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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

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the Game mess Decides Podcast. This is the podcast where

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we decide everything about the world of games, so you

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don't have to think for yourself. I'm your host, Mike

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Minatti and with me is.

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Speaker 2: Sean Turbo, Shan McDowell and I've lost the ability to

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hear music, Mike, what's going on?

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Speaker 1: Don't worry about it. The music is inside your hearts now.

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It's actually pretty hard to hear things that I've seen cats.

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So yes, you get it, you get Let's see if

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you can make it to the heavy side Layer.

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Speaker 3: In today's episode, Larry and is an Ai Trump Naughty

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Dog is in crunch trouble in us.

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Speaker 1: We are just trouble.

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Speaker 4: Guy. But first off, shove Sean. How's it going.

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Speaker 1: We just we got to hang out a bit this weekend. Yeah. Yeah,

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we got recorded a bunch of the Game of the

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Year podcast for Giant Bomb and those will be going

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up during the holidays. I'm excited for everybody to listen.

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It was a pretty good time.

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Speaker 2: Likewise, Yeah, I had a blast recording everything. It's it's

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always nice podcasting person when we get the chance doing

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anything in person, because you know, we also just got

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to hang out a bunch and that was a fun time.

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A lot of a lot of traveling that was, you know,

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not the best, but that warm me down.

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Speaker 4: I'm still a little tired.

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Speaker 1: Uh yeah, home better than the travel there, because I

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know the travel there yet a lot of delays and

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hanging out at airports and whatnot.

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Speaker 4: Yeah, on my way home is a lot better.

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Speaker 2: You know, there's there's no direct flights to where I am,

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so it's it's always a decent amount of travel no

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matter what, regardless of what happens, whether it's smooth or not.

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Speaker 4: So yeah, it was just a lot. So I'm still

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a little tired.

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Speaker 2: But you know, after what, tomorrow's our last day of

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work at the day job, so I just gotta get

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through that and then, you know, I guess I'm editing

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to do on the Game of the Year podcast, but

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that'll be that'll be a light left. We made sure

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things were as dialed in as possible. I know, I

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know audio was a little messy on the Giant BombCast

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this week, everybody, that's because reasons, but we got that

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fix for gamely Year, those will looking sound better. I'll

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get those outdoor. I'm just going to sleep for two weeks.

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Speaker 4: Mike.

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Speaker 1: Ah, yeah, I slept a lot when I got home yesterday,

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way more than I intended. I took like, I'll take

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a little nap because I'm tired from traveling, and then

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just slept for five hours. Oops. But that's okay. You know,

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I'll be tired after this. We back to sleep, I'll

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catch up, back up a little bit of stuff we're

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doing tomorrow. We're doing We're recording the music thing tomorrow, right.

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Speaker 2: Yes, we are best music of the best video game

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music of the years. While're recording tomorrow and i'll have

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that up probably in two weeks. That's gonna take a

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little more time because I'm I'm gonna put a little

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extra sauce into this one this year. I really want

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this one to be nice, Mike.

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Speaker 1: I'm excited because I was thinking of like bringing much

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of my own to that one. Actually, Like for some reason,

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I'm like, like, you know, I know, like games like

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Claire Obscurer had great music, but I have a difficult

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tip being like this particular check or this particular chap.

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So I'm kind of just ready to go along on

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the right shut up, for me exactly.

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Speaker 2: That's the beauty of it, you know, I just I

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bring the music. The community helped with that, and I

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just sit you guys down. We have a listening party.

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He'll be fun.

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Speaker 1: All right, let's explain ourselves real quick.

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Speaker 4: Here.

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Speaker 1: You can give us a good rating wherever you are

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listening and hit that like button on YouTube. Please. If

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you want to ask a question, you can drop a

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super chat during the show here on YouTube.

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Speaker 4: We'll answer those during the show.

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Speaker 1: Thanks to carlos Ien and saying the Rain music on

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YouTube for the use of our theme songs, which you

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know you'll probably hear. We are on Spotify, Apple Podcast

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whoever pods are caught. Thank you to the mods. Thanks

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to Christian for producing. You can get more of us

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at patreon dot com, slash gay mess I'll get you

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access to our Discord servers some other fun benefits. So yeah,

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there you go.

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Speaker 4: All right.

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Speaker 1: Like I said, we do have some big topics to

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talk about here. Kind of the big talking point of

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the week is Larryan and it's a discussion of AI usage.

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It's actually kind of I think we started with a

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interview with Bloomberg. Now Alex Hopley at gambat is a

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bit of a summary seams the flud gates have open

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for criticism towards borders Gate three developer Larrying Studios plice

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of comments about AI from CEO Swan Venka, which that

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seemed to have been blown out of proportion. Now the

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former Gaming Darling is being criticized for other legit bent.

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This is including shady hiring prep processes for bringing writers

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into the studio. So this has begin a bit of

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a thing. What's happening here is he was asked about

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how the company uses AI and he was like, oh,

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you know, we use it first, you know, it will

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never show up in the main game general of AI,

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but you know we'll use it for things like placeholder

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text and maybe like you know, the springboard ideas for concept.

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Speaker 5: Art, Yeah, and that kind of stuff.

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Speaker 1: Sure, So now you know, there's there's a conversation happening

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now of like, well, is that okay? Or is actually

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that's still pretty bad because concept art and placewoorder text

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will inform the final product in some way. And also

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why she's it and we see he admits in the

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interview that it has not actually improved their workflows at all,

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but now there has been a big fault from this,

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and he's been kind of, you know, defending the studio

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on social media. The Larians even announce that they're going

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to be doing a Q and A soon to kind

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of talk directly to the community. What's your read on

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all of this, Sean.

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Speaker 2: Wow, nobody taught seven about shut the fuck Up Friday? Huh, Right,

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because it was one thing. Yeah, because the big part,

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the big part about the AI portion of this story

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is the fact that Jason Tryer asked him a question

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interview about AI, and you know, they sort of.

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Speaker 6: Saven was a little too open about this, maybe like

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excited to talk about it, right, Yeah, Yeah, that's the thing, Like,

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you know, I I'm glad that I know this because

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I am firmly against generative AI being used in art

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because it's just a thievery machine.

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Speaker 2: You don't have to use it. You could just do

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things the old fashioned way and nobody would be up set.

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As Ben himself pointed out, it hasn't actually helped them

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at all. It's like he's like, oh, yeah, you know,

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we tried it, we used and then ultimately we you know,

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go back to doing things with human beings creating stuff.

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Speaker 4: Then why well why even admit to it?

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Speaker 2: I guess is where I'm looking at it, Like why

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why not say like, yeah, well we tried it, it

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wasn't for us, and we moved on. But like he

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he seemed like he really wanted to talk about AI.

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And that's that's usually like the bad sign if you're

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like trying to get your studio to use it and

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then say, yeah, you know it hasn't been working out,

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but we're we're going to use it to like try

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things in concepting and why just just just know that

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you have to know that's a hot topic issue. There

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has to be a reason you would like keep talking

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about it. You know that That's kind of how I'm

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looking at it.

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Speaker 1: Yeah, And you know it's just we know there's some

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people who are excited by AI, and so many of

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them happened to be CEOs because they see it as

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a means to save money ultimately, and you know, they'll

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say that it's not going to impact employees or you

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know how many employees that they have, and we can

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sort of choose to believe that or not. I never

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understand this excuse, and you know it's coming from within

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Larry and a lot of other places like, well, you know,

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we're just using to kind of help jumpstart ideas. I'm like, well,

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to me, the beginning of the creative process is perhaps

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the most important part of it and also exactly the

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most fun, right, Like we all wish we were just

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idea people like coming up with the ideas? Is I

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imagine what you want to do? You know, there's some

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something of an excuse of well, you know, like a

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writer needs to visualize to the artist what they want

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and now they can use AI to do it. And

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I'm like, well, if you're writing a prompt to tell

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AI what to make, just send that prompt to the

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artist instead directly. It doesn't make sense to me.

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Speaker 2: Artists I follow on Blue Sky, we're sort of like,

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you know, having a discussion about this after it all

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came out, and they were like, hey, you know what

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I have people who commissioned me do. They say like, hey, doctor,

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I can't draw up, so why I'm hiring you. Can

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I just do like a stick figure or something that

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They're like, yes, does give me the smallest rap of

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an idea and I will work with you to make

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that happen.

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Speaker 4: That's what an artist does.

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Speaker 2: And I don't know, it really feels like a top

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down thing of the CEOs being horny for this like

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terrible technology and trying to shoehorn it into everything and

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trying to like find reasons to get to work. And

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that's not necessarily what the artists want, is what I

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keep hearing over and over and over with these stories.

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It's a pattern and it sucks, and it just comes

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from a place of frankly, not really understanding the creative process, because,

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like you just said, you know, it can often be fun.

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Usually it is fun to come up with the ideas,

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you know, like at our job, we have ideas all

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the time. The part that sucks is the execution figuring

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how to actually like make the thing, not like coming

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up with an idea and having the outline and like

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figuring out loosely to get the thing done. It's just

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like putting in the hard work to get it done.

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And unless you are using generative AI to pump out

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the slop that you're going to put in the game,

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you're gonna have to do the heavy lifting anyways. So yeah,

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it just seems horribly misguided.

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Speaker 1: Right, And you know there are some there's defenses coming

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out for this. You can see it if you go

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to like de Larian subreddit. Le'll see a little bit

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of a chattoo.

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Speaker 5: You know.

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Speaker 1: It's like, I know, sometimes it seems like it divults

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just straight into all AI is bad. And often I

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do feel that way. To be honest, I didn't. I

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just don't just don't like it. But like again, like

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the idea like, okay, well it helps artists, and I'm like, boy,

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I don't know. I think that the the adage is

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that you get art through adversity, not you get art

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through the help of algorithms, that simple other art, right,

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I just exactly, You're not.

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Speaker 4: You're not gonna win me over like that.

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Speaker 2: I've never once had an artist worth their salt tell

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me that AI has helped them. All I've ever heard

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is people like executives trying to push it constantly, or

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people who frankly aren't actually willing to put the work

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in say that it's like it's sped up their process,

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or where it's people who weren't actually going to sit

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down and make art anyways. Yeah, and when it comes

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to like is all AI bad? This is a huge problem.

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This is a huge problem companies have all all these

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different things that are actually different tools AI, and so

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now it's becoming harder and harder and harder for the

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average person who delineate between them, you know, like they'll

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call cash EPTAI and Gemini AI. But then also we

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have companies calling like upscaling AI, and we have them

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calling all different kinds of machine learning AI when it's

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even just like a simple prediction tool. It's it's just

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the thing that's been computing forever. They're just using machine

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learning for it. But because machine learning, they want to

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market it as AI, and it's all being thrown to

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this bucket both things that are actually useful, such as

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like things that sort through data, like yeah, that's that's

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not taking anyone's livelihood away, like an artist's artistic spark

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away or anything like that. It's just it's a calculator

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and that's fine. That is so different than like generating

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a JPEG or an MP four and saying like this

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is art. Like they are completely different things, and like

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a lot of companies have really fucked that up for everyone,

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And I just wish we could separate these things out,

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Like I don't know if you saw what was it

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like the National Weather Service or whatever like announced that

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they had this new AI tool for like predicting weather forecasts,

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and people jumped on it because they're like, oh god,

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it's AI.

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Speaker 4: Fucked that.

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Speaker 2: I don't want that my weather, and like people actually

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read the articles like, oh wait a second. No, they're

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just using machine learning to more accurately predict weather forecasts

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as they always have. They are separate things. I wish

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we could do a better job of separating them out

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and not like lump them all together. You know.

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Speaker 5: It's the venture capitalism right there, where like you had

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to put the AI to get the money. It's just that.

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Speaker 1: Yeah. So you know again it's like what what is AI?

258
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What isn't? And there's all you know, there's awesome conversations there. Obviously,

259
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we've had AI in video games in different forms for

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a long time, doing things like generating a forest based

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off of you know, models of trees or just you know,

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variations of trees. We've had stuff like that, So you know,

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I'm just I'm just being clear that I don't think

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that you should be using AI for to make your

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art easier to make. And maybe, you know, maybe there's

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more gray lines there it's like, well, it's just just

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helping to transfer the art into a game world. I

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don't know.

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Speaker 2: Again, I like saying like speed Tree is just tech

270
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that's always been there. And again it's right something that

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is labeled as AIS being out the process. No, it's

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like procedural generation stuff. All that is fine.

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Speaker 1: Yeah, but frankly, like let's give let's give them heat

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for it, right, Like, let's make them be wary of

275
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it if anything. All right, I don't need to like,

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you know, yeah, I like Border Skate three a lot.

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I think Lariyan is a very talented studio. I don't

278
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need to coddle them and tell them it's okay.

279
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Speaker 4: I'm so sorry.

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Speaker 1: People were mad at you because they didn't like a

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thing said. Ah, they didn't like a thing you said,

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So think about it. Be careful. Other studios should be

283
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careful too.

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Speaker 2: That's ultimately, like the problem is that Sven was like

285
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doubling down and you know what, the second you turned

286
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into that drill tweet of like, yo, you know, I'm

287
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not owned. I'm not owned until I shrink into a

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corn cob. The second you are that, you're the bad guy, dude.

289
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Don't do that, like if people are upset, say huh,

290
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the audience is upset, maybe I did something wrong, learn

291
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from the mistake, own up to the mistake, and move on.

292
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But if you're not willing to admit that's a mistake,

293
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it's clear that you don't see it as one. And

294
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that's that's ultimately the problem, because it's like, you know,

295
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someone shouldn't be shot on site if they use chatch

296
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ept one time or something like that. You know, it's

297
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like once someone has had it explained to them that hey,

298
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well don't like this, especially in creative field, you shouldn't

299
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be using it. You can learn from it. It is

300
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the doubling down that really like put him in a

301
00:15:12,960 --> 00:15:15,360
bad situation here and kind of burned a lot of

302
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good will that Larryan had about this. And I'm sure

303
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the other half the story that we'll talk a bit

304
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more about.

305
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Speaker 4: Christians. There something you want to say, Yeah, what's up?

306
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Speaker 5: We see us like she's running the mouth about AI

307
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because happened with the art greader folks.

308
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Speaker 1: It's just I think are in a bit of their

309
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own bubble where like, uh, where AI is the greatest

310
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thing ever and they're all very excited about it and

311
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they're actually a little they actually are a little caught

312
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off guard that like certain you know, the jeneral public

313
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or if you want to just call it, the internet

314
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is not into it.

315
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Speaker 2: Uh.

316
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Speaker 1: They they are a little surprised by it. So when

317
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we were talking.

318
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Speaker 5: About speA Tree, a little bit of thing, Speatrie is

319
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just the tool there are. There are artists like for this.

320
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She specialized on using speed Tree like he's just he's crazy.

321
00:16:01,320 --> 00:16:03,399
Though Speacher is not AI. I don't know what they

322
00:16:03,440 --> 00:16:05,639
call it AI now, it wasn't ex.

323
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Speaker 1: Yeah, I mean for me, a big part of it is,

324
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you know, AI does keep getting better in terms of, like,

325
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you know, making art that looks like it was made

326
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by people. And it's important too for I feel like

327
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for me to stand against and say I don't like this.

328
00:16:25,159 --> 00:16:27,879
I don't want to be playing video games that are

329
00:16:28,039 --> 00:16:31,159
made by AI right now. Even if they get to

330
00:16:31,200 --> 00:16:33,480
a point where like I would objectively look at it

331
00:16:33,480 --> 00:16:35,320
and say, oh, this is maybe just about as good

332
00:16:35,320 --> 00:16:37,200
as the game may of humans, it doesn't matter about

333
00:16:37,200 --> 00:16:41,399
the quality. Even at that point, it is fundamentally a

334
00:16:41,519 --> 00:16:43,720
wrong thing. So I'm not trying to say it's a

335
00:16:43,759 --> 00:16:46,200
slippery slope thing, but I'm going to come out and

336
00:16:46,360 --> 00:16:49,919
criticize AI when I see it or hear it's being used.

337
00:16:50,039 --> 00:16:54,720
And again, I know there are perhaps certain situations where

338
00:16:54,799 --> 00:16:56,279
it makes sense. Like you know, he says they use

339
00:16:56,360 --> 00:16:58,440
it for their power points as well, and I'm like,

340
00:16:59,200 --> 00:17:01,279
all right, I want to use AI for your power

341
00:17:04,240 --> 00:17:05,640
You're lazy, take.

342
00:17:09,799 --> 00:17:14,720
Speaker 5: Like wait, come on, but yeah, yeah, my friend who

343
00:17:14,839 --> 00:17:18,279
is a developer, and she uses it to like sometimes

344
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she needs like data to be sorted in the fucking

345
00:17:20,839 --> 00:17:22,160
exl And that's that's it.

346
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Speaker 2: Yes, even if you put it to it writes bad

347
00:17:25,839 --> 00:17:29,880
code exactly. That's the type of thing where it's uh

348
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where I'm like, that's what we should be using it for.

349
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It's a calculator, it's a computer. Let it do computer things.

350
00:17:36,799 --> 00:17:39,599
Don't have it try to imitate humans. Yeah, that that's

351
00:17:40,160 --> 00:17:42,680
what it could be used for her and should be

352
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used for, and it isn't. And that's the problem.

353
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Speaker 4: All right. Uh let's move on here to the other company.

354
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Speaker 1: As Mitch of Hot Water, Naughty Dog Studio orders employees

355
00:17:56,240 --> 00:18:01,480
over time for Intergalactic, also chasing Schreyer at Bloomberg, employees

356
00:18:01,480 --> 00:18:04,000
on nid Dog Studio working mandatory overtime to finish a

357
00:18:04,160 --> 00:18:07,119
demo for their next video game, Intergalactic. The Heretic Profit

358
00:18:07,759 --> 00:18:10,000
staff or ask to work a minimum of eight extra

359
00:18:10,079 --> 00:18:13,039
hours a week and logged their overtime in an internal spreadsheet,

360
00:18:13,039 --> 00:18:15,680
with a maximum of sixty hours a week. That's a

361
00:18:15,799 --> 00:18:19,079
maximum of sixty hours a week. Staff were also to

362
00:18:19,279 --> 00:18:21,599
to return the office five days, five days a week

363
00:18:21,640 --> 00:18:27,279
for this period, up from the three previously. This recent

364
00:18:27,359 --> 00:18:32,279
period of mandated overtime edded this week as the demo finalized.

365
00:18:32,319 --> 00:18:34,640
The company's planning to return to its standard office schedule

366
00:18:34,680 --> 00:18:37,839
through the end of January Unty twenty one. They're facing

367
00:18:37,920 --> 00:18:40,480
burnout and some attrition among its workers. Following the release

368
00:18:40,519 --> 00:18:42,440
of The Last of Us Part two, Naughty Dog began

369
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building a new team of producers charged a part with

370
00:18:45,359 --> 00:18:49,319
alleviating the overload of work on upcoming projects, but many

371
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of those producers have since left the company. Corn to

372
00:18:52,160 --> 00:18:57,400
people familiar with situation, again, that's all from the Bloomberg story.

373
00:18:57,880 --> 00:19:00,200
So you know, there was a big scuttle button back

374
00:19:00,240 --> 00:19:01,799
with Last of Us Part two. There was a lot

375
00:19:01,880 --> 00:19:03,440
of crunch and they were like, oh, we're not going

376
00:19:03,519 --> 00:19:07,480
to do that, and here there was some crunching already

377
00:19:07,559 --> 00:19:11,680
seems like it's it's over. It was a minimum of

378
00:19:11,799 --> 00:19:14,599
eight extra hours a week, but not more than sixty

379
00:19:14,720 --> 00:19:18,720
hours a week. Again there, but still, you know you

380
00:19:18,759 --> 00:19:20,480
don't want to hear this, especially we know for a

381
00:19:20,519 --> 00:19:24,119
game that seemingly, I believe the story says coming out

382
00:19:24,160 --> 00:19:27,000
twenty twenty seven, maybe early twenty twenty seven, just to

383
00:19:27,240 --> 00:19:30,440
make some deadline on a would I assume is an

384
00:19:30,480 --> 00:19:33,359
internal demos, Like they're releasing a demo of this game,

385
00:19:33,559 --> 00:19:38,519
So it's bizarre that they're already back to it. What

386
00:19:38,599 --> 00:19:39,359
do you think, Sean?

387
00:19:40,400 --> 00:19:43,160
Speaker 2: Yeah, like, well, I guess kind of. My first thought

388
00:19:43,279 --> 00:19:47,160
is why, like do you you really need a project

389
00:19:47,359 --> 00:19:51,279
turned out that fast? Like what is what is the

390
00:19:51,440 --> 00:19:55,559
point of returning to a crunch heavy schedule. I don't

391
00:19:55,599 --> 00:20:02,200
really see the connection here. Yeah, it's like you said

392
00:20:02,200 --> 00:20:03,599
that one again. I got caught read.

393
00:20:07,640 --> 00:20:08,240
Speaker 1: To admit it.

394
00:20:08,599 --> 00:20:09,799
Speaker 4: I was like, how can I fake this?

395
00:20:10,240 --> 00:20:15,079
Speaker 1: I don't know, I still plam traveling.

396
00:20:17,240 --> 00:20:19,960
Speaker 2: I I don't really see why they would go back

397
00:20:20,000 --> 00:20:24,000
to a crunch heavy schedule if, like, like just in general,

398
00:20:24,319 --> 00:20:25,920
like you have to know how people are going to

399
00:20:25,960 --> 00:20:28,880
react to that. You have to know people are going

400
00:20:28,960 --> 00:20:31,880
to talk about this, So what's the point are they

401
00:20:32,160 --> 00:20:34,759
does that desperate to get Intergalactic out quickly?

402
00:20:35,039 --> 00:20:35,720
Speaker 4: I'm I'm not.

403
00:20:35,799 --> 00:20:39,759
Speaker 1: Really again, because there was an internal deadline for this demo.

404
00:20:40,279 --> 00:20:42,759
And again I assume that's an internal demo to show

405
00:20:42,880 --> 00:20:46,160
to Like this is just me extactly. I assume it's

406
00:20:46,160 --> 00:20:47,880
a demo that you have to show to Sony to

407
00:20:47,960 --> 00:20:49,640
show your progress.

408
00:20:50,440 --> 00:20:53,119
Speaker 2: Right, But that even that is why I'm talking about,

409
00:20:53,119 --> 00:20:57,680
Like why, like, is is Naughty Dog gonna get shut

410
00:20:57,799 --> 00:21:01,240
down if they don't or something like I'm maybe they

411
00:21:01,279 --> 00:21:04,559
are at risk of not getting funding, I guess, But again,

412
00:21:04,920 --> 00:21:08,519
that seems weird to say about Naughty Dog. I guess

413
00:21:08,599 --> 00:21:11,359
I kind of wonder are they finally getting looked at

414
00:21:11,440 --> 00:21:14,599
under with more scrutiny by whoever is at the top

415
00:21:14,640 --> 00:21:16,920
of Like, hey, you guys haven't put out a new

416
00:21:17,000 --> 00:21:20,759
game recently. That's the only thing I can find that would.

417
00:21:20,640 --> 00:21:23,599
Speaker 1: Write they can't re release Last of Us or Last

418
00:21:23,640 --> 00:21:26,759
of Us Part two again, right, yeah, yeah, I mean

419
00:21:26,799 --> 00:21:30,039
they happened in this weird situation where they haven't released

420
00:21:30,720 --> 00:21:34,759
a game like, you know, about six or seven years

421
00:21:34,920 --> 00:21:37,440
last Thus Part two was a while ago. They were

422
00:21:37,519 --> 00:21:39,799
working on the multiplayer thing. For that and just straight

423
00:21:39,880 --> 00:21:42,720
up canceled it. So that was you know, wasted time,

424
00:21:42,960 --> 00:21:46,079
wasted funding, and now probably a lot of money is

425
00:21:46,160 --> 00:21:48,319
going into this, so you know, there might be some

426
00:21:48,440 --> 00:21:50,839
sun costs there. But still it's hard to imagine that

427
00:21:51,079 --> 00:21:56,079
Naughty Dog is in any kind of actual trouble except

428
00:21:56,160 --> 00:21:58,000
just that me there is pressure like, hey, you got

429
00:21:58,119 --> 00:22:00,680
to get this game out and you have to reach

430
00:22:00,759 --> 00:22:04,119
this deadline or or else something I don't like, I

431
00:22:04,200 --> 00:22:05,880
don't know what the consequence must be.

432
00:22:06,759 --> 00:22:09,599
Speaker 2: Maybe they are in some kind of trouble, which, like

433
00:22:10,319 --> 00:22:13,200
it feels like insane thing to say about Naughty Dog,

434
00:22:13,279 --> 00:22:14,799
you know, who has sort of just been like the

435
00:22:14,880 --> 00:22:17,839
Golden Goose forer Sony in many ways especially. Don't know

436
00:22:17,839 --> 00:22:20,920
if they're the most profitable overall, but it's like you

437
00:22:21,000 --> 00:22:23,599
can prestigious though, right, They're prestigious that you can count.

438
00:22:23,880 --> 00:22:26,480
They do sell their they do sell a lot of games,

439
00:22:26,519 --> 00:22:28,839
so you can assume that that will happen again. I

440
00:22:28,880 --> 00:22:31,920
don't know, it's just it's a bizarre thing to hear

441
00:22:32,000 --> 00:22:34,160
about them in particular, I suppose.

442
00:22:34,359 --> 00:22:37,039
Speaker 1: Right, And it's you know, like periods of you know,

443
00:22:37,319 --> 00:22:40,160
extra hours that happens at a lot of workplaces are

444
00:22:40,519 --> 00:22:43,039
a maximum sixty hours a week. But I don't want

445
00:22:43,079 --> 00:22:45,759
to like downplay it. It is that the most absurd

446
00:22:45,880 --> 00:22:49,400
crunch I have ever heard of. And so if it's

447
00:22:49,440 --> 00:22:51,440
something that's done, but you know, you kind of worried

448
00:22:51,440 --> 00:22:53,119
they won't they went to that. Well once, it's not

449
00:22:53,319 --> 00:22:56,319
like suddenly the schedule is gonna be great and they're

450
00:22:56,359 --> 00:22:59,200
not gonna have to do this anymore, letting into itself.

451
00:22:59,240 --> 00:23:01,559
I guess, I guess, I just you know, I'm sure

452
00:23:01,680 --> 00:23:04,319
Jason and other reporters are going to be on top

453
00:23:04,359 --> 00:23:09,039
of this. You can hopefully it's not illegal, Like twelve

454
00:23:09,079 --> 00:23:11,839
hours a day work day is not illegal over there.

455
00:23:11,920 --> 00:23:15,240
I don't think you can do this pretty legal. Yeah,

456
00:23:15,359 --> 00:23:17,440
things are they have to do that asolutely.

457
00:23:17,480 --> 00:23:20,640
Speaker 2: Yeah, you'd be shocked at what your boss can get

458
00:23:20,640 --> 00:23:22,759
away with telling you. There's there's also a very much

459
00:23:22,960 --> 00:23:28,319
like implied pressure is a common thing over here of

460
00:23:29,000 --> 00:23:31,519
you know, well everyone else is doing it. It sure

461
00:23:31,559 --> 00:23:34,200
will look bad on your you know, end of quarter

462
00:23:34,400 --> 00:23:37,599
report if you don't do this. That's that's a lot

463
00:23:37,680 --> 00:23:41,640
of what happens. Yeah, yeah, we're gonna have great worker

464
00:23:41,759 --> 00:23:43,640
protections over here. Christian oncen't you know.

465
00:23:45,200 --> 00:23:46,319
Speaker 1: Really I was.

466
00:23:46,720 --> 00:23:48,400
Speaker 5: I was about to go to Sorry, I was about

467
00:23:48,440 --> 00:23:50,400
to go to a protest today, but I couldn't. And

468
00:23:51,279 --> 00:23:55,839
it's against like legal they try to do like workers

469
00:23:56,160 --> 00:23:58,119
law reforms and that kind of stuff. And you so

470
00:23:58,359 --> 00:24:01,400
like kind of copy from your country, so like what

471
00:24:01,559 --> 00:24:07,119
kind of fuck's here? Cool fun times Everyboddy, thank you, Mike,

472
00:24:07,319 --> 00:24:09,039
I will say, I don't think we actually like hit

473
00:24:09,119 --> 00:24:11,720
the second part of that of the Larian story. I

474
00:24:11,759 --> 00:24:13,519
don't know if you want to like loop around so

475
00:24:14,000 --> 00:24:15,400
absolutely what are I talking about?

476
00:24:15,799 --> 00:24:17,680
Speaker 2: Well, well, it's kind of related to the naughty dog

477
00:24:17,720 --> 00:24:20,359
thing of just like their their shifty hiring processes.

478
00:24:20,799 --> 00:24:22,960
Speaker 1: Yeah, apparently they just basically do a lot of like

479
00:24:23,759 --> 00:24:28,359
free writing work or really extensive writing work that you know,

480
00:24:28,400 --> 00:24:30,039
it takes a long time to do, just just as

481
00:24:30,119 --> 00:24:33,559
basically an interview in the that seems crappy.

482
00:24:34,319 --> 00:24:36,440
Speaker 2: Yeah, I guess I don't know how much there is

483
00:24:36,519 --> 00:24:39,319
to say about this. It's just like man like burning

484
00:24:39,359 --> 00:24:40,799
a lot of good will over there. I don't just

485
00:24:40,880 --> 00:24:42,720
want to dump on the studio or anything like that,

486
00:24:42,880 --> 00:24:46,640
but like during one thing after another, it almost feels

487
00:24:46,680 --> 00:24:49,680
like a snowball effect of maybe more and more stories

488
00:24:49,720 --> 00:24:52,400
are coming out the more like pissed off people get

489
00:24:52,640 --> 00:24:55,839
at a studio and then you know it, it can

490
00:24:55,960 --> 00:24:58,559
happen to any studio. Apparently, like we were saying with

491
00:24:58,680 --> 00:25:01,960
Naughty Dog, they felt almost like kind of an untouchable

492
00:25:02,079 --> 00:25:05,359
situation at one point with regardless of what happened now

493
00:25:05,559 --> 00:25:07,960
Larry and we see that as well. People people get

494
00:25:08,079 --> 00:25:12,799
mad when you just have the bad business practices coming

495
00:25:12,839 --> 00:25:16,400
to light. And I don't know, everything sucks, that's my takeaway.

496
00:25:16,559 --> 00:25:19,440
My ah, I know every company fucking sucks right now.

497
00:25:19,960 --> 00:25:22,839
Speaker 1: Yeah, right, no, absolutely, and yeah, I know what you mean.

498
00:25:22,839 --> 00:25:27,279
It's like, you know, obviously, like I already started getting

499
00:25:27,319 --> 00:25:29,519
a weird taste in my mouth layer because I did

500
00:25:29,599 --> 00:25:31,519
not like that trailer agett. I don't saying other people

501
00:25:31,559 --> 00:25:33,160
don't have to, but I did it. And now this

502
00:25:33,359 --> 00:25:36,559
and I'm like trying. I'm not like being like Larryn's bad.

503
00:25:36,720 --> 00:25:40,119
Actually no, of course not. But it's just you know,

504
00:25:40,720 --> 00:25:43,880
it's been a couple misses for me from them, But

505
00:25:44,799 --> 00:25:46,559
it's gonna be a very good video game.

506
00:25:46,720 --> 00:25:49,319
Speaker 2: Yeah right, but I will because you know, ultimately, all

507
00:25:49,359 --> 00:25:54,319
these problems are coming from manage man executives, people making

508
00:25:54,440 --> 00:25:56,480
stupid decisions at the top, like all the artists are

509
00:25:56,519 --> 00:25:58,599
still working hard to like make some really cool stuff.

510
00:25:58,680 --> 00:26:02,240
So I don't know, it's just it's a never ending

511
00:26:02,319 --> 00:26:05,079
trend that I kind of can't get over, like just

512
00:26:06,359 --> 00:26:09,160
CEOs putting their feet in their mouths over and over.

513
00:26:09,240 --> 00:26:13,039
Speaker 1: You know, yeah, no, absolutely, And it's you know, it's

514
00:26:13,079 --> 00:26:14,960
frustrating too because you want I want yournals to have

515
00:26:15,119 --> 00:26:17,079
access to them, and I hope like they're takeaways like

516
00:26:17,119 --> 00:26:18,759
why did I talk to Jason Schreier?

517
00:26:18,960 --> 00:26:19,079
Speaker 6: Right?

518
00:26:19,160 --> 00:26:24,200
Speaker 1: What was the point of that night? But okay, here,

519
00:26:24,519 --> 00:26:26,759
let's talk about this one. Actually, Game Awards claims record

520
00:26:26,799 --> 00:26:31,119
breaking viewership for eleventh years from Andy Robinson ATVGC. For

521
00:26:31,200 --> 00:26:35,039
the eleven secutive year, they broke viewership like that said,

522
00:26:35,200 --> 00:26:38,400
reaching and estimated one hundred and seventy one million global

523
00:26:38,480 --> 00:26:42,759
livestreams full broadcast with the full broadcast. That's up eleven

524
00:26:42,839 --> 00:26:48,079
percent from twenty twenty four. I mean, you know, that's

525
00:26:48,119 --> 00:26:50,799
the story. There still a lot of people keep watching

526
00:26:50,799 --> 00:26:54,000
Game Awards and it actually keeps growing. That is a

527
00:26:54,720 --> 00:26:57,440
ton of people. There is a global audience for this

528
00:26:57,559 --> 00:26:59,599
thing as well, which helps it maybe compared to things

529
00:26:59,640 --> 00:27:03,880
like the Oscars or you know, some other award shows

530
00:27:03,920 --> 00:27:06,400
that you know, people and I get people criticizing the

531
00:27:06,440 --> 00:27:08,400
whole like, hey, this this feels like it's more about

532
00:27:08,440 --> 00:27:11,799
game reveals than awards, and it's like, yeah, that's what

533
00:27:11,920 --> 00:27:13,079
a lot of people want to see.

534
00:27:14,079 --> 00:27:18,000
Speaker 2: Yeah, I mean, yeah, it's it's a two parter because

535
00:27:18,039 --> 00:27:20,720
it is what brings in a giant audience. You know,

536
00:27:20,799 --> 00:27:23,240
if it was just something like the Dice Awards, the

537
00:27:23,359 --> 00:27:28,079
reality is people wouldn't really tune in. But also, awards

538
00:27:28,200 --> 00:27:31,440
don't make Jeff Keelly money and that's the important thing

539
00:27:31,559 --> 00:27:34,000
at the end of the day. Again, the only reason

540
00:27:34,119 --> 00:27:36,440
this thing gets bigger and bigger, and you know, they

541
00:27:36,480 --> 00:27:39,160
have so much production value and everyone wants to get

542
00:27:39,200 --> 00:27:43,880
involved because it continues to be a profitable endeavor and that's.

543
00:27:45,480 --> 00:27:46,200
Speaker 4: It's insane.

544
00:27:46,279 --> 00:27:49,279
Speaker 2: Look at all these platforms and like all the viewership

545
00:27:49,319 --> 00:27:52,640
and everything like this, Like, man, there's no end game

546
00:27:52,759 --> 00:27:54,559
in sight. Huh. He just wants to make it as

547
00:27:54,599 --> 00:27:57,599
big as possible, which can't really blame him, but it does.

548
00:27:58,680 --> 00:27:59,400
Speaker 4: It does suck that.

549
00:27:59,440 --> 00:28:01,880
Speaker 2: Every year feels like the awards more and more are

550
00:28:01,920 --> 00:28:04,000
taking a backseat to me a last.

551
00:28:04,119 --> 00:28:07,160
Speaker 1: Yeah, you know, yeah, that has definitely been happy.

552
00:28:07,240 --> 00:28:07,519
Speaker 3: This year.

553
00:28:07,599 --> 00:28:10,279
Speaker 1: Maybe I thought that it was any better because he

554
00:28:10,359 --> 00:28:11,920
still had like the you know, the onslaught of like

555
00:28:12,000 --> 00:28:14,359
these five awards of nobody coming up to accept them

556
00:28:14,440 --> 00:28:17,839
or give a speech or anything. But at least nobody

557
00:28:18,000 --> 00:28:20,279
was shot, shoved off the stage or anything like that.

558
00:28:21,319 --> 00:28:23,440
As like a show which is like, you know, once

559
00:28:23,480 --> 00:28:25,359
a year, we're gonna have a bunch of game announcements,

560
00:28:25,920 --> 00:28:27,720
and it's something we don't have a lot from with

561
00:28:27,920 --> 00:28:30,640
E three. Even even Summer Game Fest doesn't really match

562
00:28:30,720 --> 00:28:34,079
this energy in terms of, well, some really big stuff

563
00:28:34,200 --> 00:28:37,240
could be here, So there is excitement there. I get

564
00:28:37,279 --> 00:28:39,920
why people watch it, even though like the presentation of

565
00:28:40,000 --> 00:28:44,160
awards themselves aren't great. The awards usually go to the

566
00:28:44,319 --> 00:28:46,920
right people, of course not always, but in terms of

567
00:28:47,000 --> 00:28:49,119
batting average right, it's like, you know, the last few years,

568
00:28:49,400 --> 00:28:51,559
like the Game of the Year winner, it's been Expedition

569
00:28:51,720 --> 00:28:56,000
thirty three, it's been Astro Astro bought, it's been boys

570
00:28:56,039 --> 00:28:57,559
Gate three. I'm like, yeah, those were probably those are

571
00:28:57,599 --> 00:29:01,279
the right choices. Yeah, Generally it seems like some weird stuff,

572
00:29:01,319 --> 00:29:03,720
like especially with the fan voted one, that's always some

573
00:29:03,880 --> 00:29:07,240
gotcha game that's bribing people into voting but.

574
00:29:08,119 --> 00:29:10,359
Speaker 2: Yeah, that's the weird because, like you know, the rest

575
00:29:10,440 --> 00:29:12,920
of them, they're pretty open. But it's voted on by

576
00:29:13,000 --> 00:29:16,079
games media. It's not like there's there's not a conspiracy

577
00:29:16,240 --> 00:29:19,880
here where it's like, you know, people are stuff in

578
00:29:19,920 --> 00:29:21,680
the ballot box. As far as we know at least,

579
00:29:21,720 --> 00:29:23,839
it's like no, they just you know, ask a bunch

580
00:29:23,880 --> 00:29:25,960
of people to vote on it, they vote, and the

581
00:29:26,079 --> 00:29:27,720
war goes to whoever it goes to, like and then

582
00:29:27,759 --> 00:29:30,079
your's choice is the one where like, you do have

583
00:29:30,200 --> 00:29:32,799
weirdness because there can be stuff, like you said, some

584
00:29:33,039 --> 00:29:38,119
bribery which is just absolute freaking lutely bizarre. But yeah,

585
00:29:39,000 --> 00:29:42,920
I think to me it good out extra hard this

586
00:29:43,079 --> 00:29:46,519
year because you can do things like not playing people

587
00:29:46,640 --> 00:29:49,160
off and everything, but also a little bit of like

588
00:29:50,880 --> 00:29:53,000
I'm trying to think a word that's a little less grimy,

589
00:29:53,039 --> 00:29:55,119
because I don't think this is necessarily what is but

590
00:29:55,240 --> 00:29:58,039
maybe it is a little bit like tokenism going on

591
00:29:58,200 --> 00:30:01,880
there of like of I'm what the fuck High Guard

592
00:30:02,079 --> 00:30:05,720
being the final reveal and it's like why did that happen?

593
00:30:05,839 --> 00:30:07,799
And as far as we can tell, it's because Keilly

594
00:30:07,920 --> 00:30:10,839
thought he was giving props to a small game a

595
00:30:10,880 --> 00:30:13,839
small studio, which was the talking point, talking point of

596
00:30:13,880 --> 00:30:16,640
the year, right like Expeditions in thirty three winning everyone over,

597
00:30:16,720 --> 00:30:19,799
And that's a smaller game from a small lure studio,

598
00:30:19,920 --> 00:30:22,880
and that's I'm thinking, Oh, well, yeah, let's let's do

599
00:30:23,000 --> 00:30:24,960
that game. Let's keep the ball rolling, and just like

600
00:30:25,920 --> 00:30:28,960
completely misunderstanding what people want to say.

601
00:30:29,039 --> 00:30:32,200
Speaker 1: Yeah, yeah, I think I you know, I imagine a

602
00:30:32,240 --> 00:30:35,240
Kielly as somebody who probably thought Concord looked really promising

603
00:30:35,319 --> 00:30:36,480
when he saw that first trailer.

604
00:30:36,640 --> 00:30:39,440
Speaker 4: You see, let's not say things that hurt people.

605
00:30:39,519 --> 00:30:43,160
Speaker 1: Okay, sorry, you know, sometimes it does come down to

606
00:30:43,680 --> 00:30:47,119
his taste and his gut feelings, which are always going

607
00:30:47,160 --> 00:30:51,319
to be on the mark. All right, So it's just

608
00:30:51,359 --> 00:30:53,400
some big topics. Why don't we take a break. We

609
00:30:53,519 --> 00:30:55,559
got a bunch of super chats. We can come back

610
00:30:55,720 --> 00:30:58,240
and read those. Well, have a great time. How's it

611
00:30:58,279 --> 00:31:01,400
sound shown? Sounds good, Mike. All right, we'll be right back.

612
00:31:01,440 --> 00:31:01,720
Speaker 4: Everyone.

613
00:31:05,319 --> 00:31:07,759
Speaker 1: All right, we're back, Sean. How about we hear from

614
00:31:07,799 --> 00:31:08,720
those super chats?

615
00:31:09,359 --> 00:31:12,680
Speaker 2: Sounds good, Mike. Let's start here with nelld O nine,

616
00:31:12,759 --> 00:31:15,839
who says, hey, dudes, Mega Man eleven is sub five

617
00:31:15,960 --> 00:31:18,480
dollars on the E shop. Would be a crime against

618
00:31:18,599 --> 00:31:21,599
Mike if that was my first Mega Man game. Hope

619
00:31:21,640 --> 00:31:24,559
you all have a happy and a healthy Oh no,

620
00:31:25,240 --> 00:31:28,799
Magnan eleven is great. I think that's a fantastic first

621
00:31:29,160 --> 00:31:31,759
Mega Man games. Actially, Yeah, that's a very cheap price.

622
00:31:32,440 --> 00:31:32,799
Speaker 4: Why not.

623
00:31:34,480 --> 00:31:36,039
Speaker 1: I think the only thing you missed out of from

624
00:31:36,240 --> 00:31:39,559
the better Megama games really is a better soundtrack. That's

625
00:31:39,799 --> 00:31:43,559
one thing eleven didn't do super well, so and I

626
00:31:43,799 --> 00:31:46,119
like that's a big part of the Mega Man I

627
00:31:46,200 --> 00:31:48,519
think kind of legacy is those awesome soundtracks that and

628
00:31:48,559 --> 00:31:50,720
you would get that if you did like two or

629
00:31:50,839 --> 00:31:54,559
three or X or something like that. But no, play eleven.

630
00:31:54,720 --> 00:31:56,359
See if you like the series and that you can

631
00:31:56,440 --> 00:31:58,559
go back and play those organs. If you told me

632
00:31:58,599 --> 00:32:00,680
you were gonna do like Mega Man then as your

633
00:32:00,720 --> 00:32:03,720
first one, or like Mega Man X six, then I'd

634
00:32:03,759 --> 00:32:06,440
be like, no, don't do that, that's crazy. But uh,

635
00:32:06,559 --> 00:32:09,000
megmun eleven, Yeah, you could. You could do far worse

636
00:32:09,079 --> 00:32:09,279
than that.

637
00:32:09,640 --> 00:32:12,279
Speaker 2: Yeah, it's it's accessible and even like I could see

638
00:32:12,319 --> 00:32:14,720
someone starting with like eight, even though you know it's

639
00:32:14,759 --> 00:32:17,240
not the greatest Mega Man is. It just like looks

640
00:32:17,319 --> 00:32:19,400
and sounds more modern, so may it's a little more

641
00:32:19,440 --> 00:32:22,440
accessible if you're not used to nes stuff. But those

642
00:32:23,000 --> 00:32:26,000
Mega Man games they're still pretty good. That first one's

643
00:32:26,000 --> 00:32:27,079
pretty rough, but after that.

644
00:32:28,960 --> 00:32:30,960
Speaker 1: Right, It's like I do tell people like, don't play

645
00:32:31,039 --> 00:32:33,960
them consecutively, Like you could start with two, don't.

646
00:32:33,799 --> 00:32:36,400
Speaker 4: Play start right away for two, maybe even start with

647
00:32:36,519 --> 00:32:38,960
three and go backwards to two. But yeah, don't don't

648
00:32:38,960 --> 00:32:39,480
start with one.

649
00:32:40,079 --> 00:32:42,279
Speaker 2: Speaking of the Mega Man Legacy that I know, the

650
00:32:42,359 --> 00:32:44,799
legacy collections are also on sale as part of this.

651
00:32:45,000 --> 00:32:47,559
Look like I'm trying to get everyone in the door

652
00:32:48,480 --> 00:32:53,480
with the announcement of uh dual overrides. So yeah, just

653
00:32:53,559 --> 00:32:55,440
play some Mega Man. Mega Man games are fun.

654
00:32:55,880 --> 00:32:59,119
Speaker 1: Yeah, tons of Mega Man uh sales? That's pretty nice.

655
00:32:59,200 --> 00:33:02,400
Uh you been getting anything on the Steam Winter Sale?

656
00:33:02,440 --> 00:33:03,119
Speaker 4: By the way, I've been.

657
00:33:03,160 --> 00:33:05,440
Speaker 1: I've been going uh not ham but I picked some

658
00:33:05,519 --> 00:33:05,960
things up.

659
00:33:06,599 --> 00:33:07,359
Speaker 4: I'm not yet.

660
00:33:07,400 --> 00:33:09,279
Speaker 2: I haven't had a chance to see if anything on

661
00:33:09,400 --> 00:33:12,240
my wish list is on sale. Usually what I do

662
00:33:12,480 --> 00:33:15,720
is I do like see if anything from my wish

663
00:33:15,799 --> 00:33:17,640
list is on sale, and then I will actually go

664
00:33:17,759 --> 00:33:20,839
to like one of the sites like Fanatical or Green Mad,

665
00:33:20,880 --> 00:33:23,920
Damy or something like. Usually the keys are even cheaper.

666
00:33:24,680 --> 00:33:27,079
Sometimes they are cheaper in Steam though, so I'll after

667
00:33:27,200 --> 00:33:29,759
the show, I'll check in and see see what's going

668
00:33:29,799 --> 00:33:30,119
on there.

669
00:33:30,720 --> 00:33:33,519
Speaker 1: Yeah, I just I did. It's funny because just yesterday

670
00:33:33,559 --> 00:33:36,200
I was like kind of complaining, like, oh I wish

671
00:33:36,200 --> 00:33:38,720
I had Keenam Heart's on Steam to make my charity

672
00:33:38,799 --> 00:33:41,640
stream easier. And by the way, Final Mixed Miss coming

673
00:33:41,720 --> 00:33:45,039
back this Sunday. Everybody, Oh, I believe them. I think

674
00:33:45,039 --> 00:33:47,240
I said an Dream Drop Distance, it's gonna be playing that,

675
00:33:47,960 --> 00:33:50,440
but I'm like, oh, I want to play that one.

676
00:33:50,519 --> 00:33:52,720
I know, I know it's not the best one, but

677
00:33:52,839 --> 00:33:56,200
I'm playing it. Then I'm like, everyone's like, well, the

678
00:33:56,240 --> 00:33:58,440
Steam sales tomorrow's probably gonna be on sale MIC and

679
00:33:58,440 --> 00:34:00,759
they're right, it's fifty percent off. So I got all

680
00:34:00,839 --> 00:34:05,279
the Kingdom Hearts three plus remind, HD two point eight

681
00:34:05,440 --> 00:34:08,199
Final Chapter and HD one point five plus two point

682
00:34:08,280 --> 00:34:11,280
five remix. So and then I actually did a little

683
00:34:11,320 --> 00:34:14,320
bit of Metrivenea shopping and picked up Blastavious two and

684
00:34:14,559 --> 00:34:17,199
nine Souls, which sound like they're very good.

685
00:34:17,559 --> 00:34:19,800
Speaker 2: Oh yeah, I just saw a speed run of nine

686
00:34:19,880 --> 00:34:22,559
Souls on the GDQ Hot Fakes last night. It looks

687
00:34:22,960 --> 00:34:26,039
it looks cool. Why people tell me, like Thatt's like

688
00:34:26,079 --> 00:34:27,840
a little bit of sci fis and stuff, and I

689
00:34:27,880 --> 00:34:29,360
don't know, I just saw a little cat dude. I'm

690
00:34:29,360 --> 00:34:30,960
like whatever, I'll get to that someday.

691
00:34:31,599 --> 00:34:34,239
Speaker 1: It apparently has some secaroness to it, so I'll be

692
00:34:34,320 --> 00:34:36,079
down with that, that's for sure.

693
00:34:37,039 --> 00:34:37,239
Speaker 4: Yeah.

694
00:34:38,599 --> 00:34:41,039
Speaker 5: By the way, about the Final Mix Mass, if you

695
00:34:41,079 --> 00:34:44,320
all have like codes for games to like to give,

696
00:34:45,599 --> 00:34:48,639
it's very to DM the coast to fire her or Mike,

697
00:34:48,960 --> 00:34:50,599
so it would be easy to like give them a

698
00:34:50,639 --> 00:34:51,280
way that way.

699
00:34:52,000 --> 00:34:53,960
Speaker 1: For some reason, you have spare game codes that you're

700
00:34:54,000 --> 00:34:55,599
not doing anything with and you want to donate them

701
00:34:55,760 --> 00:34:58,519
for me to give away to people who are watching

702
00:34:58,599 --> 00:35:01,800
Final Mixed Myths to help, uh, you know, get some

703
00:35:01,880 --> 00:35:05,360
more extra life donations. Feel free to do so they'll

704
00:35:05,400 --> 00:35:06,039
be appreciated.

705
00:35:06,440 --> 00:35:06,920
Speaker 4: Oh cool.

706
00:35:07,000 --> 00:35:10,000
Speaker 2: Yeah, I'm sure people have like spare Humble bundle, cozy

707
00:35:10,079 --> 00:35:11,320
never used or something laying around.

708
00:35:11,400 --> 00:35:13,320
Speaker 1: Yeah. Yeah, I know, I don't. Just the other day

709
00:35:13,360 --> 00:35:16,199
there was like an RPG like bundle on green Man

710
00:35:16,320 --> 00:35:18,039
Gaming or something, and I was like, oh my god,

711
00:35:18,079 --> 00:35:20,559
all these RPGs for ten dollars. Then I bought it.

712
00:35:20,840 --> 00:35:22,400
Then I was like putting the codes and I was like, oh,

713
00:35:22,480 --> 00:35:24,639
I own that, I already owned that. I was like,

714
00:35:24,800 --> 00:35:27,039
it was like ten games and I owned all but twos.

715
00:35:27,719 --> 00:35:31,360
Speaker 4: It turned out like whats yep, Yeah, gotta be careful

716
00:35:31,400 --> 00:35:31,800
of that one.

717
00:35:32,320 --> 00:35:34,639
Speaker 1: Yeah, that's all right. I give my brothers some extures.

718
00:35:35,239 --> 00:35:35,559
Speaker 4: There you go.

719
00:35:36,679 --> 00:35:39,119
Speaker 2: Next stuff from Lex Luddie, who says for no reason

720
00:35:39,159 --> 00:35:41,639
in particular, boy Giant Bomb knows a lot of people.

721
00:35:41,800 --> 00:35:42,000
Speaker 4: Huh.

722
00:35:43,280 --> 00:35:46,239
Speaker 1: Alex is helping edit the game of the Year lists

723
00:35:46,280 --> 00:35:49,320
that are coming in thinks about Lex. Uh, which, yeah,

724
00:35:49,360 --> 00:35:51,880
it's a that's a fun process. I know We've got

725
00:35:52,039 --> 00:35:53,440
some fun people doing it this year. I have the

726
00:35:53,519 --> 00:35:57,079
right mind still. Yeah, so I gotta be if you submit,

727
00:35:58,159 --> 00:36:01,199
sorry you haven't, and of course always helps putting it

728
00:36:01,199 --> 00:36:02,360
together to thank you Marino.

729
00:36:04,079 --> 00:36:05,760
Speaker 2: Uh yeah, I still got a right mind up to

730
00:36:05,880 --> 00:36:07,599
I have my list. I just don't, you know, have

731
00:36:07,719 --> 00:36:10,360
anything written up board. But yeah, we can put ours

732
00:36:10,360 --> 00:36:12,320
in the CMS or so so they can go up

733
00:36:12,320 --> 00:36:16,519
when they go up. Next is from Big Fresh Story seven.

734
00:36:16,719 --> 00:36:19,159
Been a supporter for a while, so I'm not trolling.

735
00:36:19,920 --> 00:36:22,559
But don't you think you and You're not alone? Are

736
00:36:22,639 --> 00:36:26,559
more snap judgmental and dismissive of multiplayer games shown at

737
00:36:26,599 --> 00:36:28,440
shows than single player part.

738
00:36:29,880 --> 00:36:31,199
Speaker 1: I mean, I know what you mean. I mean part

739
00:36:31,239 --> 00:36:34,440
of it is just that I genuinely usually enjoy single

740
00:36:34,480 --> 00:36:38,079
player games more than multiplayer games these days. It's not everything, though,

741
00:36:38,159 --> 00:36:40,320
Like and I think, I guess I know what you

742
00:36:40,400 --> 00:36:43,239
mean by multiplayer games. But my favorite game from that

743
00:36:43,320 --> 00:36:47,679
whole show was that co op multiplayer eighties anime aesthetic

744
00:36:47,800 --> 00:36:50,840
game Coming to Switch that I can never actually remember

745
00:36:51,000 --> 00:36:53,599
the name of, right, But you know, and even though

746
00:36:53,639 --> 00:36:55,639
it's a multiplayer game, I know you're talking more about

747
00:36:55,679 --> 00:36:59,119
stuff like maybe even High Guard, which I'm dismissive of.

748
00:36:59,239 --> 00:37:01,239
I like to think that's not just because it's a

749
00:37:01,320 --> 00:37:04,360
multiplayer game, like just doesn't look good. Orbital, thank everybody

750
00:37:04,400 --> 00:37:07,679
at Orbital is the anime co op game I'm thinking of,

751
00:37:08,079 --> 00:37:10,840
Like Party seems strong. To remember what the other multiplayer

752
00:37:10,880 --> 00:37:13,960
looking things were. Yeah, they it's it's just hard for

753
00:37:14,079 --> 00:37:16,159
them to leave much of an impression on me right now.

754
00:37:16,280 --> 00:37:18,559
Maybe that's on me thing, but I think part of

755
00:37:18,639 --> 00:37:20,440
it is a them thing. I don't know, what do

756
00:37:20,480 --> 00:37:25,239
you think, Christian Christian Well, Christians?

757
00:37:25,360 --> 00:37:28,960
Speaker 4: What do you think, Sean Well?

758
00:37:29,000 --> 00:37:31,880
Speaker 2: I think, like in particular with you and Jeff, you

759
00:37:32,000 --> 00:37:34,639
guys don't play a ton of multiplayer games anymore. You

760
00:37:34,679 --> 00:37:37,239
don't play a ton of live service games as much

761
00:37:37,280 --> 00:37:39,320
as you used to. You know, you kind of found

762
00:37:39,360 --> 00:37:41,280
the ones you like, and then there's ones we play

763
00:37:41,320 --> 00:37:43,679
at work and stuff like that, but otherwise prefer the

764
00:37:43,719 --> 00:37:46,400
single player experiences. So I think that's why you guys

765
00:37:46,480 --> 00:37:50,039
follow in that area, Just like how you're dismissive of

766
00:37:50,119 --> 00:37:51,960
mobile games, Why would you do it because you don't

767
00:37:51,960 --> 00:37:54,000
play them? So like, of course, you're just not going

768
00:37:54,079 --> 00:37:56,159
to be interested when one pops up in a stream

769
00:37:56,280 --> 00:38:00,280
or something like that, like like a SGF for Game

770
00:38:00,320 --> 00:38:01,079
Awards or whatever.

771
00:38:02,079 --> 00:38:02,239
Speaker 4: You know.

772
00:38:02,400 --> 00:38:05,039
Speaker 2: With me, like, I'm the same way with anything that

773
00:38:05,199 --> 00:38:09,360
I'm not particularly interested. I do play more multiplayer than

774
00:38:09,639 --> 00:38:12,239
you guys, and mobile games and stuff like that, so

775
00:38:12,480 --> 00:38:14,800
I get a little more interested, you know. Same with

776
00:38:14,920 --> 00:38:18,880
like whoever webs anime JRPG as a new trailer. You know,

777
00:38:19,119 --> 00:38:21,159
just not going to be into that, but I probably am,

778
00:38:21,239 --> 00:38:24,039
so I'll pay attention to it. But I do think

779
00:38:24,119 --> 00:38:28,000
also live service games in particular, like you know, which

780
00:38:28,000 --> 00:38:30,119
I assume is what they mean by like multiplayer here,

781
00:38:31,360 --> 00:38:34,360
they are more likely to trend chase, and so we

782
00:38:34,440 --> 00:38:37,480
are more likely to see something that is similar to

783
00:38:37,639 --> 00:38:40,440
something that has already been in a game, has already

784
00:38:40,480 --> 00:38:43,159
been shown. It's like if we can point at and say, oh,

785
00:38:43,320 --> 00:38:47,199
you're blank but blank, that that happens a little bit

786
00:38:47,360 --> 00:38:50,760
more in the multiplayer space. I feel like then single player,

787
00:38:50,800 --> 00:38:52,679
even though single player will have like, oh it's the

788
00:38:52,760 --> 00:38:55,360
souls like it's a metro Vanya Ween, slap a genre

789
00:38:55,480 --> 00:38:58,400
into it, they're more likely to at least look a

790
00:38:58,440 --> 00:39:01,480
little more unique and therefore have a very first impression.

791
00:39:01,920 --> 00:39:04,840
Speaker 1: What was the other one like four paulse or something

792
00:39:04,920 --> 00:39:10,239
one from this JJ Abrams Studios. Right, It's like it's

793
00:39:10,320 --> 00:39:13,480
like again, I want to maybe give them some love,

794
00:39:13,519 --> 00:39:15,920
but it just it just don't look that good Ford

795
00:39:15,960 --> 00:39:18,920
looping right like. I don't know, chat Chat think for

796
00:39:19,199 --> 00:39:23,119
loop looked good right like. Again, it's definitely partly a

797
00:39:23,199 --> 00:39:24,960
meat problem, but I think it's also kind of a

798
00:39:25,079 --> 00:39:27,360
them problem right now, right.

799
00:39:27,440 --> 00:39:33,440
Speaker 2: Exactly from Blade Runner, no effort, AI slops sucks. But

800
00:39:33,559 --> 00:39:37,239
we are so far crafting every live code in every

801
00:39:37,400 --> 00:39:40,480
blade of grass. We've gained a lot from increasing levels

802
00:39:40,519 --> 00:39:45,280
of abstraction automation, Bubble or not. Ll m's aren't going away.

803
00:39:46,159 --> 00:39:49,880
Speaker 1: Sure, and again exactly there's this gradient to it. But

804
00:39:49,920 --> 00:39:54,000
again I do think like directly using it as part

805
00:39:54,039 --> 00:39:56,239
of the art problem, even like the early part of

806
00:39:56,320 --> 00:39:58,519
the art process writing, and you could say, oh, the

807
00:39:58,599 --> 00:40:00,639
general AI isn't going to show up A and the

808
00:40:00,719 --> 00:40:03,280
game itself. You know, sometimes it slips in then anyway

809
00:40:03,480 --> 00:40:05,559
we see because you forgot to take something out. I

810
00:40:05,599 --> 00:40:07,480
don't think that's great. And again I'm not saying like

811
00:40:07,880 --> 00:40:11,000
Larry and should be destroyed or like boycott or something

812
00:40:11,119 --> 00:40:13,719
like that, or like I'm not gonna play Divinity. I'm

813
00:40:13,719 --> 00:40:16,239
gonna play Divinity. But I don't think this is an

814
00:40:16,239 --> 00:40:19,480
amazing practice. I don't think there's actually a benefit to it,

815
00:40:19,880 --> 00:40:23,679
And I uh would caution them about even dipping their

816
00:40:23,719 --> 00:40:26,039
toe into the AI water that much.

817
00:40:26,599 --> 00:40:28,800
Speaker 2: Yeah spent himself. While he was talking, Jason said, yeah,

818
00:40:28,920 --> 00:40:32,039
I really see a bathfit from it, Like, yeah, that's

819
00:40:32,079 --> 00:40:35,079
why we're critcal of it. Well, there's no baffit. Do

820
00:40:35,239 --> 00:40:37,639
it then, just don't use it. Don't don't say like, oh,

821
00:40:37,719 --> 00:40:40,599
well maybe someday it'll be good and then you know,

822
00:40:40,800 --> 00:40:43,679
then we'll be ahead of the curve. Like yeah, I

823
00:40:43,760 --> 00:40:45,920
just look like it's at that point and hopefully we've

824
00:40:46,000 --> 00:40:51,199
delineate up between things that are good uses of automation

825
00:40:51,599 --> 00:40:55,400
and machine learning in general versus something that's, you know,

826
00:40:55,480 --> 00:40:57,800
trying to AI generate a piece of art that a

827
00:40:57,960 --> 00:40:59,559
human being would otherwise create.

828
00:40:59,599 --> 00:41:01,960
Speaker 4: There is a difference. Uh.

829
00:41:02,519 --> 00:41:07,039
Speaker 2: Next is from Urial Delgado. Uh your opinion on forcing

830
00:41:07,119 --> 00:41:09,800
the AI label on games that use it. I think

831
00:41:09,960 --> 00:41:12,559
a game where almost half of the assets are AI

832
00:41:12,800 --> 00:41:15,880
shouldn't cost like a triple A game twenty dollars max.

833
00:41:16,320 --> 00:41:18,840
Speaker 4: I mean, I think the label is good.

834
00:41:19,079 --> 00:41:22,440
Speaker 2: Like, contrary to what some deeos might have to say

835
00:41:22,480 --> 00:41:24,559
about these.

836
00:41:23,760 --> 00:41:26,480
Speaker 1: Super billionaires might think about it, you.

837
00:41:26,480 --> 00:41:30,599
Speaker 2: Should disclose when you turned your game around in you know,

838
00:41:30,880 --> 00:41:33,400
a week and just shit it out on Steam to

839
00:41:33,440 --> 00:41:37,119
try to make a quick buck, because people who don't

840
00:41:37,119 --> 00:41:38,719
want to have anything to do with that shouldn't be

841
00:41:38,840 --> 00:41:39,840
tricked into buying it.

842
00:41:40,760 --> 00:41:42,639
Speaker 1: I think it was Jeff who said something like, yeah,

843
00:41:42,840 --> 00:41:45,400
like tell us if your game was May May with AI,

844
00:41:45,599 --> 00:41:50,039
just like you tell me if you know the super

845
00:41:50,039 --> 00:41:52,559
I bought used MSG. Not that MSG is evil, I

846
00:41:52,599 --> 00:41:56,039
love MSG, but you just you know, like you tell

847
00:41:56,079 --> 00:41:58,800
me the ingredients so people like, well we only use

848
00:41:58,800 --> 00:42:00,199
a little bit and not a lot of it, Like

849
00:42:00,760 --> 00:42:04,079
I still want to know. I don't think you're ever

850
00:42:04,239 --> 00:42:07,000
going to like be able to mandate AI games either

851
00:42:07,079 --> 00:42:10,360
be cheaper. That's not going to happen necessarily.

852
00:42:11,280 --> 00:42:13,320
Speaker 4: But yeah, I mean they just.

853
00:42:15,000 --> 00:42:17,559
Speaker 2: If a game is having a ton of AI generated assets,

854
00:42:17,639 --> 00:42:19,639
I just think it shouldn't exist in the first place

855
00:42:20,039 --> 00:42:22,320
because you didn't want to make a game. You want

856
00:42:22,440 --> 00:42:25,320
to make money making a game. That's That's the only

857
00:42:25,400 --> 00:42:27,320
thing I can't think of at that point. I've also

858
00:42:28,320 --> 00:42:30,320
you reminded me of someone else that Jeff said when

859
00:42:30,400 --> 00:42:33,400
I think it was on game as Warnings. He was like,

860
00:42:33,679 --> 00:42:36,199
you see his bottle of water, look at the ingredients.

861
00:42:36,320 --> 00:42:39,400
It says water, And no one was hurt in telling

862
00:42:39,440 --> 00:42:42,039
me that my water contains some water. Give that right,

863
00:42:42,159 --> 00:42:46,119
It's fine, Like that's that's exactly it. Hey, if there's

864
00:42:46,159 --> 00:42:49,239
no harm in disclosing like just like of you know,

865
00:42:49,440 --> 00:42:52,519
Unreal Engine and like havoc or whatever in your game,

866
00:42:53,599 --> 00:42:57,079
their shit should disclose that you know, chat GPT made

867
00:42:57,199 --> 00:42:59,280
your textures or so on, because hey, if it's not

868
00:42:59,360 --> 00:43:04,679
a problem to harm and disclosing it right exactly, Okay,

869
00:43:04,920 --> 00:43:06,920
next is up. It scrolls a little bit. I think

870
00:43:06,920 --> 00:43:09,320
we had a new couple come in here from ep

871
00:43:09,480 --> 00:43:14,360
idiot Box. I'm an artist and a conference on servationist.

872
00:43:14,679 --> 00:43:17,880
It's difficult for me to concede AI used in any

873
00:43:18,159 --> 00:43:22,519
creative space. YouTube sucks, that keeps scrolling. AI should file

874
00:43:22,679 --> 00:43:25,840
my documents, not draft my designs. And yeah, that's that's

875
00:43:25,920 --> 00:43:27,159
kind of how I feel about too.

876
00:43:27,239 --> 00:43:28,760
Speaker 1: Right, That's why I was like, that's again, you know,

877
00:43:28,760 --> 00:43:30,880
when they're talking about power points, even though part means

878
00:43:30,920 --> 00:43:32,840
like just do your powerpot but sure you want to

879
00:43:32,920 --> 00:43:38,119
use AI for your power points, you know whatever, I'm

880
00:43:38,159 --> 00:43:39,880
not going to like raise any kind of a fuss

881
00:43:40,079 --> 00:43:42,239
about that, or you know, you know, like we you know,

882
00:43:42,400 --> 00:43:46,159
we we have AI take notes of our Giant Bomb meetings,

883
00:43:46,280 --> 00:43:48,639
right so we can like read the summary of it.

884
00:43:49,159 --> 00:43:54,079
It's often wrong about things that doesn't subtext.

885
00:43:53,760 --> 00:43:56,599
Speaker 4: But yeah, I really wish you could do it. I

886
00:43:56,840 --> 00:43:58,480
don't know if there's actually a way to switch over.

887
00:43:58,559 --> 00:44:01,480
Speaker 2: I wish it was just as scription rather than the

888
00:44:02,119 --> 00:44:05,239
Gemini summary, because hey, transcription.

889
00:44:05,039 --> 00:44:07,800
Speaker 4: Another thing that AI can be good at. It just

890
00:44:08,400 --> 00:44:10,960
they try to overreach and oh.

891
00:44:10,960 --> 00:44:14,760
Speaker 1: My god, right, but you know, like yeah, exactly, so

892
00:44:15,000 --> 00:44:17,920
using it for creative processes, which includes things like translation.

893
00:44:18,159 --> 00:44:21,199
That's a creative process. Translating games from one language to

894
00:44:21,239 --> 00:44:23,639
another is not like a hard science thing. That is

895
00:44:23,679 --> 00:44:26,480
a creative process. And that's why doing that with AI

896
00:44:26,599 --> 00:44:27,280
fucking sucks.

897
00:44:27,519 --> 00:44:32,840
Speaker 2: Come that's why, oh yeah, that whole thing right, But

898
00:44:32,920 --> 00:44:34,599
that's why it was a huge difference between like, yeah,

899
00:44:34,639 --> 00:44:40,719
like transcription versus a localization, because localization is an entire

900
00:44:40,840 --> 00:44:43,760
process that you really have to think about language being used.

901
00:44:43,800 --> 00:44:45,800
And that's again, that's the type of thing that a

902
00:44:45,960 --> 00:44:48,119
machine cannot figure out on its own. You need you

903
00:44:48,199 --> 00:44:52,320
need the human touch for uh. From t Bucket on

904
00:44:52,440 --> 00:44:55,360
the subject of AI, what did you think of Expedition

905
00:44:55,440 --> 00:44:58,760
thirty three having generators of AI placeholder are caught in

906
00:44:58,840 --> 00:45:00,320
the game and the dev's passion out.

907
00:45:00,639 --> 00:45:01,480
Speaker 4: I thought that sucks.

908
00:45:01,840 --> 00:45:04,360
Speaker 1: Yeah, I thought it wasn't great, like brace, similar to like,

909
00:45:04,480 --> 00:45:06,840
you know, the Larry thing. I thought that was it

910
00:45:07,000 --> 00:45:09,400
was bad. I'm glad they patched it out. I don't

911
00:45:09,400 --> 00:45:10,760
know if it's like I don't you know, I don't

912
00:45:10,760 --> 00:45:12,440
know if I totally believe that they're not gonna do

913
00:45:12,559 --> 00:45:14,360
it again. And I think they've come out on kind

914
00:45:14,360 --> 00:45:17,519
of like said things right, So I can't remember exactly

915
00:45:17,559 --> 00:45:22,000
what they said about it. But yeah, same thing. You

916
00:45:22,039 --> 00:45:25,239
shouldn't have done that. And obviously, like you know, if

917
00:45:25,280 --> 00:45:27,840
there's thirty three they were using I don't want to

918
00:45:27,880 --> 00:45:29,559
say shortcuts, but you know, they were able to make

919
00:45:29,599 --> 00:45:32,440
a trip away looking game with a much smaller studio,

920
00:45:32,920 --> 00:45:36,039
and there's certainly going to be tools, whether it's AR

921
00:45:36,159 --> 00:45:39,679
what not that helps in that process. And I think, again,

922
00:45:39,760 --> 00:45:41,599
some of that is going to be fine, but don't

923
00:45:41,719 --> 00:45:44,840
use it for the art. You know what was wrong

924
00:45:44,880 --> 00:45:47,639
with the checkerboard, right, Yeah, the checkerboard, that's a placeholder.

925
00:45:47,719 --> 00:45:50,639
It's fine, you know, you won't forget to take that out.

926
00:45:51,280 --> 00:45:51,480
Speaker 4: Yeah.

927
00:45:51,519 --> 00:45:54,280
Speaker 2: I was just gonna say, there's a reason that developers

928
00:45:54,440 --> 00:45:59,159
have placeholder art, be like giant, ugly orange posters or

929
00:45:59,360 --> 00:46:03,719
like you know, like a PS one looking model is

930
00:46:03,800 --> 00:46:06,639
because it's going to be very obvious that's an unfinished asset.

931
00:46:06,920 --> 00:46:09,719
But yes, it may look ugly during the development process,

932
00:46:10,000 --> 00:46:12,000
but then you know to take it out and put

933
00:46:12,119 --> 00:46:15,480
something finished in. Like that's one of the issues with

934
00:46:15,639 --> 00:46:18,480
using generative AI in the process at all is that

935
00:46:19,320 --> 00:46:21,280
this is something that I also saw a developer say,

936
00:46:21,360 --> 00:46:25,239
like if you have something as a placeholder that looks

937
00:46:25,360 --> 00:46:28,119
good enough to be shipped, you aren't going to want

938
00:46:28,199 --> 00:46:31,119
to replace it with something that is shippable. You're just

939
00:46:31,199 --> 00:46:34,239
going to leave it in. Yeah, exactly, just just don't

940
00:46:34,320 --> 00:46:37,000
do it from start to finish. And you know, with

941
00:46:37,159 --> 00:46:40,760
Expedition thirty three, obviously, like we really enjoyed that game

942
00:46:40,800 --> 00:46:42,679
a time, we talk about it, we're glowing it by.

943
00:46:43,599 --> 00:46:46,960
We can't like take back the experience because we're mad

944
00:46:47,000 --> 00:46:50,239
at something they did. You know, it's not like something

945
00:46:50,280 --> 00:46:52,800
I'm going to turn and say, well, I really enjoyed

946
00:46:52,840 --> 00:46:55,559
that game, but now I can't anymore because we find

947
00:46:55,840 --> 00:46:58,599
found out that one point they used AI somewhere in

948
00:46:58,639 --> 00:47:02,039
the process. That's I don't know, man. It's the kind

949
00:47:02,039 --> 00:47:04,360
of thing where if they continue to use it a ton,

950
00:47:04,599 --> 00:47:06,840
and especially if they talk it up, yeah, I'm gonna

951
00:47:06,840 --> 00:47:08,440
be like, you know what, fuck these guys. But if

952
00:47:08,480 --> 00:47:10,840
they don't, they're like, oh, well, I guess maybe we

953
00:47:10,920 --> 00:47:11,639
just shouldn't use it.

954
00:47:12,000 --> 00:47:13,960
Speaker 1: That's why it's like I think some people are trying

955
00:47:13,960 --> 00:47:16,320
to be like they're trying to have like a gotcha, like,

956
00:47:16,400 --> 00:47:19,320
well more games are using AI than you think, or no,

957
00:47:19,880 --> 00:47:22,639
I'm like, okay, I think they shouldn't too, like, that's

958
00:47:22,960 --> 00:47:26,079
that's it, right, Yeah, it got me. I guess it's

959
00:47:26,119 --> 00:47:28,360
not pass It's not like all the cool kids are doing.

960
00:47:29,079 --> 00:47:31,280
But I'm not giving them death sentences. I'm like, oh,

961
00:47:31,360 --> 00:47:32,960
you need to give me names so I can go

962
00:47:33,039 --> 00:47:35,679
there and kill them, right, Like no, like I think

963
00:47:35,719 --> 00:47:36,480
they just shouldn't.

964
00:47:36,840 --> 00:47:38,800
Speaker 2: It's just yeah, it's just a screaming from the rooftop.

965
00:47:38,840 --> 00:47:44,679
Hey all, y'all should stop please, it sucks. Okay, moving

966
00:47:44,760 --> 00:47:47,639
on here to JD Camp. This money is for Sean

967
00:47:47,719 --> 00:47:50,960
to get the apple pie shake at Arby's or whatever.

968
00:47:51,280 --> 00:47:52,039
It's your money.

969
00:47:52,119 --> 00:47:57,039
Speaker 4: Now. Have you seen they sell caffeinated milk? It's good

970
00:47:57,679 --> 00:47:59,440
pen emoji is.

971
00:48:00,559 --> 00:48:02,119
Speaker 1: How do you feel about being the milk guy.

972
00:48:05,840 --> 00:48:09,440
Speaker 2: I'm from Wisconsin. It's gonna happen. Like I wasn't gonna

973
00:48:09,440 --> 00:48:10,960
be able to hide it for the rest of my

974
00:48:11,039 --> 00:48:14,199
life that I drink milk with dinner. Sometimes I expected

975
00:48:14,280 --> 00:48:15,440
to become a whole thing.

976
00:48:15,599 --> 00:48:17,920
Speaker 1: But it's funny the things that become things. I ate

977
00:48:18,000 --> 00:48:22,000
three bagels once and look at me. Now that was different.

978
00:48:22,199 --> 00:48:25,639
Speaker 4: You like stood up and said, did you know I

979
00:48:25,760 --> 00:48:28,360
had three bagels? I didn't like. I didn't choose to

980
00:48:28,400 --> 00:48:30,079
become the milkman, Michael.

981
00:48:29,920 --> 00:48:30,840
Speaker 1: That's true. That's true.

982
00:48:31,440 --> 00:48:31,840
Speaker 4: My bad.

983
00:48:32,599 --> 00:48:35,039
Speaker 2: Also, apple pie shake at Arby's. That sounds kind of

984
00:48:35,320 --> 00:48:36,079
sounds pretty good.

985
00:48:36,280 --> 00:48:40,920
Speaker 4: The one Arby's product I cannot advocate. Oh yeah, Like

986
00:48:41,039 --> 00:48:42,320
in the moment, I completely forget.

987
00:48:42,360 --> 00:48:45,039
Speaker 1: I'm sorry, Mike, It's okay, you do you. I won't

988
00:48:45,079 --> 00:48:47,599
stop you. I mean, I'm just I'm happy you're gonna

989
00:48:47,599 --> 00:48:48,159
go to Arby's.

990
00:48:49,119 --> 00:48:53,000
Speaker 4: Thank you? Yeah? Yeah. But what's your go to nowadays?

991
00:48:53,800 --> 00:48:56,599
Speaker 1: It's the usual. I mean I've been getting just usually

992
00:48:57,400 --> 00:49:00,480
like seventy five percent of the time, just roasty sandwich

993
00:49:01,039 --> 00:49:04,199
with curly fries, a fountain drink, and I'll also get

994
00:49:04,199 --> 00:49:07,320
a buffalo chicken slider. If it's like something special, maybe

995
00:49:07,320 --> 00:49:08,800
I'll get a beef of cheddar, or maybe I'll get

996
00:49:08,800 --> 00:49:10,960
the chicken bacon Swiss instead. If I get the chicken

997
00:49:11,000 --> 00:49:13,639
bacon Swiss, then I get a roast bee slider instead

998
00:49:13,639 --> 00:49:16,960
of the buffalo chicken slider. But people, you know, people

999
00:49:16,960 --> 00:49:18,880
always tell me about new menu items and I'll kind

1000
00:49:18,880 --> 00:49:22,079
of like laugh, but I pretty rarely get them. Like

1001
00:49:22,199 --> 00:49:24,519
I tried the steak nuggets I tried when they had

1002
00:49:24,519 --> 00:49:27,000
a cheeseburger. I'll usually get them once, but yeah, they're

1003
00:49:27,000 --> 00:49:29,679
pretty good. Rather have a roast be sandwich actually.

1004
00:49:29,440 --> 00:49:34,159
Speaker 2: Though, Yeah, yeah, I'm usually just roast beef, the Marbi's

1005
00:49:34,159 --> 00:49:35,960
sauce and Jamocha's shake.

1006
00:49:36,239 --> 00:49:37,440
Speaker 4: I love the shak.

1007
00:49:37,480 --> 00:49:39,199
Speaker 1: Yeah, And I'm not much of a shake guy or

1008
00:49:39,320 --> 00:49:42,039
even a big coffee guy, but I understand the appeal

1009
00:49:42,199 --> 00:49:44,159
of the Jamoka shake. It's also fun to say.

1010
00:49:46,559 --> 00:49:50,159
Speaker 2: Next Epi's from Cody Bishop Modern quote unquote AI is

1011
00:49:50,239 --> 00:49:53,960
mostly machine learning statistical models trained on large data sets

1012
00:49:54,000 --> 00:49:59,360
to mimic intelligent behavior, not actual understanding, which yes, that

1013
00:49:59,679 --> 00:50:03,679
is as deterministic as it could possibly be. They can't

1014
00:50:03,719 --> 00:50:07,000
actually produce artwork. It's just trying to mimic things that

1015
00:50:07,480 --> 00:50:09,360
that's seen, right.

1016
00:50:09,599 --> 00:50:12,199
Speaker 1: That's part of the problem to the things that's mimicking,

1017
00:50:12,320 --> 00:50:15,840
or those databases, Like some people have internal databases, but

1018
00:50:15,920 --> 00:50:19,039
I bet most of them don't. I bet most of

1019
00:50:19,039 --> 00:50:21,960
them are getting that stuff from the internet.

1020
00:50:22,119 --> 00:50:24,280
Speaker 2: Right, And that's that's ultimately the problem that I have

1021
00:50:24,480 --> 00:50:28,039
with it is like you're using other people's stuff without

1022
00:50:28,039 --> 00:50:31,840
their permission. That that's not okay. That's like it's one

1023
00:50:31,880 --> 00:50:36,039
thing like I know and videos DLSS, you know, they

1024
00:50:36,119 --> 00:50:38,800
call that AI op scaling but it's like they they

1025
00:50:38,880 --> 00:50:42,760
train it on video games, like it's it's you know,

1026
00:50:42,960 --> 00:50:45,519
the things are opting into it and everything like that.

1027
00:50:45,599 --> 00:50:47,440
I don't know the exact specifics of how it worse

1028
00:50:47,880 --> 00:50:51,239
as such a different process than just going okay, we're

1029
00:50:51,280 --> 00:50:53,360
going to go through all of Twitter and all of

1030
00:50:53,480 --> 00:50:55,480
Instagram and all of YouTube and are just going to

1031
00:50:55,519 --> 00:50:56,480
scrape all this data.

1032
00:50:57,000 --> 00:50:58,440
Speaker 4: That's that's not good.

1033
00:50:58,559 --> 00:50:59,519
Speaker 1: It's not okay exactly.

1034
00:51:00,599 --> 00:51:03,480
Speaker 4: Ali Miracle says, Christmas just a week away.

1035
00:51:03,880 --> 00:51:05,159
Speaker 1: Wow, that's crazy.

1036
00:51:05,840 --> 00:51:06,119
Speaker 5: I have.

1037
00:51:07,960 --> 00:51:09,480
Speaker 1: I still have some shopping to do, still have a

1038
00:51:09,559 --> 00:51:12,159
decent amount of shopping to do, so I don't I mean,

1039
00:51:12,199 --> 00:51:14,719
I'm excited, but also also like, god, the season is

1040
00:51:14,840 --> 00:51:17,719
just gone by so fast.

1041
00:51:17,840 --> 00:51:21,760
Speaker 2: So well, but I am excited Christmas fun time. Yeah,

1042
00:51:21,800 --> 00:51:25,079
I thankfully don't really have my shopping and do I

1043
00:51:25,159 --> 00:51:27,679
usually get something small from my mom and then then

1044
00:51:28,039 --> 00:51:31,440
that's kind of it, unless like my friend group decides

1045
00:51:31,440 --> 00:51:32,719
to do something or like, you know, we did a

1046
00:51:32,760 --> 00:51:35,360
secret Santa Giant bomb last year, you know, stuff like that.

1047
00:51:35,559 --> 00:51:37,599
But I'll tell you that I usually don't have to

1048
00:51:37,840 --> 00:51:39,079
do many gifts thankfully.

1049
00:51:39,880 --> 00:51:42,599
Speaker 1: Nephews and nieces and my brothers and parents like that.

1050
00:51:42,800 --> 00:51:44,719
You know that that alone, that's like the big stuff

1051
00:51:44,760 --> 00:51:46,400
that there's a couple of friends like I know, like

1052
00:51:46,639 --> 00:51:48,280
they gave me something, I want to do them something.

1053
00:51:48,440 --> 00:51:51,760
So it's it's a decent amount for me. And then

1054
00:51:51,920 --> 00:51:53,920
you know, I'll wrap them and I'll put some Christmas

1055
00:51:53,960 --> 00:51:57,000
movie on. I already watched Muppets Christmas Carol and the

1056
00:51:57,280 --> 00:52:00,960
Patrick Sewer Christmas Carroll just by doing my Christmas cards

1057
00:52:01,039 --> 00:52:03,239
for my twitch cheg and that ended up taking I

1058
00:52:03,320 --> 00:52:05,679
expect it was like four hours of writing out these

1059
00:52:05,760 --> 00:52:09,239
Christmas cards. But you know those Christmas chores, they could

1060
00:52:09,239 --> 00:52:09,679
be fun too.

1061
00:52:10,400 --> 00:52:10,599
Speaker 4: Yeah.

1062
00:52:10,760 --> 00:52:15,280
Speaker 2: I love decorating and everything like that. So yeah, I'm like,

1063
00:52:15,360 --> 00:52:17,039
I've been so busy. I haven't even put the tree

1064
00:52:17,119 --> 00:52:19,960
up yet this year, and it's like Christmas is it's

1065
00:52:20,519 --> 00:52:21,159
is a week away.

1066
00:52:21,239 --> 00:52:23,920
Speaker 1: Yeah. I did get my tree up. I had like

1067
00:52:24,320 --> 00:52:26,679
more lights. I kept telling myself I was gonna put

1068
00:52:26,760 --> 00:52:28,280
up outside and I just didn't get to it. At

1069
00:52:28,320 --> 00:52:30,119
this point, I'm like, yeah, those aren't happening.

1070
00:52:30,400 --> 00:52:33,280
Speaker 2: The oh well, yeah, that's a nice thing about living apart.

1071
00:52:33,320 --> 00:52:34,760
But I just like stick a couple of things in

1072
00:52:34,800 --> 00:52:37,559
the window. I'm like, ah, that's good enough. I feel Christmas.

1073
00:52:37,920 --> 00:52:38,239
Speaker 4: There you go.

1074
00:52:39,159 --> 00:52:43,239
Speaker 2: Uh. Antonio Morales says, so, what is Giant Bomb's Game

1075
00:52:43,320 --> 00:52:48,159
of the Year eyes emoji parentheses, Bay answers only, Well.

1076
00:52:48,079 --> 00:52:49,960
Speaker 1: Yeah, Sean and I had to fight hard for it,

1077
00:52:50,280 --> 00:52:52,639
but we finally were able to push it through Capcom

1078
00:52:52,760 --> 00:52:54,559
Fighting Collection Volume two.

1079
00:52:54,760 --> 00:52:56,320
Speaker 4: Everybody, it's about.

1080
00:52:56,159 --> 00:52:58,199
Speaker 2: Time make out its flowers, you know, like it was

1081
00:52:58,239 --> 00:53:01,440
a tough sell Uma Musa right there at the second place,

1082
00:53:01,559 --> 00:53:03,599
but you know, you know, we just had tel Janda

1083
00:53:03,760 --> 00:53:04,280
f Off right.

1084
00:53:04,480 --> 00:53:07,280
Speaker 1: Yeah, yeah, yeah, surprisingly good showing from Kirby air Riders

1085
00:53:07,360 --> 00:53:12,679
as well. Uh, you know, number four surprised me though,

1086
00:53:13,559 --> 00:53:15,840
you know, we all hated it, but it just kind

1087
00:53:15,880 --> 00:53:17,880
of like the math worked out in this weird way.

1088
00:53:19,159 --> 00:53:19,360
Speaker 2: Yeah.

1089
00:53:19,920 --> 00:53:21,800
Speaker 1: I think we all propped it up because we all

1090
00:53:22,239 --> 00:53:24,119
did it. What metroc prime for to win or something?

1091
00:53:24,159 --> 00:53:25,800
I don't know, something.

1092
00:53:26,599 --> 00:53:31,000
Speaker 2: Marino's right, somehow, Chicker, you've won again somehow. Chick returned

1093
00:53:32,320 --> 00:53:36,159
from Zombie Porin. If Mike and Grubb don't prevent Christian

1094
00:53:36,360 --> 00:53:39,239
from going to EVO because they're evil, what game would

1095
00:53:39,320 --> 00:53:41,000
Christian and Sean fight each other?

1096
00:53:41,199 --> 00:53:43,719
Speaker 4: And I assume it's two x k O, right, Christian?

1097
00:53:43,800 --> 00:53:46,239
Speaker 1: Yeah, it has to be well, wait a second, it's

1098
00:53:46,280 --> 00:53:47,800
that you don't have to fight each other. You can

1099
00:53:47,920 --> 00:53:49,159
you can fight with each other.

1100
00:53:55,159 --> 00:53:55,400
Speaker 4: Sick.

1101
00:53:55,679 --> 00:53:57,800
Speaker 1: I still haven't tried a second of that game yet.

1102
00:53:58,719 --> 00:53:59,199
Speaker 5: I think you will.

1103
00:53:59,239 --> 00:54:02,599
Speaker 1: I think you'll like I probably would. I have like

1104
00:54:03,000 --> 00:54:06,079
very little affinity for the League of Legends characters part

1105
00:54:06,079 --> 00:54:08,039
of my product, but whatever I can get over there.

1106
00:54:08,400 --> 00:54:11,679
Speaker 2: Yeah, Now, playing playing duos in that game is an

1107
00:54:11,760 --> 00:54:14,519
insane im off because it is so active. You are

1108
00:54:14,599 --> 00:54:18,199
constantly like switching back and forth, and like especially if

1109
00:54:18,239 --> 00:54:19,840
you're on a voice call or your next a person

1110
00:54:20,000 --> 00:54:21,320
is something. You know, I'm kind of just like telling

1111
00:54:21,320 --> 00:54:24,000
them all right, I'm taking in and like pulling off

1112
00:54:24,039 --> 00:54:27,760
a combo together is very satisfying. We yeah, we just

1113
00:54:27,800 --> 00:54:29,639
gotta sit down play that. At some point. It's in

1114
00:54:29,719 --> 00:54:32,199
their you know, early access period now, so it's just

1115
00:54:32,280 --> 00:54:33,239
like it's out now.

1116
00:54:33,400 --> 00:54:37,719
Speaker 4: So yeah, we just fired up at some point next

1117
00:54:37,960 --> 00:54:38,519
year is.

1118
00:54:38,639 --> 00:54:44,519
Speaker 2: From a k uh fuck Mary kill Hi Guard four

1119
00:54:44,639 --> 00:54:46,159
loop fair Games.

1120
00:54:47,840 --> 00:54:51,000
Speaker 1: Already you can't the same base will kill fair Games

1121
00:54:51,000 --> 00:54:53,800
because I feel like it's like this, the next time

1122
00:54:53,880 --> 00:54:56,800
somebody does a wellness, sheck, we're gonna find a corpse, you.

1123
00:54:56,840 --> 00:55:01,239
Speaker 4: Know, founded dead in la hotel.

1124
00:55:02,079 --> 00:55:04,159
Speaker 1: It's been dead for three months and nobody know. It's

1125
00:55:04,199 --> 00:55:06,440
like one of those sad stories you read about, right,

1126
00:55:07,360 --> 00:55:07,719
oh no.

1127
00:55:09,480 --> 00:55:12,920
Speaker 4: Sign, Yeah, yeah, god, I.

1128
00:55:12,960 --> 00:55:16,239
Speaker 1: Can't you know what, Like I like Hero Shooters more

1129
00:55:16,320 --> 00:55:18,400
than I like the Left for Deadlights. I guess I'll

1130
00:55:18,599 --> 00:55:22,239
fuck for Loop and I'll marry high Guard, and honestly

1131
00:55:22,599 --> 00:55:24,519
probably does have the best chance of these three of

1132
00:55:24,639 --> 00:55:25,760
being kind of fun.

1133
00:55:26,000 --> 00:55:31,679
Speaker 2: To be honest, man, can I kill all of them there?

1134
00:55:31,960 --> 00:55:35,960
That's fine, I'll just do it. I'll play into it,

1135
00:55:36,159 --> 00:55:38,719
like yeah, for Loop, poor Loop gets the axe. I

1136
00:55:38,880 --> 00:55:41,800
just yeah, it's not my thing. Nothing I saw there

1137
00:55:41,960 --> 00:55:47,280
looked good to me. And you know, you know, I'll

1138
00:55:47,360 --> 00:55:49,360
fool around with fair games. I feel like it could

1139
00:55:49,360 --> 00:55:51,280
be a little wild, it could be fun for a weekend.

1140
00:55:51,800 --> 00:55:54,280
But I marry high Guard because it just, you know,

1141
00:55:54,360 --> 00:55:57,039
it looks like a real game I've always I've ever played,

1142
00:55:57,199 --> 00:55:58,880
so I can settle down and.

1143
00:56:00,880 --> 00:56:03,800
Speaker 1: Yeah, I respect it.

1144
00:56:04,840 --> 00:56:08,519
Speaker 2: Uh from Endo Viking, this super chat is Decade to

1145
00:56:08,840 --> 00:56:13,920
Turbo Sean. Everything's a Metroid McDowell. I kept I heard

1146
00:56:13,920 --> 00:56:14,400
that in my head.

1147
00:56:14,719 --> 00:56:18,719
Speaker 1: Remember everything is awesome from the Lego movie Everything Metroid.

1148
00:56:20,000 --> 00:56:20,760
That's what I hear that.

1149
00:56:21,239 --> 00:56:24,119
Speaker 2: I assume that's in reference to our Metroid Prime review

1150
00:56:24,159 --> 00:56:26,519
where I said that Metroid can be many things. I

1151
00:56:26,639 --> 00:56:28,440
was just said that in ten Dogs Lapside, you were

1152
00:56:28,480 --> 00:56:33,960
out okay, and they just you know, need to deliver

1153
00:56:34,039 --> 00:56:36,360
if they're gonna use Yeah, yeah.

1154
00:56:36,239 --> 00:56:38,519
Speaker 1: It could be. It was pinball one time that rule.

1155
00:56:38,599 --> 00:56:43,559
Speaker 2: It was good because it was like, I'm okay with

1156
00:56:43,639 --> 00:56:46,400
them trying different things as well as you stick the landing.

1157
00:56:46,480 --> 00:56:47,920
Speaker 4: That's all I care about, you know.

1158
00:56:48,639 --> 00:56:48,840
Speaker 1: Yeah.

1159
00:56:50,320 --> 00:56:54,119
Speaker 2: Next from Marcus Aurelius, Happy holidays, gang, enjoy the time

1160
00:56:54,199 --> 00:56:55,280
Offhank you.

1161
00:56:55,760 --> 00:56:58,280
Speaker 1: It is wild, Like I'm like thinking about like, O good.

1162
00:56:58,320 --> 00:57:01,519
I like more than all we just off and like

1163
00:57:02,039 --> 00:57:04,039
don't have to do anything. Well, it's like it feels

1164
00:57:04,079 --> 00:57:07,280
like summer vacation back in the day. Yeah, you know,

1165
00:57:07,360 --> 00:57:08,840
like even if this is the first time where it's

1166
00:57:08,840 --> 00:57:11,519
just the one job, it's like it was two jobs.

1167
00:57:11,559 --> 00:57:14,000
There's still some stuff going on, not much. It's always

1168
00:57:14,039 --> 00:57:18,960
been chillen even like beyond that, just like January, February

1169
00:57:19,000 --> 00:57:21,719
March usually pretty chill in this industry, especially compared to

1170
00:57:21,800 --> 00:57:23,840
the madness of the back half of the year. So

1171
00:57:24,840 --> 00:57:26,679
we just finished the yard game of the year stuff,

1172
00:57:26,679 --> 00:57:29,239
which was like one of many trips we have done.

1173
00:57:29,280 --> 00:57:30,480
Now we have a lot of stuff we have to do,

1174
00:57:30,599 --> 00:57:34,320
especially in terms of deliverables from the bomba thump. But

1175
00:57:34,599 --> 00:57:36,960
I do feel like I can exhale a little bit

1176
00:57:37,119 --> 00:57:38,039
after all of that.

1177
00:57:39,280 --> 00:57:42,480
Speaker 4: Yeah you say, you say, that's a little quieter.

1178
00:57:42,639 --> 00:57:45,719
Speaker 2: I don't know, Like things have started picking up towards

1179
00:57:45,760 --> 00:57:49,280
the beginning of the year nowadays, Like there's a couple

1180
00:57:49,280 --> 00:57:51,719
of indie games. I'm looking at that releasing earlier in

1181
00:57:51,760 --> 00:57:54,239
the year, we got we got Resident Evil coming out

1182
00:57:54,320 --> 00:57:55,559
in what February is.

1183
00:57:55,639 --> 00:57:57,440
Speaker 1: The I mean there will be big releases, but like

1184
00:57:57,519 --> 00:58:00,840
even like in terms of like events things like that,

1185
00:58:01,079 --> 00:58:01,840
not very much.

1186
00:58:02,119 --> 00:58:05,559
Speaker 2: Yeah we yeah right, we won't be as busy like

1187
00:58:05,639 --> 00:58:07,280
as an outlet or I think, although I'll.

1188
00:58:07,159 --> 00:58:11,360
Speaker 1: Be at awesome, awesome games and quick again. Oh Pittsburgh

1189
00:58:11,400 --> 00:58:13,079
again and I love going to that.

1190
00:58:13,639 --> 00:58:15,840
Speaker 2: Oh yeah it is, uh, well you and Jeff one

1191
00:58:16,000 --> 00:58:16,760
last time, right.

1192
00:58:17,320 --> 00:58:19,760
Speaker 4: Jeff and I My brothers will come along if they

1193
00:58:19,840 --> 00:58:21,719
can too. So I love it.

1194
00:58:21,960 --> 00:58:24,760
Speaker 1: Gosh, I love that event. I'm not doing a run everybody.

1195
00:58:24,920 --> 00:58:27,360
Fire was trying to not fire hairs. Fire said that

1196
00:58:27,400 --> 00:58:29,960
in chat, Sean was trying to talk me into it again. Recently,

1197
00:58:30,400 --> 00:58:32,880
I was like, it's just be too much work to

1198
00:58:33,000 --> 00:58:35,320
try to get that sub zero run. Ready.

1199
00:58:36,320 --> 00:58:38,400
Speaker 4: Oh no, I think you could be talked into it.

1200
00:58:39,800 --> 00:58:40,159
Speaker 2: Can do it?

1201
00:58:40,440 --> 00:58:42,280
Speaker 4: Well, we'll easier back and we'll find a way.

1202
00:58:43,519 --> 00:58:47,280
Speaker 2: And then from Missouri, Matt, Mike, your limitter is doing

1203
00:58:47,320 --> 00:58:49,199
it again when you sell into your mind.

1204
00:58:49,519 --> 00:58:52,000
Speaker 1: Yeah, what I thought I fixed this, But like discourse

1205
00:58:52,000 --> 00:58:53,360
is not even part of this equation right now, So

1206
00:58:53,400 --> 00:58:54,920
let me just try this. So if I yell, if

1207
00:58:55,000 --> 00:58:57,719
I at all loud, you're saying it doesn't come through loud. Huh,

1208
00:58:59,159 --> 00:59:04,000
sounds correct now, see, I think it's fine right now. Okay,

1209
00:59:04,119 --> 00:59:09,119
so maybe maybe it wasn't. I always thought it was

1210
00:59:09,199 --> 00:59:12,599
something in wavelength, but no, I guess not. I don't

1211
00:59:12,639 --> 00:59:14,440
know what does it or talk talk at the same

1212
00:59:14,480 --> 00:59:18,280
time as b sean uh talking, talking and talking, and

1213
00:59:18,360 --> 00:59:18,800
I think.

1214
00:59:20,280 --> 00:59:21,440
Speaker 4: Your podcast. I'll tell you what.

1215
00:59:21,840 --> 00:59:23,880
Speaker 1: Yeah, there you go. Yeah, I don't know.

1216
00:59:24,039 --> 00:59:26,840
Speaker 2: Again, nothing happened. Let me know if you hear it

1217
00:59:26,880 --> 00:59:30,039
again right now. It sounds good right now, like everything

1218
00:59:30,159 --> 00:59:31,800
is working properly, so I know.

1219
00:59:32,480 --> 00:59:35,119
Speaker 1: All right, Well, shaw, I thank you for reading all

1220
00:59:35,320 --> 00:59:37,679
of those. If you still want to send a super chat.

1221
00:59:37,719 --> 00:59:39,440
We will read it before the end of the show,

1222
00:59:39,519 --> 00:59:41,840
but right now we're going to take a quick break.

1223
00:59:42,039 --> 00:59:48,440
Then we'll be right back. Everybody, all right, we are back.

1224
00:59:48,519 --> 00:59:48,639
Speaker 2: You know.

1225
00:59:48,679 --> 00:59:50,480
Speaker 1: I guess I should have mentioned just not here, just

1226
00:59:50,559 --> 00:59:53,360
because he he'sa aw the Dennis. He's a little achey

1227
00:59:53,480 --> 00:59:56,599
from that. We'll give him, gave him some rest, you know,

1228
00:59:56,599 --> 00:59:58,079
I mean him. We're going to talk about the games

1229
00:59:58,119 --> 01:00:01,440
looking forward to next year, but since he's out, maybe

1230
01:00:01,519 --> 01:00:04,039
i'd be interested in hearing what Shawn's looking forward to.

1231
01:00:04,119 --> 01:00:08,119
Even Christian as well. It's uh right, yeah, there's some

1232
01:00:08,239 --> 01:00:11,760
noble games. I personally being a little extra guarded this year,

1233
01:00:11,920 --> 01:00:14,960
just because I believe this time last year I said

1234
01:00:15,000 --> 01:00:17,719
the two most anticipated games for twenty twenty five for

1235
01:00:17,840 --> 01:00:21,840
me were Monster Hunter Wilde and Metroit Prime four. Right,

1236
01:00:22,679 --> 01:00:24,800
both of those that ended up disappointment. I still had

1237
01:00:24,880 --> 01:00:28,039
a great year with video games, but wasn't necessarily the

1238
01:00:28,079 --> 01:00:30,920
ones I was expecting. So with that at mind show,

1239
01:00:31,000 --> 01:00:31,920
what are you looking forward to?

1240
01:00:32,719 --> 01:00:35,400
Speaker 2: Yeah, so I will say shout outs to the game

1241
01:00:35,480 --> 01:00:38,719
and former crew continuing to have the best release calendar

1242
01:00:39,039 --> 01:00:41,280
on the internet. It's just like a nice simple text

1243
01:00:41,360 --> 01:00:43,719
doc with a few pictures on it and by the way,

1244
01:00:43,719 --> 01:00:46,199
the url this is gonna be great for me to

1245
01:00:46,239 --> 01:00:48,880
remembers this game Informer dot Com last twenty twenty six.

1246
01:00:49,119 --> 01:00:50,599
Perfect nice those guys rule.

1247
01:00:50,719 --> 01:00:51,159
Speaker 4: I love that.

1248
01:00:52,039 --> 01:00:53,880
Speaker 2: But yeah, I went down the list and pulled out

1249
01:00:53,960 --> 01:00:56,519
the majority of the ones that I want to talk about,

1250
01:00:56,599 --> 01:00:59,079
so I just have a few here. Once I wanted

1251
01:00:59,079 --> 01:01:01,760
to shout out in January, I do believe this guy

1252
01:01:01,840 --> 01:01:03,880
release date, so it should be on my calendar. Yeah,

1253
01:01:03,920 --> 01:01:05,480
I believe January thirtieth.

1254
01:01:05,599 --> 01:01:05,800
Speaker 4: Cool.

1255
01:01:06,360 --> 01:01:10,119
Speaker 2: Don't stop girly Pop. This is one that Dan tried

1256
01:01:10,199 --> 01:01:12,280
to play during the Next Fest demos when you guys

1257
01:01:12,360 --> 01:01:14,719
did that and just kind of didn't work out. But

1258
01:01:14,800 --> 01:01:20,360
it's a a Y two K inspired what was it?

1259
01:01:21,159 --> 01:01:24,000
What they describe as ultra kill for the queers, I

1260
01:01:24,079 --> 01:01:25,440
think is what they described it.

1261
01:01:25,639 --> 01:01:26,760
Speaker 4: Sure, and then.

1262
01:01:26,679 --> 01:01:29,679
Speaker 1: It's little meon Whitey, but maybe that's not exactly right.

1263
01:01:30,599 --> 01:01:33,320
Speaker 2: Uh yeah, it's it's it's in that vein of those

1264
01:01:33,440 --> 01:01:35,760
fast paced shooters and the more you shoot, the faster

1265
01:01:35,960 --> 01:01:39,760
you go. And I am really digging the very Like

1266
01:01:39,960 --> 01:01:42,679
you know, I said, Y two K gurly pop vibes,

1267
01:01:43,039 --> 01:01:46,480
the different vibe, lighthearted while still being you know, having

1268
01:01:46,599 --> 01:01:49,840
that like sort of violent shooting doom style to it,

1269
01:01:50,280 --> 01:01:55,920
and the music absolutely slaps. I played that that demo

1270
01:01:56,039 --> 01:01:58,199
that they had during next Fest and it was a

1271
01:01:58,360 --> 01:02:00,880
ton of fun. And I'm really looking forward to this one.

1272
01:02:00,920 --> 01:02:03,079
I think it's just like it's got a unique vibe

1273
01:02:03,119 --> 01:02:07,159
going out whilso being that like fast paced action shooting

1274
01:02:07,880 --> 01:02:12,119
type of game that I love. Christian point this out

1275
01:02:12,199 --> 01:02:16,320
during the break Mina. The Hollower don't coming out at

1276
01:02:16,360 --> 01:02:19,719
some point, presumably next year. I believe it's still supposed

1277
01:02:19,719 --> 01:02:22,400
to come out this year. They never they haven't delayed

1278
01:02:22,440 --> 01:02:27,119
it technically, Yeah, technically, but I'm kind of doubting that

1279
01:02:27,280 --> 01:02:30,599
if it's not how yeah, I had it.

1280
01:02:31,199 --> 01:02:32,559
Speaker 1: This is the second year in row. I had it

1281
01:02:32,639 --> 01:02:35,519
in my Fantasy Critic, and I got kind of messed

1282
01:02:35,559 --> 01:02:37,559
up on that because I was supposed to come out

1283
01:02:37,599 --> 01:02:40,400
on Halloween. Then it got delayed. Not luckily. I think

1284
01:02:40,400 --> 01:02:42,800
I'm going to do okay my Fantasy Critic without it,

1285
01:02:42,960 --> 01:02:46,760
but but geez yeah, still, yeah, that does not see

1286
01:02:46,840 --> 01:02:49,199
like it's happening within the next couple of weeks.

1287
01:02:49,239 --> 01:02:49,360
Speaker 5: Here.

1288
01:02:51,199 --> 01:02:53,840
Speaker 2: There's also there's some small stuff to you, like the

1289
01:02:53,920 --> 01:02:56,679
Mega Man Star Force Legacy Collection is coming out.

1290
01:02:56,800 --> 01:02:57,519
Speaker 4: That'll be fun.

1291
01:02:59,159 --> 01:03:04,039
Speaker 2: Bubbsy Ford, I believe, Mike, have you played that demo

1292
01:03:04,119 --> 01:03:05,119
that they put out for that game.

1293
01:03:05,159 --> 01:03:06,960
Speaker 1: I haven't actually played the demo yet, but like it

1294
01:03:07,039 --> 01:03:08,519
looks good and when I've heard of it is good,

1295
01:03:08,599 --> 01:03:09,960
so I'm just kind of I'm kind of down to

1296
01:03:10,000 --> 01:03:11,360
clown with it. Anyways.

1297
01:03:12,000 --> 01:03:14,400
Speaker 2: It's just a really good platform where I'm looking forward

1298
01:03:14,400 --> 01:03:18,440
to the flow release of that one. Pokemon Champions is

1299
01:03:18,559 --> 01:03:22,440
still not out yet, the the dedicated you know, battling

1300
01:03:22,559 --> 01:03:25,639
simulator that they're going to be moving the competitive circuit to,

1301
01:03:26,719 --> 01:03:28,679
so I'll be looking forward to playing that whenever the

1302
01:03:28,760 --> 01:03:30,760
hell it comes out. It should be soon. Here it's

1303
01:03:30,880 --> 01:03:33,800
going you know, a world is a long ways away,

1304
01:03:33,840 --> 01:03:35,519
but that's what they're going to be using at Worlds

1305
01:03:35,599 --> 01:03:38,440
this upcoming year, so we'll probably be seeing that within

1306
01:03:38,480 --> 01:03:42,480
the next couple of months here. And then there's a

1307
01:03:42,559 --> 01:03:45,800
couple of fighting games, Invincible Versus, which I did get

1308
01:03:45,840 --> 01:03:48,920
to play a preview build of at EVO. That game's

1309
01:03:48,960 --> 01:03:52,360
got the juice, it's got the sauce, it's got everything.

1310
01:03:52,960 --> 01:03:55,599
All the tasty bits are on this game. Wait, how

1311
01:03:56,119 --> 01:03:58,519
discussing you may look at times with all the Blood.

1312
01:03:59,599 --> 01:04:02,559
It's very very Marvel versus Capcom, but with some of

1313
01:04:02,639 --> 01:04:06,280
the Killer instinct isms in there, because that's who's workingize

1314
01:04:06,280 --> 01:04:09,400
a lot of the former Killer instinctives. So I'm looking

1315
01:04:09,440 --> 01:04:12,880
forward checking that one out as well as Marvel Token.

1316
01:04:13,079 --> 01:04:17,519
Of course, sure that that game is interesting. I'm still

1317
01:04:17,639 --> 01:04:20,840
not completely sold on the gameplay. It still feels a

1318
01:04:20,920 --> 01:04:24,559
little simple, but then I watch high high level players

1319
01:04:24,639 --> 01:04:28,599
play it, like you know, EVO competitors, and it looks

1320
01:04:28,679 --> 01:04:30,360
like you can do some really crazy stuff in there

1321
01:04:30,559 --> 01:04:35,239
once you learn it. So I'm I'm still cautiously optimistic

1322
01:04:35,360 --> 01:04:37,400
kind of for a Marvel Token. I really want to

1323
01:04:37,440 --> 01:04:40,639
see how that one shakes out, because I'm curious about it.

1324
01:04:40,800 --> 01:04:44,760
I'm very curious. It looks incredible, It looks and sounds fantastic,

1325
01:04:44,880 --> 01:04:46,280
so I think that'll be.

1326
01:04:46,280 --> 01:04:46,880
Speaker 4: A fun time.

1327
01:04:48,760 --> 01:04:52,320
Speaker 2: And then I think the big one that I'm looking

1328
01:04:52,360 --> 01:04:57,000
forward to, like personally at this point is Pragmata. Like

1329
01:04:57,559 --> 01:05:04,239
just Capcom, I fi like futuristic robots and cybernetics. It's

1330
01:05:04,320 --> 01:05:08,719
got like that sort of Neon future, but like mixed

1331
01:05:08,760 --> 01:05:12,920
with a sort of sterile robots aesthetic that I really love.

1332
01:05:13,280 --> 01:05:16,559
I don't know, it just looks really cool. I have

1333
01:05:16,719 --> 01:05:19,679
not played the demo still, I've been so freaking busy.

1334
01:05:19,760 --> 01:05:21,920
I was so tired last night I actually had the time,

1335
01:05:22,360 --> 01:05:23,639
but I watch out that demo.

1336
01:05:23,719 --> 01:05:24,440
Speaker 4: I haven't gotten to it.

1337
01:05:24,719 --> 01:05:27,440
Speaker 1: I haven't gotten to it yet either, and uh, definitely

1338
01:05:27,519 --> 01:05:28,679
want to definitely want to.

1339
01:05:29,199 --> 01:05:32,159
Speaker 2: Yeah, because like what third gameplays third person shooter mixed

1340
01:05:32,199 --> 01:05:33,840
with like in the moment light puzzle.

1341
01:05:34,239 --> 01:05:37,000
Speaker 1: L Yes, like sounds really cool and like, I guess

1342
01:05:37,039 --> 01:05:39,519
I'm curious if this is going to be like kind

1343
01:05:39,519 --> 01:05:41,599
of you know, another one of these like Capcom, Like

1344
01:05:41,760 --> 01:05:44,599
you know there's some be ish Capcom games, right, that's fine.

1345
01:05:44,639 --> 01:05:45,880
I like that they have them, or wonder if this

1346
01:05:45,960 --> 01:05:48,280
is going to break out and become something bigger than that.

1347
01:05:49,039 --> 01:05:51,840
Speaker 2: Yeah, oh no, it feels like in the vein of like, uh,

1348
01:05:52,159 --> 01:05:54,920
do you remember remember me from back?

1349
01:05:55,400 --> 01:05:55,519
Speaker 5: Yes?

1350
01:05:56,559 --> 01:05:59,800
Speaker 4: I liked I like to remember remember me? It's fun

1351
01:06:00,559 --> 01:06:01,800
like many people.

1352
01:06:02,000 --> 01:06:05,159
Speaker 2: Yeah, it kinda has the same like aesthetics as that

1353
01:06:05,320 --> 01:06:09,239
game too, so like I'm into it. I'm really looking

1354
01:06:09,280 --> 01:06:12,079
forward to playing that one. I'll also probably check out

1355
01:06:12,079 --> 01:06:14,920
Resident Evil nine, even though I'm not Yeah, I'm not

1356
01:06:15,039 --> 01:06:18,000
a big horror person, but looks like, hey, they got

1357
01:06:18,159 --> 01:06:21,239
Leon in there to help offset that for people like me,

1358
01:06:21,480 --> 01:06:23,000
the more action oriented stuff.

1359
01:06:23,039 --> 01:06:24,880
Speaker 1: So maybe maybe this one.

1360
01:06:24,760 --> 01:06:27,840
Speaker 2: Will hear a bit harder for me, ratter than seven,

1361
01:06:27,920 --> 01:06:29,559
which I didn't want to check out at all because

1362
01:06:29,599 --> 01:06:33,239
it was like so in that like indie horror, like

1363
01:06:33,480 --> 01:06:36,599
super like seriously.

1364
01:06:36,320 --> 01:06:39,079
Speaker 1: Dart like saw ish, Yeah, which I think I do

1365
01:06:39,199 --> 01:06:41,079
need to go play. Let me ask you a question.

1366
01:06:41,960 --> 01:06:45,320
Are you a fan of the series of video games

1367
01:06:45,840 --> 01:06:54,079
Half Life? That's okay, that's okay. I was wondering if

1368
01:06:54,079 --> 01:06:57,119
if you're anyone who's interested in perhaps Half a three

1369
01:06:57,920 --> 01:07:01,480
coming out perhaps next It seems like it might happen.

1370
01:07:01,880 --> 01:07:05,079
Speaker 4: It's been rumored so much like it, Like you said,

1371
01:07:05,119 --> 01:07:06,079
it still feels weird to.

1372
01:07:06,079 --> 01:07:09,360
Speaker 2: Say, hey, like hey, maybe this is actually really finally

1373
01:07:09,480 --> 01:07:12,000
coming out, and it's like we still haven't seen it,

1374
01:07:12,159 --> 01:07:14,280
but still sort of like rumors on the wind. Is

1375
01:07:14,360 --> 01:07:19,039
that like it's it might be happening sometime soon possibly,

1376
01:07:19,320 --> 01:07:24,079
I don't know, uh either way. I played Alex, and

1377
01:07:24,239 --> 01:07:28,360
Alex was kind of fun. I just god, yeah, something

1378
01:07:28,400 --> 01:07:31,760
about that more grounded sci fi setting doesn't do a

1379
01:07:31,840 --> 01:07:32,440
lot for me.

1380
01:07:32,639 --> 01:07:36,559
Speaker 1: Unfortunately, the kind of sort of eastern you're the brutalist

1381
01:07:37,559 --> 01:07:40,679
architect and whatnot. Yeah, it's a lot. It could be

1382
01:07:40,719 --> 01:07:45,320
a lot, for sure. Christian anything anything from you you

1383
01:07:45,400 --> 01:07:46,960
wanted to shout out that you're looking forward to.

1384
01:07:47,079 --> 01:07:50,079
Speaker 5: For me, shows the fighting games, for sure, I like.

1385
01:07:50,320 --> 01:07:52,000
I like favorite fighting game I was sick of for

1386
01:07:52,159 --> 01:07:55,280
those and Oh Cold Vain too. I don't know, I

1387
01:07:55,440 --> 01:07:58,039
like that first one. I never like for sure, but

1388
01:07:58,239 --> 01:07:59,280
I like that trailer.

1389
01:07:59,320 --> 01:08:02,760
Speaker 1: I don't know that theater demonstration for that at Summer

1390
01:08:02,840 --> 01:08:07,079
Game Fest, and it looked interesting for sure. Gosh, I

1391
01:08:07,280 --> 01:08:10,079
only ever played the demo the first one at some

1392
01:08:10,320 --> 01:08:14,360
publisher event where they also had Dragon ball z cakar

1393
01:08:14,440 --> 01:08:17,880
Rot and the console version of Divinity Original Sin too. Actually,

1394
01:08:19,319 --> 01:08:22,359
I see it's great interesting things. I remember the things

1395
01:08:22,399 --> 01:08:24,279
I remember, and I.

1396
01:08:24,399 --> 01:08:28,439
Speaker 5: Was I've been playing some Final Fantasy fourteen. Maybe we

1397
01:08:28,560 --> 01:08:29,079
get an.

1398
01:08:29,199 --> 01:08:32,079
Speaker 1: Expansion this next week. We're definite gonna at least announce

1399
01:08:32,119 --> 01:08:34,319
when it seems like by the end of next year

1400
01:08:34,359 --> 01:08:35,319
we get the next expansion.

1401
01:08:35,680 --> 01:08:40,079
Speaker 5: Yeah, yes, I was trimming it last night, and the

1402
01:08:40,319 --> 01:08:43,439
story for this patch is all about like this new Lamb,

1403
01:08:43,840 --> 01:08:47,680
so it feels like they're like sitting up all this

1404
01:08:47,760 --> 01:08:48,920
stuff for the expansion.

1405
01:08:49,000 --> 01:08:51,720
Speaker 1: Yeah, like the ground espally probably getting announced soon. I mean,

1406
01:08:51,760 --> 01:08:55,159
when's a fan fest. Oh you killed me without one.

1407
01:08:55,239 --> 01:09:00,159
Let's see when it's found Fantasy fan fast, uh, fun fantasy.

1408
01:09:00,000 --> 01:09:02,960
Speaker 4: They moved better is always at the same time.

1409
01:09:03,720 --> 01:09:06,920
Speaker 1: I don't know, it's a different places and things where

1410
01:09:06,960 --> 01:09:11,560
that April April that's a bit of way. Mm hmmm.

1411
01:09:12,199 --> 01:09:12,960
That's a bit of way.

1412
01:09:13,520 --> 01:09:16,560
Speaker 2: So I think for that because then they would be

1413
01:09:16,720 --> 01:09:21,560
back on the two year cycle and what down Trail

1414
01:09:21,720 --> 01:09:24,960
was on three year, right, so it's three two.

1415
01:09:24,800 --> 01:09:25,119
Speaker 4: And a half.

1416
01:09:25,199 --> 01:09:28,520
Speaker 1: But this thing is, don't trill. There's been a big

1417
01:09:28,560 --> 01:09:30,399
player drops in the down trail, so they kind of

1418
01:09:30,439 --> 01:09:32,359
need to do a new one sort of a thing so.

1419
01:09:35,119 --> 01:09:38,680
Speaker 5: Wrong people, they're wrong lit or wrong, but yeah, yeah,

1420
01:09:38,680 --> 01:09:40,760
they need they need more players for sure. They were

1421
01:09:40,800 --> 01:09:44,960
talking about they're making like changes to like how the game,

1422
01:09:45,760 --> 01:09:49,279
how the jobs work. So it feels like that they're

1423
01:09:49,399 --> 01:09:52,000
like gearing up to be too big changes for like

1424
01:09:52,239 --> 01:09:55,640
soon ish. So like I think we might get like

1425
01:09:56,560 --> 01:09:59,399
the announcement and probably like maybe end of the year.

1426
01:09:59,479 --> 01:10:01,640
Maybe I'm I don't know, that's just.

1427
01:10:05,399 --> 01:10:05,680
Speaker 4: Whatever.

1428
01:10:05,880 --> 01:10:08,199
Speaker 1: Yeah, but it seems like it could happen. Yeah, it

1429
01:10:08,239 --> 01:10:08,760
could happen.

1430
01:10:09,000 --> 01:10:11,279
Speaker 2: It could be like end of the year twenty twenty

1431
01:10:11,319 --> 01:10:12,920
sixth they're doing, because yeah, that would be two and

1432
01:10:12,960 --> 01:10:14,640
a half years again, right, if it was two and

1433
01:10:14,640 --> 01:10:16,720
a half last time, that's about right.

1434
01:10:17,760 --> 01:10:19,680
Speaker 1: I'd be happy. I need to catch up on the

1435
01:10:19,760 --> 01:10:22,720
main story quest there at some points, and I'd be

1436
01:10:22,800 --> 01:10:25,720
curious to see what the pivot looks like. We do

1437
01:10:25,840 --> 01:10:28,479
have Midnight, we have the World of Warcraft expansion for sure,

1438
01:10:28,920 --> 01:10:34,600
checking that one out also, and the first Light First

1439
01:10:34,680 --> 01:10:38,920
Light all right, I might get into that just because

1440
01:10:38,960 --> 01:10:42,680
of the developer. I haven't seen anything from the Chowers

1441
01:10:42,680 --> 01:10:44,760
that's like really blown me away per se. I'm not

1442
01:10:45,199 --> 01:10:47,760
a big James Bond guy in general too, but I

1443
01:10:47,960 --> 01:10:49,800
like hit Man a lot, so I'll play their next

1444
01:10:49,840 --> 01:10:50,439
game for sure.

1445
01:10:50,640 --> 01:10:55,039
Speaker 2: I love James Bond, and I never got into Hitman

1446
01:10:55,079 --> 01:10:56,920
as you and Jeff, but like I did play that

1447
01:10:57,199 --> 01:10:59,319
that first one of the reboot trilogy. So I'm like,

1448
01:11:00,000 --> 01:11:01,520
all right, all right, I see what they're going for here.

1449
01:11:01,640 --> 01:11:05,880
I'm I'm looking forward to what Ioli does games Bond

1450
01:11:05,960 --> 01:11:10,680
Now all right? Oh I did I did remember one

1451
01:11:10,760 --> 01:11:13,359
more that I had one last went on Phantom Blade zero.

1452
01:11:14,119 --> 01:11:16,600
Speaker 1: Okay, right, yes, great, Yeah, it's funny because like you're

1453
01:11:16,720 --> 01:11:18,680
excited for that one showed up at the Game Awards,

1454
01:11:18,720 --> 01:11:21,640
and first I was like another Shaan action game whatever.

1455
01:11:22,159 --> 01:11:24,199
Then like it started looking pretty freaking cool by the end,

1456
01:11:24,359 --> 01:11:26,039
like oh okay, yeah, yeah.

1457
01:11:25,880 --> 01:11:28,720
Speaker 2: That's like there's been a few of them that have

1458
01:11:28,840 --> 01:11:31,159
been all right, maybe these will look cool and then

1459
01:11:31,279 --> 01:11:33,760
you know, we get some like Lost Soul Side unfortunately,

1460
01:11:33,920 --> 01:11:37,319
but like something about Phantom Blade zero has always looked

1461
01:11:37,319 --> 01:11:39,479
like it has the juice like you'll actually be fun

1462
01:11:39,560 --> 01:11:41,119
to play. We have seen like a little bit of

1463
01:11:41,199 --> 01:11:45,479
gameplay of it now, and hopefully it's not just flashy.

1464
01:11:45,159 --> 01:11:46,800
Speaker 4: Animations and or everything. But I don't know that that

1465
01:11:47,560 --> 01:11:48,760
that game looks pretty fun to me.

1466
01:11:50,239 --> 01:11:52,319
Speaker 1: All Right, how about one more quick break here and

1467
01:11:52,359 --> 01:11:54,840
we'll start wrapping things up. Talk about anything we've been playing.

1468
01:11:54,920 --> 01:11:56,680
See there's any more super chats that sort of thing.

1469
01:11:56,720 --> 01:11:57,880
We'll be right back everybody.

1470
01:12:00,159 --> 01:12:01,279
Speaker 4: All right, we are.

1471
01:12:01,720 --> 01:12:05,119
Speaker 1: Back, shawnnything you've been playing you want to talk about.

1472
01:12:06,000 --> 01:12:07,079
Speaker 4: You know, it hasn't been much.

1473
01:12:07,279 --> 01:12:09,279
Speaker 2: We've been so busy that I haven't had a ton

1474
01:12:09,359 --> 01:12:14,640
of time for games recently. I still play Mario's Pitcross

1475
01:12:14,760 --> 01:12:17,279
every night before bed. I do a couple of puzzles

1476
01:12:17,399 --> 01:12:20,720
I toss up on whatever YouTube best Sam in the

1477
01:12:20,800 --> 01:12:25,439
middle of oftentimes just rewatching what Shawn Shohanson's six hour videos.

1478
01:12:25,880 --> 01:12:30,560
But that's always a blast on the retro Pocket Class Classic,

1479
01:12:30,720 --> 01:12:32,640
that's one of those. That's one's great reasons to have

1480
01:12:32,760 --> 01:12:35,680
like the small little hells, you know, I just do

1481
01:12:35,760 --> 01:12:38,039
that get some retro tievements. The one that I have

1482
01:12:38,119 --> 01:12:41,199
been playing that I played this while traveling back from

1483
01:12:41,520 --> 01:12:45,199
recording gamely Year, still still trucking way through Hyro Warriors

1484
01:12:45,239 --> 01:12:49,239
Age of Imprisonment, and that game is a very fun time.

1485
01:12:49,760 --> 01:12:51,640
They'll hear me talk about that a little bit during

1486
01:12:51,680 --> 01:12:54,560
our gamely Year stuff. You listen, Giant Bomb. But I'll

1487
01:12:54,680 --> 01:12:58,600
tell everyone here that it's it's really fun. How they

1488
01:12:58,800 --> 01:13:04,239
have refer find what the Nintendo Warriors games tie in

1489
01:13:04,439 --> 01:13:07,000
should be. They had some of this with I think

1490
01:13:07,079 --> 01:13:08,840
Persona five Strikers they did.

1491
01:13:08,880 --> 01:13:10,640
Speaker 1: That's the one I liked. So the fact that you

1492
01:13:10,960 --> 01:13:12,520
the way you're talking about this one makes it sound

1493
01:13:12,520 --> 01:13:14,960
a little bit more like that and makes me slightly

1494
01:13:15,079 --> 01:13:17,560
curious to try because I liked Persona five Strikers quite

1495
01:13:17,560 --> 01:13:17,840
a bit.

1496
01:13:18,319 --> 01:13:21,640
Speaker 2: Yeah, you know how Strikers was like very much a

1497
01:13:21,760 --> 01:13:25,960
persona game mixed with the Warriors style hacking slash down

1498
01:13:26,079 --> 01:13:28,640
bad with a bunch of enemies. That's that's basically what

1499
01:13:28,720 --> 01:13:31,159
they did with the Age of Imprisonment. Age of Calamity

1500
01:13:31,239 --> 01:13:32,760
also did this too. I just feel like it's more

1501
01:13:32,880 --> 01:13:38,239
refined in Imprisonment, where it feels like you are doing

1502
01:13:38,399 --> 01:13:41,920
the Zelda combat from Breathea Wild. In Tears of the Kingdom,

1503
01:13:42,359 --> 01:13:45,279
there's just a bunch of enemies on the screen, and

1504
01:13:45,840 --> 01:13:48,720
as a result, you also have like powered up super

1505
01:13:48,840 --> 01:13:50,560
attacks that you can do as well. So it's like

1506
01:13:51,479 --> 01:13:54,760
it has the same vibes as the source material, which

1507
01:13:54,760 --> 01:13:58,560
is really fun. It's it's a great time. And like

1508
01:13:58,600 --> 01:14:01,119
always say when I bring out this game, if you're

1509
01:14:01,199 --> 01:14:03,399
like me, you're a lore sicko. When it comes to

1510
01:14:03,479 --> 01:14:05,319
Breathe a While and Tears of the Kingdom, you want

1511
01:14:05,720 --> 01:14:07,920
all that story that they didn't put in the game

1512
01:14:07,960 --> 01:14:11,039
because they wanted to be a quieter experience. That's in

1513
01:14:11,159 --> 01:14:14,479
these Warriors games and especially the Age of Imprisonment telling

1514
01:14:14,560 --> 01:14:17,359
the story of what Zelda was doing when she like

1515
01:14:17,520 --> 01:14:21,000
disappeared in Tears of the Kingdom, and like especially if

1516
01:14:21,039 --> 01:14:24,720
you know the end of that story, like, well, how

1517
01:14:24,840 --> 01:14:27,560
did we get here? You know, I'm only like ten

1518
01:14:27,600 --> 01:14:30,079
hours in right now, but I'm really curious to see

1519
01:14:30,159 --> 01:14:32,840
like how we got to that point because I'm already

1520
01:14:32,920 --> 01:14:36,399
seeing cool things that they mentioned, like of some of

1521
01:14:36,479 --> 01:14:41,520
the things that Gannendorf did, you certain people that I

1522
01:14:41,720 --> 01:14:44,720
revealed in Tears of the Kingdom. They show the full

1523
01:14:44,840 --> 01:14:48,279
story of how that happened and like betrayals and everything

1524
01:14:48,319 --> 01:14:49,880
like that. It's really cool.

1525
01:14:49,960 --> 01:14:50,399
Speaker 4: I'm having a.

1526
01:14:50,439 --> 01:14:54,439
Speaker 1: Great Timelet cool, cool cool. I actually played a little

1527
01:14:54,439 --> 01:14:57,319
bit more Night Rain last night oden Ring with my brothers.

1528
01:14:57,520 --> 01:14:59,600
I saw that. Yeah, yeah, I mean, I know it

1529
01:14:59,680 --> 01:15:01,560
kind of like talk some crap about the game, but

1530
01:15:02,119 --> 01:15:03,960
I want to like it. I like, uh, you know,

1531
01:15:04,000 --> 01:15:06,159
I've been in a big frum Soft mood. I finished

1532
01:15:06,479 --> 01:15:10,079
actually played through Demon Souls and enjoyed that quite a bit.

1533
01:15:10,159 --> 01:15:14,359
Even though it's far from the strongest from Soft game

1534
01:15:14,399 --> 01:15:15,800
and that stuff. It was the first one though. It

1535
01:15:15,960 --> 01:15:18,640
was really neat. So yeah, playing with my brothers doing

1536
01:15:18,720 --> 01:15:21,319
the three player thing, it was fun. It was frustrated

1537
01:15:21,399 --> 01:15:23,359
just because we kept not quite making it.

1538
01:15:23,479 --> 01:15:23,680
Speaker 4: We did.

1539
01:15:23,800 --> 01:15:25,720
Speaker 1: We were trying just to take down one boss. We

1540
01:15:25,880 --> 01:15:28,680
just never quite did it. I wanted to just keep

1541
01:15:28,760 --> 01:15:30,560
going and going going, but you know, people have to

1542
01:15:30,640 --> 01:15:33,640
go to bed and stuff. But you know, like I

1543
01:15:33,840 --> 01:15:35,560
was reading up on it a bit more like, okay,

1544
01:15:35,640 --> 01:15:38,479
what should I be doing. Okay, on day one, go

1545
01:15:38,600 --> 01:15:44,680
get flask charges and weapons with certain like affinities. Then

1546
01:15:44,800 --> 01:15:47,319
day two just go like bosses, like, okay, we'll follow

1547
01:15:47,359 --> 01:15:49,159
the guy a little bit more. So I was definitely

1548
01:15:49,720 --> 01:15:51,880
having fun. I still think it's a it's a little

1549
01:15:51,920 --> 01:15:55,279
bit weird. There's a part of me that's like, I

1550
01:15:55,680 --> 01:15:58,560
actually just preferred a more simple co op boss Russian

1551
01:15:58,640 --> 01:16:01,800
instead of this weird fortne identification of it at all.

1552
01:16:02,079 --> 01:16:05,039
I don't really know what that adds to it personally.

1553
01:16:05,239 --> 01:16:07,960
Speaker 2: You I still I still never played Night Rain, just

1554
01:16:08,000 --> 01:16:10,439
because I you know, elden Ring's not for me. So

1555
01:16:10,560 --> 01:16:13,079
I never like bothered with Night Rain either. But like

1556
01:16:13,399 --> 01:16:15,560
hearing you describe that right now, you just said things

1557
01:16:15,680 --> 01:16:17,279
I didn't even know we're a part of the game,

1558
01:16:17,399 --> 01:16:20,960
Like night one I did this, and the night two

1559
01:16:21,119 --> 01:16:22,760
I do, What the hell do you mean?

1560
01:16:23,239 --> 01:16:26,000
Speaker 1: It's it's a little you know, it's a little it

1561
01:16:26,119 --> 01:16:28,920
rops off, it's a little convoluted. It's not this you

1562
01:16:28,960 --> 01:16:31,039
can have fun in the convolutedness of it, and I

1563
01:16:31,279 --> 01:16:34,239
was so okay, I would like to like to play

1564
01:16:34,880 --> 01:16:38,359
some more of it still for sure, and then I

1565
01:16:38,520 --> 01:16:41,239
keep plugging away at Metro Prime forwards. I've been kind

1566
01:16:41,239 --> 01:16:43,159
of slogging through it a bit. I'm not gonna lie.

1567
01:16:43,159 --> 01:16:47,399
I find I just got the last weapon chip. But

1568
01:16:48,319 --> 01:16:49,720
it's not like I hate the game or anything, but

1569
01:16:49,800 --> 01:16:52,159
like the more the more I play it, the less

1570
01:16:52,199 --> 01:16:57,000
good I continue to feel about it. Honestly, even the backtracking,

1571
01:16:57,039 --> 01:17:00,439
which I love. Usually it's kind of annoying here because

1572
01:17:00,600 --> 01:17:04,319
like Prime one, when you're backtracking, you're also going through

1573
01:17:04,479 --> 01:17:07,560
other areas that might have like interesting new things now,

1574
01:17:07,920 --> 01:17:11,119
and there's so many interconnecting rooms that you can kind

1575
01:17:11,119 --> 01:17:13,279
of like figure out the path. Well, here you're just

1576
01:17:13,359 --> 01:17:16,359
going to that desert and you're just like going back

1577
01:17:16,399 --> 01:17:18,960
to one of those smaller areas and just kind of

1578
01:17:19,079 --> 01:17:20,720
going through it again so you get to the one

1579
01:17:20,800 --> 01:17:21,880
room you sort of need to get to.

1580
01:17:22,119 --> 01:17:25,760
Speaker 2: So there are I will say, there are maybe shortcuts

1581
01:17:25,800 --> 01:17:28,680
that you're not seeing as well. By the same time,

1582
01:17:28,760 --> 01:17:32,439
I think that's not what you're looking for either. You're

1583
01:17:32,479 --> 01:17:36,079
looking for more interesting paths through the areas they've already

1584
01:17:36,119 --> 01:17:38,319
been rather than just a way to get to the

1585
01:17:38,479 --> 01:17:40,399
next place. You need to be faster.

1586
01:17:41,279 --> 01:17:43,840
Speaker 1: I see these like there's these things that are like

1587
01:17:44,000 --> 01:17:46,720
for the boostball to like super shoot me icee, and

1588
01:17:46,800 --> 01:17:49,159
that's one of them. I can't manifest them yet, and

1589
01:17:49,159 --> 01:17:50,560
I don't know if I'm missing something if I sat

1590
01:17:50,600 --> 01:17:51,399
down lot at.

1591
01:17:51,359 --> 01:17:54,159
Speaker 2: This point, No, no, no, you just you just boostball

1592
01:17:54,319 --> 01:17:58,560
into them. You just boostball into Okay, yeah, I'm not intuitive.

1593
01:17:58,640 --> 01:18:01,359
I had to say, was like, how do I I

1594
01:18:01,479 --> 01:18:02,760
get this to work to I have to like do

1595
01:18:02,840 --> 01:18:05,119
it like the psychic platforms. Now, you just bootball into

1596
01:18:05,399 --> 01:18:08,239
that might be on me. Then if you charge the boostball,

1597
01:18:08,560 --> 01:18:11,239
it like soldifies. That's how you're like manifested.

1598
01:18:11,359 --> 01:18:13,840
Speaker 1: That's how you manifested. Okay, yeah, fair enough. I'm still

1599
01:18:13,840 --> 01:18:15,800
gonna play through it. I'll see how I feel when

1600
01:18:15,840 --> 01:18:17,279
I get to the the end and there.

1601
01:18:17,720 --> 01:18:19,439
Speaker 4: Yeah, that everyone loves so much.

1602
01:18:22,359 --> 01:18:27,560
Speaker 1: At least have that look forward to. Oh boy, all right,

1603
01:18:27,560 --> 01:18:30,039
I think we got a couple more super chests there. Game.

1604
01:18:30,560 --> 01:18:31,159
You want to read this?

1605
01:18:32,000 --> 01:18:36,720
Speaker 5: Oh, I playing Final Fantasy seven remake.

1606
01:18:37,560 --> 01:18:39,760
Speaker 1: I saw you. I saw that you were playing this

1607
01:18:40,159 --> 01:18:43,079
as I want to do you do you regret your

1608
01:18:43,119 --> 01:18:43,800
words of deeds.

1609
01:18:45,520 --> 01:18:48,960
Speaker 5: I yes, I regret putting that on my my Evil

1610
01:18:49,560 --> 01:18:53,239
coffee goal as like that's a goal there, because that's

1611
01:18:53,239 --> 01:18:56,159
why I'm playing it. I said, Sunday was my birthday

1612
01:18:56,199 --> 01:18:58,039
and for my bird, I was like, I'm gonna push

1613
01:18:58,119 --> 01:19:00,640
this thing. I'm going on coffee to to evil, like

1614
01:19:00,720 --> 01:19:04,039
to get some support for the travel. And I was like, hey,

1615
01:19:04,079 --> 01:19:07,159
if this gets to fifty percent, I'll stream five and

1616
01:19:07,199 --> 01:19:11,199
Fantasy seven remake. And because people are awesome and there

1617
01:19:11,239 --> 01:19:14,239
are also assholes that are like the Blue Pass.

1618
01:19:14,239 --> 01:19:16,600
Speaker 4: Right away, so I had to stream.

1619
01:19:16,680 --> 01:19:18,359
Speaker 5: So I've been streaming it and I'm like, she was

1620
01:19:18,399 --> 01:19:21,960
a couple of hours in and she's I'm actually like

1621
01:19:22,279 --> 01:19:24,359
playing it out a little bit like oh I gotta

1622
01:19:24,439 --> 01:19:27,359
but it's not that bad. It's just I SHO just

1623
01:19:27,399 --> 01:19:29,560
don't buy with the combat, and it kills my heart

1624
01:19:29,600 --> 01:19:32,039
because I kind of actually like the story. I can

1625
01:19:32,199 --> 01:19:35,479
actually like the dumb like multiverse ship they have going

1626
01:19:35,560 --> 01:19:37,720
on on that on that thing where like the ghost,

1627
01:19:38,119 --> 01:19:40,720
the cannon ghost or whatever is going on. I actually

1628
01:19:40,800 --> 01:19:41,359
dig that shit.

1629
01:19:41,520 --> 01:19:42,399
Speaker 4: So I don't know.

1630
01:19:42,479 --> 01:19:44,640
Speaker 5: Maybe because last time I played it, I only played

1631
01:19:44,680 --> 01:19:47,159
like ten hours or like twelve hours adding even got

1632
01:19:47,239 --> 01:19:48,920
like a full party, you know people.

1633
01:19:49,159 --> 01:19:51,119
Speaker 1: Yeah, it's a good amount of time though, for sure.

1634
01:19:51,319 --> 01:19:54,119
Speaker 5: Yeah, but I feel like I've seen clips of people

1635
01:19:54,199 --> 01:19:57,000
like chumping around characters. I didn't got to do that.

1636
01:19:57,239 --> 01:19:59,079
Now I do it from time to time, but only

1637
01:19:59,159 --> 01:20:02,840
have Class and Antifa. So it's just like I don't

1638
01:20:02,880 --> 01:20:05,560
have a healer, so I'm constantly like one of the

1639
01:20:05,640 --> 01:20:09,760
atvrs is always like a potion dispenser, constantly like yeah,

1640
01:20:09,760 --> 01:20:12,159
I'm gonna use this this one eighty bar to choose

1641
01:20:12,199 --> 01:20:15,640
to pose some because like the dosh is useless and

1642
01:20:15,840 --> 01:20:19,439
I don't know blocking also it's kind of useless.

1643
01:20:19,600 --> 01:20:19,960
Speaker 4: I don't know.

1644
01:20:20,199 --> 01:20:23,520
Speaker 5: Maybe it gets better the longer you play, but so

1645
01:20:23,680 --> 01:20:27,840
far I'm enjoying it. It's just like you just the combat.

1646
01:20:27,920 --> 01:20:30,000
I like the minigame. So I spent like like an

1647
01:20:30,039 --> 01:20:34,279
hour playing the Dark. Yeah, the darts it was actually

1648
01:20:34,319 --> 01:20:37,680
pretty good. The dart spitting game a lot. I definitely

1649
01:20:37,720 --> 01:20:40,439
played that. I wanted to be on the little board.

1650
01:20:40,479 --> 01:20:42,399
I was like that motherfucker there. It's just like I

1651
01:20:42,520 --> 01:20:45,960
need one Less Dark to win against which so I was.

1652
01:20:46,479 --> 01:20:47,039
Speaker 4: I was in that.

1653
01:20:47,239 --> 01:20:50,159
Speaker 5: I don't know, it's a nice looking video game. It

1654
01:20:50,439 --> 01:20:52,119
just it makes me a little bit sad that I

1655
01:20:52,159 --> 01:20:54,479
don't buy with the combat yet maybe later on.

1656
01:20:55,279 --> 01:20:55,640
Speaker 1: I don't know.

1657
01:20:55,840 --> 01:20:57,760
Speaker 4: I mean, I had no problem.

1658
01:20:59,399 --> 01:21:00,439
Speaker 1: At this point because like.

1659
01:21:00,479 --> 01:21:03,079
Speaker 2: I liked it right away, So I don't know. Yeah,

1660
01:21:03,319 --> 01:21:09,520
I also think that this story is I like the

1661
01:21:09,640 --> 01:21:12,760
story over the combat in remake, but I like the

1662
01:21:12,880 --> 01:21:15,920
combat over the story in Rebirth. I wish that, you know,

1663
01:21:16,239 --> 01:21:19,439
they were a little more equal there. But I do

1664
01:21:19,600 --> 01:21:22,840
think that the combat in remake gets better as you

1665
01:21:22,960 --> 01:21:26,319
go on, especially once, like you really need Barrett on

1666
01:21:26,399 --> 01:21:28,680
your team, Like if if you don't have Earth, you

1667
01:21:28,840 --> 01:21:31,399
at least need Barrett, so you have a range character.

1668
01:21:32,359 --> 01:21:38,159
In that first game, Cloud is terrible with hitting arial atpones.

1669
01:21:38,439 --> 01:21:40,880
You can try, but just like swinging up once and

1670
01:21:40,920 --> 01:21:42,680
then fall and you try and like, you know, swing

1671
01:21:42,840 --> 01:21:45,239
up again. Kifa's a little bit better, but you need

1672
01:21:45,439 --> 01:21:47,560
bear Itt or Erth to hit flying enemies and then

1673
01:21:47,720 --> 01:21:50,600
either one can be your healer. That's a great thing

1674
01:21:50,800 --> 01:21:55,279
about seven in general. You know material system like material, Yeah,

1675
01:21:55,319 --> 01:21:57,960
material is great, and you can have Barrett be your

1676
01:21:58,039 --> 01:22:00,279
healer if Eric, you know, if you're at partist where

1677
01:22:00,319 --> 01:22:02,680
she's not in the party or something like that. So yeah,

1678
01:22:03,760 --> 01:22:04,600
I love that system.

1679
01:22:05,119 --> 01:22:07,239
Speaker 1: Part three is probably get announced in twenty twenty six

1680
01:22:07,279 --> 01:22:08,640
at least, right, I don't if it comes.

1681
01:22:08,479 --> 01:22:13,439
Speaker 2: Out, but I announced Yeah there's I really think it's

1682
01:22:13,520 --> 01:22:15,800
likely that comes out in twenty twenty seven, you know,

1683
01:22:15,960 --> 01:22:20,119
thirty year anniversary and they said jorder turnaround time. Yeah

1684
01:22:20,239 --> 01:22:21,039
only three years.

1685
01:22:21,159 --> 01:22:23,399
Speaker 1: Yeah makes sense, man, I'll get my Mega Man in

1686
01:22:23,479 --> 01:22:27,119
my final fantasy and joint Happy Happy.

1687
01:22:28,720 --> 01:22:28,920
Speaker 4: Yeah.

1688
01:22:28,960 --> 01:22:30,920
Speaker 1: We have to see something from that at some point

1689
01:22:31,039 --> 01:22:33,680
next year, you would think, but who knows. All right,

1690
01:22:33,800 --> 01:22:36,720
that's uh, last couple of super chats here show if

1691
01:22:36,760 --> 01:22:37,279
you don't mind.

1692
01:22:37,720 --> 01:22:41,319
Speaker 2: Yes, sir Missouri, Matt is back talking about your limitor,

1693
01:22:41,479 --> 01:22:44,800
saying it hurt us, talking shit. I had that about

1694
01:22:44,840 --> 01:22:46,279
it and started behaving itself.

1695
01:22:46,520 --> 01:22:50,239
Speaker 1: Yeah, yeah, yeah, I'm listening to you. Eliminator limitter or

1696
01:22:50,279 --> 01:22:57,199
not Eliminator limited the eliminator Uh ed Sun has subscurebs

1697
01:22:58,039 --> 01:22:59,960
a member become a member.

1698
01:23:00,079 --> 01:23:00,920
Speaker 4: At the link in teer.

1699
01:23:01,239 --> 01:23:03,800
Speaker 1: Thank you, I appreciate that. Uh.

1700
01:23:03,960 --> 01:23:05,199
Speaker 4: And then Zombie Poring.

1701
01:23:05,680 --> 01:23:07,680
Speaker 2: I saw a part of Mike's stream yesterday and now

1702
01:23:07,720 --> 01:23:11,079
I think Mike is why the Connectivity Compadre is no

1703
01:23:11,199 --> 01:23:13,600
longer a ride. Also, any gaming.

1704
01:23:13,399 --> 01:23:15,960
Speaker 4: Plans for the long break. It is. It is like

1705
01:23:16,119 --> 01:23:17,000
funny slash bad.

1706
01:23:17,520 --> 01:23:20,399
Speaker 1: But I'm so familiar with my brothers, the comfortable with

1707
01:23:20,479 --> 01:23:23,039
them that I do get much more toxic when I'm

1708
01:23:23,079 --> 01:23:26,439
playing games for them. Oh yeah, let them so much more,

1709
01:23:26,520 --> 01:23:28,800
give them so much more crap. I got to catch

1710
01:23:28,880 --> 01:23:31,039
my fufal a little bit. Sometimes it's because they do

1711
01:23:31,439 --> 01:23:33,920
very stupid things and I get frustrating.

1712
01:23:35,479 --> 01:23:38,039
Speaker 2: It's funny how much you guys talk shit when whenever

1713
01:23:38,159 --> 01:23:40,239
I poke in and see you guys playing something together.

1714
01:23:40,439 --> 01:23:43,239
Speaker 1: It's it's fun though. We did have a good time

1715
01:23:43,439 --> 01:23:47,279
with that, for sure. I definitely want to play Ghosts

1716
01:23:47,279 --> 01:23:49,359
of Yota. I think at least give it a shot.

1717
01:23:49,760 --> 01:23:51,359
Sounds like something I could play in my living room

1718
01:23:51,399 --> 01:23:53,239
so I can actually look at my Christmas tree for

1719
01:23:53,319 --> 01:23:57,399
a bit. So I want to do that. I think,

1720
01:23:57,479 --> 01:24:01,199
you know, I got these uh metro reving is. Maybe

1721
01:24:01,239 --> 01:24:04,960
I'll check out Nine Souls. It's like the pressure of

1722
01:24:05,560 --> 01:24:08,600
playing exclusively twenty twenty five games is now gone, and

1723
01:24:08,720 --> 01:24:11,680
that's nice. So I could try Nine Souls. Or I

1724
01:24:11,760 --> 01:24:14,119
might also finally try this go Leasium and finish off

1725
01:24:14,239 --> 01:24:19,079
my twenty nineteen apology tour. Actually it's a little intimating

1726
01:24:19,079 --> 01:24:21,960
because that's a big game. But you know, you know,

1727
01:24:22,079 --> 01:24:23,840
maybe it won't grab me and then I won't worry

1728
01:24:23,880 --> 01:24:25,479
about it. But I definitely want to at least give

1729
01:24:25,479 --> 01:24:27,800
it a go. I bet I'm going to like it.

1730
01:24:28,560 --> 01:24:31,039
Speaker 2: Yeah, yeah, yeah, Like I said that, relief of not

1731
01:24:31,199 --> 01:24:33,399
having a play twenty twenty five games so that we

1732
01:24:33,439 --> 01:24:37,319
can talk about it for the job and everything like that. Yeah,

1733
01:24:38,319 --> 01:24:41,079
those the weekend hits here, maybe even tomorrow evening. Yeah,

1734
01:24:41,079 --> 01:24:42,800
I should have time tomorrow evening. I'm gonna play that

1735
01:24:42,880 --> 01:24:46,520
Pragmata demo. I'm gonna probably eat it all up. And

1736
01:24:46,640 --> 01:24:49,279
then I think that the first game I'm gonna like

1737
01:24:49,520 --> 01:24:52,199
dive into is actually gonna be Trails in the Sky

1738
01:24:52,399 --> 01:24:54,319
first chapter, because I've never got a chance to even

1739
01:24:54,359 --> 01:24:54,840
fire that out.

1740
01:24:54,920 --> 01:24:55,720
Speaker 4: We've been so busy.

1741
01:24:56,600 --> 01:24:58,720
Speaker 1: I never got to play foul Phasity Tactics. I'm definitely

1742
01:24:58,720 --> 01:25:01,720
gonna once I do dust Off Metroid, I should go

1743
01:25:01,920 --> 01:25:03,960
back to that finally for sure, for sure.

1744
01:25:04,199 --> 01:25:06,560
Speaker 2: Yeah, so I think I'm gonna play that. I'm gonna

1745
01:25:06,600 --> 01:25:09,840
finish up Hyro Warriors. I'm probably just gonna dive back

1746
01:25:09,880 --> 01:25:13,680
into my sick Oh shit, you know, retro games fan translations,

1747
01:25:13,760 --> 01:25:17,479
all that stuff that's like mostly irrelevant for talking a

1748
01:25:17,520 --> 01:25:19,840
bomb podcasts and stuff, so like if something else comes up,

1749
01:25:19,880 --> 01:25:21,399
I said to the side, But there's been a bunch

1750
01:25:21,439 --> 01:25:23,399
of new translations that I want to check out, and

1751
01:25:24,239 --> 01:25:26,520
fan patches and stuff like that, and even just retro

1752
01:25:26,680 --> 01:25:29,119
games that I see YouTubers talk about and I want

1753
01:25:29,159 --> 01:25:30,479
to get around to play. Yeah, I want to play

1754
01:25:30,520 --> 01:25:33,359
Threads of Fate bad. I want to playing so bad.

1755
01:25:33,479 --> 01:25:35,880
Speaker 1: Mike, I thought what I might need to do here,

1756
01:25:36,159 --> 01:25:38,800
I just left to tell zombie porn saying talking about

1757
01:25:38,920 --> 01:25:41,279
my night range through my brothers, Mike went off on

1758
01:25:41,399 --> 01:25:44,359
his own, died, and then blamed Chris. Honestly, Yeah, I

1759
01:25:44,479 --> 01:25:47,560
probably did do that. I probably did do that.

1760
01:25:47,800 --> 01:25:49,199
Speaker 4: That checks out, all right.

1761
01:25:49,359 --> 01:25:51,720
Speaker 1: I need everybody to just imagine the exit music is

1762
01:25:51,840 --> 01:25:52,920
softly playing.

1763
01:25:54,199 --> 01:25:57,000
Speaker 4: Right now. Yeah, Sew, thank you so much for for

1764
01:25:57,159 --> 01:25:58,880
for joy to us. Do you want to tell people

1765
01:25:58,880 --> 01:25:59,640
where they could find you?

1766
01:26:00,600 --> 01:26:04,640
Speaker 2: Yeah, of course it's turbo shan everywhere on the internet, sahawn,

1767
01:26:04,800 --> 01:26:06,960
and you can find me. I'm not here, you can

1768
01:26:06,960 --> 01:26:10,119
find me over a giant bomb alongside Jeff and Mike

1769
01:26:10,319 --> 01:26:13,520
doing a bunch of stuff. We are gonna be let's

1770
01:26:13,520 --> 01:26:16,960
see tomorrow we are recording our Best Video Game Music

1771
01:26:17,039 --> 01:26:21,479
of the Year podcast that'll be releasing probably the last

1772
01:26:21,520 --> 01:26:22,239
week in December.

1773
01:26:22,600 --> 01:26:23,399
Speaker 4: I said, I want to.

1774
01:26:23,800 --> 01:26:26,119
Speaker 2: Put a little more time into editing that one, and

1775
01:26:26,319 --> 01:26:28,479
also I'm gonna be editing all our Game of the

1776
01:26:28,600 --> 01:26:31,359
Year stuff. So hopefully that all looks and sounds good

1777
01:26:31,399 --> 01:26:34,439
for y'all and you can be what Me, Mike, Jeff,

1778
01:26:34,520 --> 01:26:36,399
and the rest of the Giant Bomb crew heads say

1779
01:26:36,439 --> 01:26:38,640
about all the games that released in twenty twenty five.

1780
01:26:39,920 --> 01:26:44,600
Speaker 1: Awesome, awesome, awesome, Reminder, Final Mixed Myths, my Kingdom Hearts

1781
01:26:44,720 --> 01:26:48,399
marathon stream playing Dream Drop Distance, that three DS one

1782
01:26:48,720 --> 01:26:50,960
that's not just on three DS anymore. Could be doing

1783
01:26:51,039 --> 01:26:53,800
that pretty much all day Sunday, everybody, So check out

1784
01:26:53,840 --> 01:26:56,319
my twitch, twitch dot tv. Swushut on Sunday is gonna

1785
01:26:56,319 --> 01:26:59,239
be raising money for the Giant Bomb Extra lefe me

1786
01:26:59,279 --> 01:27:00,880
the last year big push for that thing. So we'll

1787
01:27:00,880 --> 01:27:04,680
see how far we can get the team for this year.

1788
01:27:06,199 --> 01:27:09,159
All right, thank you again so much Sean for filling

1789
01:27:09,199 --> 01:27:12,079
in for Jeff today. I appreciate that. Thank you Christian

1790
01:27:12,680 --> 01:27:15,520
for producing as always. I don't know if we're doing

1791
01:27:15,560 --> 01:27:17,920
any more shows everybody. Next week, I'm not I'm gonna

1792
01:27:17,960 --> 01:27:22,319
talk to Jeff that maybe. Oh here, I mean next

1793
01:27:22,439 --> 01:27:26,359
next Thursday is Christmas, so I think we're probably not

1794
01:27:26,520 --> 01:27:29,960
that time. So if we don't hear from you before then, uh,

1795
01:27:30,199 --> 01:27:33,319
you know, have a great holiday, everybody, whatever you're celebrating.

1796
01:27:33,479 --> 01:27:35,720
Hope it's a good one. Hope you have a great

1797
01:27:36,159 --> 01:27:38,920
rest of the year. You'll probably see us some pop

1798
01:27:39,039 --> 01:27:40,800
up here and there. Those Games of the Year podcast

1799
01:27:40,880 --> 01:27:43,720
will be coming out as well. Hope you enjoy them.

1800
01:27:44,079 --> 01:27:48,000
Thank you so much, everybody, have fantastic night, Bye bye bye.

1801
01:27:48,159 --> 01:27:48,760
Speaker 2: This song.

1802
01:27:52,479 --> 01:27:53,119
Speaker 4: Beautiful Faith.

1803
01:28:26,079 --> 01:28:27,840
Speaker 1: It's a frustrating when the game makes you edge

