Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to
the Game mess Decides Podcast. This is the podcast where
we decide everything about the world of games, so you
don't have to think for yourself. I'm your host, Mike
Minatti and with me is.
Speaker 2: Sean Turbo, Shan McDowell and I've lost the ability to
hear music, Mike, what's going on?
Speaker 1: Don't worry about it. The music is inside your hearts now.
It's actually pretty hard to hear things that I've seen cats.
So yes, you get it, you get Let's see if
you can make it to the heavy side Layer.
Speaker 3: In today's episode, Larry and is an Ai Trump Naughty
Dog is in crunch trouble in us.
Speaker 1: We are just trouble.
Speaker 4: Guy. But first off, shove Sean. How's it going.
Speaker 1: We just we got to hang out a bit this weekend. Yeah. Yeah,
we got recorded a bunch of the Game of the
Year podcast for Giant Bomb and those will be going
up during the holidays. I'm excited for everybody to listen.
It was a pretty good time.
Speaker 2: Likewise, Yeah, I had a blast recording everything. It's it's
always nice podcasting person when we get the chance doing
anything in person, because you know, we also just got
to hang out a bunch and that was a fun time.
A lot of a lot of traveling that was, you know,
not the best, but that warm me down.
Speaker 4: I'm still a little tired.
Speaker 1: Uh yeah, home better than the travel there, because I
know the travel there yet a lot of delays and
hanging out at airports and whatnot.
Speaker 4: Yeah, on my way home is a lot better.
Speaker 2: You know, there's there's no direct flights to where I am,
so it's it's always a decent amount of travel no
matter what, regardless of what happens, whether it's smooth or not.
Speaker 4: So yeah, it was just a lot. So I'm still
a little tired.
Speaker 2: But you know, after what, tomorrow's our last day of
work at the day job, so I just gotta get
through that and then, you know, I guess I'm editing
to do on the Game of the Year podcast, but
that'll be that'll be a light left. We made sure
things were as dialed in as possible. I know, I
know audio was a little messy on the Giant BombCast
this week, everybody, that's because reasons, but we got that
fix for gamely Year, those will looking sound better. I'll
get those outdoor. I'm just going to sleep for two weeks.
Speaker 4: Mike.
Speaker 1: Ah, yeah, I slept a lot when I got home yesterday,
way more than I intended. I took like, I'll take
a little nap because I'm tired from traveling, and then
just slept for five hours. Oops. But that's okay. You know,
I'll be tired after this. We back to sleep, I'll
catch up, back up a little bit of stuff we're
doing tomorrow. We're doing We're recording the music thing tomorrow, right.
Speaker 2: Yes, we are best music of the best video game
music of the years. While're recording tomorrow and i'll have
that up probably in two weeks. That's gonna take a
little more time because I'm I'm gonna put a little
extra sauce into this one this year. I really want
this one to be nice, Mike.
Speaker 1: I'm excited because I was thinking of like bringing much
of my own to that one. Actually, Like for some reason,
I'm like, like, you know, I know, like games like
Claire Obscurer had great music, but I have a difficult
tip being like this particular check or this particular chap.
So I'm kind of just ready to go along on
the right shut up, for me exactly.
Speaker 2: That's the beauty of it, you know, I just I
bring the music. The community helped with that, and I
just sit you guys down. We have a listening party.
He'll be fun.
Speaker 1: All right, let's explain ourselves real quick.
Speaker 4: Here.
Speaker 1: You can give us a good rating wherever you are
listening and hit that like button on YouTube. Please. If
you want to ask a question, you can drop a
super chat during the show here on YouTube.
Speaker 4: We'll answer those during the show.
Speaker 1: Thanks to carlos Ien and saying the Rain music on
YouTube for the use of our theme songs, which you
know you'll probably hear. We are on Spotify, Apple Podcast
whoever pods are caught. Thank you to the mods. Thanks
to Christian for producing. You can get more of us
at patreon dot com, slash gay mess I'll get you
access to our Discord servers some other fun benefits. So yeah,
there you go.
Speaker 4: All right.
Speaker 1: Like I said, we do have some big topics to
talk about here. Kind of the big talking point of
the week is Larryan and it's a discussion of AI usage.
It's actually kind of I think we started with a
interview with Bloomberg. Now Alex Hopley at gambat is a
bit of a summary seams the flud gates have open
for criticism towards borders Gate three developer Larrying Studios plice
of comments about AI from CEO Swan Venka, which that
seemed to have been blown out of proportion. Now the
former Gaming Darling is being criticized for other legit bent.
This is including shady hiring prep processes for bringing writers
into the studio. So this has begin a bit of
a thing. What's happening here is he was asked about
how the company uses AI and he was like, oh,
you know, we use it first, you know, it will
never show up in the main game general of AI,
but you know we'll use it for things like placeholder
text and maybe like you know, the springboard ideas for concept.
Speaker 5: Art, Yeah, and that kind of stuff.
Speaker 1: Sure, So now you know, there's there's a conversation happening
now of like, well, is that okay? Or is actually
that's still pretty bad because concept art and placewoorder text
will inform the final product in some way. And also
why she's it and we see he admits in the
interview that it has not actually improved their workflows at all,
but now there has been a big fault from this,
and he's been kind of, you know, defending the studio
on social media. The Larians even announce that they're going
to be doing a Q and A soon to kind
of talk directly to the community. What's your read on
all of this, Sean.
Speaker 2: Wow, nobody taught seven about shut the fuck Up Friday? Huh, Right,
because it was one thing. Yeah, because the big part,
the big part about the AI portion of this story
is the fact that Jason Tryer asked him a question
interview about AI, and you know, they sort of.
Speaker 6: Saven was a little too open about this, maybe like
excited to talk about it, right, Yeah, Yeah, that's the thing, Like,
you know, I I'm glad that I know this because
I am firmly against generative AI being used in art
because it's just a thievery machine.
Speaker 2: You don't have to use it. You could just do
things the old fashioned way and nobody would be up set.
As Ben himself pointed out, it hasn't actually helped them
at all. It's like he's like, oh, yeah, you know,
we tried it, we used and then ultimately we you know,
go back to doing things with human beings creating stuff.
Speaker 4: Then why well why even admit to it?
Speaker 2: I guess is where I'm looking at it, Like why
why not say like, yeah, well we tried it, it
wasn't for us, and we moved on. But like he
he seemed like he really wanted to talk about AI.
And that's that's usually like the bad sign if you're
like trying to get your studio to use it and
then say, yeah, you know it hasn't been working out,
but we're we're going to use it to like try
things in concepting and why just just just know that
you have to know that's a hot topic issue. There
has to be a reason you would like keep talking
about it. You know that That's kind of how I'm
looking at it.
Speaker 1: Yeah, And you know it's just we know there's some
people who are excited by AI, and so many of
them happened to be CEOs because they see it as
a means to save money ultimately, and you know, they'll
say that it's not going to impact employees or you
know how many employees that they have, and we can
sort of choose to believe that or not. I never
understand this excuse, and you know it's coming from within
Larry and a lot of other places like, well, you know,
we're just using to kind of help jumpstart ideas. I'm like, well,
to me, the beginning of the creative process is perhaps
the most important part of it and also exactly the
most fun, right, Like we all wish we were just
idea people like coming up with the ideas? Is I
imagine what you want to do? You know, there's some
something of an excuse of well, you know, like a
writer needs to visualize to the artist what they want
and now they can use AI to do it. And
I'm like, well, if you're writing a prompt to tell
AI what to make, just send that prompt to the
artist instead directly. It doesn't make sense to me.
Speaker 2: Artists I follow on Blue Sky, we're sort of like,
you know, having a discussion about this after it all
came out, and they were like, hey, you know what
I have people who commissioned me do. They say like, hey, doctor,
I can't draw up, so why I'm hiring you. Can
I just do like a stick figure or something that
They're like, yes, does give me the smallest rap of
an idea and I will work with you to make
that happen.
Speaker 4: That's what an artist does.
Speaker 2: And I don't know, it really feels like a top
down thing of the CEOs being horny for this like
terrible technology and trying to shoehorn it into everything and
trying to like find reasons to get to work. And
that's not necessarily what the artists want, is what I
keep hearing over and over and over with these stories.
It's a pattern and it sucks, and it just comes
from a place of frankly, not really understanding the creative process, because,
like you just said, you know, it can often be fun.
Usually it is fun to come up with the ideas,
you know, like at our job, we have ideas all
the time. The part that sucks is the execution figuring
how to actually like make the thing, not like coming
up with an idea and having the outline and like
figuring out loosely to get the thing done. It's just
like putting in the hard work to get it done.
And unless you are using generative AI to pump out
the slop that you're going to put in the game,
you're gonna have to do the heavy lifting anyways. So yeah,
it just seems horribly misguided.
Speaker 1: Right, And you know there are some there's defenses coming
out for this. You can see it if you go
to like de Larian subreddit. Le'll see a little bit
of a chattoo.
Speaker 5: You know.
Speaker 1: It's like, I know, sometimes it seems like it divults
just straight into all AI is bad. And often I
do feel that way. To be honest, I didn't. I
just don't just don't like it. But like again, like
the idea like, okay, well it helps artists, and I'm like, boy,
I don't know. I think that the the adage is
that you get art through adversity, not you get art
through the help of algorithms, that simple other art, right,
I just exactly, You're not.
Speaker 4: You're not gonna win me over like that.
Speaker 2: I've never once had an artist worth their salt tell
me that AI has helped them. All I've ever heard
is people like executives trying to push it constantly, or
people who frankly aren't actually willing to put the work
in say that it's like it's sped up their process,
or where it's people who weren't actually going to sit
down and make art anyways. Yeah, and when it comes
to like is all AI bad? This is a huge problem.
This is a huge problem companies have all all these
different things that are actually different tools AI, and so
now it's becoming harder and harder and harder for the
average person who delineate between them, you know, like they'll
call cash EPTAI and Gemini AI. But then also we
have companies calling like upscaling AI, and we have them
calling all different kinds of machine learning AI when it's
even just like a simple prediction tool. It's it's just
the thing that's been computing forever. They're just using machine
learning for it. But because machine learning, they want to
market it as AI, and it's all being thrown to
this bucket both things that are actually useful, such as
like things that sort through data, like yeah, that's that's
not taking anyone's livelihood away, like an artist's artistic spark
away or anything like that. It's just it's a calculator
and that's fine. That is so different than like generating
a JPEG or an MP four and saying like this
is art. Like they are completely different things, and like
a lot of companies have really fucked that up for everyone,
And I just wish we could separate these things out,
Like I don't know if you saw what was it
like the National Weather Service or whatever like announced that
they had this new AI tool for like predicting weather forecasts,
and people jumped on it because they're like, oh god,
it's AI.
Speaker 4: Fucked that.
Speaker 2: I don't want that my weather, and like people actually
read the articles like, oh wait a second. No, they're
just using machine learning to more accurately predict weather forecasts
as they always have. They are separate things. I wish
we could do a better job of separating them out
and not like lump them all together. You know.
Speaker 5: It's the venture capitalism right there, where like you had
to put the AI to get the money. It's just that.
Speaker 1: Yeah. So you know again it's like what what is AI?
What isn't? And there's all you know, there's awesome conversations there. Obviously,
we've had AI in video games in different forms for
a long time, doing things like generating a forest based
off of you know, models of trees or just you know,
variations of trees. We've had stuff like that, So you know,
I'm just I'm just being clear that I don't think
that you should be using AI for to make your
art easier to make. And maybe, you know, maybe there's
more gray lines there it's like, well, it's just just
helping to transfer the art into a game world. I
don't know.
Speaker 2: Again, I like saying like speed Tree is just tech
that's always been there. And again it's right something that
is labeled as AIS being out the process. No, it's
like procedural generation stuff. All that is fine.
Speaker 1: Yeah, but frankly, like let's give let's give them heat
for it, right, Like, let's make them be wary of
it if anything. All right, I don't need to like,
you know, yeah, I like Border Skate three a lot.
I think Lariyan is a very talented studio. I don't
need to coddle them and tell them it's okay.
Speaker 4: I'm so sorry.
Speaker 1: People were mad at you because they didn't like a
thing said. Ah, they didn't like a thing you said,
So think about it. Be careful. Other studios should be
careful too.
Speaker 2: That's ultimately, like the problem is that Sven was like
doubling down and you know what, the second you turned
into that drill tweet of like, yo, you know, I'm
not owned. I'm not owned until I shrink into a
corn cob. The second you are that, you're the bad guy, dude.
Don't do that, like if people are upset, say huh,
the audience is upset, maybe I did something wrong, learn
from the mistake, own up to the mistake, and move on.
But if you're not willing to admit that's a mistake,
it's clear that you don't see it as one. And
that's that's ultimately the problem, because it's like, you know,
someone shouldn't be shot on site if they use chatch
ept one time or something like that. You know, it's
like once someone has had it explained to them that hey,
well don't like this, especially in creative field, you shouldn't
be using it. You can learn from it. It is
the doubling down that really like put him in a
bad situation here and kind of burned a lot of
good will that Larryan had about this. And I'm sure
the other half the story that we'll talk a bit
more about.
Speaker 4: Christians. There something you want to say, Yeah, what's up?
Speaker 5: We see us like she's running the mouth about AI
because happened with the art greader folks.
Speaker 1: It's just I think are in a bit of their
own bubble where like, uh, where AI is the greatest
thing ever and they're all very excited about it and
they're actually a little they actually are a little caught
off guard that like certain you know, the jeneral public
or if you want to just call it, the internet
is not into it.
Speaker 2: Uh.
Speaker 1: They they are a little surprised by it. So when
we were talking.
Speaker 5: About speA Tree, a little bit of thing, Speatrie is
just the tool there are. There are artists like for this.
She specialized on using speed Tree like he's just he's crazy.
Though Speacher is not AI. I don't know what they
call it AI now, it wasn't ex.
Speaker 1: Yeah, I mean for me, a big part of it is,
you know, AI does keep getting better in terms of, like,
you know, making art that looks like it was made
by people. And it's important too for I feel like
for me to stand against and say I don't like this.
I don't want to be playing video games that are
made by AI right now. Even if they get to
a point where like I would objectively look at it
and say, oh, this is maybe just about as good
as the game may of humans, it doesn't matter about
the quality. Even at that point, it is fundamentally a
wrong thing. So I'm not trying to say it's a
slippery slope thing, but I'm going to come out and
criticize AI when I see it or hear it's being used.
And again, I know there are perhaps certain situations where
it makes sense. Like you know, he says they use
it for their power points as well, and I'm like,
all right, I want to use AI for your power
You're lazy, take.
Speaker 5: Like wait, come on, but yeah, yeah, my friend who
is a developer, and she uses it to like sometimes
she needs like data to be sorted in the fucking
exl And that's that's it.
Speaker 2: Yes, even if you put it to it writes bad
code exactly. That's the type of thing where it's uh
where I'm like, that's what we should be using it for.
It's a calculator, it's a computer. Let it do computer things.
Don't have it try to imitate humans. Yeah, that that's
what it could be used for her and should be
used for, and it isn't. And that's the problem.
Speaker 4: All right. Uh let's move on here to the other company.
Speaker 1: As Mitch of Hot Water, Naughty Dog Studio orders employees
over time for Intergalactic, also chasing Schreyer at Bloomberg, employees
on nid Dog Studio working mandatory overtime to finish a
demo for their next video game, Intergalactic. The Heretic Profit
staff or ask to work a minimum of eight extra
hours a week and logged their overtime in an internal spreadsheet,
with a maximum of sixty hours a week. That's a
maximum of sixty hours a week. Staff were also to
to return the office five days, five days a week
for this period, up from the three previously. This recent
period of mandated overtime edded this week as the demo finalized.
The company's planning to return to its standard office schedule
through the end of January Unty twenty one. They're facing
burnout and some attrition among its workers. Following the release
of The Last of Us Part two, Naughty Dog began
building a new team of producers charged a part with
alleviating the overload of work on upcoming projects, but many
of those producers have since left the company. Corn to
people familiar with situation, again, that's all from the Bloomberg story.
So you know, there was a big scuttle button back
with Last of Us Part two. There was a lot
of crunch and they were like, oh, we're not going
to do that, and here there was some crunching already
seems like it's it's over. It was a minimum of
eight extra hours a week, but not more than sixty
hours a week. Again there, but still, you know you
don't want to hear this, especially we know for a
game that seemingly, I believe the story says coming out
twenty twenty seven, maybe early twenty twenty seven, just to
make some deadline on a would I assume is an
internal demos, Like they're releasing a demo of this game,
So it's bizarre that they're already back to it. What
do you think, Sean?
Speaker 2: Yeah, like, well, I guess kind of. My first thought
is why, like do you you really need a project
turned out that fast? Like what is what is the
point of returning to a crunch heavy schedule. I don't
really see the connection here. Yeah, it's like you said
that one again. I got caught read.
Speaker 1: To admit it.
Speaker 4: I was like, how can I fake this?
Speaker 1: I don't know, I still plam traveling.
Speaker 2: I I don't really see why they would go back
to a crunch heavy schedule if, like, like just in general,
like you have to know how people are going to
react to that. You have to know people are going
to talk about this, So what's the point are they
does that desperate to get Intergalactic out quickly?
Speaker 4: I'm I'm not.
Speaker 1: Really again, because there was an internal deadline for this demo.
And again I assume that's an internal demo to show
to Like this is just me extactly. I assume it's
a demo that you have to show to Sony to
show your progress.
Speaker 2: Right, But that even that is why I'm talking about,
Like why, like, is is Naughty Dog gonna get shut
down if they don't or something like I'm maybe they
are at risk of not getting funding, I guess, But again,
that seems weird to say about Naughty Dog. I guess
I kind of wonder are they finally getting looked at
under with more scrutiny by whoever is at the top
of Like, hey, you guys haven't put out a new
game recently. That's the only thing I can find that would.
Speaker 1: Write they can't re release Last of Us or Last
of Us Part two again, right, yeah, yeah, I mean
they happened in this weird situation where they haven't released
a game like, you know, about six or seven years
last Thus Part two was a while ago. They were
working on the multiplayer thing. For that and just straight
up canceled it. So that was you know, wasted time,
wasted funding, and now probably a lot of money is
going into this, so you know, there might be some
sun costs there. But still it's hard to imagine that
Naughty Dog is in any kind of actual trouble except
just that me there is pressure like, hey, you got
to get this game out and you have to reach
this deadline or or else something I don't like, I
don't know what the consequence must be.
Speaker 2: Maybe they are in some kind of trouble, which, like
it feels like insane thing to say about Naughty Dog,
you know, who has sort of just been like the
Golden Goose forer Sony in many ways especially. Don't know
if they're the most profitable overall, but it's like you
can prestigious though, right, They're prestigious that you can count.
They do sell their they do sell a lot of games,
so you can assume that that will happen again. I
don't know, it's just it's a bizarre thing to hear
about them in particular, I suppose.
Speaker 1: Right, And it's you know, like periods of you know,
extra hours that happens at a lot of workplaces are
a maximum sixty hours a week. But I don't want
to like downplay it. It is that the most absurd
crunch I have ever heard of. And so if it's
something that's done, but you know, you kind of worried
they won't they went to that. Well once, it's not
like suddenly the schedule is gonna be great and they're
not gonna have to do this anymore, letting into itself.
I guess, I guess, I just you know, I'm sure
Jason and other reporters are going to be on top
of this. You can hopefully it's not illegal, Like twelve
hours a day work day is not illegal over there.
I don't think you can do this pretty legal. Yeah,
things are they have to do that asolutely.
Speaker 2: Yeah, you'd be shocked at what your boss can get
away with telling you. There's there's also a very much
like implied pressure is a common thing over here of
you know, well everyone else is doing it. It sure
will look bad on your you know, end of quarter
report if you don't do this. That's that's a lot
of what happens. Yeah, yeah, we're gonna have great worker
protections over here. Christian oncen't you know.
Speaker 1: Really I was.
Speaker 5: I was about to go to Sorry, I was about
to go to a protest today, but I couldn't. And
it's against like legal they try to do like workers
law reforms and that kind of stuff. And you so
like kind of copy from your country, so like what
kind of fuck's here? Cool fun times Everyboddy, thank you, Mike,
I will say, I don't think we actually like hit
the second part of that of the Larian story. I
don't know if you want to like loop around so
absolutely what are I talking about?
Speaker 2: Well, well, it's kind of related to the naughty dog
thing of just like their their shifty hiring processes.
Speaker 1: Yeah, apparently they just basically do a lot of like
free writing work or really extensive writing work that you know,
it takes a long time to do, just just as
basically an interview in the that seems crappy.
Speaker 2: Yeah, I guess I don't know how much there is
to say about this. It's just like man like burning
a lot of good will over there. I don't just
want to dump on the studio or anything like that,
but like during one thing after another, it almost feels
like a snowball effect of maybe more and more stories
are coming out the more like pissed off people get
at a studio and then you know it, it can
happen to any studio. Apparently, like we were saying with
Naughty Dog, they felt almost like kind of an untouchable
situation at one point with regardless of what happened now
Larry and we see that as well. People people get
mad when you just have the bad business practices coming
to light. And I don't know, everything sucks, that's my takeaway.
My ah, I know every company fucking sucks right now.
Speaker 1: Yeah, right, no, absolutely, and yeah, I know what you mean.
It's like, you know, obviously, like I already started getting
a weird taste in my mouth layer because I did
not like that trailer agett. I don't saying other people
don't have to, but I did it. And now this
and I'm like trying. I'm not like being like Larryn's bad.
Actually no, of course not. But it's just you know,
it's been a couple misses for me from them, But
it's gonna be a very good video game.
Speaker 2: Yeah right, but I will because you know, ultimately, all
these problems are coming from manage man executives, people making
stupid decisions at the top, like all the artists are
still working hard to like make some really cool stuff.
So I don't know, it's just it's a never ending
trend that I kind of can't get over, like just
CEOs putting their feet in their mouths over and over.
Speaker 1: You know, yeah, no, absolutely, And it's you know, it's
frustrating too because you want I want yournals to have
access to them, and I hope like they're takeaways like
why did I talk to Jason Schreier?
Speaker 6: Right?
Speaker 1: What was the point of that night? But okay, here,
let's talk about this one. Actually, Game Awards claims record
breaking viewership for eleventh years from Andy Robinson ATVGC. For
the eleven secutive year, they broke viewership like that said,
reaching and estimated one hundred and seventy one million global
livestreams full broadcast with the full broadcast. That's up eleven
percent from twenty twenty four. I mean, you know, that's
the story. There still a lot of people keep watching
Game Awards and it actually keeps growing. That is a
ton of people. There is a global audience for this
thing as well, which helps it maybe compared to things
like the Oscars or you know, some other award shows
that you know, people and I get people criticizing the
whole like, hey, this this feels like it's more about
game reveals than awards, and it's like, yeah, that's what
a lot of people want to see.
Speaker 2: Yeah, I mean, yeah, it's it's a two parter because
it is what brings in a giant audience. You know,
if it was just something like the Dice Awards, the
reality is people wouldn't really tune in. But also, awards
don't make Jeff Keelly money and that's the important thing
at the end of the day. Again, the only reason
this thing gets bigger and bigger, and you know, they
have so much production value and everyone wants to get
involved because it continues to be a profitable endeavor and that's.
Speaker 4: It's insane.
Speaker 2: Look at all these platforms and like all the viewership
and everything like this, Like, man, there's no end game
in sight. Huh. He just wants to make it as
big as possible, which can't really blame him, but it does.
Speaker 4: It does suck that.
Speaker 2: Every year feels like the awards more and more are
taking a backseat to me a last.
Speaker 1: Yeah, you know, yeah, that has definitely been happy.
Speaker 3: This year.
Speaker 1: Maybe I thought that it was any better because he
still had like the you know, the onslaught of like
these five awards of nobody coming up to accept them
or give a speech or anything. But at least nobody
was shot, shoved off the stage or anything like that.
As like a show which is like, you know, once
a year, we're gonna have a bunch of game announcements,
and it's something we don't have a lot from with
E three. Even even Summer Game Fest doesn't really match
this energy in terms of, well, some really big stuff
could be here, So there is excitement there. I get
why people watch it, even though like the presentation of
awards themselves aren't great. The awards usually go to the
right people, of course not always, but in terms of
batting average right, it's like, you know, the last few years,
like the Game of the Year winner, it's been Expedition
thirty three, it's been Astro Astro bought, it's been boys
Gate three. I'm like, yeah, those were probably those are
the right choices. Yeah, Generally it seems like some weird stuff,
like especially with the fan voted one, that's always some
gotcha game that's bribing people into voting but.
Speaker 2: Yeah, that's the weird because, like you know, the rest
of them, they're pretty open. But it's voted on by
games media. It's not like there's there's not a conspiracy
here where it's like, you know, people are stuff in
the ballot box. As far as we know at least,
it's like no, they just you know, ask a bunch
of people to vote on it, they vote, and the
war goes to whoever it goes to, like and then
your's choice is the one where like, you do have
weirdness because there can be stuff, like you said, some
bribery which is just absolute freaking lutely bizarre. But yeah,
I think to me it good out extra hard this
year because you can do things like not playing people
off and everything, but also a little bit of like
I'm trying to think a word that's a little less grimy,
because I don't think this is necessarily what is but
maybe it is a little bit like tokenism going on
there of like of I'm what the fuck High Guard
being the final reveal and it's like why did that happen?
And as far as we can tell, it's because Keilly
thought he was giving props to a small game a
small studio, which was the talking point, talking point of
the year, right like Expeditions in thirty three winning everyone over,
And that's a smaller game from a small lure studio,
and that's I'm thinking, Oh, well, yeah, let's let's do
that game. Let's keep the ball rolling, and just like
completely misunderstanding what people want to say.
Speaker 1: Yeah, yeah, I think I you know, I imagine a
Kielly as somebody who probably thought Concord looked really promising
when he saw that first trailer.
Speaker 4: You see, let's not say things that hurt people.
Speaker 1: Okay, sorry, you know, sometimes it does come down to
his taste and his gut feelings, which are always going
to be on the mark. All right, So it's just
some big topics. Why don't we take a break. We
got a bunch of super chats. We can come back
and read those. Well, have a great time. How's it
sound shown? Sounds good, Mike. All right, we'll be right back.
Speaker 4: Everyone.
Speaker 1: All right, we're back, Sean. How about we hear from
those super chats?
Speaker 2: Sounds good, Mike. Let's start here with nelld O nine,
who says, hey, dudes, Mega Man eleven is sub five
dollars on the E shop. Would be a crime against
Mike if that was my first Mega Man game. Hope
you all have a happy and a healthy Oh no,
Magnan eleven is great. I think that's a fantastic first
Mega Man games. Actially, Yeah, that's a very cheap price.
Speaker 4: Why not.
Speaker 1: I think the only thing you missed out of from
the better Megama games really is a better soundtrack. That's
one thing eleven didn't do super well, so and I
like that's a big part of the Mega Man I
think kind of legacy is those awesome soundtracks that and
you would get that if you did like two or
three or X or something like that. But no, play eleven.
See if you like the series and that you can
go back and play those organs. If you told me
you were gonna do like Mega Man then as your
first one, or like Mega Man X six, then I'd
be like, no, don't do that, that's crazy. But uh,
megmun eleven, Yeah, you could. You could do far worse
than that.
Speaker 2: Yeah, it's it's accessible and even like I could see
someone starting with like eight, even though you know it's
not the greatest Mega Man is. It just like looks
and sounds more modern, so may it's a little more
accessible if you're not used to nes stuff. But those
Mega Man games they're still pretty good. That first one's
pretty rough, but after that.
Speaker 1: Right, It's like I do tell people like, don't play
them consecutively, Like you could start with two, don't.
Speaker 4: Play start right away for two, maybe even start with
three and go backwards to two. But yeah, don't don't
start with one.
Speaker 2: Speaking of the Mega Man Legacy that I know, the
legacy collections are also on sale as part of this.
Look like I'm trying to get everyone in the door
with the announcement of uh dual overrides. So yeah, just
play some Mega Man. Mega Man games are fun.
Speaker 1: Yeah, tons of Mega Man uh sales? That's pretty nice.
Uh you been getting anything on the Steam Winter Sale?
Speaker 4: By the way, I've been.
Speaker 1: I've been going uh not ham but I picked some
things up.
Speaker 4: I'm not yet.
Speaker 2: I haven't had a chance to see if anything on
my wish list is on sale. Usually what I do
is I do like see if anything from my wish
list is on sale, and then I will actually go
to like one of the sites like Fanatical or Green Mad,
Damy or something like. Usually the keys are even cheaper.
Sometimes they are cheaper in Steam though, so I'll after
the show, I'll check in and see see what's going
on there.
Speaker 1: Yeah, I just I did. It's funny because just yesterday
I was like kind of complaining, like, oh I wish
I had Keenam Heart's on Steam to make my charity
stream easier. And by the way, Final Mixed Miss coming
back this Sunday. Everybody, Oh, I believe them. I think
I said an Dream Drop Distance, it's gonna be playing that,
but I'm like, oh, I want to play that one.
I know, I know it's not the best one, but
I'm playing it. Then I'm like, everyone's like, well, the
Steam sales tomorrow's probably gonna be on sale MIC and
they're right, it's fifty percent off. So I got all
the Kingdom Hearts three plus remind, HD two point eight
Final Chapter and HD one point five plus two point
five remix. So and then I actually did a little
bit of Metrivenea shopping and picked up Blastavious two and
nine Souls, which sound like they're very good.
Speaker 2: Oh yeah, I just saw a speed run of nine
Souls on the GDQ Hot Fakes last night. It looks
it looks cool. Why people tell me, like Thatt's like
a little bit of sci fis and stuff, and I
don't know, I just saw a little cat dude. I'm
like whatever, I'll get to that someday.
Speaker 1: It apparently has some secaroness to it, so I'll be
down with that, that's for sure.
Speaker 4: Yeah.
Speaker 5: By the way, about the Final Mix Mass, if you
all have like codes for games to like to give,
it's very to DM the coast to fire her or Mike,
so it would be easy to like give them a
way that way.
Speaker 1: For some reason, you have spare game codes that you're
not doing anything with and you want to donate them
for me to give away to people who are watching
Final Mixed Myths to help, uh, you know, get some
more extra life donations. Feel free to do so they'll
be appreciated.
Speaker 4: Oh cool.
Speaker 2: Yeah, I'm sure people have like spare Humble bundle, cozy
never used or something laying around.
Speaker 1: Yeah. Yeah, I know, I don't. Just the other day
there was like an RPG like bundle on green Man
Gaming or something, and I was like, oh my god,
all these RPGs for ten dollars. Then I bought it.
Then I was like putting the codes and I was like, oh,
I own that, I already owned that. I was like,
it was like ten games and I owned all but twos.
Speaker 4: It turned out like whats yep, Yeah, gotta be careful
of that one.
Speaker 1: Yeah, that's all right. I give my brothers some extures.
Speaker 4: There you go.
Speaker 2: Next stuff from Lex Luddie, who says for no reason
in particular, boy Giant Bomb knows a lot of people.
Speaker 4: Huh.
Speaker 1: Alex is helping edit the game of the Year lists
that are coming in thinks about Lex. Uh, which, yeah,
it's a that's a fun process. I know We've got
some fun people doing it this year. I have the
right mind still. Yeah, so I gotta be if you submit,
sorry you haven't, and of course always helps putting it
together to thank you Marino.
Speaker 2: Uh yeah, I still got a right mind up to
I have my list. I just don't, you know, have
anything written up board. But yeah, we can put ours
in the CMS or so so they can go up
when they go up. Next is from Big Fresh Story seven.
Been a supporter for a while, so I'm not trolling.
But don't you think you and You're not alone? Are
more snap judgmental and dismissive of multiplayer games shown at
shows than single player part.
Speaker 1: I mean, I know what you mean. I mean part
of it is just that I genuinely usually enjoy single
player games more than multiplayer games these days. It's not everything, though,
Like and I think, I guess I know what you
mean by multiplayer games. But my favorite game from that
whole show was that co op multiplayer eighties anime aesthetic
game Coming to Switch that I can never actually remember
the name of, right, But you know, and even though
it's a multiplayer game, I know you're talking more about
stuff like maybe even High Guard, which I'm dismissive of.
I like to think that's not just because it's a
multiplayer game, like just doesn't look good. Orbital, thank everybody
at Orbital is the anime co op game I'm thinking of,
Like Party seems strong. To remember what the other multiplayer
looking things were. Yeah, they it's it's just hard for
them to leave much of an impression on me right now.
Maybe that's on me thing, but I think part of
it is a them thing. I don't know, what do
you think, Christian Christian Well, Christians?
Speaker 4: What do you think, Sean Well?
Speaker 2: I think, like in particular with you and Jeff, you
guys don't play a ton of multiplayer games anymore. You
don't play a ton of live service games as much
as you used to. You know, you kind of found
the ones you like, and then there's ones we play
at work and stuff like that, but otherwise prefer the
single player experiences. So I think that's why you guys
follow in that area, Just like how you're dismissive of
mobile games, Why would you do it because you don't
play them? So like, of course, you're just not going
to be interested when one pops up in a stream
or something like that, like like a SGF for Game
Awards or whatever.
Speaker 4: You know.
Speaker 2: With me, like, I'm the same way with anything that
I'm not particularly interested. I do play more multiplayer than
you guys, and mobile games and stuff like that, so
I get a little more interested, you know. Same with
like whoever webs anime JRPG as a new trailer. You know,
just not going to be into that, but I probably am,
so I'll pay attention to it. But I do think
also live service games in particular, like you know, which
I assume is what they mean by like multiplayer here,
they are more likely to trend chase, and so we
are more likely to see something that is similar to
something that has already been in a game, has already
been shown. It's like if we can point at and say, oh,
you're blank but blank, that that happens a little bit
more in the multiplayer space. I feel like then single player,
even though single player will have like, oh it's the
souls like it's a metro Vanya Ween, slap a genre
into it, they're more likely to at least look a
little more unique and therefore have a very first impression.
Speaker 1: What was the other one like four paulse or something
one from this JJ Abrams Studios. Right, It's like it's
like again, I want to maybe give them some love,
but it just it just don't look that good Ford
looping right like. I don't know, chat Chat think for
loop looked good right like. Again, it's definitely partly a
meat problem, but I think it's also kind of a
them problem right now, right.
Speaker 2: Exactly from Blade Runner, no effort, AI slops sucks. But
we are so far crafting every live code in every
blade of grass. We've gained a lot from increasing levels
of abstraction automation, Bubble or not. Ll m's aren't going away.
Speaker 1: Sure, and again exactly there's this gradient to it. But
again I do think like directly using it as part
of the art problem, even like the early part of
the art process writing, and you could say, oh, the
general AI isn't going to show up A and the
game itself. You know, sometimes it slips in then anyway
we see because you forgot to take something out. I
don't think that's great. And again I'm not saying like
Larry and should be destroyed or like boycott or something
like that, or like I'm not gonna play Divinity. I'm
gonna play Divinity. But I don't think this is an
amazing practice. I don't think there's actually a benefit to it,
And I uh would caution them about even dipping their
toe into the AI water that much.
Speaker 2: Yeah spent himself. While he was talking, Jason said, yeah,
I really see a bathfit from it, Like, yeah, that's
why we're critcal of it. Well, there's no baffit. Do
it then, just don't use it. Don't don't say like, oh,
well maybe someday it'll be good and then you know,
then we'll be ahead of the curve. Like yeah, I
just look like it's at that point and hopefully we've
delineate up between things that are good uses of automation
and machine learning in general versus something that's, you know,
trying to AI generate a piece of art that a
human being would otherwise create.
Speaker 4: There is a difference. Uh.
Speaker 2: Next is from Urial Delgado. Uh your opinion on forcing
the AI label on games that use it. I think
a game where almost half of the assets are AI
shouldn't cost like a triple A game twenty dollars max.
Speaker 4: I mean, I think the label is good.
Speaker 2: Like, contrary to what some deeos might have to say
about these.
Speaker 1: Super billionaires might think about it, you.
Speaker 2: Should disclose when you turned your game around in you know,
a week and just shit it out on Steam to
try to make a quick buck, because people who don't
want to have anything to do with that shouldn't be
tricked into buying it.
Speaker 1: I think it was Jeff who said something like, yeah,
like tell us if your game was May May with AI,
just like you tell me if you know the super
I bought used MSG. Not that MSG is evil, I
love MSG, but you just you know, like you tell
me the ingredients so people like, well we only use
a little bit and not a lot of it, Like
I still want to know. I don't think you're ever
going to like be able to mandate AI games either
be cheaper. That's not going to happen necessarily.
Speaker 4: But yeah, I mean they just.
Speaker 2: If a game is having a ton of AI generated assets,
I just think it shouldn't exist in the first place
because you didn't want to make a game. You want
to make money making a game. That's That's the only
thing I can't think of at that point. I've also
you reminded me of someone else that Jeff said when
I think it was on game as Warnings. He was like,
you see his bottle of water, look at the ingredients.
It says water, And no one was hurt in telling
me that my water contains some water. Give that right,
It's fine, Like that's that's exactly it. Hey, if there's
no harm in disclosing like just like of you know,
Unreal Engine and like havoc or whatever in your game,
their shit should disclose that you know, chat GPT made
your textures or so on, because hey, if it's not
a problem to harm and disclosing it right exactly, Okay,
next is up. It scrolls a little bit. I think
we had a new couple come in here from ep
idiot Box. I'm an artist and a conference on servationist.
It's difficult for me to concede AI used in any
creative space. YouTube sucks, that keeps scrolling. AI should file
my documents, not draft my designs. And yeah, that's that's
kind of how I feel about too.
Speaker 1: Right, That's why I was like, that's again, you know,
when they're talking about power points, even though part means
like just do your powerpot but sure you want to
use AI for your power points, you know whatever, I'm
not going to like raise any kind of a fuss
about that, or you know, you know, like we you know,
we we have AI take notes of our Giant Bomb meetings,
right so we can like read the summary of it.
It's often wrong about things that doesn't subtext.
Speaker 4: But yeah, I really wish you could do it. I
don't know if there's actually a way to switch over.
Speaker 2: I wish it was just as scription rather than the
Gemini summary, because hey, transcription.
Speaker 4: Another thing that AI can be good at. It just
they try to overreach and oh.
Speaker 1: My god, right, but you know, like yeah, exactly, so
using it for creative processes, which includes things like translation.
That's a creative process. Translating games from one language to
another is not like a hard science thing. That is
a creative process. And that's why doing that with AI
fucking sucks.
Speaker 2: Come that's why, oh yeah, that whole thing right, But
that's why it was a huge difference between like, yeah,
like transcription versus a localization, because localization is an entire
process that you really have to think about language being used.
And that's again, that's the type of thing that a
machine cannot figure out on its own. You need you
need the human touch for uh. From t Bucket on
the subject of AI, what did you think of Expedition
thirty three having generators of AI placeholder are caught in
the game and the dev's passion out.
Speaker 4: I thought that sucks.
Speaker 1: Yeah, I thought it wasn't great, like brace, similar to like,
you know, the Larry thing. I thought that was it
was bad. I'm glad they patched it out. I don't
know if it's like I don't you know, I don't
know if I totally believe that they're not gonna do
it again. And I think they've come out on kind
of like said things right, So I can't remember exactly
what they said about it. But yeah, same thing. You
shouldn't have done that. And obviously, like you know, if
there's thirty three they were using I don't want to
say shortcuts, but you know, they were able to make
a trip away looking game with a much smaller studio,
and there's certainly going to be tools, whether it's AR
what not that helps in that process. And I think, again,
some of that is going to be fine, but don't
use it for the art. You know what was wrong
with the checkerboard, right, Yeah, the checkerboard, that's a placeholder.
It's fine, you know, you won't forget to take that out.
Speaker 4: Yeah.
Speaker 2: I was just gonna say, there's a reason that developers
have placeholder art, be like giant, ugly orange posters or
like you know, like a PS one looking model is
because it's going to be very obvious that's an unfinished asset.
But yes, it may look ugly during the development process,
but then you know to take it out and put
something finished in. Like that's one of the issues with
using generative AI in the process at all is that
this is something that I also saw a developer say,
like if you have something as a placeholder that looks
good enough to be shipped, you aren't going to want
to replace it with something that is shippable. You're just
going to leave it in. Yeah, exactly, just just don't
do it from start to finish. And you know, with
Expedition thirty three, obviously, like we really enjoyed that game
a time, we talk about it, we're glowing it by.
We can't like take back the experience because we're mad
at something they did. You know, it's not like something
I'm going to turn and say, well, I really enjoyed
that game, but now I can't anymore because we find
found out that one point they used AI somewhere in
the process. That's I don't know, man. It's the kind
of thing where if they continue to use it a ton,
and especially if they talk it up, yeah, I'm gonna
be like, you know what, fuck these guys. But if
they don't, they're like, oh, well, I guess maybe we
just shouldn't use it.
Speaker 1: That's why it's like I think some people are trying
to be like they're trying to have like a gotcha, like,
well more games are using AI than you think, or no,
I'm like, okay, I think they shouldn't too, like, that's
that's it, right, Yeah, it got me. I guess it's
not pass It's not like all the cool kids are doing.
But I'm not giving them death sentences. I'm like, oh,
you need to give me names so I can go
there and kill them, right, Like no, like I think
they just shouldn't.
Speaker 2: It's just yeah, it's just a screaming from the rooftop.
Hey all, y'all should stop please, it sucks. Okay, moving
on here to JD Camp. This money is for Sean
to get the apple pie shake at Arby's or whatever.
It's your money.
Speaker 4: Now. Have you seen they sell caffeinated milk? It's good
pen emoji is.
Speaker 1: How do you feel about being the milk guy.
Speaker 2: I'm from Wisconsin. It's gonna happen. Like I wasn't gonna
be able to hide it for the rest of my
life that I drink milk with dinner. Sometimes I expected
to become a whole thing.
Speaker 1: But it's funny the things that become things. I ate
three bagels once and look at me. Now that was different.
Speaker 4: You like stood up and said, did you know I
had three bagels? I didn't like. I didn't choose to
become the milkman, Michael.
Speaker 1: That's true. That's true.
Speaker 4: My bad.
Speaker 2: Also, apple pie shake at Arby's. That sounds kind of
sounds pretty good.
Speaker 4: The one Arby's product I cannot advocate. Oh yeah, Like
in the moment, I completely forget.
Speaker 1: I'm sorry, Mike, It's okay, you do you. I won't
stop you. I mean, I'm just I'm happy you're gonna
go to Arby's.
Speaker 4: Thank you? Yeah? Yeah. But what's your go to nowadays?
Speaker 1: It's the usual. I mean I've been getting just usually
like seventy five percent of the time, just roasty sandwich
with curly fries, a fountain drink, and I'll also get
a buffalo chicken slider. If it's like something special, maybe
I'll get a beef of cheddar, or maybe I'll get
the chicken bacon Swiss instead. If I get the chicken
bacon Swiss, then I get a roast bee slider instead
of the buffalo chicken slider. But people, you know, people
always tell me about new menu items and I'll kind
of like laugh, but I pretty rarely get them. Like
I tried the steak nuggets I tried when they had
a cheeseburger. I'll usually get them once, but yeah, they're
pretty good. Rather have a roast be sandwich actually.
Speaker 2: Though, Yeah, yeah, I'm usually just roast beef, the Marbi's
sauce and Jamocha's shake.
Speaker 4: I love the shak.
Speaker 1: Yeah, And I'm not much of a shake guy or
even a big coffee guy, but I understand the appeal
of the Jamoka shake. It's also fun to say.
Speaker 2: Next Epi's from Cody Bishop Modern quote unquote AI is
mostly machine learning statistical models trained on large data sets
to mimic intelligent behavior, not actual understanding, which yes, that
is as deterministic as it could possibly be. They can't
actually produce artwork. It's just trying to mimic things that
that's seen, right.
Speaker 1: That's part of the problem to the things that's mimicking,
or those databases, Like some people have internal databases, but
I bet most of them don't. I bet most of
them are getting that stuff from the internet.
Speaker 2: Right, And that's that's ultimately the problem that I have
with it is like you're using other people's stuff without
their permission. That that's not okay. That's like it's one
thing like I know and videos DLSS, you know, they
call that AI op scaling but it's like they they
train it on video games, like it's it's you know,
the things are opting into it and everything like that.
I don't know the exact specifics of how it worse
as such a different process than just going okay, we're
going to go through all of Twitter and all of
Instagram and all of YouTube and are just going to
scrape all this data.
Speaker 4: That's that's not good.
Speaker 1: It's not okay exactly.
Speaker 4: Ali Miracle says, Christmas just a week away.
Speaker 1: Wow, that's crazy.
Speaker 5: I have.
Speaker 1: I still have some shopping to do, still have a
decent amount of shopping to do, so I don't I mean,
I'm excited, but also also like, god, the season is
just gone by so fast.
Speaker 2: So well, but I am excited Christmas fun time. Yeah,
I thankfully don't really have my shopping and do I
usually get something small from my mom and then then
that's kind of it, unless like my friend group decides
to do something or like, you know, we did a
secret Santa Giant bomb last year, you know, stuff like that.
But I'll tell you that I usually don't have to
do many gifts thankfully.
Speaker 1: Nephews and nieces and my brothers and parents like that.
You know that that alone, that's like the big stuff
that there's a couple of friends like I know, like
they gave me something, I want to do them something.
So it's it's a decent amount for me. And then
you know, I'll wrap them and I'll put some Christmas
movie on. I already watched Muppets Christmas Carol and the
Patrick Sewer Christmas Carroll just by doing my Christmas cards
for my twitch cheg and that ended up taking I
expect it was like four hours of writing out these
Christmas cards. But you know those Christmas chores, they could
be fun too.
Speaker 4: Yeah.
Speaker 2: I love decorating and everything like that. So yeah, I'm like,
I've been so busy. I haven't even put the tree
up yet this year, and it's like Christmas is it's
is a week away.
Speaker 1: Yeah. I did get my tree up. I had like
more lights. I kept telling myself I was gonna put
up outside and I just didn't get to it. At
this point, I'm like, yeah, those aren't happening.
Speaker 2: The oh well, yeah, that's a nice thing about living apart.
But I just like stick a couple of things in
the window. I'm like, ah, that's good enough. I feel Christmas.
Speaker 4: There you go.
Speaker 2: Uh. Antonio Morales says, so, what is Giant Bomb's Game
of the Year eyes emoji parentheses, Bay answers only, Well.
Speaker 1: Yeah, Sean and I had to fight hard for it,
but we finally were able to push it through Capcom
Fighting Collection Volume two.
Speaker 4: Everybody, it's about.
Speaker 2: Time make out its flowers, you know, like it was
a tough sell Uma Musa right there at the second place,
but you know, you know, we just had tel Janda
f Off right.
Speaker 1: Yeah, yeah, yeah, surprisingly good showing from Kirby air Riders
as well. Uh, you know, number four surprised me though,
you know, we all hated it, but it just kind
of like the math worked out in this weird way.
Speaker 2: Yeah.
Speaker 1: I think we all propped it up because we all
did it. What metroc prime for to win or something?
I don't know, something.
Speaker 2: Marino's right, somehow, Chicker, you've won again somehow. Chick returned
from Zombie Porin. If Mike and Grubb don't prevent Christian
from going to EVO because they're evil, what game would
Christian and Sean fight each other?
Speaker 4: And I assume it's two x k O, right, Christian?
Speaker 1: Yeah, it has to be well, wait a second, it's
that you don't have to fight each other. You can
you can fight with each other.
Speaker 4: Sick.
Speaker 1: I still haven't tried a second of that game yet.
Speaker 5: I think you will.
Speaker 1: I think you'll like I probably would. I have like
very little affinity for the League of Legends characters part
of my product, but whatever I can get over there.
Speaker 2: Yeah, Now, playing playing duos in that game is an
insane im off because it is so active. You are
constantly like switching back and forth, and like especially if
you're on a voice call or your next a person
is something. You know, I'm kind of just like telling
them all right, I'm taking in and like pulling off
a combo together is very satisfying. We yeah, we just
gotta sit down play that. At some point. It's in
their you know, early access period now, so it's just
like it's out now.
Speaker 4: So yeah, we just fired up at some point next
year is.
Speaker 2: From a k uh fuck Mary kill Hi Guard four
loop fair Games.
Speaker 1: Already you can't the same base will kill fair Games
because I feel like it's like this, the next time
somebody does a wellness, sheck, we're gonna find a corpse, you.
Speaker 4: Know, founded dead in la hotel.
Speaker 1: It's been dead for three months and nobody know. It's
like one of those sad stories you read about, right,
oh no.
Speaker 4: Sign, Yeah, yeah, god, I.
Speaker 1: Can't you know what, Like I like Hero Shooters more
than I like the Left for Deadlights. I guess I'll
fuck for Loop and I'll marry high Guard, and honestly
probably does have the best chance of these three of
being kind of fun.
Speaker 2: To be honest, man, can I kill all of them there?
That's fine, I'll just do it. I'll play into it,
like yeah, for Loop, poor Loop gets the axe. I
just yeah, it's not my thing. Nothing I saw there
looked good to me. And you know, you know, I'll
fool around with fair games. I feel like it could
be a little wild, it could be fun for a weekend.
But I marry high Guard because it just, you know,
it looks like a real game I've always I've ever played,
so I can settle down and.
Speaker 1: Yeah, I respect it.
Speaker 2: Uh from Endo Viking, this super chat is Decade to
Turbo Sean. Everything's a Metroid McDowell. I kept I heard
that in my head.
Speaker 1: Remember everything is awesome from the Lego movie Everything Metroid.
That's what I hear that.
Speaker 2: I assume that's in reference to our Metroid Prime review
where I said that Metroid can be many things. I
was just said that in ten Dogs Lapside, you were
out okay, and they just you know, need to deliver
if they're gonna use Yeah, yeah.
Speaker 1: It could be. It was pinball one time that rule.
Speaker 2: It was good because it was like, I'm okay with
them trying different things as well as you stick the landing.
Speaker 4: That's all I care about, you know.
Speaker 1: Yeah.
Speaker 2: Next from Marcus Aurelius, Happy holidays, gang, enjoy the time
Offhank you.
Speaker 1: It is wild, Like I'm like thinking about like, O good.
I like more than all we just off and like
don't have to do anything. Well, it's like it feels
like summer vacation back in the day. Yeah, you know,
like even if this is the first time where it's
just the one job, it's like it was two jobs.
There's still some stuff going on, not much. It's always
been chillen even like beyond that, just like January, February
March usually pretty chill in this industry, especially compared to
the madness of the back half of the year. So
we just finished the yard game of the year stuff,
which was like one of many trips we have done.
Now we have a lot of stuff we have to do,
especially in terms of deliverables from the bomba thump. But
I do feel like I can exhale a little bit
after all of that.
Speaker 4: Yeah you say, you say, that's a little quieter.
Speaker 2: I don't know, Like things have started picking up towards
the beginning of the year nowadays, Like there's a couple
of indie games. I'm looking at that releasing earlier in
the year, we got we got Resident Evil coming out
in what February is.
Speaker 1: The I mean there will be big releases, but like
even like in terms of like events things like that,
not very much.
Speaker 2: Yeah we yeah right, we won't be as busy like
as an outlet or I think, although I'll.
Speaker 1: Be at awesome, awesome games and quick again. Oh Pittsburgh
again and I love going to that.
Speaker 2: Oh yeah it is, uh, well you and Jeff one
last time, right.
Speaker 4: Jeff and I My brothers will come along if they
can too. So I love it.
Speaker 1: Gosh, I love that event. I'm not doing a run everybody.
Fire was trying to not fire hairs. Fire said that
in chat, Sean was trying to talk me into it again. Recently,
I was like, it's just be too much work to
try to get that sub zero run. Ready.
Speaker 4: Oh no, I think you could be talked into it.
Speaker 2: Can do it?
Speaker 4: Well, we'll easier back and we'll find a way.
Speaker 2: And then from Missouri, Matt, Mike, your limitter is doing
it again when you sell into your mind.
Speaker 1: Yeah, what I thought I fixed this, But like discourse
is not even part of this equation right now, So
let me just try this. So if I yell, if
I at all loud, you're saying it doesn't come through loud. Huh,
sounds correct now, see, I think it's fine right now. Okay,
so maybe maybe it wasn't. I always thought it was
something in wavelength, but no, I guess not. I don't
know what does it or talk talk at the same
time as b sean uh talking, talking and talking, and
I think.
Speaker 4: Your podcast. I'll tell you what.
Speaker 1: Yeah, there you go. Yeah, I don't know.
Speaker 2: Again, nothing happened. Let me know if you hear it
again right now. It sounds good right now, like everything
is working properly, so I know.
Speaker 1: All right, Well, shaw, I thank you for reading all
of those. If you still want to send a super chat.
We will read it before the end of the show,
but right now we're going to take a quick break.
Then we'll be right back. Everybody, all right, we are back.
Speaker 2: You know.
Speaker 1: I guess I should have mentioned just not here, just
because he he'sa aw the Dennis. He's a little achey
from that. We'll give him, gave him some rest, you know,
I mean him. We're going to talk about the games
looking forward to next year, but since he's out, maybe
i'd be interested in hearing what Shawn's looking forward to.
Even Christian as well. It's uh right, yeah, there's some
noble games. I personally being a little extra guarded this year,
just because I believe this time last year I said
the two most anticipated games for twenty twenty five for
me were Monster Hunter Wilde and Metroit Prime four. Right,
both of those that ended up disappointment. I still had
a great year with video games, but wasn't necessarily the
ones I was expecting. So with that at mind show,
what are you looking forward to?
Speaker 2: Yeah, so I will say shout outs to the game
and former crew continuing to have the best release calendar
on the internet. It's just like a nice simple text
doc with a few pictures on it and by the way,
the url this is gonna be great for me to
remembers this game Informer dot Com last twenty twenty six.
Perfect nice those guys rule.
Speaker 4: I love that.
Speaker 2: But yeah, I went down the list and pulled out
the majority of the ones that I want to talk about,
so I just have a few here. Once I wanted
to shout out in January, I do believe this guy
release date, so it should be on my calendar. Yeah,
I believe January thirtieth.
Speaker 4: Cool.
Speaker 2: Don't stop girly Pop. This is one that Dan tried
to play during the Next Fest demos when you guys
did that and just kind of didn't work out. But
it's a a Y two K inspired what was it?
What they describe as ultra kill for the queers, I
think is what they described it.
Speaker 4: Sure, and then.
Speaker 1: It's little meon Whitey, but maybe that's not exactly right.
Speaker 2: Uh yeah, it's it's it's in that vein of those
fast paced shooters and the more you shoot, the faster
you go. And I am really digging the very Like
you know, I said, Y two K gurly pop vibes,
the different vibe, lighthearted while still being you know, having
that like sort of violent shooting doom style to it,
and the music absolutely slaps. I played that that demo
that they had during next Fest and it was a
ton of fun. And I'm really looking forward to this one.
I think it's just like it's got a unique vibe
going out whilso being that like fast paced action shooting
type of game that I love. Christian point this out
during the break Mina. The Hollower don't coming out at
some point, presumably next year. I believe it's still supposed
to come out this year. They never they haven't delayed
it technically, Yeah, technically, but I'm kind of doubting that
if it's not how yeah, I had it.
Speaker 1: This is the second year in row. I had it
in my Fantasy Critic, and I got kind of messed
up on that because I was supposed to come out
on Halloween. Then it got delayed. Not luckily. I think
I'm going to do okay my Fantasy Critic without it,
but but geez yeah, still, yeah, that does not see
like it's happening within the next couple of weeks.
Speaker 5: Here.
Speaker 2: There's also there's some small stuff to you, like the
Mega Man Star Force Legacy Collection is coming out.
Speaker 4: That'll be fun.
Speaker 2: Bubbsy Ford, I believe, Mike, have you played that demo
that they put out for that game.
Speaker 1: I haven't actually played the demo yet, but like it
looks good and when I've heard of it is good,
so I'm just kind of I'm kind of down to
clown with it. Anyways.
Speaker 2: It's just a really good platform where I'm looking forward
to the flow release of that one. Pokemon Champions is
still not out yet, the the dedicated you know, battling
simulator that they're going to be moving the competitive circuit to,
so I'll be looking forward to playing that whenever the
hell it comes out. It should be soon. Here it's
going you know, a world is a long ways away,
but that's what they're going to be using at Worlds
this upcoming year, so we'll probably be seeing that within
the next couple of months here. And then there's a
couple of fighting games, Invincible Versus, which I did get
to play a preview build of at EVO. That game's
got the juice, it's got the sauce, it's got everything.
All the tasty bits are on this game. Wait, how
discussing you may look at times with all the Blood.
It's very very Marvel versus Capcom, but with some of
the Killer instinct isms in there, because that's who's workingize
a lot of the former Killer instinctives. So I'm looking
forward checking that one out as well as Marvel Token.
Of course, sure that that game is interesting. I'm still
not completely sold on the gameplay. It still feels a
little simple, but then I watch high high level players
play it, like you know, EVO competitors, and it looks
like you can do some really crazy stuff in there
once you learn it. So I'm I'm still cautiously optimistic
kind of for a Marvel Token. I really want to
see how that one shakes out, because I'm curious about it.
I'm very curious. It looks incredible, It looks and sounds fantastic,
so I think that'll be.
Speaker 4: A fun time.
Speaker 2: And then I think the big one that I'm looking
forward to, like personally at this point is Pragmata. Like
just Capcom, I fi like futuristic robots and cybernetics. It's
got like that sort of Neon future, but like mixed
with a sort of sterile robots aesthetic that I really love.
I don't know, it just looks really cool. I have
not played the demo still, I've been so freaking busy.
I was so tired last night I actually had the time,
but I watch out that demo.
Speaker 4: I haven't gotten to it.
Speaker 1: I haven't gotten to it yet either, and uh, definitely
want to definitely want to.
Speaker 2: Yeah, because like what third gameplays third person shooter mixed
with like in the moment light puzzle.
Speaker 1: L Yes, like sounds really cool and like, I guess
I'm curious if this is going to be like kind
of you know, another one of these like Capcom, Like
you know there's some be ish Capcom games, right, that's fine.
I like that they have them, or wonder if this
is going to break out and become something bigger than that.
Speaker 2: Yeah, oh no, it feels like in the vein of like, uh,
do you remember remember me from back?
Speaker 5: Yes?
Speaker 4: I liked I like to remember remember me? It's fun
like many people.
Speaker 2: Yeah, it kinda has the same like aesthetics as that
game too, so like I'm into it. I'm really looking
forward to playing that one. I'll also probably check out
Resident Evil nine, even though I'm not Yeah, I'm not
a big horror person, but looks like, hey, they got
Leon in there to help offset that for people like me,
the more action oriented stuff.
Speaker 1: So maybe maybe this one.
Speaker 2: Will hear a bit harder for me, ratter than seven,
which I didn't want to check out at all because
it was like so in that like indie horror, like
super like seriously.
Speaker 1: Dart like saw ish, Yeah, which I think I do
need to go play. Let me ask you a question.
Are you a fan of the series of video games
Half Life? That's okay, that's okay. I was wondering if
if you're anyone who's interested in perhaps Half a three
coming out perhaps next It seems like it might happen.
Speaker 4: It's been rumored so much like it, Like you said,
it still feels weird to.
Speaker 2: Say, hey, like hey, maybe this is actually really finally
coming out, and it's like we still haven't seen it,
but still sort of like rumors on the wind. Is
that like it's it might be happening sometime soon possibly,
I don't know, uh either way. I played Alex, and
Alex was kind of fun. I just god, yeah, something
about that more grounded sci fi setting doesn't do a
lot for me.
Speaker 1: Unfortunately, the kind of sort of eastern you're the brutalist
architect and whatnot. Yeah, it's a lot. It could be
a lot, for sure. Christian anything anything from you you
wanted to shout out that you're looking forward to.
Speaker 5: For me, shows the fighting games, for sure, I like.
I like favorite fighting game I was sick of for
those and Oh Cold Vain too. I don't know, I
like that first one. I never like for sure, but
I like that trailer.
Speaker 1: I don't know that theater demonstration for that at Summer
Game Fest, and it looked interesting for sure. Gosh, I
only ever played the demo the first one at some
publisher event where they also had Dragon ball z cakar
Rot and the console version of Divinity Original Sin too. Actually,
I see it's great interesting things. I remember the things
I remember, and I.
Speaker 5: Was I've been playing some Final Fantasy fourteen. Maybe we
get an.
Speaker 1: Expansion this next week. We're definite gonna at least announce
when it seems like by the end of next year
we get the next expansion.
Speaker 5: Yeah, yes, I was trimming it last night, and the
story for this patch is all about like this new Lamb,
so it feels like they're like sitting up all this
stuff for the expansion.
Speaker 1: Yeah, like the ground espally probably getting announced soon. I mean,
when's a fan fest. Oh you killed me without one.
Let's see when it's found Fantasy fan fast, uh, fun fantasy.
Speaker 4: They moved better is always at the same time.
Speaker 1: I don't know, it's a different places and things where
that April April that's a bit of way. Mm hmmm.
That's a bit of way.
Speaker 2: So I think for that because then they would be
back on the two year cycle and what down Trail
was on three year, right, so it's three two.
Speaker 4: And a half.
Speaker 1: But this thing is, don't trill. There's been a big
player drops in the down trail, so they kind of
need to do a new one sort of a thing so.
Speaker 5: Wrong people, they're wrong lit or wrong, but yeah, yeah,
they need they need more players for sure. They were
talking about they're making like changes to like how the game,
how the jobs work. So it feels like that they're
like gearing up to be too big changes for like
soon ish. So like I think we might get like
the announcement and probably like maybe end of the year.
Maybe I'm I don't know, that's just.
Speaker 4: Whatever.
Speaker 1: Yeah, but it seems like it could happen. Yeah, it
could happen.
Speaker 2: It could be like end of the year twenty twenty
sixth they're doing, because yeah, that would be two and
a half years again, right, if it was two and
a half last time, that's about right.
Speaker 1: I'd be happy. I need to catch up on the
main story quest there at some points, and I'd be
curious to see what the pivot looks like. We do
have Midnight, we have the World of Warcraft expansion for sure,
checking that one out also, and the first Light First
Light all right, I might get into that just because
of the developer. I haven't seen anything from the Chowers
that's like really blown me away per se. I'm not
a big James Bond guy in general too, but I
like hit Man a lot, so I'll play their next
game for sure.
Speaker 2: I love James Bond, and I never got into Hitman
as you and Jeff, but like I did play that
that first one of the reboot trilogy. So I'm like,
all right, all right, I see what they're going for here.
I'm I'm looking forward to what Ioli does games Bond
Now all right? Oh I did I did remember one
more that I had one last went on Phantom Blade zero.
Speaker 1: Okay, right, yes, great, Yeah, it's funny because like you're
excited for that one showed up at the Game Awards,
and first I was like another Shaan action game whatever.
Then like it started looking pretty freaking cool by the end,
like oh okay, yeah, yeah.
Speaker 2: That's like there's been a few of them that have
been all right, maybe these will look cool and then
you know, we get some like Lost Soul Side unfortunately,
but like something about Phantom Blade zero has always looked
like it has the juice like you'll actually be fun
to play. We have seen like a little bit of
gameplay of it now, and hopefully it's not just flashy.
Speaker 4: Animations and or everything. But I don't know that that
that game looks pretty fun to me.
Speaker 1: All Right, how about one more quick break here and
we'll start wrapping things up. Talk about anything we've been playing.
See there's any more super chats that sort of thing.
We'll be right back everybody.
Speaker 4: All right, we are.
Speaker 1: Back, shawnnything you've been playing you want to talk about.
Speaker 4: You know, it hasn't been much.
Speaker 2: We've been so busy that I haven't had a ton
of time for games recently. I still play Mario's Pitcross
every night before bed. I do a couple of puzzles
I toss up on whatever YouTube best Sam in the
middle of oftentimes just rewatching what Shawn Shohanson's six hour videos.
But that's always a blast on the retro Pocket Class Classic,
that's one of those. That's one's great reasons to have
like the small little hells, you know, I just do
that get some retro tievements. The one that I have
been playing that I played this while traveling back from
recording gamely Year, still still trucking way through Hyro Warriors
Age of Imprisonment, and that game is a very fun time.
They'll hear me talk about that a little bit during
our gamely Year stuff. You listen, Giant Bomb. But I'll
tell everyone here that it's it's really fun. How they
have refer find what the Nintendo Warriors games tie in
should be. They had some of this with I think
Persona five Strikers they did.
Speaker 1: That's the one I liked. So the fact that you
the way you're talking about this one makes it sound
a little bit more like that and makes me slightly
curious to try because I liked Persona five Strikers quite
a bit.
Speaker 2: Yeah, you know how Strikers was like very much a
persona game mixed with the Warriors style hacking slash down
bad with a bunch of enemies. That's that's basically what
they did with the Age of Imprisonment. Age of Calamity
also did this too. I just feel like it's more
refined in Imprisonment, where it feels like you are doing
the Zelda combat from Breathea Wild. In Tears of the Kingdom,
there's just a bunch of enemies on the screen, and
as a result, you also have like powered up super
attacks that you can do as well. So it's like
it has the same vibes as the source material, which
is really fun. It's it's a great time. And like
always say when I bring out this game, if you're
like me, you're a lore sicko. When it comes to
Breathe a While and Tears of the Kingdom, you want
all that story that they didn't put in the game
because they wanted to be a quieter experience. That's in
these Warriors games and especially the Age of Imprisonment telling
the story of what Zelda was doing when she like
disappeared in Tears of the Kingdom, and like especially if
you know the end of that story, like, well, how
did we get here? You know, I'm only like ten
hours in right now, but I'm really curious to see
like how we got to that point because I'm already
seeing cool things that they mentioned, like of some of
the things that Gannendorf did, you certain people that I
revealed in Tears of the Kingdom. They show the full
story of how that happened and like betrayals and everything
like that. It's really cool.
Speaker 4: I'm having a.
Speaker 1: Great Timelet cool, cool cool. I actually played a little
bit more Night Rain last night oden Ring with my brothers.
I saw that. Yeah, yeah, I mean, I know it
kind of like talk some crap about the game, but
I want to like it. I like, uh, you know,
I've been in a big frum Soft mood. I finished
actually played through Demon Souls and enjoyed that quite a bit.
Even though it's far from the strongest from Soft game
and that stuff. It was the first one though. It
was really neat. So yeah, playing with my brothers doing
the three player thing, it was fun. It was frustrated
just because we kept not quite making it.
Speaker 4: We did.
Speaker 1: We were trying just to take down one boss. We
just never quite did it. I wanted to just keep
going and going going, but you know, people have to
go to bed and stuff. But you know, like I
was reading up on it a bit more like, okay,
what should I be doing. Okay, on day one, go
get flask charges and weapons with certain like affinities. Then
day two just go like bosses, like, okay, we'll follow
the guy a little bit more. So I was definitely
having fun. I still think it's a it's a little
bit weird. There's a part of me that's like, I
actually just preferred a more simple co op boss Russian
instead of this weird fortne identification of it at all.
I don't really know what that adds to it personally.
Speaker 2: You I still I still never played Night Rain, just
because I you know, elden Ring's not for me. So
I never like bothered with Night Rain either. But like
hearing you describe that right now, you just said things
I didn't even know we're a part of the game,
Like night one I did this, and the night two
I do, What the hell do you mean?
Speaker 1: It's it's a little you know, it's a little it
rops off, it's a little convoluted. It's not this you
can have fun in the convolutedness of it, and I
was so okay, I would like to like to play
some more of it still for sure, and then I
keep plugging away at Metro Prime forwards. I've been kind
of slogging through it a bit. I'm not gonna lie.
I find I just got the last weapon chip. But
it's not like I hate the game or anything, but
like the more the more I play it, the less
good I continue to feel about it. Honestly, even the backtracking,
which I love. Usually it's kind of annoying here because
like Prime one, when you're backtracking, you're also going through
other areas that might have like interesting new things now,
and there's so many interconnecting rooms that you can kind
of like figure out the path. Well, here you're just
going to that desert and you're just like going back
to one of those smaller areas and just kind of
going through it again so you get to the one
room you sort of need to get to.
Speaker 2: So there are I will say, there are maybe shortcuts
that you're not seeing as well. By the same time,
I think that's not what you're looking for either. You're
looking for more interesting paths through the areas they've already
been rather than just a way to get to the
next place. You need to be faster.
Speaker 1: I see these like there's these things that are like
for the boostball to like super shoot me icee, and
that's one of them. I can't manifest them yet, and
I don't know if I'm missing something if I sat
down lot at.
Speaker 2: This point, No, no, no, you just you just boostball
into them. You just boostball into Okay, yeah, I'm not intuitive.
I had to say, was like, how do I I
get this to work to I have to like do
it like the psychic platforms. Now, you just bootball into
that might be on me. Then if you charge the boostball,
it like soldifies. That's how you're like manifested.
Speaker 1: That's how you manifested. Okay, yeah, fair enough. I'm still
gonna play through it. I'll see how I feel when
I get to the the end and there.
Speaker 4: Yeah, that everyone loves so much.
Speaker 1: At least have that look forward to. Oh boy, all right,
I think we got a couple more super chests there. Game.
You want to read this?
Speaker 5: Oh, I playing Final Fantasy seven remake.
Speaker 1: I saw you. I saw that you were playing this
as I want to do you do you regret your
words of deeds.
Speaker 5: I yes, I regret putting that on my my Evil
coffee goal as like that's a goal there, because that's
why I'm playing it. I said, Sunday was my birthday
and for my bird, I was like, I'm gonna push
this thing. I'm going on coffee to to evil, like
to get some support for the travel. And I was like, hey,
if this gets to fifty percent, I'll stream five and
Fantasy seven remake. And because people are awesome and there
are also assholes that are like the Blue Pass.
Speaker 4: Right away, so I had to stream.
Speaker 5: So I've been streaming it and I'm like, she was
a couple of hours in and she's I'm actually like
playing it out a little bit like oh I gotta
but it's not that bad. It's just I SHO just
don't buy with the combat, and it kills my heart
because I kind of actually like the story. I can
actually like the dumb like multiverse ship they have going
on on that on that thing where like the ghost,
the cannon ghost or whatever is going on. I actually
dig that shit.
Speaker 4: So I don't know.
Speaker 5: Maybe because last time I played it, I only played
like ten hours or like twelve hours adding even got
like a full party, you know people.
Speaker 1: Yeah, it's a good amount of time though, for sure.
Speaker 5: Yeah, but I feel like I've seen clips of people
like chumping around characters. I didn't got to do that.
Now I do it from time to time, but only
have Class and Antifa. So it's just like I don't
have a healer, so I'm constantly like one of the
atvrs is always like a potion dispenser, constantly like yeah,
I'm gonna use this this one eighty bar to choose
to pose some because like the dosh is useless and
I don't know blocking also it's kind of useless.
Speaker 4: I don't know.
Speaker 5: Maybe it gets better the longer you play, but so
far I'm enjoying it. It's just like you just the combat.
I like the minigame. So I spent like like an
hour playing the Dark. Yeah, the darts it was actually
pretty good. The dart spitting game a lot. I definitely
played that. I wanted to be on the little board.
I was like that motherfucker there. It's just like I
need one Less Dark to win against which so I was.
Speaker 4: I was in that.
Speaker 5: I don't know, it's a nice looking video game. It
just it makes me a little bit sad that I
don't buy with the combat yet maybe later on.
Speaker 1: I don't know.
Speaker 4: I mean, I had no problem.
Speaker 1: At this point because like.
Speaker 2: I liked it right away, So I don't know. Yeah,
I also think that this story is I like the
story over the combat in remake, but I like the
combat over the story in Rebirth. I wish that, you know,
they were a little more equal there. But I do
think that the combat in remake gets better as you
go on, especially once, like you really need Barrett on
your team, Like if if you don't have Earth, you
at least need Barrett, so you have a range character.
In that first game, Cloud is terrible with hitting arial atpones.
You can try, but just like swinging up once and
then fall and you try and like, you know, swing
up again. Kifa's a little bit better, but you need
bear Itt or Erth to hit flying enemies and then
either one can be your healer. That's a great thing
about seven in general. You know material system like material, Yeah,
material is great, and you can have Barrett be your
healer if Eric, you know, if you're at partist where
she's not in the party or something like that. So yeah,
I love that system.
Speaker 1: Part three is probably get announced in twenty twenty six
at least, right, I don't if it comes.
Speaker 2: Out, but I announced Yeah there's I really think it's
likely that comes out in twenty twenty seven, you know,
thirty year anniversary and they said jorder turnaround time. Yeah
only three years.
Speaker 1: Yeah makes sense, man, I'll get my Mega Man in
my final fantasy and joint Happy Happy.
Speaker 4: Yeah.
Speaker 1: We have to see something from that at some point
next year, you would think, but who knows. All right,
that's uh, last couple of super chats here show if
you don't mind.
Speaker 2: Yes, sir Missouri, Matt is back talking about your limitor,
saying it hurt us, talking shit. I had that about
it and started behaving itself.
Speaker 1: Yeah, yeah, yeah, I'm listening to you. Eliminator limitter or
not Eliminator limited the eliminator Uh ed Sun has subscurebs
a member become a member.
Speaker 4: At the link in teer.
Speaker 1: Thank you, I appreciate that. Uh.
Speaker 4: And then Zombie Poring.
Speaker 2: I saw a part of Mike's stream yesterday and now
I think Mike is why the Connectivity Compadre is no
longer a ride. Also, any gaming.
Speaker 4: Plans for the long break. It is. It is like
funny slash bad.
Speaker 1: But I'm so familiar with my brothers, the comfortable with
them that I do get much more toxic when I'm
playing games for them. Oh yeah, let them so much more,
give them so much more crap. I got to catch
my fufal a little bit. Sometimes it's because they do
very stupid things and I get frustrating.
Speaker 2: It's funny how much you guys talk shit when whenever
I poke in and see you guys playing something together.
Speaker 1: It's it's fun though. We did have a good time
with that, for sure. I definitely want to play Ghosts
of Yota. I think at least give it a shot.
Sounds like something I could play in my living room
so I can actually look at my Christmas tree for
a bit. So I want to do that. I think,
you know, I got these uh metro reving is. Maybe
I'll check out Nine Souls. It's like the pressure of
playing exclusively twenty twenty five games is now gone, and
that's nice. So I could try Nine Souls. Or I
might also finally try this go Leasium and finish off
my twenty nineteen apology tour. Actually it's a little intimating
because that's a big game. But you know, you know,
maybe it won't grab me and then I won't worry
about it. But I definitely want to at least give
it a go. I bet I'm going to like it.
Speaker 2: Yeah, yeah, yeah, Like I said that, relief of not
having a play twenty twenty five games so that we
can talk about it for the job and everything like that. Yeah,
those the weekend hits here, maybe even tomorrow evening. Yeah,
I should have time tomorrow evening. I'm gonna play that
Pragmata demo. I'm gonna probably eat it all up. And
then I think that the first game I'm gonna like
dive into is actually gonna be Trails in the Sky
first chapter, because I've never got a chance to even
fire that out.
Speaker 4: We've been so busy.
Speaker 1: I never got to play foul Phasity Tactics. I'm definitely
gonna once I do dust Off Metroid, I should go
back to that finally for sure, for sure.
Speaker 2: Yeah, so I think I'm gonna play that. I'm gonna
finish up Hyro Warriors. I'm probably just gonna dive back
into my sick Oh shit, you know, retro games fan translations,
all that stuff that's like mostly irrelevant for talking a
bomb podcasts and stuff, so like if something else comes up,
I said to the side, But there's been a bunch
of new translations that I want to check out, and
fan patches and stuff like that, and even just retro
games that I see YouTubers talk about and I want
to get around to play. Yeah, I want to play
Threads of Fate bad. I want to playing so bad.
Speaker 1: Mike, I thought what I might need to do here,
I just left to tell zombie porn saying talking about
my night range through my brothers, Mike went off on
his own, died, and then blamed Chris. Honestly, Yeah, I
probably did do that. I probably did do that.
Speaker 4: That checks out, all right.
Speaker 1: I need everybody to just imagine the exit music is
softly playing.
Speaker 4: Right now. Yeah, Sew, thank you so much for for
for joy to us. Do you want to tell people
where they could find you?
Speaker 2: Yeah, of course it's turbo shan everywhere on the internet, sahawn,
and you can find me. I'm not here, you can
find me over a giant bomb alongside Jeff and Mike
doing a bunch of stuff. We are gonna be let's
see tomorrow we are recording our Best Video Game Music
of the Year podcast that'll be releasing probably the last
week in December.
Speaker 4: I said, I want to.
Speaker 2: Put a little more time into editing that one, and
also I'm gonna be editing all our Game of the
Year stuff. So hopefully that all looks and sounds good
for y'all and you can be what Me, Mike, Jeff,
and the rest of the Giant Bomb crew heads say
about all the games that released in twenty twenty five.
Speaker 1: Awesome, awesome, awesome, Reminder, Final Mixed Myths, my Kingdom Hearts
marathon stream playing Dream Drop Distance, that three DS one
that's not just on three DS anymore. Could be doing
that pretty much all day Sunday, everybody, So check out
my twitch, twitch dot tv. Swushut on Sunday is gonna
be raising money for the Giant Bomb Extra lefe me
the last year big push for that thing. So we'll
see how far we can get the team for this year.
All right, thank you again so much Sean for filling
in for Jeff today. I appreciate that. Thank you Christian
for producing as always. I don't know if we're doing
any more shows everybody. Next week, I'm not I'm gonna
talk to Jeff that maybe. Oh here, I mean next
next Thursday is Christmas, so I think we're probably not
that time. So if we don't hear from you before then, uh,
you know, have a great holiday, everybody, whatever you're celebrating.
Hope it's a good one. Hope you have a great
rest of the year. You'll probably see us some pop
up here and there. Those Games of the Year podcast
will be coming out as well. Hope you enjoy them.
Thank you so much, everybody, have fantastic night, Bye bye bye.
Speaker 2: This song.
Speaker 4: Beautiful Faith.
Speaker 1: It's a frustrating when the game makes you edge