover. Yeah, milk.

730
00:39:25,480 --> 00:39:27,719
Speaker 3: He's like, I learned what milk is, and I'm like,

731
00:39:27,920 --> 00:39:32,039
that's I kind of wish Cliff, what is milk. It's

732
00:39:32,079 --> 00:39:35,360
it's a It's a white, slightly viscous liquid that uh

733
00:39:35,800 --> 00:39:40,639
is used for cereal. I suppose, uh, I guess usually

734
00:39:40,679 --> 00:39:43,760
didn't have cereal in in Crimson Desert, not that I know,

735
00:39:44,119 --> 00:39:45,280
but yeah.

736
00:39:45,400 --> 00:39:47,800
Speaker 1: One of the things the game doesn't have is serious.

737
00:39:47,480 --> 00:39:50,280
Speaker 3: Oh it's barley, uh, lentils a lot of a lot

738
00:39:50,280 --> 00:39:51,000
of the grains.

739
00:39:51,320 --> 00:39:54,239
Speaker 2: Uh No, it's a lot of me in this game.

740
00:39:54,320 --> 00:39:56,599
Speaker 3: I think the learning mechanic is really cool because it

741
00:39:56,599 --> 00:40:00,519
does encourage curiosity, encourages you to go look get things.

742
00:40:00,599 --> 00:40:02,599
You'll get that little bar loading up, or you'll see

743
00:40:02,599 --> 00:40:05,239
somebody doing something in combat and it'll go into like

744
00:40:05,280 --> 00:40:10,280
a weird uh blue bullet time effect where you're watching

745
00:40:10,320 --> 00:40:12,320
them do something and then Cliff is like, I think

746
00:40:12,360 --> 00:40:14,760
I could do that too, and you like learn you.

747
00:40:14,639 --> 00:40:17,440
Speaker 4: Have an example of like I wish they'd leaned into

748
00:40:17,480 --> 00:40:20,000
Cliff in a little more of this way very quick.

749
00:40:20,039 --> 00:40:23,000
There's like a little quest you take where two of

750
00:40:23,000 --> 00:40:25,760
your gray Manes have a disputed about soup and they

751
00:40:25,760 --> 00:40:28,039
want better soup. So you go out with one of

752
00:40:28,079 --> 00:40:30,800
them to get soup and you got to go get ingredients,

753
00:40:31,320 --> 00:40:34,199
and you like, you gotta get meat. And then she's like, oh,

754
00:40:34,199 --> 00:40:36,400
we got to get vegetables too, and Cliff goes, no

755
00:40:36,559 --> 00:40:40,880
vegetables and she's like, yeah, soop without vegetables, and then

756
00:40:40,880 --> 00:40:44,920
Cliff just goes, it's meat soup, just dead.

757
00:40:45,760 --> 00:40:48,599
Speaker 1: That's it. It's just he's a big fan of constantpation.

758
00:40:49,679 --> 00:40:50,199
Speaker 2: Yeah. Yeah.

759
00:40:50,440 --> 00:40:53,239
Speaker 3: Like honestly, if they leaned into Cliff as as like

760
00:40:53,280 --> 00:40:55,639
a bit of a meathead a little bit more, I

761
00:40:55,719 --> 00:40:57,400
kind of would have found because at least that's a

762
00:40:57,400 --> 00:41:01,159
personality trait, you know. That's that's that's like a personality

763
00:41:01,280 --> 00:41:03,320
that someone can have. I'm not saying it's it's a

764
00:41:03,360 --> 00:41:05,960
good or a bad one, but it is one to have.

765
00:41:06,079 --> 00:41:08,679
Speaker 1: And that's kind of a.

766
00:41:09,320 --> 00:41:12,480
Speaker 3: Four year old Yeah, yeah, that he needs ketchup when

767
00:41:12,480 --> 00:41:15,920
he eats steak, like that sort of thing. Like I'll

768
00:41:16,039 --> 00:41:19,440
rock with that because it's better than nothing. But like

769
00:41:20,239 --> 00:41:25,960
I think, to be frank, a lot of discussion like

770
00:41:26,000 --> 00:41:29,360
this is happening because people have, for whatever reason, built

771
00:41:29,480 --> 00:41:32,840
expectations or hopes that this game will be something that

772
00:41:32,880 --> 00:41:37,199
they want uh. I don't really know if there's a

773
00:41:37,239 --> 00:41:40,320
pre order situation around this stuff. I personally think the

774
00:41:40,360 --> 00:41:42,639
pre ordering games in this day and age is kind

775
00:41:42,679 --> 00:41:45,159
of strange unless you're trying to get some sort of

776
00:41:45,159 --> 00:41:47,880
physical collector's edition or something like that. But if you're

777
00:41:47,960 --> 00:41:49,719
if you're just trying to get a game on launched

778
00:41:49,760 --> 00:41:51,679
age by it on launch day, it's we don't have

779
00:41:51,760 --> 00:41:58,480
scarcity in the digital age, but it's I I also

780
00:41:58,559 --> 00:42:03,159
think there's a degree of people lobbing expectations on a

781
00:42:03,199 --> 00:42:05,880
game that they themselves have not played yet, is what

782
00:42:05,920 --> 00:42:08,639
I will say. And I almost kind of wish there

783
00:42:08,719 --> 00:42:10,760
was a demo situation or something like that to where

784
00:42:10,800 --> 00:42:14,000
people could play this, play the first couple hours and

785
00:42:14,079 --> 00:42:16,280
kind of maybe start to see some of the like

786
00:42:16,400 --> 00:42:20,320
where this is coming from, and get their own sense

787
00:42:20,440 --> 00:42:23,000
of whether they still rock with it or not, because

788
00:42:23,199 --> 00:42:27,280
I don't think it's a failing to want to enjoy

789
00:42:27,320 --> 00:42:29,320
this game or anything like that. There are plenty of

790
00:42:29,559 --> 00:42:32,440
good critics I know who really really like this game,

791
00:42:33,199 --> 00:42:35,280
and I'm somebody who's a little bit more on the

792
00:42:35,360 --> 00:42:40,239
lukewarm side, and that's natural. That is how we interpret

793
00:42:40,360 --> 00:42:43,239
arts and then express our opinions to each other, and

794
00:42:43,280 --> 00:42:48,519
there doesn't need to be this whole justifying and rigmarole around,

795
00:42:48,599 --> 00:42:51,159
like we need to ascertain the objective truth of what

796
00:42:51,239 --> 00:42:53,480
this thing is. No, it's like we're all having opinions

797
00:42:53,480 --> 00:42:56,199
about this thing that we are reacting to. That's normal

798
00:42:56,320 --> 00:42:57,119
human experience.

799
00:42:57,239 --> 00:43:00,519
Speaker 1: So yeah, and even some of the criticism again to

800
00:43:00,639 --> 00:43:03,519
go back to the well what about this and that,

801
00:43:03,639 --> 00:43:05,960
it's like, I mean, again, everything's subjective, like you said,

802
00:43:05,960 --> 00:43:08,840
but I think when you're comparing it's something like the

803
00:43:08,880 --> 00:43:12,400
modern Zelda as an Elder Ring or red De Redemption too, whatever,

804
00:43:13,039 --> 00:43:16,199
because those games are just again comparatively smaller to this game,

805
00:43:16,239 --> 00:43:17,920
which is kind of wild to say about those games,

806
00:43:18,760 --> 00:43:21,760
but because of there are a lot more focused they

807
00:43:22,639 --> 00:43:24,880
they do to things that they're trying to do better,

808
00:43:25,280 --> 00:43:27,440
Like they excel at most, if not all, of what

809
00:43:27,480 --> 00:43:31,079
they're trying to do, whether it's storytelling, whether it's combat,

810
00:43:31,119 --> 00:43:35,000
whether it's puzzle solving. It's such a high degree that

811
00:43:35,119 --> 00:43:37,280
it's why we hold those games in high regard. Like

812
00:43:37,440 --> 00:43:40,800
Wichard three is an incredible role playing experience, red De

813
00:43:40,880 --> 00:43:45,719
Redemption is an incredible, incredible narrative experience. Breath the Zelda

814
00:43:45,760 --> 00:43:50,960
games are incredible like just exploration, puzzle solving experiences, where

815
00:43:51,119 --> 00:43:53,480
again going back to what you guys have said about

816
00:43:53,480 --> 00:43:55,559
this game, where it's trying to do so much and

817
00:43:55,559 --> 00:44:00,360
it's spreads itself so thin that it doesn't It only

818
00:44:00,400 --> 00:44:03,360
does maybe a hand a couple of things exceptionally well,

819
00:44:03,360 --> 00:44:07,519
and everything else it does okay, or maybe in some

820
00:44:07,599 --> 00:44:13,360
cases just badly. And that's maybe one of the key differences.

821
00:44:13,360 --> 00:44:16,639
It's like, yeah, on paper, there they're going for the

822
00:44:16,679 --> 00:44:19,599
same things, but this game is is burdening itself by

823
00:44:19,639 --> 00:44:23,000
trying to be everything, and so it's like it's sinking

824
00:44:23,079 --> 00:44:25,599
by the weight of its own ambition, you know.

825
00:44:25,800 --> 00:44:28,719
Speaker 4: Yeah, I think that's exactly it. Yeah, I will say

826
00:44:28,760 --> 00:44:32,079
I do think this is a case of like I

827
00:44:32,079 --> 00:44:34,079
think the fact that it has all that is a

828
00:44:34,239 --> 00:44:37,280
kind of a core design issue. But I do think

829
00:44:37,320 --> 00:44:39,280
this is going to be like a Final Fantasy fifteen

830
00:44:39,360 --> 00:44:43,000
situation as well, where like one two years down the road,

831
00:44:43,039 --> 00:44:46,000
I think they've probably this game could be fairly different

832
00:44:46,239 --> 00:44:50,519
after patches and updates and things like that, but that

833
00:44:50,599 --> 00:44:53,679
doesn't you know, that doesn't negate how the game is

834
00:44:53,960 --> 00:44:57,199
at this moment, and I don't think it will assuage

835
00:44:57,320 --> 00:44:59,719
all of those issues in terms of doing too much

836
00:45:00,280 --> 00:45:00,639
like that.

837
00:45:02,440 --> 00:45:03,960
Speaker 1: Yeah, that's kind of what I'm wondering. Like, I haven't

838
00:45:03,960 --> 00:45:06,039
played the game yet, and I'm almost tempted to like, like, oh,

839
00:45:06,119 --> 00:45:09,039
I'll play it as it is, but I'm almost tempted

840
00:45:09,079 --> 00:45:12,039
to like largely leave it alone for the next six

841
00:45:12,079 --> 00:45:14,400
months because I don't know if they've announced their post

842
00:45:14,480 --> 00:45:17,960
launch like support plans. I haven't really kept up. But

843
00:45:18,039 --> 00:45:20,440
it is, like I said, this does have the potential

844
00:45:20,480 --> 00:45:23,639
to be like if they address some things through updates,

845
00:45:23,639 --> 00:45:26,760
it could be a it just be a better experience overall.

846
00:45:26,840 --> 00:45:29,559
But that's also like again I don't know what they've

847
00:45:29,800 --> 00:45:33,199
talked about on that subject, like no promises. I guess

848
00:45:33,320 --> 00:45:37,440
on that either. But yeah, but like I said, like

849
00:45:38,880 --> 00:45:41,840
anyone that might be throwing their their shoe at the

850
00:45:41,840 --> 00:45:44,760
screen right now, it's like it doesn't sound like any

851
00:45:44,800 --> 00:45:46,920
of us, or at least you two, because you've played it.

852
00:45:46,960 --> 00:45:48,760
No one's saying that this is a bad game. First

853
00:45:48,760 --> 00:45:50,039
of all, if we said it was a bad game,

854
00:45:50,079 --> 00:45:52,679
it really shouldn't stop you from you know, we're not

855
00:45:52,719 --> 00:45:54,599
telling you to not go play it. Do what you want.

856
00:45:54,639 --> 00:45:56,840
Speaker 2: You can know any bad games. I like a lot

857
00:45:56,840 --> 00:45:57,599
of bad game Yeah.

858
00:45:57,800 --> 00:45:58,400
Speaker 1: Yeah, really.

859
00:45:59,440 --> 00:46:02,320
Speaker 3: One of my favorite games of all time is a

860
00:46:02,480 --> 00:46:05,559
notoriously like it had a terrible launch. It was Bugrind,

861
00:46:05,599 --> 00:46:08,440
it was a Vampire the Mass, Great Bloodlines. It had

862
00:46:08,480 --> 00:46:11,000
a raw launch and a really rough state. It's still

863
00:46:11,039 --> 00:46:12,960
if you don't patch it, it's in a rough state.

864
00:46:13,079 --> 00:46:17,800
But I love that game nonetheless. So it's it's enjoy

865
00:46:17,880 --> 00:46:20,440
what you enjoy, and then also, I don't know, seek

866
00:46:20,440 --> 00:46:22,840
out other opinions to just kind of widen your scope

867
00:46:22,880 --> 00:46:25,320
of what other people enjoy. That's the whole endeavor at

868
00:46:25,360 --> 00:46:28,199
the end of the day. So yeah, honestly, we all

869
00:46:28,199 --> 00:46:29,679
had the same opinion be kind of boring.

870
00:46:29,880 --> 00:46:33,000
Speaker 2: So yeah, which.

871
00:46:32,840 --> 00:46:35,719
Speaker 1: I mean that happens sometimes. But sometimes games are either

872
00:46:35,760 --> 00:46:39,480
that good or that flawed where everyone kind of lines

873
00:46:39,559 --> 00:46:41,480
up in the in the same way where we're like,

874
00:46:41,679 --> 00:46:44,039
I don't know, but again, I mean, if anything, it

875
00:46:44,079 --> 00:46:46,280
seems like most people again are kind of lined up

876
00:46:46,320 --> 00:46:50,079
in me it's fine camp, It's it's fine, like there

877
00:46:50,159 --> 00:46:56,239
is enjoyment to be had with some with caveats. Yeah,

878
00:46:56,320 --> 00:46:58,880
well that's Crimson Desert everyone. It is out now at

879
00:46:58,880 --> 00:47:02,280
the time that you were watching or listening to this. Yeah,

880
00:47:02,400 --> 00:47:03,599
let us know what you think of the game if

881
00:47:03,639 --> 00:47:05,440
you've already dived into it, and you know, if you

882
00:47:05,519 --> 00:47:07,639
agree or disagree with some of the points raised here.

883
00:47:07,679 --> 00:47:09,559
But yeah, this is definitely I feel like this is

884
00:47:09,559 --> 00:47:13,880
going to be. I wonder, like how much of a

885
00:47:13,920 --> 00:47:17,119
talker this game will be like six months from now, well,

886
00:47:17,480 --> 00:47:19,440
you know, like again if they continue to support it

887
00:47:19,519 --> 00:47:21,800
or as people continue to dig deeper and deeper into it,

888
00:47:21,840 --> 00:47:24,280
like I'm I'm really curiously where this game lands sort

889
00:47:24,280 --> 00:47:26,880
of like end of your discussions and stuff like that.

890
00:47:27,000 --> 00:47:31,039
Speaker 3: Like, it's also a surprisingly packed window that it launched

891
00:47:31,079 --> 00:47:33,360
into that I don't think a lot of people anticipated,

892
00:47:33,360 --> 00:47:35,679
and I don't think you would have assumed, you know,

893
00:47:36,119 --> 00:47:40,639
six months ago that like Pocopia Marathon was the other

894
00:47:40,679 --> 00:47:43,119
game that hit in that exact release window that was

895
00:47:43,119 --> 00:47:47,239
also a big game. There's been a lot of Slay

896
00:47:47,280 --> 00:47:50,599
Aspire too early access. Yeah, yeah, there's there's been a

897
00:47:50,599 --> 00:47:54,360
lot of games hitting recently like that that are pretty

898
00:47:54,360 --> 00:47:57,760
big attention getters, that are pretty big, notable releases that

899
00:47:57,840 --> 00:48:00,760
have garnered a lot of public attention and stuff, And

900
00:48:00,800 --> 00:48:03,039
so there's no shortage of other stuff. You want a

901
00:48:03,039 --> 00:48:04,960
playb you don't like Crimson Dessert. If you don't like

902
00:48:04,960 --> 00:48:06,880
that other stuff, you might like Crimson Desert. But like,

903
00:48:06,920 --> 00:48:09,480
we're not hurting for games. But that also means that, Yeah,

904
00:48:09,480 --> 00:48:12,400
that's it's already a bit of a crowded year in games,

905
00:48:12,440 --> 00:48:15,719
which is fun, it's exciting. I love that, but definitely

906
00:48:15,719 --> 00:48:18,000
makes you wonder what December is going to look like.

907
00:48:19,239 --> 00:48:23,559
Speaker 1: Yeah, for sure, Well how about we get off of pie.

908
00:48:23,559 --> 00:48:25,119
Well I believe that's the name of the world in

909
00:48:25,159 --> 00:48:28,800
Crimson Desert, correct, Yeah it is. Yeah, let's let's get

910
00:48:28,800 --> 00:48:32,440
on our rocket ship here and let's take to the

911
00:48:32,480 --> 00:48:35,320
stars because we're going to be talking now about something

912
00:48:35,360 --> 00:48:41,119
completely different, which is Starship Troopers Ultimate Bug War. The

913
00:48:41,159 --> 00:48:44,280
bugs are back, guys, can you believe it? And it's

914
00:48:44,280 --> 00:48:47,679
only it's up to the Federation to put them down again.

915
00:48:49,119 --> 00:48:53,199
I am they always come back. I've been playing a

916
00:48:53,199 --> 00:48:56,639
bit of this game, so this is a this is

917
00:48:56,639 --> 00:48:59,559
an interesting game. So this is a again Starship Troopers.

918
00:48:59,760 --> 00:49:02,559
If you don't know Starship Troopers one, you should go

919
00:49:02,559 --> 00:49:04,320
out of your way to go watch that movie nineteen

920
00:49:04,360 --> 00:49:07,559
ninety seven cult classic. It's also kind a book. I've

921
00:49:07,559 --> 00:49:10,000
never read the book, have you ever read Starstroopers, the

922
00:49:10,039 --> 00:49:12,239
book from like the fifties or sixties. I think it's

923
00:49:12,239 --> 00:49:12,920
from the fifties.

924
00:49:13,760 --> 00:49:16,079
Speaker 3: I watched the movie for the first time during the pandemic,

925
00:49:16,480 --> 00:49:18,920
and that was my experience with Starship Troopers.

926
00:49:19,079 --> 00:49:19,280
Speaker 1: Yeah.

927
00:49:19,320 --> 00:49:22,400
Speaker 2: Yeah, it is one of many nights.

928
00:49:22,199 --> 00:49:24,280
Speaker 3: Like it during the pandemic where I was like, I

929
00:49:24,800 --> 00:49:27,559
am inside in doing nothing. What do I do right now?

930
00:49:27,639 --> 00:49:30,079
I might as well just watch a movie I haven't

931
00:49:30,079 --> 00:49:31,760
seen before, And I was like, I should probably watch

932
00:49:31,920 --> 00:49:35,039
Starship Troopers. I feel like I hear people talk about

933
00:49:35,039 --> 00:49:36,719
that pretty often. I should know what this thing is,

934
00:49:36,760 --> 00:49:40,159
and yeah, I've probably watched it several more times since then.

935
00:49:40,239 --> 00:49:46,519
It is cheesy, fun goodness. It's yeah, yeah, it is

936
00:49:46,920 --> 00:49:51,599
so campy, and I really do enjoy a good campy

937
00:49:51,679 --> 00:49:52,239
rop like that.

938
00:49:53,039 --> 00:49:58,480
Speaker 1: Yeah, it's satire increasingly relevant unfortunately these days. But yes,

939
00:49:58,519 --> 00:50:00,920
if you don't know Starship Troopers, it's largely about like

940
00:50:01,039 --> 00:50:06,239
just this uh uber Patriotic Earth Federation that is in

941
00:50:06,239 --> 00:50:10,440
this all encompassing intergna actually intergalactic war with these insect

942
00:50:10,599 --> 00:50:15,880
like aliens. But it's really just it's a satire about authoritarianism,

943
00:50:16,039 --> 00:50:19,880
about like elitism, uh, just like the the perils of

944
00:50:19,960 --> 00:50:24,159
like like like like late late late stage capitalism and

945
00:50:24,239 --> 00:50:27,519
just like uber patriotism. Uh if you are a hell

946
00:50:27,599 --> 00:50:32,320
Divers fan, you you are already a fan of Starship

947
00:50:32,360 --> 00:50:36,159
Troopers rather than realizing it, because Hell Divers draws basically

948
00:50:36,280 --> 00:50:41,119
everything about it from Starship Troopers the movie, which you know,

949
00:50:41,840 --> 00:50:44,000
even the developer Health Divers will tell you like, yeah,

950
00:50:44,039 --> 00:50:44,440
we really.

951
00:50:44,360 --> 00:50:45,599
Speaker 2: Like Starship Troopers.

952
00:50:46,199 --> 00:50:48,760
Speaker 1: We're not We're not hiding that. Uh So this game

953
00:50:48,960 --> 00:50:51,480
I was wondering because of how popular Hell Divers to

954
00:50:51,559 --> 00:50:53,679
and specifically was I was wondering what this game was

955
00:50:53,719 --> 00:50:55,639
going to be of, Like, are they gonna like, is

956
00:50:55,719 --> 00:50:57,719
it gonna like snake eating his tail? Like this is

957
00:50:57,760 --> 00:50:59,960
just gonna be Hell Divers but with the actual star

958
00:51:00,039 --> 00:51:04,920
Ship Trooper's license And the answer is basically no. So

959
00:51:05,079 --> 00:51:08,719
this is not a as far as not a multiplayer

960
00:51:08,800 --> 00:51:11,679
squad they shooter. This is a single player first person

961
00:51:11,719 --> 00:51:14,960
shooter where you are playing a Federation soldier. This is

962
00:51:14,960 --> 00:51:17,559
set I don't know where in the timelins. I know

963
00:51:17,599 --> 00:51:20,159
there's other Starship Troopers sequels that I've never seen. I

964
00:51:20,159 --> 00:51:22,320
think they're all like direct to DVD, but this is

965
00:51:22,360 --> 00:51:25,760
at least sometimes passed because they actually got Casper Van

966
00:51:25,840 --> 00:51:29,519
Dyne back as Johnny Rico, who is like the leader

967
00:51:29,559 --> 00:51:31,119
in this game, like he is the head of the

968
00:51:31,119 --> 00:51:34,559
Federation and right off the bat. One things I love

969
00:51:34,599 --> 00:51:36,840
about this game is that it has a heavy use

970
00:51:36,880 --> 00:51:39,039
of F and V. Like there are so many live

971
00:51:39,079 --> 00:51:42,360
action cutscenes that they have recorded with Johnny Rico who

972
00:51:42,400 --> 00:51:45,239
was speaking to you, and they break the fourth wall constantly.

973
00:51:45,280 --> 00:51:47,800
We're right off the bat, they're saying, hey, thanks for

974
00:51:47,880 --> 00:51:51,880
buying this video game. You are supporting the Federation by

975
00:51:52,000 --> 00:51:55,440
buying this video game, and through this video game, you

976
00:51:55,519 --> 00:51:57,840
are going to learn how to be a good Federation

977
00:51:58,000 --> 00:52:01,079
soldier and go out there and kill those bugs. And

978
00:52:01,119 --> 00:52:03,880
it's just a bunch of these actors just looking right

979
00:52:04,159 --> 00:52:05,000
down the barrel of.

980
00:52:05,000 --> 00:52:11,480
Speaker 4: The lens manuel for Federation soldiers.

981
00:52:11,679 --> 00:52:13,800
Speaker 1: I don't I don't even think it's that. There's a

982
00:52:13,840 --> 00:52:15,639
point in one of the scenes where they just flash

983
00:52:15,719 --> 00:52:21,360
the box art on screen. But maybe it's in universe,

984
00:52:21,400 --> 00:52:25,000
like maybe this game also exists in universe. I'm not sure.

985
00:52:25,760 --> 00:52:28,280
Speaker 3: I like that that's a fun concept, like that you

986
00:52:28,320 --> 00:52:32,719
have bought the training simulation for being a Starship trooper

987
00:52:32,760 --> 00:52:34,400
and now you are like going through it.

988
00:52:34,440 --> 00:52:36,280
Speaker 2: That's I like that, well, but.

989
00:52:36,320 --> 00:52:38,880
Speaker 1: Then you're not because so the game focuses on the

990
00:52:38,880 --> 00:52:44,119
exploits of one soldier named Samantha Deads, who is also

991
00:52:44,519 --> 00:52:47,760
a present like there is a live actor portraying this person,

992
00:52:47,760 --> 00:52:50,079
but it is an older version this character, and the

993
00:52:50,159 --> 00:52:53,039
idea is like you are going to relive her career,

994
00:52:53,480 --> 00:52:56,360
so you're playing in the past or you're playing a

995
00:52:56,400 --> 00:52:59,000
younger version of her, Like you start with her in training,

996
00:52:59,280 --> 00:53:02,280
you go through the chaining sequences with her crew, and

997
00:53:02,320 --> 00:53:04,360
then you go out on your first few missions and

998
00:53:04,400 --> 00:53:07,920
it's just her being molded into I guess this acclaimed

999
00:53:07,920 --> 00:53:11,480
and accomplished soldier that she is when she's speaking to you,

1000
00:53:11,880 --> 00:53:15,599
like but yeah, it's like, hey, come experience my story

1001
00:53:15,719 --> 00:53:17,760
because I guess in universe, I'm one of the most

1002
00:53:17,840 --> 00:53:21,559
decorated Federation soldiers and now you're gonna get to see why.

1003
00:53:21,880 --> 00:53:25,119
So I don't know if it's a trading manual.

1004
00:53:24,880 --> 00:53:28,079
Speaker 2: Or just it's in universe propaganda.

1005
00:53:28,280 --> 00:53:30,440
Speaker 3: It's like this is this is definitely a same that

1006
00:53:30,480 --> 00:53:32,519
they yeah, that they give to kids to be like

1007
00:53:32,880 --> 00:53:35,960
this is great, go play this and then go be

1008
00:53:36,039 --> 00:53:37,880
a hero. That sort of thing that that would be

1009
00:53:38,039 --> 00:53:39,239
very on the nose, sadly.

1010
00:53:40,280 --> 00:53:41,840
Speaker 1: One of my favorite things about this game is that

1011
00:53:41,880 --> 00:53:44,840
there are a bunch of like little ads in between

1012
00:53:44,920 --> 00:53:48,000
the like Johnny Rico telling you how important it is

1013
00:53:48,000 --> 00:53:50,679
to kill the bugs. Like there's a an ad where

1014
00:53:50,719 --> 00:53:55,719
they're selling few cemetery plots for soldiers saying like, hey,

1015
00:53:55,719 --> 00:53:58,199
you can reserve your now, or you can send us

1016
00:53:58,199 --> 00:54:00,159
a bunch of money and we can cremate you and

1017
00:54:00,239 --> 00:54:03,400
put your ashes in bullets so that even in death

1018
00:54:03,800 --> 00:54:07,360
you can serve the Federation by taking out these bugs. Like,

1019
00:54:07,679 --> 00:54:10,280
there's a lot of really good advertisements in this game

1020
00:54:10,320 --> 00:54:13,239
that I've It's probably one of my favorite, like rewards

1021
00:54:13,280 --> 00:54:16,280
for completing missions and just seeing another FMV like cutscene

1022
00:54:16,320 --> 00:54:19,639
or whatever, especially because Johnny Rico, because he has an

1023
00:54:19,639 --> 00:54:21,800
eye passion now he just looks like the one dude

1024
00:54:21,800 --> 00:54:28,159
from Austin Powers that is like doctor Evil's main mention. Yes. Yeah,

1025
00:54:28,360 --> 00:54:32,440
but the game itself first person action. It's got like

1026
00:54:32,480 --> 00:54:34,800
a very boomer shooter kind of look like it's got

1027
00:54:34,840 --> 00:54:37,880
like nineties kind of like polygonal style graphics. Like all

1028
00:54:37,880 --> 00:54:39,960
the other soldiers that are with you are all just

1029
00:54:40,079 --> 00:54:45,760
like flat animated characters that I kind of dig in

1030
00:54:45,800 --> 00:54:51,039
a very kind of like late nineties FPS era, and

1031
00:54:51,079 --> 00:54:54,239
you're just dropped the knees big explorable hubs and you're

1032
00:54:54,280 --> 00:54:57,519
just completing different missions where you'll land on a planet.

1033
00:54:57,559 --> 00:55:00,280
You'll see multiple waypoints saying hey, go over here and

1034
00:55:00,320 --> 00:55:03,239
do this, whether it's go over here and defend a

1035
00:55:03,280 --> 00:55:06,800
point from a waves of bugs, or go over here

1036
00:55:06,800 --> 00:55:09,239
and collect a bunch of explosives that you need to

1037
00:55:09,280 --> 00:55:13,920
plant on these giant bugs that are launching basically mortars

1038
00:55:13,960 --> 00:55:16,920
and the soldiers and like just complete all these objectives

1039
00:55:16,960 --> 00:55:18,760
until we send it a ship to pick you up

1040
00:55:18,840 --> 00:55:21,480
and you're done. So it's got a hell divers like

1041
00:55:21,599 --> 00:55:24,679
structure and nap way. But just if it was single player,

1042
00:55:25,880 --> 00:55:30,199
you can have like you can have soldiers follow you,

1043
00:55:30,280 --> 00:55:31,840
Like you can kind of make a little squad by

1044
00:55:31,880 --> 00:55:33,400
just pointing to someone and be like, hey, come here

1045
00:55:33,679 --> 00:55:35,480
and they can help you out, or they'll follow you

1046
00:55:35,519 --> 00:55:37,800
on your own. What's great up this game is that

1047
00:55:37,800 --> 00:55:40,400
they're friendly fire too, So a lot of times I

1048
00:55:40,480 --> 00:55:42,400
was like mowing down my own guys just because they've

1049
00:55:42,400 --> 00:55:44,639
got in the way or they were in the vicinity

1050
00:55:44,639 --> 00:55:47,960
of a grenade blast, and it's like oh well, there's

1051
00:55:47,960 --> 00:55:50,440
a but just like the vibe of its game, it's

1052
00:55:50,440 --> 00:55:54,559
so Starship Troopers and just the weird, just patriotic grunts

1053
00:55:55,119 --> 00:55:58,599
and and like there's even a dedicated button for saying

1054
00:55:59,320 --> 00:56:02,039
I'm doing my part, like you click the right stick

1055
00:56:02,199 --> 00:56:05,039
and Samantha her she just does a little like fist

1056
00:56:05,159 --> 00:56:07,800
animation and she'll just be like, I'm doing my part,

1057
00:56:07,840 --> 00:56:09,559
and I'm like, I love that I can just do

1058
00:56:09,679 --> 00:56:11,880
that at will. That's pretty great.

1059
00:56:13,039 --> 00:56:15,760
Speaker 2: They said the line. They did a good job.

1060
00:56:16,079 --> 00:56:18,280
Speaker 1: Yeah, and it you can make her say the line

1061
00:56:18,320 --> 00:56:19,280
as much as you want.

1062
00:56:19,559 --> 00:56:20,400
Speaker 2: That's the line.

1063
00:56:20,480 --> 00:56:25,760
Speaker 3: Yeah, it's I Does it feel I guess, meaningfully different

1064
00:56:25,760 --> 00:56:29,559
from Hell Divers, because that's kind of my concern nowadays

1065
00:56:29,559 --> 00:56:31,760
with the Starshipt Troopers game is that Hell Divers has

1066
00:56:31,880 --> 00:56:37,559
kind of realized the fantasy, so to speak. And it

1067
00:56:37,599 --> 00:56:40,039
does sound like a boomer shooter approach, like a doom

1068
00:56:40,159 --> 00:56:44,360
or a quake style approach to this might be meaningfully

1069
00:56:44,400 --> 00:56:47,440
different from what Hell Divers is is a sort of

1070
00:56:47,440 --> 00:56:53,039
third person hord action hord shooter game type thing. Does

1071
00:56:53,079 --> 00:56:54,599
it does feel meaningfully different?

1072
00:56:55,039 --> 00:56:56,320
Speaker 2: Yeah? And squad based?

1073
00:56:56,519 --> 00:56:58,880
Speaker 1: Yeah, Yeah, I think the boomer shooter kind of angle

1074
00:56:58,960 --> 00:57:01,079
does make it feel different because it's not it's less

1075
00:57:01,079 --> 00:57:03,559
squad based. It's it's less tactical, and it's more about

1076
00:57:04,079 --> 00:57:06,760
it's got a little bit of a mousau feel, honestly,

1077
00:57:06,840 --> 00:57:10,239
because you're gonna be shooting waves of bugs constantly, like

1078
00:57:10,239 --> 00:57:13,199
they're coming at all angles. They're rushing you and you're

1079
00:57:13,239 --> 00:57:16,519
just like armed to the teeth and just blowing them away.

1080
00:57:16,880 --> 00:57:19,280
And depending on what difficulty you play on, like you

1081
00:57:19,320 --> 00:57:22,159
can either like there's four difficulties. I started with the

1082
00:57:22,199 --> 00:57:25,039
third one and it was like pretty challenging, and then

1083
00:57:25,079 --> 00:57:26,679
I bumped it down to one because I wanted to

1084
00:57:26,719 --> 00:57:28,000
be a little bit more like I think I just

1085
00:57:28,000 --> 00:57:30,519
want to get in there just mindlessly modise guys down

1086
00:57:30,519 --> 00:57:32,800
because it's just kind of satisfying because the shooting does

1087
00:57:32,840 --> 00:57:36,320
feel pretty good. Uh, and it's like the weapons have

1088
00:57:36,320 --> 00:57:38,239
a light of weight. There's some like nice recoil, like

1089
00:57:38,239 --> 00:57:40,400
it feels like it's got a it packs a punch

1090
00:57:40,440 --> 00:57:44,360
to like blow these these bugs apart. But yeah, it's

1091
00:57:44,360 --> 00:57:48,360
got it's got that satisfying musau feel with a with

1092
00:57:48,440 --> 00:57:50,840
the boomer shooter stuff to where it's a little you know,

1093
00:57:50,920 --> 00:57:53,199
outside of just completing objectives it's just a little bit

1094
00:57:53,239 --> 00:57:55,320
more mindless in a way that I actually kind of enjoy.

1095
00:57:56,039 --> 00:57:57,960
Like there's one point where can get into those mechs

1096
00:57:58,360 --> 00:58:02,360
and stomp around and just murderized like a thousand of

1097
00:58:02,400 --> 00:58:06,519
these things, and that feels pretty good. And yeah, like

1098
00:58:06,559 --> 00:58:09,920
combined with just the humor and just the silliness of it,

1099
00:58:09,920 --> 00:58:11,679
it's actually like I'm having more fun with it than

1100
00:58:11,719 --> 00:58:14,840
I thought I would. There's different bugs you can kill

1101
00:58:14,840 --> 00:58:17,119
two Like, it's not just the main iracnids that I

1102
00:58:17,119 --> 00:58:19,719
think most people recognize. There's like and I don't know

1103
00:58:19,719 --> 00:58:21,800
if any of these were in the sequels. I don't

1104
00:58:21,840 --> 00:58:23,559
know if they made these bugs up or if these

1105
00:58:23,800 --> 00:58:26,599
already existed in the universe. But there's like these grasshopper

1106
00:58:27,280 --> 00:58:29,119
kind of things that shoot acid at you, so that

1107
00:58:29,159 --> 00:58:31,000
are more like ranged inene me. So There's these little

1108
00:58:31,039 --> 00:58:33,719
like beetle guys that can sneak up on you. There's

1109
00:58:33,760 --> 00:58:37,519
these larger giant like bugs that just I think I

1110
00:58:37,599 --> 00:58:40,119
mentioned before, they just fire mortar type people. There's like

1111
00:58:40,519 --> 00:58:43,920
boss bugs, like this big armored guy, and so there's

1112
00:58:44,000 --> 00:58:46,880
like decent variety. Because I was a little worried that

1113
00:58:47,159 --> 00:58:49,239
again I only have seen the first movie, but I

1114
00:58:49,320 --> 00:58:52,679
largely just remember the big irackned guys, so it's like,

1115
00:58:52,719 --> 00:58:54,519
you know, am I gonna get bored just shooting those

1116
00:58:54,559 --> 00:58:56,920
over and over? So they do mix it up, and

1117
00:58:56,960 --> 00:58:58,440
they mix it up like right off the bat to

1118
00:58:58,559 --> 00:59:01,880
like the first mission, you're fighting like upwards to like

1119
00:59:01,920 --> 00:59:04,639
four or five different enemy types, which is pretty neat.

1120
00:59:04,880 --> 00:59:08,079
I don't know if that like how much that evolves

1121
00:59:08,119 --> 00:59:10,559
throughout the game. Like again, I've only finished the first

1122
00:59:10,639 --> 00:59:14,000
couple missions, but like to have that that much variety

1123
00:59:14,079 --> 00:59:16,920
from the first mission was like promising it, so you know,

1124
00:59:16,960 --> 00:59:19,639
hopefully it keeps kind of like layering it on. The

1125
00:59:19,719 --> 00:59:21,880
other cool thing about this game, or at least interesting,

1126
00:59:21,920 --> 00:59:23,679
is that you can play missions where you play as

1127
00:59:23,679 --> 00:59:27,639
the bugs. So every time you okay, yeah, so every

1128
00:59:27,639 --> 00:59:31,119
time you finish a human mission, it unlocks a corresponding

1129
00:59:31,159 --> 00:59:34,000
bug mission, and in Universe they frame it as well,

1130
00:59:34,440 --> 00:59:37,000
the only way to beat your enemy is to know

1131
00:59:37,039 --> 00:59:39,400
your enemy, so we've set up these simulations where you

1132
00:59:39,440 --> 00:59:41,960
can play as certain bug types. So like the first

1133
00:59:42,000 --> 00:59:44,440
one I played, you don't even plays the iraqnan ones.

1134
00:59:44,559 --> 00:59:46,760
I played it this weird, like it was a bug

1135
00:59:46,800 --> 00:59:48,559
that I don't even think I fought yet, but it

1136
00:59:48,599 --> 00:59:51,559
was like this weird long tail, like like a mix

1137
00:59:51,639 --> 00:59:55,000
between like a beetle and a scorpion or something, but

1138
00:59:55,079 --> 00:59:57,320
it could fly too, but it like the bug had

1139
00:59:57,360 --> 01:00:02,599
different modes, and you were more doing a similar structure structure,

1140
01:00:03,000 --> 01:00:04,960
but just from the other side of the coin where

1141
01:00:05,320 --> 01:00:09,320
the goal was to terrorize Federation outposts. So you I

1142
01:00:09,440 --> 01:00:14,679
was traveling from outpost to outposts and switching basically like

1143
01:00:14,840 --> 01:00:18,360
transformations or stances, so like you can have like a

1144
01:00:18,440 --> 01:00:22,119
tank stance where you're a little sturdier but you can

1145
01:00:22,159 --> 01:00:25,000
shoot fire, or you can have the basic combat stance,

1146
01:00:25,000 --> 01:00:27,440
which is more melee focus, or you can have the

1147
01:00:27,440 --> 01:00:30,000
flying stands where you just sprout wings and that's primarily

1148
01:00:30,000 --> 01:00:32,000
how you get around is flying around to these camps.

1149
01:00:32,039 --> 01:00:35,119
But you can like dive bomb down and you you're

1150
01:00:35,239 --> 01:00:37,840
just destroying all of their crap until you fill a

1151
01:00:37,880 --> 01:00:41,360
meter where they're like they've been appropriately terrorized. Is you've

1152
01:00:41,440 --> 01:00:44,280
destroyed all their homes and their and their weapons, and

1153
01:00:44,320 --> 01:00:45,960
now they don't know what to do and you're just

1154
01:00:46,000 --> 01:00:49,159
slaughtering all these little like two D soldiers running around.

1155
01:00:50,000 --> 01:00:52,840
I don't like that as much as just the standard

1156
01:00:52,920 --> 01:00:55,519
human emissions, but they're they're kind of like fun and

1157
01:00:55,639 --> 01:00:57,800
just like almost like a Kaiju Godzilla way of just

1158
01:00:57,800 --> 01:00:59,280
like I'm just gonna be a big dumb monster and

1159
01:00:59,280 --> 01:01:01,920
go around and rext uh and and that kind of

1160
01:01:01,920 --> 01:01:03,960
sums up the main appeal in this game, Like it's silly,

1161
01:01:04,559 --> 01:01:06,639
it's it's it's just fun to get in there and

1162
01:01:06,679 --> 01:01:09,840
just like blast Bugs and honestly, like either have a

1163
01:01:09,880 --> 01:01:12,639
podcast on the background. Except for the cut scenes. You

1164
01:01:12,639 --> 01:01:14,880
should absolutely watch those cut scenes because they're very funny.

1165
01:01:15,320 --> 01:01:18,440
Uh and Yeah, it's just like it's just it's dumb

1166
01:01:18,519 --> 01:01:20,320
fun Like it feels like if this had come out

1167
01:01:20,320 --> 01:01:23,920
and like Arcades back in the day, it would it

1168
01:01:24,039 --> 01:01:26,320
might be considered like a bit of a cult classic.

1169
01:01:26,760 --> 01:01:30,079
But it's cool so far. Also for this is a

1170
01:01:30,199 --> 01:01:34,599
dot em you published game. Yeah, have you ever played

1171
01:01:34,599 --> 01:01:39,000
the Earth Defense Force games? Because this sounds like to me,

1172
01:01:39,280 --> 01:01:42,239
sure I've played god I forget which one, but it

1173
01:01:42,280 --> 01:01:45,639
was on three sixty. I I'm not I don't play

1174
01:01:45,679 --> 01:01:47,440
the series, but I played one of them. But now

1175
01:01:47,440 --> 01:01:48,920
that you mention it, yeah, I guess I could. I

1176
01:01:48,960 --> 01:01:53,599
could see that. So, like I think if you h yeah,

1177
01:01:53,719 --> 01:01:56,960
like cheesy, those games also have like a B movie

1178
01:01:57,079 --> 01:02:01,440
like cheesy fun vibe too, right, Yeah, yeah, like I honestly, yeah,

1179
01:02:01,440 --> 01:02:03,840
I think if you if you're a fan of that, like,

1180
01:02:03,880 --> 01:02:05,920
I think you could find some enjoyment here. There's probably

1181
01:02:06,159 --> 01:02:08,920
that Finn diagram of EDF and Starship Trooper fans. It's

1182
01:02:08,960 --> 01:02:13,800
probably pretty big, honestly, so I think EDF was partially

1183
01:02:13,840 --> 01:02:18,920
inspired by Starship Troopers. Honestly it feels like it was. Yeah,

1184
01:02:19,239 --> 01:02:21,239
but uh yeah, I'm enjoying it. I don't know how

1185
01:02:21,320 --> 01:02:23,000
much more I'll keep playing in it, but I could see,

1186
01:02:23,119 --> 01:02:25,480
like because it's all mission based, like just checking in, like,

1187
01:02:25,519 --> 01:02:27,480
oh I'm just gonna just gonna play a quick mission,

1188
01:02:27,679 --> 01:02:29,800
just get in narrow, shoot some bugs. I do want

1189
01:02:29,840 --> 01:02:32,679
to see what other weapons do unlock. But yeah, it's

1190
01:02:32,719 --> 01:02:35,800
it's cool so far. It's a it's a totally like dumb,

1191
01:02:35,880 --> 01:02:38,559
fun kind of game, and it's cool to see. I'm

1192
01:02:38,639 --> 01:02:41,280
most happy that it is separating itself from Hell Divers

1193
01:02:41,280 --> 01:02:42,800
honestly more than anything.

1194
01:02:44,880 --> 01:02:45,320
Speaker 2: Awesome.

1195
01:02:46,679 --> 01:02:50,039
Speaker 1: Yeah, but yeah, BA is Starship Troopers Ultimate Bug War.

1196
01:02:50,239 --> 01:02:53,159
It is also out now as of this week. It's

1197
01:02:53,239 --> 01:02:57,800
on I believe basically everything I want to say. Maybe

1198
01:02:57,840 --> 01:03:02,239
it's on switch. I mean check real quick check what

1199
01:03:02,360 --> 01:03:04,599
it is on. It is on switch switch to specifically,

1200
01:03:04,639 --> 01:03:07,559
which honestly was probably would be a fun littlewitch channel

1201
01:03:07,599 --> 01:03:10,840
game was gonna yeah, but yeah, check it out if

1202
01:03:10,840 --> 01:03:13,800
you Starship Troopers fan. Seems pretty neat. But yeah, we

1203
01:03:13,840 --> 01:03:16,119
are gonna take a quick break and when we come back,

1204
01:03:16,199 --> 01:03:19,440
we are going to be talking about some Pokemon pocopia

1205
01:03:19,519 --> 01:03:22,000
as well as a Trange.

1206
01:03:21,760 --> 01:03:23,719
Speaker 2: Overlord will be range.

1207
01:03:24,599 --> 01:03:27,880
Speaker 1: Hey everyone, welcome back, and Hayes, you have been playing

1208
01:03:27,880 --> 01:03:29,559
a game that I have not heard of, but I'm

1209
01:03:29,639 --> 01:03:34,079
interested to hear about called a Trnge Overlord, which I

1210
01:03:34,199 --> 01:03:38,039
believe is the correct pronunciation. Uh, can you confirm whether

1211
01:03:38,119 --> 01:03:39,800
or not is how you pronounce it? And what the

1212
01:03:39,840 --> 01:03:40,519
hell is.

1213
01:03:40,519 --> 01:03:43,760
Speaker 4: A Trnge Overlord? I believe it is a trnge. Yes,

1214
01:03:44,800 --> 01:03:48,880
it's actually the new game from the creator of Dysgaya.

1215
01:03:50,119 --> 01:03:50,320
Speaker 1: Oh.

1216
01:03:50,920 --> 01:03:56,320
Speaker 4: He founded a studio called super Niche and it's been

1217
01:03:56,400 --> 01:03:58,599
kind of working on working on this for a while,

1218
01:03:58,679 --> 01:04:01,960
and he was writing stuff under a pen name. I

1219
01:04:02,000 --> 01:04:06,119
think he's credited under his pen name in this. But yeah,

1220
01:04:06,159 --> 01:04:10,519
it's very big disguia vibes. It has that same kind

1221
01:04:10,599 --> 01:04:13,920
of like irreverent sense of humor almost.

1222
01:04:14,320 --> 01:04:16,719
Speaker 1: Yeah, I'm looking at it now. The character designs especially, yeah,

1223
01:04:16,960 --> 01:04:20,280
character designs especially, Yeah. But it's a really nice, like

1224
01:04:21,199 --> 01:04:25,000
short and sweet, really compact, twelve to fifteen hour RPG.

1225
01:04:26,639 --> 01:04:30,000
What really impressed me is that, like it feels so

1226
01:04:30,360 --> 01:04:34,079
impeccably designed, Like every little element of this game, from

1227
01:04:34,119 --> 01:04:37,960
like progression to combat to the story pacing just kind

1228
01:04:37,960 --> 01:04:44,400
of feels like perfectly fit together for that little compact experience. Essentially,

1229
01:04:44,400 --> 01:04:49,400
it starts out with Atrong Trong von Ronsenberg is her name.

1230
01:04:49,840 --> 01:04:53,960
She's like a noble in this sort art online asque

1231
01:04:54,000 --> 01:04:57,519
kind of fantasy kingdom, and right at the very beginning

1232
01:04:57,519 --> 01:05:00,360
of the game, she's falsely accused for assassin aiding the

1233
01:05:00,440 --> 01:05:04,199
king and Queen and she's beheaded and goes to hell.

1234
01:05:04,440 --> 01:05:07,400
Like literally that's the beginning of the game. E Trun's

1235
01:05:07,400 --> 01:05:10,960
getting killed and going to Hell, and she's like she

1236
01:05:11,079 --> 01:05:14,000
knows she's wrongfully there, and she kind of has this,

1237
01:05:14,239 --> 01:05:17,719
you know, the anime trope of like the overpowered, overconfident hero.

1238
01:05:19,280 --> 01:05:22,960
She's kind of that character where she's really confident in

1239
01:05:22,960 --> 01:05:26,960
herself and she has really powerful magical abilities. So she

1240
01:05:27,039 --> 01:05:29,519
goes to hell and She's like, oh, I was sent

1241
01:05:29,559 --> 01:05:31,719
here wrongly, so I'm just going to I'm going to

1242
01:05:31,800 --> 01:05:34,000
live a happy life in Hell, and I'm going to

1243
01:05:34,079 --> 01:05:36,679
take over Hell and live a happy life. And that's

1244
01:05:36,679 --> 01:05:40,480
what she does. She starts defeating the demons there and

1245
01:05:40,880 --> 01:05:43,519
recruits them to her side, and she goes to fight

1246
01:05:43,559 --> 01:05:49,079
the overlord of Hell and ultimately kind of go to

1247
01:05:49,119 --> 01:05:52,360
Heaven eventually as well. There's some really is that how

1248
01:05:52,400 --> 01:05:52,840
that works?

1249
01:05:54,079 --> 01:05:56,320
Speaker 2: Yeah, you can't fight her way out of Hell? Yeah,

1250
01:05:56,360 --> 01:05:56,880
it's allowed.

1251
01:05:57,360 --> 01:06:02,239
Speaker 4: There's some okay, interesting religious elements in this game. I

1252
01:06:02,239 --> 01:06:06,960
won't say it's like it's not this like huge thematic piece,

1253
01:06:07,159 --> 01:06:09,519
but it definitely has some stuff to say about religion.

1254
01:06:11,079 --> 01:06:14,079
But that's essentially kind of the structures. You fight through

1255
01:06:14,079 --> 01:06:16,639
Hell and you take it over, and she doesn't want revenge.

1256
01:06:16,679 --> 01:06:18,679
She literally just wants to live a happy life and

1257
01:06:18,800 --> 01:06:21,960
just and you recruit all these demons who are kind

1258
01:06:21,960 --> 01:06:25,480
of scared of you, but also like I think that

1259
01:06:25,559 --> 01:06:29,079
you're great, and they want to be your helpers and

1260
01:06:29,239 --> 01:06:33,840
see your kingdom realized. And it's really well written, like

1261
01:06:33,960 --> 01:06:38,280
surprisingly well written. The dialogue is surprisingly good in this

1262
01:06:38,880 --> 01:06:41,039
It's really snappy and witty, and.

1263
01:06:41,679 --> 01:06:43,800
Speaker 1: I mean, the Sky games were always great up to

1264
01:06:43,960 --> 01:06:46,599
like that's one of my I've only beaten the first

1265
01:06:46,639 --> 01:06:50,440
this guy, but I remember loving just how funny and

1266
01:06:50,840 --> 01:06:53,400
sharp the humor specifically in those pretties.

1267
01:06:53,800 --> 01:06:55,719
Speaker 2: Yeah you was really good.

1268
01:06:56,440 --> 01:06:59,719
Speaker 4: And it specifically tries to like play around with a

1269
01:06:59,760 --> 01:07:03,239
lot of anime and RPG tropes, Like it has a

1270
01:07:03,320 --> 01:07:06,239
lot of stuff about it subverts a lot of Isakai

1271
01:07:06,360 --> 01:07:10,880
stuff and kind of comments on the generic feel of

1272
01:07:11,000 --> 01:07:14,920
Isakai stories. And they have a whole bit here where

1273
01:07:15,079 --> 01:07:18,880
like she accidentally creates a harem and doesn't mean to,

1274
01:07:19,199 --> 01:07:22,760
and the hare.

1275
01:07:21,639 --> 01:07:22,599
Speaker 1: A harem.

1276
01:07:24,159 --> 01:07:25,519
Speaker 2: Happens more often than you'd think.

1277
01:07:26,239 --> 01:07:30,000
Speaker 4: Yeah, yeah, yeah, it plays around with a lot of

1278
01:07:30,079 --> 01:07:34,199
little tropes and stuff, and uh, it's a fun little experience.

1279
01:07:34,360 --> 01:07:40,559
Combat is The combat is is surprisingly simple, but layers

1280
01:07:40,599 --> 01:07:45,440
in a lot of like little different elements. So each character,

1281
01:07:45,800 --> 01:07:47,320
you have a bunch of different characters and they all

1282
01:07:47,360 --> 01:07:50,599
have their own attack and special attack, and that's very simple.

1283
01:07:50,639 --> 01:07:54,440
But then it has this lane system where in every battle,

1284
01:07:54,960 --> 01:07:57,679
power ups and items will run across these like musical

1285
01:07:57,760 --> 01:08:00,559
notes that are on these lanes and you pick them up,

1286
01:08:01,039 --> 01:08:02,639
and like you can pick up bombs and throw out

1287
01:08:02,719 --> 01:08:06,400
characters and activate machines, and it's really good at like

1288
01:08:06,559 --> 01:08:09,400
layering in little gimmicks on each level.

1289
01:08:10,320 --> 01:08:13,079
Speaker 1: Is it like, is it like fighting in a battlefield

1290
01:08:13,119 --> 01:08:15,920
with like conveyor belt sushi kind of going around?

1291
01:08:16,479 --> 01:08:17,520
Speaker 2: Yeah, okay.

1292
01:08:17,560 --> 01:08:19,560
Speaker 4: I think this was when this game was announced. I

1293
01:08:19,640 --> 01:08:23,760
think it was like conceptually called like conveyor Sushi RPG

1294
01:08:24,000 --> 01:08:28,119
or something that's sick. It's also it's also a musical.

1295
01:08:28,319 --> 01:08:29,439
I didn't I didn't mention that.

1296
01:08:29,840 --> 01:08:32,199
Speaker 2: Wait, what Like they sing and dance and everything.

1297
01:08:36,279 --> 01:08:40,439
Speaker 4: It bills itself as a musical. It's the musical elements

1298
01:08:40,479 --> 01:08:42,439
are a little less present than I thought they would be,

1299
01:08:43,279 --> 01:08:47,000
Like scattered throughout there are musical performances. It's in Japanese,

1300
01:08:47,119 --> 01:08:48,479
so it's Japanese musical.

1301
01:08:48,760 --> 01:08:50,000
Speaker 1: But are they good?

1302
01:08:51,119 --> 01:08:51,640
Speaker 2: They're fine.

1303
01:08:52,600 --> 01:08:55,279
Speaker 4: I would They're not bad. I wouldn't say like the

1304
01:08:55,439 --> 01:08:59,199
musical element is not the focus. It's fine. I wish

1305
01:08:59,239 --> 01:09:01,119
it was there kind of like a little bit more.

1306
01:09:01,359 --> 01:09:05,800
But it's fun and it kind of like just enhances the.

1307
01:09:05,840 --> 01:09:06,479
Speaker 2: Rest of the game.

1308
01:09:07,359 --> 01:09:10,760
Speaker 4: But I was really surprised by just like a breezy

1309
01:09:10,880 --> 01:09:12,800
twelve hours and I finished it and I was like,

1310
01:09:13,119 --> 01:09:16,079
oh wow, man, that was that was really fun. I

1311
01:09:16,279 --> 01:09:17,800
not a single second was I born?

1312
01:09:18,600 --> 01:09:21,520
Speaker 2: And the hour too right there is?

1313
01:09:22,119 --> 01:09:24,199
Speaker 1: Yeah, I say twelve hours, that's barely the intro of

1314
01:09:24,239 --> 01:09:25,000
a the Sky game.

1315
01:09:25,560 --> 01:09:28,520
Speaker 4: Yeah, let me tell you after after one hundred hours

1316
01:09:28,520 --> 01:09:30,840
and Crimson Desert, I played that and I was like,

1317
01:09:31,119 --> 01:09:34,880
oh my god, what a different experience.

1318
01:09:35,000 --> 01:09:35,640
Speaker 1: Holy cow.

1319
01:09:36,199 --> 01:09:38,920
Speaker 2: It's like the little like ice cream Sunday at the

1320
01:09:39,079 --> 01:09:43,840
end of the like five course, That's exactly what it was.

1321
01:09:44,439 --> 01:09:49,000
Speaker 4: Like, Oh yeah, cool, Like I it's forty dollars, I

1322
01:09:49,119 --> 01:09:50,399
want to say forty or fifty.

1323
01:09:50,439 --> 01:09:53,520
Speaker 3: It's not full right, So yeah, also like kind of

1324
01:09:53,560 --> 01:09:57,079
budget oriented and stuff like that. I've been liking that

1325
01:09:57,199 --> 01:09:59,960
a lot from a lot of the RPG publishers there

1326
01:10:00,079 --> 01:10:01,960
out there. Square has been doing some of this too,

1327
01:10:02,119 --> 01:10:05,640
where games are a little bit more targeted towards the

1328
01:10:06,119 --> 01:10:09,199
middle range of they're going to put out a demo,

1329
01:10:09,359 --> 01:10:12,960
they're gonna price the game a little bit more like

1330
01:10:13,119 --> 01:10:16,479
lower than kind of what is full cost quote unquote nowadays,

1331
01:10:17,039 --> 01:10:19,920
and kind of target a new audience and just kind

1332
01:10:19,960 --> 01:10:23,239
of like try to drum up some some excitement around

1333
01:10:23,279 --> 01:10:26,479
new IP or something like that. I've been I've been

1334
01:10:26,720 --> 01:10:28,880
enjoying a lot of those games that have been falling

1335
01:10:28,920 --> 01:10:31,560
in that category, they've been just the right amount, just

1336
01:10:31,640 --> 01:10:34,039
the right length. Paranormo site was a great example, and

1337
01:10:34,319 --> 01:10:36,840
now it's already like we're two games in, going on three.

1338
01:10:37,079 --> 01:10:39,640
Speaker 4: So yeah, and this falls into that same exact category

1339
01:10:39,680 --> 01:10:41,840
where it's like this just this is really good. Little

1340
01:10:41,880 --> 01:10:45,760
experience does something different. Thats exactly what it wants to be.

1341
01:10:46,560 --> 01:10:49,199
And I appreciate that it doesn't overstay it what's welcome.

1342
01:10:49,279 --> 01:10:51,159
It does its thing and moves on.

1343
01:10:52,039 --> 01:10:52,560
Speaker 2: That's awesome.

1344
01:10:52,880 --> 01:10:55,039
Speaker 1: I love the faces on some of these characters, Like

1345
01:10:55,079 --> 01:10:57,800
some of these characters have like just cute cheaty faces.

1346
01:10:57,880 --> 01:11:00,159
But then there's like a soldier guy to just it's

1347
01:11:00,159 --> 01:11:03,119
like he has a very defined chat face. He's my

1348
01:11:03,199 --> 01:11:07,520
favorite Schwartz. He's like a legendary mercenary who joins your

1349
01:11:07,560 --> 01:11:09,399
forces because you beat him and he's kind.

1350
01:11:09,279 --> 01:11:11,199
Speaker 2: Of scared of you, but it's okay, okay.

1351
01:11:11,800 --> 01:11:14,600
Speaker 4: And then there's like like you fight Cerberus at one point,

1352
01:11:14,640 --> 01:11:19,079
who's the guardian of the underworld? Right, and uh, and

1353
01:11:19,199 --> 01:11:20,880
it turns into three anime.

1354
01:11:20,720 --> 01:11:24,039
Speaker 1: Cat girls and I'll have like it goes from a

1355
01:11:24,119 --> 01:11:27,880
dog to a cat. I guess they're dog girls. Actually,

1356
01:11:27,960 --> 01:11:29,039
now that I think about.

1357
01:11:28,800 --> 01:11:35,399
Speaker 3: It, Yeah, like like like animalistic in some way. Yeah, exactly, Yeah,

1358
01:11:35,479 --> 01:11:41,960
feral anime girls. Yeah, don't don't google that or do

1359
01:11:42,199 --> 01:11:43,039
I'm not your dad.

1360
01:11:43,159 --> 01:11:43,560
Speaker 2: I don't know.

1361
01:11:45,760 --> 01:11:48,079
Speaker 1: I need to see if this game that seems like

1362
01:11:48,159 --> 01:11:50,039
this would be a really good switch game, and see

1363
01:11:50,039 --> 01:11:54,520
if this is coming to switch because it's not. It's yeah,

1364
01:11:55,479 --> 01:11:56,079
which one.

1365
01:11:56,039 --> 01:11:58,560
Speaker 4: Though, there's not like a native switch to versions, just

1366
01:11:58,600 --> 01:11:59,479
switch one version.

1367
01:12:00,000 --> 01:12:02,239
Speaker 3: I'm wondering though, if it gets the because the handheld

1368
01:12:02,239 --> 01:12:05,079
boost just came Yeah, right, I would imagine Earth yeah,

1369
01:12:05,600 --> 01:12:08,359
the TV thing Yeah yeah, yeah.

1370
01:12:09,199 --> 01:12:13,760
Speaker 1: Yeah, uh yeah uh a Trane Overlord. It's not out yet.

1371
01:12:13,800 --> 01:12:17,720
It comes out March twenty six. It looks like so soon. Yeah,

1372
01:12:18,840 --> 01:12:21,600
yeah soon. But there is a demo on Steam at least,

1373
01:12:21,640 --> 01:12:23,560
I don't know if it's on console. But you can't

1374
01:12:23,560 --> 01:12:26,319
play a Steam demo of it right now. Yeah, I

1375
01:12:26,359 --> 01:12:27,960
want to check this out. This I had not heard

1376
01:12:28,000 --> 01:12:29,720
this at all, but like a new game from the

1377
01:12:29,880 --> 01:12:32,000
most people. That's what most people have said to me.

1378
01:12:32,720 --> 01:12:36,039
Speaker 3: Yeah, this came out of nowhere and it went immediately

1379
01:12:36,159 --> 01:12:38,199
from hey, check out this game. It's got a demo,

1380
01:12:38,359 --> 01:12:41,199
And now I'm hearing I'm kind of I don't know.

1381
01:12:41,199 --> 01:12:44,359
Speaker 4: If there's like some rights issues or something, but they

1382
01:12:44,399 --> 01:12:46,520
are not advertising it as like, hey, this is the

1383
01:12:46,640 --> 01:12:49,479
disguis a creator's new game, and I feel like that's

1384
01:12:49,520 --> 01:12:51,159
something you should do, right.

1385
01:12:52,319 --> 01:12:57,319
Speaker 1: Yeah, I don't think it would hurt you know, poplersheries.

1386
01:12:57,359 --> 01:13:00,479
They still make those. Yeah, there's there's a wait. So

1387
01:13:00,920 --> 01:13:02,960
does he not does he still make this guy or

1388
01:13:03,000 --> 01:13:05,159
did he leave the series on one? Yeah?

1389
01:13:05,239 --> 01:13:05,720
Speaker 2: He left?

1390
01:13:07,800 --> 01:13:09,960
Speaker 4: Like what this guy that he's stopt the company and

1391
01:13:10,000 --> 01:13:14,159
he founded he found his own studio. Okay, And I asked,

1392
01:13:14,439 --> 01:13:16,479
Japan makes this guise right?

1393
01:13:18,000 --> 01:13:21,279
Speaker 1: Okay? Interesting? Yeah, I don't know to the lineage of

1394
01:13:21,319 --> 01:13:23,600
the Diskaia series, I'm not familiars, I don't I'm curious now,

1395
01:13:23,640 --> 01:13:25,760
like which intrigue was his last one? Like how long

1396
01:13:25,800 --> 01:13:27,079
has this series been going without.

1397
01:13:27,079 --> 01:13:29,039
Speaker 2: I don't know exactly. I'd have to look that up.

1398
01:13:30,479 --> 01:13:34,079
Speaker 1: Okay. Yeah it Tron's Overlord March twenty six. Yeah, check

1399
01:13:34,119 --> 01:13:36,159
it out. I will download that demo and give this

1400
01:13:36,239 --> 01:13:39,600
a look. Yeah. We're gonna round out the show now

1401
01:13:39,840 --> 01:13:43,359
with a segment we like to call the uh PO

1402
01:13:43,560 --> 01:13:48,600
Copia check In because we've been playing Pokemon Pocopia Eric

1403
01:13:48,680 --> 01:13:50,760
and I. I've not had a chance to talk about

1404
01:13:50,800 --> 01:13:54,279
this game on the podcast, but I've been enjoying my

1405
01:13:54,439 --> 01:13:57,119
time with this game greatly as someone that only got

1406
01:13:57,159 --> 01:14:01,600
into Animal Crossing with New Horizons and has not really

1407
01:14:01,800 --> 01:14:06,520
been into Pokemon in like a real way since Gen

1408
01:14:06,800 --> 01:14:10,239
one really maybe a bit of Gen two, but it's

1409
01:14:10,239 --> 01:14:14,000
always been a series that despite being obsessed with it

1410
01:14:14,159 --> 01:14:17,319
when it first came to the States, I fell off

1411
01:14:17,359 --> 01:14:19,720
of it pretty early. But because of how much I

1412
01:14:19,840 --> 01:14:21,319
was into him when it first came out, I've always

1413
01:14:21,319 --> 01:14:24,079
had a sauce spot for Pokemon and I always kind

1414
01:14:24,119 --> 01:14:26,359
of like admire them from afar, and I tell myself

1415
01:14:26,640 --> 01:14:29,800
every time there's a new like mainline RPG, like, maybe

1416
01:14:29,840 --> 01:14:31,479
this will be the one I get back in, and

1417
01:14:31,560 --> 01:14:34,399
then I never do when I just keep moving that

1418
01:14:34,520 --> 01:14:38,159
goalposts back for myself. So this is easily the most

1419
01:14:38,239 --> 01:14:41,119
I've played of a Pokemon game, probably since the initial

1420
01:14:41,239 --> 01:14:45,600
Pokemon Go craze in twenty sixteen, and it's been a

1421
01:14:46,000 --> 01:14:49,720
very fun like way to kind of like reunite with

1422
01:14:49,840 --> 01:14:52,399
some of the like og Pokemon that I grew up with,

1423
01:14:52,520 --> 01:14:55,600
but also to meet the like nine hundred that I'm like,

1424
01:14:55,680 --> 01:14:58,039
I don't know what you are, but you look kind

1425
01:14:58,039 --> 01:14:58,359
of cool.

1426
01:14:58,720 --> 01:15:01,680
Speaker 3: There's so many post Pokemon now, Marcus. I hate to

1427
01:15:01,720 --> 01:15:04,520
tell you there's there's a there are more Pokemon you

1428
01:15:04,640 --> 01:15:05,680
don't know than Pokemon.

1429
01:15:05,800 --> 01:15:06,000
Speaker 2: You know.

1430
01:15:06,680 --> 01:15:08,199
Speaker 1: Oh, I've known that for you. I mean that was

1431
01:15:08,239 --> 01:15:10,439
the case pretty much going to starting in the Game

1432
01:15:10,760 --> 01:15:13,600
Boy Advance era. But yeah, this has been This is

1433
01:15:13,640 --> 01:15:16,039
like a really fun avenue to like be introduced to

1434
01:15:16,079 --> 01:15:18,680
Pokemon instead of just like catching him in a while,

1435
01:15:18,760 --> 01:15:21,000
Like just hanging out in my little town that I've

1436
01:15:21,039 --> 01:15:22,880
been building up, and all of a sudden, I see

1437
01:15:22,920 --> 01:15:25,640
some bushes shake and I'm like, oh, somebody's here. And

1438
01:15:25,720 --> 01:15:27,479
then some weirdo jumps out and I'm like, what the

1439
01:15:27,560 --> 01:15:30,239
hell are you? I don't know what are you? A

1440
01:15:30,399 --> 01:15:32,479
new guy? Have you been around for a while? You're

1441
01:15:32,520 --> 01:15:35,840
new to me? If I could, I got a guy

1442
01:15:36,479 --> 01:15:39,359
that carries like he's like a muscle burro and he

1443
01:15:39,520 --> 01:15:41,199
just carries a steel beam Arale.

1444
01:15:45,640 --> 01:15:50,119
Speaker 2: I think it's his name is it's Girder? Is the

1445
01:15:50,439 --> 01:15:51,159
first one.

1446
01:15:53,199 --> 01:15:55,399
Speaker 1: Okay? Because I have I have the first one because

1447
01:15:55,439 --> 01:15:57,000
he shows up first, because I think he's like one

1448
01:15:57,039 --> 01:15:58,720
of your main He's like the first guy that kind

1449
01:15:58,760 --> 01:16:00,600
of helps you build things makes and then I guess

1450
01:16:00,640 --> 01:16:02,840
I got his evolve form because they look similar. But

1451
01:16:02,920 --> 01:16:05,720
he carried the first guy, the young one, he's just there.

1452
01:16:05,800 --> 01:16:08,720
He carries a two by four, so he's like Hacksaw

1453
01:16:08,800 --> 01:16:11,399
Jim Duggan. But then this guy carries a full on

1454
01:16:11,600 --> 01:16:15,960
steel beam, like he's putting a skyscraper together. And I'm

1455
01:16:16,000 --> 01:16:20,119
wondering if, like again, we're getting into like some some

1456
01:16:20,319 --> 01:16:22,680
like rabbit hole Pokemon question. I'm like, today, did they

1457
01:16:22,760 --> 01:16:24,199
just come with that? Is it like a far fed

1458
01:16:24,319 --> 01:16:27,760
situation where they just always have like an accessory timber.

1459
01:16:29,439 --> 01:16:30,640
Speaker 2: Organ Yeah?

1460
01:16:31,600 --> 01:16:34,600
Speaker 1: Yeah, like is that part of their body that gird

1461
01:16:34,760 --> 01:16:37,119
that steel beam is his heart? And then I want

1462
01:16:37,159 --> 01:16:39,159
to know, like, oh, is there a third form and

1463
01:16:39,239 --> 01:16:40,079
what's he gonna.

1464
01:16:39,880 --> 01:16:40,720
Speaker 2: Carry it is? Yeah?

1465
01:16:40,720 --> 01:16:42,920
Speaker 3: There there is there is a third form. You will

1466
01:16:43,000 --> 01:16:45,560
not don't lock him't tell me what it is. Yeah,

1467
01:16:45,560 --> 01:16:50,960
oh yeah, I wanna be a surprise. He carries so much. Yes, yes, okay,

1468
01:16:52,079 --> 01:16:54,439
he's much later in the game from where you are,

1469
01:16:55,159 --> 01:16:57,319
and he's awesome.

1470
01:16:58,439 --> 01:17:01,920
Speaker 2: Okay, also of a monster, but we love him for it.

1471
01:17:02,359 --> 01:17:06,159
Speaker 1: Uh yeah, I mean they're all monsters technically.

1472
01:17:06,560 --> 01:17:08,920
Speaker 3: Yeah, yeah, yeah, and and the thing that I think

1473
01:17:09,000 --> 01:17:12,920
is is really charming about you experiencing new Pokemon this

1474
01:17:13,000 --> 01:17:14,800
way is that they all talk. Now, they all have

1475
01:17:14,920 --> 01:17:17,680
personality because because pomon is obviously.

1476
01:17:18,880 --> 01:17:20,159
Speaker 2: Beat Pokemon.

1477
01:17:21,000 --> 01:17:23,840
Speaker 3: Yeah, because like this is again the dragon Quest Builders team,

1478
01:17:24,000 --> 01:17:27,600
who was doing so much incredible work in those first

1479
01:17:27,640 --> 01:17:32,239
two Builders games giving personality in life to these otherwise

1480
01:17:32,399 --> 01:17:35,439
kind of you know, samey n PCs and things like that.

1481
01:17:35,640 --> 01:17:38,079
All the the muscle bros of dragon Quests and stuff

1482
01:17:38,079 --> 01:17:40,319
like that get like these really fun personalities that you

1483
01:17:40,359 --> 01:17:43,079
get to learn as you go through each area. And

1484
01:17:43,159 --> 01:17:47,359
they brought a lot of that clever writing into Poucopeia.

1485
01:17:47,640 --> 01:17:51,319
So now you've got everybody has been loving Southern Keyogre

1486
01:17:52,079 --> 01:17:53,000
Cowboy Kyogur.

1487
01:17:53,319 --> 01:17:57,520
Speaker 2: Yes, I bet Cowboy he's he's so good.

1488
01:17:58,079 --> 01:17:58,199
Speaker 1: Uh.

1489
01:17:58,279 --> 01:18:00,399
Speaker 3: There there are a few other Pokemon who also, for

1490
01:18:00,520 --> 01:18:03,119
some reason just kind of talk like a cowboy, and

1491
01:18:03,560 --> 01:18:07,079
it's been a whole thing. Bulbosor talks in a really

1492
01:18:07,119 --> 01:18:09,880
funny way, so does Venosare and Cyth.

1493
01:18:10,319 --> 01:18:13,680
Speaker 1: Cyther's like a like a dude bro and I love.

1494
01:18:13,600 --> 01:18:16,119
Speaker 3: Him, Yeah, but I gave him flowers the other night

1495
01:18:16,119 --> 01:18:20,079
and he was like, I thank you. I don't like

1496
01:18:20,159 --> 01:18:22,159
talking to other people about how much I like flowers.

1497
01:18:22,199 --> 01:18:24,359
But I really like flowers. This means you're like and

1498
01:18:24,479 --> 01:18:29,439
he got like a little heart and I was like, oh, cytherea.

1499
01:18:28,319 --> 01:18:30,079
Speaker 1: He has like an image to keep and it's like, oh,

1500
01:18:30,159 --> 01:18:32,600
is this like your guilty pleasure? It's flowers. I feel

1501
01:18:32,600 --> 01:18:33,840
like you can talk to anyone about this.

1502
01:18:34,279 --> 01:18:36,600
Speaker 2: Yeah, He's like, thank you so much, Please don't tell

1503
01:18:36,600 --> 01:18:38,960
anyone about this. I'm like, yeah, dude, I got.

1504
01:18:38,800 --> 01:18:41,600
Speaker 1: You, but it also got you. It also exposed the

1505
01:18:41,760 --> 01:18:45,159
like the like hidden or like the inherent tragedy of

1506
01:18:45,239 --> 01:18:47,960
having blade arms because he asks you for flowers, because

1507
01:18:47,960 --> 01:18:50,199
he says, hey, I love flowers, but I can never

1508
01:18:50,439 --> 01:18:52,520
like pick them when i'm destroying them because I have

1509
01:18:52,640 --> 01:18:56,640
these blade arms. And he never he's so enthusiastic about

1510
01:18:56,720 --> 01:18:59,640
chopping things all the time, Like you bring him logs

1511
01:18:59,680 --> 01:19:01,560
and he's like, hey, man, if you bring me some logs,

1512
01:19:01,560 --> 01:19:03,319
I will cut some lumber. And I love doing it.

1513
01:19:03,640 --> 01:19:06,000
Speaker 2: But he's never not making a lumber for me. He's

1514
01:19:06,039 --> 01:19:07,039
always on a number.

1515
01:19:07,840 --> 01:19:10,600
Speaker 1: I feel the little community bend just for him to

1516
01:19:10,640 --> 01:19:13,359
give him something to do when I'm not there. But

1517
01:19:13,479 --> 01:19:15,920
then he's like, hey, listen, there's a dark side to

1518
01:19:16,039 --> 01:19:20,359
my existence, you know everything. I touched eyes technically, and

1519
01:19:20,479 --> 01:19:23,239
I really love flowers, but I can't pick them as

1520
01:19:23,279 --> 01:19:25,279
I destroyed them. Can you bring me some flowers?

1521
01:19:25,560 --> 01:19:31,880
Speaker 2: He's he's Edward Scissorhands basically, which is awesome. Yeah. I

1522
01:19:32,359 --> 01:19:34,600
love I love this game so much.

1523
01:19:34,760 --> 01:19:38,920
Speaker 3: I have been staying up later than I should every

1524
01:19:39,000 --> 01:19:41,319
single night since this game has come out, just to

1525
01:19:41,399 --> 01:19:47,239
play more. I have rolled credits now, I have finished. Yes, okay,

1526
01:19:47,640 --> 01:19:49,560
I don't want to look in my switch hours yet.

1527
01:19:50,720 --> 01:19:53,640
I have started in the free build town to start

1528
01:19:53,680 --> 01:19:57,479
to build what I am envisioning of a city, of

1529
01:19:57,600 --> 01:20:01,119
a of a thriving town. I know some people kind

1530
01:20:01,119 --> 01:20:04,159
of renovate the existing zones, but I wanted to kind

1531
01:20:04,159 --> 01:20:06,119
of go into a free build area first and just

1532
01:20:06,199 --> 01:20:10,680
start to learn the building process that way and put

1533
01:20:10,720 --> 01:20:13,079
it all together and kind of envision what I want

1534
01:20:13,239 --> 01:20:14,920
to make, and then maybe I'll go back to the

1535
01:20:15,319 --> 01:20:18,520
free zone or the main story zones and do stuff there.

1536
01:20:18,600 --> 01:20:23,920
But last night, yeah, I got done with I was

1537
01:20:24,039 --> 01:20:26,800
doing my podcast Acts of the Blood God, and I

1538
01:20:26,880 --> 01:20:28,720
was doing a bunch of other stuff and I got

1539
01:20:28,800 --> 01:20:32,319
to like night, and I was like I'm so tired.

1540
01:20:32,520 --> 01:20:35,439
Speaker 2: I burned out. I sat on the couch. I just

1541
01:20:35,479 --> 01:20:37,560
played poc Opia for a few hours and built a

1542
01:20:38,560 --> 01:20:39,920
basically like a train stop.

1543
01:20:40,600 --> 01:20:42,800
Speaker 3: I might put some b roll here of me just

1544
01:20:42,880 --> 01:20:44,760
building in that zone so you can see it, but

1545
01:20:45,800 --> 01:20:48,720
it was basically just a little brick train station with

1546
01:20:48,880 --> 01:20:51,800
some nice bushes and fencing and lights and stuff like that,

1547
01:20:52,079 --> 01:20:54,199
and kind of a place where eventually I'll have my

1548
01:20:54,319 --> 01:20:56,279
rail system for this place come in, because i want

1549
01:20:56,319 --> 01:20:59,439
to have public transportation around all of this zone that

1550
01:20:59,479 --> 01:21:03,439
I'm building. And there's something that just it's soothing. It's

1551
01:21:03,560 --> 01:21:07,039
just I'm I'm putting stuff together, I'm making it look nice.

1552
01:21:07,279 --> 01:21:10,560
I'm I'm mixing and matching and finding like the right

1553
01:21:10,680 --> 01:21:12,720
things that are going to fit here to build a

1554
01:21:12,800 --> 01:21:17,119
cool roof or a nice little overhang and things like that,

1555
01:21:17,359 --> 01:21:20,520
and it's it's a delightful game. I think they really

1556
01:21:20,840 --> 01:21:26,520
cracked the code on like Pokemon Builders and and somehow

1557
01:21:26,720 --> 01:21:27,920
just nailed it in one go.

1558
01:21:29,199 --> 01:21:31,760
Speaker 1: Yeah, I'm having as much as I like Animal crossing

1559
01:21:31,840 --> 01:21:34,920
new horizons, I'm liking this so much more because again

1560
01:21:35,159 --> 01:21:37,640
having that soft spot for Pokemon, but also Pokemon I

1561
01:21:37,760 --> 01:21:40,920
are just inherently more interesting than like animal crossing villages

1562
01:21:41,000 --> 01:21:43,720
to me, like, I get far more of a thrill

1563
01:21:43,920 --> 01:21:45,960
seeing a new Pokemon show up than I did than

1564
01:21:46,000 --> 01:21:47,560
I ever did of a new village of showing up

1565
01:21:47,680 --> 01:21:50,720
just because like one just like designed by his pokemon

1566
01:21:50,840 --> 01:21:54,159
or interesting, but also because Pokemon have like powers associated

1567
01:21:54,199 --> 01:21:56,399
with them. It's like, oh, you're here. I might get

1568
01:21:56,439 --> 01:21:58,479
an ability now from I did on to copy, so

1569
01:21:58,560 --> 01:21:59,640
that's exciting that.

1570
01:22:00,560 --> 01:22:00,760
Speaker 2: Yeah.

1571
01:22:01,239 --> 01:22:03,720
Speaker 1: Yeah, So it's like, oh yeah, I got like I'm

1572
01:22:03,760 --> 01:22:06,279
only in the second zone right now because I'm playing

1573
01:22:06,359 --> 01:22:09,640
this deliberately, like slowly on purpose, where I was like,

1574
01:22:10,039 --> 01:22:11,560
I don't want to move too far ahead because I

1575
01:22:11,680 --> 01:22:15,359
would like my areas to be decently built up, like

1576
01:22:15,520 --> 01:22:18,039
houses and stuff, because I do feel bad about like

1577
01:22:18,159 --> 01:22:22,119
just advancing and everyone's still sleeping outside. Even it's like

1578
01:22:22,279 --> 01:22:24,720
you guys should have homes. I feel like I built

1579
01:22:24,760 --> 01:22:25,600
a home for myself.

1580
01:22:29,920 --> 01:22:31,920
Speaker 2: Yeah. Yeah, we are here to move forward, We're here

1581
01:22:32,039 --> 01:22:32,720
to build.

1582
01:22:33,159 --> 01:22:36,159
Speaker 3: And so I teased it because we were talking before

1583
01:22:36,199 --> 01:22:38,239
the podcast about this and I was saying, yeah, no, Well,

1584
01:22:38,399 --> 01:22:41,239
for many of those areas when I finished them, they

1585
01:22:41,279 --> 01:22:43,920
were still kind of low environment level because I was

1586
01:22:44,000 --> 01:22:47,520
not building homes or dens or anything like that. I

1587
01:22:47,520 --> 01:22:50,920
would kind of just put a habitat down, and the

1588
01:22:50,960 --> 01:22:55,239
Pokemon would always be like, oh, like make this area.

1589
01:22:55,399 --> 01:22:57,359
This is where this type of Pokemon might like to

1590
01:22:57,399 --> 01:22:59,119
show up. And then they show up and they're like, actually,

1591
01:22:59,159 --> 01:23:01,760
I like this completely different area that's way more complicated.

1592
01:23:01,760 --> 01:23:03,640
And I'm like, okay, fine, I build that and I

1593
01:23:03,680 --> 01:23:05,479
take them there and they're like, actually, I'm still at

1594
01:23:05,560 --> 01:23:07,640
like average comfort level.

1595
01:23:07,720 --> 01:23:09,800
Speaker 2: Can you put me in a house? And I'm like,

1596
01:23:10,039 --> 01:23:15,000
oh my gosh, can you just be happy you're You're like, they're.

1597
01:23:14,840 --> 01:23:16,880
Speaker 1: A difa because they don't want to sleep outside.

1598
01:23:17,800 --> 01:23:18,039
Speaker 2: Yeah.

1599
01:23:18,279 --> 01:23:22,159
Speaker 3: Yeah, I'm like most in most Pokemon games, y'all are

1600
01:23:22,279 --> 01:23:25,960
chilling in the tall grass, all right, like the it's

1601
01:23:26,600 --> 01:23:29,279
and it's we're getting a little picky, a little choosy here.

1602
01:23:29,920 --> 01:23:33,359
And I tease that I do a monstrous thing, which

1603
01:23:33,439 --> 01:23:34,880
is I don't nickname my Pokemon.

1604
01:23:35,279 --> 01:23:36,239
Speaker 2: They don't get nicknames.

1605
01:23:36,479 --> 01:23:37,960
Speaker 1: Oh I don't either. I never did that in the

1606
01:23:38,039 --> 01:23:38,720
old games either.

1607
01:23:38,960 --> 01:23:43,199
Speaker 3: Yeah, okay, I thought this is a podcast that supports that. Okay, good,

1608
01:23:43,800 --> 01:23:45,520
we don't. We don't nickname the Pokemon.

1609
01:23:45,880 --> 01:23:48,199
Speaker 1: Remember in the first anime that kid Ritchie who was

1610
01:23:48,319 --> 01:23:52,279
like ashes doppelganger, like the Canto League final. Remember he

1611
01:23:52,399 --> 01:23:54,399
nicknamed all his Pokemon, like he had pretty much the

1612
01:23:54,399 --> 01:23:56,159
same Pokemon as Ash, but they had names. So it's

1613
01:23:56,199 --> 01:23:58,720
like his Peaka Tree was sparky and even as a kid,

1614
01:23:58,800 --> 01:24:00,479
I was like that kid, it's lame.

1615
01:24:01,319 --> 01:24:05,560
Speaker 3: Yeah, Pokemon's fake, Ash, That's that's why you lost.

1616
01:24:06,560 --> 01:24:08,760
Speaker 2: He left the mental attachments.

1617
01:24:10,039 --> 01:24:11,880
Speaker 1: Well technically I think he did better than Ash in

1618
01:24:11,920 --> 01:24:16,399
that tournament, but a beat No, Oh, I don't know,

1619
01:24:16,439 --> 01:24:16,920
I didn't watch.

1620
01:24:17,000 --> 01:24:18,640
Speaker 2: I think the first tournament.

1621
01:24:18,279 --> 01:24:20,359
Speaker 1: He beats Ash. Yeah, but Ash knocks him out of

1622
01:24:20,359 --> 01:24:22,960
the first tournament, Like he's the reason that Ash gets eliminated.

1623
01:24:23,399 --> 01:24:28,159
Speaker 2: Oh okay, yeah, because my point, don't nickname your pokemon.

1624
01:24:28,479 --> 01:24:31,560
Speaker 1: Yeah exactly, don't don't be a richie be an Ash. Yeah.

1625
01:24:31,840 --> 01:24:34,399
Speaker 2: Yeah, he will eventually win the Pokemon League.

1626
01:24:34,520 --> 01:24:35,279
Speaker 3: Like, I don't know.

1627
01:24:35,359 --> 01:24:37,640
Speaker 2: After twenty years of the anime ry.

1628
01:24:38,520 --> 01:24:40,640
Speaker 4: There's so many Pokemon now, it's like I can't come

1629
01:24:40,720 --> 01:24:43,600
up with a name for a thousand Pokemon, like.

1630
01:24:43,920 --> 01:24:46,119
Speaker 1: And some of them are good wordplays already, where it's

1631
01:24:46,159 --> 01:24:48,079
like I can't top I can't top Girder.

1632
01:24:49,079 --> 01:24:52,159
Speaker 3: Oh, I can't Alec Kazam is already a great name

1633
01:24:52,239 --> 01:24:52,960
for a Pokemon.

1634
01:24:53,039 --> 01:24:53,600
Speaker 2: I'm not coming.

1635
01:24:53,920 --> 01:24:56,680
Speaker 3: I'm going to call him spoon bender, like I there's

1636
01:24:57,000 --> 01:25:04,319
there's nothing good there, spoody o man uh, I don't know.

1637
01:25:04,680 --> 01:25:06,399
It's never done anything for me. And also, when you

1638
01:25:06,479 --> 01:25:09,039
were a kid, everybody just nicknamed their Pokemon butt or

1639
01:25:09,119 --> 01:25:11,880
something like that, right, Like nobody actually used it to

1640
01:25:12,000 --> 01:25:13,840
be like I named it after my dog.

1641
01:25:14,000 --> 01:25:16,039
Speaker 2: No, they just called it like a curse word and

1642
01:25:16,279 --> 01:25:16,720
moved on.

1643
01:25:18,560 --> 01:25:19,680
Speaker 1: Yeah, some kind of slur.

1644
01:25:20,760 --> 01:25:24,079
Speaker 2: But I don't know what school you're going to.

1645
01:25:26,079 --> 01:25:30,640
Speaker 1: I grew up in a rough neighborhood. But yeah, but no,

1646
01:25:30,760 --> 01:25:33,000
I'm having a blast with this game. I'm it's it's

1647
01:25:33,359 --> 01:25:36,079
like you actison becoming like before a bad game. I'm

1648
01:25:36,119 --> 01:25:38,319
like in bed, chilling on my switch. Sometimes I'll have

1649
01:25:38,359 --> 01:25:41,000
an ASMR video playing as I'm playing this game, and

1650
01:25:41,079 --> 01:25:43,399
it's just like ultimate relax mode. As I'm putting a

1651
01:25:43,520 --> 01:25:46,079
nice house together because I actually care about my Pokemon.

1652
01:25:46,159 --> 01:25:47,800
I think my mouth should have a nice house to

1653
01:25:47,880 --> 01:25:48,079
live in.

1654
01:25:49,239 --> 01:25:51,039
Speaker 2: I'm building houses now.

1655
01:25:51,960 --> 01:25:57,239
Speaker 1: The public hours remember any time? How much? Yeah, yeah,

1656
01:25:57,279 --> 01:25:59,039
it's getting it now. They don't have to wait for me.

1657
01:25:59,159 --> 01:26:01,199
I'm like you know what we came in.

1658
01:26:01,920 --> 01:26:06,119
Speaker 2: Yeah, yeah, infrastructure take time.

1659
01:26:07,600 --> 01:26:10,159
Speaker 1: Yeah, there's just like I said, there is a compelling

1660
01:26:10,199 --> 01:26:14,239
hook here between having just the most appealing sort of

1661
01:26:14,279 --> 01:26:17,560
like I guess residents to to build a sort of

1662
01:26:17,680 --> 01:26:22,479
like life sim game around, to the progression being satisfying,

1663
01:26:22,560 --> 01:26:25,039
to like there's always something to do in, something to chase,

1664
01:26:25,600 --> 01:26:27,960
and it's just it's just such a nice looking world

1665
01:26:28,039 --> 01:26:30,399
to be in, Like it's like I just love occupying

1666
01:26:30,520 --> 01:26:33,439
this world and it you know, everything you do in

1667
01:26:33,479 --> 01:26:36,000
a game feel satisfying, Like I love just punching things

1668
01:26:36,079 --> 01:26:36,960
and breaking blocks.

1669
01:26:37,479 --> 01:26:41,039
Speaker 2: That feels good. HU Dragons Fielders was really good about

1670
01:26:41,079 --> 01:26:41,359
that too.

1671
01:26:41,680 --> 01:26:43,800
Speaker 1: Yeah. Yeah, and I liked what I played at the build.

1672
01:26:43,800 --> 01:26:46,079
I never finished him, but I did enjoy what I

1673
01:26:46,159 --> 01:26:49,319
played to those builder games because of that. But yeah,

1674
01:26:49,359 --> 01:26:51,600
I guess again, maybe it's just having it wrapped up

1675
01:26:51,640 --> 01:26:53,640
in a license that I care about a little bit

1676
01:26:53,720 --> 01:26:55,359
more again, which is weird to say because I haven't

1677
01:26:55,359 --> 01:26:58,840
played a proper Pokemon game in like decades, but I

1678
01:26:59,000 --> 01:27:03,560
still hold dear to my heart that I do Dragon Quest. Yeah,

1679
01:27:03,680 --> 01:27:06,359
this is this is a it's a blast, Like I'm

1680
01:27:06,439 --> 01:27:08,920
having a good time and right now because I'm only

1681
01:27:09,000 --> 01:27:11,359
in a second. I'm in I'm in Bleak Bleak Beach.

1682
01:27:12,840 --> 01:27:13,039
Speaker 2: Yeah.

1683
01:27:13,920 --> 01:27:16,359
Speaker 1: Yeah. Can you change the names any places, because like

1684
01:27:16,600 --> 01:27:18,960
the first place, I think it's called like oh, because

1685
01:27:18,960 --> 01:27:21,439
I'm like, the first place, what is it like withering wasteland?

1686
01:27:21,520 --> 01:27:24,800
And I'm like, it looks like a gated community. Now

1687
01:27:25,239 --> 01:27:28,680
I think we can draw like potht apocalyptic name now,

1688
01:27:28,960 --> 01:27:30,800
like it does not look like a wasteland anymore in

1689
01:27:30,880 --> 01:27:32,600
my game. It's actually quite nice.

1690
01:27:33,119 --> 01:27:35,760
Speaker 2: They they have other names.

1691
01:27:35,920 --> 01:27:39,359
Speaker 3: But I know there are some people because having recently

1692
01:27:39,399 --> 01:27:41,159
done the podcast about this game, there are some people

1693
01:27:41,199 --> 01:27:45,119
who still don't know kind of the big concept of

1694
01:27:45,239 --> 01:27:48,159
what is actually happening in this game. And I don't

1695
01:27:48,199 --> 01:27:50,359
want to spoil that for somebody who doesn't know, because

1696
01:27:50,359 --> 01:27:52,760
I it's something you you will figure it out in

1697
01:27:52,840 --> 01:27:56,119
the first hour of playing this game, like what is

1698
01:27:56,279 --> 01:28:01,039
actually happening here? And it's a fun reveal, it's neat.

1699
01:28:01,119 --> 01:28:03,239
So if you somehow have not spoiled yourself on it,

1700
01:28:03,319 --> 01:28:04,159
I won't do it for you.

1701
01:28:04,439 --> 01:28:05,000
Speaker 2: But there are.

1702
01:28:06,399 --> 01:28:08,479
Speaker 3: You're in the world of Pokemon, let's put it that way.

1703
01:28:09,680 --> 01:28:12,840
Reading those taking place on a different planet or timeline

1704
01:28:12,880 --> 01:28:16,159
or anything like that, Yeah, reading.

1705
01:28:15,960 --> 01:28:22,520
Speaker 1: Those diarrantries has also been to explore. Yeah, there's there's

1706
01:28:22,560 --> 01:28:27,399
some good stuff in those. Yeah, but yeah, that is

1707
01:28:27,439 --> 01:28:30,520
our Poco Pia check in. We'll probably have some worthies

1708
01:28:30,560 --> 01:28:33,000
because they're all pretty and damper to put this gay

1709
01:28:33,319 --> 01:28:36,119
excuse me? Uh, hayes have you? Are you planning to

1710
01:28:36,199 --> 01:28:37,039
dive into pocoke?

1711
01:28:37,439 --> 01:28:40,079
Speaker 4: I'm going to now. I bought it when the day

1712
01:28:40,079 --> 01:28:43,439
it came out, and then I had to review Crimson Desert,

1713
01:28:43,600 --> 01:28:46,680
so yeah, I put in like an hour. But now

1714
01:28:46,720 --> 01:28:49,840
that I have some more free time, that's like the

1715
01:28:49,960 --> 01:28:53,800
first thing I'm playing this week. Are you gonna build

1716
01:28:53,840 --> 01:28:55,760
your Pokemon homes immediately? Or are you gonna wait for

1717
01:28:55,880 --> 01:29:00,279
hours and hours and hours? I feel guilty about things

1718
01:29:01,079 --> 01:29:04,520
very often. This one, we'll probably build them home. You

1719
01:29:04,560 --> 01:29:08,600
have a heart, and yes, that'll only hold you back

1720
01:29:09,239 --> 01:29:10,119
in my experience.

1721
01:29:14,279 --> 01:29:17,520
Speaker 1: Well, yeah, Pokemon pok Ope it's out now. It's a

1722
01:29:17,560 --> 01:29:20,119
lot of fun. Uh check it out. Read our review

1723
01:29:20,199 --> 01:29:22,880
on the website as well, and yeah, that will wrap

1724
01:29:23,000 --> 01:29:25,479
up this week's episode of the Game Informer Show. Everyone,

1725
01:29:25,640 --> 01:29:29,079
thank you so much for watching and listening. Once again,

1726
01:29:29,279 --> 01:29:31,239
If you want to support Game Informer, go to Game

1727
01:29:31,279 --> 01:29:34,479
Informer dot Com slash subscribe get yourself a magazine issue

1728
01:29:34,560 --> 01:29:37,399
ten isshes a year, digital and physical, as well as

1729
01:29:37,439 --> 01:29:40,319
go to your local store and bookstore and newstands. We're

1730
01:29:40,359 --> 01:29:43,319
in Barnes and Noble wearing books a million. We're even

1731
01:29:43,359 --> 01:29:45,840
in game stops now go pick up a copy if

1732
01:29:45,840 --> 01:29:48,079
you can't get a subscription. Either way, it's a great

1733
01:29:48,079 --> 01:29:51,319
way to support us, keep us doing what we're doing. Hey,

1734
01:29:51,600 --> 01:29:53,600
thank you so much for joining us this week. Is

1735
01:29:53,600 --> 01:29:54,840
there anything you'd like the plug?

1736
01:29:56,119 --> 01:29:57,840
Speaker 2: Yeah, if you you know.

1737
01:29:57,920 --> 01:29:59,439
Speaker 4: If we want to follow me, go to Blue Sky

1738
01:29:59,600 --> 01:30:03,560
at so Fleet. I'm over on RPG site regularly. I'm

1739
01:30:03,600 --> 01:30:06,920
a contributor there now and i run my own RPG

1740
01:30:07,359 --> 01:30:11,000
newsletter bye way by weekly newsletter called an Evening at

1741
01:30:11,039 --> 01:30:14,479
the end. It's kind of a mix of criticism for me,

1742
01:30:14,640 --> 01:30:20,439
original reporting, sometimes interviews things like that. So go follow

1743
01:30:20,479 --> 01:30:21,479
me on Blueskine and find that.

1744
01:30:23,960 --> 01:30:26,399
Speaker 1: Awesome. And you can also follow us on social media.

1745
01:30:26,880 --> 01:30:31,840
I'm at Marcus Stewart seven, Eric is at cmucy. Be

1746
01:30:32,000 --> 01:30:35,520
sure to check out visit Gaminforma dot com. Check out

1747
01:30:35,560 --> 01:30:38,039
our Twitch channel for our weekly stream. Switch dot Tv

1748
01:30:38,159 --> 01:30:41,159
Slash Game Informer visit our YouTube channel. We're still rolling

1749
01:30:41,199 --> 01:30:44,680
out Invincible versus Coverage. We got a few a couple

1750
01:30:44,760 --> 01:30:48,880
more video features and the hopper including a rapid fire

1751
01:30:49,640 --> 01:30:51,800
coming your way in the next couple weeks or so.

1752
01:30:52,560 --> 01:30:55,960
And yeah, I think that about cover zet. Let's get

1753
01:30:56,000 --> 01:30:58,239
the hell out here. Let's go keep playing some Pocopia

1754
01:30:58,520 --> 01:31:01,520
and maybe diving into some Yeah, let's go. We gotta

1755
01:31:01,680 --> 01:31:04,439
I gotta build like five more Pokemon centers or something

1756
01:31:04,479 --> 01:31:04,920
for all I know.

1757
01:31:05,840 --> 01:31:06,600
Speaker 2: Yeah, yeah, I gotta.

1758
01:31:06,640 --> 01:31:09,279
Speaker 3: I gotta establish a combini. I think is my next

1759
01:31:09,720 --> 01:31:12,000
uh is my next project. We're gonna put up a

1760
01:31:12,000 --> 01:31:12,840
convenience store.

1761
01:31:13,640 --> 01:31:15,640
Speaker 1: Oh can you put a corner store in here? Can

1762
01:31:15,720 --> 01:31:17,239
I have? Oh my god, I want. I want my

1763
01:31:17,319 --> 01:31:21,439
Pokemon to walk around with forties and paper bags sick

1764
01:31:22,760 --> 01:31:25,840
sound in front of the cyther with like his just

1765
01:31:26,720 --> 01:31:31,079
like blade arms piers through like two paper bags walking

1766
01:31:31,159 --> 01:31:34,680
around or maybe that's his next request. He's like, hey, listen,

1767
01:31:34,800 --> 01:31:36,840
I don't talk about this, but I really love forties.

1768
01:31:36,880 --> 01:31:41,760
But I can't ever drink grasp him. Can you just

1769
01:31:41,840 --> 01:31:43,840
like pour it in my mouth for me? Please?

1770
01:31:44,960 --> 01:31:48,560
Speaker 2: I look, anything's possible in Bocopia.

1771
01:31:50,039 --> 01:31:54,880
Speaker 1: Anything is possible in Pocopia. Thanks for listening, guys. We'll

1772
01:31:54,920 --> 01:31:57,039
be back next week with another episode of the Game

1773
01:31:57,079 --> 01:31:58,479
Informer show Bye Bye,

