Speaker 1: Hey, everybody. Welcome to the Game and Former Show, a
weekly podcast covering the video game industry. Join us each
and every Thursday or Friday or Saturday, whatever day of
the week you listen to us for a discussion at
the latest gaming news, reviews, and exclusive reveals with Game
and Former staff and special guests from around the industry.
I am your host, Marcus Stewart. We've got a tri
force of a panel here. I if I represent the
tri force of power, let's say, as the host, then
the triforce of wisdom goes to Eric Van Allen.
Speaker 2: Hello, that's crazy.
Speaker 3: I look, I'm not saying I'm the courage try force, because.
Speaker 2: I'm definitely not.
Speaker 3: But wisdom's a little little I don't know if that's
in my ballpark.
Speaker 2: Are smart guy? Yeah? Okay, so I'm not.
Speaker 3: I promise I'm not trying to like seek attention here
with this.
Speaker 2: I do. I do really dumb things too.
Speaker 3: I'm not saying that I'm a I'm a stupid guy,
but I'm saying that there is a balance, there is
a counterbalance.
Speaker 1: Well, you know what, Eric, what is wisdom then learning
from one's mistakes.
Speaker 2: You're so right, You're so right.
Speaker 1: Yeah, actually I should take that. That's a wise thing
to say. I should be wisdom.
Speaker 2: Yeah, yeah, I'll take power. I'm down for power.
Speaker 3: I'd be responsible with power. I don't think absolute power
would corrupt me. I think I I think I could
tank it. That's what they all say.
Speaker 1: And joining us special guests Freelancer Extraordinaire returning to the
GI Show Hayes Mattson, who wields the Triforce of Courage.
Speaker 4: Hello, Hello, I just courage fits me now. No, I'm
back in the freelance world. You know, I think that
works forging.
Speaker 1: Yeah, yeah, yeah, you know what triforce? I thought of courage.
A cowardly dog, who is like, what if it was
like that? He was the triforce trifle course of courage,
the cowardly dog. I don't know where I'm going with that.
This is really just the blame word association joke and
also an excuse to express that I enjoy courage. A
cowardly Dog's a good show.
Speaker 2: It's it's like a there's gotta be fan art of courage.
Speaker 3: Wearing like a green tunic and having the shield and
everything like that has to exist. I'm sure there's no
way we're the first people to think of that.
Speaker 2: It's got to be right.
Speaker 1: Yeah, So Muriel is Zelda then, and Eustace is clearly
the Gannandorf.
Speaker 3: Oh yeah, oh Eustace Ganandorf goes pretty hard.
Speaker 2: In my mind's eye.
Speaker 3: I'm not gonna lie like that's I'm envisioning like Eustace
as Gannendorf and him flinging the fireballs.
Speaker 2: You stupid dog. Be real good.
Speaker 1: The next Selda game have Gannador but like you, stupid
hero of time.
Speaker 2: I don't know, yeah, yeah, yeah, I.
Speaker 1: Believe it or not. Despite this opening, we are not
gonna be talking about Zelda. Though it is the Zelda
fortieth anniversary this year, so maybe this is our way
of paying tribute. But we are gonna be talking about
a brand new RPG that is getting a lot of
Zelda comparisons in some ways. We are gonna be diving
into our review of the much anticipated Crimson Desert, which
releases this week. Hayes is here to talk about the
game because he wrote the review for US. Eric has
also been spending some time playing peerl Abysses massive massive RPG.
We're gonna unload all of our thoughts on that. We're
also gonna be talking about Starship Troopers, Ultiman bug War,
as well as a few other games. But first before
we dive into all of that, if you would like
to support Game Informer, the best way to do it
is to go to Game Informer dot com slash subscribe, because,
believe it or not, we make a print magazine each
and every month. We're always working on this thing. And
if you would like to get a issue Game and
Former magazine, Gamiformer dot com slash subscribe gets you Tennis
is a year print and digital. We're holding up our
latest issue on Invincible Verses, which is a cover that
I wrote and Eric Van Allen also helped me put
this together. Right now, there's still time to subscribe to
get this as your first issue, and I would say
that you should get a move on it because for
one of the I think the first time we've ever
done it, we have dual covers. You see here we
have dual cover art. The front cover illustrated by Invincible
co creator Corey Walker, the back cover illustrated by Invincible
Versus developer Quarter Up. And if you want to get
the version that has the Corey Walker art first, front
and center, you're going to have to become a subscriber,
because when this issue hits news stands in the coming weeks,
it'll actually be reversed. The new stand edition has the
quarter up art in the front and the Corey Walker
art in the back, So I mean, you're gonna get
both anyway, But if you want the version that has
it in the front, or if you want to collect
both versions, you're gonna have to become a subscriber right now.
Get yourself this issue, as well as nine more throughout
the year. It's a very very good issue filled with
other stories. You can see Eric they're showing off our
Warhammer forty K feature that's in here.
Speaker 3: I actually hadn't looked at this feature yet. I was
looking forward to reading it. It's a Warhammer forty K
like primer essentially on all the virtual world of forty
K by our good Palin contributor Luis Gutierrez, and it
looks really good. Good job design team they popped off
on this one.
Speaker 4: I read that because I constantly feel like I don't
understand Warhammer, and I enjoyed it quite a bit.
Speaker 3: Yeah, say, Warhammer forty K is like it's it's space
marines and Orcs Like, there's kind of like a bell
curve to it where you start out as like, oh, there's,
you know, kind of some cool stuff going on here.
I like the imagery. I like space marines, I like orcs,
Like that's kind of fun. You go up the bell
curve and it's like tons of lore and knowledge and
the Horus heresy and things like that, and you come
back down the Bell curve, you're like man Orc's rule.
They they literally manifest space power by yelling wog. That's awesome.
Speaker 1: The other thing I know about is that it's like
Henry Cafell's favorite thing ever, and it's.
Speaker 3: All yeah, that and reloading his fists. You know, I'll
never I'll never not think about that scene.
Speaker 1: Yes, yes, one more time. Game Informer dot com slash
subscribe uh support Game Informer gets youself an issue, and
of course, five percent of every magazine subscription goes towards
supporting Saint Jude's Children Hospital, wonderful cause that we're very
proud to hoop support. So yes, Crimson Desert Pearl abyssas
giant single player RPG, the makers of such games like
Black Desert Online and eventually and honestly guys. This is
why I'm most excited that this game is because it
means we're closer to them talking about dok av. There
are other big rpg that looks awesome that it's gonna
come out one day probably, I swear. But until then,
we got to talk about Crimson Desert Haze. You have
put upwards of one hundred hours into this thing. Your
Rodar review, you scored the game a seven out of ten.
There is a contingent of people online that probably are
upset with you for that score, because for whatever reason,
there's a I don't know, there's certain games like that
that really gets that the community online really gets behind
in a way where they really pour a lot of
their hopes and dreams into certain games, to the point
where when the game comes out and critics get their
hands on it and they say it's just fine that it,
it tends the way to irk them in a way
that can be a little I don't know. It's it's
it's it's it's it's a fascinating look at like the
human Psyche.
Speaker 3: Sometime we'll say, if I may be so bold, it's
it's a bit of a speculation thing like it it
seems to happen fairly cyclically at this point and has
has only gotten more and more like fever pitched since
you know, a lot of speculation things have sprung up
around the way that we consume stuff. But like, this
is not too dissimilar from the likes of cyberpunk from
I mean.
Speaker 2: I was gonna say witch a three.
Speaker 3: Yeah, I'm going to reach real far back for those
in the audience that there are probably people reading about
this hotly discussing this online who weren't around or who
were too young for Fallout New Vegas back in the
day that was a whole thing. So this is not new.
In fact, this is frankly old hat for the industry.
But h yeah, some people tie tie a lot of
I don't know, they're their own faith, some belief system
to whether a game scores well or not.
Speaker 2: And uh, I don't go play the game. I don't
think idiot.
Speaker 3: I don't think anybody who ever scores a game poor
is telling you that ten, right, which is good. It's
also yeah, it's a seven out of ten. It earned
more points than a loss, let's put it that way.
Speaker 1: Yeah, And it seems to be relatively the consensus of
running industry. There are some higher scores out there, but
it seems like, no, I've not seen anyone say this
is a bad game, Like it has not like earned
an abysmal score. From what I've seen, it seems to
be the general median seems to be it's fine. This
game is just it's fine with some with some caveats.
But heyce uh, you know, like I said, you put
one hundred hours into this game, tell us all about it.
What is it about Friends of Desert that so fine?
I think the crux is that it feels a little
messy and a lot of different regards. It's it's a
little jumbled. It's hard to put this in my review
that there are so many different elements to this game
that it's almost hard to talk about it succinctly like
it's an open world RPG, but it has this melee
combat that is almost like Dynasty Warriors esque in the
way that it's hack and slash, but then it integrates
like these crazy physics elements and wrestling moves. And then
outside of combat, you know, you have all the open
world stuff you have on this exploration and this Zelda
kind of puzzle solving you have this base building element
as you reunite your allies the Gray Mans. You have
side quests and gathering you have to chop wood and
gather or for upgrading your weapons, all this stuff. So
you know, this game started as a new MMO that
Perlibis was making, and then it kind of transitioned into
a single player RPG at some point, and you can,
to me, you can still see the bones of that
experience here in the way that it structures its quests.
It's all very like a lot of a lot of
kind of like fetch quests and go here to this
point MMO quest design, right like you go to a point,
watch a watch dialogue or a cutscene, go to another point,
you have to gather a bunch of materials and it.
Speaker 4: You know, Final Fantasy sixteen kind of had this in
the same way where it had that kind of like
single player MMO design, and I can see that in
this game too. It's just that Final Fantasy sixteen focused
on being like a single player action game versus this
focuses on being this expansive open world experience. And I
think the exploration is what's really good in this That's
what that's the part that really captured me because even
though it's not quite as I guess, I don't want
to well designed is what I'm going to say, But
that's maybe not quite what I mean, right, But but
for the Wild like really sign posts all of its
content really well and it meticulously designs it out Crimson Desert.
It's more about you stumble upon things as you're exploring.
You're not you're not seeing it and then going to it,
like in Breath of the Wild. You're just kind of
stumbling upon it as you as you progress. But there's
a bunch of little frustrations in this game that I
think really hold it back from achieving greatness. And it's
it's just this pile of things that stack up like
Death by a Thousand cuts. Basically, like the inventory management
is super frustrating. You don't really have a storage place
for all your inventory. You start with a limited inventory.
You get more inventory by buying items at shopkeepers to
expand your bag, or you complete side question you get
inventory expansion. We can talk about this. That was actually
something that changed halfway through development or not development the
review process. I mean, so inventory management was actually a
lot more frustrating for like the first half of the
time I was playing this game, it's admittedly quite better now.
And then you have like the combat controls, which the
skill tree of this game is really cool. It actually
has one of the better skill trees I've ever seen
in an RPG, especially in terms of how it like
expands your combat options. But the problem with that then
is that there are so many controls and so many
combat options that while I enjoy how much you can do,
I often found myself accidentally hitting the wrong button. So like,
for example, there's a move that you have called blinding flash,
where you hold your sword up and reflect light. You
can use it in puzzles, you can use it to
blind enemies, and it's you do it by hitting both
bumpers at the same time. But during combat, you lock
onto an enemy by hitting the left bumper and then
the right bumper is your attack button. So if you're
doing basic attacks occasionally you might accidentally use blinding flash instead,
and I had this happen quite a few times.
Speaker 1: Can can you remap or like turn off commands at all,
like in the combat.
Speaker 3: So there's an alternate like lock on. I don't know
if it's an alternate lock on system or something, but
you can hit down on the d pad to also
do a like like a different because there's kind of
like a free form, free flow lock on that you
can have, or you can like just say single target
this guy and that's that's down on the d pad.
But that's also like a weird button to go down
and hit when you're in the middle, like like in
the middle of combat. Because like the pace of this
game is so fascinating.
Speaker 2: I don't very fast paced, Yeah, I'm not.
Speaker 3: I'm not sure if there's button remapping on controller. I
genuinely did not check.
Speaker 4: So right now, there's there's rebinds for keyboard mouse what
there is not revines for controller yet, but I believe
that's something that they're adding post launch, so it will come.
Speaker 1: Okay, is the uh the combat I'm curious most about,
how to say, because that's the only So I played
this game at games Come twenty twenty four, and the
demo that I played it was more focused on just
combat and a boss battle that it was about exploring
the open world. And so I remember and I'm a
big Stylus action game like I love crazy spectacle like
fast spaced action, so I was excited for this game,
and I remember playing a demo and immediately feeling that
this combat was just it was just kind of a
mess back then, like it was too chaotic, but it did.
It was chaotic, but it didn't feel good. Like the
it felt kind of floaty, it felt kind of like
a little irresponsive, like the control like the actual configuration
didn't make total sense to me, and like it didn't
feel natural. And you know, you talk that up at
the time to like, well, you know, this game is
still very much and development. They're figuring it out. I
told the demo West who was asking me my thoughts,
I expressed all of this to him and was just
but I walked away overall just kind of a little
bummed out because that was one of the things I
was most excited for for this game, especially when you
because I've played a bit of Black Desert years ago,
and I was like, oh, I feel like I like
this better in Black Desert than I do here. I
don't know what, you know, what what happened? Has that
everything I have just expressed, has any of that ring
true for you?
Speaker 2: Unfortunately? Yeah, I do.
Speaker 4: Combat is such a like like everything in this game,
it's it's a very mixed bag, right, Like, there's things
I really like about it. It has a lot of
a lot of weight to it, and fighting a bunch
of enemies is very fun, and especially as you unlock
a ton of abilities later in the game, it can
get really fun when you just can cause chaos. But
the one of the game's biggest problems honestly is boss
battles because this combat system is not does not feel
great in one on one situations. The boss battles are
frustrating in ways that don't feel fair a lot of times.
A lot of the bosses feel almost over designed in
a way, I guess is how I'd say, where they
have all of these really big moves that can cause
a lot of like area of effect damage or explosions
that can damage you, and they have very very tight
windows on when you can cause damage. And these genuinely
some of the most frustrating boss battles I've played in years.
Speaker 1: In any game, what kind of boss? What is their
approach to boss that are they going for? Like a
if it's like a stylish action game, is ay thing
like you just go in there and swing and maybe
read some patterns or taking some souls inspiration where it's
about animate like studying enemy patterns already, even doing like
witch your style where you can you have the prepit
advance or like you need specific you know, enhancements or
things to deal with this enemy.
Speaker 2: Like, yeah, you're gonna need the prepid advance.
Speaker 3: You're gonna need to cook a lot of food because
that is the healing system. I think you pointed out,
Hayes in your review was another strange sprinkle in all this,
and that you it has a very Skyrim healing system
and that it's one of those you just start eating
food halfway through a fight to recover health. And actually,
fun fact for I've only played like a tenth of
what you've played, because I was just playing this to
get the gameplay.
Speaker 2: Capture for our video review.
Speaker 3: And I think it was about five hours in that
I discovered that I had not been using healing and
so I'd been going through some of those fights really
just banging my head against the wall, not realizing that
I could have been eating those delicious smoked eggs that
I had bought from a shopkeeper. Uh, but yeah, that's
what you just like hork food in the middle of
a fight, and that's how you recover health. But that
means you have to have food on you either bought
from a shop keeper prepared, or you really need to.
Speaker 4: Prepare stuff because basic food does not heal hardly anything.
The way you get stuff that heals a good amount
is by cooking dishes.
Speaker 3: You clearly haven't eaten enough eggs. You gotta you gotta
laid down those eggs.
Speaker 1: It kind of sounds like a little a little bit
of like Zelda like Breath of the While a.
Speaker 4: Bit yeah, yeah, sure, yeah, but you I wish there was,
like I really wish there was an option in this
game to just like go in because you have to
find a bonfire to cook first off, and I wish
when you did that, you could just say like auto
cook everything in my inventory optimized because you have to
go in and you have to cook every single dish
one by one, and you because you need so many
healing items in the middle of this game. And you know,
later in the it's a little better because you've improved
all your stats and you have good items and you've
upgraded all your weapons. But in the middle of this game,
when you're kind of in that growing phase, like there
are a few bosses that literally became do I have
enough food to heal through the damage, And that was
the only way I could beat them is if I
simply had enough healing items to mitigate the damage enough
that I could finish the battle, and in a few
cases I didn't, so I had to go back out
and collect food for an hour and cook stuff up,
and then go back and do the same thing again.
And that's kind of indicative of a lot of things
in this game that I feel like. The number one
thing I wish is that it respected your time a
little more, because everything I like in this game is
kind of padded out by it making you do a lot.
I send my review that, like, I played this game
for one hundred hours, but I kind of feel like
it should have been more like sixty hours, just because
like that food thing where you have to go and
you have to collect a lot of food and cook everything,
and I think, you know, I would have even preferred
that I could just go buy a bunch of healing
items at a store and then not think about it.
And even the quest design, like so many of the
quests are just ride to this point, do an objective
ride to another point, and it kind of pads stuff out.
Like the example I use in my review is the
quest that you get to learn how to dye your clothes.
You have an ally and they're like, hey, come to
me to this die shop. We're going to learn how
to die. You go there, and then you get to
the shop and they're like, oh, sorry, we moved the
cauldron that you use to dye stuff into town, so
you got to go into town to use it. So
you have to ride five minutes into town where they
moved it and then create the dyes and then you
use them and get the ability to die, and there's like, okay,
go back to the die shop to die your items
to finish the quest. So it's another five minutes to
go back to the die shop, and this quest ends
up taking like fifteen to twenty minutes in total, when realistically,
like you could.
Speaker 2: Have just gone to the die shop and learned how
to die and that's it.
Speaker 3: It's it's like very MMO design, and that way, like
that exact quest progression would not feel out of place
to me and say a Final Fantasy fourteen expansion or
something like that. But I think the key difference here
is there's also a deliberate haste to the game A
very A lot of people have drawn comparisons to either
Dragon's Dogma or red Ded Redemption two in terms of this,
this game really wants to lean into the heft of things.
The weight of things. In combat, it's very yeah, yeah, yeah.
In combat, it's very fast, frenetic. You're doing superhuman things.
I personally like combat unlocked for me when I learned
how to wrestle and I was doing.
Speaker 2: Just wrestling stuff is phenomenal. That that stuff's awesome. The
second I was.
Speaker 1: Can you name a wrestling move that appears in this game?
Speaker 3: Stone cold stunner is the one where you do the
run up and you grab them and you boom and
that that one goes crazy hard. I did that to
a boss and I have never felt cooler.
Speaker 4: You like pile drive people through walls and they explode,
and it's like, okay, genuinely really good bombastic stuff.
Speaker 3: In our review and maybe in the b roll footage
they'll be showing alongside that, I show some footage of
when I finally went into the skill tree and was like, okay,
let's unlock some combat skills. Let's do that, And I
got some wrestling moves, and at one point I throw
a guy through a tent that then knocks over a
brazier and lights the entire tent on fire. And I
was like, that's like, like they're this game has really
really good system interactions and ideas, like like it really
does capture those moments.
Speaker 1: But what can you that two tables and light them
on fire?
Speaker 3: No, you cannot stack two table? Well yeah, you know what, Yeah,
I think you could try. Yeah, and someone prove us wrong,
stack two tables and light them on fire. But to
the earlier point, like there is a deliberateness in terms
of you have to early game, you don't have a
lot of fast travel access. You have to find the
fast travel access literally and you often you solve a
puzzle or something in the process of doing so. And
I could not find any sort of you know, to
make a dragon's dogma comparison a carriage service or anything
like that where I could toss some coins to somebody
to say, hey, take me to this town or something
like that. It seemed like the intention was mostly go
on foot, go on horseback, and it's it's like a
moderately you know, fast pace, but it's still going to
take you probably about five ten minutes to get anywhere
from from one quest point to another in the game,
and you end up retreading a lot of the same paths.
You end up having to kind of stop and check
your map and be like, Okay, where am I And
I don't feel like it's grabbing the immersion that it
wants to. I feel like it is just kind of
increasing the tedium. I feel like it needed to either
move the needle further one way or move the needle
further the other way, either like make it a lot
easier to do and give you more fast travel right
off the bat, things like that, or push it the
other direction and say, like you don't have a mini map,
you have to look at a paper map and say,
if they said you got to go really hard into
the immersion aspect, then maybe I'm getting like a little
bit more on board with it. But it feels like
it's kind of straddling the middle line there, and I.
Speaker 4: Think the extra weird part there. I've seen a lot
of people say, like, this isn't supposed to be a
story game, right, a story focused game. It's an open
world exploration game. But the key thing there is that
this does kind of want to be a store game
because the main story is very like single player RPG
cutscene focused, very traditional story, and that kind of clashes
against the open world immersion element a lot of times
because the standard story is very linear, very boss battle focused,
a lot of dialogue that doesn't really mean anything because
this game does not take time to delve into its
characters or tell you who they are, give them.
Speaker 1: Things like that, what is the like premise of this game,
Like can you just touch on, like like who's the protagonist?
What's his deal?
Speaker 2: Yeah, so, Lyff, let's talk about Cliff.
Speaker 4: The basic setup is you play as Cliff, who's a
member of what's called the Gray Manes, which is kind
of in the the country of paylun with. They're kind
of like noble Viking warrior mercenaries, right, Like, they're kind
of peacekeepers in pay. And there's another faction called the
Black Bears that ambushes your company one night and kills you.
It's not spoiler, it happens literally at the beginning of
the game. They kill you, Cliff, and they scatter your
forces and you kind of get resurrected by this supernatural entity.
You don't really know what it is and go to
this place called the Abyss, which are these floating islands
in the sky of the world, and you get this
directive essentially to like put the world right and fight
whatever forces are kind of disrupting the Abyss and save
high well the world. You learn a little bit more
about that, but this game never really explains exactly what's
going on or what the Abyss is or things like that.
But essentially your main goal at the start is to
reunite the Gray Manes and rebuild your organization, and then
halfway through that focus kind of shifts onto more like
supernatural story kind of stuff. That's kind of the basic setup.
But Cliff is a bizarre character because he's almost a
silent protagonist. He does have dialogue, but you never learn
anything about his past really outside of a few couple elements,
and most of the time his dialogue is people talking
to him and him going hmm or that's weird or
things like that. He's just like just reacts.
Speaker 3: He's like a nerve ending of a protagonist that like
if you hit him with the hammer, the knee kick,
like the leg kicks, but it's it's kind of like
stopping at that point where I don't in the beginning,
like the very start of the game, which is very
I don't know if you even want to call it
in media arrests. It's just you open with one of
your comrades has fallen and everybody's kind of mourning them
and things like that. You don't have any context for
who this person was or what has happened to lead
to it. Yeah, yeah, it's it is a very sudden opening,
which I felt like I was a little fish out
of water for and I was like, okay, I'll give
them some some grace, some leway, let's let's see where
it goes. And you have a brief moment of Cliff,
you know, mourning this this comrade, and then immediately you
have all the stuff that Hayes was just talking about
where the company gets scattered to the winds and you
kind of just start doing stuff. And that's maybe one
of the weirder parts of the early story of this
game is that there aren't really a lot of NPCs
telling you, hey go do this next, Hey go do
this next. There's a lot of the UI telling you
this is where you go next to continue the story,
and I felt it made me start to realize, like
Cliff is not really a person that's involved in the
story in a significant way. He's He's just he's there
to be the player character. And I'm sure there's probably
some deeper stuff the further in I get, because again
I've played a small amount of this game compared to
what Hayes has played.
Speaker 4: But we're going to point out too that there's two
other playable characters in this game.
Speaker 2: That you unlock us and you can kind of like
one between them.
Speaker 4: At any time, like GTA four or sorry GT five style,
where you like select them and you pan out into
the whole map and then zoom into the next character,
and they have their their own skill trees, their own weapons,
all of their own stuff. But I didn't really play
as them much because one, they're not really as good
as Cliff in anything. They don't have as good as
traversal abilities, and they don't have as good as combat abilities.
And also like the upgrade items that you guess these
abyss artifacts that you find and you know, you find
them through puzzles and you find them in the world
and you kind of a crou them as you beat
enemies too, but they're so limited that. I never found
any reason that I would use them to upgrade these
other characters when I need to update Cliff to because
he's you have to use him in.
Speaker 2: All the main stories in story missions. Yeah.
Speaker 1: Yeah, I was going to ask, like, what what purpose
did the other playable characters serve in the story? Did
they have their own narrative beats like and is there
points in a story where they push you to like
you're gonna want to be this person? Or do they matter?
Speaker 4: They have their beats in the story, and each one
specifically has one battle where you have to play as them,
and that's it. Other than that, they're just kind of
there if you want to do it. And I guess
so you finish the main story and you get more
artifacts and stuff, maybe you can invest in their skill
trees more and play as them. You can also, again
this wasn't there when I started reviewing the game, but
there's now an option to summon them so they can
help you in battle, but it only works in the
open world. You can't some of them during main story
missions or anything like that.
Speaker 1: That's such a weird approach for like, it just sounds
like they're just a step above what would normally be
a regular RPG party member, Regius just hang out with you.
But it feels like, I mean, maybe going back to
the criticism of this game is trying to be everything
and like Jack of all Trades Master of None, where
it feels like peerl Abiss looked at GTA five and
was like, Wow, that's cool, let's do that too, But
we're not gonna We're not gonna put the work in
that Rockstar did to make all three characters be fully
fleshed out personalities with their own fleshed out story arcs,
and also make the effort to weave their stories together
to make it to justify why we have three different
playable characters. It sounds like we did the work of
you're gonna switch between three, but really Cliff is the
only one that actually matters, so there's little incentive to
play the other two. We just thought it'd be cool
because you know, like we we thought about whether or
not we could do it, whether or not then rather
than should we do it? You know.
Speaker 4: I think that's the story of this game is like
it looked at all of these different open world games
and what they did and said, that's cool. We want
to do that and kind of threw it in. You know,
it has like exploration of Breath of the Wild and
some of the like esoteric elements Dragon's Dogma and has
that character thing like GTA, and has side quests like
Witch or three, and it does all this stuff, but
everything kind of has an unrefined element to it. There's
a little bit of frustration with almost everything. And I
think that had the game really focused in on a
specific set of things it wanted to do, it'd be
stronger for it. There's just, like you said, it does
too much. It's spread too thin, and it doesn't really
master anything. Even though the one thing I will say
is like technically it's incredibly impressive, Like the engine is
crazy impressive. Graphically it's impressive. This entire world is rendered
as one, like you load into the game and everything
is just there. There's no loading screens outside of that
first load or unless you fast travel them.
Speaker 2: You have a fast travel thing.
Speaker 4: And just the scope of it and the world itself
is gorgeous. So technically it's really good, but in terms
of like gameplay design, it just feels like it doesn't
master any one thing.
Speaker 3: I feel like this is this is a game I
would have loved in college, maybe if I could only
buy one game for the semester, and I just want
to have something that I could return to over and
over and over again. I mean, that's what Skyrim was
for me in a lot of ways. And this certainly
scratches a Skyrin itch in my brain of I'm never
going to run out of things to do here. I'm
never going to want for something some activity to pursue
in this game. And you know, some of them are decently,
like like good fun. You know, the combat, I think,
like going to clear out bases and things like that,
you can just have some fun wrastling and then doing
some cool moves and things like that. But also it
just it doesn't really reach the heights. And I think
that's where it falls a little bit short for me,
Like Hayes was saying, is that I feel like it's
missing that that key X factor, whether that is having
a character like Gerald or Arthur Morgan at the center,
or whether that is having a little bit more intentionality
behind the high fantasy and the vibes that are happening.
There's some really cool sites that you can see in
this game. I went to Scolasti Zone is like the
scholar cities.
Speaker 2: Yeah.
Speaker 3: Yeah, and that was really good to look fair every year. Yes, Yeah,
that's that's where the book fair is. That's that's where
I thought I kept it underpants. Yeah it's and that's
like a really cool city and you go there and
you start talking to people and you suddenly realize they're
these systems going on and all these sorts of things
that you can do and explore that are really really
cool and exciting. It's just missing that like thematic connective
glue that that makes it all like I'm doing this
for a purpose, and instead it ends up being I'm
doing this because I want to play a video game
right now. And that can certainly state a need, but
I don't think that makes it something that's going to
be particularly memorable for me in the long run.
Speaker 4: Yeah, And like I feels like, oh no, you go ahead, heads.
I was gonna say, like, I played one hundred and
ten hours of this game. I had a good time.
I don't regret that I played it. It's the kind
of thing you're gonna play and you're like it's good.
I had fun. But I don't think i'll ever go
back to it, and I may not think of it
in five years and say, oh, this was so good
versus like I've played Breath of the Wild three times,
and I've played the Witcher four A Witcher three three times.
Speaker 2: You played the Witch four. I wish i'd played, But
I've played both of those.
Speaker 4: Games multiple times because I just love going back to
those worlds. This is not a game that I think
I will do that with. I will play it once
and I will say that was good, and I will
move on.
Speaker 1: Yeah, I think a lot of because I've seen I
don't know what you guys think of this, this take
from I don't know, we'll say the more ornery gamers
out there about this game, or it seems like the
one taking the most offense that the middling reaction to
this game is that, well, a lot of things you're criticizing.
I could say the same about Elden Ringer, or or
the modern Zelda games, or or even maybe to a
lesser extent, Dragon's Dogma. And I I look at those
and I think, well, I think there's an inherent flaw
of like in some cases it's the little apples and oranges.
But also I think those games are like, yeah, they're
big games, but they're also infinitely more focused comparatively to
what this game is trying to do. And Eric you
like you got.
Speaker 3: I'm going to be nice. I'm going to hold the
audience's hand while I say this. Elden Ring is one
of the most narratively dense games of the last few years.
Like frum Soft does not skimp on the deep lore
the world building. There are literal video channels in the dozens,
if not hundreds, dedicated to breaking apart this lore and
analyzing it and how all these item descriptions and things
come together to create this grander world. And for what
it's worth, I think Crimson Desert has some ideas in
that realm.
Speaker 2: It has some of that lore too.
Speaker 3: I'm a I'm a big fan of the learning mechanic
because there's something honestly, if they lean into this personality
aspect of Cliff, I would have enjoyed Cliff a little
bit more. When you look at something you like slowly,
you have a progress bar that goes up and then
you learn it and you're like, aha, I've learned it,
and this is for everything.
Speaker 2: So at one point I was a milk and you
get a cover. Yeah, milk.
Speaker 3: He's like, I learned what milk is, and I'm like,
that's I kind of wish Cliff, what is milk. It's
it's a It's a white, slightly viscous liquid that uh
is used for cereal. I suppose, uh, I guess usually
didn't have cereal in in Crimson Desert, not that I know,
but yeah.
Speaker 1: One of the things the game doesn't have is serious.
Speaker 3: Oh it's barley, uh, lentils a lot of a lot
of the grains.
Speaker 2: Uh No, it's a lot of me in this game.
Speaker 3: I think the learning mechanic is really cool because it
does encourage curiosity, encourages you to go look get things.
You'll get that little bar loading up, or you'll see
somebody doing something in combat and it'll go into like
a weird uh blue bullet time effect where you're watching
them do something and then Cliff is like, I think
I could do that too, and you like learn you.
Speaker 4: Have an example of like I wish they'd leaned into
Cliff in a little more of this way very quick.
There's like a little quest you take where two of
your gray Manes have a disputed about soup and they
want better soup. So you go out with one of
them to get soup and you got to go get ingredients,
and you like, you gotta get meat. And then she's like, oh,
we got to get vegetables too, and Cliff goes, no
vegetables and she's like, yeah, soop without vegetables, and then
Cliff just goes, it's meat soup, just dead.
Speaker 1: That's it. It's just he's a big fan of constantpation.
Speaker 2: Yeah. Yeah.
Speaker 3: Like honestly, if they leaned into Cliff as as like
a bit of a meathead a little bit more, I
kind of would have found because at least that's a
personality trait, you know. That's that's that's like a personality
that someone can have. I'm not saying it's it's a
good or a bad one, but it is one to have.
Speaker 1: And that's kind of a.
Speaker 3: Four year old Yeah, yeah, that he needs ketchup when
he eats steak, like that sort of thing. Like I'll
rock with that because it's better than nothing. But like
I think, to be frank, a lot of discussion like
this is happening because people have, for whatever reason, built
expectations or hopes that this game will be something that
they want uh. I don't really know if there's a
pre order situation around this stuff. I personally think the
pre ordering games in this day and age is kind
of strange unless you're trying to get some sort of
physical collector's edition or something like that. But if you're
if you're just trying to get a game on launched
age by it on launch day, it's we don't have
scarcity in the digital age, but it's I I also
think there's a degree of people lobbing expectations on a
game that they themselves have not played yet, is what
I will say. And I almost kind of wish there
was a demo situation or something like that to where
people could play this, play the first couple hours and
kind of maybe start to see some of the like
where this is coming from, and get their own sense
of whether they still rock with it or not, because
I don't think it's a failing to want to enjoy
this game or anything like that. There are plenty of
good critics I know who really really like this game,
and I'm somebody who's a little bit more on the
lukewarm side, and that's natural. That is how we interpret
arts and then express our opinions to each other, and
there doesn't need to be this whole justifying and rigmarole around,
like we need to ascertain the objective truth of what
this thing is. No, it's like we're all having opinions
about this thing that we are reacting to. That's normal
human experience.
Speaker 1: So yeah, and even some of the criticism again to
go back to the well what about this and that,
it's like, I mean, again, everything's subjective, like you said,
but I think when you're comparing it's something like the
modern Zelda as an Elder Ring or red De Redemption too, whatever,
because those games are just again comparatively smaller to this game,
which is kind of wild to say about those games,
but because of there are a lot more focused they
they do to things that they're trying to do better,
Like they excel at most, if not all, of what
they're trying to do, whether it's storytelling, whether it's combat,
whether it's puzzle solving. It's such a high degree that
it's why we hold those games in high regard. Like
Wichard three is an incredible role playing experience, red De
Redemption is an incredible, incredible narrative experience. Breath the Zelda
games are incredible like just exploration, puzzle solving experiences, where
again going back to what you guys have said about
this game, where it's trying to do so much and
it's spreads itself so thin that it doesn't It only
does maybe a hand a couple of things exceptionally well,
and everything else it does okay, or maybe in some
cases just badly. And that's maybe one of the key differences.
It's like, yeah, on paper, there they're going for the
same things, but this game is is burdening itself by
trying to be everything, and so it's like it's sinking
by the weight of its own ambition, you know.
Speaker 4: Yeah, I think that's exactly it. Yeah, I will say
I do think this is a case of like I
think the fact that it has all that is a
kind of a core design issue. But I do think
this is going to be like a Final Fantasy fifteen
situation as well, where like one two years down the road,
I think they've probably this game could be fairly different
after patches and updates and things like that, but that
doesn't you know, that doesn't negate how the game is
at this moment, and I don't think it will assuage
all of those issues in terms of doing too much
like that.
Speaker 1: Yeah, that's kind of what I'm wondering. Like, I haven't
played the game yet, and I'm almost tempted to like, like, oh,
I'll play it as it is, but I'm almost tempted
to like largely leave it alone for the next six
months because I don't know if they've announced their post
launch like support plans. I haven't really kept up. But
it is, like I said, this does have the potential
to be like if they address some things through updates,
it could be a it just be a better experience overall.
But that's also like again I don't know what they've
talked about on that subject, like no promises. I guess
on that either. But yeah, but like I said, like
anyone that might be throwing their their shoe at the
screen right now, it's like it doesn't sound like any
of us, or at least you two, because you've played it.
No one's saying that this is a bad game. First
of all, if we said it was a bad game,
it really shouldn't stop you from you know, we're not
telling you to not go play it. Do what you want.
Speaker 2: You can know any bad games. I like a lot
of bad game Yeah.
Speaker 1: Yeah, really.
Speaker 3: One of my favorite games of all time is a
notoriously like it had a terrible launch. It was Bugrind,
it was a Vampire the Mass, Great Bloodlines. It had
a raw launch and a really rough state. It's still
if you don't patch it, it's in a rough state.
But I love that game nonetheless. So it's it's enjoy
what you enjoy, and then also, I don't know, seek
out other opinions to just kind of widen your scope
of what other people enjoy. That's the whole endeavor at
the end of the day. So yeah, honestly, we all
had the same opinion be kind of boring.
Speaker 2: So yeah, which.
Speaker 1: I mean that happens sometimes. But sometimes games are either
that good or that flawed where everyone kind of lines
up in the in the same way where we're like,
I don't know, but again, I mean, if anything, it
seems like most people again are kind of lined up
in me it's fine camp, It's it's fine, like there
is enjoyment to be had with some with caveats. Yeah,
well that's Crimson Desert everyone. It is out now at
the time that you were watching or listening to this. Yeah,
let us know what you think of the game if
you've already dived into it, and you know, if you
agree or disagree with some of the points raised here.
But yeah, this is definitely I feel like this is
going to be. I wonder, like how much of a
talker this game will be like six months from now, well,
you know, like again if they continue to support it
or as people continue to dig deeper and deeper into it,
like I'm I'm really curiously where this game lands sort
of like end of your discussions and stuff like that.
Speaker 3: Like, it's also a surprisingly packed window that it launched
into that I don't think a lot of people anticipated,
and I don't think you would have assumed, you know,
six months ago that like Pocopia Marathon was the other
game that hit in that exact release window that was
also a big game. There's been a lot of Slay
Aspire too early access. Yeah, yeah, there's there's been a
lot of games hitting recently like that that are pretty
big attention getters, that are pretty big, notable releases that
have garnered a lot of public attention and stuff, And
so there's no shortage of other stuff. You want a
playb you don't like Crimson Dessert. If you don't like
that other stuff, you might like Crimson Desert. But like,
we're not hurting for games. But that also means that, Yeah,
that's it's already a bit of a crowded year in games,
which is fun, it's exciting. I love that, but definitely
makes you wonder what December is going to look like.
Speaker 1: Yeah, for sure, Well how about we get off of pie.
Well I believe that's the name of the world in
Crimson Desert, correct, Yeah it is. Yeah, let's let's get
on our rocket ship here and let's take to the
stars because we're going to be talking now about something
completely different, which is Starship Troopers Ultimate Bug War. The
bugs are back, guys, can you believe it? And it's
only it's up to the Federation to put them down again.
I am they always come back. I've been playing a
bit of this game, so this is a this is
an interesting game. So this is a again Starship Troopers.
If you don't know Starship Troopers one, you should go
out of your way to go watch that movie nineteen
ninety seven cult classic. It's also kind a book. I've
never read the book, have you ever read Starstroopers, the
book from like the fifties or sixties. I think it's
from the fifties.
Speaker 3: I watched the movie for the first time during the pandemic,
and that was my experience with Starship Troopers.
Speaker 1: Yeah.
Speaker 2: Yeah, it is one of many nights.
Speaker 3: Like it during the pandemic where I was like, I
am inside in doing nothing. What do I do right now?
I might as well just watch a movie I haven't
seen before, And I was like, I should probably watch
Starship Troopers. I feel like I hear people talk about
that pretty often. I should know what this thing is,
and yeah, I've probably watched it several more times since then.
It is cheesy, fun goodness. It's yeah, yeah, it is
so campy, and I really do enjoy a good campy
rop like that.
Speaker 1: Yeah, it's satire increasingly relevant unfortunately these days. But yes,
if you don't know Starship Troopers, it's largely about like
just this uh uber Patriotic Earth Federation that is in
this all encompassing intergna actually intergalactic war with these insect
like aliens. But it's really just it's a satire about authoritarianism,
about like elitism, uh, just like the the perils of
like like like like late late late stage capitalism and
just like uber patriotism. Uh if you are a hell
Divers fan, you you are already a fan of Starship
Troopers rather than realizing it, because Hell Divers draws basically
everything about it from Starship Troopers the movie, which you know,
even the developer Health Divers will tell you like, yeah,
we really.
Speaker 2: Like Starship Troopers.
Speaker 1: We're not We're not hiding that. Uh So this game
I was wondering because of how popular Hell Divers to
and specifically was I was wondering what this game was
going to be of, Like, are they gonna like, is
it gonna like snake eating his tail? Like this is
just gonna be Hell Divers but with the actual star
Ship Trooper's license And the answer is basically no. So
this is not a as far as not a multiplayer
squad they shooter. This is a single player first person
shooter where you are playing a Federation soldier. This is
set I don't know where in the timelins. I know
there's other Starship Troopers sequels that I've never seen. I
think they're all like direct to DVD, but this is
at least sometimes passed because they actually got Casper Van
Dyne back as Johnny Rico, who is like the leader
in this game, like he is the head of the
Federation and right off the bat. One things I love
about this game is that it has a heavy use
of F and V. Like there are so many live
action cutscenes that they have recorded with Johnny Rico who
was speaking to you, and they break the fourth wall constantly.
We're right off the bat, they're saying, hey, thanks for
buying this video game. You are supporting the Federation by
buying this video game, and through this video game, you
are going to learn how to be a good Federation
soldier and go out there and kill those bugs. And
it's just a bunch of these actors just looking right
down the barrel of.
Speaker 4: The lens manuel for Federation soldiers.
Speaker 1: I don't I don't even think it's that. There's a
point in one of the scenes where they just flash
the box art on screen. But maybe it's in universe,
like maybe this game also exists in universe. I'm not sure.
Speaker 3: I like that that's a fun concept, like that you
have bought the training simulation for being a Starship trooper
and now you are like going through it.
Speaker 2: That's I like that, well, but.
Speaker 1: Then you're not because so the game focuses on the
exploits of one soldier named Samantha Deads, who is also
a present like there is a live actor portraying this person,
but it is an older version this character, and the
idea is like you are going to relive her career,
so you're playing in the past or you're playing a
younger version of her, Like you start with her in training,
you go through the chaining sequences with her crew, and
then you go out on your first few missions and
it's just her being molded into I guess this acclaimed
and accomplished soldier that she is when she's speaking to you,
like but yeah, it's like, hey, come experience my story
because I guess in universe, I'm one of the most
decorated Federation soldiers and now you're gonna get to see why.
So I don't know if it's a trading manual.
Speaker 2: Or just it's in universe propaganda.
Speaker 3: It's like this is this is definitely a same that
they yeah, that they give to kids to be like
this is great, go play this and then go be
a hero. That sort of thing that that would be
very on the nose, sadly.
Speaker 1: One of my favorite things about this game is that
there are a bunch of like little ads in between
the like Johnny Rico telling you how important it is
to kill the bugs. Like there's a an ad where
they're selling few cemetery plots for soldiers saying like, hey,
you can reserve your now, or you can send us
a bunch of money and we can cremate you and
put your ashes in bullets so that even in death
you can serve the Federation by taking out these bugs. Like,
there's a lot of really good advertisements in this game
that I've It's probably one of my favorite, like rewards
for completing missions and just seeing another FMV like cutscene
or whatever, especially because Johnny Rico, because he has an
eye passion now he just looks like the one dude
from Austin Powers that is like doctor Evil's main mention. Yes. Yeah,
but the game itself first person action. It's got like
a very boomer shooter kind of look like it's got
like nineties kind of like polygonal style graphics. Like all
the other soldiers that are with you are all just
like flat animated characters that I kind of dig in
a very kind of like late nineties FPS era, and
you're just dropped the knees big explorable hubs and you're
just completing different missions where you'll land on a planet.
You'll see multiple waypoints saying hey, go over here and
do this, whether it's go over here and defend a
point from a waves of bugs, or go over here
and collect a bunch of explosives that you need to
plant on these giant bugs that are launching basically mortars
and the soldiers and like just complete all these objectives
until we send it a ship to pick you up
and you're done. So it's got a hell divers like
structure and nap way. But just if it was single player,
you can have like you can have soldiers follow you,
Like you can kind of make a little squad by
just pointing to someone and be like, hey, come here
and they can help you out, or they'll follow you
on your own. What's great up this game is that
they're friendly fire too, So a lot of times I
was like mowing down my own guys just because they've
got in the way or they were in the vicinity
of a grenade blast, and it's like oh well, there's
a but just like the vibe of its game, it's
so Starship Troopers and just the weird, just patriotic grunts
and and like there's even a dedicated button for saying
I'm doing my part, like you click the right stick
and Samantha her she just does a little like fist
animation and she'll just be like, I'm doing my part,
and I'm like, I love that I can just do
that at will. That's pretty great.
Speaker 2: They said the line. They did a good job.
Speaker 1: Yeah, and it you can make her say the line
as much as you want.
Speaker 2: That's the line.
Speaker 3: Yeah, it's I Does it feel I guess, meaningfully different
from Hell Divers, because that's kind of my concern nowadays
with the Starshipt Troopers game is that Hell Divers has
kind of realized the fantasy, so to speak. And it
does sound like a boomer shooter approach, like a doom
or a quake style approach to this might be meaningfully
different from what Hell Divers is is a sort of
third person hord action hord shooter game type thing. Does
it does feel meaningfully different?
Speaker 2: Yeah? And squad based?
Speaker 1: Yeah, Yeah, I think the boomer shooter kind of angle
does make it feel different because it's not it's less
squad based. It's it's less tactical, and it's more about
it's got a little bit of a mousau feel, honestly,
because you're gonna be shooting waves of bugs constantly, like
they're coming at all angles. They're rushing you and you're
just like armed to the teeth and just blowing them away.
And depending on what difficulty you play on, like you
can either like there's four difficulties. I started with the
third one and it was like pretty challenging, and then
I bumped it down to one because I wanted to
be a little bit more like I think I just
want to get in there just mindlessly modise guys down
because it's just kind of satisfying because the shooting does
feel pretty good. Uh, and it's like the weapons have
a light of weight. There's some like nice recoil, like
it feels like it's got a it packs a punch
to like blow these these bugs apart. But yeah, it's
got it's got that satisfying musau feel with a with
the boomer shooter stuff to where it's a little you know,
outside of just completing objectives it's just a little bit
more mindless in a way that I actually kind of enjoy.
Like there's one point where can get into those mechs
and stomp around and just murderized like a thousand of
these things, and that feels pretty good. And yeah, like
combined with just the humor and just the silliness of it,
it's actually like I'm having more fun with it than
I thought I would. There's different bugs you can kill
two Like, it's not just the main iracnids that I
think most people recognize. There's like and I don't know
if any of these were in the sequels. I don't
know if they made these bugs up or if these
already existed in the universe. But there's like these grasshopper
kind of things that shoot acid at you, so that
are more like ranged inene me. So There's these little
like beetle guys that can sneak up on you. There's
these larger giant like bugs that just I think I
mentioned before, they just fire mortar type people. There's like
boss bugs, like this big armored guy, and so there's
like decent variety. Because I was a little worried that
again I only have seen the first movie, but I
largely just remember the big irackned guys, so it's like,
you know, am I gonna get bored just shooting those
over and over? So they do mix it up, and
they mix it up like right off the bat to
like the first mission, you're fighting like upwards to like
four or five different enemy types, which is pretty neat.
I don't know if that like how much that evolves
throughout the game. Like again, I've only finished the first
couple missions, but like to have that that much variety
from the first mission was like promising it, so you know,
hopefully it keeps kind of like layering it on. The
other cool thing about this game, or at least interesting,
is that you can play missions where you play as
the bugs. So every time you okay, yeah, so every
time you finish a human mission, it unlocks a corresponding
bug mission, and in Universe they frame it as well,
the only way to beat your enemy is to know
your enemy, so we've set up these simulations where you
can play as certain bug types. So like the first
one I played, you don't even plays the iraqnan ones.
I played it this weird, like it was a bug
that I don't even think I fought yet, but it
was like this weird long tail, like like a mix
between like a beetle and a scorpion or something, but
it could fly too, but it like the bug had
different modes, and you were more doing a similar structure structure,
but just from the other side of the coin where
the goal was to terrorize Federation outposts. So you I
was traveling from outpost to outposts and switching basically like
transformations or stances, so like you can have like a
tank stance where you're a little sturdier but you can
shoot fire, or you can have the basic combat stance,
which is more melee focus, or you can have the
flying stands where you just sprout wings and that's primarily
how you get around is flying around to these camps.
But you can like dive bomb down and you you're
just destroying all of their crap until you fill a
meter where they're like they've been appropriately terrorized. Is you've
destroyed all their homes and their and their weapons, and
now they don't know what to do and you're just
slaughtering all these little like two D soldiers running around.
I don't like that as much as just the standard
human emissions, but they're they're kind of like fun and
just like almost like a Kaiju Godzilla way of just
like I'm just gonna be a big dumb monster and
go around and rext uh and and that kind of
sums up the main appeal in this game, Like it's silly,
it's it's it's just fun to get in there and
just like blast Bugs and honestly, like either have a
podcast on the background. Except for the cut scenes. You
should absolutely watch those cut scenes because they're very funny.
Uh and Yeah, it's just like it's just it's dumb
fun Like it feels like if this had come out
and like Arcades back in the day, it would it
might be considered like a bit of a cult classic.
But it's cool so far. Also for this is a
dot em you published game. Yeah, have you ever played
the Earth Defense Force games? Because this sounds like to me,
sure I've played god I forget which one, but it
was on three sixty. I I'm not I don't play
the series, but I played one of them. But now
that you mention it, yeah, I guess I could. I
could see that. So, like I think if you h yeah,
like cheesy, those games also have like a B movie
like cheesy fun vibe too, right, Yeah, yeah, like I honestly, yeah,
I think if you if you're a fan of that, like,
I think you could find some enjoyment here. There's probably
that Finn diagram of EDF and Starship Trooper fans. It's
probably pretty big, honestly, so I think EDF was partially
inspired by Starship Troopers. Honestly it feels like it was. Yeah,
but uh yeah, I'm enjoying it. I don't know how
much more I'll keep playing in it, but I could see,
like because it's all mission based, like just checking in, like,
oh I'm just gonna just gonna play a quick mission,
just get in narrow, shoot some bugs. I do want
to see what other weapons do unlock. But yeah, it's
it's cool so far. It's a it's a totally like dumb,
fun kind of game, and it's cool to see. I'm
most happy that it is separating itself from Hell Divers
honestly more than anything.
Speaker 2: Awesome.
Speaker 1: Yeah, but yeah, BA is Starship Troopers Ultimate Bug War.
It is also out now as of this week. It's
on I believe basically everything I want to say. Maybe
it's on switch. I mean check real quick check what
it is on. It is on switch switch to specifically,
which honestly was probably would be a fun littlewitch channel
game was gonna yeah, but yeah, check it out if
you Starship Troopers fan. Seems pretty neat. But yeah, we
are gonna take a quick break and when we come back,
we are going to be talking about some Pokemon pocopia
as well as a Trange.
Speaker 2: Overlord will be range.
Speaker 1: Hey everyone, welcome back, and Hayes, you have been playing
a game that I have not heard of, but I'm
interested to hear about called a Trnge Overlord, which I
believe is the correct pronunciation. Uh, can you confirm whether
or not is how you pronounce it? And what the
hell is.
Speaker 4: A Trnge Overlord? I believe it is a trnge. Yes,
it's actually the new game from the creator of Dysgaya.
Speaker 1: Oh.
Speaker 4: He founded a studio called super Niche and it's been
kind of working on working on this for a while,
and he was writing stuff under a pen name. I
think he's credited under his pen name in this. But yeah,
it's very big disguia vibes. It has that same kind
of like irreverent sense of humor almost.
Speaker 1: Yeah, I'm looking at it now. The character designs especially, yeah,
character designs especially, Yeah. But it's a really nice, like
short and sweet, really compact, twelve to fifteen hour RPG.
What really impressed me is that, like it feels so
impeccably designed, Like every little element of this game, from
like progression to combat to the story pacing just kind
of feels like perfectly fit together for that little compact experience. Essentially,
it starts out with Atrong Trong von Ronsenberg is her name.
She's like a noble in this sort art online asque
kind of fantasy kingdom, and right at the very beginning
of the game, she's falsely accused for assassin aiding the
king and Queen and she's beheaded and goes to hell.
Like literally that's the beginning of the game. E Trun's
getting killed and going to Hell, and she's like she
knows she's wrongfully there, and she kind of has this,
you know, the anime trope of like the overpowered, overconfident hero.
She's kind of that character where she's really confident in
herself and she has really powerful magical abilities. So she
goes to hell and She's like, oh, I was sent
here wrongly, so I'm just going to I'm going to
live a happy life in Hell, and I'm going to
take over Hell and live a happy life. And that's
what she does. She starts defeating the demons there and
recruits them to her side, and she goes to fight
the overlord of Hell and ultimately kind of go to
Heaven eventually as well. There's some really is that how
that works?
Speaker 2: Yeah, you can't fight her way out of Hell? Yeah,
it's allowed.
Speaker 4: There's some okay, interesting religious elements in this game. I
won't say it's like it's not this like huge thematic piece,
but it definitely has some stuff to say about religion.
But that's essentially kind of the structures. You fight through
Hell and you take it over, and she doesn't want revenge.
She literally just wants to live a happy life and
just and you recruit all these demons who are kind
of scared of you, but also like I think that
you're great, and they want to be your helpers and
see your kingdom realized. And it's really well written, like
surprisingly well written. The dialogue is surprisingly good in this
It's really snappy and witty, and.
Speaker 1: I mean, the Sky games were always great up to
like that's one of my I've only beaten the first
this guy, but I remember loving just how funny and
sharp the humor specifically in those pretties.
Speaker 2: Yeah you was really good.
Speaker 4: And it specifically tries to like play around with a
lot of anime and RPG tropes, Like it has a
lot of stuff about it subverts a lot of Isakai
stuff and kind of comments on the generic feel of
Isakai stories. And they have a whole bit here where
like she accidentally creates a harem and doesn't mean to,
and the hare.
Speaker 1: A harem.
Speaker 2: Happens more often than you'd think.
Speaker 4: Yeah, yeah, yeah, it plays around with a lot of
little tropes and stuff, and uh, it's a fun little experience.
Combat is The combat is is surprisingly simple, but layers
in a lot of like little different elements. So each character,
you have a bunch of different characters and they all
have their own attack and special attack, and that's very simple.
But then it has this lane system where in every battle,
power ups and items will run across these like musical
notes that are on these lanes and you pick them up,
and like you can pick up bombs and throw out
characters and activate machines, and it's really good at like
layering in little gimmicks on each level.
Speaker 1: Is it like, is it like fighting in a battlefield
with like conveyor belt sushi kind of going around?
Speaker 2: Yeah, okay.
Speaker 4: I think this was when this game was announced. I
think it was like conceptually called like conveyor Sushi RPG
or something that's sick. It's also it's also a musical.
I didn't I didn't mention that.
Speaker 2: Wait, what Like they sing and dance and everything.
Speaker 4: It bills itself as a musical. It's the musical elements
are a little less present than I thought they would be,
Like scattered throughout there are musical performances. It's in Japanese,
so it's Japanese musical.
Speaker 1: But are they good?
Speaker 2: They're fine.
Speaker 4: I would They're not bad. I wouldn't say like the
musical element is not the focus. It's fine. I wish
it was there kind of like a little bit more.
But it's fun and it kind of like just enhances the.
Speaker 2: Rest of the game.
Speaker 4: But I was really surprised by just like a breezy
twelve hours and I finished it and I was like,
oh wow, man, that was that was really fun. I
not a single second was I born?
Speaker 2: And the hour too right there is?
Speaker 1: Yeah, I say twelve hours, that's barely the intro of
a the Sky game.
Speaker 4: Yeah, let me tell you after after one hundred hours
and Crimson Desert, I played that and I was like,
oh my god, what a different experience.
Speaker 1: Holy cow.
Speaker 2: It's like the little like ice cream Sunday at the
end of the like five course, That's exactly what it was.
Speaker 4: Like, Oh yeah, cool, Like I it's forty dollars, I
want to say forty or fifty.
Speaker 3: It's not full right, So yeah, also like kind of
budget oriented and stuff like that. I've been liking that
a lot from a lot of the RPG publishers there
out there. Square has been doing some of this too,
where games are a little bit more targeted towards the
middle range of they're going to put out a demo,
they're gonna price the game a little bit more like
lower than kind of what is full cost quote unquote nowadays,
and kind of target a new audience and just kind
of like try to drum up some some excitement around
new IP or something like that. I've been I've been
enjoying a lot of those games that have been falling
in that category, they've been just the right amount, just
the right length. Paranormo site was a great example, and
now it's already like we're two games in, going on three.
Speaker 4: So yeah, and this falls into that same exact category
where it's like this just this is really good. Little
experience does something different. Thats exactly what it wants to be.
And I appreciate that it doesn't overstay it what's welcome.
It does its thing and moves on.
Speaker 2: That's awesome.
Speaker 1: I love the faces on some of these characters, Like
some of these characters have like just cute cheaty faces.
But then there's like a soldier guy to just it's
like he has a very defined chat face. He's my
favorite Schwartz. He's like a legendary mercenary who joins your
forces because you beat him and he's kind.
Speaker 2: Of scared of you, but it's okay, okay.
Speaker 4: And then there's like like you fight Cerberus at one point,
who's the guardian of the underworld? Right, and uh, and
it turns into three anime.
Speaker 1: Cat girls and I'll have like it goes from a
dog to a cat. I guess they're dog girls. Actually,
now that I think about.
Speaker 3: It, Yeah, like like like animalistic in some way. Yeah, exactly, Yeah,
feral anime girls. Yeah, don't don't google that or do
I'm not your dad.
Speaker 2: I don't know.
Speaker 1: I need to see if this game that seems like
this would be a really good switch game, and see
if this is coming to switch because it's not. It's yeah,
which one.
Speaker 4: Though, there's not like a native switch to versions, just
switch one version.
Speaker 3: I'm wondering though, if it gets the because the handheld
boost just came Yeah, right, I would imagine Earth yeah,
the TV thing Yeah yeah, yeah.
Speaker 1: Yeah, uh yeah uh a Trane Overlord. It's not out yet.
It comes out March twenty six. It looks like so soon. Yeah,
yeah soon. But there is a demo on Steam at least,
I don't know if it's on console. But you can't
play a Steam demo of it right now. Yeah, I
want to check this out. This I had not heard
this at all, but like a new game from the
most people. That's what most people have said to me.
Speaker 3: Yeah, this came out of nowhere and it went immediately
from hey, check out this game. It's got a demo,
And now I'm hearing I'm kind of I don't know.
Speaker 4: If there's like some rights issues or something, but they
are not advertising it as like, hey, this is the
disguis a creator's new game, and I feel like that's
something you should do, right.
Speaker 1: Yeah, I don't think it would hurt you know, poplersheries.
They still make those. Yeah, there's there's a wait. So
does he not does he still make this guy or
did he leave the series on one? Yeah?
Speaker 2: He left?
Speaker 4: Like what this guy that he's stopt the company and
he founded he found his own studio. Okay, And I asked,
Japan makes this guise right?
Speaker 1: Okay? Interesting? Yeah, I don't know to the lineage of
the Diskaia series, I'm not familiars, I don't I'm curious now,
like which intrigue was his last one? Like how long
has this series been going without.
Speaker 2: I don't know exactly. I'd have to look that up.
Speaker 1: Okay. Yeah it Tron's Overlord March twenty six. Yeah, check
it out. I will download that demo and give this
a look. Yeah. We're gonna round out the show now
with a segment we like to call the uh PO
Copia check In because we've been playing Pokemon Pocopia Eric
and I. I've not had a chance to talk about
this game on the podcast, but I've been enjoying my
time with this game greatly as someone that only got
into Animal Crossing with New Horizons and has not really
been into Pokemon in like a real way since Gen
one really maybe a bit of Gen two, but it's
always been a series that despite being obsessed with it
when it first came to the States, I fell off
of it pretty early. But because of how much I
was into him when it first came out, I've always
had a sauce spot for Pokemon and I always kind
of like admire them from afar, and I tell myself
every time there's a new like mainline RPG, like, maybe
this will be the one I get back in, and
then I never do when I just keep moving that
goalposts back for myself. So this is easily the most
I've played of a Pokemon game, probably since the initial
Pokemon Go craze in twenty sixteen, and it's been a
very fun like way to kind of like reunite with
some of the like og Pokemon that I grew up with,
but also to meet the like nine hundred that I'm like,
I don't know what you are, but you look kind
of cool.
Speaker 3: There's so many post Pokemon now, Marcus. I hate to
tell you there's there's a there are more Pokemon you
don't know than Pokemon.
Speaker 2: You know.
Speaker 1: Oh, I've known that for you. I mean that was
the case pretty much going to starting in the Game
Boy Advance era. But yeah, this has been This is
like a really fun avenue to like be introduced to
Pokemon instead of just like catching him in a while,
Like just hanging out in my little town that I've
been building up, and all of a sudden, I see
some bushes shake and I'm like, oh, somebody's here. And
then some weirdo jumps out and I'm like, what the
hell are you? I don't know what are you? A
new guy? Have you been around for a while? You're
new to me? If I could, I got a guy
that carries like he's like a muscle burro and he
just carries a steel beam Arale.
Speaker 2: I think it's his name is it's Girder? Is the
first one.
Speaker 1: Okay? Because I have I have the first one because
he shows up first, because I think he's like one
of your main He's like the first guy that kind
of helps you build things makes and then I guess
I got his evolve form because they look similar. But
he carried the first guy, the young one, he's just there.
He carries a two by four, so he's like Hacksaw
Jim Duggan. But then this guy carries a full on
steel beam, like he's putting a skyscraper together. And I'm
wondering if, like again, we're getting into like some some
like rabbit hole Pokemon question. I'm like, today, did they
just come with that? Is it like a far fed
situation where they just always have like an accessory timber.
Speaker 2: Organ Yeah?
Speaker 1: Yeah, like is that part of their body that gird
that steel beam is his heart? And then I want
to know, like, oh, is there a third form and
what's he gonna.
Speaker 2: Carry it is? Yeah?
Speaker 3: There there is there is a third form. You will
not don't lock him't tell me what it is. Yeah,
oh yeah, I wanna be a surprise. He carries so much. Yes, yes, okay,
he's much later in the game from where you are,
and he's awesome.
Speaker 2: Okay, also of a monster, but we love him for it.
Speaker 1: Uh yeah, I mean they're all monsters technically.
Speaker 3: Yeah, yeah, yeah, and and the thing that I think
is is really charming about you experiencing new Pokemon this
way is that they all talk. Now, they all have
personality because because pomon is obviously.
Speaker 2: Beat Pokemon.
Speaker 3: Yeah, because like this is again the dragon Quest Builders team,
who was doing so much incredible work in those first
two Builders games giving personality in life to these otherwise
kind of you know, samey n PCs and things like that.
All the the muscle bros of dragon Quests and stuff
like that get like these really fun personalities that you
get to learn as you go through each area. And
they brought a lot of that clever writing into Poucopeia.
So now you've got everybody has been loving Southern Keyogre
Cowboy Kyogur.
Speaker 2: Yes, I bet Cowboy he's he's so good.
Speaker 1: Uh.
Speaker 3: There there are a few other Pokemon who also, for
some reason just kind of talk like a cowboy, and
it's been a whole thing. Bulbosor talks in a really
funny way, so does Venosare and Cyth.
Speaker 1: Cyther's like a like a dude bro and I love.
Speaker 3: Him, Yeah, but I gave him flowers the other night
and he was like, I thank you. I don't like
talking to other people about how much I like flowers.
But I really like flowers. This means you're like and
he got like a little heart and I was like, oh, cytherea.
Speaker 1: He has like an image to keep and it's like, oh,
is this like your guilty pleasure? It's flowers. I feel
like you can talk to anyone about this.
Speaker 2: Yeah, He's like, thank you so much, Please don't tell
anyone about this. I'm like, yeah, dude, I got.
Speaker 1: You, but it also got you. It also exposed the
like the like hidden or like the inherent tragedy of
having blade arms because he asks you for flowers, because
he says, hey, I love flowers, but I can never
like pick them when i'm destroying them because I have
these blade arms. And he never he's so enthusiastic about
chopping things all the time, Like you bring him logs
and he's like, hey, man, if you bring me some logs,
I will cut some lumber. And I love doing it.
Speaker 2: But he's never not making a lumber for me. He's
always on a number.
Speaker 1: I feel the little community bend just for him to
give him something to do when I'm not there. But
then he's like, hey, listen, there's a dark side to
my existence, you know everything. I touched eyes technically, and
I really love flowers, but I can't pick them as
I destroyed them. Can you bring me some flowers?
Speaker 2: He's he's Edward Scissorhands basically, which is awesome. Yeah. I
love I love this game so much.
Speaker 3: I have been staying up later than I should every
single night since this game has come out, just to
play more. I have rolled credits now, I have finished. Yes, okay,
I don't want to look in my switch hours yet.
I have started in the free build town to start
to build what I am envisioning of a city, of
a of a thriving town. I know some people kind
of renovate the existing zones, but I wanted to kind
of go into a free build area first and just
start to learn the building process that way and put
it all together and kind of envision what I want
to make, and then maybe I'll go back to the
free zone or the main story zones and do stuff there.
But last night, yeah, I got done with I was
doing my podcast Acts of the Blood God, and I
was doing a bunch of other stuff and I got
to like night, and I was like I'm so tired.
Speaker 2: I burned out. I sat on the couch. I just
played poc Opia for a few hours and built a
basically like a train stop.
Speaker 3: I might put some b roll here of me just
building in that zone so you can see it, but
it was basically just a little brick train station with
some nice bushes and fencing and lights and stuff like that,
and kind of a place where eventually I'll have my
rail system for this place come in, because i want
to have public transportation around all of this zone that
I'm building. And there's something that just it's soothing. It's
just I'm I'm putting stuff together, I'm making it look nice.
I'm I'm mixing and matching and finding like the right
things that are going to fit here to build a
cool roof or a nice little overhang and things like that,
and it's it's a delightful game. I think they really
cracked the code on like Pokemon Builders and and somehow
just nailed it in one go.
Speaker 1: Yeah, I'm having as much as I like Animal crossing
new horizons, I'm liking this so much more because again
having that soft spot for Pokemon, but also Pokemon I
are just inherently more interesting than like animal crossing villages
to me, like, I get far more of a thrill
seeing a new Pokemon show up than I did than
I ever did of a new village of showing up
just because like one just like designed by his pokemon
or interesting, but also because Pokemon have like powers associated
with them. It's like, oh, you're here. I might get
an ability now from I did on to copy, so
that's exciting that.
Speaker 2: Yeah.
Speaker 1: Yeah, So it's like, oh yeah, I got like I'm
only in the second zone right now because I'm playing
this deliberately, like slowly on purpose, where I was like,
I don't want to move too far ahead because I
would like my areas to be decently built up, like
houses and stuff, because I do feel bad about like
just advancing and everyone's still sleeping outside. Even it's like
you guys should have homes. I feel like I built
a home for myself.
Speaker 2: Yeah. Yeah, we are here to move forward, We're here
to build.
Speaker 3: And so I teased it because we were talking before
the podcast about this and I was saying, yeah, no, Well,
for many of those areas when I finished them, they
were still kind of low environment level because I was
not building homes or dens or anything like that. I
would kind of just put a habitat down, and the
Pokemon would always be like, oh, like make this area.
This is where this type of Pokemon might like to
show up. And then they show up and they're like, actually,
I like this completely different area that's way more complicated.
And I'm like, okay, fine, I build that and I
take them there and they're like, actually, I'm still at
like average comfort level.
Speaker 2: Can you put me in a house? And I'm like,
oh my gosh, can you just be happy you're You're like, they're.
Speaker 1: A difa because they don't want to sleep outside.
Speaker 2: Yeah.
Speaker 3: Yeah, I'm like most in most Pokemon games, y'all are
chilling in the tall grass, all right, like the it's
and it's we're getting a little picky, a little choosy here.
And I tease that I do a monstrous thing, which
is I don't nickname my Pokemon.
Speaker 2: They don't get nicknames.
Speaker 1: Oh I don't either. I never did that in the
old games either.
Speaker 3: Yeah, okay, I thought this is a podcast that supports that. Okay, good,
we don't. We don't nickname the Pokemon.
Speaker 1: Remember in the first anime that kid Ritchie who was
like ashes doppelganger, like the Canto League final. Remember he
nicknamed all his Pokemon, like he had pretty much the
same Pokemon as Ash, but they had names. So it's
like his Peaka Tree was sparky and even as a kid,
I was like that kid, it's lame.
Speaker 3: Yeah, Pokemon's fake, Ash, That's that's why you lost.
Speaker 2: He left the mental attachments.
Speaker 1: Well technically I think he did better than Ash in
that tournament, but a beat No, Oh, I don't know,
I didn't watch.
Speaker 2: I think the first tournament.
Speaker 1: He beats Ash. Yeah, but Ash knocks him out of
the first tournament, Like he's the reason that Ash gets eliminated.
Speaker 2: Oh okay, yeah, because my point, don't nickname your pokemon.
Speaker 1: Yeah exactly, don't don't be a richie be an Ash. Yeah.
Speaker 2: Yeah, he will eventually win the Pokemon League.
Speaker 3: Like, I don't know.
Speaker 2: After twenty years of the anime ry.
Speaker 4: There's so many Pokemon now, it's like I can't come
up with a name for a thousand Pokemon, like.
Speaker 1: And some of them are good wordplays already, where it's
like I can't top I can't top Girder.
Speaker 3: Oh, I can't Alec Kazam is already a great name
for a Pokemon.
Speaker 2: I'm not coming.
Speaker 3: I'm going to call him spoon bender, like I there's
there's nothing good there, spoody o man uh, I don't know.
It's never done anything for me. And also, when you
were a kid, everybody just nicknamed their Pokemon butt or
something like that, right, Like nobody actually used it to
be like I named it after my dog.
Speaker 2: No, they just called it like a curse word and
moved on.
Speaker 1: Yeah, some kind of slur.
Speaker 2: But I don't know what school you're going to.
Speaker 1: I grew up in a rough neighborhood. But yeah, but no,
I'm having a blast with this game. I'm it's it's
like you actison becoming like before a bad game. I'm
like in bed, chilling on my switch. Sometimes I'll have
an ASMR video playing as I'm playing this game, and
it's just like ultimate relax mode. As I'm putting a
nice house together because I actually care about my Pokemon.
I think my mouth should have a nice house to
live in.
Speaker 2: I'm building houses now.
Speaker 1: The public hours remember any time? How much? Yeah, yeah,
it's getting it now. They don't have to wait for me.
I'm like you know what we came in.
Speaker 2: Yeah, yeah, infrastructure take time.
Speaker 1: Yeah, there's just like I said, there is a compelling
hook here between having just the most appealing sort of
like I guess residents to to build a sort of
like life sim game around, to the progression being satisfying,
to like there's always something to do in, something to chase,
and it's just it's just such a nice looking world
to be in, Like it's like I just love occupying
this world and it you know, everything you do in
a game feel satisfying, Like I love just punching things
and breaking blocks.
Speaker 2: That feels good. HU Dragons Fielders was really good about
that too.
Speaker 1: Yeah. Yeah, and I liked what I played at the build.
I never finished him, but I did enjoy what I
played to those builder games because of that. But yeah,
I guess again, maybe it's just having it wrapped up
in a license that I care about a little bit
more again, which is weird to say because I haven't
played a proper Pokemon game in like decades, but I
still hold dear to my heart that I do Dragon Quest. Yeah,
this is this is a it's a blast, Like I'm
having a good time and right now because I'm only
in a second. I'm in I'm in Bleak Bleak Beach.
Speaker 2: Yeah.
Speaker 1: Yeah. Can you change the names any places, because like
the first place, I think it's called like oh, because
I'm like, the first place, what is it like withering wasteland?
And I'm like, it looks like a gated community. Now
I think we can draw like potht apocalyptic name now,
like it does not look like a wasteland anymore in
my game. It's actually quite nice.
Speaker 2: They they have other names.
Speaker 3: But I know there are some people because having recently
done the podcast about this game, there are some people
who still don't know kind of the big concept of
what is actually happening in this game. And I don't
want to spoil that for somebody who doesn't know, because
I it's something you you will figure it out in
the first hour of playing this game, like what is
actually happening here? And it's a fun reveal, it's neat.
So if you somehow have not spoiled yourself on it,
I won't do it for you.
Speaker 2: But there are.
Speaker 3: You're in the world of Pokemon, let's put it that way.
Reading those taking place on a different planet or timeline
or anything like that, Yeah, reading.
Speaker 1: Those diarrantries has also been to explore. Yeah, there's there's
some good stuff in those. Yeah, but yeah, that is
our Poco Pia check in. We'll probably have some worthies
because they're all pretty and damper to put this gay
excuse me? Uh, hayes have you? Are you planning to
dive into pocoke?
Speaker 4: I'm going to now. I bought it when the day
it came out, and then I had to review Crimson Desert,
so yeah, I put in like an hour. But now
that I have some more free time, that's like the
first thing I'm playing this week. Are you gonna build
your Pokemon homes immediately? Or are you gonna wait for
hours and hours and hours? I feel guilty about things
very often. This one, we'll probably build them home. You
have a heart, and yes, that'll only hold you back
in my experience.
Speaker 1: Well, yeah, Pokemon pok Ope it's out now. It's a
lot of fun. Uh check it out. Read our review
on the website as well, and yeah, that will wrap
up this week's episode of the Game Informer Show. Everyone,
thank you so much for watching and listening. Once again,
If you want to support Game Informer, go to Game
Informer dot Com slash subscribe get yourself a magazine issue
ten isshes a year, digital and physical, as well as
go to your local store and bookstore and newstands. We're
in Barnes and Noble wearing books a million. We're even
in game stops now go pick up a copy if
you can't get a subscription. Either way, it's a great
way to support us, keep us doing what we're doing. Hey,
thank you so much for joining us this week. Is
there anything you'd like the plug?
Speaker 2: Yeah, if you you know.
Speaker 4: If we want to follow me, go to Blue Sky
at so Fleet. I'm over on RPG site regularly. I'm
a contributor there now and i run my own RPG
newsletter bye way by weekly newsletter called an Evening at
the end. It's kind of a mix of criticism for me,
original reporting, sometimes interviews things like that. So go follow
me on Blueskine and find that.
Speaker 1: Awesome. And you can also follow us on social media.
I'm at Marcus Stewart seven, Eric is at cmucy. Be
sure to check out visit Gaminforma dot com. Check out
our Twitch channel for our weekly stream. Switch dot Tv
Slash Game Informer visit our YouTube channel. We're still rolling
out Invincible versus Coverage. We got a few a couple
more video features and the hopper including a rapid fire
coming your way in the next couple weeks or so.
And yeah, I think that about cover zet. Let's get
the hell out here. Let's go keep playing some Pocopia
and maybe diving into some Yeah, let's go. We gotta
I gotta build like five more Pokemon centers or something
for all I know.
Speaker 2: Yeah, yeah, I gotta.
Speaker 3: I gotta establish a combini. I think is my next
uh is my next project. We're gonna put up a
convenience store.
Speaker 1: Oh can you put a corner store in here? Can
I have? Oh my god, I want. I want my
Pokemon to walk around with forties and paper bags sick
sound in front of the cyther with like his just
like blade arms piers through like two paper bags walking
around or maybe that's his next request. He's like, hey, listen,
I don't talk about this, but I really love forties.
But I can't ever drink grasp him. Can you just
like pour it in my mouth for me? Please?
Speaker 2: I look, anything's possible in Bocopia.
Speaker 1: Anything is possible in Pocopia. Thanks for listening, guys. We'll
be back next week with another episode of the Game
Informer show Bye Bye,