Speaker 1: You are listening to Table Story.
Speaker 2: What up, peeps, it's your boys and Tuesday Gray.
Speaker 3: I'm not a boy.
Speaker 2: No, he's one of the boys. Easy, your boy cool? Easy,
You're the third best PUBG player here in the world.
Is if you're in the boys. Welcome to the stream, everybody.
It's his Table Story Dust Well, D and D with
your host fair Light, Excalibar.
Speaker 4: Welcome to the show, everybody. Glad you guys could make it.
I'm excited to get this next session started. Brad, did
you finish rolling up your character?
Speaker 2: Yes, okay, I'm gonna be playing Cool.
Speaker 1: I can't wait to kill it.
Speaker 4: I have a spectator waiting for you.
Speaker 2: Spectators Easy, all right, you guys suck.
Speaker 5: Yeah, damn.
Speaker 4: I'm going to roll a D one to see who
he targets.
Speaker 1: I want to roll a D D one hundred to
see who he targets. But you're ninety nine and the
rest of the party is one Carlias.
Speaker 2: All right. You can keep blaming me, but we all
know it was Carlias. Hashtag Carlias is Judas in the chat.
Speaker 6: I'll take it.
Speaker 2: Welcome to the stream, everybody. It's been two weeks because
last week I had builders, and it was nightmare.
Speaker 5: That's not what I heard you say.
Speaker 2: What happened last week?
Speaker 7: I had Yeah, oh that too, but you know, I
mean we all did.
Speaker 2: The reason I didn't stream. You know, I'll stream with
a dildo, no problem. I hope everybody's doing well. We
as a group have just been over the pros and
cons of you know, life.
Speaker 1: It was a really existential conversation.
Speaker 2: Yeah, pulld on therapy session where fair lorded over us,
how he's a big shot streamer, never have to worry again.
I don't think that is how I phrased it.
Speaker 3: Prepare him soft to dark?
Speaker 8: About five times he talked about his Lamborghini and.
Speaker 1: Listen, he's the two times while I'm the five time.
Speaker 4: Let me tell you listen, I did not compare myself
to the dark.
Speaker 3: I just did, Yeah.
Speaker 1: Said I was better. That's great.
Speaker 5: Is darc really that high up right now doing that stuff?
Because that's everybody.
Speaker 1: He's the biggest streamer on twitch now. Really he's bigger than.
Speaker 5: Yeah, wow, good for him.
Speaker 1: It's weird because clearing for the longest time was like
our example. Right now it's doc Oh yeah, that's.
Speaker 3: Crazy, rightfully, so damn it, don't even get me.
Speaker 1: I know, I know you're you're like the biggest dog fan.
Speaker 2: Really was discussing the biggest dog to disrespect fan I've
ever seen. It's disgusting. I really need to watch one
of the streams. I always thought it was.
Speaker 8: Me and turns out no, yeah, it's definitely not you.
I never see you in chat. Where are you supporting
the two times?
Speaker 2: Yeah, well it's because I caught up with a nice
Gin and Tonic base. I see, I get in my wall.
Speaker 1: Why don't you get involved?
Speaker 8: Why don't you get involved in the organization?
Speaker 2: I don't chat plebeians in the challenge?
Speaker 8: Where is you're black on black on slate, black on
carbon fiber blazer?
Speaker 1: I'm actually I'm actually pissed. I ordered that shirt as
a meme and it got canceled. The order got canceled,
so I can't.
Speaker 5: Get it legit.
Speaker 2: It looks pretty good regardless of I just.
Speaker 1: Love the meme of black, black on slate, black on
carbon black s.
Speaker 2: Was this a limited edition shirt of some sort?
Speaker 1: It was like a one time only run thing.
Speaker 2: And and you failed?
Speaker 1: I did. I did that for the rest of your life.
As Brad would say, we all die one day. Some
of us with a black on black on slate black
on carbon black shirt. Some of us without a black
on black on slate carbon shirt.
Speaker 2: I guess that's all of us. Yours didn't arrive.
Speaker 1: I want you to know my my next D and
D character's name is going to be what I sent
you from a full metal alchemist meme.
Speaker 2: Could you imagine you've just secured the strings will never die?
Speaker 1: Good?
Speaker 2: You just secured a Yeah, immortality is the way that
the way that it comes across.
Speaker 1: His name will be what is it? His name will
be you gemmo, you gem I can't even pronounce it properly.
I was trying, I I will, you know. I'm actually
gonna like sit here and learn how to pronounce that
now and eventually one day, one day, I'm gonna come
on the stream with my new character and be like,
this is my name. I'll post it in chat so
so they know.
Speaker 2: Yeah, composed links, I think, oh, okay.
Speaker 1: I'll post I'll post a link as well.
Speaker 2: But that's his name that you go, you gee, I'm
not going to try it.
Speaker 1: So oh I'm not soupd.
Speaker 2: What the fuck?
Speaker 5: Wow?
Speaker 2: Wow exposed exposed? All right, Well, now strings might die
ay me, Uh, chap tonight.
Speaker 1: You're bought ten times out for ten minutes.
Speaker 2: Apparently I'm not in charge of my fucking chat everyone.
Speaker 1: All right, let's.
Speaker 2: Publicly I don't go near chat everyone. I look down
upon them as fair like looks down upon us as well.
Be a bunch of affiliates. Tears, there are tears to
what is what is justified? You know, you've got fair Light,
then you've got like the top tier Twitch streamers. Then
you've got us plebeians. Then you've got the affiliates, and
then you've got.
Speaker 1: Chat, and then you've got Brad's channel.
Speaker 9: And then you've got my chat. Wow okay, and then
you've got me too far So still didn't work right? Okay, whatever,
let's play the game.
Speaker 1: Let's play the game.
Speaker 2: I don't know, I've got I got nothing.
Speaker 1: Any Where did we where did we kick off? Last week?
Speaker 2: So? Uh, you guys managed to escape in River by
getting on a train, uh and leaving, putting the bodies
of Carlias and in two coffins. What were there perfectly
for you? In question? It put them in, It got
on the train.
Speaker 1: Uh should have questioned it should have I did, But
there was it was yeah, d D.
Speaker 2: Is a weird one. Sometimes you guys question the right
things and sometimes you question the wrong things.
Speaker 3: So convenient though, it's.
Speaker 4: You decide those other two guys were dead anyway, what
are they?
Speaker 2: But it's rarely a case of question everything you know.
It's just it's like question one thing and then get
you guys got onto the train. It was a different train,
to be.
Speaker 4: Fair, we were sprinting to catch this train. We have
a lot of time for questioning.
Speaker 2: It was an accidentally on purpose placed spring to panic
you into not thinking very much and questioning everything that
we weren't taking to begin with. Underdock, you, guys, you
met your new party member, Gamil, who is an interesting
fellow who seems to have some form of PTSD amnesia
but is working for the day of for well as
they all do daily grind of being a bodyguard on
the train system for the various gnomes, and he had
some some weird ship about him. I think Vasilius attempted
to cast a spell on him which would reveal some
more in memories and details about him, but it sort
of had a strange feedback effect fucked up Versilias instead
of actually casting the spell, it left Vasilius with his
own form of amnesia, which then spiraled rapidly out of
control with Kran. Vassilius is imp who hates you all,
but is bound by magic to do as Vassilius asks,
even though he doesn't want to. Between Vassilius and Cran
and the amnesia, Uh, you guys all tried to kill lash.
Speaker 3: Yeah, pretty much, it all went.
Speaker 2: It all went a little bit bob Wong, a little
bit wrong, and then the gnome conductor saved the day
by casting a time stop and a calm emotions or
a calm mind or whatever the spell is on Vassilius
just before any real damage was done to the party.
You you guys pulled in or you you were basically
pulling into the town of shallow scars. So let's say
it's been let's say an hour, give you enough time
to everyone to have calmed down, to have discussed what
has happened. The conductor hasn't kicked you off the train.
But my dog, is you one piece of.
Speaker 5: It's hard.
Speaker 2: There's enough stuff to multitask dog, okay, without you, dog,
my arm for literally nothing. You are spoiled to go away.
I think often he thinks I'm talking to him. Probably
he's like, yeah, you're talking to me, dude. I'm like, no,
there's a computer.
Speaker 3: Why don't you understand is how do you not get this?
Speaker 2: How do you not get this? So we'll we'll say
that you guys are pulling in. I think to Shallow
Scott the sun had just set. It sort of sets
a little earlier on this side of the mountain, this
close to the mountain, because the mountain side is so
high in dust vail that when the sun is setting
in the west cast a great big shadow across Shallow
scar Anyways, that the sun always sets an hour or
two before the sun actually sets, and it is pitch
black outside. You guys are on the final stretch of
your journey on the train, and the announcer, which is
literally just the gnome shouting down the train, says.
Speaker 5: Shall star in the five minutes.
Speaker 2: Please take all of our belongings and mind your step
on your step half the train.
Speaker 3: What are you guys doing, I'm approaching Arden, for.
Speaker 2: Broaching yourselves around if you want to reposition.
Speaker 3: Are Arden?
Speaker 8: Oh hey, do you think you could.
Speaker 2: Do?
Speaker 3: You think you could disguise me? Of course, anything you want,
just not this.
Speaker 2: That's a risky proposition.
Speaker 8: I mean, nothing dangerous or too ostentatious, just not me.
Speaker 10: Well, I mean we have I guess we could work
with this. Yes, I can do it. It will be
done post haste.
Speaker 5: Let's see.
Speaker 7: I'm just gonna rummage around in my disguised kit and
bring out lots of gaudy bullflop.
Speaker 5: There's rubber chicken in there too, of course. All right,
give me one second.
Speaker 4: Let me work.
Speaker 2: Oh well, what the fuck do you want it to
look like? Because it looks like it. She's pretty ridiculous.
Speaker 7: Yeah, yeah, she's a very she's Tommy Wiseo going to
a Renaissance fair.
Speaker 2: It's going to be pretty difficult to actually disguise the
beak as anything other than she's Norwegian.
Speaker 5: She just has a big The.
Speaker 2: Sky's kit is is only makeup. There's no magic involved.
It's literally just prosthetics and makeup. You're just really freaking
good with it. But yet, I guess if you look
like a small, tale skinned sort of Nordic Scandinavian looking
Tommy Waiseau figure with like black almost feather like hair,
with this just enormous schnozze, just this ridiculously huge nose.
But yeah, I mean as when like after the time
is up, over the last hour, maybe Arden has been
putting makeup on and crafting small things and applying them
perfectly blended edges. As far as you can tell, even people,
even you guys who know exactly who this is. This
is a weird looking but definitively human, relatively short human.
Speaker 5: Man.
Speaker 2: I guess I'm picturing Tommy wise O with an enormous note.
Speaker 1: Someone's got a photoshop that right now I want. I
want Tommy's photoshop with just a nose that goes down here.
Speaker 2: He transcends.
Speaker 1: Male, I would like to a hide the medallion, throw
it in my pocket, be kind of cover using some
of the like clothes that I have in my in
my kit. Just cover the armor a little bit, or
any insignia as any symbols, any clueing signs, and wear
a hood.
Speaker 2: Okay, uh yeah.
Speaker 1: So do I have to you want to roll anything
for that?
Speaker 5: Or that's that's it.
Speaker 2: That's just the thing. You know, you can't funk that up.
Speaker 5: You got your muted.
Speaker 10: You've you've done a wonderful JOm strings. But could I
help a little?
Speaker 1: Of course?
Speaker 7: All right, I'm just gonna start just disguising him.
Speaker 5: How U don't worry, don't worry.
Speaker 10: I got this, okay, all right, Oh god, I'm gonna
step back. Oh high Mark, I did not hit her.
Speaker 1: I did not hit it. It's bullshit. I did not.
It looks like two tom Why so.
Speaker 2: Mark?
Speaker 5: Yeah you could be one, Okay, okay, I'll Mark Johnny.
Speaker 2: And Mark or Greg and Tommy or whatever from all
my I would also just two humans, two extra humans
in the in the party.
Speaker 8: Now this this human has moved over to Raja's crete
or coffin if you will.
Speaker 2: And yeah, it's very nicely crafted and there probably worth
a pretty penny.
Speaker 3: Yeah, probably a little suspicious too. So there are you.
Speaker 2: You guys did a little investigate. You had a cleric
help you out, a real cleric. None of this, none
of this wharf riff raff, fIF fat and yeah. With that,
the train had already slowed down to a degree, tends
to slow down as it comes into its approach for
Shallow Scar, and you hear the actual breaks engage somewhat
as it comes almost to a stop. You guys will
notice as you approach Shallow Scar, there's it's not a
very large town at all. Shallow Scar is a little
more than a sort of glorified trading post. Really, not
like a hundred years ago, there was almost nothing here
at all, really just a vague kind of small outpost
with a very small town on the side of it.
It has grown to a respectable size over the last
hundred years because it's got a close proximity to a
coal mines, which is something that nobody ever needed or
cared about one hundred years ago before the invention of
the train. And it has a it's one of the
main towns that actually has access to coal. There's a
huge dwarven operation at the northwestern side of town. The
rest of the place is just a hub. It's in
between the two largest cities of Sin River and the
Crimson Sea. I'll give you the map as well, actually,
just so you guys we're looking at the just so
you guys have an idea. This is just the the
hub there's in the center of the entirety of dust Vale.
But it hasn't made it into a very big town necessarily.
It's just made it into a trading post, stopping point
of awaypoint as you go from a to c It's
managed by house Manticore and the young half elf archpriest
known as Chancellor Thesalia Vossler, the esteemed daughter of arch
Priest Kelman Vossler, who disappeared presumed dead one hundred years
ago in the failed Arcane pill GrimAge to dread Tusk
to defeat the goddess Mistra. Yes, again, this is a
small little town, dirty everybody here. As you start to
pull in the train, you'll see out the windows the
people moving back and forth. Again. It's late now, like
everywhere has begun to close down. All the shops and
things like that will be closed. Everybody would have been
louder the mines and they're starting to head home or
head to the inns and taverns for their drinks and dinners.
So you'll see quite a lot of dwarves here, sook
covered dwarves. Everyone's kind of dirty looking. Everyone looks like
they've done a long day hard graft. As opposed to
Sin River, where everyone was rich or poor. There was
just a straight up divide and it was all based
on gambling pretty much. Not that many people really work
too hard in sin River. It is the Las Vegas
of dust fail this place. Everyone looks like they work
and it looks like it's part of the esthetic. This does, however,
have one of the largest train stations. It is an
enormous sort of arched, pillared stone canopy sort of thing,
and the train pulls in underneath it. It's curved and
gray stone, which again is a rarity because it's a
lot of wooden structures in dust fail. This is just
stone loads of stone.
Speaker 6: Here.
Speaker 2: You can see immediately the ancient dwarf and presence because
there's a lot more stone buildings, graystone. And yeah, you
guys pull into the train station. Mostly nobody around. Everyone
just seems to be going from A to B, but
not really from the train but to their homes. The
train comes to a stop. The conductor immediately.
Speaker 5: Ou I've brought it off.
Speaker 2: We've got to clean the trunk, even if you're on
to the next If we're going to Crimson Living tomorrow,
break a darn that's sun up or close.
Speaker 7: Sun up?
Speaker 2: Well, then all right down.
Speaker 1: If here we have a day to resurrect two people
got to know it less than a day's.
Speaker 4: Good, well, that would mean no, that won't even be possible.
We would have to track down the arch priest at
night tonight, Yes, and get him to do it before
tomorrow morning.
Speaker 1: Somehow, that's what we have to do. The gold necessary.
Speaker 4: I feel like we will, well, we'll promise we don't
have to be on the next train or do. I
feel like you're rushing at a little bit unless you
all have someplace you need to be, but I do not.
Speaker 1: Would just rather be in more comfortable territory.
Speaker 4: It could be more comfortable than a dusty old mining town.
Give me a hand with this coffin and.
Speaker 1: Help them lift it take it off.
Speaker 2: Yeah, as you guys started some maneuver.
Speaker 4: Did we have time for a long rest on the train.
Speaker 2: Since the fight with that you? Yes, short rest you
get your compliment of spells everybody else. If you want
to do hit dice, you can. I don't even have
any hit dice left. I need a lot of rest.
I'm out of luck in that case. No, you only
have you've only had a short rest since the combat previously,
which means if you want to use some hit dye
you can. Warlocks get there for compliment of spells back
and anything you get back on a short rest you
get back, but nothing on a long rest. You need
to go and do that we.
Speaker 1: Did have a long rest just before we got on, right,
that was we spent we slapped the night and then
jumped on the train.
Speaker 2: You're right, you should have half your hit die back. Okay,
all right, you had the long rest, then you had
the combat, and now you've had a short rest and
now you're off, so you do have half of your
hit die at least if you had none. So yeah,
I don't know what state you guys are in. I
having two weeks off.
Speaker 7: But yeah, for the last three combats, it's fine.
Speaker 2: Yeah, I would recommend using your hit die then Tuesday.
So to do it, there is literally a button that
says hit dice.
Speaker 8: Yeah, Like I have total five, but I have three
right now, so that's I get half of that back.
Speaker 2: Now you get Yeah, you get your half of your
hip die back, so you'll be back up to five
and you have that that basically on your short rest,
you've healed up to ten. So you probably had some
like nothingness wounds. It was more of an exhaustion thing
from jumping off the train and or being thrown off
or whatever it was that happened to you. A couple
of little puncture wounds. I think from a tentacle. Yeah,
it was a whip.
Speaker 4: Yeah, I'm going to point out Vasilious didn't even apologize. Yeah,
he was just clearly after you hit him with a
hand actually just kind of backhands cran and then just
goes back and sits down.
Speaker 2: So yeah, you've got you've got ten hp back there.
Speaker 3: Last Okay, great, thank you. So that puts me at.
Speaker 2: Four, but it consumed one of your hit.
Speaker 5: Die.
Speaker 3: That puts me to hit.
Speaker 2: As you guys take the the coffins to the edge
of the the back area of this train, because you
guys are all in the what is it called cargo cargo? Yeah,
the cargo train. You see half orc poke his head
around the corner and see you guys dragging the coffin.
He's a big, brutish looking dude. He's only got one eye.
The other one seems to have been destroyed and cut
out years and years ago. It's just a fleshy scar
over one part of his eye, and he's completely bald.
Other than that, he's wearing pretty average looking clothes. Pokes
his head around the corner and just says, that is important.
Speaker 1: Where they going to the temple?
Speaker 2: We will check them straight to the temple. Well, we
can do it if you want.
Speaker 4: It's the only reason we're here, really, so we'll do it.
Otherwise we'll just be born.
Speaker 5: Right.
Speaker 2: He nods at you and heads off towards the front
of the train where you see the two. There were
two other passengers, the young kids they like, hop off
and skip into town somewhere. The conductor gives them a
curt wave, and then you see him begin to interact
with the half hawk as he starts to tell him
what needs to be removed and brought back on and
knows that this is a refueling station, so they deal
with all that.
Speaker 4: Yeah, you guys, as soon as the orc walks away.
We don't ever let these out of a sight, especially
because well, I don't really.
Speaker 2: Know whose coffins these are.
Speaker 1: Yeah, they're not ours, And.
Speaker 4: They look kind of expensive. It's like poking the would
you say, hagany or whatever. It's made out of expensive
looking in the.
Speaker 2: Wood, relatively plain but still nicely crafted.
Speaker 4: Right then, Oh, it's been two weeks, so I forgot.
But what was the name of the wealthy dwarven family
that we were impersonating?
Speaker 1: Oh shit, it was l something. I stopped taking notes
a while ago. I should probably start doing that again.
Speaker 3: Yeah, because I don't remember.
Speaker 1: I was the only one taking notes I have.
Speaker 4: I have my own little notepad here, but it's not
very thorough. I usually just remember everything. But then if
we take two or three weeks off, I.
Speaker 7: Yeah, yeah, I'm going to kneel down in front of
the conductor and say thank you for all the right
my friend, and I'm gonna hold out my arms for
a big hug.
Speaker 2: He's uh yeah, he's sort of halfway through a conversation
with the the orc, and he says, where.
Speaker 5: Does this would you like him into Brosler? Yes, this
is the custom.
Speaker 2: Yeah, gives your little look over okay, I does, holds
up his alarms and gives you a short.
Speaker 4: Do a daily beauty check before.
Speaker 3: Oh yeah, we're actually how beautiful you are?
Speaker 2: How how gorgeous you look? Oh? Looking pretty good? Looking
pretty sharp? He is in real life today, I'm rang
like fair like today.
Speaker 5: It's nice.
Speaker 2: I like it.
Speaker 3: We like it too.
Speaker 2: He gives you a cut embrace. Give him squeeze.
Speaker 7: Not enough so he mind blanks me, but you know
it's a nice little squeeze.
Speaker 2: Yeah.
Speaker 5: His name. I think we did right.
Speaker 2: Yeah, his name is Alpin, Conductor Alfin, who.
Speaker 1: We're going to get your body back, Alfin.
Speaker 5: We're gonna get your body back.
Speaker 11: Al come on, he yeah.
Speaker 2: He immediately begins to continues to ignore you, and goes
back to telling the the the halfwork what to do.
Speaker 5: I'm not sure we'll throw it up, aren't time last time.
Speaker 10: Broke?
Speaker 3: And already be loved.
Speaker 1: We're already a lot of.
Speaker 2: Bad for passengers on the other and he just keeps going.
Then the hardwork is already not listening to him. Are
you gonna stepping off?
Speaker 8: Mm hmm, yeah, yeah, as long as we're close to
these here coffins.
Speaker 2: Yeah you so, I guess who has a coffin?
Speaker 1: Yeah, I guess Vasilius and I would be carrying one.
I don't know if Arden could carry one on his own.
Speaker 2: I want to carry one on your own. Give me
a athletics check.
Speaker 1: I guess. I guess I'd probably go to go to
Gamil and I'm still you're still yeah, so i'd probably
find you and we need help. If you've got nothing
to do, then.
Speaker 5: Whose body am I carrying?
Speaker 4: Not Vasilius one is sticking with Carlias's coffin and nothing
else definitely.
Speaker 1: But yeah, talking to Gamil, if you just got nothing
to do, we could use your help.
Speaker 6: I mean, what kind of help you're looking for.
Speaker 1: We have to carry coffins.
Speaker 6: You're strong, right, are you kidding me?
Speaker 5: But no, just kind of reflexes.
Speaker 6: The one arm just.
Speaker 2: Does he does.
Speaker 7: He give us an entrance to the gun show, pulsate
a little under the.
Speaker 2: The conductor walks up to you can and puts four
gold coins in front of you as alright for the
little normal I'll still there on the morning.
Speaker 6: Right right, Well, I guess I'm going to help you guys.
Speaker 2: Then I turned into colass.
Speaker 1: Yeah, I wasn't going to say anything. Don't worry, hold on,
hold on, I can fix this.
Speaker 2: He always is mine meal right now, I'm back anyway.
Speaker 6: I can help you, all.
Speaker 5: Right, yes, perfect, great, just as long as the pea's
better than this little pep squeak.
Speaker 1: We have no money, We have no no money at all.
Speaker 4: What he meant to say is you'll be paid handsomely.
Speaker 1: Right, what he said, absolutely, there's this money overflowing.
Speaker 5: All right, how about this? I have a better deal whatever,
And I point to vasilias, what are you trying to do?
Speaker 2: Mm? Hmm, if you can help me learn, like, what
what is the hell's happening? Oh? With the amnesia, if
that's what you want to call it.
Speaker 4: Whatever that is living in your head is not to
be trifled with, and it's vastly above anything I can
help with. Although what would I would I know anyone
that would like dabble with via?
Speaker 2: I don't know. I'm a warlock, so maybe, uh depends, Yeah,
I mean it depends how you got your powers, really,
because did you just make a random, flippant pact or
did you go to somebody? There are people in Dustew
that will snatch a child off the street and force
them to make a pack with the devil so that
they so they can gain power. Remember, magic is generally
right unsanctioned.
Speaker 4: So I don't I don't, I don't remember if I
ever like sent you the completed Visilius backstory thing.
Speaker 2: But basically he did it.
Speaker 4: He did it intentionally as an act of rebellion because
his parents have been honest, working folk their whole lives,
and screw that, I want the shortcut to power and fame,
So he struck up a pack for that purpose.
Speaker 2: Ah, Then I would imagine you just did it by yourself,
and so give me a an intelligence check. Mm hmm
mm hmmm, not too sure. I mean, there are scholars
and wizards and stuff like that that would probably have
a much better chance at understanding what's wrong with him.
But I don't think you know of any specifically here,
or any or anyone who's very, very particularly right in
that realm.
Speaker 4: Funny Rossia would probably know. His whole house is packed
full of books on the top, and no one looked
at the books. He started to actually, yeah, okay, so
Vassilias would just answer off hand, I don't know how
to help you. I tried probing into it, and it
screwed with my mind instead, although hey and calling over, kran.
Speaker 2: Kran looks at you and just says no, and then
floats over towards you, flapping his wings above him.
Speaker 4: The thing in his head, it doesn't look like it's
from this plane, promptly from where you're from.
Speaker 2: Well, yeah, you want me to mess with that ship?
I know I don't want you.
Speaker 4: I don't want you to mess with it for you
shut up, But do you know of anything like that?
It was black tentacles everywhere, obscuring I couldn't look into
his mind. It was blocked off by it looked like
a giant squid, except not a squid.
Speaker 2: Give me an intelligence check for Kran. Let me pull
up Kran's character sheet. Uh uh, Kran as well.
Speaker 11: I'm from the Abyssal plane, and everything's got dark tentacles.
Everything's got a slippery tentacle slipping out trying to get
your trying to get you around the neck track you down,
bite your head off.
Speaker 5: Ah if it's super powerful.
Speaker 11: Eh, I guess the Dark One.
Speaker 2: You could go. You could go see the Dark One. Hey,
I try I'll take you down there.
Speaker 5: Half about that we go on a little family trip.
Speaker 2: How about how about maybe later I'll summon you.
Speaker 4: Huh yeah, I could wake up in a little fists.
Speaker 2: I've always wanted to try it. You could be my familiar.
Speaker 11: I'll make you do all sorts of stupid ship all day,
and we'll go and see the big guy. Go see
the dark one with all these tentacles for this one?
Speaker 2: Are you?
Speaker 4: Are you a fan of tentacles?
Speaker 6: Gamille?
Speaker 12: Oh?
Speaker 2: What what? What would you say?
Speaker 1: Sorry?
Speaker 6: I kind of blunked out there for a moment.
Speaker 4: Uh No, nothing at any rate to remedy your situation.
You need probably need someone who's had some expertise with
darker things that I am used to.
Speaker 5: All right, well, I mean if you find anyone on
the way, that'll be a that'll be a start.
Speaker 4: I'll keep an eye out. In the meantime. Lift that
box pointing at.
Speaker 6: The other one.
Speaker 5: Well, I walk out to it, and I try and
lift it on my own.
Speaker 2: Yeah, give me an elect check yep, easy, right? Or
do you want this.
Speaker 1: Right? Okay?
Speaker 2: Who's carrying them?
Speaker 1: We're carrying Carlias, Yeah, yes, okay.
Speaker 8: And I'm trying to just sort of not being noticed
too much.
Speaker 1: She's doing that like I'm hunching a little more than
you are. You doing the Jack Sparre thing where you
cling to the bottom of the coffin that Why.
Speaker 4: Does it feels so much heavier than it was before?
So I don't know if we're going to try and
do this immediately so we can be on the next
train out. We'd have to go find the priest now
and perhaps bother him in his own private quarters, which
I imagine won't.
Speaker 2: Go over so well.
Speaker 4: Plus there will likely be a fee, although I may
be able to take care of that if I can
convince him that it will be well covered.
Speaker 1: The fee is applied in the resurrection, I think, so
we need it. Unless they have them in store, you
can convince them to lend us one.
Speaker 4: I would imagine a priest of his status would probably
already have said items.
Speaker 2: Hopefully, but we'll just have to ask and find out.
Speaker 1: Why don't we a room to spend the night? We don't.
We don't have to catch the next train.
Speaker 4: Then I feel like I feel like we're probably going
to be here a while. The next train will I mean,
trains come and go from Crimson City all the time.
It's still be one every couple of days. It shouldn't
be too hard to catch a ride.
Speaker 3: I mean we could. We could gamble.
Speaker 8: I've got I've got one hundred and sixty eight gold
if we could turn that into.
Speaker 1: No, we we spent that cold.
Speaker 4: Uh uh oh, yes, here's the change, and he flips
he for one copper.
Speaker 1: We're broke, b I do not have that, and it's
it'll cost us two thousand to resurrect them, so maybe thousand,
one thousand per.
Speaker 4: I thought it was. I thought it was five hundred,
and what do I know. I've never brought anyone back
from the dead. I thought that they're I thought they
required a diamond for five hundred.
Speaker 1: Brad, is it five hundred or one thousand? Resurrection is a thousand.
Speaker 5: But a check think older was five hundred plus the dimond.
Speaker 1: Your five hundred plus the diamond was a thousand.
Speaker 2: So it's a thousand. As far as the sails is concerned,
it's a thousand. As far as you're concerned, it's five hundred. Somehow,
you need to flip it.
Speaker 1: Ru Yeah, you're Let's just go, we'll find out. Why
don't we go get in a room in the inn,
and in the meantime, if they have space for a
couple of corpses. And in the meantime, two of us
or one of us goes and tries to find a
job for us to make some money. We still need
money while we're here.
Speaker 4: I just look, I look immediately at lash.
Speaker 8: Yeah, there's money to be had here.
Speaker 1: M hm m hmm.
Speaker 2: Excellent people.
Speaker 1: And I used to kill them.
Speaker 4: And I swindle them. It's what we do.
Speaker 1: So maybe there's someone that needs something killed in a
cave or in the minds, maybe they need to be cleared.
I can go over to the mines. If you take
when we take the body back, and if.
Speaker 4: There's anyone that needs convincing, it needs their mind change,
you let me know.
Speaker 1: Maybe you you go find the priest and you and
Arden I'll go to the mines. Lash will go find
money somewhere and the minds. Yes, there's there's things that
probably need to be killed for money, right.
Speaker 4: Oh yes, I thought you were going to get a
day job.
Speaker 5: Is gonna walk over with the convent? I mean you
can always try.
Speaker 2: And you know, mine coal.
Speaker 4: I give him the flattest most bored. Are you stupid?
Look like just just this immediate.
Speaker 1: No, I like I like to kill things.
Speaker 5: That's you're in a mining town.
Speaker 2: It would take you fucking years to make five.
Speaker 1: It's a good idea, but I we'll put a pin
in it for now.
Speaker 8: Listen to about we just go to the business district.
Speaker 2: Mining coal and not mind any question. It's an honest pain.
Speaker 4: That would take you thirty years to get enough money
to do what we need to do.
Speaker 3: And we'll just wait until some nobles pass by.
Speaker 2: And you know, I like the way she thinks.
Speaker 1: But maybe you don't don't want to get caught again,
so you should probably God.
Speaker 3: Sorry, but but I can still.
Speaker 8: I can still provide it intelligence.
Speaker 2: You keep your eyes open, little man.
Speaker 3: I've never been got that before.
Speaker 2: It was about to say, bird.
Speaker 3: Right, let's go this way.
Speaker 12: Uh.
Speaker 2: Yeah. So the town is sort of split up into
three main districts. Four main districts. Really, You've got the
Industrial district, which is houses a lot of dwarves. It's
it's also known as the Dwarven District. It's where most
of the dwarves live. They just live in the coal
mines and when they are not underground, that's where they live.
It's mostly houses. There are a few shops there. Lash
give me a history check.
Speaker 1: One moment.
Speaker 2: What hey, That is also where mister Bronze Belly, the
stone sellar lives. You are very well verse in mister
Bronze Bellies whars because you've probably stolen from him so much.
Down in the coal mines, they come across all sorts
of other things. Sometimes they'll find a diamond worth five
hundred gold pieces and then that goes up and yeah,
they just pull it in and usually ends up in
mister Bronze Belly's store. There is actually, lucky for you,
specific store there where you can buy and sell pre
stones at Pilfer Precious Stones. But it's mister bronze belly
a dwarf. If he catches you, you will die. Everyone
knows that every thief he catches, he puts a dagger
through their belly. Ron's belly which stabs people in the belly.
So you have the industrial district, which is a dwarven home.
It's more, it's similar to the residential district, which is
the second place residential district where everyone lives. The people
that do live here and work in the general various
areas of town tend to live in the residential district.
It's just houses. Nothing more to it other than the
Vossla Manor, which is a pretty larger state where Chancellor
Vossla lives and her family have lived for centuries. And
it also has this huge church. It is a church
dedicated specifically to Mistra, the goddess of magic, and it's
a pretty impressive considering how it rundown and dirty most
of the town is. This is actually like a very
interesting intricately shaped building. It's not just a big square thing.
It's kind of got like a almost like a sea
shape to it. It looks kind of sci fi, I guess.
From the outside it has like a single circular central tower,
and then around it there is these spires, and inside
it's just a library as well as a place of worship,
and it stands relatively tall and relatively obvious in the
distance from where you guys can see in the train station.
It is lit up. You can see that they have
some colored windows, stained glass kind of windows, as it
is sort of a twenty four hour thing with all
the acolytes that live there, and it's one of the
biggest churches in the entirety of does that because this
town is very religious. They put a lot of money
into the church. You have the business district, which is
pretty much stores because this is a trading post. This
is where you find quite a lot of houses, but
also there's a general store for everything. Here. You get
a relatively good open store, armor smith, clothing, food, things
like that. Because this is a trading post, you get
quite a lot of different exotic things that come from
all around the world and mostly around dust Vale, so
you get like a pretty good variety of stores, but
it doesn't specialize in anything in particular. And then there's
just a straight up slums, which is a slum disgusting.
There's also Lash's old nest nearby, but that's been carved
in kind of mostly what.
Speaker 3: I know where the taverns.
Speaker 8: I assume the taverns are kind of distributed some in
each district and maybe according to wealth, so maybe in
the nicer part of the residential district there might be
a bit higher value tavern.
Speaker 2: There's taverns all over. It's not a huge place, like
there really is not that many people here that live here.
There's only a handful of taverns. So there is a
specific inn in the train station. Just outside one of
the larger buildings in town is an inn because a
lot of people end up doing pretty much what you
are doing, but not really doing where the train comes in,
refuels and then leaves the next morning. So there is
a decent inn nearby, and then there are just taverns
all about. You guys are in the train station itself, yeah,
you're You're surrounded at the moment by nothing more than
just wooden crates and a handful of workmen moving about.
It's just these stone floors that spread out and you
can see because it's an open side kind of Canopy Station.
You can easily see the mountain side the slums across
the train tracks while on the off side of the train,
and then on the other side of it very obviously
you can see voss La Manor with this tall sort
of gray stone spired and then shaped building of the
church just beyond it. And then again just dwarves, mostly
a handful of human maybe itspy a dragon born a
half ork moving around. But yeah, everyone here is big
as well, Like even the dwarves like look like an
inch tall than they should be, and they're like a
little larger. Everyone's wearing gloves, like dirtied gloves. But yeah, yeah,
I mean last you pretty much. If you want knowledge
or thing, you know where it is. So they brad,
where is this thing? And I'll tell you where it
is because you know, excellent, you know this place like
the back of your hand with a twenty.
Speaker 8: So I'm gonna approach Strings and Arden and kind of
huddle them in.
Speaker 3: Okay, I have I have an idea.
Speaker 4: The Cilias is walking over to join you, even if
it looks like you're having a private conversation, I immediately.
Speaker 1: Making room for Vasilius.
Speaker 4: Yeah, that's he just walks up falls his arms.
Speaker 8: It so we don't have gold for an inn.
Speaker 3: Here's here's the idea.
Speaker 2: It is probably not going to be a problem.
Speaker 8: Let's take the coffins to the church with the express
request that no one be allowed to remove them or
open them. They can't turn away, they can't turn away
the dead there. And then once we're relieved of those,
we will go to the industrial district and and do
a thing.
Speaker 1: We could still camp outside, I mean, we don't need
a room.
Speaker 4: I'm okay with where's the nicest place in town?
Speaker 3: Where is the nicest place in town?
Speaker 8: Are you meeting in or in slash tabern isu to stay?
Speaker 4: Then, the most expensive hotel or place to stay in town.
Speaker 13: Is the the mint Rull's Chalice, located at the north
end of the residential Oh, it's the same thing, Hang on.
Speaker 2: Yeah, it's it's the it's the place where the nobles stay.
Should there be anything that the nobles are doing in town,
or if they're stopping on their travels, they don't stay
anywhere other than the Minstrel's Chalice. It's ridiculously expensive, though,
and it's also pretty much where if you're not like
a friend of the Vossler's and you're able to stay
at the manor with them, which is obviously where they
would put up the other chancellors and super high nobles.
Then you would stay at the minstrel's chalice.
Speaker 8: Right, that would be the minstrel's chalice.
Speaker 3: But why would we go there?
Speaker 4: It's probably the first time you've seen the silliest smile.
Speaker 3: Oh oh, he is actually smiled. But why smiling.
Speaker 4: Let's take a crack at it, shall we? And if
it doesn't work, we can go stay somewhere else.
Speaker 8: Okay, I need to lay pretty low, but okay.
Speaker 4: You want so, well, well, well I'm gonna start heading
that way with the coffin and that's that is that
near the church?
Speaker 2: Maybe we should leave the coffins there.
Speaker 8: It is it's in the northern part of the residential
district that is near the church, right next.
Speaker 2: To that whole area. Yeah, next to the bustle of Manna.
Speaker 4: I don't really want to let it out of my sight.
But then again, the owners of the inn would probably
not be too happy if we.
Speaker 2: Showed up with the dead. So yes, let's do that.
Speaker 1: Let's see I guess we had there then, okay, So.
Speaker 2: Lash leading the way. Nobody pays you any attention, Lash,
Everyone just glances over. One child looks up and sniggers
and laughs at your giant nose and runs away. But
that's about it. Like nothing. Everyone seems to be going
about their business, moving.
Speaker 6: To and frow.
Speaker 2: You guys, head towards the very obvious bustle of manner
and then just do a little bottom weed through a
couple of cobblestone streets and then come to the Minstrel's Chalice,
which is very obviously an inn and very obviously a
more noble spot. It's a big sort of two story
timber and brick building, windows lit warm. Two of the
windows at the front are round, which is extremely special
with firelight inside. Even approaching you can tell that the
the tavern is more of a rich man's spot because
there isn't just rawdy laughter and fighting taking place inside.
Everyone seems to be sat comfortably in nice comfortable chairs
at these sort of elf elven wrought tables, and the
door isn't wide open, it's closed. So yeah, it's pretty
pretty obviously a nice place. It looks more like a
a comfortable bar than an actual like down to a
rubbie tavern like you would find almost anywhere else.
Speaker 3: This is it?
Speaker 4: Oh wait, do we go to the end, and do
we go to the church first? We went to the
inn first, right, I think? So, okay, all right, I'm
going to go in and have a chat with them. Actually, you,
he points at Arden, You can you make yourself look
human noble?
Speaker 5: Well, yes, to what end?
Speaker 2: Just take a moment and do it.
Speaker 7: Fine, fine, and just step around to where someone's not
looking into it.
Speaker 4: I'm going to look for a nearby phone booth and
walk inside and spin around in a circle real quick,
and then walk out looking like Adam LaFrance or whatever
his name was. Oh, the noble who jumped up the
train in like the first episode.
Speaker 1: The legendary bear grills of dust.
Speaker 3: Now, originally, yeah, he was out there fighting lightening.
Speaker 4: Legends say to this day he's still fighting that giant
cobra and lightning.
Speaker 2: And yeah, you guys, transform yourself into more noble looking gentlemen.
Strings probably still looks rough.
Speaker 5: I'd like to believe I had a dress down a
little bit.
Speaker 2: Camil would definitely also look rough. And so with Tommy Wiseau,
I'm telling I'm telling them.
Speaker 8: Tommy's not going anywhere, all.
Speaker 2: Right, fair, like, just you two, yep, and then I'll
just head inside with them, yep. I'll head inside with
Arden specifically. Yeah, you guys go inside again. It's just
a very chill atmosphere in here. There's a barman sitting
with a nice little bow tie on, a human man
with a nice he's got like grease in his hair
or something which makes him look a lot more attractive
than a lot of people in town who are bald
and dirty. And yeah, nobody says anything to you as
you walk in. They all seem to be caught up
in their own conversations with each other, sitting at their
tables drinking their rich looking wines and whiskeys. A fire
warms the room in the in the back as it
starts to get a little more chilly. At the far end,
there's a large staircase that splits and seems to go.
Speaker 5: Up to the first floor, but.
Speaker 2: Relatively small bar on one side with a gentleman cleaning
a mug. He knots at you as you head in.
Can I determine his race from looking as a human? Yeah? Human? Perfect?
Speaker 4: Would I know the first names of any other members
of the La France family.
Speaker 2: Are any of them well known? Yeah, probably give me
a give me a history check the Love Frances. So
you had Wilfred and you've got Madelina. So they are
the two eldest La France's. They have.
Speaker 5: No children if.
Speaker 2: Memory serves of what I wrote, let me see. Yeah,
which is why Wilfrid was so desperate for the deeds
to his wife's land, because it just goes to the
so pretty much that's it. Unless you want ancestors and stuff.
It just comes down to Madelena and Wilfrid La France.
The odds of the news that Madelena is dead and
Wilfrid is missing and reaching shallow Scar or anyone in
particular here very low. But they are the famed La Frances.
Speaker 4: What about what about Julian and Serena Tandry. Where were
they from?
Speaker 2: Julian and Serena Tandry.
Speaker 4: Rajah had an encounter with them and met them. They
were in the carriage with the chancellor.
Speaker 2: Yeah, they were sin River. I think they're also from
Sinn River. Okay, Arden, well, POTENTI you have more info
on than I assume that they are sin River born
and bred.
Speaker 5: Yeah, I can. I can take a look if you'd like.
Speaker 4: We they're your NPC is really yours, I remember, as
in as in legit like you created them really, I
mean sort of.
Speaker 2: Yeah, Lord Julian Barathon and Selena Barathon. Julian was anom,
Julian is a gnome. Serena was a name as well.
So basically they are just noble noblemen of the Sin
River people. They I don't think they have any children.
Speaker 1: Arden, no.
Speaker 2: Kids. No, So yeah, you've got Serena and or Julian,
though I would be interested to see if you transform
into one of them.
Speaker 4: No, he's not gonna transform. He's just gonna go for
epic name dropping. And at this point I'm gonna approach
the counter. But before I go ahead, just remember to
go along with.
Speaker 2: Whatever I say and agree with it, etc.
Speaker 4: And I'm gonna I'm gonna cast guidance on both of
us before I go up there, and then approach the
approach the guy.
Speaker 5: At the bar.
Speaker 2: Yeah, he puts the mug down and says, hello, gentlemen,
how can I help.
Speaker 6: You this evening?
Speaker 4: I am hoping you have accommodations available for a relatively
large party, probably a procession of forty or so do
you have that many vacancies forty Well, I was told
this is the finest establishment in town for noble houses
to stay at.
Speaker 5: Yes, yes, of course, we have.
Speaker 2: Believe enough rooms depending on how many people will be
staying in one room a couple.
Speaker 4: Probably probably not more than well, hold on, there's the
there's the Tuandaries, there's the La Frances, there's the Scott Harris,
there's let's see then if he knows who they are,
probably probably not more than two in most of the rooms.
I think the the Drexes they should have four.
Speaker 2: Yes, yes, well.
Speaker 4: It would probably yes, probably probably twenty or so, maybe
as few as seventeen or eighteen as some of the
some of the maybe whole families.
Speaker 5: Of three or four.
Speaker 2: He reaches under the desk and pulls out a large
ledger and starts flipping through pages. He looks up and
glances at a couple of people in the tavern and says, yes,
I think if we can move around one or two people,
make sure that we set up this room.
Speaker 4: I've actually it won't be for another three or four days,
so it's not an immediate rush. I just need to
make sure these arrangements are done in advance three days.
Speaker 2: Yes, I'm sure the arrangements can be made. Yes, of course,
excellent accommodations here consist of small rooms, but we have
beds with woolen mattresses, and if super landed larger rooms
for certain people, then that can be arranged.
Speaker 4: At least three of your suits, your finest rooms, three
of them.
Speaker 2: Yes, yes, yes, well, yes of course, and will be
reguiring food. Oh, yes, absolutely, make sure to be getting
in the pheasant. We had planned on braised hair this week,
so I'll make sure that we have enough to accommodate
for your entire party.
Speaker 4: Yes, of course, are quite partial to pheasant myself.
Speaker 2: Pheasant in hair is what the chef I believe is
providing this week.
Speaker 4: I'll just have to make sure that we have enough. Excellent, excellent.
We will need probably only two of those rooms as
of tonight, because I believe five are already here. The
rest of the primary procession will be arriving in about
three or four days time.
Speaker 2: How much is it?
Speaker 4: Can you add it all up for me and start
a ledger?
Speaker 2: Yes, certainly. He pulls out a strange looking contraption and
begins typing in numbers. So you want twenty rooms.
Speaker 5: That will be.
Speaker 2: For the room three thousand gold, of course, adding and
accounting for all of the food. We're looking at three thousand,
five hundred gold for your excellent Well, I don't know.
Speaker 5: Actually this per night, that's it. That's it. I feel
like we're surrounded by peasants. Now you think we can sile.
Speaker 4: Don't need to be rude. It's a coal mining town.
This is the best I have.
Speaker 5: It's a good point. I guess it's fine.
Speaker 2: It's fine. Yes, well, it will be three thousand, five
hundred gold per night. Of course, anybody at your party
who knows the Chancellor could have, of course arranged to
speak and dine with them. They often have rooms at
the Manor for anybody.
Speaker 4: There actually will be probably several of them have chosen
to do that that the manner has. Unfortunately, as we
discovered limited capacity and can't fit all of us.
Speaker 2: This is just the leftover right of course. Yes, and
in three days, and for how many nights will you
be staying? This will be two nights, so double two nights, okay, Yes,
that can be arranged. Yes, of course you'll have to
place down a deposit tonight so that we can make
sure that we cover our costs? Excellent? How much is
the deposit? We'll say one thousand?
Speaker 6: Very well?
Speaker 4: Actually is doing going to arrive tonight? As he arriving tomorrow?
H Well, I mean I don't think he's going to
be here till tomorrow. Can we can we put it
under a TANDRD ledger for the time being and just
hold we we only need two of the rooms tonight.
No one would actually be staying in any of the
others for another three days? Is that a possible arrangement?
Because I'm obviously not carrying that much gold on me.
I can't even lift that much.
Speaker 2: Let me see the Tandras andres. I don't believe we've
ever had a Tandris stay here before.
Speaker 4: They don't host peasants, they stop, they don't. They don't
often venture north from sin River. Indeed, except for special occasions.
Speaker 5: Uh.
Speaker 2: Yes. Unfortunately, without a set up line of credit, we
cannot place to deposit down on some somebody else's name.
Speaker 4: Well, you can simply put it under my name. Then
it's the Wilfrid la France.
Speaker 2: Wilfred of France. Let's see. Oh, yeah, you've stayed here before,
mister la France. It must have been while Richta was
in charge. I do not remember your face. Yes, that
should be fine. That will be a thousand goal charged
to your account and we will have what a peasant
boy bring it over.
Speaker 5: Well.
Speaker 4: The bulk of the bulk of the party should be
arriving in three days, but if we need the deposit
before then, we could probably have it run up with
the next train. When would did the next train be arriving?
Two days?
Speaker 2: Three days? I'm afraid I have no idea how the
train runs. As far as I can tell, it just
comes and goes willy nilly.
Speaker 4: We'll have it brought up immediately with the next delivery.
Speaker 5: Right here.
Speaker 2: Well, I'll have to place the provisions on hold for now,
and that's fine. In three days your rooms and dinners
will be prepared for a party arriving of forty twenty rooms,
perfect with three five hundred gold per night, one thousand
gold deposit to be brought up with the next train,
presumably tomorrow or the day after, and then on the
third day your party. Okay, perfect, all booked in mister
la France excellent? Do you require my signature anyway? Nope,
just send the money with the peasant perfect. Which two
rooms would we be in? Room number one, of course,
the largest of the rooms, and right below that the
second largest of the room's room nineteen perfect Pleasures.
Speaker 4: Of course nineteen is Blinck pleasure doing business with us always?
Speaker 5: Absolutely?
Speaker 2: And would you be requiring dinner now so we can
offer you some of that pheasant.
Speaker 4: I have, unfortunately other matters I have to attend you tonight,
but if the chef will be cooking late, I will
certainly be hungry by then.
Speaker 2: Of course we offer a twenty four seven pheasant service. See,
I told you it's not all bad here.
Speaker 4: I'll just start walking away with arden.
Speaker 5: Give a dirty look.
Speaker 2: Kept. Yeah, you guys had out perfect.
Speaker 7: I'm telling its silly is how much I sold that
whole thing. And it was because of me that we
got that room.
Speaker 2: Yeah, I'm not, I'm not even making you roll.
Speaker 1: Holy shit, how good that was.
Speaker 7: I'm super excited and proud of him, But I'm really
really waiting for this ship to employ.
Speaker 1: We are so fucked, Like we're so fucked, Like I'm
gonna get rehired to cut back in and kill your asses.
Speaker 2: They're like we got another one one cit away from
just everyone coming after you all the time. Yeah, yeah,
I'm not bad.
Speaker 7: Mad about shallow Scar coming afterress. I'm worried if the
Franz comes after us.
Speaker 8: Now he's out the fighting snoke, Yeah, but he's leveling
enough out there.
Speaker 1: He's killing sand boards, is the what that's like?
Speaker 2: You know that? Right? Like you you can always go
and fight the optional Superboss wild Ruby weapon, Ruby fucking weapon.
Speaker 3: The level, Go fight Wilfrid.
Speaker 2: So yeah, you guys, head back outside into the night.
The rest of the party you're waiting for you. A
couple of a couple of coffins sitting on the street
and maybe maybe drawing a little more into now that
you stopped. A couple of people will just kind of
stop and look at the coffin. One or two people
will just kind of like heads down, walk past. A
couple more people will stay a quiet prayer as they
walk past. But yeah, generally again, nobody's really paying you
guys any attention, particularly obviously Strings and Lash.
Speaker 6: Yeah.
Speaker 8: Still it's still making me uncomfortable that any attention at all.
Speaker 3: So when they get back out this.
Speaker 8: Clist, we really need to get rid of these coffins.
Speaker 4: Yes, let's take them out. Also, we're staying here for
the next few days. Room Room nineteen.
Speaker 1: Is all yours.
Speaker 8: Nineteen that's on the bottom floor.
Speaker 3: Is there a back door to that one?
Speaker 4: No one's going to care about you, and your giant
little man knows.
Speaker 5: Yes.
Speaker 3: Can't go in the front.
Speaker 5: There's no back doors. There's just peasants.
Speaker 4: No one will even look at you. You don't even
look anything like your usual self.
Speaker 1: But we'll find a window.
Speaker 4: Actually, they wouldn't know. They wouldn't actually even know it's
me at first when I walk out, because I'm not
dropping the disguise. I'm still I'm still will for friends
as I walk up to.
Speaker 2: Them before you went in there, and I don't Oh yeah,
we would have seen you.
Speaker 4: Maybe they saw me do it, I don't know, denying
my opportunity to mess with them, not freaking the funk out.
Speaker 8: Yeah, the window, I can go in through the we're
staying here.
Speaker 1: We'll find a window. How did you manage this?
Speaker 4: Can't It's what I do. But also we need to
be going in three days or they'll kill us.
Speaker 1: Oh I like it, I love it. I love it.
Speaker 8: Okay, Okay, I can't go in the front. What are
we doing with the I'm starting to get more.
Speaker 2: Calm down.
Speaker 4: Let's just take it to the church for the time being.
Speaker 3: Let's go to the Let's go to the church.
Speaker 2: Lead the way, okay, and I I'm.
Speaker 3: Going to lead the way slightly north and east.
Speaker 2: Yeah, pretty pretty even get to the church.
Speaker 5: It's one of.
Speaker 2: The more visible points in town. And yeah, you guys,
following lash up a few more well kept streets. Still
not great, but compared to the rest of town, which
is just grime covered, this area seems to be kept
in relative decent repair. The buildings here seem to be
cleaned regularly. The pathways seem to have been brushed once
or twice, so it's not completely covered in sand and
soot and grime. No beggars, and the people, the handful
of people that you do see in this area are
relatively well dressed. You pass the Vossla Manor, which is
a huge, gated off mansion surrounded by a few smaller
structure that would still be like almost mansioned like houses
for your average person. And beyond it there's a large
open space where the Church of Mistra sits slightly aside
from the town. It has a huge courtyard, though relatively
open plan. It is flattened and sort of like cut stone,
and it leads up to a huge set of double
doors central spire again with just this strangely curved shaped
stone like relatively rare because everything's just wooden and shut
down in dust vail. This is actually very nicely crafted,
still relatively plain, sort of gray stone, but shaped in
such a way that there are two curves like two
seas around a central spire with various hallways that seem
to interconnect internally, and at the back there's another smaller
structure that seems to come off of it. All of
the large colored glass windows are lit by internal candles
that you can see from the outside all the way
up the spire, all around the sea curve sides, and
then either side of the large double doors there are
two of the larger windows, just huge stained glass windows
with the depiction of Mistra's star, which some of you
have a tattoo of, I think that sort of blue
white star inside of a circle. But the doors are closed.
Even though the doors are closed, it still looks relatively
inviting considering this sort of part church, part Lin ravery.
It's definitely sort of closed, but relatively inviting. As you
guys step onto the courtyard and approach the double doors,
what do you want to do? Well?
Speaker 8: Then, still hear me mumbling under my breath, minstrels jealous?
Speaker 2: What are you on about? Have you never stayed at
an inn before?
Speaker 3: Well not, that's just it's not any in it's it's
the end. Nor No, no, certainly, not one like that.
Speaker 4: I can't be bothered with other peasant garbage. Not going
to sleep on the the ratty little stone cots of
the place of the train station.
Speaker 2: Let's get our business done here.
Speaker 3: I'm gonna stroll up and try the door.
Speaker 1: Sure, yeah, before we go in, this is this is
our patron, right, this is the the one.
Speaker 8: That's so I kind of looked down. Depends on at
my tattoo, my sparkly feathers.
Speaker 2: Your what now?
Speaker 5: Who actually has mistress? Still?
Speaker 1: I'm mist she's mister Carlias was mistra? Okay? Yeah, so yeah, yeah, yeah,
you weren't there with that. We met a god I.
Speaker 2: Think, please and quite that amazing.
Speaker 1: No, No, like a like a real god, like like
a demi god or something. I have no idea. And
he made us choose a patron god and said that
they would need us one day. And now we're branded
feathers sparkle, and I've got this tattoo.
Speaker 5: Here, gimmy old placing down the coffin, and I'm best
friends for a god.
Speaker 10: I I mean, I've had tea with the God.
Speaker 5: I hardly, I hardly believe that.
Speaker 1: No, he has it's you should hear the story. It's amazing,
it's amazing, it's quite he.
Speaker 4: Tells it so well, Yes, you sound quite skeptical for
one who has some sort of a dummy gorgan tentacle
monster living in his head. Well, do you suppose your
connection to this god will assist us here at this
house of worship?
Speaker 1: When when Carlias fell, I I I asked for help
and she didn't respond.
Speaker 4: So sounds fairly typical.
Speaker 1: Probably not as big of a connection as we'd like
or dislike.
Speaker 4: Well, it's not about whether it's a good connection for us.
It's about whether the priest who operates this place believes
it's a connection.
Speaker 1: Yeah right, I mean I have a tattoo, so I'm legit. Right.
Speaker 2: Does the tattoo match this place's sodules?
Speaker 4: Yes, well, maybe they'll give us a discount. Let's go
and I'm just gonna walk up and start trying to
push the door open. Yeah, you can quite easily push
the door open. It is unlocked.
Speaker 2: It's a huge, oaken door, but it pushes and just
swings very easily, almost too easily, like it's either super
well greased or aided in some way. As you push it,
it just glides open very easily. In front of you
is this hallway, not particularly long, maybe fifty sixty feet
ahead of you. This hallway stretches out. There is candles,
well lit, and like a marble floor with sort of
shapes and carvings in it, which it's just a pattern,
nothing particular.
Speaker 5: Either side of the entrance away.
Speaker 2: As soon as you step in there are two large
depictions carved in marble of what you would assume to
be mistra or woman with long flowing hair holding each
of her hands out palms up with two stars carved.
And probably the most striking thing is that in the distance,
as the hallway ends, it curves out into a sort
of circular room, which you assume would be the tower
that goes upwards. At the center of the circular room,
and instantly obvious to you is a tree, a very
rare tree. The leaves are white, and it sprouts up
and stretches out huge. At a central point, there is
a woman tending to the tree, kneeling down in front
of it. Just beyond that, at the far end of
the hallway, you see three very large goliaths sort of
moving about, milling about, sort of tending to their own cells.
They are well armored looking goliaths. They almost look like
kind of like a typical medieval night. They have that
sort of like armor on a bit like what you
wore in your prime strings, and they have a fixed
branding of Mistra, and then on the other side a
like those are of those things called the fix the
sort of cape to the back of the adron. It's
not the pouldron, but the little circle thing is on
the front.
Speaker 1: It's like a brooch. I don't know what the actual
approach das.
Speaker 2: Yeah, brochepa dazzle either side of each pauldron, one in
the shape of the Mistra symbol of the star, one
in the shape of the manticore, which represents House mantacor
the house that owns the city, and they seem to
be moving about. Each one has a form of a
great weapon. One has a sword, one has an axe,
and one has a club a fixed to their backs.
But as soon as you open the door, Vasilius, there
is a just the young lady just right there in
front of you. You say hi. She she turns immediately
and looks, and.
Speaker 4: Oh, I should specify I'm dropping the disguise before I
go in too, So I'm just me cool.
Speaker 2: Yeah, she just turns the moment she's sort of almost startled,
and then she bows her head. She's wearing just like
plain hemp and clothes, like she's wearing nothing of any
worth or whatsoever. She just looks almost like she's wearing
a sack just shaped vaguely to fit her body. And
she has a broom, just an old with a room
that she was dusting the marble floor with. And she
turns to you and hello, you're writings for mass Unfortunately
it's sober now.
Speaker 4: Yes, unfortunately, I wish that were all that we were
here for. Unfortunately, are needs are slightly more concerning. And
I'll just like turn aside so she can see the coffin.
Speaker 2: So we brought with us, Oh, and what services it
that you require?
Speaker 4: Well, we've come seeking the assistance of the archpriests, as
we have been informed that he's one of the few
that might have the power to restore life to those
who have quite recently fallen.
Speaker 2: Yes, a very important ritual and one that is not
to be taken likely, of course. Yes, you will see
Chancellor of Osler straight down the hallway. They're tending to
the tree, and she sort of points the broom towards
the tree at the center. And there's the woman who
just appears to be wearing similar sort of hempen clothing,
though she doesn't have the broom she is leaning down.
She could have just been mistaken for any of the
other acolytes here. She points down the hallway, and the
the three goliath night types instantly look at you lot
as you all look down the hallway, and as you
all kind of make eye contact, they kind of stand
to attention, and one of them starts trudging down the hallway.
The grieves of his boots echo off the halls towards you.
As he takes his first few steps towards you, he
adjusts his great sword on his back. And that's where
were gon go to our break for the evening. But
not before we stepped very briefly and quickly back to
the train. Off the train in the in the in
two of the boxes which were left behind these guys
you see, you see at the far end of the train,
the furthest back most two boxes that were on the
top right of the map of the train. Foot kicks
off the lid of one of these boxes, and a
bunch of hay drifts up out, and one of the
finely dressed, very pale skin, slightly reddish eyed looking gentlemen
steps up and disgusting, and the next box opens up
a little less callously. It's not kicked off, but it
is adjusted and removed, and the second gentleman rushes off
the hay from himself and they step up. One of
the worst days sleep I've had in a very long time. Yes,
one of the worst days sleep I've had a very
long time. What on earth did they put? You know?
Bloody beds? Right? Well, I sha'n't remember him. I shall
remember that, Yes, I shan't be forgetting that one. We'll
have our day. We'll have our day. Now. Where did
they go? And they step up out of their boxes
and creep off of the trains, and they head into town,
into shallow scar on the scent of their free and
that's what we're gonna go to a.
Speaker 1: Break, YEA, god fucking damn sorry about the.
Speaker 12: M h.
Speaker 2: Hello everyone, and welcome back to dust Veil with your
host HJ Tenchi Hello. That is all you get, because
you're all you get, peasants. You guys are in the
Church of Minster, inside of shallow scott old Town. But
the church is very large, very ornate, by far, the
most intricate church boy building in town, one of the
most intricate churches in the entirety of dust Fell. A
place of not just worship but also knowledge, as it
sort of doubles up as a sort of library and
an archive for history and stuff like that as well.
Raja probably came here, had a little look through some
of the books during his travels and in an attempt
to learn some information about some other stuff that we
never found out about.
Speaker 4: And not one person in the party ever asked, what's
so No one knows what he was hunting.
Speaker 2: A triplet of Goliath stand to attention once they record
realize that you guys are in here. Two of them
stand sort of to attention, one with a great axe,
one with a great club in quite ornate looking armor.
Clients for the most part, are usually just big brutish lugs.
They look more like a meal barbaric. Quite often they
are employed as sort of bodyguards and bouncers and stuff
like that, but these ones seem to have ascended to
a point of actual vague nobility in knighthood. One of them,
with a great sword, starts to head towards you with
a not quite the lumbering giant posture that you would
normally find, but with an air of regality to him.
A sort of baby blue thin cape spreads out behind
him as he approaches each of you, although as he
does approach, the akolite that you were speaking to that
was brushing the floor goes back to doing that, but
sort of, uh, sort of casually steps out of his way.
The glass steps up in front.
Speaker 4: Of you all in some of heavy armor for a church.
M Yes, I was, I was saying there before he
got over.
Speaker 2: There and says, hmm, good evening, greetings were late for mass.
We uh, your friendly accolyte here was just telling us
exactly that we had actually come by hoping that we
would be able to set a time tomorrow to come
speak with the arch Priest we have. Unfortunately, a mishap
has claimed the lives of two of our beloved and
we were hoping that the powers of the arch Priest
could return them to life, as it has been only
a short time.
Speaker 4: Mm hm, Morgan, take you to her now, Oh right,
right now, very very well.
Speaker 3: Thanks for the coin, if you don't need me any further,
and I just head for the door.
Speaker 1: I'm just going to put it on Vasili's shoulder and
you don't.
Speaker 3: Need my help to carry those anymore, right, thanks, We'll.
Speaker 5: Go right to the room.
Speaker 2: The Goliath looks at you both, coxs his head to
the side a little bit, looking over Tommy Wiseo doesn't
really make much of it, and then takes a look
a slightly longer linger at you strings as you are
disguised as a human as well.
Speaker 1: Right, I think, so whatever Arden made me you look
kind of like.
Speaker 2: A big version. Yeah it's from me, so yeah, He
lingers for a moment on you, and then just as you.
Speaker 4: Guys step out, he says, in an effort to make
it at least seem a little bit more normal.
Speaker 2: As Lash goes.
Speaker 4: Storming off than a Vassili says, oh yes, right, well,
go take care of the errands that day mentioned earlier.
Speaker 3: Then right scurrying at this point, yeah, right for the door.
Speaker 1: We'll go back to the room or wherever she wants
to go. I'm going back.
Speaker 4: If string starts backing up, Vasilius is like immediately using
a wakened mind telepathy and asking him what is going on?
Speaker 1: Don't want to be near vassallor she's a bitch, long history,
don't want to talk about it. We'll meet you late.
Speaker 2: It doesn't respond to that, Okay, so you two bounce.
Speaker 1: What that noise?
Speaker 3: Yeah?
Speaker 2: Morgan turns and starts heading up the hallway. Once he
reaches the area with the other two guards, he turns back,
Are you following? Yes, I'm following him. Up there, he says,
wait here, do not bring coffin very well, and he
steps in. The Other two Golias start looking guys over,
trying to work out what you're all about. One of
them says, the one with the great club. He says,
what in coffin? A human and a dwarf we can open.
Just go ahead if you need to take a look.
Each one of them drags a coffin quite easily towards
themselves and pushes open the top of the casket, looking
in just kind of gives it at once over a
glance and then closes it, and then they go back
to sort of attention. Behind them, you can hear Morgan
speaking to Chancellor Vossla, though it sounds like they're speaking
in a different language. What languages do you people speak?
I believe Vasilia's Sodom. I have to check he speaks.
Speaker 5: Carmen Elfin, Jane, Carmen Elfin, Dwarvish.
Speaker 4: I don't have them written here. I believe it's Carmen
Dwarvesh and Infernal.
Speaker 2: I'm going to try and live freedom with my talent. Sure,
give me I guess a perception check. Yeah, the language
that they're speaking, you can sort of make out what
they're saying. They're speaking in like a whisper, but not
super super secretively. It's relatively quiet in these holes as well.
You can hear the various other acolytes that seem to
be cleaning up after something has happened here, presumably the
mass that they were speaking.
Speaker 5: About, and.
Speaker 2: Arden they are speaking in Giant. The large Goliath is
speaking to this woman who still she hasn't turned to
him in any way. She seems to just be tending
to the tree, sort of doing something magical to the
base where it seems to just be growing straight up
out of the marble without breaking any of the marble.
It's just a tree that seems to be coming out
of it, as if the marble is the ground and
the earth. Morgan is saying, it's hard to make out everything.
I would say, you probably can't read that lips because
both of their heads are but you can hear them
in giant.
Speaker 14: He says, visitors to see you as priest, not as chancellor,
and she says something back, and yes, I suppose the
job is never done.
Speaker 2: We'll have to see what they want then, and she
stands up and right, and you've checked them.
Speaker 14: They seem travelers normal, Fine, Okay.
Speaker 2: She turns around and you sort of see her for
the first time. She is again. She's a half elf.
She's relatively short for a half hour. Elves are generally
quite tall, but she's like five five, dark straight hair
that to us would be like straightened, but it's still
relatively rare, and it's sort of shaved on one side.
She's kind of got that half shaven straight long hair.
Her robes are basically the same as everyone else here,
just like a hempen rag a little more than that,
although she has the symbols that the guys have, one
of Mistra one of the Mantacore house on her robes
like sewn on like a patch. She turns and steps
past Mogan and towards you all and introduces herself. Hello,
I'm Chancellor Thesali A Vossler. I am also the archmage here.
I see you've brought two coffins with you. Presumably you
would like my services, That.
Speaker 4: Is indeed, correct her, your holiness, I apologize for bothering
you at this late hour. I was not expecting you
to still be here so later. I was going to
store them here and come seeking your counsel in the morning.
But seeing us who are already here, yes, we have
two of our friends who have unfortunately fallen, and it
was relatively recent, and we've come seeking your guidance to
see if they could be returned to us.
Speaker 2: She sort of steps up to where you are, but
sort of doesn't. She listens to you, but she's looking
at the coffins, and she nods at each of the golias,
and they open each of the coffins and she looks
them over. Okay, yes, well remember this.
Speaker 7: Then.
Speaker 2: To revive these corpses, I'll need two diamonds, good diamonds,
mind you. I'll need something known as binding dust, also
known as dead man's dirt. Do you have that? Do
you know where you can find that? The dead man's
dirt I'm not familiar with. Well, you can find some
in the mountains to the west. There's an old thieves
hide out up there, absolutely full of the stuff. We'll
find a corpse or two. Yes, just pick up some
of the dust you'll find on their bones, bring that
to me. You will only need a handful for each
of the corpses. You'll have to find me two people
willing to donate a decent portion of their blood, and
the race will have to match that of the corpse
you wish to bring back to life. I either dwarf
will need d warm and blood and an item of their possessions,
something they love or covered greatly. And I will be
keeping this item, for they will be bound to me
for life, my light bound to theirs. And should I die,
they die too. Should somebody destroy the item that you
give me, they die too. It is the archpriest's burden
to carry, and so I shall hide the items, and I,
along with my people, will offend the items with my life.
Do you understand? I see, yes, that's it's quite a burden.
Speaker 7: Is this something? Is this normal? That sounds very complex?
Would would I have known about this type of resurrection?
Speaker 12: Yeah?
Speaker 2: You can give me an arcane or religion check.
Speaker 5: It doesn't really matter either way.
Speaker 2: Uh. It sounds way too complex. It sounds crazy to you.
This is like she should just cast a spell. This
is what people do. They just learn the spell and
cast the spell. This is far too complex.
Speaker 10: I not to interject as someone that just creates water
and a lot of water, I can create massive amounts.
Speaker 5: It's amazing.
Speaker 4: I's yes, amazing.
Speaker 5: Why don't why don't you just cast resurrect?
Speaker 2: Just you know, what? Do you look like? You look
like arden?
Speaker 12: Uh?
Speaker 2: Yeah?
Speaker 7: Uh.
Speaker 2: She kind of just looks you over. She gives you
like a pretty steely look. She has very sort of
dark brown eyes, almost black, and she just kind of
fixes you with them. Expression doesn't really change throughout the
entirety of everything that she's saying. She kind of just
remains relatively expressionless. And she looks at you for a
moment and then says, a water maker. So you're a
member of the cloister. I take it you didn't complete
your training. You certainly didn't make it to the level
of an arch priest. This is something a little aside
from what we use to even cast water. We use
a divine magic, something brought forth from the gods. This, unfortunately,
is necromancy. You understand this. This is not basic magic.
This is not something that uses our divine light, although
it does come from a similar place. This is something
altogether separate.
Speaker 4: It is new to me to hear that they would
be bound to both an item and another person, But
we don't have many other options.
Speaker 2: I suppose.
Speaker 4: We'll have to go retrieve some of this dust, though
you'll need.
Speaker 2: The dust and blood, and then a possession of theirs,
which it seems that they still have most of their possessions,
and I assume you have the rest. Yes, we have
plenty of their belongings. That shouldn't be a problem. The
ritual does not take very long, and I can perform
it at any time over the next week or so.
I do not sleep, so now I'll feel free to
come in the middle of the night. I should be selfish,
ancestry coming in handy, I suppose, with not needing to sleep.
Speaker 10: Yes, now, obviously I can tell well, you're a wonderful person.
Those eyes they fixate and it's it's very impressive at all.
But why risky your life to save someone that you.
Speaker 5: Don't even know who they are?
Speaker 10: Maybe we're horrible people that can make water, Yes, but
horrible people.
Speaker 5: You don't know that.
Speaker 10: Maybe this is a bad idea.
Speaker 1: Why why do it?
Speaker 2: She turns back to the tree and points at it
and says, You've probably never seen a tree like this.
Speaker 10: It's very white and nice.
Speaker 2: Yes, yes, it comes from a far off land that
sits in the sky. The sky islands of the west,
in the north, where all of the trees are white,
and they are born of magic. Life is born of magic,
and so too is reincarnation.
Speaker 1: I am a.
Speaker 2: Servant of the Holy Mother of all magic Mistra, all magic,
including necromancy. If you wish to bring your comrades your
friends back, and I have the power to do it,
why would I deny you such a thing? Of course,
an excellent point. It is in my interest to bring
back your interests. It's as simple as that. I can
do it, and I shall take the burton. Well, we
have some dust to go obtain.
Speaker 10: If in the interest of learning more about this dust
and other things, would there be a library nearby that
I could use. I wouldn't want us to go out
on a fool's air end, because we are fools, not you,
not you to us.
Speaker 2: She sort of fixes you with the stair again.
Speaker 5: For those eyes like that.
Speaker 2: There's this house of worships serves as a library of
sorts as well, and you are welcome, as is everybody else,
to spend some time here reading. You may not take
any of the books. I should warn you that if
you should try, it often doesn't end well.
Speaker 10: Well, I mean, we're probably going to die taking this
dust stuff, so I don't need to die early. I'll
just read the books at my leisure. If that's okay,
I'll let you know when I leave.
Speaker 2: You are welcome to use the services here. Ah, thank you,
and she just sort of points at either side of
the hallway. Please feel free to explore. Thank you for
your assistance, your holiness.
Speaker 4: We will retrieve when we have the ingredients for your ritual.
Speaker 2: You're welcome if that will be all, I have some
business to attend.
Speaker 4: It is all right, then if the coffins are stored
here somewhere, if at the time being, obviously we can't
carry them up into.
Speaker 2: The mountains, I can have them placed somebody somewhere safe. Yes,
thank you very much. And she looks at the two
goliaths and says, frek tolga, if you could please take
these below and they.
Speaker 1: You are sure.
Speaker 2: She looks back, I have Morgan should anything happen, and
Morgan steps up. The one with the great sword, crosses
his arms and looks at each of you, and they
the other two. I immediately attack that always well, Alias
pick up the the the coffins and head up and
around kind of this direction around.
Speaker 5: Though Neil kind of pokes up and gets the bride's attention.
I I don't suppose you know how to clear a mind.
Speaker 2: I'm going to give you an intense look something. She's
looking at you for a moment, and let's see if
she can do anything good for you here, she says,
clearer mind in what way? Precisely?
Speaker 5: Everyone I've ever gone to have said I have amnesia
or whatever it's called.
Speaker 2: Amnesia can be brought on by a great many things.
Do you believe it to be magical in nature?
Speaker 5: Well?
Speaker 6: And it turned off to serious.
Speaker 4: Well, he tried lucking, and it is a being, not
just magic. He has something blocking access to his memories.
But whatever it is is not of this plane, and
it is not to be trifled with. In my musings,
over the years, I've tinkled around with being able to
peer into people's minds.
Speaker 2: I've never seen anything like what is plaguing him.
Speaker 4: It's otherworldly, dark blocking something, and even just looking at it,
I've felt I nearly lost control of my own mind
simply looking at his.
Speaker 2: How troubling. If you would like, I will attempt to
prey on your behalf, But that sort of magic, I
would say, it's beyond my skill, though I would be
willing to speak to some others who may know of
a way to help you.
Speaker 5: He I mean, ay here, permission will help, after all.
Speaker 2: Provide you with some names and addresses in the morning. Absolutely,
If there's nothing else, thank you for your time. I'll
just start walking backwards. She turns around, just completely, casually,
heads back over to the tree and seems to continue
carrying on with whatever she was doing. Morgan stands in
the doorway places is great, sort down in front of
where you are, and if you need to speak to
her anymore, you'll come to Morgan first. Well do you
thank you? Morgan?
Speaker 5: Dirty?
Speaker 2: Let's get out here, okay, outside, Lash and Strings? Where
did you go and what did you do?
Speaker 8: So just dipped out and would be hiding in a
corner of weading so that we can see when they
come out.
Speaker 1: Yeah, I'm full Agreeance'll probably just be laying more.
Speaker 2: Yeah, incredibly they come outside after about probably fifteen twenty
minutes when they do. I how hidden is she? If
we Lash can probably be hide very well under any
other normal circumstance, but she's not taken into account the
fact that she has a giant move and this one
time and this one time only. Also Strings is casually
standing nearby drinking.
Speaker 4: There's just dark shadows on our ear and then just
immediately see a huge nose.
Speaker 2: Right there. Yes, so I'll walk over to them. Well
are they going to do it?
Speaker 3: Are they going to bring Russia back? Are they are? Las?
Speaker 4: Yes, she'll bring Carlys back and the other guy. The
thing is, yeah, Uh, we have to go retrieves items first?
Speaker 3: What do we need? What do we need.
Speaker 4: We need dead man's dust, which she said could be
obtained in the mountains just to the west of here.
Going to need to bring a diamond for each of them?
Speaker 3: What dead bit like? Actual dust from a.
Speaker 1: Yeah, I have to go find a graveyard.
Speaker 5: She said.
Speaker 4: There's the thieves hide out west of here that has
a whole bunch of corpses in it after some recent
I guess massacre of some sort, But none of us
would know anything about that. I'm sure we have to
go over there and retrieve some of the dust.
Speaker 3: Actually I would. That was my hideout, that was my clan.
Speaker 4: Oh, well, they'll still be useful to us. Then, at
the very least, I'll go, Yeah, are alone binding dust?
Speaker 3: That's alone?
Speaker 2: Are you sure that's wise?
Speaker 3: I'll get the dust. How much dust?
Speaker 4: She said, A handful? Perse of two handfuls, I suppose
just to fill a small bag. Okay, Now, seeing as
I am very carefully balancing our reputation and our lies
and our jobs and every basically everyone's lives, hinge on
my ability to convince people, tell me what happened here?
Speaker 2: Both of you?
Speaker 4: Why did you both run out as soon as we
entered the building.
Speaker 15: It's too long a story. I'm in trouble here. I
can't be seen in town. It's a long story. I'll
go get the dust. I don't exist. That's all you
need to know. I don't exist here, not my name,
not any can ku.
Speaker 3: I just stalk off? Yeah, I'm not looking forward to
doing that, so there's no more.
Speaker 1: Can kup? What do you mean they were the radical?
Speaker 2: I mean, yes, I know, but how is that? What
does that have to do with all of this?
Speaker 4: And how long ago was it that you killed them?
Speaker 3: I'm out of earshot for that, I presume.
Speaker 4: Yeah, no, I wait until she walked away. I'm waiting
till she walks away, and then I'm saying how long
ago did you kill them?
Speaker 1: How long ago was it bred out?
Speaker 12: A year?
Speaker 2: I think a year?
Speaker 1: Yeah, it happened a year ago?
Speaker 2: And why do you need to avoid the chancellor.
Speaker 1: Old history?
Speaker 2: Fair enough?
Speaker 4: I can't be too upset at the both of you
for wanting to keep secrets, because I keep my own. However,
if I end up in a conversation where the two
of you leaving out details gets us all killed, I
will turn into someone else and walk away.
Speaker 1: We'll be fine. We just need to do what we
need to do here and leave immediately enough.
Speaker 2: Just dot quick question.
Speaker 5: Yes she doesn't know, do she no?
Speaker 2: And neither do you no?
Speaker 5: I'm talking to strings about what? Oh does she know
about the I mean, I have no idea, but like
I'm pacing the puzzles together, I just walk away too.
Speaker 4: As he walks away, I'm just gonna put my hand
on a meal shoulder and say, some puzzles are better
left unsolved. Oh, I just realized I've lapsed into like
a completely different voice from Facilius that I had like.
Speaker 2: A couple of weeks ago. Isn't a hand on his
shoulder and.
Speaker 4: Go Some puzzles are best left unsolved. But just so
you don't feel too left out, my suspicion, the lizard
killed all the birds and the bird doesn't know.
Speaker 5: Probably best not to say anything then, And.
Speaker 4: I'm pretty sure the chancellor in there hired him to
do it.
Speaker 5: Definitely why he's not to say anything then?
Speaker 4: Yeah, and now the two of them stay out of
the way, we should be fine.
Speaker 10: Just the dawn minute, you continue to poke in prod
at other people's histories. It's horrible you didn't even ask
about mine.
Speaker 5: I'm leaving two and a half.
Speaker 6: Off.
Speaker 2: I love Arden.
Speaker 5: Is the greatest.
Speaker 1: It's such a nurse.
Speaker 4: But his problem, he has a crippling addiction to attention. Oh,
unfortunately more than I am capable of providing.
Speaker 7: It's a it's a really really rough disease called being
a streamer.
Speaker 2: Ah So who who? Who? Is not wondering off?
Speaker 4: I think it's just me and me? I, me and
Gamila are left standing in the middle of the street.
Speaker 2: Okay, I uh don't suppose you want to get a nail.
Nothing better to do.
Speaker 4: Although I am kind of concerned about the bird running
off by herself into the I don't know how far
into the mountains it is or where this hen out is.
Speaker 5: No, you're probably right, let's go.
Speaker 6: Let's go.
Speaker 5: Give her help.
Speaker 2: Uh so creeping up seemingly by herself.
Speaker 1: Yeah, I'm following her, but like at a distance, and
we're following into not trying to be unseen. I'm just
kind of just walking in the same direction.
Speaker 2: So lash is heading towards your old nest.
Speaker 8: Yep, I'm going straight west, and I think it used
to take us twenty to thirty minutes to get into
town to even scout, so I presume it's going to
take half an hour for me to get out there.
Speaker 2: Yeah, a casual will walk through the slums and then
out across towards the mountains. And then there's a little
little like.
Speaker 8: Kind of it's a scrabbling path, it's not a real path.
Speaker 2: Yeah, that leads upwards towards one of the openings. There
were two distinct openings, one which was like a smaller
escape route that you escape through, and then one which
was the one that you climbed down into to actually
get into the nest. Creeping behind you somewhat, strings creeping
behind strings somewhat, Hadden, are you following strings or are
you wandered off somewhere else?
Speaker 5: You probably wandered off somewhere else, all right.
Speaker 4: He's actually off pounding somewhere.
Speaker 2: Okay. Arden heads back towards the church, heads in, and yeah,
the the acolytes can show you around. I didn't put
you on it, but I meant to put you on this.
This thing is this is actually how this looks.
Speaker 4: With where it will make us fight a pair of
vampires when we don't have Arden with us.
Speaker 7: The vampires are coming after me. I don't know what
you're talking about. He's this was a screen that's beautiful
tree and stuff like that. This has various different areas.
Speaker 2: Like I don't know what you can actually see actually
probably nothing. I can't tell because of the life. And
there are all sorts of little nooks and areas where
there are different books. They're in no particular order or
necessarily they just seem.
Speaker 6: To be.
Speaker 7: Archives stuff like Blockbuster. She's just randomly thrown around everywhere.
Speaker 5: Random.
Speaker 2: Yeah, there's no actual library keeper here other than the acolytes.
And then they're just like they're just like war makers
basically that just are now no longer making water. They
just clean and provide.
Speaker 1: With They don't have the sight at all.
Speaker 2: Yeah, I just have sight of a few.
Speaker 1: I have a five foot radius of light and that's
it because of the under dark.
Speaker 5: Still, you should have lit a torch obviously.
Speaker 1: Yeah.
Speaker 3: Yeah, I can see the tree and jump.
Speaker 2: Yeah.
Speaker 1: I mean we'll figure it out eventually, but just so
you know.
Speaker 2: Well, yeah, you don't have sight anyway. These candles should
provide you with light though. Yeah, but there's not much
with their religion.
Speaker 7: Check of six Arden does believe that there's an easier
way of doing all this shit, so he's just going
to be researching it and trying to find out more
about this lady as well.
Speaker 2: There it might be a little bit to just look
around for the people. Okay, yeah, so you do what
are you looking for?
Speaker 7: Sorry, because I rolled that six religion. I mean, it's
it seems ridiculous to think that we need to do
all this nonsense. It sounds like to Arden believes that
there's probably an easy way of doing it.
Speaker 2: Oh, you're looking up like necromancy books.
Speaker 7: Or yeah, researching that and then if I could get
some history on the place and her would be nice.
But I don't think she probably has a book about
herself yet, unless she's that badass.
Speaker 2: Ronnie three intelligence checks for checks if you want to
do investigation.
Speaker 1: Actually, okay is beautiful. I love it.
Speaker 2: It's a really cool one.
Speaker 1: Yeah, hey, look at you.
Speaker 6: I take.
Speaker 2: So yeah you didn't. I just like the eighteen ninety twenty. Yeah,
you spend some time looking into like reviving people and
things like that. Turns out that she's pretty much true.
Everything that she has stated was legit. You need a
good diamond. Depending on the type of resurrection, depending on
how long the person has been dead, depends on the
type of monetary kind of sacrifice you have to make
to the gods to consume to make the spell, to
channel the spell through. In this case, it does seem
like a good diamond, something worth around five hundred gold
pieces would be the required price, so that seems to
be true. It requires a decent portion of blood from
somebody of the same race. That is also true because
this is blood magic. This is necromancy, this is dark magic.
This is the type of thing that although arch priests cast,
it's only because they're the only ones in history who
have been trusted with it. So the knowledge of this
spell is kept secret to a degree. So although you
can read about it and learn about it, you actually
need to be taught it, specifically by a very specific person.
There are elements to it that you cannot read about
and have to be granted to you by somebody else
who knows how to revive someone. It is necromancy and
not divine magic at all, So a wizard could technically
do it, a wallot could technically do it. It's just that
only a handful of people know how to do it,
because only a handful. If you killed every arch priest
in the country in the world, no one will be
able to cast these spells anymore. They will be gone
from history because it's a thing that's passed down from
the gods, which comes in your second history.
Speaker 5: There.
Speaker 2: Really the possession is true as well. You need a
possession something they love or cover greatly, so that they
can find something to be bound to again. It's so
that the soul can find its way back to the
material plane. It needs something that it can attach itself to,
and then when it does that, a link is forged
between the possession, the person bringing them back casting the magic,
and the person being revived, and that's where that link
is formed. The possession then becomes kind of like a
horcrux from Harry Potter, one of those sorts of things.
The person bringing them back is then inexplicably linked to them. However,
it doesn't mention anything about binding dust or dead man's dust.
It does state that the people who are trying to
bring back the person, if you love the person or
you want them brought back, you have to go on
a short pilgrimage to prove yourself that you actually want
to bring them back. Filters out anyone just bringing back
any old boha. You have to go somewhere to do something.
You know, it's it's it's a more adult version of
a bunch of kids going into a haunted house to
prove that they got the guts to do it kind
of thing. So there's nothing mentioning binding dust, nothing mentioning
another component. But there is a short pilgrimage or a
sacrifice of time and effort that needs to be put
into the spell. It's a it's a component of the
spell in a way.
Speaker 5: Was Vacilius teethling?
Speaker 7: Yes, yeah, yeah, we we need we need human. You
find a human to drain some blood from for this resurrection,
by the way, yes, yes you do, unless unless Raja
is going to be a teethling.
Speaker 1: The probably honest, it's better than I did.
Speaker 2: You all so look for information on the Vossler family
and her. There's nothing on her specifically. You can find
a lot of stuff about the Vossler family. It's an
ancient family that goes all the way back. It used
to be full blood Elf and is now half Elf
family and has been for generations pretty much always lived here,
always been part priest, part kind of mayor, which has
now turned into a chancellor position after thousands of years
in Dust fail Chancellors weren't always around, And yeah, pretty
much the same information that I gave you earlier on
you can find and know that she's the daughter of
the archpriest Kelman Vossler, who disappeared a long time ago.
He is the son of another Vossler, who is the
son of another Vossllor who built this church, who is
the son of another Vossler, who's a son of another
Vussler that founded Shallow Scar who is the son of
another Vussler, probably from Crimson Cea. And they're just an
ancient family that are extremely noble through religion, and they've
always followed the Mistra line. It's always been a church
to Mistra and they've always been devoted to Mistra and magic.
They're relatively well versed in magic, but they're not quite
like the wizard knowledgeable level, just a more devoted in
a religious way to the Mother of all magic, the
Lady of Mysteries. And the last investigation check is for
something else special that you didn't find out, so don't
worry about it. But yeah, I mean other than the
sort of binding dust specific thing she seems to check out,
although she does seem weird.
Speaker 5: I mean those those clerical types are always weird.
Speaker 2: Yeah, anything else you're looking for, No, that's a person.
I would say, this takes quite a long time, Like
this probably takes you a couple of hours, so you
probably we probably see kind of one of those scenes
where Arden is moving from bookshelf to bookshelf, sitting down
for a moment, putting the book back, finding another book, searching,
speaking to an acolyte, grabbing a candle and reading some bits.
Finds one book which he turns sideways, lifts an eyebrow,
puts it back, and yeah, Arden discovers what he discovers
lash Yep.
Speaker 8: So it's kind of second nature to me to be
checking behind me, and I'm I'm in my old stomping grounds,
so I'm probably you know, slinking about, and I would
definitely notice these guys telling me, so I'm just going
to start turn around.
Speaker 2: Yeah, unless you're specifically, like really really trying to hide
from her.
Speaker 4: Vassilius is uh, He's just he's doing his I have
somewhere to be and I need to like just out
of my way walk.
Speaker 1: I don't even think I would notice Vasilius, Like I
just don't care.
Speaker 8: So yeah, after they're close stuff I would say, I said,
I said, I said, I just go get it.
Speaker 3: Yes, well why everyone?
Speaker 2: Oh yeah, see you were following.
Speaker 1: Listen, I'm I'm not going to let you go there
alone and died as something that could have taken over
to feed on the carry, and it's it's probably things
in there.
Speaker 2: All right.
Speaker 8: Here's the thing. We can't be seen going there. No
one goes there, only we used to go there. No
one goes there, so even though it's dark, we can't
we know no.
Speaker 4: Torches except to anyone. And everyone who's ever gone to
the Chancellor for a resurrection has been told to go
here and collect this finding dust, so i'll's marble and.
Speaker 8: They'd never find their way anyway. They don't know how
to get in there.
Speaker 1: Maybe want us to stay outside.
Speaker 8: Just listen up, no torches, be quiet, watch your feet
follow me, and I just take off again, and I'm
I'm going to just go the path that I used
to go, probably about thirty percent slower because they're not
Kanku and they don't know where they're going. And if
I see a light or if I hear whispering, turn
it around.
Speaker 2: I will this car.
Speaker 6: I understand why you like her?
Speaker 2: Now right we should go So, uh are you going
in the main entrance or the secret rear entrance?
Speaker 8: I would probably I left through the secret entrance if
I recall the tragedy, so I would probably try the
mean because the secret one had a bunch of rock falling.
Speaker 3: Bad things happened.
Speaker 8: Writing then yeah, I saw that expression change, Oh ship.
Speaker 1: The bow rock? Yeah can coo bell ra.
Speaker 4: You can't out run your sin slash, but we all
try anyway.
Speaker 5: Dug too deep.
Speaker 4: Mouser's last words.
Speaker 2: No, you're good.
Speaker 3: Yeah, yes, we'll go to the mean.
Speaker 2: Yeah, you head up the path strings. You also recognize
this path and stuff. Although obviously it states that it
was a secret and no one could be seen going
up here, you know all about it, and you know
that the Chancellor Vossler and the uh the head of
the dragoons, I can't remember his name. Well, yeah, there
was the mayor, and then there's the the dragon bastard.
Speaker 1: That major general Ruskin is that who?
Speaker 2: Or yes, Rascin would have sent you down here, and
then you would have you would have researched with your
four comrades the area. You're aware of this path as well.
It does leads. It's relatively difficult to see Vasilli as
gomile in terms of following this path and heading up
into this mountain. It, just like the actual natural path,
is quite difficult to make out. It's even more run
down or over, like the sand will have dusted over it.
There's a lot more rocks and a little bit more
bouldering involved that you have to climb over some things
to get to the the entranceway, and then eventually you
turn a corner and suddenly there's this well concealed entrance
way into a natural made cabin. A few steps into
it you start to see that it's not fully naturally made,
as there is some very some structure to it. There
is some platforms, wooden platforms which are starting to age
covered in dust and sand, and some ladders and stairways
that lead down further into what opens up kind of
to a natural made cabin system which has been reinforced
by wood and some stone carvings and non natural parts. However,
for the most part, it's all broken and it looks
like there was some sort of caving at some point here.
Lash last time you even came here, this part hadn't
been truly carved in. The further you head into this area,
the more broken and caved in it is. However, the
entrance way remains relatively clear. Still, it doesn't look like
anyone's been in here for a very long time, including
something like a fucking monster that slithered. The dust and
the wood and everything remains pretty much the same. Welcome
back to the pits.
Speaker 1: I hate this storyline so much, sobering.
Speaker 2: Yeah, it's very dust covered, cobwebby and a lot of
rubble lies along the ground. You are searching for dead bodies, Okay.
Speaker 8: So now if we're all in here, I'll say it. Okay,
so you can go to torch. We're heading up now if
you need to, just we even need a torch. Be
careful because I can see in the darkest hogin the best.
Speaker 3: If you didn't step on you know. Anyway, Let's just find.
Speaker 2: Some dust traps, sore their traps don't here.
Speaker 3: No bodies, lots of bodies.
Speaker 8: So yeah, I'm just going to be casting about looking for.
Speaker 3: Corpses.
Speaker 2: Uh yeah, Strings, Vasilias, Lash, and Camille. You head into
the main entrance way. This is the area where Strings
a year ago you captained the group went in and
found the enemy, the the Tnku. A few of them
came out swords and bows ready and put up as
much of a fire as they could, though they were
completely slaughtered. There are some bones, some covered in their
old clothes. I think there was the big the big
bird was in here.
Speaker 1: I can't remember his name. Was that the one that
I played Barker maybe?
Speaker 2: I think it was big, big barbaric one, the dumb one.
Bones remarkably compared to the others. Elder Aldon died here
as well, Oh Lugger and a couple of the others.
I think Call died here as well.
Speaker 8: Which was Lash's friend, my best my Sapphi.
Speaker 2: Everybody, Mousa, the clever one, Monkey, Whipper. They were the kids.
Monkey and Whipper.
Speaker 5: Was the kid that I played. He was going to
take over the That was Call.
Speaker 2: That was the best. That was That was my best
friends friend.
Speaker 4: Reasons like his body right here. There was book and
he actually he got that crit on the way out.
He's like critical hit and the other dud. It's like
I have a million health points.
Speaker 1: This is like e really accurate too to the placing
of them. This kind of but it's the same. Yeah,
I know, it's just it's uh.
Speaker 3: Whatever you guys are seeing it, it's all dark for me.
Speaker 1: You drag your drag yourself down.
Speaker 2: Oh bam, hang on, there we go. Yeah, so I'll
stop and just look at these first for.
Speaker 3: I have a little tiny circle around me.
Speaker 1: Yeah, she's still under dark.
Speaker 5: Yeah, I think you will.
Speaker 2: Well, none of you got torches, that's the issue. Oh
we'll say.
Speaker 3: There we go.
Speaker 1: I will light a torch then, good sir. Yeah, I'll
probably have the lantern, so same amount of light. I
think sure.
Speaker 2: I will stop and look at these first two bodies
and see if there's any obvious glowing dust looking that,
anything that looks out of the Yeah, give me an
investigation check. Yeah, I mean they have the stuff that
was on them. They weren't pillaged. They were just murdered
and left. Job done. Dush your hands. The dragoons left.
It seems that they were involved in some sort of fight.
They were They were definitely wiped out. They weren't killed
by the destruction. Some of the walls of the cave
are broken. There's a lot of rubble that's fallen down.
But it looks like these guys were stabbed and bludgeoned
and defeated in some form of battle. Each of the
sets of bones here has a fine layer of dust
on them. Presumably that would be the dust that you're
looking for, although it is just natural dust that has
settled mixed in with sand that's settled on the bones.
There's nothing weird. There's no like weird magical looking dust
on them or anything like that.
Speaker 8: So I'm just going to go around investigating and gather
up whatever dust I can and get out before breakdown.
Speaker 2: Sure, give me a perception check and Strings.
Speaker 1: Okay, I'm just leaning against the wall at the entrance
there by the way.
Speaker 3: Yeah, okay, so you're not in here property.
Speaker 1: Well, I'm still in the entrance, but like like, I'm
in the room, but I'm at the entrance to the room.
Speaker 2: Lash, from deep within the cavern, you hear the voice
of Elder Kessey, the elder's wife, and she says, oh,
I'm still here. Lash, What is that you.
Speaker 11: Do?
Speaker 4: I hear this voice.
Speaker 2: No nobody else hears it, but Lash, However, Strings does
hear a voice as well, coming from deeper within the cave. Strings,
you hear murderer.
Speaker 3: Did any want to hear that? Cassie is here? We
have to, and I'm going to run toward the voice.
Speaker 4: No, no, no, no, hold it, hold it here, No, no, no,
be careful.
Speaker 12: What do you mean.
Speaker 3: No, we can't just leave her.
Speaker 5: Are you hurt?
Speaker 4: Do you remember what happened the last time we chased
an imaginary voice in the cave and you stumbled into
the ordinary.
Speaker 3: It's definitely her voice. I can hear it.
Speaker 4: I'm gonna grab her at this point and say, listen
to me. The last time you ran off, you both
to a blue wall and you got our dwarf killed.
Speaker 5: Do not run off of me again.
Speaker 2: And the go over. You hear the laughter of the kids,
Monkey and Whipper, sounds like they're playing from deeper within
the cave, and you will go and check. No, I don't.
I still don't hear it, right, No, but strings you
hear it precisely at the same time your comrades lie
in hell with us. Will go and check on your friends.
Speaker 4: But the last time we went into a dark cave
and someone ran off chasing a voice, it.
Speaker 2: Got us killed. So it's not run off again. All
right here?
Speaker 4: And we okay, I don't hear it, okay, And you
are clearly and you.
Speaker 2: Are clearly disturbed. All right, lead it away.
Speaker 3: Hear them?
Speaker 4: No, I hear nothing. I hear you screaming and running
into a dark tunnel again.
Speaker 3: Then there must be some trick.
Speaker 4: You can lead the way slow, but let's not get
too hasty. And I'm looking back to see what Strings
is doing.
Speaker 1: I have like my weapon drawn because you grabbed her.
Speaker 4: But I turn around and see his weapon drawn. I
assume that. I immediately assume that he's bringing it out
because he hears that I'm concerned. So I'm like, oh good,
he's coming to protect me. I'm like, perfect, perfect, keep
the weapons ready.
Speaker 2: Who knows what might be down here? Yeah, you didn't
hear that voice? Did you?
Speaker 3: Did any want here?
Speaker 1: Nothing?
Speaker 3: Monkey or whipper or kiss?
Speaker 2: Okay?
Speaker 4: This is I looked at the bodies, right, this was
a one sided fight. All the skeletons on the ground
are the same size that the little bird people. Whoever,
and there's no there's no bodies of anything larger than that.
So whoever came down here, this was over and done
with very quickly. I don't know if the dust on
those bodies is the type that we're looking for.
Speaker 12: What I just.
Speaker 3: I just that's what we have, and I have like, fuck.
Speaker 2: It's full now, okay, Well, because.
Speaker 3: I don't want to be back here, so we shouldn't,
but we have. You didn't hear anything.
Speaker 2: I didn't hear anything.
Speaker 4: My only concern is I don't know can I can
I do like a narcana check or something to try
and figure out if I have the right kind of
binding dust here?
Speaker 2: Sure? Yeah, you have no idea what binding dust is.
Speaker 5: You've never heard of it before.
Speaker 2: But she said get dust from the bodies, So what
else could it possibly be?
Speaker 3: Just just listen, everybody, just listen. Just let me see
if I can hear.
Speaker 2: You? Do hear you hear Mausa saying from further in
the hole, somewhere down the hallway, saying no, no, no,
it's impossible. There's there's no way that the lash could
come this time.
Speaker 3: Mouser, mouser, do you hear that?
Speaker 2: Strings you hear a voice that seems like it's getting closer,
it's moving in, it's almost inside the walls, say.
Speaker 6: Jennocide, is it.
Speaker 5: Perhaps your race will be next?
Speaker 3: Did you guys hear mouser? Someone anyone hear that? This time?
I heard mouser.
Speaker 2: I don't Houser, I am here.
Speaker 6: It's all in your brain.
Speaker 4: Do you remember when we were down in the dark
and he insisted that he was chasing a little gnome
and the rest of us couldn't see it.
Speaker 1: She's not she's not crazy. There's there's a voice.
Speaker 12: You hear it?
Speaker 2: You hear it?
Speaker 1: What's it?
Speaker 12: Do you hear?
Speaker 3: Mouser?
Speaker 1: Yes, strings, yes, I then let's go and I.
Speaker 2: Walk after the.
Speaker 16: Yeah, okay, all right, all right, just careful, yeah, feel
free to movie a tokens.
Speaker 1: The whole way is the same barbarian versus a bard baby, I.
Speaker 6: Mean, doesn't have any wisdom or intelligence, remember.
Speaker 2: That, absolutely nothing this way, this way, he hears nothing
as well.
Speaker 4: I'm telepathectally, I'm telepathing to Camille and saying, maybe we
should knock them both out and drag them out of
here before they get us both killed?
Speaker 6: What is it?
Speaker 5: Hold on? That was like camill Is like, oh.
Speaker 1: You could send Kran ahead. Can Cran go in our place?
Speaker 2: That's true, I could have him.
Speaker 1: Look.
Speaker 4: Also, don't wait, I can't remember if Vacilius was about
Lash's ring, the invisibility ring.
Speaker 1: No, No, you weren't with us for that. Yeah, probably
Oh well no, no, no, because we did use it in
the under dark. Oh we did, Yeah, so you would
know about it.
Speaker 2: Yeah, yeah, yep. Perhaps the best if you vanish from sight.
Speaker 8: Whoop?
Speaker 3: But why but.
Speaker 4: Because whatever is calling to you may not be your
friend unless you think that they were somehow magically resurrected
and have been waiting here for you.
Speaker 8: Maybe they didn't die, that's the thing.
Speaker 4: Huh, nothing, then who's If they didn't die, then whose skeleton?
Speaker 8: So there was on the floor, well, call and book
and Alden, but not Mouser and not monkey.
Speaker 2: Mouser didn't die, all right, then.
Speaker 3: Follow me.
Speaker 4: It's not like you watched him get crushed to death and.
Speaker 2: Flee up in front of you. Like. Remember that what
we saw was Lasher's dream. That's true, that's true, exactly
what happened. So Lash's memory is still down to you
Tuesday to a degree. Although we have a basis that
we remember it by, that wasn't exactly how it went down.
Heading through the hallways, the.
Speaker 5: Place is still just a fucking mess.
Speaker 2: The further in you go, the more destruction from the
crushing of the rocks and the collapse parts of the tunnel.
There are some rumblings from deeper in, but it seems
like all of the collapse tunnels are collapsed and it's
not going to fall in on you or anything like that. Lash.
As you move forward a little further, you come to
the area where you guys lived. It was more of
like the common room, the central area. As you head in,
you see if I give me a perception check.
Speaker 4: Okay, I'm also going to be sneaking at this point.
Speaker 8: Yeah, all right, I'll go ahead and and take council
and put on my ring.
Speaker 2: I can't sneak or see for beans.
Speaker 5: Okay, you.
Speaker 2: Uh give me a are you following them?
Speaker 1: Yeah? You gotta bring your your character up.
Speaker 2: I assume kran is just wandering in as well, by
the way, I can't grab his talking for some reason.
Speaker 6: And I'll give you power.
Speaker 2: I don't know why this does this all the time.
There you yeah, you you step in, Lash, and uh,
everyone I guess steps in with you too. But Lash,
where you where everyone sees a pile of bones here yep,
leaned up against the wall or sat up against the wall.
You see elder Kessey crying into her into her hands.
She's just sitting crying for a bit. Every nobody else
sees anything, nobody else hears anything but you very clearly
and succinctly. It's real to me, Elder. Yeah, she's just crying.
Speaker 8: Cassie, and I run to her and and try to
embrace her.
Speaker 5: All right.
Speaker 2: With that, everybody please roll with some initial fuck mean uh,
elder Elder KESSI absolutely looks up at you as you
run towards her, She looks up and her eyes instantly
lock onto yours lash and as you get right next
to her, she opens up her beak and just lets
out a terrifying whale and apepe.
Speaker 5: All right, let me.
Speaker 1: Let me do some some role in banshee. Dude, No,
it's a fucking banshee.
Speaker 4: Can the rest of us see her as well?
Speaker 2: As? As the white begins? Suddenly in the area in
front of where lashes the there's like a mirage that appears.
The air kind of trembles, the skeleton kind of shakes
a little bit, and this form appears. It's kind of
like incorporeal, slightly difficult to even focus on, form of
an old ken Ku woman, eyes blowing kind of red
somewhat to a degree. She's hard to focus on, almost
like the displacer beast that you've seen where it's kind
of difficult to see where she is. She's vibrating a
little bit, but she opens up her beak and just
lets out a terrifying bail instantly. And yeah, that is
a surprise round from her. So I'm going to need
Oh wait, who do we not have here? One? Two, three?
Uhlis you mean? Oh yeah?
Speaker 4: Initiative initiatives? And Kran has his own initiative, which is
right nowhere. So it's just it's one D twenty plus
decks right, uh yeah, yeah, he gets sixteen all.
Speaker 2: Right, and I'm just gonna roll. Yeah, and Kran on
a sixteen. Okay, So I need from everyone. I wait, no,
not everyone, hang on see here?
Speaker 5: Oh uh.
Speaker 2: Okay, so everyone but Strengths needs to give me a
constitution saving thrown.
Speaker 1: Why not me?
Speaker 5: You are just out of range?
Speaker 2: Oh I know you're not sorry. I also still what
is this for? This is for the Yeah?
Speaker 12: Is it?
Speaker 1: Is it fear? What's the what's the implied effect?
Speaker 2: M No, it's not fair. I don't think you've got
anything against this.
Speaker 1: My weapon?
Speaker 2: What is your weapon? The the anti fear? Help I have?
Speaker 1: I have advantage on saving throws versus fear effects. Yeah, no,
this is not a fear effect okay. Uh Kran as
well needs to do one as a concave.
Speaker 12: Wow.
Speaker 1: Very fitting.
Speaker 7: And it's good that I wasn't here because I would
have immediately got feared and like jumped off a cliff
or some ship.
Speaker 1: Arden never fights, but the one time he did, he
did like forty damage in one.
Speaker 5: I did. I'm a pass fist.
Speaker 1: Now he's basically one punch man, okay, Korm.
Speaker 2: So suddenly this fucking ken Ku ghost suddenly appears where
these bones are. Its eyes glow red and it's the
only thing you can focus on. It opens its beacon,
lets out a fucking terrifying whale. Most of you, most
of you only take m let's see. Yeah, thirteen psychic damage.
Ow Cran fucking explodes. Gone. Uh, he just fucking as
soon as he sees it. It's almost like he recognizes
what it is and then goes ap and just fucking
explodes into nothing. And then he is gone. There's no
trace of him left behind. Strings you are reduced to
zero HP immediately collapses.
Speaker 1: Oh oh.
Speaker 2: Uh shit, gomeal, there is a fucking poltergeist thing in
front of you visibly beginning to materialize in front of
where lashes. It's let out a terrible whale which would
have definitely hurt you, not just like in your ears,
but in your fucking brain. Some shit happened. Everybody here, regardless,
has a fucking migraine right now. Shook the walls a little,
a few rumbles, a few bits of sand and rock
drop down above you. But this thing is beginning to
materialize now, and is it clearly angry?
Speaker 5: What do you want to do?
Speaker 6: I'm gonna move over here, and then I'm gonna say
that on fire, who was the enomous flames?
Speaker 5: Oh?
Speaker 2: My god, I had a fucking little Oh I got me.
Speaker 5: I was like, what the you've got it?
Speaker 2: He still got it memories that was a bonus action
as well, still bonus action.
Speaker 1: So they got me for a second too. I was like, wait,
what wasn't the flame.
Speaker 2: For like a save save?
Speaker 12: It was?
Speaker 6: It was a you can get the information here?
Speaker 2: Actually d C fourteen deck say you can remember the
DC your fucking better memory.
Speaker 5: Than I have.
Speaker 1: I mean, it was my character like this, I did
this for a year, right.
Speaker 2: So you need to take more drugs.
Speaker 5: Memory.
Speaker 1: I'm trying to trust me. I'm trying, uh so. I
mean I can go into storm King standard right now
and see.
Speaker 2: Fuck it, she rolled it one nice the cave here
to stand next to Coming to the.
Speaker 5: Reason I move was so that I didn't hit lash.
Speaker 2: Uh yeah, I assume that you're getting into a position
to do the thing, and then it's just fire. It
is produced from this strange trinket that he has weirdly
en after meals come a bit of a trinket master
as far as you guys are concerned, You've not seen
him do anything but use weird trinkets to fucking summon
dogs and set fire of stuff. And yeah, you strike
the banshee. He continues to scream and cry. Yeah, I
loved the fight start with the crack. Uh me too,
so that was a bonus.
Speaker 5: Still your main actions and stuff stuff. I'm going to
take one of my hand axes and throw it at it.
Speaker 2: Hand acts yep, give me an attack, wrong, hey is it?
Speaker 1: Yeah?
Speaker 6: Yeah?
Speaker 2: The hand acts like goes through the fucking banshee. It
does something, It kind of hits it and you sort
of see it purchase on some of the banshee and
then it's almost like it lets go, and it swings
through to the other side. It strikes the set of
bones behind it, which just explode and fall to the
ground and shatter, and the Banshee lets out another scream,
a terrible whale. And but yeah, I mean you you
hit it, but it doesn't. It's not the same as
when you like launch An acts as human your turn. Yeah,
all right, well, the artist formerly known as Elder kesse,
all right, everybody, give me a wisdom saving thro.
Speaker 12: Shah yeah.
Speaker 2: Mm hmmmm, God, damn uh not.
Speaker 12: You aren't.
Speaker 1: Hears it from in the church.
Speaker 2: Okay, So Lash and Vassilias you are successful. You are
now immune to this effect if she casts it again, However, Emiale,
you are now frightened, which means you have disadvantage on
attack against her, and you can't willingly move closer to her.
Memory serves on that one, and I think that's it.
Ability checks and tact rolls while the source of its
fhear is in line of sight and you can't move
willingly closer to it. So this thing fully materialized, is
in front of you now, and it just looks as
far as you're concerned, Blash, it looks exactly like Elder KESSI,
but completely rotted away, like like it would have been
the last stages of her life if she died here
trapped in this thing, She's just this skinny, malnourished thing.
Half of her feathers are missing, and her eyes remain
completely red. She still has like a draped weird robe
over her that's in tatters, and she appears almost to
be completely formed, like physical, or you could reach out
and touch her, though the edges of her arms and
legs and clothes seem to kind of blur her out
of vision a little bit. Still, once she appears, she's
a horrifying sight. And for you, something triggers in you
meal to the point where this just freaks you out.
Max level. You are now just completely frightened of her.
As a status effect, Krant is dead, and I assume
you're not gonna rese him up. It's a ritual, so
I can't do it in combat. Yeah, So Krant is gone.
Kran on his own plane is probably laughing. Lash.
Speaker 5: It is your turn.
Speaker 8: Yeah, I think I my bonus action disengage so that
I'm like a little ways away, Yeah.
Speaker 3: And then shoot her.
Speaker 12: Shoot her.
Speaker 2: Mimbo go fact so that is a hit.
Speaker 5: You've got no extra ballshit on that.
Speaker 2: I don't think, right, Yeah.
Speaker 3: I can't sneak attacker because she knows I'm here, I
guess yeah, and.
Speaker 2: You've got no one within five feet calls. So an
arrow just launches at her again. It just is almost
straight through her. You do see it sort of catch
on something, but it just doesn't look the same as
when you're firing at a human and just thumb it stops.
It just goes straight through her. It does seem to
slow and change course slightly, as if it does find
some small purchase, but something's up.
Speaker 5: It doesn't. It doesn't shopperly.
Speaker 3: And remind me, do you can I attack twice in
this I don't think did a bonus action, so I can't.
Speaker 2: Yeah, I don't think roads have a multi attack because
you get all your sneak attack bullshit, and that's what
you want to try and work out. So from behind
the area where cran was destroyed, the wall begins to
darken and change in shape for a moment, and then
something begins to drift.
Speaker 5: Out of it.
Speaker 2: In this really weird shadow like shape begins to form
and push its way out of the wall. You see
that it has kind of fully formed wings, no necessarily
like humanoid arms, and then these claw like things that
come out of the front of it. It does have
kind of like weird horns and sharp like teeth, but
it also has like a weird twisted beak that sits
over the front of this weird malformed mouth. It floats
legless out of the wall. It is a shadow demon,
and as it appears in front of you, it sort
of says something in completely unrecognizable. It just nasty and
it's not an infernal is it? No? It is not
in any language that anyone who is conscious can understand.
It scans the room and sees where strings is and smiles,
beginning to move to strings. It sees you vacilias appearing
near you. It doesn't even really like properly float like
a ghost. It just kind of like seems to kind
of jitter through the air as if it's parting the
air and moving on that strange partition towards you. Then
these horrible claw things are suddenly next to you in
it attempts to break them down your front, can you not?
Unfortunately it can with a critical strike. I'm sorry. We
all did is that? So, first of all, you're going
to take I can't count. I'm so fucking dumb. Nine
psychic damage. Apparently it's psychic damage. And then because it's
a crit an extra an extra nine. So the clause
just this thing just appears near you and then suddenly
the claws, they're almost like crow like, just stab out
towards you, and you feel them pierced through you, the cold,
sharp stab, and then you feel, for a moment you're
convinced that you must be bleeding. Looking down as the
claws are pulled out from you, you see that there's
no blood, there's no punctual wound, but inside you feel
as if you've been stabbed up.
Speaker 5: All your insight to talk turned upside down and wrong.
Speaker 2: Hmmm, and yeah, that's the end of that one's turn. Strings,
give me a death saving throw? What there's a make?
Nicely done, sir. From out of the wall behind where
the banshee is, a second shadow demon appears and drifts
out and forms a shape again. It says something in
strangely unrecognizable language, looks down and sees strings. Its eyes
lock onto the figure of strings floating towards it. It
sees you lash and then turns and then same as
with Vassilias, jabs is two little legs at you. Totally
it miss though nine, Yeah, that's going to be a
miss jabs too. It's too craw like things are you
But maybe it sees you too late kind of thing
registers you. Maybe you see it and you dodge back
just in time. You're very quick. Give me a perception
or an investigation check though, perception.
Speaker 3: Or investigation way perception. Sorry, yes it is Nope, that
was performance.
Speaker 2: Sorry. For a moment, as this thing jabs down at
you and you dive out of the way, the thing's
face almost resembles that of your friend Caul. It doesn't
really look much like him for very long, but there's
a moment where you see his face and you're convinced, oh,
this is not a weird malformed set of teeth and
a giant beak like head.
Speaker 3: It's actually my best friend.
Speaker 2: This is Caull's face. And then it disappears again and
this thing is just bearing over you. Vasilius, it's your turn.
Uh yeah, okay, so.
Speaker 4: I'm going to I guess while the shadow Demon is
jumping out of the wall at or like the first
one's coming out. I'm gonna just look around the room
and see if there's anything in the room that is
a miss or out of the ordinary, like objects in
the room. Like, since I've just been told that things
can be brought back from the dead but bound to
an object, I guess Vasilius is like, Eh, is there
an object?
Speaker 2: Is?
Speaker 4: Can I see anything like that?
Speaker 12: Uh?
Speaker 2: Yeah, give me an investigation check. Looking about the room,
you don't see any objects that seemed like they would
have any specific bearing on these creatures, specifically the ones
coming out of the walls. This is just completely confusing
to you what they are. You might be vaguely aware
of some sort of weird shadowy demon ghost type thing.
Ghosts of exist, and people are aware of undead behavior,
but not too sure at best. Maybe the bones of
the woman might help do something with the banshee, but
what to do with them, I'm not.
Speaker 4: Sure at this point. Okay, I'm going to cast invisibility
on myself. That's the first thing, Like just the first
immediately I just get stabbed, see two demons and a
thing that insta killed strings.
Speaker 12: And just.
Speaker 4: God just poof s Nope, I'm out, And then I'm
going to move ten fifteen, twenty twenty five feet this way,
going to grab strings and then just I'm going to
just start pulling him and just continue moving as far
in this direction as I can go.
Speaker 2: Cool, I think. I think if you're dragging someone along,
you only get hot movement.
Speaker 4: Yeah, I'm gonna use my dash action so I'll get
like my full thirty here and then another fifteen so
I get to like right here and his body would
be right there in front of me.
Speaker 2: Sure. Yeah, that brings us to the end of time.
Speaker 4: And as I'm as I'm leaving, I'm just gonna use
awakened mind to like message the meal and just say
run or die.
Speaker 2: Friend.
Speaker 5: Oh, I'm way ahead of you. I'm going to run
pass lash. I'm gonna spend money out, isn't it it is?
Speaker 2: It is? Huh there's another one form appears out of
the wall. Jesus. No, you're good, You're good. You've got drag.
Speaker 1: This is between you just going down there to see vision. Yeah, vision,
I can give power. I don't have everyone's vision now
because underdark you don't. Under Dark fucked us in every
way I think it did it?
Speaker 5: Did?
Speaker 1: I have nobody I don't have Gamille's vision. I don't
have Lash's vision. I have Vercellius's vision.
Speaker 2: Though, but you should have. If you look at the
who you can see as a character.
Speaker 1: Yeah, I can see them all. Yeah, yeah, but it's weird.
I don't know. We'll figure it out eventually.
Speaker 6: There you go.
Speaker 2: You should be able to see. I don't know. Another
one of these figures appears out of the wall. Uh.
It mumbles incoherently. It looks around for strings and doesn't
see him, but does see Lash Lash. You feel these
little claws once again, jab out behind you. Eighteen.
Speaker 3: That's gonna be a hip.
Speaker 2: Give me a perception check as well. While you're there,
this one comes in and suddenly you look behind you
for a moment, this one looks exactly like Mauser with
his robe up and his sort of quizzical look. And
then it transforms. For as this thing strikes and stabs
its weird claw like hands into your back, you feel
the same thing like. It's almost like you've been stabbed punctured.
It pulls them out and it's nothing but a cold
feeling like your insides have been damaged. You take eleven
psychic damage from that one, and then Gomel, you can do.
Speaker 12: What you want to do.
Speaker 5: Right, What would I have to roll to be able
to like as I'm running pick her up and run
past them.
Speaker 2: An athletics check, and then have a high enough ac
not to be stamped up enough as you run out
past their tacks of opportunity.
Speaker 6: Yeah, I'm going to do that.
Speaker 2: You have as much movement as you have until you
get to her, and then you have half movement while
carrying another human, So you.
Speaker 5: Probably can only get to like twenty five.
Speaker 4: If he's using his dash action, then you'd get you'd
get fifteen, and then you get forty five divided by two,
so twenty two, so you can move a total of
about thirty seven feet.
Speaker 2: You round it up as well, so I round up
in the fires on the feet just for the sake
of the map.
Speaker 5: To forty Yeah, you get forty feet. Yeah, that's something
that'll do.
Speaker 2: Okay, give me an athletics check not to fuck up
the picking up of flag. There you go, nice easy.
I'm going to get two attack rolls. Fuck me. They
both hear seventeen and nineteen and they have a plus five.
Speaker 4: All right, Gimil doesn't know more than twenty two a
C does it.
Speaker 6: It is eighteen.
Speaker 2: Yeah, it's pretty good. But then they're good thirteen psychic
damage from one and then eight psychic damage from the
next one. As you grab Lash and duck underneath these huge, looming,
shadowy figures, they just raked their horrible claws along you,
and you feel this strange, horrible cold feeling that you're
being stabbed by an icicle again you move past. You've
seen no blood. If something's wrong, your psychic damage, which
is your one and only weaknesses a barbarian as well,
worst fucking thing. But you can make it all the
way over there with Lash in toe as well. You're
technically in the same spot. Strings is over here. Okay,
the poltergeist, what can you do? Do anything? Mental? Hey?
Speaker 1: What does your movement?
Speaker 2: Oh dear, all right, let's see. Okay, the poltergeist is
going to suddenly appear here in front of you, Gamil.
It's been a while since I've had a banshee like
you are running and then suddenly through the wall like
this thing just moves through the incorporeally, through all the
rocks and through the wall. It just appears next to you,
and then it sees you. It lets out another screech,
and then swipes across the front of you with its
own She's she's still got a hands, although they elongated
and claw. Like, now she's going to deal uh eleven
necrotic damage to you. She scratches down your face. This
time it's like an actual fucking scratch though, like you
feel this this made slightly more sense to you. Isn't
acrotic damage, but it leaves a horrible cut down your
actual face. I would like you to remember that you
are frightened of this thing, but I think you can
now do your save. Yeah, give me a whiz save.
Speaker 7: Save.
Speaker 1: Yeah.
Speaker 2: Nice. So she scratches you and it sort of snaps
you out of the fear. And although you say that
would put me into the rage, no, because that's a
bonus section.
Speaker 6: No, no, no, like my next turn.
Speaker 2: Oh yeah yeah, absolutely flat for that. However, you like, yeah,
she scratches down you, and yeah, you sort of you're
sort of snapped out of this fear and you feel
like you could move forward, what if you needed to
lash you are being dragged by gamile kind of thing, like, yeah,
but I mean you're still free, You're restrained. I guess
as long as you're not trying to break free of him.
Speaker 3: So let's see.
Speaker 2: Well, I.
Speaker 8: I said, let me go, let me go, because that
the bands she's like right in front of us, And
if he does, I would bonus action disengage and move
max movement up to see if I can get where
vasilius and strings are at least, if not further.
Speaker 2: Okay, presuming that Gamille lets you go, No, you just
you need to try and escape if you want to try.
Speaker 3: Yeah, yeah, I would definitely be trying to wriggle out, which.
Speaker 2: Is an acrobatics check versus Gamill's athletics. Yeah, m hm, yeah,
you wriggle away, and Gamille at this point gets struck
by something and he's just he tightens even harder on
you just before you're about to slip out. He doesn't.
He doesn't let you go, not trusting your intentions. And
now you're you're restrained. Do you still have a bonus
action which I don't think, let you do anything?
Speaker 4: Yeah, it's trying to escape out of a grapple considered
a full action or attempting to move or whatever. She
just did well, because that already took all of her movement,
is it does it also take her action.
Speaker 1: Yeah, I think so.
Speaker 5: Yeah.
Speaker 2: It's just almost in almost everything that you get grappled by,
it's an action to try and break through it.
Speaker 12: Right.
Speaker 2: So I don't know about the specifics, but I'm going
to say, yeah, otherwise what will be the point.
Speaker 3: So it's not like I can try twice.
Speaker 2: Okay, Yeah, it's never a bonus action to escape if
something else that's grabbed you with its mouthful tentacles.
Speaker 4: This is since this is happening right in front of me,
I think vasilias can piece together what's going on back
there and say I'll awaken mind. So I'm talking to
both of them and say we can all run and
get picked off one by one, or maybe if we
kill that one, the others will leave and and like
motion towards the band. Well, they can't see me motioning.
I'm invisible. If we kill the Benshee, maybe the others
will die.
Speaker 2: Well, you will hear the words.
Speaker 4: I have no idea if that's how it works or not,
but that's the the idea I am tossing out.
Speaker 3: I think if I heard when I heard that, I
would say we just need to leave.
Speaker 2: Wait did you did you ever use your ring. Are
you I think I.
Speaker 3: Did when I first came in the chamber, and then
I nubed it up and like ran right up to her.
Speaker 2: Gotcha, yep? In a D ten, you're let's see what okay?
One of the shadow demons just disappears into the wall.
You see part of it appear at the wall near
ahead of where you and the sort of unconscious body
of strings is as it starts to leave, it ends
its turn in the wall, which actually means it takes
a little bit of damage. And but yeah, it's ahead
of you. It seems to be trying to head you
off strings. Yeah, that's saving throat, please say, yeah, yep, what.
Speaker 1: Okay, it's one fail stacking them up.
Speaker 5: All right?
Speaker 2: So one and one for you. Oh I didn't even
realize it can just go through people. Cool. This one
goes over here, choosing not to attack you, but locking
your way.
Speaker 1: Fucking we're dead, Vasilia's it's your turn to die.
Speaker 2: Uh yeah, I am going to.
Speaker 4: At this point, Vassilia says, screw all of you guys,
and I'm just going to dash as far out as possible,
which would put me right about here.
Speaker 1: Have you driven then?
Speaker 5: Yeah?
Speaker 4: Yeah, he's releasing strength at this point. Yeah, he's piecing
probably the best. Uh he makes it to here, and
I'm pretty sure Shadow Demon they can't. I don't know
if they have, like true sake, but I'm invisible, so
there's no attack of opportunity.
Speaker 2: I'll just run past it. Yeah, yeah that's fair. Yeah,
I would say you just creep past. Yeah, it doesn't
see you piece. Uh, you just skidaddle past, possibly even
through it to a degree because it's kind of blocking
most of the passage. But yeah, you pass through it,
and it's just like a cold shiver for a moment
before you're at the other end of the corridor. Actually,
my roll twenty tweets like I'm clicking slightly to the left.
Speaker 4: Actually, can I can? I can I redcon that while
I check something about my character?
Speaker 11: Yeah?
Speaker 2: Yeah, can I just move back where I was just
to look up how one of my spells works. I
just want to check something. I'm gonna drink some more
whiskey as we all die.
Speaker 5: Something I've realized is what Vasillias and Strings are trying
to do is something that Savari would do.
Speaker 12: Uh.
Speaker 5: Yeah, it's the band in the group, just like you guys.
I wasn't trying to do ship.
Speaker 1: I died, I know.
Speaker 2: Back of the library continues to read his books. He's
about halfway through his two hour session of reading. He's
looking very beautiful looking.
Speaker 4: Right, Yeah, okay, I'm I'm all right, never mind, I'm gonna.
I'm gonna redo my last turn, and I hope we
don't all die. Instead of dashing to the exit, I'm
going to release strings and just step over him one two, three,
four spaces. I'm going to reach out and touch lash,
and I'm going to recast invisibility at third level and render.
Speaker 2: Us both invisible. Okay, oh hell yeah, and that's let's see,
that's one.
Speaker 1: Two Connor, you and me buddy dead again.
Speaker 5: I'm still I'm still holding her though.
Speaker 4: Yeah, I can't do much.
Speaker 2: I can't.
Speaker 4: I'm not gonna sit there and try to wrestle him
out of her grip.
Speaker 2: But I'm gonna. I'm gonna you can cost it on
high just yeah.
Speaker 4: I know, I walked up and I made her invisible,
but then I'm just gonna back up again as far
as I can, which has put me like right, I
think now here.
Speaker 2: Here, here we go hang on, it'd be yeah sor
right here last year, and I'm visible in Emile's grip. Okay,
Shadow Demon, I don't know why. I'm like, I'm not
reached out my saying I need to refresh my thing.
Shadow Demon is gonna come up to you give me
and it's a little clawl like hen claw things that protrusions.
I'm gonna stab at you again for twelve psychic damage
technically lashes like kind of here, so I'll put him here. Yeah,
you are going to take another twelve psychic damage as
this thing just just stabs down at you again.
Speaker 3: Sounds like it would hard enough to loosen one's grip.
Speaker 5: He's a strength of twenty. He's holding onto you.
Speaker 2: It's gonna be pretty to break out Camille's grip. But
it is your turn, Camille. You can choose to let
her go if you want no back.
Speaker 6: So so I've gone into a rage.
Speaker 2: Okay.
Speaker 6: Also, what I'm going to do so something I.
Speaker 5: Don't think I described well enough when we kind of
introduced Gamil, because he's wearing a hood. Underneath the hood
he has the Jay's gonna love this, the mask of Kelenborn.
Speaker 1: Mm hmmm, mm hmmm.
Speaker 6: He's gonna pull that down.
Speaker 5: And just run.
Speaker 2: Okay, uh, where are you going?
Speaker 5: I guess because Gamill could could see the shadow demons
on this route.
Speaker 2: You've got to see them everywhere you're You're a dwarf.
You can see in the dork Dirk. You remember you
only have half movement as well while you're dragging a
grappled creature. M h hey uh yeah, attack of opportunity
from the shadow demon behind you. Uh with a ten
psychic damage from the Shadow Demon, and then the Banshee
also gets to have a little swipe. No one's gonna
miss you low, yes, So the bands swipes you with
that claw and you feel the shadow Dems spike you again.
I remember, psychic damage isn't hard by your rage, and
the other one misses, so you take a little more
damage and you run into what is essentially a dead
end and that at the end of your turn.
Speaker 6: I have a bonus, right.
Speaker 2: Nope, you went into a rage.
Speaker 6: Yeah, that's.
Speaker 2: The serious is invisible? Oh wait? Oh okay, the bands
she can madge since the presence of living creatures up
to five miles away. Oh god, she knows the general
direction they're in, but not there exactly. Okay, yep, so
she's going to give chase on you, mill and swipe
at you again. Eighteen you are in eighteen?
Speaker 5: Right?
Speaker 6: Yeah?
Speaker 2: Well shit fourteen croke damage. Do you resist necrotic with rage?
Speaker 6: No, it's on the poison.
Speaker 2: Are you not totem of the bear?
Speaker 6: No, he's a berserker.
Speaker 2: Oh yeah, you are okay in that case? Yeah, you
take the full brunt again. She just appears behind you,
and as you're running away, she just wreaks a claw
down your back lash, still grappled but invisible.
Speaker 3: I would try to wriggle free you again, all.
Speaker 2: Right, give me those contested checks. Help, No way. It's
like being stuck in an iron vice. Gamill's got you,
and he's dragging you the wrong way. Though normally this
would lead out if you went up and around. He
blocked from the cave in courtesy of strings and a
shatter spell a year ago. So he just leads you
down a dead end. Nothing down here at all, No
secret passageways, no other way out, shadow, demons and poltergeist
behind you. What do you want to do?
Speaker 3: I'd just be yelling at Gmuelle. We can't even get
out this way. You went the wrong way.
Speaker 12: Look, let me go.
Speaker 3: Yeah, I got nothing. We can't we can't can't too
much with beachhead.
Speaker 8: So yeah, all right, well I guess and I don't
know any I don't know. Give me a well enough
to mimic somebody that would have upset him.
Speaker 6: I guess.
Speaker 2: This motherfucker appears slightly outside of the wall again another eighteen. Basically,
two shitty little claw legs appear out of the fucking
war that you can meal stab you for uh eight
psychic damage.
Speaker 5: The Olympic Shadow Demons rolling high today.
Speaker 2: They yea, they are doing well. They I mean they
have they got plusified to hit it as well. So
it's just it sucks, but it does take nice. It
takes two damage for ending its turn in the wall
again another two. They're killing it. They're killing it. The
old Shadow demons strings give me death saving thorry, Please no,
I refuse. I feel like some banshees are going to
show up in fucking ilios get me back at some point.
Such a shitty move for the whale.
Speaker 5: Uh, we'll have to make at least.
Speaker 2: Shadow of demon. Yeah, so you can't see vacilious. I
ain't done. That's the problem that you're all having here.
I guess he's going to appear over here near you, Camil,
but he's going to end his turn take six damage
from being in the wall, and then it's vacilious his turn.
Speaker 1: Uh just.
Speaker 2: Strings, do you have any help potions in your inventory?
Speaker 1: Nope? Nope, I think Lash has them all.
Speaker 2: Or wait, do I have any of my inventory when
we went shopping to see.
Speaker 1: Didn't we take them all during the sand Elemental fight?
Speaker 12: Oh?
Speaker 3: Yeah, we don't even have any.
Speaker 4: I don't see any of my I don't have any either. Actually,
well crap, I.
Speaker 1: Mean, let me let me check home on I think
we don't drink them. No, I have a potion of climbing,
but that's it. Do you want to hang from the
roof like Spider Man?
Speaker 2: Like?
Speaker 5: Yeah?
Speaker 4: So since all the shadow demons and the Banshee moved
out of the way of the exit, the Celias reaches
down into Strings's bag, pulls out the potion of climbing
and it's like yes, and then looks at it and
just sees the label that's this potion of climbing. It's
a potion of healing, and then just dashes to the exit.
Speaker 1: Uh, which is.
Speaker 4: I can get Wait, what the hold on my chrome
froze up on me.
Speaker 2: I can get here, Yeah, so I am now here
or here? Yes, sir. A shadow demon appears here next
to you, go mel and this time no, that's still
of hits, never miss I know they really don't. That
is a twelve twelve psychic damage. There is another one
appears in front of you and just stabs down at you,
striking you. This is the problem with everyone being invisible,
is it can only they can only see one fucking thing,
and it's a good meal. They are swarming you now.
Surrounding you there is three fucking great shadowy bird like
monstrous shadow demons. And behind you this kind of decrepit
old ken ku woman with these red eyes, these long
claw like hands, and constant crying, wailing noise coming from her.
The shadow demons around you are just you can't understand
a single thing what they're saying. What do you want
to do?
Speaker 6: You still want to realize I have what do you have?
Multi attack?
Speaker 5: You do? But you're holding someone. You have a two
I'm going to use lash as a weapon.
Speaker 2: No, okay, sure you can. You're not proficient with a
ken ku woman. You don't get you don't get your
proficiency bone.
Speaker 1: This is the third time we've had this conversation. You're
not proficient with gnome, you're not proficient with human, and
you're not proficient.
Speaker 2: With doesn't matter.
Speaker 6: He's going to do it.
Speaker 4: I would Okay, I'm going to move my token down
just so I can see what's going on.
Speaker 5: Yeah, so free, No, what do you want me to
roll for?
Speaker 2: So an attack role without proficiency, So a D twenty
plus your strength. What are you attacking?
Speaker 6: I'm attacking the both of guys.
Speaker 2: Yeah, yeah, two are striking twice with Lash yep, oh
my god, yeah, two rolls in.
Speaker 3: It's notability by the way, Chat Lash, that's me.
Speaker 2: Two hits. So I guess improvised damage on a Lash.
Speaker 1: Would be m hmm.
Speaker 2: I mean I do have a beak, so yeah, you
do have a beat. Yeah, describe and.
Speaker 5: Pierce.
Speaker 1: It's a peck attack.
Speaker 2: Well I would say that, like the beak is really
not that useful. This is just a straight up bludgeoning attack.
So probably two D six five you just pick up
Lash and just swing.
Speaker 5: Her at the.
Speaker 2: Just but yeah, I mean she just flies straight through
the pot of guyst The pot of guys is hit
and sort of seems to just hate being hit by
a thing. It does do some damage to it, but
it also does the damage to Lash as you just
strike Lash against the ground because the pot of Guys
is in corporeal.
Speaker 12: But but.
Speaker 2: Lap you take to five bludgeoning damage. The pot of
Guys takes not quite five bludgeoning damage. You did more
damage to Lash than the pot. Guyst thers here. It's
weird not having a thunderwave of someone. So I guess
Mill has to attack other members. Yeah, uh, you, says
the person not involved at all.
Speaker 1: Without our cleric, we're dying. So I'm running another cleric. Okay,
we always have one.
Speaker 4: We're just going We're going two paladins and two clerics
from no one out.
Speaker 2: That's the party.
Speaker 5: Do I still have my bonus? I'm going to use
the flame thrower again?
Speaker 2: Okay, sayn't it? She makes it safe, so you flamethrow
the area. But she's already kind of like vibrating and
dissipated from where you've just smashed Lash through her. Yeah.
Speaker 3: I like how the flame thrower was an option but
he chose me instead.
Speaker 2: Yeah, he's in a psychic frenzy. The Polo guys is
going to attack you. I think this one is a
miss finally sixteen. Yeah, so she sort of materializes and
swipes at you, but you're like frenzied out and like
a caged animal surrounded by enemies. You managed to just
about avoid being struck by the potographs lash.
Speaker 1: He's still up.
Speaker 3: Yeah yet again, I'm going to try and disengage. I
am still I'm still all right.
Speaker 2: Give me a confessed checks again. Oh oh oh, she
slipped through.
Speaker 1: Wait wait, hate to break it to you. Has this
advantage because he's raging.
Speaker 2: Yeah, he's in a rage, so he has advantaged. My god,
it's a critical.
Speaker 1: Twenty eight Yeah, oh my god.
Speaker 2: He smashes you on the ground and you use it
as an opportunity to escape, and as you're free, he
just grips you again and just brings you up and
smacks you on the ground against sick completely just brings
you back in and you are completely vice script. Unfortunately
Gamil's super strong arm. Shadow Demon's going to try and
attack Gamil though that's a miss. Strings give me a
beat saving throat, Plet's.
Speaker 1: Is it you guys?
Speaker 2: Ready?
Speaker 1: Gnat one right here, I'm one save away from getting reds.
This is going to be a that one this. Oh okay,
two and two, I'm two and two.
Speaker 2: Do you not have a bullshit thing? Do you have
a bullshit thing?
Speaker 5: What of not dying?
Speaker 1: No, that's kellim bor. I'm mistra right, So.
Speaker 2: Oh who had do you know? I thought your braces
did a thing advantage?
Speaker 1: It doesn't give me advantage on death saves. Uh, bracers
are whenever I receive divine healing, I get more back.
Oh yeah, someone had advantage on death saves.
Speaker 2: But it's not just someone did.
Speaker 1: It's not me. No, it's not me. I don't have
anything with that.
Speaker 2: M I always get confused. We need to hear you're
so similar, of.
Speaker 1: Course, yeah me the chaotic player, of course.
Speaker 2: Yeah, you look exactly the same as uh huh okay,
so another fail for you. Another strike comes in as
these things are just wailing on gamile.
Speaker 6: That is a would lash be visible now? Whether one?
Speaker 2: No? Oh yeah she hasn't.
Speaker 4: She Taking damage doesn't break it. Launching an attack breaks it.
Speaker 5: You can get.
Speaker 4: As long as she doesn't attack your cast a spell.
She stays invisible even if she gets hit.
Speaker 2: Another myth for the shadow Daiman Vasilius, You were up
here somewhere you're going to keep running.
Speaker 4: You know at this point. I mean, yes, I'm going
to keep running. Athough at this point, I didn't realize
that Gamielle could tank, like fifty five hits from these things.
Speaker 1: He's tank.
Speaker 7: Man.
Speaker 5: I got one more hit and I'm done.
Speaker 4: Maybe we could have won the fight, but I feel
like that opportunity is long past. Yeah, Vasilius is pieced out.
Speaker 2: It was a pretty rough fight, even with Arden there,
but as usual at it's not I don't know, this
is just I.
Speaker 6: Love this so right. I'm just saying, if you're if
you get above eighteen and dead, so.
Speaker 2: All the three, uh, it's your town. Still not going
to be easy to.
Speaker 4: It's not going to be Maybe if you weren't carrying
a bird, you could have sprinted to the exit by now,
since you're faster than any of them.
Speaker 1: Just four attacks of opportunity, man, none of them will
hit you.
Speaker 2: You got this, Yeah, you're kind of just run.
Speaker 1: You're good.
Speaker 5: I mean for a tacks of opportunity. If they all
did one damage.
Speaker 6: I'd die.
Speaker 2: No, you're fine.
Speaker 4: I don't mean I don't mean now, I mean before
if you had just ran because we're you're fine now
those things were.
Speaker 2: Only moving what it moved from when you went to
cut us off.
Speaker 1: It moved.
Speaker 4: Forty something feet fifty something feet. If we're dashing sixty.
Speaker 2: We can out run them, do you want today?
Speaker 4: But they can go through the walls. Yeah, actually yeah,
you'd have to go this way. They would just cut
you off.
Speaker 6: Can I throw a lash? Yeah?
Speaker 3: I mean at this point, why not she've heard.
Speaker 6: I'm gonna lash?
Speaker 5: Where are you throwing meals? Gmeals? In a rage?
Speaker 6: He's gonna throw her towards one of these shadow demons?
Speaker 2: Oh okay, right, yeah, all right, jeed, you give me
an athletics check. At this point, this is my life.
Now you throw her. It's weak enough that she doesn't
just fucking smash a wall at the other end, But
you long through one of the shadow demons. I would say,
that's all what happens. She just lands there in a heat.
You just roll your now prone lashing.
Speaker 6: I still use movement.
Speaker 2: Yeah, that was your action.
Speaker 6: I'm going to try and get the strength.
Speaker 2: Jesus Christ.
Speaker 4: Okay, have any of them already used their opportunity?
Speaker 2: Attack?
Speaker 5: This turn?
Speaker 2: No? Four attacks?
Speaker 1: Here we go, boys.
Speaker 2: One hits amazingly out of all of them from the
Shadow Demon. Critical failed damage. Que it's actually the maximum
damage it can do, so fifteen psychic damage. I shouldn't
have put you down, all right, So you don't actually
make it anyway. You get to there, you turn, as
you're about to run, you just see all of these
things swiping at you, including the polar guys in front
of you. And then just as you feel like you've
dodged and weaved enough of them, you feel one jolt
you in the back. You your vision dims as you
suddenly see the sand rushing up towards your face of
the cave, and then it all goes black for you.
The poltergeist can sense lash and lash. You see the
pot guys looking kind of blindly towards where you are.
It's form, the bedraggled form sort of begins to dissipate,
and you see Elder Kesse again. She says, Lash, are
you are you there?
Speaker 12: Yeah?
Speaker 3: This time all that happens is a narrow my eyes.
Speaker 2: Lash you. You have to help us, You have to
free us. We cannot leave this plane without about you
or somebody freeing us. It's like we're in a prison.
Do nothing nothing. She continues to look around the area,
but doesn't seem to be able to settle on where
you are. What do you want to do?
Speaker 12: Ah?
Speaker 3: Right, I'm invisible, so I'm going to move max speed.
Speaker 2: You're prone, so you lose fifteen feet a bit. Oh gotcha?
Speaker 3: Okay, so I should actually be measuring this thing on
one sech.
Speaker 2: I will cast uh wait here a square up?
Speaker 3: One square up? Okay, word, my move is thirty.
Speaker 4: You have thirty.
Speaker 2: So just imagine you have fifteen of your main movement now.
Speaker 3: Okay, so I can go fifteen and then thirty.
Speaker 2: Then you can dash another thing.
Speaker 3: Yeah, okay, so there's fifteen and then that would be
I'm talking about forty five now, so here.
Speaker 1: Right, well you can you can segment don't forget, get to.
Speaker 2: Hear kind of thing. Okay, there you can or there
on which way you're trying to Yeah.
Speaker 3: North, the northern one?
Speaker 2: Yeah yeah, so that's it, and.
Speaker 3: I'll just get there and hang tape.
Speaker 2: Are you just get daddling out?
Speaker 12: Yeah?
Speaker 2: So I would say as a final scene, here we
see lash just underneath in a sort of invisible form.
Underneath the shadow demons, who seemed to be aware of
hearing you sense you somewhat, but don't fixate on where
you are. We see the form of Elder Kesse's eyes flash.
She returns. She returns to that sort of bedraggled ghost
like form, snapping her head left and right. You slide
past her, and then we just see Lash just run
and bolt, kicking up her flew of sand behind her
as she runs down the corridor and escapes.
Speaker 12: Uh.
Speaker 2: The Poltergeist lets out a terrible wail, and the shadow
demons all converge on String's body, just stabbing and stabbing
over again, just laughing in a demonic way at their
vengeance over this. As they stab him till he is
completely dead. The Poltergeist turns to the form of Gomile
and puts a hand on his head. Emil seems to
sink into the sand with the poulter Geist as the
two of them are absorbed into the cave, and Lash
and the ilias you escape the cave barely deep breaths.
As the two of you run out into the night
of the cave. Arden remains at the library reading his books,
learning about how to revive people. Ironically, and that is
where we're in today's session.
Speaker 5: Jesus, Oh my God, yeap whack woto definite.
Speaker 1: I mean I'm fucking dead, boys, you're well dead, and
so hold on, hold on, wait, wait for it. Yeah,
I would. I would have come alive again halfway to
the stabbing and then I die again.
Speaker 2: You would have stabilized as they just you know, like
that moment in Game of Thrones when they stab that. Yeah,
that happens. These are absolutely the sort of like demonic
ghosts of the the other cank that you and your
people met.
Speaker 1: It streams the ironic and fitting end.
Speaker 2: I guess, weirdly, yeah, weirdly enough. If you just wentfend yourself,
you walked into this place and just went.
Speaker 5: Dead.
Speaker 3: Wow, he died where he killed everyone?
Speaker 6: Yeah, if only we didn't follow voices and herds.
Speaker 1: Died as he lived.
Speaker 2: If you only had a claric wrong shadow demons and
you know what else you did it Raja, he's a.
Speaker 4: Yeah, if only we had an undead hunter in the group.
Speaker 1: Okay, all right, from here on out, you'all need to
stop fucking dying. Okay, stop fucking dying, guys, all right, Connor,
that's two fucking characters now, all right?
Speaker 4: The quote j Okay, that's two of yours too, No.
Speaker 1: It's okay. The first one was a willing death that
doesn't care, that was suicide by other character.
Speaker 4: This seemed like a willing death to you, marched into
a cave that was yelling murderer at you.
Speaker 1: Dude, you didn't even you.
Speaker 4: Didn't even try to talk Vassilius out of it. I
even like at the beginning, I was.
Speaker 2: Like, what's murderer? Shock?
Speaker 4: And then she and then she says, don't you hear
mouser or call? And and then and then Vassilia turns
and says, what's it saying? Because I can't hear it?
And you're like, I hear it, I hear it. You
could have said it, said something like yeah, away, and
Vacilius would probably have said.
Speaker 2: Something like let's leave, let's hear that. Can we have us?
Speaker 6: Can?
Speaker 2: Can?
Speaker 4: Can we tune back into the scene for a second
as they leave the cave and have Vassilias just kind
of looking lash and say you can't outrun you since
we all try.
Speaker 2: Oh my god, I named the episode in my notes
chapter nineteen Deep Wounds in Shallow Scar.
Speaker 12: Oh that is.
Speaker 1: Oh wow, that there was already a poltergeist.
Speaker 3: Can't you art happening.
Speaker 4: Oh yeah, shit, okay, I have I have a question
that I realized halfway through that that I might have
been able to save everybody, But I wasn't sure exactly
one hundred percent how the spell works, and by the
time I figured it out, I was like already halfway
up the cave. But the invisibility spell says anything you
are carrying turns invisible with you. If I had touched Emil,
would it be ruled that both would turn invisible because
he's carrying her?
Speaker 2: No? No, carrying It's yeah, I don't think preaches town
as an object. I think it's I figured that was
the case, like we could with it before, where you
if you pick some one up and they go visible too.
But I don't play that rule anymore. It's just object
objects and creatures are different. And I had that.
Speaker 4: I had that thought, but then I was like, eh,
I'm already halfway off the chat.
Speaker 1: Chance, right, it's time to bring Wilfred back. Now looking
for Gamille.
Speaker 2: Well, you still have the half the ingredients to bring
back Carus.
Speaker 5: Oh yeah, that was another thing. You need Gamil's willing
blood to bring back.
Speaker 12: Right.
Speaker 4: See, the thing is it's a whole townful you know,
a townful of It's a whole town full of dwarf
and miners.
Speaker 5: I'm going to find a dwarf in a mining town
that's like, oh yeah, sure, take my blood.
Speaker 2: It's vacilious.
Speaker 1: Honestly, my first thought was just kidnapped.
Speaker 4: I already I just rented an entire hotel without paying
for it. Trust me, I can get the blood from.
Speaker 2: That was a that was a human.
Speaker 1: That was I hate this campaign.
Speaker 8: You, I love.
Speaker 4: You don't understand Vacilius's persuasion score and suggestion spell and
guidance advantage. All I have like plus twelve to persue Asian,
I can talk anyone to do anything.
Speaker 1: Lash still never found out from the source. Oh I
was gonna tell her if we Yeah, but I mean,
like from from the source, right, nothing, Thank god, because
I was not prepared for that.
Speaker 12: Right.
Speaker 1: Good fucking week, guys.
Speaker 5: I'll see you.
Speaker 1: Guys next week with my new fucking character Barbarian.
Speaker 2: Do another one, Yeah, I guess we got some stuff
to discuss. Offstream to a quick round of shout outs,
let's the dead one. Connor Cronus dead again, my boy, man,
it happens where.
Speaker 6: Can people find you my main I don't know what
to say.
Speaker 12: I'm just.
Speaker 6: Can I come back as a wrath? Can I read
the one that kills them all? Please?
Speaker 2: Final boss?
Speaker 5: Yeah? Yeah, you guys can find me twitched on t
before Slash Connor Cronus. We're playing several games at once
at the moment, so depending on the day depends on
what we're playing. But yeah, I uh, recently was given
a Xbox Scorpio.
Speaker 12: Nice.
Speaker 5: Nice. Hopefully visuals and everything are going to look a
lot better on the stream, but yeah, that's me.
Speaker 2: Nice check out Connor, miss Tuesday Gray.
Speaker 8: Hi, guys, instead of resting two people, we killed two
more people, So yay for us.
Speaker 3: We're really good life. Yeah.
Speaker 1: Sorry, I literally said in our fucking group chat today
on the day Strings dies almost gold, I just realized
you did.
Speaker 8: You said that in discord earlier, and I believe Brad's
response was, well, let's just take a look, shall we.
Speaker 3: Well, we're talking about it.
Speaker 4: If only he were kill if only he were given
an incredibly blatant warning that he probably shouldn't go into.
Speaker 1: That GA might be demons.
Speaker 2: I actually gave you both a warning last week when
you both had a fucking vision as you entered on
the train to Wisdom. Save that was completely separate to
what Vasilias did. Uh yeah, the Banshie and the shadow
demons waiting for you. The shadow demons were for Strings
by the way, and the bank for you, and only
you could understand the banshee, and only Strings could understand
what the shadow demons.
Speaker 5: It was already dead before that came out kind of thing.
Speaker 8: The tipping point for me was, you know, I'm hearing
these voices and I'm thinking, like, oh my god, they
might be. But when it was like, okay, I hear mouser.
Does anyone else hear Mouser? And when Strings was like
I hear I was like, we'll find these guys. These
other guys are deaf. Fuck it, you know, we gotta go.
Speaker 2: It doesn't make sense that Strings would hear them.
Speaker 4: If if if Strings and Lash had started arguing over
what the voice was saying, yeah, the whole scene would
have played out differently, because Vassilius would have immediately gone, no,
it's a trap.
Speaker 1: There's no way. I would have been like, yes, something
screaming mode when you said when you said murderer by
the way, Brad my entire body was.
Speaker 2: Like, I was looking forward to you two coming back
to Shallow Scarf of the whole time, pretty much since
we made Strings, Oh my god, and because I knew
I wanted to do something like this. And then we
did the lashback and I was like, they're going to
come back to this map. They come in and like,
I love doing the thing, and we go off track
a little bit, but I love doing the thing where
a player has to face some bullshit he's done before. Yeah,
you know what I mean, Like you have to like
because you guys a little bit fun. I fucking love
having that NPC come back later on stuff like that.
So this kind of I love these kind of like
callback things that happen. And yeah, I expected this to
be rough, and I was very concerned as soon as
Arden didn't come with you.
Speaker 3: Yeah, I was gonna go by my.
Speaker 5: Clever connor.
Speaker 4: I was correct when Vassilia's my assistant said we should
knock them both on them, drag them out.
Speaker 2: We should have just we should have just gone.
Speaker 4: Just dragged them out the front.
Speaker 1: I'm not even mad she either. I'm not even fucking
mad at it.
Speaker 5: So sad, like my character wants to fight.
Speaker 2: Did you play Arden exactly how I think he's always
absent at the right moment.
Speaker 3: It wasn't a loof mofoun.
Speaker 7: I'm one of my things that I didn't realize I
was doing in one of my local campaigns one day
was a meta like someone convinced me otherwise through a role,
that I should believe in them, and and me seeing
the situation, I'm like, no, fuck no, these people are
shady as fucking I had a big fight with the
DM afterwards. So now it's when I rolled that six
religion and you're like, no, no, yeah, you're pretty sure
that that's bullshit. I was like, all right, well that's
where he's going.
Speaker 2: Yeah. Weirdly enough, if you had all just let Lash
go by herself, I was already formulating a version of
it where the shadow demons just didn't care they are active,
and it would have just been you sort of versus
the Geist, and it would have been a very interesting.
Speaker 1: And if if she failed her can save, she would
die immediately at the beginning of the fight. You know what,
Like now I know how Jesse feels with Rajah because
I didn't get to do fucking any.
Speaker 4: Rest in peace, Rest in peace Raja. The entire fight
being paralyzed was sure fun, fun and interactive.
Speaker 2: As well, like status effects and things that cast magic on.
You start to trickle into the Monster Manual a lot
more at higher levels. When you hit up to five,
all you do is fight stuff with swords, and it's
just easy as fun because you have magic. And then
suddenly things have magic and state effects back, and the
fucking game gets just extremely difficult. I start to struggle
after level fire, like balancing fights like this was hard
for you as an entire party as well. For the record,
you've gone in full strength. It would still I think,
be still fight. Yeah, You're like super heroes, so I'm like,
that'll be.
Speaker 5: They'll be fun.
Speaker 2: He's like, now I go to the library and.
Speaker 5: I'm like, just have another shot of.
Speaker 2: Whiskey. Anyone on the podig drinks is very rarely a
good sign for me. I'm either doing it because I
need the energy because sometimes I'm like, yeah, like I
think someone's gonna die. I need I need to steal
myself obliviate.
Speaker 4: The worst part is right at the beginning of the fight.
So wait, if we had killed the Banshi, it wouldn't
have affected the shadow demons, right.
Speaker 3: So yeah, I think they were a separate thing.
Speaker 4: Yeah, because when the fight started, I thought, okay, maybe
the Banshee is controlling the other three, so we kill
that they fade, and then I thought, okay, well we
could maybe win this fight because I know you said
that Gamill's axe is made of silver, so he could
hit the ghost for full damage, and my eldridge blast
is force damage, which I don't think it would resist
force damage either, because like nothing resists force damage, so
we could actually like burst down the Banshee very quickly,
but then the three demons would.
Speaker 2: Have one of those situations. I find a lot of
deaths come down to this kind of thing where either
you go in at the beginning and the first thing
you do is all attack and they're on the teamwork thing,
or you're all trying to escape, but instead some you
get halfway through you commit to either running away a
bit and then getting stuck and finding a bit your
fucked because against you, especially when it's already stacked against
you with the lack of a member. Yeah, it was
that was rough. I thought it was gonna be rough.
There's a point where I thought you could escape and
then I read in Corporeal Movement again and went on,
they can flash. No shadow Demon's had an intelligence at fourteen,
so I was like, they're not dumb.
Speaker 12: You know.
Speaker 4: Another thing, another thing that could have gone different is
if I kept my mouth shut and not told Lash
to go invisible, I could have. I could have invisible
gameal instead and Lash invisible for herself and then three
of us get out.
Speaker 1: But I feel like I was just destined to die
there there is.
Speaker 4: I feel like I feel like strings started to run
from his sense, but you can't do that.
Speaker 1: Yeah, it was.
Speaker 2: It was just a fucking unfortunate that Banshi is a
ridiculous preacher, Like you could all just fail that contract
and die straight away for that movie. Yeah, ridiculous. That
is crazy. Anyway, how can people find.
Speaker 7: You besides in the temple, Yeah, besides wherever there's no
fighting or friends dying, that's where you'll find me.
Speaker 12: Uh No.
Speaker 7: One to nine pmpd T Monday through Saturday, trying to
run from my sins. I guess Jesus Christ, I'm still
I'm waiting for tune in next week, everybody, because something
cool could probably happen.
Speaker 2: If something cool could probably happen.
Speaker 7: If Brad isn't in whack quoto mode, maybe some people
will come back.
Speaker 2: I wasn't even in mode that was perfect, you know,
would have been really nice. A guiding bolt, A guiding
bolt would have been really nice. Any Radiant Damage, Fox
Shadow Demon so hard as well. Anyway, Uh, fair Light,
where can people find you?
Speaker 4: You can find me at twitch dot tv slash fair
Light Underscore. It's caliber. Yes, it's way too long.
Speaker 2: I don't care.
Speaker 4: I'm not changing it. I don't know what I'm gonna
do now. I've been grinding League of Legends super hard,
but their season just ended, so no more ranked competitive play.
Speaker 1: So new Ruins are fucking awesome, by the way, I
guess I want to check that out.
Speaker 2: They're quite different.
Speaker 5: Yeah, you probably try it out just to see what
the new stuff.
Speaker 1: Is like, like you let them, Jesse. They're really they're
game changing.
Speaker 4: So yep, I'll be looking at that, and then what
else our expansions coming out?
Speaker 12: I might?
Speaker 10: I might.
Speaker 4: I'm going to play that one game where you're a
pot dragging yourself around.
Speaker 5: With him getting over it, getting over it.
Speaker 1: Yeah, I want a job that.
Speaker 2: Seems stressful, just because I hate my life.
Speaker 6: So yeah, do that.
Speaker 4: Yeah, I think that's about it. Other than that, I'll
I'm here running for my sins seven days a week.
Speaker 17: Last but not least, mister, fuck this campaign, all right,
fuck this campaign.
Speaker 1: That piece. If you want to watch more, Yeah, Sundays.
Speaker 2: And Fridays RPG game D and D style stuff. Then
Fridays neon scream Scream on a Friday, right yep.
Speaker 1: Not this Friday. Next Friday, we have a special episode.
We actually just ended that campaign somewhat as well, So
that's uh, will be doing a special episode next Friday,
and then back up to boot on the twenty fourth,
and then Sundays, I get to kill Brad, so I
get to kill the whole time.
Speaker 2: Difficult to kill on Sundays. Actually, no, you just throw
a bench it, I mean nothing.
Speaker 5: Yeah.
Speaker 2: Yeah, I'm in a campaign with Connor. On Sunday's Ilios,
I played Captain Will Butler. Connor plays.
Speaker 6: Garth Is.
Speaker 5: And I do feel like Arthus may end up killing
the team at one point.
Speaker 4: So wait, hold on, can we take this moment as
why Camille was trying to kill lesh.
Speaker 5: So Gmille instead of just running for it when he
ran and picked her up. Yeah, I wanted to say
he went to a rage earlier on, but I just
I forgot and then when he got scratched, he was
he went into the rage. So I want to say
in Storm King Slender, there was a moment yeah, picked
up Gideon Jay's character whilst raging and just like slammed
him into a door.
Speaker 1: Oh yeah, yeah, I know, you threw me through the door.
But there was also it's probably because I died when
he didn't grab me like he wanted to. So residual effect,
this letting someone leave and then they die.
Speaker 2: How man, times have I killed you? Now?
Speaker 1: Jay twice just just just getting in and strings. Okay,
both of my most like characters. The incredible irony too
is I was like, man, maybe it's time to roll
a new character.
Speaker 2: Like, well, there you go, Thanks for watching everybody. If
you have fun, I sort of have fun, but I
don't really like killing characters. But you know, I don't know.
I don't know what you guys were expecting from that dungeon.
I'm surprised that you weren't going in there, like.
Speaker 4: You know, I was expecting that it would be an
ambush and a really nasty boss fight and potentially we'd
all die. But unfortunately.
Speaker 2: Right well, I was.
Speaker 4: Giving so many opportunities for them to tell me what
was going on, but vi Celia is not being able
to hear the voices.
Speaker 2: Is screwed so hard. Yeah.
Speaker 1: Wow, Well, we'll be back next next Wednesday, guys two
to base strings to have a new Well, we'll see
how I fit into the group yet again.
Speaker 2: Awesome, Yeah, darkness, smile friend.
Speaker 1: Thanks for watching everyone. We'll see you guys next Wednesday,
three pm Eastern on Brad's channel.
Speaker 13: Bye.
Speaker 3: You've been listening to Table Stories Dust Fail.
Speaker 8: If you like the show, please consider reading and reviewing
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Speaker 3: At tablestory dot tv slash Support. Thanks so much for listening,
and we'll see you next week.