Speaker 1: This is an Unspoiled Network podcast. This is spoil Me
Speaker 1: covering Dungeon Crawler Carl Book five, The Butcher's Masquerade, chapters one, two, three,
Speaker 1: and four. In these chapters, we're starting out on a
Speaker 1: new floor. We've got new specializations that we have to
Speaker 1: add to our classes. But mostly, of course, what I'm
Speaker 1: interested in is the lawyer. Welcome to spoil Me. Welcome
Speaker 1: to the show everyone. I am Natasha. Thank you very
Speaker 1: much to Jackie for commissioning this episode. I think this
Speaker 1: is the first of uh Dungeon Crawler Carl that wasn't
Speaker 1: commissioned by Michael, so appreciate it, Jackie. Uh and welcome.
Speaker 1: I don't feel like i've seen you in the chats
Speaker 1: before either, so delighted to have you. I don't know
Speaker 1: where to start, guys, And I know I have to
Speaker 1: start at the beginning link technically, but I kind of
Speaker 1: just don't want to. I kind of just want to
Speaker 1: start where I want to start. I'm going to restrain myself,
Speaker 1: all right, let's let's begin at the beginning. So well, no, well, okay,
Speaker 1: you know what I'm going to do a general sort
Speaker 1: of like overview of what's going going on. Before I
Speaker 1: go into this, because there's like a fair amount to
Speaker 1: cover in these first four chapters, because we go from
Speaker 1: some pretty like intricate stuff that's happening legally, and then
Speaker 1: we have to deal with the floor itself and what's
Speaker 1: going on there, and the adjustment of some of the
Speaker 1: new ways that playing is going to shake out, because
Speaker 1: there turns out to be a combination of some factors
Speaker 1: that will make things look pretty different. I think this
Speaker 1: floor as compared to previous So the way that I
Speaker 1: want to kind of divide this up is legal battle
Speaker 1: versus dungeon battle, and the legal battle thing. I should
Speaker 1: have seen it coming that the first thing we were
Speaker 1: going to have to deal with would be the repercussions
Speaker 1: to the flooding that Carl caused. I for some reason,
Speaker 1: I didn't expect him to have to deal with the
Speaker 1: same guy. I thought that this was going to turn
Speaker 1: out to be a big enough of a deal that
Speaker 1: it would have been escalated to somebody else. But it
Speaker 1: turns out he is still having to face off with
Speaker 1: the same dude. And it's such a weird scene because
Speaker 1: Carl consens there's something weird about the setup here. The
Speaker 1: gate itself is very close to the edge of the
Speaker 1: desk and is just apparently sitting there unguarded, very temptingly,
Speaker 1: to the point where he's like, Okay, obviously, you guys
Speaker 1: are tempting me with this, Like this is not you know.
Speaker 1: And what we find out late is that the item
Speaker 1: it is basically in this limbo at this point because
Speaker 1: they're still figuring out the the legal ramifications and outcome
Speaker 1: of this. So because it's in this limbo, if Carl
Speaker 1: were to touch it, the item would delete itself and
Speaker 1: simply not exist, and thus erase the problem entirely and
Speaker 1: deprive Carl of a very valuable weapon and resource. And
Speaker 1: I just keep thinking, you guys, about the fact that
Speaker 1: the Gate of the Faral Gods is already available this
Speaker 1: early in the game when it's not supposed to be.
Speaker 1: And I know that we are already aware the AI
Speaker 1: is accelerating things a lot. I know that it's like
Speaker 1: part of what we are already seeing going on, But
Speaker 1: I can't help but feel like there's something more happening
Speaker 1: beyond just it's the accelerated game. It feels like it's
Speaker 1: such a specific at advantage. It's not just something like
Speaker 1: has existed in the game that shouldn't yet, you know
Speaker 1: what I mean. It feels more like I am going
Speaker 1: to give you, in particular, something that will be super
Speaker 1: useful because of what you want to accomplish in the game.
Speaker 1: And that's just I think probably I'm reading into it
Speaker 1: more than I should. But it just seems so perfect
Speaker 1: for the way that Carl operates and would want to,
Speaker 1: like the way that he would want to rescue other people,
Speaker 1: that I just can't help but feel like there's something
Speaker 1: more here. And I don't know it's especially you know,
Speaker 1: the end of the last book, somebody said that the
Speaker 1: AI is going primal, and I don't know exactly what
Speaker 1: that means. I know that that's the race that Carl shows,
Speaker 1: and I know that, like historically speaking, they are significant,
Speaker 1: and I know that this will eventually result in his
Speaker 1: the type of power he has being really amplified, but
Speaker 1: that it's like gonna take some time for that to
Speaker 1: become a parent and in the meantime he's gonna have
Speaker 1: to grind and be patient. I get all of that,
Speaker 1: but I just don't really understand what that looks like
Speaker 1: when it comes to the AI, you know, So it
Speaker 1: just I don't. I'm not going so far as to
Speaker 1: say the AI is on Carl's side and is helping him,
Speaker 1: because I think it's pretty clear that's not fucking the case.
Speaker 1: But there is just something specific about the gate itself
Speaker 1: and the way that it can be useful to Carl
Speaker 1: with his desire to help everybody that it may just
Speaker 1: be it feels that way because it is specific to
Speaker 1: the way that Carl works, because the book is written
Speaker 1: so that Carl gets a really great thing to use
Speaker 1: to save people. It just maybe, you know, but there's
Speaker 1: a part of me that feels like, ah, there's I
Speaker 1: don't know, maybe there's a little bit more in there.
Speaker 1: So you know, he's in the office or in his
Speaker 1: sitting there and he is still able to communicate with
Speaker 1: Donut via chat and she is still left in that
Speaker 1: like sort of like arena. Everybody is waiting in line,
Speaker 1: but Katcha is in the room when he is drawn in,
Speaker 1: and uh, basically the reason she was here was because
Speaker 1: she actually was in possession of the gate. But now
Speaker 1: that she has said, it's really Carl's there, which I
Speaker 1: think they all already knew, but they had to like
Speaker 1: handle her because she was the one who had it.
Speaker 1: She's dismissed and obviously feels kind of guilty over the
Speaker 1: fact that she put Carl in their crosshairs. I like,
Speaker 1: this is one of those things where I have very
Speaker 1: mixed feelings because I understand why she has this sensation
Speaker 1: of like, I threw you under the bus, But they
Speaker 1: have watched the whole thing. They know good and goddamn
Speaker 1: well that this was like Carl's idea, and I can't
Speaker 1: blame her for just fucking telling the truth in this regard.
Speaker 1: You know, I don't think Lyne was would have fooled
Speaker 1: anybody or would have done any good frankly so, So, uh,
Speaker 1: this conversation, like I said, there's just a strange sensation
Speaker 1: here because the overall vibe is meant to be We're
Speaker 1: going to have this real convo, But what's also actually
Speaker 1: happening is this temptation right in front of you that
Speaker 1: I'm not going to acknowledge. And finally he says, Okay,
Speaker 1: you've got three choices. I could create an order that
Speaker 1: would encase the first floor in a protection spell, that
Speaker 1: would remove all crawler access to portals, that would remove
Speaker 1: all access to personal spaces and clubs, and break thousands
Speaker 1: of other little things. Teleport scrolls would cease to work,
Speaker 1: certain movements, spells wouldn't work, your pet's carrier would no
Speaker 1: longer function. It would be chaos, and it would kill thousands.
Speaker 1: And I'm real curious about that it would kill thousands,
Speaker 1: part because I am assuming it's just what he means
Speaker 1: is sort of like, as a result of doing this,
Speaker 1: it's going to cause people to not be able to
Speaker 1: go to safe spaces, and that will result in their deaths.
Speaker 1: But I wasn't sure if it was something more direct
Speaker 1: than that, where like it will remove personal spaces and
Speaker 1: if there are people in them when I do that,
Speaker 1: they will die or you know what I mean, I
Speaker 1: don't know. Two, we accelerate you, which will result in
Speaker 1: your death along with the death of anyone near you.
Speaker 1: Or three you turn the winding box in, I give
Speaker 1: you a receipt and you get it back the moment
Speaker 1: you reach the ninth floor. And Carl buys some time
Speaker 1: by first asking there was somebody helping Maggie cheat? What
Speaker 1: was that about? She was getting censored? I want to
Speaker 1: know what the fuck was happening there, and Orn just says, well,
Speaker 1: I mean, I know the answer, but I can't tell you.
Speaker 1: I'm glad you asked because it's an important lesson. Exploits
Speaker 1: can work both ways. The forces working against you have
Speaker 1: had a lot more time to learn how to manipulate
Speaker 1: the system, rest assured that particular issue has been dealt
Speaker 1: with in the same manner and swiftness as the one
Speaker 1: before us now And I love that of like, exploitations
Speaker 1: can work both ways because it just is a perfect
Speaker 1: opening for Carl to say, I want a lawyer. Guys,
Speaker 1: this is one of those things that is such a
Speaker 1: fundamental if you ever get arrested for any reason, honestly,
Speaker 1: even if you're just brought in for questioning on something,
Speaker 1: request a lawyer. There is a lot of propaganda out
Speaker 1: there that makes it seem like requesting a lawyer makes
Speaker 1: you look guilty. It doesn't. It makes you look smart.
Speaker 1: They make you want think that it's going to make
Speaker 1: you look guilty to scare you into not doing it.
Speaker 1: But the way that you can completely fuck yourself without
Speaker 1: having legal representation to tell you to shut the fuck
Speaker 1: up at certain points, I cannot overstate I mean, I
Speaker 1: am I have a very hard time keeping my mouth shut,
Speaker 1: and I know that I would have a really really
Speaker 1: difficult time keeping my mouth shut in front of a
Speaker 1: cop who is trying to like bait me with questions
Speaker 1: that are very like suggest are provocative about like oh
Speaker 1: so was so and so doing that, Like I would
Speaker 1: have to bite my tongue so hard because I fancy
Speaker 1: myself a smart person, and I would think, and I know,
Speaker 1: I know I would wind up saying some shit that
Speaker 1: would fuck me over. I just would because I don't
Speaker 1: understand the full implications of everything I'm saying in the moment.
Speaker 1: I just can't because I don't have all the information
Speaker 1: that they're working with. So this is something that's like
Speaker 1: apparently not usual for this early in the game, but
Speaker 1: because of the special circumstances of everything, this is exactly allowed.
Speaker 1: And this guy apparently predicted that this was how Karl
Speaker 1: was going to respond. He grunted with amusement. I could tell,
Speaker 1: despite his mostly serious demeanor, he was enjoying this exchange.
Speaker 1: He looked back over his own shoulder to peer at
Speaker 1: the blank wall. I told you, what did I say?
Speaker 1: He returned his fish bowl head, and mind direction, you
Speaker 1: just said the magic words crawler. And it is just
Speaker 1: so honestly, guys, especially in the year of our Beyonce
Speaker 1: twenty twenty five, where Ice is out here just pulling
Speaker 1: people out of their fucking homes in the middle of
Speaker 1: the night, in unmarked vehicles without license plates and masks on.
Speaker 1: We are not living in a world where justice prevails,
Speaker 1: and you cannot rely on the goodwill or common sense
Speaker 1: of anybody. Use the system as much as you can.
Speaker 1: It's your only protection. And it may feel slimy, probably
Speaker 1: at times, but like, oh, well, you know, it is slimy.
Speaker 1: All of it is slimy. That's kind of part of
Speaker 1: the nature of it. Is like the way the system
Speaker 1: is built is it's an a just two people who
Speaker 1: are willing to compromise ethically all the time, and you
Speaker 1: just have to be at a point where you're okay
Speaker 1: with doing that to protect yourself. And it sucks because like,
Speaker 1: that's not my instinct. I want to do things, like,
Speaker 1: you know, in a moral and upright way, and that's
Speaker 1: just a pipe dream at this point. So then he
Speaker 1: goes into the staging area, and he had expected that
Speaker 1: he was going to see Mordecai and be put in
Speaker 1: his personal space, but he gets sent to the spot
Speaker 1: where there's a line, and he says, from what I gathered,
Speaker 1: everyone had to go through the line, even those whose
Speaker 1: classes didn't have the option to specialize. I just it's
Speaker 1: a very small throwaway line, but I just wanted to
Speaker 1: mention what bullshit that is. How pissed I would be
Speaker 1: at having to just stand in a line for no
Speaker 1: fucking reason. If it turned out I couldn't specialize. I
Speaker 1: would be livid at just the waste of time and
Speaker 1: just standing around. I be so mad. I hate that
Speaker 1: so much. And he, while he's like waiting, chats with
Speaker 1: Katya and Donut a little bit, and we find out
Speaker 1: that Katya no sorry, that Donut has a new class
Speaker 1: and she is a bard. I. It's so perfect, it's
Speaker 1: so good, it's so great. I absolutely have no problem
Speaker 1: with this in light of the fact that she can't
Speaker 1: use half her spells because she is so out of tune.
Speaker 1: Even better, it's so funny. This is one of my
Speaker 1: favorite jokes of this series, is that she chooses this
Speaker 1: class and then she can't fucking sing. I mean, I
Speaker 1: love it. I cannot tell you, guys. This is and
Speaker 1: and and the way that it works as well, where
Speaker 1: it's like the you just have to put it to
Speaker 1: whatever melody you pick is weird, which I also like
Speaker 1: because now she can just pick some like she chooses
Speaker 1: the A team theme song at one point for a
Speaker 1: spell that I think she says like a standing ovation
Speaker 1: or encore something like that, I my god, you guys,
Speaker 1: that's so fucking great. There is this this I don't
Speaker 1: know if it's a filter. I guess you would call
Speaker 1: it a filter. There are various things on TikTok that
Speaker 1: are sensitive to sound that you can use as a
Speaker 1: like overlays on your videos. And one of the things
Speaker 1: is a ball that it's like an a A what's
Speaker 1: the word I want? It's an animation while you are
Speaker 1: taking video of yourself of a ball that is hovering
Speaker 1: and you have to sing in scale, you know, like oh,
Speaker 1: and the ball every time you change noe it lifts
Speaker 1: a little bit. And there are boards coming toward it
Speaker 1: that each have a hole in it, and if you
Speaker 1: are on key, the ball will be in the right
Speaker 1: place and it will pass through that board. And there
Speaker 1: are a lot of people who are like professional singers
Speaker 1: that posted their videos of being able to get the
Speaker 1: ball through every hole on every board. On the first try,
Speaker 1: I thought I was going to be able to do it,
Speaker 1: and I got every board except for the very last one,
Speaker 1: and no matter what I did, I couldn't get it.
Speaker 1: I couldn't get it. I don't know why. It was infuriating,
Speaker 1: but it was just one of those things that I
Speaker 1: couldn't even be like, well, then the game is wrong
Speaker 1: because a bunch of other people had done it. You know,
Speaker 1: it's obviously me. It's a me problem, but it made
Speaker 1: me really wonder, like, how effective would I be with
Speaker 1: this kind of ability if I think I'm on key.
Speaker 1: It appears Dona is aware that she's not on key.
Speaker 1: It doesn't feel like she's so much under the impression
Speaker 1: that she's a good singer so much as she just
Speaker 1: loves to do it and she doesn't care that she's
Speaker 1: not good at it, which I just cannot help but
Speaker 1: admire that attitude. That's just you know, I wish that
Speaker 1: I were more like that of just like it's just
Speaker 1: fun and yeah, maybe I suck, but oh well, I
Speaker 1: just like it. I'm kind of that way when it
Speaker 1: comes to dancing. But I can still get very much
Speaker 1: in my feelings about the fact that I'm not good
Speaker 1: at it. It's sort of you know what I mean,
Speaker 1: it's like dependent on moods and whatnot. But yeah, I
Speaker 1: just And also the way the audiobook narrator delivers the
Speaker 1: line and she tells him what class I'm aboard, there
Speaker 1: was just something about it that was so just ideal.
Speaker 1: I feel like the audiobook narrator is pulling out some
Speaker 1: stops already at the beginning of this book, and I'm
Speaker 1: going to be keeping my eye on him. So this
Speaker 1: is when he gets to the front of the line.
Speaker 1: He's the last crawler and he's about to go into
Speaker 1: one of these little cubicles, which he says is like
Speaker 1: one of those cubicles from porno theaters or whatever, not
Speaker 1: porn theaters, but like sex shops. And once he goes in,
Speaker 1: he's like, oh, yeah, that's exactly what it is. But
Speaker 1: before he goes in, he gets the announcement. And when
Speaker 1: I'm talking about the narrator like pulling out some stops,
Speaker 1: this voice, I mean, every time that he does the
Speaker 1: voice Hello Crawlers, like it's it's very much like I'm
Speaker 1: smiling too much the whole time, and I'm too excited.
Speaker 1: That's the energy that's always put into the voice no
Speaker 1: matter what right. But in this book there's also this
Speaker 1: like breathless quality added that is so over the top
Speaker 1: that it's almost uncomfortable to listen to. I'm just gonna
Speaker 1: I'm gonna do my best to imitate it, just in
Speaker 1: your if you're not listening to the audiobook, just to
Speaker 1: give you an example. Hello crawlers, welcome to the sixth floor.
Speaker 1: We are so happy to have you here. Like the
Speaker 1: third floor, this sixth floor is a dungeon crawler world tradition.
Speaker 1: It's the hunting grounds like that, it's so much it's
Speaker 1: a significant chunk of text also so keeping that kind
Speaker 1: of energy up for the whole thing. It's really something.
Speaker 1: It's really something. And there's a mention of like that.
Speaker 1: The hunters have been here for weeks and they have
Speaker 1: set traps up so and some of you have already
Speaker 1: found this out the hard way. Traditionally, all hunters start
Speaker 1: out at level thirty and are able to train themselves
Speaker 1: up as you make your way through the lower floors.
Speaker 1: It's no secret you're here sooner than usual. In the
Speaker 1: spirit of fairness and as an incentive to gain more
Speaker 1: last minute participants, we have given all hunters a bump
Speaker 1: of twenty levels. I am so sorry. That's insane. That's
Speaker 1: insane behavior, especially because in the very next paragraph she's like,
Speaker 1: there's less a few than we expected. We lost more
Speaker 1: of you on the previous floor than we really thought.
Speaker 1: I understand that all of the crawlers are higher in
Speaker 1: levels than they normally are at this point. I know
Speaker 1: that I don't think that they are like that far
Speaker 1: ahead twenty levels. That's not the impression I was getting.
Speaker 1: And maybe I'm wrong about that, but that's bananas. And
Speaker 1: let's see, there is at least one unguarded exit in
Speaker 1: the city of Zuccau, along with more in the valley beyond.
Speaker 1: In addition, some city boss and larger mobs will have
Speaker 1: an exit nearby. The rest are hidden but should be
Speaker 1: easy to find. And there's also the mention of, like,
Speaker 1: you know here it is, we did lose a few
Speaker 1: more crawlers than we anticipated. We will all have to
Speaker 1: work together to make sure your incompetence doesn't continue. Are incompetence?
Speaker 1: You guys are litigating NonStop this game. That's your incompetence,
Speaker 1: y'all are the fuck ups? Try to make it. It's
Speaker 1: the crawler's fault disgusting. I hate you so much. So
Speaker 1: this is when Carl runs into Ian a bush Elf
Speaker 1: NPC who we find out is actually a former crawler
Speaker 1: and normally he has a different job, but they're being
Speaker 1: pulled in to do this thing, and he even mentions
Speaker 1: when they're talking that this is like the smallest group
Speaker 1: he's ever seen come through at this point, and he
Speaker 1: knows Carl by name and is like, oh, they said
Speaker 1: that you were going to do such and such, and
Speaker 1: Carl's like, yeah, well they took the thing away and
Speaker 1: he's like, yeah, they really like to do that. And
Speaker 1: he says stay away from the city of Zacau even
Speaker 1: after the countdown is done. It's all the way to
Speaker 1: the north. That's where they aliens are. They don't fight fair,
Speaker 1: so be careful. Last Hunting season, one of them killed
Speaker 1: my brother for no reason, was working a food stand,
Speaker 1: ripped his head right off, and since the guards didn't
Speaker 1: see it, they did nothing. You remember the previous season,
Speaker 1: I asked, suddenly intrigued. I was a human like you.
Speaker 1: I was a crawler a very long time ago. I
Speaker 1: hate this every time we run into somebody, like when
Speaker 1: they always just say something about how like it was
Speaker 1: a while ago. Now we don't get like dates, and
Speaker 1: how long has this dude been forced to be an NPC.
Speaker 1: And he's not supposed to say this stuff. He's supposed
Speaker 1: to stay in character. So we have this awful moment
Speaker 1: at the end of the convo where he gets snapped.
Speaker 1: Obviously there's some kind of like mechanism by which they
Speaker 1: can punish him for speaking out of turn, and you know, ugh,
Speaker 1: and Carl asks like, do you know who killed your brother?
Speaker 1: And her name is Vrah and she's Mantis. There's a
Speaker 1: core group of about twenty regulars who are here every season.
Speaker 1: Rot takes the heads of those she kills and wears
Speaker 1: them upon her body. Her death count is in the thousands,
Speaker 1: wears them upon her body. She must be pretty big
Speaker 1: if she could just be wearing people's heads like their
Speaker 1: fucking pearls on a necklace, Like she must be big, yikes,
Speaker 1: or else she doesn't mind them being in the way,
Speaker 1: I suppose. So Karl has to choose a specialty. And
Speaker 1: I'm not going to go into all the options in detail.
Speaker 1: There are three revolutionary gorilla agent provocateur and Mordecai wanted
Speaker 1: him to choose something that was like had an advantage
Speaker 1: in melee. But as soon as Agent Provocateur says something
Speaker 1: about you like to blow things up, I was like, oh, well, obvious.
Speaker 1: If there's anything that Carl is like doing, it is
Speaker 1: provoking them. So yeah, that sounds right. And it also
Speaker 1: allows access to the advanced bomb maker's workshop, and that's
Speaker 1: really the thing that he wants, so he goes for
Speaker 1: that one. As he steps out of that room, he
Speaker 1: winds up in this jungle and he gets attacked almost immediately.
Speaker 1: It's like really really soon. And I don't know if
Speaker 1: this is a result of a trap going off or
Speaker 1: if somebody knew where he was going to come through.
Speaker 1: I genuinely don't know, but this is like the way
Speaker 1: that this goes down. There are guards here who are
Speaker 1: our little mushroom guys. I say little. They're pretty tall,
Speaker 1: I think, actually, but they are level ninety five and
Speaker 1: they get paralyzed really quickly, and Carl gets attacked and
Speaker 1: is like unable to see his adversary. So he has
Speaker 1: protective shell up for a minute. But he does something
Speaker 1: that I really liked, which is he uses gunpowder and
Speaker 1: he throws it out there to make this sort of
Speaker 1: like haze, so that it will get stuck on whoever
Speaker 1: and make their shape a little bit more distinctive. And
Speaker 1: they are all they are able to shake a lot
Speaker 1: of it off, but he's still seeing the outline of it.
Speaker 1: It doesn't help, though, because there's more than one of
Speaker 1: these things, and we wind up finding out that these
Speaker 1: are night weasels and they are the pets of a
Speaker 1: hunter who like the way that these things work is
Speaker 1: the pack hunting, and the paralyzing is there, you know,
Speaker 1: it says a typical gang consists of approximately twenty weasels,
Speaker 1: including two or three seeker scouts, a group of huntsmen,
Speaker 1: and a pack leader. The scouts can sniff out prey
Speaker 1: from hundreds of kilometers away. They track down and disable
Speaker 1: the target, rendering it immobile. Once the prey is down,
Speaker 1: the rest of the weasels move in their movements coordinated
Speaker 1: by the gang leader, and hundreds of kilometers away is
Speaker 1: genuinely really scary. That's terrifying. There's no hiding from that. Like,
Speaker 1: that's that's insane. So a part of me was like,
Speaker 1: don't kill these, wait until the rest show up, and
Speaker 1: then kill all of them. But I understand that they
Speaker 1: are probably that's not actually practical here. So he gets
Speaker 1: paralyzed and he has to wait to be rescued because
Speaker 1: he can't move, and the paralyzing timer is five minutes,
Speaker 1: which when the audiobook narrator says five minutes, I immediately
Speaker 1: my first thought was five minutes, and then Carl says
Speaker 1: five minutes, and I was like, yes, we are on
Speaker 1: the same page. That's so long. That is agony. Five minutes.
Speaker 1: Fuck yeah, So I'm sorry. I just saw it in
Speaker 1: the chat, Michael says worth, noting Carl is only level
Speaker 1: forty seven, and he's one of the highest level crawlers,
Speaker 1: so the level fifty that Boring gave all the Hunters
Speaker 1: is far stronger than the vast majority. Yeah, that's why.
Speaker 1: It's like what I was saying earlier is just like
Speaker 1: twenty levels is blonkers, and I just it's they're acting like, oh, yeah,
Speaker 1: this is to make things fair. You're complaining that you
Speaker 1: lost too many crawlers last level. Just making all of
Speaker 1: the hunter's waist stronger seemed like a way to combat
Speaker 1: that to you, Like, not me, but anyway, this, uh,
Speaker 1: let's see, I felt myself rise in the air, and
Speaker 1: I realized Chris had picked me up and he's burning
Speaker 1: Carl's skin. But I guess because of like you know,
Speaker 1: the potions and whatnot, he winds up being fine, and
Speaker 1: Mordecai is like leaning over Carl yelling at him. I
Speaker 1: looked up at the furry buck toothed, teddy bear like
Speaker 1: face glaring down at me, and as soon as it
Speaker 1: was described like this, the picture in my head was
Speaker 1: a cappy bara, which it turns out he is related
Speaker 1: to a pocket kuma. You take a small bear, cross
Speaker 1: breed it with a kappy bara spirit, pick out the runt,
Speaker 1: and then breed it further down with a sugar glider,
Speaker 1: which sugar gliders are also adorable. The resulting bug eye
Speaker 1: creature is what you see before you. Now. They can't
Speaker 1: fight for shit, they can barely walk, but holy shit,
Speaker 1: are they disgustingly cute. And then it ends with I
Speaker 1: bet they smush really well. And I was just like,
Speaker 1: oh Ai, every time I have a moment where I
Speaker 1: start to just lean too close into liking you, you
Speaker 1: have to say some shit like that. I suspected this
Speaker 1: was going to be the look that he had to him.
Speaker 1: As soon as we hear his voice when he chimes
Speaker 1: in on Carl's messenger before we actually see him. There's
Speaker 1: just a sound to the voice that I was like, Okay,
Speaker 1: this is gonna be a little rodenty thing, which I
Speaker 1: think is remarkable that the audiobook narrator can make a
Speaker 1: voice that instantly evokes an image in my head that
Speaker 1: turns out to be accurate later. Just another bit of
Speaker 1: like how good this narrator is. Just it's kind of crazy,
Speaker 1: you know what I'm saying. So sorry, guys, I'm just
Speaker 1: trying to find my spot in the book because I'm
Speaker 1: jumping around a little bit on what I'm talking about here.
Speaker 1: So Karl wins up like laughing way too hard for
Speaker 1: a bit, and he keeps losing it when he's around Mordecai,
Speaker 1: and I do find that fun. The thing that I
Speaker 1: really liked about this was when he starts laughing and
Speaker 1: he's like on the floor cracking up. There comes a
Speaker 1: point where Katya walks in and she's about to say
Speaker 1: something to him, and then she sees him laughing, and
Speaker 1: she stops what she's gonna say and just lets herself
Speaker 1: laugh for a second two And there was something about
Speaker 1: that moment like taking a breath and just enjoying the
Speaker 1: humor of this situation. It was just nice, you know,
Speaker 1: just having a bit of a break for just a moment,
Speaker 1: and I loved it. I don't know, it just felt
Speaker 1: like we don't have to be all business all the time.
Speaker 1: I'm not mad that we mostly are, but little moments
Speaker 1: like this add the human element, you know what I'm saying.
Speaker 1: So let's see. This is when he gets the knock
Speaker 1: on the personal space and it is his attorney, Quasar
Speaker 1: Advocate of Crawler four one hundred and twenty two. The
Speaker 1: small creature glowered at Orin as I examined him. I
Speaker 1: was pretty certain the alien wasn't really in the room
Speaker 1: with us. Later on, he notices the smoke from this
Speaker 1: guy's cigarette is pixelating, and he's like, okay, yeah, he's
Speaker 1: a excuse me, he's not. He's a gray alien. I
Speaker 1: just again. The narrator for this and the voice he
Speaker 1: gives to Quas are There is this escalation later on
Speaker 1: as he's talking about things, where he keeps increasing the volume,
Speaker 1: as well as the fierceness with which he says the
Speaker 1: word fuck. That is so hilaireous. It's so good you
Speaker 1: could just feel this like rage coming off him, and
Speaker 1: I you, guys, it was just so well done. It
Speaker 1: was just so good. Now I want to say something
Speaker 1: about this. Overall, Carl is getting really concerned as he's
Speaker 1: talking to this guy because he's like, I can't tell
Speaker 1: if he knows what he's doing. I am unsure why
Speaker 1: Carl is feeling worried about that. I think it's really
Speaker 1: clear this guy knows what he's doing. I think this
Speaker 1: is exactly what you want in a lawyer. This whole
Speaker 1: attitude that he has of everybody is gonna be constantly
Speaker 1: trying to fuck you over. That's what I want my
Speaker 1: lawyer to be, like. I want him to be on
Speaker 1: the alert at all times for the attempts to screw me.
Speaker 1: That's the idea, that's their job. And the frankness with
Speaker 1: which he talks about everything, and also his frustration at
Speaker 1: the basicness of Carl's questions, like Carl's like, well, how
Speaker 1: do you work as a lawyer like a human lawyer does?
Speaker 1: Or and he says at one point like this is
Speaker 1: how you want to spend your time? And I was
Speaker 1: in such complete agreement with Quasar through this whole scene
Speaker 1: Carl keeps asking these fucking nothing questions, and I'm like,
Speaker 1: we don't have time for this, Carl, will you fucking
Speaker 1: get on, like you know what I'm saying, And eventually
Speaker 1: he does, but in my opinion, it takes him too long,
Speaker 1: and his like reticence about this lawyer doesn't make sense
Speaker 1: to me. This guy knows what he's about. He's been
Speaker 1: through this a million times, he knows tricks, he knows
Speaker 1: what it is they're aiming to do. He's even able
Speaker 1: to see the way that Carl was being set up
Speaker 1: and warns him about it. So now Carl is aware
Speaker 1: that sometimes there's like just straight up trickery happening, you know.
Speaker 1: I just everything about this guy made me feel really confident.
Speaker 1: Oh this is a great person to have on your
Speaker 1: side one hundred percent. And so Carl constantly being like,
Speaker 1: I don't know about this guy. I really can't tell
Speaker 1: if he knows what he's doing, and then at one
Speaker 1: point being like, oh, this is the guy who negotiates
Speaker 1: the deal for when I leave, and it says something
Speaker 1: like I felt suddenly sick, which I think is supposed
Speaker 1: to be, like this idiot's going to be negotiating for me.
Speaker 1: I'm so sorry, bro, but this is a good advocate
Speaker 1: for that too. I don't think you're gonna get a
Speaker 1: good deal, because it doesn't seem like anybody gets a
Speaker 1: good deal when they negotiate to stop the game. Setting
Speaker 1: that aside, I think he's gonna do his best for you.
Speaker 1: And when Carl is like, what's to stop somebody from
Speaker 1: bribing you to fuck me? I love that he's like nothing,
Speaker 1: I mean nothing. I definitely could just decide to fuck you,
Speaker 1: and I might, but like, right now, I'm on your
Speaker 1: side and I'm gonna do what I can, and I
Speaker 1: respect the shit out of a person being like straight up,
Speaker 1: there is no reason for me to not screw you.
Speaker 1: If the opportunity comes up, I will be honest about it,
Speaker 1: you know, like I want that straightforwardness. This is not
Speaker 1: offensive to me or an indicator that somebody isn't competent
Speaker 1: at all. So, just for me, Quasar is a win,
Speaker 1: and a part of me wonders who is responsible for
Speaker 1: him getting assigned to Carl because I feel like they
Speaker 1: are really helped him out. There's possibly a bunch of
Speaker 1: you know, like when you look at public defenders, who
Speaker 1: are the lawyers that get assigned to people who cannot
Speaker 1: afford a lawyer, so one will be provided for you.
Speaker 1: They are doing their best a lot of the time,
Speaker 1: but they are so overworked and they are not able
Speaker 1: to get into the details of every case the way
Speaker 1: they would normally, because they don't have time, because there
Speaker 1: are so many cases, and because they don't make any
Speaker 1: fucking money doing a job like that a lot of
Speaker 1: the time. So it's really unlikely when you get assigned
Speaker 1: a public defender that you're gonna get somebody who's on
Speaker 1: their shit in a real way. And I feel like
Speaker 1: Carl got fucking lucky, actually, so his constant complaining in doubt,
Speaker 1: I was just like, I'm bored of this. Get on
Speaker 1: the get on the train, Carl. I'm already on it,
Speaker 1: and I'm waiting for your ass. Okay, sorry, Saraphim says, Yes,
Speaker 1: someone that is either so bad at his job he'd
Speaker 1: have starved to death already, or is really fucking good
Speaker 1: at his job. Agree. Agree. And he's just so insistent
Speaker 1: as well, talking to Eryl about like, all right, not
Speaker 1: only do I want you to turn your sound receptors off,
Speaker 1: I want you to turn the fuck around, so that
Speaker 1: you can't read our lips either. And I love this.
Speaker 1: This is a bulldog, you know, like you need a
Speaker 1: person who's going to really be on top of shit
Speaker 1: and insistent and not cooperate with the enemy. So yeah,
Speaker 1: and finally Carl says, I'm not selling the gate or
Speaker 1: and said I could have it back on the ninth floor.
Speaker 1: I don't know how it works in the universe, but
Speaker 1: in my world, if someone is borrowing something, they usually
Speaker 1: give collateral, something they won't want to lose. Quasar grinned.
Speaker 1: Now we're talking, and then we jump into the scene
Speaker 1: where he comes in and Sledgey, Bomo, Clayton, and very
Speaker 1: Sullen all come in and they are like living in
Speaker 1: quarters that appear in the personal space mercenary quarters. And
Speaker 1: Carl says they're part of the package deal we negotiated
Speaker 1: in exchange for temporarily giving up the Gate of the
Speaker 1: Faral Gods. This got me so excited, the idea that
Speaker 1: these guys are just gonna be like around all the time. Now,
Speaker 1: there is so much potential here. There's potential in the
Speaker 1: way of like our friends proceeding in the game. There's
Speaker 1: potential in humor and the situations we could be in.
Speaker 1: There's potential for like upping certain stakes because now we've
Speaker 1: got help. There's like limitations to how this works as well,
Speaker 1: But overall, I just immediately sat up and was like
Speaker 1: a word. So let's see, Bomo and Sledge stay with
Speaker 1: us very Sullen goes with Katcha, and Clayton will stay
Speaker 1: with Chris. We have them on floors six, seven, and eight.
Speaker 1: That's it. If they die, they will regenerate, but not
Speaker 1: until the next floor. You guys should bring Clayton and
Speaker 1: Sullen with you when you venture out, But Bomo and
Speaker 1: Sledge are too valuable to risk, so they're staying in here.
Speaker 1: What Doughnut asked, Sledgi can't go on venturing with us?
Speaker 1: Why not? Sledgie made a disappointed noise. Did they give
Speaker 1: you the spells? I asked, Bomo. The rock Monster rumbled yes,
Speaker 1: the Sledge has the second. I nodded, excellent, Sorry, guys,
Speaker 1: we need to keep these two safe. Since we were
Speaker 1: losing the Gate, I wanted to be able to replicate
Speaker 1: two of the Gate's abilities. The first thing I asked
Speaker 1: for was a teleport spell, but they wouldn't give it
Speaker 1: to me. Not directly. They didn't want to give me
Speaker 1: anything that I could just keep after we got the
Speaker 1: artifact back. They really said you could have it back
Speaker 1: when you hit the ninth floor, Katya asked. Yeah. They
Speaker 1: seem to like the idea of me being able to
Speaker 1: sow chaos during fact wars, so they can teleport now.
Speaker 1: Not your guy, but yes, sort of. They agreed to
Speaker 1: give me a mercenary upgrade and access to four bodyguards.
Speaker 1: Then they gave two of them extra spells. Bomo now
Speaker 1: has a level fifteen spell called Teleport to Stairwell. We
Speaker 1: can pick a stairwell from a list and teleport there.
Speaker 1: It has a ridiculous cool down, like twenty five days. Still,
Speaker 1: it's a pretty powerful spell because it lists all the
Speaker 1: exits on the entire floor. It's not something they want
Speaker 1: me to have access to later on, so it's in
Speaker 1: their best interest to make sure we get the gate back.
Speaker 1: The other spell is also teleportation, and it's even more impressive.
Speaker 1: This one was my lawyer's idea, What does it do?
Speaker 1: It's I trailed off, finally noticing Katcha's level, So we
Speaker 1: don't find this out. It turns out where is it she?
Speaker 1: She is now level fifty two because of her participation
Speaker 1: in the whole thing with the gate, which is amazing.
Speaker 1: I love it so much. And she starts to tell
Speaker 1: him about one of the things that she got and
Speaker 1: she stops, and I'm really curious what she doesn't tell him.
Speaker 1: If it's because she doesn't want other people in the
Speaker 1: room to note. Does she think if she tells Carl
Speaker 1: he'll try to take advantage of it, Like why would
Speaker 1: she want to keep this from him? I don't know.
Speaker 1: So when she when she trails off, she changes the
Speaker 1: subject back and says, you didn't answer me. What a
Speaker 1: Sledge's new spell do? It was glorious, Quasar had said,
Speaker 1: shame how it ended for Remis. They made us study
Speaker 1: the exit deal he made in school. But the mud
Speaker 1: Skippers cleaned up that season. It was a real windfall.
Speaker 1: You ask for this spell and they'll fall over themselves
Speaker 1: to give it to you. And you want to know
Speaker 1: the beautiful part, All of those other pricks won't interfere.
Speaker 1: Everyone will want you to pull it off. All the factions,
Speaker 1: all the fans, the showrunners, the ai, everybody. That spell
Speaker 1: always leads to carnage. Everybody likes carnage. When it's not them,
Speaker 1: and we still don't know what it is. So let's see,
Speaker 1: I'm trying to find the Uh oh yeah, that's right.
Speaker 1: I forgot about this like platinum venison box that Carl
Speaker 1: gets and it's got three hundred thousand gold in it,
Speaker 1: and there he has to pay some of this gold
Speaker 1: to the shrine, and he tries to do it without
Speaker 1: Doughnut noticing, but she fucking does and she just complains
Speaker 1: for a while about it. I suspect that's just going
Speaker 1: to be an ongoing theme. Donut emerged from the space,
Speaker 1: all poofed out and clean, and this is when she
Speaker 1: says she's going to start using the eighteen melody. Uh,
Speaker 1: we're taking the care of and we'll be okay, Katya said,
Speaker 1: as she, Chris Clayton, and very Sullen exited the safe room.
Speaker 1: We'll see you guys later, Bye Katya, Bye, Chris. Doughnut
Speaker 1: said she was attempting to be enthusiastic, but I could
Speaker 1: hear the sadness in her voice. Katcha leaned over and
Speaker 1: kissed Doughnut on the head. Donut sniffed, Mongo squawked mournfully.
Speaker 1: See you tonight, I said, Katya held my eyes. Don't
Speaker 1: do anything stupid. I won't. I lied. So after purchasing
Speaker 1: these new rooms that they do, they only have one
Speaker 1: hundred thousand gold left and they need to find a
Speaker 1: spellbook for Donut Shield spellbook. Mordecai also wanted to find
Speaker 1: an item with something called a Golden Throat enchantment, which
Speaker 1: was apparently the Dungeon's version of autotune. I can't tell
Speaker 1: you how delighted I am by this, the fact that
Speaker 1: there's an item that does magical autotune. I am really
Speaker 1: wondering how long it'll be for them to find something
Speaker 1: like this, because if there are hunters who are getting
Speaker 1: outside information about the game from people watching, if they
Speaker 1: are told that all of Donut spells are basically worthless,
Speaker 1: not all of them, but all of the barred spells
Speaker 1: until she can sing on key, I would be out
Speaker 1: there looking for this item to take before they get
Speaker 1: to it. It would be a tactic for me to
Speaker 1: like basically disable her in a lot of ways on
Speaker 1: this floor. So I don't know how known it is
Speaker 1: by everybody that this is an issue for her, or
Speaker 1: that this item exists, but uh, I just I'm a
Speaker 1: little concerned about it. That's all. That's all I'm saying.
Speaker 1: And she can cast spells in like a monotone, But
Speaker 1: it turns out that the power of the spell increases
Speaker 1: the better you sing it, So even though she can
Speaker 1: cast them, they're very, very weak and just don't really
Speaker 1: do what you need them to do. Donahead also received
Speaker 1: one additional regular spell thanks to her spell Book of
Speaker 1: the Floor Club, a spell called Laundry Day, which removed
Speaker 1: an item of armor from an opponent and caused it
Speaker 1: to fall to the ground. The higher the level of
Speaker 1: the spell, the more powerful it was. At level five,
Speaker 1: she'd be able to remove breast plates and other chest armor.
Speaker 1: At level ten, she could strip an opponent bear. At fifteen,
Speaker 1: she could cast on multiple opponents at once. I would
Speaker 1: be so very angry to be in the midst of
Speaker 1: a fight and have somebody just yank off some of
Speaker 1: my clothes. That would be so effective on me, not
Speaker 1: just making me vulnerable because I don't have armor, but
Speaker 1: also I would be so distracted and pissed that I
Speaker 1: would just like completely lose my cool, you know what
Speaker 1: I mean. That's a really could spell. That's like obnoxious.
Speaker 1: You know, I really really love it. And let's see,
Speaker 1: I'd sent a message to Dona and told her to
Speaker 1: work on laundry day instead of Magic Missile. She didn't
Speaker 1: question it, and I thought this was a nice detail
Speaker 1: that comes up here, And it comes up later when
Speaker 1: he tells her to put Mango in the pet carrier.
Speaker 1: Is she trusts Carl so much that she doesn't ask
Speaker 1: questions before she does a thing. She does it first
Speaker 1: and then like keeps chatting with him, and a few
Speaker 1: minutes later is like, oh yeah, and why did I
Speaker 1: put Mango away? And I just love the fact that
Speaker 1: she has that level of trust in him, that she
Speaker 1: just does what he asks. And it's not that's a
Speaker 1: big change, you know, like everybody remember the donut who
Speaker 1: just did whatever the fuck she felt like and ignored everybody.
Speaker 1: That's a big deal. So let's see, Sledgie has to
Speaker 1: stay behind and they the whole thing. There's a scene
Speaker 1: where not a lot really happens in it, but Carl
Speaker 1: goes into his new bomb room and he acts victually
Speaker 1: pulls out the doomsday scenario bomb and gives it a look. See.
Speaker 1: I copied it using the Bomber Studio interface, so I'd
Speaker 1: be able to play with it safely using the simulator.
Speaker 1: I place the bomb back into my inventory, my hands
Speaker 1: still trembling, and I am really interested in what he's
Speaker 1: going to be able to do with that, especially in
Speaker 1: light of the fact that we find out the simulations
Speaker 1: that this room can do of how an explosive is
Speaker 1: going to go off are not necessarily accurate. They are
Speaker 1: accurate in the vacuum of this room, but when you
Speaker 1: are actually out in the world, there's a billion different
Speaker 1: factors that affect the way in which something explodes, how
Speaker 1: fast the space it takes up, Like, all of that
Speaker 1: is going to be dependent on what's happening around you.
Speaker 1: What kind of magic are other people emitting? There are
Speaker 1: magical artifacts, Is there something happening with the building itself
Speaker 1: that has a protection on it? What's the humidity like today?
Speaker 1: You know, just basic shit like that. What is the
Speaker 1: wind like? So I am so curious because the doomstay
Speaker 1: scenario is something that I am sort of assuming he's
Speaker 1: going to wind up using to kill that god that
Speaker 1: he is assigned to kill. And I think it's point.
Speaker 1: It was pointed out in the discord by Michael that
Speaker 1: level twelve is the level at which gods are vulnerable
Speaker 1: and can die. So the fact that Karl was told
Speaker 1: to kill this god before level twelve is really particularly shitty,
Speaker 1: which I didn't catch onto at all, And that's that sucks, sorry,
Speaker 1: Michael says. When Mordecai mentioned that one crawler whose trap
Speaker 1: went off unnaturally, it made me worry Borne would accidentally
Speaker 1: adjust the inventory system and have the bomb go off.
Speaker 1: When Carl mentioned it was a microsecond from blowing. I
Speaker 1: can understand this, Michael, And this is the thing, Like
Speaker 1: Carl is number one on the thing now and I
Speaker 1: think that's the only thing saving his life is that
Speaker 1: he is just making so much money for them, you know.
Speaker 1: But anyway, So yeah, this is so like it's just compelling.
Speaker 1: I just really want to know. Saraphim says. The doomsday
Speaker 1: scenario is totally sticking around to the final book, and
Speaker 1: like that's also something that I assumed initially, and now
Speaker 1: I'm not so sure. I feel like keeping it around
Speaker 1: to the final book is almost too predictable. It feels
Speaker 1: so Chekhov's final like battle weapon that I would rather
Speaker 1: at this point that weren't what happened, because it's just obvious,
Speaker 1: you know, not that I would have like a problem
Speaker 1: with it. It wouldn't be like, you know, but it
Speaker 1: would feel a little like, well, yeah, you know, we
Speaker 1: all figured and I don't like that feeling. I want
Speaker 1: to be surprised. So I'm kind of hoping he doesn't
Speaker 1: do that, but we'll see. So Carl and Donah head
Speaker 1: out allegedly to grind in the jungle and look for
Speaker 1: herbs and mushrooms and stuff that Mordecai needs for making
Speaker 1: his spells. And as they head out, Donah is asking Carl, like,
Speaker 1: do you think that the hunters are getting info on
Speaker 1: where we are at any given moment because of their friends?
Speaker 1: And Carl's basically like, probably they're not supposed to be
Speaker 1: able to do that, but we fucking know how all
Speaker 1: that works. And she says, we'll need a plan before
Speaker 1: we can keep it a secret. And why didn't I
Speaker 1: just put Mongo away? I'd like to apologize for what's
Speaker 1: about to happen. Apologize for what. Aren't we hunting for herbs?
Speaker 1: We're going hunting, all right? This is gonna go quick.
Speaker 1: Get ready, And then Carl in chat calls out to Bomo,
Speaker 1: cast your spell, send us to the stairwell in zacaw,
Speaker 1: do it now? What are you doing? Carl? So my
Speaker 1: instinct when he says this was like, can you just
Speaker 1: go down the stairwell already? You can't do that yet, right?
Speaker 1: I don't know what he can do other than maybe
Speaker 1: sabotage the stairwell for other people. But this is him
Speaker 1: using an ability that has a cool down of twenty
Speaker 1: five days. He's got something specific in mind. He would
Speaker 1: never use a spell this valuable with that long the
Speaker 1: cool down if he didn't know exactly what the fuck
Speaker 1: he was doing. And I am so baffled, like because
Speaker 1: this is especially the city that he is told to
Speaker 1: stay away from. Because the thing that keeps like bringing
Speaker 1: me up short is that he makes sure to do
Speaker 1: this with Donut. And that's the part that I find huzzling,
Speaker 1: because if he were going to do something that was
Speaker 1: like a sabotage, I believe that he would be too
Speaker 1: afraid to risk her and he would want to do
Speaker 1: it alone. But also we're in a stage now where
Speaker 1: they are not going to be able to communicate with
Speaker 1: each other as easily, and so he's going to have
Speaker 1: to just spring things out of nowhere to keep it
Speaker 1: secret unless they're able to utilize that whiteboard on the
Speaker 1: inside of the bathroom, which seems to have been pretty effective.
Speaker 1: But like you know, we're pretty early on in things
Speaker 1: right now, so I don't know if we've even used
Speaker 1: the bathroom yet. Like I guess they have because Donut
Speaker 1: takes a shower, but obviously from the way he's talking,
Speaker 1: she doesn't know what he's about to do. And I
Speaker 1: feel a little bad about it in light of the
Speaker 1: fact that earlier I was saying, I'm so glad that
Speaker 1: she has grown to trust him that she'll just do
Speaker 1: things without questioning it first. Now I'm worried that he
Speaker 1: has done something that's going to make her start to
Speaker 1: question him after all, And I really hope not, because
Speaker 1: I love this innate trust. This is one of those
Speaker 1: things that I find really touching whenever it comes up
Speaker 1: in a story that there are two characters who are
Speaker 1: so close that they are willing to go along with
Speaker 1: something even when it seems like it's in direct contradiction
Speaker 1: to their best interest, because they trust their friend or
Speaker 1: their partner so completely that they know they're not an idiot.
Speaker 1: They're up to something with this, and I just have
Speaker 1: to roll with it, you know, I think it's because
Speaker 1: I have rarely felt that kind of total trust anybody
Speaker 1: in my life. I am always really aware of their
Speaker 1: being a sort of like they're being a worry about
Speaker 1: somebody's competence or ability. So I just, I don't know,
Speaker 1: there was something about that that I really like. And
Speaker 1: I just hope that him springing this on Dona out
Speaker 1: of nowhere without telling her ahead of time or anything,
Speaker 1: that it's not going to like break that. I hope
Speaker 1: that she is going to get it right away and
Speaker 1: understand why he handled it the way he handled it
Speaker 1: and whatnot. We still don't know what that other fucking
Speaker 1: spell does, but he's not with them, so that has
Speaker 1: nothing to do with whatever's going on now from what
Speaker 1: I understand, or I may be wrong. I don't know.
Speaker 1: Maybe he can cast it from where he is, but
Speaker 1: so yeah, it was a pretty great ending to chapter four.
Speaker 1: Very much left me on the edge of my seat,
Speaker 1: so I am looking forward to reading more. All right, everybody, Well,
Speaker 1: I'm gonna wrap this one up and thank you everyone
Speaker 1: for coming and hanging out. Thank you again to Jackie
Speaker 1: for commissioning this one, and until next time, to the
Speaker 1: lou motherfuckers that was an unspoiled network podcast